23 lines
348 B
C++
23 lines
348 B
C++
#ifndef CollisionSystem_h__
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#define CollisionSystem_h__
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#include "System.h"
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#include "logging.h"
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#include "Components/Transform.h"
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namespace Systems
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{
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class Collision : public System
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{
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public:
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Collision(World* world) : System(world) { }
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void Update(double dt, EntityID entity, EntityID parent) override;
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};
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}
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#endif // CollisionSystem_h__
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