Files
escape-the-dawn/Escape-the-Dawn/Systems/LevelGenerationSystem.h
T
ViktorLjung 759302b789 Powerups
2014-03-13 21:42:28 +01:00

43 lines
872 B
C++

#ifndef LevelGenerationSystem_h__
#define LevelGenerationSystem_h__
#include "System.h"
#include "Systems/SoundSystem.h"
#include "World.h"
#include "Components/Transform.h"
#include "Components/Bounds.h"
#include "Components/Collision.h"
#include "Components/Model.h"
#include "Components/PointLight.h"
#include "Components/SoundEmitter.h"
#include "Components/PowerUp.h"
namespace Systems
{
class LevelGenerationSystem : public System
{
public:
LevelGenerationSystem(World* world);
void SpawnObstacle();
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
private:
int typeRandom;
int positionRandom;
glm::vec2 startyz;
float startx;
std::list<EntityID> removethis;
double elapsedtime;
std::list<EntityID> obstacles;
float velocity;
};
}
#endif // LevelGenerationSystem_h__