Walls are now destroyable!
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@@ -21,6 +21,7 @@
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#include "Systems/TimerSystem.h"
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#include "Systems/DamageSystem.h"
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#include "Systems/WheelPairSystem.h"
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#include "Systems/WallSystem.h"
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#include "Components/Camera.h"
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#include "Components/DirectionalLight.h"
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@@ -74,6 +75,8 @@ private:
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EntityID CreateTank(int playerID);
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void AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool steering);
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EntityID CreateJeep(int playerID);
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std::vector<EntityID> m_WallDebrisTemplates;
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};
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#endif // GameWorld_h__
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