Files
escape-the-dawn/Escape-the-Dawn/Systems/InputSystem.cpp
T

13 lines
237 B
C++

#include "InputSystem.h"
#include "World.h"
void Systems::InputSystem::Update(double dt, EntityID entity, EntityID parent)
{
auto input = m_World->GetComponent<Components::Input>(entity, "Input");
if (input == nullptr)
return;
}