# Blender MTL File: 'Game.blend' # Material Count: 9 newmtl Barrel_initialShadingGroup Ns 96.078431 Ka 0.000000 0.000000 0.000000 Kd 0.000000 0.000000 0.000000 Ks 0.500000 0.500000 0.500000 Ni 1.000000 d 0.000000 illum 2 map_Kd ..\..\Barrel\Texture.png map_Bump NM.png -bm 1 newmtl Bench_initialShadingGroup Ns 96.078431 Ka 0.000000 0.000000 0.000000 Kd 0.000000 0.000000 0.000000 Ks 0.500000 0.500000 0.500000 Ni 1.000000 d 0.000000 illum 2 map_Kd ..\..\Bench\GimpSux.png newmtl Salmon_Salmon_lambert3SG Ns 0.000000 Ka 0.000000 0.000000 0.000000 Kd 0.000000 0.000000 0.000000 Ks 0.500000 0.500000 0.500000 Ni 1.000000 d 0.000000 illum 2 map_Kd ..\..\Flag\LeFish\FishyTexture.png newmtl blinn1SG Ns 0.000000 Ka 0.000000 0.000000 0.000000 Kd 0.000000 0.000000 0.000000 Ks 0.000000 0.000000 0.000000 Ni 1.000000 d 0.000000 illum 2 map_Kd ..\..\Factory\factory3.png map_Bump factory3NMM.png -bm 1 newmtl blinn1SG.003 Ns 96.078431 Ka 0.000000 0.000000 0.000000 Kd 0.000000 0.000000 0.000000 Ks 0.250000 0.250000 0.250000 Ni 1.000000 d 0.000000 illum 2 map_Kd ..\..\Pedestrian sign\signTexture1.png newmtl blinn3SG.002 Ns 96.078431 Ka 0.000000 0.000000 0.000000 Kd 0.000000 0.000000 0.000000 Ks 0.250000 0.250000 0.250000 Ni 1.000000 d 0.000000 illum 2 map_Kd ..\..\Crane\craneTexture.png map_Bump craneTextureNM1.png -bm 1 newmtl initialShadingGroup.010 Ns 96.078431 Ka 0.000000 0.000000 0.000000 Kd 0.000000 0.000000 0.000000 Ks 0.500000 0.500000 0.500000 Ni 1.000000 d 0.000000 illum 2 map_Kd ..\..\Apartment\Roof.png newmtl lambert2SG.002 Ns 96.078431 Ka 0.000000 0.000000 0.000000 Kd 0.000000 0.000000 0.000000 Ks 0.500000 0.500000 0.500000 Ni 1.000000 d 0.000000 illum 2 map_Kd ..\..\Apartment\WindowWall.png newmtl lambert3SG Ns 96.078431 Ka 0.000000 0.000000 0.000000 Kd 0.000000 0.000000 0.000000 Ks 0.500000 0.500000 0.500000 Ni 1.000000 d 0.000000 illum 2 map_Kd ..\..\Apartment\DoorTexture.png