Walls are now destroyable!
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@@ -1,7 +1,6 @@
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#include "PrecompiledHeader.h"
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#include "DamageSystem.h"
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#include "World.h"
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void Systems::DamageSystem::RegisterComponents( ComponentFactory* cf )
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{
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cf->Register<Components::Health>([]() { return new Components::Health(); });
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@@ -15,8 +14,16 @@ void Systems::DamageSystem::Initialize()
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bool Systems::DamageSystem::OnDamage( const Events::Damage &event )
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{
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if(!m_World->ValidEntity(event.Entity))
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return false;
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auto health = m_World->GetComponent<Components::Health>(event.Entity);
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health->Amount -= event.Amount;
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if(health->Amount <= 0)
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{
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Events::OnDead e;
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e.Entity = event.Entity;
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EventBroker->Publish(e);
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}
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LOG_INFO("Damaged entity %i, Health left: %f", event.Entity, health->Amount);
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return true;
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}
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