Walls are now destroyable!
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#ifndef Components_Wall_h__
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#define Components_Wall_h__
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#include "Component.h"
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#include <string>
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#include <vector>
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namespace Components
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{
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struct Wall : Component
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{
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std::vector<EntityID> Walldebris;
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virtual Wall* Clone() const override { return new Wall(*this); }
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};
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}
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#endif // Components_TankShell_h__
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