Files
escape-the-dawn/Escape-the-Dawn/World.h
T
2014-03-13 21:40:12 +01:00

129 lines
3.4 KiB
C++

#ifndef World_h__
#define World_h__
#include <stack>
#include <map>
#include <unordered_map>
#include <vector>
#include <string>
#include <queue>
#include <boost/any.hpp>
#include "logging.h"
#include "Factory.h"
#include "Entity.h"
#include "Component.h"
#include "System.h"
class World
{
public:
World();
~World();
virtual void Initialize();
virtual void RegisterComponents();
virtual void RegisterSystems();
void AddSystem(std::string systemType);
template <class T>
std::shared_ptr<T> GetSystem(std::string systemType);
EntityID CreateEntity(EntityID parent = 0);
void RemoveEntity(EntityID entity);
bool ValidEntity(EntityID entity);
EntityID GetEntityParent(EntityID entity);
template <class T>
T GetProperty(EntityID entity, std::string property)
{
if(m_EntityProperties.find(entity) == m_EntityProperties.end())
return T();
if(m_EntityProperties[entity].find(property) == m_EntityProperties[entity].end())
return T();
return boost::any_cast<T>(m_EntityProperties[entity][property]);
}
void SetProperty(EntityID entity, std::string property, boost::any value)
{
m_EntityProperties[entity][property] = value;
}
template <class T>
std::shared_ptr<T> AddComponent(EntityID entity, std::string componentType);
std::shared_ptr<Component> AddComponent(EntityID entity, std::string componentType);
template <class T>
T* GetComponent(EntityID entity, std::string componentType);
/*std::vector<EntityID> GetEntityChildren(EntityID entity);*/
virtual void Update(double dt);
// Recursively update through the scene graph
void RecursiveUpdate(std::shared_ptr<System> system, double dt, EntityID parentEntity);
std::unordered_map<EntityID, EntityID>* GetEntities() { return &m_EntityParents; }
protected:
SystemFactory m_SystemFactory;
ComponentFactory m_ComponentFactory;
std::unordered_map<std::string, std::shared_ptr<System>> m_Systems;
EntityID m_LastEntityID;
std::stack<EntityID> m_RecycledEntityIDs;
// A bottom to top tree. A map of child entities to parent entities.
std::unordered_map<EntityID, EntityID> m_EntityParents ;
std::unordered_map<EntityID, std::unordered_map<std::string, boost::any>> m_EntityProperties;
std::unordered_map<std::string, std::list<std::shared_ptr<Component>>> m_ComponentsOfType;
std::unordered_map<EntityID, std::map<std::string, std::shared_ptr<Component>>> m_EntityComponents;
std::list<EntityID> m_EntitiesToRemove;
void ProcessEntityRemovals();
EntityID GenerateEntityID();
void RecycleEntityID(EntityID id);
};
template <class T>
std::shared_ptr<T> World::GetSystem(std::string systemType)
{
return std::static_pointer_cast<T>(m_Systems[systemType]);
}
template <class T>
std::shared_ptr<T> World::AddComponent(EntityID entity, std::string componentType)
{
std::shared_ptr<T> component = std::shared_ptr<T>(static_cast<T*>(m_ComponentFactory.Create(componentType)));
if (component == nullptr) {
LOG_ERROR("Failed to attach invalid component \"%s\" to entity #%i", componentType.c_str(), entity);
return nullptr;
}
component->Entity = entity;
m_ComponentsOfType[componentType].push_back(component);
m_EntityComponents[entity][componentType] = component;
for (auto pair : m_Systems) {
auto system = pair.second;
system->OnComponentCreated(componentType, component);
}
return component;
}
template <class T>
T* World::GetComponent(EntityID entity, std::string componentType)
{
return (T*)m_EntityComponents[entity][componentType].get();
}
#endif // World_h__