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escape-the-dawn/Escape-the-Dawn/Texture.h
T

26 lines
325 B
C++

#ifndef Texture_h__
#define Texture_h__
#include <string>
#include <GL/glew.h>
#define GLFW_INCLUDE_GLU
#include <GLFW/glfw3.h>
#include <glext.h>
#include <SOIL.h>
class Texture
{
public:
Texture(std::string path);
~Texture();
GLuint texture;
void Load(std::string path);
void Bind();
};
#endif // Texture_h__