Files
escape-the-dawn/Escape-the-Dawn/main.cpp
T
2014-03-03 20:20:16 +01:00

62 lines
1.1 KiB
C++

#include <string>
#include <sstream>
#include <GL/glew.h>
#define GLFW_INCLUDE_GLU
#include <GLFW/glfw3.h>
#include <glext.h>
#include "logging.h"
#include "glerror.h"
#include "World.h"
GLFWwindow* window;
GLint glVersion[2];
GLchar* glVendor;
int main(int argc, char* argv[])
{
// Initialize GLFW
if (!glfwInit())
{
LOG_ERROR("GLFW: Initialization failed");
return 1;
}
// Create a window
window = glfwCreateWindow(1280, 720, "OpenGL", nullptr, nullptr);
if (!window)
{
LOG_ERROR("GLFW: Failed to create window");
return 1;
}
glfwMakeContextCurrent(window);
// GL version info
glGetIntegerv(GL_MAJOR_VERSION, &glVersion[0]);
glGetIntegerv(GL_MINOR_VERSION, &glVersion[1]);
glVendor = (GLchar*)glGetString(GL_VENDOR);
std::stringstream ss;
ss << glVendor << " OpenGL " << glVersion[0] << "." << glVersion[1];
#ifdef DEBUG
ss << " DEBUG";
#endif
LOG_INFO(ss.str().c_str());
glfwSetWindowTitle(window, ss.str().c_str());
// Initialize GLEW
if (glewInit() != GLEW_OK)
{
LOG_ERROR("GLEW: Initialization failed");
return 1;
}
// Main loop
while (!glfwWindowShouldClose(window))
{
glfwPollEvents();
}
return 0;
}