diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..1ff0c42 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,63 @@ +############################################################################### +# Set default behavior to automatically normalize line endings. +############################################################################### +* text=auto + +############################################################################### +# Set default behavior for command prompt diff. +# +# This is need for earlier builds of msysgit that does not have it on by +# default for csharp files. +# Note: This is only used by command line +############################################################################### +#*.cs diff=csharp + +############################################################################### +# Set the merge driver for project and solution files +# +# Merging from the command prompt will add diff markers to the files if there +# are conflicts (Merging from VS is not affected by the settings below, in VS +# the diff markers are never inserted). Diff markers may cause the following +# file extensions to fail to load in VS. An alternative would be to treat +# these files as binary and thus will always conflict and require user +# intervention with every merge. To do so, just uncomment the entries below +############################################################################### +#*.sln merge=binary +#*.csproj merge=binary +#*.vbproj merge=binary +#*.vcxproj merge=binary +#*.vcproj merge=binary +#*.dbproj merge=binary +#*.fsproj merge=binary +#*.lsproj merge=binary +#*.wixproj merge=binary +#*.modelproj merge=binary +#*.sqlproj merge=binary +#*.wwaproj merge=binary + +############################################################################### +# behavior for image files +# +# image files are treated as binary by default. +############################################################################### +#*.jpg binary +#*.png binary +#*.gif binary + +############################################################################### +# diff behavior for common document formats +# +# Convert binary document formats to text before diffing them. This feature +# is only available from the command line. Turn it on by uncommenting the +# entries below. +############################################################################### +#*.doc diff=astextplain +#*.DOC diff=astextplain +#*.docx diff=astextplain +#*.DOCX diff=astextplain +#*.dot diff=astextplain +#*.DOT diff=astextplain +#*.pdf diff=astextplain +#*.PDF diff=astextplain +#*.rtf diff=astextplain +#*.RTF diff=astextplain diff --git a/libs/bullet-2.82-r2704/AUTHORS b/libs/bullet-2.82-r2704/AUTHORS deleted file mode 100755 index f2cc86d..0000000 --- a/libs/bullet-2.82-r2704/AUTHORS +++ /dev/null @@ -1,22 +0,0 @@ - -Bullet Physics Library is an open source project with help from the community at the Physics Forum -See the forum at http://bulletphysics.com - -The project was started by Erwin Coumans - -Following people contributed to Bullet -(random order, please let us know on the forum if your name should be in this list) - -Gino van den Bergen: LinearMath classes -Christer Ericson: parts of the voronoi simplex solver -Simon Hobbs: 3d axis sweep and prune, Extras/SATCollision, separating axis theorem + SIMD code -Dirk Gregorius: generic D6 constraint -Erin Catto: accumulated impulse in sequential impulse -Nathanael Presson: EPA penetration depth calculation -Francisco Leon: GIMPACT Concave Concave collision -Joerg Henrichs: make buildsystem (work in progress) -Eric Sunshine: jam + msvcgen buildsystem -Steve Baker: GPU physics and general implementation improvements -Jay Lee: Double precision support -KleMiX, aka Vsevolod Klementjev, managed version, rewritten in C# for XNA -Erwin Coumans: most other source code diff --git a/libs/bullet-2.82-r2704/BulletLicense.txt b/libs/bullet-2.82-r2704/BulletLicense.txt deleted file mode 100755 index 2e5680a..0000000 --- a/libs/bullet-2.82-r2704/BulletLicense.txt +++ /dev/null @@ -1,18 +0,0 @@ -/* -Copyright (c) 2003-2010 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -Free for commercial use, please report projects in the forum at http://www.bulletphysics.org - -In case you want to display a Bullet logo in your software: you can download the Bullet logo in various vector formats and high resolution at the download section in http://bullet.googlecode.com diff --git a/libs/bullet-2.82-r2704/Bullet_User_Manual.pdf b/libs/bullet-2.82-r2704/Bullet_User_Manual.pdf deleted file mode 100755 index e68a916..0000000 Binary files a/libs/bullet-2.82-r2704/Bullet_User_Manual.pdf and /dev/null differ diff --git a/libs/bullet-2.82-r2704/COPYING b/libs/bullet-2.82-r2704/COPYING deleted file mode 100755 index 794842d..0000000 --- a/libs/bullet-2.82-r2704/COPYING +++ /dev/null @@ -1,17 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2011 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -All files in the Bullet/src folder are under this Zlib license. -Files in the Extras and Demos folder may have a different license, see the respective files. diff --git a/libs/bullet-2.82-r2704/ChangeLog b/libs/bullet-2.82-r2704/ChangeLog deleted file mode 100755 index f5c85c8..0000000 --- a/libs/bullet-2.82-r2704/ChangeLog +++ /dev/null @@ -1,795 +0,0 @@ -Bullet Continuous Collision Detection and Physics Library -Primary author and maintainer: Erwin Coumans - -This ChangeLog is incomplete, for an up-to-date list of all fixed issues see http://bullet.googlecode.com -using http://tinyurl.com/yabmjjj - -2013 October 23 - - Bullet 2.82 release - - See docs/BulletQuickstart.pdf or issue tracked for details. - -2012 September 10 - - Bullet 2.81 release preparation - -2011 September 15 - - Bullet 2.79 release, revision 2433 (mainly a bugfix release) - - Revert a change in 2.78 related to speculative contacts (it has undesired side effects) - - Use HACD Hierachical Approximate Convex Decomposition (thanks to Khaled Mammou and Sujeon Kim) - - Add Intel cmake-build support for OpenCL accelerated cloth/particle - - add premake4 build system support to autogenerate visual studio project files that can be shipped (see msvc folder) - - preliminary build support for Google NativeClient, using premake4 (see msvc folder) - - -2011 April 8 - - Bullet 2.78 release 2383 - - Added FractureDemo - - Added Separatinx Axis Test and Polyhedral Clipping support (See InternalEdgeDemo) - - Added speculative contacts as CCD response method (See CcdPhysicsDemo) - - OpenCL and DirectCompute cloth as basic support for capsule collision - -2010 September 7 - - autotools now uses CamelCase naming for libraries just like cmake: - libbulletdynamics -> libBulletDynamics, libbulletmath -> libLinearMath - -2010 July 21 - - Preparing for Bullet 2.77 release, around revision r2135 - - Added an OpenCL particle demo, running on NVidia, AMD and MiniCL - Thanks to NVidia for the original particle demo from their OpenCL SDK - - Added GPU deformable object solvers for OpenCL and DirectCompute, and a DirectX 11 cloth demo - Thanks to AMD - - Create a separate library for MiniCL, - MiniCL is a rudimentary OpenCL wrapper that allows to compile OpenCL kernels for multi-core CPU, using Win32 Threads or Posix - - Moved vectormath into Bullet/src, and added a SSE implementation - - Added a btParallelConstraintSolver, mainly for PlayStation 3 Cell SPUs (although it runs fine on CPU too) - -2010 March 6 - - Dynamica Maya plugin (and COLLADA support) is moved to http://dynamica.googlecode.com - -2010 February - - Bullet 2.76 release, revision 2010 - - support for the .bullet binary file format - - btInternalEdgeUtility to adjust unwanted collisions against internal triangle edges - - Improved Maya Dynamica plugin with better constraint authoring and .bullet file export - - -2009 September 17 - - Minor update to Bullet 2.75 release, revision 1776 - - Support for btConvex2dShape, check out Bullet/Demos/Box2dDemo - - Fixes in build systems - - Minor fix in btGjkPairDetector - - Initialize world transform for btCollisionShape in constructor - - -2009 September 6 - - Bullet 2.75 release - - Added SPH fluid simulation in Extras, not integrated with rigid body / soft body yet - Thanks to Rama Hoetzlein to make this contribution available under the ZLib license - - add special capsule-capsule collider code in btConvexConvexCollisionAlgorithm, to speed up capsule-ragdolls - - soft body improvement: faster building of bending constraints - - soft body improvement: allow to disable/enable cluster self-collision - - soft body fix: 'exploding' soft bodies when using cluster collision - - fix some degenerate cases in continuous convex cast, could impact ray cast/convex cast - Thanks to Jacob Langford for the report and reproduction cases, see http://code.google.com/p/bullet/issues/detail?id=250&can=1&start=200 - - re-enabled split impulse - - added btHinge2Constraint, btUniversalConstraint, btGeneric6DofSpringConstraint - - demonstrate 2D physics with 2D/3D object interaction - - -2008 December 2 - - Fix contact refresh issues with btCompoundShape, introduced with btDbvt acceleration structure in btCompoundCollisionAlgorithm - - Made btSequentialImpulseConstraintSolver 100% compatible with ODE quickstep - constraints can use 'solveConstraint' method or 'getInfo/getInfo2' - -2008 November 30 - - Add highly optimized SIMD branchless PGS/SI solver innerloop - -2008 November 12 - - Add compound shape export to BulletColladaConverter - Thanks to JamesH for the report: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=12&t=2840 - - Fix compiler build for Visual Studio 6 - Thanks to JoF for the report: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2841 - -2008 November 11 - - Add CProfileManager::dumpAll() to dump performance statistics to console using printf. - - Add support for interaction between btSoftBody and btCollisionObject/btGhostObject - -2008 November 8 - - Fix PosixThreadSupport - - Add improved btHeightfieldTerrainShape support and new Demos/TerrainDemo - Thanks to tomva, http://code.google.com/p/bullet/issues/detail?id=63&can=1 - - Moved kinematic character controller from Demos/CharacterDemo into src/BulletDynamics/Character/btKinematicCharacterController.cpp - -2008 November 6 - - reduced default memory pool allocation from 40Mb to 3Mb. This should be more suitable for all platforms, including iPhone - - improved CUDA broadphase - - IBM Cell SDK 3.x support, fix ibmsdk Makefiles - - improved CMake support with 'install' and 'framework option - -2008 November 4 - - add btAxisSweep::resetPool to avoid non-determinism due to shuffled linked list - Thanks to Ole for the contribution, - -2008 October 30 - - disabled btTriangleMesh duplicate search by default, it is extremely slow - - added Extras/IFF binary chunk serialization library as preparation for in-game native platform serialization (planned COLLADA DOM -> IFF converter) - -2008 October 20 - - added SCE Physics Effects box-box collision detection for SPU/BulletMultiThreaded version - See Bullet/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.cpp - Thanks to Sony Computer Entertainment Japan, SCEI for the contribution - -2008 October 17 - - Added btGhostObject support, this helps character controller, explosions, triggers and other local spatial queries - -2008 October 10 - - Moved aabb to btBroadphaseProxy, improves rayTest dramatically. Further raytest improvements using the broadphase acceleration structures are planned - - Moved BulletMultiThreaded from Extras to /src/BulletMultiThreaded for better integration - - -2008 October 3 - - Add support for autoconf automake - ./autogen.sh and ./configure will create both Makefile and Jamfile. CMake and autogenerated Visual Studio projectfiles remain supported too. - - Improved ColladaConverter: plane shape export, and callback for shape construction to allow deletion of memory - -2008 Sept 30 - - Improved Soft Body support, fixed issues related to soft body colliding against concave triangle meshes - - Shared more code between regular version and SPU/BulletMultiThreaded, in particular GJK/EPA - -2008 Sept 28 - - Fixed rotation issues in Dynamic Maya Plugin - -2008 Sept 11 - - Enable CCD motion clamping for btDiscreteDynamicsWorld, to avoid tunneling. A more advanced solution will be implemented in btContinuousDynamicsWorld. - -2008 Sept 7 - - Add btScaledBvhTriangleMeshShape, to allow re-use of btBvhTriangleMeshShape of different sizes, without copying of the BVH data. - -2008 Sept 5 - - Enabled Demos/ForkLiftDemo - Thanks Roman Ponomarev. - -2008 Sept 4 - - Added btCudaBroadphase in Extras/CUDA: some research into accelerating Bullet using CUDA. - Thanks to the particle demo from the NVidia CUDA SDK. - -2008 Sept 3 - - Several bug fixes and contributions related to inertia tensor, memory leaks etc. - Thanks to Ole K. - -2008 Sept 1 - - Updated CDTestFramework, with latest version of OPCODE Array SAP. See Extras/CDTestFramework - Thanks to Pierre Terdiman for the update - -2008 August 25 - - Walt Disney Studios contributes their in-house Maya Plugin for simulating Bullet physics, with options for other engines such as PhysBam or PhysX. - Thanks to Nicola Candussi and Arthur Shek - -2008 August 14 - - Improved performance for btDbvtBroadphase, based on dual dynamic AABB trees (one for static, one for dynamic objects, where objects can move from one to the other tree) - Thanks to Nathanael Presson again, for all his work. - -2008 July 31 - - Added Havok .hkx to COLLADA Physics .dae converter patch+information - - Fix btSubsimplexConvexCast - Thanks to Nacho, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2422) - - Fix in rendering, GL_STENCIL - - btTriangleIndexVertexArray indices should be unsigned int/unsigned short int, - - Made InternalProcessAllTriangles virtual, thanks to - Both thank to Fullmetalcoder, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2401 - - clamp impulse for btPoint2PointConstraint - Thanks to Martijn Reuvers, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2418 - - Free memory of bvh, pass in scaling factor (optional) - Thanks to Roy Eltham, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2375 - -2008 July 27 - -btDbvtBroadphase: - - Fixed a performance issues reported by 'reltham' - - Added btDbvtBroadphase::optimize() for people who want good performances right -away or don't do dynamics. - - fixed compilation issues when DBVT_BP_PROFILE was set. -btSoftBody: - - Fixed singular matrix issues related to polar decomposition (flat meshes). -DemoApplication: - - Shadows (enable/disable through 'g' or DemoApplication::setShadows(bool)). - - Texture can be enable/disable through 'u' -CDFramework: - - fixed compilation issues. - All thanks to Nathanael Presson - -2008 July 10 - - Added btMultimaterialTriangleMeshShape and MultiMaterialDemo - Thanks to Alex Silverman for the contribution - -2008 June 30 - - Added initial support for kinematic character controller - Thanks to John McCutchan - -2008 April 14 - - Added ray cast support for Soft Bodies - Thanks to Nathanael Presson for the contribution - -2008 April 9 - - Cleanup of Stan Melax ConvexHull, removed Extras/ConvexHull, moved sources into LinearMath/BulletCollision - -2008 April 4 - - Added btSliderConstraint and demo - Thanks Roman Ponomarev - -2008 April 3 - - Fixed btMinkowskiSumShape, and added hitpoint to btSubsimplexConvexCast - -2008 April 2 - - Added Extras/CdTestFrameWork - Thanks Pierre Terdiman - -2008 April 1 - - Added posix thread (pthread) support - Thanks Enrico - -2008 March 30 - - Added Soft Body, cloth, rope and deformable volumes, including demos and interaction - Thanks Nathanael Presson for this great contribution - - 2008 March 17 - - Improved BulletColladaConverter - Thanks John McCutchan - -2008 March 15 - - btMultiSapBroadphase in a working state. Needs more optimizations to be fully useable. - - Allow btOptimizedBvh to be used for arbitrary objects, not just triangles - - added quicksort to btAlignedObjectArray - - removed btTypedUserInfo, added btHashMap - -2008 March 30 - - Moved quickstep solver and boxbox into Bullet/src folder - Thanks Russell L. Smith for permission to redistribute Open Dynamics Engine quickstep and box-box under the ZLib license - -2008 Feb 27 - - Added initial version for Character Control Demo - - Applied fixes to IBM Cell SDK 3.0 build makefiles - Thanks Jochen and mojo for reporting/providing patch: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1922 - -2008 Feb 8 - - Bugfixes in ConvexCast support against the world. - Thanks to Isgmasa for reporting/providing fix: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1823 - -2008 Feb 6 - - Added btCapsuleShapeX and btCapsuleShapeZ for capsules around X and Z axis (default capsule is around Y) - -2008 Feb 3 - - Added btTypedUserInfo, useful for serialization - -2008 Jan 31 - - Add support for 16 and 32-bit indices for SPU / BulletMultiThreaded version. - -2008 Jan 29 - - Added COLLADA Physics export/serialization/snapshot from any Bullet btDynamicsWorld. Saving the physics world into a text .xml file is useful for debugging etc. - -2008 Jan 23 - - Added Stan Melax Convex Hull utility library in Extras/ConvexHull. This is useful to render non-polyhedral convex objects, and to simplify convex polyhedra. - -2008 Jan 14 - - Add support for batch raycasting on SPU / BulletMultiThreaded - -2007 Dec 16 - - Added btRigidBodyConstructionInfo, to make it easier to set individual setting (and leave other untouched) during rigid body construction. - Thanks Vangelis Kokkevis for pointing this out. - - Fixed memoryleak in the ConstraintDemo and Raytracer demo. - - Fixed issue with clearing forces/gravity at the end of the stepSimulation, instead of during internalSingleStepSimulation. - Thanks chunky for pointing this out: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1780 - - Disabled additional damping in rigid body by default, but enable it in most demos. Set btRigidBodyConstructionInfo m_additionalDamping to true to enable this. - - Removed obsolete QUICKPROF BEGIN/END_PROFILE, and enabled BT_PROFILE. Profiling is enabled by default (see Bullet/Demos/OpenGL/DemoApplication.cpp how to use this). - User can switch off profiling by enabling define BT_NO_PROFILE in Bullet/src/btQuickprof.h. - -2007 Dec 14 - - Added Hello World and BulletMultiThreaded demos - - Add portable version of BulletMultiThreaded, through SequentialThreadSupport (non-parallel but sharing the same code-path) - - Add Cmake support for AllBulletDemos - - -2007 Dec 11 - - Moved the 'btRigidBody::clearForce' to the end of the stepSimulation, instead of in each substep. - See discussion http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1601 - - Added btConvexPlaneCollisionAlgorithm, makes planes perform better, and prevents tunneling - Thanks Andy O'Neil for reporting the performance/functionality issue - - Fixes for IBM Cell SDK 3.0 - Thanks to Jochen Roth for the patch. - -2007 Dec 10 - - Fixes in btHeightfieldTerrainShape - Thanks to Jay Lee for the patch. - -2007 Dec 9 - - Only update aabb of active objects - Thanks Peter Tchernev for reporting (http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1764 ) - - Added workaround to compile libxml under Visual Studio 2008 Beta 2 - - Make glui compile under MSVC 9.0 beta (vsnprintf is already defined) - -2007 Dec 6 - - Added DynamicControlDemo, showing dynamic control through constraint motors - Thanks to Eddy Boxerman - - Add support for generic concave shapes for convex cast. - - Added convex cast query to collision world. - - Added workaround for OpenGL bug in Mac OS X 10.5.0 (Leopard) - - Added concave raycast demo - All above thanks to John McCutchan (JMC) - - Fixed issues that prevent Linux version to compile. - Thanks to Enrico for reporting and patch, see - - Fixed misleading name 'numTriangleIndices' into 'numTriangles' - Thanks Sean Tasker for reporting: - -2007 Nov 28: - - Added raycast against trianglemesh. Will be extended to object cast soon. - Thanks John McCutchan (JMC) - - make getNumPoints const correct, add const getPoints(). - Thanks Dirk Gregorius - - Bugfix: allow btCollisionObjects (non-btRigidBody) to interact properly with btRigidBody for cache-friendly btSequentialImpulseConstraintSolver. - Thanks Andy O'Neil for pointing this out. - - Bugfix: don't fail if spheres have identical center, use arbitrary separating normal (1,0,0) - Thanks Sean Tasker for reporting! http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1681 - - -2007, November 20 - - Added hierarchical profiling - - Fixed memory leak in btMultiSapBroadphase, - - Fixed hash function (typo, should use 2 proxies) - Thanks to Stephen (shatcher) for reporting and fixes! http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1696 - -2007 Nov 11 - - Fixed parallel solver (BulletMultiThreaded) friction issue - - Terminate Win32 Threads when closing the CcdPhysicsDemo (when USE_PARALLEL_SOLVER/USE_PARALLEL_DISPATCHER is defined) - -2007 Nov 6 - - Added support for 16-bit indices for triangle meshes - - Added support for multiple mesh parts using btBvhTriangleMeshShape. - Thanks to Tim Johansson - -2007 Oct 22 - - All memory allocations go through btAlignedAlloc/btAlignedFree. User can override this to verify memory leaks - - added a few more demos to AllBulletDemos - - fix for one of the constructors of btHingeConstraint - Thanks Marcus Hennix - -2007 Oct 20 - - included glui, a GLUT/OpenGL based toolkit for some graphical user elements - Removed dynamic_cast from glui, to allow linkage without rtti - - added Box2D framework using glui, allowing all demos to run within one executable - Thanks Erin Catto for the FrameWork skeleton (http://www.box2d.org) - -2007 Ocy 17 - - Allow user to pass in their own memory (stack and pool) allocators, through collisionConfiguration. See demos how to use this - -2007 Oct 14 - - Included working version of Cell SPU parallel optimized version for Libspe2 SPU task scheduler. - This version compiles and runs on Playstation 3 Linux and IBM CellBlade, see BulletSpuOptimized.pdf for build instructions - (Official Playstation 3 developers can request a SPURS version through Sony PS3 Devnet.) - Thanks to IBM 'Extreme Blue' project for the contribution - http://www-913.ibm.com/employment/us/extremeblue/ - Thanks Minh Cuong Tran, Benjamin Hoeferlin, Frederick Roth and Martina Huellmann - for various contributions to get this initial Libspe2 parallel version up and running. - -2007 Oct 13 - - made 'btCollisionShape::calculateLocalInertia' const - Thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514 - - applied a large patch to remove warnings - Thanks to Enrico, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1568 - - removed SSE includes, added #incude for memset in Extras/quickstep, thanks Eternl Knight - -2007 Oct 11 - - added Hashed Overlapping Pair Cache, recommended by Pierre Terdiman. It works like a charm, thanks Pierre and Erin Catto (code from Box2D) - - modified some margins inside btBoxShape, btCylinderShape and btSphereShape - - added cone debug rendering (for cones with x, y and z up-axis) - - added improvements for optional Extra/quickstep, thanks to Remotion - - some performance improvements for Bullet constraint solver - -2007 Sept 28 - - upgraded GIMPACT to version 0.3 - Thanks to Francisco Leon - -2007 Sept 27 - - added contribution from IBM Extreme Blue project for Libspe2 support. This allow to execute BulletMultiThreaded on Cell SPU under PS3 Linux and Cell Blade. See http://www-913.ibm.com/employment/us/extremeblue - Thanks to Minh Cuong Tran, Frederick Roth, Martina Heullmann and Benjamin Hoeferlin. - -2007 Sept 13 - - Improved btGenericD6Constraint. It can be used to create ragdolls (similar to the new btConeTwistConstraint). See GenericJointDemo - - Added support for Bullet constraints in the optional Extras/quickstep ODE solver. See CcdPhysicsDemo, enable #COMPARE_WITH_QUICKSTEP and add libquickstep to the dependencies. - For both patches/improvements thanks Francisco Leon/projectileman - -2007 Sept 10 - - removed union from btQuadWordStorage, it caused issues under certain version of gcc/Linux - -2007 Sept 10 - - Reverted constraint solver, due to some issues. Need to review the recent memory allocation changes. - - Fixed issue with kinematic objects rotating at low speed: quaternion was de-normalized, passing value > 1 into acosf returns #IND00 invalid values - - 16 byte memory alignment for BVH serialization - - memory cleanup for btPoolAllocator - -2007 Sept 9 - - Added serialization for BVH/btBvhTriangleMeshShape, including endian swapping. See ConcaveDemo for an example. - Thanks to Phil Knight for the contribution. - - Fixed issues related to stack allocator/compound collision algorithm - Thanks Proctoid, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=18&t=1460 - - Increase some default memory pool settings, and added a fallback for the constraints solver to use heap memory - - Removed accidential testing code in btScalar.h related to operator new. - - Enable btAxis3Sweep and bt32BitAxis3Sweep to be linked in at the same time, using template - -2007 Sept 7 - - Replaced several dynamic memory allocations by stack allocation and pool allocations - - Added branch-free quantized aabb bounding box overlap check, works better on Playstation 3 and XBox 360 - Thanks to Phil Knight. Also see www.cellperformance.com for related articles - - Collision algorithms and settings for the memory/stack allocator can be done using btDefaultCollisionConfiguration - This is an API change. See demos how to modify existing implementations with a one-liner. - - Register several collision algorithms by default (sphere-sphere, sphere-box, sphere-triangle) - - Use other traveral method for BVH by default, this improves triangle mesh collision performance. - -2007 Aug 31 - - fixed MSVC 6 build - Thanks Proctoid, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1375 - - fixed double precision build issues - Thanks Alex Silverman, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1434 - -2007 Aug 24 - - fixed bug in btMatrix3x3::transposeTimes(const btMatrix3x3& m) const. Luckily it wasn't used in core parts of the library (yet). - Thanks to Jay Lee - -2007 Aug 15 - - fixed bug in Extras/GIMPACT 0.2 related to moving triangle meshes - Thanks Thomas, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1368 - -2007 Aug 14 - - added parallel constraint solver. Works on Playstation 3 Cell SPU and multi core (Win Threads on PC and XBox 360). - See Extras/BulletMultiThreaded for SpuSolverTask subfolder and SpuParallelSolver.cpp - Thanks Marten Svanfeldt (Starbreeze Studios) - - fixed some bugs related to parallel collision detection (Extras/BulletMultiThreaded) - Thanks Marten Svanfeldt (Starbreeze Studios) - -2007 Aug 2 - - added compound and concave-convex (swapped) case for BulletMultiThreaded collision detection, thanks to Marten Svanfeldt - - refactored broadphase and overlapping pair cache. This allows performance improvement by combining multiple broadphases. This helps add/remove of large batches of objects and large worlds. See also Pierre Terdiman forum topic: - http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1329 - - -2007 July 27 - - added Ragdoll Demo - Thanks to Marten Svanfeldt (Starbreeze Studios) - - - added Vector Math library for SIMD 3D graphics linear algebra (vector, matrix, quaternion) - See Bullet/Extras/vectormathlibrary - Supports SIMD SSE, PowerPC PPU and Cell SPU (including PS3 Linux and CellBlade), as well as generic portable scalar version - Will be used to improve BulletMultiThreaded performance - Open Sourced by Sony Computer Entertainment Inc. under the new BSD license - - added SIMD math library - 4-way SIMD for common math functions like atan2f4, cosf4, floorf4, fabsf4, rsqrtf4 etc. Used by Vector Math library under PPU and SPU. - Supports PowerPC (PPU) and Cell SPU, including PS3 Linux and CellBlade. - See Bullet/Extras/simdmathlibrary - Open sourced by Sony Computer Entertainment Inc. under the new BSD license - - -2007 July 25 - - added several patches: per-rigidbody sleeping threshold. added Assert to prevent deletion of rigidbody while constraints are still pointing at it - Thanks to Marten Svanfeldt (Starbreeze Studios) - -2007 July 13 - - fixed relative #include paths again. We can't use "../" relative paths: some compilers choke on it (it causes extreme long paths) - Within the libraries, we always need to start with "BulletCollision/" or "BulletDynamics/ or "LinearMath/" - -2007 July 10 - - Updated Bullet User Manual - -2007 July 5 - - added btConeTwistConstraint, especially useful for ragdolls. See Demos/RagdollDemo - Thanks to Marten Svanfeldt (Starbreeze Studios) - -2007 June 29 - - btHeightfieldTerrainShape: Added heightfield support, with customizations - - Upgraded to GIMPACT 0.2, see Extras/GIMPACT and MovingConcaveDemo - - Several patches from Marten Svanfeldt (Starbreeze Studios) - Improved collision filtering (in broadphase and rigidbody) - Improved debug rendering - Allow to set collision filter group/mask in addRigidBody - - -2007 June 15 - - Changed btAlignedObjectArray to call copy constructor/replacement new for duplication, rather then assignment operator (operator=). - -2007 June 11 - - Added multi-threading. Originally for Playstation 3 Cell SPU, but the same code can run using Win32 Threads using fake DMA transfers (memcpy) - Libspe2 support for Cell Blade / PS3 Linux is upcoming - See Extras/BulletMultiThreaded. Usage: replace btCollisionDispatcher by btSpuGatheringCollisionDispatcher - - - Added managed Bullet library, entirely rewritten in C# for Windows and XBox 360 XNA - See Extras/BulletX - Thanks to KleMiX, aka Vsevolod Klementjev - -2007 May 31 - - sign-bit went wrong in case of 32-bit broadphase, causing quantization problems. - Thanks DevO for reporting. - -2007 May 23 - - Fixed quantization problem for planar triangle meshes in btOptimizedBvh - Thanks Phil Knight for reporting and helping to fix this bug. - -2007 May 20 - - btAxisSweep3: Fixed a bug in btAxisSweep3 (sweep and prune) related to object removal. Only showed up when at least one btStaticPlaneShape was inserted. - Thanks tbp for more details on reproducing case. - - btAxisSweep3: Fixed issue with full 32bit precision btAxisSweep3 (define BP_USE_FIXEDPOINT_INT_32), it used only 0xffff/65536 for quantization instead of full integer space (0xffffffff) - - btRaycastVehicle: Added 'getForwardVector' and getCurrentSpeedKmHour utility functions - - Fixed local scaling issues (btConvexTriangleMeshShape, btBvhTriangleMeshShape, removed scaling from btMatrix3x3). - Thanks Volker for reporting! - - Added second filename search, so that starting BspDemo and ConvexDecompositionDemo from within Visual Studio (without setting the starting path) still works - -2007 April 22 - - Added braking functionality to btRaycastVehicle - - Removed tons of warnings, under MSVC 2005 compilation in -W4 - -2007 March 21 - - Fixed issues: comma at end of enum causes errors for some compilers - - Fixed initialization bug in LocalRayResult ( m_localShapeInfo(localShapeInfo) ) - -2007 March 20 - - Added refit tree to quantized stackless tree, and updated ConcaveDemo as example. - -2007 March 17 - - Added constraint solver optimizations, avoiding cross products during iterations, and gather rigidbody/constraint info in contiguous memory (btSolverBody/btSolverConstraint) - - These optimizations don't give large benefit yet, but it has good potential. Turned on by default. Can be switched off using solver->setSolverMode(SOLVER_RANDMIZE_ORDER). - - Enabled anti-jitter for rigid bodies. This is experimental, and can be switched off by setting a global (it is experimental so no proper interface) gJitterVelocityDampingFactor = 1.0; - - Fixed bug in islandmanifold.heapSort(btPersistentManifoldSortPredicate()); , thanks Noehrgel for reporting this (affected Sun Solaris) - -2007 March 12 - - Added compile-time toggle between on 16-bit and 32-bit fixed-point SAP broadphase. - This allows the number of bodies to exceed 32767 - - Enable useQuantizedAabbCompression on btTriangleMesh, see ColladaDemo - -2007 March 8 - - Fixed bug in constraint/island sorting (caused by replacing STL by dedicated btAlignedObjectArray with heapSort) - Thanks Clemens Unterkofler for pointing this out! - -2007 March 6 - - removed STL from the Bullet library: replace std::vector by btAlignedObjectArray. Also removed the std::set for overlapping pair set, and turned it into an overlapping pair array. The SAP only adds objects, never removed. Removal is postponed for during traversal of overlapping pairs (duplicates and non-overlapping pairs are removed during that traversal). - - added heap sort and binary search/linear search to btAlignedObjectArray - - fixed wrong cast, thanks Hamstray, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1015 - - -2007 Feb 25 - - Improved performance of convex collision shapes, cache local AABB instead of recomputation. This fixes issue with very slow performance in larger .bsp levels - -2007 Feb 24 - - Added compressed/quantized AABB tree, 16 bytes per node, while supporting 32-bit (triangle) indices. - Should be faster and smaller then original version (quantized aabb check is done in integer space) - Original aabb tree nodes are still supported. They are 44 bytes, with full floating point precision and additional subPart index. - - added meter-unit scaling support in ColladaConverter.cpp - -2007 Feb 21 - - Build system: updated bullet.pc.in library names - - Updated EPA comparison integration (missing parameter) - -2007 Jan 04 - - fixed optimized AABB tree building: in some cases the tree building fails due to unbalanced trees, which generated stack overflow - -2006 Dec 15 - - added contribution to allow double precision collision detection/dynamics. Define BT_USE_DOUBLE_PRECISION in your project and libraries that include Bullet - -2006 Dec 14 - - merged contact and non-contact constraint solving into one loop, will improve stability of jointed bodies during collisions - - added first draft for hingeConstraint motor - -2006 Dec 8, Erwin Coumans - - preparation for SIMD: added btAlignedAllocator and btAlignedObjectArray, to replace stl std::vector, same interface, but compatible with 16 byte alignment - - cleaned up dependencies in autogenerated msvc projectfiles - - aligned btVector3 on 16 bytes boundary, under win32. see if developers will come up with problems - -2006 Dec 04, Erwin Coumans - Added btNearCallback. This is similar to Open Dynamics Engine (ODE) dNearCallback, but important differences: - - contact points are persistent (lifetime more then one frame, for warmstarting/incremental contact point management) - - continuous collision detection, time of impact - Added btRigidBody::isInWorld(), returns true if btRigidBody is inside a btCollisionWorld/btDynamicsWorld derived class - Added angularFactor to btRigidbody, this helps some character control (no angular impulse applied) - - -2006 Nov 28 - Moved StackAlloc from EPA into LinearMath/btStackAlloc - renamed internal class ConcaveShape into btConcaveShape - added btHeightfieldTerrainShape (not completed yet) - -2006 Nov 15 Nathanael Presson - Added EPA penetration depth algorithm, Expanding Polytope Algorithm - Added Pierre Terdiman penetration depth comparison/test DEMO - Fixed Bullet's Minkowski sampling penetration depth solver - Contributed by Nathanael Presson - -2006 Nov 11 Francisco León Nájera - Added GIMPACT trimesh collision detection: concave versus concave, - Contributed by Francisco León Nájera - -2006 Nov 2 - Minor refactoring: btCollisionObject changes from struct into class, added accessor methods - Force use of btMotionState to synchronize graphics transform, disabled old btRigidBody constructor that accepts btTransform - Renamed treshold into threshold throughout the code - -2006 Oct 30 - Enable decoupling of physics and graphics framerate using interpolation and internal fixed timestep, based on btMotionState - Enabled raycast vehicle demo (still needs tuning) - Refresh contact points, even when they are already persistent. - Fixed debugDraw colors (thanks pc0de for reporting) - Use Dispatcher in ConcaveConvexCollisionAlgorithm (so it uses the registered collision algorithm, not hardcoded convexconcave) - Improved performance of constraint solver by precalculating the cross product/impulse arm - Added collision comparison code: ODE box-box, also sphere-triangle - Added safety check into GJK, and an assert for AABB's that are very large - Fixed kinematic support (deriving velocities for animated objects) - Updated comparison/optional quickstep solver in Extras - UserCollisionAlgorithm demonstrates btTriangleMesh usage (easier trimesh compared to index array version) - Removed scaling from btTransform (we only want to deal with rigid transforms) - -2006 Oct 4 - Fixed minor leak in btOptimizeBVH - Cleanup of btRigidBody construction - added getW() in btQuaternion - assert when setLinearVelocity is called on btRigidBody - renamed projectfile library from collada-dom to colladadom (to make VC6 happy) - -2006 Sept 27 - Big Refactoring: renamed and moved files, create a replacement for CcdPhysicsEnvironment/CcdPhysicsController. - All Bullet classes in LinearMath, BulletCollision and BulletDynamics start with bt, and methods start with lowercase. - Moved classes into src folder, which is the only include folder needed. - Added 2 headerfiles in src: btBulletCollisionCommon.h and btBulletDynamicsCommon.h - -2006 Sept 23 - Fixed 2 bugs, causing crashes when removing objects. Should do better unit-testing. UnionFind and 3D SAP were involved. - -2006 Sept 19 - Allow programmable friction and contact solver model. User can register their own functions for several interaction types. - Improved performance, and removed hardcoded maximum overlaps (switched from C-array to stl::set) - -2006 Sept 16 - Added Bullet 2.0 User Manual - Allow registration of custom user collision algorithms - -2006 Sept 10 - Started cleaning up demos - -2006 Sept 4 - Fixed concave collision bug (caused instability/missing collisions in meshes/compounds) - Fixed memoryleak in OptimizedBvh, added RayTestSingle to CollisionWorld - Prepared for VehicleDemo - Increased Performance (island generation for sleeping objects took too much time) - Better COLLADA 1.4.1 physics conformance in ColladaDemo - -2006 August 11 - Added Quake BspDemo - Improved CCD for compound and non-convex objects - -2006 August 10 - Added per-triangle material (friction/restitution) support for non-convex meshes. See ConcaveDemo for usage. - -2006 August 9 - Added CMake support (see http://cmake.org) - This can autogenerate makefiles, projectfiles cross platform (including MacOS X Xcode ) - Just run cmake . in the root folder and it will autogenerate build files - -2006 July 26 Erwin Coumans - Upgraded to COLLADA-DOM 1.4.1, latest SVN version - ColladaDemo can export snapshots to .dae - -2006 July 24 Erwin Coumans - Added Compound CollisionShape support - (this is still low performance -> requires stackless tree-versus-tree traversal for better performance) - -2006 July 15 Erwin Coumans - Added initial support for Parallel execution (collision detection, constraint solving) - See ParallelPhysicsEnvironment in Extras\PhysicsInterface\CcdPhysics - -2006 July 10 Erwin Coumans - Added MacOS X support (some build issues mainly) - -2006 July 5 Erwin Coumans - Improved COLLADA 1.4 physics import, both COLLADA-DOM and FCollada - -2006 June 29 Erwin Coumans - Refactoring of the broadphase - Moved some optional files to Extras: Algebraic ccd and EPA, quickstep - Moved the limits on bodies/overlap to 32k and 65k - -2006 June 25 Erwin Coumans - Added basic Collision Filtering, during broadphase - Allow adding meshes to the TriangleIndexVertexArray, - (input for TriangleMeshShape) - Preparation for CompoundShape - -2006 June 19 Erwin Coumans - Added support for COLLADA Physics Import. - Both jam and Visual Studio can compile ColladaDemo - -2006 June 18 Dirk Gregorius - Started implementing Generic6DOF joint and setup basic interface - - -2006 June 17 Frank Richter - Bumped version in configure.ac to 1.5.6 (assuming that "1.5f" is - the next version released). - Updated files in mk/autoconf and mk/jam with copies from CS; fixes a - GLU detection issue on MinGW. - Set msvc/bullet_ico.ico as the default application icon. - Disabled exceptions for gcc builds. - Applied a patch from Michael D. Adams to fix a warning with gcc. -2006 jUNE 16 Erwin Coumans - Constraints now merge simulation islands. - -2006 May 24 - Improved GJK accuracy, fixed GjkConvexCast issue, thanks to ~MyXa~ for reporting - -2006 May 19 - Added restitution support - Moved out Friction and Dynamics info from ManifoldPoint (removed logical dependency) - Added a void* m_userPersistentData in ManifoldPoint. - Added a ContactDestroyedCallback, to allow user to handle destruction of m_userPersistentData - -2006 May 13 - Fixed some bugs in friction / jacobian calculations. Reported by Dirk Gregorius. Thanks! - -2006 May 9 - Fixed raycasting filtering - Moved repository to SVN at https://svn.sourceforge.net/svnroot/bullet - -2006 April 27 - Moved raycasting to CollisionWorld, to make it more generic - Added basic CCD option in the CcdCollisionDemo - Fixed 'noResponse' mode, for triggering rigidbodies (useful for Artificial Intelligence queries) - Improved Bullet/ODE sample (in Extras) - -2006 April 10 - Separating Axis Test (SAT) convex hull collision detector, contribution by Simon Hobbs - Added SIMD SSE Math classes (for above SAT) - Added Mouse picking in CcdPhysicsDemo - Improved penetration depth estimation in MinkowskiPenetrationDepthSolver, both accuracy and performance - Added Hinge constraint - Added quickprof profiling (see http://sourceforge.net/projects/quickprof ) - -2006 March 21 Frank Richter - Removed VC manifest files. - Removed superfluous "grpplugins" projects. - -2006 March 20 Erwin Coumans - Clamped the acculumated impulse rather then intermediate impulse (within the iteration) - Use the persistent contacts for reusing the impulse - Separated friction and normal solving for better stability - Decreased the default number of iterations of the constraint solver from 10 to 4 - -2006 March 19 Frank Richter - Removed a couple of CSisms from the VC projects. - Fixed VC include & lib paths to go to the Addtional* options - instead the command line arguments. - Added pkgconfig support. - -2006 March 14 Frank Richter - Added support for shipped GLUT on MinGW. - Fixed GLUT support on MinGW. - -2006 March 13 Frank Richter - Bolted on Jam-based build system. - Generated VC project files. - Fixed GCC warnings. - Fixed Linux build issues. - -2006 March 13 -Added 3D Sweep and Prune Broadphase Collision Detection, Contribution from Simon Hobbs. - -2006 March 2 - Minor change in license to ZLib/LibPNG - This makes it legally a bit easier to deploy on Playstation 3 - Prepared for more generic constraints, added ConstraintsDemo - -2006 Feb 23 - Rearranged files and dependencies to allow for easier standalone Collision Detection without Bullet Dynamics. - See Demos/CollisionInterfaceDemo and Extras/ode/ode/test/test_BulletGjk.cpp for examples how to use. - -2005 August 6 - Bullet 0.2 release with demos, sources, doxygen, draft manual - -2005 June 1 - First public release of Bullet - - -... todo: add history - -2003 Initial version (continuous collision detection) diff --git a/libs/bullet-2.82-r2704/NEWS b/libs/bullet-2.82-r2704/NEWS deleted file mode 100755 index dec9f0f..0000000 --- a/libs/bullet-2.82-r2704/NEWS +++ /dev/null @@ -1,5 +0,0 @@ - -For news, visit the Bullet Physics forums at -http://www.bulletphysics.org and http://bullet.googlecode.com - - diff --git a/libs/bullet-2.82-r2704/README b/libs/bullet-2.82-r2704/README deleted file mode 100755 index 1eda762..0000000 --- a/libs/bullet-2.82-r2704/README +++ /dev/null @@ -1,6 +0,0 @@ - -Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. 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b/libs/bullet-2.82-r2704/lib/Release/BulletSoftBodySolvers_OpenCL_Mini.lib deleted file mode 100755 index 0b3068b..0000000 Binary files a/libs/bullet-2.82-r2704/lib/Release/BulletSoftBodySolvers_OpenCL_Mini.lib and /dev/null differ diff --git a/libs/bullet-2.82-r2704/lib/Release/LinearMath.lib b/libs/bullet-2.82-r2704/lib/Release/LinearMath.lib deleted file mode 100755 index 2256e68..0000000 Binary files a/libs/bullet-2.82-r2704/lib/Release/LinearMath.lib and /dev/null differ diff --git a/libs/bullet-2.82-r2704/lib/Release/MiniCL.lib b/libs/bullet-2.82-r2704/lib/Release/MiniCL.lib deleted file mode 100755 index 55e8534..0000000 Binary files a/libs/bullet-2.82-r2704/lib/Release/MiniCL.lib and /dev/null differ diff --git a/libs/bullet-2.82-r2704/lib/readme.txt b/libs/bullet-2.82-r2704/lib/readme.txt deleted file mode 100755 index b384ca2..0000000 --- a/libs/bullet-2.82-r2704/lib/readme.txt +++ /dev/null @@ -1,13 +0,0 @@ -At the moment there are no binary packages from Bullet library. -Once this is done, the libraries will be placed here - -LinearMath -BulletCollision -BulletDynamics - -The C-API will be available in the include folder. - -For now, there is only C++ files, see src/btBulletCollisionCommon.h and src/btBulletDynamicsCommon.h - -http://bullet.googlecode.com -Erwin Coumans diff --git a/libs/bullet-2.82-r2704/src/Bullet-C-Api.h b/libs/bullet-2.82-r2704/src/Bullet-C-Api.h deleted file mode 100755 index f27a17d..0000000 --- a/libs/bullet-2.82-r2704/src/Bullet-C-Api.h +++ /dev/null @@ -1,176 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -/* - Draft high-level generic physics C-API. For low-level access, use the physics SDK native API's. - Work in progress, functionality will be added on demand. - - If possible, use the richer Bullet C++ API, by including "btBulletDynamicsCommon.h" -*/ - -#ifndef BULLET_C_API_H -#define BULLET_C_API_H - -#define PL_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name - -#ifdef BT_USE_DOUBLE_PRECISION -typedef double plReal; -#else -typedef float plReal; -#endif - -typedef plReal plVector3[3]; -typedef plReal plQuaternion[4]; - -#ifdef __cplusplus -extern "C" { -#endif - -/** Particular physics SDK (C-API) */ - PL_DECLARE_HANDLE(plPhysicsSdkHandle); - -/** Dynamics world, belonging to some physics SDK (C-API)*/ - PL_DECLARE_HANDLE(plDynamicsWorldHandle); - -/** Rigid Body that can be part of a Dynamics World (C-API)*/ - PL_DECLARE_HANDLE(plRigidBodyHandle); - -/** Collision Shape/Geometry, property of a Rigid Body (C-API)*/ - PL_DECLARE_HANDLE(plCollisionShapeHandle); - -/** Constraint for Rigid Bodies (C-API)*/ - PL_DECLARE_HANDLE(plConstraintHandle); - -/** Triangle Mesh interface (C-API)*/ - PL_DECLARE_HANDLE(plMeshInterfaceHandle); - -/** Broadphase Scene/Proxy Handles (C-API)*/ - PL_DECLARE_HANDLE(plCollisionBroadphaseHandle); - PL_DECLARE_HANDLE(plBroadphaseProxyHandle); - PL_DECLARE_HANDLE(plCollisionWorldHandle); - -/** - Create and Delete a Physics SDK -*/ - - extern plPhysicsSdkHandle plNewBulletSdk(void); //this could be also another sdk, like ODE, PhysX etc. - extern void plDeletePhysicsSdk(plPhysicsSdkHandle physicsSdk); - -/** Collision World, not strictly necessary, you can also just create a Dynamics World with Rigid Bodies which internally manages the Collision World with Collision Objects */ - - typedef void(*btBroadphaseCallback)(void* clientData, void* object1,void* object2); - - extern plCollisionBroadphaseHandle plCreateSapBroadphase(btBroadphaseCallback beginCallback,btBroadphaseCallback endCallback); - - extern void plDestroyBroadphase(plCollisionBroadphaseHandle bp); - - extern plBroadphaseProxyHandle plCreateProxy(plCollisionBroadphaseHandle bp, void* clientData, plReal minX,plReal minY,plReal minZ, plReal maxX,plReal maxY, plReal maxZ); - - extern void plDestroyProxy(plCollisionBroadphaseHandle bp, plBroadphaseProxyHandle proxyHandle); - - extern void plSetBoundingBox(plBroadphaseProxyHandle proxyHandle, plReal minX,plReal minY,plReal minZ, plReal maxX,plReal maxY, plReal maxZ); - -/* todo: add pair cache support with queries like add/remove/find pair */ - - extern plCollisionWorldHandle plCreateCollisionWorld(plPhysicsSdkHandle physicsSdk); - -/* todo: add/remove objects */ - - -/* Dynamics World */ - - extern plDynamicsWorldHandle plCreateDynamicsWorld(plPhysicsSdkHandle physicsSdk); - - extern void plDeleteDynamicsWorld(plDynamicsWorldHandle world); - - extern void plStepSimulation(plDynamicsWorldHandle, plReal timeStep); - - extern void plAddRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object); - - extern void plRemoveRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object); - - -/* Rigid Body */ - - extern plRigidBodyHandle plCreateRigidBody( void* user_data, float mass, plCollisionShapeHandle cshape ); - - extern void plDeleteRigidBody(plRigidBodyHandle body); - - -/* Collision Shape definition */ - - extern plCollisionShapeHandle plNewSphereShape(plReal radius); - extern plCollisionShapeHandle plNewBoxShape(plReal x, plReal y, plReal z); - extern plCollisionShapeHandle plNewCapsuleShape(plReal radius, plReal height); - extern plCollisionShapeHandle plNewConeShape(plReal radius, plReal height); - extern plCollisionShapeHandle plNewCylinderShape(plReal radius, plReal height); - extern plCollisionShapeHandle plNewCompoundShape(void); - extern void plAddChildShape(plCollisionShapeHandle compoundShape,plCollisionShapeHandle childShape, plVector3 childPos,plQuaternion childOrn); - - extern void plDeleteShape(plCollisionShapeHandle shape); - - /* Convex Meshes */ - extern plCollisionShapeHandle plNewConvexHullShape(void); - extern void plAddVertex(plCollisionShapeHandle convexHull, plReal x,plReal y,plReal z); -/* Concave static triangle meshes */ - extern plMeshInterfaceHandle plNewMeshInterface(void); - extern void plAddTriangle(plMeshInterfaceHandle meshHandle, plVector3 v0,plVector3 v1,plVector3 v2); - extern plCollisionShapeHandle plNewStaticTriangleMeshShape(plMeshInterfaceHandle); - - extern void plSetScaling(plCollisionShapeHandle shape, plVector3 scaling); - -/* SOLID has Response Callback/Table/Management */ -/* PhysX has Triggers, User Callbacks and filtering */ -/* ODE has the typedef void dNearCallback (void *data, dGeomID o1, dGeomID o2); */ - -/* typedef void plUpdatedPositionCallback(void* userData, plRigidBodyHandle rbHandle, plVector3 pos); */ -/* typedef void plUpdatedOrientationCallback(void* userData, plRigidBodyHandle rbHandle, plQuaternion orientation); */ - - /* get world transform */ - extern void plGetOpenGLMatrix(plRigidBodyHandle object, plReal* matrix); - extern void plGetPosition(plRigidBodyHandle object,plVector3 position); - extern void plGetOrientation(plRigidBodyHandle object,plQuaternion orientation); - - /* set world transform (position/orientation) */ - extern void plSetPosition(plRigidBodyHandle object, const plVector3 position); - extern void plSetOrientation(plRigidBodyHandle object, const plQuaternion orientation); - extern void plSetEuler(plReal yaw,plReal pitch,plReal roll, plQuaternion orient); - extern void plSetOpenGLMatrix(plRigidBodyHandle object, plReal* matrix); - - typedef struct plRayCastResult { - plRigidBodyHandle m_body; - plCollisionShapeHandle m_shape; - plVector3 m_positionWorld; - plVector3 m_normalWorld; - } plRayCastResult; - - extern int plRayCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plRayCastResult res); - - /* Sweep API */ - - /* extern plRigidBodyHandle plObjectCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plVector3 hitpoint, plVector3 normal); */ - - /* Continuous Collision Detection API */ - - // needed for source/blender/blenkernel/intern/collision.c - double plNearestPoints(float p1[3], float p2[3], float p3[3], float q1[3], float q2[3], float q3[3], float *pa, float *pb, float normal[3]); - -#ifdef __cplusplus -} -#endif - - -#endif //BULLET_C_API_H - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp deleted file mode 100755 index 7776330..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp +++ /dev/null @@ -1,37 +0,0 @@ - -//Bullet Continuous Collision Detection and Physics Library -//Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - - -// -// btAxisSweep3 -// -// Copyright (c) 2006 Simon Hobbs -// -// This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source distribution. -#include "btAxisSweep3.h" - - -btAxisSweep3::btAxisSweep3(const btVector3& worldAabbMin,const btVector3& worldAabbMax, unsigned short int maxHandles, btOverlappingPairCache* pairCache, bool disableRaycastAccelerator) -:btAxisSweep3Internal(worldAabbMin,worldAabbMax,0xfffe,0xffff,maxHandles,pairCache,disableRaycastAccelerator) -{ - // 1 handle is reserved as sentinel - btAssert(maxHandles > 1 && maxHandles < 32767); - -} - - -bt32BitAxisSweep3::bt32BitAxisSweep3(const btVector3& worldAabbMin,const btVector3& worldAabbMax, unsigned int maxHandles , btOverlappingPairCache* pairCache , bool disableRaycastAccelerator) -:btAxisSweep3Internal(worldAabbMin,worldAabbMax,0xfffffffe,0x7fffffff,maxHandles,pairCache,disableRaycastAccelerator) -{ - // 1 handle is reserved as sentinel - btAssert(maxHandles > 1 && maxHandles < 2147483647); -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h b/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h deleted file mode 100755 index cd6e1a8..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h +++ /dev/null @@ -1,1051 +0,0 @@ -//Bullet Continuous Collision Detection and Physics Library -//Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -// -// btAxisSweep3.h -// -// Copyright (c) 2006 Simon Hobbs -// -// This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source distribution. - -#ifndef BT_AXIS_SWEEP_3_H -#define BT_AXIS_SWEEP_3_H - -#include "LinearMath/btVector3.h" -#include "btOverlappingPairCache.h" -#include "btBroadphaseInterface.h" -#include "btBroadphaseProxy.h" -#include "btOverlappingPairCallback.h" -#include "btDbvtBroadphase.h" - -//#define DEBUG_BROADPHASE 1 -#define USE_OVERLAP_TEST_ON_REMOVES 1 - -/// The internal templace class btAxisSweep3Internal implements the sweep and prune broadphase. -/// It uses quantized integers to represent the begin and end points for each of the 3 axis. -/// Dont use this class directly, use btAxisSweep3 or bt32BitAxisSweep3 instead. -template -class btAxisSweep3Internal : public btBroadphaseInterface -{ -protected: - - BP_FP_INT_TYPE m_bpHandleMask; - BP_FP_INT_TYPE m_handleSentinel; - -public: - - BT_DECLARE_ALIGNED_ALLOCATOR(); - - class Edge - { - public: - BP_FP_INT_TYPE m_pos; // low bit is min/max - BP_FP_INT_TYPE m_handle; - - BP_FP_INT_TYPE IsMax() const {return static_cast(m_pos & 1);} - }; - -public: - class Handle : public btBroadphaseProxy - { - public: - BT_DECLARE_ALIGNED_ALLOCATOR(); - - // indexes into the edge arrays - BP_FP_INT_TYPE m_minEdges[3], m_maxEdges[3]; // 6 * 2 = 12 -// BP_FP_INT_TYPE m_uniqueId; - btBroadphaseProxy* m_dbvtProxy;//for faster raycast - //void* m_pOwner; this is now in btBroadphaseProxy.m_clientObject - - SIMD_FORCE_INLINE void SetNextFree(BP_FP_INT_TYPE next) {m_minEdges[0] = next;} - SIMD_FORCE_INLINE BP_FP_INT_TYPE GetNextFree() const {return m_minEdges[0];} - }; // 24 bytes + 24 for Edge structures = 44 bytes total per entry - - -protected: - btVector3 m_worldAabbMin; // overall system bounds - btVector3 m_worldAabbMax; // overall system bounds - - btVector3 m_quantize; // scaling factor for quantization - - BP_FP_INT_TYPE m_numHandles; // number of active handles - BP_FP_INT_TYPE m_maxHandles; // max number of handles - Handle* m_pHandles; // handles pool - - BP_FP_INT_TYPE m_firstFreeHandle; // free handles list - - Edge* m_pEdges[3]; // edge arrays for the 3 axes (each array has m_maxHandles * 2 + 2 sentinel entries) - void* m_pEdgesRawPtr[3]; - - btOverlappingPairCache* m_pairCache; - - ///btOverlappingPairCallback is an additional optional user callback for adding/removing overlapping pairs, similar interface to btOverlappingPairCache. - btOverlappingPairCallback* m_userPairCallback; - - bool m_ownsPairCache; - - int m_invalidPair; - - ///additional dynamic aabb structure, used to accelerate ray cast queries. - ///can be disabled using a optional argument in the constructor - btDbvtBroadphase* m_raycastAccelerator; - btOverlappingPairCache* m_nullPairCache; - - - // allocation/deallocation - BP_FP_INT_TYPE allocHandle(); - void freeHandle(BP_FP_INT_TYPE handle); - - - bool testOverlap2D(const Handle* pHandleA, const Handle* pHandleB,int axis0,int axis1); - -#ifdef DEBUG_BROADPHASE - void debugPrintAxis(int axis,bool checkCardinality=true); -#endif //DEBUG_BROADPHASE - - //Overlap* AddOverlap(BP_FP_INT_TYPE handleA, BP_FP_INT_TYPE handleB); - //void RemoveOverlap(BP_FP_INT_TYPE handleA, BP_FP_INT_TYPE handleB); - - - - void sortMinDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps ); - void sortMinUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps ); - void sortMaxDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps ); - void sortMaxUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps ); - -public: - - btAxisSweep3Internal(const btVector3& worldAabbMin,const btVector3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel, BP_FP_INT_TYPE maxHandles = 16384, btOverlappingPairCache* pairCache=0,bool disableRaycastAccelerator = false); - - virtual ~btAxisSweep3Internal(); - - BP_FP_INT_TYPE getNumHandles() const - { - return m_numHandles; - } - - virtual void calculateOverlappingPairs(btDispatcher* dispatcher); - - BP_FP_INT_TYPE addHandle(const btVector3& aabbMin,const btVector3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy); - void removeHandle(BP_FP_INT_TYPE handle,btDispatcher* dispatcher); - void updateHandle(BP_FP_INT_TYPE handle, const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher); - SIMD_FORCE_INLINE Handle* getHandle(BP_FP_INT_TYPE index) const {return m_pHandles + index;} - - virtual void resetPool(btDispatcher* dispatcher); - - void processAllOverlappingPairs(btOverlapCallback* callback); - - //Broadphase Interface - virtual btBroadphaseProxy* createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr ,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy); - virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher); - virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher); - virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const; - - virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0)); - virtual void aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback); - - - void quantize(BP_FP_INT_TYPE* out, const btVector3& point, int isMax) const; - ///unQuantize should be conservative: aabbMin/aabbMax should be larger then 'getAabb' result - void unQuantize(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const; - - bool testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1); - - btOverlappingPairCache* getOverlappingPairCache() - { - return m_pairCache; - } - const btOverlappingPairCache* getOverlappingPairCache() const - { - return m_pairCache; - } - - void setOverlappingPairUserCallback(btOverlappingPairCallback* pairCallback) - { - m_userPairCallback = pairCallback; - } - const btOverlappingPairCallback* getOverlappingPairUserCallback() const - { - return m_userPairCallback; - } - - ///getAabb returns the axis aligned bounding box in the 'global' coordinate frame - ///will add some transform later - virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const - { - aabbMin = m_worldAabbMin; - aabbMax = m_worldAabbMax; - } - - virtual void printStats() - { -/* printf("btAxisSweep3.h\n"); - printf("numHandles = %d, maxHandles = %d\n",m_numHandles,m_maxHandles); - printf("aabbMin=%f,%f,%f,aabbMax=%f,%f,%f\n",m_worldAabbMin.getX(),m_worldAabbMin.getY(),m_worldAabbMin.getZ(), - m_worldAabbMax.getX(),m_worldAabbMax.getY(),m_worldAabbMax.getZ()); - */ - - } - -}; - -//////////////////////////////////////////////////////////////////// - - - - -#ifdef DEBUG_BROADPHASE -#include - -template -void btAxisSweep3::debugPrintAxis(int axis, bool checkCardinality) -{ - int numEdges = m_pHandles[0].m_maxEdges[axis]; - printf("SAP Axis %d, numEdges=%d\n",axis,numEdges); - - int i; - for (i=0;im_handle); - int handleIndex = pEdge->IsMax()? pHandlePrev->m_maxEdges[axis] : pHandlePrev->m_minEdges[axis]; - char beginOrEnd; - beginOrEnd=pEdge->IsMax()?'E':'B'; - printf(" [%c,h=%d,p=%x,i=%d]\n",beginOrEnd,pEdge->m_handle,pEdge->m_pos,handleIndex); - } - - if (checkCardinality) - btAssert(numEdges == m_numHandles*2+1); -} -#endif //DEBUG_BROADPHASE - -template -btBroadphaseProxy* btAxisSweep3Internal::createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy) -{ - (void)shapeType; - BP_FP_INT_TYPE handleId = addHandle(aabbMin,aabbMax, userPtr,collisionFilterGroup,collisionFilterMask,dispatcher,multiSapProxy); - - Handle* handle = getHandle(handleId); - - if (m_raycastAccelerator) - { - btBroadphaseProxy* rayProxy = m_raycastAccelerator->createProxy(aabbMin,aabbMax,shapeType,userPtr,collisionFilterGroup,collisionFilterMask,dispatcher,0); - handle->m_dbvtProxy = rayProxy; - } - return handle; -} - - - -template -void btAxisSweep3Internal::destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher) -{ - Handle* handle = static_cast(proxy); - if (m_raycastAccelerator) - m_raycastAccelerator->destroyProxy(handle->m_dbvtProxy,dispatcher); - removeHandle(static_cast(handle->m_uniqueId), dispatcher); -} - -template -void btAxisSweep3Internal::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher) -{ - Handle* handle = static_cast(proxy); - handle->m_aabbMin = aabbMin; - handle->m_aabbMax = aabbMax; - updateHandle(static_cast(handle->m_uniqueId), aabbMin, aabbMax,dispatcher); - if (m_raycastAccelerator) - m_raycastAccelerator->setAabb(handle->m_dbvtProxy,aabbMin,aabbMax,dispatcher); - -} - -template -void btAxisSweep3Internal::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback,const btVector3& aabbMin,const btVector3& aabbMax) -{ - if (m_raycastAccelerator) - { - m_raycastAccelerator->rayTest(rayFrom,rayTo,rayCallback,aabbMin,aabbMax); - } else - { - //choose axis? - BP_FP_INT_TYPE axis = 0; - //for each proxy - for (BP_FP_INT_TYPE i=1;i -void btAxisSweep3Internal::aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback) -{ - if (m_raycastAccelerator) - { - m_raycastAccelerator->aabbTest(aabbMin,aabbMax,callback); - } else - { - //choose axis? - BP_FP_INT_TYPE axis = 0; - //for each proxy - for (BP_FP_INT_TYPE i=1;im_aabbMin,handle->m_aabbMax)) - { - callback.process(handle); - } - } - } - } -} - - - -template -void btAxisSweep3Internal::getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const -{ - Handle* pHandle = static_cast(proxy); - aabbMin = pHandle->m_aabbMin; - aabbMax = pHandle->m_aabbMax; -} - - -template -void btAxisSweep3Internal::unQuantize(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const -{ - Handle* pHandle = static_cast(proxy); - - unsigned short vecInMin[3]; - unsigned short vecInMax[3]; - - vecInMin[0] = m_pEdges[0][pHandle->m_minEdges[0]].m_pos ; - vecInMax[0] = m_pEdges[0][pHandle->m_maxEdges[0]].m_pos +1 ; - vecInMin[1] = m_pEdges[1][pHandle->m_minEdges[1]].m_pos ; - vecInMax[1] = m_pEdges[1][pHandle->m_maxEdges[1]].m_pos +1 ; - vecInMin[2] = m_pEdges[2][pHandle->m_minEdges[2]].m_pos ; - vecInMax[2] = m_pEdges[2][pHandle->m_maxEdges[2]].m_pos +1 ; - - aabbMin.setValue((btScalar)(vecInMin[0]) / (m_quantize.getX()),(btScalar)(vecInMin[1]) / (m_quantize.getY()),(btScalar)(vecInMin[2]) / (m_quantize.getZ())); - aabbMin += m_worldAabbMin; - - aabbMax.setValue((btScalar)(vecInMax[0]) / (m_quantize.getX()),(btScalar)(vecInMax[1]) / (m_quantize.getY()),(btScalar)(vecInMax[2]) / (m_quantize.getZ())); - aabbMax += m_worldAabbMin; -} - - - - -template -btAxisSweep3Internal::btAxisSweep3Internal(const btVector3& worldAabbMin,const btVector3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel,BP_FP_INT_TYPE userMaxHandles, btOverlappingPairCache* pairCache , bool disableRaycastAccelerator) -:m_bpHandleMask(handleMask), -m_handleSentinel(handleSentinel), -m_pairCache(pairCache), -m_userPairCallback(0), -m_ownsPairCache(false), -m_invalidPair(0), -m_raycastAccelerator(0) -{ - BP_FP_INT_TYPE maxHandles = static_cast(userMaxHandles+1);//need to add one sentinel handle - - if (!m_pairCache) - { - void* ptr = btAlignedAlloc(sizeof(btHashedOverlappingPairCache),16); - m_pairCache = new(ptr) btHashedOverlappingPairCache(); - m_ownsPairCache = true; - } - - if (!disableRaycastAccelerator) - { - m_nullPairCache = new (btAlignedAlloc(sizeof(btNullPairCache),16)) btNullPairCache(); - m_raycastAccelerator = new (btAlignedAlloc(sizeof(btDbvtBroadphase),16)) btDbvtBroadphase(m_nullPairCache);//m_pairCache); - m_raycastAccelerator->m_deferedcollide = true;//don't add/remove pairs - } - - //btAssert(bounds.HasVolume()); - - // init bounds - m_worldAabbMin = worldAabbMin; - m_worldAabbMax = worldAabbMax; - - btVector3 aabbSize = m_worldAabbMax - m_worldAabbMin; - - BP_FP_INT_TYPE maxInt = m_handleSentinel; - - m_quantize = btVector3(btScalar(maxInt),btScalar(maxInt),btScalar(maxInt)) / aabbSize; - - // allocate handles buffer, using btAlignedAlloc, and put all handles on free list - m_pHandles = new Handle[maxHandles]; - - m_maxHandles = maxHandles; - m_numHandles = 0; - - // handle 0 is reserved as the null index, and is also used as the sentinel - m_firstFreeHandle = 1; - { - for (BP_FP_INT_TYPE i = m_firstFreeHandle; i < maxHandles; i++) - m_pHandles[i].SetNextFree(static_cast(i + 1)); - m_pHandles[maxHandles - 1].SetNextFree(0); - } - - { - // allocate edge buffers - for (int i = 0; i < 3; i++) - { - m_pEdgesRawPtr[i] = btAlignedAlloc(sizeof(Edge)*maxHandles*2,16); - m_pEdges[i] = new(m_pEdgesRawPtr[i]) Edge[maxHandles * 2]; - } - } - //removed overlap management - - // make boundary sentinels - - m_pHandles[0].m_clientObject = 0; - - for (int axis = 0; axis < 3; axis++) - { - m_pHandles[0].m_minEdges[axis] = 0; - m_pHandles[0].m_maxEdges[axis] = 1; - - m_pEdges[axis][0].m_pos = 0; - m_pEdges[axis][0].m_handle = 0; - m_pEdges[axis][1].m_pos = m_handleSentinel; - m_pEdges[axis][1].m_handle = 0; -#ifdef DEBUG_BROADPHASE - debugPrintAxis(axis); -#endif //DEBUG_BROADPHASE - - } - -} - -template -btAxisSweep3Internal::~btAxisSweep3Internal() -{ - if (m_raycastAccelerator) - { - m_nullPairCache->~btOverlappingPairCache(); - btAlignedFree(m_nullPairCache); - m_raycastAccelerator->~btDbvtBroadphase(); - btAlignedFree (m_raycastAccelerator); - } - - for (int i = 2; i >= 0; i--) - { - btAlignedFree(m_pEdgesRawPtr[i]); - } - delete [] m_pHandles; - - if (m_ownsPairCache) - { - m_pairCache->~btOverlappingPairCache(); - btAlignedFree(m_pairCache); - } -} - -template -void btAxisSweep3Internal::quantize(BP_FP_INT_TYPE* out, const btVector3& point, int isMax) const -{ -#ifdef OLD_CLAMPING_METHOD - ///problem with this clamping method is that the floating point during quantization might still go outside the range [(0|isMax) .. (m_handleSentinel&m_bpHandleMask]|isMax] - ///see http://code.google.com/p/bullet/issues/detail?id=87 - btVector3 clampedPoint(point); - clampedPoint.setMax(m_worldAabbMin); - clampedPoint.setMin(m_worldAabbMax); - btVector3 v = (clampedPoint - m_worldAabbMin) * m_quantize; - out[0] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getX() & m_bpHandleMask) | isMax); - out[1] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getY() & m_bpHandleMask) | isMax); - out[2] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getZ() & m_bpHandleMask) | isMax); -#else - btVector3 v = (point - m_worldAabbMin) * m_quantize; - out[0]=(v[0]<=0)?(BP_FP_INT_TYPE)isMax:(v[0]>=m_handleSentinel)?(BP_FP_INT_TYPE)((m_handleSentinel&m_bpHandleMask)|isMax):(BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[0]&m_bpHandleMask)|isMax); - out[1]=(v[1]<=0)?(BP_FP_INT_TYPE)isMax:(v[1]>=m_handleSentinel)?(BP_FP_INT_TYPE)((m_handleSentinel&m_bpHandleMask)|isMax):(BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[1]&m_bpHandleMask)|isMax); - out[2]=(v[2]<=0)?(BP_FP_INT_TYPE)isMax:(v[2]>=m_handleSentinel)?(BP_FP_INT_TYPE)((m_handleSentinel&m_bpHandleMask)|isMax):(BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[2]&m_bpHandleMask)|isMax); -#endif //OLD_CLAMPING_METHOD -} - - -template -BP_FP_INT_TYPE btAxisSweep3Internal::allocHandle() -{ - btAssert(m_firstFreeHandle); - - BP_FP_INT_TYPE handle = m_firstFreeHandle; - m_firstFreeHandle = getHandle(handle)->GetNextFree(); - m_numHandles++; - - return handle; -} - -template -void btAxisSweep3Internal::freeHandle(BP_FP_INT_TYPE handle) -{ - btAssert(handle > 0 && handle < m_maxHandles); - - getHandle(handle)->SetNextFree(m_firstFreeHandle); - m_firstFreeHandle = handle; - - m_numHandles--; -} - - -template -BP_FP_INT_TYPE btAxisSweep3Internal::addHandle(const btVector3& aabbMin,const btVector3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy) -{ - // quantize the bounds - BP_FP_INT_TYPE min[3], max[3]; - quantize(min, aabbMin, 0); - quantize(max, aabbMax, 1); - - // allocate a handle - BP_FP_INT_TYPE handle = allocHandle(); - - - Handle* pHandle = getHandle(handle); - - pHandle->m_uniqueId = static_cast(handle); - //pHandle->m_pOverlaps = 0; - pHandle->m_clientObject = pOwner; - pHandle->m_collisionFilterGroup = collisionFilterGroup; - pHandle->m_collisionFilterMask = collisionFilterMask; - pHandle->m_multiSapParentProxy = multiSapProxy; - - // compute current limit of edge arrays - BP_FP_INT_TYPE limit = static_cast(m_numHandles * 2); - - - // insert new edges just inside the max boundary edge - for (BP_FP_INT_TYPE axis = 0; axis < 3; axis++) - { - - m_pHandles[0].m_maxEdges[axis] += 2; - - m_pEdges[axis][limit + 1] = m_pEdges[axis][limit - 1]; - - m_pEdges[axis][limit - 1].m_pos = min[axis]; - m_pEdges[axis][limit - 1].m_handle = handle; - - m_pEdges[axis][limit].m_pos = max[axis]; - m_pEdges[axis][limit].m_handle = handle; - - pHandle->m_minEdges[axis] = static_cast(limit - 1); - pHandle->m_maxEdges[axis] = limit; - } - - // now sort the new edges to their correct position - sortMinDown(0, pHandle->m_minEdges[0], dispatcher,false); - sortMaxDown(0, pHandle->m_maxEdges[0], dispatcher,false); - sortMinDown(1, pHandle->m_minEdges[1], dispatcher,false); - sortMaxDown(1, pHandle->m_maxEdges[1], dispatcher,false); - sortMinDown(2, pHandle->m_minEdges[2], dispatcher,true); - sortMaxDown(2, pHandle->m_maxEdges[2], dispatcher,true); - - - return handle; -} - - -template -void btAxisSweep3Internal::removeHandle(BP_FP_INT_TYPE handle,btDispatcher* dispatcher) -{ - - Handle* pHandle = getHandle(handle); - - //explicitly remove the pairs containing the proxy - //we could do it also in the sortMinUp (passing true) - ///@todo: compare performance - if (!m_pairCache->hasDeferredRemoval()) - { - m_pairCache->removeOverlappingPairsContainingProxy(pHandle,dispatcher); - } - - // compute current limit of edge arrays - int limit = static_cast(m_numHandles * 2); - - int axis; - - for (axis = 0;axis<3;axis++) - { - m_pHandles[0].m_maxEdges[axis] -= 2; - } - - // remove the edges by sorting them up to the end of the list - for ( axis = 0; axis < 3; axis++) - { - Edge* pEdges = m_pEdges[axis]; - BP_FP_INT_TYPE max = pHandle->m_maxEdges[axis]; - pEdges[max].m_pos = m_handleSentinel; - - sortMaxUp(axis,max,dispatcher,false); - - - BP_FP_INT_TYPE i = pHandle->m_minEdges[axis]; - pEdges[i].m_pos = m_handleSentinel; - - - sortMinUp(axis,i,dispatcher,false); - - pEdges[limit-1].m_handle = 0; - pEdges[limit-1].m_pos = m_handleSentinel; - -#ifdef DEBUG_BROADPHASE - debugPrintAxis(axis,false); -#endif //DEBUG_BROADPHASE - - - } - - - // free the handle - freeHandle(handle); - - -} - -template -void btAxisSweep3Internal::resetPool(btDispatcher* /*dispatcher*/) -{ - if (m_numHandles == 0) - { - m_firstFreeHandle = 1; - { - for (BP_FP_INT_TYPE i = m_firstFreeHandle; i < m_maxHandles; i++) - m_pHandles[i].SetNextFree(static_cast(i + 1)); - m_pHandles[m_maxHandles - 1].SetNextFree(0); - } - } -} - - -extern int gOverlappingPairs; -//#include - -template -void btAxisSweep3Internal::calculateOverlappingPairs(btDispatcher* dispatcher) -{ - - if (m_pairCache->hasDeferredRemoval()) - { - - btBroadphasePairArray& overlappingPairArray = m_pairCache->getOverlappingPairArray(); - - //perform a sort, to find duplicates and to sort 'invalid' pairs to the end - overlappingPairArray.quickSort(btBroadphasePairSortPredicate()); - - overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair); - m_invalidPair = 0; - - - int i; - - btBroadphasePair previousPair; - previousPair.m_pProxy0 = 0; - previousPair.m_pProxy1 = 0; - previousPair.m_algorithm = 0; - - - for (i=0;iprocessOverlap(pair); - } else - { - needsRemoval = true; - } - } else - { - //remove duplicate - needsRemoval = true; - //should have no algorithm - btAssert(!pair.m_algorithm); - } - - if (needsRemoval) - { - m_pairCache->cleanOverlappingPair(pair,dispatcher); - - // m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1); - // m_overlappingPairArray.pop_back(); - pair.m_pProxy0 = 0; - pair.m_pProxy1 = 0; - m_invalidPair++; - gOverlappingPairs--; - } - - } - - ///if you don't like to skip the invalid pairs in the array, execute following code: - #define CLEAN_INVALID_PAIRS 1 - #ifdef CLEAN_INVALID_PAIRS - - //perform a sort, to sort 'invalid' pairs to the end - overlappingPairArray.quickSort(btBroadphasePairSortPredicate()); - - overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair); - m_invalidPair = 0; - #endif//CLEAN_INVALID_PAIRS - - //printf("overlappingPairArray.size()=%d\n",overlappingPairArray.size()); - } - -} - - -template -bool btAxisSweep3Internal::testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) -{ - const Handle* pHandleA = static_cast(proxy0); - const Handle* pHandleB = static_cast(proxy1); - - //optimization 1: check the array index (memory address), instead of the m_pos - - for (int axis = 0; axis < 3; axis++) - { - if (pHandleA->m_maxEdges[axis] < pHandleB->m_minEdges[axis] || - pHandleB->m_maxEdges[axis] < pHandleA->m_minEdges[axis]) - { - return false; - } - } - return true; -} - -template -bool btAxisSweep3Internal::testOverlap2D(const Handle* pHandleA, const Handle* pHandleB,int axis0,int axis1) -{ - //optimization 1: check the array index (memory address), instead of the m_pos - - if (pHandleA->m_maxEdges[axis0] < pHandleB->m_minEdges[axis0] || - pHandleB->m_maxEdges[axis0] < pHandleA->m_minEdges[axis0] || - pHandleA->m_maxEdges[axis1] < pHandleB->m_minEdges[axis1] || - pHandleB->m_maxEdges[axis1] < pHandleA->m_minEdges[axis1]) - { - return false; - } - return true; -} - -template -void btAxisSweep3Internal::updateHandle(BP_FP_INT_TYPE handle, const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher) -{ -// btAssert(bounds.IsFinite()); - //btAssert(bounds.HasVolume()); - - Handle* pHandle = getHandle(handle); - - // quantize the new bounds - BP_FP_INT_TYPE min[3], max[3]; - quantize(min, aabbMin, 0); - quantize(max, aabbMax, 1); - - // update changed edges - for (int axis = 0; axis < 3; axis++) - { - BP_FP_INT_TYPE emin = pHandle->m_minEdges[axis]; - BP_FP_INT_TYPE emax = pHandle->m_maxEdges[axis]; - - int dmin = (int)min[axis] - (int)m_pEdges[axis][emin].m_pos; - int dmax = (int)max[axis] - (int)m_pEdges[axis][emax].m_pos; - - m_pEdges[axis][emin].m_pos = min[axis]; - m_pEdges[axis][emax].m_pos = max[axis]; - - // expand (only adds overlaps) - if (dmin < 0) - sortMinDown(axis, emin,dispatcher,true); - - if (dmax > 0) - sortMaxUp(axis, emax,dispatcher,true); - - // shrink (only removes overlaps) - if (dmin > 0) - sortMinUp(axis, emin,dispatcher,true); - - if (dmax < 0) - sortMaxDown(axis, emax,dispatcher,true); - -#ifdef DEBUG_BROADPHASE - debugPrintAxis(axis); -#endif //DEBUG_BROADPHASE - } - - -} - - - - -// sorting a min edge downwards can only ever *add* overlaps -template -void btAxisSweep3Internal::sortMinDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* /* dispatcher */, bool updateOverlaps) -{ - - Edge* pEdge = m_pEdges[axis] + edge; - Edge* pPrev = pEdge - 1; - Handle* pHandleEdge = getHandle(pEdge->m_handle); - - while (pEdge->m_pos < pPrev->m_pos) - { - Handle* pHandlePrev = getHandle(pPrev->m_handle); - - if (pPrev->IsMax()) - { - // if previous edge is a maximum check the bounds and add an overlap if necessary - const int axis1 = (1 << axis) & 3; - const int axis2 = (1 << axis1) & 3; - if (updateOverlaps && testOverlap2D(pHandleEdge, pHandlePrev,axis1,axis2)) - { - m_pairCache->addOverlappingPair(pHandleEdge,pHandlePrev); - if (m_userPairCallback) - m_userPairCallback->addOverlappingPair(pHandleEdge,pHandlePrev); - - //AddOverlap(pEdge->m_handle, pPrev->m_handle); - - } - - // update edge reference in other handle - pHandlePrev->m_maxEdges[axis]++; - } - else - pHandlePrev->m_minEdges[axis]++; - - pHandleEdge->m_minEdges[axis]--; - - // swap the edges - Edge swap = *pEdge; - *pEdge = *pPrev; - *pPrev = swap; - - // decrement - pEdge--; - pPrev--; - } - -#ifdef DEBUG_BROADPHASE - debugPrintAxis(axis); -#endif //DEBUG_BROADPHASE - -} - -// sorting a min edge upwards can only ever *remove* overlaps -template -void btAxisSweep3Internal::sortMinUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps) -{ - Edge* pEdge = m_pEdges[axis] + edge; - Edge* pNext = pEdge + 1; - Handle* pHandleEdge = getHandle(pEdge->m_handle); - - while (pNext->m_handle && (pEdge->m_pos >= pNext->m_pos)) - { - Handle* pHandleNext = getHandle(pNext->m_handle); - - if (pNext->IsMax()) - { - Handle* handle0 = getHandle(pEdge->m_handle); - Handle* handle1 = getHandle(pNext->m_handle); - const int axis1 = (1 << axis) & 3; - const int axis2 = (1 << axis1) & 3; - - // if next edge is maximum remove any overlap between the two handles - if (updateOverlaps -#ifdef USE_OVERLAP_TEST_ON_REMOVES - && testOverlap2D(handle0,handle1,axis1,axis2) -#endif //USE_OVERLAP_TEST_ON_REMOVES - ) - { - - - m_pairCache->removeOverlappingPair(handle0,handle1,dispatcher); - if (m_userPairCallback) - m_userPairCallback->removeOverlappingPair(handle0,handle1,dispatcher); - - } - - - // update edge reference in other handle - pHandleNext->m_maxEdges[axis]--; - } - else - pHandleNext->m_minEdges[axis]--; - - pHandleEdge->m_minEdges[axis]++; - - // swap the edges - Edge swap = *pEdge; - *pEdge = *pNext; - *pNext = swap; - - // increment - pEdge++; - pNext++; - } - - -} - -// sorting a max edge downwards can only ever *remove* overlaps -template -void btAxisSweep3Internal::sortMaxDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps) -{ - - Edge* pEdge = m_pEdges[axis] + edge; - Edge* pPrev = pEdge - 1; - Handle* pHandleEdge = getHandle(pEdge->m_handle); - - while (pEdge->m_pos < pPrev->m_pos) - { - Handle* pHandlePrev = getHandle(pPrev->m_handle); - - if (!pPrev->IsMax()) - { - // if previous edge was a minimum remove any overlap between the two handles - Handle* handle0 = getHandle(pEdge->m_handle); - Handle* handle1 = getHandle(pPrev->m_handle); - const int axis1 = (1 << axis) & 3; - const int axis2 = (1 << axis1) & 3; - - if (updateOverlaps -#ifdef USE_OVERLAP_TEST_ON_REMOVES - && testOverlap2D(handle0,handle1,axis1,axis2) -#endif //USE_OVERLAP_TEST_ON_REMOVES - ) - { - //this is done during the overlappingpairarray iteration/narrowphase collision - - - m_pairCache->removeOverlappingPair(handle0,handle1,dispatcher); - if (m_userPairCallback) - m_userPairCallback->removeOverlappingPair(handle0,handle1,dispatcher); - - - - } - - // update edge reference in other handle - pHandlePrev->m_minEdges[axis]++;; - } - else - pHandlePrev->m_maxEdges[axis]++; - - pHandleEdge->m_maxEdges[axis]--; - - // swap the edges - Edge swap = *pEdge; - *pEdge = *pPrev; - *pPrev = swap; - - // decrement - pEdge--; - pPrev--; - } - - -#ifdef DEBUG_BROADPHASE - debugPrintAxis(axis); -#endif //DEBUG_BROADPHASE - -} - -// sorting a max edge upwards can only ever *add* overlaps -template -void btAxisSweep3Internal::sortMaxUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* /* dispatcher */, bool updateOverlaps) -{ - Edge* pEdge = m_pEdges[axis] + edge; - Edge* pNext = pEdge + 1; - Handle* pHandleEdge = getHandle(pEdge->m_handle); - - while (pNext->m_handle && (pEdge->m_pos >= pNext->m_pos)) - { - Handle* pHandleNext = getHandle(pNext->m_handle); - - const int axis1 = (1 << axis) & 3; - const int axis2 = (1 << axis1) & 3; - - if (!pNext->IsMax()) - { - // if next edge is a minimum check the bounds and add an overlap if necessary - if (updateOverlaps && testOverlap2D(pHandleEdge, pHandleNext,axis1,axis2)) - { - Handle* handle0 = getHandle(pEdge->m_handle); - Handle* handle1 = getHandle(pNext->m_handle); - m_pairCache->addOverlappingPair(handle0,handle1); - if (m_userPairCallback) - m_userPairCallback->addOverlappingPair(handle0,handle1); - } - - // update edge reference in other handle - pHandleNext->m_minEdges[axis]--; - } - else - pHandleNext->m_maxEdges[axis]--; - - pHandleEdge->m_maxEdges[axis]++; - - // swap the edges - Edge swap = *pEdge; - *pEdge = *pNext; - *pNext = swap; - - // increment - pEdge++; - pNext++; - } - -} - - - -//////////////////////////////////////////////////////////////////// - - -/// The btAxisSweep3 is an efficient implementation of the 3d axis sweep and prune broadphase. -/// It uses arrays rather then lists for storage of the 3 axis. Also it operates using 16 bit integer coordinates instead of floats. -/// For large worlds and many objects, use bt32BitAxisSweep3 or btDbvtBroadphase instead. bt32BitAxisSweep3 has higher precision and allows more then 16384 objects at the cost of more memory and bit of performance. -class btAxisSweep3 : public btAxisSweep3Internal -{ -public: - - btAxisSweep3(const btVector3& worldAabbMin,const btVector3& worldAabbMax, unsigned short int maxHandles = 16384, btOverlappingPairCache* pairCache = 0, bool disableRaycastAccelerator = false); - -}; - -/// The bt32BitAxisSweep3 allows higher precision quantization and more objects compared to the btAxisSweep3 sweep and prune. -/// This comes at the cost of more memory per handle, and a bit slower performance. -/// It uses arrays rather then lists for storage of the 3 axis. -class bt32BitAxisSweep3 : public btAxisSweep3Internal -{ -public: - - bt32BitAxisSweep3(const btVector3& worldAabbMin,const btVector3& worldAabbMax, unsigned int maxHandles = 1500000, btOverlappingPairCache* pairCache = 0, bool disableRaycastAccelerator = false); - -}; - -#endif - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h b/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h deleted file mode 100755 index f1bf005..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +++ /dev/null @@ -1,82 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_BROADPHASE_INTERFACE_H -#define BT_BROADPHASE_INTERFACE_H - - - -struct btDispatcherInfo; -class btDispatcher; -#include "btBroadphaseProxy.h" - -class btOverlappingPairCache; - - - -struct btBroadphaseAabbCallback -{ - virtual ~btBroadphaseAabbCallback() {} - virtual bool process(const btBroadphaseProxy* proxy) = 0; -}; - - -struct btBroadphaseRayCallback : public btBroadphaseAabbCallback -{ - ///added some cached data to accelerate ray-AABB tests - btVector3 m_rayDirectionInverse; - unsigned int m_signs[3]; - btScalar m_lambda_max; - - virtual ~btBroadphaseRayCallback() {} -}; - -#include "LinearMath/btVector3.h" - -///The btBroadphaseInterface class provides an interface to detect aabb-overlapping object pairs. -///Some implementations for this broadphase interface include btAxisSweep3, bt32BitAxisSweep3 and btDbvtBroadphase. -///The actual overlapping pair management, storage, adding and removing of pairs is dealt by the btOverlappingPairCache class. -class btBroadphaseInterface -{ -public: - virtual ~btBroadphaseInterface() {} - - virtual btBroadphaseProxy* createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr, short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* dispatcher,void* multiSapProxy) =0; - virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher)=0; - virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher)=0; - virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const =0; - - virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0)) = 0; - - virtual void aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback) = 0; - - ///calculateOverlappingPairs is optional: incremental algorithms (sweep and prune) might do it during the set aabb - virtual void calculateOverlappingPairs(btDispatcher* dispatcher)=0; - - virtual btOverlappingPairCache* getOverlappingPairCache()=0; - virtual const btOverlappingPairCache* getOverlappingPairCache() const =0; - - ///getAabb returns the axis aligned bounding box in the 'global' coordinate frame - ///will add some transform later - virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const =0; - - ///reset broadphase internal structures, to ensure determinism/reproducability - virtual void resetPool(btDispatcher* dispatcher) { (void) dispatcher; }; - - virtual void printStats() = 0; - -}; - -#endif //BT_BROADPHASE_INTERFACE_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp deleted file mode 100755 index f4d7341..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp +++ /dev/null @@ -1,17 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btBroadphaseProxy.h" - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h b/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h deleted file mode 100755 index bb58b82..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +++ /dev/null @@ -1,270 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_BROADPHASE_PROXY_H -#define BT_BROADPHASE_PROXY_H - -#include "LinearMath/btScalar.h" //for SIMD_FORCE_INLINE -#include "LinearMath/btVector3.h" -#include "LinearMath/btAlignedAllocator.h" - - -/// btDispatcher uses these types -/// IMPORTANT NOTE:The types are ordered polyhedral, implicit convex and concave -/// to facilitate type checking -/// CUSTOM_POLYHEDRAL_SHAPE_TYPE,CUSTOM_CONVEX_SHAPE_TYPE and CUSTOM_CONCAVE_SHAPE_TYPE can be used to extend Bullet without modifying source code -enum BroadphaseNativeTypes -{ - // polyhedral convex shapes - BOX_SHAPE_PROXYTYPE, - TRIANGLE_SHAPE_PROXYTYPE, - TETRAHEDRAL_SHAPE_PROXYTYPE, - CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE, - CONVEX_HULL_SHAPE_PROXYTYPE, - CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE, - CUSTOM_POLYHEDRAL_SHAPE_TYPE, -//implicit convex shapes -IMPLICIT_CONVEX_SHAPES_START_HERE, - SPHERE_SHAPE_PROXYTYPE, - MULTI_SPHERE_SHAPE_PROXYTYPE, - CAPSULE_SHAPE_PROXYTYPE, - CONE_SHAPE_PROXYTYPE, - CONVEX_SHAPE_PROXYTYPE, - CYLINDER_SHAPE_PROXYTYPE, - UNIFORM_SCALING_SHAPE_PROXYTYPE, - MINKOWSKI_SUM_SHAPE_PROXYTYPE, - MINKOWSKI_DIFFERENCE_SHAPE_PROXYTYPE, - BOX_2D_SHAPE_PROXYTYPE, - CONVEX_2D_SHAPE_PROXYTYPE, - CUSTOM_CONVEX_SHAPE_TYPE, -//concave shapes -CONCAVE_SHAPES_START_HERE, - //keep all the convex shapetype below here, for the check IsConvexShape in broadphase proxy! - TRIANGLE_MESH_SHAPE_PROXYTYPE, - SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE, - ///used for demo integration FAST/Swift collision library and Bullet - FAST_CONCAVE_MESH_PROXYTYPE, - //terrain - TERRAIN_SHAPE_PROXYTYPE, -///Used for GIMPACT Trimesh integration - GIMPACT_SHAPE_PROXYTYPE, -///Multimaterial mesh - MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE, - - EMPTY_SHAPE_PROXYTYPE, - STATIC_PLANE_PROXYTYPE, - CUSTOM_CONCAVE_SHAPE_TYPE, -CONCAVE_SHAPES_END_HERE, - - COMPOUND_SHAPE_PROXYTYPE, - - SOFTBODY_SHAPE_PROXYTYPE, - HFFLUID_SHAPE_PROXYTYPE, - HFFLUID_BUOYANT_CONVEX_SHAPE_PROXYTYPE, - INVALID_SHAPE_PROXYTYPE, - - MAX_BROADPHASE_COLLISION_TYPES - -}; - - -///The btBroadphaseProxy is the main class that can be used with the Bullet broadphases. -///It stores collision shape type information, collision filter information and a client object, typically a btCollisionObject or btRigidBody. -ATTRIBUTE_ALIGNED16(struct) btBroadphaseProxy -{ - -BT_DECLARE_ALIGNED_ALLOCATOR(); - - ///optional filtering to cull potential collisions - enum CollisionFilterGroups - { - DefaultFilter = 1, - StaticFilter = 2, - KinematicFilter = 4, - DebrisFilter = 8, - SensorTrigger = 16, - CharacterFilter = 32, - AllFilter = -1 //all bits sets: DefaultFilter | StaticFilter | KinematicFilter | DebrisFilter | SensorTrigger - }; - - //Usually the client btCollisionObject or Rigidbody class - void* m_clientObject; - short int m_collisionFilterGroup; - short int m_collisionFilterMask; - void* m_multiSapParentProxy; - int m_uniqueId;//m_uniqueId is introduced for paircache. could get rid of this, by calculating the address offset etc. - - btVector3 m_aabbMin; - btVector3 m_aabbMax; - - SIMD_FORCE_INLINE int getUid() const - { - return m_uniqueId; - } - - //used for memory pools - btBroadphaseProxy() :m_clientObject(0),m_multiSapParentProxy(0) - { - } - - btBroadphaseProxy(const btVector3& aabbMin,const btVector3& aabbMax,void* userPtr,short int collisionFilterGroup, short int collisionFilterMask,void* multiSapParentProxy=0) - :m_clientObject(userPtr), - m_collisionFilterGroup(collisionFilterGroup), - m_collisionFilterMask(collisionFilterMask), - m_aabbMin(aabbMin), - m_aabbMax(aabbMax) - { - m_multiSapParentProxy = multiSapParentProxy; - } - - - - static SIMD_FORCE_INLINE bool isPolyhedral(int proxyType) - { - return (proxyType < IMPLICIT_CONVEX_SHAPES_START_HERE); - } - - static SIMD_FORCE_INLINE bool isConvex(int proxyType) - { - return (proxyType < CONCAVE_SHAPES_START_HERE); - } - - static SIMD_FORCE_INLINE bool isNonMoving(int proxyType) - { - return (isConcave(proxyType) && !(proxyType==GIMPACT_SHAPE_PROXYTYPE)); - } - - static SIMD_FORCE_INLINE bool isConcave(int proxyType) - { - return ((proxyType > CONCAVE_SHAPES_START_HERE) && - (proxyType < CONCAVE_SHAPES_END_HERE)); - } - static SIMD_FORCE_INLINE bool isCompound(int proxyType) - { - return (proxyType == COMPOUND_SHAPE_PROXYTYPE); - } - - static SIMD_FORCE_INLINE bool isSoftBody(int proxyType) - { - return (proxyType == SOFTBODY_SHAPE_PROXYTYPE); - } - - static SIMD_FORCE_INLINE bool isInfinite(int proxyType) - { - return (proxyType == STATIC_PLANE_PROXYTYPE); - } - - static SIMD_FORCE_INLINE bool isConvex2d(int proxyType) - { - return (proxyType == BOX_2D_SHAPE_PROXYTYPE) || (proxyType == CONVEX_2D_SHAPE_PROXYTYPE); - } - - -} -; - -class btCollisionAlgorithm; - -struct btBroadphaseProxy; - - - -///The btBroadphasePair class contains a pair of aabb-overlapping objects. -///A btDispatcher can search a btCollisionAlgorithm that performs exact/narrowphase collision detection on the actual collision shapes. -ATTRIBUTE_ALIGNED16(struct) btBroadphasePair -{ - btBroadphasePair () - : - m_pProxy0(0), - m_pProxy1(0), - m_algorithm(0), - m_internalInfo1(0) - { - } - -BT_DECLARE_ALIGNED_ALLOCATOR(); - - btBroadphasePair(const btBroadphasePair& other) - : m_pProxy0(other.m_pProxy0), - m_pProxy1(other.m_pProxy1), - m_algorithm(other.m_algorithm), - m_internalInfo1(other.m_internalInfo1) - { - } - btBroadphasePair(btBroadphaseProxy& proxy0,btBroadphaseProxy& proxy1) - { - - //keep them sorted, so the std::set operations work - if (proxy0.m_uniqueId < proxy1.m_uniqueId) - { - m_pProxy0 = &proxy0; - m_pProxy1 = &proxy1; - } - else - { - m_pProxy0 = &proxy1; - m_pProxy1 = &proxy0; - } - - m_algorithm = 0; - m_internalInfo1 = 0; - - } - - btBroadphaseProxy* m_pProxy0; - btBroadphaseProxy* m_pProxy1; - - mutable btCollisionAlgorithm* m_algorithm; - union { void* m_internalInfo1; int m_internalTmpValue;};//don't use this data, it will be removed in future version. - -}; - -/* -//comparison for set operation, see Solid DT_Encounter -SIMD_FORCE_INLINE bool operator<(const btBroadphasePair& a, const btBroadphasePair& b) -{ - return a.m_pProxy0 < b.m_pProxy0 || - (a.m_pProxy0 == b.m_pProxy0 && a.m_pProxy1 < b.m_pProxy1); -} -*/ - - - -class btBroadphasePairSortPredicate -{ - public: - - bool operator() ( const btBroadphasePair& a, const btBroadphasePair& b ) const - { - const int uidA0 = a.m_pProxy0 ? a.m_pProxy0->m_uniqueId : -1; - const int uidB0 = b.m_pProxy0 ? b.m_pProxy0->m_uniqueId : -1; - const int uidA1 = a.m_pProxy1 ? a.m_pProxy1->m_uniqueId : -1; - const int uidB1 = b.m_pProxy1 ? b.m_pProxy1->m_uniqueId : -1; - - return uidA0 > uidB0 || - (a.m_pProxy0 == b.m_pProxy0 && uidA1 > uidB1) || - (a.m_pProxy0 == b.m_pProxy0 && a.m_pProxy1 == b.m_pProxy1 && a.m_algorithm > b.m_algorithm); - } -}; - - -SIMD_FORCE_INLINE bool operator==(const btBroadphasePair& a, const btBroadphasePair& b) -{ - return (a.m_pProxy0 == b.m_pProxy0) && (a.m_pProxy1 == b.m_pProxy1); -} - - -#endif //BT_BROADPHASE_PROXY_H - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp deleted file mode 100755 index c95d1be..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp +++ /dev/null @@ -1,23 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btCollisionAlgorithm.h" -#include "btDispatcher.h" - -btCollisionAlgorithm::btCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci) -{ - m_dispatcher = ci.m_dispatcher1; -} - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h b/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h deleted file mode 100755 index 4056562..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +++ /dev/null @@ -1,81 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_COLLISION_ALGORITHM_H -#define BT_COLLISION_ALGORITHM_H - -#include "LinearMath/btScalar.h" -#include "LinearMath/btAlignedObjectArray.h" - -struct btBroadphaseProxy; -class btDispatcher; -class btManifoldResult; -class btCollisionObject; -struct btCollisionObjectWrapper; -struct btDispatcherInfo; -class btPersistentManifold; - -typedef btAlignedObjectArray btManifoldArray; - -struct btCollisionAlgorithmConstructionInfo -{ - btCollisionAlgorithmConstructionInfo() - :m_dispatcher1(0), - m_manifold(0) - { - } - btCollisionAlgorithmConstructionInfo(btDispatcher* dispatcher,int temp) - :m_dispatcher1(dispatcher) - { - (void)temp; - } - - btDispatcher* m_dispatcher1; - btPersistentManifold* m_manifold; - -// int getDispatcherId(); - -}; - - -///btCollisionAlgorithm is an collision interface that is compatible with the Broadphase and btDispatcher. -///It is persistent over frames -class btCollisionAlgorithm -{ - -protected: - - btDispatcher* m_dispatcher; - -protected: -// int getDispatcherId(); - -public: - - btCollisionAlgorithm() {}; - - btCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci); - - virtual ~btCollisionAlgorithm() {}; - - virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) = 0; - - virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) = 0; - - virtual void getAllContactManifolds(btManifoldArray& manifoldArray) = 0; -}; - - -#endif //BT_COLLISION_ALGORITHM_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btDbvt.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btDbvt.cpp deleted file mode 100755 index 95443af..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btDbvt.cpp +++ /dev/null @@ -1,1295 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ -///btDbvt implementation by Nathanael Presson - -#include "btDbvt.h" - -// -typedef btAlignedObjectArray tNodeArray; -typedef btAlignedObjectArray tConstNodeArray; - -// -struct btDbvtNodeEnumerator : btDbvt::ICollide -{ - tConstNodeArray nodes; - void Process(const btDbvtNode* n) { nodes.push_back(n); } -}; - -// -static DBVT_INLINE int indexof(const btDbvtNode* node) -{ - return(node->parent->childs[1]==node); -} - -// -static DBVT_INLINE btDbvtVolume merge( const btDbvtVolume& a, - const btDbvtVolume& b) -{ -#if (DBVT_MERGE_IMPL==DBVT_IMPL_SSE) - ATTRIBUTE_ALIGNED16(char locals[sizeof(btDbvtAabbMm)]); - btDbvtVolume& res=*(btDbvtVolume*)locals; -#else - btDbvtVolume res; -#endif - Merge(a,b,res); - return(res); -} - -// volume+edge lengths -static DBVT_INLINE btScalar size(const btDbvtVolume& a) -{ - const btVector3 edges=a.Lengths(); - return( edges.x()*edges.y()*edges.z()+ - edges.x()+edges.y()+edges.z()); -} - -// -static void getmaxdepth(const btDbvtNode* node,int depth,int& maxdepth) -{ - if(node->isinternal()) - { - getmaxdepth(node->childs[0],depth+1,maxdepth); - getmaxdepth(node->childs[1],depth+1,maxdepth); - } else maxdepth=btMax(maxdepth,depth); -} - -// -static DBVT_INLINE void deletenode( btDbvt* pdbvt, - btDbvtNode* node) -{ - btAlignedFree(pdbvt->m_free); - pdbvt->m_free=node; -} - -// -static void recursedeletenode( btDbvt* pdbvt, - btDbvtNode* node) -{ - if(!node->isleaf()) - { - recursedeletenode(pdbvt,node->childs[0]); - recursedeletenode(pdbvt,node->childs[1]); - } - if(node==pdbvt->m_root) pdbvt->m_root=0; - deletenode(pdbvt,node); -} - -// -static DBVT_INLINE btDbvtNode* createnode( btDbvt* pdbvt, - btDbvtNode* parent, - void* data) -{ - btDbvtNode* node; - if(pdbvt->m_free) - { node=pdbvt->m_free;pdbvt->m_free=0; } - else - { node=new(btAlignedAlloc(sizeof(btDbvtNode),16)) btDbvtNode(); } - node->parent = parent; - node->data = data; - node->childs[1] = 0; - return(node); -} - -// -static DBVT_INLINE btDbvtNode* createnode( btDbvt* pdbvt, - btDbvtNode* parent, - const btDbvtVolume& volume, - void* data) -{ - btDbvtNode* node=createnode(pdbvt,parent,data); - node->volume=volume; - return(node); -} - -// -static DBVT_INLINE btDbvtNode* createnode( btDbvt* pdbvt, - btDbvtNode* parent, - const btDbvtVolume& volume0, - const btDbvtVolume& volume1, - void* data) -{ - btDbvtNode* node=createnode(pdbvt,parent,data); - Merge(volume0,volume1,node->volume); - return(node); -} - -// -static void insertleaf( btDbvt* pdbvt, - btDbvtNode* root, - btDbvtNode* leaf) -{ - if(!pdbvt->m_root) - { - pdbvt->m_root = leaf; - leaf->parent = 0; - } - else - { - if(!root->isleaf()) - { - do { - root=root->childs[Select( leaf->volume, - root->childs[0]->volume, - root->childs[1]->volume)]; - } while(!root->isleaf()); - } - btDbvtNode* prev=root->parent; - btDbvtNode* node=createnode(pdbvt,prev,leaf->volume,root->volume,0); - if(prev) - { - prev->childs[indexof(root)] = node; - node->childs[0] = root;root->parent=node; - node->childs[1] = leaf;leaf->parent=node; - do { - if(!prev->volume.Contain(node->volume)) - Merge(prev->childs[0]->volume,prev->childs[1]->volume,prev->volume); - else - break; - node=prev; - } while(0!=(prev=node->parent)); - } - else - { - node->childs[0] = root;root->parent=node; - node->childs[1] = leaf;leaf->parent=node; - pdbvt->m_root = node; - } - } -} - -// -static btDbvtNode* removeleaf( btDbvt* pdbvt, - btDbvtNode* leaf) -{ - if(leaf==pdbvt->m_root) - { - pdbvt->m_root=0; - return(0); - } - else - { - btDbvtNode* parent=leaf->parent; - btDbvtNode* prev=parent->parent; - btDbvtNode* sibling=parent->childs[1-indexof(leaf)]; - if(prev) - { - prev->childs[indexof(parent)]=sibling; - sibling->parent=prev; - deletenode(pdbvt,parent); - while(prev) - { - const btDbvtVolume pb=prev->volume; - Merge(prev->childs[0]->volume,prev->childs[1]->volume,prev->volume); - if(NotEqual(pb,prev->volume)) - { - prev=prev->parent; - } else break; - } - return(prev?prev:pdbvt->m_root); - } - else - { - pdbvt->m_root=sibling; - sibling->parent=0; - deletenode(pdbvt,parent); - return(pdbvt->m_root); - } - } -} - -// -static void fetchleaves(btDbvt* pdbvt, - btDbvtNode* root, - tNodeArray& leaves, - int depth=-1) -{ - if(root->isinternal()&&depth) - { - fetchleaves(pdbvt,root->childs[0],leaves,depth-1); - fetchleaves(pdbvt,root->childs[1],leaves,depth-1); - deletenode(pdbvt,root); - } - else - { - leaves.push_back(root); - } -} - -// -static void split( const tNodeArray& leaves, - tNodeArray& left, - tNodeArray& right, - const btVector3& org, - const btVector3& axis) -{ - left.resize(0); - right.resize(0); - for(int i=0,ni=leaves.size();ivolume.Center()-org)<0) - left.push_back(leaves[i]); - else - right.push_back(leaves[i]); - } -} - -// -static btDbvtVolume bounds( const tNodeArray& leaves) -{ -#if DBVT_MERGE_IMPL==DBVT_IMPL_SSE - ATTRIBUTE_ALIGNED16(char locals[sizeof(btDbvtVolume)]); - btDbvtVolume& volume=*(btDbvtVolume*)locals; - volume=leaves[0]->volume; -#else - btDbvtVolume volume=leaves[0]->volume; -#endif - for(int i=1,ni=leaves.size();ivolume,volume); - } - return(volume); -} - -// -static void bottomup( btDbvt* pdbvt, - tNodeArray& leaves) -{ - while(leaves.size()>1) - { - btScalar minsize=SIMD_INFINITY; - int minidx[2]={-1,-1}; - for(int i=0;ivolume,leaves[j]->volume)); - if(szvolume,n[1]->volume,0); - p->childs[0] = n[0]; - p->childs[1] = n[1]; - n[0]->parent = p; - n[1]->parent = p; - leaves[minidx[0]] = p; - leaves.swap(minidx[1],leaves.size()-1); - leaves.pop_back(); - } -} - -// -static btDbvtNode* topdown(btDbvt* pdbvt, - tNodeArray& leaves, - int bu_treshold) -{ - static const btVector3 axis[]={btVector3(1,0,0), - btVector3(0,1,0), - btVector3(0,0,1)}; - if(leaves.size()>1) - { - if(leaves.size()>bu_treshold) - { - const btDbvtVolume vol=bounds(leaves); - const btVector3 org=vol.Center(); - tNodeArray sets[2]; - int bestaxis=-1; - int bestmidp=leaves.size(); - int splitcount[3][2]={{0,0},{0,0},{0,0}}; - int i; - for( i=0;ivolume.Center()-org; - for(int j=0;j<3;++j) - { - ++splitcount[j][btDot(x,axis[j])>0?1:0]; - } - } - for( i=0;i<3;++i) - { - if((splitcount[i][0]>0)&&(splitcount[i][1]>0)) - { - const int midp=(int)btFabs(btScalar(splitcount[i][0]-splitcount[i][1])); - if(midp=0) - { - sets[0].reserve(splitcount[bestaxis][0]); - sets[1].reserve(splitcount[bestaxis][1]); - split(leaves,sets[0],sets[1],org,axis[bestaxis]); - } - else - { - sets[0].reserve(leaves.size()/2+1); - sets[1].reserve(leaves.size()/2); - for(int i=0,ni=leaves.size();ichilds[0]=topdown(pdbvt,sets[0],bu_treshold); - node->childs[1]=topdown(pdbvt,sets[1],bu_treshold); - node->childs[0]->parent=node; - node->childs[1]->parent=node; - return(node); - } - else - { - bottomup(pdbvt,leaves); - return(leaves[0]); - } - } - return(leaves[0]); -} - -// -static DBVT_INLINE btDbvtNode* sort(btDbvtNode* n,btDbvtNode*& r) -{ - btDbvtNode* p=n->parent; - btAssert(n->isinternal()); - if(p>n) - { - const int i=indexof(n); - const int j=1-i; - btDbvtNode* s=p->childs[j]; - btDbvtNode* q=p->parent; - btAssert(n==p->childs[i]); - if(q) q->childs[indexof(p)]=n; else r=n; - s->parent=n; - p->parent=n; - n->parent=q; - p->childs[0]=n->childs[0]; - p->childs[1]=n->childs[1]; - n->childs[0]->parent=p; - n->childs[1]->parent=p; - n->childs[i]=p; - n->childs[j]=s; - btSwap(p->volume,n->volume); - return(p); - } - return(n); -} - -#if 0 -static DBVT_INLINE btDbvtNode* walkup(btDbvtNode* n,int count) -{ - while(n&&(count--)) n=n->parent; - return(n); -} -#endif - -// -// Api -// - -// -btDbvt::btDbvt() -{ - m_root = 0; - m_free = 0; - m_lkhd = -1; - m_leaves = 0; - m_opath = 0; -} - -// -btDbvt::~btDbvt() -{ - clear(); -} - -// -void btDbvt::clear() -{ - if(m_root) - recursedeletenode(this,m_root); - btAlignedFree(m_free); - m_free=0; - m_lkhd = -1; - m_stkStack.clear(); - m_opath = 0; - -} - -// -void btDbvt::optimizeBottomUp() -{ - if(m_root) - { - tNodeArray leaves; - leaves.reserve(m_leaves); - fetchleaves(this,m_root,leaves); - bottomup(this,leaves); - m_root=leaves[0]; - } -} - -// -void btDbvt::optimizeTopDown(int bu_treshold) -{ - if(m_root) - { - tNodeArray leaves; - leaves.reserve(m_leaves); - fetchleaves(this,m_root,leaves); - m_root=topdown(this,leaves,bu_treshold); - } -} - -// -void btDbvt::optimizeIncremental(int passes) -{ - if(passes<0) passes=m_leaves; - if(m_root&&(passes>0)) - { - do { - btDbvtNode* node=m_root; - unsigned bit=0; - while(node->isinternal()) - { - node=sort(node,m_root)->childs[(m_opath>>bit)&1]; - bit=(bit+1)&(sizeof(unsigned)*8-1); - } - update(node); - ++m_opath; - } while(--passes); - } -} - -// -btDbvtNode* btDbvt::insert(const btDbvtVolume& volume,void* data) -{ - btDbvtNode* leaf=createnode(this,0,volume,data); - insertleaf(this,m_root,leaf); - ++m_leaves; - return(leaf); -} - -// -void btDbvt::update(btDbvtNode* leaf,int lookahead) -{ - btDbvtNode* root=removeleaf(this,leaf); - if(root) - { - if(lookahead>=0) - { - for(int i=0;(iparent;++i) - { - root=root->parent; - } - } else root=m_root; - } - insertleaf(this,root,leaf); -} - -// -void btDbvt::update(btDbvtNode* leaf,btDbvtVolume& volume) -{ - btDbvtNode* root=removeleaf(this,leaf); - if(root) - { - if(m_lkhd>=0) - { - for(int i=0;(iparent;++i) - { - root=root->parent; - } - } else root=m_root; - } - leaf->volume=volume; - insertleaf(this,root,leaf); -} - -// -bool btDbvt::update(btDbvtNode* leaf,btDbvtVolume& volume,const btVector3& velocity,btScalar margin) -{ - if(leaf->volume.Contain(volume)) return(false); - volume.Expand(btVector3(margin,margin,margin)); - volume.SignedExpand(velocity); - update(leaf,volume); - return(true); -} - -// -bool btDbvt::update(btDbvtNode* leaf,btDbvtVolume& volume,const btVector3& velocity) -{ - if(leaf->volume.Contain(volume)) return(false); - volume.SignedExpand(velocity); - update(leaf,volume); - return(true); -} - -// -bool btDbvt::update(btDbvtNode* leaf,btDbvtVolume& volume,btScalar margin) -{ - if(leaf->volume.Contain(volume)) return(false); - volume.Expand(btVector3(margin,margin,margin)); - update(leaf,volume); - return(true); -} - -// -void btDbvt::remove(btDbvtNode* leaf) -{ - removeleaf(this,leaf); - deletenode(this,leaf); - --m_leaves; -} - -// -void btDbvt::write(IWriter* iwriter) const -{ - btDbvtNodeEnumerator nodes; - nodes.nodes.reserve(m_leaves*2); - enumNodes(m_root,nodes); - iwriter->Prepare(m_root,nodes.nodes.size()); - for(int i=0;iparent) p=nodes.nodes.findLinearSearch(n->parent); - if(n->isinternal()) - { - const int c0=nodes.nodes.findLinearSearch(n->childs[0]); - const int c1=nodes.nodes.findLinearSearch(n->childs[1]); - iwriter->WriteNode(n,i,p,c0,c1); - } - else - { - iwriter->WriteLeaf(n,i,p); - } - } -} - -// -void btDbvt::clone(btDbvt& dest,IClone* iclone) const -{ - dest.clear(); - if(m_root!=0) - { - btAlignedObjectArray stack; - stack.reserve(m_leaves); - stack.push_back(sStkCLN(m_root,0)); - do { - const int i=stack.size()-1; - const sStkCLN e=stack[i]; - btDbvtNode* n=createnode(&dest,e.parent,e.node->volume,e.node->data); - stack.pop_back(); - if(e.parent!=0) - e.parent->childs[i&1]=n; - else - dest.m_root=n; - if(e.node->isinternal()) - { - stack.push_back(sStkCLN(e.node->childs[0],n)); - stack.push_back(sStkCLN(e.node->childs[1],n)); - } - else - { - iclone->CloneLeaf(n); - } - } while(stack.size()>0); - } -} - -// -int btDbvt::maxdepth(const btDbvtNode* node) -{ - int depth=0; - if(node) getmaxdepth(node,1,depth); - return(depth); -} - -// -int btDbvt::countLeaves(const btDbvtNode* node) -{ - if(node->isinternal()) - return(countLeaves(node->childs[0])+countLeaves(node->childs[1])); - else - return(1); -} - -// -void btDbvt::extractLeaves(const btDbvtNode* node,btAlignedObjectArray& leaves) -{ - if(node->isinternal()) - { - extractLeaves(node->childs[0],leaves); - extractLeaves(node->childs[1],leaves); - } - else - { - leaves.push_back(node); - } -} - -// -#if DBVT_ENABLE_BENCHMARK - -#include -#include -#include "LinearMath/btQuickProf.h" - -/* -q6600,2.4ghz - -/Ox /Ob2 /Oi /Ot /I "." /I "..\.." /I "..\..\src" /D "NDEBUG" /D "_LIB" /D "_WINDOWS" /D "_CRT_SECURE_NO_DEPRECATE" /D "_CRT_NONSTDC_NO_DEPRECATE" /D "WIN32" -/GF /FD /MT /GS- /Gy /arch:SSE2 /Zc:wchar_t- /Fp"..\..\out\release8\build\libbulletcollision\libbulletcollision.pch" -/Fo"..\..\out\release8\build\libbulletcollision\\" -/Fd"..\..\out\release8\build\libbulletcollision\bulletcollision.pdb" -/W3 /nologo /c /Wp64 /Zi /errorReport:prompt - -Benchmarking dbvt... -World scale: 100.000000 -Extents base: 1.000000 -Extents range: 4.000000 -Leaves: 8192 -sizeof(btDbvtVolume): 32 bytes -sizeof(btDbvtNode): 44 bytes -[1] btDbvtVolume intersections: 3499 ms (-1%) -[2] btDbvtVolume merges: 1934 ms (0%) -[3] btDbvt::collideTT: 5485 ms (-21%) -[4] btDbvt::collideTT self: 2814 ms (-20%) -[5] btDbvt::collideTT xform: 7379 ms (-1%) -[6] btDbvt::collideTT xform,self: 7270 ms (-2%) -[7] btDbvt::rayTest: 6314 ms (0%),(332143 r/s) -[8] insert/remove: 2093 ms (0%),(1001983 ir/s) -[9] updates (teleport): 1879 ms (-3%),(1116100 u/s) -[10] updates (jitter): 1244 ms (-4%),(1685813 u/s) -[11] optimize (incremental): 2514 ms (0%),(1668000 o/s) -[12] btDbvtVolume notequal: 3659 ms (0%) -[13] culling(OCL+fullsort): 2218 ms (0%),(461 t/s) -[14] culling(OCL+qsort): 3688 ms (5%),(2221 t/s) -[15] culling(KDOP+qsort): 1139 ms (-1%),(7192 t/s) -[16] insert/remove batch(256): 5092 ms (0%),(823704 bir/s) -[17] btDbvtVolume select: 3419 ms (0%) -*/ - -struct btDbvtBenchmark -{ - struct NilPolicy : btDbvt::ICollide - { - NilPolicy() : m_pcount(0),m_depth(-SIMD_INFINITY),m_checksort(true) {} - void Process(const btDbvtNode*,const btDbvtNode*) { ++m_pcount; } - void Process(const btDbvtNode*) { ++m_pcount; } - void Process(const btDbvtNode*,btScalar depth) - { - ++m_pcount; - if(m_checksort) - { if(depth>=m_depth) m_depth=depth; else printf("wrong depth: %f (should be >= %f)\r\n",depth,m_depth); } - } - int m_pcount; - btScalar m_depth; - bool m_checksort; - }; - struct P14 : btDbvt::ICollide - { - struct Node - { - const btDbvtNode* leaf; - btScalar depth; - }; - void Process(const btDbvtNode* leaf,btScalar depth) - { - Node n; - n.leaf = leaf; - n.depth = depth; - } - static int sortfnc(const Node& a,const Node& b) - { - if(a.depthb.depth) return(-1); - return(0); - } - btAlignedObjectArray m_nodes; - }; - struct P15 : btDbvt::ICollide - { - struct Node - { - const btDbvtNode* leaf; - btScalar depth; - }; - void Process(const btDbvtNode* leaf) - { - Node n; - n.leaf = leaf; - n.depth = dot(leaf->volume.Center(),m_axis); - } - static int sortfnc(const Node& a,const Node& b) - { - if(a.depthb.depth) return(-1); - return(0); - } - btAlignedObjectArray m_nodes; - btVector3 m_axis; - }; - static btScalar RandUnit() - { - return(rand()/(btScalar)RAND_MAX); - } - static btVector3 RandVector3() - { - return(btVector3(RandUnit(),RandUnit(),RandUnit())); - } - static btVector3 RandVector3(btScalar cs) - { - return(RandVector3()*cs-btVector3(cs,cs,cs)/2); - } - static btDbvtVolume RandVolume(btScalar cs,btScalar eb,btScalar es) - { - return(btDbvtVolume::FromCE(RandVector3(cs),btVector3(eb,eb,eb)+RandVector3()*es)); - } - static btTransform RandTransform(btScalar cs) - { - btTransform t; - t.setOrigin(RandVector3(cs)); - t.setRotation(btQuaternion(RandUnit()*SIMD_PI*2,RandUnit()*SIMD_PI*2,RandUnit()*SIMD_PI*2).normalized()); - return(t); - } - static void RandTree(btScalar cs,btScalar eb,btScalar es,int leaves,btDbvt& dbvt) - { - dbvt.clear(); - for(int i=0;i volumes; - btAlignedObjectArray results; - volumes.resize(cfgLeaves); - results.resize(cfgLeaves); - for(int i=0;i volumes; - btAlignedObjectArray results; - volumes.resize(cfgLeaves); - results.resize(cfgLeaves); - for(int i=0;i transforms; - btDbvtBenchmark::NilPolicy policy; - transforms.resize(cfgBenchmark5_Iterations); - for(int i=0;i transforms; - btDbvtBenchmark::NilPolicy policy; - transforms.resize(cfgBenchmark6_Iterations); - for(int i=0;i rayorg; - btAlignedObjectArray raydir; - btDbvtBenchmark::NilPolicy policy; - rayorg.resize(cfgBenchmark7_Iterations); - raydir.resize(cfgBenchmark7_Iterations); - for(int i=0;i leaves; - btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt); - dbvt.optimizeTopDown(); - dbvt.extractLeaves(dbvt.m_root,leaves); - printf("[9] updates (teleport): "); - wallclock.reset(); - for(int i=0;i(leaves[rand()%cfgLeaves]), - btDbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale)); - } - } - const int time=(int)wallclock.getTimeMilliseconds(); - const int up=cfgBenchmark9_Passes*cfgBenchmark9_Iterations; - printf("%u ms (%i%%),(%u u/s)\r\n",time,(time-cfgBenchmark9_Reference)*100/time,up*1000/time); - } - if(cfgBenchmark10_Enable) - {// Benchmark 10 - srand(380843); - btDbvt dbvt; - btAlignedObjectArray leaves; - btAlignedObjectArray vectors; - vectors.resize(cfgBenchmark10_Iterations); - for(int i=0;i(leaves[rand()%cfgLeaves]); - btDbvtVolume v=btDbvtVolume::FromMM(l->volume.Mins()+d,l->volume.Maxs()+d); - dbvt.update(l,v); - } - } - const int time=(int)wallclock.getTimeMilliseconds(); - const int up=cfgBenchmark10_Passes*cfgBenchmark10_Iterations; - printf("%u ms (%i%%),(%u u/s)\r\n",time,(time-cfgBenchmark10_Reference)*100/time,up*1000/time); - } - if(cfgBenchmark11_Enable) - {// Benchmark 11 - srand(380843); - btDbvt dbvt; - btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt); - dbvt.optimizeTopDown(); - printf("[11] optimize (incremental): "); - wallclock.reset(); - for(int i=0;i volumes; - btAlignedObjectArray results; - volumes.resize(cfgLeaves); - results.resize(cfgLeaves); - for(int i=0;i vectors; - btDbvtBenchmark::NilPolicy policy; - vectors.resize(cfgBenchmark13_Iterations); - for(int i=0;i vectors; - btDbvtBenchmark::P14 policy; - vectors.resize(cfgBenchmark14_Iterations); - for(int i=0;i vectors; - btDbvtBenchmark::P15 policy; - vectors.resize(cfgBenchmark15_Iterations); - for(int i=0;i batch; - btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt); - dbvt.optimizeTopDown(); - batch.reserve(cfgBenchmark16_BatchCount); - printf("[16] insert/remove batch(%u): ",cfgBenchmark16_BatchCount); - wallclock.reset(); - for(int i=0;i volumes; - btAlignedObjectArray results; - btAlignedObjectArray indices; - volumes.resize(cfgLeaves); - results.resize(cfgLeaves); - indices.resize(cfgLeaves); - for(int i=0;i= 1400) -#define DBVT_USE_TEMPLATE 1 -#else -#define DBVT_USE_TEMPLATE 0 -#endif -#else -#define DBVT_USE_TEMPLATE 0 -#endif - -// Use only intrinsics instead of inline asm -#define DBVT_USE_INTRINSIC_SSE 1 - -// Using memmov for collideOCL -#define DBVT_USE_MEMMOVE 1 - -// Enable benchmarking code -#define DBVT_ENABLE_BENCHMARK 0 - -// Inlining -#define DBVT_INLINE SIMD_FORCE_INLINE - -// Specific methods implementation - -//SSE gives errors on a MSVC 7.1 -#if defined (BT_USE_SSE) //&& defined (_WIN32) -#define DBVT_SELECT_IMPL DBVT_IMPL_SSE -#define DBVT_MERGE_IMPL DBVT_IMPL_SSE -#define DBVT_INT0_IMPL DBVT_IMPL_SSE -#else -#define DBVT_SELECT_IMPL DBVT_IMPL_GENERIC -#define DBVT_MERGE_IMPL DBVT_IMPL_GENERIC -#define DBVT_INT0_IMPL DBVT_IMPL_GENERIC -#endif - -#if (DBVT_SELECT_IMPL==DBVT_IMPL_SSE)|| \ - (DBVT_MERGE_IMPL==DBVT_IMPL_SSE)|| \ - (DBVT_INT0_IMPL==DBVT_IMPL_SSE) -#include -#endif - -// -// Auto config and checks -// - -#if DBVT_USE_TEMPLATE -#define DBVT_VIRTUAL -#define DBVT_VIRTUAL_DTOR(a) -#define DBVT_PREFIX template -#define DBVT_IPOLICY T& policy -#define DBVT_CHECKTYPE static const ICollide& typechecker=*(T*)1;(void)typechecker; -#else -#define DBVT_VIRTUAL_DTOR(a) virtual ~a() {} -#define DBVT_VIRTUAL virtual -#define DBVT_PREFIX -#define DBVT_IPOLICY ICollide& policy -#define DBVT_CHECKTYPE -#endif - -#if DBVT_USE_MEMMOVE -#if !defined( __CELLOS_LV2__) && !defined(__MWERKS__) -#include -#endif -#include -#endif - -#ifndef DBVT_USE_TEMPLATE -#error "DBVT_USE_TEMPLATE undefined" -#endif - -#ifndef DBVT_USE_MEMMOVE -#error "DBVT_USE_MEMMOVE undefined" -#endif - -#ifndef DBVT_ENABLE_BENCHMARK -#error "DBVT_ENABLE_BENCHMARK undefined" -#endif - -#ifndef DBVT_SELECT_IMPL -#error "DBVT_SELECT_IMPL undefined" -#endif - -#ifndef DBVT_MERGE_IMPL -#error "DBVT_MERGE_IMPL undefined" -#endif - -#ifndef DBVT_INT0_IMPL -#error "DBVT_INT0_IMPL undefined" -#endif - -// -// Defaults volumes -// - -/* btDbvtAabbMm */ -struct btDbvtAabbMm -{ - DBVT_INLINE btVector3 Center() const { return((mi+mx)/2); } - DBVT_INLINE btVector3 Lengths() const { return(mx-mi); } - DBVT_INLINE btVector3 Extents() const { return((mx-mi)/2); } - DBVT_INLINE const btVector3& Mins() const { return(mi); } - DBVT_INLINE const btVector3& Maxs() const { return(mx); } - static inline btDbvtAabbMm FromCE(const btVector3& c,const btVector3& e); - static inline btDbvtAabbMm FromCR(const btVector3& c,btScalar r); - static inline btDbvtAabbMm FromMM(const btVector3& mi,const btVector3& mx); - static inline btDbvtAabbMm FromPoints(const btVector3* pts,int n); - static inline btDbvtAabbMm FromPoints(const btVector3** ppts,int n); - DBVT_INLINE void Expand(const btVector3& e); - DBVT_INLINE void SignedExpand(const btVector3& e); - DBVT_INLINE bool Contain(const btDbvtAabbMm& a) const; - DBVT_INLINE int Classify(const btVector3& n,btScalar o,int s) const; - DBVT_INLINE btScalar ProjectMinimum(const btVector3& v,unsigned signs) const; - DBVT_INLINE friend bool Intersect( const btDbvtAabbMm& a, - const btDbvtAabbMm& b); - - DBVT_INLINE friend bool Intersect( const btDbvtAabbMm& a, - const btVector3& b); - - DBVT_INLINE friend btScalar Proximity( const btDbvtAabbMm& a, - const btDbvtAabbMm& b); - DBVT_INLINE friend int Select( const btDbvtAabbMm& o, - const btDbvtAabbMm& a, - const btDbvtAabbMm& b); - DBVT_INLINE friend void Merge( const btDbvtAabbMm& a, - const btDbvtAabbMm& b, - btDbvtAabbMm& r); - DBVT_INLINE friend bool NotEqual( const btDbvtAabbMm& a, - const btDbvtAabbMm& b); - - DBVT_INLINE btVector3& tMins() { return(mi); } - DBVT_INLINE btVector3& tMaxs() { return(mx); } - -private: - DBVT_INLINE void AddSpan(const btVector3& d,btScalar& smi,btScalar& smx) const; -private: - btVector3 mi,mx; -}; - -// Types -typedef btDbvtAabbMm btDbvtVolume; - -/* btDbvtNode */ -struct btDbvtNode -{ - btDbvtVolume volume; - btDbvtNode* parent; - DBVT_INLINE bool isleaf() const { return(childs[1]==0); } - DBVT_INLINE bool isinternal() const { return(!isleaf()); } - union - { - btDbvtNode* childs[2]; - void* data; - int dataAsInt; - }; -}; - -///The btDbvt class implements a fast dynamic bounding volume tree based on axis aligned bounding boxes (aabb tree). -///This btDbvt is used for soft body collision detection and for the btDbvtBroadphase. It has a fast insert, remove and update of nodes. -///Unlike the btQuantizedBvh, nodes can be dynamically moved around, which allows for change in topology of the underlying data structure. -struct btDbvt -{ - /* Stack element */ - struct sStkNN - { - const btDbvtNode* a; - const btDbvtNode* b; - sStkNN() {} - sStkNN(const btDbvtNode* na,const btDbvtNode* nb) : a(na),b(nb) {} - }; - struct sStkNP - { - const btDbvtNode* node; - int mask; - sStkNP(const btDbvtNode* n,unsigned m) : node(n),mask(m) {} - }; - struct sStkNPS - { - const btDbvtNode* node; - int mask; - btScalar value; - sStkNPS() {} - sStkNPS(const btDbvtNode* n,unsigned m,btScalar v) : node(n),mask(m),value(v) {} - }; - struct sStkCLN - { - const btDbvtNode* node; - btDbvtNode* parent; - sStkCLN(const btDbvtNode* n,btDbvtNode* p) : node(n),parent(p) {} - }; - // Policies/Interfaces - - /* ICollide */ - struct ICollide - { - DBVT_VIRTUAL_DTOR(ICollide) - DBVT_VIRTUAL void Process(const btDbvtNode*,const btDbvtNode*) {} - DBVT_VIRTUAL void Process(const btDbvtNode*) {} - DBVT_VIRTUAL void Process(const btDbvtNode* n,btScalar) { Process(n); } - DBVT_VIRTUAL bool Descent(const btDbvtNode*) { return(true); } - DBVT_VIRTUAL bool AllLeaves(const btDbvtNode*) { return(true); } - }; - /* IWriter */ - struct IWriter - { - virtual ~IWriter() {} - virtual void Prepare(const btDbvtNode* root,int numnodes)=0; - virtual void WriteNode(const btDbvtNode*,int index,int parent,int child0,int child1)=0; - virtual void WriteLeaf(const btDbvtNode*,int index,int parent)=0; - }; - /* IClone */ - struct IClone - { - virtual ~IClone() {} - virtual void CloneLeaf(btDbvtNode*) {} - }; - - // Constants - enum { - SIMPLE_STACKSIZE = 64, - DOUBLE_STACKSIZE = SIMPLE_STACKSIZE*2 - }; - - // Fields - btDbvtNode* m_root; - btDbvtNode* m_free; - int m_lkhd; - int m_leaves; - unsigned m_opath; - - - btAlignedObjectArray m_stkStack; - mutable btAlignedObjectArray m_rayTestStack; - - - // Methods - btDbvt(); - ~btDbvt(); - void clear(); - bool empty() const { return(0==m_root); } - void optimizeBottomUp(); - void optimizeTopDown(int bu_treshold=128); - void optimizeIncremental(int passes); - btDbvtNode* insert(const btDbvtVolume& box,void* data); - void update(btDbvtNode* leaf,int lookahead=-1); - void update(btDbvtNode* leaf,btDbvtVolume& volume); - bool update(btDbvtNode* leaf,btDbvtVolume& volume,const btVector3& velocity,btScalar margin); - bool update(btDbvtNode* leaf,btDbvtVolume& volume,const btVector3& velocity); - bool update(btDbvtNode* leaf,btDbvtVolume& volume,btScalar margin); - void remove(btDbvtNode* leaf); - void write(IWriter* iwriter) const; - void clone(btDbvt& dest,IClone* iclone=0) const; - static int maxdepth(const btDbvtNode* node); - static int countLeaves(const btDbvtNode* node); - static void extractLeaves(const btDbvtNode* node,btAlignedObjectArray& leaves); -#if DBVT_ENABLE_BENCHMARK - static void benchmark(); -#else - static void benchmark(){} -#endif - // DBVT_IPOLICY must support ICollide policy/interface - DBVT_PREFIX - static void enumNodes( const btDbvtNode* root, - DBVT_IPOLICY); - DBVT_PREFIX - static void enumLeaves( const btDbvtNode* root, - DBVT_IPOLICY); - DBVT_PREFIX - void collideTT( const btDbvtNode* root0, - const btDbvtNode* root1, - DBVT_IPOLICY); - - DBVT_PREFIX - void collideTTpersistentStack( const btDbvtNode* root0, - const btDbvtNode* root1, - DBVT_IPOLICY); -#if 0 - DBVT_PREFIX - void collideTT( const btDbvtNode* root0, - const btDbvtNode* root1, - const btTransform& xform, - DBVT_IPOLICY); - DBVT_PREFIX - void collideTT( const btDbvtNode* root0, - const btTransform& xform0, - const btDbvtNode* root1, - const btTransform& xform1, - DBVT_IPOLICY); -#endif - - DBVT_PREFIX - void collideTV( const btDbvtNode* root, - const btDbvtVolume& volume, - DBVT_IPOLICY) const; - ///rayTest is a re-entrant ray test, and can be called in parallel as long as the btAlignedAlloc is thread-safe (uses locking etc) - ///rayTest is slower than rayTestInternal, because it builds a local stack, using memory allocations, and it recomputes signs/rayDirectionInverses each time - DBVT_PREFIX - static void rayTest( const btDbvtNode* root, - const btVector3& rayFrom, - const btVector3& rayTo, - DBVT_IPOLICY); - ///rayTestInternal is faster than rayTest, because it uses a persistent stack (to reduce dynamic memory allocations to a minimum) and it uses precomputed signs/rayInverseDirections - ///rayTestInternal is used by btDbvtBroadphase to accelerate world ray casts - DBVT_PREFIX - void rayTestInternal( const btDbvtNode* root, - const btVector3& rayFrom, - const btVector3& rayTo, - const btVector3& rayDirectionInverse, - unsigned int signs[3], - btScalar lambda_max, - const btVector3& aabbMin, - const btVector3& aabbMax, - DBVT_IPOLICY) const; - - DBVT_PREFIX - static void collideKDOP(const btDbvtNode* root, - const btVector3* normals, - const btScalar* offsets, - int count, - DBVT_IPOLICY); - DBVT_PREFIX - static void collideOCL( const btDbvtNode* root, - const btVector3* normals, - const btScalar* offsets, - const btVector3& sortaxis, - int count, - DBVT_IPOLICY, - bool fullsort=true); - DBVT_PREFIX - static void collideTU( const btDbvtNode* root, - DBVT_IPOLICY); - // Helpers - static DBVT_INLINE int nearest(const int* i,const btDbvt::sStkNPS* a,btScalar v,int l,int h) - { - int m=0; - while(l>1; - if(a[i[m]].value>=v) l=m+1; else h=m; - } - return(h); - } - static DBVT_INLINE int allocate( btAlignedObjectArray& ifree, - btAlignedObjectArray& stock, - const sStkNPS& value) - { - int i; - if(ifree.size()>0) - { i=ifree[ifree.size()-1];ifree.pop_back();stock[i]=value; } - else - { i=stock.size();stock.push_back(value); } - return(i); - } - // -private: - btDbvt(const btDbvt&) {} -}; - -// -// Inline's -// - -// -inline btDbvtAabbMm btDbvtAabbMm::FromCE(const btVector3& c,const btVector3& e) -{ - btDbvtAabbMm box; - box.mi=c-e;box.mx=c+e; - return(box); -} - -// -inline btDbvtAabbMm btDbvtAabbMm::FromCR(const btVector3& c,btScalar r) -{ - return(FromCE(c,btVector3(r,r,r))); -} - -// -inline btDbvtAabbMm btDbvtAabbMm::FromMM(const btVector3& mi,const btVector3& mx) -{ - btDbvtAabbMm box; - box.mi=mi;box.mx=mx; - return(box); -} - -// -inline btDbvtAabbMm btDbvtAabbMm::FromPoints(const btVector3* pts,int n) -{ - btDbvtAabbMm box; - box.mi=box.mx=pts[0]; - for(int i=1;i0) mx.setX(mx.x()+e[0]); else mi.setX(mi.x()+e[0]); - if(e.y()>0) mx.setY(mx.y()+e[1]); else mi.setY(mi.y()+e[1]); - if(e.z()>0) mx.setZ(mx.z()+e[2]); else mi.setZ(mi.z()+e[2]); -} - -// -DBVT_INLINE bool btDbvtAabbMm::Contain(const btDbvtAabbMm& a) const -{ - return( (mi.x()<=a.mi.x())&& - (mi.y()<=a.mi.y())&& - (mi.z()<=a.mi.z())&& - (mx.x()>=a.mx.x())&& - (mx.y()>=a.mx.y())&& - (mx.z()>=a.mx.z())); -} - -// -DBVT_INLINE int btDbvtAabbMm::Classify(const btVector3& n,btScalar o,int s) const -{ - btVector3 pi,px; - switch(s) - { - case (0+0+0): px=btVector3(mi.x(),mi.y(),mi.z()); - pi=btVector3(mx.x(),mx.y(),mx.z());break; - case (1+0+0): px=btVector3(mx.x(),mi.y(),mi.z()); - pi=btVector3(mi.x(),mx.y(),mx.z());break; - case (0+2+0): px=btVector3(mi.x(),mx.y(),mi.z()); - pi=btVector3(mx.x(),mi.y(),mx.z());break; - case (1+2+0): px=btVector3(mx.x(),mx.y(),mi.z()); - pi=btVector3(mi.x(),mi.y(),mx.z());break; - case (0+0+4): px=btVector3(mi.x(),mi.y(),mx.z()); - pi=btVector3(mx.x(),mx.y(),mi.z());break; - case (1+0+4): px=btVector3(mx.x(),mi.y(),mx.z()); - pi=btVector3(mi.x(),mx.y(),mi.z());break; - case (0+2+4): px=btVector3(mi.x(),mx.y(),mx.z()); - pi=btVector3(mx.x(),mi.y(),mi.z());break; - case (1+2+4): px=btVector3(mx.x(),mx.y(),mx.z()); - pi=btVector3(mi.x(),mi.y(),mi.z());break; - } - if((btDot(n,px)+o)<0) return(-1); - if((btDot(n,pi)+o)>=0) return(+1); - return(0); -} - -// -DBVT_INLINE btScalar btDbvtAabbMm::ProjectMinimum(const btVector3& v,unsigned signs) const -{ - const btVector3* b[]={&mx,&mi}; - const btVector3 p( b[(signs>>0)&1]->x(), - b[(signs>>1)&1]->y(), - b[(signs>>2)&1]->z()); - return(btDot(p,v)); -} - -// -DBVT_INLINE void btDbvtAabbMm::AddSpan(const btVector3& d,btScalar& smi,btScalar& smx) const -{ - for(int i=0;i<3;++i) - { - if(d[i]<0) - { smi+=mx[i]*d[i];smx+=mi[i]*d[i]; } - else - { smi+=mi[i]*d[i];smx+=mx[i]*d[i]; } - } -} - -// -DBVT_INLINE bool Intersect( const btDbvtAabbMm& a, - const btDbvtAabbMm& b) -{ -#if DBVT_INT0_IMPL == DBVT_IMPL_SSE - const __m128 rt(_mm_or_ps( _mm_cmplt_ps(_mm_load_ps(b.mx),_mm_load_ps(a.mi)), - _mm_cmplt_ps(_mm_load_ps(a.mx),_mm_load_ps(b.mi)))); -#if defined (_WIN32) - const __int32* pu((const __int32*)&rt); -#else - const int* pu((const int*)&rt); -#endif - return((pu[0]|pu[1]|pu[2])==0); -#else - return( (a.mi.x()<=b.mx.x())&& - (a.mx.x()>=b.mi.x())&& - (a.mi.y()<=b.mx.y())&& - (a.mx.y()>=b.mi.y())&& - (a.mi.z()<=b.mx.z())&& - (a.mx.z()>=b.mi.z())); -#endif -} - - - -// -DBVT_INLINE bool Intersect( const btDbvtAabbMm& a, - const btVector3& b) -{ - return( (b.x()>=a.mi.x())&& - (b.y()>=a.mi.y())&& - (b.z()>=a.mi.z())&& - (b.x()<=a.mx.x())&& - (b.y()<=a.mx.y())&& - (b.z()<=a.mx.z())); -} - - - - - -////////////////////////////////////// - - -// -DBVT_INLINE btScalar Proximity( const btDbvtAabbMm& a, - const btDbvtAabbMm& b) -{ - const btVector3 d=(a.mi+a.mx)-(b.mi+b.mx); - return(btFabs(d.x())+btFabs(d.y())+btFabs(d.z())); -} - - - -// -DBVT_INLINE int Select( const btDbvtAabbMm& o, - const btDbvtAabbMm& a, - const btDbvtAabbMm& b) -{ -#if DBVT_SELECT_IMPL == DBVT_IMPL_SSE - -#if defined (_WIN32) - static ATTRIBUTE_ALIGNED16(const unsigned __int32) mask[]={0x7fffffff,0x7fffffff,0x7fffffff,0x7fffffff}; -#else - static ATTRIBUTE_ALIGNED16(const unsigned int) mask[]={0x7fffffff,0x7fffffff,0x7fffffff,0x00000000 /*0x7fffffff*/}; -#endif - ///@todo: the intrinsic version is 11% slower -#if DBVT_USE_INTRINSIC_SSE - - union btSSEUnion ///NOTE: if we use more intrinsics, move btSSEUnion into the LinearMath directory - { - __m128 ssereg; - float floats[4]; - int ints[4]; - }; - - __m128 omi(_mm_load_ps(o.mi)); - omi=_mm_add_ps(omi,_mm_load_ps(o.mx)); - __m128 ami(_mm_load_ps(a.mi)); - ami=_mm_add_ps(ami,_mm_load_ps(a.mx)); - ami=_mm_sub_ps(ami,omi); - ami=_mm_and_ps(ami,_mm_load_ps((const float*)mask)); - __m128 bmi(_mm_load_ps(b.mi)); - bmi=_mm_add_ps(bmi,_mm_load_ps(b.mx)); - bmi=_mm_sub_ps(bmi,omi); - bmi=_mm_and_ps(bmi,_mm_load_ps((const float*)mask)); - __m128 t0(_mm_movehl_ps(ami,ami)); - ami=_mm_add_ps(ami,t0); - ami=_mm_add_ss(ami,_mm_shuffle_ps(ami,ami,1)); - __m128 t1(_mm_movehl_ps(bmi,bmi)); - bmi=_mm_add_ps(bmi,t1); - bmi=_mm_add_ss(bmi,_mm_shuffle_ps(bmi,bmi,1)); - - btSSEUnion tmp; - tmp.ssereg = _mm_cmple_ss(bmi,ami); - return tmp.ints[0]&1; - -#else - ATTRIBUTE_ALIGNED16(__int32 r[1]); - __asm - { - mov eax,o - mov ecx,a - mov edx,b - movaps xmm0,[eax] - movaps xmm5,mask - addps xmm0,[eax+16] - movaps xmm1,[ecx] - movaps xmm2,[edx] - addps xmm1,[ecx+16] - addps xmm2,[edx+16] - subps xmm1,xmm0 - subps xmm2,xmm0 - andps xmm1,xmm5 - andps xmm2,xmm5 - movhlps xmm3,xmm1 - movhlps xmm4,xmm2 - addps xmm1,xmm3 - addps xmm2,xmm4 - pshufd xmm3,xmm1,1 - pshufd xmm4,xmm2,1 - addss xmm1,xmm3 - addss xmm2,xmm4 - cmpless xmm2,xmm1 - movss r,xmm2 - } - return(r[0]&1); -#endif -#else - return(Proximity(o,a)b.mx[i]) r.mx[i]=a.mx[i]; else r.mx[i]=b.mx[i]; - } -#endif -} - -// -DBVT_INLINE bool NotEqual( const btDbvtAabbMm& a, - const btDbvtAabbMm& b) -{ - return( (a.mi.x()!=b.mi.x())|| - (a.mi.y()!=b.mi.y())|| - (a.mi.z()!=b.mi.z())|| - (a.mx.x()!=b.mx.x())|| - (a.mx.y()!=b.mx.y())|| - (a.mx.z()!=b.mx.z())); -} - -// -// Inline's -// - -// -DBVT_PREFIX -inline void btDbvt::enumNodes( const btDbvtNode* root, - DBVT_IPOLICY) -{ - DBVT_CHECKTYPE - policy.Process(root); - if(root->isinternal()) - { - enumNodes(root->childs[0],policy); - enumNodes(root->childs[1],policy); - } -} - -// -DBVT_PREFIX -inline void btDbvt::enumLeaves( const btDbvtNode* root, - DBVT_IPOLICY) -{ - DBVT_CHECKTYPE - if(root->isinternal()) - { - enumLeaves(root->childs[0],policy); - enumLeaves(root->childs[1],policy); - } - else - { - policy.Process(root); - } -} - -// -DBVT_PREFIX -inline void btDbvt::collideTT( const btDbvtNode* root0, - const btDbvtNode* root1, - DBVT_IPOLICY) -{ - DBVT_CHECKTYPE - if(root0&&root1) - { - int depth=1; - int treshold=DOUBLE_STACKSIZE-4; - btAlignedObjectArray stkStack; - stkStack.resize(DOUBLE_STACKSIZE); - stkStack[0]=sStkNN(root0,root1); - do { - sStkNN p=stkStack[--depth]; - if(depth>treshold) - { - stkStack.resize(stkStack.size()*2); - treshold=stkStack.size()-4; - } - if(p.a==p.b) - { - if(p.a->isinternal()) - { - stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[0]); - stkStack[depth++]=sStkNN(p.a->childs[1],p.a->childs[1]); - stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[1]); - } - } - else if(Intersect(p.a->volume,p.b->volume)) - { - if(p.a->isinternal()) - { - if(p.b->isinternal()) - { - stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[0]); - stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[0]); - stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[1]); - stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[1]); - } - else - { - stkStack[depth++]=sStkNN(p.a->childs[0],p.b); - stkStack[depth++]=sStkNN(p.a->childs[1],p.b); - } - } - else - { - if(p.b->isinternal()) - { - stkStack[depth++]=sStkNN(p.a,p.b->childs[0]); - stkStack[depth++]=sStkNN(p.a,p.b->childs[1]); - } - else - { - policy.Process(p.a,p.b); - } - } - } - } while(depth); - } -} - - - -DBVT_PREFIX -inline void btDbvt::collideTTpersistentStack( const btDbvtNode* root0, - const btDbvtNode* root1, - DBVT_IPOLICY) -{ - DBVT_CHECKTYPE - if(root0&&root1) - { - int depth=1; - int treshold=DOUBLE_STACKSIZE-4; - - m_stkStack.resize(DOUBLE_STACKSIZE); - m_stkStack[0]=sStkNN(root0,root1); - do { - sStkNN p=m_stkStack[--depth]; - if(depth>treshold) - { - m_stkStack.resize(m_stkStack.size()*2); - treshold=m_stkStack.size()-4; - } - if(p.a==p.b) - { - if(p.a->isinternal()) - { - m_stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[0]); - m_stkStack[depth++]=sStkNN(p.a->childs[1],p.a->childs[1]); - m_stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[1]); - } - } - else if(Intersect(p.a->volume,p.b->volume)) - { - if(p.a->isinternal()) - { - if(p.b->isinternal()) - { - m_stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[0]); - m_stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[0]); - m_stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[1]); - m_stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[1]); - } - else - { - m_stkStack[depth++]=sStkNN(p.a->childs[0],p.b); - m_stkStack[depth++]=sStkNN(p.a->childs[1],p.b); - } - } - else - { - if(p.b->isinternal()) - { - m_stkStack[depth++]=sStkNN(p.a,p.b->childs[0]); - m_stkStack[depth++]=sStkNN(p.a,p.b->childs[1]); - } - else - { - policy.Process(p.a,p.b); - } - } - } - } while(depth); - } -} - -#if 0 -// -DBVT_PREFIX -inline void btDbvt::collideTT( const btDbvtNode* root0, - const btDbvtNode* root1, - const btTransform& xform, - DBVT_IPOLICY) -{ - DBVT_CHECKTYPE - if(root0&&root1) - { - int depth=1; - int treshold=DOUBLE_STACKSIZE-4; - btAlignedObjectArray stkStack; - stkStack.resize(DOUBLE_STACKSIZE); - stkStack[0]=sStkNN(root0,root1); - do { - sStkNN p=stkStack[--depth]; - if(Intersect(p.a->volume,p.b->volume,xform)) - { - if(depth>treshold) - { - stkStack.resize(stkStack.size()*2); - treshold=stkStack.size()-4; - } - if(p.a->isinternal()) - { - if(p.b->isinternal()) - { - stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[0]); - stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[0]); - stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[1]); - stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[1]); - } - else - { - stkStack[depth++]=sStkNN(p.a->childs[0],p.b); - stkStack[depth++]=sStkNN(p.a->childs[1],p.b); - } - } - else - { - if(p.b->isinternal()) - { - stkStack[depth++]=sStkNN(p.a,p.b->childs[0]); - stkStack[depth++]=sStkNN(p.a,p.b->childs[1]); - } - else - { - policy.Process(p.a,p.b); - } - } - } - } while(depth); - } -} -// -DBVT_PREFIX -inline void btDbvt::collideTT( const btDbvtNode* root0, - const btTransform& xform0, - const btDbvtNode* root1, - const btTransform& xform1, - DBVT_IPOLICY) -{ - const btTransform xform=xform0.inverse()*xform1; - collideTT(root0,root1,xform,policy); -} -#endif - -// -DBVT_PREFIX -inline void btDbvt::collideTV( const btDbvtNode* root, - const btDbvtVolume& vol, - DBVT_IPOLICY) const -{ - DBVT_CHECKTYPE - if(root) - { - ATTRIBUTE_ALIGNED16(btDbvtVolume) volume(vol); - btAlignedObjectArray stack; - stack.resize(0); - stack.reserve(SIMPLE_STACKSIZE); - stack.push_back(root); - do { - const btDbvtNode* n=stack[stack.size()-1]; - stack.pop_back(); - if(Intersect(n->volume,volume)) - { - if(n->isinternal()) - { - stack.push_back(n->childs[0]); - stack.push_back(n->childs[1]); - } - else - { - policy.Process(n); - } - } - } while(stack.size()>0); - } -} - -DBVT_PREFIX -inline void btDbvt::rayTestInternal( const btDbvtNode* root, - const btVector3& rayFrom, - const btVector3& rayTo, - const btVector3& rayDirectionInverse, - unsigned int signs[3], - btScalar lambda_max, - const btVector3& aabbMin, - const btVector3& aabbMax, - DBVT_IPOLICY) const -{ - (void) rayTo; - DBVT_CHECKTYPE - if(root) - { - btVector3 resultNormal; - - int depth=1; - int treshold=DOUBLE_STACKSIZE-2; - btAlignedObjectArray& stack = m_rayTestStack; - stack.resize(DOUBLE_STACKSIZE); - stack[0]=root; - btVector3 bounds[2]; - do - { - const btDbvtNode* node=stack[--depth]; - bounds[0] = node->volume.Mins()-aabbMax; - bounds[1] = node->volume.Maxs()-aabbMin; - btScalar tmin=1.f,lambda_min=0.f; - unsigned int result1=false; - result1 = btRayAabb2(rayFrom,rayDirectionInverse,signs,bounds,tmin,lambda_min,lambda_max); - if(result1) - { - if(node->isinternal()) - { - if(depth>treshold) - { - stack.resize(stack.size()*2); - treshold=stack.size()-2; - } - stack[depth++]=node->childs[0]; - stack[depth++]=node->childs[1]; - } - else - { - policy.Process(node); - } - } - } while(depth); - } -} - -// -DBVT_PREFIX -inline void btDbvt::rayTest( const btDbvtNode* root, - const btVector3& rayFrom, - const btVector3& rayTo, - DBVT_IPOLICY) -{ - DBVT_CHECKTYPE - if(root) - { - btVector3 rayDir = (rayTo-rayFrom); - rayDir.normalize (); - - ///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT - btVector3 rayDirectionInverse; - rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0]; - rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1]; - rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2]; - unsigned int signs[3] = { rayDirectionInverse[0] < 0.0, rayDirectionInverse[1] < 0.0, rayDirectionInverse[2] < 0.0}; - - btScalar lambda_max = rayDir.dot(rayTo-rayFrom); - - btVector3 resultNormal; - - btAlignedObjectArray stack; - - int depth=1; - int treshold=DOUBLE_STACKSIZE-2; - - stack.resize(DOUBLE_STACKSIZE); - stack[0]=root; - btVector3 bounds[2]; - do { - const btDbvtNode* node=stack[--depth]; - - bounds[0] = node->volume.Mins(); - bounds[1] = node->volume.Maxs(); - - btScalar tmin=1.f,lambda_min=0.f; - unsigned int result1 = btRayAabb2(rayFrom,rayDirectionInverse,signs,bounds,tmin,lambda_min,lambda_max); - -#ifdef COMPARE_BTRAY_AABB2 - btScalar param=1.f; - bool result2 = btRayAabb(rayFrom,rayTo,node->volume.Mins(),node->volume.Maxs(),param,resultNormal); - btAssert(result1 == result2); -#endif //TEST_BTRAY_AABB2 - - if(result1) - { - if(node->isinternal()) - { - if(depth>treshold) - { - stack.resize(stack.size()*2); - treshold=stack.size()-2; - } - stack[depth++]=node->childs[0]; - stack[depth++]=node->childs[1]; - } - else - { - policy.Process(node); - } - } - } while(depth); - - } -} - -// -DBVT_PREFIX -inline void btDbvt::collideKDOP(const btDbvtNode* root, - const btVector3* normals, - const btScalar* offsets, - int count, - DBVT_IPOLICY) -{ - DBVT_CHECKTYPE - if(root) - { - const int inside=(1< stack; - int signs[sizeof(unsigned)*8]; - btAssert(count=0)?1:0)+ - ((normals[i].y()>=0)?2:0)+ - ((normals[i].z()>=0)?4:0); - } - stack.reserve(SIMPLE_STACKSIZE); - stack.push_back(sStkNP(root,0)); - do { - sStkNP se=stack[stack.size()-1]; - bool out=false; - stack.pop_back(); - for(int i=0,j=1;(!out)&&(ivolume.Classify(normals[i],offsets[i],signs[i]); - switch(side) - { - case -1: out=true;break; - case +1: se.mask|=j;break; - } - } - } - if(!out) - { - if((se.mask!=inside)&&(se.node->isinternal())) - { - stack.push_back(sStkNP(se.node->childs[0],se.mask)); - stack.push_back(sStkNP(se.node->childs[1],se.mask)); - } - else - { - if(policy.AllLeaves(se.node)) enumLeaves(se.node,policy); - } - } - } while(stack.size()); - } -} - -// -DBVT_PREFIX -inline void btDbvt::collideOCL( const btDbvtNode* root, - const btVector3* normals, - const btScalar* offsets, - const btVector3& sortaxis, - int count, - DBVT_IPOLICY, - bool fsort) -{ - DBVT_CHECKTYPE - if(root) - { - const unsigned srtsgns=(sortaxis[0]>=0?1:0)+ - (sortaxis[1]>=0?2:0)+ - (sortaxis[2]>=0?4:0); - const int inside=(1< stock; - btAlignedObjectArray ifree; - btAlignedObjectArray stack; - int signs[sizeof(unsigned)*8]; - btAssert(count=0)?1:0)+ - ((normals[i].y()>=0)?2:0)+ - ((normals[i].z()>=0)?4:0); - } - stock.reserve(SIMPLE_STACKSIZE); - stack.reserve(SIMPLE_STACKSIZE); - ifree.reserve(SIMPLE_STACKSIZE); - stack.push_back(allocate(ifree,stock,sStkNPS(root,0,root->volume.ProjectMinimum(sortaxis,srtsgns)))); - do { - const int id=stack[stack.size()-1]; - sStkNPS se=stock[id]; - stack.pop_back();ifree.push_back(id); - if(se.mask!=inside) - { - bool out=false; - for(int i=0,j=1;(!out)&&(ivolume.Classify(normals[i],offsets[i],signs[i]); - switch(side) - { - case -1: out=true;break; - case +1: se.mask|=j;break; - } - } - } - if(out) continue; - } - if(policy.Descent(se.node)) - { - if(se.node->isinternal()) - { - const btDbvtNode* pns[]={ se.node->childs[0],se.node->childs[1]}; - sStkNPS nes[]={ sStkNPS(pns[0],se.mask,pns[0]->volume.ProjectMinimum(sortaxis,srtsgns)), - sStkNPS(pns[1],se.mask,pns[1]->volume.ProjectMinimum(sortaxis,srtsgns))}; - const int q=nes[0].value0)) - { - /* Insert 0 */ - j=nearest(&stack[0],&stock[0],nes[q].value,0,stack.size()); - stack.push_back(0); -#if DBVT_USE_MEMMOVE - memmove(&stack[j+1],&stack[j],sizeof(int)*(stack.size()-j-1)); -#else - for(int k=stack.size()-1;k>j;--k) stack[k]=stack[k-1]; -#endif - stack[j]=allocate(ifree,stock,nes[q]); - /* Insert 1 */ - j=nearest(&stack[0],&stock[0],nes[1-q].value,j,stack.size()); - stack.push_back(0); -#if DBVT_USE_MEMMOVE - memmove(&stack[j+1],&stack[j],sizeof(int)*(stack.size()-j-1)); -#else - for(int k=stack.size()-1;k>j;--k) stack[k]=stack[k-1]; -#endif - stack[j]=allocate(ifree,stock,nes[1-q]); - } - else - { - stack.push_back(allocate(ifree,stock,nes[q])); - stack.push_back(allocate(ifree,stock,nes[1-q])); - } - } - else - { - policy.Process(se.node,se.value); - } - } - } while(stack.size()); - } -} - -// -DBVT_PREFIX -inline void btDbvt::collideTU( const btDbvtNode* root, - DBVT_IPOLICY) -{ - DBVT_CHECKTYPE - if(root) - { - btAlignedObjectArray stack; - stack.reserve(SIMPLE_STACKSIZE); - stack.push_back(root); - do { - const btDbvtNode* n=stack[stack.size()-1]; - stack.pop_back(); - if(policy.Descent(n)) - { - if(n->isinternal()) - { stack.push_back(n->childs[0]);stack.push_back(n->childs[1]); } - else - { policy.Process(n); } - } - } while(stack.size()>0); - } -} - -// -// PP Cleanup -// - -#undef DBVT_USE_MEMMOVE -#undef DBVT_USE_TEMPLATE -#undef DBVT_VIRTUAL_DTOR -#undef DBVT_VIRTUAL -#undef DBVT_PREFIX -#undef DBVT_IPOLICY -#undef DBVT_CHECKTYPE -#undef DBVT_IMPL_GENERIC -#undef DBVT_IMPL_SSE -#undef DBVT_USE_INTRINSIC_SSE -#undef DBVT_SELECT_IMPL -#undef DBVT_MERGE_IMPL -#undef DBVT_INT0_IMPL - -#endif diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp deleted file mode 100755 index 75cfac6..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp +++ /dev/null @@ -1,796 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -///btDbvtBroadphase implementation by Nathanael Presson - -#include "btDbvtBroadphase.h" - -// -// Profiling -// - -#if DBVT_BP_PROFILE||DBVT_BP_ENABLE_BENCHMARK -#include -#endif - -#if DBVT_BP_PROFILE -struct ProfileScope -{ - __forceinline ProfileScope(btClock& clock,unsigned long& value) : - m_clock(&clock),m_value(&value),m_base(clock.getTimeMicroseconds()) - { - } - __forceinline ~ProfileScope() - { - (*m_value)+=m_clock->getTimeMicroseconds()-m_base; - } - btClock* m_clock; - unsigned long* m_value; - unsigned long m_base; -}; -#define SPC(_value_) ProfileScope spc_scope(m_clock,_value_) -#else -#define SPC(_value_) -#endif - -// -// Helpers -// - -// -template -static inline void listappend(T* item,T*& list) -{ - item->links[0]=0; - item->links[1]=list; - if(list) list->links[0]=item; - list=item; -} - -// -template -static inline void listremove(T* item,T*& list) -{ - if(item->links[0]) item->links[0]->links[1]=item->links[1]; else list=item->links[1]; - if(item->links[1]) item->links[1]->links[0]=item->links[0]; -} - -// -template -static inline int listcount(T* root) -{ - int n=0; - while(root) { ++n;root=root->links[1]; } - return(n); -} - -// -template -static inline void clear(T& value) -{ - static const struct ZeroDummy : T {} zerodummy; - value=zerodummy; -} - -// -// Colliders -// - -/* Tree collider */ -struct btDbvtTreeCollider : btDbvt::ICollide -{ - btDbvtBroadphase* pbp; - btDbvtProxy* proxy; - btDbvtTreeCollider(btDbvtBroadphase* p) : pbp(p) {} - void Process(const btDbvtNode* na,const btDbvtNode* nb) - { - if(na!=nb) - { - btDbvtProxy* pa=(btDbvtProxy*)na->data; - btDbvtProxy* pb=(btDbvtProxy*)nb->data; -#if DBVT_BP_SORTPAIRS - if(pa->m_uniqueId>pb->m_uniqueId) - btSwap(pa,pb); -#endif - pbp->m_paircache->addOverlappingPair(pa,pb); - ++pbp->m_newpairs; - } - } - void Process(const btDbvtNode* n) - { - Process(n,proxy->leaf); - } -}; - -// -// btDbvtBroadphase -// - -// -btDbvtBroadphase::btDbvtBroadphase(btOverlappingPairCache* paircache) -{ - m_deferedcollide = false; - m_needcleanup = true; - m_releasepaircache = (paircache!=0)?false:true; - m_prediction = 0; - m_stageCurrent = 0; - m_fixedleft = 0; - m_fupdates = 1; - m_dupdates = 0; - m_cupdates = 10; - m_newpairs = 1; - m_updates_call = 0; - m_updates_done = 0; - m_updates_ratio = 0; - m_paircache = paircache? paircache : new(btAlignedAlloc(sizeof(btHashedOverlappingPairCache),16)) btHashedOverlappingPairCache(); - m_gid = 0; - m_pid = 0; - m_cid = 0; - for(int i=0;i<=STAGECOUNT;++i) - { - m_stageRoots[i]=0; - } -#if DBVT_BP_PROFILE - clear(m_profiling); -#endif -} - -// -btDbvtBroadphase::~btDbvtBroadphase() -{ - if(m_releasepaircache) - { - m_paircache->~btOverlappingPairCache(); - btAlignedFree(m_paircache); - } -} - -// -btBroadphaseProxy* btDbvtBroadphase::createProxy( const btVector3& aabbMin, - const btVector3& aabbMax, - int /*shapeType*/, - void* userPtr, - short int collisionFilterGroup, - short int collisionFilterMask, - btDispatcher* /*dispatcher*/, - void* /*multiSapProxy*/) -{ - btDbvtProxy* proxy=new(btAlignedAlloc(sizeof(btDbvtProxy),16)) btDbvtProxy( aabbMin,aabbMax,userPtr, - collisionFilterGroup, - collisionFilterMask); - - btDbvtAabbMm aabb = btDbvtVolume::FromMM(aabbMin,aabbMax); - - //bproxy->aabb = btDbvtVolume::FromMM(aabbMin,aabbMax); - proxy->stage = m_stageCurrent; - proxy->m_uniqueId = ++m_gid; - proxy->leaf = m_sets[0].insert(aabb,proxy); - listappend(proxy,m_stageRoots[m_stageCurrent]); - if(!m_deferedcollide) - { - btDbvtTreeCollider collider(this); - collider.proxy=proxy; - m_sets[0].collideTV(m_sets[0].m_root,aabb,collider); - m_sets[1].collideTV(m_sets[1].m_root,aabb,collider); - } - return(proxy); -} - -// -void btDbvtBroadphase::destroyProxy( btBroadphaseProxy* absproxy, - btDispatcher* dispatcher) -{ - btDbvtProxy* proxy=(btDbvtProxy*)absproxy; - if(proxy->stage==STAGECOUNT) - m_sets[1].remove(proxy->leaf); - else - m_sets[0].remove(proxy->leaf); - listremove(proxy,m_stageRoots[proxy->stage]); - m_paircache->removeOverlappingPairsContainingProxy(proxy,dispatcher); - btAlignedFree(proxy); - m_needcleanup=true; -} - -void btDbvtBroadphase::getAabb(btBroadphaseProxy* absproxy,btVector3& aabbMin, btVector3& aabbMax ) const -{ - btDbvtProxy* proxy=(btDbvtProxy*)absproxy; - aabbMin = proxy->m_aabbMin; - aabbMax = proxy->m_aabbMax; -} - -struct BroadphaseRayTester : btDbvt::ICollide -{ - btBroadphaseRayCallback& m_rayCallback; - BroadphaseRayTester(btBroadphaseRayCallback& orgCallback) - :m_rayCallback(orgCallback) - { - } - void Process(const btDbvtNode* leaf) - { - btDbvtProxy* proxy=(btDbvtProxy*)leaf->data; - m_rayCallback.process(proxy); - } -}; - -void btDbvtBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback,const btVector3& aabbMin,const btVector3& aabbMax) -{ - BroadphaseRayTester callback(rayCallback); - - m_sets[0].rayTestInternal( m_sets[0].m_root, - rayFrom, - rayTo, - rayCallback.m_rayDirectionInverse, - rayCallback.m_signs, - rayCallback.m_lambda_max, - aabbMin, - aabbMax, - callback); - - m_sets[1].rayTestInternal( m_sets[1].m_root, - rayFrom, - rayTo, - rayCallback.m_rayDirectionInverse, - rayCallback.m_signs, - rayCallback.m_lambda_max, - aabbMin, - aabbMax, - callback); - -} - - -struct BroadphaseAabbTester : btDbvt::ICollide -{ - btBroadphaseAabbCallback& m_aabbCallback; - BroadphaseAabbTester(btBroadphaseAabbCallback& orgCallback) - :m_aabbCallback(orgCallback) - { - } - void Process(const btDbvtNode* leaf) - { - btDbvtProxy* proxy=(btDbvtProxy*)leaf->data; - m_aabbCallback.process(proxy); - } -}; - -void btDbvtBroadphase::aabbTest(const btVector3& aabbMin,const btVector3& aabbMax,btBroadphaseAabbCallback& aabbCallback) -{ - BroadphaseAabbTester callback(aabbCallback); - - const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds=btDbvtVolume::FromMM(aabbMin,aabbMax); - //process all children, that overlap with the given AABB bounds - m_sets[0].collideTV(m_sets[0].m_root,bounds,callback); - m_sets[1].collideTV(m_sets[1].m_root,bounds,callback); - -} - - - -// -void btDbvtBroadphase::setAabb( btBroadphaseProxy* absproxy, - const btVector3& aabbMin, - const btVector3& aabbMax, - btDispatcher* /*dispatcher*/) -{ - btDbvtProxy* proxy=(btDbvtProxy*)absproxy; - ATTRIBUTE_ALIGNED16(btDbvtVolume) aabb=btDbvtVolume::FromMM(aabbMin,aabbMax); -#if DBVT_BP_PREVENTFALSEUPDATE - if(NotEqual(aabb,proxy->leaf->volume)) -#endif - { - bool docollide=false; - if(proxy->stage==STAGECOUNT) - {/* fixed -> dynamic set */ - m_sets[1].remove(proxy->leaf); - proxy->leaf=m_sets[0].insert(aabb,proxy); - docollide=true; - } - else - {/* dynamic set */ - ++m_updates_call; - if(Intersect(proxy->leaf->volume,aabb)) - {/* Moving */ - - const btVector3 delta=aabbMin-proxy->m_aabbMin; - btVector3 velocity(((proxy->m_aabbMax-proxy->m_aabbMin)/2)*m_prediction); - if(delta[0]<0) velocity[0]=-velocity[0]; - if(delta[1]<0) velocity[1]=-velocity[1]; - if(delta[2]<0) velocity[2]=-velocity[2]; - if ( -#ifdef DBVT_BP_MARGIN - m_sets[0].update(proxy->leaf,aabb,velocity,DBVT_BP_MARGIN) -#else - m_sets[0].update(proxy->leaf,aabb,velocity) -#endif - ) - { - ++m_updates_done; - docollide=true; - } - } - else - {/* Teleporting */ - m_sets[0].update(proxy->leaf,aabb); - ++m_updates_done; - docollide=true; - } - } - listremove(proxy,m_stageRoots[proxy->stage]); - proxy->m_aabbMin = aabbMin; - proxy->m_aabbMax = aabbMax; - proxy->stage = m_stageCurrent; - listappend(proxy,m_stageRoots[m_stageCurrent]); - if(docollide) - { - m_needcleanup=true; - if(!m_deferedcollide) - { - btDbvtTreeCollider collider(this); - m_sets[1].collideTTpersistentStack(m_sets[1].m_root,proxy->leaf,collider); - m_sets[0].collideTTpersistentStack(m_sets[0].m_root,proxy->leaf,collider); - } - } - } -} - - -// -void btDbvtBroadphase::setAabbForceUpdate( btBroadphaseProxy* absproxy, - const btVector3& aabbMin, - const btVector3& aabbMax, - btDispatcher* /*dispatcher*/) -{ - btDbvtProxy* proxy=(btDbvtProxy*)absproxy; - ATTRIBUTE_ALIGNED16(btDbvtVolume) aabb=btDbvtVolume::FromMM(aabbMin,aabbMax); - bool docollide=false; - if(proxy->stage==STAGECOUNT) - {/* fixed -> dynamic set */ - m_sets[1].remove(proxy->leaf); - proxy->leaf=m_sets[0].insert(aabb,proxy); - docollide=true; - } - else - {/* dynamic set */ - ++m_updates_call; - /* Teleporting */ - m_sets[0].update(proxy->leaf,aabb); - ++m_updates_done; - docollide=true; - } - listremove(proxy,m_stageRoots[proxy->stage]); - proxy->m_aabbMin = aabbMin; - proxy->m_aabbMax = aabbMax; - proxy->stage = m_stageCurrent; - listappend(proxy,m_stageRoots[m_stageCurrent]); - if(docollide) - { - m_needcleanup=true; - if(!m_deferedcollide) - { - btDbvtTreeCollider collider(this); - m_sets[1].collideTTpersistentStack(m_sets[1].m_root,proxy->leaf,collider); - m_sets[0].collideTTpersistentStack(m_sets[0].m_root,proxy->leaf,collider); - } - } -} - -// -void btDbvtBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher) -{ - collide(dispatcher); -#if DBVT_BP_PROFILE - if(0==(m_pid%DBVT_BP_PROFILING_RATE)) - { - printf("fixed(%u) dynamics(%u) pairs(%u)\r\n",m_sets[1].m_leaves,m_sets[0].m_leaves,m_paircache->getNumOverlappingPairs()); - unsigned int total=m_profiling.m_total; - if(total<=0) total=1; - printf("ddcollide: %u%% (%uus)\r\n",(50+m_profiling.m_ddcollide*100)/total,m_profiling.m_ddcollide/DBVT_BP_PROFILING_RATE); - printf("fdcollide: %u%% (%uus)\r\n",(50+m_profiling.m_fdcollide*100)/total,m_profiling.m_fdcollide/DBVT_BP_PROFILING_RATE); - printf("cleanup: %u%% (%uus)\r\n",(50+m_profiling.m_cleanup*100)/total,m_profiling.m_cleanup/DBVT_BP_PROFILING_RATE); - printf("total: %uus\r\n",total/DBVT_BP_PROFILING_RATE); - const unsigned long sum=m_profiling.m_ddcollide+ - m_profiling.m_fdcollide+ - m_profiling.m_cleanup; - printf("leaked: %u%% (%uus)\r\n",100-((50+sum*100)/total),(total-sum)/DBVT_BP_PROFILING_RATE); - printf("job counts: %u%%\r\n",(m_profiling.m_jobcount*100)/((m_sets[0].m_leaves+m_sets[1].m_leaves)*DBVT_BP_PROFILING_RATE)); - clear(m_profiling); - m_clock.reset(); - } -#endif - - performDeferredRemoval(dispatcher); - -} - -void btDbvtBroadphase::performDeferredRemoval(btDispatcher* dispatcher) -{ - - if (m_paircache->hasDeferredRemoval()) - { - - btBroadphasePairArray& overlappingPairArray = m_paircache->getOverlappingPairArray(); - - //perform a sort, to find duplicates and to sort 'invalid' pairs to the end - overlappingPairArray.quickSort(btBroadphasePairSortPredicate()); - - int invalidPair = 0; - - - int i; - - btBroadphasePair previousPair; - previousPair.m_pProxy0 = 0; - previousPair.m_pProxy1 = 0; - previousPair.m_algorithm = 0; - - - for (i=0;ileaf->volume,pb->leaf->volume); - - if (hasOverlap) - { - needsRemoval = false; - } else - { - needsRemoval = true; - } - } else - { - //remove duplicate - needsRemoval = true; - //should have no algorithm - btAssert(!pair.m_algorithm); - } - - if (needsRemoval) - { - m_paircache->cleanOverlappingPair(pair,dispatcher); - - pair.m_pProxy0 = 0; - pair.m_pProxy1 = 0; - invalidPair++; - } - - } - - //perform a sort, to sort 'invalid' pairs to the end - overlappingPairArray.quickSort(btBroadphasePairSortPredicate()); - overlappingPairArray.resize(overlappingPairArray.size() - invalidPair); - } -} - -// -void btDbvtBroadphase::collide(btDispatcher* dispatcher) -{ - /*printf("---------------------------------------------------------\n"); - printf("m_sets[0].m_leaves=%d\n",m_sets[0].m_leaves); - printf("m_sets[1].m_leaves=%d\n",m_sets[1].m_leaves); - printf("numPairs = %d\n",getOverlappingPairCache()->getNumOverlappingPairs()); - { - int i; - for (i=0;igetNumOverlappingPairs();i++) - { - printf("pair[%d]=(%d,%d),",i,getOverlappingPairCache()->getOverlappingPairArray()[i].m_pProxy0->getUid(), - getOverlappingPairCache()->getOverlappingPairArray()[i].m_pProxy1->getUid()); - } - printf("\n"); - } -*/ - - - - SPC(m_profiling.m_total); - /* optimize */ - m_sets[0].optimizeIncremental(1+(m_sets[0].m_leaves*m_dupdates)/100); - if(m_fixedleft) - { - const int count=1+(m_sets[1].m_leaves*m_fupdates)/100; - m_sets[1].optimizeIncremental(1+(m_sets[1].m_leaves*m_fupdates)/100); - m_fixedleft=btMax(0,m_fixedleft-count); - } - /* dynamic -> fixed set */ - m_stageCurrent=(m_stageCurrent+1)%STAGECOUNT; - btDbvtProxy* current=m_stageRoots[m_stageCurrent]; - if(current) - { - btDbvtTreeCollider collider(this); - do { - btDbvtProxy* next=current->links[1]; - listremove(current,m_stageRoots[current->stage]); - listappend(current,m_stageRoots[STAGECOUNT]); -#if DBVT_BP_ACCURATESLEEPING - m_paircache->removeOverlappingPairsContainingProxy(current,dispatcher); - collider.proxy=current; - btDbvt::collideTV(m_sets[0].m_root,current->aabb,collider); - btDbvt::collideTV(m_sets[1].m_root,current->aabb,collider); -#endif - m_sets[0].remove(current->leaf); - ATTRIBUTE_ALIGNED16(btDbvtVolume) curAabb=btDbvtVolume::FromMM(current->m_aabbMin,current->m_aabbMax); - current->leaf = m_sets[1].insert(curAabb,current); - current->stage = STAGECOUNT; - current = next; - } while(current); - m_fixedleft=m_sets[1].m_leaves; - m_needcleanup=true; - } - /* collide dynamics */ - { - btDbvtTreeCollider collider(this); - if(m_deferedcollide) - { - SPC(m_profiling.m_fdcollide); - m_sets[0].collideTTpersistentStack(m_sets[0].m_root,m_sets[1].m_root,collider); - } - if(m_deferedcollide) - { - SPC(m_profiling.m_ddcollide); - m_sets[0].collideTTpersistentStack(m_sets[0].m_root,m_sets[0].m_root,collider); - } - } - /* clean up */ - if(m_needcleanup) - { - SPC(m_profiling.m_cleanup); - btBroadphasePairArray& pairs=m_paircache->getOverlappingPairArray(); - if(pairs.size()>0) - { - - int ni=btMin(pairs.size(),btMax(m_newpairs,(pairs.size()*m_cupdates)/100)); - for(int i=0;ileaf->volume,pb->leaf->volume)) - { -#if DBVT_BP_SORTPAIRS - if(pa->m_uniqueId>pb->m_uniqueId) - btSwap(pa,pb); -#endif - m_paircache->removeOverlappingPair(pa,pb,dispatcher); - --ni;--i; - } - } - if(pairs.size()>0) m_cid=(m_cid+ni)%pairs.size(); else m_cid=0; - } - } - ++m_pid; - m_newpairs=1; - m_needcleanup=false; - if(m_updates_call>0) - { m_updates_ratio=m_updates_done/(btScalar)m_updates_call; } - else - { m_updates_ratio=0; } - m_updates_done/=2; - m_updates_call/=2; -} - -// -void btDbvtBroadphase::optimize() -{ - m_sets[0].optimizeTopDown(); - m_sets[1].optimizeTopDown(); -} - -// -btOverlappingPairCache* btDbvtBroadphase::getOverlappingPairCache() -{ - return(m_paircache); -} - -// -const btOverlappingPairCache* btDbvtBroadphase::getOverlappingPairCache() const -{ - return(m_paircache); -} - -// -void btDbvtBroadphase::getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const -{ - - ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds; - - if(!m_sets[0].empty()) - if(!m_sets[1].empty()) Merge( m_sets[0].m_root->volume, - m_sets[1].m_root->volume,bounds); - else - bounds=m_sets[0].m_root->volume; - else if(!m_sets[1].empty()) bounds=m_sets[1].m_root->volume; - else - bounds=btDbvtVolume::FromCR(btVector3(0,0,0),0); - aabbMin=bounds.Mins(); - aabbMax=bounds.Maxs(); -} - -void btDbvtBroadphase::resetPool(btDispatcher* dispatcher) -{ - - int totalObjects = m_sets[0].m_leaves + m_sets[1].m_leaves; - if (!totalObjects) - { - //reset internal dynamic tree data structures - m_sets[0].clear(); - m_sets[1].clear(); - - m_deferedcollide = false; - m_needcleanup = true; - m_stageCurrent = 0; - m_fixedleft = 0; - m_fupdates = 1; - m_dupdates = 0; - m_cupdates = 10; - m_newpairs = 1; - m_updates_call = 0; - m_updates_done = 0; - m_updates_ratio = 0; - - m_gid = 0; - m_pid = 0; - m_cid = 0; - for(int i=0;i<=STAGECOUNT;++i) - { - m_stageRoots[i]=0; - } - } -} - -// -void btDbvtBroadphase::printStats() -{} - -// -#if DBVT_BP_ENABLE_BENCHMARK - -struct btBroadphaseBenchmark -{ - struct Experiment - { - const char* name; - int object_count; - int update_count; - int spawn_count; - int iterations; - btScalar speed; - btScalar amplitude; - }; - struct Object - { - btVector3 center; - btVector3 extents; - btBroadphaseProxy* proxy; - btScalar time; - void update(btScalar speed,btScalar amplitude,btBroadphaseInterface* pbi) - { - time += speed; - center[0] = btCos(time*(btScalar)2.17)*amplitude+ - btSin(time)*amplitude/2; - center[1] = btCos(time*(btScalar)1.38)*amplitude+ - btSin(time)*amplitude; - center[2] = btSin(time*(btScalar)0.777)*amplitude; - pbi->setAabb(proxy,center-extents,center+extents,0); - } - }; - static int UnsignedRand(int range=RAND_MAX-1) { return(rand()%(range+1)); } - static btScalar UnitRand() { return(UnsignedRand(16384)/(btScalar)16384); } - static void OutputTime(const char* name,btClock& c,unsigned count=0) - { - const unsigned long us=c.getTimeMicroseconds(); - const unsigned long ms=(us+500)/1000; - const btScalar sec=us/(btScalar)(1000*1000); - if(count>0) - printf("%s : %u us (%u ms), %.2f/s\r\n",name,us,ms,count/sec); - else - printf("%s : %u us (%u ms)\r\n",name,us,ms); - } -}; - -void btDbvtBroadphase::benchmark(btBroadphaseInterface* pbi) -{ - static const btBroadphaseBenchmark::Experiment experiments[]= - { - {"1024o.10%",1024,10,0,8192,(btScalar)0.005,(btScalar)100}, - /*{"4096o.10%",4096,10,0,8192,(btScalar)0.005,(btScalar)100}, - {"8192o.10%",8192,10,0,8192,(btScalar)0.005,(btScalar)100},*/ - }; - static const int nexperiments=sizeof(experiments)/sizeof(experiments[0]); - btAlignedObjectArray objects; - btClock wallclock; - /* Begin */ - for(int iexp=0;iexpcenter[0]=btBroadphaseBenchmark::UnitRand()*50; - po->center[1]=btBroadphaseBenchmark::UnitRand()*50; - po->center[2]=btBroadphaseBenchmark::UnitRand()*50; - po->extents[0]=btBroadphaseBenchmark::UnitRand()*2+2; - po->extents[1]=btBroadphaseBenchmark::UnitRand()*2+2; - po->extents[2]=btBroadphaseBenchmark::UnitRand()*2+2; - po->time=btBroadphaseBenchmark::UnitRand()*2000; - po->proxy=pbi->createProxy(po->center-po->extents,po->center+po->extents,0,po,1,1,0,0); - objects.push_back(po); - } - btBroadphaseBenchmark::OutputTime("\tInitialization",wallclock); - /* First update */ - wallclock.reset(); - for(int i=0;iupdate(speed,amplitude,pbi); - } - btBroadphaseBenchmark::OutputTime("\tFirst update",wallclock); - /* Updates */ - wallclock.reset(); - for(int i=0;iupdate(speed,amplitude,pbi); - } - pbi->calculateOverlappingPairs(0); - } - btBroadphaseBenchmark::OutputTime("\tUpdate",wallclock,experiment.iterations); - /* Clean up */ - wallclock.reset(); - for(int i=0;idestroyProxy(objects[i]->proxy,0); - delete objects[i]; - } - objects.resize(0); - btBroadphaseBenchmark::OutputTime("\tRelease",wallclock); - } - -} -#else -void btDbvtBroadphase::benchmark(btBroadphaseInterface*) -{} -#endif - -#if DBVT_BP_PROFILE -#undef SPC -#endif - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h b/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h deleted file mode 100755 index 18b64ad..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +++ /dev/null @@ -1,146 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -///btDbvtBroadphase implementation by Nathanael Presson -#ifndef BT_DBVT_BROADPHASE_H -#define BT_DBVT_BROADPHASE_H - -#include "BulletCollision/BroadphaseCollision/btDbvt.h" -#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h" - -// -// Compile time config -// - -#define DBVT_BP_PROFILE 0 -//#define DBVT_BP_SORTPAIRS 1 -#define DBVT_BP_PREVENTFALSEUPDATE 0 -#define DBVT_BP_ACCURATESLEEPING 0 -#define DBVT_BP_ENABLE_BENCHMARK 0 -#define DBVT_BP_MARGIN (btScalar)0.05 - -#if DBVT_BP_PROFILE -#define DBVT_BP_PROFILING_RATE 256 -#include "LinearMath/btQuickprof.h" -#endif - -// -// btDbvtProxy -// -struct btDbvtProxy : btBroadphaseProxy -{ - /* Fields */ - //btDbvtAabbMm aabb; - btDbvtNode* leaf; - btDbvtProxy* links[2]; - int stage; - /* ctor */ - btDbvtProxy(const btVector3& aabbMin,const btVector3& aabbMax,void* userPtr,short int collisionFilterGroup, short int collisionFilterMask) : - btBroadphaseProxy(aabbMin,aabbMax,userPtr,collisionFilterGroup,collisionFilterMask) - { - links[0]=links[1]=0; - } -}; - -typedef btAlignedObjectArray btDbvtProxyArray; - -///The btDbvtBroadphase implements a broadphase using two dynamic AABB bounding volume hierarchies/trees (see btDbvt). -///One tree is used for static/non-moving objects, and another tree is used for dynamic objects. Objects can move from one tree to the other. -///This is a very fast broadphase, especially for very dynamic worlds where many objects are moving. Its insert/add and remove of objects is generally faster than the sweep and prune broadphases btAxisSweep3 and bt32BitAxisSweep3. -struct btDbvtBroadphase : btBroadphaseInterface -{ - /* Config */ - enum { - DYNAMIC_SET = 0, /* Dynamic set index */ - FIXED_SET = 1, /* Fixed set index */ - STAGECOUNT = 2 /* Number of stages */ - }; - /* Fields */ - btDbvt m_sets[2]; // Dbvt sets - btDbvtProxy* m_stageRoots[STAGECOUNT+1]; // Stages list - btOverlappingPairCache* m_paircache; // Pair cache - btScalar m_prediction; // Velocity prediction - int m_stageCurrent; // Current stage - int m_fupdates; // % of fixed updates per frame - int m_dupdates; // % of dynamic updates per frame - int m_cupdates; // % of cleanup updates per frame - int m_newpairs; // Number of pairs created - int m_fixedleft; // Fixed optimization left - unsigned m_updates_call; // Number of updates call - unsigned m_updates_done; // Number of updates done - btScalar m_updates_ratio; // m_updates_done/m_updates_call - int m_pid; // Parse id - int m_cid; // Cleanup index - int m_gid; // Gen id - bool m_releasepaircache; // Release pair cache on delete - bool m_deferedcollide; // Defere dynamic/static collision to collide call - bool m_needcleanup; // Need to run cleanup? -#if DBVT_BP_PROFILE - btClock m_clock; - struct { - unsigned long m_total; - unsigned long m_ddcollide; - unsigned long m_fdcollide; - unsigned long m_cleanup; - unsigned long m_jobcount; - } m_profiling; -#endif - /* Methods */ - btDbvtBroadphase(btOverlappingPairCache* paircache=0); - ~btDbvtBroadphase(); - void collide(btDispatcher* dispatcher); - void optimize(); - - /* btBroadphaseInterface Implementation */ - btBroadphaseProxy* createProxy(const btVector3& aabbMin,const btVector3& aabbMax,int shapeType,void* userPtr,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy); - virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher); - virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher); - virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0)); - virtual void aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback); - - virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const; - virtual void calculateOverlappingPairs(btDispatcher* dispatcher); - virtual btOverlappingPairCache* getOverlappingPairCache(); - virtual const btOverlappingPairCache* getOverlappingPairCache() const; - virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const; - virtual void printStats(); - - - ///reset broadphase internal structures, to ensure determinism/reproducability - virtual void resetPool(btDispatcher* dispatcher); - - void performDeferredRemoval(btDispatcher* dispatcher); - - void setVelocityPrediction(btScalar prediction) - { - m_prediction = prediction; - } - btScalar getVelocityPrediction() const - { - return m_prediction; - } - - ///this setAabbForceUpdate is similar to setAabb but always forces the aabb update. - ///it is not part of the btBroadphaseInterface but specific to btDbvtBroadphase. - ///it bypasses certain optimizations that prevent aabb updates (when the aabb shrinks), see - ///http://code.google.com/p/bullet/issues/detail?id=223 - void setAabbForceUpdate( btBroadphaseProxy* absproxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* /*dispatcher*/); - - static void benchmark(btBroadphaseInterface*); - - -}; - -#endif diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btDispatcher.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btDispatcher.cpp deleted file mode 100755 index 2076822..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btDispatcher.cpp +++ /dev/null @@ -1,22 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btDispatcher.h" - -btDispatcher::~btDispatcher() -{ - -} - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btDispatcher.h b/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btDispatcher.h deleted file mode 100755 index 89c307d..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btDispatcher.h +++ /dev/null @@ -1,107 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_DISPATCHER_H -#define BT_DISPATCHER_H -#include "LinearMath/btScalar.h" - -class btCollisionAlgorithm; -struct btBroadphaseProxy; -class btRigidBody; -class btCollisionObject; -class btOverlappingPairCache; -struct btCollisionObjectWrapper; - -class btPersistentManifold; -class btPoolAllocator; - -struct btDispatcherInfo -{ - enum DispatchFunc - { - DISPATCH_DISCRETE = 1, - DISPATCH_CONTINUOUS - }; - btDispatcherInfo() - :m_timeStep(btScalar(0.)), - m_stepCount(0), - m_dispatchFunc(DISPATCH_DISCRETE), - m_timeOfImpact(btScalar(1.)), - m_useContinuous(true), - m_debugDraw(0), - m_enableSatConvex(false), - m_enableSPU(true), - m_useEpa(true), - m_allowedCcdPenetration(btScalar(0.04)), - m_useConvexConservativeDistanceUtil(false), - m_convexConservativeDistanceThreshold(0.0f) - { - - } - btScalar m_timeStep; - int m_stepCount; - int m_dispatchFunc; - mutable btScalar m_timeOfImpact; - bool m_useContinuous; - class btIDebugDraw* m_debugDraw; - bool m_enableSatConvex; - bool m_enableSPU; - bool m_useEpa; - btScalar m_allowedCcdPenetration; - bool m_useConvexConservativeDistanceUtil; - btScalar m_convexConservativeDistanceThreshold; -}; - -///The btDispatcher interface class can be used in combination with broadphase to dispatch calculations for overlapping pairs. -///For example for pairwise collision detection, calculating contact points stored in btPersistentManifold or user callbacks (game logic). -class btDispatcher -{ - - -public: - virtual ~btDispatcher() ; - - virtual btCollisionAlgorithm* findAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btPersistentManifold* sharedManifold=0) = 0; - - virtual btPersistentManifold* getNewManifold(const btCollisionObject* b0,const btCollisionObject* b1)=0; - - virtual void releaseManifold(btPersistentManifold* manifold)=0; - - virtual void clearManifold(btPersistentManifold* manifold)=0; - - virtual bool needsCollision(const btCollisionObject* body0,const btCollisionObject* body1) = 0; - - virtual bool needsResponse(const btCollisionObject* body0,const btCollisionObject* body1)=0; - - virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) =0; - - virtual int getNumManifolds() const = 0; - - virtual btPersistentManifold* getManifoldByIndexInternal(int index) = 0; - - virtual btPersistentManifold** getInternalManifoldPointer() = 0; - - virtual btPoolAllocator* getInternalManifoldPool() = 0; - - virtual const btPoolAllocator* getInternalManifoldPool() const = 0; - - virtual void* allocateCollisionAlgorithm(int size) = 0; - - virtual void freeCollisionAlgorithm(void* ptr) = 0; - -}; - - -#endif //BT_DISPATCHER_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp deleted file mode 100755 index 81369fe..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp +++ /dev/null @@ -1,489 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btMultiSapBroadphase.h" - -#include "btSimpleBroadphase.h" -#include "LinearMath/btAabbUtil2.h" -#include "btQuantizedBvh.h" - -/// btSapBroadphaseArray m_sapBroadphases; - -/// btOverlappingPairCache* m_overlappingPairs; -extern int gOverlappingPairs; - -/* -class btMultiSapSortedOverlappingPairCache : public btSortedOverlappingPairCache -{ -public: - - virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) - { - return btSortedOverlappingPairCache::addOverlappingPair((btBroadphaseProxy*)proxy0->m_multiSapParentProxy,(btBroadphaseProxy*)proxy1->m_multiSapParentProxy); - } -}; - -*/ - -btMultiSapBroadphase::btMultiSapBroadphase(int /*maxProxies*/,btOverlappingPairCache* pairCache) -:m_overlappingPairs(pairCache), -m_optimizedAabbTree(0), -m_ownsPairCache(false), -m_invalidPair(0) -{ - if (!m_overlappingPairs) - { - m_ownsPairCache = true; - void* mem = btAlignedAlloc(sizeof(btSortedOverlappingPairCache),16); - m_overlappingPairs = new (mem)btSortedOverlappingPairCache(); - } - - struct btMultiSapOverlapFilterCallback : public btOverlapFilterCallback - { - virtual ~btMultiSapOverlapFilterCallback() - {} - // return true when pairs need collision - virtual bool needBroadphaseCollision(btBroadphaseProxy* childProxy0,btBroadphaseProxy* childProxy1) const - { - btBroadphaseProxy* multiProxy0 = (btBroadphaseProxy*)childProxy0->m_multiSapParentProxy; - btBroadphaseProxy* multiProxy1 = (btBroadphaseProxy*)childProxy1->m_multiSapParentProxy; - - bool collides = (multiProxy0->m_collisionFilterGroup & multiProxy1->m_collisionFilterMask) != 0; - collides = collides && (multiProxy1->m_collisionFilterGroup & multiProxy0->m_collisionFilterMask); - - return collides; - } - }; - - void* mem = btAlignedAlloc(sizeof(btMultiSapOverlapFilterCallback),16); - m_filterCallback = new (mem)btMultiSapOverlapFilterCallback(); - - m_overlappingPairs->setOverlapFilterCallback(m_filterCallback); -// mem = btAlignedAlloc(sizeof(btSimpleBroadphase),16); -// m_simpleBroadphase = new (mem) btSimpleBroadphase(maxProxies,m_overlappingPairs); -} - -btMultiSapBroadphase::~btMultiSapBroadphase() -{ - if (m_ownsPairCache) - { - m_overlappingPairs->~btOverlappingPairCache(); - btAlignedFree(m_overlappingPairs); - } -} - - -void btMultiSapBroadphase::buildTree(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax) -{ - m_optimizedAabbTree = new btQuantizedBvh(); - m_optimizedAabbTree->setQuantizationValues(bvhAabbMin,bvhAabbMax); - QuantizedNodeArray& nodes = m_optimizedAabbTree->getLeafNodeArray(); - for (int i=0;igetBroadphaseAabb(aabbMin,aabbMax); - m_optimizedAabbTree->quantize(&node.m_quantizedAabbMin[0],aabbMin,0); - m_optimizedAabbTree->quantize(&node.m_quantizedAabbMax[0],aabbMax,1); - int partId = 0; - node.m_escapeIndexOrTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | i; - nodes.push_back(node); - } - m_optimizedAabbTree->buildInternal(); -} - -btBroadphaseProxy* btMultiSapBroadphase::createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr, short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* dispatcher,void* /*ignoreMe*/) -{ - //void* ignoreMe -> we could think of recursive multi-sap, if someone is interested - - void* mem = btAlignedAlloc(sizeof(btMultiSapProxy),16); - btMultiSapProxy* proxy = new (mem)btMultiSapProxy(aabbMin, aabbMax,shapeType,userPtr, collisionFilterGroup,collisionFilterMask); - m_multiSapProxies.push_back(proxy); - - ///this should deal with inserting/removal into child broadphases - setAabb(proxy,aabbMin,aabbMax,dispatcher); - return proxy; -} - -void btMultiSapBroadphase::destroyProxy(btBroadphaseProxy* /*proxy*/,btDispatcher* /*dispatcher*/) -{ - ///not yet - btAssert(0); - -} - - -void btMultiSapBroadphase::addToChildBroadphase(btMultiSapProxy* parentMultiSapProxy, btBroadphaseProxy* childProxy, btBroadphaseInterface* childBroadphase) -{ - void* mem = btAlignedAlloc(sizeof(btBridgeProxy),16); - btBridgeProxy* bridgeProxyRef = new(mem) btBridgeProxy; - bridgeProxyRef->m_childProxy = childProxy; - bridgeProxyRef->m_childBroadphase = childBroadphase; - parentMultiSapProxy->m_bridgeProxies.push_back(bridgeProxyRef); -} - - -bool boxIsContainedWithinBox(const btVector3& amin,const btVector3& amax,const btVector3& bmin,const btVector3& bmax); -bool boxIsContainedWithinBox(const btVector3& amin,const btVector3& amax,const btVector3& bmin,const btVector3& bmax) -{ -return -amin.getX() >= bmin.getX() && amax.getX() <= bmax.getX() && -amin.getY() >= bmin.getY() && amax.getY() <= bmax.getY() && -amin.getZ() >= bmin.getZ() && amax.getZ() <= bmax.getZ(); -} - - - - - - -void btMultiSapBroadphase::getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const -{ - btMultiSapProxy* multiProxy = static_cast(proxy); - aabbMin = multiProxy->m_aabbMin; - aabbMax = multiProxy->m_aabbMax; -} - -void btMultiSapBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin,const btVector3& aabbMax) -{ - for (int i=0;i - -void btMultiSapBroadphase::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher) -{ - btMultiSapProxy* multiProxy = static_cast(proxy); - multiProxy->m_aabbMin = aabbMin; - multiProxy->m_aabbMax = aabbMax; - - -// bool fullyContained = false; -// bool alreadyInSimple = false; - - - - - struct MyNodeOverlapCallback : public btNodeOverlapCallback - { - btMultiSapBroadphase* m_multiSap; - btMultiSapProxy* m_multiProxy; - btDispatcher* m_dispatcher; - - MyNodeOverlapCallback(btMultiSapBroadphase* multiSap,btMultiSapProxy* multiProxy,btDispatcher* dispatcher) - :m_multiSap(multiSap), - m_multiProxy(multiProxy), - m_dispatcher(dispatcher) - { - - } - - virtual void processNode(int /*nodeSubPart*/, int broadphaseIndex) - { - btBroadphaseInterface* childBroadphase = m_multiSap->getBroadphaseArray()[broadphaseIndex]; - - int containingBroadphaseIndex = -1; - //already found? - for (int i=0;im_bridgeProxies.size();i++) - { - - if (m_multiProxy->m_bridgeProxies[i]->m_childBroadphase == childBroadphase) - { - containingBroadphaseIndex = i; - break; - } - } - if (containingBroadphaseIndex<0) - { - //add it - btBroadphaseProxy* childProxy = childBroadphase->createProxy(m_multiProxy->m_aabbMin,m_multiProxy->m_aabbMax,m_multiProxy->m_shapeType,m_multiProxy->m_clientObject,m_multiProxy->m_collisionFilterGroup,m_multiProxy->m_collisionFilterMask, m_dispatcher,m_multiProxy); - m_multiSap->addToChildBroadphase(m_multiProxy,childProxy,childBroadphase); - - } - } - }; - - MyNodeOverlapCallback myNodeCallback(this,multiProxy,dispatcher); - - - - - if (m_optimizedAabbTree) - m_optimizedAabbTree->reportAabbOverlappingNodex(&myNodeCallback,aabbMin,aabbMax); - - int i; - - for ( i=0;im_bridgeProxies.size();i++) - { - btVector3 worldAabbMin,worldAabbMax; - multiProxy->m_bridgeProxies[i]->m_childBroadphase->getBroadphaseAabb(worldAabbMin,worldAabbMax); - bool overlapsBroadphase = TestAabbAgainstAabb2(worldAabbMin,worldAabbMax,multiProxy->m_aabbMin,multiProxy->m_aabbMax); - if (!overlapsBroadphase) - { - //remove it now - btBridgeProxy* bridgeProxy = multiProxy->m_bridgeProxies[i]; - - btBroadphaseProxy* childProxy = bridgeProxy->m_childProxy; - bridgeProxy->m_childBroadphase->destroyProxy(childProxy,dispatcher); - - multiProxy->m_bridgeProxies.swap( i,multiProxy->m_bridgeProxies.size()-1); - multiProxy->m_bridgeProxies.pop_back(); - - } - } - - - /* - - if (1) - { - - //find broadphase that contain this multiProxy - int numChildBroadphases = getBroadphaseArray().size(); - for (int i=0;igetBroadphaseAabb(worldAabbMin,worldAabbMax); - bool overlapsBroadphase = TestAabbAgainstAabb2(worldAabbMin,worldAabbMax,multiProxy->m_aabbMin,multiProxy->m_aabbMax); - - // fullyContained = fullyContained || boxIsContainedWithinBox(worldAabbMin,worldAabbMax,multiProxy->m_aabbMin,multiProxy->m_aabbMax); - int containingBroadphaseIndex = -1; - - //if already contains this - - for (int i=0;im_bridgeProxies.size();i++) - { - if (multiProxy->m_bridgeProxies[i]->m_childBroadphase == childBroadphase) - { - containingBroadphaseIndex = i; - } - alreadyInSimple = alreadyInSimple || (multiProxy->m_bridgeProxies[i]->m_childBroadphase == m_simpleBroadphase); - } - - if (overlapsBroadphase) - { - if (containingBroadphaseIndex<0) - { - btBroadphaseProxy* childProxy = childBroadphase->createProxy(aabbMin,aabbMax,multiProxy->m_shapeType,multiProxy->m_clientObject,multiProxy->m_collisionFilterGroup,multiProxy->m_collisionFilterMask, dispatcher); - childProxy->m_multiSapParentProxy = multiProxy; - addToChildBroadphase(multiProxy,childProxy,childBroadphase); - } - } else - { - if (containingBroadphaseIndex>=0) - { - //remove - btBridgeProxy* bridgeProxy = multiProxy->m_bridgeProxies[containingBroadphaseIndex]; - - btBroadphaseProxy* childProxy = bridgeProxy->m_childProxy; - bridgeProxy->m_childBroadphase->destroyProxy(childProxy,dispatcher); - - multiProxy->m_bridgeProxies.swap( containingBroadphaseIndex,multiProxy->m_bridgeProxies.size()-1); - multiProxy->m_bridgeProxies.pop_back(); - } - } - } - - - ///If we are in no other child broadphase, stick the proxy in the global 'simple' broadphase (brute force) - ///hopefully we don't end up with many entries here (can assert/provide feedback on stats) - if (0)//!multiProxy->m_bridgeProxies.size()) - { - ///we don't pass the userPtr but our multisap proxy. We need to patch this, before processing an actual collision - ///this is needed to be able to calculate the aabb overlap - btBroadphaseProxy* childProxy = m_simpleBroadphase->createProxy(aabbMin,aabbMax,multiProxy->m_shapeType,multiProxy->m_clientObject,multiProxy->m_collisionFilterGroup,multiProxy->m_collisionFilterMask, dispatcher); - childProxy->m_multiSapParentProxy = multiProxy; - addToChildBroadphase(multiProxy,childProxy,m_simpleBroadphase); - } - } - - if (!multiProxy->m_bridgeProxies.size()) - { - ///we don't pass the userPtr but our multisap proxy. We need to patch this, before processing an actual collision - ///this is needed to be able to calculate the aabb overlap - btBroadphaseProxy* childProxy = m_simpleBroadphase->createProxy(aabbMin,aabbMax,multiProxy->m_shapeType,multiProxy->m_clientObject,multiProxy->m_collisionFilterGroup,multiProxy->m_collisionFilterMask, dispatcher); - childProxy->m_multiSapParentProxy = multiProxy; - addToChildBroadphase(multiProxy,childProxy,m_simpleBroadphase); - } -*/ - - - //update - for ( i=0;im_bridgeProxies.size();i++) - { - btBridgeProxy* bridgeProxyRef = multiProxy->m_bridgeProxies[i]; - bridgeProxyRef->m_childBroadphase->setAabb(bridgeProxyRef->m_childProxy,aabbMin,aabbMax,dispatcher); - } - -} -bool stopUpdating=false; - - - -class btMultiSapBroadphasePairSortPredicate -{ - public: - - bool operator() ( const btBroadphasePair& a1, const btBroadphasePair& b1 ) const - { - btMultiSapBroadphase::btMultiSapProxy* aProxy0 = a1.m_pProxy0 ? (btMultiSapBroadphase::btMultiSapProxy*)a1.m_pProxy0->m_multiSapParentProxy : 0; - btMultiSapBroadphase::btMultiSapProxy* aProxy1 = a1.m_pProxy1 ? (btMultiSapBroadphase::btMultiSapProxy*)a1.m_pProxy1->m_multiSapParentProxy : 0; - btMultiSapBroadphase::btMultiSapProxy* bProxy0 = b1.m_pProxy0 ? (btMultiSapBroadphase::btMultiSapProxy*)b1.m_pProxy0->m_multiSapParentProxy : 0; - btMultiSapBroadphase::btMultiSapProxy* bProxy1 = b1.m_pProxy1 ? (btMultiSapBroadphase::btMultiSapProxy*)b1.m_pProxy1->m_multiSapParentProxy : 0; - - return aProxy0 > bProxy0 || - (aProxy0 == bProxy0 && aProxy1 > bProxy1) || - (aProxy0 == bProxy0 && aProxy1 == bProxy1 && a1.m_algorithm > b1.m_algorithm); - } -}; - - - ///calculateOverlappingPairs is optional: incremental algorithms (sweep and prune) might do it during the set aabb -void btMultiSapBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher) -{ - -// m_simpleBroadphase->calculateOverlappingPairs(dispatcher); - - if (!stopUpdating && getOverlappingPairCache()->hasDeferredRemoval()) - { - - btBroadphasePairArray& overlappingPairArray = getOverlappingPairCache()->getOverlappingPairArray(); - - // quicksort(overlappingPairArray,0,overlappingPairArray.size()); - - overlappingPairArray.quickSort(btMultiSapBroadphasePairSortPredicate()); - - //perform a sort, to find duplicates and to sort 'invalid' pairs to the end - // overlappingPairArray.heapSort(btMultiSapBroadphasePairSortPredicate()); - - overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair); - m_invalidPair = 0; - - - int i; - - btBroadphasePair previousPair; - previousPair.m_pProxy0 = 0; - previousPair.m_pProxy1 = 0; - previousPair.m_algorithm = 0; - - - for (i=0;im_multiSapParentProxy : 0; - btMultiSapProxy* aProxy1 = pair.m_pProxy1 ? (btMultiSapProxy*)pair.m_pProxy1->m_multiSapParentProxy : 0; - btMultiSapProxy* bProxy0 = previousPair.m_pProxy0 ? (btMultiSapProxy*)previousPair.m_pProxy0->m_multiSapParentProxy : 0; - btMultiSapProxy* bProxy1 = previousPair.m_pProxy1 ? (btMultiSapProxy*)previousPair.m_pProxy1->m_multiSapParentProxy : 0; - - bool isDuplicate = (aProxy0 == bProxy0) && (aProxy1 == bProxy1); - - previousPair = pair; - - bool needsRemoval = false; - - if (!isDuplicate) - { - bool hasOverlap = testAabbOverlap(pair.m_pProxy0,pair.m_pProxy1); - - if (hasOverlap) - { - needsRemoval = false;//callback->processOverlap(pair); - } else - { - needsRemoval = true; - } - } else - { - //remove duplicate - needsRemoval = true; - //should have no algorithm - btAssert(!pair.m_algorithm); - } - - if (needsRemoval) - { - getOverlappingPairCache()->cleanOverlappingPair(pair,dispatcher); - - // m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1); - // m_overlappingPairArray.pop_back(); - pair.m_pProxy0 = 0; - pair.m_pProxy1 = 0; - m_invalidPair++; - gOverlappingPairs--; - } - - } - - ///if you don't like to skip the invalid pairs in the array, execute following code: - #define CLEAN_INVALID_PAIRS 1 - #ifdef CLEAN_INVALID_PAIRS - - //perform a sort, to sort 'invalid' pairs to the end - //overlappingPairArray.heapSort(btMultiSapBroadphasePairSortPredicate()); - overlappingPairArray.quickSort(btMultiSapBroadphasePairSortPredicate()); - - overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair); - m_invalidPair = 0; - #endif//CLEAN_INVALID_PAIRS - - //printf("overlappingPairArray.size()=%d\n",overlappingPairArray.size()); - } - - -} - - -bool btMultiSapBroadphase::testAabbOverlap(btBroadphaseProxy* childProxy0,btBroadphaseProxy* childProxy1) -{ - btMultiSapProxy* multiSapProxy0 = (btMultiSapProxy*)childProxy0->m_multiSapParentProxy; - btMultiSapProxy* multiSapProxy1 = (btMultiSapProxy*)childProxy1->m_multiSapParentProxy; - - return TestAabbAgainstAabb2(multiSapProxy0->m_aabbMin,multiSapProxy0->m_aabbMax, - multiSapProxy1->m_aabbMin,multiSapProxy1->m_aabbMax); - -} - - -void btMultiSapBroadphase::printStats() -{ -/* printf("---------------------------------\n"); - - printf("btMultiSapBroadphase.h\n"); - printf("numHandles = %d\n",m_multiSapProxies.size()); - //find broadphase that contain this multiProxy - int numChildBroadphases = getBroadphaseArray().size(); - for (int i=0;iprintStats(); - - } - */ - -} - -void btMultiSapBroadphase::resetPool(btDispatcher* dispatcher) -{ - // not yet -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h b/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h deleted file mode 100755 index 7bcfe6b..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +++ /dev/null @@ -1,151 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ -#ifndef BT_MULTI_SAP_BROADPHASE -#define BT_MULTI_SAP_BROADPHASE - -#include "btBroadphaseInterface.h" -#include "LinearMath/btAlignedObjectArray.h" -#include "btOverlappingPairCache.h" - - -class btBroadphaseInterface; -class btSimpleBroadphase; - - -typedef btAlignedObjectArray btSapBroadphaseArray; - -///The btMultiSapBroadphase is a research project, not recommended to use in production. Use btAxisSweep3 or btDbvtBroadphase instead. -///The btMultiSapBroadphase is a broadphase that contains multiple SAP broadphases. -///The user can add SAP broadphases that cover the world. A btBroadphaseProxy can be in multiple child broadphases at the same time. -///A btQuantizedBvh acceleration structures finds overlapping SAPs for each btBroadphaseProxy. -///See http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=328 -///and http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1329 -class btMultiSapBroadphase :public btBroadphaseInterface -{ - btSapBroadphaseArray m_sapBroadphases; - - btSimpleBroadphase* m_simpleBroadphase; - - btOverlappingPairCache* m_overlappingPairs; - - class btQuantizedBvh* m_optimizedAabbTree; - - - bool m_ownsPairCache; - - btOverlapFilterCallback* m_filterCallback; - - int m_invalidPair; - - struct btBridgeProxy - { - btBroadphaseProxy* m_childProxy; - btBroadphaseInterface* m_childBroadphase; - }; - - -public: - - struct btMultiSapProxy : public btBroadphaseProxy - { - - ///array with all the entries that this proxy belongs to - btAlignedObjectArray m_bridgeProxies; - btVector3 m_aabbMin; - btVector3 m_aabbMax; - - int m_shapeType; - -/* void* m_userPtr; - short int m_collisionFilterGroup; - short int m_collisionFilterMask; -*/ - btMultiSapProxy(const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr, short int collisionFilterGroup,short int collisionFilterMask) - :btBroadphaseProxy(aabbMin,aabbMax,userPtr,collisionFilterGroup,collisionFilterMask), - m_aabbMin(aabbMin), - m_aabbMax(aabbMax), - m_shapeType(shapeType) - { - m_multiSapParentProxy =this; - } - - - }; - -protected: - - - btAlignedObjectArray m_multiSapProxies; - -public: - - btMultiSapBroadphase(int maxProxies = 16384,btOverlappingPairCache* pairCache=0); - - - btSapBroadphaseArray& getBroadphaseArray() - { - return m_sapBroadphases; - } - - const btSapBroadphaseArray& getBroadphaseArray() const - { - return m_sapBroadphases; - } - - virtual ~btMultiSapBroadphase(); - - virtual btBroadphaseProxy* createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr, short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* dispatcher,void* multiSapProxy); - virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher); - virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher); - virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const; - - virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback,const btVector3& aabbMin=btVector3(0,0,0),const btVector3& aabbMax=btVector3(0,0,0)); - - void addToChildBroadphase(btMultiSapProxy* parentMultiSapProxy, btBroadphaseProxy* childProxy, btBroadphaseInterface* childBroadphase); - - ///calculateOverlappingPairs is optional: incremental algorithms (sweep and prune) might do it during the set aabb - virtual void calculateOverlappingPairs(btDispatcher* dispatcher); - - bool testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1); - - virtual btOverlappingPairCache* getOverlappingPairCache() - { - return m_overlappingPairs; - } - virtual const btOverlappingPairCache* getOverlappingPairCache() const - { - return m_overlappingPairs; - } - - ///getAabb returns the axis aligned bounding box in the 'global' coordinate frame - ///will add some transform later - virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const - { - aabbMin.setValue(-BT_LARGE_FLOAT,-BT_LARGE_FLOAT,-BT_LARGE_FLOAT); - aabbMax.setValue(BT_LARGE_FLOAT,BT_LARGE_FLOAT,BT_LARGE_FLOAT); - } - - void buildTree(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax); - - virtual void printStats(); - - void quicksort (btBroadphasePairArray& a, int lo, int hi); - - ///reset broadphase internal structures, to ensure determinism/reproducability - virtual void resetPool(btDispatcher* dispatcher); - -}; - -#endif //BT_MULTI_SAP_BROADPHASE diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp deleted file mode 100755 index ae22dad..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp +++ /dev/null @@ -1,633 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - - -#include "btOverlappingPairCache.h" - -#include "btDispatcher.h" -#include "btCollisionAlgorithm.h" -#include "LinearMath/btAabbUtil2.h" - -#include - -int gOverlappingPairs = 0; - -int gRemovePairs =0; -int gAddedPairs =0; -int gFindPairs =0; - - - - -btHashedOverlappingPairCache::btHashedOverlappingPairCache(): - m_overlapFilterCallback(0), - m_blockedForChanges(false), - m_ghostPairCallback(0) -{ - int initialAllocatedSize= 2; - m_overlappingPairArray.reserve(initialAllocatedSize); - growTables(); -} - - - - -btHashedOverlappingPairCache::~btHashedOverlappingPairCache() -{ -} - - - -void btHashedOverlappingPairCache::cleanOverlappingPair(btBroadphasePair& pair,btDispatcher* dispatcher) -{ - if (pair.m_algorithm && dispatcher) - { - { - pair.m_algorithm->~btCollisionAlgorithm(); - dispatcher->freeCollisionAlgorithm(pair.m_algorithm); - pair.m_algorithm=0; - } - } -} - - - - -void btHashedOverlappingPairCache::cleanProxyFromPairs(btBroadphaseProxy* proxy,btDispatcher* dispatcher) -{ - - class CleanPairCallback : public btOverlapCallback - { - btBroadphaseProxy* m_cleanProxy; - btOverlappingPairCache* m_pairCache; - btDispatcher* m_dispatcher; - - public: - CleanPairCallback(btBroadphaseProxy* cleanProxy,btOverlappingPairCache* pairCache,btDispatcher* dispatcher) - :m_cleanProxy(cleanProxy), - m_pairCache(pairCache), - m_dispatcher(dispatcher) - { - } - virtual bool processOverlap(btBroadphasePair& pair) - { - if ((pair.m_pProxy0 == m_cleanProxy) || - (pair.m_pProxy1 == m_cleanProxy)) - { - m_pairCache->cleanOverlappingPair(pair,m_dispatcher); - } - return false; - } - - }; - - CleanPairCallback cleanPairs(proxy,this,dispatcher); - - processAllOverlappingPairs(&cleanPairs,dispatcher); - -} - - - - -void btHashedOverlappingPairCache::removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher) -{ - - class RemovePairCallback : public btOverlapCallback - { - btBroadphaseProxy* m_obsoleteProxy; - - public: - RemovePairCallback(btBroadphaseProxy* obsoleteProxy) - :m_obsoleteProxy(obsoleteProxy) - { - } - virtual bool processOverlap(btBroadphasePair& pair) - { - return ((pair.m_pProxy0 == m_obsoleteProxy) || - (pair.m_pProxy1 == m_obsoleteProxy)); - } - - }; - - - RemovePairCallback removeCallback(proxy); - - processAllOverlappingPairs(&removeCallback,dispatcher); -} - - - - - -btBroadphasePair* btHashedOverlappingPairCache::findPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1) -{ - gFindPairs++; - if(proxy0->m_uniqueId>proxy1->m_uniqueId) - btSwap(proxy0,proxy1); - int proxyId1 = proxy0->getUid(); - int proxyId2 = proxy1->getUid(); - - /*if (proxyId1 > proxyId2) - btSwap(proxyId1, proxyId2);*/ - - int hash = static_cast(getHash(static_cast(proxyId1), static_cast(proxyId2)) & (m_overlappingPairArray.capacity()-1)); - - if (hash >= m_hashTable.size()) - { - return NULL; - } - - int index = m_hashTable[hash]; - while (index != BT_NULL_PAIR && equalsPair(m_overlappingPairArray[index], proxyId1, proxyId2) == false) - { - index = m_next[index]; - } - - if (index == BT_NULL_PAIR) - { - return NULL; - } - - btAssert(index < m_overlappingPairArray.size()); - - return &m_overlappingPairArray[index]; -} - -//#include - -void btHashedOverlappingPairCache::growTables() -{ - - int newCapacity = m_overlappingPairArray.capacity(); - - if (m_hashTable.size() < newCapacity) - { - //grow hashtable and next table - int curHashtableSize = m_hashTable.size(); - - m_hashTable.resize(newCapacity); - m_next.resize(newCapacity); - - - int i; - - for (i= 0; i < newCapacity; ++i) - { - m_hashTable[i] = BT_NULL_PAIR; - } - for (i = 0; i < newCapacity; ++i) - { - m_next[i] = BT_NULL_PAIR; - } - - for(i=0;igetUid(); - int proxyId2 = pair.m_pProxy1->getUid(); - /*if (proxyId1 > proxyId2) - btSwap(proxyId1, proxyId2);*/ - int hashValue = static_cast(getHash(static_cast(proxyId1),static_cast(proxyId2)) & (m_overlappingPairArray.capacity()-1)); // New hash value with new mask - m_next[i] = m_hashTable[hashValue]; - m_hashTable[hashValue] = i; - } - - - } -} - -btBroadphasePair* btHashedOverlappingPairCache::internalAddPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1) -{ - if(proxy0->m_uniqueId>proxy1->m_uniqueId) - btSwap(proxy0,proxy1); - int proxyId1 = proxy0->getUid(); - int proxyId2 = proxy1->getUid(); - - /*if (proxyId1 > proxyId2) - btSwap(proxyId1, proxyId2);*/ - - int hash = static_cast(getHash(static_cast(proxyId1),static_cast(proxyId2)) & (m_overlappingPairArray.capacity()-1)); // New hash value with new mask - - - btBroadphasePair* pair = internalFindPair(proxy0, proxy1, hash); - if (pair != NULL) - { - return pair; - } - /*for(int i=0;i%u\r\n",proxyId1,proxyId2); - internalFindPair(proxy0, proxy1, hash); - } - }*/ - int count = m_overlappingPairArray.size(); - int oldCapacity = m_overlappingPairArray.capacity(); - void* mem = &m_overlappingPairArray.expandNonInitializing(); - - //this is where we add an actual pair, so also call the 'ghost' - if (m_ghostPairCallback) - m_ghostPairCallback->addOverlappingPair(proxy0,proxy1); - - int newCapacity = m_overlappingPairArray.capacity(); - - if (oldCapacity < newCapacity) - { - growTables(); - //hash with new capacity - hash = static_cast(getHash(static_cast(proxyId1),static_cast(proxyId2)) & (m_overlappingPairArray.capacity()-1)); - } - - pair = new (mem) btBroadphasePair(*proxy0,*proxy1); -// pair->m_pProxy0 = proxy0; -// pair->m_pProxy1 = proxy1; - pair->m_algorithm = 0; - pair->m_internalTmpValue = 0; - - - m_next[count] = m_hashTable[hash]; - m_hashTable[hash] = count; - - return pair; -} - - - -void* btHashedOverlappingPairCache::removeOverlappingPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1,btDispatcher* dispatcher) -{ - gRemovePairs++; - if(proxy0->m_uniqueId>proxy1->m_uniqueId) - btSwap(proxy0,proxy1); - int proxyId1 = proxy0->getUid(); - int proxyId2 = proxy1->getUid(); - - /*if (proxyId1 > proxyId2) - btSwap(proxyId1, proxyId2);*/ - - int hash = static_cast(getHash(static_cast(proxyId1),static_cast(proxyId2)) & (m_overlappingPairArray.capacity()-1)); - - btBroadphasePair* pair = internalFindPair(proxy0, proxy1, hash); - if (pair == NULL) - { - return 0; - } - - cleanOverlappingPair(*pair,dispatcher); - - void* userData = pair->m_internalInfo1; - - btAssert(pair->m_pProxy0->getUid() == proxyId1); - btAssert(pair->m_pProxy1->getUid() == proxyId2); - - int pairIndex = int(pair - &m_overlappingPairArray[0]); - btAssert(pairIndex < m_overlappingPairArray.size()); - - // Remove the pair from the hash table. - int index = m_hashTable[hash]; - btAssert(index != BT_NULL_PAIR); - - int previous = BT_NULL_PAIR; - while (index != pairIndex) - { - previous = index; - index = m_next[index]; - } - - if (previous != BT_NULL_PAIR) - { - btAssert(m_next[previous] == pairIndex); - m_next[previous] = m_next[pairIndex]; - } - else - { - m_hashTable[hash] = m_next[pairIndex]; - } - - // We now move the last pair into spot of the - // pair being removed. We need to fix the hash - // table indices to support the move. - - int lastPairIndex = m_overlappingPairArray.size() - 1; - - if (m_ghostPairCallback) - m_ghostPairCallback->removeOverlappingPair(proxy0, proxy1,dispatcher); - - // If the removed pair is the last pair, we are done. - if (lastPairIndex == pairIndex) - { - m_overlappingPairArray.pop_back(); - return userData; - } - - // Remove the last pair from the hash table. - const btBroadphasePair* last = &m_overlappingPairArray[lastPairIndex]; - /* missing swap here too, Nat. */ - int lastHash = static_cast(getHash(static_cast(last->m_pProxy0->getUid()), static_cast(last->m_pProxy1->getUid())) & (m_overlappingPairArray.capacity()-1)); - - index = m_hashTable[lastHash]; - btAssert(index != BT_NULL_PAIR); - - previous = BT_NULL_PAIR; - while (index != lastPairIndex) - { - previous = index; - index = m_next[index]; - } - - if (previous != BT_NULL_PAIR) - { - btAssert(m_next[previous] == lastPairIndex); - m_next[previous] = m_next[lastPairIndex]; - } - else - { - m_hashTable[lastHash] = m_next[lastPairIndex]; - } - - // Copy the last pair into the remove pair's spot. - m_overlappingPairArray[pairIndex] = m_overlappingPairArray[lastPairIndex]; - - // Insert the last pair into the hash table - m_next[pairIndex] = m_hashTable[lastHash]; - m_hashTable[lastHash] = pairIndex; - - m_overlappingPairArray.pop_back(); - - return userData; -} -//#include - -void btHashedOverlappingPairCache::processAllOverlappingPairs(btOverlapCallback* callback,btDispatcher* dispatcher) -{ - - int i; - -// printf("m_overlappingPairArray.size()=%d\n",m_overlappingPairArray.size()); - for (i=0;iprocessOverlap(*pair)) - { - removeOverlappingPair(pair->m_pProxy0,pair->m_pProxy1,dispatcher); - - gOverlappingPairs--; - } else - { - i++; - } - } -} - -void btHashedOverlappingPairCache::sortOverlappingPairs(btDispatcher* dispatcher) -{ - ///need to keep hashmap in sync with pair address, so rebuild all - btBroadphasePairArray tmpPairs; - int i; - for (i=0;iremoveOverlappingPair(proxy0, proxy1,dispatcher); - - m_overlappingPairArray.swap(findIndex,m_overlappingPairArray.capacity()-1); - m_overlappingPairArray.pop_back(); - return userData; - } - } - - return 0; -} - - - - - - - - -btBroadphasePair* btSortedOverlappingPairCache::addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) -{ - //don't add overlap with own - btAssert(proxy0 != proxy1); - - if (!needsBroadphaseCollision(proxy0,proxy1)) - return 0; - - void* mem = &m_overlappingPairArray.expandNonInitializing(); - btBroadphasePair* pair = new (mem) btBroadphasePair(*proxy0,*proxy1); - - gOverlappingPairs++; - gAddedPairs++; - - if (m_ghostPairCallback) - m_ghostPairCallback->addOverlappingPair(proxy0, proxy1); - return pair; - -} - -///this findPair becomes really slow. Either sort the list to speedup the query, or -///use a different solution. It is mainly used for Removing overlapping pairs. Removal could be delayed. -///we could keep a linked list in each proxy, and store pair in one of the proxies (with lowest memory address) -///Also we can use a 2D bitmap, which can be useful for a future GPU implementation - btBroadphasePair* btSortedOverlappingPairCache::findPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) -{ - if (!needsBroadphaseCollision(proxy0,proxy1)) - return 0; - - btBroadphasePair tmpPair(*proxy0,*proxy1); - int findIndex = m_overlappingPairArray.findLinearSearch(tmpPair); - - if (findIndex < m_overlappingPairArray.size()) - { - //btAssert(it != m_overlappingPairSet.end()); - btBroadphasePair* pair = &m_overlappingPairArray[findIndex]; - return pair; - } - return 0; -} - - - - - - - - - - -//#include - -void btSortedOverlappingPairCache::processAllOverlappingPairs(btOverlapCallback* callback,btDispatcher* dispatcher) -{ - - int i; - - for (i=0;iprocessOverlap(*pair)) - { - cleanOverlappingPair(*pair,dispatcher); - pair->m_pProxy0 = 0; - pair->m_pProxy1 = 0; - m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1); - m_overlappingPairArray.pop_back(); - gOverlappingPairs--; - } else - { - i++; - } - } -} - - - - -btSortedOverlappingPairCache::btSortedOverlappingPairCache(): - m_blockedForChanges(false), - m_hasDeferredRemoval(true), - m_overlapFilterCallback(0), - m_ghostPairCallback(0) -{ - int initialAllocatedSize= 2; - m_overlappingPairArray.reserve(initialAllocatedSize); -} - -btSortedOverlappingPairCache::~btSortedOverlappingPairCache() -{ -} - -void btSortedOverlappingPairCache::cleanOverlappingPair(btBroadphasePair& pair,btDispatcher* dispatcher) -{ - if (pair.m_algorithm) - { - { - pair.m_algorithm->~btCollisionAlgorithm(); - dispatcher->freeCollisionAlgorithm(pair.m_algorithm); - pair.m_algorithm=0; - gRemovePairs--; - } - } -} - - -void btSortedOverlappingPairCache::cleanProxyFromPairs(btBroadphaseProxy* proxy,btDispatcher* dispatcher) -{ - - class CleanPairCallback : public btOverlapCallback - { - btBroadphaseProxy* m_cleanProxy; - btOverlappingPairCache* m_pairCache; - btDispatcher* m_dispatcher; - - public: - CleanPairCallback(btBroadphaseProxy* cleanProxy,btOverlappingPairCache* pairCache,btDispatcher* dispatcher) - :m_cleanProxy(cleanProxy), - m_pairCache(pairCache), - m_dispatcher(dispatcher) - { - } - virtual bool processOverlap(btBroadphasePair& pair) - { - if ((pair.m_pProxy0 == m_cleanProxy) || - (pair.m_pProxy1 == m_cleanProxy)) - { - m_pairCache->cleanOverlappingPair(pair,m_dispatcher); - } - return false; - } - - }; - - CleanPairCallback cleanPairs(proxy,this,dispatcher); - - processAllOverlappingPairs(&cleanPairs,dispatcher); - -} - - -void btSortedOverlappingPairCache::removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher) -{ - - class RemovePairCallback : public btOverlapCallback - { - btBroadphaseProxy* m_obsoleteProxy; - - public: - RemovePairCallback(btBroadphaseProxy* obsoleteProxy) - :m_obsoleteProxy(obsoleteProxy) - { - } - virtual bool processOverlap(btBroadphasePair& pair) - { - return ((pair.m_pProxy0 == m_obsoleteProxy) || - (pair.m_pProxy1 == m_obsoleteProxy)); - } - - }; - - RemovePairCallback removeCallback(proxy); - - processAllOverlappingPairs(&removeCallback,dispatcher); -} - -void btSortedOverlappingPairCache::sortOverlappingPairs(btDispatcher* dispatcher) -{ - //should already be sorted -} - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h b/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h deleted file mode 100755 index eee90e4..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +++ /dev/null @@ -1,470 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_OVERLAPPING_PAIR_CACHE_H -#define BT_OVERLAPPING_PAIR_CACHE_H - - -#include "btBroadphaseInterface.h" -#include "btBroadphaseProxy.h" -#include "btOverlappingPairCallback.h" - -#include "LinearMath/btAlignedObjectArray.h" -class btDispatcher; - -typedef btAlignedObjectArray btBroadphasePairArray; - -struct btOverlapCallback -{ - virtual ~btOverlapCallback() - {} - //return true for deletion of the pair - virtual bool processOverlap(btBroadphasePair& pair) = 0; - -}; - -struct btOverlapFilterCallback -{ - virtual ~btOverlapFilterCallback() - {} - // return true when pairs need collision - virtual bool needBroadphaseCollision(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) const = 0; -}; - - - - - - - -extern int gRemovePairs; -extern int gAddedPairs; -extern int gFindPairs; - -const int BT_NULL_PAIR=0xffffffff; - -///The btOverlappingPairCache provides an interface for overlapping pair management (add, remove, storage), used by the btBroadphaseInterface broadphases. -///The btHashedOverlappingPairCache and btSortedOverlappingPairCache classes are two implementations. -class btOverlappingPairCache : public btOverlappingPairCallback -{ -public: - virtual ~btOverlappingPairCache() {} // this is needed so we can get to the derived class destructor - - virtual btBroadphasePair* getOverlappingPairArrayPtr() = 0; - - virtual const btBroadphasePair* getOverlappingPairArrayPtr() const = 0; - - virtual btBroadphasePairArray& getOverlappingPairArray() = 0; - - virtual void cleanOverlappingPair(btBroadphasePair& pair,btDispatcher* dispatcher) = 0; - - virtual int getNumOverlappingPairs() const = 0; - - virtual void cleanProxyFromPairs(btBroadphaseProxy* proxy,btDispatcher* dispatcher) = 0; - - virtual void setOverlapFilterCallback(btOverlapFilterCallback* callback) = 0; - - virtual void processAllOverlappingPairs(btOverlapCallback*,btDispatcher* dispatcher) = 0; - - virtual btBroadphasePair* findPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1) = 0; - - virtual bool hasDeferredRemoval() = 0; - - virtual void setInternalGhostPairCallback(btOverlappingPairCallback* ghostPairCallback)=0; - - virtual void sortOverlappingPairs(btDispatcher* dispatcher) = 0; - - -}; - -/// Hash-space based Pair Cache, thanks to Erin Catto, Box2D, http://www.box2d.org, and Pierre Terdiman, Codercorner, http://codercorner.com -class btHashedOverlappingPairCache : public btOverlappingPairCache -{ - btBroadphasePairArray m_overlappingPairArray; - btOverlapFilterCallback* m_overlapFilterCallback; - bool m_blockedForChanges; - -protected: - - btAlignedObjectArray m_hashTable; - btAlignedObjectArray m_next; - btOverlappingPairCallback* m_ghostPairCallback; - - -public: - btHashedOverlappingPairCache(); - virtual ~btHashedOverlappingPairCache(); - - - void removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher); - - virtual void* removeOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,btDispatcher* dispatcher); - - SIMD_FORCE_INLINE bool needsBroadphaseCollision(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) const - { - if (m_overlapFilterCallback) - return m_overlapFilterCallback->needBroadphaseCollision(proxy0,proxy1); - - bool collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0; - collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask); - - return collides; - } - - // Add a pair and return the new pair. If the pair already exists, - // no new pair is created and the old one is returned. - virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) - { - gAddedPairs++; - - if (!needsBroadphaseCollision(proxy0,proxy1)) - return 0; - - return internalAddPair(proxy0,proxy1); - } - - - - void cleanProxyFromPairs(btBroadphaseProxy* proxy,btDispatcher* dispatcher); - - - virtual void processAllOverlappingPairs(btOverlapCallback*,btDispatcher* dispatcher); - - virtual btBroadphasePair* getOverlappingPairArrayPtr() - { - return &m_overlappingPairArray[0]; - } - - const btBroadphasePair* getOverlappingPairArrayPtr() const - { - return &m_overlappingPairArray[0]; - } - - btBroadphasePairArray& getOverlappingPairArray() - { - return m_overlappingPairArray; - } - - const btBroadphasePairArray& getOverlappingPairArray() const - { - return m_overlappingPairArray; - } - - void cleanOverlappingPair(btBroadphasePair& pair,btDispatcher* dispatcher); - - - - btBroadphasePair* findPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1); - - int GetCount() const { return m_overlappingPairArray.size(); } -// btBroadphasePair* GetPairs() { return m_pairs; } - - btOverlapFilterCallback* getOverlapFilterCallback() - { - return m_overlapFilterCallback; - } - - void setOverlapFilterCallback(btOverlapFilterCallback* callback) - { - m_overlapFilterCallback = callback; - } - - int getNumOverlappingPairs() const - { - return m_overlappingPairArray.size(); - } -private: - - btBroadphasePair* internalAddPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1); - - void growTables(); - - SIMD_FORCE_INLINE bool equalsPair(const btBroadphasePair& pair, int proxyId1, int proxyId2) - { - return pair.m_pProxy0->getUid() == proxyId1 && pair.m_pProxy1->getUid() == proxyId2; - } - - /* - // Thomas Wang's hash, see: http://www.concentric.net/~Ttwang/tech/inthash.htm - // This assumes proxyId1 and proxyId2 are 16-bit. - SIMD_FORCE_INLINE int getHash(int proxyId1, int proxyId2) - { - int key = (proxyId2 << 16) | proxyId1; - key = ~key + (key << 15); - key = key ^ (key >> 12); - key = key + (key << 2); - key = key ^ (key >> 4); - key = key * 2057; - key = key ^ (key >> 16); - return key; - } - */ - - - - SIMD_FORCE_INLINE unsigned int getHash(unsigned int proxyId1, unsigned int proxyId2) - { - int key = static_cast(((unsigned int)proxyId1) | (((unsigned int)proxyId2) <<16)); - // Thomas Wang's hash - - key += ~(key << 15); - key ^= (key >> 10); - key += (key << 3); - key ^= (key >> 6); - key += ~(key << 11); - key ^= (key >> 16); - return static_cast(key); - } - - - - - - SIMD_FORCE_INLINE btBroadphasePair* internalFindPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1, int hash) - { - int proxyId1 = proxy0->getUid(); - int proxyId2 = proxy1->getUid(); - #if 0 // wrong, 'equalsPair' use unsorted uids, copy-past devil striked again. Nat. - if (proxyId1 > proxyId2) - btSwap(proxyId1, proxyId2); - #endif - - int index = m_hashTable[hash]; - - while( index != BT_NULL_PAIR && equalsPair(m_overlappingPairArray[index], proxyId1, proxyId2) == false) - { - index = m_next[index]; - } - - if ( index == BT_NULL_PAIR ) - { - return NULL; - } - - btAssert(index < m_overlappingPairArray.size()); - - return &m_overlappingPairArray[index]; - } - - virtual bool hasDeferredRemoval() - { - return false; - } - - virtual void setInternalGhostPairCallback(btOverlappingPairCallback* ghostPairCallback) - { - m_ghostPairCallback = ghostPairCallback; - } - - virtual void sortOverlappingPairs(btDispatcher* dispatcher); - - - -}; - - - - -///btSortedOverlappingPairCache maintains the objects with overlapping AABB -///Typically managed by the Broadphase, Axis3Sweep or btSimpleBroadphase -class btSortedOverlappingPairCache : public btOverlappingPairCache -{ - protected: - //avoid brute-force finding all the time - btBroadphasePairArray m_overlappingPairArray; - - //during the dispatch, check that user doesn't destroy/create proxy - bool m_blockedForChanges; - - ///by default, do the removal during the pair traversal - bool m_hasDeferredRemoval; - - //if set, use the callback instead of the built in filter in needBroadphaseCollision - btOverlapFilterCallback* m_overlapFilterCallback; - - btOverlappingPairCallback* m_ghostPairCallback; - - public: - - btSortedOverlappingPairCache(); - virtual ~btSortedOverlappingPairCache(); - - virtual void processAllOverlappingPairs(btOverlapCallback*,btDispatcher* dispatcher); - - void* removeOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,btDispatcher* dispatcher); - - void cleanOverlappingPair(btBroadphasePair& pair,btDispatcher* dispatcher); - - btBroadphasePair* addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1); - - btBroadphasePair* findPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1); - - - void cleanProxyFromPairs(btBroadphaseProxy* proxy,btDispatcher* dispatcher); - - void removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher); - - - inline bool needsBroadphaseCollision(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) const - { - if (m_overlapFilterCallback) - return m_overlapFilterCallback->needBroadphaseCollision(proxy0,proxy1); - - bool collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0; - collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask); - - return collides; - } - - btBroadphasePairArray& getOverlappingPairArray() - { - return m_overlappingPairArray; - } - - const btBroadphasePairArray& getOverlappingPairArray() const - { - return m_overlappingPairArray; - } - - - - - btBroadphasePair* getOverlappingPairArrayPtr() - { - return &m_overlappingPairArray[0]; - } - - const btBroadphasePair* getOverlappingPairArrayPtr() const - { - return &m_overlappingPairArray[0]; - } - - int getNumOverlappingPairs() const - { - return m_overlappingPairArray.size(); - } - - btOverlapFilterCallback* getOverlapFilterCallback() - { - return m_overlapFilterCallback; - } - - void setOverlapFilterCallback(btOverlapFilterCallback* callback) - { - m_overlapFilterCallback = callback; - } - - virtual bool hasDeferredRemoval() - { - return m_hasDeferredRemoval; - } - - virtual void setInternalGhostPairCallback(btOverlappingPairCallback* ghostPairCallback) - { - m_ghostPairCallback = ghostPairCallback; - } - - virtual void sortOverlappingPairs(btDispatcher* dispatcher); - - -}; - - - -///btNullPairCache skips add/removal of overlapping pairs. Userful for benchmarking and unit testing. -class btNullPairCache : public btOverlappingPairCache -{ - - btBroadphasePairArray m_overlappingPairArray; - -public: - - virtual btBroadphasePair* getOverlappingPairArrayPtr() - { - return &m_overlappingPairArray[0]; - } - const btBroadphasePair* getOverlappingPairArrayPtr() const - { - return &m_overlappingPairArray[0]; - } - btBroadphasePairArray& getOverlappingPairArray() - { - return m_overlappingPairArray; - } - - virtual void cleanOverlappingPair(btBroadphasePair& /*pair*/,btDispatcher* /*dispatcher*/) - { - - } - - virtual int getNumOverlappingPairs() const - { - return 0; - } - - virtual void cleanProxyFromPairs(btBroadphaseProxy* /*proxy*/,btDispatcher* /*dispatcher*/) - { - - } - - virtual void setOverlapFilterCallback(btOverlapFilterCallback* /*callback*/) - { - } - - virtual void processAllOverlappingPairs(btOverlapCallback*,btDispatcher* /*dispatcher*/) - { - } - - virtual btBroadphasePair* findPair(btBroadphaseProxy* /*proxy0*/, btBroadphaseProxy* /*proxy1*/) - { - return 0; - } - - virtual bool hasDeferredRemoval() - { - return true; - } - - virtual void setInternalGhostPairCallback(btOverlappingPairCallback* /* ghostPairCallback */) - { - - } - - virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* /*proxy0*/,btBroadphaseProxy* /*proxy1*/) - { - return 0; - } - - virtual void* removeOverlappingPair(btBroadphaseProxy* /*proxy0*/,btBroadphaseProxy* /*proxy1*/,btDispatcher* /*dispatcher*/) - { - return 0; - } - - virtual void removeOverlappingPairsContainingProxy(btBroadphaseProxy* /*proxy0*/,btDispatcher* /*dispatcher*/) - { - } - - virtual void sortOverlappingPairs(btDispatcher* dispatcher) - { - (void) dispatcher; - } - - -}; - - -#endif //BT_OVERLAPPING_PAIR_CACHE_H - - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h b/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h deleted file mode 100755 index 9c7b6f8..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +++ /dev/null @@ -1,40 +0,0 @@ - -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef OVERLAPPING_PAIR_CALLBACK_H -#define OVERLAPPING_PAIR_CALLBACK_H - -class btDispatcher; -struct btBroadphasePair; - -///The btOverlappingPairCallback class is an additional optional broadphase user callback for adding/removing overlapping pairs, similar interface to btOverlappingPairCache. -class btOverlappingPairCallback -{ -public: - virtual ~btOverlappingPairCallback() - { - - } - - virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) = 0; - - virtual void* removeOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,btDispatcher* dispatcher) = 0; - - virtual void removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy0,btDispatcher* dispatcher) = 0; - -}; - -#endif //OVERLAPPING_PAIR_CALLBACK_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp deleted file mode 100755 index 889216d..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp +++ /dev/null @@ -1,1393 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btQuantizedBvh.h" - -#include "LinearMath/btAabbUtil2.h" -#include "LinearMath/btIDebugDraw.h" -#include "LinearMath/btSerializer.h" - -#define RAYAABB2 - -btQuantizedBvh::btQuantizedBvh() : - m_bulletVersion(BT_BULLET_VERSION), - m_useQuantization(false), - //m_traversalMode(TRAVERSAL_STACKLESS_CACHE_FRIENDLY) - m_traversalMode(TRAVERSAL_STACKLESS) - //m_traversalMode(TRAVERSAL_RECURSIVE) - ,m_subtreeHeaderCount(0) //PCK: add this line -{ - m_bvhAabbMin.setValue(-SIMD_INFINITY,-SIMD_INFINITY,-SIMD_INFINITY); - m_bvhAabbMax.setValue(SIMD_INFINITY,SIMD_INFINITY,SIMD_INFINITY); -} - - - - - -void btQuantizedBvh::buildInternal() -{ - ///assumes that caller filled in the m_quantizedLeafNodes - m_useQuantization = true; - int numLeafNodes = 0; - - if (m_useQuantization) - { - //now we have an array of leafnodes in m_leafNodes - numLeafNodes = m_quantizedLeafNodes.size(); - - m_quantizedContiguousNodes.resize(2*numLeafNodes); - - } - - m_curNodeIndex = 0; - - buildTree(0,numLeafNodes); - - ///if the entire tree is small then subtree size, we need to create a header info for the tree - if(m_useQuantization && !m_SubtreeHeaders.size()) - { - btBvhSubtreeInfo& subtree = m_SubtreeHeaders.expand(); - subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[0]); - subtree.m_rootNodeIndex = 0; - subtree.m_subtreeSize = m_quantizedContiguousNodes[0].isLeafNode() ? 1 : m_quantizedContiguousNodes[0].getEscapeIndex(); - } - - //PCK: update the copy of the size - m_subtreeHeaderCount = m_SubtreeHeaders.size(); - - //PCK: clear m_quantizedLeafNodes and m_leafNodes, they are temporary - m_quantizedLeafNodes.clear(); - m_leafNodes.clear(); -} - - - -///just for debugging, to visualize the individual patches/subtrees -#ifdef DEBUG_PATCH_COLORS -btVector3 color[4]= -{ - btVector3(1,0,0), - btVector3(0,1,0), - btVector3(0,0,1), - btVector3(0,1,1) -}; -#endif //DEBUG_PATCH_COLORS - - - -void btQuantizedBvh::setQuantizationValues(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,btScalar quantizationMargin) -{ - //enlarge the AABB to avoid division by zero when initializing the quantization values - btVector3 clampValue(quantizationMargin,quantizationMargin,quantizationMargin); - m_bvhAabbMin = bvhAabbMin - clampValue; - m_bvhAabbMax = bvhAabbMax + clampValue; - btVector3 aabbSize = m_bvhAabbMax - m_bvhAabbMin; - m_bvhQuantization = btVector3(btScalar(65533.0),btScalar(65533.0),btScalar(65533.0)) / aabbSize; - - m_useQuantization = true; - - { - unsigned short vecIn[3]; - btVector3 v; - { - quantize(vecIn,m_bvhAabbMin,false); - v = unQuantize(vecIn); - m_bvhAabbMin.setMin(v-clampValue); - } - { - quantize(vecIn,m_bvhAabbMax,true); - v = unQuantize(vecIn); - m_bvhAabbMax.setMax(v+clampValue); - } - aabbSize = m_bvhAabbMax - m_bvhAabbMin; - m_bvhQuantization = btVector3(btScalar(65533.0),btScalar(65533.0),btScalar(65533.0)) / aabbSize; - } -} - - - - -btQuantizedBvh::~btQuantizedBvh() -{ -} - -#ifdef DEBUG_TREE_BUILDING -int gStackDepth = 0; -int gMaxStackDepth = 0; -#endif //DEBUG_TREE_BUILDING - -void btQuantizedBvh::buildTree (int startIndex,int endIndex) -{ -#ifdef DEBUG_TREE_BUILDING - gStackDepth++; - if (gStackDepth > gMaxStackDepth) - gMaxStackDepth = gStackDepth; -#endif //DEBUG_TREE_BUILDING - - - int splitAxis, splitIndex, i; - int numIndices =endIndex-startIndex; - int curIndex = m_curNodeIndex; - - btAssert(numIndices>0); - - if (numIndices==1) - { -#ifdef DEBUG_TREE_BUILDING - gStackDepth--; -#endif //DEBUG_TREE_BUILDING - - assignInternalNodeFromLeafNode(m_curNodeIndex,startIndex); - - m_curNodeIndex++; - return; - } - //calculate Best Splitting Axis and where to split it. Sort the incoming 'leafNodes' array within range 'startIndex/endIndex'. - - splitAxis = calcSplittingAxis(startIndex,endIndex); - - splitIndex = sortAndCalcSplittingIndex(startIndex,endIndex,splitAxis); - - int internalNodeIndex = m_curNodeIndex; - - //set the min aabb to 'inf' or a max value, and set the max aabb to a -inf/minimum value. - //the aabb will be expanded during buildTree/mergeInternalNodeAabb with actual node values - setInternalNodeAabbMin(m_curNodeIndex,m_bvhAabbMax);//can't use btVector3(SIMD_INFINITY,SIMD_INFINITY,SIMD_INFINITY)) because of quantization - setInternalNodeAabbMax(m_curNodeIndex,m_bvhAabbMin);//can't use btVector3(-SIMD_INFINITY,-SIMD_INFINITY,-SIMD_INFINITY)) because of quantization - - - for (i=startIndex;im_escapeIndex; - - int leftChildNodexIndex = m_curNodeIndex; - - //build left child tree - buildTree(startIndex,splitIndex); - - int rightChildNodexIndex = m_curNodeIndex; - //build right child tree - buildTree(splitIndex,endIndex); - -#ifdef DEBUG_TREE_BUILDING - gStackDepth--; -#endif //DEBUG_TREE_BUILDING - - int escapeIndex = m_curNodeIndex - curIndex; - - if (m_useQuantization) - { - //escapeIndex is the number of nodes of this subtree - const int sizeQuantizedNode =sizeof(btQuantizedBvhNode); - const int treeSizeInBytes = escapeIndex * sizeQuantizedNode; - if (treeSizeInBytes > MAX_SUBTREE_SIZE_IN_BYTES) - { - updateSubtreeHeaders(leftChildNodexIndex,rightChildNodexIndex); - } - } else - { - - } - - setInternalNodeEscapeIndex(internalNodeIndex,escapeIndex); - -} - -void btQuantizedBvh::updateSubtreeHeaders(int leftChildNodexIndex,int rightChildNodexIndex) -{ - btAssert(m_useQuantization); - - btQuantizedBvhNode& leftChildNode = m_quantizedContiguousNodes[leftChildNodexIndex]; - int leftSubTreeSize = leftChildNode.isLeafNode() ? 1 : leftChildNode.getEscapeIndex(); - int leftSubTreeSizeInBytes = leftSubTreeSize * static_cast(sizeof(btQuantizedBvhNode)); - - btQuantizedBvhNode& rightChildNode = m_quantizedContiguousNodes[rightChildNodexIndex]; - int rightSubTreeSize = rightChildNode.isLeafNode() ? 1 : rightChildNode.getEscapeIndex(); - int rightSubTreeSizeInBytes = rightSubTreeSize * static_cast(sizeof(btQuantizedBvhNode)); - - if(leftSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES) - { - btBvhSubtreeInfo& subtree = m_SubtreeHeaders.expand(); - subtree.setAabbFromQuantizeNode(leftChildNode); - subtree.m_rootNodeIndex = leftChildNodexIndex; - subtree.m_subtreeSize = leftSubTreeSize; - } - - if(rightSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES) - { - btBvhSubtreeInfo& subtree = m_SubtreeHeaders.expand(); - subtree.setAabbFromQuantizeNode(rightChildNode); - subtree.m_rootNodeIndex = rightChildNodexIndex; - subtree.m_subtreeSize = rightSubTreeSize; - } - - //PCK: update the copy of the size - m_subtreeHeaderCount = m_SubtreeHeaders.size(); -} - - -int btQuantizedBvh::sortAndCalcSplittingIndex(int startIndex,int endIndex,int splitAxis) -{ - int i; - int splitIndex =startIndex; - int numIndices = endIndex - startIndex; - btScalar splitValue; - - btVector3 means(btScalar(0.),btScalar(0.),btScalar(0.)); - for (i=startIndex;i splitValue) - { - //swap - swapLeafNodes(i,splitIndex); - splitIndex++; - } - } - - //if the splitIndex causes unbalanced trees, fix this by using the center in between startIndex and endIndex - //otherwise the tree-building might fail due to stack-overflows in certain cases. - //unbalanced1 is unsafe: it can cause stack overflows - //bool unbalanced1 = ((splitIndex==startIndex) || (splitIndex == (endIndex-1))); - - //unbalanced2 should work too: always use center (perfect balanced trees) - //bool unbalanced2 = true; - - //this should be safe too: - int rangeBalancedIndices = numIndices/3; - bool unbalanced = ((splitIndex<=(startIndex+rangeBalancedIndices)) || (splitIndex >=(endIndex-1-rangeBalancedIndices))); - - if (unbalanced) - { - splitIndex = startIndex+ (numIndices>>1); - } - - bool unbal = (splitIndex==startIndex) || (splitIndex == (endIndex)); - (void)unbal; - btAssert(!unbal); - - return splitIndex; -} - - -int btQuantizedBvh::calcSplittingAxis(int startIndex,int endIndex) -{ - int i; - - btVector3 means(btScalar(0.),btScalar(0.),btScalar(0.)); - btVector3 variance(btScalar(0.),btScalar(0.),btScalar(0.)); - int numIndices = endIndex-startIndex; - - for (i=startIndex;im_aabbMinOrg,rootNode->m_aabbMaxOrg); - isLeafNode = rootNode->m_escapeIndex == -1; - - //PCK: unsigned instead of bool - if (isLeafNode && (aabbOverlap != 0)) - { - nodeCallback->processNode(rootNode->m_subPart,rootNode->m_triangleIndex); - } - - //PCK: unsigned instead of bool - if ((aabbOverlap != 0) || isLeafNode) - { - rootNode++; - curIndex++; - } else - { - escapeIndex = rootNode->m_escapeIndex; - rootNode += escapeIndex; - curIndex += escapeIndex; - } - } - if (maxIterations < walkIterations) - maxIterations = walkIterations; - -} - -/* -///this was the original recursive traversal, before we optimized towards stackless traversal -void btQuantizedBvh::walkTree(btOptimizedBvhNode* rootNode,btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const -{ - bool isLeafNode, aabbOverlap = TestAabbAgainstAabb2(aabbMin,aabbMax,rootNode->m_aabbMin,rootNode->m_aabbMax); - if (aabbOverlap) - { - isLeafNode = (!rootNode->m_leftChild && !rootNode->m_rightChild); - if (isLeafNode) - { - nodeCallback->processNode(rootNode); - } else - { - walkTree(rootNode->m_leftChild,nodeCallback,aabbMin,aabbMax); - walkTree(rootNode->m_rightChild,nodeCallback,aabbMin,aabbMax); - } - } - -} -*/ - -void btQuantizedBvh::walkRecursiveQuantizedTreeAgainstQueryAabb(const btQuantizedBvhNode* currentNode,btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const -{ - btAssert(m_useQuantization); - - bool isLeafNode; - //PCK: unsigned instead of bool - unsigned aabbOverlap; - - //PCK: unsigned instead of bool - aabbOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,currentNode->m_quantizedAabbMin,currentNode->m_quantizedAabbMax); - isLeafNode = currentNode->isLeafNode(); - - //PCK: unsigned instead of bool - if (aabbOverlap != 0) - { - if (isLeafNode) - { - nodeCallback->processNode(currentNode->getPartId(),currentNode->getTriangleIndex()); - } else - { - //process left and right children - const btQuantizedBvhNode* leftChildNode = currentNode+1; - walkRecursiveQuantizedTreeAgainstQueryAabb(leftChildNode,nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax); - - const btQuantizedBvhNode* rightChildNode = leftChildNode->isLeafNode() ? leftChildNode+1:leftChildNode+leftChildNode->getEscapeIndex(); - walkRecursiveQuantizedTreeAgainstQueryAabb(rightChildNode,nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax); - } - } -} - - - -void btQuantizedBvh::walkStacklessTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const -{ - btAssert(!m_useQuantization); - - const btOptimizedBvhNode* rootNode = &m_contiguousNodes[0]; - int escapeIndex, curIndex = 0; - int walkIterations = 0; - bool isLeafNode; - //PCK: unsigned instead of bool - unsigned aabbOverlap=0; - unsigned rayBoxOverlap=0; - btScalar lambda_max = 1.0; - - /* Quick pruning by quantized box */ - btVector3 rayAabbMin = raySource; - btVector3 rayAabbMax = raySource; - rayAabbMin.setMin(rayTarget); - rayAabbMax.setMax(rayTarget); - - /* Add box cast extents to bounding box */ - rayAabbMin += aabbMin; - rayAabbMax += aabbMax; - -#ifdef RAYAABB2 - btVector3 rayDir = (rayTarget-raySource); - rayDir.normalize (); - lambda_max = rayDir.dot(rayTarget-raySource); - ///what about division by zero? --> just set rayDirection[i] to 1.0 - btVector3 rayDirectionInverse; - rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0]; - rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1]; - rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2]; - unsigned int sign[3] = { rayDirectionInverse[0] < 0.0, rayDirectionInverse[1] < 0.0, rayDirectionInverse[2] < 0.0}; -#endif - - btVector3 bounds[2]; - - while (curIndex < m_curNodeIndex) - { - btScalar param = 1.0; - //catch bugs in tree data - btAssert (walkIterations < m_curNodeIndex); - - walkIterations++; - - bounds[0] = rootNode->m_aabbMinOrg; - bounds[1] = rootNode->m_aabbMaxOrg; - /* Add box cast extents */ - bounds[0] -= aabbMax; - bounds[1] -= aabbMin; - - aabbOverlap = TestAabbAgainstAabb2(rayAabbMin,rayAabbMax,rootNode->m_aabbMinOrg,rootNode->m_aabbMaxOrg); - //perhaps profile if it is worth doing the aabbOverlap test first - -#ifdef RAYAABB2 - ///careful with this check: need to check division by zero (above) and fix the unQuantize method - ///thanks Joerg/hiker for the reproduction case! - ///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858 - rayBoxOverlap = aabbOverlap ? btRayAabb2 (raySource, rayDirectionInverse, sign, bounds, param, 0.0f, lambda_max) : false; - -#else - btVector3 normal; - rayBoxOverlap = btRayAabb(raySource, rayTarget,bounds[0],bounds[1],param, normal); -#endif - - isLeafNode = rootNode->m_escapeIndex == -1; - - //PCK: unsigned instead of bool - if (isLeafNode && (rayBoxOverlap != 0)) - { - nodeCallback->processNode(rootNode->m_subPart,rootNode->m_triangleIndex); - } - - //PCK: unsigned instead of bool - if ((rayBoxOverlap != 0) || isLeafNode) - { - rootNode++; - curIndex++; - } else - { - escapeIndex = rootNode->m_escapeIndex; - rootNode += escapeIndex; - curIndex += escapeIndex; - } - } - if (maxIterations < walkIterations) - maxIterations = walkIterations; - -} - - - -void btQuantizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const -{ - btAssert(m_useQuantization); - - int curIndex = startNodeIndex; - int walkIterations = 0; - int subTreeSize = endNodeIndex - startNodeIndex; - (void)subTreeSize; - - const btQuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[startNodeIndex]; - int escapeIndex; - - bool isLeafNode; - //PCK: unsigned instead of bool - unsigned boxBoxOverlap = 0; - unsigned rayBoxOverlap = 0; - - btScalar lambda_max = 1.0; - -#ifdef RAYAABB2 - btVector3 rayDirection = (rayTarget-raySource); - rayDirection.normalize (); - lambda_max = rayDirection.dot(rayTarget-raySource); - ///what about division by zero? --> just set rayDirection[i] to 1.0 - rayDirection[0] = rayDirection[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDirection[0]; - rayDirection[1] = rayDirection[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDirection[1]; - rayDirection[2] = rayDirection[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDirection[2]; - unsigned int sign[3] = { rayDirection[0] < 0.0, rayDirection[1] < 0.0, rayDirection[2] < 0.0}; -#endif - - /* Quick pruning by quantized box */ - btVector3 rayAabbMin = raySource; - btVector3 rayAabbMax = raySource; - rayAabbMin.setMin(rayTarget); - rayAabbMax.setMax(rayTarget); - - /* Add box cast extents to bounding box */ - rayAabbMin += aabbMin; - rayAabbMax += aabbMax; - - unsigned short int quantizedQueryAabbMin[3]; - unsigned short int quantizedQueryAabbMax[3]; - quantizeWithClamp(quantizedQueryAabbMin,rayAabbMin,0); - quantizeWithClamp(quantizedQueryAabbMax,rayAabbMax,1); - - while (curIndex < endNodeIndex) - { - -//#define VISUALLY_ANALYZE_BVH 1 -#ifdef VISUALLY_ANALYZE_BVH - //some code snippet to debugDraw aabb, to visually analyze bvh structure - static int drawPatch = 0; - //need some global access to a debugDrawer - extern btIDebugDraw* debugDrawerPtr; - if (curIndex==drawPatch) - { - btVector3 aabbMin,aabbMax; - aabbMin = unQuantize(rootNode->m_quantizedAabbMin); - aabbMax = unQuantize(rootNode->m_quantizedAabbMax); - btVector3 color(1,0,0); - debugDrawerPtr->drawAabb(aabbMin,aabbMax,color); - } -#endif//VISUALLY_ANALYZE_BVH - - //catch bugs in tree data - btAssert (walkIterations < subTreeSize); - - walkIterations++; - //PCK: unsigned instead of bool - // only interested if this is closer than any previous hit - btScalar param = 1.0; - rayBoxOverlap = 0; - boxBoxOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode->m_quantizedAabbMin,rootNode->m_quantizedAabbMax); - isLeafNode = rootNode->isLeafNode(); - if (boxBoxOverlap) - { - btVector3 bounds[2]; - bounds[0] = unQuantize(rootNode->m_quantizedAabbMin); - bounds[1] = unQuantize(rootNode->m_quantizedAabbMax); - /* Add box cast extents */ - bounds[0] -= aabbMax; - bounds[1] -= aabbMin; - btVector3 normal; -#if 0 - bool ra2 = btRayAabb2 (raySource, rayDirection, sign, bounds, param, 0.0, lambda_max); - bool ra = btRayAabb (raySource, rayTarget, bounds[0], bounds[1], param, normal); - if (ra2 != ra) - { - printf("functions don't match\n"); - } -#endif -#ifdef RAYAABB2 - ///careful with this check: need to check division by zero (above) and fix the unQuantize method - ///thanks Joerg/hiker for the reproduction case! - ///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858 - - //BT_PROFILE("btRayAabb2"); - rayBoxOverlap = btRayAabb2 (raySource, rayDirection, sign, bounds, param, 0.0f, lambda_max); - -#else - rayBoxOverlap = true;//btRayAabb(raySource, rayTarget, bounds[0], bounds[1], param, normal); -#endif - } - - if (isLeafNode && rayBoxOverlap) - { - nodeCallback->processNode(rootNode->getPartId(),rootNode->getTriangleIndex()); - } - - //PCK: unsigned instead of bool - if ((rayBoxOverlap != 0) || isLeafNode) - { - rootNode++; - curIndex++; - } else - { - escapeIndex = rootNode->getEscapeIndex(); - rootNode += escapeIndex; - curIndex += escapeIndex; - } - } - if (maxIterations < walkIterations) - maxIterations = walkIterations; - -} - -void btQuantizedBvh::walkStacklessQuantizedTree(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,int startNodeIndex,int endNodeIndex) const -{ - btAssert(m_useQuantization); - - int curIndex = startNodeIndex; - int walkIterations = 0; - int subTreeSize = endNodeIndex - startNodeIndex; - (void)subTreeSize; - - const btQuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[startNodeIndex]; - int escapeIndex; - - bool isLeafNode; - //PCK: unsigned instead of bool - unsigned aabbOverlap; - - while (curIndex < endNodeIndex) - { - -//#define VISUALLY_ANALYZE_BVH 1 -#ifdef VISUALLY_ANALYZE_BVH - //some code snippet to debugDraw aabb, to visually analyze bvh structure - static int drawPatch = 0; - //need some global access to a debugDrawer - extern btIDebugDraw* debugDrawerPtr; - if (curIndex==drawPatch) - { - btVector3 aabbMin,aabbMax; - aabbMin = unQuantize(rootNode->m_quantizedAabbMin); - aabbMax = unQuantize(rootNode->m_quantizedAabbMax); - btVector3 color(1,0,0); - debugDrawerPtr->drawAabb(aabbMin,aabbMax,color); - } -#endif//VISUALLY_ANALYZE_BVH - - //catch bugs in tree data - btAssert (walkIterations < subTreeSize); - - walkIterations++; - //PCK: unsigned instead of bool - aabbOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode->m_quantizedAabbMin,rootNode->m_quantizedAabbMax); - isLeafNode = rootNode->isLeafNode(); - - if (isLeafNode && aabbOverlap) - { - nodeCallback->processNode(rootNode->getPartId(),rootNode->getTriangleIndex()); - } - - //PCK: unsigned instead of bool - if ((aabbOverlap != 0) || isLeafNode) - { - rootNode++; - curIndex++; - } else - { - escapeIndex = rootNode->getEscapeIndex(); - rootNode += escapeIndex; - curIndex += escapeIndex; - } - } - if (maxIterations < walkIterations) - maxIterations = walkIterations; - -} - -//This traversal can be called from Playstation 3 SPU -void btQuantizedBvh::walkStacklessQuantizedTreeCacheFriendly(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const -{ - btAssert(m_useQuantization); - - int i; - - - for (i=0;im_SubtreeHeaders.size();i++) - { - const btBvhSubtreeInfo& subtree = m_SubtreeHeaders[i]; - - //PCK: unsigned instead of bool - unsigned overlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax); - if (overlap != 0) - { - walkStacklessQuantizedTree(nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax, - subtree.m_rootNodeIndex, - subtree.m_rootNodeIndex+subtree.m_subtreeSize); - } - } -} - - -void btQuantizedBvh::reportRayOverlappingNodex (btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget) const -{ - reportBoxCastOverlappingNodex(nodeCallback,raySource,rayTarget,btVector3(0,0,0),btVector3(0,0,0)); -} - - -void btQuantizedBvh::reportBoxCastOverlappingNodex(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin,const btVector3& aabbMax) const -{ - //always use stackless - - if (m_useQuantization) - { - walkStacklessQuantizedTreeAgainstRay(nodeCallback, raySource, rayTarget, aabbMin, aabbMax, 0, m_curNodeIndex); - } - else - { - walkStacklessTreeAgainstRay(nodeCallback, raySource, rayTarget, aabbMin, aabbMax, 0, m_curNodeIndex); - } - /* - { - //recursive traversal - btVector3 qaabbMin = raySource; - btVector3 qaabbMax = raySource; - qaabbMin.setMin(rayTarget); - qaabbMax.setMax(rayTarget); - qaabbMin += aabbMin; - qaabbMax += aabbMax; - reportAabbOverlappingNodex(nodeCallback,qaabbMin,qaabbMax); - } - */ - -} - - -void btQuantizedBvh::swapLeafNodes(int i,int splitIndex) -{ - if (m_useQuantization) - { - btQuantizedBvhNode tmp = m_quantizedLeafNodes[i]; - m_quantizedLeafNodes[i] = m_quantizedLeafNodes[splitIndex]; - m_quantizedLeafNodes[splitIndex] = tmp; - } else - { - btOptimizedBvhNode tmp = m_leafNodes[i]; - m_leafNodes[i] = m_leafNodes[splitIndex]; - m_leafNodes[splitIndex] = tmp; - } -} - -void btQuantizedBvh::assignInternalNodeFromLeafNode(int internalNode,int leafNodeIndex) -{ - if (m_useQuantization) - { - m_quantizedContiguousNodes[internalNode] = m_quantizedLeafNodes[leafNodeIndex]; - } else - { - m_contiguousNodes[internalNode] = m_leafNodes[leafNodeIndex]; - } -} - -//PCK: include -#include - -#if 0 -//PCK: consts -static const unsigned BVH_ALIGNMENT = 16; -static const unsigned BVH_ALIGNMENT_MASK = BVH_ALIGNMENT-1; - -static const unsigned BVH_ALIGNMENT_BLOCKS = 2; -#endif - - -unsigned int btQuantizedBvh::getAlignmentSerializationPadding() -{ - // I changed this to 0 since the extra padding is not needed or used. - return 0;//BVH_ALIGNMENT_BLOCKS * BVH_ALIGNMENT; -} - -unsigned btQuantizedBvh::calculateSerializeBufferSize() const -{ - unsigned baseSize = sizeof(btQuantizedBvh) + getAlignmentSerializationPadding(); - baseSize += sizeof(btBvhSubtreeInfo) * m_subtreeHeaderCount; - if (m_useQuantization) - { - return baseSize + m_curNodeIndex * sizeof(btQuantizedBvhNode); - } - return baseSize + m_curNodeIndex * sizeof(btOptimizedBvhNode); -} - -bool btQuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBufferSize */, bool i_swapEndian) const -{ - btAssert(m_subtreeHeaderCount == m_SubtreeHeaders.size()); - m_subtreeHeaderCount = m_SubtreeHeaders.size(); - -/* if (i_dataBufferSize < calculateSerializeBufferSize() || o_alignedDataBuffer == NULL || (((unsigned)o_alignedDataBuffer & BVH_ALIGNMENT_MASK) != 0)) - { - ///check alignedment for buffer? - btAssert(0); - return false; - } -*/ - - btQuantizedBvh *targetBvh = (btQuantizedBvh *)o_alignedDataBuffer; - - // construct the class so the virtual function table, etc will be set up - // Also, m_leafNodes and m_quantizedLeafNodes will be initialized to default values by the constructor - new (targetBvh) btQuantizedBvh; - - if (i_swapEndian) - { - targetBvh->m_curNodeIndex = static_cast(btSwapEndian(m_curNodeIndex)); - - - btSwapVector3Endian(m_bvhAabbMin,targetBvh->m_bvhAabbMin); - btSwapVector3Endian(m_bvhAabbMax,targetBvh->m_bvhAabbMax); - btSwapVector3Endian(m_bvhQuantization,targetBvh->m_bvhQuantization); - - targetBvh->m_traversalMode = (btTraversalMode)btSwapEndian(m_traversalMode); - targetBvh->m_subtreeHeaderCount = static_cast(btSwapEndian(m_subtreeHeaderCount)); - } - else - { - targetBvh->m_curNodeIndex = m_curNodeIndex; - targetBvh->m_bvhAabbMin = m_bvhAabbMin; - targetBvh->m_bvhAabbMax = m_bvhAabbMax; - targetBvh->m_bvhQuantization = m_bvhQuantization; - targetBvh->m_traversalMode = m_traversalMode; - targetBvh->m_subtreeHeaderCount = m_subtreeHeaderCount; - } - - targetBvh->m_useQuantization = m_useQuantization; - - unsigned char *nodeData = (unsigned char *)targetBvh; - nodeData += sizeof(btQuantizedBvh); - - unsigned sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK; - nodeData += sizeToAdd; - - int nodeCount = m_curNodeIndex; - - if (m_useQuantization) - { - targetBvh->m_quantizedContiguousNodes.initializeFromBuffer(nodeData, nodeCount, nodeCount); - - if (i_swapEndian) - { - for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++) - { - targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] = btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0]); - targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1] = btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1]); - targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2] = btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2]); - - targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0] = btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0]); - targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1] = btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1]); - targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2] = btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2]); - - targetBvh->m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = static_cast(btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex)); - } - } - else - { - for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++) - { - - targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0]; - targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1]; - targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2]; - - targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0]; - targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1]; - targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2]; - - targetBvh->m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex; - - - } - } - nodeData += sizeof(btQuantizedBvhNode) * nodeCount; - - // this clears the pointer in the member variable it doesn't really do anything to the data - // it does call the destructor on the contained objects, but they are all classes with no destructor defined - // so the memory (which is not freed) is left alone - targetBvh->m_quantizedContiguousNodes.initializeFromBuffer(NULL, 0, 0); - } - else - { - targetBvh->m_contiguousNodes.initializeFromBuffer(nodeData, nodeCount, nodeCount); - - if (i_swapEndian) - { - for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++) - { - btSwapVector3Endian(m_contiguousNodes[nodeIndex].m_aabbMinOrg, targetBvh->m_contiguousNodes[nodeIndex].m_aabbMinOrg); - btSwapVector3Endian(m_contiguousNodes[nodeIndex].m_aabbMaxOrg, targetBvh->m_contiguousNodes[nodeIndex].m_aabbMaxOrg); - - targetBvh->m_contiguousNodes[nodeIndex].m_escapeIndex = static_cast(btSwapEndian(m_contiguousNodes[nodeIndex].m_escapeIndex)); - targetBvh->m_contiguousNodes[nodeIndex].m_subPart = static_cast(btSwapEndian(m_contiguousNodes[nodeIndex].m_subPart)); - targetBvh->m_contiguousNodes[nodeIndex].m_triangleIndex = static_cast(btSwapEndian(m_contiguousNodes[nodeIndex].m_triangleIndex)); - } - } - else - { - for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++) - { - targetBvh->m_contiguousNodes[nodeIndex].m_aabbMinOrg = m_contiguousNodes[nodeIndex].m_aabbMinOrg; - targetBvh->m_contiguousNodes[nodeIndex].m_aabbMaxOrg = m_contiguousNodes[nodeIndex].m_aabbMaxOrg; - - targetBvh->m_contiguousNodes[nodeIndex].m_escapeIndex = m_contiguousNodes[nodeIndex].m_escapeIndex; - targetBvh->m_contiguousNodes[nodeIndex].m_subPart = m_contiguousNodes[nodeIndex].m_subPart; - targetBvh->m_contiguousNodes[nodeIndex].m_triangleIndex = m_contiguousNodes[nodeIndex].m_triangleIndex; - } - } - nodeData += sizeof(btOptimizedBvhNode) * nodeCount; - - // this clears the pointer in the member variable it doesn't really do anything to the data - // it does call the destructor on the contained objects, but they are all classes with no destructor defined - // so the memory (which is not freed) is left alone - targetBvh->m_contiguousNodes.initializeFromBuffer(NULL, 0, 0); - } - - sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK; - nodeData += sizeToAdd; - - // Now serialize the subtree headers - targetBvh->m_SubtreeHeaders.initializeFromBuffer(nodeData, m_subtreeHeaderCount, m_subtreeHeaderCount); - if (i_swapEndian) - { - for (int i = 0; i < m_subtreeHeaderCount; i++) - { - targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[0] = btSwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMin[0]); - targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[1] = btSwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMin[1]); - targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[2] = btSwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMin[2]); - - targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[0] = btSwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMax[0]); - targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[1] = btSwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMax[1]); - targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[2] = btSwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMax[2]); - - targetBvh->m_SubtreeHeaders[i].m_rootNodeIndex = static_cast(btSwapEndian(m_SubtreeHeaders[i].m_rootNodeIndex)); - targetBvh->m_SubtreeHeaders[i].m_subtreeSize = static_cast(btSwapEndian(m_SubtreeHeaders[i].m_subtreeSize)); - } - } - else - { - for (int i = 0; i < m_subtreeHeaderCount; i++) - { - targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[0] = (m_SubtreeHeaders[i].m_quantizedAabbMin[0]); - targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[1] = (m_SubtreeHeaders[i].m_quantizedAabbMin[1]); - targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[2] = (m_SubtreeHeaders[i].m_quantizedAabbMin[2]); - - targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[0] = (m_SubtreeHeaders[i].m_quantizedAabbMax[0]); - targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[1] = (m_SubtreeHeaders[i].m_quantizedAabbMax[1]); - targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[2] = (m_SubtreeHeaders[i].m_quantizedAabbMax[2]); - - targetBvh->m_SubtreeHeaders[i].m_rootNodeIndex = (m_SubtreeHeaders[i].m_rootNodeIndex); - targetBvh->m_SubtreeHeaders[i].m_subtreeSize = (m_SubtreeHeaders[i].m_subtreeSize); - - // need to clear padding in destination buffer - targetBvh->m_SubtreeHeaders[i].m_padding[0] = 0; - targetBvh->m_SubtreeHeaders[i].m_padding[1] = 0; - targetBvh->m_SubtreeHeaders[i].m_padding[2] = 0; - } - } - nodeData += sizeof(btBvhSubtreeInfo) * m_subtreeHeaderCount; - - // this clears the pointer in the member variable it doesn't really do anything to the data - // it does call the destructor on the contained objects, but they are all classes with no destructor defined - // so the memory (which is not freed) is left alone - targetBvh->m_SubtreeHeaders.initializeFromBuffer(NULL, 0, 0); - - // this wipes the virtual function table pointer at the start of the buffer for the class - *((void**)o_alignedDataBuffer) = NULL; - - return true; -} - -btQuantizedBvh *btQuantizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian) -{ - - if (i_alignedDataBuffer == NULL)// || (((unsigned)i_alignedDataBuffer & BVH_ALIGNMENT_MASK) != 0)) - { - return NULL; - } - btQuantizedBvh *bvh = (btQuantizedBvh *)i_alignedDataBuffer; - - if (i_swapEndian) - { - bvh->m_curNodeIndex = static_cast(btSwapEndian(bvh->m_curNodeIndex)); - - btUnSwapVector3Endian(bvh->m_bvhAabbMin); - btUnSwapVector3Endian(bvh->m_bvhAabbMax); - btUnSwapVector3Endian(bvh->m_bvhQuantization); - - bvh->m_traversalMode = (btTraversalMode)btSwapEndian(bvh->m_traversalMode); - bvh->m_subtreeHeaderCount = static_cast(btSwapEndian(bvh->m_subtreeHeaderCount)); - } - - unsigned int calculatedBufSize = bvh->calculateSerializeBufferSize(); - btAssert(calculatedBufSize <= i_dataBufferSize); - - if (calculatedBufSize > i_dataBufferSize) - { - return NULL; - } - - unsigned char *nodeData = (unsigned char *)bvh; - nodeData += sizeof(btQuantizedBvh); - - unsigned sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK; - nodeData += sizeToAdd; - - int nodeCount = bvh->m_curNodeIndex; - - // Must call placement new to fill in virtual function table, etc, but we don't want to overwrite most data, so call a special version of the constructor - // Also, m_leafNodes and m_quantizedLeafNodes will be initialized to default values by the constructor - new (bvh) btQuantizedBvh(*bvh, false); - - if (bvh->m_useQuantization) - { - bvh->m_quantizedContiguousNodes.initializeFromBuffer(nodeData, nodeCount, nodeCount); - - if (i_swapEndian) - { - for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++) - { - bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] = btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0]); - bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1] = btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1]); - bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2] = btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2]); - - bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0] = btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0]); - bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1] = btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1]); - bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2] = btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2]); - - bvh->m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = static_cast(btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex)); - } - } - nodeData += sizeof(btQuantizedBvhNode) * nodeCount; - } - else - { - bvh->m_contiguousNodes.initializeFromBuffer(nodeData, nodeCount, nodeCount); - - if (i_swapEndian) - { - for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++) - { - btUnSwapVector3Endian(bvh->m_contiguousNodes[nodeIndex].m_aabbMinOrg); - btUnSwapVector3Endian(bvh->m_contiguousNodes[nodeIndex].m_aabbMaxOrg); - - bvh->m_contiguousNodes[nodeIndex].m_escapeIndex = static_cast(btSwapEndian(bvh->m_contiguousNodes[nodeIndex].m_escapeIndex)); - bvh->m_contiguousNodes[nodeIndex].m_subPart = static_cast(btSwapEndian(bvh->m_contiguousNodes[nodeIndex].m_subPart)); - bvh->m_contiguousNodes[nodeIndex].m_triangleIndex = static_cast(btSwapEndian(bvh->m_contiguousNodes[nodeIndex].m_triangleIndex)); - } - } - nodeData += sizeof(btOptimizedBvhNode) * nodeCount; - } - - sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK; - nodeData += sizeToAdd; - - // Now serialize the subtree headers - bvh->m_SubtreeHeaders.initializeFromBuffer(nodeData, bvh->m_subtreeHeaderCount, bvh->m_subtreeHeaderCount); - if (i_swapEndian) - { - for (int i = 0; i < bvh->m_subtreeHeaderCount; i++) - { - bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[0] = btSwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[0]); - bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[1] = btSwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[1]); - bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[2] = btSwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[2]); - - bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[0] = btSwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[0]); - bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[1] = btSwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[1]); - bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[2] = btSwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[2]); - - bvh->m_SubtreeHeaders[i].m_rootNodeIndex = static_cast(btSwapEndian(bvh->m_SubtreeHeaders[i].m_rootNodeIndex)); - bvh->m_SubtreeHeaders[i].m_subtreeSize = static_cast(btSwapEndian(bvh->m_SubtreeHeaders[i].m_subtreeSize)); - } - } - - return bvh; -} - -// Constructor that prevents btVector3's default constructor from being called -btQuantizedBvh::btQuantizedBvh(btQuantizedBvh &self, bool /* ownsMemory */) : -m_bvhAabbMin(self.m_bvhAabbMin), -m_bvhAabbMax(self.m_bvhAabbMax), -m_bvhQuantization(self.m_bvhQuantization), -m_bulletVersion(BT_BULLET_VERSION) -{ - -} - -void btQuantizedBvh::deSerializeFloat(struct btQuantizedBvhFloatData& quantizedBvhFloatData) -{ - m_bvhAabbMax.deSerializeFloat(quantizedBvhFloatData.m_bvhAabbMax); - m_bvhAabbMin.deSerializeFloat(quantizedBvhFloatData.m_bvhAabbMin); - m_bvhQuantization.deSerializeFloat(quantizedBvhFloatData.m_bvhQuantization); - - m_curNodeIndex = quantizedBvhFloatData.m_curNodeIndex; - m_useQuantization = quantizedBvhFloatData.m_useQuantization!=0; - - { - int numElem = quantizedBvhFloatData.m_numContiguousLeafNodes; - m_contiguousNodes.resize(numElem); - - if (numElem) - { - btOptimizedBvhNodeFloatData* memPtr = quantizedBvhFloatData.m_contiguousNodesPtr; - - for (int i=0;im_aabbMaxOrg); - m_contiguousNodes[i].m_aabbMinOrg.deSerializeFloat(memPtr->m_aabbMinOrg); - m_contiguousNodes[i].m_escapeIndex = memPtr->m_escapeIndex; - m_contiguousNodes[i].m_subPart = memPtr->m_subPart; - m_contiguousNodes[i].m_triangleIndex = memPtr->m_triangleIndex; - } - } - } - - { - int numElem = quantizedBvhFloatData.m_numQuantizedContiguousNodes; - m_quantizedContiguousNodes.resize(numElem); - - if (numElem) - { - btQuantizedBvhNodeData* memPtr = quantizedBvhFloatData.m_quantizedContiguousNodesPtr; - for (int i=0;im_escapeIndexOrTriangleIndex; - m_quantizedContiguousNodes[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0]; - m_quantizedContiguousNodes[i].m_quantizedAabbMax[1] = memPtr->m_quantizedAabbMax[1]; - m_quantizedContiguousNodes[i].m_quantizedAabbMax[2] = memPtr->m_quantizedAabbMax[2]; - m_quantizedContiguousNodes[i].m_quantizedAabbMin[0] = memPtr->m_quantizedAabbMin[0]; - m_quantizedContiguousNodes[i].m_quantizedAabbMin[1] = memPtr->m_quantizedAabbMin[1]; - m_quantizedContiguousNodes[i].m_quantizedAabbMin[2] = memPtr->m_quantizedAabbMin[2]; - } - } - } - - m_traversalMode = btTraversalMode(quantizedBvhFloatData.m_traversalMode); - - { - int numElem = quantizedBvhFloatData.m_numSubtreeHeaders; - m_SubtreeHeaders.resize(numElem); - if (numElem) - { - btBvhSubtreeInfoData* memPtr = quantizedBvhFloatData.m_subTreeInfoPtr; - for (int i=0;im_quantizedAabbMax[0] ; - m_SubtreeHeaders[i].m_quantizedAabbMax[1] = memPtr->m_quantizedAabbMax[1]; - m_SubtreeHeaders[i].m_quantizedAabbMax[2] = memPtr->m_quantizedAabbMax[2]; - m_SubtreeHeaders[i].m_quantizedAabbMin[0] = memPtr->m_quantizedAabbMin[0]; - m_SubtreeHeaders[i].m_quantizedAabbMin[1] = memPtr->m_quantizedAabbMin[1]; - m_SubtreeHeaders[i].m_quantizedAabbMin[2] = memPtr->m_quantizedAabbMin[2]; - m_SubtreeHeaders[i].m_rootNodeIndex = memPtr->m_rootNodeIndex; - m_SubtreeHeaders[i].m_subtreeSize = memPtr->m_subtreeSize; - } - } - } -} - -void btQuantizedBvh::deSerializeDouble(struct btQuantizedBvhDoubleData& quantizedBvhDoubleData) -{ - m_bvhAabbMax.deSerializeDouble(quantizedBvhDoubleData.m_bvhAabbMax); - m_bvhAabbMin.deSerializeDouble(quantizedBvhDoubleData.m_bvhAabbMin); - m_bvhQuantization.deSerializeDouble(quantizedBvhDoubleData.m_bvhQuantization); - - m_curNodeIndex = quantizedBvhDoubleData.m_curNodeIndex; - m_useQuantization = quantizedBvhDoubleData.m_useQuantization!=0; - - { - int numElem = quantizedBvhDoubleData.m_numContiguousLeafNodes; - m_contiguousNodes.resize(numElem); - - if (numElem) - { - btOptimizedBvhNodeDoubleData* memPtr = quantizedBvhDoubleData.m_contiguousNodesPtr; - - for (int i=0;im_aabbMaxOrg); - m_contiguousNodes[i].m_aabbMinOrg.deSerializeDouble(memPtr->m_aabbMinOrg); - m_contiguousNodes[i].m_escapeIndex = memPtr->m_escapeIndex; - m_contiguousNodes[i].m_subPart = memPtr->m_subPart; - m_contiguousNodes[i].m_triangleIndex = memPtr->m_triangleIndex; - } - } - } - - { - int numElem = quantizedBvhDoubleData.m_numQuantizedContiguousNodes; - m_quantizedContiguousNodes.resize(numElem); - - if (numElem) - { - btQuantizedBvhNodeData* memPtr = quantizedBvhDoubleData.m_quantizedContiguousNodesPtr; - for (int i=0;im_escapeIndexOrTriangleIndex; - m_quantizedContiguousNodes[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0]; - m_quantizedContiguousNodes[i].m_quantizedAabbMax[1] = memPtr->m_quantizedAabbMax[1]; - m_quantizedContiguousNodes[i].m_quantizedAabbMax[2] = memPtr->m_quantizedAabbMax[2]; - m_quantizedContiguousNodes[i].m_quantizedAabbMin[0] = memPtr->m_quantizedAabbMin[0]; - m_quantizedContiguousNodes[i].m_quantizedAabbMin[1] = memPtr->m_quantizedAabbMin[1]; - m_quantizedContiguousNodes[i].m_quantizedAabbMin[2] = memPtr->m_quantizedAabbMin[2]; - } - } - } - - m_traversalMode = btTraversalMode(quantizedBvhDoubleData.m_traversalMode); - - { - int numElem = quantizedBvhDoubleData.m_numSubtreeHeaders; - m_SubtreeHeaders.resize(numElem); - if (numElem) - { - btBvhSubtreeInfoData* memPtr = quantizedBvhDoubleData.m_subTreeInfoPtr; - for (int i=0;im_quantizedAabbMax[0] ; - m_SubtreeHeaders[i].m_quantizedAabbMax[1] = memPtr->m_quantizedAabbMax[1]; - m_SubtreeHeaders[i].m_quantizedAabbMax[2] = memPtr->m_quantizedAabbMax[2]; - m_SubtreeHeaders[i].m_quantizedAabbMin[0] = memPtr->m_quantizedAabbMin[0]; - m_SubtreeHeaders[i].m_quantizedAabbMin[1] = memPtr->m_quantizedAabbMin[1]; - m_SubtreeHeaders[i].m_quantizedAabbMin[2] = memPtr->m_quantizedAabbMin[2]; - m_SubtreeHeaders[i].m_rootNodeIndex = memPtr->m_rootNodeIndex; - m_SubtreeHeaders[i].m_subtreeSize = memPtr->m_subtreeSize; - } - } - } - -} - - - -///fills the dataBuffer and returns the struct name (and 0 on failure) -const char* btQuantizedBvh::serialize(void* dataBuffer, btSerializer* serializer) const -{ - btQuantizedBvhData* quantizedData = (btQuantizedBvhData*)dataBuffer; - - m_bvhAabbMax.serialize(quantizedData->m_bvhAabbMax); - m_bvhAabbMin.serialize(quantizedData->m_bvhAabbMin); - m_bvhQuantization.serialize(quantizedData->m_bvhQuantization); - - quantizedData->m_curNodeIndex = m_curNodeIndex; - quantizedData->m_useQuantization = m_useQuantization; - - quantizedData->m_numContiguousLeafNodes = m_contiguousNodes.size(); - quantizedData->m_contiguousNodesPtr = (btOptimizedBvhNodeData*) (m_contiguousNodes.size() ? serializer->getUniquePointer((void*)&m_contiguousNodes[0]) : 0); - if (quantizedData->m_contiguousNodesPtr) - { - int sz = sizeof(btOptimizedBvhNodeData); - int numElem = m_contiguousNodes.size(); - btChunk* chunk = serializer->allocate(sz,numElem); - btOptimizedBvhNodeData* memPtr = (btOptimizedBvhNodeData*)chunk->m_oldPtr; - for (int i=0;im_aabbMaxOrg); - m_contiguousNodes[i].m_aabbMinOrg.serialize(memPtr->m_aabbMinOrg); - memPtr->m_escapeIndex = m_contiguousNodes[i].m_escapeIndex; - memPtr->m_subPart = m_contiguousNodes[i].m_subPart; - memPtr->m_triangleIndex = m_contiguousNodes[i].m_triangleIndex; - } - serializer->finalizeChunk(chunk,"btOptimizedBvhNodeData",BT_ARRAY_CODE,(void*)&m_contiguousNodes[0]); - } - - quantizedData->m_numQuantizedContiguousNodes = m_quantizedContiguousNodes.size(); -// printf("quantizedData->m_numQuantizedContiguousNodes=%d\n",quantizedData->m_numQuantizedContiguousNodes); - quantizedData->m_quantizedContiguousNodesPtr =(btQuantizedBvhNodeData*) (m_quantizedContiguousNodes.size() ? serializer->getUniquePointer((void*)&m_quantizedContiguousNodes[0]) : 0); - if (quantizedData->m_quantizedContiguousNodesPtr) - { - int sz = sizeof(btQuantizedBvhNodeData); - int numElem = m_quantizedContiguousNodes.size(); - btChunk* chunk = serializer->allocate(sz,numElem); - btQuantizedBvhNodeData* memPtr = (btQuantizedBvhNodeData*)chunk->m_oldPtr; - for (int i=0;im_escapeIndexOrTriangleIndex = m_quantizedContiguousNodes[i].m_escapeIndexOrTriangleIndex; - memPtr->m_quantizedAabbMax[0] = m_quantizedContiguousNodes[i].m_quantizedAabbMax[0]; - memPtr->m_quantizedAabbMax[1] = m_quantizedContiguousNodes[i].m_quantizedAabbMax[1]; - memPtr->m_quantizedAabbMax[2] = m_quantizedContiguousNodes[i].m_quantizedAabbMax[2]; - memPtr->m_quantizedAabbMin[0] = m_quantizedContiguousNodes[i].m_quantizedAabbMin[0]; - memPtr->m_quantizedAabbMin[1] = m_quantizedContiguousNodes[i].m_quantizedAabbMin[1]; - memPtr->m_quantizedAabbMin[2] = m_quantizedContiguousNodes[i].m_quantizedAabbMin[2]; - } - serializer->finalizeChunk(chunk,"btQuantizedBvhNodeData",BT_ARRAY_CODE,(void*)&m_quantizedContiguousNodes[0]); - } - - quantizedData->m_traversalMode = int(m_traversalMode); - quantizedData->m_numSubtreeHeaders = m_SubtreeHeaders.size(); - - quantizedData->m_subTreeInfoPtr = (btBvhSubtreeInfoData*) (m_SubtreeHeaders.size() ? serializer->getUniquePointer((void*)&m_SubtreeHeaders[0]) : 0); - if (quantizedData->m_subTreeInfoPtr) - { - int sz = sizeof(btBvhSubtreeInfoData); - int numElem = m_SubtreeHeaders.size(); - btChunk* chunk = serializer->allocate(sz,numElem); - btBvhSubtreeInfoData* memPtr = (btBvhSubtreeInfoData*)chunk->m_oldPtr; - for (int i=0;im_quantizedAabbMax[0] = m_SubtreeHeaders[i].m_quantizedAabbMax[0]; - memPtr->m_quantizedAabbMax[1] = m_SubtreeHeaders[i].m_quantizedAabbMax[1]; - memPtr->m_quantizedAabbMax[2] = m_SubtreeHeaders[i].m_quantizedAabbMax[2]; - memPtr->m_quantizedAabbMin[0] = m_SubtreeHeaders[i].m_quantizedAabbMin[0]; - memPtr->m_quantizedAabbMin[1] = m_SubtreeHeaders[i].m_quantizedAabbMin[1]; - memPtr->m_quantizedAabbMin[2] = m_SubtreeHeaders[i].m_quantizedAabbMin[2]; - - memPtr->m_rootNodeIndex = m_SubtreeHeaders[i].m_rootNodeIndex; - memPtr->m_subtreeSize = m_SubtreeHeaders[i].m_subtreeSize; - } - serializer->finalizeChunk(chunk,"btBvhSubtreeInfoData",BT_ARRAY_CODE,(void*)&m_SubtreeHeaders[0]); - } - return btQuantizedBvhDataName; -} - - - - - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h b/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h deleted file mode 100755 index 78382da..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +++ /dev/null @@ -1,581 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_QUANTIZED_BVH_H -#define BT_QUANTIZED_BVH_H - -class btSerializer; - -//#define DEBUG_CHECK_DEQUANTIZATION 1 -#ifdef DEBUG_CHECK_DEQUANTIZATION -#ifdef __SPU__ -#define printf spu_printf -#endif //__SPU__ - -#include -#include -#endif //DEBUG_CHECK_DEQUANTIZATION - -#include "LinearMath/btVector3.h" -#include "LinearMath/btAlignedAllocator.h" - -#ifdef BT_USE_DOUBLE_PRECISION -#define btQuantizedBvhData btQuantizedBvhDoubleData -#define btOptimizedBvhNodeData btOptimizedBvhNodeDoubleData -#define btQuantizedBvhDataName "btQuantizedBvhDoubleData" -#else -#define btQuantizedBvhData btQuantizedBvhFloatData -#define btOptimizedBvhNodeData btOptimizedBvhNodeFloatData -#define btQuantizedBvhDataName "btQuantizedBvhFloatData" -#endif - - - -//http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vclang/html/vclrf__m128.asp - - -//Note: currently we have 16 bytes per quantized node -#define MAX_SUBTREE_SIZE_IN_BYTES 2048 - -// 10 gives the potential for 1024 parts, with at most 2^21 (2097152) (minus one -// actually) triangles each (since the sign bit is reserved -#define MAX_NUM_PARTS_IN_BITS 10 - -///btQuantizedBvhNode is a compressed aabb node, 16 bytes. -///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range). -ATTRIBUTE_ALIGNED16 (struct) btQuantizedBvhNode -{ - BT_DECLARE_ALIGNED_ALLOCATOR(); - - //12 bytes - unsigned short int m_quantizedAabbMin[3]; - unsigned short int m_quantizedAabbMax[3]; - //4 bytes - int m_escapeIndexOrTriangleIndex; - - bool isLeafNode() const - { - //skipindex is negative (internal node), triangleindex >=0 (leafnode) - return (m_escapeIndexOrTriangleIndex >= 0); - } - int getEscapeIndex() const - { - btAssert(!isLeafNode()); - return -m_escapeIndexOrTriangleIndex; - } - int getTriangleIndex() const - { - btAssert(isLeafNode()); - unsigned int x=0; - unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS); - // Get only the lower bits where the triangle index is stored - return (m_escapeIndexOrTriangleIndex&~(y)); - } - int getPartId() const - { - btAssert(isLeafNode()); - // Get only the highest bits where the part index is stored - return (m_escapeIndexOrTriangleIndex>>(31-MAX_NUM_PARTS_IN_BITS)); - } -} -; - -/// btOptimizedBvhNode contains both internal and leaf node information. -/// Total node size is 44 bytes / node. You can use the compressed version of 16 bytes. -ATTRIBUTE_ALIGNED16 (struct) btOptimizedBvhNode -{ - BT_DECLARE_ALIGNED_ALLOCATOR(); - - //32 bytes - btVector3 m_aabbMinOrg; - btVector3 m_aabbMaxOrg; - - //4 - int m_escapeIndex; - - //8 - //for child nodes - int m_subPart; - int m_triangleIndex; - -//pad the size to 64 bytes - char m_padding[20]; -}; - - -///btBvhSubtreeInfo provides info to gather a subtree of limited size -ATTRIBUTE_ALIGNED16(class) btBvhSubtreeInfo -{ -public: - BT_DECLARE_ALIGNED_ALLOCATOR(); - - //12 bytes - unsigned short int m_quantizedAabbMin[3]; - unsigned short int m_quantizedAabbMax[3]; - //4 bytes, points to the root of the subtree - int m_rootNodeIndex; - //4 bytes - int m_subtreeSize; - int m_padding[3]; - - btBvhSubtreeInfo() - { - //memset(&m_padding[0], 0, sizeof(m_padding)); - } - - - void setAabbFromQuantizeNode(const btQuantizedBvhNode& quantizedNode) - { - m_quantizedAabbMin[0] = quantizedNode.m_quantizedAabbMin[0]; - m_quantizedAabbMin[1] = quantizedNode.m_quantizedAabbMin[1]; - m_quantizedAabbMin[2] = quantizedNode.m_quantizedAabbMin[2]; - m_quantizedAabbMax[0] = quantizedNode.m_quantizedAabbMax[0]; - m_quantizedAabbMax[1] = quantizedNode.m_quantizedAabbMax[1]; - m_quantizedAabbMax[2] = quantizedNode.m_quantizedAabbMax[2]; - } -} -; - - -class btNodeOverlapCallback -{ -public: - virtual ~btNodeOverlapCallback() {}; - - virtual void processNode(int subPart, int triangleIndex) = 0; -}; - -#include "LinearMath/btAlignedAllocator.h" -#include "LinearMath/btAlignedObjectArray.h" - - - -///for code readability: -typedef btAlignedObjectArray NodeArray; -typedef btAlignedObjectArray QuantizedNodeArray; -typedef btAlignedObjectArray BvhSubtreeInfoArray; - - -///The btQuantizedBvh class stores an AABB tree that can be quickly traversed on CPU and Cell SPU. -///It is used by the btBvhTriangleMeshShape as midphase, and by the btMultiSapBroadphase. -///It is recommended to use quantization for better performance and lower memory requirements. -ATTRIBUTE_ALIGNED16(class) btQuantizedBvh -{ -public: - enum btTraversalMode - { - TRAVERSAL_STACKLESS = 0, - TRAVERSAL_STACKLESS_CACHE_FRIENDLY, - TRAVERSAL_RECURSIVE - }; - -protected: - - - btVector3 m_bvhAabbMin; - btVector3 m_bvhAabbMax; - btVector3 m_bvhQuantization; - - int m_bulletVersion; //for serialization versioning. It could also be used to detect endianess. - - int m_curNodeIndex; - //quantization data - bool m_useQuantization; - - - - NodeArray m_leafNodes; - NodeArray m_contiguousNodes; - QuantizedNodeArray m_quantizedLeafNodes; - QuantizedNodeArray m_quantizedContiguousNodes; - - btTraversalMode m_traversalMode; - BvhSubtreeInfoArray m_SubtreeHeaders; - - //This is only used for serialization so we don't have to add serialization directly to btAlignedObjectArray - mutable int m_subtreeHeaderCount; - - - - - - ///two versions, one for quantized and normal nodes. This allows code-reuse while maintaining readability (no template/macro!) - ///this might be refactored into a virtual, it is usually not calculated at run-time - void setInternalNodeAabbMin(int nodeIndex, const btVector3& aabbMin) - { - if (m_useQuantization) - { - quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] ,aabbMin,0); - } else - { - m_contiguousNodes[nodeIndex].m_aabbMinOrg = aabbMin; - - } - } - void setInternalNodeAabbMax(int nodeIndex,const btVector3& aabbMax) - { - if (m_useQuantization) - { - quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0],aabbMax,1); - } else - { - m_contiguousNodes[nodeIndex].m_aabbMaxOrg = aabbMax; - } - } - - btVector3 getAabbMin(int nodeIndex) const - { - if (m_useQuantization) - { - return unQuantize(&m_quantizedLeafNodes[nodeIndex].m_quantizedAabbMin[0]); - } - //non-quantized - return m_leafNodes[nodeIndex].m_aabbMinOrg; - - } - btVector3 getAabbMax(int nodeIndex) const - { - if (m_useQuantization) - { - return unQuantize(&m_quantizedLeafNodes[nodeIndex].m_quantizedAabbMax[0]); - } - //non-quantized - return m_leafNodes[nodeIndex].m_aabbMaxOrg; - - } - - - void setInternalNodeEscapeIndex(int nodeIndex, int escapeIndex) - { - if (m_useQuantization) - { - m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = -escapeIndex; - } - else - { - m_contiguousNodes[nodeIndex].m_escapeIndex = escapeIndex; - } - - } - - void mergeInternalNodeAabb(int nodeIndex,const btVector3& newAabbMin,const btVector3& newAabbMax) - { - if (m_useQuantization) - { - unsigned short int quantizedAabbMin[3]; - unsigned short int quantizedAabbMax[3]; - quantize(quantizedAabbMin,newAabbMin,0); - quantize(quantizedAabbMax,newAabbMax,1); - for (int i=0;i<3;i++) - { - if (m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[i] > quantizedAabbMin[i]) - m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[i] = quantizedAabbMin[i]; - - if (m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[i] < quantizedAabbMax[i]) - m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[i] = quantizedAabbMax[i]; - - } - } else - { - //non-quantized - m_contiguousNodes[nodeIndex].m_aabbMinOrg.setMin(newAabbMin); - m_contiguousNodes[nodeIndex].m_aabbMaxOrg.setMax(newAabbMax); - } - } - - void swapLeafNodes(int firstIndex,int secondIndex); - - void assignInternalNodeFromLeafNode(int internalNode,int leafNodeIndex); - -protected: - - - - void buildTree (int startIndex,int endIndex); - - int calcSplittingAxis(int startIndex,int endIndex); - - int sortAndCalcSplittingIndex(int startIndex,int endIndex,int splitAxis); - - void walkStacklessTree(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const; - - void walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const; - void walkStacklessQuantizedTree(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,int startNodeIndex,int endNodeIndex) const; - void walkStacklessTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const; - - ///tree traversal designed for small-memory processors like PS3 SPU - void walkStacklessQuantizedTreeCacheFriendly(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const; - - ///use the 16-byte stackless 'skipindex' node tree to do a recursive traversal - void walkRecursiveQuantizedTreeAgainstQueryAabb(const btQuantizedBvhNode* currentNode,btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const; - - ///use the 16-byte stackless 'skipindex' node tree to do a recursive traversal - void walkRecursiveQuantizedTreeAgainstQuantizedTree(const btQuantizedBvhNode* treeNodeA,const btQuantizedBvhNode* treeNodeB,btNodeOverlapCallback* nodeCallback) const; - - - - - void updateSubtreeHeaders(int leftChildNodexIndex,int rightChildNodexIndex); - -public: - - BT_DECLARE_ALIGNED_ALLOCATOR(); - - btQuantizedBvh(); - - virtual ~btQuantizedBvh(); - - - ///***************************************** expert/internal use only ************************* - void setQuantizationValues(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,btScalar quantizationMargin=btScalar(1.0)); - QuantizedNodeArray& getLeafNodeArray() { return m_quantizedLeafNodes; } - ///buildInternal is expert use only: assumes that setQuantizationValues and LeafNodeArray are initialized - void buildInternal(); - ///***************************************** expert/internal use only ************************* - - void reportAabbOverlappingNodex(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const; - void reportRayOverlappingNodex (btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget) const; - void reportBoxCastOverlappingNodex(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin,const btVector3& aabbMax) const; - - SIMD_FORCE_INLINE void quantize(unsigned short* out, const btVector3& point,int isMax) const - { - - btAssert(m_useQuantization); - - btAssert(point.getX() <= m_bvhAabbMax.getX()); - btAssert(point.getY() <= m_bvhAabbMax.getY()); - btAssert(point.getZ() <= m_bvhAabbMax.getZ()); - - btAssert(point.getX() >= m_bvhAabbMin.getX()); - btAssert(point.getY() >= m_bvhAabbMin.getY()); - btAssert(point.getZ() >= m_bvhAabbMin.getZ()); - - btVector3 v = (point - m_bvhAabbMin) * m_bvhQuantization; - ///Make sure rounding is done in a way that unQuantize(quantizeWithClamp(...)) is conservative - ///end-points always set the first bit, so that they are sorted properly (so that neighbouring AABBs overlap properly) - ///@todo: double-check this - if (isMax) - { - out[0] = (unsigned short) (((unsigned short)(v.getX()+btScalar(1.)) | 1)); - out[1] = (unsigned short) (((unsigned short)(v.getY()+btScalar(1.)) | 1)); - out[2] = (unsigned short) (((unsigned short)(v.getZ()+btScalar(1.)) | 1)); - } else - { - out[0] = (unsigned short) (((unsigned short)(v.getX()) & 0xfffe)); - out[1] = (unsigned short) (((unsigned short)(v.getY()) & 0xfffe)); - out[2] = (unsigned short) (((unsigned short)(v.getZ()) & 0xfffe)); - } - - -#ifdef DEBUG_CHECK_DEQUANTIZATION - btVector3 newPoint = unQuantize(out); - if (isMax) - { - if (newPoint.getX() < point.getX()) - { - printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n",newPoint.getX()-point.getX(), newPoint.getX(),point.getX()); - } - if (newPoint.getY() < point.getY()) - { - printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n",newPoint.getY()-point.getY(), newPoint.getY(),point.getY()); - } - if (newPoint.getZ() < point.getZ()) - { - - printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n",newPoint.getZ()-point.getZ(), newPoint.getZ(),point.getZ()); - } - } else - { - if (newPoint.getX() > point.getX()) - { - printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n",newPoint.getX()-point.getX(), newPoint.getX(),point.getX()); - } - if (newPoint.getY() > point.getY()) - { - printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n",newPoint.getY()-point.getY(), newPoint.getY(),point.getY()); - } - if (newPoint.getZ() > point.getZ()) - { - printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n",newPoint.getZ()-point.getZ(), newPoint.getZ(),point.getZ()); - } - } -#endif //DEBUG_CHECK_DEQUANTIZATION - - } - - - SIMD_FORCE_INLINE void quantizeWithClamp(unsigned short* out, const btVector3& point2,int isMax) const - { - - btAssert(m_useQuantization); - - btVector3 clampedPoint(point2); - clampedPoint.setMax(m_bvhAabbMin); - clampedPoint.setMin(m_bvhAabbMax); - - quantize(out,clampedPoint,isMax); - - } - - SIMD_FORCE_INLINE btVector3 unQuantize(const unsigned short* vecIn) const - { - btVector3 vecOut; - vecOut.setValue( - (btScalar)(vecIn[0]) / (m_bvhQuantization.getX()), - (btScalar)(vecIn[1]) / (m_bvhQuantization.getY()), - (btScalar)(vecIn[2]) / (m_bvhQuantization.getZ())); - vecOut += m_bvhAabbMin; - return vecOut; - } - - ///setTraversalMode let's you choose between stackless, recursive or stackless cache friendly tree traversal. Note this is only implemented for quantized trees. - void setTraversalMode(btTraversalMode traversalMode) - { - m_traversalMode = traversalMode; - } - - - SIMD_FORCE_INLINE QuantizedNodeArray& getQuantizedNodeArray() - { - return m_quantizedContiguousNodes; - } - - - SIMD_FORCE_INLINE BvhSubtreeInfoArray& getSubtreeInfoArray() - { - return m_SubtreeHeaders; - } - -//////////////////////////////////////////////////////////////////// - - /////Calculate space needed to store BVH for serialization - unsigned calculateSerializeBufferSize() const; - - /// Data buffer MUST be 16 byte aligned - virtual bool serialize(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const; - - ///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place' - static btQuantizedBvh *deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian); - - static unsigned int getAlignmentSerializationPadding(); -////////////////////////////////////////////////////////////////////// - - - virtual int calculateSerializeBufferSizeNew() const; - - ///fills the dataBuffer and returns the struct name (and 0 on failure) - virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const; - - virtual void deSerializeFloat(struct btQuantizedBvhFloatData& quantizedBvhFloatData); - - virtual void deSerializeDouble(struct btQuantizedBvhDoubleData& quantizedBvhDoubleData); - - -//////////////////////////////////////////////////////////////////// - - SIMD_FORCE_INLINE bool isQuantized() - { - return m_useQuantization; - } - -private: - // Special "copy" constructor that allows for in-place deserialization - // Prevents btVector3's default constructor from being called, but doesn't inialize much else - // ownsMemory should most likely be false if deserializing, and if you are not, don't call this (it also changes the function signature, which we need) - btQuantizedBvh(btQuantizedBvh &other, bool ownsMemory); - -} -; - - -struct btBvhSubtreeInfoData -{ - int m_rootNodeIndex; - int m_subtreeSize; - unsigned short m_quantizedAabbMin[3]; - unsigned short m_quantizedAabbMax[3]; -}; - -struct btOptimizedBvhNodeFloatData -{ - btVector3FloatData m_aabbMinOrg; - btVector3FloatData m_aabbMaxOrg; - int m_escapeIndex; - int m_subPart; - int m_triangleIndex; - char m_pad[4]; -}; - -struct btOptimizedBvhNodeDoubleData -{ - btVector3DoubleData m_aabbMinOrg; - btVector3DoubleData m_aabbMaxOrg; - int m_escapeIndex; - int m_subPart; - int m_triangleIndex; - char m_pad[4]; -}; - - -struct btQuantizedBvhNodeData -{ - unsigned short m_quantizedAabbMin[3]; - unsigned short m_quantizedAabbMax[3]; - int m_escapeIndexOrTriangleIndex; -}; - -struct btQuantizedBvhFloatData -{ - btVector3FloatData m_bvhAabbMin; - btVector3FloatData m_bvhAabbMax; - btVector3FloatData m_bvhQuantization; - int m_curNodeIndex; - int m_useQuantization; - int m_numContiguousLeafNodes; - int m_numQuantizedContiguousNodes; - btOptimizedBvhNodeFloatData *m_contiguousNodesPtr; - btQuantizedBvhNodeData *m_quantizedContiguousNodesPtr; - btBvhSubtreeInfoData *m_subTreeInfoPtr; - int m_traversalMode; - int m_numSubtreeHeaders; - -}; - -struct btQuantizedBvhDoubleData -{ - btVector3DoubleData m_bvhAabbMin; - btVector3DoubleData m_bvhAabbMax; - btVector3DoubleData m_bvhQuantization; - int m_curNodeIndex; - int m_useQuantization; - int m_numContiguousLeafNodes; - int m_numQuantizedContiguousNodes; - btOptimizedBvhNodeDoubleData *m_contiguousNodesPtr; - btQuantizedBvhNodeData *m_quantizedContiguousNodesPtr; - - int m_traversalMode; - int m_numSubtreeHeaders; - btBvhSubtreeInfoData *m_subTreeInfoPtr; -}; - - -SIMD_FORCE_INLINE int btQuantizedBvh::calculateSerializeBufferSizeNew() const -{ - return sizeof(btQuantizedBvhData); -} - - - -#endif //BT_QUANTIZED_BVH_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp deleted file mode 100755 index 752fcd0..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp +++ /dev/null @@ -1,349 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btSimpleBroadphase.h" -#include "BulletCollision/BroadphaseCollision/btDispatcher.h" -#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" - -#include "LinearMath/btVector3.h" -#include "LinearMath/btTransform.h" -#include "LinearMath/btMatrix3x3.h" -#include "LinearMath/btAabbUtil2.h" - -#include - -extern int gOverlappingPairs; - -void btSimpleBroadphase::validate() -{ - for (int i=0;i~btOverlappingPairCache(); - btAlignedFree(m_pairCache); - } -} - - -btBroadphaseProxy* btSimpleBroadphase::createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr ,short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* /*dispatcher*/,void* multiSapProxy) -{ - if (m_numHandles >= m_maxHandles) - { - btAssert(0); - return 0; //should never happen, but don't let the game crash ;-) - } - btAssert(aabbMin[0]<= aabbMax[0] && aabbMin[1]<= aabbMax[1] && aabbMin[2]<= aabbMax[2]); - - int newHandleIndex = allocHandle(); - btSimpleBroadphaseProxy* proxy = new (&m_pHandles[newHandleIndex])btSimpleBroadphaseProxy(aabbMin,aabbMax,shapeType,userPtr,collisionFilterGroup,collisionFilterMask,multiSapProxy); - - return proxy; -} - -class RemovingOverlapCallback : public btOverlapCallback -{ -protected: - virtual bool processOverlap(btBroadphasePair& pair) - { - (void)pair; - btAssert(0); - return false; - } -}; - -class RemovePairContainingProxy -{ - - btBroadphaseProxy* m_targetProxy; - public: - virtual ~RemovePairContainingProxy() - { - } -protected: - virtual bool processOverlap(btBroadphasePair& pair) - { - btSimpleBroadphaseProxy* proxy0 = static_cast(pair.m_pProxy0); - btSimpleBroadphaseProxy* proxy1 = static_cast(pair.m_pProxy1); - - return ((m_targetProxy == proxy0 || m_targetProxy == proxy1)); - }; -}; - -void btSimpleBroadphase::destroyProxy(btBroadphaseProxy* proxyOrg,btDispatcher* dispatcher) -{ - - btSimpleBroadphaseProxy* proxy0 = static_cast(proxyOrg); - freeHandle(proxy0); - - m_pairCache->removeOverlappingPairsContainingProxy(proxyOrg,dispatcher); - - //validate(); - -} - -void btSimpleBroadphase::getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const -{ - const btSimpleBroadphaseProxy* sbp = getSimpleProxyFromProxy(proxy); - aabbMin = sbp->m_aabbMin; - aabbMax = sbp->m_aabbMax; -} - -void btSimpleBroadphase::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* /*dispatcher*/) -{ - btSimpleBroadphaseProxy* sbp = getSimpleProxyFromProxy(proxy); - sbp->m_aabbMin = aabbMin; - sbp->m_aabbMax = aabbMax; -} - -void btSimpleBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin,const btVector3& aabbMax) -{ - for (int i=0; i <= m_LastHandleIndex; i++) - { - btSimpleBroadphaseProxy* proxy = &m_pHandles[i]; - if(!proxy->m_clientObject) - { - continue; - } - rayCallback.process(proxy); - } -} - - -void btSimpleBroadphase::aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback) -{ - for (int i=0; i <= m_LastHandleIndex; i++) - { - btSimpleBroadphaseProxy* proxy = &m_pHandles[i]; - if(!proxy->m_clientObject) - { - continue; - } - if (TestAabbAgainstAabb2(aabbMin,aabbMax,proxy->m_aabbMin,proxy->m_aabbMax)) - { - callback.process(proxy); - } - } -} - - - - - - - -bool btSimpleBroadphase::aabbOverlap(btSimpleBroadphaseProxy* proxy0,btSimpleBroadphaseProxy* proxy1) -{ - return proxy0->m_aabbMin[0] <= proxy1->m_aabbMax[0] && proxy1->m_aabbMin[0] <= proxy0->m_aabbMax[0] && - proxy0->m_aabbMin[1] <= proxy1->m_aabbMax[1] && proxy1->m_aabbMin[1] <= proxy0->m_aabbMax[1] && - proxy0->m_aabbMin[2] <= proxy1->m_aabbMax[2] && proxy1->m_aabbMin[2] <= proxy0->m_aabbMax[2]; - -} - - - -//then remove non-overlapping ones -class CheckOverlapCallback : public btOverlapCallback -{ -public: - virtual bool processOverlap(btBroadphasePair& pair) - { - return (!btSimpleBroadphase::aabbOverlap(static_cast(pair.m_pProxy0),static_cast(pair.m_pProxy1))); - } -}; - -void btSimpleBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher) -{ - //first check for new overlapping pairs - int i,j; - if (m_numHandles >= 0) - { - int new_largest_index = -1; - for (i=0; i <= m_LastHandleIndex; i++) - { - btSimpleBroadphaseProxy* proxy0 = &m_pHandles[i]; - if(!proxy0->m_clientObject) - { - continue; - } - new_largest_index = i; - for (j=i+1; j <= m_LastHandleIndex; j++) - { - btSimpleBroadphaseProxy* proxy1 = &m_pHandles[j]; - btAssert(proxy0 != proxy1); - if(!proxy1->m_clientObject) - { - continue; - } - - btSimpleBroadphaseProxy* p0 = getSimpleProxyFromProxy(proxy0); - btSimpleBroadphaseProxy* p1 = getSimpleProxyFromProxy(proxy1); - - if (aabbOverlap(p0,p1)) - { - if ( !m_pairCache->findPair(proxy0,proxy1)) - { - m_pairCache->addOverlappingPair(proxy0,proxy1); - } - } else - { - if (!m_pairCache->hasDeferredRemoval()) - { - if ( m_pairCache->findPair(proxy0,proxy1)) - { - m_pairCache->removeOverlappingPair(proxy0,proxy1,dispatcher); - } - } - } - } - } - - m_LastHandleIndex = new_largest_index; - - if (m_ownsPairCache && m_pairCache->hasDeferredRemoval()) - { - - btBroadphasePairArray& overlappingPairArray = m_pairCache->getOverlappingPairArray(); - - //perform a sort, to find duplicates and to sort 'invalid' pairs to the end - overlappingPairArray.quickSort(btBroadphasePairSortPredicate()); - - overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair); - m_invalidPair = 0; - - - btBroadphasePair previousPair; - previousPair.m_pProxy0 = 0; - previousPair.m_pProxy1 = 0; - previousPair.m_algorithm = 0; - - - for (i=0;iprocessOverlap(pair); - } else - { - needsRemoval = true; - } - } else - { - //remove duplicate - needsRemoval = true; - //should have no algorithm - btAssert(!pair.m_algorithm); - } - - if (needsRemoval) - { - m_pairCache->cleanOverlappingPair(pair,dispatcher); - - // m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1); - // m_overlappingPairArray.pop_back(); - pair.m_pProxy0 = 0; - pair.m_pProxy1 = 0; - m_invalidPair++; - gOverlappingPairs--; - } - - } - - ///if you don't like to skip the invalid pairs in the array, execute following code: -#define CLEAN_INVALID_PAIRS 1 -#ifdef CLEAN_INVALID_PAIRS - - //perform a sort, to sort 'invalid' pairs to the end - overlappingPairArray.quickSort(btBroadphasePairSortPredicate()); - - overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair); - m_invalidPair = 0; -#endif//CLEAN_INVALID_PAIRS - - } - } -} - - -bool btSimpleBroadphase::testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) -{ - btSimpleBroadphaseProxy* p0 = getSimpleProxyFromProxy(proxy0); - btSimpleBroadphaseProxy* p1 = getSimpleProxyFromProxy(proxy1); - return aabbOverlap(p0,p1); -} - -void btSimpleBroadphase::resetPool(btDispatcher* dispatcher) -{ - //not yet -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h b/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h deleted file mode 100755 index 7cb3c40..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +++ /dev/null @@ -1,171 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SIMPLE_BROADPHASE_H -#define BT_SIMPLE_BROADPHASE_H - - -#include "btOverlappingPairCache.h" - - -struct btSimpleBroadphaseProxy : public btBroadphaseProxy -{ - int m_nextFree; - -// int m_handleId; - - - btSimpleBroadphaseProxy() {}; - - btSimpleBroadphaseProxy(const btVector3& minpt,const btVector3& maxpt,int shapeType,void* userPtr,short int collisionFilterGroup,short int collisionFilterMask,void* multiSapProxy) - :btBroadphaseProxy(minpt,maxpt,userPtr,collisionFilterGroup,collisionFilterMask,multiSapProxy) - { - (void)shapeType; - } - - - SIMD_FORCE_INLINE void SetNextFree(int next) {m_nextFree = next;} - SIMD_FORCE_INLINE int GetNextFree() const {return m_nextFree;} - - - - -}; - -///The SimpleBroadphase is just a unit-test for btAxisSweep3, bt32BitAxisSweep3, or btDbvtBroadphase, so use those classes instead. -///It is a brute force aabb culling broadphase based on O(n^2) aabb checks -class btSimpleBroadphase : public btBroadphaseInterface -{ - -protected: - - int m_numHandles; // number of active handles - int m_maxHandles; // max number of handles - int m_LastHandleIndex; - - btSimpleBroadphaseProxy* m_pHandles; // handles pool - - void* m_pHandlesRawPtr; - int m_firstFreeHandle; // free handles list - - int allocHandle() - { - btAssert(m_numHandles < m_maxHandles); - int freeHandle = m_firstFreeHandle; - m_firstFreeHandle = m_pHandles[freeHandle].GetNextFree(); - m_numHandles++; - if(freeHandle > m_LastHandleIndex) - { - m_LastHandleIndex = freeHandle; - } - return freeHandle; - } - - void freeHandle(btSimpleBroadphaseProxy* proxy) - { - int handle = int(proxy-m_pHandles); - btAssert(handle >= 0 && handle < m_maxHandles); - if(handle == m_LastHandleIndex) - { - m_LastHandleIndex--; - } - proxy->SetNextFree(m_firstFreeHandle); - m_firstFreeHandle = handle; - - proxy->m_clientObject = 0; - - m_numHandles--; - } - - btOverlappingPairCache* m_pairCache; - bool m_ownsPairCache; - - int m_invalidPair; - - - - inline btSimpleBroadphaseProxy* getSimpleProxyFromProxy(btBroadphaseProxy* proxy) - { - btSimpleBroadphaseProxy* proxy0 = static_cast(proxy); - return proxy0; - } - - inline const btSimpleBroadphaseProxy* getSimpleProxyFromProxy(btBroadphaseProxy* proxy) const - { - const btSimpleBroadphaseProxy* proxy0 = static_cast(proxy); - return proxy0; - } - - ///reset broadphase internal structures, to ensure determinism/reproducability - virtual void resetPool(btDispatcher* dispatcher); - - - void validate(); - -protected: - - - - -public: - btSimpleBroadphase(int maxProxies=16384,btOverlappingPairCache* overlappingPairCache=0); - virtual ~btSimpleBroadphase(); - - - static bool aabbOverlap(btSimpleBroadphaseProxy* proxy0,btSimpleBroadphaseProxy* proxy1); - - - virtual btBroadphaseProxy* createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr ,short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* dispatcher,void* multiSapProxy); - - virtual void calculateOverlappingPairs(btDispatcher* dispatcher); - - virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher); - virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher); - virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const; - - virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0),const btVector3& aabbMax=btVector3(0,0,0)); - virtual void aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback); - - btOverlappingPairCache* getOverlappingPairCache() - { - return m_pairCache; - } - const btOverlappingPairCache* getOverlappingPairCache() const - { - return m_pairCache; - } - - bool testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1); - - - ///getAabb returns the axis aligned bounding box in the 'global' coordinate frame - ///will add some transform later - virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const - { - aabbMin.setValue(-BT_LARGE_FLOAT,-BT_LARGE_FLOAT,-BT_LARGE_FLOAT); - aabbMax.setValue(BT_LARGE_FLOAT,BT_LARGE_FLOAT,BT_LARGE_FLOAT); - } - - virtual void printStats() - { -// printf("btSimpleBroadphase.h\n"); -// printf("numHandles = %d, maxHandles = %d\n",m_numHandles,m_maxHandles); - } -}; - - - -#endif //BT_SIMPLE_BROADPHASE_H - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CMakeLists.txt b/libs/bullet-2.82-r2704/src/BulletCollision/CMakeLists.txt deleted file mode 100755 index c4723ae..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CMakeLists.txt +++ /dev/null @@ -1,286 +0,0 @@ -INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/src ) - -SET(BulletCollision_SRCS - BroadphaseCollision/btAxisSweep3.cpp - BroadphaseCollision/btBroadphaseProxy.cpp - BroadphaseCollision/btCollisionAlgorithm.cpp - BroadphaseCollision/btDbvt.cpp - BroadphaseCollision/btDbvtBroadphase.cpp - BroadphaseCollision/btDispatcher.cpp - BroadphaseCollision/btMultiSapBroadphase.cpp - BroadphaseCollision/btOverlappingPairCache.cpp - BroadphaseCollision/btQuantizedBvh.cpp - BroadphaseCollision/btSimpleBroadphase.cpp - CollisionDispatch/btActivatingCollisionAlgorithm.cpp - CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp - CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp - CollisionDispatch/btBoxBoxDetector.cpp - CollisionDispatch/btCollisionDispatcher.cpp - CollisionDispatch/btCollisionObject.cpp - CollisionDispatch/btCollisionWorld.cpp - CollisionDispatch/btCompoundCollisionAlgorithm.cpp - CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp - CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp - CollisionDispatch/btConvexConvexAlgorithm.cpp - CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp - CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp - CollisionDispatch/btDefaultCollisionConfiguration.cpp - CollisionDispatch/btEmptyCollisionAlgorithm.cpp - CollisionDispatch/btGhostObject.cpp - CollisionDispatch/btHashedSimplePairCache.cpp - CollisionDispatch/btInternalEdgeUtility.cpp - CollisionDispatch/btInternalEdgeUtility.h - CollisionDispatch/btManifoldResult.cpp - CollisionDispatch/btSimulationIslandManager.cpp - CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp - CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp - CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp - CollisionDispatch/btUnionFind.cpp - CollisionDispatch/SphereTriangleDetector.cpp - CollisionShapes/btBoxShape.cpp - CollisionShapes/btBox2dShape.cpp - CollisionShapes/btBvhTriangleMeshShape.cpp - CollisionShapes/btCapsuleShape.cpp - CollisionShapes/btCollisionShape.cpp - CollisionShapes/btCompoundShape.cpp - CollisionShapes/btConcaveShape.cpp - CollisionShapes/btConeShape.cpp - CollisionShapes/btConvexHullShape.cpp - CollisionShapes/btConvexInternalShape.cpp - CollisionShapes/btConvexPointCloudShape.cpp - CollisionShapes/btConvexPolyhedron.cpp - CollisionShapes/btConvexShape.cpp - CollisionShapes/btConvex2dShape.cpp - CollisionShapes/btConvexTriangleMeshShape.cpp - CollisionShapes/btCylinderShape.cpp - CollisionShapes/btEmptyShape.cpp - CollisionShapes/btHeightfieldTerrainShape.cpp - CollisionShapes/btMinkowskiSumShape.cpp - CollisionShapes/btMultimaterialTriangleMeshShape.cpp - CollisionShapes/btMultiSphereShape.cpp - CollisionShapes/btOptimizedBvh.cpp - CollisionShapes/btPolyhedralConvexShape.cpp - CollisionShapes/btScaledBvhTriangleMeshShape.cpp - CollisionShapes/btShapeHull.cpp - CollisionShapes/btSphereShape.cpp - CollisionShapes/btStaticPlaneShape.cpp - CollisionShapes/btStridingMeshInterface.cpp - CollisionShapes/btTetrahedronShape.cpp - CollisionShapes/btTriangleBuffer.cpp - CollisionShapes/btTriangleCallback.cpp - CollisionShapes/btTriangleIndexVertexArray.cpp - CollisionShapes/btTriangleIndexVertexMaterialArray.cpp - CollisionShapes/btTriangleMesh.cpp - CollisionShapes/btTriangleMeshShape.cpp - CollisionShapes/btUniformScalingShape.cpp - Gimpact/btContactProcessing.cpp - Gimpact/btGenericPoolAllocator.cpp - Gimpact/btGImpactBvh.cpp - Gimpact/btGImpactCollisionAlgorithm.cpp - Gimpact/btGImpactQuantizedBvh.cpp - Gimpact/btGImpactShape.cpp - Gimpact/btTriangleShapeEx.cpp - Gimpact/gim_box_set.cpp - Gimpact/gim_contact.cpp - Gimpact/gim_memory.cpp - Gimpact/gim_tri_collision.cpp - NarrowPhaseCollision/btContinuousConvexCollision.cpp - NarrowPhaseCollision/btConvexCast.cpp - NarrowPhaseCollision/btGjkConvexCast.cpp - NarrowPhaseCollision/btGjkEpa2.cpp - NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp - NarrowPhaseCollision/btGjkPairDetector.cpp - NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp - NarrowPhaseCollision/btPersistentManifold.cpp - NarrowPhaseCollision/btRaycastCallback.cpp - NarrowPhaseCollision/btSubSimplexConvexCast.cpp - NarrowPhaseCollision/btVoronoiSimplexSolver.cpp - NarrowPhaseCollision/btPolyhedralContactClipping.cpp -) - -SET(Root_HDRS - ../btBulletCollisionCommon.h -) -SET(BroadphaseCollision_HDRS - BroadphaseCollision/btAxisSweep3.h - BroadphaseCollision/btBroadphaseInterface.h - BroadphaseCollision/btBroadphaseProxy.h - BroadphaseCollision/btCollisionAlgorithm.h - BroadphaseCollision/btDbvt.h - BroadphaseCollision/btDbvtBroadphase.h - BroadphaseCollision/btDispatcher.h - BroadphaseCollision/btMultiSapBroadphase.h - BroadphaseCollision/btOverlappingPairCache.h - BroadphaseCollision/btOverlappingPairCallback.h - BroadphaseCollision/btQuantizedBvh.h - BroadphaseCollision/btSimpleBroadphase.h -) -SET(CollisionDispatch_HDRS - CollisionDispatch/btActivatingCollisionAlgorithm.h - CollisionDispatch/btBoxBoxCollisionAlgorithm.h - CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h - CollisionDispatch/btBoxBoxDetector.h - CollisionDispatch/btCollisionConfiguration.h - CollisionDispatch/btCollisionCreateFunc.h - CollisionDispatch/btCollisionDispatcher.h - CollisionDispatch/btCollisionObject.h - CollisionDispatch/btCollisionObjectWrapper.h - CollisionDispatch/btCollisionWorld.h - CollisionDispatch/btCompoundCollisionAlgorithm.h - CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h - CollisionDispatch/btConvexConcaveCollisionAlgorithm.h - CollisionDispatch/btConvexConvexAlgorithm.h - CollisionDispatch/btConvex2dConvex2dAlgorithm.h - CollisionDispatch/btConvexPlaneCollisionAlgorithm.h - CollisionDispatch/btDefaultCollisionConfiguration.h - CollisionDispatch/btEmptyCollisionAlgorithm.h - CollisionDispatch/btGhostObject.h - CollisionDispatch/btHashedSimplePairCache.h - CollisionDispatch/btManifoldResult.h - CollisionDispatch/btSimulationIslandManager.h - CollisionDispatch/btSphereBoxCollisionAlgorithm.h - CollisionDispatch/btSphereSphereCollisionAlgorithm.h - CollisionDispatch/btSphereTriangleCollisionAlgorithm.h - CollisionDispatch/btUnionFind.h - CollisionDispatch/SphereTriangleDetector.h -) -SET(CollisionShapes_HDRS - CollisionShapes/btBoxShape.h - CollisionShapes/btBox2dShape.h - CollisionShapes/btBvhTriangleMeshShape.h - CollisionShapes/btCapsuleShape.h - CollisionShapes/btCollisionMargin.h - CollisionShapes/btCollisionShape.h - CollisionShapes/btCompoundShape.h - CollisionShapes/btConcaveShape.h - CollisionShapes/btConeShape.h - CollisionShapes/btConvexHullShape.h - CollisionShapes/btConvexInternalShape.h - CollisionShapes/btConvexPointCloudShape.h - CollisionShapes/btConvexPolyhedron.h - CollisionShapes/btConvexShape.h - CollisionShapes/btConvex2dShape.h - CollisionShapes/btConvexTriangleMeshShape.h - CollisionShapes/btCylinderShape.h - CollisionShapes/btEmptyShape.h - CollisionShapes/btHeightfieldTerrainShape.h - CollisionShapes/btMaterial.h - CollisionShapes/btMinkowskiSumShape.h - CollisionShapes/btMultimaterialTriangleMeshShape.h - CollisionShapes/btMultiSphereShape.h - CollisionShapes/btOptimizedBvh.h - CollisionShapes/btPolyhedralConvexShape.h - CollisionShapes/btScaledBvhTriangleMeshShape.h - CollisionShapes/btShapeHull.h - CollisionShapes/btSphereShape.h - CollisionShapes/btStaticPlaneShape.h - CollisionShapes/btStridingMeshInterface.h - CollisionShapes/btTetrahedronShape.h - CollisionShapes/btTriangleBuffer.h - CollisionShapes/btTriangleCallback.h - CollisionShapes/btTriangleIndexVertexArray.h - CollisionShapes/btTriangleIndexVertexMaterialArray.h - CollisionShapes/btTriangleInfoMap.h - CollisionShapes/btTriangleMesh.h - CollisionShapes/btTriangleMeshShape.h - CollisionShapes/btTriangleShape.h - CollisionShapes/btUniformScalingShape.h -) -SET(Gimpact_HDRS - Gimpact/btBoxCollision.h - Gimpact/btClipPolygon.h - Gimpact/btContactProcessing.h - Gimpact/btGenericPoolAllocator.h - Gimpact/btGeometryOperations.h - Gimpact/btGImpactBvh.h - Gimpact/btGImpactCollisionAlgorithm.h - Gimpact/btGImpactMassUtil.h - Gimpact/btGImpactQuantizedBvh.h - Gimpact/btGImpactShape.h - Gimpact/btQuantization.h - Gimpact/btTriangleShapeEx.h - Gimpact/gim_array.h - Gimpact/gim_basic_geometry_operations.h - Gimpact/gim_bitset.h - Gimpact/gim_box_collision.h - Gimpact/gim_box_set.h - Gimpact/gim_clip_polygon.h - Gimpact/gim_contact.h - Gimpact/gim_geom_types.h - Gimpact/gim_geometry.h - Gimpact/gim_hash_table.h - Gimpact/gim_linear_math.h - Gimpact/gim_math.h - Gimpact/gim_memory.h - Gimpact/gim_radixsort.h - Gimpact/gim_tri_collision.h -) -SET(NarrowPhaseCollision_HDRS - NarrowPhaseCollision/btContinuousConvexCollision.h - NarrowPhaseCollision/btConvexCast.h - NarrowPhaseCollision/btConvexPenetrationDepthSolver.h - NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h - NarrowPhaseCollision/btGjkConvexCast.h - NarrowPhaseCollision/btGjkEpa2.h - NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h - NarrowPhaseCollision/btGjkPairDetector.h - NarrowPhaseCollision/btManifoldPoint.h - NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h - NarrowPhaseCollision/btPersistentManifold.h - NarrowPhaseCollision/btPointCollector.h - NarrowPhaseCollision/btRaycastCallback.h - NarrowPhaseCollision/btSimplexSolverInterface.h - NarrowPhaseCollision/btSubSimplexConvexCast.h - NarrowPhaseCollision/btVoronoiSimplexSolver.h - NarrowPhaseCollision/btPolyhedralContactClipping.h -) - -SET(BulletCollision_HDRS - ${Root_HDRS} - ${BroadphaseCollision_HDRS} - ${CollisionDispatch_HDRS} - ${CollisionShapes_HDRS} - ${Gimpact_HDRS} - ${NarrowPhaseCollision_HDRS} -) - - -ADD_LIBRARY(BulletCollision ${BulletCollision_SRCS} ${BulletCollision_HDRS}) -SET_TARGET_PROPERTIES(BulletCollision PROPERTIES VERSION ${BULLET_VERSION}) -SET_TARGET_PROPERTIES(BulletCollision PROPERTIES SOVERSION ${BULLET_VERSION}) -IF (BUILD_SHARED_LIBS) - TARGET_LINK_LIBRARIES(BulletCollision LinearMath) -ENDIF (BUILD_SHARED_LIBS) - - -IF (INSTALL_LIBS) - IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) - #INSTALL of other files requires CMake 2.6 - IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) - IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - INSTALL(TARGETS BulletCollision DESTINATION .) - ELSE (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - INSTALL(TARGETS BulletCollision RUNTIME DESTINATION bin - LIBRARY DESTINATION lib${LIB_SUFFIX} - ARCHIVE DESTINATION lib${LIB_SUFFIX}) - INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} -DESTINATION ${INCLUDE_INSTALL_DIR} FILES_MATCHING PATTERN "*.h" PATTERN ".svn" EXCLUDE PATTERN "CMakeFiles" EXCLUDE) - INSTALL(FILES ../btBulletCollisionCommon.h -DESTINATION ${INCLUDE_INSTALL_DIR}/BulletCollision) - ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) - - IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - SET_TARGET_PROPERTIES(BulletCollision PROPERTIES FRAMEWORK true) - - SET_TARGET_PROPERTIES(BulletCollision PROPERTIES PUBLIC_HEADER "${Root_HDRS}") - # Have to list out sub-directories manually: - SET_PROPERTY(SOURCE ${BroadphaseCollision_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/BroadphaseCollision) - SET_PROPERTY(SOURCE ${CollisionDispatch_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/CollisionDispatch) - SET_PROPERTY(SOURCE ${CollisionShapes_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/CollisionShapes) - SET_PROPERTY(SOURCE ${Gimpact_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Gimpact) - SET_PROPERTY(SOURCE ${NarrowPhaseCollision_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/NarrowPhaseCollision) - - ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) -ENDIF (INSTALL_LIBS) diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp deleted file mode 100755 index 6340178..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp +++ /dev/null @@ -1,200 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "LinearMath/btScalar.h" -#include "SphereTriangleDetector.h" -#include "BulletCollision/CollisionShapes/btTriangleShape.h" -#include "BulletCollision/CollisionShapes/btSphereShape.h" - - -SphereTriangleDetector::SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle,btScalar contactBreakingThreshold) -:m_sphere(sphere), -m_triangle(triangle), -m_contactBreakingThreshold(contactBreakingThreshold) -{ - -} - -void SphereTriangleDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults) -{ - - (void)debugDraw; - const btTransform& transformA = input.m_transformA; - const btTransform& transformB = input.m_transformB; - - btVector3 point,normal; - btScalar timeOfImpact = btScalar(1.); - btScalar depth = btScalar(0.); -// output.m_distance = btScalar(BT_LARGE_FLOAT); - //move sphere into triangle space - btTransform sphereInTr = transformB.inverseTimes(transformA); - - if (collide(sphereInTr.getOrigin(),point,normal,depth,timeOfImpact,m_contactBreakingThreshold)) - { - if (swapResults) - { - btVector3 normalOnB = transformB.getBasis()*normal; - btVector3 normalOnA = -normalOnB; - btVector3 pointOnA = transformB*point+normalOnB*depth; - output.addContactPoint(normalOnA,pointOnA,depth); - } else - { - output.addContactPoint(transformB.getBasis()*normal,transformB*point,depth); - } - } - -} - - - -// See also geometrictools.com -// Basic idea: D = |p - (lo + t0*lv)| where t0 = lv . (p - lo) / lv . lv -btScalar SegmentSqrDistance(const btVector3& from, const btVector3& to,const btVector3 &p, btVector3 &nearest); - -btScalar SegmentSqrDistance(const btVector3& from, const btVector3& to,const btVector3 &p, btVector3 &nearest) { - btVector3 diff = p - from; - btVector3 v = to - from; - btScalar t = v.dot(diff); - - if (t > 0) { - btScalar dotVV = v.dot(v); - if (t < dotVV) { - t /= dotVV; - diff -= t*v; - } else { - t = 1; - diff -= v; - } - } else - t = 0; - - nearest = from + t*v; - return diff.dot(diff); -} - -bool SphereTriangleDetector::facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal) { - btVector3 lp(p); - btVector3 lnormal(normal); - - return pointInTriangle(vertices, lnormal, &lp); -} - -bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold) -{ - - const btVector3* vertices = &m_triangle->getVertexPtr(0); - - btScalar radius = m_sphere->getRadius(); - btScalar radiusWithThreshold = radius + contactBreakingThreshold; - - btVector3 normal = (vertices[1]-vertices[0]).cross(vertices[2]-vertices[0]); - normal.normalize(); - btVector3 p1ToCentre = sphereCenter - vertices[0]; - btScalar distanceFromPlane = p1ToCentre.dot(normal); - - if (distanceFromPlane < btScalar(0.)) - { - //triangle facing the other way - distanceFromPlane *= btScalar(-1.); - normal *= btScalar(-1.); - } - - bool isInsideContactPlane = distanceFromPlane < radiusWithThreshold; - - // Check for contact / intersection - bool hasContact = false; - btVector3 contactPoint; - if (isInsideContactPlane) { - if (facecontains(sphereCenter,vertices,normal)) { - // Inside the contact wedge - touches a point on the shell plane - hasContact = true; - contactPoint = sphereCenter - normal*distanceFromPlane; - } else { - // Could be inside one of the contact capsules - btScalar contactCapsuleRadiusSqr = radiusWithThreshold*radiusWithThreshold; - btVector3 nearestOnEdge; - for (int i = 0; i < m_triangle->getNumEdges(); i++) { - - btVector3 pa; - btVector3 pb; - - m_triangle->getEdge(i,pa,pb); - - btScalar distanceSqr = SegmentSqrDistance(pa,pb,sphereCenter, nearestOnEdge); - if (distanceSqr < contactCapsuleRadiusSqr) { - // Yep, we're inside a capsule - hasContact = true; - contactPoint = nearestOnEdge; - } - - } - } - } - - if (hasContact) { - btVector3 contactToCentre = sphereCenter - contactPoint; - btScalar distanceSqr = contactToCentre.length2(); - - if (distanceSqr < radiusWithThreshold*radiusWithThreshold) - { - if (distanceSqr>SIMD_EPSILON) - { - btScalar distance = btSqrt(distanceSqr); - resultNormal = contactToCentre; - resultNormal.normalize(); - point = contactPoint; - depth = -(radius-distance); - } else - { - resultNormal = normal; - point = contactPoint; - depth = -radius; - } - return true; - } - } - - return false; -} - - -bool SphereTriangleDetector::pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p ) -{ - const btVector3* p1 = &vertices[0]; - const btVector3* p2 = &vertices[1]; - const btVector3* p3 = &vertices[2]; - - btVector3 edge1( *p2 - *p1 ); - btVector3 edge2( *p3 - *p2 ); - btVector3 edge3( *p1 - *p3 ); - - btVector3 p1_to_p( *p - *p1 ); - btVector3 p2_to_p( *p - *p2 ); - btVector3 p3_to_p( *p - *p3 ); - - btVector3 edge1_normal( edge1.cross(normal)); - btVector3 edge2_normal( edge2.cross(normal)); - btVector3 edge3_normal( edge3.cross(normal)); - - btScalar r1, r2, r3; - r1 = edge1_normal.dot( p1_to_p ); - r2 = edge2_normal.dot( p2_to_p ); - r3 = edge3_normal.dot( p3_to_p ); - if ( ( r1 > 0 && r2 > 0 && r3 > 0 ) || - ( r1 <= 0 && r2 <= 0 && r3 <= 0 ) ) - return true; - return false; - -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h deleted file mode 100755 index 22953af..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +++ /dev/null @@ -1,51 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SPHERE_TRIANGLE_DETECTOR_H -#define BT_SPHERE_TRIANGLE_DETECTOR_H - -#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h" - - - -class btSphereShape; -class btTriangleShape; - - - -/// sphere-triangle to match the btDiscreteCollisionDetectorInterface -struct SphereTriangleDetector : public btDiscreteCollisionDetectorInterface -{ - virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false); - - SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle, btScalar contactBreakingThreshold); - - virtual ~SphereTriangleDetector() {}; - - bool collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold); - -private: - - - bool pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p ); - bool facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal); - - btSphereShape* m_sphere; - btTriangleShape* m_triangle; - btScalar m_contactBreakingThreshold; - -}; -#endif //BT_SPHERE_TRIANGLE_DETECTOR_H - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp deleted file mode 100755 index 57f1464..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp +++ /dev/null @@ -1,47 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btActivatingCollisionAlgorithm.h" -#include "btCollisionDispatcher.h" -#include "btCollisionObject.h" - -btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci) -:btCollisionAlgorithm(ci) -//, -//m_colObj0(0), -//m_colObj1(0) -{ -} -btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* ,const btCollisionObjectWrapper* ) -:btCollisionAlgorithm(ci) -//, -//m_colObj0(0), -//m_colObj1(0) -{ -// if (ci.m_dispatcher1->needsCollision(colObj0,colObj1)) -// { -// m_colObj0 = colObj0; -// m_colObj1 = colObj1; -// -// m_colObj0->activate(); -// m_colObj1->activate(); -// } -} - -btActivatingCollisionAlgorithm::~btActivatingCollisionAlgorithm() -{ -// m_colObj0->activate(); -// m_colObj1->activate(); -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h deleted file mode 100755 index 489812b..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +++ /dev/null @@ -1,36 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef __BT_ACTIVATING_COLLISION_ALGORITHM_H -#define __BT_ACTIVATING_COLLISION_ALGORITHM_H - -#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" - -///This class is not enabled yet (work-in-progress) to more aggressively activate objects. -class btActivatingCollisionAlgorithm : public btCollisionAlgorithm -{ -// btCollisionObject* m_colObj0; -// btCollisionObject* m_colObj1; - -public: - - btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci); - - btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap); - - virtual ~btActivatingCollisionAlgorithm(); - -}; -#endif //__BT_ACTIVATING_COLLISION_ALGORITHM_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp deleted file mode 100755 index 2c36277..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp +++ /dev/null @@ -1,421 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -* The b2CollidePolygons routines are Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -///btBox2dBox2dCollisionAlgorithm, with modified b2CollidePolygons routines from the Box2D library. -///The modifications include: switching from b2Vec to btVector3, redefinition of b2Dot, b2Cross - -#include "btBox2dBox2dCollisionAlgorithm.h" -#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" -#include "BulletCollision/CollisionShapes/btBoxShape.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" -#include "BulletCollision/CollisionDispatch/btBoxBoxDetector.h" -#include "BulletCollision/CollisionShapes/btBox2dShape.h" -#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h" - -#define USE_PERSISTENT_CONTACTS 1 - -btBox2dBox2dCollisionAlgorithm::btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* obj0Wrap,const btCollisionObjectWrapper* obj1Wrap) -: btActivatingCollisionAlgorithm(ci,obj0Wrap,obj1Wrap), -m_ownManifold(false), -m_manifoldPtr(mf) -{ - if (!m_manifoldPtr && m_dispatcher->needsCollision(obj0Wrap->getCollisionObject(),obj1Wrap->getCollisionObject())) - { - m_manifoldPtr = m_dispatcher->getNewManifold(obj0Wrap->getCollisionObject(),obj1Wrap->getCollisionObject()); - m_ownManifold = true; - } -} - -btBox2dBox2dCollisionAlgorithm::~btBox2dBox2dCollisionAlgorithm() -{ - - if (m_ownManifold) - { - if (m_manifoldPtr) - m_dispatcher->releaseManifold(m_manifoldPtr); - } - -} - - -void b2CollidePolygons(btManifoldResult* manifold, const btBox2dShape* polyA, const btTransform& xfA, const btBox2dShape* polyB, const btTransform& xfB); - -//#include -void btBox2dBox2dCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) -{ - if (!m_manifoldPtr) - return; - - - const btBox2dShape* box0 = (const btBox2dShape*)body0Wrap->getCollisionShape(); - const btBox2dShape* box1 = (const btBox2dShape*)body1Wrap->getCollisionShape(); - - resultOut->setPersistentManifold(m_manifoldPtr); - - b2CollidePolygons(resultOut,box0,body0Wrap->getWorldTransform(),box1,body1Wrap->getWorldTransform()); - - // refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added - if (m_ownManifold) - { - resultOut->refreshContactPoints(); - } - -} - -btScalar btBox2dBox2dCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/) -{ - //not yet - return 1.f; -} - - -struct ClipVertex -{ - btVector3 v; - int id; - //b2ContactID id; - //b2ContactID id; -}; - -#define b2Dot(a,b) (a).dot(b) -#define b2Mul(a,b) (a)*(b) -#define b2MulT(a,b) (a).transpose()*(b) -#define b2Cross(a,b) (a).cross(b) -#define btCrossS(a,s) btVector3(s * a.getY(), -s * a.getX(),0.f) - -int b2_maxManifoldPoints =2; - -static int ClipSegmentToLine(ClipVertex vOut[2], ClipVertex vIn[2], - const btVector3& normal, btScalar offset) -{ - // Start with no output points - int numOut = 0; - - // Calculate the distance of end points to the line - btScalar distance0 = b2Dot(normal, vIn[0].v) - offset; - btScalar distance1 = b2Dot(normal, vIn[1].v) - offset; - - // If the points are behind the plane - if (distance0 <= 0.0f) vOut[numOut++] = vIn[0]; - if (distance1 <= 0.0f) vOut[numOut++] = vIn[1]; - - // If the points are on different sides of the plane - if (distance0 * distance1 < 0.0f) - { - // Find intersection point of edge and plane - btScalar interp = distance0 / (distance0 - distance1); - vOut[numOut].v = vIn[0].v + interp * (vIn[1].v - vIn[0].v); - if (distance0 > 0.0f) - { - vOut[numOut].id = vIn[0].id; - } - else - { - vOut[numOut].id = vIn[1].id; - } - ++numOut; - } - - return numOut; -} - -// Find the separation between poly1 and poly2 for a give edge normal on poly1. -static btScalar EdgeSeparation(const btBox2dShape* poly1, const btTransform& xf1, int edge1, - const btBox2dShape* poly2, const btTransform& xf2) -{ - const btVector3* vertices1 = poly1->getVertices(); - const btVector3* normals1 = poly1->getNormals(); - - int count2 = poly2->getVertexCount(); - const btVector3* vertices2 = poly2->getVertices(); - - btAssert(0 <= edge1 && edge1 < poly1->getVertexCount()); - - // Convert normal from poly1's frame into poly2's frame. - btVector3 normal1World = b2Mul(xf1.getBasis(), normals1[edge1]); - btVector3 normal1 = b2MulT(xf2.getBasis(), normal1World); - - // Find support vertex on poly2 for -normal. - int index = 0; - btScalar minDot = BT_LARGE_FLOAT; - - if( count2 > 0 ) - index = (int) normal1.minDot( vertices2, count2, minDot); - - btVector3 v1 = b2Mul(xf1, vertices1[edge1]); - btVector3 v2 = b2Mul(xf2, vertices2[index]); - btScalar separation = b2Dot(v2 - v1, normal1World); - return separation; -} - -// Find the max separation between poly1 and poly2 using edge normals from poly1. -static btScalar FindMaxSeparation(int* edgeIndex, - const btBox2dShape* poly1, const btTransform& xf1, - const btBox2dShape* poly2, const btTransform& xf2) -{ - int count1 = poly1->getVertexCount(); - const btVector3* normals1 = poly1->getNormals(); - - // Vector pointing from the centroid of poly1 to the centroid of poly2. - btVector3 d = b2Mul(xf2, poly2->getCentroid()) - b2Mul(xf1, poly1->getCentroid()); - btVector3 dLocal1 = b2MulT(xf1.getBasis(), d); - - // Find edge normal on poly1 that has the largest projection onto d. - int edge = 0; - btScalar maxDot; - if( count1 > 0 ) - edge = (int) dLocal1.maxDot( normals1, count1, maxDot); - - // Get the separation for the edge normal. - btScalar s = EdgeSeparation(poly1, xf1, edge, poly2, xf2); - if (s > 0.0f) - { - return s; - } - - // Check the separation for the previous edge normal. - int prevEdge = edge - 1 >= 0 ? edge - 1 : count1 - 1; - btScalar sPrev = EdgeSeparation(poly1, xf1, prevEdge, poly2, xf2); - if (sPrev > 0.0f) - { - return sPrev; - } - - // Check the separation for the next edge normal. - int nextEdge = edge + 1 < count1 ? edge + 1 : 0; - btScalar sNext = EdgeSeparation(poly1, xf1, nextEdge, poly2, xf2); - if (sNext > 0.0f) - { - return sNext; - } - - // Find the best edge and the search direction. - int bestEdge; - btScalar bestSeparation; - int increment; - if (sPrev > s && sPrev > sNext) - { - increment = -1; - bestEdge = prevEdge; - bestSeparation = sPrev; - } - else if (sNext > s) - { - increment = 1; - bestEdge = nextEdge; - bestSeparation = sNext; - } - else - { - *edgeIndex = edge; - return s; - } - - // Perform a local search for the best edge normal. - for ( ; ; ) - { - if (increment == -1) - edge = bestEdge - 1 >= 0 ? bestEdge - 1 : count1 - 1; - else - edge = bestEdge + 1 < count1 ? bestEdge + 1 : 0; - - s = EdgeSeparation(poly1, xf1, edge, poly2, xf2); - if (s > 0.0f) - { - return s; - } - - if (s > bestSeparation) - { - bestEdge = edge; - bestSeparation = s; - } - else - { - break; - } - } - - *edgeIndex = bestEdge; - return bestSeparation; -} - -static void FindIncidentEdge(ClipVertex c[2], - const btBox2dShape* poly1, const btTransform& xf1, int edge1, - const btBox2dShape* poly2, const btTransform& xf2) -{ - const btVector3* normals1 = poly1->getNormals(); - - int count2 = poly2->getVertexCount(); - const btVector3* vertices2 = poly2->getVertices(); - const btVector3* normals2 = poly2->getNormals(); - - btAssert(0 <= edge1 && edge1 < poly1->getVertexCount()); - - // Get the normal of the reference edge in poly2's frame. - btVector3 normal1 = b2MulT(xf2.getBasis(), b2Mul(xf1.getBasis(), normals1[edge1])); - - // Find the incident edge on poly2. - int index = 0; - btScalar minDot = BT_LARGE_FLOAT; - for (int i = 0; i < count2; ++i) - { - btScalar dot = b2Dot(normal1, normals2[i]); - if (dot < minDot) - { - minDot = dot; - index = i; - } - } - - // Build the clip vertices for the incident edge. - int i1 = index; - int i2 = i1 + 1 < count2 ? i1 + 1 : 0; - - c[0].v = b2Mul(xf2, vertices2[i1]); -// c[0].id.features.referenceEdge = (unsigned char)edge1; -// c[0].id.features.incidentEdge = (unsigned char)i1; -// c[0].id.features.incidentVertex = 0; - - c[1].v = b2Mul(xf2, vertices2[i2]); -// c[1].id.features.referenceEdge = (unsigned char)edge1; -// c[1].id.features.incidentEdge = (unsigned char)i2; -// c[1].id.features.incidentVertex = 1; -} - -// Find edge normal of max separation on A - return if separating axis is found -// Find edge normal of max separation on B - return if separation axis is found -// Choose reference edge as min(minA, minB) -// Find incident edge -// Clip - -// The normal points from 1 to 2 -void b2CollidePolygons(btManifoldResult* manifold, - const btBox2dShape* polyA, const btTransform& xfA, - const btBox2dShape* polyB, const btTransform& xfB) -{ - - int edgeA = 0; - btScalar separationA = FindMaxSeparation(&edgeA, polyA, xfA, polyB, xfB); - if (separationA > 0.0f) - return; - - int edgeB = 0; - btScalar separationB = FindMaxSeparation(&edgeB, polyB, xfB, polyA, xfA); - if (separationB > 0.0f) - return; - - const btBox2dShape* poly1; // reference poly - const btBox2dShape* poly2; // incident poly - btTransform xf1, xf2; - int edge1; // reference edge - unsigned char flip; - const btScalar k_relativeTol = 0.98f; - const btScalar k_absoluteTol = 0.001f; - - // TODO_ERIN use "radius" of poly for absolute tolerance. - if (separationB > k_relativeTol * separationA + k_absoluteTol) - { - poly1 = polyB; - poly2 = polyA; - xf1 = xfB; - xf2 = xfA; - edge1 = edgeB; - flip = 1; - } - else - { - poly1 = polyA; - poly2 = polyB; - xf1 = xfA; - xf2 = xfB; - edge1 = edgeA; - flip = 0; - } - - ClipVertex incidentEdge[2]; - FindIncidentEdge(incidentEdge, poly1, xf1, edge1, poly2, xf2); - - int count1 = poly1->getVertexCount(); - const btVector3* vertices1 = poly1->getVertices(); - - btVector3 v11 = vertices1[edge1]; - btVector3 v12 = edge1 + 1 < count1 ? vertices1[edge1+1] : vertices1[0]; - - //btVector3 dv = v12 - v11; - btVector3 sideNormal = b2Mul(xf1.getBasis(), v12 - v11); - sideNormal.normalize(); - btVector3 frontNormal = btCrossS(sideNormal, 1.0f); - - - v11 = b2Mul(xf1, v11); - v12 = b2Mul(xf1, v12); - - btScalar frontOffset = b2Dot(frontNormal, v11); - btScalar sideOffset1 = -b2Dot(sideNormal, v11); - btScalar sideOffset2 = b2Dot(sideNormal, v12); - - // Clip incident edge against extruded edge1 side edges. - ClipVertex clipPoints1[2]; - clipPoints1[0].v.setValue(0,0,0); - clipPoints1[1].v.setValue(0,0,0); - - ClipVertex clipPoints2[2]; - clipPoints2[0].v.setValue(0,0,0); - clipPoints2[1].v.setValue(0,0,0); - - - int np; - - // Clip to box side 1 - np = ClipSegmentToLine(clipPoints1, incidentEdge, -sideNormal, sideOffset1); - - if (np < 2) - return; - - // Clip to negative box side 1 - np = ClipSegmentToLine(clipPoints2, clipPoints1, sideNormal, sideOffset2); - - if (np < 2) - { - return; - } - - // Now clipPoints2 contains the clipped points. - btVector3 manifoldNormal = flip ? -frontNormal : frontNormal; - - int pointCount = 0; - for (int i = 0; i < b2_maxManifoldPoints; ++i) - { - btScalar separation = b2Dot(frontNormal, clipPoints2[i].v) - frontOffset; - - if (separation <= 0.0f) - { - - //b2ManifoldPoint* cp = manifold->points + pointCount; - //btScalar separation = separation; - //cp->localPoint1 = b2MulT(xfA, clipPoints2[i].v); - //cp->localPoint2 = b2MulT(xfB, clipPoints2[i].v); - - manifold->addContactPoint(-manifoldNormal,clipPoints2[i].v,separation); - -// cp->id = clipPoints2[i].id; -// cp->id.features.flip = flip; - ++pointCount; - } - } - -// manifold->pointCount = pointCount;} -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h deleted file mode 100755 index 6ea6e89..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +++ /dev/null @@ -1,66 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_BOX_2D_BOX_2D__COLLISION_ALGORITHM_H -#define BT_BOX_2D_BOX_2D__COLLISION_ALGORITHM_H - -#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "BulletCollision/BroadphaseCollision/btDispatcher.h" -#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" - -class btPersistentManifold; - -///box-box collision detection -class btBox2dBox2dCollisionAlgorithm : public btActivatingCollisionAlgorithm -{ - bool m_ownManifold; - btPersistentManifold* m_manifoldPtr; - -public: - btBox2dBox2dCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci) - : btActivatingCollisionAlgorithm(ci) {} - - virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap); - - virtual ~btBox2dBox2dCollisionAlgorithm(); - - virtual void getAllContactManifolds(btManifoldArray& manifoldArray) - { - if (m_manifoldPtr && m_ownManifold) - { - manifoldArray.push_back(m_manifoldPtr); - } - } - - - struct CreateFunc :public btCollisionAlgorithmCreateFunc - { - virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) - { - int bbsize = sizeof(btBox2dBox2dCollisionAlgorithm); - void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize); - return new(ptr) btBox2dBox2dCollisionAlgorithm(0,ci,body0Wrap,body1Wrap); - } - }; - -}; - -#endif //BT_BOX_2D_BOX_2D__COLLISION_ALGORITHM_H - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp deleted file mode 100755 index ac68968..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp +++ /dev/null @@ -1,84 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btBoxBoxCollisionAlgorithm.h" -#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" -#include "BulletCollision/CollisionShapes/btBoxShape.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" -#include "btBoxBoxDetector.h" -#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h" -#define USE_PERSISTENT_CONTACTS 1 - -btBoxBoxCollisionAlgorithm::btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) -: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap), -m_ownManifold(false), -m_manifoldPtr(mf) -{ - if (!m_manifoldPtr && m_dispatcher->needsCollision(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject())) - { - m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject()); - m_ownManifold = true; - } -} - -btBoxBoxCollisionAlgorithm::~btBoxBoxCollisionAlgorithm() -{ - if (m_ownManifold) - { - if (m_manifoldPtr) - m_dispatcher->releaseManifold(m_manifoldPtr); - } -} - -void btBoxBoxCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) -{ - if (!m_manifoldPtr) - return; - - - const btBoxShape* box0 = (btBoxShape*)body0Wrap->getCollisionShape(); - const btBoxShape* box1 = (btBoxShape*)body1Wrap->getCollisionShape(); - - - - /// report a contact. internally this will be kept persistent, and contact reduction is done - resultOut->setPersistentManifold(m_manifoldPtr); -#ifndef USE_PERSISTENT_CONTACTS - m_manifoldPtr->clearManifold(); -#endif //USE_PERSISTENT_CONTACTS - - btDiscreteCollisionDetectorInterface::ClosestPointInput input; - input.m_maximumDistanceSquared = BT_LARGE_FLOAT; - input.m_transformA = body0Wrap->getWorldTransform(); - input.m_transformB = body1Wrap->getWorldTransform(); - - btBoxBoxDetector detector(box0,box1); - detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw); - -#ifdef USE_PERSISTENT_CONTACTS - // refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added - if (m_ownManifold) - { - resultOut->refreshContactPoints(); - } -#endif //USE_PERSISTENT_CONTACTS - -} - -btScalar btBoxBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/) -{ - //not yet - return 1.f; -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h deleted file mode 100755 index 59808df..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +++ /dev/null @@ -1,66 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_BOX_BOX__COLLISION_ALGORITHM_H -#define BT_BOX_BOX__COLLISION_ALGORITHM_H - -#include "btActivatingCollisionAlgorithm.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "BulletCollision/BroadphaseCollision/btDispatcher.h" -#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" - -class btPersistentManifold; - -///box-box collision detection -class btBoxBoxCollisionAlgorithm : public btActivatingCollisionAlgorithm -{ - bool m_ownManifold; - btPersistentManifold* m_manifoldPtr; - -public: - btBoxBoxCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci) - : btActivatingCollisionAlgorithm(ci) {} - - virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap); - - virtual ~btBoxBoxCollisionAlgorithm(); - - virtual void getAllContactManifolds(btManifoldArray& manifoldArray) - { - if (m_manifoldPtr && m_ownManifold) - { - manifoldArray.push_back(m_manifoldPtr); - } - } - - - struct CreateFunc :public btCollisionAlgorithmCreateFunc - { - virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) - { - int bbsize = sizeof(btBoxBoxCollisionAlgorithm); - void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize); - return new(ptr) btBoxBoxCollisionAlgorithm(0,ci,body0Wrap,body1Wrap); - } - }; - -}; - -#endif //BT_BOX_BOX__COLLISION_ALGORITHM_H - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp deleted file mode 100755 index 7043bde..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp +++ /dev/null @@ -1,718 +0,0 @@ -/* - * Box-Box collision detection re-distributed under the ZLib license with permission from Russell L. Smith - * Original version is from Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. - * All rights reserved. Email: russ@q12.org Web: www.q12.org - Bullet Continuous Collision Detection and Physics Library - Bullet is Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -///ODE box-box collision detection is adapted to work with Bullet - -#include "btBoxBoxDetector.h" -#include "BulletCollision/CollisionShapes/btBoxShape.h" - -#include -#include - -btBoxBoxDetector::btBoxBoxDetector(const btBoxShape* box1,const btBoxShape* box2) -: m_box1(box1), -m_box2(box2) -{ - -} - - -// given two boxes (p1,R1,side1) and (p2,R2,side2), collide them together and -// generate contact points. this returns 0 if there is no contact otherwise -// it returns the number of contacts generated. -// `normal' returns the contact normal. -// `depth' returns the maximum penetration depth along that normal. -// `return_code' returns a number indicating the type of contact that was -// detected: -// 1,2,3 = box 2 intersects with a face of box 1 -// 4,5,6 = box 1 intersects with a face of box 2 -// 7..15 = edge-edge contact -// `maxc' is the maximum number of contacts allowed to be generated, i.e. -// the size of the `contact' array. -// `contact' and `skip' are the contact array information provided to the -// collision functions. this function only fills in the position and depth -// fields. -struct dContactGeom; -#define dDOTpq(a,b,p,q) ((a)[0]*(b)[0] + (a)[p]*(b)[q] + (a)[2*(p)]*(b)[2*(q)]) -#define dInfinity FLT_MAX - - -/*PURE_INLINE btScalar dDOT (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,1,1); } -PURE_INLINE btScalar dDOT13 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,1,3); } -PURE_INLINE btScalar dDOT31 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,3,1); } -PURE_INLINE btScalar dDOT33 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,3,3); } -*/ -static btScalar dDOT (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,1,1); } -static btScalar dDOT44 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,4,4); } -static btScalar dDOT41 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,4,1); } -static btScalar dDOT14 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,1,4); } -#define dMULTIPLYOP1_331(A,op,B,C) \ -{\ - (A)[0] op dDOT41((B),(C)); \ - (A)[1] op dDOT41((B+1),(C)); \ - (A)[2] op dDOT41((B+2),(C)); \ -} - -#define dMULTIPLYOP0_331(A,op,B,C) \ -{ \ - (A)[0] op dDOT((B),(C)); \ - (A)[1] op dDOT((B+4),(C)); \ - (A)[2] op dDOT((B+8),(C)); \ -} - -#define dMULTIPLY1_331(A,B,C) dMULTIPLYOP1_331(A,=,B,C) -#define dMULTIPLY0_331(A,B,C) dMULTIPLYOP0_331(A,=,B,C) - -typedef btScalar dMatrix3[4*3]; - -void dLineClosestApproach (const btVector3& pa, const btVector3& ua, - const btVector3& pb, const btVector3& ub, - btScalar *alpha, btScalar *beta); -void dLineClosestApproach (const btVector3& pa, const btVector3& ua, - const btVector3& pb, const btVector3& ub, - btScalar *alpha, btScalar *beta) -{ - btVector3 p; - p[0] = pb[0] - pa[0]; - p[1] = pb[1] - pa[1]; - p[2] = pb[2] - pa[2]; - btScalar uaub = dDOT(ua,ub); - btScalar q1 = dDOT(ua,p); - btScalar q2 = -dDOT(ub,p); - btScalar d = 1-uaub*uaub; - if (d <= btScalar(0.0001f)) { - // @@@ this needs to be made more robust - *alpha = 0; - *beta = 0; - } - else { - d = 1.f/d; - *alpha = (q1 + uaub*q2)*d; - *beta = (uaub*q1 + q2)*d; - } -} - - - -// find all the intersection points between the 2D rectangle with vertices -// at (+/-h[0],+/-h[1]) and the 2D quadrilateral with vertices (p[0],p[1]), -// (p[2],p[3]),(p[4],p[5]),(p[6],p[7]). -// -// the intersection points are returned as x,y pairs in the 'ret' array. -// the number of intersection points is returned by the function (this will -// be in the range 0 to 8). - -static int intersectRectQuad2 (btScalar h[2], btScalar p[8], btScalar ret[16]) -{ - // q (and r) contain nq (and nr) coordinate points for the current (and - // chopped) polygons - int nq=4,nr=0; - btScalar buffer[16]; - btScalar *q = p; - btScalar *r = ret; - for (int dir=0; dir <= 1; dir++) { - // direction notation: xy[0] = x axis, xy[1] = y axis - for (int sign=-1; sign <= 1; sign += 2) { - // chop q along the line xy[dir] = sign*h[dir] - btScalar *pq = q; - btScalar *pr = r; - nr = 0; - for (int i=nq; i > 0; i--) { - // go through all points in q and all lines between adjacent points - if (sign*pq[dir] < h[dir]) { - // this point is inside the chopping line - pr[0] = pq[0]; - pr[1] = pq[1]; - pr += 2; - nr++; - if (nr & 8) { - q = r; - goto done; - } - } - btScalar *nextq = (i > 1) ? pq+2 : q; - if ((sign*pq[dir] < h[dir]) ^ (sign*nextq[dir] < h[dir])) { - // this line crosses the chopping line - pr[1-dir] = pq[1-dir] + (nextq[1-dir]-pq[1-dir]) / - (nextq[dir]-pq[dir]) * (sign*h[dir]-pq[dir]); - pr[dir] = sign*h[dir]; - pr += 2; - nr++; - if (nr & 8) { - q = r; - goto done; - } - } - pq += 2; - } - q = r; - r = (q==ret) ? buffer : ret; - nq = nr; - } - } - done: - if (q != ret) memcpy (ret,q,nr*2*sizeof(btScalar)); - return nr; -} - - -#define M__PI 3.14159265f - -// given n points in the plane (array p, of size 2*n), generate m points that -// best represent the whole set. the definition of 'best' here is not -// predetermined - the idea is to select points that give good box-box -// collision detection behavior. the chosen point indexes are returned in the -// array iret (of size m). 'i0' is always the first entry in the array. -// n must be in the range [1..8]. m must be in the range [1..n]. i0 must be -// in the range [0..n-1]. - -void cullPoints2 (int n, btScalar p[], int m, int i0, int iret[]); -void cullPoints2 (int n, btScalar p[], int m, int i0, int iret[]) -{ - // compute the centroid of the polygon in cx,cy - int i,j; - btScalar a,cx,cy,q; - if (n==1) { - cx = p[0]; - cy = p[1]; - } - else if (n==2) { - cx = btScalar(0.5)*(p[0] + p[2]); - cy = btScalar(0.5)*(p[1] + p[3]); - } - else { - a = 0; - cx = 0; - cy = 0; - for (i=0; i<(n-1); i++) { - q = p[i*2]*p[i*2+3] - p[i*2+2]*p[i*2+1]; - a += q; - cx += q*(p[i*2]+p[i*2+2]); - cy += q*(p[i*2+1]+p[i*2+3]); - } - q = p[n*2-2]*p[1] - p[0]*p[n*2-1]; - if (btFabs(a+q) > SIMD_EPSILON) - { - a = 1.f/(btScalar(3.0)*(a+q)); - } else - { - a=BT_LARGE_FLOAT; - } - cx = a*(cx + q*(p[n*2-2]+p[0])); - cy = a*(cy + q*(p[n*2-1]+p[1])); - } - - // compute the angle of each point w.r.t. the centroid - btScalar A[8]; - for (i=0; i M__PI) a -= 2*M__PI; - btScalar maxdiff=1e9,diff; - - *iret = i0; // iret is not allowed to keep this value, but it sometimes does, when diff=#QNAN0 - - for (i=0; i M__PI) diff = 2*M__PI - diff; - if (diff < maxdiff) { - maxdiff = diff; - *iret = i; - } - } - } -#if defined(DEBUG) || defined (_DEBUG) - btAssert (*iret != i0); // ensure iret got set -#endif - avail[*iret] = 0; - iret++; - } -} - - - -int dBoxBox2 (const btVector3& p1, const dMatrix3 R1, - const btVector3& side1, const btVector3& p2, - const dMatrix3 R2, const btVector3& side2, - btVector3& normal, btScalar *depth, int *return_code, - int maxc, dContactGeom * /*contact*/, int /*skip*/,btDiscreteCollisionDetectorInterface::Result& output); -int dBoxBox2 (const btVector3& p1, const dMatrix3 R1, - const btVector3& side1, const btVector3& p2, - const dMatrix3 R2, const btVector3& side2, - btVector3& normal, btScalar *depth, int *return_code, - int maxc, dContactGeom * /*contact*/, int /*skip*/,btDiscreteCollisionDetectorInterface::Result& output) -{ - const btScalar fudge_factor = btScalar(1.05); - btVector3 p,pp,normalC(0.f,0.f,0.f); - const btScalar *normalR = 0; - btScalar A[3],B[3],R11,R12,R13,R21,R22,R23,R31,R32,R33, - Q11,Q12,Q13,Q21,Q22,Q23,Q31,Q32,Q33,s,s2,l; - int i,j,invert_normal,code; - - // get vector from centers of box 1 to box 2, relative to box 1 - p = p2 - p1; - dMULTIPLY1_331 (pp,R1,p); // get pp = p relative to body 1 - - // get side lengths / 2 - A[0] = side1[0]*btScalar(0.5); - A[1] = side1[1]*btScalar(0.5); - A[2] = side1[2]*btScalar(0.5); - B[0] = side2[0]*btScalar(0.5); - B[1] = side2[1]*btScalar(0.5); - B[2] = side2[2]*btScalar(0.5); - - // Rij is R1'*R2, i.e. the relative rotation between R1 and R2 - R11 = dDOT44(R1+0,R2+0); R12 = dDOT44(R1+0,R2+1); R13 = dDOT44(R1+0,R2+2); - R21 = dDOT44(R1+1,R2+0); R22 = dDOT44(R1+1,R2+1); R23 = dDOT44(R1+1,R2+2); - R31 = dDOT44(R1+2,R2+0); R32 = dDOT44(R1+2,R2+1); R33 = dDOT44(R1+2,R2+2); - - Q11 = btFabs(R11); Q12 = btFabs(R12); Q13 = btFabs(R13); - Q21 = btFabs(R21); Q22 = btFabs(R22); Q23 = btFabs(R23); - Q31 = btFabs(R31); Q32 = btFabs(R32); Q33 = btFabs(R33); - - // for all 15 possible separating axes: - // * see if the axis separates the boxes. if so, return 0. - // * find the depth of the penetration along the separating axis (s2) - // * if this is the largest depth so far, record it. - // the normal vector will be set to the separating axis with the smallest - // depth. note: normalR is set to point to a column of R1 or R2 if that is - // the smallest depth normal so far. otherwise normalR is 0 and normalC is - // set to a vector relative to body 1. invert_normal is 1 if the sign of - // the normal should be flipped. - -#define TST(expr1,expr2,norm,cc) \ - s2 = btFabs(expr1) - (expr2); \ - if (s2 > 0) return 0; \ - if (s2 > s) { \ - s = s2; \ - normalR = norm; \ - invert_normal = ((expr1) < 0); \ - code = (cc); \ - } - - s = -dInfinity; - invert_normal = 0; - code = 0; - - // separating axis = u1,u2,u3 - TST (pp[0],(A[0] + B[0]*Q11 + B[1]*Q12 + B[2]*Q13),R1+0,1); - TST (pp[1],(A[1] + B[0]*Q21 + B[1]*Q22 + B[2]*Q23),R1+1,2); - TST (pp[2],(A[2] + B[0]*Q31 + B[1]*Q32 + B[2]*Q33),R1+2,3); - - // separating axis = v1,v2,v3 - TST (dDOT41(R2+0,p),(A[0]*Q11 + A[1]*Q21 + A[2]*Q31 + B[0]),R2+0,4); - TST (dDOT41(R2+1,p),(A[0]*Q12 + A[1]*Q22 + A[2]*Q32 + B[1]),R2+1,5); - TST (dDOT41(R2+2,p),(A[0]*Q13 + A[1]*Q23 + A[2]*Q33 + B[2]),R2+2,6); - - // note: cross product axes need to be scaled when s is computed. - // normal (n1,n2,n3) is relative to box 1. -#undef TST -#define TST(expr1,expr2,n1,n2,n3,cc) \ - s2 = btFabs(expr1) - (expr2); \ - if (s2 > SIMD_EPSILON) return 0; \ - l = btSqrt((n1)*(n1) + (n2)*(n2) + (n3)*(n3)); \ - if (l > SIMD_EPSILON) { \ - s2 /= l; \ - if (s2*fudge_factor > s) { \ - s = s2; \ - normalR = 0; \ - normalC[0] = (n1)/l; normalC[1] = (n2)/l; normalC[2] = (n3)/l; \ - invert_normal = ((expr1) < 0); \ - code = (cc); \ - } \ - } - - btScalar fudge2 (1.0e-5f); - - Q11 += fudge2; - Q12 += fudge2; - Q13 += fudge2; - - Q21 += fudge2; - Q22 += fudge2; - Q23 += fudge2; - - Q31 += fudge2; - Q32 += fudge2; - Q33 += fudge2; - - // separating axis = u1 x (v1,v2,v3) - TST(pp[2]*R21-pp[1]*R31,(A[1]*Q31+A[2]*Q21+B[1]*Q13+B[2]*Q12),0,-R31,R21,7); - TST(pp[2]*R22-pp[1]*R32,(A[1]*Q32+A[2]*Q22+B[0]*Q13+B[2]*Q11),0,-R32,R22,8); - TST(pp[2]*R23-pp[1]*R33,(A[1]*Q33+A[2]*Q23+B[0]*Q12+B[1]*Q11),0,-R33,R23,9); - - // separating axis = u2 x (v1,v2,v3) - TST(pp[0]*R31-pp[2]*R11,(A[0]*Q31+A[2]*Q11+B[1]*Q23+B[2]*Q22),R31,0,-R11,10); - TST(pp[0]*R32-pp[2]*R12,(A[0]*Q32+A[2]*Q12+B[0]*Q23+B[2]*Q21),R32,0,-R12,11); - TST(pp[0]*R33-pp[2]*R13,(A[0]*Q33+A[2]*Q13+B[0]*Q22+B[1]*Q21),R33,0,-R13,12); - - // separating axis = u3 x (v1,v2,v3) - TST(pp[1]*R11-pp[0]*R21,(A[0]*Q21+A[1]*Q11+B[1]*Q33+B[2]*Q32),-R21,R11,0,13); - TST(pp[1]*R12-pp[0]*R22,(A[0]*Q22+A[1]*Q12+B[0]*Q33+B[2]*Q31),-R22,R12,0,14); - TST(pp[1]*R13-pp[0]*R23,(A[0]*Q23+A[1]*Q13+B[0]*Q32+B[1]*Q31),-R23,R13,0,15); - -#undef TST - - if (!code) return 0; - - // if we get to this point, the boxes interpenetrate. compute the normal - // in global coordinates. - if (normalR) { - normal[0] = normalR[0]; - normal[1] = normalR[4]; - normal[2] = normalR[8]; - } - else { - dMULTIPLY0_331 (normal,R1,normalC); - } - if (invert_normal) { - normal[0] = -normal[0]; - normal[1] = -normal[1]; - normal[2] = -normal[2]; - } - *depth = -s; - - // compute contact point(s) - - if (code > 6) { - // an edge from box 1 touches an edge from box 2. - // find a point pa on the intersecting edge of box 1 - btVector3 pa; - btScalar sign; - for (i=0; i<3; i++) pa[i] = p1[i]; - for (j=0; j<3; j++) { - sign = (dDOT14(normal,R1+j) > 0) ? btScalar(1.0) : btScalar(-1.0); - for (i=0; i<3; i++) pa[i] += sign * A[j] * R1[i*4+j]; - } - - // find a point pb on the intersecting edge of box 2 - btVector3 pb; - for (i=0; i<3; i++) pb[i] = p2[i]; - for (j=0; j<3; j++) { - sign = (dDOT14(normal,R2+j) > 0) ? btScalar(-1.0) : btScalar(1.0); - for (i=0; i<3; i++) pb[i] += sign * B[j] * R2[i*4+j]; - } - - btScalar alpha,beta; - btVector3 ua,ub; - for (i=0; i<3; i++) ua[i] = R1[((code)-7)/3 + i*4]; - for (i=0; i<3; i++) ub[i] = R2[((code)-7)%3 + i*4]; - - dLineClosestApproach (pa,ua,pb,ub,&alpha,&beta); - for (i=0; i<3; i++) pa[i] += ua[i]*alpha; - for (i=0; i<3; i++) pb[i] += ub[i]*beta; - - { - - //contact[0].pos[i] = btScalar(0.5)*(pa[i]+pb[i]); - //contact[0].depth = *depth; - btVector3 pointInWorld; - -#ifdef USE_CENTER_POINT - for (i=0; i<3; i++) - pointInWorld[i] = (pa[i]+pb[i])*btScalar(0.5); - output.addContactPoint(-normal,pointInWorld,-*depth); -#else - output.addContactPoint(-normal,pb,-*depth); - -#endif // - *return_code = code; - } - return 1; - } - - // okay, we have a face-something intersection (because the separating - // axis is perpendicular to a face). define face 'a' to be the reference - // face (i.e. the normal vector is perpendicular to this) and face 'b' to be - // the incident face (the closest face of the other box). - - const btScalar *Ra,*Rb,*pa,*pb,*Sa,*Sb; - if (code <= 3) { - Ra = R1; - Rb = R2; - pa = p1; - pb = p2; - Sa = A; - Sb = B; - } - else { - Ra = R2; - Rb = R1; - pa = p2; - pb = p1; - Sa = B; - Sb = A; - } - - // nr = normal vector of reference face dotted with axes of incident box. - // anr = absolute values of nr. - btVector3 normal2,nr,anr; - if (code <= 3) { - normal2[0] = normal[0]; - normal2[1] = normal[1]; - normal2[2] = normal[2]; - } - else { - normal2[0] = -normal[0]; - normal2[1] = -normal[1]; - normal2[2] = -normal[2]; - } - dMULTIPLY1_331 (nr,Rb,normal2); - anr[0] = btFabs (nr[0]); - anr[1] = btFabs (nr[1]); - anr[2] = btFabs (nr[2]); - - // find the largest compontent of anr: this corresponds to the normal - // for the indident face. the other axis numbers of the indicent face - // are stored in a1,a2. - int lanr,a1,a2; - if (anr[1] > anr[0]) { - if (anr[1] > anr[2]) { - a1 = 0; - lanr = 1; - a2 = 2; - } - else { - a1 = 0; - a2 = 1; - lanr = 2; - } - } - else { - if (anr[0] > anr[2]) { - lanr = 0; - a1 = 1; - a2 = 2; - } - else { - a1 = 0; - a2 = 1; - lanr = 2; - } - } - - // compute center point of incident face, in reference-face coordinates - btVector3 center; - if (nr[lanr] < 0) { - for (i=0; i<3; i++) center[i] = pb[i] - pa[i] + Sb[lanr] * Rb[i*4+lanr]; - } - else { - for (i=0; i<3; i++) center[i] = pb[i] - pa[i] - Sb[lanr] * Rb[i*4+lanr]; - } - - // find the normal and non-normal axis numbers of the reference box - int codeN,code1,code2; - if (code <= 3) codeN = code-1; else codeN = code-4; - if (codeN==0) { - code1 = 1; - code2 = 2; - } - else if (codeN==1) { - code1 = 0; - code2 = 2; - } - else { - code1 = 0; - code2 = 1; - } - - // find the four corners of the incident face, in reference-face coordinates - btScalar quad[8]; // 2D coordinate of incident face (x,y pairs) - btScalar c1,c2,m11,m12,m21,m22; - c1 = dDOT14 (center,Ra+code1); - c2 = dDOT14 (center,Ra+code2); - // optimize this? - we have already computed this data above, but it is not - // stored in an easy-to-index format. for now it's quicker just to recompute - // the four dot products. - m11 = dDOT44 (Ra+code1,Rb+a1); - m12 = dDOT44 (Ra+code1,Rb+a2); - m21 = dDOT44 (Ra+code2,Rb+a1); - m22 = dDOT44 (Ra+code2,Rb+a2); - { - btScalar k1 = m11*Sb[a1]; - btScalar k2 = m21*Sb[a1]; - btScalar k3 = m12*Sb[a2]; - btScalar k4 = m22*Sb[a2]; - quad[0] = c1 - k1 - k3; - quad[1] = c2 - k2 - k4; - quad[2] = c1 - k1 + k3; - quad[3] = c2 - k2 + k4; - quad[4] = c1 + k1 + k3; - quad[5] = c2 + k2 + k4; - quad[6] = c1 + k1 - k3; - quad[7] = c2 + k2 - k4; - } - - // find the size of the reference face - btScalar rect[2]; - rect[0] = Sa[code1]; - rect[1] = Sa[code2]; - - // intersect the incident and reference faces - btScalar ret[16]; - int n = intersectRectQuad2 (rect,quad,ret); - if (n < 1) return 0; // this should never happen - - // convert the intersection points into reference-face coordinates, - // and compute the contact position and depth for each point. only keep - // those points that have a positive (penetrating) depth. delete points in - // the 'ret' array as necessary so that 'point' and 'ret' correspond. - btScalar point[3*8]; // penetrating contact points - btScalar dep[8]; // depths for those points - btScalar det1 = 1.f/(m11*m22 - m12*m21); - m11 *= det1; - m12 *= det1; - m21 *= det1; - m22 *= det1; - int cnum = 0; // number of penetrating contact points found - for (j=0; j < n; j++) { - btScalar k1 = m22*(ret[j*2]-c1) - m12*(ret[j*2+1]-c2); - btScalar k2 = -m21*(ret[j*2]-c1) + m11*(ret[j*2+1]-c2); - for (i=0; i<3; i++) point[cnum*3+i] = - center[i] + k1*Rb[i*4+a1] + k2*Rb[i*4+a2]; - dep[cnum] = Sa[codeN] - dDOT(normal2,point+cnum*3); - if (dep[cnum] >= 0) { - ret[cnum*2] = ret[j*2]; - ret[cnum*2+1] = ret[j*2+1]; - cnum++; - } - } - if (cnum < 1) return 0; // this should never happen - - // we can't generate more contacts than we actually have - if (maxc > cnum) maxc = cnum; - if (maxc < 1) maxc = 1; - - if (cnum <= maxc) { - - if (code<4) - { - // we have less contacts than we need, so we use them all - for (j=0; j < cnum; j++) - { - btVector3 pointInWorld; - for (i=0; i<3; i++) - pointInWorld[i] = point[j*3+i] + pa[i]; - output.addContactPoint(-normal,pointInWorld,-dep[j]); - - } - } else - { - // we have less contacts than we need, so we use them all - for (j=0; j < cnum; j++) - { - btVector3 pointInWorld; - for (i=0; i<3; i++) - pointInWorld[i] = point[j*3+i] + pa[i]-normal[i]*dep[j]; - //pointInWorld[i] = point[j*3+i] + pa[i]; - output.addContactPoint(-normal,pointInWorld,-dep[j]); - } - } - } - else { - // we have more contacts than are wanted, some of them must be culled. - // find the deepest point, it is always the first contact. - int i1 = 0; - btScalar maxdepth = dep[0]; - for (i=1; i maxdepth) { - maxdepth = dep[i]; - i1 = i; - } - } - - int iret[8]; - cullPoints2 (cnum,ret,maxc,i1,iret); - - for (j=0; j < maxc; j++) { -// dContactGeom *con = CONTACT(contact,skip*j); - // for (i=0; i<3; i++) con->pos[i] = point[iret[j]*3+i] + pa[i]; - // con->depth = dep[iret[j]]; - - btVector3 posInWorld; - for (i=0; i<3; i++) - posInWorld[i] = point[iret[j]*3+i] + pa[i]; - if (code<4) - { - output.addContactPoint(-normal,posInWorld,-dep[iret[j]]); - } else - { - output.addContactPoint(-normal,posInWorld-normal*dep[iret[j]],-dep[iret[j]]); - } - } - cnum = maxc; - } - - *return_code = code; - return cnum; -} - -void btBoxBoxDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* /*debugDraw*/,bool /*swapResults*/) -{ - - const btTransform& transformA = input.m_transformA; - const btTransform& transformB = input.m_transformB; - - int skip = 0; - dContactGeom *contact = 0; - - dMatrix3 R1; - dMatrix3 R2; - - for (int j=0;j<3;j++) - { - R1[0+4*j] = transformA.getBasis()[j].x(); - R2[0+4*j] = transformB.getBasis()[j].x(); - - R1[1+4*j] = transformA.getBasis()[j].y(); - R2[1+4*j] = transformB.getBasis()[j].y(); - - - R1[2+4*j] = transformA.getBasis()[j].z(); - R2[2+4*j] = transformB.getBasis()[j].z(); - - } - - - - btVector3 normal; - btScalar depth; - int return_code; - int maxc = 4; - - - dBoxBox2 (transformA.getOrigin(), - R1, - 2.f*m_box1->getHalfExtentsWithMargin(), - transformB.getOrigin(), - R2, - 2.f*m_box2->getHalfExtentsWithMargin(), - normal, &depth, &return_code, - maxc, contact, skip, - output - ); - -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.h deleted file mode 100755 index 3924377..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +++ /dev/null @@ -1,44 +0,0 @@ -/* - * Box-Box collision detection re-distributed under the ZLib license with permission from Russell L. Smith - * Original version is from Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. - * All rights reserved. Email: russ@q12.org Web: www.q12.org - -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ -#ifndef BT_BOX_BOX_DETECTOR_H -#define BT_BOX_BOX_DETECTOR_H - - -class btBoxShape; -#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h" - - -/// btBoxBoxDetector wraps the ODE box-box collision detector -/// re-distributed under the Zlib license with permission from Russell L. Smith -struct btBoxBoxDetector : public btDiscreteCollisionDetectorInterface -{ - const btBoxShape* m_box1; - const btBoxShape* m_box2; - -public: - - btBoxBoxDetector(const btBoxShape* box1,const btBoxShape* box2); - - virtual ~btBoxBoxDetector() {}; - - virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false); - -}; - -#endif //BT_BOX_BOX_DETECTOR_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h deleted file mode 100755 index 6694984..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +++ /dev/null @@ -1,46 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_COLLISION_CONFIGURATION -#define BT_COLLISION_CONFIGURATION - -struct btCollisionAlgorithmCreateFunc; - -class btPoolAllocator; - -///btCollisionConfiguration allows to configure Bullet collision detection -///stack allocator size, default collision algorithms and persistent manifold pool size -///@todo: describe the meaning -class btCollisionConfiguration -{ - -public: - - virtual ~btCollisionConfiguration() - { - } - - ///memory pools - virtual btPoolAllocator* getPersistentManifoldPool() = 0; - - virtual btPoolAllocator* getCollisionAlgorithmPool() = 0; - - - virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1) =0; - -}; - -#endif //BT_COLLISION_CONFIGURATION - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h deleted file mode 100755 index 62ee66c..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +++ /dev/null @@ -1,45 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_COLLISION_CREATE_FUNC -#define BT_COLLISION_CREATE_FUNC - -#include "LinearMath/btAlignedObjectArray.h" -class btCollisionAlgorithm; -class btCollisionObject; -struct btCollisionObjectWrapper; -struct btCollisionAlgorithmConstructionInfo; - -///Used by the btCollisionDispatcher to register and create instances for btCollisionAlgorithm -struct btCollisionAlgorithmCreateFunc -{ - bool m_swapped; - - btCollisionAlgorithmCreateFunc() - :m_swapped(false) - { - } - virtual ~btCollisionAlgorithmCreateFunc(){}; - - virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& , const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) - { - - (void)body0Wrap; - (void)body1Wrap; - return 0; - } -}; -#endif //BT_COLLISION_CREATE_FUNC - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp deleted file mode 100755 index 669d0b6..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp +++ /dev/null @@ -1,314 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - - -#include "btCollisionDispatcher.h" - - -#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" - -#include "BulletCollision/CollisionShapes/btCollisionShape.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" -#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h" -#include "LinearMath/btPoolAllocator.h" -#include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h" -#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h" - -int gNumManifold = 0; - -#ifdef BT_DEBUG -#include -#endif - - -btCollisionDispatcher::btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration): -m_dispatcherFlags(btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD), - m_collisionConfiguration(collisionConfiguration) -{ - int i; - - setNearCallback(defaultNearCallback); - - m_collisionAlgorithmPoolAllocator = collisionConfiguration->getCollisionAlgorithmPool(); - - m_persistentManifoldPoolAllocator = collisionConfiguration->getPersistentManifoldPool(); - - for (i=0;igetCollisionAlgorithmCreateFunc(i,j); - btAssert(m_doubleDispatch[i][j]); - } - } - - -} - - -void btCollisionDispatcher::registerCollisionCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc) -{ - m_doubleDispatch[proxyType0][proxyType1] = createFunc; -} - -btCollisionDispatcher::~btCollisionDispatcher() -{ -} - -btPersistentManifold* btCollisionDispatcher::getNewManifold(const btCollisionObject* body0,const btCollisionObject* body1) -{ - gNumManifold++; - - //btAssert(gNumManifold < 65535); - - - - //optional relative contact breaking threshold, turned on by default (use setDispatcherFlags to switch off feature for improved performance) - - btScalar contactBreakingThreshold = (m_dispatcherFlags & btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD) ? - btMin(body0->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold) , body1->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold)) - : gContactBreakingThreshold ; - - btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(),body1->getContactProcessingThreshold()); - - void* mem = 0; - - if (m_persistentManifoldPoolAllocator->getFreeCount()) - { - mem = m_persistentManifoldPoolAllocator->allocate(sizeof(btPersistentManifold)); - } else - { - //we got a pool memory overflow, by default we fallback to dynamically allocate memory. If we require a contiguous contact pool then assert. - if ((m_dispatcherFlags&CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION)==0) - { - mem = btAlignedAlloc(sizeof(btPersistentManifold),16); - } else - { - btAssert(0); - //make sure to increase the m_defaultMaxPersistentManifoldPoolSize in the btDefaultCollisionConstructionInfo/btDefaultCollisionConfiguration - return 0; - } - } - btPersistentManifold* manifold = new(mem) btPersistentManifold (body0,body1,0,contactBreakingThreshold,contactProcessingThreshold); - manifold->m_index1a = m_manifoldsPtr.size(); - m_manifoldsPtr.push_back(manifold); - - return manifold; -} - -void btCollisionDispatcher::clearManifold(btPersistentManifold* manifold) -{ - manifold->clearManifold(); -} - - -void btCollisionDispatcher::releaseManifold(btPersistentManifold* manifold) -{ - - gNumManifold--; - - //printf("releaseManifold: gNumManifold %d\n",gNumManifold); - clearManifold(manifold); - - int findIndex = manifold->m_index1a; - btAssert(findIndex < m_manifoldsPtr.size()); - m_manifoldsPtr.swap(findIndex,m_manifoldsPtr.size()-1); - m_manifoldsPtr[findIndex]->m_index1a = findIndex; - m_manifoldsPtr.pop_back(); - - manifold->~btPersistentManifold(); - if (m_persistentManifoldPoolAllocator->validPtr(manifold)) - { - m_persistentManifoldPoolAllocator->freeMemory(manifold); - } else - { - btAlignedFree(manifold); - } - -} - - - -btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btPersistentManifold* sharedManifold) -{ - - btCollisionAlgorithmConstructionInfo ci; - - ci.m_dispatcher1 = this; - ci.m_manifold = sharedManifold; - btCollisionAlgorithm* algo = m_doubleDispatch[body0Wrap->getCollisionShape()->getShapeType()][body1Wrap->getCollisionShape()->getShapeType()]->CreateCollisionAlgorithm(ci,body0Wrap,body1Wrap); - - return algo; -} - - - - -bool btCollisionDispatcher::needsResponse(const btCollisionObject* body0,const btCollisionObject* body1) -{ - //here you can do filtering - bool hasResponse = - (body0->hasContactResponse() && body1->hasContactResponse()); - //no response between two static/kinematic bodies: - hasResponse = hasResponse && - ((!body0->isStaticOrKinematicObject()) ||(! body1->isStaticOrKinematicObject())); - return hasResponse; -} - -bool btCollisionDispatcher::needsCollision(const btCollisionObject* body0,const btCollisionObject* body1) -{ - btAssert(body0); - btAssert(body1); - - bool needsCollision = true; - -#ifdef BT_DEBUG - if (!(m_dispatcherFlags & btCollisionDispatcher::CD_STATIC_STATIC_REPORTED)) - { - //broadphase filtering already deals with this - if (body0->isStaticOrKinematicObject() && body1->isStaticOrKinematicObject()) - { - m_dispatcherFlags |= btCollisionDispatcher::CD_STATIC_STATIC_REPORTED; - printf("warning btCollisionDispatcher::needsCollision: static-static collision!\n"); - } - } -#endif //BT_DEBUG - - if ((!body0->isActive()) && (!body1->isActive())) - needsCollision = false; - else if (!body0->checkCollideWith(body1)) - needsCollision = false; - - return needsCollision ; - -} - - - -///interface for iterating all overlapping collision pairs, no matter how those pairs are stored (array, set, map etc) -///this is useful for the collision dispatcher. -class btCollisionPairCallback : public btOverlapCallback -{ - const btDispatcherInfo& m_dispatchInfo; - btCollisionDispatcher* m_dispatcher; - -public: - - btCollisionPairCallback(const btDispatcherInfo& dispatchInfo,btCollisionDispatcher* dispatcher) - :m_dispatchInfo(dispatchInfo), - m_dispatcher(dispatcher) - { - } - - /*btCollisionPairCallback& operator=(btCollisionPairCallback& other) - { - m_dispatchInfo = other.m_dispatchInfo; - m_dispatcher = other.m_dispatcher; - return *this; - } - */ - - - virtual ~btCollisionPairCallback() {} - - - virtual bool processOverlap(btBroadphasePair& pair) - { - (*m_dispatcher->getNearCallback())(pair,*m_dispatcher,m_dispatchInfo); - - return false; - } -}; - - - -void btCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) -{ - //m_blockedForChanges = true; - - btCollisionPairCallback collisionCallback(dispatchInfo,this); - - pairCache->processAllOverlappingPairs(&collisionCallback,dispatcher); - - //m_blockedForChanges = false; - -} - - - - -//by default, Bullet will use this near callback -void btCollisionDispatcher::defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo) -{ - btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject; - btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject; - - if (dispatcher.needsCollision(colObj0,colObj1)) - { - btCollisionObjectWrapper obj0Wrap(0,colObj0->getCollisionShape(),colObj0,colObj0->getWorldTransform(),-1,-1); - btCollisionObjectWrapper obj1Wrap(0,colObj1->getCollisionShape(),colObj1,colObj1->getWorldTransform(),-1,-1); - - - //dispatcher will keep algorithms persistent in the collision pair - if (!collisionPair.m_algorithm) - { - collisionPair.m_algorithm = dispatcher.findAlgorithm(&obj0Wrap,&obj1Wrap); - } - - if (collisionPair.m_algorithm) - { - btManifoldResult contactPointResult(&obj0Wrap,&obj1Wrap); - - if (dispatchInfo.m_dispatchFunc == btDispatcherInfo::DISPATCH_DISCRETE) - { - //discrete collision detection query - - collisionPair.m_algorithm->processCollision(&obj0Wrap,&obj1Wrap,dispatchInfo,&contactPointResult); - } else - { - //continuous collision detection query, time of impact (toi) - btScalar toi = collisionPair.m_algorithm->calculateTimeOfImpact(colObj0,colObj1,dispatchInfo,&contactPointResult); - if (dispatchInfo.m_timeOfImpact > toi) - dispatchInfo.m_timeOfImpact = toi; - - } - } - } - -} - - -void* btCollisionDispatcher::allocateCollisionAlgorithm(int size) -{ - if (m_collisionAlgorithmPoolAllocator->getFreeCount()) - { - return m_collisionAlgorithmPoolAllocator->allocate(size); - } - - //warn user for overflow? - return btAlignedAlloc(static_cast(size), 16); -} - -void btCollisionDispatcher::freeCollisionAlgorithm(void* ptr) -{ - if (m_collisionAlgorithmPoolAllocator->validPtr(ptr)) - { - m_collisionAlgorithmPoolAllocator->freeMemory(ptr); - } else - { - btAlignedFree(ptr); - } -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h deleted file mode 100755 index 92696ee..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +++ /dev/null @@ -1,171 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_COLLISION__DISPATCHER_H -#define BT_COLLISION__DISPATCHER_H - -#include "BulletCollision/BroadphaseCollision/btDispatcher.h" -#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" - -#include "BulletCollision/CollisionDispatch/btManifoldResult.h" - -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "LinearMath/btAlignedObjectArray.h" - -class btIDebugDraw; -class btOverlappingPairCache; -class btPoolAllocator; -class btCollisionConfiguration; - -#include "btCollisionCreateFunc.h" - -#define USE_DISPATCH_REGISTRY_ARRAY 1 - -class btCollisionDispatcher; -///user can override this nearcallback for collision filtering and more finegrained control over collision detection -typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo); - - -///btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs. -///Time of Impact, Closest Points and Penetration Depth. -class btCollisionDispatcher : public btDispatcher -{ - -protected: - - int m_dispatcherFlags; - - btAlignedObjectArray m_manifoldsPtr; - - btManifoldResult m_defaultManifoldResult; - - btNearCallback m_nearCallback; - - btPoolAllocator* m_collisionAlgorithmPoolAllocator; - - btPoolAllocator* m_persistentManifoldPoolAllocator; - - btCollisionAlgorithmCreateFunc* m_doubleDispatch[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES]; - - btCollisionConfiguration* m_collisionConfiguration; - - -public: - - enum DispatcherFlags - { - CD_STATIC_STATIC_REPORTED = 1, - CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD = 2, - CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION = 4 - }; - - int getDispatcherFlags() const - { - return m_dispatcherFlags; - } - - void setDispatcherFlags(int flags) - { - m_dispatcherFlags = flags; - } - - ///registerCollisionCreateFunc allows registration of custom/alternative collision create functions - void registerCollisionCreateFunc(int proxyType0,int proxyType1, btCollisionAlgorithmCreateFunc* createFunc); - - int getNumManifolds() const - { - return int( m_manifoldsPtr.size()); - } - - btPersistentManifold** getInternalManifoldPointer() - { - return m_manifoldsPtr.size()? &m_manifoldsPtr[0] : 0; - } - - btPersistentManifold* getManifoldByIndexInternal(int index) - { - return m_manifoldsPtr[index]; - } - - const btPersistentManifold* getManifoldByIndexInternal(int index) const - { - return m_manifoldsPtr[index]; - } - - btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration); - - virtual ~btCollisionDispatcher(); - - virtual btPersistentManifold* getNewManifold(const btCollisionObject* b0,const btCollisionObject* b1); - - virtual void releaseManifold(btPersistentManifold* manifold); - - - virtual void clearManifold(btPersistentManifold* manifold); - - btCollisionAlgorithm* findAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btPersistentManifold* sharedManifold = 0); - - virtual bool needsCollision(const btCollisionObject* body0,const btCollisionObject* body1); - - virtual bool needsResponse(const btCollisionObject* body0,const btCollisionObject* body1); - - virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) ; - - void setNearCallback(btNearCallback nearCallback) - { - m_nearCallback = nearCallback; - } - - btNearCallback getNearCallback() const - { - return m_nearCallback; - } - - //by default, Bullet will use this near callback - static void defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo); - - virtual void* allocateCollisionAlgorithm(int size); - - virtual void freeCollisionAlgorithm(void* ptr); - - btCollisionConfiguration* getCollisionConfiguration() - { - return m_collisionConfiguration; - } - - const btCollisionConfiguration* getCollisionConfiguration() const - { - return m_collisionConfiguration; - } - - void setCollisionConfiguration(btCollisionConfiguration* config) - { - m_collisionConfiguration = config; - } - - virtual btPoolAllocator* getInternalManifoldPool() - { - return m_persistentManifoldPoolAllocator; - } - - virtual const btPoolAllocator* getInternalManifoldPool() const - { - return m_persistentManifoldPoolAllocator; - } - -}; - -#endif //BT_COLLISION__DISPATCHER_H - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp deleted file mode 100755 index d092410..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp +++ /dev/null @@ -1,117 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#include "btCollisionObject.h" -#include "LinearMath/btSerializer.h" - -btCollisionObject::btCollisionObject() - : m_anisotropicFriction(1.f,1.f,1.f), - m_hasAnisotropicFriction(false), - m_contactProcessingThreshold(BT_LARGE_FLOAT), - m_broadphaseHandle(0), - m_collisionShape(0), - m_extensionPointer(0), - m_rootCollisionShape(0), - m_collisionFlags(btCollisionObject::CF_STATIC_OBJECT), - m_islandTag1(-1), - m_companionId(-1), - m_activationState1(1), - m_deactivationTime(btScalar(0.)), - m_friction(btScalar(0.5)), - m_rollingFriction(0.0f), - m_restitution(btScalar(0.)), - m_internalType(CO_COLLISION_OBJECT), - m_userObjectPointer(0), - m_hitFraction(btScalar(1.)), - m_ccdSweptSphereRadius(btScalar(0.)), - m_ccdMotionThreshold(btScalar(0.)), - m_checkCollideWith(false), - m_updateRevision(0) -{ - m_worldTransform.setIdentity(); -} - -btCollisionObject::~btCollisionObject() -{ -} - -void btCollisionObject::setActivationState(int newState) const -{ - if ( (m_activationState1 != DISABLE_DEACTIVATION) && (m_activationState1 != DISABLE_SIMULATION)) - m_activationState1 = newState; -} - -void btCollisionObject::forceActivationState(int newState) const -{ - m_activationState1 = newState; -} - -void btCollisionObject::activate(bool forceActivation) const -{ - if (forceActivation || !(m_collisionFlags & (CF_STATIC_OBJECT|CF_KINEMATIC_OBJECT))) - { - setActivationState(ACTIVE_TAG); - m_deactivationTime = btScalar(0.); - } -} - -const char* btCollisionObject::serialize(void* dataBuffer, btSerializer* serializer) const -{ - - btCollisionObjectData* dataOut = (btCollisionObjectData*)dataBuffer; - - m_worldTransform.serialize(dataOut->m_worldTransform); - m_interpolationWorldTransform.serialize(dataOut->m_interpolationWorldTransform); - m_interpolationLinearVelocity.serialize(dataOut->m_interpolationLinearVelocity); - m_interpolationAngularVelocity.serialize(dataOut->m_interpolationAngularVelocity); - m_anisotropicFriction.serialize(dataOut->m_anisotropicFriction); - dataOut->m_hasAnisotropicFriction = m_hasAnisotropicFriction; - dataOut->m_contactProcessingThreshold = m_contactProcessingThreshold; - dataOut->m_broadphaseHandle = 0; - dataOut->m_collisionShape = serializer->getUniquePointer(m_collisionShape); - dataOut->m_rootCollisionShape = 0;//@todo - dataOut->m_collisionFlags = m_collisionFlags; - dataOut->m_islandTag1 = m_islandTag1; - dataOut->m_companionId = m_companionId; - dataOut->m_activationState1 = m_activationState1; - dataOut->m_deactivationTime = m_deactivationTime; - dataOut->m_friction = m_friction; - dataOut->m_rollingFriction = m_rollingFriction; - dataOut->m_restitution = m_restitution; - dataOut->m_internalType = m_internalType; - - char* name = (char*) serializer->findNameForPointer(this); - dataOut->m_name = (char*)serializer->getUniquePointer(name); - if (dataOut->m_name) - { - serializer->serializeName(name); - } - dataOut->m_hitFraction = m_hitFraction; - dataOut->m_ccdSweptSphereRadius = m_ccdSweptSphereRadius; - dataOut->m_ccdMotionThreshold = m_ccdMotionThreshold; - dataOut->m_checkCollideWith = m_checkCollideWith; - - return btCollisionObjectDataName; -} - - -void btCollisionObject::serializeSingleObject(class btSerializer* serializer) const -{ - int len = calculateSerializeBufferSize(); - btChunk* chunk = serializer->allocate(len,1); - const char* structType = serialize(chunk->m_oldPtr, serializer); - serializer->finalizeChunk(chunk,structType,BT_COLLISIONOBJECT_CODE,(void*)this); -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCollisionObject.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCollisionObject.h deleted file mode 100755 index 89cad16..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCollisionObject.h +++ /dev/null @@ -1,565 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_COLLISION_OBJECT_H -#define BT_COLLISION_OBJECT_H - -#include "LinearMath/btTransform.h" - -//island management, m_activationState1 -#define ACTIVE_TAG 1 -#define ISLAND_SLEEPING 2 -#define WANTS_DEACTIVATION 3 -#define DISABLE_DEACTIVATION 4 -#define DISABLE_SIMULATION 5 - -struct btBroadphaseProxy; -class btCollisionShape; -struct btCollisionShapeData; -#include "LinearMath/btMotionState.h" -#include "LinearMath/btAlignedAllocator.h" -#include "LinearMath/btAlignedObjectArray.h" - -typedef btAlignedObjectArray btCollisionObjectArray; - -#ifdef BT_USE_DOUBLE_PRECISION -#define btCollisionObjectData btCollisionObjectDoubleData -#define btCollisionObjectDataName "btCollisionObjectDoubleData" -#else -#define btCollisionObjectData btCollisionObjectFloatData -#define btCollisionObjectDataName "btCollisionObjectFloatData" -#endif - - -/// btCollisionObject can be used to manage collision detection objects. -/// btCollisionObject maintains all information that is needed for a collision detection: Shape, Transform and AABB proxy. -/// They can be added to the btCollisionWorld. -ATTRIBUTE_ALIGNED16(class) btCollisionObject -{ - -protected: - - btTransform m_worldTransform; - - ///m_interpolationWorldTransform is used for CCD and interpolation - ///it can be either previous or future (predicted) transform - btTransform m_interpolationWorldTransform; - //those two are experimental: just added for bullet time effect, so you can still apply impulses (directly modifying velocities) - //without destroying the continuous interpolated motion (which uses this interpolation velocities) - btVector3 m_interpolationLinearVelocity; - btVector3 m_interpolationAngularVelocity; - - btVector3 m_anisotropicFriction; - int m_hasAnisotropicFriction; - btScalar m_contactProcessingThreshold; - - btBroadphaseProxy* m_broadphaseHandle; - btCollisionShape* m_collisionShape; - ///m_extensionPointer is used by some internal low-level Bullet extensions. - void* m_extensionPointer; - - ///m_rootCollisionShape is temporarily used to store the original collision shape - ///The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes - ///If it is NULL, the m_collisionShape is not temporarily replaced. - btCollisionShape* m_rootCollisionShape; - - int m_collisionFlags; - - int m_islandTag1; - int m_companionId; - - mutable int m_activationState1; - mutable btScalar m_deactivationTime; - - btScalar m_friction; - btScalar m_restitution; - btScalar m_rollingFriction; - - ///m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc. - ///do not assign your own m_internalType unless you write a new dynamics object class. - int m_internalType; - - ///users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer - union - { - void* m_userObjectPointer; - int m_userIndex; - }; - - ///time of impact calculation - btScalar m_hitFraction; - - ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: - btScalar m_ccdSweptSphereRadius; - - /// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold - btScalar m_ccdMotionThreshold; - - /// If some object should have elaborate collision filtering by sub-classes - int m_checkCollideWith; - - ///internal update revision number. It will be increased when the object changes. This allows some subsystems to perform lazy evaluation. - int m_updateRevision; - - virtual bool checkCollideWithOverride(const btCollisionObject* /* co */) const - { - return true; - } - -public: - - BT_DECLARE_ALIGNED_ALLOCATOR(); - - enum CollisionFlags - { - CF_STATIC_OBJECT= 1, - CF_KINEMATIC_OBJECT= 2, - CF_NO_CONTACT_RESPONSE = 4, - CF_CUSTOM_MATERIAL_CALLBACK = 8,//this allows per-triangle material (friction/restitution) - CF_CHARACTER_OBJECT = 16, - CF_DISABLE_VISUALIZE_OBJECT = 32, //disable debug drawing - CF_DISABLE_SPU_COLLISION_PROCESSING = 64//disable parallel/SPU processing - }; - - enum CollisionObjectTypes - { - CO_COLLISION_OBJECT =1, - CO_RIGID_BODY=2, - ///CO_GHOST_OBJECT keeps track of all objects overlapping its AABB and that pass its collision filter - ///It is useful for collision sensors, explosion objects, character controller etc. - CO_GHOST_OBJECT=4, - CO_SOFT_BODY=8, - CO_HF_FLUID=16, - CO_USER_TYPE=32, - CO_FEATHERSTONE_LINK=64 - }; - - enum AnisotropicFrictionFlags - { - CF_ANISOTROPIC_FRICTION_DISABLED=0, - CF_ANISOTROPIC_FRICTION = 1, - CF_ANISOTROPIC_ROLLING_FRICTION = 2 - }; - - SIMD_FORCE_INLINE bool mergesSimulationIslands() const - { - ///static objects, kinematic and object without contact response don't merge islands - return ((m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OBJECT | CF_NO_CONTACT_RESPONSE) )==0); - } - - const btVector3& getAnisotropicFriction() const - { - return m_anisotropicFriction; - } - void setAnisotropicFriction(const btVector3& anisotropicFriction, int frictionMode = CF_ANISOTROPIC_FRICTION) - { - m_anisotropicFriction = anisotropicFriction; - bool isUnity = (anisotropicFriction[0]!=1.f) || (anisotropicFriction[1]!=1.f) || (anisotropicFriction[2]!=1.f); - m_hasAnisotropicFriction = isUnity?frictionMode : 0; - } - bool hasAnisotropicFriction(int frictionMode = CF_ANISOTROPIC_FRICTION) const - { - return (m_hasAnisotropicFriction&frictionMode)!=0; - } - - ///the constraint solver can discard solving contacts, if the distance is above this threshold. 0 by default. - ///Note that using contacts with positive distance can improve stability. It increases, however, the chance of colliding with degerate contacts, such as 'interior' triangle edges - void setContactProcessingThreshold( btScalar contactProcessingThreshold) - { - m_contactProcessingThreshold = contactProcessingThreshold; - } - btScalar getContactProcessingThreshold() const - { - return m_contactProcessingThreshold; - } - - SIMD_FORCE_INLINE bool isStaticObject() const { - return (m_collisionFlags & CF_STATIC_OBJECT) != 0; - } - - SIMD_FORCE_INLINE bool isKinematicObject() const - { - return (m_collisionFlags & CF_KINEMATIC_OBJECT) != 0; - } - - SIMD_FORCE_INLINE bool isStaticOrKinematicObject() const - { - return (m_collisionFlags & (CF_KINEMATIC_OBJECT | CF_STATIC_OBJECT)) != 0 ; - } - - SIMD_FORCE_INLINE bool hasContactResponse() const { - return (m_collisionFlags & CF_NO_CONTACT_RESPONSE)==0; - } - - - btCollisionObject(); - - virtual ~btCollisionObject(); - - virtual void setCollisionShape(btCollisionShape* collisionShape) - { - m_updateRevision++; - m_collisionShape = collisionShape; - m_rootCollisionShape = collisionShape; - } - - SIMD_FORCE_INLINE const btCollisionShape* getCollisionShape() const - { - return m_collisionShape; - } - - SIMD_FORCE_INLINE btCollisionShape* getCollisionShape() - { - return m_collisionShape; - } - - - - - - ///Avoid using this internal API call, the extension pointer is used by some Bullet extensions. - ///If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead. - void* internalGetExtensionPointer() const - { - return m_extensionPointer; - } - ///Avoid using this internal API call, the extension pointer is used by some Bullet extensions - ///If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead. - void internalSetExtensionPointer(void* pointer) - { - m_extensionPointer = pointer; - } - - SIMD_FORCE_INLINE int getActivationState() const { return m_activationState1;} - - void setActivationState(int newState) const; - - void setDeactivationTime(btScalar time) - { - m_deactivationTime = time; - } - btScalar getDeactivationTime() const - { - return m_deactivationTime; - } - - void forceActivationState(int newState) const; - - void activate(bool forceActivation = false) const; - - SIMD_FORCE_INLINE bool isActive() const - { - return ((getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION)); - } - - void setRestitution(btScalar rest) - { - m_updateRevision++; - m_restitution = rest; - } - btScalar getRestitution() const - { - return m_restitution; - } - void setFriction(btScalar frict) - { - m_updateRevision++; - m_friction = frict; - } - btScalar getFriction() const - { - return m_friction; - } - - void setRollingFriction(btScalar frict) - { - m_updateRevision++; - m_rollingFriction = frict; - } - btScalar getRollingFriction() const - { - return m_rollingFriction; - } - - - ///reserved for Bullet internal usage - int getInternalType() const - { - return m_internalType; - } - - btTransform& getWorldTransform() - { - return m_worldTransform; - } - - const btTransform& getWorldTransform() const - { - return m_worldTransform; - } - - void setWorldTransform(const btTransform& worldTrans) - { - m_updateRevision++; - m_worldTransform = worldTrans; - } - - - SIMD_FORCE_INLINE btBroadphaseProxy* getBroadphaseHandle() - { - return m_broadphaseHandle; - } - - SIMD_FORCE_INLINE const btBroadphaseProxy* getBroadphaseHandle() const - { - return m_broadphaseHandle; - } - - void setBroadphaseHandle(btBroadphaseProxy* handle) - { - m_broadphaseHandle = handle; - } - - - const btTransform& getInterpolationWorldTransform() const - { - return m_interpolationWorldTransform; - } - - btTransform& getInterpolationWorldTransform() - { - return m_interpolationWorldTransform; - } - - void setInterpolationWorldTransform(const btTransform& trans) - { - m_updateRevision++; - m_interpolationWorldTransform = trans; - } - - void setInterpolationLinearVelocity(const btVector3& linvel) - { - m_updateRevision++; - m_interpolationLinearVelocity = linvel; - } - - void setInterpolationAngularVelocity(const btVector3& angvel) - { - m_updateRevision++; - m_interpolationAngularVelocity = angvel; - } - - const btVector3& getInterpolationLinearVelocity() const - { - return m_interpolationLinearVelocity; - } - - const btVector3& getInterpolationAngularVelocity() const - { - return m_interpolationAngularVelocity; - } - - SIMD_FORCE_INLINE int getIslandTag() const - { - return m_islandTag1; - } - - void setIslandTag(int tag) - { - m_islandTag1 = tag; - } - - SIMD_FORCE_INLINE int getCompanionId() const - { - return m_companionId; - } - - void setCompanionId(int id) - { - m_companionId = id; - } - - SIMD_FORCE_INLINE btScalar getHitFraction() const - { - return m_hitFraction; - } - - void setHitFraction(btScalar hitFraction) - { - m_hitFraction = hitFraction; - } - - - SIMD_FORCE_INLINE int getCollisionFlags() const - { - return m_collisionFlags; - } - - void setCollisionFlags(int flags) - { - m_collisionFlags = flags; - } - - ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: - btScalar getCcdSweptSphereRadius() const - { - return m_ccdSweptSphereRadius; - } - - ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: - void setCcdSweptSphereRadius(btScalar radius) - { - m_ccdSweptSphereRadius = radius; - } - - btScalar getCcdMotionThreshold() const - { - return m_ccdMotionThreshold; - } - - btScalar getCcdSquareMotionThreshold() const - { - return m_ccdMotionThreshold*m_ccdMotionThreshold; - } - - - - /// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold - void setCcdMotionThreshold(btScalar ccdMotionThreshold) - { - m_ccdMotionThreshold = ccdMotionThreshold; - } - - ///users can point to their objects, userPointer is not used by Bullet - void* getUserPointer() const - { - return m_userObjectPointer; - } - - int getUserIndex() const - { - return m_userIndex; - } - ///users can point to their objects, userPointer is not used by Bullet - void setUserPointer(void* userPointer) - { - m_userObjectPointer = userPointer; - } - - ///users can point to their objects, userPointer is not used by Bullet - void setUserIndex(int index) - { - m_userIndex = index; - } - - int getUpdateRevisionInternal() const - { - return m_updateRevision; - } - - - inline bool checkCollideWith(const btCollisionObject* co) const - { - if (m_checkCollideWith) - return checkCollideWithOverride(co); - - return true; - } - - virtual int calculateSerializeBufferSize() const; - - ///fills the dataBuffer and returns the struct name (and 0 on failure) - virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const; - - virtual void serializeSingleObject(class btSerializer* serializer) const; - -}; - -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct btCollisionObjectDoubleData -{ - void *m_broadphaseHandle; - void *m_collisionShape; - btCollisionShapeData *m_rootCollisionShape; - char *m_name; - - btTransformDoubleData m_worldTransform; - btTransformDoubleData m_interpolationWorldTransform; - btVector3DoubleData m_interpolationLinearVelocity; - btVector3DoubleData m_interpolationAngularVelocity; - btVector3DoubleData m_anisotropicFriction; - double m_contactProcessingThreshold; - double m_deactivationTime; - double m_friction; - double m_rollingFriction; - double m_restitution; - double m_hitFraction; - double m_ccdSweptSphereRadius; - double m_ccdMotionThreshold; - - int m_hasAnisotropicFriction; - int m_collisionFlags; - int m_islandTag1; - int m_companionId; - int m_activationState1; - int m_internalType; - int m_checkCollideWith; - - char m_padding[4]; -}; - -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct btCollisionObjectFloatData -{ - void *m_broadphaseHandle; - void *m_collisionShape; - btCollisionShapeData *m_rootCollisionShape; - char *m_name; - - btTransformFloatData m_worldTransform; - btTransformFloatData m_interpolationWorldTransform; - btVector3FloatData m_interpolationLinearVelocity; - btVector3FloatData m_interpolationAngularVelocity; - btVector3FloatData m_anisotropicFriction; - float m_contactProcessingThreshold; - float m_deactivationTime; - float m_friction; - float m_rollingFriction; - - float m_restitution; - float m_hitFraction; - float m_ccdSweptSphereRadius; - float m_ccdMotionThreshold; - - int m_hasAnisotropicFriction; - int m_collisionFlags; - int m_islandTag1; - int m_companionId; - int m_activationState1; - int m_internalType; - int m_checkCollideWith; - char m_padding[4]; -}; - - - -SIMD_FORCE_INLINE int btCollisionObject::calculateSerializeBufferSize() const -{ - return sizeof(btCollisionObjectData); -} - - - -#endif //BT_COLLISION_OBJECT_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h deleted file mode 100755 index 952440b..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h +++ /dev/null @@ -1,43 +0,0 @@ -#ifndef BT_COLLISION_OBJECT_WRAPPER_H -#define BT_COLLISION_OBJECT_WRAPPER_H - -///btCollisionObjectWrapperis an internal data structure. -///Most users can ignore this and use btCollisionObject and btCollisionShape instead -class btCollisionShape; -class btCollisionObject; -class btTransform; -#include "LinearMath/btScalar.h" // for SIMD_FORCE_INLINE definition - -#define BT_DECLARE_STACK_ONLY_OBJECT \ - private: \ - void* operator new(size_t size); \ - void operator delete(void*); - -struct btCollisionObjectWrapper; -struct btCollisionObjectWrapper -{ -BT_DECLARE_STACK_ONLY_OBJECT - -private: - btCollisionObjectWrapper(const btCollisionObjectWrapper&); // not implemented. Not allowed. - btCollisionObjectWrapper* operator=(const btCollisionObjectWrapper&); - -public: - const btCollisionObjectWrapper* m_parent; - const btCollisionShape* m_shape; - const btCollisionObject* m_collisionObject; - const btTransform& m_worldTransform; - int m_partId; - int m_index; - - btCollisionObjectWrapper(const btCollisionObjectWrapper* parent, const btCollisionShape* shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, int partId, int index) - : m_parent(parent), m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform), - m_partId(partId), m_index(index) - {} - - SIMD_FORCE_INLINE const btTransform& getWorldTransform() const { return m_worldTransform; } - SIMD_FORCE_INLINE const btCollisionObject* getCollisionObject() const { return m_collisionObject; } - SIMD_FORCE_INLINE const btCollisionShape* getCollisionShape() const { return m_shape; } -}; - -#endif //BT_COLLISION_OBJECT_WRAPPER_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp deleted file mode 100755 index 093c6f9..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp +++ /dev/null @@ -1,1552 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btCollisionWorld.h" -#include "btCollisionDispatcher.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" -#include "BulletCollision/CollisionShapes/btCollisionShape.h" -#include "BulletCollision/CollisionShapes/btConvexShape.h" -#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h" -#include "BulletCollision/CollisionShapes/btSphereShape.h" //for raycasting -#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" //for raycasting -#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h" -#include "BulletCollision/CollisionShapes/btCompoundShape.h" -#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" -#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h" -#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h" -#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" -#include "BulletCollision/BroadphaseCollision/btDbvt.h" -#include "LinearMath/btAabbUtil2.h" -#include "LinearMath/btQuickprof.h" -#include "LinearMath/btSerializer.h" -#include "BulletCollision/CollisionShapes/btConvexPolyhedron.h" -#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h" -#include "BulletCollision/Gimpact/btGImpactShape.h" -//#define DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION - - -//#define USE_BRUTEFORCE_RAYBROADPHASE 1 -//RECALCULATE_AABB is slower, but benefit is that you don't need to call 'stepSimulation' or 'updateAabbs' before using a rayTest -//#define RECALCULATE_AABB_RAYCAST 1 - -//When the user doesn't provide dispatcher or broadphase, create basic versions (and delete them in destructor) -#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" -#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h" -#include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h" - - -///for debug drawing - -//for debug rendering -#include "BulletCollision/CollisionShapes/btBoxShape.h" -#include "BulletCollision/CollisionShapes/btCapsuleShape.h" -#include "BulletCollision/CollisionShapes/btCompoundShape.h" -#include "BulletCollision/CollisionShapes/btConeShape.h" -#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h" -#include "BulletCollision/CollisionShapes/btCylinderShape.h" -#include "BulletCollision/CollisionShapes/btMultiSphereShape.h" -#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h" -#include "BulletCollision/CollisionShapes/btSphereShape.h" -#include "BulletCollision/CollisionShapes/btTriangleCallback.h" -#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h" -#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h" - - - -btCollisionWorld::btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache, btCollisionConfiguration* collisionConfiguration) -:m_dispatcher1(dispatcher), -m_broadphasePairCache(pairCache), -m_debugDrawer(0), -m_forceUpdateAllAabbs(true) -{ -} - - -btCollisionWorld::~btCollisionWorld() -{ - - //clean up remaining objects - int i; - for (i=0;igetBroadphaseHandle(); - if (bp) - { - // - // only clear the cached algorithms - // - getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1); - getBroadphase()->destroyProxy(bp,m_dispatcher1); - collisionObject->setBroadphaseHandle(0); - } - } - - -} - - - - - - - - - - -void btCollisionWorld::addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup,short int collisionFilterMask) -{ - - btAssert(collisionObject); - - //check that the object isn't already added - btAssert( m_collisionObjects.findLinearSearch(collisionObject) == m_collisionObjects.size()); - - m_collisionObjects.push_back(collisionObject); - - //calculate new AABB - btTransform trans = collisionObject->getWorldTransform(); - - btVector3 minAabb; - btVector3 maxAabb; - collisionObject->getCollisionShape()->getAabb(trans,minAabb,maxAabb); - - int type = collisionObject->getCollisionShape()->getShapeType(); - collisionObject->setBroadphaseHandle( getBroadphase()->createProxy( - minAabb, - maxAabb, - type, - collisionObject, - collisionFilterGroup, - collisionFilterMask, - m_dispatcher1,0 - )) ; - - - - - -} - - - -void btCollisionWorld::updateSingleAabb(btCollisionObject* colObj) -{ - btVector3 minAabb,maxAabb; - colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb); - //need to increase the aabb for contact thresholds - btVector3 contactThreshold(gContactBreakingThreshold,gContactBreakingThreshold,gContactBreakingThreshold); - minAabb -= contactThreshold; - maxAabb += contactThreshold; - - if(getDispatchInfo().m_useContinuous && colObj->getInternalType()==btCollisionObject::CO_RIGID_BODY && !colObj->isStaticOrKinematicObject()) - { - btVector3 minAabb2,maxAabb2; - colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(),minAabb2,maxAabb2); - minAabb2 -= contactThreshold; - maxAabb2 += contactThreshold; - minAabb.setMin(minAabb2); - maxAabb.setMax(maxAabb2); - } - - btBroadphaseInterface* bp = (btBroadphaseInterface*)m_broadphasePairCache; - - //moving objects should be moderately sized, probably something wrong if not - if ( colObj->isStaticObject() || ((maxAabb-minAabb).length2() < btScalar(1e12))) - { - bp->setAabb(colObj->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1); - } else - { - //something went wrong, investigate - //this assert is unwanted in 3D modelers (danger of loosing work) - colObj->setActivationState(DISABLE_SIMULATION); - - static bool reportMe = true; - if (reportMe && m_debugDrawer) - { - reportMe = false; - m_debugDrawer->reportErrorWarning("Overflow in AABB, object removed from simulation"); - m_debugDrawer->reportErrorWarning("If you can reproduce this, please email bugs@continuousphysics.com\n"); - m_debugDrawer->reportErrorWarning("Please include above information, your Platform, version of OS.\n"); - m_debugDrawer->reportErrorWarning("Thanks.\n"); - } - } -} - -void btCollisionWorld::updateAabbs() -{ - BT_PROFILE("updateAabbs"); - - btTransform predictedTrans; - for ( int i=0;iisActive()) - { - updateSingleAabb(colObj); - } - } -} - - -void btCollisionWorld::computeOverlappingPairs() -{ - BT_PROFILE("calculateOverlappingPairs"); - m_broadphasePairCache->calculateOverlappingPairs(m_dispatcher1); -} - -void btCollisionWorld::performDiscreteCollisionDetection() -{ - BT_PROFILE("performDiscreteCollisionDetection"); - - btDispatcherInfo& dispatchInfo = getDispatchInfo(); - - updateAabbs(); - - computeOverlappingPairs(); - - btDispatcher* dispatcher = getDispatcher(); - { - BT_PROFILE("dispatchAllCollisionPairs"); - if (dispatcher) - dispatcher->dispatchAllCollisionPairs(m_broadphasePairCache->getOverlappingPairCache(),dispatchInfo,m_dispatcher1); - } - -} - - - -void btCollisionWorld::removeCollisionObject(btCollisionObject* collisionObject) -{ - - - //bool removeFromBroadphase = false; - - { - - btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle(); - if (bp) - { - // - // only clear the cached algorithms - // - getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1); - getBroadphase()->destroyProxy(bp,m_dispatcher1); - collisionObject->setBroadphaseHandle(0); - } - } - - - //swapremove - m_collisionObjects.remove(collisionObject); - -} - - -void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans, - btCollisionObject* collisionObject, - const btCollisionShape* collisionShape, - const btTransform& colObjWorldTransform, - RayResultCallback& resultCallback) -{ - btCollisionObjectWrapper colObWrap(0,collisionShape,collisionObject,colObjWorldTransform,-1,-1); - btCollisionWorld::rayTestSingleInternal(rayFromTrans,rayToTrans,&colObWrap,resultCallback); -} - -void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,const btTransform& rayToTrans, - const btCollisionObjectWrapper* collisionObjectWrap, - RayResultCallback& resultCallback) -{ - btSphereShape pointShape(btScalar(0.0)); - pointShape.setMargin(0.f); - const btConvexShape* castShape = &pointShape; - const btCollisionShape* collisionShape = collisionObjectWrap->getCollisionShape(); - const btTransform& colObjWorldTransform = collisionObjectWrap->getWorldTransform(); - - if (collisionShape->isConvex()) - { - // BT_PROFILE("rayTestConvex"); - btConvexCast::CastResult castResult; - castResult.m_fraction = resultCallback.m_closestHitFraction; - - btConvexShape* convexShape = (btConvexShape*) collisionShape; - btVoronoiSimplexSolver simplexSolver; - btSubsimplexConvexCast subSimplexConvexCaster(castShape,convexShape,&simplexSolver); - - btGjkConvexCast gjkConvexCaster(castShape,convexShape,&simplexSolver); - - //btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0); - bool condition = true; - btConvexCast* convexCasterPtr = 0; - if (resultCallback.m_flags & btTriangleRaycastCallback::kF_UseSubSimplexConvexCastRaytest) - convexCasterPtr = &subSimplexConvexCaster; - else - convexCasterPtr = &gjkConvexCaster; - - btConvexCast& convexCaster = *convexCasterPtr; - - if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult)) - { - //add hit - if (castResult.m_normal.length2() > btScalar(0.0001)) - { - if (castResult.m_fraction < resultCallback.m_closestHitFraction) - { -#ifdef USE_SUBSIMPLEX_CONVEX_CAST - //rotate normal into worldspace - castResult.m_normal = rayFromTrans.getBasis() * castResult.m_normal; -#endif //USE_SUBSIMPLEX_CONVEX_CAST - - castResult.m_normal.normalize(); - btCollisionWorld::LocalRayResult localRayResult - ( - collisionObjectWrap->getCollisionObject(), - 0, - castResult.m_normal, - castResult.m_fraction - ); - - bool normalInWorldSpace = true; - resultCallback.addSingleResult(localRayResult, normalInWorldSpace); - - } - } - } - } else { - if (collisionShape->isConcave()) - { - - //ConvexCast::CastResult - struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback - { - btCollisionWorld::RayResultCallback* m_resultCallback; - const btCollisionObject* m_collisionObject; - const btConcaveShape* m_triangleMesh; - - btTransform m_colObjWorldTransform; - - BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to, - btCollisionWorld::RayResultCallback* resultCallback, const btCollisionObject* collisionObject,const btConcaveShape* triangleMesh,const btTransform& colObjWorldTransform): - //@BP Mod - btTriangleRaycastCallback(from,to, resultCallback->m_flags), - m_resultCallback(resultCallback), - m_collisionObject(collisionObject), - m_triangleMesh(triangleMesh), - m_colObjWorldTransform(colObjWorldTransform) - { - } - - - virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) - { - btCollisionWorld::LocalShapeInfo shapeInfo; - shapeInfo.m_shapePart = partId; - shapeInfo.m_triangleIndex = triangleIndex; - - btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal; - - btCollisionWorld::LocalRayResult rayResult - (m_collisionObject, - &shapeInfo, - hitNormalWorld, - hitFraction); - - bool normalInWorldSpace = true; - return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace); - } - - }; - - btTransform worldTocollisionObject = colObjWorldTransform.inverse(); - btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin(); - btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); - - // BT_PROFILE("rayTestConcave"); - if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE) - { - ///optimized version for btBvhTriangleMeshShape - btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape; - - BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->getCollisionObject(),triangleMesh,colObjWorldTransform); - rcb.m_hitFraction = resultCallback.m_closestHitFraction; - triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal); - } - else if(collisionShape->getShapeType()==GIMPACT_SHAPE_PROXYTYPE) - { - btGImpactMeshShape* concaveShape = (btGImpactMeshShape*)collisionShape; - - BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->getCollisionObject(),concaveShape, colObjWorldTransform); - rcb.m_hitFraction = resultCallback.m_closestHitFraction; - concaveShape->processAllTrianglesRay(&rcb,rayFromLocal,rayToLocal); - }else - { - //generic (slower) case - btConcaveShape* concaveShape = (btConcaveShape*)collisionShape; - - btTransform worldTocollisionObject = colObjWorldTransform.inverse(); - - btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin(); - btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); - - //ConvexCast::CastResult - - struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback - { - btCollisionWorld::RayResultCallback* m_resultCallback; - const btCollisionObject* m_collisionObject; - btConcaveShape* m_triangleMesh; - - btTransform m_colObjWorldTransform; - - BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to, - btCollisionWorld::RayResultCallback* resultCallback, const btCollisionObject* collisionObject,btConcaveShape* triangleMesh, const btTransform& colObjWorldTransform): - //@BP Mod - btTriangleRaycastCallback(from,to, resultCallback->m_flags), - m_resultCallback(resultCallback), - m_collisionObject(collisionObject), - m_triangleMesh(triangleMesh), - m_colObjWorldTransform(colObjWorldTransform) - { - } - - - virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) - { - btCollisionWorld::LocalShapeInfo shapeInfo; - shapeInfo.m_shapePart = partId; - shapeInfo.m_triangleIndex = triangleIndex; - - btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal; - - btCollisionWorld::LocalRayResult rayResult - (m_collisionObject, - &shapeInfo, - hitNormalWorld, - hitFraction); - - bool normalInWorldSpace = true; - return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace); - } - - }; - - - BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->getCollisionObject(),concaveShape, colObjWorldTransform); - rcb.m_hitFraction = resultCallback.m_closestHitFraction; - - btVector3 rayAabbMinLocal = rayFromLocal; - rayAabbMinLocal.setMin(rayToLocal); - btVector3 rayAabbMaxLocal = rayFromLocal; - rayAabbMaxLocal.setMax(rayToLocal); - - concaveShape->processAllTriangles(&rcb,rayAabbMinLocal,rayAabbMaxLocal); - } - } else { - // BT_PROFILE("rayTestCompound"); - if (collisionShape->isCompound()) - { - struct LocalInfoAdder2 : public RayResultCallback - { - RayResultCallback* m_userCallback; - int m_i; - - LocalInfoAdder2 (int i, RayResultCallback *user) - : m_userCallback(user), m_i(i) - { - m_closestHitFraction = m_userCallback->m_closestHitFraction; - m_flags = m_userCallback->m_flags; - } - virtual bool needsCollision(btBroadphaseProxy* p) const - { - return m_userCallback->needsCollision(p); - } - - virtual btScalar addSingleResult (btCollisionWorld::LocalRayResult &r, bool b) - { - btCollisionWorld::LocalShapeInfo shapeInfo; - shapeInfo.m_shapePart = -1; - shapeInfo.m_triangleIndex = m_i; - if (r.m_localShapeInfo == NULL) - r.m_localShapeInfo = &shapeInfo; - - const btScalar result = m_userCallback->addSingleResult(r, b); - m_closestHitFraction = m_userCallback->m_closestHitFraction; - return result; - } - }; - - struct RayTester : btDbvt::ICollide - { - const btCollisionObject* m_collisionObject; - const btCompoundShape* m_compoundShape; - const btTransform& m_colObjWorldTransform; - const btTransform& m_rayFromTrans; - const btTransform& m_rayToTrans; - RayResultCallback& m_resultCallback; - - RayTester(const btCollisionObject* collisionObject, - const btCompoundShape* compoundShape, - const btTransform& colObjWorldTransform, - const btTransform& rayFromTrans, - const btTransform& rayToTrans, - RayResultCallback& resultCallback): - m_collisionObject(collisionObject), - m_compoundShape(compoundShape), - m_colObjWorldTransform(colObjWorldTransform), - m_rayFromTrans(rayFromTrans), - m_rayToTrans(rayToTrans), - m_resultCallback(resultCallback) - { - - } - - void ProcessLeaf(int i) - { - const btCollisionShape* childCollisionShape = m_compoundShape->getChildShape(i); - const btTransform& childTrans = m_compoundShape->getChildTransform(i); - btTransform childWorldTrans = m_colObjWorldTransform * childTrans; - - btCollisionObjectWrapper tmpOb(0,childCollisionShape,m_collisionObject,childWorldTrans,-1,i); - // replace collision shape so that callback can determine the triangle - - - - LocalInfoAdder2 my_cb(i, &m_resultCallback); - - rayTestSingleInternal( - m_rayFromTrans, - m_rayToTrans, - &tmpOb, - my_cb); - - } - - void Process(const btDbvtNode* leaf) - { - ProcessLeaf(leaf->dataAsInt); - } - }; - - const btCompoundShape* compoundShape = static_cast(collisionShape); - const btDbvt* dbvt = compoundShape->getDynamicAabbTree(); - - - RayTester rayCB( - collisionObjectWrap->getCollisionObject(), - compoundShape, - colObjWorldTransform, - rayFromTrans, - rayToTrans, - resultCallback); -#ifndef DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION - if (dbvt) - { - btVector3 localRayFrom = colObjWorldTransform.inverseTimes(rayFromTrans).getOrigin(); - btVector3 localRayTo = colObjWorldTransform.inverseTimes(rayToTrans).getOrigin(); - btDbvt::rayTest(dbvt->m_root, localRayFrom , localRayTo, rayCB); - } - else -#endif //DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION - { - for (int i = 0, n = compoundShape->getNumChildShapes(); i < n; ++i) - { - rayCB.ProcessLeaf(i); - } - } - } - } - } -} - -void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const btTransform& convexFromTrans,const btTransform& convexToTrans, - btCollisionObject* collisionObject, - const btCollisionShape* collisionShape, - const btTransform& colObjWorldTransform, - ConvexResultCallback& resultCallback, btScalar allowedPenetration) -{ - btCollisionObjectWrapper tmpOb(0,collisionShape,collisionObject,colObjWorldTransform,-1,-1); - btCollisionWorld::objectQuerySingleInternal(castShape,convexFromTrans,convexToTrans,&tmpOb,resultCallback,allowedPenetration); -} - -void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape,const btTransform& convexFromTrans,const btTransform& convexToTrans, - const btCollisionObjectWrapper* colObjWrap, - ConvexResultCallback& resultCallback, btScalar allowedPenetration) -{ - const btCollisionShape* collisionShape = colObjWrap->getCollisionShape(); - const btTransform& colObjWorldTransform = colObjWrap->getWorldTransform(); - - if (collisionShape->isConvex()) - { - //BT_PROFILE("convexSweepConvex"); - btConvexCast::CastResult castResult; - castResult.m_allowedPenetration = allowedPenetration; - castResult.m_fraction = resultCallback.m_closestHitFraction;//btScalar(1.);//?? - - btConvexShape* convexShape = (btConvexShape*) collisionShape; - btVoronoiSimplexSolver simplexSolver; - btGjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver; - - btContinuousConvexCollision convexCaster1(castShape,convexShape,&simplexSolver,&gjkEpaPenetrationSolver); - //btGjkConvexCast convexCaster2(castShape,convexShape,&simplexSolver); - //btSubsimplexConvexCast convexCaster3(castShape,convexShape,&simplexSolver); - - btConvexCast* castPtr = &convexCaster1; - - - - if (castPtr->calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult)) - { - //add hit - if (castResult.m_normal.length2() > btScalar(0.0001)) - { - if (castResult.m_fraction < resultCallback.m_closestHitFraction) - { - castResult.m_normal.normalize(); - btCollisionWorld::LocalConvexResult localConvexResult - ( - colObjWrap->getCollisionObject(), - 0, - castResult.m_normal, - castResult.m_hitPoint, - castResult.m_fraction - ); - - bool normalInWorldSpace = true; - resultCallback.addSingleResult(localConvexResult, normalInWorldSpace); - - } - } - } - } else { - if (collisionShape->isConcave()) - { - if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE) - { - //BT_PROFILE("convexSweepbtBvhTriangleMesh"); - btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape; - btTransform worldTocollisionObject = colObjWorldTransform.inverse(); - btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin(); - btVector3 convexToLocal = worldTocollisionObject * convexToTrans.getOrigin(); - // rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation - btTransform rotationXform = btTransform(worldTocollisionObject.getBasis() * convexToTrans.getBasis()); - - //ConvexCast::CastResult - struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback - { - btCollisionWorld::ConvexResultCallback* m_resultCallback; - const btCollisionObject* m_collisionObject; - btTriangleMeshShape* m_triangleMesh; - - BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to, - btCollisionWorld::ConvexResultCallback* resultCallback, const btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh, const btTransform& triangleToWorld): - btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()), - m_resultCallback(resultCallback), - m_collisionObject(collisionObject), - m_triangleMesh(triangleMesh) - { - } - - - virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex ) - { - btCollisionWorld::LocalShapeInfo shapeInfo; - shapeInfo.m_shapePart = partId; - shapeInfo.m_triangleIndex = triangleIndex; - if (hitFraction <= m_resultCallback->m_closestHitFraction) - { - - btCollisionWorld::LocalConvexResult convexResult - (m_collisionObject, - &shapeInfo, - hitNormalLocal, - hitPointLocal, - hitFraction); - - bool normalInWorldSpace = true; - - - return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace); - } - return hitFraction; - } - - }; - - BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,colObjWrap->getCollisionObject(),triangleMesh, colObjWorldTransform); - tccb.m_hitFraction = resultCallback.m_closestHitFraction; - tccb.m_allowedPenetration = allowedPenetration; - btVector3 boxMinLocal, boxMaxLocal; - castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal); - triangleMesh->performConvexcast(&tccb,convexFromLocal,convexToLocal,boxMinLocal, boxMaxLocal); - } else - { - if (collisionShape->getShapeType()==STATIC_PLANE_PROXYTYPE) - { - btConvexCast::CastResult castResult; - castResult.m_allowedPenetration = allowedPenetration; - castResult.m_fraction = resultCallback.m_closestHitFraction; - btStaticPlaneShape* planeShape = (btStaticPlaneShape*) collisionShape; - btContinuousConvexCollision convexCaster1(castShape,planeShape); - btConvexCast* castPtr = &convexCaster1; - - if (castPtr->calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult)) - { - //add hit - if (castResult.m_normal.length2() > btScalar(0.0001)) - { - if (castResult.m_fraction < resultCallback.m_closestHitFraction) - { - castResult.m_normal.normalize(); - btCollisionWorld::LocalConvexResult localConvexResult - ( - colObjWrap->getCollisionObject(), - 0, - castResult.m_normal, - castResult.m_hitPoint, - castResult.m_fraction - ); - - bool normalInWorldSpace = true; - resultCallback.addSingleResult(localConvexResult, normalInWorldSpace); - } - } - } - - } else - { - //BT_PROFILE("convexSweepConcave"); - btConcaveShape* concaveShape = (btConcaveShape*)collisionShape; - btTransform worldTocollisionObject = colObjWorldTransform.inverse(); - btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin(); - btVector3 convexToLocal = worldTocollisionObject * convexToTrans.getOrigin(); - // rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation - btTransform rotationXform = btTransform(worldTocollisionObject.getBasis() * convexToTrans.getBasis()); - - //ConvexCast::CastResult - struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback - { - btCollisionWorld::ConvexResultCallback* m_resultCallback; - const btCollisionObject* m_collisionObject; - btConcaveShape* m_triangleMesh; - - BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to, - btCollisionWorld::ConvexResultCallback* resultCallback, const btCollisionObject* collisionObject,btConcaveShape* triangleMesh, const btTransform& triangleToWorld): - btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()), - m_resultCallback(resultCallback), - m_collisionObject(collisionObject), - m_triangleMesh(triangleMesh) - { - } - - - virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex ) - { - btCollisionWorld::LocalShapeInfo shapeInfo; - shapeInfo.m_shapePart = partId; - shapeInfo.m_triangleIndex = triangleIndex; - if (hitFraction <= m_resultCallback->m_closestHitFraction) - { - - btCollisionWorld::LocalConvexResult convexResult - (m_collisionObject, - &shapeInfo, - hitNormalLocal, - hitPointLocal, - hitFraction); - - bool normalInWorldSpace = false; - - return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace); - } - return hitFraction; - } - - }; - - BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,colObjWrap->getCollisionObject(),concaveShape, colObjWorldTransform); - tccb.m_hitFraction = resultCallback.m_closestHitFraction; - tccb.m_allowedPenetration = allowedPenetration; - btVector3 boxMinLocal, boxMaxLocal; - castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal); - - btVector3 rayAabbMinLocal = convexFromLocal; - rayAabbMinLocal.setMin(convexToLocal); - btVector3 rayAabbMaxLocal = convexFromLocal; - rayAabbMaxLocal.setMax(convexToLocal); - rayAabbMinLocal += boxMinLocal; - rayAabbMaxLocal += boxMaxLocal; - concaveShape->processAllTriangles(&tccb,rayAabbMinLocal,rayAabbMaxLocal); - } - } - } else { - ///@todo : use AABB tree or other BVH acceleration structure! - if (collisionShape->isCompound()) - { - BT_PROFILE("convexSweepCompound"); - const btCompoundShape* compoundShape = static_cast(collisionShape); - int i=0; - for (i=0;igetNumChildShapes();i++) - { - btTransform childTrans = compoundShape->getChildTransform(i); - const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i); - btTransform childWorldTrans = colObjWorldTransform * childTrans; - - struct LocalInfoAdder : public ConvexResultCallback { - ConvexResultCallback* m_userCallback; - int m_i; - - LocalInfoAdder (int i, ConvexResultCallback *user) - : m_userCallback(user), m_i(i) - { - m_closestHitFraction = m_userCallback->m_closestHitFraction; - } - virtual bool needsCollision(btBroadphaseProxy* p) const - { - return m_userCallback->needsCollision(p); - } - virtual btScalar addSingleResult (btCollisionWorld::LocalConvexResult& r, bool b) - { - btCollisionWorld::LocalShapeInfo shapeInfo; - shapeInfo.m_shapePart = -1; - shapeInfo.m_triangleIndex = m_i; - if (r.m_localShapeInfo == NULL) - r.m_localShapeInfo = &shapeInfo; - const btScalar result = m_userCallback->addSingleResult(r, b); - m_closestHitFraction = m_userCallback->m_closestHitFraction; - return result; - - } - }; - - LocalInfoAdder my_cb(i, &resultCallback); - - btCollisionObjectWrapper tmpObj(colObjWrap,childCollisionShape,colObjWrap->getCollisionObject(),childWorldTrans,-1,i); - - objectQuerySingleInternal(castShape, convexFromTrans,convexToTrans, - &tmpObj,my_cb, allowedPenetration); - - } - } - } - } -} - - -struct btSingleRayCallback : public btBroadphaseRayCallback -{ - - btVector3 m_rayFromWorld; - btVector3 m_rayToWorld; - btTransform m_rayFromTrans; - btTransform m_rayToTrans; - btVector3 m_hitNormal; - - const btCollisionWorld* m_world; - btCollisionWorld::RayResultCallback& m_resultCallback; - - btSingleRayCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld,const btCollisionWorld* world,btCollisionWorld::RayResultCallback& resultCallback) - :m_rayFromWorld(rayFromWorld), - m_rayToWorld(rayToWorld), - m_world(world), - m_resultCallback(resultCallback) - { - m_rayFromTrans.setIdentity(); - m_rayFromTrans.setOrigin(m_rayFromWorld); - m_rayToTrans.setIdentity(); - m_rayToTrans.setOrigin(m_rayToWorld); - - btVector3 rayDir = (rayToWorld-rayFromWorld); - - rayDir.normalize (); - ///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT - m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0]; - m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1]; - m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2]; - m_signs[0] = m_rayDirectionInverse[0] < 0.0; - m_signs[1] = m_rayDirectionInverse[1] < 0.0; - m_signs[2] = m_rayDirectionInverse[2] < 0.0; - - m_lambda_max = rayDir.dot(m_rayToWorld-m_rayFromWorld); - - } - - - - virtual bool process(const btBroadphaseProxy* proxy) - { - ///terminate further ray tests, once the closestHitFraction reached zero - if (m_resultCallback.m_closestHitFraction == btScalar(0.f)) - return false; - - btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject; - - //only perform raycast if filterMask matches - if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) - { - //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject(); - //btVector3 collisionObjectAabbMin,collisionObjectAabbMax; -#if 0 -#ifdef RECALCULATE_AABB - btVector3 collisionObjectAabbMin,collisionObjectAabbMax; - collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax); -#else - //getBroadphase()->getAabb(collisionObject->getBroadphaseHandle(),collisionObjectAabbMin,collisionObjectAabbMax); - const btVector3& collisionObjectAabbMin = collisionObject->getBroadphaseHandle()->m_aabbMin; - const btVector3& collisionObjectAabbMax = collisionObject->getBroadphaseHandle()->m_aabbMax; -#endif -#endif - //btScalar hitLambda = m_resultCallback.m_closestHitFraction; - //culling already done by broadphase - //if (btRayAabb(m_rayFromWorld,m_rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,m_hitNormal)) - { - m_world->rayTestSingle(m_rayFromTrans,m_rayToTrans, - collisionObject, - collisionObject->getCollisionShape(), - collisionObject->getWorldTransform(), - m_resultCallback); - } - } - return true; - } -}; - -void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const -{ - //BT_PROFILE("rayTest"); - /// use the broadphase to accelerate the search for objects, based on their aabb - /// and for each object with ray-aabb overlap, perform an exact ray test - btSingleRayCallback rayCB(rayFromWorld,rayToWorld,this,resultCallback); - -#ifndef USE_BRUTEFORCE_RAYBROADPHASE - m_broadphasePairCache->rayTest(rayFromWorld,rayToWorld,rayCB); -#else - for (int i=0;igetNumCollisionObjects();i++) - { - rayCB.process(m_collisionObjects[i]->getBroadphaseHandle()); - } -#endif //USE_BRUTEFORCE_RAYBROADPHASE - -} - - -struct btSingleSweepCallback : public btBroadphaseRayCallback -{ - - btTransform m_convexFromTrans; - btTransform m_convexToTrans; - btVector3 m_hitNormal; - const btCollisionWorld* m_world; - btCollisionWorld::ConvexResultCallback& m_resultCallback; - btScalar m_allowedCcdPenetration; - const btConvexShape* m_castShape; - - - btSingleSweepCallback(const btConvexShape* castShape, const btTransform& convexFromTrans,const btTransform& convexToTrans,const btCollisionWorld* world,btCollisionWorld::ConvexResultCallback& resultCallback,btScalar allowedPenetration) - :m_convexFromTrans(convexFromTrans), - m_convexToTrans(convexToTrans), - m_world(world), - m_resultCallback(resultCallback), - m_allowedCcdPenetration(allowedPenetration), - m_castShape(castShape) - { - btVector3 unnormalizedRayDir = (m_convexToTrans.getOrigin()-m_convexFromTrans.getOrigin()); - btVector3 rayDir = unnormalizedRayDir.normalized(); - ///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT - m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0]; - m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1]; - m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2]; - m_signs[0] = m_rayDirectionInverse[0] < 0.0; - m_signs[1] = m_rayDirectionInverse[1] < 0.0; - m_signs[2] = m_rayDirectionInverse[2] < 0.0; - - m_lambda_max = rayDir.dot(unnormalizedRayDir); - - } - - virtual bool process(const btBroadphaseProxy* proxy) - { - ///terminate further convex sweep tests, once the closestHitFraction reached zero - if (m_resultCallback.m_closestHitFraction == btScalar(0.f)) - return false; - - btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject; - - //only perform raycast if filterMask matches - if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) { - //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject(); - m_world->objectQuerySingle(m_castShape, m_convexFromTrans,m_convexToTrans, - collisionObject, - collisionObject->getCollisionShape(), - collisionObject->getWorldTransform(), - m_resultCallback, - m_allowedCcdPenetration); - } - - return true; - } -}; - - - -void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const -{ - - BT_PROFILE("convexSweepTest"); - /// use the broadphase to accelerate the search for objects, based on their aabb - /// and for each object with ray-aabb overlap, perform an exact ray test - /// unfortunately the implementation for rayTest and convexSweepTest duplicated, albeit practically identical - - - - btTransform convexFromTrans,convexToTrans; - convexFromTrans = convexFromWorld; - convexToTrans = convexToWorld; - btVector3 castShapeAabbMin, castShapeAabbMax; - /* Compute AABB that encompasses angular movement */ - { - btVector3 linVel, angVel; - btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0f, linVel, angVel); - btVector3 zeroLinVel; - zeroLinVel.setValue(0,0,0); - btTransform R; - R.setIdentity (); - R.setRotation (convexFromTrans.getRotation()); - castShape->calculateTemporalAabb (R, zeroLinVel, angVel, 1.0f, castShapeAabbMin, castShapeAabbMax); - } - -#ifndef USE_BRUTEFORCE_RAYBROADPHASE - - btSingleSweepCallback convexCB(castShape,convexFromWorld,convexToWorld,this,resultCallback,allowedCcdPenetration); - - m_broadphasePairCache->rayTest(convexFromTrans.getOrigin(),convexToTrans.getOrigin(),convexCB,castShapeAabbMin,castShapeAabbMax); - -#else - /// go over all objects, and if the ray intersects their aabb + cast shape aabb, - // do a ray-shape query using convexCaster (CCD) - int i; - for (i=0;igetBroadphaseHandle())) { - //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject(); - btVector3 collisionObjectAabbMin,collisionObjectAabbMax; - collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax); - AabbExpand (collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax); - btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing - btVector3 hitNormal; - if (btRayAabb(convexFromWorld.getOrigin(),convexToWorld.getOrigin(),collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal)) - { - objectQuerySingle(castShape, convexFromTrans,convexToTrans, - collisionObject, - collisionObject->getCollisionShape(), - collisionObject->getWorldTransform(), - resultCallback, - allowedCcdPenetration); - } - } - } -#endif //USE_BRUTEFORCE_RAYBROADPHASE -} - - - -struct btBridgedManifoldResult : public btManifoldResult -{ - - btCollisionWorld::ContactResultCallback& m_resultCallback; - - btBridgedManifoldResult( const btCollisionObjectWrapper* obj0Wrap,const btCollisionObjectWrapper* obj1Wrap,btCollisionWorld::ContactResultCallback& resultCallback ) - :btManifoldResult(obj0Wrap,obj1Wrap), - m_resultCallback(resultCallback) - { - } - - virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth) - { - bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject(); - btVector3 pointA = pointInWorld + normalOnBInWorld * depth; - btVector3 localA; - btVector3 localB; - if (isSwapped) - { - localA = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointA ); - localB = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld); - } else - { - localA = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointA ); - localB = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld); - } - - btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth); - newPt.m_positionWorldOnA = pointA; - newPt.m_positionWorldOnB = pointInWorld; - - //BP mod, store contact triangles. - if (isSwapped) - { - newPt.m_partId0 = m_partId1; - newPt.m_partId1 = m_partId0; - newPt.m_index0 = m_index1; - newPt.m_index1 = m_index0; - } else - { - newPt.m_partId0 = m_partId0; - newPt.m_partId1 = m_partId1; - newPt.m_index0 = m_index0; - newPt.m_index1 = m_index1; - } - - //experimental feature info, for per-triangle material etc. - const btCollisionObjectWrapper* obj0Wrap = isSwapped? m_body1Wrap : m_body0Wrap; - const btCollisionObjectWrapper* obj1Wrap = isSwapped? m_body0Wrap : m_body1Wrap; - m_resultCallback.addSingleResult(newPt,obj0Wrap,newPt.m_partId0,newPt.m_index0,obj1Wrap,newPt.m_partId1,newPt.m_index1); - - } - -}; - - - -struct btSingleContactCallback : public btBroadphaseAabbCallback -{ - - btCollisionObject* m_collisionObject; - btCollisionWorld* m_world; - btCollisionWorld::ContactResultCallback& m_resultCallback; - - - btSingleContactCallback(btCollisionObject* collisionObject, btCollisionWorld* world,btCollisionWorld::ContactResultCallback& resultCallback) - :m_collisionObject(collisionObject), - m_world(world), - m_resultCallback(resultCallback) - { - } - - virtual bool process(const btBroadphaseProxy* proxy) - { - btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject; - if (collisionObject == m_collisionObject) - return true; - - //only perform raycast if filterMask matches - if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) - { - btCollisionObjectWrapper ob0(0,m_collisionObject->getCollisionShape(),m_collisionObject,m_collisionObject->getWorldTransform(),-1,-1); - btCollisionObjectWrapper ob1(0,collisionObject->getCollisionShape(),collisionObject,collisionObject->getWorldTransform(),-1,-1); - - btCollisionAlgorithm* algorithm = m_world->getDispatcher()->findAlgorithm(&ob0,&ob1); - if (algorithm) - { - btBridgedManifoldResult contactPointResult(&ob0,&ob1, m_resultCallback); - //discrete collision detection query - - algorithm->processCollision(&ob0,&ob1, m_world->getDispatchInfo(),&contactPointResult); - - algorithm->~btCollisionAlgorithm(); - m_world->getDispatcher()->freeCollisionAlgorithm(algorithm); - } - } - return true; - } -}; - - -///contactTest performs a discrete collision test against all objects in the btCollisionWorld, and calls the resultCallback. -///it reports one or more contact points for every overlapping object (including the one with deepest penetration) -void btCollisionWorld::contactTest( btCollisionObject* colObj, ContactResultCallback& resultCallback) -{ - btVector3 aabbMin,aabbMax; - colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(),aabbMin,aabbMax); - btSingleContactCallback contactCB(colObj,this,resultCallback); - - m_broadphasePairCache->aabbTest(aabbMin,aabbMax,contactCB); -} - - -///contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected. -///it reports one or more contact points (including the one with deepest penetration) -void btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback) -{ - btCollisionObjectWrapper obA(0,colObjA->getCollisionShape(),colObjA,colObjA->getWorldTransform(),-1,-1); - btCollisionObjectWrapper obB(0,colObjB->getCollisionShape(),colObjB,colObjB->getWorldTransform(),-1,-1); - - btCollisionAlgorithm* algorithm = getDispatcher()->findAlgorithm(&obA,&obB); - if (algorithm) - { - btBridgedManifoldResult contactPointResult(&obA,&obB, resultCallback); - //discrete collision detection query - algorithm->processCollision(&obA,&obB, getDispatchInfo(),&contactPointResult); - - algorithm->~btCollisionAlgorithm(); - getDispatcher()->freeCollisionAlgorithm(algorithm); - } - -} - - - - -class DebugDrawcallback : public btTriangleCallback, public btInternalTriangleIndexCallback -{ - btIDebugDraw* m_debugDrawer; - btVector3 m_color; - btTransform m_worldTrans; - -public: - - DebugDrawcallback(btIDebugDraw* debugDrawer,const btTransform& worldTrans,const btVector3& color) : - m_debugDrawer(debugDrawer), - m_color(color), - m_worldTrans(worldTrans) - { - } - - virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex) - { - processTriangle(triangle,partId,triangleIndex); - } - - virtual void processTriangle(btVector3* triangle,int partId, int triangleIndex) - { - (void)partId; - (void)triangleIndex; - - btVector3 wv0,wv1,wv2; - wv0 = m_worldTrans*triangle[0]; - wv1 = m_worldTrans*triangle[1]; - wv2 = m_worldTrans*triangle[2]; - btVector3 center = (wv0+wv1+wv2)*btScalar(1./3.); - - if (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawNormals ) - { - btVector3 normal = (wv1-wv0).cross(wv2-wv0); - normal.normalize(); - btVector3 normalColor(1,1,0); - m_debugDrawer->drawLine(center,center+normal,normalColor); - } - m_debugDrawer->drawLine(wv0,wv1,m_color); - m_debugDrawer->drawLine(wv1,wv2,m_color); - m_debugDrawer->drawLine(wv2,wv0,m_color); - } -}; - - -void btCollisionWorld::debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color) -{ - // Draw a small simplex at the center of the object - getDebugDrawer()->drawTransform(worldTransform,1); - - if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE) - { - const btCompoundShape* compoundShape = static_cast(shape); - for (int i=compoundShape->getNumChildShapes()-1;i>=0;i--) - { - btTransform childTrans = compoundShape->getChildTransform(i); - const btCollisionShape* colShape = compoundShape->getChildShape(i); - debugDrawObject(worldTransform*childTrans,colShape,color); - } - - } else - { - - switch (shape->getShapeType()) - { - - case BOX_SHAPE_PROXYTYPE: - { - const btBoxShape* boxShape = static_cast(shape); - btVector3 halfExtents = boxShape->getHalfExtentsWithMargin(); - getDebugDrawer()->drawBox(-halfExtents,halfExtents,worldTransform,color); - break; - } - - case SPHERE_SHAPE_PROXYTYPE: - { - const btSphereShape* sphereShape = static_cast(shape); - btScalar radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin - - getDebugDrawer()->drawSphere(radius, worldTransform, color); - break; - } - case MULTI_SPHERE_SHAPE_PROXYTYPE: - { - const btMultiSphereShape* multiSphereShape = static_cast(shape); - - btTransform childTransform; - childTransform.setIdentity(); - - for (int i = multiSphereShape->getSphereCount()-1; i>=0;i--) - { - childTransform.setOrigin(multiSphereShape->getSpherePosition(i)); - getDebugDrawer()->drawSphere(multiSphereShape->getSphereRadius(i), worldTransform*childTransform, color); - } - - break; - } - case CAPSULE_SHAPE_PROXYTYPE: - { - const btCapsuleShape* capsuleShape = static_cast(shape); - - btScalar radius = capsuleShape->getRadius(); - btScalar halfHeight = capsuleShape->getHalfHeight(); - - int upAxis = capsuleShape->getUpAxis(); - getDebugDrawer()->drawCapsule(radius, halfHeight, upAxis, worldTransform, color); - break; - } - case CONE_SHAPE_PROXYTYPE: - { - const btConeShape* coneShape = static_cast(shape); - btScalar radius = coneShape->getRadius();//+coneShape->getMargin(); - btScalar height = coneShape->getHeight();//+coneShape->getMargin(); - - int upAxis= coneShape->getConeUpIndex(); - getDebugDrawer()->drawCone(radius, height, upAxis, worldTransform, color); - break; - - } - case CYLINDER_SHAPE_PROXYTYPE: - { - const btCylinderShape* cylinder = static_cast(shape); - int upAxis = cylinder->getUpAxis(); - btScalar radius = cylinder->getRadius(); - btScalar halfHeight = cylinder->getHalfExtentsWithMargin()[upAxis]; - getDebugDrawer()->drawCylinder(radius, halfHeight, upAxis, worldTransform, color); - break; - } - - case STATIC_PLANE_PROXYTYPE: - { - const btStaticPlaneShape* staticPlaneShape = static_cast(shape); - btScalar planeConst = staticPlaneShape->getPlaneConstant(); - const btVector3& planeNormal = staticPlaneShape->getPlaneNormal(); - getDebugDrawer()->drawPlane(planeNormal, planeConst,worldTransform, color); - break; - - } - default: - { - - /// for polyhedral shapes - if (shape->isPolyhedral()) - { - btPolyhedralConvexShape* polyshape = (btPolyhedralConvexShape*) shape; - - int i; - if (polyshape->getConvexPolyhedron()) - { - const btConvexPolyhedron* poly = polyshape->getConvexPolyhedron(); - for (i=0;im_faces.size();i++) - { - btVector3 centroid(0,0,0); - int numVerts = poly->m_faces[i].m_indices.size(); - if (numVerts) - { - int lastV = poly->m_faces[i].m_indices[numVerts-1]; - for (int v=0;vm_faces[i].m_indices.size();v++) - { - int curVert = poly->m_faces[i].m_indices[v]; - centroid+=poly->m_vertices[curVert]; - getDebugDrawer()->drawLine(worldTransform*poly->m_vertices[lastV],worldTransform*poly->m_vertices[curVert],color); - lastV = curVert; - } - } - centroid*= btScalar(1.f)/btScalar(numVerts); - if (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawNormals) - { - btVector3 normalColor(1,1,0); - btVector3 faceNormal(poly->m_faces[i].m_plane[0],poly->m_faces[i].m_plane[1],poly->m_faces[i].m_plane[2]); - getDebugDrawer()->drawLine(worldTransform*centroid,worldTransform*(centroid+faceNormal),normalColor); - } - - } - - - } else - { - for (i=0;igetNumEdges();i++) - { - btVector3 a,b; - polyshape->getEdge(i,a,b); - btVector3 wa = worldTransform * a; - btVector3 wb = worldTransform * b; - getDebugDrawer()->drawLine(wa,wb,color); - } - } - - - } - - if (shape->isConcave()) - { - btConcaveShape* concaveMesh = (btConcaveShape*) shape; - - ///@todo pass camera, for some culling? no -> we are not a graphics lib - btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)); - btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT)); - - DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color); - concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax); - - } - - if (shape->getShapeType() == CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE) - { - btConvexTriangleMeshShape* convexMesh = (btConvexTriangleMeshShape*) shape; - //todo: pass camera for some culling - btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)); - btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT)); - //DebugDrawcallback drawCallback; - DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color); - convexMesh->getMeshInterface()->InternalProcessAllTriangles(&drawCallback,aabbMin,aabbMax); - } - - - - } - - } - } -} - - -void btCollisionWorld::debugDrawWorld() -{ - if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints) - { - int numManifolds = getDispatcher()->getNumManifolds(); - btVector3 color(1,1,0); - for (int i=0;igetManifoldByIndexInternal(i); - //btCollisionObject* obA = static_cast(contactManifold->getBody0()); - //btCollisionObject* obB = static_cast(contactManifold->getBody1()); - - int numContacts = contactManifold->getNumContacts(); - for (int j=0;jgetContactPoint(j); - getDebugDrawer()->drawContactPoint(cp.m_positionWorldOnB,cp.m_normalWorldOnB,cp.getDistance(),cp.getLifeTime(),color); - } - } - } - - if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe | btIDebugDraw::DBG_DrawAabb))) - { - int i; - - for ( i=0;igetCollisionFlags() & btCollisionObject::CF_DISABLE_VISUALIZE_OBJECT)==0) - { - if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe)) - { - btVector3 color(btScalar(1.),btScalar(1.),btScalar(1.)); - switch(colObj->getActivationState()) - { - case ACTIVE_TAG: - color = btVector3(btScalar(1.),btScalar(1.),btScalar(1.)); break; - case ISLAND_SLEEPING: - color = btVector3(btScalar(0.),btScalar(1.),btScalar(0.));break; - case WANTS_DEACTIVATION: - color = btVector3(btScalar(0.),btScalar(1.),btScalar(1.));break; - case DISABLE_DEACTIVATION: - color = btVector3(btScalar(1.),btScalar(0.),btScalar(0.));break; - case DISABLE_SIMULATION: - color = btVector3(btScalar(1.),btScalar(1.),btScalar(0.));break; - default: - { - color = btVector3(btScalar(1),btScalar(0.),btScalar(0.)); - } - }; - - debugDrawObject(colObj->getWorldTransform(),colObj->getCollisionShape(),color); - } - if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb)) - { - btVector3 minAabb,maxAabb; - btVector3 colorvec(1,0,0); - colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb); - btVector3 contactThreshold(gContactBreakingThreshold,gContactBreakingThreshold,gContactBreakingThreshold); - minAabb -= contactThreshold; - maxAabb += contactThreshold; - - btVector3 minAabb2,maxAabb2; - - if(getDispatchInfo().m_useContinuous && colObj->getInternalType()==btCollisionObject::CO_RIGID_BODY && !colObj->isStaticOrKinematicObject()) - { - colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(),minAabb2,maxAabb2); - minAabb2 -= contactThreshold; - maxAabb2 += contactThreshold; - minAabb.setMin(minAabb2); - maxAabb.setMax(maxAabb2); - } - - m_debugDrawer->drawAabb(minAabb,maxAabb,colorvec); - } - } - - } - } -} - - -void btCollisionWorld::serializeCollisionObjects(btSerializer* serializer) -{ - int i; - //serialize all collision objects - for (i=0;igetInternalType() == btCollisionObject::CO_COLLISION_OBJECT) - { - colObj->serializeSingleObject(serializer); - } - } - - ///keep track of shapes already serialized - btHashMap serializedShapes; - - for (i=0;igetCollisionShape(); - - if (!serializedShapes.find(shape)) - { - serializedShapes.insert(shape,shape); - shape->serializeSingleShape(serializer); - } - } - -} - - -void btCollisionWorld::serialize(btSerializer* serializer) -{ - - serializer->startSerialization(); - - serializeCollisionObjects(serializer); - - serializer->finishSerialization(); -} - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCollisionWorld.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCollisionWorld.h deleted file mode 100755 index b3fffde..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCollisionWorld.h +++ /dev/null @@ -1,526 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -/** - * @mainpage Bullet Documentation - * - * @section intro_sec Introduction - * Bullet is a Collision Detection and Rigid Body Dynamics Library. The Library is Open Source and free for commercial use, under the ZLib license ( http://opensource.org/licenses/zlib-license.php ). - * - * The main documentation is Bullet_User_Manual.pdf, included in the source code distribution. - * There is the Physics Forum for feedback and general Collision Detection and Physics discussions. - * Please visit http://www.bulletphysics.org - * - * @section install_sec Installation - * - * @subsection step1 Step 1: Download - * You can download the Bullet Physics Library from the Google Code repository: http://code.google.com/p/bullet/downloads/list - * - * @subsection step2 Step 2: Building - * Bullet has multiple build systems, including premake, cmake and autotools. Premake and cmake support all platforms. - * Premake is included in the Bullet/build folder for Windows, Mac OSX and Linux. - * Under Windows you can click on Bullet/build/vs2010.bat to create Microsoft Visual Studio projects. - * On Mac OSX and Linux you can open a terminal and generate Makefile, codeblocks or Xcode4 projects: - * cd Bullet/build - * ./premake4_osx gmake or ./premake4_linux gmake or ./premake4_linux64 gmake or (for Mac) ./premake4_osx xcode4 - * cd Bullet/build/gmake - * make - * - * An alternative to premake is cmake. You can download cmake from http://www.cmake.org - * cmake can autogenerate projectfiles for Microsoft Visual Studio, Apple Xcode, KDevelop and Unix Makefiles. - * The easiest is to run the CMake cmake-gui graphical user interface and choose the options and generate projectfiles. - * You can also use cmake in the command-line. Here are some examples for various platforms: - * cmake . -G "Visual Studio 9 2008" - * cmake . -G Xcode - * cmake . -G "Unix Makefiles" - * Although cmake is recommended, you can also use autotools for UNIX: ./autogen.sh ./configure to create a Makefile and then run make. - * - * @subsection step3 Step 3: Testing demos - * Try to run and experiment with BasicDemo executable as a starting point. - * Bullet can be used in several ways, as Full Rigid Body simulation, as Collision Detector Library or Low Level / Snippets like the GJK Closest Point calculation. - * The Dependencies can be seen in this documentation under Directories - * - * @subsection step4 Step 4: Integrating in your application, full Rigid Body and Soft Body simulation - * Check out BasicDemo how to create a btDynamicsWorld, btRigidBody and btCollisionShape, Stepping the simulation and synchronizing your graphics object transform. - * Check out SoftDemo how to use soft body dynamics, using btSoftRigidDynamicsWorld. - * @subsection step5 Step 5 : Integrate the Collision Detection Library (without Dynamics and other Extras) - * Bullet Collision Detection can also be used without the Dynamics/Extras. - * Check out btCollisionWorld and btCollisionObject, and the CollisionInterfaceDemo. - * @subsection step6 Step 6 : Use Snippets like the GJK Closest Point calculation. - * Bullet has been designed in a modular way keeping dependencies to a minimum. The ConvexHullDistance demo demonstrates direct use of btGjkPairDetector. - * - * @section copyright Copyright - * For up-to-data information and copyright and contributors list check out the Bullet_User_Manual.pdf - * - */ - - - -#ifndef BT_COLLISION_WORLD_H -#define BT_COLLISION_WORLD_H - -class btCollisionShape; -class btConvexShape; -class btBroadphaseInterface; -class btSerializer; - -#include "LinearMath/btVector3.h" -#include "LinearMath/btTransform.h" -#include "btCollisionObject.h" -#include "btCollisionDispatcher.h" -#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h" -#include "LinearMath/btAlignedObjectArray.h" - -///CollisionWorld is interface and container for the collision detection -class btCollisionWorld -{ - - -protected: - - btAlignedObjectArray m_collisionObjects; - - btDispatcher* m_dispatcher1; - - btDispatcherInfo m_dispatchInfo; - - btBroadphaseInterface* m_broadphasePairCache; - - btIDebugDraw* m_debugDrawer; - - ///m_forceUpdateAllAabbs can be set to false as an optimization to only update active object AABBs - ///it is true by default, because it is error-prone (setting the position of static objects wouldn't update their AABB) - bool m_forceUpdateAllAabbs; - - void serializeCollisionObjects(btSerializer* serializer); - -public: - - //this constructor doesn't own the dispatcher and paircache/broadphase - btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* broadphasePairCache, btCollisionConfiguration* collisionConfiguration); - - virtual ~btCollisionWorld(); - - void setBroadphase(btBroadphaseInterface* pairCache) - { - m_broadphasePairCache = pairCache; - } - - const btBroadphaseInterface* getBroadphase() const - { - return m_broadphasePairCache; - } - - btBroadphaseInterface* getBroadphase() - { - return m_broadphasePairCache; - } - - btOverlappingPairCache* getPairCache() - { - return m_broadphasePairCache->getOverlappingPairCache(); - } - - - btDispatcher* getDispatcher() - { - return m_dispatcher1; - } - - const btDispatcher* getDispatcher() const - { - return m_dispatcher1; - } - - void updateSingleAabb(btCollisionObject* colObj); - - virtual void updateAabbs(); - - ///the computeOverlappingPairs is usually already called by performDiscreteCollisionDetection (or stepSimulation) - ///it can be useful to use if you perform ray tests without collision detection/simulation - virtual void computeOverlappingPairs(); - - - virtual void setDebugDrawer(btIDebugDraw* debugDrawer) - { - m_debugDrawer = debugDrawer; - } - - virtual btIDebugDraw* getDebugDrawer() - { - return m_debugDrawer; - } - - virtual void debugDrawWorld(); - - virtual void debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color); - - - ///LocalShapeInfo gives extra information for complex shapes - ///Currently, only btTriangleMeshShape is available, so it just contains triangleIndex and subpart - struct LocalShapeInfo - { - int m_shapePart; - int m_triangleIndex; - - //const btCollisionShape* m_shapeTemp; - //const btTransform* m_shapeLocalTransform; - }; - - struct LocalRayResult - { - LocalRayResult(const btCollisionObject* collisionObject, - LocalShapeInfo* localShapeInfo, - const btVector3& hitNormalLocal, - btScalar hitFraction) - :m_collisionObject(collisionObject), - m_localShapeInfo(localShapeInfo), - m_hitNormalLocal(hitNormalLocal), - m_hitFraction(hitFraction) - { - } - - const btCollisionObject* m_collisionObject; - LocalShapeInfo* m_localShapeInfo; - btVector3 m_hitNormalLocal; - btScalar m_hitFraction; - - }; - - ///RayResultCallback is used to report new raycast results - struct RayResultCallback - { - btScalar m_closestHitFraction; - const btCollisionObject* m_collisionObject; - short int m_collisionFilterGroup; - short int m_collisionFilterMask; - //@BP Mod - Custom flags, currently used to enable backface culling on tri-meshes, see btRaycastCallback.h. Apply any of the EFlags defined there on m_flags here to invoke. - unsigned int m_flags; - - virtual ~RayResultCallback() - { - } - bool hasHit() const - { - return (m_collisionObject != 0); - } - - RayResultCallback() - :m_closestHitFraction(btScalar(1.)), - m_collisionObject(0), - m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter), - m_collisionFilterMask(btBroadphaseProxy::AllFilter), - //@BP Mod - m_flags(0) - { - } - - virtual bool needsCollision(btBroadphaseProxy* proxy0) const - { - bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0; - collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask); - return collides; - } - - - virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) = 0; - }; - - struct ClosestRayResultCallback : public RayResultCallback - { - ClosestRayResultCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld) - :m_rayFromWorld(rayFromWorld), - m_rayToWorld(rayToWorld) - { - } - - btVector3 m_rayFromWorld;//used to calculate hitPointWorld from hitFraction - btVector3 m_rayToWorld; - - btVector3 m_hitNormalWorld; - btVector3 m_hitPointWorld; - - virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) - { - //caller already does the filter on the m_closestHitFraction - btAssert(rayResult.m_hitFraction <= m_closestHitFraction); - - m_closestHitFraction = rayResult.m_hitFraction; - m_collisionObject = rayResult.m_collisionObject; - if (normalInWorldSpace) - { - m_hitNormalWorld = rayResult.m_hitNormalLocal; - } else - { - ///need to transform normal into worldspace - m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal; - } - m_hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction); - return rayResult.m_hitFraction; - } - }; - - struct AllHitsRayResultCallback : public RayResultCallback - { - AllHitsRayResultCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld) - :m_rayFromWorld(rayFromWorld), - m_rayToWorld(rayToWorld) - { - } - - btAlignedObjectArray m_collisionObjects; - - btVector3 m_rayFromWorld;//used to calculate hitPointWorld from hitFraction - btVector3 m_rayToWorld; - - btAlignedObjectArray m_hitNormalWorld; - btAlignedObjectArray m_hitPointWorld; - btAlignedObjectArray m_hitFractions; - - virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) - { - m_collisionObject = rayResult.m_collisionObject; - m_collisionObjects.push_back(rayResult.m_collisionObject); - btVector3 hitNormalWorld; - if (normalInWorldSpace) - { - hitNormalWorld = rayResult.m_hitNormalLocal; - } else - { - ///need to transform normal into worldspace - hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal; - } - m_hitNormalWorld.push_back(hitNormalWorld); - btVector3 hitPointWorld; - hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction); - m_hitPointWorld.push_back(hitPointWorld); - m_hitFractions.push_back(rayResult.m_hitFraction); - return m_closestHitFraction; - } - }; - - - struct LocalConvexResult - { - LocalConvexResult(const btCollisionObject* hitCollisionObject, - LocalShapeInfo* localShapeInfo, - const btVector3& hitNormalLocal, - const btVector3& hitPointLocal, - btScalar hitFraction - ) - :m_hitCollisionObject(hitCollisionObject), - m_localShapeInfo(localShapeInfo), - m_hitNormalLocal(hitNormalLocal), - m_hitPointLocal(hitPointLocal), - m_hitFraction(hitFraction) - { - } - - const btCollisionObject* m_hitCollisionObject; - LocalShapeInfo* m_localShapeInfo; - btVector3 m_hitNormalLocal; - btVector3 m_hitPointLocal; - btScalar m_hitFraction; - }; - - ///RayResultCallback is used to report new raycast results - struct ConvexResultCallback - { - btScalar m_closestHitFraction; - short int m_collisionFilterGroup; - short int m_collisionFilterMask; - - ConvexResultCallback() - :m_closestHitFraction(btScalar(1.)), - m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter), - m_collisionFilterMask(btBroadphaseProxy::AllFilter) - { - } - - virtual ~ConvexResultCallback() - { - } - - bool hasHit() const - { - return (m_closestHitFraction < btScalar(1.)); - } - - - - virtual bool needsCollision(btBroadphaseProxy* proxy0) const - { - bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0; - collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask); - return collides; - } - - virtual btScalar addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace) = 0; - }; - - struct ClosestConvexResultCallback : public ConvexResultCallback - { - ClosestConvexResultCallback(const btVector3& convexFromWorld,const btVector3& convexToWorld) - :m_convexFromWorld(convexFromWorld), - m_convexToWorld(convexToWorld), - m_hitCollisionObject(0) - { - } - - btVector3 m_convexFromWorld;//used to calculate hitPointWorld from hitFraction - btVector3 m_convexToWorld; - - btVector3 m_hitNormalWorld; - btVector3 m_hitPointWorld; - const btCollisionObject* m_hitCollisionObject; - - virtual btScalar addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace) - { -//caller already does the filter on the m_closestHitFraction - btAssert(convexResult.m_hitFraction <= m_closestHitFraction); - - m_closestHitFraction = convexResult.m_hitFraction; - m_hitCollisionObject = convexResult.m_hitCollisionObject; - if (normalInWorldSpace) - { - m_hitNormalWorld = convexResult.m_hitNormalLocal; - } else - { - ///need to transform normal into worldspace - m_hitNormalWorld = m_hitCollisionObject->getWorldTransform().getBasis()*convexResult.m_hitNormalLocal; - } - m_hitPointWorld = convexResult.m_hitPointLocal; - return convexResult.m_hitFraction; - } - }; - - ///ContactResultCallback is used to report contact points - struct ContactResultCallback - { - short int m_collisionFilterGroup; - short int m_collisionFilterMask; - - ContactResultCallback() - :m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter), - m_collisionFilterMask(btBroadphaseProxy::AllFilter) - { - } - - virtual ~ContactResultCallback() - { - } - - virtual bool needsCollision(btBroadphaseProxy* proxy0) const - { - bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0; - collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask); - return collides; - } - - virtual btScalar addSingleResult(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap,int partId0,int index0,const btCollisionObjectWrapper* colObj1Wrap,int partId1,int index1) = 0; - }; - - - - int getNumCollisionObjects() const - { - return int(m_collisionObjects.size()); - } - - /// rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback - /// This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback. - virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const; - - /// convexTest performs a swept convex cast on all objects in the btCollisionWorld, and calls the resultCallback - /// This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback. - void convexSweepTest (const btConvexShape* castShape, const btTransform& from, const btTransform& to, ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration = btScalar(0.)) const; - - ///contactTest performs a discrete collision test between colObj against all objects in the btCollisionWorld, and calls the resultCallback. - ///it reports one or more contact points for every overlapping object (including the one with deepest penetration) - void contactTest(btCollisionObject* colObj, ContactResultCallback& resultCallback); - - ///contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected. - ///it reports one or more contact points (including the one with deepest penetration) - void contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback); - - - /// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest. - /// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape. - /// This allows more customization. - static void rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans, - btCollisionObject* collisionObject, - const btCollisionShape* collisionShape, - const btTransform& colObjWorldTransform, - RayResultCallback& resultCallback); - - static void rayTestSingleInternal(const btTransform& rayFromTrans,const btTransform& rayToTrans, - const btCollisionObjectWrapper* collisionObjectWrap, - RayResultCallback& resultCallback); - - /// objectQuerySingle performs a collision detection query and calls the resultCallback. It is used internally by rayTest. - static void objectQuerySingle(const btConvexShape* castShape, const btTransform& rayFromTrans,const btTransform& rayToTrans, - btCollisionObject* collisionObject, - const btCollisionShape* collisionShape, - const btTransform& colObjWorldTransform, - ConvexResultCallback& resultCallback, btScalar allowedPenetration); - - static void objectQuerySingleInternal(const btConvexShape* castShape,const btTransform& convexFromTrans,const btTransform& convexToTrans, - const btCollisionObjectWrapper* colObjWrap, - ConvexResultCallback& resultCallback, btScalar allowedPenetration); - - virtual void addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup=btBroadphaseProxy::DefaultFilter,short int collisionFilterMask=btBroadphaseProxy::AllFilter); - - btCollisionObjectArray& getCollisionObjectArray() - { - return m_collisionObjects; - } - - const btCollisionObjectArray& getCollisionObjectArray() const - { - return m_collisionObjects; - } - - - virtual void removeCollisionObject(btCollisionObject* collisionObject); - - virtual void performDiscreteCollisionDetection(); - - btDispatcherInfo& getDispatchInfo() - { - return m_dispatchInfo; - } - - const btDispatcherInfo& getDispatchInfo() const - { - return m_dispatchInfo; - } - - bool getForceUpdateAllAabbs() const - { - return m_forceUpdateAllAabbs; - } - void setForceUpdateAllAabbs( bool forceUpdateAllAabbs) - { - m_forceUpdateAllAabbs = forceUpdateAllAabbs; - } - - ///Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (Bullet/Demos/SerializeDemo) - virtual void serialize(btSerializer* serializer); - -}; - - -#endif //BT_COLLISION_WORLD_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp deleted file mode 100755 index 991841e..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp +++ /dev/null @@ -1,375 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -*/ - -#include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" -#include "BulletCollision/CollisionShapes/btCompoundShape.h" -#include "BulletCollision/BroadphaseCollision/btDbvt.h" -#include "LinearMath/btIDebugDraw.h" -#include "LinearMath/btAabbUtil2.h" -#include "btManifoldResult.h" -#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h" - -btShapePairCallback gCompoundChildShapePairCallback = 0; - -btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped) -:btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap), -m_isSwapped(isSwapped), -m_sharedManifold(ci.m_manifold) -{ - m_ownsManifold = false; - - const btCollisionObjectWrapper* colObjWrap = m_isSwapped? body1Wrap : body0Wrap; - btAssert (colObjWrap->getCollisionShape()->isCompound()); - - const btCompoundShape* compoundShape = static_cast(colObjWrap->getCollisionShape()); - m_compoundShapeRevision = compoundShape->getUpdateRevision(); - - - preallocateChildAlgorithms(body0Wrap,body1Wrap); -} - -void btCompoundCollisionAlgorithm::preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) -{ - const btCollisionObjectWrapper* colObjWrap = m_isSwapped? body1Wrap : body0Wrap; - const btCollisionObjectWrapper* otherObjWrap = m_isSwapped? body0Wrap : body1Wrap; - btAssert (colObjWrap->getCollisionShape()->isCompound()); - - const btCompoundShape* compoundShape = static_cast(colObjWrap->getCollisionShape()); - - int numChildren = compoundShape->getNumChildShapes(); - int i; - - m_childCollisionAlgorithms.resize(numChildren); - for (i=0;igetDynamicAabbTree()) - { - m_childCollisionAlgorithms[i] = 0; - } else - { - - const btCollisionShape* childShape = compoundShape->getChildShape(i); - - btCollisionObjectWrapper childWrap(colObjWrap,childShape,colObjWrap->getCollisionObject(),colObjWrap->getWorldTransform(),-1,i);//wrong child trans, but unused (hopefully) - m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(&childWrap,otherObjWrap,m_sharedManifold); - } - } -} - -void btCompoundCollisionAlgorithm::removeChildAlgorithms() -{ - int numChildren = m_childCollisionAlgorithms.size(); - int i; - for (i=0;i~btCollisionAlgorithm(); - m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]); - } - } -} - -btCompoundCollisionAlgorithm::~btCompoundCollisionAlgorithm() -{ - removeChildAlgorithms(); -} - - - - -struct btCompoundLeafCallback : btDbvt::ICollide -{ - -public: - - const btCollisionObjectWrapper* m_compoundColObjWrap; - const btCollisionObjectWrapper* m_otherObjWrap; - btDispatcher* m_dispatcher; - const btDispatcherInfo& m_dispatchInfo; - btManifoldResult* m_resultOut; - btCollisionAlgorithm** m_childCollisionAlgorithms; - btPersistentManifold* m_sharedManifold; - - btCompoundLeafCallback (const btCollisionObjectWrapper* compoundObjWrap,const btCollisionObjectWrapper* otherObjWrap,btDispatcher* dispatcher,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut,btCollisionAlgorithm** childCollisionAlgorithms,btPersistentManifold* sharedManifold) - :m_compoundColObjWrap(compoundObjWrap),m_otherObjWrap(otherObjWrap),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut), - m_childCollisionAlgorithms(childCollisionAlgorithms), - m_sharedManifold(sharedManifold) - { - - } - - - void ProcessChildShape(const btCollisionShape* childShape,int index) - { - btAssert(index>=0); - const btCompoundShape* compoundShape = static_cast(m_compoundColObjWrap->getCollisionShape()); - btAssert(indexgetNumChildShapes()); - - - //backup - btTransform orgTrans = m_compoundColObjWrap->getWorldTransform(); - btTransform orgInterpolationTrans = m_compoundColObjWrap->getWorldTransform(); - const btTransform& childTrans = compoundShape->getChildTransform(index); - btTransform newChildWorldTrans = orgTrans*childTrans ; - - //perform an AABB check first - btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1; - childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0); - m_otherObjWrap->getCollisionShape()->getAabb(m_otherObjWrap->getWorldTransform(),aabbMin1,aabbMax1); - - if (gCompoundChildShapePairCallback) - { - if (!gCompoundChildShapePairCallback(m_otherObjWrap->getCollisionShape(), childShape)) - return; - } - - if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1)) - { - - btCollisionObjectWrapper compoundWrap(this->m_compoundColObjWrap,childShape,m_compoundColObjWrap->getCollisionObject(),newChildWorldTrans,-1,index); - - - //the contactpoint is still projected back using the original inverted worldtrans - if (!m_childCollisionAlgorithms[index]) - m_childCollisionAlgorithms[index] = m_dispatcher->findAlgorithm(&compoundWrap,m_otherObjWrap,m_sharedManifold); - - - const btCollisionObjectWrapper* tmpWrap = 0; - - ///detect swapping case - if (m_resultOut->getBody0Internal() == m_compoundColObjWrap->getCollisionObject()) - { - tmpWrap = m_resultOut->getBody0Wrap(); - m_resultOut->setBody0Wrap(&compoundWrap); - m_resultOut->setShapeIdentifiersA(-1,index); - } else - { - tmpWrap = m_resultOut->getBody1Wrap(); - m_resultOut->setBody1Wrap(&compoundWrap); - m_resultOut->setShapeIdentifiersB(-1,index); - } - - - m_childCollisionAlgorithms[index]->processCollision(&compoundWrap,m_otherObjWrap,m_dispatchInfo,m_resultOut); - -#if 0 - if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb)) - { - btVector3 worldAabbMin,worldAabbMax; - m_dispatchInfo.m_debugDraw->drawAabb(aabbMin0,aabbMax0,btVector3(1,1,1)); - m_dispatchInfo.m_debugDraw->drawAabb(aabbMin1,aabbMax1,btVector3(1,1,1)); - } -#endif - - if (m_resultOut->getBody0Internal() == m_compoundColObjWrap->getCollisionObject()) - { - m_resultOut->setBody0Wrap(tmpWrap); - } else - { - m_resultOut->setBody1Wrap(tmpWrap); - } - - } - } - void Process(const btDbvtNode* leaf) - { - int index = leaf->dataAsInt; - - const btCompoundShape* compoundShape = static_cast(m_compoundColObjWrap->getCollisionShape()); - const btCollisionShape* childShape = compoundShape->getChildShape(index); - -#if 0 - if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb)) - { - btVector3 worldAabbMin,worldAabbMax; - btTransform orgTrans = m_compoundColObjWrap->getWorldTransform(); - btTransformAabb(leaf->volume.Mins(),leaf->volume.Maxs(),0.,orgTrans,worldAabbMin,worldAabbMax); - m_dispatchInfo.m_debugDraw->drawAabb(worldAabbMin,worldAabbMax,btVector3(1,0,0)); - } -#endif - - ProcessChildShape(childShape,index); - - } -}; - - - - - - -void btCompoundCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) -{ - const btCollisionObjectWrapper* colObjWrap = m_isSwapped? body1Wrap : body0Wrap; - const btCollisionObjectWrapper* otherObjWrap = m_isSwapped? body0Wrap : body1Wrap; - - btAssert (colObjWrap->getCollisionShape()->isCompound()); - const btCompoundShape* compoundShape = static_cast(colObjWrap->getCollisionShape()); - - ///btCompoundShape might have changed: - ////make sure the internal child collision algorithm caches are still valid - if (compoundShape->getUpdateRevision() != m_compoundShapeRevision) - { - ///clear and update all - removeChildAlgorithms(); - - preallocateChildAlgorithms(body0Wrap,body1Wrap); - } - - - const btDbvt* tree = compoundShape->getDynamicAabbTree(); - //use a dynamic aabb tree to cull potential child-overlaps - btCompoundLeafCallback callback(colObjWrap,otherObjWrap,m_dispatcher,dispatchInfo,resultOut,&m_childCollisionAlgorithms[0],m_sharedManifold); - - ///we need to refresh all contact manifolds - ///note that we should actually recursively traverse all children, btCompoundShape can nested more then 1 level deep - ///so we should add a 'refreshManifolds' in the btCollisionAlgorithm - { - int i; - btManifoldArray manifoldArray; - for (i=0;igetAllContactManifolds(manifoldArray); - for (int m=0;mgetNumContacts()) - { - resultOut->setPersistentManifold(manifoldArray[m]); - resultOut->refreshContactPoints(); - resultOut->setPersistentManifold(0);//??necessary? - } - } - manifoldArray.resize(0); - } - } - } - - if (tree) - { - - btVector3 localAabbMin,localAabbMax; - btTransform otherInCompoundSpace; - otherInCompoundSpace = colObjWrap->getWorldTransform().inverse() * otherObjWrap->getWorldTransform(); - otherObjWrap->getCollisionShape()->getAabb(otherInCompoundSpace,localAabbMin,localAabbMax); - - const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax); - //process all children, that overlap with the given AABB bounds - tree->collideTV(tree->m_root,bounds,callback); - - } else - { - //iterate over all children, perform an AABB check inside ProcessChildShape - int numChildren = m_childCollisionAlgorithms.size(); - int i; - for (i=0;igetChildShape(i),i); - } - } - - { - //iterate over all children, perform an AABB check inside ProcessChildShape - int numChildren = m_childCollisionAlgorithms.size(); - int i; - btManifoldArray manifoldArray; - const btCollisionShape* childShape = 0; - btTransform orgTrans; - btTransform orgInterpolationTrans; - btTransform newChildWorldTrans; - btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1; - - for (i=0;igetChildShape(i); - //if not longer overlapping, remove the algorithm - orgTrans = colObjWrap->getWorldTransform(); - orgInterpolationTrans = colObjWrap->getWorldTransform(); - const btTransform& childTrans = compoundShape->getChildTransform(i); - newChildWorldTrans = orgTrans*childTrans ; - - //perform an AABB check first - childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0); - otherObjWrap->getCollisionShape()->getAabb(otherObjWrap->getWorldTransform(),aabbMin1,aabbMax1); - - if (!TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1)) - { - m_childCollisionAlgorithms[i]->~btCollisionAlgorithm(); - m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]); - m_childCollisionAlgorithms[i] = 0; - } - } - } - } -} - -btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) -{ - btAssert(0); - //needs to be fixed, using btCollisionObjectWrapper and NOT modifying internal data structures - btCollisionObject* colObj = m_isSwapped? body1 : body0; - btCollisionObject* otherObj = m_isSwapped? body0 : body1; - - btAssert (colObj->getCollisionShape()->isCompound()); - - btCompoundShape* compoundShape = static_cast(colObj->getCollisionShape()); - - //We will use the OptimizedBVH, AABB tree to cull potential child-overlaps - //If both proxies are Compound, we will deal with that directly, by performing sequential/parallel tree traversals - //given Proxy0 and Proxy1, if both have a tree, Tree0 and Tree1, this means: - //determine overlapping nodes of Proxy1 using Proxy0 AABB against Tree1 - //then use each overlapping node AABB against Tree0 - //and vise versa. - - btScalar hitFraction = btScalar(1.); - - int numChildren = m_childCollisionAlgorithms.size(); - int i; - btTransform orgTrans; - btScalar frac; - for (i=0;igetChildShape(i); - - //backup - orgTrans = colObj->getWorldTransform(); - - const btTransform& childTrans = compoundShape->getChildTransform(i); - //btTransform newChildWorldTrans = orgTrans*childTrans ; - colObj->setWorldTransform( orgTrans*childTrans ); - - //btCollisionShape* tmpShape = colObj->getCollisionShape(); - //colObj->internalSetTemporaryCollisionShape( childShape ); - frac = m_childCollisionAlgorithms[i]->calculateTimeOfImpact(colObj,otherObj,dispatchInfo,resultOut); - if (fracinternalSetTemporaryCollisionShape( tmpShape); - colObj->setWorldTransform( orgTrans); - } - return hitFraction; - -} - - - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h deleted file mode 100755 index 5367514..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +++ /dev/null @@ -1,99 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -*/ - -#ifndef BT_COMPOUND_COLLISION_ALGORITHM_H -#define BT_COMPOUND_COLLISION_ALGORITHM_H - -#include "btActivatingCollisionAlgorithm.h" -#include "BulletCollision/BroadphaseCollision/btDispatcher.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" - -#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" -class btDispatcher; -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "btCollisionCreateFunc.h" -#include "LinearMath/btAlignedObjectArray.h" -class btDispatcher; -class btCollisionObject; - -class btCollisionShape; -typedef bool (*btShapePairCallback)(const btCollisionShape* pShape0, const btCollisionShape* pShape1); -extern btShapePairCallback gCompoundChildShapePairCallback; - -/// btCompoundCollisionAlgorithm supports collision between CompoundCollisionShapes and other collision shapes -class btCompoundCollisionAlgorithm : public btActivatingCollisionAlgorithm -{ - btAlignedObjectArray m_childCollisionAlgorithms; - bool m_isSwapped; - - class btPersistentManifold* m_sharedManifold; - bool m_ownsManifold; - - - int m_compoundShapeRevision;//to keep track of changes, so that childAlgorithm array can be updated - - void removeChildAlgorithms(); - - void preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap); - -public: - - btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped); - - virtual ~btCompoundCollisionAlgorithm(); - - btCollisionAlgorithm* getChildAlgorithm (int n) const - { - return m_childCollisionAlgorithms[n]; - } - - - virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - virtual void getAllContactManifolds(btManifoldArray& manifoldArray) - { - int i; - for (i=0;igetAllContactManifolds(manifoldArray); - } - } - - - struct CreateFunc :public btCollisionAlgorithmCreateFunc - { - virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) - { - void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCollisionAlgorithm)); - return new(mem) btCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,false); - } - }; - - struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc - { - virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) - { - void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCollisionAlgorithm)); - return new(mem) btCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,true); - } - }; - -}; - -#endif //BT_COMPOUND_COLLISION_ALGORITHM_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp deleted file mode 100755 index a52dd34..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp +++ /dev/null @@ -1,421 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -*/ - -#include "btCompoundCompoundCollisionAlgorithm.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" -#include "BulletCollision/CollisionShapes/btCompoundShape.h" -#include "BulletCollision/BroadphaseCollision/btDbvt.h" -#include "LinearMath/btIDebugDraw.h" -#include "LinearMath/btAabbUtil2.h" -#include "BulletCollision/CollisionDispatch/btManifoldResult.h" -#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h" - - -btShapePairCallback gCompoundCompoundChildShapePairCallback = 0; - -btCompoundCompoundCollisionAlgorithm::btCompoundCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped) -:btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap), -m_sharedManifold(ci.m_manifold) -{ - m_ownsManifold = false; - - void* ptr = btAlignedAlloc(sizeof(btHashedSimplePairCache),16); - m_childCollisionAlgorithmCache= new(ptr) btHashedSimplePairCache(); - - const btCollisionObjectWrapper* col0ObjWrap = body0Wrap; - btAssert (col0ObjWrap->getCollisionShape()->isCompound()); - - const btCollisionObjectWrapper* col1ObjWrap = body1Wrap; - btAssert (col1ObjWrap->getCollisionShape()->isCompound()); - - const btCompoundShape* compoundShape0 = static_cast(col0ObjWrap->getCollisionShape()); - m_compoundShapeRevision0 = compoundShape0->getUpdateRevision(); - - const btCompoundShape* compoundShape1 = static_cast(col1ObjWrap->getCollisionShape()); - m_compoundShapeRevision1 = compoundShape1->getUpdateRevision(); - - -} - - -btCompoundCompoundCollisionAlgorithm::~btCompoundCompoundCollisionAlgorithm() -{ - removeChildAlgorithms(); - m_childCollisionAlgorithmCache->~btHashedSimplePairCache(); - btAlignedFree(m_childCollisionAlgorithmCache); -} - -void btCompoundCompoundCollisionAlgorithm::getAllContactManifolds(btManifoldArray& manifoldArray) -{ - int i; - btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray(); - for (i=0;igetAllContactManifolds(manifoldArray); - } - } -} - - -void btCompoundCompoundCollisionAlgorithm::removeChildAlgorithms() -{ - btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray(); - - int numChildren = pairs.size(); - int i; - for (i=0;i~btCollisionAlgorithm(); - m_dispatcher->freeCollisionAlgorithm(algo); - } - } - m_childCollisionAlgorithmCache->removeAllPairs(); -} - -struct btCompoundCompoundLeafCallback : btDbvt::ICollide -{ - int m_numOverlapPairs; - - - const btCollisionObjectWrapper* m_compound0ColObjWrap; - const btCollisionObjectWrapper* m_compound1ColObjWrap; - btDispatcher* m_dispatcher; - const btDispatcherInfo& m_dispatchInfo; - btManifoldResult* m_resultOut; - - - class btHashedSimplePairCache* m_childCollisionAlgorithmCache; - - btPersistentManifold* m_sharedManifold; - - btCompoundCompoundLeafCallback (const btCollisionObjectWrapper* compound1ObjWrap, - const btCollisionObjectWrapper* compound0ObjWrap, - btDispatcher* dispatcher, - const btDispatcherInfo& dispatchInfo, - btManifoldResult* resultOut, - btHashedSimplePairCache* childAlgorithmsCache, - btPersistentManifold* sharedManifold) - :m_compound0ColObjWrap(compound1ObjWrap),m_compound1ColObjWrap(compound0ObjWrap),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut), - m_childCollisionAlgorithmCache(childAlgorithmsCache), - m_sharedManifold(sharedManifold), - m_numOverlapPairs(0) - { - - } - - - - - void Process(const btDbvtNode* leaf0,const btDbvtNode* leaf1) - { - m_numOverlapPairs++; - - - int childIndex0 = leaf0->dataAsInt; - int childIndex1 = leaf1->dataAsInt; - - - btAssert(childIndex0>=0); - btAssert(childIndex1>=0); - - - const btCompoundShape* compoundShape0 = static_cast(m_compound0ColObjWrap->getCollisionShape()); - btAssert(childIndex0getNumChildShapes()); - - const btCompoundShape* compoundShape1 = static_cast(m_compound1ColObjWrap->getCollisionShape()); - btAssert(childIndex1getNumChildShapes()); - - const btCollisionShape* childShape0 = compoundShape0->getChildShape(childIndex0); - const btCollisionShape* childShape1 = compoundShape1->getChildShape(childIndex1); - - //backup - btTransform orgTrans0 = m_compound0ColObjWrap->getWorldTransform(); - const btTransform& childTrans0 = compoundShape0->getChildTransform(childIndex0); - btTransform newChildWorldTrans0 = orgTrans0*childTrans0 ; - - btTransform orgTrans1 = m_compound1ColObjWrap->getWorldTransform(); - const btTransform& childTrans1 = compoundShape1->getChildTransform(childIndex1); - btTransform newChildWorldTrans1 = orgTrans1*childTrans1 ; - - - //perform an AABB check first - btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1; - childShape0->getAabb(newChildWorldTrans0,aabbMin0,aabbMax0); - childShape1->getAabb(newChildWorldTrans1,aabbMin1,aabbMax1); - - if (gCompoundCompoundChildShapePairCallback) - { - if (!gCompoundCompoundChildShapePairCallback(childShape0,childShape1)) - return; - } - - if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1)) - { - btCollisionObjectWrapper compoundWrap0(this->m_compound0ColObjWrap,childShape0, m_compound0ColObjWrap->getCollisionObject(),newChildWorldTrans0,-1,childIndex0); - btCollisionObjectWrapper compoundWrap1(this->m_compound1ColObjWrap,childShape1,m_compound1ColObjWrap->getCollisionObject(),newChildWorldTrans1,-1,childIndex1); - - - btSimplePair* pair = m_childCollisionAlgorithmCache->findPair(childIndex0,childIndex1); - - btCollisionAlgorithm* colAlgo = 0; - - if (pair) - { - colAlgo = (btCollisionAlgorithm*)pair->m_userPointer; - - } else - { - colAlgo = m_dispatcher->findAlgorithm(&compoundWrap0,&compoundWrap1,m_sharedManifold); - pair = m_childCollisionAlgorithmCache->addOverlappingPair(childIndex0,childIndex1); - btAssert(pair); - pair->m_userPointer = colAlgo; - } - - btAssert(colAlgo); - - const btCollisionObjectWrapper* tmpWrap0 = 0; - const btCollisionObjectWrapper* tmpWrap1 = 0; - - tmpWrap0 = m_resultOut->getBody0Wrap(); - tmpWrap1 = m_resultOut->getBody1Wrap(); - - m_resultOut->setBody0Wrap(&compoundWrap0); - m_resultOut->setBody1Wrap(&compoundWrap1); - - m_resultOut->setShapeIdentifiersA(-1,childIndex0); - m_resultOut->setShapeIdentifiersB(-1,childIndex1); - - - colAlgo->processCollision(&compoundWrap0,&compoundWrap1,m_dispatchInfo,m_resultOut); - - m_resultOut->setBody0Wrap(tmpWrap0); - m_resultOut->setBody1Wrap(tmpWrap1); - - - - } - } -}; - - -static DBVT_INLINE bool MyIntersect( const btDbvtAabbMm& a, - const btDbvtAabbMm& b, const btTransform& xform) -{ - btVector3 newmin,newmax; - btTransformAabb(b.Mins(),b.Maxs(),0.f,xform,newmin,newmax); - btDbvtAabbMm newb = btDbvtAabbMm::FromMM(newmin,newmax); - return Intersect(a,newb); -} - - -static inline void MycollideTT( const btDbvtNode* root0, - const btDbvtNode* root1, - const btTransform& xform, - btCompoundCompoundLeafCallback* callback) -{ - - if(root0&&root1) - { - int depth=1; - int treshold=btDbvt::DOUBLE_STACKSIZE-4; - btAlignedObjectArray stkStack; - stkStack.resize(btDbvt::DOUBLE_STACKSIZE); - stkStack[0]=btDbvt::sStkNN(root0,root1); - do { - btDbvt::sStkNN p=stkStack[--depth]; - if(MyIntersect(p.a->volume,p.b->volume,xform)) - { - if(depth>treshold) - { - stkStack.resize(stkStack.size()*2); - treshold=stkStack.size()-4; - } - if(p.a->isinternal()) - { - if(p.b->isinternal()) - { - stkStack[depth++]=btDbvt::sStkNN(p.a->childs[0],p.b->childs[0]); - stkStack[depth++]=btDbvt::sStkNN(p.a->childs[1],p.b->childs[0]); - stkStack[depth++]=btDbvt::sStkNN(p.a->childs[0],p.b->childs[1]); - stkStack[depth++]=btDbvt::sStkNN(p.a->childs[1],p.b->childs[1]); - } - else - { - stkStack[depth++]=btDbvt::sStkNN(p.a->childs[0],p.b); - stkStack[depth++]=btDbvt::sStkNN(p.a->childs[1],p.b); - } - } - else - { - if(p.b->isinternal()) - { - stkStack[depth++]=btDbvt::sStkNN(p.a,p.b->childs[0]); - stkStack[depth++]=btDbvt::sStkNN(p.a,p.b->childs[1]); - } - else - { - callback->Process(p.a,p.b); - } - } - } - } while(depth); - } -} - -void btCompoundCompoundCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) -{ - - const btCollisionObjectWrapper* col0ObjWrap = body0Wrap; - const btCollisionObjectWrapper* col1ObjWrap= body1Wrap; - - btAssert (col0ObjWrap->getCollisionShape()->isCompound()); - btAssert (col1ObjWrap->getCollisionShape()->isCompound()); - const btCompoundShape* compoundShape0 = static_cast(col0ObjWrap->getCollisionShape()); - const btCompoundShape* compoundShape1 = static_cast(col1ObjWrap->getCollisionShape()); - - ///btCompoundShape might have changed: - ////make sure the internal child collision algorithm caches are still valid - if ((compoundShape0->getUpdateRevision() != m_compoundShapeRevision0) || (compoundShape1->getUpdateRevision() != m_compoundShapeRevision1)) - { - ///clear all - removeChildAlgorithms(); - } - - - ///we need to refresh all contact manifolds - ///note that we should actually recursively traverse all children, btCompoundShape can nested more then 1 level deep - ///so we should add a 'refreshManifolds' in the btCollisionAlgorithm - { - int i; - btManifoldArray manifoldArray; - btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray(); - for (i=0;igetAllContactManifolds(manifoldArray); - for (int m=0;mgetNumContacts()) - { - resultOut->setPersistentManifold(manifoldArray[m]); - resultOut->refreshContactPoints(); - resultOut->setPersistentManifold(0); - } - } - manifoldArray.resize(0); - } - } - } - - - const btDbvt* tree0 = compoundShape0->getDynamicAabbTree(); - const btDbvt* tree1 = compoundShape1->getDynamicAabbTree(); - - btCompoundCompoundLeafCallback callback(col0ObjWrap,col1ObjWrap,this->m_dispatcher,dispatchInfo,resultOut,this->m_childCollisionAlgorithmCache,m_sharedManifold); - - - const btTransform xform=col0ObjWrap->getWorldTransform().inverse()*col1ObjWrap->getWorldTransform(); - MycollideTT(tree0->m_root,tree1->m_root,xform,&callback); - - //printf("#compound-compound child/leaf overlap =%d \r",callback.m_numOverlapPairs); - - //remove non-overlapping child pairs - - { - btAssert(m_removePairs.size()==0); - - //iterate over all children, perform an AABB check inside ProcessChildShape - btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray(); - - int i; - btManifoldArray manifoldArray; - - - - - - btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1; - - for (i=0;igetChildShape(pairs[i].m_indexA); - orgTrans0 = col0ObjWrap->getWorldTransform(); - orgInterpolationTrans0 = col0ObjWrap->getWorldTransform(); - const btTransform& childTrans0 = compoundShape0->getChildTransform(pairs[i].m_indexA); - newChildWorldTrans0 = orgTrans0*childTrans0 ; - childShape0->getAabb(newChildWorldTrans0,aabbMin0,aabbMax0); - } - - { - btTransform orgInterpolationTrans1; - const btCollisionShape* childShape1 = 0; - btTransform orgTrans1; - btTransform newChildWorldTrans1; - - childShape1 = compoundShape1->getChildShape(pairs[i].m_indexB); - orgTrans1 = col1ObjWrap->getWorldTransform(); - orgInterpolationTrans1 = col1ObjWrap->getWorldTransform(); - const btTransform& childTrans1 = compoundShape1->getChildTransform(pairs[i].m_indexB); - newChildWorldTrans1 = orgTrans1*childTrans1 ; - childShape1->getAabb(newChildWorldTrans1,aabbMin1,aabbMax1); - } - - - - if (!TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1)) - { - algo->~btCollisionAlgorithm(); - m_dispatcher->freeCollisionAlgorithm(algo); - m_removePairs.push_back(btSimplePair(pairs[i].m_indexA,pairs[i].m_indexB)); - } - } - } - for (int i=0;iremoveOverlappingPair(m_removePairs[i].m_indexA,m_removePairs[i].m_indexB); - } - m_removePairs.clear(); - } - -} - -btScalar btCompoundCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) -{ - btAssert(0); - return 0.f; - -} - - - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h deleted file mode 100755 index 7e2d7ad..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h +++ /dev/null @@ -1,90 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -*/ - -#ifndef BT_COMPOUND_COMPOUND_COLLISION_ALGORITHM_H -#define BT_COMPOUND_COMPOUND_COLLISION_ALGORITHM_H - -#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h" -#include "BulletCollision/BroadphaseCollision/btDispatcher.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" - -#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" -class btDispatcher; -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" -#include "LinearMath/btAlignedObjectArray.h" -#include "BulletCollision/CollisionDispatch/btHashedSimplePairCache.h" -class btDispatcher; -class btCollisionObject; - -class btCollisionShape; -typedef bool (*btShapePairCallback)(const btCollisionShape* pShape0, const btCollisionShape* pShape1); -extern btShapePairCallback gCompoundCompoundChildShapePairCallback; - -/// btCompoundCompoundCollisionAlgorithm supports collision between two btCompoundCollisionShape shapes -class btCompoundCompoundCollisionAlgorithm : public btActivatingCollisionAlgorithm -{ - - class btHashedSimplePairCache* m_childCollisionAlgorithmCache; - btSimplePairArray m_removePairs; - - class btPersistentManifold* m_sharedManifold; - bool m_ownsManifold; - - - int m_compoundShapeRevision0;//to keep track of changes, so that childAlgorithm array can be updated - int m_compoundShapeRevision1; - - void removeChildAlgorithms(); - -// void preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap); - -public: - - btCompoundCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped); - - virtual ~btCompoundCompoundCollisionAlgorithm(); - - - - virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - virtual void getAllContactManifolds(btManifoldArray& manifoldArray); - - - struct CreateFunc :public btCollisionAlgorithmCreateFunc - { - virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) - { - void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCompoundCollisionAlgorithm)); - return new(mem) btCompoundCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,false); - } - }; - - struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc - { - virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) - { - void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCompoundCollisionAlgorithm)); - return new(mem) btCompoundCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,true); - } - }; - -}; - -#endif //BT_COMPOUND_COMPOUND_COLLISION_ALGORITHM_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp deleted file mode 100755 index 4ec9ae7..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp +++ /dev/null @@ -1,246 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btConvex2dConvex2dAlgorithm.h" - -//#include -#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" -#include "BulletCollision/CollisionShapes/btConvexShape.h" -#include "BulletCollision/CollisionShapes/btCapsuleShape.h" - - -#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" -#include "BulletCollision/CollisionShapes/btBoxShape.h" -#include "BulletCollision/CollisionDispatch/btManifoldResult.h" - -#include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h" -#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h" -#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" -#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h" - - - -#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h" -#include "BulletCollision/CollisionShapes/btSphereShape.h" - -#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h" - -#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h" -#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h" -#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h" - -btConvex2dConvex2dAlgorithm::CreateFunc::CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver) -{ - m_numPerturbationIterations = 0; - m_minimumPointsPerturbationThreshold = 3; - m_simplexSolver = simplexSolver; - m_pdSolver = pdSolver; -} - -btConvex2dConvex2dAlgorithm::CreateFunc::~CreateFunc() -{ -} - -btConvex2dConvex2dAlgorithm::btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver,int numPerturbationIterations, int minimumPointsPerturbationThreshold) -: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap), -m_simplexSolver(simplexSolver), -m_pdSolver(pdSolver), -m_ownManifold (false), -m_manifoldPtr(mf), -m_lowLevelOfDetail(false), - m_numPerturbationIterations(numPerturbationIterations), -m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold) -{ - (void)body0Wrap; - (void)body1Wrap; -} - - - - -btConvex2dConvex2dAlgorithm::~btConvex2dConvex2dAlgorithm() -{ - if (m_ownManifold) - { - if (m_manifoldPtr) - m_dispatcher->releaseManifold(m_manifoldPtr); - } -} - -void btConvex2dConvex2dAlgorithm ::setLowLevelOfDetail(bool useLowLevel) -{ - m_lowLevelOfDetail = useLowLevel; -} - - - -extern btScalar gContactBreakingThreshold; - - -// -// Convex-Convex collision algorithm -// -void btConvex2dConvex2dAlgorithm ::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) -{ - - if (!m_manifoldPtr) - { - //swapped? - m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject()); - m_ownManifold = true; - } - resultOut->setPersistentManifold(m_manifoldPtr); - - //comment-out next line to test multi-contact generation - //resultOut->getPersistentManifold()->clearManifold(); - - - const btConvexShape* min0 = static_cast(body0Wrap->getCollisionShape()); - const btConvexShape* min1 = static_cast(body1Wrap->getCollisionShape()); - - btVector3 normalOnB; - btVector3 pointOnBWorld; - - { - - - btGjkPairDetector::ClosestPointInput input; - - btGjkPairDetector gjkPairDetector(min0,min1,m_simplexSolver,m_pdSolver); - //TODO: if (dispatchInfo.m_useContinuous) - gjkPairDetector.setMinkowskiA(min0); - gjkPairDetector.setMinkowskiB(min1); - - { - input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold(); - input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared; - } - - input.m_transformA = body0Wrap->getWorldTransform(); - input.m_transformB = body1Wrap->getWorldTransform(); - - gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw); - - btVector3 v0,v1; - btVector3 sepNormalWorldSpace; - - } - - if (m_ownManifold) - { - resultOut->refreshContactPoints(); - } - -} - - - - -btScalar btConvex2dConvex2dAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) -{ - (void)resultOut; - (void)dispatchInfo; - ///Rather then checking ALL pairs, only calculate TOI when motion exceeds threshold - - ///Linear motion for one of objects needs to exceed m_ccdSquareMotionThreshold - ///col0->m_worldTransform, - btScalar resultFraction = btScalar(1.); - - - btScalar squareMot0 = (col0->getInterpolationWorldTransform().getOrigin() - col0->getWorldTransform().getOrigin()).length2(); - btScalar squareMot1 = (col1->getInterpolationWorldTransform().getOrigin() - col1->getWorldTransform().getOrigin()).length2(); - - if (squareMot0 < col0->getCcdSquareMotionThreshold() && - squareMot1 < col1->getCcdSquareMotionThreshold()) - return resultFraction; - - - //An adhoc way of testing the Continuous Collision Detection algorithms - //One object is approximated as a sphere, to simplify things - //Starting in penetration should report no time of impact - //For proper CCD, better accuracy and handling of 'allowed' penetration should be added - //also the mainloop of the physics should have a kind of toi queue (something like Brian Mirtich's application of Timewarp for Rigidbodies) - - - /// Convex0 against sphere for Convex1 - { - btConvexShape* convex0 = static_cast(col0->getCollisionShape()); - - btSphereShape sphere1(col1->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation - btConvexCast::CastResult result; - btVoronoiSimplexSolver voronoiSimplex; - //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex); - ///Simplification, one object is simplified as a sphere - btGjkConvexCast ccd1( convex0 ,&sphere1,&voronoiSimplex); - //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0); - if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(), - col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result)) - { - - //store result.m_fraction in both bodies - - if (col0->getHitFraction()> result.m_fraction) - col0->setHitFraction( result.m_fraction ); - - if (col1->getHitFraction() > result.m_fraction) - col1->setHitFraction( result.m_fraction); - - if (resultFraction > result.m_fraction) - resultFraction = result.m_fraction; - - } - - - - - } - - /// Sphere (for convex0) against Convex1 - { - btConvexShape* convex1 = static_cast(col1->getCollisionShape()); - - btSphereShape sphere0(col0->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation - btConvexCast::CastResult result; - btVoronoiSimplexSolver voronoiSimplex; - //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex); - ///Simplification, one object is simplified as a sphere - btGjkConvexCast ccd1(&sphere0,convex1,&voronoiSimplex); - //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0); - if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(), - col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result)) - { - - //store result.m_fraction in both bodies - - if (col0->getHitFraction() > result.m_fraction) - col0->setHitFraction( result.m_fraction); - - if (col1->getHitFraction() > result.m_fraction) - col1->setHitFraction( result.m_fraction); - - if (resultFraction > result.m_fraction) - resultFraction = result.m_fraction; - - } - } - - return resultFraction; - -} - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h deleted file mode 100755 index 18d9385..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +++ /dev/null @@ -1,95 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H -#define BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H - -#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h" -#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h" -#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h" -#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" -#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" -#include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil - -class btConvexPenetrationDepthSolver; - - -///The convex2dConvex2dAlgorithm collision algorithm support 2d collision detection for btConvex2dShape -///Currently it requires the btMinkowskiPenetrationDepthSolver, it has support for 2d penetration depth computation -class btConvex2dConvex2dAlgorithm : public btActivatingCollisionAlgorithm -{ - btSimplexSolverInterface* m_simplexSolver; - btConvexPenetrationDepthSolver* m_pdSolver; - - - bool m_ownManifold; - btPersistentManifold* m_manifoldPtr; - bool m_lowLevelOfDetail; - - int m_numPerturbationIterations; - int m_minimumPointsPerturbationThreshold; - -public: - - btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold); - - - virtual ~btConvex2dConvex2dAlgorithm(); - - virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - virtual void getAllContactManifolds(btManifoldArray& manifoldArray) - { - ///should we use m_ownManifold to avoid adding duplicates? - if (m_manifoldPtr && m_ownManifold) - manifoldArray.push_back(m_manifoldPtr); - } - - - void setLowLevelOfDetail(bool useLowLevel); - - - const btPersistentManifold* getManifold() - { - return m_manifoldPtr; - } - - struct CreateFunc :public btCollisionAlgorithmCreateFunc - { - - btConvexPenetrationDepthSolver* m_pdSolver; - btSimplexSolverInterface* m_simplexSolver; - int m_numPerturbationIterations; - int m_minimumPointsPerturbationThreshold; - - CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver); - - virtual ~CreateFunc(); - - virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) - { - void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvex2dConvex2dAlgorithm)); - return new(mem) btConvex2dConvex2dAlgorithm(ci.m_manifold,ci,body0Wrap,body1Wrap,m_simplexSolver,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold); - } - }; - - -}; - -#endif //BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp deleted file mode 100755 index e23f5f7..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp +++ /dev/null @@ -1,335 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#include "btConvexConcaveCollisionAlgorithm.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" -#include "BulletCollision/CollisionShapes/btMultiSphereShape.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "BulletCollision/CollisionShapes/btConcaveShape.h" -#include "BulletCollision/CollisionDispatch/btManifoldResult.h" -#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h" -#include "BulletCollision/CollisionShapes/btTriangleShape.h" -#include "BulletCollision/CollisionShapes/btSphereShape.h" -#include "LinearMath/btIDebugDraw.h" -#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" -#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h" - -btConvexConcaveCollisionAlgorithm::btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped) -: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap), -m_isSwapped(isSwapped), -m_btConvexTriangleCallback(ci.m_dispatcher1,body0Wrap,body1Wrap,isSwapped) -{ -} - -btConvexConcaveCollisionAlgorithm::~btConvexConcaveCollisionAlgorithm() -{ -} - -void btConvexConcaveCollisionAlgorithm::getAllContactManifolds(btManifoldArray& manifoldArray) -{ - if (m_btConvexTriangleCallback.m_manifoldPtr) - { - manifoldArray.push_back(m_btConvexTriangleCallback.m_manifoldPtr); - } -} - - -btConvexTriangleCallback::btConvexTriangleCallback(btDispatcher* dispatcher,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped): - m_dispatcher(dispatcher), - m_dispatchInfoPtr(0) -{ - m_convexBodyWrap = isSwapped? body1Wrap:body0Wrap; - m_triBodyWrap = isSwapped? body0Wrap:body1Wrap; - - // - // create the manifold from the dispatcher 'manifold pool' - // - m_manifoldPtr = m_dispatcher->getNewManifold(m_convexBodyWrap->getCollisionObject(),m_triBodyWrap->getCollisionObject()); - - clearCache(); -} - -btConvexTriangleCallback::~btConvexTriangleCallback() -{ - clearCache(); - m_dispatcher->releaseManifold( m_manifoldPtr ); - -} - - -void btConvexTriangleCallback::clearCache() -{ - m_dispatcher->clearManifold(m_manifoldPtr); -} - - -void btConvexTriangleCallback::processTriangle(btVector3* triangle,int -partId, int triangleIndex) -{ - - if (!TestTriangleAgainstAabb2(triangle, m_aabbMin, m_aabbMax)) - { - return; - } - - //just for debugging purposes - //printf("triangle %d",m_triangleCount++); - - const btCollisionObject* ob = const_cast(m_triBodyWrap->getCollisionObject()); - - btCollisionAlgorithmConstructionInfo ci; - ci.m_dispatcher1 = m_dispatcher; - - //const btCollisionObject* ob = static_cast(m_triBodyWrap->getCollisionObject()); - - - - -#if 0 - ///debug drawing of the overlapping triangles - if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && (m_dispatchInfoPtr->m_debugDraw->getDebugMode() &btIDebugDraw::DBG_DrawWireframe )) - { - btVector3 color(1,1,0); - btTransform& tr = ob->getWorldTransform(); - m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(triangle[1]),color); - m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(triangle[2]),color); - m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(triangle[0]),color); - } -#endif - - if (m_convexBodyWrap->getCollisionShape()->isConvex()) - { - btTriangleShape tm(triangle[0],triangle[1],triangle[2]); - tm.setMargin(m_collisionMarginTriangle); - - - btCollisionObjectWrapper triObWrap(m_triBodyWrap,&tm,m_triBodyWrap->getCollisionObject(),m_triBodyWrap->getWorldTransform(),partId,triangleIndex);//correct transform? - btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBodyWrap,&triObWrap,m_manifoldPtr); - - const btCollisionObjectWrapper* tmpWrap = 0; - - if (m_resultOut->getBody0Internal() == m_triBodyWrap->getCollisionObject()) - { - tmpWrap = m_resultOut->getBody0Wrap(); - m_resultOut->setBody0Wrap(&triObWrap); - m_resultOut->setShapeIdentifiersA(partId,triangleIndex); - } - else - { - tmpWrap = m_resultOut->getBody1Wrap(); - m_resultOut->setBody1Wrap(&triObWrap); - m_resultOut->setShapeIdentifiersB(partId,triangleIndex); - } - - colAlgo->processCollision(m_convexBodyWrap,&triObWrap,*m_dispatchInfoPtr,m_resultOut); - - if (m_resultOut->getBody0Internal() == m_triBodyWrap->getCollisionObject()) - { - m_resultOut->setBody0Wrap(tmpWrap); - } else - { - m_resultOut->setBody1Wrap(tmpWrap); - } - - - - colAlgo->~btCollisionAlgorithm(); - ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo); - } - -} - - - -void btConvexTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,const btCollisionObjectWrapper* convexBodyWrap, const btCollisionObjectWrapper* triBodyWrap, btManifoldResult* resultOut) -{ - m_convexBodyWrap = convexBodyWrap; - m_triBodyWrap = triBodyWrap; - - m_dispatchInfoPtr = &dispatchInfo; - m_collisionMarginTriangle = collisionMarginTriangle; - m_resultOut = resultOut; - - //recalc aabbs - btTransform convexInTriangleSpace; - convexInTriangleSpace = m_triBodyWrap->getWorldTransform().inverse() * m_convexBodyWrap->getWorldTransform(); - const btCollisionShape* convexShape = static_cast(m_convexBodyWrap->getCollisionShape()); - //CollisionShape* triangleShape = static_cast(triBody->m_collisionShape); - convexShape->getAabb(convexInTriangleSpace,m_aabbMin,m_aabbMax); - btScalar extraMargin = collisionMarginTriangle; - btVector3 extra(extraMargin,extraMargin,extraMargin); - - m_aabbMax += extra; - m_aabbMin -= extra; - -} - -void btConvexConcaveCollisionAlgorithm::clearCache() -{ - m_btConvexTriangleCallback.clearCache(); - -} - -void btConvexConcaveCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) -{ - - - const btCollisionObjectWrapper* convexBodyWrap = m_isSwapped ? body1Wrap : body0Wrap; - const btCollisionObjectWrapper* triBodyWrap = m_isSwapped ? body0Wrap : body1Wrap; - - if (triBodyWrap->getCollisionShape()->isConcave()) - { - - - - const btConcaveShape* concaveShape = static_cast( triBodyWrap->getCollisionShape()); - - if (convexBodyWrap->getCollisionShape()->isConvex()) - { - btScalar collisionMarginTriangle = concaveShape->getMargin(); - - resultOut->setPersistentManifold(m_btConvexTriangleCallback.m_manifoldPtr); - m_btConvexTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,dispatchInfo,convexBodyWrap,triBodyWrap,resultOut); - - m_btConvexTriangleCallback.m_manifoldPtr->setBodies(convexBodyWrap->getCollisionObject(),triBodyWrap->getCollisionObject()); - - concaveShape->processAllTriangles( &m_btConvexTriangleCallback,m_btConvexTriangleCallback.getAabbMin(),m_btConvexTriangleCallback.getAabbMax()); - - resultOut->refreshContactPoints(); - - m_btConvexTriangleCallback.clearWrapperData(); - - } - - } - -} - - -btScalar btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) -{ - (void)resultOut; - (void)dispatchInfo; - btCollisionObject* convexbody = m_isSwapped ? body1 : body0; - btCollisionObject* triBody = m_isSwapped ? body0 : body1; - - - //quick approximation using raycast, todo: hook up to the continuous collision detection (one of the btConvexCast) - - //only perform CCD above a certain threshold, this prevents blocking on the long run - //because object in a blocked ccd state (hitfraction<1) get their linear velocity halved each frame... - btScalar squareMot0 = (convexbody->getInterpolationWorldTransform().getOrigin() - convexbody->getWorldTransform().getOrigin()).length2(); - if (squareMot0 < convexbody->getCcdSquareMotionThreshold()) - { - return btScalar(1.); - } - - //const btVector3& from = convexbody->m_worldTransform.getOrigin(); - //btVector3 to = convexbody->m_interpolationWorldTransform.getOrigin(); - //todo: only do if the motion exceeds the 'radius' - - btTransform triInv = triBody->getWorldTransform().inverse(); - btTransform convexFromLocal = triInv * convexbody->getWorldTransform(); - btTransform convexToLocal = triInv * convexbody->getInterpolationWorldTransform(); - - struct LocalTriangleSphereCastCallback : public btTriangleCallback - { - btTransform m_ccdSphereFromTrans; - btTransform m_ccdSphereToTrans; - btTransform m_meshTransform; - - btScalar m_ccdSphereRadius; - btScalar m_hitFraction; - - - LocalTriangleSphereCastCallback(const btTransform& from,const btTransform& to,btScalar ccdSphereRadius,btScalar hitFraction) - :m_ccdSphereFromTrans(from), - m_ccdSphereToTrans(to), - m_ccdSphereRadius(ccdSphereRadius), - m_hitFraction(hitFraction) - { - } - - - virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) - { - (void)partId; - (void)triangleIndex; - //do a swept sphere for now - btTransform ident; - ident.setIdentity(); - btConvexCast::CastResult castResult; - castResult.m_fraction = m_hitFraction; - btSphereShape pointShape(m_ccdSphereRadius); - btTriangleShape triShape(triangle[0],triangle[1],triangle[2]); - btVoronoiSimplexSolver simplexSolver; - btSubsimplexConvexCast convexCaster(&pointShape,&triShape,&simplexSolver); - //GjkConvexCast convexCaster(&pointShape,convexShape,&simplexSolver); - //ContinuousConvexCollision convexCaster(&pointShape,convexShape,&simplexSolver,0); - //local space? - - if (convexCaster.calcTimeOfImpact(m_ccdSphereFromTrans,m_ccdSphereToTrans, - ident,ident,castResult)) - { - if (m_hitFraction > castResult.m_fraction) - m_hitFraction = castResult.m_fraction; - } - - } - - }; - - - - - - if (triBody->getCollisionShape()->isConcave()) - { - btVector3 rayAabbMin = convexFromLocal.getOrigin(); - rayAabbMin.setMin(convexToLocal.getOrigin()); - btVector3 rayAabbMax = convexFromLocal.getOrigin(); - rayAabbMax.setMax(convexToLocal.getOrigin()); - btScalar ccdRadius0 = convexbody->getCcdSweptSphereRadius(); - rayAabbMin -= btVector3(ccdRadius0,ccdRadius0,ccdRadius0); - rayAabbMax += btVector3(ccdRadius0,ccdRadius0,ccdRadius0); - - btScalar curHitFraction = btScalar(1.); //is this available? - LocalTriangleSphereCastCallback raycastCallback(convexFromLocal,convexToLocal, - convexbody->getCcdSweptSphereRadius(),curHitFraction); - - raycastCallback.m_hitFraction = convexbody->getHitFraction(); - - btCollisionObject* concavebody = triBody; - - btConcaveShape* triangleMesh = (btConcaveShape*) concavebody->getCollisionShape(); - - if (triangleMesh) - { - triangleMesh->processAllTriangles(&raycastCallback,rayAabbMin,rayAabbMax); - } - - - - if (raycastCallback.m_hitFraction < convexbody->getHitFraction()) - { - convexbody->setHitFraction( raycastCallback.m_hitFraction); - return raycastCallback.m_hitFraction; - } - } - - return btScalar(1.); - -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h deleted file mode 100755 index e90d06e..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +++ /dev/null @@ -1,121 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H -#define BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H - -#include "btActivatingCollisionAlgorithm.h" -#include "BulletCollision/BroadphaseCollision/btDispatcher.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" -#include "BulletCollision/CollisionShapes/btTriangleCallback.h" -#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" -class btDispatcher; -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "btCollisionCreateFunc.h" - -///For each triangle in the concave mesh that overlaps with the AABB of a convex (m_convexProxy), processTriangle is called. -class btConvexTriangleCallback : public btTriangleCallback -{ - const btCollisionObjectWrapper* m_convexBodyWrap; - const btCollisionObjectWrapper* m_triBodyWrap; - - btVector3 m_aabbMin; - btVector3 m_aabbMax ; - - - btManifoldResult* m_resultOut; - btDispatcher* m_dispatcher; - const btDispatcherInfo* m_dispatchInfoPtr; - btScalar m_collisionMarginTriangle; - -public: -int m_triangleCount; - - btPersistentManifold* m_manifoldPtr; - - btConvexTriangleCallback(btDispatcher* dispatcher,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped); - - void setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,const btCollisionObjectWrapper* convexBodyWrap, const btCollisionObjectWrapper* triBodyWrap, btManifoldResult* resultOut); - - void clearWrapperData() - { - m_convexBodyWrap = 0; - m_triBodyWrap = 0; - } - virtual ~btConvexTriangleCallback(); - - virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex); - - void clearCache(); - - SIMD_FORCE_INLINE const btVector3& getAabbMin() const - { - return m_aabbMin; - } - SIMD_FORCE_INLINE const btVector3& getAabbMax() const - { - return m_aabbMax; - } - -}; - - - - -/// btConvexConcaveCollisionAlgorithm supports collision between convex shapes and (concave) trianges meshes. -class btConvexConcaveCollisionAlgorithm : public btActivatingCollisionAlgorithm -{ - - bool m_isSwapped; - - btConvexTriangleCallback m_btConvexTriangleCallback; - - - -public: - - btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped); - - virtual ~btConvexConcaveCollisionAlgorithm(); - - virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - virtual void getAllContactManifolds(btManifoldArray& manifoldArray); - - void clearCache(); - - struct CreateFunc :public btCollisionAlgorithmCreateFunc - { - virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) - { - void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm)); - return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,false); - } - }; - - struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc - { - virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) - { - void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm)); - return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,true); - } - }; - -}; - -#endif //BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp deleted file mode 100755 index 7f2722a..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp +++ /dev/null @@ -1,783 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -///Specialized capsule-capsule collision algorithm has been added for Bullet 2.75 release to increase ragdoll performance -///If you experience problems with capsule-capsule collision, try to define BT_DISABLE_CAPSULE_CAPSULE_COLLIDER and report it in the Bullet forums -///with reproduction case -//define BT_DISABLE_CAPSULE_CAPSULE_COLLIDER 1 -//#define ZERO_MARGIN - -#include "btConvexConvexAlgorithm.h" - -//#include -#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" -#include "BulletCollision/CollisionShapes/btConvexShape.h" -#include "BulletCollision/CollisionShapes/btCapsuleShape.h" -#include "BulletCollision/CollisionShapes/btTriangleShape.h" - - - -#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" -#include "BulletCollision/CollisionShapes/btBoxShape.h" -#include "BulletCollision/CollisionDispatch/btManifoldResult.h" - -#include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h" -#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h" -#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" -#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h" - - - -#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h" -#include "BulletCollision/CollisionShapes/btSphereShape.h" - -#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h" - -#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h" -#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h" -#include "BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h" -#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h" - -/////////// - - - -static SIMD_FORCE_INLINE void segmentsClosestPoints( - btVector3& ptsVector, - btVector3& offsetA, - btVector3& offsetB, - btScalar& tA, btScalar& tB, - const btVector3& translation, - const btVector3& dirA, btScalar hlenA, - const btVector3& dirB, btScalar hlenB ) -{ - // compute the parameters of the closest points on each line segment - - btScalar dirA_dot_dirB = btDot(dirA,dirB); - btScalar dirA_dot_trans = btDot(dirA,translation); - btScalar dirB_dot_trans = btDot(dirB,translation); - - btScalar denom = 1.0f - dirA_dot_dirB * dirA_dot_dirB; - - if ( denom == 0.0f ) { - tA = 0.0f; - } else { - tA = ( dirA_dot_trans - dirB_dot_trans * dirA_dot_dirB ) / denom; - if ( tA < -hlenA ) - tA = -hlenA; - else if ( tA > hlenA ) - tA = hlenA; - } - - tB = tA * dirA_dot_dirB - dirB_dot_trans; - - if ( tB < -hlenB ) { - tB = -hlenB; - tA = tB * dirA_dot_dirB + dirA_dot_trans; - - if ( tA < -hlenA ) - tA = -hlenA; - else if ( tA > hlenA ) - tA = hlenA; - } else if ( tB > hlenB ) { - tB = hlenB; - tA = tB * dirA_dot_dirB + dirA_dot_trans; - - if ( tA < -hlenA ) - tA = -hlenA; - else if ( tA > hlenA ) - tA = hlenA; - } - - // compute the closest points relative to segment centers. - - offsetA = dirA * tA; - offsetB = dirB * tB; - - ptsVector = translation - offsetA + offsetB; -} - - -static SIMD_FORCE_INLINE btScalar capsuleCapsuleDistance( - btVector3& normalOnB, - btVector3& pointOnB, - btScalar capsuleLengthA, - btScalar capsuleRadiusA, - btScalar capsuleLengthB, - btScalar capsuleRadiusB, - int capsuleAxisA, - int capsuleAxisB, - const btTransform& transformA, - const btTransform& transformB, - btScalar distanceThreshold ) -{ - btVector3 directionA = transformA.getBasis().getColumn(capsuleAxisA); - btVector3 translationA = transformA.getOrigin(); - btVector3 directionB = transformB.getBasis().getColumn(capsuleAxisB); - btVector3 translationB = transformB.getOrigin(); - - // translation between centers - - btVector3 translation = translationB - translationA; - - // compute the closest points of the capsule line segments - - btVector3 ptsVector; // the vector between the closest points - - btVector3 offsetA, offsetB; // offsets from segment centers to their closest points - btScalar tA, tB; // parameters on line segment - - segmentsClosestPoints( ptsVector, offsetA, offsetB, tA, tB, translation, - directionA, capsuleLengthA, directionB, capsuleLengthB ); - - btScalar distance = ptsVector.length() - capsuleRadiusA - capsuleRadiusB; - - if ( distance > distanceThreshold ) - return distance; - - btScalar lenSqr = ptsVector.length2(); - if (lenSqr<= (SIMD_EPSILON*SIMD_EPSILON)) - { - //degenerate case where 2 capsules are likely at the same location: take a vector tangential to 'directionA' - btVector3 q; - btPlaneSpace1(directionA,normalOnB,q); - } else - { - // compute the contact normal - normalOnB = ptsVector*-btRecipSqrt(lenSqr); - } - pointOnB = transformB.getOrigin()+offsetB + normalOnB * capsuleRadiusB; - - return distance; -} - - - - - - - -////////// - - - - - -btConvexConvexAlgorithm::CreateFunc::CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver) -{ - m_numPerturbationIterations = 0; - m_minimumPointsPerturbationThreshold = 3; - m_simplexSolver = simplexSolver; - m_pdSolver = pdSolver; -} - -btConvexConvexAlgorithm::CreateFunc::~CreateFunc() -{ -} - -btConvexConvexAlgorithm::btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver,int numPerturbationIterations, int minimumPointsPerturbationThreshold) -: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap), -m_simplexSolver(simplexSolver), -m_pdSolver(pdSolver), -m_ownManifold (false), -m_manifoldPtr(mf), -m_lowLevelOfDetail(false), -#ifdef USE_SEPDISTANCE_UTIL2 -m_sepDistance((static_cast(body0->getCollisionShape()))->getAngularMotionDisc(), - (static_cast(body1->getCollisionShape()))->getAngularMotionDisc()), -#endif -m_numPerturbationIterations(numPerturbationIterations), -m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold) -{ - (void)body0Wrap; - (void)body1Wrap; -} - - - - -btConvexConvexAlgorithm::~btConvexConvexAlgorithm() -{ - if (m_ownManifold) - { - if (m_manifoldPtr) - m_dispatcher->releaseManifold(m_manifoldPtr); - } -} - -void btConvexConvexAlgorithm ::setLowLevelOfDetail(bool useLowLevel) -{ - m_lowLevelOfDetail = useLowLevel; -} - - -struct btPerturbedContactResult : public btManifoldResult -{ - btManifoldResult* m_originalManifoldResult; - btTransform m_transformA; - btTransform m_transformB; - btTransform m_unPerturbedTransform; - bool m_perturbA; - btIDebugDraw* m_debugDrawer; - - - btPerturbedContactResult(btManifoldResult* originalResult,const btTransform& transformA,const btTransform& transformB,const btTransform& unPerturbedTransform,bool perturbA,btIDebugDraw* debugDrawer) - :m_originalManifoldResult(originalResult), - m_transformA(transformA), - m_transformB(transformB), - m_unPerturbedTransform(unPerturbedTransform), - m_perturbA(perturbA), - m_debugDrawer(debugDrawer) - { - } - virtual ~ btPerturbedContactResult() - { - } - - virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar orgDepth) - { - btVector3 endPt,startPt; - btScalar newDepth; - btVector3 newNormal; - - if (m_perturbA) - { - btVector3 endPtOrg = pointInWorld + normalOnBInWorld*orgDepth; - endPt = (m_unPerturbedTransform*m_transformA.inverse())(endPtOrg); - newDepth = (endPt - pointInWorld).dot(normalOnBInWorld); - startPt = endPt+normalOnBInWorld*newDepth; - } else - { - endPt = pointInWorld + normalOnBInWorld*orgDepth; - startPt = (m_unPerturbedTransform*m_transformB.inverse())(pointInWorld); - newDepth = (endPt - startPt).dot(normalOnBInWorld); - - } - -//#define DEBUG_CONTACTS 1 -#ifdef DEBUG_CONTACTS - m_debugDrawer->drawLine(startPt,endPt,btVector3(1,0,0)); - m_debugDrawer->drawSphere(startPt,0.05,btVector3(0,1,0)); - m_debugDrawer->drawSphere(endPt,0.05,btVector3(0,0,1)); -#endif //DEBUG_CONTACTS - - - m_originalManifoldResult->addContactPoint(normalOnBInWorld,startPt,newDepth); - } - -}; - -extern btScalar gContactBreakingThreshold; - - -// -// Convex-Convex collision algorithm -// -void btConvexConvexAlgorithm ::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) -{ - - if (!m_manifoldPtr) - { - //swapped? - m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject()); - m_ownManifold = true; - } - resultOut->setPersistentManifold(m_manifoldPtr); - - //comment-out next line to test multi-contact generation - //resultOut->getPersistentManifold()->clearManifold(); - - - const btConvexShape* min0 = static_cast(body0Wrap->getCollisionShape()); - const btConvexShape* min1 = static_cast(body1Wrap->getCollisionShape()); - - btVector3 normalOnB; - btVector3 pointOnBWorld; -#ifndef BT_DISABLE_CAPSULE_CAPSULE_COLLIDER - if ((min0->getShapeType() == CAPSULE_SHAPE_PROXYTYPE) && (min1->getShapeType() == CAPSULE_SHAPE_PROXYTYPE)) - { - btCapsuleShape* capsuleA = (btCapsuleShape*) min0; - btCapsuleShape* capsuleB = (btCapsuleShape*) min1; - // btVector3 localScalingA = capsuleA->getLocalScaling(); - // btVector3 localScalingB = capsuleB->getLocalScaling(); - - btScalar threshold = m_manifoldPtr->getContactBreakingThreshold(); - - btScalar dist = capsuleCapsuleDistance(normalOnB, pointOnBWorld,capsuleA->getHalfHeight(),capsuleA->getRadius(), - capsuleB->getHalfHeight(),capsuleB->getRadius(),capsuleA->getUpAxis(),capsuleB->getUpAxis(), - body0Wrap->getWorldTransform(),body1Wrap->getWorldTransform(),threshold); - - if (dist=(SIMD_EPSILON*SIMD_EPSILON)); - resultOut->addContactPoint(normalOnB,pointOnBWorld,dist); - } - resultOut->refreshContactPoints(); - return; - } -#endif //BT_DISABLE_CAPSULE_CAPSULE_COLLIDER - - - - -#ifdef USE_SEPDISTANCE_UTIL2 - if (dispatchInfo.m_useConvexConservativeDistanceUtil) - { - m_sepDistance.updateSeparatingDistance(body0->getWorldTransform(),body1->getWorldTransform()); - } - - if (!dispatchInfo.m_useConvexConservativeDistanceUtil || m_sepDistance.getConservativeSeparatingDistance()<=0.f) -#endif //USE_SEPDISTANCE_UTIL2 - - { - - - btGjkPairDetector::ClosestPointInput input; - - btGjkPairDetector gjkPairDetector(min0,min1,m_simplexSolver,m_pdSolver); - //TODO: if (dispatchInfo.m_useContinuous) - gjkPairDetector.setMinkowskiA(min0); - gjkPairDetector.setMinkowskiB(min1); - -#ifdef USE_SEPDISTANCE_UTIL2 - if (dispatchInfo.m_useConvexConservativeDistanceUtil) - { - input.m_maximumDistanceSquared = BT_LARGE_FLOAT; - } else -#endif //USE_SEPDISTANCE_UTIL2 - { - //if (dispatchInfo.m_convexMaxDistanceUseCPT) - //{ - // input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactProcessingThreshold(); - //} else - //{ - input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold(); -// } - - input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared; - } - - input.m_transformA = body0Wrap->getWorldTransform(); - input.m_transformB = body1Wrap->getWorldTransform(); - - - - - -#ifdef USE_SEPDISTANCE_UTIL2 - btScalar sepDist = 0.f; - if (dispatchInfo.m_useConvexConservativeDistanceUtil) - { - sepDist = gjkPairDetector.getCachedSeparatingDistance(); - if (sepDist>SIMD_EPSILON) - { - sepDist += dispatchInfo.m_convexConservativeDistanceThreshold; - //now perturbe directions to get multiple contact points - - } - } -#endif //USE_SEPDISTANCE_UTIL2 - - if (min0->isPolyhedral() && min1->isPolyhedral()) - { - - - struct btDummyResult : public btDiscreteCollisionDetectorInterface::Result - { - virtual void setShapeIdentifiersA(int partId0,int index0){} - virtual void setShapeIdentifiersB(int partId1,int index1){} - virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth) - { - } - }; - - - struct btWithoutMarginResult : public btDiscreteCollisionDetectorInterface::Result - { - btDiscreteCollisionDetectorInterface::Result* m_originalResult; - btVector3 m_reportedNormalOnWorld; - btScalar m_marginOnA; - btScalar m_marginOnB; - btScalar m_reportedDistance; - - bool m_foundResult; - btWithoutMarginResult(btDiscreteCollisionDetectorInterface::Result* result, btScalar marginOnA, btScalar marginOnB) - :m_originalResult(result), - m_marginOnA(marginOnA), - m_marginOnB(marginOnB), - m_foundResult(false) - { - } - - virtual void setShapeIdentifiersA(int partId0,int index0){} - virtual void setShapeIdentifiersB(int partId1,int index1){} - virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorldOrg,btScalar depthOrg) - { - m_reportedDistance = depthOrg; - m_reportedNormalOnWorld = normalOnBInWorld; - - btVector3 adjustedPointB = pointInWorldOrg - normalOnBInWorld*m_marginOnB; - m_reportedDistance = depthOrg+(m_marginOnA+m_marginOnB); - if (m_reportedDistance<0.f) - { - m_foundResult = true; - } - m_originalResult->addContactPoint(normalOnBInWorld,adjustedPointB,m_reportedDistance); - } - }; - - - btDummyResult dummy; - -///btBoxShape is an exception: its vertices are created WITH margin so don't subtract it - - btScalar min0Margin = min0->getShapeType()==BOX_SHAPE_PROXYTYPE? 0.f : min0->getMargin(); - btScalar min1Margin = min1->getShapeType()==BOX_SHAPE_PROXYTYPE? 0.f : min1->getMargin(); - - btWithoutMarginResult withoutMargin(resultOut, min0Margin,min1Margin); - - btPolyhedralConvexShape* polyhedronA = (btPolyhedralConvexShape*) min0; - btPolyhedralConvexShape* polyhedronB = (btPolyhedralConvexShape*) min1; - if (polyhedronA->getConvexPolyhedron() && polyhedronB->getConvexPolyhedron()) - { - - - - - btScalar threshold = m_manifoldPtr->getContactBreakingThreshold(); - - btScalar minDist = -1e30f; - btVector3 sepNormalWorldSpace; - bool foundSepAxis = true; - - if (dispatchInfo.m_enableSatConvex) - { - foundSepAxis = btPolyhedralContactClipping::findSeparatingAxis( - *polyhedronA->getConvexPolyhedron(), *polyhedronB->getConvexPolyhedron(), - body0Wrap->getWorldTransform(), - body1Wrap->getWorldTransform(), - sepNormalWorldSpace,*resultOut); - } else - { -#ifdef ZERO_MARGIN - gjkPairDetector.setIgnoreMargin(true); - gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw); -#else - - - gjkPairDetector.getClosestPoints(input,withoutMargin,dispatchInfo.m_debugDraw); - //gjkPairDetector.getClosestPoints(input,dummy,dispatchInfo.m_debugDraw); -#endif //ZERO_MARGIN - //btScalar l2 = gjkPairDetector.getCachedSeparatingAxis().length2(); - //if (l2>SIMD_EPSILON) - { - sepNormalWorldSpace = withoutMargin.m_reportedNormalOnWorld;//gjkPairDetector.getCachedSeparatingAxis()*(1.f/l2); - //minDist = -1e30f;//gjkPairDetector.getCachedSeparatingDistance(); - minDist = withoutMargin.m_reportedDistance;//gjkPairDetector.getCachedSeparatingDistance()+min0->getMargin()+min1->getMargin(); - -#ifdef ZERO_MARGIN - foundSepAxis = true;//gjkPairDetector.getCachedSeparatingDistance()<0.f; -#else - foundSepAxis = withoutMargin.m_foundResult && minDist<0;//-(min0->getMargin()+min1->getMargin()); -#endif - } - } - if (foundSepAxis) - { - -// printf("sepNormalWorldSpace=%f,%f,%f\n",sepNormalWorldSpace.getX(),sepNormalWorldSpace.getY(),sepNormalWorldSpace.getZ()); - - btPolyhedralContactClipping::clipHullAgainstHull(sepNormalWorldSpace, *polyhedronA->getConvexPolyhedron(), *polyhedronB->getConvexPolyhedron(), - body0Wrap->getWorldTransform(), - body1Wrap->getWorldTransform(), minDist-threshold, threshold, *resultOut); - - } - if (m_ownManifold) - { - resultOut->refreshContactPoints(); - } - return; - - } else - { - //we can also deal with convex versus triangle (without connectivity data) - if (polyhedronA->getConvexPolyhedron() && polyhedronB->getShapeType()==TRIANGLE_SHAPE_PROXYTYPE) - { - - btVertexArray vertices; - btTriangleShape* tri = (btTriangleShape*)polyhedronB; - vertices.push_back( body1Wrap->getWorldTransform()*tri->m_vertices1[0]); - vertices.push_back( body1Wrap->getWorldTransform()*tri->m_vertices1[1]); - vertices.push_back( body1Wrap->getWorldTransform()*tri->m_vertices1[2]); - - //tri->initializePolyhedralFeatures(); - - btScalar threshold = m_manifoldPtr->getContactBreakingThreshold(); - - btVector3 sepNormalWorldSpace; - btScalar minDist =-1e30f; - btScalar maxDist = threshold; - - bool foundSepAxis = false; - if (0) - { - polyhedronB->initializePolyhedralFeatures(); - foundSepAxis = btPolyhedralContactClipping::findSeparatingAxis( - *polyhedronA->getConvexPolyhedron(), *polyhedronB->getConvexPolyhedron(), - body0Wrap->getWorldTransform(), - body1Wrap->getWorldTransform(), - sepNormalWorldSpace,*resultOut); - // printf("sepNormalWorldSpace=%f,%f,%f\n",sepNormalWorldSpace.getX(),sepNormalWorldSpace.getY(),sepNormalWorldSpace.getZ()); - - } else - { -#ifdef ZERO_MARGIN - gjkPairDetector.setIgnoreMargin(true); - gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw); -#else - gjkPairDetector.getClosestPoints(input,dummy,dispatchInfo.m_debugDraw); -#endif//ZERO_MARGIN - - btScalar l2 = gjkPairDetector.getCachedSeparatingAxis().length2(); - if (l2>SIMD_EPSILON) - { - sepNormalWorldSpace = gjkPairDetector.getCachedSeparatingAxis()*(1.f/l2); - //minDist = gjkPairDetector.getCachedSeparatingDistance(); - //maxDist = threshold; - minDist = gjkPairDetector.getCachedSeparatingDistance()-min0->getMargin()-min1->getMargin(); - foundSepAxis = true; - } - } - - - if (foundSepAxis) - { - btPolyhedralContactClipping::clipFaceAgainstHull(sepNormalWorldSpace, *polyhedronA->getConvexPolyhedron(), - body0Wrap->getWorldTransform(), vertices, minDist-threshold, maxDist, *resultOut); - } - - - if (m_ownManifold) - { - resultOut->refreshContactPoints(); - } - - return; - } - - } - - - } - - gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw); - - //now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects - - //perform perturbation when more then 'm_minimumPointsPerturbationThreshold' points - if (m_numPerturbationIterations && resultOut->getPersistentManifold()->getNumContacts() < m_minimumPointsPerturbationThreshold) - { - - int i; - btVector3 v0,v1; - btVector3 sepNormalWorldSpace; - btScalar l2 = gjkPairDetector.getCachedSeparatingAxis().length2(); - - if (l2>SIMD_EPSILON) - { - sepNormalWorldSpace = gjkPairDetector.getCachedSeparatingAxis()*(1.f/l2); - - btPlaneSpace1(sepNormalWorldSpace,v0,v1); - - - bool perturbeA = true; - const btScalar angleLimit = 0.125f * SIMD_PI; - btScalar perturbeAngle; - btScalar radiusA = min0->getAngularMotionDisc(); - btScalar radiusB = min1->getAngularMotionDisc(); - if (radiusA < radiusB) - { - perturbeAngle = gContactBreakingThreshold /radiusA; - perturbeA = true; - } else - { - perturbeAngle = gContactBreakingThreshold / radiusB; - perturbeA = false; - } - if ( perturbeAngle > angleLimit ) - perturbeAngle = angleLimit; - - btTransform unPerturbedTransform; - if (perturbeA) - { - unPerturbedTransform = input.m_transformA; - } else - { - unPerturbedTransform = input.m_transformB; - } - - for ( i=0;iSIMD_EPSILON) - { - btQuaternion perturbeRot(v0,perturbeAngle); - btScalar iterationAngle = i*(SIMD_2_PI/btScalar(m_numPerturbationIterations)); - btQuaternion rotq(sepNormalWorldSpace,iterationAngle); - - - if (perturbeA) - { - input.m_transformA.setBasis( btMatrix3x3(rotq.inverse()*perturbeRot*rotq)*body0Wrap->getWorldTransform().getBasis()); - input.m_transformB = body1Wrap->getWorldTransform(); - #ifdef DEBUG_CONTACTS - dispatchInfo.m_debugDraw->drawTransform(input.m_transformA,10.0); - #endif //DEBUG_CONTACTS - } else - { - input.m_transformA = body0Wrap->getWorldTransform(); - input.m_transformB.setBasis( btMatrix3x3(rotq.inverse()*perturbeRot*rotq)*body1Wrap->getWorldTransform().getBasis()); - #ifdef DEBUG_CONTACTS - dispatchInfo.m_debugDraw->drawTransform(input.m_transformB,10.0); - #endif - } - - btPerturbedContactResult perturbedResultOut(resultOut,input.m_transformA,input.m_transformB,unPerturbedTransform,perturbeA,dispatchInfo.m_debugDraw); - gjkPairDetector.getClosestPoints(input,perturbedResultOut,dispatchInfo.m_debugDraw); - } - } - } - } - - - -#ifdef USE_SEPDISTANCE_UTIL2 - if (dispatchInfo.m_useConvexConservativeDistanceUtil && (sepDist>SIMD_EPSILON)) - { - m_sepDistance.initSeparatingDistance(gjkPairDetector.getCachedSeparatingAxis(),sepDist,body0->getWorldTransform(),body1->getWorldTransform()); - } -#endif //USE_SEPDISTANCE_UTIL2 - - - } - - if (m_ownManifold) - { - resultOut->refreshContactPoints(); - } - -} - - - -bool disableCcd = false; -btScalar btConvexConvexAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) -{ - (void)resultOut; - (void)dispatchInfo; - ///Rather then checking ALL pairs, only calculate TOI when motion exceeds threshold - - ///Linear motion for one of objects needs to exceed m_ccdSquareMotionThreshold - ///col0->m_worldTransform, - btScalar resultFraction = btScalar(1.); - - - btScalar squareMot0 = (col0->getInterpolationWorldTransform().getOrigin() - col0->getWorldTransform().getOrigin()).length2(); - btScalar squareMot1 = (col1->getInterpolationWorldTransform().getOrigin() - col1->getWorldTransform().getOrigin()).length2(); - - if (squareMot0 < col0->getCcdSquareMotionThreshold() && - squareMot1 < col1->getCcdSquareMotionThreshold()) - return resultFraction; - - if (disableCcd) - return btScalar(1.); - - - //An adhoc way of testing the Continuous Collision Detection algorithms - //One object is approximated as a sphere, to simplify things - //Starting in penetration should report no time of impact - //For proper CCD, better accuracy and handling of 'allowed' penetration should be added - //also the mainloop of the physics should have a kind of toi queue (something like Brian Mirtich's application of Timewarp for Rigidbodies) - - - /// Convex0 against sphere for Convex1 - { - btConvexShape* convex0 = static_cast(col0->getCollisionShape()); - - btSphereShape sphere1(col1->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation - btConvexCast::CastResult result; - btVoronoiSimplexSolver voronoiSimplex; - //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex); - ///Simplification, one object is simplified as a sphere - btGjkConvexCast ccd1( convex0 ,&sphere1,&voronoiSimplex); - //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0); - if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(), - col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result)) - { - - //store result.m_fraction in both bodies - - if (col0->getHitFraction()> result.m_fraction) - col0->setHitFraction( result.m_fraction ); - - if (col1->getHitFraction() > result.m_fraction) - col1->setHitFraction( result.m_fraction); - - if (resultFraction > result.m_fraction) - resultFraction = result.m_fraction; - - } - - - - - } - - /// Sphere (for convex0) against Convex1 - { - btConvexShape* convex1 = static_cast(col1->getCollisionShape()); - - btSphereShape sphere0(col0->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation - btConvexCast::CastResult result; - btVoronoiSimplexSolver voronoiSimplex; - //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex); - ///Simplification, one object is simplified as a sphere - btGjkConvexCast ccd1(&sphere0,convex1,&voronoiSimplex); - //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0); - if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(), - col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result)) - { - - //store result.m_fraction in both bodies - - if (col0->getHitFraction() > result.m_fraction) - col0->setHitFraction( result.m_fraction); - - if (col1->getHitFraction() > result.m_fraction) - col1->setHitFraction( result.m_fraction); - - if (resultFraction > result.m_fraction) - resultFraction = result.m_fraction; - - } - } - - return resultFraction; - -} - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h deleted file mode 100755 index 51db0c6..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +++ /dev/null @@ -1,108 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_CONVEX_CONVEX_ALGORITHM_H -#define BT_CONVEX_CONVEX_ALGORITHM_H - -#include "btActivatingCollisionAlgorithm.h" -#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h" -#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h" -#include "btCollisionCreateFunc.h" -#include "btCollisionDispatcher.h" -#include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil - -class btConvexPenetrationDepthSolver; - -///Enabling USE_SEPDISTANCE_UTIL2 requires 100% reliable distance computation. However, when using large size ratios GJK can be imprecise -///so the distance is not conservative. In that case, enabling this USE_SEPDISTANCE_UTIL2 would result in failing/missing collisions. -///Either improve GJK for large size ratios (testing a 100 units versus a 0.1 unit object) or only enable the util -///for certain pairs that have a small size ratio - -//#define USE_SEPDISTANCE_UTIL2 1 - -///The convexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations between two convex objects. -///Multiple contact points are calculated by perturbing the orientation of the smallest object orthogonal to the separating normal. -///This idea was described by Gino van den Bergen in this forum topic http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=4&t=288&p=888#p888 -class btConvexConvexAlgorithm : public btActivatingCollisionAlgorithm -{ -#ifdef USE_SEPDISTANCE_UTIL2 - btConvexSeparatingDistanceUtil m_sepDistance; -#endif - btSimplexSolverInterface* m_simplexSolver; - btConvexPenetrationDepthSolver* m_pdSolver; - - - bool m_ownManifold; - btPersistentManifold* m_manifoldPtr; - bool m_lowLevelOfDetail; - - int m_numPerturbationIterations; - int m_minimumPointsPerturbationThreshold; - - - ///cache separating vector to speedup collision detection - - -public: - - btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold); - - virtual ~btConvexConvexAlgorithm(); - - virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - virtual void getAllContactManifolds(btManifoldArray& manifoldArray) - { - ///should we use m_ownManifold to avoid adding duplicates? - if (m_manifoldPtr && m_ownManifold) - manifoldArray.push_back(m_manifoldPtr); - } - - - void setLowLevelOfDetail(bool useLowLevel); - - - const btPersistentManifold* getManifold() - { - return m_manifoldPtr; - } - - struct CreateFunc :public btCollisionAlgorithmCreateFunc - { - - btConvexPenetrationDepthSolver* m_pdSolver; - btSimplexSolverInterface* m_simplexSolver; - int m_numPerturbationIterations; - int m_minimumPointsPerturbationThreshold; - - CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver); - - virtual ~CreateFunc(); - - virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) - { - void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConvexAlgorithm)); - return new(mem) btConvexConvexAlgorithm(ci.m_manifold,ci,body0Wrap,body1Wrap,m_simplexSolver,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold); - } - }; - - -}; - -#endif //BT_CONVEX_CONVEX_ALGORITHM_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp deleted file mode 100755 index cce2d95..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp +++ /dev/null @@ -1,174 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btConvexPlaneCollisionAlgorithm.h" - -#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" -#include "BulletCollision/CollisionShapes/btConvexShape.h" -#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h" -#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h" - -//#include - -btConvexPlaneCollisionAlgorithm::btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap, bool isSwapped, int numPerturbationIterations,int minimumPointsPerturbationThreshold) -: btCollisionAlgorithm(ci), -m_ownManifold(false), -m_manifoldPtr(mf), -m_isSwapped(isSwapped), -m_numPerturbationIterations(numPerturbationIterations), -m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold) -{ - const btCollisionObjectWrapper* convexObjWrap = m_isSwapped? col1Wrap : col0Wrap; - const btCollisionObjectWrapper* planeObjWrap = m_isSwapped? col0Wrap : col1Wrap; - - if (!m_manifoldPtr && m_dispatcher->needsCollision(convexObjWrap->getCollisionObject(),planeObjWrap->getCollisionObject())) - { - m_manifoldPtr = m_dispatcher->getNewManifold(convexObjWrap->getCollisionObject(),planeObjWrap->getCollisionObject()); - m_ownManifold = true; - } -} - - -btConvexPlaneCollisionAlgorithm::~btConvexPlaneCollisionAlgorithm() -{ - if (m_ownManifold) - { - if (m_manifoldPtr) - m_dispatcher->releaseManifold(m_manifoldPtr); - } -} - -void btConvexPlaneCollisionAlgorithm::collideSingleContact (const btQuaternion& perturbeRot, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) -{ - const btCollisionObjectWrapper* convexObjWrap = m_isSwapped? body1Wrap : body0Wrap; - const btCollisionObjectWrapper* planeObjWrap = m_isSwapped? body0Wrap: body1Wrap; - - btConvexShape* convexShape = (btConvexShape*) convexObjWrap->getCollisionShape(); - btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObjWrap->getCollisionShape(); - - bool hasCollision = false; - const btVector3& planeNormal = planeShape->getPlaneNormal(); - const btScalar& planeConstant = planeShape->getPlaneConstant(); - - btTransform convexWorldTransform = convexObjWrap->getWorldTransform(); - btTransform convexInPlaneTrans; - convexInPlaneTrans= planeObjWrap->getWorldTransform().inverse() * convexWorldTransform; - //now perturbe the convex-world transform - convexWorldTransform.getBasis()*=btMatrix3x3(perturbeRot); - btTransform planeInConvex; - planeInConvex= convexWorldTransform.inverse() * planeObjWrap->getWorldTransform(); - - btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal); - - btVector3 vtxInPlane = convexInPlaneTrans(vtx); - btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant); - - btVector3 vtxInPlaneProjected = vtxInPlane - distance*planeNormal; - btVector3 vtxInPlaneWorld = planeObjWrap->getWorldTransform() * vtxInPlaneProjected; - - hasCollision = distance < m_manifoldPtr->getContactBreakingThreshold(); - resultOut->setPersistentManifold(m_manifoldPtr); - if (hasCollision) - { - /// report a contact. internally this will be kept persistent, and contact reduction is done - btVector3 normalOnSurfaceB = planeObjWrap->getWorldTransform().getBasis() * planeNormal; - btVector3 pOnB = vtxInPlaneWorld; - resultOut->addContactPoint(normalOnSurfaceB,pOnB,distance); - } -} - - -void btConvexPlaneCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) -{ - (void)dispatchInfo; - if (!m_manifoldPtr) - return; - - const btCollisionObjectWrapper* convexObjWrap = m_isSwapped? body1Wrap : body0Wrap; - const btCollisionObjectWrapper* planeObjWrap = m_isSwapped? body0Wrap: body1Wrap; - - btConvexShape* convexShape = (btConvexShape*) convexObjWrap->getCollisionShape(); - btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObjWrap->getCollisionShape(); - - bool hasCollision = false; - const btVector3& planeNormal = planeShape->getPlaneNormal(); - const btScalar& planeConstant = planeShape->getPlaneConstant(); - btTransform planeInConvex; - planeInConvex= convexObjWrap->getWorldTransform().inverse() * planeObjWrap->getWorldTransform(); - btTransform convexInPlaneTrans; - convexInPlaneTrans= planeObjWrap->getWorldTransform().inverse() * convexObjWrap->getWorldTransform(); - - btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal); - btVector3 vtxInPlane = convexInPlaneTrans(vtx); - btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant); - - btVector3 vtxInPlaneProjected = vtxInPlane - distance*planeNormal; - btVector3 vtxInPlaneWorld = planeObjWrap->getWorldTransform() * vtxInPlaneProjected; - - hasCollision = distance < m_manifoldPtr->getContactBreakingThreshold(); - resultOut->setPersistentManifold(m_manifoldPtr); - if (hasCollision) - { - /// report a contact. internally this will be kept persistent, and contact reduction is done - btVector3 normalOnSurfaceB = planeObjWrap->getWorldTransform().getBasis() * planeNormal; - btVector3 pOnB = vtxInPlaneWorld; - resultOut->addContactPoint(normalOnSurfaceB,pOnB,distance); - } - - //the perturbation algorithm doesn't work well with implicit surfaces such as spheres, cylinder and cones: - //they keep on rolling forever because of the additional off-center contact points - //so only enable the feature for polyhedral shapes (btBoxShape, btConvexHullShape etc) - if (convexShape->isPolyhedral() && resultOut->getPersistentManifold()->getNumContacts()getAngularMotionDisc(); - perturbeAngle = gContactBreakingThreshold / radius; - if ( perturbeAngle > angleLimit ) - perturbeAngle = angleLimit; - - btQuaternion perturbeRot(v0,perturbeAngle); - for (int i=0;igetNumContacts()) - { - resultOut->refreshContactPoints(); - } - } -} - -btScalar btConvexPlaneCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) -{ - (void)resultOut; - (void)dispatchInfo; - (void)col0; - (void)col1; - - //not yet - return btScalar(1.); -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h deleted file mode 100755 index d28c430..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +++ /dev/null @@ -1,84 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_CONVEX_PLANE_COLLISION_ALGORITHM_H -#define BT_CONVEX_PLANE_COLLISION_ALGORITHM_H - -#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" -class btPersistentManifold; -#include "btCollisionDispatcher.h" - -#include "LinearMath/btVector3.h" - -/// btSphereBoxCollisionAlgorithm provides sphere-box collision detection. -/// Other features are frame-coherency (persistent data) and collision response. -class btConvexPlaneCollisionAlgorithm : public btCollisionAlgorithm -{ - bool m_ownManifold; - btPersistentManifold* m_manifoldPtr; - bool m_isSwapped; - int m_numPerturbationIterations; - int m_minimumPointsPerturbationThreshold; - -public: - - btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap, bool isSwapped, int numPerturbationIterations,int minimumPointsPerturbationThreshold); - - virtual ~btConvexPlaneCollisionAlgorithm(); - - virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - void collideSingleContact (const btQuaternion& perturbeRot, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - virtual void getAllContactManifolds(btManifoldArray& manifoldArray) - { - if (m_manifoldPtr && m_ownManifold) - { - manifoldArray.push_back(m_manifoldPtr); - } - } - - struct CreateFunc :public btCollisionAlgorithmCreateFunc - { - int m_numPerturbationIterations; - int m_minimumPointsPerturbationThreshold; - - CreateFunc() - : m_numPerturbationIterations(1), - m_minimumPointsPerturbationThreshold(0) - { - } - - virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) - { - void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexPlaneCollisionAlgorithm)); - if (!m_swapped) - { - return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,false,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold); - } else - { - return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,true,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold); - } - } - }; - -}; - -#endif //BT_CONVEX_PLANE_COLLISION_ALGORITHM_H - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp deleted file mode 100755 index c3cacec..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp +++ /dev/null @@ -1,307 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btDefaultCollisionConfiguration.h" - -#include "BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h" -#include "BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h" -#include "BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h" -#include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h" -#include "BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h" - -#include "BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h" -#include "BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h" -#include "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h" -#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM -#include "BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h" -#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM -#include "BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h" -#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h" -#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h" -#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h" - - - -#include "LinearMath/btPoolAllocator.h" - - - - - -btDefaultCollisionConfiguration::btDefaultCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo) -//btDefaultCollisionConfiguration::btDefaultCollisionConfiguration(btStackAlloc* stackAlloc,btPoolAllocator* persistentManifoldPool,btPoolAllocator* collisionAlgorithmPool) -{ - - void* mem = btAlignedAlloc(sizeof(btVoronoiSimplexSolver),16); - m_simplexSolver = new (mem)btVoronoiSimplexSolver(); - - if (constructionInfo.m_useEpaPenetrationAlgorithm) - { - mem = btAlignedAlloc(sizeof(btGjkEpaPenetrationDepthSolver),16); - m_pdSolver = new (mem)btGjkEpaPenetrationDepthSolver; - }else - { - mem = btAlignedAlloc(sizeof(btMinkowskiPenetrationDepthSolver),16); - m_pdSolver = new (mem)btMinkowskiPenetrationDepthSolver; - } - - //default CreationFunctions, filling the m_doubleDispatch table - mem = btAlignedAlloc(sizeof(btConvexConvexAlgorithm::CreateFunc),16); - m_convexConvexCreateFunc = new(mem) btConvexConvexAlgorithm::CreateFunc(m_simplexSolver,m_pdSolver); - mem = btAlignedAlloc(sizeof(btConvexConcaveCollisionAlgorithm::CreateFunc),16); - m_convexConcaveCreateFunc = new (mem)btConvexConcaveCollisionAlgorithm::CreateFunc; - mem = btAlignedAlloc(sizeof(btConvexConcaveCollisionAlgorithm::CreateFunc),16); - m_swappedConvexConcaveCreateFunc = new (mem)btConvexConcaveCollisionAlgorithm::SwappedCreateFunc; - mem = btAlignedAlloc(sizeof(btCompoundCollisionAlgorithm::CreateFunc),16); - m_compoundCreateFunc = new (mem)btCompoundCollisionAlgorithm::CreateFunc; - - mem = btAlignedAlloc(sizeof(btCompoundCompoundCollisionAlgorithm::CreateFunc),16); - m_compoundCompoundCreateFunc = new (mem)btCompoundCompoundCollisionAlgorithm::CreateFunc; - - mem = btAlignedAlloc(sizeof(btCompoundCollisionAlgorithm::SwappedCreateFunc),16); - m_swappedCompoundCreateFunc = new (mem)btCompoundCollisionAlgorithm::SwappedCreateFunc; - mem = btAlignedAlloc(sizeof(btEmptyAlgorithm::CreateFunc),16); - m_emptyCreateFunc = new(mem) btEmptyAlgorithm::CreateFunc; - - mem = btAlignedAlloc(sizeof(btSphereSphereCollisionAlgorithm::CreateFunc),16); - m_sphereSphereCF = new(mem) btSphereSphereCollisionAlgorithm::CreateFunc; -#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM - mem = btAlignedAlloc(sizeof(btSphereBoxCollisionAlgorithm::CreateFunc),16); - m_sphereBoxCF = new(mem) btSphereBoxCollisionAlgorithm::CreateFunc; - mem = btAlignedAlloc(sizeof(btSphereBoxCollisionAlgorithm::CreateFunc),16); - m_boxSphereCF = new (mem)btSphereBoxCollisionAlgorithm::CreateFunc; - m_boxSphereCF->m_swapped = true; -#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM - - mem = btAlignedAlloc(sizeof(btSphereTriangleCollisionAlgorithm::CreateFunc),16); - m_sphereTriangleCF = new (mem)btSphereTriangleCollisionAlgorithm::CreateFunc; - mem = btAlignedAlloc(sizeof(btSphereTriangleCollisionAlgorithm::CreateFunc),16); - m_triangleSphereCF = new (mem)btSphereTriangleCollisionAlgorithm::CreateFunc; - m_triangleSphereCF->m_swapped = true; - - mem = btAlignedAlloc(sizeof(btBoxBoxCollisionAlgorithm::CreateFunc),16); - m_boxBoxCF = new(mem)btBoxBoxCollisionAlgorithm::CreateFunc; - - //convex versus plane - mem = btAlignedAlloc (sizeof(btConvexPlaneCollisionAlgorithm::CreateFunc),16); - m_convexPlaneCF = new (mem) btConvexPlaneCollisionAlgorithm::CreateFunc; - mem = btAlignedAlloc (sizeof(btConvexPlaneCollisionAlgorithm::CreateFunc),16); - m_planeConvexCF = new (mem) btConvexPlaneCollisionAlgorithm::CreateFunc; - m_planeConvexCF->m_swapped = true; - - ///calculate maximum element size, big enough to fit any collision algorithm in the memory pool - int maxSize = sizeof(btConvexConvexAlgorithm); - int maxSize2 = sizeof(btConvexConcaveCollisionAlgorithm); - int maxSize3 = sizeof(btCompoundCollisionAlgorithm); - int sl = sizeof(btConvexSeparatingDistanceUtil); - sl = sizeof(btGjkPairDetector); - int collisionAlgorithmMaxElementSize = btMax(maxSize,constructionInfo.m_customCollisionAlgorithmMaxElementSize); - collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize2); - collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize3); - - - if (constructionInfo.m_persistentManifoldPool) - { - m_ownsPersistentManifoldPool = false; - m_persistentManifoldPool = constructionInfo.m_persistentManifoldPool; - } else - { - m_ownsPersistentManifoldPool = true; - void* mem = btAlignedAlloc(sizeof(btPoolAllocator),16); - m_persistentManifoldPool = new (mem) btPoolAllocator(sizeof(btPersistentManifold),constructionInfo.m_defaultMaxPersistentManifoldPoolSize); - } - - if (constructionInfo.m_collisionAlgorithmPool) - { - m_ownsCollisionAlgorithmPool = false; - m_collisionAlgorithmPool = constructionInfo.m_collisionAlgorithmPool; - } else - { - m_ownsCollisionAlgorithmPool = true; - void* mem = btAlignedAlloc(sizeof(btPoolAllocator),16); - m_collisionAlgorithmPool = new(mem) btPoolAllocator(collisionAlgorithmMaxElementSize,constructionInfo.m_defaultMaxCollisionAlgorithmPoolSize); - } - - -} - -btDefaultCollisionConfiguration::~btDefaultCollisionConfiguration() -{ - if (m_ownsCollisionAlgorithmPool) - { - m_collisionAlgorithmPool->~btPoolAllocator(); - btAlignedFree(m_collisionAlgorithmPool); - } - if (m_ownsPersistentManifoldPool) - { - m_persistentManifoldPool->~btPoolAllocator(); - btAlignedFree(m_persistentManifoldPool); - } - - m_convexConvexCreateFunc->~btCollisionAlgorithmCreateFunc(); - btAlignedFree( m_convexConvexCreateFunc); - - m_convexConcaveCreateFunc->~btCollisionAlgorithmCreateFunc(); - btAlignedFree( m_convexConcaveCreateFunc); - m_swappedConvexConcaveCreateFunc->~btCollisionAlgorithmCreateFunc(); - btAlignedFree( m_swappedConvexConcaveCreateFunc); - - m_compoundCreateFunc->~btCollisionAlgorithmCreateFunc(); - btAlignedFree( m_compoundCreateFunc); - - m_compoundCompoundCreateFunc->~btCollisionAlgorithmCreateFunc(); - btAlignedFree(m_compoundCompoundCreateFunc); - - m_swappedCompoundCreateFunc->~btCollisionAlgorithmCreateFunc(); - btAlignedFree( m_swappedCompoundCreateFunc); - - m_emptyCreateFunc->~btCollisionAlgorithmCreateFunc(); - btAlignedFree( m_emptyCreateFunc); - - m_sphereSphereCF->~btCollisionAlgorithmCreateFunc(); - btAlignedFree( m_sphereSphereCF); - -#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM - m_sphereBoxCF->~btCollisionAlgorithmCreateFunc(); - btAlignedFree( m_sphereBoxCF); - m_boxSphereCF->~btCollisionAlgorithmCreateFunc(); - btAlignedFree( m_boxSphereCF); -#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM - - m_sphereTriangleCF->~btCollisionAlgorithmCreateFunc(); - btAlignedFree( m_sphereTriangleCF); - m_triangleSphereCF->~btCollisionAlgorithmCreateFunc(); - btAlignedFree( m_triangleSphereCF); - m_boxBoxCF->~btCollisionAlgorithmCreateFunc(); - btAlignedFree( m_boxBoxCF); - - m_convexPlaneCF->~btCollisionAlgorithmCreateFunc(); - btAlignedFree( m_convexPlaneCF); - m_planeConvexCF->~btCollisionAlgorithmCreateFunc(); - btAlignedFree( m_planeConvexCF); - - m_simplexSolver->~btVoronoiSimplexSolver(); - btAlignedFree(m_simplexSolver); - - m_pdSolver->~btConvexPenetrationDepthSolver(); - - btAlignedFree(m_pdSolver); - - -} - - -btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1) -{ - - - - if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1==SPHERE_SHAPE_PROXYTYPE)) - { - return m_sphereSphereCF; - } -#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM - if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1==BOX_SHAPE_PROXYTYPE)) - { - return m_sphereBoxCF; - } - - if ((proxyType0 == BOX_SHAPE_PROXYTYPE ) && (proxyType1==SPHERE_SHAPE_PROXYTYPE)) - { - return m_boxSphereCF; - } -#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM - - - if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE ) && (proxyType1==TRIANGLE_SHAPE_PROXYTYPE)) - { - return m_sphereTriangleCF; - } - - if ((proxyType0 == TRIANGLE_SHAPE_PROXYTYPE ) && (proxyType1==SPHERE_SHAPE_PROXYTYPE)) - { - return m_triangleSphereCF; - } - - if ((proxyType0 == BOX_SHAPE_PROXYTYPE) && (proxyType1 == BOX_SHAPE_PROXYTYPE)) - { - return m_boxBoxCF; - } - - if (btBroadphaseProxy::isConvex(proxyType0) && (proxyType1 == STATIC_PLANE_PROXYTYPE)) - { - return m_convexPlaneCF; - } - - if (btBroadphaseProxy::isConvex(proxyType1) && (proxyType0 == STATIC_PLANE_PROXYTYPE)) - { - return m_planeConvexCF; - } - - - - if (btBroadphaseProxy::isConvex(proxyType0) && btBroadphaseProxy::isConvex(proxyType1)) - { - return m_convexConvexCreateFunc; - } - - if (btBroadphaseProxy::isConvex(proxyType0) && btBroadphaseProxy::isConcave(proxyType1)) - { - return m_convexConcaveCreateFunc; - } - - if (btBroadphaseProxy::isConvex(proxyType1) && btBroadphaseProxy::isConcave(proxyType0)) - { - return m_swappedConvexConcaveCreateFunc; - } - - - if (btBroadphaseProxy::isCompound(proxyType0) && btBroadphaseProxy::isCompound(proxyType1)) - { - return m_compoundCompoundCreateFunc; - } - - if (btBroadphaseProxy::isCompound(proxyType0)) - { - return m_compoundCreateFunc; - } else - { - if (btBroadphaseProxy::isCompound(proxyType1)) - { - return m_swappedCompoundCreateFunc; - } - } - - //failed to find an algorithm - return m_emptyCreateFunc; -} - -void btDefaultCollisionConfiguration::setConvexConvexMultipointIterations(int numPerturbationIterations, int minimumPointsPerturbationThreshold) -{ - btConvexConvexAlgorithm::CreateFunc* convexConvex = (btConvexConvexAlgorithm::CreateFunc*) m_convexConvexCreateFunc; - convexConvex->m_numPerturbationIterations = numPerturbationIterations; - convexConvex->m_minimumPointsPerturbationThreshold = minimumPointsPerturbationThreshold; -} - -void btDefaultCollisionConfiguration::setPlaneConvexMultipointIterations(int numPerturbationIterations, int minimumPointsPerturbationThreshold) -{ - btConvexPlaneCollisionAlgorithm::CreateFunc* cpCF = (btConvexPlaneCollisionAlgorithm::CreateFunc*)m_convexPlaneCF; - cpCF->m_numPerturbationIterations = numPerturbationIterations; - cpCF->m_minimumPointsPerturbationThreshold = minimumPointsPerturbationThreshold; - - btConvexPlaneCollisionAlgorithm::CreateFunc* pcCF = (btConvexPlaneCollisionAlgorithm::CreateFunc*)m_planeConvexCF; - pcCF->m_numPerturbationIterations = numPerturbationIterations; - pcCF->m_minimumPointsPerturbationThreshold = minimumPointsPerturbationThreshold; -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h deleted file mode 100755 index 2078420..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +++ /dev/null @@ -1,127 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_DEFAULT_COLLISION_CONFIGURATION -#define BT_DEFAULT_COLLISION_CONFIGURATION - -#include "btCollisionConfiguration.h" -class btVoronoiSimplexSolver; -class btConvexPenetrationDepthSolver; - -struct btDefaultCollisionConstructionInfo -{ - btPoolAllocator* m_persistentManifoldPool; - btPoolAllocator* m_collisionAlgorithmPool; - int m_defaultMaxPersistentManifoldPoolSize; - int m_defaultMaxCollisionAlgorithmPoolSize; - int m_customCollisionAlgorithmMaxElementSize; - int m_useEpaPenetrationAlgorithm; - - btDefaultCollisionConstructionInfo() - :m_persistentManifoldPool(0), - m_collisionAlgorithmPool(0), - m_defaultMaxPersistentManifoldPoolSize(4096), - m_defaultMaxCollisionAlgorithmPoolSize(4096), - m_customCollisionAlgorithmMaxElementSize(0), - m_useEpaPenetrationAlgorithm(true) - { - } -}; - - - -///btCollisionConfiguration allows to configure Bullet collision detection -///stack allocator, pool memory allocators -///@todo: describe the meaning -class btDefaultCollisionConfiguration : public btCollisionConfiguration -{ - -protected: - - int m_persistentManifoldPoolSize; - - - btPoolAllocator* m_persistentManifoldPool; - bool m_ownsPersistentManifoldPool; - - - btPoolAllocator* m_collisionAlgorithmPool; - bool m_ownsCollisionAlgorithmPool; - - //default simplex/penetration depth solvers - btVoronoiSimplexSolver* m_simplexSolver; - btConvexPenetrationDepthSolver* m_pdSolver; - - //default CreationFunctions, filling the m_doubleDispatch table - btCollisionAlgorithmCreateFunc* m_convexConvexCreateFunc; - btCollisionAlgorithmCreateFunc* m_convexConcaveCreateFunc; - btCollisionAlgorithmCreateFunc* m_swappedConvexConcaveCreateFunc; - btCollisionAlgorithmCreateFunc* m_compoundCreateFunc; - btCollisionAlgorithmCreateFunc* m_compoundCompoundCreateFunc; - - btCollisionAlgorithmCreateFunc* m_swappedCompoundCreateFunc; - btCollisionAlgorithmCreateFunc* m_emptyCreateFunc; - btCollisionAlgorithmCreateFunc* m_sphereSphereCF; - btCollisionAlgorithmCreateFunc* m_sphereBoxCF; - btCollisionAlgorithmCreateFunc* m_boxSphereCF; - - btCollisionAlgorithmCreateFunc* m_boxBoxCF; - btCollisionAlgorithmCreateFunc* m_sphereTriangleCF; - btCollisionAlgorithmCreateFunc* m_triangleSphereCF; - btCollisionAlgorithmCreateFunc* m_planeConvexCF; - btCollisionAlgorithmCreateFunc* m_convexPlaneCF; - -public: - - - btDefaultCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo = btDefaultCollisionConstructionInfo()); - - virtual ~btDefaultCollisionConfiguration(); - - ///memory pools - virtual btPoolAllocator* getPersistentManifoldPool() - { - return m_persistentManifoldPool; - } - - virtual btPoolAllocator* getCollisionAlgorithmPool() - { - return m_collisionAlgorithmPool; - } - - - virtual btVoronoiSimplexSolver* getSimplexSolver() - { - return m_simplexSolver; - } - - - virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1); - - ///Use this method to allow to generate multiple contact points between at once, between two objects using the generic convex-convex algorithm. - ///By default, this feature is disabled for best performance. - ///@param numPerturbationIterations controls the number of collision queries. Set it to zero to disable the feature. - ///@param minimumPointsPerturbationThreshold is the minimum number of points in the contact cache, above which the feature is disabled - ///3 is a good value for both params, if you want to enable the feature. This is because the default contact cache contains a maximum of 4 points, and one collision query at the unperturbed orientation is performed first. - ///See Bullet/Demos/CollisionDemo for an example how this feature gathers multiple points. - ///@todo we could add a per-object setting of those parameters, for level-of-detail collision detection. - void setConvexConvexMultipointIterations(int numPerturbationIterations=3, int minimumPointsPerturbationThreshold = 3); - - void setPlaneConvexMultipointIterations(int numPerturbationIterations=3, int minimumPointsPerturbationThreshold = 3); - -}; - -#endif //BT_DEFAULT_COLLISION_CONFIGURATION - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp deleted file mode 100755 index 5fa1c8b..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp +++ /dev/null @@ -1,34 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btEmptyCollisionAlgorithm.h" - - - -btEmptyAlgorithm::btEmptyAlgorithm(const btCollisionAlgorithmConstructionInfo& ci) - : btCollisionAlgorithm(ci) -{ -} - -void btEmptyAlgorithm::processCollision (const btCollisionObjectWrapper* ,const btCollisionObjectWrapper* ,const btDispatcherInfo& ,btManifoldResult* ) -{ -} - -btScalar btEmptyAlgorithm::calculateTimeOfImpact(btCollisionObject* ,btCollisionObject* ,const btDispatcherInfo& ,btManifoldResult* ) -{ - return btScalar(1.); -} - - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h deleted file mode 100755 index cb0f152..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +++ /dev/null @@ -1,54 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_EMPTY_ALGORITH -#define BT_EMPTY_ALGORITH -#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" -#include "btCollisionCreateFunc.h" -#include "btCollisionDispatcher.h" - -#define ATTRIBUTE_ALIGNED(a) - -///EmptyAlgorithm is a stub for unsupported collision pairs. -///The dispatcher can dispatch a persistent btEmptyAlgorithm to avoid a search every frame. -class btEmptyAlgorithm : public btCollisionAlgorithm -{ - -public: - - btEmptyAlgorithm(const btCollisionAlgorithmConstructionInfo& ci); - - virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - virtual void getAllContactManifolds(btManifoldArray& manifoldArray) - { - } - - struct CreateFunc :public btCollisionAlgorithmCreateFunc - { - virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) - { - (void)body0Wrap; - (void)body1Wrap; - void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btEmptyAlgorithm)); - return new(mem) btEmptyAlgorithm(ci); - } - }; - -} ATTRIBUTE_ALIGNED(16); - -#endif //BT_EMPTY_ALGORITH diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btGhostObject.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btGhostObject.cpp deleted file mode 100755 index 86141fa..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btGhostObject.cpp +++ /dev/null @@ -1,171 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btGhostObject.h" -#include "btCollisionWorld.h" -#include "BulletCollision/CollisionShapes/btConvexShape.h" -#include "LinearMath/btAabbUtil2.h" - -btGhostObject::btGhostObject() -{ - m_internalType = CO_GHOST_OBJECT; -} - -btGhostObject::~btGhostObject() -{ - ///btGhostObject should have been removed from the world, so no overlapping objects - btAssert(!m_overlappingObjects.size()); -} - - -void btGhostObject::addOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btBroadphaseProxy* thisProxy) -{ - btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject; - btAssert(otherObject); - ///if this linearSearch becomes too slow (too many overlapping objects) we should add a more appropriate data structure - int index = m_overlappingObjects.findLinearSearch(otherObject); - if (index==m_overlappingObjects.size()) - { - //not found - m_overlappingObjects.push_back(otherObject); - } -} - -void btGhostObject::removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy) -{ - btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject; - btAssert(otherObject); - int index = m_overlappingObjects.findLinearSearch(otherObject); - if (index~btHashedOverlappingPairCache(); - btAlignedFree( m_hashPairCache ); -} - -void btPairCachingGhostObject::addOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btBroadphaseProxy* thisProxy) -{ - btBroadphaseProxy*actualThisProxy = thisProxy ? thisProxy : getBroadphaseHandle(); - btAssert(actualThisProxy); - - btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject; - btAssert(otherObject); - int index = m_overlappingObjects.findLinearSearch(otherObject); - if (index==m_overlappingObjects.size()) - { - m_overlappingObjects.push_back(otherObject); - m_hashPairCache->addOverlappingPair(actualThisProxy,otherProxy); - } -} - -void btPairCachingGhostObject::removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy1) -{ - btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject; - btBroadphaseProxy* actualThisProxy = thisProxy1 ? thisProxy1 : getBroadphaseHandle(); - btAssert(actualThisProxy); - - btAssert(otherObject); - int index = m_overlappingObjects.findLinearSearch(otherObject); - if (indexremoveOverlappingPair(actualThisProxy,otherProxy,dispatcher); - } -} - - -void btGhostObject::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, btCollisionWorld::ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const -{ - btTransform convexFromTrans,convexToTrans; - convexFromTrans = convexFromWorld; - convexToTrans = convexToWorld; - btVector3 castShapeAabbMin, castShapeAabbMax; - /* Compute AABB that encompasses angular movement */ - { - btVector3 linVel, angVel; - btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0, linVel, angVel); - btTransform R; - R.setIdentity (); - R.setRotation (convexFromTrans.getRotation()); - castShape->calculateTemporalAabb (R, linVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax); - } - - /// go over all objects, and if the ray intersects their aabb + cast shape aabb, - // do a ray-shape query using convexCaster (CCD) - int i; - for (i=0;igetBroadphaseHandle())) { - //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject(); - btVector3 collisionObjectAabbMin,collisionObjectAabbMax; - collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax); - AabbExpand (collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax); - btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing - btVector3 hitNormal; - if (btRayAabb(convexFromWorld.getOrigin(),convexToWorld.getOrigin(),collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal)) - { - btCollisionWorld::objectQuerySingle(castShape, convexFromTrans,convexToTrans, - collisionObject, - collisionObject->getCollisionShape(), - collisionObject->getWorldTransform(), - resultCallback, - allowedCcdPenetration); - } - } - } - -} - -void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const -{ - btTransform rayFromTrans; - rayFromTrans.setIdentity(); - rayFromTrans.setOrigin(rayFromWorld); - btTransform rayToTrans; - rayToTrans.setIdentity(); - rayToTrans.setOrigin(rayToWorld); - - - int i; - for (i=0;igetBroadphaseHandle())) - { - btCollisionWorld::rayTestSingle(rayFromTrans,rayToTrans, - collisionObject, - collisionObject->getCollisionShape(), - collisionObject->getWorldTransform(), - resultCallback); - } - } -} - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btGhostObject.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btGhostObject.h deleted file mode 100755 index 8ec8613..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btGhostObject.h +++ /dev/null @@ -1,175 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_GHOST_OBJECT_H -#define BT_GHOST_OBJECT_H - - -#include "btCollisionObject.h" -#include "BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h" -#include "LinearMath/btAlignedAllocator.h" -#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h" -#include "btCollisionWorld.h" - -class btConvexShape; - -class btDispatcher; - -///The btGhostObject can keep track of all objects that are overlapping -///By default, this overlap is based on the AABB -///This is useful for creating a character controller, collision sensors/triggers, explosions etc. -///We plan on adding rayTest and other queries for the btGhostObject -ATTRIBUTE_ALIGNED16(class) btGhostObject : public btCollisionObject -{ -protected: - - btAlignedObjectArray m_overlappingObjects; - -public: - - btGhostObject(); - - virtual ~btGhostObject(); - - void convexSweepTest(const class btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, btCollisionWorld::ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration = 0.f) const; - - void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const; - - ///this method is mainly for expert/internal use only. - virtual void addOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btBroadphaseProxy* thisProxy=0); - ///this method is mainly for expert/internal use only. - virtual void removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy=0); - - int getNumOverlappingObjects() const - { - return m_overlappingObjects.size(); - } - - btCollisionObject* getOverlappingObject(int index) - { - return m_overlappingObjects[index]; - } - - const btCollisionObject* getOverlappingObject(int index) const - { - return m_overlappingObjects[index]; - } - - btAlignedObjectArray& getOverlappingPairs() - { - return m_overlappingObjects; - } - - const btAlignedObjectArray getOverlappingPairs() const - { - return m_overlappingObjects; - } - - // - // internal cast - // - - static const btGhostObject* upcast(const btCollisionObject* colObj) - { - if (colObj->getInternalType()==CO_GHOST_OBJECT) - return (const btGhostObject*)colObj; - return 0; - } - static btGhostObject* upcast(btCollisionObject* colObj) - { - if (colObj->getInternalType()==CO_GHOST_OBJECT) - return (btGhostObject*)colObj; - return 0; - } - -}; - -class btPairCachingGhostObject : public btGhostObject -{ - btHashedOverlappingPairCache* m_hashPairCache; - -public: - - btPairCachingGhostObject(); - - virtual ~btPairCachingGhostObject(); - - ///this method is mainly for expert/internal use only. - virtual void addOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btBroadphaseProxy* thisProxy=0); - - virtual void removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy=0); - - btHashedOverlappingPairCache* getOverlappingPairCache() - { - return m_hashPairCache; - } - -}; - - - -///The btGhostPairCallback interfaces and forwards adding and removal of overlapping pairs from the btBroadphaseInterface to btGhostObject. -class btGhostPairCallback : public btOverlappingPairCallback -{ - -public: - btGhostPairCallback() - { - } - - virtual ~btGhostPairCallback() - { - - } - - virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) - { - btCollisionObject* colObj0 = (btCollisionObject*) proxy0->m_clientObject; - btCollisionObject* colObj1 = (btCollisionObject*) proxy1->m_clientObject; - btGhostObject* ghost0 = btGhostObject::upcast(colObj0); - btGhostObject* ghost1 = btGhostObject::upcast(colObj1); - if (ghost0) - ghost0->addOverlappingObjectInternal(proxy1, proxy0); - if (ghost1) - ghost1->addOverlappingObjectInternal(proxy0, proxy1); - return 0; - } - - virtual void* removeOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,btDispatcher* dispatcher) - { - btCollisionObject* colObj0 = (btCollisionObject*) proxy0->m_clientObject; - btCollisionObject* colObj1 = (btCollisionObject*) proxy1->m_clientObject; - btGhostObject* ghost0 = btGhostObject::upcast(colObj0); - btGhostObject* ghost1 = btGhostObject::upcast(colObj1); - if (ghost0) - ghost0->removeOverlappingObjectInternal(proxy1,dispatcher,proxy0); - if (ghost1) - ghost1->removeOverlappingObjectInternal(proxy0,dispatcher,proxy1); - return 0; - } - - virtual void removeOverlappingPairsContainingProxy(btBroadphaseProxy* /*proxy0*/,btDispatcher* /*dispatcher*/) - { - btAssert(0); - //need to keep track of all ghost objects and call them here - //m_hashPairCache->removeOverlappingPairsContainingProxy(proxy0,dispatcher); - } - - - -}; - -#endif - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp deleted file mode 100755 index cfcca56..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp +++ /dev/null @@ -1,278 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - - -#include "btHashedSimplePairCache.h" - - -#include - -int gOverlappingSimplePairs = 0; -int gRemoveSimplePairs =0; -int gAddedSimplePairs =0; -int gFindSimplePairs =0; - - - - -btHashedSimplePairCache::btHashedSimplePairCache(): - m_blockedForChanges(false) -{ - int initialAllocatedSize= 2; - m_overlappingPairArray.reserve(initialAllocatedSize); - growTables(); -} - - - - -btHashedSimplePairCache::~btHashedSimplePairCache() -{ -} - - - - - - -void btHashedSimplePairCache::removeAllPairs() -{ - m_overlappingPairArray.clear(); - m_hashTable.clear(); - m_next.clear(); - - int initialAllocatedSize= 2; - m_overlappingPairArray.reserve(initialAllocatedSize); - growTables(); -} - - - -btSimplePair* btHashedSimplePairCache::findPair(int indexA, int indexB) -{ - gFindSimplePairs++; - - - /*if (indexA > indexB) - btSwap(indexA, indexB);*/ - - int hash = static_cast(getHash(static_cast(indexA), static_cast(indexB)) & (m_overlappingPairArray.capacity()-1)); - - if (hash >= m_hashTable.size()) - { - return NULL; - } - - int index = m_hashTable[hash]; - while (index != BT_SIMPLE_NULL_PAIR && equalsPair(m_overlappingPairArray[index], indexA, indexB) == false) - { - index = m_next[index]; - } - - if (index == BT_SIMPLE_NULL_PAIR) - { - return NULL; - } - - btAssert(index < m_overlappingPairArray.size()); - - return &m_overlappingPairArray[index]; -} - -//#include - -void btHashedSimplePairCache::growTables() -{ - - int newCapacity = m_overlappingPairArray.capacity(); - - if (m_hashTable.size() < newCapacity) - { - //grow hashtable and next table - int curHashtableSize = m_hashTable.size(); - - m_hashTable.resize(newCapacity); - m_next.resize(newCapacity); - - - int i; - - for (i= 0; i < newCapacity; ++i) - { - m_hashTable[i] = BT_SIMPLE_NULL_PAIR; - } - for (i = 0; i < newCapacity; ++i) - { - m_next[i] = BT_SIMPLE_NULL_PAIR; - } - - for(i=0;i(getHash(static_cast(indexA),static_cast(indexB)) & (m_overlappingPairArray.capacity()-1)); // New hash value with new mask - m_next[i] = m_hashTable[hashValue]; - m_hashTable[hashValue] = i; - } - - - } -} - -btSimplePair* btHashedSimplePairCache::internalAddPair(int indexA, int indexB) -{ - - int hash = static_cast(getHash(static_cast(indexA),static_cast(indexB)) & (m_overlappingPairArray.capacity()-1)); // New hash value with new mask - - - btSimplePair* pair = internalFindPair(indexA, indexB, hash); - if (pair != NULL) - { - return pair; - } - - int count = m_overlappingPairArray.size(); - int oldCapacity = m_overlappingPairArray.capacity(); - void* mem = &m_overlappingPairArray.expandNonInitializing(); - - int newCapacity = m_overlappingPairArray.capacity(); - - if (oldCapacity < newCapacity) - { - growTables(); - //hash with new capacity - hash = static_cast(getHash(static_cast(indexA),static_cast(indexB)) & (m_overlappingPairArray.capacity()-1)); - } - - pair = new (mem) btSimplePair(indexA,indexB); - - pair->m_userPointer = 0; - - m_next[count] = m_hashTable[hash]; - m_hashTable[hash] = count; - - return pair; -} - - - -void* btHashedSimplePairCache::removeOverlappingPair(int indexA, int indexB) -{ - gRemoveSimplePairs++; - - - /*if (indexA > indexB) - btSwap(indexA, indexB);*/ - - int hash = static_cast(getHash(static_cast(indexA),static_cast(indexB)) & (m_overlappingPairArray.capacity()-1)); - - btSimplePair* pair = internalFindPair(indexA, indexB, hash); - if (pair == NULL) - { - return 0; - } - - - void* userData = pair->m_userPointer; - - - int pairIndex = int(pair - &m_overlappingPairArray[0]); - btAssert(pairIndex < m_overlappingPairArray.size()); - - // Remove the pair from the hash table. - int index = m_hashTable[hash]; - btAssert(index != BT_SIMPLE_NULL_PAIR); - - int previous = BT_SIMPLE_NULL_PAIR; - while (index != pairIndex) - { - previous = index; - index = m_next[index]; - } - - if (previous != BT_SIMPLE_NULL_PAIR) - { - btAssert(m_next[previous] == pairIndex); - m_next[previous] = m_next[pairIndex]; - } - else - { - m_hashTable[hash] = m_next[pairIndex]; - } - - // We now move the last pair into spot of the - // pair being removed. We need to fix the hash - // table indices to support the move. - - int lastPairIndex = m_overlappingPairArray.size() - 1; - - // If the removed pair is the last pair, we are done. - if (lastPairIndex == pairIndex) - { - m_overlappingPairArray.pop_back(); - return userData; - } - - // Remove the last pair from the hash table. - const btSimplePair* last = &m_overlappingPairArray[lastPairIndex]; - /* missing swap here too, Nat. */ - int lastHash = static_cast(getHash(static_cast(last->m_indexA), static_cast(last->m_indexB)) & (m_overlappingPairArray.capacity()-1)); - - index = m_hashTable[lastHash]; - btAssert(index != BT_SIMPLE_NULL_PAIR); - - previous = BT_SIMPLE_NULL_PAIR; - while (index != lastPairIndex) - { - previous = index; - index = m_next[index]; - } - - if (previous != BT_SIMPLE_NULL_PAIR) - { - btAssert(m_next[previous] == lastPairIndex); - m_next[previous] = m_next[lastPairIndex]; - } - else - { - m_hashTable[lastHash] = m_next[lastPairIndex]; - } - - // Copy the last pair into the remove pair's spot. - m_overlappingPairArray[pairIndex] = m_overlappingPairArray[lastPairIndex]; - - // Insert the last pair into the hash table - m_next[pairIndex] = m_hashTable[lastHash]; - m_hashTable[lastHash] = pairIndex; - - m_overlappingPairArray.pop_back(); - - return userData; -} -//#include - - - - - - - - - - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h deleted file mode 100755 index e88ef97..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h +++ /dev/null @@ -1,174 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_HASHED_SIMPLE_PAIR_CACHE_H -#define BT_HASHED_SIMPLE_PAIR_CACHE_H - - - -#include "LinearMath/btAlignedObjectArray.h" - -const int BT_SIMPLE_NULL_PAIR=0xffffffff; - -struct btSimplePair -{ - btSimplePair(int indexA,int indexB) - :m_indexA(indexA), - m_indexB(indexB), - m_userPointer(0) - { - } - - int m_indexA; - int m_indexB; - union - { - void* m_userPointer; - int m_userValue; - }; -}; - -typedef btAlignedObjectArray btSimplePairArray; - - - -extern int gOverlappingSimplePairs; -extern int gRemoveSimplePairs; -extern int gAddedSimplePairs; -extern int gFindSimplePairs; - - - - -class btHashedSimplePairCache -{ - btSimplePairArray m_overlappingPairArray; - - bool m_blockedForChanges; - - -protected: - - btAlignedObjectArray m_hashTable; - btAlignedObjectArray m_next; - - -public: - btHashedSimplePairCache(); - virtual ~btHashedSimplePairCache(); - - void removeAllPairs(); - - virtual void* removeOverlappingPair(int indexA,int indexB); - - // Add a pair and return the new pair. If the pair already exists, - // no new pair is created and the old one is returned. - virtual btSimplePair* addOverlappingPair(int indexA,int indexB) - { - gAddedSimplePairs++; - - return internalAddPair(indexA,indexB); - } - - - virtual btSimplePair* getOverlappingPairArrayPtr() - { - return &m_overlappingPairArray[0]; - } - - const btSimplePair* getOverlappingPairArrayPtr() const - { - return &m_overlappingPairArray[0]; - } - - btSimplePairArray& getOverlappingPairArray() - { - return m_overlappingPairArray; - } - - const btSimplePairArray& getOverlappingPairArray() const - { - return m_overlappingPairArray; - } - - - btSimplePair* findPair(int indexA,int indexB); - - int GetCount() const { return m_overlappingPairArray.size(); } - - int getNumOverlappingPairs() const - { - return m_overlappingPairArray.size(); - } -private: - - btSimplePair* internalAddPair(int indexA, int indexB); - - void growTables(); - - SIMD_FORCE_INLINE bool equalsPair(const btSimplePair& pair, int indexA, int indexB) - { - return pair.m_indexA == indexA && pair.m_indexB == indexB; - } - - - - SIMD_FORCE_INLINE unsigned int getHash(unsigned int indexA, unsigned int indexB) - { - int key = static_cast(((unsigned int)indexA) | (((unsigned int)indexB) <<16)); - // Thomas Wang's hash - - key += ~(key << 15); - key ^= (key >> 10); - key += (key << 3); - key ^= (key >> 6); - key += ~(key << 11); - key ^= (key >> 16); - return static_cast(key); - } - - - - - - SIMD_FORCE_INLINE btSimplePair* internalFindPair(int proxyIdA , int proxyIdB, int hash) - { - - int index = m_hashTable[hash]; - - while( index != BT_SIMPLE_NULL_PAIR && equalsPair(m_overlappingPairArray[index], proxyIdA, proxyIdB) == false) - { - index = m_next[index]; - } - - if ( index == BT_SIMPLE_NULL_PAIR ) - { - return NULL; - } - - btAssert(index < m_overlappingPairArray.size()); - - return &m_overlappingPairArray[index]; - } - - -}; - - - - -#endif //BT_HASHED_SIMPLE_PAIR_CACHE_H - - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp deleted file mode 100755 index 73fa4e8..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp +++ /dev/null @@ -1,842 +0,0 @@ -#include "btInternalEdgeUtility.h" - -#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" -#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h" -#include "BulletCollision/CollisionShapes/btTriangleShape.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" -#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h" -#include "LinearMath/btIDebugDraw.h" -#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h" - -//#define DEBUG_INTERNAL_EDGE - -#ifdef DEBUG_INTERNAL_EDGE -#include -#endif //DEBUG_INTERNAL_EDGE - - -#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW -static btIDebugDraw* gDebugDrawer = 0; - -void btSetDebugDrawer(btIDebugDraw* debugDrawer) -{ - gDebugDrawer = debugDrawer; -} - -static void btDebugDrawLine(const btVector3& from,const btVector3& to, const btVector3& color) -{ - if (gDebugDrawer) - gDebugDrawer->drawLine(from,to,color); -} -#endif //BT_INTERNAL_EDGE_DEBUG_DRAW - - -static int btGetHash(int partId, int triangleIndex) -{ - int hash = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex; - return hash; -} - - - -static btScalar btGetAngle(const btVector3& edgeA, const btVector3& normalA,const btVector3& normalB) -{ - const btVector3 refAxis0 = edgeA; - const btVector3 refAxis1 = normalA; - const btVector3 swingAxis = normalB; - btScalar angle = btAtan2(swingAxis.dot(refAxis0), swingAxis.dot(refAxis1)); - return angle; -} - - -struct btConnectivityProcessor : public btTriangleCallback -{ - int m_partIdA; - int m_triangleIndexA; - btVector3* m_triangleVerticesA; - btTriangleInfoMap* m_triangleInfoMap; - - - virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) - { - //skip self-collisions - if ((m_partIdA == partId) && (m_triangleIndexA == triangleIndex)) - return; - - //skip duplicates (disabled for now) - //if ((m_partIdA <= partId) && (m_triangleIndexA <= triangleIndex)) - // return; - - //search for shared vertices and edges - int numshared = 0; - int sharedVertsA[3]={-1,-1,-1}; - int sharedVertsB[3]={-1,-1,-1}; - - ///skip degenerate triangles - btScalar crossBSqr = ((triangle[1]-triangle[0]).cross(triangle[2]-triangle[0])).length2(); - if (crossBSqr < m_triangleInfoMap->m_equalVertexThreshold) - return; - - - btScalar crossASqr = ((m_triangleVerticesA[1]-m_triangleVerticesA[0]).cross(m_triangleVerticesA[2]-m_triangleVerticesA[0])).length2(); - ///skip degenerate triangles - if (crossASqr< m_triangleInfoMap->m_equalVertexThreshold) - return; - -#if 0 - printf("triangle A[0] = (%f,%f,%f)\ntriangle A[1] = (%f,%f,%f)\ntriangle A[2] = (%f,%f,%f)\n", - m_triangleVerticesA[0].getX(),m_triangleVerticesA[0].getY(),m_triangleVerticesA[0].getZ(), - m_triangleVerticesA[1].getX(),m_triangleVerticesA[1].getY(),m_triangleVerticesA[1].getZ(), - m_triangleVerticesA[2].getX(),m_triangleVerticesA[2].getY(),m_triangleVerticesA[2].getZ()); - - printf("partId=%d, triangleIndex=%d\n",partId,triangleIndex); - printf("triangle B[0] = (%f,%f,%f)\ntriangle B[1] = (%f,%f,%f)\ntriangle B[2] = (%f,%f,%f)\n", - triangle[0].getX(),triangle[0].getY(),triangle[0].getZ(), - triangle[1].getX(),triangle[1].getY(),triangle[1].getZ(), - triangle[2].getX(),triangle[2].getY(),triangle[2].getZ()); -#endif - - for (int i=0;i<3;i++) - { - for (int j=0;j<3;j++) - { - if ( (m_triangleVerticesA[i]-triangle[j]).length2() < m_triangleInfoMap->m_equalVertexThreshold) - { - sharedVertsA[numshared] = i; - sharedVertsB[numshared] = j; - numshared++; - ///degenerate case - if(numshared >= 3) - return; - } - } - ///degenerate case - if(numshared >= 3) - return; - } - switch (numshared) - { - case 0: - { - break; - } - case 1: - { - //shared vertex - break; - } - case 2: - { - //shared edge - //we need to make sure the edge is in the order V2V0 and not V0V2 so that the signs are correct - if (sharedVertsA[0] == 0 && sharedVertsA[1] == 2) - { - sharedVertsA[0] = 2; - sharedVertsA[1] = 0; - int tmp = sharedVertsB[1]; - sharedVertsB[1] = sharedVertsB[0]; - sharedVertsB[0] = tmp; - } - - int hash = btGetHash(m_partIdA,m_triangleIndexA); - - btTriangleInfo* info = m_triangleInfoMap->find(hash); - if (!info) - { - btTriangleInfo tmp; - m_triangleInfoMap->insert(hash,tmp); - info = m_triangleInfoMap->find(hash); - } - - int sumvertsA = sharedVertsA[0]+sharedVertsA[1]; - int otherIndexA = 3-sumvertsA; - - - btVector3 edge(m_triangleVerticesA[sharedVertsA[1]]-m_triangleVerticesA[sharedVertsA[0]]); - - btTriangleShape tA(m_triangleVerticesA[0],m_triangleVerticesA[1],m_triangleVerticesA[2]); - int otherIndexB = 3-(sharedVertsB[0]+sharedVertsB[1]); - - btTriangleShape tB(triangle[sharedVertsB[1]],triangle[sharedVertsB[0]],triangle[otherIndexB]); - //btTriangleShape tB(triangle[0],triangle[1],triangle[2]); - - btVector3 normalA; - btVector3 normalB; - tA.calcNormal(normalA); - tB.calcNormal(normalB); - edge.normalize(); - btVector3 edgeCrossA = edge.cross(normalA).normalize(); - - { - btVector3 tmp = m_triangleVerticesA[otherIndexA]-m_triangleVerticesA[sharedVertsA[0]]; - if (edgeCrossA.dot(tmp) < 0) - { - edgeCrossA*=-1; - } - } - - btVector3 edgeCrossB = edge.cross(normalB).normalize(); - - { - btVector3 tmp = triangle[otherIndexB]-triangle[sharedVertsB[0]]; - if (edgeCrossB.dot(tmp) < 0) - { - edgeCrossB*=-1; - } - } - - btScalar angle2 = 0; - btScalar ang4 = 0.f; - - - btVector3 calculatedEdge = edgeCrossA.cross(edgeCrossB); - btScalar len2 = calculatedEdge.length2(); - - btScalar correctedAngle(0); - btVector3 calculatedNormalB = normalA; - bool isConvex = false; - - if (len2m_planarEpsilon) - { - angle2 = 0.f; - ang4 = 0.f; - } else - { - - calculatedEdge.normalize(); - btVector3 calculatedNormalA = calculatedEdge.cross(edgeCrossA); - calculatedNormalA.normalize(); - angle2 = btGetAngle(calculatedNormalA,edgeCrossA,edgeCrossB); - ang4 = SIMD_PI-angle2; - btScalar dotA = normalA.dot(edgeCrossB); - ///@todo: check if we need some epsilon, due to floating point imprecision - isConvex = (dotA<0.); - - correctedAngle = isConvex ? ang4 : -ang4; - btQuaternion orn2(calculatedEdge,-correctedAngle); - calculatedNormalB = btMatrix3x3(orn2)*normalA; - - - } - - - - - - //alternatively use - //btVector3 calculatedNormalB2 = quatRotate(orn,normalA); - - - switch (sumvertsA) - { - case 1: - { - btVector3 edge = m_triangleVerticesA[0]-m_triangleVerticesA[1]; - btQuaternion orn(edge,-correctedAngle); - btVector3 computedNormalB = quatRotate(orn,normalA); - btScalar bla = computedNormalB.dot(normalB); - if (bla<0) - { - computedNormalB*=-1; - info->m_flags |= TRI_INFO_V0V1_SWAP_NORMALB; - } -#ifdef DEBUG_INTERNAL_EDGE - if ((computedNormalB-normalB).length()>0.0001) - { - printf("warning: normals not identical\n"); - } -#endif//DEBUG_INTERNAL_EDGE - - info->m_edgeV0V1Angle = -correctedAngle; - - if (isConvex) - info->m_flags |= TRI_INFO_V0V1_CONVEX; - break; - } - case 2: - { - btVector3 edge = m_triangleVerticesA[2]-m_triangleVerticesA[0]; - btQuaternion orn(edge,-correctedAngle); - btVector3 computedNormalB = quatRotate(orn,normalA); - if (computedNormalB.dot(normalB)<0) - { - computedNormalB*=-1; - info->m_flags |= TRI_INFO_V2V0_SWAP_NORMALB; - } - -#ifdef DEBUG_INTERNAL_EDGE - if ((computedNormalB-normalB).length()>0.0001) - { - printf("warning: normals not identical\n"); - } -#endif //DEBUG_INTERNAL_EDGE - info->m_edgeV2V0Angle = -correctedAngle; - if (isConvex) - info->m_flags |= TRI_INFO_V2V0_CONVEX; - break; - } - case 3: - { - btVector3 edge = m_triangleVerticesA[1]-m_triangleVerticesA[2]; - btQuaternion orn(edge,-correctedAngle); - btVector3 computedNormalB = quatRotate(orn,normalA); - if (computedNormalB.dot(normalB)<0) - { - info->m_flags |= TRI_INFO_V1V2_SWAP_NORMALB; - computedNormalB*=-1; - } -#ifdef DEBUG_INTERNAL_EDGE - if ((computedNormalB-normalB).length()>0.0001) - { - printf("warning: normals not identical\n"); - } -#endif //DEBUG_INTERNAL_EDGE - info->m_edgeV1V2Angle = -correctedAngle; - - if (isConvex) - info->m_flags |= TRI_INFO_V1V2_CONVEX; - break; - } - } - - break; - } - default: - { - // printf("warning: duplicate triangle\n"); - } - - } - } -}; -///////////////////////////////////////////////////////// -///////////////////////////////////////////////////////// - -void btGenerateInternalEdgeInfo (btBvhTriangleMeshShape*trimeshShape, btTriangleInfoMap* triangleInfoMap) -{ - //the user pointer shouldn't already be used for other purposes, we intend to store connectivity info there! - if (trimeshShape->getTriangleInfoMap()) - return; - - trimeshShape->setTriangleInfoMap(triangleInfoMap); - - btStridingMeshInterface* meshInterface = trimeshShape->getMeshInterface(); - const btVector3& meshScaling = meshInterface->getScaling(); - - for (int partId = 0; partId< meshInterface->getNumSubParts();partId++) - { - const unsigned char *vertexbase = 0; - int numverts = 0; - PHY_ScalarType type = PHY_INTEGER; - int stride = 0; - const unsigned char *indexbase = 0; - int indexstride = 0; - int numfaces = 0; - PHY_ScalarType indicestype = PHY_INTEGER; - //PHY_ScalarType indexType=0; - - btVector3 triangleVerts[3]; - meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts, type,stride,&indexbase,indexstride,numfaces,indicestype,partId); - btVector3 aabbMin,aabbMax; - - for (int triangleIndex = 0 ; triangleIndex < numfaces;triangleIndex++) - { - unsigned int* gfxbase = (unsigned int*)(indexbase+triangleIndex*indexstride); - - for (int j=2;j>=0;j--) - { - - int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j]; - if (type == PHY_FLOAT) - { - float* graphicsbase = (float*)(vertexbase+graphicsindex*stride); - triangleVerts[j] = btVector3( - graphicsbase[0]*meshScaling.getX(), - graphicsbase[1]*meshScaling.getY(), - graphicsbase[2]*meshScaling.getZ()); - } - else - { - double* graphicsbase = (double*)(vertexbase+graphicsindex*stride); - triangleVerts[j] = btVector3( btScalar(graphicsbase[0]*meshScaling.getX()), btScalar(graphicsbase[1]*meshScaling.getY()), btScalar(graphicsbase[2]*meshScaling.getZ())); - } - } - aabbMin.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)); - aabbMax.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT)); - aabbMin.setMin(triangleVerts[0]); - aabbMax.setMax(triangleVerts[0]); - aabbMin.setMin(triangleVerts[1]); - aabbMax.setMax(triangleVerts[1]); - aabbMin.setMin(triangleVerts[2]); - aabbMax.setMax(triangleVerts[2]); - - btConnectivityProcessor connectivityProcessor; - connectivityProcessor.m_partIdA = partId; - connectivityProcessor.m_triangleIndexA = triangleIndex; - connectivityProcessor.m_triangleVerticesA = &triangleVerts[0]; - connectivityProcessor.m_triangleInfoMap = triangleInfoMap; - - trimeshShape->processAllTriangles(&connectivityProcessor,aabbMin,aabbMax); - } - - } - -} - - - - -// Given a point and a line segment (defined by two points), compute the closest point -// in the line. Cap the point at the endpoints of the line segment. -void btNearestPointInLineSegment(const btVector3 &point, const btVector3& line0, const btVector3& line1, btVector3& nearestPoint) -{ - btVector3 lineDelta = line1 - line0; - - // Handle degenerate lines - if ( lineDelta.fuzzyZero()) - { - nearestPoint = line0; - } - else - { - btScalar delta = (point-line0).dot(lineDelta) / (lineDelta).dot(lineDelta); - - // Clamp the point to conform to the segment's endpoints - if ( delta < 0 ) - delta = 0; - else if ( delta > 1 ) - delta = 1; - - nearestPoint = line0 + lineDelta*delta; - } -} - - - - -bool btClampNormal(const btVector3& edge,const btVector3& tri_normal_org,const btVector3& localContactNormalOnB, btScalar correctedEdgeAngle, btVector3 & clampedLocalNormal) -{ - btVector3 tri_normal = tri_normal_org; - //we only have a local triangle normal, not a local contact normal -> only normal in world space... - //either compute the current angle all in local space, or all in world space - - btVector3 edgeCross = edge.cross(tri_normal).normalize(); - btScalar curAngle = btGetAngle(edgeCross,tri_normal,localContactNormalOnB); - - if (correctedEdgeAngle<0) - { - if (curAngle < correctedEdgeAngle) - { - btScalar diffAngle = correctedEdgeAngle-curAngle; - btQuaternion rotation(edge,diffAngle ); - clampedLocalNormal = btMatrix3x3(rotation)*localContactNormalOnB; - return true; - } - } - - if (correctedEdgeAngle>=0) - { - if (curAngle > correctedEdgeAngle) - { - btScalar diffAngle = correctedEdgeAngle-curAngle; - btQuaternion rotation(edge,diffAngle ); - clampedLocalNormal = btMatrix3x3(rotation)*localContactNormalOnB; - return true; - } - } - return false; -} - - - -/// Changes a btManifoldPoint collision normal to the normal from the mesh. -void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap,const btCollisionObjectWrapper* colObj1Wrap, int partId0, int index0, int normalAdjustFlags) -{ - //btAssert(colObj0->getCollisionShape()->getShapeType() == TRIANGLE_SHAPE_PROXYTYPE); - if (colObj0Wrap->getCollisionShape()->getShapeType() != TRIANGLE_SHAPE_PROXYTYPE) - return; - - btBvhTriangleMeshShape* trimesh = 0; - - if( colObj0Wrap->getCollisionObject()->getCollisionShape()->getShapeType() == SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE ) - trimesh = ((btScaledBvhTriangleMeshShape*)colObj0Wrap->getCollisionObject()->getCollisionShape())->getChildShape(); - else - trimesh = (btBvhTriangleMeshShape*)colObj0Wrap->getCollisionObject()->getCollisionShape(); - - btTriangleInfoMap* triangleInfoMapPtr = (btTriangleInfoMap*) trimesh->getTriangleInfoMap(); - if (!triangleInfoMapPtr) - return; - - int hash = btGetHash(partId0,index0); - - - btTriangleInfo* info = triangleInfoMapPtr->find(hash); - if (!info) - return; - - btScalar frontFacing = (normalAdjustFlags & BT_TRIANGLE_CONVEX_BACKFACE_MODE)==0? 1.f : -1.f; - - const btTriangleShape* tri_shape = static_cast(colObj0Wrap->getCollisionShape()); - btVector3 v0,v1,v2; - tri_shape->getVertex(0,v0); - tri_shape->getVertex(1,v1); - tri_shape->getVertex(2,v2); - - //btVector3 center = (v0+v1+v2)*btScalar(1./3.); - - btVector3 red(1,0,0), green(0,1,0),blue(0,0,1),white(1,1,1),black(0,0,0); - btVector3 tri_normal; - tri_shape->calcNormal(tri_normal); - - //btScalar dot = tri_normal.dot(cp.m_normalWorldOnB); - btVector3 nearest; - btNearestPointInLineSegment(cp.m_localPointB,v0,v1,nearest); - - btVector3 contact = cp.m_localPointB; -#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW - const btTransform& tr = colObj0->getWorldTransform(); - btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,red); -#endif //BT_INTERNAL_EDGE_DEBUG_DRAW - - - - bool isNearEdge = false; - - int numConcaveEdgeHits = 0; - int numConvexEdgeHits = 0; - - btVector3 localContactNormalOnB = colObj0Wrap->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB; - localContactNormalOnB.normalize();//is this necessary? - - // Get closest edge - int bestedge=-1; - btScalar disttobestedge=BT_LARGE_FLOAT; - // - // Edge 0 -> 1 - if (btFabs(info->m_edgeV0V1Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold) - { - btVector3 nearest; - btNearestPointInLineSegment( cp.m_localPointB, v0, v1, nearest ); - btScalar len=(contact-nearest).length(); - // - if( len < disttobestedge ) - { - bestedge=0; - disttobestedge=len; - } - } - // Edge 1 -> 2 - if (btFabs(info->m_edgeV1V2Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold) - { - btVector3 nearest; - btNearestPointInLineSegment( cp.m_localPointB, v1, v2, nearest ); - btScalar len=(contact-nearest).length(); - // - if( len < disttobestedge ) - { - bestedge=1; - disttobestedge=len; - } - } - // Edge 2 -> 0 - if (btFabs(info->m_edgeV2V0Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold) - { - btVector3 nearest; - btNearestPointInLineSegment( cp.m_localPointB, v2, v0, nearest ); - btScalar len=(contact-nearest).length(); - // - if( len < disttobestedge ) - { - bestedge=2; - disttobestedge=len; - } - } - -#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW - btVector3 upfix=tri_normal * btVector3(0.1f,0.1f,0.1f); - btDebugDrawLine(tr * v0 + upfix, tr * v1 + upfix, red ); -#endif - if (btFabs(info->m_edgeV0V1Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold) - { -#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW - btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black); -#endif - btScalar len = (contact-nearest).length(); - if(lenm_edgeDistanceThreshold) - if( bestedge==0 ) - { - btVector3 edge(v0-v1); - isNearEdge = true; - - if (info->m_edgeV0V1Angle==btScalar(0)) - { - numConcaveEdgeHits++; - } else - { - - bool isEdgeConvex = (info->m_flags & TRI_INFO_V0V1_CONVEX); - btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1); - #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW - btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white); - #endif //BT_INTERNAL_EDGE_DEBUG_DRAW - - btVector3 nA = swapFactor * tri_normal; - - btQuaternion orn(edge,info->m_edgeV0V1Angle); - btVector3 computedNormalB = quatRotate(orn,tri_normal); - if (info->m_flags & TRI_INFO_V0V1_SWAP_NORMALB) - computedNormalB*=-1; - btVector3 nB = swapFactor*computedNormalB; - - btScalar NdotA = localContactNormalOnB.dot(nA); - btScalar NdotB = localContactNormalOnB.dot(nB); - bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotBm_convexEpsilon); - -#ifdef DEBUG_INTERNAL_EDGE - { - - btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red); - } -#endif //DEBUG_INTERNAL_EDGE - - - if (backFacingNormal) - { - numConcaveEdgeHits++; - } - else - { - numConvexEdgeHits++; - btVector3 clampedLocalNormal; - bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB, info->m_edgeV0V1Angle,clampedLocalNormal); - if (isClamped) - { - if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0)) - { - btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; - // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB); - cp.m_normalWorldOnB = newNormal; - // Reproject collision point along normal. (what about cp.m_distance1?) - cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1; - cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB); - - } - } - } - } - } - } - - btNearestPointInLineSegment(contact,v1,v2,nearest); -#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW - btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,green); -#endif //BT_INTERNAL_EDGE_DEBUG_DRAW - -#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW - btDebugDrawLine(tr * v1 + upfix, tr * v2 + upfix , green ); -#endif - - if (btFabs(info->m_edgeV1V2Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold) - { -#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW - btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black); -#endif //BT_INTERNAL_EDGE_DEBUG_DRAW - - - - btScalar len = (contact-nearest).length(); - if(lenm_edgeDistanceThreshold) - if( bestedge==1 ) - { - isNearEdge = true; -#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW - btDebugDrawLine(tr*nearest,tr*(nearest+tri_normal*10),white); -#endif //BT_INTERNAL_EDGE_DEBUG_DRAW - - btVector3 edge(v1-v2); - - isNearEdge = true; - - if (info->m_edgeV1V2Angle == btScalar(0)) - { - numConcaveEdgeHits++; - } else - { - bool isEdgeConvex = (info->m_flags & TRI_INFO_V1V2_CONVEX)!=0; - btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1); - #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW - btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white); - #endif //BT_INTERNAL_EDGE_DEBUG_DRAW - - btVector3 nA = swapFactor * tri_normal; - - btQuaternion orn(edge,info->m_edgeV1V2Angle); - btVector3 computedNormalB = quatRotate(orn,tri_normal); - if (info->m_flags & TRI_INFO_V1V2_SWAP_NORMALB) - computedNormalB*=-1; - btVector3 nB = swapFactor*computedNormalB; - -#ifdef DEBUG_INTERNAL_EDGE - { - btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red); - } -#endif //DEBUG_INTERNAL_EDGE - - - btScalar NdotA = localContactNormalOnB.dot(nA); - btScalar NdotB = localContactNormalOnB.dot(nB); - bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotBm_convexEpsilon); - - if (backFacingNormal) - { - numConcaveEdgeHits++; - } - else - { - numConvexEdgeHits++; - btVector3 localContactNormalOnB = colObj0Wrap->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB; - btVector3 clampedLocalNormal; - bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB, info->m_edgeV1V2Angle,clampedLocalNormal); - if (isClamped) - { - if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0)) - { - btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; - // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB); - cp.m_normalWorldOnB = newNormal; - // Reproject collision point along normal. - cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1; - cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB); - } - } - } - } - } - } - - btNearestPointInLineSegment(contact,v2,v0,nearest); -#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW - btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,blue); -#endif //BT_INTERNAL_EDGE_DEBUG_DRAW -#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW - btDebugDrawLine(tr * v2 + upfix, tr * v0 + upfix , blue ); -#endif - - if (btFabs(info->m_edgeV2V0Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold) - { - -#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW - btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black); -#endif //BT_INTERNAL_EDGE_DEBUG_DRAW - - btScalar len = (contact-nearest).length(); - if(lenm_edgeDistanceThreshold) - if( bestedge==2 ) - { - isNearEdge = true; -#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW - btDebugDrawLine(tr*nearest,tr*(nearest+tri_normal*10),white); -#endif //BT_INTERNAL_EDGE_DEBUG_DRAW - - btVector3 edge(v2-v0); - - if (info->m_edgeV2V0Angle==btScalar(0)) - { - numConcaveEdgeHits++; - } else - { - - bool isEdgeConvex = (info->m_flags & TRI_INFO_V2V0_CONVEX)!=0; - btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1); - #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW - btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white); - #endif //BT_INTERNAL_EDGE_DEBUG_DRAW - - btVector3 nA = swapFactor * tri_normal; - btQuaternion orn(edge,info->m_edgeV2V0Angle); - btVector3 computedNormalB = quatRotate(orn,tri_normal); - if (info->m_flags & TRI_INFO_V2V0_SWAP_NORMALB) - computedNormalB*=-1; - btVector3 nB = swapFactor*computedNormalB; - -#ifdef DEBUG_INTERNAL_EDGE - { - btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red); - } -#endif //DEBUG_INTERNAL_EDGE - - btScalar NdotA = localContactNormalOnB.dot(nA); - btScalar NdotB = localContactNormalOnB.dot(nB); - bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotBm_convexEpsilon); - - if (backFacingNormal) - { - numConcaveEdgeHits++; - } - else - { - numConvexEdgeHits++; - // printf("hitting convex edge\n"); - - - btVector3 localContactNormalOnB = colObj0Wrap->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB; - btVector3 clampedLocalNormal; - bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB,info->m_edgeV2V0Angle,clampedLocalNormal); - if (isClamped) - { - if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0)) - { - btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; - // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB); - cp.m_normalWorldOnB = newNormal; - // Reproject collision point along normal. - cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1; - cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB); - } - } - } - } - - - } - } - -#ifdef DEBUG_INTERNAL_EDGE - { - btVector3 color(0,1,1); - btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+cp.m_normalWorldOnB*10,color); - } -#endif //DEBUG_INTERNAL_EDGE - - if (isNearEdge) - { - - if (numConcaveEdgeHits>0) - { - if ((normalAdjustFlags & BT_TRIANGLE_CONCAVE_DOUBLE_SIDED)!=0) - { - //fix tri_normal so it pointing the same direction as the current local contact normal - if (tri_normal.dot(localContactNormalOnB) < 0) - { - tri_normal *= -1; - } - cp.m_normalWorldOnB = colObj0Wrap->getWorldTransform().getBasis()*tri_normal; - } else - { - btVector3 newNormal = tri_normal *frontFacing; - //if the tri_normal is pointing opposite direction as the current local contact normal, skip it - btScalar d = newNormal.dot(localContactNormalOnB) ; - if (d< 0) - { - return; - } - //modify the normal to be the triangle normal (or backfacing normal) - cp.m_normalWorldOnB = colObj0Wrap->getWorldTransform().getBasis() *newNormal; - } - - // Reproject collision point along normal. - cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1; - cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB); - } - } -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h deleted file mode 100755 index 7d9aafe..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +++ /dev/null @@ -1,47 +0,0 @@ - -#ifndef BT_INTERNAL_EDGE_UTILITY_H -#define BT_INTERNAL_EDGE_UTILITY_H - -#include "LinearMath/btHashMap.h" -#include "LinearMath/btVector3.h" - -#include "BulletCollision/CollisionShapes/btTriangleInfoMap.h" - -///The btInternalEdgeUtility helps to avoid or reduce artifacts due to wrong collision normals caused by internal edges. -///See also http://code.google.com/p/bullet/issues/detail?id=27 - -class btBvhTriangleMeshShape; -class btCollisionObject; -struct btCollisionObjectWrapper; -class btManifoldPoint; -class btIDebugDraw; - - - -enum btInternalEdgeAdjustFlags -{ - BT_TRIANGLE_CONVEX_BACKFACE_MODE = 1, - BT_TRIANGLE_CONCAVE_DOUBLE_SIDED = 2, //double sided options are experimental, single sided is recommended - BT_TRIANGLE_CONVEX_DOUBLE_SIDED = 4 -}; - - -///Call btGenerateInternalEdgeInfo to create triangle info, store in the shape 'userInfo' -void btGenerateInternalEdgeInfo (btBvhTriangleMeshShape*trimeshShape, btTriangleInfoMap* triangleInfoMap); - - -///Call the btFixMeshNormal to adjust the collision normal, using the triangle info map (generated using btGenerateInternalEdgeInfo) -///If this info map is missing, or the triangle is not store in this map, nothing will be done -void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObjectWrapper* trimeshColObj0Wrap,const btCollisionObjectWrapper* otherColObj1Wrap, int partId0, int index0, int normalAdjustFlags = 0); - -///Enable the BT_INTERNAL_EDGE_DEBUG_DRAW define and call btSetDebugDrawer, to get visual info to see if the internal edge utility works properly. -///If the utility doesn't work properly, you might have to adjust the threshold values in btTriangleInfoMap -//#define BT_INTERNAL_EDGE_DEBUG_DRAW - -#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW -void btSetDebugDrawer(btIDebugDraw* debugDrawer); -#endif //BT_INTERNAL_EDGE_DEBUG_DRAW - - -#endif //BT_INTERNAL_EDGE_UTILITY_H - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp deleted file mode 100755 index 4b2986a..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp +++ /dev/null @@ -1,154 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#include "btManifoldResult.h" -#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" -#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h" - -///This is to allow MaterialCombiner/Custom Friction/Restitution values -ContactAddedCallback gContactAddedCallback=0; - - - -///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback; -inline btScalar calculateCombinedRollingFriction(const btCollisionObject* body0,const btCollisionObject* body1) -{ - btScalar friction = body0->getRollingFriction() * body1->getRollingFriction(); - - const btScalar MAX_FRICTION = btScalar(10.); - if (friction < -MAX_FRICTION) - friction = -MAX_FRICTION; - if (friction > MAX_FRICTION) - friction = MAX_FRICTION; - return friction; - -} - - -///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback; -btScalar btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0,const btCollisionObject* body1) -{ - btScalar friction = body0->getFriction() * body1->getFriction(); - - const btScalar MAX_FRICTION = btScalar(10.); - if (friction < -MAX_FRICTION) - friction = -MAX_FRICTION; - if (friction > MAX_FRICTION) - friction = MAX_FRICTION; - return friction; - -} - -btScalar btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0,const btCollisionObject* body1) -{ - return body0->getRestitution() * body1->getRestitution(); -} - - - -btManifoldResult::btManifoldResult(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) - :m_manifoldPtr(0), - m_body0Wrap(body0Wrap), - m_body1Wrap(body1Wrap) -#ifdef DEBUG_PART_INDEX - ,m_partId0(-1), - m_partId1(-1), - m_index0(-1), - m_index1(-1) -#endif //DEBUG_PART_INDEX -{ -} - - -void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth) -{ - btAssert(m_manifoldPtr); - //order in manifold needs to match - - if (depth > m_manifoldPtr->getContactBreakingThreshold()) -// if (depth > m_manifoldPtr->getContactProcessingThreshold()) - return; - - bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject(); - - btVector3 pointA = pointInWorld + normalOnBInWorld * depth; - - btVector3 localA; - btVector3 localB; - - if (isSwapped) - { - localA = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointA ); - localB = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld); - } else - { - localA = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointA ); - localB = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld); - } - - btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth); - newPt.m_positionWorldOnA = pointA; - newPt.m_positionWorldOnB = pointInWorld; - - int insertIndex = m_manifoldPtr->getCacheEntry(newPt); - - newPt.m_combinedFriction = calculateCombinedFriction(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject()); - newPt.m_combinedRestitution = calculateCombinedRestitution(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject()); - newPt.m_combinedRollingFriction = calculateCombinedRollingFriction(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject()); - btPlaneSpace1(newPt.m_normalWorldOnB,newPt.m_lateralFrictionDir1,newPt.m_lateralFrictionDir2); - - - - //BP mod, store contact triangles. - if (isSwapped) - { - newPt.m_partId0 = m_partId1; - newPt.m_partId1 = m_partId0; - newPt.m_index0 = m_index1; - newPt.m_index1 = m_index0; - } else - { - newPt.m_partId0 = m_partId0; - newPt.m_partId1 = m_partId1; - newPt.m_index0 = m_index0; - newPt.m_index1 = m_index1; - } - //printf("depth=%f\n",depth); - ///@todo, check this for any side effects - if (insertIndex >= 0) - { - //const btManifoldPoint& oldPoint = m_manifoldPtr->getContactPoint(insertIndex); - m_manifoldPtr->replaceContactPoint(newPt,insertIndex); - } else - { - insertIndex = m_manifoldPtr->addManifoldPoint(newPt); - } - - //User can override friction and/or restitution - if (gContactAddedCallback && - //and if either of the two bodies requires custom material - ((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK) || - (m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK))) - { - //experimental feature info, for per-triangle material etc. - const btCollisionObjectWrapper* obj0Wrap = isSwapped? m_body1Wrap : m_body0Wrap; - const btCollisionObjectWrapper* obj1Wrap = isSwapped? m_body0Wrap : m_body1Wrap; - (*gContactAddedCallback)(m_manifoldPtr->getContactPoint(insertIndex),obj0Wrap,newPt.m_partId0,newPt.m_index0,obj1Wrap,newPt.m_partId1,newPt.m_index1); - } - -} - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btManifoldResult.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btManifoldResult.h deleted file mode 100755 index 977b9a0..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btManifoldResult.h +++ /dev/null @@ -1,150 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#ifndef BT_MANIFOLD_RESULT_H -#define BT_MANIFOLD_RESULT_H - -class btCollisionObject; -struct btCollisionObjectWrapper; - -#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" -class btManifoldPoint; - -#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h" - -#include "LinearMath/btTransform.h" -#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" - -typedef bool (*ContactAddedCallback)(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap,int partId0,int index0,const btCollisionObjectWrapper* colObj1Wrap,int partId1,int index1); -extern ContactAddedCallback gContactAddedCallback; - -//#define DEBUG_PART_INDEX 1 - - -///btManifoldResult is a helper class to manage contact results. -class btManifoldResult : public btDiscreteCollisionDetectorInterface::Result -{ -protected: - - btPersistentManifold* m_manifoldPtr; - - const btCollisionObjectWrapper* m_body0Wrap; - const btCollisionObjectWrapper* m_body1Wrap; - int m_partId0; - int m_partId1; - int m_index0; - int m_index1; - - -public: - - btManifoldResult() -#ifdef DEBUG_PART_INDEX - : - m_partId0(-1), - m_partId1(-1), - m_index0(-1), - m_index1(-1) -#endif //DEBUG_PART_INDEX - { - } - - btManifoldResult(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap); - - virtual ~btManifoldResult() {}; - - void setPersistentManifold(btPersistentManifold* manifoldPtr) - { - m_manifoldPtr = manifoldPtr; - } - - const btPersistentManifold* getPersistentManifold() const - { - return m_manifoldPtr; - } - btPersistentManifold* getPersistentManifold() - { - return m_manifoldPtr; - } - - virtual void setShapeIdentifiersA(int partId0,int index0) - { - m_partId0=partId0; - m_index0=index0; - } - - virtual void setShapeIdentifiersB( int partId1,int index1) - { - m_partId1=partId1; - m_index1=index1; - } - - - virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth); - - SIMD_FORCE_INLINE void refreshContactPoints() - { - btAssert(m_manifoldPtr); - if (!m_manifoldPtr->getNumContacts()) - return; - - bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject(); - - if (isSwapped) - { - m_manifoldPtr->refreshContactPoints(m_body1Wrap->getCollisionObject()->getWorldTransform(),m_body0Wrap->getCollisionObject()->getWorldTransform()); - } else - { - m_manifoldPtr->refreshContactPoints(m_body0Wrap->getCollisionObject()->getWorldTransform(),m_body1Wrap->getCollisionObject()->getWorldTransform()); - } - } - - const btCollisionObjectWrapper* getBody0Wrap() const - { - return m_body0Wrap; - } - const btCollisionObjectWrapper* getBody1Wrap() const - { - return m_body1Wrap; - } - - void setBody0Wrap(const btCollisionObjectWrapper* obj0Wrap) - { - m_body0Wrap = obj0Wrap; - } - - void setBody1Wrap(const btCollisionObjectWrapper* obj1Wrap) - { - m_body1Wrap = obj1Wrap; - } - - const btCollisionObject* getBody0Internal() const - { - return m_body0Wrap->getCollisionObject(); - } - - const btCollisionObject* getBody1Internal() const - { - return m_body1Wrap->getCollisionObject(); - } - - /// in the future we can let the user override the methods to combine restitution and friction - static btScalar calculateCombinedRestitution(const btCollisionObject* body0,const btCollisionObject* body1); - static btScalar calculateCombinedFriction(const btCollisionObject* body0,const btCollisionObject* body1); -}; - -#endif //BT_MANIFOLD_RESULT_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp deleted file mode 100755 index 1344782..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp +++ /dev/null @@ -1,450 +0,0 @@ - -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#include "LinearMath/btScalar.h" -#include "btSimulationIslandManager.h" -#include "BulletCollision/BroadphaseCollision/btDispatcher.h" -#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" -#include "BulletCollision/CollisionDispatch/btCollisionWorld.h" - -//#include -#include "LinearMath/btQuickprof.h" - -btSimulationIslandManager::btSimulationIslandManager(): -m_splitIslands(true) -{ -} - -btSimulationIslandManager::~btSimulationIslandManager() -{ -} - - -void btSimulationIslandManager::initUnionFind(int n) -{ - m_unionFind.reset(n); -} - - -void btSimulationIslandManager::findUnions(btDispatcher* /* dispatcher */,btCollisionWorld* colWorld) -{ - - { - btOverlappingPairCache* pairCachePtr = colWorld->getPairCache(); - const int numOverlappingPairs = pairCachePtr->getNumOverlappingPairs(); - if (numOverlappingPairs) - { - btBroadphasePair* pairPtr = pairCachePtr->getOverlappingPairArrayPtr(); - - for (int i=0;im_clientObject; - btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject; - - if (((colObj0) && ((colObj0)->mergesSimulationIslands())) && - ((colObj1) && ((colObj1)->mergesSimulationIslands()))) - { - - m_unionFind.unite((colObj0)->getIslandTag(), - (colObj1)->getIslandTag()); - } - } - } - } -} - -#ifdef STATIC_SIMULATION_ISLAND_OPTIMIZATION -void btSimulationIslandManager::updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher) -{ - - // put the index into m_controllers into m_tag - int index = 0; - { - - int i; - for (i=0;igetCollisionObjectArray().size(); i++) - { - btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i]; - //Adding filtering here - if (!collisionObject->isStaticOrKinematicObject()) - { - collisionObject->setIslandTag(index++); - } - collisionObject->setCompanionId(-1); - collisionObject->setHitFraction(btScalar(1.)); - } - } - // do the union find - - initUnionFind( index ); - - findUnions(dispatcher,colWorld); -} - -void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* colWorld) -{ - // put the islandId ('find' value) into m_tag - { - int index = 0; - int i; - for (i=0;igetCollisionObjectArray().size();i++) - { - btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i]; - if (!collisionObject->isStaticOrKinematicObject()) - { - collisionObject->setIslandTag( m_unionFind.find(index) ); - //Set the correct object offset in Collision Object Array - m_unionFind.getElement(index).m_sz = i; - collisionObject->setCompanionId(-1); - index++; - } else - { - collisionObject->setIslandTag(-1); - collisionObject->setCompanionId(-2); - } - } - } -} - - -#else //STATIC_SIMULATION_ISLAND_OPTIMIZATION -void btSimulationIslandManager::updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher) -{ - - initUnionFind( int (colWorld->getCollisionObjectArray().size())); - - // put the index into m_controllers into m_tag - { - - int index = 0; - int i; - for (i=0;igetCollisionObjectArray().size(); i++) - { - btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i]; - collisionObject->setIslandTag(index); - collisionObject->setCompanionId(-1); - collisionObject->setHitFraction(btScalar(1.)); - index++; - - } - } - // do the union find - - findUnions(dispatcher,colWorld); -} - -void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* colWorld) -{ - // put the islandId ('find' value) into m_tag - { - - - int index = 0; - int i; - for (i=0;igetCollisionObjectArray().size();i++) - { - btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i]; - if (!collisionObject->isStaticOrKinematicObject()) - { - collisionObject->setIslandTag( m_unionFind.find(index) ); - collisionObject->setCompanionId(-1); - } else - { - collisionObject->setIslandTag(-1); - collisionObject->setCompanionId(-2); - } - index++; - } - } -} - -#endif //STATIC_SIMULATION_ISLAND_OPTIMIZATION - -inline int getIslandId(const btPersistentManifold* lhs) -{ - int islandId; - const btCollisionObject* rcolObj0 = static_cast(lhs->getBody0()); - const btCollisionObject* rcolObj1 = static_cast(lhs->getBody1()); - islandId= rcolObj0->getIslandTag()>=0?rcolObj0->getIslandTag():rcolObj1->getIslandTag(); - return islandId; - -} - - - -/// function object that routes calls to operator< -class btPersistentManifoldSortPredicate -{ - public: - - SIMD_FORCE_INLINE bool operator() ( const btPersistentManifold* lhs, const btPersistentManifold* rhs ) const - { - return getIslandId(lhs) < getIslandId(rhs); - } -}; - - -void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld) -{ - - BT_PROFILE("islandUnionFindAndQuickSort"); - - btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray(); - - m_islandmanifold.resize(0); - - //we are going to sort the unionfind array, and store the element id in the size - //afterwards, we clean unionfind, to make sure no-one uses it anymore - - getUnionFind().sortIslands(); - int numElem = getUnionFind().getNumElements(); - - int endIslandIndex=1; - int startIslandIndex; - - - //update the sleeping state for bodies, if all are sleeping - for ( startIslandIndex=0;startIslandIndexgetIslandTag() != islandId) && (colObj0->getIslandTag() != -1)) - { -// printf("error in island management\n"); - } - - btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1)); - if (colObj0->getIslandTag() == islandId) - { - if (colObj0->getActivationState()== ACTIVE_TAG) - { - allSleeping = false; - } - if (colObj0->getActivationState()== DISABLE_DEACTIVATION) - { - allSleeping = false; - } - } - } - - - if (allSleeping) - { - int idx; - for (idx=startIslandIndex;idxgetIslandTag() != islandId) && (colObj0->getIslandTag() != -1)) - { -// printf("error in island management\n"); - } - - btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1)); - - if (colObj0->getIslandTag() == islandId) - { - colObj0->setActivationState( ISLAND_SLEEPING ); - } - } - } else - { - - int idx; - for (idx=startIslandIndex;idxgetIslandTag() != islandId) && (colObj0->getIslandTag() != -1)) - { -// printf("error in island management\n"); - } - - btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1)); - - if (colObj0->getIslandTag() == islandId) - { - if ( colObj0->getActivationState() == ISLAND_SLEEPING) - { - colObj0->setActivationState( WANTS_DEACTIVATION); - colObj0->setDeactivationTime(0.f); - } - } - } - } - } - - - int i; - int maxNumManifolds = dispatcher->getNumManifolds(); - -//#define SPLIT_ISLANDS 1 -//#ifdef SPLIT_ISLANDS - - -//#endif //SPLIT_ISLANDS - - - for (i=0;igetManifoldByIndexInternal(i); - - const btCollisionObject* colObj0 = static_cast(manifold->getBody0()); - const btCollisionObject* colObj1 = static_cast(manifold->getBody1()); - - ///@todo: check sleeping conditions! - if (((colObj0) && colObj0->getActivationState() != ISLAND_SLEEPING) || - ((colObj1) && colObj1->getActivationState() != ISLAND_SLEEPING)) - { - - //kinematic objects don't merge islands, but wake up all connected objects - if (colObj0->isKinematicObject() && colObj0->getActivationState() != ISLAND_SLEEPING) - { - if (colObj0->hasContactResponse()) - colObj1->activate(); - } - if (colObj1->isKinematicObject() && colObj1->getActivationState() != ISLAND_SLEEPING) - { - if (colObj1->hasContactResponse()) - colObj0->activate(); - } - if(m_splitIslands) - { - //filtering for response - if (dispatcher->needsResponse(colObj0,colObj1)) - m_islandmanifold.push_back(manifold); - } - } - } -} - - - -///@todo: this is random access, it can be walked 'cache friendly'! -void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback) -{ - btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray(); - - buildIslands(dispatcher,collisionWorld); - - int endIslandIndex=1; - int startIslandIndex; - int numElem = getUnionFind().getNumElements(); - - BT_PROFILE("processIslands"); - - if(!m_splitIslands) - { - btPersistentManifold** manifold = dispatcher->getInternalManifoldPointer(); - int maxNumManifolds = dispatcher->getNumManifolds(); - callback->processIsland(&collisionObjects[0],collisionObjects.size(),manifold,maxNumManifolds, -1); - } - else - { - // Sort manifolds, based on islands - // Sort the vector using predicate and std::sort - //std::sort(islandmanifold.begin(), islandmanifold.end(), btPersistentManifoldSortPredicate); - - int numManifolds = int (m_islandmanifold.size()); - - //tried a radix sort, but quicksort/heapsort seems still faster - //@todo rewrite island management - m_islandmanifold.quickSort(btPersistentManifoldSortPredicate()); - //m_islandmanifold.heapSort(btPersistentManifoldSortPredicate()); - - //now process all active islands (sets of manifolds for now) - - int startManifoldIndex = 0; - int endManifoldIndex = 1; - - //int islandId; - - - - // printf("Start Islands\n"); - - //traverse the simulation islands, and call the solver, unless all objects are sleeping/deactivated - for ( startIslandIndex=0;startIslandIndexisActive()) - islandSleeping = false; - } - - - //find the accompanying contact manifold for this islandId - int numIslandManifolds = 0; - btPersistentManifold** startManifold = 0; - - if (startManifoldIndexprocessIsland(&m_islandBodies[0],m_islandBodies.size(),startManifold,numIslandManifolds, islandId); - // printf("Island callback of size:%d bodies, %d manifolds\n",islandBodies.size(),numIslandManifolds); - } - - if (numIslandManifolds) - { - startManifoldIndex = endManifoldIndex; - } - - m_islandBodies.resize(0); - } - } // else if(!splitIslands) - -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h deleted file mode 100755 index e24c6af..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +++ /dev/null @@ -1,81 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SIMULATION_ISLAND_MANAGER_H -#define BT_SIMULATION_ISLAND_MANAGER_H - -#include "BulletCollision/CollisionDispatch/btUnionFind.h" -#include "btCollisionCreateFunc.h" -#include "LinearMath/btAlignedObjectArray.h" -#include "btCollisionObject.h" - -class btCollisionObject; -class btCollisionWorld; -class btDispatcher; -class btPersistentManifold; - - -///SimulationIslandManager creates and handles simulation islands, using btUnionFind -class btSimulationIslandManager -{ - btUnionFind m_unionFind; - - btAlignedObjectArray m_islandmanifold; - btAlignedObjectArray m_islandBodies; - - bool m_splitIslands; - -public: - btSimulationIslandManager(); - virtual ~btSimulationIslandManager(); - - - void initUnionFind(int n); - - - btUnionFind& getUnionFind() { return m_unionFind;} - - virtual void updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher); - virtual void storeIslandActivationState(btCollisionWorld* world); - - - void findUnions(btDispatcher* dispatcher,btCollisionWorld* colWorld); - - - - struct IslandCallback - { - virtual ~IslandCallback() {}; - - virtual void processIsland(btCollisionObject** bodies,int numBodies,class btPersistentManifold** manifolds,int numManifolds, int islandId) = 0; - }; - - void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback); - - void buildIslands(btDispatcher* dispatcher,btCollisionWorld* colWorld); - - bool getSplitIslands() - { - return m_splitIslands; - } - void setSplitIslands(bool doSplitIslands) - { - m_splitIslands = doSplitIslands; - } - -}; - -#endif //BT_SIMULATION_ISLAND_MANAGER_H - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp deleted file mode 100755 index e8b567e..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp +++ /dev/null @@ -1,214 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btSphereBoxCollisionAlgorithm.h" -#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" -#include "BulletCollision/CollisionShapes/btSphereShape.h" -#include "BulletCollision/CollisionShapes/btBoxShape.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" -#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h" -//#include - -btSphereBoxCollisionAlgorithm::btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap, bool isSwapped) -: btActivatingCollisionAlgorithm(ci,col0Wrap,col1Wrap), -m_ownManifold(false), -m_manifoldPtr(mf), -m_isSwapped(isSwapped) -{ - const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped? col1Wrap : col0Wrap; - const btCollisionObjectWrapper* boxObjWrap = m_isSwapped? col0Wrap : col1Wrap; - - if (!m_manifoldPtr && m_dispatcher->needsCollision(sphereObjWrap->getCollisionObject(),boxObjWrap->getCollisionObject())) - { - m_manifoldPtr = m_dispatcher->getNewManifold(sphereObjWrap->getCollisionObject(),boxObjWrap->getCollisionObject()); - m_ownManifold = true; - } -} - - -btSphereBoxCollisionAlgorithm::~btSphereBoxCollisionAlgorithm() -{ - if (m_ownManifold) - { - if (m_manifoldPtr) - m_dispatcher->releaseManifold(m_manifoldPtr); - } -} - - - -void btSphereBoxCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut) -{ - (void)dispatchInfo; - (void)resultOut; - if (!m_manifoldPtr) - return; - - const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped? body1Wrap : body0Wrap; - const btCollisionObjectWrapper* boxObjWrap = m_isSwapped? body0Wrap : body1Wrap; - - btVector3 pOnBox; - - btVector3 normalOnSurfaceB; - btScalar penetrationDepth; - btVector3 sphereCenter = sphereObjWrap->getWorldTransform().getOrigin(); - const btSphereShape* sphere0 = (const btSphereShape*)sphereObjWrap->getCollisionShape(); - btScalar radius = sphere0->getRadius(); - btScalar maxContactDistance = m_manifoldPtr->getContactBreakingThreshold(); - - resultOut->setPersistentManifold(m_manifoldPtr); - - if (getSphereDistance(boxObjWrap, pOnBox, normalOnSurfaceB, penetrationDepth, sphereCenter, radius, maxContactDistance)) - { - /// report a contact. internally this will be kept persistent, and contact reduction is done - resultOut->addContactPoint(normalOnSurfaceB, pOnBox, penetrationDepth); - } - - if (m_ownManifold) - { - if (m_manifoldPtr->getNumContacts()) - { - resultOut->refreshContactPoints(); - } - } - -} - -btScalar btSphereBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) -{ - (void)resultOut; - (void)dispatchInfo; - (void)col0; - (void)col1; - - //not yet - return btScalar(1.); -} - - -bool btSphereBoxCollisionAlgorithm::getSphereDistance(const btCollisionObjectWrapper* boxObjWrap, btVector3& pointOnBox, btVector3& normal, btScalar& penetrationDepth, const btVector3& sphereCenter, btScalar fRadius, btScalar maxContactDistance ) -{ - const btBoxShape* boxShape= (const btBoxShape*)boxObjWrap->getCollisionShape(); - btVector3 const &boxHalfExtent = boxShape->getHalfExtentsWithoutMargin(); - btScalar boxMargin = boxShape->getMargin(); - penetrationDepth = 1.0f; - - // convert the sphere position to the box's local space - btTransform const &m44T = boxObjWrap->getWorldTransform(); - btVector3 sphereRelPos = m44T.invXform(sphereCenter); - - // Determine the closest point to the sphere center in the box - btVector3 closestPoint = sphereRelPos; - closestPoint.setX( btMin(boxHalfExtent.getX(), closestPoint.getX()) ); - closestPoint.setX( btMax(-boxHalfExtent.getX(), closestPoint.getX()) ); - closestPoint.setY( btMin(boxHalfExtent.getY(), closestPoint.getY()) ); - closestPoint.setY( btMax(-boxHalfExtent.getY(), closestPoint.getY()) ); - closestPoint.setZ( btMin(boxHalfExtent.getZ(), closestPoint.getZ()) ); - closestPoint.setZ( btMax(-boxHalfExtent.getZ(), closestPoint.getZ()) ); - - btScalar intersectionDist = fRadius + boxMargin; - btScalar contactDist = intersectionDist + maxContactDistance; - normal = sphereRelPos - closestPoint; - - //if there is no penetration, we are done - btScalar dist2 = normal.length2(); - if (dist2 > contactDist * contactDist) - { - return false; - } - - btScalar distance; - - //special case if the sphere center is inside the box - if (dist2 <= SIMD_EPSILON) - { - distance = -getSpherePenetration(boxHalfExtent, sphereRelPos, closestPoint, normal); - } - else //compute the penetration details - { - distance = normal.length(); - normal /= distance; - } - - pointOnBox = closestPoint + normal * boxMargin; -// v3PointOnSphere = sphereRelPos - (normal * fRadius); - penetrationDepth = distance - intersectionDist; - - // transform back in world space - btVector3 tmp = m44T(pointOnBox); - pointOnBox = tmp; -// tmp = m44T(v3PointOnSphere); -// v3PointOnSphere = tmp; - tmp = m44T.getBasis() * normal; - normal = tmp; - - return true; -} - -btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btVector3 const &boxHalfExtent, btVector3 const &sphereRelPos, btVector3 &closestPoint, btVector3& normal ) -{ - //project the center of the sphere on the closest face of the box - btScalar faceDist = boxHalfExtent.getX() - sphereRelPos.getX(); - btScalar minDist = faceDist; - closestPoint.setX( boxHalfExtent.getX() ); - normal.setValue(btScalar(1.0f), btScalar(0.0f), btScalar(0.0f)); - - faceDist = boxHalfExtent.getX() + sphereRelPos.getX(); - if (faceDist < minDist) - { - minDist = faceDist; - closestPoint = sphereRelPos; - closestPoint.setX( -boxHalfExtent.getX() ); - normal.setValue(btScalar(-1.0f), btScalar(0.0f), btScalar(0.0f)); - } - - faceDist = boxHalfExtent.getY() - sphereRelPos.getY(); - if (faceDist < minDist) - { - minDist = faceDist; - closestPoint = sphereRelPos; - closestPoint.setY( boxHalfExtent.getY() ); - normal.setValue(btScalar(0.0f), btScalar(1.0f), btScalar(0.0f)); - } - - faceDist = boxHalfExtent.getY() + sphereRelPos.getY(); - if (faceDist < minDist) - { - minDist = faceDist; - closestPoint = sphereRelPos; - closestPoint.setY( -boxHalfExtent.getY() ); - normal.setValue(btScalar(0.0f), btScalar(-1.0f), btScalar(0.0f)); - } - - faceDist = boxHalfExtent.getZ() - sphereRelPos.getZ(); - if (faceDist < minDist) - { - minDist = faceDist; - closestPoint = sphereRelPos; - closestPoint.setZ( boxHalfExtent.getZ() ); - normal.setValue(btScalar(0.0f), btScalar(0.0f), btScalar(1.0f)); - } - - faceDist = boxHalfExtent.getZ() + sphereRelPos.getZ(); - if (faceDist < minDist) - { - minDist = faceDist; - closestPoint = sphereRelPos; - closestPoint.setZ( -boxHalfExtent.getZ() ); - normal.setValue(btScalar(0.0f), btScalar(0.0f), btScalar(-1.0f)); - } - - return minDist; -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h deleted file mode 100755 index eefaedc..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +++ /dev/null @@ -1,75 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SPHERE_BOX_COLLISION_ALGORITHM_H -#define BT_SPHERE_BOX_COLLISION_ALGORITHM_H - -#include "btActivatingCollisionAlgorithm.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" -class btPersistentManifold; -#include "btCollisionDispatcher.h" - -#include "LinearMath/btVector3.h" - -/// btSphereBoxCollisionAlgorithm provides sphere-box collision detection. -/// Other features are frame-coherency (persistent data) and collision response. -class btSphereBoxCollisionAlgorithm : public btActivatingCollisionAlgorithm -{ - bool m_ownManifold; - btPersistentManifold* m_manifoldPtr; - bool m_isSwapped; - -public: - - btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap, bool isSwapped); - - virtual ~btSphereBoxCollisionAlgorithm(); - - virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - virtual void getAllContactManifolds(btManifoldArray& manifoldArray) - { - if (m_manifoldPtr && m_ownManifold) - { - manifoldArray.push_back(m_manifoldPtr); - } - } - - bool getSphereDistance( const btCollisionObjectWrapper* boxObjWrap, btVector3& v3PointOnBox, btVector3& normal, btScalar& penetrationDepth, const btVector3& v3SphereCenter, btScalar fRadius, btScalar maxContactDistance ); - - btScalar getSpherePenetration( btVector3 const &boxHalfExtent, btVector3 const &sphereRelPos, btVector3 &closestPoint, btVector3& normal ); - - struct CreateFunc :public btCollisionAlgorithmCreateFunc - { - virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) - { - void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereBoxCollisionAlgorithm)); - if (!m_swapped) - { - return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,false); - } else - { - return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,true); - } - } - }; - -}; - -#endif //BT_SPHERE_BOX_COLLISION_ALGORITHM_H - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp deleted file mode 100755 index 36ba21f..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp +++ /dev/null @@ -1,106 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btSphereSphereCollisionAlgorithm.h" -#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" -#include "BulletCollision/CollisionShapes/btSphereShape.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" -#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h" - -btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap) -: btActivatingCollisionAlgorithm(ci,col0Wrap,col1Wrap), -m_ownManifold(false), -m_manifoldPtr(mf) -{ - if (!m_manifoldPtr) - { - m_manifoldPtr = m_dispatcher->getNewManifold(col0Wrap->getCollisionObject(),col1Wrap->getCollisionObject()); - m_ownManifold = true; - } -} - -btSphereSphereCollisionAlgorithm::~btSphereSphereCollisionAlgorithm() -{ - if (m_ownManifold) - { - if (m_manifoldPtr) - m_dispatcher->releaseManifold(m_manifoldPtr); - } -} - -void btSphereSphereCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) -{ - (void)dispatchInfo; - - if (!m_manifoldPtr) - return; - - resultOut->setPersistentManifold(m_manifoldPtr); - - btSphereShape* sphere0 = (btSphereShape*)col0Wrap->getCollisionShape(); - btSphereShape* sphere1 = (btSphereShape*)col1Wrap->getCollisionShape(); - - btVector3 diff = col0Wrap->getWorldTransform().getOrigin()- col1Wrap->getWorldTransform().getOrigin(); - btScalar len = diff.length(); - btScalar radius0 = sphere0->getRadius(); - btScalar radius1 = sphere1->getRadius(); - -#ifdef CLEAR_MANIFOLD - m_manifoldPtr->clearManifold(); //don't do this, it disables warmstarting -#endif - - ///iff distance positive, don't generate a new contact - if ( len > (radius0+radius1)) - { -#ifndef CLEAR_MANIFOLD - resultOut->refreshContactPoints(); -#endif //CLEAR_MANIFOLD - return; - } - ///distance (negative means penetration) - btScalar dist = len - (radius0+radius1); - - btVector3 normalOnSurfaceB(1,0,0); - if (len > SIMD_EPSILON) - { - normalOnSurfaceB = diff / len; - } - - ///point on A (worldspace) - ///btVector3 pos0 = col0->getWorldTransform().getOrigin() - radius0 * normalOnSurfaceB; - ///point on B (worldspace) - btVector3 pos1 = col1Wrap->getWorldTransform().getOrigin() + radius1* normalOnSurfaceB; - - /// report a contact. internally this will be kept persistent, and contact reduction is done - - - resultOut->addContactPoint(normalOnSurfaceB,pos1,dist); - -#ifndef CLEAR_MANIFOLD - resultOut->refreshContactPoints(); -#endif //CLEAR_MANIFOLD - -} - -btScalar btSphereSphereCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) -{ - (void)col0; - (void)col1; - (void)dispatchInfo; - (void)resultOut; - - //not yet - return btScalar(1.); -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h deleted file mode 100755 index 3517a56..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +++ /dev/null @@ -1,66 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SPHERE_SPHERE_COLLISION_ALGORITHM_H -#define BT_SPHERE_SPHERE_COLLISION_ALGORITHM_H - -#include "btActivatingCollisionAlgorithm.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" -#include "btCollisionDispatcher.h" - -class btPersistentManifold; - -/// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection. -/// Other features are frame-coherency (persistent data) and collision response. -/// Also provides the most basic sample for custom/user btCollisionAlgorithm -class btSphereSphereCollisionAlgorithm : public btActivatingCollisionAlgorithm -{ - bool m_ownManifold; - btPersistentManifold* m_manifoldPtr; - -public: - btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap); - - btSphereSphereCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci) - : btActivatingCollisionAlgorithm(ci) {} - - virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - virtual void getAllContactManifolds(btManifoldArray& manifoldArray) - { - if (m_manifoldPtr && m_ownManifold) - { - manifoldArray.push_back(m_manifoldPtr); - } - } - - virtual ~btSphereSphereCollisionAlgorithm(); - - struct CreateFunc :public btCollisionAlgorithmCreateFunc - { - virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap) - { - void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereSphereCollisionAlgorithm)); - return new(mem) btSphereSphereCollisionAlgorithm(0,ci,col0Wrap,col1Wrap); - } - }; - -}; - -#endif //BT_SPHERE_SPHERE_COLLISION_ALGORITHM_H - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp deleted file mode 100755 index 280a4d3..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp +++ /dev/null @@ -1,84 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#include "btSphereTriangleCollisionAlgorithm.h" -#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" -#include "BulletCollision/CollisionShapes/btSphereShape.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" -#include "SphereTriangleDetector.h" -#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h" - -btSphereTriangleCollisionAlgorithm::btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool swapped) -: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap), -m_ownManifold(false), -m_manifoldPtr(mf), -m_swapped(swapped) -{ - if (!m_manifoldPtr) - { - m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject()); - m_ownManifold = true; - } -} - -btSphereTriangleCollisionAlgorithm::~btSphereTriangleCollisionAlgorithm() -{ - if (m_ownManifold) - { - if (m_manifoldPtr) - m_dispatcher->releaseManifold(m_manifoldPtr); - } -} - -void btSphereTriangleCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) -{ - if (!m_manifoldPtr) - return; - - const btCollisionObjectWrapper* sphereObjWrap = m_swapped? col1Wrap : col0Wrap; - const btCollisionObjectWrapper* triObjWrap = m_swapped? col0Wrap : col1Wrap; - - btSphereShape* sphere = (btSphereShape*)sphereObjWrap->getCollisionShape(); - btTriangleShape* triangle = (btTriangleShape*)triObjWrap->getCollisionShape(); - - /// report a contact. internally this will be kept persistent, and contact reduction is done - resultOut->setPersistentManifold(m_manifoldPtr); - SphereTriangleDetector detector(sphere,triangle, m_manifoldPtr->getContactBreakingThreshold()); - - btDiscreteCollisionDetectorInterface::ClosestPointInput input; - input.m_maximumDistanceSquared = btScalar(BT_LARGE_FLOAT);///@todo: tighter bounds - input.m_transformA = sphereObjWrap->getWorldTransform(); - input.m_transformB = triObjWrap->getWorldTransform(); - - bool swapResults = m_swapped; - - detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw,swapResults); - - if (m_ownManifold) - resultOut->refreshContactPoints(); - -} - -btScalar btSphereTriangleCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) -{ - (void)resultOut; - (void)dispatchInfo; - (void)col0; - (void)col1; - - //not yet - return btScalar(1.); -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h deleted file mode 100755 index 6b6e39a..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +++ /dev/null @@ -1,69 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SPHERE_TRIANGLE_COLLISION_ALGORITHM_H -#define BT_SPHERE_TRIANGLE_COLLISION_ALGORITHM_H - -#include "btActivatingCollisionAlgorithm.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" -class btPersistentManifold; -#include "btCollisionDispatcher.h" - -/// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection. -/// Other features are frame-coherency (persistent data) and collision response. -/// Also provides the most basic sample for custom/user btCollisionAlgorithm -class btSphereTriangleCollisionAlgorithm : public btActivatingCollisionAlgorithm -{ - bool m_ownManifold; - btPersistentManifold* m_manifoldPtr; - bool m_swapped; - -public: - btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool swapped); - - btSphereTriangleCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci) - : btActivatingCollisionAlgorithm(ci) {} - - virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - virtual void getAllContactManifolds(btManifoldArray& manifoldArray) - { - if (m_manifoldPtr && m_ownManifold) - { - manifoldArray.push_back(m_manifoldPtr); - } - } - - virtual ~btSphereTriangleCollisionAlgorithm(); - - struct CreateFunc :public btCollisionAlgorithmCreateFunc - { - - virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) - { - - void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereTriangleCollisionAlgorithm)); - - return new(mem) btSphereTriangleCollisionAlgorithm(ci.m_manifold,ci,body0Wrap,body1Wrap,m_swapped); - } - }; - -}; - -#endif //BT_SPHERE_TRIANGLE_COLLISION_ALGORITHM_H - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btUnionFind.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btUnionFind.cpp deleted file mode 100755 index 5222933..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionDispatch/btUnionFind.cpp +++ /dev/null @@ -1,82 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btUnionFind.h" - - - -btUnionFind::~btUnionFind() -{ - Free(); - -} - -btUnionFind::btUnionFind() -{ - -} - -void btUnionFind::allocate(int N) -{ - m_elements.resize(N); -} -void btUnionFind::Free() -{ - m_elements.clear(); -} - - -void btUnionFind::reset(int N) -{ - allocate(N); - - for (int i = 0; i < N; i++) - { - m_elements[i].m_id = i; m_elements[i].m_sz = 1; - } -} - - -class btUnionFindElementSortPredicate -{ - public: - - bool operator() ( const btElement& lhs, const btElement& rhs ) const - { - return lhs.m_id < rhs.m_id; - } -}; - -///this is a special operation, destroying the content of btUnionFind. -///it sorts the elements, based on island id, in order to make it easy to iterate over islands -void btUnionFind::sortIslands() -{ - - //first store the original body index, and islandId - int numElements = m_elements.size(); - - for (int i=0;i m_elements; - - public: - - btUnionFind(); - ~btUnionFind(); - - - //this is a special operation, destroying the content of btUnionFind. - //it sorts the elements, based on island id, in order to make it easy to iterate over islands - void sortIslands(); - - void reset(int N); - - SIMD_FORCE_INLINE int getNumElements() const - { - return int(m_elements.size()); - } - SIMD_FORCE_INLINE bool isRoot(int x) const - { - return (x == m_elements[x].m_id); - } - - btElement& getElement(int index) - { - return m_elements[index]; - } - const btElement& getElement(int index) const - { - return m_elements[index]; - } - - void allocate(int N); - void Free(); - - - - - int find(int p, int q) - { - return (find(p) == find(q)); - } - - void unite(int p, int q) - { - int i = find(p), j = find(q); - if (i == j) - return; - -#ifndef USE_PATH_COMPRESSION - //weighted quick union, this keeps the 'trees' balanced, and keeps performance of unite O( log(n) ) - if (m_elements[i].m_sz < m_elements[j].m_sz) - { - m_elements[i].m_id = j; m_elements[j].m_sz += m_elements[i].m_sz; - } - else - { - m_elements[j].m_id = i; m_elements[i].m_sz += m_elements[j].m_sz; - } -#else - m_elements[i].m_id = j; m_elements[j].m_sz += m_elements[i].m_sz; -#endif //USE_PATH_COMPRESSION - } - - int find(int x) - { - //btAssert(x < m_N); - //btAssert(x >= 0); - - while (x != m_elements[x].m_id) - { - //not really a reason not to use path compression, and it flattens the trees/improves find performance dramatically - - #ifdef USE_PATH_COMPRESSION - const btElement* elementPtr = &m_elements[m_elements[x].m_id]; - m_elements[x].m_id = elementPtr->m_id; - x = elementPtr->m_id; - #else// - x = m_elements[x].m_id; - #endif - //btAssert(x < m_N); - //btAssert(x >= 0); - - } - return x; - } - - - }; - - -#endif //BT_UNION_FIND_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btBox2dShape.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btBox2dShape.cpp deleted file mode 100755 index ecce028..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btBox2dShape.cpp +++ /dev/null @@ -1,42 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btBox2dShape.h" - - -//{ - - -void btBox2dShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const -{ - btTransformAabb(getHalfExtentsWithoutMargin(),getMargin(),t,aabbMin,aabbMax); -} - - -void btBox2dShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const -{ - //btScalar margin = btScalar(0.); - btVector3 halfExtents = getHalfExtentsWithMargin(); - - btScalar lx=btScalar(2.)*(halfExtents.x()); - btScalar ly=btScalar(2.)*(halfExtents.y()); - btScalar lz=btScalar(2.)*(halfExtents.z()); - - inertia.setValue(mass/(btScalar(12.0)) * (ly*ly + lz*lz), - mass/(btScalar(12.0)) * (lx*lx + lz*lz), - mass/(btScalar(12.0)) * (lx*lx + ly*ly)); - -} - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btBox2dShape.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btBox2dShape.h deleted file mode 100755 index ce33378..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btBox2dShape.h +++ /dev/null @@ -1,371 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_OBB_BOX_2D_SHAPE_H -#define BT_OBB_BOX_2D_SHAPE_H - -#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h" -#include "BulletCollision/CollisionShapes/btCollisionMargin.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "LinearMath/btVector3.h" -#include "LinearMath/btMinMax.h" - -///The btBox2dShape is a box primitive around the origin, its sides axis aligned with length specified by half extents, in local shape coordinates. When used as part of a btCollisionObject or btRigidBody it will be an oriented box in world space. -ATTRIBUTE_ALIGNED16(class) btBox2dShape: public btPolyhedralConvexShape -{ - - //btVector3 m_boxHalfExtents1; //use m_implicitShapeDimensions instead - - btVector3 m_centroid; - btVector3 m_vertices[4]; - btVector3 m_normals[4]; - -public: - - BT_DECLARE_ALIGNED_ALLOCATOR(); - - btVector3 getHalfExtentsWithMargin() const - { - btVector3 halfExtents = getHalfExtentsWithoutMargin(); - btVector3 margin(getMargin(),getMargin(),getMargin()); - halfExtents += margin; - return halfExtents; - } - - const btVector3& getHalfExtentsWithoutMargin() const - { - return m_implicitShapeDimensions;//changed in Bullet 2.63: assume the scaling and margin are included - } - - - virtual btVector3 localGetSupportingVertex(const btVector3& vec) const - { - btVector3 halfExtents = getHalfExtentsWithoutMargin(); - btVector3 margin(getMargin(),getMargin(),getMargin()); - halfExtents += margin; - - return btVector3(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()), - btFsels(vec.y(), halfExtents.y(), -halfExtents.y()), - btFsels(vec.z(), halfExtents.z(), -halfExtents.z())); - } - - SIMD_FORCE_INLINE btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const - { - const btVector3& halfExtents = getHalfExtentsWithoutMargin(); - - return btVector3(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()), - btFsels(vec.y(), halfExtents.y(), -halfExtents.y()), - btFsels(vec.z(), halfExtents.z(), -halfExtents.z())); - } - - virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const - { - const btVector3& halfExtents = getHalfExtentsWithoutMargin(); - - for (int i=0;iboxHalfExtents.getY()) - minDimension = boxHalfExtents.getY(); - setSafeMargin(minDimension); - - m_shapeType = BOX_2D_SHAPE_PROXYTYPE; - btVector3 margin(getMargin(),getMargin(),getMargin()); - m_implicitShapeDimensions = (boxHalfExtents * m_localScaling) - margin; - }; - - virtual void setMargin(btScalar collisionMargin) - { - //correct the m_implicitShapeDimensions for the margin - btVector3 oldMargin(getMargin(),getMargin(),getMargin()); - btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin; - - btConvexInternalShape::setMargin(collisionMargin); - btVector3 newMargin(getMargin(),getMargin(),getMargin()); - m_implicitShapeDimensions = implicitShapeDimensionsWithMargin - newMargin; - - } - virtual void setLocalScaling(const btVector3& scaling) - { - btVector3 oldMargin(getMargin(),getMargin(),getMargin()); - btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin; - btVector3 unScaledImplicitShapeDimensionsWithMargin = implicitShapeDimensionsWithMargin / m_localScaling; - - btConvexInternalShape::setLocalScaling(scaling); - - m_implicitShapeDimensions = (unScaledImplicitShapeDimensionsWithMargin * m_localScaling) - oldMargin; - - } - - virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; - - - - virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; - - - - - - int getVertexCount() const - { - return 4; - } - - virtual int getNumVertices()const - { - return 4; - } - - const btVector3* getVertices() const - { - return &m_vertices[0]; - } - - const btVector3* getNormals() const - { - return &m_normals[0]; - } - - - - - - - - virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const - { - //this plane might not be aligned... - btVector4 plane ; - getPlaneEquation(plane,i); - planeNormal = btVector3(plane.getX(),plane.getY(),plane.getZ()); - planeSupport = localGetSupportingVertex(-planeNormal); - } - - - const btVector3& getCentroid() const - { - return m_centroid; - } - - virtual int getNumPlanes() const - { - return 6; - } - - - - virtual int getNumEdges() const - { - return 12; - } - - - virtual void getVertex(int i,btVector3& vtx) const - { - btVector3 halfExtents = getHalfExtentsWithoutMargin(); - - vtx = btVector3( - halfExtents.x() * (1-(i&1)) - halfExtents.x() * (i&1), - halfExtents.y() * (1-((i&2)>>1)) - halfExtents.y() * ((i&2)>>1), - halfExtents.z() * (1-((i&4)>>2)) - halfExtents.z() * ((i&4)>>2)); - } - - - virtual void getPlaneEquation(btVector4& plane,int i) const - { - btVector3 halfExtents = getHalfExtentsWithoutMargin(); - - switch (i) - { - case 0: - plane.setValue(btScalar(1.),btScalar(0.),btScalar(0.),-halfExtents.x()); - break; - case 1: - plane.setValue(btScalar(-1.),btScalar(0.),btScalar(0.),-halfExtents.x()); - break; - case 2: - plane.setValue(btScalar(0.),btScalar(1.),btScalar(0.),-halfExtents.y()); - break; - case 3: - plane.setValue(btScalar(0.),btScalar(-1.),btScalar(0.),-halfExtents.y()); - break; - case 4: - plane.setValue(btScalar(0.),btScalar(0.),btScalar(1.),-halfExtents.z()); - break; - case 5: - plane.setValue(btScalar(0.),btScalar(0.),btScalar(-1.),-halfExtents.z()); - break; - default: - btAssert(0); - } - } - - - virtual void getEdge(int i,btVector3& pa,btVector3& pb) const - //virtual void getEdge(int i,Edge& edge) const - { - int edgeVert0 = 0; - int edgeVert1 = 0; - - switch (i) - { - case 0: - edgeVert0 = 0; - edgeVert1 = 1; - break; - case 1: - edgeVert0 = 0; - edgeVert1 = 2; - break; - case 2: - edgeVert0 = 1; - edgeVert1 = 3; - - break; - case 3: - edgeVert0 = 2; - edgeVert1 = 3; - break; - case 4: - edgeVert0 = 0; - edgeVert1 = 4; - break; - case 5: - edgeVert0 = 1; - edgeVert1 = 5; - - break; - case 6: - edgeVert0 = 2; - edgeVert1 = 6; - break; - case 7: - edgeVert0 = 3; - edgeVert1 = 7; - break; - case 8: - edgeVert0 = 4; - edgeVert1 = 5; - break; - case 9: - edgeVert0 = 4; - edgeVert1 = 6; - break; - case 10: - edgeVert0 = 5; - edgeVert1 = 7; - break; - case 11: - edgeVert0 = 6; - edgeVert1 = 7; - break; - default: - btAssert(0); - - } - - getVertex(edgeVert0,pa ); - getVertex(edgeVert1,pb ); - } - - - - - - virtual bool isInside(const btVector3& pt,btScalar tolerance) const - { - btVector3 halfExtents = getHalfExtentsWithoutMargin(); - - //btScalar minDist = 2*tolerance; - - bool result = (pt.x() <= (halfExtents.x()+tolerance)) && - (pt.x() >= (-halfExtents.x()-tolerance)) && - (pt.y() <= (halfExtents.y()+tolerance)) && - (pt.y() >= (-halfExtents.y()-tolerance)) && - (pt.z() <= (halfExtents.z()+tolerance)) && - (pt.z() >= (-halfExtents.z()-tolerance)); - - return result; - } - - - //debugging - virtual const char* getName()const - { - return "Box2d"; - } - - virtual int getNumPreferredPenetrationDirections() const - { - return 6; - } - - virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const - { - switch (index) - { - case 0: - penetrationVector.setValue(btScalar(1.),btScalar(0.),btScalar(0.)); - break; - case 1: - penetrationVector.setValue(btScalar(-1.),btScalar(0.),btScalar(0.)); - break; - case 2: - penetrationVector.setValue(btScalar(0.),btScalar(1.),btScalar(0.)); - break; - case 3: - penetrationVector.setValue(btScalar(0.),btScalar(-1.),btScalar(0.)); - break; - case 4: - penetrationVector.setValue(btScalar(0.),btScalar(0.),btScalar(1.)); - break; - case 5: - penetrationVector.setValue(btScalar(0.),btScalar(0.),btScalar(-1.)); - break; - default: - btAssert(0); - } - } - -}; - -#endif //BT_OBB_BOX_2D_SHAPE_H - - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btBoxShape.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btBoxShape.cpp deleted file mode 100755 index 3859138..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btBoxShape.cpp +++ /dev/null @@ -1,51 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ -#include "btBoxShape.h" - -btBoxShape::btBoxShape( const btVector3& boxHalfExtents) -: btPolyhedralConvexShape() -{ - m_shapeType = BOX_SHAPE_PROXYTYPE; - - setSafeMargin(boxHalfExtents); - - btVector3 margin(getMargin(),getMargin(),getMargin()); - m_implicitShapeDimensions = (boxHalfExtents * m_localScaling) - margin; -}; - - - - -void btBoxShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const -{ - btTransformAabb(getHalfExtentsWithoutMargin(),getMargin(),t,aabbMin,aabbMax); -} - - -void btBoxShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const -{ - //btScalar margin = btScalar(0.); - btVector3 halfExtents = getHalfExtentsWithMargin(); - - btScalar lx=btScalar(2.)*(halfExtents.x()); - btScalar ly=btScalar(2.)*(halfExtents.y()); - btScalar lz=btScalar(2.)*(halfExtents.z()); - - inertia.setValue(mass/(btScalar(12.0)) * (ly*ly + lz*lz), - mass/(btScalar(12.0)) * (lx*lx + lz*lz), - mass/(btScalar(12.0)) * (lx*lx + ly*ly)); - -} - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btBoxShape.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btBoxShape.h deleted file mode 100755 index 715e3f2..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btBoxShape.h +++ /dev/null @@ -1,314 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_OBB_BOX_MINKOWSKI_H -#define BT_OBB_BOX_MINKOWSKI_H - -#include "btPolyhedralConvexShape.h" -#include "btCollisionMargin.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "LinearMath/btVector3.h" -#include "LinearMath/btMinMax.h" - -///The btBoxShape is a box primitive around the origin, its sides axis aligned with length specified by half extents, in local shape coordinates. When used as part of a btCollisionObject or btRigidBody it will be an oriented box in world space. -ATTRIBUTE_ALIGNED16(class) btBoxShape: public btPolyhedralConvexShape -{ - - //btVector3 m_boxHalfExtents1; //use m_implicitShapeDimensions instead - - -public: - -BT_DECLARE_ALIGNED_ALLOCATOR(); - - btVector3 getHalfExtentsWithMargin() const - { - btVector3 halfExtents = getHalfExtentsWithoutMargin(); - btVector3 margin(getMargin(),getMargin(),getMargin()); - halfExtents += margin; - return halfExtents; - } - - const btVector3& getHalfExtentsWithoutMargin() const - { - return m_implicitShapeDimensions;//scaling is included, margin is not - } - - - virtual btVector3 localGetSupportingVertex(const btVector3& vec) const - { - btVector3 halfExtents = getHalfExtentsWithoutMargin(); - btVector3 margin(getMargin(),getMargin(),getMargin()); - halfExtents += margin; - - return btVector3(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()), - btFsels(vec.y(), halfExtents.y(), -halfExtents.y()), - btFsels(vec.z(), halfExtents.z(), -halfExtents.z())); - } - - SIMD_FORCE_INLINE btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const - { - const btVector3& halfExtents = getHalfExtentsWithoutMargin(); - - return btVector3(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()), - btFsels(vec.y(), halfExtents.y(), -halfExtents.y()), - btFsels(vec.z(), halfExtents.z(), -halfExtents.z())); - } - - virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const - { - const btVector3& halfExtents = getHalfExtentsWithoutMargin(); - - for (int i=0;i>1)) - halfExtents.y() * ((i&2)>>1), - halfExtents.z() * (1-((i&4)>>2)) - halfExtents.z() * ((i&4)>>2)); - } - - - virtual void getPlaneEquation(btVector4& plane,int i) const - { - btVector3 halfExtents = getHalfExtentsWithoutMargin(); - - switch (i) - { - case 0: - plane.setValue(btScalar(1.),btScalar(0.),btScalar(0.),-halfExtents.x()); - break; - case 1: - plane.setValue(btScalar(-1.),btScalar(0.),btScalar(0.),-halfExtents.x()); - break; - case 2: - plane.setValue(btScalar(0.),btScalar(1.),btScalar(0.),-halfExtents.y()); - break; - case 3: - plane.setValue(btScalar(0.),btScalar(-1.),btScalar(0.),-halfExtents.y()); - break; - case 4: - plane.setValue(btScalar(0.),btScalar(0.),btScalar(1.),-halfExtents.z()); - break; - case 5: - plane.setValue(btScalar(0.),btScalar(0.),btScalar(-1.),-halfExtents.z()); - break; - default: - btAssert(0); - } - } - - - virtual void getEdge(int i,btVector3& pa,btVector3& pb) const - //virtual void getEdge(int i,Edge& edge) const - { - int edgeVert0 = 0; - int edgeVert1 = 0; - - switch (i) - { - case 0: - edgeVert0 = 0; - edgeVert1 = 1; - break; - case 1: - edgeVert0 = 0; - edgeVert1 = 2; - break; - case 2: - edgeVert0 = 1; - edgeVert1 = 3; - - break; - case 3: - edgeVert0 = 2; - edgeVert1 = 3; - break; - case 4: - edgeVert0 = 0; - edgeVert1 = 4; - break; - case 5: - edgeVert0 = 1; - edgeVert1 = 5; - - break; - case 6: - edgeVert0 = 2; - edgeVert1 = 6; - break; - case 7: - edgeVert0 = 3; - edgeVert1 = 7; - break; - case 8: - edgeVert0 = 4; - edgeVert1 = 5; - break; - case 9: - edgeVert0 = 4; - edgeVert1 = 6; - break; - case 10: - edgeVert0 = 5; - edgeVert1 = 7; - break; - case 11: - edgeVert0 = 6; - edgeVert1 = 7; - break; - default: - btAssert(0); - - } - - getVertex(edgeVert0,pa ); - getVertex(edgeVert1,pb ); - } - - - - - - virtual bool isInside(const btVector3& pt,btScalar tolerance) const - { - btVector3 halfExtents = getHalfExtentsWithoutMargin(); - - //btScalar minDist = 2*tolerance; - - bool result = (pt.x() <= (halfExtents.x()+tolerance)) && - (pt.x() >= (-halfExtents.x()-tolerance)) && - (pt.y() <= (halfExtents.y()+tolerance)) && - (pt.y() >= (-halfExtents.y()-tolerance)) && - (pt.z() <= (halfExtents.z()+tolerance)) && - (pt.z() >= (-halfExtents.z()-tolerance)); - - return result; - } - - - //debugging - virtual const char* getName()const - { - return "Box"; - } - - virtual int getNumPreferredPenetrationDirections() const - { - return 6; - } - - virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const - { - switch (index) - { - case 0: - penetrationVector.setValue(btScalar(1.),btScalar(0.),btScalar(0.)); - break; - case 1: - penetrationVector.setValue(btScalar(-1.),btScalar(0.),btScalar(0.)); - break; - case 2: - penetrationVector.setValue(btScalar(0.),btScalar(1.),btScalar(0.)); - break; - case 3: - penetrationVector.setValue(btScalar(0.),btScalar(-1.),btScalar(0.)); - break; - case 4: - penetrationVector.setValue(btScalar(0.),btScalar(0.),btScalar(1.)); - break; - case 5: - penetrationVector.setValue(btScalar(0.),btScalar(0.),btScalar(-1.)); - break; - default: - btAssert(0); - } - } - -}; - - -#endif //BT_OBB_BOX_MINKOWSKI_H - - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp deleted file mode 100755 index ace4cfa..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp +++ /dev/null @@ -1,466 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -//#define DISABLE_BVH - -#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" -#include "BulletCollision/CollisionShapes/btOptimizedBvh.h" -#include "LinearMath/btSerializer.h" - -///Bvh Concave triangle mesh is a static-triangle mesh shape with Bounding Volume Hierarchy optimization. -///Uses an interface to access the triangles to allow for sharing graphics/physics triangles. -btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh) -:btTriangleMeshShape(meshInterface), -m_bvh(0), -m_triangleInfoMap(0), -m_useQuantizedAabbCompression(useQuantizedAabbCompression), -m_ownsBvh(false) -{ - m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE; - //construct bvh from meshInterface -#ifndef DISABLE_BVH - - if (buildBvh) - { - buildOptimizedBvh(); - } - -#endif //DISABLE_BVH - -} - -btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,bool buildBvh) -:btTriangleMeshShape(meshInterface), -m_bvh(0), -m_triangleInfoMap(0), -m_useQuantizedAabbCompression(useQuantizedAabbCompression), -m_ownsBvh(false) -{ - m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE; - //construct bvh from meshInterface -#ifndef DISABLE_BVH - - if (buildBvh) - { - void* mem = btAlignedAlloc(sizeof(btOptimizedBvh),16); - m_bvh = new (mem) btOptimizedBvh(); - - m_bvh->build(meshInterface,m_useQuantizedAabbCompression,bvhAabbMin,bvhAabbMax); - m_ownsBvh = true; - } - -#endif //DISABLE_BVH - -} - -void btBvhTriangleMeshShape::partialRefitTree(const btVector3& aabbMin,const btVector3& aabbMax) -{ - m_bvh->refitPartial( m_meshInterface,aabbMin,aabbMax ); - - m_localAabbMin.setMin(aabbMin); - m_localAabbMax.setMax(aabbMax); -} - - -void btBvhTriangleMeshShape::refitTree(const btVector3& aabbMin,const btVector3& aabbMax) -{ - m_bvh->refit( m_meshInterface, aabbMin,aabbMax ); - - recalcLocalAabb(); -} - -btBvhTriangleMeshShape::~btBvhTriangleMeshShape() -{ - if (m_ownsBvh) - { - m_bvh->~btOptimizedBvh(); - btAlignedFree(m_bvh); - } -} - -void btBvhTriangleMeshShape::performRaycast (btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget) -{ - struct MyNodeOverlapCallback : public btNodeOverlapCallback - { - btStridingMeshInterface* m_meshInterface; - btTriangleCallback* m_callback; - - MyNodeOverlapCallback(btTriangleCallback* callback,btStridingMeshInterface* meshInterface) - :m_meshInterface(meshInterface), - m_callback(callback) - { - } - - virtual void processNode(int nodeSubPart, int nodeTriangleIndex) - { - btVector3 m_triangle[3]; - const unsigned char *vertexbase; - int numverts; - PHY_ScalarType type; - int stride; - const unsigned char *indexbase; - int indexstride; - int numfaces; - PHY_ScalarType indicestype; - - m_meshInterface->getLockedReadOnlyVertexIndexBase( - &vertexbase, - numverts, - type, - stride, - &indexbase, - indexstride, - numfaces, - indicestype, - nodeSubPart); - - unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride); - btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT); - - const btVector3& meshScaling = m_meshInterface->getScaling(); - for (int j=2;j>=0;j--) - { - int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j]; - - if (type == PHY_FLOAT) - { - float* graphicsbase = (float*)(vertexbase+graphicsindex*stride); - - m_triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ()); - } - else - { - double* graphicsbase = (double*)(vertexbase+graphicsindex*stride); - - m_triangle[j] = btVector3(btScalar(graphicsbase[0])*meshScaling.getX(),btScalar(graphicsbase[1])*meshScaling.getY(),btScalar(graphicsbase[2])*meshScaling.getZ()); - } - } - - /* Perform ray vs. triangle collision here */ - m_callback->processTriangle(m_triangle,nodeSubPart,nodeTriangleIndex); - m_meshInterface->unLockReadOnlyVertexBase(nodeSubPart); - } - }; - - MyNodeOverlapCallback myNodeCallback(callback,m_meshInterface); - - m_bvh->reportRayOverlappingNodex(&myNodeCallback,raySource,rayTarget); -} - -void btBvhTriangleMeshShape::performConvexcast (btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax) -{ - struct MyNodeOverlapCallback : public btNodeOverlapCallback - { - btStridingMeshInterface* m_meshInterface; - btTriangleCallback* m_callback; - - MyNodeOverlapCallback(btTriangleCallback* callback,btStridingMeshInterface* meshInterface) - :m_meshInterface(meshInterface), - m_callback(callback) - { - } - - virtual void processNode(int nodeSubPart, int nodeTriangleIndex) - { - btVector3 m_triangle[3]; - const unsigned char *vertexbase; - int numverts; - PHY_ScalarType type; - int stride; - const unsigned char *indexbase; - int indexstride; - int numfaces; - PHY_ScalarType indicestype; - - m_meshInterface->getLockedReadOnlyVertexIndexBase( - &vertexbase, - numverts, - type, - stride, - &indexbase, - indexstride, - numfaces, - indicestype, - nodeSubPart); - - unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride); - btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT); - - const btVector3& meshScaling = m_meshInterface->getScaling(); - for (int j=2;j>=0;j--) - { - int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j]; - - if (type == PHY_FLOAT) - { - float* graphicsbase = (float*)(vertexbase+graphicsindex*stride); - - m_triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ()); - } - else - { - double* graphicsbase = (double*)(vertexbase+graphicsindex*stride); - - m_triangle[j] = btVector3(btScalar(graphicsbase[0])*meshScaling.getX(),btScalar(graphicsbase[1])*meshScaling.getY(),btScalar(graphicsbase[2])*meshScaling.getZ()); - } - } - - /* Perform ray vs. triangle collision here */ - m_callback->processTriangle(m_triangle,nodeSubPart,nodeTriangleIndex); - m_meshInterface->unLockReadOnlyVertexBase(nodeSubPart); - } - }; - - MyNodeOverlapCallback myNodeCallback(callback,m_meshInterface); - - m_bvh->reportBoxCastOverlappingNodex (&myNodeCallback, raySource, rayTarget, aabbMin, aabbMax); -} - -//perform bvh tree traversal and report overlapping triangles to 'callback' -void btBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const -{ - -#ifdef DISABLE_BVH - //brute force traverse all triangles - btTriangleMeshShape::processAllTriangles(callback,aabbMin,aabbMax); -#else - - //first get all the nodes - - - struct MyNodeOverlapCallback : public btNodeOverlapCallback - { - btStridingMeshInterface* m_meshInterface; - btTriangleCallback* m_callback; - btVector3 m_triangle[3]; - - - MyNodeOverlapCallback(btTriangleCallback* callback,btStridingMeshInterface* meshInterface) - :m_meshInterface(meshInterface), - m_callback(callback) - { - } - - virtual void processNode(int nodeSubPart, int nodeTriangleIndex) - { - const unsigned char *vertexbase; - int numverts; - PHY_ScalarType type; - int stride; - const unsigned char *indexbase; - int indexstride; - int numfaces; - PHY_ScalarType indicestype; - - - m_meshInterface->getLockedReadOnlyVertexIndexBase( - &vertexbase, - numverts, - type, - stride, - &indexbase, - indexstride, - numfaces, - indicestype, - nodeSubPart); - - unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride); - btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT||indicestype==PHY_UCHAR); - - const btVector3& meshScaling = m_meshInterface->getScaling(); - for (int j=2;j>=0;j--) - { - - int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:indicestype==PHY_INTEGER?gfxbase[j]:((unsigned char*)gfxbase)[j]; - - -#ifdef DEBUG_TRIANGLE_MESH - printf("%d ,",graphicsindex); -#endif //DEBUG_TRIANGLE_MESH - if (type == PHY_FLOAT) - { - float* graphicsbase = (float*)(vertexbase+graphicsindex*stride); - - m_triangle[j] = btVector3( - graphicsbase[0]*meshScaling.getX(), - graphicsbase[1]*meshScaling.getY(), - graphicsbase[2]*meshScaling.getZ()); - } - else - { - double* graphicsbase = (double*)(vertexbase+graphicsindex*stride); - - m_triangle[j] = btVector3( - btScalar(graphicsbase[0])*meshScaling.getX(), - btScalar(graphicsbase[1])*meshScaling.getY(), - btScalar(graphicsbase[2])*meshScaling.getZ()); - } -#ifdef DEBUG_TRIANGLE_MESH - printf("triangle vertices:%f,%f,%f\n",triangle[j].x(),triangle[j].y(),triangle[j].z()); -#endif //DEBUG_TRIANGLE_MESH - } - - m_callback->processTriangle(m_triangle,nodeSubPart,nodeTriangleIndex); - m_meshInterface->unLockReadOnlyVertexBase(nodeSubPart); - } - - }; - - MyNodeOverlapCallback myNodeCallback(callback,m_meshInterface); - - m_bvh->reportAabbOverlappingNodex(&myNodeCallback,aabbMin,aabbMax); - - -#endif//DISABLE_BVH - - -} - -void btBvhTriangleMeshShape::setLocalScaling(const btVector3& scaling) -{ - if ((getLocalScaling() -scaling).length2() > SIMD_EPSILON) - { - btTriangleMeshShape::setLocalScaling(scaling); - buildOptimizedBvh(); - } -} - -void btBvhTriangleMeshShape::buildOptimizedBvh() -{ - if (m_ownsBvh) - { - m_bvh->~btOptimizedBvh(); - btAlignedFree(m_bvh); - } - ///m_localAabbMin/m_localAabbMax is already re-calculated in btTriangleMeshShape. We could just scale aabb, but this needs some more work - void* mem = btAlignedAlloc(sizeof(btOptimizedBvh),16); - m_bvh = new(mem) btOptimizedBvh(); - //rebuild the bvh... - m_bvh->build(m_meshInterface,m_useQuantizedAabbCompression,m_localAabbMin,m_localAabbMax); - m_ownsBvh = true; -} - -void btBvhTriangleMeshShape::setOptimizedBvh(btOptimizedBvh* bvh, const btVector3& scaling) -{ - btAssert(!m_bvh); - btAssert(!m_ownsBvh); - - m_bvh = bvh; - m_ownsBvh = false; - // update the scaling without rebuilding the bvh - if ((getLocalScaling() -scaling).length2() > SIMD_EPSILON) - { - btTriangleMeshShape::setLocalScaling(scaling); - } -} - - - -///fills the dataBuffer and returns the struct name (and 0 on failure) -const char* btBvhTriangleMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const -{ - btTriangleMeshShapeData* trimeshData = (btTriangleMeshShapeData*) dataBuffer; - - btCollisionShape::serialize(&trimeshData->m_collisionShapeData,serializer); - - m_meshInterface->serialize(&trimeshData->m_meshInterface, serializer); - - trimeshData->m_collisionMargin = float(m_collisionMargin); - - - - if (m_bvh && !(serializer->getSerializationFlags()&BT_SERIALIZE_NO_BVH)) - { - void* chunk = serializer->findPointer(m_bvh); - if (chunk) - { -#ifdef BT_USE_DOUBLE_PRECISION - trimeshData->m_quantizedDoubleBvh = (btQuantizedBvhData*)chunk; - trimeshData->m_quantizedFloatBvh = 0; -#else - trimeshData->m_quantizedFloatBvh = (btQuantizedBvhData*)chunk; - trimeshData->m_quantizedDoubleBvh= 0; -#endif //BT_USE_DOUBLE_PRECISION - } else - { - -#ifdef BT_USE_DOUBLE_PRECISION - trimeshData->m_quantizedDoubleBvh = (btQuantizedBvhData*)serializer->getUniquePointer(m_bvh); - trimeshData->m_quantizedFloatBvh = 0; -#else - trimeshData->m_quantizedFloatBvh = (btQuantizedBvhData*)serializer->getUniquePointer(m_bvh); - trimeshData->m_quantizedDoubleBvh= 0; -#endif //BT_USE_DOUBLE_PRECISION - - int sz = m_bvh->calculateSerializeBufferSizeNew(); - btChunk* chunk = serializer->allocate(sz,1); - const char* structType = m_bvh->serialize(chunk->m_oldPtr, serializer); - serializer->finalizeChunk(chunk,structType,BT_QUANTIZED_BVH_CODE,m_bvh); - } - } else - { - trimeshData->m_quantizedFloatBvh = 0; - trimeshData->m_quantizedDoubleBvh = 0; - } - - - - if (m_triangleInfoMap && !(serializer->getSerializationFlags()&BT_SERIALIZE_NO_TRIANGLEINFOMAP)) - { - void* chunk = serializer->findPointer(m_triangleInfoMap); - if (chunk) - { - trimeshData->m_triangleInfoMap = (btTriangleInfoMapData*)chunk; - } else - { - trimeshData->m_triangleInfoMap = (btTriangleInfoMapData*)serializer->getUniquePointer(m_triangleInfoMap); - int sz = m_triangleInfoMap->calculateSerializeBufferSize(); - btChunk* chunk = serializer->allocate(sz,1); - const char* structType = m_triangleInfoMap->serialize(chunk->m_oldPtr, serializer); - serializer->finalizeChunk(chunk,structType,BT_TRIANLGE_INFO_MAP,m_triangleInfoMap); - } - } else - { - trimeshData->m_triangleInfoMap = 0; - } - - return "btTriangleMeshShapeData"; -} - -void btBvhTriangleMeshShape::serializeSingleBvh(btSerializer* serializer) const -{ - if (m_bvh) - { - int len = m_bvh->calculateSerializeBufferSizeNew(); //make sure not to use calculateSerializeBufferSize because it is used for in-place - btChunk* chunk = serializer->allocate(len,1); - const char* structType = m_bvh->serialize(chunk->m_oldPtr, serializer); - serializer->finalizeChunk(chunk,structType,BT_QUANTIZED_BVH_CODE,(void*)m_bvh); - } -} - -void btBvhTriangleMeshShape::serializeSingleTriangleInfoMap(btSerializer* serializer) const -{ - if (m_triangleInfoMap) - { - int len = m_triangleInfoMap->calculateSerializeBufferSize(); - btChunk* chunk = serializer->allocate(len,1); - const char* structType = m_triangleInfoMap->serialize(chunk->m_oldPtr, serializer); - serializer->finalizeChunk(chunk,structType,BT_TRIANLGE_INFO_MAP,(void*)m_triangleInfoMap); - } -} - - - - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h deleted file mode 100755 index 493d635..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +++ /dev/null @@ -1,145 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_BVH_TRIANGLE_MESH_SHAPE_H -#define BT_BVH_TRIANGLE_MESH_SHAPE_H - -#include "btTriangleMeshShape.h" -#include "btOptimizedBvh.h" -#include "LinearMath/btAlignedAllocator.h" -#include "btTriangleInfoMap.h" - -///The btBvhTriangleMeshShape is a static-triangle mesh shape, it can only be used for fixed/non-moving objects. -///If you required moving concave triangle meshes, it is recommended to perform convex decomposition -///using HACD, see Bullet/Demos/ConvexDecompositionDemo. -///Alternatively, you can use btGimpactMeshShape for moving concave triangle meshes. -///btBvhTriangleMeshShape has several optimizations, such as bounding volume hierarchy and -///cache friendly traversal for PlayStation 3 Cell SPU. -///It is recommended to enable useQuantizedAabbCompression for better memory usage. -///It takes a triangle mesh as input, for example a btTriangleMesh or btTriangleIndexVertexArray. The btBvhTriangleMeshShape class allows for triangle mesh deformations by a refit or partialRefit method. -///Instead of building the bounding volume hierarchy acceleration structure, it is also possible to serialize (save) and deserialize (load) the structure from disk. -///See Demos\ConcaveDemo\ConcavePhysicsDemo.cpp for an example. -ATTRIBUTE_ALIGNED16(class) btBvhTriangleMeshShape : public btTriangleMeshShape -{ - - btOptimizedBvh* m_bvh; - btTriangleInfoMap* m_triangleInfoMap; - - bool m_useQuantizedAabbCompression; - bool m_ownsBvh; - bool m_pad[11];////need padding due to alignment - -public: - - BT_DECLARE_ALIGNED_ALLOCATOR(); - - - btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true); - - ///optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb - btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax, bool buildBvh = true); - - virtual ~btBvhTriangleMeshShape(); - - bool getOwnsBvh () const - { - return m_ownsBvh; - } - - - - void performRaycast (btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget); - void performConvexcast (btTriangleCallback* callback, const btVector3& boxSource, const btVector3& boxTarget, const btVector3& boxMin, const btVector3& boxMax); - - virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const; - - void refitTree(const btVector3& aabbMin,const btVector3& aabbMax); - - ///for a fast incremental refit of parts of the tree. Note: the entire AABB of the tree will become more conservative, it never shrinks - void partialRefitTree(const btVector3& aabbMin,const btVector3& aabbMax); - - //debugging - virtual const char* getName()const {return "BVHTRIANGLEMESH";} - - - virtual void setLocalScaling(const btVector3& scaling); - - btOptimizedBvh* getOptimizedBvh() - { - return m_bvh; - } - - void setOptimizedBvh(btOptimizedBvh* bvh, const btVector3& localScaling=btVector3(1,1,1)); - - void buildOptimizedBvh(); - - bool usesQuantizedAabbCompression() const - { - return m_useQuantizedAabbCompression; - } - - void setTriangleInfoMap(btTriangleInfoMap* triangleInfoMap) - { - m_triangleInfoMap = triangleInfoMap; - } - - const btTriangleInfoMap* getTriangleInfoMap() const - { - return m_triangleInfoMap; - } - - btTriangleInfoMap* getTriangleInfoMap() - { - return m_triangleInfoMap; - } - - virtual int calculateSerializeBufferSize() const; - - ///fills the dataBuffer and returns the struct name (and 0 on failure) - virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const; - - virtual void serializeSingleBvh(btSerializer* serializer) const; - - virtual void serializeSingleTriangleInfoMap(btSerializer* serializer) const; - -}; - -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct btTriangleMeshShapeData -{ - btCollisionShapeData m_collisionShapeData; - - btStridingMeshInterfaceData m_meshInterface; - - btQuantizedBvhFloatData *m_quantizedFloatBvh; - btQuantizedBvhDoubleData *m_quantizedDoubleBvh; - - btTriangleInfoMapData *m_triangleInfoMap; - - float m_collisionMargin; - - char m_pad3[4]; - -}; - - -SIMD_FORCE_INLINE int btBvhTriangleMeshShape::calculateSerializeBufferSize() const -{ - return sizeof(btTriangleMeshShapeData); -} - - - -#endif //BT_BVH_TRIANGLE_MESH_SHAPE_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btCapsuleShape.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btCapsuleShape.cpp deleted file mode 100755 index 864df26..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btCapsuleShape.cpp +++ /dev/null @@ -1,171 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#include "btCapsuleShape.h" - -#include "BulletCollision/CollisionShapes/btCollisionMargin.h" -#include "LinearMath/btQuaternion.h" - -btCapsuleShape::btCapsuleShape(btScalar radius, btScalar height) : btConvexInternalShape () -{ - m_shapeType = CAPSULE_SHAPE_PROXYTYPE; - m_upAxis = 1; - m_implicitShapeDimensions.setValue(radius,0.5f*height,radius); -} - - - btVector3 btCapsuleShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const -{ - - btVector3 supVec(0,0,0); - - btScalar maxDot(btScalar(-BT_LARGE_FLOAT)); - - btVector3 vec = vec0; - btScalar lenSqr = vec.length2(); - if (lenSqr < btScalar(0.0001)) - { - vec.setValue(1,0,0); - } else - { - btScalar rlen = btScalar(1.) / btSqrt(lenSqr ); - vec *= rlen; - } - - btVector3 vtx; - btScalar newDot; - - btScalar radius = getRadius(); - - - { - btVector3 pos(0,0,0); - pos[getUpAxis()] = getHalfHeight(); - - vtx = pos +vec*(radius) - vec * getMargin(); - newDot = vec.dot(vtx); - if (newDot > maxDot) - { - maxDot = newDot; - supVec = vtx; - } - } - { - btVector3 pos(0,0,0); - pos[getUpAxis()] = -getHalfHeight(); - - vtx = pos +vec*(radius) - vec * getMargin(); - newDot = vec.dot(vtx); - if (newDot > maxDot) - { - maxDot = newDot; - supVec = vtx; - } - } - - return supVec; - -} - - void btCapsuleShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const -{ - - - btScalar radius = getRadius(); - - for (int j=0;j maxDot) - { - maxDot = newDot; - supportVerticesOut[j] = vtx; - } - } - { - btVector3 pos(0,0,0); - pos[getUpAxis()] = -getHalfHeight(); - vtx = pos +vec*(radius) - vec * getMargin(); - newDot = vec.dot(vtx); - if (newDot > maxDot) - { - maxDot = newDot; - supportVerticesOut[j] = vtx; - } - } - - } -} - - -void btCapsuleShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const -{ - //as an approximation, take the inertia of the box that bounds the spheres - - btTransform ident; - ident.setIdentity(); - - - btScalar radius = getRadius(); - - btVector3 halfExtents(radius,radius,radius); - halfExtents[getUpAxis()]+=getHalfHeight(); - - btScalar margin = CONVEX_DISTANCE_MARGIN; - - btScalar lx=btScalar(2.)*(halfExtents[0]+margin); - btScalar ly=btScalar(2.)*(halfExtents[1]+margin); - btScalar lz=btScalar(2.)*(halfExtents[2]+margin); - const btScalar x2 = lx*lx; - const btScalar y2 = ly*ly; - const btScalar z2 = lz*lz; - const btScalar scaledmass = mass * btScalar(.08333333); - - inertia[0] = scaledmass * (y2+z2); - inertia[1] = scaledmass * (x2+z2); - inertia[2] = scaledmass * (x2+y2); - -} - -btCapsuleShapeX::btCapsuleShapeX(btScalar radius,btScalar height) -{ - m_upAxis = 0; - m_implicitShapeDimensions.setValue(0.5f*height, radius,radius); -} - - - - - - -btCapsuleShapeZ::btCapsuleShapeZ(btScalar radius,btScalar height) -{ - m_upAxis = 2; - m_implicitShapeDimensions.setValue(radius,radius,0.5f*height); -} - - - - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btCapsuleShape.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btCapsuleShape.h deleted file mode 100755 index 7578bb2..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btCapsuleShape.h +++ /dev/null @@ -1,184 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_CAPSULE_SHAPE_H -#define BT_CAPSULE_SHAPE_H - -#include "btConvexInternalShape.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types - - -///The btCapsuleShape represents a capsule around the Y axis, there is also the btCapsuleShapeX aligned around the X axis and btCapsuleShapeZ around the Z axis. -///The total height is height+2*radius, so the height is just the height between the center of each 'sphere' of the capsule caps. -///The btCapsuleShape is a convex hull of two spheres. The btMultiSphereShape is a more general collision shape that takes the convex hull of multiple sphere, so it can also represent a capsule when just using two spheres. -ATTRIBUTE_ALIGNED16(class) btCapsuleShape : public btConvexInternalShape -{ -protected: - int m_upAxis; - -protected: - ///only used for btCapsuleShapeZ and btCapsuleShapeX subclasses. - btCapsuleShape() : btConvexInternalShape() {m_shapeType = CAPSULE_SHAPE_PROXYTYPE;}; - -public: - - BT_DECLARE_ALIGNED_ALLOCATOR(); - - btCapsuleShape(btScalar radius,btScalar height); - - ///CollisionShape Interface - virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; - - /// btConvexShape Interface - virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const; - - virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const; - - virtual void setMargin(btScalar collisionMargin) - { - //correct the m_implicitShapeDimensions for the margin - btVector3 oldMargin(getMargin(),getMargin(),getMargin()); - btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin; - - btConvexInternalShape::setMargin(collisionMargin); - btVector3 newMargin(getMargin(),getMargin(),getMargin()); - m_implicitShapeDimensions = implicitShapeDimensionsWithMargin - newMargin; - - } - - virtual void getAabb (const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const - { - btVector3 halfExtents(getRadius(),getRadius(),getRadius()); - halfExtents[m_upAxis] = getRadius() + getHalfHeight(); - halfExtents += btVector3(getMargin(),getMargin(),getMargin()); - btMatrix3x3 abs_b = t.getBasis().absolute(); - btVector3 center = t.getOrigin(); - btVector3 extent = halfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]); - - aabbMin = center - extent; - aabbMax = center + extent; - } - - virtual const char* getName()const - { - return "CapsuleShape"; - } - - int getUpAxis() const - { - return m_upAxis; - } - - btScalar getRadius() const - { - int radiusAxis = (m_upAxis+2)%3; - return m_implicitShapeDimensions[radiusAxis]; - } - - btScalar getHalfHeight() const - { - return m_implicitShapeDimensions[m_upAxis]; - } - - virtual void setLocalScaling(const btVector3& scaling) - { - btVector3 oldMargin(getMargin(),getMargin(),getMargin()); - btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin; - btVector3 unScaledImplicitShapeDimensionsWithMargin = implicitShapeDimensionsWithMargin / m_localScaling; - - btConvexInternalShape::setLocalScaling(scaling); - - m_implicitShapeDimensions = (unScaledImplicitShapeDimensionsWithMargin * m_localScaling) - oldMargin; - - } - - virtual btVector3 getAnisotropicRollingFrictionDirection() const - { - btVector3 aniDir(0,0,0); - aniDir[getUpAxis()]=1; - return aniDir; - } - - - virtual int calculateSerializeBufferSize() const; - - ///fills the dataBuffer and returns the struct name (and 0 on failure) - virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const; - - -}; - -///btCapsuleShapeX represents a capsule around the Z axis -///the total height is height+2*radius, so the height is just the height between the center of each 'sphere' of the capsule caps. -class btCapsuleShapeX : public btCapsuleShape -{ -public: - - btCapsuleShapeX(btScalar radius,btScalar height); - - //debugging - virtual const char* getName()const - { - return "CapsuleX"; - } - - - -}; - -///btCapsuleShapeZ represents a capsule around the Z axis -///the total height is height+2*radius, so the height is just the height between the center of each 'sphere' of the capsule caps. -class btCapsuleShapeZ : public btCapsuleShape -{ -public: - btCapsuleShapeZ(btScalar radius,btScalar height); - - //debugging - virtual const char* getName()const - { - return "CapsuleZ"; - } - - -}; - -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct btCapsuleShapeData -{ - btConvexInternalShapeData m_convexInternalShapeData; - - int m_upAxis; - - char m_padding[4]; -}; - -SIMD_FORCE_INLINE int btCapsuleShape::calculateSerializeBufferSize() const -{ - return sizeof(btCapsuleShapeData); -} - - ///fills the dataBuffer and returns the struct name (and 0 on failure) -SIMD_FORCE_INLINE const char* btCapsuleShape::serialize(void* dataBuffer, btSerializer* serializer) const -{ - btCapsuleShapeData* shapeData = (btCapsuleShapeData*) dataBuffer; - - btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData,serializer); - - shapeData->m_upAxis = m_upAxis; - - return "btCapsuleShapeData"; -} - -#endif //BT_CAPSULE_SHAPE_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btCollisionMargin.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btCollisionMargin.h deleted file mode 100755 index 474bf1f..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btCollisionMargin.h +++ /dev/null @@ -1,27 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_COLLISION_MARGIN_H -#define BT_COLLISION_MARGIN_H - -///The CONVEX_DISTANCE_MARGIN is a default collision margin for convex collision shapes derived from btConvexInternalShape. -///This collision margin is used by Gjk and some other algorithms -///Note that when creating small objects, you need to make sure to set a smaller collision margin, using the 'setMargin' API -#define CONVEX_DISTANCE_MARGIN btScalar(0.04)// btScalar(0.1)//;//btScalar(0.01) - - - -#endif //BT_COLLISION_MARGIN_H - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btCollisionShape.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btCollisionShape.cpp deleted file mode 100755 index 39ee21c..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btCollisionShape.cpp +++ /dev/null @@ -1,119 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ -#include "BulletCollision/CollisionShapes/btCollisionShape.h" -#include "LinearMath/btSerializer.h" - -/* - Make sure this dummy function never changes so that it - can be used by probes that are checking whether the - library is actually installed. -*/ -extern "C" -{ -void btBulletCollisionProbe (); - -void btBulletCollisionProbe () {} -} - - - -void btCollisionShape::getBoundingSphere(btVector3& center,btScalar& radius) const -{ - btTransform tr; - tr.setIdentity(); - btVector3 aabbMin,aabbMax; - - getAabb(tr,aabbMin,aabbMax); - - radius = (aabbMax-aabbMin).length()*btScalar(0.5); - center = (aabbMin+aabbMax)*btScalar(0.5); -} - - -btScalar btCollisionShape::getContactBreakingThreshold(btScalar defaultContactThreshold) const -{ - return getAngularMotionDisc() * defaultContactThreshold; -} - -btScalar btCollisionShape::getAngularMotionDisc() const -{ - ///@todo cache this value, to improve performance - btVector3 center; - btScalar disc; - getBoundingSphere(center,disc); - disc += (center).length(); - return disc; -} - -void btCollisionShape::calculateTemporalAabb(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep, btVector3& temporalAabbMin,btVector3& temporalAabbMax) const -{ - //start with static aabb - getAabb(curTrans,temporalAabbMin,temporalAabbMax); - - btScalar temporalAabbMaxx = temporalAabbMax.getX(); - btScalar temporalAabbMaxy = temporalAabbMax.getY(); - btScalar temporalAabbMaxz = temporalAabbMax.getZ(); - btScalar temporalAabbMinx = temporalAabbMin.getX(); - btScalar temporalAabbMiny = temporalAabbMin.getY(); - btScalar temporalAabbMinz = temporalAabbMin.getZ(); - - // add linear motion - btVector3 linMotion = linvel*timeStep; - ///@todo: simd would have a vector max/min operation, instead of per-element access - if (linMotion.x() > btScalar(0.)) - temporalAabbMaxx += linMotion.x(); - else - temporalAabbMinx += linMotion.x(); - if (linMotion.y() > btScalar(0.)) - temporalAabbMaxy += linMotion.y(); - else - temporalAabbMiny += linMotion.y(); - if (linMotion.z() > btScalar(0.)) - temporalAabbMaxz += linMotion.z(); - else - temporalAabbMinz += linMotion.z(); - - //add conservative angular motion - btScalar angularMotion = angvel.length() * getAngularMotionDisc() * timeStep; - btVector3 angularMotion3d(angularMotion,angularMotion,angularMotion); - temporalAabbMin = btVector3(temporalAabbMinx,temporalAabbMiny,temporalAabbMinz); - temporalAabbMax = btVector3(temporalAabbMaxx,temporalAabbMaxy,temporalAabbMaxz); - - temporalAabbMin -= angularMotion3d; - temporalAabbMax += angularMotion3d; -} - -///fills the dataBuffer and returns the struct name (and 0 on failure) -const char* btCollisionShape::serialize(void* dataBuffer, btSerializer* serializer) const -{ - btCollisionShapeData* shapeData = (btCollisionShapeData*) dataBuffer; - char* name = (char*) serializer->findNameForPointer(this); - shapeData->m_name = (char*)serializer->getUniquePointer(name); - if (shapeData->m_name) - { - serializer->serializeName(name); - } - shapeData->m_shapeType = m_shapeType; - //shapeData->m_padding//?? - return "btCollisionShapeData"; -} - -void btCollisionShape::serializeSingleShape(btSerializer* serializer) const -{ - int len = calculateSerializeBufferSize(); - btChunk* chunk = serializer->allocate(len,1); - const char* structType = serialize(chunk->m_oldPtr, serializer); - serializer->finalizeChunk(chunk,structType,BT_SHAPE_CODE,(void*)this); -} \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btCollisionShape.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btCollisionShape.h deleted file mode 100755 index ff017a2..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btCollisionShape.h +++ /dev/null @@ -1,159 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_COLLISION_SHAPE_H -#define BT_COLLISION_SHAPE_H - -#include "LinearMath/btTransform.h" -#include "LinearMath/btVector3.h" -#include "LinearMath/btMatrix3x3.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" //for the shape types -class btSerializer; - - -///The btCollisionShape class provides an interface for collision shapes that can be shared among btCollisionObjects. -ATTRIBUTE_ALIGNED16(class) btCollisionShape -{ -protected: - int m_shapeType; - void* m_userPointer; - -public: - - BT_DECLARE_ALIGNED_ALLOCATOR(); - - btCollisionShape() : m_shapeType (INVALID_SHAPE_PROXYTYPE), m_userPointer(0) - { - } - - virtual ~btCollisionShape() - { - } - - ///getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t. - virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const =0; - - virtual void getBoundingSphere(btVector3& center,btScalar& radius) const; - - ///getAngularMotionDisc returns the maximus radius needed for Conservative Advancement to handle time-of-impact with rotations. - virtual btScalar getAngularMotionDisc() const; - - virtual btScalar getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const; - - - ///calculateTemporalAabb calculates the enclosing aabb for the moving object over interval [0..timeStep) - ///result is conservative - void calculateTemporalAabb(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep, btVector3& temporalAabbMin,btVector3& temporalAabbMax) const; - - - - SIMD_FORCE_INLINE bool isPolyhedral() const - { - return btBroadphaseProxy::isPolyhedral(getShapeType()); - } - - SIMD_FORCE_INLINE bool isConvex2d() const - { - return btBroadphaseProxy::isConvex2d(getShapeType()); - } - - SIMD_FORCE_INLINE bool isConvex() const - { - return btBroadphaseProxy::isConvex(getShapeType()); - } - SIMD_FORCE_INLINE bool isNonMoving() const - { - return btBroadphaseProxy::isNonMoving(getShapeType()); - } - SIMD_FORCE_INLINE bool isConcave() const - { - return btBroadphaseProxy::isConcave(getShapeType()); - } - SIMD_FORCE_INLINE bool isCompound() const - { - return btBroadphaseProxy::isCompound(getShapeType()); - } - - SIMD_FORCE_INLINE bool isSoftBody() const - { - return btBroadphaseProxy::isSoftBody(getShapeType()); - } - - ///isInfinite is used to catch simulation error (aabb check) - SIMD_FORCE_INLINE bool isInfinite() const - { - return btBroadphaseProxy::isInfinite(getShapeType()); - } - -#ifndef __SPU__ - virtual void setLocalScaling(const btVector3& scaling) =0; - virtual const btVector3& getLocalScaling() const =0; - virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const = 0; - - -//debugging support - virtual const char* getName()const =0 ; -#endif //__SPU__ - - - int getShapeType() const { return m_shapeType; } - - ///the getAnisotropicRollingFrictionDirection can be used in combination with setAnisotropicFriction - ///See Bullet/Demos/RollingFrictionDemo for an example - virtual btVector3 getAnisotropicRollingFrictionDirection() const - { - return btVector3(1,1,1); - } - virtual void setMargin(btScalar margin) = 0; - virtual btScalar getMargin() const = 0; - - - ///optional user data pointer - void setUserPointer(void* userPtr) - { - m_userPointer = userPtr; - } - - void* getUserPointer() const - { - return m_userPointer; - } - - virtual int calculateSerializeBufferSize() const; - - ///fills the dataBuffer and returns the struct name (and 0 on failure) - virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const; - - virtual void serializeSingleShape(btSerializer* serializer) const; - -}; - -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct btCollisionShapeData -{ - char *m_name; - int m_shapeType; - char m_padding[4]; -}; - -SIMD_FORCE_INLINE int btCollisionShape::calculateSerializeBufferSize() const -{ - return sizeof(btCollisionShapeData); -} - - - -#endif //BT_COLLISION_SHAPE_H - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btCompoundShape.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btCompoundShape.cpp deleted file mode 100755 index 0aa75f2..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btCompoundShape.cpp +++ /dev/null @@ -1,356 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btCompoundShape.h" -#include "btCollisionShape.h" -#include "BulletCollision/BroadphaseCollision/btDbvt.h" -#include "LinearMath/btSerializer.h" - -btCompoundShape::btCompoundShape(bool enableDynamicAabbTree) -: m_localAabbMin(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)), -m_localAabbMax(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT)), -m_dynamicAabbTree(0), -m_updateRevision(1), -m_collisionMargin(btScalar(0.)), -m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.)) -{ - m_shapeType = COMPOUND_SHAPE_PROXYTYPE; - - if (enableDynamicAabbTree) - { - void* mem = btAlignedAlloc(sizeof(btDbvt),16); - m_dynamicAabbTree = new(mem) btDbvt(); - btAssert(mem==m_dynamicAabbTree); - } -} - - -btCompoundShape::~btCompoundShape() -{ - if (m_dynamicAabbTree) - { - m_dynamicAabbTree->~btDbvt(); - btAlignedFree(m_dynamicAabbTree); - } -} - -void btCompoundShape::addChildShape(const btTransform& localTransform,btCollisionShape* shape) -{ - m_updateRevision++; - //m_childTransforms.push_back(localTransform); - //m_childShapes.push_back(shape); - btCompoundShapeChild child; - child.m_node = 0; - child.m_transform = localTransform; - child.m_childShape = shape; - child.m_childShapeType = shape->getShapeType(); - child.m_childMargin = shape->getMargin(); - - - //extend the local aabbMin/aabbMax - btVector3 localAabbMin,localAabbMax; - shape->getAabb(localTransform,localAabbMin,localAabbMax); - for (int i=0;i<3;i++) - { - if (m_localAabbMin[i] > localAabbMin[i]) - { - m_localAabbMin[i] = localAabbMin[i]; - } - if (m_localAabbMax[i] < localAabbMax[i]) - { - m_localAabbMax[i] = localAabbMax[i]; - } - - } - if (m_dynamicAabbTree) - { - const btDbvtVolume bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax); - int index = m_children.size(); - child.m_node = m_dynamicAabbTree->insert(bounds,(void*)index); - } - - m_children.push_back(child); - -} - -void btCompoundShape::updateChildTransform(int childIndex, const btTransform& newChildTransform,bool shouldRecalculateLocalAabb) -{ - m_children[childIndex].m_transform = newChildTransform; - - if (m_dynamicAabbTree) - { - ///update the dynamic aabb tree - btVector3 localAabbMin,localAabbMax; - m_children[childIndex].m_childShape->getAabb(newChildTransform,localAabbMin,localAabbMax); - ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax); - //int index = m_children.size()-1; - m_dynamicAabbTree->update(m_children[childIndex].m_node,bounds); - } - - if (shouldRecalculateLocalAabb) - { - recalculateLocalAabb(); - } -} - -void btCompoundShape::removeChildShapeByIndex(int childShapeIndex) -{ - m_updateRevision++; - btAssert(childShapeIndex >=0 && childShapeIndex < m_children.size()); - if (m_dynamicAabbTree) - { - m_dynamicAabbTree->remove(m_children[childShapeIndex].m_node); - } - m_children.swap(childShapeIndex,m_children.size()-1); - if (m_dynamicAabbTree) - m_children[childShapeIndex].m_node->dataAsInt = childShapeIndex; - m_children.pop_back(); - -} - - - -void btCompoundShape::removeChildShape(btCollisionShape* shape) -{ - m_updateRevision++; - // Find the children containing the shape specified, and remove those children. - //note: there might be multiple children using the same shape! - for(int i = m_children.size()-1; i >= 0 ; i--) - { - if(m_children[i].m_childShape == shape) - { - removeChildShapeByIndex(i); - } - } - - - - recalculateLocalAabb(); -} - -void btCompoundShape::recalculateLocalAabb() -{ - // Recalculate the local aabb - // Brute force, it iterates over all the shapes left. - - m_localAabbMin = btVector3(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)); - m_localAabbMax = btVector3(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT)); - - //extend the local aabbMin/aabbMax - for (int j = 0; j < m_children.size(); j++) - { - btVector3 localAabbMin,localAabbMax; - m_children[j].m_childShape->getAabb(m_children[j].m_transform, localAabbMin, localAabbMax); - for (int i=0;i<3;i++) - { - if (m_localAabbMin[i] > localAabbMin[i]) - m_localAabbMin[i] = localAabbMin[i]; - if (m_localAabbMax[i] < localAabbMax[i]) - m_localAabbMax[i] = localAabbMax[i]; - } - } -} - -///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version -void btCompoundShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const -{ - btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin); - btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin); - - //avoid an illegal AABB when there are no children - if (!m_children.size()) - { - localHalfExtents.setValue(0,0,0); - localCenter.setValue(0,0,0); - } - localHalfExtents += btVector3(getMargin(),getMargin(),getMargin()); - - - btMatrix3x3 abs_b = trans.getBasis().absolute(); - - btVector3 center = trans(localCenter); - - btVector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]); - aabbMin = center-extent; - aabbMax = center+extent; - -} - -void btCompoundShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const -{ - //approximation: take the inertia from the aabb for now - btTransform ident; - ident.setIdentity(); - btVector3 aabbMin,aabbMax; - getAabb(ident,aabbMin,aabbMax); - - btVector3 halfExtents = (aabbMax-aabbMin)*btScalar(0.5); - - btScalar lx=btScalar(2.)*(halfExtents.x()); - btScalar ly=btScalar(2.)*(halfExtents.y()); - btScalar lz=btScalar(2.)*(halfExtents.z()); - - inertia[0] = mass/(btScalar(12.0)) * (ly*ly + lz*lz); - inertia[1] = mass/(btScalar(12.0)) * (lx*lx + lz*lz); - inertia[2] = mass/(btScalar(12.0)) * (lx*lx + ly*ly); - -} - - - - -void btCompoundShape::calculatePrincipalAxisTransform(btScalar* masses, btTransform& principal, btVector3& inertia) const -{ - int n = m_children.size(); - - btScalar totalMass = 0; - btVector3 center(0, 0, 0); - int k; - - for (k = 0; k < n; k++) - { - btAssert(masses[k]>0); - center += m_children[k].m_transform.getOrigin() * masses[k]; - totalMass += masses[k]; - } - - btAssert(totalMass>0); - - center /= totalMass; - principal.setOrigin(center); - - btMatrix3x3 tensor(0, 0, 0, 0, 0, 0, 0, 0, 0); - for ( k = 0; k < n; k++) - { - btVector3 i; - m_children[k].m_childShape->calculateLocalInertia(masses[k], i); - - const btTransform& t = m_children[k].m_transform; - btVector3 o = t.getOrigin() - center; - - //compute inertia tensor in coordinate system of compound shape - btMatrix3x3 j = t.getBasis().transpose(); - j[0] *= i[0]; - j[1] *= i[1]; - j[2] *= i[2]; - j = t.getBasis() * j; - - //add inertia tensor - tensor[0] += j[0]; - tensor[1] += j[1]; - tensor[2] += j[2]; - - //compute inertia tensor of pointmass at o - btScalar o2 = o.length2(); - j[0].setValue(o2, 0, 0); - j[1].setValue(0, o2, 0); - j[2].setValue(0, 0, o2); - j[0] += o * -o.x(); - j[1] += o * -o.y(); - j[2] += o * -o.z(); - - //add inertia tensor of pointmass - tensor[0] += masses[k] * j[0]; - tensor[1] += masses[k] * j[1]; - tensor[2] += masses[k] * j[2]; - } - - tensor.diagonalize(principal.getBasis(), btScalar(0.00001), 20); - inertia.setValue(tensor[0][0], tensor[1][1], tensor[2][2]); -} - - - - - -void btCompoundShape::setLocalScaling(const btVector3& scaling) -{ - - for(int i = 0; i < m_children.size(); i++) - { - btTransform childTrans = getChildTransform(i); - btVector3 childScale = m_children[i].m_childShape->getLocalScaling(); -// childScale = childScale * (childTrans.getBasis() * scaling); - childScale = childScale * scaling / m_localScaling; - m_children[i].m_childShape->setLocalScaling(childScale); - childTrans.setOrigin((childTrans.getOrigin()) * scaling / m_localScaling); - updateChildTransform(i, childTrans,false); - } - - m_localScaling = scaling; - recalculateLocalAabb(); - -} - - -void btCompoundShape::createAabbTreeFromChildren() -{ - if ( !m_dynamicAabbTree ) - { - void* mem = btAlignedAlloc(sizeof(btDbvt),16); - m_dynamicAabbTree = new(mem) btDbvt(); - btAssert(mem==m_dynamicAabbTree); - - for ( int index = 0; index < m_children.size(); index++ ) - { - btCompoundShapeChild &child = m_children[index]; - - //extend the local aabbMin/aabbMax - btVector3 localAabbMin,localAabbMax; - child.m_childShape->getAabb(child.m_transform,localAabbMin,localAabbMax); - - const btDbvtVolume bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax); - child.m_node = m_dynamicAabbTree->insert(bounds,(void*)index); - } - } -} - - -///fills the dataBuffer and returns the struct name (and 0 on failure) -const char* btCompoundShape::serialize(void* dataBuffer, btSerializer* serializer) const -{ - - btCompoundShapeData* shapeData = (btCompoundShapeData*) dataBuffer; - btCollisionShape::serialize(&shapeData->m_collisionShapeData, serializer); - - shapeData->m_collisionMargin = float(m_collisionMargin); - shapeData->m_numChildShapes = m_children.size(); - shapeData->m_childShapePtr = 0; - if (shapeData->m_numChildShapes) - { - btChunk* chunk = serializer->allocate(sizeof(btCompoundShapeChildData),shapeData->m_numChildShapes); - btCompoundShapeChildData* memPtr = (btCompoundShapeChildData*)chunk->m_oldPtr; - shapeData->m_childShapePtr = (btCompoundShapeChildData*)serializer->getUniquePointer(memPtr); - - for (int i=0;im_numChildShapes;i++,memPtr++) - { - memPtr->m_childMargin = float(m_children[i].m_childMargin); - memPtr->m_childShape = (btCollisionShapeData*)serializer->getUniquePointer(m_children[i].m_childShape); - //don't serialize shapes that already have been serialized - if (!serializer->findPointer(m_children[i].m_childShape)) - { - btChunk* chunk = serializer->allocate(m_children[i].m_childShape->calculateSerializeBufferSize(),1); - const char* structType = m_children[i].m_childShape->serialize(chunk->m_oldPtr,serializer); - serializer->finalizeChunk(chunk,structType,BT_SHAPE_CODE,m_children[i].m_childShape); - } - - memPtr->m_childShapeType = m_children[i].m_childShapeType; - m_children[i].m_transform.serializeFloat(memPtr->m_transform); - } - serializer->finalizeChunk(chunk,"btCompoundShapeChildData",BT_ARRAY_CODE,chunk->m_oldPtr); - } - return "btCompoundShapeData"; -} - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btCompoundShape.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btCompoundShape.h deleted file mode 100755 index 141034a..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btCompoundShape.h +++ /dev/null @@ -1,212 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_COMPOUND_SHAPE_H -#define BT_COMPOUND_SHAPE_H - -#include "btCollisionShape.h" - -#include "LinearMath/btVector3.h" -#include "LinearMath/btTransform.h" -#include "LinearMath/btMatrix3x3.h" -#include "btCollisionMargin.h" -#include "LinearMath/btAlignedObjectArray.h" - -//class btOptimizedBvh; -struct btDbvt; - -ATTRIBUTE_ALIGNED16(struct) btCompoundShapeChild -{ - BT_DECLARE_ALIGNED_ALLOCATOR(); - - btTransform m_transform; - btCollisionShape* m_childShape; - int m_childShapeType; - btScalar m_childMargin; - struct btDbvtNode* m_node; -}; - -SIMD_FORCE_INLINE bool operator==(const btCompoundShapeChild& c1, const btCompoundShapeChild& c2) -{ - return ( c1.m_transform == c2.m_transform && - c1.m_childShape == c2.m_childShape && - c1.m_childShapeType == c2.m_childShapeType && - c1.m_childMargin == c2.m_childMargin ); -} - -/// The btCompoundShape allows to store multiple other btCollisionShapes -/// This allows for moving concave collision objects. This is more general then the static concave btBvhTriangleMeshShape. -/// It has an (optional) dynamic aabb tree to accelerate early rejection tests. -/// @todo: This aabb tree can also be use to speed up ray tests on btCompoundShape, see http://code.google.com/p/bullet/issues/detail?id=25 -/// Currently, removal of child shapes is only supported when disabling the aabb tree (pass 'false' in the constructor of btCompoundShape) -ATTRIBUTE_ALIGNED16(class) btCompoundShape : public btCollisionShape -{ - btAlignedObjectArray m_children; - btVector3 m_localAabbMin; - btVector3 m_localAabbMax; - - btDbvt* m_dynamicAabbTree; - - ///increment m_updateRevision when adding/removing/replacing child shapes, so that some caches can be updated - int m_updateRevision; - - btScalar m_collisionMargin; - -protected: - btVector3 m_localScaling; - -public: - BT_DECLARE_ALIGNED_ALLOCATOR(); - - btCompoundShape(bool enableDynamicAabbTree = true); - - virtual ~btCompoundShape(); - - void addChildShape(const btTransform& localTransform,btCollisionShape* shape); - - /// Remove all children shapes that contain the specified shape - virtual void removeChildShape(btCollisionShape* shape); - - void removeChildShapeByIndex(int childShapeindex); - - - int getNumChildShapes() const - { - return int (m_children.size()); - } - - btCollisionShape* getChildShape(int index) - { - return m_children[index].m_childShape; - } - const btCollisionShape* getChildShape(int index) const - { - return m_children[index].m_childShape; - } - - btTransform& getChildTransform(int index) - { - return m_children[index].m_transform; - } - const btTransform& getChildTransform(int index) const - { - return m_children[index].m_transform; - } - - ///set a new transform for a child, and update internal data structures (local aabb and dynamic tree) - void updateChildTransform(int childIndex, const btTransform& newChildTransform, bool shouldRecalculateLocalAabb = true); - - - btCompoundShapeChild* getChildList() - { - return &m_children[0]; - } - - ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version - virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; - - /** Re-calculate the local Aabb. Is called at the end of removeChildShapes. - Use this yourself if you modify the children or their transforms. */ - virtual void recalculateLocalAabb(); - - virtual void setLocalScaling(const btVector3& scaling); - - virtual const btVector3& getLocalScaling() const - { - return m_localScaling; - } - - virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; - - virtual void setMargin(btScalar margin) - { - m_collisionMargin = margin; - } - virtual btScalar getMargin() const - { - return m_collisionMargin; - } - virtual const char* getName()const - { - return "Compound"; - } - - const btDbvt* getDynamicAabbTree() const - { - return m_dynamicAabbTree; - } - - btDbvt* getDynamicAabbTree() - { - return m_dynamicAabbTree; - } - - void createAabbTreeFromChildren(); - - ///computes the exact moment of inertia and the transform from the coordinate system defined by the principal axes of the moment of inertia - ///and the center of mass to the current coordinate system. "masses" points to an array of masses of the children. The resulting transform - ///"principal" has to be applied inversely to all children transforms in order for the local coordinate system of the compound - ///shape to be centered at the center of mass and to coincide with the principal axes. This also necessitates a correction of the world transform - ///of the collision object by the principal transform. - void calculatePrincipalAxisTransform(btScalar* masses, btTransform& principal, btVector3& inertia) const; - - int getUpdateRevision() const - { - return m_updateRevision; - } - - virtual int calculateSerializeBufferSize() const; - - ///fills the dataBuffer and returns the struct name (and 0 on failure) - virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const; - - -}; - -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct btCompoundShapeChildData -{ - btTransformFloatData m_transform; - btCollisionShapeData *m_childShape; - int m_childShapeType; - float m_childMargin; -}; - -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct btCompoundShapeData -{ - btCollisionShapeData m_collisionShapeData; - - btCompoundShapeChildData *m_childShapePtr; - - int m_numChildShapes; - - float m_collisionMargin; - -}; - - -SIMD_FORCE_INLINE int btCompoundShape::calculateSerializeBufferSize() const -{ - return sizeof(btCompoundShapeData); -} - - - - - - - -#endif //BT_COMPOUND_SHAPE_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConcaveShape.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConcaveShape.cpp deleted file mode 100755 index 58ff84a..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConcaveShape.cpp +++ /dev/null @@ -1,27 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#include "btConcaveShape.h" - -btConcaveShape::btConcaveShape() : m_collisionMargin(btScalar(0.)) -{ - -} - -btConcaveShape::~btConcaveShape() -{ - -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConcaveShape.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConcaveShape.h deleted file mode 100755 index 2917cc5..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConcaveShape.h +++ /dev/null @@ -1,62 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_CONCAVE_SHAPE_H -#define BT_CONCAVE_SHAPE_H - -#include "btCollisionShape.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types -#include "btTriangleCallback.h" - -/// PHY_ScalarType enumerates possible scalar types. -/// See the btStridingMeshInterface or btHeightfieldTerrainShape for its use -typedef enum PHY_ScalarType { - PHY_FLOAT, - PHY_DOUBLE, - PHY_INTEGER, - PHY_SHORT, - PHY_FIXEDPOINT88, - PHY_UCHAR -} PHY_ScalarType; - -///The btConcaveShape class provides an interface for non-moving (static) concave shapes. -///It has been implemented by the btStaticPlaneShape, btBvhTriangleMeshShape and btHeightfieldTerrainShape. -ATTRIBUTE_ALIGNED16(class) btConcaveShape : public btCollisionShape -{ -protected: - btScalar m_collisionMargin; - -public: - BT_DECLARE_ALIGNED_ALLOCATOR(); - - btConcaveShape(); - - virtual ~btConcaveShape(); - - virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const = 0; - - virtual btScalar getMargin() const { - return m_collisionMargin; - } - virtual void setMargin(btScalar collisionMargin) - { - m_collisionMargin = collisionMargin; - } - - - -}; - -#endif //BT_CONCAVE_SHAPE_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConeShape.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConeShape.cpp deleted file mode 100755 index 2d83c8b..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConeShape.cpp +++ /dev/null @@ -1,147 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btConeShape.h" - - - -btConeShape::btConeShape (btScalar radius,btScalar height): btConvexInternalShape (), -m_radius (radius), -m_height(height) -{ - m_shapeType = CONE_SHAPE_PROXYTYPE; - setConeUpIndex(1); - btVector3 halfExtents; - m_sinAngle = (m_radius / btSqrt(m_radius * m_radius + m_height * m_height)); -} - -btConeShapeZ::btConeShapeZ (btScalar radius,btScalar height): -btConeShape(radius,height) -{ - setConeUpIndex(2); -} - -btConeShapeX::btConeShapeX (btScalar radius,btScalar height): -btConeShape(radius,height) -{ - setConeUpIndex(0); -} - -///choose upAxis index -void btConeShape::setConeUpIndex(int upIndex) -{ - switch (upIndex) - { - case 0: - m_coneIndices[0] = 1; - m_coneIndices[1] = 0; - m_coneIndices[2] = 2; - break; - case 1: - m_coneIndices[0] = 0; - m_coneIndices[1] = 1; - m_coneIndices[2] = 2; - break; - case 2: - m_coneIndices[0] = 0; - m_coneIndices[1] = 2; - m_coneIndices[2] = 1; - break; - default: - btAssert(0); - }; - - m_implicitShapeDimensions[m_coneIndices[0]] = m_radius; - m_implicitShapeDimensions[m_coneIndices[1]] = m_height; - m_implicitShapeDimensions[m_coneIndices[2]] = m_radius; -} - -btVector3 btConeShape::coneLocalSupport(const btVector3& v) const -{ - - btScalar halfHeight = m_height * btScalar(0.5); - - if (v[m_coneIndices[1]] > v.length() * m_sinAngle) - { - btVector3 tmp; - - tmp[m_coneIndices[0]] = btScalar(0.); - tmp[m_coneIndices[1]] = halfHeight; - tmp[m_coneIndices[2]] = btScalar(0.); - return tmp; - } - else { - btScalar s = btSqrt(v[m_coneIndices[0]] * v[m_coneIndices[0]] + v[m_coneIndices[2]] * v[m_coneIndices[2]]); - if (s > SIMD_EPSILON) { - btScalar d = m_radius / s; - btVector3 tmp; - tmp[m_coneIndices[0]] = v[m_coneIndices[0]] * d; - tmp[m_coneIndices[1]] = -halfHeight; - tmp[m_coneIndices[2]] = v[m_coneIndices[2]] * d; - return tmp; - } - else { - btVector3 tmp; - tmp[m_coneIndices[0]] = btScalar(0.); - tmp[m_coneIndices[1]] = -halfHeight; - tmp[m_coneIndices[2]] = btScalar(0.); - return tmp; - } - } - -} - -btVector3 btConeShape::localGetSupportingVertexWithoutMargin(const btVector3& vec) const -{ - return coneLocalSupport(vec); -} - -void btConeShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const -{ - for (int i=0;im_convexInternalShapeData,serializer); - - shapeData->m_upIndex = m_coneIndices[1]; - - return "btConeShapeData"; -} - -#endif //BT_CONE_MINKOWSKI_H - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvex2dShape.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvex2dShape.cpp deleted file mode 100755 index 10ea3e9..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvex2dShape.cpp +++ /dev/null @@ -1,92 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btConvex2dShape.h" - -btConvex2dShape::btConvex2dShape( btConvexShape* convexChildShape): -btConvexShape (), m_childConvexShape(convexChildShape) -{ - m_shapeType = CONVEX_2D_SHAPE_PROXYTYPE; -} - -btConvex2dShape::~btConvex2dShape() -{ -} - - - -btVector3 btConvex2dShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const -{ - return m_childConvexShape->localGetSupportingVertexWithoutMargin(vec); -} - -void btConvex2dShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const -{ - m_childConvexShape->batchedUnitVectorGetSupportingVertexWithoutMargin(vectors,supportVerticesOut,numVectors); -} - - -btVector3 btConvex2dShape::localGetSupportingVertex(const btVector3& vec)const -{ - return m_childConvexShape->localGetSupportingVertex(vec); -} - - -void btConvex2dShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const -{ - ///this linear upscaling is not realistic, but we don't deal with large mass ratios... - m_childConvexShape->calculateLocalInertia(mass,inertia); -} - - - ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version -void btConvex2dShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const -{ - m_childConvexShape->getAabb(t,aabbMin,aabbMax); -} - -void btConvex2dShape::getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const -{ - m_childConvexShape->getAabbSlow(t,aabbMin,aabbMax); -} - -void btConvex2dShape::setLocalScaling(const btVector3& scaling) -{ - m_childConvexShape->setLocalScaling(scaling); -} - -const btVector3& btConvex2dShape::getLocalScaling() const -{ - return m_childConvexShape->getLocalScaling(); -} - -void btConvex2dShape::setMargin(btScalar margin) -{ - m_childConvexShape->setMargin(margin); -} -btScalar btConvex2dShape::getMargin() const -{ - return m_childConvexShape->getMargin(); -} - -int btConvex2dShape::getNumPreferredPenetrationDirections() const -{ - return m_childConvexShape->getNumPreferredPenetrationDirections(); -} - -void btConvex2dShape::getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const -{ - m_childConvexShape->getPreferredPenetrationDirection(index,penetrationVector); -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvex2dShape.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvex2dShape.h deleted file mode 100755 index bbd1caf..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvex2dShape.h +++ /dev/null @@ -1,82 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_CONVEX_2D_SHAPE_H -#define BT_CONVEX_2D_SHAPE_H - -#include "BulletCollision/CollisionShapes/btConvexShape.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types - -///The btConvex2dShape allows to use arbitrary convex shapes as 2d convex shapes, with the Z component assumed to be 0. -///For 2d boxes, the btBox2dShape is recommended. -ATTRIBUTE_ALIGNED16(class) btConvex2dShape : public btConvexShape -{ - btConvexShape* m_childConvexShape; - - public: - - BT_DECLARE_ALIGNED_ALLOCATOR(); - - btConvex2dShape( btConvexShape* convexChildShape); - - virtual ~btConvex2dShape(); - - virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const; - - virtual btVector3 localGetSupportingVertex(const btVector3& vec)const; - - virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const; - - virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; - - btConvexShape* getChildShape() - { - return m_childConvexShape; - } - - const btConvexShape* getChildShape() const - { - return m_childConvexShape; - } - - virtual const char* getName()const - { - return "Convex2dShape"; - } - - - - /////////////////////////// - - - ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version - void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; - - virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; - - virtual void setLocalScaling(const btVector3& scaling) ; - virtual const btVector3& getLocalScaling() const ; - - virtual void setMargin(btScalar margin); - virtual btScalar getMargin() const; - - virtual int getNumPreferredPenetrationDirections() const; - - virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const; - - -}; - -#endif //BT_CONVEX_2D_SHAPE_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexHullShape.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexHullShape.cpp deleted file mode 100755 index 0623e35..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexHullShape.cpp +++ /dev/null @@ -1,250 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#if defined (_WIN32) || defined (__i386__) -#define BT_USE_SSE_IN_API -#endif - -#include "btConvexHullShape.h" -#include "BulletCollision/CollisionShapes/btCollisionMargin.h" - -#include "LinearMath/btQuaternion.h" -#include "LinearMath/btSerializer.h" - -btConvexHullShape ::btConvexHullShape (const btScalar* points,int numPoints,int stride) : btPolyhedralConvexAabbCachingShape () -{ - m_shapeType = CONVEX_HULL_SHAPE_PROXYTYPE; - m_unscaledPoints.resize(numPoints); - - unsigned char* pointsAddress = (unsigned char*)points; - - for (int i=0;im_convexInternalShapeData, serializer); - - int numElem = m_unscaledPoints.size(); - shapeData->m_numUnscaledPoints = numElem; -#ifdef BT_USE_DOUBLE_PRECISION - shapeData->m_unscaledPointsFloatPtr = 0; - shapeData->m_unscaledPointsDoublePtr = numElem ? (btVector3Data*)serializer->getUniquePointer((void*)&m_unscaledPoints[0]): 0; -#else - shapeData->m_unscaledPointsFloatPtr = numElem ? (btVector3Data*)serializer->getUniquePointer((void*)&m_unscaledPoints[0]): 0; - shapeData->m_unscaledPointsDoublePtr = 0; -#endif - - if (numElem) - { - int sz = sizeof(btVector3Data); - // int sz2 = sizeof(btVector3DoubleData); - // int sz3 = sizeof(btVector3FloatData); - btChunk* chunk = serializer->allocate(sz,numElem); - btVector3Data* memPtr = (btVector3Data*)chunk->m_oldPtr; - for (int i=0;ifinalizeChunk(chunk,btVector3DataName,BT_ARRAY_CODE,(void*)&m_unscaledPoints[0]); - } - - return "btConvexHullShapeData"; -} - -void btConvexHullShape::project(const btTransform& trans, const btVector3& dir, btScalar& minProj, btScalar& maxProj, btVector3& witnesPtMin,btVector3& witnesPtMax) const -{ -#if 1 - minProj = FLT_MAX; - maxProj = -FLT_MAX; - - int numVerts = m_unscaledPoints.size(); - for(int i=0;i maxProj) - { - maxProj = dp; - witnesPtMax=pt; - } - } -#else - btVector3 localAxis = dir*trans.getBasis(); - witnesPtMin = trans(localGetSupportingVertex(localAxis)); - witnesPtMax = trans(localGetSupportingVertex(-localAxis)); - - minProj = witnesPtMin.dot(dir); - maxProj = witnesPtMax.dot(dir); -#endif - - if(minProj>maxProj) - { - btSwap(minProj,maxProj); - btSwap(witnesPtMin,witnesPtMax); - } - - -} - - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexHullShape.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexHullShape.h deleted file mode 100755 index 3bd598e..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexHullShape.h +++ /dev/null @@ -1,122 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_CONVEX_HULL_SHAPE_H -#define BT_CONVEX_HULL_SHAPE_H - -#include "btPolyhedralConvexShape.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types -#include "LinearMath/btAlignedObjectArray.h" - - -///The btConvexHullShape implements an implicit convex hull of an array of vertices. -///Bullet provides a general and fast collision detector for convex shapes based on GJK and EPA using localGetSupportingVertex. -ATTRIBUTE_ALIGNED16(class) btConvexHullShape : public btPolyhedralConvexAabbCachingShape -{ - btAlignedObjectArray m_unscaledPoints; - -public: - BT_DECLARE_ALIGNED_ALLOCATOR(); - - - ///this constructor optionally takes in a pointer to points. Each point is assumed to be 3 consecutive btScalar (x,y,z), the striding defines the number of bytes between each point, in memory. - ///It is easier to not pass any points in the constructor, and just add one point at a time, using addPoint. - ///btConvexHullShape make an internal copy of the points. - btConvexHullShape(const btScalar* points=0,int numPoints=0, int stride=sizeof(btVector3)); - - void addPoint(const btVector3& point, bool recalculateLocalAabb = true); - - - btVector3* getUnscaledPoints() - { - return &m_unscaledPoints[0]; - } - - const btVector3* getUnscaledPoints() const - { - return &m_unscaledPoints[0]; - } - - ///getPoints is obsolete, please use getUnscaledPoints - const btVector3* getPoints() const - { - return getUnscaledPoints(); - } - - - - - SIMD_FORCE_INLINE btVector3 getScaledPoint(int i) const - { - return m_unscaledPoints[i] * m_localScaling; - } - - SIMD_FORCE_INLINE int getNumPoints() const - { - return m_unscaledPoints.size(); - } - - virtual btVector3 localGetSupportingVertex(const btVector3& vec)const; - virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const; - virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const; - - - virtual void project(const btTransform& trans, const btVector3& dir, btScalar& minProj, btScalar& maxProj, btVector3& witnesPtMin,btVector3& witnesPtMax) const; - - - //debugging - virtual const char* getName()const {return "Convex";} - - - virtual int getNumVertices() const; - virtual int getNumEdges() const; - virtual void getEdge(int i,btVector3& pa,btVector3& pb) const; - virtual void getVertex(int i,btVector3& vtx) const; - virtual int getNumPlanes() const; - virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const; - virtual bool isInside(const btVector3& pt,btScalar tolerance) const; - - ///in case we receive negative scaling - virtual void setLocalScaling(const btVector3& scaling); - - virtual int calculateSerializeBufferSize() const; - - ///fills the dataBuffer and returns the struct name (and 0 on failure) - virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const; - -}; - -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct btConvexHullShapeData -{ - btConvexInternalShapeData m_convexInternalShapeData; - - btVector3FloatData *m_unscaledPointsFloatPtr; - btVector3DoubleData *m_unscaledPointsDoublePtr; - - int m_numUnscaledPoints; - char m_padding3[4]; - -}; - - -SIMD_FORCE_INLINE int btConvexHullShape::calculateSerializeBufferSize() const -{ - return sizeof(btConvexHullShapeData); -} - - -#endif //BT_CONVEX_HULL_SHAPE_H - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexInternalShape.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexInternalShape.cpp deleted file mode 100755 index 083d60b..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexInternalShape.cpp +++ /dev/null @@ -1,151 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#include "btConvexInternalShape.h" - - - -btConvexInternalShape::btConvexInternalShape() -: m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.)), -m_collisionMargin(CONVEX_DISTANCE_MARGIN) -{ -} - - -void btConvexInternalShape::setLocalScaling(const btVector3& scaling) -{ - m_localScaling = scaling.absolute(); -} - - - -void btConvexInternalShape::getAabbSlow(const btTransform& trans,btVector3&minAabb,btVector3&maxAabb) const -{ -#ifndef __SPU__ - //use localGetSupportingVertexWithoutMargin? - btScalar margin = getMargin(); - for (int i=0;i<3;i++) - { - btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.)); - vec[i] = btScalar(1.); - - btVector3 sv = localGetSupportingVertex(vec*trans.getBasis()); - - btVector3 tmp = trans(sv); - maxAabb[i] = tmp[i]+margin; - vec[i] = btScalar(-1.); - tmp = trans(localGetSupportingVertex(vec*trans.getBasis())); - minAabb[i] = tmp[i]-margin; - } -#endif -} - - - -btVector3 btConvexInternalShape::localGetSupportingVertex(const btVector3& vec)const -{ -#ifndef __SPU__ - - btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec); - - if ( getMargin()!=btScalar(0.) ) - { - btVector3 vecnorm = vec; - if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON)) - { - vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.)); - } - vecnorm.normalize(); - supVertex+= getMargin() * vecnorm; - } - return supVertex; - -#else - btAssert(0); - return btVector3(0,0,0); -#endif //__SPU__ - - } - - -btConvexInternalAabbCachingShape::btConvexInternalAabbCachingShape() - : btConvexInternalShape(), -m_localAabbMin(1,1,1), -m_localAabbMax(-1,-1,-1), -m_isLocalAabbValid(false) -{ -} - - -void btConvexInternalAabbCachingShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const -{ - getNonvirtualAabb(trans,aabbMin,aabbMax,getMargin()); -} - -void btConvexInternalAabbCachingShape::setLocalScaling(const btVector3& scaling) -{ - btConvexInternalShape::setLocalScaling(scaling); - recalcLocalAabb(); -} - - -void btConvexInternalAabbCachingShape::recalcLocalAabb() -{ - m_isLocalAabbValid = true; - - #if 1 - static const btVector3 _directions[] = - { - btVector3( 1., 0., 0.), - btVector3( 0., 1., 0.), - btVector3( 0., 0., 1.), - btVector3( -1., 0., 0.), - btVector3( 0., -1., 0.), - btVector3( 0., 0., -1.) - }; - - btVector3 _supporting[] = - { - btVector3( 0., 0., 0.), - btVector3( 0., 0., 0.), - btVector3( 0., 0., 0.), - btVector3( 0., 0., 0.), - btVector3( 0., 0., 0.), - btVector3( 0., 0., 0.) - }; - - batchedUnitVectorGetSupportingVertexWithoutMargin(_directions, _supporting, 6); - - for ( int i = 0; i < 3; ++i ) - { - m_localAabbMax[i] = _supporting[i][i] + m_collisionMargin; - m_localAabbMin[i] = _supporting[i + 3][i] - m_collisionMargin; - } - - #else - - for (int i=0;i<3;i++) - { - btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.)); - vec[i] = btScalar(1.); - btVector3 tmp = localGetSupportingVertex(vec); - m_localAabbMax[i] = tmp[i]+m_collisionMargin; - vec[i] = btScalar(-1.); - tmp = localGetSupportingVertex(vec); - m_localAabbMin[i] = tmp[i]-m_collisionMargin; - } - #endif -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexInternalShape.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexInternalShape.h deleted file mode 100755 index 37e04f5..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexInternalShape.h +++ /dev/null @@ -1,224 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_CONVEX_INTERNAL_SHAPE_H -#define BT_CONVEX_INTERNAL_SHAPE_H - -#include "btConvexShape.h" -#include "LinearMath/btAabbUtil2.h" - - -///The btConvexInternalShape is an internal base class, shared by most convex shape implementations. -///The btConvexInternalShape uses a default collision margin set to CONVEX_DISTANCE_MARGIN. -///This collision margin used by Gjk and some other algorithms, see also btCollisionMargin.h -///Note that when creating small shapes (derived from btConvexInternalShape), -///you need to make sure to set a smaller collision margin, using the 'setMargin' API -///There is a automatic mechanism 'setSafeMargin' used by btBoxShape and btCylinderShape -ATTRIBUTE_ALIGNED16(class) btConvexInternalShape : public btConvexShape -{ - - protected: - - //local scaling. collisionMargin is not scaled ! - btVector3 m_localScaling; - - btVector3 m_implicitShapeDimensions; - - btScalar m_collisionMargin; - - btScalar m_padding; - - btConvexInternalShape(); - -public: - - BT_DECLARE_ALIGNED_ALLOCATOR(); - - virtual ~btConvexInternalShape() - { - - } - - virtual btVector3 localGetSupportingVertex(const btVector3& vec)const; - - const btVector3& getImplicitShapeDimensions() const - { - return m_implicitShapeDimensions; - } - - ///warning: use setImplicitShapeDimensions with care - ///changing a collision shape while the body is in the world is not recommended, - ///it is best to remove the body from the world, then make the change, and re-add it - ///alternatively flush the contact points, see documentation for 'cleanProxyFromPairs' - void setImplicitShapeDimensions(const btVector3& dimensions) - { - m_implicitShapeDimensions = dimensions; - } - - void setSafeMargin(btScalar minDimension, btScalar defaultMarginMultiplier = 0.1f) - { - btScalar safeMargin = defaultMarginMultiplier*minDimension; - if (safeMargin < getMargin()) - { - setMargin(safeMargin); - } - } - void setSafeMargin(const btVector3& halfExtents, btScalar defaultMarginMultiplier = 0.1f) - { - //see http://code.google.com/p/bullet/issues/detail?id=349 - //this margin check could could be added to other collision shapes too, - //or add some assert/warning somewhere - btScalar minDimension=halfExtents[halfExtents.minAxis()]; - setSafeMargin(minDimension, defaultMarginMultiplier); - } - - ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version - void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const - { - getAabbSlow(t,aabbMin,aabbMax); - } - - - - virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; - - - virtual void setLocalScaling(const btVector3& scaling); - virtual const btVector3& getLocalScaling() const - { - return m_localScaling; - } - - const btVector3& getLocalScalingNV() const - { - return m_localScaling; - } - - virtual void setMargin(btScalar margin) - { - m_collisionMargin = margin; - } - virtual btScalar getMargin() const - { - return m_collisionMargin; - } - - btScalar getMarginNV() const - { - return m_collisionMargin; - } - - virtual int getNumPreferredPenetrationDirections() const - { - return 0; - } - - virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const - { - (void)penetrationVector; - (void)index; - btAssert(0); - } - - virtual int calculateSerializeBufferSize() const; - - ///fills the dataBuffer and returns the struct name (and 0 on failure) - virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const; - - -}; - -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct btConvexInternalShapeData -{ - btCollisionShapeData m_collisionShapeData; - - btVector3FloatData m_localScaling; - - btVector3FloatData m_implicitShapeDimensions; - - float m_collisionMargin; - - int m_padding; - -}; - - - -SIMD_FORCE_INLINE int btConvexInternalShape::calculateSerializeBufferSize() const -{ - return sizeof(btConvexInternalShapeData); -} - -///fills the dataBuffer and returns the struct name (and 0 on failure) -SIMD_FORCE_INLINE const char* btConvexInternalShape::serialize(void* dataBuffer, btSerializer* serializer) const -{ - btConvexInternalShapeData* shapeData = (btConvexInternalShapeData*) dataBuffer; - btCollisionShape::serialize(&shapeData->m_collisionShapeData, serializer); - - m_implicitShapeDimensions.serializeFloat(shapeData->m_implicitShapeDimensions); - m_localScaling.serializeFloat(shapeData->m_localScaling); - shapeData->m_collisionMargin = float(m_collisionMargin); - - return "btConvexInternalShapeData"; -} - - - - -///btConvexInternalAabbCachingShape adds local aabb caching for convex shapes, to avoid expensive bounding box calculations -class btConvexInternalAabbCachingShape : public btConvexInternalShape -{ - btVector3 m_localAabbMin; - btVector3 m_localAabbMax; - bool m_isLocalAabbValid; - -protected: - - btConvexInternalAabbCachingShape(); - - void setCachedLocalAabb (const btVector3& aabbMin, const btVector3& aabbMax) - { - m_isLocalAabbValid = true; - m_localAabbMin = aabbMin; - m_localAabbMax = aabbMax; - } - - inline void getCachedLocalAabb (btVector3& aabbMin, btVector3& aabbMax) const - { - btAssert(m_isLocalAabbValid); - aabbMin = m_localAabbMin; - aabbMax = m_localAabbMax; - } - - inline void getNonvirtualAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax, btScalar margin) const - { - - //lazy evaluation of local aabb - btAssert(m_isLocalAabbValid); - btTransformAabb(m_localAabbMin,m_localAabbMax,margin,trans,aabbMin,aabbMax); - } - -public: - - virtual void setLocalScaling(const btVector3& scaling); - - virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; - - void recalcLocalAabb(); - -}; - -#endif //BT_CONVEX_INTERNAL_SHAPE_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp deleted file mode 100755 index ad1d1bf..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp +++ /dev/null @@ -1,139 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btConvexPointCloudShape.h" -#include "BulletCollision/CollisionShapes/btCollisionMargin.h" - -#include "LinearMath/btQuaternion.h" - -void btConvexPointCloudShape::setLocalScaling(const btVector3& scaling) -{ - m_localScaling = scaling; - recalcLocalAabb(); -} - -#ifndef __SPU__ -btVector3 btConvexPointCloudShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const -{ - btVector3 supVec(btScalar(0.),btScalar(0.),btScalar(0.)); - btScalar maxDot = btScalar(-BT_LARGE_FLOAT); - - btVector3 vec = vec0; - btScalar lenSqr = vec.length2(); - if (lenSqr < btScalar(0.0001)) - { - vec.setValue(1,0,0); - } else - { - btScalar rlen = btScalar(1.) / btSqrt(lenSqr ); - vec *= rlen; - } - - if( m_numPoints > 0 ) - { - // Here we take advantage of dot(a*b, c) = dot( a, b*c) to do less work. Note this transformation is true mathematically, not numerically. - // btVector3 scaled = vec * m_localScaling; - int index = (int) vec.maxDot( &m_unscaledPoints[0], m_numPoints, maxDot); //FIXME: may violate encapsulation of m_unscaledPoints - return getScaledPoint(index); - } - - return supVec; -} - -void btConvexPointCloudShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const -{ - for( int j = 0; j < numVectors; j++ ) - { - const btVector3& vec = vectors[j] * m_localScaling; // dot( a*c, b) = dot(a, b*c) - btScalar maxDot; - int index = (int) vec.maxDot( &m_unscaledPoints[0], m_numPoints, maxDot); - supportVerticesOut[j][3] = btScalar(-BT_LARGE_FLOAT); - if( 0 <= index ) - { - //WARNING: don't swap next lines, the w component would get overwritten! - supportVerticesOut[j] = getScaledPoint(index); - supportVerticesOut[j][3] = maxDot; - } - } - -} - - - -btVector3 btConvexPointCloudShape::localGetSupportingVertex(const btVector3& vec)const -{ - btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec); - - if ( getMargin()!=btScalar(0.) ) - { - btVector3 vecnorm = vec; - if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON)) - { - vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.)); - } - vecnorm.normalize(); - supVertex+= getMargin() * vecnorm; - } - return supVertex; -} - - -#endif - - - - - - -//currently just for debugging (drawing), perhaps future support for algebraic continuous collision detection -//Please note that you can debug-draw btConvexHullShape with the Raytracer Demo -int btConvexPointCloudShape::getNumVertices() const -{ - return m_numPoints; -} - -int btConvexPointCloudShape::getNumEdges() const -{ - return 0; -} - -void btConvexPointCloudShape::getEdge(int i,btVector3& pa,btVector3& pb) const -{ - btAssert (0); -} - -void btConvexPointCloudShape::getVertex(int i,btVector3& vtx) const -{ - vtx = m_unscaledPoints[i]*m_localScaling; -} - -int btConvexPointCloudShape::getNumPlanes() const -{ - return 0; -} - -void btConvexPointCloudShape::getPlane(btVector3& ,btVector3& ,int ) const -{ - - btAssert(0); -} - -//not yet -bool btConvexPointCloudShape::isInside(const btVector3& ,btScalar ) const -{ - btAssert(0); - return false; -} - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.h deleted file mode 100755 index 54b5afa..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +++ /dev/null @@ -1,105 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_CONVEX_POINT_CLOUD_SHAPE_H -#define BT_CONVEX_POINT_CLOUD_SHAPE_H - -#include "btPolyhedralConvexShape.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types -#include "LinearMath/btAlignedObjectArray.h" - -///The btConvexPointCloudShape implements an implicit convex hull of an array of vertices. -ATTRIBUTE_ALIGNED16(class) btConvexPointCloudShape : public btPolyhedralConvexAabbCachingShape -{ - btVector3* m_unscaledPoints; - int m_numPoints; - -public: - BT_DECLARE_ALIGNED_ALLOCATOR(); - - btConvexPointCloudShape() - { - m_localScaling.setValue(1.f,1.f,1.f); - m_shapeType = CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE; - m_unscaledPoints = 0; - m_numPoints = 0; - } - - btConvexPointCloudShape(btVector3* points,int numPoints, const btVector3& localScaling,bool computeAabb = true) - { - m_localScaling = localScaling; - m_shapeType = CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE; - m_unscaledPoints = points; - m_numPoints = numPoints; - - if (computeAabb) - recalcLocalAabb(); - } - - void setPoints (btVector3* points, int numPoints, bool computeAabb = true,const btVector3& localScaling=btVector3(1.f,1.f,1.f)) - { - m_unscaledPoints = points; - m_numPoints = numPoints; - m_localScaling = localScaling; - - if (computeAabb) - recalcLocalAabb(); - } - - SIMD_FORCE_INLINE btVector3* getUnscaledPoints() - { - return m_unscaledPoints; - } - - SIMD_FORCE_INLINE const btVector3* getUnscaledPoints() const - { - return m_unscaledPoints; - } - - SIMD_FORCE_INLINE int getNumPoints() const - { - return m_numPoints; - } - - SIMD_FORCE_INLINE btVector3 getScaledPoint( int index) const - { - return m_unscaledPoints[index] * m_localScaling; - } - -#ifndef __SPU__ - virtual btVector3 localGetSupportingVertex(const btVector3& vec)const; - virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const; - virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const; -#endif - - - //debugging - virtual const char* getName()const {return "ConvexPointCloud";} - - virtual int getNumVertices() const; - virtual int getNumEdges() const; - virtual void getEdge(int i,btVector3& pa,btVector3& pb) const; - virtual void getVertex(int i,btVector3& vtx) const; - virtual int getNumPlanes() const; - virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const; - virtual bool isInside(const btVector3& pt,btScalar tolerance) const; - - ///in case we receive negative scaling - virtual void setLocalScaling(const btVector3& scaling); -}; - - -#endif //BT_CONVEX_POINT_CLOUD_SHAPE_H - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexPolyhedron.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexPolyhedron.cpp deleted file mode 100755 index f4324c1..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexPolyhedron.cpp +++ /dev/null @@ -1,302 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2011 Advanced Micro Devices, Inc. http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -///This file was written by Erwin Coumans -///Separating axis rest based on work from Pierre Terdiman, see -///And contact clipping based on work from Simon Hobbs - -#include "btConvexPolyhedron.h" -#include "LinearMath/btHashMap.h" - -btConvexPolyhedron::btConvexPolyhedron() -{ - -} -btConvexPolyhedron::~btConvexPolyhedron() -{ - -} - - -inline bool IsAlmostZero(const btVector3& v) -{ - if(fabsf(v.x())>1e-6 || fabsf(v.y())>1e-6 || fabsf(v.z())>1e-6) return false; - return true; -} - -struct btInternalVertexPair -{ - btInternalVertexPair(short int v0,short int v1) - :m_v0(v0), - m_v1(v1) - { - if (m_v1>m_v0) - btSwap(m_v0,m_v1); - } - short int m_v0; - short int m_v1; - int getHash() const - { - return m_v0+(m_v1<<16); - } - bool equals(const btInternalVertexPair& other) const - { - return m_v0==other.m_v0 && m_v1==other.m_v1; - } -}; - -struct btInternalEdge -{ - btInternalEdge() - :m_face0(-1), - m_face1(-1) - { - } - short int m_face0; - short int m_face1; -}; - -// - -#ifdef TEST_INTERNAL_OBJECTS -bool btConvexPolyhedron::testContainment() const -{ - for(int p=0;p<8;p++) - { - btVector3 LocalPt; - if(p==0) LocalPt = m_localCenter + btVector3(m_extents[0], m_extents[1], m_extents[2]); - else if(p==1) LocalPt = m_localCenter + btVector3(m_extents[0], m_extents[1], -m_extents[2]); - else if(p==2) LocalPt = m_localCenter + btVector3(m_extents[0], -m_extents[1], m_extents[2]); - else if(p==3) LocalPt = m_localCenter + btVector3(m_extents[0], -m_extents[1], -m_extents[2]); - else if(p==4) LocalPt = m_localCenter + btVector3(-m_extents[0], m_extents[1], m_extents[2]); - else if(p==5) LocalPt = m_localCenter + btVector3(-m_extents[0], m_extents[1], -m_extents[2]); - else if(p==6) LocalPt = m_localCenter + btVector3(-m_extents[0], -m_extents[1], m_extents[2]); - else if(p==7) LocalPt = m_localCenter + btVector3(-m_extents[0], -m_extents[1], -m_extents[2]); - - for(int i=0;i0.0f) - return false; - } - } - return true; -} -#endif - -void btConvexPolyhedron::initialize() -{ - - btHashMap edges; - - btScalar TotalArea = 0.0f; - - m_localCenter.setValue(0, 0, 0); - for(int i=0;im_face0>=0); - btAssert(edptr->m_face1<0); - edptr->m_face1 = i; - } else - { - btInternalEdge ed; - ed.m_face0 = i; - edges.insert(vp,ed); - } - } - } - -#ifdef USE_CONNECTED_FACES - for(int i=0;im_face0>=0); - btAssert(edptr->m_face1>=0); - - int connectedFace = (edptr->m_face0==i)?edptr->m_face1:edptr->m_face0; - m_faces[i].m_connectedFaces[j] = connectedFace; - } - } -#endif//USE_CONNECTED_FACES - - for(int i=0;iMaxX) MaxX = pt.x(); - if(pt.y()MaxY) MaxY = pt.y(); - if(pt.z()MaxZ) MaxZ = pt.z(); - } - mC.setValue(MaxX+MinX, MaxY+MinY, MaxZ+MinZ); - mE.setValue(MaxX-MinX, MaxY-MinY, MaxZ-MinZ); - - - -// const btScalar r = m_radius / sqrtf(2.0f); - const btScalar r = m_radius / sqrtf(3.0f); - const int LargestExtent = mE.maxAxis(); - const btScalar Step = (mE[LargestExtent]*0.5f - r)/1024.0f; - m_extents[0] = m_extents[1] = m_extents[2] = r; - m_extents[LargestExtent] = mE[LargestExtent]*0.5f; - bool FoundBox = false; - for(int j=0;j<1024;j++) - { - if(testContainment()) - { - FoundBox = true; - break; - } - - m_extents[LargestExtent] -= Step; - } - if(!FoundBox) - { - m_extents[0] = m_extents[1] = m_extents[2] = r; - } - else - { - // Refine the box - const btScalar Step = (m_radius - r)/1024.0f; - const int e0 = (1< maxProj) - { - maxProj = dp; - witnesPtMax = pt; - } - } - if(minProj>maxProj) - { - btSwap(minProj,maxProj); - btSwap(witnesPtMin,witnesPtMax); - } -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexPolyhedron.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexPolyhedron.h deleted file mode 100755 index d3cd066..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexPolyhedron.h +++ /dev/null @@ -1,65 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2011 Advanced Micro Devices, Inc. http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -///This file was written by Erwin Coumans - - -#ifndef _BT_POLYHEDRAL_FEATURES_H -#define _BT_POLYHEDRAL_FEATURES_H - -#include "LinearMath/btTransform.h" -#include "LinearMath/btAlignedObjectArray.h" - -#define TEST_INTERNAL_OBJECTS 1 - - -struct btFace -{ - btAlignedObjectArray m_indices; -// btAlignedObjectArray m_connectedFaces; - btScalar m_plane[4]; -}; - - -ATTRIBUTE_ALIGNED16(class) btConvexPolyhedron -{ - public: - - BT_DECLARE_ALIGNED_ALLOCATOR(); - - btConvexPolyhedron(); - virtual ~btConvexPolyhedron(); - - btAlignedObjectArray m_vertices; - btAlignedObjectArray m_faces; - btAlignedObjectArray m_uniqueEdges; - - btVector3 m_localCenter; - btVector3 m_extents; - btScalar m_radius; - btVector3 mC; - btVector3 mE; - - void initialize(); - bool testContainment() const; - - void project(const btTransform& trans, const btVector3& dir, btScalar& minProj, btScalar& maxProj, btVector3& witnesPtMin,btVector3& witnesPtMax) const; -}; - - -#endif //_BT_POLYHEDRAL_FEATURES_H - - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexShape.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexShape.cpp deleted file mode 100755 index f03d0b2..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexShape.cpp +++ /dev/null @@ -1,455 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#if defined (_WIN32) || defined (__i386__) -#define BT_USE_SSE_IN_API -#endif - -#include "btConvexShape.h" -#include "btTriangleShape.h" -#include "btSphereShape.h" -#include "btCylinderShape.h" -#include "btConeShape.h" -#include "btCapsuleShape.h" -#include "btConvexHullShape.h" -#include "btConvexPointCloudShape.h" - -///not supported on IBM SDK, until we fix the alignment of btVector3 -#if defined (__CELLOS_LV2__) && defined (__SPU__) -#include -static inline vec_float4 vec_dot3( vec_float4 vec0, vec_float4 vec1 ) -{ - vec_float4 result; - result = spu_mul( vec0, vec1 ); - result = spu_madd( spu_rlqwbyte( vec0, 4 ), spu_rlqwbyte( vec1, 4 ), result ); - return spu_madd( spu_rlqwbyte( vec0, 8 ), spu_rlqwbyte( vec1, 8 ), result ); -} -#endif //__SPU__ - -btConvexShape::btConvexShape () -{ -} - -btConvexShape::~btConvexShape() -{ - -} - - -void btConvexShape::project(const btTransform& trans, const btVector3& dir, btScalar& min, btScalar& max) const -{ - btVector3 localAxis = dir*trans.getBasis(); - btVector3 vtx1 = trans(localGetSupportingVertex(localAxis)); - btVector3 vtx2 = trans(localGetSupportingVertex(-localAxis)); - - min = vtx1.dot(dir); - max = vtx2.dot(dir); - - if(min>max) - { - btScalar tmp = min; - min = max; - max = tmp; - } -} - - -static btVector3 convexHullSupport (const btVector3& localDirOrg, const btVector3* points, int numPoints, const btVector3& localScaling) -{ - - btVector3 vec = localDirOrg * localScaling; - -#if defined (__CELLOS_LV2__) && defined (__SPU__) - - btVector3 localDir = vec; - - vec_float4 v_distMax = {-FLT_MAX,0,0,0}; - vec_int4 v_idxMax = {-999,0,0,0}; - int v=0; - int numverts = numPoints; - - for(;v<(int)numverts-4;v+=4) { - vec_float4 p0 = vec_dot3(points[v ].get128(),localDir.get128()); - vec_float4 p1 = vec_dot3(points[v+1].get128(),localDir.get128()); - vec_float4 p2 = vec_dot3(points[v+2].get128(),localDir.get128()); - vec_float4 p3 = vec_dot3(points[v+3].get128(),localDir.get128()); - const vec_int4 i0 = {v ,0,0,0}; - const vec_int4 i1 = {v+1,0,0,0}; - const vec_int4 i2 = {v+2,0,0,0}; - const vec_int4 i3 = {v+3,0,0,0}; - vec_uint4 retGt01 = spu_cmpgt(p0,p1); - vec_float4 pmax01 = spu_sel(p1,p0,retGt01); - vec_int4 imax01 = spu_sel(i1,i0,retGt01); - vec_uint4 retGt23 = spu_cmpgt(p2,p3); - vec_float4 pmax23 = spu_sel(p3,p2,retGt23); - vec_int4 imax23 = spu_sel(i3,i2,retGt23); - vec_uint4 retGt0123 = spu_cmpgt(pmax01,pmax23); - vec_float4 pmax0123 = spu_sel(pmax23,pmax01,retGt0123); - vec_int4 imax0123 = spu_sel(imax23,imax01,retGt0123); - vec_uint4 retGtMax = spu_cmpgt(v_distMax,pmax0123); - v_distMax = spu_sel(pmax0123,v_distMax,retGtMax); - v_idxMax = spu_sel(imax0123,v_idxMax,retGtMax); - } - for(;v<(int)numverts;v++) { - vec_float4 p = vec_dot3(points[v].get128(),localDir.get128()); - const vec_int4 i = {v,0,0,0}; - vec_uint4 retGtMax = spu_cmpgt(v_distMax,p); - v_distMax = spu_sel(p,v_distMax,retGtMax); - v_idxMax = spu_sel(i,v_idxMax,retGtMax); - } - int ptIndex = spu_extract(v_idxMax,0); - const btVector3& supVec= points[ptIndex] * localScaling; - return supVec; -#else - - btScalar maxDot; - long ptIndex = vec.maxDot( points, numPoints, maxDot); - btAssert(ptIndex >= 0); - btVector3 supVec = points[ptIndex] * localScaling; - return supVec; -#endif //__SPU__ -} - -btVector3 btConvexShape::localGetSupportVertexWithoutMarginNonVirtual (const btVector3& localDir) const -{ - switch (m_shapeType) - { - case SPHERE_SHAPE_PROXYTYPE: - { - return btVector3(0,0,0); - } - case BOX_SHAPE_PROXYTYPE: - { - btBoxShape* convexShape = (btBoxShape*)this; - const btVector3& halfExtents = convexShape->getImplicitShapeDimensions(); - -#if defined( __APPLE__ ) && (defined( BT_USE_SSE )||defined( BT_USE_NEON )) - #if defined( BT_USE_SSE ) - return btVector3( _mm_xor_ps( _mm_and_ps( localDir.mVec128, (__m128){-0.0f, -0.0f, -0.0f, -0.0f }), halfExtents.mVec128 )); - #elif defined( BT_USE_NEON ) - return btVector3( (float32x4_t) (((uint32x4_t) localDir.mVec128 & (uint32x4_t){ 0x80000000, 0x80000000, 0x80000000, 0x80000000}) ^ (uint32x4_t) halfExtents.mVec128 )); - #else - #error unknown vector arch - #endif -#else - return btVector3(btFsels(localDir.x(), halfExtents.x(), -halfExtents.x()), - btFsels(localDir.y(), halfExtents.y(), -halfExtents.y()), - btFsels(localDir.z(), halfExtents.z(), -halfExtents.z())); -#endif - } - case TRIANGLE_SHAPE_PROXYTYPE: - { - btTriangleShape* triangleShape = (btTriangleShape*)this; - btVector3 dir(localDir.getX(),localDir.getY(),localDir.getZ()); - btVector3* vertices = &triangleShape->m_vertices1[0]; - btVector3 dots = dir.dot3(vertices[0], vertices[1], vertices[2]); - btVector3 sup = vertices[dots.maxAxis()]; - return btVector3(sup.getX(),sup.getY(),sup.getZ()); - } - case CYLINDER_SHAPE_PROXYTYPE: - { - btCylinderShape* cylShape = (btCylinderShape*)this; - //mapping of halfextents/dimension onto radius/height depends on how cylinder local orientation is (upAxis) - - btVector3 halfExtents = cylShape->getImplicitShapeDimensions(); - btVector3 v(localDir.getX(),localDir.getY(),localDir.getZ()); - int cylinderUpAxis = cylShape->getUpAxis(); - int XX(1),YY(0),ZZ(2); - - switch (cylinderUpAxis) - { - case 0: - { - XX = 1; - YY = 0; - ZZ = 2; - } - break; - case 1: - { - XX = 0; - YY = 1; - ZZ = 2; - } - break; - case 2: - { - XX = 0; - YY = 2; - ZZ = 1; - - } - break; - default: - btAssert(0); - break; - }; - - btScalar radius = halfExtents[XX]; - btScalar halfHeight = halfExtents[cylinderUpAxis]; - - btVector3 tmp; - btScalar d ; - - btScalar s = btSqrt(v[XX] * v[XX] + v[ZZ] * v[ZZ]); - if (s != btScalar(0.0)) - { - d = radius / s; - tmp[XX] = v[XX] * d; - tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight; - tmp[ZZ] = v[ZZ] * d; - return btVector3(tmp.getX(),tmp.getY(),tmp.getZ()); - } else { - tmp[XX] = radius; - tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight; - tmp[ZZ] = btScalar(0.0); - return btVector3(tmp.getX(),tmp.getY(),tmp.getZ()); - } - } - case CAPSULE_SHAPE_PROXYTYPE: - { - btVector3 vec0(localDir.getX(),localDir.getY(),localDir.getZ()); - - btCapsuleShape* capsuleShape = (btCapsuleShape*)this; - btScalar halfHeight = capsuleShape->getHalfHeight(); - int capsuleUpAxis = capsuleShape->getUpAxis(); - - btScalar radius = capsuleShape->getRadius(); - btVector3 supVec(0,0,0); - - btScalar maxDot(btScalar(-BT_LARGE_FLOAT)); - - btVector3 vec = vec0; - btScalar lenSqr = vec.length2(); - if (lenSqr < btScalar(0.0001)) - { - vec.setValue(1,0,0); - } else - { - btScalar rlen = btScalar(1.) / btSqrt(lenSqr ); - vec *= rlen; - } - btVector3 vtx; - btScalar newDot; - { - btVector3 pos(0,0,0); - pos[capsuleUpAxis] = halfHeight; - - //vtx = pos +vec*(radius); - vtx = pos +vec*(radius) - vec * capsuleShape->getMarginNV(); - newDot = vec.dot(vtx); - - - if (newDot > maxDot) - { - maxDot = newDot; - supVec = vtx; - } - } - { - btVector3 pos(0,0,0); - pos[capsuleUpAxis] = -halfHeight; - - //vtx = pos +vec*(radius); - vtx = pos +vec*(radius) - vec * capsuleShape->getMarginNV(); - newDot = vec.dot(vtx); - if (newDot > maxDot) - { - maxDot = newDot; - supVec = vtx; - } - } - return btVector3(supVec.getX(),supVec.getY(),supVec.getZ()); - } - case CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE: - { - btConvexPointCloudShape* convexPointCloudShape = (btConvexPointCloudShape*)this; - btVector3* points = convexPointCloudShape->getUnscaledPoints (); - int numPoints = convexPointCloudShape->getNumPoints (); - return convexHullSupport (localDir, points, numPoints,convexPointCloudShape->getLocalScalingNV()); - } - case CONVEX_HULL_SHAPE_PROXYTYPE: - { - btConvexHullShape* convexHullShape = (btConvexHullShape*)this; - btVector3* points = convexHullShape->getUnscaledPoints(); - int numPoints = convexHullShape->getNumPoints (); - return convexHullSupport (localDir, points, numPoints,convexHullShape->getLocalScalingNV()); - } - default: -#ifndef __SPU__ - return this->localGetSupportingVertexWithoutMargin (localDir); -#else - btAssert (0); -#endif - } - - // should never reach here - btAssert (0); - return btVector3 (btScalar(0.0f), btScalar(0.0f), btScalar(0.0f)); -} - -btVector3 btConvexShape::localGetSupportVertexNonVirtual (const btVector3& localDir) const -{ - btVector3 localDirNorm = localDir; - if (localDirNorm .length2() < (SIMD_EPSILON*SIMD_EPSILON)) - { - localDirNorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.)); - } - localDirNorm.normalize (); - - return localGetSupportVertexWithoutMarginNonVirtual(localDirNorm)+ getMarginNonVirtual() * localDirNorm; -} - -/* TODO: This should be bumped up to btCollisionShape () */ -btScalar btConvexShape::getMarginNonVirtual () const -{ - switch (m_shapeType) - { - case SPHERE_SHAPE_PROXYTYPE: - { - btSphereShape* sphereShape = (btSphereShape*)this; - return sphereShape->getRadius (); - } - case BOX_SHAPE_PROXYTYPE: - { - btBoxShape* convexShape = (btBoxShape*)this; - return convexShape->getMarginNV (); - } - case TRIANGLE_SHAPE_PROXYTYPE: - { - btTriangleShape* triangleShape = (btTriangleShape*)this; - return triangleShape->getMarginNV (); - } - case CYLINDER_SHAPE_PROXYTYPE: - { - btCylinderShape* cylShape = (btCylinderShape*)this; - return cylShape->getMarginNV(); - } - case CONE_SHAPE_PROXYTYPE: - { - btConeShape* conShape = (btConeShape*)this; - return conShape->getMarginNV(); - } - case CAPSULE_SHAPE_PROXYTYPE: - { - btCapsuleShape* capsuleShape = (btCapsuleShape*)this; - return capsuleShape->getMarginNV(); - } - case CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE: - /* fall through */ - case CONVEX_HULL_SHAPE_PROXYTYPE: - { - btPolyhedralConvexShape* convexHullShape = (btPolyhedralConvexShape*)this; - return convexHullShape->getMarginNV(); - } - default: -#ifndef __SPU__ - return this->getMargin (); -#else - btAssert (0); -#endif - } - - // should never reach here - btAssert (0); - return btScalar(0.0f); -} -#ifndef __SPU__ -void btConvexShape::getAabbNonVirtual (const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const -{ - switch (m_shapeType) - { - case SPHERE_SHAPE_PROXYTYPE: - { - btSphereShape* sphereShape = (btSphereShape*)this; - btScalar radius = sphereShape->getImplicitShapeDimensions().getX();// * convexShape->getLocalScaling().getX(); - btScalar margin = radius + sphereShape->getMarginNonVirtual(); - const btVector3& center = t.getOrigin(); - btVector3 extent(margin,margin,margin); - aabbMin = center - extent; - aabbMax = center + extent; - } - break; - case CYLINDER_SHAPE_PROXYTYPE: - /* fall through */ - case BOX_SHAPE_PROXYTYPE: - { - btBoxShape* convexShape = (btBoxShape*)this; - btScalar margin=convexShape->getMarginNonVirtual(); - btVector3 halfExtents = convexShape->getImplicitShapeDimensions(); - halfExtents += btVector3(margin,margin,margin); - btMatrix3x3 abs_b = t.getBasis().absolute(); - btVector3 center = t.getOrigin(); - btVector3 extent = halfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]); - - aabbMin = center - extent; - aabbMax = center + extent; - break; - } - case TRIANGLE_SHAPE_PROXYTYPE: - { - btTriangleShape* triangleShape = (btTriangleShape*)this; - btScalar margin = triangleShape->getMarginNonVirtual(); - for (int i=0;i<3;i++) - { - btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.)); - vec[i] = btScalar(1.); - - btVector3 sv = localGetSupportVertexWithoutMarginNonVirtual(vec*t.getBasis()); - - btVector3 tmp = t(sv); - aabbMax[i] = tmp[i]+margin; - vec[i] = btScalar(-1.); - tmp = t(localGetSupportVertexWithoutMarginNonVirtual(vec*t.getBasis())); - aabbMin[i] = tmp[i]-margin; - } - } - break; - case CAPSULE_SHAPE_PROXYTYPE: - { - btCapsuleShape* capsuleShape = (btCapsuleShape*)this; - btVector3 halfExtents(capsuleShape->getRadius(),capsuleShape->getRadius(),capsuleShape->getRadius()); - int m_upAxis = capsuleShape->getUpAxis(); - halfExtents[m_upAxis] = capsuleShape->getRadius() + capsuleShape->getHalfHeight(); - halfExtents += btVector3(capsuleShape->getMarginNonVirtual(),capsuleShape->getMarginNonVirtual(),capsuleShape->getMarginNonVirtual()); - btMatrix3x3 abs_b = t.getBasis().absolute(); - btVector3 center = t.getOrigin(); - btVector3 extent = halfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]); - aabbMin = center - extent; - aabbMax = center + extent; - } - break; - case CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE: - case CONVEX_HULL_SHAPE_PROXYTYPE: - { - btPolyhedralConvexAabbCachingShape* convexHullShape = (btPolyhedralConvexAabbCachingShape*)this; - btScalar margin = convexHullShape->getMarginNonVirtual(); - convexHullShape->getNonvirtualAabb (t, aabbMin, aabbMax, margin); - } - break; - default: -#ifndef __SPU__ - this->getAabb (t, aabbMin, aabbMax); -#else - btAssert (0); -#endif - break; - } - - // should never reach here - btAssert (0); -} - -#endif //__SPU__ diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexShape.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexShape.h deleted file mode 100755 index 290cd9f..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexShape.h +++ /dev/null @@ -1,84 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_CONVEX_SHAPE_INTERFACE1 -#define BT_CONVEX_SHAPE_INTERFACE1 - -#include "btCollisionShape.h" - -#include "LinearMath/btVector3.h" -#include "LinearMath/btTransform.h" -#include "LinearMath/btMatrix3x3.h" -#include "btCollisionMargin.h" -#include "LinearMath/btAlignedAllocator.h" - -#define MAX_PREFERRED_PENETRATION_DIRECTIONS 10 - -/// The btConvexShape is an abstract shape interface, implemented by all convex shapes such as btBoxShape, btConvexHullShape etc. -/// It describes general convex shapes using the localGetSupportingVertex interface, used by collision detectors such as btGjkPairDetector. -ATTRIBUTE_ALIGNED16(class) btConvexShape : public btCollisionShape -{ - - -public: - - BT_DECLARE_ALIGNED_ALLOCATOR(); - - btConvexShape (); - - virtual ~btConvexShape(); - - virtual btVector3 localGetSupportingVertex(const btVector3& vec)const = 0; - - //////// - #ifndef __SPU__ - virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const=0; - #endif //#ifndef __SPU__ - - btVector3 localGetSupportVertexWithoutMarginNonVirtual (const btVector3& vec) const; - btVector3 localGetSupportVertexNonVirtual (const btVector3& vec) const; - btScalar getMarginNonVirtual () const; - void getAabbNonVirtual (const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const; - - virtual void project(const btTransform& trans, const btVector3& dir, btScalar& min, btScalar& max) const; - - - //notice that the vectors should be unit length - virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const= 0; - - ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version - void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const =0; - - virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const =0; - - virtual void setLocalScaling(const btVector3& scaling) =0; - virtual const btVector3& getLocalScaling() const =0; - - virtual void setMargin(btScalar margin)=0; - - virtual btScalar getMargin() const=0; - - virtual int getNumPreferredPenetrationDirections() const=0; - - virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const=0; - - - - -}; - - - -#endif //BT_CONVEX_SHAPE_INTERFACE1 diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp deleted file mode 100755 index 0f9ced5..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp +++ /dev/null @@ -1,315 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btConvexTriangleMeshShape.h" -#include "BulletCollision/CollisionShapes/btCollisionMargin.h" - -#include "LinearMath/btQuaternion.h" -#include "BulletCollision/CollisionShapes/btStridingMeshInterface.h" - - -btConvexTriangleMeshShape ::btConvexTriangleMeshShape (btStridingMeshInterface* meshInterface, bool calcAabb) -: btPolyhedralConvexAabbCachingShape(), m_stridingMesh(meshInterface) -{ - m_shapeType = CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE; - if ( calcAabb ) - recalcLocalAabb(); -} - - - - -///It's not nice to have all this virtual function overhead, so perhaps we can also gather the points once -///but then we are duplicating -class LocalSupportVertexCallback: public btInternalTriangleIndexCallback -{ - - btVector3 m_supportVertexLocal; -public: - - btScalar m_maxDot; - btVector3 m_supportVecLocal; - - LocalSupportVertexCallback(const btVector3& supportVecLocal) - : m_supportVertexLocal(btScalar(0.),btScalar(0.),btScalar(0.)), - m_maxDot(btScalar(-BT_LARGE_FLOAT)), - m_supportVecLocal(supportVecLocal) - { - } - - virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex) - { - (void)triangleIndex; - (void)partId; - - for (int i=0;i<3;i++) - { - btScalar dot = m_supportVecLocal.dot(triangle[i]); - if (dot > m_maxDot) - { - m_maxDot = dot; - m_supportVertexLocal = triangle[i]; - } - } - } - - btVector3 GetSupportVertexLocal() - { - return m_supportVertexLocal; - } - -}; - - - - - -btVector3 btConvexTriangleMeshShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const -{ - btVector3 supVec(btScalar(0.),btScalar(0.),btScalar(0.)); - - btVector3 vec = vec0; - btScalar lenSqr = vec.length2(); - if (lenSqr < btScalar(0.0001)) - { - vec.setValue(1,0,0); - } else - { - btScalar rlen = btScalar(1.) / btSqrt(lenSqr ); - vec *= rlen; - } - - LocalSupportVertexCallback supportCallback(vec); - btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)); - m_stridingMesh->InternalProcessAllTriangles(&supportCallback,-aabbMax,aabbMax); - supVec = supportCallback.GetSupportVertexLocal(); - - return supVec; -} - -void btConvexTriangleMeshShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const -{ - //use 'w' component of supportVerticesOut? - { - for (int i=0;iInternalProcessAllTriangles(&supportCallback,-aabbMax,aabbMax); - supportVerticesOut[j] = supportCallback.GetSupportVertexLocal(); - } - -} - - - -btVector3 btConvexTriangleMeshShape::localGetSupportingVertex(const btVector3& vec)const -{ - btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec); - - if ( getMargin()!=btScalar(0.) ) - { - btVector3 vecnorm = vec; - if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON)) - { - vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.)); - } - vecnorm.normalize(); - supVertex+= getMargin() * vecnorm; - } - return supVertex; -} - - - - - - - - - -//currently just for debugging (drawing), perhaps future support for algebraic continuous collision detection -//Please note that you can debug-draw btConvexTriangleMeshShape with the Raytracer Demo -int btConvexTriangleMeshShape::getNumVertices() const -{ - //cache this? - return 0; - -} - -int btConvexTriangleMeshShape::getNumEdges() const -{ - return 0; -} - -void btConvexTriangleMeshShape::getEdge(int ,btVector3& ,btVector3& ) const -{ - btAssert(0); -} - -void btConvexTriangleMeshShape::getVertex(int ,btVector3& ) const -{ - btAssert(0); -} - -int btConvexTriangleMeshShape::getNumPlanes() const -{ - return 0; -} - -void btConvexTriangleMeshShape::getPlane(btVector3& ,btVector3& ,int ) const -{ - btAssert(0); -} - -//not yet -bool btConvexTriangleMeshShape::isInside(const btVector3& ,btScalar ) const -{ - btAssert(0); - return false; -} - - - -void btConvexTriangleMeshShape::setLocalScaling(const btVector3& scaling) -{ - m_stridingMesh->setScaling(scaling); - - recalcLocalAabb(); - -} - - -const btVector3& btConvexTriangleMeshShape::getLocalScaling() const -{ - return m_stridingMesh->getScaling(); -} - -void btConvexTriangleMeshShape::calculatePrincipalAxisTransform(btTransform& principal, btVector3& inertia, btScalar& volume) const -{ - class CenterCallback: public btInternalTriangleIndexCallback - { - bool first; - btVector3 ref; - btVector3 sum; - btScalar volume; - - public: - - CenterCallback() : first(true), ref(0, 0, 0), sum(0, 0, 0), volume(0) - { - } - - virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex) - { - (void) triangleIndex; - (void) partId; - if (first) - { - ref = triangle[0]; - first = false; - } - else - { - btScalar vol = btFabs((triangle[0] - ref).triple(triangle[1] - ref, triangle[2] - ref)); - sum += (btScalar(0.25) * vol) * ((triangle[0] + triangle[1] + triangle[2] + ref)); - volume += vol; - } - } - - btVector3 getCenter() - { - return (volume > 0) ? sum / volume : ref; - } - - btScalar getVolume() - { - return volume * btScalar(1. / 6); - } - - }; - - class InertiaCallback: public btInternalTriangleIndexCallback - { - btMatrix3x3 sum; - btVector3 center; - - public: - - InertiaCallback(btVector3& center) : sum(0, 0, 0, 0, 0, 0, 0, 0, 0), center(center) - { - } - - virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex) - { - (void) triangleIndex; - (void) partId; - btMatrix3x3 i; - btVector3 a = triangle[0] - center; - btVector3 b = triangle[1] - center; - btVector3 c = triangle[2] - center; - btScalar volNeg = -btFabs(a.triple(b, c)) * btScalar(1. / 6); - for (int j = 0; j < 3; j++) - { - for (int k = 0; k <= j; k++) - { - i[j][k] = i[k][j] = volNeg * (btScalar(0.1) * (a[j] * a[k] + b[j] * b[k] + c[j] * c[k]) - + btScalar(0.05) * (a[j] * b[k] + a[k] * b[j] + a[j] * c[k] + a[k] * c[j] + b[j] * c[k] + b[k] * c[j])); - } - } - btScalar i00 = -i[0][0]; - btScalar i11 = -i[1][1]; - btScalar i22 = -i[2][2]; - i[0][0] = i11 + i22; - i[1][1] = i22 + i00; - i[2][2] = i00 + i11; - sum[0] += i[0]; - sum[1] += i[1]; - sum[2] += i[2]; - } - - btMatrix3x3& getInertia() - { - return sum; - } - - }; - - CenterCallback centerCallback; - btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)); - m_stridingMesh->InternalProcessAllTriangles(¢erCallback, -aabbMax, aabbMax); - btVector3 center = centerCallback.getCenter(); - principal.setOrigin(center); - volume = centerCallback.getVolume(); - - InertiaCallback inertiaCallback(center); - m_stridingMesh->InternalProcessAllTriangles(&inertiaCallback, -aabbMax, aabbMax); - - btMatrix3x3& i = inertiaCallback.getInertia(); - i.diagonalize(principal.getBasis(), btScalar(0.00001), 20); - inertia.setValue(i[0][0], i[1][1], i[2][2]); - inertia /= volume; -} - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h deleted file mode 100755 index f338865..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +++ /dev/null @@ -1,77 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ -#ifndef BT_CONVEX_TRIANGLEMESH_SHAPE_H -#define BT_CONVEX_TRIANGLEMESH_SHAPE_H - - -#include "btPolyhedralConvexShape.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types - - -/// The btConvexTriangleMeshShape is a convex hull of a triangle mesh, but the performance is not as good as btConvexHullShape. -/// A small benefit of this class is that it uses the btStridingMeshInterface, so you can avoid the duplication of the triangle mesh data. Nevertheless, most users should use the much better performing btConvexHullShape instead. -ATTRIBUTE_ALIGNED16(class) btConvexTriangleMeshShape : public btPolyhedralConvexAabbCachingShape -{ - - class btStridingMeshInterface* m_stridingMesh; - -public: - BT_DECLARE_ALIGNED_ALLOCATOR(); - - btConvexTriangleMeshShape(btStridingMeshInterface* meshInterface, bool calcAabb = true); - - class btStridingMeshInterface* getMeshInterface() - { - return m_stridingMesh; - } - const class btStridingMeshInterface* getMeshInterface() const - { - return m_stridingMesh; - } - - virtual btVector3 localGetSupportingVertex(const btVector3& vec)const; - virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const; - virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const; - - //debugging - virtual const char* getName()const {return "ConvexTrimesh";} - - virtual int getNumVertices() const; - virtual int getNumEdges() const; - virtual void getEdge(int i,btVector3& pa,btVector3& pb) const; - virtual void getVertex(int i,btVector3& vtx) const; - virtual int getNumPlanes() const; - virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const; - virtual bool isInside(const btVector3& pt,btScalar tolerance) const; - - - virtual void setLocalScaling(const btVector3& scaling); - virtual const btVector3& getLocalScaling() const; - - ///computes the exact moment of inertia and the transform from the coordinate system defined by the principal axes of the moment of inertia - ///and the center of mass to the current coordinate system. A mass of 1 is assumed, for other masses just multiply the computed "inertia" - ///by the mass. The resulting transform "principal" has to be applied inversely to the mesh in order for the local coordinate system of the - ///shape to be centered at the center of mass and to coincide with the principal axes. This also necessitates a correction of the world transform - ///of the collision object by the principal transform. This method also computes the volume of the convex mesh. - void calculatePrincipalAxisTransform(btTransform& principal, btVector3& inertia, btScalar& volume) const; - -}; - - - -#endif //BT_CONVEX_TRIANGLEMESH_SHAPE_H - - - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btCylinderShape.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btCylinderShape.cpp deleted file mode 100755 index 6cfe43b..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btCylinderShape.cpp +++ /dev/null @@ -1,281 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btCylinderShape.h" - -btCylinderShape::btCylinderShape (const btVector3& halfExtents) -:btConvexInternalShape(), -m_upAxis(1) -{ - setSafeMargin(halfExtents); - - btVector3 margin(getMargin(),getMargin(),getMargin()); - m_implicitShapeDimensions = (halfExtents * m_localScaling) - margin; - m_shapeType = CYLINDER_SHAPE_PROXYTYPE; -} - - -btCylinderShapeX::btCylinderShapeX (const btVector3& halfExtents) -:btCylinderShape(halfExtents) -{ - m_upAxis = 0; - -} - - -btCylinderShapeZ::btCylinderShapeZ (const btVector3& halfExtents) -:btCylinderShape(halfExtents) -{ - m_upAxis = 2; - -} - -void btCylinderShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const -{ - btTransformAabb(getHalfExtentsWithoutMargin(),getMargin(),t,aabbMin,aabbMax); -} - -void btCylinderShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const -{ - -//Until Bullet 2.77 a box approximation was used, so uncomment this if you need backwards compatibility -//#define USE_BOX_INERTIA_APPROXIMATION 1 -#ifndef USE_BOX_INERTIA_APPROXIMATION - - /* - cylinder is defined as following: - * - * - principle axis aligned along y by default, radius in x, z-value not used - * - for btCylinderShapeX: principle axis aligned along x, radius in y direction, z-value not used - * - for btCylinderShapeZ: principle axis aligned along z, radius in x direction, y-value not used - * - */ - - btScalar radius2; // square of cylinder radius - btScalar height2; // square of cylinder height - btVector3 halfExtents = getHalfExtentsWithMargin(); // get cylinder dimension - btScalar div12 = mass / 12.f; - btScalar div4 = mass / 4.f; - btScalar div2 = mass / 2.f; - int idxRadius, idxHeight; - - switch (m_upAxis) // get indices of radius and height of cylinder - { - case 0: // cylinder is aligned along x - idxRadius = 1; - idxHeight = 0; - break; - case 2: // cylinder is aligned along z - idxRadius = 0; - idxHeight = 2; - break; - default: // cylinder is aligned along y - idxRadius = 0; - idxHeight = 1; - } - - // calculate squares - radius2 = halfExtents[idxRadius] * halfExtents[idxRadius]; - height2 = btScalar(4.) * halfExtents[idxHeight] * halfExtents[idxHeight]; - - // calculate tensor terms - btScalar t1 = div12 * height2 + div4 * radius2; - btScalar t2 = div2 * radius2; - - switch (m_upAxis) // set diagonal elements of inertia tensor - { - case 0: // cylinder is aligned along x - inertia.setValue(t2,t1,t1); - break; - case 2: // cylinder is aligned along z - inertia.setValue(t1,t1,t2); - break; - default: // cylinder is aligned along y - inertia.setValue(t1,t2,t1); - } -#else //USE_BOX_INERTIA_APPROXIMATION - //approximation of box shape - btVector3 halfExtents = getHalfExtentsWithMargin(); - - btScalar lx=btScalar(2.)*(halfExtents.x()); - btScalar ly=btScalar(2.)*(halfExtents.y()); - btScalar lz=btScalar(2.)*(halfExtents.z()); - - inertia.setValue(mass/(btScalar(12.0)) * (ly*ly + lz*lz), - mass/(btScalar(12.0)) * (lx*lx + lz*lz), - mass/(btScalar(12.0)) * (lx*lx + ly*ly)); -#endif //USE_BOX_INERTIA_APPROXIMATION -} - - -SIMD_FORCE_INLINE btVector3 CylinderLocalSupportX(const btVector3& halfExtents,const btVector3& v) -{ -const int cylinderUpAxis = 0; -const int XX = 1; -const int YY = 0; -const int ZZ = 2; - - //mapping depends on how cylinder local orientation is - // extents of the cylinder is: X,Y is for radius, and Z for height - - - btScalar radius = halfExtents[XX]; - btScalar halfHeight = halfExtents[cylinderUpAxis]; - - - btVector3 tmp; - btScalar d ; - - btScalar s = btSqrt(v[XX] * v[XX] + v[ZZ] * v[ZZ]); - if (s != btScalar(0.0)) - { - d = radius / s; - tmp[XX] = v[XX] * d; - tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight; - tmp[ZZ] = v[ZZ] * d; - return tmp; - } - else - { - tmp[XX] = radius; - tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight; - tmp[ZZ] = btScalar(0.0); - return tmp; - } - - -} - - - - - - -inline btVector3 CylinderLocalSupportY(const btVector3& halfExtents,const btVector3& v) -{ - -const int cylinderUpAxis = 1; -const int XX = 0; -const int YY = 1; -const int ZZ = 2; - - - btScalar radius = halfExtents[XX]; - btScalar halfHeight = halfExtents[cylinderUpAxis]; - - - btVector3 tmp; - btScalar d ; - - btScalar s = btSqrt(v[XX] * v[XX] + v[ZZ] * v[ZZ]); - if (s != btScalar(0.0)) - { - d = radius / s; - tmp[XX] = v[XX] * d; - tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight; - tmp[ZZ] = v[ZZ] * d; - return tmp; - } - else - { - tmp[XX] = radius; - tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight; - tmp[ZZ] = btScalar(0.0); - return tmp; - } - -} - -inline btVector3 CylinderLocalSupportZ(const btVector3& halfExtents,const btVector3& v) -{ -const int cylinderUpAxis = 2; -const int XX = 0; -const int YY = 2; -const int ZZ = 1; - - //mapping depends on how cylinder local orientation is - // extents of the cylinder is: X,Y is for radius, and Z for height - - - btScalar radius = halfExtents[XX]; - btScalar halfHeight = halfExtents[cylinderUpAxis]; - - - btVector3 tmp; - btScalar d ; - - btScalar s = btSqrt(v[XX] * v[XX] + v[ZZ] * v[ZZ]); - if (s != btScalar(0.0)) - { - d = radius / s; - tmp[XX] = v[XX] * d; - tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight; - tmp[ZZ] = v[ZZ] * d; - return tmp; - } - else - { - tmp[XX] = radius; - tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight; - tmp[ZZ] = btScalar(0.0); - return tmp; - } - - -} - -btVector3 btCylinderShapeX::localGetSupportingVertexWithoutMargin(const btVector3& vec)const -{ - return CylinderLocalSupportX(getHalfExtentsWithoutMargin(),vec); -} - - -btVector3 btCylinderShapeZ::localGetSupportingVertexWithoutMargin(const btVector3& vec)const -{ - return CylinderLocalSupportZ(getHalfExtentsWithoutMargin(),vec); -} -btVector3 btCylinderShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const -{ - return CylinderLocalSupportY(getHalfExtentsWithoutMargin(),vec); -} - -void btCylinderShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const -{ - for (int i=0;im_convexInternalShapeData,serializer); - - shapeData->m_upAxis = m_upAxis; - - return "btCylinderShapeData"; -} - - - -#endif //BT_CYLINDER_MINKOWSKI_H - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btEmptyShape.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btEmptyShape.cpp deleted file mode 100755 index a9e6df5..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btEmptyShape.cpp +++ /dev/null @@ -1,50 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btEmptyShape.h" - - -#include "btCollisionShape.h" - - -btEmptyShape::btEmptyShape() : btConcaveShape () -{ - m_shapeType = EMPTY_SHAPE_PROXYTYPE; -} - - -btEmptyShape::~btEmptyShape() -{ -} - - - ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version -void btEmptyShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const -{ - btVector3 margin(getMargin(),getMargin(),getMargin()); - - aabbMin = t.getOrigin() - margin; - - aabbMax = t.getOrigin() + margin; - -} - -void btEmptyShape::calculateLocalInertia(btScalar ,btVector3& ) const -{ - btAssert(0); -} - - - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btEmptyShape.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btEmptyShape.h deleted file mode 100755 index 069a794..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btEmptyShape.h +++ /dev/null @@ -1,72 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_EMPTY_SHAPE_H -#define BT_EMPTY_SHAPE_H - -#include "btConcaveShape.h" - -#include "LinearMath/btVector3.h" -#include "LinearMath/btTransform.h" -#include "LinearMath/btMatrix3x3.h" -#include "btCollisionMargin.h" - - - - -/// The btEmptyShape is a collision shape without actual collision detection shape, so most users should ignore this class. -/// It can be replaced by another shape during runtime, but the inertia tensor should be recomputed. -ATTRIBUTE_ALIGNED16(class) btEmptyShape : public btConcaveShape -{ -public: - BT_DECLARE_ALIGNED_ALLOCATOR(); - - btEmptyShape(); - - virtual ~btEmptyShape(); - - - ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version - void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; - - - virtual void setLocalScaling(const btVector3& scaling) - { - m_localScaling = scaling; - } - virtual const btVector3& getLocalScaling() const - { - return m_localScaling; - } - - virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; - - virtual const char* getName()const - { - return "Empty"; - } - - virtual void processAllTriangles(btTriangleCallback* ,const btVector3& ,const btVector3& ) const - { - } - -protected: - btVector3 m_localScaling; - -}; - - - -#endif //BT_EMPTY_SHAPE_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp deleted file mode 100755 index 2632279..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp +++ /dev/null @@ -1,410 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btHeightfieldTerrainShape.h" - -#include "LinearMath/btTransformUtil.h" - - - -btHeightfieldTerrainShape::btHeightfieldTerrainShape -( -int heightStickWidth, int heightStickLength, const void* heightfieldData, -btScalar heightScale, btScalar minHeight, btScalar maxHeight,int upAxis, -PHY_ScalarType hdt, bool flipQuadEdges -) -{ - initialize(heightStickWidth, heightStickLength, heightfieldData, - heightScale, minHeight, maxHeight, upAxis, hdt, - flipQuadEdges); -} - - - -btHeightfieldTerrainShape::btHeightfieldTerrainShape(int heightStickWidth, int heightStickLength,const void* heightfieldData,btScalar maxHeight,int upAxis,bool useFloatData,bool flipQuadEdges) -{ - // legacy constructor: support only float or unsigned char, - // and min height is zero - PHY_ScalarType hdt = (useFloatData) ? PHY_FLOAT : PHY_UCHAR; - btScalar minHeight = 0.0f; - - // previously, height = uchar * maxHeight / 65535. - // So to preserve legacy behavior, heightScale = maxHeight / 65535 - btScalar heightScale = maxHeight / 65535; - - initialize(heightStickWidth, heightStickLength, heightfieldData, - heightScale, minHeight, maxHeight, upAxis, hdt, - flipQuadEdges); -} - - - -void btHeightfieldTerrainShape::initialize -( -int heightStickWidth, int heightStickLength, const void* heightfieldData, -btScalar heightScale, btScalar minHeight, btScalar maxHeight, int upAxis, -PHY_ScalarType hdt, bool flipQuadEdges -) -{ - // validation - btAssert(heightStickWidth > 1 && "bad width"); - btAssert(heightStickLength > 1 && "bad length"); - btAssert(heightfieldData && "null heightfield data"); - // btAssert(heightScale) -- do we care? Trust caller here - btAssert(minHeight <= maxHeight && "bad min/max height"); - btAssert(upAxis >= 0 && upAxis < 3 && - "bad upAxis--should be in range [0,2]"); - btAssert(hdt != PHY_UCHAR || hdt != PHY_FLOAT || hdt != PHY_SHORT && - "Bad height data type enum"); - - // initialize member variables - m_shapeType = TERRAIN_SHAPE_PROXYTYPE; - m_heightStickWidth = heightStickWidth; - m_heightStickLength = heightStickLength; - m_minHeight = minHeight; - m_maxHeight = maxHeight; - m_width = (btScalar) (heightStickWidth - 1); - m_length = (btScalar) (heightStickLength - 1); - m_heightScale = heightScale; - m_heightfieldDataUnknown = heightfieldData; - m_heightDataType = hdt; - m_flipQuadEdges = flipQuadEdges; - m_useDiamondSubdivision = false; - m_useZigzagSubdivision = false; - m_upAxis = upAxis; - m_localScaling.setValue(btScalar(1.), btScalar(1.), btScalar(1.)); - - // determine min/max axis-aligned bounding box (aabb) values - switch (m_upAxis) - { - case 0: - { - m_localAabbMin.setValue(m_minHeight, 0, 0); - m_localAabbMax.setValue(m_maxHeight, m_width, m_length); - break; - } - case 1: - { - m_localAabbMin.setValue(0, m_minHeight, 0); - m_localAabbMax.setValue(m_width, m_maxHeight, m_length); - break; - }; - case 2: - { - m_localAabbMin.setValue(0, 0, m_minHeight); - m_localAabbMax.setValue(m_width, m_length, m_maxHeight); - break; - } - default: - { - //need to get valid m_upAxis - btAssert(0 && "Bad m_upAxis"); - } - } - - // remember origin (defined as exact middle of aabb) - m_localOrigin = btScalar(0.5) * (m_localAabbMin + m_localAabbMax); -} - - - -btHeightfieldTerrainShape::~btHeightfieldTerrainShape() -{ -} - - - -void btHeightfieldTerrainShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const -{ - btVector3 halfExtents = (m_localAabbMax-m_localAabbMin)* m_localScaling * btScalar(0.5); - - btVector3 localOrigin(0, 0, 0); - localOrigin[m_upAxis] = (m_minHeight + m_maxHeight) * btScalar(0.5); - localOrigin *= m_localScaling; - - btMatrix3x3 abs_b = t.getBasis().absolute(); - btVector3 center = t.getOrigin(); - btVector3 extent = halfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]); - extent += btVector3(getMargin(),getMargin(),getMargin()); - - aabbMin = center - extent; - aabbMax = center + extent; -} - - -/// This returns the "raw" (user's initial) height, not the actual height. -/// The actual height needs to be adjusted to be relative to the center -/// of the heightfield's AABB. -btScalar -btHeightfieldTerrainShape::getRawHeightFieldValue(int x,int y) const -{ - btScalar val = 0.f; - switch (m_heightDataType) - { - case PHY_FLOAT: - { - val = m_heightfieldDataFloat[(y*m_heightStickWidth)+x]; - break; - } - - case PHY_UCHAR: - { - unsigned char heightFieldValue = m_heightfieldDataUnsignedChar[(y*m_heightStickWidth)+x]; - val = heightFieldValue * m_heightScale; - break; - } - - case PHY_SHORT: - { - short hfValue = m_heightfieldDataShort[(y * m_heightStickWidth) + x]; - val = hfValue * m_heightScale; - break; - } - - default: - { - btAssert(!"Bad m_heightDataType"); - } - } - - return val; -} - - - - -/// this returns the vertex in bullet-local coordinates -void btHeightfieldTerrainShape::getVertex(int x,int y,btVector3& vertex) const -{ - btAssert(x>=0); - btAssert(y>=0); - btAssert(xstartX) - startX = quantizedAabbMin[1]; - if (quantizedAabbMax[1]startJ) - startJ = quantizedAabbMin[2]; - if (quantizedAabbMax[2]startX) - startX = quantizedAabbMin[0]; - if (quantizedAabbMax[0]startJ) - startJ = quantizedAabbMin[2]; - if (quantizedAabbMax[2]startX) - startX = quantizedAabbMin[0]; - if (quantizedAabbMax[0]startJ) - startJ = quantizedAabbMin[1]; - if (quantizedAabbMax[1]processTriangle(vertices,x,j); - //second triangle - // getVertex(x,j,vertices[0]);//already got this vertex before, thanks to Danny Chapman - getVertex(x+1,j+1,vertices[1]); - getVertex(x,j+1,vertices[2]); - callback->processTriangle(vertices,x,j); - } else - { - //first triangle - getVertex(x,j,vertices[0]); - getVertex(x,j+1,vertices[1]); - getVertex(x+1,j,vertices[2]); - callback->processTriangle(vertices,x,j); - //second triangle - getVertex(x+1,j,vertices[0]); - //getVertex(x,j+1,vertices[1]); - getVertex(x+1,j+1,vertices[2]); - callback->processTriangle(vertices,x,j); - } - } - } - - - -} - -void btHeightfieldTerrainShape::calculateLocalInertia(btScalar ,btVector3& inertia) const -{ - //moving concave objects not supported - - inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); -} - -void btHeightfieldTerrainShape::setLocalScaling(const btVector3& scaling) -{ - m_localScaling = scaling; -} -const btVector3& btHeightfieldTerrainShape::getLocalScaling() const -{ - return m_localScaling; -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h deleted file mode 100755 index 4a7a4a4..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +++ /dev/null @@ -1,167 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_HEIGHTFIELD_TERRAIN_SHAPE_H -#define BT_HEIGHTFIELD_TERRAIN_SHAPE_H - -#include "btConcaveShape.h" - -///btHeightfieldTerrainShape simulates a 2D heightfield terrain -/** - The caller is responsible for maintaining the heightfield array; this - class does not make a copy. - - The heightfield can be dynamic so long as the min/max height values - capture the extremes (heights must always be in that range). - - The local origin of the heightfield is assumed to be the exact - center (as determined by width and length and height, with each - axis multiplied by the localScaling). - - \b NOTE: be careful with coordinates. If you have a heightfield with a local - min height of -100m, and a max height of +500m, you may be tempted to place it - at the origin (0,0) and expect the heights in world coordinates to be - -100 to +500 meters. - Actually, the heights will be -300 to +300m, because bullet will re-center - the heightfield based on its AABB (which is determined by the min/max - heights). So keep in mind that once you create a btHeightfieldTerrainShape - object, the heights will be adjusted relative to the center of the AABB. This - is different to the behavior of many rendering engines, but is useful for - physics engines. - - Most (but not all) rendering and heightfield libraries assume upAxis = 1 - (that is, the y-axis is "up"). This class allows any of the 3 coordinates - to be "up". Make sure your choice of axis is consistent with your rendering - system. - - The heightfield heights are determined from the data type used for the - heightfieldData array. - - - PHY_UCHAR: height at a point is the uchar value at the - grid point, multipled by heightScale. uchar isn't recommended - because of its inability to deal with negative values, and - low resolution (8-bit). - - - PHY_SHORT: height at a point is the short int value at that grid - point, multipled by heightScale. - - - PHY_FLOAT: height at a point is the float value at that grid - point. heightScale is ignored when using the float heightfield - data type. - - Whatever the caller specifies as minHeight and maxHeight will be honored. - The class will not inspect the heightfield to discover the actual minimum - or maximum heights. These values are used to determine the heightfield's - axis-aligned bounding box, multiplied by localScaling. - - For usage and testing see the TerrainDemo. - */ -ATTRIBUTE_ALIGNED16(class) btHeightfieldTerrainShape : public btConcaveShape -{ -protected: - btVector3 m_localAabbMin; - btVector3 m_localAabbMax; - btVector3 m_localOrigin; - - ///terrain data - int m_heightStickWidth; - int m_heightStickLength; - btScalar m_minHeight; - btScalar m_maxHeight; - btScalar m_width; - btScalar m_length; - btScalar m_heightScale; - union - { - const unsigned char* m_heightfieldDataUnsignedChar; - const short* m_heightfieldDataShort; - const btScalar* m_heightfieldDataFloat; - const void* m_heightfieldDataUnknown; - }; - - PHY_ScalarType m_heightDataType; - bool m_flipQuadEdges; - bool m_useDiamondSubdivision; - bool m_useZigzagSubdivision; - - int m_upAxis; - - btVector3 m_localScaling; - - virtual btScalar getRawHeightFieldValue(int x,int y) const; - void quantizeWithClamp(int* out, const btVector3& point,int isMax) const; - void getVertex(int x,int y,btVector3& vertex) const; - - - - /// protected initialization - /** - Handles the work of constructors so that public constructors can be - backwards-compatible without a lot of copy/paste. - */ - void initialize(int heightStickWidth, int heightStickLength, - const void* heightfieldData, btScalar heightScale, - btScalar minHeight, btScalar maxHeight, int upAxis, - PHY_ScalarType heightDataType, bool flipQuadEdges); - -public: - - BT_DECLARE_ALIGNED_ALLOCATOR(); - - /// preferred constructor - /** - This constructor supports a range of heightfield - data types, and allows for a non-zero minimum height value. - heightScale is needed for any integer-based heightfield data types. - */ - btHeightfieldTerrainShape(int heightStickWidth,int heightStickLength, - const void* heightfieldData, btScalar heightScale, - btScalar minHeight, btScalar maxHeight, - int upAxis, PHY_ScalarType heightDataType, - bool flipQuadEdges); - - /// legacy constructor - /** - The legacy constructor assumes the heightfield has a minimum height - of zero. Only unsigned char or floats are supported. For legacy - compatibility reasons, heightScale is calculated as maxHeight / 65535 - (and is only used when useFloatData = false). - */ - btHeightfieldTerrainShape(int heightStickWidth,int heightStickLength,const void* heightfieldData, btScalar maxHeight,int upAxis,bool useFloatData,bool flipQuadEdges); - - virtual ~btHeightfieldTerrainShape(); - - - void setUseDiamondSubdivision(bool useDiamondSubdivision=true) { m_useDiamondSubdivision = useDiamondSubdivision;} - - ///could help compatibility with Ogre heightfields. See https://code.google.com/p/bullet/issues/detail?id=625 - void setUseZigzagSubdivision(bool useZigzagSubdivision=true) { m_useZigzagSubdivision = useZigzagSubdivision;} - - virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; - - virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const; - - virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; - - virtual void setLocalScaling(const btVector3& scaling); - - virtual const btVector3& getLocalScaling() const; - - //debugging - virtual const char* getName()const {return "HEIGHTFIELD";} - -}; - -#endif //BT_HEIGHTFIELD_TERRAIN_SHAPE_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btMaterial.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btMaterial.h deleted file mode 100755 index 866f9b4..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btMaterial.h +++ /dev/null @@ -1,35 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -/// This file was created by Alex Silverman - -#ifndef BT_MATERIAL_H -#define BT_MATERIAL_H - -// Material class to be used by btMultimaterialTriangleMeshShape to store triangle properties -class btMaterial -{ - // public members so that materials can change due to world events -public: - btScalar m_friction; - btScalar m_restitution; - int pad[2]; - - btMaterial(){} - btMaterial(btScalar fric, btScalar rest) { m_friction = fric; m_restitution = rest; } -}; - -#endif // BT_MATERIAL_H - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp deleted file mode 100755 index 06707e2..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp +++ /dev/null @@ -1,60 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#include "btMinkowskiSumShape.h" - - -btMinkowskiSumShape::btMinkowskiSumShape(const btConvexShape* shapeA,const btConvexShape* shapeB) -: btConvexInternalShape (), -m_shapeA(shapeA), -m_shapeB(shapeB) -{ - m_shapeType = MINKOWSKI_DIFFERENCE_SHAPE_PROXYTYPE; - m_transA.setIdentity(); - m_transB.setIdentity(); -} - -btVector3 btMinkowskiSumShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const -{ - btVector3 supVertexA = m_transA(m_shapeA->localGetSupportingVertexWithoutMargin(vec*m_transA.getBasis())); - btVector3 supVertexB = m_transB(m_shapeB->localGetSupportingVertexWithoutMargin(-vec*m_transB.getBasis())); - return supVertexA - supVertexB; -} - -void btMinkowskiSumShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const -{ - ///@todo: could make recursive use of batching. probably this shape is not used frequently. - for (int i=0;igetMargin() + m_shapeB->getMargin(); -} - - -void btMinkowskiSumShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const -{ - (void)mass; - btAssert(0); - inertia.setValue(0,0,0); -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.h deleted file mode 100755 index a3f9a47..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +++ /dev/null @@ -1,62 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_MINKOWSKI_SUM_SHAPE_H -#define BT_MINKOWSKI_SUM_SHAPE_H - -#include "btConvexInternalShape.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types - -/// The btMinkowskiSumShape is only for advanced users. This shape represents implicit based minkowski sum of two convex implicit shapes. -ATTRIBUTE_ALIGNED16(class) btMinkowskiSumShape : public btConvexInternalShape -{ - - btTransform m_transA; - btTransform m_transB; - const btConvexShape* m_shapeA; - const btConvexShape* m_shapeB; - -public: - -BT_DECLARE_ALIGNED_ALLOCATOR(); - - btMinkowskiSumShape(const btConvexShape* shapeA,const btConvexShape* shapeB); - - virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const; - - virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const; - - - virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; - - void setTransformA(const btTransform& transA) { m_transA = transA;} - void setTransformB(const btTransform& transB) { m_transB = transB;} - - const btTransform& getTransformA()const { return m_transA;} - const btTransform& GetTransformB()const { return m_transB;} - - - virtual btScalar getMargin() const; - - const btConvexShape* getShapeA() const { return m_shapeA;} - const btConvexShape* getShapeB() const { return m_shapeB;} - - virtual const char* getName()const - { - return "MinkowskiSum"; - } -}; - -#endif //BT_MINKOWSKI_SUM_SHAPE_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp deleted file mode 100755 index a7362ea..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp +++ /dev/null @@ -1,182 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#if defined (_WIN32) || defined (__i386__) -#define BT_USE_SSE_IN_API -#endif - -#include "btMultiSphereShape.h" -#include "BulletCollision/CollisionShapes/btCollisionMargin.h" -#include "LinearMath/btQuaternion.h" -#include "LinearMath/btSerializer.h" - -btMultiSphereShape::btMultiSphereShape (const btVector3* positions,const btScalar* radi,int numSpheres) -:btConvexInternalAabbCachingShape () -{ - m_shapeType = MULTI_SPHERE_SHAPE_PROXYTYPE; - //btScalar startMargin = btScalar(BT_LARGE_FLOAT); - - m_localPositionArray.resize(numSpheres); - m_radiArray.resize(numSpheres); - for (int i=0;i maxDot ) - { - maxDot = newDot; - supVec = temp[i]; - } - } - - return supVec; - -} - - void btMultiSphereShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const -{ - - for (int j=0;j maxDot ) - { - maxDot = newDot; - supportVerticesOut[j] = temp[i]; - } - } - - } -} - - - - - - - - -void btMultiSphereShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const -{ - //as an approximation, take the inertia of the box that bounds the spheres - - btVector3 localAabbMin,localAabbMax; - getCachedLocalAabb(localAabbMin,localAabbMax); - btVector3 halfExtents = (localAabbMax-localAabbMin)*btScalar(0.5); - - btScalar lx=btScalar(2.)*(halfExtents.x()); - btScalar ly=btScalar(2.)*(halfExtents.y()); - btScalar lz=btScalar(2.)*(halfExtents.z()); - - inertia.setValue(mass/(btScalar(12.0)) * (ly*ly + lz*lz), - mass/(btScalar(12.0)) * (lx*lx + lz*lz), - mass/(btScalar(12.0)) * (lx*lx + ly*ly)); - -} - - -///fills the dataBuffer and returns the struct name (and 0 on failure) -const char* btMultiSphereShape::serialize(void* dataBuffer, btSerializer* serializer) const -{ - btMultiSphereShapeData* shapeData = (btMultiSphereShapeData*) dataBuffer; - btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData, serializer); - - int numElem = m_localPositionArray.size(); - shapeData->m_localPositionArrayPtr = numElem ? (btPositionAndRadius*)serializer->getUniquePointer((void*)&m_localPositionArray[0]): 0; - - shapeData->m_localPositionArraySize = numElem; - if (numElem) - { - btChunk* chunk = serializer->allocate(sizeof(btPositionAndRadius),numElem); - btPositionAndRadius* memPtr = (btPositionAndRadius*)chunk->m_oldPtr; - for (int i=0;im_pos); - memPtr->m_radius = float(m_radiArray[i]); - } - serializer->finalizeChunk(chunk,"btPositionAndRadius",BT_ARRAY_CODE,(void*)&m_localPositionArray[0]); - } - - return "btMultiSphereShapeData"; -} - - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btMultiSphereShape.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btMultiSphereShape.h deleted file mode 100755 index 5d3b402..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btMultiSphereShape.h +++ /dev/null @@ -1,101 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_MULTI_SPHERE_MINKOWSKI_H -#define BT_MULTI_SPHERE_MINKOWSKI_H - -#include "btConvexInternalShape.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types -#include "LinearMath/btAlignedObjectArray.h" -#include "LinearMath/btAabbUtil2.h" - - - -///The btMultiSphereShape represents the convex hull of a collection of spheres. You can create special capsules or other smooth volumes. -///It is possible to animate the spheres for deformation, but call 'recalcLocalAabb' after changing any sphere position/radius -ATTRIBUTE_ALIGNED16(class) btMultiSphereShape : public btConvexInternalAabbCachingShape -{ - - btAlignedObjectArray m_localPositionArray; - btAlignedObjectArray m_radiArray; - -public: - BT_DECLARE_ALIGNED_ALLOCATOR(); - - btMultiSphereShape (const btVector3* positions,const btScalar* radi,int numSpheres); - - ///CollisionShape Interface - virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; - - /// btConvexShape Interface - virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const; - - virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const; - - int getSphereCount() const - { - return m_localPositionArray.size(); - } - - const btVector3& getSpherePosition(int index) const - { - return m_localPositionArray[index]; - } - - btScalar getSphereRadius(int index) const - { - return m_radiArray[index]; - } - - - virtual const char* getName()const - { - return "MultiSphere"; - } - - virtual int calculateSerializeBufferSize() const; - - ///fills the dataBuffer and returns the struct name (and 0 on failure) - virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const; - - -}; - - -struct btPositionAndRadius -{ - btVector3FloatData m_pos; - float m_radius; -}; - -struct btMultiSphereShapeData -{ - btConvexInternalShapeData m_convexInternalShapeData; - - btPositionAndRadius *m_localPositionArrayPtr; - int m_localPositionArraySize; - char m_padding[4]; -}; - - - -SIMD_FORCE_INLINE int btMultiSphereShape::calculateSerializeBufferSize() const -{ - return sizeof(btMultiSphereShapeData); -} - - - -#endif //BT_MULTI_SPHERE_MINKOWSKI_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp deleted file mode 100755 index 58799ac..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp +++ /dev/null @@ -1,45 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -/// This file was created by Alex Silverman - -#include "BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h" -#include "BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h" -//#include "BulletCollision/CollisionShapes/btOptimizedBvh.h" - - -///Obtains the material for a specific triangle -const btMaterial * btMultimaterialTriangleMeshShape::getMaterialProperties(int partID, int triIndex) -{ - const unsigned char * materialBase = 0; - int numMaterials; - PHY_ScalarType materialType; - int materialStride; - const unsigned char * triangleMaterialBase = 0; - int numTriangles; - int triangleMaterialStride; - PHY_ScalarType triangleType; - - ((btTriangleIndexVertexMaterialArray*)m_meshInterface)->getLockedReadOnlyMaterialBase(&materialBase, numMaterials, materialType, materialStride, - &triangleMaterialBase, numTriangles, triangleMaterialStride, triangleType, partID); - - // return the pointer to the place with the friction for the triangle - // TODO: This depends on whether it's a moving mesh or not - // BUG IN GIMPACT - //return (btScalar*)(&materialBase[triangleMaterialBase[(triIndex-1) * triangleMaterialStride] * materialStride]); - int * matInd = (int *)(&(triangleMaterialBase[(triIndex * triangleMaterialStride)])); - btMaterial *matVal = (btMaterial *)(&(materialBase[*matInd * materialStride])); - return (matVal); -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h deleted file mode 100755 index 2b92ab7..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +++ /dev/null @@ -1,120 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -/// This file was created by Alex Silverman - -#ifndef BT_BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H -#define BT_BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H - -#include "btBvhTriangleMeshShape.h" -#include "btMaterial.h" - -///The BvhTriangleMaterialMeshShape extends the btBvhTriangleMeshShape. Its main contribution is the interface into a material array, which allows per-triangle friction and restitution. -ATTRIBUTE_ALIGNED16(class) btMultimaterialTriangleMeshShape : public btBvhTriangleMeshShape -{ - btAlignedObjectArray m_materialList; - int ** m_triangleMaterials; - -public: - - BT_DECLARE_ALIGNED_ALLOCATOR(); - - btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true): - btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, buildBvh) - { - m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE; - - const unsigned char *vertexbase; - int numverts; - PHY_ScalarType type; - int stride; - const unsigned char *indexbase; - int indexstride; - int numfaces; - PHY_ScalarType indicestype; - - //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16)); - - for(int i = 0; i < meshInterface->getNumSubParts(); i++) - { - m_meshInterface->getLockedReadOnlyVertexIndexBase( - &vertexbase, - numverts, - type, - stride, - &indexbase, - indexstride, - numfaces, - indicestype, - i); - //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces, 16)); - } - } - - ///optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb - btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax, bool buildBvh = true): - btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, bvhAabbMin, bvhAabbMax, buildBvh) - { - m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE; - - const unsigned char *vertexbase; - int numverts; - PHY_ScalarType type; - int stride; - const unsigned char *indexbase; - int indexstride; - int numfaces; - PHY_ScalarType indicestype; - - //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16)); - - for(int i = 0; i < meshInterface->getNumSubParts(); i++) - { - m_meshInterface->getLockedReadOnlyVertexIndexBase( - &vertexbase, - numverts, - type, - stride, - &indexbase, - indexstride, - numfaces, - indicestype, - i); - //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces * 2, 16)); - } - } - - virtual ~btMultimaterialTriangleMeshShape() - { -/* - for(int i = 0; i < m_meshInterface->getNumSubParts(); i++) - { - btAlignedFree(m_materialValues[i]); - m_materialLookup[i] = NULL; - } - btAlignedFree(m_materialValues); - m_materialLookup = NULL; -*/ - } - //debugging - virtual const char* getName()const {return "MULTIMATERIALTRIANGLEMESH";} - - ///Obtains the material for a specific triangle - const btMaterial * getMaterialProperties(int partID, int triIndex); - -} -; - -#endif //BT_BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp deleted file mode 100755 index 6f36775..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp +++ /dev/null @@ -1,391 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#include "btOptimizedBvh.h" -#include "btStridingMeshInterface.h" -#include "LinearMath/btAabbUtil2.h" -#include "LinearMath/btIDebugDraw.h" - - -btOptimizedBvh::btOptimizedBvh() -{ -} - -btOptimizedBvh::~btOptimizedBvh() -{ -} - - -void btOptimizedBvh::build(btStridingMeshInterface* triangles, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const btVector3& bvhAabbMax) -{ - m_useQuantization = useQuantizedAabbCompression; - - - // NodeArray triangleNodes; - - struct NodeTriangleCallback : public btInternalTriangleIndexCallback - { - - NodeArray& m_triangleNodes; - - NodeTriangleCallback& operator=(NodeTriangleCallback& other) - { - m_triangleNodes.copyFromArray(other.m_triangleNodes); - return *this; - } - - NodeTriangleCallback(NodeArray& triangleNodes) - :m_triangleNodes(triangleNodes) - { - } - - virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex) - { - btOptimizedBvhNode node; - btVector3 aabbMin,aabbMax; - aabbMin.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)); - aabbMax.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT)); - aabbMin.setMin(triangle[0]); - aabbMax.setMax(triangle[0]); - aabbMin.setMin(triangle[1]); - aabbMax.setMax(triangle[1]); - aabbMin.setMin(triangle[2]); - aabbMax.setMax(triangle[2]); - - //with quantization? - node.m_aabbMinOrg = aabbMin; - node.m_aabbMaxOrg = aabbMax; - - node.m_escapeIndex = -1; - - //for child nodes - node.m_subPart = partId; - node.m_triangleIndex = triangleIndex; - m_triangleNodes.push_back(node); - } - }; - struct QuantizedNodeTriangleCallback : public btInternalTriangleIndexCallback - { - QuantizedNodeArray& m_triangleNodes; - const btQuantizedBvh* m_optimizedTree; // for quantization - - QuantizedNodeTriangleCallback& operator=(QuantizedNodeTriangleCallback& other) - { - m_triangleNodes.copyFromArray(other.m_triangleNodes); - m_optimizedTree = other.m_optimizedTree; - return *this; - } - - QuantizedNodeTriangleCallback(QuantizedNodeArray& triangleNodes,const btQuantizedBvh* tree) - :m_triangleNodes(triangleNodes),m_optimizedTree(tree) - { - } - - virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex) - { - // The partId and triangle index must fit in the same (positive) integer - btAssert(partId < (1<=0); - - btQuantizedBvhNode node; - btVector3 aabbMin,aabbMax; - aabbMin.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)); - aabbMax.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT)); - aabbMin.setMin(triangle[0]); - aabbMax.setMax(triangle[0]); - aabbMin.setMin(triangle[1]); - aabbMax.setMax(triangle[1]); - aabbMin.setMin(triangle[2]); - aabbMax.setMax(triangle[2]); - - //PCK: add these checks for zero dimensions of aabb - const btScalar MIN_AABB_DIMENSION = btScalar(0.002); - const btScalar MIN_AABB_HALF_DIMENSION = btScalar(0.001); - if (aabbMax.x() - aabbMin.x() < MIN_AABB_DIMENSION) - { - aabbMax.setX(aabbMax.x() + MIN_AABB_HALF_DIMENSION); - aabbMin.setX(aabbMin.x() - MIN_AABB_HALF_DIMENSION); - } - if (aabbMax.y() - aabbMin.y() < MIN_AABB_DIMENSION) - { - aabbMax.setY(aabbMax.y() + MIN_AABB_HALF_DIMENSION); - aabbMin.setY(aabbMin.y() - MIN_AABB_HALF_DIMENSION); - } - if (aabbMax.z() - aabbMin.z() < MIN_AABB_DIMENSION) - { - aabbMax.setZ(aabbMax.z() + MIN_AABB_HALF_DIMENSION); - aabbMin.setZ(aabbMin.z() - MIN_AABB_HALF_DIMENSION); - } - - m_optimizedTree->quantize(&node.m_quantizedAabbMin[0],aabbMin,0); - m_optimizedTree->quantize(&node.m_quantizedAabbMax[0],aabbMax,1); - - node.m_escapeIndexOrTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex; - - m_triangleNodes.push_back(node); - } - }; - - - - int numLeafNodes = 0; - - - if (m_useQuantization) - { - - //initialize quantization values - setQuantizationValues(bvhAabbMin,bvhAabbMax); - - QuantizedNodeTriangleCallback callback(m_quantizedLeafNodes,this); - - - triangles->InternalProcessAllTriangles(&callback,m_bvhAabbMin,m_bvhAabbMax); - - //now we have an array of leafnodes in m_leafNodes - numLeafNodes = m_quantizedLeafNodes.size(); - - - m_quantizedContiguousNodes.resize(2*numLeafNodes); - - - } else - { - NodeTriangleCallback callback(m_leafNodes); - - btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT)); - btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)); - - triangles->InternalProcessAllTriangles(&callback,aabbMin,aabbMax); - - //now we have an array of leafnodes in m_leafNodes - numLeafNodes = m_leafNodes.size(); - - m_contiguousNodes.resize(2*numLeafNodes); - } - - m_curNodeIndex = 0; - - buildTree(0,numLeafNodes); - - ///if the entire tree is small then subtree size, we need to create a header info for the tree - if(m_useQuantization && !m_SubtreeHeaders.size()) - { - btBvhSubtreeInfo& subtree = m_SubtreeHeaders.expand(); - subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[0]); - subtree.m_rootNodeIndex = 0; - subtree.m_subtreeSize = m_quantizedContiguousNodes[0].isLeafNode() ? 1 : m_quantizedContiguousNodes[0].getEscapeIndex(); - } - - //PCK: update the copy of the size - m_subtreeHeaderCount = m_SubtreeHeaders.size(); - - //PCK: clear m_quantizedLeafNodes and m_leafNodes, they are temporary - m_quantizedLeafNodes.clear(); - m_leafNodes.clear(); -} - - - - -void btOptimizedBvh::refit(btStridingMeshInterface* meshInterface,const btVector3& aabbMin,const btVector3& aabbMax) -{ - if (m_useQuantization) - { - - setQuantizationValues(aabbMin,aabbMax); - - updateBvhNodes(meshInterface,0,m_curNodeIndex,0); - - ///now update all subtree headers - - int i; - for (i=0;i m_bvhAabbMin.getX()); - btAssert(aabbMin.getY() > m_bvhAabbMin.getY()); - btAssert(aabbMin.getZ() > m_bvhAabbMin.getZ()); - - btAssert(aabbMax.getX() < m_bvhAabbMax.getX()); - btAssert(aabbMax.getY() < m_bvhAabbMax.getY()); - btAssert(aabbMax.getZ() < m_bvhAabbMax.getZ()); - - ///we should update all quantization values, using updateBvhNodes(meshInterface); - ///but we only update chunks that overlap the given aabb - - unsigned short quantizedQueryAabbMin[3]; - unsigned short quantizedQueryAabbMax[3]; - - quantize(&quantizedQueryAabbMin[0],aabbMin,0); - quantize(&quantizedQueryAabbMax[0],aabbMax,1); - - int i; - for (i=0;im_SubtreeHeaders.size();i++) - { - btBvhSubtreeInfo& subtree = m_SubtreeHeaders[i]; - - //PCK: unsigned instead of bool - unsigned overlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax); - if (overlap != 0) - { - updateBvhNodes(meshInterface,subtree.m_rootNodeIndex,subtree.m_rootNodeIndex+subtree.m_subtreeSize,i); - - subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[subtree.m_rootNodeIndex]); - } - } - -} - -void btOptimizedBvh::updateBvhNodes(btStridingMeshInterface* meshInterface,int firstNode,int endNode,int index) -{ - (void)index; - - btAssert(m_useQuantization); - - int curNodeSubPart=-1; - - //get access info to trianglemesh data - const unsigned char *vertexbase = 0; - int numverts = 0; - PHY_ScalarType type = PHY_INTEGER; - int stride = 0; - const unsigned char *indexbase = 0; - int indexstride = 0; - int numfaces = 0; - PHY_ScalarType indicestype = PHY_INTEGER; - - btVector3 triangleVerts[3]; - btVector3 aabbMin,aabbMax; - const btVector3& meshScaling = meshInterface->getScaling(); - - int i; - for (i=endNode-1;i>=firstNode;i--) - { - - - btQuantizedBvhNode& curNode = m_quantizedContiguousNodes[i]; - if (curNode.isLeafNode()) - { - //recalc aabb from triangle data - int nodeSubPart = curNode.getPartId(); - int nodeTriangleIndex = curNode.getTriangleIndex(); - if (nodeSubPart != curNodeSubPart) - { - if (curNodeSubPart >= 0) - meshInterface->unLockReadOnlyVertexBase(curNodeSubPart); - meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts, type,stride,&indexbase,indexstride,numfaces,indicestype,nodeSubPart); - - curNodeSubPart = nodeSubPart; - btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT); - } - //triangles->getLockedReadOnlyVertexIndexBase(vertexBase,numVerts, - - unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride); - - - for (int j=2;j>=0;j--) - { - - int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j]; - if (type == PHY_FLOAT) - { - float* graphicsbase = (float*)(vertexbase+graphicsindex*stride); - triangleVerts[j] = btVector3( - graphicsbase[0]*meshScaling.getX(), - graphicsbase[1]*meshScaling.getY(), - graphicsbase[2]*meshScaling.getZ()); - } - else - { - double* graphicsbase = (double*)(vertexbase+graphicsindex*stride); - triangleVerts[j] = btVector3( btScalar(graphicsbase[0]*meshScaling.getX()), btScalar(graphicsbase[1]*meshScaling.getY()), btScalar(graphicsbase[2]*meshScaling.getZ())); - } - } - - - - aabbMin.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)); - aabbMax.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT)); - aabbMin.setMin(triangleVerts[0]); - aabbMax.setMax(triangleVerts[0]); - aabbMin.setMin(triangleVerts[1]); - aabbMax.setMax(triangleVerts[1]); - aabbMin.setMin(triangleVerts[2]); - aabbMax.setMax(triangleVerts[2]); - - quantize(&curNode.m_quantizedAabbMin[0],aabbMin,0); - quantize(&curNode.m_quantizedAabbMax[0],aabbMax,1); - - } else - { - //combine aabb from both children - - btQuantizedBvhNode* leftChildNode = &m_quantizedContiguousNodes[i+1]; - - btQuantizedBvhNode* rightChildNode = leftChildNode->isLeafNode() ? &m_quantizedContiguousNodes[i+2] : - &m_quantizedContiguousNodes[i+1+leftChildNode->getEscapeIndex()]; - - - { - for (int i=0;i<3;i++) - { - curNode.m_quantizedAabbMin[i] = leftChildNode->m_quantizedAabbMin[i]; - if (curNode.m_quantizedAabbMin[i]>rightChildNode->m_quantizedAabbMin[i]) - curNode.m_quantizedAabbMin[i]=rightChildNode->m_quantizedAabbMin[i]; - - curNode.m_quantizedAabbMax[i] = leftChildNode->m_quantizedAabbMax[i]; - if (curNode.m_quantizedAabbMax[i] < rightChildNode->m_quantizedAabbMax[i]) - curNode.m_quantizedAabbMax[i] = rightChildNode->m_quantizedAabbMax[i]; - } - } - } - - } - - if (curNodeSubPart >= 0) - meshInterface->unLockReadOnlyVertexBase(curNodeSubPart); - - -} - -///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place' -btOptimizedBvh* btOptimizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian) -{ - btQuantizedBvh* bvh = btQuantizedBvh::deSerializeInPlace(i_alignedDataBuffer,i_dataBufferSize,i_swapEndian); - - //we don't add additional data so just do a static upcast - return static_cast(bvh); -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btOptimizedBvh.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btOptimizedBvh.h deleted file mode 100755 index 715961f..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btOptimizedBvh.h +++ /dev/null @@ -1,65 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -///Contains contributions from Disney Studio's - -#ifndef BT_OPTIMIZED_BVH_H -#define BT_OPTIMIZED_BVH_H - -#include "BulletCollision/BroadphaseCollision/btQuantizedBvh.h" - -class btStridingMeshInterface; - - -///The btOptimizedBvh extends the btQuantizedBvh to create AABB tree for triangle meshes, through the btStridingMeshInterface. -ATTRIBUTE_ALIGNED16(class) btOptimizedBvh : public btQuantizedBvh -{ - -public: - BT_DECLARE_ALIGNED_ALLOCATOR(); - -protected: - -public: - - btOptimizedBvh(); - - virtual ~btOptimizedBvh(); - - void build(btStridingMeshInterface* triangles,bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const btVector3& bvhAabbMax); - - void refit(btStridingMeshInterface* triangles,const btVector3& aabbMin,const btVector3& aabbMax); - - void refitPartial(btStridingMeshInterface* triangles,const btVector3& aabbMin, const btVector3& aabbMax); - - void updateBvhNodes(btStridingMeshInterface* meshInterface,int firstNode,int endNode,int index); - - /// Data buffer MUST be 16 byte aligned - virtual bool serializeInPlace(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const - { - return btQuantizedBvh::serialize(o_alignedDataBuffer,i_dataBufferSize,i_swapEndian); - - } - - ///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place' - static btOptimizedBvh *deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian); - - -}; - - -#endif //BT_OPTIMIZED_BVH_H - - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp deleted file mode 100755 index 4854f37..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp +++ /dev/null @@ -1,500 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ -#if defined (_WIN32) || defined (__i386__) -#define BT_USE_SSE_IN_API -#endif - -#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h" -#include "btConvexPolyhedron.h" -#include "LinearMath/btConvexHullComputer.h" -#include -#include "LinearMath/btGeometryUtil.h" -#include "LinearMath/btGrahamScan2dConvexHull.h" - - -btPolyhedralConvexShape::btPolyhedralConvexShape() :btConvexInternalShape(), -m_polyhedron(0) -{ - -} - -btPolyhedralConvexShape::~btPolyhedralConvexShape() -{ - if (m_polyhedron) - { - m_polyhedron->~btConvexPolyhedron(); - btAlignedFree(m_polyhedron); - } -} - - -bool btPolyhedralConvexShape::initializePolyhedralFeatures(int shiftVerticesByMargin) -{ - - if (m_polyhedron) - { - m_polyhedron->~btConvexPolyhedron(); - btAlignedFree(m_polyhedron); - } - - void* mem = btAlignedAlloc(sizeof(btConvexPolyhedron),16); - m_polyhedron = new (mem) btConvexPolyhedron; - - btAlignedObjectArray orgVertices; - - for (int i=0;i planeEquations; - btGeometryUtil::getPlaneEquationsFromVertices(orgVertices,planeEquations); - - btAlignedObjectArray shiftedPlaneEquations; - for (int p=0;p tmpVertices; - - btGeometryUtil::getVerticesFromPlaneEquations(shiftedPlaneEquations,tmpVertices); - - conv.compute(&tmpVertices[0].getX(), sizeof(btVector3),tmpVertices.size(),0.f,0.f); - } else - { - - conv.compute(&orgVertices[0].getX(), sizeof(btVector3),orgVertices.size(),0.f,0.f); - } - - - - btAlignedObjectArray faceNormals; - int numFaces = conv.faces.size(); - faceNormals.resize(numFaces); - btConvexHullComputer* convexUtil = &conv; - - - btAlignedObjectArray tmpFaces; - tmpFaces.resize(numFaces); - - int numVertices = convexUtil->vertices.size(); - m_polyhedron->m_vertices.resize(numVertices); - for (int p=0;pm_vertices[p] = convexUtil->vertices[p]; - } - - - for (int i=0;ifaces[i]; - //printf("face=%d\n",face); - const btConvexHullComputer::Edge* firstEdge = &convexUtil->edges[face]; - const btConvexHullComputer::Edge* edge = firstEdge; - - btVector3 edges[3]; - int numEdges = 0; - //compute face normals - - do - { - - int src = edge->getSourceVertex(); - tmpFaces[i].m_indices.push_back(src); - int targ = edge->getTargetVertex(); - btVector3 wa = convexUtil->vertices[src]; - - btVector3 wb = convexUtil->vertices[targ]; - btVector3 newEdge = wb-wa; - newEdge.normalize(); - if (numEdges<2) - edges[numEdges++] = newEdge; - - edge = edge->getNextEdgeOfFace(); - } while (edge!=firstEdge); - - btScalar planeEq = 1e30f; - - - if (numEdges==2) - { - faceNormals[i] = edges[0].cross(edges[1]); - faceNormals[i].normalize(); - tmpFaces[i].m_plane[0] = faceNormals[i].getX(); - tmpFaces[i].m_plane[1] = faceNormals[i].getY(); - tmpFaces[i].m_plane[2] = faceNormals[i].getZ(); - tmpFaces[i].m_plane[3] = planeEq; - - } - else - { - btAssert(0);//degenerate? - faceNormals[i].setZero(); - } - - for (int v=0;vm_vertices[tmpFaces[i].m_indices[v]].dot(faceNormals[i]); - if (planeEq>eq) - { - planeEq=eq; - } - } - tmpFaces[i].m_plane[3] = -planeEq; - } - - //merge coplanar faces and copy them to m_polyhedron - - btScalar faceWeldThreshold= 0.999f; - btAlignedObjectArray todoFaces; - for (int i=0;i coplanarFaceGroup; - int refFace = todoFaces[todoFaces.size()-1]; - - coplanarFaceGroup.push_back(refFace); - btFace& faceA = tmpFaces[refFace]; - todoFaces.pop_back(); - - btVector3 faceNormalA(faceA.m_plane[0],faceA.m_plane[1],faceA.m_plane[2]); - for (int j=todoFaces.size()-1;j>=0;j--) - { - int i = todoFaces[j]; - btFace& faceB = tmpFaces[i]; - btVector3 faceNormalB(faceB.m_plane[0],faceB.m_plane[1],faceB.m_plane[2]); - if (faceNormalA.dot(faceNormalB)>faceWeldThreshold) - { - coplanarFaceGroup.push_back(i); - todoFaces.remove(i); - } - } - - - bool did_merge = false; - if (coplanarFaceGroup.size()>1) - { - //do the merge: use Graham Scan 2d convex hull - - btAlignedObjectArray orgpoints; - btVector3 averageFaceNormal(0,0,0); - - for (int i=0;im_faces.push_back(tmpFaces[coplanarFaceGroup[i]]); - - btFace& face = tmpFaces[coplanarFaceGroup[i]]; - btVector3 faceNormal(face.m_plane[0],face.m_plane[1],face.m_plane[2]); - averageFaceNormal+=faceNormal; - for (int f=0;fm_vertices[orgIndex]; - - bool found = false; - - for (int i=0;i hull; - - averageFaceNormal.normalize(); - GrahamScanConvexHull2D(orgpoints,hull,averageFaceNormal); - - for (int i=0;im_faces.push_back(combinedFace); - } - } - if(!did_merge) - { - for (int i=0;im_faces.push_back(face); - } - - } - - - - } - - m_polyhedron->initialize(); - - return true; -} - -#ifndef MIN - #define MIN(_a, _b) ((_a) < (_b) ? (_a) : (_b)) -#endif - -btVector3 btPolyhedralConvexShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const -{ - - - btVector3 supVec(0,0,0); -#ifndef __SPU__ - int i; - btScalar maxDot(btScalar(-BT_LARGE_FLOAT)); - - btVector3 vec = vec0; - btScalar lenSqr = vec.length2(); - if (lenSqr < btScalar(0.0001)) - { - vec.setValue(1,0,0); - } else - { - btScalar rlen = btScalar(1.) / btSqrt(lenSqr ); - vec *= rlen; - } - - btVector3 vtx; - btScalar newDot; - - for( int k = 0; k < getNumVertices(); k += 128 ) - { - btVector3 temp[128]; - int inner_count = MIN(getNumVertices() - k, 128); - for( i = 0; i < inner_count; i++ ) - getVertex(i,temp[i]); - i = (int) vec.maxDot( temp, inner_count, newDot); - if (newDot > maxDot) - { - maxDot = newDot; - supVec = temp[i]; - } - } - -#endif //__SPU__ - return supVec; -} - - - -void btPolyhedralConvexShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const -{ -#ifndef __SPU__ - int i; - - btVector3 vtx; - btScalar newDot; - - for (i=0;i supportVerticesOut[j][3]) - { - supportVerticesOut[j] = temp[i]; - supportVerticesOut[j][3] = newDot; - } - } - } - -#endif //__SPU__ -} - - - -void btPolyhedralConvexShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const -{ -#ifndef __SPU__ - //not yet, return box inertia - - btScalar margin = getMargin(); - - btTransform ident; - ident.setIdentity(); - btVector3 aabbMin,aabbMax; - getAabb(ident,aabbMin,aabbMax); - btVector3 halfExtents = (aabbMax-aabbMin)*btScalar(0.5); - - btScalar lx=btScalar(2.)*(halfExtents.x()+margin); - btScalar ly=btScalar(2.)*(halfExtents.y()+margin); - btScalar lz=btScalar(2.)*(halfExtents.z()+margin); - const btScalar x2 = lx*lx; - const btScalar y2 = ly*ly; - const btScalar z2 = lz*lz; - const btScalar scaledmass = mass * btScalar(0.08333333); - - inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2)); -#endif //__SPU__ -} - - - -void btPolyhedralConvexAabbCachingShape::setLocalScaling(const btVector3& scaling) -{ - btConvexInternalShape::setLocalScaling(scaling); - recalcLocalAabb(); -} - -btPolyhedralConvexAabbCachingShape::btPolyhedralConvexAabbCachingShape() -:btPolyhedralConvexShape(), -m_localAabbMin(1,1,1), -m_localAabbMax(-1,-1,-1), -m_isLocalAabbValid(false) -{ -} - -void btPolyhedralConvexAabbCachingShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const -{ - getNonvirtualAabb(trans,aabbMin,aabbMax,getMargin()); -} - -void btPolyhedralConvexAabbCachingShape::recalcLocalAabb() -{ - m_isLocalAabbValid = true; - - #if 1 - static const btVector3 _directions[] = - { - btVector3( 1., 0., 0.), - btVector3( 0., 1., 0.), - btVector3( 0., 0., 1.), - btVector3( -1., 0., 0.), - btVector3( 0., -1., 0.), - btVector3( 0., 0., -1.) - }; - - btVector3 _supporting[] = - { - btVector3( 0., 0., 0.), - btVector3( 0., 0., 0.), - btVector3( 0., 0., 0.), - btVector3( 0., 0., 0.), - btVector3( 0., 0., 0.), - btVector3( 0., 0., 0.) - }; - - batchedUnitVectorGetSupportingVertexWithoutMargin(_directions, _supporting, 6); - - for ( int i = 0; i < 3; ++i ) - { - m_localAabbMax[i] = _supporting[i][i] + m_collisionMargin; - m_localAabbMin[i] = _supporting[i + 3][i] - m_collisionMargin; - } - - #else - - for (int i=0;i<3;i++) - { - btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.)); - vec[i] = btScalar(1.); - btVector3 tmp = localGetSupportingVertex(vec); - m_localAabbMax[i] = tmp[i]; - vec[i] = btScalar(-1.); - tmp = localGetSupportingVertex(vec); - m_localAabbMin[i] = tmp[i]; - } - #endif -} - - - - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h deleted file mode 100755 index 961d001..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +++ /dev/null @@ -1,116 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_POLYHEDRAL_CONVEX_SHAPE_H -#define BT_POLYHEDRAL_CONVEX_SHAPE_H - -#include "LinearMath/btMatrix3x3.h" -#include "btConvexInternalShape.h" -class btConvexPolyhedron; - - -///The btPolyhedralConvexShape is an internal interface class for polyhedral convex shapes. -ATTRIBUTE_ALIGNED16(class) btPolyhedralConvexShape : public btConvexInternalShape -{ - - -protected: - - btConvexPolyhedron* m_polyhedron; - -public: - - BT_DECLARE_ALIGNED_ALLOCATOR(); - - - btPolyhedralConvexShape(); - - virtual ~btPolyhedralConvexShape(); - - ///optional method mainly used to generate multiple contact points by clipping polyhedral features (faces/edges) - ///experimental/work-in-progress - virtual bool initializePolyhedralFeatures(int shiftVerticesByMargin=0); - - const btConvexPolyhedron* getConvexPolyhedron() const - { - return m_polyhedron; - } - - //brute force implementations - - virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const; - virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const; - - virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; - - - virtual int getNumVertices() const = 0 ; - virtual int getNumEdges() const = 0; - virtual void getEdge(int i,btVector3& pa,btVector3& pb) const = 0; - virtual void getVertex(int i,btVector3& vtx) const = 0; - virtual int getNumPlanes() const = 0; - virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const = 0; -// virtual int getIndex(int i) const = 0 ; - - virtual bool isInside(const btVector3& pt,btScalar tolerance) const = 0; - -}; - - -///The btPolyhedralConvexAabbCachingShape adds aabb caching to the btPolyhedralConvexShape -class btPolyhedralConvexAabbCachingShape : public btPolyhedralConvexShape -{ - - btVector3 m_localAabbMin; - btVector3 m_localAabbMax; - bool m_isLocalAabbValid; - -protected: - - void setCachedLocalAabb (const btVector3& aabbMin, const btVector3& aabbMax) - { - m_isLocalAabbValid = true; - m_localAabbMin = aabbMin; - m_localAabbMax = aabbMax; - } - - inline void getCachedLocalAabb (btVector3& aabbMin, btVector3& aabbMax) const - { - btAssert(m_isLocalAabbValid); - aabbMin = m_localAabbMin; - aabbMax = m_localAabbMax; - } - -public: - - btPolyhedralConvexAabbCachingShape(); - - inline void getNonvirtualAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax, btScalar margin) const - { - - //lazy evaluation of local aabb - btAssert(m_isLocalAabbValid); - btTransformAabb(m_localAabbMin,m_localAabbMax,margin,trans,aabbMin,aabbMax); - } - - virtual void setLocalScaling(const btVector3& scaling); - - virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; - - void recalcLocalAabb(); - -}; - -#endif //BT_POLYHEDRAL_CONVEX_SHAPE_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp deleted file mode 100755 index 6a337c7..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp +++ /dev/null @@ -1,121 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#include "btScaledBvhTriangleMeshShape.h" - -btScaledBvhTriangleMeshShape::btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape* childShape,const btVector3& localScaling) -:m_localScaling(localScaling),m_bvhTriMeshShape(childShape) -{ - m_shapeType = SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE; -} - -btScaledBvhTriangleMeshShape::~btScaledBvhTriangleMeshShape() -{ -} - - -class btScaledTriangleCallback : public btTriangleCallback -{ - btTriangleCallback* m_originalCallback; - - btVector3 m_localScaling; - -public: - - btScaledTriangleCallback(btTriangleCallback* originalCallback,const btVector3& localScaling) - :m_originalCallback(originalCallback), - m_localScaling(localScaling) - { - } - - virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) - { - btVector3 newTriangle[3]; - newTriangle[0] = triangle[0]*m_localScaling; - newTriangle[1] = triangle[1]*m_localScaling; - newTriangle[2] = triangle[2]*m_localScaling; - m_originalCallback->processTriangle(&newTriangle[0],partId,triangleIndex); - } -}; - -void btScaledBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const -{ - btScaledTriangleCallback scaledCallback(callback,m_localScaling); - - btVector3 invLocalScaling(1.f/m_localScaling.getX(),1.f/m_localScaling.getY(),1.f/m_localScaling.getZ()); - btVector3 scaledAabbMin,scaledAabbMax; - - ///support negative scaling - scaledAabbMin[0] = m_localScaling.getX() >= 0. ? aabbMin[0] * invLocalScaling[0] : aabbMax[0] * invLocalScaling[0]; - scaledAabbMin[1] = m_localScaling.getY() >= 0. ? aabbMin[1] * invLocalScaling[1] : aabbMax[1] * invLocalScaling[1]; - scaledAabbMin[2] = m_localScaling.getZ() >= 0. ? aabbMin[2] * invLocalScaling[2] : aabbMax[2] * invLocalScaling[2]; - scaledAabbMin[3] = 0.f; - - scaledAabbMax[0] = m_localScaling.getX() <= 0. ? aabbMin[0] * invLocalScaling[0] : aabbMax[0] * invLocalScaling[0]; - scaledAabbMax[1] = m_localScaling.getY() <= 0. ? aabbMin[1] * invLocalScaling[1] : aabbMax[1] * invLocalScaling[1]; - scaledAabbMax[2] = m_localScaling.getZ() <= 0. ? aabbMin[2] * invLocalScaling[2] : aabbMax[2] * invLocalScaling[2]; - scaledAabbMax[3] = 0.f; - - - m_bvhTriMeshShape->processAllTriangles(&scaledCallback,scaledAabbMin,scaledAabbMax); -} - - -void btScaledBvhTriangleMeshShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const -{ - btVector3 localAabbMin = m_bvhTriMeshShape->getLocalAabbMin(); - btVector3 localAabbMax = m_bvhTriMeshShape->getLocalAabbMax(); - - btVector3 tmpLocalAabbMin = localAabbMin * m_localScaling; - btVector3 tmpLocalAabbMax = localAabbMax * m_localScaling; - - localAabbMin[0] = (m_localScaling.getX() >= 0.) ? tmpLocalAabbMin[0] : tmpLocalAabbMax[0]; - localAabbMin[1] = (m_localScaling.getY() >= 0.) ? tmpLocalAabbMin[1] : tmpLocalAabbMax[1]; - localAabbMin[2] = (m_localScaling.getZ() >= 0.) ? tmpLocalAabbMin[2] : tmpLocalAabbMax[2]; - localAabbMax[0] = (m_localScaling.getX() <= 0.) ? tmpLocalAabbMin[0] : tmpLocalAabbMax[0]; - localAabbMax[1] = (m_localScaling.getY() <= 0.) ? tmpLocalAabbMin[1] : tmpLocalAabbMax[1]; - localAabbMax[2] = (m_localScaling.getZ() <= 0.) ? tmpLocalAabbMin[2] : tmpLocalAabbMax[2]; - - btVector3 localHalfExtents = btScalar(0.5)*(localAabbMax-localAabbMin); - btScalar margin = m_bvhTriMeshShape->getMargin(); - localHalfExtents += btVector3(margin,margin,margin); - btVector3 localCenter = btScalar(0.5)*(localAabbMax+localAabbMin); - - btMatrix3x3 abs_b = trans.getBasis().absolute(); - - btVector3 center = trans(localCenter); - - btVector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]); - aabbMin = center - extent; - aabbMax = center + extent; - -} - -void btScaledBvhTriangleMeshShape::setLocalScaling(const btVector3& scaling) -{ - m_localScaling = scaling; -} - -const btVector3& btScaledBvhTriangleMeshShape::getLocalScaling() const -{ - return m_localScaling; -} - -void btScaledBvhTriangleMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const -{ - ///don't make this a movable object! -// btAssert(0); -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h deleted file mode 100755 index 39049ea..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +++ /dev/null @@ -1,95 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SCALED_BVH_TRIANGLE_MESH_SHAPE_H -#define BT_SCALED_BVH_TRIANGLE_MESH_SHAPE_H - -#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" - - -///The btScaledBvhTriangleMeshShape allows to instance a scaled version of an existing btBvhTriangleMeshShape. -///Note that each btBvhTriangleMeshShape still can have its own local scaling, independent from this btScaledBvhTriangleMeshShape 'localScaling' -ATTRIBUTE_ALIGNED16(class) btScaledBvhTriangleMeshShape : public btConcaveShape -{ - - - btVector3 m_localScaling; - - btBvhTriangleMeshShape* m_bvhTriMeshShape; - -public: - - BT_DECLARE_ALIGNED_ALLOCATOR(); - - - btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape* childShape,const btVector3& localScaling); - - virtual ~btScaledBvhTriangleMeshShape(); - - - virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; - virtual void setLocalScaling(const btVector3& scaling); - virtual const btVector3& getLocalScaling() const; - virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; - - virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const; - - btBvhTriangleMeshShape* getChildShape() - { - return m_bvhTriMeshShape; - } - - const btBvhTriangleMeshShape* getChildShape() const - { - return m_bvhTriMeshShape; - } - - //debugging - virtual const char* getName()const {return "SCALEDBVHTRIANGLEMESH";} - - virtual int calculateSerializeBufferSize() const; - - ///fills the dataBuffer and returns the struct name (and 0 on failure) - virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const; - -}; - -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct btScaledTriangleMeshShapeData -{ - btTriangleMeshShapeData m_trimeshShapeData; - - btVector3FloatData m_localScaling; -}; - - -SIMD_FORCE_INLINE int btScaledBvhTriangleMeshShape::calculateSerializeBufferSize() const -{ - return sizeof(btScaledTriangleMeshShapeData); -} - - -///fills the dataBuffer and returns the struct name (and 0 on failure) -SIMD_FORCE_INLINE const char* btScaledBvhTriangleMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const -{ - btScaledTriangleMeshShapeData* scaledMeshData = (btScaledTriangleMeshShapeData*) dataBuffer; - m_bvhTriMeshShape->serialize(&scaledMeshData->m_trimeshShapeData,serializer); - scaledMeshData->m_trimeshShapeData.m_collisionShapeData.m_shapeType = SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE; - m_localScaling.serializeFloat(scaledMeshData->m_localScaling); - return "btScaledTriangleMeshShapeData"; -} - - -#endif //BT_SCALED_BVH_TRIANGLE_MESH_SHAPE_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btShapeHull.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btShapeHull.cpp deleted file mode 100755 index 3beaf86..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btShapeHull.cpp +++ /dev/null @@ -1,170 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -//btShapeHull was implemented by John McCutchan. - - -#include "btShapeHull.h" -#include "LinearMath/btConvexHull.h" - -#define NUM_UNITSPHERE_POINTS 42 - -btShapeHull::btShapeHull (const btConvexShape* shape) -{ - m_shape = shape; - m_vertices.clear (); - m_indices.clear(); - m_numIndices = 0; -} - -btShapeHull::~btShapeHull () -{ - m_indices.clear(); - m_vertices.clear (); -} - -bool -btShapeHull::buildHull (btScalar /*margin*/) -{ - int numSampleDirections = NUM_UNITSPHERE_POINTS; - { - int numPDA = m_shape->getNumPreferredPenetrationDirections(); - if (numPDA) - { - for (int i=0;igetPreferredPenetrationDirection(i,norm); - getUnitSpherePoints()[numSampleDirections] = norm; - numSampleDirections++; - } - } - } - - btVector3 supportPoints[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2]; - int i; - for (i = 0; i < numSampleDirections; i++) - { - supportPoints[i] = m_shape->localGetSupportingVertex(getUnitSpherePoints()[i]); - } - - HullDesc hd; - hd.mFlags = QF_TRIANGLES; - hd.mVcount = static_cast(numSampleDirections); - -#ifdef BT_USE_DOUBLE_PRECISION - hd.mVertices = &supportPoints[0]; - hd.mVertexStride = sizeof(btVector3); -#else - hd.mVertices = &supportPoints[0]; - hd.mVertexStride = sizeof (btVector3); -#endif - - HullLibrary hl; - HullResult hr; - if (hl.CreateConvexHull (hd, hr) == QE_FAIL) - { - return false; - } - - m_vertices.resize (static_cast(hr.mNumOutputVertices)); - - - for (i = 0; i < static_cast(hr.mNumOutputVertices); i++) - { - m_vertices[i] = hr.m_OutputVertices[i]; - } - m_numIndices = hr.mNumIndices; - m_indices.resize(static_cast(m_numIndices)); - for (i = 0; i < static_cast(m_numIndices); i++) - { - m_indices[i] = hr.m_Indices[i]; - } - - // free temporary hull result that we just copied - hl.ReleaseResult (hr); - - return true; -} - -int -btShapeHull::numTriangles () const -{ - return static_cast(m_numIndices / 3); -} - -int -btShapeHull::numVertices () const -{ - return m_vertices.size (); -} - -int -btShapeHull::numIndices () const -{ - return static_cast(m_numIndices); -} - - -btVector3* btShapeHull::getUnitSpherePoints() -{ - static btVector3 sUnitSpherePoints[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2] = - { - btVector3(btScalar(0.000000) , btScalar(-0.000000),btScalar(-1.000000)), - btVector3(btScalar(0.723608) , btScalar(-0.525725),btScalar(-0.447219)), - btVector3(btScalar(-0.276388) , btScalar(-0.850649),btScalar(-0.447219)), - btVector3(btScalar(-0.894426) , btScalar(-0.000000),btScalar(-0.447216)), - btVector3(btScalar(-0.276388) , btScalar(0.850649),btScalar(-0.447220)), - btVector3(btScalar(0.723608) , btScalar(0.525725),btScalar(-0.447219)), - btVector3(btScalar(0.276388) , btScalar(-0.850649),btScalar(0.447220)), - btVector3(btScalar(-0.723608) , btScalar(-0.525725),btScalar(0.447219)), - btVector3(btScalar(-0.723608) , btScalar(0.525725),btScalar(0.447219)), - btVector3(btScalar(0.276388) , btScalar(0.850649),btScalar(0.447219)), - btVector3(btScalar(0.894426) , btScalar(0.000000),btScalar(0.447216)), - btVector3(btScalar(-0.000000) , btScalar(0.000000),btScalar(1.000000)), - btVector3(btScalar(0.425323) , btScalar(-0.309011),btScalar(-0.850654)), - btVector3(btScalar(-0.162456) , btScalar(-0.499995),btScalar(-0.850654)), - btVector3(btScalar(0.262869) , btScalar(-0.809012),btScalar(-0.525738)), - btVector3(btScalar(0.425323) , btScalar(0.309011),btScalar(-0.850654)), - btVector3(btScalar(0.850648) , btScalar(-0.000000),btScalar(-0.525736)), - btVector3(btScalar(-0.525730) , btScalar(-0.000000),btScalar(-0.850652)), - btVector3(btScalar(-0.688190) , btScalar(-0.499997),btScalar(-0.525736)), - btVector3(btScalar(-0.162456) , btScalar(0.499995),btScalar(-0.850654)), - btVector3(btScalar(-0.688190) , btScalar(0.499997),btScalar(-0.525736)), - btVector3(btScalar(0.262869) , btScalar(0.809012),btScalar(-0.525738)), - btVector3(btScalar(0.951058) , btScalar(0.309013),btScalar(0.000000)), - btVector3(btScalar(0.951058) , btScalar(-0.309013),btScalar(0.000000)), - btVector3(btScalar(0.587786) , btScalar(-0.809017),btScalar(0.000000)), - btVector3(btScalar(0.000000) , btScalar(-1.000000),btScalar(0.000000)), - btVector3(btScalar(-0.587786) , btScalar(-0.809017),btScalar(0.000000)), - btVector3(btScalar(-0.951058) , btScalar(-0.309013),btScalar(-0.000000)), - btVector3(btScalar(-0.951058) , btScalar(0.309013),btScalar(-0.000000)), - btVector3(btScalar(-0.587786) , btScalar(0.809017),btScalar(-0.000000)), - btVector3(btScalar(-0.000000) , btScalar(1.000000),btScalar(-0.000000)), - btVector3(btScalar(0.587786) , btScalar(0.809017),btScalar(-0.000000)), - btVector3(btScalar(0.688190) , btScalar(-0.499997),btScalar(0.525736)), - btVector3(btScalar(-0.262869) , btScalar(-0.809012),btScalar(0.525738)), - btVector3(btScalar(-0.850648) , btScalar(0.000000),btScalar(0.525736)), - btVector3(btScalar(-0.262869) , btScalar(0.809012),btScalar(0.525738)), - btVector3(btScalar(0.688190) , btScalar(0.499997),btScalar(0.525736)), - btVector3(btScalar(0.525730) , btScalar(0.000000),btScalar(0.850652)), - btVector3(btScalar(0.162456) , btScalar(-0.499995),btScalar(0.850654)), - btVector3(btScalar(-0.425323) , btScalar(-0.309011),btScalar(0.850654)), - btVector3(btScalar(-0.425323) , btScalar(0.309011),btScalar(0.850654)), - btVector3(btScalar(0.162456) , btScalar(0.499995),btScalar(0.850654)) - }; - return sUnitSpherePoints; -} - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btShapeHull.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btShapeHull.h deleted file mode 100755 index e959f19..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btShapeHull.h +++ /dev/null @@ -1,61 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -///btShapeHull implemented by John McCutchan. - -#ifndef BT_SHAPE_HULL_H -#define BT_SHAPE_HULL_H - -#include "LinearMath/btAlignedObjectArray.h" -#include "BulletCollision/CollisionShapes/btConvexShape.h" - - -///The btShapeHull class takes a btConvexShape, builds a simplified convex hull using btConvexHull and provides triangle indices and vertices. -///It can be useful for to simplify a complex convex object and for visualization of a non-polyhedral convex object. -///It approximates the convex hull using the supporting vertex of 42 directions. -ATTRIBUTE_ALIGNED16(class) btShapeHull -{ -protected: - - btAlignedObjectArray m_vertices; - btAlignedObjectArray m_indices; - unsigned int m_numIndices; - const btConvexShape* m_shape; - - static btVector3* getUnitSpherePoints(); - -public: - BT_DECLARE_ALIGNED_ALLOCATOR(); - - btShapeHull (const btConvexShape* shape); - ~btShapeHull (); - - bool buildHull (btScalar margin); - - int numTriangles () const; - int numVertices () const; - int numIndices () const; - - const btVector3* getVertexPointer() const - { - return &m_vertices[0]; - } - const unsigned int* getIndexPointer() const - { - return &m_indices[0]; - } -}; - -#endif //BT_SHAPE_HULL_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btSphereShape.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btSphereShape.cpp deleted file mode 100755 index b9a736c..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btSphereShape.cpp +++ /dev/null @@ -1,71 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btSphereShape.h" -#include "BulletCollision/CollisionShapes/btCollisionMargin.h" - -#include "LinearMath/btQuaternion.h" - -btVector3 btSphereShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const -{ - (void)vec; - return btVector3(btScalar(0.),btScalar(0.),btScalar(0.)); -} - -void btSphereShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const -{ - (void)vectors; - - for (int i=0;iprocessTriangle(triangle,0,0); - - triangle[0] = projectedCenter - tangentDir0*radius - tangentDir1*radius; - triangle[1] = projectedCenter - tangentDir0*radius + tangentDir1*radius; - triangle[2] = projectedCenter + tangentDir0*radius + tangentDir1*radius; - - callback->processTriangle(triangle,0,1); - -} - -void btStaticPlaneShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const -{ - (void)mass; - - //moving concave objects not supported - - inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); -} - -void btStaticPlaneShape::setLocalScaling(const btVector3& scaling) -{ - m_localScaling = scaling; -} -const btVector3& btStaticPlaneShape::getLocalScaling() const -{ - return m_localScaling; -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h deleted file mode 100755 index e6e3288..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h +++ /dev/null @@ -1,105 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_STATIC_PLANE_SHAPE_H -#define BT_STATIC_PLANE_SHAPE_H - -#include "btConcaveShape.h" - - -///The btStaticPlaneShape simulates an infinite non-moving (static) collision plane. -ATTRIBUTE_ALIGNED16(class) btStaticPlaneShape : public btConcaveShape -{ -protected: - btVector3 m_localAabbMin; - btVector3 m_localAabbMax; - - btVector3 m_planeNormal; - btScalar m_planeConstant; - btVector3 m_localScaling; - -public: - BT_DECLARE_ALIGNED_ALLOCATOR(); - - btStaticPlaneShape(const btVector3& planeNormal,btScalar planeConstant); - - virtual ~btStaticPlaneShape(); - - - virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; - - virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const; - - virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; - - virtual void setLocalScaling(const btVector3& scaling); - virtual const btVector3& getLocalScaling() const; - - const btVector3& getPlaneNormal() const - { - return m_planeNormal; - } - - const btScalar& getPlaneConstant() const - { - return m_planeConstant; - } - - //debugging - virtual const char* getName()const {return "STATICPLANE";} - - virtual int calculateSerializeBufferSize() const; - - ///fills the dataBuffer and returns the struct name (and 0 on failure) - virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const; - - -}; - -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct btStaticPlaneShapeData -{ - btCollisionShapeData m_collisionShapeData; - - btVector3FloatData m_localScaling; - btVector3FloatData m_planeNormal; - float m_planeConstant; - char m_pad[4]; -}; - - -SIMD_FORCE_INLINE int btStaticPlaneShape::calculateSerializeBufferSize() const -{ - return sizeof(btStaticPlaneShapeData); -} - -///fills the dataBuffer and returns the struct name (and 0 on failure) -SIMD_FORCE_INLINE const char* btStaticPlaneShape::serialize(void* dataBuffer, btSerializer* serializer) const -{ - btStaticPlaneShapeData* planeData = (btStaticPlaneShapeData*) dataBuffer; - btCollisionShape::serialize(&planeData->m_collisionShapeData,serializer); - - m_localScaling.serializeFloat(planeData->m_localScaling); - m_planeNormal.serializeFloat(planeData->m_planeNormal); - planeData->m_planeConstant = float(m_planeConstant); - - return "btStaticPlaneShapeData"; -} - - -#endif //BT_STATIC_PLANE_SHAPE_H - - - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp deleted file mode 100755 index b3d4496..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp +++ /dev/null @@ -1,381 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btStridingMeshInterface.h" -#include "LinearMath/btSerializer.h" - -btStridingMeshInterface::~btStridingMeshInterface() -{ - -} - - -void btStridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const -{ - (void)aabbMin; - (void)aabbMax; - int numtotalphysicsverts = 0; - int part,graphicssubparts = getNumSubParts(); - const unsigned char * vertexbase; - const unsigned char * indexbase; - int indexstride; - PHY_ScalarType type; - PHY_ScalarType gfxindextype; - int stride,numverts,numtriangles; - int gfxindex; - btVector3 triangle[3]; - - btVector3 meshScaling = getScaling(); - - ///if the number of parts is big, the performance might drop due to the innerloop switch on indextype - for (part=0;partinternalProcessTriangleIndex(triangle,part,gfxindex); - } - break; - } - case PHY_SHORT: - { - for (gfxindex=0;gfxindexinternalProcessTriangleIndex(triangle,part,gfxindex); - } - break; - } - case PHY_UCHAR: - { - for (gfxindex=0;gfxindexinternalProcessTriangleIndex(triangle,part,gfxindex); - } - break; - } - default: - btAssert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT)); - } - break; - } - - case PHY_DOUBLE: - { - double* graphicsbase; - - switch (gfxindextype) - { - case PHY_INTEGER: - { - for (gfxindex=0;gfxindexinternalProcessTriangleIndex(triangle,part,gfxindex); - } - break; - } - case PHY_SHORT: - { - for (gfxindex=0;gfxindexinternalProcessTriangleIndex(triangle,part,gfxindex); - } - break; - } - case PHY_UCHAR: - { - for (gfxindex=0;gfxindexinternalProcessTriangleIndex(triangle,part,gfxindex); - } - break; - } - default: - btAssert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT)); - } - break; - } - default: - btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE)); - } - - unLockReadOnlyVertexBase(part); - } -} - -void btStridingMeshInterface::calculateAabbBruteForce(btVector3& aabbMin,btVector3& aabbMax) -{ - - struct AabbCalculationCallback : public btInternalTriangleIndexCallback - { - btVector3 m_aabbMin; - btVector3 m_aabbMax; - - AabbCalculationCallback() - { - m_aabbMin.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)); - m_aabbMax.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT)); - } - - virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex) - { - (void)partId; - (void)triangleIndex; - - m_aabbMin.setMin(triangle[0]); - m_aabbMax.setMax(triangle[0]); - m_aabbMin.setMin(triangle[1]); - m_aabbMax.setMax(triangle[1]); - m_aabbMin.setMin(triangle[2]); - m_aabbMax.setMax(triangle[2]); - } - }; - - //first calculate the total aabb for all triangles - AabbCalculationCallback aabbCallback; - aabbMin.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT)); - aabbMax.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)); - InternalProcessAllTriangles(&aabbCallback,aabbMin,aabbMax); - - aabbMin = aabbCallback.m_aabbMin; - aabbMax = aabbCallback.m_aabbMax; -} - - - -///fills the dataBuffer and returns the struct name (and 0 on failure) -const char* btStridingMeshInterface::serialize(void* dataBuffer, btSerializer* serializer) const -{ - btStridingMeshInterfaceData* trimeshData = (btStridingMeshInterfaceData*) dataBuffer; - - trimeshData->m_numMeshParts = getNumSubParts(); - - //void* uniquePtr = 0; - - trimeshData->m_meshPartsPtr = 0; - - if (trimeshData->m_numMeshParts) - { - btChunk* chunk = serializer->allocate(sizeof(btMeshPartData),trimeshData->m_numMeshParts); - btMeshPartData* memPtr = (btMeshPartData*)chunk->m_oldPtr; - trimeshData->m_meshPartsPtr = (btMeshPartData *)serializer->getUniquePointer(memPtr); - - - // int numtotalphysicsverts = 0; - int part,graphicssubparts = getNumSubParts(); - const unsigned char * vertexbase; - const unsigned char * indexbase; - int indexstride; - PHY_ScalarType type; - PHY_ScalarType gfxindextype; - int stride,numverts,numtriangles; - int gfxindex; - // btVector3 triangle[3]; - - // btVector3 meshScaling = getScaling(); - - ///if the number of parts is big, the performance might drop due to the innerloop switch on indextype - for (part=0;partm_numTriangles = numtriangles;//indices = 3*numtriangles - memPtr->m_numVertices = numverts; - memPtr->m_indices16 = 0; - memPtr->m_indices32 = 0; - memPtr->m_3indices16 = 0; - memPtr->m_3indices8 = 0; - memPtr->m_vertices3f = 0; - memPtr->m_vertices3d = 0; - - - switch (gfxindextype) - { - case PHY_INTEGER: - { - int numindices = numtriangles*3; - - if (numindices) - { - btChunk* chunk = serializer->allocate(sizeof(btIntIndexData),numindices); - btIntIndexData* tmpIndices = (btIntIndexData*)chunk->m_oldPtr; - memPtr->m_indices32 = (btIntIndexData*)serializer->getUniquePointer(tmpIndices); - for (gfxindex=0;gfxindexfinalizeChunk(chunk,"btIntIndexData",BT_ARRAY_CODE,(void*)chunk->m_oldPtr); - } - break; - } - case PHY_SHORT: - { - if (numtriangles) - { - btChunk* chunk = serializer->allocate(sizeof(btShortIntIndexTripletData),numtriangles); - btShortIntIndexTripletData* tmpIndices = (btShortIntIndexTripletData*)chunk->m_oldPtr; - memPtr->m_3indices16 = (btShortIntIndexTripletData*) serializer->getUniquePointer(tmpIndices); - for (gfxindex=0;gfxindexfinalizeChunk(chunk,"btShortIntIndexTripletData",BT_ARRAY_CODE,(void*)chunk->m_oldPtr); - } - break; - } - case PHY_UCHAR: - { - if (numtriangles) - { - btChunk* chunk = serializer->allocate(sizeof(btCharIndexTripletData),numtriangles); - btCharIndexTripletData* tmpIndices = (btCharIndexTripletData*)chunk->m_oldPtr; - memPtr->m_3indices8 = (btCharIndexTripletData*) serializer->getUniquePointer(tmpIndices); - for (gfxindex=0;gfxindexfinalizeChunk(chunk,"btCharIndexTripletData",BT_ARRAY_CODE,(void*)chunk->m_oldPtr); - } - break; - } - default: - { - btAssert(0); - //unknown index type - } - } - - switch (type) - { - case PHY_FLOAT: - { - float* graphicsbase; - - if (numverts) - { - btChunk* chunk = serializer->allocate(sizeof(btVector3FloatData),numverts); - btVector3FloatData* tmpVertices = (btVector3FloatData*) chunk->m_oldPtr; - memPtr->m_vertices3f = (btVector3FloatData *)serializer->getUniquePointer(tmpVertices); - for (int i=0;ifinalizeChunk(chunk,"btVector3FloatData",BT_ARRAY_CODE,(void*)chunk->m_oldPtr); - } - break; - } - - case PHY_DOUBLE: - { - if (numverts) - { - btChunk* chunk = serializer->allocate(sizeof(btVector3DoubleData),numverts); - btVector3DoubleData* tmpVertices = (btVector3DoubleData*) chunk->m_oldPtr; - memPtr->m_vertices3d = (btVector3DoubleData *) serializer->getUniquePointer(tmpVertices); - for (int i=0;ifinalizeChunk(chunk,"btVector3DoubleData",BT_ARRAY_CODE,(void*)chunk->m_oldPtr); - } - break; - } - - default: - btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE)); - } - - unLockReadOnlyVertexBase(part); - } - - serializer->finalizeChunk(chunk,"btMeshPartData",BT_ARRAY_CODE,chunk->m_oldPtr); - } - - - m_scaling.serializeFloat(trimeshData->m_scaling); - return "btStridingMeshInterfaceData"; -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h deleted file mode 100755 index 9fbe139..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h +++ /dev/null @@ -1,164 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_STRIDING_MESHINTERFACE_H -#define BT_STRIDING_MESHINTERFACE_H - -#include "LinearMath/btVector3.h" -#include "btTriangleCallback.h" -#include "btConcaveShape.h" - - - - - -/// The btStridingMeshInterface is the interface class for high performance generic access to triangle meshes, used in combination with btBvhTriangleMeshShape and some other collision shapes. -/// Using index striding of 3*sizeof(integer) it can use triangle arrays, using index striding of 1*sizeof(integer) it can handle triangle strips. -/// It allows for sharing graphics and collision meshes. Also it provides locking/unlocking of graphics meshes that are in gpu memory. -ATTRIBUTE_ALIGNED16(class ) btStridingMeshInterface -{ - protected: - - btVector3 m_scaling; - - public: - BT_DECLARE_ALIGNED_ALLOCATOR(); - - btStridingMeshInterface() :m_scaling(btScalar(1.),btScalar(1.),btScalar(1.)) - { - - } - - virtual ~btStridingMeshInterface(); - - - - virtual void InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const; - - ///brute force method to calculate aabb - void calculateAabbBruteForce(btVector3& aabbMin,btVector3& aabbMax); - - /// get read and write access to a subpart of a triangle mesh - /// this subpart has a continuous array of vertices and indices - /// in this way the mesh can be handled as chunks of memory with striding - /// very similar to OpenGL vertexarray support - /// make a call to unLockVertexBase when the read and write access is finished - virtual void getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0)=0; - - virtual void getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const=0; - - /// unLockVertexBase finishes the access to a subpart of the triangle mesh - /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished - virtual void unLockVertexBase(int subpart)=0; - - virtual void unLockReadOnlyVertexBase(int subpart) const=0; - - - /// getNumSubParts returns the number of seperate subparts - /// each subpart has a continuous array of vertices and indices - virtual int getNumSubParts() const=0; - - virtual void preallocateVertices(int numverts)=0; - virtual void preallocateIndices(int numindices)=0; - - virtual bool hasPremadeAabb() const { return false; } - virtual void setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const - { - (void) aabbMin; - (void) aabbMax; - } - virtual void getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const - { - (void) aabbMin; - (void) aabbMax; - } - - const btVector3& getScaling() const { - return m_scaling; - } - void setScaling(const btVector3& scaling) - { - m_scaling = scaling; - } - - virtual int calculateSerializeBufferSize() const; - - ///fills the dataBuffer and returns the struct name (and 0 on failure) - virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const; - - -}; - -struct btIntIndexData -{ - int m_value; -}; - -struct btShortIntIndexData -{ - short m_value; - char m_pad[2]; -}; - -struct btShortIntIndexTripletData -{ - short m_values[3]; - char m_pad[2]; -}; - -struct btCharIndexTripletData -{ - unsigned char m_values[3]; - char m_pad; -}; - - -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct btMeshPartData -{ - btVector3FloatData *m_vertices3f; - btVector3DoubleData *m_vertices3d; - - btIntIndexData *m_indices32; - btShortIntIndexTripletData *m_3indices16; - btCharIndexTripletData *m_3indices8; - - btShortIntIndexData *m_indices16;//backwards compatibility - - int m_numTriangles;//length of m_indices = m_numTriangles - int m_numVertices; -}; - - -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct btStridingMeshInterfaceData -{ - btMeshPartData *m_meshPartsPtr; - btVector3FloatData m_scaling; - int m_numMeshParts; - char m_padding[4]; -}; - - - - -SIMD_FORCE_INLINE int btStridingMeshInterface::calculateSerializeBufferSize() const -{ - return sizeof(btStridingMeshInterfaceData); -} - - - -#endif //BT_STRIDING_MESHINTERFACE_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btTetrahedronShape.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btTetrahedronShape.cpp deleted file mode 100755 index 52f346b..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btTetrahedronShape.cpp +++ /dev/null @@ -1,218 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btTetrahedronShape.h" -#include "LinearMath/btMatrix3x3.h" - -btBU_Simplex1to4::btBU_Simplex1to4() : btPolyhedralConvexAabbCachingShape (), -m_numVertices(0) -{ - m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE; -} - -btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0) : btPolyhedralConvexAabbCachingShape (), -m_numVertices(0) -{ - m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE; - addVertex(pt0); -} - -btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1) : btPolyhedralConvexAabbCachingShape (), -m_numVertices(0) -{ - m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE; - addVertex(pt0); - addVertex(pt1); -} - -btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2) : btPolyhedralConvexAabbCachingShape (), -m_numVertices(0) -{ - m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE; - addVertex(pt0); - addVertex(pt1); - addVertex(pt2); -} - -btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2,const btVector3& pt3) : btPolyhedralConvexAabbCachingShape (), -m_numVertices(0) -{ - m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE; - addVertex(pt0); - addVertex(pt1); - addVertex(pt2); - addVertex(pt3); -} - - -void btBU_Simplex1to4::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const -{ -#if 1 - btPolyhedralConvexAabbCachingShape::getAabb(t,aabbMin,aabbMax); -#else - aabbMin.setValue(BT_LARGE_FLOAT,BT_LARGE_FLOAT,BT_LARGE_FLOAT); - aabbMax.setValue(-BT_LARGE_FLOAT,-BT_LARGE_FLOAT,-BT_LARGE_FLOAT); - - //just transform the vertices in worldspace, and take their AABB - for (int i=0;iprocessAllTriangles(&triBuf,aabbMin, aabbMax); -/// for (int i=0;i m_triangleBuffer; - -public: - - - virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex); - - int getNumTriangles() const - { - return int(m_triangleBuffer.size()); - } - - const btTriangle& getTriangle(int index) const - { - return m_triangleBuffer[index]; - } - - void clearBuffer() - { - m_triangleBuffer.clear(); - } - -}; - - -#endif //BT_TRIANGLE_BUFFER_H - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btTriangleCallback.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btTriangleCallback.cpp deleted file mode 100755 index f558bf6..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btTriangleCallback.cpp +++ /dev/null @@ -1,28 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btTriangleCallback.h" - -btTriangleCallback::~btTriangleCallback() -{ - -} - - -btInternalTriangleIndexCallback::~btInternalTriangleIndexCallback() -{ - -} - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btTriangleCallback.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btTriangleCallback.h deleted file mode 100755 index 461c57f..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btTriangleCallback.h +++ /dev/null @@ -1,42 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_TRIANGLE_CALLBACK_H -#define BT_TRIANGLE_CALLBACK_H - -#include "LinearMath/btVector3.h" - - -///The btTriangleCallback provides a callback for each overlapping triangle when calling processAllTriangles. -///This callback is called by processAllTriangles for all btConcaveShape derived class, such as btBvhTriangleMeshShape, btStaticPlaneShape and btHeightfieldTerrainShape. -class btTriangleCallback -{ -public: - - virtual ~btTriangleCallback(); - virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) = 0; -}; - -class btInternalTriangleIndexCallback -{ -public: - - virtual ~btInternalTriangleIndexCallback(); - virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex) = 0; -}; - - - -#endif //BT_TRIANGLE_CALLBACK_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp deleted file mode 100755 index a665024..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp +++ /dev/null @@ -1,95 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btTriangleIndexVertexArray.h" - -btTriangleIndexVertexArray::btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride) -: m_hasAabb(0) -{ - btIndexedMesh mesh; - - mesh.m_numTriangles = numTriangles; - mesh.m_triangleIndexBase = (const unsigned char *)triangleIndexBase; - mesh.m_triangleIndexStride = triangleIndexStride; - mesh.m_numVertices = numVertices; - mesh.m_vertexBase = (const unsigned char *)vertexBase; - mesh.m_vertexStride = vertexStride; - - addIndexedMesh(mesh); - -} - -btTriangleIndexVertexArray::~btTriangleIndexVertexArray() -{ - -} - -void btTriangleIndexVertexArray::getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart) -{ - btAssert(subpart< getNumSubParts() ); - - btIndexedMesh& mesh = m_indexedMeshes[subpart]; - - numverts = mesh.m_numVertices; - (*vertexbase) = (unsigned char *) mesh.m_vertexBase; - - type = mesh.m_vertexType; - - vertexStride = mesh.m_vertexStride; - - numfaces = mesh.m_numTriangles; - - (*indexbase) = (unsigned char *)mesh.m_triangleIndexBase; - indexstride = mesh.m_triangleIndexStride; - indicestype = mesh.m_indexType; -} - -void btTriangleIndexVertexArray::getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart) const -{ - const btIndexedMesh& mesh = m_indexedMeshes[subpart]; - - numverts = mesh.m_numVertices; - (*vertexbase) = (const unsigned char *)mesh.m_vertexBase; - - type = mesh.m_vertexType; - - vertexStride = mesh.m_vertexStride; - - numfaces = mesh.m_numTriangles; - (*indexbase) = (const unsigned char *)mesh.m_triangleIndexBase; - indexstride = mesh.m_triangleIndexStride; - indicestype = mesh.m_indexType; -} - -bool btTriangleIndexVertexArray::hasPremadeAabb() const -{ - return (m_hasAabb == 1); -} - - -void btTriangleIndexVertexArray::setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const -{ - m_aabbMin = aabbMin; - m_aabbMax = aabbMax; - m_hasAabb = 1; // this is intentionally an int see notes in header -} - -void btTriangleIndexVertexArray::getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const -{ - *aabbMin = m_aabbMin; - *aabbMax = m_aabbMax; -} - - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h deleted file mode 100755 index 9e1544e..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +++ /dev/null @@ -1,133 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_TRIANGLE_INDEX_VERTEX_ARRAY_H -#define BT_TRIANGLE_INDEX_VERTEX_ARRAY_H - -#include "btStridingMeshInterface.h" -#include "LinearMath/btAlignedObjectArray.h" -#include "LinearMath/btScalar.h" - - -///The btIndexedMesh indexes a single vertex and index array. Multiple btIndexedMesh objects can be passed into a btTriangleIndexVertexArray using addIndexedMesh. -///Instead of the number of indices, we pass the number of triangles. -ATTRIBUTE_ALIGNED16( struct) btIndexedMesh -{ - BT_DECLARE_ALIGNED_ALLOCATOR(); - - int m_numTriangles; - const unsigned char * m_triangleIndexBase; - // Size in byte of the indices for one triangle (3*sizeof(index_type) if the indices are tightly packed) - int m_triangleIndexStride; - int m_numVertices; - const unsigned char * m_vertexBase; - // Size of a vertex, in bytes - int m_vertexStride; - - // The index type is set when adding an indexed mesh to the - // btTriangleIndexVertexArray, do not set it manually - PHY_ScalarType m_indexType; - - // The vertex type has a default type similar to Bullet's precision mode (float or double) - // but can be set manually if you for example run Bullet with double precision but have - // mesh data in single precision.. - PHY_ScalarType m_vertexType; - - - btIndexedMesh() - :m_indexType(PHY_INTEGER), -#ifdef BT_USE_DOUBLE_PRECISION - m_vertexType(PHY_DOUBLE) -#else // BT_USE_DOUBLE_PRECISION - m_vertexType(PHY_FLOAT) -#endif // BT_USE_DOUBLE_PRECISION - { - } -} -; - - -typedef btAlignedObjectArray IndexedMeshArray; - -///The btTriangleIndexVertexArray allows to access multiple triangle meshes, by indexing into existing triangle/index arrays. -///Additional meshes can be added using addIndexedMesh -///No duplcate is made of the vertex/index data, it only indexes into external vertex/index arrays. -///So keep those arrays around during the lifetime of this btTriangleIndexVertexArray. -ATTRIBUTE_ALIGNED16( class) btTriangleIndexVertexArray : public btStridingMeshInterface -{ -protected: - IndexedMeshArray m_indexedMeshes; - int m_pad[2]; - mutable int m_hasAabb; // using int instead of bool to maintain alignment - mutable btVector3 m_aabbMin; - mutable btVector3 m_aabbMax; - -public: - - BT_DECLARE_ALIGNED_ALLOCATOR(); - - btTriangleIndexVertexArray() : m_hasAabb(0) - { - } - - virtual ~btTriangleIndexVertexArray(); - - //just to be backwards compatible - btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride); - - void addIndexedMesh(const btIndexedMesh& mesh, PHY_ScalarType indexType = PHY_INTEGER) - { - m_indexedMeshes.push_back(mesh); - m_indexedMeshes[m_indexedMeshes.size()-1].m_indexType = indexType; - } - - - virtual void getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0); - - virtual void getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const; - - /// unLockVertexBase finishes the access to a subpart of the triangle mesh - /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished - virtual void unLockVertexBase(int subpart) {(void)subpart;} - - virtual void unLockReadOnlyVertexBase(int subpart) const {(void)subpart;} - - /// getNumSubParts returns the number of seperate subparts - /// each subpart has a continuous array of vertices and indices - virtual int getNumSubParts() const { - return (int)m_indexedMeshes.size(); - } - - IndexedMeshArray& getIndexedMeshArray() - { - return m_indexedMeshes; - } - - const IndexedMeshArray& getIndexedMeshArray() const - { - return m_indexedMeshes; - } - - virtual void preallocateVertices(int numverts){(void) numverts;} - virtual void preallocateIndices(int numindices){(void) numindices;} - - virtual bool hasPremadeAabb() const; - virtual void setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const; - virtual void getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const; - -} -; - -#endif //BT_TRIANGLE_INDEX_VERTEX_ARRAY_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp deleted file mode 100755 index dc56294..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp +++ /dev/null @@ -1,86 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -///This file was created by Alex Silverman - -#include "btTriangleIndexVertexMaterialArray.h" - -btTriangleIndexVertexMaterialArray::btTriangleIndexVertexMaterialArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride, - int numVertices,btScalar* vertexBase,int vertexStride, - int numMaterials, unsigned char* materialBase, int materialStride, - int* triangleMaterialsBase, int materialIndexStride) : -btTriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride) -{ - btMaterialProperties mat; - - mat.m_numMaterials = numMaterials; - mat.m_materialBase = materialBase; - mat.m_materialStride = materialStride; -#ifdef BT_USE_DOUBLE_PRECISION - mat.m_materialType = PHY_DOUBLE; -#else - mat.m_materialType = PHY_FLOAT; -#endif - - mat.m_numTriangles = numTriangles; - mat.m_triangleMaterialsBase = (unsigned char *)triangleMaterialsBase; - mat.m_triangleMaterialStride = materialIndexStride; - mat.m_triangleType = PHY_INTEGER; - - addMaterialProperties(mat); -} - - -void btTriangleIndexVertexMaterialArray::getLockedMaterialBase(unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride, - unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart) -{ - btAssert(subpart< getNumSubParts() ); - - btMaterialProperties& mats = m_materials[subpart]; - - numMaterials = mats.m_numMaterials; - (*materialBase) = (unsigned char *) mats.m_materialBase; -#ifdef BT_USE_DOUBLE_PRECISION - materialType = PHY_DOUBLE; -#else - materialType = PHY_FLOAT; -#endif - materialStride = mats.m_materialStride; - - numTriangles = mats.m_numTriangles; - (*triangleMaterialBase) = (unsigned char *)mats.m_triangleMaterialsBase; - triangleMaterialStride = mats.m_triangleMaterialStride; - triangleType = mats.m_triangleType; -} - -void btTriangleIndexVertexMaterialArray::getLockedReadOnlyMaterialBase(const unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride, - const unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart) -{ - btMaterialProperties& mats = m_materials[subpart]; - - numMaterials = mats.m_numMaterials; - (*materialBase) = (const unsigned char *) mats.m_materialBase; -#ifdef BT_USE_DOUBLE_PRECISION - materialType = PHY_DOUBLE; -#else - materialType = PHY_FLOAT; -#endif - materialStride = mats.m_materialStride; - - numTriangles = mats.m_numTriangles; - (*triangleMaterialBase) = (const unsigned char *)mats.m_triangleMaterialsBase; - triangleMaterialStride = mats.m_triangleMaterialStride; - triangleType = mats.m_triangleType; -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h deleted file mode 100755 index ba4f7b4..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +++ /dev/null @@ -1,84 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -///This file was created by Alex Silverman - -#ifndef BT_MULTIMATERIAL_TRIANGLE_INDEX_VERTEX_ARRAY_H -#define BT_MULTIMATERIAL_TRIANGLE_INDEX_VERTEX_ARRAY_H - -#include "btTriangleIndexVertexArray.h" - - -ATTRIBUTE_ALIGNED16( struct) btMaterialProperties -{ - ///m_materialBase ==========> 2 btScalar values make up one material, friction then restitution - int m_numMaterials; - const unsigned char * m_materialBase; - int m_materialStride; - PHY_ScalarType m_materialType; - ///m_numTriangles <=========== This exists in the btIndexedMesh object for the same subpart, but since we're - /// padding the structure, it can be reproduced at no real cost - ///m_triangleMaterials =====> 1 integer value makes up one entry - /// eg: m_triangleMaterials[1] = 5; // This will set triangle 2 to use material 5 - int m_numTriangles; - const unsigned char * m_triangleMaterialsBase; - int m_triangleMaterialStride; - ///m_triangleType <========== Automatically set in addMaterialProperties - PHY_ScalarType m_triangleType; -}; - -typedef btAlignedObjectArray MaterialArray; - -///Teh btTriangleIndexVertexMaterialArray is built on TriangleIndexVertexArray -///The addition of a material array allows for the utilization of the partID and -///triangleIndex that are returned in the ContactAddedCallback. As with -///TriangleIndexVertexArray, no duplicate is made of the material data, so it -///is the users responsibility to maintain the array during the lifetime of the -///TriangleIndexVertexMaterialArray. -ATTRIBUTE_ALIGNED16(class) btTriangleIndexVertexMaterialArray : public btTriangleIndexVertexArray -{ -protected: - MaterialArray m_materials; - -public: - BT_DECLARE_ALIGNED_ALLOCATOR(); - - btTriangleIndexVertexMaterialArray() - { - } - - btTriangleIndexVertexMaterialArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride, - int numVertices,btScalar* vertexBase,int vertexStride, - int numMaterials, unsigned char* materialBase, int materialStride, - int* triangleMaterialsBase, int materialIndexStride); - - virtual ~btTriangleIndexVertexMaterialArray() {} - - void addMaterialProperties(const btMaterialProperties& mat, PHY_ScalarType triangleType = PHY_INTEGER) - { - m_materials.push_back(mat); - m_materials[m_materials.size()-1].m_triangleType = triangleType; - } - - virtual void getLockedMaterialBase(unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride, - unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType ,int subpart = 0); - - virtual void getLockedReadOnlyMaterialBase(const unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride, - const unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart = 0); - -} -; - -#endif //BT_MULTIMATERIAL_TRIANGLE_INDEX_VERTEX_ARRAY_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btTriangleInfoMap.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btTriangleInfoMap.h deleted file mode 100755 index 17deef8..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btTriangleInfoMap.h +++ /dev/null @@ -1,241 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2010 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef _BT_TRIANGLE_INFO_MAP_H -#define _BT_TRIANGLE_INFO_MAP_H - - -#include "LinearMath/btHashMap.h" -#include "LinearMath/btSerializer.h" - - -///for btTriangleInfo m_flags -#define TRI_INFO_V0V1_CONVEX 1 -#define TRI_INFO_V1V2_CONVEX 2 -#define TRI_INFO_V2V0_CONVEX 4 - -#define TRI_INFO_V0V1_SWAP_NORMALB 8 -#define TRI_INFO_V1V2_SWAP_NORMALB 16 -#define TRI_INFO_V2V0_SWAP_NORMALB 32 - - -///The btTriangleInfo structure stores information to adjust collision normals to avoid collisions against internal edges -///it can be generated using -struct btTriangleInfo -{ - btTriangleInfo() - { - m_edgeV0V1Angle = SIMD_2_PI; - m_edgeV1V2Angle = SIMD_2_PI; - m_edgeV2V0Angle = SIMD_2_PI; - m_flags=0; - } - - int m_flags; - - btScalar m_edgeV0V1Angle; - btScalar m_edgeV1V2Angle; - btScalar m_edgeV2V0Angle; - -}; - -typedef btHashMap btInternalTriangleInfoMap; - - -///The btTriangleInfoMap stores edge angle information for some triangles. You can compute this information yourself or using btGenerateInternalEdgeInfo. -struct btTriangleInfoMap : public btInternalTriangleInfoMap -{ - btScalar m_convexEpsilon;///used to determine if an edge or contact normal is convex, using the dot product - btScalar m_planarEpsilon; ///used to determine if a triangle edge is planar with zero angle - btScalar m_equalVertexThreshold; ///used to compute connectivity: if the distance between two vertices is smaller than m_equalVertexThreshold, they are considered to be 'shared' - btScalar m_edgeDistanceThreshold; ///used to determine edge contacts: if the closest distance between a contact point and an edge is smaller than this distance threshold it is considered to "hit the edge" - btScalar m_maxEdgeAngleThreshold; //ignore edges that connect triangles at an angle larger than this m_maxEdgeAngleThreshold - btScalar m_zeroAreaThreshold; ///used to determine if a triangle is degenerate (length squared of cross product of 2 triangle edges < threshold) - - - btTriangleInfoMap() - { - m_convexEpsilon = 0.00f; - m_planarEpsilon = 0.0001f; - m_equalVertexThreshold = btScalar(0.0001)*btScalar(0.0001); - m_edgeDistanceThreshold = btScalar(0.1); - m_zeroAreaThreshold = btScalar(0.0001)*btScalar(0.0001); - m_maxEdgeAngleThreshold = SIMD_2_PI; - } - virtual ~btTriangleInfoMap() {} - - virtual int calculateSerializeBufferSize() const; - - ///fills the dataBuffer and returns the struct name (and 0 on failure) - virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const; - - void deSerialize(struct btTriangleInfoMapData& data); - -}; - -///those fields have to be float and not btScalar for the serialization to work properly -struct btTriangleInfoData -{ - int m_flags; - float m_edgeV0V1Angle; - float m_edgeV1V2Angle; - float m_edgeV2V0Angle; -}; - -struct btTriangleInfoMapData -{ - int *m_hashTablePtr; - int *m_nextPtr; - btTriangleInfoData *m_valueArrayPtr; - int *m_keyArrayPtr; - - float m_convexEpsilon; - float m_planarEpsilon; - float m_equalVertexThreshold; - float m_edgeDistanceThreshold; - float m_zeroAreaThreshold; - - int m_nextSize; - int m_hashTableSize; - int m_numValues; - int m_numKeys; - char m_padding[4]; -}; - -SIMD_FORCE_INLINE int btTriangleInfoMap::calculateSerializeBufferSize() const -{ - return sizeof(btTriangleInfoMapData); -} - -///fills the dataBuffer and returns the struct name (and 0 on failure) -SIMD_FORCE_INLINE const char* btTriangleInfoMap::serialize(void* dataBuffer, btSerializer* serializer) const -{ - btTriangleInfoMapData* tmapData = (btTriangleInfoMapData*) dataBuffer; - tmapData->m_convexEpsilon = (float)m_convexEpsilon; - tmapData->m_planarEpsilon = (float)m_planarEpsilon; - tmapData->m_equalVertexThreshold =(float) m_equalVertexThreshold; - tmapData->m_edgeDistanceThreshold = (float)m_edgeDistanceThreshold; - tmapData->m_zeroAreaThreshold = (float)m_zeroAreaThreshold; - - tmapData->m_hashTableSize = m_hashTable.size(); - - tmapData->m_hashTablePtr = tmapData->m_hashTableSize ? (int*)serializer->getUniquePointer((void*)&m_hashTable[0]) : 0; - if (tmapData->m_hashTablePtr) - { - //serialize an int buffer - int sz = sizeof(int); - int numElem = tmapData->m_hashTableSize; - btChunk* chunk = serializer->allocate(sz,numElem); - int* memPtr = (int*)chunk->m_oldPtr; - for (int i=0;ifinalizeChunk(chunk,"int",BT_ARRAY_CODE,(void*)&m_hashTable[0]); - - } - - tmapData->m_nextSize = m_next.size(); - tmapData->m_nextPtr = tmapData->m_nextSize? (int*)serializer->getUniquePointer((void*)&m_next[0]): 0; - if (tmapData->m_nextPtr) - { - int sz = sizeof(int); - int numElem = tmapData->m_nextSize; - btChunk* chunk = serializer->allocate(sz,numElem); - int* memPtr = (int*)chunk->m_oldPtr; - for (int i=0;ifinalizeChunk(chunk,"int",BT_ARRAY_CODE,(void*)&m_next[0]); - } - - tmapData->m_numValues = m_valueArray.size(); - tmapData->m_valueArrayPtr = tmapData->m_numValues ? (btTriangleInfoData*)serializer->getUniquePointer((void*)&m_valueArray[0]): 0; - if (tmapData->m_valueArrayPtr) - { - int sz = sizeof(btTriangleInfoData); - int numElem = tmapData->m_numValues; - btChunk* chunk = serializer->allocate(sz,numElem); - btTriangleInfoData* memPtr = (btTriangleInfoData*)chunk->m_oldPtr; - for (int i=0;im_edgeV0V1Angle = (float)m_valueArray[i].m_edgeV0V1Angle; - memPtr->m_edgeV1V2Angle = (float)m_valueArray[i].m_edgeV1V2Angle; - memPtr->m_edgeV2V0Angle = (float)m_valueArray[i].m_edgeV2V0Angle; - memPtr->m_flags = m_valueArray[i].m_flags; - } - serializer->finalizeChunk(chunk,"btTriangleInfoData",BT_ARRAY_CODE,(void*) &m_valueArray[0]); - } - - tmapData->m_numKeys = m_keyArray.size(); - tmapData->m_keyArrayPtr = tmapData->m_numKeys ? (int*)serializer->getUniquePointer((void*)&m_keyArray[0]) : 0; - if (tmapData->m_keyArrayPtr) - { - int sz = sizeof(int); - int numElem = tmapData->m_numValues; - btChunk* chunk = serializer->allocate(sz,numElem); - int* memPtr = (int*)chunk->m_oldPtr; - for (int i=0;ifinalizeChunk(chunk,"int",BT_ARRAY_CODE,(void*) &m_keyArray[0]); - - } - return "btTriangleInfoMapData"; -} - - - -///fills the dataBuffer and returns the struct name (and 0 on failure) -SIMD_FORCE_INLINE void btTriangleInfoMap::deSerialize(btTriangleInfoMapData& tmapData ) -{ - - - m_convexEpsilon = tmapData.m_convexEpsilon; - m_planarEpsilon = tmapData.m_planarEpsilon; - m_equalVertexThreshold = tmapData.m_equalVertexThreshold; - m_edgeDistanceThreshold = tmapData.m_edgeDistanceThreshold; - m_zeroAreaThreshold = tmapData.m_zeroAreaThreshold; - m_hashTable.resize(tmapData.m_hashTableSize); - int i =0; - for (i=0;i m_4componentVertices; - btAlignedObjectArray m_3componentVertices; - - btAlignedObjectArray m_32bitIndices; - btAlignedObjectArray m_16bitIndices; - bool m_use32bitIndices; - bool m_use4componentVertices; - - - public: - btScalar m_weldingThreshold; - - btTriangleMesh (bool use32bitIndices=true,bool use4componentVertices=true); - - bool getUse32bitIndices() const - { - return m_use32bitIndices; - } - - bool getUse4componentVertices() const - { - return m_use4componentVertices; - } - ///By default addTriangle won't search for duplicate vertices, because the search is very slow for large triangle meshes. - ///In general it is better to directly use btTriangleIndexVertexArray instead. - void addTriangle(const btVector3& vertex0,const btVector3& vertex1,const btVector3& vertex2, bool removeDuplicateVertices=false); - - int getNumTriangles() const; - - virtual void preallocateVertices(int numverts); - virtual void preallocateIndices(int numindices); - - ///findOrAddVertex is an internal method, use addTriangle instead - int findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices); - ///addIndex is an internal method, use addTriangle instead - void addIndex(int index); - -}; - -#endif //BT_TRIANGLE_MESH_H - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp deleted file mode 100755 index 0e17951..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp +++ /dev/null @@ -1,207 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btTriangleMeshShape.h" -#include "LinearMath/btVector3.h" -#include "LinearMath/btQuaternion.h" -#include "btStridingMeshInterface.h" -#include "LinearMath/btAabbUtil2.h" -#include "BulletCollision/CollisionShapes/btCollisionMargin.h" - - -btTriangleMeshShape::btTriangleMeshShape(btStridingMeshInterface* meshInterface) -: btConcaveShape (), m_meshInterface(meshInterface) -{ - m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE; - if(meshInterface->hasPremadeAabb()) - { - meshInterface->getPremadeAabb(&m_localAabbMin, &m_localAabbMax); - } - else - { - recalcLocalAabb(); - } -} - - -btTriangleMeshShape::~btTriangleMeshShape() -{ - -} - - - - -void btTriangleMeshShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const -{ - - btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin); - localHalfExtents += btVector3(getMargin(),getMargin(),getMargin()); - btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin); - - btMatrix3x3 abs_b = trans.getBasis().absolute(); - - btVector3 center = trans(localCenter); - - btVector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]); - aabbMin = center - extent; - aabbMax = center + extent; -} - -void btTriangleMeshShape::recalcLocalAabb() -{ - for (int i=0;i<3;i++) - { - btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.)); - vec[i] = btScalar(1.); - btVector3 tmp = localGetSupportingVertex(vec); - m_localAabbMax[i] = tmp[i]+m_collisionMargin; - vec[i] = btScalar(-1.); - tmp = localGetSupportingVertex(vec); - m_localAabbMin[i] = tmp[i]-m_collisionMargin; - } -} - - - -class SupportVertexCallback : public btTriangleCallback -{ - - btVector3 m_supportVertexLocal; -public: - - btTransform m_worldTrans; - btScalar m_maxDot; - btVector3 m_supportVecLocal; - - SupportVertexCallback(const btVector3& supportVecWorld,const btTransform& trans) - : m_supportVertexLocal(btScalar(0.),btScalar(0.),btScalar(0.)), m_worldTrans(trans) ,m_maxDot(btScalar(-BT_LARGE_FLOAT)) - - { - m_supportVecLocal = supportVecWorld * m_worldTrans.getBasis(); - } - - virtual void processTriangle( btVector3* triangle,int partId, int triangleIndex) - { - (void)partId; - (void)triangleIndex; - for (int i=0;i<3;i++) - { - btScalar dot = m_supportVecLocal.dot(triangle[i]); - if (dot > m_maxDot) - { - m_maxDot = dot; - m_supportVertexLocal = triangle[i]; - } - } - } - - btVector3 GetSupportVertexWorldSpace() - { - return m_worldTrans(m_supportVertexLocal); - } - - btVector3 GetSupportVertexLocal() - { - return m_supportVertexLocal; - } - -}; - - -void btTriangleMeshShape::setLocalScaling(const btVector3& scaling) -{ - m_meshInterface->setScaling(scaling); - recalcLocalAabb(); -} - -const btVector3& btTriangleMeshShape::getLocalScaling() const -{ - return m_meshInterface->getScaling(); -} - - - - - - -//#define DEBUG_TRIANGLE_MESH - - - -void btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const -{ - struct FilteredCallback : public btInternalTriangleIndexCallback - { - btTriangleCallback* m_callback; - btVector3 m_aabbMin; - btVector3 m_aabbMax; - - FilteredCallback(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) - :m_callback(callback), - m_aabbMin(aabbMin), - m_aabbMax(aabbMax) - { - } - - virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex) - { - if (TestTriangleAgainstAabb2(&triangle[0],m_aabbMin,m_aabbMax)) - { - //check aabb in triangle-space, before doing this - m_callback->processTriangle(triangle,partId,triangleIndex); - } - - } - - }; - - FilteredCallback filterCallback(callback,aabbMin,aabbMax); - - m_meshInterface->InternalProcessAllTriangles(&filterCallback,aabbMin,aabbMax); -} - - - - - -void btTriangleMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const -{ - (void)mass; - //moving concave objects not supported - btAssert(0); - inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); -} - - -btVector3 btTriangleMeshShape::localGetSupportingVertex(const btVector3& vec) const -{ - btVector3 supportVertex; - - btTransform ident; - ident.setIdentity(); - - SupportVertexCallback supportCallback(vec,ident); - - btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)); - - processAllTriangles(&supportCallback,-aabbMax,aabbMax); - - supportVertex = supportCallback.GetSupportVertexLocal(); - - return supportVertex; -} - - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h deleted file mode 100755 index 453e580..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h +++ /dev/null @@ -1,90 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_TRIANGLE_MESH_SHAPE_H -#define BT_TRIANGLE_MESH_SHAPE_H - -#include "btConcaveShape.h" -#include "btStridingMeshInterface.h" - - -///The btTriangleMeshShape is an internal concave triangle mesh interface. Don't use this class directly, use btBvhTriangleMeshShape instead. -ATTRIBUTE_ALIGNED16(class) btTriangleMeshShape : public btConcaveShape -{ -protected: - btVector3 m_localAabbMin; - btVector3 m_localAabbMax; - btStridingMeshInterface* m_meshInterface; - - ///btTriangleMeshShape constructor has been disabled/protected, so that users will not mistakenly use this class. - ///Don't use btTriangleMeshShape but use btBvhTriangleMeshShape instead! - btTriangleMeshShape(btStridingMeshInterface* meshInterface); - -public: - BT_DECLARE_ALIGNED_ALLOCATOR(); - - virtual ~btTriangleMeshShape(); - - virtual btVector3 localGetSupportingVertex(const btVector3& vec) const; - - virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const - { - btAssert(0); - return localGetSupportingVertex(vec); - } - - void recalcLocalAabb(); - - virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; - - virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const; - - virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; - - virtual void setLocalScaling(const btVector3& scaling); - virtual const btVector3& getLocalScaling() const; - - btStridingMeshInterface* getMeshInterface() - { - return m_meshInterface; - } - - const btStridingMeshInterface* getMeshInterface() const - { - return m_meshInterface; - } - - const btVector3& getLocalAabbMin() const - { - return m_localAabbMin; - } - const btVector3& getLocalAabbMax() const - { - return m_localAabbMax; - } - - - - //debugging - virtual const char* getName()const {return "TRIANGLEMESH";} - - - -}; - - - - -#endif //BT_TRIANGLE_MESH_SHAPE_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btTriangleShape.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btTriangleShape.h deleted file mode 100755 index a8a80f8..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btTriangleShape.h +++ /dev/null @@ -1,184 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_OBB_TRIANGLE_MINKOWSKI_H -#define BT_OBB_TRIANGLE_MINKOWSKI_H - -#include "btConvexShape.h" -#include "btBoxShape.h" - -ATTRIBUTE_ALIGNED16(class) btTriangleShape : public btPolyhedralConvexShape -{ - - -public: - -BT_DECLARE_ALIGNED_ALLOCATOR(); - - btVector3 m_vertices1[3]; - - virtual int getNumVertices() const - { - return 3; - } - - btVector3& getVertexPtr(int index) - { - return m_vertices1[index]; - } - - const btVector3& getVertexPtr(int index) const - { - return m_vertices1[index]; - } - virtual void getVertex(int index,btVector3& vert) const - { - vert = m_vertices1[index]; - } - - virtual int getNumEdges() const - { - return 3; - } - - virtual void getEdge(int i,btVector3& pa,btVector3& pb) const - { - getVertex(i,pa); - getVertex((i+1)%3,pb); - } - - - virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax)const - { -// btAssert(0); - getAabbSlow(t,aabbMin,aabbMax); - } - - btVector3 localGetSupportingVertexWithoutMargin(const btVector3& dir)const - { - btVector3 dots = dir.dot3(m_vertices1[0], m_vertices1[1], m_vertices1[2]); - return m_vertices1[dots.maxAxis()]; - - } - - virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const - { - for (int i=0;i= -tolerance && dist <= tolerance) - { - //inside check on edge-planes - int i; - for (i=0;i<3;i++) - { - btVector3 pa,pb; - getEdge(i,pa,pb); - btVector3 edge = pb-pa; - btVector3 edgeNormal = edge.cross(normal); - edgeNormal.normalize(); - btScalar dist = pt.dot( edgeNormal); - btScalar edgeConst = pa.dot(edgeNormal); - dist -= edgeConst; - if (dist < -tolerance) - return false; - } - - return true; - } - - return false; - } - //debugging - virtual const char* getName()const - { - return "Triangle"; - } - - virtual int getNumPreferredPenetrationDirections() const - { - return 2; - } - - virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const - { - calcNormal(penetrationVector); - if (index) - penetrationVector *= btScalar(-1.); - } - - -}; - -#endif //BT_OBB_TRIANGLE_MINKOWSKI_H - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btUniformScalingShape.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btUniformScalingShape.cpp deleted file mode 100755 index b148bbd..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btUniformScalingShape.cpp +++ /dev/null @@ -1,160 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btUniformScalingShape.h" - -btUniformScalingShape::btUniformScalingShape( btConvexShape* convexChildShape,btScalar uniformScalingFactor): -btConvexShape (), m_childConvexShape(convexChildShape), -m_uniformScalingFactor(uniformScalingFactor) -{ - m_shapeType = UNIFORM_SCALING_SHAPE_PROXYTYPE; -} - -btUniformScalingShape::~btUniformScalingShape() -{ -} - - -btVector3 btUniformScalingShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const -{ - btVector3 tmpVertex; - tmpVertex = m_childConvexShape->localGetSupportingVertexWithoutMargin(vec); - return tmpVertex*m_uniformScalingFactor; -} - -void btUniformScalingShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const -{ - m_childConvexShape->batchedUnitVectorGetSupportingVertexWithoutMargin(vectors,supportVerticesOut,numVectors); - int i; - for (i=0;ilocalGetSupportingVertex(vec); - return tmpVertex*m_uniformScalingFactor; -} - - -void btUniformScalingShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const -{ - - ///this linear upscaling is not realistic, but we don't deal with large mass ratios... - btVector3 tmpInertia; - m_childConvexShape->calculateLocalInertia(mass,tmpInertia); - inertia = tmpInertia * m_uniformScalingFactor; -} - - - ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version -void btUniformScalingShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const -{ - getAabbSlow(trans,aabbMin,aabbMax); - -} - -void btUniformScalingShape::getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const -{ -#if 1 - btVector3 _directions[] = - { - btVector3( 1., 0., 0.), - btVector3( 0., 1., 0.), - btVector3( 0., 0., 1.), - btVector3( -1., 0., 0.), - btVector3( 0., -1., 0.), - btVector3( 0., 0., -1.) - }; - - btVector3 _supporting[] = - { - btVector3( 0., 0., 0.), - btVector3( 0., 0., 0.), - btVector3( 0., 0., 0.), - btVector3( 0., 0., 0.), - btVector3( 0., 0., 0.), - btVector3( 0., 0., 0.) - }; - - for (int i=0;i<6;i++) - { - _directions[i] = _directions[i]*t.getBasis(); - } - - batchedUnitVectorGetSupportingVertexWithoutMargin(_directions, _supporting, 6); - - btVector3 aabbMin1(0,0,0),aabbMax1(0,0,0); - - for ( int i = 0; i < 3; ++i ) - { - aabbMax1[i] = t(_supporting[i])[i]; - aabbMin1[i] = t(_supporting[i + 3])[i]; - } - btVector3 marginVec(getMargin(),getMargin(),getMargin()); - aabbMin = aabbMin1-marginVec; - aabbMax = aabbMax1+marginVec; - -#else - - btScalar margin = getMargin(); - for (int i=0;i<3;i++) - { - btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.)); - vec[i] = btScalar(1.); - btVector3 sv = localGetSupportingVertex(vec*t.getBasis()); - btVector3 tmp = t(sv); - aabbMax[i] = tmp[i]+margin; - vec[i] = btScalar(-1.); - sv = localGetSupportingVertex(vec*t.getBasis()); - tmp = t(sv); - aabbMin[i] = tmp[i]-margin; - } - -#endif -} - -void btUniformScalingShape::setLocalScaling(const btVector3& scaling) -{ - m_childConvexShape->setLocalScaling(scaling); -} - -const btVector3& btUniformScalingShape::getLocalScaling() const -{ - return m_childConvexShape->getLocalScaling(); -} - -void btUniformScalingShape::setMargin(btScalar margin) -{ - m_childConvexShape->setMargin(margin); -} -btScalar btUniformScalingShape::getMargin() const -{ - return m_childConvexShape->getMargin() * m_uniformScalingFactor; -} - -int btUniformScalingShape::getNumPreferredPenetrationDirections() const -{ - return m_childConvexShape->getNumPreferredPenetrationDirections(); -} - -void btUniformScalingShape::getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const -{ - m_childConvexShape->getPreferredPenetrationDirection(index,penetrationVector); -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btUniformScalingShape.h b/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btUniformScalingShape.h deleted file mode 100755 index a10f58d..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/CollisionShapes/btUniformScalingShape.h +++ /dev/null @@ -1,89 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_UNIFORM_SCALING_SHAPE_H -#define BT_UNIFORM_SCALING_SHAPE_H - -#include "btConvexShape.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types - -///The btUniformScalingShape allows to re-use uniform scaled instances of btConvexShape in a memory efficient way. -///Istead of using btUniformScalingShape, it is better to use the non-uniform setLocalScaling method on convex shapes that implement it. -ATTRIBUTE_ALIGNED16(class) btUniformScalingShape : public btConvexShape -{ - btConvexShape* m_childConvexShape; - - btScalar m_uniformScalingFactor; - - public: - - BT_DECLARE_ALIGNED_ALLOCATOR(); - - btUniformScalingShape( btConvexShape* convexChildShape, btScalar uniformScalingFactor); - - virtual ~btUniformScalingShape(); - - virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const; - - virtual btVector3 localGetSupportingVertex(const btVector3& vec)const; - - virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const; - - virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; - - btScalar getUniformScalingFactor() const - { - return m_uniformScalingFactor; - } - - btConvexShape* getChildShape() - { - return m_childConvexShape; - } - - const btConvexShape* getChildShape() const - { - return m_childConvexShape; - } - - virtual const char* getName()const - { - return "UniformScalingShape"; - } - - - - /////////////////////////// - - - ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version - void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; - - virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; - - virtual void setLocalScaling(const btVector3& scaling) ; - virtual const btVector3& getLocalScaling() const ; - - virtual void setMargin(btScalar margin); - virtual btScalar getMargin() const; - - virtual int getNumPreferredPenetrationDirections() const; - - virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const; - - -}; - -#endif //BT_UNIFORM_SCALING_SHAPE_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/Doxyfile b/libs/bullet-2.82-r2704/src/BulletCollision/Doxyfile deleted file mode 100755 index 4ecb6ac..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/Doxyfile +++ /dev/null @@ -1,746 +0,0 @@ -# Doxyfile 1.2.4 - -# This file describes the settings to be used by doxygen for a project -# -# All text after a hash (#) is considered a comment and will be ignored -# The format is: -# TAG = value [value, ...] -# For lists items can also be appended using: -# TAG += value [value, ...] -# Values that contain spaces should be placed between quotes (" ") - -#--------------------------------------------------------------------------- -# General configuration options -#--------------------------------------------------------------------------- - -# The PROJECT_NAME tag is a single word (or a sequence of words surrounded -# by quotes) that should identify the project. -PROJECT_NAME = "Bullet Continuous Collision Detection Library" - -# The PROJECT_NUMBER tag can be used to enter a project or revision number. -# This could be handy for archiving the generated documentation or -# if some version control system is used. - -PROJECT_NUMBER = - -# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) -# base path where the generated documentation will be put. -# If a relative path is entered, it will be relative to the location -# where doxygen was started. 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If left blank the directory on the local machine -# will be used. - -DOC_ABSPATH = - -# The BIN_ABSPATH tag must point to the directory where the doxysearch binary -# is installed. - -BIN_ABSPATH = c:\program files\doxygen\bin - -# The EXT_DOC_PATHS tag can be used to specify one or more paths to -# documentation generated for other projects. This allows doxysearch to search -# the documentation for these projects as well. - -EXT_DOC_PATHS = diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btBoxCollision.h b/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btBoxCollision.h deleted file mode 100755 index 0a0357e..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btBoxCollision.h +++ /dev/null @@ -1,645 +0,0 @@ -#ifndef BT_BOX_COLLISION_H_INCLUDED -#define BT_BOX_COLLISION_H_INCLUDED - -/*! \file gim_box_collision.h -\author Francisco Leon Najera -*/ -/* -This source file is part of GIMPACT Library. - -For the latest info, see http://gimpact.sourceforge.net/ - -Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. -email: projectileman@yahoo.com - - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "LinearMath/btTransform.h" - - -///Swap numbers -#define BT_SWAP_NUMBERS(a,b){ \ - a = a+b; \ - b = a-b; \ - a = a-b; \ -}\ - - -#define BT_MAX(a,b) (ab?b:a) - -#define BT_GREATER(x, y) btFabs(x) > (y) - -#define BT_MAX3(a,b,c) BT_MAX(a,BT_MAX(b,c)) -#define BT_MIN3(a,b,c) BT_MIN(a,BT_MIN(b,c)) - - - - - - -enum eBT_PLANE_INTERSECTION_TYPE -{ - BT_CONST_BACK_PLANE = 0, - BT_CONST_COLLIDE_PLANE, - BT_CONST_FRONT_PLANE -}; - -//SIMD_FORCE_INLINE bool test_cross_edge_box( -// const btVector3 & edge, -// const btVector3 & absolute_edge, -// const btVector3 & pointa, -// const btVector3 & pointb, const btVector3 & extend, -// int dir_index0, -// int dir_index1 -// int component_index0, -// int component_index1) -//{ -// // dir coords are -z and y -// -// const btScalar dir0 = -edge[dir_index0]; -// const btScalar dir1 = edge[dir_index1]; -// btScalar pmin = pointa[component_index0]*dir0 + pointa[component_index1]*dir1; -// btScalar pmax = pointb[component_index0]*dir0 + pointb[component_index1]*dir1; -// //find minmax -// if(pmin>pmax) -// { -// BT_SWAP_NUMBERS(pmin,pmax); -// } -// //find extends -// const btScalar rad = extend[component_index0] * absolute_edge[dir_index0] + -// extend[component_index1] * absolute_edge[dir_index1]; -// -// if(pmin>rad || -rad>pmax) return false; -// return true; -//} -// -//SIMD_FORCE_INLINE bool test_cross_edge_box_X_axis( -// const btVector3 & edge, -// const btVector3 & absolute_edge, -// const btVector3 & pointa, -// const btVector3 & pointb, btVector3 & extend) -//{ -// -// return test_cross_edge_box(edge,absolute_edge,pointa,pointb,extend,2,1,1,2); -//} -// -// -//SIMD_FORCE_INLINE bool test_cross_edge_box_Y_axis( -// const btVector3 & edge, -// const btVector3 & absolute_edge, -// const btVector3 & pointa, -// const btVector3 & pointb, btVector3 & extend) -//{ -// -// return test_cross_edge_box(edge,absolute_edge,pointa,pointb,extend,0,2,2,0); -//} -// -//SIMD_FORCE_INLINE bool test_cross_edge_box_Z_axis( -// const btVector3 & edge, -// const btVector3 & absolute_edge, -// const btVector3 & pointa, -// const btVector3 & pointb, btVector3 & extend) -//{ -// -// return test_cross_edge_box(edge,absolute_edge,pointa,pointb,extend,1,0,0,1); -//} - - -#define TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,i_dir_0,i_dir_1,i_comp_0,i_comp_1)\ -{\ - const btScalar dir0 = -edge[i_dir_0];\ - const btScalar dir1 = edge[i_dir_1];\ - btScalar pmin = pointa[i_comp_0]*dir0 + pointa[i_comp_1]*dir1;\ - btScalar pmax = pointb[i_comp_0]*dir0 + pointb[i_comp_1]*dir1;\ - if(pmin>pmax)\ - {\ - BT_SWAP_NUMBERS(pmin,pmax); \ - }\ - const btScalar abs_dir0 = absolute_edge[i_dir_0];\ - const btScalar abs_dir1 = absolute_edge[i_dir_1];\ - const btScalar rad = _extend[i_comp_0] * abs_dir0 + _extend[i_comp_1] * abs_dir1;\ - if(pmin>rad || -rad>pmax) return false;\ -}\ - - -#define TEST_CROSS_EDGE_BOX_X_AXIS_MCR(edge,absolute_edge,pointa,pointb,_extend)\ -{\ - TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,2,1,1,2);\ -}\ - -#define TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(edge,absolute_edge,pointa,pointb,_extend)\ -{\ - TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,0,2,2,0);\ -}\ - -#define TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(edge,absolute_edge,pointa,pointb,_extend)\ -{\ - TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,1,0,0,1);\ -}\ - - -//! Returns the dot product between a vec3f and the col of a matrix -SIMD_FORCE_INLINE btScalar bt_mat3_dot_col( -const btMatrix3x3 & mat, const btVector3 & vec3, int colindex) -{ - return vec3[0]*mat[0][colindex] + vec3[1]*mat[1][colindex] + vec3[2]*mat[2][colindex]; -} - - -//! Class for transforming a model1 to the space of model0 -ATTRIBUTE_ALIGNED16 (class) BT_BOX_BOX_TRANSFORM_CACHE -{ -public: - btVector3 m_T1to0;//!< Transforms translation of model1 to model 0 - btMatrix3x3 m_R1to0;//!< Transforms Rotation of model1 to model 0, equal to R0' * R1 - btMatrix3x3 m_AR;//!< Absolute value of m_R1to0 - - SIMD_FORCE_INLINE void calc_absolute_matrix() - { -// static const btVector3 vepsi(1e-6f,1e-6f,1e-6f); -// m_AR[0] = vepsi + m_R1to0[0].absolute(); -// m_AR[1] = vepsi + m_R1to0[1].absolute(); -// m_AR[2] = vepsi + m_R1to0[2].absolute(); - - int i,j; - - for(i=0;i<3;i++) - { - for(j=0;j<3;j++ ) - { - m_AR[i][j] = 1e-6f + btFabs(m_R1to0[i][j]); - } - } - - } - - BT_BOX_BOX_TRANSFORM_CACHE() - { - } - - - - //! Calc the transformation relative 1 to 0. Inverts matrics by transposing - SIMD_FORCE_INLINE void calc_from_homogenic(const btTransform & trans0,const btTransform & trans1) - { - - btTransform temp_trans = trans0.inverse(); - temp_trans = temp_trans * trans1; - - m_T1to0 = temp_trans.getOrigin(); - m_R1to0 = temp_trans.getBasis(); - - - calc_absolute_matrix(); - } - - //! Calcs the full invertion of the matrices. Useful for scaling matrices - SIMD_FORCE_INLINE void calc_from_full_invert(const btTransform & trans0,const btTransform & trans1) - { - m_R1to0 = trans0.getBasis().inverse(); - m_T1to0 = m_R1to0 * (-trans0.getOrigin()); - - m_T1to0 += m_R1to0*trans1.getOrigin(); - m_R1to0 *= trans1.getBasis(); - - calc_absolute_matrix(); - } - - SIMD_FORCE_INLINE btVector3 transform(const btVector3 & point) const - { - return point.dot3( m_R1to0[0], m_R1to0[1], m_R1to0[2] ) + m_T1to0; - } -}; - - -#define BOX_PLANE_EPSILON 0.000001f - -//! Axis aligned box -ATTRIBUTE_ALIGNED16 (class) btAABB -{ -public: - btVector3 m_min; - btVector3 m_max; - - btAABB() - {} - - - btAABB(const btVector3 & V1, - const btVector3 & V2, - const btVector3 & V3) - { - m_min[0] = BT_MIN3(V1[0],V2[0],V3[0]); - m_min[1] = BT_MIN3(V1[1],V2[1],V3[1]); - m_min[2] = BT_MIN3(V1[2],V2[2],V3[2]); - - m_max[0] = BT_MAX3(V1[0],V2[0],V3[0]); - m_max[1] = BT_MAX3(V1[1],V2[1],V3[1]); - m_max[2] = BT_MAX3(V1[2],V2[2],V3[2]); - } - - btAABB(const btVector3 & V1, - const btVector3 & V2, - const btVector3 & V3, - btScalar margin) - { - m_min[0] = BT_MIN3(V1[0],V2[0],V3[0]); - m_min[1] = BT_MIN3(V1[1],V2[1],V3[1]); - m_min[2] = BT_MIN3(V1[2],V2[2],V3[2]); - - m_max[0] = BT_MAX3(V1[0],V2[0],V3[0]); - m_max[1] = BT_MAX3(V1[1],V2[1],V3[1]); - m_max[2] = BT_MAX3(V1[2],V2[2],V3[2]); - - m_min[0] -= margin; - m_min[1] -= margin; - m_min[2] -= margin; - m_max[0] += margin; - m_max[1] += margin; - m_max[2] += margin; - } - - btAABB(const btAABB &other): - m_min(other.m_min),m_max(other.m_max) - { - } - - btAABB(const btAABB &other,btScalar margin ): - m_min(other.m_min),m_max(other.m_max) - { - m_min[0] -= margin; - m_min[1] -= margin; - m_min[2] -= margin; - m_max[0] += margin; - m_max[1] += margin; - m_max[2] += margin; - } - - SIMD_FORCE_INLINE void invalidate() - { - m_min[0] = SIMD_INFINITY; - m_min[1] = SIMD_INFINITY; - m_min[2] = SIMD_INFINITY; - m_max[0] = -SIMD_INFINITY; - m_max[1] = -SIMD_INFINITY; - m_max[2] = -SIMD_INFINITY; - } - - SIMD_FORCE_INLINE void increment_margin(btScalar margin) - { - m_min[0] -= margin; - m_min[1] -= margin; - m_min[2] -= margin; - m_max[0] += margin; - m_max[1] += margin; - m_max[2] += margin; - } - - SIMD_FORCE_INLINE void copy_with_margin(const btAABB &other, btScalar margin) - { - m_min[0] = other.m_min[0] - margin; - m_min[1] = other.m_min[1] - margin; - m_min[2] = other.m_min[2] - margin; - - m_max[0] = other.m_max[0] + margin; - m_max[1] = other.m_max[1] + margin; - m_max[2] = other.m_max[2] + margin; - } - - template - SIMD_FORCE_INLINE void calc_from_triangle( - const CLASS_POINT & V1, - const CLASS_POINT & V2, - const CLASS_POINT & V3) - { - m_min[0] = BT_MIN3(V1[0],V2[0],V3[0]); - m_min[1] = BT_MIN3(V1[1],V2[1],V3[1]); - m_min[2] = BT_MIN3(V1[2],V2[2],V3[2]); - - m_max[0] = BT_MAX3(V1[0],V2[0],V3[0]); - m_max[1] = BT_MAX3(V1[1],V2[1],V3[1]); - m_max[2] = BT_MAX3(V1[2],V2[2],V3[2]); - } - - template - SIMD_FORCE_INLINE void calc_from_triangle_margin( - const CLASS_POINT & V1, - const CLASS_POINT & V2, - const CLASS_POINT & V3, btScalar margin) - { - m_min[0] = BT_MIN3(V1[0],V2[0],V3[0]); - m_min[1] = BT_MIN3(V1[1],V2[1],V3[1]); - m_min[2] = BT_MIN3(V1[2],V2[2],V3[2]); - - m_max[0] = BT_MAX3(V1[0],V2[0],V3[0]); - m_max[1] = BT_MAX3(V1[1],V2[1],V3[1]); - m_max[2] = BT_MAX3(V1[2],V2[2],V3[2]); - - m_min[0] -= margin; - m_min[1] -= margin; - m_min[2] -= margin; - m_max[0] += margin; - m_max[1] += margin; - m_max[2] += margin; - } - - //! Apply a transform to an AABB - SIMD_FORCE_INLINE void appy_transform(const btTransform & trans) - { - btVector3 center = (m_max+m_min)*0.5f; - btVector3 extends = m_max - center; - // Compute new center - center = trans(center); - - btVector3 textends = extends.dot3(trans.getBasis().getRow(0).absolute(), - trans.getBasis().getRow(1).absolute(), - trans.getBasis().getRow(2).absolute()); - - m_min = center - textends; - m_max = center + textends; - } - - - //! Apply a transform to an AABB - SIMD_FORCE_INLINE void appy_transform_trans_cache(const BT_BOX_BOX_TRANSFORM_CACHE & trans) - { - btVector3 center = (m_max+m_min)*0.5f; - btVector3 extends = m_max - center; - // Compute new center - center = trans.transform(center); - - btVector3 textends = extends.dot3(trans.m_R1to0.getRow(0).absolute(), - trans.m_R1to0.getRow(1).absolute(), - trans.m_R1to0.getRow(2).absolute()); - - m_min = center - textends; - m_max = center + textends; - } - - //! Merges a Box - SIMD_FORCE_INLINE void merge(const btAABB & box) - { - m_min[0] = BT_MIN(m_min[0],box.m_min[0]); - m_min[1] = BT_MIN(m_min[1],box.m_min[1]); - m_min[2] = BT_MIN(m_min[2],box.m_min[2]); - - m_max[0] = BT_MAX(m_max[0],box.m_max[0]); - m_max[1] = BT_MAX(m_max[1],box.m_max[1]); - m_max[2] = BT_MAX(m_max[2],box.m_max[2]); - } - - //! Merges a point - template - SIMD_FORCE_INLINE void merge_point(const CLASS_POINT & point) - { - m_min[0] = BT_MIN(m_min[0],point[0]); - m_min[1] = BT_MIN(m_min[1],point[1]); - m_min[2] = BT_MIN(m_min[2],point[2]); - - m_max[0] = BT_MAX(m_max[0],point[0]); - m_max[1] = BT_MAX(m_max[1],point[1]); - m_max[2] = BT_MAX(m_max[2],point[2]); - } - - //! Gets the extend and center - SIMD_FORCE_INLINE void get_center_extend(btVector3 & center,btVector3 & extend) const - { - center = (m_max+m_min)*0.5f; - extend = m_max - center; - } - - //! Finds the intersecting box between this box and the other. - SIMD_FORCE_INLINE void find_intersection(const btAABB & other, btAABB & intersection) const - { - intersection.m_min[0] = BT_MAX(other.m_min[0],m_min[0]); - intersection.m_min[1] = BT_MAX(other.m_min[1],m_min[1]); - intersection.m_min[2] = BT_MAX(other.m_min[2],m_min[2]); - - intersection.m_max[0] = BT_MIN(other.m_max[0],m_max[0]); - intersection.m_max[1] = BT_MIN(other.m_max[1],m_max[1]); - intersection.m_max[2] = BT_MIN(other.m_max[2],m_max[2]); - } - - - SIMD_FORCE_INLINE bool has_collision(const btAABB & other) const - { - if(m_min[0] > other.m_max[0] || - m_max[0] < other.m_min[0] || - m_min[1] > other.m_max[1] || - m_max[1] < other.m_min[1] || - m_min[2] > other.m_max[2] || - m_max[2] < other.m_min[2]) - { - return false; - } - return true; - } - - /*! \brief Finds the Ray intersection parameter. - \param aabb Aligned box - \param vorigin A vec3f with the origin of the ray - \param vdir A vec3f with the direction of the ray - */ - SIMD_FORCE_INLINE bool collide_ray(const btVector3 & vorigin,const btVector3 & vdir) const - { - btVector3 extents,center; - this->get_center_extend(center,extents);; - - btScalar Dx = vorigin[0] - center[0]; - if(BT_GREATER(Dx, extents[0]) && Dx*vdir[0]>=0.0f) return false; - btScalar Dy = vorigin[1] - center[1]; - if(BT_GREATER(Dy, extents[1]) && Dy*vdir[1]>=0.0f) return false; - btScalar Dz = vorigin[2] - center[2]; - if(BT_GREATER(Dz, extents[2]) && Dz*vdir[2]>=0.0f) return false; - - - btScalar f = vdir[1] * Dz - vdir[2] * Dy; - if(btFabs(f) > extents[1]*btFabs(vdir[2]) + extents[2]*btFabs(vdir[1])) return false; - f = vdir[2] * Dx - vdir[0] * Dz; - if(btFabs(f) > extents[0]*btFabs(vdir[2]) + extents[2]*btFabs(vdir[0]))return false; - f = vdir[0] * Dy - vdir[1] * Dx; - if(btFabs(f) > extents[0]*btFabs(vdir[1]) + extents[1]*btFabs(vdir[0]))return false; - return true; - } - - - SIMD_FORCE_INLINE void projection_interval(const btVector3 & direction, btScalar &vmin, btScalar &vmax) const - { - btVector3 center = (m_max+m_min)*0.5f; - btVector3 extend = m_max-center; - - btScalar _fOrigin = direction.dot(center); - btScalar _fMaximumExtent = extend.dot(direction.absolute()); - vmin = _fOrigin - _fMaximumExtent; - vmax = _fOrigin + _fMaximumExtent; - } - - SIMD_FORCE_INLINE eBT_PLANE_INTERSECTION_TYPE plane_classify(const btVector4 &plane) const - { - btScalar _fmin,_fmax; - this->projection_interval(plane,_fmin,_fmax); - - if(plane[3] > _fmax + BOX_PLANE_EPSILON) - { - return BT_CONST_BACK_PLANE; // 0 - } - - if(plane[3]+BOX_PLANE_EPSILON >=_fmin) - { - return BT_CONST_COLLIDE_PLANE; //1 - } - return BT_CONST_FRONT_PLANE;//2 - } - - SIMD_FORCE_INLINE bool overlapping_trans_conservative(const btAABB & box, btTransform & trans1_to_0) const - { - btAABB tbox = box; - tbox.appy_transform(trans1_to_0); - return has_collision(tbox); - } - - SIMD_FORCE_INLINE bool overlapping_trans_conservative2(const btAABB & box, - const BT_BOX_BOX_TRANSFORM_CACHE & trans1_to_0) const - { - btAABB tbox = box; - tbox.appy_transform_trans_cache(trans1_to_0); - return has_collision(tbox); - } - - //! transcache is the transformation cache from box to this AABB - SIMD_FORCE_INLINE bool overlapping_trans_cache( - const btAABB & box,const BT_BOX_BOX_TRANSFORM_CACHE & transcache, bool fulltest) const - { - - //Taken from OPCODE - btVector3 ea,eb;//extends - btVector3 ca,cb;//extends - get_center_extend(ca,ea); - box.get_center_extend(cb,eb); - - - btVector3 T; - btScalar t,t2; - int i; - - // Class I : A's basis vectors - for(i=0;i<3;i++) - { - T[i] = transcache.m_R1to0[i].dot(cb) + transcache.m_T1to0[i] - ca[i]; - t = transcache.m_AR[i].dot(eb) + ea[i]; - if(BT_GREATER(T[i], t)) return false; - } - // Class II : B's basis vectors - for(i=0;i<3;i++) - { - t = bt_mat3_dot_col(transcache.m_R1to0,T,i); - t2 = bt_mat3_dot_col(transcache.m_AR,ea,i) + eb[i]; - if(BT_GREATER(t,t2)) return false; - } - // Class III : 9 cross products - if(fulltest) - { - int j,m,n,o,p,q,r; - for(i=0;i<3;i++) - { - m = (i+1)%3; - n = (i+2)%3; - o = i==0?1:0; - p = i==2?1:2; - for(j=0;j<3;j++) - { - q = j==2?1:2; - r = j==0?1:0; - t = T[n]*transcache.m_R1to0[m][j] - T[m]*transcache.m_R1to0[n][j]; - t2 = ea[o]*transcache.m_AR[p][j] + ea[p]*transcache.m_AR[o][j] + - eb[r]*transcache.m_AR[i][q] + eb[q]*transcache.m_AR[i][r]; - if(BT_GREATER(t,t2)) return false; - } - } - } - return true; - } - - //! Simple test for planes. - SIMD_FORCE_INLINE bool collide_plane( - const btVector4 & plane) const - { - eBT_PLANE_INTERSECTION_TYPE classify = plane_classify(plane); - return (classify == BT_CONST_COLLIDE_PLANE); - } - - //! test for a triangle, with edges - SIMD_FORCE_INLINE bool collide_triangle_exact( - const btVector3 & p1, - const btVector3 & p2, - const btVector3 & p3, - const btVector4 & triangle_plane) const - { - if(!collide_plane(triangle_plane)) return false; - - btVector3 center,extends; - this->get_center_extend(center,extends); - - const btVector3 v1(p1 - center); - const btVector3 v2(p2 - center); - const btVector3 v3(p3 - center); - - //First axis - btVector3 diff(v2 - v1); - btVector3 abs_diff = diff.absolute(); - //Test With X axis - TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff,abs_diff,v1,v3,extends); - //Test With Y axis - TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff,abs_diff,v1,v3,extends); - //Test With Z axis - TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff,abs_diff,v1,v3,extends); - - - diff = v3 - v2; - abs_diff = diff.absolute(); - //Test With X axis - TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff,abs_diff,v2,v1,extends); - //Test With Y axis - TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff,abs_diff,v2,v1,extends); - //Test With Z axis - TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff,abs_diff,v2,v1,extends); - - diff = v1 - v3; - abs_diff = diff.absolute(); - //Test With X axis - TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff,abs_diff,v3,v2,extends); - //Test With Y axis - TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff,abs_diff,v3,v2,extends); - //Test With Z axis - TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff,abs_diff,v3,v2,extends); - - return true; - } -}; - - -//! Compairison of transformation objects -SIMD_FORCE_INLINE bool btCompareTransformsEqual(const btTransform & t1,const btTransform & t2) -{ - if(!(t1.getOrigin() == t2.getOrigin()) ) return false; - - if(!(t1.getBasis().getRow(0) == t2.getBasis().getRow(0)) ) return false; - if(!(t1.getBasis().getRow(1) == t2.getBasis().getRow(1)) ) return false; - if(!(t1.getBasis().getRow(2) == t2.getBasis().getRow(2)) ) return false; - return true; -} - - - -#endif // GIM_BOX_COLLISION_H_INCLUDED diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btClipPolygon.h b/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btClipPolygon.h deleted file mode 100755 index de0a523..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btClipPolygon.h +++ /dev/null @@ -1,182 +0,0 @@ -#ifndef BT_CLIP_POLYGON_H_INCLUDED -#define BT_CLIP_POLYGON_H_INCLUDED - -/*! \file btClipPolygon.h -\author Francisco Leon Najera -*/ -/* -This source file is part of GIMPACT Library. - -For the latest info, see http://gimpact.sourceforge.net/ - -Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. -email: projectileman@yahoo.com - - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "LinearMath/btTransform.h" -#include "LinearMath/btGeometryUtil.h" - - -SIMD_FORCE_INLINE btScalar bt_distance_point_plane(const btVector4 & plane,const btVector3 &point) -{ - return point.dot(plane) - plane[3]; -} - -/*! Vector blending -Takes two vectors a, b, blends them together*/ -SIMD_FORCE_INLINE void bt_vec_blend(btVector3 &vr, const btVector3 &va,const btVector3 &vb, btScalar blend_factor) -{ - vr = (1-blend_factor)*va + blend_factor*vb; -} - -//! This function calcs the distance from a 3D plane -SIMD_FORCE_INLINE void bt_plane_clip_polygon_collect( - const btVector3 & point0, - const btVector3 & point1, - btScalar dist0, - btScalar dist1, - btVector3 * clipped, - int & clipped_count) -{ - bool _prevclassif = (dist0>SIMD_EPSILON); - bool _classif = (dist1>SIMD_EPSILON); - if(_classif!=_prevclassif) - { - btScalar blendfactor = -dist0/(dist1-dist0); - bt_vec_blend(clipped[clipped_count],point0,point1,blendfactor); - clipped_count++; - } - if(!_classif) - { - clipped[clipped_count] = point1; - clipped_count++; - } -} - - -//! Clips a polygon by a plane -/*! -*\return The count of the clipped counts -*/ -SIMD_FORCE_INLINE int bt_plane_clip_polygon( - const btVector4 & plane, - const btVector3 * polygon_points, - int polygon_point_count, - btVector3 * clipped) -{ - int clipped_count = 0; - - - //clip first point - btScalar firstdist = bt_distance_point_plane(plane,polygon_points[0]);; - if(!(firstdist>SIMD_EPSILON)) - { - clipped[clipped_count] = polygon_points[0]; - clipped_count++; - } - - btScalar olddist = firstdist; - for(int i=1;iSIMD_EPSILON)) - { - clipped[clipped_count] = point0; - clipped_count++; - } - - // point 1 - btScalar olddist = firstdist; - btScalar dist = bt_distance_point_plane(plane,point1); - - bt_plane_clip_polygon_collect( - point0,point1, - olddist, - dist, - clipped, - clipped_count); - - olddist = dist; - - - // point 2 - dist = bt_distance_point_plane(plane,point2); - - bt_plane_clip_polygon_collect( - point1,point2, - olddist, - dist, - clipped, - clipped_count); - olddist = dist; - - - - //RETURN TO FIRST point0 - bt_plane_clip_polygon_collect( - point2,point0, - olddist, - firstdist, - clipped, - clipped_count); - - return clipped_count; -} - - - - - -#endif // GIM_TRI_COLLISION_H_INCLUDED diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btCompoundFromGimpact.h b/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btCompoundFromGimpact.h deleted file mode 100755 index 02f8b67..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btCompoundFromGimpact.h +++ /dev/null @@ -1,93 +0,0 @@ -#ifndef BT_COMPOUND_FROM_GIMPACT -#define BT_COMPOUND_FROM_GIMPACT - -#include "BulletCollision/CollisionShapes/btCompoundShape.h" -#include "btGImpactShape.h" -#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h" - -struct MyCallback : public btTriangleRaycastCallback - { - int m_ignorePart; - int m_ignoreTriangleIndex; - - - MyCallback(const btVector3& from, const btVector3& to, int ignorePart, int ignoreTriangleIndex) - :btTriangleRaycastCallback(from,to), - m_ignorePart(ignorePart), - m_ignoreTriangleIndex(ignoreTriangleIndex) - { - - } - virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex) - { - if (partId!=m_ignorePart || triangleIndex!=m_ignoreTriangleIndex) - { - if (hitFraction < m_hitFraction) - return hitFraction; - } - - return m_hitFraction; - } - }; - struct MyInternalTriangleIndexCallback :public btInternalTriangleIndexCallback - { - const btGImpactMeshShape* m_gimpactShape; - btCompoundShape* m_colShape; - btScalar m_depth; - - MyInternalTriangleIndexCallback (btCompoundShape* colShape, const btGImpactMeshShape* meshShape, btScalar depth) - :m_colShape(colShape), - m_gimpactShape(meshShape), - m_depth(depth) - { - } - - virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex) - { - btVector3 scale = m_gimpactShape->getLocalScaling(); - btVector3 v0=triangle[0]*scale; - btVector3 v1=triangle[1]*scale; - btVector3 v2=triangle[2]*scale; - - btVector3 centroid = (v0+v1+v2)/3; - btVector3 normal = (v1-v0).cross(v2-v0); - normal.normalize(); - btVector3 rayFrom = centroid; - btVector3 rayTo = centroid-normal*m_depth; - - MyCallback cb(rayFrom,rayTo,partId,triangleIndex); - - m_gimpactShape->processAllTrianglesRay(&cb,rayFrom, rayTo); - if (cb.m_hitFraction<1) - { - rayTo.setInterpolate3(cb.m_from,cb.m_to,cb.m_hitFraction); - //rayTo = cb.m_from; - //rayTo = rayTo.lerp(cb.m_to,cb.m_hitFraction); - //gDebugDraw.drawLine(tr(centroid),tr(centroid+normal),btVector3(1,0,0)); - } - - - - btBU_Simplex1to4* tet = new btBU_Simplex1to4(v0,v1,v2,rayTo); - btTransform ident; - ident.setIdentity(); - m_colShape->addChildShape(ident,tet); - } - }; - -btCompoundShape* btCreateCompoundFromGimpactShape(const btGImpactMeshShape* gimpactMesh, btScalar depth) -{ - btCompoundShape* colShape = new btCompoundShape(); - - btTransform tr; - tr.setIdentity(); - - MyInternalTriangleIndexCallback cb(colShape,gimpactMesh, depth); - btVector3 aabbMin,aabbMax; - gimpactMesh->getAabb(tr,aabbMin,aabbMax); - gimpactMesh->getMeshInterface()->InternalProcessAllTriangles(&cb,aabbMin,aabbMax); - - return colShape; -} - -#endif //BT_COMPOUND_FROM_GIMPACT \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btContactProcessing.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btContactProcessing.cpp deleted file mode 100755 index eed31d8..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btContactProcessing.cpp +++ /dev/null @@ -1,181 +0,0 @@ - -/* -This source file is part of GIMPACT Library. - -For the latest info, see http://gimpact.sourceforge.net/ - -Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. -email: projectileman@yahoo.com - - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ -#include "btContactProcessing.h" - -#define MAX_COINCIDENT 8 - -struct CONTACT_KEY_TOKEN -{ - unsigned int m_key; - int m_value; - CONTACT_KEY_TOKEN() - { - } - - CONTACT_KEY_TOKEN(unsigned int key,int token) - { - m_key = key; - m_value = token; - } - - CONTACT_KEY_TOKEN(const CONTACT_KEY_TOKEN& rtoken) - { - m_key = rtoken.m_key; - m_value = rtoken.m_value; - } - - inline bool operator <(const CONTACT_KEY_TOKEN& other) const - { - return (m_key < other.m_key); - } - - inline bool operator >(const CONTACT_KEY_TOKEN& other) const - { - return (m_key > other.m_key); - } - -}; - -class CONTACT_KEY_TOKEN_COMP -{ - public: - - bool operator() ( const CONTACT_KEY_TOKEN& a, const CONTACT_KEY_TOKEN& b ) const - { - return ( a < b ); - } -}; - - -void btContactArray::merge_contacts( - const btContactArray & contacts, bool normal_contact_average) -{ - clear(); - - int i; - if(contacts.size()==0) return; - - - if(contacts.size()==1) - { - push_back(contacts[0]); - return; - } - - btAlignedObjectArray keycontacts; - - keycontacts.reserve(contacts.size()); - - //fill key contacts - - for ( i = 0;im_depth - CONTACT_DIFF_EPSILON > scontact->m_depth)//) - { - *pcontact = *scontact; - coincident_count = 0; - } - else if(normal_contact_average) - { - if(btFabs(pcontact->m_depth - scontact->m_depth)m_normal; - coincident_count++; - } - } - } - } - else - {//add new contact - - if(normal_contact_average && coincident_count>0) - { - pcontact->interpolate_normals(coincident_normals,coincident_count); - coincident_count = 0; - } - - push_back(*scontact); - pcontact = &(*this)[this->size()-1]; - } - last_key = key; - } -} - -void btContactArray::merge_contacts_unique(const btContactArray & contacts) -{ - clear(); - - if(contacts.size()==0) return; - - if(contacts.size()==1) - { - push_back(contacts[0]); - return; - } - - GIM_CONTACT average_contact = contacts[0]; - - for (int i=1;i -{ -public: - btContactArray() - { - reserve(64); - } - - SIMD_FORCE_INLINE void push_contact( - const btVector3 &point,const btVector3 & normal, - btScalar depth, int feature1, int feature2) - { - push_back( GIM_CONTACT(point,normal,depth,feature1,feature2) ); - } - - SIMD_FORCE_INLINE void push_triangle_contacts( - const GIM_TRIANGLE_CONTACT & tricontact, - int feature1,int feature2) - { - for(int i = 0;i splitValue) - { - //swap - primitive_boxes.swap(i,splitIndex); - //swapLeafNodes(i,splitIndex); - splitIndex++; - } - } - - //if the splitIndex causes unbalanced trees, fix this by using the center in between startIndex and endIndex - //otherwise the tree-building might fail due to stack-overflows in certain cases. - //unbalanced1 is unsafe: it can cause stack overflows - //bool unbalanced1 = ((splitIndex==startIndex) || (splitIndex == (endIndex-1))); - - //unbalanced2 should work too: always use center (perfect balanced trees) - //bool unbalanced2 = true; - - //this should be safe too: - int rangeBalancedIndices = numIndices/3; - bool unbalanced = ((splitIndex<=(startIndex+rangeBalancedIndices)) || (splitIndex >=(endIndex-1-rangeBalancedIndices))); - - if (unbalanced) - { - splitIndex = startIndex+ (numIndices>>1); - } - - btAssert(!((splitIndex==startIndex) || (splitIndex == (endIndex)))); - - return splitIndex; - -} - - -void btBvhTree::_build_sub_tree(GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex) -{ - int curIndex = m_num_nodes; - m_num_nodes++; - - btAssert((endIndex-startIndex)>0); - - if ((endIndex-startIndex)==1) - { - //We have a leaf node - setNodeBound(curIndex,primitive_boxes[startIndex].m_bound); - m_node_array[curIndex].setDataIndex(primitive_boxes[startIndex].m_data); - - return; - } - //calculate Best Splitting Axis and where to split it. Sort the incoming 'leafNodes' array within range 'startIndex/endIndex'. - - //split axis - int splitIndex = _calc_splitting_axis(primitive_boxes,startIndex,endIndex); - - splitIndex = _sort_and_calc_splitting_index( - primitive_boxes,startIndex,endIndex, - splitIndex//split axis - ); - - - //calc this node bounding box - - btAABB node_bound; - node_bound.invalidate(); - - for (int i=startIndex;iget_primitive_box(getNodeData(nodecount),leafbox); - setNodeBound(nodecount,leafbox); - } - else - { - //const GIM_BVH_TREE_NODE * nodepointer = get_node_pointer(nodecount); - //get left bound - btAABB bound; - bound.invalidate(); - - btAABB temp_box; - - int child_node = getLeftNode(nodecount); - if(child_node) - { - getNodeBound(child_node,temp_box); - bound.merge(temp_box); - } - - child_node = getRightNode(nodecount); - if(child_node) - { - getNodeBound(child_node,temp_box); - bound.merge(temp_box); - } - - setNodeBound(nodecount,bound); - } - } -} - -//! this rebuild the entire set -void btGImpactBvh::buildSet() -{ - //obtain primitive boxes - GIM_BVH_DATA_ARRAY primitive_boxes; - primitive_boxes.resize(m_primitive_manager->get_primitive_count()); - - for (int i = 0;iget_primitive_box(i,primitive_boxes[i].m_bound); - primitive_boxes[i].m_data = i; - } - - m_box_tree.build_tree(primitive_boxes); -} - -//! returns the indices of the primitives in the m_primitive_manager -bool btGImpactBvh::boxQuery(const btAABB & box, btAlignedObjectArray & collided_results) const -{ - int curIndex = 0; - int numNodes = getNodeCount(); - - while (curIndex < numNodes) - { - btAABB bound; - getNodeBound(curIndex,bound); - - //catch bugs in tree data - - bool aabbOverlap = bound.has_collision(box); - bool isleafnode = isLeafNode(curIndex); - - if (isleafnode && aabbOverlap) - { - collided_results.push_back(getNodeData(curIndex)); - } - - if (aabbOverlap || isleafnode) - { - //next subnode - curIndex++; - } - else - { - //skip node - curIndex+= getEscapeNodeIndex(curIndex); - } - } - if(collided_results.size()>0) return true; - return false; -} - - - -//! returns the indices of the primitives in the m_primitive_manager -bool btGImpactBvh::rayQuery( - const btVector3 & ray_dir,const btVector3 & ray_origin , - btAlignedObjectArray & collided_results) const -{ - int curIndex = 0; - int numNodes = getNodeCount(); - - while (curIndex < numNodes) - { - btAABB bound; - getNodeBound(curIndex,bound); - - //catch bugs in tree data - - bool aabbOverlap = bound.collide_ray(ray_origin,ray_dir); - bool isleafnode = isLeafNode(curIndex); - - if (isleafnode && aabbOverlap) - { - collided_results.push_back(getNodeData( curIndex)); - } - - if (aabbOverlap || isleafnode) - { - //next subnode - curIndex++; - } - else - { - //skip node - curIndex+= getEscapeNodeIndex(curIndex); - } - } - if(collided_results.size()>0) return true; - return false; -} - - -SIMD_FORCE_INLINE bool _node_collision( - btGImpactBvh * boxset0, btGImpactBvh * boxset1, - const BT_BOX_BOX_TRANSFORM_CACHE & trans_cache_1to0, - int node0 ,int node1, bool complete_primitive_tests) -{ - btAABB box0; - boxset0->getNodeBound(node0,box0); - btAABB box1; - boxset1->getNodeBound(node1,box1); - - return box0.overlapping_trans_cache(box1,trans_cache_1to0,complete_primitive_tests ); -// box1.appy_transform_trans_cache(trans_cache_1to0); -// return box0.has_collision(box1); - -} - - -//stackless recursive collision routine -static void _find_collision_pairs_recursive( - btGImpactBvh * boxset0, btGImpactBvh * boxset1, - btPairSet * collision_pairs, - const BT_BOX_BOX_TRANSFORM_CACHE & trans_cache_1to0, - int node0, int node1, bool complete_primitive_tests) -{ - - - - if( _node_collision( - boxset0,boxset1,trans_cache_1to0, - node0,node1,complete_primitive_tests) ==false) return;//avoid colliding internal nodes - - if(boxset0->isLeafNode(node0)) - { - if(boxset1->isLeafNode(node1)) - { - // collision result - collision_pairs->push_pair( - boxset0->getNodeData(node0),boxset1->getNodeData(node1)); - return; - } - else - { - - //collide left recursive - - _find_collision_pairs_recursive( - boxset0,boxset1, - collision_pairs,trans_cache_1to0, - node0,boxset1->getLeftNode(node1),false); - - //collide right recursive - _find_collision_pairs_recursive( - boxset0,boxset1, - collision_pairs,trans_cache_1to0, - node0,boxset1->getRightNode(node1),false); - - - } - } - else - { - if(boxset1->isLeafNode(node1)) - { - - //collide left recursive - _find_collision_pairs_recursive( - boxset0,boxset1, - collision_pairs,trans_cache_1to0, - boxset0->getLeftNode(node0),node1,false); - - - //collide right recursive - - _find_collision_pairs_recursive( - boxset0,boxset1, - collision_pairs,trans_cache_1to0, - boxset0->getRightNode(node0),node1,false); - - - } - else - { - //collide left0 left1 - - - - _find_collision_pairs_recursive( - boxset0,boxset1, - collision_pairs,trans_cache_1to0, - boxset0->getLeftNode(node0),boxset1->getLeftNode(node1),false); - - //collide left0 right1 - - _find_collision_pairs_recursive( - boxset0,boxset1, - collision_pairs,trans_cache_1to0, - boxset0->getLeftNode(node0),boxset1->getRightNode(node1),false); - - - //collide right0 left1 - - _find_collision_pairs_recursive( - boxset0,boxset1, - collision_pairs,trans_cache_1to0, - boxset0->getRightNode(node0),boxset1->getLeftNode(node1),false); - - //collide right0 right1 - - _find_collision_pairs_recursive( - boxset0,boxset1, - collision_pairs,trans_cache_1to0, - boxset0->getRightNode(node0),boxset1->getRightNode(node1),false); - - }// else if node1 is not a leaf - }// else if node0 is not a leaf -} - - -void btGImpactBvh::find_collision(btGImpactBvh * boxset0, const btTransform & trans0, - btGImpactBvh * boxset1, const btTransform & trans1, - btPairSet & collision_pairs) -{ - - if(boxset0->getNodeCount()==0 || boxset1->getNodeCount()==0 ) return; - - BT_BOX_BOX_TRANSFORM_CACHE trans_cache_1to0; - - trans_cache_1to0.calc_from_homogenic(trans0,trans1); - -#ifdef TRI_COLLISION_PROFILING - bt_begin_gim02_tree_time(); -#endif //TRI_COLLISION_PROFILING - - _find_collision_pairs_recursive( - boxset0,boxset1, - &collision_pairs,trans_cache_1to0,0,0,true); -#ifdef TRI_COLLISION_PROFILING - bt_end_gim02_tree_time(); -#endif //TRI_COLLISION_PROFILING - -} - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btGImpactBvh.h b/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btGImpactBvh.h deleted file mode 100755 index 6174ae9..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btGImpactBvh.h +++ /dev/null @@ -1,396 +0,0 @@ -#ifndef GIM_BOX_SET_H_INCLUDED -#define GIM_BOX_SET_H_INCLUDED - -/*! \file gim_box_set.h -\author Francisco Leon Najera -*/ -/* -This source file is part of GIMPACT Library. - -For the latest info, see http://gimpact.sourceforge.net/ - -Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. -email: projectileman@yahoo.com - - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#include "LinearMath/btAlignedObjectArray.h" - -#include "btBoxCollision.h" -#include "btTriangleShapeEx.h" - - - - - -//! Overlapping pair -struct GIM_PAIR -{ - int m_index1; - int m_index2; - GIM_PAIR() - {} - - GIM_PAIR(const GIM_PAIR & p) - { - m_index1 = p.m_index1; - m_index2 = p.m_index2; - } - - GIM_PAIR(int index1, int index2) - { - m_index1 = index1; - m_index2 = index2; - } -}; - -//! A pairset array -class btPairSet: public btAlignedObjectArray -{ -public: - btPairSet() - { - reserve(32); - } - inline void push_pair(int index1,int index2) - { - push_back(GIM_PAIR(index1,index2)); - } - - inline void push_pair_inv(int index1,int index2) - { - push_back(GIM_PAIR(index2,index1)); - } -}; - - -///GIM_BVH_DATA is an internal GIMPACT collision structure to contain axis aligned bounding box -struct GIM_BVH_DATA -{ - btAABB m_bound; - int m_data; -}; - -//! Node Structure for trees -class GIM_BVH_TREE_NODE -{ -public: - btAABB m_bound; -protected: - int m_escapeIndexOrDataIndex; -public: - GIM_BVH_TREE_NODE() - { - m_escapeIndexOrDataIndex = 0; - } - - SIMD_FORCE_INLINE bool isLeafNode() const - { - //skipindex is negative (internal node), triangleindex >=0 (leafnode) - return (m_escapeIndexOrDataIndex>=0); - } - - SIMD_FORCE_INLINE int getEscapeIndex() const - { - //btAssert(m_escapeIndexOrDataIndex < 0); - return -m_escapeIndexOrDataIndex; - } - - SIMD_FORCE_INLINE void setEscapeIndex(int index) - { - m_escapeIndexOrDataIndex = -index; - } - - SIMD_FORCE_INLINE int getDataIndex() const - { - //btAssert(m_escapeIndexOrDataIndex >= 0); - - return m_escapeIndexOrDataIndex; - } - - SIMD_FORCE_INLINE void setDataIndex(int index) - { - m_escapeIndexOrDataIndex = index; - } - -}; - - -class GIM_BVH_DATA_ARRAY:public btAlignedObjectArray -{ -}; - - -class GIM_BVH_TREE_NODE_ARRAY:public btAlignedObjectArray -{ -}; - - - - -//! Basic Box tree structure -class btBvhTree -{ -protected: - int m_num_nodes; - GIM_BVH_TREE_NODE_ARRAY m_node_array; -protected: - int _sort_and_calc_splitting_index( - GIM_BVH_DATA_ARRAY & primitive_boxes, - int startIndex, int endIndex, int splitAxis); - - int _calc_splitting_axis(GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex); - - void _build_sub_tree(GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex); -public: - btBvhTree() - { - m_num_nodes = 0; - } - - //! prototype functions for box tree management - //!@{ - void build_tree(GIM_BVH_DATA_ARRAY & primitive_boxes); - - SIMD_FORCE_INLINE void clearNodes() - { - m_node_array.clear(); - m_num_nodes = 0; - } - - //! node count - SIMD_FORCE_INLINE int getNodeCount() const - { - return m_num_nodes; - } - - //! tells if the node is a leaf - SIMD_FORCE_INLINE bool isLeafNode(int nodeindex) const - { - return m_node_array[nodeindex].isLeafNode(); - } - - SIMD_FORCE_INLINE int getNodeData(int nodeindex) const - { - return m_node_array[nodeindex].getDataIndex(); - } - - SIMD_FORCE_INLINE void getNodeBound(int nodeindex, btAABB & bound) const - { - bound = m_node_array[nodeindex].m_bound; - } - - SIMD_FORCE_INLINE void setNodeBound(int nodeindex, const btAABB & bound) - { - m_node_array[nodeindex].m_bound = bound; - } - - SIMD_FORCE_INLINE int getLeftNode(int nodeindex) const - { - return nodeindex+1; - } - - SIMD_FORCE_INLINE int getRightNode(int nodeindex) const - { - if(m_node_array[nodeindex+1].isLeafNode()) return nodeindex+2; - return nodeindex+1 + m_node_array[nodeindex+1].getEscapeIndex(); - } - - SIMD_FORCE_INLINE int getEscapeNodeIndex(int nodeindex) const - { - return m_node_array[nodeindex].getEscapeIndex(); - } - - SIMD_FORCE_INLINE const GIM_BVH_TREE_NODE * get_node_pointer(int index = 0) const - { - return &m_node_array[index]; - } - - //!@} -}; - - -//! Prototype Base class for primitive classification -/*! -This class is a wrapper for primitive collections. -This tells relevant info for the Bounding Box set classes, which take care of space classification. -This class can manage Compound shapes and trimeshes, and if it is managing trimesh then the Hierarchy Bounding Box classes will take advantage of primitive Vs Box overlapping tests for getting optimal results and less Per Box compairisons. -*/ -class btPrimitiveManagerBase -{ -public: - - virtual ~btPrimitiveManagerBase() {} - - //! determines if this manager consist on only triangles, which special case will be optimized - virtual bool is_trimesh() const = 0; - virtual int get_primitive_count() const = 0; - virtual void get_primitive_box(int prim_index ,btAABB & primbox) const = 0; - //! retrieves only the points of the triangle, and the collision margin - virtual void get_primitive_triangle(int prim_index,btPrimitiveTriangle & triangle) const= 0; -}; - - -//! Structure for containing Boxes -/*! -This class offers an structure for managing a box tree of primitives. -Requires a Primitive prototype (like btPrimitiveManagerBase ) -*/ -class btGImpactBvh -{ -protected: - btBvhTree m_box_tree; - btPrimitiveManagerBase * m_primitive_manager; - -protected: - //stackless refit - void refit(); -public: - - //! this constructor doesn't build the tree. you must call buildSet - btGImpactBvh() - { - m_primitive_manager = NULL; - } - - //! this constructor doesn't build the tree. you must call buildSet - btGImpactBvh(btPrimitiveManagerBase * primitive_manager) - { - m_primitive_manager = primitive_manager; - } - - SIMD_FORCE_INLINE btAABB getGlobalBox() const - { - btAABB totalbox; - getNodeBound(0, totalbox); - return totalbox; - } - - SIMD_FORCE_INLINE void setPrimitiveManager(btPrimitiveManagerBase * primitive_manager) - { - m_primitive_manager = primitive_manager; - } - - SIMD_FORCE_INLINE btPrimitiveManagerBase * getPrimitiveManager() const - { - return m_primitive_manager; - } - - -//! node manager prototype functions -///@{ - - //! this attemps to refit the box set. - SIMD_FORCE_INLINE void update() - { - refit(); - } - - //! this rebuild the entire set - void buildSet(); - - //! returns the indices of the primitives in the m_primitive_manager - bool boxQuery(const btAABB & box, btAlignedObjectArray & collided_results) const; - - //! returns the indices of the primitives in the m_primitive_manager - SIMD_FORCE_INLINE bool boxQueryTrans(const btAABB & box, - const btTransform & transform, btAlignedObjectArray & collided_results) const - { - btAABB transbox=box; - transbox.appy_transform(transform); - return boxQuery(transbox,collided_results); - } - - //! returns the indices of the primitives in the m_primitive_manager - bool rayQuery( - const btVector3 & ray_dir,const btVector3 & ray_origin , - btAlignedObjectArray & collided_results) const; - - //! tells if this set has hierarcht - SIMD_FORCE_INLINE bool hasHierarchy() const - { - return true; - } - - //! tells if this set is a trimesh - SIMD_FORCE_INLINE bool isTrimesh() const - { - return m_primitive_manager->is_trimesh(); - } - - //! node count - SIMD_FORCE_INLINE int getNodeCount() const - { - return m_box_tree.getNodeCount(); - } - - //! tells if the node is a leaf - SIMD_FORCE_INLINE bool isLeafNode(int nodeindex) const - { - return m_box_tree.isLeafNode(nodeindex); - } - - SIMD_FORCE_INLINE int getNodeData(int nodeindex) const - { - return m_box_tree.getNodeData(nodeindex); - } - - SIMD_FORCE_INLINE void getNodeBound(int nodeindex, btAABB & bound) const - { - m_box_tree.getNodeBound(nodeindex, bound); - } - - SIMD_FORCE_INLINE void setNodeBound(int nodeindex, const btAABB & bound) - { - m_box_tree.setNodeBound(nodeindex, bound); - } - - - SIMD_FORCE_INLINE int getLeftNode(int nodeindex) const - { - return m_box_tree.getLeftNode(nodeindex); - } - - SIMD_FORCE_INLINE int getRightNode(int nodeindex) const - { - return m_box_tree.getRightNode(nodeindex); - } - - SIMD_FORCE_INLINE int getEscapeNodeIndex(int nodeindex) const - { - return m_box_tree.getEscapeNodeIndex(nodeindex); - } - - SIMD_FORCE_INLINE void getNodeTriangle(int nodeindex,btPrimitiveTriangle & triangle) const - { - m_primitive_manager->get_primitive_triangle(getNodeData(nodeindex),triangle); - } - - - SIMD_FORCE_INLINE const GIM_BVH_TREE_NODE * get_node_pointer(int index = 0) const - { - return m_box_tree.get_node_pointer(index); - } - -#ifdef TRI_COLLISION_PROFILING - static float getAverageTreeCollisionTime(); -#endif //TRI_COLLISION_PROFILING - - static void find_collision(btGImpactBvh * boxset1, const btTransform & trans1, - btGImpactBvh * boxset2, const btTransform & trans2, - btPairSet & collision_pairs); -}; - - -#endif // GIM_BOXPRUNING_H_INCLUDED diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp deleted file mode 100755 index 2e87475..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp +++ /dev/null @@ -1,932 +0,0 @@ -/* -This source file is part of GIMPACT Library. - -For the latest info, see http://gimpact.sourceforge.net/ - -Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. -email: projectileman@yahoo.com - - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ -/* -Author: Francisco Len Nßjera -Concave-Concave Collision - -*/ - -#include "BulletCollision/CollisionDispatch/btManifoldResult.h" -#include "LinearMath/btIDebugDraw.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" -#include "BulletCollision/CollisionShapes/btBoxShape.h" -#include "btGImpactCollisionAlgorithm.h" -#include "btContactProcessing.h" -#include "LinearMath/btQuickprof.h" - - -//! Class for accessing the plane equation -class btPlaneShape : public btStaticPlaneShape -{ -public: - - btPlaneShape(const btVector3& v, float f) - :btStaticPlaneShape(v,f) - { - } - - void get_plane_equation(btVector4 &equation) - { - equation[0] = m_planeNormal[0]; - equation[1] = m_planeNormal[1]; - equation[2] = m_planeNormal[2]; - equation[3] = m_planeConstant; - } - - - void get_plane_equation_transformed(const btTransform & trans,btVector4 &equation) const - { - equation[0] = trans.getBasis().getRow(0).dot(m_planeNormal); - equation[1] = trans.getBasis().getRow(1).dot(m_planeNormal); - equation[2] = trans.getBasis().getRow(2).dot(m_planeNormal); - equation[3] = trans.getOrigin().dot(m_planeNormal) + m_planeConstant; - } -}; - - - -////////////////////////////////////////////////////////////////////////////////////////////// -#ifdef TRI_COLLISION_PROFILING - -btClock g_triangle_clock; - -float g_accum_triangle_collision_time = 0; -int g_count_triangle_collision = 0; - -void bt_begin_gim02_tri_time() -{ - g_triangle_clock.reset(); -} - -void bt_end_gim02_tri_time() -{ - g_accum_triangle_collision_time += g_triangle_clock.getTimeMicroseconds(); - g_count_triangle_collision++; -} -#endif //TRI_COLLISION_PROFILING -//! Retrieving shapes shapes -/*! -Declared here due of insuficent space on Pool allocators -*/ -//!@{ -class GIM_ShapeRetriever -{ -public: - const btGImpactShapeInterface * m_gim_shape; - btTriangleShapeEx m_trishape; - btTetrahedronShapeEx m_tetrashape; - -public: - class ChildShapeRetriever - { - public: - GIM_ShapeRetriever * m_parent; - virtual const btCollisionShape * getChildShape(int index) - { - return m_parent->m_gim_shape->getChildShape(index); - } - virtual ~ChildShapeRetriever() {} - }; - - class TriangleShapeRetriever:public ChildShapeRetriever - { - public: - - virtual btCollisionShape * getChildShape(int index) - { - m_parent->m_gim_shape->getBulletTriangle(index,m_parent->m_trishape); - return &m_parent->m_trishape; - } - virtual ~TriangleShapeRetriever() {} - }; - - class TetraShapeRetriever:public ChildShapeRetriever - { - public: - - virtual btCollisionShape * getChildShape(int index) - { - m_parent->m_gim_shape->getBulletTetrahedron(index,m_parent->m_tetrashape); - return &m_parent->m_tetrashape; - } - }; -public: - ChildShapeRetriever m_child_retriever; - TriangleShapeRetriever m_tri_retriever; - TetraShapeRetriever m_tetra_retriever; - ChildShapeRetriever * m_current_retriever; - - GIM_ShapeRetriever(const btGImpactShapeInterface * gim_shape) - { - m_gim_shape = gim_shape; - //select retriever - if(m_gim_shape->needsRetrieveTriangles()) - { - m_current_retriever = &m_tri_retriever; - } - else if(m_gim_shape->needsRetrieveTetrahedrons()) - { - m_current_retriever = &m_tetra_retriever; - } - else - { - m_current_retriever = &m_child_retriever; - } - - m_current_retriever->m_parent = this; - } - - const btCollisionShape * getChildShape(int index) - { - return m_current_retriever->getChildShape(index); - } - - -}; - - - -//!@} - - -#ifdef TRI_COLLISION_PROFILING - -//! Gets the average time in miliseconds of tree collisions -float btGImpactCollisionAlgorithm::getAverageTreeCollisionTime() -{ - return btGImpactBoxSet::getAverageTreeCollisionTime(); - -} - -//! Gets the average time in miliseconds of triangle collisions -float btGImpactCollisionAlgorithm::getAverageTriangleCollisionTime() -{ - if(g_count_triangle_collision == 0) return 0; - - float avgtime = g_accum_triangle_collision_time; - avgtime /= (float)g_count_triangle_collision; - - g_accum_triangle_collision_time = 0; - g_count_triangle_collision = 0; - - return avgtime; -} - -#endif //TRI_COLLISION_PROFILING - - - -btGImpactCollisionAlgorithm::btGImpactCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) -: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap) -{ - m_manifoldPtr = NULL; - m_convex_algorithm = NULL; -} - -btGImpactCollisionAlgorithm::~btGImpactCollisionAlgorithm() -{ - clearCache(); -} - - - - - -void btGImpactCollisionAlgorithm::addContactPoint(const btCollisionObjectWrapper * body0Wrap, - const btCollisionObjectWrapper * body1Wrap, - const btVector3 & point, - const btVector3 & normal, - btScalar distance) -{ - m_resultOut->setShapeIdentifiersA(m_part0,m_triface0); - m_resultOut->setShapeIdentifiersB(m_part1,m_triface1); - checkManifold(body0Wrap,body1Wrap); - m_resultOut->addContactPoint(normal,point,distance); -} - - -void btGImpactCollisionAlgorithm::shape_vs_shape_collision( - const btCollisionObjectWrapper * body0Wrap, - const btCollisionObjectWrapper* body1Wrap, - const btCollisionShape * shape0, - const btCollisionShape * shape1) -{ - - - { - - btCollisionAlgorithm* algor = newAlgorithm(body0Wrap,body1Wrap); - // post : checkManifold is called - - m_resultOut->setShapeIdentifiersA(m_part0,m_triface0); - m_resultOut->setShapeIdentifiersB(m_part1,m_triface1); - - algor->processCollision(body0Wrap,body1Wrap,*m_dispatchInfo,m_resultOut); - - algor->~btCollisionAlgorithm(); - m_dispatcher->freeCollisionAlgorithm(algor); - } - -} - -void btGImpactCollisionAlgorithm::convex_vs_convex_collision( - const btCollisionObjectWrapper* body0Wrap, - const btCollisionObjectWrapper* body1Wrap, - const btCollisionShape* shape0, - const btCollisionShape* shape1) -{ - - m_resultOut->setShapeIdentifiersA(m_part0,m_triface0); - m_resultOut->setShapeIdentifiersB(m_part1,m_triface1); - - btCollisionObjectWrapper ob0(body0Wrap,shape0,body0Wrap->getCollisionObject(),body0Wrap->getWorldTransform(),m_part0,m_triface0); - btCollisionObjectWrapper ob1(body1Wrap,shape1,body1Wrap->getCollisionObject(),body1Wrap->getWorldTransform(),m_part1,m_triface1); - checkConvexAlgorithm(&ob0,&ob1); - m_convex_algorithm->processCollision(&ob0,&ob1,*m_dispatchInfo,m_resultOut); - - -} - - - - -void btGImpactCollisionAlgorithm::gimpact_vs_gimpact_find_pairs( - const btTransform & trans0, - const btTransform & trans1, - const btGImpactShapeInterface * shape0, - const btGImpactShapeInterface * shape1,btPairSet & pairset) -{ - if(shape0->hasBoxSet() && shape1->hasBoxSet()) - { - btGImpactBoxSet::find_collision(shape0->getBoxSet(),trans0,shape1->getBoxSet(),trans1,pairset); - } - else - { - btAABB boxshape0; - btAABB boxshape1; - int i = shape0->getNumChildShapes(); - - while(i--) - { - shape0->getChildAabb(i,trans0,boxshape0.m_min,boxshape0.m_max); - - int j = shape1->getNumChildShapes(); - while(j--) - { - shape1->getChildAabb(i,trans1,boxshape1.m_min,boxshape1.m_max); - - if(boxshape1.has_collision(boxshape0)) - { - pairset.push_pair(i,j); - } - } - } - } - - -} - - -void btGImpactCollisionAlgorithm::gimpact_vs_shape_find_pairs( - const btTransform & trans0, - const btTransform & trans1, - const btGImpactShapeInterface * shape0, - const btCollisionShape * shape1, - btAlignedObjectArray & collided_primitives) -{ - - btAABB boxshape; - - - if(shape0->hasBoxSet()) - { - btTransform trans1to0 = trans0.inverse(); - trans1to0 *= trans1; - - shape1->getAabb(trans1to0,boxshape.m_min,boxshape.m_max); - - shape0->getBoxSet()->boxQuery(boxshape, collided_primitives); - } - else - { - shape1->getAabb(trans1,boxshape.m_min,boxshape.m_max); - - btAABB boxshape0; - int i = shape0->getNumChildShapes(); - - while(i--) - { - shape0->getChildAabb(i,trans0,boxshape0.m_min,boxshape0.m_max); - - if(boxshape.has_collision(boxshape0)) - { - collided_primitives.push_back(i); - } - } - - } - -} - - -void btGImpactCollisionAlgorithm::collide_gjk_triangles(const btCollisionObjectWrapper * body0Wrap, - const btCollisionObjectWrapper * body1Wrap, - const btGImpactMeshShapePart * shape0, - const btGImpactMeshShapePart * shape1, - const int * pairs, int pair_count) -{ - btTriangleShapeEx tri0; - btTriangleShapeEx tri1; - - shape0->lockChildShapes(); - shape1->lockChildShapes(); - - const int * pair_pointer = pairs; - - while(pair_count--) - { - - m_triface0 = *(pair_pointer); - m_triface1 = *(pair_pointer+1); - pair_pointer+=2; - - - - shape0->getBulletTriangle(m_triface0,tri0); - shape1->getBulletTriangle(m_triface1,tri1); - - - //collide two convex shapes - if(tri0.overlap_test_conservative(tri1)) - { - convex_vs_convex_collision(body0Wrap,body1Wrap,&tri0,&tri1); - } - - } - - shape0->unlockChildShapes(); - shape1->unlockChildShapes(); -} - -void btGImpactCollisionAlgorithm::collide_sat_triangles(const btCollisionObjectWrapper* body0Wrap, - const btCollisionObjectWrapper* body1Wrap, - const btGImpactMeshShapePart * shape0, - const btGImpactMeshShapePart * shape1, - const int * pairs, int pair_count) -{ - btTransform orgtrans0 = body0Wrap->getWorldTransform(); - btTransform orgtrans1 = body1Wrap->getWorldTransform(); - - btPrimitiveTriangle ptri0; - btPrimitiveTriangle ptri1; - GIM_TRIANGLE_CONTACT contact_data; - - shape0->lockChildShapes(); - shape1->lockChildShapes(); - - const int * pair_pointer = pairs; - - while(pair_count--) - { - - m_triface0 = *(pair_pointer); - m_triface1 = *(pair_pointer+1); - pair_pointer+=2; - - - shape0->getPrimitiveTriangle(m_triface0,ptri0); - shape1->getPrimitiveTriangle(m_triface1,ptri1); - - #ifdef TRI_COLLISION_PROFILING - bt_begin_gim02_tri_time(); - #endif - - ptri0.applyTransform(orgtrans0); - ptri1.applyTransform(orgtrans1); - - - //build planes - ptri0.buildTriPlane(); - ptri1.buildTriPlane(); - // test conservative - - - - if(ptri0.overlap_test_conservative(ptri1)) - { - if(ptri0.find_triangle_collision_clip_method(ptri1,contact_data)) - { - - int j = contact_data.m_point_count; - while(j--) - { - - addContactPoint(body0Wrap, body1Wrap, - contact_data.m_points[j], - contact_data.m_separating_normal, - -contact_data.m_penetration_depth); - } - } - } - - #ifdef TRI_COLLISION_PROFILING - bt_end_gim02_tri_time(); - #endif - - } - - shape0->unlockChildShapes(); - shape1->unlockChildShapes(); - -} - - -void btGImpactCollisionAlgorithm::gimpact_vs_gimpact( - const btCollisionObjectWrapper* body0Wrap, - const btCollisionObjectWrapper * body1Wrap, - const btGImpactShapeInterface * shape0, - const btGImpactShapeInterface * shape1) -{ - - if(shape0->getGImpactShapeType()==CONST_GIMPACT_TRIMESH_SHAPE) - { - const btGImpactMeshShape * meshshape0 = static_cast(shape0); - m_part0 = meshshape0->getMeshPartCount(); - - while(m_part0--) - { - gimpact_vs_gimpact(body0Wrap,body1Wrap,meshshape0->getMeshPart(m_part0),shape1); - } - - return; - } - - if(shape1->getGImpactShapeType()==CONST_GIMPACT_TRIMESH_SHAPE) - { - const btGImpactMeshShape * meshshape1 = static_cast(shape1); - m_part1 = meshshape1->getMeshPartCount(); - - while(m_part1--) - { - - gimpact_vs_gimpact(body0Wrap,body1Wrap,shape0,meshshape1->getMeshPart(m_part1)); - - } - - return; - } - - - btTransform orgtrans0 = body0Wrap->getWorldTransform(); - btTransform orgtrans1 = body1Wrap->getWorldTransform(); - - btPairSet pairset; - - gimpact_vs_gimpact_find_pairs(orgtrans0,orgtrans1,shape0,shape1,pairset); - - if(pairset.size()== 0) return; - - if(shape0->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE_PART && - shape1->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE_PART) - { - const btGImpactMeshShapePart * shapepart0 = static_cast(shape0); - const btGImpactMeshShapePart * shapepart1 = static_cast(shape1); - //specialized function - #ifdef BULLET_TRIANGLE_COLLISION - collide_gjk_triangles(body0Wrap,body1Wrap,shapepart0,shapepart1,&pairset[0].m_index1,pairset.size()); - #else - collide_sat_triangles(body0Wrap,body1Wrap,shapepart0,shapepart1,&pairset[0].m_index1,pairset.size()); - #endif - - return; - } - - //general function - - shape0->lockChildShapes(); - shape1->lockChildShapes(); - - GIM_ShapeRetriever retriever0(shape0); - GIM_ShapeRetriever retriever1(shape1); - - bool child_has_transform0 = shape0->childrenHasTransform(); - bool child_has_transform1 = shape1->childrenHasTransform(); - - int i = pairset.size(); - while(i--) - { - GIM_PAIR * pair = &pairset[i]; - m_triface0 = pair->m_index1; - m_triface1 = pair->m_index2; - const btCollisionShape * colshape0 = retriever0.getChildShape(m_triface0); - const btCollisionShape * colshape1 = retriever1.getChildShape(m_triface1); - - btTransform tr0 = body0Wrap->getWorldTransform(); - btTransform tr1 = body1Wrap->getWorldTransform(); - - if(child_has_transform0) - { - tr0 = orgtrans0*shape0->getChildTransform(m_triface0); - } - - if(child_has_transform1) - { - tr1 = orgtrans1*shape1->getChildTransform(m_triface1); - } - - btCollisionObjectWrapper ob0(body0Wrap,colshape0,body0Wrap->getCollisionObject(),tr0,m_part0,m_triface0); - btCollisionObjectWrapper ob1(body1Wrap,colshape1,body1Wrap->getCollisionObject(),tr1,m_part1,m_triface1); - - //collide two convex shapes - convex_vs_convex_collision(&ob0,&ob1,colshape0,colshape1); - } - - shape0->unlockChildShapes(); - shape1->unlockChildShapes(); -} - -void btGImpactCollisionAlgorithm::gimpact_vs_shape(const btCollisionObjectWrapper* body0Wrap, - const btCollisionObjectWrapper * body1Wrap, - const btGImpactShapeInterface * shape0, - const btCollisionShape * shape1,bool swapped) -{ - if(shape0->getGImpactShapeType()==CONST_GIMPACT_TRIMESH_SHAPE) - { - const btGImpactMeshShape * meshshape0 = static_cast(shape0); - int& part = swapped ? m_part1 : m_part0; - part = meshshape0->getMeshPartCount(); - - while(part--) - { - - gimpact_vs_shape(body0Wrap, - body1Wrap, - meshshape0->getMeshPart(part), - shape1,swapped); - - } - - return; - } - - #ifdef GIMPACT_VS_PLANE_COLLISION - if(shape0->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE_PART && - shape1->getShapeType() == STATIC_PLANE_PROXYTYPE) - { - const btGImpactMeshShapePart * shapepart = static_cast(shape0); - const btStaticPlaneShape * planeshape = static_cast(shape1); - gimpacttrimeshpart_vs_plane_collision(body0Wrap,body1Wrap,shapepart,planeshape,swapped); - return; - } - - #endif - - - - if(shape1->isCompound()) - { - const btCompoundShape * compoundshape = static_cast(shape1); - gimpact_vs_compoundshape(body0Wrap,body1Wrap,shape0,compoundshape,swapped); - return; - } - else if(shape1->isConcave()) - { - const btConcaveShape * concaveshape = static_cast(shape1); - gimpact_vs_concave(body0Wrap,body1Wrap,shape0,concaveshape,swapped); - return; - } - - - btTransform orgtrans0 = body0Wrap->getWorldTransform(); - - btTransform orgtrans1 = body1Wrap->getWorldTransform(); - - btAlignedObjectArray collided_results; - - gimpact_vs_shape_find_pairs(orgtrans0,orgtrans1,shape0,shape1,collided_results); - - if(collided_results.size() == 0) return; - - - shape0->lockChildShapes(); - - GIM_ShapeRetriever retriever0(shape0); - - - bool child_has_transform0 = shape0->childrenHasTransform(); - - - int i = collided_results.size(); - - while(i--) - { - int child_index = collided_results[i]; - if(swapped) - m_triface1 = child_index; - else - m_triface0 = child_index; - - const btCollisionShape * colshape0 = retriever0.getChildShape(child_index); - - btTransform tr0 = body0Wrap->getWorldTransform(); - - if(child_has_transform0) - { - tr0 = orgtrans0*shape0->getChildTransform(child_index); - } - - btCollisionObjectWrapper ob0(body0Wrap,colshape0,body0Wrap->getCollisionObject(),body0Wrap->getWorldTransform(),m_part0,m_triface0); - const btCollisionObjectWrapper* prevObj0 = m_resultOut->getBody0Wrap(); - - if (m_resultOut->getBody0Wrap()->getCollisionObject()==ob0.getCollisionObject()) - { - m_resultOut->setBody0Wrap(&ob0); - } else - { - m_resultOut->setBody1Wrap(&ob0); - } - - //collide two shapes - if(swapped) - { - - shape_vs_shape_collision(body1Wrap,&ob0,shape1,colshape0); - } - else - { - - shape_vs_shape_collision(&ob0,body1Wrap,colshape0,shape1); - } - m_resultOut->setBody0Wrap(prevObj0); - - } - - shape0->unlockChildShapes(); - -} - -void btGImpactCollisionAlgorithm::gimpact_vs_compoundshape(const btCollisionObjectWrapper* body0Wrap, - const btCollisionObjectWrapper* body1Wrap, - const btGImpactShapeInterface * shape0, - const btCompoundShape * shape1,bool swapped) -{ - btTransform orgtrans1 = body1Wrap->getWorldTransform(); - - int i = shape1->getNumChildShapes(); - while(i--) - { - - const btCollisionShape * colshape1 = shape1->getChildShape(i); - btTransform childtrans1 = orgtrans1*shape1->getChildTransform(i); - - btCollisionObjectWrapper ob1(body1Wrap,colshape1,body1Wrap->getCollisionObject(),childtrans1,-1,i); - - const btCollisionObjectWrapper* tmp = 0; - if (m_resultOut->getBody0Wrap()->getCollisionObject()==ob1.getCollisionObject()) - { - tmp = m_resultOut->getBody0Wrap(); - m_resultOut->setBody0Wrap(&ob1); - } else - { - tmp = m_resultOut->getBody1Wrap(); - m_resultOut->setBody1Wrap(&ob1); - } - //collide child shape - gimpact_vs_shape(body0Wrap, &ob1, - shape0,colshape1,swapped); - - if (m_resultOut->getBody0Wrap()->getCollisionObject()==ob1.getCollisionObject()) - { - m_resultOut->setBody0Wrap(tmp); - } else - { - m_resultOut->setBody1Wrap(tmp); - } - } -} - -void btGImpactCollisionAlgorithm::gimpacttrimeshpart_vs_plane_collision( - const btCollisionObjectWrapper * body0Wrap, - const btCollisionObjectWrapper * body1Wrap, - const btGImpactMeshShapePart * shape0, - const btStaticPlaneShape * shape1,bool swapped) -{ - - - btTransform orgtrans0 = body0Wrap->getWorldTransform(); - btTransform orgtrans1 = body1Wrap->getWorldTransform(); - - const btPlaneShape * planeshape = static_cast(shape1); - btVector4 plane; - planeshape->get_plane_equation_transformed(orgtrans1,plane); - - //test box against plane - - btAABB tribox; - shape0->getAabb(orgtrans0,tribox.m_min,tribox.m_max); - tribox.increment_margin(planeshape->getMargin()); - - if( tribox.plane_classify(plane)!= BT_CONST_COLLIDE_PLANE) return; - - shape0->lockChildShapes(); - - btScalar margin = shape0->getMargin() + planeshape->getMargin(); - - btVector3 vertex; - int vi = shape0->getVertexCount(); - while(vi--) - { - shape0->getVertex(vi,vertex); - vertex = orgtrans0(vertex); - - btScalar distance = vertex.dot(plane) - plane[3] - margin; - - if(distance<0.0)//add contact - { - if(swapped) - { - addContactPoint(body1Wrap, body0Wrap, - vertex, - -plane, - distance); - } - else - { - addContactPoint(body0Wrap, body1Wrap, - vertex, - plane, - distance); - } - } - } - - shape0->unlockChildShapes(); -} - - - - -class btGImpactTriangleCallback: public btTriangleCallback -{ -public: - btGImpactCollisionAlgorithm * algorithm; - const btCollisionObjectWrapper * body0Wrap; - const btCollisionObjectWrapper * body1Wrap; - const btGImpactShapeInterface * gimpactshape0; - bool swapped; - btScalar margin; - - virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) - { - btTriangleShapeEx tri1(triangle[0],triangle[1],triangle[2]); - tri1.setMargin(margin); - if(swapped) - { - algorithm->setPart0(partId); - algorithm->setFace0(triangleIndex); - } - else - { - algorithm->setPart1(partId); - algorithm->setFace1(triangleIndex); - } - - btCollisionObjectWrapper ob1Wrap(body1Wrap,&tri1,body1Wrap->getCollisionObject(),body1Wrap->getWorldTransform(),partId,triangleIndex); - const btCollisionObjectWrapper * tmp = 0; - - if (algorithm->internalGetResultOut()->getBody0Wrap()->getCollisionObject()==ob1Wrap.getCollisionObject()) - { - tmp = algorithm->internalGetResultOut()->getBody0Wrap(); - algorithm->internalGetResultOut()->setBody0Wrap(&ob1Wrap); - } else - { - tmp = algorithm->internalGetResultOut()->getBody1Wrap(); - algorithm->internalGetResultOut()->setBody1Wrap(&ob1Wrap); - } - - algorithm->gimpact_vs_shape( - body0Wrap,&ob1Wrap,gimpactshape0,&tri1,swapped); - - if (algorithm->internalGetResultOut()->getBody0Wrap()->getCollisionObject()==ob1Wrap.getCollisionObject()) - { - algorithm->internalGetResultOut()->setBody0Wrap(tmp); - } else - { - algorithm->internalGetResultOut()->setBody1Wrap(tmp); - } - - } -}; - - - - -void btGImpactCollisionAlgorithm::gimpact_vs_concave( - const btCollisionObjectWrapper* body0Wrap, - const btCollisionObjectWrapper * body1Wrap, - const btGImpactShapeInterface * shape0, - const btConcaveShape * shape1,bool swapped) -{ - //create the callback - btGImpactTriangleCallback tricallback; - tricallback.algorithm = this; - tricallback.body0Wrap = body0Wrap; - tricallback.body1Wrap = body1Wrap; - tricallback.gimpactshape0 = shape0; - tricallback.swapped = swapped; - tricallback.margin = shape1->getMargin(); - - //getting the trimesh AABB - btTransform gimpactInConcaveSpace; - - gimpactInConcaveSpace = body1Wrap->getWorldTransform().inverse() * body0Wrap->getWorldTransform(); - - btVector3 minAABB,maxAABB; - shape0->getAabb(gimpactInConcaveSpace,minAABB,maxAABB); - - shape1->processAllTriangles(&tricallback,minAABB,maxAABB); - -} - - - -void btGImpactCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) -{ - clearCache(); - - m_resultOut = resultOut; - m_dispatchInfo = &dispatchInfo; - const btGImpactShapeInterface * gimpactshape0; - const btGImpactShapeInterface * gimpactshape1; - - if (body0Wrap->getCollisionShape()->getShapeType()==GIMPACT_SHAPE_PROXYTYPE) - { - gimpactshape0 = static_cast(body0Wrap->getCollisionShape()); - - if( body1Wrap->getCollisionShape()->getShapeType()==GIMPACT_SHAPE_PROXYTYPE ) - { - gimpactshape1 = static_cast(body1Wrap->getCollisionShape()); - - gimpact_vs_gimpact(body0Wrap,body1Wrap,gimpactshape0,gimpactshape1); - } - else - { - gimpact_vs_shape(body0Wrap,body1Wrap,gimpactshape0,body1Wrap->getCollisionShape(),false); - } - - } - else if (body1Wrap->getCollisionShape()->getShapeType()==GIMPACT_SHAPE_PROXYTYPE ) - { - gimpactshape1 = static_cast(body1Wrap->getCollisionShape()); - - gimpact_vs_shape(body1Wrap,body0Wrap,gimpactshape1,body0Wrap->getCollisionShape(),true); - } -} - - -btScalar btGImpactCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) -{ - return 1.f; - -} - -///////////////////////////////////// REGISTERING ALGORITHM ////////////////////////////////////////////// - - - -//! Use this function for register the algorithm externally -void btGImpactCollisionAlgorithm::registerAlgorithm(btCollisionDispatcher * dispatcher) -{ - - static btGImpactCollisionAlgorithm::CreateFunc s_gimpact_cf; - - int i; - - for ( i = 0;i < MAX_BROADPHASE_COLLISION_TYPES ;i++ ) - { - dispatcher->registerCollisionCreateFunc(GIMPACT_SHAPE_PROXYTYPE,i ,&s_gimpact_cf); - } - - for ( i = 0;i < MAX_BROADPHASE_COLLISION_TYPES ;i++ ) - { - dispatcher->registerCollisionCreateFunc(i,GIMPACT_SHAPE_PROXYTYPE ,&s_gimpact_cf); - } - -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h b/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h deleted file mode 100755 index f85a94c..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +++ /dev/null @@ -1,310 +0,0 @@ -/*! \file btGImpactShape.h -\author Francisco Leon Najera -*/ -/* -This source file is part of GIMPACT Library. - -For the latest info, see http://gimpact.sourceforge.net/ - -Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. -email: projectileman@yahoo.com - - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_GIMPACT_BVH_CONCAVE_COLLISION_ALGORITHM_H -#define BT_GIMPACT_BVH_CONCAVE_COLLISION_ALGORITHM_H - -#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h" -#include "BulletCollision/BroadphaseCollision/btDispatcher.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" -#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" -class btDispatcher; -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" -#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" - -#include "LinearMath/btAlignedObjectArray.h" - -#include "btGImpactShape.h" -#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h" -#include "BulletCollision/CollisionShapes/btCompoundShape.h" -#include "BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h" -#include "LinearMath/btIDebugDraw.h" -#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h" - - -//! Collision Algorithm for GImpact Shapes -/*! -For register this algorithm in Bullet, proceed as following: - \code -btCollisionDispatcher * dispatcher = static_cast(m_dynamicsWorld ->getDispatcher()); -btGImpactCollisionAlgorithm::registerAlgorithm(dispatcher); - \endcode -*/ -class btGImpactCollisionAlgorithm : public btActivatingCollisionAlgorithm -{ -protected: - btCollisionAlgorithm * m_convex_algorithm; - btPersistentManifold * m_manifoldPtr; - btManifoldResult* m_resultOut; - const btDispatcherInfo * m_dispatchInfo; - int m_triface0; - int m_part0; - int m_triface1; - int m_part1; - - - //! Creates a new contact point - SIMD_FORCE_INLINE btPersistentManifold* newContactManifold(const btCollisionObject* body0,const btCollisionObject* body1) - { - m_manifoldPtr = m_dispatcher->getNewManifold(body0,body1); - return m_manifoldPtr; - } - - SIMD_FORCE_INLINE void destroyConvexAlgorithm() - { - if(m_convex_algorithm) - { - m_convex_algorithm->~btCollisionAlgorithm(); - m_dispatcher->freeCollisionAlgorithm( m_convex_algorithm); - m_convex_algorithm = NULL; - } - } - - SIMD_FORCE_INLINE void destroyContactManifolds() - { - if(m_manifoldPtr == NULL) return; - m_dispatcher->releaseManifold(m_manifoldPtr); - m_manifoldPtr = NULL; - } - - SIMD_FORCE_INLINE void clearCache() - { - destroyContactManifolds(); - destroyConvexAlgorithm(); - - m_triface0 = -1; - m_part0 = -1; - m_triface1 = -1; - m_part1 = -1; - } - - SIMD_FORCE_INLINE btPersistentManifold* getLastManifold() - { - return m_manifoldPtr; - } - - - // Call before process collision - SIMD_FORCE_INLINE void checkManifold(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) - { - if(getLastManifold() == 0) - { - newContactManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject()); - } - - m_resultOut->setPersistentManifold(getLastManifold()); - } - - // Call before process collision - SIMD_FORCE_INLINE btCollisionAlgorithm * newAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) - { - checkManifold(body0Wrap,body1Wrap); - - btCollisionAlgorithm * convex_algorithm = m_dispatcher->findAlgorithm( - body0Wrap,body1Wrap,getLastManifold()); - return convex_algorithm ; - } - - // Call before process collision - SIMD_FORCE_INLINE void checkConvexAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) - { - if(m_convex_algorithm) return; - m_convex_algorithm = newAlgorithm(body0Wrap,body1Wrap); - } - - - - - void addContactPoint(const btCollisionObjectWrapper * body0Wrap, - const btCollisionObjectWrapper * body1Wrap, - const btVector3 & point, - const btVector3 & normal, - btScalar distance); - -//! Collision routines -//!@{ - - void collide_gjk_triangles(const btCollisionObjectWrapper* body0Wrap, - const btCollisionObjectWrapper* body1Wrap, - const btGImpactMeshShapePart * shape0, - const btGImpactMeshShapePart * shape1, - const int * pairs, int pair_count); - - void collide_sat_triangles(const btCollisionObjectWrapper* body0Wrap, - const btCollisionObjectWrapper* body1Wrap, - const btGImpactMeshShapePart * shape0, - const btGImpactMeshShapePart * shape1, - const int * pairs, int pair_count); - - - - - void shape_vs_shape_collision( - const btCollisionObjectWrapper* body0, - const btCollisionObjectWrapper* body1, - const btCollisionShape * shape0, - const btCollisionShape * shape1); - - void convex_vs_convex_collision(const btCollisionObjectWrapper* body0Wrap, - const btCollisionObjectWrapper* body1Wrap, - const btCollisionShape* shape0, - const btCollisionShape* shape1); - - - - void gimpact_vs_gimpact_find_pairs( - const btTransform & trans0, - const btTransform & trans1, - const btGImpactShapeInterface * shape0, - const btGImpactShapeInterface * shape1,btPairSet & pairset); - - void gimpact_vs_shape_find_pairs( - const btTransform & trans0, - const btTransform & trans1, - const btGImpactShapeInterface * shape0, - const btCollisionShape * shape1, - btAlignedObjectArray & collided_primitives); - - - void gimpacttrimeshpart_vs_plane_collision( - const btCollisionObjectWrapper * body0Wrap, - const btCollisionObjectWrapper * body1Wrap, - const btGImpactMeshShapePart * shape0, - const btStaticPlaneShape * shape1,bool swapped); - - -public: - - btGImpactCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap); - - virtual ~btGImpactCollisionAlgorithm(); - - virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - virtual void getAllContactManifolds(btManifoldArray& manifoldArray) - { - if (m_manifoldPtr) - manifoldArray.push_back(m_manifoldPtr); - } - - btManifoldResult* internalGetResultOut() - { - return m_resultOut; - } - - struct CreateFunc :public btCollisionAlgorithmCreateFunc - { - virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) - { - void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btGImpactCollisionAlgorithm)); - return new(mem) btGImpactCollisionAlgorithm(ci,body0Wrap,body1Wrap); - } - }; - - //! Use this function for register the algorithm externally - static void registerAlgorithm(btCollisionDispatcher * dispatcher); -#ifdef TRI_COLLISION_PROFILING - //! Gets the average time in miliseconds of tree collisions - static float getAverageTreeCollisionTime(); - - //! Gets the average time in miliseconds of triangle collisions - static float getAverageTriangleCollisionTime(); -#endif //TRI_COLLISION_PROFILING - - //! Collides two gimpact shapes - /*! - \pre shape0 and shape1 couldn't be btGImpactMeshShape objects - */ - - - void gimpact_vs_gimpact(const btCollisionObjectWrapper* body0Wrap, - const btCollisionObjectWrapper * body1Wrap, - const btGImpactShapeInterface * shape0, - const btGImpactShapeInterface * shape1); - - void gimpact_vs_shape(const btCollisionObjectWrapper* body0Wrap, - const btCollisionObjectWrapper* body1Wrap, - const btGImpactShapeInterface * shape0, - const btCollisionShape * shape1,bool swapped); - - void gimpact_vs_compoundshape(const btCollisionObjectWrapper * body0Wrap, - const btCollisionObjectWrapper * body1Wrap, - const btGImpactShapeInterface * shape0, - const btCompoundShape * shape1,bool swapped); - - void gimpact_vs_concave( - const btCollisionObjectWrapper * body0Wrap, - const btCollisionObjectWrapper * body1Wrap, - const btGImpactShapeInterface * shape0, - const btConcaveShape * shape1,bool swapped); - - - - - /// Accessor/Mutator pairs for Part and triangleID - void setFace0(int value) - { - m_triface0 = value; - } - int getFace0() - { - return m_triface0; - } - void setFace1(int value) - { - m_triface1 = value; - } - int getFace1() - { - return m_triface1; - } - void setPart0(int value) - { - m_part0 = value; - } - int getPart0() - { - return m_part0; - } - void setPart1(int value) - { - m_part1 = value; - } - int getPart1() - { - return m_part1; - } - -}; - - -//algorithm details -//#define BULLET_TRIANGLE_COLLISION 1 -#define GIMPACT_VS_PLANE_COLLISION 1 - - - -#endif //BT_GIMPACT_BVH_CONCAVE_COLLISION_ALGORITHM_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btGImpactMassUtil.h b/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btGImpactMassUtil.h deleted file mode 100755 index 2543aef..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btGImpactMassUtil.h +++ /dev/null @@ -1,60 +0,0 @@ -/*! \file btGImpactMassUtil.h -\author Francisco Leon Najera -*/ -/* -This source file is part of GIMPACT Library. - -For the latest info, see http://gimpact.sourceforge.net/ - -Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. -email: projectileman@yahoo.com - - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#ifndef GIMPACT_MASS_UTIL_H -#define GIMPACT_MASS_UTIL_H - -#include "LinearMath/btTransform.h" - - - -SIMD_FORCE_INLINE btVector3 gim_inertia_add_transformed( - const btVector3 & source_inertia, const btVector3 & added_inertia, const btTransform & transform) -{ - btMatrix3x3 rotatedTensor = transform.getBasis().scaled(added_inertia) * transform.getBasis().transpose(); - - btScalar x2 = transform.getOrigin()[0]; - x2*= x2; - btScalar y2 = transform.getOrigin()[1]; - y2*= y2; - btScalar z2 = transform.getOrigin()[2]; - z2*= z2; - - btScalar ix = rotatedTensor[0][0]*(y2+z2); - btScalar iy = rotatedTensor[1][1]*(x2+z2); - btScalar iz = rotatedTensor[2][2]*(x2+y2); - - return btVector3(source_inertia[0]+ix,source_inertia[1]+iy,source_inertia[2] + iz); -} - -SIMD_FORCE_INLINE btVector3 gim_get_point_inertia(const btVector3 & point, btScalar mass) -{ - btScalar x2 = point[0]*point[0]; - btScalar y2 = point[1]*point[1]; - btScalar z2 = point[2]*point[2]; - return btVector3(mass*(y2+z2),mass*(x2+z2),mass*(x2+y2)); -} - - -#endif //GIMPACT_MESH_SHAPE_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp deleted file mode 100755 index 4528758..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp +++ /dev/null @@ -1,528 +0,0 @@ -/*! \file gim_box_set.h -\author Francisco Leon Najera -*/ -/* -This source file is part of GIMPACT Library. - -For the latest info, see http://gimpact.sourceforge.net/ - -Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. -email: projectileman@yahoo.com - - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btGImpactQuantizedBvh.h" -#include "LinearMath/btQuickprof.h" - -#ifdef TRI_COLLISION_PROFILING -btClock g_q_tree_clock; - - -float g_q_accum_tree_collision_time = 0; -int g_q_count_traversing = 0; - - -void bt_begin_gim02_q_tree_time() -{ - g_q_tree_clock.reset(); -} - -void bt_end_gim02_q_tree_time() -{ - g_q_accum_tree_collision_time += g_q_tree_clock.getTimeMicroseconds(); - g_q_count_traversing++; -} - - -//! Gets the average time in miliseconds of tree collisions -float btGImpactQuantizedBvh::getAverageTreeCollisionTime() -{ - if(g_q_count_traversing == 0) return 0; - - float avgtime = g_q_accum_tree_collision_time; - avgtime /= (float)g_q_count_traversing; - - g_q_accum_tree_collision_time = 0; - g_q_count_traversing = 0; - return avgtime; - -// float avgtime = g_q_count_traversing; -// g_q_count_traversing = 0; -// return avgtime; - -} - -#endif //TRI_COLLISION_PROFILING - -/////////////////////// btQuantizedBvhTree ///////////////////////////////// - -void btQuantizedBvhTree::calc_quantization( - GIM_BVH_DATA_ARRAY & primitive_boxes, btScalar boundMargin) -{ - //calc globa box - btAABB global_bound; - global_bound.invalidate(); - - for (int i=0;i splitValue) - { - //swap - primitive_boxes.swap(i,splitIndex); - //swapLeafNodes(i,splitIndex); - splitIndex++; - } - } - - //if the splitIndex causes unbalanced trees, fix this by using the center in between startIndex and endIndex - //otherwise the tree-building might fail due to stack-overflows in certain cases. - //unbalanced1 is unsafe: it can cause stack overflows - //bool unbalanced1 = ((splitIndex==startIndex) || (splitIndex == (endIndex-1))); - - //unbalanced2 should work too: always use center (perfect balanced trees) - //bool unbalanced2 = true; - - //this should be safe too: - int rangeBalancedIndices = numIndices/3; - bool unbalanced = ((splitIndex<=(startIndex+rangeBalancedIndices)) || (splitIndex >=(endIndex-1-rangeBalancedIndices))); - - if (unbalanced) - { - splitIndex = startIndex+ (numIndices>>1); - } - - btAssert(!((splitIndex==startIndex) || (splitIndex == (endIndex)))); - - return splitIndex; - -} - - -void btQuantizedBvhTree::_build_sub_tree(GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex) -{ - int curIndex = m_num_nodes; - m_num_nodes++; - - btAssert((endIndex-startIndex)>0); - - if ((endIndex-startIndex)==1) - { - //We have a leaf node - setNodeBound(curIndex,primitive_boxes[startIndex].m_bound); - m_node_array[curIndex].setDataIndex(primitive_boxes[startIndex].m_data); - - return; - } - //calculate Best Splitting Axis and where to split it. Sort the incoming 'leafNodes' array within range 'startIndex/endIndex'. - - //split axis - int splitIndex = _calc_splitting_axis(primitive_boxes,startIndex,endIndex); - - splitIndex = _sort_and_calc_splitting_index( - primitive_boxes,startIndex,endIndex, - splitIndex//split axis - ); - - - //calc this node bounding box - - btAABB node_bound; - node_bound.invalidate(); - - for (int i=startIndex;iget_primitive_box(getNodeData(nodecount),leafbox); - setNodeBound(nodecount,leafbox); - } - else - { - //const GIM_BVH_TREE_NODE * nodepointer = get_node_pointer(nodecount); - //get left bound - btAABB bound; - bound.invalidate(); - - btAABB temp_box; - - int child_node = getLeftNode(nodecount); - if(child_node) - { - getNodeBound(child_node,temp_box); - bound.merge(temp_box); - } - - child_node = getRightNode(nodecount); - if(child_node) - { - getNodeBound(child_node,temp_box); - bound.merge(temp_box); - } - - setNodeBound(nodecount,bound); - } - } -} - -//! this rebuild the entire set -void btGImpactQuantizedBvh::buildSet() -{ - //obtain primitive boxes - GIM_BVH_DATA_ARRAY primitive_boxes; - primitive_boxes.resize(m_primitive_manager->get_primitive_count()); - - for (int i = 0;iget_primitive_box(i,primitive_boxes[i].m_bound); - primitive_boxes[i].m_data = i; - } - - m_box_tree.build_tree(primitive_boxes); -} - -//! returns the indices of the primitives in the m_primitive_manager -bool btGImpactQuantizedBvh::boxQuery(const btAABB & box, btAlignedObjectArray & collided_results) const -{ - int curIndex = 0; - int numNodes = getNodeCount(); - - //quantize box - - unsigned short quantizedMin[3]; - unsigned short quantizedMax[3]; - - m_box_tree.quantizePoint(quantizedMin,box.m_min); - m_box_tree.quantizePoint(quantizedMax,box.m_max); - - - while (curIndex < numNodes) - { - - //catch bugs in tree data - - bool aabbOverlap = m_box_tree.testQuantizedBoxOverlapp(curIndex, quantizedMin,quantizedMax); - bool isleafnode = isLeafNode(curIndex); - - if (isleafnode && aabbOverlap) - { - collided_results.push_back(getNodeData(curIndex)); - } - - if (aabbOverlap || isleafnode) - { - //next subnode - curIndex++; - } - else - { - //skip node - curIndex+= getEscapeNodeIndex(curIndex); - } - } - if(collided_results.size()>0) return true; - return false; -} - - - -//! returns the indices of the primitives in the m_primitive_manager -bool btGImpactQuantizedBvh::rayQuery( - const btVector3 & ray_dir,const btVector3 & ray_origin , - btAlignedObjectArray & collided_results) const -{ - int curIndex = 0; - int numNodes = getNodeCount(); - - while (curIndex < numNodes) - { - btAABB bound; - getNodeBound(curIndex,bound); - - //catch bugs in tree data - - bool aabbOverlap = bound.collide_ray(ray_origin,ray_dir); - bool isleafnode = isLeafNode(curIndex); - - if (isleafnode && aabbOverlap) - { - collided_results.push_back(getNodeData( curIndex)); - } - - if (aabbOverlap || isleafnode) - { - //next subnode - curIndex++; - } - else - { - //skip node - curIndex+= getEscapeNodeIndex(curIndex); - } - } - if(collided_results.size()>0) return true; - return false; -} - - -SIMD_FORCE_INLINE bool _quantized_node_collision( - const btGImpactQuantizedBvh * boxset0, const btGImpactQuantizedBvh * boxset1, - const BT_BOX_BOX_TRANSFORM_CACHE & trans_cache_1to0, - int node0 ,int node1, bool complete_primitive_tests) -{ - btAABB box0; - boxset0->getNodeBound(node0,box0); - btAABB box1; - boxset1->getNodeBound(node1,box1); - - return box0.overlapping_trans_cache(box1,trans_cache_1to0,complete_primitive_tests ); -// box1.appy_transform_trans_cache(trans_cache_1to0); -// return box0.has_collision(box1); - -} - - -//stackless recursive collision routine -static void _find_quantized_collision_pairs_recursive( - const btGImpactQuantizedBvh * boxset0, const btGImpactQuantizedBvh * boxset1, - btPairSet * collision_pairs, - const BT_BOX_BOX_TRANSFORM_CACHE & trans_cache_1to0, - int node0, int node1, bool complete_primitive_tests) -{ - - - - if( _quantized_node_collision( - boxset0,boxset1,trans_cache_1to0, - node0,node1,complete_primitive_tests) ==false) return;//avoid colliding internal nodes - - if(boxset0->isLeafNode(node0)) - { - if(boxset1->isLeafNode(node1)) - { - // collision result - collision_pairs->push_pair( - boxset0->getNodeData(node0),boxset1->getNodeData(node1)); - return; - } - else - { - - //collide left recursive - - _find_quantized_collision_pairs_recursive( - boxset0,boxset1, - collision_pairs,trans_cache_1to0, - node0,boxset1->getLeftNode(node1),false); - - //collide right recursive - _find_quantized_collision_pairs_recursive( - boxset0,boxset1, - collision_pairs,trans_cache_1to0, - node0,boxset1->getRightNode(node1),false); - - - } - } - else - { - if(boxset1->isLeafNode(node1)) - { - - //collide left recursive - _find_quantized_collision_pairs_recursive( - boxset0,boxset1, - collision_pairs,trans_cache_1to0, - boxset0->getLeftNode(node0),node1,false); - - - //collide right recursive - - _find_quantized_collision_pairs_recursive( - boxset0,boxset1, - collision_pairs,trans_cache_1to0, - boxset0->getRightNode(node0),node1,false); - - - } - else - { - //collide left0 left1 - - - - _find_quantized_collision_pairs_recursive( - boxset0,boxset1, - collision_pairs,trans_cache_1to0, - boxset0->getLeftNode(node0),boxset1->getLeftNode(node1),false); - - //collide left0 right1 - - _find_quantized_collision_pairs_recursive( - boxset0,boxset1, - collision_pairs,trans_cache_1to0, - boxset0->getLeftNode(node0),boxset1->getRightNode(node1),false); - - - //collide right0 left1 - - _find_quantized_collision_pairs_recursive( - boxset0,boxset1, - collision_pairs,trans_cache_1to0, - boxset0->getRightNode(node0),boxset1->getLeftNode(node1),false); - - //collide right0 right1 - - _find_quantized_collision_pairs_recursive( - boxset0,boxset1, - collision_pairs,trans_cache_1to0, - boxset0->getRightNode(node0),boxset1->getRightNode(node1),false); - - }// else if node1 is not a leaf - }// else if node0 is not a leaf -} - - -void btGImpactQuantizedBvh::find_collision(const btGImpactQuantizedBvh * boxset0, const btTransform & trans0, - const btGImpactQuantizedBvh * boxset1, const btTransform & trans1, - btPairSet & collision_pairs) -{ - - if(boxset0->getNodeCount()==0 || boxset1->getNodeCount()==0 ) return; - - BT_BOX_BOX_TRANSFORM_CACHE trans_cache_1to0; - - trans_cache_1to0.calc_from_homogenic(trans0,trans1); - -#ifdef TRI_COLLISION_PROFILING - bt_begin_gim02_q_tree_time(); -#endif //TRI_COLLISION_PROFILING - - _find_quantized_collision_pairs_recursive( - boxset0,boxset1, - &collision_pairs,trans_cache_1to0,0,0,true); -#ifdef TRI_COLLISION_PROFILING - bt_end_gim02_q_tree_time(); -#endif //TRI_COLLISION_PROFILING - -} - - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.h b/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.h deleted file mode 100755 index e6e52ff..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +++ /dev/null @@ -1,372 +0,0 @@ -#ifndef GIM_QUANTIZED_SET_H_INCLUDED -#define GIM_QUANTIZED_SET_H_INCLUDED - -/*! \file btGImpactQuantizedBvh.h -\author Francisco Leon Najera -*/ -/* -This source file is part of GIMPACT Library. - -For the latest info, see http://gimpact.sourceforge.net/ - -Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. -email: projectileman@yahoo.com - - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btGImpactBvh.h" -#include "btQuantization.h" - - - - - -///btQuantizedBvhNode is a compressed aabb node, 16 bytes. -///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range). -ATTRIBUTE_ALIGNED16 (struct) BT_QUANTIZED_BVH_NODE -{ - //12 bytes - unsigned short int m_quantizedAabbMin[3]; - unsigned short int m_quantizedAabbMax[3]; - //4 bytes - int m_escapeIndexOrDataIndex; - - BT_QUANTIZED_BVH_NODE() - { - m_escapeIndexOrDataIndex = 0; - } - - SIMD_FORCE_INLINE bool isLeafNode() const - { - //skipindex is negative (internal node), triangleindex >=0 (leafnode) - return (m_escapeIndexOrDataIndex>=0); - } - - SIMD_FORCE_INLINE int getEscapeIndex() const - { - //btAssert(m_escapeIndexOrDataIndex < 0); - return -m_escapeIndexOrDataIndex; - } - - SIMD_FORCE_INLINE void setEscapeIndex(int index) - { - m_escapeIndexOrDataIndex = -index; - } - - SIMD_FORCE_INLINE int getDataIndex() const - { - //btAssert(m_escapeIndexOrDataIndex >= 0); - - return m_escapeIndexOrDataIndex; - } - - SIMD_FORCE_INLINE void setDataIndex(int index) - { - m_escapeIndexOrDataIndex = index; - } - - SIMD_FORCE_INLINE bool testQuantizedBoxOverlapp( - unsigned short * quantizedMin,unsigned short * quantizedMax) const - { - if(m_quantizedAabbMin[0] > quantizedMax[0] || - m_quantizedAabbMax[0] < quantizedMin[0] || - m_quantizedAabbMin[1] > quantizedMax[1] || - m_quantizedAabbMax[1] < quantizedMin[1] || - m_quantizedAabbMin[2] > quantizedMax[2] || - m_quantizedAabbMax[2] < quantizedMin[2]) - { - return false; - } - return true; - } - -}; - - - -class GIM_QUANTIZED_BVH_NODE_ARRAY:public btAlignedObjectArray -{ -}; - - - - -//! Basic Box tree structure -class btQuantizedBvhTree -{ -protected: - int m_num_nodes; - GIM_QUANTIZED_BVH_NODE_ARRAY m_node_array; - btAABB m_global_bound; - btVector3 m_bvhQuantization; -protected: - void calc_quantization(GIM_BVH_DATA_ARRAY & primitive_boxes, btScalar boundMargin = btScalar(1.0) ); - - int _sort_and_calc_splitting_index( - GIM_BVH_DATA_ARRAY & primitive_boxes, - int startIndex, int endIndex, int splitAxis); - - int _calc_splitting_axis(GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex); - - void _build_sub_tree(GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex); -public: - btQuantizedBvhTree() - { - m_num_nodes = 0; - } - - //! prototype functions for box tree management - //!@{ - void build_tree(GIM_BVH_DATA_ARRAY & primitive_boxes); - - SIMD_FORCE_INLINE void quantizePoint( - unsigned short * quantizedpoint, const btVector3 & point) const - { - bt_quantize_clamp(quantizedpoint,point,m_global_bound.m_min,m_global_bound.m_max,m_bvhQuantization); - } - - - SIMD_FORCE_INLINE bool testQuantizedBoxOverlapp( - int node_index, - unsigned short * quantizedMin,unsigned short * quantizedMax) const - { - return m_node_array[node_index].testQuantizedBoxOverlapp(quantizedMin,quantizedMax); - } - - SIMD_FORCE_INLINE void clearNodes() - { - m_node_array.clear(); - m_num_nodes = 0; - } - - //! node count - SIMD_FORCE_INLINE int getNodeCount() const - { - return m_num_nodes; - } - - //! tells if the node is a leaf - SIMD_FORCE_INLINE bool isLeafNode(int nodeindex) const - { - return m_node_array[nodeindex].isLeafNode(); - } - - SIMD_FORCE_INLINE int getNodeData(int nodeindex) const - { - return m_node_array[nodeindex].getDataIndex(); - } - - SIMD_FORCE_INLINE void getNodeBound(int nodeindex, btAABB & bound) const - { - bound.m_min = bt_unquantize( - m_node_array[nodeindex].m_quantizedAabbMin, - m_global_bound.m_min,m_bvhQuantization); - - bound.m_max = bt_unquantize( - m_node_array[nodeindex].m_quantizedAabbMax, - m_global_bound.m_min,m_bvhQuantization); - } - - SIMD_FORCE_INLINE void setNodeBound(int nodeindex, const btAABB & bound) - { - bt_quantize_clamp( m_node_array[nodeindex].m_quantizedAabbMin, - bound.m_min, - m_global_bound.m_min, - m_global_bound.m_max, - m_bvhQuantization); - - bt_quantize_clamp( m_node_array[nodeindex].m_quantizedAabbMax, - bound.m_max, - m_global_bound.m_min, - m_global_bound.m_max, - m_bvhQuantization); - } - - SIMD_FORCE_INLINE int getLeftNode(int nodeindex) const - { - return nodeindex+1; - } - - SIMD_FORCE_INLINE int getRightNode(int nodeindex) const - { - if(m_node_array[nodeindex+1].isLeafNode()) return nodeindex+2; - return nodeindex+1 + m_node_array[nodeindex+1].getEscapeIndex(); - } - - SIMD_FORCE_INLINE int getEscapeNodeIndex(int nodeindex) const - { - return m_node_array[nodeindex].getEscapeIndex(); - } - - SIMD_FORCE_INLINE const BT_QUANTIZED_BVH_NODE * get_node_pointer(int index = 0) const - { - return &m_node_array[index]; - } - - //!@} -}; - - - -//! Structure for containing Boxes -/*! -This class offers an structure for managing a box tree of primitives. -Requires a Primitive prototype (like btPrimitiveManagerBase ) -*/ -class btGImpactQuantizedBvh -{ -protected: - btQuantizedBvhTree m_box_tree; - btPrimitiveManagerBase * m_primitive_manager; - -protected: - //stackless refit - void refit(); -public: - - //! this constructor doesn't build the tree. you must call buildSet - btGImpactQuantizedBvh() - { - m_primitive_manager = NULL; - } - - //! this constructor doesn't build the tree. you must call buildSet - btGImpactQuantizedBvh(btPrimitiveManagerBase * primitive_manager) - { - m_primitive_manager = primitive_manager; - } - - SIMD_FORCE_INLINE btAABB getGlobalBox() const - { - btAABB totalbox; - getNodeBound(0, totalbox); - return totalbox; - } - - SIMD_FORCE_INLINE void setPrimitiveManager(btPrimitiveManagerBase * primitive_manager) - { - m_primitive_manager = primitive_manager; - } - - SIMD_FORCE_INLINE btPrimitiveManagerBase * getPrimitiveManager() const - { - return m_primitive_manager; - } - - -//! node manager prototype functions -///@{ - - //! this attemps to refit the box set. - SIMD_FORCE_INLINE void update() - { - refit(); - } - - //! this rebuild the entire set - void buildSet(); - - //! returns the indices of the primitives in the m_primitive_manager - bool boxQuery(const btAABB & box, btAlignedObjectArray & collided_results) const; - - //! returns the indices of the primitives in the m_primitive_manager - SIMD_FORCE_INLINE bool boxQueryTrans(const btAABB & box, - const btTransform & transform, btAlignedObjectArray & collided_results) const - { - btAABB transbox=box; - transbox.appy_transform(transform); - return boxQuery(transbox,collided_results); - } - - //! returns the indices of the primitives in the m_primitive_manager - bool rayQuery( - const btVector3 & ray_dir,const btVector3 & ray_origin , - btAlignedObjectArray & collided_results) const; - - //! tells if this set has hierarcht - SIMD_FORCE_INLINE bool hasHierarchy() const - { - return true; - } - - //! tells if this set is a trimesh - SIMD_FORCE_INLINE bool isTrimesh() const - { - return m_primitive_manager->is_trimesh(); - } - - //! node count - SIMD_FORCE_INLINE int getNodeCount() const - { - return m_box_tree.getNodeCount(); - } - - //! tells if the node is a leaf - SIMD_FORCE_INLINE bool isLeafNode(int nodeindex) const - { - return m_box_tree.isLeafNode(nodeindex); - } - - SIMD_FORCE_INLINE int getNodeData(int nodeindex) const - { - return m_box_tree.getNodeData(nodeindex); - } - - SIMD_FORCE_INLINE void getNodeBound(int nodeindex, btAABB & bound) const - { - m_box_tree.getNodeBound(nodeindex, bound); - } - - SIMD_FORCE_INLINE void setNodeBound(int nodeindex, const btAABB & bound) - { - m_box_tree.setNodeBound(nodeindex, bound); - } - - - SIMD_FORCE_INLINE int getLeftNode(int nodeindex) const - { - return m_box_tree.getLeftNode(nodeindex); - } - - SIMD_FORCE_INLINE int getRightNode(int nodeindex) const - { - return m_box_tree.getRightNode(nodeindex); - } - - SIMD_FORCE_INLINE int getEscapeNodeIndex(int nodeindex) const - { - return m_box_tree.getEscapeNodeIndex(nodeindex); - } - - SIMD_FORCE_INLINE void getNodeTriangle(int nodeindex,btPrimitiveTriangle & triangle) const - { - m_primitive_manager->get_primitive_triangle(getNodeData(nodeindex),triangle); - } - - - SIMD_FORCE_INLINE const BT_QUANTIZED_BVH_NODE * get_node_pointer(int index = 0) const - { - return m_box_tree.get_node_pointer(index); - } - -#ifdef TRI_COLLISION_PROFILING - static float getAverageTreeCollisionTime(); -#endif //TRI_COLLISION_PROFILING - - static void find_collision(const btGImpactQuantizedBvh * boxset1, const btTransform & trans1, - const btGImpactQuantizedBvh * boxset2, const btTransform & trans2, - btPairSet & collision_pairs); -}; - - -#endif // GIM_BOXPRUNING_H_INCLUDED diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btGImpactShape.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btGImpactShape.cpp deleted file mode 100755 index ac8efdf..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btGImpactShape.cpp +++ /dev/null @@ -1,238 +0,0 @@ -/* -This source file is part of GIMPACT Library. - -For the latest info, see http://gimpact.sourceforge.net/ - -Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. -email: projectileman@yahoo.com - - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#include "btGImpactShape.h" -#include "btGImpactMassUtil.h" - - -#define CALC_EXACT_INERTIA 1 - - -void btGImpactCompoundShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const -{ - lockChildShapes(); -#ifdef CALC_EXACT_INERTIA - inertia.setValue(0.f,0.f,0.f); - - int i = this->getNumChildShapes(); - btScalar shapemass = mass/btScalar(i); - - while(i--) - { - btVector3 temp_inertia; - m_childShapes[i]->calculateLocalInertia(shapemass,temp_inertia); - if(childrenHasTransform()) - { - inertia = gim_inertia_add_transformed( inertia,temp_inertia,m_childTransforms[i]); - } - else - { - inertia = gim_inertia_add_transformed( inertia,temp_inertia,btTransform::getIdentity()); - } - - } - -#else - - // Calc box inertia - - btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0]; - btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1]; - btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2]; - const btScalar x2 = lx*lx; - const btScalar y2 = ly*ly; - const btScalar z2 = lz*lz; - const btScalar scaledmass = mass * btScalar(0.08333333); - - inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2)); - -#endif - unlockChildShapes(); -} - - - -void btGImpactMeshShapePart::calculateLocalInertia(btScalar mass,btVector3& inertia) const -{ - lockChildShapes(); - - -#ifdef CALC_EXACT_INERTIA - inertia.setValue(0.f,0.f,0.f); - - int i = this->getVertexCount(); - btScalar pointmass = mass/btScalar(i); - - while(i--) - { - btVector3 pointintertia; - this->getVertex(i,pointintertia); - pointintertia = gim_get_point_inertia(pointintertia,pointmass); - inertia+=pointintertia; - } - -#else - - // Calc box inertia - - btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0]; - btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1]; - btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2]; - const btScalar x2 = lx*lx; - const btScalar y2 = ly*ly; - const btScalar z2 = lz*lz; - const btScalar scaledmass = mass * btScalar(0.08333333); - - inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2)); - -#endif - - unlockChildShapes(); -} - -void btGImpactMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const -{ - -#ifdef CALC_EXACT_INERTIA - inertia.setValue(0.f,0.f,0.f); - - int i = this->getMeshPartCount(); - btScalar partmass = mass/btScalar(i); - - while(i--) - { - btVector3 partinertia; - getMeshPart(i)->calculateLocalInertia(partmass,partinertia); - inertia+=partinertia; - } - -#else - - // Calc box inertia - - btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0]; - btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1]; - btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2]; - const btScalar x2 = lx*lx; - const btScalar y2 = ly*ly; - const btScalar z2 = lz*lz; - const btScalar scaledmass = mass * btScalar(0.08333333); - - inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2)); - -#endif -} - -void btGImpactMeshShape::rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback) const -{ -} - -void btGImpactMeshShapePart::processAllTrianglesRay(btTriangleCallback* callback,const btVector3& rayFrom, const btVector3& rayTo) const -{ - lockChildShapes(); - - btAlignedObjectArray collided; - btVector3 rayDir(rayTo - rayFrom); - rayDir.normalize(); - m_box_set.rayQuery(rayDir, rayFrom, collided); - - if(collided.size()==0) - { - unlockChildShapes(); - return; - } - - int part = (int)getPart(); - btPrimitiveTriangle triangle; - int i = collided.size(); - while(i--) - { - getPrimitiveTriangle(collided[i],triangle); - callback->processTriangle(triangle.m_vertices,part,collided[i]); - } - unlockChildShapes(); -} - -void btGImpactMeshShapePart::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const -{ - lockChildShapes(); - btAABB box; - box.m_min = aabbMin; - box.m_max = aabbMax; - - btAlignedObjectArray collided; - m_box_set.boxQuery(box,collided); - - if(collided.size()==0) - { - unlockChildShapes(); - return; - } - - int part = (int)getPart(); - btPrimitiveTriangle triangle; - int i = collided.size(); - while(i--) - { - this->getPrimitiveTriangle(collided[i],triangle); - callback->processTriangle(triangle.m_vertices,part,collided[i]); - } - unlockChildShapes(); - -} - -void btGImpactMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const -{ - int i = m_mesh_parts.size(); - while(i--) - { - m_mesh_parts[i]->processAllTriangles(callback,aabbMin,aabbMax); - } -} - -void btGImpactMeshShape::processAllTrianglesRay(btTriangleCallback* callback,const btVector3& rayFrom, const btVector3& rayTo) const -{ - int i = m_mesh_parts.size(); - while(i--) - { - m_mesh_parts[i]->processAllTrianglesRay(callback, rayFrom, rayTo); - } -} - - -///fills the dataBuffer and returns the struct name (and 0 on failure) -const char* btGImpactMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const -{ - btGImpactMeshShapeData* trimeshData = (btGImpactMeshShapeData*) dataBuffer; - - btCollisionShape::serialize(&trimeshData->m_collisionShapeData,serializer); - - m_meshInterface->serialize(&trimeshData->m_meshInterface, serializer); - - trimeshData->m_collisionMargin = float(m_collisionMargin); - - localScaling.serializeFloat(trimeshData->m_localScaling); - - trimeshData->m_gimpactSubType = int(getGImpactShapeType()); - - return "btGImpactMeshShapeData"; -} - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btGImpactShape.h b/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btGImpactShape.h deleted file mode 100755 index 3d1f48d..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btGImpactShape.h +++ /dev/null @@ -1,1184 +0,0 @@ -/*! \file btGImpactShape.h -\author Francisco Len Nßjera -*/ -/* -This source file is part of GIMPACT Library. - -For the latest info, see http://gimpact.sourceforge.net/ - -Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. -email: projectileman@yahoo.com - - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#ifndef GIMPACT_SHAPE_H -#define GIMPACT_SHAPE_H - -#include "BulletCollision/CollisionShapes/btCollisionShape.h" -#include "BulletCollision/CollisionShapes/btTriangleShape.h" -#include "BulletCollision/CollisionShapes/btStridingMeshInterface.h" -#include "BulletCollision/CollisionShapes/btCollisionMargin.h" -#include "BulletCollision/CollisionDispatch/btCollisionWorld.h" -#include "BulletCollision/CollisionShapes/btConcaveShape.h" -#include "BulletCollision/CollisionShapes/btTetrahedronShape.h" -#include "LinearMath/btVector3.h" -#include "LinearMath/btTransform.h" -#include "LinearMath/btMatrix3x3.h" -#include "LinearMath/btAlignedObjectArray.h" - -#include "btGImpactQuantizedBvh.h" // box tree class - - -//! declare Quantized trees, (you can change to float based trees) -typedef btGImpactQuantizedBvh btGImpactBoxSet; - -enum eGIMPACT_SHAPE_TYPE -{ - CONST_GIMPACT_COMPOUND_SHAPE = 0, - CONST_GIMPACT_TRIMESH_SHAPE_PART, - CONST_GIMPACT_TRIMESH_SHAPE -}; - - - -//! Helper class for tetrahedrons -class btTetrahedronShapeEx:public btBU_Simplex1to4 -{ -public: - btTetrahedronShapeEx() - { - m_numVertices = 4; - } - - - SIMD_FORCE_INLINE void setVertices( - const btVector3 & v0,const btVector3 & v1, - const btVector3 & v2,const btVector3 & v3) - { - m_vertices[0] = v0; - m_vertices[1] = v1; - m_vertices[2] = v2; - m_vertices[3] = v3; - recalcLocalAabb(); - } -}; - - -//! Base class for gimpact shapes -class btGImpactShapeInterface : public btConcaveShape -{ -protected: - btAABB m_localAABB; - bool m_needs_update; - btVector3 localScaling; - btGImpactBoxSet m_box_set;// optionally boxset - - //! use this function for perfofm refit in bounding boxes - //! use this function for perfofm refit in bounding boxes - virtual void calcLocalAABB() - { - lockChildShapes(); - if(m_box_set.getNodeCount() == 0) - { - m_box_set.buildSet(); - } - else - { - m_box_set.update(); - } - unlockChildShapes(); - - m_localAABB = m_box_set.getGlobalBox(); - } - - -public: - btGImpactShapeInterface() - { - m_shapeType=GIMPACT_SHAPE_PROXYTYPE; - m_localAABB.invalidate(); - m_needs_update = true; - localScaling.setValue(1.f,1.f,1.f); - } - - - //! performs refit operation - /*! - Updates the entire Box set of this shape. - \pre postUpdate() must be called for attemps to calculating the box set, else this function - will does nothing. - \post if m_needs_update == true, then it calls calcLocalAABB(); - */ - SIMD_FORCE_INLINE void updateBound() - { - if(!m_needs_update) return; - calcLocalAABB(); - m_needs_update = false; - } - - //! If the Bounding box is not updated, then this class attemps to calculate it. - /*! - \post Calls updateBound() for update the box set. - */ - void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const - { - btAABB transformedbox = m_localAABB; - transformedbox.appy_transform(t); - aabbMin = transformedbox.m_min; - aabbMax = transformedbox.m_max; - } - - //! Tells to this object that is needed to refit the box set - virtual void postUpdate() - { - m_needs_update = true; - } - - //! Obtains the local box, which is the global calculated box of the total of subshapes - SIMD_FORCE_INLINE const btAABB & getLocalBox() - { - return m_localAABB; - } - - - virtual int getShapeType() const - { - return GIMPACT_SHAPE_PROXYTYPE; - } - - /*! - \post You must call updateBound() for update the box set. - */ - virtual void setLocalScaling(const btVector3& scaling) - { - localScaling = scaling; - postUpdate(); - } - - virtual const btVector3& getLocalScaling() const - { - return localScaling; - } - - - virtual void setMargin(btScalar margin) - { - m_collisionMargin = margin; - int i = getNumChildShapes(); - while(i--) - { - btCollisionShape* child = getChildShape(i); - child->setMargin(margin); - } - - m_needs_update = true; - } - - - //! Subshape member functions - //!@{ - - //! Base method for determinig which kind of GIMPACT shape we get - virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType() const = 0 ; - - //! gets boxset - SIMD_FORCE_INLINE const btGImpactBoxSet * getBoxSet() const - { - return &m_box_set; - } - - //! Determines if this class has a hierarchy structure for sorting its primitives - SIMD_FORCE_INLINE bool hasBoxSet() const - { - if(m_box_set.getNodeCount() == 0) return false; - return true; - } - - //! Obtains the primitive manager - virtual const btPrimitiveManagerBase * getPrimitiveManager() const = 0; - - - //! Gets the number of children - virtual int getNumChildShapes() const = 0; - - //! if true, then its children must get transforms. - virtual bool childrenHasTransform() const = 0; - - //! Determines if this shape has triangles - virtual bool needsRetrieveTriangles() const = 0; - - //! Determines if this shape has tetrahedrons - virtual bool needsRetrieveTetrahedrons() const = 0; - - virtual void getBulletTriangle(int prim_index,btTriangleShapeEx & triangle) const = 0; - - virtual void getBulletTetrahedron(int prim_index,btTetrahedronShapeEx & tetrahedron) const = 0; - - - - //! call when reading child shapes - virtual void lockChildShapes() const - { - } - - virtual void unlockChildShapes() const - { - } - - //! if this trimesh - SIMD_FORCE_INLINE void getPrimitiveTriangle(int index,btPrimitiveTriangle & triangle) const - { - getPrimitiveManager()->get_primitive_triangle(index,triangle); - } - - - //! Retrieves the bound from a child - /*! - */ - virtual void getChildAabb(int child_index,const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const - { - btAABB child_aabb; - getPrimitiveManager()->get_primitive_box(child_index,child_aabb); - child_aabb.appy_transform(t); - aabbMin = child_aabb.m_min; - aabbMax = child_aabb.m_max; - } - - //! Gets the children - virtual btCollisionShape* getChildShape(int index) = 0; - - - //! Gets the child - virtual const btCollisionShape* getChildShape(int index) const = 0; - - //! Gets the children transform - virtual btTransform getChildTransform(int index) const = 0; - - //! Sets the children transform - /*! - \post You must call updateBound() for update the box set. - */ - virtual void setChildTransform(int index, const btTransform & transform) = 0; - - //!@} - - - //! virtual method for ray collision - virtual void rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback) const - { - (void) rayFrom; (void) rayTo; (void) resultCallback; - } - - //! Function for retrieve triangles. - /*! - It gives the triangles in local space - */ - virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const - { - (void) callback; (void) aabbMin; (void) aabbMax; - } - - //! Function for retrieve triangles. - /*! - It gives the triangles in local space - */ - virtual void processAllTrianglesRay(btTriangleCallback* /*callback*/,const btVector3& /*rayFrom*/, const btVector3& /*rayTo*/) const - { - - } - - //!@} - -}; - - -//! btGImpactCompoundShape allows to handle multiple btCollisionShape objects at once -/*! -This class only can manage Convex subshapes -*/ -class btGImpactCompoundShape : public btGImpactShapeInterface -{ -public: - //! compound primitive manager - class CompoundPrimitiveManager:public btPrimitiveManagerBase - { - public: - virtual ~CompoundPrimitiveManager() {} - btGImpactCompoundShape * m_compoundShape; - - - CompoundPrimitiveManager(const CompoundPrimitiveManager& compound) - : btPrimitiveManagerBase() - { - m_compoundShape = compound.m_compoundShape; - } - - CompoundPrimitiveManager(btGImpactCompoundShape * compoundShape) - { - m_compoundShape = compoundShape; - } - - CompoundPrimitiveManager() - { - m_compoundShape = NULL; - } - - virtual bool is_trimesh() const - { - return false; - } - - virtual int get_primitive_count() const - { - return (int )m_compoundShape->getNumChildShapes(); - } - - virtual void get_primitive_box(int prim_index ,btAABB & primbox) const - { - btTransform prim_trans; - if(m_compoundShape->childrenHasTransform()) - { - prim_trans = m_compoundShape->getChildTransform(prim_index); - } - else - { - prim_trans.setIdentity(); - } - const btCollisionShape* shape = m_compoundShape->getChildShape(prim_index); - shape->getAabb(prim_trans,primbox.m_min,primbox.m_max); - } - - virtual void get_primitive_triangle(int prim_index,btPrimitiveTriangle & triangle) const - { - btAssert(0); - (void) prim_index; (void) triangle; - } - - }; - - - -protected: - CompoundPrimitiveManager m_primitive_manager; - btAlignedObjectArray m_childTransforms; - btAlignedObjectArray m_childShapes; - - -public: - - btGImpactCompoundShape(bool children_has_transform = true) - { - (void) children_has_transform; - m_primitive_manager.m_compoundShape = this; - m_box_set.setPrimitiveManager(&m_primitive_manager); - } - - virtual ~btGImpactCompoundShape() - { - } - - - //! if true, then its children must get transforms. - virtual bool childrenHasTransform() const - { - if(m_childTransforms.size()==0) return false; - return true; - } - - - //! Obtains the primitive manager - virtual const btPrimitiveManagerBase * getPrimitiveManager() const - { - return &m_primitive_manager; - } - - //! Obtains the compopund primitive manager - SIMD_FORCE_INLINE CompoundPrimitiveManager * getCompoundPrimitiveManager() - { - return &m_primitive_manager; - } - - //! Gets the number of children - virtual int getNumChildShapes() const - { - return m_childShapes.size(); - } - - - //! Use this method for adding children. Only Convex shapes are allowed. - void addChildShape(const btTransform& localTransform,btCollisionShape* shape) - { - btAssert(shape->isConvex()); - m_childTransforms.push_back(localTransform); - m_childShapes.push_back(shape); - } - - //! Use this method for adding children. Only Convex shapes are allowed. - void addChildShape(btCollisionShape* shape) - { - btAssert(shape->isConvex()); - m_childShapes.push_back(shape); - } - - //! Gets the children - virtual btCollisionShape* getChildShape(int index) - { - return m_childShapes[index]; - } - - //! Gets the children - virtual const btCollisionShape* getChildShape(int index) const - { - return m_childShapes[index]; - } - - //! Retrieves the bound from a child - /*! - */ - virtual void getChildAabb(int child_index,const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const - { - - if(childrenHasTransform()) - { - m_childShapes[child_index]->getAabb(t*m_childTransforms[child_index],aabbMin,aabbMax); - } - else - { - m_childShapes[child_index]->getAabb(t,aabbMin,aabbMax); - } - } - - - //! Gets the children transform - virtual btTransform getChildTransform(int index) const - { - btAssert(m_childTransforms.size() == m_childShapes.size()); - return m_childTransforms[index]; - } - - //! Sets the children transform - /*! - \post You must call updateBound() for update the box set. - */ - virtual void setChildTransform(int index, const btTransform & transform) - { - btAssert(m_childTransforms.size() == m_childShapes.size()); - m_childTransforms[index] = transform; - postUpdate(); - } - - //! Determines if this shape has triangles - virtual bool needsRetrieveTriangles() const - { - return false; - } - - //! Determines if this shape has tetrahedrons - virtual bool needsRetrieveTetrahedrons() const - { - return false; - } - - - virtual void getBulletTriangle(int prim_index,btTriangleShapeEx & triangle) const - { - (void) prim_index; (void) triangle; - btAssert(0); - } - - virtual void getBulletTetrahedron(int prim_index,btTetrahedronShapeEx & tetrahedron) const - { - (void) prim_index; (void) tetrahedron; - btAssert(0); - } - - - //! Calculates the exact inertia tensor for this shape - virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; - - virtual const char* getName()const - { - return "GImpactCompound"; - } - - virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType() const - { - return CONST_GIMPACT_COMPOUND_SHAPE; - } - -}; - - - -//! This class manages a sub part of a mesh supplied by the btStridingMeshInterface interface. -/*! -- Simply create this shape by passing the btStridingMeshInterface to the constructor btGImpactMeshShapePart, then you must call updateBound() after creating the mesh -- When making operations with this shape, you must call lock before accessing to the trimesh primitives, and then call unlock -- You can handle deformable meshes with this shape, by calling postUpdate() every time when changing the mesh vertices. - -*/ -class btGImpactMeshShapePart : public btGImpactShapeInterface -{ -public: - //! Trimesh primitive manager - /*! - Manages the info from btStridingMeshInterface object and controls the Lock/Unlock mechanism - */ - class TrimeshPrimitiveManager:public btPrimitiveManagerBase - { - public: - btScalar m_margin; - btStridingMeshInterface * m_meshInterface; - btVector3 m_scale; - int m_part; - int m_lock_count; - const unsigned char *vertexbase; - int numverts; - PHY_ScalarType type; - int stride; - const unsigned char *indexbase; - int indexstride; - int numfaces; - PHY_ScalarType indicestype; - - TrimeshPrimitiveManager() - { - m_meshInterface = NULL; - m_part = 0; - m_margin = 0.01f; - m_scale = btVector3(1.f,1.f,1.f); - m_lock_count = 0; - vertexbase = 0; - numverts = 0; - stride = 0; - indexbase = 0; - indexstride = 0; - numfaces = 0; - } - - TrimeshPrimitiveManager(const TrimeshPrimitiveManager & manager) - : btPrimitiveManagerBase() - { - m_meshInterface = manager.m_meshInterface; - m_part = manager.m_part; - m_margin = manager.m_margin; - m_scale = manager.m_scale; - m_lock_count = 0; - vertexbase = 0; - numverts = 0; - stride = 0; - indexbase = 0; - indexstride = 0; - numfaces = 0; - - } - - TrimeshPrimitiveManager( - btStridingMeshInterface * meshInterface, int part) - { - m_meshInterface = meshInterface; - m_part = part; - m_scale = m_meshInterface->getScaling(); - m_margin = 0.1f; - m_lock_count = 0; - vertexbase = 0; - numverts = 0; - stride = 0; - indexbase = 0; - indexstride = 0; - numfaces = 0; - - } - - virtual ~TrimeshPrimitiveManager() {} - - void lock() - { - if(m_lock_count>0) - { - m_lock_count++; - return; - } - m_meshInterface->getLockedReadOnlyVertexIndexBase( - &vertexbase,numverts, - type, stride,&indexbase, indexstride, numfaces,indicestype,m_part); - - m_lock_count = 1; - } - - void unlock() - { - if(m_lock_count == 0) return; - if(m_lock_count>1) - { - --m_lock_count; - return; - } - m_meshInterface->unLockReadOnlyVertexBase(m_part); - vertexbase = NULL; - m_lock_count = 0; - } - - virtual bool is_trimesh() const - { - return true; - } - - virtual int get_primitive_count() const - { - return (int )numfaces; - } - - SIMD_FORCE_INLINE int get_vertex_count() const - { - return (int )numverts; - } - - SIMD_FORCE_INLINE void get_indices(int face_index,unsigned int &i0,unsigned int &i1,unsigned int &i2) const - { - if(indicestype == PHY_SHORT) - { - unsigned short* s_indices = (unsigned short *)(indexbase + face_index * indexstride); - i0 = s_indices[0]; - i1 = s_indices[1]; - i2 = s_indices[2]; - } - else - { - unsigned int * i_indices = (unsigned int *)(indexbase + face_index*indexstride); - i0 = i_indices[0]; - i1 = i_indices[1]; - i2 = i_indices[2]; - } - } - - SIMD_FORCE_INLINE void get_vertex(unsigned int vertex_index, btVector3 & vertex) const - { - if(type == PHY_DOUBLE) - { - double * dvertices = (double *)(vertexbase + vertex_index*stride); - vertex[0] = btScalar(dvertices[0]*m_scale[0]); - vertex[1] = btScalar(dvertices[1]*m_scale[1]); - vertex[2] = btScalar(dvertices[2]*m_scale[2]); - } - else - { - float * svertices = (float *)(vertexbase + vertex_index*stride); - vertex[0] = svertices[0]*m_scale[0]; - vertex[1] = svertices[1]*m_scale[1]; - vertex[2] = svertices[2]*m_scale[2]; - } - } - - virtual void get_primitive_box(int prim_index ,btAABB & primbox) const - { - btPrimitiveTriangle triangle; - get_primitive_triangle(prim_index,triangle); - primbox.calc_from_triangle_margin( - triangle.m_vertices[0], - triangle.m_vertices[1],triangle.m_vertices[2],triangle.m_margin); - } - - virtual void get_primitive_triangle(int prim_index,btPrimitiveTriangle & triangle) const - { - unsigned int indices[3]; - get_indices(prim_index,indices[0],indices[1],indices[2]); - get_vertex(indices[0],triangle.m_vertices[0]); - get_vertex(indices[1],triangle.m_vertices[1]); - get_vertex(indices[2],triangle.m_vertices[2]); - triangle.m_margin = m_margin; - } - - SIMD_FORCE_INLINE void get_bullet_triangle(int prim_index,btTriangleShapeEx & triangle) const - { - unsigned int indices[3]; - get_indices(prim_index,indices[0],indices[1],indices[2]); - get_vertex(indices[0],triangle.m_vertices1[0]); - get_vertex(indices[1],triangle.m_vertices1[1]); - get_vertex(indices[2],triangle.m_vertices1[2]); - triangle.setMargin(m_margin); - } - - }; - - -protected: - TrimeshPrimitiveManager m_primitive_manager; -public: - - btGImpactMeshShapePart() - { - m_box_set.setPrimitiveManager(&m_primitive_manager); - } - - - btGImpactMeshShapePart(btStridingMeshInterface * meshInterface, int part) - { - m_primitive_manager.m_meshInterface = meshInterface; - m_primitive_manager.m_part = part; - m_box_set.setPrimitiveManager(&m_primitive_manager); - } - - virtual ~btGImpactMeshShapePart() - { - } - - //! if true, then its children must get transforms. - virtual bool childrenHasTransform() const - { - return false; - } - - - //! call when reading child shapes - virtual void lockChildShapes() const - { - void * dummy = (void*)(m_box_set.getPrimitiveManager()); - TrimeshPrimitiveManager * dummymanager = static_cast(dummy); - dummymanager->lock(); - } - - virtual void unlockChildShapes() const - { - void * dummy = (void*)(m_box_set.getPrimitiveManager()); - TrimeshPrimitiveManager * dummymanager = static_cast(dummy); - dummymanager->unlock(); - } - - //! Gets the number of children - virtual int getNumChildShapes() const - { - return m_primitive_manager.get_primitive_count(); - } - - - //! Gets the children - virtual btCollisionShape* getChildShape(int index) - { - (void) index; - btAssert(0); - return NULL; - } - - - - //! Gets the child - virtual const btCollisionShape* getChildShape(int index) const - { - (void) index; - btAssert(0); - return NULL; - } - - //! Gets the children transform - virtual btTransform getChildTransform(int index) const - { - (void) index; - btAssert(0); - return btTransform(); - } - - //! Sets the children transform - /*! - \post You must call updateBound() for update the box set. - */ - virtual void setChildTransform(int index, const btTransform & transform) - { - (void) index; - (void) transform; - btAssert(0); - } - - - //! Obtains the primitive manager - virtual const btPrimitiveManagerBase * getPrimitiveManager() const - { - return &m_primitive_manager; - } - - SIMD_FORCE_INLINE TrimeshPrimitiveManager * getTrimeshPrimitiveManager() - { - return &m_primitive_manager; - } - - - - - - virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; - - - - - virtual const char* getName()const - { - return "GImpactMeshShapePart"; - } - - virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType() const - { - return CONST_GIMPACT_TRIMESH_SHAPE_PART; - } - - //! Determines if this shape has triangles - virtual bool needsRetrieveTriangles() const - { - return true; - } - - //! Determines if this shape has tetrahedrons - virtual bool needsRetrieveTetrahedrons() const - { - return false; - } - - virtual void getBulletTriangle(int prim_index,btTriangleShapeEx & triangle) const - { - m_primitive_manager.get_bullet_triangle(prim_index,triangle); - } - - virtual void getBulletTetrahedron(int prim_index,btTetrahedronShapeEx & tetrahedron) const - { - (void) prim_index; - (void) tetrahedron; - btAssert(0); - } - - - - SIMD_FORCE_INLINE int getVertexCount() const - { - return m_primitive_manager.get_vertex_count(); - } - - SIMD_FORCE_INLINE void getVertex(int vertex_index, btVector3 & vertex) const - { - m_primitive_manager.get_vertex(vertex_index,vertex); - } - - SIMD_FORCE_INLINE void setMargin(btScalar margin) - { - m_primitive_manager.m_margin = margin; - postUpdate(); - } - - SIMD_FORCE_INLINE btScalar getMargin() const - { - return m_primitive_manager.m_margin; - } - - virtual void setLocalScaling(const btVector3& scaling) - { - m_primitive_manager.m_scale = scaling; - postUpdate(); - } - - virtual const btVector3& getLocalScaling() const - { - return m_primitive_manager.m_scale; - } - - SIMD_FORCE_INLINE int getPart() const - { - return (int)m_primitive_manager.m_part; - } - - virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const; - virtual void processAllTrianglesRay(btTriangleCallback* callback,const btVector3& rayFrom,const btVector3& rayTo) const; -}; - - -//! This class manages a mesh supplied by the btStridingMeshInterface interface. -/*! -Set of btGImpactMeshShapePart parts -- Simply create this shape by passing the btStridingMeshInterface to the constructor btGImpactMeshShape, then you must call updateBound() after creating the mesh - -- You can handle deformable meshes with this shape, by calling postUpdate() every time when changing the mesh vertices. - -*/ -class btGImpactMeshShape : public btGImpactShapeInterface -{ - btStridingMeshInterface* m_meshInterface; - -protected: - btAlignedObjectArray m_mesh_parts; - void buildMeshParts(btStridingMeshInterface * meshInterface) - { - for (int i=0;igetNumSubParts() ;++i ) - { - btGImpactMeshShapePart * newpart = new btGImpactMeshShapePart(meshInterface,i); - m_mesh_parts.push_back(newpart); - } - } - - //! use this function for perfofm refit in bounding boxes - virtual void calcLocalAABB() - { - m_localAABB.invalidate(); - int i = m_mesh_parts.size(); - while(i--) - { - m_mesh_parts[i]->updateBound(); - m_localAABB.merge(m_mesh_parts[i]->getLocalBox()); - } - } - -public: - btGImpactMeshShape(btStridingMeshInterface * meshInterface) - { - m_meshInterface = meshInterface; - buildMeshParts(meshInterface); - } - - virtual ~btGImpactMeshShape() - { - int i = m_mesh_parts.size(); - while(i--) - { - btGImpactMeshShapePart * part = m_mesh_parts[i]; - delete part; - } - m_mesh_parts.clear(); - } - - - btStridingMeshInterface* getMeshInterface() - { - return m_meshInterface; - } - - const btStridingMeshInterface* getMeshInterface() const - { - return m_meshInterface; - } - - int getMeshPartCount() const - { - return m_mesh_parts.size(); - } - - btGImpactMeshShapePart * getMeshPart(int index) - { - return m_mesh_parts[index]; - } - - - - const btGImpactMeshShapePart * getMeshPart(int index) const - { - return m_mesh_parts[index]; - } - - - virtual void setLocalScaling(const btVector3& scaling) - { - localScaling = scaling; - - int i = m_mesh_parts.size(); - while(i--) - { - btGImpactMeshShapePart * part = m_mesh_parts[i]; - part->setLocalScaling(scaling); - } - - m_needs_update = true; - } - - virtual void setMargin(btScalar margin) - { - m_collisionMargin = margin; - - int i = m_mesh_parts.size(); - while(i--) - { - btGImpactMeshShapePart * part = m_mesh_parts[i]; - part->setMargin(margin); - } - - m_needs_update = true; - } - - //! Tells to this object that is needed to refit all the meshes - virtual void postUpdate() - { - int i = m_mesh_parts.size(); - while(i--) - { - btGImpactMeshShapePart * part = m_mesh_parts[i]; - part->postUpdate(); - } - - m_needs_update = true; - } - - virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; - - - //! Obtains the primitive manager - virtual const btPrimitiveManagerBase * getPrimitiveManager() const - { - btAssert(0); - return NULL; - } - - - //! Gets the number of children - virtual int getNumChildShapes() const - { - btAssert(0); - return 0; - } - - - //! if true, then its children must get transforms. - virtual bool childrenHasTransform() const - { - btAssert(0); - return false; - } - - //! Determines if this shape has triangles - virtual bool needsRetrieveTriangles() const - { - btAssert(0); - return false; - } - - //! Determines if this shape has tetrahedrons - virtual bool needsRetrieveTetrahedrons() const - { - btAssert(0); - return false; - } - - virtual void getBulletTriangle(int prim_index,btTriangleShapeEx & triangle) const - { - (void) prim_index; (void) triangle; - btAssert(0); - } - - virtual void getBulletTetrahedron(int prim_index,btTetrahedronShapeEx & tetrahedron) const - { - (void) prim_index; (void) tetrahedron; - btAssert(0); - } - - //! call when reading child shapes - virtual void lockChildShapes() const - { - btAssert(0); - } - - virtual void unlockChildShapes() const - { - btAssert(0); - } - - - - - //! Retrieves the bound from a child - /*! - */ - virtual void getChildAabb(int child_index,const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const - { - (void) child_index; (void) t; (void) aabbMin; (void) aabbMax; - btAssert(0); - } - - //! Gets the children - virtual btCollisionShape* getChildShape(int index) - { - (void) index; - btAssert(0); - return NULL; - } - - - //! Gets the child - virtual const btCollisionShape* getChildShape(int index) const - { - (void) index; - btAssert(0); - return NULL; - } - - //! Gets the children transform - virtual btTransform getChildTransform(int index) const - { - (void) index; - btAssert(0); - return btTransform(); - } - - //! Sets the children transform - /*! - \post You must call updateBound() for update the box set. - */ - virtual void setChildTransform(int index, const btTransform & transform) - { - (void) index; (void) transform; - btAssert(0); - } - - - virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType() const - { - return CONST_GIMPACT_TRIMESH_SHAPE; - } - - - virtual const char* getName()const - { - return "GImpactMesh"; - } - - virtual void rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback) const; - - //! Function for retrieve triangles. - /*! - It gives the triangles in local space - */ - virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const; - - virtual void processAllTrianglesRay (btTriangleCallback* callback,const btVector3& rayFrom,const btVector3& rayTo) const; - - virtual int calculateSerializeBufferSize() const; - - ///fills the dataBuffer and returns the struct name (and 0 on failure) - virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const; - -}; - -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct btGImpactMeshShapeData -{ - btCollisionShapeData m_collisionShapeData; - - btStridingMeshInterfaceData m_meshInterface; - - btVector3FloatData m_localScaling; - - float m_collisionMargin; - - int m_gimpactSubType; -}; - -SIMD_FORCE_INLINE int btGImpactMeshShape::calculateSerializeBufferSize() const -{ - return sizeof(btGImpactMeshShapeData); -} - - -#endif //GIMPACT_MESH_SHAPE_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btGenericPoolAllocator.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btGenericPoolAllocator.cpp deleted file mode 100755 index 5d07d1a..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btGenericPoolAllocator.cpp +++ /dev/null @@ -1,283 +0,0 @@ -/*! \file btGenericPoolAllocator.cpp -\author Francisco Leon Najera. email projectileman@yahoo.com - -General purpose allocator class -*/ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btGenericPoolAllocator.h" - - - -/// *************** btGenericMemoryPool ******************/////////// - -size_t btGenericMemoryPool::allocate_from_free_nodes(size_t num_elements) -{ - size_t ptr = BT_UINT_MAX; - - if(m_free_nodes_count == 0) return BT_UINT_MAX; - // find an avaliable free node with the correct size - size_t revindex = m_free_nodes_count; - - while(revindex-- && ptr == BT_UINT_MAX) - { - if(m_allocated_sizes[m_free_nodes[revindex]]>=num_elements) - { - ptr = revindex; - } - } - if(ptr == BT_UINT_MAX) return BT_UINT_MAX; // not found - - - revindex = ptr; - ptr = m_free_nodes[revindex]; - // post: ptr contains the node index, and revindex the index in m_free_nodes - - size_t finalsize = m_allocated_sizes[ptr]; - finalsize -= num_elements; - - m_allocated_sizes[ptr] = num_elements; - - // post: finalsize>=0, m_allocated_sizes[ptr] has the requested size - - if(finalsize>0) // preserve free node, there are some free memory - { - m_free_nodes[revindex] = ptr + num_elements; - m_allocated_sizes[ptr + num_elements] = finalsize; - } - else // delete free node - { - // swap with end - m_free_nodes[revindex] = m_free_nodes[m_free_nodes_count-1]; - m_free_nodes_count--; - } - - return ptr; -} - -size_t btGenericMemoryPool::allocate_from_pool(size_t num_elements) -{ - if(m_allocated_count+num_elements>m_max_element_count) return BT_UINT_MAX; - - size_t ptr = m_allocated_count; - - m_allocated_sizes[m_allocated_count] = num_elements; - m_allocated_count+=num_elements; - - return ptr; -} - - -void btGenericMemoryPool::init_pool(size_t element_size, size_t element_count) -{ - m_allocated_count = 0; - m_free_nodes_count = 0; - - m_element_size = element_size; - m_max_element_count = element_count; - - - - - m_pool = (unsigned char *) btAlignedAlloc(m_element_size*m_max_element_count,16); - m_free_nodes = (size_t *) btAlignedAlloc(sizeof(size_t)*m_max_element_count,16); - m_allocated_sizes = (size_t *) btAlignedAlloc(sizeof(size_t)*m_max_element_count,16); - - for (size_t i = 0;i< m_max_element_count;i++ ) - { - m_allocated_sizes[i] = 0; - } -} - -void btGenericMemoryPool::end_pool() -{ - btAlignedFree(m_pool); - btAlignedFree(m_free_nodes); - btAlignedFree(m_allocated_sizes); - m_allocated_count = 0; - m_free_nodes_count = 0; -} - - -//! Allocates memory in pool -/*! -\param size_bytes size in bytes of the buffer -*/ -void * btGenericMemoryPool::allocate(size_t size_bytes) -{ - - size_t module = size_bytes%m_element_size; - size_t element_count = size_bytes/m_element_size; - if(module>0) element_count++; - - size_t alloc_pos = allocate_from_free_nodes(element_count); - // a free node is found - if(alloc_pos != BT_UINT_MAX) - { - return get_element_data(alloc_pos); - } - // allocate directly on pool - alloc_pos = allocate_from_pool(element_count); - - if(alloc_pos == BT_UINT_MAX) return NULL; // not space - return get_element_data(alloc_pos); -} - -bool btGenericMemoryPool::freeMemory(void * pointer) -{ - unsigned char * pointer_pos = (unsigned char *)pointer; - unsigned char * pool_pos = (unsigned char *)m_pool; - // calc offset - if(pointer_pos=get_pool_capacity()) return false;// far away - - // find free position - m_free_nodes[m_free_nodes_count] = offset/m_element_size; - m_free_nodes_count++; - return true; -} - - -/// *******************! btGenericPoolAllocator *******************!/// - - -btGenericPoolAllocator::~btGenericPoolAllocator() -{ - // destroy pools - size_t i; - for (i=0;iend_pool(); - btAlignedFree(m_pools[i]); - } -} - - -// creates a pool -btGenericMemoryPool * btGenericPoolAllocator::push_new_pool() -{ - if(m_pool_count >= BT_DEFAULT_MAX_POOLS) return NULL; - - btGenericMemoryPool * newptr = (btGenericMemoryPool *)btAlignedAlloc(sizeof(btGenericMemoryPool),16); - - m_pools[m_pool_count] = newptr; - - m_pools[m_pool_count]->init_pool(m_pool_element_size,m_pool_element_count); - - m_pool_count++; - return newptr; -} - -void * btGenericPoolAllocator::failback_alloc(size_t size_bytes) -{ - - btGenericMemoryPool * pool = NULL; - - - if(size_bytes<=get_pool_capacity()) - { - pool = push_new_pool(); - } - - if(pool==NULL) // failback - { - return btAlignedAlloc(size_bytes,16); - } - - return pool->allocate(size_bytes); -} - -bool btGenericPoolAllocator::failback_free(void * pointer) -{ - btAlignedFree(pointer); - return true; -} - - -//! Allocates memory in pool -/*! -\param size_bytes size in bytes of the buffer -*/ -void * btGenericPoolAllocator::allocate(size_t size_bytes) -{ - void * ptr = NULL; - - size_t i = 0; - while(iallocate(size_bytes); - ++i; - } - - if(ptr) return ptr; - - return failback_alloc(size_bytes); -} - -bool btGenericPoolAllocator::freeMemory(void * pointer) -{ - bool result = false; - - size_t i = 0; - while(ifreeMemory(pointer); - ++i; - } - - if(result) return true; - - return failback_free(pointer); -} - -/// ************** STANDARD ALLOCATOR ***************************/// - - -#define BT_DEFAULT_POOL_SIZE 32768 -#define BT_DEFAULT_POOL_ELEMENT_SIZE 8 - -// main allocator -class GIM_STANDARD_ALLOCATOR: public btGenericPoolAllocator -{ -public: - GIM_STANDARD_ALLOCATOR():btGenericPoolAllocator(BT_DEFAULT_POOL_ELEMENT_SIZE,BT_DEFAULT_POOL_SIZE) - { - } -}; - -// global allocator -GIM_STANDARD_ALLOCATOR g_main_allocator; - - -void * btPoolAlloc(size_t size) -{ - return g_main_allocator.allocate(size); -} - -void * btPoolRealloc(void *ptr, size_t oldsize, size_t newsize) -{ - void * newptr = btPoolAlloc(newsize); - size_t copysize = oldsize -#include -#include -#include "LinearMath/btAlignedAllocator.h" - -#define BT_UINT_MAX UINT_MAX -#define BT_DEFAULT_MAX_POOLS 16 - - -//! Generic Pool class -class btGenericMemoryPool -{ -public: - unsigned char * m_pool; //[m_element_size*m_max_element_count]; - size_t * m_free_nodes; //[m_max_element_count];//! free nodes - size_t * m_allocated_sizes;//[m_max_element_count];//! Number of elements allocated per node - size_t m_allocated_count; - size_t m_free_nodes_count; -protected: - size_t m_element_size; - size_t m_max_element_count; - - size_t allocate_from_free_nodes(size_t num_elements); - size_t allocate_from_pool(size_t num_elements); - -public: - - void init_pool(size_t element_size, size_t element_count); - - void end_pool(); - - - btGenericMemoryPool(size_t element_size, size_t element_count) - { - init_pool(element_size, element_count); - } - - ~btGenericMemoryPool() - { - end_pool(); - } - - - inline size_t get_pool_capacity() - { - return m_element_size*m_max_element_count; - } - - inline size_t gem_element_size() - { - return m_element_size; - } - - inline size_t get_max_element_count() - { - return m_max_element_count; - } - - inline size_t get_allocated_count() - { - return m_allocated_count; - } - - inline size_t get_free_positions_count() - { - return m_free_nodes_count; - } - - inline void * get_element_data(size_t element_index) - { - return &m_pool[element_index*m_element_size]; - } - - //! Allocates memory in pool - /*! - \param size_bytes size in bytes of the buffer - */ - void * allocate(size_t size_bytes); - - bool freeMemory(void * pointer); -}; - - - - -//! Generic Allocator with pools -/*! -General purpose Allocator which can create Memory Pools dynamiacally as needed. -*/ -class btGenericPoolAllocator -{ -protected: - size_t m_pool_element_size; - size_t m_pool_element_count; -public: - btGenericMemoryPool * m_pools[BT_DEFAULT_MAX_POOLS]; - size_t m_pool_count; - - - inline size_t get_pool_capacity() - { - return m_pool_element_size*m_pool_element_count; - } - - -protected: - // creates a pool - btGenericMemoryPool * push_new_pool(); - - void * failback_alloc(size_t size_bytes); - - bool failback_free(void * pointer); -public: - - btGenericPoolAllocator(size_t pool_element_size, size_t pool_element_count) - { - m_pool_count = 0; - m_pool_element_size = pool_element_size; - m_pool_element_count = pool_element_count; - } - - virtual ~btGenericPoolAllocator(); - - //! Allocates memory in pool - /*! - \param size_bytes size in bytes of the buffer - */ - void * allocate(size_t size_bytes); - - bool freeMemory(void * pointer); -}; - - - -void * btPoolAlloc(size_t size); -void * btPoolRealloc(void *ptr, size_t oldsize, size_t newsize); -void btPoolFree(void *ptr); - - -#endif diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btGeometryOperations.h b/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btGeometryOperations.h deleted file mode 100755 index 60f0651..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btGeometryOperations.h +++ /dev/null @@ -1,212 +0,0 @@ -#ifndef BT_BASIC_GEOMETRY_OPERATIONS_H_INCLUDED -#define BT_BASIC_GEOMETRY_OPERATIONS_H_INCLUDED - -/*! \file btGeometryOperations.h -*\author Francisco Leon Najera - -*/ -/* -This source file is part of GIMPACT Library. - -For the latest info, see http://gimpact.sourceforge.net/ - -Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. -email: projectileman@yahoo.com - - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btBoxCollision.h" - - - - - -#define PLANEDIREPSILON 0.0000001f -#define PARALELENORMALS 0.000001f - - -#define BT_CLAMP(number,minval,maxval) (numbermaxval?maxval:number)) - -/// Calc a plane from a triangle edge an a normal. plane is a vec4f -SIMD_FORCE_INLINE void bt_edge_plane(const btVector3 & e1,const btVector3 & e2, const btVector3 & normal,btVector4 & plane) -{ - btVector3 planenormal = (e2-e1).cross(normal); - planenormal.normalize(); - plane.setValue(planenormal[0],planenormal[1],planenormal[2],e2.dot(planenormal)); -} - - - -//***************** SEGMENT and LINE FUNCTIONS **********************************/// - -/*! Finds the closest point(cp) to (v) on a segment (e1,e2) - */ -SIMD_FORCE_INLINE void bt_closest_point_on_segment( - btVector3 & cp, const btVector3 & v, - const btVector3 &e1,const btVector3 &e2) -{ - btVector3 n = e2-e1; - cp = v - e1; - btScalar _scalar = cp.dot(n)/n.dot(n); - if(_scalar <0.0f) - { - cp = e1; - } - else if(_scalar >1.0f) - { - cp = e2; - } - else - { - cp = _scalar*n + e1; - } -} - - -//! line plane collision -/*! -*\return - -0 if the ray never intersects - -1 if the ray collides in front - -2 if the ray collides in back -*/ - -SIMD_FORCE_INLINE int bt_line_plane_collision( - const btVector4 & plane, - const btVector3 & vDir, - const btVector3 & vPoint, - btVector3 & pout, - btScalar &tparam, - btScalar tmin, btScalar tmax) -{ - - btScalar _dotdir = vDir.dot(plane); - - if(btFabs(_dotdir)tmax) - { - returnvalue = 0; - tparam = tmax; - } - pout = tparam*vDir + vPoint; - return returnvalue; -} - - -//! Find closest points on segments -SIMD_FORCE_INLINE void bt_segment_collision( - const btVector3 & vA1, - const btVector3 & vA2, - const btVector3 & vB1, - const btVector3 & vB2, - btVector3 & vPointA, - btVector3 & vPointB) -{ - btVector3 AD = vA2 - vA1; - btVector3 BD = vB2 - vB1; - btVector3 N = AD.cross(BD); - btScalar tp = N.length2(); - - btVector4 _M;//plane - - if(tp_M[1]) - { - invert_b_order = true; - BT_SWAP_NUMBERS(_M[0],_M[1]); - } - _M[2] = vA1.dot(AD); - _M[3] = vA2.dot(AD); - //mid points - N[0] = (_M[0]+_M[1])*0.5f; - N[1] = (_M[2]+_M[3])*0.5f; - - if(N[0]=0.0f) - { - if (_dist>m_penetration_depth) - { - m_penetration_depth = _dist; - point_indices[0] = _k; - m_point_count=1; - } - else if ((_dist+SIMD_EPSILON)>=m_penetration_depth) - { - point_indices[m_point_count] = _k; - m_point_count++; - } - } - } - - for ( _k=0;_k0.0f&&dis1>0.0f&&dis2>0.0f) return false; - - // classify points on this triangle - dis0 = bt_distance_point_plane(other.m_plane,m_vertices[0]) - total_margin; - - dis1 = bt_distance_point_plane(other.m_plane,m_vertices[1]) - total_margin; - - dis2 = bt_distance_point_plane(other.m_plane,m_vertices[2]) - total_margin; - - if (dis0>0.0f&&dis1>0.0f&&dis2>0.0f) return false; - - return true; -} - -int btPrimitiveTriangle::clip_triangle(btPrimitiveTriangle & other, btVector3 * clipped_points ) -{ - // edge 0 - - btVector3 temp_points[MAX_TRI_CLIPPING]; - - - btVector4 edgeplane; - - get_edge_plane(0,edgeplane); - - - int clipped_count = bt_plane_clip_triangle( - edgeplane,other.m_vertices[0],other.m_vertices[1],other.m_vertices[2],temp_points); - - if (clipped_count == 0) return 0; - - btVector3 temp_points1[MAX_TRI_CLIPPING]; - - - // edge 1 - get_edge_plane(1,edgeplane); - - - clipped_count = bt_plane_clip_polygon(edgeplane,temp_points,clipped_count,temp_points1); - - if (clipped_count == 0) return 0; - - // edge 2 - get_edge_plane(2,edgeplane); - - clipped_count = bt_plane_clip_polygon( - edgeplane,temp_points1,clipped_count,clipped_points); - - return clipped_count; -} - -bool btPrimitiveTriangle::find_triangle_collision_clip_method(btPrimitiveTriangle & other, GIM_TRIANGLE_CONTACT & contacts) -{ - btScalar margin = m_margin + other.m_margin; - - btVector3 clipped_points[MAX_TRI_CLIPPING]; - int clipped_count; - //create planes - // plane v vs U points - - GIM_TRIANGLE_CONTACT contacts1; - - contacts1.m_separating_normal = m_plane; - - - clipped_count = clip_triangle(other,clipped_points); - - if (clipped_count == 0 ) - { - return false;//Reject - } - - //find most deep interval face1 - contacts1.merge_points(contacts1.m_separating_normal,margin,clipped_points,clipped_count); - if (contacts1.m_point_count == 0) return false; // too far - //Normal pointing to this triangle - contacts1.m_separating_normal *= -1.f; - - - //Clip tri1 by tri2 edges - GIM_TRIANGLE_CONTACT contacts2; - contacts2.m_separating_normal = other.m_plane; - - clipped_count = other.clip_triangle(*this,clipped_points); - - if (clipped_count == 0 ) - { - return false;//Reject - } - - //find most deep interval face1 - contacts2.merge_points(contacts2.m_separating_normal,margin,clipped_points,clipped_count); - if (contacts2.m_point_count == 0) return false; // too far - - - - - ////check most dir for contacts - if (contacts2.m_penetration_depth0.0f&&dis1>0.0f&&dis2>0.0f) return false; - - // classify points on this triangle - dis0 = bt_distance_point_plane(plane1,m_vertices1[0]) - total_margin; - - dis1 = bt_distance_point_plane(plane1,m_vertices1[1]) - total_margin; - - dis2 = bt_distance_point_plane(plane1,m_vertices1[2]) - total_margin; - - if (dis0>0.0f&&dis1>0.0f&&dis2>0.0f) return false; - - return true; -} - - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btTriangleShapeEx.h b/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btTriangleShapeEx.h deleted file mode 100755 index 973c2ed..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/btTriangleShapeEx.h +++ /dev/null @@ -1,180 +0,0 @@ -/*! \file btGImpactShape.h -\author Francisco Leon Najera -*/ -/* -This source file is part of GIMPACT Library. - -For the latest info, see http://gimpact.sourceforge.net/ - -Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. -email: projectileman@yahoo.com - - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#ifndef GIMPACT_TRIANGLE_SHAPE_EX_H -#define GIMPACT_TRIANGLE_SHAPE_EX_H - -#include "BulletCollision/CollisionShapes/btCollisionShape.h" -#include "BulletCollision/CollisionShapes/btTriangleShape.h" -#include "btBoxCollision.h" -#include "btClipPolygon.h" -#include "btGeometryOperations.h" - - -#define MAX_TRI_CLIPPING 16 - -//! Structure for collision -struct GIM_TRIANGLE_CONTACT -{ - btScalar m_penetration_depth; - int m_point_count; - btVector4 m_separating_normal; - btVector3 m_points[MAX_TRI_CLIPPING]; - - SIMD_FORCE_INLINE void copy_from(const GIM_TRIANGLE_CONTACT& other) - { - m_penetration_depth = other.m_penetration_depth; - m_separating_normal = other.m_separating_normal; - m_point_count = other.m_point_count; - int i = m_point_count; - while(i--) - { - m_points[i] = other.m_points[i]; - } - } - - GIM_TRIANGLE_CONTACT() - { - } - - GIM_TRIANGLE_CONTACT(const GIM_TRIANGLE_CONTACT& other) - { - copy_from(other); - } - - //! classify points that are closer - void merge_points(const btVector4 & plane, - btScalar margin, const btVector3 * points, int point_count); - -}; - - - -class btPrimitiveTriangle -{ -public: - btVector3 m_vertices[3]; - btVector4 m_plane; - btScalar m_margin; - btScalar m_dummy; - btPrimitiveTriangle():m_margin(0.01f) - { - - } - - - SIMD_FORCE_INLINE void buildTriPlane() - { - btVector3 normal = (m_vertices[1]-m_vertices[0]).cross(m_vertices[2]-m_vertices[0]); - normal.normalize(); - m_plane.setValue(normal[0],normal[1],normal[2],m_vertices[0].dot(normal)); - } - - //! Test if triangles could collide - bool overlap_test_conservative(const btPrimitiveTriangle& other); - - //! Calcs the plane which is paralele to the edge and perpendicular to the triangle plane - /*! - \pre this triangle must have its plane calculated. - */ - SIMD_FORCE_INLINE void get_edge_plane(int edge_index, btVector4 &plane) const - { - const btVector3 & e0 = m_vertices[edge_index]; - const btVector3 & e1 = m_vertices[(edge_index+1)%3]; - bt_edge_plane(e0,e1,m_plane,plane); - } - - void applyTransform(const btTransform& t) - { - m_vertices[0] = t(m_vertices[0]); - m_vertices[1] = t(m_vertices[1]); - m_vertices[2] = t(m_vertices[2]); - } - - //! Clips the triangle against this - /*! - \pre clipped_points must have MAX_TRI_CLIPPING size, and this triangle must have its plane calculated. - \return the number of clipped points - */ - int clip_triangle(btPrimitiveTriangle & other, btVector3 * clipped_points ); - - //! Find collision using the clipping method - /*! - \pre this triangle and other must have their triangles calculated - */ - bool find_triangle_collision_clip_method(btPrimitiveTriangle & other, GIM_TRIANGLE_CONTACT & contacts); -}; - - - -//! Helper class for colliding Bullet Triangle Shapes -/*! -This class implements a better getAabb method than the previous btTriangleShape class -*/ -class btTriangleShapeEx: public btTriangleShape -{ -public: - - btTriangleShapeEx():btTriangleShape(btVector3(0,0,0),btVector3(0,0,0),btVector3(0,0,0)) - { - } - - btTriangleShapeEx(const btVector3& p0,const btVector3& p1,const btVector3& p2): btTriangleShape(p0,p1,p2) - { - } - - btTriangleShapeEx(const btTriangleShapeEx & other): btTriangleShape(other.m_vertices1[0],other.m_vertices1[1],other.m_vertices1[2]) - { - } - - virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax)const - { - btVector3 tv0 = t(m_vertices1[0]); - btVector3 tv1 = t(m_vertices1[1]); - btVector3 tv2 = t(m_vertices1[2]); - - btAABB trianglebox(tv0,tv1,tv2,m_collisionMargin); - aabbMin = trianglebox.m_min; - aabbMax = trianglebox.m_max; - } - - void applyTransform(const btTransform& t) - { - m_vertices1[0] = t(m_vertices1[0]); - m_vertices1[1] = t(m_vertices1[1]); - m_vertices1[2] = t(m_vertices1[2]); - } - - SIMD_FORCE_INLINE void buildTriPlane(btVector4 & plane) const - { - btVector3 normal = (m_vertices1[1]-m_vertices1[0]).cross(m_vertices1[2]-m_vertices1[0]); - normal.normalize(); - plane.setValue(normal[0],normal[1],normal[2],m_vertices1[0].dot(normal)); - } - - bool overlap_test_conservative(const btTriangleShapeEx& other); -}; - - -#endif //GIMPACT_TRIANGLE_MESH_SHAPE_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_array.h b/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_array.h deleted file mode 100755 index 27e6f32..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_array.h +++ /dev/null @@ -1,324 +0,0 @@ -#ifndef GIM_ARRAY_H_INCLUDED -#define GIM_ARRAY_H_INCLUDED -/*! \file gim_array.h -\author Francisco Leon Najera -*/ -/* ------------------------------------------------------------------------------ -This source file is part of GIMPACT Library. - -For the latest info, see http://gimpact.sourceforge.net/ - -Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371. -email: projectileman@yahoo.com - - This library is free software; you can redistribute it and/or - modify it under the terms of EITHER: - (1) The GNU Lesser General Public License as published by the Free - Software Foundation; either version 2.1 of the License, or (at - your option) any later version. The text of the GNU Lesser - General Public License is included with this library in the - file GIMPACT-LICENSE-LGPL.TXT. - (2) The BSD-style license that is included with this library in - the file GIMPACT-LICENSE-BSD.TXT. - (3) The zlib/libpng license that is included with this library in - the file GIMPACT-LICENSE-ZLIB.TXT. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files - GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details. - ------------------------------------------------------------------------------ -*/ - -#include "gim_memory.h" - - -#define GIM_ARRAY_GROW_INCREMENT 2 -#define GIM_ARRAY_GROW_FACTOR 2 - -//! Very simple array container with fast access and simd memory -template -class gim_array -{ -public: -//! properties -//!@{ - T *m_data; - GUINT m_size; - GUINT m_allocated_size; -//!@} -//! protected operations -//!@{ - - inline void destroyData() - { - m_allocated_size = 0; - if(m_data==NULL) return; - gim_free(m_data); - m_data = NULL; - } - - inline bool resizeData(GUINT newsize) - { - if(newsize==0) - { - destroyData(); - return true; - } - - if(m_size>0) - { - m_data = (T*)gim_realloc(m_data,m_size*sizeof(T),newsize*sizeof(T)); - } - else - { - m_data = (T*)gim_alloc(newsize*sizeof(T)); - } - m_allocated_size = newsize; - return true; - } - - inline bool growingCheck() - { - if(m_allocated_size<=m_size) - { - GUINT requestsize = m_size; - m_size = m_allocated_size; - if(resizeData((requestsize+GIM_ARRAY_GROW_INCREMENT)*GIM_ARRAY_GROW_FACTOR)==false) return false; - } - return true; - } - -//!@} -//! public operations -//!@{ - inline bool reserve(GUINT size) - { - if(m_allocated_size>=size) return false; - return resizeData(size); - } - - inline void clear_range(GUINT start_range) - { - while(m_size>start_range) - { - m_data[--m_size].~T(); - } - } - - inline void clear() - { - if(m_size==0)return; - clear_range(0); - } - - inline void clear_memory() - { - clear(); - destroyData(); - } - - gim_array() - { - m_data = 0; - m_size = 0; - m_allocated_size = 0; - } - - gim_array(GUINT reservesize) - { - m_data = 0; - m_size = 0; - - m_allocated_size = 0; - reserve(reservesize); - } - - ~gim_array() - { - clear_memory(); - } - - inline GUINT size() const - { - return m_size; - } - - inline GUINT max_size() const - { - return m_allocated_size; - } - - inline T & operator[](size_t i) - { - return m_data[i]; - } - inline const T & operator[](size_t i) const - { - return m_data[i]; - } - - inline T * pointer(){ return m_data;} - inline const T * pointer() const - { return m_data;} - - - inline T * get_pointer_at(GUINT i) - { - return m_data + i; - } - - inline const T * get_pointer_at(GUINT i) const - { - return m_data + i; - } - - inline T & at(GUINT i) - { - return m_data[i]; - } - - inline const T & at(GUINT i) const - { - return m_data[i]; - } - - inline T & front() - { - return *m_data; - } - - inline const T & front() const - { - return *m_data; - } - - inline T & back() - { - return m_data[m_size-1]; - } - - inline const T & back() const - { - return m_data[m_size-1]; - } - - - inline void swap(GUINT i, GUINT j) - { - gim_swap_elements(m_data,i,j); - } - - inline void push_back(const T & obj) - { - this->growingCheck(); - m_data[m_size] = obj; - m_size++; - } - - //!Simply increase the m_size, doesn't call the new element constructor - inline void push_back_mem() - { - this->growingCheck(); - m_size++; - } - - inline void push_back_memcpy(const T & obj) - { - this->growingCheck(); - irr_simd_memcpy(&m_data[m_size],&obj,sizeof(T)); - m_size++; - } - - inline void pop_back() - { - m_size--; - m_data[m_size].~T(); - } - - //!Simply decrease the m_size, doesn't call the deleted element destructor - inline void pop_back_mem() - { - m_size--; - } - - //! fast erase - inline void erase(GUINT index) - { - if(indexgrowingCheck(); - for(GUINT i = m_size;i>index;i--) - { - gim_simd_memcpy(m_data+i,m_data+i-1,sizeof(T)); - } - m_size++; - } - - inline void insert(const T & obj,GUINT index) - { - insert_mem(index); - m_data[index] = obj; - } - - inline void resize(GUINT size, bool call_constructor = true, const T& fillData=T()) - { - if(size>m_size) - { - reserve(size); - if(call_constructor) - { - while(m_size -SIMD_FORCE_INLINE bool POINT_IN_HULL( - const CLASS_POINT& point,const CLASS_PLANE * planes,GUINT plane_count) -{ - GREAL _dis; - for (GUINT _i = 0;_i< plane_count;++_i) - { - _dis = DISTANCE_PLANE_POINT(planes[_i],point); - if(_dis>0.0f) return false; - } - return true; -} - -template -SIMD_FORCE_INLINE void PLANE_CLIP_SEGMENT( - const CLASS_POINT& s1, - const CLASS_POINT &s2,const CLASS_PLANE &plane,CLASS_POINT &clipped) -{ - GREAL _dis1,_dis2; - _dis1 = DISTANCE_PLANE_POINT(plane,s1); - VEC_DIFF(clipped,s2,s1); - _dis2 = VEC_DOT(clipped,plane); - VEC_SCALE(clipped,-_dis1/_dis2,clipped); - VEC_SUM(clipped,clipped,s1); -} - -enum ePLANE_INTERSECTION_TYPE -{ - G_BACK_PLANE = 0, - G_COLLIDE_PLANE, - G_FRONT_PLANE -}; - -enum eLINE_PLANE_INTERSECTION_TYPE -{ - G_FRONT_PLANE_S1 = 0, - G_FRONT_PLANE_S2, - G_BACK_PLANE_S1, - G_BACK_PLANE_S2, - G_COLLIDE_PLANE_S1, - G_COLLIDE_PLANE_S2 -}; - -//! Confirms if the plane intersect the edge or nor -/*! -intersection type must have the following values -
    -
  • 0 : Segment in front of plane, s1 closest -
  • 1 : Segment in front of plane, s2 closest -
  • 2 : Segment in back of plane, s1 closest -
  • 3 : Segment in back of plane, s2 closest -
  • 4 : Segment collides plane, s1 in back -
  • 5 : Segment collides plane, s2 in back -
-*/ - -template -SIMD_FORCE_INLINE eLINE_PLANE_INTERSECTION_TYPE PLANE_CLIP_SEGMENT2( - const CLASS_POINT& s1, - const CLASS_POINT &s2, - const CLASS_PLANE &plane,CLASS_POINT &clipped) -{ - GREAL _dis1 = DISTANCE_PLANE_POINT(plane,s1); - GREAL _dis2 = DISTANCE_PLANE_POINT(plane,s2); - if(_dis1 >-G_EPSILON && _dis2 >-G_EPSILON) - { - if(_dis1<_dis2) return G_FRONT_PLANE_S1; - return G_FRONT_PLANE_S2; - } - else if(_dis1 _dis2) return G_BACK_PLANE_S1; - return G_BACK_PLANE_S2; - } - - VEC_DIFF(clipped,s2,s1); - _dis2 = VEC_DOT(clipped,plane); - VEC_SCALE(clipped,-_dis1/_dis2,clipped); - VEC_SUM(clipped,clipped,s1); - if(_dis1<_dis2) return G_COLLIDE_PLANE_S1; - return G_COLLIDE_PLANE_S2; -} - -//! Confirms if the plane intersect the edge or not -/*! -clipped1 and clipped2 are the vertices behind the plane. -clipped1 is the closest - -intersection_type must have the following values -
    -
  • 0 : Segment in front of plane, s1 closest -
  • 1 : Segment in front of plane, s2 closest -
  • 2 : Segment in back of plane, s1 closest -
  • 3 : Segment in back of plane, s2 closest -
  • 4 : Segment collides plane, s1 in back -
  • 5 : Segment collides plane, s2 in back -
-*/ -template -SIMD_FORCE_INLINE eLINE_PLANE_INTERSECTION_TYPE PLANE_CLIP_SEGMENT_CLOSEST( - const CLASS_POINT& s1, - const CLASS_POINT &s2, - const CLASS_PLANE &plane, - CLASS_POINT &clipped1,CLASS_POINT &clipped2) -{ - eLINE_PLANE_INTERSECTION_TYPE intersection_type = PLANE_CLIP_SEGMENT2(s1,s2,plane,clipped1); - switch(intersection_type) - { - case G_FRONT_PLANE_S1: - VEC_COPY(clipped1,s1); - VEC_COPY(clipped2,s2); - break; - case G_FRONT_PLANE_S2: - VEC_COPY(clipped1,s2); - VEC_COPY(clipped2,s1); - break; - case G_BACK_PLANE_S1: - VEC_COPY(clipped1,s1); - VEC_COPY(clipped2,s2); - break; - case G_BACK_PLANE_S2: - VEC_COPY(clipped1,s2); - VEC_COPY(clipped2,s1); - break; - case G_COLLIDE_PLANE_S1: - VEC_COPY(clipped2,s1); - break; - case G_COLLIDE_PLANE_S2: - VEC_COPY(clipped2,s2); - break; - } - return intersection_type; -} - - -//! Finds the 2 smallest cartesian coordinates of a plane normal -#define PLANE_MINOR_AXES(plane, i0, i1) VEC_MINOR_AXES(plane, i0, i1) - -//! Ray plane collision in one way -/*! -Intersects plane in one way only. The ray must face the plane (normals must be in opossite directions).
-It uses the PLANEDIREPSILON constant. -*/ -template -SIMD_FORCE_INLINE bool RAY_PLANE_COLLISION( - const CLASS_PLANE & plane, - const CLASS_POINT & vDir, - const CLASS_POINT & vPoint, - CLASS_POINT & pout,T &tparam) -{ - GREAL _dis,_dotdir; - _dotdir = VEC_DOT(plane,vDir); - if(_dotdir -SIMD_FORCE_INLINE GUINT LINE_PLANE_COLLISION( - const CLASS_PLANE & plane, - const CLASS_POINT & vDir, - const CLASS_POINT & vPoint, - CLASS_POINT & pout, - T &tparam, - T tmin, T tmax) -{ - GREAL _dis,_dotdir; - _dotdir = VEC_DOT(plane,vDir); - if(btFabs(_dotdir)tmax) - { - returnvalue = 0; - tparam = tmax; - } - - VEC_SCALE(pout,tparam,vDir); - VEC_SUM(pout,vPoint,pout); - return returnvalue; -} - -/*! \brief Returns the Ray on which 2 planes intersect if they do. - Written by Rodrigo Hernandez on ODE convex collision - - \param p1 Plane 1 - \param p2 Plane 2 - \param p Contains the origin of the ray upon returning if planes intersect - \param d Contains the direction of the ray upon returning if planes intersect - \return true if the planes intersect, 0 if paralell. - -*/ -template -SIMD_FORCE_INLINE bool INTERSECT_PLANES( - const CLASS_PLANE &p1, - const CLASS_PLANE &p2, - CLASS_POINT &p, - CLASS_POINT &d) -{ - VEC_CROSS(d,p1,p2); - GREAL denom = VEC_DOT(d, d); - if(GIM_IS_ZERO(denom)) return false; - vec3f _n; - _n[0]=p1[3]*p2[0] - p2[3]*p1[0]; - _n[1]=p1[3]*p2[1] - p2[3]*p1[1]; - _n[2]=p1[3]*p2[2] - p2[3]*p1[2]; - VEC_CROSS(p,_n,d); - p[0]/=denom; - p[1]/=denom; - p[2]/=denom; - return true; -} - -//***************** SEGMENT and LINE FUNCTIONS **********************************/// - -/*! Finds the closest point(cp) to (v) on a segment (e1,e2) - */ -template -SIMD_FORCE_INLINE void CLOSEST_POINT_ON_SEGMENT( - CLASS_POINT & cp, const CLASS_POINT & v, - const CLASS_POINT &e1,const CLASS_POINT &e2) -{ - vec3f _n; - VEC_DIFF(_n,e2,e1); - VEC_DIFF(cp,v,e1); - GREAL _scalar = VEC_DOT(cp, _n); - _scalar/= VEC_DOT(_n, _n); - if(_scalar <0.0f) - { - VEC_COPY(cp,e1); - } - else if(_scalar >1.0f) - { - VEC_COPY(cp,e2); - } - else - { - VEC_SCALE(cp,_scalar,_n); - VEC_SUM(cp,cp,e1); - } -} - - -/*! \brief Finds the line params where these lines intersect. - -\param dir1 Direction of line 1 -\param point1 Point of line 1 -\param dir2 Direction of line 2 -\param point2 Point of line 2 -\param t1 Result Parameter for line 1 -\param t2 Result Parameter for line 2 -\param dointersect 0 if the lines won't intersect, else 1 - -*/ -template -SIMD_FORCE_INLINE bool LINE_INTERSECTION_PARAMS( - const CLASS_POINT & dir1, - CLASS_POINT & point1, - const CLASS_POINT & dir2, - CLASS_POINT & point2, - T& t1,T& t2) -{ - GREAL det; - GREAL e1e1 = VEC_DOT(dir1,dir1); - GREAL e1e2 = VEC_DOT(dir1,dir2); - GREAL e2e2 = VEC_DOT(dir2,dir2); - vec3f p1p2; - VEC_DIFF(p1p2,point1,point2); - GREAL p1p2e1 = VEC_DOT(p1p2,dir1); - GREAL p1p2e2 = VEC_DOT(p1p2,dir2); - det = e1e2*e1e2 - e1e1*e2e2; - if(GIM_IS_ZERO(det)) return false; - t1 = (e1e2*p1p2e2 - e2e2*p1p2e1)/det; - t2 = (e1e1*p1p2e2 - e1e2*p1p2e1)/det; - return true; -} - -//! Find closest points on segments -template -SIMD_FORCE_INLINE void SEGMENT_COLLISION( - const CLASS_POINT & vA1, - const CLASS_POINT & vA2, - const CLASS_POINT & vB1, - const CLASS_POINT & vB2, - CLASS_POINT & vPointA, - CLASS_POINT & vPointB) -{ - CLASS_POINT _AD,_BD,_N; - vec4f _M;//plane - VEC_DIFF(_AD,vA2,vA1); - VEC_DIFF(_BD,vB2,vB1); - VEC_CROSS(_N,_AD,_BD); - GREAL _tp = VEC_DOT(_N,_N); - if(_tp_M[1]) - { - invert_b_order = true; - GIM_SWAP_NUMBERS(_M[0],_M[1]); - } - _M[2] = VEC_DOT(vA1,_AD); - _M[3] = VEC_DOT(vA2,_AD); - //mid points - _N[0] = (_M[0]+_M[1])*0.5f; - _N[1] = (_M[2]+_M[3])*0.5f; - - if(_N[0]<_N[1]) - { - if(_M[1]<_M[2]) - { - vPointB = invert_b_order?vB1:vB2; - vPointA = vA1; - } - else if(_M[1]<_M[3]) - { - vPointB = invert_b_order?vB1:vB2; - CLOSEST_POINT_ON_SEGMENT(vPointA,vPointB,vA1,vA2); - } - else - { - vPointA = vA2; - CLOSEST_POINT_ON_SEGMENT(vPointB,vPointA,vB1,vB2); - } - } - else - { - if(_M[3]<_M[0]) - { - vPointB = invert_b_order?vB2:vB1; - vPointA = vA2; - } - else if(_M[3]<_M[1]) - { - vPointA = vA2; - CLOSEST_POINT_ON_SEGMENT(vPointB,vPointA,vB1,vB2); - } - else - { - vPointB = invert_b_order?vB1:vB2; - CLOSEST_POINT_ON_SEGMENT(vPointA,vPointB,vA1,vA2); - } - } - return; - } - - - VEC_CROSS(_M,_N,_BD); - _M[3] = VEC_DOT(_M,vB1); - - LINE_PLANE_COLLISION(_M,_AD,vA1,vPointA,_tp,btScalar(0), btScalar(1)); - /*Closest point on segment*/ - VEC_DIFF(vPointB,vPointA,vB1); - _tp = VEC_DOT(vPointB, _BD); - _tp/= VEC_DOT(_BD, _BD); - _tp = GIM_CLAMP(_tp,0.0f,1.0f); - VEC_SCALE(vPointB,_tp,_BD); - VEC_SUM(vPointB,vPointB,vB1); -} - - - - -//! Line box intersection in one dimension -/*! - -*\param pos Position of the ray -*\param dir Projection of the Direction of the ray -*\param bmin Minimum bound of the box -*\param bmax Maximum bound of the box -*\param tfirst the minimum projection. Assign to 0 at first. -*\param tlast the maximum projection. Assign to INFINITY at first. -*\return true if there is an intersection. -*/ -template -SIMD_FORCE_INLINE bool BOX_AXIS_INTERSECT(T pos, T dir,T bmin, T bmax, T & tfirst, T & tlast) -{ - if(GIM_IS_ZERO(dir)) - { - return !(pos < bmin || pos > bmax); - } - GREAL a0 = (bmin - pos) / dir; - GREAL a1 = (bmax - pos) / dir; - if(a0 > a1) GIM_SWAP_NUMBERS(a0, a1); - tfirst = GIM_MAX(a0, tfirst); - tlast = GIM_MIN(a1, tlast); - if (tlast < tfirst) return false; - return true; -} - - -//! Sorts 3 componets -template -SIMD_FORCE_INLINE void SORT_3_INDICES( - const T * values, - GUINT * order_indices) -{ - //get minimum - order_indices[0] = values[0] < values[1] ? (values[0] < values[2] ? 0 : 2) : (values[1] < values[2] ? 1 : 2); - - //get second and third - GUINT i0 = (order_indices[0] + 1)%3; - GUINT i1 = (i0 + 1)%3; - - if(values[i0] < values[i1]) - { - order_indices[1] = i0; - order_indices[2] = i1; - } - else - { - order_indices[1] = i1; - order_indices[2] = i0; - } -} - - - - - -#endif // GIM_VECTOR_H_INCLUDED diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_bitset.h b/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_bitset.h deleted file mode 100755 index 7dee48a..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_bitset.h +++ /dev/null @@ -1,123 +0,0 @@ -#ifndef GIM_BITSET_H_INCLUDED -#define GIM_BITSET_H_INCLUDED -/*! \file gim_bitset.h -\author Francisco Leon Najera -*/ -/* ------------------------------------------------------------------------------ -This source file is part of GIMPACT Library. - -For the latest info, see http://gimpact.sourceforge.net/ - -Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371. -email: projectileman@yahoo.com - - This library is free software; you can redistribute it and/or - modify it under the terms of EITHER: - (1) The GNU Lesser General Public License as published by the Free - Software Foundation; either version 2.1 of the License, or (at - your option) any later version. The text of the GNU Lesser - General Public License is included with this library in the - file GIMPACT-LICENSE-LGPL.TXT. - (2) The BSD-style license that is included with this library in - the file GIMPACT-LICENSE-BSD.TXT. - (3) The zlib/libpng license that is included with this library in - the file GIMPACT-LICENSE-ZLIB.TXT. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files - GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details. - ------------------------------------------------------------------------------ -*/ - -#include "gim_array.h" - - -#define GUINT_BIT_COUNT 32 -#define GUINT_EXPONENT 5 - -class gim_bitset -{ -public: - gim_array m_container; - - gim_bitset() - { - - } - - gim_bitset(GUINT bits_count) - { - resize(bits_count); - } - - ~gim_bitset() - { - } - - inline bool resize(GUINT newsize) - { - GUINT oldsize = m_container.size(); - m_container.resize(newsize/GUINT_BIT_COUNT + 1,false); - while(oldsize=size()) - { - resize(bit_index); - } - m_container[bit_index >> GUINT_EXPONENT] |= (1 << (bit_index & (GUINT_BIT_COUNT-1))); - } - - ///Return 0 or 1 - inline char get(GUINT bit_index) - { - if(bit_index>=size()) - { - return 0; - } - char value = m_container[bit_index >> GUINT_EXPONENT] & - (1 << (bit_index & (GUINT_BIT_COUNT-1))); - return value; - } - - inline void clear(GUINT bit_index) - { - m_container[bit_index >> GUINT_EXPONENT] &= ~(1 << (bit_index & (GUINT_BIT_COUNT-1))); - } -}; - - - - - -#endif // GIM_CONTAINERS_H_INCLUDED diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_box_collision.h b/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_box_collision.h deleted file mode 100755 index 9c57263..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_box_collision.h +++ /dev/null @@ -1,588 +0,0 @@ -#ifndef GIM_BOX_COLLISION_H_INCLUDED -#define GIM_BOX_COLLISION_H_INCLUDED - -/*! \file gim_box_collision.h -\author Francisco Leon Najera -*/ -/* ------------------------------------------------------------------------------ -This source file is part of GIMPACT Library. - -For the latest info, see http://gimpact.sourceforge.net/ - -Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371. -email: projectileman@yahoo.com - - This library is free software; you can redistribute it and/or - modify it under the terms of EITHER: - (1) The GNU Lesser General Public License as published by the Free - Software Foundation; either version 2.1 of the License, or (at - your option) any later version. The text of the GNU Lesser - General Public License is included with this library in the - file GIMPACT-LICENSE-LGPL.TXT. - (2) The BSD-style license that is included with this library in - the file GIMPACT-LICENSE-BSD.TXT. - (3) The zlib/libpng license that is included with this library in - the file GIMPACT-LICENSE-ZLIB.TXT. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files - GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details. - ------------------------------------------------------------------------------ -*/ -#include "gim_basic_geometry_operations.h" -#include "LinearMath/btTransform.h" - - - -//SIMD_FORCE_INLINE bool test_cross_edge_box( -// const btVector3 & edge, -// const btVector3 & absolute_edge, -// const btVector3 & pointa, -// const btVector3 & pointb, const btVector3 & extend, -// int dir_index0, -// int dir_index1 -// int component_index0, -// int component_index1) -//{ -// // dir coords are -z and y -// -// const btScalar dir0 = -edge[dir_index0]; -// const btScalar dir1 = edge[dir_index1]; -// btScalar pmin = pointa[component_index0]*dir0 + pointa[component_index1]*dir1; -// btScalar pmax = pointb[component_index0]*dir0 + pointb[component_index1]*dir1; -// //find minmax -// if(pmin>pmax) -// { -// GIM_SWAP_NUMBERS(pmin,pmax); -// } -// //find extends -// const btScalar rad = extend[component_index0] * absolute_edge[dir_index0] + -// extend[component_index1] * absolute_edge[dir_index1]; -// -// if(pmin>rad || -rad>pmax) return false; -// return true; -//} -// -//SIMD_FORCE_INLINE bool test_cross_edge_box_X_axis( -// const btVector3 & edge, -// const btVector3 & absolute_edge, -// const btVector3 & pointa, -// const btVector3 & pointb, btVector3 & extend) -//{ -// -// return test_cross_edge_box(edge,absolute_edge,pointa,pointb,extend,2,1,1,2); -//} -// -// -//SIMD_FORCE_INLINE bool test_cross_edge_box_Y_axis( -// const btVector3 & edge, -// const btVector3 & absolute_edge, -// const btVector3 & pointa, -// const btVector3 & pointb, btVector3 & extend) -//{ -// -// return test_cross_edge_box(edge,absolute_edge,pointa,pointb,extend,0,2,2,0); -//} -// -//SIMD_FORCE_INLINE bool test_cross_edge_box_Z_axis( -// const btVector3 & edge, -// const btVector3 & absolute_edge, -// const btVector3 & pointa, -// const btVector3 & pointb, btVector3 & extend) -//{ -// -// return test_cross_edge_box(edge,absolute_edge,pointa,pointb,extend,1,0,0,1); -//} - -#define TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,i_dir_0,i_dir_1,i_comp_0,i_comp_1)\ -{\ - const btScalar dir0 = -edge[i_dir_0];\ - const btScalar dir1 = edge[i_dir_1];\ - btScalar pmin = pointa[i_comp_0]*dir0 + pointa[i_comp_1]*dir1;\ - btScalar pmax = pointb[i_comp_0]*dir0 + pointb[i_comp_1]*dir1;\ - if(pmin>pmax)\ - {\ - GIM_SWAP_NUMBERS(pmin,pmax); \ - }\ - const btScalar abs_dir0 = absolute_edge[i_dir_0];\ - const btScalar abs_dir1 = absolute_edge[i_dir_1];\ - const btScalar rad = _extend[i_comp_0] * abs_dir0 + _extend[i_comp_1] * abs_dir1;\ - if(pmin>rad || -rad>pmax) return false;\ -}\ - - -#define TEST_CROSS_EDGE_BOX_X_AXIS_MCR(edge,absolute_edge,pointa,pointb,_extend)\ -{\ - TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,2,1,1,2);\ -}\ - -#define TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(edge,absolute_edge,pointa,pointb,_extend)\ -{\ - TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,0,2,2,0);\ -}\ - -#define TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(edge,absolute_edge,pointa,pointb,_extend)\ -{\ - TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,1,0,0,1);\ -}\ - - - -//! Class for transforming a model1 to the space of model0 -class GIM_BOX_BOX_TRANSFORM_CACHE -{ -public: - btVector3 m_T1to0;//!< Transforms translation of model1 to model 0 - btMatrix3x3 m_R1to0;//!< Transforms Rotation of model1 to model 0, equal to R0' * R1 - btMatrix3x3 m_AR;//!< Absolute value of m_R1to0 - - SIMD_FORCE_INLINE void calc_absolute_matrix() - { - static const btVector3 vepsi(1e-6f,1e-6f,1e-6f); - m_AR[0] = vepsi + m_R1to0[0].absolute(); - m_AR[1] = vepsi + m_R1to0[1].absolute(); - m_AR[2] = vepsi + m_R1to0[2].absolute(); - } - - GIM_BOX_BOX_TRANSFORM_CACHE() - { - } - - - GIM_BOX_BOX_TRANSFORM_CACHE(mat4f trans1_to_0) - { - COPY_MATRIX_3X3(m_R1to0,trans1_to_0) - MAT_GET_TRANSLATION(trans1_to_0,m_T1to0) - calc_absolute_matrix(); - } - - //! Calc the transformation relative 1 to 0. Inverts matrics by transposing - SIMD_FORCE_INLINE void calc_from_homogenic(const btTransform & trans0,const btTransform & trans1) - { - - m_R1to0 = trans0.getBasis().transpose(); - m_T1to0 = m_R1to0 * (-trans0.getOrigin()); - - m_T1to0 += m_R1to0*trans1.getOrigin(); - m_R1to0 *= trans1.getBasis(); - - calc_absolute_matrix(); - } - - //! Calcs the full invertion of the matrices. Useful for scaling matrices - SIMD_FORCE_INLINE void calc_from_full_invert(const btTransform & trans0,const btTransform & trans1) - { - m_R1to0 = trans0.getBasis().inverse(); - m_T1to0 = m_R1to0 * (-trans0.getOrigin()); - - m_T1to0 += m_R1to0*trans1.getOrigin(); - m_R1to0 *= trans1.getBasis(); - - calc_absolute_matrix(); - } - - SIMD_FORCE_INLINE btVector3 transform(const btVector3 & point) - { - return point.dot3(m_R1to0[0], m_R1to0[1], m_R1to0[2]) + m_T1to0; - } -}; - - -#define BOX_PLANE_EPSILON 0.000001f - -//! Axis aligned box -class GIM_AABB -{ -public: - btVector3 m_min; - btVector3 m_max; - - GIM_AABB() - {} - - - GIM_AABB(const btVector3 & V1, - const btVector3 & V2, - const btVector3 & V3) - { - m_min[0] = GIM_MIN3(V1[0],V2[0],V3[0]); - m_min[1] = GIM_MIN3(V1[1],V2[1],V3[1]); - m_min[2] = GIM_MIN3(V1[2],V2[2],V3[2]); - - m_max[0] = GIM_MAX3(V1[0],V2[0],V3[0]); - m_max[1] = GIM_MAX3(V1[1],V2[1],V3[1]); - m_max[2] = GIM_MAX3(V1[2],V2[2],V3[2]); - } - - GIM_AABB(const btVector3 & V1, - const btVector3 & V2, - const btVector3 & V3, - GREAL margin) - { - m_min[0] = GIM_MIN3(V1[0],V2[0],V3[0]); - m_min[1] = GIM_MIN3(V1[1],V2[1],V3[1]); - m_min[2] = GIM_MIN3(V1[2],V2[2],V3[2]); - - m_max[0] = GIM_MAX3(V1[0],V2[0],V3[0]); - m_max[1] = GIM_MAX3(V1[1],V2[1],V3[1]); - m_max[2] = GIM_MAX3(V1[2],V2[2],V3[2]); - - m_min[0] -= margin; - m_min[1] -= margin; - m_min[2] -= margin; - m_max[0] += margin; - m_max[1] += margin; - m_max[2] += margin; - } - - GIM_AABB(const GIM_AABB &other): - m_min(other.m_min),m_max(other.m_max) - { - } - - GIM_AABB(const GIM_AABB &other,btScalar margin ): - m_min(other.m_min),m_max(other.m_max) - { - m_min[0] -= margin; - m_min[1] -= margin; - m_min[2] -= margin; - m_max[0] += margin; - m_max[1] += margin; - m_max[2] += margin; - } - - SIMD_FORCE_INLINE void invalidate() - { - m_min[0] = G_REAL_INFINITY; - m_min[1] = G_REAL_INFINITY; - m_min[2] = G_REAL_INFINITY; - m_max[0] = -G_REAL_INFINITY; - m_max[1] = -G_REAL_INFINITY; - m_max[2] = -G_REAL_INFINITY; - } - - SIMD_FORCE_INLINE void increment_margin(btScalar margin) - { - m_min[0] -= margin; - m_min[1] -= margin; - m_min[2] -= margin; - m_max[0] += margin; - m_max[1] += margin; - m_max[2] += margin; - } - - SIMD_FORCE_INLINE void copy_with_margin(const GIM_AABB &other, btScalar margin) - { - m_min[0] = other.m_min[0] - margin; - m_min[1] = other.m_min[1] - margin; - m_min[2] = other.m_min[2] - margin; - - m_max[0] = other.m_max[0] + margin; - m_max[1] = other.m_max[1] + margin; - m_max[2] = other.m_max[2] + margin; - } - - template - SIMD_FORCE_INLINE void calc_from_triangle( - const CLASS_POINT & V1, - const CLASS_POINT & V2, - const CLASS_POINT & V3) - { - m_min[0] = GIM_MIN3(V1[0],V2[0],V3[0]); - m_min[1] = GIM_MIN3(V1[1],V2[1],V3[1]); - m_min[2] = GIM_MIN3(V1[2],V2[2],V3[2]); - - m_max[0] = GIM_MAX3(V1[0],V2[0],V3[0]); - m_max[1] = GIM_MAX3(V1[1],V2[1],V3[1]); - m_max[2] = GIM_MAX3(V1[2],V2[2],V3[2]); - } - - template - SIMD_FORCE_INLINE void calc_from_triangle_margin( - const CLASS_POINT & V1, - const CLASS_POINT & V2, - const CLASS_POINT & V3, btScalar margin) - { - m_min[0] = GIM_MIN3(V1[0],V2[0],V3[0]); - m_min[1] = GIM_MIN3(V1[1],V2[1],V3[1]); - m_min[2] = GIM_MIN3(V1[2],V2[2],V3[2]); - - m_max[0] = GIM_MAX3(V1[0],V2[0],V3[0]); - m_max[1] = GIM_MAX3(V1[1],V2[1],V3[1]); - m_max[2] = GIM_MAX3(V1[2],V2[2],V3[2]); - - m_min[0] -= margin; - m_min[1] -= margin; - m_min[2] -= margin; - m_max[0] += margin; - m_max[1] += margin; - m_max[2] += margin; - } - - //! Apply a transform to an AABB - SIMD_FORCE_INLINE void appy_transform(const btTransform & trans) - { - btVector3 center = (m_max+m_min)*0.5f; - btVector3 extends = m_max - center; - // Compute new center - center = trans(center); - - btVector3 textends = extends.dot3(trans.getBasis().getRow(0).absolute(), - trans.getBasis().getRow(1).absolute(), - trans.getBasis().getRow(2).absolute()); - - m_min = center - textends; - m_max = center + textends; - } - - //! Merges a Box - SIMD_FORCE_INLINE void merge(const GIM_AABB & box) - { - m_min[0] = GIM_MIN(m_min[0],box.m_min[0]); - m_min[1] = GIM_MIN(m_min[1],box.m_min[1]); - m_min[2] = GIM_MIN(m_min[2],box.m_min[2]); - - m_max[0] = GIM_MAX(m_max[0],box.m_max[0]); - m_max[1] = GIM_MAX(m_max[1],box.m_max[1]); - m_max[2] = GIM_MAX(m_max[2],box.m_max[2]); - } - - //! Merges a point - template - SIMD_FORCE_INLINE void merge_point(const CLASS_POINT & point) - { - m_min[0] = GIM_MIN(m_min[0],point[0]); - m_min[1] = GIM_MIN(m_min[1],point[1]); - m_min[2] = GIM_MIN(m_min[2],point[2]); - - m_max[0] = GIM_MAX(m_max[0],point[0]); - m_max[1] = GIM_MAX(m_max[1],point[1]); - m_max[2] = GIM_MAX(m_max[2],point[2]); - } - - //! Gets the extend and center - SIMD_FORCE_INLINE void get_center_extend(btVector3 & center,btVector3 & extend) const - { - center = (m_max+m_min)*0.5f; - extend = m_max - center; - } - - //! Finds the intersecting box between this box and the other. - SIMD_FORCE_INLINE void find_intersection(const GIM_AABB & other, GIM_AABB & intersection) const - { - intersection.m_min[0] = GIM_MAX(other.m_min[0],m_min[0]); - intersection.m_min[1] = GIM_MAX(other.m_min[1],m_min[1]); - intersection.m_min[2] = GIM_MAX(other.m_min[2],m_min[2]); - - intersection.m_max[0] = GIM_MIN(other.m_max[0],m_max[0]); - intersection.m_max[1] = GIM_MIN(other.m_max[1],m_max[1]); - intersection.m_max[2] = GIM_MIN(other.m_max[2],m_max[2]); - } - - - SIMD_FORCE_INLINE bool has_collision(const GIM_AABB & other) const - { - if(m_min[0] > other.m_max[0] || - m_max[0] < other.m_min[0] || - m_min[1] > other.m_max[1] || - m_max[1] < other.m_min[1] || - m_min[2] > other.m_max[2] || - m_max[2] < other.m_min[2]) - { - return false; - } - return true; - } - - /*! \brief Finds the Ray intersection parameter. - \param aabb Aligned box - \param vorigin A vec3f with the origin of the ray - \param vdir A vec3f with the direction of the ray - */ - SIMD_FORCE_INLINE bool collide_ray(const btVector3 & vorigin,const btVector3 & vdir) - { - btVector3 extents,center; - this->get_center_extend(center,extents);; - - btScalar Dx = vorigin[0] - center[0]; - if(GIM_GREATER(Dx, extents[0]) && Dx*vdir[0]>=0.0f) return false; - btScalar Dy = vorigin[1] - center[1]; - if(GIM_GREATER(Dy, extents[1]) && Dy*vdir[1]>=0.0f) return false; - btScalar Dz = vorigin[2] - center[2]; - if(GIM_GREATER(Dz, extents[2]) && Dz*vdir[2]>=0.0f) return false; - - - btScalar f = vdir[1] * Dz - vdir[2] * Dy; - if(btFabs(f) > extents[1]*btFabs(vdir[2]) + extents[2]*btFabs(vdir[1])) return false; - f = vdir[2] * Dx - vdir[0] * Dz; - if(btFabs(f) > extents[0]*btFabs(vdir[2]) + extents[2]*btFabs(vdir[0]))return false; - f = vdir[0] * Dy - vdir[1] * Dx; - if(btFabs(f) > extents[0]*btFabs(vdir[1]) + extents[1]*btFabs(vdir[0]))return false; - return true; - } - - - SIMD_FORCE_INLINE void projection_interval(const btVector3 & direction, btScalar &vmin, btScalar &vmax) const - { - btVector3 center = (m_max+m_min)*0.5f; - btVector3 extend = m_max-center; - - btScalar _fOrigin = direction.dot(center); - btScalar _fMaximumExtent = extend.dot(direction.absolute()); - vmin = _fOrigin - _fMaximumExtent; - vmax = _fOrigin + _fMaximumExtent; - } - - SIMD_FORCE_INLINE ePLANE_INTERSECTION_TYPE plane_classify(const btVector4 &plane) const - { - btScalar _fmin,_fmax; - this->projection_interval(plane,_fmin,_fmax); - - if(plane[3] > _fmax + BOX_PLANE_EPSILON) - { - return G_BACK_PLANE; // 0 - } - - if(plane[3]+BOX_PLANE_EPSILON >=_fmin) - { - return G_COLLIDE_PLANE; //1 - } - return G_FRONT_PLANE;//2 - } - - SIMD_FORCE_INLINE bool overlapping_trans_conservative(const GIM_AABB & box, btTransform & trans1_to_0) - { - GIM_AABB tbox = box; - tbox.appy_transform(trans1_to_0); - return has_collision(tbox); - } - - //! transcache is the transformation cache from box to this AABB - SIMD_FORCE_INLINE bool overlapping_trans_cache( - const GIM_AABB & box,const GIM_BOX_BOX_TRANSFORM_CACHE & transcache, bool fulltest) - { - - //Taken from OPCODE - btVector3 ea,eb;//extends - btVector3 ca,cb;//extends - get_center_extend(ca,ea); - box.get_center_extend(cb,eb); - - - btVector3 T; - btScalar t,t2; - int i; - - // Class I : A's basis vectors - for(i=0;i<3;i++) - { - T[i] = transcache.m_R1to0[i].dot(cb) + transcache.m_T1to0[i] - ca[i]; - t = transcache.m_AR[i].dot(eb) + ea[i]; - if(GIM_GREATER(T[i], t)) return false; - } - // Class II : B's basis vectors - for(i=0;i<3;i++) - { - t = MAT_DOT_COL(transcache.m_R1to0,T,i); - t2 = MAT_DOT_COL(transcache.m_AR,ea,i) + eb[i]; - if(GIM_GREATER(t,t2)) return false; - } - // Class III : 9 cross products - if(fulltest) - { - int j,m,n,o,p,q,r; - for(i=0;i<3;i++) - { - m = (i+1)%3; - n = (i+2)%3; - o = i==0?1:0; - p = i==2?1:2; - for(j=0;j<3;j++) - { - q = j==2?1:2; - r = j==0?1:0; - t = T[n]*transcache.m_R1to0[m][j] - T[m]*transcache.m_R1to0[n][j]; - t2 = ea[o]*transcache.m_AR[p][j] + ea[p]*transcache.m_AR[o][j] + - eb[r]*transcache.m_AR[i][q] + eb[q]*transcache.m_AR[i][r]; - if(GIM_GREATER(t,t2)) return false; - } - } - } - return true; - } - - //! Simple test for planes. - SIMD_FORCE_INLINE bool collide_plane( - const btVector4 & plane) - { - ePLANE_INTERSECTION_TYPE classify = plane_classify(plane); - return (classify == G_COLLIDE_PLANE); - } - - //! test for a triangle, with edges - SIMD_FORCE_INLINE bool collide_triangle_exact( - const btVector3 & p1, - const btVector3 & p2, - const btVector3 & p3, - const btVector4 & triangle_plane) - { - if(!collide_plane(triangle_plane)) return false; - - btVector3 center,extends; - this->get_center_extend(center,extends); - - const btVector3 v1(p1 - center); - const btVector3 v2(p2 - center); - const btVector3 v3(p3 - center); - - //First axis - btVector3 diff(v2 - v1); - btVector3 abs_diff = diff.absolute(); - //Test With X axis - TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff,abs_diff,v1,v3,extends); - //Test With Y axis - TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff,abs_diff,v1,v3,extends); - //Test With Z axis - TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff,abs_diff,v1,v3,extends); - - - diff = v3 - v2; - abs_diff = diff.absolute(); - //Test With X axis - TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff,abs_diff,v2,v1,extends); - //Test With Y axis - TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff,abs_diff,v2,v1,extends); - //Test With Z axis - TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff,abs_diff,v2,v1,extends); - - diff = v1 - v3; - abs_diff = diff.absolute(); - //Test With X axis - TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff,abs_diff,v3,v2,extends); - //Test With Y axis - TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff,abs_diff,v3,v2,extends); - //Test With Z axis - TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff,abs_diff,v3,v2,extends); - - return true; - } -}; - - -//! Compairison of transformation objects -SIMD_FORCE_INLINE bool btCompareTransformsEqual(const btTransform & t1,const btTransform & t2) -{ - if(!(t1.getOrigin() == t2.getOrigin()) ) return false; - - if(!(t1.getBasis().getRow(0) == t2.getBasis().getRow(0)) ) return false; - if(!(t1.getBasis().getRow(1) == t2.getBasis().getRow(1)) ) return false; - if(!(t1.getBasis().getRow(2) == t2.getBasis().getRow(2)) ) return false; - return true; -} - - - -#endif // GIM_BOX_COLLISION_H_INCLUDED diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_box_set.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_box_set.cpp deleted file mode 100755 index 0c3d7ba..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_box_set.cpp +++ /dev/null @@ -1,182 +0,0 @@ - -/* ------------------------------------------------------------------------------ -This source file is part of GIMPACT Library. - -For the latest info, see http://gimpact.sourceforge.net/ - -Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371. -email: projectileman@yahoo.com - - This library is free software; you can redistribute it and/or - modify it under the terms of EITHER: - (1) The GNU Lesser General Public License as published by the Free - Software Foundation; either version 2.1 of the License, or (at - your option) any later version. The text of the GNU Lesser - General Public License is included with this library in the - file GIMPACT-LICENSE-LGPL.TXT. - (2) The BSD-style license that is included with this library in - the file GIMPACT-LICENSE-BSD.TXT. - (3) The zlib/libpng license that is included with this library in - the file GIMPACT-LICENSE-ZLIB.TXT. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files - GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details. - ------------------------------------------------------------------------------ -*/ - - -#include "gim_box_set.h" - - -GUINT GIM_BOX_TREE::_calc_splitting_axis( - gim_array & primitive_boxes, GUINT startIndex, GUINT endIndex) -{ - GUINT i; - - btVector3 means(btScalar(0.),btScalar(0.),btScalar(0.)); - btVector3 variance(btScalar(0.),btScalar(0.),btScalar(0.)); - GUINT numIndices = endIndex-startIndex; - - for (i=startIndex;i & primitive_boxes, GUINT startIndex, - GUINT endIndex, GUINT splitAxis) -{ - GUINT i; - GUINT splitIndex =startIndex; - GUINT numIndices = endIndex - startIndex; - - // average of centers - btScalar splitValue = 0.0f; - for (i=startIndex;i splitValue) - { - //swap - primitive_boxes.swap(i,splitIndex); - splitIndex++; - } - } - - //if the splitIndex causes unbalanced trees, fix this by using the center in between startIndex and endIndex - //otherwise the tree-building might fail due to stack-overflows in certain cases. - //unbalanced1 is unsafe: it can cause stack overflows - //bool unbalanced1 = ((splitIndex==startIndex) || (splitIndex == (endIndex-1))); - - //unbalanced2 should work too: always use center (perfect balanced trees) - //bool unbalanced2 = true; - - //this should be safe too: - GUINT rangeBalancedIndices = numIndices/3; - bool unbalanced = ((splitIndex<=(startIndex+rangeBalancedIndices)) || (splitIndex >=(endIndex-1-rangeBalancedIndices))); - - if (unbalanced) - { - splitIndex = startIndex+ (numIndices>>1); - } - - btAssert(!((splitIndex==startIndex) || (splitIndex == (endIndex)))); - - return splitIndex; -} - - -void GIM_BOX_TREE::_build_sub_tree(gim_array & primitive_boxes, GUINT startIndex, GUINT endIndex) -{ - GUINT current_index = m_num_nodes++; - - btAssert((endIndex-startIndex)>0); - - if((endIndex-startIndex) == 1) //we got a leaf - { - m_node_array[current_index].m_left = 0; - m_node_array[current_index].m_right = 0; - m_node_array[current_index].m_escapeIndex = 0; - - m_node_array[current_index].m_bound = primitive_boxes[startIndex].m_bound; - m_node_array[current_index].m_data = primitive_boxes[startIndex].m_data; - return; - } - - //configure inner node - - GUINT splitIndex; - - //calc this node bounding box - m_node_array[current_index].m_bound.invalidate(); - for (splitIndex=startIndex;splitIndex & primitive_boxes) -{ - // initialize node count to 0 - m_num_nodes = 0; - // allocate nodes - m_node_array.resize(primitive_boxes.size()*2); - - _build_sub_tree(primitive_boxes, 0, primitive_boxes.size()); -} - - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_box_set.h b/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_box_set.h deleted file mode 100755 index 61d190a..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_box_set.h +++ /dev/null @@ -1,674 +0,0 @@ -#ifndef GIM_BOX_SET_H_INCLUDED -#define GIM_BOX_SET_H_INCLUDED - -/*! \file gim_box_set.h -\author Francisco Leon Najera -*/ -/* ------------------------------------------------------------------------------ -This source file is part of GIMPACT Library. - -For the latest info, see http://gimpact.sourceforge.net/ - -Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371. -email: projectileman@yahoo.com - - This library is free software; you can redistribute it and/or - modify it under the terms of EITHER: - (1) The GNU Lesser General Public License as published by the Free - Software Foundation; either version 2.1 of the License, or (at - your option) any later version. The text of the GNU Lesser - General Public License is included with this library in the - file GIMPACT-LICENSE-LGPL.TXT. - (2) The BSD-style license that is included with this library in - the file GIMPACT-LICENSE-BSD.TXT. - (3) The zlib/libpng license that is included with this library in - the file GIMPACT-LICENSE-ZLIB.TXT. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files - GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details. - ------------------------------------------------------------------------------ -*/ - - -#include "gim_array.h" -#include "gim_radixsort.h" -#include "gim_box_collision.h" -#include "gim_tri_collision.h" - - - -//! Overlapping pair -struct GIM_PAIR -{ - GUINT m_index1; - GUINT m_index2; - GIM_PAIR() - {} - - GIM_PAIR(const GIM_PAIR & p) - { - m_index1 = p.m_index1; - m_index2 = p.m_index2; - } - - GIM_PAIR(GUINT index1, GUINT index2) - { - m_index1 = index1; - m_index2 = index2; - } -}; - -//! A pairset array -class gim_pair_set: public gim_array -{ -public: - gim_pair_set():gim_array(32) - { - } - inline void push_pair(GUINT index1,GUINT index2) - { - push_back(GIM_PAIR(index1,index2)); - } - - inline void push_pair_inv(GUINT index1,GUINT index2) - { - push_back(GIM_PAIR(index2,index1)); - } -}; - - -//! Prototype Base class for primitive classification -/*! -This class is a wrapper for primitive collections. -This tells relevant info for the Bounding Box set classes, which take care of space classification. -This class can manage Compound shapes and trimeshes, and if it is managing trimesh then the Hierarchy Bounding Box classes will take advantage of primitive Vs Box overlapping tests for getting optimal results and less Per Box compairisons. -*/ -class GIM_PRIMITIVE_MANAGER_PROTOTYPE -{ -public: - - virtual ~GIM_PRIMITIVE_MANAGER_PROTOTYPE() {} - //! determines if this manager consist on only triangles, which special case will be optimized - virtual bool is_trimesh() = 0; - virtual GUINT get_primitive_count() = 0; - virtual void get_primitive_box(GUINT prim_index ,GIM_AABB & primbox) = 0; - virtual void get_primitive_triangle(GUINT prim_index,GIM_TRIANGLE & triangle) = 0; -}; - - -struct GIM_AABB_DATA -{ - GIM_AABB m_bound; - GUINT m_data; -}; - -//! Node Structure for trees -struct GIM_BOX_TREE_NODE -{ - GIM_AABB m_bound; - GUINT m_left;//!< Left subtree - GUINT m_right;//!< Right subtree - GUINT m_escapeIndex;//!< Scape index for traversing - GUINT m_data;//!< primitive index if apply - - GIM_BOX_TREE_NODE() - { - m_left = 0; - m_right = 0; - m_escapeIndex = 0; - m_data = 0; - } - - SIMD_FORCE_INLINE bool is_leaf_node() const - { - return (!m_left && !m_right); - } -}; - -//! Basic Box tree structure -class GIM_BOX_TREE -{ -protected: - GUINT m_num_nodes; - gim_array m_node_array; -protected: - GUINT _sort_and_calc_splitting_index( - gim_array & primitive_boxes, - GUINT startIndex, GUINT endIndex, GUINT splitAxis); - - GUINT _calc_splitting_axis(gim_array & primitive_boxes, GUINT startIndex, GUINT endIndex); - - void _build_sub_tree(gim_array & primitive_boxes, GUINT startIndex, GUINT endIndex); -public: - GIM_BOX_TREE() - { - m_num_nodes = 0; - } - - //! prototype functions for box tree management - //!@{ - void build_tree(gim_array & primitive_boxes); - - SIMD_FORCE_INLINE void clearNodes() - { - m_node_array.clear(); - m_num_nodes = 0; - } - - //! node count - SIMD_FORCE_INLINE GUINT getNodeCount() const - { - return m_num_nodes; - } - - //! tells if the node is a leaf - SIMD_FORCE_INLINE bool isLeafNode(GUINT nodeindex) const - { - return m_node_array[nodeindex].is_leaf_node(); - } - - SIMD_FORCE_INLINE GUINT getNodeData(GUINT nodeindex) const - { - return m_node_array[nodeindex].m_data; - } - - SIMD_FORCE_INLINE void getNodeBound(GUINT nodeindex, GIM_AABB & bound) const - { - bound = m_node_array[nodeindex].m_bound; - } - - SIMD_FORCE_INLINE void setNodeBound(GUINT nodeindex, const GIM_AABB & bound) - { - m_node_array[nodeindex].m_bound = bound; - } - - SIMD_FORCE_INLINE GUINT getLeftNodeIndex(GUINT nodeindex) const - { - return m_node_array[nodeindex].m_left; - } - - SIMD_FORCE_INLINE GUINT getRightNodeIndex(GUINT nodeindex) const - { - return m_node_array[nodeindex].m_right; - } - - SIMD_FORCE_INLINE GUINT getScapeNodeIndex(GUINT nodeindex) const - { - return m_node_array[nodeindex].m_escapeIndex; - } - - //!@} -}; - - -//! Generic Box Tree Template -/*! -This class offers an structure for managing a box tree of primitives. -Requires a Primitive prototype (like GIM_PRIMITIVE_MANAGER_PROTOTYPE ) and -a Box tree structure ( like GIM_BOX_TREE). -*/ -template -class GIM_BOX_TREE_TEMPLATE_SET -{ -protected: - _GIM_PRIMITIVE_MANAGER_PROTOTYPE m_primitive_manager; - _GIM_BOX_TREE_PROTOTYPE m_box_tree; -protected: - //stackless refit - SIMD_FORCE_INLINE void refit() - { - GUINT nodecount = getNodeCount(); - while(nodecount--) - { - if(isLeafNode(nodecount)) - { - GIM_AABB leafbox; - m_primitive_manager.get_primitive_box(getNodeData(nodecount),leafbox); - setNodeBound(nodecount,leafbox); - } - else - { - //get left bound - GUINT childindex = getLeftNodeIndex(nodecount); - GIM_AABB bound; - getNodeBound(childindex,bound); - //get right bound - childindex = getRightNodeIndex(nodecount); - GIM_AABB bound2; - getNodeBound(childindex,bound2); - bound.merge(bound2); - - setNodeBound(nodecount,bound); - } - } - } -public: - - GIM_BOX_TREE_TEMPLATE_SET() - { - } - - SIMD_FORCE_INLINE GIM_AABB getGlobalBox() const - { - GIM_AABB totalbox; - getNodeBound(0, totalbox); - return totalbox; - } - - SIMD_FORCE_INLINE void setPrimitiveManager(const _GIM_PRIMITIVE_MANAGER_PROTOTYPE & primitive_manager) - { - m_primitive_manager = primitive_manager; - } - - const _GIM_PRIMITIVE_MANAGER_PROTOTYPE & getPrimitiveManager() const - { - return m_primitive_manager; - } - - _GIM_PRIMITIVE_MANAGER_PROTOTYPE & getPrimitiveManager() - { - return m_primitive_manager; - } - -//! node manager prototype functions -///@{ - - //! this attemps to refit the box set. - SIMD_FORCE_INLINE void update() - { - refit(); - } - - //! this rebuild the entire set - SIMD_FORCE_INLINE void buildSet() - { - //obtain primitive boxes - gim_array primitive_boxes; - primitive_boxes.resize(m_primitive_manager.get_primitive_count(),false); - - for (GUINT i = 0;i & collided_results) const - { - GUINT curIndex = 0; - GUINT numNodes = getNodeCount(); - - while (curIndex < numNodes) - { - GIM_AABB bound; - getNodeBound(curIndex,bound); - - //catch bugs in tree data - - bool aabbOverlap = bound.has_collision(box); - bool isleafnode = isLeafNode(curIndex); - - if (isleafnode && aabbOverlap) - { - collided_results.push_back(getNodeData(curIndex)); - } - - if (aabbOverlap || isleafnode) - { - //next subnode - curIndex++; - } - else - { - //skip node - curIndex+= getScapeNodeIndex(curIndex); - } - } - if(collided_results.size()>0) return true; - return false; - } - - //! returns the indices of the primitives in the m_primitive_manager - SIMD_FORCE_INLINE bool boxQueryTrans(const GIM_AABB & box, - const btTransform & transform, gim_array & collided_results) const - { - GIM_AABB transbox=box; - transbox.appy_transform(transform); - return boxQuery(transbox,collided_results); - } - - //! returns the indices of the primitives in the m_primitive_manager - SIMD_FORCE_INLINE bool rayQuery( - const btVector3 & ray_dir,const btVector3 & ray_origin , - gim_array & collided_results) const - { - GUINT curIndex = 0; - GUINT numNodes = getNodeCount(); - - while (curIndex < numNodes) - { - GIM_AABB bound; - getNodeBound(curIndex,bound); - - //catch bugs in tree data - - bool aabbOverlap = bound.collide_ray(ray_origin,ray_dir); - bool isleafnode = isLeafNode(curIndex); - - if (isleafnode && aabbOverlap) - { - collided_results.push_back(getNodeData( curIndex)); - } - - if (aabbOverlap || isleafnode) - { - //next subnode - curIndex++; - } - else - { - //skip node - curIndex+= getScapeNodeIndex(curIndex); - } - } - if(collided_results.size()>0) return true; - return false; - } - - //! tells if this set has hierarcht - SIMD_FORCE_INLINE bool hasHierarchy() const - { - return true; - } - - //! tells if this set is a trimesh - SIMD_FORCE_INLINE bool isTrimesh() const - { - return m_primitive_manager.is_trimesh(); - } - - //! node count - SIMD_FORCE_INLINE GUINT getNodeCount() const - { - return m_box_tree.getNodeCount(); - } - - //! tells if the node is a leaf - SIMD_FORCE_INLINE bool isLeafNode(GUINT nodeindex) const - { - return m_box_tree.isLeafNode(nodeindex); - } - - SIMD_FORCE_INLINE GUINT getNodeData(GUINT nodeindex) const - { - return m_box_tree.getNodeData(nodeindex); - } - - SIMD_FORCE_INLINE void getNodeBound(GUINT nodeindex, GIM_AABB & bound) const - { - m_box_tree.getNodeBound(nodeindex, bound); - } - - SIMD_FORCE_INLINE void setNodeBound(GUINT nodeindex, const GIM_AABB & bound) - { - m_box_tree.setNodeBound(nodeindex, bound); - } - - SIMD_FORCE_INLINE GUINT getLeftNodeIndex(GUINT nodeindex) const - { - return m_box_tree.getLeftNodeIndex(nodeindex); - } - - SIMD_FORCE_INLINE GUINT getRightNodeIndex(GUINT nodeindex) const - { - return m_box_tree.getRightNodeIndex(nodeindex); - } - - SIMD_FORCE_INLINE GUINT getScapeNodeIndex(GUINT nodeindex) const - { - return m_box_tree.getScapeNodeIndex(nodeindex); - } - - SIMD_FORCE_INLINE void getNodeTriangle(GUINT nodeindex,GIM_TRIANGLE & triangle) const - { - m_primitive_manager.get_primitive_triangle(getNodeData(nodeindex),triangle); - } - -}; - -//! Class for Box Tree Sets -/*! -this has the GIM_BOX_TREE implementation for bounding boxes. -*/ -template -class GIM_BOX_TREE_SET: public GIM_BOX_TREE_TEMPLATE_SET< _GIM_PRIMITIVE_MANAGER_PROTOTYPE, GIM_BOX_TREE> -{ -public: - -}; - - - - - -/// GIM_BOX_SET collision methods -template -class GIM_TREE_TREE_COLLIDER -{ -public: - gim_pair_set * m_collision_pairs; - BOX_SET_CLASS0 * m_boxset0; - BOX_SET_CLASS1 * m_boxset1; - GUINT current_node0; - GUINT current_node1; - bool node0_is_leaf; - bool node1_is_leaf; - bool t0_is_trimesh; - bool t1_is_trimesh; - bool node0_has_triangle; - bool node1_has_triangle; - GIM_AABB m_box0; - GIM_AABB m_box1; - GIM_BOX_BOX_TRANSFORM_CACHE trans_cache_1to0; - btTransform trans_cache_0to1; - GIM_TRIANGLE m_tri0; - btVector4 m_tri0_plane; - GIM_TRIANGLE m_tri1; - btVector4 m_tri1_plane; - - -public: - GIM_TREE_TREE_COLLIDER() - { - current_node0 = G_UINT_INFINITY; - current_node1 = G_UINT_INFINITY; - } -protected: - SIMD_FORCE_INLINE void retrieve_node0_triangle(GUINT node0) - { - if(node0_has_triangle) return; - m_boxset0->getNodeTriangle(node0,m_tri0); - //transform triangle - m_tri0.m_vertices[0] = trans_cache_0to1(m_tri0.m_vertices[0]); - m_tri0.m_vertices[1] = trans_cache_0to1(m_tri0.m_vertices[1]); - m_tri0.m_vertices[2] = trans_cache_0to1(m_tri0.m_vertices[2]); - m_tri0.get_plane(m_tri0_plane); - - node0_has_triangle = true; - } - - SIMD_FORCE_INLINE void retrieve_node1_triangle(GUINT node1) - { - if(node1_has_triangle) return; - m_boxset1->getNodeTriangle(node1,m_tri1); - //transform triangle - m_tri1.m_vertices[0] = trans_cache_1to0.transform(m_tri1.m_vertices[0]); - m_tri1.m_vertices[1] = trans_cache_1to0.transform(m_tri1.m_vertices[1]); - m_tri1.m_vertices[2] = trans_cache_1to0.transform(m_tri1.m_vertices[2]); - m_tri1.get_plane(m_tri1_plane); - - node1_has_triangle = true; - } - - SIMD_FORCE_INLINE void retrieve_node0_info(GUINT node0) - { - if(node0 == current_node0) return; - m_boxset0->getNodeBound(node0,m_box0); - node0_is_leaf = m_boxset0->isLeafNode(node0); - node0_has_triangle = false; - current_node0 = node0; - } - - SIMD_FORCE_INLINE void retrieve_node1_info(GUINT node1) - { - if(node1 == current_node1) return; - m_boxset1->getNodeBound(node1,m_box1); - node1_is_leaf = m_boxset1->isLeafNode(node1); - node1_has_triangle = false; - current_node1 = node1; - } - - SIMD_FORCE_INLINE bool node_collision(GUINT node0 ,GUINT node1) - { - retrieve_node0_info(node0); - retrieve_node1_info(node1); - bool result = m_box0.overlapping_trans_cache(m_box1,trans_cache_1to0,true); - if(!result) return false; - - if(t0_is_trimesh && node0_is_leaf) - { - //perform primitive vs box collision - retrieve_node0_triangle(node0); - //do triangle vs box collision - m_box1.increment_margin(m_tri0.m_margin); - - result = m_box1.collide_triangle_exact( - m_tri0.m_vertices[0],m_tri0.m_vertices[1],m_tri0.m_vertices[2],m_tri0_plane); - - m_box1.increment_margin(-m_tri0.m_margin); - - if(!result) return false; - return true; - } - else if(t1_is_trimesh && node1_is_leaf) - { - //perform primitive vs box collision - retrieve_node1_triangle(node1); - //do triangle vs box collision - m_box0.increment_margin(m_tri1.m_margin); - - result = m_box0.collide_triangle_exact( - m_tri1.m_vertices[0],m_tri1.m_vertices[1],m_tri1.m_vertices[2],m_tri1_plane); - - m_box0.increment_margin(-m_tri1.m_margin); - - if(!result) return false; - return true; - } - return true; - } - - //stackless collision routine - void find_collision_pairs() - { - gim_pair_set stack_collisions; - stack_collisions.reserve(32); - - //add the first pair - stack_collisions.push_pair(0,0); - - - while(stack_collisions.size()) - { - //retrieve the last pair and pop - GUINT node0 = stack_collisions.back().m_index1; - GUINT node1 = stack_collisions.back().m_index2; - stack_collisions.pop_back(); - if(node_collision(node0,node1)) // a collision is found - { - if(node0_is_leaf) - { - if(node1_is_leaf) - { - m_collision_pairs->push_pair(m_boxset0->getNodeData(node0),m_boxset1->getNodeData(node1)); - } - else - { - //collide left - stack_collisions.push_pair(node0,m_boxset1->getLeftNodeIndex(node1)); - - //collide right - stack_collisions.push_pair(node0,m_boxset1->getRightNodeIndex(node1)); - } - } - else - { - if(node1_is_leaf) - { - //collide left - stack_collisions.push_pair(m_boxset0->getLeftNodeIndex(node0),node1); - //collide right - stack_collisions.push_pair(m_boxset0->getRightNodeIndex(node0),node1); - } - else - { - GUINT left0 = m_boxset0->getLeftNodeIndex(node0); - GUINT right0 = m_boxset0->getRightNodeIndex(node0); - GUINT left1 = m_boxset1->getLeftNodeIndex(node1); - GUINT right1 = m_boxset1->getRightNodeIndex(node1); - //collide left - stack_collisions.push_pair(left0,left1); - //collide right - stack_collisions.push_pair(left0,right1); - //collide left - stack_collisions.push_pair(right0,left1); - //collide right - stack_collisions.push_pair(right0,right1); - - }// else if node1 is not a leaf - }// else if node0 is not a leaf - - }// if(node_collision(node0,node1)) - }//while(stack_collisions.size()) - } -public: - void find_collision(BOX_SET_CLASS0 * boxset1, const btTransform & trans1, - BOX_SET_CLASS1 * boxset2, const btTransform & trans2, - gim_pair_set & collision_pairs, bool complete_primitive_tests = true) - { - m_collision_pairs = &collision_pairs; - m_boxset0 = boxset1; - m_boxset1 = boxset2; - - trans_cache_1to0.calc_from_homogenic(trans1,trans2); - - trans_cache_0to1 = trans2.inverse(); - trans_cache_0to1 *= trans1; - - - if(complete_primitive_tests) - { - t0_is_trimesh = boxset1->getPrimitiveManager().is_trimesh(); - t1_is_trimesh = boxset2->getPrimitiveManager().is_trimesh(); - } - else - { - t0_is_trimesh = false; - t1_is_trimesh = false; - } - - find_collision_pairs(); - } -}; - - -#endif // GIM_BOXPRUNING_H_INCLUDED - - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_clip_polygon.h b/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_clip_polygon.h deleted file mode 100755 index e342459..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_clip_polygon.h +++ /dev/null @@ -1,210 +0,0 @@ -#ifndef GIM_CLIP_POLYGON_H_INCLUDED -#define GIM_CLIP_POLYGON_H_INCLUDED - -/*! \file gim_tri_collision.h -\author Francisco Leon Najera -*/ -/* ------------------------------------------------------------------------------ -This source file is part of GIMPACT Library. - -For the latest info, see http://gimpact.sourceforge.net/ - -Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371. -email: projectileman@yahoo.com - - This library is free software; you can redistribute it and/or - modify it under the terms of EITHER: - (1) The GNU Lesser General Public License as published by the Free - Software Foundation; either version 2.1 of the License, or (at - your option) any later version. The text of the GNU Lesser - General Public License is included with this library in the - file GIMPACT-LICENSE-LGPL.TXT. - (2) The BSD-style license that is included with this library in - the file GIMPACT-LICENSE-BSD.TXT. - (3) The zlib/libpng license that is included with this library in - the file GIMPACT-LICENSE-ZLIB.TXT. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files - GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details. - ------------------------------------------------------------------------------ -*/ - - -//! This function calcs the distance from a 3D plane -class DISTANCE_PLANE_3D_FUNC -{ -public: - template - inline GREAL operator()(const CLASS_PLANE & plane, const CLASS_POINT & point) - { - return DISTANCE_PLANE_POINT(plane, point); - } -}; - - - -template -SIMD_FORCE_INLINE void PLANE_CLIP_POLYGON_COLLECT( - const CLASS_POINT & point0, - const CLASS_POINT & point1, - GREAL dist0, - GREAL dist1, - CLASS_POINT * clipped, - GUINT & clipped_count) -{ - GUINT _prevclassif = (dist0>G_EPSILON); - GUINT _classif = (dist1>G_EPSILON); - if(_classif!=_prevclassif) - { - GREAL blendfactor = -dist0/(dist1-dist0); - VEC_BLEND(clipped[clipped_count],point0,point1,blendfactor); - clipped_count++; - } - if(!_classif) - { - VEC_COPY(clipped[clipped_count],point1); - clipped_count++; - } -} - - -//! Clips a polygon by a plane -/*! -*\return The count of the clipped counts -*/ -template -SIMD_FORCE_INLINE GUINT PLANE_CLIP_POLYGON_GENERIC( - const CLASS_PLANE & plane, - const CLASS_POINT * polygon_points, - GUINT polygon_point_count, - CLASS_POINT * clipped,DISTANCE_PLANE_FUNC distance_func) -{ - GUINT clipped_count = 0; - - - //clip first point - GREAL firstdist = distance_func(plane,polygon_points[0]);; - if(!(firstdist>G_EPSILON)) - { - VEC_COPY(clipped[clipped_count],polygon_points[0]); - clipped_count++; - } - - GREAL olddist = firstdist; - for(GUINT _i=1;_i -SIMD_FORCE_INLINE GUINT PLANE_CLIP_TRIANGLE_GENERIC( - const CLASS_PLANE & plane, - const CLASS_POINT & point0, - const CLASS_POINT & point1, - const CLASS_POINT & point2, - CLASS_POINT * clipped,DISTANCE_PLANE_FUNC distance_func) -{ - GUINT clipped_count = 0; - - //clip first point - GREAL firstdist = distance_func(plane,point0);; - if(!(firstdist>G_EPSILON)) - { - VEC_COPY(clipped[clipped_count],point0); - clipped_count++; - } - - // point 1 - GREAL olddist = firstdist; - GREAL dist = distance_func(plane,point1); - - PLANE_CLIP_POLYGON_COLLECT( - point0,point1, - olddist, - dist, - clipped, - clipped_count); - - olddist = dist; - - - // point 2 - dist = distance_func(plane,point2); - - PLANE_CLIP_POLYGON_COLLECT( - point1,point2, - olddist, - dist, - clipped, - clipped_count); - olddist = dist; - - - - //RETURN TO FIRST point - PLANE_CLIP_POLYGON_COLLECT( - point2,point0, - olddist, - firstdist, - clipped, - clipped_count); - - return clipped_count; -} - - -template -SIMD_FORCE_INLINE GUINT PLANE_CLIP_POLYGON3D( - const CLASS_PLANE & plane, - const CLASS_POINT * polygon_points, - GUINT polygon_point_count, - CLASS_POINT * clipped) -{ - return PLANE_CLIP_POLYGON_GENERIC(plane,polygon_points,polygon_point_count,clipped,DISTANCE_PLANE_3D_FUNC()); -} - - -template -SIMD_FORCE_INLINE GUINT PLANE_CLIP_TRIANGLE3D( - const CLASS_PLANE & plane, - const CLASS_POINT & point0, - const CLASS_POINT & point1, - const CLASS_POINT & point2, - CLASS_POINT * clipped) -{ - return PLANE_CLIP_TRIANGLE_GENERIC(plane,point0,point1,point2,clipped,DISTANCE_PLANE_3D_FUNC()); -} - - - -#endif // GIM_TRI_COLLISION_H_INCLUDED diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_contact.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_contact.cpp deleted file mode 100755 index 20e41de..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_contact.cpp +++ /dev/null @@ -1,146 +0,0 @@ - -/* ------------------------------------------------------------------------------ -This source file is part of GIMPACT Library. - -For the latest info, see http://gimpact.sourceforge.net/ - -Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371. -email: projectileman@yahoo.com - - This library is free software; you can redistribute it and/or - modify it under the terms of EITHER: - (1) The GNU Lesser General Public License as published by the Free - Software Foundation; either version 2.1 of the License, or (at - your option) any later version. The text of the GNU Lesser - General Public License is included with this library in the - file GIMPACT-LICENSE-LGPL.TXT. - (2) The BSD-style license that is included with this library in - the file GIMPACT-LICENSE-BSD.TXT. - (3) The zlib/libpng license that is included with this library in - the file GIMPACT-LICENSE-ZLIB.TXT. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files - GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details. - ------------------------------------------------------------------------------ -*/ - -#include "gim_contact.h" - -#define MAX_COINCIDENT 8 - -void gim_contact_array::merge_contacts( - const gim_contact_array & contacts, bool normal_contact_average) -{ - clear(); - - if(contacts.size()==1) - { - push_back(contacts.back()); - return; - } - - gim_array keycontacts(contacts.size()); - keycontacts.resize(contacts.size(),false); - - //fill key contacts - - GUINT i; - - for (i = 0;im_depth - CONTACT_DIFF_EPSILON > scontact->m_depth)//) - { - *pcontact = *scontact; - coincident_count = 0; - } - else if(normal_contact_average) - { - if(btFabs(pcontact->m_depth - scontact->m_depth)m_normal; - coincident_count++; - } - } - } - } - else - {//add new contact - - if(normal_contact_average && coincident_count>0) - { - pcontact->interpolate_normals(coincident_normals,coincident_count); - coincident_count = 0; - } - - push_back(*scontact); - pcontact = &back(); - } - last_key = key; - } -} - -void gim_contact_array::merge_contacts_unique(const gim_contact_array & contacts) -{ - clear(); - - if(contacts.size()==1) - { - push_back(contacts.back()); - return; - } - - GIM_CONTACT average_contact = contacts.back(); - - for (GUINT i=1;i -{ -public: - gim_contact_array():gim_array(64) - { - } - - SIMD_FORCE_INLINE void push_contact(const btVector3 &point,const btVector3 & normal, - GREAL depth, GUINT feature1, GUINT feature2) - { - push_back_mem(); - GIM_CONTACT & newele = back(); - newele.m_point = point; - newele.m_normal = normal; - newele.m_depth = depth; - newele.m_feature1 = feature1; - newele.m_feature2 = feature2; - } - - SIMD_FORCE_INLINE void push_triangle_contacts( - const GIM_TRIANGLE_CONTACT_DATA & tricontact, - GUINT feature1,GUINT feature2) - { - for(GUINT i = 0;i -struct GIM_HASH_TABLE_NODE -{ - GUINT m_key; - T m_data; - GIM_HASH_TABLE_NODE() - { - } - - GIM_HASH_TABLE_NODE(const GIM_HASH_TABLE_NODE & value) - { - m_key = value.m_key; - m_data = value.m_data; - } - - GIM_HASH_TABLE_NODE(GUINT key, const T & data) - { - m_key = key; - m_data = data; - } - - bool operator <(const GIM_HASH_TABLE_NODE & other) const - { - ///inverse order, further objects are first - if(m_key < other.m_key) return true; - return false; - } - - bool operator >(const GIM_HASH_TABLE_NODE & other) const - { - ///inverse order, further objects are first - if(m_key > other.m_key) return true; - return false; - } - - bool operator ==(const GIM_HASH_TABLE_NODE & other) const - { - ///inverse order, further objects are first - if(m_key == other.m_key) return true; - return false; - } -}; - -///Macro for getting the key -class GIM_HASH_NODE_GET_KEY -{ -public: - template - inline GUINT operator()( const T& a) - { - return a.m_key; - } -}; - - - -///Macro for comparing the key and the element -class GIM_HASH_NODE_CMP_KEY_MACRO -{ -public: - template - inline int operator() ( const T& a, GUINT key) - { - return ((int)(a.m_key - key)); - } -}; - -///Macro for comparing Hash nodes -class GIM_HASH_NODE_CMP_MACRO -{ -public: - template - inline int operator() ( const T& a, const T& b ) - { - return ((int)(a.m_key - b.m_key)); - } -}; - - - - - -//! Sorting for hash table -/*! -switch automatically between quicksort and radixsort -*/ -template -void gim_sort_hash_node_array(T * array, GUINT array_count) -{ - if(array_count - -
    -
  • if node_size = 0, then this container becomes a simple sorted array allocator. reserve_size is used for reserve memory in m_nodes. -When the array size reaches the size equivalent to 'min_hash_table_size', then it becomes a hash table by calling check_for_switching_to_hashtable. -
  • If node_size != 0, then this container becomes a hash table for ever -
- -*/ -template -class gim_hash_table -{ -protected: - typedef GIM_HASH_TABLE_NODE _node_type; - - //!The nodes - //array< _node_type, SuperAllocator<_node_type> > m_nodes; - gim_array< _node_type > m_nodes; - //SuperBufferedArray< _node_type > m_nodes; - bool m_sorted; - - ///Hash table data management. The hash table has the indices to the corresponding m_nodes array - GUINT * m_hash_table;//!< - GUINT m_table_size;//!< - GUINT m_node_size;//!< - GUINT m_min_hash_table_size; - - - - //! Returns the cell index - inline GUINT _find_cell(GUINT hashkey) - { - _node_type * nodesptr = m_nodes.pointer(); - GUINT start_index = (hashkey%m_table_size)*m_node_size; - GUINT end_index = start_index + m_node_size; - - while(start_index= m_nodes.size()) return false; - if(m_nodes[index].m_key != GIM_INVALID_HASH) - { - //Search for the avaliable cell in buffer - GUINT cell_index = _find_cell(m_nodes[index].m_key); - - btAssert(cell_index!=GIM_INVALID_HASH); - btAssert(m_hash_table[cell_index]==index); - - m_hash_table[cell_index] = GIM_INVALID_HASH; - } - - return this->_erase_unsorted(index); - } - - //! erase by key in hash table - inline bool _erase_hash_table(GUINT hashkey) - { - if(hashkey == GIM_INVALID_HASH) return false; - - //Search for the avaliable cell in buffer - GUINT cell_index = _find_cell(hashkey); - if(cell_index ==GIM_INVALID_HASH) return false; - - GUINT index = m_hash_table[cell_index]; - m_hash_table[cell_index] = GIM_INVALID_HASH; - - return this->_erase_unsorted(index); - } - - - - //! insert an element in hash table - /*! - If the element exists, this won't insert the element - \return the index in the array of the existing element,or GIM_INVALID_HASH if the element has been inserted - If so, the element has been inserted at the last position of the array. - */ - inline GUINT _insert_hash_table(GUINT hashkey, const T & value) - { - if(hashkey==GIM_INVALID_HASH) - { - //Insert anyway - _insert_unsorted(hashkey,value); - return GIM_INVALID_HASH; - } - - GUINT cell_index = _assign_hash_table_cell(hashkey); - - GUINT value_key = m_hash_table[cell_index]; - - if(value_key!= GIM_INVALID_HASH) return value_key;// Not overrited - - m_hash_table[cell_index] = m_nodes.size(); - - _insert_unsorted(hashkey,value); - return GIM_INVALID_HASH; - } - - //! insert an element in hash table. - /*! - If the element exists, this replaces the element. - \return the index in the array of the existing element,or GIM_INVALID_HASH if the element has been inserted - If so, the element has been inserted at the last position of the array. - */ - inline GUINT _insert_hash_table_replace(GUINT hashkey, const T & value) - { - if(hashkey==GIM_INVALID_HASH) - { - //Insert anyway - _insert_unsorted(hashkey,value); - return GIM_INVALID_HASH; - } - - GUINT cell_index = _assign_hash_table_cell(hashkey); - - GUINT value_key = m_hash_table[cell_index]; - - if(value_key!= GIM_INVALID_HASH) - {//replaces the existing - m_nodes[value_key] = _node_type(hashkey,value); - return value_key;// index of the replaced element - } - - m_hash_table[cell_index] = m_nodes.size(); - - _insert_unsorted(hashkey,value); - return GIM_INVALID_HASH; - - } - - - ///Sorted array data management. The hash table has the indices to the corresponding m_nodes array - inline bool _erase_sorted(GUINT index) - { - if(index>=(GUINT)m_nodes.size()) return false; - m_nodes.erase_sorted(index); - if(m_nodes.size()<2) m_sorted = false; - return true; - } - - //! faster, but unsorted - inline bool _erase_unsorted(GUINT index) - { - if(index>=m_nodes.size()) return false; - - GUINT lastindex = m_nodes.size()-1; - if(indexcheck_for_switching_to_hashtable(); - } - - //! Insert an element in an ordered array - inline GUINT _insert_sorted(GUINT hashkey, const T & value) - { - if(hashkey==GIM_INVALID_HASH || size()==0) - { - m_nodes.push_back(_node_type(hashkey,value)); - return GIM_INVALID_HASH; - } - //Insert at last position - //Sort element - - - GUINT result_ind=0; - GUINT last_index = m_nodes.size()-1; - _node_type * ptr = m_nodes.pointer(); - - bool found = gim_binary_search_ex( - ptr,0,last_index,result_ind,hashkey,GIM_HASH_NODE_CMP_KEY_MACRO()); - - - //Insert before found index - if(found) - { - return result_ind; - } - else - { - _insert_in_pos(hashkey, value, result_ind); - } - return GIM_INVALID_HASH; - } - - inline GUINT _insert_sorted_replace(GUINT hashkey, const T & value) - { - if(hashkey==GIM_INVALID_HASH || size()==0) - { - m_nodes.push_back(_node_type(hashkey,value)); - return GIM_INVALID_HASH; - } - //Insert at last position - //Sort element - GUINT result_ind; - GUINT last_index = m_nodes.size()-1; - _node_type * ptr = m_nodes.pointer(); - - bool found = gim_binary_search_ex( - ptr,0,last_index,result_ind,hashkey,GIM_HASH_NODE_CMP_KEY_MACRO()); - - //Insert before found index - if(found) - { - m_nodes[result_ind] = _node_type(hashkey,value); - } - else - { - _insert_in_pos(hashkey, value, result_ind); - } - return result_ind; - } - - //! Fast insertion in m_nodes array - inline GUINT _insert_unsorted(GUINT hashkey, const T & value) - { - m_nodes.push_back(_node_type(hashkey,value)); - m_sorted = false; - return GIM_INVALID_HASH; - } - - - -public: - - /*! -
  • if node_size = 0, then this container becomes a simple sorted array allocator. reserve_size is used for reserve memory in m_nodes. - When the array size reaches the size equivalent to 'min_hash_table_size', then it becomes a hash table by calling check_for_switching_to_hashtable. -
  • If node_size != 0, then this container becomes a hash table for ever - - */ - gim_hash_table(GUINT reserve_size = GIM_DEFAULT_HASH_TABLE_SIZE, - GUINT node_size = GIM_DEFAULT_HASH_TABLE_NODE_SIZE, - GUINT min_hash_table_size = GIM_INVALID_HASH) - { - m_hash_table = NULL; - m_table_size = 0; - m_sorted = false; - m_node_size = node_size; - m_min_hash_table_size = min_hash_table_size; - - if(m_node_size!=0) - { - if(reserve_size!=0) - { - m_nodes.reserve(reserve_size); - _reserve_table_memory(reserve_size); - _invalidate_keys(); - } - else - { - m_nodes.reserve(GIM_DEFAULT_HASH_TABLE_SIZE); - _reserve_table_memory(GIM_DEFAULT_HASH_TABLE_SIZE); - _invalidate_keys(); - } - } - else if(reserve_size!=0) - { - m_nodes.reserve(reserve_size); - } - - } - - ~gim_hash_table() - { - _destroy(); - } - - inline bool is_hash_table() - { - if(m_hash_table) return true; - return false; - } - - inline bool is_sorted() - { - if(size()<2) return true; - return m_sorted; - } - - bool sort() - { - if(is_sorted()) return true; - if(m_nodes.size()<2) return false; - - - _node_type * ptr = m_nodes.pointer(); - GUINT siz = m_nodes.size(); - gim_sort_hash_node_array(ptr,siz); - m_sorted=true; - - - - if(m_hash_table) - { - _rehash(); - } - return true; - } - - bool switch_to_hashtable() - { - if(m_hash_table) return false; - if(m_node_size==0) m_node_size = GIM_DEFAULT_HASH_TABLE_NODE_SIZE; - if(m_nodes.size()m_hash_table) return true; - - if(!(m_nodes.size()< m_min_hash_table_size)) - { - if(m_node_size == 0) - { - m_node_size = GIM_DEFAULT_HASH_TABLE_NODE_SIZE; - } - - _resize_table(m_nodes.size()+1); - return true; - } - return false; - } - - inline void set_sorted(bool value) - { - m_sorted = value; - } - - //! Retrieves the amount of keys. - inline GUINT size() const - { - return m_nodes.size(); - } - - //! Retrieves the hash key. - inline GUINT get_key(GUINT index) const - { - return m_nodes[index].m_key; - } - - //! Retrieves the value by index - /*! - */ - inline T * get_value_by_index(GUINT index) - { - return &m_nodes[index].m_data; - } - - inline const T& operator[](GUINT index) const - { - return m_nodes[index].m_data; - } - - inline T& operator[](GUINT index) - { - return m_nodes[index].m_data; - } - - //! Finds the index of the element with the key - /*! - \return the index in the array of the existing element,or GIM_INVALID_HASH if the element has been inserted - If so, the element has been inserted at the last position of the array. - */ - inline GUINT find(GUINT hashkey) - { - if(m_hash_table) - { - GUINT cell_index = _find_cell(hashkey); - if(cell_index==GIM_INVALID_HASH) return GIM_INVALID_HASH; - return m_hash_table[cell_index]; - } - GUINT last_index = m_nodes.size(); - if(last_index<2) - { - if(last_index==0) return GIM_INVALID_HASH; - if(m_nodes[0].m_key == hashkey) return 0; - return GIM_INVALID_HASH; - } - else if(m_sorted) - { - //Binary search - GUINT result_ind = 0; - last_index--; - _node_type * ptr = m_nodes.pointer(); - - bool found = gim_binary_search_ex(ptr,0,last_index,result_ind,hashkey,GIM_HASH_NODE_CMP_KEY_MACRO()); - - - if(found) return result_ind; - } - return GIM_INVALID_HASH; - } - - //! Retrieves the value associated with the index - /*! - \return the found element, or null - */ - inline T * get_value(GUINT hashkey) - { - GUINT index = find(hashkey); - if(index == GIM_INVALID_HASH) return NULL; - return &m_nodes[index].m_data; - } - - - /*! - */ - inline bool erase_by_index(GUINT index) - { - if(index > m_nodes.size()) return false; - - if(m_hash_table == NULL) - { - if(is_sorted()) - { - return this->_erase_sorted(index); - } - else - { - return this->_erase_unsorted(index); - } - } - else - { - return this->_erase_by_index_hash_table(index); - } - return false; - } - - - - inline bool erase_by_index_unsorted(GUINT index) - { - if(index > m_nodes.size()) return false; - - if(m_hash_table == NULL) - { - return this->_erase_unsorted(index); - } - else - { - return this->_erase_by_index_hash_table(index); - } - return false; - } - - - - /*! - - */ - inline bool erase_by_key(GUINT hashkey) - { - if(size()==0) return false; - - if(m_hash_table) - { - return this->_erase_hash_table(hashkey); - } - //Binary search - - if(is_sorted()==false) return false; - - GUINT result_ind = find(hashkey); - if(result_ind!= GIM_INVALID_HASH) - { - return this->_erase_sorted(result_ind); - } - return false; - } - - void clear() - { - m_nodes.clear(); - - if(m_hash_table==NULL) return; - GUINT datasize = m_table_size*m_node_size; - //Initialize the hashkeys. - GUINT i; - for(i=0;i_insert_hash_table(hashkey,element); - } - if(this->is_sorted()) - { - return this->_insert_sorted(hashkey,element); - } - return this->_insert_unsorted(hashkey,element); - } - - //! Insert an element into the hash, and could overrite an existing object with the same hash. - /*! - \return If GIM_INVALID_HASH, the object has been inserted succesfully. Else it returns the position - of the replaced element. - */ - inline GUINT insert_override(GUINT hashkey, const T & element) - { - if(m_hash_table) - { - return this->_insert_hash_table_replace(hashkey,element); - } - if(this->is_sorted()) - { - return this->_insert_sorted_replace(hashkey,element); - } - this->_insert_unsorted(hashkey,element); - return m_nodes.size(); - } - - - - //! Insert an element into the hash,But if this container is a sorted array, this inserts it unsorted - /*! - */ - inline GUINT insert_unsorted(GUINT hashkey,const T & element) - { - if(m_hash_table) - { - return this->_insert_hash_table(hashkey,element); - } - return this->_insert_unsorted(hashkey,element); - } - - -}; - - - -#endif // GIM_CONTAINERS_H_INCLUDED diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_linear_math.h b/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_linear_math.h deleted file mode 100755 index 64f11b4..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_linear_math.h +++ /dev/null @@ -1,1573 +0,0 @@ -#ifndef GIM_LINEAR_H_INCLUDED -#define GIM_LINEAR_H_INCLUDED - -/*! \file gim_linear_math.h -*\author Francisco Leon Najera -Type Independant Vector and matrix operations. -*/ -/* ------------------------------------------------------------------------------ -This source file is part of GIMPACT Library. - -For the latest info, see http://gimpact.sourceforge.net/ - -Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371. -email: projectileman@yahoo.com - - This library is free software; you can redistribute it and/or - modify it under the terms of EITHER: - (1) The GNU Lesser General Public License as published by the Free - Software Foundation; either version 2.1 of the License, or (at - your option) any later version. The text of the GNU Lesser - General Public License is included with this library in the - file GIMPACT-LICENSE-LGPL.TXT. - (2) The BSD-style license that is included with this library in - the file GIMPACT-LICENSE-BSD.TXT. - (3) The zlib/libpng license that is included with this library in - the file GIMPACT-LICENSE-ZLIB.TXT. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files - GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details. - ------------------------------------------------------------------------------ -*/ - - -#include "gim_math.h" -#include "gim_geom_types.h" - - - - -//! Zero out a 2D vector -#define VEC_ZERO_2(a) \ -{ \ - (a)[0] = (a)[1] = 0.0f; \ -}\ - - -//! Zero out a 3D vector -#define VEC_ZERO(a) \ -{ \ - (a)[0] = (a)[1] = (a)[2] = 0.0f; \ -}\ - - -/// Zero out a 4D vector -#define VEC_ZERO_4(a) \ -{ \ - (a)[0] = (a)[1] = (a)[2] = (a)[3] = 0.0f; \ -}\ - - -/// Vector copy -#define VEC_COPY_2(b,a) \ -{ \ - (b)[0] = (a)[0]; \ - (b)[1] = (a)[1]; \ -}\ - - -/// Copy 3D vector -#define VEC_COPY(b,a) \ -{ \ - (b)[0] = (a)[0]; \ - (b)[1] = (a)[1]; \ - (b)[2] = (a)[2]; \ -}\ - - -/// Copy 4D vector -#define VEC_COPY_4(b,a) \ -{ \ - (b)[0] = (a)[0]; \ - (b)[1] = (a)[1]; \ - (b)[2] = (a)[2]; \ - (b)[3] = (a)[3]; \ -}\ - -/// VECTOR SWAP -#define VEC_SWAP(b,a) \ -{ \ - GIM_SWAP_NUMBERS((b)[0],(a)[0]);\ - GIM_SWAP_NUMBERS((b)[1],(a)[1]);\ - GIM_SWAP_NUMBERS((b)[2],(a)[2]);\ -}\ - -/// Vector difference -#define VEC_DIFF_2(v21,v2,v1) \ -{ \ - (v21)[0] = (v2)[0] - (v1)[0]; \ - (v21)[1] = (v2)[1] - (v1)[1]; \ -}\ - - -/// Vector difference -#define VEC_DIFF(v21,v2,v1) \ -{ \ - (v21)[0] = (v2)[0] - (v1)[0]; \ - (v21)[1] = (v2)[1] - (v1)[1]; \ - (v21)[2] = (v2)[2] - (v1)[2]; \ -}\ - - -/// Vector difference -#define VEC_DIFF_4(v21,v2,v1) \ -{ \ - (v21)[0] = (v2)[0] - (v1)[0]; \ - (v21)[1] = (v2)[1] - (v1)[1]; \ - (v21)[2] = (v2)[2] - (v1)[2]; \ - (v21)[3] = (v2)[3] - (v1)[3]; \ -}\ - - -/// Vector sum -#define VEC_SUM_2(v21,v2,v1) \ -{ \ - (v21)[0] = (v2)[0] + (v1)[0]; \ - (v21)[1] = (v2)[1] + (v1)[1]; \ -}\ - - -/// Vector sum -#define VEC_SUM(v21,v2,v1) \ -{ \ - (v21)[0] = (v2)[0] + (v1)[0]; \ - (v21)[1] = (v2)[1] + (v1)[1]; \ - (v21)[2] = (v2)[2] + (v1)[2]; \ -}\ - - -/// Vector sum -#define VEC_SUM_4(v21,v2,v1) \ -{ \ - (v21)[0] = (v2)[0] + (v1)[0]; \ - (v21)[1] = (v2)[1] + (v1)[1]; \ - (v21)[2] = (v2)[2] + (v1)[2]; \ - (v21)[3] = (v2)[3] + (v1)[3]; \ -}\ - - -/// scalar times vector -#define VEC_SCALE_2(c,a,b) \ -{ \ - (c)[0] = (a)*(b)[0]; \ - (c)[1] = (a)*(b)[1]; \ -}\ - - -/// scalar times vector -#define VEC_SCALE(c,a,b) \ -{ \ - (c)[0] = (a)*(b)[0]; \ - (c)[1] = (a)*(b)[1]; \ - (c)[2] = (a)*(b)[2]; \ -}\ - - -/// scalar times vector -#define VEC_SCALE_4(c,a,b) \ -{ \ - (c)[0] = (a)*(b)[0]; \ - (c)[1] = (a)*(b)[1]; \ - (c)[2] = (a)*(b)[2]; \ - (c)[3] = (a)*(b)[3]; \ -}\ - - -/// accumulate scaled vector -#define VEC_ACCUM_2(c,a,b) \ -{ \ - (c)[0] += (a)*(b)[0]; \ - (c)[1] += (a)*(b)[1]; \ -}\ - - -/// accumulate scaled vector -#define VEC_ACCUM(c,a,b) \ -{ \ - (c)[0] += (a)*(b)[0]; \ - (c)[1] += (a)*(b)[1]; \ - (c)[2] += (a)*(b)[2]; \ -}\ - - -/// accumulate scaled vector -#define VEC_ACCUM_4(c,a,b) \ -{ \ - (c)[0] += (a)*(b)[0]; \ - (c)[1] += (a)*(b)[1]; \ - (c)[2] += (a)*(b)[2]; \ - (c)[3] += (a)*(b)[3]; \ -}\ - - -/// Vector dot product -#define VEC_DOT_2(a,b) ((a)[0]*(b)[0] + (a)[1]*(b)[1]) - - -/// Vector dot product -#define VEC_DOT(a,b) ((a)[0]*(b)[0] + (a)[1]*(b)[1] + (a)[2]*(b)[2]) - -/// Vector dot product -#define VEC_DOT_4(a,b) ((a)[0]*(b)[0] + (a)[1]*(b)[1] + (a)[2]*(b)[2] + (a)[3]*(b)[3]) - -/// vector impact parameter (squared) -#define VEC_IMPACT_SQ(bsq,direction,position) {\ - GREAL _llel_ = VEC_DOT(direction, position);\ - bsq = VEC_DOT(position, position) - _llel_*_llel_;\ -}\ - - -/// vector impact parameter -#define VEC_IMPACT(bsq,direction,position) {\ - VEC_IMPACT_SQ(bsq,direction,position); \ - GIM_SQRT(bsq,bsq); \ -}\ - -/// Vector length -#define VEC_LENGTH_2(a,l)\ -{\ - GREAL _pp = VEC_DOT_2(a,a);\ - GIM_SQRT(_pp,l);\ -}\ - - -/// Vector length -#define VEC_LENGTH(a,l)\ -{\ - GREAL _pp = VEC_DOT(a,a);\ - GIM_SQRT(_pp,l);\ -}\ - - -/// Vector length -#define VEC_LENGTH_4(a,l)\ -{\ - GREAL _pp = VEC_DOT_4(a,a);\ - GIM_SQRT(_pp,l);\ -}\ - -/// Vector inv length -#define VEC_INV_LENGTH_2(a,l)\ -{\ - GREAL _pp = VEC_DOT_2(a,a);\ - GIM_INV_SQRT(_pp,l);\ -}\ - - -/// Vector inv length -#define VEC_INV_LENGTH(a,l)\ -{\ - GREAL _pp = VEC_DOT(a,a);\ - GIM_INV_SQRT(_pp,l);\ -}\ - - -/// Vector inv length -#define VEC_INV_LENGTH_4(a,l)\ -{\ - GREAL _pp = VEC_DOT_4(a,a);\ - GIM_INV_SQRT(_pp,l);\ -}\ - - - -/// distance between two points -#define VEC_DISTANCE(_len,_va,_vb) {\ - vec3f _tmp_; \ - VEC_DIFF(_tmp_, _vb, _va); \ - VEC_LENGTH(_tmp_,_len); \ -}\ - - -/// Vector length -#define VEC_CONJUGATE_LENGTH(a,l)\ -{\ - GREAL _pp = 1.0 - a[0]*a[0] - a[1]*a[1] - a[2]*a[2];\ - GIM_SQRT(_pp,l);\ -}\ - - -/// Vector length -#define VEC_NORMALIZE(a) { \ - GREAL len;\ - VEC_INV_LENGTH(a,len); \ - if(lenA[1]?(A[0]>A[2]?0:2):(A[1]>A[2]?1:2);\ -}\ - -//! Finds the 2 smallest cartesian coordinates from a vector -#define VEC_MINOR_AXES(vec, i0, i1)\ -{\ - VEC_MAYOR_COORD(vec,i0);\ - i0 = (i0+1)%3;\ - i1 = (i0+1)%3;\ -}\ - - - - -#define VEC_EQUAL(v1,v2) (v1[0]==v2[0]&&v1[1]==v2[1]&&v1[2]==v2[2]) - -#define VEC_NEAR_EQUAL(v1,v2) (GIM_NEAR_EQUAL(v1[0],v2[0])&&GIM_NEAR_EQUAL(v1[1],v2[1])&&GIM_NEAR_EQUAL(v1[2],v2[2])) - - -/// Vector cross -#define X_AXIS_CROSS_VEC(dst,src)\ -{ \ - dst[0] = 0.0f; \ - dst[1] = -src[2]; \ - dst[2] = src[1]; \ -}\ - -#define Y_AXIS_CROSS_VEC(dst,src)\ -{ \ - dst[0] = src[2]; \ - dst[1] = 0.0f; \ - dst[2] = -src[0]; \ -}\ - -#define Z_AXIS_CROSS_VEC(dst,src)\ -{ \ - dst[0] = -src[1]; \ - dst[1] = src[0]; \ - dst[2] = 0.0f; \ -}\ - - - - - - -/// initialize matrix -#define IDENTIFY_MATRIX_3X3(m) \ -{ \ - m[0][0] = 1.0; \ - m[0][1] = 0.0; \ - m[0][2] = 0.0; \ - \ - m[1][0] = 0.0; \ - m[1][1] = 1.0; \ - m[1][2] = 0.0; \ - \ - m[2][0] = 0.0; \ - m[2][1] = 0.0; \ - m[2][2] = 1.0; \ -}\ - -/*! initialize matrix */ -#define IDENTIFY_MATRIX_4X4(m) \ -{ \ - m[0][0] = 1.0; \ - m[0][1] = 0.0; \ - m[0][2] = 0.0; \ - m[0][3] = 0.0; \ - \ - m[1][0] = 0.0; \ - m[1][1] = 1.0; \ - m[1][2] = 0.0; \ - m[1][3] = 0.0; \ - \ - m[2][0] = 0.0; \ - m[2][1] = 0.0; \ - m[2][2] = 1.0; \ - m[2][3] = 0.0; \ - \ - m[3][0] = 0.0; \ - m[3][1] = 0.0; \ - m[3][2] = 0.0; \ - m[3][3] = 1.0; \ -}\ - -/*! initialize matrix */ -#define ZERO_MATRIX_4X4(m) \ -{ \ - m[0][0] = 0.0; \ - m[0][1] = 0.0; \ - m[0][2] = 0.0; \ - m[0][3] = 0.0; \ - \ - m[1][0] = 0.0; \ - m[1][1] = 0.0; \ - m[1][2] = 0.0; \ - m[1][3] = 0.0; \ - \ - m[2][0] = 0.0; \ - m[2][1] = 0.0; \ - m[2][2] = 0.0; \ - m[2][3] = 0.0; \ - \ - m[3][0] = 0.0; \ - m[3][1] = 0.0; \ - m[3][2] = 0.0; \ - m[3][3] = 0.0; \ -}\ - -/*! matrix rotation X */ -#define ROTX_CS(m,cosine,sine) \ -{ \ - /* rotation about the x-axis */ \ - \ - m[0][0] = 1.0; \ - m[0][1] = 0.0; \ - m[0][2] = 0.0; \ - m[0][3] = 0.0; \ - \ - m[1][0] = 0.0; \ - m[1][1] = (cosine); \ - m[1][2] = (sine); \ - m[1][3] = 0.0; \ - \ - m[2][0] = 0.0; \ - m[2][1] = -(sine); \ - m[2][2] = (cosine); \ - m[2][3] = 0.0; \ - \ - m[3][0] = 0.0; \ - m[3][1] = 0.0; \ - m[3][2] = 0.0; \ - m[3][3] = 1.0; \ -}\ - -/*! matrix rotation Y */ -#define ROTY_CS(m,cosine,sine) \ -{ \ - /* rotation about the y-axis */ \ - \ - m[0][0] = (cosine); \ - m[0][1] = 0.0; \ - m[0][2] = -(sine); \ - m[0][3] = 0.0; \ - \ - m[1][0] = 0.0; \ - m[1][1] = 1.0; \ - m[1][2] = 0.0; \ - m[1][3] = 0.0; \ - \ - m[2][0] = (sine); \ - m[2][1] = 0.0; \ - m[2][2] = (cosine); \ - m[2][3] = 0.0; \ - \ - m[3][0] = 0.0; \ - m[3][1] = 0.0; \ - m[3][2] = 0.0; \ - m[3][3] = 1.0; \ -}\ - -/*! matrix rotation Z */ -#define ROTZ_CS(m,cosine,sine) \ -{ \ - /* rotation about the z-axis */ \ - \ - m[0][0] = (cosine); \ - m[0][1] = (sine); \ - m[0][2] = 0.0; \ - m[0][3] = 0.0; \ - \ - m[1][0] = -(sine); \ - m[1][1] = (cosine); \ - m[1][2] = 0.0; \ - m[1][3] = 0.0; \ - \ - m[2][0] = 0.0; \ - m[2][1] = 0.0; \ - m[2][2] = 1.0; \ - m[2][3] = 0.0; \ - \ - m[3][0] = 0.0; \ - m[3][1] = 0.0; \ - m[3][2] = 0.0; \ - m[3][3] = 1.0; \ -}\ - -/*! matrix copy */ -#define COPY_MATRIX_2X2(b,a) \ -{ \ - b[0][0] = a[0][0]; \ - b[0][1] = a[0][1]; \ - \ - b[1][0] = a[1][0]; \ - b[1][1] = a[1][1]; \ - \ -}\ - - -/*! matrix copy */ -#define COPY_MATRIX_2X3(b,a) \ -{ \ - b[0][0] = a[0][0]; \ - b[0][1] = a[0][1]; \ - b[0][2] = a[0][2]; \ - \ - b[1][0] = a[1][0]; \ - b[1][1] = a[1][1]; \ - b[1][2] = a[1][2]; \ -}\ - - -/*! matrix copy */ -#define COPY_MATRIX_3X3(b,a) \ -{ \ - b[0][0] = a[0][0]; \ - b[0][1] = a[0][1]; \ - b[0][2] = a[0][2]; \ - \ - b[1][0] = a[1][0]; \ - b[1][1] = a[1][1]; \ - b[1][2] = a[1][2]; \ - \ - b[2][0] = a[2][0]; \ - b[2][1] = a[2][1]; \ - b[2][2] = a[2][2]; \ -}\ - - -/*! matrix copy */ -#define COPY_MATRIX_4X4(b,a) \ -{ \ - b[0][0] = a[0][0]; \ - b[0][1] = a[0][1]; \ - b[0][2] = a[0][2]; \ - b[0][3] = a[0][3]; \ - \ - b[1][0] = a[1][0]; \ - b[1][1] = a[1][1]; \ - b[1][2] = a[1][2]; \ - b[1][3] = a[1][3]; \ - \ - b[2][0] = a[2][0]; \ - b[2][1] = a[2][1]; \ - b[2][2] = a[2][2]; \ - b[2][3] = a[2][3]; \ - \ - b[3][0] = a[3][0]; \ - b[3][1] = a[3][1]; \ - b[3][2] = a[3][2]; \ - b[3][3] = a[3][3]; \ -}\ - - -/*! matrix transpose */ -#define TRANSPOSE_MATRIX_2X2(b,a) \ -{ \ - b[0][0] = a[0][0]; \ - b[0][1] = a[1][0]; \ - \ - b[1][0] = a[0][1]; \ - b[1][1] = a[1][1]; \ -}\ - - -/*! matrix transpose */ -#define TRANSPOSE_MATRIX_3X3(b,a) \ -{ \ - b[0][0] = a[0][0]; \ - b[0][1] = a[1][0]; \ - b[0][2] = a[2][0]; \ - \ - b[1][0] = a[0][1]; \ - b[1][1] = a[1][1]; \ - b[1][2] = a[2][1]; \ - \ - b[2][0] = a[0][2]; \ - b[2][1] = a[1][2]; \ - b[2][2] = a[2][2]; \ -}\ - - -/*! matrix transpose */ -#define TRANSPOSE_MATRIX_4X4(b,a) \ -{ \ - b[0][0] = a[0][0]; \ - b[0][1] = a[1][0]; \ - b[0][2] = a[2][0]; \ - b[0][3] = a[3][0]; \ - \ - b[1][0] = a[0][1]; \ - b[1][1] = a[1][1]; \ - b[1][2] = a[2][1]; \ - b[1][3] = a[3][1]; \ - \ - b[2][0] = a[0][2]; \ - b[2][1] = a[1][2]; \ - b[2][2] = a[2][2]; \ - b[2][3] = a[3][2]; \ - \ - b[3][0] = a[0][3]; \ - b[3][1] = a[1][3]; \ - b[3][2] = a[2][3]; \ - b[3][3] = a[3][3]; \ -}\ - - -/*! multiply matrix by scalar */ -#define SCALE_MATRIX_2X2(b,s,a) \ -{ \ - b[0][0] = (s) * a[0][0]; \ - b[0][1] = (s) * a[0][1]; \ - \ - b[1][0] = (s) * a[1][0]; \ - b[1][1] = (s) * a[1][1]; \ -}\ - - -/*! multiply matrix by scalar */ -#define SCALE_MATRIX_3X3(b,s,a) \ -{ \ - b[0][0] = (s) * a[0][0]; \ - b[0][1] = (s) * a[0][1]; \ - b[0][2] = (s) * a[0][2]; \ - \ - b[1][0] = (s) * a[1][0]; \ - b[1][1] = (s) * a[1][1]; \ - b[1][2] = (s) * a[1][2]; \ - \ - b[2][0] = (s) * a[2][0]; \ - b[2][1] = (s) * a[2][1]; \ - b[2][2] = (s) * a[2][2]; \ -}\ - - -/*! multiply matrix by scalar */ -#define SCALE_MATRIX_4X4(b,s,a) \ -{ \ - b[0][0] = (s) * a[0][0]; \ - b[0][1] = (s) * a[0][1]; \ - b[0][2] = (s) * a[0][2]; \ - b[0][3] = (s) * a[0][3]; \ - \ - b[1][0] = (s) * a[1][0]; \ - b[1][1] = (s) * a[1][1]; \ - b[1][2] = (s) * a[1][2]; \ - b[1][3] = (s) * a[1][3]; \ - \ - b[2][0] = (s) * a[2][0]; \ - b[2][1] = (s) * a[2][1]; \ - b[2][2] = (s) * a[2][2]; \ - b[2][3] = (s) * a[2][3]; \ - \ - b[3][0] = s * a[3][0]; \ - b[3][1] = s * a[3][1]; \ - b[3][2] = s * a[3][2]; \ - b[3][3] = s * a[3][3]; \ -}\ - - -/*! multiply matrix by scalar */ -#define SCALE_VEC_MATRIX_2X2(b,svec,a) \ -{ \ - b[0][0] = svec[0] * a[0][0]; \ - b[1][0] = svec[0] * a[1][0]; \ - \ - b[0][1] = svec[1] * a[0][1]; \ - b[1][1] = svec[1] * a[1][1]; \ -}\ - - -/*! multiply matrix by scalar. Each columns is scaled by each scalar vector component */ -#define SCALE_VEC_MATRIX_3X3(b,svec,a) \ -{ \ - b[0][0] = svec[0] * a[0][0]; \ - b[1][0] = svec[0] * a[1][0]; \ - b[2][0] = svec[0] * a[2][0]; \ - \ - b[0][1] = svec[1] * a[0][1]; \ - b[1][1] = svec[1] * a[1][1]; \ - b[2][1] = svec[1] * a[2][1]; \ - \ - b[0][2] = svec[2] * a[0][2]; \ - b[1][2] = svec[2] * a[1][2]; \ - b[2][2] = svec[2] * a[2][2]; \ -}\ - - -/*! multiply matrix by scalar */ -#define SCALE_VEC_MATRIX_4X4(b,svec,a) \ -{ \ - b[0][0] = svec[0] * a[0][0]; \ - b[1][0] = svec[0] * a[1][0]; \ - b[2][0] = svec[0] * a[2][0]; \ - b[3][0] = svec[0] * a[3][0]; \ - \ - b[0][1] = svec[1] * a[0][1]; \ - b[1][1] = svec[1] * a[1][1]; \ - b[2][1] = svec[1] * a[2][1]; \ - b[3][1] = svec[1] * a[3][1]; \ - \ - b[0][2] = svec[2] * a[0][2]; \ - b[1][2] = svec[2] * a[1][2]; \ - b[2][2] = svec[2] * a[2][2]; \ - b[3][2] = svec[2] * a[3][2]; \ - \ - b[0][3] = svec[3] * a[0][3]; \ - b[1][3] = svec[3] * a[1][3]; \ - b[2][3] = svec[3] * a[2][3]; \ - b[3][3] = svec[3] * a[3][3]; \ -}\ - - -/*! multiply matrix by scalar */ -#define ACCUM_SCALE_MATRIX_2X2(b,s,a) \ -{ \ - b[0][0] += (s) * a[0][0]; \ - b[0][1] += (s) * a[0][1]; \ - \ - b[1][0] += (s) * a[1][0]; \ - b[1][1] += (s) * a[1][1]; \ -}\ - - -/*! multiply matrix by scalar */ -#define ACCUM_SCALE_MATRIX_3X3(b,s,a) \ -{ \ - b[0][0] += (s) * a[0][0]; \ - b[0][1] += (s) * a[0][1]; \ - b[0][2] += (s) * a[0][2]; \ - \ - b[1][0] += (s) * a[1][0]; \ - b[1][1] += (s) * a[1][1]; \ - b[1][2] += (s) * a[1][2]; \ - \ - b[2][0] += (s) * a[2][0]; \ - b[2][1] += (s) * a[2][1]; \ - b[2][2] += (s) * a[2][2]; \ -}\ - - -/*! multiply matrix by scalar */ -#define ACCUM_SCALE_MATRIX_4X4(b,s,a) \ -{ \ - b[0][0] += (s) * a[0][0]; \ - b[0][1] += (s) * a[0][1]; \ - b[0][2] += (s) * a[0][2]; \ - b[0][3] += (s) * a[0][3]; \ - \ - b[1][0] += (s) * a[1][0]; \ - b[1][1] += (s) * a[1][1]; \ - b[1][2] += (s) * a[1][2]; \ - b[1][3] += (s) * a[1][3]; \ - \ - b[2][0] += (s) * a[2][0]; \ - b[2][1] += (s) * a[2][1]; \ - b[2][2] += (s) * a[2][2]; \ - b[2][3] += (s) * a[2][3]; \ - \ - b[3][0] += (s) * a[3][0]; \ - b[3][1] += (s) * a[3][1]; \ - b[3][2] += (s) * a[3][2]; \ - b[3][3] += (s) * a[3][3]; \ -}\ - -/*! matrix product */ -/*! c[x][y] = a[x][0]*b[0][y]+a[x][1]*b[1][y]+a[x][2]*b[2][y]+a[x][3]*b[3][y];*/ -#define MATRIX_PRODUCT_2X2(c,a,b) \ -{ \ - c[0][0] = a[0][0]*b[0][0]+a[0][1]*b[1][0]; \ - c[0][1] = a[0][0]*b[0][1]+a[0][1]*b[1][1]; \ - \ - c[1][0] = a[1][0]*b[0][0]+a[1][1]*b[1][0]; \ - c[1][1] = a[1][0]*b[0][1]+a[1][1]*b[1][1]; \ - \ -}\ - -/*! matrix product */ -/*! c[x][y] = a[x][0]*b[0][y]+a[x][1]*b[1][y]+a[x][2]*b[2][y]+a[x][3]*b[3][y];*/ -#define MATRIX_PRODUCT_3X3(c,a,b) \ -{ \ - c[0][0] = a[0][0]*b[0][0]+a[0][1]*b[1][0]+a[0][2]*b[2][0]; \ - c[0][1] = a[0][0]*b[0][1]+a[0][1]*b[1][1]+a[0][2]*b[2][1]; \ - c[0][2] = a[0][0]*b[0][2]+a[0][1]*b[1][2]+a[0][2]*b[2][2]; \ - \ - c[1][0] = a[1][0]*b[0][0]+a[1][1]*b[1][0]+a[1][2]*b[2][0]; \ - c[1][1] = a[1][0]*b[0][1]+a[1][1]*b[1][1]+a[1][2]*b[2][1]; \ - c[1][2] = a[1][0]*b[0][2]+a[1][1]*b[1][2]+a[1][2]*b[2][2]; \ - \ - c[2][0] = a[2][0]*b[0][0]+a[2][1]*b[1][0]+a[2][2]*b[2][0]; \ - c[2][1] = a[2][0]*b[0][1]+a[2][1]*b[1][1]+a[2][2]*b[2][1]; \ - c[2][2] = a[2][0]*b[0][2]+a[2][1]*b[1][2]+a[2][2]*b[2][2]; \ -}\ - - -/*! matrix product */ -/*! c[x][y] = a[x][0]*b[0][y]+a[x][1]*b[1][y]+a[x][2]*b[2][y]+a[x][3]*b[3][y];*/ -#define MATRIX_PRODUCT_4X4(c,a,b) \ -{ \ - c[0][0] = a[0][0]*b[0][0]+a[0][1]*b[1][0]+a[0][2]*b[2][0]+a[0][3]*b[3][0];\ - c[0][1] = a[0][0]*b[0][1]+a[0][1]*b[1][1]+a[0][2]*b[2][1]+a[0][3]*b[3][1];\ - c[0][2] = a[0][0]*b[0][2]+a[0][1]*b[1][2]+a[0][2]*b[2][2]+a[0][3]*b[3][2];\ - c[0][3] = a[0][0]*b[0][3]+a[0][1]*b[1][3]+a[0][2]*b[2][3]+a[0][3]*b[3][3];\ - \ - c[1][0] = a[1][0]*b[0][0]+a[1][1]*b[1][0]+a[1][2]*b[2][0]+a[1][3]*b[3][0];\ - c[1][1] = a[1][0]*b[0][1]+a[1][1]*b[1][1]+a[1][2]*b[2][1]+a[1][3]*b[3][1];\ - c[1][2] = a[1][0]*b[0][2]+a[1][1]*b[1][2]+a[1][2]*b[2][2]+a[1][3]*b[3][2];\ - c[1][3] = a[1][0]*b[0][3]+a[1][1]*b[1][3]+a[1][2]*b[2][3]+a[1][3]*b[3][3];\ - \ - c[2][0] = a[2][0]*b[0][0]+a[2][1]*b[1][0]+a[2][2]*b[2][0]+a[2][3]*b[3][0];\ - c[2][1] = a[2][0]*b[0][1]+a[2][1]*b[1][1]+a[2][2]*b[2][1]+a[2][3]*b[3][1];\ - c[2][2] = a[2][0]*b[0][2]+a[2][1]*b[1][2]+a[2][2]*b[2][2]+a[2][3]*b[3][2];\ - c[2][3] = a[2][0]*b[0][3]+a[2][1]*b[1][3]+a[2][2]*b[2][3]+a[2][3]*b[3][3];\ - \ - c[3][0] = a[3][0]*b[0][0]+a[3][1]*b[1][0]+a[3][2]*b[2][0]+a[3][3]*b[3][0];\ - c[3][1] = a[3][0]*b[0][1]+a[3][1]*b[1][1]+a[3][2]*b[2][1]+a[3][3]*b[3][1];\ - c[3][2] = a[3][0]*b[0][2]+a[3][1]*b[1][2]+a[3][2]*b[2][2]+a[3][3]*b[3][2];\ - c[3][3] = a[3][0]*b[0][3]+a[3][1]*b[1][3]+a[3][2]*b[2][3]+a[3][3]*b[3][3];\ -}\ - - -/*! matrix times vector */ -#define MAT_DOT_VEC_2X2(p,m,v) \ -{ \ - p[0] = m[0][0]*v[0] + m[0][1]*v[1]; \ - p[1] = m[1][0]*v[0] + m[1][1]*v[1]; \ -}\ - - -/*! matrix times vector */ -#define MAT_DOT_VEC_3X3(p,m,v) \ -{ \ - p[0] = m[0][0]*v[0] + m[0][1]*v[1] + m[0][2]*v[2]; \ - p[1] = m[1][0]*v[0] + m[1][1]*v[1] + m[1][2]*v[2]; \ - p[2] = m[2][0]*v[0] + m[2][1]*v[1] + m[2][2]*v[2]; \ -}\ - - -/*! matrix times vector -v is a vec4f -*/ -#define MAT_DOT_VEC_4X4(p,m,v) \ -{ \ - p[0] = m[0][0]*v[0] + m[0][1]*v[1] + m[0][2]*v[2] + m[0][3]*v[3]; \ - p[1] = m[1][0]*v[0] + m[1][1]*v[1] + m[1][2]*v[2] + m[1][3]*v[3]; \ - p[2] = m[2][0]*v[0] + m[2][1]*v[1] + m[2][2]*v[2] + m[2][3]*v[3]; \ - p[3] = m[3][0]*v[0] + m[3][1]*v[1] + m[3][2]*v[2] + m[3][3]*v[3]; \ -}\ - -/*! matrix times vector -v is a vec3f -and m is a mat4f
    -Last column is added as the position -*/ -#define MAT_DOT_VEC_3X4(p,m,v) \ -{ \ - p[0] = m[0][0]*v[0] + m[0][1]*v[1] + m[0][2]*v[2] + m[0][3]; \ - p[1] = m[1][0]*v[0] + m[1][1]*v[1] + m[1][2]*v[2] + m[1][3]; \ - p[2] = m[2][0]*v[0] + m[2][1]*v[1] + m[2][2]*v[2] + m[2][3]; \ -}\ - - -/*! vector transpose times matrix */ -/*! p[j] = v[0]*m[0][j] + v[1]*m[1][j] + v[2]*m[2][j]; */ -#define VEC_DOT_MAT_3X3(p,v,m) \ -{ \ - p[0] = v[0]*m[0][0] + v[1]*m[1][0] + v[2]*m[2][0]; \ - p[1] = v[0]*m[0][1] + v[1]*m[1][1] + v[2]*m[2][1]; \ - p[2] = v[0]*m[0][2] + v[1]*m[1][2] + v[2]*m[2][2]; \ -}\ - - -/*! affine matrix times vector */ -/** The matrix is assumed to be an affine matrix, with last two - * entries representing a translation */ -#define MAT_DOT_VEC_2X3(p,m,v) \ -{ \ - p[0] = m[0][0]*v[0] + m[0][1]*v[1] + m[0][2]; \ - p[1] = m[1][0]*v[0] + m[1][1]*v[1] + m[1][2]; \ -}\ - -//! Transform a plane -#define MAT_TRANSFORM_PLANE_4X4(pout,m,plane)\ -{ \ - pout[0] = m[0][0]*plane[0] + m[0][1]*plane[1] + m[0][2]*plane[2];\ - pout[1] = m[1][0]*plane[0] + m[1][1]*plane[1] + m[1][2]*plane[2];\ - pout[2] = m[2][0]*plane[0] + m[2][1]*plane[1] + m[2][2]*plane[2];\ - pout[3] = m[0][3]*pout[0] + m[1][3]*pout[1] + m[2][3]*pout[2] + plane[3];\ -}\ - - - -/** inverse transpose of matrix times vector - * - * This macro computes inverse transpose of matrix m, - * and multiplies vector v into it, to yeild vector p - * - * DANGER !!! Do Not use this on normal vectors!!! - * It will leave normals the wrong length !!! - * See macro below for use on normals. - */ -#define INV_TRANSP_MAT_DOT_VEC_2X2(p,m,v) \ -{ \ - GREAL det; \ - \ - det = m[0][0]*m[1][1] - m[0][1]*m[1][0]; \ - p[0] = m[1][1]*v[0] - m[1][0]*v[1]; \ - p[1] = - m[0][1]*v[0] + m[0][0]*v[1]; \ - \ - /* if matrix not singular, and not orthonormal, then renormalize */ \ - if ((det!=1.0f) && (det != 0.0f)) { \ - det = 1.0f / det; \ - p[0] *= det; \ - p[1] *= det; \ - } \ -}\ - - -/** transform normal vector by inverse transpose of matrix - * and then renormalize the vector - * - * This macro computes inverse transpose of matrix m, - * and multiplies vector v into it, to yeild vector p - * Vector p is then normalized. - */ -#define NORM_XFORM_2X2(p,m,v) \ -{ \ - GREAL len; \ - \ - /* do nothing if off-diagonals are zero and diagonals are \ - * equal */ \ - if ((m[0][1] != 0.0) || (m[1][0] != 0.0) || (m[0][0] != m[1][1])) { \ - p[0] = m[1][1]*v[0] - m[1][0]*v[1]; \ - p[1] = - m[0][1]*v[0] + m[0][0]*v[1]; \ - \ - len = p[0]*p[0] + p[1]*p[1]; \ - GIM_INV_SQRT(len,len); \ - p[0] *= len; \ - p[1] *= len; \ - } else { \ - VEC_COPY_2 (p, v); \ - } \ -}\ - - -/** outer product of vector times vector transpose - * - * The outer product of vector v and vector transpose t yeilds - * dyadic matrix m. - */ -#define OUTER_PRODUCT_2X2(m,v,t) \ -{ \ - m[0][0] = v[0] * t[0]; \ - m[0][1] = v[0] * t[1]; \ - \ - m[1][0] = v[1] * t[0]; \ - m[1][1] = v[1] * t[1]; \ -}\ - - -/** outer product of vector times vector transpose - * - * The outer product of vector v and vector transpose t yeilds - * dyadic matrix m. - */ -#define OUTER_PRODUCT_3X3(m,v,t) \ -{ \ - m[0][0] = v[0] * t[0]; \ - m[0][1] = v[0] * t[1]; \ - m[0][2] = v[0] * t[2]; \ - \ - m[1][0] = v[1] * t[0]; \ - m[1][1] = v[1] * t[1]; \ - m[1][2] = v[1] * t[2]; \ - \ - m[2][0] = v[2] * t[0]; \ - m[2][1] = v[2] * t[1]; \ - m[2][2] = v[2] * t[2]; \ -}\ - - -/** outer product of vector times vector transpose - * - * The outer product of vector v and vector transpose t yeilds - * dyadic matrix m. - */ -#define OUTER_PRODUCT_4X4(m,v,t) \ -{ \ - m[0][0] = v[0] * t[0]; \ - m[0][1] = v[0] * t[1]; \ - m[0][2] = v[0] * t[2]; \ - m[0][3] = v[0] * t[3]; \ - \ - m[1][0] = v[1] * t[0]; \ - m[1][1] = v[1] * t[1]; \ - m[1][2] = v[1] * t[2]; \ - m[1][3] = v[1] * t[3]; \ - \ - m[2][0] = v[2] * t[0]; \ - m[2][1] = v[2] * t[1]; \ - m[2][2] = v[2] * t[2]; \ - m[2][3] = v[2] * t[3]; \ - \ - m[3][0] = v[3] * t[0]; \ - m[3][1] = v[3] * t[1]; \ - m[3][2] = v[3] * t[2]; \ - m[3][3] = v[3] * t[3]; \ -}\ - - -/** outer product of vector times vector transpose - * - * The outer product of vector v and vector transpose t yeilds - * dyadic matrix m. - */ -#define ACCUM_OUTER_PRODUCT_2X2(m,v,t) \ -{ \ - m[0][0] += v[0] * t[0]; \ - m[0][1] += v[0] * t[1]; \ - \ - m[1][0] += v[1] * t[0]; \ - m[1][1] += v[1] * t[1]; \ -}\ - - -/** outer product of vector times vector transpose - * - * The outer product of vector v and vector transpose t yeilds - * dyadic matrix m. - */ -#define ACCUM_OUTER_PRODUCT_3X3(m,v,t) \ -{ \ - m[0][0] += v[0] * t[0]; \ - m[0][1] += v[0] * t[1]; \ - m[0][2] += v[0] * t[2]; \ - \ - m[1][0] += v[1] * t[0]; \ - m[1][1] += v[1] * t[1]; \ - m[1][2] += v[1] * t[2]; \ - \ - m[2][0] += v[2] * t[0]; \ - m[2][1] += v[2] * t[1]; \ - m[2][2] += v[2] * t[2]; \ -}\ - - -/** outer product of vector times vector transpose - * - * The outer product of vector v and vector transpose t yeilds - * dyadic matrix m. - */ -#define ACCUM_OUTER_PRODUCT_4X4(m,v,t) \ -{ \ - m[0][0] += v[0] * t[0]; \ - m[0][1] += v[0] * t[1]; \ - m[0][2] += v[0] * t[2]; \ - m[0][3] += v[0] * t[3]; \ - \ - m[1][0] += v[1] * t[0]; \ - m[1][1] += v[1] * t[1]; \ - m[1][2] += v[1] * t[2]; \ - m[1][3] += v[1] * t[3]; \ - \ - m[2][0] += v[2] * t[0]; \ - m[2][1] += v[2] * t[1]; \ - m[2][2] += v[2] * t[2]; \ - m[2][3] += v[2] * t[3]; \ - \ - m[3][0] += v[3] * t[0]; \ - m[3][1] += v[3] * t[1]; \ - m[3][2] += v[3] * t[2]; \ - m[3][3] += v[3] * t[3]; \ -}\ - - -/** determinant of matrix - * - * Computes determinant of matrix m, returning d - */ -#define DETERMINANT_2X2(d,m) \ -{ \ - d = m[0][0] * m[1][1] - m[0][1] * m[1][0]; \ -}\ - - -/** determinant of matrix - * - * Computes determinant of matrix m, returning d - */ -#define DETERMINANT_3X3(d,m) \ -{ \ - d = m[0][0] * (m[1][1]*m[2][2] - m[1][2] * m[2][1]); \ - d -= m[0][1] * (m[1][0]*m[2][2] - m[1][2] * m[2][0]); \ - d += m[0][2] * (m[1][0]*m[2][1] - m[1][1] * m[2][0]); \ -}\ - - -/** i,j,th cofactor of a 4x4 matrix - * - */ -#define COFACTOR_4X4_IJ(fac,m,i,j) \ -{ \ - GUINT __ii[4], __jj[4], __k; \ - \ - for (__k=0; __k -*/ -#define INV_MAT_DOT_VEC_3X3(p,m,v) \ -{ \ - p[0] = MAT_DOT_COL(m,v,0); \ - p[1] = MAT_DOT_COL(m,v,1); \ - p[2] = MAT_DOT_COL(m,v,2); \ -}\ - - - -#endif // GIM_VECTOR_H_INCLUDED diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_math.h b/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_math.h deleted file mode 100755 index 939079e..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_math.h +++ /dev/null @@ -1,157 +0,0 @@ -#ifndef GIM_MATH_H_INCLUDED -#define GIM_MATH_H_INCLUDED -/*! \file gim_math.h -\author Francisco Leon Najera -*/ -/* ------------------------------------------------------------------------------ -This source file is part of GIMPACT Library. - -For the latest info, see http://gimpact.sourceforge.net/ - -Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371. -email: projectileman@yahoo.com - - This library is free software; you can redistribute it and/or - modify it under the terms of EITHER: - (1) The GNU Lesser General Public License as published by the Free - Software Foundation; either version 2.1 of the License, or (at - your option) any later version. The text of the GNU Lesser - General Public License is included with this library in the - file GIMPACT-LICENSE-LGPL.TXT. - (2) The BSD-style license that is included with this library in - the file GIMPACT-LICENSE-BSD.TXT. - (3) The zlib/libpng license that is included with this library in - the file GIMPACT-LICENSE-ZLIB.TXT. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files - GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details. - ------------------------------------------------------------------------------ -*/ - -#include "LinearMath/btScalar.h" - - - -#define GREAL btScalar -#define GREAL2 double -#define GINT int -#define GUINT unsigned int -#define GSHORT short -#define GUSHORT unsigned short -#define GINT64 long long -#define GUINT64 unsigned long long - - - -#define G_PI 3.14159265358979f -#define G_HALF_PI 1.5707963f -//267948966 -#define G_TWO_PI 6.28318530f -//71795864 -#define G_ROOT3 1.73205f -#define G_ROOT2 1.41421f -#define G_UINT_INFINITY 0xffffffff //!< A very very high value -#define G_REAL_INFINITY FLT_MAX -#define G_SIGN_BITMASK 0x80000000 -#define G_EPSILON SIMD_EPSILON - - - -enum GIM_SCALAR_TYPES -{ - G_STYPE_REAL =0, - G_STYPE_REAL2, - G_STYPE_SHORT, - G_STYPE_USHORT, - G_STYPE_INT, - G_STYPE_UINT, - G_STYPE_INT64, - G_STYPE_UINT64 -}; - - - -#define G_DEGTORAD(X) ((X)*3.1415926f/180.0f) -#define G_RADTODEG(X) ((X)*180.0f/3.1415926f) - -//! Integer representation of a floating-point value. -#define GIM_IR(x) ((GUINT&)(x)) - -//! Signed integer representation of a floating-point value. -#define GIM_SIR(x) ((GINT&)(x)) - -//! Absolute integer representation of a floating-point value -#define GIM_AIR(x) (GIM_IR(x)&0x7fffffff) - -//! Floating-point representation of an integer value. -#define GIM_FR(x) ((GREAL&)(x)) - -#define GIM_MAX(a,b) (ab?b:a) - -#define GIM_MAX3(a,b,c) GIM_MAX(a,GIM_MAX(b,c)) -#define GIM_MIN3(a,b,c) GIM_MIN(a,GIM_MIN(b,c)) - -#define GIM_IS_ZERO(value) (value < G_EPSILON && value > -G_EPSILON) - -#define GIM_IS_NEGATIVE(value) (value <= -G_EPSILON) - -#define GIM_IS_POSISITVE(value) (value >= G_EPSILON) - -#define GIM_NEAR_EQUAL(v1,v2) GIM_IS_ZERO((v1-v2)) - -///returns a clamped number -#define GIM_CLAMP(number,minval,maxval) (numbermaxval?maxval:number)) - -#define GIM_GREATER(x, y) btFabs(x) > (y) - -///Swap numbers -#define GIM_SWAP_NUMBERS(a,b){ \ - a = a+b; \ - b = a-b; \ - a = a-b; \ -}\ - -#define GIM_INV_SQRT(va,isva)\ -{\ - if(va<=0.0000001f)\ - {\ - isva = G_REAL_INFINITY;\ - }\ - else\ - {\ - GREAL _x = va * 0.5f;\ - GUINT _y = 0x5f3759df - ( GIM_IR(va) >> 1);\ - isva = GIM_FR(_y);\ - isva = isva * ( 1.5f - ( _x * isva * isva ) );\ - }\ -}\ - -#define GIM_SQRT(va,sva)\ -{\ - GIM_INV_SQRT(va,sva);\ - sva = 1.0f/sva;\ -}\ - -//! Computes 1.0f / sqrtf(x). Comes from Quake3. See http://www.magic-software.com/3DGEDInvSqrt.html -inline GREAL gim_inv_sqrt(GREAL f) -{ - GREAL r; - GIM_INV_SQRT(f,r); - return r; -} - -inline GREAL gim_sqrt(GREAL f) -{ - GREAL r; - GIM_SQRT(f,r); - return r; -} - - - -#endif // GIM_MATH_H_INCLUDED diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_memory.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_memory.cpp deleted file mode 100755 index 1636eb7..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_memory.cpp +++ /dev/null @@ -1,135 +0,0 @@ -/* ------------------------------------------------------------------------------ -This source file is part of GIMPACT Library. - -For the latest info, see http://gimpact.sourceforge.net/ - -Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371. -email: projectileman@yahoo.com - - This library is free software; you can redistribute it and/or - modify it under the terms of EITHER: - (1) The GNU Lesser General Public License as published by the Free - Software Foundation; either version 2.1 of the License, or (at - your option) any later version. The text of the GNU Lesser - General Public License is included with this library in the - file GIMPACT-LICENSE-LGPL.TXT. - (2) The BSD-style license that is included with this library in - the file GIMPACT-LICENSE-BSD.TXT. - (3) The zlib/libpng license that is included with this library in - the file GIMPACT-LICENSE-ZLIB.TXT. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files - GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details. - ------------------------------------------------------------------------------ -*/ - - -#include "gim_memory.h" -#include "stdlib.h" - -#ifdef GIM_SIMD_MEMORY -#include "LinearMath/btAlignedAllocator.h" -#endif - -static gim_alloc_function *g_allocfn = 0; -static gim_alloca_function *g_allocafn = 0; -static gim_realloc_function *g_reallocfn = 0; -static gim_free_function *g_freefn = 0; - -void gim_set_alloc_handler (gim_alloc_function *fn) -{ - g_allocfn = fn; -} - -void gim_set_alloca_handler (gim_alloca_function *fn) -{ - g_allocafn = fn; -} - -void gim_set_realloc_handler (gim_realloc_function *fn) -{ - g_reallocfn = fn; -} - -void gim_set_free_handler (gim_free_function *fn) -{ - g_freefn = fn; -} - -gim_alloc_function *gim_get_alloc_handler() -{ - return g_allocfn; -} - -gim_alloca_function *gim_get_alloca_handler() -{ - return g_allocafn; -} - - -gim_realloc_function *gim_get_realloc_handler () -{ - return g_reallocfn; -} - - -gim_free_function *gim_get_free_handler () -{ - return g_freefn; -} - - -void * gim_alloc(size_t size) -{ - void * ptr; - if (g_allocfn) - { - ptr = g_allocfn(size); - } - else - { -#ifdef GIM_SIMD_MEMORY - ptr = btAlignedAlloc(size,16); -#else - ptr = malloc(size); -#endif - } - return ptr; -} - -void * gim_alloca(size_t size) -{ - if (g_allocafn) return g_allocafn(size); else return gim_alloc(size); -} - - -void * gim_realloc(void *ptr, size_t oldsize, size_t newsize) -{ - void * newptr = gim_alloc(newsize); - size_t copysize = oldsize - -#ifdef PREFETCH -#include // for prefetch -#define pfval 64 -#define pfval2 128 -//! Prefetch 64 -#define pf(_x,_i) _mm_prefetch((void *)(_x + _i + pfval), 0) -//! Prefetch 128 -#define pf2(_x,_i) _mm_prefetch((void *)(_x + _i + pfval2), 0) -#else -//! Prefetch 64 -#define pf(_x,_i) -//! Prefetch 128 -#define pf2(_x,_i) -#endif - - -///Functions for manip packed arrays of numbers -#define GIM_COPY_ARRAYS(dest_array,source_array,element_count)\ -{\ - for (GUINT _i_=0;_i_=SIMD_T_SIZE) - { - *(ui_dst_ptr++) = *(ui_src_ptr++); - copysize-=SIMD_T_SIZE; - } - if(copysize==0) return; -*/ - - char * c_src_ptr = (char *)src; - char * c_dst_ptr = (char *)dst; - while(copysize>0) - { - *(c_dst_ptr++) = *(c_src_ptr++); - copysize--; - } - return; -#else - memcpy(dst,src,copysize); -#endif -} - - - -template -inline void gim_swap_elements(T* _array,size_t _i,size_t _j) -{ - T _e_tmp_ = _array[_i]; - _array[_i] = _array[_j]; - _array[_j] = _e_tmp_; -} - - -template -inline void gim_swap_elements_memcpy(T* _array,size_t _i,size_t _j) -{ - char _e_tmp_[sizeof(T)]; - gim_simd_memcpy(_e_tmp_,&_array[_i],sizeof(T)); - gim_simd_memcpy(&_array[_i],&_array[_j],sizeof(T)); - gim_simd_memcpy(&_array[_j],_e_tmp_,sizeof(T)); -} - -template -inline void gim_swap_elements_ptr(char * _array,size_t _i,size_t _j) -{ - char _e_tmp_[SIZE]; - _i*=SIZE; - _j*=SIZE; - gim_simd_memcpy(_e_tmp_,_array+_i,SIZE); - gim_simd_memcpy(_array+_i,_array+_j,SIZE); - gim_simd_memcpy(_array+_j,_e_tmp_,SIZE); -} - -#endif // GIM_MEMORY_H_INCLUDED diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_radixsort.h b/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_radixsort.h deleted file mode 100755 index c246ef1..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_radixsort.h +++ /dev/null @@ -1,406 +0,0 @@ -#ifndef GIM_RADIXSORT_H_INCLUDED -#define GIM_RADIXSORT_H_INCLUDED -/*! \file gim_radixsort.h -\author Francisco Leon Najera. -Based on the work of Michael Herf : "fast floating-point radix sort" -Avaliable on http://www.stereopsis.com/radix.html -*/ -/* ------------------------------------------------------------------------------ -This source file is part of GIMPACT Library. - -For the latest info, see http://gimpact.sourceforge.net/ - -Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371. -email: projectileman@yahoo.com - - This library is free software; you can redistribute it and/or - modify it under the terms of EITHER: - (1) The GNU Lesser General Public License as published by the Free - Software Foundation; either version 2.1 of the License, or (at - your option) any later version. The text of the GNU Lesser - General Public License is included with this library in the - file GIMPACT-LICENSE-LGPL.TXT. - (2) The BSD-style license that is included with this library in - the file GIMPACT-LICENSE-BSD.TXT. - (3) The zlib/libpng license that is included with this library in - the file GIMPACT-LICENSE-ZLIB.TXT. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files - GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details. - ------------------------------------------------------------------------------ -*/ - -#include "gim_memory.h" - -///Macros for sorting. -//! Prototype for comparators -class less_comparator -{ - public: - - template - inline int operator() ( const T& a, const Z& b ) - { - return ( ab?1:0)); - } -}; - -//! Prototype for comparators -class integer_comparator -{ - public: - - template - inline int operator() ( const T& a, const T& b ) - { - return (int)(a-b); - } -}; - -//!Prototype for getting the integer representation of an object -class uint_key_func -{ -public: - template - inline GUINT operator()( const T& a) - { - return (GUINT)a; - } -}; - - -//!Prototype for copying elements -class copy_elements_func -{ -public: - template - inline void operator()(T& a,T& b) - { - a = b; - } -}; - -//!Prototype for copying elements -class memcopy_elements_func -{ -public: - template - inline void operator()(T& a,T& b) - { - gim_simd_memcpy(&a,&b,sizeof(T)); - } -}; - - -//! @{ -struct GIM_RSORT_TOKEN -{ - GUINT m_key; - GUINT m_value; - GIM_RSORT_TOKEN() - { - } - GIM_RSORT_TOKEN(const GIM_RSORT_TOKEN& rtoken) - { - m_key = rtoken.m_key; - m_value = rtoken.m_value; - } - - inline bool operator <(const GIM_RSORT_TOKEN& other) const - { - return (m_key < other.m_key); - } - - inline bool operator >(const GIM_RSORT_TOKEN& other) const - { - return (m_key > other.m_key); - } -}; - -//! Prototype for comparators -class GIM_RSORT_TOKEN_COMPARATOR -{ - public: - - inline int operator()( const GIM_RSORT_TOKEN& a, const GIM_RSORT_TOKEN& b ) - { - return (int)((a.m_key) - (b.m_key)); - } -}; - - - -#define kHist 2048 -// ---- utils for accessing 11-bit quantities -#define D11_0(x) (x & 0x7FF) -#define D11_1(x) (x >> 11 & 0x7FF) -#define D11_2(x) (x >> 22 ) - - - -///Radix sort for unsigned integer keys -inline void gim_radix_sort_rtokens( - GIM_RSORT_TOKEN * array, - GIM_RSORT_TOKEN * sorted, GUINT element_count) -{ - GUINT i; - GUINT b0[kHist * 3]; - GUINT *b1 = b0 + kHist; - GUINT *b2 = b1 + kHist; - for (i = 0; i < kHist * 3; ++i) - { - b0[i] = 0; - } - GUINT fi; - GUINT pos; - for (i = 0; i < element_count; ++i) - { - fi = array[i].m_key; - b0[D11_0(fi)] ++; - b1[D11_1(fi)] ++; - b2[D11_2(fi)] ++; - } - { - GUINT sum0 = 0, sum1 = 0, sum2 = 0; - GUINT tsum; - for (i = 0; i < kHist; ++i) - { - tsum = b0[i] + sum0; - b0[i] = sum0 - 1; - sum0 = tsum; - tsum = b1[i] + sum1; - b1[i] = sum1 - 1; - sum1 = tsum; - tsum = b2[i] + sum2; - b2[i] = sum2 - 1; - sum2 = tsum; - } - } - for (i = 0; i < element_count; ++i) - { - fi = array[i].m_key; - pos = D11_0(fi); - pos = ++b0[pos]; - sorted[pos].m_key = array[i].m_key; - sorted[pos].m_value = array[i].m_value; - } - for (i = 0; i < element_count; ++i) - { - fi = sorted[i].m_key; - pos = D11_1(fi); - pos = ++b1[pos]; - array[pos].m_key = sorted[i].m_key; - array[pos].m_value = sorted[i].m_value; - } - for (i = 0; i < element_count; ++i) - { - fi = array[i].m_key; - pos = D11_2(fi); - pos = ++b2[pos]; - sorted[pos].m_key = array[i].m_key; - sorted[pos].m_value = array[i].m_value; - } -} - - - - -/// Get the sorted tokens from an array. For generic use. Tokens are IRR_RSORT_TOKEN -/*! -*\param array Array of elements to sort -*\param sorted_tokens Tokens of sorted elements -*\param element_count element count -*\param uintkey_macro Functor which retrieves the integer representation of an array element -*/ -template -void gim_radix_sort_array_tokens( - T* array , - GIM_RSORT_TOKEN * sorted_tokens, - GUINT element_count,GETKEY_CLASS uintkey_macro) -{ - GIM_RSORT_TOKEN * _unsorted = (GIM_RSORT_TOKEN *) gim_alloc(sizeof(GIM_RSORT_TOKEN)*element_count); - for (GUINT _i=0;_i -void gim_radix_sort( - T * array, GUINT element_count, - GETKEY_CLASS get_uintkey_macro, COPY_CLASS copy_elements_macro) -{ - GIM_RSORT_TOKEN * _sorted = (GIM_RSORT_TOKEN *) gim_alloc(sizeof(GIM_RSORT_TOKEN)*element_count); - gim_radix_sort_array_tokens(array,_sorted,element_count,get_uintkey_macro); - T * _original_array = (T *) gim_alloc(sizeof(T)*element_count); - gim_simd_memcpy(_original_array,array,sizeof(T)*element_count); - for (GUINT _i=0;_i -bool gim_binary_search_ex( - const T* _array, GUINT _start_i, - GUINT _end_i,GUINT & _result_index, - const KEYCLASS & _search_key, - COMP_CLASS _comp_macro) -{ - GUINT _k; - int _comp_result; - GUINT _i = _start_i; - GUINT _j = _end_i+1; - while (_i < _j) - { - _k = (_j+_i-1)/2; - _comp_result = _comp_macro(_array[_k], _search_key); - if (_comp_result == 0) - { - _result_index = _k; - return true; - } - else if (_comp_result < 0) - { - _i = _k+1; - } - else - { - _j = _k; - } - } - _result_index = _i; - return false; -} - - - -//! Failsafe Iterative binary search,Template version -/*! -If the element is not found, it returns the nearest upper element position, may be the further position after the last element. -\param _array -\param _start_i the beginning of the array -\param _end_i the ending index of the array -\param _search_key Value to find -\param _result_index the index of the found element, or if not found then it will get the index of the closest bigger value -\return true if found, else false -*/ -template -bool gim_binary_search( - const T*_array,GUINT _start_i, - GUINT _end_i,const T & _search_key, - GUINT & _result_index) -{ - GUINT _i = _start_i; - GUINT _j = _end_i+1; - GUINT _k; - while(_i < _j) - { - _k = (_j+_i-1)/2; - if(_array[_k]==_search_key) - { - _result_index = _k; - return true; - } - else if (_array[_k]<_search_key) - { - _i = _k+1; - } - else - { - _j = _k; - } - } - _result_index = _i; - return false; -} - - - -///heap sort from http://www.csse.monash.edu.au/~lloyd/tildeAlgDS/Sort/Heap/ -template -void gim_down_heap(T *pArr, GUINT k, GUINT n,COMP_CLASS CompareFunc) -{ - /* PRE: a[k+1..N] is a heap */ - /* POST: a[k..N] is a heap */ - - T temp = pArr[k - 1]; - /* k has child(s) */ - while (k <= n/2) - { - int child = 2*k; - - if ((child < (int)n) && CompareFunc(pArr[child - 1] , pArr[child])<0) - { - child++; - } - /* pick larger child */ - if (CompareFunc(temp , pArr[child - 1])<0) - { - /* move child up */ - pArr[k - 1] = pArr[child - 1]; - k = child; - } - else - { - break; - } - } - pArr[k - 1] = temp; -} /*downHeap*/ - - -template -void gim_heap_sort(T *pArr, GUINT element_count, COMP_CLASS CompareFunc) -{ - /* sort a[0..N-1], N.B. 0 to N-1 */ - GUINT k; - GUINT n = element_count; - for (k = n/2; k > 0; k--) - { - gim_down_heap(pArr, k, n, CompareFunc); - } - - /* a[1..N] is now a heap */ - while ( n>=2 ) - { - gim_swap_elements(pArr,0,n-1); /* largest of a[0..n-1] */ - --n; - /* restore a[1..i-1] heap */ - gim_down_heap(pArr, 1, n, CompareFunc); - } -} - - - - -#endif // GIM_RADIXSORT_H_INCLUDED diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_tri_collision.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_tri_collision.cpp deleted file mode 100755 index f9727e1..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/Gimpact/gim_tri_collision.cpp +++ /dev/null @@ -1,640 +0,0 @@ - -/*! \file gim_tri_collision.h -\author Francisco Leon Najera -*/ -/* ------------------------------------------------------------------------------ -This source file is part of GIMPACT Library. - -For the latest info, see http://gimpact.sourceforge.net/ - -Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371. -email: projectileman@yahoo.com - - This library is free software; you can redistribute it and/or - modify it under the terms of EITHER: - (1) The GNU Lesser General Public License as published by the Free - Software Foundation; either version 2.1 of the License, or (at - your option) any later version. The text of the GNU Lesser - General Public License is included with this library in the - file GIMPACT-LICENSE-LGPL.TXT. - (2) The BSD-style license that is included with this library in - the file GIMPACT-LICENSE-BSD.TXT. - (3) The zlib/libpng license that is included with this library in - the file GIMPACT-LICENSE-ZLIB.TXT. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files - GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details. - ------------------------------------------------------------------------------ -*/ - -#include "gim_tri_collision.h" - - -#define TRI_LOCAL_EPSILON 0.000001f -#define MIN_EDGE_EDGE_DIS 0.00001f - - -class GIM_TRIANGLE_CALCULATION_CACHE -{ -public: - GREAL margin; - btVector3 tu_vertices[3]; - btVector3 tv_vertices[3]; - btVector4 tu_plane; - btVector4 tv_plane; - btVector3 closest_point_u; - btVector3 closest_point_v; - btVector3 edge_edge_dir; - btVector3 distances; - GREAL du[4]; - GREAL du0du1; - GREAL du0du2; - GREAL dv[4]; - GREAL dv0dv1; - GREAL dv0dv2; - btVector3 temp_points[MAX_TRI_CLIPPING]; - btVector3 temp_points1[MAX_TRI_CLIPPING]; - btVector3 contact_points[MAX_TRI_CLIPPING]; - - - - //! if returns false, the faces are paralele - SIMD_FORCE_INLINE bool compute_intervals( - const GREAL &D0, - const GREAL &D1, - const GREAL &D2, - const GREAL &D0D1, - const GREAL &D0D2, - GREAL & scale_edge0, - GREAL & scale_edge1, - GUINT &edge_index0, - GUINT &edge_index1) - { - if(D0D1>0.0f) - { - /* here we know that D0D2<=0.0 */ - /* that is D0, D1 are on the same side, D2 on the other or on the plane */ - scale_edge0 = -D2/(D0-D2); - scale_edge1 = -D1/(D2-D1); - edge_index0 = 2;edge_index1 = 1; - } - else if(D0D2>0.0f) - { - /* here we know that d0d1<=0.0 */ - scale_edge0 = -D0/(D1-D0); - scale_edge1 = -D1/(D2-D1); - edge_index0 = 0;edge_index1 = 1; - } - else if(D1*D2>0.0f || D0!=0.0f) - { - /* here we know that d0d1<=0.0 or that D0!=0.0 */ - scale_edge0 = -D0/(D1-D0); - scale_edge1 = -D2/(D0-D2); - edge_index0 = 0 ;edge_index1 = 2; - } - else - { - return false; - } - return true; - } - - - //! clip triangle - /*! - */ - SIMD_FORCE_INLINE GUINT clip_triangle( - const btVector4 & tri_plane, - const btVector3 * tripoints, - const btVector3 * srcpoints, - btVector3 * clip_points) - { - // edge 0 - - btVector4 edgeplane; - - EDGE_PLANE(tripoints[0],tripoints[1],tri_plane,edgeplane); - - GUINT clipped_count = PLANE_CLIP_TRIANGLE3D( - edgeplane,srcpoints[0],srcpoints[1],srcpoints[2],temp_points); - - if(clipped_count == 0) return 0; - - // edge 1 - - EDGE_PLANE(tripoints[1],tripoints[2],tri_plane,edgeplane); - - clipped_count = PLANE_CLIP_POLYGON3D( - edgeplane,temp_points,clipped_count,temp_points1); - - if(clipped_count == 0) return 0; - - // edge 2 - - EDGE_PLANE(tripoints[2],tripoints[0],tri_plane,edgeplane); - - clipped_count = PLANE_CLIP_POLYGON3D( - edgeplane,temp_points1,clipped_count,clip_points); - - return clipped_count; - - - /*GUINT i0 = (tri_plane.closestAxis()+1)%3; - GUINT i1 = (i0+1)%3; - // edge 0 - btVector3 temp_points[MAX_TRI_CLIPPING]; - btVector3 temp_points1[MAX_TRI_CLIPPING]; - - GUINT clipped_count= PLANE_CLIP_TRIANGLE_GENERIC( - 0,srcpoints[0],srcpoints[1],srcpoints[2],temp_points, - DISTANCE_EDGE(tripoints[0],tripoints[1],i0,i1)); - - - if(clipped_count == 0) return 0; - - // edge 1 - clipped_count = PLANE_CLIP_POLYGON_GENERIC( - 0,temp_points,clipped_count,temp_points1, - DISTANCE_EDGE(tripoints[1],tripoints[2],i0,i1)); - - if(clipped_count == 0) return 0; - - // edge 2 - clipped_count = PLANE_CLIP_POLYGON_GENERIC( - 0,temp_points1,clipped_count,clipped_points, - DISTANCE_EDGE(tripoints[2],tripoints[0],i0,i1)); - - return clipped_count;*/ - } - - SIMD_FORCE_INLINE void sort_isect( - GREAL & isect0,GREAL & isect1,GUINT &e0,GUINT &e1,btVector3 & vec0,btVector3 & vec1) - { - if(isect1=isect_v[1]) // face U casts face V - { - return 1; - } - else if(isect_v[0]<=isect_u[0]) // face V casts face U - { - return 2; - } - // closest points - closest_point_u = up_e1; - closest_point_v = vp_e0; - // calc edges and separation - - if(isect_u[1]+ MIN_EDGE_EDGE_DIS=isect_u[1]) // face V casts face U - { - return 2; - } - else if(isect_u[0]<=isect_v[0]) // face U casts face V - { - return 1; - } - // closest points - closest_point_u = up_e0; - closest_point_v = vp_e1; - // calc edges and separation - - if(isect_v[1]+MIN_EDGE_EDGE_DIS0.0f && du0du2>0.0f) // same sign on all of them + not equal 0 ? - { - if(du[0]<0) //we need test behind the triangle plane - { - distances[0] = GIM_MAX3(du[0],du[1],du[2]); - distances[0] = -distances[0]; - if(distances[0]>margin) return false; //never intersect - - //reorder triangle v - VEC_SWAP(tv_vertices[0],tv_vertices[1]); - VEC_SCALE_4(tv_plane,-1.0f,tv_plane); - } - else - { - distances[0] = GIM_MIN3(du[0],du[1],du[2]); - if(distances[0]>margin) return false; //never intersect - } - } - else - { - //Look if we need to invert the triangle - distances[0] = (du[0]+du[1]+du[2])/3.0f; //centroid - - if(distances[0]<0.0f) - { - //reorder triangle v - VEC_SWAP(tv_vertices[0],tv_vertices[1]); - VEC_SCALE_4(tv_plane,-1.0f,tv_plane); - - distances[0] = GIM_MAX3(du[0],du[1],du[2]); - distances[0] = -distances[0]; - } - else - { - distances[0] = GIM_MIN3(du[0],du[1],du[2]); - } - } - - - // plane U vs V points - - TRIANGLE_PLANE(tu_vertices[0],tu_vertices[1],tu_vertices[2],tu_plane); - - dv[0] = DISTANCE_PLANE_POINT(tu_plane,tv_vertices[0]); - dv[1] = DISTANCE_PLANE_POINT(tu_plane,tv_vertices[1]); - dv[2] = DISTANCE_PLANE_POINT(tu_plane,tv_vertices[2]); - - dv0dv1 = dv[0] * dv[1]; - dv0dv2 = dv[0] * dv[2]; - - - if(dv0dv1>0.0f && dv0dv2>0.0f) // same sign on all of them + not equal 0 ? - { - if(dv[0]<0) //we need test behind the triangle plane - { - distances[1] = GIM_MAX3(dv[0],dv[1],dv[2]); - distances[1] = -distances[1]; - if(distances[1]>margin) return false; //never intersect - - //reorder triangle u - VEC_SWAP(tu_vertices[0],tu_vertices[1]); - VEC_SCALE_4(tu_plane,-1.0f,tu_plane); - } - else - { - distances[1] = GIM_MIN3(dv[0],dv[1],dv[2]); - if(distances[1]>margin) return false; //never intersect - } - } - else - { - //Look if we need to invert the triangle - distances[1] = (dv[0]+dv[1]+dv[2])/3.0f; //centroid - - if(distances[1]<0.0f) - { - //reorder triangle v - VEC_SWAP(tu_vertices[0],tu_vertices[1]); - VEC_SCALE_4(tu_plane,-1.0f,tu_plane); - - distances[1] = GIM_MAX3(dv[0],dv[1],dv[2]); - distances[1] = -distances[1]; - } - else - { - distances[1] = GIM_MIN3(dv[0],dv[1],dv[2]); - } - } - - GUINT bl; - /* bl = cross_line_intersection_test(); - if(bl==3) - { - //take edge direction too - bl = distances.maxAxis(); - } - else - {*/ - bl = 0; - if(distances[0]margin) return false; - - contacts.m_penetration_depth = -distances[2] + margin; - contacts.m_points[0] = closest_point_v; - contacts.m_point_count = 1; - VEC_COPY(contacts.m_separating_normal,edge_edge_dir); - - return true; - } - - //clip face against other - - - GUINT point_count; - //TODO - if(bl == 0) //clip U points against V - { - point_count = clip_triangle(tv_plane,tv_vertices,tu_vertices,contact_points); - if(point_count == 0) return false; - contacts.merge_points(tv_plane,margin,contact_points,point_count); - } - else //clip V points against U - { - point_count = clip_triangle(tu_plane,tu_vertices,tv_vertices,contact_points); - if(point_count == 0) return false; - contacts.merge_points(tu_plane,margin,contact_points,point_count); - contacts.m_separating_normal *= -1.f; - } - if(contacts.m_point_count == 0) return false; - return true; - } - -}; - - -/*class GIM_TRIANGLE_CALCULATION_CACHE -{ -public: - GREAL margin; - GUINT clipped_count; - btVector3 tu_vertices[3]; - btVector3 tv_vertices[3]; - btVector3 temp_points[MAX_TRI_CLIPPING]; - btVector3 temp_points1[MAX_TRI_CLIPPING]; - btVector3 clipped_points[MAX_TRI_CLIPPING]; - GIM_TRIANGLE_CONTACT_DATA contacts1; - GIM_TRIANGLE_CONTACT_DATA contacts2; - - - //! clip triangle - GUINT clip_triangle( - const btVector4 & tri_plane, - const btVector3 * tripoints, - const btVector3 * srcpoints, - btVector3 * clipped_points) - { - // edge 0 - - btVector4 edgeplane; - - EDGE_PLANE(tripoints[0],tripoints[1],tri_plane,edgeplane); - - GUINT clipped_count = PLANE_CLIP_TRIANGLE3D( - edgeplane,srcpoints[0],srcpoints[1],srcpoints[2],temp_points); - - if(clipped_count == 0) return 0; - - // edge 1 - - EDGE_PLANE(tripoints[1],tripoints[2],tri_plane,edgeplane); - - clipped_count = PLANE_CLIP_POLYGON3D( - edgeplane,temp_points,clipped_count,temp_points1); - - if(clipped_count == 0) return 0; - - // edge 2 - - EDGE_PLANE(tripoints[2],tripoints[0],tri_plane,edgeplane); - - clipped_count = PLANE_CLIP_POLYGON3D( - edgeplane,temp_points1,clipped_count,clipped_points); - - return clipped_count; - } - - - - - //! collides only on one side - bool triangle_collision( - const btVector3 & u0, - const btVector3 & u1, - const btVector3 & u2, - GREAL margin_u, - const btVector3 & v0, - const btVector3 & v1, - const btVector3 & v2, - GREAL margin_v, - GIM_TRIANGLE_CONTACT_DATA & contacts) - { - - margin = margin_u + margin_v; - - - tu_vertices[0] = u0; - tu_vertices[1] = u1; - tu_vertices[2] = u2; - - tv_vertices[0] = v0; - tv_vertices[1] = v1; - tv_vertices[2] = v2; - - //create planes - // plane v vs U points - - - TRIANGLE_PLANE(tv_vertices[0],tv_vertices[1],tv_vertices[2],contacts1.m_separating_normal); - - clipped_count = clip_triangle( - contacts1.m_separating_normal,tv_vertices,tu_vertices,clipped_points); - - if(clipped_count == 0 ) - { - return false;//Reject - } - - //find most deep interval face1 - contacts1.merge_points(contacts1.m_separating_normal,margin,clipped_points,clipped_count); - if(contacts1.m_point_count == 0) return false; // too far - - //Normal pointing to triangle1 - //contacts1.m_separating_normal *= -1.f; - - //Clip tri1 by tri2 edges - - TRIANGLE_PLANE(tu_vertices[0],tu_vertices[1],tu_vertices[2],contacts2.m_separating_normal); - - clipped_count = clip_triangle( - contacts2.m_separating_normal,tu_vertices,tv_vertices,clipped_points); - - if(clipped_count == 0 ) - { - return false;//Reject - } - - //find most deep interval face1 - contacts2.merge_points(contacts2.m_separating_normal,margin,clipped_points,clipped_count); - if(contacts2.m_point_count == 0) return false; // too far - - contacts2.m_separating_normal *= -1.f; - - ////check most dir for contacts - if(contacts2.m_penetration_depth - SIMD_FORCE_INLINE void mergepoints_generic(const CLASS_PLANE & plane, - GREAL margin, const btVector3 * points, GUINT point_count, DISTANCE_FUNC distance_func) - { - m_point_count = 0; - m_penetration_depth= -1000.0f; - - GUINT point_indices[MAX_TRI_CLIPPING]; - - GUINT _k; - - for(_k=0;_k=0.0f) - { - if(_dist>m_penetration_depth) - { - m_penetration_depth = _dist; - point_indices[0] = _k; - m_point_count=1; - } - else if((_dist+G_EPSILON)>=m_penetration_depth) - { - point_indices[m_point_count] = _k; - m_point_count++; - } - } - } - - for( _k=0;_k u*axe1[i1] + ((vecproj[i2] - u*axe1[i2])/axe2[i2])*axe2[i1] = vecproj[i1] - - --> u*axe1[i1] + vecproj[i2]*axe2[i1]/axe2[i2] - u*axe1[i2]*axe2[i1]/axe2[i2] = vecproj[i1] - - --> u*(axe1[i1] - axe1[i2]*axe2[i1]/axe2[i2]) = vecproj[i1] - vecproj[i2]*axe2[i1]/axe2[i2] - - --> u*((axe1[i1]*axe2[i2] - axe1[i2]*axe2[i1])/axe2[i2]) = (vecproj[i1]*axe2[i2] - vecproj[i2]*axe2[i1])/axe2[i2] - - --> u*(axe1[i1]*axe2[i2] - axe1[i2]*axe2[i1]) = vecproj[i1]*axe2[i2] - vecproj[i2]*axe2[i1] - - --> u = (vecproj[i1]*axe2[i2] - vecproj[i2]*axe2[i1]) /(axe1[i1]*axe2[i2] - axe1[i2]*axe2[i1]) - -if 0.0<= u+v <=1.0 then they are inside of triangle - - \return false if the point is outside of triangle.This function doesn't take the margin - */ - SIMD_FORCE_INLINE bool get_uv_parameters( - const btVector3 & point, - const btVector3 & tri_plane, - GREAL & u, GREAL & v) const - { - btVector3 _axe1 = m_vertices[1]-m_vertices[0]; - btVector3 _axe2 = m_vertices[2]-m_vertices[0]; - btVector3 _vecproj = point - m_vertices[0]; - GUINT _i1 = (tri_plane.closestAxis()+1)%3; - GUINT _i2 = (_i1+1)%3; - if(btFabs(_axe2[_i2])G_EPSILON) - { - return false; - } - } - return true; - } - - //! is point in triangle beam? - /*! - Test if point is in triangle, with m_margin tolerance - */ - SIMD_FORCE_INLINE bool is_point_inside(const btVector3 & point, const btVector3 & tri_normal) const - { - //Test with edge 0 - btVector4 edge_plane; - this->get_edge_plane(0,tri_normal,edge_plane); - GREAL dist = DISTANCE_PLANE_POINT(edge_plane,point); - if(dist-m_margin>0.0f) return false; // outside plane - - this->get_edge_plane(1,tri_normal,edge_plane); - dist = DISTANCE_PLANE_POINT(edge_plane,point); - if(dist-m_margin>0.0f) return false; // outside plane - - this->get_edge_plane(2,tri_normal,edge_plane); - dist = DISTANCE_PLANE_POINT(edge_plane,point); - if(dist-m_margin>0.0f) return false; // outside plane - return true; - } - - - //! Bidireccional ray collision - SIMD_FORCE_INLINE bool ray_collision( - const btVector3 & vPoint, - const btVector3 & vDir, btVector3 & pout, btVector3 & triangle_normal, - GREAL & tparam, GREAL tmax = G_REAL_INFINITY) - { - btVector4 faceplane; - { - btVector3 dif1 = m_vertices[1] - m_vertices[0]; - btVector3 dif2 = m_vertices[2] - m_vertices[0]; - VEC_CROSS(faceplane,dif1,dif2); - faceplane[3] = m_vertices[0].dot(faceplane); - } - - GUINT res = LINE_PLANE_COLLISION(faceplane,vDir,vPoint,pout,tparam, btScalar(0), tmax); - if(res == 0) return false; - if(! is_point_inside(pout,faceplane)) return false; - - if(res==2) //invert normal - { - triangle_normal.setValue(-faceplane[0],-faceplane[1],-faceplane[2]); - } - else - { - triangle_normal.setValue(faceplane[0],faceplane[1],faceplane[2]); - } - - VEC_NORMALIZE(triangle_normal); - - return true; - } - - - //! one direccion ray collision - SIMD_FORCE_INLINE bool ray_collision_front_side( - const btVector3 & vPoint, - const btVector3 & vDir, btVector3 & pout, btVector3 & triangle_normal, - GREAL & tparam, GREAL tmax = G_REAL_INFINITY) - { - btVector4 faceplane; - { - btVector3 dif1 = m_vertices[1] - m_vertices[0]; - btVector3 dif2 = m_vertices[2] - m_vertices[0]; - VEC_CROSS(faceplane,dif1,dif2); - faceplane[3] = m_vertices[0].dot(faceplane); - } - - GUINT res = LINE_PLANE_COLLISION(faceplane,vDir,vPoint,pout,tparam, btScalar(0), tmax); - if(res != 1) return false; - - if(!is_point_inside(pout,faceplane)) return false; - - triangle_normal.setValue(faceplane[0],faceplane[1],faceplane[2]); - - VEC_NORMALIZE(triangle_normal); - - return true; - } - -}; - - - - -#endif // GIM_TRI_COLLISION_H_INCLUDED diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp deleted file mode 100755 index 940282f..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp +++ /dev/null @@ -1,242 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#include "btContinuousConvexCollision.h" -#include "BulletCollision/CollisionShapes/btConvexShape.h" -#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h" -#include "LinearMath/btTransformUtil.h" -#include "BulletCollision/CollisionShapes/btSphereShape.h" - -#include "btGjkPairDetector.h" -#include "btPointCollector.h" -#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h" - - - -btContinuousConvexCollision::btContinuousConvexCollision ( const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* penetrationDepthSolver) -:m_simplexSolver(simplexSolver), -m_penetrationDepthSolver(penetrationDepthSolver), -m_convexA(convexA),m_convexB1(convexB),m_planeShape(0) -{ -} - - -btContinuousConvexCollision::btContinuousConvexCollision( const btConvexShape* convexA,const btStaticPlaneShape* plane) -:m_simplexSolver(0), -m_penetrationDepthSolver(0), -m_convexA(convexA),m_convexB1(0),m_planeShape(plane) -{ -} - - -/// This maximum should not be necessary. It allows for untested/degenerate cases in production code. -/// You don't want your game ever to lock-up. -#define MAX_ITERATIONS 64 - -void btContinuousConvexCollision::computeClosestPoints( const btTransform& transA, const btTransform& transB,btPointCollector& pointCollector) -{ - if (m_convexB1) - { - m_simplexSolver->reset(); - btGjkPairDetector gjk(m_convexA,m_convexB1,m_convexA->getShapeType(),m_convexB1->getShapeType(),m_convexA->getMargin(),m_convexB1->getMargin(),m_simplexSolver,m_penetrationDepthSolver); - btGjkPairDetector::ClosestPointInput input; - input.m_transformA = transA; - input.m_transformB = transB; - gjk.getClosestPoints(input,pointCollector,0); - } else - { - //convex versus plane - const btConvexShape* convexShape = m_convexA; - const btStaticPlaneShape* planeShape = m_planeShape; - - const btVector3& planeNormal = planeShape->getPlaneNormal(); - const btScalar& planeConstant = planeShape->getPlaneConstant(); - - btTransform convexWorldTransform = transA; - btTransform convexInPlaneTrans; - convexInPlaneTrans= transB.inverse() * convexWorldTransform; - btTransform planeInConvex; - planeInConvex= convexWorldTransform.inverse() * transB; - - btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal); - - btVector3 vtxInPlane = convexInPlaneTrans(vtx); - btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant); - - btVector3 vtxInPlaneProjected = vtxInPlane - distance*planeNormal; - btVector3 vtxInPlaneWorld = transB * vtxInPlaneProjected; - btVector3 normalOnSurfaceB = transB.getBasis() * planeNormal; - - pointCollector.addContactPoint( - normalOnSurfaceB, - vtxInPlaneWorld, - distance); - } -} - -bool btContinuousConvexCollision::calcTimeOfImpact( - const btTransform& fromA, - const btTransform& toA, - const btTransform& fromB, - const btTransform& toB, - CastResult& result) -{ - - - /// compute linear and angular velocity for this interval, to interpolate - btVector3 linVelA,angVelA,linVelB,angVelB; - btTransformUtil::calculateVelocity(fromA,toA,btScalar(1.),linVelA,angVelA); - btTransformUtil::calculateVelocity(fromB,toB,btScalar(1.),linVelB,angVelB); - - - btScalar boundingRadiusA = m_convexA->getAngularMotionDisc(); - btScalar boundingRadiusB = m_convexB1?m_convexB1->getAngularMotionDisc():0.f; - - btScalar maxAngularProjectedVelocity = angVelA.length() * boundingRadiusA + angVelB.length() * boundingRadiusB; - btVector3 relLinVel = (linVelB-linVelA); - - btScalar relLinVelocLength = (linVelB-linVelA).length(); - - if ((relLinVelocLength+maxAngularProjectedVelocity) == 0.f) - return false; - - - - btScalar lambda = btScalar(0.); - btVector3 v(1,0,0); - - int maxIter = MAX_ITERATIONS; - - btVector3 n; - n.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); - bool hasResult = false; - btVector3 c; - - btScalar lastLambda = lambda; - //btScalar epsilon = btScalar(0.001); - - int numIter = 0; - //first solution, using GJK - - - btScalar radius = 0.001f; -// result.drawCoordSystem(sphereTr); - - btPointCollector pointCollector1; - - { - - computeClosestPoints(fromA,fromB,pointCollector1); - - hasResult = pointCollector1.m_hasResult; - c = pointCollector1.m_pointInWorld; - } - - if (hasResult) - { - btScalar dist; - dist = pointCollector1.m_distance + result.m_allowedPenetration; - n = pointCollector1.m_normalOnBInWorld; - btScalar projectedLinearVelocity = relLinVel.dot(n); - if ((projectedLinearVelocity+ maxAngularProjectedVelocity)<=SIMD_EPSILON) - return false; - - //not close enough - while (dist > radius) - { - if (result.m_debugDrawer) - { - result.m_debugDrawer->drawSphere(c,0.2f,btVector3(1,1,1)); - } - btScalar dLambda = btScalar(0.); - - projectedLinearVelocity = relLinVel.dot(n); - - - //don't report time of impact for motion away from the contact normal (or causes minor penetration) - if ((projectedLinearVelocity+ maxAngularProjectedVelocity)<=SIMD_EPSILON) - return false; - - dLambda = dist / (projectedLinearVelocity+ maxAngularProjectedVelocity); - - - - lambda = lambda + dLambda; - - if (lambda > btScalar(1.)) - return false; - - if (lambda < btScalar(0.)) - return false; - - - //todo: next check with relative epsilon - if (lambda <= lastLambda) - { - return false; - //n.setValue(0,0,0); - break; - } - lastLambda = lambda; - - - - //interpolate to next lambda - btTransform interpolatedTransA,interpolatedTransB,relativeTrans; - - btTransformUtil::integrateTransform(fromA,linVelA,angVelA,lambda,interpolatedTransA); - btTransformUtil::integrateTransform(fromB,linVelB,angVelB,lambda,interpolatedTransB); - relativeTrans = interpolatedTransB.inverseTimes(interpolatedTransA); - - if (result.m_debugDrawer) - { - result.m_debugDrawer->drawSphere(interpolatedTransA.getOrigin(),0.2f,btVector3(1,0,0)); - } - - result.DebugDraw( lambda ); - - btPointCollector pointCollector; - computeClosestPoints(interpolatedTransA,interpolatedTransB,pointCollector); - - if (pointCollector.m_hasResult) - { - dist = pointCollector.m_distance+result.m_allowedPenetration; - c = pointCollector.m_pointInWorld; - n = pointCollector.m_normalOnBInWorld; - } else - { - result.reportFailure(-1, numIter); - return false; - } - - numIter++; - if (numIter > maxIter) - { - result.reportFailure(-2, numIter); - return false; - } - } - - result.m_fraction = lambda; - result.m_normal = n; - result.m_hitPoint = c; - return true; - } - - return false; - -} - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h b/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h deleted file mode 100755 index bdc0572..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +++ /dev/null @@ -1,59 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#ifndef BT_CONTINUOUS_COLLISION_CONVEX_CAST_H -#define BT_CONTINUOUS_COLLISION_CONVEX_CAST_H - -#include "btConvexCast.h" -#include "btSimplexSolverInterface.h" -class btConvexPenetrationDepthSolver; -class btConvexShape; -class btStaticPlaneShape; - -/// btContinuousConvexCollision implements angular and linear time of impact for convex objects. -/// Based on Brian Mirtich's Conservative Advancement idea (PhD thesis). -/// Algorithm operates in worldspace, in order to keep inbetween motion globally consistent. -/// It uses GJK at the moment. Future improvement would use minkowski sum / supporting vertex, merging innerloops -class btContinuousConvexCollision : public btConvexCast -{ - btSimplexSolverInterface* m_simplexSolver; - btConvexPenetrationDepthSolver* m_penetrationDepthSolver; - const btConvexShape* m_convexA; - //second object is either a convex or a plane (code sharing) - const btConvexShape* m_convexB1; - const btStaticPlaneShape* m_planeShape; - - void computeClosestPoints( const btTransform& transA, const btTransform& transB,struct btPointCollector& pointCollector); - -public: - - btContinuousConvexCollision (const btConvexShape* shapeA,const btConvexShape* shapeB ,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver); - - btContinuousConvexCollision(const btConvexShape* shapeA,const btStaticPlaneShape* plane ); - - virtual bool calcTimeOfImpact( - const btTransform& fromA, - const btTransform& toA, - const btTransform& fromB, - const btTransform& toB, - CastResult& result); - - -}; - - -#endif //BT_CONTINUOUS_COLLISION_CONVEX_CAST_H - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btConvexCast.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btConvexCast.cpp deleted file mode 100755 index d2a1310..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btConvexCast.cpp +++ /dev/null @@ -1,20 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btConvexCast.h" - -btConvexCast::~btConvexCast() -{ -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btConvexCast.h b/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btConvexCast.h deleted file mode 100755 index bfd79d0..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btConvexCast.h +++ /dev/null @@ -1,73 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#ifndef BT_CONVEX_CAST_H -#define BT_CONVEX_CAST_H - -#include "LinearMath/btTransform.h" -#include "LinearMath/btVector3.h" -#include "LinearMath/btScalar.h" -class btMinkowskiSumShape; -#include "LinearMath/btIDebugDraw.h" - -/// btConvexCast is an interface for Casting -class btConvexCast -{ -public: - - - virtual ~btConvexCast(); - - ///RayResult stores the closest result - /// alternatively, add a callback method to decide about closest/all results - struct CastResult - { - //virtual bool addRayResult(const btVector3& normal,btScalar fraction) = 0; - - virtual void DebugDraw(btScalar fraction) {(void)fraction;} - virtual void drawCoordSystem(const btTransform& trans) {(void)trans;} - virtual void reportFailure(int errNo, int numIterations) {(void)errNo;(void)numIterations;} - CastResult() - :m_fraction(btScalar(BT_LARGE_FLOAT)), - m_debugDrawer(0), - m_allowedPenetration(btScalar(0)) - { - } - - - virtual ~CastResult() {}; - - btTransform m_hitTransformA; - btTransform m_hitTransformB; - btVector3 m_normal; - btVector3 m_hitPoint; - btScalar m_fraction; //input and output - btIDebugDraw* m_debugDrawer; - btScalar m_allowedPenetration; - - }; - - - /// cast a convex against another convex object - virtual bool calcTimeOfImpact( - const btTransform& fromA, - const btTransform& toA, - const btTransform& fromB, - const btTransform& toB, - CastResult& result) = 0; -}; - -#endif //BT_CONVEX_CAST_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h b/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h deleted file mode 100755 index 29620ab..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +++ /dev/null @@ -1,40 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#ifndef BT_CONVEX_PENETRATION_DEPTH_H -#define BT_CONVEX_PENETRATION_DEPTH_H - -class btVector3; -#include "btSimplexSolverInterface.h" -class btConvexShape; -class btTransform; - -///ConvexPenetrationDepthSolver provides an interface for penetration depth calculation. -class btConvexPenetrationDepthSolver -{ -public: - - virtual ~btConvexPenetrationDepthSolver() {}; - virtual bool calcPenDepth( btSimplexSolverInterface& simplexSolver, - const btConvexShape* convexA,const btConvexShape* convexB, - const btTransform& transA,const btTransform& transB, - btVector3& v, btVector3& pa, btVector3& pb, - class btIDebugDraw* debugDraw) = 0; - - -}; -#endif //BT_CONVEX_PENETRATION_DEPTH_H - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h b/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h deleted file mode 100755 index 46ce1ab..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +++ /dev/null @@ -1,88 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#ifndef BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H -#define BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H - -#include "LinearMath/btTransform.h" -#include "LinearMath/btVector3.h" - -/// This interface is made to be used by an iterative approach to do TimeOfImpact calculations -/// This interface allows to query for closest points and penetration depth between two (convex) objects -/// the closest point is on the second object (B), and the normal points from the surface on B towards A. -/// distance is between closest points on B and closest point on A. So you can calculate closest point on A -/// by taking closestPointInA = closestPointInB + m_distance * m_normalOnSurfaceB -struct btDiscreteCollisionDetectorInterface -{ - - struct Result - { - - virtual ~Result(){} - - ///setShapeIdentifiersA/B provides experimental support for per-triangle material / custom material combiner - virtual void setShapeIdentifiersA(int partId0,int index0)=0; - virtual void setShapeIdentifiersB(int partId1,int index1)=0; - virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)=0; - }; - - struct ClosestPointInput - { - ClosestPointInput() - :m_maximumDistanceSquared(btScalar(BT_LARGE_FLOAT)) - { - } - - btTransform m_transformA; - btTransform m_transformB; - btScalar m_maximumDistanceSquared; - }; - - virtual ~btDiscreteCollisionDetectorInterface() {}; - - // - // give either closest points (distance > 0) or penetration (distance) - // the normal always points from B towards A - // - virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false) = 0; - -}; - -struct btStorageResult : public btDiscreteCollisionDetectorInterface::Result -{ - btVector3 m_normalOnSurfaceB; - btVector3 m_closestPointInB; - btScalar m_distance; //negative means penetration ! - - btStorageResult() : m_distance(btScalar(BT_LARGE_FLOAT)) - { - - } - virtual ~btStorageResult() {}; - - virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth) - { - if (depth < m_distance) - { - m_normalOnSurfaceB = normalOnBInWorld; - m_closestPointInB = pointInWorld; - m_distance = depth; - } - } -}; - -#endif //BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp deleted file mode 100755 index bef697a..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp +++ /dev/null @@ -1,176 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - - -#include "btGjkConvexCast.h" -#include "BulletCollision/CollisionShapes/btSphereShape.h" -#include "btGjkPairDetector.h" -#include "btPointCollector.h" -#include "LinearMath/btTransformUtil.h" - -#ifdef BT_USE_DOUBLE_PRECISION -#define MAX_ITERATIONS 64 -#else -#define MAX_ITERATIONS 32 -#endif - -btGjkConvexCast::btGjkConvexCast(const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver) -:m_simplexSolver(simplexSolver), -m_convexA(convexA), -m_convexB(convexB) -{ -} - -bool btGjkConvexCast::calcTimeOfImpact( - const btTransform& fromA, - const btTransform& toA, - const btTransform& fromB, - const btTransform& toB, - CastResult& result) -{ - - - m_simplexSolver->reset(); - - /// compute linear velocity for this interval, to interpolate - //assume no rotation/angular velocity, assert here? - btVector3 linVelA,linVelB; - linVelA = toA.getOrigin()-fromA.getOrigin(); - linVelB = toB.getOrigin()-fromB.getOrigin(); - - btScalar radius = btScalar(0.001); - btScalar lambda = btScalar(0.); - btVector3 v(1,0,0); - - int maxIter = MAX_ITERATIONS; - - btVector3 n; - n.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); - bool hasResult = false; - btVector3 c; - btVector3 r = (linVelA-linVelB); - - btScalar lastLambda = lambda; - //btScalar epsilon = btScalar(0.001); - - int numIter = 0; - //first solution, using GJK - - - btTransform identityTrans; - identityTrans.setIdentity(); - - -// result.drawCoordSystem(sphereTr); - - btPointCollector pointCollector; - - - btGjkPairDetector gjk(m_convexA,m_convexB,m_simplexSolver,0);//m_penetrationDepthSolver); - btGjkPairDetector::ClosestPointInput input; - - //we don't use margins during CCD - // gjk.setIgnoreMargin(true); - - input.m_transformA = fromA; - input.m_transformB = fromB; - gjk.getClosestPoints(input,pointCollector,0); - - hasResult = pointCollector.m_hasResult; - c = pointCollector.m_pointInWorld; - - if (hasResult) - { - btScalar dist; - dist = pointCollector.m_distance; - n = pointCollector.m_normalOnBInWorld; - - - - //not close enough - while (dist > radius) - { - numIter++; - if (numIter > maxIter) - { - return false; //todo: report a failure - } - btScalar dLambda = btScalar(0.); - - btScalar projectedLinearVelocity = r.dot(n); - - dLambda = dist / (projectedLinearVelocity); - - lambda = lambda - dLambda; - - if (lambda > btScalar(1.)) - return false; - - if (lambda < btScalar(0.)) - return false; - - //todo: next check with relative epsilon - if (lambda <= lastLambda) - { - return false; - //n.setValue(0,0,0); - break; - } - lastLambda = lambda; - - //interpolate to next lambda - result.DebugDraw( lambda ); - input.m_transformA.getOrigin().setInterpolate3(fromA.getOrigin(),toA.getOrigin(),lambda); - input.m_transformB.getOrigin().setInterpolate3(fromB.getOrigin(),toB.getOrigin(),lambda); - - gjk.getClosestPoints(input,pointCollector,0); - if (pointCollector.m_hasResult) - { - if (pointCollector.m_distance < btScalar(0.)) - { - result.m_fraction = lastLambda; - n = pointCollector.m_normalOnBInWorld; - result.m_normal=n; - result.m_hitPoint = pointCollector.m_pointInWorld; - return true; - } - c = pointCollector.m_pointInWorld; - n = pointCollector.m_normalOnBInWorld; - dist = pointCollector.m_distance; - } else - { - //?? - return false; - } - - } - - //is n normalized? - //don't report time of impact for motion away from the contact normal (or causes minor penetration) - if (n.dot(r)>=-result.m_allowedPenetration) - return false; - - result.m_fraction = lambda; - result.m_normal = n; - result.m_hitPoint = c; - return true; - } - - return false; - - -} - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h b/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h deleted file mode 100755 index 6a42ee6..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +++ /dev/null @@ -1,50 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - - -#ifndef BT_GJK_CONVEX_CAST_H -#define BT_GJK_CONVEX_CAST_H - -#include "BulletCollision/CollisionShapes/btCollisionMargin.h" - -#include "LinearMath/btVector3.h" -#include "btConvexCast.h" -class btConvexShape; -class btMinkowskiSumShape; -#include "btSimplexSolverInterface.h" - -///GjkConvexCast performs a raycast on a convex object using support mapping. -class btGjkConvexCast : public btConvexCast -{ - btSimplexSolverInterface* m_simplexSolver; - const btConvexShape* m_convexA; - const btConvexShape* m_convexB; - -public: - - btGjkConvexCast(const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver); - - /// cast a convex against another convex object - virtual bool calcTimeOfImpact( - const btTransform& fromA, - const btTransform& toA, - const btTransform& fromB, - const btTransform& toB, - CastResult& result); - -}; - -#endif //BT_GJK_CONVEX_CAST_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp deleted file mode 100755 index 3268f06..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp +++ /dev/null @@ -1,1031 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2008 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the -use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it -freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not -claim that you wrote the original software. If you use this software in a -product, an acknowledgment in the product documentation would be appreciated -but is not required. -2. Altered source versions must be plainly marked as such, and must not be -misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -/* -GJK-EPA collision solver by Nathanael Presson, 2008 -*/ -#include "BulletCollision/CollisionShapes/btConvexInternalShape.h" -#include "BulletCollision/CollisionShapes/btSphereShape.h" -#include "btGjkEpa2.h" - -#if defined(DEBUG) || defined (_DEBUG) -#include //for debug printf -#ifdef __SPU__ -#include -#define printf spu_printf -#endif //__SPU__ -#endif - -namespace gjkepa2_impl -{ - - // Config - - /* GJK */ -#define GJK_MAX_ITERATIONS 128 -#define GJK_ACCURARY ((btScalar)0.0001) -#define GJK_MIN_DISTANCE ((btScalar)0.0001) -#define GJK_DUPLICATED_EPS ((btScalar)0.0001) -#define GJK_SIMPLEX2_EPS ((btScalar)0.0) -#define GJK_SIMPLEX3_EPS ((btScalar)0.0) -#define GJK_SIMPLEX4_EPS ((btScalar)0.0) - - /* EPA */ -#define EPA_MAX_VERTICES 64 -#define EPA_MAX_FACES (EPA_MAX_VERTICES*2) -#define EPA_MAX_ITERATIONS 255 -#define EPA_ACCURACY ((btScalar)0.0001) -#define EPA_FALLBACK (10*EPA_ACCURACY) -#define EPA_PLANE_EPS ((btScalar)0.00001) -#define EPA_INSIDE_EPS ((btScalar)0.01) - - - // Shorthands - typedef unsigned int U; - typedef unsigned char U1; - - // MinkowskiDiff - struct MinkowskiDiff - { - const btConvexShape* m_shapes[2]; - btMatrix3x3 m_toshape1; - btTransform m_toshape0; -#ifdef __SPU__ - bool m_enableMargin; -#else - btVector3 (btConvexShape::*Ls)(const btVector3&) const; -#endif//__SPU__ - - - MinkowskiDiff() - { - - } -#ifdef __SPU__ - void EnableMargin(bool enable) - { - m_enableMargin = enable; - } - inline btVector3 Support0(const btVector3& d) const - { - if (m_enableMargin) - { - return m_shapes[0]->localGetSupportVertexNonVirtual(d); - } else - { - return m_shapes[0]->localGetSupportVertexWithoutMarginNonVirtual(d); - } - } - inline btVector3 Support1(const btVector3& d) const - { - if (m_enableMargin) - { - return m_toshape0*(m_shapes[1]->localGetSupportVertexNonVirtual(m_toshape1*d)); - } else - { - return m_toshape0*(m_shapes[1]->localGetSupportVertexWithoutMarginNonVirtual(m_toshape1*d)); - } - } -#else - void EnableMargin(bool enable) - { - if(enable) - Ls=&btConvexShape::localGetSupportVertexNonVirtual; - else - Ls=&btConvexShape::localGetSupportVertexWithoutMarginNonVirtual; - } - inline btVector3 Support0(const btVector3& d) const - { - return(((m_shapes[0])->*(Ls))(d)); - } - inline btVector3 Support1(const btVector3& d) const - { - return(m_toshape0*((m_shapes[1])->*(Ls))(m_toshape1*d)); - } -#endif //__SPU__ - - inline btVector3 Support(const btVector3& d) const - { - return(Support0(d)-Support1(-d)); - } - btVector3 Support(const btVector3& d,U index) const - { - if(index) - return(Support1(d)); - else - return(Support0(d)); - } - }; - - typedef MinkowskiDiff tShape; - - - // GJK - struct GJK - { - /* Types */ - struct sSV - { - btVector3 d,w; - }; - struct sSimplex - { - sSV* c[4]; - btScalar p[4]; - U rank; - }; - struct eStatus { enum _ { - Valid, - Inside, - Failed };}; - /* Fields */ - tShape m_shape; - btVector3 m_ray; - btScalar m_distance; - sSimplex m_simplices[2]; - sSV m_store[4]; - sSV* m_free[4]; - U m_nfree; - U m_current; - sSimplex* m_simplex; - eStatus::_ m_status; - /* Methods */ - GJK() - { - Initialize(); - } - void Initialize() - { - m_ray = btVector3(0,0,0); - m_nfree = 0; - m_status = eStatus::Failed; - m_current = 0; - m_distance = 0; - } - eStatus::_ Evaluate(const tShape& shapearg,const btVector3& guess) - { - U iterations=0; - btScalar sqdist=0; - btScalar alpha=0; - btVector3 lastw[4]; - U clastw=0; - /* Initialize solver */ - m_free[0] = &m_store[0]; - m_free[1] = &m_store[1]; - m_free[2] = &m_store[2]; - m_free[3] = &m_store[3]; - m_nfree = 4; - m_current = 0; - m_status = eStatus::Valid; - m_shape = shapearg; - m_distance = 0; - /* Initialize simplex */ - m_simplices[0].rank = 0; - m_ray = guess; - const btScalar sqrl= m_ray.length2(); - appendvertice(m_simplices[0],sqrl>0?-m_ray:btVector3(1,0,0)); - m_simplices[0].p[0] = 1; - m_ray = m_simplices[0].c[0]->w; - sqdist = sqrl; - lastw[0] = - lastw[1] = - lastw[2] = - lastw[3] = m_ray; - /* Loop */ - do { - const U next=1-m_current; - sSimplex& cs=m_simplices[m_current]; - sSimplex& ns=m_simplices[next]; - /* Check zero */ - const btScalar rl=m_ray.length(); - if(rlw; - bool found=false; - for(U i=0;i<4;++i) - { - if((w-lastw[i]).length2()w, - cs.c[1]->w, - weights,mask);break; - case 3: sqdist=projectorigin( cs.c[0]->w, - cs.c[1]->w, - cs.c[2]->w, - weights,mask);break; - case 4: sqdist=projectorigin( cs.c[0]->w, - cs.c[1]->w, - cs.c[2]->w, - cs.c[3]->w, - weights,mask);break; - } - if(sqdist>=0) - {/* Valid */ - ns.rank = 0; - m_ray = btVector3(0,0,0); - m_current = next; - for(U i=0,ni=cs.rank;iw*weights[i]; - } - else - { - m_free[m_nfree++] = cs.c[i]; - } - } - if(mask==15) m_status=eStatus::Inside; - } - else - {/* Return old simplex */ - removevertice(m_simplices[m_current]); - break; - } - m_status=((++iterations)rank) - { - case 1: - { - for(U i=0;i<3;++i) - { - btVector3 axis=btVector3(0,0,0); - axis[i]=1; - appendvertice(*m_simplex, axis); - if(EncloseOrigin()) return(true); - removevertice(*m_simplex); - appendvertice(*m_simplex,-axis); - if(EncloseOrigin()) return(true); - removevertice(*m_simplex); - } - } - break; - case 2: - { - const btVector3 d=m_simplex->c[1]->w-m_simplex->c[0]->w; - for(U i=0;i<3;++i) - { - btVector3 axis=btVector3(0,0,0); - axis[i]=1; - const btVector3 p=btCross(d,axis); - if(p.length2()>0) - { - appendvertice(*m_simplex, p); - if(EncloseOrigin()) return(true); - removevertice(*m_simplex); - appendvertice(*m_simplex,-p); - if(EncloseOrigin()) return(true); - removevertice(*m_simplex); - } - } - } - break; - case 3: - { - const btVector3 n=btCross(m_simplex->c[1]->w-m_simplex->c[0]->w, - m_simplex->c[2]->w-m_simplex->c[0]->w); - if(n.length2()>0) - { - appendvertice(*m_simplex,n); - if(EncloseOrigin()) return(true); - removevertice(*m_simplex); - appendvertice(*m_simplex,-n); - if(EncloseOrigin()) return(true); - removevertice(*m_simplex); - } - } - break; - case 4: - { - if(btFabs(det( m_simplex->c[0]->w-m_simplex->c[3]->w, - m_simplex->c[1]->w-m_simplex->c[3]->w, - m_simplex->c[2]->w-m_simplex->c[3]->w))>0) - return(true); - } - break; - } - return(false); - } - /* Internals */ - void getsupport(const btVector3& d,sSV& sv) const - { - sv.d = d/d.length(); - sv.w = m_shape.Support(sv.d); - } - void removevertice(sSimplex& simplex) - { - m_free[m_nfree++]=simplex.c[--simplex.rank]; - } - void appendvertice(sSimplex& simplex,const btVector3& v) - { - simplex.p[simplex.rank]=0; - simplex.c[simplex.rank]=m_free[--m_nfree]; - getsupport(v,*simplex.c[simplex.rank++]); - } - static btScalar det(const btVector3& a,const btVector3& b,const btVector3& c) - { - return( a.y()*b.z()*c.x()+a.z()*b.x()*c.y()- - a.x()*b.z()*c.y()-a.y()*b.x()*c.z()+ - a.x()*b.y()*c.z()-a.z()*b.y()*c.x()); - } - static btScalar projectorigin( const btVector3& a, - const btVector3& b, - btScalar* w,U& m) - { - const btVector3 d=b-a; - const btScalar l=d.length2(); - if(l>GJK_SIMPLEX2_EPS) - { - const btScalar t(l>0?-btDot(a,d)/l:0); - if(t>=1) { w[0]=0;w[1]=1;m=2;return(b.length2()); } - else if(t<=0) { w[0]=1;w[1]=0;m=1;return(a.length2()); } - else { w[0]=1-(w[1]=t);m=3;return((a+d*t).length2()); } - } - return(-1); - } - static btScalar projectorigin( const btVector3& a, - const btVector3& b, - const btVector3& c, - btScalar* w,U& m) - { - static const U imd3[]={1,2,0}; - const btVector3* vt[]={&a,&b,&c}; - const btVector3 dl[]={a-b,b-c,c-a}; - const btVector3 n=btCross(dl[0],dl[1]); - const btScalar l=n.length2(); - if(l>GJK_SIMPLEX3_EPS) - { - btScalar mindist=-1; - btScalar subw[2]={0.f,0.f}; - U subm(0); - for(U i=0;i<3;++i) - { - if(btDot(*vt[i],btCross(dl[i],n))>0) - { - const U j=imd3[i]; - const btScalar subd(projectorigin(*vt[i],*vt[j],subw,subm)); - if((mindist<0)||(subd(((subm&1)?1<GJK_SIMPLEX4_EPS)) - { - btScalar mindist=-1; - btScalar subw[3]={0.f,0.f,0.f}; - U subm(0); - for(U i=0;i<3;++i) - { - const U j=imd3[i]; - const btScalar s=vl*btDot(d,btCross(dl[i],dl[j])); - if(s>0) - { - const btScalar subd=projectorigin(*vt[i],*vt[j],d,subw,subm); - if((mindist<0)||(subd((subm&1?1<e[ea]=(U1)eb;fa->f[ea]=fb; - fb->e[eb]=(U1)ea;fb->f[eb]=fa; - } - static inline void append(sList& list,sFace* face) - { - face->l[0] = 0; - face->l[1] = list.root; - if(list.root) list.root->l[0]=face; - list.root = face; - ++list.count; - } - static inline void remove(sList& list,sFace* face) - { - if(face->l[1]) face->l[1]->l[0]=face->l[0]; - if(face->l[0]) face->l[0]->l[1]=face->l[1]; - if(face==list.root) list.root=face->l[1]; - --list.count; - } - - - void Initialize() - { - m_status = eStatus::Failed; - m_normal = btVector3(0,0,0); - m_depth = 0; - m_nextsv = 0; - for(U i=0;i1)&&gjk.EncloseOrigin()) - { - - /* Clean up */ - while(m_hull.root) - { - sFace* f = m_hull.root; - remove(m_hull,f); - append(m_stock,f); - } - m_status = eStatus::Valid; - m_nextsv = 0; - /* Orient simplex */ - if(gjk.det( simplex.c[0]->w-simplex.c[3]->w, - simplex.c[1]->w-simplex.c[3]->w, - simplex.c[2]->w-simplex.c[3]->w)<0) - { - btSwap(simplex.c[0],simplex.c[1]); - btSwap(simplex.p[0],simplex.p[1]); - } - /* Build initial hull */ - sFace* tetra[]={newface(simplex.c[0],simplex.c[1],simplex.c[2],true), - newface(simplex.c[1],simplex.c[0],simplex.c[3],true), - newface(simplex.c[2],simplex.c[1],simplex.c[3],true), - newface(simplex.c[0],simplex.c[2],simplex.c[3],true)}; - if(m_hull.count==4) - { - sFace* best=findbest(); - sFace outer=*best; - U pass=0; - U iterations=0; - bind(tetra[0],0,tetra[1],0); - bind(tetra[0],1,tetra[2],0); - bind(tetra[0],2,tetra[3],0); - bind(tetra[1],1,tetra[3],2); - bind(tetra[1],2,tetra[2],1); - bind(tetra[2],2,tetra[3],1); - m_status=eStatus::Valid; - for(;iterationspass = (U1)(++pass); - gjk.getsupport(best->n,*w); - const btScalar wdist=btDot(best->n,w->w)-best->d; - if(wdist>EPA_ACCURACY) - { - for(U j=0;(j<3)&&valid;++j) - { - valid&=expand( pass,w, - best->f[j],best->e[j], - horizon); - } - if(valid&&(horizon.nf>=3)) - { - bind(horizon.cf,1,horizon.ff,2); - remove(m_hull,best); - append(m_stock,best); - best=findbest(); - outer=*best; - } else { m_status=eStatus::InvalidHull;break; } - } else { m_status=eStatus::AccuraryReached;break; } - } else { m_status=eStatus::OutOfVertices;break; } - } - const btVector3 projection=outer.n*outer.d; - m_normal = outer.n; - m_depth = outer.d; - m_result.rank = 3; - m_result.c[0] = outer.c[0]; - m_result.c[1] = outer.c[1]; - m_result.c[2] = outer.c[2]; - m_result.p[0] = btCross( outer.c[1]->w-projection, - outer.c[2]->w-projection).length(); - m_result.p[1] = btCross( outer.c[2]->w-projection, - outer.c[0]->w-projection).length(); - m_result.p[2] = btCross( outer.c[0]->w-projection, - outer.c[1]->w-projection).length(); - const btScalar sum=m_result.p[0]+m_result.p[1]+m_result.p[2]; - m_result.p[0] /= sum; - m_result.p[1] /= sum; - m_result.p[2] /= sum; - return(m_status); - } - } - /* Fallback */ - m_status = eStatus::FallBack; - m_normal = -guess; - const btScalar nl=m_normal.length(); - if(nl>0) - m_normal = m_normal/nl; - else - m_normal = btVector3(1,0,0); - m_depth = 0; - m_result.rank=1; - m_result.c[0]=simplex.c[0]; - m_result.p[0]=1; - return(m_status); - } - bool getedgedist(sFace* face, sSV* a, sSV* b, btScalar& dist) - { - const btVector3 ba = b->w - a->w; - const btVector3 n_ab = btCross(ba, face->n); // Outward facing edge normal direction, on triangle plane - const btScalar a_dot_nab = btDot(a->w, n_ab); // Only care about the sign to determine inside/outside, so not normalization required - - if(a_dot_nab < 0) - { - // Outside of edge a->b - - const btScalar ba_l2 = ba.length2(); - const btScalar a_dot_ba = btDot(a->w, ba); - const btScalar b_dot_ba = btDot(b->w, ba); - - if(a_dot_ba > 0) - { - // Pick distance vertex a - dist = a->w.length(); - } - else if(b_dot_ba < 0) - { - // Pick distance vertex b - dist = b->w.length(); - } - else - { - // Pick distance to edge a->b - const btScalar a_dot_b = btDot(a->w, b->w); - dist = btSqrt(btMax((a->w.length2() * b->w.length2() - a_dot_b * a_dot_b) / ba_l2, (btScalar)0)); - } - - return true; - } - - return false; - } - sFace* newface(sSV* a,sSV* b,sSV* c,bool forced) - { - if(m_stock.root) - { - sFace* face=m_stock.root; - remove(m_stock,face); - append(m_hull,face); - face->pass = 0; - face->c[0] = a; - face->c[1] = b; - face->c[2] = c; - face->n = btCross(b->w-a->w,c->w-a->w); - const btScalar l=face->n.length(); - const bool v=l>EPA_ACCURACY; - - if(v) - { - if(!(getedgedist(face, a, b, face->d) || - getedgedist(face, b, c, face->d) || - getedgedist(face, c, a, face->d))) - { - // Origin projects to the interior of the triangle - // Use distance to triangle plane - face->d = btDot(a->w, face->n) / l; - } - - face->n /= l; - if(forced || (face->d >= -EPA_PLANE_EPS)) - { - return face; - } - else - m_status=eStatus::NonConvex; - } - else - m_status=eStatus::Degenerated; - - remove(m_hull, face); - append(m_stock, face); - return 0; - - } - m_status = m_stock.root ? eStatus::OutOfVertices : eStatus::OutOfFaces; - return 0; - } - sFace* findbest() - { - sFace* minf=m_hull.root; - btScalar mind=minf->d*minf->d; - for(sFace* f=minf->l[1];f;f=f->l[1]) - { - const btScalar sqd=f->d*f->d; - if(sqdpass!=pass) - { - const U e1=i1m3[e]; - if((btDot(f->n,w->w)-f->d)<-EPA_PLANE_EPS) - { - sFace* nf=newface(f->c[e1],f->c[e],w,false); - if(nf) - { - bind(nf,0,f,e); - if(horizon.cf) bind(horizon.cf,1,nf,2); else horizon.ff=nf; - horizon.cf=nf; - ++horizon.nf; - return(true); - } - } - else - { - const U e2=i2m3[e]; - f->pass = (U1)pass; - if( expand(pass,w,f->f[e1],f->e[e1],horizon)&& - expand(pass,w,f->f[e2],f->e[e2],horizon)) - { - remove(m_hull,f); - append(m_stock,f); - return(true); - } - } - } - return(false); - } - - }; - - // - static void Initialize( const btConvexShape* shape0,const btTransform& wtrs0, - const btConvexShape* shape1,const btTransform& wtrs1, - btGjkEpaSolver2::sResults& results, - tShape& shape, - bool withmargins) - { - /* Results */ - results.witnesses[0] = - results.witnesses[1] = btVector3(0,0,0); - results.status = btGjkEpaSolver2::sResults::Separated; - /* Shape */ - shape.m_shapes[0] = shape0; - shape.m_shapes[1] = shape1; - shape.m_toshape1 = wtrs1.getBasis().transposeTimes(wtrs0.getBasis()); - shape.m_toshape0 = wtrs0.inverseTimes(wtrs1); - shape.EnableMargin(withmargins); - } - -} - -// -// Api -// - -using namespace gjkepa2_impl; - -// -int btGjkEpaSolver2::StackSizeRequirement() -{ - return(sizeof(GJK)+sizeof(EPA)); -} - -// -bool btGjkEpaSolver2::Distance( const btConvexShape* shape0, - const btTransform& wtrs0, - const btConvexShape* shape1, - const btTransform& wtrs1, - const btVector3& guess, - sResults& results) -{ - tShape shape; - Initialize(shape0,wtrs0,shape1,wtrs1,results,shape,false); - GJK gjk; - GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,guess); - if(gjk_status==GJK::eStatus::Valid) - { - btVector3 w0=btVector3(0,0,0); - btVector3 w1=btVector3(0,0,0); - for(U i=0;irank;++i) - { - const btScalar p=gjk.m_simplex->p[i]; - w0+=shape.Support( gjk.m_simplex->c[i]->d,0)*p; - w1+=shape.Support(-gjk.m_simplex->c[i]->d,1)*p; - } - results.witnesses[0] = wtrs0*w0; - results.witnesses[1] = wtrs0*w1; - results.normal = w0-w1; - results.distance = results.normal.length(); - results.normal /= results.distance>GJK_MIN_DISTANCE?results.distance:1; - return(true); - } - else - { - results.status = gjk_status==GJK::eStatus::Inside? - sResults::Penetrating : - sResults::GJK_Failed ; - return(false); - } -} - -// -bool btGjkEpaSolver2::Penetration( const btConvexShape* shape0, - const btTransform& wtrs0, - const btConvexShape* shape1, - const btTransform& wtrs1, - const btVector3& guess, - sResults& results, - bool usemargins) -{ - tShape shape; - Initialize(shape0,wtrs0,shape1,wtrs1,results,shape,usemargins); - GJK gjk; - GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,-guess); - switch(gjk_status) - { - case GJK::eStatus::Inside: - { - EPA epa; - EPA::eStatus::_ epa_status=epa.Evaluate(gjk,-guess); - if(epa_status!=EPA::eStatus::Failed) - { - btVector3 w0=btVector3(0,0,0); - for(U i=0;id,0)*epa.m_result.p[i]; - } - results.status = sResults::Penetrating; - results.witnesses[0] = wtrs0*w0; - results.witnesses[1] = wtrs0*(w0-epa.m_normal*epa.m_depth); - results.normal = -epa.m_normal; - results.distance = -epa.m_depth; - return(true); - } else results.status=sResults::EPA_Failed; - } - break; - case GJK::eStatus::Failed: - results.status=sResults::GJK_Failed; - break; - default: - { - } - } - return(false); -} - -#ifndef __SPU__ -// -btScalar btGjkEpaSolver2::SignedDistance(const btVector3& position, - btScalar margin, - const btConvexShape* shape0, - const btTransform& wtrs0, - sResults& results) -{ - tShape shape; - btSphereShape shape1(margin); - btTransform wtrs1(btQuaternion(0,0,0,1),position); - Initialize(shape0,wtrs0,&shape1,wtrs1,results,shape,false); - GJK gjk; - GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,btVector3(1,1,1)); - if(gjk_status==GJK::eStatus::Valid) - { - btVector3 w0=btVector3(0,0,0); - btVector3 w1=btVector3(0,0,0); - for(U i=0;irank;++i) - { - const btScalar p=gjk.m_simplex->p[i]; - w0+=shape.Support( gjk.m_simplex->c[i]->d,0)*p; - w1+=shape.Support(-gjk.m_simplex->c[i]->d,1)*p; - } - results.witnesses[0] = wtrs0*w0; - results.witnesses[1] = wtrs0*w1; - const btVector3 delta= results.witnesses[1]- - results.witnesses[0]; - const btScalar margin= shape0->getMarginNonVirtual()+ - shape1.getMarginNonVirtual(); - const btScalar length= delta.length(); - results.normal = delta/length; - results.witnesses[0] += results.normal*margin; - return(length-margin); - } - else - { - if(gjk_status==GJK::eStatus::Inside) - { - if(Penetration(shape0,wtrs0,&shape1,wtrs1,gjk.m_ray,results)) - { - const btVector3 delta= results.witnesses[0]- - results.witnesses[1]; - const btScalar length= delta.length(); - if (length >= SIMD_EPSILON) - results.normal = delta/length; - return(-length); - } - } - } - return(SIMD_INFINITY); -} - -// -bool btGjkEpaSolver2::SignedDistance(const btConvexShape* shape0, - const btTransform& wtrs0, - const btConvexShape* shape1, - const btTransform& wtrs1, - const btVector3& guess, - sResults& results) -{ - if(!Distance(shape0,wtrs0,shape1,wtrs1,guess,results)) - return(Penetration(shape0,wtrs0,shape1,wtrs1,guess,results,false)); - else - return(true); -} -#endif //__SPU__ - -/* Symbols cleanup */ - -#undef GJK_MAX_ITERATIONS -#undef GJK_ACCURARY -#undef GJK_MIN_DISTANCE -#undef GJK_DUPLICATED_EPS -#undef GJK_SIMPLEX2_EPS -#undef GJK_SIMPLEX3_EPS -#undef GJK_SIMPLEX4_EPS - -#undef EPA_MAX_VERTICES -#undef EPA_MAX_FACES -#undef EPA_MAX_ITERATIONS -#undef EPA_ACCURACY -#undef EPA_FALLBACK -#undef EPA_PLANE_EPS -#undef EPA_INSIDE_EPS diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h b/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h deleted file mode 100755 index ac501d5..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +++ /dev/null @@ -1,75 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2008 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the -use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it -freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not -claim that you wrote the original software. If you use this software in a -product, an acknowledgment in the product documentation would be appreciated -but is not required. -2. Altered source versions must be plainly marked as such, and must not be -misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -/* -GJK-EPA collision solver by Nathanael Presson, 2008 -*/ -#ifndef BT_GJK_EPA2_H -#define BT_GJK_EPA2_H - -#include "BulletCollision/CollisionShapes/btConvexShape.h" - -///btGjkEpaSolver contributed under zlib by Nathanael Presson -struct btGjkEpaSolver2 -{ -struct sResults - { - enum eStatus - { - Separated, /* Shapes doesnt penetrate */ - Penetrating, /* Shapes are penetrating */ - GJK_Failed, /* GJK phase fail, no big issue, shapes are probably just 'touching' */ - EPA_Failed /* EPA phase fail, bigger problem, need to save parameters, and debug */ - } status; - btVector3 witnesses[2]; - btVector3 normal; - btScalar distance; - }; - -static int StackSizeRequirement(); - -static bool Distance( const btConvexShape* shape0,const btTransform& wtrs0, - const btConvexShape* shape1,const btTransform& wtrs1, - const btVector3& guess, - sResults& results); - -static bool Penetration(const btConvexShape* shape0,const btTransform& wtrs0, - const btConvexShape* shape1,const btTransform& wtrs1, - const btVector3& guess, - sResults& results, - bool usemargins=true); -#ifndef __SPU__ -static btScalar SignedDistance( const btVector3& position, - btScalar margin, - const btConvexShape* shape, - const btTransform& wtrs, - sResults& results); - -static bool SignedDistance( const btConvexShape* shape0,const btTransform& wtrs0, - const btConvexShape* shape1,const btTransform& wtrs1, - const btVector3& guess, - sResults& results); -#endif //__SPU__ - -}; - -#endif //BT_GJK_EPA2_H - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp deleted file mode 100755 index 572ec36..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp +++ /dev/null @@ -1,66 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -EPA Copyright (c) Ricardo Padrela 2006 - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "BulletCollision/CollisionShapes/btConvexShape.h" -#include "btGjkEpaPenetrationDepthSolver.h" - - -#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h" - -bool btGjkEpaPenetrationDepthSolver::calcPenDepth( btSimplexSolverInterface& simplexSolver, - const btConvexShape* pConvexA, const btConvexShape* pConvexB, - const btTransform& transformA, const btTransform& transformB, - btVector3& v, btVector3& wWitnessOnA, btVector3& wWitnessOnB, - class btIDebugDraw* debugDraw) -{ - - (void)debugDraw; - (void)v; - (void)simplexSolver; - -// const btScalar radialmargin(btScalar(0.)); - - btVector3 guessVector(transformB.getOrigin()-transformA.getOrigin()); - btGjkEpaSolver2::sResults results; - - - if(btGjkEpaSolver2::Penetration(pConvexA,transformA, - pConvexB,transformB, - guessVector,results)) - - { - // debugDraw->drawLine(results.witnesses[1],results.witnesses[1]+results.normal,btVector3(255,0,0)); - //resultOut->addContactPoint(results.normal,results.witnesses[1],-results.depth); - wWitnessOnA = results.witnesses[0]; - wWitnessOnB = results.witnesses[1]; - v = results.normal; - return true; - } else - { - if(btGjkEpaSolver2::Distance(pConvexA,transformA,pConvexB,transformB,guessVector,results)) - { - wWitnessOnA = results.witnesses[0]; - wWitnessOnB = results.witnesses[1]; - v = results.normal; - return false; - } - } - - return false; -} - - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h b/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h deleted file mode 100755 index 1ed6340..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +++ /dev/null @@ -1,43 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -EPA Copyright (c) Ricardo Padrela 2006 - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ -#ifndef BT_GJP_EPA_PENETRATION_DEPTH_H -#define BT_GJP_EPA_PENETRATION_DEPTH_H - -#include "btConvexPenetrationDepthSolver.h" - -///EpaPenetrationDepthSolver uses the Expanding Polytope Algorithm to -///calculate the penetration depth between two convex shapes. -class btGjkEpaPenetrationDepthSolver : public btConvexPenetrationDepthSolver -{ - public : - - btGjkEpaPenetrationDepthSolver() - { - } - - bool calcPenDepth( btSimplexSolverInterface& simplexSolver, - const btConvexShape* pConvexA, const btConvexShape* pConvexB, - const btTransform& transformA, const btTransform& transformB, - btVector3& v, btVector3& wWitnessOnA, btVector3& wWitnessOnB, - class btIDebugDraw* debugDraw); - - private : - -}; - -#endif // BT_GJP_EPA_PENETRATION_DEPTH_H - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp deleted file mode 100755 index 8877579..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp +++ /dev/null @@ -1,480 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btGjkPairDetector.h" -#include "BulletCollision/CollisionShapes/btConvexShape.h" -#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h" -#include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h" - - - -#if defined(DEBUG) || defined (_DEBUG) -//#define TEST_NON_VIRTUAL 1 -#include //for debug printf -#ifdef __SPU__ -#include -#define printf spu_printf -//#define DEBUG_SPU_COLLISION_DETECTION 1 -#endif //__SPU__ -#endif - -//must be above the machine epsilon -#define REL_ERROR2 btScalar(1.0e-6) - -//temp globals, to improve GJK/EPA/penetration calculations -int gNumDeepPenetrationChecks = 0; -int gNumGjkChecks = 0; - - -btGjkPairDetector::btGjkPairDetector(const btConvexShape* objectA,const btConvexShape* objectB,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver) -:m_cachedSeparatingAxis(btScalar(0.),btScalar(1.),btScalar(0.)), -m_penetrationDepthSolver(penetrationDepthSolver), -m_simplexSolver(simplexSolver), -m_minkowskiA(objectA), -m_minkowskiB(objectB), -m_shapeTypeA(objectA->getShapeType()), -m_shapeTypeB(objectB->getShapeType()), -m_marginA(objectA->getMargin()), -m_marginB(objectB->getMargin()), -m_ignoreMargin(false), -m_lastUsedMethod(-1), -m_catchDegeneracies(1), -m_fixContactNormalDirection(1) -{ -} -btGjkPairDetector::btGjkPairDetector(const btConvexShape* objectA,const btConvexShape* objectB,int shapeTypeA,int shapeTypeB,btScalar marginA, btScalar marginB, btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver) -:m_cachedSeparatingAxis(btScalar(0.),btScalar(1.),btScalar(0.)), -m_penetrationDepthSolver(penetrationDepthSolver), -m_simplexSolver(simplexSolver), -m_minkowskiA(objectA), -m_minkowskiB(objectB), -m_shapeTypeA(shapeTypeA), -m_shapeTypeB(shapeTypeB), -m_marginA(marginA), -m_marginB(marginB), -m_ignoreMargin(false), -m_lastUsedMethod(-1), -m_catchDegeneracies(1), -m_fixContactNormalDirection(1) -{ -} - -void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults) -{ - (void)swapResults; - - getClosestPointsNonVirtual(input,output,debugDraw); -} - -#ifdef __SPU__ -void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw) -#else -void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw) -#endif -{ - m_cachedSeparatingDistance = 0.f; - - btScalar distance=btScalar(0.); - btVector3 normalInB(btScalar(0.),btScalar(0.),btScalar(0.)); - btVector3 pointOnA,pointOnB; - btTransform localTransA = input.m_transformA; - btTransform localTransB = input.m_transformB; - btVector3 positionOffset = (localTransA.getOrigin() + localTransB.getOrigin()) * btScalar(0.5); - localTransA.getOrigin() -= positionOffset; - localTransB.getOrigin() -= positionOffset; - - bool check2d = m_minkowskiA->isConvex2d() && m_minkowskiB->isConvex2d(); - - btScalar marginA = m_marginA; - btScalar marginB = m_marginB; - - gNumGjkChecks++; - -#ifdef DEBUG_SPU_COLLISION_DETECTION - spu_printf("inside gjk\n"); -#endif - //for CCD we don't use margins - if (m_ignoreMargin) - { - marginA = btScalar(0.); - marginB = btScalar(0.); -#ifdef DEBUG_SPU_COLLISION_DETECTION - spu_printf("ignoring margin\n"); -#endif - } - - m_curIter = 0; - int gGjkMaxIter = 1000;//this is to catch invalid input, perhaps check for #NaN? - m_cachedSeparatingAxis.setValue(0,1,0); - - bool isValid = false; - bool checkSimplex = false; - bool checkPenetration = true; - m_degenerateSimplex = 0; - - m_lastUsedMethod = -1; - - { - btScalar squaredDistance = BT_LARGE_FLOAT; - btScalar delta = btScalar(0.); - - btScalar margin = marginA + marginB; - - - - m_simplexSolver->reset(); - - for ( ; ; ) - //while (true) - { - - btVector3 seperatingAxisInA = (-m_cachedSeparatingAxis)* input.m_transformA.getBasis(); - btVector3 seperatingAxisInB = m_cachedSeparatingAxis* input.m_transformB.getBasis(); - -#if 1 - - btVector3 pInA = m_minkowskiA->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInA); - btVector3 qInB = m_minkowskiB->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInB); - -// btVector3 pInA = localGetSupportingVertexWithoutMargin(m_shapeTypeA, m_minkowskiA, seperatingAxisInA,input.m_convexVertexData[0]);//, &featureIndexA); -// btVector3 qInB = localGetSupportingVertexWithoutMargin(m_shapeTypeB, m_minkowskiB, seperatingAxisInB,input.m_convexVertexData[1]);//, &featureIndexB); - -#else -#ifdef __SPU__ - btVector3 pInA = m_minkowskiA->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInA); - btVector3 qInB = m_minkowskiB->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInB); -#else - btVector3 pInA = m_minkowskiA->localGetSupportingVertexWithoutMargin(seperatingAxisInA); - btVector3 qInB = m_minkowskiB->localGetSupportingVertexWithoutMargin(seperatingAxisInB); -#ifdef TEST_NON_VIRTUAL - btVector3 pInAv = m_minkowskiA->localGetSupportingVertexWithoutMargin(seperatingAxisInA); - btVector3 qInBv = m_minkowskiB->localGetSupportingVertexWithoutMargin(seperatingAxisInB); - btAssert((pInAv-pInA).length() < 0.0001); - btAssert((qInBv-qInB).length() < 0.0001); -#endif // -#endif //__SPU__ -#endif - - - btVector3 pWorld = localTransA(pInA); - btVector3 qWorld = localTransB(qInB); - -#ifdef DEBUG_SPU_COLLISION_DETECTION - spu_printf("got local supporting vertices\n"); -#endif - - if (check2d) - { - pWorld[2] = 0.f; - qWorld[2] = 0.f; - } - - btVector3 w = pWorld - qWorld; - delta = m_cachedSeparatingAxis.dot(w); - - // potential exit, they don't overlap - if ((delta > btScalar(0.0)) && (delta * delta > squaredDistance * input.m_maximumDistanceSquared)) - { - m_degenerateSimplex = 10; - checkSimplex=true; - //checkPenetration = false; - break; - } - - //exit 0: the new point is already in the simplex, or we didn't come any closer - if (m_simplexSolver->inSimplex(w)) - { - m_degenerateSimplex = 1; - checkSimplex = true; - break; - } - // are we getting any closer ? - btScalar f0 = squaredDistance - delta; - btScalar f1 = squaredDistance * REL_ERROR2; - - if (f0 <= f1) - { - if (f0 <= btScalar(0.)) - { - m_degenerateSimplex = 2; - } else - { - m_degenerateSimplex = 11; - } - checkSimplex = true; - break; - } - -#ifdef DEBUG_SPU_COLLISION_DETECTION - spu_printf("addVertex 1\n"); -#endif - //add current vertex to simplex - m_simplexSolver->addVertex(w, pWorld, qWorld); -#ifdef DEBUG_SPU_COLLISION_DETECTION - spu_printf("addVertex 2\n"); -#endif - btVector3 newCachedSeparatingAxis; - - //calculate the closest point to the origin (update vector v) - if (!m_simplexSolver->closest(newCachedSeparatingAxis)) - { - m_degenerateSimplex = 3; - checkSimplex = true; - break; - } - - if(newCachedSeparatingAxis.length2()previousSquaredDistance) - { - m_degenerateSimplex = 7; - squaredDistance = previousSquaredDistance; - checkSimplex = false; - break; - } -#endif // - - - //redundant m_simplexSolver->compute_points(pointOnA, pointOnB); - - //are we getting any closer ? - if (previousSquaredDistance - squaredDistance <= SIMD_EPSILON * previousSquaredDistance) - { -// m_simplexSolver->backup_closest(m_cachedSeparatingAxis); - checkSimplex = true; - m_degenerateSimplex = 12; - - break; - } - - m_cachedSeparatingAxis = newCachedSeparatingAxis; - - //degeneracy, this is typically due to invalid/uninitialized worldtransforms for a btCollisionObject - if (m_curIter++ > gGjkMaxIter) - { - #if defined(DEBUG) || defined (_DEBUG) || defined (DEBUG_SPU_COLLISION_DETECTION) - - printf("btGjkPairDetector maxIter exceeded:%i\n",m_curIter); - printf("sepAxis=(%f,%f,%f), squaredDistance = %f, shapeTypeA=%i,shapeTypeB=%i\n", - m_cachedSeparatingAxis.getX(), - m_cachedSeparatingAxis.getY(), - m_cachedSeparatingAxis.getZ(), - squaredDistance, - m_minkowskiA->getShapeType(), - m_minkowskiB->getShapeType()); - - #endif - break; - - } - - - bool check = (!m_simplexSolver->fullSimplex()); - //bool check = (!m_simplexSolver->fullSimplex() && squaredDistance > SIMD_EPSILON * m_simplexSolver->maxVertex()); - - if (!check) - { - //do we need this backup_closest here ? -// m_simplexSolver->backup_closest(m_cachedSeparatingAxis); - m_degenerateSimplex = 13; - break; - } - } - - if (checkSimplex) - { - m_simplexSolver->compute_points(pointOnA, pointOnB); - normalInB = m_cachedSeparatingAxis; - btScalar lenSqr =m_cachedSeparatingAxis.length2(); - - //valid normal - if (lenSqr < 0.0001) - { - m_degenerateSimplex = 5; - } - if (lenSqr > SIMD_EPSILON*SIMD_EPSILON) - { - btScalar rlen = btScalar(1.) / btSqrt(lenSqr ); - normalInB *= rlen; //normalize - btScalar s = btSqrt(squaredDistance); - - btAssert(s > btScalar(0.0)); - pointOnA -= m_cachedSeparatingAxis * (marginA / s); - pointOnB += m_cachedSeparatingAxis * (marginB / s); - distance = ((btScalar(1.)/rlen) - margin); - isValid = true; - - m_lastUsedMethod = 1; - } else - { - m_lastUsedMethod = 2; - } - } - - bool catchDegeneratePenetrationCase = - (m_catchDegeneracies && m_penetrationDepthSolver && m_degenerateSimplex && ((distance+margin) < 0.01)); - - //if (checkPenetration && !isValid) - if (checkPenetration && (!isValid || catchDegeneratePenetrationCase )) - { - //penetration case - - //if there is no way to handle penetrations, bail out - if (m_penetrationDepthSolver) - { - // Penetration depth case. - btVector3 tmpPointOnA,tmpPointOnB; - - gNumDeepPenetrationChecks++; - m_cachedSeparatingAxis.setZero(); - - bool isValid2 = m_penetrationDepthSolver->calcPenDepth( - *m_simplexSolver, - m_minkowskiA,m_minkowskiB, - localTransA,localTransB, - m_cachedSeparatingAxis, tmpPointOnA, tmpPointOnB, - debugDraw - ); - - - if (isValid2) - { - btVector3 tmpNormalInB = tmpPointOnB-tmpPointOnA; - btScalar lenSqr = tmpNormalInB.length2(); - if (lenSqr <= (SIMD_EPSILON*SIMD_EPSILON)) - { - tmpNormalInB = m_cachedSeparatingAxis; - lenSqr = m_cachedSeparatingAxis.length2(); - } - - if (lenSqr > (SIMD_EPSILON*SIMD_EPSILON)) - { - tmpNormalInB /= btSqrt(lenSqr); - btScalar distance2 = -(tmpPointOnA-tmpPointOnB).length(); - //only replace valid penetrations when the result is deeper (check) - if (!isValid || (distance2 < distance)) - { - distance = distance2; - pointOnA = tmpPointOnA; - pointOnB = tmpPointOnB; - normalInB = tmpNormalInB; - isValid = true; - m_lastUsedMethod = 3; - } else - { - m_lastUsedMethod = 8; - } - } else - { - m_lastUsedMethod = 9; - } - } else - - { - ///this is another degenerate case, where the initial GJK calculation reports a degenerate case - ///EPA reports no penetration, and the second GJK (using the supporting vector without margin) - ///reports a valid positive distance. Use the results of the second GJK instead of failing. - ///thanks to Jacob.Langford for the reproduction case - ///http://code.google.com/p/bullet/issues/detail?id=250 - - - if (m_cachedSeparatingAxis.length2() > btScalar(0.)) - { - btScalar distance2 = (tmpPointOnA-tmpPointOnB).length()-margin; - //only replace valid distances when the distance is less - if (!isValid || (distance2 < distance)) - { - distance = distance2; - pointOnA = tmpPointOnA; - pointOnB = tmpPointOnB; - pointOnA -= m_cachedSeparatingAxis * marginA ; - pointOnB += m_cachedSeparatingAxis * marginB ; - normalInB = m_cachedSeparatingAxis; - normalInB.normalize(); - isValid = true; - m_lastUsedMethod = 6; - } else - { - m_lastUsedMethod = 5; - } - } - } - - } - - } - } - - - - if (isValid && ((distance < 0) || (distance*distance < input.m_maximumDistanceSquared))) - { -#if 0 -///some debugging -// if (check2d) - { - printf("n = %2.3f,%2.3f,%2.3f. ",normalInB[0],normalInB[1],normalInB[2]); - printf("distance = %2.3f exit=%d deg=%d\n",distance,m_lastUsedMethod,m_degenerateSimplex); - } -#endif - - if (m_fixContactNormalDirection) - { - ///@workaround for sticky convex collisions - //in some degenerate cases (usually when the use uses very small margins) - //the contact normal is pointing the wrong direction - //so fix it now (until we can deal with all degenerate cases in GJK and EPA) - //contact normals need to point from B to A in all cases, so we can simply check if the contact normal really points from B to A - //We like to use a dot product of the normal against the difference of the centroids, - //once the centroid is available in the API - //until then we use the center of the aabb to approximate the centroid - btVector3 aabbMin,aabbMax; - m_minkowskiA->getAabb(localTransA,aabbMin,aabbMax); - btVector3 posA = (aabbMax+aabbMin)*btScalar(0.5); - - m_minkowskiB->getAabb(localTransB,aabbMin,aabbMax); - btVector3 posB = (aabbMin+aabbMax)*btScalar(0.5); - - btVector3 diff = posA-posB; - if (diff.dot(normalInB) < 0.f) - normalInB *= -1.f; - } - m_cachedSeparatingAxis = normalInB; - m_cachedSeparatingDistance = distance; - - output.addContactPoint( - normalInB, - pointOnB+positionOffset, - distance); - - } - - -} - - - - - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h b/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h deleted file mode 100755 index feeae68..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +++ /dev/null @@ -1,103 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - - - -#ifndef BT_GJK_PAIR_DETECTOR_H -#define BT_GJK_PAIR_DETECTOR_H - -#include "btDiscreteCollisionDetectorInterface.h" -#include "BulletCollision/CollisionShapes/btCollisionMargin.h" - -class btConvexShape; -#include "btSimplexSolverInterface.h" -class btConvexPenetrationDepthSolver; - -/// btGjkPairDetector uses GJK to implement the btDiscreteCollisionDetectorInterface -class btGjkPairDetector : public btDiscreteCollisionDetectorInterface -{ - - - btVector3 m_cachedSeparatingAxis; - btConvexPenetrationDepthSolver* m_penetrationDepthSolver; - btSimplexSolverInterface* m_simplexSolver; - const btConvexShape* m_minkowskiA; - const btConvexShape* m_minkowskiB; - int m_shapeTypeA; - int m_shapeTypeB; - btScalar m_marginA; - btScalar m_marginB; - - bool m_ignoreMargin; - btScalar m_cachedSeparatingDistance; - - -public: - - //some debugging to fix degeneracy problems - int m_lastUsedMethod; - int m_curIter; - int m_degenerateSimplex; - int m_catchDegeneracies; - int m_fixContactNormalDirection; - - btGjkPairDetector(const btConvexShape* objectA,const btConvexShape* objectB,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver); - btGjkPairDetector(const btConvexShape* objectA,const btConvexShape* objectB,int shapeTypeA,int shapeTypeB,btScalar marginA, btScalar marginB, btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver); - virtual ~btGjkPairDetector() {}; - - virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false); - - void getClosestPointsNonVirtual(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw); - - - void setMinkowskiA(const btConvexShape* minkA) - { - m_minkowskiA = minkA; - } - - void setMinkowskiB(const btConvexShape* minkB) - { - m_minkowskiB = minkB; - } - void setCachedSeperatingAxis(const btVector3& seperatingAxis) - { - m_cachedSeparatingAxis = seperatingAxis; - } - - const btVector3& getCachedSeparatingAxis() const - { - return m_cachedSeparatingAxis; - } - btScalar getCachedSeparatingDistance() const - { - return m_cachedSeparatingDistance; - } - - void setPenetrationDepthSolver(btConvexPenetrationDepthSolver* penetrationDepthSolver) - { - m_penetrationDepthSolver = penetrationDepthSolver; - } - - ///don't use setIgnoreMargin, it's for Bullet's internal use - void setIgnoreMargin(bool ignoreMargin) - { - m_ignoreMargin = ignoreMargin; - } - - -}; - -#endif //BT_GJK_PAIR_DETECTOR_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h b/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h deleted file mode 100755 index e40fb1d..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +++ /dev/null @@ -1,156 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_MANIFOLD_CONTACT_POINT_H -#define BT_MANIFOLD_CONTACT_POINT_H - -#include "LinearMath/btVector3.h" -#include "LinearMath/btTransformUtil.h" - -#ifdef PFX_USE_FREE_VECTORMATH - #include "physics_effects/base_level/solver/pfx_constraint_row.h" -typedef sce::PhysicsEffects::PfxConstraintRow btConstraintRow; -#else - // Don't change following order of parameters - ATTRIBUTE_ALIGNED16(struct) btConstraintRow { - btScalar m_normal[3]; - btScalar m_rhs; - btScalar m_jacDiagInv; - btScalar m_lowerLimit; - btScalar m_upperLimit; - btScalar m_accumImpulse; - }; - typedef btConstraintRow PfxConstraintRow; -#endif //PFX_USE_FREE_VECTORMATH - - - -/// ManifoldContactPoint collects and maintains persistent contactpoints. -/// used to improve stability and performance of rigidbody dynamics response. -class btManifoldPoint - { - public: - btManifoldPoint() - :m_userPersistentData(0), - m_lateralFrictionInitialized(false), - m_appliedImpulse(0.f), - m_appliedImpulseLateral1(0.f), - m_appliedImpulseLateral2(0.f), - m_contactMotion1(0.f), - m_contactMotion2(0.f), - m_contactCFM1(0.f), - m_contactCFM2(0.f), - m_lifeTime(0) - { - } - - btManifoldPoint( const btVector3 &pointA, const btVector3 &pointB, - const btVector3 &normal, - btScalar distance ) : - m_localPointA( pointA ), - m_localPointB( pointB ), - m_normalWorldOnB( normal ), - m_distance1( distance ), - m_combinedFriction(btScalar(0.)), - m_combinedRollingFriction(btScalar(0.)), - m_combinedRestitution(btScalar(0.)), - m_userPersistentData(0), - m_lateralFrictionInitialized(false), - m_appliedImpulse(0.f), - m_appliedImpulseLateral1(0.f), - m_appliedImpulseLateral2(0.f), - m_contactMotion1(0.f), - m_contactMotion2(0.f), - m_contactCFM1(0.f), - m_contactCFM2(0.f), - m_lifeTime(0) - { - - } - - - - btVector3 m_localPointA; - btVector3 m_localPointB; - btVector3 m_positionWorldOnB; - ///m_positionWorldOnA is redundant information, see getPositionWorldOnA(), but for clarity - btVector3 m_positionWorldOnA; - btVector3 m_normalWorldOnB; - - btScalar m_distance1; - btScalar m_combinedFriction; - btScalar m_combinedRollingFriction; - btScalar m_combinedRestitution; - - //BP mod, store contact triangles. - int m_partId0; - int m_partId1; - int m_index0; - int m_index1; - - mutable void* m_userPersistentData; - bool m_lateralFrictionInitialized; - - btScalar m_appliedImpulse; - btScalar m_appliedImpulseLateral1; - btScalar m_appliedImpulseLateral2; - btScalar m_contactMotion1; - btScalar m_contactMotion2; - btScalar m_contactCFM1; - btScalar m_contactCFM2; - - int m_lifeTime;//lifetime of the contactpoint in frames - - btVector3 m_lateralFrictionDir1; - btVector3 m_lateralFrictionDir2; - - - - - btScalar getDistance() const - { - return m_distance1; - } - int getLifeTime() const - { - return m_lifeTime; - } - - const btVector3& getPositionWorldOnA() const { - return m_positionWorldOnA; -// return m_positionWorldOnB + m_normalWorldOnB * m_distance1; - } - - const btVector3& getPositionWorldOnB() const - { - return m_positionWorldOnB; - } - - void setDistance(btScalar dist) - { - m_distance1 = dist; - } - - ///this returns the most recent applied impulse, to satisfy contact constraints by the constraint solver - btScalar getAppliedImpulse() const - { - return m_appliedImpulse; - } - - - - }; - -#endif //BT_MANIFOLD_CONTACT_POINT_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp deleted file mode 100755 index fa45f49..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp +++ /dev/null @@ -1,361 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btMinkowskiPenetrationDepthSolver.h" -#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" -#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h" -#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h" -#include "BulletCollision/CollisionShapes/btConvexShape.h" - -#define NUM_UNITSPHERE_POINTS 42 - - -bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& simplexSolver, - const btConvexShape* convexA,const btConvexShape* convexB, - const btTransform& transA,const btTransform& transB, - btVector3& v, btVector3& pa, btVector3& pb, - class btIDebugDraw* debugDraw - ) -{ - - (void)v; - - bool check2d= convexA->isConvex2d() && convexB->isConvex2d(); - - struct btIntermediateResult : public btDiscreteCollisionDetectorInterface::Result - { - - btIntermediateResult():m_hasResult(false) - { - } - - btVector3 m_normalOnBInWorld; - btVector3 m_pointInWorld; - btScalar m_depth; - bool m_hasResult; - - virtual void setShapeIdentifiersA(int partId0,int index0) - { - (void)partId0; - (void)index0; - } - virtual void setShapeIdentifiersB(int partId1,int index1) - { - (void)partId1; - (void)index1; - } - void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth) - { - m_normalOnBInWorld = normalOnBInWorld; - m_pointInWorld = pointInWorld; - m_depth = depth; - m_hasResult = true; - } - }; - - //just take fixed number of orientation, and sample the penetration depth in that direction - btScalar minProj = btScalar(BT_LARGE_FLOAT); - btVector3 minNorm(btScalar(0.), btScalar(0.), btScalar(0.)); - btVector3 minA,minB; - btVector3 seperatingAxisInA,seperatingAxisInB; - btVector3 pInA,qInB,pWorld,qWorld,w; - -#ifndef __SPU__ -#define USE_BATCHED_SUPPORT 1 -#endif -#ifdef USE_BATCHED_SUPPORT - - btVector3 supportVerticesABatch[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2]; - btVector3 supportVerticesBBatch[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2]; - btVector3 seperatingAxisInABatch[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2]; - btVector3 seperatingAxisInBBatch[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2]; - int i; - - int numSampleDirections = NUM_UNITSPHERE_POINTS; - - for (i=0;igetNumPreferredPenetrationDirections(); - if (numPDA) - { - for (int i=0;igetPreferredPenetrationDirection(i,norm); - norm = transA.getBasis() * norm; - getPenetrationDirections()[numSampleDirections] = norm; - seperatingAxisInABatch[numSampleDirections] = (-norm) * transA.getBasis(); - seperatingAxisInBBatch[numSampleDirections] = norm * transB.getBasis(); - numSampleDirections++; - } - } - } - - { - int numPDB = convexB->getNumPreferredPenetrationDirections(); - if (numPDB) - { - for (int i=0;igetPreferredPenetrationDirection(i,norm); - norm = transB.getBasis() * norm; - getPenetrationDirections()[numSampleDirections] = norm; - seperatingAxisInABatch[numSampleDirections] = (-norm) * transA.getBasis(); - seperatingAxisInBBatch[numSampleDirections] = norm * transB.getBasis(); - numSampleDirections++; - } - } - } - - - - - convexA->batchedUnitVectorGetSupportingVertexWithoutMargin(seperatingAxisInABatch,supportVerticesABatch,numSampleDirections); - convexB->batchedUnitVectorGetSupportingVertexWithoutMargin(seperatingAxisInBBatch,supportVerticesBBatch,numSampleDirections); - - for (i=0;i0.01) - { - - seperatingAxisInA = seperatingAxisInABatch[i]; - seperatingAxisInB = seperatingAxisInBBatch[i]; - - pInA = supportVerticesABatch[i]; - qInB = supportVerticesBBatch[i]; - - pWorld = transA(pInA); - qWorld = transB(qInB); - if (check2d) - { - pWorld[2] = 0.f; - qWorld[2] = 0.f; - } - - w = qWorld - pWorld; - btScalar delta = norm.dot(w); - //find smallest delta - if (delta < minProj) - { - minProj = delta; - minNorm = norm; - minA = pWorld; - minB = qWorld; - } - } - } -#else - - int numSampleDirections = NUM_UNITSPHERE_POINTS; - -#ifndef __SPU__ - { - int numPDA = convexA->getNumPreferredPenetrationDirections(); - if (numPDA) - { - for (int i=0;igetPreferredPenetrationDirection(i,norm); - norm = transA.getBasis() * norm; - getPenetrationDirections()[numSampleDirections] = norm; - numSampleDirections++; - } - } - } - - { - int numPDB = convexB->getNumPreferredPenetrationDirections(); - if (numPDB) - { - for (int i=0;igetPreferredPenetrationDirection(i,norm); - norm = transB.getBasis() * norm; - getPenetrationDirections()[numSampleDirections] = norm; - numSampleDirections++; - } - } - } -#endif // __SPU__ - - for (int i=0;ilocalGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInA); - qInB = convexB->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInB); - pWorld = transA(pInA); - qWorld = transB(qInB); - w = qWorld - pWorld; - btScalar delta = norm.dot(w); - //find smallest delta - if (delta < minProj) - { - minProj = delta; - minNorm = norm; - minA = pWorld; - minB = qWorld; - } - } -#endif //USE_BATCHED_SUPPORT - - //add the margins - - minA += minNorm*convexA->getMarginNonVirtual(); - minB -= minNorm*convexB->getMarginNonVirtual(); - //no penetration - if (minProj < btScalar(0.)) - return false; - - btScalar extraSeparation = 0.5f;///scale dependent - minProj += extraSeparation+(convexA->getMarginNonVirtual() + convexB->getMarginNonVirtual()); - - - - - -//#define DEBUG_DRAW 1 -#ifdef DEBUG_DRAW - if (debugDraw) - { - btVector3 color(0,1,0); - debugDraw->drawLine(minA,minB,color); - color = btVector3 (1,1,1); - btVector3 vec = minB-minA; - btScalar prj2 = minNorm.dot(vec); - debugDraw->drawLine(minA,minA+(minNorm*minProj),color); - - } -#endif //DEBUG_DRAW - - - - btGjkPairDetector gjkdet(convexA,convexB,&simplexSolver,0); - - btScalar offsetDist = minProj; - btVector3 offset = minNorm * offsetDist; - - - - btGjkPairDetector::ClosestPointInput input; - - btVector3 newOrg = transA.getOrigin() + offset; - - btTransform displacedTrans = transA; - displacedTrans.setOrigin(newOrg); - - input.m_transformA = displacedTrans; - input.m_transformB = transB; - input.m_maximumDistanceSquared = btScalar(BT_LARGE_FLOAT);//minProj; - - btIntermediateResult res; - gjkdet.setCachedSeperatingAxis(-minNorm); - gjkdet.getClosestPoints(input,res,debugDraw); - - btScalar correctedMinNorm = minProj - res.m_depth; - - - //the penetration depth is over-estimated, relax it - btScalar penetration_relaxation= btScalar(1.); - minNorm*=penetration_relaxation; - - - if (res.m_hasResult) - { - - pa = res.m_pointInWorld - minNorm * correctedMinNorm; - pb = res.m_pointInWorld; - v = minNorm; - -#ifdef DEBUG_DRAW - if (debugDraw) - { - btVector3 color(1,0,0); - debugDraw->drawLine(pa,pb,color); - } -#endif//DEBUG_DRAW - - - } - return res.m_hasResult; -} - -btVector3* btMinkowskiPenetrationDepthSolver::getPenetrationDirections() -{ - static btVector3 sPenetrationDirections[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2] = - { - btVector3(btScalar(0.000000) , btScalar(-0.000000),btScalar(-1.000000)), - btVector3(btScalar(0.723608) , btScalar(-0.525725),btScalar(-0.447219)), - btVector3(btScalar(-0.276388) , btScalar(-0.850649),btScalar(-0.447219)), - btVector3(btScalar(-0.894426) , btScalar(-0.000000),btScalar(-0.447216)), - btVector3(btScalar(-0.276388) , btScalar(0.850649),btScalar(-0.447220)), - btVector3(btScalar(0.723608) , btScalar(0.525725),btScalar(-0.447219)), - btVector3(btScalar(0.276388) , btScalar(-0.850649),btScalar(0.447220)), - btVector3(btScalar(-0.723608) , btScalar(-0.525725),btScalar(0.447219)), - btVector3(btScalar(-0.723608) , btScalar(0.525725),btScalar(0.447219)), - btVector3(btScalar(0.276388) , btScalar(0.850649),btScalar(0.447219)), - btVector3(btScalar(0.894426) , btScalar(0.000000),btScalar(0.447216)), - btVector3(btScalar(-0.000000) , btScalar(0.000000),btScalar(1.000000)), - btVector3(btScalar(0.425323) , btScalar(-0.309011),btScalar(-0.850654)), - btVector3(btScalar(-0.162456) , btScalar(-0.499995),btScalar(-0.850654)), - btVector3(btScalar(0.262869) , btScalar(-0.809012),btScalar(-0.525738)), - btVector3(btScalar(0.425323) , btScalar(0.309011),btScalar(-0.850654)), - btVector3(btScalar(0.850648) , btScalar(-0.000000),btScalar(-0.525736)), - btVector3(btScalar(-0.525730) , btScalar(-0.000000),btScalar(-0.850652)), - btVector3(btScalar(-0.688190) , btScalar(-0.499997),btScalar(-0.525736)), - btVector3(btScalar(-0.162456) , btScalar(0.499995),btScalar(-0.850654)), - btVector3(btScalar(-0.688190) , btScalar(0.499997),btScalar(-0.525736)), - btVector3(btScalar(0.262869) , btScalar(0.809012),btScalar(-0.525738)), - btVector3(btScalar(0.951058) , btScalar(0.309013),btScalar(0.000000)), - btVector3(btScalar(0.951058) , btScalar(-0.309013),btScalar(0.000000)), - btVector3(btScalar(0.587786) , btScalar(-0.809017),btScalar(0.000000)), - btVector3(btScalar(0.000000) , btScalar(-1.000000),btScalar(0.000000)), - btVector3(btScalar(-0.587786) , btScalar(-0.809017),btScalar(0.000000)), - btVector3(btScalar(-0.951058) , btScalar(-0.309013),btScalar(-0.000000)), - btVector3(btScalar(-0.951058) , btScalar(0.309013),btScalar(-0.000000)), - btVector3(btScalar(-0.587786) , btScalar(0.809017),btScalar(-0.000000)), - btVector3(btScalar(-0.000000) , btScalar(1.000000),btScalar(-0.000000)), - btVector3(btScalar(0.587786) , btScalar(0.809017),btScalar(-0.000000)), - btVector3(btScalar(0.688190) , btScalar(-0.499997),btScalar(0.525736)), - btVector3(btScalar(-0.262869) , btScalar(-0.809012),btScalar(0.525738)), - btVector3(btScalar(-0.850648) , btScalar(0.000000),btScalar(0.525736)), - btVector3(btScalar(-0.262869) , btScalar(0.809012),btScalar(0.525738)), - btVector3(btScalar(0.688190) , btScalar(0.499997),btScalar(0.525736)), - btVector3(btScalar(0.525730) , btScalar(0.000000),btScalar(0.850652)), - btVector3(btScalar(0.162456) , btScalar(-0.499995),btScalar(0.850654)), - btVector3(btScalar(-0.425323) , btScalar(-0.309011),btScalar(0.850654)), - btVector3(btScalar(-0.425323) , btScalar(0.309011),btScalar(0.850654)), - btVector3(btScalar(0.162456) , btScalar(0.499995),btScalar(0.850654)) - }; - - return sPenetrationDirections; -} - - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h b/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h deleted file mode 100755 index fd533b4..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +++ /dev/null @@ -1,40 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_MINKOWSKI_PENETRATION_DEPTH_SOLVER_H -#define BT_MINKOWSKI_PENETRATION_DEPTH_SOLVER_H - -#include "btConvexPenetrationDepthSolver.h" - -///MinkowskiPenetrationDepthSolver implements bruteforce penetration depth estimation. -///Implementation is based on sampling the depth using support mapping, and using GJK step to get the witness points. -class btMinkowskiPenetrationDepthSolver : public btConvexPenetrationDepthSolver -{ -protected: - - static btVector3* getPenetrationDirections(); - -public: - - virtual bool calcPenDepth( btSimplexSolverInterface& simplexSolver, - const btConvexShape* convexA,const btConvexShape* convexB, - const btTransform& transA,const btTransform& transB, - btVector3& v, btVector3& pa, btVector3& pb, - class btIDebugDraw* debugDraw - ); -}; - -#endif //BT_MINKOWSKI_PENETRATION_DEPTH_SOLVER_H - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp deleted file mode 100755 index 4d92e85..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp +++ /dev/null @@ -1,305 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#include "btPersistentManifold.h" -#include "LinearMath/btTransform.h" - - -btScalar gContactBreakingThreshold = btScalar(0.02); -ContactDestroyedCallback gContactDestroyedCallback = 0; -ContactProcessedCallback gContactProcessedCallback = 0; -///gContactCalcArea3Points will approximate the convex hull area using 3 points -///when setting it to false, it will use 4 points to compute the area: it is more accurate but slower -bool gContactCalcArea3Points = true; - - -btPersistentManifold::btPersistentManifold() -:btTypedObject(BT_PERSISTENT_MANIFOLD_TYPE), -m_body0(0), -m_body1(0), -m_cachedPoints (0), -m_index1a(0) -{ -} - - - - -#ifdef DEBUG_PERSISTENCY -#include -void btPersistentManifold::DebugPersistency() -{ - int i; - printf("DebugPersistency : numPoints %d\n",m_cachedPoints); - for (i=0;i1) - printf("error in clearUserCache\n"); - } - } - btAssert(occurance<=0); -#endif //DEBUG_PERSISTENCY - - if (pt.m_userPersistentData && gContactDestroyedCallback) - { - (*gContactDestroyedCallback)(pt.m_userPersistentData); - pt.m_userPersistentData = 0; - } - -#ifdef DEBUG_PERSISTENCY - DebugPersistency(); -#endif - } - - -} - -static inline btScalar calcArea4Points(const btVector3 &p0,const btVector3 &p1,const btVector3 &p2,const btVector3 &p3) -{ - // It calculates possible 3 area constructed from random 4 points and returns the biggest one. - - btVector3 a[3],b[3]; - a[0] = p0 - p1; - a[1] = p0 - p2; - a[2] = p0 - p3; - b[0] = p2 - p3; - b[1] = p1 - p3; - b[2] = p1 - p2; - - //todo: Following 3 cross production can be easily optimized by SIMD. - btVector3 tmp0 = a[0].cross(b[0]); - btVector3 tmp1 = a[1].cross(b[1]); - btVector3 tmp2 = a[2].cross(b[2]); - - return btMax(btMax(tmp0.length2(),tmp1.length2()),tmp2.length2()); -} - -int btPersistentManifold::sortCachedPoints(const btManifoldPoint& pt) -{ - //calculate 4 possible cases areas, and take biggest area - //also need to keep 'deepest' - - int maxPenetrationIndex = -1; -#define KEEP_DEEPEST_POINT 1 -#ifdef KEEP_DEEPEST_POINT - btScalar maxPenetration = pt.getDistance(); - for (int i=0;i<4;i++) - { - if (m_pointCache[i].getDistance() < maxPenetration) - { - maxPenetrationIndex = i; - maxPenetration = m_pointCache[i].getDistance(); - } - } -#endif //KEEP_DEEPEST_POINT - - btScalar res0(btScalar(0.)),res1(btScalar(0.)),res2(btScalar(0.)),res3(btScalar(0.)); - - if (gContactCalcArea3Points) - { - if (maxPenetrationIndex != 0) - { - btVector3 a0 = pt.m_localPointA-m_pointCache[1].m_localPointA; - btVector3 b0 = m_pointCache[3].m_localPointA-m_pointCache[2].m_localPointA; - btVector3 cross = a0.cross(b0); - res0 = cross.length2(); - } - if (maxPenetrationIndex != 1) - { - btVector3 a1 = pt.m_localPointA-m_pointCache[0].m_localPointA; - btVector3 b1 = m_pointCache[3].m_localPointA-m_pointCache[2].m_localPointA; - btVector3 cross = a1.cross(b1); - res1 = cross.length2(); - } - - if (maxPenetrationIndex != 2) - { - btVector3 a2 = pt.m_localPointA-m_pointCache[0].m_localPointA; - btVector3 b2 = m_pointCache[3].m_localPointA-m_pointCache[1].m_localPointA; - btVector3 cross = a2.cross(b2); - res2 = cross.length2(); - } - - if (maxPenetrationIndex != 3) - { - btVector3 a3 = pt.m_localPointA-m_pointCache[0].m_localPointA; - btVector3 b3 = m_pointCache[2].m_localPointA-m_pointCache[1].m_localPointA; - btVector3 cross = a3.cross(b3); - res3 = cross.length2(); - } - } - else - { - if(maxPenetrationIndex != 0) { - res0 = calcArea4Points(pt.m_localPointA,m_pointCache[1].m_localPointA,m_pointCache[2].m_localPointA,m_pointCache[3].m_localPointA); - } - - if(maxPenetrationIndex != 1) { - res1 = calcArea4Points(pt.m_localPointA,m_pointCache[0].m_localPointA,m_pointCache[2].m_localPointA,m_pointCache[3].m_localPointA); - } - - if(maxPenetrationIndex != 2) { - res2 = calcArea4Points(pt.m_localPointA,m_pointCache[0].m_localPointA,m_pointCache[1].m_localPointA,m_pointCache[3].m_localPointA); - } - - if(maxPenetrationIndex != 3) { - res3 = calcArea4Points(pt.m_localPointA,m_pointCache[0].m_localPointA,m_pointCache[1].m_localPointA,m_pointCache[2].m_localPointA); - } - } - btVector4 maxvec(res0,res1,res2,res3); - int biggestarea = maxvec.closestAxis4(); - return biggestarea; - -} - - -int btPersistentManifold::getCacheEntry(const btManifoldPoint& newPoint) const -{ - btScalar shortestDist = getContactBreakingThreshold() * getContactBreakingThreshold(); - int size = getNumContacts(); - int nearestPoint = -1; - for( int i = 0; i < size; i++ ) - { - const btManifoldPoint &mp = m_pointCache[i]; - - btVector3 diffA = mp.m_localPointA- newPoint.m_localPointA; - const btScalar distToManiPoint = diffA.dot(diffA); - if( distToManiPoint < shortestDist ) - { - shortestDist = distToManiPoint; - nearestPoint = i; - } - } - return nearestPoint; -} - -int btPersistentManifold::addManifoldPoint(const btManifoldPoint& newPoint, bool isPredictive) -{ - if (!isPredictive) - { - btAssert(validContactDistance(newPoint)); - } - - int insertIndex = getNumContacts(); - if (insertIndex == MANIFOLD_CACHE_SIZE) - { -#if MANIFOLD_CACHE_SIZE >= 4 - //sort cache so best points come first, based on area - insertIndex = sortCachedPoints(newPoint); -#else - insertIndex = 0; -#endif - clearUserCache(m_pointCache[insertIndex]); - - } else - { - m_cachedPoints++; - - - } - if (insertIndex<0) - insertIndex=0; - - btAssert(m_pointCache[insertIndex].m_userPersistentData==0); - m_pointCache[insertIndex] = newPoint; - return insertIndex; -} - -btScalar btPersistentManifold::getContactBreakingThreshold() const -{ - return m_contactBreakingThreshold; -} - - - -void btPersistentManifold::refreshContactPoints(const btTransform& trA,const btTransform& trB) -{ - int i; -#ifdef DEBUG_PERSISTENCY - printf("refreshContactPoints posA = (%f,%f,%f) posB = (%f,%f,%f)\n", - trA.getOrigin().getX(), - trA.getOrigin().getY(), - trA.getOrigin().getZ(), - trB.getOrigin().getX(), - trB.getOrigin().getY(), - trB.getOrigin().getZ()); -#endif //DEBUG_PERSISTENCY - /// first refresh worldspace positions and distance - for (i=getNumContacts()-1;i>=0;i--) - { - btManifoldPoint &manifoldPoint = m_pointCache[i]; - manifoldPoint.m_positionWorldOnA = trA( manifoldPoint.m_localPointA ); - manifoldPoint.m_positionWorldOnB = trB( manifoldPoint.m_localPointB ); - manifoldPoint.m_distance1 = (manifoldPoint.m_positionWorldOnA - manifoldPoint.m_positionWorldOnB).dot(manifoldPoint.m_normalWorldOnB); - manifoldPoint.m_lifeTime++; - } - - /// then - btScalar distance2d; - btVector3 projectedDifference,projectedPoint; - for (i=getNumContacts()-1;i>=0;i--) - { - - btManifoldPoint &manifoldPoint = m_pointCache[i]; - //contact becomes invalid when signed distance exceeds margin (projected on contactnormal direction) - if (!validContactDistance(manifoldPoint)) - { - removeContactPoint(i); - } else - { - //contact also becomes invalid when relative movement orthogonal to normal exceeds margin - projectedPoint = manifoldPoint.m_positionWorldOnA - manifoldPoint.m_normalWorldOnB * manifoldPoint.m_distance1; - projectedDifference = manifoldPoint.m_positionWorldOnB - projectedPoint; - distance2d = projectedDifference.dot(projectedDifference); - if (distance2d > getContactBreakingThreshold()*getContactBreakingThreshold() ) - { - removeContactPoint(i); - } else - { - //contact point processed callback - if (gContactProcessedCallback) - (*gContactProcessedCallback)(manifoldPoint,(void*)m_body0,(void*)m_body1); - } - } - } -#ifdef DEBUG_PERSISTENCY - DebugPersistency(); -#endif // -} - - - - - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h b/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h deleted file mode 100755 index 2ceaab7..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +++ /dev/null @@ -1,240 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_PERSISTENT_MANIFOLD_H -#define BT_PERSISTENT_MANIFOLD_H - - -#include "LinearMath/btVector3.h" -#include "LinearMath/btTransform.h" -#include "btManifoldPoint.h" -class btCollisionObject; -#include "LinearMath/btAlignedAllocator.h" - -struct btCollisionResult; - -///maximum contact breaking and merging threshold -extern btScalar gContactBreakingThreshold; - -typedef bool (*ContactDestroyedCallback)(void* userPersistentData); -typedef bool (*ContactProcessedCallback)(btManifoldPoint& cp,void* body0,void* body1); -extern ContactDestroyedCallback gContactDestroyedCallback; -extern ContactProcessedCallback gContactProcessedCallback; - -//the enum starts at 1024 to avoid type conflicts with btTypedConstraint -enum btContactManifoldTypes -{ - MIN_CONTACT_MANIFOLD_TYPE = 1024, - BT_PERSISTENT_MANIFOLD_TYPE -}; - -#define MANIFOLD_CACHE_SIZE 4 - -///btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping in the broadphase. -///Those contact points are created by the collision narrow phase. -///The cache can be empty, or hold 1,2,3 or 4 points. Some collision algorithms (GJK) might only add one point at a time. -///updates/refreshes old contact points, and throw them away if necessary (distance becomes too large) -///reduces the cache to 4 points, when more then 4 points are added, using following rules: -///the contact point with deepest penetration is always kept, and it tries to maximuze the area covered by the points -///note that some pairs of objects might have more then one contact manifold. - - -ATTRIBUTE_ALIGNED128( class) btPersistentManifold : public btTypedObject -//ATTRIBUTE_ALIGNED16( class) btPersistentManifold : public btTypedObject -{ - - btManifoldPoint m_pointCache[MANIFOLD_CACHE_SIZE]; - - /// this two body pointers can point to the physics rigidbody class. - const btCollisionObject* m_body0; - const btCollisionObject* m_body1; - - int m_cachedPoints; - - btScalar m_contactBreakingThreshold; - btScalar m_contactProcessingThreshold; - - - /// sort cached points so most isolated points come first - int sortCachedPoints(const btManifoldPoint& pt); - - int findContactPoint(const btManifoldPoint* unUsed, int numUnused,const btManifoldPoint& pt); - -public: - - BT_DECLARE_ALIGNED_ALLOCATOR(); - - int m_companionIdA; - int m_companionIdB; - - int m_index1a; - - btPersistentManifold(); - - btPersistentManifold(const btCollisionObject* body0,const btCollisionObject* body1,int , btScalar contactBreakingThreshold,btScalar contactProcessingThreshold) - : btTypedObject(BT_PERSISTENT_MANIFOLD_TYPE), - m_body0(body0),m_body1(body1),m_cachedPoints(0), - m_contactBreakingThreshold(contactBreakingThreshold), - m_contactProcessingThreshold(contactProcessingThreshold) - { - } - - SIMD_FORCE_INLINE const btCollisionObject* getBody0() const { return m_body0;} - SIMD_FORCE_INLINE const btCollisionObject* getBody1() const { return m_body1;} - - void setBodies(const btCollisionObject* body0,const btCollisionObject* body1) - { - m_body0 = body0; - m_body1 = body1; - } - - void clearUserCache(btManifoldPoint& pt); - -#ifdef DEBUG_PERSISTENCY - void DebugPersistency(); -#endif // - - SIMD_FORCE_INLINE int getNumContacts() const { return m_cachedPoints;} - /// the setNumContacts API is usually not used, except when you gather/fill all contacts manually - void setNumContacts(int cachedPoints) - { - m_cachedPoints = cachedPoints; - } - - - SIMD_FORCE_INLINE const btManifoldPoint& getContactPoint(int index) const - { - btAssert(index < m_cachedPoints); - return m_pointCache[index]; - } - - SIMD_FORCE_INLINE btManifoldPoint& getContactPoint(int index) - { - btAssert(index < m_cachedPoints); - return m_pointCache[index]; - } - - ///@todo: get this margin from the current physics / collision environment - btScalar getContactBreakingThreshold() const; - - btScalar getContactProcessingThreshold() const - { - return m_contactProcessingThreshold; - } - - void setContactBreakingThreshold(btScalar contactBreakingThreshold) - { - m_contactBreakingThreshold = contactBreakingThreshold; - } - - void setContactProcessingThreshold(btScalar contactProcessingThreshold) - { - m_contactProcessingThreshold = contactProcessingThreshold; - } - - - - - int getCacheEntry(const btManifoldPoint& newPoint) const; - - int addManifoldPoint( const btManifoldPoint& newPoint, bool isPredictive=false); - - void removeContactPoint (int index) - { - clearUserCache(m_pointCache[index]); - - int lastUsedIndex = getNumContacts() - 1; -// m_pointCache[index] = m_pointCache[lastUsedIndex]; - if(index != lastUsedIndex) - { - m_pointCache[index] = m_pointCache[lastUsedIndex]; - //get rid of duplicated userPersistentData pointer - m_pointCache[lastUsedIndex].m_userPersistentData = 0; - m_pointCache[lastUsedIndex].m_appliedImpulse = 0.f; - m_pointCache[lastUsedIndex].m_lateralFrictionInitialized = false; - m_pointCache[lastUsedIndex].m_appliedImpulseLateral1 = 0.f; - m_pointCache[lastUsedIndex].m_appliedImpulseLateral2 = 0.f; - m_pointCache[lastUsedIndex].m_lifeTime = 0; - } - - btAssert(m_pointCache[lastUsedIndex].m_userPersistentData==0); - m_cachedPoints--; - } - void replaceContactPoint(const btManifoldPoint& newPoint,int insertIndex) - { - btAssert(validContactDistance(newPoint)); - -#define MAINTAIN_PERSISTENCY 1 -#ifdef MAINTAIN_PERSISTENCY - int lifeTime = m_pointCache[insertIndex].getLifeTime(); - btScalar appliedImpulse = m_pointCache[insertIndex].m_appliedImpulse; - btScalar appliedLateralImpulse1 = m_pointCache[insertIndex].m_appliedImpulseLateral1; - btScalar appliedLateralImpulse2 = m_pointCache[insertIndex].m_appliedImpulseLateral2; -// bool isLateralFrictionInitialized = m_pointCache[insertIndex].m_lateralFrictionInitialized; - - - - btAssert(lifeTime>=0); - void* cache = m_pointCache[insertIndex].m_userPersistentData; - - m_pointCache[insertIndex] = newPoint; - - m_pointCache[insertIndex].m_userPersistentData = cache; - m_pointCache[insertIndex].m_appliedImpulse = appliedImpulse; - m_pointCache[insertIndex].m_appliedImpulseLateral1 = appliedLateralImpulse1; - m_pointCache[insertIndex].m_appliedImpulseLateral2 = appliedLateralImpulse2; - - m_pointCache[insertIndex].m_appliedImpulse = appliedImpulse; - m_pointCache[insertIndex].m_appliedImpulseLateral1 = appliedLateralImpulse1; - m_pointCache[insertIndex].m_appliedImpulseLateral2 = appliedLateralImpulse2; - - - m_pointCache[insertIndex].m_lifeTime = lifeTime; -#else - clearUserCache(m_pointCache[insertIndex]); - m_pointCache[insertIndex] = newPoint; - -#endif - } - - - bool validContactDistance(const btManifoldPoint& pt) const - { - return pt.m_distance1 <= getContactBreakingThreshold(); - } - /// calculated new worldspace coordinates and depth, and reject points that exceed the collision margin - void refreshContactPoints( const btTransform& trA,const btTransform& trB); - - - SIMD_FORCE_INLINE void clearManifold() - { - int i; - for (i=0;i //for FLT_MAX - -int gExpectedNbTests=0; -int gActualNbTests = 0; -bool gUseInternalObject = true; - -// Clips a face to the back of a plane -void btPolyhedralContactClipping::clipFace(const btVertexArray& pVtxIn, btVertexArray& ppVtxOut, const btVector3& planeNormalWS,btScalar planeEqWS) -{ - - int ve; - btScalar ds, de; - int numVerts = pVtxIn.size(); - if (numVerts < 2) - return; - - btVector3 firstVertex=pVtxIn[pVtxIn.size()-1]; - btVector3 endVertex = pVtxIn[0]; - - ds = planeNormalWS.dot(firstVertex)+planeEqWS; - - for (ve = 0; ve < numVerts; ve++) - { - endVertex=pVtxIn[ve]; - - de = planeNormalWS.dot(endVertex)+planeEqWS; - - if (ds<0) - { - if (de<0) - { - // Start < 0, end < 0, so output endVertex - ppVtxOut.push_back(endVertex); - } - else - { - // Start < 0, end >= 0, so output intersection - ppVtxOut.push_back( firstVertex.lerp(endVertex,btScalar(ds * 1.f/(ds - de)))); - } - } - else - { - if (de<0) - { - // Start >= 0, end < 0 so output intersection and end - ppVtxOut.push_back(firstVertex.lerp(endVertex,btScalar(ds * 1.f/(ds - de)))); - ppVtxOut.push_back(endVertex); - } - } - firstVertex = endVertex; - ds = de; - } -} - - -static bool TestSepAxis(const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA,const btTransform& transB, const btVector3& sep_axis, btScalar& depth, btVector3& witnessPointA, btVector3& witnessPointB) -{ - btScalar Min0,Max0; - btScalar Min1,Max1; - btVector3 witnesPtMinA,witnesPtMaxA; - btVector3 witnesPtMinB,witnesPtMaxB; - - hullA.project(transA,sep_axis, Min0, Max0,witnesPtMinA,witnesPtMaxA); - hullB.project(transB, sep_axis, Min1, Max1,witnesPtMinB,witnesPtMaxB); - - if(Max0=0.0f); - btScalar d1 = Max1 - Min0; - btAssert(d1>=0.0f); - if (d01e-6 || fabsf(v.y())>1e-6 || fabsf(v.z())>1e-6) return false; - return true; -} - -#ifdef TEST_INTERNAL_OBJECTS - -inline void BoxSupport(const btScalar extents[3], const btScalar sv[3], btScalar p[3]) -{ - // This version is ~11.000 cycles (4%) faster overall in one of the tests. -// IR(p[0]) = IR(extents[0])|(IR(sv[0])&SIGN_BITMASK); -// IR(p[1]) = IR(extents[1])|(IR(sv[1])&SIGN_BITMASK); -// IR(p[2]) = IR(extents[2])|(IR(sv[2])&SIGN_BITMASK); - p[0] = sv[0] < 0.0f ? -extents[0] : extents[0]; - p[1] = sv[1] < 0.0f ? -extents[1] : extents[1]; - p[2] = sv[2] < 0.0f ? -extents[2] : extents[2]; -} - -void InverseTransformPoint3x3(btVector3& out, const btVector3& in, const btTransform& tr) -{ - const btMatrix3x3& rot = tr.getBasis(); - const btVector3& r0 = rot[0]; - const btVector3& r1 = rot[1]; - const btVector3& r2 = rot[2]; - - const btScalar x = r0.x()*in.x() + r1.x()*in.y() + r2.x()*in.z(); - const btScalar y = r0.y()*in.x() + r1.y()*in.y() + r2.y()*in.z(); - const btScalar z = r0.z()*in.x() + r1.z()*in.y() + r2.z()*in.z(); - - out.setValue(x, y, z); -} - - bool TestInternalObjects( const btTransform& trans0, const btTransform& trans1, const btVector3& delta_c, const btVector3& axis, const btConvexPolyhedron& convex0, const btConvexPolyhedron& convex1, btScalar dmin) -{ - const btScalar dp = delta_c.dot(axis); - - btVector3 localAxis0; - InverseTransformPoint3x3(localAxis0, axis,trans0); - btVector3 localAxis1; - InverseTransformPoint3x3(localAxis1, axis,trans1); - - btScalar p0[3]; - BoxSupport(convex0.m_extents, localAxis0, p0); - btScalar p1[3]; - BoxSupport(convex1.m_extents, localAxis1, p1); - - const btScalar Radius0 = p0[0]*localAxis0.x() + p0[1]*localAxis0.y() + p0[2]*localAxis0.z(); - const btScalar Radius1 = p1[0]*localAxis1.x() + p1[1]*localAxis1.y() + p1[2]*localAxis1.z(); - - const btScalar MinRadius = Radius0>convex0.m_radius ? Radius0 : convex0.m_radius; - const btScalar MaxRadius = Radius1>convex1.m_radius ? Radius1 : convex1.m_radius; - - const btScalar MinMaxRadius = MaxRadius + MinRadius; - const btScalar d0 = MinMaxRadius + dp; - const btScalar d1 = MinMaxRadius - dp; - - const btScalar depth = d0dmin) - return false; - return true; -} -#endif //TEST_INTERNAL_OBJECTS - - - - SIMD_FORCE_INLINE void btSegmentsClosestPoints( - btVector3& ptsVector, - btVector3& offsetA, - btVector3& offsetB, - btScalar& tA, btScalar& tB, - const btVector3& translation, - const btVector3& dirA, btScalar hlenA, - const btVector3& dirB, btScalar hlenB ) -{ - // compute the parameters of the closest points on each line segment - - btScalar dirA_dot_dirB = btDot(dirA,dirB); - btScalar dirA_dot_trans = btDot(dirA,translation); - btScalar dirB_dot_trans = btDot(dirB,translation); - - btScalar denom = 1.0f - dirA_dot_dirB * dirA_dot_dirB; - - if ( denom == 0.0f ) { - tA = 0.0f; - } else { - tA = ( dirA_dot_trans - dirB_dot_trans * dirA_dot_dirB ) / denom; - if ( tA < -hlenA ) - tA = -hlenA; - else if ( tA > hlenA ) - tA = hlenA; - } - - tB = tA * dirA_dot_dirB - dirB_dot_trans; - - if ( tB < -hlenB ) { - tB = -hlenB; - tA = tB * dirA_dot_dirB + dirA_dot_trans; - - if ( tA < -hlenA ) - tA = -hlenA; - else if ( tA > hlenA ) - tA = hlenA; - } else if ( tB > hlenB ) { - tB = hlenB; - tA = tB * dirA_dot_dirB + dirA_dot_trans; - - if ( tA < -hlenA ) - tA = -hlenA; - else if ( tA > hlenA ) - tA = hlenA; - } - - // compute the closest points relative to segment centers. - - offsetA = dirA * tA; - offsetB = dirB * tB; - - ptsVector = translation - offsetA + offsetB; -} - - - -bool btPolyhedralContactClipping::findSeparatingAxis( const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA,const btTransform& transB, btVector3& sep, btDiscreteCollisionDetectorInterface::Result& resultOut) -{ - gActualSATPairTests++; - -//#ifdef TEST_INTERNAL_OBJECTS - const btVector3 c0 = transA * hullA.m_localCenter; - const btVector3 c1 = transB * hullB.m_localCenter; - const btVector3 DeltaC2 = c0 - c1; -//#endif - - btScalar dmin = FLT_MAX; - int curPlaneTests=0; - - int numFacesA = hullA.m_faces.size(); - // Test normals from hullA - for(int i=0;i=0&&edgeB>=0) - { -// printf("edge-edge\n"); - //add an edge-edge contact - - btVector3 ptsVector; - btVector3 offsetA; - btVector3 offsetB; - btScalar tA; - btScalar tB; - - btVector3 translation = witnessPointB-witnessPointA; - - btVector3 dirA = worldEdgeA; - btVector3 dirB = worldEdgeB; - - btScalar hlenB = 1e30f; - btScalar hlenA = 1e30f; - - btSegmentsClosestPoints(ptsVector,offsetA,offsetB,tA,tB, - translation, - dirA, hlenA, - dirB,hlenB); - - btScalar nlSqrt = ptsVector.length2(); - if (nlSqrt>SIMD_EPSILON) - { - btScalar nl = btSqrt(nlSqrt); - ptsVector *= 1.f/nl; - if (ptsVector.dot(DeltaC2)<0.f) - { - ptsVector*=-1.f; - } - btVector3 ptOnB = witnessPointB + offsetB; - btScalar distance = nl; - resultOut.addContactPoint(ptsVector, ptOnB,-distance); - } - - } - - - if((DeltaC2.dot(sep))<0.0f) - sep = -sep; - - return true; -} - -void btPolyhedralContactClipping::clipFaceAgainstHull(const btVector3& separatingNormal, const btConvexPolyhedron& hullA, const btTransform& transA, btVertexArray& worldVertsB1, const btScalar minDist, btScalar maxDist,btDiscreteCollisionDetectorInterface::Result& resultOut) -{ - btVertexArray worldVertsB2; - btVertexArray* pVtxIn = &worldVertsB1; - btVertexArray* pVtxOut = &worldVertsB2; - pVtxOut->reserve(pVtxIn->size()); - - int closestFaceA=-1; - { - btScalar dmin = FLT_MAX; - for(int face=0;faceresize(0); - } - - - -//#define ONLY_REPORT_DEEPEST_POINT - - btVector3 point; - - - // only keep points that are behind the witness face - { - btVector3 localPlaneNormal (polyA.m_plane[0],polyA.m_plane[1],polyA.m_plane[2]); - btScalar localPlaneEq = polyA.m_plane[3]; - btVector3 planeNormalWS = transA.getBasis()*localPlaneNormal; - btScalar planeEqWS=localPlaneEq-planeNormalWS.dot(transA.getOrigin()); - for (int i=0;isize();i++) - { - btVector3 vtx = pVtxIn->at(i); - btScalar depth = planeNormalWS.dot(vtx)+planeEqWS; - if (depth <=minDist) - { -// printf("clamped: depth=%f to minDist=%f\n",depth,minDist); - depth = minDist; - } - - if (depth <=maxDist) - { - btVector3 point = pVtxIn->at(i); -#ifdef ONLY_REPORT_DEEPEST_POINT - curMaxDist = depth; -#else -#if 0 - if (depth<-3) - { - printf("error in btPolyhedralContactClipping depth = %f\n", depth); - printf("likely wrong separatingNormal passed in\n"); - } -#endif - resultOut.addContactPoint(separatingNormal,point,depth); -#endif - } - } - } -#ifdef ONLY_REPORT_DEEPEST_POINT - if (curMaxDist dmax) - { - dmax = d; - closestFaceB = face; - } - } - } - btVertexArray worldVertsB1; - { - const btFace& polyB = hullB.m_faces[closestFaceB]; - const int numVertices = polyB.m_indices.size(); - for(int e0=0;e0=0) - clipFaceAgainstHull(separatingNormal, hullA, transA,worldVertsB1, minDist, maxDist,resultOut); - -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h b/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h deleted file mode 100755 index b87bd4f..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +++ /dev/null @@ -1,46 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2011 Advanced Micro Devices, Inc. http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -///This file was written by Erwin Coumans - - -#ifndef BT_POLYHEDRAL_CONTACT_CLIPPING_H -#define BT_POLYHEDRAL_CONTACT_CLIPPING_H - - -#include "LinearMath/btAlignedObjectArray.h" -#include "LinearMath/btTransform.h" -#include "btDiscreteCollisionDetectorInterface.h" - -class btConvexPolyhedron; - -typedef btAlignedObjectArray btVertexArray; - -// Clips a face to the back of a plane -struct btPolyhedralContactClipping -{ - static void clipHullAgainstHull(const btVector3& separatingNormal, const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA,const btTransform& transB, const btScalar minDist, btScalar maxDist, btDiscreteCollisionDetectorInterface::Result& resultOut); - static void clipFaceAgainstHull(const btVector3& separatingNormal, const btConvexPolyhedron& hullA, const btTransform& transA, btVertexArray& worldVertsB1, const btScalar minDist, btScalar maxDist,btDiscreteCollisionDetectorInterface::Result& resultOut); - - static bool findSeparatingAxis( const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA,const btTransform& transB, btVector3& sep, btDiscreteCollisionDetectorInterface::Result& resultOut); - - ///the clipFace method is used internally - static void clipFace(const btVertexArray& pVtxIn, btVertexArray& ppVtxOut, const btVector3& planeNormalWS,btScalar planeEqWS); - -}; - -#endif // BT_POLYHEDRAL_CONTACT_CLIPPING_H - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp deleted file mode 100755 index 786efd1..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp +++ /dev/null @@ -1,178 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -//#include - -#include "BulletCollision/CollisionShapes/btConvexShape.h" -#include "BulletCollision/CollisionShapes/btTriangleShape.h" -#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" -#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h" -#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h" -#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h" -#include "btRaycastCallback.h" - -btTriangleRaycastCallback::btTriangleRaycastCallback(const btVector3& from,const btVector3& to, unsigned int flags) - : - m_from(from), - m_to(to), - //@BP Mod - m_flags(flags), - m_hitFraction(btScalar(1.)) -{ - -} - - - -void btTriangleRaycastCallback::processTriangle(btVector3* triangle,int partId, int triangleIndex) -{ - const btVector3 &vert0=triangle[0]; - const btVector3 &vert1=triangle[1]; - const btVector3 &vert2=triangle[2]; - - btVector3 v10; v10 = vert1 - vert0 ; - btVector3 v20; v20 = vert2 - vert0 ; - - btVector3 triangleNormal; triangleNormal = v10.cross( v20 ); - - const btScalar dist = vert0.dot(triangleNormal); - btScalar dist_a = triangleNormal.dot(m_from) ; - dist_a-= dist; - btScalar dist_b = triangleNormal.dot(m_to); - dist_b -= dist; - - if ( dist_a * dist_b >= btScalar(0.0) ) - { - return ; // same sign - } - - if (((m_flags & kF_FilterBackfaces) != 0) && (dist_a <= btScalar(0.0))) - { - // Backface, skip check - return; - } - - - const btScalar proj_length=dist_a-dist_b; - const btScalar distance = (dist_a)/(proj_length); - // Now we have the intersection point on the plane, we'll see if it's inside the triangle - // Add an epsilon as a tolerance for the raycast, - // in case the ray hits exacly on the edge of the triangle. - // It must be scaled for the triangle size. - - if(distance < m_hitFraction) - { - - - btScalar edge_tolerance =triangleNormal.length2(); - edge_tolerance *= btScalar(-0.0001); - btVector3 point; point.setInterpolate3( m_from, m_to, distance); - { - btVector3 v0p; v0p = vert0 - point; - btVector3 v1p; v1p = vert1 - point; - btVector3 cp0; cp0 = v0p.cross( v1p ); - - if ( (btScalar)(cp0.dot(triangleNormal)) >=edge_tolerance) - { - - - btVector3 v2p; v2p = vert2 - point; - btVector3 cp1; - cp1 = v1p.cross( v2p); - if ( (btScalar)(cp1.dot(triangleNormal)) >=edge_tolerance) - { - btVector3 cp2; - cp2 = v2p.cross(v0p); - - if ( (btScalar)(cp2.dot(triangleNormal)) >=edge_tolerance) - { - //@BP Mod - // Triangle normal isn't normalized - triangleNormal.normalize(); - - //@BP Mod - Allow for unflipped normal when raycasting against backfaces - if (((m_flags & kF_KeepUnflippedNormal) == 0) && (dist_a <= btScalar(0.0))) - { - m_hitFraction = reportHit(-triangleNormal,distance,partId,triangleIndex); - } - else - { - m_hitFraction = reportHit(triangleNormal,distance,partId,triangleIndex); - } - } - } - } - } - } -} - - -btTriangleConvexcastCallback::btTriangleConvexcastCallback (const btConvexShape* convexShape, const btTransform& convexShapeFrom, const btTransform& convexShapeTo, const btTransform& triangleToWorld, const btScalar triangleCollisionMargin) -{ - m_convexShape = convexShape; - m_convexShapeFrom = convexShapeFrom; - m_convexShapeTo = convexShapeTo; - m_triangleToWorld = triangleToWorld; - m_hitFraction = 1.0f; - m_triangleCollisionMargin = triangleCollisionMargin; - m_allowedPenetration = 0.f; -} - -void -btTriangleConvexcastCallback::processTriangle (btVector3* triangle, int partId, int triangleIndex) -{ - btTriangleShape triangleShape (triangle[0], triangle[1], triangle[2]); - triangleShape.setMargin(m_triangleCollisionMargin); - - btVoronoiSimplexSolver simplexSolver; - btGjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver; - -//#define USE_SUBSIMPLEX_CONVEX_CAST 1 -//if you reenable USE_SUBSIMPLEX_CONVEX_CAST see commented out code below -#ifdef USE_SUBSIMPLEX_CONVEX_CAST - btSubsimplexConvexCast convexCaster(m_convexShape, &triangleShape, &simplexSolver); -#else - //btGjkConvexCast convexCaster(m_convexShape,&triangleShape,&simplexSolver); - btContinuousConvexCollision convexCaster(m_convexShape,&triangleShape,&simplexSolver,&gjkEpaPenetrationSolver); -#endif //#USE_SUBSIMPLEX_CONVEX_CAST - - btConvexCast::CastResult castResult; - castResult.m_fraction = btScalar(1.); - castResult.m_allowedPenetration = m_allowedPenetration; - if (convexCaster.calcTimeOfImpact(m_convexShapeFrom,m_convexShapeTo,m_triangleToWorld, m_triangleToWorld, castResult)) - { - //add hit - if (castResult.m_normal.length2() > btScalar(0.0001)) - { - if (castResult.m_fraction < m_hitFraction) - { -/* btContinuousConvexCast's normal is already in world space */ -/* -#ifdef USE_SUBSIMPLEX_CONVEX_CAST - //rotate normal into worldspace - castResult.m_normal = m_convexShapeFrom.getBasis() * castResult.m_normal; -#endif //USE_SUBSIMPLEX_CONVEX_CAST -*/ - castResult.m_normal.normalize(); - - reportHit (castResult.m_normal, - castResult.m_hitPoint, - castResult.m_fraction, - partId, - triangleIndex); - } - } - } -} diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h b/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h deleted file mode 100755 index 3999d40..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +++ /dev/null @@ -1,72 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_RAYCAST_TRI_CALLBACK_H -#define BT_RAYCAST_TRI_CALLBACK_H - -#include "BulletCollision/CollisionShapes/btTriangleCallback.h" -#include "LinearMath/btTransform.h" -struct btBroadphaseProxy; -class btConvexShape; - -class btTriangleRaycastCallback: public btTriangleCallback -{ -public: - - //input - btVector3 m_from; - btVector3 m_to; - - //@BP Mod - allow backface filtering and unflipped normals - enum EFlags - { - kF_None = 0, - kF_FilterBackfaces = 1 << 0, - kF_KeepUnflippedNormal = 1 << 1, // Prevents returned face normal getting flipped when a ray hits a back-facing triangle - kF_UseSubSimplexConvexCastRaytest = 1 << 2, // Uses an approximate but faster ray versus convex intersection algorithm - kF_Terminator = 0xFFFFFFFF - }; - unsigned int m_flags; - - btScalar m_hitFraction; - - btTriangleRaycastCallback(const btVector3& from,const btVector3& to, unsigned int flags=0); - - virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex); - - virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) = 0; - -}; - -class btTriangleConvexcastCallback : public btTriangleCallback -{ -public: - const btConvexShape* m_convexShape; - btTransform m_convexShapeFrom; - btTransform m_convexShapeTo; - btTransform m_triangleToWorld; - btScalar m_hitFraction; - btScalar m_triangleCollisionMargin; - btScalar m_allowedPenetration; - - btTriangleConvexcastCallback (const btConvexShape* convexShape, const btTransform& convexShapeFrom, const btTransform& convexShapeTo, const btTransform& triangleToWorld, const btScalar triangleCollisionMargin); - - virtual void processTriangle (btVector3* triangle, int partId, int triangleIndex); - - virtual btScalar reportHit (const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex) = 0; -}; - -#endif //BT_RAYCAST_TRI_CALLBACK_H - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h b/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h deleted file mode 100755 index da8a139..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +++ /dev/null @@ -1,63 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - - -#ifndef BT_SIMPLEX_SOLVER_INTERFACE_H -#define BT_SIMPLEX_SOLVER_INTERFACE_H - -#include "LinearMath/btVector3.h" - -#define NO_VIRTUAL_INTERFACE 1 -#ifdef NO_VIRTUAL_INTERFACE -#include "btVoronoiSimplexSolver.h" -#define btSimplexSolverInterface btVoronoiSimplexSolver -#else - -/// btSimplexSolverInterface can incrementally calculate distance between origin and up to 4 vertices -/// Used by GJK or Linear Casting. Can be implemented by the Johnson-algorithm or alternative approaches based on -/// voronoi regions or barycentric coordinates -class btSimplexSolverInterface -{ - public: - virtual ~btSimplexSolverInterface() {}; - - virtual void reset() = 0; - - virtual void addVertex(const btVector3& w, const btVector3& p, const btVector3& q) = 0; - - virtual bool closest(btVector3& v) = 0; - - virtual btScalar maxVertex() = 0; - - virtual bool fullSimplex() const = 0; - - virtual int getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const = 0; - - virtual bool inSimplex(const btVector3& w) = 0; - - virtual void backup_closest(btVector3& v) = 0; - - virtual bool emptySimplex() const = 0; - - virtual void compute_points(btVector3& p1, btVector3& p2) = 0; - - virtual int numVertices() const =0; - - -}; -#endif -#endif //BT_SIMPLEX_SOLVER_INTERFACE_H - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp deleted file mode 100755 index 18eb662..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp +++ /dev/null @@ -1,160 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#include "btSubSimplexConvexCast.h" -#include "BulletCollision/CollisionShapes/btConvexShape.h" - -#include "BulletCollision/CollisionShapes/btMinkowskiSumShape.h" -#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h" -#include "btPointCollector.h" -#include "LinearMath/btTransformUtil.h" - -btSubsimplexConvexCast::btSubsimplexConvexCast (const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver) -:m_simplexSolver(simplexSolver), -m_convexA(convexA),m_convexB(convexB) -{ -} - -///Typically the conservative advancement reaches solution in a few iterations, clip it to 32 for degenerate cases. -///See discussion about this here http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=565 -#ifdef BT_USE_DOUBLE_PRECISION -#define MAX_ITERATIONS 64 -#else -#define MAX_ITERATIONS 32 -#endif -bool btSubsimplexConvexCast::calcTimeOfImpact( - const btTransform& fromA, - const btTransform& toA, - const btTransform& fromB, - const btTransform& toB, - CastResult& result) -{ - - m_simplexSolver->reset(); - - btVector3 linVelA,linVelB; - linVelA = toA.getOrigin()-fromA.getOrigin(); - linVelB = toB.getOrigin()-fromB.getOrigin(); - - btScalar lambda = btScalar(0.); - - btTransform interpolatedTransA = fromA; - btTransform interpolatedTransB = fromB; - - ///take relative motion - btVector3 r = (linVelA-linVelB); - btVector3 v; - - btVector3 supVertexA = fromA(m_convexA->localGetSupportingVertex(-r*fromA.getBasis())); - btVector3 supVertexB = fromB(m_convexB->localGetSupportingVertex(r*fromB.getBasis())); - v = supVertexA-supVertexB; - int maxIter = MAX_ITERATIONS; - - btVector3 n; - n.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); - bool hasResult = false; - btVector3 c; - - btScalar lastLambda = lambda; - - - btScalar dist2 = v.length2(); -#ifdef BT_USE_DOUBLE_PRECISION - btScalar epsilon = btScalar(0.0001); -#else - btScalar epsilon = btScalar(0.0001); -#endif //BT_USE_DOUBLE_PRECISION - btVector3 w,p; - btScalar VdotR; - - while ( (dist2 > epsilon) && maxIter--) - { - supVertexA = interpolatedTransA(m_convexA->localGetSupportingVertex(-v*interpolatedTransA.getBasis())); - supVertexB = interpolatedTransB(m_convexB->localGetSupportingVertex(v*interpolatedTransB.getBasis())); - w = supVertexA-supVertexB; - - btScalar VdotW = v.dot(w); - - if (lambda > btScalar(1.0)) - { - return false; - } - - if ( VdotW > btScalar(0.)) - { - VdotR = v.dot(r); - - if (VdotR >= -(SIMD_EPSILON*SIMD_EPSILON)) - return false; - else - { - lambda = lambda - VdotW / VdotR; - //interpolate to next lambda - // x = s + lambda * r; - interpolatedTransA.getOrigin().setInterpolate3(fromA.getOrigin(),toA.getOrigin(),lambda); - interpolatedTransB.getOrigin().setInterpolate3(fromB.getOrigin(),toB.getOrigin(),lambda); - //m_simplexSolver->reset(); - //check next line - w = supVertexA-supVertexB; - lastLambda = lambda; - n = v; - hasResult = true; - } - } - ///Just like regular GJK only add the vertex if it isn't already (close) to current vertex, it would lead to divisions by zero and NaN etc. - if (!m_simplexSolver->inSimplex(w)) - m_simplexSolver->addVertex( w, supVertexA , supVertexB); - - if (m_simplexSolver->closest(v)) - { - dist2 = v.length2(); - hasResult = true; - //todo: check this normal for validity - //n=v; - //printf("V=%f , %f, %f\n",v[0],v[1],v[2]); - //printf("DIST2=%f\n",dist2); - //printf("numverts = %i\n",m_simplexSolver->numVertices()); - } else - { - dist2 = btScalar(0.); - } - } - - //int numiter = MAX_ITERATIONS - maxIter; -// printf("number of iterations: %d", numiter); - - //don't report a time of impact when moving 'away' from the hitnormal - - - result.m_fraction = lambda; - if (n.length2() >= (SIMD_EPSILON*SIMD_EPSILON)) - result.m_normal = n.normalized(); - else - result.m_normal = btVector3(btScalar(0.0), btScalar(0.0), btScalar(0.0)); - - //don't report time of impact for motion away from the contact normal (or causes minor penetration) - if (result.m_normal.dot(r)>=-result.m_allowedPenetration) - return false; - - btVector3 hitA,hitB; - m_simplexSolver->compute_points(hitA,hitB); - result.m_hitPoint=hitB; - return true; -} - - - - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h b/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h deleted file mode 100755 index 6c81279..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +++ /dev/null @@ -1,50 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#ifndef BT_SUBSIMPLEX_CONVEX_CAST_H -#define BT_SUBSIMPLEX_CONVEX_CAST_H - -#include "btConvexCast.h" -#include "btSimplexSolverInterface.h" -class btConvexShape; - -/// btSubsimplexConvexCast implements Gino van den Bergens' paper -///"Ray Casting against bteral Convex Objects with Application to Continuous Collision Detection" -/// GJK based Ray Cast, optimized version -/// Objects should not start in overlap, otherwise results are not defined. -class btSubsimplexConvexCast : public btConvexCast -{ - btSimplexSolverInterface* m_simplexSolver; - const btConvexShape* m_convexA; - const btConvexShape* m_convexB; - -public: - - btSubsimplexConvexCast (const btConvexShape* shapeA,const btConvexShape* shapeB,btSimplexSolverInterface* simplexSolver); - - //virtual ~btSubsimplexConvexCast(); - ///SimsimplexConvexCast calculateTimeOfImpact calculates the time of impact+normal for the linear cast (sweep) between two moving objects. - ///Precondition is that objects should not penetration/overlap at the start from the interval. Overlap can be tested using btGjkPairDetector. - virtual bool calcTimeOfImpact( - const btTransform& fromA, - const btTransform& toA, - const btTransform& fromB, - const btTransform& toB, - CastResult& result); - -}; - -#endif //BT_SUBSIMPLEX_CONVEX_CAST_H diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp b/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp deleted file mode 100755 index a775198..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp +++ /dev/null @@ -1,609 +0,0 @@ - -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - - Elsevier CDROM license agreements grants nonexclusive license to use the software - for any purpose, commercial or non-commercial as long as the following credit is included - identifying the original source of the software: - - Parts of the source are "from the book Real-Time Collision Detection by - Christer Ericson, published by Morgan Kaufmann Publishers, - (c) 2005 Elsevier Inc." - -*/ - - -#include "btVoronoiSimplexSolver.h" - -#define VERTA 0 -#define VERTB 1 -#define VERTC 2 -#define VERTD 3 - -#define CATCH_DEGENERATE_TETRAHEDRON 1 -void btVoronoiSimplexSolver::removeVertex(int index) -{ - - btAssert(m_numVertices>0); - m_numVertices--; - m_simplexVectorW[index] = m_simplexVectorW[m_numVertices]; - m_simplexPointsP[index] = m_simplexPointsP[m_numVertices]; - m_simplexPointsQ[index] = m_simplexPointsQ[m_numVertices]; -} - -void btVoronoiSimplexSolver::reduceVertices (const btUsageBitfield& usedVerts) -{ - if ((numVertices() >= 4) && (!usedVerts.usedVertexD)) - removeVertex(3); - - if ((numVertices() >= 3) && (!usedVerts.usedVertexC)) - removeVertex(2); - - if ((numVertices() >= 2) && (!usedVerts.usedVertexB)) - removeVertex(1); - - if ((numVertices() >= 1) && (!usedVerts.usedVertexA)) - removeVertex(0); - -} - - - - - -//clear the simplex, remove all the vertices -void btVoronoiSimplexSolver::reset() -{ - m_cachedValidClosest = false; - m_numVertices = 0; - m_needsUpdate = true; - m_lastW = btVector3(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)); - m_cachedBC.reset(); -} - - - - //add a vertex -void btVoronoiSimplexSolver::addVertex(const btVector3& w, const btVector3& p, const btVector3& q) -{ - m_lastW = w; - m_needsUpdate = true; - - m_simplexVectorW[m_numVertices] = w; - m_simplexPointsP[m_numVertices] = p; - m_simplexPointsQ[m_numVertices] = q; - - m_numVertices++; -} - -bool btVoronoiSimplexSolver::updateClosestVectorAndPoints() -{ - - if (m_needsUpdate) - { - m_cachedBC.reset(); - - m_needsUpdate = false; - - switch (numVertices()) - { - case 0: - m_cachedValidClosest = false; - break; - case 1: - { - m_cachedP1 = m_simplexPointsP[0]; - m_cachedP2 = m_simplexPointsQ[0]; - m_cachedV = m_cachedP1-m_cachedP2; //== m_simplexVectorW[0] - m_cachedBC.reset(); - m_cachedBC.setBarycentricCoordinates(btScalar(1.),btScalar(0.),btScalar(0.),btScalar(0.)); - m_cachedValidClosest = m_cachedBC.isValid(); - break; - }; - case 2: - { - //closest point origin from line segment - const btVector3& from = m_simplexVectorW[0]; - const btVector3& to = m_simplexVectorW[1]; - btVector3 nearest; - - btVector3 p (btScalar(0.),btScalar(0.),btScalar(0.)); - btVector3 diff = p - from; - btVector3 v = to - from; - btScalar t = v.dot(diff); - - if (t > 0) { - btScalar dotVV = v.dot(v); - if (t < dotVV) { - t /= dotVV; - diff -= t*v; - m_cachedBC.m_usedVertices.usedVertexA = true; - m_cachedBC.m_usedVertices.usedVertexB = true; - } else { - t = 1; - diff -= v; - //reduce to 1 point - m_cachedBC.m_usedVertices.usedVertexB = true; - } - } else - { - t = 0; - //reduce to 1 point - m_cachedBC.m_usedVertices.usedVertexA = true; - } - m_cachedBC.setBarycentricCoordinates(1-t,t); - nearest = from + t*v; - - m_cachedP1 = m_simplexPointsP[0] + t * (m_simplexPointsP[1] - m_simplexPointsP[0]); - m_cachedP2 = m_simplexPointsQ[0] + t * (m_simplexPointsQ[1] - m_simplexPointsQ[0]); - m_cachedV = m_cachedP1 - m_cachedP2; - - reduceVertices(m_cachedBC.m_usedVertices); - - m_cachedValidClosest = m_cachedBC.isValid(); - break; - } - case 3: - { - //closest point origin from triangle - btVector3 p (btScalar(0.),btScalar(0.),btScalar(0.)); - - const btVector3& a = m_simplexVectorW[0]; - const btVector3& b = m_simplexVectorW[1]; - const btVector3& c = m_simplexVectorW[2]; - - closestPtPointTriangle(p,a,b,c,m_cachedBC); - m_cachedP1 = m_simplexPointsP[0] * m_cachedBC.m_barycentricCoords[0] + - m_simplexPointsP[1] * m_cachedBC.m_barycentricCoords[1] + - m_simplexPointsP[2] * m_cachedBC.m_barycentricCoords[2]; - - m_cachedP2 = m_simplexPointsQ[0] * m_cachedBC.m_barycentricCoords[0] + - m_simplexPointsQ[1] * m_cachedBC.m_barycentricCoords[1] + - m_simplexPointsQ[2] * m_cachedBC.m_barycentricCoords[2]; - - m_cachedV = m_cachedP1-m_cachedP2; - - reduceVertices (m_cachedBC.m_usedVertices); - m_cachedValidClosest = m_cachedBC.isValid(); - - break; - } - case 4: - { - - - btVector3 p (btScalar(0.),btScalar(0.),btScalar(0.)); - - const btVector3& a = m_simplexVectorW[0]; - const btVector3& b = m_simplexVectorW[1]; - const btVector3& c = m_simplexVectorW[2]; - const btVector3& d = m_simplexVectorW[3]; - - bool hasSeperation = closestPtPointTetrahedron(p,a,b,c,d,m_cachedBC); - - if (hasSeperation) - { - - m_cachedP1 = m_simplexPointsP[0] * m_cachedBC.m_barycentricCoords[0] + - m_simplexPointsP[1] * m_cachedBC.m_barycentricCoords[1] + - m_simplexPointsP[2] * m_cachedBC.m_barycentricCoords[2] + - m_simplexPointsP[3] * m_cachedBC.m_barycentricCoords[3]; - - m_cachedP2 = m_simplexPointsQ[0] * m_cachedBC.m_barycentricCoords[0] + - m_simplexPointsQ[1] * m_cachedBC.m_barycentricCoords[1] + - m_simplexPointsQ[2] * m_cachedBC.m_barycentricCoords[2] + - m_simplexPointsQ[3] * m_cachedBC.m_barycentricCoords[3]; - - m_cachedV = m_cachedP1-m_cachedP2; - reduceVertices (m_cachedBC.m_usedVertices); - } else - { -// printf("sub distance got penetration\n"); - - if (m_cachedBC.m_degenerate) - { - m_cachedValidClosest = false; - } else - { - m_cachedValidClosest = true; - //degenerate case == false, penetration = true + zero - m_cachedV.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); - } - break; - } - - m_cachedValidClosest = m_cachedBC.isValid(); - - //closest point origin from tetrahedron - break; - } - default: - { - m_cachedValidClosest = false; - } - }; - } - - return m_cachedValidClosest; - -} - -//return/calculate the closest vertex -bool btVoronoiSimplexSolver::closest(btVector3& v) -{ - bool succes = updateClosestVectorAndPoints(); - v = m_cachedV; - return succes; -} - - - -btScalar btVoronoiSimplexSolver::maxVertex() -{ - int i, numverts = numVertices(); - btScalar maxV = btScalar(0.); - for (i=0;i= btScalar(0.0) && d4 <= d3) - { - result.m_closestPointOnSimplex = b; - result.m_usedVertices.usedVertexB = true; - result.setBarycentricCoordinates(0,1,0); - - return true; // b; // barycentric coordinates (0,1,0) - } - // Check if P in edge region of AB, if so return projection of P onto AB - btScalar vc = d1*d4 - d3*d2; - if (vc <= btScalar(0.0) && d1 >= btScalar(0.0) && d3 <= btScalar(0.0)) { - btScalar v = d1 / (d1 - d3); - result.m_closestPointOnSimplex = a + v * ab; - result.m_usedVertices.usedVertexA = true; - result.m_usedVertices.usedVertexB = true; - result.setBarycentricCoordinates(1-v,v,0); - return true; - //return a + v * ab; // barycentric coordinates (1-v,v,0) - } - - // Check if P in vertex region outside C - btVector3 cp = p - c; - btScalar d5 = ab.dot(cp); - btScalar d6 = ac.dot(cp); - if (d6 >= btScalar(0.0) && d5 <= d6) - { - result.m_closestPointOnSimplex = c; - result.m_usedVertices.usedVertexC = true; - result.setBarycentricCoordinates(0,0,1); - return true;//c; // barycentric coordinates (0,0,1) - } - - // Check if P in edge region of AC, if so return projection of P onto AC - btScalar vb = d5*d2 - d1*d6; - if (vb <= btScalar(0.0) && d2 >= btScalar(0.0) && d6 <= btScalar(0.0)) { - btScalar w = d2 / (d2 - d6); - result.m_closestPointOnSimplex = a + w * ac; - result.m_usedVertices.usedVertexA = true; - result.m_usedVertices.usedVertexC = true; - result.setBarycentricCoordinates(1-w,0,w); - return true; - //return a + w * ac; // barycentric coordinates (1-w,0,w) - } - - // Check if P in edge region of BC, if so return projection of P onto BC - btScalar va = d3*d6 - d5*d4; - if (va <= btScalar(0.0) && (d4 - d3) >= btScalar(0.0) && (d5 - d6) >= btScalar(0.0)) { - btScalar w = (d4 - d3) / ((d4 - d3) + (d5 - d6)); - - result.m_closestPointOnSimplex = b + w * (c - b); - result.m_usedVertices.usedVertexB = true; - result.m_usedVertices.usedVertexC = true; - result.setBarycentricCoordinates(0,1-w,w); - return true; - // return b + w * (c - b); // barycentric coordinates (0,1-w,w) - } - - // P inside face region. Compute Q through its barycentric coordinates (u,v,w) - btScalar denom = btScalar(1.0) / (va + vb + vc); - btScalar v = vb * denom; - btScalar w = vc * denom; - - result.m_closestPointOnSimplex = a + ab * v + ac * w; - result.m_usedVertices.usedVertexA = true; - result.m_usedVertices.usedVertexB = true; - result.m_usedVertices.usedVertexC = true; - result.setBarycentricCoordinates(1-v-w,v,w); - - return true; -// return a + ab * v + ac * w; // = u*a + v*b + w*c, u = va * denom = btScalar(1.0) - v - w - -} - - - - - -/// Test if point p and d lie on opposite sides of plane through abc -int btVoronoiSimplexSolver::pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d) -{ - btVector3 normal = (b-a).cross(c-a); - - btScalar signp = (p - a).dot(normal); // [AP AB AC] - btScalar signd = (d - a).dot( normal); // [AD AB AC] - -#ifdef CATCH_DEGENERATE_TETRAHEDRON -#ifdef BT_USE_DOUBLE_PRECISION -if (signd * signd < (btScalar(1e-8) * btScalar(1e-8))) - { - return -1; - } -#else - if (signd * signd < (btScalar(1e-4) * btScalar(1e-4))) - { -// printf("affine dependent/degenerate\n");// - return -1; - } -#endif - -#endif - // Points on opposite sides if expression signs are opposite - return signp * signd < btScalar(0.); -} - - -bool btVoronoiSimplexSolver::closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d, btSubSimplexClosestResult& finalResult) -{ - btSubSimplexClosestResult tempResult; - - // Start out assuming point inside all halfspaces, so closest to itself - finalResult.m_closestPointOnSimplex = p; - finalResult.m_usedVertices.reset(); - finalResult.m_usedVertices.usedVertexA = true; - finalResult.m_usedVertices.usedVertexB = true; - finalResult.m_usedVertices.usedVertexC = true; - finalResult.m_usedVertices.usedVertexD = true; - - int pointOutsideABC = pointOutsideOfPlane(p, a, b, c, d); - int pointOutsideACD = pointOutsideOfPlane(p, a, c, d, b); - int pointOutsideADB = pointOutsideOfPlane(p, a, d, b, c); - int pointOutsideBDC = pointOutsideOfPlane(p, b, d, c, a); - - if (pointOutsideABC < 0 || pointOutsideACD < 0 || pointOutsideADB < 0 || pointOutsideBDC < 0) - { - finalResult.m_degenerate = true; - return false; - } - - if (!pointOutsideABC && !pointOutsideACD && !pointOutsideADB && !pointOutsideBDC) - { - return false; - } - - - btScalar bestSqDist = FLT_MAX; - // If point outside face abc then compute closest point on abc - if (pointOutsideABC) - { - closestPtPointTriangle(p, a, b, c,tempResult); - btVector3 q = tempResult.m_closestPointOnSimplex; - - btScalar sqDist = (q - p).dot( q - p); - // Update best closest point if (squared) distance is less than current best - if (sqDist < bestSqDist) { - bestSqDist = sqDist; - finalResult.m_closestPointOnSimplex = q; - //convert result bitmask! - finalResult.m_usedVertices.reset(); - finalResult.m_usedVertices.usedVertexA = tempResult.m_usedVertices.usedVertexA; - finalResult.m_usedVertices.usedVertexB = tempResult.m_usedVertices.usedVertexB; - finalResult.m_usedVertices.usedVertexC = tempResult.m_usedVertices.usedVertexC; - finalResult.setBarycentricCoordinates( - tempResult.m_barycentricCoords[VERTA], - tempResult.m_barycentricCoords[VERTB], - tempResult.m_barycentricCoords[VERTC], - 0 - ); - - } - } - - - // Repeat test for face acd - if (pointOutsideACD) - { - closestPtPointTriangle(p, a, c, d,tempResult); - btVector3 q = tempResult.m_closestPointOnSimplex; - //convert result bitmask! - - btScalar sqDist = (q - p).dot( q - p); - if (sqDist < bestSqDist) - { - bestSqDist = sqDist; - finalResult.m_closestPointOnSimplex = q; - finalResult.m_usedVertices.reset(); - finalResult.m_usedVertices.usedVertexA = tempResult.m_usedVertices.usedVertexA; - - finalResult.m_usedVertices.usedVertexC = tempResult.m_usedVertices.usedVertexB; - finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexC; - finalResult.setBarycentricCoordinates( - tempResult.m_barycentricCoords[VERTA], - 0, - tempResult.m_barycentricCoords[VERTB], - tempResult.m_barycentricCoords[VERTC] - ); - - } - } - // Repeat test for face adb - - - if (pointOutsideADB) - { - closestPtPointTriangle(p, a, d, b,tempResult); - btVector3 q = tempResult.m_closestPointOnSimplex; - //convert result bitmask! - - btScalar sqDist = (q - p).dot( q - p); - if (sqDist < bestSqDist) - { - bestSqDist = sqDist; - finalResult.m_closestPointOnSimplex = q; - finalResult.m_usedVertices.reset(); - finalResult.m_usedVertices.usedVertexA = tempResult.m_usedVertices.usedVertexA; - finalResult.m_usedVertices.usedVertexB = tempResult.m_usedVertices.usedVertexC; - - finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexB; - finalResult.setBarycentricCoordinates( - tempResult.m_barycentricCoords[VERTA], - tempResult.m_barycentricCoords[VERTC], - 0, - tempResult.m_barycentricCoords[VERTB] - ); - - } - } - // Repeat test for face bdc - - - if (pointOutsideBDC) - { - closestPtPointTriangle(p, b, d, c,tempResult); - btVector3 q = tempResult.m_closestPointOnSimplex; - //convert result bitmask! - btScalar sqDist = (q - p).dot( q - p); - if (sqDist < bestSqDist) - { - bestSqDist = sqDist; - finalResult.m_closestPointOnSimplex = q; - finalResult.m_usedVertices.reset(); - // - finalResult.m_usedVertices.usedVertexB = tempResult.m_usedVertices.usedVertexA; - finalResult.m_usedVertices.usedVertexC = tempResult.m_usedVertices.usedVertexC; - finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexB; - - finalResult.setBarycentricCoordinates( - 0, - tempResult.m_barycentricCoords[VERTA], - tempResult.m_barycentricCoords[VERTC], - tempResult.m_barycentricCoords[VERTB] - ); - - } - } - - //help! we ended up full ! - - if (finalResult.m_usedVertices.usedVertexA && - finalResult.m_usedVertices.usedVertexB && - finalResult.m_usedVertices.usedVertexC && - finalResult.m_usedVertices.usedVertexD) - { - return true; - } - - return true; -} - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h b/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h deleted file mode 100755 index 2f389e2..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +++ /dev/null @@ -1,181 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - - -#ifndef BT_VORONOI_SIMPLEX_SOLVER_H -#define BT_VORONOI_SIMPLEX_SOLVER_H - -#include "btSimplexSolverInterface.h" - - - -#define VORONOI_SIMPLEX_MAX_VERTS 5 - -///disable next define, or use defaultCollisionConfiguration->getSimplexSolver()->setEqualVertexThreshold(0.f) to disable/configure -#define BT_USE_EQUAL_VERTEX_THRESHOLD -#define VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD 0.0001f - - -struct btUsageBitfield{ - btUsageBitfield() - { - reset(); - } - - void reset() - { - usedVertexA = false; - usedVertexB = false; - usedVertexC = false; - usedVertexD = false; - } - unsigned short usedVertexA : 1; - unsigned short usedVertexB : 1; - unsigned short usedVertexC : 1; - unsigned short usedVertexD : 1; - unsigned short unused1 : 1; - unsigned short unused2 : 1; - unsigned short unused3 : 1; - unsigned short unused4 : 1; -}; - - -struct btSubSimplexClosestResult -{ - btVector3 m_closestPointOnSimplex; - //MASK for m_usedVertices - //stores the simplex vertex-usage, using the MASK, - // if m_usedVertices & MASK then the related vertex is used - btUsageBitfield m_usedVertices; - btScalar m_barycentricCoords[4]; - bool m_degenerate; - - void reset() - { - m_degenerate = false; - setBarycentricCoordinates(); - m_usedVertices.reset(); - } - bool isValid() - { - bool valid = (m_barycentricCoords[0] >= btScalar(0.)) && - (m_barycentricCoords[1] >= btScalar(0.)) && - (m_barycentricCoords[2] >= btScalar(0.)) && - (m_barycentricCoords[3] >= btScalar(0.)); - - - return valid; - } - void setBarycentricCoordinates(btScalar a=btScalar(0.),btScalar b=btScalar(0.),btScalar c=btScalar(0.),btScalar d=btScalar(0.)) - { - m_barycentricCoords[0] = a; - m_barycentricCoords[1] = b; - m_barycentricCoords[2] = c; - m_barycentricCoords[3] = d; - } - -}; - -/// btVoronoiSimplexSolver is an implementation of the closest point distance algorithm from a 1-4 points simplex to the origin. -/// Can be used with GJK, as an alternative to Johnson distance algorithm. -#ifdef NO_VIRTUAL_INTERFACE -ATTRIBUTE_ALIGNED16(class) btVoronoiSimplexSolver -#else -ATTRIBUTE_ALIGNED16(class) btVoronoiSimplexSolver : public btSimplexSolverInterface -#endif -{ -public: - - BT_DECLARE_ALIGNED_ALLOCATOR(); - - int m_numVertices; - - btVector3 m_simplexVectorW[VORONOI_SIMPLEX_MAX_VERTS]; - btVector3 m_simplexPointsP[VORONOI_SIMPLEX_MAX_VERTS]; - btVector3 m_simplexPointsQ[VORONOI_SIMPLEX_MAX_VERTS]; - - - - btVector3 m_cachedP1; - btVector3 m_cachedP2; - btVector3 m_cachedV; - btVector3 m_lastW; - - btScalar m_equalVertexThreshold; - bool m_cachedValidClosest; - - - btSubSimplexClosestResult m_cachedBC; - - bool m_needsUpdate; - - void removeVertex(int index); - void reduceVertices (const btUsageBitfield& usedVerts); - bool updateClosestVectorAndPoints(); - - bool closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d, btSubSimplexClosestResult& finalResult); - int pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d); - bool closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c,btSubSimplexClosestResult& result); - -public: - - btVoronoiSimplexSolver() - : m_equalVertexThreshold(VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD) - { - } - void reset(); - - void addVertex(const btVector3& w, const btVector3& p, const btVector3& q); - - void setEqualVertexThreshold(btScalar threshold) - { - m_equalVertexThreshold = threshold; - } - - btScalar getEqualVertexThreshold() const - { - return m_equalVertexThreshold; - } - - bool closest(btVector3& v); - - btScalar maxVertex(); - - bool fullSimplex() const - { - return (m_numVertices == 4); - } - - int getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const; - - bool inSimplex(const btVector3& w); - - void backup_closest(btVector3& v) ; - - bool emptySimplex() const ; - - void compute_points(btVector3& p1, btVector3& p2) ; - - int numVertices() const - { - return m_numVertices; - } - - -}; - -#endif //BT_VORONOI_SIMPLEX_SOLVER_H - diff --git a/libs/bullet-2.82-r2704/src/BulletCollision/premake4.lua b/libs/bullet-2.82-r2704/src/BulletCollision/premake4.lua deleted file mode 100755 index 9bc0a9e..0000000 --- a/libs/bullet-2.82-r2704/src/BulletCollision/premake4.lua +++ /dev/null @@ -1,11 +0,0 @@ - project "BulletCollision" - - kind "StaticLib" - targetdir "../../lib" - includedirs { - "..", - } - files { - "**.cpp", - "**.h" - } \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/CMakeLists.txt b/libs/bullet-2.82-r2704/src/BulletDynamics/CMakeLists.txt deleted file mode 100755 index cc47276..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/CMakeLists.txt +++ /dev/null @@ -1,153 +0,0 @@ -INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/src ) - - - -SET(BulletDynamics_SRCS - Character/btKinematicCharacterController.cpp - ConstraintSolver/btConeTwistConstraint.cpp - ConstraintSolver/btContactConstraint.cpp - ConstraintSolver/btFixedConstraint.cpp - ConstraintSolver/btGearConstraint.cpp - ConstraintSolver/btGeneric6DofConstraint.cpp - ConstraintSolver/btGeneric6DofSpringConstraint.cpp - ConstraintSolver/btHinge2Constraint.cpp - ConstraintSolver/btHingeConstraint.cpp - ConstraintSolver/btPoint2PointConstraint.cpp - ConstraintSolver/btSequentialImpulseConstraintSolver.cpp - ConstraintSolver/btSliderConstraint.cpp - ConstraintSolver/btSolve2LinearConstraint.cpp - ConstraintSolver/btTypedConstraint.cpp - ConstraintSolver/btUniversalConstraint.cpp - Dynamics/btDiscreteDynamicsWorld.cpp - Dynamics/btRigidBody.cpp - Dynamics/btSimpleDynamicsWorld.cpp - Dynamics/Bullet-C-API.cpp - Vehicle/btRaycastVehicle.cpp - Vehicle/btWheelInfo.cpp - Featherstone/btMultiBody.cpp - Featherstone/btMultiBodyConstraintSolver.cpp - Featherstone/btMultiBodyDynamicsWorld.cpp - Featherstone/btMultiBodyJointLimitConstraint.cpp - Featherstone/btMultiBodyConstraint.cpp - Featherstone/btMultiBodyPoint2Point.cpp - Featherstone/btMultiBodyJointMotor.cpp - MLCPSolvers/btDantzigLCP.cpp - MLCPSolvers/btMLCPSolver.cpp -) - -SET(Root_HDRS - ../btBulletDynamicsCommon.h - ../btBulletCollisionCommon.h -) -SET(ConstraintSolver_HDRS - ConstraintSolver/btConeTwistConstraint.h - ConstraintSolver/btConstraintSolver.h - ConstraintSolver/btContactConstraint.h - ConstraintSolver/btContactSolverInfo.h - ConstraintSolver/btFixedConstraint.h - ConstraintSolver/btGearConstraint.h - ConstraintSolver/btGeneric6DofConstraint.h - ConstraintSolver/btGeneric6DofSpringConstraint.h - ConstraintSolver/btHinge2Constraint.h - ConstraintSolver/btHingeConstraint.h - ConstraintSolver/btJacobianEntry.h - ConstraintSolver/btPoint2PointConstraint.h - ConstraintSolver/btSequentialImpulseConstraintSolver.h - ConstraintSolver/btSliderConstraint.h - ConstraintSolver/btSolve2LinearConstraint.h - ConstraintSolver/btSolverBody.h - ConstraintSolver/btSolverConstraint.h - ConstraintSolver/btTypedConstraint.h - ConstraintSolver/btUniversalConstraint.h -) -SET(Dynamics_HDRS - Dynamics/btActionInterface.h - Dynamics/btDiscreteDynamicsWorld.h - Dynamics/btDynamicsWorld.h - Dynamics/btSimpleDynamicsWorld.h - Dynamics/btRigidBody.h -) -SET(Vehicle_HDRS - Vehicle/btRaycastVehicle.h - Vehicle/btVehicleRaycaster.h - Vehicle/btWheelInfo.h -) - -SET(Featherstone_HDRS - Featherstone/btMultiBody.h - Featherstone/btMultiBodyConstraintSolver.h - Featherstone/btMultiBodyDynamicsWorld.h - Featherstone/btMultiBodyLink.h - Featherstone/btMultiBodyLinkCollider.h - Featherstone/btMultiBodySolverConstraint.h - Featherstone/btMultiBodyConstraint.h - Featherstone/btMultiBodyJointLimitConstraint.h - Featherstone/btMultiBodyConstraint.h - Featherstone/btMultiBodyPoint2Point.h - Featherstone/btMultiBodyJointMotor.h -) - -SET(MLCPSolvers_HDRS - MLCPSolvers/btDantzigLCP.h - MLCPSolvers/btDantzigSolver.h - MLCPSolvers/btMLCPSolver.h - MLCPSolvers/btMLCPSolverInterface.h - MLCPSolvers/btPATHSolver.h - MLCPSolvers/btSolveProjectedGaussSeidel.h -) - -SET(Character_HDRS - Character/btCharacterControllerInterface.h - Character/btKinematicCharacterController.h -) - - - -SET(BulletDynamics_HDRS - ${Root_HDRS} - ${ConstraintSolver_HDRS} - ${Dynamics_HDRS} - ${Vehicle_HDRS} - ${Character_HDRS} - ${Featherstone_HDRS} - ${MLCPSolvers_HDRS} -) - - -ADD_LIBRARY(BulletDynamics ${BulletDynamics_SRCS} ${BulletDynamics_HDRS}) -SET_TARGET_PROPERTIES(BulletDynamics PROPERTIES VERSION ${BULLET_VERSION}) -SET_TARGET_PROPERTIES(BulletDynamics PROPERTIES SOVERSION ${BULLET_VERSION}) -IF (BUILD_SHARED_LIBS) - TARGET_LINK_LIBRARIES(BulletDynamics BulletCollision LinearMath) -ENDIF (BUILD_SHARED_LIBS) - -IF (INSTALL_LIBS) - IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) - IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) - IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - INSTALL(TARGETS BulletDynamics DESTINATION .) - ELSE (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - INSTALL(TARGETS BulletDynamics RUNTIME DESTINATION bin - LIBRARY DESTINATION lib${LIB_SUFFIX} - ARCHIVE DESTINATION lib${LIB_SUFFIX}) - INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} -DESTINATION ${INCLUDE_INSTALL_DIR} FILES_MATCHING PATTERN "*.h" PATTERN -".svn" EXCLUDE PATTERN "CMakeFiles" EXCLUDE) - INSTALL(FILES ../btBulletDynamicsCommon.h -DESTINATION ${INCLUDE_INSTALL_DIR}/BulletDynamics) - ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) - - IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - SET_TARGET_PROPERTIES(BulletDynamics PROPERTIES FRAMEWORK true) - SET_TARGET_PROPERTIES(BulletDynamics PROPERTIES PUBLIC_HEADER "${Root_HDRS}") - # Have to list out sub-directories manually: - SET_PROPERTY(SOURCE ${ConstraintSolver_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/ConstraintSolver) - SET_PROPERTY(SOURCE ${Dynamics_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Dynamics) - SET_PROPERTY(SOURCE ${Vehicle_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Vehicle) - SET_PROPERTY(SOURCE ${Character_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Character) - SET_PROPERTY(SOURCE ${Featherstone_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Featherstone) - SET_PROPERTY(SOURCE ${MLCPSolvers_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/MLCPSolvers) - ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) -ENDIF (INSTALL_LIBS) diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/Character/btCharacterControllerInterface.h b/libs/bullet-2.82-r2704/src/BulletDynamics/Character/btCharacterControllerInterface.h deleted file mode 100755 index dffb06d..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/Character/btCharacterControllerInterface.h +++ /dev/null @@ -1,47 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_CHARACTER_CONTROLLER_INTERFACE_H -#define BT_CHARACTER_CONTROLLER_INTERFACE_H - -#include "LinearMath/btVector3.h" -#include "BulletDynamics/Dynamics/btActionInterface.h" - -class btCollisionShape; -class btRigidBody; -class btCollisionWorld; - -class btCharacterControllerInterface : public btActionInterface -{ -public: - btCharacterControllerInterface () {}; - virtual ~btCharacterControllerInterface () {}; - - virtual void setWalkDirection(const btVector3& walkDirection) = 0; - virtual void setVelocityForTimeInterval(const btVector3& velocity, btScalar timeInterval) = 0; - virtual void reset ( btCollisionWorld* collisionWorld ) = 0; - virtual void warp (const btVector3& origin) = 0; - - virtual void preStep ( btCollisionWorld* collisionWorld) = 0; - virtual void playerStep (btCollisionWorld* collisionWorld, btScalar dt) = 0; - virtual bool canJump () const = 0; - virtual void jump () = 0; - - virtual bool onGround () const = 0; - virtual void setUpInterpolate (bool value) = 0; -}; - -#endif //BT_CHARACTER_CONTROLLER_INTERFACE_H - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/Character/btKinematicCharacterController.cpp b/libs/bullet-2.82-r2704/src/BulletDynamics/Character/btKinematicCharacterController.cpp deleted file mode 100755 index 8f1cd20..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/Character/btKinematicCharacterController.cpp +++ /dev/null @@ -1,770 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#include -#include "LinearMath/btIDebugDraw.h" -#include "BulletCollision/CollisionDispatch/btGhostObject.h" -#include "BulletCollision/CollisionShapes/btMultiSphereShape.h" -#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h" -#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" -#include "BulletCollision/CollisionDispatch/btCollisionWorld.h" -#include "LinearMath/btDefaultMotionState.h" -#include "btKinematicCharacterController.h" - - -// static helper method -static btVector3 -getNormalizedVector(const btVector3& v) -{ - btVector3 n = v.normalized(); - if (n.length() < SIMD_EPSILON) { - n.setValue(0, 0, 0); - } - return n; -} - - -///@todo Interact with dynamic objects, -///Ride kinematicly animated platforms properly -///More realistic (or maybe just a config option) falling -/// -> Should integrate falling velocity manually and use that in stepDown() -///Support jumping -///Support ducking -class btKinematicClosestNotMeRayResultCallback : public btCollisionWorld::ClosestRayResultCallback -{ -public: - btKinematicClosestNotMeRayResultCallback (btCollisionObject* me) : btCollisionWorld::ClosestRayResultCallback(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 0.0, 0.0)) - { - m_me = me; - } - - virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace) - { - if (rayResult.m_collisionObject == m_me) - return 1.0; - - return ClosestRayResultCallback::addSingleResult (rayResult, normalInWorldSpace); - } -protected: - btCollisionObject* m_me; -}; - -class btKinematicClosestNotMeConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback -{ -public: - btKinematicClosestNotMeConvexResultCallback (btCollisionObject* me, const btVector3& up, btScalar minSlopeDot) - : btCollisionWorld::ClosestConvexResultCallback(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 0.0, 0.0)) - , m_me(me) - , m_up(up) - , m_minSlopeDot(minSlopeDot) - { - } - - virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& convexResult,bool normalInWorldSpace) - { - if (convexResult.m_hitCollisionObject == m_me) - return btScalar(1.0); - - if (!convexResult.m_hitCollisionObject->hasContactResponse()) - return btScalar(1.0); - - btVector3 hitNormalWorld; - if (normalInWorldSpace) - { - hitNormalWorld = convexResult.m_hitNormalLocal; - } else - { - ///need to transform normal into worldspace - hitNormalWorld = convexResult.m_hitCollisionObject->getWorldTransform().getBasis()*convexResult.m_hitNormalLocal; - } - - btScalar dotUp = m_up.dot(hitNormalWorld); - if (dotUp < m_minSlopeDot) { - return btScalar(1.0); - } - - return ClosestConvexResultCallback::addSingleResult (convexResult, normalInWorldSpace); - } -protected: - btCollisionObject* m_me; - const btVector3 m_up; - btScalar m_minSlopeDot; -}; - -/* - * Returns the reflection direction of a ray going 'direction' hitting a surface with normal 'normal' - * - * from: http://www-cs-students.stanford.edu/~adityagp/final/node3.html - */ -btVector3 btKinematicCharacterController::computeReflectionDirection (const btVector3& direction, const btVector3& normal) -{ - return direction - (btScalar(2.0) * direction.dot(normal)) * normal; -} - -/* - * Returns the portion of 'direction' that is parallel to 'normal' - */ -btVector3 btKinematicCharacterController::parallelComponent (const btVector3& direction, const btVector3& normal) -{ - btScalar magnitude = direction.dot(normal); - return normal * magnitude; -} - -/* - * Returns the portion of 'direction' that is perpindicular to 'normal' - */ -btVector3 btKinematicCharacterController::perpindicularComponent (const btVector3& direction, const btVector3& normal) -{ - return direction - parallelComponent(direction, normal); -} - -btKinematicCharacterController::btKinematicCharacterController (btPairCachingGhostObject* ghostObject,btConvexShape* convexShape,btScalar stepHeight, int upAxis) -{ - m_upAxis = upAxis; - m_addedMargin = 0.02; - m_walkDirection.setValue(0,0,0); - m_useGhostObjectSweepTest = true; - m_ghostObject = ghostObject; - m_stepHeight = stepHeight; - m_turnAngle = btScalar(0.0); - m_convexShape=convexShape; - m_useWalkDirection = true; // use walk direction by default, legacy behavior - m_velocityTimeInterval = 0.0; - m_verticalVelocity = 0.0; - m_verticalOffset = 0.0; - m_gravity = 9.8 * 3 ; // 3G acceleration. - m_fallSpeed = 55.0; // Terminal velocity of a sky diver in m/s. - m_jumpSpeed = 10.0; // ? - m_wasOnGround = false; - m_wasJumping = false; - m_interpolateUp = true; - setMaxSlope(btRadians(45.0)); - m_currentStepOffset = 0; - full_drop = false; - bounce_fix = false; -} - -btKinematicCharacterController::~btKinematicCharacterController () -{ -} - -btPairCachingGhostObject* btKinematicCharacterController::getGhostObject() -{ - return m_ghostObject; -} - -bool btKinematicCharacterController::recoverFromPenetration ( btCollisionWorld* collisionWorld) -{ - // Here we must refresh the overlapping paircache as the penetrating movement itself or the - // previous recovery iteration might have used setWorldTransform and pushed us into an object - // that is not in the previous cache contents from the last timestep, as will happen if we - // are pushed into a new AABB overlap. Unhandled this means the next convex sweep gets stuck. - // - // Do this by calling the broadphase's setAabb with the moved AABB, this will update the broadphase - // paircache and the ghostobject's internal paircache at the same time. /BW - - btVector3 minAabb, maxAabb; - m_convexShape->getAabb(m_ghostObject->getWorldTransform(), minAabb,maxAabb); - collisionWorld->getBroadphase()->setAabb(m_ghostObject->getBroadphaseHandle(), - minAabb, - maxAabb, - collisionWorld->getDispatcher()); - - bool penetration = false; - - collisionWorld->getDispatcher()->dispatchAllCollisionPairs(m_ghostObject->getOverlappingPairCache(), collisionWorld->getDispatchInfo(), collisionWorld->getDispatcher()); - - m_currentPosition = m_ghostObject->getWorldTransform().getOrigin(); - - btScalar maxPen = btScalar(0.0); - for (int i = 0; i < m_ghostObject->getOverlappingPairCache()->getNumOverlappingPairs(); i++) - { - m_manifoldArray.resize(0); - - btBroadphasePair* collisionPair = &m_ghostObject->getOverlappingPairCache()->getOverlappingPairArray()[i]; - - btCollisionObject* obj0 = static_cast(collisionPair->m_pProxy0->m_clientObject); - btCollisionObject* obj1 = static_cast(collisionPair->m_pProxy1->m_clientObject); - - if ((obj0 && !obj0->hasContactResponse()) || (obj1 && !obj1->hasContactResponse())) - continue; - - if (collisionPair->m_algorithm) - collisionPair->m_algorithm->getAllContactManifolds(m_manifoldArray); - - - for (int j=0;jgetBody0() == m_ghostObject ? btScalar(-1.0) : btScalar(1.0); - for (int p=0;pgetNumContacts();p++) - { - const btManifoldPoint&pt = manifold->getContactPoint(p); - - btScalar dist = pt.getDistance(); - - if (dist < 0.0) - { - if (dist < maxPen) - { - maxPen = dist; - m_touchingNormal = pt.m_normalWorldOnB * directionSign;//?? - - } - m_currentPosition += pt.m_normalWorldOnB * directionSign * dist * btScalar(0.2); - penetration = true; - } else { - //printf("touching %f\n", dist); - } - } - - //manifold->clearManifold(); - } - } - btTransform newTrans = m_ghostObject->getWorldTransform(); - newTrans.setOrigin(m_currentPosition); - m_ghostObject->setWorldTransform(newTrans); -// printf("m_touchingNormal = %f,%f,%f\n",m_touchingNormal[0],m_touchingNormal[1],m_touchingNormal[2]); - return penetration; -} - -void btKinematicCharacterController::stepUp ( btCollisionWorld* world) -{ - // phase 1: up - btTransform start, end; - m_targetPosition = m_currentPosition + getUpAxisDirections()[m_upAxis] * (m_stepHeight + (m_verticalOffset > 0.f?m_verticalOffset:0.f)); - - start.setIdentity (); - end.setIdentity (); - - /* FIXME: Handle penetration properly */ - start.setOrigin (m_currentPosition + getUpAxisDirections()[m_upAxis] * (m_convexShape->getMargin() + m_addedMargin)); - end.setOrigin (m_targetPosition); - - btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject, -getUpAxisDirections()[m_upAxis], btScalar(0.7071)); - callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup; - callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask; - - if (m_useGhostObjectSweepTest) - { - m_ghostObject->convexSweepTest (m_convexShape, start, end, callback, world->getDispatchInfo().m_allowedCcdPenetration); - } - else - { - world->convexSweepTest (m_convexShape, start, end, callback); - } - - if (callback.hasHit()) - { - // Only modify the position if the hit was a slope and not a wall or ceiling. - if(callback.m_hitNormalWorld.dot(getUpAxisDirections()[m_upAxis]) > 0.0) - { - // we moved up only a fraction of the step height - m_currentStepOffset = m_stepHeight * callback.m_closestHitFraction; - if (m_interpolateUp == true) - m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction); - else - m_currentPosition = m_targetPosition; - } - m_verticalVelocity = 0.0; - m_verticalOffset = 0.0; - } else { - m_currentStepOffset = m_stepHeight; - m_currentPosition = m_targetPosition; - } -} - -void btKinematicCharacterController::updateTargetPositionBasedOnCollision (const btVector3& hitNormal, btScalar tangentMag, btScalar normalMag) -{ - btVector3 movementDirection = m_targetPosition - m_currentPosition; - btScalar movementLength = movementDirection.length(); - if (movementLength>SIMD_EPSILON) - { - movementDirection.normalize(); - - btVector3 reflectDir = computeReflectionDirection (movementDirection, hitNormal); - reflectDir.normalize(); - - btVector3 parallelDir, perpindicularDir; - - parallelDir = parallelComponent (reflectDir, hitNormal); - perpindicularDir = perpindicularComponent (reflectDir, hitNormal); - - m_targetPosition = m_currentPosition; - if (0)//tangentMag != 0.0) - { - btVector3 parComponent = parallelDir * btScalar (tangentMag*movementLength); -// printf("parComponent=%f,%f,%f\n",parComponent[0],parComponent[1],parComponent[2]); - m_targetPosition += parComponent; - } - - if (normalMag != 0.0) - { - btVector3 perpComponent = perpindicularDir * btScalar (normalMag*movementLength); -// printf("perpComponent=%f,%f,%f\n",perpComponent[0],perpComponent[1],perpComponent[2]); - m_targetPosition += perpComponent; - } - } else - { -// printf("movementLength don't normalize a zero vector\n"); - } -} - -void btKinematicCharacterController::stepForwardAndStrafe ( btCollisionWorld* collisionWorld, const btVector3& walkMove) -{ - // printf("m_normalizedDirection=%f,%f,%f\n", - // m_normalizedDirection[0],m_normalizedDirection[1],m_normalizedDirection[2]); - // phase 2: forward and strafe - btTransform start, end; - m_targetPosition = m_currentPosition + walkMove; - - start.setIdentity (); - end.setIdentity (); - - btScalar fraction = 1.0; - btScalar distance2 = (m_currentPosition-m_targetPosition).length2(); -// printf("distance2=%f\n",distance2); - - if (m_touchingContact) - { - if (m_normalizedDirection.dot(m_touchingNormal) > btScalar(0.0)) - { - //interferes with step movement - //updateTargetPositionBasedOnCollision (m_touchingNormal); - } - } - - int maxIter = 10; - - while (fraction > btScalar(0.01) && maxIter-- > 0) - { - start.setOrigin (m_currentPosition); - end.setOrigin (m_targetPosition); - btVector3 sweepDirNegative(m_currentPosition - m_targetPosition); - - btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject, sweepDirNegative, btScalar(0.0)); - callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup; - callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask; - - - btScalar margin = m_convexShape->getMargin(); - m_convexShape->setMargin(margin + m_addedMargin); - - - if (m_useGhostObjectSweepTest) - { - m_ghostObject->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration); - } else - { - collisionWorld->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration); - } - - m_convexShape->setMargin(margin); - - - fraction -= callback.m_closestHitFraction; - - if (callback.hasHit()) - { - // we moved only a fraction - btScalar hitDistance; - hitDistance = (callback.m_hitPointWorld - m_currentPosition).length(); - -// m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction); - - updateTargetPositionBasedOnCollision (callback.m_hitNormalWorld); - btVector3 currentDir = m_targetPosition - m_currentPosition; - distance2 = currentDir.length2(); - if (distance2 > SIMD_EPSILON) - { - currentDir.normalize(); - /* See Quake2: "If velocity is against original velocity, stop ead to avoid tiny oscilations in sloping corners." */ - if (currentDir.dot(m_normalizedDirection) <= btScalar(0.0)) - { - break; - } - } else - { -// printf("currentDir: don't normalize a zero vector\n"); - break; - } - - } else { - // we moved whole way - m_currentPosition = m_targetPosition; - } - - // if (callback.m_closestHitFraction == 0.f) - // break; - - } -} - -void btKinematicCharacterController::stepDown ( btCollisionWorld* collisionWorld, btScalar dt) -{ - btTransform start, end, end_double; - bool runonce = false; - - // phase 3: down - /*btScalar additionalDownStep = (m_wasOnGround && !onGround()) ? m_stepHeight : 0.0; - btVector3 step_drop = getUpAxisDirections()[m_upAxis] * (m_currentStepOffset + additionalDownStep); - btScalar downVelocity = (additionalDownStep == 0.0 && m_verticalVelocity<0.0?-m_verticalVelocity:0.0) * dt; - btVector3 gravity_drop = getUpAxisDirections()[m_upAxis] * downVelocity; - m_targetPosition -= (step_drop + gravity_drop);*/ - - btVector3 orig_position = m_targetPosition; - - btScalar downVelocity = (m_verticalVelocity<0.f?-m_verticalVelocity:0.f) * dt; - - if(downVelocity > 0.0 && downVelocity > m_fallSpeed - && (m_wasOnGround || !m_wasJumping)) - downVelocity = m_fallSpeed; - - btVector3 step_drop = getUpAxisDirections()[m_upAxis] * (m_currentStepOffset + downVelocity); - m_targetPosition -= step_drop; - - btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject, getUpAxisDirections()[m_upAxis], m_maxSlopeCosine); - callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup; - callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask; - - btKinematicClosestNotMeConvexResultCallback callback2 (m_ghostObject, getUpAxisDirections()[m_upAxis], m_maxSlopeCosine); - callback2.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup; - callback2.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask; - - while (1) - { - start.setIdentity (); - end.setIdentity (); - - end_double.setIdentity (); - - start.setOrigin (m_currentPosition); - end.setOrigin (m_targetPosition); - - //set double test for 2x the step drop, to check for a large drop vs small drop - end_double.setOrigin (m_targetPosition - step_drop); - - if (m_useGhostObjectSweepTest) - { - m_ghostObject->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration); - - if (!callback.hasHit()) - { - //test a double fall height, to see if the character should interpolate it's fall (full) or not (partial) - m_ghostObject->convexSweepTest (m_convexShape, start, end_double, callback2, collisionWorld->getDispatchInfo().m_allowedCcdPenetration); - } - } else - { - collisionWorld->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration); - - if (!callback.hasHit()) - { - //test a double fall height, to see if the character should interpolate it's fall (large) or not (small) - collisionWorld->convexSweepTest (m_convexShape, start, end_double, callback2, collisionWorld->getDispatchInfo().m_allowedCcdPenetration); - } - } - - btScalar downVelocity2 = (m_verticalVelocity<0.f?-m_verticalVelocity:0.f) * dt; - bool has_hit = false; - if (bounce_fix == true) - has_hit = callback.hasHit() || callback2.hasHit(); - else - has_hit = callback2.hasHit(); - - if(downVelocity2 > 0.0 && downVelocity2 < m_stepHeight && has_hit == true && runonce == false - && (m_wasOnGround || !m_wasJumping)) - { - //redo the velocity calculation when falling a small amount, for fast stairs motion - //for larger falls, use the smoother/slower interpolated movement by not touching the target position - - m_targetPosition = orig_position; - downVelocity = m_stepHeight; - - btVector3 step_drop = getUpAxisDirections()[m_upAxis] * (m_currentStepOffset + downVelocity); - m_targetPosition -= step_drop; - runonce = true; - continue; //re-run previous tests - } - break; - } - - if (callback.hasHit() || runonce == true) - { - // we dropped a fraction of the height -> hit floor - - btScalar fraction = (m_currentPosition.getY() - callback.m_hitPointWorld.getY()) / 2; - - //printf("hitpoint: %g - pos %g\n", callback.m_hitPointWorld.getY(), m_currentPosition.getY()); - - if (bounce_fix == true) - { - if (full_drop == true) - m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction); - else - //due to errors in the closestHitFraction variable when used with large polygons, calculate the hit fraction manually - m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, fraction); - } - else - m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction); - - full_drop = false; - - m_verticalVelocity = 0.0; - m_verticalOffset = 0.0; - m_wasJumping = false; - } else { - // we dropped the full height - - full_drop = true; - - if (bounce_fix == true) - { - downVelocity = (m_verticalVelocity<0.f?-m_verticalVelocity:0.f) * dt; - if (downVelocity > m_fallSpeed && (m_wasOnGround || !m_wasJumping)) - { - m_targetPosition += step_drop; //undo previous target change - downVelocity = m_fallSpeed; - step_drop = getUpAxisDirections()[m_upAxis] * (m_currentStepOffset + downVelocity); - m_targetPosition -= step_drop; - } - } - //printf("full drop - %g, %g\n", m_currentPosition.getY(), m_targetPosition.getY()); - - m_currentPosition = m_targetPosition; - } -} - - - -void btKinematicCharacterController::setWalkDirection -( -const btVector3& walkDirection -) -{ - m_useWalkDirection = true; - m_walkDirection = walkDirection; - m_normalizedDirection = getNormalizedVector(m_walkDirection); -} - - - -void btKinematicCharacterController::setVelocityForTimeInterval -( -const btVector3& velocity, -btScalar timeInterval -) -{ -// printf("setVelocity!\n"); -// printf(" interval: %f\n", timeInterval); -// printf(" velocity: (%f, %f, %f)\n", -// velocity.x(), velocity.y(), velocity.z()); - - m_useWalkDirection = false; - m_walkDirection = velocity; - m_normalizedDirection = getNormalizedVector(m_walkDirection); - m_velocityTimeInterval += timeInterval; -} - -void btKinematicCharacterController::reset ( btCollisionWorld* collisionWorld ) -{ - m_verticalVelocity = 0.0; - m_verticalOffset = 0.0; - m_wasOnGround = false; - m_wasJumping = false; - m_walkDirection.setValue(0,0,0); - m_velocityTimeInterval = 0.0; - - //clear pair cache - btHashedOverlappingPairCache *cache = m_ghostObject->getOverlappingPairCache(); - while (cache->getOverlappingPairArray().size() > 0) - { - cache->removeOverlappingPair(cache->getOverlappingPairArray()[0].m_pProxy0, cache->getOverlappingPairArray()[0].m_pProxy1, collisionWorld->getDispatcher()); - } -} - -void btKinematicCharacterController::warp (const btVector3& origin) -{ - btTransform xform; - xform.setIdentity(); - xform.setOrigin (origin); - m_ghostObject->setWorldTransform (xform); -} - - -void btKinematicCharacterController::preStep ( btCollisionWorld* collisionWorld) -{ - - int numPenetrationLoops = 0; - m_touchingContact = false; - while (recoverFromPenetration (collisionWorld)) - { - numPenetrationLoops++; - m_touchingContact = true; - if (numPenetrationLoops > 4) - { - //printf("character could not recover from penetration = %d\n", numPenetrationLoops); - break; - } - } - - m_currentPosition = m_ghostObject->getWorldTransform().getOrigin(); - m_targetPosition = m_currentPosition; -// printf("m_targetPosition=%f,%f,%f\n",m_targetPosition[0],m_targetPosition[1],m_targetPosition[2]); - - -} - -#include - -void btKinematicCharacterController::playerStep ( btCollisionWorld* collisionWorld, btScalar dt) -{ -// printf("playerStep(): "); -// printf(" dt = %f", dt); - - // quick check... - if (!m_useWalkDirection && m_velocityTimeInterval <= 0.0) { -// printf("\n"); - return; // no motion - } - - m_wasOnGround = onGround(); - - // Update fall velocity. - m_verticalVelocity -= m_gravity * dt; - if(m_verticalVelocity > 0.0 && m_verticalVelocity > m_jumpSpeed) - { - m_verticalVelocity = m_jumpSpeed; - } - if(m_verticalVelocity < 0.0 && btFabs(m_verticalVelocity) > btFabs(m_fallSpeed)) - { - m_verticalVelocity = -btFabs(m_fallSpeed); - } - m_verticalOffset = m_verticalVelocity * dt; - - - btTransform xform; - xform = m_ghostObject->getWorldTransform (); - -// printf("walkDirection(%f,%f,%f)\n",walkDirection[0],walkDirection[1],walkDirection[2]); -// printf("walkSpeed=%f\n",walkSpeed); - - stepUp (collisionWorld); - if (m_useWalkDirection) { - stepForwardAndStrafe (collisionWorld, m_walkDirection); - } else { - //printf(" time: %f", m_velocityTimeInterval); - // still have some time left for moving! - btScalar dtMoving = - (dt < m_velocityTimeInterval) ? dt : m_velocityTimeInterval; - m_velocityTimeInterval -= dt; - - // how far will we move while we are moving? - btVector3 move = m_walkDirection * dtMoving; - - //printf(" dtMoving: %f", dtMoving); - - // okay, step - stepForwardAndStrafe(collisionWorld, move); - } - stepDown (collisionWorld, dt); - - // printf("\n"); - - xform.setOrigin (m_currentPosition); - m_ghostObject->setWorldTransform (xform); -} - -void btKinematicCharacterController::setFallSpeed (btScalar fallSpeed) -{ - m_fallSpeed = fallSpeed; -} - -void btKinematicCharacterController::setJumpSpeed (btScalar jumpSpeed) -{ - m_jumpSpeed = jumpSpeed; -} - -void btKinematicCharacterController::setMaxJumpHeight (btScalar maxJumpHeight) -{ - m_maxJumpHeight = maxJumpHeight; -} - -bool btKinematicCharacterController::canJump () const -{ - return onGround(); -} - -void btKinematicCharacterController::jump () -{ - if (!canJump()) - return; - - m_verticalVelocity = m_jumpSpeed; - m_wasJumping = true; - -#if 0 - currently no jumping. - btTransform xform; - m_rigidBody->getMotionState()->getWorldTransform (xform); - btVector3 up = xform.getBasis()[1]; - up.normalize (); - btScalar magnitude = (btScalar(1.0)/m_rigidBody->getInvMass()) * btScalar(8.0); - m_rigidBody->applyCentralImpulse (up * magnitude); -#endif -} - -void btKinematicCharacterController::setGravity(btScalar gravity) -{ - m_gravity = gravity; -} - -btScalar btKinematicCharacterController::getGravity() const -{ - return m_gravity; -} - -void btKinematicCharacterController::setMaxSlope(btScalar slopeRadians) -{ - m_maxSlopeRadians = slopeRadians; - m_maxSlopeCosine = btCos(slopeRadians); -} - -btScalar btKinematicCharacterController::getMaxSlope() const -{ - return m_maxSlopeRadians; -} - -bool btKinematicCharacterController::onGround () const -{ - return m_verticalVelocity == 0.0 && m_verticalOffset == 0.0; -} - - -btVector3* btKinematicCharacterController::getUpAxisDirections() -{ - static btVector3 sUpAxisDirection[3] = { btVector3(1.0f, 0.0f, 0.0f), btVector3(0.0f, 1.0f, 0.0f), btVector3(0.0f, 0.0f, 1.0f) }; - - return sUpAxisDirection; -} - -void btKinematicCharacterController::debugDraw(btIDebugDraw* debugDrawer) -{ -} - -void btKinematicCharacterController::setUpInterpolate(bool value) -{ - m_interpolateUp = value; -} diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/Character/btKinematicCharacterController.h b/libs/bullet-2.82-r2704/src/BulletDynamics/Character/btKinematicCharacterController.h deleted file mode 100755 index add6f30..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/Character/btKinematicCharacterController.h +++ /dev/null @@ -1,170 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#ifndef BT_KINEMATIC_CHARACTER_CONTROLLER_H -#define BT_KINEMATIC_CHARACTER_CONTROLLER_H - -#include "LinearMath/btVector3.h" - -#include "btCharacterControllerInterface.h" - -#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" - - -class btCollisionShape; -class btConvexShape; -class btRigidBody; -class btCollisionWorld; -class btCollisionDispatcher; -class btPairCachingGhostObject; - -///btKinematicCharacterController is an object that supports a sliding motion in a world. -///It uses a ghost object and convex sweep test to test for upcoming collisions. This is combined with discrete collision detection to recover from penetrations. -///Interaction between btKinematicCharacterController and dynamic rigid bodies needs to be explicity implemented by the user. -ATTRIBUTE_ALIGNED16(class) btKinematicCharacterController : public btCharacterControllerInterface -{ -protected: - - btScalar m_halfHeight; - - btPairCachingGhostObject* m_ghostObject; - btConvexShape* m_convexShape;//is also in m_ghostObject, but it needs to be convex, so we store it here to avoid upcast - - btScalar m_verticalVelocity; - btScalar m_verticalOffset; - btScalar m_fallSpeed; - btScalar m_jumpSpeed; - btScalar m_maxJumpHeight; - btScalar m_maxSlopeRadians; // Slope angle that is set (used for returning the exact value) - btScalar m_maxSlopeCosine; // Cosine equivalent of m_maxSlopeRadians (calculated once when set, for optimization) - btScalar m_gravity; - - btScalar m_turnAngle; - - btScalar m_stepHeight; - - btScalar m_addedMargin;//@todo: remove this and fix the code - - ///this is the desired walk direction, set by the user - btVector3 m_walkDirection; - btVector3 m_normalizedDirection; - - //some internal variables - btVector3 m_currentPosition; - btScalar m_currentStepOffset; - btVector3 m_targetPosition; - - ///keep track of the contact manifolds - btManifoldArray m_manifoldArray; - - bool m_touchingContact; - btVector3 m_touchingNormal; - - bool m_wasOnGround; - bool m_wasJumping; - bool m_useGhostObjectSweepTest; - bool m_useWalkDirection; - btScalar m_velocityTimeInterval; - int m_upAxis; - - static btVector3* getUpAxisDirections(); - bool m_interpolateUp; - bool full_drop; - bool bounce_fix; - - btVector3 computeReflectionDirection (const btVector3& direction, const btVector3& normal); - btVector3 parallelComponent (const btVector3& direction, const btVector3& normal); - btVector3 perpindicularComponent (const btVector3& direction, const btVector3& normal); - - bool recoverFromPenetration ( btCollisionWorld* collisionWorld); - void stepUp (btCollisionWorld* collisionWorld); - void updateTargetPositionBasedOnCollision (const btVector3& hit_normal, btScalar tangentMag = btScalar(0.0), btScalar normalMag = btScalar(1.0)); - void stepForwardAndStrafe (btCollisionWorld* collisionWorld, const btVector3& walkMove); - void stepDown (btCollisionWorld* collisionWorld, btScalar dt); -public: - - BT_DECLARE_ALIGNED_ALLOCATOR(); - - btKinematicCharacterController (btPairCachingGhostObject* ghostObject,btConvexShape* convexShape,btScalar stepHeight, int upAxis = 1); - ~btKinematicCharacterController (); - - - ///btActionInterface interface - virtual void updateAction( btCollisionWorld* collisionWorld,btScalar deltaTime) - { - preStep ( collisionWorld); - playerStep (collisionWorld, deltaTime); - } - - ///btActionInterface interface - void debugDraw(btIDebugDraw* debugDrawer); - - void setUpAxis (int axis) - { - if (axis < 0) - axis = 0; - if (axis > 2) - axis = 2; - m_upAxis = axis; - } - - /// This should probably be called setPositionIncrementPerSimulatorStep. - /// This is neither a direction nor a velocity, but the amount to - /// increment the position each simulation iteration, regardless - /// of dt. - /// This call will reset any velocity set by setVelocityForTimeInterval(). - virtual void setWalkDirection(const btVector3& walkDirection); - - /// Caller provides a velocity with which the character should move for - /// the given time period. After the time period, velocity is reset - /// to zero. - /// This call will reset any walk direction set by setWalkDirection(). - /// Negative time intervals will result in no motion. - virtual void setVelocityForTimeInterval(const btVector3& velocity, - btScalar timeInterval); - - void reset ( btCollisionWorld* collisionWorld ); - void warp (const btVector3& origin); - - void preStep ( btCollisionWorld* collisionWorld); - void playerStep ( btCollisionWorld* collisionWorld, btScalar dt); - - void setFallSpeed (btScalar fallSpeed); - void setJumpSpeed (btScalar jumpSpeed); - void setMaxJumpHeight (btScalar maxJumpHeight); - bool canJump () const; - - void jump (); - - void setGravity(btScalar gravity); - btScalar getGravity() const; - - /// The max slope determines the maximum angle that the controller can walk up. - /// The slope angle is measured in radians. - void setMaxSlope(btScalar slopeRadians); - btScalar getMaxSlope() const; - - btPairCachingGhostObject* getGhostObject(); - void setUseGhostSweepTest(bool useGhostObjectSweepTest) - { - m_useGhostObjectSweepTest = useGhostObjectSweepTest; - } - - bool onGround () const; - void setUpInterpolate (bool value); -}; - -#endif // BT_KINEMATIC_CHARACTER_CONTROLLER_H diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp b/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp deleted file mode 100755 index 15a4c92..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp +++ /dev/null @@ -1,1141 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -btConeTwistConstraint is Copyright (c) 2007 Starbreeze Studios - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -Written by: Marcus Hennix -*/ - - -#include "btConeTwistConstraint.h" -#include "BulletDynamics/Dynamics/btRigidBody.h" -#include "LinearMath/btTransformUtil.h" -#include "LinearMath/btMinMax.h" -#include - - - -//#define CONETWIST_USE_OBSOLETE_SOLVER true -#define CONETWIST_USE_OBSOLETE_SOLVER false -#define CONETWIST_DEF_FIX_THRESH btScalar(.05f) - - -SIMD_FORCE_INLINE btScalar computeAngularImpulseDenominator(const btVector3& axis, const btMatrix3x3& invInertiaWorld) -{ - btVector3 vec = axis * invInertiaWorld; - return axis.dot(vec); -} - - - - -btConeTwistConstraint::btConeTwistConstraint(btRigidBody& rbA,btRigidBody& rbB, - const btTransform& rbAFrame,const btTransform& rbBFrame) - :btTypedConstraint(CONETWIST_CONSTRAINT_TYPE, rbA,rbB),m_rbAFrame(rbAFrame),m_rbBFrame(rbBFrame), - m_angularOnly(false), - m_useSolveConstraintObsolete(CONETWIST_USE_OBSOLETE_SOLVER) -{ - init(); -} - -btConeTwistConstraint::btConeTwistConstraint(btRigidBody& rbA,const btTransform& rbAFrame) - :btTypedConstraint(CONETWIST_CONSTRAINT_TYPE,rbA),m_rbAFrame(rbAFrame), - m_angularOnly(false), - m_useSolveConstraintObsolete(CONETWIST_USE_OBSOLETE_SOLVER) -{ - m_rbBFrame = m_rbAFrame; - m_rbBFrame.setOrigin(btVector3(0., 0., 0.)); - init(); -} - - -void btConeTwistConstraint::init() -{ - m_angularOnly = false; - m_solveTwistLimit = false; - m_solveSwingLimit = false; - m_bMotorEnabled = false; - m_maxMotorImpulse = btScalar(-1); - - setLimit(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT)); - m_damping = btScalar(0.01); - m_fixThresh = CONETWIST_DEF_FIX_THRESH; - m_flags = 0; - m_linCFM = btScalar(0.f); - m_linERP = btScalar(0.7f); - m_angCFM = btScalar(0.f); -} - - -void btConeTwistConstraint::getInfo1 (btConstraintInfo1* info) -{ - if (m_useSolveConstraintObsolete) - { - info->m_numConstraintRows = 0; - info->nub = 0; - } - else - { - info->m_numConstraintRows = 3; - info->nub = 3; - calcAngleInfo2(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getInvInertiaTensorWorld(),m_rbB.getInvInertiaTensorWorld()); - if(m_solveSwingLimit) - { - info->m_numConstraintRows++; - info->nub--; - if((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh)) - { - info->m_numConstraintRows++; - info->nub--; - } - } - if(m_solveTwistLimit) - { - info->m_numConstraintRows++; - info->nub--; - } - } -} - -void btConeTwistConstraint::getInfo1NonVirtual (btConstraintInfo1* info) -{ - //always reserve 6 rows: object transform is not available on SPU - info->m_numConstraintRows = 6; - info->nub = 0; - -} - - -void btConeTwistConstraint::getInfo2 (btConstraintInfo2* info) -{ - getInfo2NonVirtual(info,m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getInvInertiaTensorWorld(),m_rbB.getInvInertiaTensorWorld()); -} - -void btConeTwistConstraint::getInfo2NonVirtual (btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB) -{ - calcAngleInfo2(transA,transB,invInertiaWorldA,invInertiaWorldB); - - btAssert(!m_useSolveConstraintObsolete); - // set jacobian - info->m_J1linearAxis[0] = 1; - info->m_J1linearAxis[info->rowskip+1] = 1; - info->m_J1linearAxis[2*info->rowskip+2] = 1; - btVector3 a1 = transA.getBasis() * m_rbAFrame.getOrigin(); - { - btVector3* angular0 = (btVector3*)(info->m_J1angularAxis); - btVector3* angular1 = (btVector3*)(info->m_J1angularAxis+info->rowskip); - btVector3* angular2 = (btVector3*)(info->m_J1angularAxis+2*info->rowskip); - btVector3 a1neg = -a1; - a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2); - } - info->m_J2linearAxis[0] = -1; - info->m_J2linearAxis[info->rowskip+1] = -1; - info->m_J2linearAxis[2*info->rowskip+2] = -1; - btVector3 a2 = transB.getBasis() * m_rbBFrame.getOrigin(); - { - btVector3* angular0 = (btVector3*)(info->m_J2angularAxis); - btVector3* angular1 = (btVector3*)(info->m_J2angularAxis+info->rowskip); - btVector3* angular2 = (btVector3*)(info->m_J2angularAxis+2*info->rowskip); - a2.getSkewSymmetricMatrix(angular0,angular1,angular2); - } - // set right hand side - btScalar linERP = (m_flags & BT_CONETWIST_FLAGS_LIN_ERP) ? m_linERP : info->erp; - btScalar k = info->fps * linERP; - int j; - for (j=0; j<3; j++) - { - info->m_constraintError[j*info->rowskip] = k * (a2[j] + transB.getOrigin()[j] - a1[j] - transA.getOrigin()[j]); - info->m_lowerLimit[j*info->rowskip] = -SIMD_INFINITY; - info->m_upperLimit[j*info->rowskip] = SIMD_INFINITY; - if(m_flags & BT_CONETWIST_FLAGS_LIN_CFM) - { - info->cfm[j*info->rowskip] = m_linCFM; - } - } - int row = 3; - int srow = row * info->rowskip; - btVector3 ax1; - // angular limits - if(m_solveSwingLimit) - { - btScalar *J1 = info->m_J1angularAxis; - btScalar *J2 = info->m_J2angularAxis; - if((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh)) - { - btTransform trA = transA*m_rbAFrame; - btVector3 p = trA.getBasis().getColumn(1); - btVector3 q = trA.getBasis().getColumn(2); - int srow1 = srow + info->rowskip; - J1[srow+0] = p[0]; - J1[srow+1] = p[1]; - J1[srow+2] = p[2]; - J1[srow1+0] = q[0]; - J1[srow1+1] = q[1]; - J1[srow1+2] = q[2]; - J2[srow+0] = -p[0]; - J2[srow+1] = -p[1]; - J2[srow+2] = -p[2]; - J2[srow1+0] = -q[0]; - J2[srow1+1] = -q[1]; - J2[srow1+2] = -q[2]; - btScalar fact = info->fps * m_relaxationFactor; - info->m_constraintError[srow] = fact * m_swingAxis.dot(p); - info->m_constraintError[srow1] = fact * m_swingAxis.dot(q); - info->m_lowerLimit[srow] = -SIMD_INFINITY; - info->m_upperLimit[srow] = SIMD_INFINITY; - info->m_lowerLimit[srow1] = -SIMD_INFINITY; - info->m_upperLimit[srow1] = SIMD_INFINITY; - srow = srow1 + info->rowskip; - } - else - { - ax1 = m_swingAxis * m_relaxationFactor * m_relaxationFactor; - J1[srow+0] = ax1[0]; - J1[srow+1] = ax1[1]; - J1[srow+2] = ax1[2]; - J2[srow+0] = -ax1[0]; - J2[srow+1] = -ax1[1]; - J2[srow+2] = -ax1[2]; - btScalar k = info->fps * m_biasFactor; - - info->m_constraintError[srow] = k * m_swingCorrection; - if(m_flags & BT_CONETWIST_FLAGS_ANG_CFM) - { - info->cfm[srow] = m_angCFM; - } - // m_swingCorrection is always positive or 0 - info->m_lowerLimit[srow] = 0; - info->m_upperLimit[srow] = SIMD_INFINITY; - srow += info->rowskip; - } - } - if(m_solveTwistLimit) - { - ax1 = m_twistAxis * m_relaxationFactor * m_relaxationFactor; - btScalar *J1 = info->m_J1angularAxis; - btScalar *J2 = info->m_J2angularAxis; - J1[srow+0] = ax1[0]; - J1[srow+1] = ax1[1]; - J1[srow+2] = ax1[2]; - J2[srow+0] = -ax1[0]; - J2[srow+1] = -ax1[1]; - J2[srow+2] = -ax1[2]; - btScalar k = info->fps * m_biasFactor; - info->m_constraintError[srow] = k * m_twistCorrection; - if(m_flags & BT_CONETWIST_FLAGS_ANG_CFM) - { - info->cfm[srow] = m_angCFM; - } - if(m_twistSpan > 0.0f) - { - - if(m_twistCorrection > 0.0f) - { - info->m_lowerLimit[srow] = 0; - info->m_upperLimit[srow] = SIMD_INFINITY; - } - else - { - info->m_lowerLimit[srow] = -SIMD_INFINITY; - info->m_upperLimit[srow] = 0; - } - } - else - { - info->m_lowerLimit[srow] = -SIMD_INFINITY; - info->m_upperLimit[srow] = SIMD_INFINITY; - } - srow += info->rowskip; - } -} - - - -void btConeTwistConstraint::buildJacobian() -{ - if (m_useSolveConstraintObsolete) - { - m_appliedImpulse = btScalar(0.); - m_accTwistLimitImpulse = btScalar(0.); - m_accSwingLimitImpulse = btScalar(0.); - m_accMotorImpulse = btVector3(0.,0.,0.); - - if (!m_angularOnly) - { - btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin(); - btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin(); - btVector3 relPos = pivotBInW - pivotAInW; - - btVector3 normal[3]; - if (relPos.length2() > SIMD_EPSILON) - { - normal[0] = relPos.normalized(); - } - else - { - normal[0].setValue(btScalar(1.0),0,0); - } - - btPlaneSpace1(normal[0], normal[1], normal[2]); - - for (int i=0;i<3;i++) - { - new (&m_jac[i]) btJacobianEntry( - m_rbA.getCenterOfMassTransform().getBasis().transpose(), - m_rbB.getCenterOfMassTransform().getBasis().transpose(), - pivotAInW - m_rbA.getCenterOfMassPosition(), - pivotBInW - m_rbB.getCenterOfMassPosition(), - normal[i], - m_rbA.getInvInertiaDiagLocal(), - m_rbA.getInvMass(), - m_rbB.getInvInertiaDiagLocal(), - m_rbB.getInvMass()); - } - } - - calcAngleInfo2(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getInvInertiaTensorWorld(),m_rbB.getInvInertiaTensorWorld()); - } -} - - - -void btConeTwistConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep) -{ - #ifndef __SPU__ - if (m_useSolveConstraintObsolete) - { - btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin(); - btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin(); - - btScalar tau = btScalar(0.3); - - //linear part - if (!m_angularOnly) - { - btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition(); - btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition(); - - btVector3 vel1; - bodyA.internalGetVelocityInLocalPointObsolete(rel_pos1,vel1); - btVector3 vel2; - bodyB.internalGetVelocityInLocalPointObsolete(rel_pos2,vel2); - btVector3 vel = vel1 - vel2; - - for (int i=0;i<3;i++) - { - const btVector3& normal = m_jac[i].m_linearJointAxis; - btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal(); - - btScalar rel_vel; - rel_vel = normal.dot(vel); - //positional error (zeroth order error) - btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal - btScalar impulse = depth*tau/timeStep * jacDiagABInv - rel_vel * jacDiagABInv; - m_appliedImpulse += impulse; - - btVector3 ftorqueAxis1 = rel_pos1.cross(normal); - btVector3 ftorqueAxis2 = rel_pos2.cross(normal); - bodyA.internalApplyImpulse(normal*m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld()*ftorqueAxis1,impulse); - bodyB.internalApplyImpulse(normal*m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-impulse); - - } - } - - // apply motor - if (m_bMotorEnabled) - { - // compute current and predicted transforms - btTransform trACur = m_rbA.getCenterOfMassTransform(); - btTransform trBCur = m_rbB.getCenterOfMassTransform(); - btVector3 omegaA; bodyA.internalGetAngularVelocity(omegaA); - btVector3 omegaB; bodyB.internalGetAngularVelocity(omegaB); - btTransform trAPred; trAPred.setIdentity(); - btVector3 zerovec(0,0,0); - btTransformUtil::integrateTransform( - trACur, zerovec, omegaA, timeStep, trAPred); - btTransform trBPred; trBPred.setIdentity(); - btTransformUtil::integrateTransform( - trBCur, zerovec, omegaB, timeStep, trBPred); - - // compute desired transforms in world - btTransform trPose(m_qTarget); - btTransform trABDes = m_rbBFrame * trPose * m_rbAFrame.inverse(); - btTransform trADes = trBPred * trABDes; - btTransform trBDes = trAPred * trABDes.inverse(); - - // compute desired omegas in world - btVector3 omegaADes, omegaBDes; - - btTransformUtil::calculateVelocity(trACur, trADes, timeStep, zerovec, omegaADes); - btTransformUtil::calculateVelocity(trBCur, trBDes, timeStep, zerovec, omegaBDes); - - // compute delta omegas - btVector3 dOmegaA = omegaADes - omegaA; - btVector3 dOmegaB = omegaBDes - omegaB; - - // compute weighted avg axis of dOmega (weighting based on inertias) - btVector3 axisA, axisB; - btScalar kAxisAInv = 0, kAxisBInv = 0; - - if (dOmegaA.length2() > SIMD_EPSILON) - { - axisA = dOmegaA.normalized(); - kAxisAInv = getRigidBodyA().computeAngularImpulseDenominator(axisA); - } - - if (dOmegaB.length2() > SIMD_EPSILON) - { - axisB = dOmegaB.normalized(); - kAxisBInv = getRigidBodyB().computeAngularImpulseDenominator(axisB); - } - - btVector3 avgAxis = kAxisAInv * axisA + kAxisBInv * axisB; - - static bool bDoTorque = true; - if (bDoTorque && avgAxis.length2() > SIMD_EPSILON) - { - avgAxis.normalize(); - kAxisAInv = getRigidBodyA().computeAngularImpulseDenominator(avgAxis); - kAxisBInv = getRigidBodyB().computeAngularImpulseDenominator(avgAxis); - btScalar kInvCombined = kAxisAInv + kAxisBInv; - - btVector3 impulse = (kAxisAInv * dOmegaA - kAxisBInv * dOmegaB) / - (kInvCombined * kInvCombined); - - if (m_maxMotorImpulse >= 0) - { - btScalar fMaxImpulse = m_maxMotorImpulse; - if (m_bNormalizedMotorStrength) - fMaxImpulse = fMaxImpulse/kAxisAInv; - - btVector3 newUnclampedAccImpulse = m_accMotorImpulse + impulse; - btScalar newUnclampedMag = newUnclampedAccImpulse.length(); - if (newUnclampedMag > fMaxImpulse) - { - newUnclampedAccImpulse.normalize(); - newUnclampedAccImpulse *= fMaxImpulse; - impulse = newUnclampedAccImpulse - m_accMotorImpulse; - } - m_accMotorImpulse += impulse; - } - - btScalar impulseMag = impulse.length(); - btVector3 impulseAxis = impulse / impulseMag; - - bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulseMag); - bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impulseMag); - - } - } - else if (m_damping > SIMD_EPSILON) // no motor: do a little damping - { - btVector3 angVelA; bodyA.internalGetAngularVelocity(angVelA); - btVector3 angVelB; bodyB.internalGetAngularVelocity(angVelB); - btVector3 relVel = angVelB - angVelA; - if (relVel.length2() > SIMD_EPSILON) - { - btVector3 relVelAxis = relVel.normalized(); - btScalar m_kDamping = btScalar(1.) / - (getRigidBodyA().computeAngularImpulseDenominator(relVelAxis) + - getRigidBodyB().computeAngularImpulseDenominator(relVelAxis)); - btVector3 impulse = m_damping * m_kDamping * relVel; - - btScalar impulseMag = impulse.length(); - btVector3 impulseAxis = impulse / impulseMag; - bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulseMag); - bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impulseMag); - } - } - - // joint limits - { - ///solve angular part - btVector3 angVelA; - bodyA.internalGetAngularVelocity(angVelA); - btVector3 angVelB; - bodyB.internalGetAngularVelocity(angVelB); - - // solve swing limit - if (m_solveSwingLimit) - { - btScalar amplitude = m_swingLimitRatio * m_swingCorrection*m_biasFactor/timeStep; - btScalar relSwingVel = (angVelB - angVelA).dot(m_swingAxis); - if (relSwingVel > 0) - amplitude += m_swingLimitRatio * relSwingVel * m_relaxationFactor; - btScalar impulseMag = amplitude * m_kSwing; - - // Clamp the accumulated impulse - btScalar temp = m_accSwingLimitImpulse; - m_accSwingLimitImpulse = btMax(m_accSwingLimitImpulse + impulseMag, btScalar(0.0) ); - impulseMag = m_accSwingLimitImpulse - temp; - - btVector3 impulse = m_swingAxis * impulseMag; - - // don't let cone response affect twist - // (this can happen since body A's twist doesn't match body B's AND we use an elliptical cone limit) - { - btVector3 impulseTwistCouple = impulse.dot(m_twistAxisA) * m_twistAxisA; - btVector3 impulseNoTwistCouple = impulse - impulseTwistCouple; - impulse = impulseNoTwistCouple; - } - - impulseMag = impulse.length(); - btVector3 noTwistSwingAxis = impulse / impulseMag; - - bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*noTwistSwingAxis, impulseMag); - bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*noTwistSwingAxis, -impulseMag); - } - - - // solve twist limit - if (m_solveTwistLimit) - { - btScalar amplitude = m_twistLimitRatio * m_twistCorrection*m_biasFactor/timeStep; - btScalar relTwistVel = (angVelB - angVelA).dot( m_twistAxis ); - if (relTwistVel > 0) // only damp when moving towards limit (m_twistAxis flipping is important) - amplitude += m_twistLimitRatio * relTwistVel * m_relaxationFactor; - btScalar impulseMag = amplitude * m_kTwist; - - // Clamp the accumulated impulse - btScalar temp = m_accTwistLimitImpulse; - m_accTwistLimitImpulse = btMax(m_accTwistLimitImpulse + impulseMag, btScalar(0.0) ); - impulseMag = m_accTwistLimitImpulse - temp; - - // btVector3 impulse = m_twistAxis * impulseMag; - - bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*m_twistAxis,impulseMag); - bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*m_twistAxis,-impulseMag); - } - } - } -#else -btAssert(0); -#endif //__SPU__ -} - - - - -void btConeTwistConstraint::updateRHS(btScalar timeStep) -{ - (void)timeStep; - -} - - -#ifndef __SPU__ -void btConeTwistConstraint::calcAngleInfo() -{ - m_swingCorrection = btScalar(0.); - m_twistLimitSign = btScalar(0.); - m_solveTwistLimit = false; - m_solveSwingLimit = false; - - btVector3 b1Axis1,b1Axis2,b1Axis3; - btVector3 b2Axis1,b2Axis2; - - b1Axis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(0); - b2Axis1 = getRigidBodyB().getCenterOfMassTransform().getBasis() * this->m_rbBFrame.getBasis().getColumn(0); - - btScalar swing1=btScalar(0.),swing2 = btScalar(0.); - - btScalar swx=btScalar(0.),swy = btScalar(0.); - btScalar thresh = btScalar(10.); - btScalar fact; - - // Get Frame into world space - if (m_swingSpan1 >= btScalar(0.05f)) - { - b1Axis2 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(1); - swx = b2Axis1.dot(b1Axis1); - swy = b2Axis1.dot(b1Axis2); - swing1 = btAtan2Fast(swy, swx); - fact = (swy*swy + swx*swx) * thresh * thresh; - fact = fact / (fact + btScalar(1.0)); - swing1 *= fact; - } - - if (m_swingSpan2 >= btScalar(0.05f)) - { - b1Axis3 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(2); - swx = b2Axis1.dot(b1Axis1); - swy = b2Axis1.dot(b1Axis3); - swing2 = btAtan2Fast(swy, swx); - fact = (swy*swy + swx*swx) * thresh * thresh; - fact = fact / (fact + btScalar(1.0)); - swing2 *= fact; - } - - btScalar RMaxAngle1Sq = 1.0f / (m_swingSpan1*m_swingSpan1); - btScalar RMaxAngle2Sq = 1.0f / (m_swingSpan2*m_swingSpan2); - btScalar EllipseAngle = btFabs(swing1*swing1)* RMaxAngle1Sq + btFabs(swing2*swing2) * RMaxAngle2Sq; - - if (EllipseAngle > 1.0f) - { - m_swingCorrection = EllipseAngle-1.0f; - m_solveSwingLimit = true; - // Calculate necessary axis & factors - m_swingAxis = b2Axis1.cross(b1Axis2* b2Axis1.dot(b1Axis2) + b1Axis3* b2Axis1.dot(b1Axis3)); - m_swingAxis.normalize(); - btScalar swingAxisSign = (b2Axis1.dot(b1Axis1) >= 0.0f) ? 1.0f : -1.0f; - m_swingAxis *= swingAxisSign; - } - - // Twist limits - if (m_twistSpan >= btScalar(0.)) - { - btVector3 b2Axis2 = getRigidBodyB().getCenterOfMassTransform().getBasis() * this->m_rbBFrame.getBasis().getColumn(1); - btQuaternion rotationArc = shortestArcQuat(b2Axis1,b1Axis1); - btVector3 TwistRef = quatRotate(rotationArc,b2Axis2); - btScalar twist = btAtan2Fast( TwistRef.dot(b1Axis3), TwistRef.dot(b1Axis2) ); - m_twistAngle = twist; - -// btScalar lockedFreeFactor = (m_twistSpan > btScalar(0.05f)) ? m_limitSoftness : btScalar(0.); - btScalar lockedFreeFactor = (m_twistSpan > btScalar(0.05f)) ? btScalar(1.0f) : btScalar(0.); - if (twist <= -m_twistSpan*lockedFreeFactor) - { - m_twistCorrection = -(twist + m_twistSpan); - m_solveTwistLimit = true; - m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f; - m_twistAxis.normalize(); - m_twistAxis *= -1.0f; - } - else if (twist > m_twistSpan*lockedFreeFactor) - { - m_twistCorrection = (twist - m_twistSpan); - m_solveTwistLimit = true; - m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f; - m_twistAxis.normalize(); - } - } -} -#endif //__SPU__ - -static btVector3 vTwist(1,0,0); // twist axis in constraint's space - - - -void btConeTwistConstraint::calcAngleInfo2(const btTransform& transA, const btTransform& transB, const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB) -{ - m_swingCorrection = btScalar(0.); - m_twistLimitSign = btScalar(0.); - m_solveTwistLimit = false; - m_solveSwingLimit = false; - // compute rotation of A wrt B (in constraint space) - if (m_bMotorEnabled && (!m_useSolveConstraintObsolete)) - { // it is assumed that setMotorTarget() was alredy called - // and motor target m_qTarget is within constraint limits - // TODO : split rotation to pure swing and pure twist - // compute desired transforms in world - btTransform trPose(m_qTarget); - btTransform trA = transA * m_rbAFrame; - btTransform trB = transB * m_rbBFrame; - btTransform trDeltaAB = trB * trPose * trA.inverse(); - btQuaternion qDeltaAB = trDeltaAB.getRotation(); - btVector3 swingAxis = btVector3(qDeltaAB.x(), qDeltaAB.y(), qDeltaAB.z()); - float swingAxisLen2 = swingAxis.length2(); - if(btFuzzyZero(swingAxisLen2)) - { - return; - } - m_swingAxis = swingAxis; - m_swingAxis.normalize(); - m_swingCorrection = qDeltaAB.getAngle(); - if(!btFuzzyZero(m_swingCorrection)) - { - m_solveSwingLimit = true; - } - return; - } - - - { - // compute rotation of A wrt B (in constraint space) - btQuaternion qA = transA.getRotation() * m_rbAFrame.getRotation(); - btQuaternion qB = transB.getRotation() * m_rbBFrame.getRotation(); - btQuaternion qAB = qB.inverse() * qA; - // split rotation into cone and twist - // (all this is done from B's perspective. Maybe I should be averaging axes...) - btVector3 vConeNoTwist = quatRotate(qAB, vTwist); vConeNoTwist.normalize(); - btQuaternion qABCone = shortestArcQuat(vTwist, vConeNoTwist); qABCone.normalize(); - btQuaternion qABTwist = qABCone.inverse() * qAB; qABTwist.normalize(); - - if (m_swingSpan1 >= m_fixThresh && m_swingSpan2 >= m_fixThresh) - { - btScalar swingAngle, swingLimit = 0; btVector3 swingAxis; - computeConeLimitInfo(qABCone, swingAngle, swingAxis, swingLimit); - - if (swingAngle > swingLimit * m_limitSoftness) - { - m_solveSwingLimit = true; - - // compute limit ratio: 0->1, where - // 0 == beginning of soft limit - // 1 == hard/real limit - m_swingLimitRatio = 1.f; - if (swingAngle < swingLimit && m_limitSoftness < 1.f - SIMD_EPSILON) - { - m_swingLimitRatio = (swingAngle - swingLimit * m_limitSoftness)/ - (swingLimit - swingLimit * m_limitSoftness); - } - - // swing correction tries to get back to soft limit - m_swingCorrection = swingAngle - (swingLimit * m_limitSoftness); - - // adjustment of swing axis (based on ellipse normal) - adjustSwingAxisToUseEllipseNormal(swingAxis); - - // Calculate necessary axis & factors - m_swingAxis = quatRotate(qB, -swingAxis); - - m_twistAxisA.setValue(0,0,0); - - m_kSwing = btScalar(1.) / - (computeAngularImpulseDenominator(m_swingAxis,invInertiaWorldA) + - computeAngularImpulseDenominator(m_swingAxis,invInertiaWorldB)); - } - } - else - { - // you haven't set any limits; - // or you're trying to set at least one of the swing limits too small. (if so, do you really want a conetwist constraint?) - // anyway, we have either hinge or fixed joint - btVector3 ivA = transA.getBasis() * m_rbAFrame.getBasis().getColumn(0); - btVector3 jvA = transA.getBasis() * m_rbAFrame.getBasis().getColumn(1); - btVector3 kvA = transA.getBasis() * m_rbAFrame.getBasis().getColumn(2); - btVector3 ivB = transB.getBasis() * m_rbBFrame.getBasis().getColumn(0); - btVector3 target; - btScalar x = ivB.dot(ivA); - btScalar y = ivB.dot(jvA); - btScalar z = ivB.dot(kvA); - if((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh)) - { // fixed. We'll need to add one more row to constraint - if((!btFuzzyZero(y)) || (!(btFuzzyZero(z)))) - { - m_solveSwingLimit = true; - m_swingAxis = -ivB.cross(ivA); - } - } - else - { - if(m_swingSpan1 < m_fixThresh) - { // hinge around Y axis -// if(!(btFuzzyZero(y))) - if((!(btFuzzyZero(x))) || (!(btFuzzyZero(z)))) - { - m_solveSwingLimit = true; - if(m_swingSpan2 >= m_fixThresh) - { - y = btScalar(0.f); - btScalar span2 = btAtan2(z, x); - if(span2 > m_swingSpan2) - { - x = btCos(m_swingSpan2); - z = btSin(m_swingSpan2); - } - else if(span2 < -m_swingSpan2) - { - x = btCos(m_swingSpan2); - z = -btSin(m_swingSpan2); - } - } - } - } - else - { // hinge around Z axis -// if(!btFuzzyZero(z)) - if((!(btFuzzyZero(x))) || (!(btFuzzyZero(y)))) - { - m_solveSwingLimit = true; - if(m_swingSpan1 >= m_fixThresh) - { - z = btScalar(0.f); - btScalar span1 = btAtan2(y, x); - if(span1 > m_swingSpan1) - { - x = btCos(m_swingSpan1); - y = btSin(m_swingSpan1); - } - else if(span1 < -m_swingSpan1) - { - x = btCos(m_swingSpan1); - y = -btSin(m_swingSpan1); - } - } - } - } - target[0] = x * ivA[0] + y * jvA[0] + z * kvA[0]; - target[1] = x * ivA[1] + y * jvA[1] + z * kvA[1]; - target[2] = x * ivA[2] + y * jvA[2] + z * kvA[2]; - target.normalize(); - m_swingAxis = -ivB.cross(target); - m_swingCorrection = m_swingAxis.length(); - m_swingAxis.normalize(); - } - } - - if (m_twistSpan >= btScalar(0.f)) - { - btVector3 twistAxis; - computeTwistLimitInfo(qABTwist, m_twistAngle, twistAxis); - - if (m_twistAngle > m_twistSpan*m_limitSoftness) - { - m_solveTwistLimit = true; - - m_twistLimitRatio = 1.f; - if (m_twistAngle < m_twistSpan && m_limitSoftness < 1.f - SIMD_EPSILON) - { - m_twistLimitRatio = (m_twistAngle - m_twistSpan * m_limitSoftness)/ - (m_twistSpan - m_twistSpan * m_limitSoftness); - } - - // twist correction tries to get back to soft limit - m_twistCorrection = m_twistAngle - (m_twistSpan * m_limitSoftness); - - m_twistAxis = quatRotate(qB, -twistAxis); - - m_kTwist = btScalar(1.) / - (computeAngularImpulseDenominator(m_twistAxis,invInertiaWorldA) + - computeAngularImpulseDenominator(m_twistAxis,invInertiaWorldB)); - } - - if (m_solveSwingLimit) - m_twistAxisA = quatRotate(qA, -twistAxis); - } - else - { - m_twistAngle = btScalar(0.f); - } - } -} - - - -// given a cone rotation in constraint space, (pre: twist must already be removed) -// this method computes its corresponding swing angle and axis. -// more interestingly, it computes the cone/swing limit (angle) for this cone "pose". -void btConeTwistConstraint::computeConeLimitInfo(const btQuaternion& qCone, - btScalar& swingAngle, // out - btVector3& vSwingAxis, // out - btScalar& swingLimit) // out -{ - swingAngle = qCone.getAngle(); - if (swingAngle > SIMD_EPSILON) - { - vSwingAxis = btVector3(qCone.x(), qCone.y(), qCone.z()); - vSwingAxis.normalize(); -#if 0 - // non-zero twist?! this should never happen. - btAssert(fabs(vSwingAxis.x()) <= SIMD_EPSILON)); -#endif - - // Compute limit for given swing. tricky: - // Given a swing axis, we're looking for the intersection with the bounding cone ellipse. - // (Since we're dealing with angles, this ellipse is embedded on the surface of a sphere.) - - // For starters, compute the direction from center to surface of ellipse. - // This is just the perpendicular (ie. rotate 2D vector by PI/2) of the swing axis. - // (vSwingAxis is the cone rotation (in z,y); change vars and rotate to (x,y) coords.) - btScalar xEllipse = vSwingAxis.y(); - btScalar yEllipse = -vSwingAxis.z(); - - // Now, we use the slope of the vector (using x/yEllipse) and find the length - // of the line that intersects the ellipse: - // x^2 y^2 - // --- + --- = 1, where a and b are semi-major axes 2 and 1 respectively (ie. the limits) - // a^2 b^2 - // Do the math and it should be clear. - - swingLimit = m_swingSpan1; // if xEllipse == 0, we have a pure vSwingAxis.z rotation: just use swingspan1 - if (fabs(xEllipse) > SIMD_EPSILON) - { - btScalar surfaceSlope2 = (yEllipse*yEllipse)/(xEllipse*xEllipse); - btScalar norm = 1 / (m_swingSpan2 * m_swingSpan2); - norm += surfaceSlope2 / (m_swingSpan1 * m_swingSpan1); - btScalar swingLimit2 = (1 + surfaceSlope2) / norm; - swingLimit = sqrt(swingLimit2); - } - - // test! - /*swingLimit = m_swingSpan2; - if (fabs(vSwingAxis.z()) > SIMD_EPSILON) - { - btScalar mag_2 = m_swingSpan1*m_swingSpan1 + m_swingSpan2*m_swingSpan2; - btScalar sinphi = m_swingSpan2 / sqrt(mag_2); - btScalar phi = asin(sinphi); - btScalar theta = atan2(fabs(vSwingAxis.y()),fabs(vSwingAxis.z())); - btScalar alpha = 3.14159f - theta - phi; - btScalar sinalpha = sin(alpha); - swingLimit = m_swingSpan1 * sinphi/sinalpha; - }*/ - } - else if (swingAngle < 0) - { - // this should never happen! -#if 0 - btAssert(0); -#endif - } -} - -btVector3 btConeTwistConstraint::GetPointForAngle(btScalar fAngleInRadians, btScalar fLength) const -{ - // compute x/y in ellipse using cone angle (0 -> 2*PI along surface of cone) - btScalar xEllipse = btCos(fAngleInRadians); - btScalar yEllipse = btSin(fAngleInRadians); - - // Use the slope of the vector (using x/yEllipse) and find the length - // of the line that intersects the ellipse: - // x^2 y^2 - // --- + --- = 1, where a and b are semi-major axes 2 and 1 respectively (ie. the limits) - // a^2 b^2 - // Do the math and it should be clear. - - float swingLimit = m_swingSpan1; // if xEllipse == 0, just use axis b (1) - if (fabs(xEllipse) > SIMD_EPSILON) - { - btScalar surfaceSlope2 = (yEllipse*yEllipse)/(xEllipse*xEllipse); - btScalar norm = 1 / (m_swingSpan2 * m_swingSpan2); - norm += surfaceSlope2 / (m_swingSpan1 * m_swingSpan1); - btScalar swingLimit2 = (1 + surfaceSlope2) / norm; - swingLimit = sqrt(swingLimit2); - } - - // convert into point in constraint space: - // note: twist is x-axis, swing 1 and 2 are along the z and y axes respectively - btVector3 vSwingAxis(0, xEllipse, -yEllipse); - btQuaternion qSwing(vSwingAxis, swingLimit); - btVector3 vPointInConstraintSpace(fLength,0,0); - return quatRotate(qSwing, vPointInConstraintSpace); -} - -// given a twist rotation in constraint space, (pre: cone must already be removed) -// this method computes its corresponding angle and axis. -void btConeTwistConstraint::computeTwistLimitInfo(const btQuaternion& qTwist, - btScalar& twistAngle, // out - btVector3& vTwistAxis) // out -{ - btQuaternion qMinTwist = qTwist; - twistAngle = qTwist.getAngle(); - - if (twistAngle > SIMD_PI) // long way around. flip quat and recalculate. - { - qMinTwist = -(qTwist); - twistAngle = qMinTwist.getAngle(); - } - if (twistAngle < 0) - { - // this should never happen -#if 0 - btAssert(0); -#endif - } - - vTwistAxis = btVector3(qMinTwist.x(), qMinTwist.y(), qMinTwist.z()); - if (twistAngle > SIMD_EPSILON) - vTwistAxis.normalize(); -} - - -void btConeTwistConstraint::adjustSwingAxisToUseEllipseNormal(btVector3& vSwingAxis) const -{ - // the swing axis is computed as the "twist-free" cone rotation, - // but the cone limit is not circular, but elliptical (if swingspan1 != swingspan2). - // so, if we're outside the limits, the closest way back inside the cone isn't - // along the vector back to the center. better (and more stable) to use the ellipse normal. - - // convert swing axis to direction from center to surface of ellipse - // (ie. rotate 2D vector by PI/2) - btScalar y = -vSwingAxis.z(); - btScalar z = vSwingAxis.y(); - - // do the math... - if (fabs(z) > SIMD_EPSILON) // avoid division by 0. and we don't need an update if z == 0. - { - // compute gradient/normal of ellipse surface at current "point" - btScalar grad = y/z; - grad *= m_swingSpan2 / m_swingSpan1; - - // adjust y/z to represent normal at point (instead of vector to point) - if (y > 0) - y = fabs(grad * z); - else - y = -fabs(grad * z); - - // convert ellipse direction back to swing axis - vSwingAxis.setZ(-y); - vSwingAxis.setY( z); - vSwingAxis.normalize(); - } -} - - - -void btConeTwistConstraint::setMotorTarget(const btQuaternion &q) -{ - btTransform trACur = m_rbA.getCenterOfMassTransform(); - btTransform trBCur = m_rbB.getCenterOfMassTransform(); -// btTransform trABCur = trBCur.inverse() * trACur; -// btQuaternion qABCur = trABCur.getRotation(); -// btTransform trConstraintCur = (trBCur * m_rbBFrame).inverse() * (trACur * m_rbAFrame); - //btQuaternion qConstraintCur = trConstraintCur.getRotation(); - - btQuaternion qConstraint = m_rbBFrame.getRotation().inverse() * q * m_rbAFrame.getRotation(); - setMotorTargetInConstraintSpace(qConstraint); -} - - -void btConeTwistConstraint::setMotorTargetInConstraintSpace(const btQuaternion &q) -{ - m_qTarget = q; - - // clamp motor target to within limits - { - btScalar softness = 1.f;//m_limitSoftness; - - // split into twist and cone - btVector3 vTwisted = quatRotate(m_qTarget, vTwist); - btQuaternion qTargetCone = shortestArcQuat(vTwist, vTwisted); qTargetCone.normalize(); - btQuaternion qTargetTwist = qTargetCone.inverse() * m_qTarget; qTargetTwist.normalize(); - - // clamp cone - if (m_swingSpan1 >= btScalar(0.05f) && m_swingSpan2 >= btScalar(0.05f)) - { - btScalar swingAngle, swingLimit; btVector3 swingAxis; - computeConeLimitInfo(qTargetCone, swingAngle, swingAxis, swingLimit); - - if (fabs(swingAngle) > SIMD_EPSILON) - { - if (swingAngle > swingLimit*softness) - swingAngle = swingLimit*softness; - else if (swingAngle < -swingLimit*softness) - swingAngle = -swingLimit*softness; - qTargetCone = btQuaternion(swingAxis, swingAngle); - } - } - - // clamp twist - if (m_twistSpan >= btScalar(0.05f)) - { - btScalar twistAngle; btVector3 twistAxis; - computeTwistLimitInfo(qTargetTwist, twistAngle, twistAxis); - - if (fabs(twistAngle) > SIMD_EPSILON) - { - // eddy todo: limitSoftness used here??? - if (twistAngle > m_twistSpan*softness) - twistAngle = m_twistSpan*softness; - else if (twistAngle < -m_twistSpan*softness) - twistAngle = -m_twistSpan*softness; - qTargetTwist = btQuaternion(twistAxis, twistAngle); - } - } - - m_qTarget = qTargetCone * qTargetTwist; - } -} - -///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). -///If no axis is provided, it uses the default axis for this constraint. -void btConeTwistConstraint::setParam(int num, btScalar value, int axis) -{ - switch(num) - { - case BT_CONSTRAINT_ERP : - case BT_CONSTRAINT_STOP_ERP : - if((axis >= 0) && (axis < 3)) - { - m_linERP = value; - m_flags |= BT_CONETWIST_FLAGS_LIN_ERP; - } - else - { - m_biasFactor = value; - } - break; - case BT_CONSTRAINT_CFM : - case BT_CONSTRAINT_STOP_CFM : - if((axis >= 0) && (axis < 3)) - { - m_linCFM = value; - m_flags |= BT_CONETWIST_FLAGS_LIN_CFM; - } - else - { - m_angCFM = value; - m_flags |= BT_CONETWIST_FLAGS_ANG_CFM; - } - break; - default: - btAssertConstrParams(0); - break; - } -} - -///return the local value of parameter -btScalar btConeTwistConstraint::getParam(int num, int axis) const -{ - btScalar retVal = 0; - switch(num) - { - case BT_CONSTRAINT_ERP : - case BT_CONSTRAINT_STOP_ERP : - if((axis >= 0) && (axis < 3)) - { - btAssertConstrParams(m_flags & BT_CONETWIST_FLAGS_LIN_ERP); - retVal = m_linERP; - } - else if((axis >= 3) && (axis < 6)) - { - retVal = m_biasFactor; - } - else - { - btAssertConstrParams(0); - } - break; - case BT_CONSTRAINT_CFM : - case BT_CONSTRAINT_STOP_CFM : - if((axis >= 0) && (axis < 3)) - { - btAssertConstrParams(m_flags & BT_CONETWIST_FLAGS_LIN_CFM); - retVal = m_linCFM; - } - else if((axis >= 3) && (axis < 6)) - { - btAssertConstrParams(m_flags & BT_CONETWIST_FLAGS_ANG_CFM); - retVal = m_angCFM; - } - else - { - btAssertConstrParams(0); - } - break; - default : - btAssertConstrParams(0); - } - return retVal; -} - - -void btConeTwistConstraint::setFrames(const btTransform & frameA, const btTransform & frameB) -{ - m_rbAFrame = frameA; - m_rbBFrame = frameB; - buildJacobian(); - //calculateTransforms(); -} - - - - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h b/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h deleted file mode 100755 index 1735b52..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +++ /dev/null @@ -1,381 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -btConeTwistConstraint is Copyright (c) 2007 Starbreeze Studios - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -Written by: Marcus Hennix -*/ - - - -/* -Overview: - -btConeTwistConstraint can be used to simulate ragdoll joints (upper arm, leg etc). -It is a fixed translation, 3 degree-of-freedom (DOF) rotational "joint". -It divides the 3 rotational DOFs into swing (movement within a cone) and twist. -Swing is divided into swing1 and swing2 which can have different limits, giving an elliptical shape. -(Note: the cone's base isn't flat, so this ellipse is "embedded" on the surface of a sphere.) - -In the contraint's frame of reference: -twist is along the x-axis, -and swing 1 and 2 are along the z and y axes respectively. -*/ - - - -#ifndef BT_CONETWISTCONSTRAINT_H -#define BT_CONETWISTCONSTRAINT_H - -#include "LinearMath/btVector3.h" -#include "btJacobianEntry.h" -#include "btTypedConstraint.h" - -#ifdef BT_USE_DOUBLE_PRECISION -#define btConeTwistConstraintData2 btConeTwistConstraintDoubleData -#define btConeTwistConstraintDataName "btConeTwistConstraintDoubleData" -#else -#define btConeTwistConstraintData2 btConeTwistConstraintData -#define btConeTwistConstraintDataName "btConeTwistConstraintData" -#endif //BT_USE_DOUBLE_PRECISION - - -class btRigidBody; - -enum btConeTwistFlags -{ - BT_CONETWIST_FLAGS_LIN_CFM = 1, - BT_CONETWIST_FLAGS_LIN_ERP = 2, - BT_CONETWIST_FLAGS_ANG_CFM = 4 -}; - -///btConeTwistConstraint can be used to simulate ragdoll joints (upper arm, leg etc) -ATTRIBUTE_ALIGNED16(class) btConeTwistConstraint : public btTypedConstraint -{ -#ifdef IN_PARALLELL_SOLVER -public: -#endif - btJacobianEntry m_jac[3]; //3 orthogonal linear constraints - - btTransform m_rbAFrame; - btTransform m_rbBFrame; - - btScalar m_limitSoftness; - btScalar m_biasFactor; - btScalar m_relaxationFactor; - - btScalar m_damping; - - btScalar m_swingSpan1; - btScalar m_swingSpan2; - btScalar m_twistSpan; - - btScalar m_fixThresh; - - btVector3 m_swingAxis; - btVector3 m_twistAxis; - - btScalar m_kSwing; - btScalar m_kTwist; - - btScalar m_twistLimitSign; - btScalar m_swingCorrection; - btScalar m_twistCorrection; - - btScalar m_twistAngle; - - btScalar m_accSwingLimitImpulse; - btScalar m_accTwistLimitImpulse; - - bool m_angularOnly; - bool m_solveTwistLimit; - bool m_solveSwingLimit; - - bool m_useSolveConstraintObsolete; - - // not yet used... - btScalar m_swingLimitRatio; - btScalar m_twistLimitRatio; - btVector3 m_twistAxisA; - - // motor - bool m_bMotorEnabled; - bool m_bNormalizedMotorStrength; - btQuaternion m_qTarget; - btScalar m_maxMotorImpulse; - btVector3 m_accMotorImpulse; - - // parameters - int m_flags; - btScalar m_linCFM; - btScalar m_linERP; - btScalar m_angCFM; - -protected: - - void init(); - - void computeConeLimitInfo(const btQuaternion& qCone, // in - btScalar& swingAngle, btVector3& vSwingAxis, btScalar& swingLimit); // all outs - - void computeTwistLimitInfo(const btQuaternion& qTwist, // in - btScalar& twistAngle, btVector3& vTwistAxis); // all outs - - void adjustSwingAxisToUseEllipseNormal(btVector3& vSwingAxis) const; - - -public: - - BT_DECLARE_ALIGNED_ALLOCATOR(); - - btConeTwistConstraint(btRigidBody& rbA,btRigidBody& rbB,const btTransform& rbAFrame, const btTransform& rbBFrame); - - btConeTwistConstraint(btRigidBody& rbA,const btTransform& rbAFrame); - - virtual void buildJacobian(); - - virtual void getInfo1 (btConstraintInfo1* info); - - void getInfo1NonVirtual(btConstraintInfo1* info); - - virtual void getInfo2 (btConstraintInfo2* info); - - void getInfo2NonVirtual(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB); - - virtual void solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep); - - - void updateRHS(btScalar timeStep); - - - const btRigidBody& getRigidBodyA() const - { - return m_rbA; - } - const btRigidBody& getRigidBodyB() const - { - return m_rbB; - } - - void setAngularOnly(bool angularOnly) - { - m_angularOnly = angularOnly; - } - - void setLimit(int limitIndex,btScalar limitValue) - { - switch (limitIndex) - { - case 3: - { - m_twistSpan = limitValue; - break; - } - case 4: - { - m_swingSpan2 = limitValue; - break; - } - case 5: - { - m_swingSpan1 = limitValue; - break; - } - default: - { - } - }; - } - - // setLimit(), a few notes: - // _softness: - // 0->1, recommend ~0.8->1. - // describes % of limits where movement is free. - // beyond this softness %, the limit is gradually enforced until the "hard" (1.0) limit is reached. - // _biasFactor: - // 0->1?, recommend 0.3 +/-0.3 or so. - // strength with which constraint resists zeroth order (angular, not angular velocity) limit violation. - // __relaxationFactor: - // 0->1, recommend to stay near 1. - // the lower the value, the less the constraint will fight velocities which violate the angular limits. - void setLimit(btScalar _swingSpan1,btScalar _swingSpan2,btScalar _twistSpan, btScalar _softness = 1.f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f) - { - m_swingSpan1 = _swingSpan1; - m_swingSpan2 = _swingSpan2; - m_twistSpan = _twistSpan; - - m_limitSoftness = _softness; - m_biasFactor = _biasFactor; - m_relaxationFactor = _relaxationFactor; - } - - const btTransform& getAFrame() { return m_rbAFrame; }; - const btTransform& getBFrame() { return m_rbBFrame; }; - - inline int getSolveTwistLimit() - { - return m_solveTwistLimit; - } - - inline int getSolveSwingLimit() - { - return m_solveTwistLimit; - } - - inline btScalar getTwistLimitSign() - { - return m_twistLimitSign; - } - - void calcAngleInfo(); - void calcAngleInfo2(const btTransform& transA, const btTransform& transB,const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB); - - inline btScalar getSwingSpan1() - { - return m_swingSpan1; - } - inline btScalar getSwingSpan2() - { - return m_swingSpan2; - } - inline btScalar getTwistSpan() - { - return m_twistSpan; - } - inline btScalar getTwistAngle() - { - return m_twistAngle; - } - bool isPastSwingLimit() { return m_solveSwingLimit; } - - void setDamping(btScalar damping) { m_damping = damping; } - - void enableMotor(bool b) { m_bMotorEnabled = b; } - void setMaxMotorImpulse(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; m_bNormalizedMotorStrength = false; } - void setMaxMotorImpulseNormalized(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; m_bNormalizedMotorStrength = true; } - - btScalar getFixThresh() { return m_fixThresh; } - void setFixThresh(btScalar fixThresh) { m_fixThresh = fixThresh; } - - // setMotorTarget: - // q: the desired rotation of bodyA wrt bodyB. - // note: if q violates the joint limits, the internal target is clamped to avoid conflicting impulses (very bad for stability) - // note: don't forget to enableMotor() - void setMotorTarget(const btQuaternion &q); - - // same as above, but q is the desired rotation of frameA wrt frameB in constraint space - void setMotorTargetInConstraintSpace(const btQuaternion &q); - - btVector3 GetPointForAngle(btScalar fAngleInRadians, btScalar fLength) const; - - ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). - ///If no axis is provided, it uses the default axis for this constraint. - virtual void setParam(int num, btScalar value, int axis = -1); - - virtual void setFrames(const btTransform& frameA, const btTransform& frameB); - - const btTransform& getFrameOffsetA() const - { - return m_rbAFrame; - } - - const btTransform& getFrameOffsetB() const - { - return m_rbBFrame; - } - - - ///return the local value of parameter - virtual btScalar getParam(int num, int axis = -1) const; - - virtual int calculateSerializeBufferSize() const; - - ///fills the dataBuffer and returns the struct name (and 0 on failure) - virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const; - -}; - - - -struct btConeTwistConstraintDoubleData -{ - btTypedConstraintDoubleData m_typeConstraintData; - btTransformDoubleData m_rbAFrame; - btTransformDoubleData m_rbBFrame; - - //limits - double m_swingSpan1; - double m_swingSpan2; - double m_twistSpan; - double m_limitSoftness; - double m_biasFactor; - double m_relaxationFactor; - - double m_damping; - - - -}; - -#ifdef BT_BACKWARDS_COMPATIBLE_SERIALIZATION -///this structure is not used, except for loading pre-2.82 .bullet files -struct btConeTwistConstraintData -{ - btTypedConstraintData m_typeConstraintData; - btTransformFloatData m_rbAFrame; - btTransformFloatData m_rbBFrame; - - //limits - float m_swingSpan1; - float m_swingSpan2; - float m_twistSpan; - float m_limitSoftness; - float m_biasFactor; - float m_relaxationFactor; - - float m_damping; - - char m_pad[4]; - -}; -#endif //BT_BACKWARDS_COMPATIBLE_SERIALIZATION -// - -SIMD_FORCE_INLINE int btConeTwistConstraint::calculateSerializeBufferSize() const -{ - return sizeof(btConeTwistConstraintData2); - -} - - - ///fills the dataBuffer and returns the struct name (and 0 on failure) -SIMD_FORCE_INLINE const char* btConeTwistConstraint::serialize(void* dataBuffer, btSerializer* serializer) const -{ - btConeTwistConstraintData2* cone = (btConeTwistConstraintData2*) dataBuffer; - btTypedConstraint::serialize(&cone->m_typeConstraintData,serializer); - - m_rbAFrame.serialize(cone->m_rbAFrame); - m_rbBFrame.serialize(cone->m_rbBFrame); - - cone->m_swingSpan1 = m_swingSpan1; - cone->m_swingSpan2 = m_swingSpan2; - cone->m_twistSpan = m_twistSpan; - cone->m_limitSoftness = m_limitSoftness; - cone->m_biasFactor = m_biasFactor; - cone->m_relaxationFactor = m_relaxationFactor; - cone->m_damping = m_damping; - - return btConeTwistConstraintDataName; -} - - -#endif //BT_CONETWISTCONSTRAINT_H diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h b/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h deleted file mode 100755 index 1ba1cd1..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h +++ /dev/null @@ -1,64 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_CONSTRAINT_SOLVER_H -#define BT_CONSTRAINT_SOLVER_H - -#include "LinearMath/btScalar.h" - -class btPersistentManifold; -class btRigidBody; -class btCollisionObject; -class btTypedConstraint; -struct btContactSolverInfo; -struct btBroadphaseProxy; -class btIDebugDraw; -class btStackAlloc; -class btDispatcher; -/// btConstraintSolver provides solver interface - - -enum btConstraintSolverType -{ - BT_SEQUENTIAL_IMPULSE_SOLVER=1, - BT_MLCP_SOLVER=2 -}; - -class btConstraintSolver -{ - -public: - - virtual ~btConstraintSolver() {} - - virtual void prepareSolve (int /* numBodies */, int /* numManifolds */) {;} - - ///solve a group of constraints - virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints, const btContactSolverInfo& info,class btIDebugDraw* debugDrawer,btDispatcher* dispatcher) = 0; - - virtual void allSolved (const btContactSolverInfo& /* info */,class btIDebugDraw* /* debugDrawer */) {;} - - ///clear internal cached data and reset random seed - virtual void reset() = 0; - - virtual btConstraintSolverType getSolverType() const=0; - - -}; - - - - -#endif //BT_CONSTRAINT_SOLVER_H diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp b/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp deleted file mode 100755 index 9d60d99..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp +++ /dev/null @@ -1,178 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#include "btContactConstraint.h" -#include "BulletDynamics/Dynamics/btRigidBody.h" -#include "LinearMath/btVector3.h" -#include "btJacobianEntry.h" -#include "btContactSolverInfo.h" -#include "LinearMath/btMinMax.h" -#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h" - - - -btContactConstraint::btContactConstraint(btPersistentManifold* contactManifold,btRigidBody& rbA,btRigidBody& rbB) -:btTypedConstraint(CONTACT_CONSTRAINT_TYPE,rbA,rbB), - m_contactManifold(*contactManifold) -{ - -} - -btContactConstraint::~btContactConstraint() -{ - -} - -void btContactConstraint::setContactManifold(btPersistentManifold* contactManifold) -{ - m_contactManifold = *contactManifold; -} - -void btContactConstraint::getInfo1 (btConstraintInfo1* info) -{ - -} - -void btContactConstraint::getInfo2 (btConstraintInfo2* info) -{ - -} - -void btContactConstraint::buildJacobian() -{ - -} - - - - - -#include "btContactConstraint.h" -#include "BulletDynamics/Dynamics/btRigidBody.h" -#include "LinearMath/btVector3.h" -#include "btJacobianEntry.h" -#include "btContactSolverInfo.h" -#include "LinearMath/btMinMax.h" -#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h" - - - -//response between two dynamic objects without friction and no restitution, assuming 0 penetration depth -btScalar resolveSingleCollision( - btRigidBody* body1, - btCollisionObject* colObj2, - const btVector3& contactPositionWorld, - const btVector3& contactNormalOnB, - const btContactSolverInfo& solverInfo, - btScalar distance) -{ - btRigidBody* body2 = btRigidBody::upcast(colObj2); - - - const btVector3& normal = contactNormalOnB; - - btVector3 rel_pos1 = contactPositionWorld - body1->getWorldTransform().getOrigin(); - btVector3 rel_pos2 = contactPositionWorld - colObj2->getWorldTransform().getOrigin(); - - btVector3 vel1 = body1->getVelocityInLocalPoint(rel_pos1); - btVector3 vel2 = body2? body2->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0); - btVector3 vel = vel1 - vel2; - btScalar rel_vel; - rel_vel = normal.dot(vel); - - btScalar combinedRestitution = 0.f; - btScalar restitution = combinedRestitution* -rel_vel; - - btScalar positionalError = solverInfo.m_erp *-distance /solverInfo.m_timeStep ; - btScalar velocityError = -(1.0f + restitution) * rel_vel;// * damping; - btScalar denom0 = body1->computeImpulseDenominator(contactPositionWorld,normal); - btScalar denom1 = body2? body2->computeImpulseDenominator(contactPositionWorld,normal) : 0.f; - btScalar relaxation = 1.f; - btScalar jacDiagABInv = relaxation/(denom0+denom1); - - btScalar penetrationImpulse = positionalError * jacDiagABInv; - btScalar velocityImpulse = velocityError * jacDiagABInv; - - btScalar normalImpulse = penetrationImpulse+velocityImpulse; - normalImpulse = 0.f > normalImpulse ? 0.f: normalImpulse; - - body1->applyImpulse(normal*(normalImpulse), rel_pos1); - if (body2) - body2->applyImpulse(-normal*(normalImpulse), rel_pos2); - - return normalImpulse; -} - - -//bilateral constraint between two dynamic objects -void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1, - btRigidBody& body2, const btVector3& pos2, - btScalar distance, const btVector3& normal,btScalar& impulse ,btScalar timeStep) -{ - (void)timeStep; - (void)distance; - - - btScalar normalLenSqr = normal.length2(); - btAssert(btFabs(normalLenSqr) < btScalar(1.1)); - if (normalLenSqr > btScalar(1.1)) - { - impulse = btScalar(0.); - return; - } - btVector3 rel_pos1 = pos1 - body1.getCenterOfMassPosition(); - btVector3 rel_pos2 = pos2 - body2.getCenterOfMassPosition(); - //this jacobian entry could be re-used for all iterations - - btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1); - btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); - btVector3 vel = vel1 - vel2; - - - btJacobianEntry jac(body1.getCenterOfMassTransform().getBasis().transpose(), - body2.getCenterOfMassTransform().getBasis().transpose(), - rel_pos1,rel_pos2,normal,body1.getInvInertiaDiagLocal(),body1.getInvMass(), - body2.getInvInertiaDiagLocal(),body2.getInvMass()); - - btScalar jacDiagAB = jac.getDiagonal(); - btScalar jacDiagABInv = btScalar(1.) / jacDiagAB; - - btScalar rel_vel = jac.getRelativeVelocity( - body1.getLinearVelocity(), - body1.getCenterOfMassTransform().getBasis().transpose() * body1.getAngularVelocity(), - body2.getLinearVelocity(), - body2.getCenterOfMassTransform().getBasis().transpose() * body2.getAngularVelocity()); - btScalar a; - a=jacDiagABInv; - - - rel_vel = normal.dot(vel); - - //todo: move this into proper structure - btScalar contactDamping = btScalar(0.2); - -#ifdef ONLY_USE_LINEAR_MASS - btScalar massTerm = btScalar(1.) / (body1.getInvMass() + body2.getInvMass()); - impulse = - contactDamping * rel_vel * massTerm; -#else - btScalar velocityImpulse = -contactDamping * rel_vel * jacDiagABInv; - impulse = velocityImpulse; -#endif -} - - - - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btContactConstraint.h b/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btContactConstraint.h deleted file mode 100755 index 477c79d..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btContactConstraint.h +++ /dev/null @@ -1,71 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_CONTACT_CONSTRAINT_H -#define BT_CONTACT_CONSTRAINT_H - -#include "LinearMath/btVector3.h" -#include "btJacobianEntry.h" -#include "btTypedConstraint.h" -#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" - -///btContactConstraint can be automatically created to solve contact constraints using the unified btTypedConstraint interface -ATTRIBUTE_ALIGNED16(class) btContactConstraint : public btTypedConstraint -{ -protected: - - btPersistentManifold m_contactManifold; - -public: - - - btContactConstraint(btPersistentManifold* contactManifold,btRigidBody& rbA,btRigidBody& rbB); - - void setContactManifold(btPersistentManifold* contactManifold); - - btPersistentManifold* getContactManifold() - { - return &m_contactManifold; - } - - const btPersistentManifold* getContactManifold() const - { - return &m_contactManifold; - } - - virtual ~btContactConstraint(); - - virtual void getInfo1 (btConstraintInfo1* info); - - virtual void getInfo2 (btConstraintInfo2* info); - - ///obsolete methods - virtual void buildJacobian(); - - -}; - -///very basic collision resolution without friction -btScalar resolveSingleCollision(btRigidBody* body1, class btCollisionObject* colObj2, const btVector3& contactPositionWorld,const btVector3& contactNormalOnB, const struct btContactSolverInfo& solverInfo,btScalar distance); - - -///resolveSingleBilateral is an obsolete methods used for vehicle friction between two dynamic objects -void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1, - btRigidBody& body2, const btVector3& pos2, - btScalar distance, const btVector3& normal,btScalar& impulse ,btScalar timeStep); - - - -#endif //BT_CONTACT_CONSTRAINT_H diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h b/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h deleted file mode 100755 index c07e9bb..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +++ /dev/null @@ -1,159 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_CONTACT_SOLVER_INFO -#define BT_CONTACT_SOLVER_INFO - -#include "LinearMath/btScalar.h" - -enum btSolverMode -{ - SOLVER_RANDMIZE_ORDER = 1, - SOLVER_FRICTION_SEPARATE = 2, - SOLVER_USE_WARMSTARTING = 4, - SOLVER_USE_2_FRICTION_DIRECTIONS = 16, - SOLVER_ENABLE_FRICTION_DIRECTION_CACHING = 32, - SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION = 64, - SOLVER_CACHE_FRIENDLY = 128, - SOLVER_SIMD = 256, - SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS = 512, - SOLVER_ALLOW_ZERO_LENGTH_FRICTION_DIRECTIONS = 1024 -}; - -struct btContactSolverInfoData -{ - - - btScalar m_tau; - btScalar m_damping;//global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'. - btScalar m_friction; - btScalar m_timeStep; - btScalar m_restitution; - int m_numIterations; - btScalar m_maxErrorReduction; - btScalar m_sor; - btScalar m_erp;//used as Baumgarte factor - btScalar m_erp2;//used in Split Impulse - btScalar m_globalCfm;//constraint force mixing - int m_splitImpulse; - btScalar m_splitImpulsePenetrationThreshold; - btScalar m_splitImpulseTurnErp; - btScalar m_linearSlop; - btScalar m_warmstartingFactor; - - int m_solverMode; - int m_restingContactRestitutionThreshold; - int m_minimumSolverBatchSize; - btScalar m_maxGyroscopicForce; - btScalar m_singleAxisRollingFrictionThreshold; - - -}; - -struct btContactSolverInfo : public btContactSolverInfoData -{ - - - - inline btContactSolverInfo() - { - m_tau = btScalar(0.6); - m_damping = btScalar(1.0); - m_friction = btScalar(0.3); - m_timeStep = btScalar(1.f/60.f); - m_restitution = btScalar(0.); - m_maxErrorReduction = btScalar(20.); - m_numIterations = 10; - m_erp = btScalar(0.2); - m_erp2 = btScalar(0.8); - m_globalCfm = btScalar(0.); - m_sor = btScalar(1.); - m_splitImpulse = true; - m_splitImpulsePenetrationThreshold = -.04f; - m_splitImpulseTurnErp = 0.1f; - m_linearSlop = btScalar(0.0); - m_warmstartingFactor=btScalar(0.85); - //m_solverMode = SOLVER_USE_WARMSTARTING | SOLVER_SIMD | SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION|SOLVER_USE_2_FRICTION_DIRECTIONS|SOLVER_ENABLE_FRICTION_DIRECTION_CACHING;// | SOLVER_RANDMIZE_ORDER; - m_solverMode = SOLVER_USE_WARMSTARTING | SOLVER_SIMD;// | SOLVER_RANDMIZE_ORDER; - m_restingContactRestitutionThreshold = 2;//unused as of 2.81 - m_minimumSolverBatchSize = 128; //try to combine islands until the amount of constraints reaches this limit - m_maxGyroscopicForce = 100.f; ///only used to clamp forces for bodies that have their BT_ENABLE_GYROPSCOPIC_FORCE flag set (using btRigidBody::setFlag) - m_singleAxisRollingFrictionThreshold = 1e30f;///if the velocity is above this threshold, it will use a single constraint row (axis), otherwise 3 rows. - } -}; - -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct btContactSolverInfoDoubleData -{ - double m_tau; - double m_damping;//global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'. - double m_friction; - double m_timeStep; - double m_restitution; - double m_maxErrorReduction; - double m_sor; - double m_erp;//used as Baumgarte factor - double m_erp2;//used in Split Impulse - double m_globalCfm;//constraint force mixing - double m_splitImpulsePenetrationThreshold; - double m_splitImpulseTurnErp; - double m_linearSlop; - double m_warmstartingFactor; - double m_maxGyroscopicForce; - double m_singleAxisRollingFrictionThreshold; - - int m_numIterations; - int m_solverMode; - int m_restingContactRestitutionThreshold; - int m_minimumSolverBatchSize; - int m_splitImpulse; - char m_padding[4]; - -}; -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct btContactSolverInfoFloatData -{ - float m_tau; - float m_damping;//global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'. - float m_friction; - float m_timeStep; - - float m_restitution; - float m_maxErrorReduction; - float m_sor; - float m_erp;//used as Baumgarte factor - - float m_erp2;//used in Split Impulse - float m_globalCfm;//constraint force mixing - float m_splitImpulsePenetrationThreshold; - float m_splitImpulseTurnErp; - - float m_linearSlop; - float m_warmstartingFactor; - float m_maxGyroscopicForce; - float m_singleAxisRollingFrictionThreshold; - - int m_numIterations; - int m_solverMode; - int m_restingContactRestitutionThreshold; - int m_minimumSolverBatchSize; - - int m_splitImpulse; - char m_padding[4]; -}; - - - -#endif //BT_CONTACT_SOLVER_INFO diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btFixedConstraint.cpp b/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btFixedConstraint.cpp deleted file mode 100755 index f93a328..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btFixedConstraint.cpp +++ /dev/null @@ -1,129 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2013 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#include "btFixedConstraint.h" -#include "BulletDynamics/Dynamics/btRigidBody.h" -#include "LinearMath/btTransformUtil.h" -#include - - -btFixedConstraint::btFixedConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& frameInA,const btTransform& frameInB) -:btTypedConstraint(FIXED_CONSTRAINT_TYPE,rbA,rbB) -{ - m_pivotInA = frameInA.getOrigin(); - m_pivotInB = frameInB.getOrigin(); - m_relTargetAB = frameInA.getRotation()*frameInB.getRotation().inverse(); - -} - -btFixedConstraint::~btFixedConstraint () -{ -} - - -void btFixedConstraint::getInfo1 (btConstraintInfo1* info) -{ - info->m_numConstraintRows = 6; - info->nub = 6; -} - -void btFixedConstraint::getInfo2 (btConstraintInfo2* info) -{ - //fix the 3 linear degrees of freedom - - - const btVector3& worldPosA = m_rbA.getCenterOfMassTransform().getOrigin(); - const btMatrix3x3& worldOrnA = m_rbA.getCenterOfMassTransform().getBasis(); - const btVector3& worldPosB= m_rbB.getCenterOfMassTransform().getOrigin(); - const btMatrix3x3& worldOrnB = m_rbB.getCenterOfMassTransform().getBasis(); - - - info->m_J1linearAxis[0] = 1; - info->m_J1linearAxis[info->rowskip+1] = 1; - info->m_J1linearAxis[2*info->rowskip+2] = 1; - - btVector3 a1 = worldOrnA*m_pivotInA; - { - btVector3* angular0 = (btVector3*)(info->m_J1angularAxis); - btVector3* angular1 = (btVector3*)(info->m_J1angularAxis+info->rowskip); - btVector3* angular2 = (btVector3*)(info->m_J1angularAxis+2*info->rowskip); - btVector3 a1neg = -a1; - a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2); - } - - if (info->m_J2linearAxis) - { - info->m_J2linearAxis[0] = -1; - info->m_J2linearAxis[info->rowskip+1] = -1; - info->m_J2linearAxis[2*info->rowskip+2] = -1; - } - - btVector3 a2 = worldOrnB*m_pivotInB; - - { - // btVector3 a2n = -a2; - btVector3* angular0 = (btVector3*)(info->m_J2angularAxis); - btVector3* angular1 = (btVector3*)(info->m_J2angularAxis+info->rowskip); - btVector3* angular2 = (btVector3*)(info->m_J2angularAxis+2*info->rowskip); - a2.getSkewSymmetricMatrix(angular0,angular1,angular2); - } - - // set right hand side for the linear dofs - btScalar k = info->fps * info->erp; - - btVector3 linearError = k*(a2+worldPosB-a1-worldPosA); - int j; - for (j=0; j<3; j++) - { - - - - info->m_constraintError[j*info->rowskip] = linearError[j]; - //printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]); - } - - //fix the 3 angular degrees of freedom - - int start_row = 3; - int s = info->rowskip; - int start_index = start_row * s; - - // 3 rows to make body rotations equal - info->m_J1angularAxis[start_index] = 1; - info->m_J1angularAxis[start_index + s + 1] = 1; - info->m_J1angularAxis[start_index + s*2+2] = 1; - if ( info->m_J2angularAxis) - { - info->m_J2angularAxis[start_index] = -1; - info->m_J2angularAxis[start_index + s+1] = -1; - info->m_J2angularAxis[start_index + s*2+2] = -1; - } - - // set right hand side for the angular dofs - - btVector3 diff; - btScalar angle; - btMatrix3x3 mrelCur = worldOrnA *worldOrnB.inverse(); - btQuaternion qrelCur; - mrelCur.getRotation(qrelCur); - btTransformUtil::calculateDiffAxisAngleQuaternion(m_relTargetAB,qrelCur,diff,angle); - diff*=-angle; - for (j=0; j<3; j++) - { - info->m_constraintError[(3+j)*info->rowskip] = k * diff[j]; - } - -} \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btFixedConstraint.h b/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btFixedConstraint.h deleted file mode 100755 index 697e319..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btFixedConstraint.h +++ /dev/null @@ -1,49 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2013 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_FIXED_CONSTRAINT_H -#define BT_FIXED_CONSTRAINT_H - -#include "btTypedConstraint.h" - -ATTRIBUTE_ALIGNED16(class) btFixedConstraint : public btTypedConstraint -{ - btVector3 m_pivotInA; - btVector3 m_pivotInB; - btQuaternion m_relTargetAB; - -public: - btFixedConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& frameInA,const btTransform& frameInB); - - virtual ~btFixedConstraint(); - - - virtual void getInfo1 (btConstraintInfo1* info); - - virtual void getInfo2 (btConstraintInfo2* info); - - virtual void setParam(int num, btScalar value, int axis = -1) - { - btAssert(0); - } - virtual btScalar getParam(int num, int axis = -1) const - { - btAssert(0); - return 0.f; - } - -}; - -#endif //BT_FIXED_CONSTRAINT_H diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btGearConstraint.cpp b/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btGearConstraint.cpp deleted file mode 100755 index bcd457b..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btGearConstraint.cpp +++ /dev/null @@ -1,54 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2012 Advanced Micro Devices, Inc. http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -/// Implemented by Erwin Coumans. The idea for the constraint comes from Dimitris Papavasiliou. - -#include "btGearConstraint.h" - -btGearConstraint::btGearConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& axisInA,const btVector3& axisInB, btScalar ratio) -:btTypedConstraint(GEAR_CONSTRAINT_TYPE,rbA,rbB), -m_axisInA(axisInA), -m_axisInB(axisInB), -m_ratio(ratio) -{ -} - -btGearConstraint::~btGearConstraint () -{ -} - -void btGearConstraint::getInfo1 (btConstraintInfo1* info) -{ - info->m_numConstraintRows = 1; - info->nub = 1; -} - -void btGearConstraint::getInfo2 (btConstraintInfo2* info) -{ - btVector3 globalAxisA, globalAxisB; - - globalAxisA = m_rbA.getWorldTransform().getBasis()*this->m_axisInA; - globalAxisB = m_rbB.getWorldTransform().getBasis()*this->m_axisInB; - - info->m_J1angularAxis[0] = globalAxisA[0]; - info->m_J1angularAxis[1] = globalAxisA[1]; - info->m_J1angularAxis[2] = globalAxisA[2]; - - info->m_J2angularAxis[0] = m_ratio*globalAxisB[0]; - info->m_J2angularAxis[1] = m_ratio*globalAxisB[1]; - info->m_J2angularAxis[2] = m_ratio*globalAxisB[2]; - -} - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btGearConstraint.h b/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btGearConstraint.h deleted file mode 100755 index f9afcb9..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btGearConstraint.h +++ /dev/null @@ -1,152 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2012 Advanced Micro Devices, Inc. http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - - -#ifndef BT_GEAR_CONSTRAINT_H -#define BT_GEAR_CONSTRAINT_H - -#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h" - - -#ifdef BT_USE_DOUBLE_PRECISION -#define btGearConstraintData btGearConstraintDoubleData -#define btGearConstraintDataName "btGearConstraintDoubleData" -#else -#define btGearConstraintData btGearConstraintFloatData -#define btGearConstraintDataName "btGearConstraintFloatData" -#endif //BT_USE_DOUBLE_PRECISION - - - -///The btGeatConstraint will couple the angular velocity for two bodies around given local axis and ratio. -///See Bullet/Demos/ConstraintDemo for an example use. -class btGearConstraint : public btTypedConstraint -{ -protected: - btVector3 m_axisInA; - btVector3 m_axisInB; - bool m_useFrameA; - btScalar m_ratio; - -public: - btGearConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& axisInA,const btVector3& axisInB, btScalar ratio=1.f); - virtual ~btGearConstraint (); - - ///internal method used by the constraint solver, don't use them directly - virtual void getInfo1 (btConstraintInfo1* info); - - ///internal method used by the constraint solver, don't use them directly - virtual void getInfo2 (btConstraintInfo2* info); - - void setAxisA(btVector3& axisA) - { - m_axisInA = axisA; - } - void setAxisB(btVector3& axisB) - { - m_axisInB = axisB; - } - void setRatio(btScalar ratio) - { - m_ratio = ratio; - } - const btVector3& getAxisA() const - { - return m_axisInA; - } - const btVector3& getAxisB() const - { - return m_axisInB; - } - btScalar getRatio() const - { - return m_ratio; - } - - - virtual void setParam(int num, btScalar value, int axis = -1) - { - (void) num; - (void) value; - (void) axis; - btAssert(0); - } - - ///return the local value of parameter - virtual btScalar getParam(int num, int axis = -1) const - { - (void) num; - (void) axis; - btAssert(0); - return 0.f; - } - - virtual int calculateSerializeBufferSize() const; - - ///fills the dataBuffer and returns the struct name (and 0 on failure) - virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const; -}; - - - - -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct btGearConstraintFloatData -{ - btTypedConstraintFloatData m_typeConstraintData; - - btVector3FloatData m_axisInA; - btVector3FloatData m_axisInB; - - float m_ratio; - char m_padding[4]; -}; - -struct btGearConstraintDoubleData -{ - btTypedConstraintDoubleData m_typeConstraintData; - - btVector3DoubleData m_axisInA; - btVector3DoubleData m_axisInB; - - double m_ratio; -}; - -SIMD_FORCE_INLINE int btGearConstraint::calculateSerializeBufferSize() const -{ - return sizeof(btGearConstraintData); -} - - ///fills the dataBuffer and returns the struct name (and 0 on failure) -SIMD_FORCE_INLINE const char* btGearConstraint::serialize(void* dataBuffer, btSerializer* serializer) const -{ - btGearConstraintData* gear = (btGearConstraintData*)dataBuffer; - btTypedConstraint::serialize(&gear->m_typeConstraintData,serializer); - - m_axisInA.serialize( gear->m_axisInA ); - m_axisInB.serialize( gear->m_axisInB ); - - gear->m_ratio = m_ratio; - - return btGearConstraintDataName; -} - - - - - - -#endif //BT_GEAR_CONSTRAINT_H diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp b/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp deleted file mode 100755 index bc2b5a8..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp +++ /dev/null @@ -1,1063 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ -/* -2007-09-09 -Refactored by Francisco Le?n -email: projectileman@yahoo.com -http://gimpact.sf.net -*/ - -#include "btGeneric6DofConstraint.h" -#include "BulletDynamics/Dynamics/btRigidBody.h" -#include "LinearMath/btTransformUtil.h" -#include "LinearMath/btTransformUtil.h" -#include - - - -#define D6_USE_OBSOLETE_METHOD false -#define D6_USE_FRAME_OFFSET true - - - - - - -btGeneric6DofConstraint::btGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB, bool useLinearReferenceFrameA) -: btTypedConstraint(D6_CONSTRAINT_TYPE, rbA, rbB) -, m_frameInA(frameInA) -, m_frameInB(frameInB), -m_useLinearReferenceFrameA(useLinearReferenceFrameA), -m_useOffsetForConstraintFrame(D6_USE_FRAME_OFFSET), -m_flags(0), -m_useSolveConstraintObsolete(D6_USE_OBSOLETE_METHOD) -{ - calculateTransforms(); -} - - - -btGeneric6DofConstraint::btGeneric6DofConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB) - : btTypedConstraint(D6_CONSTRAINT_TYPE, getFixedBody(), rbB), - m_frameInB(frameInB), - m_useLinearReferenceFrameA(useLinearReferenceFrameB), - m_useOffsetForConstraintFrame(D6_USE_FRAME_OFFSET), - m_flags(0), - m_useSolveConstraintObsolete(false) -{ - ///not providing rigidbody A means implicitly using worldspace for body A - m_frameInA = rbB.getCenterOfMassTransform() * m_frameInB; - calculateTransforms(); -} - - - - -#define GENERIC_D6_DISABLE_WARMSTARTING 1 - - - -btScalar btGetMatrixElem(const btMatrix3x3& mat, int index); -btScalar btGetMatrixElem(const btMatrix3x3& mat, int index) -{ - int i = index%3; - int j = index/3; - return mat[i][j]; -} - - - -///MatrixToEulerXYZ from http://www.geometrictools.com/LibFoundation/Mathematics/Wm4Matrix3.inl.html -bool matrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz); -bool matrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz) -{ - // // rot = cy*cz -cy*sz sy - // // cz*sx*sy+cx*sz cx*cz-sx*sy*sz -cy*sx - // // -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy - // - - btScalar fi = btGetMatrixElem(mat,2); - if (fi < btScalar(1.0f)) - { - if (fi > btScalar(-1.0f)) - { - xyz[0] = btAtan2(-btGetMatrixElem(mat,5),btGetMatrixElem(mat,8)); - xyz[1] = btAsin(btGetMatrixElem(mat,2)); - xyz[2] = btAtan2(-btGetMatrixElem(mat,1),btGetMatrixElem(mat,0)); - return true; - } - else - { - // WARNING. Not unique. XA - ZA = -atan2(r10,r11) - xyz[0] = -btAtan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,4)); - xyz[1] = -SIMD_HALF_PI; - xyz[2] = btScalar(0.0); - return false; - } - } - else - { - // WARNING. Not unique. XAngle + ZAngle = atan2(r10,r11) - xyz[0] = btAtan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,4)); - xyz[1] = SIMD_HALF_PI; - xyz[2] = 0.0; - } - return false; -} - -//////////////////////////// btRotationalLimitMotor //////////////////////////////////// - -int btRotationalLimitMotor::testLimitValue(btScalar test_value) -{ - if(m_loLimit>m_hiLimit) - { - m_currentLimit = 0;//Free from violation - return 0; - } - if (test_value < m_loLimit) - { - m_currentLimit = 1;//low limit violation - m_currentLimitError = test_value - m_loLimit; - if(m_currentLimitError>SIMD_PI) - m_currentLimitError-=SIMD_2_PI; - else if(m_currentLimitError<-SIMD_PI) - m_currentLimitError+=SIMD_2_PI; - return 1; - } - else if (test_value> m_hiLimit) - { - m_currentLimit = 2;//High limit violation - m_currentLimitError = test_value - m_hiLimit; - if(m_currentLimitError>SIMD_PI) - m_currentLimitError-=SIMD_2_PI; - else if(m_currentLimitError<-SIMD_PI) - m_currentLimitError+=SIMD_2_PI; - return 2; - }; - - m_currentLimit = 0;//Free from violation - return 0; - -} - - - -btScalar btRotationalLimitMotor::solveAngularLimits( - btScalar timeStep,btVector3& axis,btScalar jacDiagABInv, - btRigidBody * body0, btRigidBody * body1 ) -{ - if (needApplyTorques()==false) return 0.0f; - - btScalar target_velocity = m_targetVelocity; - btScalar maxMotorForce = m_maxMotorForce; - - //current error correction - if (m_currentLimit!=0) - { - target_velocity = -m_stopERP*m_currentLimitError/(timeStep); - maxMotorForce = m_maxLimitForce; - } - - maxMotorForce *= timeStep; - - // current velocity difference - - btVector3 angVelA = body0->getAngularVelocity(); - btVector3 angVelB = body1->getAngularVelocity(); - - btVector3 vel_diff; - vel_diff = angVelA-angVelB; - - - - btScalar rel_vel = axis.dot(vel_diff); - - // correction velocity - btScalar motor_relvel = m_limitSoftness*(target_velocity - m_damping*rel_vel); - - - if ( motor_relvel < SIMD_EPSILON && motor_relvel > -SIMD_EPSILON ) - { - return 0.0f;//no need for applying force - } - - - // correction impulse - btScalar unclippedMotorImpulse = (1+m_bounce)*motor_relvel*jacDiagABInv; - - // clip correction impulse - btScalar clippedMotorImpulse; - - ///@todo: should clip against accumulated impulse - if (unclippedMotorImpulse>0.0f) - { - clippedMotorImpulse = unclippedMotorImpulse > maxMotorForce? maxMotorForce: unclippedMotorImpulse; - } - else - { - clippedMotorImpulse = unclippedMotorImpulse < -maxMotorForce ? -maxMotorForce: unclippedMotorImpulse; - } - - - // sort with accumulated impulses - btScalar lo = btScalar(-BT_LARGE_FLOAT); - btScalar hi = btScalar(BT_LARGE_FLOAT); - - btScalar oldaccumImpulse = m_accumulatedImpulse; - btScalar sum = oldaccumImpulse + clippedMotorImpulse; - m_accumulatedImpulse = sum > hi ? btScalar(0.) : sum < lo ? btScalar(0.) : sum; - - clippedMotorImpulse = m_accumulatedImpulse - oldaccumImpulse; - - btVector3 motorImp = clippedMotorImpulse * axis; - - body0->applyTorqueImpulse(motorImp); - body1->applyTorqueImpulse(-motorImp); - - return clippedMotorImpulse; - - -} - -//////////////////////////// End btRotationalLimitMotor //////////////////////////////////// - - - - -//////////////////////////// btTranslationalLimitMotor //////////////////////////////////// - - -int btTranslationalLimitMotor::testLimitValue(int limitIndex, btScalar test_value) -{ - btScalar loLimit = m_lowerLimit[limitIndex]; - btScalar hiLimit = m_upperLimit[limitIndex]; - if(loLimit > hiLimit) - { - m_currentLimit[limitIndex] = 0;//Free from violation - m_currentLimitError[limitIndex] = btScalar(0.f); - return 0; - } - - if (test_value < loLimit) - { - m_currentLimit[limitIndex] = 2;//low limit violation - m_currentLimitError[limitIndex] = test_value - loLimit; - return 2; - } - else if (test_value> hiLimit) - { - m_currentLimit[limitIndex] = 1;//High limit violation - m_currentLimitError[limitIndex] = test_value - hiLimit; - return 1; - }; - - m_currentLimit[limitIndex] = 0;//Free from violation - m_currentLimitError[limitIndex] = btScalar(0.f); - return 0; -} - - - -btScalar btTranslationalLimitMotor::solveLinearAxis( - btScalar timeStep, - btScalar jacDiagABInv, - btRigidBody& body1,const btVector3 &pointInA, - btRigidBody& body2,const btVector3 &pointInB, - int limit_index, - const btVector3 & axis_normal_on_a, - const btVector3 & anchorPos) -{ - - ///find relative velocity - // btVector3 rel_pos1 = pointInA - body1.getCenterOfMassPosition(); - // btVector3 rel_pos2 = pointInB - body2.getCenterOfMassPosition(); - btVector3 rel_pos1 = anchorPos - body1.getCenterOfMassPosition(); - btVector3 rel_pos2 = anchorPos - body2.getCenterOfMassPosition(); - - btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1); - btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); - btVector3 vel = vel1 - vel2; - - btScalar rel_vel = axis_normal_on_a.dot(vel); - - - - /// apply displacement correction - - //positional error (zeroth order error) - btScalar depth = -(pointInA - pointInB).dot(axis_normal_on_a); - btScalar lo = btScalar(-BT_LARGE_FLOAT); - btScalar hi = btScalar(BT_LARGE_FLOAT); - - btScalar minLimit = m_lowerLimit[limit_index]; - btScalar maxLimit = m_upperLimit[limit_index]; - - //handle the limits - if (minLimit < maxLimit) - { - { - if (depth > maxLimit) - { - depth -= maxLimit; - lo = btScalar(0.); - - } - else - { - if (depth < minLimit) - { - depth -= minLimit; - hi = btScalar(0.); - } - else - { - return 0.0f; - } - } - } - } - - btScalar normalImpulse= m_limitSoftness*(m_restitution*depth/timeStep - m_damping*rel_vel) * jacDiagABInv; - - - - - btScalar oldNormalImpulse = m_accumulatedImpulse[limit_index]; - btScalar sum = oldNormalImpulse + normalImpulse; - m_accumulatedImpulse[limit_index] = sum > hi ? btScalar(0.) : sum < lo ? btScalar(0.) : sum; - normalImpulse = m_accumulatedImpulse[limit_index] - oldNormalImpulse; - - btVector3 impulse_vector = axis_normal_on_a * normalImpulse; - body1.applyImpulse( impulse_vector, rel_pos1); - body2.applyImpulse(-impulse_vector, rel_pos2); - - - - return normalImpulse; -} - -//////////////////////////// btTranslationalLimitMotor //////////////////////////////////// - -void btGeneric6DofConstraint::calculateAngleInfo() -{ - btMatrix3x3 relative_frame = m_calculatedTransformA.getBasis().inverse()*m_calculatedTransformB.getBasis(); - matrixToEulerXYZ(relative_frame,m_calculatedAxisAngleDiff); - // in euler angle mode we do not actually constrain the angular velocity - // along the axes axis[0] and axis[2] (although we do use axis[1]) : - // - // to get constrain w2-w1 along ...not - // ------ --------------------- ------ - // d(angle[0])/dt = 0 ax[1] x ax[2] ax[0] - // d(angle[1])/dt = 0 ax[1] - // d(angle[2])/dt = 0 ax[0] x ax[1] ax[2] - // - // constraining w2-w1 along an axis 'a' means that a'*(w2-w1)=0. - // to prove the result for angle[0], write the expression for angle[0] from - // GetInfo1 then take the derivative. to prove this for angle[2] it is - // easier to take the euler rate expression for d(angle[2])/dt with respect - // to the components of w and set that to 0. - btVector3 axis0 = m_calculatedTransformB.getBasis().getColumn(0); - btVector3 axis2 = m_calculatedTransformA.getBasis().getColumn(2); - - m_calculatedAxis[1] = axis2.cross(axis0); - m_calculatedAxis[0] = m_calculatedAxis[1].cross(axis2); - m_calculatedAxis[2] = axis0.cross(m_calculatedAxis[1]); - - m_calculatedAxis[0].normalize(); - m_calculatedAxis[1].normalize(); - m_calculatedAxis[2].normalize(); - -} - -void btGeneric6DofConstraint::calculateTransforms() -{ - calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform()); -} - -void btGeneric6DofConstraint::calculateTransforms(const btTransform& transA,const btTransform& transB) -{ - m_calculatedTransformA = transA * m_frameInA; - m_calculatedTransformB = transB * m_frameInB; - calculateLinearInfo(); - calculateAngleInfo(); - if(m_useOffsetForConstraintFrame) - { // get weight factors depending on masses - btScalar miA = getRigidBodyA().getInvMass(); - btScalar miB = getRigidBodyB().getInvMass(); - m_hasStaticBody = (miA < SIMD_EPSILON) || (miB < SIMD_EPSILON); - btScalar miS = miA + miB; - if(miS > btScalar(0.f)) - { - m_factA = miB / miS; - } - else - { - m_factA = btScalar(0.5f); - } - m_factB = btScalar(1.0f) - m_factA; - } -} - - - -void btGeneric6DofConstraint::buildLinearJacobian( - btJacobianEntry & jacLinear,const btVector3 & normalWorld, - const btVector3 & pivotAInW,const btVector3 & pivotBInW) -{ - new (&jacLinear) btJacobianEntry( - m_rbA.getCenterOfMassTransform().getBasis().transpose(), - m_rbB.getCenterOfMassTransform().getBasis().transpose(), - pivotAInW - m_rbA.getCenterOfMassPosition(), - pivotBInW - m_rbB.getCenterOfMassPosition(), - normalWorld, - m_rbA.getInvInertiaDiagLocal(), - m_rbA.getInvMass(), - m_rbB.getInvInertiaDiagLocal(), - m_rbB.getInvMass()); -} - - - -void btGeneric6DofConstraint::buildAngularJacobian( - btJacobianEntry & jacAngular,const btVector3 & jointAxisW) -{ - new (&jacAngular) btJacobianEntry(jointAxisW, - m_rbA.getCenterOfMassTransform().getBasis().transpose(), - m_rbB.getCenterOfMassTransform().getBasis().transpose(), - m_rbA.getInvInertiaDiagLocal(), - m_rbB.getInvInertiaDiagLocal()); - -} - - - -bool btGeneric6DofConstraint::testAngularLimitMotor(int axis_index) -{ - btScalar angle = m_calculatedAxisAngleDiff[axis_index]; - angle = btAdjustAngleToLimits(angle, m_angularLimits[axis_index].m_loLimit, m_angularLimits[axis_index].m_hiLimit); - m_angularLimits[axis_index].m_currentPosition = angle; - //test limits - m_angularLimits[axis_index].testLimitValue(angle); - return m_angularLimits[axis_index].needApplyTorques(); -} - - - -void btGeneric6DofConstraint::buildJacobian() -{ -#ifndef __SPU__ - if (m_useSolveConstraintObsolete) - { - - // Clear accumulated impulses for the next simulation step - m_linearLimits.m_accumulatedImpulse.setValue(btScalar(0.), btScalar(0.), btScalar(0.)); - int i; - for(i = 0; i < 3; i++) - { - m_angularLimits[i].m_accumulatedImpulse = btScalar(0.); - } - //calculates transform - calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform()); - - // const btVector3& pivotAInW = m_calculatedTransformA.getOrigin(); - // const btVector3& pivotBInW = m_calculatedTransformB.getOrigin(); - calcAnchorPos(); - btVector3 pivotAInW = m_AnchorPos; - btVector3 pivotBInW = m_AnchorPos; - - // not used here - // btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition(); - // btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition(); - - btVector3 normalWorld; - //linear part - for (i=0;i<3;i++) - { - if (m_linearLimits.isLimited(i)) - { - if (m_useLinearReferenceFrameA) - normalWorld = m_calculatedTransformA.getBasis().getColumn(i); - else - normalWorld = m_calculatedTransformB.getBasis().getColumn(i); - - buildLinearJacobian( - m_jacLinear[i],normalWorld , - pivotAInW,pivotBInW); - - } - } - - // angular part - for (i=0;i<3;i++) - { - //calculates error angle - if (testAngularLimitMotor(i)) - { - normalWorld = this->getAxis(i); - // Create angular atom - buildAngularJacobian(m_jacAng[i],normalWorld); - } - } - - } -#endif //__SPU__ - -} - - -void btGeneric6DofConstraint::getInfo1 (btConstraintInfo1* info) -{ - if (m_useSolveConstraintObsolete) - { - info->m_numConstraintRows = 0; - info->nub = 0; - } else - { - //prepare constraint - calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform()); - info->m_numConstraintRows = 0; - info->nub = 6; - int i; - //test linear limits - for(i = 0; i < 3; i++) - { - if(m_linearLimits.needApplyForce(i)) - { - info->m_numConstraintRows++; - info->nub--; - } - } - //test angular limits - for (i=0;i<3 ;i++ ) - { - if(testAngularLimitMotor(i)) - { - info->m_numConstraintRows++; - info->nub--; - } - } - } -} - -void btGeneric6DofConstraint::getInfo1NonVirtual (btConstraintInfo1* info) -{ - if (m_useSolveConstraintObsolete) - { - info->m_numConstraintRows = 0; - info->nub = 0; - } else - { - //pre-allocate all 6 - info->m_numConstraintRows = 6; - info->nub = 0; - } -} - - -void btGeneric6DofConstraint::getInfo2 (btConstraintInfo2* info) -{ - btAssert(!m_useSolveConstraintObsolete); - - const btTransform& transA = m_rbA.getCenterOfMassTransform(); - const btTransform& transB = m_rbB.getCenterOfMassTransform(); - const btVector3& linVelA = m_rbA.getLinearVelocity(); - const btVector3& linVelB = m_rbB.getLinearVelocity(); - const btVector3& angVelA = m_rbA.getAngularVelocity(); - const btVector3& angVelB = m_rbB.getAngularVelocity(); - - if(m_useOffsetForConstraintFrame) - { // for stability better to solve angular limits first - int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,angVelB); - setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,angVelB); - } - else - { // leave old version for compatibility - int row = setLinearLimits(info, 0, transA,transB,linVelA,linVelB,angVelA,angVelB); - setAngularLimits(info, row,transA,transB,linVelA,linVelB,angVelA,angVelB); - } - -} - - -void btGeneric6DofConstraint::getInfo2NonVirtual (btConstraintInfo2* info, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB) -{ - - btAssert(!m_useSolveConstraintObsolete); - //prepare constraint - calculateTransforms(transA,transB); - - int i; - for (i=0;i<3 ;i++ ) - { - testAngularLimitMotor(i); - } - - if(m_useOffsetForConstraintFrame) - { // for stability better to solve angular limits first - int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,angVelB); - setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,angVelB); - } - else - { // leave old version for compatibility - int row = setLinearLimits(info, 0, transA,transB,linVelA,linVelB,angVelA,angVelB); - setAngularLimits(info, row,transA,transB,linVelA,linVelB,angVelA,angVelB); - } -} - - - -int btGeneric6DofConstraint::setLinearLimits(btConstraintInfo2* info, int row, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB) -{ -// int row = 0; - //solve linear limits - btRotationalLimitMotor limot; - for (int i=0;i<3 ;i++ ) - { - if(m_linearLimits.needApplyForce(i)) - { // re-use rotational motor code - limot.m_bounce = btScalar(0.f); - limot.m_currentLimit = m_linearLimits.m_currentLimit[i]; - limot.m_currentPosition = m_linearLimits.m_currentLinearDiff[i]; - limot.m_currentLimitError = m_linearLimits.m_currentLimitError[i]; - limot.m_damping = m_linearLimits.m_damping; - limot.m_enableMotor = m_linearLimits.m_enableMotor[i]; - limot.m_hiLimit = m_linearLimits.m_upperLimit[i]; - limot.m_limitSoftness = m_linearLimits.m_limitSoftness; - limot.m_loLimit = m_linearLimits.m_lowerLimit[i]; - limot.m_maxLimitForce = btScalar(0.f); - limot.m_maxMotorForce = m_linearLimits.m_maxMotorForce[i]; - limot.m_targetVelocity = m_linearLimits.m_targetVelocity[i]; - btVector3 axis = m_calculatedTransformA.getBasis().getColumn(i); - int flags = m_flags >> (i * BT_6DOF_FLAGS_AXIS_SHIFT); - limot.m_normalCFM = (flags & BT_6DOF_FLAGS_CFM_NORM) ? m_linearLimits.m_normalCFM[i] : info->cfm[0]; - limot.m_stopCFM = (flags & BT_6DOF_FLAGS_CFM_STOP) ? m_linearLimits.m_stopCFM[i] : info->cfm[0]; - limot.m_stopERP = (flags & BT_6DOF_FLAGS_ERP_STOP) ? m_linearLimits.m_stopERP[i] : info->erp; - if(m_useOffsetForConstraintFrame) - { - int indx1 = (i + 1) % 3; - int indx2 = (i + 2) % 3; - int rotAllowed = 1; // rotations around orthos to current axis - if(m_angularLimits[indx1].m_currentLimit && m_angularLimits[indx2].m_currentLimit) - { - rotAllowed = 0; - } - row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,angVelA,angVelB, info, row, axis, 0, rotAllowed); - } - else - { - row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,angVelA,angVelB, info, row, axis, 0); - } - } - } - return row; -} - - - -int btGeneric6DofConstraint::setAngularLimits(btConstraintInfo2 *info, int row_offset, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB) -{ - btGeneric6DofConstraint * d6constraint = this; - int row = row_offset; - //solve angular limits - for (int i=0;i<3 ;i++ ) - { - if(d6constraint->getRotationalLimitMotor(i)->needApplyTorques()) - { - btVector3 axis = d6constraint->getAxis(i); - int flags = m_flags >> ((i + 3) * BT_6DOF_FLAGS_AXIS_SHIFT); - if(!(flags & BT_6DOF_FLAGS_CFM_NORM)) - { - m_angularLimits[i].m_normalCFM = info->cfm[0]; - } - if(!(flags & BT_6DOF_FLAGS_CFM_STOP)) - { - m_angularLimits[i].m_stopCFM = info->cfm[0]; - } - if(!(flags & BT_6DOF_FLAGS_ERP_STOP)) - { - m_angularLimits[i].m_stopERP = info->erp; - } - row += get_limit_motor_info2(d6constraint->getRotationalLimitMotor(i), - transA,transB,linVelA,linVelB,angVelA,angVelB, info,row,axis,1); - } - } - - return row; -} - - - - -void btGeneric6DofConstraint::updateRHS(btScalar timeStep) -{ - (void)timeStep; - -} - - -void btGeneric6DofConstraint::setFrames(const btTransform& frameA, const btTransform& frameB) -{ - m_frameInA = frameA; - m_frameInB = frameB; - buildJacobian(); - calculateTransforms(); -} - - - -btVector3 btGeneric6DofConstraint::getAxis(int axis_index) const -{ - return m_calculatedAxis[axis_index]; -} - - -btScalar btGeneric6DofConstraint::getRelativePivotPosition(int axisIndex) const -{ - return m_calculatedLinearDiff[axisIndex]; -} - - -btScalar btGeneric6DofConstraint::getAngle(int axisIndex) const -{ - return m_calculatedAxisAngleDiff[axisIndex]; -} - - - -void btGeneric6DofConstraint::calcAnchorPos(void) -{ - btScalar imA = m_rbA.getInvMass(); - btScalar imB = m_rbB.getInvMass(); - btScalar weight; - if(imB == btScalar(0.0)) - { - weight = btScalar(1.0); - } - else - { - weight = imA / (imA + imB); - } - const btVector3& pA = m_calculatedTransformA.getOrigin(); - const btVector3& pB = m_calculatedTransformB.getOrigin(); - m_AnchorPos = pA * weight + pB * (btScalar(1.0) - weight); - return; -} - - - -void btGeneric6DofConstraint::calculateLinearInfo() -{ - m_calculatedLinearDiff = m_calculatedTransformB.getOrigin() - m_calculatedTransformA.getOrigin(); - m_calculatedLinearDiff = m_calculatedTransformA.getBasis().inverse() * m_calculatedLinearDiff; - for(int i = 0; i < 3; i++) - { - m_linearLimits.m_currentLinearDiff[i] = m_calculatedLinearDiff[i]; - m_linearLimits.testLimitValue(i, m_calculatedLinearDiff[i]); - } -} - - - -int btGeneric6DofConstraint::get_limit_motor_info2( - btRotationalLimitMotor * limot, - const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB, - btConstraintInfo2 *info, int row, btVector3& ax1, int rotational,int rotAllowed) -{ - int srow = row * info->rowskip; - int powered = limot->m_enableMotor; - int limit = limot->m_currentLimit; - if (powered || limit) - { // if the joint is powered, or has joint limits, add in the extra row - btScalar *J1 = rotational ? info->m_J1angularAxis : info->m_J1linearAxis; - btScalar *J2 = rotational ? info->m_J2angularAxis : info->m_J2linearAxis; - J1[srow+0] = ax1[0]; - J1[srow+1] = ax1[1]; - J1[srow+2] = ax1[2]; - - J2[srow+0] = -ax1[0]; - J2[srow+1] = -ax1[1]; - J2[srow+2] = -ax1[2]; - - if((!rotational)) - { - if (m_useOffsetForConstraintFrame) - { - btVector3 tmpA, tmpB, relA, relB; - // get vector from bodyB to frameB in WCS - relB = m_calculatedTransformB.getOrigin() - transB.getOrigin(); - // get its projection to constraint axis - btVector3 projB = ax1 * relB.dot(ax1); - // get vector directed from bodyB to constraint axis (and orthogonal to it) - btVector3 orthoB = relB - projB; - // same for bodyA - relA = m_calculatedTransformA.getOrigin() - transA.getOrigin(); - btVector3 projA = ax1 * relA.dot(ax1); - btVector3 orthoA = relA - projA; - // get desired offset between frames A and B along constraint axis - btScalar desiredOffs = limot->m_currentPosition - limot->m_currentLimitError; - // desired vector from projection of center of bodyA to projection of center of bodyB to constraint axis - btVector3 totalDist = projA + ax1 * desiredOffs - projB; - // get offset vectors relA and relB - relA = orthoA + totalDist * m_factA; - relB = orthoB - totalDist * m_factB; - tmpA = relA.cross(ax1); - tmpB = relB.cross(ax1); - if(m_hasStaticBody && (!rotAllowed)) - { - tmpA *= m_factA; - tmpB *= m_factB; - } - int i; - for (i=0; i<3; i++) info->m_J1angularAxis[srow+i] = tmpA[i]; - for (i=0; i<3; i++) info->m_J2angularAxis[srow+i] = -tmpB[i]; - } else - { - btVector3 ltd; // Linear Torque Decoupling vector - btVector3 c = m_calculatedTransformB.getOrigin() - transA.getOrigin(); - ltd = c.cross(ax1); - info->m_J1angularAxis[srow+0] = ltd[0]; - info->m_J1angularAxis[srow+1] = ltd[1]; - info->m_J1angularAxis[srow+2] = ltd[2]; - - c = m_calculatedTransformB.getOrigin() - transB.getOrigin(); - ltd = -c.cross(ax1); - info->m_J2angularAxis[srow+0] = ltd[0]; - info->m_J2angularAxis[srow+1] = ltd[1]; - info->m_J2angularAxis[srow+2] = ltd[2]; - } - } - // if we're limited low and high simultaneously, the joint motor is - // ineffective - if (limit && (limot->m_loLimit == limot->m_hiLimit)) powered = 0; - info->m_constraintError[srow] = btScalar(0.f); - if (powered) - { - info->cfm[srow] = limot->m_normalCFM; - if(!limit) - { - btScalar tag_vel = rotational ? limot->m_targetVelocity : -limot->m_targetVelocity; - - btScalar mot_fact = getMotorFactor( limot->m_currentPosition, - limot->m_loLimit, - limot->m_hiLimit, - tag_vel, - info->fps * limot->m_stopERP); - info->m_constraintError[srow] += mot_fact * limot->m_targetVelocity; - info->m_lowerLimit[srow] = -limot->m_maxMotorForce; - info->m_upperLimit[srow] = limot->m_maxMotorForce; - } - } - if(limit) - { - btScalar k = info->fps * limot->m_stopERP; - if(!rotational) - { - info->m_constraintError[srow] += k * limot->m_currentLimitError; - } - else - { - info->m_constraintError[srow] += -k * limot->m_currentLimitError; - } - info->cfm[srow] = limot->m_stopCFM; - if (limot->m_loLimit == limot->m_hiLimit) - { // limited low and high simultaneously - info->m_lowerLimit[srow] = -SIMD_INFINITY; - info->m_upperLimit[srow] = SIMD_INFINITY; - } - else - { - if (limit == 1) - { - info->m_lowerLimit[srow] = 0; - info->m_upperLimit[srow] = SIMD_INFINITY; - } - else - { - info->m_lowerLimit[srow] = -SIMD_INFINITY; - info->m_upperLimit[srow] = 0; - } - // deal with bounce - if (limot->m_bounce > 0) - { - // calculate joint velocity - btScalar vel; - if (rotational) - { - vel = angVelA.dot(ax1); -//make sure that if no body -> angVelB == zero vec -// if (body1) - vel -= angVelB.dot(ax1); - } - else - { - vel = linVelA.dot(ax1); -//make sure that if no body -> angVelB == zero vec -// if (body1) - vel -= linVelB.dot(ax1); - } - // only apply bounce if the velocity is incoming, and if the - // resulting c[] exceeds what we already have. - if (limit == 1) - { - if (vel < 0) - { - btScalar newc = -limot->m_bounce* vel; - if (newc > info->m_constraintError[srow]) - info->m_constraintError[srow] = newc; - } - } - else - { - if (vel > 0) - { - btScalar newc = -limot->m_bounce * vel; - if (newc < info->m_constraintError[srow]) - info->m_constraintError[srow] = newc; - } - } - } - } - } - return 1; - } - else return 0; -} - - - - - - - ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). - ///If no axis is provided, it uses the default axis for this constraint. -void btGeneric6DofConstraint::setParam(int num, btScalar value, int axis) -{ - if((axis >= 0) && (axis < 3)) - { - switch(num) - { - case BT_CONSTRAINT_STOP_ERP : - m_linearLimits.m_stopERP[axis] = value; - m_flags |= BT_6DOF_FLAGS_ERP_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT); - break; - case BT_CONSTRAINT_STOP_CFM : - m_linearLimits.m_stopCFM[axis] = value; - m_flags |= BT_6DOF_FLAGS_CFM_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT); - break; - case BT_CONSTRAINT_CFM : - m_linearLimits.m_normalCFM[axis] = value; - m_flags |= BT_6DOF_FLAGS_CFM_NORM << (axis * BT_6DOF_FLAGS_AXIS_SHIFT); - break; - default : - btAssertConstrParams(0); - } - } - else if((axis >=3) && (axis < 6)) - { - switch(num) - { - case BT_CONSTRAINT_STOP_ERP : - m_angularLimits[axis - 3].m_stopERP = value; - m_flags |= BT_6DOF_FLAGS_ERP_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT); - break; - case BT_CONSTRAINT_STOP_CFM : - m_angularLimits[axis - 3].m_stopCFM = value; - m_flags |= BT_6DOF_FLAGS_CFM_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT); - break; - case BT_CONSTRAINT_CFM : - m_angularLimits[axis - 3].m_normalCFM = value; - m_flags |= BT_6DOF_FLAGS_CFM_NORM << (axis * BT_6DOF_FLAGS_AXIS_SHIFT); - break; - default : - btAssertConstrParams(0); - } - } - else - { - btAssertConstrParams(0); - } -} - - ///return the local value of parameter -btScalar btGeneric6DofConstraint::getParam(int num, int axis) const -{ - btScalar retVal = 0; - if((axis >= 0) && (axis < 3)) - { - switch(num) - { - case BT_CONSTRAINT_STOP_ERP : - btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_ERP_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT))); - retVal = m_linearLimits.m_stopERP[axis]; - break; - case BT_CONSTRAINT_STOP_CFM : - btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_CFM_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT))); - retVal = m_linearLimits.m_stopCFM[axis]; - break; - case BT_CONSTRAINT_CFM : - btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_CFM_NORM << (axis * BT_6DOF_FLAGS_AXIS_SHIFT))); - retVal = m_linearLimits.m_normalCFM[axis]; - break; - default : - btAssertConstrParams(0); - } - } - else if((axis >=3) && (axis < 6)) - { - switch(num) - { - case BT_CONSTRAINT_STOP_ERP : - btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_ERP_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT))); - retVal = m_angularLimits[axis - 3].m_stopERP; - break; - case BT_CONSTRAINT_STOP_CFM : - btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_CFM_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT))); - retVal = m_angularLimits[axis - 3].m_stopCFM; - break; - case BT_CONSTRAINT_CFM : - btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_CFM_NORM << (axis * BT_6DOF_FLAGS_AXIS_SHIFT))); - retVal = m_angularLimits[axis - 3].m_normalCFM; - break; - default : - btAssertConstrParams(0); - } - } - else - { - btAssertConstrParams(0); - } - return retVal; -} - - - -void btGeneric6DofConstraint::setAxis(const btVector3& axis1,const btVector3& axis2) -{ - btVector3 zAxis = axis1.normalized(); - btVector3 yAxis = axis2.normalized(); - btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system - - btTransform frameInW; - frameInW.setIdentity(); - frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0], - xAxis[1], yAxis[1], zAxis[1], - xAxis[2], yAxis[2], zAxis[2]); - - // now get constraint frame in local coordinate systems - m_frameInA = m_rbA.getCenterOfMassTransform().inverse() * frameInW; - m_frameInB = m_rbB.getCenterOfMassTransform().inverse() * frameInW; - - calculateTransforms(); -} diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h b/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h deleted file mode 100755 index 431a524..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +++ /dev/null @@ -1,640 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -/// 2009 March: btGeneric6DofConstraint refactored by Roman Ponomarev -/// Added support for generic constraint solver through getInfo1/getInfo2 methods - -/* -2007-09-09 -btGeneric6DofConstraint Refactored by Francisco Le?n -email: projectileman@yahoo.com -http://gimpact.sf.net -*/ - - -#ifndef BT_GENERIC_6DOF_CONSTRAINT_H -#define BT_GENERIC_6DOF_CONSTRAINT_H - -#include "LinearMath/btVector3.h" -#include "btJacobianEntry.h" -#include "btTypedConstraint.h" - -class btRigidBody; - - - -#ifdef BT_USE_DOUBLE_PRECISION -#define btGeneric6DofConstraintData2 btGeneric6DofConstraintDoubleData2 -#define btGeneric6DofConstraintDataName "btGeneric6DofConstraintDoubleData2" -#else -#define btGeneric6DofConstraintData2 btGeneric6DofConstraintData -#define btGeneric6DofConstraintDataName "btGeneric6DofConstraintData" -#endif //BT_USE_DOUBLE_PRECISION - - -//! Rotation Limit structure for generic joints -class btRotationalLimitMotor -{ -public: - //! limit_parameters - //!@{ - btScalar m_loLimit;//!< joint limit - btScalar m_hiLimit;//!< joint limit - btScalar m_targetVelocity;//!< target motor velocity - btScalar m_maxMotorForce;//!< max force on motor - btScalar m_maxLimitForce;//!< max force on limit - btScalar m_damping;//!< Damping. - btScalar m_limitSoftness;//! Relaxation factor - btScalar m_normalCFM;//!< Constraint force mixing factor - btScalar m_stopERP;//!< Error tolerance factor when joint is at limit - btScalar m_stopCFM;//!< Constraint force mixing factor when joint is at limit - btScalar m_bounce;//!< restitution factor - bool m_enableMotor; - - //!@} - - //! temp_variables - //!@{ - btScalar m_currentLimitError;//! How much is violated this limit - btScalar m_currentPosition; //! current value of angle - int m_currentLimit;//!< 0=free, 1=at lo limit, 2=at hi limit - btScalar m_accumulatedImpulse; - //!@} - - btRotationalLimitMotor() - { - m_accumulatedImpulse = 0.f; - m_targetVelocity = 0; - m_maxMotorForce = 0.1f; - m_maxLimitForce = 300.0f; - m_loLimit = 1.0f; - m_hiLimit = -1.0f; - m_normalCFM = 0.f; - m_stopERP = 0.2f; - m_stopCFM = 0.f; - m_bounce = 0.0f; - m_damping = 1.0f; - m_limitSoftness = 0.5f; - m_currentLimit = 0; - m_currentLimitError = 0; - m_enableMotor = false; - } - - btRotationalLimitMotor(const btRotationalLimitMotor & limot) - { - m_targetVelocity = limot.m_targetVelocity; - m_maxMotorForce = limot.m_maxMotorForce; - m_limitSoftness = limot.m_limitSoftness; - m_loLimit = limot.m_loLimit; - m_hiLimit = limot.m_hiLimit; - m_normalCFM = limot.m_normalCFM; - m_stopERP = limot.m_stopERP; - m_stopCFM = limot.m_stopCFM; - m_bounce = limot.m_bounce; - m_currentLimit = limot.m_currentLimit; - m_currentLimitError = limot.m_currentLimitError; - m_enableMotor = limot.m_enableMotor; - } - - - - //! Is limited - bool isLimited() - { - if(m_loLimit > m_hiLimit) return false; - return true; - } - - //! Need apply correction - bool needApplyTorques() - { - if(m_currentLimit == 0 && m_enableMotor == false) return false; - return true; - } - - //! calculates error - /*! - calculates m_currentLimit and m_currentLimitError. - */ - int testLimitValue(btScalar test_value); - - //! apply the correction impulses for two bodies - btScalar solveAngularLimits(btScalar timeStep,btVector3& axis, btScalar jacDiagABInv,btRigidBody * body0, btRigidBody * body1); - -}; - - - -class btTranslationalLimitMotor -{ -public: - btVector3 m_lowerLimit;//!< the constraint lower limits - btVector3 m_upperLimit;//!< the constraint upper limits - btVector3 m_accumulatedImpulse; - //! Linear_Limit_parameters - //!@{ - btScalar m_limitSoftness;//!< Softness for linear limit - btScalar m_damping;//!< Damping for linear limit - btScalar m_restitution;//! Bounce parameter for linear limit - btVector3 m_normalCFM;//!< Constraint force mixing factor - btVector3 m_stopERP;//!< Error tolerance factor when joint is at limit - btVector3 m_stopCFM;//!< Constraint force mixing factor when joint is at limit - //!@} - bool m_enableMotor[3]; - btVector3 m_targetVelocity;//!< target motor velocity - btVector3 m_maxMotorForce;//!< max force on motor - btVector3 m_currentLimitError;//! How much is violated this limit - btVector3 m_currentLinearDiff;//! Current relative offset of constraint frames - int m_currentLimit[3];//!< 0=free, 1=at lower limit, 2=at upper limit - - btTranslationalLimitMotor() - { - m_lowerLimit.setValue(0.f,0.f,0.f); - m_upperLimit.setValue(0.f,0.f,0.f); - m_accumulatedImpulse.setValue(0.f,0.f,0.f); - m_normalCFM.setValue(0.f, 0.f, 0.f); - m_stopERP.setValue(0.2f, 0.2f, 0.2f); - m_stopCFM.setValue(0.f, 0.f, 0.f); - - m_limitSoftness = 0.7f; - m_damping = btScalar(1.0f); - m_restitution = btScalar(0.5f); - for(int i=0; i < 3; i++) - { - m_enableMotor[i] = false; - m_targetVelocity[i] = btScalar(0.f); - m_maxMotorForce[i] = btScalar(0.f); - } - } - - btTranslationalLimitMotor(const btTranslationalLimitMotor & other ) - { - m_lowerLimit = other.m_lowerLimit; - m_upperLimit = other.m_upperLimit; - m_accumulatedImpulse = other.m_accumulatedImpulse; - - m_limitSoftness = other.m_limitSoftness ; - m_damping = other.m_damping; - m_restitution = other.m_restitution; - m_normalCFM = other.m_normalCFM; - m_stopERP = other.m_stopERP; - m_stopCFM = other.m_stopCFM; - - for(int i=0; i < 3; i++) - { - m_enableMotor[i] = other.m_enableMotor[i]; - m_targetVelocity[i] = other.m_targetVelocity[i]; - m_maxMotorForce[i] = other.m_maxMotorForce[i]; - } - } - - //! Test limit - /*! - - free means upper < lower, - - locked means upper == lower - - limited means upper > lower - - limitIndex: first 3 are linear, next 3 are angular - */ - inline bool isLimited(int limitIndex) - { - return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]); - } - inline bool needApplyForce(int limitIndex) - { - if(m_currentLimit[limitIndex] == 0 && m_enableMotor[limitIndex] == false) return false; - return true; - } - int testLimitValue(int limitIndex, btScalar test_value); - - - btScalar solveLinearAxis( - btScalar timeStep, - btScalar jacDiagABInv, - btRigidBody& body1,const btVector3 &pointInA, - btRigidBody& body2,const btVector3 &pointInB, - int limit_index, - const btVector3 & axis_normal_on_a, - const btVector3 & anchorPos); - - -}; - -enum bt6DofFlags -{ - BT_6DOF_FLAGS_CFM_NORM = 1, - BT_6DOF_FLAGS_CFM_STOP = 2, - BT_6DOF_FLAGS_ERP_STOP = 4 -}; -#define BT_6DOF_FLAGS_AXIS_SHIFT 3 // bits per axis - - -/// btGeneric6DofConstraint between two rigidbodies each with a pivotpoint that descibes the axis location in local space -/*! -btGeneric6DofConstraint can leave any of the 6 degree of freedom 'free' or 'locked'. -currently this limit supports rotational motors
    -
      -
    • For Linear limits, use btGeneric6DofConstraint.setLinearUpperLimit, btGeneric6DofConstraint.setLinearLowerLimit. You can set the parameters with the btTranslationalLimitMotor structure accsesible through the btGeneric6DofConstraint.getTranslationalLimitMotor method. -At this moment translational motors are not supported. May be in the future.
    • - -
    • For Angular limits, use the btRotationalLimitMotor structure for configuring the limit. -This is accessible through btGeneric6DofConstraint.getLimitMotor method, -This brings support for limit parameters and motors.
    • - -
    • Angulars limits have these possible ranges: - - - - - - - - - - - - - - - - - - -
      AXISMIN ANGLEMAX ANGLE
      X-PIPI
      Y-PI/2PI/2
      Z-PIPI
      -
    • -
    - -*/ -ATTRIBUTE_ALIGNED16(class) btGeneric6DofConstraint : public btTypedConstraint -{ -protected: - - //! relative_frames - //!@{ - btTransform m_frameInA;//!< the constraint space w.r.t body A - btTransform m_frameInB;//!< the constraint space w.r.t body B - //!@} - - //! Jacobians - //!@{ - btJacobianEntry m_jacLinear[3];//!< 3 orthogonal linear constraints - btJacobianEntry m_jacAng[3];//!< 3 orthogonal angular constraints - //!@} - - //! Linear_Limit_parameters - //!@{ - btTranslationalLimitMotor m_linearLimits; - //!@} - - - //! hinge_parameters - //!@{ - btRotationalLimitMotor m_angularLimits[3]; - //!@} - - -protected: - //! temporal variables - //!@{ - btScalar m_timeStep; - btTransform m_calculatedTransformA; - btTransform m_calculatedTransformB; - btVector3 m_calculatedAxisAngleDiff; - btVector3 m_calculatedAxis[3]; - btVector3 m_calculatedLinearDiff; - btScalar m_factA; - btScalar m_factB; - bool m_hasStaticBody; - - btVector3 m_AnchorPos; // point betwen pivots of bodies A and B to solve linear axes - - bool m_useLinearReferenceFrameA; - bool m_useOffsetForConstraintFrame; - - int m_flags; - - //!@} - - btGeneric6DofConstraint& operator=(btGeneric6DofConstraint& other) - { - btAssert(0); - (void) other; - return *this; - } - - - int setAngularLimits(btConstraintInfo2 *info, int row_offset,const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB); - - int setLinearLimits(btConstraintInfo2 *info, int row, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB); - - void buildLinearJacobian( - btJacobianEntry & jacLinear,const btVector3 & normalWorld, - const btVector3 & pivotAInW,const btVector3 & pivotBInW); - - void buildAngularJacobian(btJacobianEntry & jacAngular,const btVector3 & jointAxisW); - - // tests linear limits - void calculateLinearInfo(); - - //! calcs the euler angles between the two bodies. - void calculateAngleInfo(); - - - -public: - - BT_DECLARE_ALIGNED_ALLOCATOR(); - - ///for backwards compatibility during the transition to 'getInfo/getInfo2' - bool m_useSolveConstraintObsolete; - - btGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA); - btGeneric6DofConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB); - - //! Calcs global transform of the offsets - /*! - Calcs the global transform for the joint offset for body A an B, and also calcs the agle differences between the bodies. - \sa btGeneric6DofConstraint.getCalculatedTransformA , btGeneric6DofConstraint.getCalculatedTransformB, btGeneric6DofConstraint.calculateAngleInfo - */ - void calculateTransforms(const btTransform& transA,const btTransform& transB); - - void calculateTransforms(); - - //! Gets the global transform of the offset for body A - /*! - \sa btGeneric6DofConstraint.getFrameOffsetA, btGeneric6DofConstraint.getFrameOffsetB, btGeneric6DofConstraint.calculateAngleInfo. - */ - const btTransform & getCalculatedTransformA() const - { - return m_calculatedTransformA; - } - - //! Gets the global transform of the offset for body B - /*! - \sa btGeneric6DofConstraint.getFrameOffsetA, btGeneric6DofConstraint.getFrameOffsetB, btGeneric6DofConstraint.calculateAngleInfo. - */ - const btTransform & getCalculatedTransformB() const - { - return m_calculatedTransformB; - } - - const btTransform & getFrameOffsetA() const - { - return m_frameInA; - } - - const btTransform & getFrameOffsetB() const - { - return m_frameInB; - } - - - btTransform & getFrameOffsetA() - { - return m_frameInA; - } - - btTransform & getFrameOffsetB() - { - return m_frameInB; - } - - - //! performs Jacobian calculation, and also calculates angle differences and axis - virtual void buildJacobian(); - - virtual void getInfo1 (btConstraintInfo1* info); - - void getInfo1NonVirtual (btConstraintInfo1* info); - - virtual void getInfo2 (btConstraintInfo2* info); - - void getInfo2NonVirtual (btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB); - - - void updateRHS(btScalar timeStep); - - //! Get the rotation axis in global coordinates - /*! - \pre btGeneric6DofConstraint.buildJacobian must be called previously. - */ - btVector3 getAxis(int axis_index) const; - - //! Get the relative Euler angle - /*! - \pre btGeneric6DofConstraint::calculateTransforms() must be called previously. - */ - btScalar getAngle(int axis_index) const; - - //! Get the relative position of the constraint pivot - /*! - \pre btGeneric6DofConstraint::calculateTransforms() must be called previously. - */ - btScalar getRelativePivotPosition(int axis_index) const; - - void setFrames(const btTransform & frameA, const btTransform & frameB); - - //! Test angular limit. - /*! - Calculates angular correction and returns true if limit needs to be corrected. - \pre btGeneric6DofConstraint::calculateTransforms() must be called previously. - */ - bool testAngularLimitMotor(int axis_index); - - void setLinearLowerLimit(const btVector3& linearLower) - { - m_linearLimits.m_lowerLimit = linearLower; - } - - void getLinearLowerLimit(btVector3& linearLower) - { - linearLower = m_linearLimits.m_lowerLimit; - } - - void setLinearUpperLimit(const btVector3& linearUpper) - { - m_linearLimits.m_upperLimit = linearUpper; - } - - void getLinearUpperLimit(btVector3& linearUpper) - { - linearUpper = m_linearLimits.m_upperLimit; - } - - void setAngularLowerLimit(const btVector3& angularLower) - { - for(int i = 0; i < 3; i++) - m_angularLimits[i].m_loLimit = btNormalizeAngle(angularLower[i]); - } - - void getAngularLowerLimit(btVector3& angularLower) - { - for(int i = 0; i < 3; i++) - angularLower[i] = m_angularLimits[i].m_loLimit; - } - - void setAngularUpperLimit(const btVector3& angularUpper) - { - for(int i = 0; i < 3; i++) - m_angularLimits[i].m_hiLimit = btNormalizeAngle(angularUpper[i]); - } - - void getAngularUpperLimit(btVector3& angularUpper) - { - for(int i = 0; i < 3; i++) - angularUpper[i] = m_angularLimits[i].m_hiLimit; - } - - //! Retrieves the angular limit informacion - btRotationalLimitMotor * getRotationalLimitMotor(int index) - { - return &m_angularLimits[index]; - } - - //! Retrieves the limit informacion - btTranslationalLimitMotor * getTranslationalLimitMotor() - { - return &m_linearLimits; - } - - //first 3 are linear, next 3 are angular - void setLimit(int axis, btScalar lo, btScalar hi) - { - if(axis<3) - { - m_linearLimits.m_lowerLimit[axis] = lo; - m_linearLimits.m_upperLimit[axis] = hi; - } - else - { - lo = btNormalizeAngle(lo); - hi = btNormalizeAngle(hi); - m_angularLimits[axis-3].m_loLimit = lo; - m_angularLimits[axis-3].m_hiLimit = hi; - } - } - - //! Test limit - /*! - - free means upper < lower, - - locked means upper == lower - - limited means upper > lower - - limitIndex: first 3 are linear, next 3 are angular - */ - bool isLimited(int limitIndex) - { - if(limitIndex<3) - { - return m_linearLimits.isLimited(limitIndex); - - } - return m_angularLimits[limitIndex-3].isLimited(); - } - - virtual void calcAnchorPos(void); // overridable - - int get_limit_motor_info2( btRotationalLimitMotor * limot, - const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB, - btConstraintInfo2 *info, int row, btVector3& ax1, int rotational, int rotAllowed = false); - - // access for UseFrameOffset - bool getUseFrameOffset() { return m_useOffsetForConstraintFrame; } - void setUseFrameOffset(bool frameOffsetOnOff) { m_useOffsetForConstraintFrame = frameOffsetOnOff; } - - ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). - ///If no axis is provided, it uses the default axis for this constraint. - virtual void setParam(int num, btScalar value, int axis = -1); - ///return the local value of parameter - virtual btScalar getParam(int num, int axis = -1) const; - - void setAxis( const btVector3& axis1, const btVector3& axis2); - - - virtual int calculateSerializeBufferSize() const; - - ///fills the dataBuffer and returns the struct name (and 0 on failure) - virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const; - - -}; - - -struct btGeneric6DofConstraintData -{ - btTypedConstraintData m_typeConstraintData; - btTransformFloatData m_rbAFrame; // constraint axii. Assumes z is hinge axis. - btTransformFloatData m_rbBFrame; - - btVector3FloatData m_linearUpperLimit; - btVector3FloatData m_linearLowerLimit; - - btVector3FloatData m_angularUpperLimit; - btVector3FloatData m_angularLowerLimit; - - int m_useLinearReferenceFrameA; - int m_useOffsetForConstraintFrame; -}; - -struct btGeneric6DofConstraintDoubleData2 -{ - btTypedConstraintDoubleData m_typeConstraintData; - btTransformDoubleData m_rbAFrame; // constraint axii. Assumes z is hinge axis. - btTransformDoubleData m_rbBFrame; - - btVector3DoubleData m_linearUpperLimit; - btVector3DoubleData m_linearLowerLimit; - - btVector3DoubleData m_angularUpperLimit; - btVector3DoubleData m_angularLowerLimit; - - int m_useLinearReferenceFrameA; - int m_useOffsetForConstraintFrame; -}; - -SIMD_FORCE_INLINE int btGeneric6DofConstraint::calculateSerializeBufferSize() const -{ - return sizeof(btGeneric6DofConstraintData2); -} - - ///fills the dataBuffer and returns the struct name (and 0 on failure) -SIMD_FORCE_INLINE const char* btGeneric6DofConstraint::serialize(void* dataBuffer, btSerializer* serializer) const -{ - - btGeneric6DofConstraintData2* dof = (btGeneric6DofConstraintData2*)dataBuffer; - btTypedConstraint::serialize(&dof->m_typeConstraintData,serializer); - - m_frameInA.serialize(dof->m_rbAFrame); - m_frameInB.serialize(dof->m_rbBFrame); - - - int i; - for (i=0;i<3;i++) - { - dof->m_angularLowerLimit.m_floats[i] = m_angularLimits[i].m_loLimit; - dof->m_angularUpperLimit.m_floats[i] = m_angularLimits[i].m_hiLimit; - dof->m_linearLowerLimit.m_floats[i] = m_linearLimits.m_lowerLimit[i]; - dof->m_linearUpperLimit.m_floats[i] = m_linearLimits.m_upperLimit[i]; - } - - dof->m_useLinearReferenceFrameA = m_useLinearReferenceFrameA? 1 : 0; - dof->m_useOffsetForConstraintFrame = m_useOffsetForConstraintFrame ? 1 : 0; - - return btGeneric6DofConstraintDataName; -} - - - - - -#endif //BT_GENERIC_6DOF_CONSTRAINT_H diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp b/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp deleted file mode 100755 index 6f76588..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp +++ /dev/null @@ -1,185 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org -Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btGeneric6DofSpringConstraint.h" -#include "BulletDynamics/Dynamics/btRigidBody.h" -#include "LinearMath/btTransformUtil.h" - - -btGeneric6DofSpringConstraint::btGeneric6DofSpringConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA) - : btGeneric6DofConstraint(rbA, rbB, frameInA, frameInB, useLinearReferenceFrameA) -{ - init(); -} - - -btGeneric6DofSpringConstraint::btGeneric6DofSpringConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB) - : btGeneric6DofConstraint(rbB, frameInB, useLinearReferenceFrameB) -{ - init(); -} - - -void btGeneric6DofSpringConstraint::init() -{ - m_objectType = D6_SPRING_CONSTRAINT_TYPE; - - for(int i = 0; i < 6; i++) - { - m_springEnabled[i] = false; - m_equilibriumPoint[i] = btScalar(0.f); - m_springStiffness[i] = btScalar(0.f); - m_springDamping[i] = btScalar(1.f); - } -} - - -void btGeneric6DofSpringConstraint::enableSpring(int index, bool onOff) -{ - btAssert((index >= 0) && (index < 6)); - m_springEnabled[index] = onOff; - if(index < 3) - { - m_linearLimits.m_enableMotor[index] = onOff; - } - else - { - m_angularLimits[index - 3].m_enableMotor = onOff; - } -} - - - -void btGeneric6DofSpringConstraint::setStiffness(int index, btScalar stiffness) -{ - btAssert((index >= 0) && (index < 6)); - m_springStiffness[index] = stiffness; -} - - -void btGeneric6DofSpringConstraint::setDamping(int index, btScalar damping) -{ - btAssert((index >= 0) && (index < 6)); - m_springDamping[index] = damping; -} - - -void btGeneric6DofSpringConstraint::setEquilibriumPoint() -{ - calculateTransforms(); - int i; - - for( i = 0; i < 3; i++) - { - m_equilibriumPoint[i] = m_calculatedLinearDiff[i]; - } - for(i = 0; i < 3; i++) - { - m_equilibriumPoint[i + 3] = m_calculatedAxisAngleDiff[i]; - } -} - - - -void btGeneric6DofSpringConstraint::setEquilibriumPoint(int index) -{ - btAssert((index >= 0) && (index < 6)); - calculateTransforms(); - if(index < 3) - { - m_equilibriumPoint[index] = m_calculatedLinearDiff[index]; - } - else - { - m_equilibriumPoint[index] = m_calculatedAxisAngleDiff[index - 3]; - } -} - -void btGeneric6DofSpringConstraint::setEquilibriumPoint(int index, btScalar val) -{ - btAssert((index >= 0) && (index < 6)); - m_equilibriumPoint[index] = val; -} - - -void btGeneric6DofSpringConstraint::internalUpdateSprings(btConstraintInfo2* info) -{ - // it is assumed that calculateTransforms() have been called before this call - int i; - //btVector3 relVel = m_rbB.getLinearVelocity() - m_rbA.getLinearVelocity(); - for(i = 0; i < 3; i++) - { - if(m_springEnabled[i]) - { - // get current position of constraint - btScalar currPos = m_calculatedLinearDiff[i]; - // calculate difference - btScalar delta = currPos - m_equilibriumPoint[i]; - // spring force is (delta * m_stiffness) according to Hooke's Law - btScalar force = delta * m_springStiffness[i]; - btScalar velFactor = info->fps * m_springDamping[i] / btScalar(info->m_numIterations); - m_linearLimits.m_targetVelocity[i] = velFactor * force; - m_linearLimits.m_maxMotorForce[i] = btFabs(force) / info->fps; - } - } - for(i = 0; i < 3; i++) - { - if(m_springEnabled[i + 3]) - { - // get current position of constraint - btScalar currPos = m_calculatedAxisAngleDiff[i]; - // calculate difference - btScalar delta = currPos - m_equilibriumPoint[i+3]; - // spring force is (-delta * m_stiffness) according to Hooke's Law - btScalar force = -delta * m_springStiffness[i+3]; - btScalar velFactor = info->fps * m_springDamping[i+3] / btScalar(info->m_numIterations); - m_angularLimits[i].m_targetVelocity = velFactor * force; - m_angularLimits[i].m_maxMotorForce = btFabs(force) / info->fps; - } - } -} - - -void btGeneric6DofSpringConstraint::getInfo2(btConstraintInfo2* info) -{ - // this will be called by constraint solver at the constraint setup stage - // set current motor parameters - internalUpdateSprings(info); - // do the rest of job for constraint setup - btGeneric6DofConstraint::getInfo2(info); -} - - -void btGeneric6DofSpringConstraint::setAxis(const btVector3& axis1,const btVector3& axis2) -{ - btVector3 zAxis = axis1.normalized(); - btVector3 yAxis = axis2.normalized(); - btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system - - btTransform frameInW; - frameInW.setIdentity(); - frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0], - xAxis[1], yAxis[1], zAxis[1], - xAxis[2], yAxis[2], zAxis[2]); - - // now get constraint frame in local coordinate systems - m_frameInA = m_rbA.getCenterOfMassTransform().inverse() * frameInW; - m_frameInB = m_rbB.getCenterOfMassTransform().inverse() * frameInW; - - calculateTransforms(); -} - - - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h b/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h deleted file mode 100755 index 1b2e0f6..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +++ /dev/null @@ -1,121 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org -Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_GENERIC_6DOF_SPRING_CONSTRAINT_H -#define BT_GENERIC_6DOF_SPRING_CONSTRAINT_H - - -#include "LinearMath/btVector3.h" -#include "btTypedConstraint.h" -#include "btGeneric6DofConstraint.h" - -#ifdef BT_USE_DOUBLE_PRECISION -#define btGeneric6DofSpringConstraintData2 btGeneric6DofSpringConstraintDoubleData2 -#define btGeneric6DofSpringConstraintDataName "btGeneric6DofSpringConstraintDoubleData2" -#else -#define btGeneric6DofSpringConstraintData2 btGeneric6DofSpringConstraintData -#define btGeneric6DofSpringConstraintDataName "btGeneric6DofSpringConstraintData" -#endif //BT_USE_DOUBLE_PRECISION - - - -/// Generic 6 DOF constraint that allows to set spring motors to any translational and rotational DOF - -/// DOF index used in enableSpring() and setStiffness() means: -/// 0 : translation X -/// 1 : translation Y -/// 2 : translation Z -/// 3 : rotation X (3rd Euler rotational around new position of X axis, range [-PI+epsilon, PI-epsilon] ) -/// 4 : rotation Y (2nd Euler rotational around new position of Y axis, range [-PI/2+epsilon, PI/2-epsilon] ) -/// 5 : rotation Z (1st Euler rotational around Z axis, range [-PI+epsilon, PI-epsilon] ) - -ATTRIBUTE_ALIGNED16(class) btGeneric6DofSpringConstraint : public btGeneric6DofConstraint -{ -protected: - bool m_springEnabled[6]; - btScalar m_equilibriumPoint[6]; - btScalar m_springStiffness[6]; - btScalar m_springDamping[6]; // between 0 and 1 (1 == no damping) - void init(); - void internalUpdateSprings(btConstraintInfo2* info); -public: - - BT_DECLARE_ALIGNED_ALLOCATOR(); - - btGeneric6DofSpringConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA); - btGeneric6DofSpringConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB); - void enableSpring(int index, bool onOff); - void setStiffness(int index, btScalar stiffness); - void setDamping(int index, btScalar damping); - void setEquilibriumPoint(); // set the current constraint position/orientation as an equilibrium point for all DOF - void setEquilibriumPoint(int index); // set the current constraint position/orientation as an equilibrium point for given DOF - void setEquilibriumPoint(int index, btScalar val); - - virtual void setAxis( const btVector3& axis1, const btVector3& axis2); - - virtual void getInfo2 (btConstraintInfo2* info); - - virtual int calculateSerializeBufferSize() const; - ///fills the dataBuffer and returns the struct name (and 0 on failure) - virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const; - -}; - - -struct btGeneric6DofSpringConstraintData -{ - btGeneric6DofConstraintData m_6dofData; - - int m_springEnabled[6]; - float m_equilibriumPoint[6]; - float m_springStiffness[6]; - float m_springDamping[6]; -}; - -struct btGeneric6DofSpringConstraintDoubleData2 -{ - btGeneric6DofConstraintDoubleData2 m_6dofData; - - int m_springEnabled[6]; - double m_equilibriumPoint[6]; - double m_springStiffness[6]; - double m_springDamping[6]; -}; - - -SIMD_FORCE_INLINE int btGeneric6DofSpringConstraint::calculateSerializeBufferSize() const -{ - return sizeof(btGeneric6DofSpringConstraintData2); -} - - ///fills the dataBuffer and returns the struct name (and 0 on failure) -SIMD_FORCE_INLINE const char* btGeneric6DofSpringConstraint::serialize(void* dataBuffer, btSerializer* serializer) const -{ - btGeneric6DofSpringConstraintData2* dof = (btGeneric6DofSpringConstraintData2*)dataBuffer; - btGeneric6DofConstraint::serialize(&dof->m_6dofData,serializer); - - int i; - for (i=0;i<6;i++) - { - dof->m_equilibriumPoint[i] = m_equilibriumPoint[i]; - dof->m_springDamping[i] = m_springDamping[i]; - dof->m_springEnabled[i] = m_springEnabled[i]? 1 : 0; - dof->m_springStiffness[i] = m_springStiffness[i]; - } - return btGeneric6DofSpringConstraintDataName; -} - -#endif // BT_GENERIC_6DOF_SPRING_CONSTRAINT_H - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp b/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp deleted file mode 100755 index 29123d5..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp +++ /dev/null @@ -1,66 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org -Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - - -#include "btHinge2Constraint.h" -#include "BulletDynamics/Dynamics/btRigidBody.h" -#include "LinearMath/btTransformUtil.h" - - - -// constructor -// anchor, axis1 and axis2 are in world coordinate system -// axis1 must be orthogonal to axis2 -btHinge2Constraint::btHinge2Constraint(btRigidBody& rbA, btRigidBody& rbB, btVector3& anchor, btVector3& axis1, btVector3& axis2) -: btGeneric6DofSpringConstraint(rbA, rbB, btTransform::getIdentity(), btTransform::getIdentity(), true), - m_anchor(anchor), - m_axis1(axis1), - m_axis2(axis2) -{ - // build frame basis - // 6DOF constraint uses Euler angles and to define limits - // it is assumed that rotational order is : - // Z - first, allowed limits are (-PI,PI); - // new position of Y - second (allowed limits are (-PI/2 + epsilon, PI/2 - epsilon), where epsilon is a small positive number - // used to prevent constraint from instability on poles; - // new position of X, allowed limits are (-PI,PI); - // So to simulate ODE Universal joint we should use parent axis as Z, child axis as Y and limit all other DOFs - // Build the frame in world coordinate system first - btVector3 zAxis = axis1.normalize(); - btVector3 xAxis = axis2.normalize(); - btVector3 yAxis = zAxis.cross(xAxis); // we want right coordinate system - btTransform frameInW; - frameInW.setIdentity(); - frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0], - xAxis[1], yAxis[1], zAxis[1], - xAxis[2], yAxis[2], zAxis[2]); - frameInW.setOrigin(anchor); - // now get constraint frame in local coordinate systems - m_frameInA = rbA.getCenterOfMassTransform().inverse() * frameInW; - m_frameInB = rbB.getCenterOfMassTransform().inverse() * frameInW; - // sei limits - setLinearLowerLimit(btVector3(0.f, 0.f, -1.f)); - setLinearUpperLimit(btVector3(0.f, 0.f, 1.f)); - // like front wheels of a car - setAngularLowerLimit(btVector3(1.f, 0.f, -SIMD_HALF_PI * 0.5f)); - setAngularUpperLimit(btVector3(-1.f, 0.f, SIMD_HALF_PI * 0.5f)); - // enable suspension - enableSpring(2, true); - setStiffness(2, SIMD_PI * SIMD_PI * 4.f); // period 1 sec for 1 kilogramm weel :-) - setDamping(2, 0.01f); - setEquilibriumPoint(); -} - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.h b/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.h deleted file mode 100755 index 9a00498..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +++ /dev/null @@ -1,60 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org -Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_HINGE2_CONSTRAINT_H -#define BT_HINGE2_CONSTRAINT_H - - - -#include "LinearMath/btVector3.h" -#include "btTypedConstraint.h" -#include "btGeneric6DofSpringConstraint.h" - - - -// Constraint similar to ODE Hinge2 Joint -// has 3 degrees of frredom: -// 2 rotational degrees of freedom, similar to Euler rotations around Z (axis 1) and X (axis 2) -// 1 translational (along axis Z) with suspension spring - -ATTRIBUTE_ALIGNED16(class) btHinge2Constraint : public btGeneric6DofSpringConstraint -{ -protected: - btVector3 m_anchor; - btVector3 m_axis1; - btVector3 m_axis2; -public: - BT_DECLARE_ALIGNED_ALLOCATOR(); - - // constructor - // anchor, axis1 and axis2 are in world coordinate system - // axis1 must be orthogonal to axis2 - btHinge2Constraint(btRigidBody& rbA, btRigidBody& rbB, btVector3& anchor, btVector3& axis1, btVector3& axis2); - // access - const btVector3& getAnchor() { return m_calculatedTransformA.getOrigin(); } - const btVector3& getAnchor2() { return m_calculatedTransformB.getOrigin(); } - const btVector3& getAxis1() { return m_axis1; } - const btVector3& getAxis2() { return m_axis2; } - btScalar getAngle1() { return getAngle(2); } - btScalar getAngle2() { return getAngle(0); } - // limits - void setUpperLimit(btScalar ang1max) { setAngularUpperLimit(btVector3(-1.f, 0.f, ang1max)); } - void setLowerLimit(btScalar ang1min) { setAngularLowerLimit(btVector3( 1.f, 0.f, ang1min)); } -}; - - - -#endif // BT_HINGE2_CONSTRAINT_H - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp b/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp deleted file mode 100755 index c189741..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp +++ /dev/null @@ -1,1046 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#include "btHingeConstraint.h" -#include "BulletDynamics/Dynamics/btRigidBody.h" -#include "LinearMath/btTransformUtil.h" -#include "LinearMath/btMinMax.h" -#include -#include "btSolverBody.h" - - - -//#define HINGE_USE_OBSOLETE_SOLVER false -#define HINGE_USE_OBSOLETE_SOLVER false - -#define HINGE_USE_FRAME_OFFSET true - -#ifndef __SPU__ - - - - - -btHingeConstraint::btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB, - const btVector3& axisInA,const btVector3& axisInB, bool useReferenceFrameA) - :btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA,rbB), -#ifdef _BT_USE_CENTER_LIMIT_ - m_limit(), -#endif - m_angularOnly(false), - m_enableAngularMotor(false), - m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER), - m_useOffsetForConstraintFrame(HINGE_USE_FRAME_OFFSET), - m_useReferenceFrameA(useReferenceFrameA), - m_flags(0) -{ - m_rbAFrame.getOrigin() = pivotInA; - - // since no frame is given, assume this to be zero angle and just pick rb transform axis - btVector3 rbAxisA1 = rbA.getCenterOfMassTransform().getBasis().getColumn(0); - - btVector3 rbAxisA2; - btScalar projection = axisInA.dot(rbAxisA1); - if (projection >= 1.0f - SIMD_EPSILON) { - rbAxisA1 = -rbA.getCenterOfMassTransform().getBasis().getColumn(2); - rbAxisA2 = rbA.getCenterOfMassTransform().getBasis().getColumn(1); - } else if (projection <= -1.0f + SIMD_EPSILON) { - rbAxisA1 = rbA.getCenterOfMassTransform().getBasis().getColumn(2); - rbAxisA2 = rbA.getCenterOfMassTransform().getBasis().getColumn(1); - } else { - rbAxisA2 = axisInA.cross(rbAxisA1); - rbAxisA1 = rbAxisA2.cross(axisInA); - } - - m_rbAFrame.getBasis().setValue( rbAxisA1.getX(),rbAxisA2.getX(),axisInA.getX(), - rbAxisA1.getY(),rbAxisA2.getY(),axisInA.getY(), - rbAxisA1.getZ(),rbAxisA2.getZ(),axisInA.getZ() ); - - btQuaternion rotationArc = shortestArcQuat(axisInA,axisInB); - btVector3 rbAxisB1 = quatRotate(rotationArc,rbAxisA1); - btVector3 rbAxisB2 = axisInB.cross(rbAxisB1); - - m_rbBFrame.getOrigin() = pivotInB; - m_rbBFrame.getBasis().setValue( rbAxisB1.getX(),rbAxisB2.getX(),axisInB.getX(), - rbAxisB1.getY(),rbAxisB2.getY(),axisInB.getY(), - rbAxisB1.getZ(),rbAxisB2.getZ(),axisInB.getZ() ); - -#ifndef _BT_USE_CENTER_LIMIT_ - //start with free - m_lowerLimit = btScalar(1.0f); - m_upperLimit = btScalar(-1.0f); - m_biasFactor = 0.3f; - m_relaxationFactor = 1.0f; - m_limitSoftness = 0.9f; - m_solveLimit = false; -#endif - m_referenceSign = m_useReferenceFrameA ? btScalar(-1.f) : btScalar(1.f); -} - - - -btHingeConstraint::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,const btVector3& axisInA, bool useReferenceFrameA) -:btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA), -#ifdef _BT_USE_CENTER_LIMIT_ -m_limit(), -#endif -m_angularOnly(false), m_enableAngularMotor(false), -m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER), -m_useOffsetForConstraintFrame(HINGE_USE_FRAME_OFFSET), -m_useReferenceFrameA(useReferenceFrameA), -m_flags(0) -{ - - // since no frame is given, assume this to be zero angle and just pick rb transform axis - // fixed axis in worldspace - btVector3 rbAxisA1, rbAxisA2; - btPlaneSpace1(axisInA, rbAxisA1, rbAxisA2); - - m_rbAFrame.getOrigin() = pivotInA; - m_rbAFrame.getBasis().setValue( rbAxisA1.getX(),rbAxisA2.getX(),axisInA.getX(), - rbAxisA1.getY(),rbAxisA2.getY(),axisInA.getY(), - rbAxisA1.getZ(),rbAxisA2.getZ(),axisInA.getZ() ); - - btVector3 axisInB = rbA.getCenterOfMassTransform().getBasis() * axisInA; - - btQuaternion rotationArc = shortestArcQuat(axisInA,axisInB); - btVector3 rbAxisB1 = quatRotate(rotationArc,rbAxisA1); - btVector3 rbAxisB2 = axisInB.cross(rbAxisB1); - - - m_rbBFrame.getOrigin() = rbA.getCenterOfMassTransform()(pivotInA); - m_rbBFrame.getBasis().setValue( rbAxisB1.getX(),rbAxisB2.getX(),axisInB.getX(), - rbAxisB1.getY(),rbAxisB2.getY(),axisInB.getY(), - rbAxisB1.getZ(),rbAxisB2.getZ(),axisInB.getZ() ); - -#ifndef _BT_USE_CENTER_LIMIT_ - //start with free - m_lowerLimit = btScalar(1.0f); - m_upperLimit = btScalar(-1.0f); - m_biasFactor = 0.3f; - m_relaxationFactor = 1.0f; - m_limitSoftness = 0.9f; - m_solveLimit = false; -#endif - m_referenceSign = m_useReferenceFrameA ? btScalar(-1.f) : btScalar(1.f); -} - - - -btHingeConstraint::btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, - const btTransform& rbAFrame, const btTransform& rbBFrame, bool useReferenceFrameA) -:btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA,rbB),m_rbAFrame(rbAFrame),m_rbBFrame(rbBFrame), -#ifdef _BT_USE_CENTER_LIMIT_ -m_limit(), -#endif -m_angularOnly(false), -m_enableAngularMotor(false), -m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER), -m_useOffsetForConstraintFrame(HINGE_USE_FRAME_OFFSET), -m_useReferenceFrameA(useReferenceFrameA), -m_flags(0) -{ -#ifndef _BT_USE_CENTER_LIMIT_ - //start with free - m_lowerLimit = btScalar(1.0f); - m_upperLimit = btScalar(-1.0f); - m_biasFactor = 0.3f; - m_relaxationFactor = 1.0f; - m_limitSoftness = 0.9f; - m_solveLimit = false; -#endif - m_referenceSign = m_useReferenceFrameA ? btScalar(-1.f) : btScalar(1.f); -} - - - -btHingeConstraint::btHingeConstraint(btRigidBody& rbA, const btTransform& rbAFrame, bool useReferenceFrameA) -:btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA),m_rbAFrame(rbAFrame),m_rbBFrame(rbAFrame), -#ifdef _BT_USE_CENTER_LIMIT_ -m_limit(), -#endif -m_angularOnly(false), -m_enableAngularMotor(false), -m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER), -m_useOffsetForConstraintFrame(HINGE_USE_FRAME_OFFSET), -m_useReferenceFrameA(useReferenceFrameA), -m_flags(0) -{ - ///not providing rigidbody B means implicitly using worldspace for body B - - m_rbBFrame.getOrigin() = m_rbA.getCenterOfMassTransform()(m_rbAFrame.getOrigin()); -#ifndef _BT_USE_CENTER_LIMIT_ - //start with free - m_lowerLimit = btScalar(1.0f); - m_upperLimit = btScalar(-1.0f); - m_biasFactor = 0.3f; - m_relaxationFactor = 1.0f; - m_limitSoftness = 0.9f; - m_solveLimit = false; -#endif - m_referenceSign = m_useReferenceFrameA ? btScalar(-1.f) : btScalar(1.f); -} - - - -void btHingeConstraint::buildJacobian() -{ - if (m_useSolveConstraintObsolete) - { - m_appliedImpulse = btScalar(0.); - m_accMotorImpulse = btScalar(0.); - - if (!m_angularOnly) - { - btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin(); - btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin(); - btVector3 relPos = pivotBInW - pivotAInW; - - btVector3 normal[3]; - if (relPos.length2() > SIMD_EPSILON) - { - normal[0] = relPos.normalized(); - } - else - { - normal[0].setValue(btScalar(1.0),0,0); - } - - btPlaneSpace1(normal[0], normal[1], normal[2]); - - for (int i=0;i<3;i++) - { - new (&m_jac[i]) btJacobianEntry( - m_rbA.getCenterOfMassTransform().getBasis().transpose(), - m_rbB.getCenterOfMassTransform().getBasis().transpose(), - pivotAInW - m_rbA.getCenterOfMassPosition(), - pivotBInW - m_rbB.getCenterOfMassPosition(), - normal[i], - m_rbA.getInvInertiaDiagLocal(), - m_rbA.getInvMass(), - m_rbB.getInvInertiaDiagLocal(), - m_rbB.getInvMass()); - } - } - - //calculate two perpendicular jointAxis, orthogonal to hingeAxis - //these two jointAxis require equal angular velocities for both bodies - - //this is unused for now, it's a todo - btVector3 jointAxis0local; - btVector3 jointAxis1local; - - btPlaneSpace1(m_rbAFrame.getBasis().getColumn(2),jointAxis0local,jointAxis1local); - - btVector3 jointAxis0 = getRigidBodyA().getCenterOfMassTransform().getBasis() * jointAxis0local; - btVector3 jointAxis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * jointAxis1local; - btVector3 hingeAxisWorld = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2); - - new (&m_jacAng[0]) btJacobianEntry(jointAxis0, - m_rbA.getCenterOfMassTransform().getBasis().transpose(), - m_rbB.getCenterOfMassTransform().getBasis().transpose(), - m_rbA.getInvInertiaDiagLocal(), - m_rbB.getInvInertiaDiagLocal()); - - new (&m_jacAng[1]) btJacobianEntry(jointAxis1, - m_rbA.getCenterOfMassTransform().getBasis().transpose(), - m_rbB.getCenterOfMassTransform().getBasis().transpose(), - m_rbA.getInvInertiaDiagLocal(), - m_rbB.getInvInertiaDiagLocal()); - - new (&m_jacAng[2]) btJacobianEntry(hingeAxisWorld, - m_rbA.getCenterOfMassTransform().getBasis().transpose(), - m_rbB.getCenterOfMassTransform().getBasis().transpose(), - m_rbA.getInvInertiaDiagLocal(), - m_rbB.getInvInertiaDiagLocal()); - - // clear accumulator - m_accLimitImpulse = btScalar(0.); - - // test angular limit - testLimit(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform()); - - //Compute K = J*W*J' for hinge axis - btVector3 axisA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2); - m_kHinge = 1.0f / (getRigidBodyA().computeAngularImpulseDenominator(axisA) + - getRigidBodyB().computeAngularImpulseDenominator(axisA)); - - } -} - - -#endif //__SPU__ - - -void btHingeConstraint::getInfo1(btConstraintInfo1* info) -{ - if (m_useSolveConstraintObsolete) - { - info->m_numConstraintRows = 0; - info->nub = 0; - } - else - { - info->m_numConstraintRows = 5; // Fixed 3 linear + 2 angular - info->nub = 1; - //always add the row, to avoid computation (data is not available yet) - //prepare constraint - testLimit(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform()); - if(getSolveLimit() || getEnableAngularMotor()) - { - info->m_numConstraintRows++; // limit 3rd anguar as well - info->nub--; - } - - } -} - -void btHingeConstraint::getInfo1NonVirtual(btConstraintInfo1* info) -{ - if (m_useSolveConstraintObsolete) - { - info->m_numConstraintRows = 0; - info->nub = 0; - } - else - { - //always add the 'limit' row, to avoid computation (data is not available yet) - info->m_numConstraintRows = 6; // Fixed 3 linear + 2 angular - info->nub = 0; - } -} - -void btHingeConstraint::getInfo2 (btConstraintInfo2* info) -{ - if(m_useOffsetForConstraintFrame) - { - getInfo2InternalUsingFrameOffset(info, m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getAngularVelocity(),m_rbB.getAngularVelocity()); - } - else - { - getInfo2Internal(info, m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getAngularVelocity(),m_rbB.getAngularVelocity()); - } -} - - -void btHingeConstraint::getInfo2NonVirtual (btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB) -{ - ///the regular (virtual) implementation getInfo2 already performs 'testLimit' during getInfo1, so we need to do it now - testLimit(transA,transB); - - getInfo2Internal(info,transA,transB,angVelA,angVelB); -} - - -void btHingeConstraint::getInfo2Internal(btConstraintInfo2* info, const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB) -{ - - btAssert(!m_useSolveConstraintObsolete); - int i, skip = info->rowskip; - // transforms in world space - btTransform trA = transA*m_rbAFrame; - btTransform trB = transB*m_rbBFrame; - // pivot point - btVector3 pivotAInW = trA.getOrigin(); - btVector3 pivotBInW = trB.getOrigin(); -#if 0 - if (0) - { - for (i=0;i<6;i++) - { - info->m_J1linearAxis[i*skip]=0; - info->m_J1linearAxis[i*skip+1]=0; - info->m_J1linearAxis[i*skip+2]=0; - - info->m_J1angularAxis[i*skip]=0; - info->m_J1angularAxis[i*skip+1]=0; - info->m_J1angularAxis[i*skip+2]=0; - - info->m_J2linearAxis[i*skip]=0; - info->m_J2linearAxis[i*skip+1]=0; - info->m_J2linearAxis[i*skip+2]=0; - - info->m_J2angularAxis[i*skip]=0; - info->m_J2angularAxis[i*skip+1]=0; - info->m_J2angularAxis[i*skip+2]=0; - - info->m_constraintError[i*skip]=0.f; - } - } -#endif //#if 0 - // linear (all fixed) - - if (!m_angularOnly) - { - info->m_J1linearAxis[0] = 1; - info->m_J1linearAxis[skip + 1] = 1; - info->m_J1linearAxis[2 * skip + 2] = 1; - - info->m_J2linearAxis[0] = -1; - info->m_J2linearAxis[skip + 1] = -1; - info->m_J2linearAxis[2 * skip + 2] = -1; - } - - - - - btVector3 a1 = pivotAInW - transA.getOrigin(); - { - btVector3* angular0 = (btVector3*)(info->m_J1angularAxis); - btVector3* angular1 = (btVector3*)(info->m_J1angularAxis + skip); - btVector3* angular2 = (btVector3*)(info->m_J1angularAxis + 2 * skip); - btVector3 a1neg = -a1; - a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2); - } - btVector3 a2 = pivotBInW - transB.getOrigin(); - { - btVector3* angular0 = (btVector3*)(info->m_J2angularAxis); - btVector3* angular1 = (btVector3*)(info->m_J2angularAxis + skip); - btVector3* angular2 = (btVector3*)(info->m_J2angularAxis + 2 * skip); - a2.getSkewSymmetricMatrix(angular0,angular1,angular2); - } - // linear RHS - btScalar k = info->fps * info->erp; - if (!m_angularOnly) - { - for(i = 0; i < 3; i++) - { - info->m_constraintError[i * skip] = k * (pivotBInW[i] - pivotAInW[i]); - } - } - // make rotations around X and Y equal - // the hinge axis should be the only unconstrained - // rotational axis, the angular velocity of the two bodies perpendicular to - // the hinge axis should be equal. thus the constraint equations are - // p*w1 - p*w2 = 0 - // q*w1 - q*w2 = 0 - // where p and q are unit vectors normal to the hinge axis, and w1 and w2 - // are the angular velocity vectors of the two bodies. - // get hinge axis (Z) - btVector3 ax1 = trA.getBasis().getColumn(2); - // get 2 orthos to hinge axis (X, Y) - btVector3 p = trA.getBasis().getColumn(0); - btVector3 q = trA.getBasis().getColumn(1); - // set the two hinge angular rows - int s3 = 3 * info->rowskip; - int s4 = 4 * info->rowskip; - - info->m_J1angularAxis[s3 + 0] = p[0]; - info->m_J1angularAxis[s3 + 1] = p[1]; - info->m_J1angularAxis[s3 + 2] = p[2]; - info->m_J1angularAxis[s4 + 0] = q[0]; - info->m_J1angularAxis[s4 + 1] = q[1]; - info->m_J1angularAxis[s4 + 2] = q[2]; - - info->m_J2angularAxis[s3 + 0] = -p[0]; - info->m_J2angularAxis[s3 + 1] = -p[1]; - info->m_J2angularAxis[s3 + 2] = -p[2]; - info->m_J2angularAxis[s4 + 0] = -q[0]; - info->m_J2angularAxis[s4 + 1] = -q[1]; - info->m_J2angularAxis[s4 + 2] = -q[2]; - // compute the right hand side of the constraint equation. set relative - // body velocities along p and q to bring the hinge back into alignment. - // if ax1,ax2 are the unit length hinge axes as computed from body1 and - // body2, we need to rotate both bodies along the axis u = (ax1 x ax2). - // if `theta' is the angle between ax1 and ax2, we need an angular velocity - // along u to cover angle erp*theta in one step : - // |angular_velocity| = angle/time = erp*theta / stepsize - // = (erp*fps) * theta - // angular_velocity = |angular_velocity| * (ax1 x ax2) / |ax1 x ax2| - // = (erp*fps) * theta * (ax1 x ax2) / sin(theta) - // ...as ax1 and ax2 are unit length. if theta is smallish, - // theta ~= sin(theta), so - // angular_velocity = (erp*fps) * (ax1 x ax2) - // ax1 x ax2 is in the plane space of ax1, so we project the angular - // velocity to p and q to find the right hand side. - btVector3 ax2 = trB.getBasis().getColumn(2); - btVector3 u = ax1.cross(ax2); - info->m_constraintError[s3] = k * u.dot(p); - info->m_constraintError[s4] = k * u.dot(q); - // check angular limits - int nrow = 4; // last filled row - int srow; - btScalar limit_err = btScalar(0.0); - int limit = 0; - if(getSolveLimit()) - { -#ifdef _BT_USE_CENTER_LIMIT_ - limit_err = m_limit.getCorrection() * m_referenceSign; -#else - limit_err = m_correction * m_referenceSign; -#endif - limit = (limit_err > btScalar(0.0)) ? 1 : 2; - - } - // if the hinge has joint limits or motor, add in the extra row - int powered = 0; - if(getEnableAngularMotor()) - { - powered = 1; - } - if(limit || powered) - { - nrow++; - srow = nrow * info->rowskip; - info->m_J1angularAxis[srow+0] = ax1[0]; - info->m_J1angularAxis[srow+1] = ax1[1]; - info->m_J1angularAxis[srow+2] = ax1[2]; - - info->m_J2angularAxis[srow+0] = -ax1[0]; - info->m_J2angularAxis[srow+1] = -ax1[1]; - info->m_J2angularAxis[srow+2] = -ax1[2]; - - btScalar lostop = getLowerLimit(); - btScalar histop = getUpperLimit(); - if(limit && (lostop == histop)) - { // the joint motor is ineffective - powered = 0; - } - info->m_constraintError[srow] = btScalar(0.0f); - btScalar currERP = (m_flags & BT_HINGE_FLAGS_ERP_STOP) ? m_stopERP : info->erp; - if(powered) - { - if(m_flags & BT_HINGE_FLAGS_CFM_NORM) - { - info->cfm[srow] = m_normalCFM; - } - btScalar mot_fact = getMotorFactor(m_hingeAngle, lostop, histop, m_motorTargetVelocity, info->fps * currERP); - info->m_constraintError[srow] += mot_fact * m_motorTargetVelocity * m_referenceSign; - info->m_lowerLimit[srow] = - m_maxMotorImpulse; - info->m_upperLimit[srow] = m_maxMotorImpulse; - } - if(limit) - { - k = info->fps * currERP; - info->m_constraintError[srow] += k * limit_err; - if(m_flags & BT_HINGE_FLAGS_CFM_STOP) - { - info->cfm[srow] = m_stopCFM; - } - if(lostop == histop) - { - // limited low and high simultaneously - info->m_lowerLimit[srow] = -SIMD_INFINITY; - info->m_upperLimit[srow] = SIMD_INFINITY; - } - else if(limit == 1) - { // low limit - info->m_lowerLimit[srow] = 0; - info->m_upperLimit[srow] = SIMD_INFINITY; - } - else - { // high limit - info->m_lowerLimit[srow] = -SIMD_INFINITY; - info->m_upperLimit[srow] = 0; - } - // bounce (we'll use slider parameter abs(1.0 - m_dampingLimAng) for that) -#ifdef _BT_USE_CENTER_LIMIT_ - btScalar bounce = m_limit.getRelaxationFactor(); -#else - btScalar bounce = m_relaxationFactor; -#endif - if(bounce > btScalar(0.0)) - { - btScalar vel = angVelA.dot(ax1); - vel -= angVelB.dot(ax1); - // only apply bounce if the velocity is incoming, and if the - // resulting c[] exceeds what we already have. - if(limit == 1) - { // low limit - if(vel < 0) - { - btScalar newc = -bounce * vel; - if(newc > info->m_constraintError[srow]) - { - info->m_constraintError[srow] = newc; - } - } - } - else - { // high limit - all those computations are reversed - if(vel > 0) - { - btScalar newc = -bounce * vel; - if(newc < info->m_constraintError[srow]) - { - info->m_constraintError[srow] = newc; - } - } - } - } -#ifdef _BT_USE_CENTER_LIMIT_ - info->m_constraintError[srow] *= m_limit.getBiasFactor(); -#else - info->m_constraintError[srow] *= m_biasFactor; -#endif - } // if(limit) - } // if angular limit or powered -} - - -void btHingeConstraint::setFrames(const btTransform & frameA, const btTransform & frameB) -{ - m_rbAFrame = frameA; - m_rbBFrame = frameB; - buildJacobian(); -} - - -void btHingeConstraint::updateRHS(btScalar timeStep) -{ - (void)timeStep; - -} - - -btScalar btHingeConstraint::getHingeAngle() -{ - return getHingeAngle(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform()); -} - -btScalar btHingeConstraint::getHingeAngle(const btTransform& transA,const btTransform& transB) -{ - const btVector3 refAxis0 = transA.getBasis() * m_rbAFrame.getBasis().getColumn(0); - const btVector3 refAxis1 = transA.getBasis() * m_rbAFrame.getBasis().getColumn(1); - const btVector3 swingAxis = transB.getBasis() * m_rbBFrame.getBasis().getColumn(1); -// btScalar angle = btAtan2Fast(swingAxis.dot(refAxis0), swingAxis.dot(refAxis1)); - btScalar angle = btAtan2(swingAxis.dot(refAxis0), swingAxis.dot(refAxis1)); - return m_referenceSign * angle; -} - - - -void btHingeConstraint::testLimit(const btTransform& transA,const btTransform& transB) -{ - // Compute limit information - m_hingeAngle = getHingeAngle(transA,transB); -#ifdef _BT_USE_CENTER_LIMIT_ - m_limit.test(m_hingeAngle); -#else - m_correction = btScalar(0.); - m_limitSign = btScalar(0.); - m_solveLimit = false; - if (m_lowerLimit <= m_upperLimit) - { - m_hingeAngle = btAdjustAngleToLimits(m_hingeAngle, m_lowerLimit, m_upperLimit); - if (m_hingeAngle <= m_lowerLimit) - { - m_correction = (m_lowerLimit - m_hingeAngle); - m_limitSign = 1.0f; - m_solveLimit = true; - } - else if (m_hingeAngle >= m_upperLimit) - { - m_correction = m_upperLimit - m_hingeAngle; - m_limitSign = -1.0f; - m_solveLimit = true; - } - } -#endif - return; -} - - -static btVector3 vHinge(0, 0, btScalar(1)); - -void btHingeConstraint::setMotorTarget(const btQuaternion& qAinB, btScalar dt) -{ - // convert target from body to constraint space - btQuaternion qConstraint = m_rbBFrame.getRotation().inverse() * qAinB * m_rbAFrame.getRotation(); - qConstraint.normalize(); - - // extract "pure" hinge component - btVector3 vNoHinge = quatRotate(qConstraint, vHinge); vNoHinge.normalize(); - btQuaternion qNoHinge = shortestArcQuat(vHinge, vNoHinge); - btQuaternion qHinge = qNoHinge.inverse() * qConstraint; - qHinge.normalize(); - - // compute angular target, clamped to limits - btScalar targetAngle = qHinge.getAngle(); - if (targetAngle > SIMD_PI) // long way around. flip quat and recalculate. - { - qHinge = -(qHinge); - targetAngle = qHinge.getAngle(); - } - if (qHinge.getZ() < 0) - targetAngle = -targetAngle; - - setMotorTarget(targetAngle, dt); -} - -void btHingeConstraint::setMotorTarget(btScalar targetAngle, btScalar dt) -{ -#ifdef _BT_USE_CENTER_LIMIT_ - m_limit.fit(targetAngle); -#else - if (m_lowerLimit < m_upperLimit) - { - if (targetAngle < m_lowerLimit) - targetAngle = m_lowerLimit; - else if (targetAngle > m_upperLimit) - targetAngle = m_upperLimit; - } -#endif - // compute angular velocity - btScalar curAngle = getHingeAngle(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform()); - btScalar dAngle = targetAngle - curAngle; - m_motorTargetVelocity = dAngle / dt; -} - - - -void btHingeConstraint::getInfo2InternalUsingFrameOffset(btConstraintInfo2* info, const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB) -{ - btAssert(!m_useSolveConstraintObsolete); - int i, s = info->rowskip; - // transforms in world space - btTransform trA = transA*m_rbAFrame; - btTransform trB = transB*m_rbBFrame; - // pivot point -// btVector3 pivotAInW = trA.getOrigin(); -// btVector3 pivotBInW = trB.getOrigin(); -#if 1 - // difference between frames in WCS - btVector3 ofs = trB.getOrigin() - trA.getOrigin(); - // now get weight factors depending on masses - btScalar miA = getRigidBodyA().getInvMass(); - btScalar miB = getRigidBodyB().getInvMass(); - bool hasStaticBody = (miA < SIMD_EPSILON) || (miB < SIMD_EPSILON); - btScalar miS = miA + miB; - btScalar factA, factB; - if(miS > btScalar(0.f)) - { - factA = miB / miS; - } - else - { - factA = btScalar(0.5f); - } - factB = btScalar(1.0f) - factA; - // get the desired direction of hinge axis - // as weighted sum of Z-orthos of frameA and frameB in WCS - btVector3 ax1A = trA.getBasis().getColumn(2); - btVector3 ax1B = trB.getBasis().getColumn(2); - btVector3 ax1 = ax1A * factA + ax1B * factB; - ax1.normalize(); - // fill first 3 rows - // we want: velA + wA x relA == velB + wB x relB - btTransform bodyA_trans = transA; - btTransform bodyB_trans = transB; - int s0 = 0; - int s1 = s; - int s2 = s * 2; - int nrow = 2; // last filled row - btVector3 tmpA, tmpB, relA, relB, p, q; - // get vector from bodyB to frameB in WCS - relB = trB.getOrigin() - bodyB_trans.getOrigin(); - // get its projection to hinge axis - btVector3 projB = ax1 * relB.dot(ax1); - // get vector directed from bodyB to hinge axis (and orthogonal to it) - btVector3 orthoB = relB - projB; - // same for bodyA - relA = trA.getOrigin() - bodyA_trans.getOrigin(); - btVector3 projA = ax1 * relA.dot(ax1); - btVector3 orthoA = relA - projA; - btVector3 totalDist = projA - projB; - // get offset vectors relA and relB - relA = orthoA + totalDist * factA; - relB = orthoB - totalDist * factB; - // now choose average ortho to hinge axis - p = orthoB * factA + orthoA * factB; - btScalar len2 = p.length2(); - if(len2 > SIMD_EPSILON) - { - p /= btSqrt(len2); - } - else - { - p = trA.getBasis().getColumn(1); - } - // make one more ortho - q = ax1.cross(p); - // fill three rows - tmpA = relA.cross(p); - tmpB = relB.cross(p); - for (i=0; i<3; i++) info->m_J1angularAxis[s0+i] = tmpA[i]; - for (i=0; i<3; i++) info->m_J2angularAxis[s0+i] = -tmpB[i]; - tmpA = relA.cross(q); - tmpB = relB.cross(q); - if(hasStaticBody && getSolveLimit()) - { // to make constraint between static and dynamic objects more rigid - // remove wA (or wB) from equation if angular limit is hit - tmpB *= factB; - tmpA *= factA; - } - for (i=0; i<3; i++) info->m_J1angularAxis[s1+i] = tmpA[i]; - for (i=0; i<3; i++) info->m_J2angularAxis[s1+i] = -tmpB[i]; - tmpA = relA.cross(ax1); - tmpB = relB.cross(ax1); - if(hasStaticBody) - { // to make constraint between static and dynamic objects more rigid - // remove wA (or wB) from equation - tmpB *= factB; - tmpA *= factA; - } - for (i=0; i<3; i++) info->m_J1angularAxis[s2+i] = tmpA[i]; - for (i=0; i<3; i++) info->m_J2angularAxis[s2+i] = -tmpB[i]; - - btScalar k = info->fps * info->erp; - - if (!m_angularOnly) - { - for (i=0; i<3; i++) info->m_J1linearAxis[s0+i] = p[i]; - for (i=0; i<3; i++) info->m_J1linearAxis[s1+i] = q[i]; - for (i=0; i<3; i++) info->m_J1linearAxis[s2+i] = ax1[i]; - - for (i=0; i<3; i++) info->m_J2linearAxis[s0+i] = -p[i]; - for (i=0; i<3; i++) info->m_J2linearAxis[s1+i] = -q[i]; - for (i=0; i<3; i++) info->m_J2linearAxis[s2+i] = -ax1[i]; - - // compute three elements of right hand side - - btScalar rhs = k * p.dot(ofs); - info->m_constraintError[s0] = rhs; - rhs = k * q.dot(ofs); - info->m_constraintError[s1] = rhs; - rhs = k * ax1.dot(ofs); - info->m_constraintError[s2] = rhs; - } - // the hinge axis should be the only unconstrained - // rotational axis, the angular velocity of the two bodies perpendicular to - // the hinge axis should be equal. thus the constraint equations are - // p*w1 - p*w2 = 0 - // q*w1 - q*w2 = 0 - // where p and q are unit vectors normal to the hinge axis, and w1 and w2 - // are the angular velocity vectors of the two bodies. - int s3 = 3 * s; - int s4 = 4 * s; - info->m_J1angularAxis[s3 + 0] = p[0]; - info->m_J1angularAxis[s3 + 1] = p[1]; - info->m_J1angularAxis[s3 + 2] = p[2]; - info->m_J1angularAxis[s4 + 0] = q[0]; - info->m_J1angularAxis[s4 + 1] = q[1]; - info->m_J1angularAxis[s4 + 2] = q[2]; - - info->m_J2angularAxis[s3 + 0] = -p[0]; - info->m_J2angularAxis[s3 + 1] = -p[1]; - info->m_J2angularAxis[s3 + 2] = -p[2]; - info->m_J2angularAxis[s4 + 0] = -q[0]; - info->m_J2angularAxis[s4 + 1] = -q[1]; - info->m_J2angularAxis[s4 + 2] = -q[2]; - // compute the right hand side of the constraint equation. set relative - // body velocities along p and q to bring the hinge back into alignment. - // if ax1A,ax1B are the unit length hinge axes as computed from bodyA and - // bodyB, we need to rotate both bodies along the axis u = (ax1 x ax2). - // if "theta" is the angle between ax1 and ax2, we need an angular velocity - // along u to cover angle erp*theta in one step : - // |angular_velocity| = angle/time = erp*theta / stepsize - // = (erp*fps) * theta - // angular_velocity = |angular_velocity| * (ax1 x ax2) / |ax1 x ax2| - // = (erp*fps) * theta * (ax1 x ax2) / sin(theta) - // ...as ax1 and ax2 are unit length. if theta is smallish, - // theta ~= sin(theta), so - // angular_velocity = (erp*fps) * (ax1 x ax2) - // ax1 x ax2 is in the plane space of ax1, so we project the angular - // velocity to p and q to find the right hand side. - k = info->fps * info->erp; - btVector3 u = ax1A.cross(ax1B); - info->m_constraintError[s3] = k * u.dot(p); - info->m_constraintError[s4] = k * u.dot(q); -#endif - // check angular limits - nrow = 4; // last filled row - int srow; - btScalar limit_err = btScalar(0.0); - int limit = 0; - if(getSolveLimit()) - { -#ifdef _BT_USE_CENTER_LIMIT_ - limit_err = m_limit.getCorrection() * m_referenceSign; -#else - limit_err = m_correction * m_referenceSign; -#endif - limit = (limit_err > btScalar(0.0)) ? 1 : 2; - - } - // if the hinge has joint limits or motor, add in the extra row - int powered = 0; - if(getEnableAngularMotor()) - { - powered = 1; - } - if(limit || powered) - { - nrow++; - srow = nrow * info->rowskip; - info->m_J1angularAxis[srow+0] = ax1[0]; - info->m_J1angularAxis[srow+1] = ax1[1]; - info->m_J1angularAxis[srow+2] = ax1[2]; - - info->m_J2angularAxis[srow+0] = -ax1[0]; - info->m_J2angularAxis[srow+1] = -ax1[1]; - info->m_J2angularAxis[srow+2] = -ax1[2]; - - btScalar lostop = getLowerLimit(); - btScalar histop = getUpperLimit(); - if(limit && (lostop == histop)) - { // the joint motor is ineffective - powered = 0; - } - info->m_constraintError[srow] = btScalar(0.0f); - btScalar currERP = (m_flags & BT_HINGE_FLAGS_ERP_STOP) ? m_stopERP : info->erp; - if(powered) - { - if(m_flags & BT_HINGE_FLAGS_CFM_NORM) - { - info->cfm[srow] = m_normalCFM; - } - btScalar mot_fact = getMotorFactor(m_hingeAngle, lostop, histop, m_motorTargetVelocity, info->fps * currERP); - info->m_constraintError[srow] += mot_fact * m_motorTargetVelocity * m_referenceSign; - info->m_lowerLimit[srow] = - m_maxMotorImpulse; - info->m_upperLimit[srow] = m_maxMotorImpulse; - } - if(limit) - { - k = info->fps * currERP; - info->m_constraintError[srow] += k * limit_err; - if(m_flags & BT_HINGE_FLAGS_CFM_STOP) - { - info->cfm[srow] = m_stopCFM; - } - if(lostop == histop) - { - // limited low and high simultaneously - info->m_lowerLimit[srow] = -SIMD_INFINITY; - info->m_upperLimit[srow] = SIMD_INFINITY; - } - else if(limit == 1) - { // low limit - info->m_lowerLimit[srow] = 0; - info->m_upperLimit[srow] = SIMD_INFINITY; - } - else - { // high limit - info->m_lowerLimit[srow] = -SIMD_INFINITY; - info->m_upperLimit[srow] = 0; - } - // bounce (we'll use slider parameter abs(1.0 - m_dampingLimAng) for that) -#ifdef _BT_USE_CENTER_LIMIT_ - btScalar bounce = m_limit.getRelaxationFactor(); -#else - btScalar bounce = m_relaxationFactor; -#endif - if(bounce > btScalar(0.0)) - { - btScalar vel = angVelA.dot(ax1); - vel -= angVelB.dot(ax1); - // only apply bounce if the velocity is incoming, and if the - // resulting c[] exceeds what we already have. - if(limit == 1) - { // low limit - if(vel < 0) - { - btScalar newc = -bounce * vel; - if(newc > info->m_constraintError[srow]) - { - info->m_constraintError[srow] = newc; - } - } - } - else - { // high limit - all those computations are reversed - if(vel > 0) - { - btScalar newc = -bounce * vel; - if(newc < info->m_constraintError[srow]) - { - info->m_constraintError[srow] = newc; - } - } - } - } -#ifdef _BT_USE_CENTER_LIMIT_ - info->m_constraintError[srow] *= m_limit.getBiasFactor(); -#else - info->m_constraintError[srow] *= m_biasFactor; -#endif - } // if(limit) - } // if angular limit or powered -} - - -///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). -///If no axis is provided, it uses the default axis for this constraint. -void btHingeConstraint::setParam(int num, btScalar value, int axis) -{ - if((axis == -1) || (axis == 5)) - { - switch(num) - { - case BT_CONSTRAINT_STOP_ERP : - m_stopERP = value; - m_flags |= BT_HINGE_FLAGS_ERP_STOP; - break; - case BT_CONSTRAINT_STOP_CFM : - m_stopCFM = value; - m_flags |= BT_HINGE_FLAGS_CFM_STOP; - break; - case BT_CONSTRAINT_CFM : - m_normalCFM = value; - m_flags |= BT_HINGE_FLAGS_CFM_NORM; - break; - default : - btAssertConstrParams(0); - } - } - else - { - btAssertConstrParams(0); - } -} - -///return the local value of parameter -btScalar btHingeConstraint::getParam(int num, int axis) const -{ - btScalar retVal = 0; - if((axis == -1) || (axis == 5)) - { - switch(num) - { - case BT_CONSTRAINT_STOP_ERP : - btAssertConstrParams(m_flags & BT_HINGE_FLAGS_ERP_STOP); - retVal = m_stopERP; - break; - case BT_CONSTRAINT_STOP_CFM : - btAssertConstrParams(m_flags & BT_HINGE_FLAGS_CFM_STOP); - retVal = m_stopCFM; - break; - case BT_CONSTRAINT_CFM : - btAssertConstrParams(m_flags & BT_HINGE_FLAGS_CFM_NORM); - retVal = m_normalCFM; - break; - default : - btAssertConstrParams(0); - } - } - else - { - btAssertConstrParams(0); - } - return retVal; -} - - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h b/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h deleted file mode 100755 index 7c33ac2..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h +++ /dev/null @@ -1,412 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -/* Hinge Constraint by Dirk Gregorius. Limits added by Marcus Hennix at Starbreeze Studios */ - -#ifndef BT_HINGECONSTRAINT_H -#define BT_HINGECONSTRAINT_H - -#define _BT_USE_CENTER_LIMIT_ 1 - - -#include "LinearMath/btVector3.h" -#include "btJacobianEntry.h" -#include "btTypedConstraint.h" - -class btRigidBody; - -#ifdef BT_USE_DOUBLE_PRECISION -#define btHingeConstraintData btHingeConstraintDoubleData2 //rename to 2 for backwards compatibility, so we can still load the 'btHingeConstraintDoubleData' version -#define btHingeConstraintDataName "btHingeConstraintDoubleData2" -#else -#define btHingeConstraintData btHingeConstraintFloatData -#define btHingeConstraintDataName "btHingeConstraintFloatData" -#endif //BT_USE_DOUBLE_PRECISION - - - -enum btHingeFlags -{ - BT_HINGE_FLAGS_CFM_STOP = 1, - BT_HINGE_FLAGS_ERP_STOP = 2, - BT_HINGE_FLAGS_CFM_NORM = 4 -}; - - -/// hinge constraint between two rigidbodies each with a pivotpoint that descibes the axis location in local space -/// axis defines the orientation of the hinge axis -ATTRIBUTE_ALIGNED16(class) btHingeConstraint : public btTypedConstraint -{ -#ifdef IN_PARALLELL_SOLVER -public: -#endif - btJacobianEntry m_jac[3]; //3 orthogonal linear constraints - btJacobianEntry m_jacAng[3]; //2 orthogonal angular constraints+ 1 for limit/motor - - btTransform m_rbAFrame; // constraint axii. Assumes z is hinge axis. - btTransform m_rbBFrame; - - btScalar m_motorTargetVelocity; - btScalar m_maxMotorImpulse; - - -#ifdef _BT_USE_CENTER_LIMIT_ - btAngularLimit m_limit; -#else - btScalar m_lowerLimit; - btScalar m_upperLimit; - btScalar m_limitSign; - btScalar m_correction; - - btScalar m_limitSoftness; - btScalar m_biasFactor; - btScalar m_relaxationFactor; - - bool m_solveLimit; -#endif - - btScalar m_kHinge; - - - btScalar m_accLimitImpulse; - btScalar m_hingeAngle; - btScalar m_referenceSign; - - bool m_angularOnly; - bool m_enableAngularMotor; - bool m_useSolveConstraintObsolete; - bool m_useOffsetForConstraintFrame; - bool m_useReferenceFrameA; - - btScalar m_accMotorImpulse; - - int m_flags; - btScalar m_normalCFM; - btScalar m_stopCFM; - btScalar m_stopERP; - - -public: - - BT_DECLARE_ALIGNED_ALLOCATOR(); - - btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB, const btVector3& axisInA,const btVector3& axisInB, bool useReferenceFrameA = false); - - btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,const btVector3& axisInA, bool useReferenceFrameA = false); - - btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& rbAFrame, const btTransform& rbBFrame, bool useReferenceFrameA = false); - - btHingeConstraint(btRigidBody& rbA,const btTransform& rbAFrame, bool useReferenceFrameA = false); - - - virtual void buildJacobian(); - - virtual void getInfo1 (btConstraintInfo1* info); - - void getInfo1NonVirtual(btConstraintInfo1* info); - - virtual void getInfo2 (btConstraintInfo2* info); - - void getInfo2NonVirtual(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB); - - void getInfo2Internal(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB); - void getInfo2InternalUsingFrameOffset(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB); - - - void updateRHS(btScalar timeStep); - - const btRigidBody& getRigidBodyA() const - { - return m_rbA; - } - const btRigidBody& getRigidBodyB() const - { - return m_rbB; - } - - btRigidBody& getRigidBodyA() - { - return m_rbA; - } - - btRigidBody& getRigidBodyB() - { - return m_rbB; - } - - btTransform& getFrameOffsetA() - { - return m_rbAFrame; - } - - btTransform& getFrameOffsetB() - { - return m_rbBFrame; - } - - void setFrames(const btTransform& frameA, const btTransform& frameB); - - void setAngularOnly(bool angularOnly) - { - m_angularOnly = angularOnly; - } - - void enableAngularMotor(bool enableMotor,btScalar targetVelocity,btScalar maxMotorImpulse) - { - m_enableAngularMotor = enableMotor; - m_motorTargetVelocity = targetVelocity; - m_maxMotorImpulse = maxMotorImpulse; - } - - // extra motor API, including ability to set a target rotation (as opposed to angular velocity) - // note: setMotorTarget sets angular velocity under the hood, so you must call it every tick to - // maintain a given angular target. - void enableMotor(bool enableMotor) { m_enableAngularMotor = enableMotor; } - void setMaxMotorImpulse(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; } - void setMotorTarget(const btQuaternion& qAinB, btScalar dt); // qAinB is rotation of body A wrt body B. - void setMotorTarget(btScalar targetAngle, btScalar dt); - - - void setLimit(btScalar low,btScalar high,btScalar _softness = 0.9f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f) - { -#ifdef _BT_USE_CENTER_LIMIT_ - m_limit.set(low, high, _softness, _biasFactor, _relaxationFactor); -#else - m_lowerLimit = btNormalizeAngle(low); - m_upperLimit = btNormalizeAngle(high); - m_limitSoftness = _softness; - m_biasFactor = _biasFactor; - m_relaxationFactor = _relaxationFactor; -#endif - } - - void setAxis(btVector3& axisInA) - { - btVector3 rbAxisA1, rbAxisA2; - btPlaneSpace1(axisInA, rbAxisA1, rbAxisA2); - btVector3 pivotInA = m_rbAFrame.getOrigin(); -// m_rbAFrame.getOrigin() = pivotInA; - m_rbAFrame.getBasis().setValue( rbAxisA1.getX(),rbAxisA2.getX(),axisInA.getX(), - rbAxisA1.getY(),rbAxisA2.getY(),axisInA.getY(), - rbAxisA1.getZ(),rbAxisA2.getZ(),axisInA.getZ() ); - - btVector3 axisInB = m_rbA.getCenterOfMassTransform().getBasis() * axisInA; - - btQuaternion rotationArc = shortestArcQuat(axisInA,axisInB); - btVector3 rbAxisB1 = quatRotate(rotationArc,rbAxisA1); - btVector3 rbAxisB2 = axisInB.cross(rbAxisB1); - - m_rbBFrame.getOrigin() = m_rbB.getCenterOfMassTransform().inverse()(m_rbA.getCenterOfMassTransform()(pivotInA)); - - m_rbBFrame.getBasis().setValue( rbAxisB1.getX(),rbAxisB2.getX(),axisInB.getX(), - rbAxisB1.getY(),rbAxisB2.getY(),axisInB.getY(), - rbAxisB1.getZ(),rbAxisB2.getZ(),axisInB.getZ() ); - m_rbBFrame.getBasis() = m_rbB.getCenterOfMassTransform().getBasis().inverse() * m_rbBFrame.getBasis(); - - } - - btScalar getLowerLimit() const - { -#ifdef _BT_USE_CENTER_LIMIT_ - return m_limit.getLow(); -#else - return m_lowerLimit; -#endif - } - - btScalar getUpperLimit() const - { -#ifdef _BT_USE_CENTER_LIMIT_ - return m_limit.getHigh(); -#else - return m_upperLimit; -#endif - } - - - btScalar getHingeAngle(); - - btScalar getHingeAngle(const btTransform& transA,const btTransform& transB); - - void testLimit(const btTransform& transA,const btTransform& transB); - - - const btTransform& getAFrame() const { return m_rbAFrame; }; - const btTransform& getBFrame() const { return m_rbBFrame; }; - - btTransform& getAFrame() { return m_rbAFrame; }; - btTransform& getBFrame() { return m_rbBFrame; }; - - inline int getSolveLimit() - { -#ifdef _BT_USE_CENTER_LIMIT_ - return m_limit.isLimit(); -#else - return m_solveLimit; -#endif - } - - inline btScalar getLimitSign() - { -#ifdef _BT_USE_CENTER_LIMIT_ - return m_limit.getSign(); -#else - return m_limitSign; -#endif - } - - inline bool getAngularOnly() - { - return m_angularOnly; - } - inline bool getEnableAngularMotor() - { - return m_enableAngularMotor; - } - inline btScalar getMotorTargetVelosity() - { - return m_motorTargetVelocity; - } - inline btScalar getMaxMotorImpulse() - { - return m_maxMotorImpulse; - } - // access for UseFrameOffset - bool getUseFrameOffset() { return m_useOffsetForConstraintFrame; } - void setUseFrameOffset(bool frameOffsetOnOff) { m_useOffsetForConstraintFrame = frameOffsetOnOff; } - - - ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). - ///If no axis is provided, it uses the default axis for this constraint. - virtual void setParam(int num, btScalar value, int axis = -1); - ///return the local value of parameter - virtual btScalar getParam(int num, int axis = -1) const; - - virtual int calculateSerializeBufferSize() const; - - ///fills the dataBuffer and returns the struct name (and 0 on failure) - virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const; - - -}; - - -//only for backward compatibility -#ifdef BT_BACKWARDS_COMPATIBLE_SERIALIZATION -///this structure is not used, except for loading pre-2.82 .bullet files -struct btHingeConstraintDoubleData -{ - btTypedConstraintData m_typeConstraintData; - btTransformDoubleData m_rbAFrame; // constraint axii. Assumes z is hinge axis. - btTransformDoubleData m_rbBFrame; - int m_useReferenceFrameA; - int m_angularOnly; - int m_enableAngularMotor; - float m_motorTargetVelocity; - float m_maxMotorImpulse; - - float m_lowerLimit; - float m_upperLimit; - float m_limitSoftness; - float m_biasFactor; - float m_relaxationFactor; - -}; -#endif //BT_BACKWARDS_COMPATIBLE_SERIALIZATION - - -struct btHingeConstraintFloatData -{ - btTypedConstraintData m_typeConstraintData; - btTransformFloatData m_rbAFrame; // constraint axii. Assumes z is hinge axis. - btTransformFloatData m_rbBFrame; - int m_useReferenceFrameA; - int m_angularOnly; - - int m_enableAngularMotor; - float m_motorTargetVelocity; - float m_maxMotorImpulse; - - float m_lowerLimit; - float m_upperLimit; - float m_limitSoftness; - float m_biasFactor; - float m_relaxationFactor; - -}; - - - -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct btHingeConstraintDoubleData2 -{ - btTypedConstraintDoubleData m_typeConstraintData; - btTransformDoubleData m_rbAFrame; // constraint axii. Assumes z is hinge axis. - btTransformDoubleData m_rbBFrame; - int m_useReferenceFrameA; - int m_angularOnly; - int m_enableAngularMotor; - double m_motorTargetVelocity; - double m_maxMotorImpulse; - - double m_lowerLimit; - double m_upperLimit; - double m_limitSoftness; - double m_biasFactor; - double m_relaxationFactor; - char m_padding1[4]; - -}; - - - - -SIMD_FORCE_INLINE int btHingeConstraint::calculateSerializeBufferSize() const -{ - return sizeof(btHingeConstraintData); -} - - ///fills the dataBuffer and returns the struct name (and 0 on failure) -SIMD_FORCE_INLINE const char* btHingeConstraint::serialize(void* dataBuffer, btSerializer* serializer) const -{ - btHingeConstraintData* hingeData = (btHingeConstraintData*)dataBuffer; - btTypedConstraint::serialize(&hingeData->m_typeConstraintData,serializer); - - m_rbAFrame.serialize(hingeData->m_rbAFrame); - m_rbBFrame.serialize(hingeData->m_rbBFrame); - - hingeData->m_angularOnly = m_angularOnly; - hingeData->m_enableAngularMotor = m_enableAngularMotor; - hingeData->m_maxMotorImpulse = float(m_maxMotorImpulse); - hingeData->m_motorTargetVelocity = float(m_motorTargetVelocity); - hingeData->m_useReferenceFrameA = m_useReferenceFrameA; -#ifdef _BT_USE_CENTER_LIMIT_ - hingeData->m_lowerLimit = float(m_limit.getLow()); - hingeData->m_upperLimit = float(m_limit.getHigh()); - hingeData->m_limitSoftness = float(m_limit.getSoftness()); - hingeData->m_biasFactor = float(m_limit.getBiasFactor()); - hingeData->m_relaxationFactor = float(m_limit.getRelaxationFactor()); -#else - hingeData->m_lowerLimit = float(m_lowerLimit); - hingeData->m_upperLimit = float(m_upperLimit); - hingeData->m_limitSoftness = float(m_limitSoftness); - hingeData->m_biasFactor = float(m_biasFactor); - hingeData->m_relaxationFactor = float(m_relaxationFactor); -#endif - - return btHingeConstraintDataName; -} - -#endif //BT_HINGECONSTRAINT_H diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btJacobianEntry.h b/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btJacobianEntry.h deleted file mode 100755 index 125580d..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btJacobianEntry.h +++ /dev/null @@ -1,155 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_JACOBIAN_ENTRY_H -#define BT_JACOBIAN_ENTRY_H - -#include "LinearMath/btMatrix3x3.h" - - -//notes: -// Another memory optimization would be to store m_1MinvJt in the remaining 3 w components -// which makes the btJacobianEntry memory layout 16 bytes -// if you only are interested in angular part, just feed massInvA and massInvB zero - -/// Jacobian entry is an abstraction that allows to describe constraints -/// it can be used in combination with a constraint solver -/// Can be used to relate the effect of an impulse to the constraint error -ATTRIBUTE_ALIGNED16(class) btJacobianEntry -{ -public: - btJacobianEntry() {}; - //constraint between two different rigidbodies - btJacobianEntry( - const btMatrix3x3& world2A, - const btMatrix3x3& world2B, - const btVector3& rel_pos1,const btVector3& rel_pos2, - const btVector3& jointAxis, - const btVector3& inertiaInvA, - const btScalar massInvA, - const btVector3& inertiaInvB, - const btScalar massInvB) - :m_linearJointAxis(jointAxis) - { - m_aJ = world2A*(rel_pos1.cross(m_linearJointAxis)); - m_bJ = world2B*(rel_pos2.cross(-m_linearJointAxis)); - m_0MinvJt = inertiaInvA * m_aJ; - m_1MinvJt = inertiaInvB * m_bJ; - m_Adiag = massInvA + m_0MinvJt.dot(m_aJ) + massInvB + m_1MinvJt.dot(m_bJ); - - btAssert(m_Adiag > btScalar(0.0)); - } - - //angular constraint between two different rigidbodies - btJacobianEntry(const btVector3& jointAxis, - const btMatrix3x3& world2A, - const btMatrix3x3& world2B, - const btVector3& inertiaInvA, - const btVector3& inertiaInvB) - :m_linearJointAxis(btVector3(btScalar(0.),btScalar(0.),btScalar(0.))) - { - m_aJ= world2A*jointAxis; - m_bJ = world2B*-jointAxis; - m_0MinvJt = inertiaInvA * m_aJ; - m_1MinvJt = inertiaInvB * m_bJ; - m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ); - - btAssert(m_Adiag > btScalar(0.0)); - } - - //angular constraint between two different rigidbodies - btJacobianEntry(const btVector3& axisInA, - const btVector3& axisInB, - const btVector3& inertiaInvA, - const btVector3& inertiaInvB) - : m_linearJointAxis(btVector3(btScalar(0.),btScalar(0.),btScalar(0.))) - , m_aJ(axisInA) - , m_bJ(-axisInB) - { - m_0MinvJt = inertiaInvA * m_aJ; - m_1MinvJt = inertiaInvB * m_bJ; - m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ); - - btAssert(m_Adiag > btScalar(0.0)); - } - - //constraint on one rigidbody - btJacobianEntry( - const btMatrix3x3& world2A, - const btVector3& rel_pos1,const btVector3& rel_pos2, - const btVector3& jointAxis, - const btVector3& inertiaInvA, - const btScalar massInvA) - :m_linearJointAxis(jointAxis) - { - m_aJ= world2A*(rel_pos1.cross(jointAxis)); - m_bJ = world2A*(rel_pos2.cross(-jointAxis)); - m_0MinvJt = inertiaInvA * m_aJ; - m_1MinvJt = btVector3(btScalar(0.),btScalar(0.),btScalar(0.)); - m_Adiag = massInvA + m_0MinvJt.dot(m_aJ); - - btAssert(m_Adiag > btScalar(0.0)); - } - - btScalar getDiagonal() const { return m_Adiag; } - - // for two constraints on the same rigidbody (for example vehicle friction) - btScalar getNonDiagonal(const btJacobianEntry& jacB, const btScalar massInvA) const - { - const btJacobianEntry& jacA = *this; - btScalar lin = massInvA * jacA.m_linearJointAxis.dot(jacB.m_linearJointAxis); - btScalar ang = jacA.m_0MinvJt.dot(jacB.m_aJ); - return lin + ang; - } - - - - // for two constraints on sharing two same rigidbodies (for example two contact points between two rigidbodies) - btScalar getNonDiagonal(const btJacobianEntry& jacB,const btScalar massInvA,const btScalar massInvB) const - { - const btJacobianEntry& jacA = *this; - btVector3 lin = jacA.m_linearJointAxis * jacB.m_linearJointAxis; - btVector3 ang0 = jacA.m_0MinvJt * jacB.m_aJ; - btVector3 ang1 = jacA.m_1MinvJt * jacB.m_bJ; - btVector3 lin0 = massInvA * lin ; - btVector3 lin1 = massInvB * lin; - btVector3 sum = ang0+ang1+lin0+lin1; - return sum[0]+sum[1]+sum[2]; - } - - btScalar getRelativeVelocity(const btVector3& linvelA,const btVector3& angvelA,const btVector3& linvelB,const btVector3& angvelB) - { - btVector3 linrel = linvelA - linvelB; - btVector3 angvela = angvelA * m_aJ; - btVector3 angvelb = angvelB * m_bJ; - linrel *= m_linearJointAxis; - angvela += angvelb; - angvela += linrel; - btScalar rel_vel2 = angvela[0]+angvela[1]+angvela[2]; - return rel_vel2 + SIMD_EPSILON; - } -//private: - - btVector3 m_linearJointAxis; - btVector3 m_aJ; - btVector3 m_bJ; - btVector3 m_0MinvJt; - btVector3 m_1MinvJt; - //Optimization: can be stored in the w/last component of one of the vectors - btScalar m_Adiag; - -}; - -#endif //BT_JACOBIAN_ENTRY_H diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp b/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp deleted file mode 100755 index 3c0430b..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp +++ /dev/null @@ -1,229 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#include "btPoint2PointConstraint.h" -#include "BulletDynamics/Dynamics/btRigidBody.h" -#include - - - - - -btPoint2PointConstraint::btPoint2PointConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB) -:btTypedConstraint(POINT2POINT_CONSTRAINT_TYPE,rbA,rbB),m_pivotInA(pivotInA),m_pivotInB(pivotInB), -m_flags(0), -m_useSolveConstraintObsolete(false) -{ - -} - - -btPoint2PointConstraint::btPoint2PointConstraint(btRigidBody& rbA,const btVector3& pivotInA) -:btTypedConstraint(POINT2POINT_CONSTRAINT_TYPE,rbA),m_pivotInA(pivotInA),m_pivotInB(rbA.getCenterOfMassTransform()(pivotInA)), -m_flags(0), -m_useSolveConstraintObsolete(false) -{ - -} - -void btPoint2PointConstraint::buildJacobian() -{ - - ///we need it for both methods - { - m_appliedImpulse = btScalar(0.); - - btVector3 normal(0,0,0); - - for (int i=0;i<3;i++) - { - normal[i] = 1; - new (&m_jac[i]) btJacobianEntry( - m_rbA.getCenterOfMassTransform().getBasis().transpose(), - m_rbB.getCenterOfMassTransform().getBasis().transpose(), - m_rbA.getCenterOfMassTransform()*m_pivotInA - m_rbA.getCenterOfMassPosition(), - m_rbB.getCenterOfMassTransform()*m_pivotInB - m_rbB.getCenterOfMassPosition(), - normal, - m_rbA.getInvInertiaDiagLocal(), - m_rbA.getInvMass(), - m_rbB.getInvInertiaDiagLocal(), - m_rbB.getInvMass()); - normal[i] = 0; - } - } - - -} - -void btPoint2PointConstraint::getInfo1 (btConstraintInfo1* info) -{ - getInfo1NonVirtual(info); -} - -void btPoint2PointConstraint::getInfo1NonVirtual (btConstraintInfo1* info) -{ - if (m_useSolveConstraintObsolete) - { - info->m_numConstraintRows = 0; - info->nub = 0; - } else - { - info->m_numConstraintRows = 3; - info->nub = 3; - } -} - - - - -void btPoint2PointConstraint::getInfo2 (btConstraintInfo2* info) -{ - getInfo2NonVirtual(info, m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform()); -} - -void btPoint2PointConstraint::getInfo2NonVirtual (btConstraintInfo2* info, const btTransform& body0_trans, const btTransform& body1_trans) -{ - btAssert(!m_useSolveConstraintObsolete); - - //retrieve matrices - - // anchor points in global coordinates with respect to body PORs. - - // set jacobian - info->m_J1linearAxis[0] = 1; - info->m_J1linearAxis[info->rowskip+1] = 1; - info->m_J1linearAxis[2*info->rowskip+2] = 1; - - btVector3 a1 = body0_trans.getBasis()*getPivotInA(); - { - btVector3* angular0 = (btVector3*)(info->m_J1angularAxis); - btVector3* angular1 = (btVector3*)(info->m_J1angularAxis+info->rowskip); - btVector3* angular2 = (btVector3*)(info->m_J1angularAxis+2*info->rowskip); - btVector3 a1neg = -a1; - a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2); - } - - info->m_J2linearAxis[0] = -1; - info->m_J2linearAxis[info->rowskip+1] = -1; - info->m_J2linearAxis[2*info->rowskip+2] = -1; - - btVector3 a2 = body1_trans.getBasis()*getPivotInB(); - - { - // btVector3 a2n = -a2; - btVector3* angular0 = (btVector3*)(info->m_J2angularAxis); - btVector3* angular1 = (btVector3*)(info->m_J2angularAxis+info->rowskip); - btVector3* angular2 = (btVector3*)(info->m_J2angularAxis+2*info->rowskip); - a2.getSkewSymmetricMatrix(angular0,angular1,angular2); - } - - - - // set right hand side - btScalar currERP = (m_flags & BT_P2P_FLAGS_ERP) ? m_erp : info->erp; - btScalar k = info->fps * currERP; - int j; - for (j=0; j<3; j++) - { - info->m_constraintError[j*info->rowskip] = k * (a2[j] + body1_trans.getOrigin()[j] - a1[j] - body0_trans.getOrigin()[j]); - //printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]); - } - if(m_flags & BT_P2P_FLAGS_CFM) - { - for (j=0; j<3; j++) - { - info->cfm[j*info->rowskip] = m_cfm; - } - } - - btScalar impulseClamp = m_setting.m_impulseClamp;// - for (j=0; j<3; j++) - { - if (m_setting.m_impulseClamp > 0) - { - info->m_lowerLimit[j*info->rowskip] = -impulseClamp; - info->m_upperLimit[j*info->rowskip] = impulseClamp; - } - } - info->m_damping = m_setting.m_damping; - -} - - - -void btPoint2PointConstraint::updateRHS(btScalar timeStep) -{ - (void)timeStep; - -} - -///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). -///If no axis is provided, it uses the default axis for this constraint. -void btPoint2PointConstraint::setParam(int num, btScalar value, int axis) -{ - if(axis != -1) - { - btAssertConstrParams(0); - } - else - { - switch(num) - { - case BT_CONSTRAINT_ERP : - case BT_CONSTRAINT_STOP_ERP : - m_erp = value; - m_flags |= BT_P2P_FLAGS_ERP; - break; - case BT_CONSTRAINT_CFM : - case BT_CONSTRAINT_STOP_CFM : - m_cfm = value; - m_flags |= BT_P2P_FLAGS_CFM; - break; - default: - btAssertConstrParams(0); - } - } -} - -///return the local value of parameter -btScalar btPoint2PointConstraint::getParam(int num, int axis) const -{ - btScalar retVal(SIMD_INFINITY); - if(axis != -1) - { - btAssertConstrParams(0); - } - else - { - switch(num) - { - case BT_CONSTRAINT_ERP : - case BT_CONSTRAINT_STOP_ERP : - btAssertConstrParams(m_flags & BT_P2P_FLAGS_ERP); - retVal = m_erp; - break; - case BT_CONSTRAINT_CFM : - case BT_CONSTRAINT_STOP_CFM : - btAssertConstrParams(m_flags & BT_P2P_FLAGS_CFM); - retVal = m_cfm; - break; - default: - btAssertConstrParams(0); - } - } - return retVal; -} - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h b/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h deleted file mode 100755 index 9121894..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +++ /dev/null @@ -1,175 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_POINT2POINTCONSTRAINT_H -#define BT_POINT2POINTCONSTRAINT_H - -#include "LinearMath/btVector3.h" -#include "btJacobianEntry.h" -#include "btTypedConstraint.h" - -class btRigidBody; - - -#ifdef BT_USE_DOUBLE_PRECISION -#define btPoint2PointConstraintData2 btPoint2PointConstraintDoubleData2 -#define btPoint2PointConstraintDataName "btPoint2PointConstraintDoubleData2" -#else -#define btPoint2PointConstraintData2 btPoint2PointConstraintFloatData -#define btPoint2PointConstraintDataName "btPoint2PointConstraintFloatData" -#endif //BT_USE_DOUBLE_PRECISION - -struct btConstraintSetting -{ - btConstraintSetting() : - m_tau(btScalar(0.3)), - m_damping(btScalar(1.)), - m_impulseClamp(btScalar(0.)) - { - } - btScalar m_tau; - btScalar m_damping; - btScalar m_impulseClamp; -}; - -enum btPoint2PointFlags -{ - BT_P2P_FLAGS_ERP = 1, - BT_P2P_FLAGS_CFM = 2 -}; - -/// point to point constraint between two rigidbodies each with a pivotpoint that descibes the 'ballsocket' location in local space -ATTRIBUTE_ALIGNED16(class) btPoint2PointConstraint : public btTypedConstraint -{ -#ifdef IN_PARALLELL_SOLVER -public: -#endif - btJacobianEntry m_jac[3]; //3 orthogonal linear constraints - - btVector3 m_pivotInA; - btVector3 m_pivotInB; - - int m_flags; - btScalar m_erp; - btScalar m_cfm; - -public: - - BT_DECLARE_ALIGNED_ALLOCATOR(); - - ///for backwards compatibility during the transition to 'getInfo/getInfo2' - bool m_useSolveConstraintObsolete; - - btConstraintSetting m_setting; - - btPoint2PointConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB); - - btPoint2PointConstraint(btRigidBody& rbA,const btVector3& pivotInA); - - - virtual void buildJacobian(); - - virtual void getInfo1 (btConstraintInfo1* info); - - void getInfo1NonVirtual (btConstraintInfo1* info); - - virtual void getInfo2 (btConstraintInfo2* info); - - void getInfo2NonVirtual (btConstraintInfo2* info, const btTransform& body0_trans, const btTransform& body1_trans); - - void updateRHS(btScalar timeStep); - - void setPivotA(const btVector3& pivotA) - { - m_pivotInA = pivotA; - } - - void setPivotB(const btVector3& pivotB) - { - m_pivotInB = pivotB; - } - - const btVector3& getPivotInA() const - { - return m_pivotInA; - } - - const btVector3& getPivotInB() const - { - return m_pivotInB; - } - - ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). - ///If no axis is provided, it uses the default axis for this constraint. - virtual void setParam(int num, btScalar value, int axis = -1); - ///return the local value of parameter - virtual btScalar getParam(int num, int axis = -1) const; - - virtual int calculateSerializeBufferSize() const; - - ///fills the dataBuffer and returns the struct name (and 0 on failure) - virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const; - - -}; - -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct btPoint2PointConstraintFloatData -{ - btTypedConstraintData m_typeConstraintData; - btVector3FloatData m_pivotInA; - btVector3FloatData m_pivotInB; -}; - -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct btPoint2PointConstraintDoubleData2 -{ - btTypedConstraintDoubleData m_typeConstraintData; - btVector3DoubleData m_pivotInA; - btVector3DoubleData m_pivotInB; -}; - -#ifdef BT_BACKWARDS_COMPATIBLE_SERIALIZATION -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -///this structure is not used, except for loading pre-2.82 .bullet files -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct btPoint2PointConstraintDoubleData -{ - btTypedConstraintData m_typeConstraintData; - btVector3DoubleData m_pivotInA; - btVector3DoubleData m_pivotInB; -}; -#endif //BT_BACKWARDS_COMPATIBLE_SERIALIZATION - - -SIMD_FORCE_INLINE int btPoint2PointConstraint::calculateSerializeBufferSize() const -{ - return sizeof(btPoint2PointConstraintData2); - -} - - ///fills the dataBuffer and returns the struct name (and 0 on failure) -SIMD_FORCE_INLINE const char* btPoint2PointConstraint::serialize(void* dataBuffer, btSerializer* serializer) const -{ - btPoint2PointConstraintData2* p2pData = (btPoint2PointConstraintData2*)dataBuffer; - - btTypedConstraint::serialize(&p2pData->m_typeConstraintData,serializer); - m_pivotInA.serialize(p2pData->m_pivotInA); - m_pivotInB.serialize(p2pData->m_pivotInB); - - return btPoint2PointConstraintDataName; -} - -#endif //BT_POINT2POINTCONSTRAINT_H diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp b/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp deleted file mode 100755 index be93e35..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp +++ /dev/null @@ -1,1739 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -//#define COMPUTE_IMPULSE_DENOM 1 -//#define BT_ADDITIONAL_DEBUG - -//It is not necessary (redundant) to refresh contact manifolds, this refresh has been moved to the collision algorithms. - -#include "btSequentialImpulseConstraintSolver.h" -#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" - -#include "LinearMath/btIDebugDraw.h" -//#include "btJacobianEntry.h" -#include "LinearMath/btMinMax.h" -#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h" -#include -#include "LinearMath/btStackAlloc.h" -#include "LinearMath/btQuickprof.h" -//#include "btSolverBody.h" -//#include "btSolverConstraint.h" -#include "LinearMath/btAlignedObjectArray.h" -#include //for memset - -int gNumSplitImpulseRecoveries = 0; - -#include "BulletDynamics/Dynamics/btRigidBody.h" - -btSequentialImpulseConstraintSolver::btSequentialImpulseConstraintSolver() -:m_btSeed2(0) -{ - -} - -btSequentialImpulseConstraintSolver::~btSequentialImpulseConstraintSolver() -{ -} - -#ifdef USE_SIMD -#include -#define btVecSplat(x, e) _mm_shuffle_ps(x, x, _MM_SHUFFLE(e,e,e,e)) -static inline __m128 btSimdDot3( __m128 vec0, __m128 vec1 ) -{ - __m128 result = _mm_mul_ps( vec0, vec1); - return _mm_add_ps( btVecSplat( result, 0 ), _mm_add_ps( btVecSplat( result, 1 ), btVecSplat( result, 2 ) ) ); -} -#endif//USE_SIMD - -// Project Gauss Seidel or the equivalent Sequential Impulse -void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGenericSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c) -{ -#ifdef USE_SIMD - __m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse); - __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit); - __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit); - __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse),_mm_set1_ps(c.m_cfm))); - __m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal1.mVec128,body1.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetDeltaAngularVelocity().mVec128)); - __m128 deltaVel2Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal2.mVec128,body2.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetDeltaAngularVelocity().mVec128)); - deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv))); - deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv))); - btSimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse); - btSimdScalar resultLowerLess,resultUpperLess; - resultLowerLess = _mm_cmplt_ps(sum,lowerLimit1); - resultUpperLess = _mm_cmplt_ps(sum,upperLimit1); - __m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp); - deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) ); - c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) ); - __m128 upperMinApplied = _mm_sub_ps(upperLimit1,cpAppliedImp); - deltaImpulse = _mm_or_ps( _mm_and_ps(resultUpperLess, deltaImpulse), _mm_andnot_ps(resultUpperLess, upperMinApplied) ); - c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultUpperLess, c.m_appliedImpulse), _mm_andnot_ps(resultUpperLess, upperLimit1) ); - __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal1.mVec128,body1.internalGetInvMass().mVec128); - __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal2).mVec128,body2.internalGetInvMass().mVec128); - __m128 impulseMagnitude = deltaImpulse; - body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude)); - body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude)); - body2.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude)); - body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude)); -#else - resolveSingleConstraintRowGeneric(body1,body2,c); -#endif -} - -// Project Gauss Seidel or the equivalent Sequential Impulse - void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGeneric(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c) -{ - btScalar deltaImpulse = c.m_rhs-btScalar(c.m_appliedImpulse)*c.m_cfm; - const btScalar deltaVel1Dotn = c.m_contactNormal1.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity()); - const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity()); - -// const btScalar delta_rel_vel = deltaVel1Dotn-deltaVel2Dotn; - deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv; - deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv; - - const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse; - if (sum < c.m_lowerLimit) - { - deltaImpulse = c.m_lowerLimit-c.m_appliedImpulse; - c.m_appliedImpulse = c.m_lowerLimit; - } - else if (sum > c.m_upperLimit) - { - deltaImpulse = c.m_upperLimit-c.m_appliedImpulse; - c.m_appliedImpulse = c.m_upperLimit; - } - else - { - c.m_appliedImpulse = sum; - } - - body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse); - body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse); -} - - void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimitSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c) -{ -#ifdef USE_SIMD - __m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse); - __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit); - __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit); - __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse),_mm_set1_ps(c.m_cfm))); - __m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal1.mVec128,body1.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetDeltaAngularVelocity().mVec128)); - __m128 deltaVel2Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal2.mVec128,body2.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetDeltaAngularVelocity().mVec128)); - deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv))); - deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv))); - btSimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse); - btSimdScalar resultLowerLess,resultUpperLess; - resultLowerLess = _mm_cmplt_ps(sum,lowerLimit1); - resultUpperLess = _mm_cmplt_ps(sum,upperLimit1); - __m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp); - deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) ); - c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) ); - __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal1.mVec128,body1.internalGetInvMass().mVec128); - __m128 linearComponentB = _mm_mul_ps(c.m_contactNormal2.mVec128,body2.internalGetInvMass().mVec128); - __m128 impulseMagnitude = deltaImpulse; - body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude)); - body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude)); - body2.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude)); - body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude)); -#else - resolveSingleConstraintRowLowerLimit(body1,body2,c); -#endif -} - -// Projected Gauss Seidel or the equivalent Sequential Impulse - void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimit(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c) -{ - btScalar deltaImpulse = c.m_rhs-btScalar(c.m_appliedImpulse)*c.m_cfm; - const btScalar deltaVel1Dotn = c.m_contactNormal1.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity()); - const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity()); - - deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv; - deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv; - const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse; - if (sum < c.m_lowerLimit) - { - deltaImpulse = c.m_lowerLimit-c.m_appliedImpulse; - c.m_appliedImpulse = c.m_lowerLimit; - } - else - { - c.m_appliedImpulse = sum; - } - body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse); - body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse); -} - - -void btSequentialImpulseConstraintSolver::resolveSplitPenetrationImpulseCacheFriendly( - btSolverBody& body1, - btSolverBody& body2, - const btSolverConstraint& c) -{ - if (c.m_rhsPenetration) - { - gNumSplitImpulseRecoveries++; - btScalar deltaImpulse = c.m_rhsPenetration-btScalar(c.m_appliedPushImpulse)*c.m_cfm; - const btScalar deltaVel1Dotn = c.m_contactNormal1.dot(body1.internalGetPushVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetTurnVelocity()); - const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(body2.internalGetPushVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetTurnVelocity()); - - deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv; - deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv; - const btScalar sum = btScalar(c.m_appliedPushImpulse) + deltaImpulse; - if (sum < c.m_lowerLimit) - { - deltaImpulse = c.m_lowerLimit-c.m_appliedPushImpulse; - c.m_appliedPushImpulse = c.m_lowerLimit; - } - else - { - c.m_appliedPushImpulse = sum; - } - body1.internalApplyPushImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse); - body2.internalApplyPushImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse); - } -} - - void btSequentialImpulseConstraintSolver::resolveSplitPenetrationSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c) -{ -#ifdef USE_SIMD - if (!c.m_rhsPenetration) - return; - - gNumSplitImpulseRecoveries++; - - __m128 cpAppliedImp = _mm_set1_ps(c.m_appliedPushImpulse); - __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit); - __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit); - __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhsPenetration), _mm_mul_ps(_mm_set1_ps(c.m_appliedPushImpulse),_mm_set1_ps(c.m_cfm))); - __m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal1.mVec128,body1.internalGetPushVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetTurnVelocity().mVec128)); - __m128 deltaVel2Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal2.mVec128,body2.internalGetPushVelocity().mVec128), btSimdDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetTurnVelocity().mVec128)); - deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv))); - deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv))); - btSimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse); - btSimdScalar resultLowerLess,resultUpperLess; - resultLowerLess = _mm_cmplt_ps(sum,lowerLimit1); - resultUpperLess = _mm_cmplt_ps(sum,upperLimit1); - __m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp); - deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) ); - c.m_appliedPushImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) ); - __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal1.mVec128,body1.internalGetInvMass().mVec128); - __m128 linearComponentB = _mm_mul_ps(c.m_contactNormal2.mVec128,body2.internalGetInvMass().mVec128); - __m128 impulseMagnitude = deltaImpulse; - body1.internalGetPushVelocity().mVec128 = _mm_add_ps(body1.internalGetPushVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude)); - body1.internalGetTurnVelocity().mVec128 = _mm_add_ps(body1.internalGetTurnVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude)); - body2.internalGetPushVelocity().mVec128 = _mm_add_ps(body2.internalGetPushVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude)); - body2.internalGetTurnVelocity().mVec128 = _mm_add_ps(body2.internalGetTurnVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude)); -#else - resolveSplitPenetrationImpulseCacheFriendly(body1,body2,c); -#endif -} - - - -unsigned long btSequentialImpulseConstraintSolver::btRand2() -{ - m_btSeed2 = (1664525L*m_btSeed2 + 1013904223L) & 0xffffffff; - return m_btSeed2; -} - - - -//See ODE: adam's all-int straightforward(?) dRandInt (0..n-1) -int btSequentialImpulseConstraintSolver::btRandInt2 (int n) -{ - // seems good; xor-fold and modulus - const unsigned long un = static_cast(n); - unsigned long r = btRand2(); - - // note: probably more aggressive than it needs to be -- might be - // able to get away without one or two of the innermost branches. - if (un <= 0x00010000UL) { - r ^= (r >> 16); - if (un <= 0x00000100UL) { - r ^= (r >> 8); - if (un <= 0x00000010UL) { - r ^= (r >> 4); - if (un <= 0x00000004UL) { - r ^= (r >> 2); - if (un <= 0x00000002UL) { - r ^= (r >> 1); - } - } - } - } - } - - return (int) (r % un); -} - - - -void btSequentialImpulseConstraintSolver::initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject, btScalar timeStep) -{ - - btRigidBody* rb = collisionObject? btRigidBody::upcast(collisionObject) : 0; - - solverBody->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f); - solverBody->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f); - solverBody->internalGetPushVelocity().setValue(0.f,0.f,0.f); - solverBody->internalGetTurnVelocity().setValue(0.f,0.f,0.f); - - if (rb) - { - solverBody->m_worldTransform = rb->getWorldTransform(); - solverBody->internalSetInvMass(btVector3(rb->getInvMass(),rb->getInvMass(),rb->getInvMass())*rb->getLinearFactor()); - solverBody->m_originalBody = rb; - solverBody->m_angularFactor = rb->getAngularFactor(); - solverBody->m_linearFactor = rb->getLinearFactor(); - solverBody->m_linearVelocity = rb->getLinearVelocity(); - solverBody->m_angularVelocity = rb->getAngularVelocity(); - solverBody->m_externalForceImpulse = rb->getTotalForce()*rb->getInvMass()*timeStep; - solverBody->m_externalTorqueImpulse = rb->getTotalTorque()*rb->getInvInertiaTensorWorld()*timeStep ; - - } else - { - solverBody->m_worldTransform.setIdentity(); - solverBody->internalSetInvMass(btVector3(0,0,0)); - solverBody->m_originalBody = 0; - solverBody->m_angularFactor.setValue(1,1,1); - solverBody->m_linearFactor.setValue(1,1,1); - solverBody->m_linearVelocity.setValue(0,0,0); - solverBody->m_angularVelocity.setValue(0,0,0); - solverBody->m_externalForceImpulse.setValue(0,0,0); - solverBody->m_externalTorqueImpulse.setValue(0,0,0); - } - - -} - - - - - - -btScalar btSequentialImpulseConstraintSolver::restitutionCurve(btScalar rel_vel, btScalar restitution) -{ - btScalar rest = restitution * -rel_vel; - return rest; -} - - - -void btSequentialImpulseConstraintSolver::applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection, int frictionMode) -{ - - - if (colObj && colObj->hasAnisotropicFriction(frictionMode)) - { - // transform to local coordinates - btVector3 loc_lateral = frictionDirection * colObj->getWorldTransform().getBasis(); - const btVector3& friction_scaling = colObj->getAnisotropicFriction(); - //apply anisotropic friction - loc_lateral *= friction_scaling; - // ... and transform it back to global coordinates - frictionDirection = colObj->getWorldTransform().getBasis() * loc_lateral; - } - -} - - - - -void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstraint& solverConstraint, const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip) -{ - - - btSolverBody& solverBodyA = m_tmpSolverBodyPool[solverBodyIdA]; - btSolverBody& solverBodyB = m_tmpSolverBodyPool[solverBodyIdB]; - - btRigidBody* body0 = m_tmpSolverBodyPool[solverBodyIdA].m_originalBody; - btRigidBody* body1 = m_tmpSolverBodyPool[solverBodyIdB].m_originalBody; - - solverConstraint.m_solverBodyIdA = solverBodyIdA; - solverConstraint.m_solverBodyIdB = solverBodyIdB; - - solverConstraint.m_friction = cp.m_combinedFriction; - solverConstraint.m_originalContactPoint = 0; - - solverConstraint.m_appliedImpulse = 0.f; - solverConstraint.m_appliedPushImpulse = 0.f; - - if (body0) - { - solverConstraint.m_contactNormal1 = normalAxis; - btVector3 ftorqueAxis1 = rel_pos1.cross(solverConstraint.m_contactNormal1); - solverConstraint.m_relpos1CrossNormal = ftorqueAxis1; - solverConstraint.m_angularComponentA = body0->getInvInertiaTensorWorld()*ftorqueAxis1*body0->getAngularFactor(); - }else - { - solverConstraint.m_contactNormal1.setZero(); - solverConstraint.m_relpos1CrossNormal.setZero(); - solverConstraint.m_angularComponentA .setZero(); - } - - if (body1) - { - solverConstraint.m_contactNormal2 = -normalAxis; - btVector3 ftorqueAxis1 = rel_pos2.cross(solverConstraint.m_contactNormal2); - solverConstraint.m_relpos2CrossNormal = ftorqueAxis1; - solverConstraint.m_angularComponentB = body1->getInvInertiaTensorWorld()*ftorqueAxis1*body1->getAngularFactor(); - } else - { - solverConstraint.m_contactNormal2.setZero(); - solverConstraint.m_relpos2CrossNormal.setZero(); - solverConstraint.m_angularComponentB.setZero(); - } - - { - btVector3 vec; - btScalar denom0 = 0.f; - btScalar denom1 = 0.f; - if (body0) - { - vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1); - denom0 = body0->getInvMass() + normalAxis.dot(vec); - } - if (body1) - { - vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2); - denom1 = body1->getInvMass() + normalAxis.dot(vec); - } - btScalar denom = relaxation/(denom0+denom1); - solverConstraint.m_jacDiagABInv = denom; - } - - { - - - btScalar rel_vel; - btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(body0?solverBodyA.m_linearVelocity+solverBodyA.m_externalForceImpulse:btVector3(0,0,0)) - + solverConstraint.m_relpos1CrossNormal.dot(body0?solverBodyA.m_angularVelocity:btVector3(0,0,0)); - btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(body1?solverBodyB.m_linearVelocity+solverBodyB.m_externalForceImpulse:btVector3(0,0,0)) - + solverConstraint.m_relpos2CrossNormal.dot(body1?solverBodyB.m_angularVelocity:btVector3(0,0,0)); - - rel_vel = vel1Dotn+vel2Dotn; - -// btScalar positionalError = 0.f; - - btSimdScalar velocityError = desiredVelocity - rel_vel; - btSimdScalar velocityImpulse = velocityError * btSimdScalar(solverConstraint.m_jacDiagABInv); - solverConstraint.m_rhs = velocityImpulse; - solverConstraint.m_cfm = cfmSlip; - solverConstraint.m_lowerLimit = -solverConstraint.m_friction; - solverConstraint.m_upperLimit = solverConstraint.m_friction; - - } -} - -btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip) -{ - btSolverConstraint& solverConstraint = m_tmpSolverContactFrictionConstraintPool.expandNonInitializing(); - solverConstraint.m_frictionIndex = frictionIndex; - setupFrictionConstraint(solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, - colObj0, colObj1, relaxation, desiredVelocity, cfmSlip); - return solverConstraint; -} - - -void btSequentialImpulseConstraintSolver::setupRollingFrictionConstraint( btSolverConstraint& solverConstraint, const btVector3& normalAxis1,int solverBodyIdA,int solverBodyIdB, - btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2, - btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, - btScalar desiredVelocity, btScalar cfmSlip) - -{ - btVector3 normalAxis(0,0,0); - - - solverConstraint.m_contactNormal1 = normalAxis; - solverConstraint.m_contactNormal2 = -normalAxis; - btSolverBody& solverBodyA = m_tmpSolverBodyPool[solverBodyIdA]; - btSolverBody& solverBodyB = m_tmpSolverBodyPool[solverBodyIdB]; - - btRigidBody* body0 = m_tmpSolverBodyPool[solverBodyIdA].m_originalBody; - btRigidBody* body1 = m_tmpSolverBodyPool[solverBodyIdB].m_originalBody; - - solverConstraint.m_solverBodyIdA = solverBodyIdA; - solverConstraint.m_solverBodyIdB = solverBodyIdB; - - solverConstraint.m_friction = cp.m_combinedRollingFriction; - solverConstraint.m_originalContactPoint = 0; - - solverConstraint.m_appliedImpulse = 0.f; - solverConstraint.m_appliedPushImpulse = 0.f; - - { - btVector3 ftorqueAxis1 = -normalAxis1; - solverConstraint.m_relpos1CrossNormal = ftorqueAxis1; - solverConstraint.m_angularComponentA = body0 ? body0->getInvInertiaTensorWorld()*ftorqueAxis1*body0->getAngularFactor() : btVector3(0,0,0); - } - { - btVector3 ftorqueAxis1 = normalAxis1; - solverConstraint.m_relpos2CrossNormal = ftorqueAxis1; - solverConstraint.m_angularComponentB = body1 ? body1->getInvInertiaTensorWorld()*ftorqueAxis1*body1->getAngularFactor() : btVector3(0,0,0); - } - - - { - btVector3 iMJaA = body0?body0->getInvInertiaTensorWorld()*solverConstraint.m_relpos1CrossNormal:btVector3(0,0,0); - btVector3 iMJaB = body1?body1->getInvInertiaTensorWorld()*solverConstraint.m_relpos2CrossNormal:btVector3(0,0,0); - btScalar sum = 0; - sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal); - sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal); - solverConstraint.m_jacDiagABInv = btScalar(1.)/sum; - } - - { - - - btScalar rel_vel; - btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(body0?solverBodyA.m_linearVelocity+solverBodyA.m_externalForceImpulse:btVector3(0,0,0)) - + solverConstraint.m_relpos1CrossNormal.dot(body0?solverBodyA.m_angularVelocity:btVector3(0,0,0)); - btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(body1?solverBodyB.m_linearVelocity+solverBodyB.m_externalForceImpulse:btVector3(0,0,0)) - + solverConstraint.m_relpos2CrossNormal.dot(body1?solverBodyB.m_angularVelocity:btVector3(0,0,0)); - - rel_vel = vel1Dotn+vel2Dotn; - -// btScalar positionalError = 0.f; - - btSimdScalar velocityError = desiredVelocity - rel_vel; - btSimdScalar velocityImpulse = velocityError * btSimdScalar(solverConstraint.m_jacDiagABInv); - solverConstraint.m_rhs = velocityImpulse; - solverConstraint.m_cfm = cfmSlip; - solverConstraint.m_lowerLimit = -solverConstraint.m_friction; - solverConstraint.m_upperLimit = solverConstraint.m_friction; - - } -} - - - - - - - - -btSolverConstraint& btSequentialImpulseConstraintSolver::addRollingFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip) -{ - btSolverConstraint& solverConstraint = m_tmpSolverContactRollingFrictionConstraintPool.expandNonInitializing(); - solverConstraint.m_frictionIndex = frictionIndex; - setupRollingFrictionConstraint(solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, - colObj0, colObj1, relaxation, desiredVelocity, cfmSlip); - return solverConstraint; -} - - -int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject& body,btScalar timeStep) -{ - - int solverBodyIdA = -1; - - if (body.getCompanionId() >= 0) - { - //body has already been converted - solverBodyIdA = body.getCompanionId(); - btAssert(solverBodyIdA < m_tmpSolverBodyPool.size()); - } else - { - btRigidBody* rb = btRigidBody::upcast(&body); - //convert both active and kinematic objects (for their velocity) - if (rb && (rb->getInvMass() || rb->isKinematicObject())) - { - solverBodyIdA = m_tmpSolverBodyPool.size(); - btSolverBody& solverBody = m_tmpSolverBodyPool.expand(); - initSolverBody(&solverBody,&body,timeStep); - body.setCompanionId(solverBodyIdA); - } else - { - - if (m_fixedBodyId<0) - { - m_fixedBodyId = m_tmpSolverBodyPool.size(); - btSolverBody& fixedBody = m_tmpSolverBodyPool.expand(); - initSolverBody(&fixedBody,0,timeStep); - } - return m_fixedBodyId; -// return 0;//assume first one is a fixed solver body - } - } - - return solverBodyIdA; - -} -#include - - -void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstraint& solverConstraint, - int solverBodyIdA, int solverBodyIdB, - btManifoldPoint& cp, const btContactSolverInfo& infoGlobal, - btScalar& relaxation, - const btVector3& rel_pos1, const btVector3& rel_pos2) -{ - - const btVector3& pos1 = cp.getPositionWorldOnA(); - const btVector3& pos2 = cp.getPositionWorldOnB(); - - btSolverBody* bodyA = &m_tmpSolverBodyPool[solverBodyIdA]; - btSolverBody* bodyB = &m_tmpSolverBodyPool[solverBodyIdB]; - - btRigidBody* rb0 = bodyA->m_originalBody; - btRigidBody* rb1 = bodyB->m_originalBody; - -// btVector3 rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin(); -// btVector3 rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin(); - //rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin(); - //rel_pos2 = pos2 - bodyB->getWorldTransform().getOrigin(); - - relaxation = 1.f; - - btVector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB); - solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0); - btVector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB); - solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0); - - { -#ifdef COMPUTE_IMPULSE_DENOM - btScalar denom0 = rb0->computeImpulseDenominator(pos1,cp.m_normalWorldOnB); - btScalar denom1 = rb1->computeImpulseDenominator(pos2,cp.m_normalWorldOnB); -#else - btVector3 vec; - btScalar denom0 = 0.f; - btScalar denom1 = 0.f; - if (rb0) - { - vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1); - denom0 = rb0->getInvMass() + cp.m_normalWorldOnB.dot(vec); - } - if (rb1) - { - vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2); - denom1 = rb1->getInvMass() + cp.m_normalWorldOnB.dot(vec); - } -#endif //COMPUTE_IMPULSE_DENOM - - btScalar denom = relaxation/(denom0+denom1); - solverConstraint.m_jacDiagABInv = denom; - } - - if (rb0) - { - solverConstraint.m_contactNormal1 = cp.m_normalWorldOnB; - solverConstraint.m_relpos1CrossNormal = torqueAxis0; - } else - { - solverConstraint.m_contactNormal1.setZero(); - solverConstraint.m_relpos1CrossNormal.setZero(); - } - if (rb1) - { - solverConstraint.m_contactNormal2 = -cp.m_normalWorldOnB; - solverConstraint.m_relpos2CrossNormal = -torqueAxis1; - }else - { - solverConstraint.m_contactNormal2.setZero(); - solverConstraint.m_relpos2CrossNormal.setZero(); - } - - btScalar restitution = 0.f; - btScalar penetration = cp.getDistance()+infoGlobal.m_linearSlop; - - { - btVector3 vel1,vel2; - - vel1 = rb0? rb0->getVelocityInLocalPoint(rel_pos1) : btVector3(0,0,0); - vel2 = rb1? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0); - - // btVector3 vel2 = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0); - btVector3 vel = vel1 - vel2; - btScalar rel_vel = cp.m_normalWorldOnB.dot(vel); - - - - solverConstraint.m_friction = cp.m_combinedFriction; - - - restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution); - if (restitution <= btScalar(0.)) - { - restitution = 0.f; - }; - } - - - ///warm starting (or zero if disabled) - if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING) - { - solverConstraint.m_appliedImpulse = cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor; - if (rb0) - bodyA->internalApplyImpulse(solverConstraint.m_contactNormal1*bodyA->internalGetInvMass()*rb0->getLinearFactor(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse); - if (rb1) - bodyB->internalApplyImpulse(-solverConstraint.m_contactNormal2*bodyB->internalGetInvMass()*rb1->getLinearFactor(),-solverConstraint.m_angularComponentB,-(btScalar)solverConstraint.m_appliedImpulse); - } else - { - solverConstraint.m_appliedImpulse = 0.f; - } - - solverConstraint.m_appliedPushImpulse = 0.f; - - { - - btVector3 externalForceImpulseA = bodyA->m_originalBody ? bodyA->m_externalForceImpulse: btVector3(0,0,0); - btVector3 externalTorqueImpulseA = bodyA->m_originalBody ? bodyA->m_externalTorqueImpulse: btVector3(0,0,0); - btVector3 externalForceImpulseB = bodyB->m_originalBody ? bodyB->m_externalForceImpulse: btVector3(0,0,0); - btVector3 externalTorqueImpulseB = bodyB->m_originalBody ?bodyB->m_externalTorqueImpulse : btVector3(0,0,0); - - - btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(bodyA->m_linearVelocity+externalForceImpulseA) - + solverConstraint.m_relpos1CrossNormal.dot(bodyA->m_angularVelocity+externalTorqueImpulseA); - btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(bodyB->m_linearVelocity+externalForceImpulseB) - + solverConstraint.m_relpos2CrossNormal.dot(bodyB->m_angularVelocity+externalTorqueImpulseB); - btScalar rel_vel = vel1Dotn+vel2Dotn; - - btScalar positionalError = 0.f; - btScalar velocityError = restitution - rel_vel;// * damping; - - - btScalar erp = infoGlobal.m_erp2; - if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold)) - { - erp = infoGlobal.m_erp; - } - - if (penetration>0) - { - positionalError = 0; - - velocityError -= penetration / infoGlobal.m_timeStep; - } else - { - positionalError = -penetration * erp/infoGlobal.m_timeStep; - } - - btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv; - btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv; - - if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold)) - { - //combine position and velocity into rhs - solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;//-solverConstraint.m_contactNormal1.dot(bodyA->m_externalForce*bodyA->m_invMass-bodyB->m_externalForce/bodyB->m_invMass)*solverConstraint.m_jacDiagABInv; - solverConstraint.m_rhsPenetration = 0.f; - - } else - { - //split position and velocity into rhs and m_rhsPenetration - solverConstraint.m_rhs = velocityImpulse; - solverConstraint.m_rhsPenetration = penetrationImpulse; - } - solverConstraint.m_cfm = 0.f; - solverConstraint.m_lowerLimit = 0; - solverConstraint.m_upperLimit = 1e10f; - } - - - - -} - - - -void btSequentialImpulseConstraintSolver::setFrictionConstraintImpulse( btSolverConstraint& solverConstraint, - int solverBodyIdA, int solverBodyIdB, - btManifoldPoint& cp, const btContactSolverInfo& infoGlobal) -{ - - btSolverBody* bodyA = &m_tmpSolverBodyPool[solverBodyIdA]; - btSolverBody* bodyB = &m_tmpSolverBodyPool[solverBodyIdB]; - - btRigidBody* rb0 = bodyA->m_originalBody; - btRigidBody* rb1 = bodyB->m_originalBody; - - { - btSolverConstraint& frictionConstraint1 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex]; - if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING) - { - frictionConstraint1.m_appliedImpulse = cp.m_appliedImpulseLateral1 * infoGlobal.m_warmstartingFactor; - if (rb0) - bodyA->internalApplyImpulse(frictionConstraint1.m_contactNormal1*rb0->getInvMass()*rb0->getLinearFactor(),frictionConstraint1.m_angularComponentA,frictionConstraint1.m_appliedImpulse); - if (rb1) - bodyB->internalApplyImpulse(-frictionConstraint1.m_contactNormal2*rb1->getInvMass()*rb1->getLinearFactor(),-frictionConstraint1.m_angularComponentB,-(btScalar)frictionConstraint1.m_appliedImpulse); - } else - { - frictionConstraint1.m_appliedImpulse = 0.f; - } - } - - if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)) - { - btSolverConstraint& frictionConstraint2 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex+1]; - if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING) - { - frictionConstraint2.m_appliedImpulse = cp.m_appliedImpulseLateral2 * infoGlobal.m_warmstartingFactor; - if (rb0) - bodyA->internalApplyImpulse(frictionConstraint2.m_contactNormal1*rb0->getInvMass(),frictionConstraint2.m_angularComponentA,frictionConstraint2.m_appliedImpulse); - if (rb1) - bodyB->internalApplyImpulse(-frictionConstraint2.m_contactNormal2*rb1->getInvMass(),-frictionConstraint2.m_angularComponentB,-(btScalar)frictionConstraint2.m_appliedImpulse); - } else - { - frictionConstraint2.m_appliedImpulse = 0.f; - } - } -} - - - - -void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal) -{ - btCollisionObject* colObj0=0,*colObj1=0; - - colObj0 = (btCollisionObject*)manifold->getBody0(); - colObj1 = (btCollisionObject*)manifold->getBody1(); - - int solverBodyIdA = getOrInitSolverBody(*colObj0,infoGlobal.m_timeStep); - int solverBodyIdB = getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep); - -// btRigidBody* bodyA = btRigidBody::upcast(colObj0); -// btRigidBody* bodyB = btRigidBody::upcast(colObj1); - - btSolverBody* solverBodyA = &m_tmpSolverBodyPool[solverBodyIdA]; - btSolverBody* solverBodyB = &m_tmpSolverBodyPool[solverBodyIdB]; - - - - ///avoid collision response between two static objects - if (!solverBodyA || (solverBodyA->m_invMass.isZero() && (!solverBodyB || solverBodyB->m_invMass.isZero()))) - return; - - int rollingFriction=1; - for (int j=0;jgetNumContacts();j++) - { - - btManifoldPoint& cp = manifold->getContactPoint(j); - - if (cp.getDistance() <= manifold->getContactProcessingThreshold()) - { - btVector3 rel_pos1; - btVector3 rel_pos2; - btScalar relaxation; - - - int frictionIndex = m_tmpSolverContactConstraintPool.size(); - btSolverConstraint& solverConstraint = m_tmpSolverContactConstraintPool.expandNonInitializing(); - btRigidBody* rb0 = btRigidBody::upcast(colObj0); - btRigidBody* rb1 = btRigidBody::upcast(colObj1); - solverConstraint.m_solverBodyIdA = solverBodyIdA; - solverConstraint.m_solverBodyIdB = solverBodyIdB; - - solverConstraint.m_originalContactPoint = &cp; - - const btVector3& pos1 = cp.getPositionWorldOnA(); - const btVector3& pos2 = cp.getPositionWorldOnB(); - - rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin(); - rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin(); - - btVector3 vel1;// = rb0 ? rb0->getVelocityInLocalPoint(rel_pos1) : btVector3(0,0,0); - btVector3 vel2;// = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0); - - solverBodyA->getVelocityInLocalPointNoDelta(rel_pos1,vel1); - solverBodyB->getVelocityInLocalPointNoDelta(rel_pos2,vel2 ); - - btVector3 vel = vel1 - vel2; - btScalar rel_vel = cp.m_normalWorldOnB.dot(vel); - - setupContactConstraint(solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal, relaxation, rel_pos1, rel_pos2); - - - -// const btVector3& pos1 = cp.getPositionWorldOnA(); -// const btVector3& pos2 = cp.getPositionWorldOnB(); - - /////setup the friction constraints - - solverConstraint.m_frictionIndex = m_tmpSolverContactFrictionConstraintPool.size(); - - btVector3 angVelA(0,0,0),angVelB(0,0,0); - if (rb0) - angVelA = rb0->getAngularVelocity(); - if (rb1) - angVelB = rb1->getAngularVelocity(); - btVector3 relAngVel = angVelB-angVelA; - - if ((cp.m_combinedRollingFriction>0.f) && (rollingFriction>0)) - { - //only a single rollingFriction per manifold - rollingFriction--; - if (relAngVel.length()>infoGlobal.m_singleAxisRollingFrictionThreshold) - { - relAngVel.normalize(); - applyAnisotropicFriction(colObj0,relAngVel,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION); - applyAnisotropicFriction(colObj1,relAngVel,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION); - if (relAngVel.length()>0.001) - addRollingFrictionConstraint(relAngVel,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation); - - } else - { - addRollingFrictionConstraint(cp.m_normalWorldOnB,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation); - btVector3 axis0,axis1; - btPlaneSpace1(cp.m_normalWorldOnB,axis0,axis1); - applyAnisotropicFriction(colObj0,axis0,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION); - applyAnisotropicFriction(colObj1,axis0,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION); - applyAnisotropicFriction(colObj0,axis1,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION); - applyAnisotropicFriction(colObj1,axis1,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION); - if (axis0.length()>0.001) - addRollingFrictionConstraint(axis0,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation); - if (axis1.length()>0.001) - addRollingFrictionConstraint(axis1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation); - - } - } - - ///Bullet has several options to set the friction directions - ///By default, each contact has only a single friction direction that is recomputed automatically very frame - ///based on the relative linear velocity. - ///If the relative velocity it zero, it will automatically compute a friction direction. - - ///You can also enable two friction directions, using the SOLVER_USE_2_FRICTION_DIRECTIONS. - ///In that case, the second friction direction will be orthogonal to both contact normal and first friction direction. - /// - ///If you choose SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION, then the friction will be independent from the relative projected velocity. - /// - ///The user can manually override the friction directions for certain contacts using a contact callback, - ///and set the cp.m_lateralFrictionInitialized to true - ///In that case, you can set the target relative motion in each friction direction (cp.m_contactMotion1 and cp.m_contactMotion2) - ///this will give a conveyor belt effect - /// - if (!(infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING) || !cp.m_lateralFrictionInitialized) - { - cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel; - btScalar lat_rel_vel = cp.m_lateralFrictionDir1.length2(); - if (!(infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION) && lat_rel_vel > SIMD_EPSILON) - { - cp.m_lateralFrictionDir1 *= 1.f/btSqrt(lat_rel_vel); - applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION); - applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION); - addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation); - - if((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)) - { - cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.m_normalWorldOnB); - cp.m_lateralFrictionDir2.normalize();//?? - applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION); - applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION); - addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation); - } - - } else - { - btPlaneSpace1(cp.m_normalWorldOnB,cp.m_lateralFrictionDir1,cp.m_lateralFrictionDir2); - - applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION); - applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION); - addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation); - - if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)) - { - applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION); - applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION); - addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation); - } - - - if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) && (infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION)) - { - cp.m_lateralFrictionInitialized = true; - } - } - - } else - { - addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation,cp.m_contactMotion1, cp.m_contactCFM1); - - if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)) - addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation, cp.m_contactMotion2, cp.m_contactCFM2); - - } - setFrictionConstraintImpulse( solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal); - - - - - } - } -} - -void btSequentialImpulseConstraintSolver::convertContacts(btPersistentManifold** manifoldPtr,int numManifolds, const btContactSolverInfo& infoGlobal) -{ - int i; - btPersistentManifold* manifold = 0; -// btCollisionObject* colObj0=0,*colObj1=0; - - - for (i=0;iisEnabled()) - { - if (!constraint->getRigidBodyA().isStaticOrKinematicObject()) - { - bool found=false; - for (int b=0;bgetRigidBodyA()==bodies[b]) - { - found = true; - break; - } - } - btAssert(found); - } - if (!constraint->getRigidBodyB().isStaticOrKinematicObject()) - { - bool found=false; - for (int b=0;bgetRigidBodyB()==bodies[b]) - { - found = true; - break; - } - } - btAssert(found); - } - } - } - //make sure that dynamic bodies exist for all contact manifolds - for (int i=0;igetBody0()->isStaticOrKinematicObject()) - { - bool found=false; - for (int b=0;bgetBody0()==bodies[b]) - { - found = true; - break; - } - } - btAssert(found); - } - if (!manifoldPtr[i]->getBody1()->isStaticOrKinematicObject()) - { - bool found=false; - for (int b=0;bgetBody1()==bodies[b]) - { - found = true; - break; - } - } - btAssert(found); - } - } -#endif //BT_ADDITIONAL_DEBUG - - - for (int i = 0; i < numBodies; i++) - { - bodies[i]->setCompanionId(-1); - } - - - m_tmpSolverBodyPool.reserve(numBodies+1); - m_tmpSolverBodyPool.resize(0); - - //btSolverBody& fixedBody = m_tmpSolverBodyPool.expand(); - //initSolverBody(&fixedBody,0); - - //convert all bodies - - for (int i=0;igetInvMass()) - { - btSolverBody& solverBody = m_tmpSolverBodyPool[bodyId]; - btVector3 gyroForce (0,0,0); - if (body->getFlags()&BT_ENABLE_GYROPSCOPIC_FORCE) - { - gyroForce = body->computeGyroscopicForce(infoGlobal.m_maxGyroscopicForce); - solverBody.m_externalTorqueImpulse -= gyroForce*body->getInvInertiaTensorWorld()*infoGlobal.m_timeStep; - } - } - } - - if (1) - { - int j; - for (j=0;jbuildJacobian(); - constraint->internalSetAppliedImpulse(0.0f); - } - } - - //btRigidBody* rb0=0,*rb1=0; - - //if (1) - { - { - - int totalNumRows = 0; - int i; - - m_tmpConstraintSizesPool.resizeNoInitialize(numConstraints); - //calculate the total number of contraint rows - for (i=0;igetJointFeedback(); - if (fb) - { - fb->m_appliedForceBodyA.setZero(); - fb->m_appliedTorqueBodyA.setZero(); - fb->m_appliedForceBodyB.setZero(); - fb->m_appliedTorqueBodyB.setZero(); - } - - if (constraints[i]->isEnabled()) - { - } - if (constraints[i]->isEnabled()) - { - constraints[i]->getInfo1(&info1); - } else - { - info1.m_numConstraintRows = 0; - info1.nub = 0; - } - totalNumRows += info1.m_numConstraintRows; - } - m_tmpSolverNonContactConstraintPool.resizeNoInitialize(totalNumRows); - - - ///setup the btSolverConstraints - int currentRow = 0; - - for (i=0;igetRigidBodyA(); - btRigidBody& rbB = constraint->getRigidBodyB(); - - int solverBodyIdA = getOrInitSolverBody(rbA,infoGlobal.m_timeStep); - int solverBodyIdB = getOrInitSolverBody(rbB,infoGlobal.m_timeStep); - - btSolverBody* bodyAPtr = &m_tmpSolverBodyPool[solverBodyIdA]; - btSolverBody* bodyBPtr = &m_tmpSolverBodyPool[solverBodyIdB]; - - - - - int overrideNumSolverIterations = constraint->getOverrideNumSolverIterations() > 0 ? constraint->getOverrideNumSolverIterations() : infoGlobal.m_numIterations; - if (overrideNumSolverIterations>m_maxOverrideNumSolverIterations) - m_maxOverrideNumSolverIterations = overrideNumSolverIterations; - - - int j; - for ( j=0;jinternalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f); - bodyAPtr->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f); - bodyAPtr->internalGetPushVelocity().setValue(0.f,0.f,0.f); - bodyAPtr->internalGetTurnVelocity().setValue(0.f,0.f,0.f); - bodyBPtr->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f); - bodyBPtr->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f); - bodyBPtr->internalGetPushVelocity().setValue(0.f,0.f,0.f); - bodyBPtr->internalGetTurnVelocity().setValue(0.f,0.f,0.f); - - - btTypedConstraint::btConstraintInfo2 info2; - info2.fps = 1.f/infoGlobal.m_timeStep; - info2.erp = infoGlobal.m_erp; - info2.m_J1linearAxis = currentConstraintRow->m_contactNormal1; - info2.m_J1angularAxis = currentConstraintRow->m_relpos1CrossNormal; - info2.m_J2linearAxis = currentConstraintRow->m_contactNormal2; - info2.m_J2angularAxis = currentConstraintRow->m_relpos2CrossNormal; - info2.rowskip = sizeof(btSolverConstraint)/sizeof(btScalar);//check this - ///the size of btSolverConstraint needs be a multiple of btScalar - btAssert(info2.rowskip*sizeof(btScalar)== sizeof(btSolverConstraint)); - info2.m_constraintError = ¤tConstraintRow->m_rhs; - currentConstraintRow->m_cfm = infoGlobal.m_globalCfm; - info2.m_damping = infoGlobal.m_damping; - info2.cfm = ¤tConstraintRow->m_cfm; - info2.m_lowerLimit = ¤tConstraintRow->m_lowerLimit; - info2.m_upperLimit = ¤tConstraintRow->m_upperLimit; - info2.m_numIterations = infoGlobal.m_numIterations; - constraints[i]->getInfo2(&info2); - - ///finalize the constraint setup - for ( j=0;j=constraints[i]->getBreakingImpulseThreshold()) - { - solverConstraint.m_upperLimit = constraints[i]->getBreakingImpulseThreshold(); - } - - if (solverConstraint.m_lowerLimit<=-constraints[i]->getBreakingImpulseThreshold()) - { - solverConstraint.m_lowerLimit = -constraints[i]->getBreakingImpulseThreshold(); - } - - solverConstraint.m_originalContactPoint = constraint; - - { - const btVector3& ftorqueAxis1 = solverConstraint.m_relpos1CrossNormal; - solverConstraint.m_angularComponentA = constraint->getRigidBodyA().getInvInertiaTensorWorld()*ftorqueAxis1*constraint->getRigidBodyA().getAngularFactor(); - } - { - const btVector3& ftorqueAxis2 = solverConstraint.m_relpos2CrossNormal; - solverConstraint.m_angularComponentB = constraint->getRigidBodyB().getInvInertiaTensorWorld()*ftorqueAxis2*constraint->getRigidBodyB().getAngularFactor(); - } - - { - btVector3 iMJlA = solverConstraint.m_contactNormal1*rbA.getInvMass(); - btVector3 iMJaA = rbA.getInvInertiaTensorWorld()*solverConstraint.m_relpos1CrossNormal; - btVector3 iMJlB = solverConstraint.m_contactNormal2*rbB.getInvMass();//sign of normal? - btVector3 iMJaB = rbB.getInvInertiaTensorWorld()*solverConstraint.m_relpos2CrossNormal; - - btScalar sum = iMJlA.dot(solverConstraint.m_contactNormal1); - sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal); - sum += iMJlB.dot(solverConstraint.m_contactNormal2); - sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal); - btScalar fsum = btFabs(sum); - btAssert(fsum > SIMD_EPSILON); - solverConstraint.m_jacDiagABInv = fsum>SIMD_EPSILON?btScalar(1.)/sum : 0.f; - } - - - - { - btScalar rel_vel; - btVector3 externalForceImpulseA = bodyAPtr->m_originalBody ? bodyAPtr->m_externalForceImpulse : btVector3(0,0,0); - btVector3 externalTorqueImpulseA = bodyAPtr->m_originalBody ? bodyAPtr->m_externalTorqueImpulse : btVector3(0,0,0); - - btVector3 externalForceImpulseB = bodyBPtr->m_originalBody ? bodyBPtr->m_externalForceImpulse : btVector3(0,0,0); - btVector3 externalTorqueImpulseB = bodyBPtr->m_originalBody ?bodyBPtr->m_externalTorqueImpulse : btVector3(0,0,0); - - btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(rbA.getLinearVelocity()+externalForceImpulseA) - + solverConstraint.m_relpos1CrossNormal.dot(rbA.getAngularVelocity()+externalTorqueImpulseA); - - btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(rbB.getLinearVelocity()+externalForceImpulseB) - + solverConstraint.m_relpos2CrossNormal.dot(rbB.getAngularVelocity()+externalTorqueImpulseB); - - rel_vel = vel1Dotn+vel2Dotn; - btScalar restitution = 0.f; - btScalar positionalError = solverConstraint.m_rhs;//already filled in by getConstraintInfo2 - btScalar velocityError = restitution - rel_vel * info2.m_damping; - btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv; - btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv; - solverConstraint.m_rhs = penetrationImpulse+velocityImpulse; - solverConstraint.m_appliedImpulse = 0.f; - - - } - } - } - currentRow+=m_tmpConstraintSizesPool[i].m_numConstraintRows; - } - } - - convertContacts(manifoldPtr,numManifolds,infoGlobal); - - } - -// btContactSolverInfo info = infoGlobal; - - - int numNonContactPool = m_tmpSolverNonContactConstraintPool.size(); - int numConstraintPool = m_tmpSolverContactConstraintPool.size(); - int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size(); - - ///@todo: use stack allocator for such temporarily memory, same for solver bodies/constraints - m_orderNonContactConstraintPool.resizeNoInitialize(numNonContactPool); - if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)) - m_orderTmpConstraintPool.resizeNoInitialize(numConstraintPool*2); - else - m_orderTmpConstraintPool.resizeNoInitialize(numConstraintPool); - - m_orderFrictionConstraintPool.resizeNoInitialize(numFrictionPool); - { - int i; - for (i=0;iisEnabled()) - { - int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA(),infoGlobal.m_timeStep); - int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB(),infoGlobal.m_timeStep); - btSolverBody& bodyA = m_tmpSolverBodyPool[bodyAid]; - btSolverBody& bodyB = m_tmpSolverBodyPool[bodyBid]; - constraints[j]->solveConstraintObsolete(bodyA,bodyB,infoGlobal.m_timeStep); - } - } - - ///solve all contact constraints using SIMD, if available - if (infoGlobal.m_solverMode & SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS) - { - int numPoolConstraints = m_tmpSolverContactConstraintPool.size(); - int multiplier = (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)? 2 : 1; - - for (int c=0;cbtScalar(0)) - { - solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse); - solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse; - - resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold); - } - } - - if (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) - { - - btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c*multiplier+1]]; - - if (totalImpulse>btScalar(0)) - { - solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse); - solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse; - - resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold); - } - } - } - } - - } - else//SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS - { - //solve the friction constraints after all contact constraints, don't interleave them - int numPoolConstraints = m_tmpSolverContactConstraintPool.size(); - int j; - - for (j=0;jbtScalar(0)) - { - solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse); - solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse; - - //resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold); - resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold); - } - } - - - int numRollingFrictionPoolConstraints = m_tmpSolverContactRollingFrictionConstraintPool.size(); - for (j=0;jbtScalar(0)) - { - btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse; - if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction) - rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; - - rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; - rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; - - resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA],m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB],rollingFrictionConstraint); - } - } - - - } - } - } else - { - //non-SIMD version - ///solve all joint constraints - for (int j=0;jisEnabled()) - { - int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA(),infoGlobal.m_timeStep); - int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB(),infoGlobal.m_timeStep); - btSolverBody& bodyA = m_tmpSolverBodyPool[bodyAid]; - btSolverBody& bodyB = m_tmpSolverBodyPool[bodyBid]; - constraints[j]->solveConstraintObsolete(bodyA,bodyB,infoGlobal.m_timeStep); - } - } - ///solve all contact constraints - int numPoolConstraints = m_tmpSolverContactConstraintPool.size(); - for (int j=0;jbtScalar(0)) - { - solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse); - solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse; - - resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold); - } - } - - int numRollingFrictionPoolConstraints = m_tmpSolverContactRollingFrictionConstraintPool.size(); - for (int j=0;jbtScalar(0)) - { - btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse; - if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction) - rollingFrictionMagnitude = rollingFrictionConstraint.m_friction; - - rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; - rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; - - resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA],m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB],rollingFrictionConstraint); - } - } - } - } - return 0.f; -} - - -void btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer) -{ - int iteration; - if (infoGlobal.m_splitImpulse) - { - if (infoGlobal.m_solverMode & SOLVER_SIMD) - { - for ( iteration = 0;iteration infoGlobal.m_numIterations? m_maxOverrideNumSolverIterations : infoGlobal.m_numIterations; - - for ( int iteration = 0 ; iteration< maxIterations ; iteration++) - //for ( int iteration = maxIterations-1 ; iteration >= 0;iteration--) - { - solveSingleIteration(iteration, bodies ,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer); - } - - } - return 0.f; -} - -btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionObject** bodies,int numBodies,const btContactSolverInfo& infoGlobal) -{ - int numPoolConstraints = m_tmpSolverContactConstraintPool.size(); - int i,j; - - if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING) - { - for (j=0;jm_appliedImpulse = solveManifold.m_appliedImpulse; - // float f = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse; - // printf("pt->m_appliedImpulseLateral1 = %f\n", f); - pt->m_appliedImpulseLateral1 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse; - //printf("pt->m_appliedImpulseLateral1 = %f\n", pt->m_appliedImpulseLateral1); - if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)) - { - pt->m_appliedImpulseLateral2 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex+1].m_appliedImpulse; - } - //do a callback here? - } - } - - numPoolConstraints = m_tmpSolverNonContactConstraintPool.size(); - for (j=0;jgetJointFeedback(); - if (fb) - { - fb->m_appliedForceBodyA += solverConstr.m_contactNormal1*solverConstr.m_appliedImpulse*constr->getRigidBodyA().getLinearFactor()/infoGlobal.m_timeStep; - fb->m_appliedForceBodyB += solverConstr.m_contactNormal2*solverConstr.m_appliedImpulse*constr->getRigidBodyB().getLinearFactor()/infoGlobal.m_timeStep; - fb->m_appliedTorqueBodyA += solverConstr.m_relpos1CrossNormal* constr->getRigidBodyA().getAngularFactor()*solverConstr.m_appliedImpulse/infoGlobal.m_timeStep; - fb->m_appliedTorqueBodyB += solverConstr.m_relpos2CrossNormal* constr->getRigidBodyB().getAngularFactor()*solverConstr.m_appliedImpulse/infoGlobal.m_timeStep; /*RGM ???? */ - - } - - constr->internalSetAppliedImpulse(solverConstr.m_appliedImpulse); - if (btFabs(solverConstr.m_appliedImpulse)>=constr->getBreakingImpulseThreshold()) - { - constr->setEnabled(false); - } - } - - - - for ( i=0;isetLinearVelocity( - m_tmpSolverBodyPool[i].m_linearVelocity+ - m_tmpSolverBodyPool[i].m_externalForceImpulse); - - m_tmpSolverBodyPool[i].m_originalBody->setAngularVelocity( - m_tmpSolverBodyPool[i].m_angularVelocity+ - m_tmpSolverBodyPool[i].m_externalTorqueImpulse); - - if (infoGlobal.m_splitImpulse) - m_tmpSolverBodyPool[i].m_originalBody->setWorldTransform(m_tmpSolverBodyPool[i].m_worldTransform); - - m_tmpSolverBodyPool[i].m_originalBody->setCompanionId(-1); - } - } - - m_tmpSolverContactConstraintPool.resizeNoInitialize(0); - m_tmpSolverNonContactConstraintPool.resizeNoInitialize(0); - m_tmpSolverContactFrictionConstraintPool.resizeNoInitialize(0); - m_tmpSolverContactRollingFrictionConstraintPool.resizeNoInitialize(0); - - m_tmpSolverBodyPool.resizeNoInitialize(0); - return 0.f; -} - - - -/// btSequentialImpulseConstraintSolver Sequentially applies impulses -btScalar btSequentialImpulseConstraintSolver::solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btDispatcher* /*dispatcher*/) -{ - - BT_PROFILE("solveGroup"); - //you need to provide at least some bodies - - solveGroupCacheFriendlySetup( bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer); - - solveGroupCacheFriendlyIterations(bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer); - - solveGroupCacheFriendlyFinish(bodies, numBodies, infoGlobal); - - return 0.f; -} - -void btSequentialImpulseConstraintSolver::reset() -{ - m_btSeed2 = 0; -} - - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h b/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h deleted file mode 100755 index 180d2a3..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +++ /dev/null @@ -1,148 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_H -#define BT_SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_H - -class btIDebugDraw; -class btPersistentManifold; -class btDispatcher; -class btCollisionObject; -#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h" -#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h" -#include "BulletDynamics/ConstraintSolver/btSolverBody.h" -#include "BulletDynamics/ConstraintSolver/btSolverConstraint.h" -#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h" -#include "BulletDynamics/ConstraintSolver/btConstraintSolver.h" - -///The btSequentialImpulseConstraintSolver is a fast SIMD implementation of the Projected Gauss Seidel (iterative LCP) method. -ATTRIBUTE_ALIGNED16(class) btSequentialImpulseConstraintSolver : public btConstraintSolver -{ -protected: - btAlignedObjectArray m_tmpSolverBodyPool; - btConstraintArray m_tmpSolverContactConstraintPool; - btConstraintArray m_tmpSolverNonContactConstraintPool; - btConstraintArray m_tmpSolverContactFrictionConstraintPool; - btConstraintArray m_tmpSolverContactRollingFrictionConstraintPool; - - btAlignedObjectArray m_orderTmpConstraintPool; - btAlignedObjectArray m_orderNonContactConstraintPool; - btAlignedObjectArray m_orderFrictionConstraintPool; - btAlignedObjectArray m_tmpConstraintSizesPool; - int m_maxOverrideNumSolverIterations; - int m_fixedBodyId; - void setupFrictionConstraint( btSolverConstraint& solverConstraint, const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB, - btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2, - btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, - btScalar desiredVelocity=0., btScalar cfmSlip=0.); - - void setupRollingFrictionConstraint( btSolverConstraint& solverConstraint, const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB, - btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2, - btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, - btScalar desiredVelocity=0., btScalar cfmSlip=0.); - - btSolverConstraint& addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity=0., btScalar cfmSlip=0.); - btSolverConstraint& addRollingFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity=0, btScalar cfmSlip=0.f); - - - void setupContactConstraint(btSolverConstraint& solverConstraint, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp, - const btContactSolverInfo& infoGlobal,btScalar& relaxation, const btVector3& rel_pos1, const btVector3& rel_pos2); - - static void applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection, int frictionMode); - - void setFrictionConstraintImpulse( btSolverConstraint& solverConstraint, int solverBodyIdA,int solverBodyIdB, - btManifoldPoint& cp, const btContactSolverInfo& infoGlobal); - - ///m_btSeed2 is used for re-arranging the constraint rows. improves convergence/quality of friction - unsigned long m_btSeed2; - - - btScalar restitutionCurve(btScalar rel_vel, btScalar restitution); - - virtual void convertContacts(btPersistentManifold** manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal); - - void convertContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal); - - - void resolveSplitPenetrationSIMD( - btSolverBody& bodyA,btSolverBody& bodyB, - const btSolverConstraint& contactConstraint); - - void resolveSplitPenetrationImpulseCacheFriendly( - btSolverBody& bodyA,btSolverBody& bodyB, - const btSolverConstraint& contactConstraint); - - //internal method - int getOrInitSolverBody(btCollisionObject& body,btScalar timeStep); - void initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject, btScalar timeStep); - - void resolveSingleConstraintRowGeneric(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& contactConstraint); - - void resolveSingleConstraintRowGenericSIMD(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& contactConstraint); - - void resolveSingleConstraintRowLowerLimit(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& contactConstraint); - - void resolveSingleConstraintRowLowerLimitSIMD(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& contactConstraint); - -protected: - - - virtual void solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer); - virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject** bodies,int numBodies,const btContactSolverInfo& infoGlobal); - virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer); - - virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer); - virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer); - - -public: - - BT_DECLARE_ALIGNED_ALLOCATOR(); - - btSequentialImpulseConstraintSolver(); - virtual ~btSequentialImpulseConstraintSolver(); - - virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher); - - - - ///clear internal cached data and reset random seed - virtual void reset(); - - unsigned long btRand2(); - - int btRandInt2 (int n); - - void setRandSeed(unsigned long seed) - { - m_btSeed2 = seed; - } - unsigned long getRandSeed() const - { - return m_btSeed2; - } - - - virtual btConstraintSolverType getSolverType() const - { - return BT_SEQUENTIAL_IMPULSE_SOLVER; - } -}; - - - - -#endif //BT_SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_H - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp b/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp deleted file mode 100755 index aff9f27..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp +++ /dev/null @@ -1,864 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -/* -Added by Roman Ponomarev (rponom@gmail.com) -April 04, 2008 -*/ - - - -#include "btSliderConstraint.h" -#include "BulletDynamics/Dynamics/btRigidBody.h" -#include "LinearMath/btTransformUtil.h" -#include - -#define USE_OFFSET_FOR_CONSTANT_FRAME true - -void btSliderConstraint::initParams() -{ - m_lowerLinLimit = btScalar(1.0); - m_upperLinLimit = btScalar(-1.0); - m_lowerAngLimit = btScalar(0.); - m_upperAngLimit = btScalar(0.); - m_softnessDirLin = SLIDER_CONSTRAINT_DEF_SOFTNESS; - m_restitutionDirLin = SLIDER_CONSTRAINT_DEF_RESTITUTION; - m_dampingDirLin = btScalar(0.); - m_cfmDirLin = SLIDER_CONSTRAINT_DEF_CFM; - m_softnessDirAng = SLIDER_CONSTRAINT_DEF_SOFTNESS; - m_restitutionDirAng = SLIDER_CONSTRAINT_DEF_RESTITUTION; - m_dampingDirAng = btScalar(0.); - m_cfmDirAng = SLIDER_CONSTRAINT_DEF_CFM; - m_softnessOrthoLin = SLIDER_CONSTRAINT_DEF_SOFTNESS; - m_restitutionOrthoLin = SLIDER_CONSTRAINT_DEF_RESTITUTION; - m_dampingOrthoLin = SLIDER_CONSTRAINT_DEF_DAMPING; - m_cfmOrthoLin = SLIDER_CONSTRAINT_DEF_CFM; - m_softnessOrthoAng = SLIDER_CONSTRAINT_DEF_SOFTNESS; - m_restitutionOrthoAng = SLIDER_CONSTRAINT_DEF_RESTITUTION; - m_dampingOrthoAng = SLIDER_CONSTRAINT_DEF_DAMPING; - m_cfmOrthoAng = SLIDER_CONSTRAINT_DEF_CFM; - m_softnessLimLin = SLIDER_CONSTRAINT_DEF_SOFTNESS; - m_restitutionLimLin = SLIDER_CONSTRAINT_DEF_RESTITUTION; - m_dampingLimLin = SLIDER_CONSTRAINT_DEF_DAMPING; - m_cfmLimLin = SLIDER_CONSTRAINT_DEF_CFM; - m_softnessLimAng = SLIDER_CONSTRAINT_DEF_SOFTNESS; - m_restitutionLimAng = SLIDER_CONSTRAINT_DEF_RESTITUTION; - m_dampingLimAng = SLIDER_CONSTRAINT_DEF_DAMPING; - m_cfmLimAng = SLIDER_CONSTRAINT_DEF_CFM; - - m_poweredLinMotor = false; - m_targetLinMotorVelocity = btScalar(0.); - m_maxLinMotorForce = btScalar(0.); - m_accumulatedLinMotorImpulse = btScalar(0.0); - - m_poweredAngMotor = false; - m_targetAngMotorVelocity = btScalar(0.); - m_maxAngMotorForce = btScalar(0.); - m_accumulatedAngMotorImpulse = btScalar(0.0); - - m_flags = 0; - m_flags = 0; - - m_useOffsetForConstraintFrame = USE_OFFSET_FOR_CONSTANT_FRAME; - - calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform()); -} - - - - - -btSliderConstraint::btSliderConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB, bool useLinearReferenceFrameA) - : btTypedConstraint(SLIDER_CONSTRAINT_TYPE, rbA, rbB), - m_useSolveConstraintObsolete(false), - m_frameInA(frameInA), - m_frameInB(frameInB), - m_useLinearReferenceFrameA(useLinearReferenceFrameA) -{ - initParams(); -} - - - -btSliderConstraint::btSliderConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameA) - : btTypedConstraint(SLIDER_CONSTRAINT_TYPE, getFixedBody(), rbB), - m_useSolveConstraintObsolete(false), - m_frameInB(frameInB), - m_useLinearReferenceFrameA(useLinearReferenceFrameA) -{ - ///not providing rigidbody A means implicitly using worldspace for body A - m_frameInA = rbB.getCenterOfMassTransform() * m_frameInB; -// m_frameInA.getOrigin() = m_rbA.getCenterOfMassTransform()(m_frameInA.getOrigin()); - - initParams(); -} - - - - - - -void btSliderConstraint::getInfo1(btConstraintInfo1* info) -{ - if (m_useSolveConstraintObsolete) - { - info->m_numConstraintRows = 0; - info->nub = 0; - } - else - { - info->m_numConstraintRows = 4; // Fixed 2 linear + 2 angular - info->nub = 2; - //prepare constraint - calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform()); - testAngLimits(); - testLinLimits(); - if(getSolveLinLimit() || getPoweredLinMotor()) - { - info->m_numConstraintRows++; // limit 3rd linear as well - info->nub--; - } - if(getSolveAngLimit() || getPoweredAngMotor()) - { - info->m_numConstraintRows++; // limit 3rd angular as well - info->nub--; - } - } -} - -void btSliderConstraint::getInfo1NonVirtual(btConstraintInfo1* info) -{ - - info->m_numConstraintRows = 6; // Fixed 2 linear + 2 angular + 1 limit (even if not used) - info->nub = 0; -} - -void btSliderConstraint::getInfo2(btConstraintInfo2* info) -{ - getInfo2NonVirtual(info,m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(), m_rbA.getLinearVelocity(),m_rbB.getLinearVelocity(), m_rbA.getInvMass(),m_rbB.getInvMass()); -} - - - - - - - -void btSliderConstraint::calculateTransforms(const btTransform& transA,const btTransform& transB) -{ - if(m_useLinearReferenceFrameA || (!m_useSolveConstraintObsolete)) - { - m_calculatedTransformA = transA * m_frameInA; - m_calculatedTransformB = transB * m_frameInB; - } - else - { - m_calculatedTransformA = transB * m_frameInB; - m_calculatedTransformB = transA * m_frameInA; - } - m_realPivotAInW = m_calculatedTransformA.getOrigin(); - m_realPivotBInW = m_calculatedTransformB.getOrigin(); - m_sliderAxis = m_calculatedTransformA.getBasis().getColumn(0); // along X - if(m_useLinearReferenceFrameA || m_useSolveConstraintObsolete) - { - m_delta = m_realPivotBInW - m_realPivotAInW; - } - else - { - m_delta = m_realPivotAInW - m_realPivotBInW; - } - m_projPivotInW = m_realPivotAInW + m_sliderAxis.dot(m_delta) * m_sliderAxis; - btVector3 normalWorld; - int i; - //linear part - for(i = 0; i < 3; i++) - { - normalWorld = m_calculatedTransformA.getBasis().getColumn(i); - m_depth[i] = m_delta.dot(normalWorld); - } -} - - - -void btSliderConstraint::testLinLimits(void) -{ - m_solveLinLim = false; - m_linPos = m_depth[0]; - if(m_lowerLinLimit <= m_upperLinLimit) - { - if(m_depth[0] > m_upperLinLimit) - { - m_depth[0] -= m_upperLinLimit; - m_solveLinLim = true; - } - else if(m_depth[0] < m_lowerLinLimit) - { - m_depth[0] -= m_lowerLinLimit; - m_solveLinLim = true; - } - else - { - m_depth[0] = btScalar(0.); - } - } - else - { - m_depth[0] = btScalar(0.); - } -} - - - -void btSliderConstraint::testAngLimits(void) -{ - m_angDepth = btScalar(0.); - m_solveAngLim = false; - if(m_lowerAngLimit <= m_upperAngLimit) - { - const btVector3 axisA0 = m_calculatedTransformA.getBasis().getColumn(1); - const btVector3 axisA1 = m_calculatedTransformA.getBasis().getColumn(2); - const btVector3 axisB0 = m_calculatedTransformB.getBasis().getColumn(1); -// btScalar rot = btAtan2Fast(axisB0.dot(axisA1), axisB0.dot(axisA0)); - btScalar rot = btAtan2(axisB0.dot(axisA1), axisB0.dot(axisA0)); - rot = btAdjustAngleToLimits(rot, m_lowerAngLimit, m_upperAngLimit); - m_angPos = rot; - if(rot < m_lowerAngLimit) - { - m_angDepth = rot - m_lowerAngLimit; - m_solveAngLim = true; - } - else if(rot > m_upperAngLimit) - { - m_angDepth = rot - m_upperAngLimit; - m_solveAngLim = true; - } - } -} - -btVector3 btSliderConstraint::getAncorInA(void) -{ - btVector3 ancorInA; - ancorInA = m_realPivotAInW + (m_lowerLinLimit + m_upperLinLimit) * btScalar(0.5) * m_sliderAxis; - ancorInA = m_rbA.getCenterOfMassTransform().inverse() * ancorInA; - return ancorInA; -} - - - -btVector3 btSliderConstraint::getAncorInB(void) -{ - btVector3 ancorInB; - ancorInB = m_frameInB.getOrigin(); - return ancorInB; -} - - -void btSliderConstraint::getInfo2NonVirtual(btConstraintInfo2* info, const btTransform& transA,const btTransform& transB, const btVector3& linVelA,const btVector3& linVelB, btScalar rbAinvMass,btScalar rbBinvMass ) -{ - const btTransform& trA = getCalculatedTransformA(); - const btTransform& trB = getCalculatedTransformB(); - - btAssert(!m_useSolveConstraintObsolete); - int i, s = info->rowskip; - - btScalar signFact = m_useLinearReferenceFrameA ? btScalar(1.0f) : btScalar(-1.0f); - - // difference between frames in WCS - btVector3 ofs = trB.getOrigin() - trA.getOrigin(); - // now get weight factors depending on masses - btScalar miA = rbAinvMass; - btScalar miB = rbBinvMass; - bool hasStaticBody = (miA < SIMD_EPSILON) || (miB < SIMD_EPSILON); - btScalar miS = miA + miB; - btScalar factA, factB; - if(miS > btScalar(0.f)) - { - factA = miB / miS; - } - else - { - factA = btScalar(0.5f); - } - factB = btScalar(1.0f) - factA; - btVector3 ax1, p, q; - btVector3 ax1A = trA.getBasis().getColumn(0); - btVector3 ax1B = trB.getBasis().getColumn(0); - if(m_useOffsetForConstraintFrame) - { - // get the desired direction of slider axis - // as weighted sum of X-orthos of frameA and frameB in WCS - ax1 = ax1A * factA + ax1B * factB; - ax1.normalize(); - // construct two orthos to slider axis - btPlaneSpace1 (ax1, p, q); - } - else - { // old way - use frameA - ax1 = trA.getBasis().getColumn(0); - // get 2 orthos to slider axis (Y, Z) - p = trA.getBasis().getColumn(1); - q = trA.getBasis().getColumn(2); - } - // make rotations around these orthos equal - // the slider axis should be the only unconstrained - // rotational axis, the angular velocity of the two bodies perpendicular to - // the slider axis should be equal. thus the constraint equations are - // p*w1 - p*w2 = 0 - // q*w1 - q*w2 = 0 - // where p and q are unit vectors normal to the slider axis, and w1 and w2 - // are the angular velocity vectors of the two bodies. - info->m_J1angularAxis[0] = p[0]; - info->m_J1angularAxis[1] = p[1]; - info->m_J1angularAxis[2] = p[2]; - info->m_J1angularAxis[s+0] = q[0]; - info->m_J1angularAxis[s+1] = q[1]; - info->m_J1angularAxis[s+2] = q[2]; - - info->m_J2angularAxis[0] = -p[0]; - info->m_J2angularAxis[1] = -p[1]; - info->m_J2angularAxis[2] = -p[2]; - info->m_J2angularAxis[s+0] = -q[0]; - info->m_J2angularAxis[s+1] = -q[1]; - info->m_J2angularAxis[s+2] = -q[2]; - // compute the right hand side of the constraint equation. set relative - // body velocities along p and q to bring the slider back into alignment. - // if ax1A,ax1B are the unit length slider axes as computed from bodyA and - // bodyB, we need to rotate both bodies along the axis u = (ax1 x ax2). - // if "theta" is the angle between ax1 and ax2, we need an angular velocity - // along u to cover angle erp*theta in one step : - // |angular_velocity| = angle/time = erp*theta / stepsize - // = (erp*fps) * theta - // angular_velocity = |angular_velocity| * (ax1 x ax2) / |ax1 x ax2| - // = (erp*fps) * theta * (ax1 x ax2) / sin(theta) - // ...as ax1 and ax2 are unit length. if theta is smallish, - // theta ~= sin(theta), so - // angular_velocity = (erp*fps) * (ax1 x ax2) - // ax1 x ax2 is in the plane space of ax1, so we project the angular - // velocity to p and q to find the right hand side. -// btScalar k = info->fps * info->erp * getSoftnessOrthoAng(); - btScalar currERP = (m_flags & BT_SLIDER_FLAGS_ERP_ORTANG) ? m_softnessOrthoAng : m_softnessOrthoAng * info->erp; - btScalar k = info->fps * currERP; - - btVector3 u = ax1A.cross(ax1B); - info->m_constraintError[0] = k * u.dot(p); - info->m_constraintError[s] = k * u.dot(q); - if(m_flags & BT_SLIDER_FLAGS_CFM_ORTANG) - { - info->cfm[0] = m_cfmOrthoAng; - info->cfm[s] = m_cfmOrthoAng; - } - - int nrow = 1; // last filled row - int srow; - btScalar limit_err; - int limit; - int powered; - - // next two rows. - // we want: velA + wA x relA == velB + wB x relB ... but this would - // result in three equations, so we project along two orthos to the slider axis - - btTransform bodyA_trans = transA; - btTransform bodyB_trans = transB; - nrow++; - int s2 = nrow * s; - nrow++; - int s3 = nrow * s; - btVector3 tmpA(0,0,0), tmpB(0,0,0), relA(0,0,0), relB(0,0,0), c(0,0,0); - if(m_useOffsetForConstraintFrame) - { - // get vector from bodyB to frameB in WCS - relB = trB.getOrigin() - bodyB_trans.getOrigin(); - // get its projection to slider axis - btVector3 projB = ax1 * relB.dot(ax1); - // get vector directed from bodyB to slider axis (and orthogonal to it) - btVector3 orthoB = relB - projB; - // same for bodyA - relA = trA.getOrigin() - bodyA_trans.getOrigin(); - btVector3 projA = ax1 * relA.dot(ax1); - btVector3 orthoA = relA - projA; - // get desired offset between frames A and B along slider axis - btScalar sliderOffs = m_linPos - m_depth[0]; - // desired vector from projection of center of bodyA to projection of center of bodyB to slider axis - btVector3 totalDist = projA + ax1 * sliderOffs - projB; - // get offset vectors relA and relB - relA = orthoA + totalDist * factA; - relB = orthoB - totalDist * factB; - // now choose average ortho to slider axis - p = orthoB * factA + orthoA * factB; - btScalar len2 = p.length2(); - if(len2 > SIMD_EPSILON) - { - p /= btSqrt(len2); - } - else - { - p = trA.getBasis().getColumn(1); - } - // make one more ortho - q = ax1.cross(p); - // fill two rows - tmpA = relA.cross(p); - tmpB = relB.cross(p); - for (i=0; i<3; i++) info->m_J1angularAxis[s2+i] = tmpA[i]; - for (i=0; i<3; i++) info->m_J2angularAxis[s2+i] = -tmpB[i]; - tmpA = relA.cross(q); - tmpB = relB.cross(q); - if(hasStaticBody && getSolveAngLimit()) - { // to make constraint between static and dynamic objects more rigid - // remove wA (or wB) from equation if angular limit is hit - tmpB *= factB; - tmpA *= factA; - } - for (i=0; i<3; i++) info->m_J1angularAxis[s3+i] = tmpA[i]; - for (i=0; i<3; i++) info->m_J2angularAxis[s3+i] = -tmpB[i]; - for (i=0; i<3; i++) info->m_J1linearAxis[s2+i] = p[i]; - for (i=0; i<3; i++) info->m_J1linearAxis[s3+i] = q[i]; - for (i=0; i<3; i++) info->m_J2linearAxis[s2+i] = -p[i]; - for (i=0; i<3; i++) info->m_J2linearAxis[s3+i] = -q[i]; - } - else - { // old way - maybe incorrect if bodies are not on the slider axis - // see discussion "Bug in slider constraint" http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=4024&start=0 - c = bodyB_trans.getOrigin() - bodyA_trans.getOrigin(); - btVector3 tmp = c.cross(p); - for (i=0; i<3; i++) info->m_J1angularAxis[s2+i] = factA*tmp[i]; - for (i=0; i<3; i++) info->m_J2angularAxis[s2+i] = factB*tmp[i]; - tmp = c.cross(q); - for (i=0; i<3; i++) info->m_J1angularAxis[s3+i] = factA*tmp[i]; - for (i=0; i<3; i++) info->m_J2angularAxis[s3+i] = factB*tmp[i]; - - for (i=0; i<3; i++) info->m_J1linearAxis[s2+i] = p[i]; - for (i=0; i<3; i++) info->m_J1linearAxis[s3+i] = q[i]; - for (i=0; i<3; i++) info->m_J2linearAxis[s2+i] = -p[i]; - for (i=0; i<3; i++) info->m_J2linearAxis[s3+i] = -q[i]; - } - // compute two elements of right hand side - - // k = info->fps * info->erp * getSoftnessOrthoLin(); - currERP = (m_flags & BT_SLIDER_FLAGS_ERP_ORTLIN) ? m_softnessOrthoLin : m_softnessOrthoLin * info->erp; - k = info->fps * currERP; - - btScalar rhs = k * p.dot(ofs); - info->m_constraintError[s2] = rhs; - rhs = k * q.dot(ofs); - info->m_constraintError[s3] = rhs; - if(m_flags & BT_SLIDER_FLAGS_CFM_ORTLIN) - { - info->cfm[s2] = m_cfmOrthoLin; - info->cfm[s3] = m_cfmOrthoLin; - } - - - // check linear limits - limit_err = btScalar(0.0); - limit = 0; - if(getSolveLinLimit()) - { - limit_err = getLinDepth() * signFact; - limit = (limit_err > btScalar(0.0)) ? 2 : 1; - } - powered = 0; - if(getPoweredLinMotor()) - { - powered = 1; - } - // if the slider has joint limits or motor, add in the extra row - if (limit || powered) - { - nrow++; - srow = nrow * info->rowskip; - info->m_J1linearAxis[srow+0] = ax1[0]; - info->m_J1linearAxis[srow+1] = ax1[1]; - info->m_J1linearAxis[srow+2] = ax1[2]; - info->m_J2linearAxis[srow+0] = -ax1[0]; - info->m_J2linearAxis[srow+1] = -ax1[1]; - info->m_J2linearAxis[srow+2] = -ax1[2]; - // linear torque decoupling step: - // - // we have to be careful that the linear constraint forces (+/- ax1) applied to the two bodies - // do not create a torque couple. in other words, the points that the - // constraint force is applied at must lie along the same ax1 axis. - // a torque couple will result in limited slider-jointed free - // bodies from gaining angular momentum. - if(m_useOffsetForConstraintFrame) - { - // this is needed only when bodyA and bodyB are both dynamic. - if(!hasStaticBody) - { - tmpA = relA.cross(ax1); - tmpB = relB.cross(ax1); - info->m_J1angularAxis[srow+0] = tmpA[0]; - info->m_J1angularAxis[srow+1] = tmpA[1]; - info->m_J1angularAxis[srow+2] = tmpA[2]; - info->m_J2angularAxis[srow+0] = -tmpB[0]; - info->m_J2angularAxis[srow+1] = -tmpB[1]; - info->m_J2angularAxis[srow+2] = -tmpB[2]; - } - } - else - { // The old way. May be incorrect if bodies are not on the slider axis - btVector3 ltd; // Linear Torque Decoupling vector (a torque) - ltd = c.cross(ax1); - info->m_J1angularAxis[srow+0] = factA*ltd[0]; - info->m_J1angularAxis[srow+1] = factA*ltd[1]; - info->m_J1angularAxis[srow+2] = factA*ltd[2]; - info->m_J2angularAxis[srow+0] = factB*ltd[0]; - info->m_J2angularAxis[srow+1] = factB*ltd[1]; - info->m_J2angularAxis[srow+2] = factB*ltd[2]; - } - // right-hand part - btScalar lostop = getLowerLinLimit(); - btScalar histop = getUpperLinLimit(); - if(limit && (lostop == histop)) - { // the joint motor is ineffective - powered = 0; - } - info->m_constraintError[srow] = 0.; - info->m_lowerLimit[srow] = 0.; - info->m_upperLimit[srow] = 0.; - currERP = (m_flags & BT_SLIDER_FLAGS_ERP_LIMLIN) ? m_softnessLimLin : info->erp; - if(powered) - { - if(m_flags & BT_SLIDER_FLAGS_CFM_DIRLIN) - { - info->cfm[srow] = m_cfmDirLin; - } - btScalar tag_vel = getTargetLinMotorVelocity(); - btScalar mot_fact = getMotorFactor(m_linPos, m_lowerLinLimit, m_upperLinLimit, tag_vel, info->fps * currERP); - info->m_constraintError[srow] -= signFact * mot_fact * getTargetLinMotorVelocity(); - info->m_lowerLimit[srow] += -getMaxLinMotorForce() * info->fps; - info->m_upperLimit[srow] += getMaxLinMotorForce() * info->fps; - } - if(limit) - { - k = info->fps * currERP; - info->m_constraintError[srow] += k * limit_err; - if(m_flags & BT_SLIDER_FLAGS_CFM_LIMLIN) - { - info->cfm[srow] = m_cfmLimLin; - } - if(lostop == histop) - { // limited low and high simultaneously - info->m_lowerLimit[srow] = -SIMD_INFINITY; - info->m_upperLimit[srow] = SIMD_INFINITY; - } - else if(limit == 1) - { // low limit - info->m_lowerLimit[srow] = -SIMD_INFINITY; - info->m_upperLimit[srow] = 0; - } - else - { // high limit - info->m_lowerLimit[srow] = 0; - info->m_upperLimit[srow] = SIMD_INFINITY; - } - // bounce (we'll use slider parameter abs(1.0 - m_dampingLimLin) for that) - btScalar bounce = btFabs(btScalar(1.0) - getDampingLimLin()); - if(bounce > btScalar(0.0)) - { - btScalar vel = linVelA.dot(ax1); - vel -= linVelB.dot(ax1); - vel *= signFact; - // only apply bounce if the velocity is incoming, and if the - // resulting c[] exceeds what we already have. - if(limit == 1) - { // low limit - if(vel < 0) - { - btScalar newc = -bounce * vel; - if (newc > info->m_constraintError[srow]) - { - info->m_constraintError[srow] = newc; - } - } - } - else - { // high limit - all those computations are reversed - if(vel > 0) - { - btScalar newc = -bounce * vel; - if(newc < info->m_constraintError[srow]) - { - info->m_constraintError[srow] = newc; - } - } - } - } - info->m_constraintError[srow] *= getSoftnessLimLin(); - } // if(limit) - } // if linear limit - // check angular limits - limit_err = btScalar(0.0); - limit = 0; - if(getSolveAngLimit()) - { - limit_err = getAngDepth(); - limit = (limit_err > btScalar(0.0)) ? 1 : 2; - } - // if the slider has joint limits, add in the extra row - powered = 0; - if(getPoweredAngMotor()) - { - powered = 1; - } - if(limit || powered) - { - nrow++; - srow = nrow * info->rowskip; - info->m_J1angularAxis[srow+0] = ax1[0]; - info->m_J1angularAxis[srow+1] = ax1[1]; - info->m_J1angularAxis[srow+2] = ax1[2]; - - info->m_J2angularAxis[srow+0] = -ax1[0]; - info->m_J2angularAxis[srow+1] = -ax1[1]; - info->m_J2angularAxis[srow+2] = -ax1[2]; - - btScalar lostop = getLowerAngLimit(); - btScalar histop = getUpperAngLimit(); - if(limit && (lostop == histop)) - { // the joint motor is ineffective - powered = 0; - } - currERP = (m_flags & BT_SLIDER_FLAGS_ERP_LIMANG) ? m_softnessLimAng : info->erp; - if(powered) - { - if(m_flags & BT_SLIDER_FLAGS_CFM_DIRANG) - { - info->cfm[srow] = m_cfmDirAng; - } - btScalar mot_fact = getMotorFactor(m_angPos, m_lowerAngLimit, m_upperAngLimit, getTargetAngMotorVelocity(), info->fps * currERP); - info->m_constraintError[srow] = mot_fact * getTargetAngMotorVelocity(); - info->m_lowerLimit[srow] = -getMaxAngMotorForce() * info->fps; - info->m_upperLimit[srow] = getMaxAngMotorForce() * info->fps; - } - if(limit) - { - k = info->fps * currERP; - info->m_constraintError[srow] += k * limit_err; - if(m_flags & BT_SLIDER_FLAGS_CFM_LIMANG) - { - info->cfm[srow] = m_cfmLimAng; - } - if(lostop == histop) - { - // limited low and high simultaneously - info->m_lowerLimit[srow] = -SIMD_INFINITY; - info->m_upperLimit[srow] = SIMD_INFINITY; - } - else if(limit == 1) - { // low limit - info->m_lowerLimit[srow] = 0; - info->m_upperLimit[srow] = SIMD_INFINITY; - } - else - { // high limit - info->m_lowerLimit[srow] = -SIMD_INFINITY; - info->m_upperLimit[srow] = 0; - } - // bounce (we'll use slider parameter abs(1.0 - m_dampingLimAng) for that) - btScalar bounce = btFabs(btScalar(1.0) - getDampingLimAng()); - if(bounce > btScalar(0.0)) - { - btScalar vel = m_rbA.getAngularVelocity().dot(ax1); - vel -= m_rbB.getAngularVelocity().dot(ax1); - // only apply bounce if the velocity is incoming, and if the - // resulting c[] exceeds what we already have. - if(limit == 1) - { // low limit - if(vel < 0) - { - btScalar newc = -bounce * vel; - if(newc > info->m_constraintError[srow]) - { - info->m_constraintError[srow] = newc; - } - } - } - else - { // high limit - all those computations are reversed - if(vel > 0) - { - btScalar newc = -bounce * vel; - if(newc < info->m_constraintError[srow]) - { - info->m_constraintError[srow] = newc; - } - } - } - } - info->m_constraintError[srow] *= getSoftnessLimAng(); - } // if(limit) - } // if angular limit or powered -} - - -///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). -///If no axis is provided, it uses the default axis for this constraint. -void btSliderConstraint::setParam(int num, btScalar value, int axis) -{ - switch(num) - { - case BT_CONSTRAINT_STOP_ERP : - if(axis < 1) - { - m_softnessLimLin = value; - m_flags |= BT_SLIDER_FLAGS_ERP_LIMLIN; - } - else if(axis < 3) - { - m_softnessOrthoLin = value; - m_flags |= BT_SLIDER_FLAGS_ERP_ORTLIN; - } - else if(axis == 3) - { - m_softnessLimAng = value; - m_flags |= BT_SLIDER_FLAGS_ERP_LIMANG; - } - else if(axis < 6) - { - m_softnessOrthoAng = value; - m_flags |= BT_SLIDER_FLAGS_ERP_ORTANG; - } - else - { - btAssertConstrParams(0); - } - break; - case BT_CONSTRAINT_CFM : - if(axis < 1) - { - m_cfmDirLin = value; - m_flags |= BT_SLIDER_FLAGS_CFM_DIRLIN; - } - else if(axis == 3) - { - m_cfmDirAng = value; - m_flags |= BT_SLIDER_FLAGS_CFM_DIRANG; - } - else - { - btAssertConstrParams(0); - } - break; - case BT_CONSTRAINT_STOP_CFM : - if(axis < 1) - { - m_cfmLimLin = value; - m_flags |= BT_SLIDER_FLAGS_CFM_LIMLIN; - } - else if(axis < 3) - { - m_cfmOrthoLin = value; - m_flags |= BT_SLIDER_FLAGS_CFM_ORTLIN; - } - else if(axis == 3) - { - m_cfmLimAng = value; - m_flags |= BT_SLIDER_FLAGS_CFM_LIMANG; - } - else if(axis < 6) - { - m_cfmOrthoAng = value; - m_flags |= BT_SLIDER_FLAGS_CFM_ORTANG; - } - else - { - btAssertConstrParams(0); - } - break; - } -} - -///return the local value of parameter -btScalar btSliderConstraint::getParam(int num, int axis) const -{ - btScalar retVal(SIMD_INFINITY); - switch(num) - { - case BT_CONSTRAINT_STOP_ERP : - if(axis < 1) - { - btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_ERP_LIMLIN); - retVal = m_softnessLimLin; - } - else if(axis < 3) - { - btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_ERP_ORTLIN); - retVal = m_softnessOrthoLin; - } - else if(axis == 3) - { - btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_ERP_LIMANG); - retVal = m_softnessLimAng; - } - else if(axis < 6) - { - btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_ERP_ORTANG); - retVal = m_softnessOrthoAng; - } - else - { - btAssertConstrParams(0); - } - break; - case BT_CONSTRAINT_CFM : - if(axis < 1) - { - btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_DIRLIN); - retVal = m_cfmDirLin; - } - else if(axis == 3) - { - btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_DIRANG); - retVal = m_cfmDirAng; - } - else - { - btAssertConstrParams(0); - } - break; - case BT_CONSTRAINT_STOP_CFM : - if(axis < 1) - { - btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_LIMLIN); - retVal = m_cfmLimLin; - } - else if(axis < 3) - { - btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_ORTLIN); - retVal = m_cfmOrthoLin; - } - else if(axis == 3) - { - btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_LIMANG); - retVal = m_cfmLimAng; - } - else if(axis < 6) - { - btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_ORTANG); - retVal = m_cfmOrthoAng; - } - else - { - btAssertConstrParams(0); - } - break; - } - return retVal; -} - - - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h b/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h deleted file mode 100755 index 57ebb47..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h +++ /dev/null @@ -1,361 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -/* -Added by Roman Ponomarev (rponom@gmail.com) -April 04, 2008 - -TODO: - - add clamping od accumulated impulse to improve stability - - add conversion for ODE constraint solver -*/ - -#ifndef BT_SLIDER_CONSTRAINT_H -#define BT_SLIDER_CONSTRAINT_H - -#ifdef BT_USE_DOUBLE_PRECISION -#define btSliderConstraintData2 btSliderConstraintDoubleData -#define btSliderConstraintDataName "btSliderConstraintDoubleData" -#else -#define btSliderConstraintData2 btSliderConstraintData -#define btSliderConstraintDataName "btSliderConstraintData" -#endif //BT_USE_DOUBLE_PRECISION - -#include "LinearMath/btVector3.h" -#include "btJacobianEntry.h" -#include "btTypedConstraint.h" - - - -class btRigidBody; - - - -#define SLIDER_CONSTRAINT_DEF_SOFTNESS (btScalar(1.0)) -#define SLIDER_CONSTRAINT_DEF_DAMPING (btScalar(1.0)) -#define SLIDER_CONSTRAINT_DEF_RESTITUTION (btScalar(0.7)) -#define SLIDER_CONSTRAINT_DEF_CFM (btScalar(0.f)) - - -enum btSliderFlags -{ - BT_SLIDER_FLAGS_CFM_DIRLIN = (1 << 0), - BT_SLIDER_FLAGS_ERP_DIRLIN = (1 << 1), - BT_SLIDER_FLAGS_CFM_DIRANG = (1 << 2), - BT_SLIDER_FLAGS_ERP_DIRANG = (1 << 3), - BT_SLIDER_FLAGS_CFM_ORTLIN = (1 << 4), - BT_SLIDER_FLAGS_ERP_ORTLIN = (1 << 5), - BT_SLIDER_FLAGS_CFM_ORTANG = (1 << 6), - BT_SLIDER_FLAGS_ERP_ORTANG = (1 << 7), - BT_SLIDER_FLAGS_CFM_LIMLIN = (1 << 8), - BT_SLIDER_FLAGS_ERP_LIMLIN = (1 << 9), - BT_SLIDER_FLAGS_CFM_LIMANG = (1 << 10), - BT_SLIDER_FLAGS_ERP_LIMANG = (1 << 11) -}; - - -ATTRIBUTE_ALIGNED16(class) btSliderConstraint : public btTypedConstraint -{ -protected: - ///for backwards compatibility during the transition to 'getInfo/getInfo2' - bool m_useSolveConstraintObsolete; - bool m_useOffsetForConstraintFrame; - btTransform m_frameInA; - btTransform m_frameInB; - // use frameA fo define limits, if true - bool m_useLinearReferenceFrameA; - // linear limits - btScalar m_lowerLinLimit; - btScalar m_upperLinLimit; - // angular limits - btScalar m_lowerAngLimit; - btScalar m_upperAngLimit; - // softness, restitution and damping for different cases - // DirLin - moving inside linear limits - // LimLin - hitting linear limit - // DirAng - moving inside angular limits - // LimAng - hitting angular limit - // OrthoLin, OrthoAng - against constraint axis - btScalar m_softnessDirLin; - btScalar m_restitutionDirLin; - btScalar m_dampingDirLin; - btScalar m_cfmDirLin; - - btScalar m_softnessDirAng; - btScalar m_restitutionDirAng; - btScalar m_dampingDirAng; - btScalar m_cfmDirAng; - - btScalar m_softnessLimLin; - btScalar m_restitutionLimLin; - btScalar m_dampingLimLin; - btScalar m_cfmLimLin; - - btScalar m_softnessLimAng; - btScalar m_restitutionLimAng; - btScalar m_dampingLimAng; - btScalar m_cfmLimAng; - - btScalar m_softnessOrthoLin; - btScalar m_restitutionOrthoLin; - btScalar m_dampingOrthoLin; - btScalar m_cfmOrthoLin; - - btScalar m_softnessOrthoAng; - btScalar m_restitutionOrthoAng; - btScalar m_dampingOrthoAng; - btScalar m_cfmOrthoAng; - - // for interlal use - bool m_solveLinLim; - bool m_solveAngLim; - - int m_flags; - - btJacobianEntry m_jacLin[3]; - btScalar m_jacLinDiagABInv[3]; - - btJacobianEntry m_jacAng[3]; - - btScalar m_timeStep; - btTransform m_calculatedTransformA; - btTransform m_calculatedTransformB; - - btVector3 m_sliderAxis; - btVector3 m_realPivotAInW; - btVector3 m_realPivotBInW; - btVector3 m_projPivotInW; - btVector3 m_delta; - btVector3 m_depth; - btVector3 m_relPosA; - btVector3 m_relPosB; - - btScalar m_linPos; - btScalar m_angPos; - - btScalar m_angDepth; - btScalar m_kAngle; - - bool m_poweredLinMotor; - btScalar m_targetLinMotorVelocity; - btScalar m_maxLinMotorForce; - btScalar m_accumulatedLinMotorImpulse; - - bool m_poweredAngMotor; - btScalar m_targetAngMotorVelocity; - btScalar m_maxAngMotorForce; - btScalar m_accumulatedAngMotorImpulse; - - //------------------------ - void initParams(); -public: - BT_DECLARE_ALIGNED_ALLOCATOR(); - - // constructors - btSliderConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA); - btSliderConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameA); - - // overrides - - virtual void getInfo1 (btConstraintInfo1* info); - - void getInfo1NonVirtual(btConstraintInfo1* info); - - virtual void getInfo2 (btConstraintInfo2* info); - - void getInfo2NonVirtual(btConstraintInfo2* info, const btTransform& transA, const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB, btScalar rbAinvMass,btScalar rbBinvMass); - - - // access - const btRigidBody& getRigidBodyA() const { return m_rbA; } - const btRigidBody& getRigidBodyB() const { return m_rbB; } - const btTransform & getCalculatedTransformA() const { return m_calculatedTransformA; } - const btTransform & getCalculatedTransformB() const { return m_calculatedTransformB; } - const btTransform & getFrameOffsetA() const { return m_frameInA; } - const btTransform & getFrameOffsetB() const { return m_frameInB; } - btTransform & getFrameOffsetA() { return m_frameInA; } - btTransform & getFrameOffsetB() { return m_frameInB; } - btScalar getLowerLinLimit() { return m_lowerLinLimit; } - void setLowerLinLimit(btScalar lowerLimit) { m_lowerLinLimit = lowerLimit; } - btScalar getUpperLinLimit() { return m_upperLinLimit; } - void setUpperLinLimit(btScalar upperLimit) { m_upperLinLimit = upperLimit; } - btScalar getLowerAngLimit() { return m_lowerAngLimit; } - void setLowerAngLimit(btScalar lowerLimit) { m_lowerAngLimit = btNormalizeAngle(lowerLimit); } - btScalar getUpperAngLimit() { return m_upperAngLimit; } - void setUpperAngLimit(btScalar upperLimit) { m_upperAngLimit = btNormalizeAngle(upperLimit); } - bool getUseLinearReferenceFrameA() { return m_useLinearReferenceFrameA; } - btScalar getSoftnessDirLin() { return m_softnessDirLin; } - btScalar getRestitutionDirLin() { return m_restitutionDirLin; } - btScalar getDampingDirLin() { return m_dampingDirLin ; } - btScalar getSoftnessDirAng() { return m_softnessDirAng; } - btScalar getRestitutionDirAng() { return m_restitutionDirAng; } - btScalar getDampingDirAng() { return m_dampingDirAng; } - btScalar getSoftnessLimLin() { return m_softnessLimLin; } - btScalar getRestitutionLimLin() { return m_restitutionLimLin; } - btScalar getDampingLimLin() { return m_dampingLimLin; } - btScalar getSoftnessLimAng() { return m_softnessLimAng; } - btScalar getRestitutionLimAng() { return m_restitutionLimAng; } - btScalar getDampingLimAng() { return m_dampingLimAng; } - btScalar getSoftnessOrthoLin() { return m_softnessOrthoLin; } - btScalar getRestitutionOrthoLin() { return m_restitutionOrthoLin; } - btScalar getDampingOrthoLin() { return m_dampingOrthoLin; } - btScalar getSoftnessOrthoAng() { return m_softnessOrthoAng; } - btScalar getRestitutionOrthoAng() { return m_restitutionOrthoAng; } - btScalar getDampingOrthoAng() { return m_dampingOrthoAng; } - void setSoftnessDirLin(btScalar softnessDirLin) { m_softnessDirLin = softnessDirLin; } - void setRestitutionDirLin(btScalar restitutionDirLin) { m_restitutionDirLin = restitutionDirLin; } - void setDampingDirLin(btScalar dampingDirLin) { m_dampingDirLin = dampingDirLin; } - void setSoftnessDirAng(btScalar softnessDirAng) { m_softnessDirAng = softnessDirAng; } - void setRestitutionDirAng(btScalar restitutionDirAng) { m_restitutionDirAng = restitutionDirAng; } - void setDampingDirAng(btScalar dampingDirAng) { m_dampingDirAng = dampingDirAng; } - void setSoftnessLimLin(btScalar softnessLimLin) { m_softnessLimLin = softnessLimLin; } - void setRestitutionLimLin(btScalar restitutionLimLin) { m_restitutionLimLin = restitutionLimLin; } - void setDampingLimLin(btScalar dampingLimLin) { m_dampingLimLin = dampingLimLin; } - void setSoftnessLimAng(btScalar softnessLimAng) { m_softnessLimAng = softnessLimAng; } - void setRestitutionLimAng(btScalar restitutionLimAng) { m_restitutionLimAng = restitutionLimAng; } - void setDampingLimAng(btScalar dampingLimAng) { m_dampingLimAng = dampingLimAng; } - void setSoftnessOrthoLin(btScalar softnessOrthoLin) { m_softnessOrthoLin = softnessOrthoLin; } - void setRestitutionOrthoLin(btScalar restitutionOrthoLin) { m_restitutionOrthoLin = restitutionOrthoLin; } - void setDampingOrthoLin(btScalar dampingOrthoLin) { m_dampingOrthoLin = dampingOrthoLin; } - void setSoftnessOrthoAng(btScalar softnessOrthoAng) { m_softnessOrthoAng = softnessOrthoAng; } - void setRestitutionOrthoAng(btScalar restitutionOrthoAng) { m_restitutionOrthoAng = restitutionOrthoAng; } - void setDampingOrthoAng(btScalar dampingOrthoAng) { m_dampingOrthoAng = dampingOrthoAng; } - void setPoweredLinMotor(bool onOff) { m_poweredLinMotor = onOff; } - bool getPoweredLinMotor() { return m_poweredLinMotor; } - void setTargetLinMotorVelocity(btScalar targetLinMotorVelocity) { m_targetLinMotorVelocity = targetLinMotorVelocity; } - btScalar getTargetLinMotorVelocity() { return m_targetLinMotorVelocity; } - void setMaxLinMotorForce(btScalar maxLinMotorForce) { m_maxLinMotorForce = maxLinMotorForce; } - btScalar getMaxLinMotorForce() { return m_maxLinMotorForce; } - void setPoweredAngMotor(bool onOff) { m_poweredAngMotor = onOff; } - bool getPoweredAngMotor() { return m_poweredAngMotor; } - void setTargetAngMotorVelocity(btScalar targetAngMotorVelocity) { m_targetAngMotorVelocity = targetAngMotorVelocity; } - btScalar getTargetAngMotorVelocity() { return m_targetAngMotorVelocity; } - void setMaxAngMotorForce(btScalar maxAngMotorForce) { m_maxAngMotorForce = maxAngMotorForce; } - btScalar getMaxAngMotorForce() { return m_maxAngMotorForce; } - - btScalar getLinearPos() const { return m_linPos; } - btScalar getAngularPos() const { return m_angPos; } - - - - // access for ODE solver - bool getSolveLinLimit() { return m_solveLinLim; } - btScalar getLinDepth() { return m_depth[0]; } - bool getSolveAngLimit() { return m_solveAngLim; } - btScalar getAngDepth() { return m_angDepth; } - // shared code used by ODE solver - void calculateTransforms(const btTransform& transA,const btTransform& transB); - void testLinLimits(); - void testAngLimits(); - // access for PE Solver - btVector3 getAncorInA(); - btVector3 getAncorInB(); - // access for UseFrameOffset - bool getUseFrameOffset() { return m_useOffsetForConstraintFrame; } - void setUseFrameOffset(bool frameOffsetOnOff) { m_useOffsetForConstraintFrame = frameOffsetOnOff; } - - void setFrames(const btTransform& frameA, const btTransform& frameB) - { - m_frameInA=frameA; - m_frameInB=frameB; - calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform()); - buildJacobian(); - } - - - ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). - ///If no axis is provided, it uses the default axis for this constraint. - virtual void setParam(int num, btScalar value, int axis = -1); - ///return the local value of parameter - virtual btScalar getParam(int num, int axis = -1) const; - - virtual int calculateSerializeBufferSize() const; - - ///fills the dataBuffer and returns the struct name (and 0 on failure) - virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const; - - -}; - - -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 - - -struct btSliderConstraintData -{ - btTypedConstraintData m_typeConstraintData; - btTransformFloatData m_rbAFrame; // constraint axii. Assumes z is hinge axis. - btTransformFloatData m_rbBFrame; - - float m_linearUpperLimit; - float m_linearLowerLimit; - - float m_angularUpperLimit; - float m_angularLowerLimit; - - int m_useLinearReferenceFrameA; - int m_useOffsetForConstraintFrame; - -}; - - -struct btSliderConstraintDoubleData -{ - btTypedConstraintDoubleData m_typeConstraintData; - btTransformDoubleData m_rbAFrame; // constraint axii. Assumes z is hinge axis. - btTransformDoubleData m_rbBFrame; - - double m_linearUpperLimit; - double m_linearLowerLimit; - - double m_angularUpperLimit; - double m_angularLowerLimit; - - int m_useLinearReferenceFrameA; - int m_useOffsetForConstraintFrame; - -}; - -SIMD_FORCE_INLINE int btSliderConstraint::calculateSerializeBufferSize() const -{ - return sizeof(btSliderConstraintData2); -} - - ///fills the dataBuffer and returns the struct name (and 0 on failure) -SIMD_FORCE_INLINE const char* btSliderConstraint::serialize(void* dataBuffer, btSerializer* serializer) const -{ - - btSliderConstraintData2* sliderData = (btSliderConstraintData2*) dataBuffer; - btTypedConstraint::serialize(&sliderData->m_typeConstraintData,serializer); - - m_frameInA.serialize(sliderData->m_rbAFrame); - m_frameInB.serialize(sliderData->m_rbBFrame); - - sliderData->m_linearUpperLimit = m_upperLinLimit; - sliderData->m_linearLowerLimit = m_lowerLinLimit; - - sliderData->m_angularUpperLimit = m_upperAngLimit; - sliderData->m_angularLowerLimit = m_lowerAngLimit; - - sliderData->m_useLinearReferenceFrameA = m_useLinearReferenceFrameA; - sliderData->m_useOffsetForConstraintFrame = m_useOffsetForConstraintFrame; - - return btSliderConstraintDataName; -} - - - -#endif //BT_SLIDER_CONSTRAINT_H - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp b/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp deleted file mode 100755 index 0c7dbd6..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp +++ /dev/null @@ -1,255 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - - -#include "btSolve2LinearConstraint.h" - -#include "BulletDynamics/Dynamics/btRigidBody.h" -#include "LinearMath/btVector3.h" -#include "btJacobianEntry.h" - - -void btSolve2LinearConstraint::resolveUnilateralPairConstraint( - btRigidBody* body1, - btRigidBody* body2, - - const btMatrix3x3& world2A, - const btMatrix3x3& world2B, - - const btVector3& invInertiaADiag, - const btScalar invMassA, - const btVector3& linvelA,const btVector3& angvelA, - const btVector3& rel_posA1, - const btVector3& invInertiaBDiag, - const btScalar invMassB, - const btVector3& linvelB,const btVector3& angvelB, - const btVector3& rel_posA2, - - btScalar depthA, const btVector3& normalA, - const btVector3& rel_posB1,const btVector3& rel_posB2, - btScalar depthB, const btVector3& normalB, - btScalar& imp0,btScalar& imp1) -{ - (void)linvelA; - (void)linvelB; - (void)angvelB; - (void)angvelA; - - - - imp0 = btScalar(0.); - imp1 = btScalar(0.); - - btScalar len = btFabs(normalA.length()) - btScalar(1.); - if (btFabs(len) >= SIMD_EPSILON) - return; - - btAssert(len < SIMD_EPSILON); - - - //this jacobian entry could be re-used for all iterations - btJacobianEntry jacA(world2A,world2B,rel_posA1,rel_posA2,normalA,invInertiaADiag,invMassA, - invInertiaBDiag,invMassB); - btJacobianEntry jacB(world2A,world2B,rel_posB1,rel_posB2,normalB,invInertiaADiag,invMassA, - invInertiaBDiag,invMassB); - - //const btScalar vel0 = jacA.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB); - //const btScalar vel1 = jacB.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB); - - const btScalar vel0 = normalA.dot(body1->getVelocityInLocalPoint(rel_posA1)-body2->getVelocityInLocalPoint(rel_posA1)); - const btScalar vel1 = normalB.dot(body1->getVelocityInLocalPoint(rel_posB1)-body2->getVelocityInLocalPoint(rel_posB1)); - -// btScalar penetrationImpulse = (depth*contactTau*timeCorrection) * massTerm;//jacDiagABInv - btScalar massTerm = btScalar(1.) / (invMassA + invMassB); - - - // calculate rhs (or error) terms - const btScalar dv0 = depthA * m_tau * massTerm - vel0 * m_damping; - const btScalar dv1 = depthB * m_tau * massTerm - vel1 * m_damping; - - - // dC/dv * dv = -C - - // jacobian * impulse = -error - // - - //impulse = jacobianInverse * -error - - // inverting 2x2 symmetric system (offdiagonal are equal!) - // - - - btScalar nonDiag = jacA.getNonDiagonal(jacB,invMassA,invMassB); - btScalar invDet = btScalar(1.0) / (jacA.getDiagonal() * jacB.getDiagonal() - nonDiag * nonDiag ); - - //imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet; - //imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet; - - imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet; - imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet; - - //[a b] [d -c] - //[c d] inverse = (1 / determinant) * [-b a] where determinant is (ad - bc) - - //[jA nD] * [imp0] = [dv0] - //[nD jB] [imp1] [dv1] - -} - - - -void btSolve2LinearConstraint::resolveBilateralPairConstraint( - btRigidBody* body1, - btRigidBody* body2, - const btMatrix3x3& world2A, - const btMatrix3x3& world2B, - - const btVector3& invInertiaADiag, - const btScalar invMassA, - const btVector3& linvelA,const btVector3& angvelA, - const btVector3& rel_posA1, - const btVector3& invInertiaBDiag, - const btScalar invMassB, - const btVector3& linvelB,const btVector3& angvelB, - const btVector3& rel_posA2, - - btScalar depthA, const btVector3& normalA, - const btVector3& rel_posB1,const btVector3& rel_posB2, - btScalar depthB, const btVector3& normalB, - btScalar& imp0,btScalar& imp1) -{ - - (void)linvelA; - (void)linvelB; - (void)angvelA; - (void)angvelB; - - - - imp0 = btScalar(0.); - imp1 = btScalar(0.); - - btScalar len = btFabs(normalA.length()) - btScalar(1.); - if (btFabs(len) >= SIMD_EPSILON) - return; - - btAssert(len < SIMD_EPSILON); - - - //this jacobian entry could be re-used for all iterations - btJacobianEntry jacA(world2A,world2B,rel_posA1,rel_posA2,normalA,invInertiaADiag,invMassA, - invInertiaBDiag,invMassB); - btJacobianEntry jacB(world2A,world2B,rel_posB1,rel_posB2,normalB,invInertiaADiag,invMassA, - invInertiaBDiag,invMassB); - - //const btScalar vel0 = jacA.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB); - //const btScalar vel1 = jacB.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB); - - const btScalar vel0 = normalA.dot(body1->getVelocityInLocalPoint(rel_posA1)-body2->getVelocityInLocalPoint(rel_posA1)); - const btScalar vel1 = normalB.dot(body1->getVelocityInLocalPoint(rel_posB1)-body2->getVelocityInLocalPoint(rel_posB1)); - - // calculate rhs (or error) terms - const btScalar dv0 = depthA * m_tau - vel0 * m_damping; - const btScalar dv1 = depthB * m_tau - vel1 * m_damping; - - // dC/dv * dv = -C - - // jacobian * impulse = -error - // - - //impulse = jacobianInverse * -error - - // inverting 2x2 symmetric system (offdiagonal are equal!) - // - - - btScalar nonDiag = jacA.getNonDiagonal(jacB,invMassA,invMassB); - btScalar invDet = btScalar(1.0) / (jacA.getDiagonal() * jacB.getDiagonal() - nonDiag * nonDiag ); - - //imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet; - //imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet; - - imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet; - imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet; - - //[a b] [d -c] - //[c d] inverse = (1 / determinant) * [-b a] where determinant is (ad - bc) - - //[jA nD] * [imp0] = [dv0] - //[nD jB] [imp1] [dv1] - - if ( imp0 > btScalar(0.0)) - { - if ( imp1 > btScalar(0.0) ) - { - //both positive - } - else - { - imp1 = btScalar(0.); - - // now imp0>0 imp1<0 - imp0 = dv0 / jacA.getDiagonal(); - if ( imp0 > btScalar(0.0) ) - { - } else - { - imp0 = btScalar(0.); - } - } - } - else - { - imp0 = btScalar(0.); - - imp1 = dv1 / jacB.getDiagonal(); - if ( imp1 <= btScalar(0.0) ) - { - imp1 = btScalar(0.); - // now imp0>0 imp1<0 - imp0 = dv0 / jacA.getDiagonal(); - if ( imp0 > btScalar(0.0) ) - { - } else - { - imp0 = btScalar(0.); - } - } else - { - } - } -} - - -/* -void btSolve2LinearConstraint::resolveAngularConstraint( const btMatrix3x3& invInertiaAWS, - const btScalar invMassA, - const btVector3& linvelA,const btVector3& angvelA, - const btVector3& rel_posA1, - const btMatrix3x3& invInertiaBWS, - const btScalar invMassB, - const btVector3& linvelB,const btVector3& angvelB, - const btVector3& rel_posA2, - - btScalar depthA, const btVector3& normalA, - const btVector3& rel_posB1,const btVector3& rel_posB2, - btScalar depthB, const btVector3& normalB, - btScalar& imp0,btScalar& imp1) -{ - -} -*/ - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h b/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h deleted file mode 100755 index e8bfabf..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +++ /dev/null @@ -1,107 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SOLVE_2LINEAR_CONSTRAINT_H -#define BT_SOLVE_2LINEAR_CONSTRAINT_H - -#include "LinearMath/btMatrix3x3.h" -#include "LinearMath/btVector3.h" - - -class btRigidBody; - - - -/// constraint class used for lateral tyre friction. -class btSolve2LinearConstraint -{ - btScalar m_tau; - btScalar m_damping; - -public: - - btSolve2LinearConstraint(btScalar tau,btScalar damping) - { - m_tau = tau; - m_damping = damping; - } - // - // solve unilateral constraint (equality, direct method) - // - void resolveUnilateralPairConstraint( - btRigidBody* body0, - btRigidBody* body1, - - const btMatrix3x3& world2A, - const btMatrix3x3& world2B, - - const btVector3& invInertiaADiag, - const btScalar invMassA, - const btVector3& linvelA,const btVector3& angvelA, - const btVector3& rel_posA1, - const btVector3& invInertiaBDiag, - const btScalar invMassB, - const btVector3& linvelB,const btVector3& angvelB, - const btVector3& rel_posA2, - - btScalar depthA, const btVector3& normalA, - const btVector3& rel_posB1,const btVector3& rel_posB2, - btScalar depthB, const btVector3& normalB, - btScalar& imp0,btScalar& imp1); - - - // - // solving 2x2 lcp problem (inequality, direct solution ) - // - void resolveBilateralPairConstraint( - btRigidBody* body0, - btRigidBody* body1, - const btMatrix3x3& world2A, - const btMatrix3x3& world2B, - - const btVector3& invInertiaADiag, - const btScalar invMassA, - const btVector3& linvelA,const btVector3& angvelA, - const btVector3& rel_posA1, - const btVector3& invInertiaBDiag, - const btScalar invMassB, - const btVector3& linvelB,const btVector3& angvelB, - const btVector3& rel_posA2, - - btScalar depthA, const btVector3& normalA, - const btVector3& rel_posB1,const btVector3& rel_posB2, - btScalar depthB, const btVector3& normalB, - btScalar& imp0,btScalar& imp1); - -/* - void resolveAngularConstraint( const btMatrix3x3& invInertiaAWS, - const btScalar invMassA, - const btVector3& linvelA,const btVector3& angvelA, - const btVector3& rel_posA1, - const btMatrix3x3& invInertiaBWS, - const btScalar invMassB, - const btVector3& linvelB,const btVector3& angvelB, - const btVector3& rel_posA2, - - btScalar depthA, const btVector3& normalA, - const btVector3& rel_posB1,const btVector3& rel_posB2, - btScalar depthB, const btVector3& normalB, - btScalar& imp0,btScalar& imp1); - -*/ - -}; - -#endif //BT_SOLVE_2LINEAR_CONSTRAINT_H diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btSolverBody.h b/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btSolverBody.h deleted file mode 100755 index 27ccefe..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btSolverBody.h +++ /dev/null @@ -1,306 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SOLVER_BODY_H -#define BT_SOLVER_BODY_H - -class btRigidBody; -#include "LinearMath/btVector3.h" -#include "LinearMath/btMatrix3x3.h" - -#include "LinearMath/btAlignedAllocator.h" -#include "LinearMath/btTransformUtil.h" - -///Until we get other contributions, only use SIMD on Windows, when using Visual Studio 2008 or later, and not double precision -#ifdef BT_USE_SSE -#define USE_SIMD 1 -#endif // - - -#ifdef USE_SIMD - -struct btSimdScalar -{ - SIMD_FORCE_INLINE btSimdScalar() - { - - } - - SIMD_FORCE_INLINE btSimdScalar(float fl) - :m_vec128 (_mm_set1_ps(fl)) - { - } - - SIMD_FORCE_INLINE btSimdScalar(__m128 v128) - :m_vec128(v128) - { - } - union - { - __m128 m_vec128; - float m_floats[4]; - int m_ints[4]; - btScalar m_unusedPadding; - }; - SIMD_FORCE_INLINE __m128 get128() - { - return m_vec128; - } - - SIMD_FORCE_INLINE const __m128 get128() const - { - return m_vec128; - } - - SIMD_FORCE_INLINE void set128(__m128 v128) - { - m_vec128 = v128; - } - - SIMD_FORCE_INLINE operator __m128() - { - return m_vec128; - } - SIMD_FORCE_INLINE operator const __m128() const - { - return m_vec128; - } - - SIMD_FORCE_INLINE operator float() const - { - return m_floats[0]; - } - -}; - -///@brief Return the elementwise product of two btSimdScalar -SIMD_FORCE_INLINE btSimdScalar -operator*(const btSimdScalar& v1, const btSimdScalar& v2) -{ - return btSimdScalar(_mm_mul_ps(v1.get128(),v2.get128())); -} - -///@brief Return the elementwise product of two btSimdScalar -SIMD_FORCE_INLINE btSimdScalar -operator+(const btSimdScalar& v1, const btSimdScalar& v2) -{ - return btSimdScalar(_mm_add_ps(v1.get128(),v2.get128())); -} - - -#else -#define btSimdScalar btScalar -#endif - -///The btSolverBody is an internal datastructure for the constraint solver. Only necessary data is packed to increase cache coherence/performance. -ATTRIBUTE_ALIGNED16 (struct) btSolverBody -{ - BT_DECLARE_ALIGNED_ALLOCATOR(); - btTransform m_worldTransform; - btVector3 m_deltaLinearVelocity; - btVector3 m_deltaAngularVelocity; - btVector3 m_angularFactor; - btVector3 m_linearFactor; - btVector3 m_invMass; - btVector3 m_pushVelocity; - btVector3 m_turnVelocity; - btVector3 m_linearVelocity; - btVector3 m_angularVelocity; - btVector3 m_externalForceImpulse; - btVector3 m_externalTorqueImpulse; - - btRigidBody* m_originalBody; - void setWorldTransform(const btTransform& worldTransform) - { - m_worldTransform = worldTransform; - } - - const btTransform& getWorldTransform() const - { - return m_worldTransform; - } - - - - SIMD_FORCE_INLINE void getVelocityInLocalPointNoDelta(const btVector3& rel_pos, btVector3& velocity ) const - { - if (m_originalBody) - velocity = m_linearVelocity + m_externalForceImpulse + (m_angularVelocity+m_externalTorqueImpulse).cross(rel_pos); - else - velocity.setValue(0,0,0); - } - - - SIMD_FORCE_INLINE void getVelocityInLocalPointObsolete(const btVector3& rel_pos, btVector3& velocity ) const - { - if (m_originalBody) - velocity = m_linearVelocity+m_deltaLinearVelocity + (m_angularVelocity+m_deltaAngularVelocity).cross(rel_pos); - else - velocity.setValue(0,0,0); - } - - SIMD_FORCE_INLINE void getAngularVelocity(btVector3& angVel) const - { - if (m_originalBody) - angVel =m_angularVelocity+m_deltaAngularVelocity; - else - angVel.setValue(0,0,0); - } - - - //Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position - SIMD_FORCE_INLINE void applyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,const btScalar impulseMagnitude) - { - if (m_originalBody) - { - m_deltaLinearVelocity += linearComponent*impulseMagnitude*m_linearFactor; - m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor); - } - } - - SIMD_FORCE_INLINE void internalApplyPushImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude) - { - if (m_originalBody) - { - m_pushVelocity += linearComponent*impulseMagnitude*m_linearFactor; - m_turnVelocity += angularComponent*(impulseMagnitude*m_angularFactor); - } - } - - - - const btVector3& getDeltaLinearVelocity() const - { - return m_deltaLinearVelocity; - } - - const btVector3& getDeltaAngularVelocity() const - { - return m_deltaAngularVelocity; - } - - const btVector3& getPushVelocity() const - { - return m_pushVelocity; - } - - const btVector3& getTurnVelocity() const - { - return m_turnVelocity; - } - - - //////////////////////////////////////////////// - ///some internal methods, don't use them - - btVector3& internalGetDeltaLinearVelocity() - { - return m_deltaLinearVelocity; - } - - btVector3& internalGetDeltaAngularVelocity() - { - return m_deltaAngularVelocity; - } - - const btVector3& internalGetAngularFactor() const - { - return m_angularFactor; - } - - const btVector3& internalGetInvMass() const - { - return m_invMass; - } - - void internalSetInvMass(const btVector3& invMass) - { - m_invMass = invMass; - } - - btVector3& internalGetPushVelocity() - { - return m_pushVelocity; - } - - btVector3& internalGetTurnVelocity() - { - return m_turnVelocity; - } - - SIMD_FORCE_INLINE void internalGetVelocityInLocalPointObsolete(const btVector3& rel_pos, btVector3& velocity ) const - { - velocity = m_linearVelocity+m_deltaLinearVelocity + (m_angularVelocity+m_deltaAngularVelocity).cross(rel_pos); - } - - SIMD_FORCE_INLINE void internalGetAngularVelocity(btVector3& angVel) const - { - angVel = m_angularVelocity+m_deltaAngularVelocity; - } - - - //Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position - SIMD_FORCE_INLINE void internalApplyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,const btScalar impulseMagnitude) - { - if (m_originalBody) - { - m_deltaLinearVelocity += linearComponent*impulseMagnitude*m_linearFactor; - m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor); - } - } - - - - - void writebackVelocity() - { - if (m_originalBody) - { - m_linearVelocity +=m_deltaLinearVelocity; - m_angularVelocity += m_deltaAngularVelocity; - - //m_originalBody->setCompanionId(-1); - } - } - - - void writebackVelocityAndTransform(btScalar timeStep, btScalar splitImpulseTurnErp) - { - (void) timeStep; - if (m_originalBody) - { - m_linearVelocity += m_deltaLinearVelocity; - m_angularVelocity += m_deltaAngularVelocity; - - //correct the position/orientation based on push/turn recovery - btTransform newTransform; - if (m_pushVelocity[0]!=0.f || m_pushVelocity[1]!=0 || m_pushVelocity[2]!=0 || m_turnVelocity[0]!=0.f || m_turnVelocity[1]!=0 || m_turnVelocity[2]!=0) - { - // btQuaternion orn = m_worldTransform.getRotation(); - btTransformUtil::integrateTransform(m_worldTransform,m_pushVelocity,m_turnVelocity*splitImpulseTurnErp,timeStep,newTransform); - m_worldTransform = newTransform; - } - //m_worldTransform.setRotation(orn); - //m_originalBody->setCompanionId(-1); - } - } - - - -}; - -#endif //BT_SOLVER_BODY_H - - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h b/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h deleted file mode 100755 index 5515e6b..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h +++ /dev/null @@ -1,80 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SOLVER_CONSTRAINT_H -#define BT_SOLVER_CONSTRAINT_H - -class btRigidBody; -#include "LinearMath/btVector3.h" -#include "LinearMath/btMatrix3x3.h" -#include "btJacobianEntry.h" -#include "LinearMath/btAlignedObjectArray.h" - -//#define NO_FRICTION_TANGENTIALS 1 -#include "btSolverBody.h" - - -///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints. -ATTRIBUTE_ALIGNED16 (struct) btSolverConstraint -{ - BT_DECLARE_ALIGNED_ALLOCATOR(); - - btVector3 m_relpos1CrossNormal; - btVector3 m_contactNormal1; - - btVector3 m_relpos2CrossNormal; - btVector3 m_contactNormal2; //usually m_contactNormal2 == -m_contactNormal1, but not always - - btVector3 m_angularComponentA; - btVector3 m_angularComponentB; - - mutable btSimdScalar m_appliedPushImpulse; - mutable btSimdScalar m_appliedImpulse; - - btScalar m_friction; - btScalar m_jacDiagABInv; - btScalar m_rhs; - btScalar m_cfm; - - btScalar m_lowerLimit; - btScalar m_upperLimit; - btScalar m_rhsPenetration; - union - { - void* m_originalContactPoint; - btScalar m_unusedPadding4; - int m_numRowsForNonContactConstraint; - }; - - int m_overrideNumSolverIterations; - int m_frictionIndex; - int m_solverBodyIdA; - int m_solverBodyIdB; - - - enum btSolverConstraintType - { - BT_SOLVER_CONTACT_1D = 0, - BT_SOLVER_FRICTION_1D - }; -}; - -typedef btAlignedObjectArray btConstraintArray; - - -#endif //BT_SOLVER_CONSTRAINT_H - - - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp b/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp deleted file mode 100755 index 27fdd9d..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp +++ /dev/null @@ -1,222 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#include "btTypedConstraint.h" -#include "BulletDynamics/Dynamics/btRigidBody.h" -#include "LinearMath/btSerializer.h" - - -#define DEFAULT_DEBUGDRAW_SIZE btScalar(0.3f) - -btTypedConstraint::btTypedConstraint(btTypedConstraintType type, btRigidBody& rbA) -:btTypedObject(type), -m_userConstraintType(-1), -m_userConstraintId(-1), -m_breakingImpulseThreshold(SIMD_INFINITY), -m_isEnabled(true), -m_needsFeedback(false), -m_overrideNumSolverIterations(-1), -m_rbA(rbA), -m_rbB(getFixedBody()), -m_appliedImpulse(btScalar(0.)), -m_dbgDrawSize(DEFAULT_DEBUGDRAW_SIZE), -m_jointFeedback(0) -{ -} - - -btTypedConstraint::btTypedConstraint(btTypedConstraintType type, btRigidBody& rbA,btRigidBody& rbB) -:btTypedObject(type), -m_userConstraintType(-1), -m_userConstraintId(-1), -m_breakingImpulseThreshold(SIMD_INFINITY), -m_isEnabled(true), -m_needsFeedback(false), -m_overrideNumSolverIterations(-1), -m_rbA(rbA), -m_rbB(rbB), -m_appliedImpulse(btScalar(0.)), -m_dbgDrawSize(DEFAULT_DEBUGDRAW_SIZE), -m_jointFeedback(0) -{ -} - - - - -btScalar btTypedConstraint::getMotorFactor(btScalar pos, btScalar lowLim, btScalar uppLim, btScalar vel, btScalar timeFact) -{ - if(lowLim > uppLim) - { - return btScalar(1.0f); - } - else if(lowLim == uppLim) - { - return btScalar(0.0f); - } - btScalar lim_fact = btScalar(1.0f); - btScalar delta_max = vel / timeFact; - if(delta_max < btScalar(0.0f)) - { - if((pos >= lowLim) && (pos < (lowLim - delta_max))) - { - lim_fact = (lowLim - pos) / delta_max; - } - else if(pos < lowLim) - { - lim_fact = btScalar(0.0f); - } - else - { - lim_fact = btScalar(1.0f); - } - } - else if(delta_max > btScalar(0.0f)) - { - if((pos <= uppLim) && (pos > (uppLim - delta_max))) - { - lim_fact = (uppLim - pos) / delta_max; - } - else if(pos > uppLim) - { - lim_fact = btScalar(0.0f); - } - else - { - lim_fact = btScalar(1.0f); - } - } - else - { - lim_fact = btScalar(0.0f); - } - return lim_fact; -} - -///fills the dataBuffer and returns the struct name (and 0 on failure) -const char* btTypedConstraint::serialize(void* dataBuffer, btSerializer* serializer) const -{ - btTypedConstraintData2* tcd = (btTypedConstraintData2*) dataBuffer; - - tcd->m_rbA = (btRigidBodyData*)serializer->getUniquePointer(&m_rbA); - tcd->m_rbB = (btRigidBodyData*)serializer->getUniquePointer(&m_rbB); - char* name = (char*) serializer->findNameForPointer(this); - tcd->m_name = (char*)serializer->getUniquePointer(name); - if (tcd->m_name) - { - serializer->serializeName(name); - } - - tcd->m_objectType = m_objectType; - tcd->m_needsFeedback = m_needsFeedback; - tcd->m_overrideNumSolverIterations = m_overrideNumSolverIterations; - tcd->m_breakingImpulseThreshold = m_breakingImpulseThreshold; - tcd->m_isEnabled = m_isEnabled? 1: 0; - - tcd->m_userConstraintId =m_userConstraintId; - tcd->m_userConstraintType =m_userConstraintType; - - tcd->m_appliedImpulse = m_appliedImpulse; - tcd->m_dbgDrawSize = m_dbgDrawSize; - - tcd->m_disableCollisionsBetweenLinkedBodies = false; - - int i; - for (i=0;im_disableCollisionsBetweenLinkedBodies = true; - for (i=0;im_disableCollisionsBetweenLinkedBodies = true; - - return btTypedConstraintDataName; -} - -btRigidBody& btTypedConstraint::getFixedBody() -{ - static btRigidBody s_fixed(0, 0,0); - s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.))); - return s_fixed; -} - - -void btAngularLimit::set(btScalar low, btScalar high, btScalar _softness, btScalar _biasFactor, btScalar _relaxationFactor) -{ - m_halfRange = (high - low) / 2.0f; - m_center = btNormalizeAngle(low + m_halfRange); - m_softness = _softness; - m_biasFactor = _biasFactor; - m_relaxationFactor = _relaxationFactor; -} - -void btAngularLimit::test(const btScalar angle) -{ - m_correction = 0.0f; - m_sign = 0.0f; - m_solveLimit = false; - - if (m_halfRange >= 0.0f) - { - btScalar deviation = btNormalizeAngle(angle - m_center); - if (deviation < -m_halfRange) - { - m_solveLimit = true; - m_correction = - (deviation + m_halfRange); - m_sign = +1.0f; - } - else if (deviation > m_halfRange) - { - m_solveLimit = true; - m_correction = m_halfRange - deviation; - m_sign = -1.0f; - } - } -} - - -btScalar btAngularLimit::getError() const -{ - return m_correction * m_sign; -} - -void btAngularLimit::fit(btScalar& angle) const -{ - if (m_halfRange > 0.0f) - { - btScalar relativeAngle = btNormalizeAngle(angle - m_center); - if (!btEqual(relativeAngle, m_halfRange)) - { - if (relativeAngle > 0.0f) - { - angle = getHigh(); - } - else - { - angle = getLow(); - } - } - } -} - -btScalar btAngularLimit::getLow() const -{ - return btNormalizeAngle(m_center - m_halfRange); -} - -btScalar btAngularLimit::getHigh() const -{ - return btNormalizeAngle(m_center + m_halfRange); -} diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h b/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h deleted file mode 100755 index b58f984..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h +++ /dev/null @@ -1,544 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2010 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_TYPED_CONSTRAINT_H -#define BT_TYPED_CONSTRAINT_H - - -#include "LinearMath/btScalar.h" -#include "btSolverConstraint.h" -#include "BulletDynamics/Dynamics/btRigidBody.h" - -#ifdef BT_USE_DOUBLE_PRECISION -#define btTypedConstraintData2 btTypedConstraintDoubleData -#define btTypedConstraintDataName "btTypedConstraintDoubleData" -#else -#define btTypedConstraintData2 btTypedConstraintFloatData -#define btTypedConstraintDataName "btTypedConstraintFloatData" -#endif //BT_USE_DOUBLE_PRECISION - - -class btSerializer; - -//Don't change any of the existing enum values, so add enum types at the end for serialization compatibility -enum btTypedConstraintType -{ - POINT2POINT_CONSTRAINT_TYPE=3, - HINGE_CONSTRAINT_TYPE, - CONETWIST_CONSTRAINT_TYPE, - D6_CONSTRAINT_TYPE, - SLIDER_CONSTRAINT_TYPE, - CONTACT_CONSTRAINT_TYPE, - D6_SPRING_CONSTRAINT_TYPE, - GEAR_CONSTRAINT_TYPE, - FIXED_CONSTRAINT_TYPE, - MAX_CONSTRAINT_TYPE -}; - - -enum btConstraintParams -{ - BT_CONSTRAINT_ERP=1, - BT_CONSTRAINT_STOP_ERP, - BT_CONSTRAINT_CFM, - BT_CONSTRAINT_STOP_CFM -}; - -#if 1 - #define btAssertConstrParams(_par) btAssert(_par) -#else - #define btAssertConstrParams(_par) -#endif - - -ATTRIBUTE_ALIGNED16(struct) btJointFeedback -{ - btVector3 m_appliedForceBodyA; - btVector3 m_appliedTorqueBodyA; - btVector3 m_appliedForceBodyB; - btVector3 m_appliedTorqueBodyB; -}; - - -///TypedConstraint is the baseclass for Bullet constraints and vehicles -ATTRIBUTE_ALIGNED16(class) btTypedConstraint : public btTypedObject -{ - int m_userConstraintType; - - union - { - int m_userConstraintId; - void* m_userConstraintPtr; - }; - - btScalar m_breakingImpulseThreshold; - bool m_isEnabled; - bool m_needsFeedback; - int m_overrideNumSolverIterations; - - - btTypedConstraint& operator=(btTypedConstraint& other) - { - btAssert(0); - (void) other; - return *this; - } - -protected: - btRigidBody& m_rbA; - btRigidBody& m_rbB; - btScalar m_appliedImpulse; - btScalar m_dbgDrawSize; - btJointFeedback* m_jointFeedback; - - ///internal method used by the constraint solver, don't use them directly - btScalar getMotorFactor(btScalar pos, btScalar lowLim, btScalar uppLim, btScalar vel, btScalar timeFact); - - -public: - - BT_DECLARE_ALIGNED_ALLOCATOR(); - - virtual ~btTypedConstraint() {}; - btTypedConstraint(btTypedConstraintType type, btRigidBody& rbA); - btTypedConstraint(btTypedConstraintType type, btRigidBody& rbA,btRigidBody& rbB); - - struct btConstraintInfo1 { - int m_numConstraintRows,nub; - }; - - static btRigidBody& getFixedBody(); - - struct btConstraintInfo2 { - // integrator parameters: frames per second (1/stepsize), default error - // reduction parameter (0..1). - btScalar fps,erp; - - // for the first and second body, pointers to two (linear and angular) - // n*3 jacobian sub matrices, stored by rows. these matrices will have - // been initialized to 0 on entry. if the second body is zero then the - // J2xx pointers may be 0. - btScalar *m_J1linearAxis,*m_J1angularAxis,*m_J2linearAxis,*m_J2angularAxis; - - // elements to jump from one row to the next in J's - int rowskip; - - // right hand sides of the equation J*v = c + cfm * lambda. cfm is the - // "constraint force mixing" vector. c is set to zero on entry, cfm is - // set to a constant value (typically very small or zero) value on entry. - btScalar *m_constraintError,*cfm; - - // lo and hi limits for variables (set to -/+ infinity on entry). - btScalar *m_lowerLimit,*m_upperLimit; - - // findex vector for variables. see the LCP solver interface for a - // description of what this does. this is set to -1 on entry. - // note that the returned indexes are relative to the first index of - // the constraint. - int *findex; - // number of solver iterations - int m_numIterations; - - //damping of the velocity - btScalar m_damping; - }; - - int getOverrideNumSolverIterations() const - { - return m_overrideNumSolverIterations; - } - - ///override the number of constraint solver iterations used to solve this constraint - ///-1 will use the default number of iterations, as specified in SolverInfo.m_numIterations - void setOverrideNumSolverIterations(int overideNumIterations) - { - m_overrideNumSolverIterations = overideNumIterations; - } - - ///internal method used by the constraint solver, don't use them directly - virtual void buildJacobian() {}; - - ///internal method used by the constraint solver, don't use them directly - virtual void setupSolverConstraint(btConstraintArray& ca, int solverBodyA,int solverBodyB, btScalar timeStep) - { - (void)ca; - (void)solverBodyA; - (void)solverBodyB; - (void)timeStep; - } - - ///internal method used by the constraint solver, don't use them directly - virtual void getInfo1 (btConstraintInfo1* info)=0; - - ///internal method used by the constraint solver, don't use them directly - virtual void getInfo2 (btConstraintInfo2* info)=0; - - ///internal method used by the constraint solver, don't use them directly - void internalSetAppliedImpulse(btScalar appliedImpulse) - { - m_appliedImpulse = appliedImpulse; - } - ///internal method used by the constraint solver, don't use them directly - btScalar internalGetAppliedImpulse() - { - return m_appliedImpulse; - } - - - btScalar getBreakingImpulseThreshold() const - { - return m_breakingImpulseThreshold; - } - - void setBreakingImpulseThreshold(btScalar threshold) - { - m_breakingImpulseThreshold = threshold; - } - - bool isEnabled() const - { - return m_isEnabled; - } - - void setEnabled(bool enabled) - { - m_isEnabled=enabled; - } - - - ///internal method used by the constraint solver, don't use them directly - virtual void solveConstraintObsolete(btSolverBody& /*bodyA*/,btSolverBody& /*bodyB*/,btScalar /*timeStep*/) {}; - - - const btRigidBody& getRigidBodyA() const - { - return m_rbA; - } - const btRigidBody& getRigidBodyB() const - { - return m_rbB; - } - - btRigidBody& getRigidBodyA() - { - return m_rbA; - } - btRigidBody& getRigidBodyB() - { - return m_rbB; - } - - int getUserConstraintType() const - { - return m_userConstraintType ; - } - - void setUserConstraintType(int userConstraintType) - { - m_userConstraintType = userConstraintType; - }; - - void setUserConstraintId(int uid) - { - m_userConstraintId = uid; - } - - int getUserConstraintId() const - { - return m_userConstraintId; - } - - void setUserConstraintPtr(void* ptr) - { - m_userConstraintPtr = ptr; - } - - void* getUserConstraintPtr() - { - return m_userConstraintPtr; - } - - void setJointFeedback(btJointFeedback* jointFeedback) - { - m_jointFeedback = jointFeedback; - } - - const btJointFeedback* getJointFeedback() const - { - return m_jointFeedback; - } - - btJointFeedback* getJointFeedback() - { - return m_jointFeedback; - } - - - int getUid() const - { - return m_userConstraintId; - } - - bool needsFeedback() const - { - return m_needsFeedback; - } - - ///enableFeedback will allow to read the applied linear and angular impulse - ///use getAppliedImpulse, getAppliedLinearImpulse and getAppliedAngularImpulse to read feedback information - void enableFeedback(bool needsFeedback) - { - m_needsFeedback = needsFeedback; - } - - ///getAppliedImpulse is an estimated total applied impulse. - ///This feedback could be used to determine breaking constraints or playing sounds. - btScalar getAppliedImpulse() const - { - btAssert(m_needsFeedback); - return m_appliedImpulse; - } - - btTypedConstraintType getConstraintType () const - { - return btTypedConstraintType(m_objectType); - } - - void setDbgDrawSize(btScalar dbgDrawSize) - { - m_dbgDrawSize = dbgDrawSize; - } - btScalar getDbgDrawSize() - { - return m_dbgDrawSize; - } - - ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). - ///If no axis is provided, it uses the default axis for this constraint. - virtual void setParam(int num, btScalar value, int axis = -1) = 0; - - ///return the local value of parameter - virtual btScalar getParam(int num, int axis = -1) const = 0; - - virtual int calculateSerializeBufferSize() const; - - ///fills the dataBuffer and returns the struct name (and 0 on failure) - virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const; - -}; - -// returns angle in range [-SIMD_2_PI, SIMD_2_PI], closest to one of the limits -// all arguments should be normalized angles (i.e. in range [-SIMD_PI, SIMD_PI]) -SIMD_FORCE_INLINE btScalar btAdjustAngleToLimits(btScalar angleInRadians, btScalar angleLowerLimitInRadians, btScalar angleUpperLimitInRadians) -{ - if(angleLowerLimitInRadians >= angleUpperLimitInRadians) - { - return angleInRadians; - } - else if(angleInRadians < angleLowerLimitInRadians) - { - btScalar diffLo = btFabs(btNormalizeAngle(angleLowerLimitInRadians - angleInRadians)); - btScalar diffHi = btFabs(btNormalizeAngle(angleUpperLimitInRadians - angleInRadians)); - return (diffLo < diffHi) ? angleInRadians : (angleInRadians + SIMD_2_PI); - } - else if(angleInRadians > angleUpperLimitInRadians) - { - btScalar diffHi = btFabs(btNormalizeAngle(angleInRadians - angleUpperLimitInRadians)); - btScalar diffLo = btFabs(btNormalizeAngle(angleInRadians - angleLowerLimitInRadians)); - return (diffLo < diffHi) ? (angleInRadians - SIMD_2_PI) : angleInRadians; - } - else - { - return angleInRadians; - } -} - -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct btTypedConstraintFloatData -{ - btRigidBodyFloatData *m_rbA; - btRigidBodyFloatData *m_rbB; - char *m_name; - - int m_objectType; - int m_userConstraintType; - int m_userConstraintId; - int m_needsFeedback; - - float m_appliedImpulse; - float m_dbgDrawSize; - - int m_disableCollisionsBetweenLinkedBodies; - int m_overrideNumSolverIterations; - - float m_breakingImpulseThreshold; - int m_isEnabled; - -}; - -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 - -#define BT_BACKWARDS_COMPATIBLE_SERIALIZATION -#ifdef BT_BACKWARDS_COMPATIBLE_SERIALIZATION -///this structure is not used, except for loading pre-2.82 .bullet files -struct btTypedConstraintData -{ - btRigidBodyData *m_rbA; - btRigidBodyData *m_rbB; - char *m_name; - - int m_objectType; - int m_userConstraintType; - int m_userConstraintId; - int m_needsFeedback; - - float m_appliedImpulse; - float m_dbgDrawSize; - - int m_disableCollisionsBetweenLinkedBodies; - int m_overrideNumSolverIterations; - - float m_breakingImpulseThreshold; - int m_isEnabled; - -}; -#endif //BACKWARDS_COMPATIBLE - -struct btTypedConstraintDoubleData -{ - btRigidBodyDoubleData *m_rbA; - btRigidBodyDoubleData *m_rbB; - char *m_name; - - int m_objectType; - int m_userConstraintType; - int m_userConstraintId; - int m_needsFeedback; - - double m_appliedImpulse; - double m_dbgDrawSize; - - int m_disableCollisionsBetweenLinkedBodies; - int m_overrideNumSolverIterations; - - double m_breakingImpulseThreshold; - int m_isEnabled; - char padding[4]; - -}; - - -SIMD_FORCE_INLINE int btTypedConstraint::calculateSerializeBufferSize() const -{ - return sizeof(btTypedConstraintData2); -} - - - -class btAngularLimit -{ -private: - btScalar - m_center, - m_halfRange, - m_softness, - m_biasFactor, - m_relaxationFactor, - m_correction, - m_sign; - - bool - m_solveLimit; - -public: - /// Default constructor initializes limit as inactive, allowing free constraint movement - btAngularLimit() - :m_center(0.0f), - m_halfRange(-1.0f), - m_softness(0.9f), - m_biasFactor(0.3f), - m_relaxationFactor(1.0f), - m_correction(0.0f), - m_sign(0.0f), - m_solveLimit(false) - {} - - /// Sets all limit's parameters. - /// When low > high limit becomes inactive. - /// When high - low > 2PI limit is ineffective too becouse no angle can exceed the limit - void set(btScalar low, btScalar high, btScalar _softness = 0.9f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f); - - /// Checks conastaint angle against limit. If limit is active and the angle violates the limit - /// correction is calculated. - void test(const btScalar angle); - - /// Returns limit's softness - inline btScalar getSoftness() const - { - return m_softness; - } - - /// Returns limit's bias factor - inline btScalar getBiasFactor() const - { - return m_biasFactor; - } - - /// Returns limit's relaxation factor - inline btScalar getRelaxationFactor() const - { - return m_relaxationFactor; - } - - /// Returns correction value evaluated when test() was invoked - inline btScalar getCorrection() const - { - return m_correction; - } - - /// Returns sign value evaluated when test() was invoked - inline btScalar getSign() const - { - return m_sign; - } - - /// Gives half of the distance between min and max limit angle - inline btScalar getHalfRange() const - { - return m_halfRange; - } - - /// Returns true when the last test() invocation recognized limit violation - inline bool isLimit() const - { - return m_solveLimit; - } - - /// Checks given angle against limit. If limit is active and angle doesn't fit it, the angle - /// returned is modified so it equals to the limit closest to given angle. - void fit(btScalar& angle) const; - - /// Returns correction value multiplied by sign value - btScalar getError() const; - - btScalar getLow() const; - - btScalar getHigh() const; - -}; - - - -#endif //BT_TYPED_CONSTRAINT_H diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp b/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp deleted file mode 100755 index b009f41..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp +++ /dev/null @@ -1,87 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org -Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - - -#include "btUniversalConstraint.h" -#include "BulletDynamics/Dynamics/btRigidBody.h" -#include "LinearMath/btTransformUtil.h" - - - -#define UNIV_EPS btScalar(0.01f) - - -// constructor -// anchor, axis1 and axis2 are in world coordinate system -// axis1 must be orthogonal to axis2 -btUniversalConstraint::btUniversalConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& anchor, const btVector3& axis1, const btVector3& axis2) -: btGeneric6DofConstraint(rbA, rbB, btTransform::getIdentity(), btTransform::getIdentity(), true), - m_anchor(anchor), - m_axis1(axis1), - m_axis2(axis2) -{ - // build frame basis - // 6DOF constraint uses Euler angles and to define limits - // it is assumed that rotational order is : - // Z - first, allowed limits are (-PI,PI); - // new position of Y - second (allowed limits are (-PI/2 + epsilon, PI/2 - epsilon), where epsilon is a small positive number - // used to prevent constraint from instability on poles; - // new position of X, allowed limits are (-PI,PI); - // So to simulate ODE Universal joint we should use parent axis as Z, child axis as Y and limit all other DOFs - // Build the frame in world coordinate system first - btVector3 zAxis = m_axis1.normalize(); - btVector3 yAxis = m_axis2.normalize(); - btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system - btTransform frameInW; - frameInW.setIdentity(); - frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0], - xAxis[1], yAxis[1], zAxis[1], - xAxis[2], yAxis[2], zAxis[2]); - frameInW.setOrigin(anchor); - // now get constraint frame in local coordinate systems - m_frameInA = rbA.getCenterOfMassTransform().inverse() * frameInW; - m_frameInB = rbB.getCenterOfMassTransform().inverse() * frameInW; - // sei limits - setLinearLowerLimit(btVector3(0., 0., 0.)); - setLinearUpperLimit(btVector3(0., 0., 0.)); - setAngularLowerLimit(btVector3(0.f, -SIMD_HALF_PI + UNIV_EPS, -SIMD_PI + UNIV_EPS)); - setAngularUpperLimit(btVector3(0.f, SIMD_HALF_PI - UNIV_EPS, SIMD_PI - UNIV_EPS)); -} - -void btUniversalConstraint::setAxis(const btVector3& axis1,const btVector3& axis2) -{ - m_axis1 = axis1; - m_axis2 = axis2; - - btVector3 zAxis = axis1.normalized(); - btVector3 yAxis = axis2.normalized(); - btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system - - btTransform frameInW; - frameInW.setIdentity(); - frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0], - xAxis[1], yAxis[1], zAxis[1], - xAxis[2], yAxis[2], zAxis[2]); - frameInW.setOrigin(m_anchor); - - // now get constraint frame in local coordinate systems - m_frameInA = m_rbA.getCenterOfMassTransform().inverse() * frameInW; - m_frameInB = m_rbB.getCenterOfMassTransform().inverse() * frameInW; - - calculateTransforms(); -} - - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.h b/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.h deleted file mode 100755 index 9e70841..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +++ /dev/null @@ -1,65 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org -Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_UNIVERSAL_CONSTRAINT_H -#define BT_UNIVERSAL_CONSTRAINT_H - - - -#include "LinearMath/btVector3.h" -#include "btTypedConstraint.h" -#include "btGeneric6DofConstraint.h" - - - -/// Constraint similar to ODE Universal Joint -/// has 2 rotatioonal degrees of freedom, similar to Euler rotations around Z (axis 1) -/// and Y (axis 2) -/// Description from ODE manual : -/// "Given axis 1 on body 1, and axis 2 on body 2 that is perpendicular to axis 1, it keeps them perpendicular. -/// In other words, rotation of the two bodies about the direction perpendicular to the two axes will be equal." - -ATTRIBUTE_ALIGNED16(class) btUniversalConstraint : public btGeneric6DofConstraint -{ -protected: - btVector3 m_anchor; - btVector3 m_axis1; - btVector3 m_axis2; -public: - - BT_DECLARE_ALIGNED_ALLOCATOR(); - - // constructor - // anchor, axis1 and axis2 are in world coordinate system - // axis1 must be orthogonal to axis2 - btUniversalConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& anchor, const btVector3& axis1, const btVector3& axis2); - // access - const btVector3& getAnchor() { return m_calculatedTransformA.getOrigin(); } - const btVector3& getAnchor2() { return m_calculatedTransformB.getOrigin(); } - const btVector3& getAxis1() { return m_axis1; } - const btVector3& getAxis2() { return m_axis2; } - btScalar getAngle1() { return getAngle(2); } - btScalar getAngle2() { return getAngle(1); } - // limits - void setUpperLimit(btScalar ang1max, btScalar ang2max) { setAngularUpperLimit(btVector3(0.f, ang1max, ang2max)); } - void setLowerLimit(btScalar ang1min, btScalar ang2min) { setAngularLowerLimit(btVector3(0.f, ang1min, ang2min)); } - - void setAxis( const btVector3& axis1, const btVector3& axis2); -}; - - - -#endif // BT_UNIVERSAL_CONSTRAINT_H - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/Dynamics/Bullet-C-API.cpp b/libs/bullet-2.82-r2704/src/BulletDynamics/Dynamics/Bullet-C-API.cpp deleted file mode 100755 index bd8e274..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/Dynamics/Bullet-C-API.cpp +++ /dev/null @@ -1,405 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -/* - Draft high-level generic physics C-API. For low-level access, use the physics SDK native API's. - Work in progress, functionality will be added on demand. - - If possible, use the richer Bullet C++ API, by including -*/ - -#include "Bullet-C-Api.h" -#include "btBulletDynamicsCommon.h" -#include "LinearMath/btAlignedAllocator.h" - - - -#include "LinearMath/btVector3.h" -#include "LinearMath/btScalar.h" -#include "LinearMath/btMatrix3x3.h" -#include "LinearMath/btTransform.h" -#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h" -#include "BulletCollision/CollisionShapes/btTriangleShape.h" - -#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h" -#include "BulletCollision/NarrowPhaseCollision/btPointCollector.h" -#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h" -#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" -#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h" -#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h" -#include "BulletCollision/CollisionShapes/btMinkowskiSumShape.h" -#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h" -#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h" -#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h" - - -/* - Create and Delete a Physics SDK -*/ - -struct btPhysicsSdk -{ - -// btDispatcher* m_dispatcher; -// btOverlappingPairCache* m_pairCache; -// btConstraintSolver* m_constraintSolver - - btVector3 m_worldAabbMin; - btVector3 m_worldAabbMax; - - - //todo: version, hardware/optimization settings etc? - btPhysicsSdk() - :m_worldAabbMin(-1000,-1000,-1000), - m_worldAabbMax(1000,1000,1000) - { - - } - - -}; - -plPhysicsSdkHandle plNewBulletSdk() -{ - void* mem = btAlignedAlloc(sizeof(btPhysicsSdk),16); - return (plPhysicsSdkHandle)new (mem)btPhysicsSdk; -} - -void plDeletePhysicsSdk(plPhysicsSdkHandle physicsSdk) -{ - btPhysicsSdk* phys = reinterpret_cast(physicsSdk); - btAlignedFree(phys); -} - - -/* Dynamics World */ -plDynamicsWorldHandle plCreateDynamicsWorld(plPhysicsSdkHandle physicsSdkHandle) -{ - btPhysicsSdk* physicsSdk = reinterpret_cast(physicsSdkHandle); - void* mem = btAlignedAlloc(sizeof(btDefaultCollisionConfiguration),16); - btDefaultCollisionConfiguration* collisionConfiguration = new (mem)btDefaultCollisionConfiguration(); - mem = btAlignedAlloc(sizeof(btCollisionDispatcher),16); - btDispatcher* dispatcher = new (mem)btCollisionDispatcher(collisionConfiguration); - mem = btAlignedAlloc(sizeof(btAxisSweep3),16); - btBroadphaseInterface* pairCache = new (mem)btAxisSweep3(physicsSdk->m_worldAabbMin,physicsSdk->m_worldAabbMax); - mem = btAlignedAlloc(sizeof(btSequentialImpulseConstraintSolver),16); - btConstraintSolver* constraintSolver = new(mem) btSequentialImpulseConstraintSolver(); - - mem = btAlignedAlloc(sizeof(btDiscreteDynamicsWorld),16); - return (plDynamicsWorldHandle) new (mem)btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration); -} -void plDeleteDynamicsWorld(plDynamicsWorldHandle world) -{ - //todo: also clean up the other allocations, axisSweep, pairCache,dispatcher,constraintSolver,collisionConfiguration - btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); - btAlignedFree(dynamicsWorld); -} - -void plStepSimulation(plDynamicsWorldHandle world, plReal timeStep) -{ - btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); - btAssert(dynamicsWorld); - dynamicsWorld->stepSimulation(timeStep); -} - -void plAddRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object) -{ - btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); - btAssert(dynamicsWorld); - btRigidBody* body = reinterpret_cast< btRigidBody* >(object); - btAssert(body); - - dynamicsWorld->addRigidBody(body); -} - -void plRemoveRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object) -{ - btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); - btAssert(dynamicsWorld); - btRigidBody* body = reinterpret_cast< btRigidBody* >(object); - btAssert(body); - - dynamicsWorld->removeRigidBody(body); -} - -/* Rigid Body */ - -plRigidBodyHandle plCreateRigidBody( void* user_data, float mass, plCollisionShapeHandle cshape ) -{ - btTransform trans; - trans.setIdentity(); - btVector3 localInertia(0,0,0); - btCollisionShape* shape = reinterpret_cast( cshape); - btAssert(shape); - if (mass) - { - shape->calculateLocalInertia(mass,localInertia); - } - void* mem = btAlignedAlloc(sizeof(btRigidBody),16); - btRigidBody::btRigidBodyConstructionInfo rbci(mass, 0,shape,localInertia); - btRigidBody* body = new (mem)btRigidBody(rbci); - body->setWorldTransform(trans); - body->setUserPointer(user_data); - return (plRigidBodyHandle) body; -} - -void plDeleteRigidBody(plRigidBodyHandle cbody) -{ - btRigidBody* body = reinterpret_cast< btRigidBody* >(cbody); - btAssert(body); - btAlignedFree( body); -} - - -/* Collision Shape definition */ - -plCollisionShapeHandle plNewSphereShape(plReal radius) -{ - void* mem = btAlignedAlloc(sizeof(btSphereShape),16); - return (plCollisionShapeHandle) new (mem)btSphereShape(radius); - -} - -plCollisionShapeHandle plNewBoxShape(plReal x, plReal y, plReal z) -{ - void* mem = btAlignedAlloc(sizeof(btBoxShape),16); - return (plCollisionShapeHandle) new (mem)btBoxShape(btVector3(x,y,z)); -} - -plCollisionShapeHandle plNewCapsuleShape(plReal radius, plReal height) -{ - //capsule is convex hull of 2 spheres, so use btMultiSphereShape - - const int numSpheres = 2; - btVector3 positions[numSpheres] = {btVector3(0,height,0),btVector3(0,-height,0)}; - btScalar radi[numSpheres] = {radius,radius}; - void* mem = btAlignedAlloc(sizeof(btMultiSphereShape),16); - return (plCollisionShapeHandle) new (mem)btMultiSphereShape(positions,radi,numSpheres); -} -plCollisionShapeHandle plNewConeShape(plReal radius, plReal height) -{ - void* mem = btAlignedAlloc(sizeof(btConeShape),16); - return (plCollisionShapeHandle) new (mem)btConeShape(radius,height); -} - -plCollisionShapeHandle plNewCylinderShape(plReal radius, plReal height) -{ - void* mem = btAlignedAlloc(sizeof(btCylinderShape),16); - return (plCollisionShapeHandle) new (mem)btCylinderShape(btVector3(radius,height,radius)); -} - -/* Convex Meshes */ -plCollisionShapeHandle plNewConvexHullShape() -{ - void* mem = btAlignedAlloc(sizeof(btConvexHullShape),16); - return (plCollisionShapeHandle) new (mem)btConvexHullShape(); -} - - -/* Concave static triangle meshes */ -plMeshInterfaceHandle plNewMeshInterface() -{ - return 0; -} - -plCollisionShapeHandle plNewCompoundShape() -{ - void* mem = btAlignedAlloc(sizeof(btCompoundShape),16); - return (plCollisionShapeHandle) new (mem)btCompoundShape(); -} - -void plAddChildShape(plCollisionShapeHandle compoundShapeHandle,plCollisionShapeHandle childShapeHandle, plVector3 childPos,plQuaternion childOrn) -{ - btCollisionShape* colShape = reinterpret_cast(compoundShapeHandle); - btAssert(colShape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE); - btCompoundShape* compoundShape = reinterpret_cast(colShape); - btCollisionShape* childShape = reinterpret_cast(childShapeHandle); - btTransform localTrans; - localTrans.setIdentity(); - localTrans.setOrigin(btVector3(childPos[0],childPos[1],childPos[2])); - localTrans.setRotation(btQuaternion(childOrn[0],childOrn[1],childOrn[2],childOrn[3])); - compoundShape->addChildShape(localTrans,childShape); -} - -void plSetEuler(plReal yaw,plReal pitch,plReal roll, plQuaternion orient) -{ - btQuaternion orn; - orn.setEuler(yaw,pitch,roll); - orient[0] = orn.getX(); - orient[1] = orn.getY(); - orient[2] = orn.getZ(); - orient[3] = orn.getW(); - -} - - -// extern void plAddTriangle(plMeshInterfaceHandle meshHandle, plVector3 v0,plVector3 v1,plVector3 v2); -// extern plCollisionShapeHandle plNewStaticTriangleMeshShape(plMeshInterfaceHandle); - - -void plAddVertex(plCollisionShapeHandle cshape, plReal x,plReal y,plReal z) -{ - btCollisionShape* colShape = reinterpret_cast( cshape); - (void)colShape; - btAssert(colShape->getShapeType()==CONVEX_HULL_SHAPE_PROXYTYPE); - btConvexHullShape* convexHullShape = reinterpret_cast( cshape); - convexHullShape->addPoint(btVector3(x,y,z)); - -} - -void plDeleteShape(plCollisionShapeHandle cshape) -{ - btCollisionShape* shape = reinterpret_cast( cshape); - btAssert(shape); - btAlignedFree(shape); -} -void plSetScaling(plCollisionShapeHandle cshape, plVector3 cscaling) -{ - btCollisionShape* shape = reinterpret_cast( cshape); - btAssert(shape); - btVector3 scaling(cscaling[0],cscaling[1],cscaling[2]); - shape->setLocalScaling(scaling); -} - - - -void plSetPosition(plRigidBodyHandle object, const plVector3 position) -{ - btRigidBody* body = reinterpret_cast< btRigidBody* >(object); - btAssert(body); - btVector3 pos(position[0],position[1],position[2]); - btTransform worldTrans = body->getWorldTransform(); - worldTrans.setOrigin(pos); - body->setWorldTransform(worldTrans); -} - -void plSetOrientation(plRigidBodyHandle object, const plQuaternion orientation) -{ - btRigidBody* body = reinterpret_cast< btRigidBody* >(object); - btAssert(body); - btQuaternion orn(orientation[0],orientation[1],orientation[2],orientation[3]); - btTransform worldTrans = body->getWorldTransform(); - worldTrans.setRotation(orn); - body->setWorldTransform(worldTrans); -} - -void plSetOpenGLMatrix(plRigidBodyHandle object, plReal* matrix) -{ - btRigidBody* body = reinterpret_cast< btRigidBody* >(object); - btAssert(body); - btTransform& worldTrans = body->getWorldTransform(); - worldTrans.setFromOpenGLMatrix(matrix); -} - -void plGetOpenGLMatrix(plRigidBodyHandle object, plReal* matrix) -{ - btRigidBody* body = reinterpret_cast< btRigidBody* >(object); - btAssert(body); - body->getWorldTransform().getOpenGLMatrix(matrix); - -} - -void plGetPosition(plRigidBodyHandle object,plVector3 position) -{ - btRigidBody* body = reinterpret_cast< btRigidBody* >(object); - btAssert(body); - const btVector3& pos = body->getWorldTransform().getOrigin(); - position[0] = pos.getX(); - position[1] = pos.getY(); - position[2] = pos.getZ(); -} - -void plGetOrientation(plRigidBodyHandle object,plQuaternion orientation) -{ - btRigidBody* body = reinterpret_cast< btRigidBody* >(object); - btAssert(body); - const btQuaternion& orn = body->getWorldTransform().getRotation(); - orientation[0] = orn.getX(); - orientation[1] = orn.getY(); - orientation[2] = orn.getZ(); - orientation[3] = orn.getW(); -} - - - -//plRigidBodyHandle plRayCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plVector3 hitpoint, plVector3 normal); - -// extern plRigidBodyHandle plObjectCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plVector3 hitpoint, plVector3 normal); - -double plNearestPoints(float p1[3], float p2[3], float p3[3], float q1[3], float q2[3], float q3[3], float *pa, float *pb, float normal[3]) -{ - btVector3 vp(p1[0], p1[1], p1[2]); - btTriangleShape trishapeA(vp, - btVector3(p2[0], p2[1], p2[2]), - btVector3(p3[0], p3[1], p3[2])); - trishapeA.setMargin(0.000001f); - btVector3 vq(q1[0], q1[1], q1[2]); - btTriangleShape trishapeB(vq, - btVector3(q2[0], q2[1], q2[2]), - btVector3(q3[0], q3[1], q3[2])); - trishapeB.setMargin(0.000001f); - - // btVoronoiSimplexSolver sGjkSimplexSolver; - // btGjkEpaPenetrationDepthSolver penSolverPtr; - - static btSimplexSolverInterface sGjkSimplexSolver; - sGjkSimplexSolver.reset(); - - static btGjkEpaPenetrationDepthSolver Solver0; - static btMinkowskiPenetrationDepthSolver Solver1; - - btConvexPenetrationDepthSolver* Solver = NULL; - - Solver = &Solver1; - - btGjkPairDetector convexConvex(&trishapeA ,&trishapeB,&sGjkSimplexSolver,Solver); - - convexConvex.m_catchDegeneracies = 1; - - // btGjkPairDetector convexConvex(&trishapeA ,&trishapeB,&sGjkSimplexSolver,0); - - btPointCollector gjkOutput; - btGjkPairDetector::ClosestPointInput input; - - - btTransform tr; - tr.setIdentity(); - - input.m_transformA = tr; - input.m_transformB = tr; - - convexConvex.getClosestPoints(input, gjkOutput, 0); - - - if (gjkOutput.m_hasResult) - { - - pb[0] = pa[0] = gjkOutput.m_pointInWorld[0]; - pb[1] = pa[1] = gjkOutput.m_pointInWorld[1]; - pb[2] = pa[2] = gjkOutput.m_pointInWorld[2]; - - pb[0]+= gjkOutput.m_normalOnBInWorld[0] * gjkOutput.m_distance; - pb[1]+= gjkOutput.m_normalOnBInWorld[1] * gjkOutput.m_distance; - pb[2]+= gjkOutput.m_normalOnBInWorld[2] * gjkOutput.m_distance; - - normal[0] = gjkOutput.m_normalOnBInWorld[0]; - normal[1] = gjkOutput.m_normalOnBInWorld[1]; - normal[2] = gjkOutput.m_normalOnBInWorld[2]; - - return gjkOutput.m_distance; - } - return -1.0f; -} - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/Dynamics/btActionInterface.h b/libs/bullet-2.82-r2704/src/BulletDynamics/Dynamics/btActionInterface.h deleted file mode 100755 index e1fea3a..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/Dynamics/btActionInterface.h +++ /dev/null @@ -1,46 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef _BT_ACTION_INTERFACE_H -#define _BT_ACTION_INTERFACE_H - -class btIDebugDraw; -class btCollisionWorld; - -#include "LinearMath/btScalar.h" -#include "btRigidBody.h" - -///Basic interface to allow actions such as vehicles and characters to be updated inside a btDynamicsWorld -class btActionInterface -{ -protected: - - static btRigidBody& getFixedBody(); - - -public: - - virtual ~btActionInterface() - { - } - - virtual void updateAction( btCollisionWorld* collisionWorld, btScalar deltaTimeStep)=0; - - virtual void debugDraw(btIDebugDraw* debugDrawer) = 0; - -}; - -#endif //_BT_ACTION_INTERFACE_H - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp b/libs/bullet-2.82-r2704/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp deleted file mode 100755 index fb8a406..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp +++ /dev/null @@ -1,1459 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#include "btDiscreteDynamicsWorld.h" - -//collision detection -#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" -#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h" -#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" -#include "BulletCollision/CollisionShapes/btCollisionShape.h" -#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h" -#include "LinearMath/btTransformUtil.h" -#include "LinearMath/btQuickprof.h" - -//rigidbody & constraints -#include "BulletDynamics/Dynamics/btRigidBody.h" -#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h" -#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h" -#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h" -#include "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h" -#include "BulletDynamics/ConstraintSolver/btHingeConstraint.h" -#include "BulletDynamics/ConstraintSolver/btConeTwistConstraint.h" -#include "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h" -#include "BulletDynamics/ConstraintSolver/btSliderConstraint.h" -#include "BulletDynamics/ConstraintSolver/btContactConstraint.h" - - -#include "LinearMath/btIDebugDraw.h" -#include "BulletCollision/CollisionShapes/btSphereShape.h" - - -#include "BulletDynamics/Dynamics/btActionInterface.h" -#include "LinearMath/btQuickprof.h" -#include "LinearMath/btMotionState.h" - -#include "LinearMath/btSerializer.h" - -#if 0 -btAlignedObjectArray debugContacts; -btAlignedObjectArray debugNormals; -int startHit=2; -int firstHit=startHit; -#endif - -SIMD_FORCE_INLINE int btGetConstraintIslandId(const btTypedConstraint* lhs) -{ - int islandId; - - const btCollisionObject& rcolObj0 = lhs->getRigidBodyA(); - const btCollisionObject& rcolObj1 = lhs->getRigidBodyB(); - islandId= rcolObj0.getIslandTag()>=0?rcolObj0.getIslandTag():rcolObj1.getIslandTag(); - return islandId; - -} - - -class btSortConstraintOnIslandPredicate -{ - public: - - bool operator() ( const btTypedConstraint* lhs, const btTypedConstraint* rhs ) const - { - int rIslandId0,lIslandId0; - rIslandId0 = btGetConstraintIslandId(rhs); - lIslandId0 = btGetConstraintIslandId(lhs); - return lIslandId0 < rIslandId0; - } -}; - -struct InplaceSolverIslandCallback : public btSimulationIslandManager::IslandCallback -{ - btContactSolverInfo* m_solverInfo; - btConstraintSolver* m_solver; - btTypedConstraint** m_sortedConstraints; - int m_numConstraints; - btIDebugDraw* m_debugDrawer; - btDispatcher* m_dispatcher; - - btAlignedObjectArray m_bodies; - btAlignedObjectArray m_manifolds; - btAlignedObjectArray m_constraints; - - - InplaceSolverIslandCallback( - btConstraintSolver* solver, - btStackAlloc* stackAlloc, - btDispatcher* dispatcher) - :m_solverInfo(NULL), - m_solver(solver), - m_sortedConstraints(NULL), - m_numConstraints(0), - m_debugDrawer(NULL), - m_dispatcher(dispatcher) - { - - } - - InplaceSolverIslandCallback& operator=(InplaceSolverIslandCallback& other) - { - btAssert(0); - (void)other; - return *this; - } - - SIMD_FORCE_INLINE void setup ( btContactSolverInfo* solverInfo, btTypedConstraint** sortedConstraints, int numConstraints, btIDebugDraw* debugDrawer) - { - btAssert(solverInfo); - m_solverInfo = solverInfo; - m_sortedConstraints = sortedConstraints; - m_numConstraints = numConstraints; - m_debugDrawer = debugDrawer; - m_bodies.resize (0); - m_manifolds.resize (0); - m_constraints.resize (0); - } - - - virtual void processIsland(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifolds,int numManifolds, int islandId) - { - if (islandId<0) - { - ///we don't split islands, so all constraints/contact manifolds/bodies are passed into the solver regardless the island id - m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,&m_sortedConstraints[0],m_numConstraints,*m_solverInfo,m_debugDrawer,m_dispatcher); - } else - { - //also add all non-contact constraints/joints for this island - btTypedConstraint** startConstraint = 0; - int numCurConstraints = 0; - int i; - - //find the first constraint for this island - for (i=0;im_minimumSolverBatchSize<=1) - { - m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,*m_solverInfo,m_debugDrawer,m_dispatcher); - } else - { - - for (i=0;im_solverInfo->m_minimumSolverBatchSize) - { - processConstraints(); - } else - { - //printf("deferred\n"); - } - } - } - } - void processConstraints() - { - - btCollisionObject** bodies = m_bodies.size()? &m_bodies[0]:0; - btPersistentManifold** manifold = m_manifolds.size()?&m_manifolds[0]:0; - btTypedConstraint** constraints = m_constraints.size()?&m_constraints[0]:0; - - m_solver->solveGroup( bodies,m_bodies.size(),manifold, m_manifolds.size(),constraints, m_constraints.size() ,*m_solverInfo,m_debugDrawer,m_dispatcher); - m_bodies.resize(0); - m_manifolds.resize(0); - m_constraints.resize(0); - - } - -}; - - - -btDiscreteDynamicsWorld::btDiscreteDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration) -:btDynamicsWorld(dispatcher,pairCache,collisionConfiguration), -m_sortedConstraints (), -m_solverIslandCallback ( NULL ), -m_constraintSolver(constraintSolver), -m_gravity(0,-10,0), -m_localTime(0), -m_synchronizeAllMotionStates(false), -m_applySpeculativeContactRestitution(false), -m_profileTimings(0), -m_fixedTimeStep(0), -m_latencyMotionStateInterpolation(true) - -{ - if (!m_constraintSolver) - { - void* mem = btAlignedAlloc(sizeof(btSequentialImpulseConstraintSolver),16); - m_constraintSolver = new (mem) btSequentialImpulseConstraintSolver; - m_ownsConstraintSolver = true; - } else - { - m_ownsConstraintSolver = false; - } - - { - void* mem = btAlignedAlloc(sizeof(btSimulationIslandManager),16); - m_islandManager = new (mem) btSimulationIslandManager(); - } - - m_ownsIslandManager = true; - - { - void* mem = btAlignedAlloc(sizeof(InplaceSolverIslandCallback),16); - m_solverIslandCallback = new (mem) InplaceSolverIslandCallback (m_constraintSolver, 0, dispatcher); - } -} - - -btDiscreteDynamicsWorld::~btDiscreteDynamicsWorld() -{ - //only delete it when we created it - if (m_ownsIslandManager) - { - m_islandManager->~btSimulationIslandManager(); - btAlignedFree( m_islandManager); - } - if (m_solverIslandCallback) - { - m_solverIslandCallback->~InplaceSolverIslandCallback(); - btAlignedFree(m_solverIslandCallback); - } - if (m_ownsConstraintSolver) - { - - m_constraintSolver->~btConstraintSolver(); - btAlignedFree(m_constraintSolver); - } -} - -void btDiscreteDynamicsWorld::saveKinematicState(btScalar timeStep) -{ -///would like to iterate over m_nonStaticRigidBodies, but unfortunately old API allows -///to switch status _after_ adding kinematic objects to the world -///fix it for Bullet 3.x release - for (int i=0;igetActivationState() != ISLAND_SLEEPING) - { - if (body->isKinematicObject()) - { - //to calculate velocities next frame - body->saveKinematicState(timeStep); - } - } - } - -} - -void btDiscreteDynamicsWorld::debugDrawWorld() -{ - BT_PROFILE("debugDrawWorld"); - - btCollisionWorld::debugDrawWorld(); - - bool drawConstraints = false; - if (getDebugDrawer()) - { - int mode = getDebugDrawer()->getDebugMode(); - if(mode & (btIDebugDraw::DBG_DrawConstraints | btIDebugDraw::DBG_DrawConstraintLimits)) - { - drawConstraints = true; - } - } - if(drawConstraints) - { - for(int i = getNumConstraints()-1; i>=0 ;i--) - { - btTypedConstraint* constraint = getConstraint(i); - debugDrawConstraint(constraint); - } - } - - - - if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe | btIDebugDraw::DBG_DrawAabb | btIDebugDraw::DBG_DrawNormals))) - { - int i; - - if (getDebugDrawer() && getDebugDrawer()->getDebugMode()) - { - for (i=0;idebugDraw(m_debugDrawer); - } - } - } -} - -void btDiscreteDynamicsWorld::clearForces() -{ - ///@todo: iterate over awake simulation islands! - for ( int i=0;iclearForces(); - } -} - -///apply gravity, call this once per timestep -void btDiscreteDynamicsWorld::applyGravity() -{ - ///@todo: iterate over awake simulation islands! - for ( int i=0;iisActive()) - { - body->applyGravity(); - } - } -} - - -void btDiscreteDynamicsWorld::synchronizeSingleMotionState(btRigidBody* body) -{ - btAssert(body); - - if (body->getMotionState() && !body->isStaticOrKinematicObject()) - { - //we need to call the update at least once, even for sleeping objects - //otherwise the 'graphics' transform never updates properly - ///@todo: add 'dirty' flag - //if (body->getActivationState() != ISLAND_SLEEPING) - { - btTransform interpolatedTransform; - btTransformUtil::integrateTransform(body->getInterpolationWorldTransform(), - body->getInterpolationLinearVelocity(),body->getInterpolationAngularVelocity(), - (m_latencyMotionStateInterpolation && m_fixedTimeStep) ? m_localTime - m_fixedTimeStep : m_localTime*body->getHitFraction(), - interpolatedTransform); - body->getMotionState()->setWorldTransform(interpolatedTransform); - } - } -} - - -void btDiscreteDynamicsWorld::synchronizeMotionStates() -{ - BT_PROFILE("synchronizeMotionStates"); - if (m_synchronizeAllMotionStates) - { - //iterate over all collision objects - for ( int i=0;iisActive()) - synchronizeSingleMotionState(body); - } - } -} - - -int btDiscreteDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, btScalar fixedTimeStep) -{ - startProfiling(timeStep); - - BT_PROFILE("stepSimulation"); - - int numSimulationSubSteps = 0; - - if (maxSubSteps) - { - //fixed timestep with interpolation - m_fixedTimeStep = fixedTimeStep; - m_localTime += timeStep; - if (m_localTime >= fixedTimeStep) - { - numSimulationSubSteps = int( m_localTime / fixedTimeStep); - m_localTime -= numSimulationSubSteps * fixedTimeStep; - } - } else - { - //variable timestep - fixedTimeStep = timeStep; - m_localTime = m_latencyMotionStateInterpolation ? 0 : timeStep; - m_fixedTimeStep = 0; - if (btFuzzyZero(timeStep)) - { - numSimulationSubSteps = 0; - maxSubSteps = 0; - } else - { - numSimulationSubSteps = 1; - maxSubSteps = 1; - } - } - - //process some debugging flags - if (getDebugDrawer()) - { - btIDebugDraw* debugDrawer = getDebugDrawer (); - gDisableDeactivation = (debugDrawer->getDebugMode() & btIDebugDraw::DBG_NoDeactivation) != 0; - } - if (numSimulationSubSteps) - { - - //clamp the number of substeps, to prevent simulation grinding spiralling down to a halt - int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps)? maxSubSteps : numSimulationSubSteps; - - saveKinematicState(fixedTimeStep*clampedSimulationSteps); - - applyGravity(); - - - - for (int i=0;iisActive() && !(body->getFlags() &BT_DISABLE_WORLD_GRAVITY)) - { - body->setGravity(gravity); - } - } -} - -btVector3 btDiscreteDynamicsWorld::getGravity () const -{ - return m_gravity; -} - -void btDiscreteDynamicsWorld::addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup,short int collisionFilterMask) -{ - btCollisionWorld::addCollisionObject(collisionObject,collisionFilterGroup,collisionFilterMask); -} - -void btDiscreteDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject) -{ - btRigidBody* body = btRigidBody::upcast(collisionObject); - if (body) - removeRigidBody(body); - else - btCollisionWorld::removeCollisionObject(collisionObject); -} - -void btDiscreteDynamicsWorld::removeRigidBody(btRigidBody* body) -{ - m_nonStaticRigidBodies.remove(body); - btCollisionWorld::removeCollisionObject(body); -} - - -void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body) -{ - if (!body->isStaticOrKinematicObject() && !(body->getFlags() &BT_DISABLE_WORLD_GRAVITY)) - { - body->setGravity(m_gravity); - } - - if (body->getCollisionShape()) - { - if (!body->isStaticObject()) - { - m_nonStaticRigidBodies.push_back(body); - } else - { - body->setActivationState(ISLAND_SLEEPING); - } - - bool isDynamic = !(body->isStaticObject() || body->isKinematicObject()); - short collisionFilterGroup = isDynamic? short(btBroadphaseProxy::DefaultFilter) : short(btBroadphaseProxy::StaticFilter); - short collisionFilterMask = isDynamic? short(btBroadphaseProxy::AllFilter) : short(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter); - - addCollisionObject(body,collisionFilterGroup,collisionFilterMask); - } -} - -void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body, short group, short mask) -{ - if (!body->isStaticOrKinematicObject() && !(body->getFlags() &BT_DISABLE_WORLD_GRAVITY)) - { - body->setGravity(m_gravity); - } - - if (body->getCollisionShape()) - { - if (!body->isStaticObject()) - { - m_nonStaticRigidBodies.push_back(body); - } - else - { - body->setActivationState(ISLAND_SLEEPING); - } - addCollisionObject(body,group,mask); - } -} - - -void btDiscreteDynamicsWorld::updateActions(btScalar timeStep) -{ - BT_PROFILE("updateActions"); - - for ( int i=0;iupdateAction( this, timeStep); - } -} - - -void btDiscreteDynamicsWorld::updateActivationState(btScalar timeStep) -{ - BT_PROFILE("updateActivationState"); - - for ( int i=0;iupdateDeactivation(timeStep); - - if (body->wantsSleeping()) - { - if (body->isStaticOrKinematicObject()) - { - body->setActivationState(ISLAND_SLEEPING); - } else - { - if (body->getActivationState() == ACTIVE_TAG) - body->setActivationState( WANTS_DEACTIVATION ); - if (body->getActivationState() == ISLAND_SLEEPING) - { - body->setAngularVelocity(btVector3(0,0,0)); - body->setLinearVelocity(btVector3(0,0,0)); - } - - } - } else - { - if (body->getActivationState() != DISABLE_DEACTIVATION) - body->setActivationState( ACTIVE_TAG ); - } - } - } -} - -void btDiscreteDynamicsWorld::addConstraint(btTypedConstraint* constraint,bool disableCollisionsBetweenLinkedBodies) -{ - m_constraints.push_back(constraint); - if (disableCollisionsBetweenLinkedBodies) - { - constraint->getRigidBodyA().addConstraintRef(constraint); - constraint->getRigidBodyB().addConstraintRef(constraint); - } -} - -void btDiscreteDynamicsWorld::removeConstraint(btTypedConstraint* constraint) -{ - m_constraints.remove(constraint); - constraint->getRigidBodyA().removeConstraintRef(constraint); - constraint->getRigidBodyB().removeConstraintRef(constraint); -} - -void btDiscreteDynamicsWorld::addAction(btActionInterface* action) -{ - m_actions.push_back(action); -} - -void btDiscreteDynamicsWorld::removeAction(btActionInterface* action) -{ - m_actions.remove(action); -} - - -void btDiscreteDynamicsWorld::addVehicle(btActionInterface* vehicle) -{ - addAction(vehicle); -} - -void btDiscreteDynamicsWorld::removeVehicle(btActionInterface* vehicle) -{ - removeAction(vehicle); -} - -void btDiscreteDynamicsWorld::addCharacter(btActionInterface* character) -{ - addAction(character); -} - -void btDiscreteDynamicsWorld::removeCharacter(btActionInterface* character) -{ - removeAction(character); -} - - - - -void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo) -{ - BT_PROFILE("solveConstraints"); - - m_sortedConstraints.resize( m_constraints.size()); - int i; - for (i=0;isetup(&solverInfo,constraintsPtr,m_sortedConstraints.size(),getDebugDrawer()); - m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds()); - - /// solve all the constraints for this island - m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld(),m_solverIslandCallback); - - m_solverIslandCallback->processConstraints(); - - m_constraintSolver->allSolved(solverInfo, m_debugDrawer); -} - - -void btDiscreteDynamicsWorld::calculateSimulationIslands() -{ - BT_PROFILE("calculateSimulationIslands"); - - getSimulationIslandManager()->updateActivationState(getCollisionWorld(),getCollisionWorld()->getDispatcher()); - - { - //merge islands based on speculative contact manifolds too - for (int i=0;im_predictiveManifolds.size();i++) - { - btPersistentManifold* manifold = m_predictiveManifolds[i]; - - const btCollisionObject* colObj0 = manifold->getBody0(); - const btCollisionObject* colObj1 = manifold->getBody1(); - - if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) && - ((colObj1) && (!(colObj1)->isStaticOrKinematicObject()))) - { - getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),(colObj1)->getIslandTag()); - } - } - } - - { - int i; - int numConstraints = int(m_constraints.size()); - for (i=0;i< numConstraints ; i++ ) - { - btTypedConstraint* constraint = m_constraints[i]; - if (constraint->isEnabled()) - { - const btRigidBody* colObj0 = &constraint->getRigidBodyA(); - const btRigidBody* colObj1 = &constraint->getRigidBodyB(); - - if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) && - ((colObj1) && (!(colObj1)->isStaticOrKinematicObject()))) - { - getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),(colObj1)->getIslandTag()); - } - } - } - } - - //Store the island id in each body - getSimulationIslandManager()->storeIslandActivationState(getCollisionWorld()); - - -} - - - - -class btClosestNotMeConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback -{ -public: - - btCollisionObject* m_me; - btScalar m_allowedPenetration; - btOverlappingPairCache* m_pairCache; - btDispatcher* m_dispatcher; - -public: - btClosestNotMeConvexResultCallback (btCollisionObject* me,const btVector3& fromA,const btVector3& toA,btOverlappingPairCache* pairCache,btDispatcher* dispatcher) : - btCollisionWorld::ClosestConvexResultCallback(fromA,toA), - m_me(me), - m_allowedPenetration(0.0f), - m_pairCache(pairCache), - m_dispatcher(dispatcher) - { - } - - virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& convexResult,bool normalInWorldSpace) - { - if (convexResult.m_hitCollisionObject == m_me) - return 1.0f; - - //ignore result if there is no contact response - if(!convexResult.m_hitCollisionObject->hasContactResponse()) - return 1.0f; - - btVector3 linVelA,linVelB; - linVelA = m_convexToWorld-m_convexFromWorld; - linVelB = btVector3(0,0,0);//toB.getOrigin()-fromB.getOrigin(); - - btVector3 relativeVelocity = (linVelA-linVelB); - //don't report time of impact for motion away from the contact normal (or causes minor penetration) - if (convexResult.m_hitNormalLocal.dot(relativeVelocity)>=-m_allowedPenetration) - return 1.f; - - return ClosestConvexResultCallback::addSingleResult (convexResult, normalInWorldSpace); - } - - virtual bool needsCollision(btBroadphaseProxy* proxy0) const - { - //don't collide with itself - if (proxy0->m_clientObject == m_me) - return false; - - ///don't do CCD when the collision filters are not matching - if (!ClosestConvexResultCallback::needsCollision(proxy0)) - return false; - - btCollisionObject* otherObj = (btCollisionObject*) proxy0->m_clientObject; - - //call needsResponse, see http://code.google.com/p/bullet/issues/detail?id=179 - if (m_dispatcher->needsResponse(m_me,otherObj)) - { -#if 0 - ///don't do CCD when there are already contact points (touching contact/penetration) - btAlignedObjectArray manifoldArray; - btBroadphasePair* collisionPair = m_pairCache->findPair(m_me->getBroadphaseHandle(),proxy0); - if (collisionPair) - { - if (collisionPair->m_algorithm) - { - manifoldArray.resize(0); - collisionPair->m_algorithm->getAllContactManifolds(manifoldArray); - for (int j=0;jgetNumContacts()>0) - return false; - } - } - } -#endif - return true; - } - - return false; - } - - -}; - -///internal debugging variable. this value shouldn't be too high -int gNumClampedCcdMotions=0; - - -void btDiscreteDynamicsWorld::createPredictiveContacts(btScalar timeStep) -{ - BT_PROFILE("createPredictiveContacts"); - - { - BT_PROFILE("release predictive contact manifolds"); - - for (int i=0;im_dispatcher1->releaseManifold(manifold); - } - m_predictiveManifolds.clear(); - } - - btTransform predictedTrans; - for ( int i=0;isetHitFraction(1.f); - - if (body->isActive() && (!body->isStaticOrKinematicObject())) - { - - body->predictIntegratedTransform(timeStep, predictedTrans); - - btScalar squareMotion = (predictedTrans.getOrigin()-body->getWorldTransform().getOrigin()).length2(); - - if (getDispatchInfo().m_useContinuous && body->getCcdSquareMotionThreshold() && body->getCcdSquareMotionThreshold() < squareMotion) - { - BT_PROFILE("predictive convexSweepTest"); - if (body->getCollisionShape()->isConvex()) - { - gNumClampedCcdMotions++; -#ifdef PREDICTIVE_CONTACT_USE_STATIC_ONLY - class StaticOnlyCallback : public btClosestNotMeConvexResultCallback - { - public: - - StaticOnlyCallback (btCollisionObject* me,const btVector3& fromA,const btVector3& toA,btOverlappingPairCache* pairCache,btDispatcher* dispatcher) : - btClosestNotMeConvexResultCallback(me,fromA,toA,pairCache,dispatcher) - { - } - - virtual bool needsCollision(btBroadphaseProxy* proxy0) const - { - btCollisionObject* otherObj = (btCollisionObject*) proxy0->m_clientObject; - if (!otherObj->isStaticOrKinematicObject()) - return false; - return btClosestNotMeConvexResultCallback::needsCollision(proxy0); - } - }; - - StaticOnlyCallback sweepResults(body,body->getWorldTransform().getOrigin(),predictedTrans.getOrigin(),getBroadphase()->getOverlappingPairCache(),getDispatcher()); -#else - btClosestNotMeConvexResultCallback sweepResults(body,body->getWorldTransform().getOrigin(),predictedTrans.getOrigin(),getBroadphase()->getOverlappingPairCache(),getDispatcher()); -#endif - //btConvexShape* convexShape = static_cast(body->getCollisionShape()); - btSphereShape tmpSphere(body->getCcdSweptSphereRadius());//btConvexShape* convexShape = static_cast(body->getCollisionShape()); - sweepResults.m_allowedPenetration=getDispatchInfo().m_allowedCcdPenetration; - - sweepResults.m_collisionFilterGroup = body->getBroadphaseProxy()->m_collisionFilterGroup; - sweepResults.m_collisionFilterMask = body->getBroadphaseProxy()->m_collisionFilterMask; - btTransform modifiedPredictedTrans = predictedTrans; - modifiedPredictedTrans.setBasis(body->getWorldTransform().getBasis()); - - convexSweepTest(&tmpSphere,body->getWorldTransform(),modifiedPredictedTrans,sweepResults); - if (sweepResults.hasHit() && (sweepResults.m_closestHitFraction < 1.f)) - { - - btVector3 distVec = (predictedTrans.getOrigin()-body->getWorldTransform().getOrigin())*sweepResults.m_closestHitFraction; - btScalar distance = distVec.dot(-sweepResults.m_hitNormalWorld); - - - btPersistentManifold* manifold = m_dispatcher1->getNewManifold(body,sweepResults.m_hitCollisionObject); - m_predictiveManifolds.push_back(manifold); - - btVector3 worldPointB = body->getWorldTransform().getOrigin()+distVec; - btVector3 localPointB = sweepResults.m_hitCollisionObject->getWorldTransform().inverse()*worldPointB; - - btManifoldPoint newPoint(btVector3(0,0,0), localPointB,sweepResults.m_hitNormalWorld,distance); - - bool isPredictive = true; - int index = manifold->addManifoldPoint(newPoint, isPredictive); - btManifoldPoint& pt = manifold->getContactPoint(index); - pt.m_combinedRestitution = 0; - pt.m_combinedFriction = btManifoldResult::calculateCombinedFriction(body,sweepResults.m_hitCollisionObject); - pt.m_positionWorldOnA = body->getWorldTransform().getOrigin(); - pt.m_positionWorldOnB = worldPointB; - - } - } - } - } - } -} -void btDiscreteDynamicsWorld::integrateTransforms(btScalar timeStep) -{ - BT_PROFILE("integrateTransforms"); - btTransform predictedTrans; - for ( int i=0;isetHitFraction(1.f); - - if (body->isActive() && (!body->isStaticOrKinematicObject())) - { - - body->predictIntegratedTransform(timeStep, predictedTrans); - - btScalar squareMotion = (predictedTrans.getOrigin()-body->getWorldTransform().getOrigin()).length2(); - - - - if (getDispatchInfo().m_useContinuous && body->getCcdSquareMotionThreshold() && body->getCcdSquareMotionThreshold() < squareMotion) - { - BT_PROFILE("CCD motion clamping"); - if (body->getCollisionShape()->isConvex()) - { - gNumClampedCcdMotions++; -#ifdef USE_STATIC_ONLY - class StaticOnlyCallback : public btClosestNotMeConvexResultCallback - { - public: - - StaticOnlyCallback (btCollisionObject* me,const btVector3& fromA,const btVector3& toA,btOverlappingPairCache* pairCache,btDispatcher* dispatcher) : - btClosestNotMeConvexResultCallback(me,fromA,toA,pairCache,dispatcher) - { - } - - virtual bool needsCollision(btBroadphaseProxy* proxy0) const - { - btCollisionObject* otherObj = (btCollisionObject*) proxy0->m_clientObject; - if (!otherObj->isStaticOrKinematicObject()) - return false; - return btClosestNotMeConvexResultCallback::needsCollision(proxy0); - } - }; - - StaticOnlyCallback sweepResults(body,body->getWorldTransform().getOrigin(),predictedTrans.getOrigin(),getBroadphase()->getOverlappingPairCache(),getDispatcher()); -#else - btClosestNotMeConvexResultCallback sweepResults(body,body->getWorldTransform().getOrigin(),predictedTrans.getOrigin(),getBroadphase()->getOverlappingPairCache(),getDispatcher()); -#endif - //btConvexShape* convexShape = static_cast(body->getCollisionShape()); - btSphereShape tmpSphere(body->getCcdSweptSphereRadius());//btConvexShape* convexShape = static_cast(body->getCollisionShape()); - sweepResults.m_allowedPenetration=getDispatchInfo().m_allowedCcdPenetration; - - sweepResults.m_collisionFilterGroup = body->getBroadphaseProxy()->m_collisionFilterGroup; - sweepResults.m_collisionFilterMask = body->getBroadphaseProxy()->m_collisionFilterMask; - btTransform modifiedPredictedTrans = predictedTrans; - modifiedPredictedTrans.setBasis(body->getWorldTransform().getBasis()); - - convexSweepTest(&tmpSphere,body->getWorldTransform(),modifiedPredictedTrans,sweepResults); - if (sweepResults.hasHit() && (sweepResults.m_closestHitFraction < 1.f)) - { - - //printf("clamped integration to hit fraction = %f\n",fraction); - body->setHitFraction(sweepResults.m_closestHitFraction); - body->predictIntegratedTransform(timeStep*body->getHitFraction(), predictedTrans); - body->setHitFraction(0.f); - body->proceedToTransform( predictedTrans); - -#if 0 - btVector3 linVel = body->getLinearVelocity(); - - btScalar maxSpeed = body->getCcdMotionThreshold()/getSolverInfo().m_timeStep; - btScalar maxSpeedSqr = maxSpeed*maxSpeed; - if (linVel.length2()>maxSpeedSqr) - { - linVel.normalize(); - linVel*= maxSpeed; - body->setLinearVelocity(linVel); - btScalar ms2 = body->getLinearVelocity().length2(); - body->predictIntegratedTransform(timeStep, predictedTrans); - - btScalar sm2 = (predictedTrans.getOrigin()-body->getWorldTransform().getOrigin()).length2(); - btScalar smt = body->getCcdSquareMotionThreshold(); - printf("sm2=%f\n",sm2); - } -#else - - //don't apply the collision response right now, it will happen next frame - //if you really need to, you can uncomment next 3 lines. Note that is uses zero restitution. - //btScalar appliedImpulse = 0.f; - //btScalar depth = 0.f; - //appliedImpulse = resolveSingleCollision(body,(btCollisionObject*)sweepResults.m_hitCollisionObject,sweepResults.m_hitPointWorld,sweepResults.m_hitNormalWorld,getSolverInfo(), depth); - - -#endif - - continue; - } - } - } - - - body->proceedToTransform( predictedTrans); - - } - - } - - ///this should probably be switched on by default, but it is not well tested yet - if (m_applySpeculativeContactRestitution) - { - BT_PROFILE("apply speculative contact restitution"); - for (int i=0;igetBody0()); - btRigidBody* body1 = btRigidBody::upcast((btCollisionObject*)manifold->getBody1()); - - for (int p=0;pgetNumContacts();p++) - { - const btManifoldPoint& pt = manifold->getContactPoint(p); - btScalar combinedRestitution = btManifoldResult::calculateCombinedRestitution(body0, body1); - - if (combinedRestitution>0 && pt.m_appliedImpulse != 0.f) - //if (pt.getDistance()>0 && combinedRestitution>0 && pt.m_appliedImpulse != 0.f) - { - btVector3 imp = -pt.m_normalWorldOnB * pt.m_appliedImpulse* combinedRestitution; - - const btVector3& pos1 = pt.getPositionWorldOnA(); - const btVector3& pos2 = pt.getPositionWorldOnB(); - - btVector3 rel_pos0 = pos1 - body0->getWorldTransform().getOrigin(); - btVector3 rel_pos1 = pos2 - body1->getWorldTransform().getOrigin(); - - if (body0) - body0->applyImpulse(imp,rel_pos0); - if (body1) - body1->applyImpulse(-imp,rel_pos1); - } - } - } - } - -} - - - - - - -void btDiscreteDynamicsWorld::predictUnconstraintMotion(btScalar timeStep) -{ - BT_PROFILE("predictUnconstraintMotion"); - for ( int i=0;iisStaticOrKinematicObject()) - { - //don't integrate/update velocities here, it happens in the constraint solver - - body->applyDamping(timeStep); - - body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform()); - } - } -} - - -void btDiscreteDynamicsWorld::startProfiling(btScalar timeStep) -{ - (void)timeStep; - -#ifndef BT_NO_PROFILE - CProfileManager::Reset(); -#endif //BT_NO_PROFILE - -} - - - - - - -void btDiscreteDynamicsWorld::debugDrawConstraint(btTypedConstraint* constraint) -{ - bool drawFrames = (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawConstraints) != 0; - bool drawLimits = (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawConstraintLimits) != 0; - btScalar dbgDrawSize = constraint->getDbgDrawSize(); - if(dbgDrawSize <= btScalar(0.f)) - { - return; - } - - switch(constraint->getConstraintType()) - { - case POINT2POINT_CONSTRAINT_TYPE: - { - btPoint2PointConstraint* p2pC = (btPoint2PointConstraint*)constraint; - btTransform tr; - tr.setIdentity(); - btVector3 pivot = p2pC->getPivotInA(); - pivot = p2pC->getRigidBodyA().getCenterOfMassTransform() * pivot; - tr.setOrigin(pivot); - getDebugDrawer()->drawTransform(tr, dbgDrawSize); - // that ideally should draw the same frame - pivot = p2pC->getPivotInB(); - pivot = p2pC->getRigidBodyB().getCenterOfMassTransform() * pivot; - tr.setOrigin(pivot); - if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize); - } - break; - case HINGE_CONSTRAINT_TYPE: - { - btHingeConstraint* pHinge = (btHingeConstraint*)constraint; - btTransform tr = pHinge->getRigidBodyA().getCenterOfMassTransform() * pHinge->getAFrame(); - if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize); - tr = pHinge->getRigidBodyB().getCenterOfMassTransform() * pHinge->getBFrame(); - if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize); - btScalar minAng = pHinge->getLowerLimit(); - btScalar maxAng = pHinge->getUpperLimit(); - if(minAng == maxAng) - { - break; - } - bool drawSect = true; - if(minAng > maxAng) - { - minAng = btScalar(0.f); - maxAng = SIMD_2_PI; - drawSect = false; - } - if(drawLimits) - { - btVector3& center = tr.getOrigin(); - btVector3 normal = tr.getBasis().getColumn(2); - btVector3 axis = tr.getBasis().getColumn(0); - getDebugDrawer()->drawArc(center, normal, axis, dbgDrawSize, dbgDrawSize, minAng, maxAng, btVector3(0,0,0), drawSect); - } - } - break; - case CONETWIST_CONSTRAINT_TYPE: - { - btConeTwistConstraint* pCT = (btConeTwistConstraint*)constraint; - btTransform tr = pCT->getRigidBodyA().getCenterOfMassTransform() * pCT->getAFrame(); - if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize); - tr = pCT->getRigidBodyB().getCenterOfMassTransform() * pCT->getBFrame(); - if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize); - if(drawLimits) - { - //const btScalar length = btScalar(5); - const btScalar length = dbgDrawSize; - static int nSegments = 8*4; - btScalar fAngleInRadians = btScalar(2.*3.1415926) * (btScalar)(nSegments-1)/btScalar(nSegments); - btVector3 pPrev = pCT->GetPointForAngle(fAngleInRadians, length); - pPrev = tr * pPrev; - for (int i=0; iGetPointForAngle(fAngleInRadians, length); - pCur = tr * pCur; - getDebugDrawer()->drawLine(pPrev, pCur, btVector3(0,0,0)); - - if (i%(nSegments/8) == 0) - getDebugDrawer()->drawLine(tr.getOrigin(), pCur, btVector3(0,0,0)); - - pPrev = pCur; - } - btScalar tws = pCT->getTwistSpan(); - btScalar twa = pCT->getTwistAngle(); - bool useFrameB = (pCT->getRigidBodyB().getInvMass() > btScalar(0.f)); - if(useFrameB) - { - tr = pCT->getRigidBodyB().getCenterOfMassTransform() * pCT->getBFrame(); - } - else - { - tr = pCT->getRigidBodyA().getCenterOfMassTransform() * pCT->getAFrame(); - } - btVector3 pivot = tr.getOrigin(); - btVector3 normal = tr.getBasis().getColumn(0); - btVector3 axis1 = tr.getBasis().getColumn(1); - getDebugDrawer()->drawArc(pivot, normal, axis1, dbgDrawSize, dbgDrawSize, -twa-tws, -twa+tws, btVector3(0,0,0), true); - - } - } - break; - case D6_SPRING_CONSTRAINT_TYPE: - case D6_CONSTRAINT_TYPE: - { - btGeneric6DofConstraint* p6DOF = (btGeneric6DofConstraint*)constraint; - btTransform tr = p6DOF->getCalculatedTransformA(); - if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize); - tr = p6DOF->getCalculatedTransformB(); - if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize); - if(drawLimits) - { - tr = p6DOF->getCalculatedTransformA(); - const btVector3& center = p6DOF->getCalculatedTransformB().getOrigin(); - btVector3 up = tr.getBasis().getColumn(2); - btVector3 axis = tr.getBasis().getColumn(0); - btScalar minTh = p6DOF->getRotationalLimitMotor(1)->m_loLimit; - btScalar maxTh = p6DOF->getRotationalLimitMotor(1)->m_hiLimit; - btScalar minPs = p6DOF->getRotationalLimitMotor(2)->m_loLimit; - btScalar maxPs = p6DOF->getRotationalLimitMotor(2)->m_hiLimit; - getDebugDrawer()->drawSpherePatch(center, up, axis, dbgDrawSize * btScalar(.9f), minTh, maxTh, minPs, maxPs, btVector3(0,0,0)); - axis = tr.getBasis().getColumn(1); - btScalar ay = p6DOF->getAngle(1); - btScalar az = p6DOF->getAngle(2); - btScalar cy = btCos(ay); - btScalar sy = btSin(ay); - btScalar cz = btCos(az); - btScalar sz = btSin(az); - btVector3 ref; - ref[0] = cy*cz*axis[0] + cy*sz*axis[1] - sy*axis[2]; - ref[1] = -sz*axis[0] + cz*axis[1]; - ref[2] = cz*sy*axis[0] + sz*sy*axis[1] + cy*axis[2]; - tr = p6DOF->getCalculatedTransformB(); - btVector3 normal = -tr.getBasis().getColumn(0); - btScalar minFi = p6DOF->getRotationalLimitMotor(0)->m_loLimit; - btScalar maxFi = p6DOF->getRotationalLimitMotor(0)->m_hiLimit; - if(minFi > maxFi) - { - getDebugDrawer()->drawArc(center, normal, ref, dbgDrawSize, dbgDrawSize, -SIMD_PI, SIMD_PI, btVector3(0,0,0), false); - } - else if(minFi < maxFi) - { - getDebugDrawer()->drawArc(center, normal, ref, dbgDrawSize, dbgDrawSize, minFi, maxFi, btVector3(0,0,0), true); - } - tr = p6DOF->getCalculatedTransformA(); - btVector3 bbMin = p6DOF->getTranslationalLimitMotor()->m_lowerLimit; - btVector3 bbMax = p6DOF->getTranslationalLimitMotor()->m_upperLimit; - getDebugDrawer()->drawBox(bbMin, bbMax, tr, btVector3(0,0,0)); - } - } - break; - case SLIDER_CONSTRAINT_TYPE: - { - btSliderConstraint* pSlider = (btSliderConstraint*)constraint; - btTransform tr = pSlider->getCalculatedTransformA(); - if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize); - tr = pSlider->getCalculatedTransformB(); - if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize); - if(drawLimits) - { - btTransform tr = pSlider->getUseLinearReferenceFrameA() ? pSlider->getCalculatedTransformA() : pSlider->getCalculatedTransformB(); - btVector3 li_min = tr * btVector3(pSlider->getLowerLinLimit(), 0.f, 0.f); - btVector3 li_max = tr * btVector3(pSlider->getUpperLinLimit(), 0.f, 0.f); - getDebugDrawer()->drawLine(li_min, li_max, btVector3(0, 0, 0)); - btVector3 normal = tr.getBasis().getColumn(0); - btVector3 axis = tr.getBasis().getColumn(1); - btScalar a_min = pSlider->getLowerAngLimit(); - btScalar a_max = pSlider->getUpperAngLimit(); - const btVector3& center = pSlider->getCalculatedTransformB().getOrigin(); - getDebugDrawer()->drawArc(center, normal, axis, dbgDrawSize, dbgDrawSize, a_min, a_max, btVector3(0,0,0), true); - } - } - break; - default : - break; - } - return; -} - - - - - -void btDiscreteDynamicsWorld::setConstraintSolver(btConstraintSolver* solver) -{ - if (m_ownsConstraintSolver) - { - btAlignedFree( m_constraintSolver); - } - m_ownsConstraintSolver = false; - m_constraintSolver = solver; - m_solverIslandCallback->m_solver = solver; -} - -btConstraintSolver* btDiscreteDynamicsWorld::getConstraintSolver() -{ - return m_constraintSolver; -} - - -int btDiscreteDynamicsWorld::getNumConstraints() const -{ - return int(m_constraints.size()); -} -btTypedConstraint* btDiscreteDynamicsWorld::getConstraint(int index) -{ - return m_constraints[index]; -} -const btTypedConstraint* btDiscreteDynamicsWorld::getConstraint(int index) const -{ - return m_constraints[index]; -} - - - -void btDiscreteDynamicsWorld::serializeRigidBodies(btSerializer* serializer) -{ - int i; - //serialize all collision objects - for (i=0;igetInternalType() & btCollisionObject::CO_RIGID_BODY) - { - int len = colObj->calculateSerializeBufferSize(); - btChunk* chunk = serializer->allocate(len,1); - const char* structType = colObj->serialize(chunk->m_oldPtr, serializer); - serializer->finalizeChunk(chunk,structType,BT_RIGIDBODY_CODE,colObj); - } - } - - for (i=0;icalculateSerializeBufferSize(); - btChunk* chunk = serializer->allocate(size,1); - const char* structType = constraint->serialize(chunk->m_oldPtr,serializer); - serializer->finalizeChunk(chunk,structType,BT_CONSTRAINT_CODE,constraint); - } -} - - - - -void btDiscreteDynamicsWorld::serializeDynamicsWorldInfo(btSerializer* serializer) -{ -#ifdef BT_USE_DOUBLE_PRECISION - int len = sizeof(btDynamicsWorldDoubleData); - btChunk* chunk = serializer->allocate(len,1); - btDynamicsWorldDoubleData* worldInfo = (btDynamicsWorldDoubleData*)chunk->m_oldPtr; -#else//BT_USE_DOUBLE_PRECISION - int len = sizeof(btDynamicsWorldFloatData); - btChunk* chunk = serializer->allocate(len,1); - btDynamicsWorldFloatData* worldInfo = (btDynamicsWorldFloatData*)chunk->m_oldPtr; -#endif//BT_USE_DOUBLE_PRECISION - - memset(worldInfo ,0x00,len); - - m_gravity.serialize(worldInfo->m_gravity); - worldInfo->m_solverInfo.m_tau = getSolverInfo().m_tau; - worldInfo->m_solverInfo.m_damping = getSolverInfo().m_damping; - worldInfo->m_solverInfo.m_friction = getSolverInfo().m_friction; - worldInfo->m_solverInfo.m_timeStep = getSolverInfo().m_timeStep; - - worldInfo->m_solverInfo.m_restitution = getSolverInfo().m_restitution; - worldInfo->m_solverInfo.m_maxErrorReduction = getSolverInfo().m_maxErrorReduction; - worldInfo->m_solverInfo.m_sor = getSolverInfo().m_sor; - worldInfo->m_solverInfo.m_erp = getSolverInfo().m_erp; - - worldInfo->m_solverInfo.m_erp2 = getSolverInfo().m_erp2; - worldInfo->m_solverInfo.m_globalCfm = getSolverInfo().m_globalCfm; - worldInfo->m_solverInfo.m_splitImpulsePenetrationThreshold = getSolverInfo().m_splitImpulsePenetrationThreshold; - worldInfo->m_solverInfo.m_splitImpulseTurnErp = getSolverInfo().m_splitImpulseTurnErp; - - worldInfo->m_solverInfo.m_linearSlop = getSolverInfo().m_linearSlop; - worldInfo->m_solverInfo.m_warmstartingFactor = getSolverInfo().m_warmstartingFactor; - worldInfo->m_solverInfo.m_maxGyroscopicForce = getSolverInfo().m_maxGyroscopicForce; - worldInfo->m_solverInfo.m_singleAxisRollingFrictionThreshold = getSolverInfo().m_singleAxisRollingFrictionThreshold; - - worldInfo->m_solverInfo.m_numIterations = getSolverInfo().m_numIterations; - worldInfo->m_solverInfo.m_solverMode = getSolverInfo().m_solverMode; - worldInfo->m_solverInfo.m_restingContactRestitutionThreshold = getSolverInfo().m_restingContactRestitutionThreshold; - worldInfo->m_solverInfo.m_minimumSolverBatchSize = getSolverInfo().m_minimumSolverBatchSize; - - worldInfo->m_solverInfo.m_splitImpulse = getSolverInfo().m_splitImpulse; - -#ifdef BT_USE_DOUBLE_PRECISION - const char* structType = "btDynamicsWorldDoubleData"; -#else//BT_USE_DOUBLE_PRECISION - const char* structType = "btDynamicsWorldFloatData"; -#endif//BT_USE_DOUBLE_PRECISION - serializer->finalizeChunk(chunk,structType,BT_DYNAMICSWORLD_CODE,worldInfo); -} - -void btDiscreteDynamicsWorld::serialize(btSerializer* serializer) -{ - - serializer->startSerialization(); - - serializeDynamicsWorldInfo(serializer); - - serializeRigidBodies(serializer); - - serializeCollisionObjects(serializer); - - serializer->finishSerialization(); -} - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h b/libs/bullet-2.82-r2704/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h deleted file mode 100755 index d8a34b7..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +++ /dev/null @@ -1,234 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#ifndef BT_DISCRETE_DYNAMICS_WORLD_H -#define BT_DISCRETE_DYNAMICS_WORLD_H - -#include "btDynamicsWorld.h" - -class btDispatcher; -class btOverlappingPairCache; -class btConstraintSolver; -class btSimulationIslandManager; -class btTypedConstraint; -class btActionInterface; -class btPersistentManifold; -class btIDebugDraw; -struct InplaceSolverIslandCallback; - -#include "LinearMath/btAlignedObjectArray.h" - - -///btDiscreteDynamicsWorld provides discrete rigid body simulation -///those classes replace the obsolete CcdPhysicsEnvironment/CcdPhysicsController -ATTRIBUTE_ALIGNED16(class) btDiscreteDynamicsWorld : public btDynamicsWorld -{ -protected: - - btAlignedObjectArray m_sortedConstraints; - InplaceSolverIslandCallback* m_solverIslandCallback; - - btConstraintSolver* m_constraintSolver; - - btSimulationIslandManager* m_islandManager; - - btAlignedObjectArray m_constraints; - - btAlignedObjectArray m_nonStaticRigidBodies; - - btVector3 m_gravity; - - //for variable timesteps - btScalar m_localTime; - btScalar m_fixedTimeStep; - //for variable timesteps - - bool m_ownsIslandManager; - bool m_ownsConstraintSolver; - bool m_synchronizeAllMotionStates; - bool m_applySpeculativeContactRestitution; - - btAlignedObjectArray m_actions; - - int m_profileTimings; - - bool m_latencyMotionStateInterpolation; - - btAlignedObjectArray m_predictiveManifolds; - - virtual void predictUnconstraintMotion(btScalar timeStep); - - virtual void integrateTransforms(btScalar timeStep); - - virtual void calculateSimulationIslands(); - - virtual void solveConstraints(btContactSolverInfo& solverInfo); - - virtual void updateActivationState(btScalar timeStep); - - void updateActions(btScalar timeStep); - - void startProfiling(btScalar timeStep); - - virtual void internalSingleStepSimulation( btScalar timeStep); - - void createPredictiveContacts(btScalar timeStep); - - virtual void saveKinematicState(btScalar timeStep); - - void serializeRigidBodies(btSerializer* serializer); - - void serializeDynamicsWorldInfo(btSerializer* serializer); - -public: - - - BT_DECLARE_ALIGNED_ALLOCATOR(); - - ///this btDiscreteDynamicsWorld constructor gets created objects from the user, and will not delete those - btDiscreteDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration); - - virtual ~btDiscreteDynamicsWorld(); - - ///if maxSubSteps > 0, it will interpolate motion between fixedTimeStep's - virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.)); - - - virtual void synchronizeMotionStates(); - - ///this can be useful to synchronize a single rigid body -> graphics object - void synchronizeSingleMotionState(btRigidBody* body); - - virtual void addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false); - - virtual void removeConstraint(btTypedConstraint* constraint); - - virtual void addAction(btActionInterface*); - - virtual void removeAction(btActionInterface*); - - btSimulationIslandManager* getSimulationIslandManager() - { - return m_islandManager; - } - - const btSimulationIslandManager* getSimulationIslandManager() const - { - return m_islandManager; - } - - btCollisionWorld* getCollisionWorld() - { - return this; - } - - virtual void setGravity(const btVector3& gravity); - - virtual btVector3 getGravity () const; - - virtual void addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup=btBroadphaseProxy::StaticFilter,short int collisionFilterMask=btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter); - - virtual void addRigidBody(btRigidBody* body); - - virtual void addRigidBody(btRigidBody* body, short group, short mask); - - virtual void removeRigidBody(btRigidBody* body); - - ///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btCollisionWorld::removeCollisionObject - virtual void removeCollisionObject(btCollisionObject* collisionObject); - - - void debugDrawConstraint(btTypedConstraint* constraint); - - virtual void debugDrawWorld(); - - virtual void setConstraintSolver(btConstraintSolver* solver); - - virtual btConstraintSolver* getConstraintSolver(); - - virtual int getNumConstraints() const; - - virtual btTypedConstraint* getConstraint(int index) ; - - virtual const btTypedConstraint* getConstraint(int index) const; - - - virtual btDynamicsWorldType getWorldType() const - { - return BT_DISCRETE_DYNAMICS_WORLD; - } - - ///the forces on each rigidbody is accumulating together with gravity. clear this after each timestep. - virtual void clearForces(); - - ///apply gravity, call this once per timestep - virtual void applyGravity(); - - virtual void setNumTasks(int numTasks) - { - (void) numTasks; - } - - ///obsolete, use updateActions instead - virtual void updateVehicles(btScalar timeStep) - { - updateActions(timeStep); - } - - ///obsolete, use addAction instead - virtual void addVehicle(btActionInterface* vehicle); - ///obsolete, use removeAction instead - virtual void removeVehicle(btActionInterface* vehicle); - ///obsolete, use addAction instead - virtual void addCharacter(btActionInterface* character); - ///obsolete, use removeAction instead - virtual void removeCharacter(btActionInterface* character); - - void setSynchronizeAllMotionStates(bool synchronizeAll) - { - m_synchronizeAllMotionStates = synchronizeAll; - } - bool getSynchronizeAllMotionStates() const - { - return m_synchronizeAllMotionStates; - } - - void setApplySpeculativeContactRestitution(bool enable) - { - m_applySpeculativeContactRestitution = enable; - } - - bool getApplySpeculativeContactRestitution() const - { - return m_applySpeculativeContactRestitution; - } - - ///Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (see Bullet/Demos/SerializeDemo) - virtual void serialize(btSerializer* serializer); - - ///Interpolate motion state between previous and current transform, instead of current and next transform. - ///This can relieve discontinuities in the rendering, due to penetrations - void setLatencyMotionStateInterpolation(bool latencyInterpolation ) - { - m_latencyMotionStateInterpolation = latencyInterpolation; - } - bool getLatencyMotionStateInterpolation() const - { - return m_latencyMotionStateInterpolation; - } -}; - -#endif //BT_DISCRETE_DYNAMICS_WORLD_H diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/Dynamics/btDynamicsWorld.h b/libs/bullet-2.82-r2704/src/BulletDynamics/Dynamics/btDynamicsWorld.h deleted file mode 100755 index 35dd140..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/Dynamics/btDynamicsWorld.h +++ /dev/null @@ -1,167 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_DYNAMICS_WORLD_H -#define BT_DYNAMICS_WORLD_H - -#include "BulletCollision/CollisionDispatch/btCollisionWorld.h" -#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h" - -class btTypedConstraint; -class btActionInterface; -class btConstraintSolver; -class btDynamicsWorld; - - -/// Type for the callback for each tick -typedef void (*btInternalTickCallback)(btDynamicsWorld *world, btScalar timeStep); - -enum btDynamicsWorldType -{ - BT_SIMPLE_DYNAMICS_WORLD=1, - BT_DISCRETE_DYNAMICS_WORLD=2, - BT_CONTINUOUS_DYNAMICS_WORLD=3, - BT_SOFT_RIGID_DYNAMICS_WORLD=4, - BT_GPU_DYNAMICS_WORLD=5 -}; - -///The btDynamicsWorld is the interface class for several dynamics implementation, basic, discrete, parallel, and continuous etc. -class btDynamicsWorld : public btCollisionWorld -{ - -protected: - btInternalTickCallback m_internalTickCallback; - btInternalTickCallback m_internalPreTickCallback; - void* m_worldUserInfo; - - btContactSolverInfo m_solverInfo; - -public: - - - btDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* broadphase,btCollisionConfiguration* collisionConfiguration) - :btCollisionWorld(dispatcher,broadphase,collisionConfiguration), m_internalTickCallback(0),m_internalPreTickCallback(0), m_worldUserInfo(0) - { - } - - virtual ~btDynamicsWorld() - { - } - - ///stepSimulation proceeds the simulation over 'timeStep', units in preferably in seconds. - ///By default, Bullet will subdivide the timestep in constant substeps of each 'fixedTimeStep'. - ///in order to keep the simulation real-time, the maximum number of substeps can be clamped to 'maxSubSteps'. - ///You can disable subdividing the timestep/substepping by passing maxSubSteps=0 as second argument to stepSimulation, but in that case you have to keep the timeStep constant. - virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.))=0; - - virtual void debugDrawWorld() = 0; - - virtual void addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false) - { - (void)constraint; (void)disableCollisionsBetweenLinkedBodies; - } - - virtual void removeConstraint(btTypedConstraint* constraint) {(void)constraint;} - - virtual void addAction(btActionInterface* action) = 0; - - virtual void removeAction(btActionInterface* action) = 0; - - //once a rigidbody is added to the dynamics world, it will get this gravity assigned - //existing rigidbodies in the world get gravity assigned too, during this method - virtual void setGravity(const btVector3& gravity) = 0; - virtual btVector3 getGravity () const = 0; - - virtual void synchronizeMotionStates() = 0; - - virtual void addRigidBody(btRigidBody* body) = 0; - - virtual void addRigidBody(btRigidBody* body, short group, short mask) = 0; - - virtual void removeRigidBody(btRigidBody* body) = 0; - - virtual void setConstraintSolver(btConstraintSolver* solver) = 0; - - virtual btConstraintSolver* getConstraintSolver() = 0; - - virtual int getNumConstraints() const { return 0; } - - virtual btTypedConstraint* getConstraint(int index) { (void)index; return 0; } - - virtual const btTypedConstraint* getConstraint(int index) const { (void)index; return 0; } - - virtual btDynamicsWorldType getWorldType() const=0; - - virtual void clearForces() = 0; - - /// Set the callback for when an internal tick (simulation substep) happens, optional user info - void setInternalTickCallback(btInternalTickCallback cb, void* worldUserInfo=0,bool isPreTick=false) - { - if (isPreTick) - { - m_internalPreTickCallback = cb; - } else - { - m_internalTickCallback = cb; - } - m_worldUserInfo = worldUserInfo; - } - - void setWorldUserInfo(void* worldUserInfo) - { - m_worldUserInfo = worldUserInfo; - } - - void* getWorldUserInfo() const - { - return m_worldUserInfo; - } - - btContactSolverInfo& getSolverInfo() - { - return m_solverInfo; - } - - - ///obsolete, use addAction instead. - virtual void addVehicle(btActionInterface* vehicle) {(void)vehicle;} - ///obsolete, use removeAction instead - virtual void removeVehicle(btActionInterface* vehicle) {(void)vehicle;} - ///obsolete, use addAction instead. - virtual void addCharacter(btActionInterface* character) {(void)character;} - ///obsolete, use removeAction instead - virtual void removeCharacter(btActionInterface* character) {(void)character;} - - -}; - -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct btDynamicsWorldDoubleData -{ - btContactSolverInfoDoubleData m_solverInfo; - btVector3DoubleData m_gravity; -}; - -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct btDynamicsWorldFloatData -{ - btContactSolverInfoFloatData m_solverInfo; - btVector3FloatData m_gravity; -}; - - -#endif //BT_DYNAMICS_WORLD_H - - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/Dynamics/btRigidBody.cpp b/libs/bullet-2.82-r2704/src/BulletDynamics/Dynamics/btRigidBody.cpp deleted file mode 100755 index 222f900..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/Dynamics/btRigidBody.cpp +++ /dev/null @@ -1,400 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btRigidBody.h" -#include "BulletCollision/CollisionShapes/btConvexShape.h" -#include "LinearMath/btMinMax.h" -#include "LinearMath/btTransformUtil.h" -#include "LinearMath/btMotionState.h" -#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h" -#include "LinearMath/btSerializer.h" - -//'temporarily' global variables -btScalar gDeactivationTime = btScalar(2.); -bool gDisableDeactivation = false; -static int uniqueId = 0; - - -btRigidBody::btRigidBody(const btRigidBody::btRigidBodyConstructionInfo& constructionInfo) -{ - setupRigidBody(constructionInfo); -} - -btRigidBody::btRigidBody(btScalar mass, btMotionState *motionState, btCollisionShape *collisionShape, const btVector3 &localInertia) -{ - btRigidBodyConstructionInfo cinfo(mass,motionState,collisionShape,localInertia); - setupRigidBody(cinfo); -} - -void btRigidBody::setupRigidBody(const btRigidBody::btRigidBodyConstructionInfo& constructionInfo) -{ - - m_internalType=CO_RIGID_BODY; - - m_linearVelocity.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); - m_angularVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); - m_angularFactor.setValue(1,1,1); - m_linearFactor.setValue(1,1,1); - m_gravity.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); - m_gravity_acceleration.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); - m_totalForce.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); - m_totalTorque.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)), - setDamping(constructionInfo.m_linearDamping, constructionInfo.m_angularDamping); - - m_linearSleepingThreshold = constructionInfo.m_linearSleepingThreshold; - m_angularSleepingThreshold = constructionInfo.m_angularSleepingThreshold; - m_optionalMotionState = constructionInfo.m_motionState; - m_contactSolverType = 0; - m_frictionSolverType = 0; - m_additionalDamping = constructionInfo.m_additionalDamping; - m_additionalDampingFactor = constructionInfo.m_additionalDampingFactor; - m_additionalLinearDampingThresholdSqr = constructionInfo.m_additionalLinearDampingThresholdSqr; - m_additionalAngularDampingThresholdSqr = constructionInfo.m_additionalAngularDampingThresholdSqr; - m_additionalAngularDampingFactor = constructionInfo.m_additionalAngularDampingFactor; - - if (m_optionalMotionState) - { - m_optionalMotionState->getWorldTransform(m_worldTransform); - } else - { - m_worldTransform = constructionInfo.m_startWorldTransform; - } - - m_interpolationWorldTransform = m_worldTransform; - m_interpolationLinearVelocity.setValue(0,0,0); - m_interpolationAngularVelocity.setValue(0,0,0); - - //moved to btCollisionObject - m_friction = constructionInfo.m_friction; - m_rollingFriction = constructionInfo.m_rollingFriction; - m_restitution = constructionInfo.m_restitution; - - setCollisionShape( constructionInfo.m_collisionShape ); - m_debugBodyId = uniqueId++; - - setMassProps(constructionInfo.m_mass, constructionInfo.m_localInertia); - updateInertiaTensor(); - - m_rigidbodyFlags = 0; - - - m_deltaLinearVelocity.setZero(); - m_deltaAngularVelocity.setZero(); - m_invMass = m_inverseMass*m_linearFactor; - m_pushVelocity.setZero(); - m_turnVelocity.setZero(); - - - -} - - -void btRigidBody::predictIntegratedTransform(btScalar timeStep,btTransform& predictedTransform) -{ - btTransformUtil::integrateTransform(m_worldTransform,m_linearVelocity,m_angularVelocity,timeStep,predictedTransform); -} - -void btRigidBody::saveKinematicState(btScalar timeStep) -{ - //todo: clamp to some (user definable) safe minimum timestep, to limit maximum angular/linear velocities - if (timeStep != btScalar(0.)) - { - //if we use motionstate to synchronize world transforms, get the new kinematic/animated world transform - if (getMotionState()) - getMotionState()->getWorldTransform(m_worldTransform); - btVector3 linVel,angVel; - - btTransformUtil::calculateVelocity(m_interpolationWorldTransform,m_worldTransform,timeStep,m_linearVelocity,m_angularVelocity); - m_interpolationLinearVelocity = m_linearVelocity; - m_interpolationAngularVelocity = m_angularVelocity; - m_interpolationWorldTransform = m_worldTransform; - //printf("angular = %f %f %f\n",m_angularVelocity.getX(),m_angularVelocity.getY(),m_angularVelocity.getZ()); - } -} - -void btRigidBody::getAabb(btVector3& aabbMin,btVector3& aabbMax) const -{ - getCollisionShape()->getAabb(m_worldTransform,aabbMin,aabbMax); -} - - - - -void btRigidBody::setGravity(const btVector3& acceleration) -{ - if (m_inverseMass != btScalar(0.0)) - { - m_gravity = acceleration * (btScalar(1.0) / m_inverseMass); - } - m_gravity_acceleration = acceleration; -} - - - - - - -void btRigidBody::setDamping(btScalar lin_damping, btScalar ang_damping) -{ - m_linearDamping = btClamped(lin_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); - m_angularDamping = btClamped(ang_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); -} - - - - -///applyDamping damps the velocity, using the given m_linearDamping and m_angularDamping -void btRigidBody::applyDamping(btScalar timeStep) -{ - //On new damping: see discussion/issue report here: http://code.google.com/p/bullet/issues/detail?id=74 - //todo: do some performance comparisons (but other parts of the engine are probably bottleneck anyway - -//#define USE_OLD_DAMPING_METHOD 1 -#ifdef USE_OLD_DAMPING_METHOD - m_linearVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_linearDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); - m_angularVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_angularDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); -#else - m_linearVelocity *= btPow(btScalar(1)-m_linearDamping, timeStep); - m_angularVelocity *= btPow(btScalar(1)-m_angularDamping, timeStep); -#endif - - if (m_additionalDamping) - { - //Additional damping can help avoiding lowpass jitter motion, help stability for ragdolls etc. - //Such damping is undesirable, so once the overall simulation quality of the rigid body dynamics system has improved, this should become obsolete - if ((m_angularVelocity.length2() < m_additionalAngularDampingThresholdSqr) && - (m_linearVelocity.length2() < m_additionalLinearDampingThresholdSqr)) - { - m_angularVelocity *= m_additionalDampingFactor; - m_linearVelocity *= m_additionalDampingFactor; - } - - - btScalar speed = m_linearVelocity.length(); - if (speed < m_linearDamping) - { - btScalar dampVel = btScalar(0.005); - if (speed > dampVel) - { - btVector3 dir = m_linearVelocity.normalized(); - m_linearVelocity -= dir * dampVel; - } else - { - m_linearVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); - } - } - - btScalar angSpeed = m_angularVelocity.length(); - if (angSpeed < m_angularDamping) - { - btScalar angDampVel = btScalar(0.005); - if (angSpeed > angDampVel) - { - btVector3 dir = m_angularVelocity.normalized(); - m_angularVelocity -= dir * angDampVel; - } else - { - m_angularVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); - } - } - } -} - - -void btRigidBody::applyGravity() -{ - if (isStaticOrKinematicObject()) - return; - - applyCentralForce(m_gravity); - -} - -void btRigidBody::proceedToTransform(const btTransform& newTrans) -{ - setCenterOfMassTransform( newTrans ); -} - - -void btRigidBody::setMassProps(btScalar mass, const btVector3& inertia) -{ - if (mass == btScalar(0.)) - { - m_collisionFlags |= btCollisionObject::CF_STATIC_OBJECT; - m_inverseMass = btScalar(0.); - } else - { - m_collisionFlags &= (~btCollisionObject::CF_STATIC_OBJECT); - m_inverseMass = btScalar(1.0) / mass; - } - - //Fg = m * a - m_gravity = mass * m_gravity_acceleration; - - m_invInertiaLocal.setValue(inertia.x() != btScalar(0.0) ? btScalar(1.0) / inertia.x(): btScalar(0.0), - inertia.y() != btScalar(0.0) ? btScalar(1.0) / inertia.y(): btScalar(0.0), - inertia.z() != btScalar(0.0) ? btScalar(1.0) / inertia.z(): btScalar(0.0)); - - m_invMass = m_linearFactor*m_inverseMass; -} - - -void btRigidBody::updateInertiaTensor() -{ - m_invInertiaTensorWorld = m_worldTransform.getBasis().scaled(m_invInertiaLocal) * m_worldTransform.getBasis().transpose(); -} - - -btVector3 btRigidBody::computeGyroscopicForce(btScalar maxGyroscopicForce) const -{ - btVector3 inertiaLocal; - inertiaLocal[0] = 1.f/getInvInertiaDiagLocal()[0]; - inertiaLocal[1] = 1.f/getInvInertiaDiagLocal()[1]; - inertiaLocal[2] = 1.f/getInvInertiaDiagLocal()[2]; - btMatrix3x3 inertiaTensorWorld = getWorldTransform().getBasis().scaled(inertiaLocal) * getWorldTransform().getBasis().transpose(); - btVector3 tmp = inertiaTensorWorld*getAngularVelocity(); - btVector3 gf = getAngularVelocity().cross(tmp); - btScalar l2 = gf.length2(); - if (l2>maxGyroscopicForce*maxGyroscopicForce) - { - gf *= btScalar(1.)/btSqrt(l2)*maxGyroscopicForce; - } - return gf; -} - -void btRigidBody::integrateVelocities(btScalar step) -{ - if (isStaticOrKinematicObject()) - return; - - m_linearVelocity += m_totalForce * (m_inverseMass * step); - m_angularVelocity += m_invInertiaTensorWorld * m_totalTorque * step; - -#define MAX_ANGVEL SIMD_HALF_PI - /// clamp angular velocity. collision calculations will fail on higher angular velocities - btScalar angvel = m_angularVelocity.length(); - if (angvel*step > MAX_ANGVEL) - { - m_angularVelocity *= (MAX_ANGVEL/step) /angvel; - } - -} - -btQuaternion btRigidBody::getOrientation() const -{ - btQuaternion orn; - m_worldTransform.getBasis().getRotation(orn); - return orn; -} - - -void btRigidBody::setCenterOfMassTransform(const btTransform& xform) -{ - - if (isKinematicObject()) - { - m_interpolationWorldTransform = m_worldTransform; - } else - { - m_interpolationWorldTransform = xform; - } - m_interpolationLinearVelocity = getLinearVelocity(); - m_interpolationAngularVelocity = getAngularVelocity(); - m_worldTransform = xform; - updateInertiaTensor(); -} - - -bool btRigidBody::checkCollideWithOverride(const btCollisionObject* co) const -{ - const btRigidBody* otherRb = btRigidBody::upcast(co); - if (!otherRb) - return true; - - for (int i = 0; i < m_constraintRefs.size(); ++i) - { - const btTypedConstraint* c = m_constraintRefs[i]; - if (c->isEnabled()) - if (&c->getRigidBodyA() == otherRb || &c->getRigidBodyB() == otherRb) - return false; - } - - return true; -} - - - -void btRigidBody::addConstraintRef(btTypedConstraint* c) -{ - int index = m_constraintRefs.findLinearSearch(c); - if (index == m_constraintRefs.size()) - m_constraintRefs.push_back(c); - - m_checkCollideWith = true; -} - -void btRigidBody::removeConstraintRef(btTypedConstraint* c) -{ - m_constraintRefs.remove(c); - m_checkCollideWith = m_constraintRefs.size() > 0; -} - -int btRigidBody::calculateSerializeBufferSize() const -{ - int sz = sizeof(btRigidBodyData); - return sz; -} - - ///fills the dataBuffer and returns the struct name (and 0 on failure) -const char* btRigidBody::serialize(void* dataBuffer, class btSerializer* serializer) const -{ - btRigidBodyData* rbd = (btRigidBodyData*) dataBuffer; - - btCollisionObject::serialize(&rbd->m_collisionObjectData, serializer); - - m_invInertiaTensorWorld.serialize(rbd->m_invInertiaTensorWorld); - m_linearVelocity.serialize(rbd->m_linearVelocity); - m_angularVelocity.serialize(rbd->m_angularVelocity); - rbd->m_inverseMass = m_inverseMass; - m_angularFactor.serialize(rbd->m_angularFactor); - m_linearFactor.serialize(rbd->m_linearFactor); - m_gravity.serialize(rbd->m_gravity); - m_gravity_acceleration.serialize(rbd->m_gravity_acceleration); - m_invInertiaLocal.serialize(rbd->m_invInertiaLocal); - m_totalForce.serialize(rbd->m_totalForce); - m_totalTorque.serialize(rbd->m_totalTorque); - rbd->m_linearDamping = m_linearDamping; - rbd->m_angularDamping = m_angularDamping; - rbd->m_additionalDamping = m_additionalDamping; - rbd->m_additionalDampingFactor = m_additionalDampingFactor; - rbd->m_additionalLinearDampingThresholdSqr = m_additionalLinearDampingThresholdSqr; - rbd->m_additionalAngularDampingThresholdSqr = m_additionalAngularDampingThresholdSqr; - rbd->m_additionalAngularDampingFactor = m_additionalAngularDampingFactor; - rbd->m_linearSleepingThreshold=m_linearSleepingThreshold; - rbd->m_angularSleepingThreshold = m_angularSleepingThreshold; - - return btRigidBodyDataName; -} - - - -void btRigidBody::serializeSingleObject(class btSerializer* serializer) const -{ - btChunk* chunk = serializer->allocate(calculateSerializeBufferSize(),1); - const char* structType = serialize(chunk->m_oldPtr, serializer); - serializer->finalizeChunk(chunk,structType,BT_RIGIDBODY_CODE,(void*)this); -} - - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/Dynamics/btRigidBody.h b/libs/bullet-2.82-r2704/src/BulletDynamics/Dynamics/btRigidBody.h deleted file mode 100755 index ed90fb4..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/Dynamics/btRigidBody.h +++ /dev/null @@ -1,604 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_RIGIDBODY_H -#define BT_RIGIDBODY_H - -#include "LinearMath/btAlignedObjectArray.h" -#include "LinearMath/btTransform.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" - -class btCollisionShape; -class btMotionState; -class btTypedConstraint; - - -extern btScalar gDeactivationTime; -extern bool gDisableDeactivation; - -#ifdef BT_USE_DOUBLE_PRECISION -#define btRigidBodyData btRigidBodyDoubleData -#define btRigidBodyDataName "btRigidBodyDoubleData" -#else -#define btRigidBodyData btRigidBodyFloatData -#define btRigidBodyDataName "btRigidBodyFloatData" -#endif //BT_USE_DOUBLE_PRECISION - - -enum btRigidBodyFlags -{ - BT_DISABLE_WORLD_GRAVITY = 1, - ///The BT_ENABLE_GYROPSCOPIC_FORCE can easily introduce instability - ///So generally it is best to not enable it. - ///If really needed, run at a high frequency like 1000 Hertz: ///See Demos/GyroscopicDemo for an example use - BT_ENABLE_GYROPSCOPIC_FORCE = 2 -}; - - -///The btRigidBody is the main class for rigid body objects. It is derived from btCollisionObject, so it keeps a pointer to a btCollisionShape. -///It is recommended for performance and memory use to share btCollisionShape objects whenever possible. -///There are 3 types of rigid bodies: -///- A) Dynamic rigid bodies, with positive mass. Motion is controlled by rigid body dynamics. -///- B) Fixed objects with zero mass. They are not moving (basically collision objects) -///- C) Kinematic objects, which are objects without mass, but the user can move them. There is on-way interaction, and Bullet calculates a velocity based on the timestep and previous and current world transform. -///Bullet automatically deactivates dynamic rigid bodies, when the velocity is below a threshold for a given time. -///Deactivated (sleeping) rigid bodies don't take any processing time, except a minor broadphase collision detection impact (to allow active objects to activate/wake up sleeping objects) -class btRigidBody : public btCollisionObject -{ - - btMatrix3x3 m_invInertiaTensorWorld; - btVector3 m_linearVelocity; - btVector3 m_angularVelocity; - btScalar m_inverseMass; - btVector3 m_linearFactor; - - btVector3 m_gravity; - btVector3 m_gravity_acceleration; - btVector3 m_invInertiaLocal; - btVector3 m_totalForce; - btVector3 m_totalTorque; - - btScalar m_linearDamping; - btScalar m_angularDamping; - - bool m_additionalDamping; - btScalar m_additionalDampingFactor; - btScalar m_additionalLinearDampingThresholdSqr; - btScalar m_additionalAngularDampingThresholdSqr; - btScalar m_additionalAngularDampingFactor; - - - btScalar m_linearSleepingThreshold; - btScalar m_angularSleepingThreshold; - - //m_optionalMotionState allows to automatic synchronize the world transform for active objects - btMotionState* m_optionalMotionState; - - //keep track of typed constraints referencing this rigid body - btAlignedObjectArray m_constraintRefs; - - int m_rigidbodyFlags; - - int m_debugBodyId; - - -protected: - - ATTRIBUTE_ALIGNED16(btVector3 m_deltaLinearVelocity); - btVector3 m_deltaAngularVelocity; - btVector3 m_angularFactor; - btVector3 m_invMass; - btVector3 m_pushVelocity; - btVector3 m_turnVelocity; - - -public: - - - ///The btRigidBodyConstructionInfo structure provides information to create a rigid body. Setting mass to zero creates a fixed (non-dynamic) rigid body. - ///For dynamic objects, you can use the collision shape to approximate the local inertia tensor, otherwise use the zero vector (default argument) - ///You can use the motion state to synchronize the world transform between physics and graphics objects. - ///And if the motion state is provided, the rigid body will initialize its initial world transform from the motion state, - ///m_startWorldTransform is only used when you don't provide a motion state. - struct btRigidBodyConstructionInfo - { - btScalar m_mass; - - ///When a motionState is provided, the rigid body will initialize its world transform from the motion state - ///In this case, m_startWorldTransform is ignored. - btMotionState* m_motionState; - btTransform m_startWorldTransform; - - btCollisionShape* m_collisionShape; - btVector3 m_localInertia; - btScalar m_linearDamping; - btScalar m_angularDamping; - - ///best simulation results when friction is non-zero - btScalar m_friction; - ///the m_rollingFriction prevents rounded shapes, such as spheres, cylinders and capsules from rolling forever. - ///See Bullet/Demos/RollingFrictionDemo for usage - btScalar m_rollingFriction; - ///best simulation results using zero restitution. - btScalar m_restitution; - - btScalar m_linearSleepingThreshold; - btScalar m_angularSleepingThreshold; - - //Additional damping can help avoiding lowpass jitter motion, help stability for ragdolls etc. - //Such damping is undesirable, so once the overall simulation quality of the rigid body dynamics system has improved, this should become obsolete - bool m_additionalDamping; - btScalar m_additionalDampingFactor; - btScalar m_additionalLinearDampingThresholdSqr; - btScalar m_additionalAngularDampingThresholdSqr; - btScalar m_additionalAngularDampingFactor; - - btRigidBodyConstructionInfo( btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0)): - m_mass(mass), - m_motionState(motionState), - m_collisionShape(collisionShape), - m_localInertia(localInertia), - m_linearDamping(btScalar(0.)), - m_angularDamping(btScalar(0.)), - m_friction(btScalar(0.5)), - m_rollingFriction(btScalar(0)), - m_restitution(btScalar(0.)), - m_linearSleepingThreshold(btScalar(0.8)), - m_angularSleepingThreshold(btScalar(1.f)), - m_additionalDamping(false), - m_additionalDampingFactor(btScalar(0.005)), - m_additionalLinearDampingThresholdSqr(btScalar(0.01)), - m_additionalAngularDampingThresholdSqr(btScalar(0.01)), - m_additionalAngularDampingFactor(btScalar(0.01)) - { - m_startWorldTransform.setIdentity(); - } - }; - - ///btRigidBody constructor using construction info - btRigidBody( const btRigidBodyConstructionInfo& constructionInfo); - - ///btRigidBody constructor for backwards compatibility. - ///To specify friction (etc) during rigid body construction, please use the other constructor (using btRigidBodyConstructionInfo) - btRigidBody( btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0)); - - - virtual ~btRigidBody() - { - //No constraints should point to this rigidbody - //Remove constraints from the dynamics world before you delete the related rigidbodies. - btAssert(m_constraintRefs.size()==0); - } - -protected: - - ///setupRigidBody is only used internally by the constructor - void setupRigidBody(const btRigidBodyConstructionInfo& constructionInfo); - -public: - - void proceedToTransform(const btTransform& newTrans); - - ///to keep collision detection and dynamics separate we don't store a rigidbody pointer - ///but a rigidbody is derived from btCollisionObject, so we can safely perform an upcast - static const btRigidBody* upcast(const btCollisionObject* colObj) - { - if (colObj->getInternalType()&btCollisionObject::CO_RIGID_BODY) - return (const btRigidBody*)colObj; - return 0; - } - static btRigidBody* upcast(btCollisionObject* colObj) - { - if (colObj->getInternalType()&btCollisionObject::CO_RIGID_BODY) - return (btRigidBody*)colObj; - return 0; - } - - /// continuous collision detection needs prediction - void predictIntegratedTransform(btScalar step, btTransform& predictedTransform) ; - - void saveKinematicState(btScalar step); - - void applyGravity(); - - void setGravity(const btVector3& acceleration); - - const btVector3& getGravity() const - { - return m_gravity_acceleration; - } - - void setDamping(btScalar lin_damping, btScalar ang_damping); - - btScalar getLinearDamping() const - { - return m_linearDamping; - } - - btScalar getAngularDamping() const - { - return m_angularDamping; - } - - btScalar getLinearSleepingThreshold() const - { - return m_linearSleepingThreshold; - } - - btScalar getAngularSleepingThreshold() const - { - return m_angularSleepingThreshold; - } - - void applyDamping(btScalar timeStep); - - SIMD_FORCE_INLINE const btCollisionShape* getCollisionShape() const { - return m_collisionShape; - } - - SIMD_FORCE_INLINE btCollisionShape* getCollisionShape() { - return m_collisionShape; - } - - void setMassProps(btScalar mass, const btVector3& inertia); - - const btVector3& getLinearFactor() const - { - return m_linearFactor; - } - void setLinearFactor(const btVector3& linearFactor) - { - m_linearFactor = linearFactor; - m_invMass = m_linearFactor*m_inverseMass; - } - btScalar getInvMass() const { return m_inverseMass; } - const btMatrix3x3& getInvInertiaTensorWorld() const { - return m_invInertiaTensorWorld; - } - - void integrateVelocities(btScalar step); - - void setCenterOfMassTransform(const btTransform& xform); - - void applyCentralForce(const btVector3& force) - { - m_totalForce += force*m_linearFactor; - } - - const btVector3& getTotalForce() const - { - return m_totalForce; - }; - - const btVector3& getTotalTorque() const - { - return m_totalTorque; - }; - - const btVector3& getInvInertiaDiagLocal() const - { - return m_invInertiaLocal; - }; - - void setInvInertiaDiagLocal(const btVector3& diagInvInertia) - { - m_invInertiaLocal = diagInvInertia; - } - - void setSleepingThresholds(btScalar linear,btScalar angular) - { - m_linearSleepingThreshold = linear; - m_angularSleepingThreshold = angular; - } - - void applyTorque(const btVector3& torque) - { - m_totalTorque += torque*m_angularFactor; - } - - void applyForce(const btVector3& force, const btVector3& rel_pos) - { - applyCentralForce(force); - applyTorque(rel_pos.cross(force*m_linearFactor)); - } - - void applyCentralImpulse(const btVector3& impulse) - { - m_linearVelocity += impulse *m_linearFactor * m_inverseMass; - } - - void applyTorqueImpulse(const btVector3& torque) - { - m_angularVelocity += m_invInertiaTensorWorld * torque * m_angularFactor; - } - - void applyImpulse(const btVector3& impulse, const btVector3& rel_pos) - { - if (m_inverseMass != btScalar(0.)) - { - applyCentralImpulse(impulse); - if (m_angularFactor) - { - applyTorqueImpulse(rel_pos.cross(impulse*m_linearFactor)); - } - } - } - - void clearForces() - { - m_totalForce.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); - m_totalTorque.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); - } - - void updateInertiaTensor(); - - const btVector3& getCenterOfMassPosition() const { - return m_worldTransform.getOrigin(); - } - btQuaternion getOrientation() const; - - const btTransform& getCenterOfMassTransform() const { - return m_worldTransform; - } - const btVector3& getLinearVelocity() const { - return m_linearVelocity; - } - const btVector3& getAngularVelocity() const { - return m_angularVelocity; - } - - - inline void setLinearVelocity(const btVector3& lin_vel) - { - m_updateRevision++; - m_linearVelocity = lin_vel; - } - - inline void setAngularVelocity(const btVector3& ang_vel) - { - m_updateRevision++; - m_angularVelocity = ang_vel; - } - - btVector3 getVelocityInLocalPoint(const btVector3& rel_pos) const - { - //we also calculate lin/ang velocity for kinematic objects - return m_linearVelocity + m_angularVelocity.cross(rel_pos); - - //for kinematic objects, we could also use use: - // return (m_worldTransform(rel_pos) - m_interpolationWorldTransform(rel_pos)) / m_kinematicTimeStep; - } - - void translate(const btVector3& v) - { - m_worldTransform.getOrigin() += v; - } - - - void getAabb(btVector3& aabbMin,btVector3& aabbMax) const; - - - - - - SIMD_FORCE_INLINE btScalar computeImpulseDenominator(const btVector3& pos, const btVector3& normal) const - { - btVector3 r0 = pos - getCenterOfMassPosition(); - - btVector3 c0 = (r0).cross(normal); - - btVector3 vec = (c0 * getInvInertiaTensorWorld()).cross(r0); - - return m_inverseMass + normal.dot(vec); - - } - - SIMD_FORCE_INLINE btScalar computeAngularImpulseDenominator(const btVector3& axis) const - { - btVector3 vec = axis * getInvInertiaTensorWorld(); - return axis.dot(vec); - } - - SIMD_FORCE_INLINE void updateDeactivation(btScalar timeStep) - { - if ( (getActivationState() == ISLAND_SLEEPING) || (getActivationState() == DISABLE_DEACTIVATION)) - return; - - if ((getLinearVelocity().length2() < m_linearSleepingThreshold*m_linearSleepingThreshold) && - (getAngularVelocity().length2() < m_angularSleepingThreshold*m_angularSleepingThreshold)) - { - m_deactivationTime += timeStep; - } else - { - m_deactivationTime=btScalar(0.); - setActivationState(0); - } - - } - - SIMD_FORCE_INLINE bool wantsSleeping() - { - - if (getActivationState() == DISABLE_DEACTIVATION) - return false; - - //disable deactivation - if (gDisableDeactivation || (gDeactivationTime == btScalar(0.))) - return false; - - if ( (getActivationState() == ISLAND_SLEEPING) || (getActivationState() == WANTS_DEACTIVATION)) - return true; - - if (m_deactivationTime> gDeactivationTime) - { - return true; - } - return false; - } - - - - const btBroadphaseProxy* getBroadphaseProxy() const - { - return m_broadphaseHandle; - } - btBroadphaseProxy* getBroadphaseProxy() - { - return m_broadphaseHandle; - } - void setNewBroadphaseProxy(btBroadphaseProxy* broadphaseProxy) - { - m_broadphaseHandle = broadphaseProxy; - } - - //btMotionState allows to automatic synchronize the world transform for active objects - btMotionState* getMotionState() - { - return m_optionalMotionState; - } - const btMotionState* getMotionState() const - { - return m_optionalMotionState; - } - void setMotionState(btMotionState* motionState) - { - m_optionalMotionState = motionState; - if (m_optionalMotionState) - motionState->getWorldTransform(m_worldTransform); - } - - //for experimental overriding of friction/contact solver func - int m_contactSolverType; - int m_frictionSolverType; - - void setAngularFactor(const btVector3& angFac) - { - m_updateRevision++; - m_angularFactor = angFac; - } - - void setAngularFactor(btScalar angFac) - { - m_updateRevision++; - m_angularFactor.setValue(angFac,angFac,angFac); - } - const btVector3& getAngularFactor() const - { - return m_angularFactor; - } - - //is this rigidbody added to a btCollisionWorld/btDynamicsWorld/btBroadphase? - bool isInWorld() const - { - return (getBroadphaseProxy() != 0); - } - - virtual bool checkCollideWithOverride(const btCollisionObject* co) const; - - void addConstraintRef(btTypedConstraint* c); - void removeConstraintRef(btTypedConstraint* c); - - btTypedConstraint* getConstraintRef(int index) - { - return m_constraintRefs[index]; - } - - int getNumConstraintRefs() const - { - return m_constraintRefs.size(); - } - - void setFlags(int flags) - { - m_rigidbodyFlags = flags; - } - - int getFlags() const - { - return m_rigidbodyFlags; - } - - btVector3 computeGyroscopicForce(btScalar maxGyroscopicForce) const; - - /////////////////////////////////////////////// - - virtual int calculateSerializeBufferSize() const; - - ///fills the dataBuffer and returns the struct name (and 0 on failure) - virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const; - - virtual void serializeSingleObject(class btSerializer* serializer) const; - -}; - -//@todo add m_optionalMotionState and m_constraintRefs to btRigidBodyData -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct btRigidBodyFloatData -{ - btCollisionObjectFloatData m_collisionObjectData; - btMatrix3x3FloatData m_invInertiaTensorWorld; - btVector3FloatData m_linearVelocity; - btVector3FloatData m_angularVelocity; - btVector3FloatData m_angularFactor; - btVector3FloatData m_linearFactor; - btVector3FloatData m_gravity; - btVector3FloatData m_gravity_acceleration; - btVector3FloatData m_invInertiaLocal; - btVector3FloatData m_totalForce; - btVector3FloatData m_totalTorque; - float m_inverseMass; - float m_linearDamping; - float m_angularDamping; - float m_additionalDampingFactor; - float m_additionalLinearDampingThresholdSqr; - float m_additionalAngularDampingThresholdSqr; - float m_additionalAngularDampingFactor; - float m_linearSleepingThreshold; - float m_angularSleepingThreshold; - int m_additionalDamping; -}; - -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct btRigidBodyDoubleData -{ - btCollisionObjectDoubleData m_collisionObjectData; - btMatrix3x3DoubleData m_invInertiaTensorWorld; - btVector3DoubleData m_linearVelocity; - btVector3DoubleData m_angularVelocity; - btVector3DoubleData m_angularFactor; - btVector3DoubleData m_linearFactor; - btVector3DoubleData m_gravity; - btVector3DoubleData m_gravity_acceleration; - btVector3DoubleData m_invInertiaLocal; - btVector3DoubleData m_totalForce; - btVector3DoubleData m_totalTorque; - double m_inverseMass; - double m_linearDamping; - double m_angularDamping; - double m_additionalDampingFactor; - double m_additionalLinearDampingThresholdSqr; - double m_additionalAngularDampingThresholdSqr; - double m_additionalAngularDampingFactor; - double m_linearSleepingThreshold; - double m_angularSleepingThreshold; - int m_additionalDamping; - char m_padding[4]; -}; - - - -#endif //BT_RIGIDBODY_H - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp b/libs/bullet-2.82-r2704/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp deleted file mode 100755 index 35dd388..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp +++ /dev/null @@ -1,280 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btSimpleDynamicsWorld.h" -#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" -#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h" -#include "BulletCollision/CollisionShapes/btCollisionShape.h" -#include "BulletDynamics/Dynamics/btRigidBody.h" -#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h" -#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h" - - -/* - Make sure this dummy function never changes so that it - can be used by probes that are checking whether the - library is actually installed. -*/ -extern "C" -{ - void btBulletDynamicsProbe (); - void btBulletDynamicsProbe () {} -} - - - - -btSimpleDynamicsWorld::btSimpleDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration) -:btDynamicsWorld(dispatcher,pairCache,collisionConfiguration), -m_constraintSolver(constraintSolver), -m_ownsConstraintSolver(false), -m_gravity(0,0,-10) -{ - -} - - -btSimpleDynamicsWorld::~btSimpleDynamicsWorld() -{ - if (m_ownsConstraintSolver) - btAlignedFree( m_constraintSolver); -} - -int btSimpleDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, btScalar fixedTimeStep) -{ - (void)fixedTimeStep; - (void)maxSubSteps; - - - ///apply gravity, predict motion - predictUnconstraintMotion(timeStep); - - btDispatcherInfo& dispatchInfo = getDispatchInfo(); - dispatchInfo.m_timeStep = timeStep; - dispatchInfo.m_stepCount = 0; - dispatchInfo.m_debugDraw = getDebugDrawer(); - - ///perform collision detection - performDiscreteCollisionDetection(); - - ///solve contact constraints - int numManifolds = m_dispatcher1->getNumManifolds(); - if (numManifolds) - { - btPersistentManifold** manifoldPtr = ((btCollisionDispatcher*)m_dispatcher1)->getInternalManifoldPointer(); - - btContactSolverInfo infoGlobal; - infoGlobal.m_timeStep = timeStep; - m_constraintSolver->prepareSolve(0,numManifolds); - m_constraintSolver->solveGroup(&getCollisionObjectArray()[0],getNumCollisionObjects(),manifoldPtr, numManifolds,0,0,infoGlobal,m_debugDrawer, m_dispatcher1); - m_constraintSolver->allSolved(infoGlobal,m_debugDrawer); - } - - ///integrate transforms - integrateTransforms(timeStep); - - updateAabbs(); - - synchronizeMotionStates(); - - clearForces(); - - return 1; - -} - -void btSimpleDynamicsWorld::clearForces() -{ - ///@todo: iterate over awake simulation islands! - for ( int i=0;iclearForces(); - } - } -} - - -void btSimpleDynamicsWorld::setGravity(const btVector3& gravity) -{ - m_gravity = gravity; - for ( int i=0;isetGravity(gravity); - } - } -} - -btVector3 btSimpleDynamicsWorld::getGravity () const -{ - return m_gravity; -} - -void btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body) -{ - btCollisionWorld::removeCollisionObject(body); -} - -void btSimpleDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject) -{ - btRigidBody* body = btRigidBody::upcast(collisionObject); - if (body) - removeRigidBody(body); - else - btCollisionWorld::removeCollisionObject(collisionObject); -} - - -void btSimpleDynamicsWorld::addRigidBody(btRigidBody* body) -{ - body->setGravity(m_gravity); - - if (body->getCollisionShape()) - { - addCollisionObject(body); - } -} - -void btSimpleDynamicsWorld::addRigidBody(btRigidBody* body, short group, short mask) -{ - body->setGravity(m_gravity); - - if (body->getCollisionShape()) - { - addCollisionObject(body,group,mask); - } -} - - -void btSimpleDynamicsWorld::debugDrawWorld() -{ - -} - -void btSimpleDynamicsWorld::addAction(btActionInterface* action) -{ - -} - -void btSimpleDynamicsWorld::removeAction(btActionInterface* action) -{ - -} - - -void btSimpleDynamicsWorld::updateAabbs() -{ - btTransform predictedTrans; - for ( int i=0;iisActive() && (!body->isStaticObject())) - { - btVector3 minAabb,maxAabb; - colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb); - btBroadphaseInterface* bp = getBroadphase(); - bp->setAabb(body->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1); - } - } - } -} - -void btSimpleDynamicsWorld::integrateTransforms(btScalar timeStep) -{ - btTransform predictedTrans; - for ( int i=0;iisActive() && (!body->isStaticObject())) - { - body->predictIntegratedTransform(timeStep, predictedTrans); - body->proceedToTransform( predictedTrans); - } - } - } -} - - - -void btSimpleDynamicsWorld::predictUnconstraintMotion(btScalar timeStep) -{ - for ( int i=0;iisStaticObject()) - { - if (body->isActive()) - { - body->applyGravity(); - body->integrateVelocities( timeStep); - body->applyDamping(timeStep); - body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform()); - } - } - } - } -} - - -void btSimpleDynamicsWorld::synchronizeMotionStates() -{ - ///@todo: iterate over awake simulation islands! - for ( int i=0;igetMotionState()) - { - if (body->getActivationState() != ISLAND_SLEEPING) - { - body->getMotionState()->setWorldTransform(body->getWorldTransform()); - } - } - } - -} - - -void btSimpleDynamicsWorld::setConstraintSolver(btConstraintSolver* solver) -{ - if (m_ownsConstraintSolver) - { - btAlignedFree(m_constraintSolver); - } - m_ownsConstraintSolver = false; - m_constraintSolver = solver; -} - -btConstraintSolver* btSimpleDynamicsWorld::getConstraintSolver() -{ - return m_constraintSolver; -} diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h b/libs/bullet-2.82-r2704/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h deleted file mode 100755 index d48d2e3..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +++ /dev/null @@ -1,89 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SIMPLE_DYNAMICS_WORLD_H -#define BT_SIMPLE_DYNAMICS_WORLD_H - -#include "btDynamicsWorld.h" - -class btDispatcher; -class btOverlappingPairCache; -class btConstraintSolver; - -///The btSimpleDynamicsWorld serves as unit-test and to verify more complicated and optimized dynamics worlds. -///Please use btDiscreteDynamicsWorld instead -class btSimpleDynamicsWorld : public btDynamicsWorld -{ -protected: - - btConstraintSolver* m_constraintSolver; - - bool m_ownsConstraintSolver; - - void predictUnconstraintMotion(btScalar timeStep); - - void integrateTransforms(btScalar timeStep); - - btVector3 m_gravity; - -public: - - - - ///this btSimpleDynamicsWorld constructor creates dispatcher, broadphase pairCache and constraintSolver - btSimpleDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration); - - virtual ~btSimpleDynamicsWorld(); - - ///maxSubSteps/fixedTimeStep for interpolation is currently ignored for btSimpleDynamicsWorld, use btDiscreteDynamicsWorld instead - virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.)); - - virtual void setGravity(const btVector3& gravity); - - virtual btVector3 getGravity () const; - - virtual void addRigidBody(btRigidBody* body); - - virtual void addRigidBody(btRigidBody* body, short group, short mask); - - virtual void removeRigidBody(btRigidBody* body); - - virtual void debugDrawWorld(); - - virtual void addAction(btActionInterface* action); - - virtual void removeAction(btActionInterface* action); - - ///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btCollisionWorld::removeCollisionObject - virtual void removeCollisionObject(btCollisionObject* collisionObject); - - virtual void updateAabbs(); - - virtual void synchronizeMotionStates(); - - virtual void setConstraintSolver(btConstraintSolver* solver); - - virtual btConstraintSolver* getConstraintSolver(); - - virtual btDynamicsWorldType getWorldType() const - { - return BT_SIMPLE_DYNAMICS_WORLD; - } - - virtual void clearForces(); - -}; - -#endif //BT_SIMPLE_DYNAMICS_WORLD_H diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBody.cpp b/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBody.cpp deleted file mode 100755 index 56a1c55..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBody.cpp +++ /dev/null @@ -1,1009 +0,0 @@ -/* - * PURPOSE: - * Class representing an articulated rigid body. Stores the body's - * current state, allows forces and torques to be set, handles - * timestepping and implements Featherstone's algorithm. - * - * COPYRIGHT: - * Copyright (C) Stephen Thompson, , 2011-2013 - * Portions written By Erwin Coumans: replacing Eigen math library by Bullet LinearMath and a dedicated 6x6 matrix inverse (solveImatrix) - - This software is provided 'as-is', without any express or implied warranty. - In no event will the authors be held liable for any damages arising from the use of this software. - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it freely, - subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. - - */ - - -#include "btMultiBody.h" -#include "btMultiBodyLink.h" -#include "btMultiBodyLinkCollider.h" - -// #define INCLUDE_GYRO_TERM - -namespace { - const btScalar SLEEP_EPSILON = btScalar(0.05); // this is a squared velocity (m^2 s^-2) - const btScalar SLEEP_TIMEOUT = btScalar(2); // in seconds -} - - - - -// -// Various spatial helper functions -// - -namespace { - void SpatialTransform(const btMatrix3x3 &rotation_matrix, // rotates vectors in 'from' frame to vectors in 'to' frame - const btVector3 &displacement, // vector from origin of 'from' frame to origin of 'to' frame, in 'to' coordinates - const btVector3 &top_in, // top part of input vector - const btVector3 &bottom_in, // bottom part of input vector - btVector3 &top_out, // top part of output vector - btVector3 &bottom_out) // bottom part of output vector - { - top_out = rotation_matrix * top_in; - bottom_out = -displacement.cross(top_out) + rotation_matrix * bottom_in; - } - - void InverseSpatialTransform(const btMatrix3x3 &rotation_matrix, - const btVector3 &displacement, - const btVector3 &top_in, - const btVector3 &bottom_in, - btVector3 &top_out, - btVector3 &bottom_out) - { - top_out = rotation_matrix.transpose() * top_in; - bottom_out = rotation_matrix.transpose() * (bottom_in + displacement.cross(top_in)); - } - - btScalar SpatialDotProduct(const btVector3 &a_top, - const btVector3 &a_bottom, - const btVector3 &b_top, - const btVector3 &b_bottom) - { - return a_bottom.dot(b_top) + a_top.dot(b_bottom); - } -} - - -// -// Implementation of class btMultiBody -// - -btMultiBody::btMultiBody(int n_links, - btScalar mass, - const btVector3 &inertia, - bool fixed_base_, - bool can_sleep_) - : base_quat(0, 0, 0, 1), - base_mass(mass), - base_inertia(inertia), - - fixed_base(fixed_base_), - awake(true), - can_sleep(can_sleep_), - sleep_timer(0), - m_baseCollider(0), - m_linearDamping(0.04f), - m_angularDamping(0.04f), - m_useGyroTerm(true), - m_maxAppliedImpulse(1000.f), - m_hasSelfCollision(true) -{ - links.resize(n_links); - - vector_buf.resize(2*n_links); - matrix_buf.resize(n_links + 1); - m_real_buf.resize(6 + 2*n_links); - base_pos.setValue(0, 0, 0); - base_force.setValue(0, 0, 0); - base_torque.setValue(0, 0, 0); -} - -btMultiBody::~btMultiBody() -{ -} - -void btMultiBody::setupPrismatic(int i, - btScalar mass, - const btVector3 &inertia, - int parent, - const btQuaternion &rot_parent_to_this, - const btVector3 &joint_axis, - const btVector3 &r_vector_when_q_zero, - bool disableParentCollision) -{ - links[i].mass = mass; - links[i].inertia = inertia; - links[i].parent = parent; - links[i].zero_rot_parent_to_this = rot_parent_to_this; - links[i].axis_top.setValue(0,0,0); - links[i].axis_bottom = joint_axis; - links[i].e_vector = r_vector_when_q_zero; - links[i].is_revolute = false; - links[i].cached_rot_parent_to_this = rot_parent_to_this; - if (disableParentCollision) - links[i].m_flags |=BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION; - - links[i].updateCache(); -} - -void btMultiBody::setupRevolute(int i, - btScalar mass, - const btVector3 &inertia, - int parent, - const btQuaternion &zero_rot_parent_to_this, - const btVector3 &joint_axis, - const btVector3 &parent_axis_position, - const btVector3 &my_axis_position, - bool disableParentCollision) -{ - links[i].mass = mass; - links[i].inertia = inertia; - links[i].parent = parent; - links[i].zero_rot_parent_to_this = zero_rot_parent_to_this; - links[i].axis_top = joint_axis; - links[i].axis_bottom = joint_axis.cross(my_axis_position); - links[i].d_vector = my_axis_position; - links[i].e_vector = parent_axis_position; - links[i].is_revolute = true; - if (disableParentCollision) - links[i].m_flags |=BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION; - links[i].updateCache(); -} - - - - - -int btMultiBody::getParent(int i) const -{ - return links[i].parent; -} - -btScalar btMultiBody::getLinkMass(int i) const -{ - return links[i].mass; -} - -const btVector3 & btMultiBody::getLinkInertia(int i) const -{ - return links[i].inertia; -} - -btScalar btMultiBody::getJointPos(int i) const -{ - return links[i].joint_pos; -} - -btScalar btMultiBody::getJointVel(int i) const -{ - return m_real_buf[6 + i]; -} - -void btMultiBody::setJointPos(int i, btScalar q) -{ - links[i].joint_pos = q; - links[i].updateCache(); -} - -void btMultiBody::setJointVel(int i, btScalar qdot) -{ - m_real_buf[6 + i] = qdot; -} - -const btVector3 & btMultiBody::getRVector(int i) const -{ - return links[i].cached_r_vector; -} - -const btQuaternion & btMultiBody::getParentToLocalRot(int i) const -{ - return links[i].cached_rot_parent_to_this; -} - -btVector3 btMultiBody::localPosToWorld(int i, const btVector3 &local_pos) const -{ - btVector3 result = local_pos; - while (i != -1) { - // 'result' is in frame i. transform it to frame parent(i) - result += getRVector(i); - result = quatRotate(getParentToLocalRot(i).inverse(),result); - i = getParent(i); - } - - // 'result' is now in the base frame. transform it to world frame - result = quatRotate(getWorldToBaseRot().inverse() ,result); - result += getBasePos(); - - return result; -} - -btVector3 btMultiBody::worldPosToLocal(int i, const btVector3 &world_pos) const -{ - if (i == -1) { - // world to base - return quatRotate(getWorldToBaseRot(),(world_pos - getBasePos())); - } else { - // find position in parent frame, then transform to current frame - return quatRotate(getParentToLocalRot(i),worldPosToLocal(getParent(i), world_pos)) - getRVector(i); - } -} - -btVector3 btMultiBody::localDirToWorld(int i, const btVector3 &local_dir) const -{ - btVector3 result = local_dir; - while (i != -1) { - result = quatRotate(getParentToLocalRot(i).inverse() , result); - i = getParent(i); - } - result = quatRotate(getWorldToBaseRot().inverse() , result); - return result; -} - -btVector3 btMultiBody::worldDirToLocal(int i, const btVector3 &world_dir) const -{ - if (i == -1) { - return quatRotate(getWorldToBaseRot(), world_dir); - } else { - return quatRotate(getParentToLocalRot(i) ,worldDirToLocal(getParent(i), world_dir)); - } -} - -void btMultiBody::compTreeLinkVelocities(btVector3 *omega, btVector3 *vel) const -{ - int num_links = getNumLinks(); - // Calculates the velocities of each link (and the base) in its local frame - omega[0] = quatRotate(base_quat ,getBaseOmega()); - vel[0] = quatRotate(base_quat ,getBaseVel()); - - for (int i = 0; i < num_links; ++i) { - const int parent = links[i].parent; - - // transform parent vel into this frame, store in omega[i+1], vel[i+1] - SpatialTransform(btMatrix3x3(links[i].cached_rot_parent_to_this), links[i].cached_r_vector, - omega[parent+1], vel[parent+1], - omega[i+1], vel[i+1]); - - // now add qidot * shat_i - omega[i+1] += getJointVel(i) * links[i].axis_top; - vel[i+1] += getJointVel(i) * links[i].axis_bottom; - } -} - -btScalar btMultiBody::getKineticEnergy() const -{ - int num_links = getNumLinks(); - // TODO: would be better not to allocate memory here - btAlignedObjectArray omega;omega.resize(num_links+1); - btAlignedObjectArray vel;vel.resize(num_links+1); - compTreeLinkVelocities(&omega[0], &vel[0]); - - // we will do the factor of 0.5 at the end - btScalar result = base_mass * vel[0].dot(vel[0]); - result += omega[0].dot(base_inertia * omega[0]); - - for (int i = 0; i < num_links; ++i) { - result += links[i].mass * vel[i+1].dot(vel[i+1]); - result += omega[i+1].dot(links[i].inertia * omega[i+1]); - } - - return 0.5f * result; -} - -btVector3 btMultiBody::getAngularMomentum() const -{ - int num_links = getNumLinks(); - // TODO: would be better not to allocate memory here - btAlignedObjectArray omega;omega.resize(num_links+1); - btAlignedObjectArray vel;vel.resize(num_links+1); - btAlignedObjectArray rot_from_world;rot_from_world.resize(num_links+1); - compTreeLinkVelocities(&omega[0], &vel[0]); - - rot_from_world[0] = base_quat; - btVector3 result = quatRotate(rot_from_world[0].inverse() , (base_inertia * omega[0])); - - for (int i = 0; i < num_links; ++i) { - rot_from_world[i+1] = links[i].cached_rot_parent_to_this * rot_from_world[links[i].parent+1]; - result += (quatRotate(rot_from_world[i+1].inverse() , (links[i].inertia * omega[i+1]))); - } - - return result; -} - - -void btMultiBody::clearForcesAndTorques() -{ - base_force.setValue(0, 0, 0); - base_torque.setValue(0, 0, 0); - - for (int i = 0; i < getNumLinks(); ++i) { - links[i].applied_force.setValue(0, 0, 0); - links[i].applied_torque.setValue(0, 0, 0); - links[i].joint_torque = 0; - } -} - -void btMultiBody::clearVelocities() -{ - for (int i = 0; i < 6 + getNumLinks(); ++i) - { - m_real_buf[i] = 0.f; - } -} -void btMultiBody::addLinkForce(int i, const btVector3 &f) -{ - links[i].applied_force += f; -} - -void btMultiBody::addLinkTorque(int i, const btVector3 &t) -{ - links[i].applied_torque += t; -} - -void btMultiBody::addJointTorque(int i, btScalar Q) -{ - links[i].joint_torque += Q; -} - -const btVector3 & btMultiBody::getLinkForce(int i) const -{ - return links[i].applied_force; -} - -const btVector3 & btMultiBody::getLinkTorque(int i) const -{ - return links[i].applied_torque; -} - -btScalar btMultiBody::getJointTorque(int i) const -{ - return links[i].joint_torque; -} - - -inline btMatrix3x3 vecMulVecTranspose(const btVector3& v0, const btVector3& v1Transposed) -{ - btVector3 row0 = btVector3( - v0.x() * v1Transposed.x(), - v0.x() * v1Transposed.y(), - v0.x() * v1Transposed.z()); - btVector3 row1 = btVector3( - v0.y() * v1Transposed.x(), - v0.y() * v1Transposed.y(), - v0.y() * v1Transposed.z()); - btVector3 row2 = btVector3( - v0.z() * v1Transposed.x(), - v0.z() * v1Transposed.y(), - v0.z() * v1Transposed.z()); - - btMatrix3x3 m(row0[0],row0[1],row0[2], - row1[0],row1[1],row1[2], - row2[0],row2[1],row2[2]); - return m; -} - - -void btMultiBody::stepVelocities(btScalar dt, - btAlignedObjectArray &scratch_r, - btAlignedObjectArray &scratch_v, - btAlignedObjectArray &scratch_m) -{ - // Implement Featherstone's algorithm to calculate joint accelerations (q_double_dot) - // and the base linear & angular accelerations. - - // We apply damping forces in this routine as well as any external forces specified by the - // caller (via addBaseForce etc). - - // output should point to an array of 6 + num_links reals. - // Format is: 3 angular accelerations (in world frame), 3 linear accelerations (in world frame), - // num_links joint acceleration values. - - int num_links = getNumLinks(); - - const btScalar DAMPING_K1_LINEAR = m_linearDamping; - const btScalar DAMPING_K2_LINEAR = m_linearDamping; - - const btScalar DAMPING_K1_ANGULAR = m_angularDamping; - const btScalar DAMPING_K2_ANGULAR= m_angularDamping; - - btVector3 base_vel = getBaseVel(); - btVector3 base_omega = getBaseOmega(); - - // Temporary matrices/vectors -- use scratch space from caller - // so that we don't have to keep reallocating every frame - - scratch_r.resize(2*num_links + 6); - scratch_v.resize(8*num_links + 6); - scratch_m.resize(4*num_links + 4); - - btScalar * r_ptr = &scratch_r[0]; - btScalar * output = &scratch_r[num_links]; // "output" holds the q_double_dot results - btVector3 * v_ptr = &scratch_v[0]; - - // vhat_i (top = angular, bottom = linear part) - btVector3 * vel_top_angular = v_ptr; v_ptr += num_links + 1; - btVector3 * vel_bottom_linear = v_ptr; v_ptr += num_links + 1; - - // zhat_i^A - btVector3 * zero_acc_top_angular = v_ptr; v_ptr += num_links + 1; - btVector3 * zero_acc_bottom_linear = v_ptr; v_ptr += num_links + 1; - - // chat_i (note NOT defined for the base) - btVector3 * coriolis_top_angular = v_ptr; v_ptr += num_links; - btVector3 * coriolis_bottom_linear = v_ptr; v_ptr += num_links; - - // top left, top right and bottom left blocks of Ihat_i^A. - // bottom right block = transpose of top left block and is not stored. - // Note: the top right and bottom left blocks are always symmetric matrices, but we don't make use of this fact currently. - btMatrix3x3 * inertia_top_left = &scratch_m[num_links + 1]; - btMatrix3x3 * inertia_top_right = &scratch_m[2*num_links + 2]; - btMatrix3x3 * inertia_bottom_left = &scratch_m[3*num_links + 3]; - - // Cached 3x3 rotation matrices from parent frame to this frame. - btMatrix3x3 * rot_from_parent = &matrix_buf[0]; - btMatrix3x3 * rot_from_world = &scratch_m[0]; - - // hhat_i, ahat_i - // hhat is NOT stored for the base (but ahat is) - btVector3 * h_top = num_links > 0 ? &vector_buf[0] : 0; - btVector3 * h_bottom = num_links > 0 ? &vector_buf[num_links] : 0; - btVector3 * accel_top = v_ptr; v_ptr += num_links + 1; - btVector3 * accel_bottom = v_ptr; v_ptr += num_links + 1; - - // Y_i, D_i - btScalar * Y = r_ptr; r_ptr += num_links; - btScalar * D = num_links > 0 ? &m_real_buf[6 + num_links] : 0; - - // ptr to the joint accel part of the output - btScalar * joint_accel = output + 6; - - - // Start of the algorithm proper. - - // First 'upward' loop. - // Combines CompTreeLinkVelocities and InitTreeLinks from Mirtich. - - rot_from_parent[0] = btMatrix3x3(base_quat); - - vel_top_angular[0] = rot_from_parent[0] * base_omega; - vel_bottom_linear[0] = rot_from_parent[0] * base_vel; - - if (fixed_base) { - zero_acc_top_angular[0] = zero_acc_bottom_linear[0] = btVector3(0,0,0); - } else { - zero_acc_top_angular[0] = - (rot_from_parent[0] * (base_force - - base_mass*(DAMPING_K1_LINEAR+DAMPING_K2_LINEAR*base_vel.norm())*base_vel)); - - zero_acc_bottom_linear[0] = - - (rot_from_parent[0] * base_torque); - - if (m_useGyroTerm) - zero_acc_bottom_linear[0]+=vel_top_angular[0].cross( base_inertia * vel_top_angular[0] ); - - zero_acc_bottom_linear[0] += base_inertia * vel_top_angular[0] * (DAMPING_K1_ANGULAR + DAMPING_K2_ANGULAR*vel_top_angular[0].norm()); - - } - - - - inertia_top_left[0] = btMatrix3x3(0,0,0,0,0,0,0,0,0);//::Zero(); - - - inertia_top_right[0].setValue(base_mass, 0, 0, - 0, base_mass, 0, - 0, 0, base_mass); - inertia_bottom_left[0].setValue(base_inertia[0], 0, 0, - 0, base_inertia[1], 0, - 0, 0, base_inertia[2]); - - rot_from_world[0] = rot_from_parent[0]; - - for (int i = 0; i < num_links; ++i) { - const int parent = links[i].parent; - rot_from_parent[i+1] = btMatrix3x3(links[i].cached_rot_parent_to_this); - - - rot_from_world[i+1] = rot_from_parent[i+1] * rot_from_world[parent+1]; - - // vhat_i = i_xhat_p(i) * vhat_p(i) - SpatialTransform(rot_from_parent[i+1], links[i].cached_r_vector, - vel_top_angular[parent+1], vel_bottom_linear[parent+1], - vel_top_angular[i+1], vel_bottom_linear[i+1]); - - // we can now calculate chat_i - // remember vhat_i is really vhat_p(i) (but in current frame) at this point - coriolis_bottom_linear[i] = vel_top_angular[i+1].cross(vel_top_angular[i+1].cross(links[i].cached_r_vector)) - + 2 * vel_top_angular[i+1].cross(links[i].axis_bottom) * getJointVel(i); - if (links[i].is_revolute) { - coriolis_top_angular[i] = vel_top_angular[i+1].cross(links[i].axis_top) * getJointVel(i); - coriolis_bottom_linear[i] += (getJointVel(i) * getJointVel(i)) * links[i].axis_top.cross(links[i].axis_bottom); - } else { - coriolis_top_angular[i] = btVector3(0,0,0); - } - - // now set vhat_i to its true value by doing - // vhat_i += qidot * shat_i - vel_top_angular[i+1] += getJointVel(i) * links[i].axis_top; - vel_bottom_linear[i+1] += getJointVel(i) * links[i].axis_bottom; - - // calculate zhat_i^A - zero_acc_top_angular[i+1] = - (rot_from_world[i+1] * (links[i].applied_force)); - zero_acc_top_angular[i+1] += links[i].mass * (DAMPING_K1_LINEAR + DAMPING_K2_LINEAR*vel_bottom_linear[i+1].norm()) * vel_bottom_linear[i+1]; - - zero_acc_bottom_linear[i+1] = - - (rot_from_world[i+1] * links[i].applied_torque); - if (m_useGyroTerm) - { - zero_acc_bottom_linear[i+1] += vel_top_angular[i+1].cross( links[i].inertia * vel_top_angular[i+1] ); - } - - zero_acc_bottom_linear[i+1] += links[i].inertia * vel_top_angular[i+1] * (DAMPING_K1_ANGULAR + DAMPING_K2_ANGULAR*vel_top_angular[i+1].norm()); - - // calculate Ihat_i^A - inertia_top_left[i+1] = btMatrix3x3(0,0,0,0,0,0,0,0,0);//::Zero(); - inertia_top_right[i+1].setValue(links[i].mass, 0, 0, - 0, links[i].mass, 0, - 0, 0, links[i].mass); - inertia_bottom_left[i+1].setValue(links[i].inertia[0], 0, 0, - 0, links[i].inertia[1], 0, - 0, 0, links[i].inertia[2]); - } - - - // 'Downward' loop. - // (part of TreeForwardDynamics in Mirtich.) - for (int i = num_links - 1; i >= 0; --i) { - - h_top[i] = inertia_top_left[i+1] * links[i].axis_top + inertia_top_right[i+1] * links[i].axis_bottom; - h_bottom[i] = inertia_bottom_left[i+1] * links[i].axis_top + inertia_top_left[i+1].transpose() * links[i].axis_bottom; - btScalar val = SpatialDotProduct(links[i].axis_top, links[i].axis_bottom, h_top[i], h_bottom[i]); - D[i] = val; - Y[i] = links[i].joint_torque - - SpatialDotProduct(links[i].axis_top, links[i].axis_bottom, zero_acc_top_angular[i+1], zero_acc_bottom_linear[i+1]) - - SpatialDotProduct(h_top[i], h_bottom[i], coriolis_top_angular[i], coriolis_bottom_linear[i]); - - const int parent = links[i].parent; - - - // Ip += pXi * (Ii - hi hi' / Di) * iXp - const btScalar one_over_di = 1.0f / D[i]; - - - - - const btMatrix3x3 TL = inertia_top_left[i+1] - vecMulVecTranspose(one_over_di * h_top[i] , h_bottom[i]); - const btMatrix3x3 TR = inertia_top_right[i+1] - vecMulVecTranspose(one_over_di * h_top[i] , h_top[i]); - const btMatrix3x3 BL = inertia_bottom_left[i+1]- vecMulVecTranspose(one_over_di * h_bottom[i] , h_bottom[i]); - - - btMatrix3x3 r_cross; - r_cross.setValue( - 0, -links[i].cached_r_vector[2], links[i].cached_r_vector[1], - links[i].cached_r_vector[2], 0, -links[i].cached_r_vector[0], - -links[i].cached_r_vector[1], links[i].cached_r_vector[0], 0); - - inertia_top_left[parent+1] += rot_from_parent[i+1].transpose() * ( TL - TR * r_cross ) * rot_from_parent[i+1]; - inertia_top_right[parent+1] += rot_from_parent[i+1].transpose() * TR * rot_from_parent[i+1]; - inertia_bottom_left[parent+1] += rot_from_parent[i+1].transpose() * - (r_cross * (TL - TR * r_cross) + BL - TL.transpose() * r_cross) * rot_from_parent[i+1]; - - - // Zp += pXi * (Zi + Ii*ci + hi*Yi/Di) - btVector3 in_top, in_bottom, out_top, out_bottom; - const btScalar Y_over_D = Y[i] * one_over_di; - in_top = zero_acc_top_angular[i+1] - + inertia_top_left[i+1] * coriolis_top_angular[i] - + inertia_top_right[i+1] * coriolis_bottom_linear[i] - + Y_over_D * h_top[i]; - in_bottom = zero_acc_bottom_linear[i+1] - + inertia_bottom_left[i+1] * coriolis_top_angular[i] - + inertia_top_left[i+1].transpose() * coriolis_bottom_linear[i] - + Y_over_D * h_bottom[i]; - InverseSpatialTransform(rot_from_parent[i+1], links[i].cached_r_vector, - in_top, in_bottom, out_top, out_bottom); - zero_acc_top_angular[parent+1] += out_top; - zero_acc_bottom_linear[parent+1] += out_bottom; - } - - - // Second 'upward' loop - // (part of TreeForwardDynamics in Mirtich) - - if (fixed_base) - { - accel_top[0] = accel_bottom[0] = btVector3(0,0,0); - } - else - { - if (num_links > 0) - { - //Matrix Imatrix; - //Imatrix.block<3,3>(0,0) = inertia_top_left[0]; - //Imatrix.block<3,3>(3,0) = inertia_bottom_left[0]; - //Imatrix.block<3,3>(0,3) = inertia_top_right[0]; - //Imatrix.block<3,3>(3,3) = inertia_top_left[0].transpose(); - //cached_imatrix_lu.reset(new Eigen::LU >(Imatrix)); // TODO: Avoid memory allocation here? - - cached_inertia_top_left = inertia_top_left[0]; - cached_inertia_top_right = inertia_top_right[0]; - cached_inertia_lower_left = inertia_bottom_left[0]; - cached_inertia_lower_right= inertia_top_left[0].transpose(); - - } - btVector3 rhs_top (zero_acc_top_angular[0][0], zero_acc_top_angular[0][1], zero_acc_top_angular[0][2]); - btVector3 rhs_bot (zero_acc_bottom_linear[0][0], zero_acc_bottom_linear[0][1], zero_acc_bottom_linear[0][2]); - float result[6]; - - solveImatrix(rhs_top, rhs_bot, result); -// printf("result=%f,%f,%f,%f,%f,%f\n",result[0],result[0],result[0],result[0],result[0],result[0]); - for (int i = 0; i < 3; ++i) { - accel_top[0][i] = -result[i]; - accel_bottom[0][i] = -result[i+3]; - } - - } - - // now do the loop over the links - for (int i = 0; i < num_links; ++i) { - const int parent = links[i].parent; - SpatialTransform(rot_from_parent[i+1], links[i].cached_r_vector, - accel_top[parent+1], accel_bottom[parent+1], - accel_top[i+1], accel_bottom[i+1]); - joint_accel[i] = (Y[i] - SpatialDotProduct(h_top[i], h_bottom[i], accel_top[i+1], accel_bottom[i+1])) / D[i]; - accel_top[i+1] += coriolis_top_angular[i] + joint_accel[i] * links[i].axis_top; - accel_bottom[i+1] += coriolis_bottom_linear[i] + joint_accel[i] * links[i].axis_bottom; - } - - // transform base accelerations back to the world frame. - btVector3 omegadot_out = rot_from_parent[0].transpose() * accel_top[0]; - output[0] = omegadot_out[0]; - output[1] = omegadot_out[1]; - output[2] = omegadot_out[2]; - - btVector3 vdot_out = rot_from_parent[0].transpose() * accel_bottom[0]; - output[3] = vdot_out[0]; - output[4] = vdot_out[1]; - output[5] = vdot_out[2]; - // Final step: add the accelerations (times dt) to the velocities. - applyDeltaVee(output, dt); - - -} - - - -void btMultiBody::solveImatrix(const btVector3& rhs_top, const btVector3& rhs_bot, float result[6]) const -{ - int num_links = getNumLinks(); - ///solve I * x = rhs, so the result = invI * rhs - if (num_links == 0) - { - // in the case of 0 links (i.e. a plain rigid body, not a multibody) rhs * invI is easier - result[0] = rhs_bot[0] / base_inertia[0]; - result[1] = rhs_bot[1] / base_inertia[1]; - result[2] = rhs_bot[2] / base_inertia[2]; - result[3] = rhs_top[0] / base_mass; - result[4] = rhs_top[1] / base_mass; - result[5] = rhs_top[2] / base_mass; - } else - { - /// Special routine for calculating the inverse of a spatial inertia matrix - ///the 6x6 matrix is stored as 4 blocks of 3x3 matrices - btMatrix3x3 Binv = cached_inertia_top_right.inverse()*-1.f; - btMatrix3x3 tmp = cached_inertia_lower_right * Binv; - btMatrix3x3 invIupper_right = (tmp * cached_inertia_top_left + cached_inertia_lower_left).inverse(); - tmp = invIupper_right * cached_inertia_lower_right; - btMatrix3x3 invI_upper_left = (tmp * Binv); - btMatrix3x3 invI_lower_right = (invI_upper_left).transpose(); - tmp = cached_inertia_top_left * invI_upper_left; - tmp[0][0]-= 1.0; - tmp[1][1]-= 1.0; - tmp[2][2]-= 1.0; - btMatrix3x3 invI_lower_left = (Binv * tmp); - - //multiply result = invI * rhs - { - btVector3 vtop = invI_upper_left*rhs_top; - btVector3 tmp; - tmp = invIupper_right * rhs_bot; - vtop += tmp; - btVector3 vbot = invI_lower_left*rhs_top; - tmp = invI_lower_right * rhs_bot; - vbot += tmp; - result[0] = vtop[0]; - result[1] = vtop[1]; - result[2] = vtop[2]; - result[3] = vbot[0]; - result[4] = vbot[1]; - result[5] = vbot[2]; - } - - } -} - - -void btMultiBody::calcAccelerationDeltas(const btScalar *force, btScalar *output, - btAlignedObjectArray &scratch_r, btAlignedObjectArray &scratch_v) const -{ - // Temporary matrices/vectors -- use scratch space from caller - // so that we don't have to keep reallocating every frame - int num_links = getNumLinks(); - scratch_r.resize(num_links); - scratch_v.resize(4*num_links + 4); - - btScalar * r_ptr = num_links == 0 ? 0 : &scratch_r[0]; - btVector3 * v_ptr = &scratch_v[0]; - - // zhat_i^A (scratch space) - btVector3 * zero_acc_top_angular = v_ptr; v_ptr += num_links + 1; - btVector3 * zero_acc_bottom_linear = v_ptr; v_ptr += num_links + 1; - - // rot_from_parent (cached from calcAccelerations) - const btMatrix3x3 * rot_from_parent = &matrix_buf[0]; - - // hhat (cached), accel (scratch) - const btVector3 * h_top = num_links > 0 ? &vector_buf[0] : 0; - const btVector3 * h_bottom = num_links > 0 ? &vector_buf[num_links] : 0; - btVector3 * accel_top = v_ptr; v_ptr += num_links + 1; - btVector3 * accel_bottom = v_ptr; v_ptr += num_links + 1; - - // Y_i (scratch), D_i (cached) - btScalar * Y = r_ptr; r_ptr += num_links; - const btScalar * D = num_links > 0 ? &m_real_buf[6 + num_links] : 0; - - btAssert(num_links == 0 || r_ptr - &scratch_r[0] == scratch_r.size()); - btAssert(v_ptr - &scratch_v[0] == scratch_v.size()); - - - - // First 'upward' loop. - // Combines CompTreeLinkVelocities and InitTreeLinks from Mirtich. - - btVector3 input_force(force[3],force[4],force[5]); - btVector3 input_torque(force[0],force[1],force[2]); - - // Fill in zero_acc - // -- set to force/torque on the base, zero otherwise - if (fixed_base) - { - zero_acc_top_angular[0] = zero_acc_bottom_linear[0] = btVector3(0,0,0); - } else - { - zero_acc_top_angular[0] = - (rot_from_parent[0] * input_force); - zero_acc_bottom_linear[0] = - (rot_from_parent[0] * input_torque); - } - for (int i = 0; i < num_links; ++i) - { - zero_acc_top_angular[i+1] = zero_acc_bottom_linear[i+1] = btVector3(0,0,0); - } - - // 'Downward' loop. - for (int i = num_links - 1; i >= 0; --i) - { - - Y[i] = - SpatialDotProduct(links[i].axis_top, links[i].axis_bottom, zero_acc_top_angular[i+1], zero_acc_bottom_linear[i+1]); - Y[i] += force[6 + i]; // add joint torque - - const int parent = links[i].parent; - - // Zp += pXi * (Zi + hi*Yi/Di) - btVector3 in_top, in_bottom, out_top, out_bottom; - const btScalar Y_over_D = Y[i] / D[i]; - in_top = zero_acc_top_angular[i+1] + Y_over_D * h_top[i]; - in_bottom = zero_acc_bottom_linear[i+1] + Y_over_D * h_bottom[i]; - InverseSpatialTransform(rot_from_parent[i+1], links[i].cached_r_vector, - in_top, in_bottom, out_top, out_bottom); - zero_acc_top_angular[parent+1] += out_top; - zero_acc_bottom_linear[parent+1] += out_bottom; - } - - // ptr to the joint accel part of the output - btScalar * joint_accel = output + 6; - - // Second 'upward' loop - if (fixed_base) - { - accel_top[0] = accel_bottom[0] = btVector3(0,0,0); - } else - { - btVector3 rhs_top (zero_acc_top_angular[0][0], zero_acc_top_angular[0][1], zero_acc_top_angular[0][2]); - btVector3 rhs_bot (zero_acc_bottom_linear[0][0], zero_acc_bottom_linear[0][1], zero_acc_bottom_linear[0][2]); - - float result[6]; - solveImatrix(rhs_top,rhs_bot, result); - // printf("result=%f,%f,%f,%f,%f,%f\n",result[0],result[0],result[0],result[0],result[0],result[0]); - - for (int i = 0; i < 3; ++i) { - accel_top[0][i] = -result[i]; - accel_bottom[0][i] = -result[i+3]; - } - - } - - // now do the loop over the links - for (int i = 0; i < num_links; ++i) { - const int parent = links[i].parent; - SpatialTransform(rot_from_parent[i+1], links[i].cached_r_vector, - accel_top[parent+1], accel_bottom[parent+1], - accel_top[i+1], accel_bottom[i+1]); - joint_accel[i] = (Y[i] - SpatialDotProduct(h_top[i], h_bottom[i], accel_top[i+1], accel_bottom[i+1])) / D[i]; - accel_top[i+1] += joint_accel[i] * links[i].axis_top; - accel_bottom[i+1] += joint_accel[i] * links[i].axis_bottom; - } - - // transform base accelerations back to the world frame. - btVector3 omegadot_out; - omegadot_out = rot_from_parent[0].transpose() * accel_top[0]; - output[0] = omegadot_out[0]; - output[1] = omegadot_out[1]; - output[2] = omegadot_out[2]; - - btVector3 vdot_out; - vdot_out = rot_from_parent[0].transpose() * accel_bottom[0]; - - output[3] = vdot_out[0]; - output[4] = vdot_out[1]; - output[5] = vdot_out[2]; -} - -void btMultiBody::stepPositions(btScalar dt) -{ - int num_links = getNumLinks(); - // step position by adding dt * velocity - btVector3 v = getBaseVel(); - base_pos += dt * v; - - // "exponential map" method for the rotation - btVector3 base_omega = getBaseOmega(); - const btScalar omega_norm = base_omega.norm(); - const btScalar omega_times_dt = omega_norm * dt; - const btScalar SMALL_ROTATION_ANGLE = 0.02f; // Theoretically this should be ~ pow(FLT_EPSILON,0.25) which is ~ 0.0156 - if (fabs(omega_times_dt) < SMALL_ROTATION_ANGLE) - { - const btScalar xsq = omega_times_dt * omega_times_dt; // |omega|^2 * dt^2 - const btScalar sin_term = dt * (xsq / 48.0f - 0.5f); // -sin(0.5*dt*|omega|) / |omega| - const btScalar cos_term = 1.0f - xsq / 8.0f; // cos(0.5*dt*|omega|) - base_quat = base_quat * btQuaternion(sin_term * base_omega[0],sin_term * base_omega[1],sin_term * base_omega[2],cos_term); - } else - { - base_quat = base_quat * btQuaternion(base_omega / omega_norm,-omega_times_dt); - } - - // Make sure the quaternion represents a valid rotation. - // (Not strictly necessary, but helps prevent any round-off errors from building up.) - base_quat.normalize(); - - // Finally we can update joint_pos for each of the links - for (int i = 0; i < num_links; ++i) - { - float jointVel = getJointVel(i); - links[i].joint_pos += dt * jointVel; - links[i].updateCache(); - } -} - -void btMultiBody::fillContactJacobian(int link, - const btVector3 &contact_point, - const btVector3 &normal, - btScalar *jac, - btAlignedObjectArray &scratch_r, - btAlignedObjectArray &scratch_v, - btAlignedObjectArray &scratch_m) const -{ - // temporary space - int num_links = getNumLinks(); - scratch_v.resize(2*num_links + 2); - scratch_m.resize(num_links + 1); - - btVector3 * v_ptr = &scratch_v[0]; - btVector3 * p_minus_com = v_ptr; v_ptr += num_links + 1; - btVector3 * n_local = v_ptr; v_ptr += num_links + 1; - btAssert(v_ptr - &scratch_v[0] == scratch_v.size()); - - scratch_r.resize(num_links); - btScalar * results = num_links > 0 ? &scratch_r[0] : 0; - - btMatrix3x3 * rot_from_world = &scratch_m[0]; - - const btVector3 p_minus_com_world = contact_point - base_pos; - - rot_from_world[0] = btMatrix3x3(base_quat); - - p_minus_com[0] = rot_from_world[0] * p_minus_com_world; - n_local[0] = rot_from_world[0] * normal; - - // omega coeffients first. - btVector3 omega_coeffs; - omega_coeffs = p_minus_com_world.cross(normal); - jac[0] = omega_coeffs[0]; - jac[1] = omega_coeffs[1]; - jac[2] = omega_coeffs[2]; - // then v coefficients - jac[3] = normal[0]; - jac[4] = normal[1]; - jac[5] = normal[2]; - - // Set remaining jac values to zero for now. - for (int i = 6; i < 6 + num_links; ++i) { - jac[i] = 0; - } - - // Qdot coefficients, if necessary. - if (num_links > 0 && link > -1) { - - // TODO: speed this up -- don't calculate for links we don't need. - // (Also, we are making 3 separate calls to this function, for the normal & the 2 friction directions, - // which is resulting in repeated work being done...) - - // calculate required normals & positions in the local frames. - for (int i = 0; i < num_links; ++i) { - - // transform to local frame - const int parent = links[i].parent; - const btMatrix3x3 mtx(links[i].cached_rot_parent_to_this); - rot_from_world[i+1] = mtx * rot_from_world[parent+1]; - - n_local[i+1] = mtx * n_local[parent+1]; - p_minus_com[i+1] = mtx * p_minus_com[parent+1] - links[i].cached_r_vector; - - // calculate the jacobian entry - if (links[i].is_revolute) { - results[i] = n_local[i+1].dot( links[i].axis_top.cross(p_minus_com[i+1]) + links[i].axis_bottom ); - } else { - results[i] = n_local[i+1].dot( links[i].axis_bottom ); - } - } - - // Now copy through to output. - while (link != -1) { - jac[6 + link] = results[link]; - link = links[link].parent; - } - } -} - -void btMultiBody::wakeUp() -{ - awake = true; -} - -void btMultiBody::goToSleep() -{ - awake = false; -} - -void btMultiBody::checkMotionAndSleepIfRequired(btScalar timestep) -{ - int num_links = getNumLinks(); - extern bool gDisableDeactivation; - if (!can_sleep || gDisableDeactivation) - { - awake = true; - sleep_timer = 0; - return; - } - - // motion is computed as omega^2 + v^2 + (sum of squares of joint velocities) - btScalar motion = 0; - for (int i = 0; i < 6 + num_links; ++i) { - motion += m_real_buf[i] * m_real_buf[i]; - } - - if (motion < SLEEP_EPSILON) { - sleep_timer += timestep; - if (sleep_timer > SLEEP_TIMEOUT) { - goToSleep(); - } - } else { - sleep_timer = 0; - if (!awake) - wakeUp(); - } -} diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBody.h b/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBody.h deleted file mode 100755 index 7177beb..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBody.h +++ /dev/null @@ -1,466 +0,0 @@ -/* - * PURPOSE: - * Class representing an articulated rigid body. Stores the body's - * current state, allows forces and torques to be set, handles - * timestepping and implements Featherstone's algorithm. - * - * COPYRIGHT: - * Copyright (C) Stephen Thompson, , 2011-2013 - * Portions written By Erwin Coumans: replacing Eigen math library by Bullet LinearMath and a dedicated 6x6 matrix inverse (solveImatrix) - - This software is provided 'as-is', without any express or implied warranty. - In no event will the authors be held liable for any damages arising from the use of this software. - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it freely, - subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. - - */ - - -#ifndef BT_MULTIBODY_H -#define BT_MULTIBODY_H - -#include "LinearMath/btScalar.h" -#include "LinearMath/btVector3.h" -#include "LinearMath/btQuaternion.h" -#include "LinearMath/btMatrix3x3.h" -#include "LinearMath/btAlignedObjectArray.h" - - -#include "btMultiBodyLink.h" -class btMultiBodyLinkCollider; - -class btMultiBody -{ -public: - - - BT_DECLARE_ALIGNED_ALLOCATOR(); - - // - // initialization - // - - btMultiBody(int n_links, // NOT including the base - btScalar mass, // mass of base - const btVector3 &inertia, // inertia of base, in base frame; assumed diagonal - bool fixed_base_, // whether the base is fixed (true) or can move (false) - bool can_sleep_); - - ~btMultiBody(); - - void setupPrismatic(int i, // 0 to num_links-1 - btScalar mass, - const btVector3 &inertia, // in my frame; assumed diagonal - int parent, - const btQuaternion &rot_parent_to_this, // rotate points in parent frame to my frame. - const btVector3 &joint_axis, // in my frame - const btVector3 &r_vector_when_q_zero, // vector from parent COM to my COM, in my frame, when q = 0. - bool disableParentCollision=false - ); - - void setupRevolute(int i, // 0 to num_links-1 - btScalar mass, - const btVector3 &inertia, - int parent, - const btQuaternion &zero_rot_parent_to_this, // rotate points in parent frame to this frame, when q = 0 - const btVector3 &joint_axis, // in my frame - const btVector3 &parent_axis_position, // vector from parent COM to joint axis, in PARENT frame - const btVector3 &my_axis_position, // vector from joint axis to my COM, in MY frame - bool disableParentCollision=false); - - const btMultibodyLink& getLink(int index) const - { - return links[index]; - } - - btMultibodyLink& getLink(int index) - { - return links[index]; - } - - - void setBaseCollider(btMultiBodyLinkCollider* collider)//collider can be NULL to disable collision for the base - { - m_baseCollider = collider; - } - const btMultiBodyLinkCollider* getBaseCollider() const - { - return m_baseCollider; - } - btMultiBodyLinkCollider* getBaseCollider() - { - return m_baseCollider; - } - - // - // get parent - // input: link num from 0 to num_links-1 - // output: link num from 0 to num_links-1, OR -1 to mean the base. - // - int getParent(int link_num) const; - - - // - // get number of links, masses, moments of inertia - // - - int getNumLinks() const { return links.size(); } - btScalar getBaseMass() const { return base_mass; } - const btVector3 & getBaseInertia() const { return base_inertia; } - btScalar getLinkMass(int i) const; - const btVector3 & getLinkInertia(int i) const; - - - // - // change mass (incomplete: can only change base mass and inertia at present) - // - - void setBaseMass(btScalar mass) { base_mass = mass; } - void setBaseInertia(const btVector3 &inertia) { base_inertia = inertia; } - - - // - // get/set pos/vel/rot/omega for the base link - // - - const btVector3 & getBasePos() const { return base_pos; } // in world frame - const btVector3 getBaseVel() const - { - return btVector3(m_real_buf[3],m_real_buf[4],m_real_buf[5]); - } // in world frame - const btQuaternion & getWorldToBaseRot() const - { - return base_quat; - } // rotates world vectors into base frame - btVector3 getBaseOmega() const { return btVector3(m_real_buf[0],m_real_buf[1],m_real_buf[2]); } // in world frame - - void setBasePos(const btVector3 &pos) - { - base_pos = pos; - } - void setBaseVel(const btVector3 &vel) - { - - m_real_buf[3]=vel[0]; m_real_buf[4]=vel[1]; m_real_buf[5]=vel[2]; - } - void setWorldToBaseRot(const btQuaternion &rot) - { - base_quat = rot; - } - void setBaseOmega(const btVector3 &omega) - { - m_real_buf[0]=omega[0]; - m_real_buf[1]=omega[1]; - m_real_buf[2]=omega[2]; - } - - - // - // get/set pos/vel for child links (i = 0 to num_links-1) - // - - btScalar getJointPos(int i) const; - btScalar getJointVel(int i) const; - - void setJointPos(int i, btScalar q); - void setJointVel(int i, btScalar qdot); - - // - // direct access to velocities as a vector of 6 + num_links elements. - // (omega first, then v, then joint velocities.) - // - const btScalar * getVelocityVector() const - { - return &m_real_buf[0]; - } -/* btScalar * getVelocityVector() - { - return &real_buf[0]; - } - */ - - // - // get the frames of reference (positions and orientations) of the child links - // (i = 0 to num_links-1) - // - - const btVector3 & getRVector(int i) const; // vector from COM(parent(i)) to COM(i), in frame i's coords - const btQuaternion & getParentToLocalRot(int i) const; // rotates vectors in frame parent(i) to vectors in frame i. - - - // - // transform vectors in local frame of link i to world frame (or vice versa) - // - btVector3 localPosToWorld(int i, const btVector3 &vec) const; - btVector3 localDirToWorld(int i, const btVector3 &vec) const; - btVector3 worldPosToLocal(int i, const btVector3 &vec) const; - btVector3 worldDirToLocal(int i, const btVector3 &vec) const; - - - // - // calculate kinetic energy and angular momentum - // useful for debugging. - // - - btScalar getKineticEnergy() const; - btVector3 getAngularMomentum() const; - - - // - // set external forces and torques. Note all external forces/torques are given in the WORLD frame. - // - - void clearForcesAndTorques(); - void clearVelocities(); - - void addBaseForce(const btVector3 &f) - { - base_force += f; - } - void addBaseTorque(const btVector3 &t) { base_torque += t; } - void addLinkForce(int i, const btVector3 &f); - void addLinkTorque(int i, const btVector3 &t); - void addJointTorque(int i, btScalar Q); - - const btVector3 & getBaseForce() const { return base_force; } - const btVector3 & getBaseTorque() const { return base_torque; } - const btVector3 & getLinkForce(int i) const; - const btVector3 & getLinkTorque(int i) const; - btScalar getJointTorque(int i) const; - - - // - // dynamics routines. - // - - // timestep the velocities (given the external forces/torques set using addBaseForce etc). - // also sets up caches for calcAccelerationDeltas. - // - // Note: the caller must provide three vectors which are used as - // temporary scratch space. The idea here is to reduce dynamic - // memory allocation: the same scratch vectors can be re-used - // again and again for different Multibodies, instead of each - // btMultiBody allocating (and then deallocating) their own - // individual scratch buffers. This gives a considerable speed - // improvement, at least on Windows (where dynamic memory - // allocation appears to be fairly slow). - // - void stepVelocities(btScalar dt, - btAlignedObjectArray &scratch_r, - btAlignedObjectArray &scratch_v, - btAlignedObjectArray &scratch_m); - - // calcAccelerationDeltas - // input: force vector (in same format as jacobian, i.e.: - // 3 torque values, 3 force values, num_links joint torque values) - // output: 3 omegadot values, 3 vdot values, num_links q_double_dot values - // (existing contents of output array are replaced) - // stepVelocities must have been called first. - void calcAccelerationDeltas(const btScalar *force, btScalar *output, - btAlignedObjectArray &scratch_r, - btAlignedObjectArray &scratch_v) const; - - // apply a delta-vee directly. used in sequential impulses code. - void applyDeltaVee(const btScalar * delta_vee) - { - - for (int i = 0; i < 6 + getNumLinks(); ++i) - { - m_real_buf[i] += delta_vee[i]; - } - - } - void applyDeltaVee(const btScalar * delta_vee, btScalar multiplier) - { - btScalar sum = 0; - for (int i = 0; i < 6 + getNumLinks(); ++i) - { - sum += delta_vee[i]*multiplier*delta_vee[i]*multiplier; - } - btScalar l = btSqrt(sum); - /* - static btScalar maxl = -1e30f; - if (l>maxl) - { - maxl=l; - // printf("maxl=%f\n",maxl); - } - */ - if (l>m_maxAppliedImpulse) - { -// printf("exceeds 100: l=%f\n",maxl); - multiplier *= m_maxAppliedImpulse/l; - } - - for (int i = 0; i < 6 + getNumLinks(); ++i) - { - sum += delta_vee[i]*multiplier*delta_vee[i]*multiplier; - m_real_buf[i] += delta_vee[i] * multiplier; - } - } - - // timestep the positions (given current velocities). - void stepPositions(btScalar dt); - - - // - // contacts - // - - // This routine fills out a contact constraint jacobian for this body. - // the 'normal' supplied must be -n for body1 or +n for body2 of the contact. - // 'normal' & 'contact_point' are both given in world coordinates. - void fillContactJacobian(int link, - const btVector3 &contact_point, - const btVector3 &normal, - btScalar *jac, - btAlignedObjectArray &scratch_r, - btAlignedObjectArray &scratch_v, - btAlignedObjectArray &scratch_m) const; - - - // - // sleeping - // - void setCanSleep(bool canSleep) - { - can_sleep = canSleep; - } - - bool isAwake() const { return awake; } - void wakeUp(); - void goToSleep(); - void checkMotionAndSleepIfRequired(btScalar timestep); - - bool hasFixedBase() const - { - return fixed_base; - } - - int getCompanionId() const - { - return m_companionId; - } - void setCompanionId(int id) - { - //printf("for %p setCompanionId(%d)\n",this, id); - m_companionId = id; - } - - void setNumLinks(int numLinks)//careful: when changing the number of links, make sure to re-initialize or update existing links - { - links.resize(numLinks); - } - - btScalar getLinearDamping() const - { - return m_linearDamping; - } - void setLinearDamping( btScalar damp) - { - m_linearDamping = damp; - } - btScalar getAngularDamping() const - { - return m_angularDamping; - } - - bool getUseGyroTerm() const - { - return m_useGyroTerm; - } - void setUseGyroTerm(bool useGyro) - { - m_useGyroTerm = useGyro; - } - btScalar getMaxAppliedImpulse() const - { - return m_maxAppliedImpulse; - } - void setMaxAppliedImpulse(btScalar maxImp) - { - m_maxAppliedImpulse = maxImp; - } - - void setHasSelfCollision(bool hasSelfCollision) - { - m_hasSelfCollision = hasSelfCollision; - } - bool hasSelfCollision() const - { - return m_hasSelfCollision; - } - -private: - btMultiBody(const btMultiBody &); // not implemented - void operator=(const btMultiBody &); // not implemented - - void compTreeLinkVelocities(btVector3 *omega, btVector3 *vel) const; - - void solveImatrix(const btVector3& rhs_top, const btVector3& rhs_bot, float result[6]) const; - - -private: - - btMultiBodyLinkCollider* m_baseCollider;//can be NULL - - btVector3 base_pos; // position of COM of base (world frame) - btQuaternion base_quat; // rotates world points into base frame - - btScalar base_mass; // mass of the base - btVector3 base_inertia; // inertia of the base (in local frame; diagonal) - - btVector3 base_force; // external force applied to base. World frame. - btVector3 base_torque; // external torque applied to base. World frame. - - btAlignedObjectArray links; // array of links, excluding the base. index from 0 to num_links-1. - btAlignedObjectArray m_colliders; - - // - // real_buf: - // offset size array - // 0 6 + num_links v (base_omega; base_vel; joint_vels) - // 6+num_links num_links D - // - // vector_buf: - // offset size array - // 0 num_links h_top - // num_links num_links h_bottom - // - // matrix_buf: - // offset size array - // 0 num_links+1 rot_from_parent - // - - btAlignedObjectArray m_real_buf; - btAlignedObjectArray vector_buf; - btAlignedObjectArray matrix_buf; - - //std::auto_ptr > > cached_imatrix_lu; - - btMatrix3x3 cached_inertia_top_left; - btMatrix3x3 cached_inertia_top_right; - btMatrix3x3 cached_inertia_lower_left; - btMatrix3x3 cached_inertia_lower_right; - - bool fixed_base; - - // Sleep parameters. - bool awake; - bool can_sleep; - btScalar sleep_timer; - - int m_companionId; - btScalar m_linearDamping; - btScalar m_angularDamping; - bool m_useGyroTerm; - btScalar m_maxAppliedImpulse; - bool m_hasSelfCollision; -}; - -#endif diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodyConstraint.cpp b/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodyConstraint.cpp deleted file mode 100755 index 44e04c3..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodyConstraint.cpp +++ /dev/null @@ -1,527 +0,0 @@ -#include "btMultiBodyConstraint.h" -#include "BulletDynamics/Dynamics/btRigidBody.h" - -btMultiBodyConstraint::btMultiBodyConstraint(btMultiBody* bodyA,btMultiBody* bodyB,int linkA, int linkB, int numRows, bool isUnilateral) - :m_bodyA(bodyA), - m_bodyB(bodyB), - m_linkA(linkA), - m_linkB(linkB), - m_num_rows(numRows), - m_isUnilateral(isUnilateral), - m_maxAppliedImpulse(100) -{ - m_jac_size_A = (6 + bodyA->getNumLinks()); - m_jac_size_both = (m_jac_size_A + (bodyB ? 6 + bodyB->getNumLinks() : 0)); - m_pos_offset = ((1 + m_jac_size_both)*m_num_rows); - m_data.resize((2 + m_jac_size_both) * m_num_rows); -} - -btMultiBodyConstraint::~btMultiBodyConstraint() -{ -} - - - -btScalar btMultiBodyConstraint::fillConstraintRowMultiBodyMultiBody(btMultiBodySolverConstraint& constraintRow, - btMultiBodyJacobianData& data, - btScalar* jacOrgA,btScalar* jacOrgB, - const btContactSolverInfo& infoGlobal, - btScalar desiredVelocity, - btScalar lowerLimit, - btScalar upperLimit) -{ - - - - constraintRow.m_multiBodyA = m_bodyA; - constraintRow.m_multiBodyB = m_bodyB; - - btMultiBody* multiBodyA = constraintRow.m_multiBodyA; - btMultiBody* multiBodyB = constraintRow.m_multiBodyB; - - if (multiBodyA) - { - - const int ndofA = multiBodyA->getNumLinks() + 6; - - constraintRow.m_deltaVelAindex = multiBodyA->getCompanionId(); - - if (constraintRow.m_deltaVelAindex <0) - { - constraintRow.m_deltaVelAindex = data.m_deltaVelocities.size(); - multiBodyA->setCompanionId(constraintRow.m_deltaVelAindex); - data.m_deltaVelocities.resize(data.m_deltaVelocities.size()+ndofA); - } else - { - btAssert(data.m_deltaVelocities.size() >= constraintRow.m_deltaVelAindex+ndofA); - } - - constraintRow.m_jacAindex = data.m_jacobians.size(); - data.m_jacobians.resize(data.m_jacobians.size()+ndofA); - data.m_deltaVelocitiesUnitImpulse.resize(data.m_deltaVelocitiesUnitImpulse.size()+ndofA); - btAssert(data.m_jacobians.size() == data.m_deltaVelocitiesUnitImpulse.size()); - for (int i=0;icalcAccelerationDeltas(&data.m_jacobians[constraintRow.m_jacAindex],delta,data.scratch_r, data.scratch_v); - } - - if (multiBodyB) - { - const int ndofB = multiBodyB->getNumLinks() + 6; - - constraintRow.m_deltaVelBindex = multiBodyB->getCompanionId(); - if (constraintRow.m_deltaVelBindex <0) - { - constraintRow.m_deltaVelBindex = data.m_deltaVelocities.size(); - multiBodyB->setCompanionId(constraintRow.m_deltaVelBindex); - data.m_deltaVelocities.resize(data.m_deltaVelocities.size()+ndofB); - } - - constraintRow.m_jacBindex = data.m_jacobians.size(); - data.m_jacobians.resize(data.m_jacobians.size()+ndofB); - - for (int i=0;icalcAccelerationDeltas(&data.m_jacobians[constraintRow.m_jacBindex],&data.m_deltaVelocitiesUnitImpulse[constraintRow.m_jacBindex],data.scratch_r, data.scratch_v); - } - { - - btVector3 vec; - btScalar denom0 = 0.f; - btScalar denom1 = 0.f; - btScalar* jacB = 0; - btScalar* jacA = 0; - btScalar* lambdaA =0; - btScalar* lambdaB =0; - int ndofA = 0; - if (multiBodyA) - { - ndofA = multiBodyA->getNumLinks() + 6; - jacA = &data.m_jacobians[constraintRow.m_jacAindex]; - lambdaA = &data.m_deltaVelocitiesUnitImpulse[constraintRow.m_jacAindex]; - for (int i = 0; i < ndofA; ++i) - { - btScalar j = jacA[i] ; - btScalar l =lambdaA[i]; - denom0 += j*l; - } - } - if (multiBodyB) - { - const int ndofB = multiBodyB->getNumLinks() + 6; - jacB = &data.m_jacobians[constraintRow.m_jacBindex]; - lambdaB = &data.m_deltaVelocitiesUnitImpulse[constraintRow.m_jacBindex]; - for (int i = 0; i < ndofB; ++i) - { - btScalar j = jacB[i] ; - btScalar l =lambdaB[i]; - denom1 += j*l; - } - - } - - if (multiBodyA && (multiBodyA==multiBodyB)) - { - // ndof1 == ndof2 in this case - for (int i = 0; i < ndofA; ++i) - { - denom1 += jacB[i] * lambdaA[i]; - denom1 += jacA[i] * lambdaB[i]; - } - } - - btScalar d = denom0+denom1; - if (btFabs(d)>SIMD_EPSILON) - { - - constraintRow.m_jacDiagABInv = 1.f/(d); - } else - { - constraintRow.m_jacDiagABInv = 1.f; - } - - } - - - //compute rhs and remaining constraintRow fields - - - - - btScalar rel_vel = 0.f; - int ndofA = 0; - int ndofB = 0; - { - - btVector3 vel1,vel2; - if (multiBodyA) - { - ndofA = multiBodyA->getNumLinks() + 6; - btScalar* jacA = &data.m_jacobians[constraintRow.m_jacAindex]; - for (int i = 0; i < ndofA ; ++i) - rel_vel += multiBodyA->getVelocityVector()[i] * jacA[i]; - } - if (multiBodyB) - { - ndofB = multiBodyB->getNumLinks() + 6; - btScalar* jacB = &data.m_jacobians[constraintRow.m_jacBindex]; - for (int i = 0; i < ndofB ; ++i) - rel_vel += multiBodyB->getVelocityVector()[i] * jacB[i]; - - } - - constraintRow.m_friction = 0.f; - - constraintRow.m_appliedImpulse = 0.f; - constraintRow.m_appliedPushImpulse = 0.f; - - btScalar velocityError = desiredVelocity - rel_vel;// * damping; - - btScalar erp = infoGlobal.m_erp2; - - btScalar velocityImpulse = velocityError *constraintRow.m_jacDiagABInv; - - if (!infoGlobal.m_splitImpulse) - { - //combine position and velocity into rhs - constraintRow.m_rhs = velocityImpulse; - constraintRow.m_rhsPenetration = 0.f; - - } else - { - //split position and velocity into rhs and m_rhsPenetration - constraintRow.m_rhs = velocityImpulse; - constraintRow.m_rhsPenetration = 0.f; - } - - - constraintRow.m_cfm = 0.f; - constraintRow.m_lowerLimit = lowerLimit; - constraintRow.m_upperLimit = upperLimit; - - } - return rel_vel; -} - - -void btMultiBodyConstraint::applyDeltaVee(btMultiBodyJacobianData& data, btScalar* delta_vee, btScalar impulse, int velocityIndex, int ndof) -{ - for (int i = 0; i < ndof; ++i) - data.m_deltaVelocities[velocityIndex+i] += delta_vee[i] * impulse; -} - - -void btMultiBodyConstraint::fillMultiBodyConstraintMixed(btMultiBodySolverConstraint& solverConstraint, - btMultiBodyJacobianData& data, - const btVector3& contactNormalOnB, - const btVector3& posAworld, const btVector3& posBworld, - btScalar position, - const btContactSolverInfo& infoGlobal, - btScalar& relaxation, - bool isFriction, btScalar desiredVelocity, btScalar cfmSlip) -{ - - - btVector3 rel_pos1 = posAworld; - btVector3 rel_pos2 = posBworld; - - solverConstraint.m_multiBodyA = m_bodyA; - solverConstraint.m_multiBodyB = m_bodyB; - solverConstraint.m_linkA = m_linkA; - solverConstraint.m_linkB = m_linkB; - - - btMultiBody* multiBodyA = solverConstraint.m_multiBodyA; - btMultiBody* multiBodyB = solverConstraint.m_multiBodyB; - - const btVector3& pos1 = posAworld; - const btVector3& pos2 = posBworld; - - btSolverBody* bodyA = multiBodyA ? 0 : &data.m_solverBodyPool->at(solverConstraint.m_solverBodyIdA); - btSolverBody* bodyB = multiBodyB ? 0 : &data.m_solverBodyPool->at(solverConstraint.m_solverBodyIdB); - - btRigidBody* rb0 = multiBodyA ? 0 : bodyA->m_originalBody; - btRigidBody* rb1 = multiBodyB ? 0 : bodyB->m_originalBody; - - if (bodyA) - rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin(); - if (bodyB) - rel_pos2 = pos2 - bodyB->getWorldTransform().getOrigin(); - - relaxation = 1.f; - - if (multiBodyA) - { - const int ndofA = multiBodyA->getNumLinks() + 6; - - solverConstraint.m_deltaVelAindex = multiBodyA->getCompanionId(); - - if (solverConstraint.m_deltaVelAindex <0) - { - solverConstraint.m_deltaVelAindex = data.m_deltaVelocities.size(); - multiBodyA->setCompanionId(solverConstraint.m_deltaVelAindex); - data.m_deltaVelocities.resize(data.m_deltaVelocities.size()+ndofA); - } else - { - btAssert(data.m_deltaVelocities.size() >= solverConstraint.m_deltaVelAindex+ndofA); - } - - solverConstraint.m_jacAindex = data.m_jacobians.size(); - data.m_jacobians.resize(data.m_jacobians.size()+ndofA); - data.m_deltaVelocitiesUnitImpulse.resize(data.m_deltaVelocitiesUnitImpulse.size()+ndofA); - btAssert(data.m_jacobians.size() == data.m_deltaVelocitiesUnitImpulse.size()); - - btScalar* jac1=&data.m_jacobians[solverConstraint.m_jacAindex]; - multiBodyA->fillContactJacobian(solverConstraint.m_linkA, posAworld, contactNormalOnB, jac1, data.scratch_r, data.scratch_v, data.scratch_m); - btScalar* delta = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex]; - multiBodyA->calcAccelerationDeltas(&data.m_jacobians[solverConstraint.m_jacAindex],delta,data.scratch_r, data.scratch_v); - } else - { - btVector3 torqueAxis0 = rel_pos1.cross(contactNormalOnB); - solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0); - solverConstraint.m_relpos1CrossNormal = torqueAxis0; - solverConstraint.m_contactNormal1 = contactNormalOnB; - } - - if (multiBodyB) - { - const int ndofB = multiBodyB->getNumLinks() + 6; - - solverConstraint.m_deltaVelBindex = multiBodyB->getCompanionId(); - if (solverConstraint.m_deltaVelBindex <0) - { - solverConstraint.m_deltaVelBindex = data.m_deltaVelocities.size(); - multiBodyB->setCompanionId(solverConstraint.m_deltaVelBindex); - data.m_deltaVelocities.resize(data.m_deltaVelocities.size()+ndofB); - } - - solverConstraint.m_jacBindex = data.m_jacobians.size(); - - data.m_jacobians.resize(data.m_jacobians.size()+ndofB); - data.m_deltaVelocitiesUnitImpulse.resize(data.m_deltaVelocitiesUnitImpulse.size()+ndofB); - btAssert(data.m_jacobians.size() == data.m_deltaVelocitiesUnitImpulse.size()); - - multiBodyB->fillContactJacobian(solverConstraint.m_linkB, posBworld, -contactNormalOnB, &data.m_jacobians[solverConstraint.m_jacBindex], data.scratch_r, data.scratch_v, data.scratch_m); - multiBodyB->calcAccelerationDeltas(&data.m_jacobians[solverConstraint.m_jacBindex],&data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex],data.scratch_r, data.scratch_v); - } else - { - btVector3 torqueAxis1 = rel_pos2.cross(contactNormalOnB); - solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0); - solverConstraint.m_relpos2CrossNormal = -torqueAxis1; - solverConstraint.m_contactNormal2 = -contactNormalOnB; - } - - { - - btVector3 vec; - btScalar denom0 = 0.f; - btScalar denom1 = 0.f; - btScalar* jacB = 0; - btScalar* jacA = 0; - btScalar* lambdaA =0; - btScalar* lambdaB =0; - int ndofA = 0; - if (multiBodyA) - { - ndofA = multiBodyA->getNumLinks() + 6; - jacA = &data.m_jacobians[solverConstraint.m_jacAindex]; - lambdaA = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex]; - for (int i = 0; i < ndofA; ++i) - { - btScalar j = jacA[i] ; - btScalar l =lambdaA[i]; - denom0 += j*l; - } - } else - { - if (rb0) - { - vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1); - denom0 = rb0->getInvMass() + contactNormalOnB.dot(vec); - } - } - if (multiBodyB) - { - const int ndofB = multiBodyB->getNumLinks() + 6; - jacB = &data.m_jacobians[solverConstraint.m_jacBindex]; - lambdaB = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex]; - for (int i = 0; i < ndofB; ++i) - { - btScalar j = jacB[i] ; - btScalar l =lambdaB[i]; - denom1 += j*l; - } - - } else - { - if (rb1) - { - vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2); - denom1 = rb1->getInvMass() + contactNormalOnB.dot(vec); - } - } - - if (multiBodyA && (multiBodyA==multiBodyB)) - { - // ndof1 == ndof2 in this case - for (int i = 0; i < ndofA; ++i) - { - denom1 += jacB[i] * lambdaA[i]; - denom1 += jacA[i] * lambdaB[i]; - } - } - - btScalar d = denom0+denom1; - if (btFabs(d)>SIMD_EPSILON) - { - - solverConstraint.m_jacDiagABInv = relaxation/(d); - } else - { - solverConstraint.m_jacDiagABInv = 1.f; - } - - } - - - //compute rhs and remaining solverConstraint fields - - - - btScalar restitution = 0.f; - btScalar penetration = isFriction? 0 : position+infoGlobal.m_linearSlop; - - btScalar rel_vel = 0.f; - int ndofA = 0; - int ndofB = 0; - { - - btVector3 vel1,vel2; - if (multiBodyA) - { - ndofA = multiBodyA->getNumLinks() + 6; - btScalar* jacA = &data.m_jacobians[solverConstraint.m_jacAindex]; - for (int i = 0; i < ndofA ; ++i) - rel_vel += multiBodyA->getVelocityVector()[i] * jacA[i]; - } else - { - if (rb0) - { - rel_vel += rb0->getVelocityInLocalPoint(rel_pos1).dot(solverConstraint.m_contactNormal1); - } - } - if (multiBodyB) - { - ndofB = multiBodyB->getNumLinks() + 6; - btScalar* jacB = &data.m_jacobians[solverConstraint.m_jacBindex]; - for (int i = 0; i < ndofB ; ++i) - rel_vel += multiBodyB->getVelocityVector()[i] * jacB[i]; - - } else - { - if (rb1) - { - rel_vel += rb1->getVelocityInLocalPoint(rel_pos2).dot(solverConstraint.m_contactNormal2); - } - } - - solverConstraint.m_friction = 0.f;//cp.m_combinedFriction; - - - restitution = restitution * -rel_vel;//restitutionCurve(rel_vel, cp.m_combinedRestitution); - if (restitution <= btScalar(0.)) - { - restitution = 0.f; - }; - } - - - ///warm starting (or zero if disabled) - /* - if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING) - { - solverConstraint.m_appliedImpulse = isFriction ? 0 : cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor; - - if (solverConstraint.m_appliedImpulse) - { - if (multiBodyA) - { - btScalar impulse = solverConstraint.m_appliedImpulse; - btScalar* deltaV = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex]; - multiBodyA->applyDeltaVee(deltaV,impulse); - applyDeltaVee(data,deltaV,impulse,solverConstraint.m_deltaVelAindex,ndofA); - } else - { - if (rb0) - bodyA->internalApplyImpulse(solverConstraint.m_contactNormal1*bodyA->internalGetInvMass()*rb0->getLinearFactor(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse); - } - if (multiBodyB) - { - btScalar impulse = solverConstraint.m_appliedImpulse; - btScalar* deltaV = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex]; - multiBodyB->applyDeltaVee(deltaV,impulse); - applyDeltaVee(data,deltaV,impulse,solverConstraint.m_deltaVelBindex,ndofB); - } else - { - if (rb1) - bodyB->internalApplyImpulse(-solverConstraint.m_contactNormal2*bodyB->internalGetInvMass()*rb1->getLinearFactor(),-solverConstraint.m_angularComponentB,-(btScalar)solverConstraint.m_appliedImpulse); - } - } - } else - */ - { - solverConstraint.m_appliedImpulse = 0.f; - } - - solverConstraint.m_appliedPushImpulse = 0.f; - - { - - - btScalar positionalError = 0.f; - btScalar velocityError = restitution - rel_vel;// * damping; - - - btScalar erp = infoGlobal.m_erp2; - if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold)) - { - erp = infoGlobal.m_erp; - } - - if (penetration>0) - { - positionalError = 0; - velocityError = -penetration / infoGlobal.m_timeStep; - - } else - { - positionalError = -penetration * erp/infoGlobal.m_timeStep; - } - - btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv; - btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv; - - if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold)) - { - //combine position and velocity into rhs - solverConstraint.m_rhs = penetrationImpulse+velocityImpulse; - solverConstraint.m_rhsPenetration = 0.f; - - } else - { - //split position and velocity into rhs and m_rhsPenetration - solverConstraint.m_rhs = velocityImpulse; - solverConstraint.m_rhsPenetration = penetrationImpulse; - } - - solverConstraint.m_cfm = 0.f; - solverConstraint.m_lowerLimit = -m_maxAppliedImpulse; - solverConstraint.m_upperLimit = m_maxAppliedImpulse; - } - -} diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodyConstraint.h b/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodyConstraint.h deleted file mode 100755 index 9fa3173..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodyConstraint.h +++ /dev/null @@ -1,166 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2013 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_MULTIBODY_CONSTRAINT_H -#define BT_MULTIBODY_CONSTRAINT_H - -#include "LinearMath/btScalar.h" -#include "LinearMath/btAlignedObjectArray.h" -#include "btMultiBody.h" - -class btMultiBody; -struct btSolverInfo; - -#include "btMultiBodySolverConstraint.h" - -struct btMultiBodyJacobianData -{ - btAlignedObjectArray m_jacobians; - btAlignedObjectArray m_deltaVelocitiesUnitImpulse; - btAlignedObjectArray m_deltaVelocities; - btAlignedObjectArray scratch_r; - btAlignedObjectArray scratch_v; - btAlignedObjectArray scratch_m; - btAlignedObjectArray* m_solverBodyPool; - int m_fixedBodyId; - -}; - - -class btMultiBodyConstraint -{ -protected: - - btMultiBody* m_bodyA; - btMultiBody* m_bodyB; - int m_linkA; - int m_linkB; - - int m_num_rows; - int m_jac_size_A; - int m_jac_size_both; - int m_pos_offset; - - bool m_isUnilateral; - - btScalar m_maxAppliedImpulse; - - - // data block laid out as follows: - // cached impulses. (one per row.) - // jacobians. (interleaved, row1 body1 then row1 body2 then row2 body 1 etc) - // positions. (one per row.) - btAlignedObjectArray m_data; - - void applyDeltaVee(btMultiBodyJacobianData& data, btScalar* delta_vee, btScalar impulse, int velocityIndex, int ndof); - - void fillMultiBodyConstraintMixed(btMultiBodySolverConstraint& solverConstraint, - btMultiBodyJacobianData& data, - const btVector3& contactNormalOnB, - const btVector3& posAworld, const btVector3& posBworld, - btScalar position, - const btContactSolverInfo& infoGlobal, - btScalar& relaxation, - bool isFriction, btScalar desiredVelocity=0, btScalar cfmSlip=0); - - btScalar fillConstraintRowMultiBodyMultiBody(btMultiBodySolverConstraint& constraintRow, - btMultiBodyJacobianData& data, - btScalar* jacOrgA,btScalar* jacOrgB, - const btContactSolverInfo& infoGlobal, - btScalar desiredVelocity, - btScalar lowerLimit, - btScalar upperLimit); - -public: - - btMultiBodyConstraint(btMultiBody* bodyA,btMultiBody* bodyB,int linkA, int linkB, int numRows, bool isUnilateral); - virtual ~btMultiBodyConstraint(); - - - - virtual int getIslandIdA() const =0; - virtual int getIslandIdB() const =0; - - virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows, - btMultiBodyJacobianData& data, - const btContactSolverInfo& infoGlobal)=0; - - int getNumRows() const - { - return m_num_rows; - } - - btMultiBody* getMultiBodyA() - { - return m_bodyA; - } - btMultiBody* getMultiBodyB() - { - return m_bodyB; - } - - // current constraint position - // constraint is pos >= 0 for unilateral, or pos = 0 for bilateral - // NOTE: ignored position for friction rows. - btScalar getPosition(int row) const - { - return m_data[m_pos_offset + row]; - } - - void setPosition(int row, btScalar pos) - { - m_data[m_pos_offset + row] = pos; - } - - - bool isUnilateral() const - { - return m_isUnilateral; - } - - // jacobian blocks. - // each of size 6 + num_links. (jacobian2 is null if no body2.) - // format: 3 'omega' coefficients, 3 'v' coefficients, then the 'qdot' coefficients. - btScalar* jacobianA(int row) - { - return &m_data[m_num_rows + row * m_jac_size_both]; - } - const btScalar* jacobianA(int row) const - { - return &m_data[m_num_rows + (row * m_jac_size_both)]; - } - btScalar* jacobianB(int row) - { - return &m_data[m_num_rows + (row * m_jac_size_both) + m_jac_size_A]; - } - const btScalar* jacobianB(int row) const - { - return &m_data[m_num_rows + (row * m_jac_size_both) + m_jac_size_A]; - } - - btScalar getMaxAppliedImpulse() const - { - return m_maxAppliedImpulse; - } - void setMaxAppliedImpulse(btScalar maxImp) - { - m_maxAppliedImpulse = maxImp; - } - - -}; - -#endif //BT_MULTIBODY_CONSTRAINT_H - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp b/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp deleted file mode 100755 index 577f846..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp +++ /dev/null @@ -1,795 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2013 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btMultiBodyConstraintSolver.h" -#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" -#include "btMultiBodyLinkCollider.h" - -#include "BulletDynamics/ConstraintSolver/btSolverBody.h" -#include "btMultiBodyConstraint.h" -#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h" - -#include "LinearMath/btQuickprof.h" - -btScalar btMultiBodyConstraintSolver::solveSingleIteration(int iteration, btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer) -{ - btScalar val = btSequentialImpulseConstraintSolver::solveSingleIteration(iteration, bodies ,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer); - - //solve featherstone non-contact constraints - - //printf("m_multiBodyNonContactConstraints = %d\n",m_multiBodyNonContactConstraints.size()); - for (int j=0;jm_multiBodyFrictionContactConstraints.size();j++) - { - if (iteration < infoGlobal.m_numIterations) - { - btMultiBodySolverConstraint& frictionConstraint = m_multiBodyFrictionContactConstraints[j]; - btScalar totalImpulse = m_multiBodyNormalContactConstraints[frictionConstraint.m_frictionIndex].m_appliedImpulse; - //adjust friction limits here - if (totalImpulse>btScalar(0)) - { - frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction*totalImpulse); - frictionConstraint.m_upperLimit = frictionConstraint.m_friction*totalImpulse; - resolveSingleConstraintRowGeneric(frictionConstraint); - } - } - } - return val; -} - -btScalar btMultiBodyConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer) -{ - m_multiBodyNonContactConstraints.resize(0); - m_multiBodyNormalContactConstraints.resize(0); - m_multiBodyFrictionContactConstraints.resize(0); - m_data.m_jacobians.resize(0); - m_data.m_deltaVelocitiesUnitImpulse.resize(0); - m_data.m_deltaVelocities.resize(0); - - for (int i=0;im_multiBody->setCompanionId(-1); - } - } - - btScalar val = btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup( bodies,numBodies,manifoldPtr, numManifolds, constraints,numConstraints,infoGlobal,debugDrawer); - - return val; -} - -void btMultiBodyConstraintSolver::applyDeltaVee(btScalar* delta_vee, btScalar impulse, int velocityIndex, int ndof) -{ - for (int i = 0; i < ndof; ++i) - m_data.m_deltaVelocities[velocityIndex+i] += delta_vee[i] * impulse; -} - -void btMultiBodyConstraintSolver::resolveSingleConstraintRowGeneric(const btMultiBodySolverConstraint& c) -{ - - btScalar deltaImpulse = c.m_rhs-btScalar(c.m_appliedImpulse)*c.m_cfm; - btScalar deltaVelADotn=0; - btScalar deltaVelBDotn=0; - btSolverBody* bodyA = 0; - btSolverBody* bodyB = 0; - int ndofA=0; - int ndofB=0; - - if (c.m_multiBodyA) - { - ndofA = c.m_multiBodyA->getNumLinks() + 6; - for (int i = 0; i < ndofA; ++i) - deltaVelADotn += m_data.m_jacobians[c.m_jacAindex+i] * m_data.m_deltaVelocities[c.m_deltaVelAindex+i]; - } else - { - bodyA = &m_tmpSolverBodyPool[c.m_solverBodyIdA]; - deltaVelADotn += c.m_contactNormal1.dot(bodyA->internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(bodyA->internalGetDeltaAngularVelocity()); - } - - if (c.m_multiBodyB) - { - ndofB = c.m_multiBodyB->getNumLinks() + 6; - for (int i = 0; i < ndofB; ++i) - deltaVelBDotn += m_data.m_jacobians[c.m_jacBindex+i] * m_data.m_deltaVelocities[c.m_deltaVelBindex+i]; - } else - { - bodyB = &m_tmpSolverBodyPool[c.m_solverBodyIdB]; - deltaVelBDotn += c.m_contactNormal2.dot(bodyB->internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(bodyB->internalGetDeltaAngularVelocity()); - } - - - deltaImpulse -= deltaVelADotn*c.m_jacDiagABInv;//m_jacDiagABInv = 1./denom - deltaImpulse -= deltaVelBDotn*c.m_jacDiagABInv; - const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse; - - if (sum < c.m_lowerLimit) - { - deltaImpulse = c.m_lowerLimit-c.m_appliedImpulse; - c.m_appliedImpulse = c.m_lowerLimit; - } - else if (sum > c.m_upperLimit) - { - deltaImpulse = c.m_upperLimit-c.m_appliedImpulse; - c.m_appliedImpulse = c.m_upperLimit; - } - else - { - c.m_appliedImpulse = sum; - } - - if (c.m_multiBodyA) - { - applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex],deltaImpulse,c.m_deltaVelAindex,ndofA); - c.m_multiBodyA->applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex],deltaImpulse); - } else - { - bodyA->internalApplyImpulse(c.m_contactNormal1*bodyA->internalGetInvMass(),c.m_angularComponentA,deltaImpulse); - - } - if (c.m_multiBodyB) - { - applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex],deltaImpulse,c.m_deltaVelBindex,ndofB); - c.m_multiBodyB->applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex],deltaImpulse); - } else - { - bodyB->internalApplyImpulse(c.m_contactNormal2*bodyB->internalGetInvMass(),c.m_angularComponentB,deltaImpulse); - } - -} - - -void btMultiBodyConstraintSolver::resolveSingleConstraintRowGenericMultiBody(const btMultiBodySolverConstraint& c) -{ - - btScalar deltaImpulse = c.m_rhs-btScalar(c.m_appliedImpulse)*c.m_cfm; - btScalar deltaVelADotn=0; - btScalar deltaVelBDotn=0; - int ndofA=0; - int ndofB=0; - - if (c.m_multiBodyA) - { - ndofA = c.m_multiBodyA->getNumLinks() + 6; - for (int i = 0; i < ndofA; ++i) - deltaVelADotn += m_data.m_jacobians[c.m_jacAindex+i] * m_data.m_deltaVelocities[c.m_deltaVelAindex+i]; - } - - if (c.m_multiBodyB) - { - ndofB = c.m_multiBodyB->getNumLinks() + 6; - for (int i = 0; i < ndofB; ++i) - deltaVelBDotn += m_data.m_jacobians[c.m_jacBindex+i] * m_data.m_deltaVelocities[c.m_deltaVelBindex+i]; - } - - - deltaImpulse -= deltaVelADotn*c.m_jacDiagABInv;//m_jacDiagABInv = 1./denom - deltaImpulse -= deltaVelBDotn*c.m_jacDiagABInv; - const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse; - - if (sum < c.m_lowerLimit) - { - deltaImpulse = c.m_lowerLimit-c.m_appliedImpulse; - c.m_appliedImpulse = c.m_lowerLimit; - } - else if (sum > c.m_upperLimit) - { - deltaImpulse = c.m_upperLimit-c.m_appliedImpulse; - c.m_appliedImpulse = c.m_upperLimit; - } - else - { - c.m_appliedImpulse = sum; - } - - if (c.m_multiBodyA) - { - applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex],deltaImpulse,c.m_deltaVelAindex,ndofA); - c.m_multiBodyA->applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex],deltaImpulse); - } - if (c.m_multiBodyB) - { - applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex],deltaImpulse,c.m_deltaVelBindex,ndofB); - c.m_multiBodyB->applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex],deltaImpulse); - } -} - - -void btMultiBodyConstraintSolver::setupMultiBodyContactConstraint(btMultiBodySolverConstraint& solverConstraint, - const btVector3& contactNormal, - btManifoldPoint& cp, const btContactSolverInfo& infoGlobal, - btScalar& relaxation, - bool isFriction, btScalar desiredVelocity, btScalar cfmSlip) -{ - - BT_PROFILE("setupMultiBodyContactConstraint"); - btVector3 rel_pos1; - btVector3 rel_pos2; - - btMultiBody* multiBodyA = solverConstraint.m_multiBodyA; - btMultiBody* multiBodyB = solverConstraint.m_multiBodyB; - - const btVector3& pos1 = cp.getPositionWorldOnA(); - const btVector3& pos2 = cp.getPositionWorldOnB(); - - btSolverBody* bodyA = multiBodyA ? 0 : &m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA]; - btSolverBody* bodyB = multiBodyB ? 0 : &m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB]; - - btRigidBody* rb0 = multiBodyA ? 0 : bodyA->m_originalBody; - btRigidBody* rb1 = multiBodyB ? 0 : bodyB->m_originalBody; - - if (bodyA) - rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin(); - if (bodyB) - rel_pos2 = pos2 - bodyB->getWorldTransform().getOrigin(); - - relaxation = 1.f; - - if (multiBodyA) - { - const int ndofA = multiBodyA->getNumLinks() + 6; - - solverConstraint.m_deltaVelAindex = multiBodyA->getCompanionId(); - - if (solverConstraint.m_deltaVelAindex <0) - { - solverConstraint.m_deltaVelAindex = m_data.m_deltaVelocities.size(); - multiBodyA->setCompanionId(solverConstraint.m_deltaVelAindex); - m_data.m_deltaVelocities.resize(m_data.m_deltaVelocities.size()+ndofA); - } else - { - btAssert(m_data.m_deltaVelocities.size() >= solverConstraint.m_deltaVelAindex+ndofA); - } - - solverConstraint.m_jacAindex = m_data.m_jacobians.size(); - m_data.m_jacobians.resize(m_data.m_jacobians.size()+ndofA); - m_data.m_deltaVelocitiesUnitImpulse.resize(m_data.m_deltaVelocitiesUnitImpulse.size()+ndofA); - btAssert(m_data.m_jacobians.size() == m_data.m_deltaVelocitiesUnitImpulse.size()); - - btScalar* jac1=&m_data.m_jacobians[solverConstraint.m_jacAindex]; - multiBodyA->fillContactJacobian(solverConstraint.m_linkA, cp.getPositionWorldOnA(), contactNormal, jac1, m_data.scratch_r, m_data.scratch_v, m_data.scratch_m); - btScalar* delta = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex]; - multiBodyA->calcAccelerationDeltas(&m_data.m_jacobians[solverConstraint.m_jacAindex],delta,m_data.scratch_r, m_data.scratch_v); - } else - { - btVector3 torqueAxis0 = rel_pos1.cross(contactNormal); - solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0); - solverConstraint.m_relpos1CrossNormal = torqueAxis0; - solverConstraint.m_contactNormal1 = contactNormal; - } - - if (multiBodyB) - { - const int ndofB = multiBodyB->getNumLinks() + 6; - - solverConstraint.m_deltaVelBindex = multiBodyB->getCompanionId(); - if (solverConstraint.m_deltaVelBindex <0) - { - solverConstraint.m_deltaVelBindex = m_data.m_deltaVelocities.size(); - multiBodyB->setCompanionId(solverConstraint.m_deltaVelBindex); - m_data.m_deltaVelocities.resize(m_data.m_deltaVelocities.size()+ndofB); - } - - solverConstraint.m_jacBindex = m_data.m_jacobians.size(); - - m_data.m_jacobians.resize(m_data.m_jacobians.size()+ndofB); - m_data.m_deltaVelocitiesUnitImpulse.resize(m_data.m_deltaVelocitiesUnitImpulse.size()+ndofB); - btAssert(m_data.m_jacobians.size() == m_data.m_deltaVelocitiesUnitImpulse.size()); - - multiBodyB->fillContactJacobian(solverConstraint.m_linkB, cp.getPositionWorldOnB(), -contactNormal, &m_data.m_jacobians[solverConstraint.m_jacBindex], m_data.scratch_r, m_data.scratch_v, m_data.scratch_m); - multiBodyB->calcAccelerationDeltas(&m_data.m_jacobians[solverConstraint.m_jacBindex],&m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex],m_data.scratch_r, m_data.scratch_v); - } else - { - btVector3 torqueAxis1 = rel_pos2.cross(contactNormal); - solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0); - solverConstraint.m_relpos2CrossNormal = -torqueAxis1; - solverConstraint.m_contactNormal2 = -contactNormal; - } - - { - - btVector3 vec; - btScalar denom0 = 0.f; - btScalar denom1 = 0.f; - btScalar* jacB = 0; - btScalar* jacA = 0; - btScalar* lambdaA =0; - btScalar* lambdaB =0; - int ndofA = 0; - if (multiBodyA) - { - ndofA = multiBodyA->getNumLinks() + 6; - jacA = &m_data.m_jacobians[solverConstraint.m_jacAindex]; - lambdaA = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex]; - for (int i = 0; i < ndofA; ++i) - { - btScalar j = jacA[i] ; - btScalar l =lambdaA[i]; - denom0 += j*l; - } - } else - { - if (rb0) - { - vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1); - denom0 = rb0->getInvMass() + contactNormal.dot(vec); - } - } - if (multiBodyB) - { - const int ndofB = multiBodyB->getNumLinks() + 6; - jacB = &m_data.m_jacobians[solverConstraint.m_jacBindex]; - lambdaB = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex]; - for (int i = 0; i < ndofB; ++i) - { - btScalar j = jacB[i] ; - btScalar l =lambdaB[i]; - denom1 += j*l; - } - - } else - { - if (rb1) - { - vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2); - denom1 = rb1->getInvMass() + contactNormal.dot(vec); - } - } - - if (multiBodyA && (multiBodyA==multiBodyB)) - { - // ndof1 == ndof2 in this case - for (int i = 0; i < ndofA; ++i) - { - denom1 += jacB[i] * lambdaA[i]; - denom1 += jacA[i] * lambdaB[i]; - } - } - - btScalar d = denom0+denom1; - if (btFabs(d)>SIMD_EPSILON) - { - - solverConstraint.m_jacDiagABInv = relaxation/(d); - } else - { - solverConstraint.m_jacDiagABInv = 1.f; - } - - } - - - //compute rhs and remaining solverConstraint fields - - - - btScalar restitution = 0.f; - btScalar penetration = isFriction? 0 : cp.getDistance()+infoGlobal.m_linearSlop; - - btScalar rel_vel = 0.f; - int ndofA = 0; - int ndofB = 0; - { - - btVector3 vel1,vel2; - if (multiBodyA) - { - ndofA = multiBodyA->getNumLinks() + 6; - btScalar* jacA = &m_data.m_jacobians[solverConstraint.m_jacAindex]; - for (int i = 0; i < ndofA ; ++i) - rel_vel += multiBodyA->getVelocityVector()[i] * jacA[i]; - } else - { - if (rb0) - { - rel_vel += rb0->getVelocityInLocalPoint(rel_pos1).dot(solverConstraint.m_contactNormal1); - } - } - if (multiBodyB) - { - ndofB = multiBodyB->getNumLinks() + 6; - btScalar* jacB = &m_data.m_jacobians[solverConstraint.m_jacBindex]; - for (int i = 0; i < ndofB ; ++i) - rel_vel += multiBodyB->getVelocityVector()[i] * jacB[i]; - - } else - { - if (rb1) - { - rel_vel += rb1->getVelocityInLocalPoint(rel_pos2).dot(solverConstraint.m_contactNormal2); - } - } - - solverConstraint.m_friction = cp.m_combinedFriction; - - - restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution); - if (restitution <= btScalar(0.)) - { - restitution = 0.f; - }; - } - - - ///warm starting (or zero if disabled) - if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING) - { - solverConstraint.m_appliedImpulse = isFriction ? 0 : cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor; - - if (solverConstraint.m_appliedImpulse) - { - if (multiBodyA) - { - btScalar impulse = solverConstraint.m_appliedImpulse; - btScalar* deltaV = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex]; - multiBodyA->applyDeltaVee(deltaV,impulse); - applyDeltaVee(deltaV,impulse,solverConstraint.m_deltaVelAindex,ndofA); - } else - { - if (rb0) - bodyA->internalApplyImpulse(solverConstraint.m_contactNormal1*bodyA->internalGetInvMass()*rb0->getLinearFactor(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse); - } - if (multiBodyB) - { - btScalar impulse = solverConstraint.m_appliedImpulse; - btScalar* deltaV = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex]; - multiBodyB->applyDeltaVee(deltaV,impulse); - applyDeltaVee(deltaV,impulse,solverConstraint.m_deltaVelBindex,ndofB); - } else - { - if (rb1) - bodyB->internalApplyImpulse(-solverConstraint.m_contactNormal2*bodyB->internalGetInvMass()*rb1->getLinearFactor(),-solverConstraint.m_angularComponentB,-(btScalar)solverConstraint.m_appliedImpulse); - } - } - } else - { - solverConstraint.m_appliedImpulse = 0.f; - } - - solverConstraint.m_appliedPushImpulse = 0.f; - - { - - - btScalar positionalError = 0.f; - btScalar velocityError = restitution - rel_vel;// * damping; - - - btScalar erp = infoGlobal.m_erp2; - if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold)) - { - erp = infoGlobal.m_erp; - } - - if (penetration>0) - { - positionalError = 0; - velocityError = -penetration / infoGlobal.m_timeStep; - - } else - { - positionalError = -penetration * erp/infoGlobal.m_timeStep; - } - - btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv; - btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv; - - if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold)) - { - //combine position and velocity into rhs - solverConstraint.m_rhs = penetrationImpulse+velocityImpulse; - solverConstraint.m_rhsPenetration = 0.f; - - } else - { - //split position and velocity into rhs and m_rhsPenetration - solverConstraint.m_rhs = velocityImpulse; - solverConstraint.m_rhsPenetration = penetrationImpulse; - } - - solverConstraint.m_cfm = 0.f; - solverConstraint.m_lowerLimit = 0; - solverConstraint.m_upperLimit = 1e10f; - } - -} - - - - -btMultiBodySolverConstraint& btMultiBodyConstraintSolver::addMultiBodyFrictionConstraint(const btVector3& normalAxis,btPersistentManifold* manifold,int frictionIndex,btManifoldPoint& cp,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip) -{ - BT_PROFILE("addMultiBodyFrictionConstraint"); - btMultiBodySolverConstraint& solverConstraint = m_multiBodyFrictionContactConstraints.expandNonInitializing(); - solverConstraint.m_frictionIndex = frictionIndex; - bool isFriction = true; - - const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(manifold->getBody0()); - const btMultiBodyLinkCollider* fcB = btMultiBodyLinkCollider::upcast(manifold->getBody1()); - - btMultiBody* mbA = fcA? fcA->m_multiBody : 0; - btMultiBody* mbB = fcB? fcB->m_multiBody : 0; - - int solverBodyIdA = mbA? -1 : getOrInitSolverBody(*colObj0,infoGlobal.m_timeStep); - int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep); - - solverConstraint.m_solverBodyIdA = solverBodyIdA; - solverConstraint.m_solverBodyIdB = solverBodyIdB; - solverConstraint.m_multiBodyA = mbA; - if (mbA) - solverConstraint.m_linkA = fcA->m_link; - - solverConstraint.m_multiBodyB = mbB; - if (mbB) - solverConstraint.m_linkB = fcB->m_link; - - solverConstraint.m_originalContactPoint = &cp; - - setupMultiBodyContactConstraint(solverConstraint, normalAxis, cp, infoGlobal,relaxation,isFriction, desiredVelocity, cfmSlip); - return solverConstraint; -} - -void btMultiBodyConstraintSolver::convertMultiBodyContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal) -{ - const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(manifold->getBody0()); - const btMultiBodyLinkCollider* fcB = btMultiBodyLinkCollider::upcast(manifold->getBody1()); - - btMultiBody* mbA = fcA? fcA->m_multiBody : 0; - btMultiBody* mbB = fcB? fcB->m_multiBody : 0; - - btCollisionObject* colObj0=0,*colObj1=0; - - colObj0 = (btCollisionObject*)manifold->getBody0(); - colObj1 = (btCollisionObject*)manifold->getBody1(); - - int solverBodyIdA = mbA? -1 : getOrInitSolverBody(*colObj0,infoGlobal.m_timeStep); - int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep); - - btSolverBody* solverBodyA = mbA ? 0 : &m_tmpSolverBodyPool[solverBodyIdA]; - btSolverBody* solverBodyB = mbB ? 0 : &m_tmpSolverBodyPool[solverBodyIdB]; - - - ///avoid collision response between two static objects -// if (!solverBodyA || (solverBodyA->m_invMass.isZero() && (!solverBodyB || solverBodyB->m_invMass.isZero()))) - // return; - - int rollingFriction=1; - - for (int j=0;jgetNumContacts();j++) - { - - btManifoldPoint& cp = manifold->getContactPoint(j); - - if (cp.getDistance() <= manifold->getContactProcessingThreshold()) - { - - btScalar relaxation; - - int frictionIndex = m_multiBodyNormalContactConstraints.size(); - - btMultiBodySolverConstraint& solverConstraint = m_multiBodyNormalContactConstraints.expandNonInitializing(); - - btRigidBody* rb0 = btRigidBody::upcast(colObj0); - btRigidBody* rb1 = btRigidBody::upcast(colObj1); - solverConstraint.m_solverBodyIdA = solverBodyIdA; - solverConstraint.m_solverBodyIdB = solverBodyIdB; - solverConstraint.m_multiBodyA = mbA; - if (mbA) - solverConstraint.m_linkA = fcA->m_link; - - solverConstraint.m_multiBodyB = mbB; - if (mbB) - solverConstraint.m_linkB = fcB->m_link; - - solverConstraint.m_originalContactPoint = &cp; - - bool isFriction = false; - setupMultiBodyContactConstraint(solverConstraint, cp.m_normalWorldOnB,cp, infoGlobal, relaxation, isFriction); - -// const btVector3& pos1 = cp.getPositionWorldOnA(); -// const btVector3& pos2 = cp.getPositionWorldOnB(); - - /////setup the friction constraints -#define ENABLE_FRICTION -#ifdef ENABLE_FRICTION - solverConstraint.m_frictionIndex = frictionIndex; -#if ROLLING_FRICTION - btVector3 angVelA(0,0,0),angVelB(0,0,0); - if (rb0) - angVelA = rb0->getAngularVelocity(); - if (rb1) - angVelB = rb1->getAngularVelocity(); - btVector3 relAngVel = angVelB-angVelA; - - if ((cp.m_combinedRollingFriction>0.f) && (rollingFriction>0)) - { - //only a single rollingFriction per manifold - rollingFriction--; - if (relAngVel.length()>infoGlobal.m_singleAxisRollingFrictionThreshold) - { - relAngVel.normalize(); - applyAnisotropicFriction(colObj0,relAngVel,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION); - applyAnisotropicFriction(colObj1,relAngVel,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION); - if (relAngVel.length()>0.001) - addRollingFrictionConstraint(relAngVel,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation); - - } else - { - addRollingFrictionConstraint(cp.m_normalWorldOnB,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation); - btVector3 axis0,axis1; - btPlaneSpace1(cp.m_normalWorldOnB,axis0,axis1); - applyAnisotropicFriction(colObj0,axis0,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION); - applyAnisotropicFriction(colObj1,axis0,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION); - applyAnisotropicFriction(colObj0,axis1,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION); - applyAnisotropicFriction(colObj1,axis1,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION); - if (axis0.length()>0.001) - addRollingFrictionConstraint(axis0,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation); - if (axis1.length()>0.001) - addRollingFrictionConstraint(axis1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation); - - } - } -#endif //ROLLING_FRICTION - - ///Bullet has several options to set the friction directions - ///By default, each contact has only a single friction direction that is recomputed automatically very frame - ///based on the relative linear velocity. - ///If the relative velocity it zero, it will automatically compute a friction direction. - - ///You can also enable two friction directions, using the SOLVER_USE_2_FRICTION_DIRECTIONS. - ///In that case, the second friction direction will be orthogonal to both contact normal and first friction direction. - /// - ///If you choose SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION, then the friction will be independent from the relative projected velocity. - /// - ///The user can manually override the friction directions for certain contacts using a contact callback, - ///and set the cp.m_lateralFrictionInitialized to true - ///In that case, you can set the target relative motion in each friction direction (cp.m_contactMotion1 and cp.m_contactMotion2) - ///this will give a conveyor belt effect - /// - if (!(infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING) || !cp.m_lateralFrictionInitialized) - {/* - cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel; - btScalar lat_rel_vel = cp.m_lateralFrictionDir1.length2(); - if (!(infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION) && lat_rel_vel > SIMD_EPSILON) - { - cp.m_lateralFrictionDir1 *= 1.f/btSqrt(lat_rel_vel); - if((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)) - { - cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.m_normalWorldOnB); - cp.m_lateralFrictionDir2.normalize();//?? - applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION); - applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION); - addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation); - - } - - applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION); - applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION); - addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation); - - } else - */ - { - btPlaneSpace1(cp.m_normalWorldOnB,cp.m_lateralFrictionDir1,cp.m_lateralFrictionDir2); - - if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)) - { - applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION); - applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION); - addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir2,manifold,frictionIndex,cp,colObj0,colObj1, relaxation,infoGlobal); - } - - applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION); - applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION); - addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir1,manifold,frictionIndex,cp,colObj0,colObj1, relaxation,infoGlobal); - - if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) && (infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION)) - { - cp.m_lateralFrictionInitialized = true; - } - } - - } else - { - addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir1,manifold,frictionIndex,cp,colObj0,colObj1, relaxation,infoGlobal,cp.m_contactMotion1, cp.m_contactCFM1); - - if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)) - addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir2,manifold,frictionIndex,cp,colObj0,colObj1, relaxation, infoGlobal,cp.m_contactMotion2, cp.m_contactCFM2); - - //setMultiBodyFrictionConstraintImpulse( solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal); - //todo: - solverConstraint.m_appliedImpulse = 0.f; - solverConstraint.m_appliedPushImpulse = 0.f; - } - - -#endif //ENABLE_FRICTION - - } - } -} - -void btMultiBodyConstraintSolver::convertContacts(btPersistentManifold** manifoldPtr,int numManifolds, const btContactSolverInfo& infoGlobal) -{ - btPersistentManifold* manifold = 0; - - for (int i=0;igetBody0()); - const btMultiBodyLinkCollider* fcB = btMultiBodyLinkCollider::upcast(manifold->getBody1()); - if (!fcA && !fcB) - { - //the contact doesn't involve any Featherstone btMultiBody, so deal with the regular btRigidBody/btCollisionObject case - convertContact(manifold,infoGlobal); - } else - { - convertMultiBodyContact(manifold,infoGlobal); - } - } - - //also convert the multibody constraints, if any - - - for (int i=0;icreateConstraintRows(m_multiBodyNonContactConstraints,m_data, infoGlobal); - } - -} - - - -btScalar btMultiBodyConstraintSolver::solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher) -{ - return btSequentialImpulseConstraintSolver::solveGroup(bodies,numBodies,manifold,numManifolds,constraints,numConstraints,info,debugDrawer,dispatcher); -} - - -void btMultiBodyConstraintSolver::solveMultiBodyGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,btMultiBodyConstraint** multiBodyConstraints, int numMultiBodyConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher) -{ - //printf("solveMultiBodyGroup start\n"); - m_tmpMultiBodyConstraints = multiBodyConstraints; - m_tmpNumMultiBodyConstraints = numMultiBodyConstraints; - - btSequentialImpulseConstraintSolver::solveGroup(bodies,numBodies,manifold,numManifolds,constraints,numConstraints,info,debugDrawer,dispatcher); - - m_tmpMultiBodyConstraints = 0; - m_tmpNumMultiBodyConstraints = 0; - - -} diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h b/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h deleted file mode 100755 index 0f4cd69..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h +++ /dev/null @@ -1,85 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2013 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_MULTIBODY_CONSTRAINT_SOLVER_H -#define BT_MULTIBODY_CONSTRAINT_SOLVER_H - -#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h" -#include "btMultiBodySolverConstraint.h" - - -class btMultiBody; - -#include "btMultiBodyConstraint.h" - - - -ATTRIBUTE_ALIGNED16(class) btMultiBodyConstraintSolver : public btSequentialImpulseConstraintSolver -{ - -protected: - - btMultiBodyConstraintArray m_multiBodyNonContactConstraints; - - btMultiBodyConstraintArray m_multiBodyNormalContactConstraints; - btMultiBodyConstraintArray m_multiBodyFrictionContactConstraints; - - btMultiBodyJacobianData m_data; - - //temp storage for multi body constraints for a specific island/group called by 'solveGroup' - btMultiBodyConstraint** m_tmpMultiBodyConstraints; - int m_tmpNumMultiBodyConstraints; - - void resolveSingleConstraintRowGeneric(const btMultiBodySolverConstraint& c); - void resolveSingleConstraintRowGenericMultiBody(const btMultiBodySolverConstraint& c); - - void convertContacts(btPersistentManifold** manifoldPtr,int numManifolds, const btContactSolverInfo& infoGlobal); - btMultiBodySolverConstraint& addMultiBodyFrictionConstraint(const btVector3& normalAxis,btPersistentManifold* manifold,int frictionIndex,btManifoldPoint& cp,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity=0, btScalar cfmSlip=0); - - - void setupMultiBodyJointLimitConstraint(btMultiBodySolverConstraint& constraintRow, - btScalar* jacA,btScalar* jacB, - btScalar penetration,btScalar combinedFrictionCoeff, btScalar combinedRestitutionCoeff, - const btContactSolverInfo& infoGlobal); - - void setupMultiBodyContactConstraint(btMultiBodySolverConstraint& solverConstraint, - const btVector3& contactNormal, - btManifoldPoint& cp, const btContactSolverInfo& infoGlobal, - btScalar& relaxation, - bool isFriction, btScalar desiredVelocity=0, btScalar cfmSlip=0); - - void convertMultiBodyContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal); - virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer); -// virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer); - - virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer); - void applyDeltaVee(btScalar* deltaV, btScalar impulse, int velocityIndex, int ndof); - -public: - - BT_DECLARE_ALIGNED_ALLOCATOR(); - - ///this method should not be called, it was just used during porting/integration of Featherstone btMultiBody, providing backwards compatibility but no support for btMultiBodyConstraint (only contact constraints) - virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher); - - virtual void solveMultiBodyGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,btMultiBodyConstraint** multiBodyConstraints, int numMultiBodyConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher); -}; - - - - - -#endif //BT_MULTIBODY_CONSTRAINT_SOLVER_H - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp b/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp deleted file mode 100755 index 0910f8f..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp +++ /dev/null @@ -1,578 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2013 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btMultiBodyDynamicsWorld.h" -#include "btMultiBodyConstraintSolver.h" -#include "btMultiBody.h" -#include "btMultiBodyLinkCollider.h" -#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h" -#include "LinearMath/btQuickprof.h" -#include "btMultiBodyConstraint.h" - - - - -void btMultiBodyDynamicsWorld::addMultiBody(btMultiBody* body, short group, short mask) -{ - m_multiBodies.push_back(body); - -} - -void btMultiBodyDynamicsWorld::removeMultiBody(btMultiBody* body) -{ - m_multiBodies.remove(body); -} - -void btMultiBodyDynamicsWorld::calculateSimulationIslands() -{ - BT_PROFILE("calculateSimulationIslands"); - - getSimulationIslandManager()->updateActivationState(getCollisionWorld(),getCollisionWorld()->getDispatcher()); - - { - //merge islands based on speculative contact manifolds too - for (int i=0;im_predictiveManifolds.size();i++) - { - btPersistentManifold* manifold = m_predictiveManifolds[i]; - - const btCollisionObject* colObj0 = manifold->getBody0(); - const btCollisionObject* colObj1 = manifold->getBody1(); - - if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) && - ((colObj1) && (!(colObj1)->isStaticOrKinematicObject()))) - { - getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),(colObj1)->getIslandTag()); - } - } - } - - { - int i; - int numConstraints = int(m_constraints.size()); - for (i=0;i< numConstraints ; i++ ) - { - btTypedConstraint* constraint = m_constraints[i]; - if (constraint->isEnabled()) - { - const btRigidBody* colObj0 = &constraint->getRigidBodyA(); - const btRigidBody* colObj1 = &constraint->getRigidBodyB(); - - if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) && - ((colObj1) && (!(colObj1)->isStaticOrKinematicObject()))) - { - getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),(colObj1)->getIslandTag()); - } - } - } - } - - //merge islands linked by Featherstone link colliders - for (int i=0;igetBaseCollider(); - - for (int b=0;bgetNumLinks();b++) - { - btMultiBodyLinkCollider* cur = body->getLink(b).m_collider; - - if (((cur) && (!(cur)->isStaticOrKinematicObject())) && - ((prev) && (!(prev)->isStaticOrKinematicObject()))) - { - int tagPrev = prev->getIslandTag(); - int tagCur = cur->getIslandTag(); - getSimulationIslandManager()->getUnionFind().unite(tagPrev, tagCur); - } - if (cur && !cur->isStaticOrKinematicObject()) - prev = cur; - - } - } - } - - //merge islands linked by multibody constraints - { - for (int i=0;im_multiBodyConstraints.size();i++) - { - btMultiBodyConstraint* c = m_multiBodyConstraints[i]; - int tagA = c->getIslandIdA(); - int tagB = c->getIslandIdB(); - if (tagA>=0 && tagB>=0) - getSimulationIslandManager()->getUnionFind().unite(tagA, tagB); - } - } - - //Store the island id in each body - getSimulationIslandManager()->storeIslandActivationState(getCollisionWorld()); - -} - - -void btMultiBodyDynamicsWorld::updateActivationState(btScalar timeStep) -{ - BT_PROFILE("btMultiBodyDynamicsWorld::updateActivationState"); - - - - for ( int i=0;icheckMotionAndSleepIfRequired(timeStep); - if (!body->isAwake()) - { - btMultiBodyLinkCollider* col = body->getBaseCollider(); - if (col && col->getActivationState() == ACTIVE_TAG) - { - col->setActivationState( WANTS_DEACTIVATION); - col->setDeactivationTime(0.f); - } - for (int b=0;bgetNumLinks();b++) - { - btMultiBodyLinkCollider* col = body->getLink(b).m_collider; - if (col && col->getActivationState() == ACTIVE_TAG) - { - col->setActivationState( WANTS_DEACTIVATION); - col->setDeactivationTime(0.f); - } - } - } else - { - btMultiBodyLinkCollider* col = body->getBaseCollider(); - if (col && col->getActivationState() != DISABLE_DEACTIVATION) - col->setActivationState( ACTIVE_TAG ); - - for (int b=0;bgetNumLinks();b++) - { - btMultiBodyLinkCollider* col = body->getLink(b).m_collider; - if (col && col->getActivationState() != DISABLE_DEACTIVATION) - col->setActivationState( ACTIVE_TAG ); - } - } - - } - } - - btDiscreteDynamicsWorld::updateActivationState(timeStep); -} - - -SIMD_FORCE_INLINE int btGetConstraintIslandId2(const btTypedConstraint* lhs) -{ - int islandId; - - const btCollisionObject& rcolObj0 = lhs->getRigidBodyA(); - const btCollisionObject& rcolObj1 = lhs->getRigidBodyB(); - islandId= rcolObj0.getIslandTag()>=0?rcolObj0.getIslandTag():rcolObj1.getIslandTag(); - return islandId; - -} - - -class btSortConstraintOnIslandPredicate2 -{ - public: - - bool operator() ( const btTypedConstraint* lhs, const btTypedConstraint* rhs ) const - { - int rIslandId0,lIslandId0; - rIslandId0 = btGetConstraintIslandId2(rhs); - lIslandId0 = btGetConstraintIslandId2(lhs); - return lIslandId0 < rIslandId0; - } -}; - - - -SIMD_FORCE_INLINE int btGetMultiBodyConstraintIslandId(const btMultiBodyConstraint* lhs) -{ - int islandId; - - int islandTagA = lhs->getIslandIdA(); - int islandTagB = lhs->getIslandIdB(); - islandId= islandTagA>=0?islandTagA:islandTagB; - return islandId; - -} - - -class btSortMultiBodyConstraintOnIslandPredicate -{ - public: - - bool operator() ( const btMultiBodyConstraint* lhs, const btMultiBodyConstraint* rhs ) const - { - int rIslandId0,lIslandId0; - rIslandId0 = btGetMultiBodyConstraintIslandId(rhs); - lIslandId0 = btGetMultiBodyConstraintIslandId(lhs); - return lIslandId0 < rIslandId0; - } -}; - -struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::IslandCallback -{ - btContactSolverInfo* m_solverInfo; - btMultiBodyConstraintSolver* m_solver; - btMultiBodyConstraint** m_multiBodySortedConstraints; - int m_numMultiBodyConstraints; - - btTypedConstraint** m_sortedConstraints; - int m_numConstraints; - btIDebugDraw* m_debugDrawer; - btDispatcher* m_dispatcher; - - btAlignedObjectArray m_bodies; - btAlignedObjectArray m_manifolds; - btAlignedObjectArray m_constraints; - btAlignedObjectArray m_multiBodyConstraints; - - - MultiBodyInplaceSolverIslandCallback( btMultiBodyConstraintSolver* solver, - btDispatcher* dispatcher) - :m_solverInfo(NULL), - m_solver(solver), - m_multiBodySortedConstraints(NULL), - m_numConstraints(0), - m_debugDrawer(NULL), - m_dispatcher(dispatcher) - { - - } - - MultiBodyInplaceSolverIslandCallback& operator=(MultiBodyInplaceSolverIslandCallback& other) - { - btAssert(0); - (void)other; - return *this; - } - - SIMD_FORCE_INLINE void setup ( btContactSolverInfo* solverInfo, btTypedConstraint** sortedConstraints, int numConstraints, btMultiBodyConstraint** sortedMultiBodyConstraints, int numMultiBodyConstraints, btIDebugDraw* debugDrawer) - { - btAssert(solverInfo); - m_solverInfo = solverInfo; - - m_multiBodySortedConstraints = sortedMultiBodyConstraints; - m_numMultiBodyConstraints = numMultiBodyConstraints; - m_sortedConstraints = sortedConstraints; - m_numConstraints = numConstraints; - - m_debugDrawer = debugDrawer; - m_bodies.resize (0); - m_manifolds.resize (0); - m_constraints.resize (0); - m_multiBodyConstraints.resize(0); - } - - - virtual void processIsland(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifolds,int numManifolds, int islandId) - { - if (islandId<0) - { - ///we don't split islands, so all constraints/contact manifolds/bodies are passed into the solver regardless the island id - m_solver->solveMultiBodyGroup( bodies,numBodies,manifolds, numManifolds,m_sortedConstraints, m_numConstraints, &m_multiBodySortedConstraints[0],m_numConstraints,*m_solverInfo,m_debugDrawer,m_dispatcher); - } else - { - //also add all non-contact constraints/joints for this island - btTypedConstraint** startConstraint = 0; - btMultiBodyConstraint** startMultiBodyConstraint = 0; - - int numCurConstraints = 0; - int numCurMultiBodyConstraints = 0; - - int i; - - //find the first constraint for this island - - for (i=0;im_minimumSolverBatchSize<=1) - { - m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,*m_solverInfo,m_debugDrawer,m_dispatcher); - } else - { - - for (i=0;im_solverInfo->m_minimumSolverBatchSize) - { - processConstraints(); - } else - { - //printf("deferred\n"); - } - } - } - } - void processConstraints() - { - - btCollisionObject** bodies = m_bodies.size()? &m_bodies[0]:0; - btPersistentManifold** manifold = m_manifolds.size()?&m_manifolds[0]:0; - btTypedConstraint** constraints = m_constraints.size()?&m_constraints[0]:0; - btMultiBodyConstraint** multiBodyConstraints = m_multiBodyConstraints.size() ? &m_multiBodyConstraints[0] : 0; - - m_solver->solveMultiBodyGroup( bodies,m_bodies.size(),manifold, m_manifolds.size(),constraints, m_constraints.size() ,multiBodyConstraints, m_multiBodyConstraints.size(), *m_solverInfo,m_debugDrawer,m_dispatcher); - m_bodies.resize(0); - m_manifolds.resize(0); - m_constraints.resize(0); - m_multiBodyConstraints.resize(0); - } - -}; - - - -btMultiBodyDynamicsWorld::btMultiBodyDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btMultiBodyConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration) - :btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration), - m_multiBodyConstraintSolver(constraintSolver) -{ - //split impulse is not yet supported for Featherstone hierarchies - getSolverInfo().m_splitImpulse = false; - getSolverInfo().m_solverMode |=SOLVER_USE_2_FRICTION_DIRECTIONS; - m_solverMultiBodyIslandCallback = new MultiBodyInplaceSolverIslandCallback(constraintSolver,dispatcher); -} - -btMultiBodyDynamicsWorld::~btMultiBodyDynamicsWorld () -{ - delete m_solverMultiBodyIslandCallback; -} - - - - -void btMultiBodyDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo) -{ - - btAlignedObjectArray scratch_r; - btAlignedObjectArray scratch_v; - btAlignedObjectArray scratch_m; - - - BT_PROFILE("solveConstraints"); - - m_sortedConstraints.resize( m_constraints.size()); - int i; - for (i=0;isetup(&solverInfo,constraintsPtr,m_sortedConstraints.size(),sortedMultiBodyConstraints,m_sortedMultiBodyConstraints.size(), getDebugDrawer()); - m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds()); - - /// solve all the constraints for this island - m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld(),m_solverMultiBodyIslandCallback); - - - { - BT_PROFILE("btMultiBody addForce and stepVelocities"); - for (int i=0;im_multiBodies.size();i++) - { - btMultiBody* bod = m_multiBodies[i]; - - bool isSleeping = false; - - if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING) - { - isSleeping = true; - } - for (int b=0;bgetNumLinks();b++) - { - if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING) - isSleeping = true; - } - - if (!isSleeping) - { - scratch_r.resize(bod->getNumLinks()+1); - scratch_v.resize(bod->getNumLinks()+1); - scratch_m.resize(bod->getNumLinks()+1); - - bod->clearForcesAndTorques(); - bod->addBaseForce(m_gravity * bod->getBaseMass()); - - for (int j = 0; j < bod->getNumLinks(); ++j) - { - bod->addLinkForce(j, m_gravity * bod->getLinkMass(j)); - } - - bod->stepVelocities(solverInfo.m_timeStep, scratch_r, scratch_v, scratch_m); - } - } - } - - m_solverMultiBodyIslandCallback->processConstraints(); - - m_constraintSolver->allSolved(solverInfo, m_debugDrawer); - -} - -void btMultiBodyDynamicsWorld::integrateTransforms(btScalar timeStep) -{ - btDiscreteDynamicsWorld::integrateTransforms(timeStep); - - { - BT_PROFILE("btMultiBody stepPositions"); - //integrate and update the Featherstone hierarchies - btAlignedObjectArray world_to_local; - btAlignedObjectArray local_origin; - - for (int b=0;bgetBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING) - { - isSleeping = true; - } - for (int b=0;bgetNumLinks();b++) - { - if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING) - isSleeping = true; - } - - - if (!isSleeping) - { - int nLinks = bod->getNumLinks(); - - ///base + num links - world_to_local.resize(nLinks+1); - local_origin.resize(nLinks+1); - - bod->stepPositions(timeStep); - - - - world_to_local[0] = bod->getWorldToBaseRot(); - local_origin[0] = bod->getBasePos(); - - if (bod->getBaseCollider()) - { - btVector3 posr = local_origin[0]; - float pos[4]={posr.x(),posr.y(),posr.z(),1}; - float quat[4]={-world_to_local[0].x(),-world_to_local[0].y(),-world_to_local[0].z(),world_to_local[0].w()}; - btTransform tr; - tr.setIdentity(); - tr.setOrigin(posr); - tr.setRotation(btQuaternion(quat[0],quat[1],quat[2],quat[3])); - - bod->getBaseCollider()->setWorldTransform(tr); - - } - - for (int k=0;kgetNumLinks();k++) - { - const int parent = bod->getParent(k); - world_to_local[k+1] = bod->getParentToLocalRot(k) * world_to_local[parent+1]; - local_origin[k+1] = local_origin[parent+1] + (quatRotate(world_to_local[k+1].inverse() , bod->getRVector(k))); - } - - - for (int m=0;mgetNumLinks();m++) - { - btMultiBodyLinkCollider* col = bod->getLink(m).m_collider; - if (col) - { - int link = col->m_link; - btAssert(link == m); - - int index = link+1; - - btVector3 posr = local_origin[index]; - float pos[4]={posr.x(),posr.y(),posr.z(),1}; - float quat[4]={-world_to_local[index].x(),-world_to_local[index].y(),-world_to_local[index].z(),world_to_local[index].w()}; - btTransform tr; - tr.setIdentity(); - tr.setOrigin(posr); - tr.setRotation(btQuaternion(quat[0],quat[1],quat[2],quat[3])); - - col->setWorldTransform(tr); - } - } - } else - { - bod->clearVelocities(); - } - } - } -} - - - -void btMultiBodyDynamicsWorld::addMultiBodyConstraint( btMultiBodyConstraint* constraint) -{ - m_multiBodyConstraints.push_back(constraint); -} - -void btMultiBodyDynamicsWorld::removeMultiBodyConstraint( btMultiBodyConstraint* constraint) -{ - m_multiBodyConstraints.remove(constraint); -} diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h b/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h deleted file mode 100755 index ad57a34..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h +++ /dev/null @@ -1,56 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2013 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_MULTIBODY_DYNAMICS_WORLD_H -#define BT_MULTIBODY_DYNAMICS_WORLD_H - -#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h" - - -class btMultiBody; -class btMultiBodyConstraint; -class btMultiBodyConstraintSolver; -struct MultiBodyInplaceSolverIslandCallback; - -///The btMultiBodyDynamicsWorld adds Featherstone multi body dynamics to Bullet -///This implementation is still preliminary/experimental. -class btMultiBodyDynamicsWorld : public btDiscreteDynamicsWorld -{ -protected: - btAlignedObjectArray m_multiBodies; - btAlignedObjectArray m_multiBodyConstraints; - btAlignedObjectArray m_sortedMultiBodyConstraints; - btMultiBodyConstraintSolver* m_multiBodyConstraintSolver; - MultiBodyInplaceSolverIslandCallback* m_solverMultiBodyIslandCallback; - - virtual void calculateSimulationIslands(); - virtual void updateActivationState(btScalar timeStep); - virtual void solveConstraints(btContactSolverInfo& solverInfo); - virtual void integrateTransforms(btScalar timeStep); -public: - - btMultiBodyDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btMultiBodyConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration); - - virtual ~btMultiBodyDynamicsWorld (); - - virtual void addMultiBody(btMultiBody* body, short group= btBroadphaseProxy::DefaultFilter, short mask=btBroadphaseProxy::AllFilter); - - virtual void removeMultiBody(btMultiBody* body); - - virtual void addMultiBodyConstraint( btMultiBodyConstraint* constraint); - - virtual void removeMultiBodyConstraint( btMultiBodyConstraint* constraint); -}; -#endif //BT_MULTIBODY_DYNAMICS_WORLD_H diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp b/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp deleted file mode 100755 index ea309e8..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp +++ /dev/null @@ -1,133 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2013 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -///This file was written by Erwin Coumans - -#include "btMultiBodyJointLimitConstraint.h" -#include "btMultiBody.h" -#include "btMultiBodyLinkCollider.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" - - -btMultiBodyJointLimitConstraint::btMultiBodyJointLimitConstraint(btMultiBody* body, int link, btScalar lower, btScalar upper) - :btMultiBodyConstraint(body,body,link,link,2,true), - m_lowerBound(lower), - m_upperBound(upper) -{ - // the data.m_jacobians never change, so may as well - // initialize them here - - // note: we rely on the fact that data.m_jacobians are - // always initialized to zero by the Constraint ctor - - // row 0: the lower bound - jacobianA(0)[6 + link] = 1; - - // row 1: the upper bound - jacobianB(1)[6 + link] = -1; -} -btMultiBodyJointLimitConstraint::~btMultiBodyJointLimitConstraint() -{ -} - -int btMultiBodyJointLimitConstraint::getIslandIdA() const -{ - btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider(); - if (col) - return col->getIslandTag(); - for (int i=0;igetNumLinks();i++) - { - if (m_bodyA->getLink(i).m_collider) - return m_bodyA->getLink(i).m_collider->getIslandTag(); - } - return -1; -} - -int btMultiBodyJointLimitConstraint::getIslandIdB() const -{ - btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); - if (col) - return col->getIslandTag(); - - for (int i=0;igetNumLinks();i++) - { - col = m_bodyB->getLink(i).m_collider; - if (col) - return col->getIslandTag(); - } - return -1; -} - - -void btMultiBodyJointLimitConstraint::createConstraintRows(btMultiBodyConstraintArray& constraintRows, - btMultiBodyJacobianData& data, - const btContactSolverInfo& infoGlobal) -{ - // only positions need to be updated -- data.m_jacobians and force - // directions were set in the ctor and never change. - - // row 0: the lower bound - setPosition(0, m_bodyA->getJointPos(m_linkA) - m_lowerBound); - - // row 1: the upper bound - setPosition(1, m_upperBound - m_bodyA->getJointPos(m_linkA)); - - for (int row=0;row infoGlobal.m_splitImpulsePenetrationThreshold)) - { - erp = infoGlobal.m_erp; - } - if (penetration>0) - { - positionalError = 0; - velocityError = -penetration / infoGlobal.m_timeStep; - } else - { - positionalError = -penetration * erp/infoGlobal.m_timeStep; - } - - btScalar penetrationImpulse = positionalError*constraintRow.m_jacDiagABInv; - btScalar velocityImpulse = velocityError *constraintRow.m_jacDiagABInv; - if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold)) - { - //combine position and velocity into rhs - constraintRow.m_rhs = penetrationImpulse+velocityImpulse; - constraintRow.m_rhsPenetration = 0.f; - - } else - { - //split position and velocity into rhs and m_rhsPenetration - constraintRow.m_rhs = velocityImpulse; - constraintRow.m_rhsPenetration = penetrationImpulse; - } - } - } - -} - - - - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.h b/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.h deleted file mode 100755 index 0c7fc17..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.h +++ /dev/null @@ -1,44 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2013 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_MULTIBODY_JOINT_LIMIT_CONSTRAINT_H -#define BT_MULTIBODY_JOINT_LIMIT_CONSTRAINT_H - -#include "btMultiBodyConstraint.h" -struct btSolverInfo; - -class btMultiBodyJointLimitConstraint : public btMultiBodyConstraint -{ -protected: - - btScalar m_lowerBound; - btScalar m_upperBound; -public: - - btMultiBodyJointLimitConstraint(btMultiBody* body, int link, btScalar lower, btScalar upper); - virtual ~btMultiBodyJointLimitConstraint(); - - virtual int getIslandIdA() const; - virtual int getIslandIdB() const; - - virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows, - btMultiBodyJacobianData& data, - const btContactSolverInfo& infoGlobal); - - -}; - -#endif //BT_MULTIBODY_JOINT_LIMIT_CONSTRAINT_H - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp b/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp deleted file mode 100755 index ab5a430..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp +++ /dev/null @@ -1,89 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2013 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -///This file was written by Erwin Coumans - -#include "btMultiBodyJointMotor.h" -#include "btMultiBody.h" -#include "btMultiBodyLinkCollider.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" - - -btMultiBodyJointMotor::btMultiBodyJointMotor(btMultiBody* body, int link, btScalar desiredVelocity, btScalar maxMotorImpulse) - :btMultiBodyConstraint(body,body,link,link,1,true), - m_desiredVelocity(desiredVelocity) -{ - m_maxAppliedImpulse = maxMotorImpulse; - // the data.m_jacobians never change, so may as well - // initialize them here - - // note: we rely on the fact that data.m_jacobians are - // always initialized to zero by the Constraint ctor - - // row 0: the lower bound - jacobianA(0)[6 + link] = 1; -} -btMultiBodyJointMotor::~btMultiBodyJointMotor() -{ -} - -int btMultiBodyJointMotor::getIslandIdA() const -{ - btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider(); - if (col) - return col->getIslandTag(); - for (int i=0;igetNumLinks();i++) - { - if (m_bodyA->getLink(i).m_collider) - return m_bodyA->getLink(i).m_collider->getIslandTag(); - } - return -1; -} - -int btMultiBodyJointMotor::getIslandIdB() const -{ - btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); - if (col) - return col->getIslandTag(); - - for (int i=0;igetNumLinks();i++) - { - col = m_bodyB->getLink(i).m_collider; - if (col) - return col->getIslandTag(); - } - return -1; -} - - -void btMultiBodyJointMotor::createConstraintRows(btMultiBodyConstraintArray& constraintRows, - btMultiBodyJacobianData& data, - const btContactSolverInfo& infoGlobal) -{ - // only positions need to be updated -- data.m_jacobians and force - // directions were set in the ctor and never change. - - - - for (int row=0;row=0 || (multiBody && !multiBody->hasFixedBase())) - { - m_collisionFlags &= (~btCollisionObject::CF_STATIC_OBJECT); - } - // else - //{ - // m_collisionFlags |= (btCollisionObject::CF_STATIC_OBJECT); - //} - - m_internalType = CO_FEATHERSTONE_LINK; - } - static btMultiBodyLinkCollider* upcast(btCollisionObject* colObj) - { - if (colObj->getInternalType()&btCollisionObject::CO_FEATHERSTONE_LINK) - return (btMultiBodyLinkCollider*)colObj; - return 0; - } - static const btMultiBodyLinkCollider* upcast(const btCollisionObject* colObj) - { - if (colObj->getInternalType()&btCollisionObject::CO_FEATHERSTONE_LINK) - return (btMultiBodyLinkCollider*)colObj; - return 0; - } - - virtual bool checkCollideWithOverride(const btCollisionObject* co) const - { - const btMultiBodyLinkCollider* other = btMultiBodyLinkCollider::upcast(co); - if (!other) - return true; - if (other->m_multiBody != this->m_multiBody) - return true; - if (!m_multiBody->hasSelfCollision()) - return false; - - //check if 'link' has collision disabled - if (m_link>=0) - { - const btMultibodyLink& link = m_multiBody->getLink(this->m_link); - if ((link.m_flags&BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION) && link.parent == other->m_link) - return false; - } - - if (other->m_link>=0) - { - const btMultibodyLink& otherLink = other->m_multiBody->getLink(other->m_link); - if ((otherLink.m_flags& BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION) && otherLink.parent == this->m_link) - return false; - } - return true; - } -}; - -#endif //BT_FEATHERSTONE_LINK_COLLIDER_H - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp b/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp deleted file mode 100755 index f669004..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp +++ /dev/null @@ -1,143 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2013 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -///This file was written by Erwin Coumans - -#include "btMultiBodyPoint2Point.h" -#include "btMultiBodyLinkCollider.h" -#include "BulletDynamics/Dynamics/btRigidBody.h" - -btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB) - :btMultiBodyConstraint(body,0,link,-1,3,false), - m_rigidBodyA(0), - m_rigidBodyB(bodyB), - m_pivotInA(pivotInA), - m_pivotInB(pivotInB) -{ -} - -btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB) - :btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,3,false), - m_rigidBodyA(0), - m_rigidBodyB(0), - m_pivotInA(pivotInA), - m_pivotInB(pivotInB) -{ -} - - -btMultiBodyPoint2Point::~btMultiBodyPoint2Point() -{ -} - - -int btMultiBodyPoint2Point::getIslandIdA() const -{ - if (m_rigidBodyA) - return m_rigidBodyA->getIslandTag(); - - if (m_bodyA) - { - btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider(); - if (col) - return col->getIslandTag(); - for (int i=0;igetNumLinks();i++) - { - if (m_bodyA->getLink(i).m_collider) - return m_bodyA->getLink(i).m_collider->getIslandTag(); - } - } - return -1; -} - -int btMultiBodyPoint2Point::getIslandIdB() const -{ - if (m_rigidBodyB) - return m_rigidBodyB->getIslandTag(); - if (m_bodyB) - { - btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); - if (col) - return col->getIslandTag(); - - for (int i=0;igetNumLinks();i++) - { - col = m_bodyB->getLink(i).m_collider; - if (col) - return col->getIslandTag(); - } - } - return -1; -} - - - -void btMultiBodyPoint2Point::createConstraintRows(btMultiBodyConstraintArray& constraintRows, - btMultiBodyJacobianData& data, - const btContactSolverInfo& infoGlobal) -{ - -// int i=1; - for (int i=0;i<3;i++) - { - - btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing(); - - constraintRow.m_solverBodyIdA = data.m_fixedBodyId; - constraintRow.m_solverBodyIdB = data.m_fixedBodyId; - - - btVector3 contactNormalOnB(0,0,0); - contactNormalOnB[i] = -1; - - btScalar penetration = 0; - - // Convert local points back to world - btVector3 pivotAworld = m_pivotInA; - if (m_rigidBodyA) - { - - constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId(); - pivotAworld = m_rigidBodyA->getCenterOfMassTransform()*m_pivotInA; - } else - { - if (m_bodyA) - pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA); - } - btVector3 pivotBworld = m_pivotInB; - if (m_rigidBodyB) - { - constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId(); - pivotBworld = m_rigidBodyB->getCenterOfMassTransform()*m_pivotInB; - } else - { - if (m_bodyB) - pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); - - } - btScalar position = (pivotAworld-pivotBworld).dot(contactNormalOnB); - btScalar relaxation = 1.f; - fillMultiBodyConstraintMixed(constraintRow, data, - contactNormalOnB, - pivotAworld, pivotBworld, - position, - infoGlobal, - relaxation, - false); - constraintRow.m_lowerLimit = -m_maxAppliedImpulse; - constraintRow.m_upperLimit = m_maxAppliedImpulse; - - } -} diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodyPoint2Point.h b/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodyPoint2Point.h deleted file mode 100755 index 26ca12b..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodyPoint2Point.h +++ /dev/null @@ -1,60 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2013 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -///This file was written by Erwin Coumans - -#ifndef BT_MULTIBODY_POINT2POINT_H -#define BT_MULTIBODY_POINT2POINT_H - -#include "btMultiBodyConstraint.h" - -class btMultiBodyPoint2Point : public btMultiBodyConstraint -{ -protected: - - btRigidBody* m_rigidBodyA; - btRigidBody* m_rigidBodyB; - btVector3 m_pivotInA; - btVector3 m_pivotInB; - - -public: - - btMultiBodyPoint2Point(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB); - btMultiBodyPoint2Point(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB); - - virtual ~btMultiBodyPoint2Point(); - - virtual int getIslandIdA() const; - virtual int getIslandIdB() const; - - virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows, - btMultiBodyJacobianData& data, - const btContactSolverInfo& infoGlobal); - - const btVector3& getPivotInB() const - { - return m_pivotInB; - } - - void setPivotInB(const btVector3& pivotInB) - { - m_pivotInB = pivotInB; - } - - -}; - -#endif //BT_MULTIBODY_POINT2POINT_H diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodySolverConstraint.h b/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodySolverConstraint.h deleted file mode 100755 index cf06dfb..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/Featherstone/btMultiBodySolverConstraint.h +++ /dev/null @@ -1,82 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2013 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_MULTIBODY_SOLVER_CONSTRAINT_H -#define BT_MULTIBODY_SOLVER_CONSTRAINT_H - -#include "LinearMath/btVector3.h" -#include "LinearMath/btAlignedObjectArray.h" - -class btMultiBody; -#include "BulletDynamics/ConstraintSolver/btSolverBody.h" -#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h" - -///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints. -ATTRIBUTE_ALIGNED16 (struct) btMultiBodySolverConstraint -{ - BT_DECLARE_ALIGNED_ALLOCATOR(); - - - int m_deltaVelAindex;//more generic version of m_relpos1CrossNormal/m_contactNormal1 - btVector3 m_relpos1CrossNormal; - btVector3 m_contactNormal1; - int m_jacAindex; - - int m_deltaVelBindex; - btVector3 m_relpos2CrossNormal; - btVector3 m_contactNormal2; //usually m_contactNormal2 == -m_contactNormal1, but not always - int m_jacBindex; - - btVector3 m_angularComponentA; - btVector3 m_angularComponentB; - - mutable btSimdScalar m_appliedPushImpulse; - mutable btSimdScalar m_appliedImpulse; - - btScalar m_friction; - btScalar m_jacDiagABInv; - btScalar m_rhs; - btScalar m_cfm; - - btScalar m_lowerLimit; - btScalar m_upperLimit; - btScalar m_rhsPenetration; - union - { - void* m_originalContactPoint; - btScalar m_unusedPadding4; - }; - - int m_overrideNumSolverIterations; - int m_frictionIndex; - - int m_solverBodyIdA; - btMultiBody* m_multiBodyA; - int m_linkA; - - int m_solverBodyIdB; - btMultiBody* m_multiBodyB; - int m_linkB; - - enum btSolverConstraintType - { - BT_SOLVER_CONTACT_1D = 0, - BT_SOLVER_FRICTION_1D - }; -}; - -typedef btAlignedObjectArray btMultiBodyConstraintArray; - -#endif //BT_MULTIBODY_SOLVER_CONSTRAINT_H diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/MLCPSolvers/btDantzigLCP.cpp b/libs/bullet-2.82-r2704/src/BulletDynamics/MLCPSolvers/btDantzigLCP.cpp deleted file mode 100755 index 3bf7b5c..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/MLCPSolvers/btDantzigLCP.cpp +++ /dev/null @@ -1,2079 +0,0 @@ -/************************************************************************* -* * -* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * -* All rights reserved. Email: russ@q12.org Web: www.q12.org * -* * -* This library is free software; you can redistribute it and/or * -* modify it under the terms of EITHER: * -* (1) The GNU Lesser General Public License as published by the Free * -* Software Foundation; either version 2.1 of the License, or (at * -* your option) any later version. The text of the GNU Lesser * -* General Public License is included with this library in the * -* file LICENSE.TXT. * -* (2) The BSD-style license that is included with this library in * -* the file LICENSE-BSD.TXT. * -* * -* This library is distributed in the hope that it will be useful, * -* but WITHOUT ANY WARRANTY; without even the implied warranty of * -* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * -* LICENSE.TXT and LICENSE-BSD.TXT for more details. * -* * -*************************************************************************/ - -/* - - -THE ALGORITHM -------------- - -solve A*x = b+w, with x and w subject to certain LCP conditions. -each x(i),w(i) must lie on one of the three line segments in the following -diagram. each line segment corresponds to one index set : - - w(i) - /|\ | : - | | : - | |i in N : - w>0 | |state[i]=0 : - | | : - | | : i in C - w=0 + +-----------------------+ - | : | - | : | - w<0 | : |i in N - | : |state[i]=1 - | : | - | : | - +-------|-----------|-----------|----------> x(i) - lo 0 hi - -the Dantzig algorithm proceeds as follows: - for i=1:n - * if (x(i),w(i)) is not on the line, push x(i) and w(i) positive or - negative towards the line. as this is done, the other (x(j),w(j)) - for j= 0. this makes the algorithm a bit -simpler, because the starting point for x(i),w(i) is always on the dotted -line x=0 and x will only ever increase in one direction, so it can only hit -two out of the three line segments. - - -NOTES ------ - -this is an implementation of "lcp_dantzig2_ldlt.m" and "lcp_dantzig_lohi.m". -the implementation is split into an LCP problem object (btLCP) and an LCP -driver function. most optimization occurs in the btLCP object. - -a naive implementation of the algorithm requires either a lot of data motion -or a lot of permutation-array lookup, because we are constantly re-ordering -rows and columns. to avoid this and make a more optimized algorithm, a -non-trivial data structure is used to represent the matrix A (this is -implemented in the fast version of the btLCP object). - -during execution of this algorithm, some indexes in A are clamped (set C), -some are non-clamped (set N), and some are "don't care" (where x=0). -A,x,b,w (and other problem vectors) are permuted such that the clamped -indexes are first, the unclamped indexes are next, and the don't-care -indexes are last. this permutation is recorded in the array `p'. -initially p = 0..n-1, and as the rows and columns of A,x,b,w are swapped, -the corresponding elements of p are swapped. - -because the C and N elements are grouped together in the rows of A, we can do -lots of work with a fast dot product function. if A,x,etc were not permuted -and we only had a permutation array, then those dot products would be much -slower as we would have a permutation array lookup in some inner loops. - -A is accessed through an array of row pointers, so that element (i,j) of the -permuted matrix is A[i][j]. this makes row swapping fast. for column swapping -we still have to actually move the data. - -during execution of this algorithm we maintain an L*D*L' factorization of -the clamped submatrix of A (call it `AC') which is the top left nC*nC -submatrix of A. there are two ways we could arrange the rows/columns in AC. - -(1) AC is always permuted such that L*D*L' = AC. this causes a problem -when a row/column is removed from C, because then all the rows/columns of A -between the deleted index and the end of C need to be rotated downward. -this results in a lot of data motion and slows things down. -(2) L*D*L' is actually a factorization of a *permutation* of AC (which is -itself a permutation of the underlying A). this is what we do - the -permutation is recorded in the vector C. call this permutation A[C,C]. -when a row/column is removed from C, all we have to do is swap two -rows/columns and manipulate C. - -*/ - - -#include "btDantzigLCP.h" - -#include //memcpy - -bool s_error = false; - -//*************************************************************************** -// code generation parameters - - -#define btLCP_FAST // use fast btLCP object - -// option 1 : matrix row pointers (less data copying) -#define BTROWPTRS -#define BTATYPE btScalar ** -#define BTAROW(i) (m_A[i]) - -// option 2 : no matrix row pointers (slightly faster inner loops) -//#define NOROWPTRS -//#define BTATYPE btScalar * -//#define BTAROW(i) (m_A+(i)*m_nskip) - -#define BTNUB_OPTIMIZATIONS - - - -/* solve L*X=B, with B containing 1 right hand sides. - * L is an n*n lower triangular matrix with ones on the diagonal. - * L is stored by rows and its leading dimension is lskip. - * B is an n*1 matrix that contains the right hand sides. - * B is stored by columns and its leading dimension is also lskip. - * B is overwritten with X. - * this processes blocks of 2*2. - * if this is in the factorizer source file, n must be a multiple of 2. - */ - -static void btSolveL1_1 (const btScalar *L, btScalar *B, int n, int lskip1) -{ - /* declare variables - Z matrix, p and q vectors, etc */ - btScalar Z11,m11,Z21,m21,p1,q1,p2,*ex; - const btScalar *ell; - int i,j; - /* compute all 2 x 1 blocks of X */ - for (i=0; i < n; i+=2) { - /* compute all 2 x 1 block of X, from rows i..i+2-1 */ - /* set the Z matrix to 0 */ - Z11=0; - Z21=0; - ell = L + i*lskip1; - ex = B; - /* the inner loop that computes outer products and adds them to Z */ - for (j=i-2; j >= 0; j -= 2) { - /* compute outer product and add it to the Z matrix */ - p1=ell[0]; - q1=ex[0]; - m11 = p1 * q1; - p2=ell[lskip1]; - m21 = p2 * q1; - Z11 += m11; - Z21 += m21; - /* compute outer product and add it to the Z matrix */ - p1=ell[1]; - q1=ex[1]; - m11 = p1 * q1; - p2=ell[1+lskip1]; - m21 = p2 * q1; - /* advance pointers */ - ell += 2; - ex += 2; - Z11 += m11; - Z21 += m21; - /* end of inner loop */ - } - /* compute left-over iterations */ - j += 2; - for (; j > 0; j--) { - /* compute outer product and add it to the Z matrix */ - p1=ell[0]; - q1=ex[0]; - m11 = p1 * q1; - p2=ell[lskip1]; - m21 = p2 * q1; - /* advance pointers */ - ell += 1; - ex += 1; - Z11 += m11; - Z21 += m21; - } - /* finish computing the X(i) block */ - Z11 = ex[0] - Z11; - ex[0] = Z11; - p1 = ell[lskip1]; - Z21 = ex[1] - Z21 - p1*Z11; - ex[1] = Z21; - /* end of outer loop */ - } -} - -/* solve L*X=B, with B containing 2 right hand sides. - * L is an n*n lower triangular matrix with ones on the diagonal. - * L is stored by rows and its leading dimension is lskip. - * B is an n*2 matrix that contains the right hand sides. - * B is stored by columns and its leading dimension is also lskip. - * B is overwritten with X. - * this processes blocks of 2*2. - * if this is in the factorizer source file, n must be a multiple of 2. - */ - -static void btSolveL1_2 (const btScalar *L, btScalar *B, int n, int lskip1) -{ - /* declare variables - Z matrix, p and q vectors, etc */ - btScalar Z11,m11,Z12,m12,Z21,m21,Z22,m22,p1,q1,p2,q2,*ex; - const btScalar *ell; - int i,j; - /* compute all 2 x 2 blocks of X */ - for (i=0; i < n; i+=2) { - /* compute all 2 x 2 block of X, from rows i..i+2-1 */ - /* set the Z matrix to 0 */ - Z11=0; - Z12=0; - Z21=0; - Z22=0; - ell = L + i*lskip1; - ex = B; - /* the inner loop that computes outer products and adds them to Z */ - for (j=i-2; j >= 0; j -= 2) { - /* compute outer product and add it to the Z matrix */ - p1=ell[0]; - q1=ex[0]; - m11 = p1 * q1; - q2=ex[lskip1]; - m12 = p1 * q2; - p2=ell[lskip1]; - m21 = p2 * q1; - m22 = p2 * q2; - Z11 += m11; - Z12 += m12; - Z21 += m21; - Z22 += m22; - /* compute outer product and add it to the Z matrix */ - p1=ell[1]; - q1=ex[1]; - m11 = p1 * q1; - q2=ex[1+lskip1]; - m12 = p1 * q2; - p2=ell[1+lskip1]; - m21 = p2 * q1; - m22 = p2 * q2; - /* advance pointers */ - ell += 2; - ex += 2; - Z11 += m11; - Z12 += m12; - Z21 += m21; - Z22 += m22; - /* end of inner loop */ - } - /* compute left-over iterations */ - j += 2; - for (; j > 0; j--) { - /* compute outer product and add it to the Z matrix */ - p1=ell[0]; - q1=ex[0]; - m11 = p1 * q1; - q2=ex[lskip1]; - m12 = p1 * q2; - p2=ell[lskip1]; - m21 = p2 * q1; - m22 = p2 * q2; - /* advance pointers */ - ell += 1; - ex += 1; - Z11 += m11; - Z12 += m12; - Z21 += m21; - Z22 += m22; - } - /* finish computing the X(i) block */ - Z11 = ex[0] - Z11; - ex[0] = Z11; - Z12 = ex[lskip1] - Z12; - ex[lskip1] = Z12; - p1 = ell[lskip1]; - Z21 = ex[1] - Z21 - p1*Z11; - ex[1] = Z21; - Z22 = ex[1+lskip1] - Z22 - p1*Z12; - ex[1+lskip1] = Z22; - /* end of outer loop */ - } -} - - -void btFactorLDLT (btScalar *A, btScalar *d, int n, int nskip1) -{ - int i,j; - btScalar sum,*ell,*dee,dd,p1,p2,q1,q2,Z11,m11,Z21,m21,Z22,m22; - if (n < 1) return; - - for (i=0; i<=n-2; i += 2) { - /* solve L*(D*l)=a, l is scaled elements in 2 x i block at A(i,0) */ - btSolveL1_2 (A,A+i*nskip1,i,nskip1); - /* scale the elements in a 2 x i block at A(i,0), and also */ - /* compute Z = the outer product matrix that we'll need. */ - Z11 = 0; - Z21 = 0; - Z22 = 0; - ell = A+i*nskip1; - dee = d; - for (j=i-6; j >= 0; j -= 6) { - p1 = ell[0]; - p2 = ell[nskip1]; - dd = dee[0]; - q1 = p1*dd; - q2 = p2*dd; - ell[0] = q1; - ell[nskip1] = q2; - m11 = p1*q1; - m21 = p2*q1; - m22 = p2*q2; - Z11 += m11; - Z21 += m21; - Z22 += m22; - p1 = ell[1]; - p2 = ell[1+nskip1]; - dd = dee[1]; - q1 = p1*dd; - q2 = p2*dd; - ell[1] = q1; - ell[1+nskip1] = q2; - m11 = p1*q1; - m21 = p2*q1; - m22 = p2*q2; - Z11 += m11; - Z21 += m21; - Z22 += m22; - p1 = ell[2]; - p2 = ell[2+nskip1]; - dd = dee[2]; - q1 = p1*dd; - q2 = p2*dd; - ell[2] = q1; - ell[2+nskip1] = q2; - m11 = p1*q1; - m21 = p2*q1; - m22 = p2*q2; - Z11 += m11; - Z21 += m21; - Z22 += m22; - p1 = ell[3]; - p2 = ell[3+nskip1]; - dd = dee[3]; - q1 = p1*dd; - q2 = p2*dd; - ell[3] = q1; - ell[3+nskip1] = q2; - m11 = p1*q1; - m21 = p2*q1; - m22 = p2*q2; - Z11 += m11; - Z21 += m21; - Z22 += m22; - p1 = ell[4]; - p2 = ell[4+nskip1]; - dd = dee[4]; - q1 = p1*dd; - q2 = p2*dd; - ell[4] = q1; - ell[4+nskip1] = q2; - m11 = p1*q1; - m21 = p2*q1; - m22 = p2*q2; - Z11 += m11; - Z21 += m21; - Z22 += m22; - p1 = ell[5]; - p2 = ell[5+nskip1]; - dd = dee[5]; - q1 = p1*dd; - q2 = p2*dd; - ell[5] = q1; - ell[5+nskip1] = q2; - m11 = p1*q1; - m21 = p2*q1; - m22 = p2*q2; - Z11 += m11; - Z21 += m21; - Z22 += m22; - ell += 6; - dee += 6; - } - /* compute left-over iterations */ - j += 6; - for (; j > 0; j--) { - p1 = ell[0]; - p2 = ell[nskip1]; - dd = dee[0]; - q1 = p1*dd; - q2 = p2*dd; - ell[0] = q1; - ell[nskip1] = q2; - m11 = p1*q1; - m21 = p2*q1; - m22 = p2*q2; - Z11 += m11; - Z21 += m21; - Z22 += m22; - ell++; - dee++; - } - /* solve for diagonal 2 x 2 block at A(i,i) */ - Z11 = ell[0] - Z11; - Z21 = ell[nskip1] - Z21; - Z22 = ell[1+nskip1] - Z22; - dee = d + i; - /* factorize 2 x 2 block Z,dee */ - /* factorize row 1 */ - dee[0] = btRecip(Z11); - /* factorize row 2 */ - sum = 0; - q1 = Z21; - q2 = q1 * dee[0]; - Z21 = q2; - sum += q1*q2; - dee[1] = btRecip(Z22 - sum); - /* done factorizing 2 x 2 block */ - ell[nskip1] = Z21; - } - /* compute the (less than 2) rows at the bottom */ - switch (n-i) { - case 0: - break; - - case 1: - btSolveL1_1 (A,A+i*nskip1,i,nskip1); - /* scale the elements in a 1 x i block at A(i,0), and also */ - /* compute Z = the outer product matrix that we'll need. */ - Z11 = 0; - ell = A+i*nskip1; - dee = d; - for (j=i-6; j >= 0; j -= 6) { - p1 = ell[0]; - dd = dee[0]; - q1 = p1*dd; - ell[0] = q1; - m11 = p1*q1; - Z11 += m11; - p1 = ell[1]; - dd = dee[1]; - q1 = p1*dd; - ell[1] = q1; - m11 = p1*q1; - Z11 += m11; - p1 = ell[2]; - dd = dee[2]; - q1 = p1*dd; - ell[2] = q1; - m11 = p1*q1; - Z11 += m11; - p1 = ell[3]; - dd = dee[3]; - q1 = p1*dd; - ell[3] = q1; - m11 = p1*q1; - Z11 += m11; - p1 = ell[4]; - dd = dee[4]; - q1 = p1*dd; - ell[4] = q1; - m11 = p1*q1; - Z11 += m11; - p1 = ell[5]; - dd = dee[5]; - q1 = p1*dd; - ell[5] = q1; - m11 = p1*q1; - Z11 += m11; - ell += 6; - dee += 6; - } - /* compute left-over iterations */ - j += 6; - for (; j > 0; j--) { - p1 = ell[0]; - dd = dee[0]; - q1 = p1*dd; - ell[0] = q1; - m11 = p1*q1; - Z11 += m11; - ell++; - dee++; - } - /* solve for diagonal 1 x 1 block at A(i,i) */ - Z11 = ell[0] - Z11; - dee = d + i; - /* factorize 1 x 1 block Z,dee */ - /* factorize row 1 */ - dee[0] = btRecip(Z11); - /* done factorizing 1 x 1 block */ - break; - - //default: *((char*)0)=0; /* this should never happen! */ - } -} - -/* solve L*X=B, with B containing 1 right hand sides. - * L is an n*n lower triangular matrix with ones on the diagonal. - * L is stored by rows and its leading dimension is lskip. - * B is an n*1 matrix that contains the right hand sides. - * B is stored by columns and its leading dimension is also lskip. - * B is overwritten with X. - * this processes blocks of 4*4. - * if this is in the factorizer source file, n must be a multiple of 4. - */ - -void btSolveL1 (const btScalar *L, btScalar *B, int n, int lskip1) -{ - /* declare variables - Z matrix, p and q vectors, etc */ - btScalar Z11,Z21,Z31,Z41,p1,q1,p2,p3,p4,*ex; - const btScalar *ell; - int lskip2,lskip3,i,j; - /* compute lskip values */ - lskip2 = 2*lskip1; - lskip3 = 3*lskip1; - /* compute all 4 x 1 blocks of X */ - for (i=0; i <= n-4; i+=4) { - /* compute all 4 x 1 block of X, from rows i..i+4-1 */ - /* set the Z matrix to 0 */ - Z11=0; - Z21=0; - Z31=0; - Z41=0; - ell = L + i*lskip1; - ex = B; - /* the inner loop that computes outer products and adds them to Z */ - for (j=i-12; j >= 0; j -= 12) { - /* load p and q values */ - p1=ell[0]; - q1=ex[0]; - p2=ell[lskip1]; - p3=ell[lskip2]; - p4=ell[lskip3]; - /* compute outer product and add it to the Z matrix */ - Z11 += p1 * q1; - Z21 += p2 * q1; - Z31 += p3 * q1; - Z41 += p4 * q1; - /* load p and q values */ - p1=ell[1]; - q1=ex[1]; - p2=ell[1+lskip1]; - p3=ell[1+lskip2]; - p4=ell[1+lskip3]; - /* compute outer product and add it to the Z matrix */ - Z11 += p1 * q1; - Z21 += p2 * q1; - Z31 += p3 * q1; - Z41 += p4 * q1; - /* load p and q values */ - p1=ell[2]; - q1=ex[2]; - p2=ell[2+lskip1]; - p3=ell[2+lskip2]; - p4=ell[2+lskip3]; - /* compute outer product and add it to the Z matrix */ - Z11 += p1 * q1; - Z21 += p2 * q1; - Z31 += p3 * q1; - Z41 += p4 * q1; - /* load p and q values */ - p1=ell[3]; - q1=ex[3]; - p2=ell[3+lskip1]; - p3=ell[3+lskip2]; - p4=ell[3+lskip3]; - /* compute outer product and add it to the Z matrix */ - Z11 += p1 * q1; - Z21 += p2 * q1; - Z31 += p3 * q1; - Z41 += p4 * q1; - /* load p and q values */ - p1=ell[4]; - q1=ex[4]; - p2=ell[4+lskip1]; - p3=ell[4+lskip2]; - p4=ell[4+lskip3]; - /* compute outer product and add it to the Z matrix */ - Z11 += p1 * q1; - Z21 += p2 * q1; - Z31 += p3 * q1; - Z41 += p4 * q1; - /* load p and q values */ - p1=ell[5]; - q1=ex[5]; - p2=ell[5+lskip1]; - p3=ell[5+lskip2]; - p4=ell[5+lskip3]; - /* compute outer product and add it to the Z matrix */ - Z11 += p1 * q1; - Z21 += p2 * q1; - Z31 += p3 * q1; - Z41 += p4 * q1; - /* load p and q values */ - p1=ell[6]; - q1=ex[6]; - p2=ell[6+lskip1]; - p3=ell[6+lskip2]; - p4=ell[6+lskip3]; - /* compute outer product and add it to the Z matrix */ - Z11 += p1 * q1; - Z21 += p2 * q1; - Z31 += p3 * q1; - Z41 += p4 * q1; - /* load p and q values */ - p1=ell[7]; - q1=ex[7]; - p2=ell[7+lskip1]; - p3=ell[7+lskip2]; - p4=ell[7+lskip3]; - /* compute outer product and add it to the Z matrix */ - Z11 += p1 * q1; - Z21 += p2 * q1; - Z31 += p3 * q1; - Z41 += p4 * q1; - /* load p and q values */ - p1=ell[8]; - q1=ex[8]; - p2=ell[8+lskip1]; - p3=ell[8+lskip2]; - p4=ell[8+lskip3]; - /* compute outer product and add it to the Z matrix */ - Z11 += p1 * q1; - Z21 += p2 * q1; - Z31 += p3 * q1; - Z41 += p4 * q1; - /* load p and q values */ - p1=ell[9]; - q1=ex[9]; - p2=ell[9+lskip1]; - p3=ell[9+lskip2]; - p4=ell[9+lskip3]; - /* compute outer product and add it to the Z matrix */ - Z11 += p1 * q1; - Z21 += p2 * q1; - Z31 += p3 * q1; - Z41 += p4 * q1; - /* load p and q values */ - p1=ell[10]; - q1=ex[10]; - p2=ell[10+lskip1]; - p3=ell[10+lskip2]; - p4=ell[10+lskip3]; - /* compute outer product and add it to the Z matrix */ - Z11 += p1 * q1; - Z21 += p2 * q1; - Z31 += p3 * q1; - Z41 += p4 * q1; - /* load p and q values */ - p1=ell[11]; - q1=ex[11]; - p2=ell[11+lskip1]; - p3=ell[11+lskip2]; - p4=ell[11+lskip3]; - /* compute outer product and add it to the Z matrix */ - Z11 += p1 * q1; - Z21 += p2 * q1; - Z31 += p3 * q1; - Z41 += p4 * q1; - /* advance pointers */ - ell += 12; - ex += 12; - /* end of inner loop */ - } - /* compute left-over iterations */ - j += 12; - for (; j > 0; j--) { - /* load p and q values */ - p1=ell[0]; - q1=ex[0]; - p2=ell[lskip1]; - p3=ell[lskip2]; - p4=ell[lskip3]; - /* compute outer product and add it to the Z matrix */ - Z11 += p1 * q1; - Z21 += p2 * q1; - Z31 += p3 * q1; - Z41 += p4 * q1; - /* advance pointers */ - ell += 1; - ex += 1; - } - /* finish computing the X(i) block */ - Z11 = ex[0] - Z11; - ex[0] = Z11; - p1 = ell[lskip1]; - Z21 = ex[1] - Z21 - p1*Z11; - ex[1] = Z21; - p1 = ell[lskip2]; - p2 = ell[1+lskip2]; - Z31 = ex[2] - Z31 - p1*Z11 - p2*Z21; - ex[2] = Z31; - p1 = ell[lskip3]; - p2 = ell[1+lskip3]; - p3 = ell[2+lskip3]; - Z41 = ex[3] - Z41 - p1*Z11 - p2*Z21 - p3*Z31; - ex[3] = Z41; - /* end of outer loop */ - } - /* compute rows at end that are not a multiple of block size */ - for (; i < n; i++) { - /* compute all 1 x 1 block of X, from rows i..i+1-1 */ - /* set the Z matrix to 0 */ - Z11=0; - ell = L + i*lskip1; - ex = B; - /* the inner loop that computes outer products and adds them to Z */ - for (j=i-12; j >= 0; j -= 12) { - /* load p and q values */ - p1=ell[0]; - q1=ex[0]; - /* compute outer product and add it to the Z matrix */ - Z11 += p1 * q1; - /* load p and q values */ - p1=ell[1]; - q1=ex[1]; - /* compute outer product and add it to the Z matrix */ - Z11 += p1 * q1; - /* load p and q values */ - p1=ell[2]; - q1=ex[2]; - /* compute outer product and add it to the Z matrix */ - Z11 += p1 * q1; - /* load p and q values */ - p1=ell[3]; - q1=ex[3]; - /* compute outer product and add it to the Z matrix */ - Z11 += p1 * q1; - /* load p and q values */ - p1=ell[4]; - q1=ex[4]; - /* compute outer product and add it to the Z matrix */ - Z11 += p1 * q1; - /* load p and q values */ - p1=ell[5]; - q1=ex[5]; - /* compute outer product and add it to the Z matrix */ - Z11 += p1 * q1; - /* load p and q values */ - p1=ell[6]; - q1=ex[6]; - /* compute outer product and add it to the Z matrix */ - Z11 += p1 * q1; - /* load p and q values */ - p1=ell[7]; - q1=ex[7]; - /* compute outer product and add it to the Z matrix */ - Z11 += p1 * q1; - /* load p and q values */ - p1=ell[8]; - q1=ex[8]; - /* compute outer product and add it to the Z matrix */ - Z11 += p1 * q1; - /* load p and q values */ - p1=ell[9]; - q1=ex[9]; - /* compute outer product and add it to the Z matrix */ - Z11 += p1 * q1; - /* load p and q values */ - p1=ell[10]; - q1=ex[10]; - /* compute outer product and add it to the Z matrix */ - Z11 += p1 * q1; - /* load p and q values */ - p1=ell[11]; - q1=ex[11]; - /* compute outer product and add it to the Z matrix */ - Z11 += p1 * q1; - /* advance pointers */ - ell += 12; - ex += 12; - /* end of inner loop */ - } - /* compute left-over iterations */ - j += 12; - for (; j > 0; j--) { - /* load p and q values */ - p1=ell[0]; - q1=ex[0]; - /* compute outer product and add it to the Z matrix */ - Z11 += p1 * q1; - /* advance pointers */ - ell += 1; - ex += 1; - } - /* finish computing the X(i) block */ - Z11 = ex[0] - Z11; - ex[0] = Z11; - } -} - -/* solve L^T * x=b, with b containing 1 right hand side. - * L is an n*n lower triangular matrix with ones on the diagonal. - * L is stored by rows and its leading dimension is lskip. - * b is an n*1 matrix that contains the right hand side. - * b is overwritten with x. - * this processes blocks of 4. - */ - -void btSolveL1T (const btScalar *L, btScalar *B, int n, int lskip1) -{ - /* declare variables - Z matrix, p and q vectors, etc */ - btScalar Z11,m11,Z21,m21,Z31,m31,Z41,m41,p1,q1,p2,p3,p4,*ex; - const btScalar *ell; - int lskip2,lskip3,i,j; - /* special handling for L and B because we're solving L1 *transpose* */ - L = L + (n-1)*(lskip1+1); - B = B + n-1; - lskip1 = -lskip1; - /* compute lskip values */ - lskip2 = 2*lskip1; - lskip3 = 3*lskip1; - /* compute all 4 x 1 blocks of X */ - for (i=0; i <= n-4; i+=4) { - /* compute all 4 x 1 block of X, from rows i..i+4-1 */ - /* set the Z matrix to 0 */ - Z11=0; - Z21=0; - Z31=0; - Z41=0; - ell = L - i; - ex = B; - /* the inner loop that computes outer products and adds them to Z */ - for (j=i-4; j >= 0; j -= 4) { - /* load p and q values */ - p1=ell[0]; - q1=ex[0]; - p2=ell[-1]; - p3=ell[-2]; - p4=ell[-3]; - /* compute outer product and add it to the Z matrix */ - m11 = p1 * q1; - m21 = p2 * q1; - m31 = p3 * q1; - m41 = p4 * q1; - ell += lskip1; - Z11 += m11; - Z21 += m21; - Z31 += m31; - Z41 += m41; - /* load p and q values */ - p1=ell[0]; - q1=ex[-1]; - p2=ell[-1]; - p3=ell[-2]; - p4=ell[-3]; - /* compute outer product and add it to the Z matrix */ - m11 = p1 * q1; - m21 = p2 * q1; - m31 = p3 * q1; - m41 = p4 * q1; - ell += lskip1; - Z11 += m11; - Z21 += m21; - Z31 += m31; - Z41 += m41; - /* load p and q values */ - p1=ell[0]; - q1=ex[-2]; - p2=ell[-1]; - p3=ell[-2]; - p4=ell[-3]; - /* compute outer product and add it to the Z matrix */ - m11 = p1 * q1; - m21 = p2 * q1; - m31 = p3 * q1; - m41 = p4 * q1; - ell += lskip1; - Z11 += m11; - Z21 += m21; - Z31 += m31; - Z41 += m41; - /* load p and q values */ - p1=ell[0]; - q1=ex[-3]; - p2=ell[-1]; - p3=ell[-2]; - p4=ell[-3]; - /* compute outer product and add it to the Z matrix */ - m11 = p1 * q1; - m21 = p2 * q1; - m31 = p3 * q1; - m41 = p4 * q1; - ell += lskip1; - ex -= 4; - Z11 += m11; - Z21 += m21; - Z31 += m31; - Z41 += m41; - /* end of inner loop */ - } - /* compute left-over iterations */ - j += 4; - for (; j > 0; j--) { - /* load p and q values */ - p1=ell[0]; - q1=ex[0]; - p2=ell[-1]; - p3=ell[-2]; - p4=ell[-3]; - /* compute outer product and add it to the Z matrix */ - m11 = p1 * q1; - m21 = p2 * q1; - m31 = p3 * q1; - m41 = p4 * q1; - ell += lskip1; - ex -= 1; - Z11 += m11; - Z21 += m21; - Z31 += m31; - Z41 += m41; - } - /* finish computing the X(i) block */ - Z11 = ex[0] - Z11; - ex[0] = Z11; - p1 = ell[-1]; - Z21 = ex[-1] - Z21 - p1*Z11; - ex[-1] = Z21; - p1 = ell[-2]; - p2 = ell[-2+lskip1]; - Z31 = ex[-2] - Z31 - p1*Z11 - p2*Z21; - ex[-2] = Z31; - p1 = ell[-3]; - p2 = ell[-3+lskip1]; - p3 = ell[-3+lskip2]; - Z41 = ex[-3] - Z41 - p1*Z11 - p2*Z21 - p3*Z31; - ex[-3] = Z41; - /* end of outer loop */ - } - /* compute rows at end that are not a multiple of block size */ - for (; i < n; i++) { - /* compute all 1 x 1 block of X, from rows i..i+1-1 */ - /* set the Z matrix to 0 */ - Z11=0; - ell = L - i; - ex = B; - /* the inner loop that computes outer products and adds them to Z */ - for (j=i-4; j >= 0; j -= 4) { - /* load p and q values */ - p1=ell[0]; - q1=ex[0]; - /* compute outer product and add it to the Z matrix */ - m11 = p1 * q1; - ell += lskip1; - Z11 += m11; - /* load p and q values */ - p1=ell[0]; - q1=ex[-1]; - /* compute outer product and add it to the Z matrix */ - m11 = p1 * q1; - ell += lskip1; - Z11 += m11; - /* load p and q values */ - p1=ell[0]; - q1=ex[-2]; - /* compute outer product and add it to the Z matrix */ - m11 = p1 * q1; - ell += lskip1; - Z11 += m11; - /* load p and q values */ - p1=ell[0]; - q1=ex[-3]; - /* compute outer product and add it to the Z matrix */ - m11 = p1 * q1; - ell += lskip1; - ex -= 4; - Z11 += m11; - /* end of inner loop */ - } - /* compute left-over iterations */ - j += 4; - for (; j > 0; j--) { - /* load p and q values */ - p1=ell[0]; - q1=ex[0]; - /* compute outer product and add it to the Z matrix */ - m11 = p1 * q1; - ell += lskip1; - ex -= 1; - Z11 += m11; - } - /* finish computing the X(i) block */ - Z11 = ex[0] - Z11; - ex[0] = Z11; - } -} - - - -void btVectorScale (btScalar *a, const btScalar *d, int n) -{ - btAssert (a && d && n >= 0); - for (int i=0; i 0 && nskip >= n); - btSolveL1 (L,b,n,nskip); - btVectorScale (b,d,n); - btSolveL1T (L,b,n,nskip); -} - - - -//*************************************************************************** - -// swap row/column i1 with i2 in the n*n matrix A. the leading dimension of -// A is nskip. this only references and swaps the lower triangle. -// if `do_fast_row_swaps' is nonzero and row pointers are being used, then -// rows will be swapped by exchanging row pointers. otherwise the data will -// be copied. - -static void btSwapRowsAndCols (BTATYPE A, int n, int i1, int i2, int nskip, - int do_fast_row_swaps) -{ - btAssert (A && n > 0 && i1 >= 0 && i2 >= 0 && i1 < n && i2 < n && - nskip >= n && i1 < i2); - -# ifdef BTROWPTRS - btScalar *A_i1 = A[i1]; - btScalar *A_i2 = A[i2]; - for (int i=i1+1; i0 && i1 >=0 && i2 >= 0 && i1 < n && i2 < n && nskip >= n && i1 <= i2); - if (i1==i2) return; - - btSwapRowsAndCols (A,n,i1,i2,nskip,do_fast_row_swaps); - - tmpr = x[i1]; - x[i1] = x[i2]; - x[i2] = tmpr; - - tmpr = b[i1]; - b[i1] = b[i2]; - b[i2] = tmpr; - - tmpr = w[i1]; - w[i1] = w[i2]; - w[i2] = tmpr; - - tmpr = lo[i1]; - lo[i1] = lo[i2]; - lo[i2] = tmpr; - - tmpr = hi[i1]; - hi[i1] = hi[i2]; - hi[i2] = tmpr; - - tmpi = p[i1]; - p[i1] = p[i2]; - p[i2] = tmpi; - - tmpb = state[i1]; - state[i1] = state[i2]; - state[i2] = tmpb; - - if (findex) { - tmpi = findex[i1]; - findex[i1] = findex[i2]; - findex[i2] = tmpi; - } -} - - - - -//*************************************************************************** -// btLCP manipulator object. this represents an n*n LCP problem. -// -// two index sets C and N are kept. each set holds a subset of -// the variable indexes 0..n-1. an index can only be in one set. -// initially both sets are empty. -// -// the index set C is special: solutions to A(C,C)\A(C,i) can be generated. - -//*************************************************************************** -// fast implementation of btLCP. see the above definition of btLCP for -// interface comments. -// -// `p' records the permutation of A,x,b,w,etc. p is initially 1:n and is -// permuted as the other vectors/matrices are permuted. -// -// A,x,b,w,lo,hi,state,findex,p,c are permuted such that sets C,N have -// contiguous indexes. the don't-care indexes follow N. -// -// an L*D*L' factorization is maintained of A(C,C), and whenever indexes are -// added or removed from the set C the factorization is updated. -// thus L*D*L'=A[C,C], i.e. a permuted top left nC*nC submatrix of A. -// the leading dimension of the matrix L is always `nskip'. -// -// at the start there may be other indexes that are unbounded but are not -// included in `nub'. btLCP will permute the matrix so that absolutely all -// unbounded vectors are at the start. thus there may be some initial -// permutation. -// -// the algorithms here assume certain patterns, particularly with respect to -// index transfer. - -#ifdef btLCP_FAST - -struct btLCP -{ - const int m_n; - const int m_nskip; - int m_nub; - int m_nC, m_nN; // size of each index set - BTATYPE const m_A; // A rows - btScalar *const m_x, * const m_b, *const m_w, *const m_lo,* const m_hi; // permuted LCP problem data - btScalar *const m_L, *const m_d; // L*D*L' factorization of set C - btScalar *const m_Dell, *const m_ell, *const m_tmp; - bool *const m_state; - int *const m_findex, *const m_p, *const m_C; - - btLCP (int _n, int _nskip, int _nub, btScalar *_Adata, btScalar *_x, btScalar *_b, btScalar *_w, - btScalar *_lo, btScalar *_hi, btScalar *_L, btScalar *_d, - btScalar *_Dell, btScalar *_ell, btScalar *_tmp, - bool *_state, int *_findex, int *_p, int *_C, btScalar **Arows); - int getNub() const { return m_nub; } - void transfer_i_to_C (int i); - void transfer_i_to_N (int i) { m_nN++; } // because we can assume C and N span 1:i-1 - void transfer_i_from_N_to_C (int i); - void transfer_i_from_C_to_N (int i, btAlignedObjectArray& scratch); - int numC() const { return m_nC; } - int numN() const { return m_nN; } - int indexC (int i) const { return i; } - int indexN (int i) const { return i+m_nC; } - btScalar Aii (int i) const { return BTAROW(i)[i]; } - btScalar AiC_times_qC (int i, btScalar *q) const { return btLargeDot (BTAROW(i), q, m_nC); } - btScalar AiN_times_qN (int i, btScalar *q) const { return btLargeDot (BTAROW(i)+m_nC, q+m_nC, m_nN); } - void pN_equals_ANC_times_qC (btScalar *p, btScalar *q); - void pN_plusequals_ANi (btScalar *p, int i, int sign=1); - void pC_plusequals_s_times_qC (btScalar *p, btScalar s, btScalar *q); - void pN_plusequals_s_times_qN (btScalar *p, btScalar s, btScalar *q); - void solve1 (btScalar *a, int i, int dir=1, int only_transfer=0); - void unpermute(); -}; - - -btLCP::btLCP (int _n, int _nskip, int _nub, btScalar *_Adata, btScalar *_x, btScalar *_b, btScalar *_w, - btScalar *_lo, btScalar *_hi, btScalar *_L, btScalar *_d, - btScalar *_Dell, btScalar *_ell, btScalar *_tmp, - bool *_state, int *_findex, int *_p, int *_C, btScalar **Arows): - m_n(_n), m_nskip(_nskip), m_nub(_nub), m_nC(0), m_nN(0), -# ifdef BTROWPTRS - m_A(Arows), -#else - m_A(_Adata), -#endif - m_x(_x), m_b(_b), m_w(_w), m_lo(_lo), m_hi(_hi), - m_L(_L), m_d(_d), m_Dell(_Dell), m_ell(_ell), m_tmp(_tmp), - m_state(_state), m_findex(_findex), m_p(_p), m_C(_C) -{ - { - btSetZero (m_x,m_n); - } - - { -# ifdef BTROWPTRS - // make matrix row pointers - btScalar *aptr = _Adata; - BTATYPE A = m_A; - const int n = m_n, nskip = m_nskip; - for (int k=0; k nub - { - const int n = m_n; - const int nub = m_nub; - if (nub < n) { - for (int k=0; k<100; k++) { - int i1,i2; - do { - i1 = dRandInt(n-nub)+nub; - i2 = dRandInt(n-nub)+nub; - } - while (i1 > i2); - //printf ("--> %d %d\n",i1,i2); - btSwapProblem (m_A,m_x,m_b,m_w,m_lo,m_hi,m_p,m_state,m_findex,n,i1,i2,m_nskip,0); - } - } - */ - - // permute the problem so that *all* the unbounded variables are at the - // start, i.e. look for unbounded variables not included in `nub'. we can - // potentially push up `nub' this way and get a bigger initial factorization. - // note that when we swap rows/cols here we must not just swap row pointers, - // as the initial factorization relies on the data being all in one chunk. - // variables that have findex >= 0 are *not* considered to be unbounded even - // if lo=-inf and hi=inf - this is because these limits may change during the - // solution process. - - { - int *findex = m_findex; - btScalar *lo = m_lo, *hi = m_hi; - const int n = m_n; - for (int k = m_nub; k= 0) continue; - if (lo[k]==-BT_INFINITY && hi[k]==BT_INFINITY) { - btSwapProblem (m_A,m_x,m_b,m_w,lo,hi,m_p,m_state,findex,n,m_nub,k,m_nskip,0); - m_nub++; - } - } - } - - // if there are unbounded variables at the start, factorize A up to that - // point and solve for x. this puts all indexes 0..nub-1 into C. - if (m_nub > 0) { - const int nub = m_nub; - { - btScalar *Lrow = m_L; - const int nskip = m_nskip; - for (int j=0; j nub such that all findex variables are at the end - if (m_findex) { - const int nub = m_nub; - int *findex = m_findex; - int num_at_end = 0; - for (int k=m_n-1; k >= nub; k--) { - if (findex[k] >= 0) { - btSwapProblem (m_A,m_x,m_b,m_w,m_lo,m_hi,m_p,m_state,findex,m_n,k,m_n-1-num_at_end,m_nskip,1); - num_at_end++; - } - } - } - - // print info about indexes - /* - { - const int n = m_n; - const int nub = m_nub; - for (int k=0; k 0) { - // ell,Dell were computed by solve1(). note, ell = D \ L1solve (L,A(i,C)) - { - const int nC = m_nC; - btScalar *const Ltgt = m_L + nC*m_nskip, *ell = m_ell; - for (int j=0; j 0) { - { - btScalar *const aptr = BTAROW(i); - btScalar *Dell = m_Dell; - const int *C = m_C; -# ifdef BTNUB_OPTIMIZATIONS - // if nub>0, initial part of aptr unpermuted - const int nub = m_nub; - int j=0; - for ( ; j 0 && nskip >= n && r >= 0 && r < n); - if (r >= n-1) return; - if (r > 0) { - { - const size_t move_size = (n-r-1)*sizeof(btScalar); - btScalar *Adst = A + r; - for (int i=0; i& scratch) -{ - btAssert (L && d && a && n > 0 && nskip >= n); - - if (n < 2) return; - scratch.resize(2*nskip); - btScalar *W1 = &scratch[0]; - - btScalar *W2 = W1 + nskip; - - W1[0] = btScalar(0.0); - W2[0] = btScalar(0.0); - for (int j=1; j j) ? _BTGETA(i,j) : _BTGETA(j,i)) - -inline size_t btEstimateLDLTAddTLTmpbufSize(int nskip) -{ - return nskip * 2 * sizeof(btScalar); -} - - -void btLDLTRemove (btScalar **A, const int *p, btScalar *L, btScalar *d, - int n1, int n2, int r, int nskip, btAlignedObjectArray& scratch) -{ - btAssert(A && p && L && d && n1 > 0 && n2 > 0 && r >= 0 && r < n2 && - n1 >= n2 && nskip >= n1); - #ifdef BT_DEBUG - for (int i=0; i= 0 && p[i] < n1); - #endif - - if (r==n2-1) { - return; // deleting last row/col is easy - } - else { - size_t LDLTAddTL_size = btEstimateLDLTAddTLTmpbufSize(nskip); - btAssert(LDLTAddTL_size % sizeof(btScalar) == 0); - scratch.resize(nskip * 2+n2); - btScalar *tmp = &scratch[0]; - if (r==0) { - btScalar *a = (btScalar *)((char *)tmp + LDLTAddTL_size); - const int p_0 = p[0]; - for (int i=0; i& scratch) -{ - { - int *C = m_C; - // remove a row/column from the factorization, and adjust the - // indexes (black magic!) - int last_idx = -1; - const int nC = m_nC; - int j = 0; - for ( ; j 0) { - const int nN = m_nN; - for (int j=0; j 0) { - { - btScalar *Dell = m_Dell; - int *C = m_C; - btScalar *aptr = BTAROW(i); -# ifdef BTNUB_OPTIMIZATIONS - // if nub>0, initial part of aptr[] is guaranteed unpermuted - const int nub = m_nub; - int j=0; - for ( ; j 0) { - int *C = m_C; - btScalar *tmp = m_tmp; - const int nC = m_nC; - for (int j=0; j0 && A && x && b && lo && hi && nub >= 0 && nub <= n); - btAssert(outer_w); - -#ifdef BT_DEBUG - { - // check restrictions on lo and hi - for (int k=0; k= 0); - } -# endif - - - // if all the variables are unbounded then we can just factor, solve, - // and return - if (nub >= n) - { - - - int nskip = (n); - btFactorLDLT (A, outer_w, n, nskip); - btSolveLDLT (A, outer_w, b, n, nskip); - memcpy (x, b, n*sizeof(btScalar)); - - return !s_error; - } - - const int nskip = (n); - scratchMem.L.resize(n*nskip); - - scratchMem.d.resize(n); - - btScalar *w = outer_w; - scratchMem.delta_w.resize(n); - scratchMem.delta_x.resize(n); - scratchMem.Dell.resize(n); - scratchMem.ell.resize(n); - scratchMem.Arows.resize(n); - scratchMem.p.resize(n); - scratchMem.C.resize(n); - - // for i in N, state[i] is 0 if x(i)==lo(i) or 1 if x(i)==hi(i) - scratchMem.state.resize(n); - - - // create LCP object. note that tmp is set to delta_w to save space, this - // optimization relies on knowledge of how tmp is used, so be careful! - btLCP lcp(n,nskip,nub,A,x,b,w,lo,hi,&scratchMem.L[0],&scratchMem.d[0],&scratchMem.Dell[0],&scratchMem.ell[0],&scratchMem.delta_w[0],&scratchMem.state[0],findex,&scratchMem.p[0],&scratchMem.C[0],&scratchMem.Arows[0]); - int adj_nub = lcp.getNub(); - - // loop over all indexes adj_nub..n-1. for index i, if x(i),w(i) satisfy the - // LCP conditions then i is added to the appropriate index set. otherwise - // x(i),w(i) is driven either +ve or -ve to force it to the valid region. - // as we drive x(i), x(C) is also adjusted to keep w(C) at zero. - // while driving x(i) we maintain the LCP conditions on the other variables - // 0..i-1. we do this by watching out for other x(i),w(i) values going - // outside the valid region, and then switching them between index sets - // when that happens. - - bool hit_first_friction_index = false; - for (int i=adj_nub; i= 0) { - // un-permute x into delta_w, which is not being used at the moment - for (int j=0; j= 0) { - lcp.transfer_i_to_N (i); - scratchMem.state[i] = false; - } - else if (hi[i]==0 && w[i] <= 0) { - lcp.transfer_i_to_N (i); - scratchMem.state[i] = true; - } - else if (w[i]==0) { - // this is a degenerate case. by the time we get to this test we know - // that lo != 0, which means that lo < 0 as lo is not allowed to be +ve, - // and similarly that hi > 0. this means that the line segment - // corresponding to set C is at least finite in extent, and we are on it. - // NOTE: we must call lcp.solve1() before lcp.transfer_i_to_C() - lcp.solve1 (&scratchMem.delta_x[0],i,0,1); - - lcp.transfer_i_to_C (i); - } - else { - // we must push x(i) and w(i) - for (;;) { - int dir; - btScalar dirf; - // find direction to push on x(i) - if (w[i] <= 0) { - dir = 1; - dirf = btScalar(1.0); - } - else { - dir = -1; - dirf = btScalar(-1.0); - } - - // compute: delta_x(C) = -dir*A(C,C)\A(C,i) - lcp.solve1 (&scratchMem.delta_x[0],i,dir); - - // note that delta_x[i] = dirf, but we wont bother to set it - - // compute: delta_w = A*delta_x ... note we only care about - // delta_w(N) and delta_w(i), the rest is ignored - lcp.pN_equals_ANC_times_qC (&scratchMem.delta_w[0],&scratchMem.delta_x[0]); - lcp.pN_plusequals_ANi (&scratchMem.delta_w[0],i,dir); - scratchMem.delta_w[i] = lcp.AiC_times_qC (i,&scratchMem.delta_x[0]) + lcp.Aii(i)*dirf; - - // find largest step we can take (size=s), either to drive x(i),w(i) - // to the valid LCP region or to drive an already-valid variable - // outside the valid region. - - int cmd = 1; // index switching command - int si = 0; // si = index to switch if cmd>3 - btScalar s = -w[i]/scratchMem.delta_w[i]; - if (dir > 0) { - if (hi[i] < BT_INFINITY) { - btScalar s2 = (hi[i]-x[i])*dirf; // was (hi[i]-x[i])/dirf // step to x(i)=hi(i) - if (s2 < s) { - s = s2; - cmd = 3; - } - } - } - else { - if (lo[i] > -BT_INFINITY) { - btScalar s2 = (lo[i]-x[i])*dirf; // was (lo[i]-x[i])/dirf // step to x(i)=lo(i) - if (s2 < s) { - s = s2; - cmd = 2; - } - } - } - - { - const int numN = lcp.numN(); - for (int k=0; k < numN; ++k) { - const int indexN_k = lcp.indexN(k); - if (!scratchMem.state[indexN_k] ? scratchMem.delta_w[indexN_k] < 0 : scratchMem.delta_w[indexN_k] > 0) { - // don't bother checking if lo=hi=0 - if (lo[indexN_k] == 0 && hi[indexN_k] == 0) continue; - btScalar s2 = -w[indexN_k] / scratchMem.delta_w[indexN_k]; - if (s2 < s) { - s = s2; - cmd = 4; - si = indexN_k; - } - } - } - } - - { - const int numC = lcp.numC(); - for (int k=adj_nub; k < numC; ++k) { - const int indexC_k = lcp.indexC(k); - if (scratchMem.delta_x[indexC_k] < 0 && lo[indexC_k] > -BT_INFINITY) { - btScalar s2 = (lo[indexC_k]-x[indexC_k]) / scratchMem.delta_x[indexC_k]; - if (s2 < s) { - s = s2; - cmd = 5; - si = indexC_k; - } - } - if (scratchMem.delta_x[indexC_k] > 0 && hi[indexC_k] < BT_INFINITY) { - btScalar s2 = (hi[indexC_k]-x[indexC_k]) / scratchMem.delta_x[indexC_k]; - if (s2 < s) { - s = s2; - cmd = 6; - si = indexC_k; - } - } - } - } - - //static char* cmdstring[8] = {0,"->C","->NL","->NH","N->C", - // "C->NL","C->NH"}; - //printf ("cmd=%d (%s), si=%d\n",cmd,cmdstring[cmd],(cmd>3) ? si : i); - - // if s <= 0 then we've got a problem. if we just keep going then - // we're going to get stuck in an infinite loop. instead, just cross - // our fingers and exit with the current solution. - if (s <= btScalar(0.0)) - { -// printf("LCP internal error, s <= 0 (s=%.4e)",(double)s); - if (i < n) { - btSetZero (x+i,n-i); - btSetZero (w+i,n-i); - } - s_error = true; - break; - } - - // apply x = x + s * delta_x - lcp.pC_plusequals_s_times_qC (x, s, &scratchMem.delta_x[0]); - x[i] += s * dirf; - - // apply w = w + s * delta_w - lcp.pN_plusequals_s_times_qN (w, s, &scratchMem.delta_w[0]); - w[i] += s * scratchMem.delta_w[i]; - -// void *tmpbuf; - // switch indexes between sets if necessary - switch (cmd) { - case 1: // done - w[i] = 0; - lcp.transfer_i_to_C (i); - break; - case 2: // done - x[i] = lo[i]; - scratchMem.state[i] = false; - lcp.transfer_i_to_N (i); - break; - case 3: // done - x[i] = hi[i]; - scratchMem.state[i] = true; - lcp.transfer_i_to_N (i); - break; - case 4: // keep going - w[si] = 0; - lcp.transfer_i_from_N_to_C (si); - break; - case 5: // keep going - x[si] = lo[si]; - scratchMem.state[si] = false; - lcp.transfer_i_from_C_to_N (si, scratchMem.m_scratch); - break; - case 6: // keep going - x[si] = hi[si]; - scratchMem.state[si] = true; - lcp.transfer_i_from_C_to_N (si, scratchMem.m_scratch); - break; - } - - if (cmd <= 3) break; - } // for (;;) - } // else - - if (s_error) - { - break; - } - } // for (int i=adj_nub; i= 0 - (2) x = hi, w <= 0 - (3) lo < x < hi, w = 0 -A is a matrix of dimension n*n, everything else is a vector of size n*1. -lo and hi can be +/- dInfinity as needed. the first `nub' variables are -unbounded, i.e. hi and lo are assumed to be +/- dInfinity. - -we restrict lo(i) <= 0 and hi(i) >= 0. - -the original data (A,b) may be modified by this function. - -if the `findex' (friction index) parameter is nonzero, it points to an array -of index values. in this case constraints that have findex[i] >= 0 are -special. all non-special constraints are solved for, then the lo and hi values -for the special constraints are set: - hi[i] = abs( hi[i] * x[findex[i]] ) - lo[i] = -hi[i] -and the solution continues. this mechanism allows a friction approximation -to be implemented. the first `nub' variables are assumed to have findex < 0. - -*/ - - -#ifndef _BT_LCP_H_ -#define _BT_LCP_H_ - -#include -#include -#include - - -#include "LinearMath/btScalar.h" -#include "LinearMath/btAlignedObjectArray.h" - -struct btDantzigScratchMemory -{ - btAlignedObjectArray m_scratch; - btAlignedObjectArray L; - btAlignedObjectArray d; - btAlignedObjectArray delta_w; - btAlignedObjectArray delta_x; - btAlignedObjectArray Dell; - btAlignedObjectArray ell; - btAlignedObjectArray Arows; - btAlignedObjectArray p; - btAlignedObjectArray C; - btAlignedObjectArray state; -}; - -//return false if solving failed -bool btSolveDantzigLCP (int n, btScalar *A, btScalar *x, btScalar *b, btScalar *w, - int nub, btScalar *lo, btScalar *hi, int *findex,btDantzigScratchMemory& scratch); - - - -#endif //_BT_LCP_H_ diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/MLCPSolvers/btDantzigSolver.h b/libs/bullet-2.82-r2704/src/BulletDynamics/MLCPSolvers/btDantzigSolver.h deleted file mode 100755 index 2a2f2d3..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/MLCPSolvers/btDantzigSolver.h +++ /dev/null @@ -1,112 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ -///original version written by Erwin Coumans, October 2013 - -#ifndef BT_DANTZIG_SOLVER_H -#define BT_DANTZIG_SOLVER_H - -#include "btMLCPSolverInterface.h" -#include "btDantzigLCP.h" - - -class btDantzigSolver : public btMLCPSolverInterface -{ -protected: - - btScalar m_acceptableUpperLimitSolution; - - btAlignedObjectArray m_tempBuffer; - - btAlignedObjectArray m_A; - btAlignedObjectArray m_b; - btAlignedObjectArray m_x; - btAlignedObjectArray m_lo; - btAlignedObjectArray m_hi; - btAlignedObjectArray m_dependencies; - btDantzigScratchMemory m_scratchMemory; -public: - - btDantzigSolver() - :m_acceptableUpperLimitSolution(btScalar(1000)) - { - } - - virtual bool solveMLCP(const btMatrixXu & A, const btVectorXu & b, btVectorXu& x, const btVectorXu & lo,const btVectorXu & hi,const btAlignedObjectArray& limitDependency, int numIterations, bool useSparsity = true) - { - bool result = true; - int n = b.rows(); - if (n) - { - int nub = 0; - btAlignedObjectArray ww; - ww.resize(n); - - - const btScalar* Aptr = A.getBufferPointer(); - m_A.resize(n*n); - for (int i=0;i= m_acceptableUpperLimitSolution) - { - return false; - } - - if (x[i] <= -m_acceptableUpperLimitSolution) - { - return false; - } - } - - for (int i=0;i limitDependenciesCopy = m_limitDependencies; -// printf("solve first LCP\n"); - result = m_solver->solveMLCP(m_A, m_b, m_x, m_lo,m_hi, m_limitDependencies,infoGlobal.m_numIterations ); - if (result) - result = m_solver->solveMLCP(Acopy, m_bSplit, m_xSplit, m_lo,m_hi, limitDependenciesCopy,infoGlobal.m_numIterations ); - - } else - { - result = m_solver->solveMLCP(m_A, m_b, m_x, m_lo,m_hi, m_limitDependencies,infoGlobal.m_numIterations ); - } - return result; -} - -struct btJointNode -{ - int jointIndex; // pointer to enclosing dxJoint object - int otherBodyIndex; // *other* body this joint is connected to - int nextJointNodeIndex;//-1 for null - int constraintRowIndex; -}; - - - -void btMLCPSolver::createMLCPFast(const btContactSolverInfo& infoGlobal) -{ - int numContactRows = interleaveContactAndFriction ? 3 : 1; - - int numConstraintRows = m_allConstraintArray.size(); - int n = numConstraintRows; - { - BT_PROFILE("init b (rhs)"); - m_b.resize(numConstraintRows); - m_bSplit.resize(numConstraintRows); - //m_b.setZero(); - for (int i=0;i=0) - { - m_lo[i] = -BT_INFINITY; - m_hi[i] = BT_INFINITY; - } else - { - m_lo[i] = m_allConstraintArray[i].m_lowerLimit; - m_hi[i] = m_allConstraintArray[i].m_upperLimit; - } - } - } - - // - int m=m_allConstraintArray.size(); - - int numBodies = m_tmpSolverBodyPool.size(); - btAlignedObjectArray bodyJointNodeArray; - { - BT_PROFILE("bodyJointNodeArray.resize"); - bodyJointNodeArray.resize(numBodies,-1); - } - btAlignedObjectArray jointNodeArray; - { - BT_PROFILE("jointNodeArray.reserve"); - jointNodeArray.reserve(2*m_allConstraintArray.size()); - } - - static btMatrixXu J3; - { - BT_PROFILE("J3.resize"); - J3.resize(2*m,8); - } - static btMatrixXu JinvM3; - { - BT_PROFILE("JinvM3.resize/setZero"); - - JinvM3.resize(2*m,8); - JinvM3.setZero(); - J3.setZero(); - } - int cur=0; - int rowOffset = 0; - static btAlignedObjectArray ofs; - { - BT_PROFILE("ofs resize"); - ofs.resize(0); - ofs.resizeNoInitialize(m_allConstraintArray.size()); - } - { - BT_PROFILE("Compute J and JinvM"); - int c=0; - - int numRows = 0; - - for (int i=0;igetInvMass(); - btVector3 relPosCrossNormalInvInertia = m_allConstraintArray[i+row].m_relpos1CrossNormal * orgBodyA->getInvInertiaTensorWorld(); - - for (int r=0;r<3;r++) - { - J3.setElem(cur,r,m_allConstraintArray[i+row].m_contactNormal1[r]); - J3.setElem(cur,r+4,m_allConstraintArray[i+row].m_relpos1CrossNormal[r]); - JinvM3.setElem(cur,r,normalInvMass[r]); - JinvM3.setElem(cur,r+4,relPosCrossNormalInvInertia[r]); - } - J3.setElem(cur,3,0); - JinvM3.setElem(cur,3,0); - J3.setElem(cur,7,0); - JinvM3.setElem(cur,7,0); - } - } else - { - cur += numRows; - } - if (orgBodyB) - { - - { - int slotB=-1; - //find free jointNode slot for sbA - slotB =jointNodeArray.size(); - jointNodeArray.expand();//NonInitializing(); - int prevSlot = bodyJointNodeArray[sbB]; - bodyJointNodeArray[sbB] = slotB; - jointNodeArray[slotB].nextJointNodeIndex = prevSlot; - jointNodeArray[slotB].jointIndex = c; - jointNodeArray[slotB].otherBodyIndex = orgBodyA ? sbA : -1; - jointNodeArray[slotB].constraintRowIndex = i; - } - - for (int row=0;rowgetInvMass(); - btVector3 relPosInvInertiaB = m_allConstraintArray[i+row].m_relpos2CrossNormal * orgBodyB->getInvInertiaTensorWorld(); - - for (int r=0;r<3;r++) - { - J3.setElem(cur,r,m_allConstraintArray[i+row].m_contactNormal2[r]); - J3.setElem(cur,r+4,m_allConstraintArray[i+row].m_relpos2CrossNormal[r]); - JinvM3.setElem(cur,r,normalInvMassB[r]); - JinvM3.setElem(cur,r+4,relPosInvInertiaB[r]); - } - J3.setElem(cur,3,0); - JinvM3.setElem(cur,3,0); - J3.setElem(cur,7,0); - JinvM3.setElem(cur,7,0); - } - } - else - { - cur += numRows; - } - rowOffset+=numRows; - - } - - } - - - //compute JinvM = J*invM. - const btScalar* JinvM = JinvM3.getBufferPointer(); - - const btScalar* Jptr = J3.getBufferPointer(); - { - BT_PROFILE("m_A.resize"); - m_A.resize(n,n); - } - - { - BT_PROFILE("m_A.setZero"); - m_A.setZero(); - } - int c=0; - { - int numRows = 0; - BT_PROFILE("Compute A"); - for (int i=0;i=0) - { - int j0 = jointNodeArray[startJointNodeA].jointIndex; - int cr0 = jointNodeArray[startJointNodeA].constraintRowIndex; - if (j0=0) - { - int j1 = jointNodeArray[startJointNodeB].jointIndex; - int cj1 = jointNodeArray[startJointNodeB].constraintRowIndex; - - if (j1m_tmpSolverBodyPool.size(); - int numConstraintRows = m_allConstraintArray.size(); - - m_b.resize(numConstraintRows); - if (infoGlobal.m_splitImpulse) - m_bSplit.resize(numConstraintRows); - - for (int i=0;igetInvInertiaTensorWorld()[r][c] : 0); - } - - static btMatrixXu J; - J.resize(numConstraintRows,6*numBodies); - J.setZero(); - - m_lo.resize(numConstraintRows); - m_hi.resize(numConstraintRows); - - for (int i=0;i m_limitDependencies; - btConstraintArray m_allConstraintArray; - btMLCPSolverInterface* m_solver; - int m_fallback; - - virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer); - virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer); - virtual void createMLCP(const btContactSolverInfo& infoGlobal); - virtual void createMLCPFast(const btContactSolverInfo& infoGlobal); - - //return true is it solves the problem successfully - virtual bool solveMLCP(const btContactSolverInfo& infoGlobal); - -public: - - btMLCPSolver( btMLCPSolverInterface* solver); - virtual ~btMLCPSolver(); - - void setMLCPSolver(btMLCPSolverInterface* solver) - { - m_solver = solver; - } - - int getNumFallbacks() const - { - return m_fallback; - } - void setNumFallbacks(int num) - { - m_fallback = num; - } - - virtual btConstraintSolverType getSolverType() const - { - return BT_MLCP_SOLVER; - } - -}; - - -#endif //BT_MLCP_SOLVER_H diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h b/libs/bullet-2.82-r2704/src/BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h deleted file mode 100755 index 25bb3f6..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h +++ /dev/null @@ -1,33 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ -///original version written by Erwin Coumans, October 2013 - -#ifndef BT_MLCP_SOLVER_INTERFACE_H -#define BT_MLCP_SOLVER_INTERFACE_H - -#include "LinearMath/btMatrixX.h" - -class btMLCPSolverInterface -{ -public: - virtual ~btMLCPSolverInterface() - { - } - - //return true is it solves the problem successfully - virtual bool solveMLCP(const btMatrixXu & A, const btVectorXu & b, btVectorXu& x, const btVectorXu & lo,const btVectorXu & hi,const btAlignedObjectArray& limitDependency, int numIterations, bool useSparsity = true)=0; -}; - -#endif //BT_MLCP_SOLVER_INTERFACE_H diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/MLCPSolvers/btPATHSolver.h b/libs/bullet-2.82-r2704/src/BulletDynamics/MLCPSolvers/btPATHSolver.h deleted file mode 100755 index 9ec31a6..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/MLCPSolvers/btPATHSolver.h +++ /dev/null @@ -1,151 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ -///original version written by Erwin Coumans, October 2013 - - -#ifndef BT_PATH_SOLVER_H -#define BT_PATH_SOLVER_H - -//#define BT_USE_PATH -#ifdef BT_USE_PATH - -extern "C" { -#include "PATH/SimpleLCP.h" -#include "PATH/License.h" -#include "PATH/Error_Interface.h" -}; - void __stdcall MyError(Void *data, Char *msg) -{ - printf("Path Error: %s\n",msg); -} - void __stdcall MyWarning(Void *data, Char *msg) -{ - printf("Path Warning: %s\n",msg); -} - -Error_Interface e; - - - -#include "btMLCPSolverInterface.h" -#include "Dantzig/lcp.h" - -class btPathSolver : public btMLCPSolverInterface -{ -public: - - btPathSolver() - { - License_SetString("2069810742&Courtesy_License&&&USR&2013&14_12_2011&1000&PATH&GEN&31_12_2013&0_0_0&0&0_0"); - e.error_data = 0; - e.warning = MyWarning; - e.error = MyError; - Error_SetInterface(&e); - } - - - virtual bool solveMLCP(const btMatrixXu & A, const btVectorXu & b, btVectorXu& x, const btVectorXu & lo,const btVectorXu & hi,const btAlignedObjectArray& limitDependency, int numIterations, bool useSparsity = true) - { - MCP_Termination status; - - - int numVariables = b.rows(); - if (0==numVariables) - return true; - - /* - variables - the number of variables in the problem - - m_nnz - the number of nonzeros in the M matrix - - m_i - a vector of size m_nnz containing the row indices for M - - m_j - a vector of size m_nnz containing the column indices for M - - m_ij - a vector of size m_nnz containing the data for M - - q - a vector of size variables - - lb - a vector of size variables containing the lower bounds on x - - ub - a vector of size variables containing the upper bounds on x - */ - btAlignedObjectArray values; - btAlignedObjectArray rowIndices; - btAlignedObjectArray colIndices; - - for (int i=0;i zResult; - zResult.resize(numVariables); - btAlignedObjectArray rhs; - btAlignedObjectArray upperBounds; - btAlignedObjectArray lowerBounds; - for (int i=0;i& limitDependency, int numIterations, bool useSparsity = true) - { - //A is a m-n matrix, m rows, n columns - btAssert(A.rows() == b.rows()); - - int i, j, numRows = A.rows(); - - float delta; - - for (int k = 0; k =0) - { - s = x[limitDependency[i]]; - if (s<0) - s=1; - } - - if (x[i]hi[i]*s) - x[i]=hi[i]*s; - } - } - return true; - } - -}; - -#endif //BT_SOLVE_PROJECTED_GAUSS_SEIDEL_H diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp b/libs/bullet-2.82-r2704/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp deleted file mode 100755 index 77b475b..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp +++ /dev/null @@ -1,771 +0,0 @@ -/* - * Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/ - * - * Permission to use, copy, modify, distribute and sell this software - * and its documentation for any purpose is hereby granted without fee, - * provided that the above copyright notice appear in all copies. - * Erwin Coumans makes no representations about the suitability - * of this software for any purpose. - * It is provided "as is" without express or implied warranty. -*/ - -#include "LinearMath/btVector3.h" -#include "btRaycastVehicle.h" - -#include "BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h" -#include "BulletDynamics/ConstraintSolver/btJacobianEntry.h" -#include "LinearMath/btQuaternion.h" -#include "BulletDynamics/Dynamics/btDynamicsWorld.h" -#include "btVehicleRaycaster.h" -#include "btWheelInfo.h" -#include "LinearMath/btMinMax.h" -#include "LinearMath/btIDebugDraw.h" -#include "BulletDynamics/ConstraintSolver/btContactConstraint.h" - -#define ROLLING_INFLUENCE_FIX - - -btRigidBody& btActionInterface::getFixedBody() -{ - static btRigidBody s_fixed(0, 0,0); - s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.))); - return s_fixed; -} - -btRaycastVehicle::btRaycastVehicle(const btVehicleTuning& tuning,btRigidBody* chassis, btVehicleRaycaster* raycaster ) -:m_vehicleRaycaster(raycaster), -m_pitchControl(btScalar(0.)) -{ - m_chassisBody = chassis; - m_indexRightAxis = 0; - m_indexUpAxis = 2; - m_indexForwardAxis = 1; - defaultInit(tuning); -} - - -void btRaycastVehicle::defaultInit(const btVehicleTuning& tuning) -{ - (void)tuning; - m_currentVehicleSpeedKmHour = btScalar(0.); - m_steeringValue = btScalar(0.); - -} - - - -btRaycastVehicle::~btRaycastVehicle() -{ -} - - -// -// basically most of the code is general for 2 or 4 wheel vehicles, but some of it needs to be reviewed -// -btWheelInfo& btRaycastVehicle::addWheel( const btVector3& connectionPointCS, const btVector3& wheelDirectionCS0,const btVector3& wheelAxleCS, btScalar suspensionRestLength, btScalar wheelRadius,const btVehicleTuning& tuning, bool isFrontWheel) -{ - - btWheelInfoConstructionInfo ci; - - ci.m_chassisConnectionCS = connectionPointCS; - ci.m_wheelDirectionCS = wheelDirectionCS0; - ci.m_wheelAxleCS = wheelAxleCS; - ci.m_suspensionRestLength = suspensionRestLength; - ci.m_wheelRadius = wheelRadius; - ci.m_suspensionStiffness = tuning.m_suspensionStiffness; - ci.m_wheelsDampingCompression = tuning.m_suspensionCompression; - ci.m_wheelsDampingRelaxation = tuning.m_suspensionDamping; - ci.m_frictionSlip = tuning.m_frictionSlip; - ci.m_bIsFrontWheel = isFrontWheel; - ci.m_maxSuspensionTravelCm = tuning.m_maxSuspensionTravelCm; - ci.m_maxSuspensionForce = tuning.m_maxSuspensionForce; - - m_wheelInfo.push_back( btWheelInfo(ci)); - - btWheelInfo& wheel = m_wheelInfo[getNumWheels()-1]; - - updateWheelTransformsWS( wheel , false ); - updateWheelTransform(getNumWheels()-1,false); - return wheel; -} - - - - -const btTransform& btRaycastVehicle::getWheelTransformWS( int wheelIndex ) const -{ - btAssert(wheelIndex < getNumWheels()); - const btWheelInfo& wheel = m_wheelInfo[wheelIndex]; - return wheel.m_worldTransform; - -} - -void btRaycastVehicle::updateWheelTransform( int wheelIndex , bool interpolatedTransform) -{ - - btWheelInfo& wheel = m_wheelInfo[ wheelIndex ]; - updateWheelTransformsWS(wheel,interpolatedTransform); - btVector3 up = -wheel.m_raycastInfo.m_wheelDirectionWS; - const btVector3& right = wheel.m_raycastInfo.m_wheelAxleWS; - btVector3 fwd = up.cross(right); - fwd = fwd.normalize(); -// up = right.cross(fwd); -// up.normalize(); - - //rotate around steering over de wheelAxleWS - btScalar steering = wheel.m_steering; - - btQuaternion steeringOrn(up,steering);//wheel.m_steering); - btMatrix3x3 steeringMat(steeringOrn); - - btQuaternion rotatingOrn(right,-wheel.m_rotation); - btMatrix3x3 rotatingMat(rotatingOrn); - - btMatrix3x3 basis2( - right[0],fwd[0],up[0], - right[1],fwd[1],up[1], - right[2],fwd[2],up[2] - ); - - wheel.m_worldTransform.setBasis(steeringMat * rotatingMat * basis2); - wheel.m_worldTransform.setOrigin( - wheel.m_raycastInfo.m_hardPointWS + wheel.m_raycastInfo.m_wheelDirectionWS * wheel.m_raycastInfo.m_suspensionLength - ); -} - -void btRaycastVehicle::resetSuspension() -{ - - int i; - for (i=0;igetMotionState())) - { - getRigidBody()->getMotionState()->getWorldTransform(chassisTrans); - } - - wheel.m_raycastInfo.m_hardPointWS = chassisTrans( wheel.m_chassisConnectionPointCS ); - wheel.m_raycastInfo.m_wheelDirectionWS = chassisTrans.getBasis() * wheel.m_wheelDirectionCS ; - wheel.m_raycastInfo.m_wheelAxleWS = chassisTrans.getBasis() * wheel.m_wheelAxleCS; -} - -btScalar btRaycastVehicle::rayCast(btWheelInfo& wheel) -{ - updateWheelTransformsWS( wheel,false); - - - btScalar depth = -1; - - btScalar raylen = wheel.getSuspensionRestLength()+wheel.m_wheelsRadius; - - btVector3 rayvector = wheel.m_raycastInfo.m_wheelDirectionWS * (raylen); - const btVector3& source = wheel.m_raycastInfo.m_hardPointWS; - wheel.m_raycastInfo.m_contactPointWS = source + rayvector; - const btVector3& target = wheel.m_raycastInfo.m_contactPointWS; - - btScalar param = btScalar(0.); - - btVehicleRaycaster::btVehicleRaycasterResult rayResults; - - btAssert(m_vehicleRaycaster); - - void* object = m_vehicleRaycaster->castRay(source,target,rayResults); - - wheel.m_raycastInfo.m_groundObject = 0; - - if (object) - { - param = rayResults.m_distFraction; - depth = raylen * rayResults.m_distFraction; - wheel.m_raycastInfo.m_contactNormalWS = rayResults.m_hitNormalInWorld; - wheel.m_raycastInfo.m_isInContact = true; - - wheel.m_raycastInfo.m_groundObject = &getFixedBody();///@todo for driving on dynamic/movable objects!; - //wheel.m_raycastInfo.m_groundObject = object; - - - btScalar hitDistance = param*raylen; - wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelsRadius; - //clamp on max suspension travel - - btScalar minSuspensionLength = wheel.getSuspensionRestLength() - wheel.m_maxSuspensionTravelCm*btScalar(0.01); - btScalar maxSuspensionLength = wheel.getSuspensionRestLength()+ wheel.m_maxSuspensionTravelCm*btScalar(0.01); - if (wheel.m_raycastInfo.m_suspensionLength < minSuspensionLength) - { - wheel.m_raycastInfo.m_suspensionLength = minSuspensionLength; - } - if (wheel.m_raycastInfo.m_suspensionLength > maxSuspensionLength) - { - wheel.m_raycastInfo.m_suspensionLength = maxSuspensionLength; - } - - wheel.m_raycastInfo.m_contactPointWS = rayResults.m_hitPointInWorld; - - btScalar denominator= wheel.m_raycastInfo.m_contactNormalWS.dot( wheel.m_raycastInfo.m_wheelDirectionWS ); - - btVector3 chassis_velocity_at_contactPoint; - btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS-getRigidBody()->getCenterOfMassPosition(); - - chassis_velocity_at_contactPoint = getRigidBody()->getVelocityInLocalPoint(relpos); - - btScalar projVel = wheel.m_raycastInfo.m_contactNormalWS.dot( chassis_velocity_at_contactPoint ); - - if ( denominator >= btScalar(-0.1)) - { - wheel.m_suspensionRelativeVelocity = btScalar(0.0); - wheel.m_clippedInvContactDotSuspension = btScalar(1.0) / btScalar(0.1); - } - else - { - btScalar inv = btScalar(-1.) / denominator; - wheel.m_suspensionRelativeVelocity = projVel * inv; - wheel.m_clippedInvContactDotSuspension = inv; - } - - } else - { - //put wheel info as in rest position - wheel.m_raycastInfo.m_suspensionLength = wheel.getSuspensionRestLength(); - wheel.m_suspensionRelativeVelocity = btScalar(0.0); - wheel.m_raycastInfo.m_contactNormalWS = - wheel.m_raycastInfo.m_wheelDirectionWS; - wheel.m_clippedInvContactDotSuspension = btScalar(1.0); - } - - return depth; -} - - -const btTransform& btRaycastVehicle::getChassisWorldTransform() const -{ - /*if (getRigidBody()->getMotionState()) - { - btTransform chassisWorldTrans; - getRigidBody()->getMotionState()->getWorldTransform(chassisWorldTrans); - return chassisWorldTrans; - } - */ - - - return getRigidBody()->getCenterOfMassTransform(); -} - - -void btRaycastVehicle::updateVehicle( btScalar step ) -{ - { - for (int i=0;igetLinearVelocity().length(); - - const btTransform& chassisTrans = getChassisWorldTransform(); - - btVector3 forwardW ( - chassisTrans.getBasis()[0][m_indexForwardAxis], - chassisTrans.getBasis()[1][m_indexForwardAxis], - chassisTrans.getBasis()[2][m_indexForwardAxis]); - - if (forwardW.dot(getRigidBody()->getLinearVelocity()) < btScalar(0.)) - { - m_currentVehicleSpeedKmHour *= btScalar(-1.); - } - - // - // simulate suspension - // - - int i=0; - for (i=0;i wheel.m_maxSuspensionForce) - { - suspensionForce = wheel.m_maxSuspensionForce; - } - btVector3 impulse = wheel.m_raycastInfo.m_contactNormalWS * suspensionForce * step; - btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS - getRigidBody()->getCenterOfMassPosition(); - - getRigidBody()->applyImpulse(impulse, relpos); - - } - - - - updateFriction( step); - - - for (i=0;igetCenterOfMassPosition(); - btVector3 vel = getRigidBody()->getVelocityInLocalPoint( relpos ); - - if (wheel.m_raycastInfo.m_isInContact) - { - const btTransform& chassisWorldTransform = getChassisWorldTransform(); - - btVector3 fwd ( - chassisWorldTransform.getBasis()[0][m_indexForwardAxis], - chassisWorldTransform.getBasis()[1][m_indexForwardAxis], - chassisWorldTransform.getBasis()[2][m_indexForwardAxis]); - - btScalar proj = fwd.dot(wheel.m_raycastInfo.m_contactNormalWS); - fwd -= wheel.m_raycastInfo.m_contactNormalWS * proj; - - btScalar proj2 = fwd.dot(vel); - - wheel.m_deltaRotation = (proj2 * step) / (wheel.m_wheelsRadius); - wheel.m_rotation += wheel.m_deltaRotation; - - } else - { - wheel.m_rotation += wheel.m_deltaRotation; - } - - wheel.m_deltaRotation *= btScalar(0.99);//damping of rotation when not in contact - - } - - - -} - - -void btRaycastVehicle::setSteeringValue(btScalar steering,int wheel) -{ - btAssert(wheel>=0 && wheel < getNumWheels()); - - btWheelInfo& wheelInfo = getWheelInfo(wheel); - wheelInfo.m_steering = steering; -} - - - -btScalar btRaycastVehicle::getSteeringValue(int wheel) const -{ - return getWheelInfo(wheel).m_steering; -} - - -void btRaycastVehicle::applyEngineForce(btScalar force, int wheel) -{ - btAssert(wheel>=0 && wheel < getNumWheels()); - btWheelInfo& wheelInfo = getWheelInfo(wheel); - wheelInfo.m_engineForce = force; -} - - -const btWheelInfo& btRaycastVehicle::getWheelInfo(int index) const -{ - btAssert((index >= 0) && (index < getNumWheels())); - - return m_wheelInfo[index]; -} - -btWheelInfo& btRaycastVehicle::getWheelInfo(int index) -{ - btAssert((index >= 0) && (index < getNumWheels())); - - return m_wheelInfo[index]; -} - -void btRaycastVehicle::setBrake(btScalar brake,int wheelIndex) -{ - btAssert((wheelIndex >= 0) && (wheelIndex < getNumWheels())); - getWheelInfo(wheelIndex).m_brake = brake; -} - - -void btRaycastVehicle::updateSuspension(btScalar deltaTime) -{ - (void)deltaTime; - - btScalar chassisMass = btScalar(1.) / m_chassisBody->getInvMass(); - - for (int w_it=0; w_itcomputeImpulseDenominator(frictionPosWorld,frictionDirectionWorld); - btScalar denom1 = body1->computeImpulseDenominator(frictionPosWorld,frictionDirectionWorld); - btScalar relaxation = 1.f; - m_jacDiagABInv = relaxation/(denom0+denom1); - } - - - -}; - -btScalar calcRollingFriction(btWheelContactPoint& contactPoint); -btScalar calcRollingFriction(btWheelContactPoint& contactPoint) -{ - - btScalar j1=0.f; - - const btVector3& contactPosWorld = contactPoint.m_frictionPositionWorld; - - btVector3 rel_pos1 = contactPosWorld - contactPoint.m_body0->getCenterOfMassPosition(); - btVector3 rel_pos2 = contactPosWorld - contactPoint.m_body1->getCenterOfMassPosition(); - - btScalar maxImpulse = contactPoint.m_maxImpulse; - - btVector3 vel1 = contactPoint.m_body0->getVelocityInLocalPoint(rel_pos1); - btVector3 vel2 = contactPoint.m_body1->getVelocityInLocalPoint(rel_pos2); - btVector3 vel = vel1 - vel2; - - btScalar vrel = contactPoint.m_frictionDirectionWorld.dot(vel); - - // calculate j that moves us to zero relative velocity - j1 = -vrel * contactPoint.m_jacDiagABInv; - btSetMin(j1, maxImpulse); - btSetMax(j1, -maxImpulse); - - return j1; -} - - - - -btScalar sideFrictionStiffness2 = btScalar(1.0); -void btRaycastVehicle::updateFriction(btScalar timeStep) -{ - - //calculate the impulse, so that the wheels don't move sidewards - int numWheel = getNumWheels(); - if (!numWheel) - return; - - m_forwardWS.resize(numWheel); - m_axle.resize(numWheel); - m_forwardImpulse.resize(numWheel); - m_sideImpulse.resize(numWheel); - - int numWheelsOnGround = 0; - - - //collapse all those loops into one! - for (int i=0;i maximpSquared) - { - sliding = true; - - btScalar factor = maximp / btSqrt(impulseSquared); - - m_wheelInfo[wheel].m_skidInfo *= factor; - } - } - - } - } - - - - - if (sliding) - { - for (int wheel = 0;wheel < getNumWheels(); wheel++) - { - if (m_sideImpulse[wheel] != btScalar(0.)) - { - if (m_wheelInfo[wheel].m_skidInfo< btScalar(1.)) - { - m_forwardImpulse[wheel] *= m_wheelInfo[wheel].m_skidInfo; - m_sideImpulse[wheel] *= m_wheelInfo[wheel].m_skidInfo; - } - } - } - } - - // apply the impulses - { - for (int wheel = 0;wheelgetCenterOfMassPosition(); - - if (m_forwardImpulse[wheel] != btScalar(0.)) - { - m_chassisBody->applyImpulse(m_forwardWS[wheel]*(m_forwardImpulse[wheel]),rel_pos); - } - if (m_sideImpulse[wheel] != btScalar(0.)) - { - class btRigidBody* groundObject = (class btRigidBody*) m_wheelInfo[wheel].m_raycastInfo.m_groundObject; - - btVector3 rel_pos2 = wheelInfo.m_raycastInfo.m_contactPointWS - - groundObject->getCenterOfMassPosition(); - - - btVector3 sideImp = m_axle[wheel] * m_sideImpulse[wheel]; - -#if defined ROLLING_INFLUENCE_FIX // fix. It only worked if car's up was along Y - VT. - btVector3 vChassisWorldUp = getRigidBody()->getCenterOfMassTransform().getBasis().getColumn(m_indexUpAxis); - rel_pos -= vChassisWorldUp * (vChassisWorldUp.dot(rel_pos) * (1.f-wheelInfo.m_rollInfluence)); -#else - rel_pos[m_indexUpAxis] *= wheelInfo.m_rollInfluence; -#endif - m_chassisBody->applyImpulse(sideImp,rel_pos); - - //apply friction impulse on the ground - groundObject->applyImpulse(-sideImp,rel_pos2); - } - } - } - - -} - - - -void btRaycastVehicle::debugDraw(btIDebugDraw* debugDrawer) -{ - - for (int v=0;vgetNumWheels();v++) - { - btVector3 wheelColor(0,1,1); - if (getWheelInfo(v).m_raycastInfo.m_isInContact) - { - wheelColor.setValue(0,0,1); - } else - { - wheelColor.setValue(1,0,1); - } - - btVector3 wheelPosWS = getWheelInfo(v).m_worldTransform.getOrigin(); - - btVector3 axle = btVector3( - getWheelInfo(v).m_worldTransform.getBasis()[0][getRightAxis()], - getWheelInfo(v).m_worldTransform.getBasis()[1][getRightAxis()], - getWheelInfo(v).m_worldTransform.getBasis()[2][getRightAxis()]); - - //debug wheels (cylinders) - debugDrawer->drawLine(wheelPosWS,wheelPosWS+axle,wheelColor); - debugDrawer->drawLine(wheelPosWS,getWheelInfo(v).m_raycastInfo.m_contactPointWS,wheelColor); - - } -} - - -void* btDefaultVehicleRaycaster::castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result) -{ -// RayResultCallback& resultCallback; - - btCollisionWorld::ClosestRayResultCallback rayCallback(from,to); - - m_dynamicsWorld->rayTest(from, to, rayCallback); - - if (rayCallback.hasHit()) - { - - const btRigidBody* body = btRigidBody::upcast(rayCallback.m_collisionObject); - if (body && body->hasContactResponse()) - { - result.m_hitPointInWorld = rayCallback.m_hitPointWorld; - result.m_hitNormalInWorld = rayCallback.m_hitNormalWorld; - result.m_hitNormalInWorld.normalize(); - result.m_distFraction = rayCallback.m_closestHitFraction; - return (void*)body; - } - } - return 0; -} - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/Vehicle/btRaycastVehicle.h b/libs/bullet-2.82-r2704/src/BulletDynamics/Vehicle/btRaycastVehicle.h deleted file mode 100755 index f59555f..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/Vehicle/btRaycastVehicle.h +++ /dev/null @@ -1,236 +0,0 @@ -/* - * Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/ - * - * Permission to use, copy, modify, distribute and sell this software - * and its documentation for any purpose is hereby granted without fee, - * provided that the above copyright notice appear in all copies. - * Erwin Coumans makes no representations about the suitability - * of this software for any purpose. - * It is provided "as is" without express or implied warranty. -*/ -#ifndef BT_RAYCASTVEHICLE_H -#define BT_RAYCASTVEHICLE_H - -#include "BulletDynamics/Dynamics/btRigidBody.h" -#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h" -#include "btVehicleRaycaster.h" -class btDynamicsWorld; -#include "LinearMath/btAlignedObjectArray.h" -#include "btWheelInfo.h" -#include "BulletDynamics/Dynamics/btActionInterface.h" - -class btVehicleTuning; - -///rayCast vehicle, very special constraint that turn a rigidbody into a vehicle. -class btRaycastVehicle : public btActionInterface -{ - - btAlignedObjectArray m_forwardWS; - btAlignedObjectArray m_axle; - btAlignedObjectArray m_forwardImpulse; - btAlignedObjectArray m_sideImpulse; - - ///backwards compatibility - int m_userConstraintType; - int m_userConstraintId; - -public: - class btVehicleTuning - { - public: - - btVehicleTuning() - :m_suspensionStiffness(btScalar(5.88)), - m_suspensionCompression(btScalar(0.83)), - m_suspensionDamping(btScalar(0.88)), - m_maxSuspensionTravelCm(btScalar(500.)), - m_frictionSlip(btScalar(10.5)), - m_maxSuspensionForce(btScalar(6000.)) - { - } - btScalar m_suspensionStiffness; - btScalar m_suspensionCompression; - btScalar m_suspensionDamping; - btScalar m_maxSuspensionTravelCm; - btScalar m_frictionSlip; - btScalar m_maxSuspensionForce; - - }; -private: - - btScalar m_tau; - btScalar m_damping; - btVehicleRaycaster* m_vehicleRaycaster; - btScalar m_pitchControl; - btScalar m_steeringValue; - btScalar m_currentVehicleSpeedKmHour; - - btRigidBody* m_chassisBody; - - int m_indexRightAxis; - int m_indexUpAxis; - int m_indexForwardAxis; - - void defaultInit(const btVehicleTuning& tuning); - -public: - - //constructor to create a car from an existing rigidbody - btRaycastVehicle(const btVehicleTuning& tuning,btRigidBody* chassis, btVehicleRaycaster* raycaster ); - - virtual ~btRaycastVehicle() ; - - - ///btActionInterface interface - virtual void updateAction( btCollisionWorld* collisionWorld, btScalar step) - { - (void) collisionWorld; - updateVehicle(step); - } - - - ///btActionInterface interface - void debugDraw(btIDebugDraw* debugDrawer); - - const btTransform& getChassisWorldTransform() const; - - btScalar rayCast(btWheelInfo& wheel); - - virtual void updateVehicle(btScalar step); - - - void resetSuspension(); - - btScalar getSteeringValue(int wheel) const; - - void setSteeringValue(btScalar steering,int wheel); - - - void applyEngineForce(btScalar force, int wheel); - - const btTransform& getWheelTransformWS( int wheelIndex ) const; - - void updateWheelTransform( int wheelIndex, bool interpolatedTransform = true ); - -// void setRaycastWheelInfo( int wheelIndex , bool isInContact, const btVector3& hitPoint, const btVector3& hitNormal,btScalar depth); - - btWheelInfo& addWheel( const btVector3& connectionPointCS0, const btVector3& wheelDirectionCS0,const btVector3& wheelAxleCS,btScalar suspensionRestLength,btScalar wheelRadius,const btVehicleTuning& tuning, bool isFrontWheel); - - inline int getNumWheels() const { - return int (m_wheelInfo.size()); - } - - btAlignedObjectArray m_wheelInfo; - - - const btWheelInfo& getWheelInfo(int index) const; - - btWheelInfo& getWheelInfo(int index); - - void updateWheelTransformsWS(btWheelInfo& wheel , bool interpolatedTransform = true); - - - void setBrake(btScalar brake,int wheelIndex); - - void setPitchControl(btScalar pitch) - { - m_pitchControl = pitch; - } - - void updateSuspension(btScalar deltaTime); - - virtual void updateFriction(btScalar timeStep); - - - - inline btRigidBody* getRigidBody() - { - return m_chassisBody; - } - - const btRigidBody* getRigidBody() const - { - return m_chassisBody; - } - - inline int getRightAxis() const - { - return m_indexRightAxis; - } - inline int getUpAxis() const - { - return m_indexUpAxis; - } - - inline int getForwardAxis() const - { - return m_indexForwardAxis; - } - - - ///Worldspace forward vector - btVector3 getForwardVector() const - { - const btTransform& chassisTrans = getChassisWorldTransform(); - - btVector3 forwardW ( - chassisTrans.getBasis()[0][m_indexForwardAxis], - chassisTrans.getBasis()[1][m_indexForwardAxis], - chassisTrans.getBasis()[2][m_indexForwardAxis]); - - return forwardW; - } - - ///Velocity of vehicle (positive if velocity vector has same direction as foward vector) - btScalar getCurrentSpeedKmHour() const - { - return m_currentVehicleSpeedKmHour; - } - - virtual void setCoordinateSystem(int rightIndex,int upIndex,int forwardIndex) - { - m_indexRightAxis = rightIndex; - m_indexUpAxis = upIndex; - m_indexForwardAxis = forwardIndex; - } - - - ///backwards compatibility - int getUserConstraintType() const - { - return m_userConstraintType ; - } - - void setUserConstraintType(int userConstraintType) - { - m_userConstraintType = userConstraintType; - }; - - void setUserConstraintId(int uid) - { - m_userConstraintId = uid; - } - - int getUserConstraintId() const - { - return m_userConstraintId; - } - -}; - -class btDefaultVehicleRaycaster : public btVehicleRaycaster -{ - btDynamicsWorld* m_dynamicsWorld; -public: - btDefaultVehicleRaycaster(btDynamicsWorld* world) - :m_dynamicsWorld(world) - { - } - - virtual void* castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result); - -}; - - -#endif //BT_RAYCASTVEHICLE_H - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/Vehicle/btVehicleRaycaster.h b/libs/bullet-2.82-r2704/src/BulletDynamics/Vehicle/btVehicleRaycaster.h deleted file mode 100755 index 3cc909c..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/Vehicle/btVehicleRaycaster.h +++ /dev/null @@ -1,35 +0,0 @@ -/* - * Copyright (c) 2005 Erwin Coumans http://bulletphysics.org - * - * Permission to use, copy, modify, distribute and sell this software - * and its documentation for any purpose is hereby granted without fee, - * provided that the above copyright notice appear in all copies. - * Erwin Coumans makes no representations about the suitability - * of this software for any purpose. - * It is provided "as is" without express or implied warranty. -*/ -#ifndef BT_VEHICLE_RAYCASTER_H -#define BT_VEHICLE_RAYCASTER_H - -#include "LinearMath/btVector3.h" - -/// btVehicleRaycaster is provides interface for between vehicle simulation and raycasting -struct btVehicleRaycaster -{ -virtual ~btVehicleRaycaster() -{ -} - struct btVehicleRaycasterResult - { - btVehicleRaycasterResult() :m_distFraction(btScalar(-1.)){}; - btVector3 m_hitPointInWorld; - btVector3 m_hitNormalInWorld; - btScalar m_distFraction; - }; - - virtual void* castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result) = 0; - -}; - -#endif //BT_VEHICLE_RAYCASTER_H - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/Vehicle/btWheelInfo.cpp b/libs/bullet-2.82-r2704/src/BulletDynamics/Vehicle/btWheelInfo.cpp deleted file mode 100755 index ef93c16..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/Vehicle/btWheelInfo.cpp +++ /dev/null @@ -1,56 +0,0 @@ -/* - * Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/ - * - * Permission to use, copy, modify, distribute and sell this software - * and its documentation for any purpose is hereby granted without fee, - * provided that the above copyright notice appear in all copies. - * Erwin Coumans makes no representations about the suitability - * of this software for any purpose. - * It is provided "as is" without express or implied warranty. -*/ -#include "btWheelInfo.h" -#include "BulletDynamics/Dynamics/btRigidBody.h" // for pointvelocity - - -btScalar btWheelInfo::getSuspensionRestLength() const -{ - - return m_suspensionRestLength1; - -} - -void btWheelInfo::updateWheel(const btRigidBody& chassis,RaycastInfo& raycastInfo) -{ - (void)raycastInfo; - - - if (m_raycastInfo.m_isInContact) - - { - btScalar project= m_raycastInfo.m_contactNormalWS.dot( m_raycastInfo.m_wheelDirectionWS ); - btVector3 chassis_velocity_at_contactPoint; - btVector3 relpos = m_raycastInfo.m_contactPointWS - chassis.getCenterOfMassPosition(); - chassis_velocity_at_contactPoint = chassis.getVelocityInLocalPoint( relpos ); - btScalar projVel = m_raycastInfo.m_contactNormalWS.dot( chassis_velocity_at_contactPoint ); - if ( project >= btScalar(-0.1)) - { - m_suspensionRelativeVelocity = btScalar(0.0); - m_clippedInvContactDotSuspension = btScalar(1.0) / btScalar(0.1); - } - else - { - btScalar inv = btScalar(-1.) / project; - m_suspensionRelativeVelocity = projVel * inv; - m_clippedInvContactDotSuspension = inv; - } - - } - - else // Not in contact : position wheel in a nice (rest length) position - { - m_raycastInfo.m_suspensionLength = this->getSuspensionRestLength(); - m_suspensionRelativeVelocity = btScalar(0.0); - m_raycastInfo.m_contactNormalWS = -m_raycastInfo.m_wheelDirectionWS; - m_clippedInvContactDotSuspension = btScalar(1.0); - } -} diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/Vehicle/btWheelInfo.h b/libs/bullet-2.82-r2704/src/BulletDynamics/Vehicle/btWheelInfo.h deleted file mode 100755 index f916053..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/Vehicle/btWheelInfo.h +++ /dev/null @@ -1,119 +0,0 @@ -/* - * Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/ - * - * Permission to use, copy, modify, distribute and sell this software - * and its documentation for any purpose is hereby granted without fee, - * provided that the above copyright notice appear in all copies. - * Erwin Coumans makes no representations about the suitability - * of this software for any purpose. - * It is provided "as is" without express or implied warranty. -*/ -#ifndef BT_WHEEL_INFO_H -#define BT_WHEEL_INFO_H - -#include "LinearMath/btVector3.h" -#include "LinearMath/btTransform.h" - -class btRigidBody; - -struct btWheelInfoConstructionInfo -{ - btVector3 m_chassisConnectionCS; - btVector3 m_wheelDirectionCS; - btVector3 m_wheelAxleCS; - btScalar m_suspensionRestLength; - btScalar m_maxSuspensionTravelCm; - btScalar m_wheelRadius; - - btScalar m_suspensionStiffness; - btScalar m_wheelsDampingCompression; - btScalar m_wheelsDampingRelaxation; - btScalar m_frictionSlip; - btScalar m_maxSuspensionForce; - bool m_bIsFrontWheel; - -}; - -/// btWheelInfo contains information per wheel about friction and suspension. -struct btWheelInfo -{ - struct RaycastInfo - { - //set by raycaster - btVector3 m_contactNormalWS;//contactnormal - btVector3 m_contactPointWS;//raycast hitpoint - btScalar m_suspensionLength; - btVector3 m_hardPointWS;//raycast starting point - btVector3 m_wheelDirectionWS; //direction in worldspace - btVector3 m_wheelAxleWS; // axle in worldspace - bool m_isInContact; - void* m_groundObject; //could be general void* ptr - }; - - RaycastInfo m_raycastInfo; - - btTransform m_worldTransform; - - btVector3 m_chassisConnectionPointCS; //const - btVector3 m_wheelDirectionCS;//const - btVector3 m_wheelAxleCS; // const or modified by steering - btScalar m_suspensionRestLength1;//const - btScalar m_maxSuspensionTravelCm; - btScalar getSuspensionRestLength() const; - btScalar m_wheelsRadius;//const - btScalar m_suspensionStiffness;//const - btScalar m_wheelsDampingCompression;//const - btScalar m_wheelsDampingRelaxation;//const - btScalar m_frictionSlip; - btScalar m_steering; - btScalar m_rotation; - btScalar m_deltaRotation; - btScalar m_rollInfluence; - btScalar m_maxSuspensionForce; - - btScalar m_engineForce; - - btScalar m_brake; - - bool m_bIsFrontWheel; - - void* m_clientInfo;//can be used to store pointer to sync transforms... - - btWheelInfo(btWheelInfoConstructionInfo& ci) - - { - - m_suspensionRestLength1 = ci.m_suspensionRestLength; - m_maxSuspensionTravelCm = ci.m_maxSuspensionTravelCm; - - m_wheelsRadius = ci.m_wheelRadius; - m_suspensionStiffness = ci.m_suspensionStiffness; - m_wheelsDampingCompression = ci.m_wheelsDampingCompression; - m_wheelsDampingRelaxation = ci.m_wheelsDampingRelaxation; - m_chassisConnectionPointCS = ci.m_chassisConnectionCS; - m_wheelDirectionCS = ci.m_wheelDirectionCS; - m_wheelAxleCS = ci.m_wheelAxleCS; - m_frictionSlip = ci.m_frictionSlip; - m_steering = btScalar(0.); - m_engineForce = btScalar(0.); - m_rotation = btScalar(0.); - m_deltaRotation = btScalar(0.); - m_brake = btScalar(0.); - m_rollInfluence = btScalar(0.1); - m_bIsFrontWheel = ci.m_bIsFrontWheel; - m_maxSuspensionForce = ci.m_maxSuspensionForce; - - } - - void updateWheel(const btRigidBody& chassis,RaycastInfo& raycastInfo); - - btScalar m_clippedInvContactDotSuspension; - btScalar m_suspensionRelativeVelocity; - //calculated by suspension - btScalar m_wheelsSuspensionForce; - btScalar m_skidInfo; - -}; - -#endif //BT_WHEEL_INFO_H - diff --git a/libs/bullet-2.82-r2704/src/BulletDynamics/premake4.lua b/libs/bullet-2.82-r2704/src/BulletDynamics/premake4.lua deleted file mode 100755 index 919edaa..0000000 --- a/libs/bullet-2.82-r2704/src/BulletDynamics/premake4.lua +++ /dev/null @@ -1,11 +0,0 @@ - project "BulletDynamics" - - kind "StaticLib" - targetdir "../../lib" - includedirs { - "..", - } - files { - "**.cpp", - "**.h" - } \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/CMakeLists.txt b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/CMakeLists.txt deleted file mode 100755 index dcc5427..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/CMakeLists.txt +++ /dev/null @@ -1,126 +0,0 @@ -INCLUDE_DIRECTORIES( - ${BULLET_PHYSICS_SOURCE_DIR}/src - ${VECTOR_MATH_INCLUDE} -) - -SET(BulletMultiThreaded_SRCS - SpuFakeDma.cpp - SpuLibspe2Support.cpp - btThreadSupportInterface.cpp - Win32ThreadSupport.cpp - PosixThreadSupport.cpp - SequentialThreadSupport.cpp - SpuSampleTaskProcess.cpp - SpuCollisionObjectWrapper.cpp - SpuCollisionTaskProcess.cpp - SpuGatheringCollisionDispatcher.cpp - SpuContactManifoldCollisionAlgorithm.cpp - btParallelConstraintSolver.cpp - - #SPURS_PEGatherScatterTask/SpuPEGatherScatterTask.cpp - #SpuPEGatherScatterTaskProcess.cpp - - SpuNarrowPhaseCollisionTask/boxBoxDistance.cpp - SpuNarrowPhaseCollisionTask/SpuContactResult.cpp - SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.cpp - SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.cpp - SpuNarrowPhaseCollisionTask/SpuCollisionShapes.cpp - - #Some GPU related stuff, mainly CUDA and perhaps OpenCL - btGpu3DGridBroadphase.cpp -) - -SET(Root_HDRS - PlatformDefinitions.h - PpuAddressSpace.h - SpuFakeDma.h - SpuDoubleBuffer.h - SpuLibspe2Support.h - btThreadSupportInterface.h - Win32ThreadSupport.h - PosixThreadSupport.h - SequentialThreadSupport.h - SpuSampleTaskProcess.h - SpuCollisionObjectWrapper.cpp - SpuCollisionObjectWrapper.h - SpuCollisionTaskProcess.h - SpuGatheringCollisionDispatcher.h - SpuContactManifoldCollisionAlgorithm.h - btParallelConstraintSolver.h - - #SPURS_PEGatherScatterTask/SpuPEGatherScatterTask.h - #SpuPEGatherScatterTaskProcess.h - - #Some GPU related stuff, mainly CUDA and perhaps OpenCL - btGpu3DGridBroadphase.h - btGpu3DGridBroadphaseSharedCode.h - btGpu3DGridBroadphaseSharedDefs.h - btGpu3DGridBroadphaseSharedTypes.h - btGpuDefines.h - btGpuUtilsSharedCode.h - btGpuUtilsSharedDefs.h -) - -SET(SpuNarrowPhaseCollisionTask_HDRS - SpuNarrowPhaseCollisionTask/Box.h - SpuNarrowPhaseCollisionTask/boxBoxDistance.h - SpuNarrowPhaseCollisionTask/SpuContactResult.h - SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h - SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h - SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h - SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h - SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h -) - -SET(BulletMultiThreaded_HDRS - ${Root_HDRS} - ${SpuNarrowPhaseCollisionTask_HDRS} -) - -ADD_LIBRARY(BulletMultiThreaded ${BulletMultiThreaded_SRCS} ${BulletMultiThreaded_HDRS}) -SET_TARGET_PROPERTIES(BulletMultiThreaded PROPERTIES VERSION ${BULLET_VERSION}) -SET_TARGET_PROPERTIES(BulletMultiThreaded PROPERTIES SOVERSION ${BULLET_VERSION}) - - -SUBDIRS(GpuSoftBodySolvers) - - -IF (BUILD_SHARED_LIBS) - IF (UNIX) - TARGET_LINK_LIBRARIES(BulletMultiThreaded BulletDynamics BulletCollision pthread) - ELSE() - TARGET_LINK_LIBRARIES(BulletMultiThreaded BulletDynamics BulletCollision) - ENDIF() -ENDIF (BUILD_SHARED_LIBS) - - -IF (INSTALL_LIBS) - IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) - #INSTALL of other files requires CMake 2.6 - IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) -# IF(INSTALL_EXTRA_LIBS) - IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - INSTALL(TARGETS BulletMultiThreaded DESTINATION .) - ELSE (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - INSTALL(TARGETS BulletMultiThreaded - RUNTIME DESTINATION bin - LIBRARY DESTINATION lib${LIB_SUFFIX} - ARCHIVE DESTINATION lib${LIB_SUFFIX}) - INSTALL(DIRECTORY -${CMAKE_CURRENT_SOURCE_DIR} DESTINATION ${INCLUDE_INSTALL_DIR} FILES_MATCHING -PATTERN "*.h" PATTERN ".svn" EXCLUDE PATTERN "CMakeFiles" EXCLUDE) - ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) -# ENDIF (INSTALL_EXTRA_LIBS) - ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) - - IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - SET_TARGET_PROPERTIES(BulletMultiThreaded PROPERTIES FRAMEWORK true) - - SET_TARGET_PROPERTIES(BulletMultiThreaded PROPERTIES PUBLIC_HEADER "${Root_HDRS}") - # Have to list out sub-directories manually: - SET_PROPERTY(SOURCE ${SpuNarrowPhaseCollisionTask_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/SpuNarrowPhaseCollisionTask) - - ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) -ENDIF (INSTALL_LIBS) - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/CMakeLists.txt b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/CMakeLists.txt deleted file mode 100755 index 224a3e0..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/CMakeLists.txt +++ /dev/null @@ -1,13 +0,0 @@ - -INCLUDE_DIRECTORIES( -${BULLET_PHYSICS_SOURCE_DIR}/src -) - - -SUBDIRS ( - OpenCL -) - -IF( USE_DX11 ) - SUBDIRS( DX11 ) -ENDIF( USE_DX11 ) diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/CMakeLists.txt b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/CMakeLists.txt deleted file mode 100755 index 52f335d..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/CMakeLists.txt +++ /dev/null @@ -1,86 +0,0 @@ - -INCLUDE_DIRECTORIES( -${BULLET_PHYSICS_SOURCE_DIR}/src -) - -SET(DXSDK_DIR $ENV{DXSDK_DIR}) -SET(DX11_INCLUDE_PATH "${DIRECTX_SDK_BASE_DIR}/Include" CACHE DOCSTRING "Microsoft directX SDK include path") - - -INCLUDE_DIRECTORIES( -${DX11_INCLUDE_PATH} "../Shared/" -${VECTOR_MATH_INCLUDE} -) - -SET(BulletSoftBodyDX11Solvers_SRCS - btSoftBodySolver_DX11.cpp - btSoftBodySolver_DX11SIMDAware.cpp -) - -SET(BulletSoftBodyDX11Solvers_HDRS - btSoftBodySolver_DX11.h - btSoftBodySolver_DX11SIMDAware.h - ../Shared/btSoftBodySolverData.h - btSoftBodySolverVertexData_DX11.h - btSoftBodySolverTriangleData_DX11.h - btSoftBodySolverLinkData_DX11.h - btSoftBodySolverLinkData_DX11SIMDAware.h - btSoftBodySolverBuffer_DX11.h - btSoftBodySolverVertexBuffer_DX11.h - -) - -# OpenCL and HLSL Shaders. -# Build rules generated to stringify these into headers -# which are needed by some of the sources -SET(BulletSoftBodyDX11Solvers_Shaders - OutputToVertexArray - UpdateNormals - Integrate - UpdatePositions - UpdateNodes - ComputeBounds - SolvePositions - SolvePositionsSIMDBatched - SolveCollisionsAndUpdateVelocities - SolveCollisionsAndUpdateVelocitiesSIMDBatched - UpdatePositionsFromVelocities - ApplyForces - PrepareLinks - VSolveLinks -) - -foreach(f ${BulletSoftBodyDX11Solvers_Shaders}) - LIST(APPEND BulletSoftBodyDX11Solvers_HLSL "HLSL/${f}.hlsl") -endforeach(f) - - - -ADD_LIBRARY(BulletSoftBodySolvers_DX11 ${BulletSoftBodyDX11Solvers_SRCS} ${BulletSoftBodyDX11Solvers_HDRS} ${BulletSoftBodyDX11Solvers_HLSL}) -SET_TARGET_PROPERTIES(BulletSoftBodySolvers_DX11 PROPERTIES VERSION ${BULLET_VERSION}) -SET_TARGET_PROPERTIES(BulletSoftBodySolvers_DX11 PROPERTIES SOVERSION ${BULLET_VERSION}) -IF (BUILD_SHARED_LIBS) - TARGET_LINK_LIBRARIES(BulletSoftBodySolvers_DX11 BulletSoftBody BulletDynamics) -ENDIF (BUILD_SHARED_LIBS) - - -IF (INSTALL_LIBS) - IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) - IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) - IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - INSTALL(TARGETS BulletSoftBodySolvers_DX11 DESTINATION .) - ELSE (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - INSTALL(TARGETS BulletSoftBodySolvers_DX11 - RUNTIME DESTINATION bin - LIBRARY DESTINATION lib${LIB_SUFFIX} - ARCHIVE DESTINATION lib${LIB_SUFFIX}) -#headers are already installed by BulletMultiThreaded library - ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) - - IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - SET_TARGET_PROPERTIES(BulletSoftBodySolvers_DX11 PROPERTIES FRAMEWORK true) - SET_TARGET_PROPERTIES(BulletSoftBodySolvers_DX11 PROPERTIES PUBLIC_HEADER "${BulletSoftBodyDX11Solvers_HDRS}") - ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) -ENDIF (INSTALL_LIBS) diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/ApplyForces.hlsl b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/ApplyForces.hlsl deleted file mode 100755 index 37e2269..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/ApplyForces.hlsl +++ /dev/null @@ -1,95 +0,0 @@ -MSTRINGIFY( - -cbuffer ApplyForcesCB : register( b0 ) -{ - unsigned int numNodes; - float solverdt; - float epsilon; - int padding3; -}; - - -StructuredBuffer g_vertexClothIdentifier : register( t0 ); -StructuredBuffer g_vertexNormal : register( t1 ); -StructuredBuffer g_vertexArea : register( t2 ); -StructuredBuffer g_vertexInverseMass : register( t3 ); -// TODO: These could be combined into a lift/drag factor array along with medium density -StructuredBuffer g_clothLiftFactor : register( t4 ); -StructuredBuffer g_clothDragFactor : register( t5 ); -StructuredBuffer g_clothWindVelocity : register( t6 ); -StructuredBuffer g_clothAcceleration : register( t7 ); -StructuredBuffer g_clothMediumDensity : register( t8 ); - -RWStructuredBuffer g_vertexForceAccumulator : register( u0 ); -RWStructuredBuffer g_vertexVelocity : register( u1 ); - -float3 projectOnAxis( float3 v, float3 a ) -{ - return (a*dot(v, a)); -} - -[numthreads(128, 1, 1)] -void -ApplyForcesKernel( uint3 Gid : SV_GroupID, uint3 DTid : SV_DispatchThreadID, uint3 GTid : SV_GroupThreadID, uint GI : SV_GroupIndex ) -{ - unsigned int nodeID = DTid.x; - if( nodeID < numNodes ) - { - int clothId = g_vertexClothIdentifier[nodeID]; - float nodeIM = g_vertexInverseMass[nodeID]; - - if( nodeIM > 0.0f ) - { - float3 nodeV = g_vertexVelocity[nodeID].xyz; - float3 normal = g_vertexNormal[nodeID].xyz; - float area = g_vertexArea[nodeID]; - float3 nodeF = g_vertexForceAccumulator[nodeID].xyz; - - // Read per-cloth values - float3 clothAcceleration = g_clothAcceleration[clothId].xyz; - float3 clothWindVelocity = g_clothWindVelocity[clothId].xyz; - float liftFactor = g_clothLiftFactor[clothId]; - float dragFactor = g_clothDragFactor[clothId]; - float mediumDensity = g_clothMediumDensity[clothId]; - - // Apply the acceleration to the cloth rather than do this via a force - nodeV += (clothAcceleration*solverdt); - - g_vertexVelocity[nodeID] = float4(nodeV, 0.f); - - float3 relativeWindVelocity = nodeV - clothWindVelocity; - float relativeSpeedSquared = dot(relativeWindVelocity, relativeWindVelocity); - - if( relativeSpeedSquared > epsilon ) - { - // Correct direction of normal relative to wind direction and get dot product - normal = normal * (dot(normal, relativeWindVelocity) < 0 ? -1.f : 1.f); - float dvNormal = dot(normal, relativeWindVelocity); - if( dvNormal > 0 ) - { - float3 force = float3(0.f, 0.f, 0.f); - float c0 = area * dvNormal * relativeSpeedSquared / 2.f; - float c1 = c0 * mediumDensity; - force += normal * (-c1 * liftFactor); - force += normalize(relativeWindVelocity)*(-c1 * dragFactor); - - float dtim = solverdt * nodeIM; - float3 forceDTIM = force * dtim; - - float3 nodeFPlusForce = nodeF + force; - - // m_nodesf[i] -= ProjectOnAxis(m_nodesv[i], force.normalized())/dtim; - float3 nodeFMinus = nodeF - (projectOnAxis(nodeV, normalize(force))/dtim); - - nodeF = nodeFPlusForce; - if( dot(forceDTIM, forceDTIM) > dot(nodeV, nodeV) ) - nodeF = nodeFMinus; - - g_vertexForceAccumulator[nodeID] = float4(nodeF, 0.0f); - } - } - } - } -} - -); \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/ComputeBounds.hlsl b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/ComputeBounds.hlsl deleted file mode 100755 index 65ae515..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/ComputeBounds.hlsl +++ /dev/null @@ -1,83 +0,0 @@ -MSTRINGIFY( - -cbuffer ComputeBoundsCB : register( b0 ) -{ - int numNodes; - int numSoftBodies; - int padding1; - int padding2; -}; - -// Node indices for each link -StructuredBuffer g_vertexClothIdentifier : register( t0 ); -StructuredBuffer g_vertexPositions : register( t1 ); - -RWStructuredBuffer g_clothMinBounds : register( u0 ); -RWStructuredBuffer g_clothMaxBounds : register( u1 ); - -groupshared uint4 clothMinBounds[256]; -groupshared uint4 clothMaxBounds[256]; - -[numthreads(128, 1, 1)] -void -ComputeBoundsKernel( uint3 Gid : SV_GroupID, uint3 DTid : SV_DispatchThreadID, uint3 GTid : SV_GroupThreadID, uint GI : SV_GroupIndex ) -{ - const unsigned int UINT_MAX = 0xffffffff; - - // Init min and max bounds arrays - if( GTid.x < numSoftBodies ) - { - clothMinBounds[GTid.x] = uint4(UINT_MAX, UINT_MAX, UINT_MAX, UINT_MAX); - clothMaxBounds[GTid.x] = uint4(0,0,0,0); - } - - AllMemoryBarrierWithGroupSync(); - - int nodeID = DTid.x; - if( nodeID < numNodes ) - { - int clothIdentifier = g_vertexClothIdentifier[nodeID]; - if( clothIdentifier >= 0 ) - { - float3 position = g_vertexPositions[nodeID].xyz; - - // Reinterpret position as uint - uint3 positionUInt = uint3(asuint(position.x), asuint(position.y), asuint(position.z)); - - // Invert sign bit of positives and whole of negatives to allow comparison as unsigned ints - //positionUInt.x ^= uint((-int(positionUInt.x >> 31) | 0x80000000)); - //positionUInt.y ^= uint((-int(positionUInt.y >> 31) | 0x80000000)); - //positionUInt.z ^= uint((-int(positionUInt.z >> 31) | 0x80000000)); - positionUInt.x ^= (1+~(positionUInt.x >> 31) | 0x80000000); - positionUInt.y ^= (1+~(positionUInt.y >> 31) | 0x80000000); - positionUInt.z ^= (1+~(positionUInt.z >> 31) | 0x80000000); - - // Min/max with the LDS values - InterlockedMin(clothMinBounds[clothIdentifier].x, positionUInt.x); - InterlockedMin(clothMinBounds[clothIdentifier].y, positionUInt.y); - InterlockedMin(clothMinBounds[clothIdentifier].z, positionUInt.z); - - InterlockedMax(clothMaxBounds[clothIdentifier].x, positionUInt.x); - InterlockedMax(clothMaxBounds[clothIdentifier].y, positionUInt.y); - InterlockedMax(clothMaxBounds[clothIdentifier].z, positionUInt.z); - } - } - - AllMemoryBarrierWithGroupSync(); - - - // Use global atomics to update the global versions of the data - if( GTid.x < numSoftBodies ) - { - InterlockedMin(g_clothMinBounds[GTid.x].x, clothMinBounds[GTid.x].x); - InterlockedMin(g_clothMinBounds[GTid.x].y, clothMinBounds[GTid.x].y); - InterlockedMin(g_clothMinBounds[GTid.x].z, clothMinBounds[GTid.x].z); - - InterlockedMax(g_clothMaxBounds[GTid.x].x, clothMaxBounds[GTid.x].x); - InterlockedMax(g_clothMaxBounds[GTid.x].y, clothMaxBounds[GTid.x].y); - InterlockedMax(g_clothMaxBounds[GTid.x].z, clothMaxBounds[GTid.x].z); - } -} - - -); \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/Integrate.hlsl b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/Integrate.hlsl deleted file mode 100755 index f85fd11..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/Integrate.hlsl +++ /dev/null @@ -1,41 +0,0 @@ -MSTRINGIFY( - -cbuffer IntegrateCB : register( b0 ) -{ - int numNodes; - float solverdt; - int padding1; - int padding2; -}; - -// Node indices for each link -StructuredBuffer g_vertexInverseMasses : register( t0 ); - -RWStructuredBuffer g_vertexPositions : register( u0 ); -RWStructuredBuffer g_vertexVelocity : register( u1 ); -RWStructuredBuffer g_vertexPreviousPositions : register( u2 ); -RWStructuredBuffer g_vertexForceAccumulator : register( u3 ); - -[numthreads(128, 1, 1)] -void -IntegrateKernel( uint3 Gid : SV_GroupID, uint3 DTid : SV_DispatchThreadID, uint3 GTid : SV_GroupThreadID, uint GI : SV_GroupIndex ) -{ - int nodeID = DTid.x; - if( nodeID < numNodes ) - { - float3 position = g_vertexPositions[nodeID].xyz; - float3 velocity = g_vertexVelocity[nodeID].xyz; - float3 force = g_vertexForceAccumulator[nodeID].xyz; - float inverseMass = g_vertexInverseMasses[nodeID]; - - g_vertexPreviousPositions[nodeID] = float4(position, 0.f); - velocity += force * inverseMass * solverdt; - position += velocity * solverdt; - - g_vertexForceAccumulator[nodeID] = float4(0.f, 0.f, 0.f, 0.0f); - g_vertexPositions[nodeID] = float4(position, 0.f); - g_vertexVelocity[nodeID] = float4(velocity, 0.f); - } -} - -); \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/OutputToVertexArray.hlsl b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/OutputToVertexArray.hlsl deleted file mode 100755 index a6fa7b9..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/OutputToVertexArray.hlsl +++ /dev/null @@ -1,63 +0,0 @@ -MSTRINGIFY( - -cbuffer OutputToVertexArrayCB : register( b0 ) -{ - int startNode; - int numNodes; - int positionOffset; - int positionStride; - - int normalOffset; - int normalStride; - int padding1; - int padding2; -}; - - -StructuredBuffer g_vertexPositions : register( t0 ); -StructuredBuffer g_vertexNormals : register( t1 ); - -RWBuffer g_vertexBuffer : register( u0 ); - - -[numthreads(128, 1, 1)] -void -OutputToVertexArrayWithNormalsKernel( uint3 Gid : SV_GroupID, uint3 DTid : SV_DispatchThreadID, uint3 GTid : SV_GroupThreadID, uint GI : SV_GroupIndex ) -{ - int nodeID = DTid.x; - if( nodeID < numNodes ) - { - float4 position = g_vertexPositions[nodeID + startNode]; - float4 normal = g_vertexNormals[nodeID + startNode]; - - // Stride should account for the float->float4 conversion - int positionDestination = nodeID * positionStride + positionOffset; - g_vertexBuffer[positionDestination] = position.x; - g_vertexBuffer[positionDestination+1] = position.y; - g_vertexBuffer[positionDestination+2] = position.z; - - int normalDestination = nodeID * normalStride + normalOffset; - g_vertexBuffer[normalDestination] = normal.x; - g_vertexBuffer[normalDestination+1] = normal.y; - g_vertexBuffer[normalDestination+2] = normal.z; - } -} - -[numthreads(128, 1, 1)] -void -OutputToVertexArrayWithoutNormalsKernel( uint3 Gid : SV_GroupID, uint3 DTid : SV_DispatchThreadID, uint3 GTid : SV_GroupThreadID, uint GI : SV_GroupIndex ) -{ - int nodeID = DTid.x; - if( nodeID < numNodes ) - { - float4 position = g_vertexPositions[nodeID + startNode]; - float4 normal = g_vertexNormals[nodeID + startNode]; - - // Stride should account for the float->float4 conversion - int positionDestination = nodeID * positionStride + positionOffset; - g_vertexBuffer[positionDestination] = position.x; - g_vertexBuffer[positionDestination+1] = position.y; - g_vertexBuffer[positionDestination+2] = position.z; - } -} -); \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/PrepareLinks.hlsl b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/PrepareLinks.hlsl deleted file mode 100755 index 75db8d1..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/PrepareLinks.hlsl +++ /dev/null @@ -1,44 +0,0 @@ -MSTRINGIFY( - -cbuffer PrepareLinksCB : register( b0 ) -{ - int numLinks; - int padding0; - int padding1; - int padding2; -}; - -// Node indices for each link -StructuredBuffer g_linksVertexIndices : register( t0 ); -StructuredBuffer g_linksMassLSC : register( t1 ); -StructuredBuffer g_nodesPreviousPosition : register( t2 ); - -RWStructuredBuffer g_linksLengthRatio : register( u0 ); -RWStructuredBuffer g_linksCurrentLength : register( u1 ); - -[numthreads(128, 1, 1)] -void -PrepareLinksKernel( uint3 Gid : SV_GroupID, uint3 DTid : SV_DispatchThreadID, uint3 GTid : SV_GroupThreadID, uint GI : SV_GroupIndex ) -{ - int linkID = DTid.x; - if( linkID < numLinks ) - { - int2 nodeIndices = g_linksVertexIndices[linkID]; - int node0 = nodeIndices.x; - int node1 = nodeIndices.y; - - float4 nodePreviousPosition0 = g_nodesPreviousPosition[node0]; - float4 nodePreviousPosition1 = g_nodesPreviousPosition[node1]; - - float massLSC = g_linksMassLSC[linkID]; - - float4 linkCurrentLength = nodePreviousPosition1 - nodePreviousPosition0; - - float linkLengthRatio = dot(linkCurrentLength, linkCurrentLength)*massLSC; - linkLengthRatio = 1./linkLengthRatio; - - g_linksCurrentLength[linkID] = linkCurrentLength; - g_linksLengthRatio[linkID] = linkLengthRatio; - } -} -); \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/SolvePositions.hlsl b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/SolvePositions.hlsl deleted file mode 100755 index de979d7..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/SolvePositions.hlsl +++ /dev/null @@ -1,55 +0,0 @@ -MSTRINGIFY( - -cbuffer SolvePositionsFromLinksKernelCB : register( b0 ) -{ - int startLink; - int numLinks; - float kst; - float ti; -}; - -// Node indices for each link -StructuredBuffer g_linksVertexIndices : register( t0 ); - -StructuredBuffer g_linksMassLSC : register( t1 ); -StructuredBuffer g_linksRestLengthSquared : register( t2 ); -StructuredBuffer g_verticesInverseMass : register( t3 ); - -RWStructuredBuffer g_vertexPositions : register( u0 ); - -[numthreads(128, 1, 1)] -void -SolvePositionsFromLinksKernel( uint3 Gid : SV_GroupID, uint3 DTid : SV_DispatchThreadID, uint3 GTid : SV_GroupThreadID, uint GI : SV_GroupIndex ) -{ - int linkID = DTid.x + startLink; - if( DTid.x < numLinks ) - { - float massLSC = g_linksMassLSC[linkID]; - float restLengthSquared = g_linksRestLengthSquared[linkID]; - - if( massLSC > 0.0f ) - { - int2 nodeIndices = g_linksVertexIndices[linkID]; - int node0 = nodeIndices.x; - int node1 = nodeIndices.y; - - float3 position0 = g_vertexPositions[node0].xyz; - float3 position1 = g_vertexPositions[node1].xyz; - - float inverseMass0 = g_verticesInverseMass[node0]; - float inverseMass1 = g_verticesInverseMass[node1]; - - float3 del = position1 - position0; - float len = dot(del, del); - float k = ((restLengthSquared - len)/(massLSC*(restLengthSquared+len)))*kst; - position0 = position0 - del*(k*inverseMass0); - position1 = position1 + del*(k*inverseMass1); - - g_vertexPositions[node0] = float4(position0, 0.f); - g_vertexPositions[node1] = float4(position1, 0.f); - - } - } -} - -); \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/SolvePositionsSIMDBatched.hlsl b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/SolvePositionsSIMDBatched.hlsl deleted file mode 100755 index 3cbb352..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/SolvePositionsSIMDBatched.hlsl +++ /dev/null @@ -1,147 +0,0 @@ -MSTRINGIFY( - - - -cbuffer SolvePositionsFromLinksKernelCB : register( b0 ) -{ - int startWaveInBatch; - int numWaves; - float kst; - float ti; -}; - - -// Number of batches per wavefront stored one element per logical wavefront -StructuredBuffer g_wavefrontBatchCountsVertexCounts : register( t0 ); -// Set of up to maxNumVertices vertex addresses per wavefront -StructuredBuffer g_vertexAddressesPerWavefront : register( t1 ); - -StructuredBuffer g_verticesInverseMass : register( t2 ); - -// Per-link data layed out structured in terms of sub batches within wavefronts -StructuredBuffer g_linksVertexIndices : register( t3 ); -StructuredBuffer g_linksMassLSC : register( t4 ); -StructuredBuffer g_linksRestLengthSquared : register( t5 ); - -RWStructuredBuffer g_vertexPositions : register( u0 ); - -// Data loaded on a per-wave basis -groupshared int2 wavefrontBatchCountsVertexCounts[WAVEFRONT_BLOCK_MULTIPLIER]; -groupshared float4 vertexPositionSharedData[MAX_NUM_VERTICES_PER_WAVE*WAVEFRONT_BLOCK_MULTIPLIER]; -groupshared float vertexInverseMassSharedData[MAX_NUM_VERTICES_PER_WAVE*WAVEFRONT_BLOCK_MULTIPLIER]; - -// Storing the vertex addresses actually slowed things down a little -//groupshared int vertexAddressSharedData[MAX_NUM_VERTICES_PER_WAVE*WAVEFRONT_BLOCK_MULTIPLIER]; - - -[numthreads(BLOCK_SIZE, 1, 1)] -void -SolvePositionsFromLinksKernel( uint3 Gid : SV_GroupID, uint3 DTid : SV_DispatchThreadID, uint3 GTid : SV_GroupThreadID, uint GI : SV_GroupIndex ) -{ - const int laneInWavefront = (DTid.x & (WAVEFRONT_SIZE-1)); - const int wavefront = startWaveInBatch + (DTid.x / WAVEFRONT_SIZE); - const int firstWavefrontInBlock = startWaveInBatch + Gid.x * WAVEFRONT_BLOCK_MULTIPLIER; - const int localWavefront = wavefront - firstWavefrontInBlock; - - int batchesWithinWavefront = 0; - int verticesUsedByWave = 0; - int cond = wavefront < (startWaveInBatch + numWaves); - - // Mask out in case there's a stray "wavefront" at the end that's been forced in through the multiplier - if( cond) - { - - // Load the batch counts for the wavefronts - - int2 batchesAndVerticesWithinWavefront = g_wavefrontBatchCountsVertexCounts[wavefront]; - - batchesWithinWavefront = batchesAndVerticesWithinWavefront.x; - verticesUsedByWave = batchesAndVerticesWithinWavefront.y; - - // Load the vertices for the wavefronts - for( int vertex = laneInWavefront; vertex < verticesUsedByWave; vertex+=WAVEFRONT_SIZE ) - { - int vertexAddress = g_vertexAddressesPerWavefront[wavefront*MAX_NUM_VERTICES_PER_WAVE + vertex]; - - //vertexAddressSharedData[localWavefront*MAX_NUM_VERTICES_PER_WAVE + vertex] = vertexAddress; - vertexPositionSharedData[localWavefront*MAX_NUM_VERTICES_PER_WAVE + vertex] = g_vertexPositions[vertexAddress]; - vertexInverseMassSharedData[localWavefront*MAX_NUM_VERTICES_PER_WAVE + vertex] = g_verticesInverseMass[vertexAddress]; - } - - } - // Ensure compiler does not re-order memory operations - //AllMemoryBarrier(); - AllMemoryBarrierWithGroupSync (); - - if( cond) - { - // Loop through the batches performing the solve on each in LDS - int baseDataLocationForWave = WAVEFRONT_SIZE * wavefront * MAX_BATCHES_PER_WAVE; - - //for( int batch = 0; batch < batchesWithinWavefront; ++batch ) - - int batch = 0; - do - { - int baseDataLocation = baseDataLocationForWave + WAVEFRONT_SIZE * batch; - int locationOfValue = baseDataLocation + laneInWavefront; - - - // These loads should all be perfectly linear across the WF - int2 localVertexIndices = g_linksVertexIndices[locationOfValue]; - float massLSC = g_linksMassLSC[locationOfValue]; - float restLengthSquared = g_linksRestLengthSquared[locationOfValue]; - - - // LDS vertex addresses based on logical wavefront number in block and loaded index - int vertexAddress0 = MAX_NUM_VERTICES_PER_WAVE * localWavefront + localVertexIndices.x; - int vertexAddress1 = MAX_NUM_VERTICES_PER_WAVE * localWavefront + localVertexIndices.y; - - float3 position0 = vertexPositionSharedData[vertexAddress0].xyz; - float3 position1 = vertexPositionSharedData[vertexAddress1].xyz; - - float inverseMass0 = vertexInverseMassSharedData[vertexAddress0]; - float inverseMass1 = vertexInverseMassSharedData[vertexAddress1]; - - float3 del = position1 - position0; - float len = dot(del, del); - - float k = 0; - if( massLSC > 0.0f ) - { - k = ((restLengthSquared - len)/(massLSC*(restLengthSquared+len)))*kst; - } - - position0 = position0 - del*(k*inverseMass0); - position1 = position1 + del*(k*inverseMass1); - - // Ensure compiler does not re-order memory operations - AllMemoryBarrier(); - - vertexPositionSharedData[vertexAddress0] = float4(position0, 0.f); - vertexPositionSharedData[vertexAddress1] = float4(position1, 0.f); - - // Ensure compiler does not re-order memory operations - AllMemoryBarrier(); - - - ++batch; - } while( batch < batchesWithinWavefront ); - - // Update the global memory vertices for the wavefronts - for( int vertex = laneInWavefront; vertex < verticesUsedByWave; vertex+=WAVEFRONT_SIZE ) - { - int vertexAddress = g_vertexAddressesPerWavefront[wavefront*MAX_NUM_VERTICES_PER_WAVE + vertex]; - - g_vertexPositions[vertexAddress] = vertexPositionSharedData[localWavefront*MAX_NUM_VERTICES_PER_WAVE + vertex]; - } - } - - -} - - - - -); - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/UpdateConstants.hlsl b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/UpdateConstants.hlsl deleted file mode 100755 index fafd236..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/UpdateConstants.hlsl +++ /dev/null @@ -1,48 +0,0 @@ -MSTRINGIFY( - -cbuffer UpdateConstantsCB : register( b0 ) -{ - int numLinks; - int padding0; - int padding1; - int padding2; -}; - -// Node indices for each link -StructuredBuffer g_linksVertexIndices : register( t0 ); -StructuredBuffer g_vertexPositions : register( t1 ); -StructuredBuffer g_vertexInverseMasses : register( t2 ); -StructuredBuffer g_linksMaterialLSC : register( t3 ); - -RWStructuredBuffer g_linksMassLSC : register( u0 ); -RWStructuredBuffer g_linksRestLengthSquared : register( u1 ); -RWStructuredBuffer g_linksRestLengths : register( u2 ); - -[numthreads(128, 1, 1)] -void -UpdateConstantsKernel( uint3 Gid : SV_GroupID, uint3 DTid : SV_DispatchThreadID, uint3 GTid : SV_GroupThreadID, uint GI : SV_GroupIndex ) -{ - int linkID = DTid.x; - if( linkID < numLinks ) - { - int2 nodeIndices = g_linksVertexIndices[linkID]; - int node0 = nodeIndices.x; - int node1 = nodeIndices.y; - float linearStiffnessCoefficient = g_linksMaterialLSC[ linkID ]; - - float3 position0 = g_vertexPositions[node0].xyz; - float3 position1 = g_vertexPositions[node1].xyz; - float inverseMass0 = g_vertexInverseMasses[node0]; - float inverseMass1 = g_vertexInverseMasses[node1]; - - float3 difference = position0 - position1; - float length2 = dot(difference, difference); - float length = sqrt(length2); - - g_linksRestLengths[linkID] = length; - g_linksMassLSC[linkID] = (inverseMass0 + inverseMass1)/linearStiffnessCoefficient; - g_linksRestLengthSquared[linkID] = length*length; - } -} - -); \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/UpdateNodes.hlsl b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/UpdateNodes.hlsl deleted file mode 100755 index a16d894..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/UpdateNodes.hlsl +++ /dev/null @@ -1,49 +0,0 @@ -MSTRINGIFY( - -cbuffer UpdateVelocitiesFromPositionsWithVelocitiesCB : register( b0 ) -{ - int numNodes; - float isolverdt; - int padding1; - int padding2; -}; - - -StructuredBuffer g_vertexPositions : register( t0 ); -StructuredBuffer g_vertexPreviousPositions : register( t1 ); -StructuredBuffer g_vertexClothIndices : register( t2 ); -StructuredBuffer g_clothVelocityCorrectionCoefficients : register( t3 ); -StructuredBuffer g_clothDampingFactor : register( t4 ); - -RWStructuredBuffer g_vertexVelocities : register( u0 ); -RWStructuredBuffer g_vertexForces : register( u1 ); - - -[numthreads(128, 1, 1)] -void -updateVelocitiesFromPositionsWithVelocitiesKernel( uint3 Gid : SV_GroupID, uint3 DTid : SV_DispatchThreadID, uint3 GTid : SV_GroupThreadID, uint GI : SV_GroupIndex ) -{ - int nodeID = DTid.x; - if( nodeID < numNodes ) - { - float3 position = g_vertexPositions[nodeID].xyz; - float3 previousPosition = g_vertexPreviousPositions[nodeID].xyz; - float3 velocity = g_vertexVelocities[nodeID].xyz; - int clothIndex = g_vertexClothIndices[nodeID]; - float velocityCorrectionCoefficient = g_clothVelocityCorrectionCoefficients[clothIndex]; - float dampingFactor = g_clothDampingFactor[clothIndex]; - float velocityCoefficient = (1.f - dampingFactor); - - float3 difference = position - previousPosition; - - velocity += difference*velocityCorrectionCoefficient*isolverdt; - - // Damp the velocity - velocity *= velocityCoefficient; - - g_vertexVelocities[nodeID] = float4(velocity, 0.f); - g_vertexForces[nodeID] = float4(0.f, 0.f, 0.f, 0.f); - } -} - -); \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/UpdateNormals.hlsl b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/UpdateNormals.hlsl deleted file mode 100755 index 54ab3ed..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/UpdateNormals.hlsl +++ /dev/null @@ -1,98 +0,0 @@ -MSTRINGIFY( - -cbuffer UpdateSoftBodiesCB : register( b0 ) -{ - unsigned int numNodes; - unsigned int startFace; - unsigned int numFaces; - float epsilon; -}; - - -// Node indices for each link -StructuredBuffer g_triangleVertexIndexSet : register( t0 ); -StructuredBuffer g_vertexPositions : register( t1 ); -StructuredBuffer g_vertexTriangleCount : register( t2 ); - -RWStructuredBuffer g_vertexNormals : register( u0 ); -RWStructuredBuffer g_vertexArea : register( u1 ); -RWStructuredBuffer g_triangleNormals : register( u2 ); -RWStructuredBuffer g_triangleArea : register( u3 ); - - -[numthreads(128, 1, 1)] -void -ResetNormalsAndAreasKernel( uint3 Gid : SV_GroupID, uint3 DTid : SV_DispatchThreadID, uint3 GTid : SV_GroupThreadID, uint GI : SV_GroupIndex ) -{ - if( DTid.x < numNodes ) - { - g_vertexNormals[DTid.x] = float4(0.0f, 0.0f, 0.0f, 0.0f); - g_vertexArea[DTid.x] = 0.0f; - } -} - - -[numthreads(128, 1, 1)] -void -UpdateSoftBodiesKernel( uint3 Gid : SV_GroupID, uint3 DTid : SV_DispatchThreadID, uint3 GTid : SV_GroupThreadID, uint GI : SV_GroupIndex ) -{ - int faceID = DTid.x + startFace; - if( DTid.x < numFaces ) - { - int4 triangleIndexSet = g_triangleVertexIndexSet[ faceID ]; - int nodeIndex0 = triangleIndexSet.x; - int nodeIndex1 = triangleIndexSet.y; - int nodeIndex2 = triangleIndexSet.z; - - float3 node0 = g_vertexPositions[nodeIndex0].xyz; - float3 node1 = g_vertexPositions[nodeIndex1].xyz; - float3 node2 = g_vertexPositions[nodeIndex2].xyz; - float3 nodeNormal0 = g_vertexNormals[nodeIndex0].xyz; - float3 nodeNormal1 = g_vertexNormals[nodeIndex1].xyz; - float3 nodeNormal2 = g_vertexNormals[nodeIndex2].xyz; - float vertexArea0 = g_vertexArea[nodeIndex0]; - float vertexArea1 = g_vertexArea[nodeIndex1]; - float vertexArea2 = g_vertexArea[nodeIndex2]; - - float3 vector0 = node1 - node0; - float3 vector1 = node2 - node0; - - float3 faceNormal = cross(vector0.xyz, vector1.xyz); - float triangleArea = length(faceNormal); - - nodeNormal0 = nodeNormal0 + faceNormal; - nodeNormal1 = nodeNormal1 + faceNormal; - nodeNormal2 = nodeNormal2 + faceNormal; - vertexArea0 = vertexArea0 + triangleArea; - vertexArea1 = vertexArea1 + triangleArea; - vertexArea2 = vertexArea2 + triangleArea; - - g_triangleNormals[faceID] = float4(normalize(faceNormal), 0.f); - g_vertexNormals[nodeIndex0] = float4(nodeNormal0, 0.f); - g_vertexNormals[nodeIndex1] = float4(nodeNormal1, 0.f); - g_vertexNormals[nodeIndex2] = float4(nodeNormal2, 0.f); - g_triangleArea[faceID] = triangleArea; - g_vertexArea[nodeIndex0] = vertexArea0; - g_vertexArea[nodeIndex1] = vertexArea1; - g_vertexArea[nodeIndex2] = vertexArea2; - } -} - -[numthreads(128, 1, 1)] -void -NormalizeNormalsAndAreasKernel( uint3 Gid : SV_GroupID, uint3 DTid : SV_DispatchThreadID, uint3 GTid : SV_GroupThreadID, uint GI : SV_GroupIndex ) -{ - if( DTid.x < numNodes ) - { - float4 normal = g_vertexNormals[DTid.x]; - float area = g_vertexArea[DTid.x]; - int numTriangles = g_vertexTriangleCount[DTid.x]; - - float vectorLength = length(normal); - - g_vertexNormals[DTid.x] = normalize(normal); - g_vertexArea[DTid.x] = area/float(numTriangles); - } -} - -); \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/UpdatePositions.hlsl b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/UpdatePositions.hlsl deleted file mode 100755 index 9685fa8..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/UpdatePositions.hlsl +++ /dev/null @@ -1,44 +0,0 @@ -MSTRINGIFY( - -cbuffer UpdateVelocitiesFromPositionsWithoutVelocitiesCB : register( b0 ) -{ - int numNodes; - float isolverdt; - int padding1; - int padding2; -}; - - -StructuredBuffer g_vertexPositions : register( t0 ); -StructuredBuffer g_vertexPreviousPositions : register( t1 ); -StructuredBuffer g_vertexClothIndices : register( t2 ); -StructuredBuffer g_clothDampingFactor : register( t3 ); - -RWStructuredBuffer g_vertexVelocities : register( u0 ); -RWStructuredBuffer g_vertexForces : register( u1 ); - - -[numthreads(128, 1, 1)] -void -updateVelocitiesFromPositionsWithoutVelocitiesKernel( uint3 Gid : SV_GroupID, uint3 DTid : SV_DispatchThreadID, uint3 GTid : SV_GroupThreadID, uint GI : SV_GroupIndex ) -{ - int nodeID = DTid.x; - if( nodeID < numNodes ) - { - float3 position = g_vertexPositions[nodeID].xyz; - float3 previousPosition = g_vertexPreviousPositions[nodeID].xyz; - float3 velocity = g_vertexVelocities[nodeID].xyz; - int clothIndex = g_vertexClothIndices[nodeID]; - float dampingFactor = g_clothDampingFactor[clothIndex]; - float velocityCoefficient = (1.f - dampingFactor); - - float3 difference = position - previousPosition; - - velocity = difference*velocityCoefficient*isolverdt; - - g_vertexVelocities[nodeID] = float4(velocity, 0.f); - g_vertexForces[nodeID] = float4(0.f, 0.f, 0.f, 0.f); - } -} - -); \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/UpdatePositionsFromVelocities.hlsl b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/UpdatePositionsFromVelocities.hlsl deleted file mode 100755 index e816b1e..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/UpdatePositionsFromVelocities.hlsl +++ /dev/null @@ -1,35 +0,0 @@ -MSTRINGIFY( - -cbuffer UpdatePositionsFromVelocitiesCB : register( b0 ) -{ - int numNodes; - float solverSDT; - int padding1; - int padding2; -}; - - -StructuredBuffer g_vertexVelocities : register( t0 ); - -RWStructuredBuffer g_vertexPreviousPositions : register( u0 ); -RWStructuredBuffer g_vertexCurrentPosition : register( u1 ); - - -[numthreads(128, 1, 1)] -void -UpdatePositionsFromVelocitiesKernel( uint3 Gid : SV_GroupID, uint3 DTid : SV_DispatchThreadID, uint3 GTid : SV_GroupThreadID, uint GI : SV_GroupIndex ) -{ - int vertexID = DTid.x; - if( vertexID < numNodes ) - { - float3 previousPosition = g_vertexPreviousPositions[vertexID].xyz; - float3 velocity = g_vertexVelocities[vertexID].xyz; - - float3 newPosition = previousPosition + velocity*solverSDT; - - g_vertexCurrentPosition[vertexID] = float4(newPosition, 0.f); - g_vertexPreviousPositions[vertexID] = float4(newPosition, 0.f); - } -} - -); \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/VSolveLinks.hlsl b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/VSolveLinks.hlsl deleted file mode 100755 index 14afca6..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/VSolveLinks.hlsl +++ /dev/null @@ -1,55 +0,0 @@ -MSTRINGIFY( - -cbuffer VSolveLinksCB : register( b0 ) -{ - int startLink; - int numLinks; - float kst; - int padding; -}; - -// Node indices for each link -StructuredBuffer g_linksVertexIndices : register( t0 ); - -StructuredBuffer g_linksLengthRatio : register( t1 ); -StructuredBuffer g_linksCurrentLength : register( t2 ); -StructuredBuffer g_vertexInverseMass : register( t3 ); - -RWStructuredBuffer g_vertexVelocity : register( u0 ); - -[numthreads(128, 1, 1)] -void -VSolveLinksKernel( uint3 Gid : SV_GroupID, uint3 DTid : SV_DispatchThreadID, uint3 GTid : SV_GroupThreadID, uint GI : SV_GroupIndex ) -{ - int linkID = DTid.x + startLink; - if( DTid.x < numLinks ) - { - int2 nodeIndices = g_linksVertexIndices[linkID]; - int node0 = nodeIndices.x; - int node1 = nodeIndices.y; - - float linkLengthRatio = g_linksLengthRatio[linkID]; - float3 linkCurrentLength = g_linksCurrentLength[linkID].xyz; - - float3 vertexVelocity0 = g_vertexVelocity[node0].xyz; - float3 vertexVelocity1 = g_vertexVelocity[node1].xyz; - - float vertexInverseMass0 = g_vertexInverseMass[node0]; - float vertexInverseMass1 = g_vertexInverseMass[node1]; - - float3 nodeDifference = vertexVelocity0 - vertexVelocity1; - float dotResult = dot(linkCurrentLength, nodeDifference); - float j = -dotResult*linkLengthRatio*kst; - - float3 velocityChange0 = linkCurrentLength*(j*vertexInverseMass0); - float3 velocityChange1 = linkCurrentLength*(j*vertexInverseMass1); - - vertexVelocity0 += velocityChange0; - vertexVelocity1 -= velocityChange1; - - g_vertexVelocity[node0] = float4(vertexVelocity0, 0.f); - g_vertexVelocity[node1] = float4(vertexVelocity1, 0.f); - } -} - -); \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/solveCollisionsAndUpdateVelocities.hlsl b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/solveCollisionsAndUpdateVelocities.hlsl deleted file mode 100755 index 9d46a59..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/solveCollisionsAndUpdateVelocities.hlsl +++ /dev/null @@ -1,170 +0,0 @@ -MSTRINGIFY( - -cbuffer SolvePositionsFromLinksKernelCB : register( b0 ) -{ - unsigned int numNodes; - float isolverdt; - int padding0; - int padding1; -}; - -struct CollisionObjectIndices -{ - int firstObject; - int endObject; -}; - -struct CollisionShapeDescription -{ - float4x4 shapeTransform; - float4 linearVelocity; - float4 angularVelocity; - - int softBodyIdentifier; - int collisionShapeType; - - - // Shape information - // Compressed from the union - float radius; - float halfHeight; - - float margin; - float friction; - - int padding0; - int padding1; - -}; - -// From btBroadphaseProxy.h -static const int CAPSULE_SHAPE_PROXYTYPE = 10; - -// Node indices for each link -StructuredBuffer g_vertexClothIdentifier : register( t0 ); -StructuredBuffer g_vertexPreviousPositions : register( t1 ); -StructuredBuffer g_perClothFriction : register( t2 ); -StructuredBuffer g_clothDampingFactor : register( t3 ); -StructuredBuffer g_perClothCollisionObjectIndices : register( t4 ); -StructuredBuffer g_collisionObjectDetails : register( t5 ); - -RWStructuredBuffer g_vertexForces : register( u0 ); -RWStructuredBuffer g_vertexVelocities : register( u1 ); -RWStructuredBuffer g_vertexPositions : register( u2 ); - -[numthreads(128, 1, 1)] -void -SolveCollisionsAndUpdateVelocitiesKernel( uint3 Gid : SV_GroupID, uint3 DTid : SV_DispatchThreadID, uint3 GTid : SV_GroupThreadID, uint GI : SV_GroupIndex ) -{ - int nodeID = DTid.x; - float3 forceOnVertex = float3(0.f, 0.f, 0.f); - if( DTid.x < numNodes ) - { - int clothIdentifier = g_vertexClothIdentifier[nodeID]; - float4 position = float4(g_vertexPositions[nodeID].xyz, 1.f); - float4 previousPosition = float4(g_vertexPreviousPositions[nodeID].xyz, 1.f); - float3 velocity; - float clothFriction = g_perClothFriction[clothIdentifier]; - float dampingFactor = g_clothDampingFactor[clothIdentifier]; - float velocityCoefficient = (1.f - dampingFactor); - CollisionObjectIndices collisionObjectIndices = g_perClothCollisionObjectIndices[clothIdentifier]; - - if( collisionObjectIndices.firstObject != collisionObjectIndices.endObject ) - { - velocity = float3(15, 0, 0); - - // We have some possible collisions to deal with - for( int collision = collisionObjectIndices.firstObject; collision < collisionObjectIndices.endObject; ++collision ) - { - CollisionShapeDescription shapeDescription = g_collisionObjectDetails[collision]; - float colliderFriction = shapeDescription.friction; - - if( shapeDescription.collisionShapeType == CAPSULE_SHAPE_PROXYTYPE ) - { - // Colliding with a capsule - - float capsuleHalfHeight = shapeDescription.halfHeight; - float capsuleRadius = shapeDescription.radius; - float capsuleMargin = shapeDescription.margin; - float4x4 worldTransform = shapeDescription.shapeTransform; - - float4 c1 = float4(0.f, -capsuleHalfHeight, 0.f, 1.f); - float4 c2 = float4(0.f, +capsuleHalfHeight, 0.f, 1.f); - float4 worldC1 = mul(worldTransform, c1); - float4 worldC2 = mul(worldTransform, c2); - float3 segment = (worldC2 - worldC1).xyz; - - // compute distance of tangent to vertex along line segment in capsule - float distanceAlongSegment = -( dot( (worldC1 - position).xyz, segment ) / dot(segment, segment) ); - - float4 closestPoint = (worldC1 + float4(segment * distanceAlongSegment, 0.f)); - float distanceFromLine = length(position - closestPoint); - float distanceFromC1 = length(worldC1 - position); - float distanceFromC2 = length(worldC2 - position); - - // Final distance from collision, point to push from, direction to push in - // for impulse force - float dist; - float3 normalVector; - if( distanceAlongSegment < 0 ) - { - dist = distanceFromC1; - normalVector = normalize(position - worldC1).xyz; - } else if( distanceAlongSegment > 1.f ) { - dist = distanceFromC2; - normalVector = normalize(position - worldC2).xyz; - } else { - dist = distanceFromLine; - normalVector = normalize(position - closestPoint).xyz; - } - - float3 colliderLinearVelocity = shapeDescription.linearVelocity.xyz; - float3 colliderAngularVelocity = shapeDescription.angularVelocity.xyz; - float3 velocityOfSurfacePoint = colliderLinearVelocity + cross(colliderAngularVelocity, position.xyz - worldTransform._m03_m13_m23); - - float minDistance = capsuleRadius + capsuleMargin; - - // In case of no collision, this is the value of velocity - velocity = (position - previousPosition).xyz * velocityCoefficient * isolverdt; - - - // Check for a collision - if( dist < minDistance ) - { - // Project back to surface along normal - position = position + float4((minDistance - dist)*normalVector*0.9, 0.f); - velocity = (position - previousPosition).xyz * velocityCoefficient * isolverdt; - float3 relativeVelocity = velocity - velocityOfSurfacePoint; - - float3 p1 = normalize(cross(normalVector, segment)); - float3 p2 = normalize(cross(p1, normalVector)); - // Full friction is sum of velocities in each direction of plane - float3 frictionVector = p1*dot(relativeVelocity, p1) + p2*dot(relativeVelocity, p2); - - // Real friction is peak friction corrected by friction coefficients - frictionVector = frictionVector * (colliderFriction*clothFriction); - - float approachSpeed = dot(relativeVelocity, normalVector); - - if( approachSpeed <= 0.0 ) - forceOnVertex -= frictionVector; - } - - } - } - } else { - // Update velocity - float3 difference = position.xyz - previousPosition.xyz; - velocity = difference*velocityCoefficient*isolverdt; - } - - g_vertexVelocities[nodeID] = float4(velocity, 0.f); - - // Update external force - g_vertexForces[nodeID] = float4(forceOnVertex, 0.f); - - g_vertexPositions[nodeID] = float4(position.xyz, 0.f); - } -} - -); diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/solveCollisionsAndUpdateVelocitiesSIMDBatched.hlsl b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/solveCollisionsAndUpdateVelocitiesSIMDBatched.hlsl deleted file mode 100755 index 0b2a027..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/solveCollisionsAndUpdateVelocitiesSIMDBatched.hlsl +++ /dev/null @@ -1,191 +0,0 @@ -MSTRINGIFY( - -cbuffer SolvePositionsFromLinksKernelCB : register( b0 ) -{ - unsigned int numNodes; - float isolverdt; - int padding0; - int padding1; -}; - -struct CollisionObjectIndices -{ - int firstObject; - int endObject; -}; - -struct CollisionShapeDescription -{ - float4x4 shapeTransform; - float4 linearVelocity; - float4 angularVelocity; - - int softBodyIdentifier; - int collisionShapeType; - - - // Shape information - // Compressed from the union - float radius; - float halfHeight; - - float margin; - float friction; - - int padding0; - int padding1; - -}; - -// From btBroadphaseProxy.h -static const int CAPSULE_SHAPE_PROXYTYPE = 10; - -// Node indices for each link -StructuredBuffer g_vertexClothIdentifier : register( t0 ); -StructuredBuffer g_vertexPreviousPositions : register( t1 ); -StructuredBuffer g_perClothFriction : register( t2 ); -StructuredBuffer g_clothDampingFactor : register( t3 ); -StructuredBuffer g_perClothCollisionObjectIndices : register( t4 ); -StructuredBuffer g_collisionObjectDetails : register( t5 ); - -RWStructuredBuffer g_vertexForces : register( u0 ); -RWStructuredBuffer g_vertexVelocities : register( u1 ); -RWStructuredBuffer g_vertexPositions : register( u2 ); - -// A buffer of local collision shapes -// TODO: Iterate to support more than 16 -groupshared CollisionShapeDescription localCollisionShapes[16]; - -[numthreads(128, 1, 1)] -void -SolveCollisionsAndUpdateVelocitiesKernel( uint3 Gid : SV_GroupID, uint3 DTid : SV_DispatchThreadID, uint3 GTid : SV_GroupThreadID, uint GI : SV_GroupIndex ) -{ - int nodeID = DTid.x; - float3 forceOnVertex = float3(0.f, 0.f, 0.f); - - int clothIdentifier = g_vertexClothIdentifier[nodeID]; - float4 position = float4(g_vertexPositions[nodeID].xyz, 1.f); - float4 previousPosition = float4(g_vertexPreviousPositions[nodeID].xyz, 1.f); - float3 velocity; - float clothFriction = g_perClothFriction[clothIdentifier]; - float dampingFactor = g_clothDampingFactor[clothIdentifier]; - float velocityCoefficient = (1.f - dampingFactor); - CollisionObjectIndices collisionObjectIndices = g_perClothCollisionObjectIndices[clothIdentifier]; - - int numObjects = collisionObjectIndices.endObject - collisionObjectIndices.firstObject; - if( numObjects > 0 ) - { - // We have some possible collisions to deal with - - // First load all of the collision objects into LDS - int numObjects = collisionObjectIndices.endObject - collisionObjectIndices.firstObject; - if( GTid.x < numObjects ) - { - localCollisionShapes[GTid.x] = g_collisionObjectDetails[ collisionObjectIndices.firstObject + GTid.x ]; - } - } - - // Safe as the vertices are padded so that not more than one soft body is in a group - AllMemoryBarrierWithGroupSync(); - - // Annoyingly, even though I know the flow control is not varying, the compiler will not let me skip this - if( numObjects > 0 ) - { - velocity = float3(0, 0, 0); - - - // We have some possible collisions to deal with - for( int collision = 0; collision < numObjects; ++collision ) - { - CollisionShapeDescription shapeDescription = localCollisionShapes[collision]; - float colliderFriction = shapeDescription.friction; - - if( shapeDescription.collisionShapeType == CAPSULE_SHAPE_PROXYTYPE ) - { - // Colliding with a capsule - - float capsuleHalfHeight = localCollisionShapes[collision].halfHeight; - float capsuleRadius = localCollisionShapes[collision].radius; - float capsuleMargin = localCollisionShapes[collision].margin; - - float4x4 worldTransform = localCollisionShapes[collision].shapeTransform; - - float4 c1 = float4(0.f, -capsuleHalfHeight, 0.f, 1.f); - float4 c2 = float4(0.f, +capsuleHalfHeight, 0.f, 1.f); - float4 worldC1 = mul(worldTransform, c1); - float4 worldC2 = mul(worldTransform, c2); - float3 segment = (worldC2 - worldC1).xyz; - - // compute distance of tangent to vertex along line segment in capsule - float distanceAlongSegment = -( dot( (worldC1 - position).xyz, segment ) / dot(segment, segment) ); - - float4 closestPoint = (worldC1 + float4(segment * distanceAlongSegment, 0.f)); - float distanceFromLine = length(position - closestPoint); - float distanceFromC1 = length(worldC1 - position); - float distanceFromC2 = length(worldC2 - position); - - // Final distance from collision, point to push from, direction to push in - // for impulse force - float dist; - float3 normalVector; - if( distanceAlongSegment < 0 ) - { - dist = distanceFromC1; - normalVector = normalize(position - worldC1).xyz; - } else if( distanceAlongSegment > 1.f ) { - dist = distanceFromC2; - normalVector = normalize(position - worldC2).xyz; - } else { - dist = distanceFromLine; - normalVector = normalize(position - closestPoint).xyz; - } - - float3 colliderLinearVelocity = localCollisionShapes[collision].linearVelocity.xyz; - float3 colliderAngularVelocity = localCollisionShapes[collision].angularVelocity.xyz; - float3 velocityOfSurfacePoint = colliderLinearVelocity + cross(colliderAngularVelocity, position.xyz - worldTransform._m03_m13_m23); - - float minDistance = capsuleRadius + capsuleMargin; - - // In case of no collision, this is the value of velocity - velocity = (position - previousPosition).xyz * velocityCoefficient * isolverdt; - - - // Check for a collision - if( dist < minDistance ) - { - // Project back to surface along normal - position = position + float4((minDistance - dist)*normalVector*0.9, 0.f); - velocity = (position - previousPosition).xyz * velocityCoefficient * isolverdt; - float3 relativeVelocity = velocity - velocityOfSurfacePoint; - - float3 p1 = normalize(cross(normalVector, segment)); - float3 p2 = normalize(cross(p1, normalVector)); - // Full friction is sum of velocities in each direction of plane - float3 frictionVector = p1*dot(relativeVelocity, p1) + p2*dot(relativeVelocity, p2); - - // Real friction is peak friction corrected by friction coefficients - frictionVector = frictionVector * (colliderFriction*clothFriction); - - float approachSpeed = dot(relativeVelocity, normalVector); - - if( approachSpeed <= 0.0 ) - forceOnVertex -= frictionVector; - } - - } - } - } else { - // Update velocity - float3 difference = position.xyz - previousPosition.xyz; - velocity = difference*velocityCoefficient*isolverdt; - } - - g_vertexVelocities[nodeID] = float4(velocity, 0.f); - - // Update external force - g_vertexForces[nodeID] = float4(forceOnVertex, 0.f); - - g_vertexPositions[nodeID] = float4(position.xyz, 0.f); -} - -); diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h deleted file mode 100755 index b6a99cc..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +++ /dev/null @@ -1,323 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ -#ifndef BT_SOFT_BODY_SOLVER_BUFFER_DX11_H -#define BT_SOFT_BODY_SOLVER_BUFFER_DX11_H - -// DX11 support -#include -#include -#include -#include -#include - -#ifndef SAFE_RELEASE -#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } } -#endif - -/** - * DX11 Buffer that tracks a host buffer on use to ensure size-correctness. - */ -template class btDX11Buffer -{ -protected: - ID3D11Device* m_d3dDevice; - ID3D11DeviceContext* m_d3dDeviceContext; - - ID3D11Buffer* m_Buffer; - ID3D11ShaderResourceView* m_SRV; - ID3D11UnorderedAccessView* m_UAV; - btAlignedObjectArray< ElementType >* m_CPUBuffer; - - // TODO: Separate this from the main class - // as read back buffers can be shared between buffers - ID3D11Buffer* m_readBackBuffer; - - int m_gpuSize; - bool m_onGPU; - - bool m_readOnlyOnGPU; - - bool createBuffer( ID3D11Buffer *preexistingBuffer = 0) - { - HRESULT hr = S_OK; - - // Create all CS buffers - if( preexistingBuffer ) - { - m_Buffer = preexistingBuffer; - } else { - D3D11_BUFFER_DESC buffer_desc; - ZeroMemory(&buffer_desc, sizeof(buffer_desc)); - buffer_desc.Usage = D3D11_USAGE_DEFAULT; - if( m_readOnlyOnGPU ) - buffer_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; - else - buffer_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_UNORDERED_ACCESS; - buffer_desc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_STRUCTURED; - - buffer_desc.ByteWidth = m_CPUBuffer->size() * sizeof(ElementType); - // At a minimum the buffer must exist - if( buffer_desc.ByteWidth == 0 ) - buffer_desc.ByteWidth = sizeof(ElementType); - buffer_desc.StructureByteStride = sizeof(ElementType); - hr = m_d3dDevice->CreateBuffer(&buffer_desc, NULL, &m_Buffer); - if( FAILED( hr ) ) - return (hr==S_OK); - } - - if( m_readOnlyOnGPU ) - { - D3D11_SHADER_RESOURCE_VIEW_DESC srvbuffer_desc; - ZeroMemory(&srvbuffer_desc, sizeof(srvbuffer_desc)); - srvbuffer_desc.Format = DXGI_FORMAT_UNKNOWN; - srvbuffer_desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER; - - srvbuffer_desc.Buffer.ElementWidth = m_CPUBuffer->size(); - if( srvbuffer_desc.Buffer.ElementWidth == 0 ) - srvbuffer_desc.Buffer.ElementWidth = 1; - hr = m_d3dDevice->CreateShaderResourceView(m_Buffer, &srvbuffer_desc, &m_SRV); - if( FAILED( hr ) ) - return (hr==S_OK); - } else { - // Create SRV - D3D11_SHADER_RESOURCE_VIEW_DESC srvbuffer_desc; - ZeroMemory(&srvbuffer_desc, sizeof(srvbuffer_desc)); - srvbuffer_desc.Format = DXGI_FORMAT_UNKNOWN; - srvbuffer_desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER; - - srvbuffer_desc.Buffer.ElementWidth = m_CPUBuffer->size(); - if( srvbuffer_desc.Buffer.ElementWidth == 0 ) - srvbuffer_desc.Buffer.ElementWidth = 1; - hr = m_d3dDevice->CreateShaderResourceView(m_Buffer, &srvbuffer_desc, &m_SRV); - if( FAILED( hr ) ) - return (hr==S_OK); - - // Create UAV - D3D11_UNORDERED_ACCESS_VIEW_DESC uavbuffer_desc; - ZeroMemory(&uavbuffer_desc, sizeof(uavbuffer_desc)); - uavbuffer_desc.Format = DXGI_FORMAT_UNKNOWN; - uavbuffer_desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER; - - uavbuffer_desc.Buffer.NumElements = m_CPUBuffer->size(); - if( uavbuffer_desc.Buffer.NumElements == 0 ) - uavbuffer_desc.Buffer.NumElements = 1; - hr = m_d3dDevice->CreateUnorderedAccessView(m_Buffer, &uavbuffer_desc, &m_UAV); - if( FAILED( hr ) ) - return (hr==S_OK); - - // Create read back buffer - D3D11_BUFFER_DESC readback_buffer_desc; - ZeroMemory(&readback_buffer_desc, sizeof(readback_buffer_desc)); - - readback_buffer_desc.ByteWidth = m_CPUBuffer->size() * sizeof(ElementType); - readback_buffer_desc.Usage = D3D11_USAGE_STAGING; - readback_buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; - readback_buffer_desc.StructureByteStride = sizeof(ElementType); - hr = m_d3dDevice->CreateBuffer(&readback_buffer_desc, NULL, &m_readBackBuffer); - if( FAILED( hr ) ) - return (hr==S_OK); - } - - m_gpuSize = m_CPUBuffer->size(); - return true; - } - - - -public: - btDX11Buffer( ID3D11Device *d3dDevice, ID3D11DeviceContext *d3dDeviceContext, btAlignedObjectArray< ElementType > *CPUBuffer, bool readOnly ) - { - m_d3dDevice = d3dDevice; - m_d3dDeviceContext = d3dDeviceContext; - m_Buffer = 0; - m_SRV = 0; - m_UAV = 0; - m_readBackBuffer = 0; - - m_CPUBuffer = CPUBuffer; - - m_gpuSize = 0; - m_onGPU = false; - - m_readOnlyOnGPU = readOnly; - } - - virtual ~btDX11Buffer() - { - SAFE_RELEASE(m_Buffer); - SAFE_RELEASE(m_SRV); - SAFE_RELEASE(m_UAV); - SAFE_RELEASE(m_readBackBuffer); - } - - ID3D11ShaderResourceView* &getSRV() - { - return m_SRV; - } - - ID3D11UnorderedAccessView* &getUAV() - { - return m_UAV; - } - - ID3D11Buffer* &getBuffer() - { - return m_Buffer; - } - - /** - * Move the data to the GPU if it is not there already. - */ - bool moveToGPU() - { - // Reallocate if GPU size is too small - if( (m_CPUBuffer->size() > m_gpuSize ) ) - m_onGPU = false; - if( !m_onGPU && m_CPUBuffer->size() > 0 ) - { - // If the buffer doesn't exist or the CPU-side buffer has changed size, create - // We should really delete the old one, too, but let's leave that for later - if( !m_Buffer || (m_CPUBuffer->size() != m_gpuSize) ) - { - SAFE_RELEASE(m_Buffer); - SAFE_RELEASE(m_SRV); - SAFE_RELEASE(m_UAV); - SAFE_RELEASE(m_readBackBuffer); - if( !createBuffer() ) - { - btAssert("Buffer creation failed."); - return false; - } - } - - if( m_gpuSize > 0 ) - { - D3D11_BOX destRegion; - destRegion.left = 0; - destRegion.front = 0; - destRegion.top = 0; - destRegion.bottom = 1; - destRegion.back = 1; - destRegion.right = (m_CPUBuffer->size())*sizeof(ElementType); - m_d3dDeviceContext->UpdateSubresource(m_Buffer, 0, &destRegion, &((*m_CPUBuffer)[0]), 0, 0); - - m_onGPU = true; - } - - } - - return true; - } - - /** - * Move the data back from the GPU if it is on there and isn't read only. - */ - bool moveFromGPU() - { - if( m_CPUBuffer->size() > 0 ) - { - if( m_onGPU && !m_readOnlyOnGPU ) - { - // Copy back - D3D11_MAPPED_SUBRESOURCE MappedResource = {0}; - //m_pd3dImmediateContext->CopyResource(m_phAngVelReadBackBuffer, m_phAngVel); - - D3D11_BOX destRegion; - destRegion.left = 0; - destRegion.front = 0; - destRegion.top = 0; - destRegion.bottom = 1; - destRegion.back = 1; - - destRegion.right = (m_CPUBuffer->size())*sizeof(ElementType); - m_d3dDeviceContext->CopySubresourceRegion( - m_readBackBuffer, - 0, - 0, - 0, - 0 , - m_Buffer, - 0, - &destRegion - ); - - m_d3dDeviceContext->Map(m_readBackBuffer, 0, D3D11_MAP_READ, 0, &MappedResource); - //memcpy(m_hAngVel, MappedResource.pData, (m_maxObjs * sizeof(float) )); - memcpy(&((*m_CPUBuffer)[0]), MappedResource.pData, ((m_CPUBuffer->size()) * sizeof(ElementType) )); - m_d3dDeviceContext->Unmap(m_readBackBuffer, 0); - - m_onGPU = false; - } - } - - return true; - } - - - /** - * Copy the data back from the GPU without changing its state to be CPU-side. - * Useful if we just want to view it on the host for visualization. - */ - bool copyFromGPU() - { - if( m_CPUBuffer->size() > 0 ) - { - if( m_onGPU && !m_readOnlyOnGPU ) - { - // Copy back - D3D11_MAPPED_SUBRESOURCE MappedResource = {0}; - - D3D11_BOX destRegion; - destRegion.left = 0; - destRegion.front = 0; - destRegion.top = 0; - destRegion.bottom = 1; - destRegion.back = 1; - - destRegion.right = (m_CPUBuffer->size())*sizeof(ElementType); - m_d3dDeviceContext->CopySubresourceRegion( - m_readBackBuffer, - 0, - 0, - 0, - 0 , - m_Buffer, - 0, - &destRegion - ); - - m_d3dDeviceContext->Map(m_readBackBuffer, 0, D3D11_MAP_READ, 0, &MappedResource); - //memcpy(m_hAngVel, MappedResource.pData, (m_maxObjs * sizeof(float) )); - memcpy(&((*m_CPUBuffer)[0]), MappedResource.pData, ((m_CPUBuffer->size()) * sizeof(ElementType) )); - m_d3dDeviceContext->Unmap(m_readBackBuffer, 0); - } - } - - return true; - } - - /** - * Call if data has changed on the CPU. - * Can then trigger a move to the GPU as necessary. - */ - virtual void changedOnCPU() - { - m_onGPU = false; - } -}; // class btDX11Buffer - - - -#endif // #ifndef BT_SOFT_BODY_SOLVER_BUFFER_DX11_H \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h deleted file mode 100755 index 454c3c8..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +++ /dev/null @@ -1,103 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#include "BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h" -#include "btSoftBodySolverBuffer_DX11.h" - - -#ifndef BT_SOFT_BODY_SOLVER_LINK_DATA_DX11_H -#define BT_SOFT_BODY_SOLVER_LINK_DATA_DX11_H - -struct ID3D11Device; -struct ID3D11DeviceContext; - - -class btSoftBodyLinkDataDX11 : public btSoftBodyLinkData -{ -public: - bool m_onGPU; - ID3D11Device *m_d3dDevice; - ID3D11DeviceContext *m_d3dDeviceContext; - - - btDX11Buffer m_dx11Links; - btDX11Buffer m_dx11LinkStrength; - btDX11Buffer m_dx11LinksMassLSC; - btDX11Buffer m_dx11LinksRestLengthSquared; - btDX11Buffer m_dx11LinksCLength; - btDX11Buffer m_dx11LinksLengthRatio; - btDX11Buffer m_dx11LinksRestLength; - btDX11Buffer m_dx11LinksMaterialLinearStiffnessCoefficient; - - struct BatchPair - { - int start; - int length; - - BatchPair() : - start(0), - length(0) - { - } - - BatchPair( int s, int l ) : - start( s ), - length( l ) - { - } - }; - - /** - * Link addressing information for each cloth. - * Allows link locations to be computed independently of data batching. - */ - btAlignedObjectArray< int > m_linkAddresses; - - /** - * Start and length values for computation batches over link data. - */ - btAlignedObjectArray< BatchPair > m_batchStartLengths; - - - //ID3D11Buffer* readBackBuffer; - - btSoftBodyLinkDataDX11( ID3D11Device *d3dDevice, ID3D11DeviceContext *d3dDeviceContext ); - - virtual ~btSoftBodyLinkDataDX11(); - - /** Allocate enough space in all link-related arrays to fit numLinks links */ - virtual void createLinks( int numLinks ); - - /** Insert the link described into the correct data structures assuming space has already been allocated by a call to createLinks */ - virtual void setLinkAt( const LinkDescription &link, int linkIndex ); - - virtual bool onAccelerator(); - - virtual bool moveToAccelerator(); - - virtual bool moveFromAccelerator(); - - /** - * Generate (and later update) the batching for the entire link set. - * This redoes a lot of work because it batches the entire set when each cloth is inserted. - * In theory we could delay it until just before we need the cloth. - * It's a one-off overhead, though, so that is a later optimisation. - */ - void generateBatches(); -}; - - -#endif // #ifndef BT_SOFT_BODY_SOLVER_LINK_DATA_DX11_H diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h deleted file mode 100755 index 6eb26c6..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +++ /dev/null @@ -1,173 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h" -#include "btSoftBodySolverBuffer_DX11.h" - -#ifndef BT_ACCELERATED_SOFT_BODY_LINK_DATA_DX11_SIMDAWARE_H -#define BT_ACCELERATED_SOFT_BODY_LINK_DATA_DX11_SIMDAWARE_H - -struct ID3D11Device; -struct ID3D11DeviceContext; - - -class btSoftBodyLinkDataDX11SIMDAware : public btSoftBodyLinkData -{ -public: - bool m_onGPU; - ID3D11Device *m_d3dDevice; - ID3D11DeviceContext *m_d3dDeviceContext; - - const int m_wavefrontSize; - const int m_linksPerWorkItem; - const int m_maxLinksPerWavefront; - int m_maxBatchesWithinWave; - int m_maxVerticesWithinWave; - int m_numWavefronts; - - int m_maxVertex; - - struct NumBatchesVerticesPair - { - int numBatches; - int numVertices; - }; - - // Array storing number of links in each wavefront - btAlignedObjectArray m_linksPerWavefront; - btAlignedObjectArray m_numBatchesAndVerticesWithinWaves; - btDX11Buffer< NumBatchesVerticesPair > m_dx11NumBatchesAndVerticesWithinWaves; - - // All arrays here will contain batches of m_maxLinksPerWavefront links - // ordered by wavefront. - // with either global vertex pairs or local vertex pairs - btAlignedObjectArray< int > m_wavefrontVerticesGlobalAddresses; // List of global vertices per wavefront - btDX11Buffer m_dx11WavefrontVerticesGlobalAddresses; - btAlignedObjectArray< LinkNodePair > m_linkVerticesLocalAddresses; // Vertex pair for the link - btDX11Buffer m_dx11LinkVerticesLocalAddresses; - btDX11Buffer m_dx11LinkStrength; - btDX11Buffer m_dx11LinksMassLSC; - btDX11Buffer m_dx11LinksRestLengthSquared; - btDX11Buffer m_dx11LinksRestLength; - btDX11Buffer m_dx11LinksMaterialLinearStiffnessCoefficient; - - struct BatchPair - { - int start; - int length; - - BatchPair() : - start(0), - length(0) - { - } - - BatchPair( int s, int l ) : - start( s ), - length( l ) - { - } - }; - - /** - * Link addressing information for each cloth. - * Allows link locations to be computed independently of data batching. - */ - btAlignedObjectArray< int > m_linkAddresses; - - /** - * Start and length values for computation batches over link data. - */ - btAlignedObjectArray< BatchPair > m_wavefrontBatchStartLengths; - - - //ID3D11Buffer* readBackBuffer; - - btSoftBodyLinkDataDX11SIMDAware( ID3D11Device *d3dDevice, ID3D11DeviceContext *d3dDeviceContext ); - - virtual ~btSoftBodyLinkDataDX11SIMDAware(); - - /** Allocate enough space in all link-related arrays to fit numLinks links */ - virtual void createLinks( int numLinks ); - - /** Insert the link described into the correct data structures assuming space has already been allocated by a call to createLinks */ - virtual void setLinkAt( const LinkDescription &link, int linkIndex ); - - virtual bool onAccelerator(); - - virtual bool moveToAccelerator(); - - virtual bool moveFromAccelerator(); - - /** - * Generate (and later update) the batching for the entire link set. - * This redoes a lot of work because it batches the entire set when each cloth is inserted. - * In theory we could delay it until just before we need the cloth. - * It's a one-off overhead, though, so that is a later optimisation. - */ - void generateBatches(); - - int getMaxVerticesPerWavefront() - { - return m_maxVerticesWithinWave; - } - - int getWavefrontSize() - { - return m_wavefrontSize; - } - - int getLinksPerWorkItem() - { - return m_linksPerWorkItem; - } - - int getMaxLinksPerWavefront() - { - return m_maxLinksPerWavefront; - } - - int getMaxBatchesPerWavefront() - { - return m_maxBatchesWithinWave; - } - - int getNumWavefronts() - { - return m_numWavefronts; - } - - NumBatchesVerticesPair getNumBatchesAndVerticesWithinWavefront( int wavefront ) - { - return m_numBatchesAndVerticesWithinWaves[wavefront]; - } - - int getVertexGlobalAddresses( int vertexIndex ) - { - return m_wavefrontVerticesGlobalAddresses[vertexIndex]; - } - - /** - * Get post-batching local addresses of the vertex pair for a link assuming all vertices used by a wavefront are loaded locally. - */ - LinkNodePair getVertexPairLocalAddresses( int linkIndex ) - { - return m_linkVerticesLocalAddresses[linkIndex]; - } - -}; - - -#endif // #ifndef BT_ACCELERATED_SOFT_BODY_LINK_DATA_DX11_SIMDAWARE_H diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h deleted file mode 100755 index 7012fab..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +++ /dev/null @@ -1,96 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h" -#include "btSoftBodySolverBuffer_DX11.h" - - -#ifndef BT_SOFT_BODY_SOLVER_TRIANGLE_DATA_DX11_H -#define BT_SOFT_BODY_SOLVER_TRIANGLE_DATA_DX11_H - -struct ID3D11Device; -struct ID3D11DeviceContext; - -class btSoftBodyTriangleDataDX11 : public btSoftBodyTriangleData -{ -public: - bool m_onGPU; - ID3D11Device *m_d3dDevice; - ID3D11DeviceContext *m_d3dDeviceContext; - - btDX11Buffer m_dx11VertexIndices; - btDX11Buffer m_dx11Area; - btDX11Buffer m_dx11Normal; - - struct BatchPair - { - int start; - int length; - - BatchPair() : - start(0), - length(0) - { - } - - BatchPair( int s, int l ) : - start( s ), - length( l ) - { - } - }; - - - /** - * Link addressing information for each cloth. - * Allows link locations to be computed independently of data batching. - */ - btAlignedObjectArray< int > m_triangleAddresses; - - /** - * Start and length values for computation batches over link data. - */ - btAlignedObjectArray< BatchPair > m_batchStartLengths; - - //ID3D11Buffer* readBackBuffer; - -public: - btSoftBodyTriangleDataDX11( ID3D11Device *d3dDevice, ID3D11DeviceContext *d3dDeviceContext ); - - virtual ~btSoftBodyTriangleDataDX11(); - - - /** Allocate enough space in all link-related arrays to fit numLinks links */ - virtual void createTriangles( int numTriangles ); - - /** Insert the link described into the correct data structures assuming space has already been allocated by a call to createLinks */ - virtual void setTriangleAt( const btSoftBodyTriangleData::TriangleDescription &triangle, int triangleIndex ); - - virtual bool onAccelerator(); - virtual bool moveToAccelerator(); - - virtual bool moveFromAccelerator(); - /** - * Generate (and later update) the batching for the entire triangle set. - * This redoes a lot of work because it batches the entire set when each cloth is inserted. - * In theory we could delay it until just before we need the cloth. - * It's a one-off overhead, though, so that is a later optimisation. - */ - void generateBatches(); -}; - - - -#endif // #ifndef BT_SOFT_BODY_SOLVER_TRIANGLE_DATA_DX11_H diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h deleted file mode 100755 index 66bd90f..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +++ /dev/null @@ -1,107 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_DX11_H -#define BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_DX11_H - - -#include "BulletSoftBody/btSoftBodySolverVertexBuffer.h" - -#include -#include -#include -#include -#include - -class btDX11VertexBufferDescriptor : public btVertexBufferDescriptor -{ -protected: - /** Context of the DX11 device on which the vertex buffer is stored. */ - ID3D11DeviceContext* m_context; - /** DX11 vertex buffer */ - ID3D11Buffer* m_vertexBuffer; - /** UAV for DX11 buffer */ - ID3D11UnorderedAccessView* m_vertexBufferUAV; - - -public: - /** - * buffer is a pointer to the DX11 buffer to place the vertex data in. - * UAV is a pointer to the UAV representation of the buffer laid out in floats. - * vertexOffset is the offset in floats to the first vertex. - * vertexStride is the stride in floats between vertices. - */ - btDX11VertexBufferDescriptor( ID3D11DeviceContext* context, ID3D11Buffer* buffer, ID3D11UnorderedAccessView *UAV, int vertexOffset, int vertexStride ) - { - m_context = context; - m_vertexBuffer = buffer; - m_vertexBufferUAV = UAV; - m_vertexOffset = vertexOffset; - m_vertexStride = vertexStride; - m_hasVertexPositions = true; - } - - /** - * buffer is a pointer to the DX11 buffer to place the vertex data in. - * UAV is a pointer to the UAV representation of the buffer laid out in floats. - * vertexOffset is the offset in floats to the first vertex. - * vertexStride is the stride in floats between vertices. - * normalOffset is the offset in floats to the first normal. - * normalStride is the stride in floats between normals. - */ - btDX11VertexBufferDescriptor( ID3D11DeviceContext* context, ID3D11Buffer* buffer, ID3D11UnorderedAccessView *UAV, int vertexOffset, int vertexStride, int normalOffset, int normalStride ) - { - m_context = context; - m_vertexBuffer = buffer; - m_vertexBufferUAV = UAV; - m_vertexOffset = vertexOffset; - m_vertexStride = vertexStride; - m_hasVertexPositions = true; - - m_normalOffset = normalOffset; - m_normalStride = normalStride; - m_hasNormals = true; - } - - virtual ~btDX11VertexBufferDescriptor() - { - - } - - /** - * Return the type of the vertex buffer descriptor. - */ - virtual BufferTypes getBufferType() const - { - return DX11_BUFFER; - } - - virtual ID3D11DeviceContext* getContext() const - { - return m_context; - } - - virtual ID3D11Buffer* getbtDX11Buffer() const - { - return m_vertexBuffer; - } - - virtual ID3D11UnorderedAccessView* getDX11UAV() const - { - return m_vertexBufferUAV; - } -}; - -#endif // #ifndef BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_DX11_H \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h deleted file mode 100755 index dd7cc84..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +++ /dev/null @@ -1,63 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#include "BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h" -#include "btSoftBodySolverBuffer_DX11.h" - - -#ifndef BT_SOFT_BHODY_SOLVER_VERTEX_DATA_DX11_H -#define BT_SOFT_BHODY_SOLVER_VERTEX_DATA_DX11_H - -class btSoftBodyLinkData; -class btSoftBodyLinkData::LinkDescription; - -struct ID3D11Device; -struct ID3D11DeviceContext; - -class btSoftBodyVertexDataDX11 : public btSoftBodyVertexData -{ -protected: - bool m_onGPU; - ID3D11Device *m_d3dDevice; - ID3D11DeviceContext *m_d3dDeviceContext; - -public: - btDX11Buffer m_dx11ClothIdentifier; - btDX11Buffer m_dx11VertexPosition; - btDX11Buffer m_dx11VertexPreviousPosition; - btDX11Buffer m_dx11VertexVelocity; - btDX11Buffer m_dx11VertexForceAccumulator; - btDX11Buffer m_dx11VertexNormal; - btDX11Buffer m_dx11VertexInverseMass; - btDX11Buffer m_dx11VertexArea; - btDX11Buffer m_dx11VertexTriangleCount; - - - //ID3D11Buffer* readBackBuffer; - -public: - btSoftBodyVertexDataDX11( ID3D11Device *d3dDevice, ID3D11DeviceContext *d3dDeviceContext ); - virtual ~btSoftBodyVertexDataDX11(); - - virtual bool onAccelerator(); - virtual bool moveToAccelerator(); - - virtual bool moveFromAccelerator(bool bCopy = false, bool bCopyMinimum = true); -}; - - -#endif // #ifndef BT_SOFT_BHODY_SOLVER_VERTEX_DATA_DX11_H - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.cpp b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.cpp deleted file mode 100755 index 357c408..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.cpp +++ /dev/null @@ -1,2236 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h" -#include "vectormath/vmInclude.h" - -#include "btSoftBodySolver_DX11.h" -#include "btSoftBodySolverVertexBuffer_DX11.h" -#include "BulletSoftBody/btSoftBody.h" -#include "BulletCollision/CollisionShapes/btCapsuleShape.h" -#include //printf -#define MSTRINGIFY(A) #A -static char* PrepareLinksHLSLString = -#include "HLSL/PrepareLinks.hlsl" -static char* UpdatePositionsFromVelocitiesHLSLString = -#include "HLSL/UpdatePositionsFromVelocities.hlsl" -static char* SolvePositionsHLSLString = -#include "HLSL/SolvePositions.hlsl" -static char* UpdateNodesHLSLString = -#include "HLSL/UpdateNodes.hlsl" -static char* UpdatePositionsHLSLString = -#include "HLSL/UpdatePositions.hlsl" -static char* UpdateConstantsHLSLString = -#include "HLSL/UpdateConstants.hlsl" -static char* IntegrateHLSLString = -#include "HLSL/Integrate.hlsl" -static char* ApplyForcesHLSLString = -#include "HLSL/ApplyForces.hlsl" -static char* UpdateNormalsHLSLString = -#include "HLSL/UpdateNormals.hlsl" -static char* OutputToVertexArrayHLSLString = -#include "HLSL/OutputToVertexArray.hlsl" -static char* VSolveLinksHLSLString = -#include "HLSL/VSolveLinks.hlsl" -static char* ComputeBoundsHLSLString = -#include "HLSL/ComputeBounds.hlsl" -static char* SolveCollisionsAndUpdateVelocitiesHLSLString = -#include "HLSL/SolveCollisionsAndUpdateVelocities.hlsl" -#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h" - -btSoftBodyLinkDataDX11::btSoftBodyLinkDataDX11( ID3D11Device *d3dDevice, ID3D11DeviceContext *d3dDeviceContext ) : - m_dx11Links( d3dDevice, d3dDeviceContext, &m_links, false ), - m_dx11LinkStrength( d3dDevice, d3dDeviceContext, &m_linkStrength, false ), - m_dx11LinksMassLSC( d3dDevice, d3dDeviceContext, &m_linksMassLSC, false ), - m_dx11LinksRestLengthSquared( d3dDevice, d3dDeviceContext, &m_linksRestLengthSquared, false ), - m_dx11LinksCLength( d3dDevice, d3dDeviceContext, &m_linksCLength, false ), - m_dx11LinksLengthRatio( d3dDevice, d3dDeviceContext, &m_linksLengthRatio, false ), - m_dx11LinksRestLength( d3dDevice, d3dDeviceContext, &m_linksRestLength, false ), - m_dx11LinksMaterialLinearStiffnessCoefficient( d3dDevice, d3dDeviceContext, &m_linksMaterialLinearStiffnessCoefficient, false ) -{ - m_d3dDevice = d3dDevice; - m_d3dDeviceContext = d3dDeviceContext; -} - -btSoftBodyLinkDataDX11::~btSoftBodyLinkDataDX11() -{ -} - -static Vectormath::Aos::Vector3 toVector3( const btVector3 &vec ) -{ - Vectormath::Aos::Vector3 outVec( vec.getX(), vec.getY(), vec.getZ() ); - return outVec; -} - -void btSoftBodyLinkDataDX11::createLinks( int numLinks ) -{ - int previousSize = m_links.size(); - int newSize = previousSize + numLinks; - - btSoftBodyLinkData::createLinks( numLinks ); - - // Resize the link addresses array as well - m_linkAddresses.resize( newSize ); -} - -void btSoftBodyLinkDataDX11::setLinkAt( const btSoftBodyLinkData::LinkDescription &link, int linkIndex ) -{ - btSoftBodyLinkData::setLinkAt( link, linkIndex ); - - // Set the link index correctly for initialisation - m_linkAddresses[linkIndex] = linkIndex; -} - -bool btSoftBodyLinkDataDX11::onAccelerator() -{ - return m_onGPU; -} - -bool btSoftBodyLinkDataDX11::moveToAccelerator() -{ - bool success = true; - success = success && m_dx11Links.moveToGPU(); - success = success && m_dx11LinkStrength.moveToGPU(); - success = success && m_dx11LinksMassLSC.moveToGPU(); - success = success && m_dx11LinksRestLengthSquared.moveToGPU(); - success = success && m_dx11LinksCLength.moveToGPU(); - success = success && m_dx11LinksLengthRatio.moveToGPU(); - success = success && m_dx11LinksRestLength.moveToGPU(); - success = success && m_dx11LinksMaterialLinearStiffnessCoefficient.moveToGPU(); - - if( success ) - m_onGPU = true; - - return success; -} - -bool btSoftBodyLinkDataDX11::moveFromAccelerator() -{ - bool success = true; - success = success && m_dx11Links.moveFromGPU(); - success = success && m_dx11LinkStrength.moveFromGPU(); - success = success && m_dx11LinksMassLSC.moveFromGPU(); - success = success && m_dx11LinksRestLengthSquared.moveFromGPU(); - success = success && m_dx11LinksCLength.moveFromGPU(); - success = success && m_dx11LinksLengthRatio.moveFromGPU(); - success = success && m_dx11LinksRestLength.moveFromGPU(); - success = success && m_dx11LinksMaterialLinearStiffnessCoefficient.moveFromGPU(); - - if( success ) - m_onGPU = false; - - return success; -} - -void btSoftBodyLinkDataDX11::generateBatches() -{ - int numLinks = getNumLinks(); - - // Do the graph colouring here temporarily - btAlignedObjectArray< int > batchValues; - batchValues.resize( numLinks, 0 ); - - // Find the maximum vertex value internally for now - int maxVertex = 0; - for( int linkIndex = 0; linkIndex < numLinks; ++linkIndex ) - { - int vertex0 = getVertexPair(linkIndex).vertex0; - int vertex1 = getVertexPair(linkIndex).vertex1; - if( vertex0 > maxVertex ) - maxVertex = vertex0; - if( vertex1 > maxVertex ) - maxVertex = vertex1; - } - int numVertices = maxVertex + 1; - - // Set of lists, one for each node, specifying which colours are connected - // to that node. - // No two edges into a node can share a colour. - btAlignedObjectArray< btAlignedObjectArray< int > > vertexConnectedColourLists; - vertexConnectedColourLists.resize(numVertices); - - - - // Simple algorithm that chooses the lowest batch number - // that none of the links attached to either of the connected - // nodes is in - for( int linkIndex = 0; linkIndex < numLinks; ++linkIndex ) - { - int linkLocation = m_linkAddresses[linkIndex]; - - int vertex0 = getVertexPair(linkLocation).vertex0; - int vertex1 = getVertexPair(linkLocation).vertex1; - - // Get the two node colour lists - btAlignedObjectArray< int > &colourListVertex0( vertexConnectedColourLists[vertex0] ); - btAlignedObjectArray< int > &colourListVertex1( vertexConnectedColourLists[vertex1] ); - - // Choose the minimum colour that is in neither list - int colour = 0; - while( colourListVertex0.findLinearSearch(colour) != colourListVertex0.size() || colourListVertex1.findLinearSearch(colour) != colourListVertex1.size() ) - ++colour; - // i should now be the minimum colour in neither list - // Add to the two lists so that future edges don't share - // And store the colour against this edge - - colourListVertex0.push_back(colour); - colourListVertex1.push_back(colour); - batchValues[linkIndex] = colour; - } - - // Check the colour counts - btAlignedObjectArray< int > batchCounts; - for( int i = 0; i < numLinks; ++i ) - { - int batch = batchValues[i]; - if( batch >= batchCounts.size() ) - batchCounts.push_back(1); - else - ++(batchCounts[batch]); - } - - m_batchStartLengths.resize(batchCounts.size()); - if( m_batchStartLengths.size() > 0 ) - { - m_batchStartLengths[0] = BatchPair( 0, 0 ); - - int sum = 0; - for( int batchIndex = 0; batchIndex < batchCounts.size(); ++batchIndex ) - { - m_batchStartLengths[batchIndex].start = sum; - m_batchStartLengths[batchIndex].length = batchCounts[batchIndex]; - sum += batchCounts[batchIndex]; - } - } - - ///////////////////////////// - // Sort data based on batches - - // Create source arrays by copying originals - btAlignedObjectArray m_links_Backup(m_links); - btAlignedObjectArray m_linkStrength_Backup(m_linkStrength); - btAlignedObjectArray m_linksMassLSC_Backup(m_linksMassLSC); - btAlignedObjectArray m_linksRestLengthSquared_Backup(m_linksRestLengthSquared); - btAlignedObjectArray m_linksCLength_Backup(m_linksCLength); - btAlignedObjectArray m_linksLengthRatio_Backup(m_linksLengthRatio); - btAlignedObjectArray m_linksRestLength_Backup(m_linksRestLength); - btAlignedObjectArray m_linksMaterialLinearStiffnessCoefficient_Backup(m_linksMaterialLinearStiffnessCoefficient); - - - for( int batch = 0; batch < batchCounts.size(); ++batch ) - batchCounts[batch] = 0; - - // Do sort as single pass into destination arrays - for( int linkIndex = 0; linkIndex < numLinks; ++linkIndex ) - { - // To maintain locations run off the original link locations rather than the current position. - // It's not cache efficient, but as we run this rarely that should not matter. - // It's faster than searching the link location array for the current location and then updating it. - // The other alternative would be to unsort before resorting, but this is equivalent to doing that. - int linkLocation = m_linkAddresses[linkIndex]; - - // Obtain batch and calculate target location for the - // next element in that batch, incrementing the batch counter - // afterwards - int batch = batchValues[linkIndex]; - int newLocation = m_batchStartLengths[batch].start + batchCounts[batch]; - - batchCounts[batch] = batchCounts[batch] + 1; - m_links[newLocation] = m_links_Backup[linkLocation]; -#if 1 - m_linkStrength[newLocation] = m_linkStrength_Backup[linkLocation]; - m_linksMassLSC[newLocation] = m_linksMassLSC_Backup[linkLocation]; - m_linksRestLengthSquared[newLocation] = m_linksRestLengthSquared_Backup[linkLocation]; - m_linksLengthRatio[newLocation] = m_linksLengthRatio_Backup[linkLocation]; - m_linksRestLength[newLocation] = m_linksRestLength_Backup[linkLocation]; - m_linksMaterialLinearStiffnessCoefficient[newLocation] = m_linksMaterialLinearStiffnessCoefficient_Backup[linkLocation]; -#endif - // Update the locations array to account for the moved entry - m_linkAddresses[linkIndex] = newLocation; - } -} // void btSoftBodyLinkDataDX11::generateBatches() - - - -btSoftBodyVertexDataDX11::btSoftBodyVertexDataDX11( ID3D11Device *d3dDevice, ID3D11DeviceContext *d3dDeviceContext ) : - m_dx11ClothIdentifier( d3dDevice, d3dDeviceContext, &m_clothIdentifier, false ), - m_dx11VertexPosition( d3dDevice, d3dDeviceContext, &m_vertexPosition, false ), - m_dx11VertexPreviousPosition( d3dDevice, d3dDeviceContext, &m_vertexPreviousPosition, false ), - m_dx11VertexVelocity( d3dDevice, d3dDeviceContext, &m_vertexVelocity, false ), - m_dx11VertexForceAccumulator( d3dDevice, d3dDeviceContext, &m_vertexForceAccumulator, false ), - m_dx11VertexNormal( d3dDevice, d3dDeviceContext, &m_vertexNormal, false ), - m_dx11VertexInverseMass( d3dDevice, d3dDeviceContext, &m_vertexInverseMass, false ), - m_dx11VertexArea( d3dDevice, d3dDeviceContext, &m_vertexArea, false ), - m_dx11VertexTriangleCount( d3dDevice, d3dDeviceContext, &m_vertexTriangleCount, false ) -{ - m_d3dDevice = d3dDevice; - m_d3dDeviceContext = d3dDeviceContext; -} - -btSoftBodyVertexDataDX11::~btSoftBodyVertexDataDX11() -{ - -} - -bool btSoftBodyVertexDataDX11::onAccelerator() -{ - return m_onGPU; -} - -bool btSoftBodyVertexDataDX11::moveToAccelerator() -{ - bool success = true; - success = success && m_dx11ClothIdentifier.moveToGPU(); - success = success && m_dx11VertexPosition.moveToGPU(); - success = success && m_dx11VertexPreviousPosition.moveToGPU(); - success = success && m_dx11VertexVelocity.moveToGPU(); - success = success && m_dx11VertexForceAccumulator.moveToGPU(); - success = success && m_dx11VertexNormal.moveToGPU(); - success = success && m_dx11VertexInverseMass.moveToGPU(); - success = success && m_dx11VertexArea.moveToGPU(); - success = success && m_dx11VertexTriangleCount.moveToGPU(); - - if( success ) - m_onGPU = true; - - return success; -} - -bool btSoftBodyVertexDataDX11::moveFromAccelerator(bool bCopy, bool bCopyMinimum) -{ - bool success = true; - - if (!bCopy) - { - success = success && m_dx11ClothIdentifier.moveFromGPU(); - success = success && m_dx11VertexPosition.moveFromGPU(); - success = success && m_dx11VertexPreviousPosition.moveFromGPU(); - success = success && m_dx11VertexVelocity.moveFromGPU(); - success = success && m_dx11VertexForceAccumulator.moveFromGPU(); - success = success && m_dx11VertexNormal.moveFromGPU(); - success = success && m_dx11VertexInverseMass.moveFromGPU(); - success = success && m_dx11VertexArea.moveFromGPU(); - success = success && m_dx11VertexTriangleCount.moveFromGPU(); - } - else - { - if (bCopyMinimum) - { - success = success && m_dx11VertexPosition.copyFromGPU(); - success = success && m_dx11VertexNormal.copyFromGPU(); - } - else - { - success = success && m_dx11ClothIdentifier.copyFromGPU(); - success = success && m_dx11VertexPosition.copyFromGPU(); - success = success && m_dx11VertexPreviousPosition.copyFromGPU(); - success = success && m_dx11VertexVelocity.copyFromGPU(); - success = success && m_dx11VertexForceAccumulator.copyFromGPU(); - success = success && m_dx11VertexNormal.copyFromGPU(); - success = success && m_dx11VertexInverseMass.copyFromGPU(); - success = success && m_dx11VertexArea.copyFromGPU(); - success = success && m_dx11VertexTriangleCount.copyFromGPU(); - } - } - - if( success ) - m_onGPU = true; - - return success; -} - - -btSoftBodyTriangleDataDX11::btSoftBodyTriangleDataDX11( ID3D11Device *d3dDevice, ID3D11DeviceContext *d3dDeviceContext ) : - m_dx11VertexIndices( d3dDevice, d3dDeviceContext, &m_vertexIndices, false ), - m_dx11Area( d3dDevice, d3dDeviceContext, &m_area, false ), - m_dx11Normal( d3dDevice, d3dDeviceContext, &m_normal, false ) -{ - m_d3dDevice = d3dDevice; - m_d3dDeviceContext = d3dDeviceContext; -} - -btSoftBodyTriangleDataDX11::~btSoftBodyTriangleDataDX11() -{ - -} - - -/** Allocate enough space in all link-related arrays to fit numLinks links */ -void btSoftBodyTriangleDataDX11::createTriangles( int numTriangles ) -{ - int previousSize = getNumTriangles(); - int newSize = previousSize + numTriangles; - - btSoftBodyTriangleData::createTriangles( numTriangles ); - - // Resize the link addresses array as well - m_triangleAddresses.resize( newSize ); -} - -/** Insert the link described into the correct data structures assuming space has already been allocated by a call to createLinks */ -void btSoftBodyTriangleDataDX11::setTriangleAt( const btSoftBodyTriangleData::TriangleDescription &triangle, int triangleIndex ) -{ - btSoftBodyTriangleData::setTriangleAt( triangle, triangleIndex ); - - m_triangleAddresses[triangleIndex] = triangleIndex; -} - -bool btSoftBodyTriangleDataDX11::onAccelerator() -{ - return m_onGPU; -} - -bool btSoftBodyTriangleDataDX11::moveToAccelerator() -{ - bool success = true; - success = success && m_dx11VertexIndices.moveToGPU(); - success = success && m_dx11Area.moveToGPU(); - success = success && m_dx11Normal.moveToGPU(); - - if( success ) - m_onGPU = true; - - return success; -} - -bool btSoftBodyTriangleDataDX11::moveFromAccelerator() -{ - bool success = true; - success = success && m_dx11VertexIndices.moveFromGPU(); - success = success && m_dx11Area.moveFromGPU(); - success = success && m_dx11Normal.moveFromGPU(); - - if( success ) - m_onGPU = true; - - return success; -} - -/** - * Generate (and later update) the batching for the entire triangle set. - * This redoes a lot of work because it batches the entire set when each cloth is inserted. - * In theory we could delay it until just before we need the cloth. - * It's a one-off overhead, though, so that is a later optimisation. - */ -void btSoftBodyTriangleDataDX11::generateBatches() -{ - int numTriangles = getNumTriangles(); - if( numTriangles == 0 ) - return; - - // Do the graph colouring here temporarily - btAlignedObjectArray< int > batchValues; - batchValues.resize( numTriangles ); - - // Find the maximum vertex value internally for now - int maxVertex = 0; - for( int triangleIndex = 0; triangleIndex < numTriangles; ++triangleIndex ) - { - int vertex0 = getVertexSet(triangleIndex).vertex0; - int vertex1 = getVertexSet(triangleIndex).vertex1; - int vertex2 = getVertexSet(triangleIndex).vertex2; - - if( vertex0 > maxVertex ) - maxVertex = vertex0; - if( vertex1 > maxVertex ) - maxVertex = vertex1; - if( vertex2 > maxVertex ) - maxVertex = vertex2; - } - int numVertices = maxVertex + 1; - - // Set of lists, one for each node, specifying which colours are connected - // to that node. - // No two edges into a node can share a colour. - btAlignedObjectArray< btAlignedObjectArray< int > > vertexConnectedColourLists; - vertexConnectedColourLists.resize(numVertices); - - - //std::cout << "\n"; - // Simple algorithm that chooses the lowest batch number - // that none of the faces attached to either of the connected - // nodes is in - for( int triangleIndex = 0; triangleIndex < numTriangles; ++triangleIndex ) - { - // To maintain locations run off the original link locations rather than the current position. - // It's not cache efficient, but as we run this rarely that should not matter. - // It's faster than searching the link location array for the current location and then updating it. - // The other alternative would be to unsort before resorting, but this is equivalent to doing that. - int triangleLocation = m_triangleAddresses[triangleIndex]; - - int vertex0 = getVertexSet(triangleLocation).vertex0; - int vertex1 = getVertexSet(triangleLocation).vertex1; - int vertex2 = getVertexSet(triangleLocation).vertex2; - - // Get the three node colour lists - btAlignedObjectArray< int > &colourListVertex0( vertexConnectedColourLists[vertex0] ); - btAlignedObjectArray< int > &colourListVertex1( vertexConnectedColourLists[vertex1] ); - btAlignedObjectArray< int > &colourListVertex2( vertexConnectedColourLists[vertex2] ); - - // Choose the minimum colour that is in none of the lists - int colour = 0; - while( - colourListVertex0.findLinearSearch(colour) != colourListVertex0.size() || - colourListVertex1.findLinearSearch(colour) != colourListVertex1.size() || - colourListVertex2.findLinearSearch(colour) != colourListVertex2.size() ) - { - ++colour; - } - // i should now be the minimum colour in neither list - // Add to the three lists so that future edges don't share - // And store the colour against this face - colourListVertex0.push_back(colour); - colourListVertex1.push_back(colour); - colourListVertex2.push_back(colour); - - batchValues[triangleIndex] = colour; - } - - - // Check the colour counts - btAlignedObjectArray< int > batchCounts; - for( int i = 0; i < numTriangles; ++i ) - { - int batch = batchValues[i]; - if( batch >= batchCounts.size() ) - batchCounts.push_back(1); - else - ++(batchCounts[batch]); - } - - - m_batchStartLengths.resize(batchCounts.size()); - m_batchStartLengths[0] = BatchPair( 0, 0 ); - - - int sum = 0; - for( int batchIndex = 0; batchIndex < batchCounts.size(); ++batchIndex ) - { - m_batchStartLengths[batchIndex].start = sum; - m_batchStartLengths[batchIndex].length = batchCounts[batchIndex]; - sum += batchCounts[batchIndex]; - } - - ///////////////////////////// - // Sort data based on batches - - // Create source arrays by copying originals - btAlignedObjectArray m_vertexIndices_Backup(m_vertexIndices); - btAlignedObjectArray m_area_Backup(m_area); - btAlignedObjectArray m_normal_Backup(m_normal); - - - for( int batch = 0; batch < batchCounts.size(); ++batch ) - batchCounts[batch] = 0; - - // Do sort as single pass into destination arrays - for( int triangleIndex = 0; triangleIndex < numTriangles; ++triangleIndex ) - { - // To maintain locations run off the original link locations rather than the current position. - // It's not cache efficient, but as we run this rarely that should not matter. - // It's faster than searching the link location array for the current location and then updating it. - // The other alternative would be to unsort before resorting, but this is equivalent to doing that. - int triangleLocation = m_triangleAddresses[triangleIndex]; - - // Obtain batch and calculate target location for the - // next element in that batch, incrementing the batch counter - // afterwards - int batch = batchValues[triangleIndex]; - int newLocation = m_batchStartLengths[batch].start + batchCounts[batch]; - - batchCounts[batch] = batchCounts[batch] + 1; - m_vertexIndices[newLocation] = m_vertexIndices_Backup[triangleLocation]; - m_area[newLocation] = m_area_Backup[triangleLocation]; - m_normal[newLocation] = m_normal_Backup[triangleLocation]; - - // Update the locations array to account for the moved entry - m_triangleAddresses[triangleIndex] = newLocation; - } -} // btSoftBodyTriangleDataDX11::generateBatches - - - - - - - - - - - - -btDX11SoftBodySolver::btDX11SoftBodySolver(ID3D11Device * dx11Device, ID3D11DeviceContext* dx11Context, DXFunctions::CompileFromMemoryFunc dx11CompileFromMemory) : - m_dx11Device( dx11Device ), - m_dx11Context( dx11Context ), - dxFunctions( m_dx11Device, m_dx11Context, dx11CompileFromMemory ), - m_linkData(m_dx11Device, m_dx11Context), - m_vertexData(m_dx11Device, m_dx11Context), - m_triangleData(m_dx11Device, m_dx11Context), - m_dx11PerClothAcceleration( m_dx11Device, m_dx11Context, &m_perClothAcceleration, true ), - m_dx11PerClothWindVelocity( m_dx11Device, m_dx11Context, &m_perClothWindVelocity, true ), - m_dx11PerClothDampingFactor( m_dx11Device, m_dx11Context, &m_perClothDampingFactor, true ), - m_dx11PerClothVelocityCorrectionCoefficient( m_dx11Device, m_dx11Context, &m_perClothVelocityCorrectionCoefficient, true ), - m_dx11PerClothLiftFactor( m_dx11Device, m_dx11Context, &m_perClothLiftFactor, true ), - m_dx11PerClothDragFactor( m_dx11Device, m_dx11Context, &m_perClothDragFactor, true ), - m_dx11PerClothMediumDensity( m_dx11Device, m_dx11Context, &m_perClothMediumDensity, true ), - m_dx11PerClothCollisionObjects( m_dx11Device, m_dx11Context, &m_perClothCollisionObjects, true ), - m_dx11CollisionObjectDetails( m_dx11Device, m_dx11Context, &m_collisionObjectDetails, true ), - m_dx11PerClothMinBounds( m_dx11Device, m_dx11Context, &m_perClothMinBounds, false ), - m_dx11PerClothMaxBounds( m_dx11Device, m_dx11Context, &m_perClothMaxBounds, false ), - m_dx11PerClothFriction( m_dx11Device, m_dx11Context, &m_perClothFriction, false ), - m_enableUpdateBounds(false) -{ - // Initial we will clearly need to update solver constants - // For now this is global for the cloths linked with this solver - we should probably make this body specific - // for performance in future once we understand more clearly when constants need to be updated - m_updateSolverConstants = true; - - m_shadersInitialized = false; -} - -btDX11SoftBodySolver::~btDX11SoftBodySolver() -{ - releaseKernels(); -} - -void btDX11SoftBodySolver::releaseKernels() -{ - - SAFE_RELEASE( prepareLinksKernel.kernel ); - SAFE_RELEASE( prepareLinksKernel.constBuffer ); - SAFE_RELEASE( integrateKernel.kernel ); - SAFE_RELEASE( integrateKernel.constBuffer ); - SAFE_RELEASE( integrateKernel.kernel ); - SAFE_RELEASE( solvePositionsFromLinksKernel.constBuffer ); - SAFE_RELEASE( solvePositionsFromLinksKernel.kernel ); - SAFE_RELEASE( updatePositionsFromVelocitiesKernel.constBuffer ); - SAFE_RELEASE( updatePositionsFromVelocitiesKernel.kernel ); - SAFE_RELEASE( updateVelocitiesFromPositionsWithoutVelocitiesKernel.constBuffer ); - SAFE_RELEASE( updateVelocitiesFromPositionsWithoutVelocitiesKernel.kernel ); - SAFE_RELEASE( updateVelocitiesFromPositionsWithVelocitiesKernel.constBuffer ); - SAFE_RELEASE( updateVelocitiesFromPositionsWithVelocitiesKernel.kernel ); - SAFE_RELEASE( resetNormalsAndAreasKernel.constBuffer ); - SAFE_RELEASE( resetNormalsAndAreasKernel.kernel ); - SAFE_RELEASE( normalizeNormalsAndAreasKernel.constBuffer ); - SAFE_RELEASE( normalizeNormalsAndAreasKernel.kernel ); - SAFE_RELEASE( updateSoftBodiesKernel.constBuffer ); - SAFE_RELEASE( updateSoftBodiesKernel.kernel ); - SAFE_RELEASE( solveCollisionsAndUpdateVelocitiesKernel.kernel ); - SAFE_RELEASE( solveCollisionsAndUpdateVelocitiesKernel.constBuffer ); - SAFE_RELEASE( computeBoundsKernel.kernel ); - SAFE_RELEASE( computeBoundsKernel.constBuffer ); - SAFE_RELEASE( vSolveLinksKernel.kernel ); - SAFE_RELEASE( vSolveLinksKernel.constBuffer ); - - SAFE_RELEASE( addVelocityKernel.constBuffer ); - SAFE_RELEASE( addVelocityKernel.kernel ); - SAFE_RELEASE( applyForcesKernel.constBuffer ); - SAFE_RELEASE( applyForcesKernel.kernel ); - - m_shadersInitialized = false; -} - - -void btDX11SoftBodySolver::copyBackToSoftBodies(bool bMove) -{ - // Move the vertex data back to the host first - m_vertexData.moveFromAccelerator(!bMove); - - // Loop over soft bodies, copying all the vertex positions back for each body in turn - for( int softBodyIndex = 0; softBodyIndex < m_softBodySet.size(); ++softBodyIndex ) - { - btAcceleratedSoftBodyInterface *softBodyInterface = m_softBodySet[ softBodyIndex ]; - btSoftBody *softBody = softBodyInterface->getSoftBody(); - - int firstVertex = softBodyInterface->getFirstVertex(); - int numVertices = softBodyInterface->getNumVertices(); - - // Copy vertices from solver back into the softbody - for( int vertex = 0; vertex < numVertices; ++vertex ) - { - using Vectormath::Aos::Point3; - Point3 vertexPosition( getVertexData().getVertexPositions()[firstVertex + vertex] ); - - softBody->m_nodes[vertex].m_x.setX( vertexPosition.getX() ); - softBody->m_nodes[vertex].m_x.setY( vertexPosition.getY() ); - softBody->m_nodes[vertex].m_x.setZ( vertexPosition.getZ() ); - - softBody->m_nodes[vertex].m_n.setX( vertexPosition.getX() ); - softBody->m_nodes[vertex].m_n.setY( vertexPosition.getY() ); - softBody->m_nodes[vertex].m_n.setZ( vertexPosition.getZ() ); - } - } -} // btDX11SoftBodySolver::copyBackToSoftBodies - - -void btDX11SoftBodySolver::optimize( btAlignedObjectArray< btSoftBody * > &softBodies, bool forceUpdate ) -{ - if( forceUpdate || m_softBodySet.size() != softBodies.size() ) - { - // Have a change in the soft body set so update, reloading all the data - getVertexData().clear(); - getTriangleData().clear(); - getLinkData().clear(); - m_softBodySet.resize(0); - - - for( int softBodyIndex = 0; softBodyIndex < softBodies.size(); ++softBodyIndex ) - { - btSoftBody *softBody = softBodies[ softBodyIndex ]; - using Vectormath::Aos::Matrix3; - using Vectormath::Aos::Point3; - - // Create SoftBody that will store the information within the solver - btAcceleratedSoftBodyInterface *newSoftBody = new btAcceleratedSoftBodyInterface( softBody ); - m_softBodySet.push_back( newSoftBody ); - - m_perClothAcceleration.push_back( toVector3(softBody->getWorldInfo()->m_gravity) ); - m_perClothDampingFactor.push_back(softBody->m_cfg.kDP); - m_perClothVelocityCorrectionCoefficient.push_back( softBody->m_cfg.kVCF ); - m_perClothLiftFactor.push_back( softBody->m_cfg.kLF ); - m_perClothDragFactor.push_back( softBody->m_cfg.kDG ); - m_perClothMediumDensity.push_back(softBody->getWorldInfo()->air_density); - // Simple init values. Actually we'll put 0 and -1 into them at the appropriate time - m_perClothMinBounds.push_back( UIntVector3( 0, 0, 0 ) ); - m_perClothMaxBounds.push_back( UIntVector3( UINT_MAX, UINT_MAX, UINT_MAX ) ); - m_perClothFriction.push_back( softBody->getFriction() ); - m_perClothCollisionObjects.push_back( CollisionObjectIndices(-1, -1) ); - - // Add space for new vertices and triangles in the default solver for now - // TODO: Include space here for tearing too later - int firstVertex = getVertexData().getNumVertices(); - int numVertices = softBody->m_nodes.size(); - int maxVertices = numVertices; - // Allocate space for new vertices in all the vertex arrays - getVertexData().createVertices( maxVertices, softBodyIndex ); - - int firstTriangle = getTriangleData().getNumTriangles(); - int numTriangles = softBody->m_faces.size(); - int maxTriangles = numTriangles; - getTriangleData().createTriangles( maxTriangles ); - - // Copy vertices from softbody into the solver - for( int vertex = 0; vertex < numVertices; ++vertex ) - { - Point3 multPoint(softBody->m_nodes[vertex].m_x.getX(), softBody->m_nodes[vertex].m_x.getY(), softBody->m_nodes[vertex].m_x.getZ()); - btSoftBodyVertexData::VertexDescription desc; - - // TODO: Position in the softbody might be pre-transformed - // or we may need to adapt for the pose. - //desc.setPosition( cloth.getMeshTransform()*multPoint ); - desc.setPosition( multPoint ); - - float vertexInverseMass = softBody->m_nodes[vertex].m_im; - desc.setInverseMass(vertexInverseMass); - getVertexData().setVertexAt( desc, firstVertex + vertex ); - } - - // Copy triangles similarly - // We're assuming here that vertex indices are based on the firstVertex rather than the entire scene - for( int triangle = 0; triangle < numTriangles; ++triangle ) - { - // Note that large array storage is relative to the array not to the cloth - // So we need to add firstVertex to each value - int vertexIndex0 = (softBody->m_faces[triangle].m_n[0] - &(softBody->m_nodes[0])); - int vertexIndex1 = (softBody->m_faces[triangle].m_n[1] - &(softBody->m_nodes[0])); - int vertexIndex2 = (softBody->m_faces[triangle].m_n[2] - &(softBody->m_nodes[0])); - btSoftBodyTriangleData::TriangleDescription newTriangle(vertexIndex0 + firstVertex, vertexIndex1 + firstVertex, vertexIndex2 + firstVertex); - getTriangleData().setTriangleAt( newTriangle, firstTriangle + triangle ); - - // Increase vertex triangle counts for this triangle - getVertexData().getTriangleCount(newTriangle.getVertexSet().vertex0)++; - getVertexData().getTriangleCount(newTriangle.getVertexSet().vertex1)++; - getVertexData().getTriangleCount(newTriangle.getVertexSet().vertex2)++; - } - - int firstLink = getLinkData().getNumLinks(); - int numLinks = softBody->m_links.size(); - int maxLinks = numLinks; - - // Allocate space for the links - getLinkData().createLinks( numLinks ); - - // Add the links - for( int link = 0; link < numLinks; ++link ) - { - int vertexIndex0 = softBody->m_links[link].m_n[0] - &(softBody->m_nodes[0]); - int vertexIndex1 = softBody->m_links[link].m_n[1] - &(softBody->m_nodes[0]); - - btSoftBodyLinkData::LinkDescription newLink(vertexIndex0 + firstVertex, vertexIndex1 + firstVertex, softBody->m_links[link].m_material->m_kLST); - newLink.setLinkStrength(1.f); - getLinkData().setLinkAt(newLink, firstLink + link); - } - - newSoftBody->setFirstVertex( firstVertex ); - newSoftBody->setFirstTriangle( firstTriangle ); - newSoftBody->setNumVertices( numVertices ); - newSoftBody->setMaxVertices( maxVertices ); - newSoftBody->setNumTriangles( numTriangles ); - newSoftBody->setMaxTriangles( maxTriangles ); - newSoftBody->setFirstLink( firstLink ); - newSoftBody->setNumLinks( numLinks ); - } - - - - updateConstants(0.f); - - - m_linkData.generateBatches(); - m_triangleData.generateBatches(); - } -} - - -btSoftBodyLinkData &btDX11SoftBodySolver::getLinkData() -{ - // TODO: Consider setting link data to "changed" here - return m_linkData; -} - -btSoftBodyVertexData &btDX11SoftBodySolver::getVertexData() -{ - // TODO: Consider setting vertex data to "changed" here - return m_vertexData; -} - -btSoftBodyTriangleData &btDX11SoftBodySolver::getTriangleData() -{ - // TODO: Consider setting triangle data to "changed" here - return m_triangleData; -} - -bool btDX11SoftBodySolver::checkInitialized() -{ - if( !m_shadersInitialized ) - if( buildShaders() ) - m_shadersInitialized = true; - - return m_shadersInitialized; -} - -void btDX11SoftBodySolver::resetNormalsAndAreas( int numVertices ) -{ - // No need to batch link solver, it is entirely parallel - // Copy kernel parameters to GPU - UpdateSoftBodiesCB constBuffer; - - constBuffer.numNodes = numVertices; - constBuffer.epsilon = FLT_EPSILON; - - // Todo: factor this out. Number of nodes is static and sdt might be, too, we can update this just once on setup - D3D11_MAPPED_SUBRESOURCE MappedResource = {0}; - m_dx11Context->Map( integrateKernel.constBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource ); - memcpy( MappedResource.pData, &constBuffer, sizeof(UpdateSoftBodiesCB) ); - m_dx11Context->Unmap( integrateKernel.constBuffer, 0 ); - m_dx11Context->CSSetConstantBuffers( 0, 1, &integrateKernel.constBuffer ); - - // Set resources and dispatch - m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &(m_vertexData.m_dx11VertexNormal.getUAV()), NULL ); - m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &(m_vertexData.m_dx11VertexArea.getUAV()), NULL ); - - // Execute the kernel - m_dx11Context->CSSetShader( resetNormalsAndAreasKernel.kernel, NULL, 0 ); - - int numBlocks = (constBuffer.numNodes + (128-1)) / 128; - m_dx11Context->Dispatch(numBlocks, 1, 1 ); - - { - // Tidy up - ID3D11UnorderedAccessView* pUAViewNULL = NULL; - m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &pUAViewNULL, NULL ); - m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &pUAViewNULL, NULL ); - - ID3D11Buffer *pBufferNull = NULL; - m_dx11Context->CSSetConstantBuffers( 0, 1, &pBufferNull ); - } -} // btDX11SoftBodySolver::resetNormalsAndAreas - -void btDX11SoftBodySolver::normalizeNormalsAndAreas( int numVertices ) -{ - // No need to batch link solver, it is entirely parallel - // Copy kernel parameters to GPU - UpdateSoftBodiesCB constBuffer; - - constBuffer.numNodes = numVertices; - constBuffer.epsilon = FLT_EPSILON; - - // Todo: factor this out. Number of nodes is static and sdt might be, too, we can update this just once on setup - D3D11_MAPPED_SUBRESOURCE MappedResource = {0}; - m_dx11Context->Map( integrateKernel.constBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource ); - memcpy( MappedResource.pData, &constBuffer, sizeof(UpdateSoftBodiesCB) ); - m_dx11Context->Unmap( integrateKernel.constBuffer, 0 ); - m_dx11Context->CSSetConstantBuffers( 0, 1, &integrateKernel.constBuffer ); - - // Set resources and dispatch - m_dx11Context->CSSetShaderResources( 2, 1, &(m_vertexData.m_dx11VertexTriangleCount.getSRV()) ); - - m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &(m_vertexData.m_dx11VertexNormal.getUAV()), NULL ); - m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &(m_vertexData.m_dx11VertexArea.getUAV()), NULL ); - - // Execute the kernel - m_dx11Context->CSSetShader( normalizeNormalsAndAreasKernel.kernel, NULL, 0 ); - - int numBlocks = (constBuffer.numNodes + (128-1)) / 128; - m_dx11Context->Dispatch(numBlocks, 1, 1 ); - - { - // Tidy up - ID3D11ShaderResourceView* pViewNULL = NULL; - m_dx11Context->CSSetShaderResources( 2, 1, &pViewNULL ); - - ID3D11UnorderedAccessView* pUAViewNULL = NULL; - m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &pUAViewNULL, NULL ); - m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &pUAViewNULL, NULL ); - - ID3D11Buffer *pBufferNull = NULL; - m_dx11Context->CSSetConstantBuffers( 0, 1, &pBufferNull ); - } -} // btDX11SoftBodySolver::normalizeNormalsAndAreas - -void btDX11SoftBodySolver::executeUpdateSoftBodies( int firstTriangle, int numTriangles ) -{ - // No need to batch link solver, it is entirely parallel - // Copy kernel parameters to GPU - UpdateSoftBodiesCB constBuffer; - - constBuffer.startFace = firstTriangle; - constBuffer.numFaces = numTriangles; - - // Todo: factor this out. Number of nodes is static and sdt might be, too, we can update this just once on setup - D3D11_MAPPED_SUBRESOURCE MappedResource = {0}; - m_dx11Context->Map( updateSoftBodiesKernel.constBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource ); - memcpy( MappedResource.pData, &constBuffer, sizeof(UpdateSoftBodiesCB) ); - m_dx11Context->Unmap( updateSoftBodiesKernel.constBuffer, 0 ); - m_dx11Context->CSSetConstantBuffers( 0, 1, &updateSoftBodiesKernel.constBuffer ); - - // Set resources and dispatch - m_dx11Context->CSSetShaderResources( 0, 1, &(m_triangleData.m_dx11VertexIndices.getSRV()) ); - m_dx11Context->CSSetShaderResources( 1, 1, &(m_vertexData.m_dx11VertexPosition.getSRV()) ); - - m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &(m_vertexData.m_dx11VertexNormal.getUAV()), NULL ); - m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &(m_vertexData.m_dx11VertexArea.getUAV()), NULL ); - m_dx11Context->CSSetUnorderedAccessViews( 2, 1, &(m_triangleData.m_dx11Normal.getUAV()), NULL ); - m_dx11Context->CSSetUnorderedAccessViews( 3, 1, &(m_triangleData.m_dx11Area.getUAV()), NULL ); - - // Execute the kernel - m_dx11Context->CSSetShader( updateSoftBodiesKernel.kernel, NULL, 0 ); - - int numBlocks = (numTriangles + (128-1)) / 128; - m_dx11Context->Dispatch(numBlocks, 1, 1 ); - - { - // Tidy up - ID3D11ShaderResourceView* pViewNULL = NULL; - m_dx11Context->CSSetShaderResources( 4, 1, &pViewNULL ); - - ID3D11UnorderedAccessView* pUAViewNULL = NULL; - m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &pUAViewNULL, NULL ); - m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &pUAViewNULL, NULL ); - - ID3D11Buffer *pBufferNull = NULL; - m_dx11Context->CSSetConstantBuffers( 0, 1, &pBufferNull ); - } -} // btDX11SoftBodySolver::executeUpdateSoftBodies - -void btDX11SoftBodySolver::updateSoftBodies() -{ - using namespace Vectormath::Aos; - - - int numVertices = m_vertexData.getNumVertices(); - int numTriangles = m_triangleData.getNumTriangles(); - - // Ensure data is on accelerator - m_vertexData.moveToAccelerator(); - m_triangleData.moveToAccelerator(); - - resetNormalsAndAreas( numVertices ); - - - // Go through triangle batches so updates occur correctly - for( int batchIndex = 0; batchIndex < m_triangleData.m_batchStartLengths.size(); ++batchIndex ) - { - - int startTriangle = m_triangleData.m_batchStartLengths[batchIndex].start; - int numTriangles = m_triangleData.m_batchStartLengths[batchIndex].length; - - executeUpdateSoftBodies( startTriangle, numTriangles ); - } - - - normalizeNormalsAndAreas( numVertices ); - - -} // btDX11SoftBodySolver::updateSoftBodies - - -Vectormath::Aos::Vector3 btDX11SoftBodySolver::ProjectOnAxis( const Vectormath::Aos::Vector3 &v, const Vectormath::Aos::Vector3 &a ) -{ - return a*Vectormath::Aos::dot(v, a); -} - -void btDX11SoftBodySolver::ApplyClampedForce( float solverdt, const Vectormath::Aos::Vector3 &force, const Vectormath::Aos::Vector3 &vertexVelocity, float inverseMass, Vectormath::Aos::Vector3 &vertexForce ) -{ - float dtInverseMass = solverdt*inverseMass; - if( Vectormath::Aos::lengthSqr(force * dtInverseMass) > Vectormath::Aos::lengthSqr(vertexVelocity) ) - { - vertexForce -= ProjectOnAxis( vertexVelocity, normalize( force ) )/dtInverseMass; - } else { - vertexForce += force; - } -} - -void btDX11SoftBodySolver::applyForces( float solverdt ) -{ - using namespace Vectormath::Aos; - - - // Ensure data is on accelerator - m_vertexData.moveToAccelerator(); - m_dx11PerClothAcceleration.moveToGPU(); - m_dx11PerClothLiftFactor.moveToGPU(); - m_dx11PerClothDragFactor.moveToGPU(); - m_dx11PerClothMediumDensity.moveToGPU(); - m_dx11PerClothWindVelocity.moveToGPU(); - - // No need to batch link solver, it is entirely parallel - // Copy kernel parameters to GPU - ApplyForcesCB constBuffer; - - constBuffer.numNodes = m_vertexData.getNumVertices(); - constBuffer.solverdt = solverdt; - constBuffer.epsilon = FLT_EPSILON; - - // Todo: factor this out. Number of nodes is static and sdt might be, too, we can update this just once on setup - D3D11_MAPPED_SUBRESOURCE MappedResource = {0}; - m_dx11Context->Map( integrateKernel.constBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource ); - memcpy( MappedResource.pData, &constBuffer, sizeof(ApplyForcesCB) ); - m_dx11Context->Unmap( integrateKernel.constBuffer, 0 ); - m_dx11Context->CSSetConstantBuffers( 0, 1, &integrateKernel.constBuffer ); - - // Set resources and dispatch - m_dx11Context->CSSetShaderResources( 0, 1, &(m_vertexData.m_dx11ClothIdentifier.getSRV()) ); - m_dx11Context->CSSetShaderResources( 1, 1, &(m_vertexData.m_dx11VertexNormal.getSRV()) ); - m_dx11Context->CSSetShaderResources( 2, 1, &(m_vertexData.m_dx11VertexArea.getSRV()) ); - m_dx11Context->CSSetShaderResources( 3, 1, &(m_vertexData.m_dx11VertexInverseMass.getSRV()) ); - m_dx11Context->CSSetShaderResources( 4, 1, &(m_dx11PerClothLiftFactor.getSRV()) ); - m_dx11Context->CSSetShaderResources( 5, 1, &(m_dx11PerClothDragFactor.getSRV()) ); - m_dx11Context->CSSetShaderResources( 6, 1, &(m_dx11PerClothWindVelocity.getSRV()) ); - m_dx11Context->CSSetShaderResources( 7, 1, &(m_dx11PerClothAcceleration.getSRV()) ); - m_dx11Context->CSSetShaderResources( 8, 1, &(m_dx11PerClothMediumDensity.getSRV()) ); - - m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &(m_vertexData.m_dx11VertexForceAccumulator.getUAV()), NULL ); - m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &(m_vertexData.m_dx11VertexVelocity.getUAV()), NULL ); - - // Execute the kernel - m_dx11Context->CSSetShader( applyForcesKernel.kernel, NULL, 0 ); - - int numBlocks = (constBuffer.numNodes + (128-1)) / 128; - m_dx11Context->Dispatch(numBlocks, 1, 1 ); - - { - // Tidy up - ID3D11ShaderResourceView* pViewNULL = NULL; - m_dx11Context->CSSetShaderResources( 0, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 1, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 2, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 3, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 4, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 5, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 6, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 7, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 8, 1, &pViewNULL ); - - ID3D11UnorderedAccessView* pUAViewNULL = NULL; - m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &pUAViewNULL, NULL ); - m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &pUAViewNULL, NULL ); - - ID3D11Buffer *pBufferNull = NULL; - m_dx11Context->CSSetConstantBuffers( 0, 1, &pBufferNull ); - } -} // btDX11SoftBodySolver::applyForces - -/** - * Integrate motion on the solver. - */ -void btDX11SoftBodySolver::integrate( float solverdt ) -{ - // TEMPORARY COPIES - m_vertexData.moveToAccelerator(); - - // No need to batch link solver, it is entirely parallel - // Copy kernel parameters to GPU - IntegrateCB constBuffer; - - constBuffer.numNodes = m_vertexData.getNumVertices(); - constBuffer.solverdt = solverdt; - - // Todo: factor this out. Number of nodes is static and sdt might be, too, we can update this just once on setup - D3D11_MAPPED_SUBRESOURCE MappedResource = {0}; - m_dx11Context->Map( integrateKernel.constBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource ); - memcpy( MappedResource.pData, &constBuffer, sizeof(IntegrateCB) ); - m_dx11Context->Unmap( integrateKernel.constBuffer, 0 ); - m_dx11Context->CSSetConstantBuffers( 0, 1, &integrateKernel.constBuffer ); - - // Set resources and dispatch - m_dx11Context->CSSetShaderResources( 0, 1, &(m_vertexData.m_dx11VertexInverseMass.getSRV()) ); - - m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &(m_vertexData.m_dx11VertexPosition.getUAV()), NULL ); - m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &(m_vertexData.m_dx11VertexVelocity.getUAV()), NULL ); - m_dx11Context->CSSetUnorderedAccessViews( 2, 1, &(m_vertexData.m_dx11VertexPreviousPosition.getUAV()), NULL ); - m_dx11Context->CSSetUnorderedAccessViews( 3, 1, &(m_vertexData.m_dx11VertexForceAccumulator.getUAV()), NULL ); - - // Execute the kernel - m_dx11Context->CSSetShader( integrateKernel.kernel, NULL, 0 ); - - int numBlocks = (constBuffer.numNodes + (128-1)) / 128; - m_dx11Context->Dispatch(numBlocks, 1, 1 ); - - { - // Tidy up - ID3D11ShaderResourceView* pViewNULL = NULL; - m_dx11Context->CSSetShaderResources( 0, 1, &pViewNULL ); - - ID3D11UnorderedAccessView* pUAViewNULL = NULL; - m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &pUAViewNULL, NULL ); - m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &pUAViewNULL, NULL ); - m_dx11Context->CSSetUnorderedAccessViews( 2, 1, &pUAViewNULL, NULL ); - m_dx11Context->CSSetUnorderedAccessViews( 3, 1, &pUAViewNULL, NULL ); - - ID3D11Buffer *pBufferNull = NULL; - m_dx11Context->CSSetConstantBuffers( 0, 1, &pBufferNull ); - } -} // btDX11SoftBodySolver::integrate - -float btDX11SoftBodySolver::computeTriangleArea( - const Vectormath::Aos::Point3 &vertex0, - const Vectormath::Aos::Point3 &vertex1, - const Vectormath::Aos::Point3 &vertex2 ) -{ - Vectormath::Aos::Vector3 a = vertex1 - vertex0; - Vectormath::Aos::Vector3 b = vertex2 - vertex0; - Vectormath::Aos::Vector3 crossProduct = cross(a, b); - float area = length( crossProduct ); - return area; -} // btDX11SoftBodySolver::computeTriangleArea - - -void btDX11SoftBodySolver::updateBounds() -{ - using Vectormath::Aos::Point3; - // Interpretation structure for float and int - - struct FPRep { - unsigned int mantissa : 23; - unsigned int exponent : 8; - unsigned int sign : 1; - }; - union FloatAsInt - { - float floatValue; - int intValue; - unsigned int uintValue; - FPRep fpRep; - }; - - - // Update bounds array to min and max int values to allow easy atomics - for( int softBodyIndex = 0; softBodyIndex < m_softBodySet.size(); ++softBodyIndex ) - { - m_perClothMinBounds[softBodyIndex] = UIntVector3( UINT_MAX, UINT_MAX, UINT_MAX ); - m_perClothMaxBounds[softBodyIndex] = UIntVector3( 0, 0, 0 ); - } - - m_dx11PerClothMinBounds.moveToGPU(); - m_dx11PerClothMaxBounds.moveToGPU(); - - - computeBounds( ); - - - m_dx11PerClothMinBounds.moveFromGPU(); - m_dx11PerClothMaxBounds.moveFromGPU(); - - - - for( int softBodyIndex = 0; softBodyIndex < m_softBodySet.size(); ++softBodyIndex ) - { - UIntVector3 minBoundUInt = m_perClothMinBounds[softBodyIndex]; - UIntVector3 maxBoundUInt = m_perClothMaxBounds[softBodyIndex]; - - // Convert back to float - FloatAsInt fai; - - btVector3 minBound; - fai.uintValue = minBoundUInt.x; - fai.uintValue ^= (((fai.uintValue >> 31) - 1) | 0x80000000); - minBound.setX( fai.floatValue ); - fai.uintValue = minBoundUInt.y; - fai.uintValue ^= (((fai.uintValue >> 31) - 1) | 0x80000000); - minBound.setY( fai.floatValue ); - fai.uintValue = minBoundUInt.z; - fai.uintValue ^= (((fai.uintValue >> 31) - 1) | 0x80000000); - minBound.setZ( fai.floatValue ); - - btVector3 maxBound; - fai.uintValue = maxBoundUInt.x; - fai.uintValue ^= (((fai.uintValue >> 31) - 1) | 0x80000000); - maxBound.setX( fai.floatValue ); - fai.uintValue = maxBoundUInt.y; - fai.uintValue ^= (((fai.uintValue >> 31) - 1) | 0x80000000); - maxBound.setY( fai.floatValue ); - fai.uintValue = maxBoundUInt.z; - fai.uintValue ^= (((fai.uintValue >> 31) - 1) | 0x80000000); - maxBound.setZ( fai.floatValue ); - - // And finally assign to the soft body - m_softBodySet[softBodyIndex]->updateBounds( minBound, maxBound ); - } -} - -void btDX11SoftBodySolver::updateConstants( float timeStep ) -{ - using namespace Vectormath::Aos; - - if( m_updateSolverConstants ) - { - m_updateSolverConstants = false; - - // Will have to redo this if we change the structure (tear, maybe) or various other possible changes - - // Initialise link constants - const int numLinks = m_linkData.getNumLinks(); - for( int linkIndex = 0; linkIndex < numLinks; ++linkIndex ) - { - btSoftBodyLinkData::LinkNodePair &vertices( m_linkData.getVertexPair(linkIndex) ); - m_linkData.getRestLength(linkIndex) = length((m_vertexData.getPosition( vertices.vertex0 ) - m_vertexData.getPosition( vertices.vertex1 ))); - float invMass0 = m_vertexData.getInverseMass(vertices.vertex0); - float invMass1 = m_vertexData.getInverseMass(vertices.vertex1); - float linearStiffness = m_linkData.getLinearStiffnessCoefficient(linkIndex); - float massLSC = (invMass0 + invMass1)/linearStiffness; - m_linkData.getMassLSC(linkIndex) = massLSC; - float restLength = m_linkData.getRestLength(linkIndex); - float restLengthSquared = restLength*restLength; - m_linkData.getRestLengthSquared(linkIndex) = restLengthSquared; - } - } -} // btDX11SoftBodySolver::updateConstants - -/** - * Sort the collision object details array and generate indexing into it for the per-cloth collision object array. - */ -void btDX11SoftBodySolver::prepareCollisionConstraints() -{ - // First do a simple sort on the collision objects - btAlignedObjectArray numObjectsPerClothPrefixSum; - btAlignedObjectArray numObjectsPerCloth; - numObjectsPerCloth.resize( m_softBodySet.size(), 0 ); - numObjectsPerClothPrefixSum.resize( m_softBodySet.size(), 0 ); - - - class QuickSortCompare - { - public: - - bool operator() ( const CollisionShapeDescription& a, const CollisionShapeDescription& b ) const - { - return ( a.softBodyIdentifier < b.softBodyIdentifier ); - } - }; - - QuickSortCompare comparator; - m_collisionObjectDetails.quickSort( comparator ); - - // Generating indexing for perClothCollisionObjects - // First clear the previous values with the "no collision object for cloth" constant - for( int clothIndex = 0; clothIndex < m_perClothCollisionObjects.size(); ++clothIndex ) - { - m_perClothCollisionObjects[clothIndex].firstObject = -1; - m_perClothCollisionObjects[clothIndex].endObject = -1; - } - int currentCloth = 0; - int startIndex = 0; - for( int collisionObject = 0; collisionObject < m_collisionObjectDetails.size(); ++collisionObject ) - { - int nextCloth = m_collisionObjectDetails[collisionObject].softBodyIdentifier; - if( nextCloth != currentCloth ) - { - // Changed cloth in the array - // Set the end index and the range is what we need for currentCloth - m_perClothCollisionObjects[currentCloth].firstObject = startIndex; - m_perClothCollisionObjects[currentCloth].endObject = collisionObject; - currentCloth = nextCloth; - startIndex = collisionObject; - } - } - - // And update last cloth - m_perClothCollisionObjects[currentCloth].firstObject = startIndex; - m_perClothCollisionObjects[currentCloth].endObject = m_collisionObjectDetails.size(); - -} // btDX11SoftBodySolver::prepareCollisionConstraints - - -void btDX11SoftBodySolver::solveConstraints( float solverdt ) -{ - - //std::cerr << "'GPU' solve constraints\n"; - using Vectormath::Aos::Vector3; - using Vectormath::Aos::Point3; - using Vectormath::Aos::lengthSqr; - using Vectormath::Aos::dot; - - // Prepare links - int numLinks = m_linkData.getNumLinks(); - int numVertices = m_vertexData.getNumVertices(); - - float kst = 1.f; - float ti = 0.f; - - - m_dx11PerClothDampingFactor.moveToGPU(); - m_dx11PerClothVelocityCorrectionCoefficient.moveToGPU(); - - - // Ensure data is on accelerator - m_linkData.moveToAccelerator(); - m_vertexData.moveToAccelerator(); - - - prepareLinks(); - - for( int iteration = 0; iteration < m_numberOfVelocityIterations ; ++iteration ) - { - for( int i = 0; i < m_linkData.m_batchStartLengths.size(); ++i ) - { - int startLink = m_linkData.m_batchStartLengths[i].start; - int numLinks = m_linkData.m_batchStartLengths[i].length; - - solveLinksForVelocity( startLink, numLinks, kst ); - } - } - - - prepareCollisionConstraints(); - - // Compute new positions from velocity - // Also update the previous position so that our position computation is now based on the new position from the velocity solution - // rather than based directly on the original positions - if( m_numberOfVelocityIterations > 0 ) - { - updateVelocitiesFromPositionsWithVelocities( 1.f/solverdt ); - } else { - updateVelocitiesFromPositionsWithoutVelocities( 1.f/solverdt ); - } - - - // Solve drift - for( int iteration = 0; iteration < m_numberOfPositionIterations ; ++iteration ) - { - for( int i = 0; i < m_linkData.m_batchStartLengths.size(); ++i ) - { - int startLink = m_linkData.m_batchStartLengths[i].start; - int numLinks = m_linkData.m_batchStartLengths[i].length; - - solveLinksForPosition( startLink, numLinks, kst, ti ); - } - - } // for( int iteration = 0; iteration < m_numberOfPositionIterations ; ++iteration ) - - // At this point assume that the force array is blank - we will overwrite it - solveCollisionsAndUpdateVelocities( 1.f/solverdt ); -} // btDX11SoftBodySolver::solveConstraints - - - - -////////////////////////////////////// -// Kernel dispatches -void btDX11SoftBodySolver::prepareLinks() -{ - // No need to batch link solver, it is entirely parallel - // Copy kernel parameters to GPU - PrepareLinksCB constBuffer; - - constBuffer.numLinks = m_linkData.getNumLinks(); - - D3D11_MAPPED_SUBRESOURCE MappedResource = {0}; - m_dx11Context->Map( prepareLinksKernel.constBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource ); - memcpy( MappedResource.pData, &constBuffer, sizeof(PrepareLinksCB) ); - m_dx11Context->Unmap( prepareLinksKernel.constBuffer, 0 ); - m_dx11Context->CSSetConstantBuffers( 0, 1, &prepareLinksKernel.constBuffer ); - - // Set resources and dispatch - m_dx11Context->CSSetShaderResources( 0, 1, &(m_linkData.m_dx11Links.getSRV()) ); - m_dx11Context->CSSetShaderResources( 1, 1, &(m_linkData.m_dx11LinksMassLSC.getSRV()) ); - m_dx11Context->CSSetShaderResources( 2, 1, &(m_vertexData.m_dx11VertexPreviousPosition.getSRV()) ); - - m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &(m_linkData.m_dx11LinksLengthRatio.getUAV()), NULL ); - m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &(m_linkData.m_dx11LinksCLength.getUAV()), NULL ); - - // Execute the kernel - m_dx11Context->CSSetShader( prepareLinksKernel.kernel, NULL, 0 ); - - int numBlocks = (constBuffer.numLinks + (128-1)) / 128; - m_dx11Context->Dispatch(numBlocks , 1, 1 ); - - { - // Tidy up - ID3D11ShaderResourceView* pViewNULL = NULL; - m_dx11Context->CSSetShaderResources( 0, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 1, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 2, 1, &pViewNULL ); - - ID3D11UnorderedAccessView* pUAViewNULL = NULL; - m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &pUAViewNULL, NULL ); - m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &pUAViewNULL, NULL ); - - ID3D11Buffer *pBufferNull = NULL; - m_dx11Context->CSSetConstantBuffers( 0, 1, &pBufferNull ); - } -} // btDX11SoftBodySolver::prepareLinks - - -void btDX11SoftBodySolver::updatePositionsFromVelocities( float solverdt ) -{ - // No need to batch link solver, it is entirely parallel - // Copy kernel parameters to GPU - UpdatePositionsFromVelocitiesCB constBuffer; - - constBuffer.numNodes = m_vertexData.getNumVertices(); - constBuffer.solverSDT = solverdt; - - // Todo: factor this out. Number of nodes is static and sdt might be, too, we can update this just once on setup - D3D11_MAPPED_SUBRESOURCE MappedResource = {0}; - m_dx11Context->Map( updatePositionsFromVelocitiesKernel.constBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource ); - memcpy( MappedResource.pData, &constBuffer, sizeof(UpdatePositionsFromVelocitiesCB) ); - m_dx11Context->Unmap( updatePositionsFromVelocitiesKernel.constBuffer, 0 ); - m_dx11Context->CSSetConstantBuffers( 0, 1, &updatePositionsFromVelocitiesKernel.constBuffer ); - - // Set resources and dispatch - m_dx11Context->CSSetShaderResources( 0, 1, &(m_vertexData.m_dx11VertexVelocity.getSRV()) ); - - m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &(m_vertexData.m_dx11VertexPreviousPosition.getUAV()), NULL ); - m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &(m_vertexData.m_dx11VertexPosition.getUAV()), NULL ); - - // Execute the kernel - m_dx11Context->CSSetShader( updatePositionsFromVelocitiesKernel.kernel, NULL, 0 ); - - int numBlocks = (constBuffer.numNodes + (128-1)) / 128; - m_dx11Context->Dispatch(numBlocks, 1, 1 ); - - { - // Tidy up - ID3D11ShaderResourceView* pViewNULL = NULL; - m_dx11Context->CSSetShaderResources( 0, 1, &pViewNULL ); - - ID3D11UnorderedAccessView* pUAViewNULL = NULL; - m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &pUAViewNULL, NULL ); - m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &pUAViewNULL, NULL ); - - ID3D11Buffer *pBufferNull = NULL; - m_dx11Context->CSSetConstantBuffers( 0, 1, &pBufferNull ); - } -} // btDX11SoftBodySolver::updatePositionsFromVelocities - -void btDX11SoftBodySolver::solveLinksForPosition( int startLink, int numLinks, float kst, float ti ) -{ - // Copy kernel parameters to GPU - SolvePositionsFromLinksKernelCB constBuffer; - - // Set the first link of the batch - // and the batch size - constBuffer.startLink = startLink; - constBuffer.numLinks = numLinks; - - constBuffer.kst = kst; - constBuffer.ti = ti; - - D3D11_MAPPED_SUBRESOURCE MappedResource = {0}; - m_dx11Context->Map( solvePositionsFromLinksKernel.constBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource ); - memcpy( MappedResource.pData, &constBuffer, sizeof(SolvePositionsFromLinksKernelCB) ); - m_dx11Context->Unmap( solvePositionsFromLinksKernel.constBuffer, 0 ); - m_dx11Context->CSSetConstantBuffers( 0, 1, &solvePositionsFromLinksKernel.constBuffer ); - - // Set resources and dispatch - m_dx11Context->CSSetShaderResources( 0, 1, &(m_linkData.m_dx11Links.getSRV()) ); - m_dx11Context->CSSetShaderResources( 1, 1, &(m_linkData.m_dx11LinksMassLSC.getSRV()) ); - m_dx11Context->CSSetShaderResources( 2, 1, &(m_linkData.m_dx11LinksRestLengthSquared.getSRV()) ); - m_dx11Context->CSSetShaderResources( 3, 1, &(m_vertexData.m_dx11VertexInverseMass.getSRV()) ); - - m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &(m_vertexData.m_dx11VertexPosition.getUAV()), NULL ); - - // Execute the kernel - m_dx11Context->CSSetShader( solvePositionsFromLinksKernel.kernel, NULL, 0 ); - - int numBlocks = (constBuffer.numLinks + (128-1)) / 128; - m_dx11Context->Dispatch(numBlocks , 1, 1 ); - - { - // Tidy up - ID3D11ShaderResourceView* pViewNULL = NULL; - m_dx11Context->CSSetShaderResources( 0, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 1, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 2, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 3, 1, &pViewNULL ); - - ID3D11UnorderedAccessView* pUAViewNULL = NULL; - m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &pUAViewNULL, NULL ); - - ID3D11Buffer *pBufferNull = NULL; - m_dx11Context->CSSetConstantBuffers( 0, 1, &pBufferNull ); - } - -} // btDX11SoftBodySolver::solveLinksForPosition - -void btDX11SoftBodySolver::solveLinksForVelocity( int startLink, int numLinks, float kst ) -{ - // Copy kernel parameters to GPU - VSolveLinksCB constBuffer; - - // Set the first link of the batch - // and the batch size - - constBuffer.startLink = startLink; - constBuffer.numLinks = numLinks; - constBuffer.kst = kst; - - D3D11_MAPPED_SUBRESOURCE MappedResource = {0}; - m_dx11Context->Map( vSolveLinksKernel.constBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource ); - memcpy( MappedResource.pData, &constBuffer, sizeof(VSolveLinksCB) ); - m_dx11Context->Unmap( vSolveLinksKernel.constBuffer, 0 ); - m_dx11Context->CSSetConstantBuffers( 0, 1, &vSolveLinksKernel.constBuffer ); - - // Set resources and dispatch - m_dx11Context->CSSetShaderResources( 0, 1, &(m_linkData.m_dx11Links.getSRV()) ); - m_dx11Context->CSSetShaderResources( 1, 1, &(m_linkData.m_dx11LinksLengthRatio.getSRV()) ); - m_dx11Context->CSSetShaderResources( 2, 1, &(m_linkData.m_dx11LinksCLength.getSRV()) ); - m_dx11Context->CSSetShaderResources( 3, 1, &(m_vertexData.m_dx11VertexInverseMass.getSRV()) ); - - m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &(m_vertexData.m_dx11VertexVelocity.getUAV()), NULL ); - - // Execute the kernel - m_dx11Context->CSSetShader( vSolveLinksKernel.kernel, NULL, 0 ); - - int numBlocks = (constBuffer.numLinks + (128-1)) / 128; - m_dx11Context->Dispatch(numBlocks , 1, 1 ); - - { - // Tidy up - ID3D11ShaderResourceView* pViewNULL = NULL; - m_dx11Context->CSSetShaderResources( 0, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 1, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 2, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 3, 1, &pViewNULL ); - - ID3D11UnorderedAccessView* pUAViewNULL = NULL; - m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &pUAViewNULL, NULL ); - - ID3D11Buffer *pBufferNull = NULL; - m_dx11Context->CSSetConstantBuffers( 0, 1, &pBufferNull ); - } -} // btDX11SoftBodySolver::solveLinksForVelocity - - -void btDX11SoftBodySolver::updateVelocitiesFromPositionsWithVelocities( float isolverdt ) -{ - // Copy kernel parameters to GPU - UpdateVelocitiesFromPositionsWithVelocitiesCB constBuffer; - - // Set the first link of the batch - // and the batch size - constBuffer.numNodes = m_vertexData.getNumVertices(); - constBuffer.isolverdt = isolverdt; - - D3D11_MAPPED_SUBRESOURCE MappedResource = {0}; - m_dx11Context->Map( updateVelocitiesFromPositionsWithVelocitiesKernel.constBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource ); - memcpy( MappedResource.pData, &constBuffer, sizeof(UpdateVelocitiesFromPositionsWithVelocitiesCB) ); - m_dx11Context->Unmap( updateVelocitiesFromPositionsWithVelocitiesKernel.constBuffer, 0 ); - m_dx11Context->CSSetConstantBuffers( 0, 1, &updateVelocitiesFromPositionsWithVelocitiesKernel.constBuffer ); - - // Set resources and dispatch - m_dx11Context->CSSetShaderResources( 0, 1, &(m_vertexData.m_dx11VertexPosition.getSRV()) ); - m_dx11Context->CSSetShaderResources( 1, 1, &(m_vertexData.m_dx11VertexPreviousPosition.getSRV()) ); - m_dx11Context->CSSetShaderResources( 2, 1, &(m_vertexData.m_dx11ClothIdentifier.getSRV()) ); - m_dx11Context->CSSetShaderResources( 3, 1, &(m_dx11PerClothVelocityCorrectionCoefficient.getSRV()) ); - m_dx11Context->CSSetShaderResources( 4, 1, &(m_dx11PerClothDampingFactor.getSRV()) ); - - m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &(m_vertexData.m_dx11VertexVelocity.getUAV()), NULL ); - m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &(m_vertexData.m_dx11VertexForceAccumulator.getUAV()), NULL ); - - - // Execute the kernel - m_dx11Context->CSSetShader( updateVelocitiesFromPositionsWithVelocitiesKernel.kernel, NULL, 0 ); - - int numBlocks = (constBuffer.numNodes + (128-1)) / 128; - m_dx11Context->Dispatch(numBlocks , 1, 1 ); - - { - // Tidy up - ID3D11ShaderResourceView* pViewNULL = NULL; - m_dx11Context->CSSetShaderResources( 0, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 1, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 2, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 3, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 4, 1, &pViewNULL ); - - ID3D11UnorderedAccessView* pUAViewNULL = NULL; - m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &pUAViewNULL, NULL ); - m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &pUAViewNULL, NULL ); - - ID3D11Buffer *pBufferNull = NULL; - m_dx11Context->CSSetConstantBuffers( 0, 1, &pBufferNull ); - } - -} // btDX11SoftBodySolver::updateVelocitiesFromPositionsWithVelocities - -void btDX11SoftBodySolver::updateVelocitiesFromPositionsWithoutVelocities( float isolverdt ) -{ - // Copy kernel parameters to GPU - UpdateVelocitiesFromPositionsWithoutVelocitiesCB constBuffer; - - // Set the first link of the batch - // and the batch size - constBuffer.numNodes = m_vertexData.getNumVertices(); - constBuffer.isolverdt = isolverdt; - - D3D11_MAPPED_SUBRESOURCE MappedResource = {0}; - m_dx11Context->Map( updateVelocitiesFromPositionsWithoutVelocitiesKernel.constBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource ); - memcpy( MappedResource.pData, &constBuffer, sizeof(UpdateVelocitiesFromPositionsWithoutVelocitiesCB) ); - m_dx11Context->Unmap( updateVelocitiesFromPositionsWithoutVelocitiesKernel.constBuffer, 0 ); - m_dx11Context->CSSetConstantBuffers( 0, 1, &updateVelocitiesFromPositionsWithoutVelocitiesKernel.constBuffer ); - - // Set resources and dispatch - m_dx11Context->CSSetShaderResources( 0, 1, &(m_vertexData.m_dx11VertexPosition.getSRV()) ); - m_dx11Context->CSSetShaderResources( 1, 1, &(m_vertexData.m_dx11VertexPreviousPosition.getSRV()) ); - m_dx11Context->CSSetShaderResources( 2, 1, &(m_vertexData.m_dx11ClothIdentifier.getSRV()) ); - m_dx11Context->CSSetShaderResources( 3, 1, &(m_dx11PerClothDampingFactor.getSRV()) ); - - m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &(m_vertexData.m_dx11VertexVelocity.getUAV()), NULL ); - m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &(m_vertexData.m_dx11VertexForceAccumulator.getUAV()), NULL ); - - - // Execute the kernel - m_dx11Context->CSSetShader( updateVelocitiesFromPositionsWithoutVelocitiesKernel.kernel, NULL, 0 ); - - int numBlocks = (constBuffer.numNodes + (128-1)) / 128; - m_dx11Context->Dispatch(numBlocks , 1, 1 ); - - { - // Tidy up - ID3D11ShaderResourceView* pViewNULL = NULL; - m_dx11Context->CSSetShaderResources( 0, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 1, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 2, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 3, 1, &pViewNULL ); - - ID3D11UnorderedAccessView* pUAViewNULL = NULL; - m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &pUAViewNULL, NULL ); - m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &pUAViewNULL, NULL ); - - ID3D11Buffer *pBufferNull = NULL; - m_dx11Context->CSSetConstantBuffers( 0, 1, &pBufferNull ); - } - -} // btDX11SoftBodySolver::updateVelocitiesFromPositionsWithoutVelocities - - -void btDX11SoftBodySolver::computeBounds( ) -{ - ComputeBoundsCB constBuffer; - m_vertexData.moveToAccelerator(); - - // Set the first link of the batch - // and the batch size - constBuffer.numNodes = m_vertexData.getNumVertices(); - constBuffer.numSoftBodies = m_softBodySet.size(); - - D3D11_MAPPED_SUBRESOURCE MappedResource = {0}; - m_dx11Context->Map( computeBoundsKernel.constBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource ); - memcpy( MappedResource.pData, &constBuffer, sizeof(ComputeBoundsCB) ); - m_dx11Context->Unmap( computeBoundsKernel.constBuffer, 0 ); - m_dx11Context->CSSetConstantBuffers( 0, 1, &computeBoundsKernel.constBuffer ); - - // Set resources and dispatch - m_dx11Context->CSSetShaderResources( 0, 1, &(m_vertexData.m_dx11ClothIdentifier.getSRV()) ); - m_dx11Context->CSSetShaderResources( 1, 1, &(m_vertexData.m_dx11VertexPosition.getSRV()) ); - - m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &(m_dx11PerClothMinBounds.getUAV()), NULL ); - m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &(m_dx11PerClothMaxBounds.getUAV()), NULL ); - - // Execute the kernel - m_dx11Context->CSSetShader( computeBoundsKernel.kernel, NULL, 0 ); - - int numBlocks = (constBuffer.numNodes + (128-1)) / 128; - m_dx11Context->Dispatch(numBlocks , 1, 1 ); - - { - // Tidy up - ID3D11ShaderResourceView* pViewNULL = NULL; - m_dx11Context->CSSetShaderResources( 0, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 1, 1, &pViewNULL ); - - ID3D11UnorderedAccessView* pUAViewNULL = NULL; - m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &pUAViewNULL, NULL ); - m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &pUAViewNULL, NULL ); - - ID3D11Buffer *pBufferNull = NULL; - m_dx11Context->CSSetConstantBuffers( 0, 1, &pBufferNull ); - } -} - -void btDX11SoftBodySolver::solveCollisionsAndUpdateVelocities( float isolverdt ) -{ - - // Copy kernel parameters to GPU - m_vertexData.moveToAccelerator(); - m_dx11PerClothFriction.moveToGPU(); - m_dx11PerClothDampingFactor.moveToGPU(); - m_dx11PerClothCollisionObjects.moveToGPU(); - m_dx11CollisionObjectDetails.moveToGPU(); - - SolveCollisionsAndUpdateVelocitiesCB constBuffer; - - // Set the first link of the batch - // and the batch size - constBuffer.numNodes = m_vertexData.getNumVertices(); - constBuffer.isolverdt = isolverdt; - - - D3D11_MAPPED_SUBRESOURCE MappedResource = {0}; - m_dx11Context->Map( solveCollisionsAndUpdateVelocitiesKernel.constBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource ); - memcpy( MappedResource.pData, &constBuffer, sizeof(SolveCollisionsAndUpdateVelocitiesCB) ); - m_dx11Context->Unmap( solveCollisionsAndUpdateVelocitiesKernel.constBuffer, 0 ); - m_dx11Context->CSSetConstantBuffers( 0, 1, &solveCollisionsAndUpdateVelocitiesKernel.constBuffer ); - - // Set resources and dispatch - m_dx11Context->CSSetShaderResources( 0, 1, &(m_vertexData.m_dx11ClothIdentifier.getSRV()) ); - m_dx11Context->CSSetShaderResources( 1, 1, &(m_vertexData.m_dx11VertexPreviousPosition.getSRV()) ); - m_dx11Context->CSSetShaderResources( 2, 1, &(m_dx11PerClothFriction.getSRV()) ); - m_dx11Context->CSSetShaderResources( 3, 1, &(m_dx11PerClothDampingFactor.getSRV()) ); - m_dx11Context->CSSetShaderResources( 4, 1, &(m_dx11PerClothCollisionObjects.getSRV()) ); - m_dx11Context->CSSetShaderResources( 5, 1, &(m_dx11CollisionObjectDetails.getSRV()) ); - - m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &(m_vertexData.m_dx11VertexForceAccumulator.getUAV()), NULL ); - m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &(m_vertexData.m_dx11VertexVelocity.getUAV()), NULL ); - m_dx11Context->CSSetUnorderedAccessViews( 2, 1, &(m_vertexData.m_dx11VertexPosition.getUAV()), NULL ); - - // Execute the kernel - m_dx11Context->CSSetShader( solveCollisionsAndUpdateVelocitiesKernel.kernel, NULL, 0 ); - - int numBlocks = (constBuffer.numNodes + (128-1)) / 128; - m_dx11Context->Dispatch(numBlocks , 1, 1 ); - - { - // Tidy up - ID3D11ShaderResourceView* pViewNULL = NULL; - m_dx11Context->CSSetShaderResources( 0, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 1, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 2, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 3, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 4, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 5, 1, &pViewNULL ); - - ID3D11UnorderedAccessView* pUAViewNULL = NULL; - m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &pUAViewNULL, NULL ); - m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &pUAViewNULL, NULL ); - m_dx11Context->CSSetUnorderedAccessViews( 2, 1, &pUAViewNULL, NULL ); - - ID3D11Buffer *pBufferNull = NULL; - m_dx11Context->CSSetConstantBuffers( 0, 1, &pBufferNull ); - } - -} // btDX11SoftBodySolver::solveCollisionsAndUpdateVelocities - -// End kernel dispatches -///////////////////////////////////// - - - - - - - - - - - - - - -btDX11SoftBodySolver::btAcceleratedSoftBodyInterface *btDX11SoftBodySolver::findSoftBodyInterface( const btSoftBody* const softBody ) -{ - for( int softBodyIndex = 0; softBodyIndex < m_softBodySet.size(); ++softBodyIndex ) - { - btAcceleratedSoftBodyInterface *softBodyInterface = m_softBodySet[softBodyIndex]; - if( softBodyInterface->getSoftBody() == softBody ) - return softBodyInterface; - } - return 0; -} - -const btDX11SoftBodySolver::btAcceleratedSoftBodyInterface * const btDX11SoftBodySolver::findSoftBodyInterface( const btSoftBody* const softBody ) const -{ - for( int softBodyIndex = 0; softBodyIndex < m_softBodySet.size(); ++softBodyIndex ) - { - btAcceleratedSoftBodyInterface *softBodyInterface = m_softBodySet[softBodyIndex]; - if( softBodyInterface->getSoftBody() == softBody ) - return softBodyInterface; - } - return 0; -} - -int btDX11SoftBodySolver::findSoftBodyIndex( const btSoftBody* const softBody ) -{ - for( int softBodyIndex = 0; softBodyIndex < m_softBodySet.size(); ++softBodyIndex ) - { - btAcceleratedSoftBodyInterface *softBodyInterface = m_softBodySet[softBodyIndex]; - if( softBodyInterface->getSoftBody() == softBody ) - return softBodyIndex; - } - return 1; -} - - -void btSoftBodySolverOutputDXtoCPU::copySoftBodyToVertexBuffer( const btSoftBody * const softBody, btVertexBufferDescriptor *vertexBuffer ) -{ - - - btSoftBodySolver *solver = softBody->getSoftBodySolver(); - btAssert( solver->getSolverType() == btSoftBodySolver::DX_SOLVER || solver->getSolverType() == btSoftBodySolver::DX_SIMD_SOLVER ); - btDX11SoftBodySolver *dxSolver = static_cast< btDX11SoftBodySolver * >( solver ); - - btDX11SoftBodySolver::btAcceleratedSoftBodyInterface * currentCloth = dxSolver->findSoftBodyInterface( softBody ); - btSoftBodyVertexDataDX11 &vertexData( dxSolver->m_vertexData ); - - - const int firstVertex = currentCloth->getFirstVertex(); - const int lastVertex = firstVertex + currentCloth->getNumVertices(); - - if( vertexBuffer->getBufferType() == btVertexBufferDescriptor::CPU_BUFFER ) - { - // If we're doing a CPU-buffer copy must copy the data back to the host first - vertexData.m_dx11VertexPosition.copyFromGPU(); - vertexData.m_dx11VertexNormal.copyFromGPU(); - - const int firstVertex = currentCloth->getFirstVertex(); - const int lastVertex = firstVertex + currentCloth->getNumVertices(); - const btCPUVertexBufferDescriptor *cpuVertexBuffer = static_cast< btCPUVertexBufferDescriptor* >(vertexBuffer); - float *basePointer = cpuVertexBuffer->getBasePointer(); - - if( vertexBuffer->hasVertexPositions() ) - { - const int vertexOffset = cpuVertexBuffer->getVertexOffset(); - const int vertexStride = cpuVertexBuffer->getVertexStride(); - float *vertexPointer = basePointer + vertexOffset; - - for( int vertexIndex = firstVertex; vertexIndex < lastVertex; ++vertexIndex ) - { - Vectormath::Aos::Point3 position = vertexData.getPosition(vertexIndex); - *(vertexPointer + 0) = position.getX(); - *(vertexPointer + 1) = position.getY(); - *(vertexPointer + 2) = position.getZ(); - vertexPointer += vertexStride; - } - } - if( vertexBuffer->hasNormals() ) - { - const int normalOffset = cpuVertexBuffer->getNormalOffset(); - const int normalStride = cpuVertexBuffer->getNormalStride(); - float *normalPointer = basePointer + normalOffset; - - for( int vertexIndex = firstVertex; vertexIndex < lastVertex; ++vertexIndex ) - { - Vectormath::Aos::Vector3 normal = vertexData.getNormal(vertexIndex); - *(normalPointer + 0) = normal.getX(); - *(normalPointer + 1) = normal.getY(); - *(normalPointer + 2) = normal.getZ(); - normalPointer += normalStride; - } - } - } -} // btDX11SoftBodySolver::outputToVertexBuffers - - - -bool btSoftBodySolverOutputDXtoDX::checkInitialized() -{ - if( !m_shadersInitialized ) - if( buildShaders() ) - m_shadersInitialized = true; - - return m_shadersInitialized; -} - -void btSoftBodySolverOutputDXtoDX::releaseKernels() -{ - SAFE_RELEASE( outputToVertexArrayWithNormalsKernel.constBuffer ); - SAFE_RELEASE( outputToVertexArrayWithNormalsKernel.kernel ); - SAFE_RELEASE( outputToVertexArrayWithoutNormalsKernel.constBuffer ); - SAFE_RELEASE( outputToVertexArrayWithoutNormalsKernel.kernel ); - - m_shadersInitialized = false; -} - - -bool btSoftBodySolverOutputDXtoDX::buildShaders() -{ - // Ensure current kernels are released first - releaseKernels(); - - bool returnVal = true; - - if( m_shadersInitialized ) - return true; - - - outputToVertexArrayWithNormalsKernel = dxFunctions.compileComputeShaderFromString( OutputToVertexArrayHLSLString, "OutputToVertexArrayWithNormalsKernel", sizeof(OutputToVertexArrayCB) ); - if( !outputToVertexArrayWithNormalsKernel.constBuffer) - returnVal = false; - outputToVertexArrayWithoutNormalsKernel = dxFunctions.compileComputeShaderFromString( OutputToVertexArrayHLSLString, "OutputToVertexArrayWithoutNormalsKernel", sizeof(OutputToVertexArrayCB) ); - if( !outputToVertexArrayWithoutNormalsKernel.constBuffer ) - returnVal = false; - - - if( returnVal ) - m_shadersInitialized = true; - - return returnVal; -} - - -void btSoftBodySolverOutputDXtoDX::copySoftBodyToVertexBuffer( const btSoftBody * const softBody, btVertexBufferDescriptor *vertexBuffer ) -{ - - - btSoftBodySolver *solver = softBody->getSoftBodySolver(); - btAssert( solver->getSolverType() == btSoftBodySolver::DX_SOLVER || solver->getSolverType() == btSoftBodySolver::DX_SIMD_SOLVER ); - btDX11SoftBodySolver *dxSolver = static_cast< btDX11SoftBodySolver * >( solver ); - checkInitialized(); - btDX11SoftBodySolver::btAcceleratedSoftBodyInterface * currentCloth = dxSolver->findSoftBodyInterface( softBody ); - btSoftBodyVertexDataDX11 &vertexData( dxSolver->m_vertexData ); - - - const int firstVertex = currentCloth->getFirstVertex(); - const int lastVertex = firstVertex + currentCloth->getNumVertices(); - - if( vertexBuffer->getBufferType() == btVertexBufferDescriptor::CPU_BUFFER ) - { - btSoftBodySolverOutputDXtoDX::copySoftBodyToVertexBuffer( softBody, vertexBuffer ); - } else if( vertexBuffer->getBufferType() == btVertexBufferDescriptor::DX11_BUFFER ) - { - // Do a DX11 copy shader DX to DX copy - - const btDX11VertexBufferDescriptor *dx11VertexBuffer = static_cast< btDX11VertexBufferDescriptor* >(vertexBuffer); - - // No need to batch link solver, it is entirely parallel - // Copy kernel parameters to GPU - OutputToVertexArrayCB constBuffer; - ID3D11ComputeShader* outputToVertexArrayShader = outputToVertexArrayWithoutNormalsKernel.kernel; - ID3D11Buffer* outputToVertexArrayConstBuffer = outputToVertexArrayWithoutNormalsKernel.constBuffer; - - constBuffer.startNode = firstVertex; - constBuffer.numNodes = currentCloth->getNumVertices(); - constBuffer.positionOffset = vertexBuffer->getVertexOffset(); - constBuffer.positionStride = vertexBuffer->getVertexStride(); - if( vertexBuffer->hasNormals() ) - { - constBuffer.normalOffset = vertexBuffer->getNormalOffset(); - constBuffer.normalStride = vertexBuffer->getNormalStride(); - outputToVertexArrayShader = outputToVertexArrayWithNormalsKernel.kernel; - outputToVertexArrayConstBuffer = outputToVertexArrayWithNormalsKernel.constBuffer; - } - - // TODO: factor this out. Number of nodes is static and sdt might be, too, we can update this just once on setup - D3D11_MAPPED_SUBRESOURCE MappedResource = {0}; - dxFunctions.m_dx11Context->Map( outputToVertexArrayConstBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource ); - memcpy( MappedResource.pData, &constBuffer, sizeof(OutputToVertexArrayCB) ); - dxFunctions.m_dx11Context->Unmap( outputToVertexArrayConstBuffer, 0 ); - dxFunctions.m_dx11Context->CSSetConstantBuffers( 0, 1, &outputToVertexArrayConstBuffer ); - - // Set resources and dispatch - dxFunctions.m_dx11Context->CSSetShaderResources( 0, 1, &(vertexData.m_dx11VertexPosition.getSRV()) ); - dxFunctions.m_dx11Context->CSSetShaderResources( 1, 1, &(vertexData.m_dx11VertexNormal.getSRV()) ); - - ID3D11UnorderedAccessView* dx11UAV = dx11VertexBuffer->getDX11UAV(); - dxFunctions.m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &(dx11UAV), NULL ); - - // Execute the kernel - dxFunctions.m_dx11Context->CSSetShader( outputToVertexArrayShader, NULL, 0 ); - - int numBlocks = (constBuffer.numNodes + (128-1)) / 128; - dxFunctions.m_dx11Context->Dispatch(numBlocks, 1, 1 ); - - { - // Tidy up - ID3D11ShaderResourceView* pViewNULL = NULL; - dxFunctions.m_dx11Context->CSSetShaderResources( 0, 1, &pViewNULL ); - dxFunctions.m_dx11Context->CSSetShaderResources( 1, 1, &pViewNULL ); - - ID3D11UnorderedAccessView* pUAViewNULL = NULL; - dxFunctions.m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &pUAViewNULL, NULL ); - - ID3D11Buffer *pBufferNull = NULL; - dxFunctions.m_dx11Context->CSSetConstantBuffers( 0, 1, &pBufferNull ); - } - } -} // btDX11SoftBodySolver::outputToVertexBuffers - - - - -DXFunctions::KernelDesc DXFunctions::compileComputeShaderFromString( const char* shaderString, const char* shaderName, int constBufferSize, D3D10_SHADER_MACRO *compileMacros ) -{ - const char *cs5String = "cs_5_0"; - - HRESULT hr = S_OK; - ID3DBlob* pErrorBlob = NULL; - ID3DBlob* pBlob = NULL; - ID3D11ComputeShader* kernelPointer = 0; - - hr = m_dx11CompileFromMemory( - shaderString, - strlen(shaderString), - shaderName, - compileMacros, - NULL, - shaderName, - cs5String, - D3D10_SHADER_ENABLE_STRICTNESS, - NULL, - NULL, - &pBlob, - &pErrorBlob, - NULL - ); - - if( FAILED(hr) ) - { - if( pErrorBlob ) { - btAssert( "Compilation of compute shader failed\n" ); - char *debugString = (char*)pErrorBlob->GetBufferPointer(); - OutputDebugStringA( debugString ); - } - - SAFE_RELEASE( pErrorBlob ); - SAFE_RELEASE( pBlob ); - - DXFunctions::KernelDesc descriptor; - descriptor.kernel = 0; - descriptor.constBuffer = 0; - return descriptor; - } - - // Create the Compute Shader - hr = m_dx11Device->CreateComputeShader( pBlob->GetBufferPointer(), pBlob->GetBufferSize(), NULL, &kernelPointer ); - if( FAILED( hr ) ) - { - DXFunctions::KernelDesc descriptor; - descriptor.kernel = 0; - descriptor.constBuffer = 0; - return descriptor; - } - - ID3D11Buffer* constBuffer = 0; - if( constBufferSize > 0 ) - { - // Create the constant buffer - D3D11_BUFFER_DESC constant_buffer_desc; - ZeroMemory(&constant_buffer_desc, sizeof(constant_buffer_desc)); - constant_buffer_desc.ByteWidth = constBufferSize; - constant_buffer_desc.Usage = D3D11_USAGE_DYNAMIC; - constant_buffer_desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; - constant_buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; - m_dx11Device->CreateBuffer(&constant_buffer_desc, NULL, &constBuffer); - if( FAILED( hr ) ) - { - KernelDesc descriptor; - descriptor.kernel = 0; - descriptor.constBuffer = 0; - return descriptor; - } - } - - SAFE_RELEASE( pErrorBlob ); - SAFE_RELEASE( pBlob ); - - DXFunctions::KernelDesc descriptor; - descriptor.kernel = kernelPointer; - descriptor.constBuffer = constBuffer; - return descriptor; -} // compileComputeShader - - - -bool btDX11SoftBodySolver::buildShaders() -{ - // Ensure current kernels are released first - releaseKernels(); - - bool returnVal = true; - - if( m_shadersInitialized ) - return true; - - prepareLinksKernel = dxFunctions.compileComputeShaderFromString( PrepareLinksHLSLString, "PrepareLinksKernel", sizeof(PrepareLinksCB) ); - if( !prepareLinksKernel.constBuffer ) - returnVal = false; - updatePositionsFromVelocitiesKernel = dxFunctions.compileComputeShaderFromString( UpdatePositionsFromVelocitiesHLSLString, "UpdatePositionsFromVelocitiesKernel", sizeof(UpdatePositionsFromVelocitiesCB) ); - if( !updatePositionsFromVelocitiesKernel.constBuffer ) - returnVal = false; - solvePositionsFromLinksKernel = dxFunctions.compileComputeShaderFromString( SolvePositionsHLSLString, "SolvePositionsFromLinksKernel", sizeof(SolvePositionsFromLinksKernelCB) ); - if( !updatePositionsFromVelocitiesKernel.constBuffer ) - returnVal = false; - vSolveLinksKernel = dxFunctions.compileComputeShaderFromString( VSolveLinksHLSLString, "VSolveLinksKernel", sizeof(VSolveLinksCB) ); - if( !vSolveLinksKernel.constBuffer ) - returnVal = false; - updateVelocitiesFromPositionsWithVelocitiesKernel = dxFunctions.compileComputeShaderFromString( UpdateNodesHLSLString, "updateVelocitiesFromPositionsWithVelocitiesKernel", sizeof(UpdateVelocitiesFromPositionsWithVelocitiesCB) ); - if( !updateVelocitiesFromPositionsWithVelocitiesKernel.constBuffer ) - returnVal = false; - updateVelocitiesFromPositionsWithoutVelocitiesKernel = dxFunctions.compileComputeShaderFromString( UpdatePositionsHLSLString, "updateVelocitiesFromPositionsWithoutVelocitiesKernel", sizeof(UpdateVelocitiesFromPositionsWithoutVelocitiesCB) ); - if( !updateVelocitiesFromPositionsWithoutVelocitiesKernel.constBuffer ) - returnVal = false; - integrateKernel = dxFunctions.compileComputeShaderFromString( IntegrateHLSLString, "IntegrateKernel", sizeof(IntegrateCB) ); - if( !integrateKernel.constBuffer ) - returnVal = false; - applyForcesKernel = dxFunctions.compileComputeShaderFromString( ApplyForcesHLSLString, "ApplyForcesKernel", sizeof(ApplyForcesCB) ); - if( !applyForcesKernel.constBuffer ) - returnVal = false; - solveCollisionsAndUpdateVelocitiesKernel = dxFunctions.compileComputeShaderFromString( SolveCollisionsAndUpdateVelocitiesHLSLString, "SolveCollisionsAndUpdateVelocitiesKernel", sizeof(SolveCollisionsAndUpdateVelocitiesCB) ); - if( !solveCollisionsAndUpdateVelocitiesKernel.constBuffer ) - returnVal = false; - - // TODO: Rename to UpdateSoftBodies - resetNormalsAndAreasKernel = dxFunctions.compileComputeShaderFromString( UpdateNormalsHLSLString, "ResetNormalsAndAreasKernel", sizeof(UpdateSoftBodiesCB) ); - if( !resetNormalsAndAreasKernel.constBuffer ) - returnVal = false; - normalizeNormalsAndAreasKernel = dxFunctions.compileComputeShaderFromString( UpdateNormalsHLSLString, "NormalizeNormalsAndAreasKernel", sizeof(UpdateSoftBodiesCB) ); - if( !normalizeNormalsAndAreasKernel.constBuffer ) - returnVal = false; - updateSoftBodiesKernel = dxFunctions.compileComputeShaderFromString( UpdateNormalsHLSLString, "UpdateSoftBodiesKernel", sizeof(UpdateSoftBodiesCB) ); - if( !updateSoftBodiesKernel.constBuffer ) - returnVal = false; - - computeBoundsKernel = dxFunctions.compileComputeShaderFromString( ComputeBoundsHLSLString, "ComputeBoundsKernel", sizeof(ComputeBoundsCB) ); - if( !computeBoundsKernel.constBuffer ) - returnVal = false; - - - - if( returnVal ) - m_shadersInitialized = true; - - return returnVal; -} - - -static Vectormath::Aos::Transform3 toTransform3( const btTransform &transform ) -{ - Vectormath::Aos::Transform3 outTransform; - outTransform.setCol(0, toVector3(transform.getBasis().getColumn(0))); - outTransform.setCol(1, toVector3(transform.getBasis().getColumn(1))); - outTransform.setCol(2, toVector3(transform.getBasis().getColumn(2))); - outTransform.setCol(3, toVector3(transform.getOrigin())); - return outTransform; -} - - -void btDX11SoftBodySolver::btAcceleratedSoftBodyInterface::updateBounds( const btVector3 &lowerBound, const btVector3 &upperBound ) -{ - float scalarMargin = this->getSoftBody()->getCollisionShape()->getMargin(); - btVector3 vectorMargin( scalarMargin, scalarMargin, scalarMargin ); - m_softBody->m_bounds[0] = lowerBound - vectorMargin; - m_softBody->m_bounds[1] = upperBound + vectorMargin; -} - -void btDX11SoftBodySolver::processCollision( btSoftBody*, btSoftBody* ) -{ - -} - -// Add the collision object to the set to deal with for a particular soft body -void btDX11SoftBodySolver::processCollision( btSoftBody *softBody, const btCollisionObjectWrapper* collisionObject ) -{ - int softBodyIndex = findSoftBodyIndex( softBody ); - - if( softBodyIndex >= 0 ) - { - const btCollisionShape *collisionShape = collisionObject->getCollisionShape(); - float friction = collisionObject->getCollisionObject()->getFriction(); - int shapeType = collisionShape->getShapeType(); - if( shapeType == CAPSULE_SHAPE_PROXYTYPE ) - { - // Add to the list of expected collision objects - CollisionShapeDescription newCollisionShapeDescription; - newCollisionShapeDescription.softBodyIdentifier = softBodyIndex; - newCollisionShapeDescription.collisionShapeType = shapeType; - // TODO: May need to transpose this matrix either here or in HLSL - newCollisionShapeDescription.shapeTransform = toTransform3(collisionObject->getWorldTransform()); - const btCapsuleShape *capsule = static_cast( collisionShape ); - newCollisionShapeDescription.radius = capsule->getRadius(); - newCollisionShapeDescription.halfHeight = capsule->getHalfHeight(); - newCollisionShapeDescription.margin = capsule->getMargin(); - newCollisionShapeDescription.friction = friction; - const btRigidBody* body = static_cast< const btRigidBody* >( collisionObject->getCollisionObject() ); - newCollisionShapeDescription.linearVelocity = toVector3(body->getLinearVelocity()); - newCollisionShapeDescription.angularVelocity = toVector3(body->getAngularVelocity()); - m_collisionObjectDetails.push_back( newCollisionShapeDescription ); - - } else { -#ifdef _DEBUG - printf("Unsupported collision shape type\n"); -#endif - } - } else { - btAssert("Unknown soft body"); - } -} // btDX11SoftBodySolver::processCollision - - - -void btDX11SoftBodySolver::predictMotion( float timeStep ) -{ - // Clear the collision shape array for the next frame - // Ensure that the DX11 ones are moved off the device so they will be updated correctly - m_dx11CollisionObjectDetails.changedOnCPU(); - m_dx11PerClothCollisionObjects.changedOnCPU(); - m_collisionObjectDetails.clear(); - - // Fill the force arrays with current acceleration data etc - m_perClothWindVelocity.resize( m_softBodySet.size() ); - for( int softBodyIndex = 0; softBodyIndex < m_softBodySet.size(); ++softBodyIndex ) - { - btSoftBody *softBody = m_softBodySet[softBodyIndex]->getSoftBody(); - - m_perClothWindVelocity[softBodyIndex] = toVector3(softBody->getWindVelocity()); - } - m_dx11PerClothWindVelocity.changedOnCPU(); - - // Apply forces that we know about to the cloths - applyForces( timeStep * getTimeScale() ); - - // Itegrate motion for all soft bodies dealt with by the solver - integrate( timeStep * getTimeScale() ); - - // Update bounds - // Will update the bounds for all softBodies being dealt with by the solver and - // set the values in the btSoftBody object - if (m_enableUpdateBounds) - updateBounds(); - - // End prediction work for solvers -} - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h deleted file mode 100755 index 0f50ecf..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +++ /dev/null @@ -1,691 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_ACCELERATED_SOFT_BODY_DX11_SOLVER_H -#define BT_ACCELERATED_SOFT_BODY_DX11_SOLVER_H - - -#include "vectormath/vmInclude.h" -#include "BulletSoftBody/btSoftBodySolvers.h" -#include "btSoftBodySolverVertexBuffer_DX11.h" -#include "btSoftBodySolverLinkData_DX11.h" -#include "btSoftBodySolverVertexData_DX11.h" -#include "btSoftBodySolverTriangleData_DX11.h" - - - -class DXFunctions -{ -public: - - typedef HRESULT (WINAPI * CompileFromMemoryFunc)(LPCSTR,SIZE_T,LPCSTR,const D3D10_SHADER_MACRO*,LPD3D10INCLUDE,LPCSTR,LPCSTR,UINT,UINT,ID3DX11ThreadPump*,ID3D10Blob**,ID3D10Blob**,HRESULT*); - - ID3D11Device * m_dx11Device; - ID3D11DeviceContext* m_dx11Context; - CompileFromMemoryFunc m_dx11CompileFromMemory; - - DXFunctions(ID3D11Device *dx11Device, ID3D11DeviceContext* dx11Context, CompileFromMemoryFunc dx11CompileFromMemory) : - m_dx11Device( dx11Device ), - m_dx11Context( dx11Context ), - m_dx11CompileFromMemory( dx11CompileFromMemory ) - { - - } - - class KernelDesc - { - protected: - - - public: - ID3D11ComputeShader* kernel; - ID3D11Buffer* constBuffer; - - KernelDesc() - { - kernel = 0; - constBuffer = 0; - } - - virtual ~KernelDesc() - { - // TODO: this should probably destroy its kernel but we need to be careful - // in case KernelDescs are copied - } - }; - - /** - * Compile a compute shader kernel from a string and return the appropriate KernelDesc object. - */ - KernelDesc compileComputeShaderFromString( const char* shaderString, const char* shaderName, int constBufferSize, D3D10_SHADER_MACRO *compileMacros = 0 ); - -}; - -class btDX11SoftBodySolver : public btSoftBodySolver -{ -protected: - /** - * Entry in the collision shape array. - * Specifies the shape type, the transform matrix and the necessary details of the collisionShape. - */ - struct CollisionShapeDescription - { - Vectormath::Aos::Transform3 shapeTransform; - Vectormath::Aos::Vector3 linearVelocity; - Vectormath::Aos::Vector3 angularVelocity; - - int softBodyIdentifier; - int collisionShapeType; - - // Both needed for capsule - float radius; - float halfHeight; - - float margin; - float friction; - - CollisionShapeDescription() - { - collisionShapeType = 0; - margin = 0; - friction = 0; - } - }; - - struct UIntVector3 - { - UIntVector3() - { - x = 0; - y = 0; - z = 0; - _padding = 0; - } - - UIntVector3( unsigned int x_, unsigned int y_, unsigned int z_ ) - { - x = x_; - y = y_; - z = z_; - _padding = 0; - } - - unsigned int x; - unsigned int y; - unsigned int z; - unsigned int _padding; - }; - - - -public: - /** - * SoftBody class to maintain information about a soft body instance - * within a solver. - * This data addresses the main solver arrays. - */ - class btAcceleratedSoftBodyInterface - { - protected: - /** Current number of vertices that are part of this cloth */ - int m_numVertices; - /** Maximum number of vertices allocated to be part of this cloth */ - int m_maxVertices; - /** Current number of triangles that are part of this cloth */ - int m_numTriangles; - /** Maximum number of triangles allocated to be part of this cloth */ - int m_maxTriangles; - /** Index of first vertex in the world allocated to this cloth */ - int m_firstVertex; - /** Index of first triangle in the world allocated to this cloth */ - int m_firstTriangle; - /** Index of first link in the world allocated to this cloth */ - int m_firstLink; - /** Maximum number of links allocated to this cloth */ - int m_maxLinks; - /** Current number of links allocated to this cloth */ - int m_numLinks; - - /** The actual soft body this data represents */ - btSoftBody *m_softBody; - - - public: - btAcceleratedSoftBodyInterface( btSoftBody *softBody ) : - m_softBody( softBody ) - { - m_numVertices = 0; - m_maxVertices = 0; - m_numTriangles = 0; - m_maxTriangles = 0; - m_firstVertex = 0; - m_firstTriangle = 0; - m_firstLink = 0; - m_maxLinks = 0; - m_numLinks = 0; - } - int getNumVertices() const - { - return m_numVertices; - } - - int getNumTriangles() const - { - return m_numTriangles; - } - - int getMaxVertices() const - { - return m_maxVertices; - } - - int getMaxTriangles() const - { - return m_maxTriangles; - } - - int getFirstVertex() const - { - return m_firstVertex; - } - - int getFirstTriangle() const - { - return m_firstTriangle; - } - - - /** - * Update the bounds in the btSoftBody object - */ - void updateBounds( const btVector3 &lowerBound, const btVector3 &upperBound ); - - - // TODO: All of these set functions will have to do checks and - // update the world because restructuring of the arrays will be necessary - // Reasonable use of "friend"? - void setNumVertices( int numVertices ) - { - m_numVertices = numVertices; - } - - void setNumTriangles( int numTriangles ) - { - m_numTriangles = numTriangles; - } - - void setMaxVertices( int maxVertices ) - { - m_maxVertices = maxVertices; - } - - void setMaxTriangles( int maxTriangles ) - { - m_maxTriangles = maxTriangles; - } - - void setFirstVertex( int firstVertex ) - { - m_firstVertex = firstVertex; - } - - void setFirstTriangle( int firstTriangle ) - { - m_firstTriangle = firstTriangle; - } - - void setMaxLinks( int maxLinks ) - { - m_maxLinks = maxLinks; - } - - void setNumLinks( int numLinks ) - { - m_numLinks = numLinks; - } - - void setFirstLink( int firstLink ) - { - m_firstLink = firstLink; - } - - int getMaxLinks() - { - return m_maxLinks; - } - - int getNumLinks() - { - return m_numLinks; - } - - int getFirstLink() - { - return m_firstLink; - } - - btSoftBody* getSoftBody() - { - return m_softBody; - } - - }; - - - struct CollisionObjectIndices - { - CollisionObjectIndices( int f, int e ) - { - firstObject = f; - endObject = e; - } - - int firstObject; - int endObject; - }; - - - - - - struct PrepareLinksCB - { - int numLinks; - int padding0; - int padding1; - int padding2; - }; - - struct SolvePositionsFromLinksKernelCB - { - int startLink; - int numLinks; - float kst; - float ti; - }; - - struct IntegrateCB - { - int numNodes; - float solverdt; - int padding1; - int padding2; - }; - - struct UpdatePositionsFromVelocitiesCB - { - int numNodes; - float solverSDT; - int padding1; - int padding2; - }; - - struct UpdateVelocitiesFromPositionsWithoutVelocitiesCB - { - int numNodes; - float isolverdt; - int padding1; - int padding2; - }; - - struct UpdateVelocitiesFromPositionsWithVelocitiesCB - { - int numNodes; - float isolverdt; - int padding1; - int padding2; - }; - - struct UpdateSoftBodiesCB - { - int numNodes; - int startFace; - int numFaces; - float epsilon; - }; - - - struct ApplyForcesCB - { - unsigned int numNodes; - float solverdt; - float epsilon; - int padding3; - }; - - struct AddVelocityCB - { - int startNode; - int lastNode; - float velocityX; - float velocityY; - float velocityZ; - int padding1; - int padding2; - int padding3; - }; - - struct VSolveLinksCB - { - int startLink; - int numLinks; - float kst; - int padding; - }; - - struct ComputeBoundsCB - { - int numNodes; - int numSoftBodies; - int padding1; - int padding2; - }; - - struct SolveCollisionsAndUpdateVelocitiesCB - { - unsigned int numNodes; - float isolverdt; - int padding0; - int padding1; - }; - - - - -protected: - ID3D11Device * m_dx11Device; - ID3D11DeviceContext* m_dx11Context; - - DXFunctions dxFunctions; -public: - /** Link data for all cloths. Note that this will be sorted batch-wise for efficient computation and m_linkAddresses will maintain the addressing. */ - btSoftBodyLinkDataDX11 m_linkData; - btSoftBodyVertexDataDX11 m_vertexData; - btSoftBodyTriangleDataDX11 m_triangleData; - -protected: - - /** Variable to define whether we need to update solver constants on the next iteration */ - bool m_updateSolverConstants; - - bool m_shadersInitialized; - - /** - * Cloths owned by this solver. - * Only our cloths are in this array. - */ - btAlignedObjectArray< btAcceleratedSoftBodyInterface * > m_softBodySet; - - /** Acceleration value to be applied to all non-static vertices in the solver. - * Index n is cloth n, array sized by number of cloths in the world not the solver. - */ - btAlignedObjectArray< Vectormath::Aos::Vector3 > m_perClothAcceleration; - btDX11Buffer m_dx11PerClothAcceleration; - - /** Wind velocity to be applied normal to all non-static vertices in the solver. - * Index n is cloth n, array sized by number of cloths in the world not the solver. - */ - btAlignedObjectArray< Vectormath::Aos::Vector3 > m_perClothWindVelocity; - btDX11Buffer m_dx11PerClothWindVelocity; - - /** Velocity damping factor */ - btAlignedObjectArray< float > m_perClothDampingFactor; - btDX11Buffer m_dx11PerClothDampingFactor; - - /** Velocity correction coefficient */ - btAlignedObjectArray< float > m_perClothVelocityCorrectionCoefficient; - btDX11Buffer m_dx11PerClothVelocityCorrectionCoefficient; - - /** Lift parameter for wind effect on cloth. */ - btAlignedObjectArray< float > m_perClothLiftFactor; - btDX11Buffer m_dx11PerClothLiftFactor; - - /** Drag parameter for wind effect on cloth. */ - btAlignedObjectArray< float > m_perClothDragFactor; - btDX11Buffer m_dx11PerClothDragFactor; - - /** Density of the medium in which each cloth sits */ - btAlignedObjectArray< float > m_perClothMediumDensity; - btDX11Buffer m_dx11PerClothMediumDensity; - - - /** - * Collision shape details: pair of index of first collision shape for the cloth and number of collision objects. - */ - btAlignedObjectArray< CollisionObjectIndices > m_perClothCollisionObjects; - btDX11Buffer m_dx11PerClothCollisionObjects; - - /** - * Collision shapes being passed across to the cloths in this solver. - */ - btAlignedObjectArray< CollisionShapeDescription > m_collisionObjectDetails; - btDX11Buffer< CollisionShapeDescription > m_dx11CollisionObjectDetails; - - /** - * Minimum bounds for each cloth. - * Updated by GPU and returned for use by broad phase. - * These are int vectors as a reminder that they store the int representation of a float, not a float. - * Bit 31 is inverted - is floats are stored with int-sortable values. - */ - btAlignedObjectArray< UIntVector3 > m_perClothMinBounds; - btDX11Buffer< UIntVector3 > m_dx11PerClothMinBounds; - - /** - * Maximum bounds for each cloth. - * Updated by GPU and returned for use by broad phase. - * These are int vectors as a reminder that they store the int representation of a float, not a float. - * Bit 31 is inverted - is floats are stored with int-sortable values. - */ - btAlignedObjectArray< UIntVector3 > m_perClothMaxBounds; - btDX11Buffer< UIntVector3 > m_dx11PerClothMaxBounds; - - - /** - * Friction coefficient for each cloth - */ - btAlignedObjectArray< float > m_perClothFriction; - btDX11Buffer< float > m_dx11PerClothFriction; - - DXFunctions::KernelDesc prepareLinksKernel; - DXFunctions::KernelDesc solvePositionsFromLinksKernel; - DXFunctions::KernelDesc vSolveLinksKernel; - DXFunctions::KernelDesc integrateKernel; - DXFunctions::KernelDesc addVelocityKernel; - DXFunctions::KernelDesc updatePositionsFromVelocitiesKernel; - DXFunctions::KernelDesc updateVelocitiesFromPositionsWithoutVelocitiesKernel; - DXFunctions::KernelDesc updateVelocitiesFromPositionsWithVelocitiesKernel; - DXFunctions::KernelDesc solveCollisionsAndUpdateVelocitiesKernel; - DXFunctions::KernelDesc resetNormalsAndAreasKernel; - DXFunctions::KernelDesc normalizeNormalsAndAreasKernel; - DXFunctions::KernelDesc computeBoundsKernel; - DXFunctions::KernelDesc updateSoftBodiesKernel; - - DXFunctions::KernelDesc applyForcesKernel; - - bool m_enableUpdateBounds; - - /** - * Integrate motion on the solver. - */ - virtual void integrate( float solverdt ); - float computeTriangleArea( - const Vectormath::Aos::Point3 &vertex0, - const Vectormath::Aos::Point3 &vertex1, - const Vectormath::Aos::Point3 &vertex2 ); - - - virtual bool buildShaders(); - - void resetNormalsAndAreas( int numVertices ); - - void normalizeNormalsAndAreas( int numVertices ); - - void executeUpdateSoftBodies( int firstTriangle, int numTriangles ); - - void prepareCollisionConstraints(); - - Vectormath::Aos::Vector3 ProjectOnAxis( const Vectormath::Aos::Vector3 &v, const Vectormath::Aos::Vector3 &a ); - - void ApplyClampedForce( float solverdt, const Vectormath::Aos::Vector3 &force, const Vectormath::Aos::Vector3 &vertexVelocity, float inverseMass, Vectormath::Aos::Vector3 &vertexForce ); - - virtual void applyForces( float solverdt ); - - virtual void updateConstants( float timeStep ); - int findSoftBodyIndex( const btSoftBody* const softBody ); - - ////////////////////////////////////// - // Kernel dispatches - virtual void prepareLinks(); - - void updatePositionsFromVelocities( float solverdt ); - void solveLinksForPosition( int startLink, int numLinks, float kst, float ti ); - void solveLinksForVelocity( int startLink, int numLinks, float kst ); - - void updateVelocitiesFromPositionsWithVelocities( float isolverdt ); - void updateVelocitiesFromPositionsWithoutVelocities( float isolverdt ); - void computeBounds( ); - void solveCollisionsAndUpdateVelocities( float isolverdt ); - - // End kernel dispatches - ///////////////////////////////////// - - void updateBounds(); - - - void releaseKernels(); - -public: - btDX11SoftBodySolver(ID3D11Device * dx11Device, ID3D11DeviceContext* dx11Context, DXFunctions::CompileFromMemoryFunc dx11CompileFromMemory = &D3DX11CompileFromMemory); - - virtual ~btDX11SoftBodySolver(); - - - virtual SolverTypes getSolverType() const - { - return DX_SOLVER; - } - - void setEnableUpdateBounds(bool enableBounds) - { - m_enableUpdateBounds = enableBounds; - } - bool getEnableUpdateBounds() const - { - return m_enableUpdateBounds; - } - - - - virtual btSoftBodyLinkData &getLinkData(); - - virtual btSoftBodyVertexData &getVertexData(); - - virtual btSoftBodyTriangleData &getTriangleData(); - - - - - - btAcceleratedSoftBodyInterface *findSoftBodyInterface( const btSoftBody* const softBody ); - const btAcceleratedSoftBodyInterface * const findSoftBodyInterface( const btSoftBody* const softBody ) const; - - virtual bool checkInitialized(); - - virtual void updateSoftBodies( ); - - virtual void optimize( btAlignedObjectArray< btSoftBody * > &softBodies , bool forceUpdate=false); - - virtual void copyBackToSoftBodies(bool bMove = true); - - virtual void solveConstraints( float solverdt ); - - virtual void predictMotion( float solverdt ); - - - virtual void processCollision( btSoftBody *, const btCollisionObjectWrapper* ); - - virtual void processCollision( btSoftBody*, btSoftBody* ); - -}; - - - -/** - * Class to manage movement of data from a solver to a given target. - * This version is the DX to CPU version. - */ -class btSoftBodySolverOutputDXtoCPU : public btSoftBodySolverOutput -{ -protected: - -public: - btSoftBodySolverOutputDXtoCPU() - { - } - - /** Output current computed vertex data to the vertex buffers for all cloths in the solver. */ - virtual void copySoftBodyToVertexBuffer( const btSoftBody * const softBody, btVertexBufferDescriptor *vertexBuffer ); -}; - -/** - * Class to manage movement of data from a solver to a given target. - * This version is the DX to DX version and subclasses DX to CPU so that it works for that too. - */ -class btSoftBodySolverOutputDXtoDX : public btSoftBodySolverOutputDXtoCPU -{ -protected: - struct OutputToVertexArrayCB - { - int startNode; - int numNodes; - int positionOffset; - int positionStride; - - int normalOffset; - int normalStride; - int padding1; - int padding2; - }; - - DXFunctions dxFunctions; - DXFunctions::KernelDesc outputToVertexArrayWithNormalsKernel; - DXFunctions::KernelDesc outputToVertexArrayWithoutNormalsKernel; - - - bool m_shadersInitialized; - - bool checkInitialized(); - bool buildShaders(); - void releaseKernels(); - -public: - btSoftBodySolverOutputDXtoDX(ID3D11Device *dx11Device, ID3D11DeviceContext* dx11Context, DXFunctions::CompileFromMemoryFunc dx11CompileFromMemory = &D3DX11CompileFromMemory) : - dxFunctions( dx11Device, dx11Context, dx11CompileFromMemory ) - { - m_shadersInitialized = false; - } - - ~btSoftBodySolverOutputDXtoDX() - { - releaseKernels(); - } - - /** Output current computed vertex data to the vertex buffers for all cloths in the solver. */ - virtual void copySoftBodyToVertexBuffer( const btSoftBody * const softBody, btVertexBufferDescriptor *vertexBuffer ); -}; - -#endif // #ifndef BT_ACCELERATED_SOFT_BODY_DX11_SOLVER_H - - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.cpp b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.cpp deleted file mode 100755 index 5c73ee5..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.cpp +++ /dev/null @@ -1,1051 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include - - -#define WAVEFRONT_SIZE 32 -#define WAVEFRONT_BLOCK_MULTIPLIER 2 -#define GROUP_SIZE (WAVEFRONT_SIZE*WAVEFRONT_BLOCK_MULTIPLIER) -#define LINKS_PER_SIMD_LANE 16 - -#define STRINGIFY( S ) STRINGIFY2( S ) -#define STRINGIFY2( S ) #S - -#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h" -#include "vectormath/vmInclude.h" - -#include "btSoftBodySolverLinkData_DX11SIMDAware.h" -#include "btSoftBodySolver_DX11SIMDAware.h" -#include "btSoftBodySolverVertexBuffer_DX11.h" -#include "BulletSoftBody/btSoftBody.h" -#include "BulletCollision/CollisionShapes/btCapsuleShape.h" - -#define MSTRINGIFY(A) #A -static char* UpdatePositionsFromVelocitiesHLSLString = -#include "HLSL/UpdatePositionsFromVelocities.hlsl" -static char* SolvePositionsSIMDBatchedHLSLString = -#include "HLSL/SolvePositionsSIMDBatched.hlsl" -static char* UpdateNodesHLSLString = -#include "HLSL/UpdateNodes.hlsl" -static char* UpdatePositionsHLSLString = -#include "HLSL/UpdatePositions.hlsl" -static char* UpdateConstantsHLSLString = -#include "HLSL/UpdateConstants.hlsl" -static char* IntegrateHLSLString = -#include "HLSL/Integrate.hlsl" -static char* ApplyForcesHLSLString = -#include "HLSL/ApplyForces.hlsl" -static char* UpdateNormalsHLSLString = -#include "HLSL/UpdateNormals.hlsl" -static char* OutputToVertexArrayHLSLString = -#include "HLSL/OutputToVertexArray.hlsl" -static char* VSolveLinksHLSLString = -#include "HLSL/VSolveLinks.hlsl" -static char* ComputeBoundsHLSLString = -#include "HLSL/ComputeBounds.hlsl" -static char* SolveCollisionsAndUpdateVelocitiesHLSLString = -#include "HLSL/solveCollisionsAndUpdateVelocitiesSIMDBatched.hlsl" - - - -btSoftBodyLinkDataDX11SIMDAware::btSoftBodyLinkDataDX11SIMDAware( ID3D11Device *d3dDevice, ID3D11DeviceContext *d3dDeviceContext ) : - m_d3dDevice( d3dDevice ), - m_d3dDeviceContext( d3dDeviceContext ), - m_wavefrontSize( WAVEFRONT_SIZE ), - m_linksPerWorkItem( LINKS_PER_SIMD_LANE ), - m_maxBatchesWithinWave( 0 ), - m_maxLinksPerWavefront( m_wavefrontSize * m_linksPerWorkItem ), - m_numWavefronts( 0 ), - m_maxVertex( 0 ), - m_dx11NumBatchesAndVerticesWithinWaves( d3dDevice, d3dDeviceContext, &m_numBatchesAndVerticesWithinWaves, true ), - m_dx11WavefrontVerticesGlobalAddresses( d3dDevice, d3dDeviceContext, &m_wavefrontVerticesGlobalAddresses, true ), - m_dx11LinkVerticesLocalAddresses( d3dDevice, d3dDeviceContext, &m_linkVerticesLocalAddresses, true ), - m_dx11LinkStrength( d3dDevice, d3dDeviceContext, &m_linkStrength, true ), - m_dx11LinksMassLSC( d3dDevice, d3dDeviceContext, &m_linksMassLSC, true ), - m_dx11LinksRestLengthSquared( d3dDevice, d3dDeviceContext, &m_linksRestLengthSquared, true ), - m_dx11LinksRestLength( d3dDevice, d3dDeviceContext, &m_linksRestLength, true ), - m_dx11LinksMaterialLinearStiffnessCoefficient( d3dDevice, d3dDeviceContext, &m_linksMaterialLinearStiffnessCoefficient, true ) -{ - m_d3dDevice = d3dDevice; - m_d3dDeviceContext = d3dDeviceContext; -} - -btSoftBodyLinkDataDX11SIMDAware::~btSoftBodyLinkDataDX11SIMDAware() -{ -} - -static Vectormath::Aos::Vector3 toVector3( const btVector3 &vec ) -{ - Vectormath::Aos::Vector3 outVec( vec.getX(), vec.getY(), vec.getZ() ); - return outVec; -} - -void btSoftBodyLinkDataDX11SIMDAware::createLinks( int numLinks ) -{ - int previousSize = m_links.size(); - int newSize = previousSize + numLinks; - - btSoftBodyLinkData::createLinks( numLinks ); - - // Resize the link addresses array as well - m_linkAddresses.resize( newSize ); -} - -void btSoftBodyLinkDataDX11SIMDAware::setLinkAt( const btSoftBodyLinkData::LinkDescription &link, int linkIndex ) -{ - btSoftBodyLinkData::setLinkAt( link, linkIndex ); - - if( link.getVertex0() > m_maxVertex ) - m_maxVertex = link.getVertex0(); - if( link.getVertex1() > m_maxVertex ) - m_maxVertex = link.getVertex1(); - - // Set the link index correctly for initialisation - m_linkAddresses[linkIndex] = linkIndex; -} - -bool btSoftBodyLinkDataDX11SIMDAware::onAccelerator() -{ - return m_onGPU; -} - -bool btSoftBodyLinkDataDX11SIMDAware::moveToAccelerator() -{ - bool success = true; - - success = success && m_dx11NumBatchesAndVerticesWithinWaves.moveToGPU(); - success = success && m_dx11WavefrontVerticesGlobalAddresses.moveToGPU(); - success = success && m_dx11LinkVerticesLocalAddresses.moveToGPU(); - success = success && m_dx11LinkStrength.moveToGPU(); - success = success && m_dx11LinksMassLSC.moveToGPU(); - success = success && m_dx11LinksRestLengthSquared.moveToGPU(); - success = success && m_dx11LinksRestLength.moveToGPU(); - success = success && m_dx11LinksMaterialLinearStiffnessCoefficient.moveToGPU(); - - if( success ) - m_onGPU = true; - - return success; -} - -bool btSoftBodyLinkDataDX11SIMDAware::moveFromAccelerator() -{ - bool success = true; - success = success && m_dx11NumBatchesAndVerticesWithinWaves.moveFromGPU(); - success = success && m_dx11WavefrontVerticesGlobalAddresses.moveFromGPU(); - success = success && m_dx11LinkVerticesLocalAddresses.moveFromGPU(); - success = success && m_dx11LinkStrength.moveFromGPU(); - success = success && m_dx11LinksMassLSC.moveFromGPU(); - success = success && m_dx11LinksRestLengthSquared.moveFromGPU(); - success = success && m_dx11LinksRestLength.moveFromGPU(); - success = success && m_dx11LinksMaterialLinearStiffnessCoefficient.moveFromGPU(); - - if( success ) - m_onGPU = false; - - return success; -} - - - - - - - - - - - - - - - -btDX11SIMDAwareSoftBodySolver::btDX11SIMDAwareSoftBodySolver(ID3D11Device * dx11Device, ID3D11DeviceContext* dx11Context, DXFunctions::CompileFromMemoryFunc dx11CompileFromMemory) : - btDX11SoftBodySolver( dx11Device, dx11Context, dx11CompileFromMemory ), - m_linkData(m_dx11Device, m_dx11Context) -{ - // Initial we will clearly need to update solver constants - // For now this is global for the cloths linked with this solver - we should probably make this body specific - // for performance in future once we understand more clearly when constants need to be updated - m_updateSolverConstants = true; - - m_shadersInitialized = false; -} - -btDX11SIMDAwareSoftBodySolver::~btDX11SIMDAwareSoftBodySolver() -{ - releaseKernels(); -} - - -btSoftBodyLinkData &btDX11SIMDAwareSoftBodySolver::getLinkData() -{ - // TODO: Consider setting link data to "changed" here - return m_linkData; -} - - - -void btDX11SIMDAwareSoftBodySolver::optimize( btAlignedObjectArray< btSoftBody * > &softBodies , bool forceUpdate) -{ - if(forceUpdate || m_softBodySet.size() != softBodies.size() ) - { - // Have a change in the soft body set so update, reloading all the data - getVertexData().clear(); - getTriangleData().clear(); - getLinkData().clear(); - m_softBodySet.resize(0); - - - for( int softBodyIndex = 0; softBodyIndex < softBodies.size(); ++softBodyIndex ) - { - btSoftBody *softBody = softBodies[ softBodyIndex ]; - using Vectormath::Aos::Matrix3; - using Vectormath::Aos::Point3; - - // Create SoftBody that will store the information within the solver - btAcceleratedSoftBodyInterface *newSoftBody = new btAcceleratedSoftBodyInterface( softBody ); - m_softBodySet.push_back( newSoftBody ); - - m_perClothAcceleration.push_back( toVector3(softBody->getWorldInfo()->m_gravity) ); - m_perClothDampingFactor.push_back(softBody->m_cfg.kDP); - m_perClothVelocityCorrectionCoefficient.push_back( softBody->m_cfg.kVCF ); - m_perClothLiftFactor.push_back( softBody->m_cfg.kLF ); - m_perClothDragFactor.push_back( softBody->m_cfg.kDG ); - m_perClothMediumDensity.push_back(softBody->getWorldInfo()->air_density); - // Simple init values. Actually we'll put 0 and -1 into them at the appropriate time - m_perClothMinBounds.push_back( UIntVector3( 0, 0, 0 ) ); - m_perClothMaxBounds.push_back( UIntVector3( UINT_MAX, UINT_MAX, UINT_MAX ) ); - m_perClothFriction.push_back( softBody->getFriction() ); - m_perClothCollisionObjects.push_back( CollisionObjectIndices(-1, -1) ); - - // Add space for new vertices and triangles in the default solver for now - // TODO: Include space here for tearing too later - int firstVertex = getVertexData().getNumVertices(); - int numVertices = softBody->m_nodes.size(); - // Round maxVertices to a multiple of the workgroup size so we know we're safe to run over in a given group - // maxVertices can be increased to allow tearing, but should be used sparingly because these extra verts will always be processed - int maxVertices = GROUP_SIZE*((numVertices+GROUP_SIZE)/GROUP_SIZE); - // Allocate space for new vertices in all the vertex arrays - getVertexData().createVertices( numVertices, softBodyIndex, maxVertices ); - - int firstTriangle = getTriangleData().getNumTriangles(); - int numTriangles = softBody->m_faces.size(); - int maxTriangles = numTriangles; - getTriangleData().createTriangles( maxTriangles ); - - // Copy vertices from softbody into the solver - for( int vertex = 0; vertex < numVertices; ++vertex ) - { - Point3 multPoint(softBody->m_nodes[vertex].m_x.getX(), softBody->m_nodes[vertex].m_x.getY(), softBody->m_nodes[vertex].m_x.getZ()); - btSoftBodyVertexData::VertexDescription desc; - - // TODO: Position in the softbody might be pre-transformed - // or we may need to adapt for the pose. - //desc.setPosition( cloth.getMeshTransform()*multPoint ); - desc.setPosition( multPoint ); - - float vertexInverseMass = softBody->m_nodes[vertex].m_im; - desc.setInverseMass(vertexInverseMass); - getVertexData().setVertexAt( desc, firstVertex + vertex ); - } - - // Copy triangles similarly - // We're assuming here that vertex indices are based on the firstVertex rather than the entire scene - for( int triangle = 0; triangle < numTriangles; ++triangle ) - { - // Note that large array storage is relative to the array not to the cloth - // So we need to add firstVertex to each value - int vertexIndex0 = (softBody->m_faces[triangle].m_n[0] - &(softBody->m_nodes[0])); - int vertexIndex1 = (softBody->m_faces[triangle].m_n[1] - &(softBody->m_nodes[0])); - int vertexIndex2 = (softBody->m_faces[triangle].m_n[2] - &(softBody->m_nodes[0])); - btSoftBodyTriangleData::TriangleDescription newTriangle(vertexIndex0 + firstVertex, vertexIndex1 + firstVertex, vertexIndex2 + firstVertex); - getTriangleData().setTriangleAt( newTriangle, firstTriangle + triangle ); - - // Increase vertex triangle counts for this triangle - getVertexData().getTriangleCount(newTriangle.getVertexSet().vertex0)++; - getVertexData().getTriangleCount(newTriangle.getVertexSet().vertex1)++; - getVertexData().getTriangleCount(newTriangle.getVertexSet().vertex2)++; - } - - int firstLink = getLinkData().getNumLinks(); - int numLinks = softBody->m_links.size(); - int maxLinks = numLinks; - - // Allocate space for the links - getLinkData().createLinks( numLinks ); - - // Add the links - for( int link = 0; link < numLinks; ++link ) - { - int vertexIndex0 = softBody->m_links[link].m_n[0] - &(softBody->m_nodes[0]); - int vertexIndex1 = softBody->m_links[link].m_n[1] - &(softBody->m_nodes[0]); - - btSoftBodyLinkData::LinkDescription newLink(vertexIndex0 + firstVertex, vertexIndex1 + firstVertex, softBody->m_links[link].m_material->m_kLST); - newLink.setLinkStrength(1.f); - getLinkData().setLinkAt(newLink, firstLink + link); - } - - newSoftBody->setFirstVertex( firstVertex ); - newSoftBody->setFirstTriangle( firstTriangle ); - newSoftBody->setNumVertices( numVertices ); - newSoftBody->setMaxVertices( maxVertices ); - newSoftBody->setNumTriangles( numTriangles ); - newSoftBody->setMaxTriangles( maxTriangles ); - newSoftBody->setFirstLink( firstLink ); - newSoftBody->setNumLinks( numLinks ); - } - - - - updateConstants(0.f); - - - m_linkData.generateBatches(); - m_triangleData.generateBatches(); - - - // Build the shaders to match the batching parameters - buildShaders(); - } - -} - - - -void btDX11SIMDAwareSoftBodySolver::solveConstraints( float solverdt ) -{ - - //std::cerr << "'GPU' solve constraints\n"; - using Vectormath::Aos::Vector3; - using Vectormath::Aos::Point3; - using Vectormath::Aos::lengthSqr; - using Vectormath::Aos::dot; - - // Prepare links - int numLinks = m_linkData.getNumLinks(); - int numVertices = m_vertexData.getNumVertices(); - - float kst = 1.f; - float ti = 0.f; - - - m_dx11PerClothDampingFactor.moveToGPU(); - m_dx11PerClothVelocityCorrectionCoefficient.moveToGPU(); - - - - // Ensure data is on accelerator - m_linkData.moveToAccelerator(); - m_vertexData.moveToAccelerator(); - - - - prepareCollisionConstraints(); - - - // Solve drift - for( int iteration = 0; iteration < m_numberOfPositionIterations ; ++iteration ) - { - - for( int i = 0; i < m_linkData.m_wavefrontBatchStartLengths.size(); ++i ) - { - int startWave = m_linkData.m_wavefrontBatchStartLengths[i].start; - int numWaves = m_linkData.m_wavefrontBatchStartLengths[i].length; - - solveLinksForPosition( startWave, numWaves, kst, ti ); - } - - } // for( int iteration = 0; iteration < m_numberOfPositionIterations ; ++iteration ) - - - - - // At this point assume that the force array is blank - we will overwrite it - solveCollisionsAndUpdateVelocities( 1.f/solverdt ); - -} // btDX11SIMDAwareSoftBodySolver::solveConstraints - - -void btDX11SIMDAwareSoftBodySolver::updateConstants( float timeStep ) -{ - using namespace Vectormath::Aos; - - if( m_updateSolverConstants ) - { - m_updateSolverConstants = false; - - // Will have to redo this if we change the structure (tear, maybe) or various other possible changes - - // Initialise link constants - const int numLinks = m_linkData.getNumLinks(); - for( int linkIndex = 0; linkIndex < numLinks; ++linkIndex ) - { - btSoftBodyLinkData::LinkNodePair &vertices( m_linkData.getVertexPair(linkIndex) ); - m_linkData.getRestLength(linkIndex) = length((m_vertexData.getPosition( vertices.vertex0 ) - m_vertexData.getPosition( vertices.vertex1 ))); - float invMass0 = m_vertexData.getInverseMass(vertices.vertex0); - float invMass1 = m_vertexData.getInverseMass(vertices.vertex1); - float linearStiffness = m_linkData.getLinearStiffnessCoefficient(linkIndex); - float massLSC = (invMass0 + invMass1)/linearStiffness; - m_linkData.getMassLSC(linkIndex) = massLSC; - float restLength = m_linkData.getRestLength(linkIndex); - float restLengthSquared = restLength*restLength; - m_linkData.getRestLengthSquared(linkIndex) = restLengthSquared; - } - } -} // btDX11SIMDAwareSoftBodySolver::updateConstants - -////////////////////////////////////// -// Kernel dispatches - - -void btDX11SIMDAwareSoftBodySolver::solveLinksForPosition( int startWave, int numWaves, float kst, float ti ) -{ - - - m_vertexData.moveToAccelerator(); - m_linkData.moveToAccelerator(); - - // Copy kernel parameters to GPU - SolvePositionsFromLinksKernelCB constBuffer; - - // Set the first wave of the batch and the number of waves - constBuffer.startWave = startWave; - constBuffer.numWaves = numWaves; - - constBuffer.kst = kst; - constBuffer.ti = ti; - - D3D11_MAPPED_SUBRESOURCE MappedResource = {0}; - m_dx11Context->Map( solvePositionsFromLinksKernel.constBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource ); - memcpy( MappedResource.pData, &constBuffer, sizeof(SolvePositionsFromLinksKernelCB) ); - m_dx11Context->Unmap( solvePositionsFromLinksKernel.constBuffer, 0 ); - m_dx11Context->CSSetConstantBuffers( 0, 1, &solvePositionsFromLinksKernel.constBuffer ); - - // Set resources and dispatch - m_dx11Context->CSSetShaderResources( 0, 1, &(m_linkData.m_dx11NumBatchesAndVerticesWithinWaves.getSRV()) ); - m_dx11Context->CSSetShaderResources( 1, 1, &(m_linkData.m_dx11WavefrontVerticesGlobalAddresses.getSRV()) ); - m_dx11Context->CSSetShaderResources( 2, 1, &(m_vertexData.m_dx11VertexInverseMass.getSRV()) ); - m_dx11Context->CSSetShaderResources( 3, 1, &(m_linkData.m_dx11LinkVerticesLocalAddresses.getSRV()) ); - m_dx11Context->CSSetShaderResources( 4, 1, &(m_linkData.m_dx11LinksMassLSC.getSRV()) ); - m_dx11Context->CSSetShaderResources( 5, 1, &(m_linkData.m_dx11LinksRestLengthSquared.getSRV()) ); - - m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &(m_vertexData.m_dx11VertexPosition.getUAV()), NULL ); - - // Execute the kernel - m_dx11Context->CSSetShader( solvePositionsFromLinksKernel.kernel, NULL, 0 ); - - int numBlocks = ((constBuffer.numWaves + WAVEFRONT_BLOCK_MULTIPLIER - 1) / WAVEFRONT_BLOCK_MULTIPLIER ); - m_dx11Context->Dispatch(numBlocks , 1, 1 ); - - { - // Tidy up - ID3D11ShaderResourceView* pViewNULL = NULL; - m_dx11Context->CSSetShaderResources( 0, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 1, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 2, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 3, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 4, 1, &pViewNULL ); - m_dx11Context->CSSetShaderResources( 5, 1, &pViewNULL ); - - ID3D11UnorderedAccessView* pUAViewNULL = NULL; - m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &pUAViewNULL, NULL ); - - ID3D11Buffer *pBufferNull = NULL; - m_dx11Context->CSSetConstantBuffers( 0, 1, &pBufferNull ); - } -} // btDX11SIMDAwareSoftBodySolver::solveLinksForPosition - - - -// End kernel dispatches -///////////////////////////////////// - - - - - - - - - -bool btDX11SIMDAwareSoftBodySolver::buildShaders() -{ - // Ensure current kernels are released first - releaseKernels(); - - bool returnVal = true; - - - if( m_shadersInitialized ) - return true; - - - updatePositionsFromVelocitiesKernel = dxFunctions.compileComputeShaderFromString( UpdatePositionsFromVelocitiesHLSLString, "UpdatePositionsFromVelocitiesKernel", sizeof(UpdatePositionsFromVelocitiesCB) ); - if( !updatePositionsFromVelocitiesKernel.constBuffer ) - returnVal = false; - - char maxVerticesPerWavefront[20]; - char maxBatchesPerWavefront[20]; - char waveFrontSize[20]; - char waveFrontBlockMultiplier[20]; - char blockSize[20]; - - sprintf(maxVerticesPerWavefront, "%d", m_linkData.getMaxVerticesPerWavefront()); - sprintf(maxBatchesPerWavefront, "%d", m_linkData.getMaxBatchesPerWavefront()); - sprintf(waveFrontSize, "%d", m_linkData.getWavefrontSize()); - sprintf(waveFrontBlockMultiplier, "%d", WAVEFRONT_BLOCK_MULTIPLIER); - sprintf(blockSize, "%d", WAVEFRONT_BLOCK_MULTIPLIER*m_linkData.getWavefrontSize()); - - D3D10_SHADER_MACRO solvePositionsMacros[6] = { "MAX_NUM_VERTICES_PER_WAVE", maxVerticesPerWavefront, "MAX_BATCHES_PER_WAVE", maxBatchesPerWavefront, "WAVEFRONT_SIZE", waveFrontSize, "WAVEFRONT_BLOCK_MULTIPLIER", waveFrontBlockMultiplier, "BLOCK_SIZE", blockSize, 0, 0 }; - - solvePositionsFromLinksKernel = dxFunctions.compileComputeShaderFromString( SolvePositionsSIMDBatchedHLSLString, "SolvePositionsFromLinksKernel", sizeof(SolvePositionsFromLinksKernelCB), solvePositionsMacros ); - if( !solvePositionsFromLinksKernel.constBuffer ) - returnVal = false; - - updateVelocitiesFromPositionsWithVelocitiesKernel = dxFunctions.compileComputeShaderFromString( UpdateNodesHLSLString, "updateVelocitiesFromPositionsWithVelocitiesKernel", sizeof(UpdateVelocitiesFromPositionsWithVelocitiesCB) ); - if( !updateVelocitiesFromPositionsWithVelocitiesKernel.constBuffer ) - returnVal = false; - updateVelocitiesFromPositionsWithoutVelocitiesKernel = dxFunctions.compileComputeShaderFromString( UpdatePositionsHLSLString, "updateVelocitiesFromPositionsWithoutVelocitiesKernel", sizeof(UpdateVelocitiesFromPositionsWithoutVelocitiesCB)); - if( !updateVelocitiesFromPositionsWithoutVelocitiesKernel.constBuffer ) - returnVal = false; - integrateKernel = dxFunctions.compileComputeShaderFromString( IntegrateHLSLString, "IntegrateKernel", sizeof(IntegrateCB) ); - if( !integrateKernel.constBuffer ) - returnVal = false; - applyForcesKernel = dxFunctions.compileComputeShaderFromString( ApplyForcesHLSLString, "ApplyForcesKernel", sizeof(ApplyForcesCB) ); - if( !applyForcesKernel.constBuffer ) - returnVal = false; - solveCollisionsAndUpdateVelocitiesKernel = dxFunctions.compileComputeShaderFromString( SolveCollisionsAndUpdateVelocitiesHLSLString, "SolveCollisionsAndUpdateVelocitiesKernel", sizeof(SolveCollisionsAndUpdateVelocitiesCB) ); - if( !solveCollisionsAndUpdateVelocitiesKernel.constBuffer ) - returnVal = false; - resetNormalsAndAreasKernel = dxFunctions.compileComputeShaderFromString( UpdateNormalsHLSLString, "ResetNormalsAndAreasKernel", sizeof(UpdateSoftBodiesCB) ); - if( !resetNormalsAndAreasKernel.constBuffer ) - returnVal = false; - normalizeNormalsAndAreasKernel = dxFunctions.compileComputeShaderFromString( UpdateNormalsHLSLString, "NormalizeNormalsAndAreasKernel", sizeof(UpdateSoftBodiesCB) ); - if( !normalizeNormalsAndAreasKernel.constBuffer ) - returnVal = false; - updateSoftBodiesKernel = dxFunctions.compileComputeShaderFromString( UpdateNormalsHLSLString, "UpdateSoftBodiesKernel", sizeof(UpdateSoftBodiesCB) ); - if( !updateSoftBodiesKernel.constBuffer ) - returnVal = false; - - computeBoundsKernel = dxFunctions.compileComputeShaderFromString( ComputeBoundsHLSLString, "ComputeBoundsKernel", sizeof(ComputeBoundsCB) ); - if( !computeBoundsKernel.constBuffer ) - returnVal = false; - - if( returnVal ) - m_shadersInitialized = true; - - return returnVal; -} // btDX11SIMDAwareSoftBodySolver::buildShaders - -static Vectormath::Aos::Transform3 toTransform3( const btTransform &transform ) -{ - Vectormath::Aos::Transform3 outTransform; - outTransform.setCol(0, toVector3(transform.getBasis().getColumn(0))); - outTransform.setCol(1, toVector3(transform.getBasis().getColumn(1))); - outTransform.setCol(2, toVector3(transform.getBasis().getColumn(2))); - outTransform.setCol(3, toVector3(transform.getOrigin())); - return outTransform; -} - - - - - - - - - - - - -static void generateBatchesOfWavefronts( btAlignedObjectArray < btAlignedObjectArray > &linksForWavefronts, btSoftBodyLinkData &linkData, int numVertices, btAlignedObjectArray < btAlignedObjectArray > &wavefrontBatches ) -{ - // A per-batch map of truth values stating whether a given vertex is in that batch - // This allows us to significantly optimize the batching - btAlignedObjectArray > mapOfVerticesInBatches; - - for( int waveIndex = 0; waveIndex < linksForWavefronts.size(); ++waveIndex ) - { - btAlignedObjectArray &wavefront( linksForWavefronts[waveIndex] ); - - int batch = 0; - bool placed = false; - while( batch < wavefrontBatches.size() && !placed ) - { - // Test the current batch, see if this wave shares any vertex with the waves in the batch - bool foundSharedVertex = false; - for( int link = 0; link < wavefront.size(); ++link ) - { - btSoftBodyLinkData::LinkNodePair vertices = linkData.getVertexPair( wavefront[link] ); - if( (mapOfVerticesInBatches[batch])[vertices.vertex0] || (mapOfVerticesInBatches[batch])[vertices.vertex1] ) - { - foundSharedVertex = true; - } - } - - if( !foundSharedVertex ) - { - wavefrontBatches[batch].push_back( waveIndex ); - // Insert vertices into this batch too - for( int link = 0; link < wavefront.size(); ++link ) - { - btSoftBodyLinkData::LinkNodePair vertices = linkData.getVertexPair( wavefront[link] ); - (mapOfVerticesInBatches[batch])[vertices.vertex0] = true; - (mapOfVerticesInBatches[batch])[vertices.vertex1] = true; - } - placed = true; - } - batch++; - } - if( batch == wavefrontBatches.size() && !placed ) - { - wavefrontBatches.resize( batch + 1 ); - wavefrontBatches[batch].push_back( waveIndex ); - - // And resize map as well - mapOfVerticesInBatches.resize( batch + 1 ); - - // Resize maps with total number of vertices - mapOfVerticesInBatches[batch].resize( numVertices+1, false ); - - // Insert vertices into this batch too - for( int link = 0; link < wavefront.size(); ++link ) - { - btSoftBodyLinkData::LinkNodePair vertices = linkData.getVertexPair( wavefront[link] ); - (mapOfVerticesInBatches[batch])[vertices.vertex0] = true; - (mapOfVerticesInBatches[batch])[vertices.vertex1] = true; - } - } - } - mapOfVerticesInBatches.clear(); -} - -// Function to remove an object from a vector maintaining correct ordering of the vector -template< typename T > static void removeFromVector( btAlignedObjectArray< T > &vectorToUpdate, int indexToRemove ) -{ - int currentSize = vectorToUpdate.size(); - for( int i = indexToRemove; i < (currentSize-1); ++i ) - { - vectorToUpdate[i] = vectorToUpdate[i+1]; - } - if( currentSize > 0 ) - vectorToUpdate.resize( currentSize - 1 ); -} - -/** - * Insert element into vectorToUpdate at index index. - */ -template< typename T > static void insertAtIndex( btAlignedObjectArray< T > &vectorToUpdate, int index, T element ) -{ - vectorToUpdate.resize( vectorToUpdate.size() + 1 ); - for( int i = (vectorToUpdate.size() - 1); i > index; --i ) - { - vectorToUpdate[i] = vectorToUpdate[i-1]; - } - vectorToUpdate[index] = element; -} - -/** - * Insert into btAlignedObjectArray assuming the array is ordered and maintaining both ordering and uniqueness. - * ie it treats vectorToUpdate as an ordered set. - */ -template< typename T > static void insertUniqueAndOrderedIntoVector( btAlignedObjectArray &vectorToUpdate, T element ) -{ - int index = 0; - while( index < vectorToUpdate.size() && vectorToUpdate[index] < element ) - { - index++; - } - if( index == vectorToUpdate.size() || vectorToUpdate[index] != element ) - insertAtIndex( vectorToUpdate, index, element ); -} - -static void generateLinksPerVertex( int numVertices, btSoftBodyLinkData &linkData, btAlignedObjectArray< int > &listOfLinksPerVertex, btAlignedObjectArray &numLinksPerVertex, int &maxLinks ) -{ - for( int linkIndex = 0; linkIndex < linkData.getNumLinks(); ++linkIndex ) - { - btSoftBodyLinkData::LinkNodePair nodes( linkData.getVertexPair(linkIndex) ); - numLinksPerVertex[nodes.vertex0]++; - numLinksPerVertex[nodes.vertex1]++; - } - int maxLinksPerVertex = 0; - for( int vertexIndex = 0; vertexIndex < numVertices; ++vertexIndex ) - { - maxLinksPerVertex = btMax(numLinksPerVertex[vertexIndex], maxLinksPerVertex); - } - maxLinks = maxLinksPerVertex; - - btAlignedObjectArray< int > linksFoundPerVertex; - linksFoundPerVertex.resize( numVertices, 0 ); - - listOfLinksPerVertex.resize( maxLinksPerVertex * numVertices ); - - for( int linkIndex = 0; linkIndex < linkData.getNumLinks(); ++linkIndex ) - { - btSoftBodyLinkData::LinkNodePair nodes( linkData.getVertexPair(linkIndex) ); - { - // Do vertex 0 - int vertexIndex = nodes.vertex0; - int linkForVertex = linksFoundPerVertex[nodes.vertex0]; - int linkAddress = vertexIndex * maxLinksPerVertex + linkForVertex; - - listOfLinksPerVertex[linkAddress] = linkIndex; - - linksFoundPerVertex[nodes.vertex0] = linkForVertex + 1; - } - { - // Do vertex 1 - int vertexIndex = nodes.vertex1; - int linkForVertex = linksFoundPerVertex[nodes.vertex1]; - int linkAddress = vertexIndex * maxLinksPerVertex + linkForVertex; - - listOfLinksPerVertex[linkAddress] = linkIndex; - - linksFoundPerVertex[nodes.vertex1] = linkForVertex + 1; - } - } -} - -static void computeBatchingIntoWavefronts( - btSoftBodyLinkData &linkData, - int wavefrontSize, - int linksPerWorkItem, - int maxLinksPerWavefront, - btAlignedObjectArray < btAlignedObjectArray > &linksForWavefronts, - btAlignedObjectArray< btAlignedObjectArray < btAlignedObjectArray > > &batchesWithinWaves, /* wave, batch, links in batch */ - btAlignedObjectArray< btAlignedObjectArray< int > > &verticesForWavefronts /* wavefront, vertex */ - ) -{ - - - // Attempt generation of larger batches of links. - btAlignedObjectArray< bool > processedLink; - processedLink.resize( linkData.getNumLinks() ); - btAlignedObjectArray< int > listOfLinksPerVertex; - int maxLinksPerVertex = 0; - - // Count num vertices - int numVertices = 0; - for( int linkIndex = 0; linkIndex < linkData.getNumLinks(); ++linkIndex ) - { - btSoftBodyLinkData::LinkNodePair nodes( linkData.getVertexPair(linkIndex) ); - numVertices = btMax( numVertices, nodes.vertex0 + 1 ); - numVertices = btMax( numVertices, nodes.vertex1 + 1 ); - } - - // Need list of links per vertex - // Compute valence of each vertex - btAlignedObjectArray numLinksPerVertex; - numLinksPerVertex.resize(0); - numLinksPerVertex.resize( numVertices, 0 ); - - generateLinksPerVertex( numVertices, linkData, listOfLinksPerVertex, numLinksPerVertex, maxLinksPerVertex ); - - - // At this point we know what links we have for each vertex so we can start batching - - // We want a vertex to start with, let's go with 0 - int currentVertex = 0; - int linksProcessed = 0; - - btAlignedObjectArray verticesToProcess; - - while( linksProcessed < linkData.getNumLinks() ) - { - // Next wavefront - int nextWavefront = linksForWavefronts.size(); - linksForWavefronts.resize( nextWavefront + 1 ); - btAlignedObjectArray &linksForWavefront(linksForWavefronts[nextWavefront]); - verticesForWavefronts.resize( nextWavefront + 1 ); - btAlignedObjectArray &vertexSet( verticesForWavefronts[nextWavefront] ); - - linksForWavefront.resize(0); - - // Loop to find enough links to fill the wavefront - // Stopping if we either run out of links, or fill it - while( linksProcessed < linkData.getNumLinks() && linksForWavefront.size() < maxLinksPerWavefront ) - { - // Go through the links for the current vertex - for( int link = 0; link < numLinksPerVertex[currentVertex] && linksForWavefront.size() < maxLinksPerWavefront; ++link ) - { - int linkAddress = currentVertex * maxLinksPerVertex + link; - int linkIndex = listOfLinksPerVertex[linkAddress]; - - // If we have not already processed this link, add it to the wavefront - // Claim it as another processed link - // Add the vertex at the far end to the list of vertices to process. - if( !processedLink[linkIndex] ) - { - linksForWavefront.push_back( linkIndex ); - linksProcessed++; - processedLink[linkIndex] = true; - int v0 = linkData.getVertexPair(linkIndex).vertex0; - int v1 = linkData.getVertexPair(linkIndex).vertex1; - if( v0 == currentVertex ) - verticesToProcess.push_back( v1 ); - else - verticesToProcess.push_back( v0 ); - } - } - if( verticesToProcess.size() > 0 ) - { - // Get the element on the front of the queue and remove it - currentVertex = verticesToProcess[0]; - removeFromVector( verticesToProcess, 0 ); - } else { - // If we've not yet processed all the links, find the first unprocessed one - // and select one of its vertices as the current vertex - if( linksProcessed < linkData.getNumLinks() ) - { - int searchLink = 0; - while( processedLink[searchLink] ) - searchLink++; - currentVertex = linkData.getVertexPair(searchLink).vertex0; - } - } - } - - // We have either finished or filled a wavefront - for( int link = 0; link < linksForWavefront.size(); ++link ) - { - int v0 = linkData.getVertexPair( linksForWavefront[link] ).vertex0; - int v1 = linkData.getVertexPair( linksForWavefront[link] ).vertex1; - insertUniqueAndOrderedIntoVector( vertexSet, v0 ); - insertUniqueAndOrderedIntoVector( vertexSet, v1 ); - } - // Iterate over links mapped to the wave and batch those - // We can run a batch on each cycle trivially - - batchesWithinWaves.resize( batchesWithinWaves.size() + 1 ); - btAlignedObjectArray < btAlignedObjectArray > &batchesWithinWave( batchesWithinWaves[batchesWithinWaves.size()-1] ); - - - for( int link = 0; link < linksForWavefront.size(); ++link ) - { - int linkIndex = linksForWavefront[link]; - btSoftBodyLinkData::LinkNodePair vertices = linkData.getVertexPair( linkIndex ); - - int batch = 0; - bool placed = false; - while( batch < batchesWithinWave.size() && !placed ) - { - bool foundSharedVertex = false; - if( batchesWithinWave[batch].size() >= wavefrontSize ) - { - // If we have already filled this batch, move on to another - foundSharedVertex = true; - } else { - for( int link2 = 0; link2 < batchesWithinWave[batch].size(); ++link2 ) - { - btSoftBodyLinkData::LinkNodePair vertices2 = linkData.getVertexPair( (batchesWithinWave[batch])[link2] ); - - if( vertices.vertex0 == vertices2.vertex0 || - vertices.vertex1 == vertices2.vertex0 || - vertices.vertex0 == vertices2.vertex1 || - vertices.vertex1 == vertices2.vertex1 ) - { - foundSharedVertex = true; - break; - } - } - } - if( !foundSharedVertex ) - { - batchesWithinWave[batch].push_back( linkIndex ); - placed = true; - } else { - ++batch; - } - } - if( batch == batchesWithinWave.size() && !placed ) - { - batchesWithinWave.resize( batch + 1 ); - batchesWithinWave[batch].push_back( linkIndex ); - } - } - - } - -} - -void btSoftBodyLinkDataDX11SIMDAware::generateBatches() -{ - btAlignedObjectArray < btAlignedObjectArray > linksForWavefronts; - btAlignedObjectArray < btAlignedObjectArray > wavefrontBatches; - btAlignedObjectArray< btAlignedObjectArray < btAlignedObjectArray > > batchesWithinWaves; - btAlignedObjectArray< btAlignedObjectArray< int > > verticesForWavefronts; // wavefronts, vertices in wavefront as an ordered set - - // Group the links into wavefronts - computeBatchingIntoWavefronts( *this, m_wavefrontSize, m_linksPerWorkItem, m_maxLinksPerWavefront, linksForWavefronts, batchesWithinWaves, verticesForWavefronts ); - - - // Batch the wavefronts - generateBatchesOfWavefronts( linksForWavefronts, *this, m_maxVertex, wavefrontBatches ); - - m_numWavefronts = linksForWavefronts.size(); - - // At this point we have a description of which links we need to process in each wavefront - - // First correctly fill the batch ranges vector - int numBatches = wavefrontBatches.size(); - m_wavefrontBatchStartLengths.resize(0); - int prefixSum = 0; - for( int batchIndex = 0; batchIndex < numBatches; ++batchIndex ) - { - int wavesInBatch = wavefrontBatches[batchIndex].size(); - int nextPrefixSum = prefixSum + wavesInBatch; - m_wavefrontBatchStartLengths.push_back( BatchPair( prefixSum, nextPrefixSum - prefixSum ) ); - - prefixSum += wavesInBatch; - } - - // Also find max number of batches within a wave - m_maxBatchesWithinWave = 0; - m_maxVerticesWithinWave = 0; - m_numBatchesAndVerticesWithinWaves.resize( m_numWavefronts ); - for( int waveIndex = 0; waveIndex < m_numWavefronts; ++waveIndex ) - { - // See if the number of batches in this wave is greater than the current maxium - int batchesInCurrentWave = batchesWithinWaves[waveIndex].size(); - int verticesInCurrentWave = verticesForWavefronts[waveIndex].size(); - m_maxBatchesWithinWave = btMax( batchesInCurrentWave, m_maxBatchesWithinWave ); - m_maxVerticesWithinWave = btMax( verticesInCurrentWave, m_maxVerticesWithinWave ); - } - - // Add padding values both for alignment and as dudd addresses within LDS to compute junk rather than branch around - m_maxVerticesWithinWave = 16*((m_maxVerticesWithinWave/16)+2); - - // Now we know the maximum number of vertices per-wave we can resize the global vertices array - m_wavefrontVerticesGlobalAddresses.resize( m_maxVerticesWithinWave * m_numWavefronts ); - - // Grab backup copies of all the link data arrays for the sorting process - btAlignedObjectArray m_links_Backup(m_links); - btAlignedObjectArray m_linkStrength_Backup(m_linkStrength); - btAlignedObjectArray m_linksMassLSC_Backup(m_linksMassLSC); - btAlignedObjectArray m_linksRestLengthSquared_Backup(m_linksRestLengthSquared); - //btAlignedObjectArray m_linksCLength_Backup(m_linksCLength); - //btAlignedObjectArray m_linksLengthRatio_Backup(m_linksLengthRatio); - btAlignedObjectArray m_linksRestLength_Backup(m_linksRestLength); - btAlignedObjectArray m_linksMaterialLinearStiffnessCoefficient_Backup(m_linksMaterialLinearStiffnessCoefficient); - - // Resize to a wavefront sized batch per batch per wave so we get perfectly coherent memory accesses. - m_links.resize( m_maxBatchesWithinWave * m_wavefrontSize * m_numWavefronts ); - m_linkVerticesLocalAddresses.resize( m_maxBatchesWithinWave * m_wavefrontSize * m_numWavefronts ); - m_linkStrength.resize( m_maxBatchesWithinWave * m_wavefrontSize * m_numWavefronts ); - m_linksMassLSC.resize( m_maxBatchesWithinWave * m_wavefrontSize * m_numWavefronts ); - m_linksRestLengthSquared.resize( m_maxBatchesWithinWave * m_wavefrontSize * m_numWavefronts ); - m_linksRestLength.resize( m_maxBatchesWithinWave * m_wavefrontSize * m_numWavefronts ); - m_linksMaterialLinearStiffnessCoefficient.resize( m_maxBatchesWithinWave * m_wavefrontSize * m_numWavefronts ); - - // Then re-order links into wavefront blocks - - // Total number of wavefronts moved. This will decide the ordering of sorted wavefronts. - int wavefrontCount = 0; - - // Iterate over batches of wavefronts, then wavefronts in the batch - for( int batchIndex = 0; batchIndex < numBatches; ++batchIndex ) - { - btAlignedObjectArray &batch( wavefrontBatches[batchIndex] ); - int wavefrontsInBatch = batch.size(); - - - for( int wavefrontIndex = 0; wavefrontIndex < wavefrontsInBatch; ++wavefrontIndex ) - { - - int originalWavefrontIndex = batch[wavefrontIndex]; - btAlignedObjectArray< int > &wavefrontVertices( verticesForWavefronts[originalWavefrontIndex] ); - int verticesUsedByWavefront = wavefrontVertices.size(); - - // Copy the set of vertices into the correctly structured array for use on the device - // Fill the non-vertices with -1s - // so we can mask out those reads - for( int vertex = 0; vertex < verticesUsedByWavefront; ++vertex ) - { - m_wavefrontVerticesGlobalAddresses[m_maxVerticesWithinWave * wavefrontCount + vertex] = wavefrontVertices[vertex]; - } - for( int vertex = verticesUsedByWavefront; vertex < m_maxVerticesWithinWave; ++vertex ) - { - m_wavefrontVerticesGlobalAddresses[m_maxVerticesWithinWave * wavefrontCount + vertex] = -1; - } - - // Obtain the set of batches within the current wavefront - btAlignedObjectArray < btAlignedObjectArray > &batchesWithinWavefront( batchesWithinWaves[originalWavefrontIndex] ); - // Set the size of the batches for use in the solver, correctly ordered - NumBatchesVerticesPair batchesAndVertices; - batchesAndVertices.numBatches = batchesWithinWavefront.size(); - batchesAndVertices.numVertices = verticesUsedByWavefront; - m_numBatchesAndVerticesWithinWaves[wavefrontCount] = batchesAndVertices; - - - // Now iterate over batches within the wavefront to structure the links correctly - for( int wavefrontBatch = 0; wavefrontBatch < batchesWithinWavefront.size(); ++wavefrontBatch ) - { - btAlignedObjectArray &linksInBatch( batchesWithinWavefront[wavefrontBatch] ); - int wavefrontBatchSize = linksInBatch.size(); - - int batchAddressInTarget = m_maxBatchesWithinWave * m_wavefrontSize * wavefrontCount + m_wavefrontSize * wavefrontBatch; - - for( int linkIndex = 0; linkIndex < wavefrontBatchSize; ++linkIndex ) - { - int originalLinkAddress = linksInBatch[linkIndex]; - // Reorder simple arrays trivially - m_links[batchAddressInTarget + linkIndex] = m_links_Backup[originalLinkAddress]; - m_linkStrength[batchAddressInTarget + linkIndex] = m_linkStrength_Backup[originalLinkAddress]; - m_linksMassLSC[batchAddressInTarget + linkIndex] = m_linksMassLSC_Backup[originalLinkAddress]; - m_linksRestLengthSquared[batchAddressInTarget + linkIndex] = m_linksRestLengthSquared_Backup[originalLinkAddress]; - m_linksRestLength[batchAddressInTarget + linkIndex] = m_linksRestLength_Backup[originalLinkAddress]; - m_linksMaterialLinearStiffnessCoefficient[batchAddressInTarget + linkIndex] = m_linksMaterialLinearStiffnessCoefficient_Backup[originalLinkAddress]; - - // The local address is more complicated. We need to work out where a given vertex will end up - // by searching the set of vertices for this link and using the index as the local address - btSoftBodyLinkData::LinkNodePair localPair; - btSoftBodyLinkData::LinkNodePair globalPair = m_links[batchAddressInTarget + linkIndex]; - localPair.vertex0 = wavefrontVertices.findLinearSearch( globalPair.vertex0 ); - localPair.vertex1 = wavefrontVertices.findLinearSearch( globalPair.vertex1 ); - m_linkVerticesLocalAddresses[batchAddressInTarget + linkIndex] = localPair; - } - for( int linkIndex = wavefrontBatchSize; linkIndex < m_wavefrontSize; ++linkIndex ) - { - // Put 0s into these arrays for padding for cleanliness - m_links[batchAddressInTarget + linkIndex] = btSoftBodyLinkData::LinkNodePair(0, 0); - m_linkStrength[batchAddressInTarget + linkIndex] = 0.f; - m_linksMassLSC[batchAddressInTarget + linkIndex] = 0.f; - m_linksRestLengthSquared[batchAddressInTarget + linkIndex] = 0.f; - m_linksRestLength[batchAddressInTarget + linkIndex] = 0.f; - m_linksMaterialLinearStiffnessCoefficient[batchAddressInTarget + linkIndex] = 0.f; - - - // For local addresses of junk data choose a set of addresses just above the range of valid ones - // and cycling tyhrough % 16 so that we don't have bank conficts between all dud addresses - // The valid addresses will do scatter and gather in the valid range, the junk ones should happily work - // off the end of that range so we need no control - btSoftBodyLinkData::LinkNodePair localPair; - localPair.vertex0 = verticesUsedByWavefront + (linkIndex % 16); - localPair.vertex1 = verticesUsedByWavefront + (linkIndex % 16); - m_linkVerticesLocalAddresses[batchAddressInTarget + linkIndex] = localPair; - } - - } - - - wavefrontCount++; - } - - - } - -} // void btSoftBodyLinkDataDX11SIMDAware::generateBatches() diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h deleted file mode 100755 index 3488197..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +++ /dev/null @@ -1,81 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "vectormath/vmInclude.h" -#include "btSoftBodySolver_DX11.h" -#include "btSoftBodySolverVertexBuffer_DX11.h" -#include "btSoftBodySolverLinkData_DX11SIMDAware.h" -#include "btSoftBodySolverVertexData_DX11.h" -#include "btSoftBodySolverTriangleData_DX11.h" - - -#ifndef BT_SOFT_BODY_DX11_SOLVER_SIMDAWARE_H -#define BT_SOFT_BODY_DX11_SOLVER_SIMDAWARE_H - -class btDX11SIMDAwareSoftBodySolver : public btDX11SoftBodySolver -{ -protected: - struct SolvePositionsFromLinksKernelCB - { - int startWave; - int numWaves; - float kst; - float ti; - }; - - - /** Link data for all cloths. Note that this will be sorted batch-wise for efficient computation and m_linkAddresses will maintain the addressing. */ - btSoftBodyLinkDataDX11SIMDAware m_linkData; - - /** Variable to define whether we need to update solver constants on the next iteration */ - bool m_updateSolverConstants; - - - virtual bool buildShaders(); - - void updateConstants( float timeStep ); - - - ////////////////////////////////////// - // Kernel dispatches - - - void solveLinksForPosition( int startLink, int numLinks, float kst, float ti ); - - // End kernel dispatches - ///////////////////////////////////// - - - -public: - btDX11SIMDAwareSoftBodySolver(ID3D11Device * dx11Device, ID3D11DeviceContext* dx11Context, DXFunctions::CompileFromMemoryFunc dx11CompileFromMemory = &D3DX11CompileFromMemory); - - virtual ~btDX11SIMDAwareSoftBodySolver(); - - virtual btSoftBodyLinkData &getLinkData(); - - virtual void optimize( btAlignedObjectArray< btSoftBody * > &softBodies , bool forceUpdate=false); - - virtual void solveConstraints( float solverdt ); - - virtual SolverTypes getSolverType() const - { - return DX_SIMD_SOLVER; - } - -}; - -#endif // #ifndef BT_SOFT_BODY_DX11_SOLVER_SIMDAWARE_H - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/premake4.lua b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/premake4.lua deleted file mode 100755 index 4625306..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/premake4.lua +++ /dev/null @@ -1,23 +0,0 @@ - -hasDX11 = findDirectX11() - -if (hasDX11) then - - project "BulletSoftBodyDX11Solvers" - - initDirectX11() - - kind "StaticLib" - - targetdir "../../../../lib" - - includedirs { - ".", - "../../.." - } - files { - "**.cpp", - "**.h" - } - -end diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/AMD/CMakeLists.txt b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/AMD/CMakeLists.txt deleted file mode 100755 index 1fc0732..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/AMD/CMakeLists.txt +++ /dev/null @@ -1,65 +0,0 @@ - -INCLUDE_DIRECTORIES( - ${BULLET_PHYSICS_SOURCE_DIR}/src - ${AMD_OPENCL_INCLUDES} -) - -ADD_DEFINITIONS(-DUSE_AMD_OPENCL) -ADD_DEFINITIONS(-DCL_PLATFORM_AMD) - - - -SET(BulletSoftBodyOpenCLSolvers_SRCS - ../btSoftBodySolver_OpenCL.cpp - ../btSoftBodySolver_OpenCLSIMDAware.cpp - ../btSoftBodySolverOutputCLtoGL.cpp -) - -SET(BulletSoftBodyOpenCLSolvers_HDRS - ../btSoftBodySolver_OpenCL.h - ../btSoftBodySolver_OpenCLSIMDAware.h - ../../Shared/btSoftBodySolverData.h - ../btSoftBodySolverVertexData_OpenCL.h - ../btSoftBodySolverTriangleData_OpenCL.h - ../btSoftBodySolverLinkData_OpenCL.h - ../btSoftBodySolverLinkData_OpenCLSIMDAware.h - ../btSoftBodySolverBuffer_OpenCL.h - ../btSoftBodySolverVertexBuffer_OpenGL.h - ../btSoftBodySolverOutputCLtoGL.h -) - - - - -ADD_LIBRARY(BulletSoftBodySolvers_OpenCL_AMD - ${BulletSoftBodyOpenCLSolvers_SRCS} - ${BulletSoftBodyOpenCLSolvers_HDRS} -) - -SET_TARGET_PROPERTIES(BulletSoftBodySolvers_OpenCL_AMD PROPERTIES VERSION ${BULLET_VERSION}) -SET_TARGET_PROPERTIES(BulletSoftBodySolvers_OpenCL_AMD PROPERTIES SOVERSION ${BULLET_VERSION}) -IF (BUILD_SHARED_LIBS) - TARGET_LINK_LIBRARIES(BulletSoftBodySolvers_OpenCL_AMD BulletSoftBody) -ENDIF (BUILD_SHARED_LIBS) - - -IF (INSTALL_LIBS) - IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) - IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) - IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - INSTALL(TARGETS BulletSoftBodySolvers_OpenCL_AMD DESTINATION .) - ELSE (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - INSTALL(TARGETS BulletSoftBodySolvers_OpenCL_AMD - RUNTIME DESTINATION bin - LIBRARY DESTINATION lib${LIB_SUFFIX} - ARCHIVE DESTINATION lib${LIB_SUFFIX}) -#headers are already installed by BulletMultiThreaded library - ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) - - IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - SET_TARGET_PROPERTIES(BulletSoftBodySolvers_OpenCL_AMD PROPERTIES FRAMEWORK true) - SET_TARGET_PROPERTIES(BulletSoftBodySolvers_OpenCL_AMD PROPERTIES PUBLIC_HEADER "${BulletSoftBodyOpenCLSolvers_HDRS}") - ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) -ENDIF (INSTALL_LIBS) diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/AMD/premake4.lua b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/AMD/premake4.lua deleted file mode 100755 index 8c663a8..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/AMD/premake4.lua +++ /dev/null @@ -1,27 +0,0 @@ - -hasCL = findOpenCL_AMD() - -if (hasCL) then - - project "BulletSoftBodySolvers_OpenCL_AMD" - - defines { "USE_AMD_OPENCL","CL_PLATFORM_AMD"} - - initOpenCL_AMD() - - kind "StaticLib" - - targetdir "../../../../../lib" - - includedirs { - ".", - "../../../..", - "../../../../../Glut" - } - files { - "../btSoftBodySolver_OpenCL.cpp", - "../btSoftBodySolver_OpenCLSIMDAware.cpp", - "../btSoftBodySolverOutputCLtoGL.cpp" - } - -end diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/Apple/CMakeLists.txt b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/Apple/CMakeLists.txt deleted file mode 100755 index 6e593a9..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/Apple/CMakeLists.txt +++ /dev/null @@ -1,80 +0,0 @@ - -INCLUDE_DIRECTORIES( -${BULLET_PHYSICS_SOURCE_DIR}/src -) - - - - -SET(BulletSoftBodyOpenCLSolvers_SRCS - ../btSoftBodySolver_OpenCL.cpp - ../btSoftBodySolver_OpenCLSIMDAware.cpp -) - -SET(BulletSoftBodyOpenCLSolvers_HDRS - ../btSoftBodySolver_OpenCL.h - ../../Shared/btSoftBodySolverData.h - ../btSoftBodySolverVertexData_OpenCL.h - ../btSoftBodySolverTriangleData_OpenCL.h - ../btSoftBodySolverLinkData_OpenCL.h - ../btSoftBodySolverBuffer_OpenCL.h -) - -# OpenCL and HLSL Shaders. -# Build rules generated to stringify these into headers -# which are needed by some of the sources -SET(BulletSoftBodyOpenCLSolvers_Shaders -# OutputToVertexArray - UpdateNormals - Integrate - UpdatePositions - UpdateNodes - SolvePositions - UpdatePositionsFromVelocities - ApplyForces - PrepareLinks - VSolveLinks -) - -foreach(f ${BulletSoftBodyOpenCLSolvers_Shaders}) - LIST(APPEND BulletSoftBodyOpenCLSolvers_OpenCLC "../OpenCLC10/${f}.cl") -endforeach(f) - - - -ADD_LIBRARY(BulletSoftBodySolvers_OpenCL_Apple - ${BulletSoftBodyOpenCLSolvers_SRCS} - ${BulletSoftBodyOpenCLSolvers_HDRS} - ${BulletSoftBodyOpenCLSolvers_OpenCLC} -) - -SET_TARGET_PROPERTIES(BulletSoftBodySolvers_OpenCL_Apple PROPERTIES VERSION ${BULLET_VERSION}) -SET_TARGET_PROPERTIES(BulletSoftBodySolvers_OpenCL_Apple PROPERTIES SOVERSION ${BULLET_VERSION}) -IF (BUILD_SHARED_LIBS) - IF (APPLE AND (BUILD_SHARED_LIBS OR FRAMEWORK) ) - SET_TARGET_PROPERTIES(BulletSoftBodySolvers_OpenCL_Apple PROPERTIES LINK_FLAGS "-framework OpenCL") - ENDIF (APPLE AND (BUILD_SHARED_LIBS OR FRAMEWORK) ) - TARGET_LINK_LIBRARIES(BulletSoftBodySolvers_OpenCL_Apple BulletSoftBody) -ENDIF (BUILD_SHARED_LIBS) - - -IF (INSTALL_LIBS) - IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) - IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) - IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - INSTALL(TARGETS BulletSoftBodySolvers_OpenCL_Apple DESTINATION .) - ELSE (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - INSTALL(TARGETS BulletSoftBodySolvers_OpenCL_Apple - RUNTIME DESTINATION bin - LIBRARY DESTINATION lib${LIB_SUFFIX} - ARCHIVE DESTINATION lib${LIB_SUFFIX}) -#headers are already installed by BulletMultiThreaded library - ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) - - IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - SET_TARGET_PROPERTIES(BulletSoftBodySolvers_OpenCL_Apple PROPERTIES FRAMEWORK true) - SET_TARGET_PROPERTIES(BulletSoftBodySolvers_OpenCL_Apple PROPERTIES PUBLIC_HEADER "${BulletSoftBodyOpenCLSolvers_HDRS}") - ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) -ENDIF (INSTALL_LIBS) diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/CMakeLists.txt b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/CMakeLists.txt deleted file mode 100755 index cf9a0be..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/CMakeLists.txt +++ /dev/null @@ -1,17 +0,0 @@ - SUBDIRS( MiniCL ) - -IF(BUILD_INTEL_OPENCL_DEMOS) - SUBDIRS(Intel) -ENDIF() - -IF(BUILD_AMD_OPENCL_DEMOS) - SUBDIRS(AMD) -ENDIF() - -IF(BUILD_NVIDIA_OPENCL_DEMOS) - SUBDIRS(NVidia) -ENDIF() - -IF(APPLE AND OPENCL_LIBRARY) - SUBDIRS(Apple) -ENDIF() diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/Intel/CMakeLists.txt b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/Intel/CMakeLists.txt deleted file mode 100755 index ecca181..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/Intel/CMakeLists.txt +++ /dev/null @@ -1,85 +0,0 @@ - -INCLUDE_DIRECTORIES( - ${BULLET_PHYSICS_SOURCE_DIR}/src - ${INTEL_OPENCL_INCLUDES} -) - -ADD_DEFINITIONS(-DUSE_INTEL_OPENCL) -ADD_DEFINITIONS(-DCL_PLATFORM_INTEL) - - - -SET(BulletSoftBodyOpenCLSolvers_SRCS - ../btSoftBodySolver_OpenCL.cpp - ../btSoftBodySolver_OpenCLSIMDAware.cpp - ../btSoftBodySolverOutputCLtoGL.cpp -) - -SET(BulletSoftBodyOpenCLSolvers_HDRS - ../btSoftBodySolver_OpenCL.h - ../btSoftBodySolver_OpenCLSIMDAware.h - ../../Shared/btSoftBodySolverData.h - ../btSoftBodySolverVertexData_OpenCL.h - ../btSoftBodySolverTriangleData_OpenCL.h - ../btSoftBodySolverLinkData_OpenCL.h - ../btSoftBodySolverLinkData_OpenCLSIMDAware.h - ../btSoftBodySolverBuffer_OpenCL.h - ../btSoftBodySolverVertexBuffer_OpenGL.h - ../btSoftBodySolverOutputCLtoGL.h -) - -# OpenCL and HLSL Shaders. -# Build rules generated to stringify these into headers -# which are needed by some of the sources -SET(BulletSoftBodyOpenCLSolvers_Shaders -# OutputToVertexArray - UpdateNormals - Integrate - UpdatePositions - UpdateNodes - SolvePositions - UpdatePositionsFromVelocities - ApplyForces - PrepareLinks - VSolveLinks -) - -foreach(f ${BulletSoftBodyOpenCLSolvers_Shaders}) - LIST(APPEND BulletSoftBodyOpenCLSolvers_OpenCLC "../OpenCLC10/${f}.cl") -endforeach(f) - - - -ADD_LIBRARY(BulletSoftBodySolvers_OpenCL_Intel - ${BulletSoftBodyOpenCLSolvers_SRCS} - ${BulletSoftBodyOpenCLSolvers_HDRS} - ${BulletSoftBodyOpenCLSolvers_OpenCLC} -) - -SET_TARGET_PROPERTIES(BulletSoftBodySolvers_OpenCL_Intel PROPERTIES VERSION ${BULLET_VERSION}) -SET_TARGET_PROPERTIES(BulletSoftBodySolvers_OpenCL_Intel PROPERTIES SOVERSION ${BULLET_VERSION}) -IF (BUILD_SHARED_LIBS) - TARGET_LINK_LIBRARIES(BulletSoftBodySolvers_OpenCL_Intel BulletSoftBody) -ENDIF (BUILD_SHARED_LIBS) - - -IF (INSTALL_LIBS) - IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) - IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) - IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - INSTALL(TARGETS BulletSoftBodySolvers_OpenCL_Intel DESTINATION .) - ELSE (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - INSTALL(TARGETS BulletSoftBodySolvers_OpenCL_Intel - RUNTIME DESTINATION bin - LIBRARY DESTINATION lib${LIB_SUFFIX} - ARCHIVE DESTINATION lib${LIB_SUFFIX}) -#headers are already installed by BulletMultiThreaded library - ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) - - IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - SET_TARGET_PROPERTIES(BulletSoftBodySolvers_OpenCL_Intel PROPERTIES FRAMEWORK true) - SET_TARGET_PROPERTIES(BulletSoftBodySolvers_OpenCL_Intel PROPERTIES PUBLIC_HEADER "${BulletSoftBodyOpenCLSolvers_HDRS}") - ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) -ENDIF (INSTALL_LIBS) diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/Intel/premake4.lua b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/Intel/premake4.lua deleted file mode 100755 index 668886d..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/Intel/premake4.lua +++ /dev/null @@ -1,27 +0,0 @@ - -hasCL = findOpenCL_Intel() - -if (hasCL) then - - project "BulletSoftBodySolvers_OpenCL_Intel" - - defines { "USE_INTEL_OPENCL","CL_PLATFORM_INTEL"} - - initOpenCL_Intel() - - kind "StaticLib" - - targetdir "../../../../../lib" - - includedirs { - ".", - "../../../..", - "../../../../../Glut" - } - files { - "../btSoftBodySolver_OpenCL.cpp", - "../btSoftBodySolver_OpenCLSIMDAware.cpp", - "../btSoftBodySolverOutputCLtoGL.cpp" - } - -end diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL/CMakeLists.txt b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL/CMakeLists.txt deleted file mode 100755 index 97deb7e..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL/CMakeLists.txt +++ /dev/null @@ -1,78 +0,0 @@ - -INCLUDE_DIRECTORIES( -${BULLET_PHYSICS_SOURCE_DIR}/src -) - -ADD_DEFINITIONS(-DUSE_MINICL) - - - - -SET(BulletSoftBodyOpenCLSolvers_SRCS - ../btSoftBodySolver_OpenCL.cpp -) - -SET(BulletSoftBodyOpenCLSolvers_HDRS - ../btSoftBodySolver_OpenCL.h - ../../Shared/btSoftBodySolverData.h - ../btSoftBodySolverVertexData_OpenCL.h - ../btSoftBodySolverTriangleData_OpenCL.h - ../btSoftBodySolverLinkData_OpenCL.h - ../btSoftBodySolverBuffer_OpenCL.h -) - -# OpenCL and HLSL Shaders. -# Build rules generated to stringify these into headers -# which are needed by some of the sources -SET(BulletSoftBodyOpenCLSolvers_Shaders -# OutputToVertexArray - UpdateNormals - Integrate - UpdatePositions - UpdateNodes - SolvePositions - UpdatePositionsFromVelocities - ApplyForces - PrepareLinks - VSolveLinks -) - -foreach(f ${BulletSoftBodyOpenCLSolvers_Shaders}) - LIST(APPEND BulletSoftBodyOpenCLSolvers_OpenCLC "../OpenCLC10/${f}.cl") -endforeach(f) - - - -ADD_LIBRARY(BulletSoftBodySolvers_OpenCL_Mini - ${BulletSoftBodyOpenCLSolvers_SRCS} - ${BulletSoftBodyOpenCLSolvers_HDRS} - ${BulletSoftBodyOpenCLSolvers_OpenCLC} -) - -SET_TARGET_PROPERTIES(BulletSoftBodySolvers_OpenCL_Mini PROPERTIES VERSION ${BULLET_VERSION}) -SET_TARGET_PROPERTIES(BulletSoftBodySolvers_OpenCL_Mini PROPERTIES SOVERSION ${BULLET_VERSION}) -IF (BUILD_SHARED_LIBS) - TARGET_LINK_LIBRARIES(BulletSoftBodySolvers_OpenCL_Mini MiniCL BulletMultiThreaded BulletSoftBody) -ENDIF (BUILD_SHARED_LIBS) - - -IF (INSTALL_LIBS) - IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) - IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) - IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - INSTALL(TARGETS BulletSoftBodySolvers_OpenCL_Mini DESTINATION .) - ELSE (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - INSTALL(TARGETS BulletSoftBodySolvers_OpenCL_Mini - RUNTIME DESTINATION bin - LIBRARY DESTINATION lib${LIB_SUFFIX} - ARCHIVE DESTINATION lib${LIB_SUFFIX}) -#headers are already installed by BulletMultiThreaded library - ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) - - IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - SET_TARGET_PROPERTIES(BulletSoftBodySolvers_OpenCL_Mini PROPERTIES FRAMEWORK true) - SET_TARGET_PROPERTIES(BulletSoftBodySolvers_OpenCL_Mini PROPERTIES PUBLIC_HEADER "${BulletSoftBodyOpenCLSolvers_HDRS}") - ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) -ENDIF (INSTALL_LIBS) diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL/MiniCLTaskWrap.cpp b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL/MiniCLTaskWrap.cpp deleted file mode 100755 index dfa60e6..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL/MiniCLTaskWrap.cpp +++ /dev/null @@ -1,249 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include - -#define MSTRINGIFY(A) A -#include "../OpenCLC10/ApplyForces.cl" -#include "../OpenCLC10/Integrate.cl" -#include "../OpenCLC10/PrepareLinks.cl" -#include "../OpenCLC10/SolvePositions.cl" -#include "../OpenCLC10/UpdateNodes.cl" -#include "../OpenCLC10/UpdateNormals.cl" -#include "../OpenCLC10/UpdatePositions.cl" -#include "../OpenCLC10/UpdatePositionsFromVelocities.cl" -#include "../OpenCLC10/VSolveLinks.cl" -#include "../OpenCLC10/UpdateFixedVertexPositions.cl" -//#include "../OpenCLC10/SolveCollisionsAndUpdateVelocities.cl" - - -MINICL_REGISTER(PrepareLinksKernel) -MINICL_REGISTER(VSolveLinksKernel) -MINICL_REGISTER(UpdatePositionsFromVelocitiesKernel) -MINICL_REGISTER(SolvePositionsFromLinksKernel) -MINICL_REGISTER(updateVelocitiesFromPositionsWithVelocitiesKernel) -MINICL_REGISTER(updateVelocitiesFromPositionsWithoutVelocitiesKernel) -MINICL_REGISTER(IntegrateKernel) -MINICL_REGISTER(ApplyForcesKernel) -MINICL_REGISTER(ResetNormalsAndAreasKernel) -MINICL_REGISTER(NormalizeNormalsAndAreasKernel) -MINICL_REGISTER(UpdateSoftBodiesKernel) -MINICL_REGISTER(UpdateFixedVertexPositions) - -float mydot3a(float4 a, float4 b) -{ - return a.x*b.x + a.y*b.y + a.z*b.z; -} - - -typedef struct -{ - int firstObject; - int endObject; -} CollisionObjectIndices; - -typedef struct -{ - float4 shapeTransform[4]; // column major 4x4 matrix - float4 linearVelocity; - float4 angularVelocity; - - int softBodyIdentifier; - int collisionShapeType; - - - // Shape information - // Compressed from the union - float radius; - float halfHeight; - int upAxis; - - float margin; - float friction; - - int padding0; - -} CollisionShapeDescription; - -// From btBroadphaseProxy.h -__constant int CAPSULE_SHAPE_PROXYTYPE = 10; - -// Multiply column-major matrix against vector -float4 matrixVectorMul( float4 matrix[4], float4 vector ) -{ - float4 returnVector; - float4 row0 = float4(matrix[0].x, matrix[1].x, matrix[2].x, matrix[3].x); - float4 row1 = float4(matrix[0].y, matrix[1].y, matrix[2].y, matrix[3].y); - float4 row2 = float4(matrix[0].z, matrix[1].z, matrix[2].z, matrix[3].z); - float4 row3 = float4(matrix[0].w, matrix[1].w, matrix[2].w, matrix[3].w); - returnVector.x = dot(row0, vector); - returnVector.y = dot(row1, vector); - returnVector.z = dot(row2, vector); - returnVector.w = dot(row3, vector); - return returnVector; -} - -__kernel void -SolveCollisionsAndUpdateVelocitiesKernel( - const int numNodes, - const float isolverdt, - __global int *g_vertexClothIdentifier, - __global float4 *g_vertexPreviousPositions, - __global float * g_perClothFriction, - __global float * g_clothDampingFactor, - __global CollisionObjectIndices * g_perClothCollisionObjectIndices, - __global CollisionShapeDescription * g_collisionObjectDetails, - __global float4 * g_vertexForces, - __global float4 *g_vertexVelocities, - __global float4 *g_vertexPositions GUID_ARG) -{ - int nodeID = get_global_id(0); - float4 forceOnVertex = (float4)(0.f, 0.f, 0.f, 0.f); - - if( get_global_id(0) < numNodes ) - { - int clothIdentifier = g_vertexClothIdentifier[nodeID]; - - // Abort if this is not a valid cloth - if( clothIdentifier < 0 ) - return; - - - float4 position (g_vertexPositions[nodeID].xyz, 1.f); - float4 previousPosition (g_vertexPreviousPositions[nodeID].xyz, 1.f); - - float clothFriction = g_perClothFriction[clothIdentifier]; - float dampingFactor = g_clothDampingFactor[clothIdentifier]; - float velocityCoefficient = (1.f - dampingFactor); - float4 difference = position - previousPosition; - float4 velocity = difference*velocityCoefficient*isolverdt; - - CollisionObjectIndices collisionObjectIndices = g_perClothCollisionObjectIndices[clothIdentifier]; - - int numObjects = collisionObjectIndices.endObject - collisionObjectIndices.firstObject; - - if( numObjects > 0 ) - { - // We have some possible collisions to deal with - for( int collision = collisionObjectIndices.firstObject; collision < collisionObjectIndices.endObject; ++collision ) - { - CollisionShapeDescription shapeDescription = g_collisionObjectDetails[collision]; - float colliderFriction = shapeDescription.friction; - - if( shapeDescription.collisionShapeType == CAPSULE_SHAPE_PROXYTYPE ) - { - // Colliding with a capsule - - float capsuleHalfHeight = shapeDescription.halfHeight; - float capsuleRadius = shapeDescription.radius; - float capsuleMargin = shapeDescription.margin; - int capsuleupAxis = shapeDescription.upAxis; - - // Four columns of worldTransform matrix - float4 worldTransform[4]; - worldTransform[0] = shapeDescription.shapeTransform[0]; - worldTransform[1] = shapeDescription.shapeTransform[1]; - worldTransform[2] = shapeDescription.shapeTransform[2]; - worldTransform[3] = shapeDescription.shapeTransform[3]; - - // Correctly define capsule centerline vector - float4 c1 (0.f, 0.f, 0.f, 1.f); - float4 c2 (0.f, 0.f, 0.f, 1.f); - c1.x = select( 0.f, -capsuleHalfHeight, capsuleupAxis == 0 ); - c1.y = select( 0.f, -capsuleHalfHeight, capsuleupAxis == 1 ); - c1.z = select( 0.f, -capsuleHalfHeight, capsuleupAxis == 2 ); - c2.x = -c1.x; - c2.y = -c1.y; - c2.z = -c1.z; - - - float4 worldC1 = matrixVectorMul(worldTransform, c1); - float4 worldC2 = matrixVectorMul(worldTransform, c2); - float4 segment = (worldC2 - worldC1); - - // compute distance of tangent to vertex along line segment in capsule - float distanceAlongSegment = -( mydot3a( (worldC1 - position), segment ) / mydot3a(segment, segment) ); - - float4 closestPoint = (worldC1 + (segment * distanceAlongSegment)); - float distanceFromLine = length(position - closestPoint); - float distanceFromC1 = length(worldC1 - position); - float distanceFromC2 = length(worldC2 - position); - - // Final distance from collision, point to push from, direction to push in - // for impulse force - float dist; - float4 normalVector; - if( distanceAlongSegment < 0 ) - { - dist = distanceFromC1; - normalVector = float4(normalize(position - worldC1).xyz, 0.f); - } else if( distanceAlongSegment > 1.f ) { - dist = distanceFromC2; - normalVector = float4(normalize(position - worldC2).xyz, 0.f); - } else { - dist = distanceFromLine; - normalVector = float4(normalize(position - closestPoint).xyz, 0.f); - } - - float4 colliderLinearVelocity = shapeDescription.linearVelocity; - float4 colliderAngularVelocity = shapeDescription.angularVelocity; - float4 velocityOfSurfacePoint = colliderLinearVelocity + cross(colliderAngularVelocity, position - float4(worldTransform[0].w, worldTransform[1].w, worldTransform[2].w, 0.f)); - - float minDistance = capsuleRadius + capsuleMargin; - - // In case of no collision, this is the value of velocity - velocity = (position - previousPosition) * velocityCoefficient * isolverdt; - - - // Check for a collision - if( dist < minDistance ) - { - // Project back to surface along normal - position = position + float4(normalVector*(minDistance - dist)*0.9f); - velocity = (position - previousPosition) * velocityCoefficient * isolverdt; - float4 relativeVelocity = velocity - velocityOfSurfacePoint; - - float4 p1 = normalize(cross(normalVector, segment)); - float4 p2 = normalize(cross(p1, normalVector)); - // Full friction is sum of velocities in each direction of plane - float4 frictionVector = p1*mydot3a(relativeVelocity, p1) + p2*mydot3a(relativeVelocity, p2); - - // Real friction is peak friction corrected by friction coefficients - frictionVector = frictionVector * (colliderFriction*clothFriction); - - float approachSpeed = dot(relativeVelocity, normalVector); - - if( approachSpeed <= 0.0f ) - forceOnVertex -= frictionVector; - } - } - } - } - - g_vertexVelocities[nodeID] = float4(velocity.xyz, 0.f); - - // Update external force - g_vertexForces[nodeID] = float4(forceOnVertex.xyz, 0.f); - - g_vertexPositions[nodeID] = float4(position.xyz, 0.f); - } -} - - -MINICL_REGISTER(SolveCollisionsAndUpdateVelocitiesKernel); - - - - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/NVidia/CMakeLists.txt b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/NVidia/CMakeLists.txt deleted file mode 100755 index 884a0ff..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/NVidia/CMakeLists.txt +++ /dev/null @@ -1,84 +0,0 @@ - -ADD_DEFINITIONS(-DUSE_NVIDIA_OPENCL) -ADD_DEFINITIONS(-DCL_PLATFORM_NVIDIA) - -INCLUDE_DIRECTORIES( - ${BULLET_PHYSICS_SOURCE_DIR}/src - ${NVIDIA_OPENCL_INCLUDES} -) - - - -SET(BulletSoftBodyOpenCLSolvers_SRCS - ../btSoftBodySolver_OpenCL.cpp - ../btSoftBodySolver_OpenCLSIMDAware.cpp - ../btSoftBodySolverOutputCLtoGL.cpp -) - -SET(BulletSoftBodyOpenCLSolvers_HDRS - ../btSoftBodySolver_OpenCL.h - ../../Shared/btSoftBodySolverData.h - ../btSoftBodySolverVertexData_OpenCL.h - ../btSoftBodySolverTriangleData_OpenCL.h - ../btSoftBodySolverLinkData_OpenCL.h - ../btSoftBodySolverLinkData_OpenCLSIMDAware.h - ../btSoftBodySolverBuffer_OpenCL.h - ../btSoftBodySolverVertexBuffer_OpenGL.h - ../btSoftBodySolverOutputCLtoGL.h -) - -# OpenCL and HLSL Shaders. -# Build rules generated to stringify these into headers -# which are needed by some of the sources -SET(BulletSoftBodyOpenCLSolvers_Shaders -# OutputToVertexArray - UpdateNormals - Integrate - UpdatePositions - UpdateNodes - SolvePositions - UpdatePositionsFromVelocities - ApplyForces - PrepareLinks - VSolveLinks -) - -foreach(f ${BulletSoftBodyOpenCLSolvers_Shaders}) - LIST(APPEND BulletSoftBodyOpenCLSolvers_OpenCLC "../OpenCLC10/${f}.cl") -endforeach(f) - - - -ADD_LIBRARY(BulletSoftBodySolvers_OpenCL_NVidia - ${BulletSoftBodyOpenCLSolvers_SRCS} - ${BulletSoftBodyOpenCLSolvers_HDRS} - ${BulletSoftBodyOpenCLSolvers_OpenCLC} -) - -SET_TARGET_PROPERTIES(BulletSoftBodySolvers_OpenCL_NVidia PROPERTIES VERSION ${BULLET_VERSION}) -SET_TARGET_PROPERTIES(BulletSoftBodySolvers_OpenCL_NVidia PROPERTIES SOVERSION ${BULLET_VERSION}) -IF (BUILD_SHARED_LIBS) - TARGET_LINK_LIBRARIES(BulletSoftBodySolvers_OpenCL_NVidia BulletSoftBody BulletDynamics) -ENDIF (BUILD_SHARED_LIBS) - - -IF (INSTALL_LIBS) - IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) - IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) - IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - INSTALL(TARGETS BulletSoftBodySolvers_OpenCL_NVidia DESTINATION .) - ELSE (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - INSTALL(TARGETS BulletSoftBodySolvers_OpenCL_NVidia - RUNTIME DESTINATION bin - LIBRARY DESTINATION lib${LIB_SUFFIX} - ARCHIVE DESTINATION lib${LIB_SUFFIX}) -#headers are already installed by BulletMultiThreaded library - ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) - - IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - SET_TARGET_PROPERTIES(BulletSoftBodySolvers_OpenCL_NVidia PROPERTIES FRAMEWORK true) - SET_TARGET_PROPERTIES(BulletSoftBodySolvers_OpenCL_NVidia PROPERTIES PUBLIC_HEADER "${BulletSoftBodyOpenCLSolvers_HDRS}") - ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) -ENDIF (INSTALL_LIBS) diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/NVidia/premake4.lua b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/NVidia/premake4.lua deleted file mode 100755 index 0bab1e3..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/NVidia/premake4.lua +++ /dev/null @@ -1,27 +0,0 @@ - -hasCL = findOpenCL_NVIDIA() - -if (hasCL) then - - project "BulletSoftBodySolvers_OpenCL_NVIDIA" - - defines { "USE_NVIDIA_OPENCL","CL_PLATFORM_NVIDIA"} - - initOpenCL_NVIDIA() - - kind "StaticLib" - - targetdir "../../../../../lib" - - includedirs { - ".", - "../../../..", - "../../../../../Glut" - } - files { - "../btSoftBodySolver_OpenCL.cpp", - "../btSoftBodySolver_OpenCLSIMDAware.cpp", - "../btSoftBodySolverOutputCLtoGL.cpp" - } - -end diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/ApplyForces.cl b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/ApplyForces.cl deleted file mode 100755 index f9bcb88..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/ApplyForces.cl +++ /dev/null @@ -1,102 +0,0 @@ -MSTRINGIFY( - - -float adot3(float4 a, float4 b) -{ - return a.x*b.x + a.y*b.y + a.z*b.z; -} - -float alength3(float4 a) -{ - a.w = 0; - return length(a); -} - -float4 anormalize3(float4 a) -{ - a.w = 0; - return normalize(a); -} - -float4 projectOnAxis( float4 v, float4 a ) -{ - return (a*adot3(v, a)); -} - -__kernel void -ApplyForcesKernel( - const uint numNodes, - const float solverdt, - const float epsilon, - __global int * g_vertexClothIdentifier, - __global float4 * g_vertexNormal, - __global float * g_vertexArea, - __global float * g_vertexInverseMass, - __global float * g_clothLiftFactor, - __global float * g_clothDragFactor, - __global float4 * g_clothWindVelocity, - __global float4 * g_clothAcceleration, - __global float * g_clothMediumDensity, - __global float4 * g_vertexForceAccumulator, - __global float4 * g_vertexVelocity GUID_ARG) -{ - unsigned int nodeID = get_global_id(0); - if( nodeID < numNodes ) - { - int clothId = g_vertexClothIdentifier[nodeID]; - float nodeIM = g_vertexInverseMass[nodeID]; - - if( nodeIM > 0.0f ) - { - float4 nodeV = g_vertexVelocity[nodeID]; - float4 normal = g_vertexNormal[nodeID]; - float area = g_vertexArea[nodeID]; - float4 nodeF = g_vertexForceAccumulator[nodeID]; - - // Read per-cloth values - float4 clothAcceleration = g_clothAcceleration[clothId]; - float4 clothWindVelocity = g_clothWindVelocity[clothId]; - float liftFactor = g_clothLiftFactor[clothId]; - float dragFactor = g_clothDragFactor[clothId]; - float mediumDensity = g_clothMediumDensity[clothId]; - - // Apply the acceleration to the cloth rather than do this via a force - nodeV += (clothAcceleration*solverdt); - - g_vertexVelocity[nodeID] = nodeV; - - // Aerodynamics - float4 rel_v = nodeV - clothWindVelocity; - float rel_v_len = alength3(rel_v); - float rel_v2 = dot(rel_v, rel_v); - - if( rel_v2 > epsilon ) - { - float4 rel_v_nrm = anormalize3(rel_v); - float4 nrm = normal; - - nrm = nrm * (dot(nrm, rel_v) < 0 ? -1.f : 1.f); - - float4 fDrag = (float4)(0.f, 0.f, 0.f, 0.f); - float4 fLift = (float4)(0.f, 0.f, 0.f, 0.f); - - float n_dot_v = dot(nrm, rel_v_nrm); - - // drag force - if ( dragFactor > 0.f ) - fDrag = 0.5f * dragFactor * mediumDensity * rel_v2 * area * n_dot_v * (-1.0f) * rel_v_nrm; - - // lift force - // Check angle of attack - // cos(10ş) = 0.98480 - if ( 0 < n_dot_v && n_dot_v < 0.98480f) - fLift = 0.5f * liftFactor * mediumDensity * rel_v_len * area * sqrt(1.0f-n_dot_v*n_dot_v) * (cross(cross(nrm, rel_v_nrm), rel_v_nrm)); - - nodeF += fDrag + fLift; - g_vertexForceAccumulator[nodeID] = nodeF; - } - } - } -} - -); \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/ComputeBounds.cl b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/ComputeBounds.cl deleted file mode 100755 index 2ae7148..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/ComputeBounds.cl +++ /dev/null @@ -1,82 +0,0 @@ -MSTRINGIFY( -#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n -#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n - -__kernel void -ComputeBoundsKernel( - const int numNodes, - const int numSoftBodies, - __global int * g_vertexClothIdentifier, - __global float4 * g_vertexPositions, - /* Unfortunately, to get the atomics below to work these arrays cannot be */ - /* uint4, though that is the layout of the data */ - /* Therefore this is little-endian-only code */ - volatile __global uint * g_clothMinBounds, - volatile __global uint * g_clothMaxBounds, - volatile __local uint * clothMinBounds, - volatile __local uint * clothMaxBounds) -{ - // Init min and max bounds arrays - if( get_local_id(0) < numSoftBodies ) - { - - clothMinBounds[get_local_id(0)*4] = UINT_MAX; - clothMinBounds[get_local_id(0)*4+1] = UINT_MAX; - clothMinBounds[get_local_id(0)*4+2] = UINT_MAX; - clothMinBounds[get_local_id(0)*4+3] = UINT_MAX; - clothMaxBounds[get_local_id(0)*4] = 0; - clothMaxBounds[get_local_id(0)*4+1] = 0; - clothMaxBounds[get_local_id(0)*4+2] = 0; - clothMaxBounds[get_local_id(0)*4+3] = 0; - - } - - barrier(CLK_LOCAL_MEM_FENCE); - - int nodeID = get_global_id(0); - if( nodeID < numNodes ) - { - int clothIdentifier = g_vertexClothIdentifier[nodeID]; - if( clothIdentifier >= 0 ) - { - - float4 position = (float4)(g_vertexPositions[nodeID].xyz, 0.f); - - /* Reinterpret position as uint */ - uint4 positionUInt = (uint4)(as_uint(position.x), as_uint(position.y), as_uint(position.z), 0); - - /* Invert sign bit of positives and whole of negatives to allow comparison as unsigned ints */ - positionUInt.x ^= (1+~(positionUInt.x >> 31) | 0x80000000); - positionUInt.y ^= (1+~(positionUInt.y >> 31) | 0x80000000); - positionUInt.z ^= (1+~(positionUInt.z >> 31) | 0x80000000); - - // Min/max with the LDS values - atom_min(&(clothMinBounds[clothIdentifier*4]), positionUInt.x); - atom_min(&(clothMinBounds[clothIdentifier*4+1]), positionUInt.y); - atom_min(&(clothMinBounds[clothIdentifier*4+2]), positionUInt.z); - - atom_max(&(clothMaxBounds[clothIdentifier*4]), positionUInt.x); - atom_max(&(clothMaxBounds[clothIdentifier*4+1]), positionUInt.y); - atom_max(&(clothMaxBounds[clothIdentifier*4+2]), positionUInt.z); - } - } - - barrier(CLK_LOCAL_MEM_FENCE); - - - /* Use global atomics to update the global versions of the data */ - if( get_local_id(0) < numSoftBodies ) - { - /*atom_min(&(g_clothMinBounds[get_local_id(0)].x), clothMinBounds[get_local_id(0)].x);*/ - atom_min(&(g_clothMinBounds[get_local_id(0)*4]), clothMinBounds[get_local_id(0)*4]); - atom_min(&(g_clothMinBounds[get_local_id(0)*4+1]), clothMinBounds[get_local_id(0)*4+1]); - atom_min(&(g_clothMinBounds[get_local_id(0)*4+2]), clothMinBounds[get_local_id(0)*4+2]); - - atom_max(&(g_clothMaxBounds[get_local_id(0)*4]), clothMaxBounds[get_local_id(0)*4]); - atom_max(&(g_clothMaxBounds[get_local_id(0)*4+1]), clothMaxBounds[get_local_id(0)*4+1]); - atom_max(&(g_clothMaxBounds[get_local_id(0)*4+2]), clothMaxBounds[get_local_id(0)*4+2]); - } -} - - -); diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/Integrate.cl b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/Integrate.cl deleted file mode 100755 index bb2d98a..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/Integrate.cl +++ /dev/null @@ -1,35 +0,0 @@ -MSTRINGIFY( - -// Node indices for each link - - - -__kernel void -IntegrateKernel( - const int numNodes, - const float solverdt, - __global float * g_vertexInverseMasses, - __global float4 * g_vertexPositions, - __global float4 * g_vertexVelocity, - __global float4 * g_vertexPreviousPositions, - __global float4 * g_vertexForceAccumulator GUID_ARG) -{ - int nodeID = get_global_id(0); - if( nodeID < numNodes ) - { - float4 position = g_vertexPositions[nodeID]; - float4 velocity = g_vertexVelocity[nodeID]; - float4 force = g_vertexForceAccumulator[nodeID]; - float inverseMass = g_vertexInverseMasses[nodeID]; - - g_vertexPreviousPositions[nodeID] = position; - velocity += force * inverseMass * solverdt; - position += velocity * solverdt; - - g_vertexForceAccumulator[nodeID] = (float4)(0.f, 0.f, 0.f, 0.0f); - g_vertexPositions[nodeID] = position; - g_vertexVelocity[nodeID] = velocity; - } -} - -); \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/OutputToVertexArray.cl b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/OutputToVertexArray.cl deleted file mode 100755 index 9891377..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/OutputToVertexArray.cl +++ /dev/null @@ -1,46 +0,0 @@ -MSTRINGIFY( - -__kernel void -OutputToVertexArrayWithNormalsKernel( - const int startNode, const int numNodes, __global float *g_vertexBuffer, - const int positionOffset, const int positionStride, const __global float4* g_vertexPositions, - const int normalOffset, const int normalStride, const __global float4* g_vertexNormals ) -{ - int nodeID = get_global_id(0); - if( nodeID < numNodes ) - { - float4 position = g_vertexPositions[nodeID + startNode]; - float4 normal = g_vertexNormals[nodeID + startNode]; - - // Stride should account for the float->float4 conversion - int positionDestination = nodeID * positionStride + positionOffset; - g_vertexBuffer[positionDestination] = position.x; - g_vertexBuffer[positionDestination+1] = position.y; - g_vertexBuffer[positionDestination+2] = position.z; - - int normalDestination = nodeID * normalStride + normalOffset; - g_vertexBuffer[normalDestination] = normal.x; - g_vertexBuffer[normalDestination+1] = normal.y; - g_vertexBuffer[normalDestination+2] = normal.z; - } -} - -__kernel void -OutputToVertexArrayWithoutNormalsKernel( - const int startNode, const int numNodes, __global float *g_vertexBuffer, - const int positionOffset, const int positionStride, const __global float4* g_vertexPositions ) -{ - int nodeID = get_global_id(0); - if( nodeID < numNodes ) - { - float4 position = g_vertexPositions[nodeID + startNode]; - - // Stride should account for the float->float4 conversion - int positionDestination = nodeID * positionStride + positionOffset; - g_vertexBuffer[positionDestination] = position.x; - g_vertexBuffer[positionDestination+1] = position.y; - g_vertexBuffer[positionDestination+2] = position.z; - } -} - -); \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/PrepareLinks.cl b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/PrepareLinks.cl deleted file mode 100755 index 542a11e..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/PrepareLinks.cl +++ /dev/null @@ -1,38 +0,0 @@ -MSTRINGIFY( - - - -__kernel void -PrepareLinksKernel( - const int numLinks, - __global int2 * g_linksVertexIndices, - __global float * g_linksMassLSC, - __global float4 * g_nodesPreviousPosition, - __global float * g_linksLengthRatio, - __global float4 * g_linksCurrentLength GUID_ARG) -{ - int linkID = get_global_id(0); - if( linkID < numLinks ) - { - - int2 nodeIndices = g_linksVertexIndices[linkID]; - int node0 = nodeIndices.x; - int node1 = nodeIndices.y; - - float4 nodePreviousPosition0 = g_nodesPreviousPosition[node0]; - float4 nodePreviousPosition1 = g_nodesPreviousPosition[node1]; - - float massLSC = g_linksMassLSC[linkID]; - - float4 linkCurrentLength = nodePreviousPosition1 - nodePreviousPosition0; - linkCurrentLength.w = 0.f; - - float linkLengthRatio = dot(linkCurrentLength, linkCurrentLength)*massLSC; - linkLengthRatio = 1.0f/linkLengthRatio; - - g_linksCurrentLength[linkID] = linkCurrentLength; - g_linksLengthRatio[linkID] = linkLengthRatio; - } -} - -); \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/SolveCollisionsAndUpdateVelocities.cl b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/SolveCollisionsAndUpdateVelocities.cl deleted file mode 100755 index 92fb939..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/SolveCollisionsAndUpdateVelocities.cl +++ /dev/null @@ -1,204 +0,0 @@ -MSTRINGIFY( - - - -float mydot3a(float4 a, float4 b) -{ - return a.x*b.x + a.y*b.y + a.z*b.z; -} - - -typedef struct -{ - int firstObject; - int endObject; -} CollisionObjectIndices; - -typedef struct -{ - float4 shapeTransform[4]; // column major 4x4 matrix - float4 linearVelocity; - float4 angularVelocity; - - int softBodyIdentifier; - int collisionShapeType; - - - // Shape information - // Compressed from the union - float radius; - float halfHeight; - int upAxis; - - float margin; - float friction; - - int padding0; - -} CollisionShapeDescription; - -// From btBroadphaseProxy.h -__constant int CAPSULE_SHAPE_PROXYTYPE = 10; - -// Multiply column-major matrix against vector -float4 matrixVectorMul( float4 matrix[4], float4 vector ) -{ - float4 returnVector; - float4 row0 = (float4)(matrix[0].x, matrix[1].x, matrix[2].x, matrix[3].x); - float4 row1 = (float4)(matrix[0].y, matrix[1].y, matrix[2].y, matrix[3].y); - float4 row2 = (float4)(matrix[0].z, matrix[1].z, matrix[2].z, matrix[3].z); - float4 row3 = (float4)(matrix[0].w, matrix[1].w, matrix[2].w, matrix[3].w); - returnVector.x = dot(row0, vector); - returnVector.y = dot(row1, vector); - returnVector.z = dot(row2, vector); - returnVector.w = dot(row3, vector); - return returnVector; -} - -__kernel void -SolveCollisionsAndUpdateVelocitiesKernel( - const int numNodes, - const float isolverdt, - __global int *g_vertexClothIdentifier, - __global float4 *g_vertexPreviousPositions, - __global float * g_perClothFriction, - __global float * g_clothDampingFactor, - __global CollisionObjectIndices * g_perClothCollisionObjectIndices, - __global CollisionShapeDescription * g_collisionObjectDetails, - __global float4 * g_vertexForces, - __global float4 *g_vertexVelocities, - __global float4 *g_vertexPositions GUID_ARG) -{ - int nodeID = get_global_id(0); - float4 forceOnVertex = (float4)(0.f, 0.f, 0.f, 0.f); - - if( get_global_id(0) < numNodes ) - { - int clothIdentifier = g_vertexClothIdentifier[nodeID]; - - // Abort if this is not a valid cloth - if( clothIdentifier < 0 ) - return; - - - float4 position = (float4)(g_vertexPositions[nodeID].xyz, 1.f); - float4 previousPosition = (float4)(g_vertexPreviousPositions[nodeID].xyz, 1.f); - - float clothFriction = g_perClothFriction[clothIdentifier]; - float dampingFactor = g_clothDampingFactor[clothIdentifier]; - float velocityCoefficient = (1.f - dampingFactor); - float4 difference = position - previousPosition; - float4 velocity = difference*velocityCoefficient*isolverdt; - - CollisionObjectIndices collisionObjectIndices = g_perClothCollisionObjectIndices[clothIdentifier]; - - int numObjects = collisionObjectIndices.endObject - collisionObjectIndices.firstObject; - - if( numObjects > 0 ) - { - // We have some possible collisions to deal with - for( int collision = collisionObjectIndices.firstObject; collision < collisionObjectIndices.endObject; ++collision ) - { - CollisionShapeDescription shapeDescription = g_collisionObjectDetails[collision]; - float colliderFriction = shapeDescription.friction; - - if( shapeDescription.collisionShapeType == CAPSULE_SHAPE_PROXYTYPE ) - { - // Colliding with a capsule - - float capsuleHalfHeight = shapeDescription.halfHeight; - float capsuleRadius = shapeDescription.radius; - float capsuleMargin = shapeDescription.margin; - int capsuleupAxis = shapeDescription.upAxis; - - // Four columns of worldTransform matrix - float4 worldTransform[4]; - worldTransform[0] = shapeDescription.shapeTransform[0]; - worldTransform[1] = shapeDescription.shapeTransform[1]; - worldTransform[2] = shapeDescription.shapeTransform[2]; - worldTransform[3] = shapeDescription.shapeTransform[3]; - - // Correctly define capsule centerline vector - float4 c1 = (float4)(0.f, 0.f, 0.f, 1.f); - float4 c2 = (float4)(0.f, 0.f, 0.f, 1.f); - c1.x = select( 0.f, -capsuleHalfHeight, capsuleupAxis == 0 ); - c1.y = select( 0.f, -capsuleHalfHeight, capsuleupAxis == 1 ); - c1.z = select( 0.f, -capsuleHalfHeight, capsuleupAxis == 2 ); - c2.x = -c1.x; - c2.y = -c1.y; - c2.z = -c1.z; - - - float4 worldC1 = matrixVectorMul(worldTransform, c1); - float4 worldC2 = matrixVectorMul(worldTransform, c2); - float4 segment = (worldC2 - worldC1); - - // compute distance of tangent to vertex along line segment in capsule - float distanceAlongSegment = -( mydot3a( (worldC1 - position), segment ) / mydot3a(segment, segment) ); - - float4 closestPoint = (worldC1 + (float4)(segment * distanceAlongSegment)); - float distanceFromLine = length(position - closestPoint); - float distanceFromC1 = length(worldC1 - position); - float distanceFromC2 = length(worldC2 - position); - - // Final distance from collision, point to push from, direction to push in - // for impulse force - float dist; - float4 normalVector; - if( distanceAlongSegment < 0 ) - { - dist = distanceFromC1; - normalVector = (float4)(normalize(position - worldC1).xyz, 0.f); - } else if( distanceAlongSegment > 1.f ) { - dist = distanceFromC2; - normalVector = (float4)(normalize(position - worldC2).xyz, 0.f); - } else { - dist = distanceFromLine; - normalVector = (float4)(normalize(position - closestPoint).xyz, 0.f); - } - - float4 colliderLinearVelocity = shapeDescription.linearVelocity; - float4 colliderAngularVelocity = shapeDescription.angularVelocity; - float4 velocityOfSurfacePoint = colliderLinearVelocity + cross(colliderAngularVelocity, position - (float4)(worldTransform[0].w, worldTransform[1].w, worldTransform[2].w, 0.f)); - - float minDistance = capsuleRadius + capsuleMargin; - - // In case of no collision, this is the value of velocity - velocity = (position - previousPosition) * velocityCoefficient * isolverdt; - - - // Check for a collision - if( dist < minDistance ) - { - // Project back to surface along normal - position = position + (float4)((minDistance - dist)*normalVector*0.9f); - velocity = (position - previousPosition) * velocityCoefficient * isolverdt; - float4 relativeVelocity = velocity - velocityOfSurfacePoint; - - float4 p1 = normalize(cross(normalVector, segment)); - float4 p2 = normalize(cross(p1, normalVector)); - // Full friction is sum of velocities in each direction of plane - float4 frictionVector = p1*mydot3a(relativeVelocity, p1) + p2*mydot3a(relativeVelocity, p2); - - // Real friction is peak friction corrected by friction coefficients - frictionVector = frictionVector * (colliderFriction*clothFriction); - - float approachSpeed = dot(relativeVelocity, normalVector); - - if( approachSpeed <= 0.0f ) - forceOnVertex -= frictionVector; - } - } - } - } - - g_vertexVelocities[nodeID] = (float4)(velocity.xyz, 0.f); - - // Update external force - g_vertexForces[nodeID] = (float4)(forceOnVertex.xyz, 0.f); - - g_vertexPositions[nodeID] = (float4)(position.xyz, 0.f); - } -} - -); diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/SolveCollisionsAndUpdateVelocitiesSIMDBatched.cl b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/SolveCollisionsAndUpdateVelocitiesSIMDBatched.cl deleted file mode 100755 index 8720b72..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/SolveCollisionsAndUpdateVelocitiesSIMDBatched.cl +++ /dev/null @@ -1,242 +0,0 @@ -MSTRINGIFY( - -//#pragma OPENCL EXTENSION cl_amd_printf:enable\n - -float mydot3a(float4 a, float4 b) -{ - return a.x*b.x + a.y*b.y + a.z*b.z; -} - -float mylength3(float4 a) -{ - a.w = 0; - return length(a); -} - -float4 mynormalize3(float4 a) -{ - a.w = 0; - return normalize(a); -} - -typedef struct -{ - int firstObject; - int endObject; -} CollisionObjectIndices; - -typedef struct -{ - float4 shapeTransform[4]; // column major 4x4 matrix - float4 linearVelocity; - float4 angularVelocity; - - int softBodyIdentifier; - int collisionShapeType; - - - // Shape information - // Compressed from the union - float radius; - float halfHeight; - int upAxis; - - float margin; - float friction; - - int padding0; - -} CollisionShapeDescription; - -// From btBroadphaseProxy.h -__constant int CAPSULE_SHAPE_PROXYTYPE = 10; - -// Multiply column-major matrix against vector -float4 matrixVectorMul( float4 matrix[4], float4 vector ) -{ - float4 returnVector; - float4 row0 = (float4)(matrix[0].x, matrix[1].x, matrix[2].x, matrix[3].x); - float4 row1 = (float4)(matrix[0].y, matrix[1].y, matrix[2].y, matrix[3].y); - float4 row2 = (float4)(matrix[0].z, matrix[1].z, matrix[2].z, matrix[3].z); - float4 row3 = (float4)(matrix[0].w, matrix[1].w, matrix[2].w, matrix[3].w); - returnVector.x = dot(row0, vector); - returnVector.y = dot(row1, vector); - returnVector.z = dot(row2, vector); - returnVector.w = dot(row3, vector); - return returnVector; -} - -__kernel void -SolveCollisionsAndUpdateVelocitiesKernel( - const int numNodes, - const float isolverdt, - __global int *g_vertexClothIdentifier, - __global float4 *g_vertexPreviousPositions, - __global float * g_perClothFriction, - __global float * g_clothDampingFactor, - __global CollisionObjectIndices * g_perClothCollisionObjectIndices, - __global CollisionShapeDescription * g_collisionObjectDetails, - __global float4 * g_vertexForces, - __global float4 *g_vertexVelocities, - __global float4 *g_vertexPositions, - __local CollisionShapeDescription *localCollisionShapes, - __global float * g_vertexInverseMasses) -{ - int nodeID = get_global_id(0); - float4 forceOnVertex = (float4)(0.f, 0.f, 0.f, 0.f); - - int clothIdentifier = g_vertexClothIdentifier[nodeID]; - - // Abort if this is not a valid cloth - if( clothIdentifier < 0 ) - return; - - - float4 position = (float4)(g_vertexPositions[nodeID].xyz, 0.f); - float4 previousPosition = (float4)(g_vertexPreviousPositions[nodeID].xyz, 0.f); - - float clothFriction = g_perClothFriction[clothIdentifier]; - float dampingFactor = g_clothDampingFactor[clothIdentifier]; - float velocityCoefficient = (1.f - dampingFactor); - float4 difference = position - previousPosition; - float4 velocity = difference*velocityCoefficient*isolverdt; - float inverseMass = g_vertexInverseMasses[nodeID]; - - CollisionObjectIndices collisionObjectIndices = g_perClothCollisionObjectIndices[clothIdentifier]; - - int numObjects = collisionObjectIndices.endObject - collisionObjectIndices.firstObject; - - if( numObjects > 0 ) - { - // We have some possible collisions to deal with - - // First load all of the collision objects into LDS - int numObjects = collisionObjectIndices.endObject - collisionObjectIndices.firstObject; - if( get_local_id(0) < numObjects ) - { - localCollisionShapes[get_local_id(0)] = g_collisionObjectDetails[ collisionObjectIndices.firstObject + get_local_id(0) ]; - } - } - - // Safe as the vertices are padded so that not more than one soft body is in a group - barrier(CLK_LOCAL_MEM_FENCE); - - // Annoyingly, even though I know the flow control is not varying, the compiler will not let me skip this - if( numObjects > 0 ) - { - - - // We have some possible collisions to deal with - for( int collision = 0; collision < numObjects; ++collision ) - { - CollisionShapeDescription shapeDescription = localCollisionShapes[collision]; - float colliderFriction = localCollisionShapes[collision].friction; - - if( localCollisionShapes[collision].collisionShapeType == CAPSULE_SHAPE_PROXYTYPE ) - { - // Colliding with a capsule - - float capsuleHalfHeight = localCollisionShapes[collision].halfHeight; - float capsuleRadius = localCollisionShapes[collision].radius; - float capsuleMargin = localCollisionShapes[collision].margin; - int capsuleupAxis = localCollisionShapes[collision].upAxis; - - if ( capsuleHalfHeight <= 0 ) - capsuleHalfHeight = 0.0001f; - float4 worldTransform[4]; - worldTransform[0] = localCollisionShapes[collision].shapeTransform[0]; - worldTransform[1] = localCollisionShapes[collision].shapeTransform[1]; - worldTransform[2] = localCollisionShapes[collision].shapeTransform[2]; - worldTransform[3] = localCollisionShapes[collision].shapeTransform[3]; - - // Correctly define capsule centerline vector - float4 c1 = (float4)(0.f, 0.f, 0.f, 1.f); - float4 c2 = (float4)(0.f, 0.f, 0.f, 1.f); - c1.x = select( 0.f, -capsuleHalfHeight, capsuleupAxis == 0 ); - c1.y = select( 0.f, -capsuleHalfHeight, capsuleupAxis == 1 ); - c1.z = select( 0.f, -capsuleHalfHeight, capsuleupAxis == 2 ); - c2.x = -c1.x; - c2.y = -c1.y; - c2.z = -c1.z; - - float4 worldC1 = matrixVectorMul(worldTransform, c1); - float4 worldC2 = matrixVectorMul(worldTransform, c2); - float4 segment = (float4)((worldC2 - worldC1).xyz, 0.f); - - float4 segmentNormalized = mynormalize3(segment); - float distanceAlongSegment =mydot3a( (position - worldC1), segmentNormalized ); - - float4 closestPointOnSegment = (worldC1 + (float4)(segmentNormalized * distanceAlongSegment)); - float distanceFromLine = mylength3(position - closestPointOnSegment); - float distanceFromC1 = mylength3(worldC1 - position); - float distanceFromC2 = mylength3(worldC2 - position); - - // Final distance from collision, point to push from, direction to push in - // for impulse force - float dist; - float4 normalVector; - - if( distanceAlongSegment < 0 ) - { - dist = distanceFromC1; - normalVector = (float4)(normalize(position - worldC1).xyz, 0.f); - } else if( distanceAlongSegment > length(segment) ) { - dist = distanceFromC2; - normalVector = (float4)(normalize(position - worldC2).xyz, 0.f); - } else { - dist = distanceFromLine; - normalVector = (float4)(normalize(position - closestPointOnSegment).xyz, 0.f); - } - - float minDistance = capsuleRadius + capsuleMargin; - float4 closestPointOnSurface = (float4)((position + (minDistance - dist) * normalVector).xyz, 0.f); - - float4 colliderLinearVelocity = shapeDescription.linearVelocity; - float4 colliderAngularVelocity = shapeDescription.angularVelocity; - float4 velocityOfSurfacePoint = colliderLinearVelocity + cross(colliderAngularVelocity, closestPointOnSurface - (float4)(worldTransform[0].w, worldTransform[1].w, worldTransform[2].w, 0.f)); - - - // Check for a collision - if( dist < minDistance ) - { - // Project back to surface along normal - position = closestPointOnSurface; - velocity = (position - previousPosition) * velocityCoefficient * isolverdt; - float4 relativeVelocity = velocity - velocityOfSurfacePoint; - - float4 p1 = mynormalize3(cross(normalVector, segment)); - float4 p2 = mynormalize3(cross(p1, normalVector)); - - float4 tangentialVel = p1*mydot3a(relativeVelocity, p1) + p2*mydot3a(relativeVelocity, p2); - float frictionCoef = (colliderFriction * clothFriction); - if (frictionCoef>1.f) - frictionCoef = 1.f; - - //only apply friction if objects are not moving apart - float projVel = mydot3a(relativeVelocity,normalVector); - if ( projVel >= -0.001f) - { - if ( inverseMass > 0 ) - { - //float4 myforceOnVertex = -tangentialVel * frictionCoef * isolverdt * (1.0f / inverseMass); - position += (-tangentialVel * frictionCoef) / (isolverdt); - } - } - - // In case of no collision, this is the value of velocity - velocity = (position - previousPosition) * velocityCoefficient * isolverdt; - - } - } - } - } - - g_vertexVelocities[nodeID] = (float4)(velocity.xyz, 0.f); - - // Update external force - g_vertexForces[nodeID] = (float4)(forceOnVertex.xyz, 0.f); - - g_vertexPositions[nodeID] = (float4)(position.xyz, 0.f); -} - -); diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/SolvePositions.cl b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/SolvePositions.cl deleted file mode 100755 index e4a5341..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/SolvePositions.cl +++ /dev/null @@ -1,57 +0,0 @@ - - - -MSTRINGIFY( - - -float mydot3(float4 a, float4 b) -{ - return a.x*b.x + a.y*b.y + a.z*b.z; -} - - -__kernel void -SolvePositionsFromLinksKernel( - const int startLink, - const int numLinks, - const float kst, - const float ti, - __global int2 * g_linksVertexIndices, - __global float * g_linksMassLSC, - __global float * g_linksRestLengthSquared, - __global float * g_verticesInverseMass, - __global float4 * g_vertexPositions GUID_ARG) - -{ - int linkID = get_global_id(0) + startLink; - if( get_global_id(0) < numLinks ) - { - float massLSC = g_linksMassLSC[linkID]; - float restLengthSquared = g_linksRestLengthSquared[linkID]; - - if( massLSC > 0.0f ) - { - int2 nodeIndices = g_linksVertexIndices[linkID]; - int node0 = nodeIndices.x; - int node1 = nodeIndices.y; - - float4 position0 = g_vertexPositions[node0]; - float4 position1 = g_vertexPositions[node1]; - - float inverseMass0 = g_verticesInverseMass[node0]; - float inverseMass1 = g_verticesInverseMass[node1]; - - float4 del = position1 - position0; - float len = mydot3(del, del); - float k = ((restLengthSquared - len)/(massLSC*(restLengthSquared+len)))*kst; - position0 = position0 - del*(k*inverseMass0); - position1 = position1 + del*(k*inverseMass1); - - g_vertexPositions[node0] = position0; - g_vertexPositions[node1] = position1; - - } - } -} - -); \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/SolvePositionsSIMDBatched.cl b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/SolvePositionsSIMDBatched.cl deleted file mode 100755 index e99bbf2..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/SolvePositionsSIMDBatched.cl +++ /dev/null @@ -1,130 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -MSTRINGIFY( - -float mydot3(float4 a, float4 b) -{ - return a.x*b.x + a.y*b.y + a.z*b.z; -} - -__kernel __attribute__((reqd_work_group_size(WAVEFRONT_BLOCK_MULTIPLIER*WAVEFRONT_SIZE, 1, 1))) -void -SolvePositionsFromLinksKernel( - const int startWaveInBatch, - const int numWaves, - const float kst, - const float ti, - __global int2 *g_wavefrontBatchCountsVertexCounts, - __global int *g_vertexAddressesPerWavefront, - __global int2 * g_linksVertexIndices, - __global float * g_linksMassLSC, - __global float * g_linksRestLengthSquared, - __global float * g_verticesInverseMass, - __global float4 * g_vertexPositions, - __local int2 *wavefrontBatchCountsVertexCounts, - __local float4 *vertexPositionSharedData, - __local float *vertexInverseMassSharedData) -{ - const int laneInWavefront = (get_global_id(0) & (WAVEFRONT_SIZE-1)); - const int wavefront = startWaveInBatch + (get_global_id(0) / WAVEFRONT_SIZE); - const int firstWavefrontInBlock = startWaveInBatch + get_group_id(0) * WAVEFRONT_BLOCK_MULTIPLIER; - const int localWavefront = wavefront - firstWavefrontInBlock; - - // Mask out in case there's a stray "wavefront" at the end that's been forced in through the multiplier - if( wavefront < (startWaveInBatch + numWaves) ) - { - // Load the batch counts for the wavefronts - - int2 batchesAndVerticesWithinWavefront = g_wavefrontBatchCountsVertexCounts[wavefront]; - int batchesWithinWavefront = batchesAndVerticesWithinWavefront.x; - int verticesUsedByWave = batchesAndVerticesWithinWavefront.y; - - // Load the vertices for the wavefronts - for( int vertex = laneInWavefront; vertex < verticesUsedByWave; vertex+=WAVEFRONT_SIZE ) - { - int vertexAddress = g_vertexAddressesPerWavefront[wavefront*MAX_NUM_VERTICES_PER_WAVE + vertex]; - - vertexPositionSharedData[localWavefront*MAX_NUM_VERTICES_PER_WAVE + vertex] = g_vertexPositions[vertexAddress]; - vertexInverseMassSharedData[localWavefront*MAX_NUM_VERTICES_PER_WAVE + vertex] = g_verticesInverseMass[vertexAddress]; - } - - barrier(CLK_LOCAL_MEM_FENCE); - - // Loop through the batches performing the solve on each in LDS - int baseDataLocationForWave = WAVEFRONT_SIZE * wavefront * MAX_BATCHES_PER_WAVE; - - //for( int batch = 0; batch < batchesWithinWavefront; ++batch ) - - int batch = 0; - do - { - int baseDataLocation = baseDataLocationForWave + WAVEFRONT_SIZE * batch; - int locationOfValue = baseDataLocation + laneInWavefront; - - - // These loads should all be perfectly linear across the WF - int2 localVertexIndices = g_linksVertexIndices[locationOfValue]; - float massLSC = g_linksMassLSC[locationOfValue]; - float restLengthSquared = g_linksRestLengthSquared[locationOfValue]; - - // LDS vertex addresses based on logical wavefront number in block and loaded index - int vertexAddress0 = MAX_NUM_VERTICES_PER_WAVE * localWavefront + localVertexIndices.x; - int vertexAddress1 = MAX_NUM_VERTICES_PER_WAVE * localWavefront + localVertexIndices.y; - - float4 position0 = vertexPositionSharedData[vertexAddress0]; - float4 position1 = vertexPositionSharedData[vertexAddress1]; - - float inverseMass0 = vertexInverseMassSharedData[vertexAddress0]; - float inverseMass1 = vertexInverseMassSharedData[vertexAddress1]; - - float4 del = position1 - position0; - float len = mydot3(del, del); - - float k = 0; - if( massLSC > 0.0f ) - { - k = ((restLengthSquared - len)/(massLSC*(restLengthSquared+len)))*kst; - } - - position0 = position0 - del*(k*inverseMass0); - position1 = position1 + del*(k*inverseMass1); - - // Ensure compiler does not re-order memory operations - barrier(CLK_LOCAL_MEM_FENCE); - - vertexPositionSharedData[vertexAddress0] = position0; - vertexPositionSharedData[vertexAddress1] = position1; - - // Ensure compiler does not re-order memory operations - barrier(CLK_LOCAL_MEM_FENCE); - - - ++batch; - } while( batch < batchesWithinWavefront ); - - // Update the global memory vertices for the wavefronts - for( int vertex = laneInWavefront; vertex < verticesUsedByWave; vertex+=WAVEFRONT_SIZE ) - { - int vertexAddress = g_vertexAddressesPerWavefront[wavefront*MAX_NUM_VERTICES_PER_WAVE + vertex]; - - g_vertexPositions[vertexAddress] = (float4)(vertexPositionSharedData[localWavefront*MAX_NUM_VERTICES_PER_WAVE + vertex].xyz, 0.f); - } - - } - -} - -); diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/UpdateConstants.cl b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/UpdateConstants.cl deleted file mode 100755 index 1d925a3..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/UpdateConstants.cl +++ /dev/null @@ -1,44 +0,0 @@ -MSTRINGIFY( - -/*#define float3 float4 - -float dot3(float3 a, float3 b) -{ - return a.x*b.x + a.y*b.y + a.z*b.z; -}*/ - -__kernel void -UpdateConstantsKernel( - const int numLinks, - __global int2 * g_linksVertexIndices, - __global float4 * g_vertexPositions, - __global float * g_vertexInverseMasses, - __global float * g_linksMaterialLSC, - __global float * g_linksMassLSC, - __global float * g_linksRestLengthSquared, - __global float * g_linksRestLengths) -{ - int linkID = get_global_id(0); - if( linkID < numLinks ) - { - int2 nodeIndices = g_linksVertexIndices[linkID]; - int node0 = nodeIndices.x; - int node1 = nodeIndices.y; - float linearStiffnessCoefficient = g_linksMaterialLSC[ linkID ]; - - float3 position0 = g_vertexPositions[node0].xyz; - float3 position1 = g_vertexPositions[node1].xyz; - float inverseMass0 = g_vertexInverseMasses[node0]; - float inverseMass1 = g_vertexInverseMasses[node1]; - - float3 difference = position0 - position1; - float length2 = dot(difference, difference); - float length = sqrt(length2); - - g_linksRestLengths[linkID] = length; - g_linksMassLSC[linkID] = (inverseMass0 + inverseMass1)/linearStiffnessCoefficient; - g_linksRestLengthSquared[linkID] = length*length; - } -} - -); \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/UpdateFixedVertexPositions.cl b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/UpdateFixedVertexPositions.cl deleted file mode 100755 index 3b2516e..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/UpdateFixedVertexPositions.cl +++ /dev/null @@ -1,25 +0,0 @@ -MSTRINGIFY( - -__kernel void -UpdateFixedVertexPositions( - const uint numNodes, - __global int * g_anchorIndex, - __global float4 * g_vertexPositions, - __global float4 * g_anchorPositions GUID_ARG) -{ - unsigned int nodeID = get_global_id(0); - - if( nodeID < numNodes ) - { - int anchorIndex = g_anchorIndex[nodeID]; - float4 position = g_vertexPositions[nodeID]; - - if ( anchorIndex >= 0 ) - { - float4 anchorPosition = g_anchorPositions[anchorIndex]; - g_vertexPositions[nodeID] = anchorPosition; - } - } -} - -); diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/UpdateNodes.cl b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/UpdateNodes.cl deleted file mode 100755 index aa7c778..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/UpdateNodes.cl +++ /dev/null @@ -1,39 +0,0 @@ -MSTRINGIFY( - - -__kernel void -updateVelocitiesFromPositionsWithVelocitiesKernel( - int numNodes, - float isolverdt, - __global float4 * g_vertexPositions, - __global float4 * g_vertexPreviousPositions, - __global int * g_vertexClothIndices, - __global float *g_clothVelocityCorrectionCoefficients, - __global float * g_clothDampingFactor, - __global float4 * g_vertexVelocities, - __global float4 * g_vertexForces GUID_ARG) -{ - int nodeID = get_global_id(0); - if( nodeID < numNodes ) - { - float4 position = g_vertexPositions[nodeID]; - float4 previousPosition = g_vertexPreviousPositions[nodeID]; - float4 velocity = g_vertexVelocities[nodeID]; - int clothIndex = g_vertexClothIndices[nodeID]; - float velocityCorrectionCoefficient = g_clothVelocityCorrectionCoefficients[clothIndex]; - float dampingFactor = g_clothDampingFactor[clothIndex]; - float velocityCoefficient = (1.f - dampingFactor); - - float4 difference = position - previousPosition; - - velocity += difference*velocityCorrectionCoefficient*isolverdt; - - // Damp the velocity - velocity *= velocityCoefficient; - - g_vertexVelocities[nodeID] = velocity; - g_vertexForces[nodeID] = (float4)(0.f, 0.f, 0.f, 0.f); - } -} - -); \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/UpdateNormals.cl b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/UpdateNormals.cl deleted file mode 100755 index d277b68..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/UpdateNormals.cl +++ /dev/null @@ -1,102 +0,0 @@ -MSTRINGIFY( - -float length3(float4 a) -{ - a.w = 0; - return length(a); -} - -float4 normalize3(float4 a) -{ - a.w = 0; - return normalize(a); -} - -__kernel void -ResetNormalsAndAreasKernel( - const unsigned int numNodes, - __global float4 * g_vertexNormals, - __global float * g_vertexArea GUID_ARG) -{ - if( get_global_id(0) < numNodes ) - { - g_vertexNormals[get_global_id(0)] = (float4)(0.0f, 0.0f, 0.0f, 0.0f); - g_vertexArea[get_global_id(0)] = 0.0f; - } -} - - -__kernel void -UpdateSoftBodiesKernel( - const unsigned int startFace, - const unsigned int numFaces, - __global int4 * g_triangleVertexIndexSet, - __global float4 * g_vertexPositions, - __global float4 * g_vertexNormals, - __global float * g_vertexArea, - __global float4 * g_triangleNormals, - __global float * g_triangleArea GUID_ARG) -{ - int faceID = get_global_id(0) + startFace; - if( get_global_id(0) < numFaces ) - { - int4 triangleIndexSet = g_triangleVertexIndexSet[ faceID ]; - int nodeIndex0 = triangleIndexSet.x; - int nodeIndex1 = triangleIndexSet.y; - int nodeIndex2 = triangleIndexSet.z; - - float4 node0 = g_vertexPositions[nodeIndex0]; - float4 node1 = g_vertexPositions[nodeIndex1]; - float4 node2 = g_vertexPositions[nodeIndex2]; - float4 nodeNormal0 = g_vertexNormals[nodeIndex0]; - float4 nodeNormal1 = g_vertexNormals[nodeIndex1]; - float4 nodeNormal2 = g_vertexNormals[nodeIndex2]; - float vertexArea0 = g_vertexArea[nodeIndex0]; - float vertexArea1 = g_vertexArea[nodeIndex1]; - float vertexArea2 = g_vertexArea[nodeIndex2]; - - float4 vector0 = node1 - node0; - float4 vector1 = node2 - node0; - - float4 faceNormal = cross(vector0, vector1); - float triangleArea = length(faceNormal); - - nodeNormal0 = nodeNormal0 + faceNormal; - nodeNormal1 = nodeNormal1 + faceNormal; - nodeNormal2 = nodeNormal2 + faceNormal; - vertexArea0 = vertexArea0 + triangleArea; - vertexArea1 = vertexArea1 + triangleArea; - vertexArea2 = vertexArea2 + triangleArea; - - g_triangleNormals[faceID] = normalize3(faceNormal); - g_vertexNormals[nodeIndex0] = nodeNormal0; - g_vertexNormals[nodeIndex1] = nodeNormal1; - g_vertexNormals[nodeIndex2] = nodeNormal2; - g_triangleArea[faceID] = triangleArea; - g_vertexArea[nodeIndex0] = vertexArea0; - g_vertexArea[nodeIndex1] = vertexArea1; - g_vertexArea[nodeIndex2] = vertexArea2; - } -} - -__kernel void -NormalizeNormalsAndAreasKernel( - const unsigned int numNodes, - __global int * g_vertexTriangleCount, - __global float4 * g_vertexNormals, - __global float * g_vertexArea GUID_ARG) -{ - if( get_global_id(0) < numNodes ) - { - float4 normal = g_vertexNormals[get_global_id(0)]; - float area = g_vertexArea[get_global_id(0)]; - int numTriangles = g_vertexTriangleCount[get_global_id(0)]; - - float vectorLength = length3(normal); - - g_vertexNormals[get_global_id(0)] = normalize3(normal); - g_vertexArea[get_global_id(0)] = area/(float)(numTriangles); - } -} - -); diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/UpdatePositions.cl b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/UpdatePositions.cl deleted file mode 100755 index a261031..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/UpdatePositions.cl +++ /dev/null @@ -1,34 +0,0 @@ -MSTRINGIFY( - -__kernel void -updateVelocitiesFromPositionsWithoutVelocitiesKernel( - const int numNodes, - const float isolverdt, - __global float4 * g_vertexPositions, - __global float4 * g_vertexPreviousPositions, - __global int * g_vertexClothIndices, - __global float * g_clothDampingFactor, - __global float4 * g_vertexVelocities, - __global float4 * g_vertexForces GUID_ARG) - -{ - int nodeID = get_global_id(0); - if( nodeID < numNodes ) - { - float4 position = g_vertexPositions[nodeID]; - float4 previousPosition = g_vertexPreviousPositions[nodeID]; - float4 velocity = g_vertexVelocities[nodeID]; - int clothIndex = g_vertexClothIndices[nodeID]; - float dampingFactor = g_clothDampingFactor[clothIndex]; - float velocityCoefficient = (1.f - dampingFactor); - - float4 difference = position - previousPosition; - - velocity = difference*velocityCoefficient*isolverdt; - - g_vertexVelocities[nodeID] = velocity; - g_vertexForces[nodeID] = (float4)(0.f, 0.f, 0.f, 0.f); - } -} - -); \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/UpdatePositionsFromVelocities.cl b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/UpdatePositionsFromVelocities.cl deleted file mode 100755 index ec1f487..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/UpdatePositionsFromVelocities.cl +++ /dev/null @@ -1,28 +0,0 @@ - -MSTRINGIFY( - - - - -__kernel void -UpdatePositionsFromVelocitiesKernel( - const int numNodes, - const float solverSDT, - __global float4 * g_vertexVelocities, - __global float4 * g_vertexPreviousPositions, - __global float4 * g_vertexCurrentPosition GUID_ARG) -{ - int vertexID = get_global_id(0); - if( vertexID < numNodes ) - { - float4 previousPosition = g_vertexPreviousPositions[vertexID]; - float4 velocity = g_vertexVelocities[vertexID]; - - float4 newPosition = previousPosition + velocity*solverSDT; - - g_vertexCurrentPosition[vertexID] = newPosition; - g_vertexPreviousPositions[vertexID] = newPosition; - } -} - -); \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/VSolveLinks.cl b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/VSolveLinks.cl deleted file mode 100755 index 19224bd..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/VSolveLinks.cl +++ /dev/null @@ -1,45 +0,0 @@ -MSTRINGIFY( - -__kernel void -VSolveLinksKernel( - int startLink, - int numLinks, - float kst, - __global int2 * g_linksVertexIndices, - __global float * g_linksLengthRatio, - __global float4 * g_linksCurrentLength, - __global float * g_vertexInverseMass, - __global float4 * g_vertexVelocity GUID_ARG) -{ - int linkID = get_global_id(0) + startLink; - if( get_global_id(0) < numLinks ) - { - int2 nodeIndices = g_linksVertexIndices[linkID]; - int node0 = nodeIndices.x; - int node1 = nodeIndices.y; - - float linkLengthRatio = g_linksLengthRatio[linkID]; - float3 linkCurrentLength = g_linksCurrentLength[linkID].xyz; - - float3 vertexVelocity0 = g_vertexVelocity[node0].xyz; - float3 vertexVelocity1 = g_vertexVelocity[node1].xyz; - - float vertexInverseMass0 = g_vertexInverseMass[node0]; - float vertexInverseMass1 = g_vertexInverseMass[node1]; - - float3 nodeDifference = vertexVelocity0 - vertexVelocity1; - float dotResult = dot(linkCurrentLength, nodeDifference); - float j = -dotResult*linkLengthRatio*kst; - - float3 velocityChange0 = linkCurrentLength*(j*vertexInverseMass0); - float3 velocityChange1 = linkCurrentLength*(j*vertexInverseMass1); - - vertexVelocity0 += velocityChange0; - vertexVelocity1 -= velocityChange1; - - g_vertexVelocity[node0] = (float4)(vertexVelocity0, 0.f); - g_vertexVelocity[node1] = (float4)(vertexVelocity1, 0.f); - } -} - -); \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h deleted file mode 100755 index f824f28..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +++ /dev/null @@ -1,209 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SOFT_BODY_SOLVER_BUFFER_OPENCL_H -#define BT_SOFT_BODY_SOLVER_BUFFER_OPENCL_H - -// OpenCL support - -#ifdef USE_MINICL - #include "MiniCL/cl.h" -#else //USE_MINICL - #ifdef __APPLE__ - #include - #else - #include - #endif //__APPLE__ -#endif//USE_MINICL - -#ifndef SAFE_RELEASE -#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } } -#endif - -template class btOpenCLBuffer -{ -public: - - cl_command_queue m_cqCommandQue; - cl_context m_clContext; - cl_mem m_buffer; - - - - btAlignedObjectArray< ElementType > * m_CPUBuffer; - - int m_gpuSize; - bool m_onGPU; - bool m_readOnlyOnGPU; - bool m_allocated; - - - bool createBuffer( cl_mem* preexistingBuffer = 0) - { - - cl_int err; - - - if( preexistingBuffer ) - { - m_buffer = *preexistingBuffer; - } - else { - - cl_mem_flags flags= m_readOnlyOnGPU ? CL_MEM_READ_ONLY : CL_MEM_READ_WRITE; - - size_t size = m_CPUBuffer->size() * sizeof(ElementType); - // At a minimum the buffer must exist - if( size == 0 ) - size = sizeof(ElementType); - m_buffer = clCreateBuffer(m_clContext, flags, size, 0, &err); - if( err != CL_SUCCESS ) - { - btAssert( "Buffer::Buffer(m_buffer)"); - } - } - - m_gpuSize = m_CPUBuffer->size(); - - return true; - } - -public: - btOpenCLBuffer( cl_command_queue commandQue,cl_context ctx, btAlignedObjectArray< ElementType >* CPUBuffer, bool readOnly) - :m_cqCommandQue(commandQue), - m_clContext(ctx), - m_buffer(0), - m_CPUBuffer(CPUBuffer), - m_gpuSize(0), - m_onGPU(false), - m_readOnlyOnGPU(readOnly), - m_allocated(false) - { - } - - ~btOpenCLBuffer() - { - clReleaseMemObject(m_buffer); - } - - - bool moveToGPU() - { - - - cl_int err; - - if( (m_CPUBuffer->size() != m_gpuSize) ) - { - m_onGPU = false; - } - - if( !m_allocated && m_CPUBuffer->size() == 0 ) - { - // If it isn't on the GPU and yet there is no data on the CPU side this may cause a problem with some kernels. - // We should create *something* on the device side - if (!createBuffer()) { - return false; - } - m_allocated = true; - } - - if( !m_onGPU && m_CPUBuffer->size() > 0 ) - { - if (!m_allocated || (m_CPUBuffer->size() != m_gpuSize)) { - if (!createBuffer()) { - return false; - } - m_allocated = true; - } - - size_t size = m_CPUBuffer->size() * sizeof(ElementType); - err = clEnqueueWriteBuffer(m_cqCommandQue,m_buffer, - CL_FALSE, - 0, - size, - &((*m_CPUBuffer)[0]),0,0,0); - if( err != CL_SUCCESS ) - { - btAssert( "CommandQueue::enqueueWriteBuffer(m_buffer)" ); - } - - m_onGPU = true; - } - - return true; - - } - - bool moveFromGPU() - { - - cl_int err; - - if (m_CPUBuffer->size() > 0) { - if (m_onGPU && !m_readOnlyOnGPU) { - size_t size = m_CPUBuffer->size() * sizeof(ElementType); - err = clEnqueueReadBuffer(m_cqCommandQue, - m_buffer, - CL_TRUE, - 0, - size, - &((*m_CPUBuffer)[0]),0,0,0); - - if( err != CL_SUCCESS ) - { - btAssert( "CommandQueue::enqueueReadBuffer(m_buffer)" ); - } - - m_onGPU = false; - } - } - - return true; - } - - bool copyFromGPU() - { - - cl_int err; - size_t size = m_CPUBuffer->size() * sizeof(ElementType); - - if (m_CPUBuffer->size() > 0) { - if (m_onGPU && !m_readOnlyOnGPU) { - err = clEnqueueReadBuffer(m_cqCommandQue, - m_buffer, - CL_TRUE, - 0,size, - &((*m_CPUBuffer)[0]),0,0,0); - - if( err != CL_SUCCESS ) - { - btAssert( "CommandQueue::enqueueReadBuffer(m_buffer)"); - } - - } - } - - return true; - } - - virtual void changedOnCPU() - { - m_onGPU = false; - } -}; // class btOpenCLBuffer - - -#endif // #ifndef BT_SOFT_BODY_SOLVER_BUFFER_OPENCL_H \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h deleted file mode 100755 index 6921f7d..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +++ /dev/null @@ -1,99 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h" -#include "btSoftBodySolverBuffer_OpenCL.h" - - -#ifndef BT_SOFT_BODY_SOLVER_LINK_DATA_OPENCL_H -#define BT_SOFT_BODY_SOLVER_LINK_DATA_OPENCL_H - - -class btSoftBodyLinkDataOpenCL : public btSoftBodyLinkData -{ -public: - bool m_onGPU; - - cl_command_queue m_cqCommandQue; - - - btOpenCLBuffer m_clLinks; - btOpenCLBuffer m_clLinkStrength; - btOpenCLBuffer m_clLinksMassLSC; - btOpenCLBuffer m_clLinksRestLengthSquared; - btOpenCLBuffer m_clLinksCLength; - btOpenCLBuffer m_clLinksLengthRatio; - btOpenCLBuffer m_clLinksRestLength; - btOpenCLBuffer m_clLinksMaterialLinearStiffnessCoefficient; - - struct BatchPair - { - int start; - int length; - - BatchPair() : - start(0), - length(0) - { - } - - BatchPair( int s, int l ) : - start( s ), - length( l ) - { - } - }; - - /** - * Link addressing information for each cloth. - * Allows link locations to be computed independently of data batching. - */ - btAlignedObjectArray< int > m_linkAddresses; - - /** - * Start and length values for computation batches over link data. - */ - btAlignedObjectArray< BatchPair > m_batchStartLengths; - - btSoftBodyLinkDataOpenCL(cl_command_queue queue, cl_context ctx); - - virtual ~btSoftBodyLinkDataOpenCL(); - - /** Allocate enough space in all link-related arrays to fit numLinks links */ - virtual void createLinks( int numLinks ); - - /** Insert the link described into the correct data structures assuming space has already been allocated by a call to createLinks */ - virtual void setLinkAt( - const LinkDescription &link, - int linkIndex ); - - virtual bool onAccelerator(); - - virtual bool moveToAccelerator(); - - virtual bool moveFromAccelerator(); - - /** - * Generate (and later update) the batching for the entire link set. - * This redoes a lot of work because it batches the entire set when each cloth is inserted. - * In theory we could delay it until just before we need the cloth. - * It's a one-off overhead, though, so that is a later optimisation. - */ - void generateBatches(); -}; - - - -#endif // #ifndef BT_SOFT_BODY_SOLVER_LINK_DATA_OPENCL_H diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h deleted file mode 100755 index b20e805..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +++ /dev/null @@ -1,169 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h" -#include "btSoftBodySolverBuffer_OpenCL.h" - - -#ifndef BT_SOFT_BODY_SOLVER_LINK_DATA_OPENCL_SIMDAWARE_H -#define BT_SOFT_BODY_SOLVER_LINK_DATA_OPENCL_SIMDAWARE_H - - -class btSoftBodyLinkDataOpenCLSIMDAware : public btSoftBodyLinkData -{ -public: - bool m_onGPU; - - cl_command_queue m_cqCommandQue; - - const int m_wavefrontSize; - const int m_linksPerWorkItem; - const int m_maxLinksPerWavefront; - int m_maxBatchesWithinWave; - int m_maxVerticesWithinWave; - int m_numWavefronts; - - int m_maxVertex; - - struct NumBatchesVerticesPair - { - int numBatches; - int numVertices; - }; - - btAlignedObjectArray m_linksPerWavefront; - btAlignedObjectArray m_numBatchesAndVerticesWithinWaves; - btOpenCLBuffer< NumBatchesVerticesPair > m_clNumBatchesAndVerticesWithinWaves; - - // All arrays here will contain batches of m_maxLinksPerWavefront links - // ordered by wavefront. - // with either global vertex pairs or local vertex pairs - btAlignedObjectArray< int > m_wavefrontVerticesGlobalAddresses; // List of global vertices per wavefront - btOpenCLBuffer m_clWavefrontVerticesGlobalAddresses; - btAlignedObjectArray< LinkNodePair > m_linkVerticesLocalAddresses; // Vertex pair for the link - btOpenCLBuffer m_clLinkVerticesLocalAddresses; - btOpenCLBuffer m_clLinkStrength; - btOpenCLBuffer m_clLinksMassLSC; - btOpenCLBuffer m_clLinksRestLengthSquared; - btOpenCLBuffer m_clLinksRestLength; - btOpenCLBuffer m_clLinksMaterialLinearStiffnessCoefficient; - - struct BatchPair - { - int start; - int length; - - BatchPair() : - start(0), - length(0) - { - } - - BatchPair( int s, int l ) : - start( s ), - length( l ) - { - } - }; - - /** - * Link addressing information for each cloth. - * Allows link locations to be computed independently of data batching. - */ - btAlignedObjectArray< int > m_linkAddresses; - - /** - * Start and length values for computation batches over link data. - */ - btAlignedObjectArray< BatchPair > m_wavefrontBatchStartLengths; - - btSoftBodyLinkDataOpenCLSIMDAware(cl_command_queue queue, cl_context ctx); - - virtual ~btSoftBodyLinkDataOpenCLSIMDAware(); - - /** Allocate enough space in all link-related arrays to fit numLinks links */ - virtual void createLinks( int numLinks ); - - /** Insert the link described into the correct data structures assuming space has already been allocated by a call to createLinks */ - virtual void setLinkAt( - const LinkDescription &link, - int linkIndex ); - - virtual bool onAccelerator(); - - virtual bool moveToAccelerator(); - - virtual bool moveFromAccelerator(); - - /** - * Generate (and later update) the batching for the entire link set. - * This redoes a lot of work because it batches the entire set when each cloth is inserted. - * In theory we could delay it until just before we need the cloth. - * It's a one-off overhead, though, so that is a later optimisation. - */ - void generateBatches(); - - int getMaxVerticesPerWavefront() - { - return m_maxVerticesWithinWave; - } - - int getWavefrontSize() - { - return m_wavefrontSize; - } - - int getLinksPerWorkItem() - { - return m_linksPerWorkItem; - } - - int getMaxLinksPerWavefront() - { - return m_maxLinksPerWavefront; - } - - int getMaxBatchesPerWavefront() - { - return m_maxBatchesWithinWave; - } - - int getNumWavefronts() - { - return m_numWavefronts; - } - - NumBatchesVerticesPair getNumBatchesAndVerticesWithinWavefront( int wavefront ) - { - return m_numBatchesAndVerticesWithinWaves[wavefront]; - } - - int getVertexGlobalAddresses( int vertexIndex ) - { - return m_wavefrontVerticesGlobalAddresses[vertexIndex]; - } - - /** - * Get post-batching local addresses of the vertex pair for a link assuming all vertices used by a wavefront are loaded locally. - */ - LinkNodePair getVertexPairLocalAddresses( int linkIndex ) - { - return m_linkVerticesLocalAddresses[linkIndex]; - } -}; - - - -#endif // #ifndef BT_SOFT_BODY_SOLVER_LINK_DATA_OPENCL_SIMDAWARE_H diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.cpp b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.cpp deleted file mode 100755 index 1000440..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.cpp +++ /dev/null @@ -1,126 +0,0 @@ -#include "btSoftBodySolverOutputCLtoGL.h" -#include //@todo: remove the debugging printf at some stage -#include "btSoftBodySolver_OpenCL.h" -#include "BulletSoftBody/btSoftBodySolverVertexBuffer.h" -#include "btSoftBodySolverVertexBuffer_OpenGL.h" -#include "BulletSoftBody/btSoftBody.h" - -////OpenCL 1.0 kernels don't use float3 -#define MSTRINGIFY(A) #A -static char* OutputToVertexArrayCLString = -#include "OpenCLC10/OutputToVertexArray.cl" - - -#define RELEASE_CL_KERNEL(kernelName) {if( kernelName ){ clReleaseKernel( kernelName ); kernelName = 0; }} - -static const size_t workGroupSize = 128; - -void btSoftBodySolverOutputCLtoGL::copySoftBodyToVertexBuffer( const btSoftBody * const softBody, btVertexBufferDescriptor *vertexBuffer ) -{ - - btSoftBodySolver *solver = softBody->getSoftBodySolver(); - btAssert( solver->getSolverType() == btSoftBodySolver::CL_SOLVER || solver->getSolverType() == btSoftBodySolver::CL_SIMD_SOLVER ); - btOpenCLSoftBodySolver *dxSolver = static_cast< btOpenCLSoftBodySolver * >( solver ); - checkInitialized(); - btOpenCLAcceleratedSoftBodyInterface* currentCloth = dxSolver->findSoftBodyInterface( softBody ); - btSoftBodyVertexDataOpenCL &vertexData( dxSolver->m_vertexData ); - - const int firstVertex = currentCloth->getFirstVertex(); - const int lastVertex = firstVertex + currentCloth->getNumVertices(); - - if( vertexBuffer->getBufferType() == btVertexBufferDescriptor::OPENGL_BUFFER ) { - - const btOpenGLInteropVertexBufferDescriptor *openGLVertexBuffer = static_cast< btOpenGLInteropVertexBufferDescriptor* >(vertexBuffer); - cl_int ciErrNum = CL_SUCCESS; - - cl_mem clBuffer = openGLVertexBuffer->getBuffer(); - cl_kernel outputKernel = outputToVertexArrayWithNormalsKernel; - if( !vertexBuffer->hasNormals() ) - outputKernel = outputToVertexArrayWithoutNormalsKernel; - - ciErrNum = clEnqueueAcquireGLObjects(m_cqCommandQue, 1, &clBuffer, 0, 0, NULL); - if( ciErrNum != CL_SUCCESS ) - { - btAssert( 0 && "clEnqueueAcquireGLObjects(copySoftBodyToVertexBuffer)"); - } - - int numVertices = currentCloth->getNumVertices(); - - ciErrNum = clSetKernelArg(outputKernel, 0, sizeof(int), &firstVertex ); - ciErrNum = clSetKernelArg(outputKernel, 1, sizeof(int), &numVertices ); - ciErrNum = clSetKernelArg(outputKernel, 2, sizeof(cl_mem), (void*)&clBuffer ); - if( vertexBuffer->hasVertexPositions() ) - { - int vertexOffset = vertexBuffer->getVertexOffset(); - int vertexStride = vertexBuffer->getVertexStride(); - ciErrNum = clSetKernelArg(outputKernel, 3, sizeof(int), &vertexOffset ); - ciErrNum = clSetKernelArg(outputKernel, 4, sizeof(int), &vertexStride ); - ciErrNum = clSetKernelArg(outputKernel, 5, sizeof(cl_mem), (void*)&vertexData.m_clVertexPosition.m_buffer ); - - } - if( vertexBuffer->hasNormals() ) - { - int normalOffset = vertexBuffer->getNormalOffset(); - int normalStride = vertexBuffer->getNormalStride(); - ciErrNum = clSetKernelArg(outputKernel, 6, sizeof(int), &normalOffset ); - ciErrNum = clSetKernelArg(outputKernel, 7, sizeof(int), &normalStride ); - ciErrNum = clSetKernelArg(outputKernel, 8, sizeof(cl_mem), (void*)&vertexData.m_clVertexNormal.m_buffer ); - - } - size_t numWorkItems = workGroupSize*((vertexData.getNumVertices() + (workGroupSize-1)) / workGroupSize); - ciErrNum = clEnqueueNDRangeKernel(m_cqCommandQue, outputKernel, 1, NULL, &numWorkItems, &workGroupSize,0 ,0 ,0); - if( ciErrNum != CL_SUCCESS ) - { - btAssert( 0 && "enqueueNDRangeKernel(copySoftBodyToVertexBuffer)"); - } - - ciErrNum = clEnqueueReleaseGLObjects(m_cqCommandQue, 1, &clBuffer, 0, 0, 0); - if( ciErrNum != CL_SUCCESS ) - { - btAssert( 0 && "clEnqueueReleaseGLObjects(copySoftBodyToVertexBuffer)"); - } - } else { - btAssert( "Undefined output for this solver output" == false ); - } - - // clFinish in here may not be the best thing. It's possible that we should have a waitForFrameComplete function. - clFinish(m_cqCommandQue); - -} // btSoftBodySolverOutputCLtoGL::outputToVertexBuffers - -bool btSoftBodySolverOutputCLtoGL::buildShaders() -{ - // Ensure current kernels are released first - releaseKernels(); - - bool returnVal = true; - - if( m_shadersInitialized ) - return true; - - outputToVertexArrayWithNormalsKernel = clFunctions.compileCLKernelFromString( OutputToVertexArrayCLString, "OutputToVertexArrayWithNormalsKernel" ,"","OpenCLC10/OutputToVertexArray.cl"); - outputToVertexArrayWithoutNormalsKernel = clFunctions.compileCLKernelFromString( OutputToVertexArrayCLString, "OutputToVertexArrayWithoutNormalsKernel" ,"","OpenCLC10/OutputToVertexArray.cl"); - - - if( returnVal ) - m_shadersInitialized = true; - - return returnVal; -} // btSoftBodySolverOutputCLtoGL::buildShaders - -void btSoftBodySolverOutputCLtoGL::releaseKernels() -{ - RELEASE_CL_KERNEL( outputToVertexArrayWithNormalsKernel ); - RELEASE_CL_KERNEL( outputToVertexArrayWithoutNormalsKernel ); - - m_shadersInitialized = false; -} // btSoftBodySolverOutputCLtoGL::releaseKernels - -bool btSoftBodySolverOutputCLtoGL::checkInitialized() -{ - if( !m_shadersInitialized ) - if( buildShaders() ) - m_shadersInitialized = true; - - return m_shadersInitialized; -} \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h deleted file mode 100755 index ab3ea26..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +++ /dev/null @@ -1,62 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SOFT_BODY_SOLVER_OUTPUT_CL_TO_GL_H -#define BT_SOFT_BODY_SOLVER_OUTPUT_CL_TO_GL_H - -#include "btSoftBodySolver_OpenCL.h" - -/** - * Class to manage movement of data from a solver to a given target. - * This version is the CL to GL interop version. - */ -class btSoftBodySolverOutputCLtoGL : public btSoftBodySolverOutput -{ -protected: - cl_command_queue m_cqCommandQue; - cl_context m_cxMainContext; - CLFunctions clFunctions; - - cl_kernel outputToVertexArrayWithNormalsKernel; - cl_kernel outputToVertexArrayWithoutNormalsKernel; - - bool m_shadersInitialized; - - virtual bool checkInitialized(); - virtual bool buildShaders(); - void releaseKernels(); -public: - btSoftBodySolverOutputCLtoGL(cl_command_queue cqCommandQue, cl_context cxMainContext) : - m_cqCommandQue( cqCommandQue ), - m_cxMainContext( cxMainContext ), - clFunctions(cqCommandQue, cxMainContext), - outputToVertexArrayWithNormalsKernel( 0 ), - outputToVertexArrayWithoutNormalsKernel( 0 ), - m_shadersInitialized( false ) - { - } - - virtual ~btSoftBodySolverOutputCLtoGL() - { - releaseKernels(); - } - - /** Output current computed vertex data to the vertex buffers for all cloths in the solver. */ - virtual void copySoftBodyToVertexBuffer( const btSoftBody * const softBody, btVertexBufferDescriptor *vertexBuffer ); -}; - - - -#endif // #ifndef BT_SOFT_BODY_SOLVER_OUTPUT_CL_TO_GL_H \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h deleted file mode 100755 index 7e37678..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +++ /dev/null @@ -1,84 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#include "BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h" -#include "btSoftBodySolverBuffer_OpenCL.h" - - -#ifndef BT_SOFT_BODY_SOLVER_TRIANGLE_DATA_OPENCL_H -#define BT_SOFT_BODY_SOLVER_TRIANGLE_DATA_OPENCL_H - - -class btSoftBodyTriangleDataOpenCL : public btSoftBodyTriangleData -{ -public: - bool m_onGPU; - cl_command_queue m_queue; - - btOpenCLBuffer m_clVertexIndices; - btOpenCLBuffer m_clArea; - btOpenCLBuffer m_clNormal; - - /** - * Link addressing information for each cloth. - * Allows link locations to be computed independently of data batching. - */ - btAlignedObjectArray< int > m_triangleAddresses; - - /** - * Start and length values for computation batches over link data. - */ - struct btSomePair - { - btSomePair() {} - btSomePair(int f,int s) - :first(f),second(s) - { - } - int first; - int second; - }; - btAlignedObjectArray< btSomePair > m_batchStartLengths; - -public: - btSoftBodyTriangleDataOpenCL( cl_command_queue queue, cl_context ctx ); - - virtual ~btSoftBodyTriangleDataOpenCL(); - - /** Allocate enough space in all link-related arrays to fit numLinks links */ - virtual void createTriangles( int numTriangles ); - - /** Insert the link described into the correct data structures assuming space has already been allocated by a call to createLinks */ - virtual void setTriangleAt( const btSoftBodyTriangleData::TriangleDescription &triangle, int triangleIndex ); - - virtual bool onAccelerator(); - - virtual bool moveToAccelerator(); - - virtual bool moveFromAccelerator(); - - /** - * Generate (and later update) the batching for the entire triangle set. - * This redoes a lot of work because it batches the entire set when each cloth is inserted. - * In theory we could delay it until just before we need the cloth. - * It's a one-off overhead, though, so that is a later optimisation. - */ - void generateBatches(); -}; // class btSoftBodyTriangleDataOpenCL - - -#endif // #ifndef BT_SOFT_BODY_SOLVER_TRIANGLE_DATA_OPENCL_H - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h deleted file mode 100755 index 7c223ec..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +++ /dev/null @@ -1,166 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_OPENGL_H -#define BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_OPENGL_H - - -#include "BulletSoftBody/btSoftBodySolverVertexBuffer.h" -#ifdef USE_MINICL - #include "MiniCL/cl.h" -#else //USE_MINICL - #ifdef __APPLE__ - #include - #else - #include - #include - #endif //__APPLE__ -#endif//USE_MINICL - - -#ifdef _WIN32//for glut.h -#include -#endif - -//think different -#if defined(__APPLE__) && !defined (VMDMESA) -#include -#include -#include -#include -#else - - -#ifdef _WINDOWS -#include -#include -#include -#else -#include -#endif //_WINDOWS -#endif //APPLE - - - -class btOpenGLInteropVertexBufferDescriptor : public btVertexBufferDescriptor -{ -protected: - /** OpenCL context */ - cl_context m_context; - - /** OpenCL command queue */ - cl_command_queue m_commandQueue; - - /** OpenCL interop buffer */ - cl_mem m_buffer; - - /** VBO in GL that is the basis of the interop buffer */ - GLuint m_openGLVBO; - - -public: - /** - * context is the OpenCL context this interop buffer will work in. - * queue is the command queue that kernels and data movement will be enqueued into. - * openGLVBO is the OpenGL vertex buffer data will be copied into. - * vertexOffset is the offset in floats to the first vertex. - * vertexStride is the stride in floats between vertices. - */ - btOpenGLInteropVertexBufferDescriptor( cl_command_queue cqCommandQue, cl_context context, GLuint openGLVBO, int vertexOffset, int vertexStride ) - { -#ifndef USE_MINICL - cl_int ciErrNum = CL_SUCCESS; - m_context = context; - m_commandQueue = cqCommandQue; - - m_vertexOffset = vertexOffset; - m_vertexStride = vertexStride; - - m_openGLVBO = openGLVBO; - - m_buffer = clCreateFromGLBuffer(m_context, CL_MEM_WRITE_ONLY, openGLVBO, &ciErrNum); - if( ciErrNum != CL_SUCCESS ) - { - btAssert( 0 && "clEnqueueAcquireGLObjects(copySoftBodyToVertexBuffer)"); - } - - m_hasVertexPositions = true; -#else - btAssert(0);//MiniCL shouldn't get here -#endif - } - - /** - * context is the OpenCL context this interop buffer will work in. - * queue is the command queue that kernels and data movement will be enqueued into. - * openGLVBO is the OpenGL vertex buffer data will be copied into. - * vertexOffset is the offset in floats to the first vertex. - * vertexStride is the stride in floats between vertices. - * normalOffset is the offset in floats to the first normal. - * normalStride is the stride in floats between normals. - */ - btOpenGLInteropVertexBufferDescriptor( cl_command_queue cqCommandQue, cl_context context, GLuint openGLVBO, int vertexOffset, int vertexStride, int normalOffset, int normalStride ) - { -#ifndef USE_MINICL - cl_int ciErrNum = CL_SUCCESS; - m_context = context; - m_commandQueue = cqCommandQue; - - m_openGLVBO = openGLVBO; - - m_buffer = clCreateFromGLBuffer(m_context, CL_MEM_WRITE_ONLY, openGLVBO, &ciErrNum); - if( ciErrNum != CL_SUCCESS ) - { - btAssert( 0 && "clEnqueueAcquireGLObjects(copySoftBodyToVertexBuffer)"); - } - - m_vertexOffset = vertexOffset; - m_vertexStride = vertexStride; - m_hasVertexPositions = true; - - m_normalOffset = normalOffset; - m_normalStride = normalStride; - m_hasNormals = true; -#else - btAssert(0); -#endif //USE_MINICL - - } - - virtual ~btOpenGLInteropVertexBufferDescriptor() - { - clReleaseMemObject( m_buffer ); - } - - /** - * Return the type of the vertex buffer descriptor. - */ - virtual BufferTypes getBufferType() const - { - return OPENGL_BUFFER; - } - - virtual cl_context getContext() const - { - return m_context; - } - - virtual cl_mem getBuffer() const - { - return m_buffer; - } -}; - -#endif // #ifndef BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_OPENGL_H diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h deleted file mode 100755 index 531c342..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +++ /dev/null @@ -1,52 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h" -#include "btSoftBodySolverBuffer_OpenCL.h" - -#ifndef BT_SOFT_BODY_SOLVER_VERTEX_DATA_OPENCL_H -#define BT_SOFT_BODY_SOLVER_VERTEX_DATA_OPENCL_H - - -class btSoftBodyVertexDataOpenCL : public btSoftBodyVertexData -{ -protected: - bool m_onGPU; - cl_command_queue m_queue; - -public: - btOpenCLBuffer m_clClothIdentifier; - btOpenCLBuffer m_clVertexPosition; - btOpenCLBuffer m_clVertexPreviousPosition; - btOpenCLBuffer m_clVertexVelocity; - btOpenCLBuffer m_clVertexForceAccumulator; - btOpenCLBuffer m_clVertexNormal; - btOpenCLBuffer m_clVertexInverseMass; - btOpenCLBuffer m_clVertexArea; - btOpenCLBuffer m_clVertexTriangleCount; -public: - btSoftBodyVertexDataOpenCL( cl_command_queue queue, cl_context ctx); - - virtual ~btSoftBodyVertexDataOpenCL(); - - virtual bool onAccelerator(); - - virtual bool moveToAccelerator(); - - virtual bool moveFromAccelerator(bool bCopy = false, bool bCopyMinimum = true); -}; - - -#endif // #ifndef BT_SOFT_BODY_SOLVER_VERTEX_DATA_OPENCL_H diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.cpp b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.cpp deleted file mode 100755 index e5f4ebb..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.cpp +++ /dev/null @@ -1,1820 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h" -#include "vectormath/vmInclude.h" -#include //@todo: remove the debugging printf at some stage -#include "btSoftBodySolver_OpenCL.h" -#include "BulletSoftBody/btSoftBodySolverVertexBuffer.h" -#include "BulletSoftBody/btSoftBody.h" -#include "BulletSoftBody/btSoftBodyInternals.h" -#include "BulletCollision/CollisionShapes/btCapsuleShape.h" -#include "BulletCollision/CollisionShapes/btSphereShape.h" -#include "LinearMath/btQuickprof.h" -#include -#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h" - -#define BT_SUPPRESS_OPENCL_ASSERTS - -#ifdef USE_MINICL - #include "MiniCL/cl.h" -#else //USE_MINICL - #ifdef __APPLE__ - #include - #else - #include - #endif //__APPLE__ -#endif//USE_MINICL - -#define BT_DEFAULT_WORKGROUPSIZE 64 - - -#define RELEASE_CL_KERNEL(kernelName) {if( kernelName ){ clReleaseKernel( kernelName ); kernelName = 0; }} - - -//CL_VERSION_1_1 seems broken on NVidia SDK so just disable it - -////OpenCL 1.0 kernels don't use float3 -#define MSTRINGIFY(A) #A -static const char* PrepareLinksCLString = -#include "OpenCLC10/PrepareLinks.cl" -static const char* UpdatePositionsFromVelocitiesCLString = -#include "OpenCLC10/UpdatePositionsFromVelocities.cl" -static const char* SolvePositionsCLString = -#include "OpenCLC10/SolvePositions.cl" -static const char* UpdateNodesCLString = -#include "OpenCLC10/UpdateNodes.cl" -static const char* UpdatePositionsCLString = -#include "OpenCLC10/UpdatePositions.cl" -static const char* UpdateConstantsCLString = -#include "OpenCLC10/UpdateConstants.cl" -static const char* IntegrateCLString = -#include "OpenCLC10/Integrate.cl" -static const char* ApplyForcesCLString = -#include "OpenCLC10/ApplyForces.cl" -static const char* UpdateFixedVertexPositionsCLString = -#include "OpenCLC10/UpdateFixedVertexPositions.cl" -static const char* UpdateNormalsCLString = -#include "OpenCLC10/UpdateNormals.cl" -static const char* VSolveLinksCLString = -#include "OpenCLC10/VSolveLinks.cl" -static const char* SolveCollisionsAndUpdateVelocitiesCLString = -#include "OpenCLC10/SolveCollisionsAndUpdateVelocities.cl" - - -btSoftBodyVertexDataOpenCL::btSoftBodyVertexDataOpenCL( cl_command_queue queue, cl_context ctx) : - m_queue(queue), - m_clClothIdentifier( queue, ctx, &m_clothIdentifier, false ), - m_clVertexPosition( queue, ctx, &m_vertexPosition, false ), - m_clVertexPreviousPosition( queue, ctx, &m_vertexPreviousPosition, false ), - m_clVertexVelocity( queue, ctx, &m_vertexVelocity, false ), - m_clVertexForceAccumulator( queue, ctx, &m_vertexForceAccumulator, false ), - m_clVertexNormal( queue, ctx, &m_vertexNormal, false ), - m_clVertexInverseMass( queue, ctx, &m_vertexInverseMass, false ), - m_clVertexArea( queue, ctx, &m_vertexArea, false ), - m_clVertexTriangleCount( queue, ctx, &m_vertexTriangleCount, false ) -{ -} - -btSoftBodyVertexDataOpenCL::~btSoftBodyVertexDataOpenCL() -{ - -} - -bool btSoftBodyVertexDataOpenCL::onAccelerator() -{ - return m_onGPU; -} - -bool btSoftBodyVertexDataOpenCL::moveToAccelerator() -{ - bool success = true; - success = success && m_clClothIdentifier.moveToGPU(); - success = success && m_clVertexPosition.moveToGPU(); - success = success && m_clVertexPreviousPosition.moveToGPU(); - success = success && m_clVertexVelocity.moveToGPU(); - success = success && m_clVertexForceAccumulator.moveToGPU(); - success = success && m_clVertexNormal.moveToGPU(); - success = success && m_clVertexInverseMass.moveToGPU(); - success = success && m_clVertexArea.moveToGPU(); - success = success && m_clVertexTriangleCount.moveToGPU(); - - if( success ) - m_onGPU = true; - - return success; -} - -bool btSoftBodyVertexDataOpenCL::moveFromAccelerator(bool bCopy, bool bCopyMinimum) -{ - bool success = true; - - if (!bCopy) - { - success = success && m_clClothIdentifier.moveFromGPU(); - success = success && m_clVertexPosition.moveFromGPU(); - success = success && m_clVertexPreviousPosition.moveFromGPU(); - success = success && m_clVertexVelocity.moveFromGPU(); - success = success && m_clVertexForceAccumulator.moveFromGPU(); - success = success && m_clVertexNormal.moveFromGPU(); - success = success && m_clVertexInverseMass.moveFromGPU(); - success = success && m_clVertexArea.moveFromGPU(); - success = success && m_clVertexTriangleCount.moveFromGPU(); - } - else - { - if (bCopyMinimum) - { - success = success && m_clVertexPosition.copyFromGPU(); - success = success && m_clVertexNormal.copyFromGPU(); - } - else - { - success = success && m_clClothIdentifier.copyFromGPU(); - success = success && m_clVertexPosition.copyFromGPU(); - success = success && m_clVertexPreviousPosition.copyFromGPU(); - success = success && m_clVertexVelocity.copyFromGPU(); - success = success && m_clVertexForceAccumulator.copyFromGPU(); - success = success && m_clVertexNormal.copyFromGPU(); - success = success && m_clVertexInverseMass.copyFromGPU(); - success = success && m_clVertexArea.copyFromGPU(); - success = success && m_clVertexTriangleCount.copyFromGPU(); - } - } - - if( success ) - m_onGPU = true; - - return success; -} - -btSoftBodyLinkDataOpenCL::btSoftBodyLinkDataOpenCL(cl_command_queue queue, cl_context ctx) -:m_cqCommandQue(queue), - m_clLinks( queue, ctx, &m_links, false ), - m_clLinkStrength( queue, ctx, &m_linkStrength, false ), - m_clLinksMassLSC( queue, ctx, &m_linksMassLSC, false ), - m_clLinksRestLengthSquared( queue, ctx, &m_linksRestLengthSquared, false ), - m_clLinksCLength( queue, ctx, &m_linksCLength, false ), - m_clLinksLengthRatio( queue, ctx, &m_linksLengthRatio, false ), - m_clLinksRestLength( queue, ctx, &m_linksRestLength, false ), - m_clLinksMaterialLinearStiffnessCoefficient( queue, ctx, &m_linksMaterialLinearStiffnessCoefficient, false ) -{ -} - -btSoftBodyLinkDataOpenCL::~btSoftBodyLinkDataOpenCL() -{ -} - -static Vectormath::Aos::Vector3 toVector3( const btVector3 &vec ) -{ - Vectormath::Aos::Vector3 outVec( vec.getX(), vec.getY(), vec.getZ() ); - return outVec; -} - -/** Allocate enough space in all link-related arrays to fit numLinks links */ -void btSoftBodyLinkDataOpenCL::createLinks( int numLinks ) -{ - int previousSize = m_links.size(); - int newSize = previousSize + numLinks; - - btSoftBodyLinkData::createLinks( numLinks ); - - // Resize the link addresses array as well - m_linkAddresses.resize( newSize ); -} - -/** Insert the link described into the correct data structures assuming space has already been allocated by a call to createLinks */ -void btSoftBodyLinkDataOpenCL::setLinkAt( - const LinkDescription &link, - int linkIndex ) -{ - btSoftBodyLinkData::setLinkAt( link, linkIndex ); - - // Set the link index correctly for initialisation - m_linkAddresses[linkIndex] = linkIndex; -} - -bool btSoftBodyLinkDataOpenCL::onAccelerator() -{ - return m_onGPU; -} - -bool btSoftBodyLinkDataOpenCL::moveToAccelerator() -{ - bool success = true; - success = success && m_clLinks.moveToGPU(); - success = success && m_clLinkStrength.moveToGPU(); - success = success && m_clLinksMassLSC.moveToGPU(); - success = success && m_clLinksRestLengthSquared.moveToGPU(); - success = success && m_clLinksCLength.moveToGPU(); - success = success && m_clLinksLengthRatio.moveToGPU(); - success = success && m_clLinksRestLength.moveToGPU(); - success = success && m_clLinksMaterialLinearStiffnessCoefficient.moveToGPU(); - - if( success ) { - m_onGPU = true; - } - - return success; -} - -bool btSoftBodyLinkDataOpenCL::moveFromAccelerator() -{ - bool success = true; - success = success && m_clLinks.moveFromGPU(); - success = success && m_clLinkStrength.moveFromGPU(); - success = success && m_clLinksMassLSC.moveFromGPU(); - success = success && m_clLinksRestLengthSquared.moveFromGPU(); - success = success && m_clLinksCLength.moveFromGPU(); - success = success && m_clLinksLengthRatio.moveFromGPU(); - success = success && m_clLinksRestLength.moveFromGPU(); - success = success && m_clLinksMaterialLinearStiffnessCoefficient.moveFromGPU(); - - if( success ) { - m_onGPU = false; - } - - return success; -} - -/** - * Generate (and later update) the batching for the entire link set. - * This redoes a lot of work because it batches the entire set when each cloth is inserted. - * In theory we could delay it until just before we need the cloth. - * It's a one-off overhead, though, so that is a later optimisation. - */ -void btSoftBodyLinkDataOpenCL::generateBatches() -{ - int numLinks = getNumLinks(); - - // Do the graph colouring here temporarily - btAlignedObjectArray< int > batchValues; - batchValues.resize( numLinks, 0 ); - - // Find the maximum vertex value internally for now - int maxVertex = 0; - for( int linkIndex = 0; linkIndex < numLinks; ++linkIndex ) - { - int vertex0 = getVertexPair(linkIndex).vertex0; - int vertex1 = getVertexPair(linkIndex).vertex1; - if( vertex0 > maxVertex ) - maxVertex = vertex0; - if( vertex1 > maxVertex ) - maxVertex = vertex1; - } - int numVertices = maxVertex + 1; - - // Set of lists, one for each node, specifying which colours are connected - // to that node. - // No two edges into a node can share a colour. - btAlignedObjectArray< btAlignedObjectArray< int > > vertexConnectedColourLists; - vertexConnectedColourLists.resize(numVertices); - - // Simple algorithm that chooses the lowest batch number - // that none of the links attached to either of the connected - // nodes is in - for( int linkIndex = 0; linkIndex < numLinks; ++linkIndex ) - { - int linkLocation = m_linkAddresses[linkIndex]; - - int vertex0 = getVertexPair(linkLocation).vertex0; - int vertex1 = getVertexPair(linkLocation).vertex1; - - // Get the two node colour lists - btAlignedObjectArray< int > &colourListVertex0( vertexConnectedColourLists[vertex0] ); - btAlignedObjectArray< int > &colourListVertex1( vertexConnectedColourLists[vertex1] ); - - // Choose the minimum colour that is in neither list - int colour = 0; - while( colourListVertex0.findLinearSearch(colour) != colourListVertex0.size() || colourListVertex1.findLinearSearch(colour) != colourListVertex1.size() ) - ++colour; - // i should now be the minimum colour in neither list - // Add to the two lists so that future edges don't share - // And store the colour against this edge - - colourListVertex0.push_back(colour); - colourListVertex1.push_back(colour); - batchValues[linkIndex] = colour; - } - - // Check the colour counts - btAlignedObjectArray< int > batchCounts; - for( int i = 0; i < numLinks; ++i ) - { - int batch = batchValues[i]; - if( batch >= batchCounts.size() ) - batchCounts.push_back(1); - else - ++(batchCounts[batch]); - } - - m_batchStartLengths.resize(batchCounts.size()); - if( m_batchStartLengths.size() > 0 ) - { - m_batchStartLengths.resize(batchCounts.size()); - m_batchStartLengths[0] = BatchPair(0, 0); - - int sum = 0; - for( int batchIndex = 0; batchIndex < batchCounts.size(); ++batchIndex ) - { - m_batchStartLengths[batchIndex].start = sum; - m_batchStartLengths[batchIndex].length = batchCounts[batchIndex]; - sum += batchCounts[batchIndex]; - } - } - - ///////////////////////////// - // Sort data based on batches - - // Create source arrays by copying originals - btAlignedObjectArray m_links_Backup(m_links); - btAlignedObjectArray m_linkStrength_Backup(m_linkStrength); - btAlignedObjectArray m_linksMassLSC_Backup(m_linksMassLSC); - btAlignedObjectArray m_linksRestLengthSquared_Backup(m_linksRestLengthSquared); - btAlignedObjectArray m_linksCLength_Backup(m_linksCLength); - btAlignedObjectArray m_linksLengthRatio_Backup(m_linksLengthRatio); - btAlignedObjectArray m_linksRestLength_Backup(m_linksRestLength); - btAlignedObjectArray m_linksMaterialLinearStiffnessCoefficient_Backup(m_linksMaterialLinearStiffnessCoefficient); - - - for( int batch = 0; batch < batchCounts.size(); ++batch ) - batchCounts[batch] = 0; - - // Do sort as single pass into destination arrays - for( int linkIndex = 0; linkIndex < numLinks; ++linkIndex ) - { - // To maintain locations run off the original link locations rather than the current position. - // It's not cache efficient, but as we run this rarely that should not matter. - // It's faster than searching the link location array for the current location and then updating it. - // The other alternative would be to unsort before resorting, but this is equivalent to doing that. - int linkLocation = m_linkAddresses[linkIndex]; - - // Obtain batch and calculate target location for the - // next element in that batch, incrementing the batch counter - // afterwards - int batch = batchValues[linkIndex]; - int newLocation = m_batchStartLengths[batch].start + batchCounts[batch]; - - batchCounts[batch] = batchCounts[batch] + 1; - m_links[newLocation] = m_links_Backup[linkLocation]; -#if 1 - m_linkStrength[newLocation] = m_linkStrength_Backup[linkLocation]; - m_linksMassLSC[newLocation] = m_linksMassLSC_Backup[linkLocation]; - m_linksRestLengthSquared[newLocation] = m_linksRestLengthSquared_Backup[linkLocation]; - m_linksLengthRatio[newLocation] = m_linksLengthRatio_Backup[linkLocation]; - m_linksRestLength[newLocation] = m_linksRestLength_Backup[linkLocation]; - m_linksMaterialLinearStiffnessCoefficient[newLocation] = m_linksMaterialLinearStiffnessCoefficient_Backup[linkLocation]; -#endif - // Update the locations array to account for the moved entry - m_linkAddresses[linkIndex] = newLocation; - } - - -} // void generateBatches() - - - - - -btSoftBodyTriangleDataOpenCL::btSoftBodyTriangleDataOpenCL( cl_command_queue queue , cl_context ctx) : - m_queue( queue ), - m_clVertexIndices( queue, ctx, &m_vertexIndices, false ), - m_clArea( queue, ctx, &m_area, false ), - m_clNormal( queue, ctx, &m_normal, false ) -{ -} - -btSoftBodyTriangleDataOpenCL::~btSoftBodyTriangleDataOpenCL() -{ -} - -/** Allocate enough space in all link-related arrays to fit numLinks links */ -void btSoftBodyTriangleDataOpenCL::createTriangles( int numTriangles ) -{ - int previousSize = getNumTriangles(); - int newSize = previousSize + numTriangles; - - btSoftBodyTriangleData::createTriangles( numTriangles ); - - // Resize the link addresses array as well - m_triangleAddresses.resize( newSize ); -} - -/** Insert the link described into the correct data structures assuming space has already been allocated by a call to createLinks */ -void btSoftBodyTriangleDataOpenCL::setTriangleAt( const btSoftBodyTriangleData::TriangleDescription &triangle, int triangleIndex ) -{ - btSoftBodyTriangleData::setTriangleAt( triangle, triangleIndex ); - - m_triangleAddresses[triangleIndex] = triangleIndex; -} - -bool btSoftBodyTriangleDataOpenCL::onAccelerator() -{ - return m_onGPU; -} - -bool btSoftBodyTriangleDataOpenCL::moveToAccelerator() -{ - bool success = true; - success = success && m_clVertexIndices.moveToGPU(); - success = success && m_clArea.moveToGPU(); - success = success && m_clNormal.moveToGPU(); - - if( success ) - m_onGPU = true; - - return success; -} - -bool btSoftBodyTriangleDataOpenCL::moveFromAccelerator() -{ - bool success = true; - success = success && m_clVertexIndices.moveFromGPU(); - success = success && m_clArea.moveFromGPU(); - success = success && m_clNormal.moveFromGPU(); - - if( success ) - m_onGPU = true; - - return success; -} - -/** - * Generate (and later update) the batching for the entire triangle set. - * This redoes a lot of work because it batches the entire set when each cloth is inserted. - * In theory we could delay it until just before we need the cloth. - * It's a one-off overhead, though, so that is a later optimisation. - */ -void btSoftBodyTriangleDataOpenCL::generateBatches() -{ - int numTriangles = getNumTriangles(); - if( numTriangles == 0 ) - return; - - // Do the graph colouring here temporarily - btAlignedObjectArray< int > batchValues; - batchValues.resize( numTriangles ); - - // Find the maximum vertex value internally for now - int maxVertex = 0; - for( int triangleIndex = 0; triangleIndex < numTriangles; ++triangleIndex ) - { - int vertex0 = getVertexSet(triangleIndex).vertex0; - int vertex1 = getVertexSet(triangleIndex).vertex1; - int vertex2 = getVertexSet(triangleIndex).vertex2; - - if( vertex0 > maxVertex ) - maxVertex = vertex0; - if( vertex1 > maxVertex ) - maxVertex = vertex1; - if( vertex2 > maxVertex ) - maxVertex = vertex2; - } - int numVertices = maxVertex + 1; - - // Set of lists, one for each node, specifying which colours are connected - // to that node. - // No two edges into a node can share a colour. - btAlignedObjectArray< btAlignedObjectArray< int > > vertexConnectedColourLists; - vertexConnectedColourLists.resize(numVertices); - - - //std::cout << "\n"; - // Simple algorithm that chooses the lowest batch number - // that none of the faces attached to either of the connected - // nodes is in - for( int triangleIndex = 0; triangleIndex < numTriangles; ++triangleIndex ) - { - // To maintain locations run off the original link locations rather than the current position. - // It's not cache efficient, but as we run this rarely that should not matter. - // It's faster than searching the link location array for the current location and then updating it. - // The other alternative would be to unsort before resorting, but this is equivalent to doing that. - int triangleLocation = m_triangleAddresses[triangleIndex]; - - int vertex0 = getVertexSet(triangleLocation).vertex0; - int vertex1 = getVertexSet(triangleLocation).vertex1; - int vertex2 = getVertexSet(triangleLocation).vertex2; - - // Get the three node colour lists - btAlignedObjectArray< int > &colourListVertex0( vertexConnectedColourLists[vertex0] ); - btAlignedObjectArray< int > &colourListVertex1( vertexConnectedColourLists[vertex1] ); - btAlignedObjectArray< int > &colourListVertex2( vertexConnectedColourLists[vertex2] ); - - // Choose the minimum colour that is in none of the lists - int colour = 0; - while( - colourListVertex0.findLinearSearch(colour) != colourListVertex0.size() || - colourListVertex1.findLinearSearch(colour) != colourListVertex1.size() || - colourListVertex2.findLinearSearch(colour) != colourListVertex2.size() ) - { - ++colour; - } - // i should now be the minimum colour in neither list - // Add to the three lists so that future edges don't share - // And store the colour against this face - colourListVertex0.push_back(colour); - colourListVertex1.push_back(colour); - colourListVertex2.push_back(colour); - - batchValues[triangleIndex] = colour; - } - - - // Check the colour counts - btAlignedObjectArray< int > batchCounts; - for( int i = 0; i < numTriangles; ++i ) - { - int batch = batchValues[i]; - if( batch >= batchCounts.size() ) - batchCounts.push_back(1); - else - ++(batchCounts[batch]); - } - - - m_batchStartLengths.resize(batchCounts.size()); - m_batchStartLengths[0] = btSomePair(0,0); - - - int sum = 0; - for( int batchIndex = 0; batchIndex < batchCounts.size(); ++batchIndex ) - { - m_batchStartLengths[batchIndex].first = sum; - m_batchStartLengths[batchIndex].second = batchCounts[batchIndex]; - sum += batchCounts[batchIndex]; - } - - ///////////////////////////// - // Sort data based on batches - - // Create source arrays by copying originals - btAlignedObjectArray m_vertexIndices_Backup(m_vertexIndices); - btAlignedObjectArray m_area_Backup(m_area); - btAlignedObjectArray m_normal_Backup(m_normal); - - - for( int batch = 0; batch < batchCounts.size(); ++batch ) - batchCounts[batch] = 0; - - // Do sort as single pass into destination arrays - for( int triangleIndex = 0; triangleIndex < numTriangles; ++triangleIndex ) - { - // To maintain locations run off the original link locations rather than the current position. - // It's not cache efficient, but as we run this rarely that should not matter. - // It's faster than searching the link location array for the current location and then updating it. - // The other alternative would be to unsort before resorting, but this is equivalent to doing that. - int triangleLocation = m_triangleAddresses[triangleIndex]; - - // Obtain batch and calculate target location for the - // next element in that batch, incrementing the batch counter - // afterwards - int batch = batchValues[triangleIndex]; - int newLocation = m_batchStartLengths[batch].first + batchCounts[batch]; - - batchCounts[batch] = batchCounts[batch] + 1; - m_vertexIndices[newLocation] = m_vertexIndices_Backup[triangleLocation]; - m_area[newLocation] = m_area_Backup[triangleLocation]; - m_normal[newLocation] = m_normal_Backup[triangleLocation]; - - // Update the locations array to account for the moved entry - m_triangleAddresses[triangleIndex] = newLocation; - } -} // btSoftBodyTriangleDataOpenCL::generateBatches - - - - - - - -btOpenCLSoftBodySolver::btOpenCLSoftBodySolver(cl_command_queue queue, cl_context ctx, bool bUpdateAchchoredNodePos) : - m_linkData(queue, ctx), - m_vertexData(queue, ctx), - m_triangleData(queue, ctx), - m_defaultCLFunctions(queue, ctx), - m_currentCLFunctions(&m_defaultCLFunctions), - m_clPerClothAcceleration(queue, ctx, &m_perClothAcceleration, true ), - m_clPerClothWindVelocity(queue, ctx, &m_perClothWindVelocity, true ), - m_clPerClothDampingFactor(queue,ctx, &m_perClothDampingFactor, true ), - m_clPerClothVelocityCorrectionCoefficient(queue, ctx,&m_perClothVelocityCorrectionCoefficient, true ), - m_clPerClothLiftFactor(queue, ctx,&m_perClothLiftFactor, true ), - m_clPerClothDragFactor(queue, ctx,&m_perClothDragFactor, true ), - m_clPerClothMediumDensity(queue, ctx,&m_perClothMediumDensity, true ), - m_clPerClothCollisionObjects( queue, ctx, &m_perClothCollisionObjects, true ), - m_clCollisionObjectDetails( queue, ctx, &m_collisionObjectDetails, true ), - m_clPerClothFriction( queue, ctx, &m_perClothFriction, false ), - m_clAnchorPosition( queue, ctx, &m_anchorPosition, true ), - m_clAnchorIndex( queue, ctx, &m_anchorIndex, true), - m_cqCommandQue( queue ), - m_cxMainContext(ctx), - m_defaultWorkGroupSize(BT_DEFAULT_WORKGROUPSIZE), - m_bUpdateAnchoredNodePos(bUpdateAchchoredNodePos) -{ - - // Initial we will clearly need to update solver constants - // For now this is global for the cloths linked with this solver - we should probably make this body specific - // for performance in future once we understand more clearly when constants need to be updated - m_updateSolverConstants = true; - - m_shadersInitialized = false; - - m_prepareLinksKernel = 0; - m_solvePositionsFromLinksKernel = 0; - m_updateConstantsKernel = 0; - m_integrateKernel = 0; - m_addVelocityKernel = 0; - m_updatePositionsFromVelocitiesKernel = 0; - m_updateVelocitiesFromPositionsWithoutVelocitiesKernel = 0; - m_updateVelocitiesFromPositionsWithVelocitiesKernel = 0; - m_vSolveLinksKernel = 0; - m_solveCollisionsAndUpdateVelocitiesKernel = 0; - m_resetNormalsAndAreasKernel = 0; - m_updateSoftBodiesKernel = 0; - m_normalizeNormalsAndAreasKernel = 0; - m_outputToVertexArrayKernel = 0; - m_applyForcesKernel = 0; - m_updateFixedVertexPositionsKernel = 0; -} - -btOpenCLSoftBodySolver::~btOpenCLSoftBodySolver() -{ - releaseKernels(); -} - -void btOpenCLSoftBodySolver::releaseKernels() -{ - RELEASE_CL_KERNEL( m_prepareLinksKernel ); - RELEASE_CL_KERNEL( m_solvePositionsFromLinksKernel ); - RELEASE_CL_KERNEL( m_updateConstantsKernel ); - RELEASE_CL_KERNEL( m_integrateKernel ); - RELEASE_CL_KERNEL( m_addVelocityKernel ); - RELEASE_CL_KERNEL( m_updatePositionsFromVelocitiesKernel ); - RELEASE_CL_KERNEL( m_updateVelocitiesFromPositionsWithoutVelocitiesKernel ); - RELEASE_CL_KERNEL( m_updateVelocitiesFromPositionsWithVelocitiesKernel ); - RELEASE_CL_KERNEL( m_vSolveLinksKernel ); - RELEASE_CL_KERNEL( m_solveCollisionsAndUpdateVelocitiesKernel ); - RELEASE_CL_KERNEL( m_resetNormalsAndAreasKernel ); - RELEASE_CL_KERNEL( m_normalizeNormalsAndAreasKernel ); - RELEASE_CL_KERNEL( m_outputToVertexArrayKernel ); - RELEASE_CL_KERNEL( m_applyForcesKernel ); - RELEASE_CL_KERNEL( m_updateFixedVertexPositionsKernel ); - - m_shadersInitialized = false; -} - -void btOpenCLSoftBodySolver::copyBackToSoftBodies(bool bMove) -{ - - // Move the vertex data back to the host first - m_vertexData.moveFromAccelerator(!bMove); - - // Loop over soft bodies, copying all the vertex positions back for each body in turn - for( int softBodyIndex = 0; softBodyIndex < m_softBodySet.size(); ++softBodyIndex ) - { - btOpenCLAcceleratedSoftBodyInterface *softBodyInterface = m_softBodySet[ softBodyIndex ]; - btSoftBody *softBody = softBodyInterface->getSoftBody(); - - int firstVertex = softBodyInterface->getFirstVertex(); - int numVertices = softBodyInterface->getNumVertices(); - - // Copy vertices from solver back into the softbody - for( int vertex = 0; vertex < numVertices; ++vertex ) - { - using Vectormath::Aos::Point3; - Point3 vertexPosition( m_vertexData.getVertexPositions()[firstVertex + vertex] ); - Point3 normal(m_vertexData.getNormal(firstVertex + vertex)); - - softBody->m_nodes[vertex].m_x.setX( vertexPosition.getX() ); - softBody->m_nodes[vertex].m_x.setY( vertexPosition.getY() ); - softBody->m_nodes[vertex].m_x.setZ( vertexPosition.getZ() ); - - softBody->m_nodes[vertex].m_n.setX( normal.getX() ); - softBody->m_nodes[vertex].m_n.setY( normal.getY() ); - softBody->m_nodes[vertex].m_n.setZ( normal.getZ() ); - } - } -} // btOpenCLSoftBodySolver::copyBackToSoftBodies - -void btOpenCLSoftBodySolver::optimize( btAlignedObjectArray< btSoftBody * > &softBodies, bool forceUpdate ) -{ - if( forceUpdate || m_softBodySet.size() != softBodies.size() ) - { - // Have a change in the soft body set so update, reloading all the data - getVertexData().clear(); - getTriangleData().clear(); - getLinkData().clear(); - m_softBodySet.resize(0); - m_anchorIndex.clear(); - - int maxPiterations = 0; - int maxViterations = 0; - - for( int softBodyIndex = 0; softBodyIndex < softBodies.size(); ++softBodyIndex ) - { - btSoftBody *softBody = softBodies[ softBodyIndex ]; - using Vectormath::Aos::Matrix3; - using Vectormath::Aos::Point3; - - // Create SoftBody that will store the information within the solver - btOpenCLAcceleratedSoftBodyInterface *newSoftBody = new btOpenCLAcceleratedSoftBodyInterface( softBody ); - m_softBodySet.push_back( newSoftBody ); - - m_perClothAcceleration.push_back( toVector3(softBody->getWorldInfo()->m_gravity) ); - m_perClothDampingFactor.push_back(softBody->m_cfg.kDP); - m_perClothVelocityCorrectionCoefficient.push_back( softBody->m_cfg.kVCF ); - m_perClothLiftFactor.push_back( softBody->m_cfg.kLF ); - m_perClothDragFactor.push_back( softBody->m_cfg.kDG ); - m_perClothMediumDensity.push_back(softBody->getWorldInfo()->air_density); - // Simple init values. Actually we'll put 0 and -1 into them at the appropriate time - m_perClothFriction.push_back(softBody->m_cfg.kDF); - m_perClothCollisionObjects.push_back( CollisionObjectIndices(-1, -1) ); - - // Add space for new vertices and triangles in the default solver for now - // TODO: Include space here for tearing too later - int firstVertex = getVertexData().getNumVertices(); - int numVertices = softBody->m_nodes.size(); - int maxVertices = numVertices; - // Allocate space for new vertices in all the vertex arrays - getVertexData().createVertices( maxVertices, softBodyIndex ); - - int firstTriangle = getTriangleData().getNumTriangles(); - int numTriangles = softBody->m_faces.size(); - int maxTriangles = numTriangles; - getTriangleData().createTriangles( maxTriangles ); - - // Copy vertices from softbody into the solver - for( int vertex = 0; vertex < numVertices; ++vertex ) - { - Point3 multPoint(softBody->m_nodes[vertex].m_x.getX(), softBody->m_nodes[vertex].m_x.getY(), softBody->m_nodes[vertex].m_x.getZ()); - btSoftBodyVertexData::VertexDescription desc; - - // TODO: Position in the softbody might be pre-transformed - // or we may need to adapt for the pose. - //desc.setPosition( cloth.getMeshTransform()*multPoint ); - desc.setPosition( multPoint ); - - float vertexInverseMass = softBody->m_nodes[vertex].m_im; - desc.setInverseMass(vertexInverseMass); - getVertexData().setVertexAt( desc, firstVertex + vertex ); - - m_anchorIndex.push_back(-1); - } - - // Copy triangles similarly - // We're assuming here that vertex indices are based on the firstVertex rather than the entire scene - for( int triangle = 0; triangle < numTriangles; ++triangle ) - { - // Note that large array storage is relative to the array not to the cloth - // So we need to add firstVertex to each value - int vertexIndex0 = (softBody->m_faces[triangle].m_n[0] - &(softBody->m_nodes[0])); - int vertexIndex1 = (softBody->m_faces[triangle].m_n[1] - &(softBody->m_nodes[0])); - int vertexIndex2 = (softBody->m_faces[triangle].m_n[2] - &(softBody->m_nodes[0])); - btSoftBodyTriangleData::TriangleDescription newTriangle(vertexIndex0 + firstVertex, vertexIndex1 + firstVertex, vertexIndex2 + firstVertex); - getTriangleData().setTriangleAt( newTriangle, firstTriangle + triangle ); - - // Increase vertex triangle counts for this triangle - getVertexData().getTriangleCount(newTriangle.getVertexSet().vertex0)++; - getVertexData().getTriangleCount(newTriangle.getVertexSet().vertex1)++; - getVertexData().getTriangleCount(newTriangle.getVertexSet().vertex2)++; - } - - int firstLink = getLinkData().getNumLinks(); - int numLinks = softBody->m_links.size(); -// int maxLinks = numLinks; - - // Allocate space for the links - getLinkData().createLinks( numLinks ); - - // Add the links - for( int link = 0; link < numLinks; ++link ) - { - int vertexIndex0 = softBody->m_links[link].m_n[0] - &(softBody->m_nodes[0]); - int vertexIndex1 = softBody->m_links[link].m_n[1] - &(softBody->m_nodes[0]); - - btSoftBodyLinkData::LinkDescription newLink(vertexIndex0 + firstVertex, vertexIndex1 + firstVertex, softBody->m_links[link].m_material->m_kLST); - newLink.setLinkStrength(1.f); - getLinkData().setLinkAt(newLink, firstLink + link); - } - - newSoftBody->setFirstVertex( firstVertex ); - newSoftBody->setFirstTriangle( firstTriangle ); - newSoftBody->setNumVertices( numVertices ); - newSoftBody->setMaxVertices( maxVertices ); - newSoftBody->setNumTriangles( numTriangles ); - newSoftBody->setMaxTriangles( maxTriangles ); - newSoftBody->setFirstLink( firstLink ); - newSoftBody->setNumLinks( numLinks ); - - // Find maximum piterations and viterations - int piterations = softBody->m_cfg.piterations; - - if ( piterations > maxPiterations ) - maxPiterations = piterations; - - int viterations = softBody->m_cfg.viterations; - - if ( viterations > maxViterations ) - maxViterations = viterations; - - // zero mass - for( int vertex = 0; vertex < numVertices; ++vertex ) - { - if ( softBody->m_nodes[vertex].m_im == 0 ) - { - AnchorNodeInfoCL nodeInfo; - nodeInfo.clVertexIndex = firstVertex + vertex; - nodeInfo.pNode = &softBody->m_nodes[vertex]; - - m_anchorNodeInfoArray.push_back(nodeInfo); - } - } - - // anchor position - if ( numVertices > 0 ) - { - for ( int anchorIndex = 0; anchorIndex < softBody->m_anchors.size(); anchorIndex++ ) - { - btSoftBody::Node* anchorNode = softBody->m_anchors[anchorIndex].m_node; - btSoftBody::Node* firstNode = &softBody->m_nodes[0]; - - AnchorNodeInfoCL nodeInfo; - nodeInfo.clVertexIndex = firstVertex + (int)(anchorNode - firstNode); - nodeInfo.pNode = anchorNode; - - m_anchorNodeInfoArray.push_back(nodeInfo); - } - } - } - - - m_anchorPosition.clear(); - m_anchorPosition.resize(m_anchorNodeInfoArray.size()); - - for ( int anchorNode = 0; anchorNode < m_anchorNodeInfoArray.size(); anchorNode++ ) - { - const AnchorNodeInfoCL& anchorNodeInfo = m_anchorNodeInfoArray[anchorNode]; - m_anchorIndex[anchorNodeInfo.clVertexIndex] = anchorNode; - getVertexData().getInverseMass(anchorNodeInfo.clVertexIndex) = 0.0f; - } - - updateConstants(0.f); - - // set position and velocity iterations - setNumberOfPositionIterations(maxPiterations); - setNumberOfVelocityIterations(maxViterations); - - // set wind velocity - m_perClothWindVelocity.resize( m_softBodySet.size() ); - for( int softBodyIndex = 0; softBodyIndex < m_softBodySet.size(); ++softBodyIndex ) - { - btSoftBody *softBody = m_softBodySet[softBodyIndex]->getSoftBody(); - m_perClothWindVelocity[softBodyIndex] = toVector3(softBody->getWindVelocity()); - } - - m_clPerClothWindVelocity.changedOnCPU(); - - // generate batches - m_linkData.generateBatches(); - m_triangleData.generateBatches(); - - // Build the shaders to match the batching parameters - buildShaders(); - } -} - - -btSoftBodyLinkData &btOpenCLSoftBodySolver::getLinkData() -{ - // TODO: Consider setting link data to "changed" here - return m_linkData; -} - -btSoftBodyVertexData &btOpenCLSoftBodySolver::getVertexData() -{ - // TODO: Consider setting vertex data to "changed" here - return m_vertexData; -} - -btSoftBodyTriangleData &btOpenCLSoftBodySolver::getTriangleData() -{ - // TODO: Consider setting triangle data to "changed" here - return m_triangleData; -} - -void btOpenCLSoftBodySolver::resetNormalsAndAreas( int numVertices ) -{ - cl_int ciErrNum; - ciErrNum = clSetKernelArg(m_resetNormalsAndAreasKernel, 0, sizeof(numVertices), (void*)&numVertices); //oclCHECKERROR(ciErrNum, CL_SUCCESS); - ciErrNum = clSetKernelArg(m_resetNormalsAndAreasKernel, 1, sizeof(cl_mem), (void*)&m_vertexData.m_clVertexNormal.m_buffer);//oclCHECKERROR(ciErrNum, CL_SUCCESS); - ciErrNum = clSetKernelArg(m_resetNormalsAndAreasKernel, 2, sizeof(cl_mem), (void*)&m_vertexData.m_clVertexArea.m_buffer); //oclCHECKERROR(ciErrNum, CL_SUCCESS); - size_t numWorkItems = m_defaultWorkGroupSize*((numVertices + (m_defaultWorkGroupSize-1)) / m_defaultWorkGroupSize); - - if (numWorkItems) - { - ciErrNum = clEnqueueNDRangeKernel(m_cqCommandQue, m_resetNormalsAndAreasKernel, 1, NULL, &numWorkItems, &m_defaultWorkGroupSize, 0,0,0 ); - - if( ciErrNum != CL_SUCCESS ) - { - btAssert( 0 && "enqueueNDRangeKernel(m_resetNormalsAndAreasKernel)" ); - } - } - -} - -void btOpenCLSoftBodySolver::normalizeNormalsAndAreas( int numVertices ) -{ - cl_int ciErrNum; - - ciErrNum = clSetKernelArg(m_normalizeNormalsAndAreasKernel, 0, sizeof(int),(void*) &numVertices); - ciErrNum = clSetKernelArg(m_normalizeNormalsAndAreasKernel, 1, sizeof(cl_mem), &m_vertexData.m_clVertexTriangleCount.m_buffer); - ciErrNum = clSetKernelArg(m_normalizeNormalsAndAreasKernel, 2, sizeof(cl_mem), &m_vertexData.m_clVertexNormal.m_buffer); - ciErrNum = clSetKernelArg(m_normalizeNormalsAndAreasKernel, 3, sizeof(cl_mem), &m_vertexData.m_clVertexArea.m_buffer); - size_t numWorkItems = m_defaultWorkGroupSize*((numVertices + (m_defaultWorkGroupSize-1)) / m_defaultWorkGroupSize); - if (numWorkItems) - { - ciErrNum = clEnqueueNDRangeKernel(m_cqCommandQue, m_normalizeNormalsAndAreasKernel, 1, NULL, &numWorkItems, &m_defaultWorkGroupSize, 0,0,0); - if( ciErrNum != CL_SUCCESS ) - { - btAssert( 0 && "enqueueNDRangeKernel(m_normalizeNormalsAndAreasKernel)"); - } - } - -} - -void btOpenCLSoftBodySolver::executeUpdateSoftBodies( int firstTriangle, int numTriangles ) -{ - cl_int ciErrNum; - ciErrNum = clSetKernelArg(m_updateSoftBodiesKernel, 0, sizeof(int), (void*) &firstTriangle); - ciErrNum = clSetKernelArg(m_updateSoftBodiesKernel, 1, sizeof(int), &numTriangles); - ciErrNum = clSetKernelArg(m_updateSoftBodiesKernel, 2, sizeof(cl_mem), &m_triangleData.m_clVertexIndices.m_buffer); - ciErrNum = clSetKernelArg(m_updateSoftBodiesKernel, 3, sizeof(cl_mem), &m_vertexData.m_clVertexPosition.m_buffer); - ciErrNum = clSetKernelArg(m_updateSoftBodiesKernel, 4, sizeof(cl_mem), &m_vertexData.m_clVertexNormal.m_buffer); - ciErrNum = clSetKernelArg(m_updateSoftBodiesKernel, 5, sizeof(cl_mem), &m_vertexData.m_clVertexArea.m_buffer); - ciErrNum = clSetKernelArg(m_updateSoftBodiesKernel, 6, sizeof(cl_mem), &m_triangleData.m_clNormal.m_buffer); - ciErrNum = clSetKernelArg(m_updateSoftBodiesKernel, 7, sizeof(cl_mem), &m_triangleData.m_clArea.m_buffer); - - size_t numWorkItems = m_defaultWorkGroupSize*((numTriangles + (m_defaultWorkGroupSize-1)) / m_defaultWorkGroupSize); - ciErrNum = clEnqueueNDRangeKernel(m_cqCommandQue, m_updateSoftBodiesKernel, 1, NULL, &numWorkItems, &m_defaultWorkGroupSize,0,0,0); - if( ciErrNum != CL_SUCCESS ) - { - btAssert( 0 && "enqueueNDRangeKernel(m_normalizeNormalsAndAreasKernel)"); - } - -} - -void btOpenCLSoftBodySolver::updateSoftBodies() -{ - using namespace Vectormath::Aos; - - - int numVertices = m_vertexData.getNumVertices(); -// int numTriangles = m_triangleData.getNumTriangles(); - - // Ensure data is on accelerator - m_vertexData.moveToAccelerator(); - m_triangleData.moveToAccelerator(); - - resetNormalsAndAreas( numVertices ); - - - // Go through triangle batches so updates occur correctly - for( int batchIndex = 0; batchIndex < m_triangleData.m_batchStartLengths.size(); ++batchIndex ) - { - - int startTriangle = m_triangleData.m_batchStartLengths[batchIndex].first; - int numTriangles = m_triangleData.m_batchStartLengths[batchIndex].second; - - executeUpdateSoftBodies( startTriangle, numTriangles ); - } - - - normalizeNormalsAndAreas( numVertices ); -} // updateSoftBodies - - -Vectormath::Aos::Vector3 btOpenCLSoftBodySolver::ProjectOnAxis( const Vectormath::Aos::Vector3 &v, const Vectormath::Aos::Vector3 &a ) -{ - return a*Vectormath::Aos::dot(v, a); -} - -void btOpenCLSoftBodySolver::ApplyClampedForce( float solverdt, const Vectormath::Aos::Vector3 &force, const Vectormath::Aos::Vector3 &vertexVelocity, float inverseMass, Vectormath::Aos::Vector3 &vertexForce ) -{ - float dtInverseMass = solverdt*inverseMass; - if( Vectormath::Aos::lengthSqr(force * dtInverseMass) > Vectormath::Aos::lengthSqr(vertexVelocity) ) - { - vertexForce -= ProjectOnAxis( vertexVelocity, normalize( force ) )/dtInverseMass; - } else { - vertexForce += force; - } -} - -void btOpenCLSoftBodySolver::updateFixedVertexPositions() -{ - // Ensure data is on accelerator - m_vertexData.moveToAccelerator(); - m_clAnchorPosition.moveToGPU(); - m_clAnchorIndex.moveToGPU(); - - cl_int ciErrNum ; - int numVerts = m_vertexData.getNumVertices(); - ciErrNum = clSetKernelArg(m_updateFixedVertexPositionsKernel, 0, sizeof(int), &numVerts); - ciErrNum = clSetKernelArg(m_updateFixedVertexPositionsKernel,1, sizeof(cl_mem), &m_clAnchorIndex.m_buffer); - ciErrNum = clSetKernelArg(m_updateFixedVertexPositionsKernel,2, sizeof(cl_mem), &m_vertexData.m_clVertexPosition.m_buffer); - ciErrNum = clSetKernelArg(m_updateFixedVertexPositionsKernel,3, sizeof(cl_mem), &m_clAnchorPosition.m_buffer); - - size_t numWorkItems = m_defaultWorkGroupSize*((m_vertexData.getNumVertices() + (m_defaultWorkGroupSize-1)) / m_defaultWorkGroupSize); - if (numWorkItems) - { - ciErrNum = clEnqueueNDRangeKernel(m_cqCommandQue,m_updateFixedVertexPositionsKernel, 1, NULL, &numWorkItems, &m_defaultWorkGroupSize, 0,0,0); - if( ciErrNum != CL_SUCCESS ) - { - btAssert( 0 && "enqueueNDRangeKernel(m_updateFixedVertexPositionsKernel)"); - } - } - -} - -void btOpenCLSoftBodySolver::applyForces( float solverdt ) -{ - // Ensure data is on accelerator - m_vertexData.moveToAccelerator(); - m_clPerClothAcceleration.moveToGPU(); - m_clPerClothLiftFactor.moveToGPU(); - m_clPerClothDragFactor.moveToGPU(); - m_clPerClothMediumDensity.moveToGPU(); - m_clPerClothWindVelocity.moveToGPU(); - - cl_int ciErrNum ; - int numVerts = m_vertexData.getNumVertices(); - ciErrNum = clSetKernelArg(m_applyForcesKernel, 0, sizeof(int), &numVerts); - ciErrNum = clSetKernelArg(m_applyForcesKernel, 1, sizeof(float), &solverdt); - float fl = FLT_EPSILON; - ciErrNum = clSetKernelArg(m_applyForcesKernel, 2, sizeof(float), &fl); - ciErrNum = clSetKernelArg(m_applyForcesKernel, 3, sizeof(cl_mem), &m_vertexData.m_clClothIdentifier.m_buffer); - ciErrNum = clSetKernelArg(m_applyForcesKernel, 4, sizeof(cl_mem), &m_vertexData.m_clVertexNormal.m_buffer); - ciErrNum = clSetKernelArg(m_applyForcesKernel, 5, sizeof(cl_mem), &m_vertexData.m_clVertexArea.m_buffer); - ciErrNum = clSetKernelArg(m_applyForcesKernel, 6, sizeof(cl_mem), &m_vertexData.m_clVertexInverseMass.m_buffer); - ciErrNum = clSetKernelArg(m_applyForcesKernel, 7, sizeof(cl_mem), &m_clPerClothLiftFactor.m_buffer); - ciErrNum = clSetKernelArg(m_applyForcesKernel, 8 ,sizeof(cl_mem), &m_clPerClothDragFactor.m_buffer); - ciErrNum = clSetKernelArg(m_applyForcesKernel, 9, sizeof(cl_mem), &m_clPerClothWindVelocity.m_buffer); - ciErrNum = clSetKernelArg(m_applyForcesKernel,10, sizeof(cl_mem), &m_clPerClothAcceleration.m_buffer); - ciErrNum = clSetKernelArg(m_applyForcesKernel,11, sizeof(cl_mem), &m_clPerClothMediumDensity.m_buffer); - ciErrNum = clSetKernelArg(m_applyForcesKernel,12, sizeof(cl_mem), &m_vertexData.m_clVertexForceAccumulator.m_buffer); - ciErrNum = clSetKernelArg(m_applyForcesKernel,13, sizeof(cl_mem), &m_vertexData.m_clVertexVelocity.m_buffer); - - size_t numWorkItems = m_defaultWorkGroupSize*((m_vertexData.getNumVertices() + (m_defaultWorkGroupSize-1)) / m_defaultWorkGroupSize); - if (numWorkItems) - { - ciErrNum = clEnqueueNDRangeKernel(m_cqCommandQue,m_applyForcesKernel, 1, NULL, &numWorkItems, &m_defaultWorkGroupSize, 0,0,0); - if( ciErrNum != CL_SUCCESS ) - { - btAssert( 0 && "enqueueNDRangeKernel(m_applyForcesKernel)"); - } - } - -} - -/** - * Integrate motion on the solver. - */ -void btOpenCLSoftBodySolver::integrate( float solverdt ) -{ - // Ensure data is on accelerator - m_vertexData.moveToAccelerator(); - - cl_int ciErrNum; - int numVerts = m_vertexData.getNumVertices(); - ciErrNum = clSetKernelArg(m_integrateKernel, 0, sizeof(int), &numVerts); - ciErrNum = clSetKernelArg(m_integrateKernel, 1, sizeof(float), &solverdt); - ciErrNum = clSetKernelArg(m_integrateKernel, 2, sizeof(cl_mem), &m_vertexData.m_clVertexInverseMass.m_buffer); - ciErrNum = clSetKernelArg(m_integrateKernel, 3, sizeof(cl_mem), &m_vertexData.m_clVertexPosition.m_buffer); - ciErrNum = clSetKernelArg(m_integrateKernel, 4, sizeof(cl_mem), &m_vertexData.m_clVertexVelocity.m_buffer); - ciErrNum = clSetKernelArg(m_integrateKernel, 5, sizeof(cl_mem), &m_vertexData.m_clVertexPreviousPosition.m_buffer); - ciErrNum = clSetKernelArg(m_integrateKernel, 6, sizeof(cl_mem), &m_vertexData.m_clVertexForceAccumulator.m_buffer); - - size_t numWorkItems = m_defaultWorkGroupSize*((m_vertexData.getNumVertices() + (m_defaultWorkGroupSize-1)) / m_defaultWorkGroupSize); - if (numWorkItems) - { - ciErrNum = clEnqueueNDRangeKernel(m_cqCommandQue,m_integrateKernel, 1, NULL, &numWorkItems, &m_defaultWorkGroupSize,0,0,0); - if( ciErrNum != CL_SUCCESS ) - { - btAssert( 0 && "enqueueNDRangeKernel(m_integrateKernel)"); - } - } - -} - -float btOpenCLSoftBodySolver::computeTriangleArea( - const Vectormath::Aos::Point3 &vertex0, - const Vectormath::Aos::Point3 &vertex1, - const Vectormath::Aos::Point3 &vertex2 ) -{ - Vectormath::Aos::Vector3 a = vertex1 - vertex0; - Vectormath::Aos::Vector3 b = vertex2 - vertex0; - Vectormath::Aos::Vector3 crossProduct = cross(a, b); - float area = length( crossProduct ); - return area; -} - - -void btOpenCLSoftBodySolver::updateBounds() -{ - for( int softBodyIndex = 0; softBodyIndex < m_softBodySet.size(); ++softBodyIndex ) - { - btVector3 minBound(-1e30,-1e30,-1e30), maxBound(1e30,1e30,1e30); - m_softBodySet[softBodyIndex]->updateBounds( minBound, maxBound ); - } - -} // btOpenCLSoftBodySolver::updateBounds - - -void btOpenCLSoftBodySolver::updateConstants( float timeStep ) -{ - - using namespace Vectormath::Aos; - - if( m_updateSolverConstants ) - { - m_updateSolverConstants = false; - - // Will have to redo this if we change the structure (tear, maybe) or various other possible changes - - // Initialise link constants - const int numLinks = m_linkData.getNumLinks(); - for( int linkIndex = 0; linkIndex < numLinks; ++linkIndex ) - { - btSoftBodyLinkData::LinkNodePair &vertices( m_linkData.getVertexPair(linkIndex) ); - m_linkData.getRestLength(linkIndex) = length((m_vertexData.getPosition( vertices.vertex0 ) - m_vertexData.getPosition( vertices.vertex1 ))); - float invMass0 = m_vertexData.getInverseMass(vertices.vertex0); - float invMass1 = m_vertexData.getInverseMass(vertices.vertex1); - float linearStiffness = m_linkData.getLinearStiffnessCoefficient(linkIndex); - float massLSC = (invMass0 + invMass1)/linearStiffness; - m_linkData.getMassLSC(linkIndex) = massLSC; - float restLength = m_linkData.getRestLength(linkIndex); - float restLengthSquared = restLength*restLength; - m_linkData.getRestLengthSquared(linkIndex) = restLengthSquared; - } - } - -} - -class QuickSortCompare -{ - public: - - bool operator() ( const CollisionShapeDescription& a, const CollisionShapeDescription& b ) const - { - return ( a.softBodyIdentifier < b.softBodyIdentifier ); - } -}; - - -/** - * Sort the collision object details array and generate indexing into it for the per-cloth collision object array. - */ -void btOpenCLSoftBodySolver::prepareCollisionConstraints() -{ - // First do a simple sort on the collision objects - btAlignedObjectArray numObjectsPerClothPrefixSum; - btAlignedObjectArray numObjectsPerCloth; - numObjectsPerCloth.resize( m_softBodySet.size(), 0 ); - numObjectsPerClothPrefixSum.resize( m_softBodySet.size(), 0 ); - - - - m_collisionObjectDetails.quickSort( QuickSortCompare() ); - - if (!m_perClothCollisionObjects.size()) - return; - - // Generating indexing for perClothCollisionObjects - // First clear the previous values with the "no collision object for cloth" constant - for( int clothIndex = 0; clothIndex < m_perClothCollisionObjects.size(); ++clothIndex ) - { - m_perClothCollisionObjects[clothIndex].firstObject = -1; - m_perClothCollisionObjects[clothIndex].endObject = -1; - } - int currentCloth = 0; - int startIndex = 0; - for( int collisionObject = 0; collisionObject < m_collisionObjectDetails.size(); ++collisionObject ) - { - int nextCloth = m_collisionObjectDetails[collisionObject].softBodyIdentifier; - if( nextCloth != currentCloth ) - { - // Changed cloth in the array - // Set the end index and the range is what we need for currentCloth - m_perClothCollisionObjects[currentCloth].firstObject = startIndex; - m_perClothCollisionObjects[currentCloth].endObject = collisionObject; - currentCloth = nextCloth; - startIndex = collisionObject; - } - } - - // And update last cloth - m_perClothCollisionObjects[currentCloth].firstObject = startIndex; - m_perClothCollisionObjects[currentCloth].endObject = m_collisionObjectDetails.size(); - -} // btOpenCLSoftBodySolver::prepareCollisionConstraints - - - -void btOpenCLSoftBodySolver::solveConstraints( float solverdt ) -{ - - using Vectormath::Aos::Vector3; - using Vectormath::Aos::Point3; - using Vectormath::Aos::lengthSqr; - using Vectormath::Aos::dot; - - // Prepare links -// int numLinks = m_linkData.getNumLinks(); -// int numVertices = m_vertexData.getNumVertices(); - - float kst = 1.f; - float ti = 0.f; - - - m_clPerClothDampingFactor.moveToGPU(); - m_clPerClothVelocityCorrectionCoefficient.moveToGPU(); - - - // Ensure data is on accelerator - m_linkData.moveToAccelerator(); - m_vertexData.moveToAccelerator(); - - prepareLinks(); - - - - for( int iteration = 0; iteration < m_numberOfVelocityIterations ; ++iteration ) - { - for( int i = 0; i < m_linkData.m_batchStartLengths.size(); ++i ) - { - int startLink = m_linkData.m_batchStartLengths[i].start; - int numLinks = m_linkData.m_batchStartLengths[i].length; - - solveLinksForVelocity( startLink, numLinks, kst ); - } - } - - - prepareCollisionConstraints(); - - // Compute new positions from velocity - // Also update the previous position so that our position computation is now based on the new position from the velocity solution - // rather than based directly on the original positions - if( m_numberOfVelocityIterations > 0 ) - { - updateVelocitiesFromPositionsWithVelocities( 1.f/solverdt ); - } else { - updateVelocitiesFromPositionsWithoutVelocities( 1.f/solverdt ); - } - - // Solve position - for( int iteration = 0; iteration < m_numberOfPositionIterations ; ++iteration ) - { - for( int i = 0; i < m_linkData.m_batchStartLengths.size(); ++i ) - { - int startLink = m_linkData.m_batchStartLengths[i].start; - int numLinks = m_linkData.m_batchStartLengths[i].length; - - solveLinksForPosition( startLink, numLinks, kst, ti ); - } - - } // for( int iteration = 0; iteration < m_numberOfPositionIterations ; ++iteration ) - - - // At this point assume that the force array is blank - we will overwrite it - solveCollisionsAndUpdateVelocities( 1.f/solverdt ); - -} - - -////////////////////////////////////// -// Kernel dispatches -void btOpenCLSoftBodySolver::prepareLinks() -{ - cl_int ciErrNum; - int numLinks = m_linkData.getNumLinks(); - ciErrNum = clSetKernelArg(m_prepareLinksKernel,0, sizeof(int), &numLinks); - ciErrNum = clSetKernelArg(m_prepareLinksKernel,1, sizeof(cl_mem), &m_linkData.m_clLinks.m_buffer); - ciErrNum = clSetKernelArg(m_prepareLinksKernel,2, sizeof(cl_mem), &m_linkData.m_clLinksMassLSC.m_buffer); - ciErrNum = clSetKernelArg(m_prepareLinksKernel,3, sizeof(cl_mem), &m_vertexData.m_clVertexPreviousPosition.m_buffer); - ciErrNum = clSetKernelArg(m_prepareLinksKernel,4, sizeof(cl_mem), &m_linkData.m_clLinksLengthRatio.m_buffer); - ciErrNum = clSetKernelArg(m_prepareLinksKernel,5, sizeof(cl_mem), &m_linkData.m_clLinksCLength.m_buffer); - - size_t numWorkItems = m_defaultWorkGroupSize*((m_linkData.getNumLinks() + (m_defaultWorkGroupSize-1)) / m_defaultWorkGroupSize); - ciErrNum = clEnqueueNDRangeKernel(m_cqCommandQue,m_prepareLinksKernel, 1 , NULL, &numWorkItems, &m_defaultWorkGroupSize,0,0,0); - if( ciErrNum != CL_SUCCESS ) - { - btAssert( 0 && "enqueueNDRangeKernel(m_prepareLinksKernel)"); - } - -} - -void btOpenCLSoftBodySolver::updatePositionsFromVelocities( float solverdt ) -{ - cl_int ciErrNum; - int numVerts = m_vertexData.getNumVertices(); - ciErrNum = clSetKernelArg(m_updatePositionsFromVelocitiesKernel,0, sizeof(int), &numVerts); - ciErrNum = clSetKernelArg(m_updatePositionsFromVelocitiesKernel,1, sizeof(float), &solverdt); - ciErrNum = clSetKernelArg(m_updatePositionsFromVelocitiesKernel,2, sizeof(cl_mem), &m_vertexData.m_clVertexVelocity.m_buffer); - ciErrNum = clSetKernelArg(m_updatePositionsFromVelocitiesKernel,3, sizeof(cl_mem), &m_vertexData.m_clVertexPreviousPosition.m_buffer); - ciErrNum = clSetKernelArg(m_updatePositionsFromVelocitiesKernel,4, sizeof(cl_mem), &m_vertexData.m_clVertexPosition.m_buffer); - - size_t numWorkItems = m_defaultWorkGroupSize*((m_vertexData.getNumVertices() + (m_defaultWorkGroupSize-1)) / m_defaultWorkGroupSize); - ciErrNum = clEnqueueNDRangeKernel(m_cqCommandQue,m_updatePositionsFromVelocitiesKernel, 1, NULL, &numWorkItems,&m_defaultWorkGroupSize,0,0,0); - if( ciErrNum != CL_SUCCESS ) - { - btAssert( 0 && "enqueueNDRangeKernel(m_updatePositionsFromVelocitiesKernel)"); - } - -} - -void btOpenCLSoftBodySolver::solveLinksForPosition( int startLink, int numLinks, float kst, float ti ) -{ - cl_int ciErrNum; - ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,0, sizeof(int), &startLink); - ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,1, sizeof(int), &numLinks); - ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,2, sizeof(float), &kst); - ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,3, sizeof(float), &ti); - ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,4, sizeof(cl_mem), &m_linkData.m_clLinks.m_buffer); - ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,5, sizeof(cl_mem), &m_linkData.m_clLinksMassLSC.m_buffer); - ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,6, sizeof(cl_mem), &m_linkData.m_clLinksRestLengthSquared.m_buffer); - ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,7, sizeof(cl_mem), &m_vertexData.m_clVertexInverseMass.m_buffer); - ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,8, sizeof(cl_mem), &m_vertexData.m_clVertexPosition.m_buffer); - - size_t numWorkItems = m_defaultWorkGroupSize*((numLinks + (m_defaultWorkGroupSize-1)) / m_defaultWorkGroupSize); - ciErrNum = clEnqueueNDRangeKernel(m_cqCommandQue,m_solvePositionsFromLinksKernel,1,NULL,&numWorkItems,&m_defaultWorkGroupSize,0,0,0); - if( ciErrNum!= CL_SUCCESS ) - { - btAssert( 0 && "enqueueNDRangeKernel(m_solvePositionsFromLinksKernel)"); - } - -} // solveLinksForPosition - - -void btOpenCLSoftBodySolver::solveLinksForVelocity( int startLink, int numLinks, float kst ) -{ - cl_int ciErrNum; - ciErrNum = clSetKernelArg(m_vSolveLinksKernel, 0, sizeof(int), &startLink); - ciErrNum = clSetKernelArg(m_vSolveLinksKernel, 1, sizeof(int), &numLinks); - ciErrNum = clSetKernelArg(m_vSolveLinksKernel, 2, sizeof(float), &kst); - ciErrNum = clSetKernelArg(m_vSolveLinksKernel, 3, sizeof(cl_mem), &m_linkData.m_clLinks.m_buffer); - ciErrNum = clSetKernelArg(m_vSolveLinksKernel, 4, sizeof(cl_mem), &m_linkData.m_clLinksLengthRatio.m_buffer); - ciErrNum = clSetKernelArg(m_vSolveLinksKernel, 5, sizeof(cl_mem), &m_linkData.m_clLinksCLength.m_buffer); - ciErrNum = clSetKernelArg(m_vSolveLinksKernel, 6, sizeof(cl_mem), &m_vertexData.m_clVertexInverseMass.m_buffer); - ciErrNum = clSetKernelArg(m_vSolveLinksKernel, 7, sizeof(cl_mem), &m_vertexData.m_clVertexVelocity.m_buffer); - - size_t numWorkItems = m_defaultWorkGroupSize*((numLinks + (m_defaultWorkGroupSize-1)) / m_defaultWorkGroupSize); - ciErrNum = clEnqueueNDRangeKernel(m_cqCommandQue,m_vSolveLinksKernel,1,NULL,&numWorkItems, &m_defaultWorkGroupSize,0,0,0); - if( ciErrNum != CL_SUCCESS ) - { - btAssert( 0 && "enqueueNDRangeKernel(m_vSolveLinksKernel)"); - } - -} - -void btOpenCLSoftBodySolver::updateVelocitiesFromPositionsWithVelocities( float isolverdt ) -{ - cl_int ciErrNum; - int numVerts = m_vertexData.getNumVertices(); - ciErrNum = clSetKernelArg(m_updateVelocitiesFromPositionsWithVelocitiesKernel,0, sizeof(int), &numVerts); - ciErrNum = clSetKernelArg(m_updateVelocitiesFromPositionsWithVelocitiesKernel, 1, sizeof(float), &isolverdt); - ciErrNum = clSetKernelArg(m_updateVelocitiesFromPositionsWithVelocitiesKernel, 2, sizeof(cl_mem), &m_vertexData.m_clVertexPosition.m_buffer); - ciErrNum = clSetKernelArg(m_updateVelocitiesFromPositionsWithVelocitiesKernel, 3, sizeof(cl_mem), &m_vertexData.m_clVertexPreviousPosition.m_buffer); - ciErrNum = clSetKernelArg(m_updateVelocitiesFromPositionsWithVelocitiesKernel, 4, sizeof(cl_mem), &m_vertexData.m_clClothIdentifier.m_buffer); - ciErrNum = clSetKernelArg(m_updateVelocitiesFromPositionsWithVelocitiesKernel, 5, sizeof(cl_mem), &m_clPerClothVelocityCorrectionCoefficient.m_buffer); - ciErrNum = clSetKernelArg(m_updateVelocitiesFromPositionsWithVelocitiesKernel, 6, sizeof(cl_mem), &m_clPerClothDampingFactor.m_buffer); - ciErrNum = clSetKernelArg(m_updateVelocitiesFromPositionsWithVelocitiesKernel, 7, sizeof(cl_mem), &m_vertexData.m_clVertexVelocity.m_buffer); - ciErrNum = clSetKernelArg(m_updateVelocitiesFromPositionsWithVelocitiesKernel, 8, sizeof(cl_mem), &m_vertexData.m_clVertexForceAccumulator.m_buffer); - - size_t numWorkItems = m_defaultWorkGroupSize*((m_vertexData.getNumVertices() + (m_defaultWorkGroupSize-1)) / m_defaultWorkGroupSize); - ciErrNum = clEnqueueNDRangeKernel(m_cqCommandQue,m_updateVelocitiesFromPositionsWithVelocitiesKernel, 1, NULL, &numWorkItems, &m_defaultWorkGroupSize,0,0,0); - if( ciErrNum != CL_SUCCESS ) - { - btAssert( 0 && "enqueueNDRangeKernel(m_updateVelocitiesFromPositionsWithVelocitiesKernel)"); - } - - -} // updateVelocitiesFromPositionsWithVelocities - -void btOpenCLSoftBodySolver::updateVelocitiesFromPositionsWithoutVelocities( float isolverdt ) -{ - cl_int ciErrNum; - int numVerts = m_vertexData.getNumVertices(); - ciErrNum = clSetKernelArg(m_updateVelocitiesFromPositionsWithoutVelocitiesKernel, 0, sizeof(int), &numVerts); - ciErrNum = clSetKernelArg(m_updateVelocitiesFromPositionsWithoutVelocitiesKernel, 1, sizeof(float), &isolverdt); - ciErrNum = clSetKernelArg(m_updateVelocitiesFromPositionsWithoutVelocitiesKernel, 2, sizeof(cl_mem),&m_vertexData.m_clVertexPosition.m_buffer); - ciErrNum = clSetKernelArg(m_updateVelocitiesFromPositionsWithoutVelocitiesKernel, 3, sizeof(cl_mem),&m_vertexData.m_clVertexPreviousPosition.m_buffer); - ciErrNum = clSetKernelArg(m_updateVelocitiesFromPositionsWithoutVelocitiesKernel, 4, sizeof(cl_mem),&m_vertexData.m_clClothIdentifier.m_buffer); - ciErrNum = clSetKernelArg(m_updateVelocitiesFromPositionsWithoutVelocitiesKernel, 5, sizeof(cl_mem),&m_clPerClothDampingFactor.m_buffer); - ciErrNum = clSetKernelArg(m_updateVelocitiesFromPositionsWithoutVelocitiesKernel, 6, sizeof(cl_mem),&m_vertexData.m_clVertexVelocity.m_buffer); - ciErrNum = clSetKernelArg(m_updateVelocitiesFromPositionsWithoutVelocitiesKernel, 7, sizeof(cl_mem),&m_vertexData.m_clVertexForceAccumulator.m_buffer); - - size_t numWorkItems = m_defaultWorkGroupSize*((m_vertexData.getNumVertices() + (m_defaultWorkGroupSize-1)) / m_defaultWorkGroupSize); - ciErrNum = clEnqueueNDRangeKernel(m_cqCommandQue,m_updateVelocitiesFromPositionsWithoutVelocitiesKernel, 1, NULL, &numWorkItems, &m_defaultWorkGroupSize,0,0,0); - if( ciErrNum != CL_SUCCESS ) - { - btAssert( 0 && "enqueueNDRangeKernel(m_updateVelocitiesFromPositionsWithoutVelocitiesKernel)"); - } - -} // updateVelocitiesFromPositionsWithoutVelocities - - - -void btOpenCLSoftBodySolver::solveCollisionsAndUpdateVelocities( float isolverdt ) -{ - // Copy kernel parameters to GPU - m_vertexData.moveToAccelerator(); - m_clPerClothFriction.moveToGPU(); - m_clPerClothDampingFactor.moveToGPU(); - m_clPerClothCollisionObjects.moveToGPU(); - m_clCollisionObjectDetails.moveToGPU(); - - cl_int ciErrNum; - int numVerts = m_vertexData.getNumVertices(); - ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 0, sizeof(int), &numVerts); - ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 1, sizeof(int), &isolverdt); - ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 2, sizeof(cl_mem),&m_vertexData.m_clClothIdentifier.m_buffer); - ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 3, sizeof(cl_mem),&m_vertexData.m_clVertexPreviousPosition.m_buffer); - ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 4, sizeof(cl_mem),&m_clPerClothFriction.m_buffer); - ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 5, sizeof(cl_mem),&m_clPerClothDampingFactor.m_buffer); - ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 6, sizeof(cl_mem),&m_clPerClothCollisionObjects.m_buffer); - ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 7, sizeof(cl_mem),&m_clCollisionObjectDetails.m_buffer); - ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 8, sizeof(cl_mem),&m_vertexData.m_clVertexForceAccumulator.m_buffer); - ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 9, sizeof(cl_mem),&m_vertexData.m_clVertexVelocity.m_buffer); - ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 10, sizeof(cl_mem),&m_vertexData.m_clVertexPosition.m_buffer); - - size_t numWorkItems = m_defaultWorkGroupSize*((m_vertexData.getNumVertices() + (m_defaultWorkGroupSize-1)) / m_defaultWorkGroupSize); - if (numWorkItems) - { - ciErrNum = clEnqueueNDRangeKernel(m_cqCommandQue,m_solveCollisionsAndUpdateVelocitiesKernel, 1, NULL, &numWorkItems, &m_defaultWorkGroupSize,0,0,0); - if( ciErrNum != CL_SUCCESS ) - { - btAssert( 0 && "enqueueNDRangeKernel(m_updateVelocitiesFromPositionsWithoutVelocitiesKernel)"); - } - } - -} // btOpenCLSoftBodySolver::updateVelocitiesFromPositionsWithoutVelocities - - - -// End kernel dispatches -///////////////////////////////////// - - -void btSoftBodySolverOutputCLtoCPU::copySoftBodyToVertexBuffer( const btSoftBody * const softBody, btVertexBufferDescriptor *vertexBuffer ) -{ - - btSoftBodySolver *solver = softBody->getSoftBodySolver(); - btAssert( solver->getSolverType() == btSoftBodySolver::CL_SOLVER || solver->getSolverType() == btSoftBodySolver::CL_SIMD_SOLVER ); - btOpenCLSoftBodySolver *dxSolver = static_cast< btOpenCLSoftBodySolver * >( solver ); - - btOpenCLAcceleratedSoftBodyInterface* currentCloth = dxSolver->findSoftBodyInterface( softBody ); - btSoftBodyVertexDataOpenCL &vertexData( dxSolver->m_vertexData ); - - - const int firstVertex = currentCloth->getFirstVertex(); - const int lastVertex = firstVertex + currentCloth->getNumVertices(); - - if( vertexBuffer->getBufferType() == btVertexBufferDescriptor::CPU_BUFFER ) - { - const btCPUVertexBufferDescriptor *cpuVertexBuffer = static_cast< btCPUVertexBufferDescriptor* >(vertexBuffer); - float *basePointer = cpuVertexBuffer->getBasePointer(); - - vertexData.m_clVertexPosition.copyFromGPU(); - vertexData.m_clVertexNormal.copyFromGPU(); - - if( vertexBuffer->hasVertexPositions() ) - { - const int vertexOffset = cpuVertexBuffer->getVertexOffset(); - const int vertexStride = cpuVertexBuffer->getVertexStride(); - float *vertexPointer = basePointer + vertexOffset; - - for( int vertexIndex = firstVertex; vertexIndex < lastVertex; ++vertexIndex ) - { - Vectormath::Aos::Point3 position = vertexData.getPosition(vertexIndex); - *(vertexPointer + 0) = position.getX(); - *(vertexPointer + 1) = position.getY(); - *(vertexPointer + 2) = position.getZ(); - vertexPointer += vertexStride; - } - } - if( vertexBuffer->hasNormals() ) - { - const int normalOffset = cpuVertexBuffer->getNormalOffset(); - const int normalStride = cpuVertexBuffer->getNormalStride(); - float *normalPointer = basePointer + normalOffset; - - for( int vertexIndex = firstVertex; vertexIndex < lastVertex; ++vertexIndex ) - { - Vectormath::Aos::Vector3 normal = vertexData.getNormal(vertexIndex); - *(normalPointer + 0) = normal.getX(); - *(normalPointer + 1) = normal.getY(); - *(normalPointer + 2) = normal.getZ(); - normalPointer += normalStride; - } - } - } - -} // btSoftBodySolverOutputCLtoCPU::outputToVertexBuffers - - - -cl_kernel CLFunctions::compileCLKernelFromString( const char* kernelSource, const char* kernelName, const char* additionalMacros ,const char* orgSrcFileNameForCaching) -{ - printf("compiling kernelName: %s ",kernelName); - cl_kernel kernel=0; - cl_int ciErrNum; - size_t program_length = strlen(kernelSource); - - cl_program m_cpProgram = clCreateProgramWithSource(m_cxMainContext, 1, (const char**)&kernelSource, &program_length, &ciErrNum); -// oclCHECKERROR(ciErrNum, CL_SUCCESS); - - // Build the program with 'mad' Optimization option - - -#ifdef MAC - char* flags = "-cl-mad-enable -DMAC -DGUID_ARG"; -#else - //const char* flags = "-DGUID_ARG= -fno-alias"; - const char* flags = "-DGUID_ARG= "; -#endif - - char* compileFlags = new char[strlen(additionalMacros) + strlen(flags) + 5]; - sprintf(compileFlags, "%s %s", flags, additionalMacros); - ciErrNum = clBuildProgram(m_cpProgram, 0, NULL, compileFlags, NULL, NULL); - if (ciErrNum != CL_SUCCESS) - { - size_t numDevices; - clGetProgramInfo( m_cpProgram, CL_PROGRAM_DEVICES, 0, 0, &numDevices ); - cl_device_id *devices = new cl_device_id[numDevices]; - clGetProgramInfo( m_cpProgram, CL_PROGRAM_DEVICES, numDevices, devices, &numDevices ); - for( int i = 0; i < 2; ++i ) - { - char *build_log; - size_t ret_val_size; - clGetProgramBuildInfo(m_cpProgram, devices[i], CL_PROGRAM_BUILD_LOG, 0, NULL, &ret_val_size); - build_log = new char[ret_val_size+1]; - clGetProgramBuildInfo(m_cpProgram, devices[i], CL_PROGRAM_BUILD_LOG, ret_val_size, build_log, NULL); - - // to be carefully, terminate with \0 - // there's no information in the reference whether the string is 0 terminated or not - build_log[ret_val_size] = '\0'; - - - printf("Error in clBuildProgram, Line %u in file %s, Log: \n%s\n !!!\n\n", __LINE__, __FILE__, build_log); - delete[] build_log; - } -#ifndef BT_SUPPRESS_OPENCL_ASSERTS - btAssert(0); -#endif //BT_SUPPRESS_OPENCL_ASSERTS - m_kernelCompilationFailures++; - return 0; - } - - - // Create the kernel - kernel = clCreateKernel(m_cpProgram, kernelName, &ciErrNum); - if (ciErrNum != CL_SUCCESS) - { - const char* msg = ""; - switch(ciErrNum) - { - case CL_INVALID_PROGRAM: - msg = "Program is not a valid program object."; - break; - case CL_INVALID_PROGRAM_EXECUTABLE: - msg = "There is no successfully built executable for program."; - break; - case CL_INVALID_KERNEL_NAME: - msg = "kernel_name is not found in program."; - break; - case CL_INVALID_KERNEL_DEFINITION: - msg = "the function definition for __kernel function given by kernel_name such as the number of arguments, the argument types are not the same for all devices for which the program executable has been built."; - break; - case CL_INVALID_VALUE: - msg = "kernel_name is NULL."; - break; - case CL_OUT_OF_HOST_MEMORY: - msg = "Failure to allocate resources required by the OpenCL implementation on the host."; - break; - default: - { - } - } - - printf("Error in clCreateKernel for kernel '%s', error is \"%s\", Line %u in file %s !!!\n\n", kernelName, msg, __LINE__, __FILE__); - -#ifndef BT_SUPPRESS_OPENCL_ASSERTS - btAssert(0); -#endif //BT_SUPPRESS_OPENCL_ASSERTS - m_kernelCompilationFailures++; - return 0; - } - - printf("ready. \n"); - delete [] compileFlags; - if (!kernel) - m_kernelCompilationFailures++; - return kernel; - -} - -void btOpenCLSoftBodySolver::predictMotion( float timeStep ) -{ - // Clear the collision shape array for the next frame - // Ensure that the DX11 ones are moved off the device so they will be updated correctly - m_clCollisionObjectDetails.changedOnCPU(); - m_clPerClothCollisionObjects.changedOnCPU(); - m_collisionObjectDetails.clear(); - - if ( m_bUpdateAnchoredNodePos ) - { - // In OpenCL cloth solver, if softbody node has zero inverse mass(infinite mass) or anchor attached, - // we need to update the node position in case the node or anchor is animated externally. - // If there is no such node, we can eliminate the unnecessary CPU-to-GPU data trasferring. - for ( int i = 0; i < m_anchorNodeInfoArray.size(); i++ ) - { - const AnchorNodeInfoCL& anchorNodeInfo = m_anchorNodeInfoArray[i]; - btSoftBody::Node* node = anchorNodeInfo.pNode; - - using Vectormath::Aos::Point3; - Point3 pos((float)node->m_x.getX(), (float)node->m_x.getY(), (float)node->m_x.getZ()); - m_anchorPosition[i] = pos; - } - - if ( m_anchorNodeInfoArray.size() > 0 ) - m_clAnchorPosition.changedOnCPU(); - - updateFixedVertexPositions(); - } - - { - BT_PROFILE("applyForces"); - // Apply forces that we know about to the cloths - applyForces( timeStep * getTimeScale() ); - } - - { - BT_PROFILE("integrate"); - // Itegrate motion for all soft bodies dealt with by the solver - integrate( timeStep * getTimeScale() ); - } - - { - BT_PROFILE("updateBounds"); - updateBounds(); - } - // End prediction work for solvers -} - -static Vectormath::Aos::Transform3 toTransform3( const btTransform &transform ) -{ - Vectormath::Aos::Transform3 outTransform; - outTransform.setCol(0, toVector3(transform.getBasis().getColumn(0))); - outTransform.setCol(1, toVector3(transform.getBasis().getColumn(1))); - outTransform.setCol(2, toVector3(transform.getBasis().getColumn(2))); - outTransform.setCol(3, toVector3(transform.getOrigin())); - return outTransform; -} - -void btOpenCLAcceleratedSoftBodyInterface::updateBounds( const btVector3 &lowerBound, const btVector3 &upperBound ) -{ - float scalarMargin = (float)getSoftBody()->getCollisionShape()->getMargin(); - btVector3 vectorMargin( scalarMargin, scalarMargin, scalarMargin ); - m_softBody->m_bounds[0] = lowerBound - vectorMargin; - m_softBody->m_bounds[1] = upperBound + vectorMargin; -} // btOpenCLSoftBodySolver::btDX11AcceleratedSoftBodyInterface::updateBounds - -void btOpenCLSoftBodySolver::processCollision( btSoftBody*, btSoftBody* ) -{ - -} - -// Add the collision object to the set to deal with for a particular soft body -void btOpenCLSoftBodySolver::processCollision( btSoftBody *softBody, const btCollisionObjectWrapper* collisionObject ) -{ - int softBodyIndex = findSoftBodyIndex( softBody ); - - if( softBodyIndex >= 0 ) - { - const btCollisionShape *collisionShape = collisionObject->getCollisionShape(); - float friction = collisionObject->getCollisionObject()->getFriction(); - int shapeType = collisionShape->getShapeType(); - if( shapeType == CAPSULE_SHAPE_PROXYTYPE ) - { - // Add to the list of expected collision objects - CollisionShapeDescription newCollisionShapeDescription; - newCollisionShapeDescription.softBodyIdentifier = softBodyIndex; - newCollisionShapeDescription.collisionShapeType = shapeType; - // TODO: May need to transpose this matrix either here or in HLSL - newCollisionShapeDescription.shapeTransform = toTransform3(collisionObject->getWorldTransform()); - const btCapsuleShape *capsule = static_cast( collisionShape ); - newCollisionShapeDescription.radius = capsule->getRadius(); - newCollisionShapeDescription.halfHeight = capsule->getHalfHeight(); - newCollisionShapeDescription.margin = capsule->getMargin(); - newCollisionShapeDescription.upAxis = capsule->getUpAxis(); - newCollisionShapeDescription.friction = friction; - const btRigidBody* body = static_cast< const btRigidBody* >( collisionObject->getCollisionObject() ); - newCollisionShapeDescription.linearVelocity = toVector3(body->getLinearVelocity()); - newCollisionShapeDescription.angularVelocity = toVector3(body->getAngularVelocity()); - m_collisionObjectDetails.push_back( newCollisionShapeDescription ); - - } - else { -#ifdef _DEBUG - printf("Unsupported collision shape type\n"); -#endif - //btAssert(0 && "Unsupported collision shape type\n"); - } - } else { - btAssert(0 && "Unknown soft body"); - } -} // btOpenCLSoftBodySolver::processCollision - - - - - -btOpenCLAcceleratedSoftBodyInterface* btOpenCLSoftBodySolver::findSoftBodyInterface( const btSoftBody* const softBody ) -{ - for( int softBodyIndex = 0; softBodyIndex < m_softBodySet.size(); ++softBodyIndex ) - { - btOpenCLAcceleratedSoftBodyInterface* softBodyInterface = m_softBodySet[softBodyIndex]; - if( softBodyInterface->getSoftBody() == softBody ) - return softBodyInterface; - } - return 0; -} - - -int btOpenCLSoftBodySolver::findSoftBodyIndex( const btSoftBody* const softBody ) -{ - for( int softBodyIndex = 0; softBodyIndex < m_softBodySet.size(); ++softBodyIndex ) - { - btOpenCLAcceleratedSoftBodyInterface* softBodyInterface = m_softBodySet[softBodyIndex]; - if( softBodyInterface->getSoftBody() == softBody ) - return softBodyIndex; - } - return 1; -} - -bool btOpenCLSoftBodySolver::checkInitialized() -{ - if( !m_shadersInitialized ) - if( buildShaders() ) - m_shadersInitialized = true; - - return m_shadersInitialized; -} - -bool btOpenCLSoftBodySolver::buildShaders() -{ - if( m_shadersInitialized ) - return true; - - const char* additionalMacros=""; - - // Ensure current kernels are released first - releaseKernels(); - - m_currentCLFunctions->clearKernelCompilationFailures(); - - m_prepareLinksKernel = m_currentCLFunctions->compileCLKernelFromString( PrepareLinksCLString, "PrepareLinksKernel",additionalMacros,"OpenCLC10/PrepareLinks.cl" ); - m_updatePositionsFromVelocitiesKernel = m_currentCLFunctions->compileCLKernelFromString( UpdatePositionsFromVelocitiesCLString, "UpdatePositionsFromVelocitiesKernel" ,additionalMacros,"OpenCLC10/UpdatePositionsFromVelocities.cl"); - m_solvePositionsFromLinksKernel = m_currentCLFunctions->compileCLKernelFromString( SolvePositionsCLString, "SolvePositionsFromLinksKernel",additionalMacros,"OpenCLC10/SolvePositions.cl" ); - m_vSolveLinksKernel = m_currentCLFunctions->compileCLKernelFromString( VSolveLinksCLString, "VSolveLinksKernel" ,additionalMacros,"OpenCLC10/VSolveLinks.cl"); - m_updateVelocitiesFromPositionsWithVelocitiesKernel = m_currentCLFunctions->compileCLKernelFromString( UpdateNodesCLString, "updateVelocitiesFromPositionsWithVelocitiesKernel" ,additionalMacros,"OpenCLC10/UpdateNodes.cl"); - m_updateVelocitiesFromPositionsWithoutVelocitiesKernel = m_currentCLFunctions->compileCLKernelFromString( UpdatePositionsCLString, "updateVelocitiesFromPositionsWithoutVelocitiesKernel" ,additionalMacros,"OpenCLC10/UpdatePositions.cl"); - m_solveCollisionsAndUpdateVelocitiesKernel = m_currentCLFunctions->compileCLKernelFromString( SolveCollisionsAndUpdateVelocitiesCLString, "SolveCollisionsAndUpdateVelocitiesKernel" ,additionalMacros,"OpenCLC10/SolveCollisionsAndUpdateVelocities.cl"); - m_integrateKernel = m_currentCLFunctions->compileCLKernelFromString( IntegrateCLString, "IntegrateKernel" ,additionalMacros,"OpenCLC10/Integrate.cl"); - m_applyForcesKernel = m_currentCLFunctions->compileCLKernelFromString( ApplyForcesCLString, "ApplyForcesKernel" ,additionalMacros,"OpenCLC10/ApplyForces.cl"); - m_updateFixedVertexPositionsKernel = m_currentCLFunctions->compileCLKernelFromString( UpdateFixedVertexPositionsCLString, "UpdateFixedVertexPositions" , additionalMacros, "OpenCLC10/UpdateFixedVertexPositions.cl"); - - // TODO: Rename to UpdateSoftBodies - m_resetNormalsAndAreasKernel = m_currentCLFunctions->compileCLKernelFromString( UpdateNormalsCLString, "ResetNormalsAndAreasKernel" ,additionalMacros,"OpenCLC10/UpdateNormals.cl"); - m_normalizeNormalsAndAreasKernel = m_currentCLFunctions->compileCLKernelFromString( UpdateNormalsCLString, "NormalizeNormalsAndAreasKernel" ,additionalMacros,"OpenCLC10/UpdateNormals.cl"); - m_updateSoftBodiesKernel = m_currentCLFunctions->compileCLKernelFromString( UpdateNormalsCLString, "UpdateSoftBodiesKernel" ,additionalMacros,"OpenCLC10/UpdateNormals.cl"); - - - if( m_currentCLFunctions->getKernelCompilationFailures()==0 ) - m_shadersInitialized = true; - - return m_shadersInitialized; -} - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h deleted file mode 100755 index 6de58c4..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +++ /dev/null @@ -1,527 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SOFT_BODY_SOLVER_OPENCL_H -#define BT_SOFT_BODY_SOLVER_OPENCL_H - -#include "stddef.h" //for size_t -#include "vectormath/vmInclude.h" - -#include "BulletSoftBody/btSoftBodySolvers.h" -#include "BulletSoftBody/btSoftBody.h" -#include "btSoftBodySolverBuffer_OpenCL.h" -#include "btSoftBodySolverLinkData_OpenCL.h" -#include "btSoftBodySolverVertexData_OpenCL.h" -#include "btSoftBodySolverTriangleData_OpenCL.h" - -class CLFunctions -{ -protected: - cl_command_queue m_cqCommandQue; - cl_context m_cxMainContext; - - int m_kernelCompilationFailures; - - -public: - CLFunctions(cl_command_queue cqCommandQue, cl_context cxMainContext) : - m_cqCommandQue( cqCommandQue ), - m_cxMainContext( cxMainContext ), - m_kernelCompilationFailures(0) - { - } - - int getKernelCompilationFailures() const - { - return m_kernelCompilationFailures; - } - - /** - * Compile a compute shader kernel from a string and return the appropriate cl_kernel object. - */ - virtual cl_kernel compileCLKernelFromString( const char* kernelSource, const char* kernelName, const char* additionalMacros, const char* srcFileNameForCaching); - - void clearKernelCompilationFailures() - { - m_kernelCompilationFailures=0; - } -}; - -/** - * Entry in the collision shape array. - * Specifies the shape type, the transform matrix and the necessary details of the collisionShape. - */ -struct CollisionShapeDescription -{ - Vectormath::Aos::Transform3 shapeTransform; - Vectormath::Aos::Vector3 linearVelocity; - Vectormath::Aos::Vector3 angularVelocity; - - int softBodyIdentifier; - int collisionShapeType; - - // Both needed for capsule - float radius; - float halfHeight; - int upAxis; - - float margin; - float friction; - - CollisionShapeDescription() - { - collisionShapeType = 0; - margin = 0; - friction = 0; - } -}; - -/** - * SoftBody class to maintain information about a soft body instance - * within a solver. - * This data addresses the main solver arrays. - */ -class btOpenCLAcceleratedSoftBodyInterface -{ -protected: - /** Current number of vertices that are part of this cloth */ - int m_numVertices; - /** Maximum number of vertices allocated to be part of this cloth */ - int m_maxVertices; - /** Current number of triangles that are part of this cloth */ - int m_numTriangles; - /** Maximum number of triangles allocated to be part of this cloth */ - int m_maxTriangles; - /** Index of first vertex in the world allocated to this cloth */ - int m_firstVertex; - /** Index of first triangle in the world allocated to this cloth */ - int m_firstTriangle; - /** Index of first link in the world allocated to this cloth */ - int m_firstLink; - /** Maximum number of links allocated to this cloth */ - int m_maxLinks; - /** Current number of links allocated to this cloth */ - int m_numLinks; - - /** The actual soft body this data represents */ - btSoftBody *m_softBody; - - -public: - btOpenCLAcceleratedSoftBodyInterface( btSoftBody *softBody ) : - m_softBody( softBody ) - { - m_numVertices = 0; - m_maxVertices = 0; - m_numTriangles = 0; - m_maxTriangles = 0; - m_firstVertex = 0; - m_firstTriangle = 0; - m_firstLink = 0; - m_maxLinks = 0; - m_numLinks = 0; - } - int getNumVertices() - { - return m_numVertices; - } - - int getNumTriangles() - { - return m_numTriangles; - } - - int getMaxVertices() - { - return m_maxVertices; - } - - int getMaxTriangles() - { - return m_maxTriangles; - } - - int getFirstVertex() - { - return m_firstVertex; - } - - int getFirstTriangle() - { - return m_firstTriangle; - } - - /** - * Update the bounds in the btSoftBody object - */ - void updateBounds( const btVector3 &lowerBound, const btVector3 &upperBound ); - - // TODO: All of these set functions will have to do checks and - // update the world because restructuring of the arrays will be necessary - // Reasonable use of "friend"? - void setNumVertices( int numVertices ) - { - m_numVertices = numVertices; - } - - void setNumTriangles( int numTriangles ) - { - m_numTriangles = numTriangles; - } - - void setMaxVertices( int maxVertices ) - { - m_maxVertices = maxVertices; - } - - void setMaxTriangles( int maxTriangles ) - { - m_maxTriangles = maxTriangles; - } - - void setFirstVertex( int firstVertex ) - { - m_firstVertex = firstVertex; - } - - void setFirstTriangle( int firstTriangle ) - { - m_firstTriangle = firstTriangle; - } - - void setMaxLinks( int maxLinks ) - { - m_maxLinks = maxLinks; - } - - void setNumLinks( int numLinks ) - { - m_numLinks = numLinks; - } - - void setFirstLink( int firstLink ) - { - m_firstLink = firstLink; - } - - int getMaxLinks() - { - return m_maxLinks; - } - - int getNumLinks() - { - return m_numLinks; - } - - int getFirstLink() - { - return m_firstLink; - } - - btSoftBody* getSoftBody() - { - return m_softBody; - } - -}; - - - -class btOpenCLSoftBodySolver : public btSoftBodySolver -{ -public: - - - struct UIntVector3 - { - UIntVector3() - { - x = 0; - y = 0; - z = 0; - _padding = 0; - } - - UIntVector3( unsigned int x_, unsigned int y_, unsigned int z_ ) - { - x = x_; - y = y_; - z = z_; - _padding = 0; - } - - unsigned int x; - unsigned int y; - unsigned int z; - unsigned int _padding; - }; - - struct CollisionObjectIndices - { - CollisionObjectIndices( int f, int e ) - { - firstObject = f; - endObject = e; - } - - int firstObject; - int endObject; - }; - - btSoftBodyLinkDataOpenCL m_linkData; - btSoftBodyVertexDataOpenCL m_vertexData; - btSoftBodyTriangleDataOpenCL m_triangleData; - -protected: - - CLFunctions m_defaultCLFunctions; - CLFunctions* m_currentCLFunctions; - - /** Variable to define whether we need to update solver constants on the next iteration */ - bool m_updateSolverConstants; - - bool m_shadersInitialized; - - /** - * Cloths owned by this solver. - * Only our cloths are in this array. - */ - btAlignedObjectArray< btOpenCLAcceleratedSoftBodyInterface * > m_softBodySet; - - /** Acceleration value to be applied to all non-static vertices in the solver. - * Index n is cloth n, array sized by number of cloths in the world not the solver. - */ - btAlignedObjectArray< Vectormath::Aos::Vector3 > m_perClothAcceleration; - btOpenCLBuffer m_clPerClothAcceleration; - - /** Wind velocity to be applied normal to all non-static vertices in the solver. - * Index n is cloth n, array sized by number of cloths in the world not the solver. - */ - btAlignedObjectArray< Vectormath::Aos::Vector3 > m_perClothWindVelocity; - btOpenCLBuffer m_clPerClothWindVelocity; - - /** Velocity damping factor */ - btAlignedObjectArray< float > m_perClothDampingFactor; - btOpenCLBuffer m_clPerClothDampingFactor; - - /** Velocity correction coefficient */ - btAlignedObjectArray< float > m_perClothVelocityCorrectionCoefficient; - btOpenCLBuffer m_clPerClothVelocityCorrectionCoefficient; - - /** Lift parameter for wind effect on cloth. */ - btAlignedObjectArray< float > m_perClothLiftFactor; - btOpenCLBuffer m_clPerClothLiftFactor; - - /** Drag parameter for wind effect on cloth. */ - btAlignedObjectArray< float > m_perClothDragFactor; - btOpenCLBuffer m_clPerClothDragFactor; - - /** Density of the medium in which each cloth sits */ - btAlignedObjectArray< float > m_perClothMediumDensity; - btOpenCLBuffer m_clPerClothMediumDensity; - - /** - * Collision shape details: pair of index of first collision shape for the cloth and number of collision objects. - */ - btAlignedObjectArray< CollisionObjectIndices > m_perClothCollisionObjects; - btOpenCLBuffer m_clPerClothCollisionObjects; - - /** - * Collision shapes being passed across to the cloths in this solver. - */ - btAlignedObjectArray< CollisionShapeDescription > m_collisionObjectDetails; - btOpenCLBuffer< CollisionShapeDescription > m_clCollisionObjectDetails; - - - - /** - * Friction coefficient for each cloth - */ - btAlignedObjectArray< float > m_perClothFriction; - btOpenCLBuffer< float > m_clPerClothFriction; - - // anchor node info - struct AnchorNodeInfoCL - { - int clVertexIndex; - btSoftBody::Node* pNode; - }; - - btAlignedObjectArray m_anchorNodeInfoArray; - btAlignedObjectArray m_anchorPosition; - btOpenCLBuffer m_clAnchorPosition; - btAlignedObjectArray m_anchorIndex; - btOpenCLBuffer m_clAnchorIndex; - - bool m_bUpdateAnchoredNodePos; - - cl_kernel m_prepareLinksKernel; - cl_kernel m_solvePositionsFromLinksKernel; - cl_kernel m_updateConstantsKernel; - cl_kernel m_integrateKernel; - cl_kernel m_addVelocityKernel; - cl_kernel m_updatePositionsFromVelocitiesKernel; - cl_kernel m_updateVelocitiesFromPositionsWithoutVelocitiesKernel; - cl_kernel m_updateVelocitiesFromPositionsWithVelocitiesKernel; - cl_kernel m_vSolveLinksKernel; - cl_kernel m_solveCollisionsAndUpdateVelocitiesKernel; - cl_kernel m_resetNormalsAndAreasKernel; - cl_kernel m_normalizeNormalsAndAreasKernel; - cl_kernel m_updateSoftBodiesKernel; - - cl_kernel m_outputToVertexArrayKernel; - cl_kernel m_applyForcesKernel; - cl_kernel m_updateFixedVertexPositionsKernel; - - cl_command_queue m_cqCommandQue; - cl_context m_cxMainContext; - - size_t m_defaultWorkGroupSize; - - - virtual bool buildShaders(); - - void resetNormalsAndAreas( int numVertices ); - - void normalizeNormalsAndAreas( int numVertices ); - - void executeUpdateSoftBodies( int firstTriangle, int numTriangles ); - - void prepareCollisionConstraints(); - - Vectormath::Aos::Vector3 ProjectOnAxis( const Vectormath::Aos::Vector3 &v, const Vectormath::Aos::Vector3 &a ); - - void ApplyClampedForce( float solverdt, const Vectormath::Aos::Vector3 &force, const Vectormath::Aos::Vector3 &vertexVelocity, float inverseMass, Vectormath::Aos::Vector3 &vertexForce ); - - - int findSoftBodyIndex( const btSoftBody* const softBody ); - - virtual void applyForces( float solverdt ); - - void updateFixedVertexPositions(); - - /** - * Integrate motion on the solver. - */ - virtual void integrate( float solverdt ); - - virtual void updateConstants( float timeStep ); - - float computeTriangleArea( - const Vectormath::Aos::Point3 &vertex0, - const Vectormath::Aos::Point3 &vertex1, - const Vectormath::Aos::Point3 &vertex2 ); - - - ////////////////////////////////////// - // Kernel dispatches - void prepareLinks(); - - void solveLinksForVelocity( int startLink, int numLinks, float kst ); - - void updatePositionsFromVelocities( float solverdt ); - - virtual void solveLinksForPosition( int startLink, int numLinks, float kst, float ti ); - - void updateVelocitiesFromPositionsWithVelocities( float isolverdt ); - - void updateVelocitiesFromPositionsWithoutVelocities( float isolverdt ); - virtual void solveCollisionsAndUpdateVelocities( float isolverdt ); - - // End kernel dispatches - ///////////////////////////////////// - - void updateBounds(); - - void releaseKernels(); - -public: - btOpenCLSoftBodySolver(cl_command_queue queue,cl_context ctx, bool bUpdateAchchoredNodePos = false); - - virtual ~btOpenCLSoftBodySolver(); - - - - btOpenCLAcceleratedSoftBodyInterface *findSoftBodyInterface( const btSoftBody* const softBody ); - - virtual btSoftBodyLinkData &getLinkData(); - - virtual btSoftBodyVertexData &getVertexData(); - - virtual btSoftBodyTriangleData &getTriangleData(); - - virtual SolverTypes getSolverType() const - { - return CL_SOLVER; - } - - - virtual bool checkInitialized(); - - virtual void updateSoftBodies( ); - - virtual void optimize( btAlignedObjectArray< btSoftBody * > &softBodies , bool forceUpdate=false); - - virtual void copyBackToSoftBodies(bool bMove = true); - - virtual void solveConstraints( float solverdt ); - - virtual void predictMotion( float solverdt ); - - virtual void processCollision( btSoftBody *, const btCollisionObjectWrapper* ); - - virtual void processCollision( btSoftBody*, btSoftBody* ); - - virtual void setDefaultWorkgroupSize(size_t workGroupSize) - { - m_defaultWorkGroupSize = workGroupSize; - } - virtual size_t getDefaultWorkGroupSize() const - { - return m_defaultWorkGroupSize; - } - - void setCLFunctions(CLFunctions* funcs) - { - if (funcs) - m_currentCLFunctions = funcs; - else - m_currentCLFunctions = &m_defaultCLFunctions; - } - -}; // btOpenCLSoftBodySolver - - -/** - * Class to manage movement of data from a solver to a given target. - * This version is the CL to CPU version. - */ -class btSoftBodySolverOutputCLtoCPU : public btSoftBodySolverOutput -{ -protected: - -public: - btSoftBodySolverOutputCLtoCPU() - { - } - - /** Output current computed vertex data to the vertex buffers for all cloths in the solver. */ - virtual void copySoftBodyToVertexBuffer( const btSoftBody * const softBody, btVertexBufferDescriptor *vertexBuffer ); -}; - - - -#endif // #ifndef BT_SOFT_BODY_SOLVER_OPENCL_H diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.cpp b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.cpp deleted file mode 100755 index 0380a6d..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.cpp +++ /dev/null @@ -1,1101 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h" -#include "vectormath/vmInclude.h" -#include //@todo: remove the debugging printf at some stage -#include "btSoftBodySolver_OpenCLSIMDAware.h" -#include "BulletSoftBody/btSoftBodySolverVertexBuffer.h" -#include "BulletSoftBody/btSoftBody.h" -#include "BulletCollision/CollisionShapes/btCapsuleShape.h" -#include - -#define WAVEFRONT_SIZE 32 -#define WAVEFRONT_BLOCK_MULTIPLIER 2 -#define GROUP_SIZE (WAVEFRONT_SIZE*WAVEFRONT_BLOCK_MULTIPLIER) -#define LINKS_PER_SIMD_LANE 16 - -static const size_t workGroupSize = GROUP_SIZE; - - -//CL_VERSION_1_1 seems broken on NVidia SDK so just disable it - -////OpenCL 1.0 kernels don't use float3 -#define MSTRINGIFY(A) #A -static const char* UpdatePositionsFromVelocitiesCLString = -#include "OpenCLC10/UpdatePositionsFromVelocities.cl" -static const char* SolvePositionsCLString = -#include "OpenCLC10/SolvePositionsSIMDBatched.cl" -static const char* UpdateNodesCLString = -#include "OpenCLC10/UpdateNodes.cl" -static const char* UpdatePositionsCLString = -#include "OpenCLC10/UpdatePositions.cl" -static const char* UpdateConstantsCLString = -#include "OpenCLC10/UpdateConstants.cl" -static const char* IntegrateCLString = -#include "OpenCLC10/Integrate.cl" -static const char* ApplyForcesCLString = -#include "OpenCLC10/ApplyForces.cl" -static const char* UpdateFixedVertexPositionsCLString = -#include "OpenCLC10/UpdateFixedVertexPositions.cl" -static const char* UpdateNormalsCLString = -#include "OpenCLC10/UpdateNormals.cl" -static const char* VSolveLinksCLString = -#include "OpenCLC10/VSolveLinks.cl" -static const char* SolveCollisionsAndUpdateVelocitiesCLString = -#include "OpenCLC10/SolveCollisionsAndUpdateVelocitiesSIMDBatched.cl" -static const char* OutputToVertexArrayCLString = -#include "OpenCLC10/OutputToVertexArray.cl" - - - -btSoftBodyLinkDataOpenCLSIMDAware::btSoftBodyLinkDataOpenCLSIMDAware(cl_command_queue queue, cl_context ctx) : - m_cqCommandQue(queue), - m_wavefrontSize( WAVEFRONT_SIZE ), - m_linksPerWorkItem( LINKS_PER_SIMD_LANE ), - m_maxBatchesWithinWave( 0 ), - m_maxLinksPerWavefront( m_wavefrontSize * m_linksPerWorkItem ), - m_numWavefronts( 0 ), - m_maxVertex( 0 ), - m_clNumBatchesAndVerticesWithinWaves( queue, ctx, &m_numBatchesAndVerticesWithinWaves, true ), - m_clWavefrontVerticesGlobalAddresses( queue, ctx, &m_wavefrontVerticesGlobalAddresses, true ), - m_clLinkVerticesLocalAddresses( queue, ctx, &m_linkVerticesLocalAddresses, true ), - m_clLinkStrength( queue, ctx, &m_linkStrength, false ), - m_clLinksMassLSC( queue, ctx, &m_linksMassLSC, false ), - m_clLinksRestLengthSquared( queue, ctx, &m_linksRestLengthSquared, false ), - m_clLinksRestLength( queue, ctx, &m_linksRestLength, false ), - m_clLinksMaterialLinearStiffnessCoefficient( queue, ctx, &m_linksMaterialLinearStiffnessCoefficient, false ) -{ -} - -btSoftBodyLinkDataOpenCLSIMDAware::~btSoftBodyLinkDataOpenCLSIMDAware() -{ -} - -static Vectormath::Aos::Vector3 toVector3( const btVector3 &vec ) -{ - Vectormath::Aos::Vector3 outVec( vec.getX(), vec.getY(), vec.getZ() ); - return outVec; -} - -/** Allocate enough space in all link-related arrays to fit numLinks links */ -void btSoftBodyLinkDataOpenCLSIMDAware::createLinks( int numLinks ) -{ - int previousSize = m_links.size(); - int newSize = previousSize + numLinks; - - btSoftBodyLinkData::createLinks( numLinks ); - - // Resize the link addresses array as well - m_linkAddresses.resize( newSize ); -} - -/** Insert the link described into the correct data structures assuming space has already been allocated by a call to createLinks */ -void btSoftBodyLinkDataOpenCLSIMDAware::setLinkAt( - const LinkDescription &link, - int linkIndex ) -{ - btSoftBodyLinkData::setLinkAt( link, linkIndex ); - - if( link.getVertex0() > m_maxVertex ) - m_maxVertex = link.getVertex0(); - if( link.getVertex1() > m_maxVertex ) - m_maxVertex = link.getVertex1(); - - // Set the link index correctly for initialisation - m_linkAddresses[linkIndex] = linkIndex; -} - -bool btSoftBodyLinkDataOpenCLSIMDAware::onAccelerator() -{ - return m_onGPU; -} - -bool btSoftBodyLinkDataOpenCLSIMDAware::moveToAccelerator() -{ - bool success = true; - success = success && m_clNumBatchesAndVerticesWithinWaves.moveToGPU(); - success = success && m_clWavefrontVerticesGlobalAddresses.moveToGPU(); - success = success && m_clLinkVerticesLocalAddresses.moveToGPU(); - success = success && m_clLinkStrength.moveToGPU(); - success = success && m_clLinksMassLSC.moveToGPU(); - success = success && m_clLinksRestLengthSquared.moveToGPU(); - success = success && m_clLinksRestLength.moveToGPU(); - success = success && m_clLinksMaterialLinearStiffnessCoefficient.moveToGPU(); - - if( success ) { - m_onGPU = true; - } - - return success; -} - -bool btSoftBodyLinkDataOpenCLSIMDAware::moveFromAccelerator() -{ - bool success = true; - success = success && m_clNumBatchesAndVerticesWithinWaves.moveToGPU(); - success = success && m_clWavefrontVerticesGlobalAddresses.moveToGPU(); - success = success && m_clLinkVerticesLocalAddresses.moveToGPU(); - success = success && m_clLinkStrength.moveFromGPU(); - success = success && m_clLinksMassLSC.moveFromGPU(); - success = success && m_clLinksRestLengthSquared.moveFromGPU(); - success = success && m_clLinksRestLength.moveFromGPU(); - success = success && m_clLinksMaterialLinearStiffnessCoefficient.moveFromGPU(); - - if( success ) { - m_onGPU = false; - } - - return success; -} - - - - - - - - -btOpenCLSoftBodySolverSIMDAware::btOpenCLSoftBodySolverSIMDAware(cl_command_queue queue, cl_context ctx, bool bUpdateAchchoredNodePos) : - btOpenCLSoftBodySolver( queue, ctx, bUpdateAchchoredNodePos ), - m_linkData(queue, ctx) -{ - // Initial we will clearly need to update solver constants - // For now this is global for the cloths linked with this solver - we should probably make this body specific - // for performance in future once we understand more clearly when constants need to be updated - m_updateSolverConstants = true; - - m_shadersInitialized = false; -} - -btOpenCLSoftBodySolverSIMDAware::~btOpenCLSoftBodySolverSIMDAware() -{ - releaseKernels(); -} - -void btOpenCLSoftBodySolverSIMDAware::optimize( btAlignedObjectArray< btSoftBody * > &softBodies ,bool forceUpdate) -{ - if( forceUpdate || m_softBodySet.size() != softBodies.size() ) - { - // Have a change in the soft body set so update, reloading all the data - getVertexData().clear(); - getTriangleData().clear(); - getLinkData().clear(); - m_softBodySet.resize(0); - m_anchorIndex.clear(); - - int maxPiterations = 0; - int maxViterations = 0; - - for( int softBodyIndex = 0; softBodyIndex < softBodies.size(); ++softBodyIndex ) - { - btSoftBody *softBody = softBodies[ softBodyIndex ]; - using Vectormath::Aos::Matrix3; - using Vectormath::Aos::Point3; - - // Create SoftBody that will store the information within the solver - btOpenCLAcceleratedSoftBodyInterface* newSoftBody = new btOpenCLAcceleratedSoftBodyInterface( softBody ); - m_softBodySet.push_back( newSoftBody ); - - m_perClothAcceleration.push_back( toVector3(softBody->getWorldInfo()->m_gravity) ); - m_perClothDampingFactor.push_back(softBody->m_cfg.kDP); - m_perClothVelocityCorrectionCoefficient.push_back( softBody->m_cfg.kVCF ); - m_perClothLiftFactor.push_back( softBody->m_cfg.kLF ); - m_perClothDragFactor.push_back( softBody->m_cfg.kDG ); - m_perClothMediumDensity.push_back(softBody->getWorldInfo()->air_density); - // Simple init values. Actually we'll put 0 and -1 into them at the appropriate time - m_perClothFriction.push_back(softBody->m_cfg.kDF); - m_perClothCollisionObjects.push_back( CollisionObjectIndices(-1, -1) ); - - // Add space for new vertices and triangles in the default solver for now - // TODO: Include space here for tearing too later - int firstVertex = getVertexData().getNumVertices(); - int numVertices = softBody->m_nodes.size(); - // Round maxVertices to a multiple of the workgroup size so we know we're safe to run over in a given group - // maxVertices can be increased to allow tearing, but should be used sparingly because these extra verts will always be processed - int maxVertices = GROUP_SIZE*((numVertices+GROUP_SIZE)/GROUP_SIZE); - // Allocate space for new vertices in all the vertex arrays - getVertexData().createVertices( numVertices, softBodyIndex, maxVertices ); - - - int firstTriangle = getTriangleData().getNumTriangles(); - int numTriangles = softBody->m_faces.size(); - int maxTriangles = numTriangles; - getTriangleData().createTriangles( maxTriangles ); - - // Copy vertices from softbody into the solver - for( int vertex = 0; vertex < numVertices; ++vertex ) - { - Point3 multPoint(softBody->m_nodes[vertex].m_x.getX(), softBody->m_nodes[vertex].m_x.getY(), softBody->m_nodes[vertex].m_x.getZ()); - btSoftBodyVertexData::VertexDescription desc; - - // TODO: Position in the softbody might be pre-transformed - // or we may need to adapt for the pose. - //desc.setPosition( cloth.getMeshTransform()*multPoint ); - desc.setPosition( multPoint ); - - float vertexInverseMass = softBody->m_nodes[vertex].m_im; - desc.setInverseMass(vertexInverseMass); - getVertexData().setVertexAt( desc, firstVertex + vertex ); - - m_anchorIndex.push_back(-1); - } - for( int vertex = numVertices; vertex < maxVertices; ++vertex ) - { - m_anchorIndex.push_back(-1.0); - } - - // Copy triangles similarly - // We're assuming here that vertex indices are based on the firstVertex rather than the entire scene - for( int triangle = 0; triangle < numTriangles; ++triangle ) - { - // Note that large array storage is relative to the array not to the cloth - // So we need to add firstVertex to each value - int vertexIndex0 = (softBody->m_faces[triangle].m_n[0] - &(softBody->m_nodes[0])); - int vertexIndex1 = (softBody->m_faces[triangle].m_n[1] - &(softBody->m_nodes[0])); - int vertexIndex2 = (softBody->m_faces[triangle].m_n[2] - &(softBody->m_nodes[0])); - btSoftBodyTriangleData::TriangleDescription newTriangle(vertexIndex0 + firstVertex, vertexIndex1 + firstVertex, vertexIndex2 + firstVertex); - getTriangleData().setTriangleAt( newTriangle, firstTriangle + triangle ); - - // Increase vertex triangle counts for this triangle - getVertexData().getTriangleCount(newTriangle.getVertexSet().vertex0)++; - getVertexData().getTriangleCount(newTriangle.getVertexSet().vertex1)++; - getVertexData().getTriangleCount(newTriangle.getVertexSet().vertex2)++; - } - - int firstLink = getLinkData().getNumLinks(); - int numLinks = softBody->m_links.size(); - int maxLinks = numLinks; - - // Allocate space for the links - getLinkData().createLinks( numLinks ); - - // Add the links - for( int link = 0; link < numLinks; ++link ) - { - int vertexIndex0 = softBody->m_links[link].m_n[0] - &(softBody->m_nodes[0]); - int vertexIndex1 = softBody->m_links[link].m_n[1] - &(softBody->m_nodes[0]); - - btSoftBodyLinkData::LinkDescription newLink(vertexIndex0 + firstVertex, vertexIndex1 + firstVertex, softBody->m_links[link].m_material->m_kLST); - newLink.setLinkStrength(1.f); - getLinkData().setLinkAt(newLink, firstLink + link); - } - - newSoftBody->setFirstVertex( firstVertex ); - newSoftBody->setFirstTriangle( firstTriangle ); - newSoftBody->setNumVertices( numVertices ); - newSoftBody->setMaxVertices( maxVertices ); - newSoftBody->setNumTriangles( numTriangles ); - newSoftBody->setMaxTriangles( maxTriangles ); - newSoftBody->setFirstLink( firstLink ); - newSoftBody->setNumLinks( numLinks ); - - // Find maximum piterations and viterations - int piterations = softBody->m_cfg.piterations; - - if ( piterations > maxPiterations ) - maxPiterations = piterations; - - int viterations = softBody->m_cfg.viterations; - - if ( viterations > maxViterations ) - maxViterations = viterations; - - // zero mass - for( int vertex = 0; vertex < numVertices; ++vertex ) - { - if ( softBody->m_nodes[vertex].m_im == 0 ) - { - AnchorNodeInfoCL nodeInfo; - nodeInfo.clVertexIndex = firstVertex + vertex; - nodeInfo.pNode = &softBody->m_nodes[vertex]; - - m_anchorNodeInfoArray.push_back(nodeInfo); - } - } - - // anchor position - if ( numVertices > 0 ) - { - for ( int anchorIndex = 0; anchorIndex < softBody->m_anchors.size(); anchorIndex++ ) - { - btSoftBody::Node* anchorNode = softBody->m_anchors[anchorIndex].m_node; - btSoftBody::Node* firstNode = &softBody->m_nodes[0]; - - AnchorNodeInfoCL nodeInfo; - nodeInfo.clVertexIndex = firstVertex + (int)(anchorNode - firstNode); - nodeInfo.pNode = anchorNode; - - m_anchorNodeInfoArray.push_back(nodeInfo); - } - } - } - - m_anchorPosition.clear(); - m_anchorPosition.resize(m_anchorNodeInfoArray.size()); - - for ( int anchorNode = 0; anchorNode < m_anchorNodeInfoArray.size(); anchorNode++ ) - { - const AnchorNodeInfoCL& anchorNodeInfo = m_anchorNodeInfoArray[anchorNode]; - m_anchorIndex[anchorNodeInfo.clVertexIndex] = anchorNode; - getVertexData().getInverseMass(anchorNodeInfo.clVertexIndex) = 0.0f; - } - - updateConstants(0.f); - - // set position and velocity iterations - setNumberOfPositionIterations(maxPiterations); - setNumberOfVelocityIterations(maxViterations); - - // set wind velocity - m_perClothWindVelocity.resize( m_softBodySet.size() ); - for( int softBodyIndex = 0; softBodyIndex < m_softBodySet.size(); ++softBodyIndex ) - { - btSoftBody *softBody = m_softBodySet[softBodyIndex]->getSoftBody(); - m_perClothWindVelocity[softBodyIndex] = toVector3(softBody->getWindVelocity()); - } - - m_clPerClothWindVelocity.changedOnCPU(); - - // generate batches - m_linkData.generateBatches(); - m_triangleData.generateBatches(); - - // Build the shaders to match the batching parameters - buildShaders(); - } -} - - -btSoftBodyLinkData &btOpenCLSoftBodySolverSIMDAware::getLinkData() -{ - // TODO: Consider setting link data to "changed" here - return m_linkData; -} - - - - -void btOpenCLSoftBodySolverSIMDAware::updateConstants( float timeStep ) -{ - - using namespace Vectormath::Aos; - - if( m_updateSolverConstants ) - { - m_updateSolverConstants = false; - - // Will have to redo this if we change the structure (tear, maybe) or various other possible changes - - // Initialise link constants - const int numLinks = m_linkData.getNumLinks(); - for( int linkIndex = 0; linkIndex < numLinks; ++linkIndex ) - { - btSoftBodyLinkData::LinkNodePair &vertices( m_linkData.getVertexPair(linkIndex) ); - m_linkData.getRestLength(linkIndex) = length((m_vertexData.getPosition( vertices.vertex0 ) - m_vertexData.getPosition( vertices.vertex1 ))); - float invMass0 = m_vertexData.getInverseMass(vertices.vertex0); - float invMass1 = m_vertexData.getInverseMass(vertices.vertex1); - float linearStiffness = m_linkData.getLinearStiffnessCoefficient(linkIndex); - float massLSC = (invMass0 + invMass1)/linearStiffness; - m_linkData.getMassLSC(linkIndex) = massLSC; - float restLength = m_linkData.getRestLength(linkIndex); - float restLengthSquared = restLength*restLength; - m_linkData.getRestLengthSquared(linkIndex) = restLengthSquared; - } - } - -} - - - -void btOpenCLSoftBodySolverSIMDAware::solveConstraints( float solverdt ) -{ - - using Vectormath::Aos::Vector3; - using Vectormath::Aos::Point3; - using Vectormath::Aos::lengthSqr; - using Vectormath::Aos::dot; - - // Prepare links - int numLinks = m_linkData.getNumLinks(); - int numVertices = m_vertexData.getNumVertices(); - - float kst = 1.f; - float ti = 0.f; - - - m_clPerClothDampingFactor.moveToGPU(); - m_clPerClothVelocityCorrectionCoefficient.moveToGPU(); - - - // Ensure data is on accelerator - m_linkData.moveToAccelerator(); - m_vertexData.moveToAccelerator(); - - - //prepareLinks(); - - prepareCollisionConstraints(); - - // Solve drift - for( int iteration = 0; iteration < m_numberOfPositionIterations ; ++iteration ) - { - - for( int i = 0; i < m_linkData.m_wavefrontBatchStartLengths.size(); ++i ) - { - int startWave = m_linkData.m_wavefrontBatchStartLengths[i].start; - int numWaves = m_linkData.m_wavefrontBatchStartLengths[i].length; - solveLinksForPosition( startWave, numWaves, kst, ti ); - } - } // for( int iteration = 0; iteration < m_numberOfPositionIterations ; ++iteration ) - - - // At this point assume that the force array is blank - we will overwrite it - solveCollisionsAndUpdateVelocities( 1.f/solverdt ); -} - - -////////////////////////////////////// -// Kernel dispatches - - -void btOpenCLSoftBodySolverSIMDAware::solveLinksForPosition( int startWave, int numWaves, float kst, float ti ) -{ - cl_int ciErrNum; - ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,0, sizeof(int), &startWave); - ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,1, sizeof(int), &numWaves); - ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,2, sizeof(float), &kst); - ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,3, sizeof(float), &ti); - - - ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,4, sizeof(cl_mem), &m_linkData.m_clNumBatchesAndVerticesWithinWaves.m_buffer); - ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,5, sizeof(cl_mem), &m_linkData.m_clWavefrontVerticesGlobalAddresses.m_buffer); - ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,6, sizeof(cl_mem), &m_linkData.m_clLinkVerticesLocalAddresses.m_buffer); - ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,7, sizeof(cl_mem), &m_linkData.m_clLinksMassLSC.m_buffer); - - ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,8, sizeof(cl_mem), &m_linkData.m_clLinksRestLengthSquared.m_buffer); - ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,9, sizeof(cl_mem), &m_vertexData.m_clVertexInverseMass.m_buffer); - ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,10, sizeof(cl_mem), &m_vertexData.m_clVertexPosition.m_buffer); - - ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,11, WAVEFRONT_BLOCK_MULTIPLIER*sizeof(cl_int2), 0); - ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,12, m_linkData.getMaxVerticesPerWavefront()*WAVEFRONT_BLOCK_MULTIPLIER*sizeof(cl_float4), 0); - ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,13, m_linkData.getMaxVerticesPerWavefront()*WAVEFRONT_BLOCK_MULTIPLIER*sizeof(cl_float), 0); - - size_t numWorkItems = workGroupSize*((numWaves*WAVEFRONT_SIZE + (workGroupSize-1)) / workGroupSize); - - ciErrNum = clEnqueueNDRangeKernel(m_cqCommandQue,m_solvePositionsFromLinksKernel,1,NULL,&numWorkItems,&workGroupSize,0,0,0); - - if( ciErrNum!= CL_SUCCESS ) - { - btAssert( 0 && "enqueueNDRangeKernel(m_solvePositionsFromLinksKernel)"); - } - -} // solveLinksForPosition - -void btOpenCLSoftBodySolverSIMDAware::solveCollisionsAndUpdateVelocities( float isolverdt ) -{ - // Copy kernel parameters to GPU - m_vertexData.moveToAccelerator(); - m_clPerClothFriction.moveToGPU(); - m_clPerClothDampingFactor.moveToGPU(); - m_clPerClothCollisionObjects.moveToGPU(); - m_clCollisionObjectDetails.moveToGPU(); - - cl_int ciErrNum; - int numVerts = m_vertexData.getNumVertices(); - ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 0, sizeof(int), &numVerts); - ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 1, sizeof(int), &isolverdt); - ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 2, sizeof(cl_mem),&m_vertexData.m_clClothIdentifier.m_buffer); - ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 3, sizeof(cl_mem),&m_vertexData.m_clVertexPreviousPosition.m_buffer); - ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 4, sizeof(cl_mem),&m_clPerClothFriction.m_buffer); - ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 5, sizeof(cl_mem),&m_clPerClothDampingFactor.m_buffer); - ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 6, sizeof(cl_mem),&m_clPerClothCollisionObjects.m_buffer); - ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 7, sizeof(cl_mem),&m_clCollisionObjectDetails.m_buffer); - ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 8, sizeof(cl_mem),&m_vertexData.m_clVertexForceAccumulator.m_buffer); - ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 9, sizeof(cl_mem),&m_vertexData.m_clVertexVelocity.m_buffer); - ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 10, sizeof(cl_mem),&m_vertexData.m_clVertexPosition.m_buffer); - ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 11, sizeof(CollisionShapeDescription)*16,0); - ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 12, sizeof(cl_mem),&m_vertexData.m_clVertexInverseMass.m_buffer); - size_t numWorkItems = workGroupSize*((m_vertexData.getNumVertices() + (workGroupSize-1)) / workGroupSize); - - if (numWorkItems) - { - ciErrNum = clEnqueueNDRangeKernel(m_cqCommandQue,m_solveCollisionsAndUpdateVelocitiesKernel, 1, NULL, &numWorkItems, &workGroupSize,0,0,0); - - if( ciErrNum != CL_SUCCESS ) - { - btAssert( 0 && "enqueueNDRangeKernel(m_solveCollisionsAndUpdateVelocitiesKernel)"); - } - } - -} // btOpenCLSoftBodySolverSIMDAware::updateVelocitiesFromPositionsWithoutVelocities - -// End kernel dispatches -///////////////////////////////////// - - - -bool btOpenCLSoftBodySolverSIMDAware::buildShaders() -{ - releaseKernels(); - - if( m_shadersInitialized ) - return true; - - const char* additionalMacros=""; - - m_currentCLFunctions->clearKernelCompilationFailures(); - - char *wavefrontMacros = new char[256]; - - sprintf( - wavefrontMacros, - "-DMAX_NUM_VERTICES_PER_WAVE=%d -DMAX_BATCHES_PER_WAVE=%d -DWAVEFRONT_SIZE=%d -DWAVEFRONT_BLOCK_MULTIPLIER=%d -DBLOCK_SIZE=%d", - m_linkData.getMaxVerticesPerWavefront(), - m_linkData.getMaxBatchesPerWavefront(), - m_linkData.getWavefrontSize(), - WAVEFRONT_BLOCK_MULTIPLIER, - WAVEFRONT_BLOCK_MULTIPLIER*m_linkData.getWavefrontSize()); - - m_updatePositionsFromVelocitiesKernel = m_currentCLFunctions->compileCLKernelFromString( UpdatePositionsFromVelocitiesCLString, "UpdatePositionsFromVelocitiesKernel", additionalMacros,"OpenCLC10/UpdatePositionsFromVelocities.cl"); - m_solvePositionsFromLinksKernel = m_currentCLFunctions->compileCLKernelFromString( SolvePositionsCLString, "SolvePositionsFromLinksKernel", wavefrontMacros ,"OpenCLC10/SolvePositionsSIMDBatched.cl"); - m_updateVelocitiesFromPositionsWithVelocitiesKernel = m_currentCLFunctions->compileCLKernelFromString( UpdateNodesCLString, "updateVelocitiesFromPositionsWithVelocitiesKernel", additionalMacros ,"OpenCLC10/UpdateNodes.cl"); - m_updateVelocitiesFromPositionsWithoutVelocitiesKernel = m_currentCLFunctions->compileCLKernelFromString( UpdatePositionsCLString, "updateVelocitiesFromPositionsWithoutVelocitiesKernel", additionalMacros,"OpenCLC10/UpdatePositions.cl"); - m_integrateKernel = m_currentCLFunctions->compileCLKernelFromString( IntegrateCLString, "IntegrateKernel", additionalMacros ,"OpenCLC10/Integrate.cl"); - m_applyForcesKernel = m_currentCLFunctions->compileCLKernelFromString( ApplyForcesCLString, "ApplyForcesKernel", additionalMacros,"OpenCLC10/ApplyForces.cl" ); - m_updateFixedVertexPositionsKernel = m_currentCLFunctions->compileCLKernelFromString( UpdateFixedVertexPositionsCLString, "UpdateFixedVertexPositions" ,additionalMacros,"OpenCLC10/UpdateFixedVertexPositions.cl"); - m_solveCollisionsAndUpdateVelocitiesKernel = m_currentCLFunctions->compileCLKernelFromString( SolveCollisionsAndUpdateVelocitiesCLString, "SolveCollisionsAndUpdateVelocitiesKernel", additionalMacros ,"OpenCLC10/SolveCollisionsAndUpdateVelocitiesSIMDBatched.cl"); - - // TODO: Rename to UpdateSoftBodies - m_resetNormalsAndAreasKernel = m_currentCLFunctions->compileCLKernelFromString( UpdateNormalsCLString, "ResetNormalsAndAreasKernel", additionalMacros ,"OpenCLC10/UpdateNormals.cl"); - m_normalizeNormalsAndAreasKernel = m_currentCLFunctions->compileCLKernelFromString( UpdateNormalsCLString, "NormalizeNormalsAndAreasKernel", additionalMacros ,"OpenCLC10/UpdateNormals.cl"); - m_updateSoftBodiesKernel = m_currentCLFunctions->compileCLKernelFromString( UpdateNormalsCLString, "UpdateSoftBodiesKernel", additionalMacros ,"OpenCLC10/UpdateNormals.cl"); - - delete [] wavefrontMacros; - - if( m_currentCLFunctions->getKernelCompilationFailures()==0) - { - m_shadersInitialized = true; - } - - return m_shadersInitialized; -} - - - - -static Vectormath::Aos::Transform3 toTransform3( const btTransform &transform ) -{ - Vectormath::Aos::Transform3 outTransform; - outTransform.setCol(0, toVector3(transform.getBasis().getColumn(0))); - outTransform.setCol(1, toVector3(transform.getBasis().getColumn(1))); - outTransform.setCol(2, toVector3(transform.getBasis().getColumn(2))); - outTransform.setCol(3, toVector3(transform.getOrigin())); - return outTransform; -} - - -static void generateBatchesOfWavefronts( btAlignedObjectArray < btAlignedObjectArray > &linksForWavefronts, btSoftBodyLinkData &linkData, int numVertices, btAlignedObjectArray < btAlignedObjectArray > &wavefrontBatches ) -{ - // A per-batch map of truth values stating whether a given vertex is in that batch - // This allows us to significantly optimize the batching - btAlignedObjectArray > mapOfVerticesInBatches; - - for( int waveIndex = 0; waveIndex < linksForWavefronts.size(); ++waveIndex ) - { - btAlignedObjectArray &wavefront( linksForWavefronts[waveIndex] ); - - int batch = 0; - bool placed = false; - while( batch < wavefrontBatches.size() && !placed ) - { - // Test the current batch, see if this wave shares any vertex with the waves in the batch - bool foundSharedVertex = false; - for( int link = 0; link < wavefront.size(); ++link ) - { - btSoftBodyLinkData::LinkNodePair vertices = linkData.getVertexPair( wavefront[link] ); - if( (mapOfVerticesInBatches[batch])[vertices.vertex0] || (mapOfVerticesInBatches[batch])[vertices.vertex1] ) - { - foundSharedVertex = true; - } - } - - if( !foundSharedVertex ) - { - wavefrontBatches[batch].push_back( waveIndex ); - // Insert vertices into this batch too - for( int link = 0; link < wavefront.size(); ++link ) - { - btSoftBodyLinkData::LinkNodePair vertices = linkData.getVertexPair( wavefront[link] ); - (mapOfVerticesInBatches[batch])[vertices.vertex0] = true; - (mapOfVerticesInBatches[batch])[vertices.vertex1] = true; - } - placed = true; - } - batch++; - } - if( batch == wavefrontBatches.size() && !placed ) - { - wavefrontBatches.resize( batch + 1 ); - wavefrontBatches[batch].push_back( waveIndex ); - - // And resize map as well - mapOfVerticesInBatches.resize( batch + 1 ); - - // Resize maps with total number of vertices - mapOfVerticesInBatches[batch].resize( numVertices+1, false ); - - // Insert vertices into this batch too - for( int link = 0; link < wavefront.size(); ++link ) - { - btSoftBodyLinkData::LinkNodePair vertices = linkData.getVertexPair( wavefront[link] ); - (mapOfVerticesInBatches[batch])[vertices.vertex0] = true; - (mapOfVerticesInBatches[batch])[vertices.vertex1] = true; - } - } - } - mapOfVerticesInBatches.clear(); -} - -// Function to remove an object from a vector maintaining correct ordering of the vector -template< typename T > static void removeFromVector( btAlignedObjectArray< T > &vectorToUpdate, int indexToRemove ) -{ - int currentSize = vectorToUpdate.size(); - for( int i = indexToRemove; i < (currentSize-1); ++i ) - { - vectorToUpdate[i] = vectorToUpdate[i+1]; - } - if( currentSize > 0 ) - vectorToUpdate.resize( currentSize - 1 ); -} - -/** - * Insert element into vectorToUpdate at index index. - */ -template< typename T > static void insertAtIndex( btAlignedObjectArray< T > &vectorToUpdate, int index, T element ) -{ - vectorToUpdate.resize( vectorToUpdate.size() + 1 ); - for( int i = (vectorToUpdate.size() - 1); i > index; --i ) - { - vectorToUpdate[i] = vectorToUpdate[i-1]; - } - vectorToUpdate[index] = element; -} - -/** - * Insert into btAlignedObjectArray assuming the array is ordered and maintaining both ordering and uniqueness. - * ie it treats vectorToUpdate as an ordered set. - */ -template< typename T > static void insertUniqueAndOrderedIntoVector( btAlignedObjectArray &vectorToUpdate, T element ) -{ - int index = 0; - while( index < vectorToUpdate.size() && vectorToUpdate[index] < element ) - { - index++; - } - if( index == vectorToUpdate.size() || vectorToUpdate[index] != element ) - insertAtIndex( vectorToUpdate, index, element ); -} - -static void generateLinksPerVertex( int numVertices, btSoftBodyLinkData &linkData, btAlignedObjectArray< int > &listOfLinksPerVertex, btAlignedObjectArray &numLinksPerVertex, int &maxLinks ) -{ - for( int linkIndex = 0; linkIndex < linkData.getNumLinks(); ++linkIndex ) - { - btSoftBodyLinkData::LinkNodePair nodes( linkData.getVertexPair(linkIndex) ); - numLinksPerVertex[nodes.vertex0]++; - numLinksPerVertex[nodes.vertex1]++; - } - int maxLinksPerVertex = 0; - for( int vertexIndex = 0; vertexIndex < numVertices; ++vertexIndex ) - { - maxLinksPerVertex = btMax(numLinksPerVertex[vertexIndex], maxLinksPerVertex); - } - maxLinks = maxLinksPerVertex; - - btAlignedObjectArray< int > linksFoundPerVertex; - linksFoundPerVertex.resize( numVertices, 0 ); - - listOfLinksPerVertex.resize( maxLinksPerVertex * numVertices ); - - for( int linkIndex = 0; linkIndex < linkData.getNumLinks(); ++linkIndex ) - { - btSoftBodyLinkData::LinkNodePair nodes( linkData.getVertexPair(linkIndex) ); - { - // Do vertex 0 - int vertexIndex = nodes.vertex0; - int linkForVertex = linksFoundPerVertex[nodes.vertex0]; - int linkAddress = vertexIndex * maxLinksPerVertex + linkForVertex; - - listOfLinksPerVertex[linkAddress] = linkIndex; - - linksFoundPerVertex[nodes.vertex0] = linkForVertex + 1; - } - { - // Do vertex 1 - int vertexIndex = nodes.vertex1; - int linkForVertex = linksFoundPerVertex[nodes.vertex1]; - int linkAddress = vertexIndex * maxLinksPerVertex + linkForVertex; - - listOfLinksPerVertex[linkAddress] = linkIndex; - - linksFoundPerVertex[nodes.vertex1] = linkForVertex + 1; - } - } -} - -static void computeBatchingIntoWavefronts( - btSoftBodyLinkData &linkData, - int wavefrontSize, - int linksPerWorkItem, - int maxLinksPerWavefront, - btAlignedObjectArray < btAlignedObjectArray > &linksForWavefronts, - btAlignedObjectArray< btAlignedObjectArray < btAlignedObjectArray > > &batchesWithinWaves, /* wave, batch, links in batch */ - btAlignedObjectArray< btAlignedObjectArray< int > > &verticesForWavefronts /* wavefront, vertex */ - ) -{ - - - // Attempt generation of larger batches of links. - btAlignedObjectArray< bool > processedLink; - processedLink.resize( linkData.getNumLinks() ); - btAlignedObjectArray< int > listOfLinksPerVertex; - int maxLinksPerVertex = 0; - - // Count num vertices - int numVertices = 0; - for( int linkIndex = 0; linkIndex < linkData.getNumLinks(); ++linkIndex ) - { - btSoftBodyLinkData::LinkNodePair nodes( linkData.getVertexPair(linkIndex) ); - numVertices = btMax( numVertices, nodes.vertex0 + 1 ); - numVertices = btMax( numVertices, nodes.vertex1 + 1 ); - } - - // Need list of links per vertex - // Compute valence of each vertex - btAlignedObjectArray numLinksPerVertex; - numLinksPerVertex.resize(0); - numLinksPerVertex.resize( numVertices, 0 ); - - generateLinksPerVertex( numVertices, linkData, listOfLinksPerVertex, numLinksPerVertex, maxLinksPerVertex ); - - if (!numVertices) - return; - - for( int vertex = 0; vertex < 10; ++vertex ) - { - for( int link = 0; link < numLinksPerVertex[vertex]; ++link ) - { - int linkAddress = vertex * maxLinksPerVertex + link; - } - } - - - // At this point we know what links we have for each vertex so we can start batching - - // We want a vertex to start with, let's go with 0 - int currentVertex = 0; - int linksProcessed = 0; - - btAlignedObjectArray verticesToProcess; - - while( linksProcessed < linkData.getNumLinks() ) - { - // Next wavefront - int nextWavefront = linksForWavefronts.size(); - linksForWavefronts.resize( nextWavefront + 1 ); - btAlignedObjectArray &linksForWavefront(linksForWavefronts[nextWavefront]); - verticesForWavefronts.resize( nextWavefront + 1 ); - btAlignedObjectArray &vertexSet( verticesForWavefronts[nextWavefront] ); - - linksForWavefront.resize(0); - - // Loop to find enough links to fill the wavefront - // Stopping if we either run out of links, or fill it - while( linksProcessed < linkData.getNumLinks() && linksForWavefront.size() < maxLinksPerWavefront ) - { - // Go through the links for the current vertex - for( int link = 0; link < numLinksPerVertex[currentVertex] && linksForWavefront.size() < maxLinksPerWavefront; ++link ) - { - int linkAddress = currentVertex * maxLinksPerVertex + link; - int linkIndex = listOfLinksPerVertex[linkAddress]; - - // If we have not already processed this link, add it to the wavefront - // Claim it as another processed link - // Add the vertex at the far end to the list of vertices to process. - if( !processedLink[linkIndex] ) - { - linksForWavefront.push_back( linkIndex ); - linksProcessed++; - processedLink[linkIndex] = true; - int v0 = linkData.getVertexPair(linkIndex).vertex0; - int v1 = linkData.getVertexPair(linkIndex).vertex1; - if( v0 == currentVertex ) - verticesToProcess.push_back( v1 ); - else - verticesToProcess.push_back( v0 ); - } - } - if( verticesToProcess.size() > 0 ) - { - // Get the element on the front of the queue and remove it - currentVertex = verticesToProcess[0]; - removeFromVector( verticesToProcess, 0 ); - } else { - // If we've not yet processed all the links, find the first unprocessed one - // and select one of its vertices as the current vertex - if( linksProcessed < linkData.getNumLinks() ) - { - int searchLink = 0; - while( processedLink[searchLink] ) - searchLink++; - currentVertex = linkData.getVertexPair(searchLink).vertex0; - } - } - } - - // We have either finished or filled a wavefront - for( int link = 0; link < linksForWavefront.size(); ++link ) - { - int v0 = linkData.getVertexPair( linksForWavefront[link] ).vertex0; - int v1 = linkData.getVertexPair( linksForWavefront[link] ).vertex1; - insertUniqueAndOrderedIntoVector( vertexSet, v0 ); - insertUniqueAndOrderedIntoVector( vertexSet, v1 ); - } - // Iterate over links mapped to the wave and batch those - // We can run a batch on each cycle trivially - - batchesWithinWaves.resize( batchesWithinWaves.size() + 1 ); - btAlignedObjectArray < btAlignedObjectArray > &batchesWithinWave( batchesWithinWaves[batchesWithinWaves.size()-1] ); - - - for( int link = 0; link < linksForWavefront.size(); ++link ) - { - int linkIndex = linksForWavefront[link]; - btSoftBodyLinkData::LinkNodePair vertices = linkData.getVertexPair( linkIndex ); - - int batch = 0; - bool placed = false; - while( batch < batchesWithinWave.size() && !placed ) - { - bool foundSharedVertex = false; - if( batchesWithinWave[batch].size() >= wavefrontSize ) - { - // If we have already filled this batch, move on to another - foundSharedVertex = true; - } else { - for( int link2 = 0; link2 < batchesWithinWave[batch].size(); ++link2 ) - { - btSoftBodyLinkData::LinkNodePair vertices2 = linkData.getVertexPair( (batchesWithinWave[batch])[link2] ); - - if( vertices.vertex0 == vertices2.vertex0 || - vertices.vertex1 == vertices2.vertex0 || - vertices.vertex0 == vertices2.vertex1 || - vertices.vertex1 == vertices2.vertex1 ) - { - foundSharedVertex = true; - break; - } - } - } - if( !foundSharedVertex ) - { - batchesWithinWave[batch].push_back( linkIndex ); - placed = true; - } else { - ++batch; - } - } - if( batch == batchesWithinWave.size() && !placed ) - { - batchesWithinWave.resize( batch + 1 ); - batchesWithinWave[batch].push_back( linkIndex ); - } - } - - } - -} - -void btSoftBodyLinkDataOpenCLSIMDAware::generateBatches() -{ - btAlignedObjectArray < btAlignedObjectArray > linksForWavefronts; - btAlignedObjectArray < btAlignedObjectArray > wavefrontBatches; - btAlignedObjectArray< btAlignedObjectArray < btAlignedObjectArray > > batchesWithinWaves; - btAlignedObjectArray< btAlignedObjectArray< int > > verticesForWavefronts; // wavefronts, vertices in wavefront as an ordered set - - // Group the links into wavefronts - computeBatchingIntoWavefronts( *this, m_wavefrontSize, m_linksPerWorkItem, m_maxLinksPerWavefront, linksForWavefronts, batchesWithinWaves, verticesForWavefronts ); - - - // Batch the wavefronts - generateBatchesOfWavefronts( linksForWavefronts, *this, m_maxVertex, wavefrontBatches ); - - m_numWavefronts = linksForWavefronts.size(); - - // At this point we have a description of which links we need to process in each wavefront - - // First correctly fill the batch ranges vector - int numBatches = wavefrontBatches.size(); - m_wavefrontBatchStartLengths.resize(0); - int prefixSum = 0; - for( int batchIndex = 0; batchIndex < numBatches; ++batchIndex ) - { - int wavesInBatch = wavefrontBatches[batchIndex].size(); - int nextPrefixSum = prefixSum + wavesInBatch; - m_wavefrontBatchStartLengths.push_back( BatchPair( prefixSum, nextPrefixSum - prefixSum ) ); - - prefixSum += wavesInBatch; - } - - // Also find max number of batches within a wave - m_maxBatchesWithinWave = 0; - m_maxVerticesWithinWave = 0; - m_numBatchesAndVerticesWithinWaves.resize( m_numWavefronts ); - for( int waveIndex = 0; waveIndex < m_numWavefronts; ++waveIndex ) - { - // See if the number of batches in this wave is greater than the current maxium - int batchesInCurrentWave = batchesWithinWaves[waveIndex].size(); - int verticesInCurrentWave = verticesForWavefronts[waveIndex].size(); - m_maxBatchesWithinWave = btMax( batchesInCurrentWave, m_maxBatchesWithinWave ); - m_maxVerticesWithinWave = btMax( verticesInCurrentWave, m_maxVerticesWithinWave ); - } - - // Add padding values both for alignment and as dudd addresses within LDS to compute junk rather than branch around - m_maxVerticesWithinWave = 16*((m_maxVerticesWithinWave/16)+2); - - // Now we know the maximum number of vertices per-wave we can resize the global vertices array - m_wavefrontVerticesGlobalAddresses.resize( m_maxVerticesWithinWave * m_numWavefronts ); - - // Grab backup copies of all the link data arrays for the sorting process - btAlignedObjectArray m_links_Backup(m_links); - btAlignedObjectArray m_linkStrength_Backup(m_linkStrength); - btAlignedObjectArray m_linksMassLSC_Backup(m_linksMassLSC); - btAlignedObjectArray m_linksRestLengthSquared_Backup(m_linksRestLengthSquared); - //btAlignedObjectArray m_linksCLength_Backup(m_linksCLength); - //btAlignedObjectArray m_linksLengthRatio_Backup(m_linksLengthRatio); - btAlignedObjectArray m_linksRestLength_Backup(m_linksRestLength); - btAlignedObjectArray m_linksMaterialLinearStiffnessCoefficient_Backup(m_linksMaterialLinearStiffnessCoefficient); - - // Resize to a wavefront sized batch per batch per wave so we get perfectly coherent memory accesses. - m_links.resize( m_maxBatchesWithinWave * m_wavefrontSize * m_numWavefronts ); - m_linkVerticesLocalAddresses.resize( m_maxBatchesWithinWave * m_wavefrontSize * m_numWavefronts ); - m_linkStrength.resize( m_maxBatchesWithinWave * m_wavefrontSize * m_numWavefronts ); - m_linksMassLSC.resize( m_maxBatchesWithinWave * m_wavefrontSize * m_numWavefronts ); - m_linksRestLengthSquared.resize( m_maxBatchesWithinWave * m_wavefrontSize * m_numWavefronts ); - m_linksRestLength.resize( m_maxBatchesWithinWave * m_wavefrontSize * m_numWavefronts ); - m_linksMaterialLinearStiffnessCoefficient.resize( m_maxBatchesWithinWave * m_wavefrontSize * m_numWavefronts ); - - // Then re-order links into wavefront blocks - - // Total number of wavefronts moved. This will decide the ordering of sorted wavefronts. - int wavefrontCount = 0; - - // Iterate over batches of wavefronts, then wavefronts in the batch - for( int batchIndex = 0; batchIndex < numBatches; ++batchIndex ) - { - btAlignedObjectArray &batch( wavefrontBatches[batchIndex] ); - int wavefrontsInBatch = batch.size(); - - - for( int wavefrontIndex = 0; wavefrontIndex < wavefrontsInBatch; ++wavefrontIndex ) - { - - int originalWavefrontIndex = batch[wavefrontIndex]; - btAlignedObjectArray< int > &wavefrontVertices( verticesForWavefronts[originalWavefrontIndex] ); - int verticesUsedByWavefront = wavefrontVertices.size(); - - // Copy the set of vertices into the correctly structured array for use on the device - // Fill the non-vertices with -1s - // so we can mask out those reads - for( int vertex = 0; vertex < verticesUsedByWavefront; ++vertex ) - { - m_wavefrontVerticesGlobalAddresses[m_maxVerticesWithinWave * wavefrontCount + vertex] = wavefrontVertices[vertex]; - } - for( int vertex = verticesUsedByWavefront; vertex < m_maxVerticesWithinWave; ++vertex ) - { - m_wavefrontVerticesGlobalAddresses[m_maxVerticesWithinWave * wavefrontCount + vertex] = -1; - } - - // Obtain the set of batches within the current wavefront - btAlignedObjectArray < btAlignedObjectArray > &batchesWithinWavefront( batchesWithinWaves[originalWavefrontIndex] ); - // Set the size of the batches for use in the solver, correctly ordered - NumBatchesVerticesPair batchesAndVertices; - batchesAndVertices.numBatches = batchesWithinWavefront.size(); - batchesAndVertices.numVertices = verticesUsedByWavefront; - m_numBatchesAndVerticesWithinWaves[wavefrontCount] = batchesAndVertices; - - - // Now iterate over batches within the wavefront to structure the links correctly - for( int wavefrontBatch = 0; wavefrontBatch < batchesWithinWavefront.size(); ++wavefrontBatch ) - { - btAlignedObjectArray &linksInBatch( batchesWithinWavefront[wavefrontBatch] ); - int wavefrontBatchSize = linksInBatch.size(); - - int batchAddressInTarget = m_maxBatchesWithinWave * m_wavefrontSize * wavefrontCount + m_wavefrontSize * wavefrontBatch; - - for( int linkIndex = 0; linkIndex < wavefrontBatchSize; ++linkIndex ) - { - int originalLinkAddress = linksInBatch[linkIndex]; - // Reorder simple arrays trivially - m_links[batchAddressInTarget + linkIndex] = m_links_Backup[originalLinkAddress]; - m_linkStrength[batchAddressInTarget + linkIndex] = m_linkStrength_Backup[originalLinkAddress]; - m_linksMassLSC[batchAddressInTarget + linkIndex] = m_linksMassLSC_Backup[originalLinkAddress]; - m_linksRestLengthSquared[batchAddressInTarget + linkIndex] = m_linksRestLengthSquared_Backup[originalLinkAddress]; - m_linksRestLength[batchAddressInTarget + linkIndex] = m_linksRestLength_Backup[originalLinkAddress]; - m_linksMaterialLinearStiffnessCoefficient[batchAddressInTarget + linkIndex] = m_linksMaterialLinearStiffnessCoefficient_Backup[originalLinkAddress]; - - // The local address is more complicated. We need to work out where a given vertex will end up - // by searching the set of vertices for this link and using the index as the local address - btSoftBodyLinkData::LinkNodePair localPair; - btSoftBodyLinkData::LinkNodePair globalPair = m_links[batchAddressInTarget + linkIndex]; - localPair.vertex0 = wavefrontVertices.findLinearSearch( globalPair.vertex0 ); - localPair.vertex1 = wavefrontVertices.findLinearSearch( globalPair.vertex1 ); - m_linkVerticesLocalAddresses[batchAddressInTarget + linkIndex] = localPair; - } - for( int linkIndex = wavefrontBatchSize; linkIndex < m_wavefrontSize; ++linkIndex ) - { - // Put 0s into these arrays for padding for cleanliness - m_links[batchAddressInTarget + linkIndex] = btSoftBodyLinkData::LinkNodePair(0, 0); - m_linkStrength[batchAddressInTarget + linkIndex] = 0.f; - m_linksMassLSC[batchAddressInTarget + linkIndex] = 0.f; - m_linksRestLengthSquared[batchAddressInTarget + linkIndex] = 0.f; - m_linksRestLength[batchAddressInTarget + linkIndex] = 0.f; - m_linksMaterialLinearStiffnessCoefficient[batchAddressInTarget + linkIndex] = 0.f; - - - // For local addresses of junk data choose a set of addresses just above the range of valid ones - // and cycling tyhrough % 16 so that we don't have bank conficts between all dud addresses - // The valid addresses will do scatter and gather in the valid range, the junk ones should happily work - // off the end of that range so we need no control - btSoftBodyLinkData::LinkNodePair localPair; - localPair.vertex0 = verticesUsedByWavefront + (linkIndex % 16); - localPair.vertex1 = verticesUsedByWavefront + (linkIndex % 16); - m_linkVerticesLocalAddresses[batchAddressInTarget + linkIndex] = localPair; - } - - } - - - wavefrontCount++; - } - - - } - -} // void btSoftBodyLinkDataDX11SIMDAware::generateBatches() - - - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h deleted file mode 100755 index 8cd838a..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +++ /dev/null @@ -1,81 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SOFT_BODY_SOLVER_OPENCL_SIMDAWARE_H -#define BT_SOFT_BODY_SOLVER_OPENCL_SIMDAWARE_H - -#include "stddef.h" //for size_t -#include "vectormath/vmInclude.h" - -#include "btSoftBodySolver_OpenCL.h" -#include "btSoftBodySolverBuffer_OpenCL.h" -#include "btSoftBodySolverLinkData_OpenCLSIMDAware.h" -#include "btSoftBodySolverVertexData_OpenCL.h" -#include "btSoftBodySolverTriangleData_OpenCL.h" - - - - - -class btOpenCLSoftBodySolverSIMDAware : public btOpenCLSoftBodySolver -{ -protected: - - - btSoftBodyLinkDataOpenCLSIMDAware m_linkData; - - - - - virtual bool buildShaders(); - - - void updateConstants( float timeStep ); - - float computeTriangleArea( - const Vectormath::Aos::Point3 &vertex0, - const Vectormath::Aos::Point3 &vertex1, - const Vectormath::Aos::Point3 &vertex2 ); - - - ////////////////////////////////////// - // Kernel dispatches - void solveLinksForPosition( int startLink, int numLinks, float kst, float ti ); - - void solveCollisionsAndUpdateVelocities( float isolverdt ); - // End kernel dispatches - ///////////////////////////////////// - -public: - btOpenCLSoftBodySolverSIMDAware(cl_command_queue queue,cl_context ctx, bool bUpdateAchchoredNodePos = false); - - virtual ~btOpenCLSoftBodySolverSIMDAware(); - - virtual SolverTypes getSolverType() const - { - return CL_SIMD_SOLVER; - } - - - virtual btSoftBodyLinkData &getLinkData(); - - - virtual void optimize( btAlignedObjectArray< btSoftBody * > &softBodies , bool forceUpdate=false); - - virtual void solveConstraints( float solverdt ); - -}; // btOpenCLSoftBodySolverSIMDAware - -#endif // #ifndef BT_SOFT_BODY_SOLVER_OPENCL_SIMDAWARE_H diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h deleted file mode 100755 index ab6721f..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +++ /dev/null @@ -1,748 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SOFT_BODY_SOLVER_DATA_H -#define BT_SOFT_BODY_SOLVER_DATA_H - -#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h" -#include "vectormath/vmInclude.h" - - -class btSoftBodyLinkData -{ -public: - /** - * Class representing a link as a set of three indices into the vertex array. - */ - class LinkNodePair - { - public: - int vertex0; - int vertex1; - - LinkNodePair() - { - vertex0 = 0; - vertex1 = 0; - } - - LinkNodePair( int v0, int v1 ) - { - vertex0 = v0; - vertex1 = v1; - } - }; - - /** - * Class describing a link for input into the system. - */ - class LinkDescription - { - protected: - int m_vertex0; - int m_vertex1; - float m_linkLinearStiffness; - float m_linkStrength; - - public: - - LinkDescription() - { - m_vertex0 = 0; - m_vertex1 = 0; - m_linkLinearStiffness = 1.0; - m_linkStrength = 1.0; - } - - LinkDescription( int newVertex0, int newVertex1, float linkLinearStiffness ) - { - m_vertex0 = newVertex0; - m_vertex1 = newVertex1; - m_linkLinearStiffness = linkLinearStiffness; - m_linkStrength = 1.0; - } - - LinkNodePair getVertexPair() const - { - LinkNodePair nodes; - nodes.vertex0 = m_vertex0; - nodes.vertex1 = m_vertex1; - return nodes; - } - - void setVertex0( int vertex ) - { - m_vertex0 = vertex; - } - - void setVertex1( int vertex ) - { - m_vertex1 = vertex; - } - - void setLinkLinearStiffness( float linearStiffness ) - { - m_linkLinearStiffness = linearStiffness; - } - - void setLinkStrength( float strength ) - { - m_linkStrength = strength; - } - - int getVertex0() const - { - return m_vertex0; - } - - int getVertex1() const - { - return m_vertex1; - } - - float getLinkStrength() const - { - return m_linkStrength; - } - - float getLinkLinearStiffness() const - { - return m_linkLinearStiffness; - } - }; - - -protected: - // NOTE: - // Vertex reference data is stored relative to global array, not relative to individual cloth. - // Values must be correct if being passed into single-cloth VBOs or when migrating from one solver - // to another. - - btAlignedObjectArray< LinkNodePair > m_links; // Vertex pair for the link - btAlignedObjectArray< float > m_linkStrength; // Strength of each link - // (inverseMassA + inverseMassB)/ linear stiffness coefficient - btAlignedObjectArray< float > m_linksMassLSC; - btAlignedObjectArray< float > m_linksRestLengthSquared; - // Current vector length of link - btAlignedObjectArray< Vectormath::Aos::Vector3 > m_linksCLength; - // 1/(current length * current length * massLSC) - btAlignedObjectArray< float > m_linksLengthRatio; - btAlignedObjectArray< float > m_linksRestLength; - btAlignedObjectArray< float > m_linksMaterialLinearStiffnessCoefficient; - -public: - btSoftBodyLinkData() - { - } - - virtual ~btSoftBodyLinkData() - { - } - - virtual void clear() - { - m_links.resize(0); - m_linkStrength.resize(0); - m_linksMassLSC.resize(0); - m_linksRestLengthSquared.resize(0); - m_linksLengthRatio.resize(0); - m_linksRestLength.resize(0); - m_linksMaterialLinearStiffnessCoefficient.resize(0); - } - - int getNumLinks() - { - return m_links.size(); - } - - /** Allocate enough space in all link-related arrays to fit numLinks links */ - virtual void createLinks( int numLinks ) - { - int previousSize = m_links.size(); - int newSize = previousSize + numLinks; - - // Resize all the arrays that store link data - m_links.resize( newSize ); - m_linkStrength.resize( newSize ); - m_linksMassLSC.resize( newSize ); - m_linksRestLengthSquared.resize( newSize ); - m_linksCLength.resize( newSize ); - m_linksLengthRatio.resize( newSize ); - m_linksRestLength.resize( newSize ); - m_linksMaterialLinearStiffnessCoefficient.resize( newSize ); - } - - /** Insert the link described into the correct data structures assuming space has already been allocated by a call to createLinks */ - virtual void setLinkAt( const LinkDescription &link, int linkIndex ) - { - m_links[linkIndex] = link.getVertexPair(); - m_linkStrength[linkIndex] = link.getLinkStrength(); - m_linksMassLSC[linkIndex] = 0.f; - m_linksRestLengthSquared[linkIndex] = 0.f; - m_linksCLength[linkIndex] = Vectormath::Aos::Vector3(0.f, 0.f, 0.f); - m_linksLengthRatio[linkIndex] = 0.f; - m_linksRestLength[linkIndex] = 0.f; - m_linksMaterialLinearStiffnessCoefficient[linkIndex] = link.getLinkLinearStiffness(); - } - - - /** - * Return true if data is on the accelerator. - * The CPU version of this class will return true here because - * the CPU is the same as the accelerator. - */ - virtual bool onAccelerator() - { - return true; - } - - /** - * Move data from host memory to the accelerator. - * The CPU version will always return that it has moved it. - */ - virtual bool moveToAccelerator() - { - return true; - } - - /** - * Move data from host memory from the accelerator. - * The CPU version will always return that it has moved it. - */ - virtual bool moveFromAccelerator() - { - return true; - } - - - - /** - * Return reference to the vertex index pair for link linkIndex as stored on the host. - */ - LinkNodePair &getVertexPair( int linkIndex ) - { - return m_links[linkIndex]; - } - - /** - * Return reference to strength of link linkIndex as stored on the host. - */ - float &getStrength( int linkIndex ) - { - return m_linkStrength[linkIndex]; - } - - /** - * Return a reference to the strength of the link corrected for link sorting. - * This is important if we are using data on an accelerator which has the data sorted in some fashion. - */ - virtual float &getStrengthCorrected( int linkIndex ) - { - return getStrength( linkIndex ); - } - - /** - * Return reference to the rest length of link linkIndex as stored on the host. - */ - float &getRestLength( int linkIndex ) - { - return m_linksRestLength[linkIndex]; - } - - /** - * Return reference to linear stiffness coefficient for link linkIndex as stored on the host. - */ - float &getLinearStiffnessCoefficient( int linkIndex ) - { - return m_linksMaterialLinearStiffnessCoefficient[linkIndex]; - } - - /** - * Return reference to the MassLSC value for link linkIndex as stored on the host. - */ - float &getMassLSC( int linkIndex ) - { - return m_linksMassLSC[linkIndex]; - } - - /** - * Return reference to rest length squared for link linkIndex as stored on the host. - */ - float &getRestLengthSquared( int linkIndex ) - { - return m_linksRestLengthSquared[linkIndex]; - } - - /** - * Return reference to current length of link linkIndex as stored on the host. - */ - Vectormath::Aos::Vector3 &getCurrentLength( int linkIndex ) - { - return m_linksCLength[linkIndex]; - } - - /** - * Return the link length ratio from for link linkIndex as stored on the host. - */ - float &getLinkLengthRatio( int linkIndex ) - { - return m_linksLengthRatio[linkIndex]; - } -}; - - - -/** - * Wrapper for vertex data information. - * By wrapping it like this we stand a good chance of being able to optimise for storage format easily. - * It should also help us make sure all the data structures remain consistent. - */ -class btSoftBodyVertexData -{ -public: - /** - * Class describing a vertex for input into the system. - */ - class VertexDescription - { - private: - Vectormath::Aos::Point3 m_position; - /** Inverse mass. If this is 0f then the mass was 0 because that simplifies calculations. */ - float m_inverseMass; - - public: - VertexDescription() - { - m_position = Vectormath::Aos::Point3( 0.f, 0.f, 0.f ); - m_inverseMass = 0.f; - } - - VertexDescription( const Vectormath::Aos::Point3 &position, float mass ) - { - m_position = position; - if( mass > 0.f ) - m_inverseMass = 1.0f/mass; - else - m_inverseMass = 0.f; - } - - void setPosition( const Vectormath::Aos::Point3 &position ) - { - m_position = position; - } - - void setInverseMass( float inverseMass ) - { - m_inverseMass = inverseMass; - } - - void setMass( float mass ) - { - if( mass > 0.f ) - m_inverseMass = 1.0f/mass; - else - m_inverseMass = 0.f; - } - - Vectormath::Aos::Point3 getPosition() const - { - return m_position; - } - - float getInverseMass() const - { - return m_inverseMass; - } - - float getMass() const - { - if( m_inverseMass == 0.f ) - return 0.f; - else - return 1.0f/m_inverseMass; - } - }; -protected: - - // identifier for the individual cloth - // For the CPU we don't really need this as we can grab the cloths and iterate over only their vertices - // For a parallel accelerator knowing on a per-vertex basis which cloth we're part of will help for obtaining - // per-cloth data - // For sorting etc it might also be helpful to be able to use in-array data such as this. - btAlignedObjectArray< int > m_clothIdentifier; - btAlignedObjectArray< Vectormath::Aos::Point3 > m_vertexPosition; // vertex positions - btAlignedObjectArray< Vectormath::Aos::Point3 > m_vertexPreviousPosition; // vertex positions - btAlignedObjectArray< Vectormath::Aos::Vector3 > m_vertexVelocity; // Velocity - btAlignedObjectArray< Vectormath::Aos::Vector3 > m_vertexForceAccumulator; // Force accumulator - btAlignedObjectArray< Vectormath::Aos::Vector3 > m_vertexNormal; // Normals - btAlignedObjectArray< float > m_vertexInverseMass; // Inverse mass - btAlignedObjectArray< float > m_vertexArea; // Area controlled by the vertex - btAlignedObjectArray< int > m_vertexTriangleCount; // Number of triangles touching this vertex - -public: - btSoftBodyVertexData() - { - } - - virtual ~btSoftBodyVertexData() - { - } - - virtual void clear() - { - m_clothIdentifier.resize(0); - m_vertexPosition.resize(0); - m_vertexPreviousPosition.resize(0); - m_vertexVelocity.resize(0); - m_vertexForceAccumulator.resize(0); - m_vertexNormal.resize(0); - m_vertexInverseMass.resize(0); - m_vertexArea.resize(0); - m_vertexTriangleCount.resize(0); - } - - int getNumVertices() - { - return m_vertexPosition.size(); - } - - int getClothIdentifier( int vertexIndex ) - { - return m_clothIdentifier[vertexIndex]; - } - - void setVertexAt( const VertexDescription &vertex, int vertexIndex ) - { - m_vertexPosition[vertexIndex] = vertex.getPosition(); - m_vertexPreviousPosition[vertexIndex] = vertex.getPosition(); - m_vertexVelocity[vertexIndex] = Vectormath::Aos::Vector3(0.f, 0.f, 0.f); - m_vertexForceAccumulator[vertexIndex] = Vectormath::Aos::Vector3(0.f, 0.f, 0.f); - m_vertexNormal[vertexIndex] = Vectormath::Aos::Vector3(0.f, 0.f, 0.f); - m_vertexInverseMass[vertexIndex] = vertex.getInverseMass(); - m_vertexArea[vertexIndex] = 0.f; - m_vertexTriangleCount[vertexIndex] = 0; - } - - /** - * Create numVertices new vertices for cloth clothIdentifier - * maxVertices allows a buffer zone of extra vertices for alignment or tearing reasons. - */ - void createVertices( int numVertices, int clothIdentifier, int maxVertices = 0 ) - { - int previousSize = m_vertexPosition.size(); - if( maxVertices == 0 ) - maxVertices = numVertices; - int newSize = previousSize + maxVertices; - - // Resize all the arrays that store vertex data - m_clothIdentifier.resize( newSize ); - m_vertexPosition.resize( newSize ); - m_vertexPreviousPosition.resize( newSize ); - m_vertexVelocity.resize( newSize ); - m_vertexForceAccumulator.resize( newSize ); - m_vertexNormal.resize( newSize ); - m_vertexInverseMass.resize( newSize ); - m_vertexArea.resize( newSize ); - m_vertexTriangleCount.resize( newSize ); - - for( int vertexIndex = previousSize; vertexIndex < newSize; ++vertexIndex ) - m_clothIdentifier[vertexIndex] = clothIdentifier; - for( int vertexIndex = (previousSize + numVertices); vertexIndex < newSize; ++vertexIndex ) - m_clothIdentifier[vertexIndex] = -1; - } - - // Get and set methods in header so they can be inlined - - /** - * Return a reference to the position of vertex vertexIndex as stored on the host. - */ - Vectormath::Aos::Point3 &getPosition( int vertexIndex ) - { - return m_vertexPosition[vertexIndex]; - } - - Vectormath::Aos::Point3 getPosition( int vertexIndex ) const - { - return m_vertexPosition[vertexIndex]; - } - - /** - * Return a reference to the previous position of vertex vertexIndex as stored on the host. - */ - Vectormath::Aos::Point3 &getPreviousPosition( int vertexIndex ) - { - return m_vertexPreviousPosition[vertexIndex]; - } - - /** - * Return a reference to the velocity of vertex vertexIndex as stored on the host. - */ - Vectormath::Aos::Vector3 &getVelocity( int vertexIndex ) - { - return m_vertexVelocity[vertexIndex]; - } - - /** - * Return a reference to the force accumulator of vertex vertexIndex as stored on the host. - */ - Vectormath::Aos::Vector3 &getForceAccumulator( int vertexIndex ) - { - return m_vertexForceAccumulator[vertexIndex]; - } - - /** - * Return a reference to the normal of vertex vertexIndex as stored on the host. - */ - Vectormath::Aos::Vector3 &getNormal( int vertexIndex ) - { - return m_vertexNormal[vertexIndex]; - } - - Vectormath::Aos::Vector3 getNormal( int vertexIndex ) const - { - return m_vertexNormal[vertexIndex]; - } - - /** - * Return a reference to the inverse mass of vertex vertexIndex as stored on the host. - */ - float &getInverseMass( int vertexIndex ) - { - return m_vertexInverseMass[vertexIndex]; - } - - /** - * Get access to the area controlled by this vertex. - */ - float &getArea( int vertexIndex ) - { - return m_vertexArea[vertexIndex]; - } - - /** - * Get access to the array of how many triangles touch each vertex. - */ - int &getTriangleCount( int vertexIndex ) - { - return m_vertexTriangleCount[vertexIndex]; - } - - - - /** - * Return true if data is on the accelerator. - * The CPU version of this class will return true here because - * the CPU is the same as the accelerator. - */ - virtual bool onAccelerator() - { - return true; - } - - /** - * Move data from host memory to the accelerator. - * The CPU version will always return that it has moved it. - */ - virtual bool moveToAccelerator() - { - return true; - } - - /** - * Move data to host memory from the accelerator if bCopy is false. - * If bCopy is true, copy data to host memory from the accelerator so that data - * won't be moved to accelerator when moveToAccelerator() is called next time. - * If bCopyMinimum is true, only vertex position and normal are copied. - * bCopyMinimum will be meaningful only if bCopy is true. - * The CPU version will always return that it has moved it. - */ - virtual bool moveFromAccelerator(bool bCopy = false, bool bCopyMinimum = true) - { - return true; - } - - btAlignedObjectArray< Vectormath::Aos::Point3 > &getVertexPositions() - { - return m_vertexPosition; - } -}; - - -class btSoftBodyTriangleData -{ -public: - /** - * Class representing a triangle as a set of three indices into the - * vertex array. - */ - class TriangleNodeSet - { - public: - int vertex0; - int vertex1; - int vertex2; - int _padding; - - TriangleNodeSet( ) - { - vertex0 = 0; - vertex1 = 0; - vertex2 = 0; - _padding = -1; - } - - TriangleNodeSet( int newVertex0, int newVertex1, int newVertex2 ) - { - vertex0 = newVertex0; - vertex1 = newVertex1; - vertex2 = newVertex2; - } - }; - - class TriangleDescription - { - protected: - int m_vertex0; - int m_vertex1; - int m_vertex2; - - public: - TriangleDescription() - { - m_vertex0 = 0; - m_vertex1 = 0; - m_vertex2 = 0; - } - - TriangleDescription( int newVertex0, int newVertex1, int newVertex2 ) - { - m_vertex0 = newVertex0; - m_vertex1 = newVertex1; - m_vertex2 = newVertex2; - } - - TriangleNodeSet getVertexSet() const - { - btSoftBodyTriangleData::TriangleNodeSet nodes; - nodes.vertex0 = m_vertex0; - nodes.vertex1 = m_vertex1; - nodes.vertex2 = m_vertex2; - return nodes; - } - }; - -protected: - // NOTE: - // Vertex reference data is stored relative to global array, not relative to individual cloth. - // Values must be correct if being passed into single-cloth VBOs or when migrating from one solver - // to another. - btAlignedObjectArray< TriangleNodeSet > m_vertexIndices; - btAlignedObjectArray< float > m_area; - btAlignedObjectArray< Vectormath::Aos::Vector3 > m_normal; - -public: - btSoftBodyTriangleData() - { - } - - virtual ~btSoftBodyTriangleData() - { - - } - - virtual void clear() - { - m_vertexIndices.resize(0); - m_area.resize(0); - m_normal.resize(0); - } - - int getNumTriangles() - { - return m_vertexIndices.size(); - } - - virtual void setTriangleAt( const TriangleDescription &triangle, int triangleIndex ) - { - m_vertexIndices[triangleIndex] = triangle.getVertexSet(); - } - - virtual void createTriangles( int numTriangles ) - { - int previousSize = m_vertexIndices.size(); - int newSize = previousSize + numTriangles; - - // Resize all the arrays that store triangle data - m_vertexIndices.resize( newSize ); - m_area.resize( newSize ); - m_normal.resize( newSize ); - } - - /** - * Return the vertex index set for triangle triangleIndex as stored on the host. - */ - const TriangleNodeSet &getVertexSet( int triangleIndex ) - { - return m_vertexIndices[triangleIndex]; - } - - /** - * Get access to the triangle area. - */ - float &getTriangleArea( int triangleIndex ) - { - return m_area[triangleIndex]; - } - - /** - * Get access to the normal vector for this triangle. - */ - Vectormath::Aos::Vector3 &getNormal( int triangleIndex ) - { - return m_normal[triangleIndex]; - } - - /** - * Return true if data is on the accelerator. - * The CPU version of this class will return true here because - * the CPU is the same as the accelerator. - */ - virtual bool onAccelerator() - { - return true; - } - - /** - * Move data from host memory to the accelerator. - * The CPU version will always return that it has moved it. - */ - virtual bool moveToAccelerator() - { - return true; - } - - /** - * Move data from host memory from the accelerator. - * The CPU version will always return that it has moved it. - */ - virtual bool moveFromAccelerator() - { - return true; - } -}; - - -#endif // #ifndef BT_SOFT_BODY_SOLVER_DATA_H - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/HeapManager.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/HeapManager.h deleted file mode 100755 index b2da4ef..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/HeapManager.h +++ /dev/null @@ -1,117 +0,0 @@ -/* - Copyright (C) 2009 Sony Computer Entertainment Inc. - All rights reserved. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -*/ - -#ifndef BT_HEAP_MANAGER_H__ -#define BT_HEAP_MANAGER_H__ - -#ifdef __SPU__ - #define HEAP_STACK_SIZE 32 -#else - #define HEAP_STACK_SIZE 64 -#endif - -#define MIN_ALLOC_SIZE 16 - - -class HeapManager -{ -private: - ATTRIBUTE_ALIGNED16(unsigned char *mHeap); - ATTRIBUTE_ALIGNED16(unsigned int mHeapBytes); - ATTRIBUTE_ALIGNED16(unsigned char *mPoolStack[HEAP_STACK_SIZE]); - ATTRIBUTE_ALIGNED16(unsigned int mCurStack); - -public: - enum {ALIGN16,ALIGN128}; - - HeapManager(unsigned char *buf,int bytes) - { - mHeap = buf; - mHeapBytes = bytes; - clear(); - } - - ~HeapManager() - { - } - - int getAllocated() - { - return (int)(mPoolStack[mCurStack]-mHeap); - } - - int getRest() - { - return mHeapBytes-getAllocated(); - } - - void *allocate(size_t bytes,int alignment = ALIGN16) - { - if(bytes <= 0) bytes = MIN_ALLOC_SIZE; - btAssert(mCurStack < (HEAP_STACK_SIZE-1)); - - -#if defined(_WIN64) || defined(__LP64__) || defined(__x86_64__) - unsigned long long p = (unsigned long long )mPoolStack[mCurStack]; - if(alignment == ALIGN128) { - p = ((p+127) & 0xffffffffffffff80); - bytes = (bytes+127) & 0xffffffffffffff80; - } - else { - bytes = (bytes+15) & 0xfffffffffffffff0; - } - - btAssert(bytes <=(mHeapBytes-(p-(unsigned long long )mHeap)) ); - -#else - unsigned long p = (unsigned long )mPoolStack[mCurStack]; - if(alignment == ALIGN128) { - p = ((p+127) & 0xffffff80); - bytes = (bytes+127) & 0xffffff80; - } - else { - bytes = (bytes+15) & 0xfffffff0; - } - btAssert(bytes <=(mHeapBytes-(p-(unsigned long)mHeap)) ); -#endif - unsigned char * bla = (unsigned char *)(p + bytes); - mPoolStack[++mCurStack] = bla; - return (void*)p; - } - - void deallocate(void *p) - { - (void) p; - mCurStack--; - } - - void clear() - { - mPoolStack[0] = mHeap; - mCurStack = 0; - } - -// void printStack() -// { -// for(unsigned int i=0;i<=mCurStack;i++) { -// PRINTF("memStack %2d 0x%x\n",i,(uint32_t)mPoolStack[i]); -// } -// } - -}; - -#endif //BT_HEAP_MANAGER_H__ - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/PlatformDefinitions.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/PlatformDefinitions.h deleted file mode 100755 index 9bf8c96..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/PlatformDefinitions.h +++ /dev/null @@ -1,103 +0,0 @@ -#ifndef BT_TYPE_DEFINITIONS_H -#define BT_TYPE_DEFINITIONS_H - -///This file provides some platform/compiler checks for common definitions -#include "LinearMath/btScalar.h" -#include "LinearMath/btMinMax.h" - -#ifdef PFX_USE_FREE_VECTORMATH -#include "physics_effects/base_level/base/pfx_vectormath_include.win32.h" -typedef Vectormath::Aos::Vector3 vmVector3; -typedef Vectormath::Aos::Quat vmQuat; -typedef Vectormath::Aos::Matrix3 vmMatrix3; -typedef Vectormath::Aos::Transform3 vmTransform3; -typedef Vectormath::Aos::Point3 vmPoint3; -#else -#include "vectormath/vmInclude.h" -#endif//PFX_USE_FREE_VECTORMATH - - - - - -#ifdef _WIN32 - -typedef union -{ - unsigned int u; - void *p; -} addr64; - -#define USE_WIN32_THREADING 1 - - #if defined(__MINGW32__) || defined(__CYGWIN__) || (defined (_MSC_VER) && _MSC_VER < 1300) - #else - #endif //__MINGW32__ - - typedef unsigned char uint8_t; -#ifndef __PHYSICS_COMMON_H__ -#ifndef PFX_USE_FREE_VECTORMATH -#ifndef __BT_SKIP_UINT64_H -#if defined(_WIN64) && defined(_MSC_VER) - typedef unsigned __int64 uint64_t; -#else - typedef unsigned long int uint64_t; -#endif -#endif //__BT_SKIP_UINT64_H -#endif //PFX_USE_FREE_VECTORMATH - typedef unsigned int uint32_t; -#endif //__PHYSICS_COMMON_H__ - typedef unsigned short uint16_t; - - #include - #define memalign(alignment, size) malloc(size); - -#include //memcpy - - - - #include - #define spu_printf printf - -#else - #include - #include - #include //for memcpy - -#if defined (__CELLOS_LV2__) - // Playstation 3 Cell SDK -#include - -#else - // posix system - -#define USE_PTHREADS (1) - -#ifdef USE_LIBSPE2 -#include -#define spu_printf printf -#define DWORD unsigned int - typedef union - { - unsigned long long ull; - unsigned int ui[2]; - void *p; - } addr64; -#endif // USE_LIBSPE2 - -#endif //__CELLOS_LV2__ - -#endif - -#ifdef __SPU__ -#include -#define printf spu_printf -#endif - -/* Included here because we need uint*_t typedefs */ -#include "PpuAddressSpace.h" - -#endif //BT_TYPE_DEFINITIONS_H - - - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/PosixThreadSupport.cpp b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/PosixThreadSupport.cpp deleted file mode 100755 index 81c0cf8..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/PosixThreadSupport.cpp +++ /dev/null @@ -1,409 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include -#include "PosixThreadSupport.h" -#ifdef USE_PTHREADS -#include -#include - -#include "SpuCollisionTaskProcess.h" -#include "SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h" - -#define checkPThreadFunction(returnValue) \ - if(0 != returnValue) { \ - printf("PThread problem at line %i in file %s: %i %d\n", __LINE__, __FILE__, returnValue, errno); \ - } - -// The number of threads should be equal to the number of available cores -// Todo: each worker should be linked to a single core, using SetThreadIdealProcessor. - -// PosixThreadSupport helps to initialize/shutdown libspe2, start/stop SPU tasks and communication -// Setup and initialize SPU/CELL/Libspe2 -PosixThreadSupport::PosixThreadSupport(ThreadConstructionInfo& threadConstructionInfo) -{ - startThreads(threadConstructionInfo); -} - -// cleanup/shutdown Libspe2 -PosixThreadSupport::~PosixThreadSupport() -{ - stopSPU(); -} - -#if (defined (__APPLE__)) -#define NAMED_SEMAPHORES -#endif - -// this semaphore will signal, if and how many threads are finished with their work -static sem_t* mainSemaphore=0; - -static sem_t* createSem(const char* baseName) -{ - static int semCount = 0; -#ifdef NAMED_SEMAPHORES - /// Named semaphore begin - char name[32]; - snprintf(name, 32, "/%s-%d-%4.4d", baseName, getpid(), semCount++); - sem_t* tempSem = sem_open(name, O_CREAT, 0600, 0); - - if (tempSem != reinterpret_cast(SEM_FAILED)) - { -// printf("Created \"%s\" Semaphore %p\n", name, tempSem); - } - else - { - //printf("Error creating Semaphore %d\n", errno); - exit(-1); - } - /// Named semaphore end -#else - sem_t* tempSem = new sem_t; - checkPThreadFunction(sem_init(tempSem, 0, 0)); -#endif - return tempSem; -} - -static void destroySem(sem_t* semaphore) -{ -#ifdef NAMED_SEMAPHORES - checkPThreadFunction(sem_close(semaphore)); -#else - checkPThreadFunction(sem_destroy(semaphore)); - delete semaphore; -#endif -} - -static void *threadFunction(void *argument) -{ - - PosixThreadSupport::btSpuStatus* status = (PosixThreadSupport::btSpuStatus*)argument; - - - while (1) - { - checkPThreadFunction(sem_wait(status->startSemaphore)); - - void* userPtr = status->m_userPtr; - - if (userPtr) - { - btAssert(status->m_status); - status->m_userThreadFunc(userPtr,status->m_lsMemory); - status->m_status = 2; - checkPThreadFunction(sem_post(mainSemaphore)); - status->threadUsed++; - } else { - //exit Thread - status->m_status = 3; - checkPThreadFunction(sem_post(mainSemaphore)); - printf("Thread with taskId %i exiting\n",status->m_taskId); - break; - } - - } - - printf("Thread TERMINATED\n"); - return 0; - -} - -///send messages to SPUs -void PosixThreadSupport::sendRequest(uint32_t uiCommand, ppu_address_t uiArgument0, uint32_t taskId) -{ - /// gMidphaseSPU.sendRequest(CMD_GATHER_AND_PROCESS_PAIRLIST, (uint32_t) &taskDesc); - - ///we should spawn an SPU task here, and in 'waitForResponse' it should wait for response of the (one of) the first tasks that finished - - - - switch (uiCommand) - { - case CMD_GATHER_AND_PROCESS_PAIRLIST: - { - btSpuStatus& spuStatus = m_activeSpuStatus[taskId]; - btAssert(taskId >= 0); - btAssert(taskId < m_activeSpuStatus.size()); - - spuStatus.m_commandId = uiCommand; - spuStatus.m_status = 1; - spuStatus.m_userPtr = (void*)uiArgument0; - - // fire event to start new task - checkPThreadFunction(sem_post(spuStatus.startSemaphore)); - break; - } - default: - { - ///not implemented - btAssert(0); - } - - }; - - -} - - -///check for messages from SPUs -void PosixThreadSupport::waitForResponse(unsigned int *puiArgument0, unsigned int *puiArgument1) -{ - ///We should wait for (one of) the first tasks to finish (or other SPU messages), and report its response - - ///A possible response can be 'yes, SPU handled it', or 'no, please do a PPU fallback' - - - btAssert(m_activeSpuStatus.size()); - - // wait for any of the threads to finish - checkPThreadFunction(sem_wait(mainSemaphore)); - - // get at least one thread which has finished - size_t last = -1; - - for(size_t t=0; t < size_t(m_activeSpuStatus.size()); ++t) { - if(2 == m_activeSpuStatus[t].m_status) { - last = t; - break; - } - } - - btSpuStatus& spuStatus = m_activeSpuStatus[last]; - - btAssert(spuStatus.m_status > 1); - spuStatus.m_status = 0; - - // need to find an active spu - btAssert(last >= 0); - - *puiArgument0 = spuStatus.m_taskId; - *puiArgument1 = spuStatus.m_status; -} - - - -void PosixThreadSupport::startThreads(ThreadConstructionInfo& threadConstructionInfo) -{ - printf("%s creating %i threads.\n", __FUNCTION__, threadConstructionInfo.m_numThreads); - m_activeSpuStatus.resize(threadConstructionInfo.m_numThreads); - - mainSemaphore = createSem("main"); - //checkPThreadFunction(sem_wait(mainSemaphore)); - - for (int i=0;i < threadConstructionInfo.m_numThreads;i++) - { - printf("starting thread %d\n",i); - - btSpuStatus& spuStatus = m_activeSpuStatus[i]; - - spuStatus.startSemaphore = createSem("threadLocal"); - - checkPThreadFunction(pthread_create(&spuStatus.thread, NULL, &threadFunction, (void*)&spuStatus)); - - spuStatus.m_userPtr=0; - - spuStatus.m_taskId = i; - spuStatus.m_commandId = 0; - spuStatus.m_status = 0; - spuStatus.m_lsMemory = threadConstructionInfo.m_lsMemoryFunc(); - spuStatus.m_userThreadFunc = threadConstructionInfo.m_userThreadFunc; - spuStatus.threadUsed = 0; - - printf("started thread %d \n",i); - - } - -} - -void PosixThreadSupport::startSPU() -{ -} - - -///tell the task scheduler we are done with the SPU tasks -void PosixThreadSupport::stopSPU() -{ - for(size_t t=0; t < size_t(m_activeSpuStatus.size()); ++t) - { - btSpuStatus& spuStatus = m_activeSpuStatus[t]; - printf("%s: Thread %i used: %ld\n", __FUNCTION__, int(t), spuStatus.threadUsed); - - spuStatus.m_userPtr = 0; - checkPThreadFunction(sem_post(spuStatus.startSemaphore)); - checkPThreadFunction(sem_wait(mainSemaphore)); - - printf("destroy semaphore\n"); - destroySem(spuStatus.startSemaphore); - printf("semaphore destroyed\n"); - checkPThreadFunction(pthread_join(spuStatus.thread,0)); - - } - printf("destroy main semaphore\n"); - destroySem(mainSemaphore); - printf("main semaphore destroyed\n"); - m_activeSpuStatus.clear(); -} - -class PosixCriticalSection : public btCriticalSection -{ - pthread_mutex_t m_mutex; - -public: - PosixCriticalSection() - { - pthread_mutex_init(&m_mutex, NULL); - } - virtual ~PosixCriticalSection() - { - pthread_mutex_destroy(&m_mutex); - } - - ATTRIBUTE_ALIGNED16(unsigned int mCommonBuff[32]); - - virtual unsigned int getSharedParam(int i) - { - return mCommonBuff[i]; - } - virtual void setSharedParam(int i,unsigned int p) - { - mCommonBuff[i] = p; - } - - virtual void lock() - { - pthread_mutex_lock(&m_mutex); - } - virtual void unlock() - { - pthread_mutex_unlock(&m_mutex); - } -}; - - -#if defined(_POSIX_BARRIERS) && (_POSIX_BARRIERS - 20012L) >= 0 -/* OK to use barriers on this platform */ -class PosixBarrier : public btBarrier -{ - pthread_barrier_t m_barr; - int m_numThreads; -public: - PosixBarrier() - :m_numThreads(0) { } - virtual ~PosixBarrier() { - pthread_barrier_destroy(&m_barr); - } - - virtual void sync() - { - int rc = pthread_barrier_wait(&m_barr); - if(rc != 0 && rc != PTHREAD_BARRIER_SERIAL_THREAD) - { - printf("Could not wait on barrier\n"); - exit(-1); - } - } - virtual void setMaxCount(int numThreads) - { - int result = pthread_barrier_init(&m_barr, NULL, numThreads); - m_numThreads = numThreads; - btAssert(result==0); - } - virtual int getMaxCount() - { - return m_numThreads; - } -}; -#else -/* Not OK to use barriers on this platform - insert alternate code here */ -class PosixBarrier : public btBarrier -{ - pthread_mutex_t m_mutex; - pthread_cond_t m_cond; - - int m_numThreads; - int m_called; - -public: - PosixBarrier() - :m_numThreads(0) - { - } - virtual ~PosixBarrier() - { - if (m_numThreads>0) - { - pthread_mutex_destroy(&m_mutex); - pthread_cond_destroy(&m_cond); - } - } - - virtual void sync() - { - pthread_mutex_lock(&m_mutex); - m_called++; - if (m_called == m_numThreads) { - m_called = 0; - pthread_cond_broadcast(&m_cond); - } else { - pthread_cond_wait(&m_cond,&m_mutex); - } - pthread_mutex_unlock(&m_mutex); - - } - virtual void setMaxCount(int numThreads) - { - if (m_numThreads>0) - { - pthread_mutex_destroy(&m_mutex); - pthread_cond_destroy(&m_cond); - } - m_called = 0; - pthread_mutex_init(&m_mutex,NULL); - pthread_cond_init(&m_cond,NULL); - m_numThreads = numThreads; - } - virtual int getMaxCount() - { - return m_numThreads; - } -}; - -#endif//_POSIX_BARRIERS - - - -btBarrier* PosixThreadSupport::createBarrier() -{ - PosixBarrier* barrier = new PosixBarrier(); - barrier->setMaxCount(getNumTasks()); - return barrier; -} - -btCriticalSection* PosixThreadSupport::createCriticalSection() -{ - return new PosixCriticalSection(); -} - -void PosixThreadSupport::deleteBarrier(btBarrier* barrier) -{ - delete barrier; -} - -void PosixThreadSupport::deleteCriticalSection(btCriticalSection* cs) -{ - delete cs; -} -#endif // USE_PTHREADS - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/PosixThreadSupport.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/PosixThreadSupport.h deleted file mode 100755 index bf7578f..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/PosixThreadSupport.h +++ /dev/null @@ -1,147 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_POSIX_THREAD_SUPPORT_H -#define BT_POSIX_THREAD_SUPPORT_H - - -#include "LinearMath/btScalar.h" -#include "PlatformDefinitions.h" - -#ifdef USE_PTHREADS //platform specifc defines are defined in PlatformDefinitions.h - -#ifndef _XOPEN_SOURCE -#define _XOPEN_SOURCE 600 //for definition of pthread_barrier_t, see http://pages.cs.wisc.edu/~travitch/pthreads_primer.html -#endif //_XOPEN_SOURCE -#include -#include - - - -#include "LinearMath/btAlignedObjectArray.h" - -#include "btThreadSupportInterface.h" - - -typedef void (*PosixThreadFunc)(void* userPtr,void* lsMemory); -typedef void* (*PosixlsMemorySetupFunc)(); - -// PosixThreadSupport helps to initialize/shutdown libspe2, start/stop SPU tasks and communication -class PosixThreadSupport : public btThreadSupportInterface -{ -public: - typedef enum sStatus { - STATUS_BUSY, - STATUS_READY, - STATUS_FINISHED - } Status; - - // placeholder, until libspe2 support is there - struct btSpuStatus - { - uint32_t m_taskId; - uint32_t m_commandId; - uint32_t m_status; - - PosixThreadFunc m_userThreadFunc; - void* m_userPtr; //for taskDesc etc - void* m_lsMemory; //initialized using PosixLocalStoreMemorySetupFunc - - pthread_t thread; - sem_t* startSemaphore; - - unsigned long threadUsed; - }; -private: - - btAlignedObjectArray m_activeSpuStatus; -public: - ///Setup and initialize SPU/CELL/Libspe2 - - - - struct ThreadConstructionInfo - { - ThreadConstructionInfo(const char* uniqueName, - PosixThreadFunc userThreadFunc, - PosixlsMemorySetupFunc lsMemoryFunc, - int numThreads=1, - int threadStackSize=65535 - ) - :m_uniqueName(uniqueName), - m_userThreadFunc(userThreadFunc), - m_lsMemoryFunc(lsMemoryFunc), - m_numThreads(numThreads), - m_threadStackSize(threadStackSize) - { - - } - - const char* m_uniqueName; - PosixThreadFunc m_userThreadFunc; - PosixlsMemorySetupFunc m_lsMemoryFunc; - int m_numThreads; - int m_threadStackSize; - - }; - - PosixThreadSupport(ThreadConstructionInfo& threadConstructionInfo); - -///cleanup/shutdown Libspe2 - virtual ~PosixThreadSupport(); - - void startThreads(ThreadConstructionInfo& threadInfo); - - -///send messages to SPUs - virtual void sendRequest(uint32_t uiCommand, ppu_address_t uiArgument0, uint32_t uiArgument1); - -///check for messages from SPUs - virtual void waitForResponse(unsigned int *puiArgument0, unsigned int *puiArgument1); - -///start the spus (can be called at the beginning of each frame, to make sure that the right SPU program is loaded) - virtual void startSPU(); - -///tell the task scheduler we are done with the SPU tasks - virtual void stopSPU(); - - virtual void setNumTasks(int numTasks) {} - - virtual int getNumTasks() const - { - return m_activeSpuStatus.size(); - } - - virtual btBarrier* createBarrier(); - - virtual btCriticalSection* createCriticalSection(); - - virtual void deleteBarrier(btBarrier* barrier); - - virtual void deleteCriticalSection(btCriticalSection* criticalSection); - - - virtual void* getThreadLocalMemory(int taskId) - { - return m_activeSpuStatus[taskId].m_lsMemory; - } - -}; - -#endif // USE_PTHREADS - -#endif // BT_POSIX_THREAD_SUPPORT_H - - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/PpuAddressSpace.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/PpuAddressSpace.h deleted file mode 100755 index 6f22827..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/PpuAddressSpace.h +++ /dev/null @@ -1,37 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2010 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#ifndef BT_PPU_ADDRESS_SPACE_H -#define BT_PPU_ADDRESS_SPACE_H - - -#ifdef _WIN32 -//stop those casting warnings until we have a better solution for ppu_address_t / void* / uint64 conversions -#pragma warning (disable: 4311) -#pragma warning (disable: 4312) -#endif //_WIN32 - - -#if defined(_WIN64) - typedef unsigned __int64 ppu_address_t; -#elif defined(__LP64__) || defined(__x86_64__) - typedef uint64_t ppu_address_t; -#else - typedef uint32_t ppu_address_t; -#endif //defined(_WIN64) - -#endif //BT_PPU_ADDRESS_SPACE_H - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SequentialThreadSupport.cpp b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SequentialThreadSupport.cpp deleted file mode 100755 index 1999277..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SequentialThreadSupport.cpp +++ /dev/null @@ -1,181 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "SequentialThreadSupport.h" - - -#include "SpuCollisionTaskProcess.h" -#include "SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h" - -SequentialThreadSupport::SequentialThreadSupport(SequentialThreadConstructionInfo& threadConstructionInfo) -{ - startThreads(threadConstructionInfo); -} - -///cleanup/shutdown Libspe2 -SequentialThreadSupport::~SequentialThreadSupport() -{ - stopSPU(); -} - -#include - -///send messages to SPUs -void SequentialThreadSupport::sendRequest(uint32_t uiCommand, ppu_address_t uiArgument0, uint32_t taskId) -{ - switch (uiCommand) - { - case CMD_GATHER_AND_PROCESS_PAIRLIST: - { - btSpuStatus& spuStatus = m_activeSpuStatus[0]; - spuStatus.m_userPtr=(void*)uiArgument0; - spuStatus.m_userThreadFunc(spuStatus.m_userPtr,spuStatus.m_lsMemory); - } - break; - default: - { - ///not implemented - btAssert(0 && "Not implemented"); - } - - }; - - -} - -///check for messages from SPUs -void SequentialThreadSupport::waitForResponse(unsigned int *puiArgument0, unsigned int *puiArgument1) -{ - btAssert(m_activeSpuStatus.size()); - btSpuStatus& spuStatus = m_activeSpuStatus[0]; - *puiArgument0 = spuStatus.m_taskId; - *puiArgument1 = spuStatus.m_status; -} - -void SequentialThreadSupport::startThreads(SequentialThreadConstructionInfo& threadConstructionInfo) -{ - m_activeSpuStatus.resize(1); - printf("STS: Not starting any threads\n"); - btSpuStatus& spuStatus = m_activeSpuStatus[0]; - spuStatus.m_userPtr = 0; - spuStatus.m_taskId = 0; - spuStatus.m_commandId = 0; - spuStatus.m_status = 0; - spuStatus.m_lsMemory = threadConstructionInfo.m_lsMemoryFunc(); - spuStatus.m_userThreadFunc = threadConstructionInfo.m_userThreadFunc; - printf("STS: Created local store at %p for task %s\n", spuStatus.m_lsMemory, threadConstructionInfo.m_uniqueName); -} - -void SequentialThreadSupport::startSPU() -{ -} - -void SequentialThreadSupport::stopSPU() -{ - m_activeSpuStatus.clear(); -} - -void SequentialThreadSupport::setNumTasks(int numTasks) -{ - printf("SequentialThreadSupport::setNumTasks(%d) is not implemented and has no effect\n",numTasks); -} - - - - -class btDummyBarrier : public btBarrier -{ -private: - -public: - btDummyBarrier() - { - } - - virtual ~btDummyBarrier() - { - } - - void sync() - { - } - - virtual void setMaxCount(int n) {} - virtual int getMaxCount() {return 1;} -}; - -class btDummyCriticalSection : public btCriticalSection -{ - -public: - btDummyCriticalSection() - { - } - - virtual ~btDummyCriticalSection() - { - } - - unsigned int getSharedParam(int i) - { - btAssert(i>=0&&i<31); - return mCommonBuff[i+1]; - } - - void setSharedParam(int i,unsigned int p) - { - btAssert(i>=0&&i<31); - mCommonBuff[i+1] = p; - } - - void lock() - { - mCommonBuff[0] = 1; - } - - void unlock() - { - mCommonBuff[0] = 0; - } -}; - - - - -btBarrier* SequentialThreadSupport::createBarrier() -{ - return new btDummyBarrier(); -} - -btCriticalSection* SequentialThreadSupport::createCriticalSection() -{ - return new btDummyCriticalSection(); - -} - -void SequentialThreadSupport::deleteBarrier(btBarrier* barrier) -{ - delete barrier; -} - -void SequentialThreadSupport::deleteCriticalSection(btCriticalSection* criticalSection) -{ - delete criticalSection; -} - - - - - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SequentialThreadSupport.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SequentialThreadSupport.h deleted file mode 100755 index a188ef2..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SequentialThreadSupport.h +++ /dev/null @@ -1,100 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "LinearMath/btScalar.h" -#include "PlatformDefinitions.h" - - -#ifndef BT_SEQUENTIAL_THREAD_SUPPORT_H -#define BT_SEQUENTIAL_THREAD_SUPPORT_H - -#include "LinearMath/btAlignedObjectArray.h" - -#include "btThreadSupportInterface.h" - -typedef void (*SequentialThreadFunc)(void* userPtr,void* lsMemory); -typedef void* (*SequentiallsMemorySetupFunc)(); - - - -///The SequentialThreadSupport is a portable non-parallel implementation of the btThreadSupportInterface -///This is useful for debugging and porting SPU Tasks to other platforms. -class SequentialThreadSupport : public btThreadSupportInterface -{ -public: - struct btSpuStatus - { - uint32_t m_taskId; - uint32_t m_commandId; - uint32_t m_status; - - SequentialThreadFunc m_userThreadFunc; - - void* m_userPtr; //for taskDesc etc - void* m_lsMemory; //initialized using SequentiallsMemorySetupFunc - }; -private: - btAlignedObjectArray m_activeSpuStatus; - btAlignedObjectArray m_completeHandles; -public: - struct SequentialThreadConstructionInfo - { - SequentialThreadConstructionInfo (const char* uniqueName, - SequentialThreadFunc userThreadFunc, - SequentiallsMemorySetupFunc lsMemoryFunc - ) - :m_uniqueName(uniqueName), - m_userThreadFunc(userThreadFunc), - m_lsMemoryFunc(lsMemoryFunc) - { - - } - - const char* m_uniqueName; - SequentialThreadFunc m_userThreadFunc; - SequentiallsMemorySetupFunc m_lsMemoryFunc; - }; - - SequentialThreadSupport(SequentialThreadConstructionInfo& threadConstructionInfo); - virtual ~SequentialThreadSupport(); - void startThreads(SequentialThreadConstructionInfo& threadInfo); -///send messages to SPUs - virtual void sendRequest(uint32_t uiCommand, ppu_address_t uiArgument0, uint32_t uiArgument1); -///check for messages from SPUs - virtual void waitForResponse(unsigned int *puiArgument0, unsigned int *puiArgument1); -///start the spus (can be called at the beginning of each frame, to make sure that the right SPU program is loaded) - virtual void startSPU(); -///tell the task scheduler we are done with the SPU tasks - virtual void stopSPU(); - - virtual void setNumTasks(int numTasks); - - virtual int getNumTasks() const - { - return 1; - } - virtual btBarrier* createBarrier(); - - virtual btCriticalSection* createCriticalSection(); - - virtual void deleteBarrier(btBarrier* barrier); - - virtual void deleteCriticalSection(btCriticalSection* criticalSection); - - -}; - -#endif //BT_SEQUENTIAL_THREAD_SUPPORT_H - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuCollisionObjectWrapper.cpp b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuCollisionObjectWrapper.cpp deleted file mode 100755 index 182aa26..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuCollisionObjectWrapper.cpp +++ /dev/null @@ -1,48 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "SpuCollisionObjectWrapper.h" -#include "BulletCollision/CollisionShapes/btCollisionShape.h" - -SpuCollisionObjectWrapper::SpuCollisionObjectWrapper () -{ -} - -#ifndef __SPU__ -SpuCollisionObjectWrapper::SpuCollisionObjectWrapper (const btCollisionObject* collisionObject) -{ - m_shapeType = collisionObject->getCollisionShape()->getShapeType (); - m_collisionObjectPtr = (ppu_address_t)collisionObject; - m_margin = collisionObject->getCollisionShape()->getMargin (); -} -#endif - -int -SpuCollisionObjectWrapper::getShapeType () const -{ - return m_shapeType; -} - -float -SpuCollisionObjectWrapper::getCollisionMargin () const -{ - return m_margin; -} - -ppu_address_t -SpuCollisionObjectWrapper::getCollisionObjectPtr () const -{ - return m_collisionObjectPtr; -} diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuCollisionObjectWrapper.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuCollisionObjectWrapper.h deleted file mode 100755 index f90da27..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuCollisionObjectWrapper.h +++ /dev/null @@ -1,40 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SPU_COLLISION_OBJECT_WRAPPER_H -#define BT_SPU_COLLISION_OBJECT_WRAPPER_H - -#include "PlatformDefinitions.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" - -ATTRIBUTE_ALIGNED16(class) SpuCollisionObjectWrapper -{ -protected: - int m_shapeType; - float m_margin; - ppu_address_t m_collisionObjectPtr; - -public: - SpuCollisionObjectWrapper (); - - SpuCollisionObjectWrapper (const btCollisionObject* collisionObject); - - int getShapeType () const; - float getCollisionMargin () const; - ppu_address_t getCollisionObjectPtr () const; -}; - - -#endif //BT_SPU_COLLISION_OBJECT_WRAPPER_H diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuCollisionTaskProcess.cpp b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuCollisionTaskProcess.cpp deleted file mode 100755 index f606d13..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuCollisionTaskProcess.cpp +++ /dev/null @@ -1,317 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -//#define DEBUG_SPU_TASK_SCHEDULING 1 - - -//class OptimizedBvhNode; - -#include "SpuCollisionTaskProcess.h" - - - - -void SpuCollisionTaskProcess::setNumTasks(int maxNumTasks) -{ - if (int(m_maxNumOutstandingTasks) != maxNumTasks) - { - m_maxNumOutstandingTasks = maxNumTasks; - m_taskBusy.resize(m_maxNumOutstandingTasks); - m_spuGatherTaskDesc.resize(m_maxNumOutstandingTasks); - - for (int i = 0; i < m_taskBusy.size(); i++) - { - m_taskBusy[i] = false; - } - - ///re-allocate task memory buffers - if (m_workUnitTaskBuffers != 0) - { - btAlignedFree(m_workUnitTaskBuffers); - } - - m_workUnitTaskBuffers = (unsigned char *)btAlignedAlloc(MIDPHASE_WORKUNIT_TASK_SIZE*m_maxNumOutstandingTasks, 128); - } - -} - - - -SpuCollisionTaskProcess::SpuCollisionTaskProcess(class btThreadSupportInterface* threadInterface, unsigned int maxNumOutstandingTasks) -:m_threadInterface(threadInterface), -m_maxNumOutstandingTasks(0) -{ - m_workUnitTaskBuffers = (unsigned char *)0; - setNumTasks(maxNumOutstandingTasks); - m_numBusyTasks = 0; - m_currentTask = 0; - m_currentPage = 0; - m_currentPageEntry = 0; - -#ifdef DEBUG_SpuCollisionTaskProcess - m_initialized = false; -#endif - - m_threadInterface->startSPU(); - - //printf("sizeof vec_float4: %d\n", sizeof(vec_float4)); - printf("sizeof SpuGatherAndProcessWorkUnitInput: %d\n", int(sizeof(SpuGatherAndProcessWorkUnitInput))); - -} - -SpuCollisionTaskProcess::~SpuCollisionTaskProcess() -{ - - if (m_workUnitTaskBuffers != 0) - { - btAlignedFree(m_workUnitTaskBuffers); - m_workUnitTaskBuffers = 0; - } - - - - m_threadInterface->stopSPU(); - -} - - - -void SpuCollisionTaskProcess::initialize2(bool useEpa) -{ - -#ifdef DEBUG_SPU_TASK_SCHEDULING - printf("SpuCollisionTaskProcess::initialize()\n"); -#endif //DEBUG_SPU_TASK_SCHEDULING - - for (int i = 0; i < int (m_maxNumOutstandingTasks); i++) - { - m_taskBusy[i] = false; - } - m_numBusyTasks = 0; - m_currentTask = 0; - m_currentPage = 0; - m_currentPageEntry = 0; - m_useEpa = useEpa; - -#ifdef DEBUG_SpuCollisionTaskProcess - m_initialized = true; - btAssert(MIDPHASE_NUM_WORKUNITS_PER_TASK*sizeof(SpuGatherAndProcessWorkUnitInput) <= MIDPHASE_WORKUNIT_TASK_SIZE); -#endif -} - - -void SpuCollisionTaskProcess::issueTask2() -{ - -#ifdef DEBUG_SPU_TASK_SCHEDULING - printf("SpuCollisionTaskProcess::issueTask (m_currentTask= %d\n)", m_currentTask); -#endif //DEBUG_SPU_TASK_SCHEDULING - - m_taskBusy[m_currentTask] = true; - m_numBusyTasks++; - - - SpuGatherAndProcessPairsTaskDesc& taskDesc = m_spuGatherTaskDesc[m_currentTask]; - taskDesc.m_useEpa = m_useEpa; - - { - // send task description in event message - // no error checking here... - // but, currently, event queue can be no larger than NUM_WORKUNIT_TASKS. - - taskDesc.m_inPairPtr = reinterpret_cast(MIDPHASE_TASK_PTR(m_currentTask)); - - taskDesc.taskId = m_currentTask; - taskDesc.numPages = m_currentPage+1; - taskDesc.numOnLastPage = m_currentPageEntry; - } - - - - m_threadInterface->sendRequest(CMD_GATHER_AND_PROCESS_PAIRLIST, (ppu_address_t) &taskDesc,m_currentTask); - - // if all tasks busy, wait for spu event to clear the task. - - - if (m_numBusyTasks >= m_maxNumOutstandingTasks) - { - unsigned int taskId; - unsigned int outputSize; - - - for (int i=0;i=0); - - - m_threadInterface->waitForResponse(&taskId, &outputSize); - -// printf("issueTask taskId %d completed, numBusy=%d\n",taskId,m_numBusyTasks); - - //printf("PPU: after issue, received event: %u %d\n", taskId, outputSize); - - //postProcess(taskId, outputSize); - - m_taskBusy[taskId] = false; - - m_numBusyTasks--; - } - -} - -void SpuCollisionTaskProcess::addWorkToTask(void* pairArrayPtr,int startIndex,int endIndex) -{ -#ifdef DEBUG_SPU_TASK_SCHEDULING - printf("#"); -#endif //DEBUG_SPU_TASK_SCHEDULING - -#ifdef DEBUG_SpuCollisionTaskProcess - btAssert(m_initialized); - btAssert(m_workUnitTaskBuffers); - -#endif - - bool batch = true; - - if (batch) - { - if (m_currentPageEntry == MIDPHASE_NUM_WORKUNITS_PER_PAGE) - { - if (m_currentPage == MIDPHASE_NUM_WORKUNIT_PAGES-1) - { - // task buffer is full, issue current task. - // if all task buffers busy, this waits until SPU is done. - issueTask2(); - - // find new task buffer - for (unsigned int i = 0; i < m_maxNumOutstandingTasks; i++) - { - if (!m_taskBusy[i]) - { - m_currentTask = i; - //init the task data - - break; - } - } - - m_currentPage = 0; - } - else - { - m_currentPage++; - } - - m_currentPageEntry = 0; - } - } - - { - - - - SpuGatherAndProcessWorkUnitInput &wuInput = - *(reinterpret_cast - (MIDPHASE_ENTRY_PTR(m_currentTask, m_currentPage, m_currentPageEntry))); - - wuInput.m_pairArrayPtr = reinterpret_cast(pairArrayPtr); - wuInput.m_startIndex = startIndex; - wuInput.m_endIndex = endIndex; - - - - m_currentPageEntry++; - - if (!batch) - { - issueTask2(); - - // find new task buffer - for (unsigned int i = 0; i < m_maxNumOutstandingTasks; i++) - { - if (!m_taskBusy[i]) - { - m_currentTask = i; - //init the task data - - break; - } - } - - m_currentPage = 0; - m_currentPageEntry =0; - } - } -} - - -void -SpuCollisionTaskProcess::flush2() -{ -#ifdef DEBUG_SPU_TASK_SCHEDULING - printf("\nSpuCollisionTaskProcess::flush()\n"); -#endif //DEBUG_SPU_TASK_SCHEDULING - - // if there's a partially filled task buffer, submit that task - if (m_currentPage > 0 || m_currentPageEntry > 0) - { - issueTask2(); - } - - - // all tasks are issued, wait for all tasks to be complete - while(m_numBusyTasks > 0) - { - // Consolidating SPU code - unsigned int taskId=-1; - unsigned int outputSize; - - for (int i=0;i=0); - - - { - - // SPURS support. - m_threadInterface->waitForResponse(&taskId, &outputSize); - } -// printf("flush2 taskId %d completed, numBusy =%d \n",taskId,m_numBusyTasks); - //printf("PPU: flushing, received event: %u %d\n", taskId, outputSize); - - //postProcess(taskId, outputSize); - - m_taskBusy[taskId] = false; - - m_numBusyTasks--; - } - - -} diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuCollisionTaskProcess.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuCollisionTaskProcess.h deleted file mode 100755 index 23b5b05..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuCollisionTaskProcess.h +++ /dev/null @@ -1,163 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SPU_COLLISION_TASK_PROCESS_H -#define BT_SPU_COLLISION_TASK_PROCESS_H - -#include - -#include "LinearMath/btScalar.h" - -#include "PlatformDefinitions.h" -#include "LinearMath/btAlignedObjectArray.h" -#include "SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h" // for definitions processCollisionTask and createCollisionLocalStoreMemory - -#include "btThreadSupportInterface.h" - - -//#include "SPUAssert.h" -#include - - -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" -#include "BulletCollision/CollisionShapes/btCollisionShape.h" -#include "BulletCollision/CollisionShapes/btConvexShape.h" - -#include "LinearMath/btAlignedAllocator.h" - -#include - - -#define DEBUG_SpuCollisionTaskProcess 1 - - -#define CMD_GATHER_AND_PROCESS_PAIRLIST 1 - -class btCollisionObject; -class btPersistentManifold; -class btDispatcher; - - -/////Task Description for SPU collision detection -//struct SpuGatherAndProcessPairsTaskDesc -//{ -// uint64_t inPtr;//m_pairArrayPtr; -// //mutex variable -// uint32_t m_someMutexVariableInMainMemory; -// -// uint64_t m_dispatcher; -// -// uint32_t numOnLastPage; -// -// uint16_t numPages; -// uint16_t taskId; -// -// struct CollisionTask_LocalStoreMemory* m_lsMemory; -//} -// -//#if defined(__CELLOS_LV2__) || defined(USE_LIBSPE2) -//__attribute__ ((aligned (16))) -//#endif -//; - - -///MidphaseWorkUnitInput stores individual primitive versus mesh collision detection input, to be processed by the SPU. -ATTRIBUTE_ALIGNED16(struct) SpuGatherAndProcessWorkUnitInput -{ - uint64_t m_pairArrayPtr; - int m_startIndex; - int m_endIndex; -}; - - - - -/// SpuCollisionTaskProcess handles SPU processing of collision pairs. -/// Maintains a set of task buffers. -/// When the task is full, the task is issued for SPUs to process. Contact output goes into btPersistentManifold -/// associated with each task. -/// When PPU issues a task, it will look for completed task buffers -/// PPU will do postprocessing, dependent on workunit output (not likely) -class SpuCollisionTaskProcess -{ - - unsigned char *m_workUnitTaskBuffers; - - - // track task buffers that are being used, and total busy tasks - btAlignedObjectArray m_taskBusy; - btAlignedObjectArray m_spuGatherTaskDesc; - - class btThreadSupportInterface* m_threadInterface; - - unsigned int m_maxNumOutstandingTasks; - - unsigned int m_numBusyTasks; - - // the current task and the current entry to insert a new work unit - unsigned int m_currentTask; - unsigned int m_currentPage; - unsigned int m_currentPageEntry; - - bool m_useEpa; - -#ifdef DEBUG_SpuCollisionTaskProcess - bool m_initialized; -#endif - void issueTask2(); - //void postProcess(unsigned int taskId, int outputSize); - -public: - SpuCollisionTaskProcess(btThreadSupportInterface* threadInterface, unsigned int maxNumOutstandingTasks); - - ~SpuCollisionTaskProcess(); - - ///call initialize in the beginning of the frame, before addCollisionPairToTask - void initialize2(bool useEpa = false); - - ///batch up additional work to a current task for SPU processing. When batch is full, it issues the task. - void addWorkToTask(void* pairArrayPtr,int startIndex,int endIndex); - - ///call flush to submit potential outstanding work to SPUs and wait for all involved SPUs to be finished - void flush2(); - - /// set the maximum number of SPU tasks allocated - void setNumTasks(int maxNumTasks); - - int getNumTasks() const - { - return m_maxNumOutstandingTasks; - } -}; - - - -#define MIDPHASE_TASK_PTR(task) (&m_workUnitTaskBuffers[0] + MIDPHASE_WORKUNIT_TASK_SIZE*task) -#define MIDPHASE_ENTRY_PTR(task,page,entry) (MIDPHASE_TASK_PTR(task) + MIDPHASE_WORKUNIT_PAGE_SIZE*page + sizeof(SpuGatherAndProcessWorkUnitInput)*entry) -#define MIDPHASE_OUTPUT_PTR(task) (&m_contactOutputBuffers[0] + MIDPHASE_MAX_CONTACT_BUFFER_SIZE*task) -#define MIDPHASE_TREENODES_PTR(task) (&m_complexShapeBuffers[0] + MIDPHASE_COMPLEX_SHAPE_BUFFER_SIZE*task) - - -#define MIDPHASE_WORKUNIT_PAGE_SIZE (16) -//#define MIDPHASE_WORKUNIT_PAGE_SIZE (128) - -#define MIDPHASE_NUM_WORKUNIT_PAGES 1 -#define MIDPHASE_WORKUNIT_TASK_SIZE (MIDPHASE_WORKUNIT_PAGE_SIZE*MIDPHASE_NUM_WORKUNIT_PAGES) -#define MIDPHASE_NUM_WORKUNITS_PER_PAGE (MIDPHASE_WORKUNIT_PAGE_SIZE / sizeof(SpuGatherAndProcessWorkUnitInput)) -#define MIDPHASE_NUM_WORKUNITS_PER_TASK (MIDPHASE_NUM_WORKUNITS_PER_PAGE*MIDPHASE_NUM_WORKUNIT_PAGES) - - -#endif // BT_SPU_COLLISION_TASK_PROCESS_H - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.cpp b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.cpp deleted file mode 100755 index 62cf4f0..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.cpp +++ /dev/null @@ -1,69 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "SpuContactManifoldCollisionAlgorithm.h" -#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" -#include "BulletCollision/CollisionShapes/btCollisionShape.h" -#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h" - - - - -void SpuContactManifoldCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) -{ - btAssert(0); -} - -btScalar SpuContactManifoldCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) -{ - btAssert(0); - return 1.f; -} - -#ifndef __SPU__ -SpuContactManifoldCollisionAlgorithm::SpuContactManifoldCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObject* body0,const btCollisionObject* body1) -:btCollisionAlgorithm(ci) -#ifdef USE_SEPDISTANCE_UTIL -,m_sepDistance(body0->getCollisionShape()->getAngularMotionDisc(),body1->getCollisionShape()->getAngularMotionDisc()) -#endif //USE_SEPDISTANCE_UTIL -{ - m_manifoldPtr = m_dispatcher->getNewManifold(body0,body1); - m_shapeType0 = body0->getCollisionShape()->getShapeType(); - m_shapeType1 = body1->getCollisionShape()->getShapeType(); - m_collisionMargin0 = body0->getCollisionShape()->getMargin(); - m_collisionMargin1 = body1->getCollisionShape()->getMargin(); - m_collisionObject0 = body0; - m_collisionObject1 = body1; - - if (body0->getCollisionShape()->isPolyhedral()) - { - btPolyhedralConvexShape* convex0 = (btPolyhedralConvexShape*)body0->getCollisionShape(); - m_shapeDimensions0 = convex0->getImplicitShapeDimensions(); - } - if (body1->getCollisionShape()->isPolyhedral()) - { - btPolyhedralConvexShape* convex1 = (btPolyhedralConvexShape*)body1->getCollisionShape(); - m_shapeDimensions1 = convex1->getImplicitShapeDimensions(); - } -} -#endif //__SPU__ - - -SpuContactManifoldCollisionAlgorithm::~SpuContactManifoldCollisionAlgorithm() -{ - if (m_manifoldPtr) - m_dispatcher->releaseManifold(m_manifoldPtr); -} diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h deleted file mode 100755 index 14b0a94..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +++ /dev/null @@ -1,121 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SPU_CONTACTMANIFOLD_COLLISION_ALGORITHM_H -#define BT_SPU_CONTACTMANIFOLD_COLLISION_ALGORITHM_H - -#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" -#include "BulletCollision/BroadphaseCollision/btDispatcher.h" -#include "LinearMath/btTransformUtil.h" -#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h" - -class btPersistentManifold; - -//#define USE_SEPDISTANCE_UTIL 1 - -/// SpuContactManifoldCollisionAlgorithm provides contact manifold and should be processed on SPU. -ATTRIBUTE_ALIGNED16(class) SpuContactManifoldCollisionAlgorithm : public btCollisionAlgorithm -{ - btVector3 m_shapeDimensions0; - btVector3 m_shapeDimensions1; - btPersistentManifold* m_manifoldPtr; - int m_shapeType0; - int m_shapeType1; - float m_collisionMargin0; - float m_collisionMargin1; - - const btCollisionObject* m_collisionObject0; - const btCollisionObject* m_collisionObject1; - - - - -public: - - virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - - SpuContactManifoldCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObject* body0,const btCollisionObject* body1); -#ifdef USE_SEPDISTANCE_UTIL - btConvexSeparatingDistanceUtil m_sepDistance; -#endif //USE_SEPDISTANCE_UTIL - - virtual ~SpuContactManifoldCollisionAlgorithm(); - - virtual void getAllContactManifolds(btManifoldArray& manifoldArray) - { - if (m_manifoldPtr) - manifoldArray.push_back(m_manifoldPtr); - } - - btPersistentManifold* getContactManifoldPtr() - { - return m_manifoldPtr; - } - - const btCollisionObject* getCollisionObject0() - { - return m_collisionObject0; - } - - const btCollisionObject* getCollisionObject1() - { - return m_collisionObject1; - } - - int getShapeType0() const - { - return m_shapeType0; - } - - int getShapeType1() const - { - return m_shapeType1; - } - float getCollisionMargin0() const - { - return m_collisionMargin0; - } - float getCollisionMargin1() const - { - return m_collisionMargin1; - } - - const btVector3& getShapeDimensions0() const - { - return m_shapeDimensions0; - } - - const btVector3& getShapeDimensions1() const - { - return m_shapeDimensions1; - } - - struct CreateFunc :public btCollisionAlgorithmCreateFunc - { - virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) - { - void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(SpuContactManifoldCollisionAlgorithm)); - return new(mem) SpuContactManifoldCollisionAlgorithm(ci,body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject()); - } - }; - -}; - -#endif //BT_SPU_CONTACTMANIFOLD_COLLISION_ALGORITHM_H diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuDoubleBuffer.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuDoubleBuffer.h deleted file mode 100755 index 558d615..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuDoubleBuffer.h +++ /dev/null @@ -1,126 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#ifndef BT_DOUBLE_BUFFER_H -#define BT_DOUBLE_BUFFER_H - -#include "SpuFakeDma.h" -#include "LinearMath/btScalar.h" - - -///DoubleBuffer -template -class DoubleBuffer -{ -#if defined(__SPU__) || defined(USE_LIBSPE2) - ATTRIBUTE_ALIGNED128( T m_buffer0[size] ) ; - ATTRIBUTE_ALIGNED128( T m_buffer1[size] ) ; -#else - T m_buffer0[size]; - T m_buffer1[size]; -#endif - - T *m_frontBuffer; - T *m_backBuffer; - - unsigned int m_dmaTag; - bool m_dmaPending; -public: - bool isPending() const { return m_dmaPending;} - DoubleBuffer(); - - void init (); - - // dma get and put commands - void backBufferDmaGet(uint64_t ea, unsigned int numBytes, unsigned int tag); - void backBufferDmaPut(uint64_t ea, unsigned int numBytes, unsigned int tag); - - // gets pointer to a buffer - T *getFront(); - T *getBack(); - - // if back buffer dma was started, wait for it to complete - // then move back to front and vice versa - T *swapBuffers(); -}; - -template -DoubleBuffer::DoubleBuffer() -{ - init (); -} - -template -void DoubleBuffer::init() -{ - this->m_dmaPending = false; - this->m_frontBuffer = &this->m_buffer0[0]; - this->m_backBuffer = &this->m_buffer1[0]; -} - -template -void -DoubleBuffer::backBufferDmaGet(uint64_t ea, unsigned int numBytes, unsigned int tag) -{ - m_dmaPending = true; - m_dmaTag = tag; - if (numBytes) - { - m_backBuffer = (T*)cellDmaLargeGetReadOnly(m_backBuffer, ea, numBytes, tag, 0, 0); - } -} - -template -void -DoubleBuffer::backBufferDmaPut(uint64_t ea, unsigned int numBytes, unsigned int tag) -{ - m_dmaPending = true; - m_dmaTag = tag; - cellDmaLargePut(m_backBuffer, ea, numBytes, tag, 0, 0); -} - -template -T * -DoubleBuffer::getFront() -{ - return m_frontBuffer; -} - -template -T * -DoubleBuffer::getBack() -{ - return m_backBuffer; -} - -template -T * -DoubleBuffer::swapBuffers() -{ - if (m_dmaPending) - { - cellDmaWaitTagStatusAll(1< //for btAssert -//Disabling memcpy sometimes helps debugging DMA - -#define USE_MEMCPY 1 -#ifdef USE_MEMCPY - -#endif - - -void* cellDmaLargeGetReadOnly(void *ls, uint64_t ea, uint32_t size, uint32_t tag, uint32_t tid, uint32_t rid) -{ - -#if defined (__SPU__) || defined (USE_LIBSPE2) - cellDmaLargeGet(ls,ea,size,tag,tid,rid); - return ls; -#else - return (void*)(ppu_address_t)ea; -#endif -} - -void* cellDmaSmallGetReadOnly(void *ls, uint64_t ea, uint32_t size, uint32_t tag, uint32_t tid, uint32_t rid) -{ -#if defined (__SPU__) || defined (USE_LIBSPE2) - mfc_get(ls,ea,size,tag,0,0); - return ls; -#else - return (void*)(ppu_address_t)ea; -#endif -} - - - - -void* cellDmaGetReadOnly(void *ls, uint64_t ea, uint32_t size, uint32_t tag, uint32_t tid, uint32_t rid) -{ -#if defined (__SPU__) || defined (USE_LIBSPE2) - cellDmaGet(ls,ea,size,tag,tid,rid); - return ls; -#else - return (void*)(ppu_address_t)ea; -#endif -} - - -///this unalignedDma should not be frequently used, only for small data. It handles alignment and performs check on size (<16 bytes) -int stallingUnalignedDmaSmallGet(void *ls, uint64_t ea, uint32_t size) -{ - - btAssert(size<32); - - ATTRIBUTE_ALIGNED16(char tmpBuffer[32]); - - - char* localStore = (char*)ls; - uint32_t i; - - - ///make sure last 4 bits are the same, for cellDmaSmallGet - uint32_t last4BitsOffset = ea & 0x0f; - char* tmpTarget = tmpBuffer + last4BitsOffset; - -#if defined (__SPU__) || defined (USE_LIBSPE2) - - int remainingSize = size; - -//#define FORCE_cellDmaUnalignedGet 1 -#ifdef FORCE_cellDmaUnalignedGet - cellDmaUnalignedGet(tmpTarget,ea,size,DMA_TAG(1),0,0); -#else - char* remainingTmpTarget = tmpTarget; - uint64_t remainingEa = ea; - - while (remainingSize) - { - switch (remainingSize) - { - case 1: - case 2: - case 4: - case 8: - case 16: - { - mfc_get(remainingTmpTarget,remainingEa,remainingSize,DMA_TAG(1),0,0); - remainingSize=0; - break; - } - default: - { - //spu_printf("unaligned DMA with non-natural size:%d\n",remainingSize); - int actualSize = 0; - - if (remainingSize > 16) - actualSize = 16; - else - if (remainingSize >8) - actualSize=8; - else - if (remainingSize >4) - actualSize=4; - else - if (remainingSize >2) - actualSize=2; - mfc_get(remainingTmpTarget,remainingEa,actualSize,DMA_TAG(1),0,0); - remainingSize-=actualSize; - remainingTmpTarget+=actualSize; - remainingEa += actualSize; - } - } - } -#endif//FORCE_cellDmaUnalignedGet - -#else - char* mainMem = (char*)ea; - //copy into final destination -#ifdef USE_MEMCPY - - memcpy(tmpTarget,mainMem,size); -#else - for ( i=0;i -#include - -#define DMA_TAG(xfer) (xfer + 1) -#define DMA_MASK(xfer) (1 << DMA_TAG(xfer)) - -#else // !USE_LIBSPE2 - -#define DMA_TAG(xfer) (xfer + 1) -#define DMA_MASK(xfer) (1 << DMA_TAG(xfer)) - -#include - -#define DEBUG_DMA -#ifdef DEBUG_DMA -#define dUASSERT(a,b) if (!(a)) { printf(b);} -#define uintsize ppu_address_t - -#define cellDmaLargeGet(ls, ea, size, tag, tid, rid) if ( (((uintsize)ls%16) != ((uintsize)ea%16)) || ((((uintsize)ea%16) || ((uintsize)ls%16)) && (( ((uintsize)ls%16) != ((uintsize)size%16) ) || ( ((uintsize)ea%16) != ((uintsize)size%16) ) ) ) || ( ((uintsize)size%16) && ((uintsize)size!=1) && ((uintsize)size!=2) && ((uintsize)size!=4) && ((uintsize)size!=8) ) || (size >= 16384) || !(uintsize)ls || !(uintsize)ea) { \ - dUASSERT( (((uintsize)ea % 16) == 0) || (size < 16), "XDR Address not aligned: "); \ - dUASSERT( (((uintsize)ls % 16) == 0) || (size < 16), "LS Address not aligned: "); \ - dUASSERT( ((((uintsize)ls % size) == 0) && (((uintsize)ea % size) == 0)) || (size > 16), "Not naturally aligned: "); \ - dUASSERT((size == 1) || (size == 2) || (size == 4) || (size == 8) || ((size % 16) == 0), "size not a multiple of 16byte: "); \ - dUASSERT(size < 16384, "size too big: "); \ - dUASSERT( ((uintsize)ea%16)==((uintsize)ls%16), "wrong Quadword alignment of LS and EA: "); \ - dUASSERT(ea != 0, "Nullpointer EA: "); dUASSERT(ls != 0, "Nullpointer LS: ");\ - printf("GET %s:%d from: 0x%x, to: 0x%x - %d bytes\n", __FILE__, __LINE__, (unsigned int)ea,(unsigned int)ls,(unsigned int)size);\ - } \ - mfc_get(ls, ea, size, tag, tid, rid) -#define cellDmaGet(ls, ea, size, tag, tid, rid) if ( (((uintsize)ls%16) != ((uintsize)ea%16)) || ((((uintsize)ea%16) || ((uintsize)ls%16)) && (( ((uintsize)ls%16) != ((uintsize)size%16) ) || ( ((uintsize)ea%16) != ((uintsize)size%16) ) ) ) || ( ((uintsize)size%16) && ((uintsize)size!=1) && ((uintsize)size!=2) && ((uintsize)size!=4) && ((uintsize)size!=8) ) || (size >= 16384) || !(uintsize)ls || !(uintsize)ea) { \ - dUASSERT( (((uintsize)ea % 16) == 0) || (size < 16), "XDR Address not aligned: "); \ - dUASSERT( (((uintsize)ls % 16) == 0) || (size < 16), "LS Address not aligned: "); \ - dUASSERT( ((((uintsize)ls % size) == 0) && (((uintsize)ea % size) == 0)) || (size > 16), "Not naturally aligned: "); \ - dUASSERT((size == 1) || (size == 2) || (size == 4) || (size == 8) || ((size % 16) == 0), "size not a multiple of 16byte: "); \ - dUASSERT(size < 16384, "size too big: "); \ - dUASSERT( ((uintsize)ea%16)==((uintsize)ls%16), "wrong Quadword alignment of LS and EA: "); \ - dUASSERT(ea != 0, "Nullpointer EA: "); dUASSERT(ls != 0, "Nullpointer LS: ");\ - printf("GET %s:%d from: 0x%x, to: 0x%x - %d bytes\n", __FILE__, __LINE__, (unsigned int)ea,(unsigned int)ls,(unsigned int)size);\ - } \ - mfc_get(ls, ea, size, tag, tid, rid) -#define cellDmaLargePut(ls, ea, size, tag, tid, rid) if ( (((uintsize)ls%16) != ((uintsize)ea%16)) || ((((uintsize)ea%16) || ((uintsize)ls%16)) && (( ((uintsize)ls%16) != ((uintsize)size%16) ) || ( ((uintsize)ea%16) != ((uintsize)size%16) ) ) ) || ( ((uintsize)size%16) && ((uintsize)size!=1) && ((uintsize)size!=2) && ((uintsize)size!=4) && ((uintsize)size!=8) ) || (size >= 16384) || !(uintsize)ls || !(uintsize)ea) { \ - dUASSERT( (((uintsize)ea % 16) == 0) || (size < 16), "XDR Address not aligned: "); \ - dUASSERT( (((uintsize)ls % 16) == 0) || (size < 16), "LS Address not aligned: "); \ - dUASSERT( ((((uintsize)ls % size) == 0) && (((uintsize)ea % size) == 0)) || (size > 16), "Not naturally aligned: "); \ - dUASSERT((size == 1) || (size == 2) || (size == 4) || (size == 8) || ((size % 16) == 0), "size not a multiple of 16byte: "); \ - dUASSERT(size < 16384, "size too big: "); \ - dUASSERT( ((uintsize)ea%16)==((uintsize)ls%16), "wrong Quadword alignment of LS and EA: "); \ - dUASSERT(ea != 0, "Nullpointer EA: "); dUASSERT(ls != 0, "Nullpointer LS: ");\ - printf("PUT %s:%d from: 0x%x, to: 0x%x - %d bytes\n", __FILE__, __LINE__, (unsigned int)ls,(unsigned int)ea,(unsigned int)size); \ - } \ - mfc_put(ls, ea, size, tag, tid, rid) -#define cellDmaSmallGet(ls, ea, size, tag, tid, rid) if ( (((uintsize)ls%16) != ((uintsize)ea%16)) || ((((uintsize)ea%16) || ((uintsize)ls%16)) && (( ((uintsize)ls%16) != ((uintsize)size%16) ) || ( ((uintsize)ea%16) != ((uintsize)size%16) ) ) ) || ( ((uintsize)size%16) && ((uintsize)size!=1) && ((uintsize)size!=2) && ((uintsize)size!=4) && ((uintsize)size!=8) ) || (size >= 16384) || !(uintsize)ls || !(uintsize)ea) { \ - dUASSERT( (((uintsize)ea % 16) == 0) || (size < 16), "XDR Address not aligned: "); \ - dUASSERT( (((uintsize)ls % 16) == 0) || (size < 16), "LS Address not aligned: "); \ - dUASSERT( ((((uintsize)ls % size) == 0) && (((uintsize)ea % size) == 0)) || (size > 16), "Not naturally aligned: "); \ - dUASSERT((size == 1) || (size == 2) || (size == 4) || (size == 8) || ((size % 16) == 0), "size not a multiple of 16byte: "); \ - dUASSERT(size < 16384, "size too big: "); \ - dUASSERT( ((uintsize)ea%16)==((uintsize)ls%16), "wrong Quadword alignment of LS and EA: "); \ - dUASSERT(ea != 0, "Nullpointer EA: "); dUASSERT(ls != 0, "Nullpointer LS: ");\ - printf("GET %s:%d from: 0x%x, to: 0x%x - %d bytes\n", __FILE__, __LINE__, (unsigned int)ea,(unsigned int)ls,(unsigned int)size);\ - } \ - mfc_get(ls, ea, size, tag, tid, rid) -#define cellDmaWaitTagStatusAll(ignore) mfc_write_tag_mask(ignore) ; mfc_read_tag_status_all() - -#else -#define cellDmaLargeGet(ls, ea, size, tag, tid, rid) mfc_get(ls, ea, size, tag, tid, rid) -#define cellDmaGet(ls, ea, size, tag, tid, rid) mfc_get(ls, ea, size, tag, tid, rid) -#define cellDmaLargePut(ls, ea, size, tag, tid, rid) mfc_put(ls, ea, size, tag, tid, rid) -#define cellDmaSmallGet(ls, ea, size, tag, tid, rid) mfc_get(ls, ea, size, tag, tid, rid) -#define cellDmaWaitTagStatusAll(ignore) mfc_write_tag_mask(ignore) ; mfc_read_tag_status_all() -#endif // DEBUG_DMA - - - - - - - - -#endif // USE_LIBSPE2 -#else // !__SPU__ -//Simulate DMA using memcpy or direct access on non-CELL platforms that don't have DMAs and SPUs (Win32, Mac, Linux etc) -//Potential to add networked simulation using this interface - -#define DMA_TAG(a) (a) -#define DMA_MASK(a) (a) - - /// cellDmaLargeGet Win32 replacements for Cell DMA to allow simulating most of the SPU code (just memcpy) - int cellDmaLargeGet(void *ls, uint64_t ea, uint32_t size, uint32_t tag, uint32_t tid, uint32_t rid); - int cellDmaGet(void *ls, uint64_t ea, uint32_t size, uint32_t tag, uint32_t tid, uint32_t rid); - /// cellDmaLargePut Win32 replacements for Cell DMA to allow simulating most of the SPU code (just memcpy) - int cellDmaLargePut(const void *ls, uint64_t ea, uint32_t size, uint32_t tag, uint32_t tid, uint32_t rid); - /// cellDmaWaitTagStatusAll Win32 replacements for Cell DMA to allow simulating most of the SPU code (just memcpy) - void cellDmaWaitTagStatusAll(int ignore); - - -#endif //__CELLOS_LV2__ - -///stallingUnalignedDmaSmallGet internally uses DMA_TAG(1) -int stallingUnalignedDmaSmallGet(void *ls, uint64_t ea, uint32_t size); - - -void* cellDmaLargeGetReadOnly(void *ls, uint64_t ea, uint32_t size, uint32_t tag, uint32_t tid, uint32_t rid); -void* cellDmaGetReadOnly(void *ls, uint64_t ea, uint32_t size, uint32_t tag, uint32_t tid, uint32_t rid); -void* cellDmaSmallGetReadOnly(void *ls, uint64_t ea, uint32_t size, uint32_t tag, uint32_t tid, uint32_t rid); - - -#endif //BT_FAKE_DMA_H diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuGatheringCollisionDispatcher.cpp b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuGatheringCollisionDispatcher.cpp deleted file mode 100755 index c8712da..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuGatheringCollisionDispatcher.cpp +++ /dev/null @@ -1,283 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "SpuGatheringCollisionDispatcher.h" -#include "SpuCollisionTaskProcess.h" - - -#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h" -#include "BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h" -#include "SpuContactManifoldCollisionAlgorithm.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" -#include "BulletCollision/CollisionShapes/btCollisionShape.h" -#include "LinearMath/btQuickprof.h" -#include "BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h" -#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h" - - - - -SpuGatheringCollisionDispatcher::SpuGatheringCollisionDispatcher(class btThreadSupportInterface* threadInterface, unsigned int maxNumOutstandingTasks,btCollisionConfiguration* collisionConfiguration) -:btCollisionDispatcher(collisionConfiguration), -m_spuCollisionTaskProcess(0), -m_threadInterface(threadInterface), -m_maxNumOutstandingTasks(maxNumOutstandingTasks) -{ - -} - - -bool SpuGatheringCollisionDispatcher::supportsDispatchPairOnSpu(int proxyType0,int proxyType1) -{ - bool supported0 = ( - (proxyType0 == BOX_SHAPE_PROXYTYPE) || - (proxyType0 == TRIANGLE_SHAPE_PROXYTYPE) || - (proxyType0 == SPHERE_SHAPE_PROXYTYPE) || - (proxyType0 == CAPSULE_SHAPE_PROXYTYPE) || - (proxyType0 == CYLINDER_SHAPE_PROXYTYPE) || -// (proxyType0 == CONE_SHAPE_PROXYTYPE) || - (proxyType0 == TRIANGLE_MESH_SHAPE_PROXYTYPE) || - (proxyType0 == CONVEX_HULL_SHAPE_PROXYTYPE)|| - (proxyType0 == STATIC_PLANE_PROXYTYPE)|| - (proxyType0 == COMPOUND_SHAPE_PROXYTYPE) - ); - - bool supported1 = ( - (proxyType1 == BOX_SHAPE_PROXYTYPE) || - (proxyType1 == TRIANGLE_SHAPE_PROXYTYPE) || - (proxyType1 == SPHERE_SHAPE_PROXYTYPE) || - (proxyType1 == CAPSULE_SHAPE_PROXYTYPE) || - (proxyType1 == CYLINDER_SHAPE_PROXYTYPE) || -// (proxyType1 == CONE_SHAPE_PROXYTYPE) || - (proxyType1 == TRIANGLE_MESH_SHAPE_PROXYTYPE) || - (proxyType1 == CONVEX_HULL_SHAPE_PROXYTYPE) || - (proxyType1 == STATIC_PLANE_PROXYTYPE) || - (proxyType1 == COMPOUND_SHAPE_PROXYTYPE) - ); - - - return supported0 && supported1; -} - - - -SpuGatheringCollisionDispatcher::~SpuGatheringCollisionDispatcher() -{ - if (m_spuCollisionTaskProcess) - delete m_spuCollisionTaskProcess; - -} - -#include "stdio.h" - - - -///interface for iterating all overlapping collision pairs, no matter how those pairs are stored (array, set, map etc) -///this is useful for the collision dispatcher. -class btSpuCollisionPairCallback : public btOverlapCallback -{ - const btDispatcherInfo& m_dispatchInfo; - SpuGatheringCollisionDispatcher* m_dispatcher; - -public: - - btSpuCollisionPairCallback(const btDispatcherInfo& dispatchInfo, SpuGatheringCollisionDispatcher* dispatcher) - :m_dispatchInfo(dispatchInfo), - m_dispatcher(dispatcher) - { - } - - virtual bool processOverlap(btBroadphasePair& collisionPair) - { - - - //PPU version - //(*m_dispatcher->getNearCallback())(collisionPair,*m_dispatcher,m_dispatchInfo); - - //only support discrete collision detection for now, we could fallback on PPU/unoptimized version for TOI/CCD - btAssert(m_dispatchInfo.m_dispatchFunc == btDispatcherInfo::DISPATCH_DISCRETE); - - //by default, Bullet will use this near callback - { - ///userInfo is used to determine if the SPU has to handle this case or not (skip PPU tasks) - if (!collisionPair.m_internalTmpValue) - { - collisionPair.m_internalTmpValue = 1; - } - if (!collisionPair.m_algorithm) - { - btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject; - btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject; - - btCollisionAlgorithmConstructionInfo ci; - ci.m_dispatcher1 = m_dispatcher; - ci.m_manifold = 0; - - if (m_dispatcher->needsCollision(colObj0,colObj1)) - { - int proxyType0 = colObj0->getCollisionShape()->getShapeType(); - int proxyType1 = colObj1->getCollisionShape()->getShapeType(); - bool supportsSpuDispatch = m_dispatcher->supportsDispatchPairOnSpu(proxyType0,proxyType1) - && ((colObj0->getCollisionFlags() & btCollisionObject::CF_DISABLE_SPU_COLLISION_PROCESSING) == 0) - && ((colObj1->getCollisionFlags() & btCollisionObject::CF_DISABLE_SPU_COLLISION_PROCESSING) == 0); - - if (proxyType0 == COMPOUND_SHAPE_PROXYTYPE) - { - btCompoundShape* compound = (btCompoundShape*)colObj0->getCollisionShape(); - if (compound->getNumChildShapes()>MAX_SPU_COMPOUND_SUBSHAPES) - { - //printf("PPU fallback, compound->getNumChildShapes(%d)>%d\n",compound->getNumChildShapes(),MAX_SPU_COMPOUND_SUBSHAPES); - supportsSpuDispatch = false; - } - } - - if (proxyType1 == COMPOUND_SHAPE_PROXYTYPE) - { - btCompoundShape* compound = (btCompoundShape*)colObj1->getCollisionShape(); - if (compound->getNumChildShapes()>MAX_SPU_COMPOUND_SUBSHAPES) - { - //printf("PPU fallback, compound->getNumChildShapes(%d)>%d\n",compound->getNumChildShapes(),MAX_SPU_COMPOUND_SUBSHAPES); - supportsSpuDispatch = false; - } - } - - if (supportsSpuDispatch) - { - - int so = sizeof(SpuContactManifoldCollisionAlgorithm); -#ifdef ALLOCATE_SEPARATELY - void* mem = btAlignedAlloc(so,16);//m_dispatcher->allocateCollisionAlgorithm(so); -#else - void* mem = m_dispatcher->allocateCollisionAlgorithm(so); -#endif - collisionPair.m_algorithm = new(mem) SpuContactManifoldCollisionAlgorithm(ci,colObj0,colObj1); - collisionPair.m_internalTmpValue = 2; - } else - { - btCollisionObjectWrapper ob0(0,colObj0->getCollisionShape(),colObj0,colObj0->getWorldTransform(),-1,-1); - btCollisionObjectWrapper ob1(0,colObj1->getCollisionShape(),colObj1,colObj1->getWorldTransform(),-1,-1); - - collisionPair.m_algorithm = m_dispatcher->findAlgorithm(&ob0,&ob1); - collisionPair.m_internalTmpValue = 3; - } - } - } - } - return false; - } -}; - -void SpuGatheringCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo, btDispatcher* dispatcher) -{ - - if (dispatchInfo.m_enableSPU) - { - m_maxNumOutstandingTasks = m_threadInterface->getNumTasks(); - - { - BT_PROFILE("processAllOverlappingPairs"); - - if (!m_spuCollisionTaskProcess) - m_spuCollisionTaskProcess = new SpuCollisionTaskProcess(m_threadInterface,m_maxNumOutstandingTasks); - - m_spuCollisionTaskProcess->setNumTasks(m_maxNumOutstandingTasks); - // printf("m_maxNumOutstandingTasks =%d\n",m_maxNumOutstandingTasks); - - m_spuCollisionTaskProcess->initialize2(dispatchInfo.m_useEpa); - - - ///modified version of btCollisionDispatcher::dispatchAllCollisionPairs: - { - btSpuCollisionPairCallback collisionCallback(dispatchInfo,this); - - pairCache->processAllOverlappingPairs(&collisionCallback,dispatcher); - } - } - - //send one big batch - int numTotalPairs = pairCache->getNumOverlappingPairs(); - if (numTotalPairs) - { - btBroadphasePair* pairPtr = pairCache->getOverlappingPairArrayPtr(); - int i; - { - int pairRange = SPU_BATCHSIZE_BROADPHASE_PAIRS; - if (numTotalPairs < (m_spuCollisionTaskProcess->getNumTasks()*SPU_BATCHSIZE_BROADPHASE_PAIRS)) - { - pairRange = (numTotalPairs/m_spuCollisionTaskProcess->getNumTasks())+1; - } - - BT_PROFILE("addWorkToTask"); - for (i=0;iaddWorkToTask(pairPtr,i,endIndex); - i = endIndex; - } - } - { - BT_PROFILE("PPU fallback"); - //handle PPU fallback pairs - for (i=0;im_clientObject; - btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject; - - if (dispatcher->needsCollision(colObj0,colObj1)) - { - //discrete collision detection query - btCollisionObjectWrapper ob0(0,colObj0->getCollisionShape(),colObj0,colObj0->getWorldTransform(),-1,-1); - btCollisionObjectWrapper ob1(0,colObj1->getCollisionShape(),colObj1,colObj1->getWorldTransform(),-1,-1); - - btManifoldResult contactPointResult(&ob0,&ob1); - - if (dispatchInfo.m_dispatchFunc == btDispatcherInfo::DISPATCH_DISCRETE) - { - - collisionPair.m_algorithm->processCollision(&ob0,&ob1,dispatchInfo,&contactPointResult); - } else - { - //continuous collision detection query, time of impact (toi) - btScalar toi = collisionPair.m_algorithm->calculateTimeOfImpact(colObj0,colObj1,dispatchInfo,&contactPointResult); - if (dispatchInfo.m_timeOfImpact > toi) - dispatchInfo.m_timeOfImpact = toi; - - } - } - } - } - } - } - } - { - BT_PROFILE("flush2"); - //make sure all SPU work is done - m_spuCollisionTaskProcess->flush2(); - } - - } else - { - ///PPU fallback - ///!Need to make sure to clear all 'algorithms' when switching between SPU and PPU - btCollisionDispatcher::dispatchAllCollisionPairs(pairCache,dispatchInfo,dispatcher); - } -} diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h deleted file mode 100755 index f8bc7da..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +++ /dev/null @@ -1,72 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ -#ifndef BT_SPU_GATHERING_COLLISION__DISPATCHER_H -#define BT_SPU_GATHERING_COLLISION__DISPATCHER_H - -#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" - - -///Tuning value to optimized SPU utilization -///Too small value means Task overhead is large compared to computation (too fine granularity) -///Too big value might render some SPUs are idle, while a few other SPUs are doing all work. -//#define SPU_BATCHSIZE_BROADPHASE_PAIRS 8 -//#define SPU_BATCHSIZE_BROADPHASE_PAIRS 16 -//#define SPU_BATCHSIZE_BROADPHASE_PAIRS 64 -#define SPU_BATCHSIZE_BROADPHASE_PAIRS 128 -//#define SPU_BATCHSIZE_BROADPHASE_PAIRS 256 -//#define SPU_BATCHSIZE_BROADPHASE_PAIRS 512 -//#define SPU_BATCHSIZE_BROADPHASE_PAIRS 1024 - - - -class SpuCollisionTaskProcess; - -///SpuGatheringCollisionDispatcher can use SPU to gather and calculate collision detection -///Time of Impact, Closest Points and Penetration Depth. -class SpuGatheringCollisionDispatcher : public btCollisionDispatcher -{ - - SpuCollisionTaskProcess* m_spuCollisionTaskProcess; - -protected: - - class btThreadSupportInterface* m_threadInterface; - - unsigned int m_maxNumOutstandingTasks; - - -public: - - //can be used by SPU collision algorithms - SpuCollisionTaskProcess* getSpuCollisionTaskProcess() - { - return m_spuCollisionTaskProcess; - } - - SpuGatheringCollisionDispatcher (class btThreadSupportInterface* threadInterface, unsigned int maxNumOutstandingTasks,btCollisionConfiguration* collisionConfiguration); - - virtual ~SpuGatheringCollisionDispatcher(); - - bool supportsDispatchPairOnSpu(int proxyType0,int proxyType1); - - virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) ; - -}; - - - -#endif //BT_SPU_GATHERING_COLLISION__DISPATCHER_H - - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuLibspe2Support.cpp b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuLibspe2Support.cpp deleted file mode 100755 index a312450..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuLibspe2Support.cpp +++ /dev/null @@ -1,257 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifdef USE_LIBSPE2 - -#include "SpuLibspe2Support.h" - - - - -//SpuLibspe2Support helps to initialize/shutdown libspe2, start/stop SPU tasks and communication -///Setup and initialize SPU/CELL/Libspe2 -SpuLibspe2Support::SpuLibspe2Support(spe_program_handle_t *speprog, int numThreads) -{ - this->program = speprog; - this->numThreads = ((numThreads <= spe_cpu_info_get(SPE_COUNT_PHYSICAL_SPES, -1)) ? numThreads : spe_cpu_info_get(SPE_COUNT_PHYSICAL_SPES, -1)); -} - -///cleanup/shutdown Libspe2 -SpuLibspe2Support::~SpuLibspe2Support() -{ - - stopSPU(); -} - - - -///send messages to SPUs -void SpuLibspe2Support::sendRequest(uint32_t uiCommand, uint32_t uiArgument0, uint32_t uiArgument1) -{ - spe_context_ptr_t context; - - switch (uiCommand) - { - case CMD_SAMPLE_TASK_COMMAND: - { - //get taskdescription - SpuSampleTaskDesc* taskDesc = (SpuSampleTaskDesc*) uiArgument0; - - btAssert(taskDesc->m_taskIdm_taskId]; - - //set data for spuStatus - spuStatus.m_commandId = uiCommand; - spuStatus.m_status = Spu_Status_Occupied; //set SPU as "occupied" - spuStatus.m_taskDesc.p = taskDesc; - - //get context - context = data[taskDesc->m_taskId].context; - - - taskDesc->m_mainMemoryPtr = reinterpret_cast (spuStatus.m_lsMemory.p); - - - break; - } - case CMD_GATHER_AND_PROCESS_PAIRLIST: - { - //get taskdescription - SpuGatherAndProcessPairsTaskDesc* taskDesc = (SpuGatherAndProcessPairsTaskDesc*) uiArgument0; - - btAssert(taskDesc->taskIdtaskId]; - - //set data for spuStatus - spuStatus.m_commandId = uiCommand; - spuStatus.m_status = Spu_Status_Occupied; //set SPU as "occupied" - spuStatus.m_taskDesc.p = taskDesc; - - //get context - context = data[taskDesc->taskId].context; - - - taskDesc->m_lsMemory = (CollisionTask_LocalStoreMemory*)spuStatus.m_lsMemory.p; - - break; - } - default: - { - ///not implemented - btAssert(0); - } - - }; - - - //write taskdescription in mailbox - unsigned int event = Spu_Mailbox_Event_Task; - spe_in_mbox_write(context, &event, 1, SPE_MBOX_ANY_NONBLOCKING); - -} - -///check for messages from SPUs -void SpuLibspe2Support::waitForResponse(unsigned int *puiArgument0, unsigned int *puiArgument1) -{ - ///We should wait for (one of) the first tasks to finish (or other SPU messages), and report its response - - ///A possible response can be 'yes, SPU handled it', or 'no, please do a PPU fallback' - - btAssert(m_activeSpuStatus.size()); - - - int last = -1; - - //find an active spu/thread - while(last < 0) - { - for (int i=0;i=0); - - - - *puiArgument0 = spuStatus.m_taskId; - *puiArgument1 = spuStatus.m_status; - - -} - - -void SpuLibspe2Support::startSPU() -{ - this->internal_startSPU(); -} - - - -///start the spus group (can be called at the beginning of each frame, to make sure that the right SPU program is loaded) -void SpuLibspe2Support::internal_startSPU() -{ - m_activeSpuStatus.resize(numThreads); - - - for (int i=0; i < numThreads; i++) - { - - if(data[i].context == NULL) - { - - /* Create context */ - if ((data[i].context = spe_context_create(0, NULL)) == NULL) - { - perror ("Failed creating context"); - exit(1); - } - - /* Load program into context */ - if(spe_program_load(data[i].context, this->program)) - { - perror ("Failed loading program"); - exit(1); - } - - m_activeSpuStatus[i].m_status = Spu_Status_Startup; - m_activeSpuStatus[i].m_taskId = i; - m_activeSpuStatus[i].m_commandId = 0; - m_activeSpuStatus[i].m_lsMemory.p = NULL; - - - data[i].entry = SPE_DEFAULT_ENTRY; - data[i].flags = 0; - data[i].argp.p = &m_activeSpuStatus[i]; - data[i].envp.p = NULL; - - /* Create thread for each SPE context */ - if (pthread_create(&data[i].pthread, NULL, &ppu_pthread_function, &(data[i]) )) - { - perror ("Failed creating thread"); - exit(1); - } - /* - else - { - printf("started thread %d\n",i); - }*/ - } - } - - - for (int i=0; i < numThreads; i++) - { - if(data[i].context != NULL) - { - while( m_activeSpuStatus[i].m_status == Spu_Status_Startup) - { - // wait for spu to set up - sched_yield(); - } - printf("Spu %d is ready\n", i); - } - } -} - -///tell the task scheduler we are done with the SPU tasks -void SpuLibspe2Support::stopSPU() -{ - // wait for all threads to finish - int i; - for ( i = 0; i < this->numThreads; i++ ) - { - - unsigned int event = Spu_Mailbox_Event_Shutdown; - spe_context_ptr_t context = data[i].context; - spe_in_mbox_write(context, &event, 1, SPE_MBOX_ALL_BLOCKING); - pthread_join (data[i].pthread, NULL); - - } - // close SPE program - spe_image_close(program); - // destroy SPE contexts - for ( i = 0; i < this->numThreads; i++ ) - { - if(data[i].context != NULL) - { - spe_context_destroy (data[i].context); - } - } - - m_activeSpuStatus.clear(); - -} - - - -#endif //USE_LIBSPE2 - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuLibspe2Support.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuLibspe2Support.h deleted file mode 100755 index 37a5e79..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuLibspe2Support.h +++ /dev/null @@ -1,180 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#ifndef BT_SPU_LIBSPE2_SUPPORT_H -#define BT_SPU_LIBSPE2_SUPPORT_H - -#include //for uint32_t etc. - -#ifdef USE_LIBSPE2 - -#include -#include -//#include "SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h" -#include "PlatformDefinitions.h" - - -//extern struct SpuGatherAndProcessPairsTaskDesc; - -enum -{ - Spu_Mailbox_Event_Nothing = 0, - Spu_Mailbox_Event_Task = 1, - Spu_Mailbox_Event_Shutdown = 2, - - Spu_Mailbox_Event_ForceDword = 0xFFFFFFFF - -}; - -enum -{ - Spu_Status_Free = 0, - Spu_Status_Occupied = 1, - Spu_Status_Startup = 2, - - Spu_Status_ForceDword = 0xFFFFFFFF - -}; - - -struct btSpuStatus -{ - uint32_t m_taskId; - uint32_t m_commandId; - uint32_t m_status; - - addr64 m_taskDesc; - addr64 m_lsMemory; - -} -__attribute__ ((aligned (128))) -; - - - -#ifndef __SPU__ - -#include "LinearMath/btAlignedObjectArray.h" -#include "SpuCollisionTaskProcess.h" -#include "SpuSampleTaskProcess.h" -#include "btThreadSupportInterface.h" -#include -#include -#include - -#define MAX_SPUS 4 - -typedef struct ppu_pthread_data -{ - spe_context_ptr_t context; - pthread_t pthread; - unsigned int entry; - unsigned int flags; - addr64 argp; - addr64 envp; - spe_stop_info_t stopinfo; -} ppu_pthread_data_t; - - -static void *ppu_pthread_function(void *arg) -{ - ppu_pthread_data_t * datap = (ppu_pthread_data_t *)arg; - /* - int rc; - do - {*/ - spe_context_run(datap->context, &datap->entry, datap->flags, datap->argp.p, datap->envp.p, &datap->stopinfo); - if (datap->stopinfo.stop_reason == SPE_EXIT) - { - if (datap->stopinfo.result.spe_exit_code != 0) - { - perror("FAILED: SPE returned a non-zero exit status: \n"); - exit(1); - } - } - else - { - perror("FAILED: SPE abnormally terminated\n"); - exit(1); - } - - - //} while (rc > 0); // loop until exit or error, and while any stop & signal - pthread_exit(NULL); -} - - - - - - -///SpuLibspe2Support helps to initialize/shutdown libspe2, start/stop SPU tasks and communication -class SpuLibspe2Support : public btThreadSupportInterface -{ - - btAlignedObjectArray m_activeSpuStatus; - -public: - //Setup and initialize SPU/CELL/Libspe2 - SpuLibspe2Support(spe_program_handle_t *speprog,int numThreads); - - // SPE program handle ptr. - spe_program_handle_t *program; - - // SPE program data - ppu_pthread_data_t data[MAX_SPUS]; - - //cleanup/shutdown Libspe2 - ~SpuLibspe2Support(); - - ///send messages to SPUs - void sendRequest(uint32_t uiCommand, uint32_t uiArgument0, uint32_t uiArgument1=0); - - //check for messages from SPUs - void waitForResponse(unsigned int *puiArgument0, unsigned int *puiArgument1); - - //start the spus (can be called at the beginning of each frame, to make sure that the right SPU program is loaded) - virtual void startSPU(); - - //tell the task scheduler we are done with the SPU tasks - virtual void stopSPU(); - - virtual void setNumTasks(int numTasks) - { - //changing the number of tasks after initialization is not implemented (yet) - } - -private: - - ///start the spus (can be called at the beginning of each frame, to make sure that the right SPU program is loaded) - void internal_startSPU(); - - - - - int numThreads; - -}; - -#endif // NOT __SPU__ - -#endif //USE_LIBSPE2 - -#endif //BT_SPU_LIBSPE2_SUPPORT_H - - - - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h deleted file mode 100755 index e517961..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +++ /dev/null @@ -1,167 +0,0 @@ -/* - Copyright (C) 2006, 2008 Sony Computer Entertainment Inc. - All rights reserved. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -*/ - -#ifndef __BOX_H__ -#define __BOX_H__ - - -#ifndef PE_REF -#define PE_REF(a) a& -#endif - -#include - - -#include "../PlatformDefinitions.h" - - - - -enum FeatureType { F, E, V }; - -//---------------------------------------------------------------------------- -// Box -//---------------------------------------------------------------------------- -///The Box is an internal class used by the boxBoxDistance calculation. -class Box -{ -public: - vmVector3 mHalf; - - inline Box() - {} - inline Box(PE_REF(vmVector3) half_); - inline Box(float hx, float hy, float hz); - - inline void Set(PE_REF(vmVector3) half_); - inline void Set(float hx, float hy, float hz); - - inline vmVector3 GetAABB(const vmMatrix3& rotation) const; -}; - -inline -Box::Box(PE_REF(vmVector3) half_) -{ - Set(half_); -} - -inline -Box::Box(float hx, float hy, float hz) -{ - Set(hx, hy, hz); -} - -inline -void -Box::Set(PE_REF(vmVector3) half_) -{ - mHalf = half_; -} - -inline -void -Box::Set(float hx, float hy, float hz) -{ - mHalf = vmVector3(hx, hy, hz); -} - -inline -vmVector3 -Box::GetAABB(const vmMatrix3& rotation) const -{ - return absPerElem(rotation) * mHalf; -} - -//------------------------------------------------------------------------------------------------- -// BoxPoint -//------------------------------------------------------------------------------------------------- - -///The BoxPoint class is an internally used class to contain feature information for boxBoxDistance calculation. -class BoxPoint -{ -public: - BoxPoint() : localPoint(0.0f) {} - - vmPoint3 localPoint; - FeatureType featureType; - int featureIdx; - - inline void setVertexFeature(int plusX, int plusY, int plusZ); - inline void setEdgeFeature(int dim0, int plus0, int dim1, int plus1); - inline void setFaceFeature(int dim, int plus); - - inline void getVertexFeature(int & plusX, int & plusY, int & plusZ) const; - inline void getEdgeFeature(int & dim0, int & plus0, int & dim1, int & plus1) const; - inline void getFaceFeature(int & dim, int & plus) const; -}; - -inline -void -BoxPoint::setVertexFeature(int plusX, int plusY, int plusZ) -{ - featureType = V; - featureIdx = plusX << 2 | plusY << 1 | plusZ; -} - -inline -void -BoxPoint::setEdgeFeature(int dim0, int plus0, int dim1, int plus1) -{ - featureType = E; - - if (dim0 > dim1) { - featureIdx = plus1 << 5 | dim1 << 3 | plus0 << 2 | dim0; - } else { - featureIdx = plus0 << 5 | dim0 << 3 | plus1 << 2 | dim1; - } -} - -inline -void -BoxPoint::setFaceFeature(int dim, int plus) -{ - featureType = F; - featureIdx = plus << 2 | dim; -} - -inline -void -BoxPoint::getVertexFeature(int & plusX, int & plusY, int & plusZ) const -{ - plusX = featureIdx >> 2; - plusY = featureIdx >> 1 & 1; - plusZ = featureIdx & 1; -} - -inline -void -BoxPoint::getEdgeFeature(int & dim0, int & plus0, int & dim1, int & plus1) const -{ - plus0 = featureIdx >> 5; - dim0 = featureIdx >> 3 & 3; - plus1 = featureIdx >> 2 & 1; - dim1 = featureIdx & 3; -} - -inline -void -BoxPoint::getFaceFeature(int & dim, int & plus) const -{ - plus = featureIdx >> 2; - dim = featureIdx & 3; -} - -#endif /* __BOX_H__ */ diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.cpp b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.cpp deleted file mode 100755 index 8d755b2..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.cpp +++ /dev/null @@ -1,302 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#include "SpuCollisionShapes.h" - -///not supported on IBM SDK, until we fix the alignment of btVector3 -#if defined (__CELLOS_LV2__) && defined (__SPU__) -#include -static inline vec_float4 vec_dot3( vec_float4 vec0, vec_float4 vec1 ) -{ - vec_float4 result; - result = spu_mul( vec0, vec1 ); - result = spu_madd( spu_rlqwbyte( vec0, 4 ), spu_rlqwbyte( vec1, 4 ), result ); - return spu_madd( spu_rlqwbyte( vec0, 8 ), spu_rlqwbyte( vec1, 8 ), result ); -} -#endif //__SPU__ - - -void computeAabb (btVector3& aabbMin, btVector3& aabbMax, btConvexInternalShape* convexShape, ppu_address_t convexShapePtr, int shapeType, const btTransform& xform) -{ - //calculate the aabb, given the types... - switch (shapeType) - { - case CYLINDER_SHAPE_PROXYTYPE: - /* fall through */ - case BOX_SHAPE_PROXYTYPE: - { - btScalar margin=convexShape->getMarginNV(); - btVector3 halfExtents = convexShape->getImplicitShapeDimensions(); - halfExtents += btVector3(margin,margin,margin); - const btTransform& t = xform; - btMatrix3x3 abs_b = t.getBasis().absolute(); - btVector3 center = t.getOrigin(); - btVector3 extent = halfExtents.dot3( abs_b[0], abs_b[1], abs_b[2] ); - - aabbMin = center - extent; - aabbMax = center + extent; - break; - } - case CAPSULE_SHAPE_PROXYTYPE: - { - btScalar margin=convexShape->getMarginNV(); - btVector3 halfExtents = convexShape->getImplicitShapeDimensions(); - //add the radius to y-axis to get full height - btScalar radius = halfExtents[0]; - halfExtents[1] += radius; - halfExtents += btVector3(margin,margin,margin); -#if 0 - int capsuleUpAxis = convexShape->getUpAxis(); - btScalar halfHeight = convexShape->getHalfHeight(); - btScalar radius = convexShape->getRadius(); - halfExtents[capsuleUpAxis] = radius + halfHeight; -#endif - const btTransform& t = xform; - btMatrix3x3 abs_b = t.getBasis().absolute(); - btVector3 center = t.getOrigin(); - btVector3 extent = halfExtents.dot3( abs_b[0], abs_b[1], abs_b[2] ); - - aabbMin = center - extent; - aabbMax = center + extent; - break; - } - case SPHERE_SHAPE_PROXYTYPE: - { - btScalar radius = convexShape->getImplicitShapeDimensions().getX();// * convexShape->getLocalScaling().getX(); - btScalar margin = radius + convexShape->getMarginNV(); - const btTransform& t = xform; - const btVector3& center = t.getOrigin(); - btVector3 extent(margin,margin,margin); - aabbMin = center - extent; - aabbMax = center + extent; - break; - } - case CONVEX_HULL_SHAPE_PROXYTYPE: - { - ATTRIBUTE_ALIGNED16(char convexHullShape0[sizeof(btConvexHullShape)]); - cellDmaGet(&convexHullShape0, convexShapePtr , sizeof(btConvexHullShape), DMA_TAG(1), 0, 0); - cellDmaWaitTagStatusAll(DMA_MASK(1)); - btConvexHullShape* localPtr = (btConvexHullShape*)&convexHullShape0; - const btTransform& t = xform; - btScalar margin = convexShape->getMarginNV(); - localPtr->getNonvirtualAabb(t,aabbMin,aabbMax,margin); - //spu_printf("SPU convex aabbMin=%f,%f,%f=\n",aabbMin.getX(),aabbMin.getY(),aabbMin.getZ()); - //spu_printf("SPU convex aabbMax=%f,%f,%f=\n",aabbMax.getX(),aabbMax.getY(),aabbMax.getZ()); - break; - } - default: - { - // spu_printf("SPU: unsupported shapetype %d in AABB calculation\n"); - } - }; -} - -void dmaBvhShapeData (bvhMeshShape_LocalStoreMemory* bvhMeshShape, btBvhTriangleMeshShape* triMeshShape) -{ - register int dmaSize; - register ppu_address_t dmaPpuAddress2; - - dmaSize = sizeof(btTriangleIndexVertexArray); - dmaPpuAddress2 = reinterpret_cast(triMeshShape->getMeshInterface()); - // spu_printf("trimeshShape->getMeshInterface() == %llx\n",dmaPpuAddress2); -#ifdef __SPU__ - cellDmaGet(&bvhMeshShape->gTriangleMeshInterfaceStorage, dmaPpuAddress2 , dmaSize, DMA_TAG(1), 0, 0); - bvhMeshShape->gTriangleMeshInterfacePtr = &bvhMeshShape->gTriangleMeshInterfaceStorage; -#else - bvhMeshShape->gTriangleMeshInterfacePtr = (btTriangleIndexVertexArray*)cellDmaGetReadOnly(&bvhMeshShape->gTriangleMeshInterfaceStorage, dmaPpuAddress2 , dmaSize, DMA_TAG(1), 0, 0); -#endif - - //cellDmaWaitTagStatusAll(DMA_MASK(1)); - - ///now DMA over the BVH - - dmaSize = sizeof(btOptimizedBvh); - dmaPpuAddress2 = reinterpret_cast(triMeshShape->getOptimizedBvh()); - //spu_printf("trimeshShape->getOptimizedBvh() == %llx\n",dmaPpuAddress2); - cellDmaGet(&bvhMeshShape->gOptimizedBvh, dmaPpuAddress2 , dmaSize, DMA_TAG(2), 0, 0); - //cellDmaWaitTagStatusAll(DMA_MASK(2)); - cellDmaWaitTagStatusAll(DMA_MASK(1) | DMA_MASK(2)); -} - -void dmaBvhIndexedMesh (btIndexedMesh* IndexMesh, IndexedMeshArray& indexArray, int index, uint32_t dmaTag) -{ - cellDmaGet(IndexMesh, (ppu_address_t)&indexArray[index] , sizeof(btIndexedMesh), DMA_TAG(dmaTag), 0, 0); - -} - -void dmaBvhSubTreeHeaders (btBvhSubtreeInfo* subTreeHeaders, ppu_address_t subTreePtr, int batchSize, uint32_t dmaTag) -{ - cellDmaGet(subTreeHeaders, subTreePtr, batchSize * sizeof(btBvhSubtreeInfo), DMA_TAG(dmaTag), 0, 0); -} - -void dmaBvhSubTreeNodes (btQuantizedBvhNode* nodes, const btBvhSubtreeInfo& subtree, QuantizedNodeArray& nodeArray, int dmaTag) -{ - cellDmaGet(nodes, reinterpret_cast(&nodeArray[subtree.m_rootNodeIndex]) , subtree.m_subtreeSize* sizeof(btQuantizedBvhNode), DMA_TAG(2), 0, 0); -} - -///getShapeTypeSize could easily be optimized, but it is not likely a bottleneck -int getShapeTypeSize(int shapeType) -{ - - - switch (shapeType) - { - case CYLINDER_SHAPE_PROXYTYPE: - { - int shapeSize = sizeof(btCylinderShape); - btAssert(shapeSize < MAX_SHAPE_SIZE); - return shapeSize; - } - case BOX_SHAPE_PROXYTYPE: - { - int shapeSize = sizeof(btBoxShape); - btAssert(shapeSize < MAX_SHAPE_SIZE); - return shapeSize; - } - case SPHERE_SHAPE_PROXYTYPE: - { - int shapeSize = sizeof(btSphereShape); - btAssert(shapeSize < MAX_SHAPE_SIZE); - return shapeSize; - } - case TRIANGLE_MESH_SHAPE_PROXYTYPE: - { - int shapeSize = sizeof(btBvhTriangleMeshShape); - btAssert(shapeSize < MAX_SHAPE_SIZE); - return shapeSize; - } - case CAPSULE_SHAPE_PROXYTYPE: - { - int shapeSize = sizeof(btCapsuleShape); - btAssert(shapeSize < MAX_SHAPE_SIZE); - return shapeSize; - } - - case CONVEX_HULL_SHAPE_PROXYTYPE: - { - int shapeSize = sizeof(btConvexHullShape); - btAssert(shapeSize < MAX_SHAPE_SIZE); - return shapeSize; - } - - case COMPOUND_SHAPE_PROXYTYPE: - { - int shapeSize = sizeof(btCompoundShape); - btAssert(shapeSize < MAX_SHAPE_SIZE); - return shapeSize; - } - case STATIC_PLANE_PROXYTYPE: - { - int shapeSize = sizeof(btStaticPlaneShape); - btAssert(shapeSize < MAX_SHAPE_SIZE); - return shapeSize; - } - - default: - btAssert(0); - //unsupported shapetype, please add here - return 0; - } -} - -void dmaConvexVertexData (SpuConvexPolyhedronVertexData* convexVertexData, btConvexHullShape* convexShapeSPU) -{ - convexVertexData->gNumConvexPoints = convexShapeSPU->getNumPoints(); - if (convexVertexData->gNumConvexPoints>MAX_NUM_SPU_CONVEX_POINTS) - { - btAssert(0); - // spu_printf("SPU: Error: MAX_NUM_SPU_CONVEX_POINTS(%d) exceeded: %d\n",MAX_NUM_SPU_CONVEX_POINTS,convexVertexData->gNumConvexPoints); - return; - } - - register int dmaSize = convexVertexData->gNumConvexPoints*sizeof(btVector3); - ppu_address_t pointsPPU = (ppu_address_t) convexShapeSPU->getUnscaledPoints(); - cellDmaGet(&convexVertexData->g_convexPointBuffer[0], pointsPPU , dmaSize, DMA_TAG(2), 0, 0); -} - -void dmaCollisionShape (void* collisionShapeLocation, ppu_address_t collisionShapePtr, uint32_t dmaTag, int shapeType) -{ - register int dmaSize = getShapeTypeSize(shapeType); - cellDmaGet(collisionShapeLocation, collisionShapePtr , dmaSize, DMA_TAG(dmaTag), 0, 0); - //cellDmaGetReadOnly(collisionShapeLocation, collisionShapePtr , dmaSize, DMA_TAG(dmaTag), 0, 0); - //cellDmaWaitTagStatusAll(DMA_MASK(dmaTag)); -} - -void dmaCompoundShapeInfo (CompoundShape_LocalStoreMemory* compoundShapeLocation, btCompoundShape* spuCompoundShape, uint32_t dmaTag) -{ - register int dmaSize; - register ppu_address_t dmaPpuAddress2; - int childShapeCount = spuCompoundShape->getNumChildShapes(); - dmaSize = childShapeCount * sizeof(btCompoundShapeChild); - dmaPpuAddress2 = (ppu_address_t)spuCompoundShape->getChildList(); - cellDmaGet(&compoundShapeLocation->gSubshapes[0], dmaPpuAddress2, dmaSize, DMA_TAG(dmaTag), 0, 0); -} - -void dmaCompoundSubShapes (CompoundShape_LocalStoreMemory* compoundShapeLocation, btCompoundShape* spuCompoundShape, uint32_t dmaTag) -{ - int childShapeCount = spuCompoundShape->getNumChildShapes(); - int i; - // DMA all the subshapes - for ( i = 0; i < childShapeCount; ++i) - { - btCompoundShapeChild& childShape = compoundShapeLocation->gSubshapes[i]; - dmaCollisionShape (&compoundShapeLocation->gSubshapeShape[i],(ppu_address_t)childShape.m_childShape, dmaTag, childShape.m_childShapeType); - } -} - - -void spuWalkStacklessQuantizedTree(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,const btQuantizedBvhNode* rootNode,int startNodeIndex,int endNodeIndex) -{ - - int curIndex = startNodeIndex; - int walkIterations = 0; -#ifdef BT_DEBUG - int subTreeSize = endNodeIndex - startNodeIndex; -#endif - - int escapeIndex; - - unsigned int aabbOverlap, isLeafNode; - - while (curIndex < endNodeIndex) - { - //catch bugs in tree data - btAssert (walkIterations < subTreeSize); - - walkIterations++; - aabbOverlap = spuTestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode->m_quantizedAabbMin,rootNode->m_quantizedAabbMax); - isLeafNode = rootNode->isLeafNode(); - - if (isLeafNode && aabbOverlap) - { - //printf("overlap with node %d\n",rootNode->getTriangleIndex()); - nodeCallback->processNode(0,rootNode->getTriangleIndex()); - // spu_printf("SPU: overlap detected with triangleIndex:%d\n",rootNode->getTriangleIndex()); - } - - if (aabbOverlap || isLeafNode) - { - rootNode++; - curIndex++; - } else - { - escapeIndex = rootNode->getEscapeIndex(); - rootNode += escapeIndex; - curIndex += escapeIndex; - } - } - -} diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h deleted file mode 100755 index aa8a291..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +++ /dev/null @@ -1,128 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ -#ifndef __SPU_COLLISION_SHAPES_H -#define __SPU_COLLISION_SHAPES_H - -#include "../SpuDoubleBuffer.h" - -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "BulletCollision/CollisionShapes/btConvexInternalShape.h" -#include "BulletCollision/CollisionShapes/btCylinderShape.h" -#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h" - -#include "BulletCollision/CollisionShapes/btOptimizedBvh.h" -#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h" -#include "BulletCollision/CollisionShapes/btSphereShape.h" - -#include "BulletCollision/CollisionShapes/btCapsuleShape.h" - -#include "BulletCollision/CollisionShapes/btConvexShape.h" -#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" -#include "BulletCollision/CollisionShapes/btConvexHullShape.h" -#include "BulletCollision/CollisionShapes/btCompoundShape.h" - -#define MAX_NUM_SPU_CONVEX_POINTS 128 //@fallback to PPU if a btConvexHullShape has more than MAX_NUM_SPU_CONVEX_POINTS points -#define MAX_SPU_COMPOUND_SUBSHAPES 16 //@fallback on PPU if compound has more than MAX_SPU_COMPOUND_SUBSHAPES child shapes -#define MAX_SHAPE_SIZE 256 //@todo: assert on this - -ATTRIBUTE_ALIGNED16(struct) SpuConvexPolyhedronVertexData -{ - void* gSpuConvexShapePtr; - btVector3* gConvexPoints; - int gNumConvexPoints; - int unused; - ATTRIBUTE_ALIGNED16(btVector3 g_convexPointBuffer[MAX_NUM_SPU_CONVEX_POINTS]); -}; - - - -ATTRIBUTE_ALIGNED16(struct) CollisionShape_LocalStoreMemory -{ - ATTRIBUTE_ALIGNED16(char collisionShape[MAX_SHAPE_SIZE]); -}; - -ATTRIBUTE_ALIGNED16(struct) CompoundShape_LocalStoreMemory -{ - // Compound data - - ATTRIBUTE_ALIGNED16(btCompoundShapeChild gSubshapes[MAX_SPU_COMPOUND_SUBSHAPES]); - ATTRIBUTE_ALIGNED16(char gSubshapeShape[MAX_SPU_COMPOUND_SUBSHAPES][MAX_SHAPE_SIZE]); -}; - -ATTRIBUTE_ALIGNED16(struct) bvhMeshShape_LocalStoreMemory -{ - //ATTRIBUTE_ALIGNED16(btOptimizedBvh gOptimizedBvh); - ATTRIBUTE_ALIGNED16(char gOptimizedBvh[sizeof(btOptimizedBvh)+16]); - btOptimizedBvh* getOptimizedBvh() - { - return (btOptimizedBvh*) gOptimizedBvh; - } - - ATTRIBUTE_ALIGNED16(btTriangleIndexVertexArray gTriangleMeshInterfaceStorage); - btTriangleIndexVertexArray* gTriangleMeshInterfacePtr; - ///only a single mesh part for now, we can add support for multiple parts, but quantized trees don't support this at the moment - ATTRIBUTE_ALIGNED16(btIndexedMesh gIndexMesh); - #define MAX_SPU_SUBTREE_HEADERS 32 - //1024 - ATTRIBUTE_ALIGNED16(btBvhSubtreeInfo gSubtreeHeaders[MAX_SPU_SUBTREE_HEADERS]); - ATTRIBUTE_ALIGNED16(btQuantizedBvhNode gSubtreeNodes[MAX_SUBTREE_SIZE_IN_BYTES/sizeof(btQuantizedBvhNode)]); -}; - - -void computeAabb (btVector3& aabbMin, btVector3& aabbMax, btConvexInternalShape* convexShape, ppu_address_t convexShapePtr, int shapeType, const btTransform& xform); -void dmaBvhShapeData (bvhMeshShape_LocalStoreMemory* bvhMeshShape, btBvhTriangleMeshShape* triMeshShape); -void dmaBvhIndexedMesh (btIndexedMesh* IndexMesh, IndexedMeshArray& indexArray, int index, uint32_t dmaTag); -void dmaBvhSubTreeHeaders (btBvhSubtreeInfo* subTreeHeaders, ppu_address_t subTreePtr, int batchSize, uint32_t dmaTag); -void dmaBvhSubTreeNodes (btQuantizedBvhNode* nodes, const btBvhSubtreeInfo& subtree, QuantizedNodeArray& nodeArray, int dmaTag); - -int getShapeTypeSize(int shapeType); -void dmaConvexVertexData (SpuConvexPolyhedronVertexData* convexVertexData, btConvexHullShape* convexShapeSPU); -void dmaCollisionShape (void* collisionShapeLocation, ppu_address_t collisionShapePtr, uint32_t dmaTag, int shapeType); -void dmaCompoundShapeInfo (CompoundShape_LocalStoreMemory* compoundShapeLocation, btCompoundShape* spuCompoundShape, uint32_t dmaTag); -void dmaCompoundSubShapes (CompoundShape_LocalStoreMemory* compoundShapeLocation, btCompoundShape* spuCompoundShape, uint32_t dmaTag); - - -#define USE_BRANCHFREE_TEST 1 -#ifdef USE_BRANCHFREE_TEST -SIMD_FORCE_INLINE unsigned int spuTestQuantizedAabbAgainstQuantizedAabb(unsigned short int* aabbMin1,unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2) -{ -#if defined(__CELLOS_LV2__) && defined (__SPU__) - vec_ushort8 vecMin = {aabbMin1[0],aabbMin2[0],aabbMin1[2],aabbMin2[2],aabbMin1[1],aabbMin2[1],0,0}; - vec_ushort8 vecMax = {aabbMax2[0],aabbMax1[0],aabbMax2[2],aabbMax1[2],aabbMax2[1],aabbMax1[1],0,0}; - vec_ushort8 isGt = spu_cmpgt(vecMin,vecMax); - return spu_extract(spu_gather(isGt),0)==0; - -#else - return btSelect((unsigned)((aabbMin1[0] <= aabbMax2[0]) & (aabbMax1[0] >= aabbMin2[0]) - & (aabbMin1[2] <= aabbMax2[2]) & (aabbMax1[2] >= aabbMin2[2]) - & (aabbMin1[1] <= aabbMax2[1]) & (aabbMax1[1] >= aabbMin2[1])), - 1, 0); -#endif -} -#else - -SIMD_FORCE_INLINE unsigned int spuTestQuantizedAabbAgainstQuantizedAabb(const unsigned short int* aabbMin1,const unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2) -{ - unsigned int overlap = 1; - overlap = (aabbMin1[0] > aabbMax2[0] || aabbMax1[0] < aabbMin2[0]) ? 0 : overlap; - overlap = (aabbMin1[2] > aabbMax2[2] || aabbMax1[2] < aabbMin2[2]) ? 0 : overlap; - overlap = (aabbMin1[1] > aabbMax2[1] || aabbMax1[1] < aabbMin2[1]) ? 0 : overlap; - return overlap; -} -#endif - -void spuWalkStacklessQuantizedTree(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,const btQuantizedBvhNode* rootNode,int startNodeIndex,int endNodeIndex); - -#endif diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.cpp b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.cpp deleted file mode 100755 index 8584e74..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.cpp +++ /dev/null @@ -1,248 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "SpuContactResult.h" - -//#define DEBUG_SPU_COLLISION_DETECTION 1 - -#ifdef DEBUG_SPU_COLLISION_DETECTION -#ifndef __SPU__ -#include -#define spu_printf printf -#endif -#endif //DEBUG_SPU_COLLISION_DETECTION - -SpuContactResult::SpuContactResult() -{ - m_manifoldAddress = 0; - m_spuManifold = NULL; - m_RequiresWriteBack = false; -} - - SpuContactResult::~SpuContactResult() -{ - g_manifoldDmaExport.swapBuffers(); -} - - ///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback; -inline btScalar calculateCombinedFriction(btScalar friction0,btScalar friction1) -{ - btScalar friction = friction0*friction1; - - const btScalar MAX_FRICTION = btScalar(10.); - - if (friction < -MAX_FRICTION) - friction = -MAX_FRICTION; - if (friction > MAX_FRICTION) - friction = MAX_FRICTION; - return friction; - -} - -inline btScalar calculateCombinedRestitution(btScalar restitution0,btScalar restitution1) -{ - return restitution0*restitution1; -} - - - - void SpuContactResult::setContactInfo(btPersistentManifold* spuManifold, ppu_address_t manifoldAddress,const btTransform& worldTrans0,const btTransform& worldTrans1, btScalar restitution0,btScalar restitution1, btScalar friction0,btScalar friction1, bool isSwapped) - { - //spu_printf("SpuContactResult::setContactInfo ManifoldAddress: %lu\n", manifoldAddress); - m_rootWorldTransform0 = worldTrans0; - m_rootWorldTransform1 = worldTrans1; - m_manifoldAddress = manifoldAddress; - m_spuManifold = spuManifold; - - m_combinedFriction = calculateCombinedFriction(friction0,friction1); - m_combinedRestitution = calculateCombinedRestitution(restitution0,restitution1); - m_isSwapped = isSwapped; - } - - void SpuContactResult::setShapeIdentifiersA(int partId0,int index0) - { - - } - - void SpuContactResult::setShapeIdentifiersB(int partId1,int index1) - { - - } - - - - ///return true if it requires a dma transfer back -bool ManifoldResultAddContactPoint(const btVector3& normalOnBInWorld, - const btVector3& pointInWorld, - float depth, - btPersistentManifold* manifoldPtr, - btTransform& transA, - btTransform& transB, - btScalar combinedFriction, - btScalar combinedRestitution, - bool isSwapped) -{ - -// float contactTreshold = manifoldPtr->getContactBreakingThreshold(); - - //spu_printf("SPU: add contactpoint, depth:%f, contactTreshold %f, manifoldPtr %llx\n",depth,contactTreshold,manifoldPtr); - -#ifdef DEBUG_SPU_COLLISION_DETECTION - spu_printf("SPU: contactTreshold %f\n",contactTreshold); -#endif //DEBUG_SPU_COLLISION_DETECTION - if (depth > manifoldPtr->getContactBreakingThreshold()) - return false; - - //if (depth > manifoldPtr->getContactProcessingThreshold()) - // return false; - - - - btVector3 pointA; - btVector3 localA; - btVector3 localB; - btVector3 normal; - - - if (isSwapped) - { - normal = normalOnBInWorld * -1; - pointA = pointInWorld + normal * depth; - localA = transA.invXform(pointA ); - localB = transB.invXform(pointInWorld); - } - else - { - normal = normalOnBInWorld; - pointA = pointInWorld + normal * depth; - localA = transA.invXform(pointA ); - localB = transB.invXform(pointInWorld); - } - - btManifoldPoint newPt(localA,localB,normal,depth); - newPt.m_positionWorldOnA = pointA; - newPt.m_positionWorldOnB = pointInWorld; - - newPt.m_combinedFriction = combinedFriction; - newPt.m_combinedRestitution = combinedRestitution; - - - int insertIndex = manifoldPtr->getCacheEntry(newPt); - if (insertIndex >= 0) - { - // we need to replace the current contact point, otherwise small errors will accumulate (spheres start rolling etc) - manifoldPtr->replaceContactPoint(newPt,insertIndex); - return true; - - } else - { - - /* - ///@todo: SPU callbacks, either immediate (local on the SPU), or deferred - //User can override friction and/or restitution - if (gContactAddedCallback && - //and if either of the two bodies requires custom material - ((m_body0->m_collisionFlags & btCollisionObject::customMaterialCallback) || - (m_body1->m_collisionFlags & btCollisionObject::customMaterialCallback))) - { - //experimental feature info, for per-triangle material etc. - (*gContactAddedCallback)(newPt,m_body0,m_partId0,m_index0,m_body1,m_partId1,m_index1); - } - */ - - manifoldPtr->addManifoldPoint(newPt); - return true; - - } - return false; - -} - - -void SpuContactResult::writeDoubleBufferedManifold(btPersistentManifold* lsManifold, btPersistentManifold* mmManifold) -{ - ///only write back the contact information on SPU. Other platforms avoid copying, and use the data in-place - ///see SpuFakeDma.cpp 'cellDmaLargeGetReadOnly' -#if defined (__SPU__) || defined (USE_LIBSPE2) - memcpy(g_manifoldDmaExport.getFront(),lsManifold,sizeof(btPersistentManifold)); - - g_manifoldDmaExport.swapBuffers(); - ppu_address_t mmAddr = (ppu_address_t)mmManifold; - g_manifoldDmaExport.backBufferDmaPut(mmAddr, sizeof(btPersistentManifold), DMA_TAG(9)); - // Should there be any kind of wait here? What if somebody tries to use this tag again? What if we call this function again really soon? - //no, the swapBuffers does the wait -#endif -} - -void SpuContactResult::addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth) -{ -#ifdef DEBUG_SPU_COLLISION_DETECTION - spu_printf("*** SpuContactResult::addContactPoint: depth = %f\n",depth); - spu_printf("*** normal = %f,%f,%f\n",normalOnBInWorld.getX(),normalOnBInWorld.getY(),normalOnBInWorld.getZ()); - spu_printf("*** position = %f,%f,%f\n",pointInWorld.getX(),pointInWorld.getY(),pointInWorld.getZ()); -#endif //DEBUG_SPU_COLLISION_DETECTION - - -#ifdef DEBUG_SPU_COLLISION_DETECTION - // int sman = sizeof(rage::phManifold); -// spu_printf("sizeof_manifold = %i\n",sman); -#endif //DEBUG_SPU_COLLISION_DETECTION - - btPersistentManifold* localManifold = m_spuManifold; - - btVector3 normalB(normalOnBInWorld.getX(),normalOnBInWorld.getY(),normalOnBInWorld.getZ()); - btVector3 pointWrld(pointInWorld.getX(),pointInWorld.getY(),pointInWorld.getZ()); - - //process the contact point - const bool retVal = ManifoldResultAddContactPoint(normalB, - pointWrld, - depth, - localManifold, - m_rootWorldTransform0, - m_rootWorldTransform1, - m_combinedFriction, - m_combinedRestitution, - m_isSwapped); - m_RequiresWriteBack = m_RequiresWriteBack || retVal; -} - -void SpuContactResult::flush() -{ - - if (m_spuManifold && m_spuManifold->getNumContacts()) - { - m_spuManifold->refreshContactPoints(m_rootWorldTransform0,m_rootWorldTransform1); - m_RequiresWriteBack = true; - } - - - if (m_RequiresWriteBack) - { -#ifdef DEBUG_SPU_COLLISION_DETECTION - spu_printf("SPU: Start SpuContactResult::flush (Put) DMA\n"); - spu_printf("Num contacts:%d\n", m_spuManifold->getNumContacts()); - spu_printf("Manifold address: %llu\n", m_manifoldAddress); -#endif //DEBUG_SPU_COLLISION_DETECTION - // spu_printf("writeDoubleBufferedManifold\n"); - writeDoubleBufferedManifold(m_spuManifold, (btPersistentManifold*)m_manifoldAddress); -#ifdef DEBUG_SPU_COLLISION_DETECTION - spu_printf("SPU: Finished (Put) DMA\n"); -#endif //DEBUG_SPU_COLLISION_DETECTION - } - m_spuManifold = NULL; - m_RequiresWriteBack = false; -} - - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h deleted file mode 100755 index 394f56d..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +++ /dev/null @@ -1,106 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SPU_CONTACT_RESULT2_H -#define SPU_CONTACT_RESULT2_H - - -#ifndef _WIN32 -#include -#endif - - - -#include "../SpuDoubleBuffer.h" - - -#include "LinearMath/btTransform.h" - - -#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" -#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h" - -class btCollisionShape; - - -struct SpuCollisionPairInput -{ - ppu_address_t m_collisionShapes[2]; - btCollisionShape* m_spuCollisionShapes[2]; - - ppu_address_t m_persistentManifoldPtr; - btVector3 m_primitiveDimensions0; - btVector3 m_primitiveDimensions1; - int m_shapeType0; - int m_shapeType1; - float m_collisionMargin0; - float m_collisionMargin1; - - btTransform m_worldTransform0; - btTransform m_worldTransform1; - - bool m_isSwapped; - bool m_useEpa; -}; - - -struct SpuClosestPointInput : public btDiscreteCollisionDetectorInterface::ClosestPointInput -{ - struct SpuConvexPolyhedronVertexData* m_convexVertexData[2]; -}; - -///SpuContactResult exports the contact points using double-buffered DMA transfers, only when needed -///So when an existing contact point is duplicated, no transfer/refresh is performed. -class SpuContactResult : public btDiscreteCollisionDetectorInterface::Result -{ - btTransform m_rootWorldTransform0; - btTransform m_rootWorldTransform1; - ppu_address_t m_manifoldAddress; - - btPersistentManifold* m_spuManifold; - bool m_RequiresWriteBack; - btScalar m_combinedFriction; - btScalar m_combinedRestitution; - - bool m_isSwapped; - - DoubleBuffer g_manifoldDmaExport; - - public: - SpuContactResult(); - virtual ~SpuContactResult(); - - btPersistentManifold* GetSpuManifold() const - { - return m_spuManifold; - } - - virtual void setShapeIdentifiersA(int partId0,int index0); - virtual void setShapeIdentifiersB(int partId1,int index1); - - void setContactInfo(btPersistentManifold* spuManifold, ppu_address_t manifoldAddress,const btTransform& worldTrans0,const btTransform& worldTrans1, btScalar restitution0,btScalar restitution1, btScalar friction0,btScalar friction01, bool isSwapped); - - - void writeDoubleBufferedManifold(btPersistentManifold* lsManifold, btPersistentManifold* mmManifold); - - virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth); - - void flush(); -}; - - - -#endif //SPU_CONTACT_RESULT2_H - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h deleted file mode 100755 index b1bd53d..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +++ /dev/null @@ -1,50 +0,0 @@ - -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#ifndef SPU_CONVEX_PENETRATION_DEPTH_H -#define SPU_CONVEX_PENETRATION_DEPTH_H - - - -class btIDebugDraw; -#include "BulletCollision/NarrowphaseCollision/btConvexPenetrationDepthSolver.h" - -#include "LinearMath/btTransform.h" - - -///ConvexPenetrationDepthSolver provides an interface for penetration depth calculation. -class SpuConvexPenetrationDepthSolver : public btConvexPenetrationDepthSolver -{ -public: - - virtual ~SpuConvexPenetrationDepthSolver() {}; - virtual bool calcPenDepth( SpuVoronoiSimplexSolver& simplexSolver, - void* convexA,void* convexB,int shapeTypeA, int shapeTypeB, float marginA, float marginB, - btTransform& transA,const btTransform& transB, - btVector3& v, btVector3& pa, btVector3& pb, - class btIDebugDraw* debugDraw, - struct SpuConvexPolyhedronVertexData* convexVertexDataA, - struct SpuConvexPolyhedronVertexData* convexVertexDataB - ) const = 0; - - -}; - - - -#endif //SPU_CONVEX_PENETRATION_DEPTH_H - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.cpp b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.cpp deleted file mode 100755 index c2fe290..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.cpp +++ /dev/null @@ -1,1432 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "SpuGatheringCollisionTask.h" - -//#define DEBUG_SPU_COLLISION_DETECTION 1 -#include "../SpuDoubleBuffer.h" - -#include "../SpuCollisionTaskProcess.h" -#include "../SpuGatheringCollisionDispatcher.h" //for SPU_BATCHSIZE_BROADPHASE_PAIRS - -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "../SpuContactManifoldCollisionAlgorithm.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" -#include "SpuContactResult.h" -#include "BulletCollision/CollisionShapes/btOptimizedBvh.h" -#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h" -#include "BulletCollision/CollisionShapes/btSphereShape.h" -#include "BulletCollision/CollisionShapes/btConvexPointCloudShape.h" - -#include "BulletCollision/CollisionShapes/btCapsuleShape.h" - -#include "BulletCollision/CollisionShapes/btConvexShape.h" -#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" -#include "BulletCollision/CollisionShapes/btConvexHullShape.h" -#include "BulletCollision/CollisionShapes/btCompoundShape.h" - -#include "SpuMinkowskiPenetrationDepthSolver.h" -//#include "SpuEpaPenetrationDepthSolver.h" -#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h" - - -#include "boxBoxDistance.h" -#include "BulletMultiThreaded/vectormath2bullet.h" -#include "SpuCollisionShapes.h" //definition of SpuConvexPolyhedronVertexData -#include "BulletCollision/CollisionDispatch/btBoxBoxDetector.h" -#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h" -#include "BulletCollision/CollisionShapes/btTriangleShape.h" - -#ifdef __SPU__ -///Software caching from the IBM Cell SDK, it reduces 25% SPU time for our test cases -#ifndef USE_LIBSPE2 -//#define USE_SOFTWARE_CACHE 1 -#endif -#endif //__SPU__ - -int gSkippedCol = 0; -int gProcessedCol = 0; - -//////////////////////////////////////////////// -/// software caching -#if USE_SOFTWARE_CACHE -#include -#include -#include -#include -#define SPE_CACHE_NWAY 4 -//#define SPE_CACHE_NSETS 32, 16 -#define SPE_CACHE_NSETS 8 -//#define SPE_CACHELINE_SIZE 512 -#define SPE_CACHELINE_SIZE 128 -#define SPE_CACHE_SET_TAGID(set) 15 -///make sure that spe_cache.h is below those defines! -#include "../Extras/software_cache/cache/include/spe_cache.h" - - -int g_CacheMisses=0; -int g_CacheHits=0; - -#if 0 // Added to allow cache misses and hits to be tracked, change this to 1 to restore unmodified version -#define spe_cache_read(ea) _spe_cache_lookup_xfer_wait_(ea, 0, 1) -#else -#define spe_cache_read(ea) \ -({ \ - int set, idx, line, byte; \ - _spe_cache_nway_lookup_(ea, set, idx); \ - \ - if (btUnlikely(idx < 0)) { \ - ++g_CacheMisses; \ - idx = _spe_cache_miss_(ea, set, -1); \ - spu_writech(22, SPE_CACHE_SET_TAGMASK(set)); \ - spu_mfcstat(MFC_TAG_UPDATE_ALL); \ - } \ - else \ - { \ - ++g_CacheHits; \ - } \ - line = _spe_cacheline_num_(set, idx); \ - byte = _spe_cacheline_byte_offset_(ea); \ - (void *) &spe_cache_mem[line + byte]; \ -}) - -#endif - -#endif // USE_SOFTWARE_CACHE - -bool gUseEpa = false; - -#ifdef USE_SN_TUNER -#include -#endif //USE_SN_TUNER - -#if defined (__SPU__) && !defined (USE_LIBSPE2) -#include -#elif defined (USE_LIBSPE2) -#define spu_printf(a) -#else -#define IGNORE_ALIGNMENT 1 -#include -#include -#define spu_printf printf - -#endif - -//int gNumConvexPoints0=0; - -///Make sure no destructors are called on this memory -ATTRIBUTE_ALIGNED16(struct) CollisionTask_LocalStoreMemory -{ - ///This CollisionTask_LocalStoreMemory is mainly used for the SPU version, using explicit DMA - ///Other platforms can use other memory programming models. - - ATTRIBUTE_ALIGNED16(btBroadphasePair gBroadphasePairsBuffer[SPU_BATCHSIZE_BROADPHASE_PAIRS]); - DoubleBuffer g_workUnitTaskBuffers; - ATTRIBUTE_ALIGNED16(char gSpuContactManifoldAlgoBuffer [sizeof(SpuContactManifoldCollisionAlgorithm)+16]); - ATTRIBUTE_ALIGNED16(char gColObj0Buffer [sizeof(btCollisionObject)+16]); - ATTRIBUTE_ALIGNED16(char gColObj1Buffer [sizeof(btCollisionObject)+16]); - ///we reserve 32bit integer indices, even though they might be 16bit - ATTRIBUTE_ALIGNED16(int spuIndices[16]); - btPersistentManifold gPersistentManifoldBuffer; - CollisionShape_LocalStoreMemory gCollisionShapes[2]; - bvhMeshShape_LocalStoreMemory bvhShapeData; - ATTRIBUTE_ALIGNED16(SpuConvexPolyhedronVertexData convexVertexData[2]); - CompoundShape_LocalStoreMemory compoundShapeData[2]; - - ///The following pointers might either point into this local store memory, or to the original/other memory locations. - ///See SpuFakeDma for implementation of cellDmaSmallGetReadOnly. - btCollisionObject* m_lsColObj0Ptr; - btCollisionObject* m_lsColObj1Ptr; - btBroadphasePair* m_pairsPointer; - btPersistentManifold* m_lsManifoldPtr; - SpuContactManifoldCollisionAlgorithm* m_lsCollisionAlgorithmPtr; - - bool needsDmaPutContactManifoldAlgo; - - btCollisionObject* getColObj0() - { - return m_lsColObj0Ptr; - } - btCollisionObject* getColObj1() - { - return m_lsColObj1Ptr; - } - - - btBroadphasePair* getBroadphasePairPtr() - { - return m_pairsPointer; - } - - SpuContactManifoldCollisionAlgorithm* getlocalCollisionAlgorithm() - { - return m_lsCollisionAlgorithmPtr; - } - - btPersistentManifold* getContactManifoldPtr() - { - return m_lsManifoldPtr; - } -}; - - -#if defined(__CELLOS_LV2__) || defined(USE_LIBSPE2) - -ATTRIBUTE_ALIGNED16(CollisionTask_LocalStoreMemory gLocalStoreMemory); - -void* createCollisionLocalStoreMemory() -{ - return &gLocalStoreMemory; -} -void deleteCollisionLocalStoreMemory() -{ -} -#else - -btAlignedObjectArray sLocalStorePointers; - -void* createCollisionLocalStoreMemory() -{ - CollisionTask_LocalStoreMemory* localStore = (CollisionTask_LocalStoreMemory*)btAlignedAlloc( sizeof(CollisionTask_LocalStoreMemory),16); - sLocalStorePointers.push_back(localStore); - return localStore; -} - -void deleteCollisionLocalStoreMemory() -{ - for (int i=0;ibvhShapeData.gIndexMesh.m_indexType == PHY_SHORT) - { - unsigned short int* indexBasePtr = (unsigned short int*)(m_lsMemPtr->bvhShapeData.gIndexMesh.m_triangleIndexBase+triangleIndex*m_lsMemPtr->bvhShapeData.gIndexMesh.m_triangleIndexStride); - ATTRIBUTE_ALIGNED16(unsigned short int tmpIndices[3]); - - small_cache_read_triple(&tmpIndices[0],(ppu_address_t)&indexBasePtr[0], - &tmpIndices[1],(ppu_address_t)&indexBasePtr[1], - &tmpIndices[2],(ppu_address_t)&indexBasePtr[2], - sizeof(unsigned short int)); - - m_lsMemPtr->spuIndices[0] = int(tmpIndices[0]); - m_lsMemPtr->spuIndices[1] = int(tmpIndices[1]); - m_lsMemPtr->spuIndices[2] = int(tmpIndices[2]); - } else - { - unsigned int* indexBasePtr = (unsigned int*)(m_lsMemPtr->bvhShapeData.gIndexMesh.m_triangleIndexBase+triangleIndex*m_lsMemPtr->bvhShapeData.gIndexMesh.m_triangleIndexStride); - - small_cache_read_triple(&m_lsMemPtr->spuIndices[0],(ppu_address_t)&indexBasePtr[0], - &m_lsMemPtr->spuIndices[1],(ppu_address_t)&indexBasePtr[1], - &m_lsMemPtr->spuIndices[2],(ppu_address_t)&indexBasePtr[2], - sizeof(int)); - } - - // spu_printf("SPU index0=%d ,",spuIndices[0]); - // spu_printf("SPU index1=%d ,",spuIndices[1]); - // spu_printf("SPU index2=%d ,",spuIndices[2]); - // spu_printf("SPU: indexBasePtr=%llx\n",indexBasePtr); - - const btVector3& meshScaling = m_lsMemPtr->bvhShapeData.gTriangleMeshInterfacePtr->getScaling(); - for (int j=2;btLikely( j>=0 );j--) - { - int graphicsindex = m_lsMemPtr->spuIndices[j]; - - // spu_printf("SPU index=%d ,",graphicsindex); - btScalar* graphicsbasePtr = (btScalar*)(m_lsMemPtr->bvhShapeData.gIndexMesh.m_vertexBase+graphicsindex*m_lsMemPtr->bvhShapeData.gIndexMesh.m_vertexStride); - // spu_printf("SPU graphicsbasePtr=%llx\n",graphicsbasePtr); - - - ///handle un-aligned vertices... - - //another DMA for each vertex - small_cache_read_triple(&spuUnscaledVertex[0],(ppu_address_t)&graphicsbasePtr[0], - &spuUnscaledVertex[1],(ppu_address_t)&graphicsbasePtr[1], - &spuUnscaledVertex[2],(ppu_address_t)&graphicsbasePtr[2], - sizeof(btScalar)); - - m_tmpTriangleShape.getVertexPtr(j).setValue(spuUnscaledVertex[0]*meshScaling.getX(), - spuUnscaledVertex[1]*meshScaling.getY(), - spuUnscaledVertex[2]*meshScaling.getZ()); - - // spu_printf("SPU:triangle vertices:%f,%f,%f\n",spuTriangleVertices[j].x(),spuTriangleVertices[j].y(),spuTriangleVertices[j].z()); - } - - - SpuCollisionPairInput triangleConcaveInput(*m_wuInput); -// triangleConcaveInput.m_spuCollisionShapes[1] = &spuTriangleVertices[0]; - triangleConcaveInput.m_spuCollisionShapes[1] = &m_tmpTriangleShape; - triangleConcaveInput.m_shapeType1 = TRIANGLE_SHAPE_PROXYTYPE; - - m_spuContacts.setShapeIdentifiersB(subPart,triangleIndex); - - // m_spuContacts.flush(); - - ProcessSpuConvexConvexCollision(&triangleConcaveInput, m_lsMemPtr,m_spuContacts); - ///this flush should be automatic - // m_spuContacts.flush(); - } - -}; - - - -void btConvexPlaneCollideSingleContact (SpuCollisionPairInput* wuInput,CollisionTask_LocalStoreMemory* lsMemPtr,SpuContactResult& spuContacts) -{ - - btConvexShape* convexShape = (btConvexShape*) wuInput->m_spuCollisionShapes[0]; - btStaticPlaneShape* planeShape = (btStaticPlaneShape*) wuInput->m_spuCollisionShapes[1]; - - bool hasCollision = false; - const btVector3& planeNormal = planeShape->getPlaneNormal(); - const btScalar& planeConstant = planeShape->getPlaneConstant(); - - - btTransform convexWorldTransform = wuInput->m_worldTransform0; - btTransform convexInPlaneTrans; - convexInPlaneTrans= wuInput->m_worldTransform1.inverse() * convexWorldTransform; - btTransform planeInConvex; - planeInConvex= convexWorldTransform.inverse() * wuInput->m_worldTransform1; - - //btVector3 vtx = convexShape->localGetSupportVertexWithoutMarginNonVirtual(planeInConvex.getBasis()*-planeNormal); - btVector3 vtx = convexShape->localGetSupportVertexNonVirtual(planeInConvex.getBasis()*-planeNormal); - - btVector3 vtxInPlane = convexInPlaneTrans(vtx); - btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant); - - btVector3 vtxInPlaneProjected = vtxInPlane - distance*planeNormal; - btVector3 vtxInPlaneWorld = wuInput->m_worldTransform1 * vtxInPlaneProjected; - - hasCollision = distance < lsMemPtr->getContactManifoldPtr()->getContactBreakingThreshold(); - //resultOut->setPersistentManifold(m_manifoldPtr); - if (hasCollision) - { - /// report a contact. internally this will be kept persistent, and contact reduction is done - btVector3 normalOnSurfaceB =wuInput->m_worldTransform1.getBasis() * planeNormal; - btVector3 pOnB = vtxInPlaneWorld; - spuContacts.addContactPoint(normalOnSurfaceB,pOnB,distance); - } -} - -void ProcessConvexPlaneSpuCollision(SpuCollisionPairInput* wuInput, CollisionTask_LocalStoreMemory* lsMemPtr, SpuContactResult& spuContacts) -{ - - register int dmaSize = 0; - register ppu_address_t dmaPpuAddress2; - btPersistentManifold* manifold = (btPersistentManifold*)wuInput->m_persistentManifoldPtr; - - ///DMA in the vertices for convex shapes - ATTRIBUTE_ALIGNED16(char convexHullShape0[sizeof(btConvexHullShape)]); - ATTRIBUTE_ALIGNED16(char convexHullShape1[sizeof(btConvexHullShape)]); - - if ( btLikely( wuInput->m_shapeType0== CONVEX_HULL_SHAPE_PROXYTYPE ) ) - { - // spu_printf("SPU: DMA btConvexHullShape\n"); - - dmaSize = sizeof(btConvexHullShape); - dmaPpuAddress2 = wuInput->m_collisionShapes[0]; - - cellDmaGet(&convexHullShape0, dmaPpuAddress2 , dmaSize, DMA_TAG(1), 0, 0); - //cellDmaWaitTagStatusAll(DMA_MASK(1)); - } - - if ( btLikely( wuInput->m_shapeType1 == CONVEX_HULL_SHAPE_PROXYTYPE ) ) - { - // spu_printf("SPU: DMA btConvexHullShape\n"); - dmaSize = sizeof(btConvexHullShape); - dmaPpuAddress2 = wuInput->m_collisionShapes[1]; - cellDmaGet(&convexHullShape1, dmaPpuAddress2 , dmaSize, DMA_TAG(1), 0, 0); - //cellDmaWaitTagStatusAll(DMA_MASK(1)); - } - - if ( btLikely( wuInput->m_shapeType0 == CONVEX_HULL_SHAPE_PROXYTYPE ) ) - { - cellDmaWaitTagStatusAll(DMA_MASK(1)); - dmaConvexVertexData (&lsMemPtr->convexVertexData[0], (btConvexHullShape*)&convexHullShape0); - lsMemPtr->convexVertexData[0].gSpuConvexShapePtr = wuInput->m_spuCollisionShapes[0]; - } - - - if ( btLikely( wuInput->m_shapeType1 == CONVEX_HULL_SHAPE_PROXYTYPE ) ) - { - cellDmaWaitTagStatusAll(DMA_MASK(1)); - dmaConvexVertexData (&lsMemPtr->convexVertexData[1], (btConvexHullShape*)&convexHullShape1); - lsMemPtr->convexVertexData[1].gSpuConvexShapePtr = wuInput->m_spuCollisionShapes[1]; - } - - - btConvexPointCloudShape cpc0,cpc1; - - if ( btLikely( wuInput->m_shapeType0 == CONVEX_HULL_SHAPE_PROXYTYPE ) ) - { - cellDmaWaitTagStatusAll(DMA_MASK(2)); - lsMemPtr->convexVertexData[0].gConvexPoints = &lsMemPtr->convexVertexData[0].g_convexPointBuffer[0]; - btConvexHullShape* ch = (btConvexHullShape*)wuInput->m_spuCollisionShapes[0]; - const btVector3& localScaling = ch->getLocalScalingNV(); - cpc0.setPoints(lsMemPtr->convexVertexData[0].gConvexPoints,lsMemPtr->convexVertexData[0].gNumConvexPoints,false,localScaling); - wuInput->m_spuCollisionShapes[0] = &cpc0; - } - - if ( btLikely( wuInput->m_shapeType1 == CONVEX_HULL_SHAPE_PROXYTYPE ) ) - { - cellDmaWaitTagStatusAll(DMA_MASK(2)); - lsMemPtr->convexVertexData[1].gConvexPoints = &lsMemPtr->convexVertexData[1].g_convexPointBuffer[0]; - btConvexHullShape* ch = (btConvexHullShape*)wuInput->m_spuCollisionShapes[1]; - const btVector3& localScaling = ch->getLocalScalingNV(); - cpc1.setPoints(lsMemPtr->convexVertexData[1].gConvexPoints,lsMemPtr->convexVertexData[1].gNumConvexPoints,false,localScaling); - wuInput->m_spuCollisionShapes[1] = &cpc1; - - } - - -// const btConvexShape* shape0Ptr = (const btConvexShape*)wuInput->m_spuCollisionShapes[0]; -// const btConvexShape* shape1Ptr = (const btConvexShape*)wuInput->m_spuCollisionShapes[1]; -// int shapeType0 = wuInput->m_shapeType0; -// int shapeType1 = wuInput->m_shapeType1; - float marginA = wuInput->m_collisionMargin0; - float marginB = wuInput->m_collisionMargin1; - - SpuClosestPointInput cpInput; - cpInput.m_convexVertexData[0] = &lsMemPtr->convexVertexData[0]; - cpInput.m_convexVertexData[1] = &lsMemPtr->convexVertexData[1]; - cpInput.m_transformA = wuInput->m_worldTransform0; - cpInput.m_transformB = wuInput->m_worldTransform1; - float sumMargin = (marginA+marginB+lsMemPtr->getContactManifoldPtr()->getContactBreakingThreshold()); - cpInput.m_maximumDistanceSquared = sumMargin * sumMargin; - - ppu_address_t manifoldAddress = (ppu_address_t)manifold; - - btPersistentManifold* spuManifold=lsMemPtr->getContactManifoldPtr(); - //spuContacts.setContactInfo(spuManifold,manifoldAddress,wuInput->m_worldTransform0,wuInput->m_worldTransform1,wuInput->m_isSwapped); - spuContacts.setContactInfo(spuManifold,manifoldAddress,lsMemPtr->getColObj0()->getWorldTransform(), - lsMemPtr->getColObj1()->getWorldTransform(), - lsMemPtr->getColObj0()->getRestitution(),lsMemPtr->getColObj1()->getRestitution(), - lsMemPtr->getColObj0()->getFriction(),lsMemPtr->getColObj1()->getFriction(), - wuInput->m_isSwapped); - - - btConvexPlaneCollideSingleContact(wuInput,lsMemPtr,spuContacts); - - - - -} - - - - -//////////////////////// -/// Convex versus Concave triangle mesh collision detection (handles concave triangle mesh versus sphere, box, cylinder, triangle, cone, convex polyhedron etc) -/////////////////// -void ProcessConvexConcaveSpuCollision(SpuCollisionPairInput* wuInput, CollisionTask_LocalStoreMemory* lsMemPtr, SpuContactResult& spuContacts) -{ - //order: first collision shape is convex, second concave. m_isSwapped is true, if the original order was opposite - - btBvhTriangleMeshShape* trimeshShape = (btBvhTriangleMeshShape*)wuInput->m_spuCollisionShapes[1]; - //need the mesh interface, for access to triangle vertices - dmaBvhShapeData (&lsMemPtr->bvhShapeData, trimeshShape); - - btVector3 aabbMin(-1,-400,-1); - btVector3 aabbMax(1,400,1); - - - //recalc aabbs - btTransform convexInTriangleSpace; - convexInTriangleSpace = wuInput->m_worldTransform1.inverse() * wuInput->m_worldTransform0; - btConvexInternalShape* convexShape = (btConvexInternalShape*)wuInput->m_spuCollisionShapes[0]; - - computeAabb (aabbMin, aabbMax, convexShape, wuInput->m_collisionShapes[0], wuInput->m_shapeType0, convexInTriangleSpace); - - - //CollisionShape* triangleShape = static_cast(triBody->m_collisionShape); - //convexShape->getAabb(convexInTriangleSpace,m_aabbMin,m_aabbMax); - - // btScalar extraMargin = collisionMarginTriangle; - // btVector3 extra(extraMargin,extraMargin,extraMargin); - // aabbMax += extra; - // aabbMin -= extra; - - ///quantize query AABB - unsigned short int quantizedQueryAabbMin[3]; - unsigned short int quantizedQueryAabbMax[3]; - lsMemPtr->bvhShapeData.getOptimizedBvh()->quantizeWithClamp(quantizedQueryAabbMin,aabbMin,0); - lsMemPtr->bvhShapeData.getOptimizedBvh()->quantizeWithClamp(quantizedQueryAabbMax,aabbMax,1); - - QuantizedNodeArray& nodeArray = lsMemPtr->bvhShapeData.getOptimizedBvh()->getQuantizedNodeArray(); - //spu_printf("SPU: numNodes = %d\n",nodeArray.size()); - - BvhSubtreeInfoArray& subTrees = lsMemPtr->bvhShapeData.getOptimizedBvh()->getSubtreeInfoArray(); - - - spuNodeCallback nodeCallback(wuInput,lsMemPtr,spuContacts); - IndexedMeshArray& indexArray = lsMemPtr->bvhShapeData.gTriangleMeshInterfacePtr->getIndexedMeshArray(); - //spu_printf("SPU:indexArray.size() = %d\n",indexArray.size()); - - // spu_printf("SPU: numSubTrees = %d\n",subTrees.size()); - //not likely to happen - if (subTrees.size() && indexArray.size() == 1) - { - ///DMA in the index info - dmaBvhIndexedMesh (&lsMemPtr->bvhShapeData.gIndexMesh, indexArray, 0 /* index into indexArray */, 1 /* dmaTag */); - cellDmaWaitTagStatusAll(DMA_MASK(1)); - - //display the headers - int numBatch = subTrees.size(); - for (int i=0;ibvhShapeData.gSubtreeHeaders[0], (ppu_address_t)(&subTrees[i]), nextBatch, 1); - cellDmaWaitTagStatusAll(DMA_MASK(1)); - - - // spu_printf("nextBatch = %d\n",nextBatch); - - for (int j=0;jbvhShapeData.gSubtreeHeaders[j]; - - unsigned int overlap = spuTestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax); - if (overlap) - { - btAssert(subtree.m_subtreeSize); - - //dma the actual nodes of this subtree - dmaBvhSubTreeNodes (&lsMemPtr->bvhShapeData.gSubtreeNodes[0], subtree, nodeArray, 2); - cellDmaWaitTagStatusAll(DMA_MASK(2)); - - /* Walk this subtree */ - spuWalkStacklessQuantizedTree(&nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax, - &lsMemPtr->bvhShapeData.gSubtreeNodes[0], - 0, - subtree.m_subtreeSize); - } - // spu_printf("subtreeSize = %d\n",gSubtreeHeaders[j].m_subtreeSize); - } - - // unsigned short int m_quantizedAabbMin[3]; - // unsigned short int m_quantizedAabbMax[3]; - // int m_rootNodeIndex; - // int m_subtreeSize; - i+=nextBatch; - } - - //pre-fetch first tree, then loop and double buffer - } - -} - - -#define MAX_DEGENERATE_STATS 15 -int stats[MAX_DEGENERATE_STATS]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; -int degenerateStats[MAX_DEGENERATE_STATS]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; - - -//////////////////////// -/// Convex versus Convex collision detection (handles collision between sphere, box, cylinder, triangle, cone, convex polyhedron etc) -/////////////////// -void ProcessSpuConvexConvexCollision(SpuCollisionPairInput* wuInput, CollisionTask_LocalStoreMemory* lsMemPtr, SpuContactResult& spuContacts) -{ - register int dmaSize; - register ppu_address_t dmaPpuAddress2; - -#ifdef DEBUG_SPU_COLLISION_DETECTION - //spu_printf("SPU: ProcessSpuConvexConvexCollision\n"); -#endif //DEBUG_SPU_COLLISION_DETECTION - //CollisionShape* shape0 = (CollisionShape*)wuInput->m_collisionShapes[0]; - //CollisionShape* shape1 = (CollisionShape*)wuInput->m_collisionShapes[1]; - btPersistentManifold* manifold = (btPersistentManifold*)wuInput->m_persistentManifoldPtr; - - bool genericGjk = true; - - if (genericGjk) - { - //try generic GJK - - - - //SpuConvexPenetrationDepthSolver* penetrationSolver=0; - btVoronoiSimplexSolver simplexSolver; - btGjkEpaPenetrationDepthSolver epaPenetrationSolver2; - - btConvexPenetrationDepthSolver* penetrationSolver = &epaPenetrationSolver2; - - //SpuMinkowskiPenetrationDepthSolver minkowskiPenetrationSolver; -#ifdef ENABLE_EPA - if (gUseEpa) - { - penetrationSolver = &epaPenetrationSolver2; - } else -#endif - { - //penetrationSolver = &minkowskiPenetrationSolver; - } - - - ///DMA in the vertices for convex shapes - ATTRIBUTE_ALIGNED16(char convexHullShape0[sizeof(btConvexHullShape)]); - ATTRIBUTE_ALIGNED16(char convexHullShape1[sizeof(btConvexHullShape)]); - - if ( btLikely( wuInput->m_shapeType0== CONVEX_HULL_SHAPE_PROXYTYPE ) ) - { - // spu_printf("SPU: DMA btConvexHullShape\n"); - - dmaSize = sizeof(btConvexHullShape); - dmaPpuAddress2 = wuInput->m_collisionShapes[0]; - - cellDmaGet(&convexHullShape0, dmaPpuAddress2 , dmaSize, DMA_TAG(1), 0, 0); - //cellDmaWaitTagStatusAll(DMA_MASK(1)); - } - - if ( btLikely( wuInput->m_shapeType1 == CONVEX_HULL_SHAPE_PROXYTYPE ) ) - { - // spu_printf("SPU: DMA btConvexHullShape\n"); - dmaSize = sizeof(btConvexHullShape); - dmaPpuAddress2 = wuInput->m_collisionShapes[1]; - cellDmaGet(&convexHullShape1, dmaPpuAddress2 , dmaSize, DMA_TAG(1), 0, 0); - //cellDmaWaitTagStatusAll(DMA_MASK(1)); - } - - if ( btLikely( wuInput->m_shapeType0 == CONVEX_HULL_SHAPE_PROXYTYPE ) ) - { - cellDmaWaitTagStatusAll(DMA_MASK(1)); - dmaConvexVertexData (&lsMemPtr->convexVertexData[0], (btConvexHullShape*)&convexHullShape0); - lsMemPtr->convexVertexData[0].gSpuConvexShapePtr = wuInput->m_spuCollisionShapes[0]; - } - - - if ( btLikely( wuInput->m_shapeType1 == CONVEX_HULL_SHAPE_PROXYTYPE ) ) - { - cellDmaWaitTagStatusAll(DMA_MASK(1)); - dmaConvexVertexData (&lsMemPtr->convexVertexData[1], (btConvexHullShape*)&convexHullShape1); - lsMemPtr->convexVertexData[1].gSpuConvexShapePtr = wuInput->m_spuCollisionShapes[1]; - } - - - btConvexPointCloudShape cpc0,cpc1; - - if ( btLikely( wuInput->m_shapeType0 == CONVEX_HULL_SHAPE_PROXYTYPE ) ) - { - cellDmaWaitTagStatusAll(DMA_MASK(2)); - lsMemPtr->convexVertexData[0].gConvexPoints = &lsMemPtr->convexVertexData[0].g_convexPointBuffer[0]; - btConvexHullShape* ch = (btConvexHullShape*)wuInput->m_spuCollisionShapes[0]; - const btVector3& localScaling = ch->getLocalScalingNV(); - cpc0.setPoints(lsMemPtr->convexVertexData[0].gConvexPoints,lsMemPtr->convexVertexData[0].gNumConvexPoints,false,localScaling); - wuInput->m_spuCollisionShapes[0] = &cpc0; - } - - if ( btLikely( wuInput->m_shapeType1 == CONVEX_HULL_SHAPE_PROXYTYPE ) ) - { - cellDmaWaitTagStatusAll(DMA_MASK(2)); - lsMemPtr->convexVertexData[1].gConvexPoints = &lsMemPtr->convexVertexData[1].g_convexPointBuffer[0]; - btConvexHullShape* ch = (btConvexHullShape*)wuInput->m_spuCollisionShapes[1]; - const btVector3& localScaling = ch->getLocalScalingNV(); - cpc1.setPoints(lsMemPtr->convexVertexData[1].gConvexPoints,lsMemPtr->convexVertexData[1].gNumConvexPoints,false,localScaling); - wuInput->m_spuCollisionShapes[1] = &cpc1; - - } - - - const btConvexShape* shape0Ptr = (const btConvexShape*)wuInput->m_spuCollisionShapes[0]; - const btConvexShape* shape1Ptr = (const btConvexShape*)wuInput->m_spuCollisionShapes[1]; - int shapeType0 = wuInput->m_shapeType0; - int shapeType1 = wuInput->m_shapeType1; - float marginA = wuInput->m_collisionMargin0; - float marginB = wuInput->m_collisionMargin1; - - SpuClosestPointInput cpInput; - cpInput.m_convexVertexData[0] = &lsMemPtr->convexVertexData[0]; - cpInput.m_convexVertexData[1] = &lsMemPtr->convexVertexData[1]; - cpInput.m_transformA = wuInput->m_worldTransform0; - cpInput.m_transformB = wuInput->m_worldTransform1; - float sumMargin = (marginA+marginB+lsMemPtr->getContactManifoldPtr()->getContactBreakingThreshold()); - cpInput.m_maximumDistanceSquared = sumMargin * sumMargin; - - ppu_address_t manifoldAddress = (ppu_address_t)manifold; - - btPersistentManifold* spuManifold=lsMemPtr->getContactManifoldPtr(); - //spuContacts.setContactInfo(spuManifold,manifoldAddress,wuInput->m_worldTransform0,wuInput->m_worldTransform1,wuInput->m_isSwapped); - spuContacts.setContactInfo(spuManifold,manifoldAddress,lsMemPtr->getColObj0()->getWorldTransform(), - lsMemPtr->getColObj1()->getWorldTransform(), - lsMemPtr->getColObj0()->getRestitution(),lsMemPtr->getColObj1()->getRestitution(), - lsMemPtr->getColObj0()->getFriction(),lsMemPtr->getColObj1()->getFriction(), - wuInput->m_isSwapped); - - { - btGjkPairDetector gjk(shape0Ptr,shape1Ptr,shapeType0,shapeType1,marginA,marginB,&simplexSolver,penetrationSolver);//&vsSolver,penetrationSolver); - gjk.getClosestPoints(cpInput,spuContacts,0);//,debugDraw); - - btAssert(gjk.m_lastUsedMethod getContactBreakingThreshold(); - lsMemPtr->getlocalCollisionAlgorithm()->m_sepDistance.initSeparatingDistance(gjk.getCachedSeparatingAxis(),sepDist,wuInput->m_worldTransform0,wuInput->m_worldTransform1); - lsMemPtr->needsDmaPutContactManifoldAlgo = true; -#endif //USE_SEPDISTANCE_UTIL - - } - - } - - -} - - -template void DoSwap(T& a, T& b) -{ - char tmp[sizeof(T)]; - memcpy(tmp, &a, sizeof(T)); - memcpy(&a, &b, sizeof(T)); - memcpy(&b, tmp, sizeof(T)); -} - -SIMD_FORCE_INLINE void dmaAndSetupCollisionObjects(SpuCollisionPairInput& collisionPairInput, CollisionTask_LocalStoreMemory& lsMem) -{ - register int dmaSize; - register ppu_address_t dmaPpuAddress2; - - dmaSize = sizeof(btCollisionObject);//btTransform); - dmaPpuAddress2 = /*collisionPairInput.m_isSwapped ? (ppu_address_t)lsMem.gProxyPtr1->m_clientObject :*/ (ppu_address_t)lsMem.getlocalCollisionAlgorithm()->getCollisionObject0(); - lsMem.m_lsColObj0Ptr = (btCollisionObject*)cellDmaGetReadOnly(&lsMem.gColObj0Buffer, dmaPpuAddress2 , dmaSize, DMA_TAG(1), 0, 0); - - dmaSize = sizeof(btCollisionObject);//btTransform); - dmaPpuAddress2 = /*collisionPairInput.m_isSwapped ? (ppu_address_t)lsMem.gProxyPtr0->m_clientObject :*/ (ppu_address_t)lsMem.getlocalCollisionAlgorithm()->getCollisionObject1(); - lsMem.m_lsColObj1Ptr = (btCollisionObject*)cellDmaGetReadOnly(&lsMem.gColObj1Buffer, dmaPpuAddress2 , dmaSize, DMA_TAG(2), 0, 0); - - cellDmaWaitTagStatusAll(DMA_MASK(1) | DMA_MASK(2)); - - btCollisionObject* ob0 = lsMem.getColObj0(); - btCollisionObject* ob1 = lsMem.getColObj1(); - - collisionPairInput.m_worldTransform0 = ob0->getWorldTransform(); - collisionPairInput.m_worldTransform1 = ob1->getWorldTransform(); -} - - - -void handleCollisionPair(SpuCollisionPairInput& collisionPairInput, CollisionTask_LocalStoreMemory& lsMem, - SpuContactResult &spuContacts, - ppu_address_t collisionShape0Ptr, void* collisionShape0Loc, - ppu_address_t collisionShape1Ptr, void* collisionShape1Loc, bool dmaShapes = true) -{ - - if (btBroadphaseProxy::isConvex(collisionPairInput.m_shapeType0) - && btBroadphaseProxy::isConvex(collisionPairInput.m_shapeType1)) - { - if (dmaShapes) - { - dmaCollisionShape (collisionShape0Loc, collisionShape0Ptr, 1, collisionPairInput.m_shapeType0); - dmaCollisionShape (collisionShape1Loc, collisionShape1Ptr, 2, collisionPairInput.m_shapeType1); - cellDmaWaitTagStatusAll(DMA_MASK(1) | DMA_MASK(2)); - } - - btConvexInternalShape* spuConvexShape0 = (btConvexInternalShape*)collisionShape0Loc; - btConvexInternalShape* spuConvexShape1 = (btConvexInternalShape*)collisionShape1Loc; - - btVector3 dim0 = spuConvexShape0->getImplicitShapeDimensions(); - btVector3 dim1 = spuConvexShape1->getImplicitShapeDimensions(); - - collisionPairInput.m_primitiveDimensions0 = dim0; - collisionPairInput.m_primitiveDimensions1 = dim1; - collisionPairInput.m_collisionShapes[0] = collisionShape0Ptr; - collisionPairInput.m_collisionShapes[1] = collisionShape1Ptr; - collisionPairInput.m_spuCollisionShapes[0] = spuConvexShape0; - collisionPairInput.m_spuCollisionShapes[1] = spuConvexShape1; - ProcessSpuConvexConvexCollision(&collisionPairInput,&lsMem,spuContacts); - } - else if (btBroadphaseProxy::isCompound(collisionPairInput.m_shapeType0) && - btBroadphaseProxy::isCompound(collisionPairInput.m_shapeType1)) - { - //snPause(); - - dmaCollisionShape (collisionShape0Loc, collisionShape0Ptr, 1, collisionPairInput.m_shapeType0); - dmaCollisionShape (collisionShape1Loc, collisionShape1Ptr, 2, collisionPairInput.m_shapeType1); - cellDmaWaitTagStatusAll(DMA_MASK(1) | DMA_MASK(2)); - - // Both are compounds, do N^2 CD for now - ///@todo: add some AABB-based pruning (probably not -> slower) - - btCompoundShape* spuCompoundShape0 = (btCompoundShape*)collisionShape0Loc; - btCompoundShape* spuCompoundShape1 = (btCompoundShape*)collisionShape1Loc; - - dmaCompoundShapeInfo (&lsMem.compoundShapeData[0], spuCompoundShape0, 1); - dmaCompoundShapeInfo (&lsMem.compoundShapeData[1], spuCompoundShape1, 2); - cellDmaWaitTagStatusAll(DMA_MASK(1) | DMA_MASK(2)); - - - dmaCompoundSubShapes (&lsMem.compoundShapeData[0], spuCompoundShape0, 1); - cellDmaWaitTagStatusAll(DMA_MASK(1)); - dmaCompoundSubShapes (&lsMem.compoundShapeData[1], spuCompoundShape1, 1); - cellDmaWaitTagStatusAll(DMA_MASK(1)); - - int childShapeCount0 = spuCompoundShape0->getNumChildShapes(); - btAssert(childShapeCount0< MAX_SPU_COMPOUND_SUBSHAPES); - int childShapeCount1 = spuCompoundShape1->getNumChildShapes(); - btAssert(childShapeCount1< MAX_SPU_COMPOUND_SUBSHAPES); - - // Start the N^2 - for (int i = 0; i < childShapeCount0; ++i) - { - btCompoundShapeChild& childShape0 = lsMem.compoundShapeData[0].gSubshapes[i]; - btAssert(!btBroadphaseProxy::isCompound(childShape0.m_childShapeType)); - - for (int j = 0; j < childShapeCount1; ++j) - { - btCompoundShapeChild& childShape1 = lsMem.compoundShapeData[1].gSubshapes[j]; - btAssert(!btBroadphaseProxy::isCompound(childShape1.m_childShapeType)); - - - /* Create a new collision pair input struct using the two child shapes */ - SpuCollisionPairInput cinput (collisionPairInput); - - cinput.m_worldTransform0 = collisionPairInput.m_worldTransform0 * childShape0.m_transform; - cinput.m_shapeType0 = childShape0.m_childShapeType; - cinput.m_collisionMargin0 = childShape0.m_childMargin; - - cinput.m_worldTransform1 = collisionPairInput.m_worldTransform1 * childShape1.m_transform; - cinput.m_shapeType1 = childShape1.m_childShapeType; - cinput.m_collisionMargin1 = childShape1.m_childMargin; - /* Recursively call handleCollisionPair () with new collision pair input */ - - handleCollisionPair(cinput, lsMem, spuContacts, - (ppu_address_t)childShape0.m_childShape, lsMem.compoundShapeData[0].gSubshapeShape[i], - (ppu_address_t)childShape1.m_childShape, lsMem.compoundShapeData[1].gSubshapeShape[j], false); - } - } - } - else if (btBroadphaseProxy::isCompound(collisionPairInput.m_shapeType0) ) - { - //snPause(); - - dmaCollisionShape (collisionShape0Loc, collisionShape0Ptr, 1, collisionPairInput.m_shapeType0); - dmaCollisionShape (collisionShape1Loc, collisionShape1Ptr, 2, collisionPairInput.m_shapeType1); - cellDmaWaitTagStatusAll(DMA_MASK(1) | DMA_MASK(2)); - - // object 0 compound, object 1 non-compound - btCompoundShape* spuCompoundShape = (btCompoundShape*)collisionShape0Loc; - dmaCompoundShapeInfo (&lsMem.compoundShapeData[0], spuCompoundShape, 1); - cellDmaWaitTagStatusAll(DMA_MASK(1)); - - int childShapeCount = spuCompoundShape->getNumChildShapes(); - btAssert(childShapeCount< MAX_SPU_COMPOUND_SUBSHAPES); - - for (int i = 0; i < childShapeCount; ++i) - { - btCompoundShapeChild& childShape = lsMem.compoundShapeData[0].gSubshapes[i]; - btAssert(!btBroadphaseProxy::isCompound(childShape.m_childShapeType)); - // Dma the child shape - dmaCollisionShape (&lsMem.compoundShapeData[0].gSubshapeShape[i], (ppu_address_t)childShape.m_childShape, 1, childShape.m_childShapeType); - cellDmaWaitTagStatusAll(DMA_MASK(1)); - - SpuCollisionPairInput cinput (collisionPairInput); - cinput.m_worldTransform0 = collisionPairInput.m_worldTransform0 * childShape.m_transform; - cinput.m_shapeType0 = childShape.m_childShapeType; - cinput.m_collisionMargin0 = childShape.m_childMargin; - - handleCollisionPair(cinput, lsMem, spuContacts, - (ppu_address_t)childShape.m_childShape, lsMem.compoundShapeData[0].gSubshapeShape[i], - collisionShape1Ptr, collisionShape1Loc, false); - } - } - else if (btBroadphaseProxy::isCompound(collisionPairInput.m_shapeType1) ) - { - //snPause(); - - dmaCollisionShape (collisionShape0Loc, collisionShape0Ptr, 1, collisionPairInput.m_shapeType0); - dmaCollisionShape (collisionShape1Loc, collisionShape1Ptr, 2, collisionPairInput.m_shapeType1); - cellDmaWaitTagStatusAll(DMA_MASK(1) | DMA_MASK(2)); - // object 0 non-compound, object 1 compound - btCompoundShape* spuCompoundShape = (btCompoundShape*)collisionShape1Loc; - dmaCompoundShapeInfo (&lsMem.compoundShapeData[0], spuCompoundShape, 1); - cellDmaWaitTagStatusAll(DMA_MASK(1)); - - int childShapeCount = spuCompoundShape->getNumChildShapes(); - btAssert(childShapeCount< MAX_SPU_COMPOUND_SUBSHAPES); - - - for (int i = 0; i < childShapeCount; ++i) - { - btCompoundShapeChild& childShape = lsMem.compoundShapeData[0].gSubshapes[i]; - btAssert(!btBroadphaseProxy::isCompound(childShape.m_childShapeType)); - // Dma the child shape - dmaCollisionShape (&lsMem.compoundShapeData[0].gSubshapeShape[i], (ppu_address_t)childShape.m_childShape, 1, childShape.m_childShapeType); - cellDmaWaitTagStatusAll(DMA_MASK(1)); - - SpuCollisionPairInput cinput (collisionPairInput); - cinput.m_worldTransform1 = collisionPairInput.m_worldTransform1 * childShape.m_transform; - cinput.m_shapeType1 = childShape.m_childShapeType; - cinput.m_collisionMargin1 = childShape.m_childMargin; - handleCollisionPair(cinput, lsMem, spuContacts, - collisionShape0Ptr, collisionShape0Loc, - (ppu_address_t)childShape.m_childShape, lsMem.compoundShapeData[0].gSubshapeShape[i], false); - } - - } - else - { - //a non-convex shape is involved - bool handleConvexConcave = false; - - //snPause(); - - if (btBroadphaseProxy::isConcave(collisionPairInput.m_shapeType0) && - btBroadphaseProxy::isConvex(collisionPairInput.m_shapeType1)) - { - // Swap stuff - DoSwap(collisionShape0Ptr, collisionShape1Ptr); - DoSwap(collisionShape0Loc, collisionShape1Loc); - DoSwap(collisionPairInput.m_shapeType0, collisionPairInput.m_shapeType1); - DoSwap(collisionPairInput.m_worldTransform0, collisionPairInput.m_worldTransform1); - DoSwap(collisionPairInput.m_collisionMargin0, collisionPairInput.m_collisionMargin1); - - collisionPairInput.m_isSwapped = true; - } - - if (btBroadphaseProxy::isConvex(collisionPairInput.m_shapeType0)&& - btBroadphaseProxy::isConcave(collisionPairInput.m_shapeType1)) - { - handleConvexConcave = true; - } - if (handleConvexConcave) - { - if (dmaShapes) - { - dmaCollisionShape (collisionShape0Loc, collisionShape0Ptr, 1, collisionPairInput.m_shapeType0); - dmaCollisionShape (collisionShape1Loc, collisionShape1Ptr, 2, collisionPairInput.m_shapeType1); - cellDmaWaitTagStatusAll(DMA_MASK(1) | DMA_MASK(2)); - } - - if (collisionPairInput.m_shapeType1 == STATIC_PLANE_PROXYTYPE) - { - btConvexInternalShape* spuConvexShape0 = (btConvexInternalShape*)collisionShape0Loc; - btStaticPlaneShape* planeShape= (btStaticPlaneShape*)collisionShape1Loc; - - btVector3 dim0 = spuConvexShape0->getImplicitShapeDimensions(); - collisionPairInput.m_primitiveDimensions0 = dim0; - collisionPairInput.m_collisionShapes[0] = collisionShape0Ptr; - collisionPairInput.m_collisionShapes[1] = collisionShape1Ptr; - collisionPairInput.m_spuCollisionShapes[0] = spuConvexShape0; - collisionPairInput.m_spuCollisionShapes[1] = planeShape; - - ProcessConvexPlaneSpuCollision(&collisionPairInput,&lsMem,spuContacts); - } else - { - btConvexInternalShape* spuConvexShape0 = (btConvexInternalShape*)collisionShape0Loc; - btBvhTriangleMeshShape* trimeshShape = (btBvhTriangleMeshShape*)collisionShape1Loc; - - btVector3 dim0 = spuConvexShape0->getImplicitShapeDimensions(); - collisionPairInput.m_primitiveDimensions0 = dim0; - collisionPairInput.m_collisionShapes[0] = collisionShape0Ptr; - collisionPairInput.m_collisionShapes[1] = collisionShape1Ptr; - collisionPairInput.m_spuCollisionShapes[0] = spuConvexShape0; - collisionPairInput.m_spuCollisionShapes[1] = trimeshShape; - - ProcessConvexConcaveSpuCollision(&collisionPairInput,&lsMem,spuContacts); - } - } - - } - - spuContacts.flush(); - -} - - -void processCollisionTask(void* userPtr, void* lsMemPtr) -{ - - SpuGatherAndProcessPairsTaskDesc* taskDescPtr = (SpuGatherAndProcessPairsTaskDesc*)userPtr; - SpuGatherAndProcessPairsTaskDesc& taskDesc = *taskDescPtr; - CollisionTask_LocalStoreMemory* colMemPtr = (CollisionTask_LocalStoreMemory*)lsMemPtr; - CollisionTask_LocalStoreMemory& lsMem = *(colMemPtr); - - gUseEpa = taskDesc.m_useEpa; - - // spu_printf("taskDescPtr=%llx\n",taskDescPtr); - - SpuContactResult spuContacts; - - //////////////////// - - ppu_address_t dmaInPtr = taskDesc.m_inPairPtr; - unsigned int numPages = taskDesc.numPages; - unsigned int numOnLastPage = taskDesc.numOnLastPage; - - // prefetch first set of inputs and wait - lsMem.g_workUnitTaskBuffers.init(); - - unsigned int nextNumOnPage = (numPages > 1)? MIDPHASE_NUM_WORKUNITS_PER_PAGE : numOnLastPage; - lsMem.g_workUnitTaskBuffers.backBufferDmaGet(dmaInPtr, nextNumOnPage*sizeof(SpuGatherAndProcessWorkUnitInput), DMA_TAG(3)); - dmaInPtr += MIDPHASE_WORKUNIT_PAGE_SIZE; - - - register unsigned char *inputPtr; - register unsigned int numOnPage; - register unsigned int j; - SpuGatherAndProcessWorkUnitInput* wuInputs; - register int dmaSize; - register ppu_address_t dmaPpuAddress; - register ppu_address_t dmaPpuAddress2; - - int numPairs; - register int p; - SpuCollisionPairInput collisionPairInput; - - for (unsigned int i = 0; btLikely(i < numPages); i++) - { - - // wait for back buffer dma and swap buffers - inputPtr = lsMem.g_workUnitTaskBuffers.swapBuffers(); - - // number on current page is number prefetched last iteration - numOnPage = nextNumOnPage; - - - // prefetch next set of inputs -#if MIDPHASE_NUM_WORKUNIT_PAGES > 2 - if ( btLikely( i < numPages-1 ) ) -#else - if ( btUnlikely( i < numPages-1 ) ) -#endif - { - nextNumOnPage = (i == numPages-2)? numOnLastPage : MIDPHASE_NUM_WORKUNITS_PER_PAGE; - lsMem.g_workUnitTaskBuffers.backBufferDmaGet(dmaInPtr, nextNumOnPage*sizeof(SpuGatherAndProcessWorkUnitInput), DMA_TAG(3)); - dmaInPtr += MIDPHASE_WORKUNIT_PAGE_SIZE; - } - - wuInputs = reinterpret_cast(inputPtr); - - - for (j = 0; btLikely( j < numOnPage ); j++) - { -#ifdef DEBUG_SPU_COLLISION_DETECTION - // printMidphaseInput(&wuInputs[j]); -#endif //DEBUG_SPU_COLLISION_DETECTION - - - numPairs = wuInputs[j].m_endIndex - wuInputs[j].m_startIndex; - - if ( btLikely( numPairs ) ) - { - dmaSize = numPairs*sizeof(btBroadphasePair); - dmaPpuAddress = wuInputs[j].m_pairArrayPtr+wuInputs[j].m_startIndex * sizeof(btBroadphasePair); - lsMem.m_pairsPointer = (btBroadphasePair*)cellDmaGetReadOnly(&lsMem.gBroadphasePairsBuffer, dmaPpuAddress , dmaSize, DMA_TAG(1), 0, 0); - cellDmaWaitTagStatusAll(DMA_MASK(1)); - - - for (p=0;pm_userInfo = %d\n",pair.m_userInfo); - spu_printf("pair->m_algorithm = %d\n",pair.m_algorithm); - spu_printf("pair->m_pProxy0 = %d\n",pair.m_pProxy0); - spu_printf("pair->m_pProxy1 = %d\n",pair.m_pProxy1); -#endif //DEBUG_SPU_COLLISION_DETECTION - - if (pair.m_internalTmpValue == 2 && pair.m_algorithm && pair.m_pProxy0 && pair.m_pProxy1) - { - dmaSize = sizeof(SpuContactManifoldCollisionAlgorithm); - dmaPpuAddress2 = (ppu_address_t)pair.m_algorithm; - lsMem.m_lsCollisionAlgorithmPtr = (SpuContactManifoldCollisionAlgorithm*)cellDmaGetReadOnly(&lsMem.gSpuContactManifoldAlgoBuffer, dmaPpuAddress2 , dmaSize, DMA_TAG(1), 0, 0); - - cellDmaWaitTagStatusAll(DMA_MASK(1)); - - lsMem.needsDmaPutContactManifoldAlgo = false; - - collisionPairInput.m_persistentManifoldPtr = (ppu_address_t) lsMem.getlocalCollisionAlgorithm()->getContactManifoldPtr(); - collisionPairInput.m_isSwapped = false; - - if (1) - { - - ///can wait on the combined DMA_MASK, or dma on the same tag - - -#ifdef DEBUG_SPU_COLLISION_DETECTION - // spu_printf("SPU collisionPairInput->m_shapeType0 = %d\n",collisionPairInput->m_shapeType0); - // spu_printf("SPU collisionPairInput->m_shapeType1 = %d\n",collisionPairInput->m_shapeType1); -#endif //DEBUG_SPU_COLLISION_DETECTION - - - dmaSize = sizeof(btPersistentManifold); - - dmaPpuAddress2 = collisionPairInput.m_persistentManifoldPtr; - lsMem.m_lsManifoldPtr = (btPersistentManifold*)cellDmaGetReadOnly(&lsMem.gPersistentManifoldBuffer, dmaPpuAddress2 , dmaSize, DMA_TAG(1), 0, 0); - - collisionPairInput.m_shapeType0 = lsMem.getlocalCollisionAlgorithm()->getShapeType0(); - collisionPairInput.m_shapeType1 = lsMem.getlocalCollisionAlgorithm()->getShapeType1(); - collisionPairInput.m_collisionMargin0 = lsMem.getlocalCollisionAlgorithm()->getCollisionMargin0(); - collisionPairInput.m_collisionMargin1 = lsMem.getlocalCollisionAlgorithm()->getCollisionMargin1(); - - - - //??cellDmaWaitTagStatusAll(DMA_MASK(1)); - - - if (1) - { - //snPause(); - - // Get the collision objects - dmaAndSetupCollisionObjects(collisionPairInput, lsMem); - - if (lsMem.getColObj0()->isActive() || lsMem.getColObj1()->isActive()) - { - - lsMem.needsDmaPutContactManifoldAlgo = true; -#ifdef USE_SEPDISTANCE_UTIL - lsMem.getlocalCollisionAlgorithm()->m_sepDistance.updateSeparatingDistance(collisionPairInput.m_worldTransform0,collisionPairInput.m_worldTransform1); -#endif //USE_SEPDISTANCE_UTIL - -#define USE_DEDICATED_BOX_BOX 1 -#ifdef USE_DEDICATED_BOX_BOX - bool boxbox = ((lsMem.getlocalCollisionAlgorithm()->getShapeType0()==BOX_SHAPE_PROXYTYPE)&& - (lsMem.getlocalCollisionAlgorithm()->getShapeType1()==BOX_SHAPE_PROXYTYPE)); - if (boxbox) - { - //spu_printf("boxbox dist = %f\n",distance); - btPersistentManifold* spuManifold=lsMem.getContactManifoldPtr(); - btPersistentManifold* manifold = (btPersistentManifold*)collisionPairInput.m_persistentManifoldPtr; - ppu_address_t manifoldAddress = (ppu_address_t)manifold; - - spuContacts.setContactInfo(spuManifold,manifoldAddress,lsMem.getColObj0()->getWorldTransform(), - lsMem.getColObj1()->getWorldTransform(), - lsMem.getColObj0()->getRestitution(),lsMem.getColObj1()->getRestitution(), - lsMem.getColObj0()->getFriction(),lsMem.getColObj1()->getFriction(), - collisionPairInput.m_isSwapped); - - - //float distance=0.f; - btVector3 normalInB; - - - if (//!gUseEpa && -#ifdef USE_SEPDISTANCE_UTIL - lsMem.getlocalCollisionAlgorithm()->m_sepDistance.getConservativeSeparatingDistance()<=0.f -#else - 1 -#endif - ) - { -//#define USE_PE_BOX_BOX 1 -#ifdef USE_PE_BOX_BOX - { - - //getCollisionMargin0 - btScalar margin0 = lsMem.getlocalCollisionAlgorithm()->getCollisionMargin0(); - btScalar margin1 = lsMem.getlocalCollisionAlgorithm()->getCollisionMargin1(); - btVector3 shapeDim0 = lsMem.getlocalCollisionAlgorithm()->getShapeDimensions0()+btVector3(margin0,margin0,margin0); - btVector3 shapeDim1 = lsMem.getlocalCollisionAlgorithm()->getShapeDimensions1()+btVector3(margin1,margin1,margin1); -/* - //Box boxA(shapeDim0.getX(),shapeDim0.getY(),shapeDim0.getZ()); - vmVector3 vmPos0 = getVmVector3(collisionPairInput.m_worldTransform0.getOrigin()); - vmVector3 vmPos1 = getVmVector3(collisionPairInput.m_worldTransform1.getOrigin()); - vmMatrix3 vmMatrix0 = getVmMatrix3(collisionPairInput.m_worldTransform0.getBasis()); - vmMatrix3 vmMatrix1 = getVmMatrix3(collisionPairInput.m_worldTransform1.getBasis()); - - vmTransform3 transformA(vmMatrix0,vmPos0); - Box boxB(shapeDim1.getX(),shapeDim1.getY(),shapeDim1.getZ()); - vmTransform3 transformB(vmMatrix1,vmPos1); - BoxPoint resultClosestBoxPointA; - BoxPoint resultClosestBoxPointB; - vmVector3 resultNormal; - */ - -#ifdef USE_SEPDISTANCE_UTIL - float distanceThreshold = FLT_MAX -#else - //float distanceThreshold = 0.f; -#endif - - - vmVector3 n; - Box boxA; - vmVector3 hA(shapeDim0.getX(),shapeDim0.getY(),shapeDim0.getZ()); - vmVector3 hB(shapeDim1.getX(),shapeDim1.getY(),shapeDim1.getZ()); - boxA.mHalf= hA; - vmTransform3 trA; - trA.setTranslation(getVmVector3(collisionPairInput.m_worldTransform0.getOrigin())); - trA.setUpper3x3(getVmMatrix3(collisionPairInput.m_worldTransform0.getBasis())); - Box boxB; - boxB.mHalf = hB; - vmTransform3 trB; - trB.setTranslation(getVmVector3(collisionPairInput.m_worldTransform1.getOrigin())); - trB.setUpper3x3(getVmMatrix3(collisionPairInput.m_worldTransform1.getBasis())); - - float distanceThreshold = spuManifold->getContactBreakingThreshold();//0.001f; - - - BoxPoint ptA,ptB; - float dist = boxBoxDistance(n, ptA, ptB, - boxA, trA, boxB, trB, - distanceThreshold ); - - -// float distance = boxBoxDistance(resultNormal,resultClosestBoxPointA,resultClosestBoxPointB, boxA, transformA, boxB,transformB,distanceThreshold); - - normalInB = -getBtVector3(n);//resultNormal); - - //if(dist < distanceThreshold)//spuManifold->getContactBreakingThreshold()) - if(dist < spuManifold->getContactBreakingThreshold()) - { - btVector3 pointOnB = collisionPairInput.m_worldTransform1(getBtVector3(ptB.localPoint)); - - spuContacts.addContactPoint( - normalInB, - pointOnB, - dist); - } - } -#else - { - - btScalar margin0 = lsMem.getlocalCollisionAlgorithm()->getCollisionMargin0(); - btScalar margin1 = lsMem.getlocalCollisionAlgorithm()->getCollisionMargin1(); - btVector3 shapeDim0 = lsMem.getlocalCollisionAlgorithm()->getShapeDimensions0()+btVector3(margin0,margin0,margin0); - btVector3 shapeDim1 = lsMem.getlocalCollisionAlgorithm()->getShapeDimensions1()+btVector3(margin1,margin1,margin1); - - - btBoxShape box0(shapeDim0); - btBoxShape box1(shapeDim1); - - struct SpuBridgeContactCollector : public btDiscreteCollisionDetectorInterface::Result - { - SpuContactResult& m_spuContacts; - - virtual void setShapeIdentifiersA(int partId0,int index0) - { - m_spuContacts.setShapeIdentifiersA(partId0,index0); - } - virtual void setShapeIdentifiersB(int partId1,int index1) - { - m_spuContacts.setShapeIdentifiersB(partId1,index1); - } - virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth) - { - m_spuContacts.addContactPoint(normalOnBInWorld,pointInWorld,depth); - } - - SpuBridgeContactCollector(SpuContactResult& spuContacts) - :m_spuContacts(spuContacts) - { - - } - }; - - SpuBridgeContactCollector bridgeOutput(spuContacts); - - btDiscreteCollisionDetectorInterface::ClosestPointInput input; - input.m_maximumDistanceSquared = BT_LARGE_FLOAT; - input.m_transformA = collisionPairInput.m_worldTransform0; - input.m_transformB = collisionPairInput.m_worldTransform1; - - btBoxBoxDetector detector(&box0,&box1); - - detector.getClosestPoints(input,bridgeOutput,0); - - } -#endif //USE_PE_BOX_BOX - - lsMem.needsDmaPutContactManifoldAlgo = true; -#ifdef USE_SEPDISTANCE_UTIL - btScalar sepDist2 = distance+spuManifold->getContactBreakingThreshold(); - lsMem.getlocalCollisionAlgorithm()->m_sepDistance.initSeparatingDistance(normalInB,sepDist2,collisionPairInput.m_worldTransform0,collisionPairInput.m_worldTransform1); -#endif //USE_SEPDISTANCE_UTIL - gProcessedCol++; - } else - { - gSkippedCol++; - } - - spuContacts.flush(); - - - } else -#endif //USE_DEDICATED_BOX_BOX - { - if ( -#ifdef USE_SEPDISTANCE_UTIL - lsMem.getlocalCollisionAlgorithm()->m_sepDistance.getConservativeSeparatingDistance()<=0.f -#else - 1 -#endif //USE_SEPDISTANCE_UTIL - ) - { - handleCollisionPair(collisionPairInput, lsMem, spuContacts, - (ppu_address_t)lsMem.getColObj0()->getCollisionShape(), &lsMem.gCollisionShapes[0].collisionShape, - (ppu_address_t)lsMem.getColObj1()->getCollisionShape(), &lsMem.gCollisionShapes[1].collisionShape); - } else - { - //spu_printf("boxbox dist = %f\n",distance); - btPersistentManifold* spuManifold=lsMem.getContactManifoldPtr(); - btPersistentManifold* manifold = (btPersistentManifold*)collisionPairInput.m_persistentManifoldPtr; - ppu_address_t manifoldAddress = (ppu_address_t)manifold; - - spuContacts.setContactInfo(spuManifold,manifoldAddress,lsMem.getColObj0()->getWorldTransform(), - lsMem.getColObj1()->getWorldTransform(), - lsMem.getColObj0()->getRestitution(),lsMem.getColObj1()->getRestitution(), - lsMem.getColObj0()->getFriction(),lsMem.getColObj1()->getFriction(), - collisionPairInput.m_isSwapped); - - spuContacts.flush(); - } - } - - } - - } - } - -#ifdef USE_SEPDISTANCE_UTIL -#if defined (__SPU__) || defined (USE_LIBSPE2) - if (lsMem.needsDmaPutContactManifoldAlgo) - { - dmaSize = sizeof(SpuContactManifoldCollisionAlgorithm); - dmaPpuAddress2 = (ppu_address_t)pair.m_algorithm; - cellDmaLargePut(&lsMem.gSpuContactManifoldAlgoBuffer, dmaPpuAddress2 , dmaSize, DMA_TAG(1), 0, 0); - cellDmaWaitTagStatusAll(DMA_MASK(1)); - } -#endif -#endif //#ifdef USE_SEPDISTANCE_UTIL - - } - } - } - } //end for (j = 0; j < numOnPage; j++) - - }// for - - - - return; -} - - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h deleted file mode 100755 index 64af964..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +++ /dev/null @@ -1,140 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SPU_GATHERING_COLLISION_TASK_H -#define SPU_GATHERING_COLLISION_TASK_H - -#include "../PlatformDefinitions.h" -//#define DEBUG_SPU_COLLISION_DETECTION 1 - - -///Task Description for SPU collision detection -struct SpuGatherAndProcessPairsTaskDesc -{ - ppu_address_t m_inPairPtr;//m_pairArrayPtr; - //mutex variable - uint32_t m_someMutexVariableInMainMemory; - - ppu_address_t m_dispatcher; - - uint32_t numOnLastPage; - - uint16_t numPages; - uint16_t taskId; - bool m_useEpa; - - struct CollisionTask_LocalStoreMemory* m_lsMemory; -} - -#if defined(__CELLOS_LV2__) || defined(USE_LIBSPE2) -__attribute__ ((aligned (128))) -#endif -; - - -void processCollisionTask(void* userPtr, void* lsMemory); - -void* createCollisionLocalStoreMemory(); -void deleteCollisionLocalStoreMemory(); - -#if defined(USE_LIBSPE2) && defined(__SPU__) -#include "../SpuLibspe2Support.h" -#include -#include -#include - -//#define DEBUG_LIBSPE2_SPU_TASK - - - -int main(unsigned long long speid, addr64 argp, addr64 envp) -{ - printf("SPU: hello \n"); - - ATTRIBUTE_ALIGNED128(btSpuStatus status); - ATTRIBUTE_ALIGNED16( SpuGatherAndProcessPairsTaskDesc taskDesc ) ; - unsigned int received_message = Spu_Mailbox_Event_Nothing; - bool shutdown = false; - - cellDmaGet(&status, argp.ull, sizeof(btSpuStatus), DMA_TAG(3), 0, 0); - cellDmaWaitTagStatusAll(DMA_MASK(3)); - - status.m_status = Spu_Status_Free; - status.m_lsMemory.p = createCollisionLocalStoreMemory(); - - cellDmaLargePut(&status, argp.ull, sizeof(btSpuStatus), DMA_TAG(3), 0, 0); - cellDmaWaitTagStatusAll(DMA_MASK(3)); - - - while ( btLikely( !shutdown ) ) - { - - received_message = spu_read_in_mbox(); - - if( btLikely( received_message == Spu_Mailbox_Event_Task )) - { -#ifdef DEBUG_LIBSPE2_SPU_TASK - printf("SPU: received Spu_Mailbox_Event_Task\n"); -#endif //DEBUG_LIBSPE2_SPU_TASK - - // refresh the status - cellDmaGet(&status, argp.ull, sizeof(btSpuStatus), DMA_TAG(3), 0, 0); - cellDmaWaitTagStatusAll(DMA_MASK(3)); - - btAssert(status.m_status==Spu_Status_Occupied); - - cellDmaGet(&taskDesc, status.m_taskDesc.p, sizeof(SpuGatherAndProcessPairsTaskDesc), DMA_TAG(3), 0, 0); - cellDmaWaitTagStatusAll(DMA_MASK(3)); -#ifdef DEBUG_LIBSPE2_SPU_TASK - printf("SPU:processCollisionTask\n"); -#endif //DEBUG_LIBSPE2_SPU_TASK - processCollisionTask((void*)&taskDesc, taskDesc.m_lsMemory); - -#ifdef DEBUG_LIBSPE2_SPU_TASK - printf("SPU:finished processCollisionTask\n"); -#endif //DEBUG_LIBSPE2_SPU_TASK - } - else - { -#ifdef DEBUG_LIBSPE2_SPU_TASK - printf("SPU: received ShutDown\n"); -#endif //DEBUG_LIBSPE2_SPU_TASK - if( btLikely( received_message == Spu_Mailbox_Event_Shutdown ) ) - { - shutdown = true; - } - else - { - //printf("SPU - Sth. recieved\n"); - } - } - - // set to status free and wait for next task - status.m_status = Spu_Status_Free; - cellDmaLargePut(&status, argp.ull, sizeof(btSpuStatus), DMA_TAG(3), 0, 0); - cellDmaWaitTagStatusAll(DMA_MASK(3)); - - - } - - printf("SPU: shutdown\n"); - return 0; -} -#endif // USE_LIBSPE2 - - -#endif //SPU_GATHERING_COLLISION_TASK_H - - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h deleted file mode 100755 index 8b89de0..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +++ /dev/null @@ -1,19 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - - - - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.cpp b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.cpp deleted file mode 100755 index 166a38f..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.cpp +++ /dev/null @@ -1,347 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "SpuMinkowskiPenetrationDepthSolver.h" -#include "SpuContactResult.h" -#include "SpuPreferredPenetrationDirections.h" -#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h" -#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h" -#include "SpuCollisionShapes.h" - -#define NUM_UNITSPHERE_POINTS 42 -static btVector3 sPenetrationDirections[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2] = -{ -btVector3(btScalar(0.000000) , btScalar(-0.000000),btScalar(-1.000000)), -btVector3(btScalar(0.723608) , btScalar(-0.525725),btScalar(-0.447219)), -btVector3(btScalar(-0.276388) , btScalar(-0.850649),btScalar(-0.447219)), -btVector3(btScalar(-0.894426) , btScalar(-0.000000),btScalar(-0.447216)), -btVector3(btScalar(-0.276388) , btScalar(0.850649),btScalar(-0.447220)), -btVector3(btScalar(0.723608) , btScalar(0.525725),btScalar(-0.447219)), -btVector3(btScalar(0.276388) , btScalar(-0.850649),btScalar(0.447220)), -btVector3(btScalar(-0.723608) , btScalar(-0.525725),btScalar(0.447219)), -btVector3(btScalar(-0.723608) , btScalar(0.525725),btScalar(0.447219)), -btVector3(btScalar(0.276388) , btScalar(0.850649),btScalar(0.447219)), -btVector3(btScalar(0.894426) , btScalar(0.000000),btScalar(0.447216)), -btVector3(btScalar(-0.000000) , btScalar(0.000000),btScalar(1.000000)), -btVector3(btScalar(0.425323) , btScalar(-0.309011),btScalar(-0.850654)), -btVector3(btScalar(-0.162456) , btScalar(-0.499995),btScalar(-0.850654)), -btVector3(btScalar(0.262869) , btScalar(-0.809012),btScalar(-0.525738)), -btVector3(btScalar(0.425323) , btScalar(0.309011),btScalar(-0.850654)), -btVector3(btScalar(0.850648) , btScalar(-0.000000),btScalar(-0.525736)), -btVector3(btScalar(-0.525730) , btScalar(-0.000000),btScalar(-0.850652)), -btVector3(btScalar(-0.688190) , btScalar(-0.499997),btScalar(-0.525736)), -btVector3(btScalar(-0.162456) , btScalar(0.499995),btScalar(-0.850654)), -btVector3(btScalar(-0.688190) , btScalar(0.499997),btScalar(-0.525736)), -btVector3(btScalar(0.262869) , btScalar(0.809012),btScalar(-0.525738)), -btVector3(btScalar(0.951058) , btScalar(0.309013),btScalar(0.000000)), -btVector3(btScalar(0.951058) , btScalar(-0.309013),btScalar(0.000000)), -btVector3(btScalar(0.587786) , btScalar(-0.809017),btScalar(0.000000)), -btVector3(btScalar(0.000000) , btScalar(-1.000000),btScalar(0.000000)), -btVector3(btScalar(-0.587786) , btScalar(-0.809017),btScalar(0.000000)), -btVector3(btScalar(-0.951058) , btScalar(-0.309013),btScalar(-0.000000)), -btVector3(btScalar(-0.951058) , btScalar(0.309013),btScalar(-0.000000)), -btVector3(btScalar(-0.587786) , btScalar(0.809017),btScalar(-0.000000)), -btVector3(btScalar(-0.000000) , btScalar(1.000000),btScalar(-0.000000)), -btVector3(btScalar(0.587786) , btScalar(0.809017),btScalar(-0.000000)), -btVector3(btScalar(0.688190) , btScalar(-0.499997),btScalar(0.525736)), -btVector3(btScalar(-0.262869) , btScalar(-0.809012),btScalar(0.525738)), -btVector3(btScalar(-0.850648) , btScalar(0.000000),btScalar(0.525736)), -btVector3(btScalar(-0.262869) , btScalar(0.809012),btScalar(0.525738)), -btVector3(btScalar(0.688190) , btScalar(0.499997),btScalar(0.525736)), -btVector3(btScalar(0.525730) , btScalar(0.000000),btScalar(0.850652)), -btVector3(btScalar(0.162456) , btScalar(-0.499995),btScalar(0.850654)), -btVector3(btScalar(-0.425323) , btScalar(-0.309011),btScalar(0.850654)), -btVector3(btScalar(-0.425323) , btScalar(0.309011),btScalar(0.850654)), -btVector3(btScalar(0.162456) , btScalar(0.499995),btScalar(0.850654)) -}; - - -bool SpuMinkowskiPenetrationDepthSolver::calcPenDepth( btSimplexSolverInterface& simplexSolver, - const btConvexShape* convexA,const btConvexShape* convexB, - const btTransform& transA,const btTransform& transB, - btVector3& v, btVector3& pa, btVector3& pb, - class btIDebugDraw* debugDraw) -{ -#if 0 - (void)v; - - - struct btIntermediateResult : public SpuContactResult - { - - btIntermediateResult():m_hasResult(false) - { - } - - btVector3 m_normalOnBInWorld; - btVector3 m_pointInWorld; - btScalar m_depth; - bool m_hasResult; - - virtual void setShapeIdentifiersA(int partId0,int index0) - { - (void)partId0; - (void)index0; - } - - virtual void setShapeIdentifiersB(int partId1,int index1) - { - (void)partId1; - (void)index1; - } - void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth) - { - m_normalOnBInWorld = normalOnBInWorld; - m_pointInWorld = pointInWorld; - m_depth = depth; - m_hasResult = true; - } - }; - - //just take fixed number of orientation, and sample the penetration depth in that direction - btScalar minProj = btScalar(BT_LARGE_FLOAT); - btVector3 minNorm(0.f,0.f,0.f); - btVector3 minVertex; - btVector3 minA,minB; - btVector3 seperatingAxisInA,seperatingAxisInB; - btVector3 pInA,qInB,pWorld,qWorld,w; - -//#define USE_BATCHED_SUPPORT 1 -#ifdef USE_BATCHED_SUPPORT - - btVector3 supportVerticesABatch[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2]; - btVector3 supportVerticesBBatch[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2]; - btVector3 seperatingAxisInABatch[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2]; - btVector3 seperatingAxisInBBatch[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2]; - int i; - - int numSampleDirections = NUM_UNITSPHERE_POINTS; - - for (i=0;igetNumPreferredPenetrationDirections(); - if (numPDA) - { - for (int i=0;igetPreferredPenetrationDirection(i,norm); - norm = transA.getBasis() * norm; - sPenetrationDirections[numSampleDirections] = norm; - seperatingAxisInABatch[numSampleDirections] = (-norm) * transA.getBasis(); - seperatingAxisInBBatch[numSampleDirections] = norm * transB.getBasis(); - numSampleDirections++; - } - } - } - - { - int numPDB = convexB->getNumPreferredPenetrationDirections(); - if (numPDB) - { - for (int i=0;igetPreferredPenetrationDirection(i,norm); - norm = transB.getBasis() * norm; - sPenetrationDirections[numSampleDirections] = norm; - seperatingAxisInABatch[numSampleDirections] = (-norm) * transA.getBasis(); - seperatingAxisInBBatch[numSampleDirections] = norm * transB.getBasis(); - numSampleDirections++; - } - } - } - - - - convexA->batchedUnitVectorGetSupportingVertexWithoutMargin(seperatingAxisInABatch,supportVerticesABatch,numSampleDirections); - convexB->batchedUnitVectorGetSupportingVertexWithoutMargin(seperatingAxisInBBatch,supportVerticesBBatch,numSampleDirections); - - for (i=0;ilocalGetSupportVertexWithoutMarginNonVirtual( seperatingAxisInA);//, NULL); - qInB = convexB->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInB);//, NULL); - - // pInA = convexA->localGetSupportingVertexWithoutMargin(seperatingAxisInA); - // qInB = convexB->localGetSupportingVertexWithoutMargin(seperatingAxisInB); - - pWorld = transA(pInA); - qWorld = transB(qInB); - w = qWorld - pWorld; - btScalar delta = norm.dot(w); - //find smallest delta - if (delta < minProj) - { - minProj = delta; - minNorm = norm; - minA = pWorld; - minB = qWorld; - } - } -#endif //USE_BATCHED_SUPPORT - - //add the margins - - minA += minNorm*marginA; - minB -= minNorm*marginB; - //no penetration - if (minProj < btScalar(0.)) - return false; - - minProj += (marginA + marginB) + btScalar(1.00); - - - - - -//#define DEBUG_DRAW 1 -#ifdef DEBUG_DRAW - if (debugDraw) - { - btVector3 color(0,1,0); - debugDraw->drawLine(minA,minB,color); - color = btVector3 (1,1,1); - btVector3 vec = minB-minA; - btScalar prj2 = minNorm.dot(vec); - debugDraw->drawLine(minA,minA+(minNorm*minProj),color); - - } -#endif //DEBUG_DRAW - - - btGjkPairDetector gjkdet(convexA,convexB,&simplexSolver,0); - - btScalar offsetDist = minProj; - btVector3 offset = minNorm * offsetDist; - - - SpuClosestPointInput input; - input.m_convexVertexData[0] = convexVertexDataA; - input.m_convexVertexData[1] = convexVertexDataB; - btVector3 newOrg = transA.getOrigin() + offset; - - btTransform displacedTrans = transA; - displacedTrans.setOrigin(newOrg); - - input.m_transformA = displacedTrans; - input.m_transformB = transB; - input.m_maximumDistanceSquared = btScalar(BT_LARGE_FLOAT);//minProj; - - btIntermediateResult res; - gjkdet.getClosestPoints(input,res,0); - - btScalar correctedMinNorm = minProj - res.m_depth; - - - //the penetration depth is over-estimated, relax it - btScalar penetration_relaxation= btScalar(1.); - minNorm*=penetration_relaxation; - - if (res.m_hasResult) - { - - pa = res.m_pointInWorld - minNorm * correctedMinNorm; - pb = res.m_pointInWorld; - -#ifdef DEBUG_DRAW - if (debugDraw) - { - btVector3 color(1,0,0); - debugDraw->drawLine(pa,pb,color); - } -#endif//DEBUG_DRAW - - - } else { - // could not seperate shapes - //btAssert (false); - } - return res.m_hasResult; -#endif - return false; -} - - - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h deleted file mode 100755 index 98c4fc6..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +++ /dev/null @@ -1,47 +0,0 @@ - -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef MINKOWSKI_PENETRATION_DEPTH_SOLVER_H -#define MINKOWSKI_PENETRATION_DEPTH_SOLVER_H - - -#include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h" - -class btIDebugDraw; -class btVoronoiSimplexSolver; -class btConvexShape; - -///MinkowskiPenetrationDepthSolver implements bruteforce penetration depth estimation. -///Implementation is based on sampling the depth using support mapping, and using GJK step to get the witness points. -class SpuMinkowskiPenetrationDepthSolver : public btConvexPenetrationDepthSolver -{ -public: - SpuMinkowskiPenetrationDepthSolver() {} - virtual ~SpuMinkowskiPenetrationDepthSolver() {}; - - virtual bool calcPenDepth( btSimplexSolverInterface& simplexSolver, - const btConvexShape* convexA,const btConvexShape* convexB, - const btTransform& transA,const btTransform& transB, - btVector3& v, btVector3& pa, btVector3& pb, - class btIDebugDraw* debugDraw - ); - - -}; - - -#endif //MINKOWSKI_PENETRATION_DEPTH_SOLVER_H - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h deleted file mode 100755 index 774a0cb..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +++ /dev/null @@ -1,70 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2007 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef _SPU_PREFERRED_PENETRATION_DIRECTIONS_H -#define _SPU_PREFERRED_PENETRATION_DIRECTIONS_H - - -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" - -int spuGetNumPreferredPenetrationDirections(int shapeType, void* shape) -{ - switch (shapeType) - { - case TRIANGLE_SHAPE_PROXYTYPE: - { - return 2; - //spu_printf("2\n"); - break; - } - default: - { -#if __ASSERT - spu_printf("spuGetNumPreferredPenetrationDirections() - Unsupported bound type: %d.\n", shapeType); -#endif // __ASSERT - } - } - - return 0; -} - -void spuGetPreferredPenetrationDirection(int shapeType, void* shape, int index, btVector3& penetrationVector) -{ - - - switch (shapeType) - { - case TRIANGLE_SHAPE_PROXYTYPE: - { - btVector3* vertices = (btVector3*)shape; - ///calcNormal - penetrationVector = (vertices[1]-vertices[0]).cross(vertices[2]-vertices[0]); - penetrationVector.normalize(); - if (index) - penetrationVector *= btScalar(-1.); - break; - } - default: - { - -#if __ASSERT - spu_printf("spuGetNumPreferredPenetrationDirections() - Unsupported bound type: %d.\n", shapeType); -#endif // __ASSERT - } - } - -} - -#endif //_SPU_PREFERRED_PENETRATION_DIRECTIONS_H diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.cpp b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.cpp deleted file mode 100755 index 5e1202c..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.cpp +++ /dev/null @@ -1,1160 +0,0 @@ -/* - Copyright (C) 2006, 2008 Sony Computer Entertainment Inc. - All rights reserved. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -*/ - - -//#include "PfxContactBoxBox.h" - -#include -#include "../PlatformDefinitions.h" -#include "boxBoxDistance.h" - -static inline float sqr( float a ) -{ - return (a * a); -} - -enum BoxSepAxisType -{ - A_AXIS, B_AXIS, CROSS_AXIS -}; - -//------------------------------------------------------------------------------------------------- -// voronoiTol: bevels Voronoi planes slightly which helps when features are parallel. -//------------------------------------------------------------------------------------------------- - -static const float voronoiTol = -1.0e-5f; - -//------------------------------------------------------------------------------------------------- -// separating axis tests: gaps along each axis are computed, and the axis with the maximum -// gap is stored. cross product axes are normalized. -//------------------------------------------------------------------------------------------------- - -#define AaxisTest( dim, letter, first ) \ -{ \ - if ( first ) \ - { \ - maxGap = gap = gapsA.get##letter(); \ - if ( gap > distanceThreshold ) return gap; \ - axisType = A_AXIS; \ - faceDimA = dim; \ - axisA = identity.getCol##dim(); \ - } \ - else \ - { \ - gap = gapsA.get##letter(); \ - if ( gap > distanceThreshold ) return gap; \ - else if ( gap > maxGap ) \ - { \ - maxGap = gap; \ - axisType = A_AXIS; \ - faceDimA = dim; \ - axisA = identity.getCol##dim(); \ - } \ - } \ -} - - -#define BaxisTest( dim, letter ) \ -{ \ - gap = gapsB.get##letter(); \ - if ( gap > distanceThreshold ) return gap; \ - else if ( gap > maxGap ) \ - { \ - maxGap = gap; \ - axisType = B_AXIS; \ - faceDimB = dim; \ - axisB = identity.getCol##dim(); \ - } \ -} - -#define CrossAxisTest( dima, dimb, letterb ) \ -{ \ - const float lsqr_tolerance = 1.0e-30f; \ - float lsqr; \ - \ - lsqr = lsqrs.getCol##dima().get##letterb(); \ - \ - if ( lsqr > lsqr_tolerance ) \ - { \ - float l_recip = 1.0f / sqrtf( lsqr ); \ - gap = float(gapsAxB.getCol##dima().get##letterb()) * l_recip; \ - \ - if ( gap > distanceThreshold ) \ - { \ - return gap; \ - } \ - \ - if ( gap > maxGap ) \ - { \ - maxGap = gap; \ - axisType = CROSS_AXIS; \ - edgeDimA = dima; \ - edgeDimB = dimb; \ - axisA = cross(identity.getCol##dima(),matrixAB.getCol##dimb()) * l_recip; \ - } \ - } \ -} - -//------------------------------------------------------------------------------------------------- -// tests whether a vertex of box B and a face of box A are the closest features -//------------------------------------------------------------------------------------------------- - -inline -float -VertexBFaceATest( - bool & inVoronoi, - float & t0, - float & t1, - const vmVector3 & hA, - PE_REF(vmVector3) faceOffsetAB, - PE_REF(vmVector3) faceOffsetBA, - const vmMatrix3 & matrixAB, - const vmMatrix3 & matrixBA, - PE_REF(vmVector3) signsB, - PE_REF(vmVector3) scalesB ) -{ - // compute a corner of box B in A's coordinate system - - vmVector3 corner = - vmVector3( faceOffsetAB + matrixAB.getCol0() * scalesB.getX() + matrixAB.getCol1() * scalesB.getY() ); - - // compute the parameters of the point on A, closest to this corner - - t0 = corner[0]; - t1 = corner[1]; - - if ( t0 > hA[0] ) - t0 = hA[0]; - else if ( t0 < -hA[0] ) - t0 = -hA[0]; - if ( t1 > hA[1] ) - t1 = hA[1]; - else if ( t1 < -hA[1] ) - t1 = -hA[1]; - - // do the Voronoi test: already know the point on B is in the Voronoi region of the - // point on A, check the reverse. - - vmVector3 facePointB = - vmVector3( mulPerElem( faceOffsetBA + matrixBA.getCol0() * t0 + matrixBA.getCol1() * t1 - scalesB, signsB ) ); - - inVoronoi = ( ( facePointB[0] >= voronoiTol * facePointB[2] ) && - ( facePointB[1] >= voronoiTol * facePointB[0] ) && - ( facePointB[2] >= voronoiTol * facePointB[1] ) ); - - return (sqr( corner[0] - t0 ) + sqr( corner[1] - t1 ) + sqr( corner[2] )); -} - -#define VertexBFaceA_SetNewMin() \ -{ \ - minDistSqr = distSqr; \ - localPointA.setX(t0); \ - localPointA.setY(t1); \ - localPointB.setX( scalesB.getX() ); \ - localPointB.setY( scalesB.getY() ); \ - featureA = F; \ - featureB = V; \ -} - -void -VertexBFaceATests( - bool & done, - float & minDistSqr, - vmPoint3 & localPointA, - vmPoint3 & localPointB, - FeatureType & featureA, - FeatureType & featureB, - const vmVector3 & hA, - PE_REF(vmVector3) faceOffsetAB, - PE_REF(vmVector3) faceOffsetBA, - const vmMatrix3 & matrixAB, - const vmMatrix3 & matrixBA, - PE_REF(vmVector3) signsB, - PE_REF(vmVector3) scalesB, - bool first ) -{ - - float t0, t1; - float distSqr; - - distSqr = VertexBFaceATest( done, t0, t1, hA, faceOffsetAB, faceOffsetBA, - matrixAB, matrixBA, signsB, scalesB ); - - if ( first ) { - VertexBFaceA_SetNewMin(); - } else { - if ( distSqr < minDistSqr ) { - VertexBFaceA_SetNewMin(); - } - } - - if ( done ) - return; - - signsB.setX( -signsB.getX() ); - scalesB.setX( -scalesB.getX() ); - - distSqr = VertexBFaceATest( done, t0, t1, hA, faceOffsetAB, faceOffsetBA, - matrixAB, matrixBA, signsB, scalesB ); - - if ( distSqr < minDistSqr ) { - VertexBFaceA_SetNewMin(); - } - - if ( done ) - return; - - signsB.setY( -signsB.getY() ); - scalesB.setY( -scalesB.getY() ); - - distSqr = VertexBFaceATest( done, t0, t1, hA, faceOffsetAB, faceOffsetBA, - matrixAB, matrixBA, signsB, scalesB ); - - if ( distSqr < minDistSqr ) { - VertexBFaceA_SetNewMin(); - } - - if ( done ) - return; - - signsB.setX( -signsB.getX() ); - scalesB.setX( -scalesB.getX() ); - - distSqr = VertexBFaceATest( done, t0, t1, hA, faceOffsetAB, faceOffsetBA, - matrixAB, matrixBA, signsB, scalesB ); - - if ( distSqr < minDistSqr ) { - VertexBFaceA_SetNewMin(); - } -} - -//------------------------------------------------------------------------------------------------- -// VertexAFaceBTest: tests whether a vertex of box A and a face of box B are the closest features -//------------------------------------------------------------------------------------------------- - -inline -float -VertexAFaceBTest( - bool & inVoronoi, - float & t0, - float & t1, - const vmVector3 & hB, - PE_REF(vmVector3) faceOffsetAB, - PE_REF(vmVector3) faceOffsetBA, - const vmMatrix3 & matrixAB, - const vmMatrix3 & matrixBA, - PE_REF(vmVector3) signsA, - PE_REF(vmVector3) scalesA ) -{ - vmVector3 corner = - vmVector3( faceOffsetBA + matrixBA.getCol0() * scalesA.getX() + matrixBA.getCol1() * scalesA.getY() ); - - t0 = corner[0]; - t1 = corner[1]; - - if ( t0 > hB[0] ) - t0 = hB[0]; - else if ( t0 < -hB[0] ) - t0 = -hB[0]; - if ( t1 > hB[1] ) - t1 = hB[1]; - else if ( t1 < -hB[1] ) - t1 = -hB[1]; - - vmVector3 facePointA = - vmVector3( mulPerElem( faceOffsetAB + matrixAB.getCol0() * t0 + matrixAB.getCol1() * t1 - scalesA, signsA ) ); - - inVoronoi = ( ( facePointA[0] >= voronoiTol * facePointA[2] ) && - ( facePointA[1] >= voronoiTol * facePointA[0] ) && - ( facePointA[2] >= voronoiTol * facePointA[1] ) ); - - return (sqr( corner[0] - t0 ) + sqr( corner[1] - t1 ) + sqr( corner[2] )); -} - -#define VertexAFaceB_SetNewMin() \ -{ \ - minDistSqr = distSqr; \ - localPointB.setX(t0); \ - localPointB.setY(t1); \ - localPointA.setX( scalesA.getX() ); \ - localPointA.setY( scalesA.getY() ); \ - featureA = V; \ - featureB = F; \ -} - -void -VertexAFaceBTests( - bool & done, - float & minDistSqr, - vmPoint3 & localPointA, - vmPoint3 & localPointB, - FeatureType & featureA, - FeatureType & featureB, - const vmVector3 & hB, - PE_REF(vmVector3) faceOffsetAB, - PE_REF(vmVector3) faceOffsetBA, - const vmMatrix3 & matrixAB, - const vmMatrix3 & matrixBA, - PE_REF(vmVector3) signsA, - PE_REF(vmVector3) scalesA, - bool first ) -{ - float t0, t1; - float distSqr; - - distSqr = VertexAFaceBTest( done, t0, t1, hB, faceOffsetAB, faceOffsetBA, - matrixAB, matrixBA, signsA, scalesA ); - - if ( first ) { - VertexAFaceB_SetNewMin(); - } else { - if ( distSqr < minDistSqr ) { - VertexAFaceB_SetNewMin(); - } - } - - if ( done ) - return; - - signsA.setX( -signsA.getX() ); - scalesA.setX( -scalesA.getX() ); - - distSqr = VertexAFaceBTest( done, t0, t1, hB, faceOffsetAB, faceOffsetBA, - matrixAB, matrixBA, signsA, scalesA ); - - if ( distSqr < minDistSqr ) { - VertexAFaceB_SetNewMin(); - } - - if ( done ) - return; - - signsA.setY( -signsA.getY() ); - scalesA.setY( -scalesA.getY() ); - - distSqr = VertexAFaceBTest( done, t0, t1, hB, faceOffsetAB, faceOffsetBA, - matrixAB, matrixBA, signsA, scalesA ); - - if ( distSqr < minDistSqr ) { - VertexAFaceB_SetNewMin(); - } - - if ( done ) - return; - - signsA.setX( -signsA.getX() ); - scalesA.setX( -scalesA.getX() ); - - distSqr = VertexAFaceBTest( done, t0, t1, hB, faceOffsetAB, faceOffsetBA, - matrixAB, matrixBA, signsA, scalesA ); - - if ( distSqr < minDistSqr ) { - VertexAFaceB_SetNewMin(); - } -} - -//------------------------------------------------------------------------------------------------- -// CustomEdgeEdgeTest: -// -// tests whether a pair of edges are the closest features -// -// note on the shorthand: -// 'a' & 'b' refer to the edges. -// 'c' is the dimension of the axis that points from the face center to the edge Center -// 'd' is the dimension of the edge Direction -// the dimension of the face normal is 2 -//------------------------------------------------------------------------------------------------- - -#define CustomEdgeEdgeTest( ac, ac_letter, ad, ad_letter, bc, bc_letter, bd, bd_letter ) \ -{ \ - vmVector3 edgeOffsetAB; \ - vmVector3 edgeOffsetBA; \ - \ - edgeOffsetAB = faceOffsetAB + matrixAB.getCol##bc() * scalesB.get##bc_letter(); \ - edgeOffsetAB.set##ac_letter( edgeOffsetAB.get##ac_letter() - scalesA.get##ac_letter() ); \ - \ - edgeOffsetBA = faceOffsetBA + matrixBA.getCol##ac() * scalesA.get##ac_letter(); \ - edgeOffsetBA.set##bc_letter( edgeOffsetBA.get##bc_letter() - scalesB.get##bc_letter() ); \ - \ - float dirDot = matrixAB.getCol##bd().get##ad_letter(); \ - float denom = 1.0f - dirDot*dirDot; \ - float edgeOffsetAB_ad = edgeOffsetAB.get##ad_letter(); \ - float edgeOffsetBA_bd = edgeOffsetBA.get##bd_letter(); \ - \ - if ( denom == 0.0f ) \ - { \ - tA = 0.0f; \ - } \ - else \ - { \ - tA = ( edgeOffsetAB_ad + edgeOffsetBA_bd * dirDot ) / denom; \ - } \ - \ - if ( tA < -hA[ad] ) tA = -hA[ad]; \ - else if ( tA > hA[ad] ) tA = hA[ad]; \ - \ - tB = tA * dirDot + edgeOffsetBA_bd; \ - \ - if ( tB < -hB[bd] ) \ - { \ - tB = -hB[bd]; \ - tA = tB * dirDot + edgeOffsetAB_ad; \ - \ - if ( tA < -hA[ad] ) tA = -hA[ad]; \ - else if ( tA > hA[ad] ) tA = hA[ad]; \ - } \ - else if ( tB > hB[bd] ) \ - { \ - tB = hB[bd]; \ - tA = tB * dirDot + edgeOffsetAB_ad; \ - \ - if ( tA < -hA[ad] ) tA = -hA[ad]; \ - else if ( tA > hA[ad] ) tA = hA[ad]; \ - } \ - \ - vmVector3 edgeOffAB = vmVector3( mulPerElem( edgeOffsetAB + matrixAB.getCol##bd() * tB, signsA ) );\ - vmVector3 edgeOffBA = vmVector3( mulPerElem( edgeOffsetBA + matrixBA.getCol##ad() * tA, signsB ) );\ - \ - inVoronoi = ( edgeOffAB[ac] >= voronoiTol * edgeOffAB[2] ) && \ - ( edgeOffAB[2] >= voronoiTol * edgeOffAB[ac] ) && \ - ( edgeOffBA[bc] >= voronoiTol * edgeOffBA[2] ) && \ - ( edgeOffBA[2] >= voronoiTol * edgeOffBA[bc] ); \ - \ - edgeOffAB[ad] -= tA; \ - edgeOffBA[bd] -= tB; \ - \ - return dot(edgeOffAB,edgeOffAB); \ -} - -float -CustomEdgeEdgeTest_0101( - bool & inVoronoi, - float & tA, - float & tB, - const vmVector3 & hA, - const vmVector3 & hB, - PE_REF(vmVector3) faceOffsetAB, - PE_REF(vmVector3) faceOffsetBA, - const vmMatrix3 & matrixAB, - const vmMatrix3 & matrixBA, - PE_REF(vmVector3) signsA, - PE_REF(vmVector3) signsB, - PE_REF(vmVector3) scalesA, - PE_REF(vmVector3) scalesB ) -{ - CustomEdgeEdgeTest( 0, X, 1, Y, 0, X, 1, Y ); -} - -float -CustomEdgeEdgeTest_0110( - bool & inVoronoi, - float & tA, - float & tB, - const vmVector3 & hA, - const vmVector3 & hB, - PE_REF(vmVector3) faceOffsetAB, - PE_REF(vmVector3) faceOffsetBA, - const vmMatrix3 & matrixAB, - const vmMatrix3 & matrixBA, - PE_REF(vmVector3) signsA, - PE_REF(vmVector3) signsB, - PE_REF(vmVector3) scalesA, - PE_REF(vmVector3) scalesB ) -{ - CustomEdgeEdgeTest( 0, X, 1, Y, 1, Y, 0, X ); -} - -float -CustomEdgeEdgeTest_1001( - bool & inVoronoi, - float & tA, - float & tB, - const vmVector3 & hA, - const vmVector3 & hB, - PE_REF(vmVector3) faceOffsetAB, - PE_REF(vmVector3) faceOffsetBA, - const vmMatrix3 & matrixAB, - const vmMatrix3 & matrixBA, - PE_REF(vmVector3) signsA, - PE_REF(vmVector3) signsB, - PE_REF(vmVector3) scalesA, - PE_REF(vmVector3) scalesB ) -{ - CustomEdgeEdgeTest( 1, Y, 0, X, 0, X, 1, Y ); -} - -float -CustomEdgeEdgeTest_1010( - bool & inVoronoi, - float & tA, - float & tB, - const vmVector3 & hA, - const vmVector3 & hB, - PE_REF(vmVector3) faceOffsetAB, - PE_REF(vmVector3) faceOffsetBA, - const vmMatrix3 & matrixAB, - const vmMatrix3 & matrixBA, - PE_REF(vmVector3) signsA, - PE_REF(vmVector3) signsB, - PE_REF(vmVector3) scalesA, - PE_REF(vmVector3) scalesB ) -{ - CustomEdgeEdgeTest( 1, Y, 0, X, 1, Y, 0, X ); -} - -#define EdgeEdge_SetNewMin( ac_letter, ad_letter, bc_letter, bd_letter ) \ -{ \ - minDistSqr = distSqr; \ - localPointA.set##ac_letter(scalesA.get##ac_letter()); \ - localPointA.set##ad_letter(tA); \ - localPointB.set##bc_letter(scalesB.get##bc_letter()); \ - localPointB.set##bd_letter(tB); \ - otherFaceDimA = testOtherFaceDimA; \ - otherFaceDimB = testOtherFaceDimB; \ - featureA = E; \ - featureB = E; \ -} - -void -EdgeEdgeTests( - bool & done, - float & minDistSqr, - vmPoint3 & localPointA, - vmPoint3 & localPointB, - int & otherFaceDimA, - int & otherFaceDimB, - FeatureType & featureA, - FeatureType & featureB, - const vmVector3 & hA, - const vmVector3 & hB, - PE_REF(vmVector3) faceOffsetAB, - PE_REF(vmVector3) faceOffsetBA, - const vmMatrix3 & matrixAB, - const vmMatrix3 & matrixBA, - PE_REF(vmVector3) signsA, - PE_REF(vmVector3) signsB, - PE_REF(vmVector3) scalesA, - PE_REF(vmVector3) scalesB, - bool first ) -{ - - float distSqr; - float tA, tB; - - int testOtherFaceDimA, testOtherFaceDimB; - - testOtherFaceDimA = 0; - testOtherFaceDimB = 0; - - distSqr = CustomEdgeEdgeTest_0101( done, tA, tB, hA, hB, faceOffsetAB, faceOffsetBA, - matrixAB, matrixBA, signsA, signsB, scalesA, scalesB ); - - if ( first ) { - EdgeEdge_SetNewMin( X, Y, X, Y ); - } else { - if ( distSqr < minDistSqr ) { - EdgeEdge_SetNewMin( X, Y, X, Y ); - } - } - - if ( done ) - return; - - signsA.setX( -signsA.getX() ); - scalesA.setX( -scalesA.getX() ); - - distSqr = CustomEdgeEdgeTest_0101( done, tA, tB, hA, hB, faceOffsetAB, faceOffsetBA, - matrixAB, matrixBA, signsA, signsB, scalesA, scalesB ); - - if ( distSqr < minDistSqr ) { - EdgeEdge_SetNewMin( X, Y, X, Y ); - } - - if ( done ) - return; - - signsB.setX( -signsB.getX() ); - scalesB.setX( -scalesB.getX() ); - - distSqr = CustomEdgeEdgeTest_0101( done, tA, tB, hA, hB, faceOffsetAB, faceOffsetBA, - matrixAB, matrixBA, signsA, signsB, scalesA, scalesB ); - - if ( distSqr < minDistSqr ) { - EdgeEdge_SetNewMin( X, Y, X, Y ); - } - - if ( done ) - return; - - signsA.setX( -signsA.getX() ); - scalesA.setX( -scalesA.getX() ); - - distSqr = CustomEdgeEdgeTest_0101( done, tA, tB, hA, hB, faceOffsetAB, faceOffsetBA, - matrixAB, matrixBA, signsA, signsB, scalesA, scalesB ); - - if ( distSqr < minDistSqr ) { - EdgeEdge_SetNewMin( X, Y, X, Y ); - } - - if ( done ) - return; - - testOtherFaceDimA = 1; - testOtherFaceDimB = 0; - signsB.setX( -signsB.getX() ); - scalesB.setX( -scalesB.getX() ); - - distSqr = CustomEdgeEdgeTest_1001( done, tA, tB, hA, hB, faceOffsetAB, faceOffsetBA, - matrixAB, matrixBA, signsA, signsB, scalesA, scalesB ); - - if ( distSqr < minDistSqr ) { - EdgeEdge_SetNewMin( Y, X, X, Y ); - } - - if ( done ) - return; - - signsA.setY( -signsA.getY() ); - scalesA.setY( -scalesA.getY() ); - - distSqr = CustomEdgeEdgeTest_1001( done, tA, tB, hA, hB, faceOffsetAB, faceOffsetBA, - matrixAB, matrixBA, signsA, signsB, scalesA, scalesB ); - - if ( distSqr < minDistSqr ) { - EdgeEdge_SetNewMin( Y, X, X, Y ); - } - - if ( done ) - return; - - signsB.setX( -signsB.getX() ); - scalesB.setX( -scalesB.getX() ); - - distSqr = CustomEdgeEdgeTest_1001( done, tA, tB, hA, hB, faceOffsetAB, faceOffsetBA, - matrixAB, matrixBA, signsA, signsB, scalesA, scalesB ); - - if ( distSqr < minDistSqr ) { - EdgeEdge_SetNewMin( Y, X, X, Y ); - } - - if ( done ) - return; - - signsA.setY( -signsA.getY() ); - scalesA.setY( -scalesA.getY() ); - - distSqr = CustomEdgeEdgeTest_1001( done, tA, tB, hA, hB, faceOffsetAB, faceOffsetBA, - matrixAB, matrixBA, signsA, signsB, scalesA, scalesB ); - - if ( distSqr < minDistSqr ) { - EdgeEdge_SetNewMin( Y, X, X, Y ); - } - - if ( done ) - return; - - testOtherFaceDimA = 0; - testOtherFaceDimB = 1; - signsB.setX( -signsB.getX() ); - scalesB.setX( -scalesB.getX() ); - - distSqr = CustomEdgeEdgeTest_0110( done, tA, tB, hA, hB, faceOffsetAB, faceOffsetBA, - matrixAB, matrixBA, signsA, signsB, scalesA, scalesB ); - - if ( distSqr < minDistSqr ) { - EdgeEdge_SetNewMin( X, Y, Y, X ); - } - - if ( done ) - return; - - signsA.setX( -signsA.getX() ); - scalesA.setX( -scalesA.getX() ); - - distSqr = CustomEdgeEdgeTest_0110( done, tA, tB, hA, hB, faceOffsetAB, faceOffsetBA, - matrixAB, matrixBA, signsA, signsB, scalesA, scalesB ); - - if ( distSqr < minDistSqr ) { - EdgeEdge_SetNewMin( X, Y, Y, X ); - } - - if ( done ) - return; - - signsB.setY( -signsB.getY() ); - scalesB.setY( -scalesB.getY() ); - - distSqr = CustomEdgeEdgeTest_0110( done, tA, tB, hA, hB, faceOffsetAB, faceOffsetBA, - matrixAB, matrixBA, signsA, signsB, scalesA, scalesB ); - - if ( distSqr < minDistSqr ) { - EdgeEdge_SetNewMin( X, Y, Y, X ); - } - - if ( done ) - return; - - signsA.setX( -signsA.getX() ); - scalesA.setX( -scalesA.getX() ); - - distSqr = CustomEdgeEdgeTest_0110( done, tA, tB, hA, hB, faceOffsetAB, faceOffsetBA, - matrixAB, matrixBA, signsA, signsB, scalesA, scalesB ); - - if ( distSqr < minDistSqr ) { - EdgeEdge_SetNewMin( X, Y, Y, X ); - } - - if ( done ) - return; - - testOtherFaceDimA = 1; - testOtherFaceDimB = 1; - signsB.setY( -signsB.getY() ); - scalesB.setY( -scalesB.getY() ); - - distSqr = CustomEdgeEdgeTest_1010( done, tA, tB, hA, hB, faceOffsetAB, faceOffsetBA, - matrixAB, matrixBA, signsA, signsB, scalesA, scalesB ); - - if ( distSqr < minDistSqr ) { - EdgeEdge_SetNewMin( Y, X, Y, X ); - } - - if ( done ) - return; - - signsA.setY( -signsA.getY() ); - scalesA.setY( -scalesA.getY() ); - - distSqr = CustomEdgeEdgeTest_1010( done, tA, tB, hA, hB, faceOffsetAB, faceOffsetBA, - matrixAB, matrixBA, signsA, signsB, scalesA, scalesB ); - - if ( distSqr < minDistSqr ) { - EdgeEdge_SetNewMin( Y, X, Y, X ); - } - - if ( done ) - return; - - signsB.setY( -signsB.getY() ); - scalesB.setY( -scalesB.getY() ); - - distSqr = CustomEdgeEdgeTest_1010( done, tA, tB, hA, hB, faceOffsetAB, faceOffsetBA, - matrixAB, matrixBA, signsA, signsB, scalesA, scalesB ); - - if ( distSqr < minDistSqr ) { - EdgeEdge_SetNewMin( Y, X, Y, X ); - } - - if ( done ) - return; - - signsA.setY( -signsA.getY() ); - scalesA.setY( -scalesA.getY() ); - - distSqr = CustomEdgeEdgeTest_1010( done, tA, tB, hA, hB, faceOffsetAB, faceOffsetBA, - matrixAB, matrixBA, signsA, signsB, scalesA, scalesB ); - - if ( distSqr < minDistSqr ) { - EdgeEdge_SetNewMin( Y, X, Y, X ); - } -} - - -float -boxBoxDistance(vmVector3& normal, BoxPoint& boxPointA, BoxPoint& boxPointB, - PE_REF(Box) boxA, const vmTransform3 & transformA, PE_REF(Box) boxB, - const vmTransform3 & transformB, - float distanceThreshold) -{ - vmMatrix3 identity; - identity = vmMatrix3::identity(); - vmVector3 ident[3]; - ident[0] = identity.getCol0(); - ident[1] = identity.getCol1(); - ident[2] = identity.getCol2(); - - // get relative transformations - - vmTransform3 transformAB, transformBA; - vmMatrix3 matrixAB, matrixBA; - vmVector3 offsetAB, offsetBA; - - transformAB = orthoInverse(transformA) * transformB; - transformBA = orthoInverse(transformAB); - - matrixAB = transformAB.getUpper3x3(); - offsetAB = transformAB.getTranslation(); - matrixBA = transformBA.getUpper3x3(); - offsetBA = transformBA.getTranslation(); - - vmMatrix3 absMatrixAB = absPerElem(matrixAB); - vmMatrix3 absMatrixBA = absPerElem(matrixBA); - - // find separating axis with largest gap between projections - - BoxSepAxisType axisType; - vmVector3 axisA(0.0f), axisB(0.0f); - float gap, maxGap; - int faceDimA = 0, faceDimB = 0, edgeDimA = 0, edgeDimB = 0; - - // face axes - - vmVector3 gapsA = absPerElem(offsetAB) - boxA.mHalf - absMatrixAB * boxB.mHalf; - - AaxisTest(0,X,true); - AaxisTest(1,Y,false); - AaxisTest(2,Z,false); - - vmVector3 gapsB = absPerElem(offsetBA) - boxB.mHalf - absMatrixBA * boxA.mHalf; - - BaxisTest(0,X); - BaxisTest(1,Y); - BaxisTest(2,Z); - - // cross product axes - - // ŠOĎ‚Ş‚O‚̂Ƃ«‚̑΍ô - absMatrixAB += vmMatrix3(1.0e-5f); - absMatrixBA += vmMatrix3(1.0e-5f); - - vmMatrix3 lsqrs, projOffset, projAhalf, projBhalf; - - lsqrs.setCol0( mulPerElem( matrixBA.getCol2(), matrixBA.getCol2() ) + - mulPerElem( matrixBA.getCol1(), matrixBA.getCol1() ) ); - lsqrs.setCol1( mulPerElem( matrixBA.getCol2(), matrixBA.getCol2() ) + - mulPerElem( matrixBA.getCol0(), matrixBA.getCol0() ) ); - lsqrs.setCol2( mulPerElem( matrixBA.getCol1(), matrixBA.getCol1() ) + - mulPerElem( matrixBA.getCol0(), matrixBA.getCol0() ) ); - - projOffset.setCol0(matrixBA.getCol1() * offsetAB.getZ() - matrixBA.getCol2() * offsetAB.getY()); - projOffset.setCol1(matrixBA.getCol2() * offsetAB.getX() - matrixBA.getCol0() * offsetAB.getZ()); - projOffset.setCol2(matrixBA.getCol0() * offsetAB.getY() - matrixBA.getCol1() * offsetAB.getX()); - - projAhalf.setCol0(absMatrixBA.getCol1() * boxA.mHalf.getZ() + absMatrixBA.getCol2() * boxA.mHalf.getY()); - projAhalf.setCol1(absMatrixBA.getCol2() * boxA.mHalf.getX() + absMatrixBA.getCol0() * boxA.mHalf.getZ()); - projAhalf.setCol2(absMatrixBA.getCol0() * boxA.mHalf.getY() + absMatrixBA.getCol1() * boxA.mHalf.getX()); - - projBhalf.setCol0(absMatrixAB.getCol1() * boxB.mHalf.getZ() + absMatrixAB.getCol2() * boxB.mHalf.getY()); - projBhalf.setCol1(absMatrixAB.getCol2() * boxB.mHalf.getX() + absMatrixAB.getCol0() * boxB.mHalf.getZ()); - projBhalf.setCol2(absMatrixAB.getCol0() * boxB.mHalf.getY() + absMatrixAB.getCol1() * boxB.mHalf.getX()); - - vmMatrix3 gapsAxB = absPerElem(projOffset) - projAhalf - transpose(projBhalf); - - CrossAxisTest(0,0,X); - CrossAxisTest(0,1,Y); - CrossAxisTest(0,2,Z); - CrossAxisTest(1,0,X); - CrossAxisTest(1,1,Y); - CrossAxisTest(1,2,Z); - CrossAxisTest(2,0,X); - CrossAxisTest(2,1,Y); - CrossAxisTest(2,2,Z); - - // need to pick the face on each box whose normal best matches the separating axis. - // will transform vectors to be in the coordinate system of this face to simplify things later. - // for this, a permutation matrix can be used, which the next section computes. - - int dimA[3], dimB[3]; - - if ( axisType == A_AXIS ) { - if ( dot(axisA,offsetAB) < 0.0f ) - axisA = -axisA; - axisB = matrixBA * -axisA; - - vmVector3 absAxisB = vmVector3(absPerElem(axisB)); - - if ( ( absAxisB[0] > absAxisB[1] ) && ( absAxisB[0] > absAxisB[2] ) ) - faceDimB = 0; - else if ( absAxisB[1] > absAxisB[2] ) - faceDimB = 1; - else - faceDimB = 2; - } else if ( axisType == B_AXIS ) { - if ( dot(axisB,offsetBA) < 0.0f ) - axisB = -axisB; - axisA = matrixAB * -axisB; - - vmVector3 absAxisA = vmVector3(absPerElem(axisA)); - - if ( ( absAxisA[0] > absAxisA[1] ) && ( absAxisA[0] > absAxisA[2] ) ) - faceDimA = 0; - else if ( absAxisA[1] > absAxisA[2] ) - faceDimA = 1; - else - faceDimA = 2; - } - - if ( axisType == CROSS_AXIS ) { - if ( dot(axisA,offsetAB) < 0.0f ) - axisA = -axisA; - axisB = matrixBA * -axisA; - - vmVector3 absAxisA = vmVector3(absPerElem(axisA)); - vmVector3 absAxisB = vmVector3(absPerElem(axisB)); - - dimA[1] = edgeDimA; - dimB[1] = edgeDimB; - - if ( edgeDimA == 0 ) { - if ( absAxisA[1] > absAxisA[2] ) { - dimA[0] = 2; - dimA[2] = 1; - } else { - dimA[0] = 1; - dimA[2] = 2; - } - } else if ( edgeDimA == 1 ) { - if ( absAxisA[2] > absAxisA[0] ) { - dimA[0] = 0; - dimA[2] = 2; - } else { - dimA[0] = 2; - dimA[2] = 0; - } - } else { - if ( absAxisA[0] > absAxisA[1] ) { - dimA[0] = 1; - dimA[2] = 0; - } else { - dimA[0] = 0; - dimA[2] = 1; - } - } - - if ( edgeDimB == 0 ) { - if ( absAxisB[1] > absAxisB[2] ) { - dimB[0] = 2; - dimB[2] = 1; - } else { - dimB[0] = 1; - dimB[2] = 2; - } - } else if ( edgeDimB == 1 ) { - if ( absAxisB[2] > absAxisB[0] ) { - dimB[0] = 0; - dimB[2] = 2; - } else { - dimB[0] = 2; - dimB[2] = 0; - } - } else { - if ( absAxisB[0] > absAxisB[1] ) { - dimB[0] = 1; - dimB[2] = 0; - } else { - dimB[0] = 0; - dimB[2] = 1; - } - } - } else { - dimA[2] = faceDimA; - dimA[0] = (faceDimA+1)%3; - dimA[1] = (faceDimA+2)%3; - dimB[2] = faceDimB; - dimB[0] = (faceDimB+1)%3; - dimB[1] = (faceDimB+2)%3; - } - - vmMatrix3 aperm_col, bperm_col; - - aperm_col.setCol0(ident[dimA[0]]); - aperm_col.setCol1(ident[dimA[1]]); - aperm_col.setCol2(ident[dimA[2]]); - - bperm_col.setCol0(ident[dimB[0]]); - bperm_col.setCol1(ident[dimB[1]]); - bperm_col.setCol2(ident[dimB[2]]); - - vmMatrix3 aperm_row, bperm_row; - - aperm_row = transpose(aperm_col); - bperm_row = transpose(bperm_col); - - // permute all box parameters to be in the face coordinate systems - - vmMatrix3 matrixAB_perm = aperm_row * matrixAB * bperm_col; - vmMatrix3 matrixBA_perm = transpose(matrixAB_perm); - - vmVector3 offsetAB_perm, offsetBA_perm; - - offsetAB_perm = aperm_row * offsetAB; - offsetBA_perm = bperm_row * offsetBA; - - vmVector3 halfA_perm, halfB_perm; - - halfA_perm = aperm_row * boxA.mHalf; - halfB_perm = bperm_row * boxB.mHalf; - - // compute the vector between the centers of each face, in each face's coordinate frame - - vmVector3 signsA_perm, signsB_perm, scalesA_perm, scalesB_perm, faceOffsetAB_perm, faceOffsetBA_perm; - - signsA_perm = copySignPerElem(vmVector3(1.0f),aperm_row * axisA); - signsB_perm = copySignPerElem(vmVector3(1.0f),bperm_row * axisB); - scalesA_perm = mulPerElem( signsA_perm, halfA_perm ); - scalesB_perm = mulPerElem( signsB_perm, halfB_perm ); - - faceOffsetAB_perm = offsetAB_perm + matrixAB_perm.getCol2() * scalesB_perm.getZ(); - faceOffsetAB_perm.setZ( faceOffsetAB_perm.getZ() - scalesA_perm.getZ() ); - - faceOffsetBA_perm = offsetBA_perm + matrixBA_perm.getCol2() * scalesA_perm.getZ(); - faceOffsetBA_perm.setZ( faceOffsetBA_perm.getZ() - scalesB_perm.getZ() ); - - if ( maxGap < 0.0f ) { - // if boxes overlap, this will separate the faces for finding points of penetration. - - faceOffsetAB_perm -= aperm_row * axisA * maxGap * 1.01f; - faceOffsetBA_perm -= bperm_row * axisB * maxGap * 1.01f; - } - - // for each vertex/face or edge/edge pair of the two faces, find the closest points. - // - // these points each have an associated box feature (vertex, edge, or face). if each - // point is in the external Voronoi region of the other's feature, they are the - // closest points of the boxes, and the algorithm can exit. - // - // the feature pairs are arranged so that in the general case, the first test will - // succeed. degenerate cases (parallel faces) may require up to all tests in the - // worst case. - // - // if for some reason no case passes the Voronoi test, the features with the minimum - // distance are returned. - - vmPoint3 localPointA_perm, localPointB_perm; - float minDistSqr; - bool done; - - vmVector3 hA_perm( halfA_perm ), hB_perm( halfB_perm ); - - localPointA_perm.setZ( scalesA_perm.getZ() ); - localPointB_perm.setZ( scalesB_perm.getZ() ); - scalesA_perm.setZ(0.0f); - scalesB_perm.setZ(0.0f); - - int otherFaceDimA, otherFaceDimB; - FeatureType featureA, featureB; - - if ( axisType == CROSS_AXIS ) { - EdgeEdgeTests( done, minDistSqr, localPointA_perm, localPointB_perm, - otherFaceDimA, otherFaceDimB, featureA, featureB, - hA_perm, hB_perm, faceOffsetAB_perm, faceOffsetBA_perm, - matrixAB_perm, matrixBA_perm, signsA_perm, signsB_perm, - scalesA_perm, scalesB_perm, true ); - - if ( !done ) { - VertexBFaceATests( done, minDistSqr, localPointA_perm, localPointB_perm, - featureA, featureB, - hA_perm, faceOffsetAB_perm, faceOffsetBA_perm, - matrixAB_perm, matrixBA_perm, signsB_perm, scalesB_perm, false ); - - if ( !done ) { - VertexAFaceBTests( done, minDistSqr, localPointA_perm, localPointB_perm, - featureA, featureB, - hB_perm, faceOffsetAB_perm, faceOffsetBA_perm, - matrixAB_perm, matrixBA_perm, signsA_perm, scalesA_perm, false ); - } - } - } else if ( axisType == B_AXIS ) { - VertexAFaceBTests( done, minDistSqr, localPointA_perm, localPointB_perm, - featureA, featureB, - hB_perm, faceOffsetAB_perm, faceOffsetBA_perm, - matrixAB_perm, matrixBA_perm, signsA_perm, scalesA_perm, true ); - - if ( !done ) { - VertexBFaceATests( done, minDistSqr, localPointA_perm, localPointB_perm, - featureA, featureB, - hA_perm, faceOffsetAB_perm, faceOffsetBA_perm, - matrixAB_perm, matrixBA_perm, signsB_perm, scalesB_perm, false ); - - if ( !done ) { - EdgeEdgeTests( done, minDistSqr, localPointA_perm, localPointB_perm, - otherFaceDimA, otherFaceDimB, featureA, featureB, - hA_perm, hB_perm, faceOffsetAB_perm, faceOffsetBA_perm, - matrixAB_perm, matrixBA_perm, signsA_perm, signsB_perm, - scalesA_perm, scalesB_perm, false ); - } - } - } else { - VertexBFaceATests( done, minDistSqr, localPointA_perm, localPointB_perm, - featureA, featureB, - hA_perm, faceOffsetAB_perm, faceOffsetBA_perm, - matrixAB_perm, matrixBA_perm, signsB_perm, scalesB_perm, true ); - - if ( !done ) { - VertexAFaceBTests( done, minDistSqr, localPointA_perm, localPointB_perm, - featureA, featureB, - hB_perm, faceOffsetAB_perm, faceOffsetBA_perm, - matrixAB_perm, matrixBA_perm, signsA_perm, scalesA_perm, false ); - - if ( !done ) { - EdgeEdgeTests( done, minDistSqr, localPointA_perm, localPointB_perm, - otherFaceDimA, otherFaceDimB, featureA, featureB, - hA_perm, hB_perm, faceOffsetAB_perm, faceOffsetBA_perm, - matrixAB_perm, matrixBA_perm, signsA_perm, signsB_perm, - scalesA_perm, scalesB_perm, false ); - } - } - } - - // convert local points from face-local to box-local coordinate system - - - boxPointA.localPoint = vmPoint3( aperm_col * vmVector3( localPointA_perm )) ; - boxPointB.localPoint = vmPoint3( bperm_col * vmVector3( localPointB_perm )) ; - -#if 0 - // find which features of the boxes are involved. - // the only feature pairs which occur in this function are VF, FV, and EE, even though the - // closest points might actually lie on sub-features, as in a VF contact might be used for - // what's actually a VV contact. this means some feature pairs could possibly seem distinct - // from others, although their contact positions are the same. don't know yet whether this - // matters. - - int sA[3], sB[3]; - - sA[0] = boxPointA.localPoint.getX() > 0.0f; - sA[1] = boxPointA.localPoint.getY() > 0.0f; - sA[2] = boxPointA.localPoint.getZ() > 0.0f; - - sB[0] = boxPointB.localPoint.getX() > 0.0f; - sB[1] = boxPointB.localPoint.getY() > 0.0f; - sB[2] = boxPointB.localPoint.getZ() > 0.0f; - - if ( featureA == F ) { - boxPointA.setFaceFeature( dimA[2], sA[dimA[2]] ); - } else if ( featureA == E ) { - boxPointA.setEdgeFeature( dimA[2], sA[dimA[2]], dimA[otherFaceDimA], sA[dimA[otherFaceDimA]] ); - } else { - boxPointA.setVertexFeature( sA[0], sA[1], sA[2] ); - } - - if ( featureB == F ) { - boxPointB.setFaceFeature( dimB[2], sB[dimB[2]] ); - } else if ( featureB == E ) { - boxPointB.setEdgeFeature( dimB[2], sB[dimB[2]], dimB[otherFaceDimB], sB[dimB[otherFaceDimB]] ); - } else { - boxPointB.setVertexFeature( sB[0], sB[1], sB[2] ); - } -#endif - - normal = transformA * axisA; - - if ( maxGap < 0.0f ) { - return (maxGap); - } else { - return (sqrtf( minDistSqr )); - } -} diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h deleted file mode 100755 index 0d4957d..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +++ /dev/null @@ -1,65 +0,0 @@ -/* - Copyright (C) 2006, 2008 Sony Computer Entertainment Inc. - All rights reserved. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -*/ - - -#ifndef __BOXBOXDISTANCE_H__ -#define __BOXBOXDISTANCE_H__ - - -#include "Box.h" - - -//--------------------------------------------------------------------------- -// boxBoxDistance: -// -// description: -// this computes info that can be used for the collision response of two boxes. when the boxes -// do not overlap, the points are set to the closest points of the boxes, and a positive -// distance between them is returned. if the boxes do overlap, a negative distance is returned -// and the points are set to two points that would touch after the boxes are translated apart. -// the contact normal gives the direction to repel or separate the boxes when they touch or -// overlap (it's being approximated here as one of the 15 "separating axis" directions). -// -// returns: -// positive or negative distance between two boxes. -// -// args: -// vmVector3& normal: set to a unit contact normal pointing from box A to box B. -// -// BoxPoint& boxPointA, BoxPoint& boxPointB: -// set to a closest point or point of penetration on each box. -// -// Box boxA, Box boxB: -// boxes, represented as 3 half-widths -// -// const vmTransform3& transformA, const vmTransform3& transformB: -// box transformations, in world coordinates -// -// float distanceThreshold: -// the algorithm will exit early if it finds that the boxes are more distant than this -// threshold, and not compute a contact normal or points. if this distance returned -// exceeds the threshold, all the other output data may not have been computed. by -// default, this is set to MAX_FLOAT so it will have no effect. -// -//--------------------------------------------------------------------------- - -float -boxBoxDistance(vmVector3& normal, BoxPoint& boxPointA, BoxPoint& boxPointB, - PE_REF(Box) boxA, const vmTransform3 & transformA, PE_REF(Box) boxB, - const vmTransform3 & transformB, - float distanceThreshold = FLT_MAX ); - -#endif /* __BOXBOXDISTANCE_H__ */ diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/readme.txt b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/readme.txt deleted file mode 100755 index 5b4a907..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/readme.txt +++ /dev/null @@ -1 +0,0 @@ -Empty placeholder for future Libspe2 SPU task diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.cpp b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.cpp deleted file mode 100755 index fe61955..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.cpp +++ /dev/null @@ -1,214 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library, Copyright (c) 2007 Erwin Coumans - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -*/ - - -#include "SpuSampleTask.h" -#include "BulletDynamics/Dynamics/btRigidBody.h" -#include "../PlatformDefinitions.h" -#include "../SpuFakeDma.h" -#include "LinearMath/btMinMax.h" - -#ifdef __SPU__ -#include -#else -#include -#define spu_printf printf -#endif - -#define MAX_NUM_BODIES 8192 - -struct SampleTask_LocalStoreMemory -{ - ATTRIBUTE_ALIGNED16(char gLocalRigidBody [sizeof(btRigidBody)+16]); - ATTRIBUTE_ALIGNED16(void* gPointerArray[MAX_NUM_BODIES]); - -}; - - - - -//-- MAIN METHOD -void processSampleTask(void* userPtr, void* lsMemory) -{ - // BT_PROFILE("processSampleTask"); - - SampleTask_LocalStoreMemory* localMemory = (SampleTask_LocalStoreMemory*)lsMemory; - - SpuSampleTaskDesc* taskDescPtr = (SpuSampleTaskDesc*)userPtr; - SpuSampleTaskDesc& taskDesc = *taskDescPtr; - - switch (taskDesc.m_sampleCommand) - { - case CMD_SAMPLE_INTEGRATE_BODIES: - { - btTransform predictedTrans; - btCollisionObject** eaPtr = (btCollisionObject**)taskDesc.m_mainMemoryPtr; - - int batchSize = taskDesc.m_sampleValue; - if (batchSize>MAX_NUM_BODIES) - { - spu_printf("SPU Error: exceed number of bodies, see MAX_NUM_BODIES in SpuSampleTask.cpp\n"); - break; - } - int dmaArraySize = batchSize*sizeof(void*); - - uint64_t ppuArrayAddress = reinterpret_cast(eaPtr); - - // spu_printf("array location is at %llx, batchSize = %d, DMA size = %d\n",ppuArrayAddress,batchSize,dmaArraySize); - - if (dmaArraySize>=16) - { - cellDmaLargeGet((void*)&localMemory->gPointerArray[0], ppuArrayAddress , dmaArraySize, DMA_TAG(1), 0, 0); - cellDmaWaitTagStatusAll(DMA_MASK(1)); - } else - { - stallingUnalignedDmaSmallGet((void*)&localMemory->gPointerArray[0], ppuArrayAddress , dmaArraySize); - } - - - for ( int i=0;igLocalRigidBody[0]; - void* shortAdd = localMemory->gPointerArray[i]; - uint64_t ppuRigidBodyAddress = reinterpret_cast(shortAdd); - - // spu_printf("cellDmaGet at CMD_SAMPLE_INTEGRATE_BODIES from %llx to %llx\n",ppuRigidBodyAddress,localPtr); - - int dmaBodySize = sizeof(btRigidBody); - - cellDmaGet((void*)localPtr, ppuRigidBodyAddress , dmaBodySize, DMA_TAG(1), 0, 0); - cellDmaWaitTagStatusAll(DMA_MASK(1)); - - - float timeStep = 1.f/60.f; - - btRigidBody* body = (btRigidBody*) localPtr;//btRigidBody::upcast(colObj); - if (body) - { - if (body->isActive() && (!body->isStaticOrKinematicObject())) - { - body->predictIntegratedTransform(timeStep, predictedTrans); - body->proceedToTransform( predictedTrans); - void* ptr = (void*)localPtr; - // spu_printf("cellDmaLargePut from %llx to LS %llx\n",ptr,ppuRigidBodyAddress); - - cellDmaLargePut(ptr, ppuRigidBodyAddress , dmaBodySize, DMA_TAG(1), 0, 0); - cellDmaWaitTagStatusAll(DMA_MASK(1)); - - } - } - - } - break; - } - - - case CMD_SAMPLE_PREDICT_MOTION_BODIES: - { - btTransform predictedTrans; - btCollisionObject** eaPtr = (btCollisionObject**)taskDesc.m_mainMemoryPtr; - - int batchSize = taskDesc.m_sampleValue; - int dmaArraySize = batchSize*sizeof(void*); - - if (batchSize>MAX_NUM_BODIES) - { - spu_printf("SPU Error: exceed number of bodies, see MAX_NUM_BODIES in SpuSampleTask.cpp\n"); - break; - } - - uint64_t ppuArrayAddress = reinterpret_cast(eaPtr); - - // spu_printf("array location is at %llx, batchSize = %d, DMA size = %d\n",ppuArrayAddress,batchSize,dmaArraySize); - - if (dmaArraySize>=16) - { - cellDmaLargeGet((void*)&localMemory->gPointerArray[0], ppuArrayAddress , dmaArraySize, DMA_TAG(1), 0, 0); - cellDmaWaitTagStatusAll(DMA_MASK(1)); - } else - { - stallingUnalignedDmaSmallGet((void*)&localMemory->gPointerArray[0], ppuArrayAddress , dmaArraySize); - } - - - for ( int i=0;igLocalRigidBody[0]; - void* shortAdd = localMemory->gPointerArray[i]; - uint64_t ppuRigidBodyAddress = reinterpret_cast(shortAdd); - - // spu_printf("cellDmaGet at CMD_SAMPLE_INTEGRATE_BODIES from %llx to %llx\n",ppuRigidBodyAddress,localPtr); - - int dmaBodySize = sizeof(btRigidBody); - - cellDmaGet((void*)localPtr, ppuRigidBodyAddress , dmaBodySize, DMA_TAG(1), 0, 0); - cellDmaWaitTagStatusAll(DMA_MASK(1)); - - - float timeStep = 1.f/60.f; - - btRigidBody* body = (btRigidBody*) localPtr;//btRigidBody::upcast(colObj); - if (body) - { - if (!body->isStaticOrKinematicObject()) - { - if (body->isActive()) - { - body->integrateVelocities( timeStep); - //damping - body->applyDamping(timeStep); - - body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform()); - - void* ptr = (void*)localPtr; - cellDmaLargePut(ptr, ppuRigidBodyAddress , dmaBodySize, DMA_TAG(1), 0, 0); - cellDmaWaitTagStatusAll(DMA_MASK(1)); - } - } - } - - } - break; - } - - - - default: - { - - } - }; -} - - -#if defined(__CELLOS_LV2__) || defined (LIBSPE2) - -ATTRIBUTE_ALIGNED16(SampleTask_LocalStoreMemory gLocalStoreMemory); - -void* createSampleLocalStoreMemory() -{ - return &gLocalStoreMemory; -} -#else -void* createSampleLocalStoreMemory() -{ - return new SampleTask_LocalStoreMemory; -}; - -#endif diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h deleted file mode 100755 index c8ebdfd..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +++ /dev/null @@ -1,54 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library, Copyright (c) 2007 Erwin Coumans - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -*/ - -#ifndef SPU_SAMPLE_TASK_H -#define SPU_SAMPLE_TASK_H - -#include "../PlatformDefinitions.h" -#include "LinearMath/btScalar.h" -#include "LinearMath/btVector3.h" -#include "LinearMath/btMatrix3x3.h" - -#include "LinearMath/btAlignedAllocator.h" - - -enum -{ - CMD_SAMPLE_INTEGRATE_BODIES = 1, - CMD_SAMPLE_PREDICT_MOTION_BODIES -}; - - - -ATTRIBUTE_ALIGNED16(struct) SpuSampleTaskDesc -{ - BT_DECLARE_ALIGNED_ALLOCATOR(); - - uint32_t m_sampleCommand; - uint32_t m_taskId; - - uint64_t m_mainMemoryPtr; - int m_sampleValue; - - -}; - - -void processSampleTask(void* userPtr, void* lsMemory); -void* createSampleLocalStoreMemory(); - - -#endif //SPU_SAMPLE_TASK_H - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuSampleTask/readme.txt b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuSampleTask/readme.txt deleted file mode 100755 index 5b4a907..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuSampleTask/readme.txt +++ /dev/null @@ -1 +0,0 @@ -Empty placeholder for future Libspe2 SPU task diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuSampleTaskProcess.cpp b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuSampleTaskProcess.cpp deleted file mode 100755 index 11cb9e7..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuSampleTaskProcess.cpp +++ /dev/null @@ -1,222 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -//#define __CELLOS_LV2__ 1 - -#define USE_SAMPLE_PROCESS 1 -#ifdef USE_SAMPLE_PROCESS - - -#include "SpuSampleTaskProcess.h" -#include - -#ifdef __SPU__ - - - -void SampleThreadFunc(void* userPtr,void* lsMemory) -{ - //do nothing - printf("hello world\n"); -} - - -void* SamplelsMemoryFunc() -{ - //don't create local store memory, just return 0 - return 0; -} - - -#else - - -#include "btThreadSupportInterface.h" - -//# include "SPUAssert.h" -#include - - - -extern "C" { - extern char SPU_SAMPLE_ELF_SYMBOL[]; -} - - - - - -SpuSampleTaskProcess::SpuSampleTaskProcess(btThreadSupportInterface* threadInterface, int maxNumOutstandingTasks) -:m_threadInterface(threadInterface), -m_maxNumOutstandingTasks(maxNumOutstandingTasks) -{ - - m_taskBusy.resize(m_maxNumOutstandingTasks); - m_spuSampleTaskDesc.resize(m_maxNumOutstandingTasks); - - for (int i = 0; i < m_maxNumOutstandingTasks; i++) - { - m_taskBusy[i] = false; - } - m_numBusyTasks = 0; - m_currentTask = 0; - - m_initialized = false; - - m_threadInterface->startSPU(); - - -} - -SpuSampleTaskProcess::~SpuSampleTaskProcess() -{ - m_threadInterface->stopSPU(); - -} - - - -void SpuSampleTaskProcess::initialize() -{ -#ifdef DEBUG_SPU_TASK_SCHEDULING - printf("SpuSampleTaskProcess::initialize()\n"); -#endif //DEBUG_SPU_TASK_SCHEDULING - - for (int i = 0; i < m_maxNumOutstandingTasks; i++) - { - m_taskBusy[i] = false; - } - m_numBusyTasks = 0; - m_currentTask = 0; - m_initialized = true; - -} - - -void SpuSampleTaskProcess::issueTask(void* sampleMainMemPtr,int sampleValue,int sampleCommand) -{ - -#ifdef DEBUG_SPU_TASK_SCHEDULING - printf("SpuSampleTaskProcess::issueTask (m_currentTask= %d\)n", m_currentTask); -#endif //DEBUG_SPU_TASK_SCHEDULING - - m_taskBusy[m_currentTask] = true; - m_numBusyTasks++; - - SpuSampleTaskDesc& taskDesc = m_spuSampleTaskDesc[m_currentTask]; - { - // send task description in event message - // no error checking here... - // but, currently, event queue can be no larger than NUM_WORKUNIT_TASKS. - - taskDesc.m_mainMemoryPtr = reinterpret_cast(sampleMainMemPtr); - taskDesc.m_sampleValue = sampleValue; - taskDesc.m_sampleCommand = sampleCommand; - - //some bookkeeping to recognize finished tasks - taskDesc.m_taskId = m_currentTask; - } - - - m_threadInterface->sendRequest(1, (ppu_address_t) &taskDesc, m_currentTask); - - // if all tasks busy, wait for spu event to clear the task. - - if (m_numBusyTasks >= m_maxNumOutstandingTasks) - { - unsigned int taskId; - unsigned int outputSize; - - for (int i=0;iwaitForResponse(&taskId, &outputSize); - - //printf("PPU: after issue, received event: %u %d\n", taskId, outputSize); - - postProcess(taskId, outputSize); - - m_taskBusy[taskId] = false; - - m_numBusyTasks--; - } - - // find new task buffer - for (int i = 0; i < m_maxNumOutstandingTasks; i++) - { - if (!m_taskBusy[i]) - { - m_currentTask = i; - break; - } - } -} - - -///Optional PPU-size post processing for each task -void SpuSampleTaskProcess::postProcess(int taskId, int outputSize) -{ - -} - - -void SpuSampleTaskProcess::flush() -{ -#ifdef DEBUG_SPU_TASK_SCHEDULING - printf("\nSpuCollisionTaskProcess::flush()\n"); -#endif //DEBUG_SPU_TASK_SCHEDULING - - - // all tasks are issued, wait for all tasks to be complete - while(m_numBusyTasks > 0) - { -// Consolidating SPU code - unsigned int taskId; - unsigned int outputSize; - - for (int i=0;iwaitForResponse(&taskId, &outputSize); - } - - //printf("PPU: flushing, received event: %u %d\n", taskId, outputSize); - - postProcess(taskId, outputSize); - - m_taskBusy[taskId] = false; - - m_numBusyTasks--; - } - - -} - -#endif - - -#endif //USE_SAMPLE_PROCESS diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuSampleTaskProcess.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuSampleTaskProcess.h deleted file mode 100755 index 6173225..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuSampleTaskProcess.h +++ /dev/null @@ -1,153 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SPU_SAMPLE_TASK_PROCESS_H -#define BT_SPU_SAMPLE_TASK_PROCESS_H - -#include - - -#include "PlatformDefinitions.h" - -#include - -#include "LinearMath/btAlignedObjectArray.h" - - -#include "SpuSampleTask/SpuSampleTask.h" - - -//just add your commands here, try to keep them globally unique for debugging purposes -#define CMD_SAMPLE_TASK_COMMAND 10 - - - -/// SpuSampleTaskProcess handles SPU processing of collision pairs. -/// When PPU issues a task, it will look for completed task buffers -/// PPU will do postprocessing, dependent on workunit output (not likely) -class SpuSampleTaskProcess -{ - // track task buffers that are being used, and total busy tasks - btAlignedObjectArray m_taskBusy; - btAlignedObjectArraym_spuSampleTaskDesc; - - int m_numBusyTasks; - - // the current task and the current entry to insert a new work unit - int m_currentTask; - - bool m_initialized; - - void postProcess(int taskId, int outputSize); - - class btThreadSupportInterface* m_threadInterface; - - int m_maxNumOutstandingTasks; - - - -public: - SpuSampleTaskProcess(btThreadSupportInterface* threadInterface, int maxNumOutstandingTasks); - - ~SpuSampleTaskProcess(); - - ///call initialize in the beginning of the frame, before addCollisionPairToTask - void initialize(); - - void issueTask(void* sampleMainMemPtr,int sampleValue,int sampleCommand); - - ///call flush to submit potential outstanding work to SPUs and wait for all involved SPUs to be finished - void flush(); -}; - - -#if defined(USE_LIBSPE2) && defined(__SPU__) -////////////////////MAIN///////////////////////////// -#include "../SpuLibspe2Support.h" -#include -#include -#include - -void * SamplelsMemoryFunc(); -void SampleThreadFunc(void* userPtr,void* lsMemory); - -//#define DEBUG_LIBSPE2_MAINLOOP - -int main(unsigned long long speid, addr64 argp, addr64 envp) -{ - printf("SPU is up \n"); - - ATTRIBUTE_ALIGNED128(btSpuStatus status); - ATTRIBUTE_ALIGNED16( SpuSampleTaskDesc taskDesc ) ; - unsigned int received_message = Spu_Mailbox_Event_Nothing; - bool shutdown = false; - - cellDmaGet(&status, argp.ull, sizeof(btSpuStatus), DMA_TAG(3), 0, 0); - cellDmaWaitTagStatusAll(DMA_MASK(3)); - - status.m_status = Spu_Status_Free; - status.m_lsMemory.p = SamplelsMemoryFunc(); - - cellDmaLargePut(&status, argp.ull, sizeof(btSpuStatus), DMA_TAG(3), 0, 0); - cellDmaWaitTagStatusAll(DMA_MASK(3)); - - - while (!shutdown) - { - received_message = spu_read_in_mbox(); - - - - switch(received_message) - { - case Spu_Mailbox_Event_Shutdown: - shutdown = true; - break; - case Spu_Mailbox_Event_Task: - // refresh the status -#ifdef DEBUG_LIBSPE2_MAINLOOP - printf("SPU recieved Task \n"); -#endif //DEBUG_LIBSPE2_MAINLOOP - cellDmaGet(&status, argp.ull, sizeof(btSpuStatus), DMA_TAG(3), 0, 0); - cellDmaWaitTagStatusAll(DMA_MASK(3)); - - btAssert(status.m_status==Spu_Status_Occupied); - - cellDmaGet(&taskDesc, status.m_taskDesc.p, sizeof(SpuSampleTaskDesc), DMA_TAG(3), 0, 0); - cellDmaWaitTagStatusAll(DMA_MASK(3)); - - SampleThreadFunc((void*)&taskDesc, reinterpret_cast (taskDesc.m_mainMemoryPtr) ); - break; - case Spu_Mailbox_Event_Nothing: - default: - break; - } - - // set to status free and wait for next task - status.m_status = Spu_Status_Free; - cellDmaLargePut(&status, argp.ull, sizeof(btSpuStatus), DMA_TAG(3), 0, 0); - cellDmaWaitTagStatusAll(DMA_MASK(3)); - - - } - return 0; -} -////////////////////////////////////////////////////// -#endif - - - -#endif // BT_SPU_SAMPLE_TASK_PROCESS_H - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuSync.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuSync.h deleted file mode 100755 index 4157b8f..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/SpuSync.h +++ /dev/null @@ -1,149 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2007 Starbreeze Studios - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -Written by: Marten Svanfeldt -*/ - -#ifndef BT_SPU_SYNC_H -#define BT_SPU_SYNC_H - - -#include "PlatformDefinitions.h" - - -#if defined(WIN32) - -#define WIN32_LEAN_AND_MEAN -#ifdef _XBOX -#include -#else -#include -#endif - -///The btSpinlock is a structure to allow multi-platform synchronization. This allows to port the SPU tasks to other platforms. -class btSpinlock -{ -public: - //typedef volatile LONG SpinVariable; - typedef CRITICAL_SECTION SpinVariable; - - btSpinlock (SpinVariable* var) - : spinVariable (var) - {} - - void Init () - { - //*spinVariable = 0; - InitializeCriticalSection(spinVariable); - } - - void Lock () - { - EnterCriticalSection(spinVariable); - } - - void Unlock () - { - LeaveCriticalSection(spinVariable); - } - -private: - SpinVariable* spinVariable; -}; - - -#elif defined (__CELLOS_LV2__) - -//#include -#include - -///The btSpinlock is a structure to allow multi-platform synchronization. This allows to port the SPU tasks to other platforms. -class btSpinlock -{ -public: - typedef CellSyncMutex SpinVariable; - - btSpinlock (SpinVariable* var) - : spinVariable (var) - {} - - void Init () - { -#ifndef __SPU__ - //*spinVariable = 1; - cellSyncMutexInitialize(spinVariable); -#endif - } - - - - void Lock () - { -#ifdef __SPU__ - // lock semaphore - /*while (cellAtomicTestAndDecr32(atomic_buf, (uint64_t)spinVariable) == 0) - { - - };*/ - cellSyncMutexLock((uint64_t)spinVariable); -#endif - } - - void Unlock () - { -#ifdef __SPU__ - //cellAtomicIncr32(atomic_buf, (uint64_t)spinVariable); - cellSyncMutexUnlock((uint64_t)spinVariable); -#endif - } - - -private: - SpinVariable* spinVariable; - ATTRIBUTE_ALIGNED128(uint32_t atomic_buf[32]); -}; - -#else -//create a dummy implementation (without any locking) useful for serial processing -class btSpinlock -{ -public: - typedef int SpinVariable; - - btSpinlock (SpinVariable* var) - : spinVariable (var) - {} - - void Init () - { - } - - void Lock () - { - } - - void Unlock () - { - } - -private: - SpinVariable* spinVariable; -}; - - -#endif - - -#endif //BT_SPU_SYNC_H - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/TrbDynBody.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/TrbDynBody.h deleted file mode 100755 index a7f4bf1..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/TrbDynBody.h +++ /dev/null @@ -1,79 +0,0 @@ -/* - Copyright (C) 2009 Sony Computer Entertainment Inc. - All rights reserved. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -*/ - -#ifndef BT_RB_DYN_BODY_H__ -#define BT_RB_DYN_BODY_H__ - -#include "vectormath/vmInclude.h" -using namespace Vectormath::Aos; - -#include "TrbStateVec.h" - -class CollObject; - -class TrbDynBody -{ -public: - TrbDynBody() - { - fMass = 0.0f; - fCollObject = NULL; - fElasticity = 0.2f; - fFriction = 0.8f; - } - - // Get methods - float getMass() const {return fMass;}; - float getElasticity() const {return fElasticity;} - float getFriction() const {return fFriction;} - CollObject* getCollObject() const {return fCollObject;} - const Matrix3 &getBodyInertia() const {return fIBody;} - const Matrix3 &getBodyInertiaInv() const {return fIBodyInv;} - float getMassInv() const {return fMassInv;} - - // Set methods - void setMass(float mass) {fMass=mass;fMassInv=mass>0.0f?1.0f/mass:0.0f;} - void setBodyInertia(const Matrix3 bodyInertia) {fIBody = bodyInertia;fIBodyInv = inverse(bodyInertia);} - void setElasticity(float elasticity) {fElasticity = elasticity;} - void setFriction(float friction) {fFriction = friction;} - void setCollObject(CollObject *collObj) {fCollObject = collObj;} - - void setBodyInertiaInv(const Matrix3 bodyInertiaInv) - { - fIBody = inverse(bodyInertiaInv); - fIBodyInv = bodyInertiaInv; - } - void setMassInv(float invMass) { - fMass= invMass>0.0f ? 1.0f/invMass :0.0f; - fMassInv=invMass; - } - - -private: - // Rigid Body constants - float fMass; // Rigid Body mass - float fMassInv; // Inverse of mass - Matrix3 fIBody; // Inertia matrix in body's coords - Matrix3 fIBodyInv; // Inertia matrix inverse in body's coords - float fElasticity; // Coefficient of restitution - float fFriction; // Coefficient of friction - -public: - CollObject* fCollObject; // Collision object corresponding the RB -} __attribute__ ((aligned(16))); - -#endif //BT_RB_DYN_BODY_H__ - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/TrbStateVec.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/TrbStateVec.h deleted file mode 100755 index b6d895e..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/TrbStateVec.h +++ /dev/null @@ -1,339 +0,0 @@ -/* - Copyright (C) 2009 Sony Computer Entertainment Inc. - All rights reserved. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -*/ - -#ifndef BT_TRBSTATEVEC_H__ -#define BT_TRBSTATEVEC_H__ - -#include -#ifdef PFX_USE_FREE_VECTORMATH -#include "vecmath/vmInclude.h" -#else -#include "vectormath/vmInclude.h" -#endif //PFX_USE_FREE_VECTORMATH - - -#include "PlatformDefinitions.h" - - -static inline vmVector3 read_Vector3(const float* p) -{ - vmVector3 v; - loadXYZ(v, p); - return v; -} - -static inline vmQuat read_Quat(const float* p) -{ - vmQuat vq; - loadXYZW(vq, p); - return vq; -} - -static inline void store_Vector3(const vmVector3 &src, float* p) -{ - vmVector3 v = src; - storeXYZ(v, p); -} - -static inline void store_Quat(const vmQuat &src, float* p) -{ - vmQuat vq = src; - storeXYZW(vq, p); -} - -// Motion Type -enum { - PfxMotionTypeFixed = 0, - PfxMotionTypeActive, - PfxMotionTypeKeyframe, - PfxMotionTypeOneWay, - PfxMotionTypeTrigger, - PfxMotionTypeCount -}; - -#define PFX_MOTION_MASK_DYNAMIC 0x0a // Active,OneWay -#define PFX_MOTION_MASK_STATIC 0x95 // Fixed,Keyframe,Trigger,Sleeping -#define PFX_MOTION_MASK_SLEEP 0x0e // Can sleep -#define PFX_MOTION_MASK_TYPE 0x7f - -// -// Rigid Body state -// - -#ifdef __CELLOS_LV2__ -ATTRIBUTE_ALIGNED128(class) TrbState -#else -ATTRIBUTE_ALIGNED16(class) TrbState -#endif - -{ -public: - TrbState() - { - setMotionType(PfxMotionTypeActive); - contactFilterSelf=contactFilterTarget=0xffffffff; - deleted = 0; - mSleeping = 0; - useSleep = 1; - trbBodyIdx=0; - mSleepCount=0; - useCcd = 0; - useContactCallback = 0; - useSleepCallback = 0; - linearDamping = 1.0f; - angularDamping = 0.99f; - } - - TrbState(const uint8_t m, const vmVector3& x, const vmQuat& q, const vmVector3& v, const vmVector3& omega ); - - uint16_t mSleepCount; - uint8_t mMotionType; - uint8_t deleted : 1; - uint8_t mSleeping : 1; - uint8_t useSleep : 1; - uint8_t useCcd : 1; - uint8_t useContactCallback : 1; - uint8_t useSleepCallback : 1; - - uint16_t trbBodyIdx; - uint32_t contactFilterSelf; - uint32_t contactFilterTarget; - - float center[3]; // AABB center(World) - float half[3]; // AABB half(World) - - float linearDamping; - float angularDamping; - - float deltaLinearVelocity[3]; - float deltaAngularVelocity[3]; - - float fX[3]; // position - float fQ[4]; // orientation - float fV[3]; // velocity - float fOmega[3]; // angular velocity - - inline void setZero(); // Zeroes out the elements - inline void setIdentity(); // Sets the rotation to identity and zeroes out the other elements - - bool isDeleted() const {return deleted==1;} - - uint16_t getRigidBodyId() const {return trbBodyIdx;} - void setRigidBodyId(uint16_t i) {trbBodyIdx = i;} - - - uint32_t getContactFilterSelf() const {return contactFilterSelf;} - void setContactFilterSelf(uint32_t filter) {contactFilterSelf = filter;} - - uint32_t getContactFilterTarget() const {return contactFilterTarget;} - void setContactFilterTarget(uint32_t filter) {contactFilterTarget = filter;} - - float getLinearDamping() const {return linearDamping;} - float getAngularDamping() const {return angularDamping;} - - void setLinearDamping(float damping) {linearDamping=damping;} - void setAngularDamping(float damping) {angularDamping=damping;} - - - uint8_t getMotionType() const {return mMotionType;} - void setMotionType(uint8_t t) {mMotionType = t;mSleeping=0;mSleepCount=0;} - - uint8_t getMotionMask() const {return (1< - -#include "SpuCollisionTaskProcess.h" - -#include "SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h" - - - -///The number of threads should be equal to the number of available cores -///@todo: each worker should be linked to a single core, using SetThreadIdealProcessor. - -///Win32ThreadSupport helps to initialize/shutdown libspe2, start/stop SPU tasks and communication -///Setup and initialize SPU/CELL/Libspe2 -Win32ThreadSupport::Win32ThreadSupport(const Win32ThreadConstructionInfo & threadConstructionInfo) -{ - m_maxNumTasks = threadConstructionInfo.m_numThreads; - startThreads(threadConstructionInfo); -} - -///cleanup/shutdown Libspe2 -Win32ThreadSupport::~Win32ThreadSupport() -{ - stopSPU(); -} - - - - -#include - -DWORD WINAPI Thread_no_1( LPVOID lpParam ) -{ - - Win32ThreadSupport::btSpuStatus* status = (Win32ThreadSupport::btSpuStatus*)lpParam; - - - while (1) - { - WaitForSingleObject(status->m_eventStartHandle,INFINITE); - - void* userPtr = status->m_userPtr; - - if (userPtr) - { - btAssert(status->m_status); - status->m_userThreadFunc(userPtr,status->m_lsMemory); - status->m_status = 2; - SetEvent(status->m_eventCompletetHandle); - } else - { - //exit Thread - status->m_status = 3; - printf("Thread with taskId %i with handle %p exiting\n",status->m_taskId, status->m_threadHandle); - SetEvent(status->m_eventCompletetHandle); - break; - } - - } - - printf("Thread TERMINATED\n"); - return 0; - -} - -///send messages to SPUs -void Win32ThreadSupport::sendRequest(uint32_t uiCommand, ppu_address_t uiArgument0, uint32_t taskId) -{ - /// gMidphaseSPU.sendRequest(CMD_GATHER_AND_PROCESS_PAIRLIST, (ppu_address_t) &taskDesc); - - ///we should spawn an SPU task here, and in 'waitForResponse' it should wait for response of the (one of) the first tasks that finished - - - - switch (uiCommand) - { - case CMD_GATHER_AND_PROCESS_PAIRLIST: - { - - -//#define SINGLE_THREADED 1 -#ifdef SINGLE_THREADED - - btSpuStatus& spuStatus = m_activeSpuStatus[0]; - spuStatus.m_userPtr=(void*)uiArgument0; - spuStatus.m_userThreadFunc(spuStatus.m_userPtr,spuStatus.m_lsMemory); - HANDLE handle =0; -#else - - - btSpuStatus& spuStatus = m_activeSpuStatus[taskId]; - btAssert(taskId>=0); - btAssert(int(taskId) 1); - spuStatus.m_status = 0; - - ///need to find an active spu - btAssert(last>=0); - -#else - last=0; - btSpuStatus& spuStatus = m_activeSpuStatus[last]; -#endif //SINGLE_THREADED - - - - *puiArgument0 = spuStatus.m_taskId; - *puiArgument1 = spuStatus.m_status; - - -} - - -///check for messages from SPUs -bool Win32ThreadSupport::isTaskCompleted(unsigned int *puiArgument0, unsigned int *puiArgument1, int timeOutInMilliseconds) -{ - ///We should wait for (one of) the first tasks to finish (or other SPU messages), and report its response - - ///A possible response can be 'yes, SPU handled it', or 'no, please do a PPU fallback' - - - btAssert(m_activeSpuStatus.size()); - - int last = -1; -#ifndef SINGLE_THREADED - DWORD res = WaitForMultipleObjects(m_completeHandles.size(), &m_completeHandles[0], FALSE, timeOutInMilliseconds); - - if ((res != STATUS_TIMEOUT) && (res != WAIT_FAILED)) - { - - btAssert(res != WAIT_FAILED); - last = res - WAIT_OBJECT_0; - - btSpuStatus& spuStatus = m_activeSpuStatus[last]; - btAssert(spuStatus.m_threadHandle); - btAssert(spuStatus.m_eventCompletetHandle); - - //WaitForSingleObject(spuStatus.m_eventCompletetHandle, INFINITE); - btAssert(spuStatus.m_status > 1); - spuStatus.m_status = 0; - - ///need to find an active spu - btAssert(last>=0); - - #else - last=0; - btSpuStatus& spuStatus = m_activeSpuStatus[last]; - #endif //SINGLE_THREADED - - - - *puiArgument0 = spuStatus.m_taskId; - *puiArgument1 = spuStatus.m_status; - - return true; - } - - return false; -} - - -void Win32ThreadSupport::startThreads(const Win32ThreadConstructionInfo& threadConstructionInfo) -{ - - m_activeSpuStatus.resize(threadConstructionInfo.m_numThreads); - m_completeHandles.resize(threadConstructionInfo.m_numThreads); - - m_maxNumTasks = threadConstructionInfo.m_numThreads; - - for (int i=0;i0) - { - WaitForSingleObject(spuStatus.m_eventCompletetHandle, INFINITE); - } - - - spuStatus.m_userPtr = 0; - SetEvent(spuStatus.m_eventStartHandle); - WaitForSingleObject(spuStatus.m_eventCompletetHandle, INFINITE); - - CloseHandle(spuStatus.m_eventCompletetHandle); - CloseHandle(spuStatus.m_eventStartHandle); - CloseHandle(spuStatus.m_threadHandle); - - } - - m_activeSpuStatus.clear(); - m_completeHandles.clear(); - -} - - - -class btWin32Barrier : public btBarrier -{ -private: - CRITICAL_SECTION mExternalCriticalSection; - CRITICAL_SECTION mLocalCriticalSection; - HANDLE mRunEvent,mNotifyEvent; - int mCounter,mEnableCounter; - int mMaxCount; - -public: - btWin32Barrier() - { - mCounter = 0; - mMaxCount = 1; - mEnableCounter = 0; - InitializeCriticalSection(&mExternalCriticalSection); - InitializeCriticalSection(&mLocalCriticalSection); - mRunEvent = CreateEvent(NULL,TRUE,FALSE,NULL); - mNotifyEvent = CreateEvent(NULL,TRUE,FALSE,NULL); - } - - virtual ~btWin32Barrier() - { - DeleteCriticalSection(&mExternalCriticalSection); - DeleteCriticalSection(&mLocalCriticalSection); - CloseHandle(mRunEvent); - CloseHandle(mNotifyEvent); - } - - void sync() - { - int eventId; - - EnterCriticalSection(&mExternalCriticalSection); - - //PFX_PRINTF("enter taskId %d count %d stage %d phase %d mEnableCounter %d\n",taskId,mCounter,debug&0xff,debug>>16,mEnableCounter); - - if(mEnableCounter > 0) { - ResetEvent(mNotifyEvent); - LeaveCriticalSection(&mExternalCriticalSection); - WaitForSingleObject(mNotifyEvent,INFINITE); - EnterCriticalSection(&mExternalCriticalSection); - } - - eventId = mCounter; - mCounter++; - - if(eventId == mMaxCount-1) { - SetEvent(mRunEvent); - - mEnableCounter = mCounter-1; - mCounter = 0; - } - else { - ResetEvent(mRunEvent); - LeaveCriticalSection(&mExternalCriticalSection); - WaitForSingleObject(mRunEvent,INFINITE); - EnterCriticalSection(&mExternalCriticalSection); - mEnableCounter--; - } - - if(mEnableCounter == 0) { - SetEvent(mNotifyEvent); - } - - //PFX_PRINTF("leave taskId %d count %d stage %d phase %d mEnableCounter %d\n",taskId,mCounter,debug&0xff,debug>>16,mEnableCounter); - - LeaveCriticalSection(&mExternalCriticalSection); - } - - virtual void setMaxCount(int n) {mMaxCount = n;} - virtual int getMaxCount() {return mMaxCount;} -}; - -class btWin32CriticalSection : public btCriticalSection -{ -private: - CRITICAL_SECTION mCriticalSection; - -public: - btWin32CriticalSection() - { - InitializeCriticalSection(&mCriticalSection); - } - - ~btWin32CriticalSection() - { - DeleteCriticalSection(&mCriticalSection); - } - - unsigned int getSharedParam(int i) - { - btAssert(i>=0&&i<31); - return mCommonBuff[i+1]; - } - - void setSharedParam(int i,unsigned int p) - { - btAssert(i>=0&&i<31); - mCommonBuff[i+1] = p; - } - - void lock() - { - EnterCriticalSection(&mCriticalSection); - mCommonBuff[0] = 1; - } - - void unlock() - { - mCommonBuff[0] = 0; - LeaveCriticalSection(&mCriticalSection); - } -}; - - -btBarrier* Win32ThreadSupport::createBarrier() -{ - unsigned char* mem = (unsigned char*)btAlignedAlloc(sizeof(btWin32Barrier),16); - btWin32Barrier* barrier = new(mem) btWin32Barrier(); - barrier->setMaxCount(getNumTasks()); - return barrier; -} - -btCriticalSection* Win32ThreadSupport::createCriticalSection() -{ - unsigned char* mem = (unsigned char*) btAlignedAlloc(sizeof(btWin32CriticalSection),16); - btWin32CriticalSection* cs = new(mem) btWin32CriticalSection(); - return cs; -} - -void Win32ThreadSupport::deleteBarrier(btBarrier* barrier) -{ - barrier->~btBarrier(); - btAlignedFree(barrier); -} - -void Win32ThreadSupport::deleteCriticalSection(btCriticalSection* criticalSection) -{ - criticalSection->~btCriticalSection(); - btAlignedFree(criticalSection); -} - - -#endif //USE_WIN32_THREADING - - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/Win32ThreadSupport.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/Win32ThreadSupport.h deleted file mode 100755 index f688e6c..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/Win32ThreadSupport.h +++ /dev/null @@ -1,141 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "LinearMath/btScalar.h" -#include "PlatformDefinitions.h" - -#ifdef USE_WIN32_THREADING //platform specific defines are defined in PlatformDefinitions.h - -#ifndef BT_WIN32_THREAD_SUPPORT_H -#define BT_WIN32_THREAD_SUPPORT_H - -#include "LinearMath/btAlignedObjectArray.h" - -#include "btThreadSupportInterface.h" - - -typedef void (*Win32ThreadFunc)(void* userPtr,void* lsMemory); -typedef void* (*Win32lsMemorySetupFunc)(); - - -///Win32ThreadSupport helps to initialize/shutdown libspe2, start/stop SPU tasks and communication -class Win32ThreadSupport : public btThreadSupportInterface -{ -public: - ///placeholder, until libspe2 support is there - struct btSpuStatus - { - uint32_t m_taskId; - uint32_t m_commandId; - uint32_t m_status; - - Win32ThreadFunc m_userThreadFunc; - void* m_userPtr; //for taskDesc etc - void* m_lsMemory; //initialized using Win32LocalStoreMemorySetupFunc - - void* m_threadHandle; //this one is calling 'Win32ThreadFunc' - - void* m_eventStartHandle; - char m_eventStartHandleName[32]; - - void* m_eventCompletetHandle; - char m_eventCompletetHandleName[32]; - - - }; -private: - - btAlignedObjectArray m_activeSpuStatus; - btAlignedObjectArray m_completeHandles; - - int m_maxNumTasks; -public: - ///Setup and initialize SPU/CELL/Libspe2 - - struct Win32ThreadConstructionInfo - { - Win32ThreadConstructionInfo(const char* uniqueName, - Win32ThreadFunc userThreadFunc, - Win32lsMemorySetupFunc lsMemoryFunc, - int numThreads=1, - int threadStackSize=65535 - ) - :m_uniqueName(uniqueName), - m_userThreadFunc(userThreadFunc), - m_lsMemoryFunc(lsMemoryFunc), - m_numThreads(numThreads), - m_threadStackSize(threadStackSize) - { - - } - - const char* m_uniqueName; - Win32ThreadFunc m_userThreadFunc; - Win32lsMemorySetupFunc m_lsMemoryFunc; - int m_numThreads; - int m_threadStackSize; - - }; - - - - Win32ThreadSupport(const Win32ThreadConstructionInfo& threadConstructionInfo); - -///cleanup/shutdown Libspe2 - virtual ~Win32ThreadSupport(); - - void startThreads(const Win32ThreadConstructionInfo& threadInfo); - - -///send messages to SPUs - virtual void sendRequest(uint32_t uiCommand, ppu_address_t uiArgument0, uint32_t uiArgument1); - -///check for messages from SPUs - virtual void waitForResponse(unsigned int *puiArgument0, unsigned int *puiArgument1); - - virtual bool isTaskCompleted(unsigned int *puiArgument0, unsigned int *puiArgument1, int timeOutInMilliseconds); - -///start the spus (can be called at the beginning of each frame, to make sure that the right SPU program is loaded) - virtual void startSPU(); - -///tell the task scheduler we are done with the SPU tasks - virtual void stopSPU(); - - virtual void setNumTasks(int numTasks) - { - m_maxNumTasks = numTasks; - } - - virtual int getNumTasks() const - { - return m_maxNumTasks; - } - - virtual void* getThreadLocalMemory(int taskId) - { - return m_activeSpuStatus[taskId].m_lsMemory; - } - virtual btBarrier* createBarrier(); - - virtual btCriticalSection* createCriticalSection(); - - virtual void deleteBarrier(btBarrier* barrier); - - virtual void deleteCriticalSection(btCriticalSection* criticalSection); -}; - -#endif //BT_WIN32_THREAD_SUPPORT_H - -#endif //USE_WIN32_THREADING diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/btGpu3DGridBroadphase.cpp b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/btGpu3DGridBroadphase.cpp deleted file mode 100755 index e1d0219..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/btGpu3DGridBroadphase.cpp +++ /dev/null @@ -1,590 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org -Copyright (C) 2006, 2009 Sony Computer Entertainment Inc. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -///The 3 following lines include the CPU implementation of the kernels, keep them in this order. -#include "BulletMultiThreaded/btGpuDefines.h" -#include "BulletMultiThreaded/btGpuUtilsSharedDefs.h" -#include "BulletMultiThreaded/btGpuUtilsSharedCode.h" - - - -#include "LinearMath/btAlignedAllocator.h" -#include "LinearMath/btQuickprof.h" -#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h" - - - -#include "btGpuDefines.h" -#include "btGpuUtilsSharedDefs.h" - -#include "btGpu3DGridBroadphaseSharedDefs.h" - -#include "btGpu3DGridBroadphase.h" -#include //for memset - - -#include - - - -static bt3DGridBroadphaseParams s3DGridBroadphaseParams; - - - -btGpu3DGridBroadphase::btGpu3DGridBroadphase( const btVector3& worldAabbMin,const btVector3& worldAabbMax, - int gridSizeX, int gridSizeY, int gridSizeZ, - int maxSmallProxies, int maxLargeProxies, int maxPairsPerBody, - int maxBodiesPerCell, - btScalar cellFactorAABB) : - btSimpleBroadphase(maxSmallProxies, -// new (btAlignedAlloc(sizeof(btSortedOverlappingPairCache),16)) btSortedOverlappingPairCache), - new (btAlignedAlloc(sizeof(btHashedOverlappingPairCache),16)) btHashedOverlappingPairCache), - m_bInitialized(false), - m_numBodies(0) -{ - _initialize(worldAabbMin, worldAabbMax, gridSizeX, gridSizeY, gridSizeZ, - maxSmallProxies, maxLargeProxies, maxPairsPerBody, - maxBodiesPerCell, cellFactorAABB); -} - - - -btGpu3DGridBroadphase::btGpu3DGridBroadphase( btOverlappingPairCache* overlappingPairCache, - const btVector3& worldAabbMin,const btVector3& worldAabbMax, - int gridSizeX, int gridSizeY, int gridSizeZ, - int maxSmallProxies, int maxLargeProxies, int maxPairsPerBody, - int maxBodiesPerCell, - btScalar cellFactorAABB) : - btSimpleBroadphase(maxSmallProxies, overlappingPairCache), - m_bInitialized(false), - m_numBodies(0) -{ - _initialize(worldAabbMin, worldAabbMax, gridSizeX, gridSizeY, gridSizeZ, - maxSmallProxies, maxLargeProxies, maxPairsPerBody, - maxBodiesPerCell, cellFactorAABB); -} - - - -btGpu3DGridBroadphase::~btGpu3DGridBroadphase() -{ - //btSimpleBroadphase will free memory of btSortedOverlappingPairCache, because m_ownsPairCache - btAssert(m_bInitialized); - _finalize(); -} - - - -void btGpu3DGridBroadphase::_initialize( const btVector3& worldAabbMin,const btVector3& worldAabbMax, - int gridSizeX, int gridSizeY, int gridSizeZ, - int maxSmallProxies, int maxLargeProxies, int maxPairsPerBody, - int maxBodiesPerCell, - btScalar cellFactorAABB) -{ - // set various paramerers - m_ownsPairCache = true; - m_params.m_gridSizeX = gridSizeX; - m_params.m_gridSizeY = gridSizeY; - m_params.m_gridSizeZ = gridSizeZ; - m_params.m_numCells = m_params.m_gridSizeX * m_params.m_gridSizeY * m_params.m_gridSizeZ; - btVector3 w_org = worldAabbMin; - m_params.m_worldOriginX = w_org.getX(); - m_params.m_worldOriginY = w_org.getY(); - m_params.m_worldOriginZ = w_org.getZ(); - btVector3 w_size = worldAabbMax - worldAabbMin; - m_params.m_cellSizeX = w_size.getX() / m_params.m_gridSizeX; - m_params.m_cellSizeY = w_size.getY() / m_params.m_gridSizeY; - m_params.m_cellSizeZ = w_size.getZ() / m_params.m_gridSizeZ; - m_maxRadius = btMin(btMin(m_params.m_cellSizeX, m_params.m_cellSizeY), m_params.m_cellSizeZ); - m_maxRadius *= btScalar(0.5f); - m_params.m_numBodies = m_numBodies; - m_params.m_maxBodiesPerCell = maxBodiesPerCell; - - m_numLargeHandles = 0; - m_maxLargeHandles = maxLargeProxies; - - m_maxPairsPerBody = maxPairsPerBody; - - m_cellFactorAABB = cellFactorAABB; - - m_LastLargeHandleIndex = -1; - - btAssert(!m_bInitialized); - // allocate host storage - m_hBodiesHash = new unsigned int[m_maxHandles * 2]; - memset(m_hBodiesHash, 0x00, m_maxHandles*2*sizeof(unsigned int)); - - m_hCellStart = new unsigned int[m_params.m_numCells]; - memset(m_hCellStart, 0x00, m_params.m_numCells * sizeof(unsigned int)); - - m_hPairBuffStartCurr = new unsigned int[m_maxHandles * 2 + 2]; - // --------------- for now, init with m_maxPairsPerBody for each body - m_hPairBuffStartCurr[0] = 0; - m_hPairBuffStartCurr[1] = 0; - for(int i = 1; i <= m_maxHandles; i++) - { - m_hPairBuffStartCurr[i * 2] = m_hPairBuffStartCurr[(i-1) * 2] + m_maxPairsPerBody; - m_hPairBuffStartCurr[i * 2 + 1] = 0; - } - //---------------- - unsigned int numAABB = m_maxHandles + m_maxLargeHandles; - m_hAABB = new bt3DGrid3F1U[numAABB * 2]; // AABB Min & Max - - m_hPairBuff = new unsigned int[m_maxHandles * m_maxPairsPerBody]; - memset(m_hPairBuff, 0x00, m_maxHandles * m_maxPairsPerBody * sizeof(unsigned int)); // needed? - - m_hPairScan = new unsigned int[m_maxHandles + 1]; - - m_hPairOut = new unsigned int[m_maxHandles * m_maxPairsPerBody]; - -// large proxies - - // allocate handles buffer and put all handles on free list - m_pLargeHandlesRawPtr = btAlignedAlloc(sizeof(btSimpleBroadphaseProxy) * m_maxLargeHandles, 16); - m_pLargeHandles = new(m_pLargeHandlesRawPtr) btSimpleBroadphaseProxy[m_maxLargeHandles]; - m_firstFreeLargeHandle = 0; - { - for (int i = m_firstFreeLargeHandle; i < m_maxLargeHandles; i++) - { - m_pLargeHandles[i].SetNextFree(i + 1); - m_pLargeHandles[i].m_uniqueId = m_maxHandles+2+i; - } - m_pLargeHandles[m_maxLargeHandles - 1].SetNextFree(0); - } - -// debug data - m_numPairsAdded = 0; - m_numOverflows = 0; - - m_bInitialized = true; -} - - - -void btGpu3DGridBroadphase::_finalize() -{ - btAssert(m_bInitialized); - delete [] m_hBodiesHash; - delete [] m_hCellStart; - delete [] m_hPairBuffStartCurr; - delete [] m_hAABB; - delete [] m_hPairBuff; - delete [] m_hPairScan; - delete [] m_hPairOut; - btAlignedFree(m_pLargeHandlesRawPtr); - m_bInitialized = false; -} - - - -void btGpu3DGridBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher) -{ - if(m_numHandles <= 0) - { - BT_PROFILE("addLarge2LargePairsToCache"); - addLarge2LargePairsToCache(dispatcher); - return; - } - // update constants - setParameters(&m_params); - // prepare AABB array - prepareAABB(); - // calculate hash - calcHashAABB(); - // sort bodies based on hash - sortHash(); - // find start of each cell - findCellStart(); - // findOverlappingPairs (small/small) - findOverlappingPairs(); - // findOverlappingPairs (small/large) - findPairsLarge(); - // add pairs to CPU cache - computePairCacheChanges(); - scanOverlappingPairBuff(); - squeezeOverlappingPairBuff(); - addPairsToCache(dispatcher); - // find and add large/large pairs to CPU cache - addLarge2LargePairsToCache(dispatcher); - return; -} - - - -void btGpu3DGridBroadphase::addPairsToCache(btDispatcher* dispatcher) -{ - m_numPairsAdded = 0; - m_numPairsRemoved = 0; - for(int i = 0; i < m_numHandles; i++) - { - unsigned int num = m_hPairScan[i+1] - m_hPairScan[i]; - if(!num) - { - continue; - } - unsigned int* pInp = m_hPairOut + m_hPairScan[i]; - unsigned int index0 = m_hAABB[i * 2].uw; - btSimpleBroadphaseProxy* proxy0 = &m_pHandles[index0]; - for(unsigned int j = 0; j < num; j++) - { - unsigned int indx1_s = pInp[j]; - unsigned int index1 = indx1_s & (~BT_3DGRID_PAIR_ANY_FLG); - btSimpleBroadphaseProxy* proxy1; - if(index1 < (unsigned int)m_maxHandles) - { - proxy1 = &m_pHandles[index1]; - } - else - { - index1 -= m_maxHandles; - btAssert((index1 >= 0) && (index1 < (unsigned int)m_maxLargeHandles)); - proxy1 = &m_pLargeHandles[index1]; - } - if(indx1_s & BT_3DGRID_PAIR_NEW_FLG) - { - m_pairCache->addOverlappingPair(proxy0,proxy1); - m_numPairsAdded++; - } - else - { - m_pairCache->removeOverlappingPair(proxy0,proxy1,dispatcher); - m_numPairsRemoved++; - } - } - } -} - - - -btBroadphaseProxy* btGpu3DGridBroadphase::createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr ,short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* dispatcher,void* multiSapProxy) -{ - btBroadphaseProxy* proxy; - bool bIsLarge = isLargeProxy(aabbMin, aabbMax); - if(bIsLarge) - { - if (m_numLargeHandles >= m_maxLargeHandles) - { - ///you have to increase the cell size, so 'large' proxies become 'small' proxies (fitting a cell) - btAssert(0); - return 0; //should never happen, but don't let the game crash ;-) - } - btAssert((aabbMin[0]<= aabbMax[0]) && (aabbMin[1]<= aabbMax[1]) && (aabbMin[2]<= aabbMax[2])); - int newHandleIndex = allocLargeHandle(); - proxy = new (&m_pLargeHandles[newHandleIndex])btSimpleBroadphaseProxy(aabbMin,aabbMax,shapeType,userPtr,collisionFilterGroup,collisionFilterMask,multiSapProxy); - } - else - { - proxy = btSimpleBroadphase::createProxy(aabbMin, aabbMax, shapeType, userPtr, collisionFilterGroup, collisionFilterMask, dispatcher, multiSapProxy); - } - return proxy; -} - - - -void btGpu3DGridBroadphase::destroyProxy(btBroadphaseProxy* proxy, btDispatcher* dispatcher) -{ - bool bIsLarge = isLargeProxy(proxy); - if(bIsLarge) - { - - btSimpleBroadphaseProxy* proxy0 = static_cast(proxy); - freeLargeHandle(proxy0); - m_pairCache->removeOverlappingPairsContainingProxy(proxy,dispatcher); - } - else - { - btSimpleBroadphase::destroyProxy(proxy, dispatcher); - } - return; -} - - - -void btGpu3DGridBroadphase::resetPool(btDispatcher* dispatcher) -{ - m_hPairBuffStartCurr[0] = 0; - m_hPairBuffStartCurr[1] = 0; - for(int i = 1; i <= m_maxHandles; i++) - { - m_hPairBuffStartCurr[i * 2] = m_hPairBuffStartCurr[(i-1) * 2] + m_maxPairsPerBody; - m_hPairBuffStartCurr[i * 2 + 1] = 0; - } -} - - - -bool btGpu3DGridBroadphase::isLargeProxy(const btVector3& aabbMin, const btVector3& aabbMax) -{ - btVector3 diag = aabbMax - aabbMin; - - ///use the bounding sphere radius of this bounding box, to include rotation - btScalar radius = diag.length() * btScalar(0.5f); - radius *= m_cellFactorAABB; // user-defined factor - - return (radius > m_maxRadius); -} - - - -bool btGpu3DGridBroadphase::isLargeProxy(btBroadphaseProxy* proxy) -{ - return (proxy->getUid() >= (m_maxHandles+2)); -} - - - -void btGpu3DGridBroadphase::addLarge2LargePairsToCache(btDispatcher* dispatcher) -{ - int i,j; - if (m_numLargeHandles <= 0) - { - return; - } - int new_largest_index = -1; - for(i = 0; i <= m_LastLargeHandleIndex; i++) - { - btSimpleBroadphaseProxy* proxy0 = &m_pLargeHandles[i]; - if(!proxy0->m_clientObject) - { - continue; - } - new_largest_index = i; - for(j = i + 1; j <= m_LastLargeHandleIndex; j++) - { - btSimpleBroadphaseProxy* proxy1 = &m_pLargeHandles[j]; - if(!proxy1->m_clientObject) - { - continue; - } - btAssert(proxy0 != proxy1); - btSimpleBroadphaseProxy* p0 = getSimpleProxyFromProxy(proxy0); - btSimpleBroadphaseProxy* p1 = getSimpleProxyFromProxy(proxy1); - if(aabbOverlap(p0,p1)) - { - if (!m_pairCache->findPair(proxy0,proxy1)) - { - m_pairCache->addOverlappingPair(proxy0,proxy1); - } - } - else - { - if(m_pairCache->findPair(proxy0,proxy1)) - { - m_pairCache->removeOverlappingPair(proxy0,proxy1,dispatcher); - } - } - } - } - m_LastLargeHandleIndex = new_largest_index; - return; -} - - - -void btGpu3DGridBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback,const btVector3& aabbMin,const btVector3& aabbMax) -{ - btSimpleBroadphase::rayTest(rayFrom, rayTo, rayCallback); - for (int i=0; i <= m_LastLargeHandleIndex; i++) - { - btSimpleBroadphaseProxy* proxy = &m_pLargeHandles[i]; - if(!proxy->m_clientObject) - { - continue; - } - rayCallback.process(proxy); - } -} - - - -// -// overrides for CPU version -// - - - -void btGpu3DGridBroadphase::prepareAABB() -{ - BT_PROFILE("prepareAABB"); - bt3DGrid3F1U* pBB = m_hAABB; - int i; - int new_largest_index = -1; - unsigned int num_small = 0; - for(i = 0; i <= m_LastHandleIndex; i++) - { - btSimpleBroadphaseProxy* proxy0 = &m_pHandles[i]; - if(!proxy0->m_clientObject) - { - continue; - } - new_largest_index = i; - pBB->fx = proxy0->m_aabbMin.getX(); - pBB->fy = proxy0->m_aabbMin.getY(); - pBB->fz = proxy0->m_aabbMin.getZ(); - pBB->uw = i; - pBB++; - pBB->fx = proxy0->m_aabbMax.getX(); - pBB->fy = proxy0->m_aabbMax.getY(); - pBB->fz = proxy0->m_aabbMax.getZ(); - pBB->uw = num_small; - pBB++; - num_small++; - } - m_LastHandleIndex = new_largest_index; - new_largest_index = -1; - unsigned int num_large = 0; - for(i = 0; i <= m_LastLargeHandleIndex; i++) - { - btSimpleBroadphaseProxy* proxy0 = &m_pLargeHandles[i]; - if(!proxy0->m_clientObject) - { - continue; - } - new_largest_index = i; - pBB->fx = proxy0->m_aabbMin.getX(); - pBB->fy = proxy0->m_aabbMin.getY(); - pBB->fz = proxy0->m_aabbMin.getZ(); - pBB->uw = i + m_maxHandles; - pBB++; - pBB->fx = proxy0->m_aabbMax.getX(); - pBB->fy = proxy0->m_aabbMax.getY(); - pBB->fz = proxy0->m_aabbMax.getZ(); - pBB->uw = num_large + m_maxHandles; - pBB++; - num_large++; - } - m_LastLargeHandleIndex = new_largest_index; - // paranoid checks - btAssert(num_small == m_numHandles); - btAssert(num_large == m_numLargeHandles); - return; -} - - - -void btGpu3DGridBroadphase::setParameters(bt3DGridBroadphaseParams* hostParams) -{ - s3DGridBroadphaseParams = *hostParams; - return; -} - - - -void btGpu3DGridBroadphase::calcHashAABB() -{ - BT_PROFILE("bt3DGrid_calcHashAABB"); - btGpu_calcHashAABB(m_hAABB, m_hBodiesHash, m_numHandles); - return; -} - - - -void btGpu3DGridBroadphase::sortHash() -{ - class bt3DGridHashKey - { - public: - unsigned int hash; - unsigned int index; - void quickSort(bt3DGridHashKey* pData, int lo, int hi) - { - int i=lo, j=hi; - bt3DGridHashKey x = pData[(lo+hi)/2]; - do - { - while(pData[i].hash > x.hash) i++; - while(x.hash > pData[j].hash) j--; - if(i <= j) - { - bt3DGridHashKey t = pData[i]; - pData[i] = pData[j]; - pData[j] = t; - i++; j--; - } - } while(i <= j); - if(lo < j) pData->quickSort(pData, lo, j); - if(i < hi) pData->quickSort(pData, i, hi); - } - }; - BT_PROFILE("bt3DGrid_sortHash"); - bt3DGridHashKey* pHash = (bt3DGridHashKey*)m_hBodiesHash; - pHash->quickSort(pHash, 0, m_numHandles - 1); - return; -} - - - -void btGpu3DGridBroadphase::findCellStart() -{ - BT_PROFILE("bt3DGrid_findCellStart"); - btGpu_findCellStart(m_hBodiesHash, m_hCellStart, m_numHandles, m_params.m_numCells); - return; -} - - - -void btGpu3DGridBroadphase::findOverlappingPairs() -{ - BT_PROFILE("bt3DGrid_findOverlappingPairs"); - btGpu_findOverlappingPairs(m_hAABB, m_hBodiesHash, m_hCellStart, m_hPairBuff, m_hPairBuffStartCurr, m_numHandles); - return; -} - - - -void btGpu3DGridBroadphase::findPairsLarge() -{ - BT_PROFILE("bt3DGrid_findPairsLarge"); - btGpu_findPairsLarge(m_hAABB, m_hBodiesHash, m_hCellStart, m_hPairBuff, m_hPairBuffStartCurr, m_numHandles, m_numLargeHandles); - return; -} - - - -void btGpu3DGridBroadphase::computePairCacheChanges() -{ - BT_PROFILE("bt3DGrid_computePairCacheChanges"); - btGpu_computePairCacheChanges(m_hPairBuff, m_hPairBuffStartCurr, m_hPairScan, m_hAABB, m_numHandles); - return; -} - - - -void btGpu3DGridBroadphase::scanOverlappingPairBuff() -{ - BT_PROFILE("bt3DGrid_scanOverlappingPairBuff"); - m_hPairScan[0] = 0; - for(int i = 1; i <= m_numHandles; i++) - { - unsigned int delta = m_hPairScan[i]; - m_hPairScan[i] = m_hPairScan[i-1] + delta; - } - return; -} - - - -void btGpu3DGridBroadphase::squeezeOverlappingPairBuff() -{ - BT_PROFILE("bt3DGrid_squeezeOverlappingPairBuff"); - btGpu_squeezeOverlappingPairBuff(m_hPairBuff, m_hPairBuffStartCurr, m_hPairScan, m_hPairOut, m_hAABB, m_numHandles); - return; -} - - - -#include "btGpu3DGridBroadphaseSharedCode.h" - - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/btGpu3DGridBroadphase.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/btGpu3DGridBroadphase.h deleted file mode 100755 index 1154a5f..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/btGpu3DGridBroadphase.h +++ /dev/null @@ -1,140 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org -Copyright (C) 2006, 2009 Sony Computer Entertainment Inc. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -//---------------------------------------------------------------------------------------- - -#ifndef BTGPU3DGRIDBROADPHASE_H -#define BTGPU3DGRIDBROADPHASE_H - -//---------------------------------------------------------------------------------------- - -#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h" - -#include "btGpu3DGridBroadphaseSharedTypes.h" - -//---------------------------------------------------------------------------------------- - -///The btGpu3DGridBroadphase uses GPU-style code compiled for CPU to compute overlapping pairs - -class btGpu3DGridBroadphase : public btSimpleBroadphase -{ -protected: - bool m_bInitialized; - unsigned int m_numBodies; - unsigned int m_numCells; - unsigned int m_maxPairsPerBody; - btScalar m_cellFactorAABB; - unsigned int m_maxBodiesPerCell; - bt3DGridBroadphaseParams m_params; - btScalar m_maxRadius; - // CPU data - unsigned int* m_hBodiesHash; - unsigned int* m_hCellStart; - unsigned int* m_hPairBuffStartCurr; - bt3DGrid3F1U* m_hAABB; - unsigned int* m_hPairBuff; - unsigned int* m_hPairScan; - unsigned int* m_hPairOut; -// large proxies - int m_numLargeHandles; - int m_maxLargeHandles; - int m_LastLargeHandleIndex; - btSimpleBroadphaseProxy* m_pLargeHandles; - void* m_pLargeHandlesRawPtr; - int m_firstFreeLargeHandle; - int allocLargeHandle() - { - btAssert(m_numLargeHandles < m_maxLargeHandles); - int freeLargeHandle = m_firstFreeLargeHandle; - m_firstFreeLargeHandle = m_pLargeHandles[freeLargeHandle].GetNextFree(); - m_numLargeHandles++; - if(freeLargeHandle > m_LastLargeHandleIndex) - { - m_LastLargeHandleIndex = freeLargeHandle; - } - return freeLargeHandle; - } - void freeLargeHandle(btSimpleBroadphaseProxy* proxy) - { - int handle = int(proxy - m_pLargeHandles); - btAssert((handle >= 0) && (handle < m_maxHandles)); - if(handle == m_LastLargeHandleIndex) - { - m_LastLargeHandleIndex--; - } - proxy->SetNextFree(m_firstFreeLargeHandle); - m_firstFreeLargeHandle = handle; - proxy->m_clientObject = 0; - m_numLargeHandles--; - } - bool isLargeProxy(const btVector3& aabbMin, const btVector3& aabbMax); - bool isLargeProxy(btBroadphaseProxy* proxy); -// debug - unsigned int m_numPairsAdded; - unsigned int m_numPairsRemoved; - unsigned int m_numOverflows; -// -public: - btGpu3DGridBroadphase(const btVector3& worldAabbMin,const btVector3& worldAabbMax, - int gridSizeX, int gridSizeY, int gridSizeZ, - int maxSmallProxies, int maxLargeProxies, int maxPairsPerBody, - int maxBodiesPerCell = 8, - btScalar cellFactorAABB = btScalar(1.0f)); - btGpu3DGridBroadphase( btOverlappingPairCache* overlappingPairCache, - const btVector3& worldAabbMin,const btVector3& worldAabbMax, - int gridSizeX, int gridSizeY, int gridSizeZ, - int maxSmallProxies, int maxLargeProxies, int maxPairsPerBody, - int maxBodiesPerCell = 8, - btScalar cellFactorAABB = btScalar(1.0f)); - virtual ~btGpu3DGridBroadphase(); - virtual void calculateOverlappingPairs(btDispatcher* dispatcher); - - virtual btBroadphaseProxy* createProxy(const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr ,short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* dispatcher,void* multiSapProxy); - virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher); - virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0),const btVector3& aabbMax=btVector3(0,0,0)); - - - virtual void resetPool(btDispatcher* dispatcher); - -protected: - void _initialize( const btVector3& worldAabbMin,const btVector3& worldAabbMax, - int gridSizeX, int gridSizeY, int gridSizeZ, - int maxSmallProxies, int maxLargeProxies, int maxPairsPerBody, - int maxBodiesPerCell = 8, - btScalar cellFactorAABB = btScalar(1.0f)); - void _finalize(); - void addPairsToCache(btDispatcher* dispatcher); - void addLarge2LargePairsToCache(btDispatcher* dispatcher); - -// overrides for CPU version - virtual void setParameters(bt3DGridBroadphaseParams* hostParams); - virtual void prepareAABB(); - virtual void calcHashAABB(); - virtual void sortHash(); - virtual void findCellStart(); - virtual void findOverlappingPairs(); - virtual void findPairsLarge(); - virtual void computePairCacheChanges(); - virtual void scanOverlappingPairBuff(); - virtual void squeezeOverlappingPairBuff(); -}; - -//---------------------------------------------------------------------------------------- - -#endif //BTGPU3DGRIDBROADPHASE_H - -//---------------------------------------------------------------------------------------- -//---------------------------------------------------------------------------------------- -//---------------------------------------------------------------------------------------- diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h deleted file mode 100755 index e0afb87..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +++ /dev/null @@ -1,430 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org -Copyright (C) 2006, 2009 Sony Computer Entertainment Inc. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -//---------------------------------------------------------------------------------------- - -//---------------------------------------------------------------------------------------- -//---------------------------------------------------------------------------------------- -//---------------------------------------------------------------------------------------- -//---------------------------------------------------------------------------------------- -// K E R N E L F U N C T I O N S -//---------------------------------------------------------------------------------------- -//---------------------------------------------------------------------------------------- -//---------------------------------------------------------------------------------------- -//---------------------------------------------------------------------------------------- -//---------------------------------------------------------------------------------------- -//---------------------------------------------------------------------------------------- - -// calculate position in uniform grid -BT_GPU___device__ int3 bt3DGrid_calcGridPos(float4 p) -{ - int3 gridPos; - gridPos.x = (int)floor((p.x - BT_GPU_params.m_worldOriginX) / BT_GPU_params.m_cellSizeX); - gridPos.y = (int)floor((p.y - BT_GPU_params.m_worldOriginY) / BT_GPU_params.m_cellSizeY); - gridPos.z = (int)floor((p.z - BT_GPU_params.m_worldOriginZ) / BT_GPU_params.m_cellSizeZ); - return gridPos; -} // bt3DGrid_calcGridPos() - -//---------------------------------------------------------------------------------------- - -// calculate address in grid from position (clamping to edges) -BT_GPU___device__ uint bt3DGrid_calcGridHash(int3 gridPos) -{ - gridPos.x = BT_GPU_max(0, BT_GPU_min(gridPos.x, (int)BT_GPU_params.m_gridSizeX - 1)); - gridPos.y = BT_GPU_max(0, BT_GPU_min(gridPos.y, (int)BT_GPU_params.m_gridSizeY - 1)); - gridPos.z = BT_GPU_max(0, BT_GPU_min(gridPos.z, (int)BT_GPU_params.m_gridSizeZ - 1)); - return BT_GPU___mul24(BT_GPU___mul24(gridPos.z, BT_GPU_params.m_gridSizeY), BT_GPU_params.m_gridSizeX) + BT_GPU___mul24(gridPos.y, BT_GPU_params.m_gridSizeX) + gridPos.x; -} // bt3DGrid_calcGridHash() - -//---------------------------------------------------------------------------------------- - -// calculate grid hash value for each body using its AABB -BT_GPU___global__ void calcHashAABBD(bt3DGrid3F1U* pAABB, uint2* pHash, uint numBodies) -{ - int index = BT_GPU___mul24(BT_GPU_blockIdx.x, BT_GPU_blockDim.x) + BT_GPU_threadIdx.x; - if(index >= (int)numBodies) - { - return; - } - bt3DGrid3F1U bbMin = pAABB[index*2]; - bt3DGrid3F1U bbMax = pAABB[index*2 + 1]; - float4 pos; - pos.x = (bbMin.fx + bbMax.fx) * 0.5f; - pos.y = (bbMin.fy + bbMax.fy) * 0.5f; - pos.z = (bbMin.fz + bbMax.fz) * 0.5f; - // get address in grid - int3 gridPos = bt3DGrid_calcGridPos(pos); - uint gridHash = bt3DGrid_calcGridHash(gridPos); - // store grid hash and body index - pHash[index] = BT_GPU_make_uint2(gridHash, index); -} // calcHashAABBD() - -//---------------------------------------------------------------------------------------- - -BT_GPU___global__ void findCellStartD(uint2* pHash, uint* cellStart, uint numBodies) -{ - int index = BT_GPU___mul24(BT_GPU_blockIdx.x, BT_GPU_blockDim.x) + BT_GPU_threadIdx.x; - if(index >= (int)numBodies) - { - return; - } - uint2 sortedData = pHash[index]; - // Load hash data into shared memory so that we can look - // at neighboring body's hash value without loading - // two hash values per thread - BT_GPU___shared__ uint sharedHash[257]; - sharedHash[BT_GPU_threadIdx.x+1] = sortedData.x; - if((index > 0) && (BT_GPU_threadIdx.x == 0)) - { - // first thread in block must load neighbor body hash - volatile uint2 prevData = pHash[index-1]; - sharedHash[0] = prevData.x; - } - BT_GPU___syncthreads(); - if((index == 0) || (sortedData.x != sharedHash[BT_GPU_threadIdx.x])) - { - cellStart[sortedData.x] = index; - } -} // findCellStartD() - -//---------------------------------------------------------------------------------------- - -BT_GPU___device__ uint cudaTestAABBOverlap(bt3DGrid3F1U min0, bt3DGrid3F1U max0, bt3DGrid3F1U min1, bt3DGrid3F1U max1) -{ - return (min0.fx <= max1.fx)&& (min1.fx <= max0.fx) && - (min0.fy <= max1.fy)&& (min1.fy <= max0.fy) && - (min0.fz <= max1.fz)&& (min1.fz <= max0.fz); -} // cudaTestAABBOverlap() - -//---------------------------------------------------------------------------------------- - -BT_GPU___device__ void findPairsInCell( int3 gridPos, - uint index, - uint2* pHash, - uint* pCellStart, - bt3DGrid3F1U* pAABB, - uint* pPairBuff, - uint2* pPairBuffStartCurr, - uint numBodies) -{ - if ( (gridPos.x < 0) || (gridPos.x > (int)BT_GPU_params.m_gridSizeX - 1) - || (gridPos.y < 0) || (gridPos.y > (int)BT_GPU_params.m_gridSizeY - 1) - || (gridPos.z < 0) || (gridPos.z > (int)BT_GPU_params.m_gridSizeZ - 1)) - { - return; - } - uint gridHash = bt3DGrid_calcGridHash(gridPos); - // get start of bucket for this cell - uint bucketStart = pCellStart[gridHash]; - if (bucketStart == 0xffffffff) - { - return; // cell empty - } - // iterate over bodies in this cell - uint2 sortedData = pHash[index]; - uint unsorted_indx = sortedData.y; - bt3DGrid3F1U min0 = BT_GPU_FETCH(pAABB, unsorted_indx*2); - bt3DGrid3F1U max0 = BT_GPU_FETCH(pAABB, unsorted_indx*2 + 1); - uint handleIndex = min0.uw; - uint2 start_curr = pPairBuffStartCurr[handleIndex]; - uint start = start_curr.x; - uint curr = start_curr.y; - uint2 start_curr_next = pPairBuffStartCurr[handleIndex+1]; - uint curr_max = start_curr_next.x - start - 1; - uint bucketEnd = bucketStart + BT_GPU_params.m_maxBodiesPerCell; - bucketEnd = (bucketEnd > numBodies) ? numBodies : bucketEnd; - for(uint index2 = bucketStart; index2 < bucketEnd; index2++) - { - uint2 cellData = pHash[index2]; - if (cellData.x != gridHash) - { - break; // no longer in same bucket - } - uint unsorted_indx2 = cellData.y; - if (unsorted_indx2 < unsorted_indx) // check not colliding with self - { - bt3DGrid3F1U min1 = BT_GPU_FETCH(pAABB, unsorted_indx2*2); - bt3DGrid3F1U max1 = BT_GPU_FETCH(pAABB, unsorted_indx2*2 + 1); - if(cudaTestAABBOverlap(min0, max0, min1, max1)) - { - uint handleIndex2 = min1.uw; - uint k; - for(k = 0; k < curr; k++) - { - uint old_pair = pPairBuff[start+k] & (~BT_3DGRID_PAIR_ANY_FLG); - if(old_pair == handleIndex2) - { - pPairBuff[start+k] |= BT_3DGRID_PAIR_FOUND_FLG; - break; - } - } - if(k == curr) - { - if(curr >= curr_max) - { // not a good solution, but let's avoid crash - break; - } - pPairBuff[start+curr] = handleIndex2 | BT_3DGRID_PAIR_NEW_FLG; - curr++; - } - } - } - } - pPairBuffStartCurr[handleIndex] = BT_GPU_make_uint2(start, curr); - return; -} // findPairsInCell() - -//---------------------------------------------------------------------------------------- - -BT_GPU___global__ void findOverlappingPairsD( bt3DGrid3F1U* pAABB, uint2* pHash, uint* pCellStart, - uint* pPairBuff, uint2* pPairBuffStartCurr, uint numBodies) -{ - int index = BT_GPU___mul24(BT_GPU_blockIdx.x, BT_GPU_blockDim.x) + BT_GPU_threadIdx.x; - if(index >= (int)numBodies) - { - return; - } - uint2 sortedData = pHash[index]; - uint unsorted_indx = sortedData.y; - bt3DGrid3F1U bbMin = BT_GPU_FETCH(pAABB, unsorted_indx*2); - bt3DGrid3F1U bbMax = BT_GPU_FETCH(pAABB, unsorted_indx*2 + 1); - float4 pos; - pos.x = (bbMin.fx + bbMax.fx) * 0.5f; - pos.y = (bbMin.fy + bbMax.fy) * 0.5f; - pos.z = (bbMin.fz + bbMax.fz) * 0.5f; - // get address in grid - int3 gridPos = bt3DGrid_calcGridPos(pos); - // examine only neighbouring cells - for(int z=-1; z<=1; z++) { - for(int y=-1; y<=1; y++) { - for(int x=-1; x<=1; x++) { - findPairsInCell(gridPos + BT_GPU_make_int3(x, y, z), index, pHash, pCellStart, pAABB, pPairBuff, pPairBuffStartCurr, numBodies); - } - } - } -} // findOverlappingPairsD() - -//---------------------------------------------------------------------------------------- - -BT_GPU___global__ void findPairsLargeD( bt3DGrid3F1U* pAABB, uint2* pHash, uint* pCellStart, uint* pPairBuff, - uint2* pPairBuffStartCurr, uint numBodies, uint numLarge) -{ - int index = BT_GPU___mul24(BT_GPU_blockIdx.x, BT_GPU_blockDim.x) + BT_GPU_threadIdx.x; - if(index >= (int)numBodies) - { - return; - } - uint2 sortedData = pHash[index]; - uint unsorted_indx = sortedData.y; - bt3DGrid3F1U min0 = BT_GPU_FETCH(pAABB, unsorted_indx*2); - bt3DGrid3F1U max0 = BT_GPU_FETCH(pAABB, unsorted_indx*2 + 1); - uint handleIndex = min0.uw; - uint2 start_curr = pPairBuffStartCurr[handleIndex]; - uint start = start_curr.x; - uint curr = start_curr.y; - uint2 start_curr_next = pPairBuffStartCurr[handleIndex+1]; - uint curr_max = start_curr_next.x - start - 1; - for(uint i = 0; i < numLarge; i++) - { - uint indx2 = numBodies + i; - bt3DGrid3F1U min1 = BT_GPU_FETCH(pAABB, indx2*2); - bt3DGrid3F1U max1 = BT_GPU_FETCH(pAABB, indx2*2 + 1); - if(cudaTestAABBOverlap(min0, max0, min1, max1)) - { - uint k; - uint handleIndex2 = min1.uw; - for(k = 0; k < curr; k++) - { - uint old_pair = pPairBuff[start+k] & (~BT_3DGRID_PAIR_ANY_FLG); - if(old_pair == handleIndex2) - { - pPairBuff[start+k] |= BT_3DGRID_PAIR_FOUND_FLG; - break; - } - } - if(k == curr) - { - pPairBuff[start+curr] = handleIndex2 | BT_3DGRID_PAIR_NEW_FLG; - if(curr >= curr_max) - { // not a good solution, but let's avoid crash - break; - } - curr++; - } - } - } - pPairBuffStartCurr[handleIndex] = BT_GPU_make_uint2(start, curr); - return; -} // findPairsLargeD() - -//---------------------------------------------------------------------------------------- - -BT_GPU___global__ void computePairCacheChangesD(uint* pPairBuff, uint2* pPairBuffStartCurr, - uint* pPairScan, bt3DGrid3F1U* pAABB, uint numBodies) -{ - int index = BT_GPU___mul24(BT_GPU_blockIdx.x, BT_GPU_blockDim.x) + BT_GPU_threadIdx.x; - if(index >= (int)numBodies) - { - return; - } - bt3DGrid3F1U bbMin = pAABB[index * 2]; - uint handleIndex = bbMin.uw; - uint2 start_curr = pPairBuffStartCurr[handleIndex]; - uint start = start_curr.x; - uint curr = start_curr.y; - uint *pInp = pPairBuff + start; - uint num_changes = 0; - for(uint k = 0; k < curr; k++, pInp++) - { - if(!((*pInp) & BT_3DGRID_PAIR_FOUND_FLG)) - { - num_changes++; - } - } - pPairScan[index+1] = num_changes; -} // computePairCacheChangesD() - -//---------------------------------------------------------------------------------------- - -BT_GPU___global__ void squeezeOverlappingPairBuffD(uint* pPairBuff, uint2* pPairBuffStartCurr, uint* pPairScan, - uint* pPairOut, bt3DGrid3F1U* pAABB, uint numBodies) -{ - int index = BT_GPU___mul24(BT_GPU_blockIdx.x, BT_GPU_blockDim.x) + BT_GPU_threadIdx.x; - if(index >= (int)numBodies) - { - return; - } - bt3DGrid3F1U bbMin = pAABB[index * 2]; - uint handleIndex = bbMin.uw; - uint2 start_curr = pPairBuffStartCurr[handleIndex]; - uint start = start_curr.x; - uint curr = start_curr.y; - uint* pInp = pPairBuff + start; - uint* pOut = pPairOut + pPairScan[index]; - uint* pOut2 = pInp; - uint num = 0; - for(uint k = 0; k < curr; k++, pInp++) - { - if(!((*pInp) & BT_3DGRID_PAIR_FOUND_FLG)) - { - *pOut = *pInp; - pOut++; - } - if((*pInp) & BT_3DGRID_PAIR_ANY_FLG) - { - *pOut2 = (*pInp) & (~BT_3DGRID_PAIR_ANY_FLG); - pOut2++; - num++; - } - } - pPairBuffStartCurr[handleIndex] = BT_GPU_make_uint2(start, num); -} // squeezeOverlappingPairBuffD() - - -//---------------------------------------------------------------------------------------- -//---------------------------------------------------------------------------------------- -//---------------------------------------------------------------------------------------- -//---------------------------------------------------------------------------------------- -// E N D O F K E R N E L F U N C T I O N S -//---------------------------------------------------------------------------------------- -//---------------------------------------------------------------------------------------- -//---------------------------------------------------------------------------------------- -//---------------------------------------------------------------------------------------- - -extern "C" -{ - -//---------------------------------------------------------------------------------------- - -void BT_GPU_PREF(calcHashAABB)(bt3DGrid3F1U* pAABB, unsigned int* hash, unsigned int numBodies) -{ - int numThreads, numBlocks; - BT_GPU_PREF(computeGridSize)(numBodies, 256, numBlocks, numThreads); - // execute the kernel - BT_GPU_EXECKERNEL(numBlocks, numThreads, calcHashAABBD, (pAABB, (uint2*)hash, numBodies)); - // check if kernel invocation generated an error - BT_GPU_CHECK_ERROR("calcHashAABBD kernel execution failed"); -} // calcHashAABB() - -//---------------------------------------------------------------------------------------- - -void BT_GPU_PREF(findCellStart(unsigned int* hash, unsigned int* cellStart, unsigned int numBodies, unsigned int numCells)) -{ - int numThreads, numBlocks; - BT_GPU_PREF(computeGridSize)(numBodies, 256, numBlocks, numThreads); - BT_GPU_SAFE_CALL(BT_GPU_Memset(cellStart, 0xffffffff, numCells*sizeof(uint))); - BT_GPU_EXECKERNEL(numBlocks, numThreads, findCellStartD, ((uint2*)hash, (uint*)cellStart, numBodies)); - BT_GPU_CHECK_ERROR("Kernel execution failed: findCellStartD"); -} // findCellStart() - -//---------------------------------------------------------------------------------------- - -void BT_GPU_PREF(findOverlappingPairs(bt3DGrid3F1U* pAABB, unsigned int* pHash, unsigned int* pCellStart, unsigned int* pPairBuff, unsigned int* pPairBuffStartCurr, unsigned int numBodies)) -{ -#if B_CUDA_USE_TEX - BT_GPU_SAFE_CALL(cudaBindTexture(0, pAABBTex, pAABB, numBodies * 2 * sizeof(bt3DGrid3F1U))); -#endif - int numThreads, numBlocks; - BT_GPU_PREF(computeGridSize)(numBodies, 64, numBlocks, numThreads); - BT_GPU_EXECKERNEL(numBlocks, numThreads, findOverlappingPairsD, (pAABB,(uint2*)pHash,(uint*)pCellStart,(uint*)pPairBuff,(uint2*)pPairBuffStartCurr,numBodies)); - BT_GPU_CHECK_ERROR("Kernel execution failed: bt_CudaFindOverlappingPairsD"); -#if B_CUDA_USE_TEX - BT_GPU_SAFE_CALL(cudaUnbindTexture(pAABBTex)); -#endif -} // findOverlappingPairs() - -//---------------------------------------------------------------------------------------- - -void BT_GPU_PREF(findPairsLarge(bt3DGrid3F1U* pAABB, unsigned int* pHash, unsigned int* pCellStart, unsigned int* pPairBuff, unsigned int* pPairBuffStartCurr, unsigned int numBodies, unsigned int numLarge)) -{ -#if B_CUDA_USE_TEX - BT_GPU_SAFE_CALL(cudaBindTexture(0, pAABBTex, pAABB, (numBodies+numLarge) * 2 * sizeof(bt3DGrid3F1U))); -#endif - int numThreads, numBlocks; - BT_GPU_PREF(computeGridSize)(numBodies, 64, numBlocks, numThreads); - BT_GPU_EXECKERNEL(numBlocks, numThreads, findPairsLargeD, (pAABB,(uint2*)pHash,(uint*)pCellStart,(uint*)pPairBuff,(uint2*)pPairBuffStartCurr,numBodies,numLarge)); - BT_GPU_CHECK_ERROR("Kernel execution failed: btCuda_findPairsLargeD"); -#if B_CUDA_USE_TEX - BT_GPU_SAFE_CALL(cudaUnbindTexture(pAABBTex)); -#endif -} // findPairsLarge() - -//---------------------------------------------------------------------------------------- - -void BT_GPU_PREF(computePairCacheChanges(unsigned int* pPairBuff, unsigned int* pPairBuffStartCurr, unsigned int* pPairScan, bt3DGrid3F1U* pAABB, unsigned int numBodies)) -{ - int numThreads, numBlocks; - BT_GPU_PREF(computeGridSize)(numBodies, 256, numBlocks, numThreads); - BT_GPU_EXECKERNEL(numBlocks, numThreads, computePairCacheChangesD, ((uint*)pPairBuff,(uint2*)pPairBuffStartCurr,(uint*)pPairScan,pAABB,numBodies)); - BT_GPU_CHECK_ERROR("Kernel execution failed: btCudaComputePairCacheChangesD"); -} // computePairCacheChanges() - -//---------------------------------------------------------------------------------------- - -void BT_GPU_PREF(squeezeOverlappingPairBuff(unsigned int* pPairBuff, unsigned int* pPairBuffStartCurr, unsigned int* pPairScan, unsigned int* pPairOut, bt3DGrid3F1U* pAABB, unsigned int numBodies)) -{ - int numThreads, numBlocks; - BT_GPU_PREF(computeGridSize)(numBodies, 256, numBlocks, numThreads); - BT_GPU_EXECKERNEL(numBlocks, numThreads, squeezeOverlappingPairBuffD, ((uint*)pPairBuff,(uint2*)pPairBuffStartCurr,(uint*)pPairScan,(uint*)pPairOut,pAABB,numBodies)); - BT_GPU_CHECK_ERROR("Kernel execution failed: btCudaSqueezeOverlappingPairBuffD"); -} // btCuda_squeezeOverlappingPairBuff() - -//------------------------------------------------------------------------------------------------ - -} // extern "C" - -//------------------------------------------------------------------------------------------------ -//------------------------------------------------------------------------------------------------ -//------------------------------------------------------------------------------------------------ diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h deleted file mode 100755 index 607bda7..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +++ /dev/null @@ -1,61 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org -Copyright (C) 2006, 2009 Sony Computer Entertainment Inc. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -//---------------------------------------------------------------------------------------- - -// Shared definitions for GPU-based 3D Grid collision detection broadphase - -//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! -// Keep this file free from Bullet headers -// it is included into both CUDA and CPU code -//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - -//---------------------------------------------------------------------------------------- - -#ifndef BTGPU3DGRIDBROADPHASESHAREDDEFS_H -#define BTGPU3DGRIDBROADPHASESHAREDDEFS_H - -//---------------------------------------------------------------------------------------- - -#include "btGpu3DGridBroadphaseSharedTypes.h" - -//---------------------------------------------------------------------------------------- - -extern "C" -{ - -//---------------------------------------------------------------------------------------- - -void BT_GPU_PREF(calcHashAABB)(bt3DGrid3F1U* pAABB, unsigned int* hash, unsigned int numBodies); - -void BT_GPU_PREF(findCellStart)(unsigned int* hash, unsigned int* cellStart, unsigned int numBodies, unsigned int numCells); - -void BT_GPU_PREF(findOverlappingPairs)(bt3DGrid3F1U* pAABB, unsigned int* pHash, unsigned int* pCellStart, unsigned int* pPairBuff, unsigned int* pPairBuffStartCurr, unsigned int numBodies); - -void BT_GPU_PREF(findPairsLarge)(bt3DGrid3F1U* pAABB, unsigned int* pHash, unsigned int* pCellStart, unsigned int* pPairBuff, unsigned int* pPairBuffStartCurr, unsigned int numBodies, unsigned int numLarge); - -void BT_GPU_PREF(computePairCacheChanges)(unsigned int* pPairBuff, unsigned int* pPairBuffStartCurr, unsigned int* pPairScan, bt3DGrid3F1U* pAABB, unsigned int numBodies); - -void BT_GPU_PREF(squeezeOverlappingPairBuff)(unsigned int* pPairBuff, unsigned int* pPairBuffStartCurr, unsigned int* pPairScan, unsigned int* pPairOut, bt3DGrid3F1U* pAABB, unsigned int numBodies); - - -//---------------------------------------------------------------------------------------- - -} // extern "C" - -//---------------------------------------------------------------------------------------- - -#endif // BTGPU3DGRIDBROADPHASESHAREDDEFS_H - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h deleted file mode 100755 index 616a400..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +++ /dev/null @@ -1,67 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org -Copyright (C) 2006, 2009 Sony Computer Entertainment Inc. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -//---------------------------------------------------------------------------------------- - -// Shared definitions for GPU-based 3D Grid collision detection broadphase - -//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! -// Keep this file free from Bullet headers -// it is included into both CUDA and CPU code -//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - -//---------------------------------------------------------------------------------------- - -#ifndef BTGPU3DGRIDBROADPHASESHAREDTYPES_H -#define BTGPU3DGRIDBROADPHASESHAREDTYPES_H - -//---------------------------------------------------------------------------------------- - -#define BT_3DGRID_PAIR_FOUND_FLG (0x40000000) -#define BT_3DGRID_PAIR_NEW_FLG (0x20000000) -#define BT_3DGRID_PAIR_ANY_FLG (BT_3DGRID_PAIR_FOUND_FLG | BT_3DGRID_PAIR_NEW_FLG) - -//---------------------------------------------------------------------------------------- - -struct bt3DGridBroadphaseParams -{ - unsigned int m_gridSizeX; - unsigned int m_gridSizeY; - unsigned int m_gridSizeZ; - unsigned int m_numCells; - float m_worldOriginX; - float m_worldOriginY; - float m_worldOriginZ; - float m_cellSizeX; - float m_cellSizeY; - float m_cellSizeZ; - unsigned int m_numBodies; - unsigned int m_maxBodiesPerCell; -}; - -//---------------------------------------------------------------------------------------- - -struct bt3DGrid3F1U -{ - float fx; - float fy; - float fz; - unsigned int uw; -}; - -//---------------------------------------------------------------------------------------- - -#endif // BTGPU3DGRIDBROADPHASESHAREDTYPES_H - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/btGpuDefines.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/btGpuDefines.h deleted file mode 100755 index f9315ab..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/btGpuDefines.h +++ /dev/null @@ -1,211 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org -Copyright (C) 2006, 2009 Sony Computer Entertainment Inc. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - - -// definitions for "GPU on CPU" code - - -#ifndef BT_GPU_DEFINES_H -#define BT_GPU_DEFINES_H - -typedef unsigned int uint; - -struct int2 -{ - int x, y; -}; - -struct uint2 -{ - unsigned int x, y; -}; - -struct int3 -{ - int x, y, z; -}; - -struct uint3 -{ - unsigned int x, y, z; -}; - -struct float4 -{ - float x, y, z, w; -}; - -struct float3 -{ - float x, y, z; -}; - - -#define BT_GPU___device__ inline -#define BT_GPU___devdata__ -#define BT_GPU___constant__ -#define BT_GPU_max(a, b) ((a) > (b) ? (a) : (b)) -#define BT_GPU_min(a, b) ((a) < (b) ? (a) : (b)) -#define BT_GPU_params s3DGridBroadphaseParams -#define BT_GPU___mul24(a, b) ((a)*(b)) -#define BT_GPU___global__ inline -#define BT_GPU___shared__ static -#define BT_GPU___syncthreads() -#define CUDART_PI_F SIMD_PI - -static inline uint2 bt3dGrid_make_uint2(unsigned int x, unsigned int y) -{ - uint2 t; t.x = x; t.y = y; return t; -} -#define BT_GPU_make_uint2(x, y) bt3dGrid_make_uint2(x, y) - -static inline int3 bt3dGrid_make_int3(int x, int y, int z) -{ - int3 t; t.x = x; t.y = y; t.z = z; return t; -} -#define BT_GPU_make_int3(x, y, z) bt3dGrid_make_int3(x, y, z) - -static inline float3 bt3dGrid_make_float3(float x, float y, float z) -{ - float3 t; t.x = x; t.y = y; t.z = z; return t; -} -#define BT_GPU_make_float3(x, y, z) bt3dGrid_make_float3(x, y, z) - -static inline float3 bt3dGrid_make_float34(float4 f) -{ - float3 t; t.x = f.x; t.y = f.y; t.z = f.z; return t; -} -#define BT_GPU_make_float34(f) bt3dGrid_make_float34(f) - -static inline float3 bt3dGrid_make_float31(float f) -{ - float3 t; t.x = t.y = t.z = f; return t; -} -#define BT_GPU_make_float31(x) bt3dGrid_make_float31(x) - -static inline float4 bt3dGrid_make_float42(float3 v, float f) -{ - float4 t; t.x = v.x; t.y = v.y; t.z = v.z; t.w = f; return t; -} -#define BT_GPU_make_float42(a, b) bt3dGrid_make_float42(a, b) - -static inline float4 bt3dGrid_make_float44(float a, float b, float c, float d) -{ - float4 t; t.x = a; t.y = b; t.z = c; t.w = d; return t; -} -#define BT_GPU_make_float44(a, b, c, d) bt3dGrid_make_float44(a, b, c, d) - -inline int3 operator+(int3 a, int3 b) -{ - return bt3dGrid_make_int3(a.x + b.x, a.y + b.y, a.z + b.z); -} - -inline float4 operator+(const float4& a, const float4& b) -{ - float4 r; r.x = a.x+b.x; r.y = a.y+b.y; r.z = a.z+b.z; r.w = a.w+b.w; return r; -} -inline float4 operator*(const float4& a, float fact) -{ - float4 r; r.x = a.x*fact; r.y = a.y*fact; r.z = a.z*fact; r.w = a.w*fact; return r; -} -inline float4 operator*(float fact, float4& a) -{ - return (a * fact); -} -inline float4& operator*=(float4& a, float fact) -{ - a = fact * a; - return a; -} -inline float4& operator+=(float4& a, const float4& b) -{ - a = a + b; - return a; -} - -inline float3 operator+(const float3& a, const float3& b) -{ - float3 r; r.x = a.x+b.x; r.y = a.y+b.y; r.z = a.z+b.z; return r; -} -inline float3 operator-(const float3& a, const float3& b) -{ - float3 r; r.x = a.x-b.x; r.y = a.y-b.y; r.z = a.z-b.z; return r; -} -static inline float bt3dGrid_dot(float3& a, float3& b) -{ - return a.x*b.x+a.y*b.y+a.z*b.z; -} -#define BT_GPU_dot(a,b) bt3dGrid_dot(a,b) - -static inline float bt3dGrid_dot4(float4& a, float4& b) -{ - return a.x*b.x+a.y*b.y+a.z*b.z+a.w*b.w; -} -#define BT_GPU_dot4(a,b) bt3dGrid_dot4(a,b) - -static inline float3 bt3dGrid_cross(const float3& a, const float3& b) -{ - float3 r; r.x = a.y*b.z-a.z*b.y; r.y = -a.x*b.z+a.z*b.x; r.z = a.x*b.y-a.y*b.x; return r; -} -#define BT_GPU_cross(a,b) bt3dGrid_cross(a,b) - - -inline float3 operator*(const float3& a, float fact) -{ - float3 r; r.x = a.x*fact; r.y = a.y*fact; r.z = a.z*fact; return r; -} - - -inline float3& operator+=(float3& a, const float3& b) -{ - a = a + b; - return a; -} -inline float3& operator-=(float3& a, const float3& b) -{ - a = a - b; - return a; -} -inline float3& operator*=(float3& a, float fact) -{ - a = a * fact; - return a; -} -inline float3 operator-(const float3& v) -{ - float3 r; r.x = -v.x; r.y = -v.y; r.z = -v.z; return r; -} - - -#define BT_GPU_FETCH(a, b) a[b] -#define BT_GPU_FETCH4(a, b) a[b] -#define BT_GPU_PREF(func) btGpu_##func -#define BT_GPU_SAFE_CALL(func) func -#define BT_GPU_Memset memset -#define BT_GPU_MemcpyToSymbol(a, b, c) memcpy(&a, b, c) -#define BT_GPU_BindTexture(a, b, c, d) -#define BT_GPU_UnbindTexture(a) - -static uint2 s_blockIdx, s_blockDim, s_threadIdx; -#define BT_GPU_blockIdx s_blockIdx -#define BT_GPU_blockDim s_blockDim -#define BT_GPU_threadIdx s_threadIdx -#define BT_GPU_EXECKERNEL(numb, numt, kfunc, args) {s_blockDim.x=numt;for(int nb=0;nb c.m_upperLimit) - { - deltaImpulse = c.m_upperLimit-c.m_appliedImpulse; - c.m_appliedImpulse = c.m_upperLimit; - } - else - { - c.m_appliedImpulse = sum; - } - - - if (body1.mMassInv) - { - btVector3 linearComponent = c.m_contactNormal1*body1.mMassInv; - body1.mDeltaLinearVelocity += vmVector3(linearComponent.getX()*deltaImpulse,linearComponent.getY()*deltaImpulse,linearComponent.getZ()*deltaImpulse); - btVector3 tmp=c.m_angularComponentA*(btVector3(deltaImpulse,deltaImpulse,deltaImpulse)); - body1.mDeltaAngularVelocity += vmVector3(tmp.getX(),tmp.getY(),tmp.getZ()); - } - - if (body2.mMassInv) - { - btVector3 linearComponent = c.m_contactNormal2*body2.mMassInv; - body2.mDeltaLinearVelocity += vmVector3(linearComponent.getX()*deltaImpulse,linearComponent.getY()*deltaImpulse,linearComponent.getZ()*deltaImpulse); - btVector3 tmp = c.m_angularComponentB*((btVector3(deltaImpulse,deltaImpulse,deltaImpulse)));//*m_angularFactor); - body2.mDeltaAngularVelocity += vmVector3(tmp.getX(),tmp.getY(),tmp.getZ()); - } - - //body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse); - //body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse); - -} - - -static SIMD_FORCE_INLINE -void pfxSolveLinearConstraintRow(btConstraintRow &constraint, - vmVector3 &deltaLinearVelocityA,vmVector3 &deltaAngularVelocityA, - float massInvA,const vmMatrix3 &inertiaInvA,const vmVector3 &rA, - vmVector3 &deltaLinearVelocityB,vmVector3 &deltaAngularVelocityB, - float massInvB,const vmMatrix3 &inertiaInvB,const vmVector3 &rB) -{ - const vmVector3 normal(btReadVector3(constraint.m_normal)); - btScalar deltaImpulse = constraint.m_rhs; - vmVector3 dVA = deltaLinearVelocityA + cross(deltaAngularVelocityA,rA); - vmVector3 dVB = deltaLinearVelocityB + cross(deltaAngularVelocityB,rB); - deltaImpulse -= constraint.m_jacDiagInv * dot(normal,dVA-dVB); - btScalar oldImpulse = constraint.m_accumImpulse; - constraint.m_accumImpulse = btClamped(oldImpulse + deltaImpulse,constraint.m_lowerLimit,constraint.m_upperLimit); - deltaImpulse = constraint.m_accumImpulse - oldImpulse; - deltaLinearVelocityA += deltaImpulse * massInvA * normal; - deltaAngularVelocityA += deltaImpulse * inertiaInvA * cross(rA,normal); - deltaLinearVelocityB -= deltaImpulse * massInvB * normal; - deltaAngularVelocityB -= deltaImpulse * inertiaInvB * cross(rB,normal); - -} - -void btSolveContactConstraint( - btConstraintRow &constraintResponse, - btConstraintRow &constraintFriction1, - btConstraintRow &constraintFriction2, - const vmVector3 &contactPointA, - const vmVector3 &contactPointB, - PfxSolverBody &solverBodyA, - PfxSolverBody &solverBodyB, - float friction - ) -{ - vmVector3 rA = rotate(solverBodyA.mOrientation,contactPointA); - vmVector3 rB = rotate(solverBodyB.mOrientation,contactPointB); - - pfxSolveLinearConstraintRow(constraintResponse, - solverBodyA.mDeltaLinearVelocity,solverBodyA.mDeltaAngularVelocity,solverBodyA.mMassInv,solverBodyA.mInertiaInv,rA, - solverBodyB.mDeltaLinearVelocity,solverBodyB.mDeltaAngularVelocity,solverBodyB.mMassInv,solverBodyB.mInertiaInv,rB); - - float mf = friction*fabsf(constraintResponse.m_accumImpulse); - constraintFriction1.m_lowerLimit = -mf; - constraintFriction1.m_upperLimit = mf; - constraintFriction2.m_lowerLimit = -mf; - constraintFriction2.m_upperLimit = mf; - - pfxSolveLinearConstraintRow(constraintFriction1, - solverBodyA.mDeltaLinearVelocity,solverBodyA.mDeltaAngularVelocity,solverBodyA.mMassInv,solverBodyA.mInertiaInv,rA, - solverBodyB.mDeltaLinearVelocity,solverBodyB.mDeltaAngularVelocity,solverBodyB.mMassInv,solverBodyB.mInertiaInv,rB); - - pfxSolveLinearConstraintRow(constraintFriction2, - solverBodyA.mDeltaLinearVelocity,solverBodyA.mDeltaAngularVelocity,solverBodyA.mMassInv,solverBodyA.mInertiaInv,rA, - solverBodyB.mDeltaLinearVelocity,solverBodyB.mDeltaAngularVelocity,solverBodyB.mMassInv,solverBodyB.mInertiaInv,rB); -} - - -void CustomSolveConstraintsTaskParallel( - const PfxParallelGroup *contactParallelGroup,const PfxParallelBatch *contactParallelBatches, - PfxConstraintPair *contactPairs,uint32_t numContactPairs, - btPersistentManifold* offsetContactManifolds, - btConstraintRow* offsetContactConstraintRows, - const PfxParallelGroup *jointParallelGroup,const PfxParallelBatch *jointParallelBatches, - PfxConstraintPair *jointPairs,uint32_t numJointPairs, - btSolverConstraint* offsetSolverConstraints, - TrbState *offsetRigStates, - PfxSolverBody *offsetSolverBodies, - uint32_t numRigidBodies, - int iteration,unsigned int taskId,unsigned int numTasks,btBarrier *barrier) -{ - - PfxSolverBody staticBody; - staticBody.mMassInv = 0.f; - staticBody.mDeltaAngularVelocity=vmVector3(0,0,0); - staticBody.mDeltaLinearVelocity =vmVector3(0,0,0); - - - for(int k=0;knumPhases;phaseId++) { - for(uint32_t batchId=0;batchIdnumBatches[phaseId];batchId++) { - uint32_t numPairs = jointParallelGroup->numPairs[phaseId*PFX_MAX_SOLVER_BATCHES+batchId]; - if(batchId%numTasks == taskId && numPairs > 0) { - const PfxParallelBatch &batch = jointParallelBatches[phaseId*PFX_MAX_SOLVER_BATCHES+batchId]; - for(uint32_t i=0;isync(); - } - - // Contact - for(uint32_t phaseId=0;phaseIdnumPhases;phaseId++) { - for(uint32_t batchId=0;batchIdnumBatches[phaseId];batchId++) { - uint32_t numPairs = contactParallelGroup->numPairs[phaseId*PFX_MAX_SOLVER_BATCHES+batchId]; - if(batchId%numTasks == taskId && numPairs > 0) { - const PfxParallelBatch &batch = contactParallelBatches[phaseId*PFX_MAX_SOLVER_BATCHES+batchId]; - for(uint32_t i=0;isync(); - } - } -} - -void CustomPostSolverTask( - TrbState *states, - PfxSolverBody *solverBodies, - uint32_t numRigidBodies) -{ - for(uint32_t i=0;i 0.707f) { - // choose p in y-z plane - float a = n[1]*n[1] + n[2]*n[2]; - float k = 1.0f/sqrtf(a); - p[0] = 0; - p[1] = -n[2]*k; - p[2] = n[1]*k; - // set q = n x p - q[0] = a*k; - q[1] = -n[0]*p[2]; - q[2] = n[0]*p[1]; - } - else { - // choose p in x-y plane - float a = n[0]*n[0] + n[1]*n[1]; - float k = 1.0f/sqrtf(a); - p[0] = -n[1]*k; - p[1] = n[0]*k; - p[2] = 0; - // set q = n x p - q[0] = -n[2]*p[1]; - q[1] = n[2]*p[0]; - q[2] = a*k; - } -} - - - -#define PFX_CONTACT_SLOP 0.001f - -void btSetupContactConstraint( - btConstraintRow &constraintResponse, - btConstraintRow &constraintFriction1, - btConstraintRow &constraintFriction2, - float penetrationDepth, - float restitution, - float friction, - const vmVector3 &contactNormal, - const vmVector3 &contactPointA, - const vmVector3 &contactPointB, - const TrbState &stateA, - const TrbState &stateB, - PfxSolverBody &solverBodyA, - PfxSolverBody &solverBodyB, - const vmVector3& linVelA, - const vmVector3& angVelA, - const vmVector3& linVelB, - const vmVector3& angVelB, - - float separateBias, - float timeStep - ) -{ - vmVector3 rA = rotate(solverBodyA.mOrientation,contactPointA); - vmVector3 rB = rotate(solverBodyB.mOrientation,contactPointB); - - vmMatrix3 K = vmMatrix3::scale(vmVector3(solverBodyA.mMassInv + solverBodyB.mMassInv)) - - crossMatrix(rA) * solverBodyA.mInertiaInv * crossMatrix(rA) - - crossMatrix(rB) * solverBodyB.mInertiaInv * crossMatrix(rB); - - //use the velocities without the applied (gravity and external) forces for restitution computation - vmVector3 vArestitution = linVelA + cross(angVelA,rA); - vmVector3 vBrestitution = linVelB + cross(angVelB,rB); - vmVector3 vABrestitution = vArestitution-vBrestitution; - - vmVector3 vA = stateA.getLinearVelocity() + cross(stateA.getAngularVelocity(),rA); - vmVector3 vB = stateB.getLinearVelocity() + cross(stateB.getAngularVelocity(),rB); - vmVector3 vAB = vA-vB; - - - vmVector3 tangent1,tangent2; - btPlaneSpace1(contactNormal,tangent1,tangent2); - -// constraintResponse.m_accumImpulse = 0.f; -// constraintFriction1.m_accumImpulse = 0.f; -// constraintFriction2.m_accumImpulse = 0.f; - - // Contact Constraint - { - vmVector3 normal = contactNormal; - - float denom = dot(K*normal,normal); - - constraintResponse.m_rhs = -(1.0f+restitution)*dot(vAB,normal); // velocity error - constraintResponse.m_rhs -= (separateBias * btMin(0.0f,penetrationDepth+PFX_CONTACT_SLOP)) / timeStep; // position error - constraintResponse.m_rhs /= denom; - constraintResponse.m_jacDiagInv = 1.0f/denom; - constraintResponse.m_lowerLimit = 0.0f; - constraintResponse.m_upperLimit = SIMD_INFINITY; - btStoreVector3(normal,constraintResponse.m_normal); - } - - // Friction Constraint 1 - { - vmVector3 normal = tangent1; - - float denom = dot(K*normal,normal); - - constraintFriction1.m_jacDiagInv = 1.0f/denom; - constraintFriction1.m_rhs = -dot(vAB,normal); - constraintFriction1.m_rhs *= constraintFriction1.m_jacDiagInv; - constraintFriction1.m_lowerLimit = 0.0f; - constraintFriction1.m_upperLimit = SIMD_INFINITY; - btStoreVector3(normal,constraintFriction1.m_normal); - } - - // Friction Constraint 2 - { - vmVector3 normal = tangent2; - - float denom = dot(K*normal,normal); - - constraintFriction2.m_jacDiagInv = 1.0f/denom; - constraintFriction2.m_rhs = -dot(vAB,normal); - constraintFriction2.m_rhs *= constraintFriction2.m_jacDiagInv; - constraintFriction2.m_lowerLimit = 0.0f; - constraintFriction2.m_upperLimit = SIMD_INFINITY; - btStoreVector3(normal,constraintFriction2.m_normal); - } -} - - -void CustomSetupContactConstraintsTask( - PfxConstraintPair *contactPairs,uint32_t numContactPairs, - btPersistentManifold* offsetContactManifolds, - btConstraintRow* offsetContactConstraintRows, - TrbState *offsetRigStates, - PfxSolverBody *offsetSolverBodies, - uint32_t numRigidBodies, - float separateBias, - float timeStep) -{ - for(uint32_t i=0;i 1) restitution = 0.0f; - - float friction = sqrtf(solverBodyA.friction * solverBodyB.friction); - - for(int j=0;jgetInvMass()>0.f)) - { - linVelA = rbA->getLinearVelocity(); - angVelA = rbA->getAngularVelocity(); - } else - { - linVelA.setValue(0,0,0); - angVelA.setValue(0,0,0); - } - - if (rbB && (rbB->getInvMass()>0.f)) - { - linVelB = rbB->getLinearVelocity(); - angVelB = rbB->getAngularVelocity(); - } else - { - linVelB.setValue(0,0,0); - angVelB.setValue(0,0,0); - } - - - - btSetupContactConstraint( - contactConstraintRows[j*3], - contactConstraintRows[j*3+1], - contactConstraintRows[j*3+2], - cp.getDistance(), - restitution, - friction, - btReadVector3(cp.m_normalWorldOnB),//.mConstraintRow[0].m_normal), - btReadVector3(cp.m_localPointA), - btReadVector3(cp.m_localPointB), - stateA, - stateB, - solverBodyA, - solverBodyB, - (const vmVector3&)linVelA, (const vmVector3&)angVelA, - (const vmVector3&)linVelB, (const vmVector3&)angVelB, - separateBias, - timeStep - ); - } - - //contact.setCompositeFriction(friction); - } -} - - -void CustomWritebackContactConstraintsTask( - PfxConstraintPair *contactPairs,uint32_t numContactPairs, - btPersistentManifold* offsetContactManifolds, - btConstraintRow* offsetContactConstraintRows, - TrbState *offsetRigStates, - PfxSolverBody *offsetSolverBodies, - uint32_t numRigidBodies, - float separateBias, - float timeStep) -{ - for(uint32_t i=0;iio); - btCriticalSection* criticalsection = io->setupContactConstraints.criticalSection; - - - //CustomCriticalSection *criticalsection = &io->m_cs; - switch(io->cmd) { - - case PFX_CONSTRAINT_SOLVER_CMD_SOLVE_CONSTRAINTS: - CustomSolveConstraintsTaskParallel( - io->solveConstraints.contactParallelGroup, - io->solveConstraints.contactParallelBatches, - io->solveConstraints.contactPairs, - io->solveConstraints.numContactPairs, - io->solveConstraints.offsetContactManifolds, - io->solveConstraints.offsetContactConstraintRows, - - io->solveConstraints.jointParallelGroup, - io->solveConstraints.jointParallelBatches, - io->solveConstraints.jointPairs, - io->solveConstraints.numJointPairs, - io->solveConstraints.offsetSolverConstraints, - io->solveConstraints.offsetRigStates1, - io->solveConstraints.offsetSolverBodies, - io->solveConstraints.numRigidBodies, - io->solveConstraints.iteration, - - io->solveConstraints.taskId, - io->maxTasks1, - io->solveConstraints.barrier - ); - break; - - case PFX_CONSTRAINT_SOLVER_CMD_POST_SOLVER: - CustomPostSolverTask( io->postSolver.states,io->postSolver.solverBodies, io->postSolver.numRigidBodies); - break; - - - case PFX_CONSTRAINT_SOLVER_CMD_SETUP_CONTACT_CONSTRAINTS: - { - bool empty = false; - while(!empty) { - int start,batch; - - criticalsection->lock(); - - start = (int)criticalsection->getSharedParam(0); - batch = (int)criticalsection->getSharedParam(1); - - //PFX_PRINTF("taskId %d start %d num %d\n",arg->taskId,start,batch); - - // Žź‚Ěobt@‚đZbg - int nextStart = start + batch; - int rest = btMax((int)io->setupContactConstraints.numContactPairs1 - nextStart,0); - int nextBatch = (rest > batch)?batch:rest; - - criticalsection->setSharedParam(0,nextStart); - criticalsection->setSharedParam(1,nextBatch); - - criticalsection->unlock(); - - if(batch > 0) { - CustomSetupContactConstraintsTask( - io->setupContactConstraints.offsetContactPairs+start,batch, - io->setupContactConstraints.offsetContactManifolds, - io->setupContactConstraints.offsetContactConstraintRows, - io->setupContactConstraints.offsetRigStates, -// io->setupContactConstraints.offsetRigBodies, - io->setupContactConstraints.offsetSolverBodies, - io->setupContactConstraints.numRigidBodies, - io->setupContactConstraints.separateBias, - io->setupContactConstraints.timeStep); - } - else { - empty = true; - } - } - } - break; - - case PFX_CONSTRAINT_SOLVER_CMD_WRITEBACK_APPLIED_IMPULSES_CONTACT_CONSTRAINTS: - { - bool empty = false; - while(!empty) { - int start,batch; - - criticalsection->lock(); - - start = (int)criticalsection->getSharedParam(0); - batch = (int)criticalsection->getSharedParam(1); - - //PFX_PRINTF("taskId %d start %d num %d\n",arg->taskId,start,batch); - - // Žź‚Ěobt@‚đZbg - int nextStart = start + batch; - int rest = btMax((int)io->setupContactConstraints.numContactPairs1 - nextStart,0); - int nextBatch = (rest > batch)?batch:rest; - - criticalsection->setSharedParam(0,nextStart); - criticalsection->setSharedParam(1,nextBatch); - - criticalsection->unlock(); - - if(batch > 0) { - CustomWritebackContactConstraintsTask( - io->setupContactConstraints.offsetContactPairs+start,batch, - io->setupContactConstraints.offsetContactManifolds, - io->setupContactConstraints.offsetContactConstraintRows, - io->setupContactConstraints.offsetRigStates, -// io->setupContactConstraints.offsetRigBodies, - io->setupContactConstraints.offsetSolverBodies, - io->setupContactConstraints.numRigidBodies, - io->setupContactConstraints.separateBias, - io->setupContactConstraints.timeStep); - } - else { - empty = true; - } - } - } - break; - - default: - { - btAssert(0); - } - } - -} - - -void CustomSetupContactConstraintsNew( - PfxConstraintPair *contactPairs1,uint32_t numContactPairs, - btPersistentManifold *offsetContactManifolds, - btConstraintRow* offsetContactConstraintRows, - TrbState *offsetRigStates, - PfxSolverBody *offsetSolverBodies, - uint32_t numRigidBodies, - float separationBias, - float timeStep, - class btThreadSupportInterface* threadSupport, - btCriticalSection* criticalSection, - btConstraintSolverIO *io , - uint8_t cmd - ) -{ - int maxTasks = threadSupport->getNumTasks(); - - int div = (int)maxTasks * 4; - int batch = ((int)numContactPairs + div - 1) / div; -#ifdef __PPU__ - BulletPE2ConstraintSolverSpursSupport* spursThread = (BulletPE2ConstraintSolverSpursSupport*) threadSupport; -#endif - if (criticalSection) - { - criticalSection->setSharedParam(0,0); - criticalSection->setSharedParam(1,btMin(batch,64)); // batched number - } else - { -#ifdef __PPU__ - spursThread->setSharedParam(0,0); - spursThread->setSharedParam(1,btMin(batch,64)); // batched number -#endif //__PPU__ - } - - for(int t=0;tgetBarrierAddress(); - io[t].criticalsectionAddr2 = (unsigned int)spursThread->getCriticalSectionAddress(); -#endif - - -//#define SEQUENTIAL_SETUP -#ifdef SEQUENTIAL_SETUP - CustomSetupContactConstraintsTask(contactPairs1,numContactPairs,offsetContactManifolds,offsetRigStates,offsetSolverBodies,numRigidBodies,separationBias,timeStep); -#else - threadSupport->sendRequest(1,(ppu_address_t)&io[t],t); -#endif - - } -#ifndef SEQUENTIAL_SETUP - unsigned int arg0,arg1; - for(int t=0;twaitForResponse(&arg0,&arg1); - } -#endif //SEQUENTIAL_SETUP - -} - - -void CustomSplitConstraints( - PfxConstraintPair *pairs,uint32_t numPairs, - PfxParallelGroup &group,PfxParallelBatch *batches, - uint32_t numTasks, - uint32_t numRigidBodies, - void *poolBuff, - uint32_t poolBytes - ) -{ - HeapManager pool((unsigned char*)poolBuff,poolBytes); - - // Xe[g`FbN—prbgt‰Oe[u‹ - int bufSize = sizeof(uint8_t)*numRigidBodies; - bufSize = ((bufSize+127)>>7)<<7; // 128 bytes alignment - uint8_t *bodyTable = (uint8_t*)pool.allocate(bufSize,HeapManager::ALIGN128); - - // yA`FbN—prbgt‰Oe[u‹ - uint32_t *pairTable; - size_t allocSize = sizeof(uint32_t)*((numPairs+31)/32); - pairTable = (uint32_t*)pool.allocate(allocSize); - memset(pairTable,0,allocSize); - - // –Ú•W‚Ć‚·‚é•ŞŠ„” - uint32_t targetCount = btMax(uint32_t(PFX_MIN_SOLVER_PAIRS),btMin(numPairs / (numTasks*2),uint32_t(PFX_MAX_SOLVER_PAIRS))); - uint32_t startIndex = 0; - - uint32_t phaseId; - uint32_t batchId; - uint32_t totalCount=0; - - uint32_t maxBatches = btMin(numTasks,uint32_t(PFX_MAX_SOLVER_BATCHES)); - - for(phaseId=0;phaseId>5; - uint32_t maskP = 1L << (i & 31); - - //pair is already assigned to a phase/batch - if(pairTable[idxP] & maskP) { - continue; - } - - uint32_t idxA = pfxGetRigidBodyIdA(pairs[i]); - uint32_t idxB = pfxGetRigidBodyIdB(pairs[i]); - - // —Ľ•ű‚Ć‚ŕANeBu‚łȂ˘A‚Ü‚˝‚ÍŹŐ“Ë“_‚Ş‚O‚ĚyA‚Í“o^‘ÎŹŰ‚©‚ç‚Í‚¸‚· - if(!pfxGetActive(pairs[i]) || pfxGetNumConstraints(pairs[i]) == 0 || - ((pfxGetMotionMaskA(pairs[i])&PFX_MOTION_MASK_STATIC) && (pfxGetMotionMaskB(pairs[i])&PFX_MOTION_MASK_STATIC)) ) { - if(startIndexCheck) - startIndex++; - //assign pair -> skip it because it has no constraints - pairTable[idxP] |= maskP; - totalCount++; - continue; - } - - // Ë‘¶«‚Ě`FbN - if( (bodyTable[idxA] != batchId && bodyTable[idxA] != 0xff) || - (bodyTable[idxB] != batchId && bodyTable[idxB] != 0xff) ) { - startIndexCheck = false; - //bodies of the pair are already assigned to another batch within this phase - continue; - } - - // Ë‘¶«”»’če[u‹‚É“o^ - if(pfxGetMotionMaskA(pairs[i])&PFX_MOTION_MASK_DYNAMIC) - bodyTable[idxA] = batchId; - if(pfxGetMotionMaskB(pairs[i])&PFX_MOTION_MASK_DYNAMIC) - bodyTable[idxB] = batchId; - - if(startIndexCheck) - startIndex++; - - pairTable[idxP] |= maskP; - //add the pair 'i' to the current batch - batch.pairIndices[pairId++] = i; - pairCount++; - } - - group.numPairs[phaseId*PFX_MAX_SOLVER_BATCHES+batchId] = (uint16_t)pairId; - totalCount += pairCount; - } - - group.numBatches[phaseId] = batchId; - } - - group.numPhases = phaseId; - - pool.clear(); -} - - - -void CustomSolveConstraintsParallel( - PfxConstraintPair *contactPairs,uint32_t numContactPairs, - - PfxConstraintPair *jointPairs,uint32_t numJointPairs, - btPersistentManifold* offsetContactManifolds, - btConstraintRow* offsetContactConstraintRows, - btSolverConstraint* offsetSolverConstraints, - TrbState *offsetRigStates, - PfxSolverBody *offsetSolverBodies, - uint32_t numRigidBodies, - struct btConstraintSolverIO* io, - class btThreadSupportInterface* threadSupport, - int iteration, - void* poolBuf, - int poolBytes, - class btBarrier* barrier) - { - - int maxTasks = threadSupport->getNumTasks(); -// config.taskManager->setTaskEntry(PFX_SOLVER_ENTRY); - - HeapManager pool((unsigned char*)poolBuf,poolBytes); - - { - PfxParallelGroup *cgroup = (PfxParallelGroup*)pool.allocate(sizeof(PfxParallelGroup)); - PfxParallelBatch *cbatches = (PfxParallelBatch*)pool.allocate(sizeof(PfxParallelBatch)*(PFX_MAX_SOLVER_PHASES*PFX_MAX_SOLVER_BATCHES),128); - PfxParallelGroup *jgroup = (PfxParallelGroup*)pool.allocate(sizeof(PfxParallelGroup)); - PfxParallelBatch *jbatches = (PfxParallelBatch*)pool.allocate(sizeof(PfxParallelBatch)*(PFX_MAX_SOLVER_PHASES*PFX_MAX_SOLVER_BATCHES),128); - - uint32_t tmpBytes = poolBytes - 2 * (sizeof(PfxParallelGroup) + sizeof(PfxParallelBatch)*(PFX_MAX_SOLVER_PHASES*PFX_MAX_SOLVER_BATCHES) + 128); - void *tmpBuff = pool.allocate(tmpBytes); - - { - BT_PROFILE("CustomSplitConstraints"); - CustomSplitConstraints(contactPairs,numContactPairs,*cgroup,cbatches,maxTasks,numRigidBodies,tmpBuff,tmpBytes); - CustomSplitConstraints(jointPairs,numJointPairs,*jgroup,jbatches,maxTasks,numRigidBodies,tmpBuff,tmpBytes); - } - - { - BT_PROFILE("PFX_CONSTRAINT_SOLVER_CMD_SOLVE_CONSTRAINTS"); -//#define SOLVE_SEQUENTIAL -#ifdef SOLVE_SEQUENTIAL - CustomSolveConstraintsTask( - io->solveConstraints.contactParallelGroup, - io->solveConstraints.contactParallelBatches, - io->solveConstraints.contactPairs, - io->solveConstraints.numContactPairs, - io->solveConstraints.offsetContactManifolds, - - io->solveConstraints.jointParallelGroup, - io->solveConstraints.jointParallelBatches, - io->solveConstraints.jointPairs, - io->solveConstraints.numJointPairs, - io->solveConstraints.offsetSolverConstraints, - - io->solveConstraints.offsetRigStates1, - io->solveConstraints.offsetSolverBodies, - io->solveConstraints.numRigidBodies, - io->solveConstraints.iteration,0,1,0);//arg->taskId,1,0);//,arg->maxTasks,arg->barrier); -#else - for(int t=0;tgetBarrierAddress(); - io[t].criticalsectionAddr2 = (unsigned int)spursThread->getCriticalSectionAddress(); -#endif - - threadSupport->sendRequest(1,(ppu_address_t)&io[t],t); - } - - unsigned int arg0,arg1; - for(int t=0;twaitForResponse(&arg0,&arg1); - } -#endif - } - pool.clear(); - } - - { - BT_PROFILE("PFX_CONSTRAINT_SOLVER_CMD_POST_SOLVER"); - int batch = ((int)numRigidBodies + maxTasks - 1) / maxTasks; - int rest = (int)numRigidBodies; - int start = 0; - - for(int t=0;t 0 ? batch : rest; - io[t].cmd = PFX_CONSTRAINT_SOLVER_CMD_POST_SOLVER; - io[t].postSolver.states = offsetRigStates + start; - io[t].postSolver.solverBodies = offsetSolverBodies + start; - io[t].postSolver.numRigidBodies = (uint32_t)num; - io[t].maxTasks1 = maxTasks; -#ifdef __PPU__ - BulletPE2ConstraintSolverSpursSupport* spursThread = (BulletPE2ConstraintSolverSpursSupport*) threadSupport; - io[t].barrierAddr2 = (unsigned int)spursThread->getBarrierAddress(); - io[t].criticalsectionAddr2 = (unsigned int)spursThread->getCriticalSectionAddress(); -#endif - -#ifdef SOLVE_SEQUENTIAL - CustomPostSolverTask( io[t].postSolver.states,io[t].postSolver.solverBodies, io[t].postSolver.numRigidBodies); -#else - threadSupport->sendRequest(1,(ppu_address_t)&io[t],t); -#endif - rest -= num; - start += num; - } - - unsigned int arg0,arg1; - for(int t=0;twaitForResponse(&arg0,&arg1); -#endif - } - } - -} - - - -void BPE_customConstraintSolverSequentialNew(unsigned int new_num, PfxBroadphasePair *new_pairs1 , - btPersistentManifold* offsetContactManifolds, - PfxConstraintRow* offsetContactConstraintRows, - TrbState* states,int numRigidBodies, - struct PfxSolverBody* solverBodies, - PfxConstraintPair* jointPairs, unsigned int numJoints, - btSolverConstraint* offsetSolverConstraints, - float separateBias, - float timeStep, - int iteration, - btThreadSupportInterface* solverThreadSupport, - btCriticalSection* criticalSection, - struct btConstraintSolverIO* solverIO, - btBarrier* barrier - ) -{ - - { - BT_PROFILE("pfxSetupConstraints"); - - for(uint32_t i=0;i m_mystates; - btAlignedObjectArray m_mysolverbodies; - btAlignedObjectArray m_mypairs; - btAlignedObjectArray m_jointPairs; - btAlignedObjectArray m_constraintRows; - -}; - - -btConstraintSolverIO* createSolverIO(int numThreads) -{ - return new btConstraintSolverIO[numThreads]; -} - -btParallelConstraintSolver::btParallelConstraintSolver(btThreadSupportInterface* solverThreadSupport) -{ - - m_solverThreadSupport = solverThreadSupport;//createSolverThreadSupport(maxNumThreads); - m_solverIO = createSolverIO(m_solverThreadSupport->getNumTasks()); - - m_barrier = m_solverThreadSupport->createBarrier(); - m_criticalSection = m_solverThreadSupport->createCriticalSection(); - - m_memoryCache = new btParallelSolverMemoryCache(); -} - -btParallelConstraintSolver::~btParallelConstraintSolver() -{ - delete m_memoryCache; - delete m_solverIO; - m_solverThreadSupport->deleteBarrier(m_barrier); - m_solverThreadSupport->deleteCriticalSection(m_criticalSection); -} - - - -btScalar btParallelConstraintSolver::solveGroup(btCollisionObject** bodies1,int numRigidBodies,btPersistentManifold** manifoldPtr,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer,btDispatcher* dispatcher) -{ - -/* int sz = sizeof(PfxSolverBody); - int sz2 = sizeof(vmVector3); - int sz3 = sizeof(vmMatrix3); - int sz4 = sizeof(vmQuat); - int sz5 = sizeof(btConstraintRow); - int sz6 = sizeof(btSolverConstraint); - int sz7 = sizeof(TrbState); -*/ - - btPersistentManifold* offsetContactManifolds= (btPersistentManifold*) dispatcher->getInternalManifoldPool()->getPoolAddress(); - - - m_memoryCache->m_mysolverbodies.resize(numRigidBodies); - m_memoryCache->m_mystates.resize(numRigidBodies); - - { - BT_PROFILE("create states and solver bodies"); - for (int i=0;isetCompanionId(i); - - PfxSolverBody& solverBody = m_memoryCache->m_mysolverbodies[i]; - btRigidBody* rb = btRigidBody::upcast(obj); - TrbState& state = m_memoryCache->m_mystates[i]; - - state.reset(); - const btQuaternion& orgOri = obj->getWorldTransform().getRotation(); - vmQuat orn(orgOri.getX(),orgOri.getY(),orgOri.getZ(),orgOri.getW()); - state.setPosition(getVmVector3(obj->getWorldTransform().getOrigin())); - state.setOrientation(orn); - state.setPosition(state.getPosition()); - state.setRigidBodyId(i); - state.setAngularDamping(0); - state.setLinearDamping(0); - - - solverBody.mOrientation = state.getOrientation(); - solverBody.mDeltaLinearVelocity = vmVector3(0.0f); - solverBody.mDeltaAngularVelocity = vmVector3(0.0f); - solverBody.friction = obj->getFriction(); - solverBody.restitution = obj->getRestitution(); - - state.resetSleepCount(); - - //if(state.getMotionMask()&PFX_MOTION_MASK_DYNAMIC) { - if (rb && (rb->getInvMass()>0.f)) - { - btVector3 angVelPlusForces = rb->getAngularVelocity()+rb->getTotalTorque()*rb->getInvInertiaTensorWorld()*infoGlobal.m_timeStep; - btVector3 linVelPlusForces = rb->getLinearVelocity()+rb->getTotalForce()*rb->getInvMass()*infoGlobal.m_timeStep; - - state.setAngularVelocity(btReadVector3(angVelPlusForces)); - state.setLinearVelocity(btReadVector3(linVelPlusForces)); - - state.setMotionType(PfxMotionTypeActive); - vmMatrix3 ori(solverBody.mOrientation); - vmMatrix3 localInvInertia = vmMatrix3::identity(); - localInvInertia.setCol(0,vmVector3(rb->getInvInertiaDiagLocal().getX(),0,0)); - localInvInertia.setCol(1,vmVector3(0, rb->getInvInertiaDiagLocal().getY(),0)); - localInvInertia.setCol(2,vmVector3(0,0, rb->getInvInertiaDiagLocal().getZ())); - - solverBody.mMassInv = rb->getInvMass(); - solverBody.mInertiaInv = ori * localInvInertia * transpose(ori); - } else - { - state.setAngularVelocity(vmVector3(0)); - state.setLinearVelocity(vmVector3(0)); - - state.setMotionType(PfxMotionTypeFixed); - m_memoryCache->m_mysolverbodies[i].mMassInv = 0.f; - m_memoryCache->m_mysolverbodies[i].mInertiaInv = vmMatrix3(0.0f); - } - - } - } - - - - int totalPoints = 0; -#ifndef USE_C_ARRAYS - m_memoryCache->m_mypairs.resize(numManifolds); - //4 points per manifold and 3 rows per point makes 12 rows per manifold - m_memoryCache->m_constraintRows.resize(numManifolds*12); - m_memoryCache->m_jointPairs.resize(numConstraints); -#endif//USE_C_ARRAYS - - int actualNumManifolds= 0; - { - BT_PROFILE("convert manifolds"); - for (int i1=0;i1getNumContacts()>0) - { - btPersistentManifold* m = manifoldPtr[i1]; - btCollisionObject* obA = (btCollisionObject*)m->getBody0(); - btCollisionObject* obB = (btCollisionObject*)m->getBody1(); - bool obAisActive = !obA->isStaticOrKinematicObject() && obA->isActive(); - bool obBisActive = !obB->isStaticOrKinematicObject() && obB->isActive(); - - if (!obAisActive && !obBisActive) - continue; - - - //int contactId = i1;//actualNumManifolds; - - PfxBroadphasePair& pair = m_memoryCache->m_mypairs[actualNumManifolds]; - //init those - // float compFric = obA->getFriction()*obB->getFriction();//@todo - int idA = obA->getCompanionId(); - int idB = obB->getCompanionId(); - - m->m_companionIdA = idA; - m->m_companionIdB = idB; - - - // if ((mysolverbodies[idA].mMassInv!=0)&&(mysolverbodies[idB].mMassInv!=0)) - // continue; - int numPosPoints=0; - for (int p=0;pgetNumContacts();p++) - { - //btManifoldPoint& pt = m->getContactPoint(p); - //float dist = pt.getDistance(); - //if (dist<0.001) - numPosPoints++; - } - - - totalPoints+=numPosPoints; - pfxSetRigidBodyIdA(pair,idA); - pfxSetRigidBodyIdB(pair,idB); - pfxSetMotionMaskA(pair,m_memoryCache->m_mystates[idA].getMotionMask()); - pfxSetMotionMaskB(pair,m_memoryCache->m_mystates[idB].getMotionMask()); - pfxSetActive(pair,numPosPoints>0); - - pfxSetBroadphaseFlag(pair,0); - int contactId = m-offsetContactManifolds; - //likely the contact pool is not contiguous, make sure to allocate large enough contact pool - btAssert(contactId>=0); - btAssert(contactIdgetInternalManifoldPool()->getMaxCount()); - - pfxSetContactId(pair,contactId); - pfxSetNumConstraints(pair,numPosPoints);//manifoldPtr[i]->getNumContacts()); - actualNumManifolds++; - } - - } - } - - PfxConstraintPair* jointPairs=0; - jointPairs = numConstraints? &m_memoryCache->m_jointPairs[0]:0; - int actualNumJoints=0; - - - btSolverConstraint* offsetSolverConstraints = 0; - - //if (1) - { - - { - BT_PROFILE("convert constraints"); - - int totalNumRows = 0; - int i; - - m_tmpConstraintSizesPool.resize(numConstraints); - //calculate the total number of contraint rows - for (i=0;igetInfo1(&info1); - totalNumRows += info1.m_numConstraintRows; - } - m_tmpSolverNonContactConstraintPool.resize(totalNumRows); - offsetSolverConstraints =totalNumRows? &m_tmpSolverNonContactConstraintPool[0]:0; - - - ///setup the btSolverConstraints - int currentRow = 0; - - for (i=0;igetRigidBodyA(); - btRigidBody& rbB = constraint->getRigidBodyB(); - - int idA = constraint->getRigidBodyA().getCompanionId(); - int idB = constraint->getRigidBodyB().getCompanionId(); - - - int j; - for ( j=0;jm_contactNormal1; - info2.m_J1angularAxis = currentConstraintRow->m_relpos1CrossNormal; - info2.m_J2linearAxis = currentConstraintRow->m_contactNormal2; - info2.m_J2angularAxis = currentConstraintRow->m_relpos2CrossNormal; - info2.rowskip = sizeof(btSolverConstraint)/sizeof(btScalar);//check this - ///the size of btSolverConstraint needs be a multiple of btScalar - btAssert(info2.rowskip*sizeof(btScalar)== sizeof(btSolverConstraint)); - info2.m_constraintError = ¤tConstraintRow->m_rhs; - currentConstraintRow->m_cfm = infoGlobal.m_globalCfm; - info2.cfm = ¤tConstraintRow->m_cfm; - info2.m_lowerLimit = ¤tConstraintRow->m_lowerLimit; - info2.m_upperLimit = ¤tConstraintRow->m_upperLimit; - info2.m_numIterations = infoGlobal.m_numIterations; - constraints[i]->getInfo2(&info2); - - - - - ///finalize the constraint setup - for ( j=0;jgetRigidBodyA().getInvInertiaTensorWorld()*ftorqueAxis1*constraint->getRigidBodyA().getAngularFactor(); - } - { - const btVector3& ftorqueAxis2 = solverConstraint.m_relpos2CrossNormal; - solverConstraint.m_angularComponentB = constraint->getRigidBodyB().getInvInertiaTensorWorld()*ftorqueAxis2*constraint->getRigidBodyB().getAngularFactor(); - } - - { - btVector3 iMJlA = solverConstraint.m_contactNormal1*rbA.getInvMass(); - btVector3 iMJaA = rbA.getInvInertiaTensorWorld()*solverConstraint.m_relpos1CrossNormal; - btVector3 iMJlB = solverConstraint.m_contactNormal2*rbB.getInvMass();//sign of normal? - btVector3 iMJaB = rbB.getInvInertiaTensorWorld()*solverConstraint.m_relpos2CrossNormal; - - btScalar sum = iMJlA.dot(solverConstraint.m_contactNormal1); - sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal); - sum += iMJlB.dot(solverConstraint.m_contactNormal2); - sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal); - - solverConstraint.m_jacDiagABInv = btScalar(1.)/sum; - } - - - ///fix rhs - ///todo: add force/torque accelerators - { - btScalar rel_vel; - btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(rbA.getLinearVelocity()) + solverConstraint.m_relpos1CrossNormal.dot(rbA.getAngularVelocity()); - btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(rbB.getLinearVelocity()) + solverConstraint.m_relpos2CrossNormal.dot(rbB.getAngularVelocity()); - - rel_vel = vel1Dotn+vel2Dotn; - - btScalar restitution = 0.f; - btScalar positionalError = solverConstraint.m_rhs;//already filled in by getConstraintInfo2 - btScalar velocityError = restitution - rel_vel;// * damping; - btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv; - btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv; - solverConstraint.m_rhs = penetrationImpulse+velocityImpulse; - solverConstraint.m_appliedImpulse = 0.f; - - } - } - - PfxConstraintPair& pair = jointPairs[actualNumJoints]; - - int numConstraintRows= info1.m_numConstraintRows; - pfxSetNumConstraints(pair,numConstraintRows); - - - - pfxSetRigidBodyIdA(pair,idA); - pfxSetRigidBodyIdB(pair,idB); - //is this needed? - if (idA>=0) - pfxSetMotionMaskA(pair,m_memoryCache->m_mystates[idA].getMotionMask()); - if (idB>=0) - pfxSetMotionMaskB(pair,m_memoryCache->m_mystates[idB].getMotionMask()); - - pfxSetActive(pair,true); - int id = currentConstraintRow-offsetSolverConstraints; - pfxSetContactId(pair,id); - actualNumJoints++; - - - } - currentRow+=m_tmpConstraintSizesPool[i].m_numConstraintRows; - } - } - } - - - - float separateBias=0.1;//info.m_erp;//or m_erp2? - float timeStep=infoGlobal.m_timeStep; - int iteration=infoGlobal.m_numIterations; - - //create a pair for each constraints, copy over info etc - - - - - - { - BT_PROFILE("compute num contacts"); - int totalContacts =0; - - for (int i=0;im_mypairs[i]; - totalContacts += pfxGetNumConstraints(*pair); - } - //printf("numManifolds = %d\n",numManifolds); - //printf("totalContacts=%d\n",totalContacts); - } - - - -// printf("actualNumManifolds=%d\n",actualNumManifolds); - { - BT_PROFILE("BPE_customConstraintSolverSequentialNew"); - if (numRigidBodies>0 && (actualNumManifolds+actualNumJoints)>0) - { -// PFX_PRINTF("num points = %d\n",totalPoints); -// PFX_PRINTF("num points PFX = %d\n",total); - - - PfxConstraintRow* contactRows = actualNumManifolds? &m_memoryCache->m_constraintRows[0] : 0; - PfxBroadphasePair* actualPairs = m_memoryCache->m_mypairs.size() ? &m_memoryCache->m_mypairs[0] : 0; - BPE_customConstraintSolverSequentialNew( - actualNumManifolds, - actualPairs, - offsetContactManifolds, - contactRows, - &m_memoryCache->m_mystates[0],numRigidBodies, - &m_memoryCache->m_mysolverbodies[0], - jointPairs,actualNumJoints, - offsetSolverConstraints, - separateBias,timeStep,iteration, - m_solverThreadSupport,m_criticalSection,m_solverIO,m_barrier); - } - } - - //copy results back to bodies - { - BT_PROFILE("copy back"); - for (int i=0;im_mystates[i]; - if (rb && (rb->getInvMass()>0.f)) - { - rb->setLinearVelocity(btVector3(state.getLinearVelocity().getX(),state.getLinearVelocity().getY(),state.getLinearVelocity().getZ())); - rb->setAngularVelocity(btVector3(state.getAngularVelocity().getX(),state.getAngularVelocity().getY(),state.getAngularVelocity().getZ())); - } - } - } - - - return 0.f; -} diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/btParallelConstraintSolver.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/btParallelConstraintSolver.h deleted file mode 100755 index b5b475a..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/btParallelConstraintSolver.h +++ /dev/null @@ -1,288 +0,0 @@ -/* - Copyright (C) 2010 Sony Computer Entertainment Inc. - All rights reserved. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -*/ - -#ifndef __BT_PARALLEL_CONSTRAINT_SOLVER_H -#define __BT_PARALLEL_CONSTRAINT_SOLVER_H - -#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h" - - - - -#include "LinearMath/btScalar.h" -#include "PlatformDefinitions.h" - - -#define PFX_MAX_SOLVER_PHASES 64 -#define PFX_MAX_SOLVER_BATCHES 16 -#define PFX_MAX_SOLVER_PAIRS 128 -#define PFX_MIN_SOLVER_PAIRS 16 - -#ifdef __CELLOS_LV2__ -ATTRIBUTE_ALIGNED128(struct) PfxParallelBatch { -#else -ATTRIBUTE_ALIGNED16(struct) PfxParallelBatch { -#endif - uint16_t pairIndices[PFX_MAX_SOLVER_PAIRS]; -}; - -#ifdef __CELLOS_LV2__ -ATTRIBUTE_ALIGNED128(struct) PfxParallelGroup { -#else -ATTRIBUTE_ALIGNED16(struct) PfxParallelGroup { -#endif - uint16_t numPhases; - uint16_t numBatches[PFX_MAX_SOLVER_PHASES]; - uint16_t numPairs[PFX_MAX_SOLVER_PHASES*PFX_MAX_SOLVER_BATCHES]; -}; - - - -ATTRIBUTE_ALIGNED16(struct) PfxSortData16 { - union { - uint8_t i8data[16]; - uint16_t i16data[8]; - uint32_t i32data[4]; -#ifdef __SPU__ - vec_uint4 vdata; -#endif - }; - -#ifdef __SPU__ - void set8(int elem,uint8_t data) {vdata=(vec_uint4)spu_insert(data,(vec_uchar16)vdata,elem);} - void set16(int elem,uint16_t data) {vdata=(vec_uint4)spu_insert(data,(vec_ushort8)vdata,elem);} - void set32(int elem,uint32_t data) {vdata=(vec_uint4)spu_insert(data,(vec_uint4)vdata,elem);} - uint8_t get8(int elem) const {return spu_extract((vec_uchar16)vdata,elem);} - uint16_t get16(int elem) const {return spu_extract((vec_ushort8)vdata,elem);} - uint32_t get32(int elem) const {return spu_extract((vec_uint4)vdata,elem);} -#else - void set8(int elem,uint8_t data) {i8data[elem] = data;} - void set16(int elem,uint16_t data) {i16data[elem] = data;} - void set32(int elem,uint32_t data) {i32data[elem] = data;} - uint8_t get8(int elem) const {return i8data[elem];} - uint16_t get16(int elem) const {return i16data[elem];} - uint32_t get32(int elem) const {return i32data[elem];} -#endif -}; - -typedef PfxSortData16 PfxConstraintPair; - - -//J PfxBroadphasePair‚Ć‹¤’Ę - -SIMD_FORCE_INLINE void pfxSetConstraintId(PfxConstraintPair &pair,uint32_t i) {pair.set32(2,i);} -SIMD_FORCE_INLINE void pfxSetNumConstraints(PfxConstraintPair &pair,uint8_t n) {pair.set8(7,n);} - -SIMD_FORCE_INLINE uint32_t pfxGetConstraintId1(const PfxConstraintPair &pair) {return pair.get32(2);} -SIMD_FORCE_INLINE uint8_t pfxGetNumConstraints(const PfxConstraintPair &pair) {return pair.get8(7);} - -typedef PfxSortData16 PfxBroadphasePair; - -SIMD_FORCE_INLINE void pfxSetRigidBodyIdA(PfxBroadphasePair &pair,uint16_t i) {pair.set16(0,i);} -SIMD_FORCE_INLINE void pfxSetRigidBodyIdB(PfxBroadphasePair &pair,uint16_t i) {pair.set16(1,i);} -SIMD_FORCE_INLINE void pfxSetMotionMaskA(PfxBroadphasePair &pair,uint8_t i) {pair.set8(4,i);} -SIMD_FORCE_INLINE void pfxSetMotionMaskB(PfxBroadphasePair &pair,uint8_t i) {pair.set8(5,i);} -SIMD_FORCE_INLINE void pfxSetBroadphaseFlag(PfxBroadphasePair &pair,uint8_t f) {pair.set8(6,(pair.get8(6)&0xf0)|(f&0x0f));} -SIMD_FORCE_INLINE void pfxSetActive(PfxBroadphasePair &pair,bool b) {pair.set8(6,(pair.get8(6)&0x0f)|((b?1:0)<<4));} -SIMD_FORCE_INLINE void pfxSetContactId(PfxBroadphasePair &pair,uint32_t i) {pair.set32(2,i);} - -SIMD_FORCE_INLINE uint16_t pfxGetRigidBodyIdA(const PfxBroadphasePair &pair) {return pair.get16(0);} -SIMD_FORCE_INLINE uint16_t pfxGetRigidBodyIdB(const PfxBroadphasePair &pair) {return pair.get16(1);} -SIMD_FORCE_INLINE uint8_t pfxGetMotionMaskA(const PfxBroadphasePair &pair) {return pair.get8(4);} -SIMD_FORCE_INLINE uint8_t pfxGetMotionMaskB(const PfxBroadphasePair &pair) {return pair.get8(5);} -SIMD_FORCE_INLINE uint8_t pfxGetBroadphaseFlag(const PfxBroadphasePair &pair) {return pair.get8(6)&0x0f;} -SIMD_FORCE_INLINE bool pfxGetActive(const PfxBroadphasePair &pair) {return (pair.get8(6)>>4)!=0;} -SIMD_FORCE_INLINE uint32_t pfxGetContactId1(const PfxBroadphasePair &pair) {return pair.get32(2);} - - - -#if defined(__PPU__) || defined (__SPU__) -ATTRIBUTE_ALIGNED128(struct) PfxSolverBody { -#else -ATTRIBUTE_ALIGNED16(struct) PfxSolverBody { -#endif - vmVector3 mDeltaLinearVelocity; - vmVector3 mDeltaAngularVelocity; - vmMatrix3 mInertiaInv; - vmQuat mOrientation; - float mMassInv; - float friction; - float restitution; - float unused; - float unused2; - float unused3; - float unused4; - float unused5; -}; - - -#ifdef __PPU__ -#include "SpuDispatch/BulletPE2ConstraintSolverSpursSupport.h" -#endif - -static SIMD_FORCE_INLINE vmVector3 btReadVector3(const double* p) -{ - float tmp[3] = {float(p[0]),float(p[1]),float(p[2])}; - vmVector3 v; - loadXYZ(v, tmp); - return v; -} - -static SIMD_FORCE_INLINE vmQuat btReadQuat(const double* p) -{ - float tmp[4] = {float(p[0]),float(p[1]),float(p[2]),float(p[4])}; - vmQuat vq; - loadXYZW(vq, tmp); - return vq; -} - -static SIMD_FORCE_INLINE void btStoreVector3(const vmVector3 &src, double* p) -{ - float tmp[3]; - vmVector3 v = src; - storeXYZ(v, tmp); - p[0] = tmp[0]; - p[1] = tmp[1]; - p[2] = tmp[2]; -} - - -static SIMD_FORCE_INLINE vmVector3 btReadVector3(const float* p) -{ - vmVector3 v; - loadXYZ(v, p); - return v; -} - -static SIMD_FORCE_INLINE vmQuat btReadQuat(const float* p) -{ - vmQuat vq; - loadXYZW(vq, p); - return vq; -} - -static SIMD_FORCE_INLINE void btStoreVector3(const vmVector3 &src, float* p) -{ - vmVector3 v = src; - storeXYZ(v, p); -} - - - - -class btPersistentManifold; - -enum { - PFX_CONSTRAINT_SOLVER_CMD_SETUP_SOLVER_BODIES, - PFX_CONSTRAINT_SOLVER_CMD_SETUP_CONTACT_CONSTRAINTS, - PFX_CONSTRAINT_SOLVER_CMD_WRITEBACK_APPLIED_IMPULSES_CONTACT_CONSTRAINTS, - PFX_CONSTRAINT_SOLVER_CMD_SETUP_JOINT_CONSTRAINTS, - PFX_CONSTRAINT_SOLVER_CMD_SOLVE_CONSTRAINTS, - PFX_CONSTRAINT_SOLVER_CMD_POST_SOLVER -}; - - -struct PfxSetupContactConstraintsIO { - PfxConstraintPair *offsetContactPairs; - uint32_t numContactPairs1; - btPersistentManifold* offsetContactManifolds; - btConstraintRow* offsetContactConstraintRows; - class TrbState *offsetRigStates; - struct PfxSolverBody *offsetSolverBodies; - uint32_t numRigidBodies; - float separateBias; - float timeStep; - class btCriticalSection* criticalSection; -}; - - - -struct PfxSolveConstraintsIO { - PfxParallelGroup *contactParallelGroup; - PfxParallelBatch *contactParallelBatches; - PfxConstraintPair *contactPairs; - uint32_t numContactPairs; - btPersistentManifold *offsetContactManifolds; - btConstraintRow* offsetContactConstraintRows; - PfxParallelGroup *jointParallelGroup; - PfxParallelBatch *jointParallelBatches; - PfxConstraintPair *jointPairs; - uint32_t numJointPairs; - struct btSolverConstraint* offsetSolverConstraints; - TrbState *offsetRigStates1; - PfxSolverBody *offsetSolverBodies; - uint32_t numRigidBodies; - uint32_t iteration; - - uint32_t taskId; - - class btBarrier* barrier; - -}; - -struct PfxPostSolverIO { - TrbState *states; - PfxSolverBody *solverBodies; - uint32_t numRigidBodies; -}; - -ATTRIBUTE_ALIGNED16(struct) btConstraintSolverIO { - uint8_t cmd; - union { - PfxSetupContactConstraintsIO setupContactConstraints; - PfxSolveConstraintsIO solveConstraints; - PfxPostSolverIO postSolver; - }; - - //SPU only - uint32_t barrierAddr2; - uint32_t criticalsectionAddr2; - uint32_t maxTasks1; -}; - - - - -void SolverThreadFunc(void* userPtr,void* lsMemory); -void* SolverlsMemoryFunc(); -///The btParallelConstraintSolver performs computations on constraint rows in parallel -///Using the cross-platform threading it supports Windows, Linux, Mac OSX and PlayStation 3 Cell SPUs -class btParallelConstraintSolver : public btSequentialImpulseConstraintSolver -{ - -protected: - struct btParallelSolverMemoryCache* m_memoryCache; - - class btThreadSupportInterface* m_solverThreadSupport; - - struct btConstraintSolverIO* m_solverIO; - class btBarrier* m_barrier; - class btCriticalSection* m_criticalSection; - - -public: - - btParallelConstraintSolver(class btThreadSupportInterface* solverThreadSupport); - - virtual ~btParallelConstraintSolver(); - - virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher); - -}; - - - -#endif //__BT_PARALLEL_CONSTRAINT_SOLVER_H \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/btThreadSupportInterface.cpp b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/btThreadSupportInterface.cpp deleted file mode 100755 index 8192aa4..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/btThreadSupportInterface.cpp +++ /dev/null @@ -1,22 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btThreadSupportInterface.h" - -btThreadSupportInterface::~btThreadSupportInterface() -{ - -} - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/btThreadSupportInterface.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/btThreadSupportInterface.h deleted file mode 100755 index 54f1769..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/btThreadSupportInterface.h +++ /dev/null @@ -1,89 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_THREAD_SUPPORT_INTERFACE_H -#define BT_THREAD_SUPPORT_INTERFACE_H - - -#include //for ATTRIBUTE_ALIGNED16 -#include "PlatformDefinitions.h" -#include "PpuAddressSpace.h" - -class btBarrier { -public: - btBarrier() {} - virtual ~btBarrier() {} - - virtual void sync() = 0; - virtual void setMaxCount(int n) = 0; - virtual int getMaxCount() = 0; -}; - -class btCriticalSection { -public: - btCriticalSection() {} - virtual ~btCriticalSection() {} - - ATTRIBUTE_ALIGNED16(unsigned int mCommonBuff[32]); - - virtual unsigned int getSharedParam(int i) = 0; - virtual void setSharedParam(int i,unsigned int p) = 0; - - virtual void lock() = 0; - virtual void unlock() = 0; -}; - - -class btThreadSupportInterface -{ -public: - - virtual ~btThreadSupportInterface(); - -///send messages to SPUs - virtual void sendRequest(uint32_t uiCommand, ppu_address_t uiArgument0, uint32_t uiArgument1) =0; - -///check for messages from SPUs - virtual void waitForResponse(unsigned int *puiArgument0, unsigned int *puiArgument1) =0; - - - ///non-blocking test if a task is completed. First implement all versions, and then enable this API - ///virtual bool isTaskCompleted(unsigned int *puiArgument0, unsigned int *puiArgument1, int timeOutInMilliseconds)=0; - -///start the spus (can be called at the beginning of each frame, to make sure that the right SPU program is loaded) - virtual void startSPU() =0; - -///tell the task scheduler we are done with the SPU tasks - virtual void stopSPU()=0; - - ///tell the task scheduler to use no more than numTasks tasks - virtual void setNumTasks(int numTasks)=0; - - virtual int getNumTasks() const = 0; - - virtual btBarrier* createBarrier() = 0; - - virtual btCriticalSection* createCriticalSection() = 0; - - virtual void deleteBarrier(btBarrier* barrier)=0; - - virtual void deleteCriticalSection(btCriticalSection* criticalSection)=0; - - virtual void* getThreadLocalMemory(int taskId) { return 0; } - -}; - -#endif //BT_THREAD_SUPPORT_INTERFACE_H - diff --git a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/vectormath2bullet.h b/libs/bullet-2.82-r2704/src/BulletMultiThreaded/vectormath2bullet.h deleted file mode 100755 index 4cc72ac..0000000 --- a/libs/bullet-2.82-r2704/src/BulletMultiThreaded/vectormath2bullet.h +++ /dev/null @@ -1,73 +0,0 @@ -/* - Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. - All rights reserved. - - Redistribution and use in source and binary forms, - with or without modification, are permitted provided that the - following conditions are met: - * Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - * Neither the name of the Sony Computer Entertainment Inc nor the names - of its contributors may be used to endorse or promote products derived - from this software without specific prior written permission. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE - LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF - SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS - INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN - CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifndef BT_AOS_VECTORMATH_BULLET_CONVERT_H -#define BT_AOS_VECTORMATH_BULLET_CONVERT_H - -#include "PlatformDefinitions.h" -#include "LinearMath/btVector3.h" -#include "LinearMath/btQuaternion.h" -#include "LinearMath/btMatrix3x3.h" - -inline Vectormath::Aos::Vector3 getVmVector3(const btVector3& bulletVec) -{ - return Vectormath::Aos::Vector3((float)bulletVec.getX(),(float)bulletVec.getY(),(float)bulletVec.getZ()); -} - -inline btVector3 getBtVector3(const Vectormath::Aos::Vector3& vmVec) -{ - return btVector3(vmVec.getX(),vmVec.getY(),vmVec.getZ()); -} -inline btVector3 getBtVector3(const Vectormath::Aos::Point3& vmVec) -{ - return btVector3(vmVec.getX(),vmVec.getY(),vmVec.getZ()); -} - -inline Vectormath::Aos::Quat getVmQuat(const btQuaternion& bulletQuat) -{ - Vectormath::Aos::Quat vmQuat((float)bulletQuat.getX(),(float)bulletQuat.getY(),(float)bulletQuat.getZ(),(float)bulletQuat.getW()); - return vmQuat; -} - -inline btQuaternion getBtQuat(const Vectormath::Aos::Quat& vmQuat) -{ - return btQuaternion (vmQuat.getX(),vmQuat.getY(),vmQuat.getZ(),vmQuat.getW()); -} - -inline Vectormath::Aos::Matrix3 getVmMatrix3(const btMatrix3x3& btMat) -{ - Vectormath::Aos::Matrix3 mat( - getVmVector3(btMat.getColumn(0)), - getVmVector3(btMat.getColumn(1)), - getVmVector3(btMat.getColumn(2))); - return mat; -} - - -#endif //BT_AOS_VECTORMATH_BULLET_CONVERT_H diff --git a/libs/bullet-2.82-r2704/src/BulletSoftBody/CMakeLists.txt b/libs/bullet-2.82-r2704/src/BulletSoftBody/CMakeLists.txt deleted file mode 100755 index e66bd02..0000000 --- a/libs/bullet-2.82-r2704/src/BulletSoftBody/CMakeLists.txt +++ /dev/null @@ -1,67 +0,0 @@ - -INCLUDE_DIRECTORIES( -${BULLET_PHYSICS_SOURCE_DIR}/src - -) - -#SUBDIRS( Solvers ) - -SET(BulletSoftBody_SRCS - btSoftBody.cpp - btSoftBodyConcaveCollisionAlgorithm.cpp - btSoftBodyHelpers.cpp - btSoftBodyRigidBodyCollisionConfiguration.cpp - btSoftRigidCollisionAlgorithm.cpp - btSoftRigidDynamicsWorld.cpp - btSoftSoftCollisionAlgorithm.cpp - btDefaultSoftBodySolver.cpp - -) - -SET(BulletSoftBody_HDRS - btSoftBody.h - btSoftBodyData.h - btSoftBodyConcaveCollisionAlgorithm.h - btSoftBodyHelpers.h - btSoftBodyRigidBodyCollisionConfiguration.h - btSoftRigidCollisionAlgorithm.h - btSoftRigidDynamicsWorld.h - btSoftSoftCollisionAlgorithm.h - btSparseSDF.h - - btSoftBodySolvers.h - btDefaultSoftBodySolver.h - - btSoftBodySolverVertexBuffer.h -) - - - -ADD_LIBRARY(BulletSoftBody ${BulletSoftBody_SRCS} ${BulletSoftBody_HDRS}) -SET_TARGET_PROPERTIES(BulletSoftBody PROPERTIES VERSION ${BULLET_VERSION}) -SET_TARGET_PROPERTIES(BulletSoftBody PROPERTIES SOVERSION ${BULLET_VERSION}) -IF (BUILD_SHARED_LIBS) - TARGET_LINK_LIBRARIES(BulletSoftBody BulletDynamics) -ENDIF (BUILD_SHARED_LIBS) - -IF (INSTALL_LIBS) - IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) - IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) - IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - INSTALL(TARGETS BulletSoftBody DESTINATION .) - ELSE (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - INSTALL(TARGETS BulletSoftBody RUNTIME DESTINATION bin - LIBRARY DESTINATION lib${LIB_SUFFIX} - ARCHIVE DESTINATION lib${LIB_SUFFIX}) - INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} -DESTINATION ${INCLUDE_INSTALL_DIR} FILES_MATCHING PATTERN "*.h" PATTERN -".svn" EXCLUDE PATTERN "CMakeFiles" EXCLUDE) - ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) - - IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - SET_TARGET_PROPERTIES(BulletSoftBody PROPERTIES FRAMEWORK true) - SET_TARGET_PROPERTIES(BulletSoftBody PROPERTIES PUBLIC_HEADER "${BulletSoftBody_HDRS}") - ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) -ENDIF (INSTALL_LIBS) diff --git a/libs/bullet-2.82-r2704/src/BulletSoftBody/btDefaultSoftBodySolver.cpp b/libs/bullet-2.82-r2704/src/BulletSoftBody/btDefaultSoftBodySolver.cpp deleted file mode 100755 index e90d24e..0000000 --- a/libs/bullet-2.82-r2704/src/BulletSoftBody/btDefaultSoftBodySolver.cpp +++ /dev/null @@ -1,151 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" -#include "BulletCollision/CollisionShapes/btCollisionShape.h" - -#include "btDefaultSoftBodySolver.h" -#include "BulletCollision/CollisionShapes/btCapsuleShape.h" -#include "BulletSoftBody/btSoftBody.h" - - -btDefaultSoftBodySolver::btDefaultSoftBodySolver() -{ - // Initial we will clearly need to update solver constants - // For now this is global for the cloths linked with this solver - we should probably make this body specific - // for performance in future once we understand more clearly when constants need to be updated - m_updateSolverConstants = true; -} - -btDefaultSoftBodySolver::~btDefaultSoftBodySolver() -{ -} - -// In this case the data is already in the soft bodies so there is no need for us to do anything -void btDefaultSoftBodySolver::copyBackToSoftBodies(bool bMove) -{ - -} - -void btDefaultSoftBodySolver::optimize( btAlignedObjectArray< btSoftBody * > &softBodies , bool forceUpdate) -{ - m_softBodySet.copyFromArray( softBodies ); -} - -void btDefaultSoftBodySolver::updateSoftBodies( ) -{ - for ( int i=0; i < m_softBodySet.size(); i++) - { - btSoftBody* psb=(btSoftBody*)m_softBodySet[i]; - if (psb->isActive()) - { - psb->integrateMotion(); - } - } -} // updateSoftBodies - -bool btDefaultSoftBodySolver::checkInitialized() -{ - return true; -} - -void btDefaultSoftBodySolver::solveConstraints( float solverdt ) -{ - // Solve constraints for non-solver softbodies - for(int i=0; i < m_softBodySet.size(); ++i) - { - btSoftBody* psb = static_cast(m_softBodySet[i]); - if (psb->isActive()) - { - psb->solveConstraints(); - } - } -} // btDefaultSoftBodySolver::solveConstraints - - -void btDefaultSoftBodySolver::copySoftBodyToVertexBuffer( const btSoftBody *const softBody, btVertexBufferDescriptor *vertexBuffer ) -{ - // Currently only support CPU output buffers - // TODO: check for DX11 buffers. Take all offsets into the same DX11 buffer - // and use them together on a single kernel call if possible by setting up a - // per-cloth target buffer array for the copy kernel. - - if( vertexBuffer->getBufferType() == btVertexBufferDescriptor::CPU_BUFFER ) - { - const btAlignedObjectArray &clothVertices( softBody->m_nodes ); - int numVertices = clothVertices.size(); - - const btCPUVertexBufferDescriptor *cpuVertexBuffer = static_cast< btCPUVertexBufferDescriptor* >(vertexBuffer); - float *basePointer = cpuVertexBuffer->getBasePointer(); - - if( vertexBuffer->hasVertexPositions() ) - { - const int vertexOffset = cpuVertexBuffer->getVertexOffset(); - const int vertexStride = cpuVertexBuffer->getVertexStride(); - float *vertexPointer = basePointer + vertexOffset; - - for( int vertexIndex = 0; vertexIndex < numVertices; ++vertexIndex ) - { - btVector3 position = clothVertices[vertexIndex].m_x; - *(vertexPointer + 0) = position.getX(); - *(vertexPointer + 1) = position.getY(); - *(vertexPointer + 2) = position.getZ(); - vertexPointer += vertexStride; - } - } - if( vertexBuffer->hasNormals() ) - { - const int normalOffset = cpuVertexBuffer->getNormalOffset(); - const int normalStride = cpuVertexBuffer->getNormalStride(); - float *normalPointer = basePointer + normalOffset; - - for( int vertexIndex = 0; vertexIndex < numVertices; ++vertexIndex ) - { - btVector3 normal = clothVertices[vertexIndex].m_n; - *(normalPointer + 0) = normal.getX(); - *(normalPointer + 1) = normal.getY(); - *(normalPointer + 2) = normal.getZ(); - normalPointer += normalStride; - } - } - } -} // btDefaultSoftBodySolver::copySoftBodyToVertexBuffer - -void btDefaultSoftBodySolver::processCollision( btSoftBody* softBody, btSoftBody* otherSoftBody) -{ - softBody->defaultCollisionHandler( otherSoftBody); -} - -// For the default solver just leave the soft body to do its collision processing -void btDefaultSoftBodySolver::processCollision( btSoftBody *softBody, const btCollisionObjectWrapper* collisionObjectWrap ) -{ - softBody->defaultCollisionHandler( collisionObjectWrap ); -} // btDefaultSoftBodySolver::processCollision - - -void btDefaultSoftBodySolver::predictMotion( float timeStep ) -{ - for ( int i=0; i < m_softBodySet.size(); ++i) - { - btSoftBody* psb = m_softBodySet[i]; - - if (psb->isActive()) - { - psb->predictMotion(timeStep); - } - } -} - diff --git a/libs/bullet-2.82-r2704/src/BulletSoftBody/btDefaultSoftBodySolver.h b/libs/bullet-2.82-r2704/src/BulletSoftBody/btDefaultSoftBodySolver.h deleted file mode 100755 index 1c17ffc..0000000 --- a/libs/bullet-2.82-r2704/src/BulletSoftBody/btDefaultSoftBodySolver.h +++ /dev/null @@ -1,63 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SOFT_BODY_DEFAULT_SOLVER_H -#define BT_SOFT_BODY_DEFAULT_SOLVER_H - - -#include "BulletSoftBody/btSoftBodySolvers.h" -#include "btSoftBodySolverVertexBuffer.h" -struct btCollisionObjectWrapper; - -class btDefaultSoftBodySolver : public btSoftBodySolver -{ -protected: - /** Variable to define whether we need to update solver constants on the next iteration */ - bool m_updateSolverConstants; - - btAlignedObjectArray< btSoftBody * > m_softBodySet; - - -public: - btDefaultSoftBodySolver(); - - virtual ~btDefaultSoftBodySolver(); - - virtual SolverTypes getSolverType() const - { - return DEFAULT_SOLVER; - } - - virtual bool checkInitialized(); - - virtual void updateSoftBodies( ); - - virtual void optimize( btAlignedObjectArray< btSoftBody * > &softBodies,bool forceUpdate=false ); - - virtual void copyBackToSoftBodies(bool bMove = true); - - virtual void solveConstraints( float solverdt ); - - virtual void predictMotion( float solverdt ); - - virtual void copySoftBodyToVertexBuffer( const btSoftBody *const softBody, btVertexBufferDescriptor *vertexBuffer ); - - virtual void processCollision( btSoftBody *, const btCollisionObjectWrapper* ); - - virtual void processCollision( btSoftBody*, btSoftBody* ); - -}; - -#endif // #ifndef BT_ACCELERATED_SOFT_BODY_CPU_SOLVER_H diff --git a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBody.cpp b/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBody.cpp deleted file mode 100755 index a0c8cca..0000000 --- a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBody.cpp +++ /dev/null @@ -1,3655 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ -///btSoftBody implementation by Nathanael Presson - -#include "btSoftBodyInternals.h" -#include "BulletSoftBody/btSoftBodySolvers.h" -#include "btSoftBodyData.h" -#include "LinearMath/btSerializer.h" - - -// -btSoftBody::btSoftBody(btSoftBodyWorldInfo* worldInfo,int node_count, const btVector3* x, const btScalar* m) -:m_softBodySolver(0),m_worldInfo(worldInfo) -{ - /* Init */ - initDefaults(); - - /* Default material */ - Material* pm=appendMaterial(); - pm->m_kLST = 1; - pm->m_kAST = 1; - pm->m_kVST = 1; - pm->m_flags = fMaterial::Default; - - /* Nodes */ - const btScalar margin=getCollisionShape()->getMargin(); - m_nodes.resize(node_count); - for(int i=0,ni=node_count;i0?1/n.m_im:0; - n.m_leaf = m_ndbvt.insert(btDbvtVolume::FromCR(n.m_x,margin),&n); - n.m_material= pm; - } - updateBounds(); - -} - -btSoftBody::btSoftBody(btSoftBodyWorldInfo* worldInfo) -:m_worldInfo(worldInfo) -{ - initDefaults(); -} - - -void btSoftBody::initDefaults() -{ - m_internalType = CO_SOFT_BODY; - m_cfg.aeromodel = eAeroModel::V_Point; - m_cfg.kVCF = 1; - m_cfg.kDG = 0; - m_cfg.kLF = 0; - m_cfg.kDP = 0; - m_cfg.kPR = 0; - m_cfg.kVC = 0; - m_cfg.kDF = (btScalar)0.2; - m_cfg.kMT = 0; - m_cfg.kCHR = (btScalar)1.0; - m_cfg.kKHR = (btScalar)0.1; - m_cfg.kSHR = (btScalar)1.0; - m_cfg.kAHR = (btScalar)0.7; - m_cfg.kSRHR_CL = (btScalar)0.1; - m_cfg.kSKHR_CL = (btScalar)1; - m_cfg.kSSHR_CL = (btScalar)0.5; - m_cfg.kSR_SPLT_CL = (btScalar)0.5; - m_cfg.kSK_SPLT_CL = (btScalar)0.5; - m_cfg.kSS_SPLT_CL = (btScalar)0.5; - m_cfg.maxvolume = (btScalar)1; - m_cfg.timescale = 1; - m_cfg.viterations = 0; - m_cfg.piterations = 1; - m_cfg.diterations = 0; - m_cfg.citerations = 4; - m_cfg.collisions = fCollision::Default; - m_pose.m_bvolume = false; - m_pose.m_bframe = false; - m_pose.m_volume = 0; - m_pose.m_com = btVector3(0,0,0); - m_pose.m_rot.setIdentity(); - m_pose.m_scl.setIdentity(); - m_tag = 0; - m_timeacc = 0; - m_bUpdateRtCst = true; - m_bounds[0] = btVector3(0,0,0); - m_bounds[1] = btVector3(0,0,0); - m_worldTransform.setIdentity(); - setSolver(eSolverPresets::Positions); - - /* Collision shape */ - ///for now, create a collision shape internally - m_collisionShape = new btSoftBodyCollisionShape(this); - m_collisionShape->setMargin(0.25f); - - m_initialWorldTransform.setIdentity(); - - m_windVelocity = btVector3(0,0,0); - m_restLengthScale = btScalar(1.0); -} - -// -btSoftBody::~btSoftBody() -{ - //for now, delete the internal shape - delete m_collisionShape; - int i; - - releaseClusters(); - for(i=0;i0) - *pm=*m_materials[0]; - else - ZeroInitialize(*pm); - m_materials.push_back(pm); - return(pm); -} - -// -void btSoftBody::appendNote( const char* text, - const btVector3& o, - const btVector4& c, - Node* n0, - Node* n1, - Node* n2, - Node* n3) -{ - Note n; - ZeroInitialize(n); - n.m_rank = 0; - n.m_text = text; - n.m_offset = o; - n.m_coords[0] = c.x(); - n.m_coords[1] = c.y(); - n.m_coords[2] = c.z(); - n.m_coords[3] = c.w(); - n.m_nodes[0] = n0;n.m_rank+=n0?1:0; - n.m_nodes[1] = n1;n.m_rank+=n1?1:0; - n.m_nodes[2] = n2;n.m_rank+=n2?1:0; - n.m_nodes[3] = n3;n.m_rank+=n3?1:0; - m_notes.push_back(n); -} - -// -void btSoftBody::appendNote( const char* text, - const btVector3& o, - Node* feature) -{ - appendNote(text,o,btVector4(1,0,0,0),feature); -} - -// -void btSoftBody::appendNote( const char* text, - const btVector3& o, - Link* feature) -{ - static const btScalar w=1/(btScalar)2; - appendNote(text,o,btVector4(w,w,0,0), feature->m_n[0], - feature->m_n[1]); -} - -// -void btSoftBody::appendNote( const char* text, - const btVector3& o, - Face* feature) -{ - static const btScalar w=1/(btScalar)3; - appendNote(text,o,btVector4(w,w,w,0), feature->m_n[0], - feature->m_n[1], - feature->m_n[2]); -} - -// -void btSoftBody::appendNode( const btVector3& x,btScalar m) -{ - if(m_nodes.capacity()==m_nodes.size()) - { - pointersToIndices(); - m_nodes.reserve(m_nodes.size()*2+1); - indicesToPointers(); - } - const btScalar margin=getCollisionShape()->getMargin(); - m_nodes.push_back(Node()); - Node& n=m_nodes[m_nodes.size()-1]; - ZeroInitialize(n); - n.m_x = x; - n.m_q = n.m_x; - n.m_im = m>0?1/m:0; - n.m_material = m_materials[0]; - n.m_leaf = m_ndbvt.insert(btDbvtVolume::FromCR(n.m_x,margin),&n); -} - -// -void btSoftBody::appendLink(int model,Material* mat) -{ - Link l; - if(model>=0) - l=m_links[model]; - else - { ZeroInitialize(l);l.m_material=mat?mat:m_materials[0]; } - m_links.push_back(l); -} - -// -void btSoftBody::appendLink( int node0, - int node1, - Material* mat, - bool bcheckexist) -{ - appendLink(&m_nodes[node0],&m_nodes[node1],mat,bcheckexist); -} - -// -void btSoftBody::appendLink( Node* node0, - Node* node1, - Material* mat, - bool bcheckexist) -{ - if((!bcheckexist)||(!checkLink(node0,node1))) - { - appendLink(-1,mat); - Link& l=m_links[m_links.size()-1]; - l.m_n[0] = node0; - l.m_n[1] = node1; - l.m_rl = (l.m_n[0]->m_x-l.m_n[1]->m_x).length(); - m_bUpdateRtCst=true; - } -} - -// -void btSoftBody::appendFace(int model,Material* mat) -{ - Face f; - if(model>=0) - { f=m_faces[model]; } - else - { ZeroInitialize(f);f.m_material=mat?mat:m_materials[0]; } - m_faces.push_back(f); -} - -// -void btSoftBody::appendFace(int node0,int node1,int node2,Material* mat) -{ - if (node0==node1) - return; - if (node1==node2) - return; - if (node2==node0) - return; - - appendFace(-1,mat); - Face& f=m_faces[m_faces.size()-1]; - btAssert(node0!=node1); - btAssert(node1!=node2); - btAssert(node2!=node0); - f.m_n[0] = &m_nodes[node0]; - f.m_n[1] = &m_nodes[node1]; - f.m_n[2] = &m_nodes[node2]; - f.m_ra = AreaOf( f.m_n[0]->m_x, - f.m_n[1]->m_x, - f.m_n[2]->m_x); - m_bUpdateRtCst=true; -} - -// -void btSoftBody::appendTetra(int model,Material* mat) -{ -Tetra t; -if(model>=0) - t=m_tetras[model]; - else - { ZeroInitialize(t);t.m_material=mat?mat:m_materials[0]; } -m_tetras.push_back(t); -} - -// -void btSoftBody::appendTetra(int node0, - int node1, - int node2, - int node3, - Material* mat) -{ - appendTetra(-1,mat); - Tetra& t=m_tetras[m_tetras.size()-1]; - t.m_n[0] = &m_nodes[node0]; - t.m_n[1] = &m_nodes[node1]; - t.m_n[2] = &m_nodes[node2]; - t.m_n[3] = &m_nodes[node3]; - t.m_rv = VolumeOf(t.m_n[0]->m_x,t.m_n[1]->m_x,t.m_n[2]->m_x,t.m_n[3]->m_x); - m_bUpdateRtCst=true; -} - -// - -void btSoftBody::appendAnchor(int node,btRigidBody* body, bool disableCollisionBetweenLinkedBodies,btScalar influence) -{ - btVector3 local = body->getWorldTransform().inverse()*m_nodes[node].m_x; - appendAnchor(node,body,local,disableCollisionBetweenLinkedBodies,influence); -} - -// -void btSoftBody::appendAnchor(int node,btRigidBody* body, const btVector3& localPivot,bool disableCollisionBetweenLinkedBodies,btScalar influence) -{ - if (disableCollisionBetweenLinkedBodies) - { - if (m_collisionDisabledObjects.findLinearSearch(body)==m_collisionDisabledObjects.size()) - { - m_collisionDisabledObjects.push_back(body); - } - } - - Anchor a; - a.m_node = &m_nodes[node]; - a.m_body = body; - a.m_local = localPivot; - a.m_node->m_battach = 1; - a.m_influence = influence; - m_anchors.push_back(a); -} - -// -void btSoftBody::appendLinearJoint(const LJoint::Specs& specs,Cluster* body0,Body body1) -{ - LJoint* pj = new(btAlignedAlloc(sizeof(LJoint),16)) LJoint(); - pj->m_bodies[0] = body0; - pj->m_bodies[1] = body1; - pj->m_refs[0] = pj->m_bodies[0].xform().inverse()*specs.position; - pj->m_refs[1] = pj->m_bodies[1].xform().inverse()*specs.position; - pj->m_cfm = specs.cfm; - pj->m_erp = specs.erp; - pj->m_split = specs.split; - m_joints.push_back(pj); -} - -// -void btSoftBody::appendLinearJoint(const LJoint::Specs& specs,Body body) -{ - appendLinearJoint(specs,m_clusters[0],body); -} - -// -void btSoftBody::appendLinearJoint(const LJoint::Specs& specs,btSoftBody* body) -{ - appendLinearJoint(specs,m_clusters[0],body->m_clusters[0]); -} - -// -void btSoftBody::appendAngularJoint(const AJoint::Specs& specs,Cluster* body0,Body body1) -{ - AJoint* pj = new(btAlignedAlloc(sizeof(AJoint),16)) AJoint(); - pj->m_bodies[0] = body0; - pj->m_bodies[1] = body1; - pj->m_refs[0] = pj->m_bodies[0].xform().inverse().getBasis()*specs.axis; - pj->m_refs[1] = pj->m_bodies[1].xform().inverse().getBasis()*specs.axis; - pj->m_cfm = specs.cfm; - pj->m_erp = specs.erp; - pj->m_split = specs.split; - pj->m_icontrol = specs.icontrol; - m_joints.push_back(pj); -} - -// -void btSoftBody::appendAngularJoint(const AJoint::Specs& specs,Body body) -{ - appendAngularJoint(specs,m_clusters[0],body); -} - -// -void btSoftBody::appendAngularJoint(const AJoint::Specs& specs,btSoftBody* body) -{ - appendAngularJoint(specs,m_clusters[0],body->m_clusters[0]); -} - -// -void btSoftBody::addForce(const btVector3& force) -{ - for(int i=0,ni=m_nodes.size();i0) - { - n.m_f += force; - } -} - -void btSoftBody::addAeroForceToNode(const btVector3& windVelocity,int nodeIndex) -{ - btAssert(nodeIndex >= 0 && nodeIndex < m_nodes.size()); - - const btScalar dt = m_sst.sdt; - const btScalar kLF = m_cfg.kLF; - const btScalar kDG = m_cfg.kDG; - //const btScalar kPR = m_cfg.kPR; - //const btScalar kVC = m_cfg.kVC; - const bool as_lift = kLF>0; - const bool as_drag = kDG>0; - const bool as_aero = as_lift || as_drag; - const bool as_vaero = as_aero && (m_cfg.aeromodel < btSoftBody::eAeroModel::F_TwoSided); - - Node& n = m_nodes[nodeIndex]; - - if( n.m_im>0 ) - { - btSoftBody::sMedium medium; - - EvaluateMedium(m_worldInfo, n.m_x, medium); - medium.m_velocity = windVelocity; - medium.m_density = m_worldInfo->air_density; - - /* Aerodynamics */ - if(as_vaero) - { - const btVector3 rel_v = n.m_v - medium.m_velocity; - const btScalar rel_v_len = rel_v.length(); - const btScalar rel_v2 = rel_v.length2(); - - if(rel_v2>SIMD_EPSILON) - { - const btVector3 rel_v_nrm = rel_v.normalized(); - btVector3 nrm = n.m_n; - - if (m_cfg.aeromodel == btSoftBody::eAeroModel::V_TwoSidedLiftDrag) - { - nrm *= (btScalar)( (btDot(nrm,rel_v) < 0) ? -1 : +1); - btVector3 fDrag(0, 0, 0); - btVector3 fLift(0, 0, 0); - - btScalar n_dot_v = nrm.dot(rel_v_nrm); - btScalar tri_area = 0.5f * n.m_area; - - fDrag = 0.5f * kDG * medium.m_density * rel_v2 * tri_area * n_dot_v * (-rel_v_nrm); - - // Check angle of attack - // cos(10ş) = 0.98480 - if ( 0 < n_dot_v && n_dot_v < 0.98480f) - fLift = 0.5f * kLF * medium.m_density * rel_v_len * tri_area * btSqrt(1.0f-n_dot_v*n_dot_v) * (nrm.cross(rel_v_nrm).cross(rel_v_nrm)); - - // Check if the velocity change resulted by aero drag force exceeds the current velocity of the node. - btVector3 del_v_by_fDrag = fDrag*n.m_im*m_sst.sdt; - btScalar del_v_by_fDrag_len2 = del_v_by_fDrag.length2(); - btScalar v_len2 = n.m_v.length2(); - - if (del_v_by_fDrag_len2 >= v_len2 && del_v_by_fDrag_len2 > 0) - { - btScalar del_v_by_fDrag_len = del_v_by_fDrag.length(); - btScalar v_len = n.m_v.length(); - fDrag *= btScalar(0.8)*(v_len / del_v_by_fDrag_len); - } - - n.m_f += fDrag; - n.m_f += fLift; - } - else if (m_cfg.aeromodel == btSoftBody::eAeroModel::V_Point || m_cfg.aeromodel == btSoftBody::eAeroModel::V_OneSided || m_cfg.aeromodel == btSoftBody::eAeroModel::V_TwoSided) - { - if (btSoftBody::eAeroModel::V_TwoSided) - nrm *= (btScalar)( (btDot(nrm,rel_v) < 0) ? -1 : +1); - - const btScalar dvn = btDot(rel_v,nrm); - /* Compute forces */ - if(dvn>0) - { - btVector3 force(0,0,0); - const btScalar c0 = n.m_area * dvn * rel_v2/2; - const btScalar c1 = c0 * medium.m_density; - force += nrm*(-c1*kLF); - force += rel_v.normalized() * (-c1 * kDG); - ApplyClampedForce(n, force, dt); - } - } - } - } - } -} - -void btSoftBody::addAeroForceToFace(const btVector3& windVelocity,int faceIndex) -{ - const btScalar dt = m_sst.sdt; - const btScalar kLF = m_cfg.kLF; - const btScalar kDG = m_cfg.kDG; -// const btScalar kPR = m_cfg.kPR; -// const btScalar kVC = m_cfg.kVC; - const bool as_lift = kLF>0; - const bool as_drag = kDG>0; - const bool as_aero = as_lift || as_drag; - const bool as_faero = as_aero && (m_cfg.aeromodel >= btSoftBody::eAeroModel::F_TwoSided); - - if(as_faero) - { - btSoftBody::Face& f=m_faces[faceIndex]; - - btSoftBody::sMedium medium; - - const btVector3 v=(f.m_n[0]->m_v+f.m_n[1]->m_v+f.m_n[2]->m_v)/3; - const btVector3 x=(f.m_n[0]->m_x+f.m_n[1]->m_x+f.m_n[2]->m_x)/3; - EvaluateMedium(m_worldInfo,x,medium); - medium.m_velocity = windVelocity; - medium.m_density = m_worldInfo->air_density; - const btVector3 rel_v=v-medium.m_velocity; - const btScalar rel_v_len = rel_v.length(); - const btScalar rel_v2=rel_v.length2(); - - if(rel_v2>SIMD_EPSILON) - { - const btVector3 rel_v_nrm = rel_v.normalized(); - btVector3 nrm = f.m_normal; - - if (m_cfg.aeromodel == btSoftBody::eAeroModel::F_TwoSidedLiftDrag) - { - nrm *= (btScalar)( (btDot(nrm,rel_v) < 0) ? -1 : +1); - - btVector3 fDrag(0, 0, 0); - btVector3 fLift(0, 0, 0); - - btScalar n_dot_v = nrm.dot(rel_v_nrm); - btScalar tri_area = 0.5f * f.m_ra; - - fDrag = 0.5f * kDG * medium.m_density * rel_v2 * tri_area * n_dot_v * (-rel_v_nrm); - - // Check angle of attack - // cos(10ş) = 0.98480 - if ( 0 < n_dot_v && n_dot_v < 0.98480f) - fLift = 0.5f * kLF * medium.m_density * rel_v_len * tri_area * btSqrt(1.0f-n_dot_v*n_dot_v) * (nrm.cross(rel_v_nrm).cross(rel_v_nrm)); - - fDrag /= 3; - fLift /= 3; - - for(int j=0;j<3;++j) - { - if (f.m_n[j]->m_im>0) - { - // Check if the velocity change resulted by aero drag force exceeds the current velocity of the node. - btVector3 del_v_by_fDrag = fDrag*f.m_n[j]->m_im*m_sst.sdt; - btScalar del_v_by_fDrag_len2 = del_v_by_fDrag.length2(); - btScalar v_len2 = f.m_n[j]->m_v.length2(); - - if (del_v_by_fDrag_len2 >= v_len2 && del_v_by_fDrag_len2 > 0) - { - btScalar del_v_by_fDrag_len = del_v_by_fDrag.length(); - btScalar v_len = f.m_n[j]->m_v.length(); - fDrag *= btScalar(0.8)*(v_len / del_v_by_fDrag_len); - } - - f.m_n[j]->m_f += fDrag; - f.m_n[j]->m_f += fLift; - } - } - } - else if (m_cfg.aeromodel == btSoftBody::eAeroModel::F_OneSided || m_cfg.aeromodel == btSoftBody::eAeroModel::F_TwoSided) - { - if (btSoftBody::eAeroModel::F_TwoSided) - nrm *= (btScalar)( (btDot(nrm,rel_v) < 0) ? -1 : +1); - - const btScalar dvn=btDot(rel_v,nrm); - /* Compute forces */ - if(dvn>0) - { - btVector3 force(0,0,0); - const btScalar c0 = f.m_ra*dvn*rel_v2; - const btScalar c1 = c0*medium.m_density; - force += nrm*(-c1*kLF); - force += rel_v.normalized()*(-c1*kDG); - force /= 3; - for(int j=0;j<3;++j) ApplyClampedForce(*f.m_n[j],force,dt); - } - } - } - } - -} - -// -void btSoftBody::addVelocity(const btVector3& velocity) -{ - for(int i=0,ni=m_nodes.size();i0) - { - n.m_v = velocity; - } - } -} - - -// -void btSoftBody::addVelocity(const btVector3& velocity,int node) -{ - Node& n=m_nodes[node]; - if(n.m_im>0) - { - n.m_v += velocity; - } -} - -// -void btSoftBody::setMass(int node,btScalar mass) -{ - m_nodes[node].m_im=mass>0?1/mass:0; - m_bUpdateRtCst=true; -} - -// -btScalar btSoftBody::getMass(int node) const -{ - return(m_nodes[node].m_im>0?1/m_nodes[node].m_im:0); -} - -// -btScalar btSoftBody::getTotalMass() const -{ - btScalar mass=0; - for(int i=0;im_x, - f.m_n[1]->m_x, - f.m_n[2]->m_x); - for(int j=0;j<3;++j) - { - f.m_n[j]->m_im+=twicearea; - } - } - for( i=0;i ranks; -ranks.resize(m_nodes.size(),0); -int i; - -for(i=0;im_im+=btFabs(t.m_rv); - ranks[int(t.m_n[j]-&m_nodes[0])]+=1; - } - } -for( i=0;i0) - { - m_nodes[i].m_im=ranks[i]/m_nodes[i].m_im; - } - } -setTotalMass(mass,false); -} - -// -void btSoftBody::setVolumeDensity(btScalar density) -{ -btScalar volume=0; -for(int i=0;igetMargin(); - ATTRIBUTE_ALIGNED16(btDbvtVolume) vol; - - for(int i=0,ni=m_nodes.size();igetMargin(); - ATTRIBUTE_ALIGNED16(btDbvtVolume) vol; - - for(int i=0,ni=m_nodes.size();i0 ? - 1/(m_nodes[i].m_im*tmass) : - kmass/tmass; - } - /* Pos */ - const btVector3 com=evaluateCom(); - m_pose.m_pos.resize(m_nodes.size()); - for( i=0,ni=m_nodes.size();im_x-l.m_n[1]->m_x).length(); - l.m_c1 = l.m_rl*l.m_rl; - } -} - -// -btScalar btSoftBody::getVolume() const -{ - btScalar vol=0; - if(m_nodes.size()>0) - { - int i,ni; - - const btVector3 org=m_nodes[0].m_x; - for(i=0,ni=m_faces.size();im_x-org,btCross(f.m_n[1]->m_x-org,f.m_n[2]->m_x-org)); - } - vol/=(btScalar)6; - } - return(vol); -} - -// -int btSoftBody::clusterCount() const -{ - return(m_clusters.size()); -} - -// -btVector3 btSoftBody::clusterCom(const Cluster* cluster) -{ - btVector3 com(0,0,0); - for(int i=0,ni=cluster->m_nodes.size();im_nodes[i]->m_x*cluster->m_masses[i]; - } - return(com*cluster->m_imass); -} - -// -btVector3 btSoftBody::clusterCom(int cluster) const -{ - return(clusterCom(m_clusters[cluster])); -} - -// -btVector3 btSoftBody::clusterVelocity(const Cluster* cluster,const btVector3& rpos) -{ - return(cluster->m_lv+btCross(cluster->m_av,rpos)); -} - -// -void btSoftBody::clusterVImpulse(Cluster* cluster,const btVector3& rpos,const btVector3& impulse) -{ - const btVector3 li=cluster->m_imass*impulse; - const btVector3 ai=cluster->m_invwi*btCross(rpos,impulse); - cluster->m_vimpulses[0]+=li;cluster->m_lv+=li; - cluster->m_vimpulses[1]+=ai;cluster->m_av+=ai; - cluster->m_nvimpulses++; -} - -// -void btSoftBody::clusterDImpulse(Cluster* cluster,const btVector3& rpos,const btVector3& impulse) -{ - const btVector3 li=cluster->m_imass*impulse; - const btVector3 ai=cluster->m_invwi*btCross(rpos,impulse); - cluster->m_dimpulses[0]+=li; - cluster->m_dimpulses[1]+=ai; - cluster->m_ndimpulses++; -} - -// -void btSoftBody::clusterImpulse(Cluster* cluster,const btVector3& rpos,const Impulse& impulse) -{ - if(impulse.m_asVelocity) clusterVImpulse(cluster,rpos,impulse.m_velocity); - if(impulse.m_asDrift) clusterDImpulse(cluster,rpos,impulse.m_drift); -} - -// -void btSoftBody::clusterVAImpulse(Cluster* cluster,const btVector3& impulse) -{ - const btVector3 ai=cluster->m_invwi*impulse; - cluster->m_vimpulses[1]+=ai;cluster->m_av+=ai; - cluster->m_nvimpulses++; -} - -// -void btSoftBody::clusterDAImpulse(Cluster* cluster,const btVector3& impulse) -{ - const btVector3 ai=cluster->m_invwi*impulse; - cluster->m_dimpulses[1]+=ai; - cluster->m_ndimpulses++; -} - -// -void btSoftBody::clusterAImpulse(Cluster* cluster,const Impulse& impulse) -{ - if(impulse.m_asVelocity) clusterVAImpulse(cluster,impulse.m_velocity); - if(impulse.m_asDrift) clusterDAImpulse(cluster,impulse.m_drift); -} - -// -void btSoftBody::clusterDCImpulse(Cluster* cluster,const btVector3& impulse) -{ - cluster->m_dimpulses[0]+=impulse*cluster->m_imass; - cluster->m_ndimpulses++; -} - -struct NodeLinks -{ - btAlignedObjectArray m_links; -}; - - - -// -int btSoftBody::generateBendingConstraints(int distance,Material* mat) -{ - int i,j; - - if(distance>1) - { - /* Build graph */ - const int n=m_nodes.size(); - const unsigned inf=(~(unsigned)0)>>1; - unsigned* adj=new unsigned[n*n]; - - -#define IDX(_x_,_y_) ((_y_)*n+(_x_)) - for(j=0;j nodeLinks; - - - /* Build node links */ - nodeLinks.resize(m_nodes.size()); - - for( i=0;isum) - { - adj[IDX(i,j)]=adj[IDX(j,i)]=sum; - } - } - - } - } - } - } else - { - ///generic Floyd's algorithm - for(int k=0;ksum) - { - adj[IDX(i,j)]=adj[IDX(j,i)]=sum; - } - } - } - } - } - - - /* Build links */ - int nlinks=0; - for(j=0;jm_leaf) m_cdbvt.remove(c->m_leaf); - c->~Cluster(); - btAlignedFree(c); - m_clusters.remove(c); -} - -// -void btSoftBody::releaseClusters() -{ - while(m_clusters.size()>0) releaseCluster(0); -} - -// -int btSoftBody::generateClusters(int k,int maxiterations) -{ - int i; - releaseClusters(); - m_clusters.resize(btMin(k,m_nodes.size())); - for(i=0;im_collide= true; - } - k=m_clusters.size(); - if(k>0) - { - /* Initialize */ - btAlignedObjectArray centers; - btVector3 cog(0,0,0); - int i; - for(i=0;im_nodes.push_back(&m_nodes[i]); - } - cog/=(btScalar)m_nodes.size(); - centers.resize(k,cog); - /* Iterate */ - const btScalar slope=16; - bool changed; - int iterations=0; - do { - const btScalar w=2-btMin(1,iterations/slope); - changed=false; - iterations++; - int i; - - for(i=0;im_nodes.size();++j) - { - c+=m_clusters[i]->m_nodes[j]->m_x; - } - if(m_clusters[i]->m_nodes.size()) - { - c /= (btScalar)m_clusters[i]->m_nodes.size(); - c = centers[i]+(c-centers[i])*w; - changed |= ((c-centers[i]).length2()>SIMD_EPSILON); - centers[i] = c; - m_clusters[i]->m_nodes.resize(0); - } - } - for(i=0;im_nodes.push_back(&m_nodes[i]); - } - } while(changed&&(iterations cids; - cids.resize(m_nodes.size(),-1); - for(i=0;im_nodes.size();++j) - { - cids[int(m_clusters[i]->m_nodes[j]-&m_nodes[0])]=i; - } - } - for(i=0;im_nodes.findLinearSearch(&m_nodes[kid])==m_clusters[cid]->m_nodes.size()) - { - m_clusters[cid]->m_nodes.push_back(&m_nodes[kid]); - } - } - } - } - } - /* Master */ - if(m_clusters.size()>1) - { - Cluster* pmaster=new(btAlignedAlloc(sizeof(Cluster),16)) Cluster(); - pmaster->m_collide = false; - pmaster->m_nodes.reserve(m_nodes.size()); - for(int i=0;im_nodes.push_back(&m_nodes[i]); - m_clusters.push_back(pmaster); - btSwap(m_clusters[0],m_clusters[m_clusters.size()-1]); - } - /* Terminate */ - for(i=0;im_nodes.size()==0) - { - releaseCluster(i--); - } - } - } else - { - //create a cluster for each tetrahedron (if tetrahedra exist) or each face - if (m_tetras.size()) - { - m_clusters.resize(m_tetras.size()); - for(i=0;im_collide= true; - } - for (i=0;im_nodes.push_back(m_tetras[i].m_n[j]); - } - } - - } else - { - m_clusters.resize(m_faces.size()); - for(i=0;im_collide= true; - } - - for(i=0;im_nodes.push_back(m_faces[i].m_n[j]); - } - } - } - } - - if (m_clusters.size()) - { - initializeClusters(); - updateClusters(); - - - //for self-collision - m_clusterConnectivity.resize(m_clusters.size()*m_clusters.size()); - { - for (int c0=0;c0m_clusterIndex=c0; - for (int c1=0;c1m_nodes.size();i++) - { - for (int j=0;jm_nodes.size();j++) - { - if (cla->m_nodes[i] == clb->m_nodes[j]) - { - connected=true; - break; - } - } - } - m_clusterConnectivity[c0+c1*m_clusters.size()]=connected; - } - } - } - } - - return(m_clusters.size()); -} - -// -void btSoftBody::refine(ImplicitFn* ifn,btScalar accurary,bool cut) -{ - const Node* nbase = &m_nodes[0]; - int ncount = m_nodes.size(); - btSymMatrix edges(ncount,-2); - int newnodes=0; - int i,j,k,ni; - - /* Filter out */ - for(i=0;iEval(l.m_n[0]->m_x),ifn->Eval(l.m_n[1]->m_x))) - { - btSwap(m_links[i],m_links[m_links.size()-1]); - m_links.pop_back();--i; - } - } - } - /* Fill edges */ - for(i=0;i0) - { - const btVector3 x=Lerp(a.m_x,b.m_x,t); - const btVector3 v=Lerp(a.m_v,b.m_v,t); - btScalar m=0; - if(a.m_im>0) - { - if(b.m_im>0) - { - const btScalar ma=1/a.m_im; - const btScalar mb=1/b.m_im; - const btScalar mc=Lerp(ma,mb,t); - const btScalar f=(ma+mb)/(ma+mb+mc); - a.m_im=1/(ma*f); - b.m_im=1/(mb*f); - m=mc*f; - } - else - { a.m_im/=0.5f;m=1/a.m_im; } - } - else - { - if(b.m_im>0) - { b.m_im/=0.5f;m=1/b.m_im; } - else - m=0; - } - appendNode(x,m); - edges(i,j)=m_nodes.size()-1; - m_nodes[edges(i,j)].m_v=v; - ++newnodes; - } - } - } - } - nbase=&m_nodes[0]; - /* Refine links */ - for(i=0,ni=m_links.size();i0) - { - appendLink(i); - Link* pft[]={ &m_links[i], - &m_links[m_links.size()-1]}; - pft[0]->m_n[0]=&m_nodes[idx[0]]; - pft[0]->m_n[1]=&m_nodes[ni]; - pft[1]->m_n[0]=&m_nodes[ni]; - pft[1]->m_n[1]=&m_nodes[idx[1]]; - } - } - } - /* Refine faces */ - for(i=0;i0) - { - appendFace(i); - const int l=(k+1)%3; - Face* pft[]={ &m_faces[i], - &m_faces[m_faces.size()-1]}; - pft[0]->m_n[0]=&m_nodes[idx[l]]; - pft[0]->m_n[1]=&m_nodes[idx[j]]; - pft[0]->m_n[2]=&m_nodes[ni]; - pft[1]->m_n[0]=&m_nodes[ni]; - pft[1]->m_n[1]=&m_nodes[idx[k]]; - pft[1]->m_n[2]=&m_nodes[idx[l]]; - appendLink(ni,idx[l],pft[0]->m_material); - --i;break; - } - } - } - } - /* Cut */ - if(cut) - { - btAlignedObjectArray cnodes; - const int pcount=ncount; - int i; - ncount=m_nodes.size(); - cnodes.resize(ncount,0); - /* Nodes */ - for(i=0;i=pcount)||(btFabs(ifn->Eval(x))0) { m*=0.5f;m_nodes[i].m_im/=0.5f; } - appendNode(x,m); - cnodes[i]=m_nodes.size()-1; - m_nodes[cnodes[i]].m_v=v; - } - } - nbase=&m_nodes[0]; - /* Links */ - for(i=0,ni=m_links.size();iEval(m_nodes[id[0]].m_x)Eval(m_nodes[id[1]].m_x)Eval(n[0]->m_x)Eval(n[1]->m_x)Eval(n[2]->m_x) ranks; - btAlignedObjectArray todelete; - ranks.resize(nnodes,0); - for(i=0,ni=m_links.size();i=0;--i) - { - if(!ranks[i]) todelete.push_back(i); - } - if(todelete.size()) - { - btAlignedObjectArray& map=ranks; - for(int i=0;im_v=v; - pn[1]->m_v=v; - for(i=0,ni=m_links.size();im_n[1]=pn[mtch]; - pft[1]->m_n[0]=pn[1-mtch]; - done=true; - } - } - for(i=0,ni=m_faces.size();im_n[l]=pn[mtch]; - pft[1]->m_n[k]=pn[1-mtch]; - appendLink(pn[0],pft[0]->m_n[(l+1)%3],pft[0]->m_material,true); - appendLink(pn[1],pft[0]->m_n[(l+1)%3],pft[0]->m_material,true); - } - } - } - if(!done) - { - m_ndbvt.remove(pn[0]->m_leaf); - m_ndbvt.remove(pn[1]->m_leaf); - m_nodes.pop_back(); - m_nodes.pop_back(); - } - return(done); -} - -// -bool btSoftBody::rayTest(const btVector3& rayFrom, - const btVector3& rayTo, - sRayCast& results) -{ - if(m_faces.size()&&m_fdbvt.empty()) - initializeFaceTree(); - - results.body = this; - results.fraction = 1.f; - results.feature = eFeature::None; - results.index = -1; - - return(rayTest(rayFrom,rayTo,results.fraction,results.feature,results.index,false)!=0); -} - -// -void btSoftBody::setSolver(eSolverPresets::_ preset) -{ - m_cfg.m_vsequence.clear(); - m_cfg.m_psequence.clear(); - m_cfg.m_dsequence.clear(); - switch(preset) - { - case eSolverPresets::Positions: - m_cfg.m_psequence.push_back(ePSolver::Anchors); - m_cfg.m_psequence.push_back(ePSolver::RContacts); - m_cfg.m_psequence.push_back(ePSolver::SContacts); - m_cfg.m_psequence.push_back(ePSolver::Linear); - break; - case eSolverPresets::Velocities: - m_cfg.m_vsequence.push_back(eVSolver::Linear); - - m_cfg.m_psequence.push_back(ePSolver::Anchors); - m_cfg.m_psequence.push_back(ePSolver::RContacts); - m_cfg.m_psequence.push_back(ePSolver::SContacts); - - m_cfg.m_dsequence.push_back(ePSolver::Linear); - break; - } -} - -// -void btSoftBody::predictMotion(btScalar dt) -{ - - int i,ni; - - /* Update */ - if(m_bUpdateRtCst) - { - m_bUpdateRtCst=false; - updateConstants(); - m_fdbvt.clear(); - if(m_cfg.collisions&fCollision::VF_SS) - { - initializeFaceTree(); - } - } - - /* Prepare */ - m_sst.sdt = dt*m_cfg.timescale; - m_sst.isdt = 1/m_sst.sdt; - m_sst.velmrg = m_sst.sdt*3; - m_sst.radmrg = getCollisionShape()->getMargin(); - m_sst.updmrg = m_sst.radmrg*(btScalar)0.25; - /* Forces */ - addVelocity(m_worldInfo->m_gravity*m_sst.sdt); - applyForces(); - /* Integrate */ - for(i=0,ni=m_nodes.size();im_maxDisplacement; - btScalar clampDeltaV = maxDisplacement/m_sst.sdt; - for (int c=0;c<3;c++) - { - if (deltaV[c]>clampDeltaV) - { - deltaV[c] = clampDeltaV; - } - if (deltaV[c]<-clampDeltaV) - { - deltaV[c]=-clampDeltaV; - } - } - } - n.m_v += deltaV; - n.m_x += n.m_v*m_sst.sdt; - n.m_f = btVector3(0,0,0); - } - /* Clusters */ - updateClusters(); - /* Bounds */ - updateBounds(); - /* Nodes */ - ATTRIBUTE_ALIGNED16(btDbvtVolume) vol; - for(i=0,ni=m_nodes.size();im_v+ - f.m_n[1]->m_v+ - f.m_n[2]->m_v)/3; - vol = VolumeOf(f,m_sst.radmrg); - m_fdbvt.update( f.m_leaf, - vol, - v*m_sst.velmrg, - m_sst.updmrg); - } - } - /* Pose */ - updatePose(); - /* Match */ - if(m_pose.m_bframe&&(m_cfg.kMT>0)) - { - const btMatrix3x3 posetrs=m_pose.m_rot; - for(int i=0,ni=m_nodes.size();i0) - { - const btVector3 x=posetrs*m_pose.m_pos[i]+m_pose.m_com; - n.m_x=Lerp(n.m_x,x,m_cfg.kMT); - } - } - } - /* Clear contacts */ - m_rcontacts.resize(0); - m_scontacts.resize(0); - /* Optimize dbvt's */ - m_ndbvt.optimizeIncremental(1); - m_fdbvt.optimizeIncremental(1); - m_cdbvt.optimizeIncremental(1); -} - -// -void btSoftBody::solveConstraints() -{ - - /* Apply clusters */ - applyClusters(false); - /* Prepare links */ - - int i,ni; - - for(i=0,ni=m_links.size();im_q-l.m_n[0]->m_q; - l.m_c2 = 1/(l.m_c3.length2()*l.m_c0); - } - /* Prepare anchors */ - for(i=0,ni=m_anchors.size();igetWorldTransform().getBasis()*a.m_local; - a.m_c0 = ImpulseMatrix( m_sst.sdt, - a.m_node->m_im, - a.m_body->getInvMass(), - a.m_body->getInvInertiaTensorWorld(), - ra); - a.m_c1 = ra; - a.m_c2 = m_sst.sdt*a.m_node->m_im; - a.m_body->activate(); - } - /* Solve velocities */ - if(m_cfg.viterations>0) - { - /* Solve */ - for(int isolve=0;isolve0) - { - for(int isolve=0;isolve0) - { - const btScalar vcf=m_cfg.kVCF*m_sst.isdt; - for(i=0,ni=m_nodes.size();i& bodies) -{ - const int nb=bodies.size(); - int iterations=0; - int i; - - for(i=0;im_cfg.citerations); - } - for(i=0;iprepareClusters(iterations); - } - for(i=0;isolveClusters(sor); - } - } - for(i=0;icleanupClusters(); - } -} - -// -void btSoftBody::integrateMotion() -{ - /* Update */ - updateNormals(); -} - -// -btSoftBody::RayFromToCaster::RayFromToCaster(const btVector3& rayFrom,const btVector3& rayTo,btScalar mxt) -{ - m_rayFrom = rayFrom; - m_rayNormalizedDirection = (rayTo-rayFrom); - m_rayTo = rayTo; - m_mint = mxt; - m_face = 0; - m_tests = 0; -} - -// -void btSoftBody::RayFromToCaster::Process(const btDbvtNode* leaf) -{ - btSoftBody::Face& f=*(btSoftBody::Face*)leaf->data; - const btScalar t=rayFromToTriangle( m_rayFrom,m_rayTo,m_rayNormalizedDirection, - f.m_n[0]->m_x, - f.m_n[1]->m_x, - f.m_n[2]->m_x, - m_mint); - if((t>0)&&(tteps)&&(tceps) && - (btDot(n,btCross(b-hit,c-hit))>ceps) && - (btDot(n,btCross(c-hit,a-hit))>ceps)) - { - return(t); - } - } - } - return(-1); -} - -// -void btSoftBody::pointersToIndices() -{ -#define PTR2IDX(_p_,_b_) reinterpret_cast((_p_)-(_b_)) - btSoftBody::Node* base=m_nodes.size() ? &m_nodes[0] : 0; - int i,ni; - - for(i=0,ni=m_nodes.size();idata=*(void**)&i; - } - } - for(i=0,ni=m_links.size();idata=*(void**)&i; - } - } - for(i=0,ni=m_anchors.size();idata=&m_nodes[i]; - } - } - for(i=0,ni=m_links.size();idata=&m_faces[i]; - } - } - for(i=0,ni=m_anchors.size();im_x, - f.m_n[1]->m_x, - f.m_n[2]->m_x, - mint); - if(t>0) - { - ++cnt; - if(!bcountonly) - { - feature=btSoftBody::eFeature::Face; - index=i; - mint=t; - } - } - } - } - else - {/* Use dbvt */ - RayFromToCaster collider(rayFrom,rayTo,mint); - - btDbvt::rayTest(m_fdbvt.m_root,rayFrom,rayTo,collider); - if(collider.m_face) - { - mint=collider.m_mint; - feature=btSoftBody::eFeature::Face; - index=(int)(collider.m_face-&m_faces[0]); - cnt=1; - } - } - - for (int i=0;im_x; - btVector3 v1=tet.m_n[index1]->m_x; - btVector3 v2=tet.m_n[index2]->m_x; - - - const btScalar t=RayFromToCaster::rayFromToTriangle( rayFrom,rayTo,dir, - v0,v1,v2, - mint); - if(t>0) - { - ++cnt; - if(!bcountonly) - { - feature=btSoftBody::eFeature::Tetra; - index=i; - mint=t; - } - } - } - } - return(cnt); -} - -// -void btSoftBody::initializeFaceTree() -{ - m_fdbvt.clear(); - for(int i=0;igetCollisionShape(); -// const btRigidBody *tmpRigid = btRigidBody::upcast(colObjWrap->getCollisionObject()); - //const btTransform &wtr = tmpRigid ? tmpRigid->getWorldTransform() : colObjWrap->getWorldTransform(); - const btTransform &wtr = colObjWrap->getWorldTransform(); - //todo: check which transform is needed here - - btScalar dst = - m_worldInfo->m_sparsesdf.Evaluate( - wtr.invXform(x), - shp, - nrm, - margin); - if(dst<0) - { - cti.m_colObj = colObjWrap->getCollisionObject(); - cti.m_normal = wtr.getBasis()*nrm; - cti.m_offset = -btDot( cti.m_normal, x - cti.m_normal * dst ); - return(true); - } - return(false); -} - -// -void btSoftBody::updateNormals() -{ - - const btVector3 zv(0,0,0); - int i,ni; - - for(i=0,ni=m_nodes.size();im_x-f.m_n[0]->m_x, - f.m_n[2]->m_x-f.m_n[0]->m_x); - f.m_normal=n.normalized(); - f.m_n[0]->m_n+=n; - f.m_n[1]->m_n+=n; - f.m_n[2]->m_n+=n; - } - for(i=0,ni=m_nodes.size();iSIMD_EPSILON) - m_nodes[i].m_n /= len; - } -} - -// -void btSoftBody::updateBounds() -{ - /*if( m_acceleratedSoftBody ) - { - // If we have an accelerated softbody we need to obtain the bounds correctly - // For now (slightly hackily) just have a very large AABB - // TODO: Write get bounds kernel - // If that is updating in place, atomic collisions might be low (when the cloth isn't perfectly aligned to an axis) and we could - // probably do a test and exchange reasonably efficiently. - - m_bounds[0] = btVector3(-1000, -1000, -1000); - m_bounds[1] = btVector3(1000, 1000, 1000); - - } else {*/ - if(m_ndbvt.m_root) - { - const btVector3& mins=m_ndbvt.m_root->volume.Mins(); - const btVector3& maxs=m_ndbvt.m_root->volume.Maxs(); - const btScalar csm=getCollisionShape()->getMargin(); - const btVector3 mrg=btVector3( csm, - csm, - csm)*1; // ??? to investigate... - m_bounds[0]=mins-mrg; - m_bounds[1]=maxs+mrg; - if(0!=getBroadphaseHandle()) - { - m_worldInfo->m_broadphase->setAabb( getBroadphaseHandle(), - m_bounds[0], - m_bounds[1], - m_worldInfo->m_dispatcher); - } - } - else - { - m_bounds[0]= - m_bounds[1]=btVector3(0,0,0); - } - //} -} - - -// -void btSoftBody::updatePose() -{ - if(m_pose.m_bframe) - { - btSoftBody::Pose& pose=m_pose; - const btVector3 com=evaluateCom(); - /* Com */ - pose.m_com = com; - /* Rotation */ - btMatrix3x3 Apq; - const btScalar eps=SIMD_EPSILON; - Apq[0]=Apq[1]=Apq[2]=btVector3(0,0,0); - Apq[0].setX(eps);Apq[1].setY(eps*2);Apq[2].setZ(eps*3); - for(int i=0,ni=m_nodes.size();i1) - { - const btScalar idet=Clamp( 1/pose.m_scl.determinant(), - 1,m_cfg.maxvolume); - pose.m_scl=Mul(pose.m_scl,idet); - } - - } -} - -// -void btSoftBody::updateArea(bool averageArea) -{ - int i,ni; - - /* Face area */ - for(i=0,ni=m_faces.size();im_x,f.m_n[1]->m_x,f.m_n[2]->m_x); - } - - /* Node area */ - - if (averageArea) - { - btAlignedObjectArray counts; - counts.resize(m_nodes.size(),0); - for(i=0,ni=m_nodes.size();im_area+=btFabs(f.m_ra); - } - } - for(i=0,ni=m_nodes.size();i0) - m_nodes[i].m_area/=(btScalar)counts[i]; - else - m_nodes[i].m_area=0; - } - } - else - { - // initialize node area as zero - for(i=0,ni=m_nodes.size();im_area += f.m_ra; - } - } - - for(i=0,ni=m_nodes.size();im_im+l.m_n[1]->m_im)/m.m_kLST; - } -} - -void btSoftBody::updateConstants() -{ - resetLinkRestLengths(); - updateLinkConstants(); - updateArea(); -} - - - -// -void btSoftBody::initializeClusters() -{ - int i; - - for( i=0;im_im==0) - { - c.m_containsAnchor = true; - c.m_masses[j] = BT_LARGE_FLOAT; - } else - { - c.m_masses[j] = btScalar(1.)/c.m_nodes[j]->m_im; - } - c.m_imass += c.m_masses[j]; - } - c.m_imass = btScalar(1.)/c.m_imass; - c.m_com = btSoftBody::clusterCom(&c); - c.m_lv = btVector3(0,0,0); - c.m_av = btVector3(0,0,0); - c.m_leaf = 0; - /* Inertia */ - btMatrix3x3& ii=c.m_locii; - ii[0]=ii[1]=ii[2]=btVector3(0,0,0); - { - int i,ni; - - for(i=0,ni=c.m_nodes.size();im_x-c.m_com; - const btVector3 q=k*k; - const btScalar m=c.m_masses[i]; - ii[0][0] += m*(q[1]+q[2]); - ii[1][1] += m*(q[0]+q[2]); - ii[2][2] += m*(q[0]+q[1]); - ii[0][1] -= m*k[0]*k[1]; - ii[0][2] -= m*k[0]*k[2]; - ii[1][2] -= m*k[1]*k[2]; - } - } - ii[1][0]=ii[0][1]; - ii[2][0]=ii[0][2]; - ii[2][1]=ii[1][2]; - - ii = ii.inverse(); - - /* Frame */ - c.m_framexform.setIdentity(); - c.m_framexform.setOrigin(c.m_com); - c.m_framerefs.resize(c.m_nodes.size()); - { - int i; - for(i=0;im_x-c.m_com; - } - } - } -} - -// -void btSoftBody::updateClusters() -{ - BT_PROFILE("UpdateClusters"); - int i; - - for(i=0;im_x-c.m_com; - const btVector3& b=c.m_framerefs[i]; - m[0]+=a[0]*b;m[1]+=a[1]*b;m[2]+=a[2]*b; - } - PolarDecompose(m,r,s); - c.m_framexform.setOrigin(c.m_com); - c.m_framexform.setBasis(r); - /* Inertia */ -#if 1/* Constant */ - c.m_invwi=c.m_framexform.getBasis()*c.m_locii*c.m_framexform.getBasis().transpose(); -#else -#if 0/* Sphere */ - const btScalar rk=(2*c.m_extents.length2())/(5*c.m_imass); - const btVector3 inertia(rk,rk,rk); - const btVector3 iin(btFabs(inertia[0])>SIMD_EPSILON?1/inertia[0]:0, - btFabs(inertia[1])>SIMD_EPSILON?1/inertia[1]:0, - btFabs(inertia[2])>SIMD_EPSILON?1/inertia[2]:0); - - c.m_invwi=c.m_xform.getBasis().scaled(iin)*c.m_xform.getBasis().transpose(); -#else/* Actual */ - c.m_invwi[0]=c.m_invwi[1]=c.m_invwi[2]=btVector3(0,0,0); - for(int i=0;im_x-c.m_com; - const btVector3 q=k*k; - const btScalar m=1/c.m_nodes[i]->m_im; - c.m_invwi[0][0] += m*(q[1]+q[2]); - c.m_invwi[1][1] += m*(q[0]+q[2]); - c.m_invwi[2][2] += m*(q[0]+q[1]); - c.m_invwi[0][1] -= m*k[0]*k[1]; - c.m_invwi[0][2] -= m*k[0]*k[2]; - c.m_invwi[1][2] -= m*k[1]*k[2]; - } - c.m_invwi[1][0]=c.m_invwi[0][1]; - c.m_invwi[2][0]=c.m_invwi[0][2]; - c.m_invwi[2][1]=c.m_invwi[1][2]; - c.m_invwi=c.m_invwi.inverse(); -#endif -#endif - /* Velocities */ - c.m_lv=btVector3(0,0,0); - c.m_av=btVector3(0,0,0); - { - int i; - - for(i=0;im_v*c.m_masses[i]; - c.m_lv += v; - c.m_av += btCross(c.m_nodes[i]->m_x-c.m_com,v); - } - } - c.m_lv=c.m_imass*c.m_lv*(1-c.m_ldamping); - c.m_av=c.m_invwi*c.m_av*(1-c.m_adamping); - c.m_vimpulses[0] = - c.m_vimpulses[1] = btVector3(0,0,0); - c.m_dimpulses[0] = - c.m_dimpulses[1] = btVector3(0,0,0); - c.m_nvimpulses = 0; - c.m_ndimpulses = 0; - /* Matching */ - if(c.m_matching>0) - { - for(int j=0;jm_x; - btVector3 mx=mi; - for(int j=1;jm_x); - mx.setMax(c.m_nodes[j]->m_x); - } - ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds=btDbvtVolume::FromMM(mi,mx); - if(c.m_leaf) - m_cdbvt.update(c.m_leaf,bounds,c.m_lv*m_sst.sdt*3,m_sst.radmrg); - else - c.m_leaf=m_cdbvt.insert(bounds,&c); - } - } - } - - -} - - - - -// -void btSoftBody::cleanupClusters() -{ - for(int i=0;iTerminate(m_sst.sdt); - if(m_joints[i]->m_delete) - { - btAlignedFree(m_joints[i]); - m_joints.remove(m_joints[i--]); - } - } -} - -// -void btSoftBody::prepareClusters(int iterations) -{ - for(int i=0;iPrepare(m_sst.sdt,iterations); - } -} - - -// -void btSoftBody::solveClusters(btScalar sor) -{ - for(int i=0,ni=m_joints.size();iSolve(m_sst.sdt,sor); - } -} - -// -void btSoftBody::applyClusters(bool drift) -{ - BT_PROFILE("ApplyClusters"); -// const btScalar f0=m_sst.sdt; - //const btScalar f1=f0/2; - btAlignedObjectArray deltas; - btAlignedObjectArray weights; - deltas.resize(m_nodes.size(),btVector3(0,0,0)); - weights.resize(m_nodes.size(),0); - int i; - - if(drift) - { - for(i=0;im_x; - const btScalar q=c.m_masses[j]; - deltas[idx] += (v+btCross(w,x-c.m_com))*q; - weights[idx] += q; - } - } - } - for(i=0;i0) - { - m_nodes[i].m_x+=deltas[i]/weights[i]; - } - } -} - -// -void btSoftBody::dampClusters() -{ - int i; - - for(i=0;i0) - { - for(int j=0;j0) - { - const btVector3 vx=c.m_lv+btCross(c.m_av,c.m_nodes[j]->m_q-c.m_com); - if(vx.length2()<=n.m_v.length2()) - { - n.m_v += c.m_ndamping*(vx-n.m_v); - } - } - } - } - } -} - -// -void btSoftBody::Joint::Prepare(btScalar dt,int) -{ - m_bodies[0].activate(); - m_bodies[1].activate(); -} - -// -void btSoftBody::LJoint::Prepare(btScalar dt,int iterations) -{ - static const btScalar maxdrift=4; - Joint::Prepare(dt,iterations); - m_rpos[0] = m_bodies[0].xform()*m_refs[0]; - m_rpos[1] = m_bodies[1].xform()*m_refs[1]; - m_drift = Clamp(m_rpos[0]-m_rpos[1],maxdrift)*m_erp/dt; - m_rpos[0] -= m_bodies[0].xform().getOrigin(); - m_rpos[1] -= m_bodies[1].xform().getOrigin(); - m_massmatrix = ImpulseMatrix( m_bodies[0].invMass(),m_bodies[0].invWorldInertia(),m_rpos[0], - m_bodies[1].invMass(),m_bodies[1].invWorldInertia(),m_rpos[1]); - if(m_split>0) - { - m_sdrift = m_massmatrix*(m_drift*m_split); - m_drift *= 1-m_split; - } - m_drift /=(btScalar)iterations; -} - -// -void btSoftBody::LJoint::Solve(btScalar dt,btScalar sor) -{ - const btVector3 va=m_bodies[0].velocity(m_rpos[0]); - const btVector3 vb=m_bodies[1].velocity(m_rpos[1]); - const btVector3 vr=va-vb; - btSoftBody::Impulse impulse; - impulse.m_asVelocity = 1; - impulse.m_velocity = m_massmatrix*(m_drift+vr*m_cfm)*sor; - m_bodies[0].applyImpulse(-impulse,m_rpos[0]); - m_bodies[1].applyImpulse( impulse,m_rpos[1]); -} - -// -void btSoftBody::LJoint::Terminate(btScalar dt) -{ - if(m_split>0) - { - m_bodies[0].applyDImpulse(-m_sdrift,m_rpos[0]); - m_bodies[1].applyDImpulse( m_sdrift,m_rpos[1]); - } -} - -// -void btSoftBody::AJoint::Prepare(btScalar dt,int iterations) -{ - static const btScalar maxdrift=SIMD_PI/16; - m_icontrol->Prepare(this); - Joint::Prepare(dt,iterations); - m_axis[0] = m_bodies[0].xform().getBasis()*m_refs[0]; - m_axis[1] = m_bodies[1].xform().getBasis()*m_refs[1]; - m_drift = NormalizeAny(btCross(m_axis[1],m_axis[0])); - m_drift *= btMin(maxdrift,btAcos(Clamp(btDot(m_axis[0],m_axis[1]),-1,+1))); - m_drift *= m_erp/dt; - m_massmatrix= AngularImpulseMatrix(m_bodies[0].invWorldInertia(),m_bodies[1].invWorldInertia()); - if(m_split>0) - { - m_sdrift = m_massmatrix*(m_drift*m_split); - m_drift *= 1-m_split; - } - m_drift /=(btScalar)iterations; -} - -// -void btSoftBody::AJoint::Solve(btScalar dt,btScalar sor) -{ - const btVector3 va=m_bodies[0].angularVelocity(); - const btVector3 vb=m_bodies[1].angularVelocity(); - const btVector3 vr=va-vb; - const btScalar sp=btDot(vr,m_axis[0]); - const btVector3 vc=vr-m_axis[0]*m_icontrol->Speed(this,sp); - btSoftBody::Impulse impulse; - impulse.m_asVelocity = 1; - impulse.m_velocity = m_massmatrix*(m_drift+vc*m_cfm)*sor; - m_bodies[0].applyAImpulse(-impulse); - m_bodies[1].applyAImpulse( impulse); -} - -// -void btSoftBody::AJoint::Terminate(btScalar dt) -{ - if(m_split>0) - { - m_bodies[0].applyDAImpulse(-m_sdrift); - m_bodies[1].applyDAImpulse( m_sdrift); - } -} - -// -void btSoftBody::CJoint::Prepare(btScalar dt,int iterations) -{ - Joint::Prepare(dt,iterations); - const bool dodrift=(m_life==0); - m_delete=(++m_life)>m_maxlife; - if(dodrift) - { - m_drift=m_drift*m_erp/dt; - if(m_split>0) - { - m_sdrift = m_massmatrix*(m_drift*m_split); - m_drift *= 1-m_split; - } - m_drift/=(btScalar)iterations; - } - else - { - m_drift=m_sdrift=btVector3(0,0,0); - } -} - -// -void btSoftBody::CJoint::Solve(btScalar dt,btScalar sor) -{ - const btVector3 va=m_bodies[0].velocity(m_rpos[0]); - const btVector3 vb=m_bodies[1].velocity(m_rpos[1]); - const btVector3 vrel=va-vb; - const btScalar rvac=btDot(vrel,m_normal); - btSoftBody::Impulse impulse; - impulse.m_asVelocity = 1; - impulse.m_velocity = m_drift; - if(rvac<0) - { - const btVector3 iv=m_normal*rvac; - const btVector3 fv=vrel-iv; - impulse.m_velocity += iv+fv*m_friction; - } - impulse.m_velocity=m_massmatrix*impulse.m_velocity*sor; - - if (m_bodies[0].m_soft==m_bodies[1].m_soft) - { - if ((impulse.m_velocity.getX() ==impulse.m_velocity.getX())&&(impulse.m_velocity.getY() ==impulse.m_velocity.getY())&& - (impulse.m_velocity.getZ() ==impulse.m_velocity.getZ())) - { - if (impulse.m_asVelocity) - { - if (impulse.m_velocity.length() m_maxSelfCollisionImpulse) - { - - } else - { - m_bodies[0].applyImpulse(-impulse*m_bodies[0].m_soft->m_selfCollisionImpulseFactor,m_rpos[0]); - m_bodies[1].applyImpulse( impulse*m_bodies[0].m_soft->m_selfCollisionImpulseFactor,m_rpos[1]); - } - } - } - } else - { - m_bodies[0].applyImpulse(-impulse,m_rpos[0]); - m_bodies[1].applyImpulse( impulse,m_rpos[1]); - } -} - -// -void btSoftBody::CJoint::Terminate(btScalar dt) -{ - if(m_split>0) - { - m_bodies[0].applyDImpulse(-m_sdrift,m_rpos[0]); - m_bodies[1].applyDImpulse( m_sdrift,m_rpos[1]); - } -} - -// -void btSoftBody::applyForces() -{ - - BT_PROFILE("SoftBody applyForces"); -// const btScalar dt = m_sst.sdt; - const btScalar kLF = m_cfg.kLF; - const btScalar kDG = m_cfg.kDG; - const btScalar kPR = m_cfg.kPR; - const btScalar kVC = m_cfg.kVC; - const bool as_lift = kLF>0; - const bool as_drag = kDG>0; - const bool as_pressure = kPR!=0; - const bool as_volume = kVC>0; - const bool as_aero = as_lift || - as_drag ; - //const bool as_vaero = as_aero && - // (m_cfg.aeromodel < btSoftBody::eAeroModel::F_TwoSided); - //const bool as_faero = as_aero && - // (m_cfg.aeromodel >= btSoftBody::eAeroModel::F_TwoSided); - const bool use_medium = as_aero; - const bool use_volume = as_pressure || - as_volume ; - btScalar volume = 0; - btScalar ivolumetp = 0; - btScalar dvolumetv = 0; - btSoftBody::sMedium medium; - if(use_volume) - { - volume = getVolume(); - ivolumetp = 1/btFabs(volume)*kPR; - dvolumetv = (m_pose.m_volume-volume)*kVC; - } - /* Per vertex forces */ - int i,ni; - - for(i=0,ni=m_nodes.size();i0) - { - if(use_medium) - { - /* Aerodynamics */ - addAeroForceToNode(m_windVelocity, i); - } - /* Pressure */ - if(as_pressure) - { - n.m_f += n.m_n*(n.m_area*ivolumetp); - } - /* Volume */ - if(as_volume) - { - n.m_f += n.m_n*(n.m_area*dvolumetv); - } - } - } - - /* Per face forces */ - for(i=0,ni=m_faces.size();im_cfg.kAHR*kst; - const btScalar dt=psb->m_sst.sdt; - for(int i=0,ni=psb->m_anchors.size();im_anchors[i]; - const btTransform& t=a.m_body->getWorldTransform(); - Node& n=*a.m_node; - const btVector3 wa=t*a.m_local; - const btVector3 va=a.m_body->getVelocityInLocalPoint(a.m_c1)*dt; - const btVector3 vb=n.m_x-n.m_q; - const btVector3 vr=(va-vb)+(wa-n.m_x)*kAHR; - const btVector3 impulse=a.m_c0*vr*a.m_influence; - n.m_x+=impulse*a.m_c2; - a.m_body->applyImpulse(-impulse,a.m_c1); - } -} - -// -void btSoftBody::PSolve_RContacts(btSoftBody* psb, btScalar kst, btScalar ti) -{ - const btScalar dt = psb->m_sst.sdt; - const btScalar mrg = psb->getCollisionShape()->getMargin(); - for(int i=0,ni=psb->m_rcontacts.size();im_rcontacts[i]; - const sCti& cti = c.m_cti; - btRigidBody* tmpRigid = (btRigidBody*)btRigidBody::upcast(cti.m_colObj); - - const btVector3 va = tmpRigid ? tmpRigid->getVelocityInLocalPoint(c.m_c1)*dt : btVector3(0,0,0); - const btVector3 vb = c.m_node->m_x-c.m_node->m_q; - const btVector3 vr = vb-va; - const btScalar dn = btDot(vr, cti.m_normal); - if(dn<=SIMD_EPSILON) - { - const btScalar dp = btMin( (btDot(c.m_node->m_x, cti.m_normal) + cti.m_offset), mrg ); - const btVector3 fv = vr - (cti.m_normal * dn); - // c0 is the impulse matrix, c3 is 1 - the friction coefficient or 0, c4 is the contact hardness coefficient - const btVector3 impulse = c.m_c0 * ( (vr - (fv * c.m_c3) + (cti.m_normal * (dp * c.m_c4))) * kst ); - c.m_node->m_x -= impulse * c.m_c2; - if (tmpRigid) - tmpRigid->applyImpulse(impulse,c.m_c1); - } - } -} - -// -void btSoftBody::PSolve_SContacts(btSoftBody* psb,btScalar,btScalar ti) -{ - for(int i=0,ni=psb->m_scontacts.size();im_scontacts[i]; - const btVector3& nr=c.m_normal; - Node& n=*c.m_node; - Face& f=*c.m_face; - const btVector3 p=BaryEval( f.m_n[0]->m_x, - f.m_n[1]->m_x, - f.m_n[2]->m_x, - c.m_weights); - const btVector3 q=BaryEval( f.m_n[0]->m_q, - f.m_n[1]->m_q, - f.m_n[2]->m_q, - c.m_weights); - const btVector3 vr=(n.m_x-n.m_q)-(p-q); - btVector3 corr(0,0,0); - btScalar dot = btDot(vr,nr); - if(dot<0) - { - const btScalar j=c.m_margin-(btDot(nr,n.m_x)-btDot(nr,p)); - corr+=c.m_normal*j; - } - corr -= ProjectOnPlane(vr,nr)*c.m_friction; - n.m_x += corr*c.m_cfm[0]; - f.m_n[0]->m_x -= corr*(c.m_cfm[1]*c.m_weights.x()); - f.m_n[1]->m_x -= corr*(c.m_cfm[1]*c.m_weights.y()); - f.m_n[2]->m_x -= corr*(c.m_cfm[1]*c.m_weights.z()); - } -} - -// -void btSoftBody::PSolve_Links(btSoftBody* psb,btScalar kst,btScalar ti) -{ - for(int i=0,ni=psb->m_links.size();im_links[i]; - if(l.m_c0>0) - { - Node& a=*l.m_n[0]; - Node& b=*l.m_n[1]; - const btVector3 del=b.m_x-a.m_x; - const btScalar len=del.length2(); - if (l.m_c1+len > SIMD_EPSILON) - { - const btScalar k=((l.m_c1-len)/(l.m_c0*(l.m_c1+len)))*kst; - a.m_x-=del*(k*a.m_im); - b.m_x+=del*(k*b.m_im); - } - } - } -} - -// -void btSoftBody::VSolve_Links(btSoftBody* psb,btScalar kst) -{ - for(int i=0,ni=psb->m_links.size();im_links[i]; - Node** n=l.m_n; - const btScalar j=-btDot(l.m_c3,n[0]->m_v-n[1]->m_v)*l.m_c2*kst; - n[0]->m_v+= l.m_c3*(j*n[0]->m_im); - n[1]->m_v-= l.m_c3*(j*n[1]->m_im); - } -} - -// -btSoftBody::psolver_t btSoftBody::getSolver(ePSolver::_ solver) -{ - switch(solver) - { - case ePSolver::Anchors: - return(&btSoftBody::PSolve_Anchors); - case ePSolver::Linear: - return(&btSoftBody::PSolve_Links); - case ePSolver::RContacts: - return(&btSoftBody::PSolve_RContacts); - case ePSolver::SContacts: - return(&btSoftBody::PSolve_SContacts); - default: - { - } - } - return(0); -} - -// -btSoftBody::vsolver_t btSoftBody::getSolver(eVSolver::_ solver) -{ - switch(solver) - { - case eVSolver::Linear: return(&btSoftBody::VSolve_Links); - default: - { - } - } - return(0); -} - -// -void btSoftBody::defaultCollisionHandler(const btCollisionObjectWrapper* pcoWrap) -{ - - switch(m_cfg.collisions&fCollision::RVSmask) - { - case fCollision::SDF_RS: - { - btSoftColliders::CollideSDF_RS docollide; - btRigidBody* prb1=(btRigidBody*) btRigidBody::upcast(pcoWrap->getCollisionObject()); - btTransform wtr=pcoWrap->getWorldTransform(); - - const btTransform ctr=pcoWrap->getWorldTransform(); - const btScalar timemargin=(wtr.getOrigin()-ctr.getOrigin()).length(); - const btScalar basemargin=getCollisionShape()->getMargin(); - btVector3 mins; - btVector3 maxs; - ATTRIBUTE_ALIGNED16(btDbvtVolume) volume; - pcoWrap->getCollisionShape()->getAabb( pcoWrap->getWorldTransform(), - mins, - maxs); - volume=btDbvtVolume::FromMM(mins,maxs); - volume.Expand(btVector3(basemargin,basemargin,basemargin)); - docollide.psb = this; - docollide.m_colObj1Wrap = pcoWrap; - docollide.m_rigidBody = prb1; - - docollide.dynmargin = basemargin+timemargin; - docollide.stamargin = basemargin; - m_ndbvt.collideTV(m_ndbvt.m_root,volume,docollide); - } - break; - case fCollision::CL_RS: - { - btSoftColliders::CollideCL_RS collider; - collider.ProcessColObj(this,pcoWrap); - } - break; - } -} - -// -void btSoftBody::defaultCollisionHandler(btSoftBody* psb) -{ - const int cf=m_cfg.collisions&psb->m_cfg.collisions; - switch(cf&fCollision::SVSmask) - { - case fCollision::CL_SS: - { - - //support self-collision if CL_SELF flag set - if (this!=psb || psb->m_cfg.collisions&fCollision::CL_SELF) - { - btSoftColliders::CollideCL_SS docollide; - docollide.ProcessSoftSoft(this,psb); - } - - } - break; - case fCollision::VF_SS: - { - //only self-collision for Cluster, not Vertex-Face yet - if (this!=psb) - { - btSoftColliders::CollideVF_SS docollide; - /* common */ - docollide.mrg= getCollisionShape()->getMargin()+ - psb->getCollisionShape()->getMargin(); - /* psb0 nodes vs psb1 faces */ - docollide.psb[0]=this; - docollide.psb[1]=psb; - docollide.psb[0]->m_ndbvt.collideTT( docollide.psb[0]->m_ndbvt.m_root, - docollide.psb[1]->m_fdbvt.m_root, - docollide); - /* psb1 nodes vs psb0 faces */ - docollide.psb[0]=psb; - docollide.psb[1]=this; - docollide.psb[0]->m_ndbvt.collideTT( docollide.psb[0]->m_ndbvt.m_root, - docollide.psb[1]->m_fdbvt.m_root, - docollide); - } - } - break; - default: - { - - } - } -} - - - -void btSoftBody::setWindVelocity( const btVector3 &velocity ) -{ - m_windVelocity = velocity; -} - - -const btVector3& btSoftBody::getWindVelocity() -{ - return m_windVelocity; -} - - - -int btSoftBody::calculateSerializeBufferSize() const -{ - int sz = sizeof(btSoftBodyData); - return sz; -} - - ///fills the dataBuffer and returns the struct name (and 0 on failure) -const char* btSoftBody::serialize(void* dataBuffer, class btSerializer* serializer) const -{ - btSoftBodyData* sbd = (btSoftBodyData*) dataBuffer; - - btCollisionObject::serialize(&sbd->m_collisionObjectData, serializer); - - btHashMap m_nodeIndexMap; - - sbd->m_numMaterials = m_materials.size(); - sbd->m_materials = sbd->m_numMaterials? (SoftBodyMaterialData**) serializer->getUniquePointer((void*)&m_materials): 0; - - if (sbd->m_materials) - { - int sz = sizeof(SoftBodyMaterialData*); - int numElem = sbd->m_numMaterials; - btChunk* chunk = serializer->allocate(sz,numElem); - //SoftBodyMaterialData** memPtr = chunk->m_oldPtr; - SoftBodyMaterialData** memPtr = (SoftBodyMaterialData**)chunk->m_oldPtr; - for (int i=0;igetUniquePointer((void*)mat) : 0; - if (!serializer->findPointer(mat)) - { - //serialize it here - btChunk* chunk = serializer->allocate(sizeof(SoftBodyMaterialData),1); - SoftBodyMaterialData* memPtr = (SoftBodyMaterialData*)chunk->m_oldPtr; - memPtr->m_flags = mat->m_flags; - memPtr->m_angularStiffness = mat->m_kAST; - memPtr->m_linearStiffness = mat->m_kLST; - memPtr->m_volumeStiffness = mat->m_kVST; - serializer->finalizeChunk(chunk,"SoftBodyMaterialData",BT_SBMATERIAL_CODE,mat); - } - } - serializer->finalizeChunk(chunk,"SoftBodyMaterialData",BT_ARRAY_CODE,(void*) &m_materials); - } - - - - - sbd->m_numNodes = m_nodes.size(); - sbd->m_nodes = sbd->m_numNodes ? (SoftBodyNodeData*)serializer->getUniquePointer((void*)&m_nodes): 0; - if (sbd->m_nodes) - { - int sz = sizeof(SoftBodyNodeData); - int numElem = sbd->m_numNodes; - btChunk* chunk = serializer->allocate(sz,numElem); - SoftBodyNodeData* memPtr = (SoftBodyNodeData*)chunk->m_oldPtr; - for (int i=0;im_accumulatedForce); - memPtr->m_area = m_nodes[i].m_area; - memPtr->m_attach = m_nodes[i].m_battach; - memPtr->m_inverseMass = m_nodes[i].m_im; - memPtr->m_material = m_nodes[i].m_material? (SoftBodyMaterialData*)serializer->getUniquePointer((void*) m_nodes[i].m_material):0; - m_nodes[i].m_n.serializeFloat(memPtr->m_normal); - m_nodes[i].m_x.serializeFloat(memPtr->m_position); - m_nodes[i].m_q.serializeFloat(memPtr->m_previousPosition); - m_nodes[i].m_v.serializeFloat(memPtr->m_velocity); - m_nodeIndexMap.insert(&m_nodes[i],i); - } - serializer->finalizeChunk(chunk,"SoftBodyNodeData",BT_SBNODE_CODE,(void*) &m_nodes); - } - - sbd->m_numLinks = m_links.size(); - sbd->m_links = sbd->m_numLinks? (SoftBodyLinkData*) serializer->getUniquePointer((void*)&m_links[0]):0; - if (sbd->m_links) - { - int sz = sizeof(SoftBodyLinkData); - int numElem = sbd->m_numLinks; - btChunk* chunk = serializer->allocate(sz,numElem); - SoftBodyLinkData* memPtr = (SoftBodyLinkData*)chunk->m_oldPtr; - for (int i=0;im_bbending = m_links[i].m_bbending; - memPtr->m_material = m_links[i].m_material? (SoftBodyMaterialData*)serializer->getUniquePointer((void*) m_links[i].m_material):0; - memPtr->m_nodeIndices[0] = m_links[i].m_n[0] ? m_links[i].m_n[0] - &m_nodes[0]: -1; - memPtr->m_nodeIndices[1] = m_links[i].m_n[1] ? m_links[i].m_n[1] - &m_nodes[0]: -1; - btAssert(memPtr->m_nodeIndices[0]m_nodeIndices[1]m_restLength = m_links[i].m_rl; - } - serializer->finalizeChunk(chunk,"SoftBodyLinkData",BT_ARRAY_CODE,(void*) &m_links[0]); - - } - - - sbd->m_numFaces = m_faces.size(); - sbd->m_faces = sbd->m_numFaces? (SoftBodyFaceData*) serializer->getUniquePointer((void*)&m_faces[0]):0; - if (sbd->m_faces) - { - int sz = sizeof(SoftBodyFaceData); - int numElem = sbd->m_numFaces; - btChunk* chunk = serializer->allocate(sz,numElem); - SoftBodyFaceData* memPtr = (SoftBodyFaceData*)chunk->m_oldPtr; - for (int i=0;im_material = m_faces[i].m_material ? (SoftBodyMaterialData*) serializer->getUniquePointer((void*)m_faces[i].m_material): 0; - m_faces[i].m_normal.serializeFloat( memPtr->m_normal); - for (int j=0;j<3;j++) - { - memPtr->m_nodeIndices[j] = m_faces[i].m_n[j]? m_faces[i].m_n[j] - &m_nodes[0]: -1; - } - memPtr->m_restArea = m_faces[i].m_ra; - } - serializer->finalizeChunk(chunk,"SoftBodyFaceData",BT_ARRAY_CODE,(void*) &m_faces[0]); - } - - - sbd->m_numTetrahedra = m_tetras.size(); - sbd->m_tetrahedra = sbd->m_numTetrahedra ? (SoftBodyTetraData*) serializer->getUniquePointer((void*)&m_tetras[0]):0; - if (sbd->m_tetrahedra) - { - int sz = sizeof(SoftBodyTetraData); - int numElem = sbd->m_numTetrahedra; - btChunk* chunk = serializer->allocate(sz,numElem); - SoftBodyTetraData* memPtr = (SoftBodyTetraData*)chunk->m_oldPtr; - for (int i=0;im_c0[j] ); - memPtr->m_nodeIndices[j] = m_tetras[j].m_n[j]? m_tetras[j].m_n[j]-&m_nodes[0] : -1; - } - memPtr->m_c1 = m_tetras[i].m_c1; - memPtr->m_c2 = m_tetras[i].m_c2; - memPtr->m_material = m_tetras[i].m_material ? (SoftBodyMaterialData*)serializer->getUniquePointer((void*) m_tetras[i].m_material): 0; - memPtr->m_restVolume = m_tetras[i].m_rv; - } - serializer->finalizeChunk(chunk,"SoftBodyTetraData",BT_ARRAY_CODE,(void*) &m_tetras[0]); - } - - sbd->m_numAnchors = m_anchors.size(); - sbd->m_anchors = sbd->m_numAnchors ? (SoftRigidAnchorData*) serializer->getUniquePointer((void*)&m_anchors[0]):0; - if (sbd->m_anchors) - { - int sz = sizeof(SoftRigidAnchorData); - int numElem = sbd->m_numAnchors; - btChunk* chunk = serializer->allocate(sz,numElem); - SoftRigidAnchorData* memPtr = (SoftRigidAnchorData*)chunk->m_oldPtr; - for (int i=0;im_c0); - m_anchors[i].m_c1.serializeFloat(memPtr->m_c1); - memPtr->m_c2 = m_anchors[i].m_c2; - m_anchors[i].m_local.serializeFloat(memPtr->m_localFrame); - memPtr->m_nodeIndex = m_anchors[i].m_node? m_anchors[i].m_node-&m_nodes[0]: -1; - - memPtr->m_rigidBody = m_anchors[i].m_body? (btRigidBodyData*) serializer->getUniquePointer((void*)m_anchors[i].m_body): 0; - btAssert(memPtr->m_nodeIndex < m_nodes.size()); - } - serializer->finalizeChunk(chunk,"SoftRigidAnchorData",BT_ARRAY_CODE,(void*) &m_anchors[0]); - } - - - sbd->m_config.m_dynamicFriction = m_cfg.kDF; - sbd->m_config.m_baumgarte = m_cfg.kVCF; - sbd->m_config.m_pressure = m_cfg.kPR; - sbd->m_config.m_aeroModel = this->m_cfg.aeromodel; - sbd->m_config.m_lift = m_cfg.kLF; - sbd->m_config.m_drag = m_cfg.kDG; - sbd->m_config.m_positionIterations = m_cfg.piterations; - sbd->m_config.m_driftIterations = m_cfg.diterations; - sbd->m_config.m_clusterIterations = m_cfg.citerations; - sbd->m_config.m_velocityIterations = m_cfg.viterations; - sbd->m_config.m_maxVolume = m_cfg.maxvolume; - sbd->m_config.m_damping = m_cfg.kDP; - sbd->m_config.m_poseMatch = m_cfg.kMT; - sbd->m_config.m_collisionFlags = m_cfg.collisions; - sbd->m_config.m_volume = m_cfg.kVC; - sbd->m_config.m_rigidContactHardness = m_cfg.kCHR; - sbd->m_config.m_kineticContactHardness = m_cfg.kKHR; - sbd->m_config.m_softContactHardness = m_cfg.kSHR; - sbd->m_config.m_anchorHardness = m_cfg.kAHR; - sbd->m_config.m_timeScale = m_cfg.timescale; - sbd->m_config.m_maxVolume = m_cfg.maxvolume; - sbd->m_config.m_softRigidClusterHardness = m_cfg.kSRHR_CL; - sbd->m_config.m_softKineticClusterHardness = m_cfg.kSKHR_CL; - sbd->m_config.m_softSoftClusterHardness = m_cfg.kSSHR_CL; - sbd->m_config.m_softRigidClusterImpulseSplit = m_cfg.kSR_SPLT_CL; - sbd->m_config.m_softKineticClusterImpulseSplit = m_cfg.kSK_SPLT_CL; - sbd->m_config.m_softSoftClusterImpulseSplit = m_cfg.kSS_SPLT_CL; - - //pose for shape matching - { - sbd->m_pose = (SoftBodyPoseData*)serializer->getUniquePointer((void*)&m_pose); - - int sz = sizeof(SoftBodyPoseData); - btChunk* chunk = serializer->allocate(sz,1); - SoftBodyPoseData* memPtr = (SoftBodyPoseData*)chunk->m_oldPtr; - - m_pose.m_aqq.serializeFloat(memPtr->m_aqq); - memPtr->m_bframe = m_pose.m_bframe; - memPtr->m_bvolume = m_pose.m_bvolume; - m_pose.m_com.serializeFloat(memPtr->m_com); - - memPtr->m_numPositions = m_pose.m_pos.size(); - memPtr->m_positions = memPtr->m_numPositions ? (btVector3FloatData*)serializer->getUniquePointer((void*)&m_pose.m_pos[0]): 0; - if (memPtr->m_numPositions) - { - int numElem = memPtr->m_numPositions; - int sz = sizeof(btVector3Data); - btChunk* chunk = serializer->allocate(sz,numElem); - btVector3FloatData* memPtr = (btVector3FloatData*)chunk->m_oldPtr; - for (int i=0;ifinalizeChunk(chunk,"btVector3FloatData",BT_ARRAY_CODE,(void*)&m_pose.m_pos[0]); - } - memPtr->m_restVolume = m_pose.m_volume; - m_pose.m_rot.serializeFloat(memPtr->m_rot); - m_pose.m_scl.serializeFloat(memPtr->m_scale); - - memPtr->m_numWeigts = m_pose.m_wgh.size(); - memPtr->m_weights = memPtr->m_numWeigts? (float*) serializer->getUniquePointer((void*) &m_pose.m_wgh[0]) : 0; - if (memPtr->m_numWeigts) - { - - int numElem = memPtr->m_numWeigts; - int sz = sizeof(float); - btChunk* chunk = serializer->allocate(sz,numElem); - float* memPtr = (float*) chunk->m_oldPtr; - for (int i=0;ifinalizeChunk(chunk,"float",BT_ARRAY_CODE,(void*)&m_pose.m_wgh[0]); - } - - serializer->finalizeChunk(chunk,"SoftBodyPoseData",BT_ARRAY_CODE,(void*)&m_pose); - } - - //clusters for convex-cluster collision detection - - sbd->m_numClusters = m_clusters.size(); - sbd->m_clusters = sbd->m_numClusters? (SoftBodyClusterData*) serializer->getUniquePointer((void*)m_clusters[0]) : 0; - if (sbd->m_numClusters) - { - int numElem = sbd->m_numClusters; - int sz = sizeof(SoftBodyClusterData); - btChunk* chunk = serializer->allocate(sz,numElem); - SoftBodyClusterData* memPtr = (SoftBodyClusterData*) chunk->m_oldPtr; - for (int i=0;im_adamping= m_clusters[i]->m_adamping; - m_clusters[i]->m_av.serializeFloat(memPtr->m_av); - memPtr->m_clusterIndex = m_clusters[i]->m_clusterIndex; - memPtr->m_collide = m_clusters[i]->m_collide; - m_clusters[i]->m_com.serializeFloat(memPtr->m_com); - memPtr->m_containsAnchor = m_clusters[i]->m_containsAnchor; - m_clusters[i]->m_dimpulses[0].serializeFloat(memPtr->m_dimpulses[0]); - m_clusters[i]->m_dimpulses[1].serializeFloat(memPtr->m_dimpulses[1]); - m_clusters[i]->m_framexform.serializeFloat(memPtr->m_framexform); - memPtr->m_idmass = m_clusters[i]->m_idmass; - memPtr->m_imass = m_clusters[i]->m_imass; - m_clusters[i]->m_invwi.serializeFloat(memPtr->m_invwi); - memPtr->m_ldamping = m_clusters[i]->m_ldamping; - m_clusters[i]->m_locii.serializeFloat(memPtr->m_locii); - m_clusters[i]->m_lv.serializeFloat(memPtr->m_lv); - memPtr->m_matching = m_clusters[i]->m_matching; - memPtr->m_maxSelfCollisionImpulse = m_clusters[i]->m_maxSelfCollisionImpulse; - memPtr->m_ndamping = m_clusters[i]->m_ndamping; - memPtr->m_ldamping = m_clusters[i]->m_ldamping; - memPtr->m_adamping = m_clusters[i]->m_adamping; - memPtr->m_selfCollisionImpulseFactor = m_clusters[i]->m_selfCollisionImpulseFactor; - - memPtr->m_numFrameRefs = m_clusters[i]->m_framerefs.size(); - memPtr->m_numMasses = m_clusters[i]->m_masses.size(); - memPtr->m_numNodes = m_clusters[i]->m_nodes.size(); - - memPtr->m_nvimpulses = m_clusters[i]->m_nvimpulses; - m_clusters[i]->m_vimpulses[0].serializeFloat(memPtr->m_vimpulses[0]); - m_clusters[i]->m_vimpulses[1].serializeFloat(memPtr->m_vimpulses[1]); - memPtr->m_ndimpulses = m_clusters[i]->m_ndimpulses; - - - - memPtr->m_framerefs = memPtr->m_numFrameRefs? (btVector3FloatData*)serializer->getUniquePointer((void*)&m_clusters[i]->m_framerefs[0]) : 0; - if (memPtr->m_framerefs) - { - int numElem = memPtr->m_numFrameRefs; - int sz = sizeof(btVector3FloatData); - btChunk* chunk = serializer->allocate(sz,numElem); - btVector3FloatData* memPtr = (btVector3FloatData*) chunk->m_oldPtr; - for (int j=0;jm_framerefs[j].serializeFloat(*memPtr); - } - serializer->finalizeChunk(chunk,"btVector3FloatData",BT_ARRAY_CODE,(void*)&m_clusters[i]->m_framerefs[0]); - } - - memPtr->m_masses = memPtr->m_numMasses ? (float*) serializer->getUniquePointer((void*)&m_clusters[i]->m_masses[0]): 0; - if (memPtr->m_masses) - { - int numElem = memPtr->m_numMasses; - int sz = sizeof(float); - btChunk* chunk = serializer->allocate(sz,numElem); - float* memPtr = (float*) chunk->m_oldPtr; - for (int j=0;jm_masses[j]; - } - serializer->finalizeChunk(chunk,"float",BT_ARRAY_CODE,(void*)&m_clusters[i]->m_masses[0]); - } - - memPtr->m_nodeIndices = memPtr->m_numNodes ? (int*) serializer->getUniquePointer((void*) &m_clusters[i]->m_nodes) : 0; - if (memPtr->m_nodeIndices ) - { - int numElem = memPtr->m_numMasses; - int sz = sizeof(int); - btChunk* chunk = serializer->allocate(sz,numElem); - int* memPtr = (int*) chunk->m_oldPtr; - for (int j=0;jm_nodes[j]); - btAssert(indexPtr); - *memPtr = *indexPtr; - } - serializer->finalizeChunk(chunk,"int",BT_ARRAY_CODE,(void*)&m_clusters[i]->m_nodes); - } - } - serializer->finalizeChunk(chunk,"SoftBodyClusterData",BT_ARRAY_CODE,(void*)m_clusters[0]); - - } - - - - sbd->m_numJoints = m_joints.size(); - sbd->m_joints = m_joints.size()? (btSoftBodyJointData*) serializer->getUniquePointer((void*)&m_joints[0]) : 0; - - if (sbd->m_joints) - { - int sz = sizeof(btSoftBodyJointData); - int numElem = m_joints.size(); - btChunk* chunk = serializer->allocate(sz,numElem); - btSoftBodyJointData* memPtr = (btSoftBodyJointData*)chunk->m_oldPtr; - - for (int i=0;im_jointType = (int)m_joints[i]->Type(); - m_joints[i]->m_refs[0].serializeFloat(memPtr->m_refs[0]); - m_joints[i]->m_refs[1].serializeFloat(memPtr->m_refs[1]); - memPtr->m_cfm = m_joints[i]->m_cfm; - memPtr->m_erp = m_joints[i]->m_erp; - memPtr->m_split = m_joints[i]->m_split; - memPtr->m_delete = m_joints[i]->m_delete; - - for (int j=0;j<4;j++) - { - memPtr->m_relPosition[0].m_floats[j] = 0.f; - memPtr->m_relPosition[1].m_floats[j] = 0.f; - } - memPtr->m_bodyA = 0; - memPtr->m_bodyB = 0; - if (m_joints[i]->m_bodies[0].m_soft) - { - memPtr->m_bodyAtype = BT_JOINT_SOFT_BODY_CLUSTER; - memPtr->m_bodyA = serializer->getUniquePointer((void*)m_joints[i]->m_bodies[0].m_soft); - } - if (m_joints[i]->m_bodies[0].m_collisionObject) - { - memPtr->m_bodyAtype = BT_JOINT_COLLISION_OBJECT; - memPtr->m_bodyA = serializer->getUniquePointer((void*)m_joints[i]->m_bodies[0].m_collisionObject); - } - if (m_joints[i]->m_bodies[0].m_rigid) - { - memPtr->m_bodyAtype = BT_JOINT_RIGID_BODY; - memPtr->m_bodyA = serializer->getUniquePointer((void*)m_joints[i]->m_bodies[0].m_rigid); - } - - if (m_joints[i]->m_bodies[1].m_soft) - { - memPtr->m_bodyBtype = BT_JOINT_SOFT_BODY_CLUSTER; - memPtr->m_bodyB = serializer->getUniquePointer((void*)m_joints[i]->m_bodies[1].m_soft); - } - if (m_joints[i]->m_bodies[1].m_collisionObject) - { - memPtr->m_bodyBtype = BT_JOINT_COLLISION_OBJECT; - memPtr->m_bodyB = serializer->getUniquePointer((void*)m_joints[i]->m_bodies[1].m_collisionObject); - } - if (m_joints[i]->m_bodies[1].m_rigid) - { - memPtr->m_bodyBtype = BT_JOINT_RIGID_BODY; - memPtr->m_bodyB = serializer->getUniquePointer((void*)m_joints[i]->m_bodies[1].m_rigid); - } - } - serializer->finalizeChunk(chunk,"btSoftBodyJointData",BT_ARRAY_CODE,(void*) &m_joints[0]); - } - - - return btSoftBodyDataName; -} - diff --git a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBody.h b/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBody.h deleted file mode 100755 index ee1a3d9..0000000 --- a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBody.h +++ /dev/null @@ -1,1000 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ -///btSoftBody implementation by Nathanael Presson - -#ifndef _BT_SOFT_BODY_H -#define _BT_SOFT_BODY_H - -#include "LinearMath/btAlignedObjectArray.h" -#include "LinearMath/btTransform.h" -#include "LinearMath/btIDebugDraw.h" -#include "BulletDynamics/Dynamics/btRigidBody.h" - -#include "BulletCollision/CollisionShapes/btConcaveShape.h" -#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" -#include "btSparseSDF.h" -#include "BulletCollision/BroadphaseCollision/btDbvt.h" - -//#ifdef BT_USE_DOUBLE_PRECISION -//#define btRigidBodyData btRigidBodyDoubleData -//#define btRigidBodyDataName "btRigidBodyDoubleData" -//#else -#define btSoftBodyData btSoftBodyFloatData -#define btSoftBodyDataName "btSoftBodyFloatData" -//#endif //BT_USE_DOUBLE_PRECISION - -class btBroadphaseInterface; -class btDispatcher; -class btSoftBodySolver; - -/* btSoftBodyWorldInfo */ -struct btSoftBodyWorldInfo -{ - btScalar air_density; - btScalar water_density; - btScalar water_offset; - btScalar m_maxDisplacement; - btVector3 water_normal; - btBroadphaseInterface* m_broadphase; - btDispatcher* m_dispatcher; - btVector3 m_gravity; - btSparseSdf<3> m_sparsesdf; - - btSoftBodyWorldInfo() - :air_density((btScalar)1.2), - water_density(0), - water_offset(0), - m_maxDisplacement(1000.f),//avoid soft body from 'exploding' so use some upper threshold of maximum motion that a node can travel per frame - water_normal(0,0,0), - m_broadphase(0), - m_dispatcher(0), - m_gravity(0,-10,0) - { - } -}; - - -///The btSoftBody is an class to simulate cloth and volumetric soft bodies. -///There is two-way interaction between btSoftBody and btRigidBody/btCollisionObject. -class btSoftBody : public btCollisionObject -{ -public: - btAlignedObjectArray m_collisionDisabledObjects; - - // The solver object that handles this soft body - btSoftBodySolver *m_softBodySolver; - - // - // Enumerations - // - - ///eAeroModel - struct eAeroModel { enum _ { - V_Point, ///Vertex normals are oriented toward velocity - V_TwoSided, ///Vertex normals are flipped to match velocity - V_TwoSidedLiftDrag, ///Vertex normals are flipped to match velocity and lift and drag forces are applied - V_OneSided, ///Vertex normals are taken as it is - F_TwoSided, ///Face normals are flipped to match velocity - F_TwoSidedLiftDrag, ///Face normals are flipped to match velocity and lift and drag forces are applied - F_OneSided, ///Face normals are taken as it is - END - };}; - - ///eVSolver : velocities solvers - struct eVSolver { enum _ { - Linear, ///Linear solver - END - };}; - - ///ePSolver : positions solvers - struct ePSolver { enum _ { - Linear, ///Linear solver - Anchors, ///Anchor solver - RContacts, ///Rigid contacts solver - SContacts, ///Soft contacts solver - END - };}; - - ///eSolverPresets - struct eSolverPresets { enum _ { - Positions, - Velocities, - Default = Positions, - END - };}; - - ///eFeature - struct eFeature { enum _ { - None, - Node, - Link, - Face, - Tetra, - END - };}; - - typedef btAlignedObjectArray tVSolverArray; - typedef btAlignedObjectArray tPSolverArray; - - // - // Flags - // - - ///fCollision - struct fCollision { enum _ { - RVSmask = 0x000f, ///Rigid versus soft mask - SDF_RS = 0x0001, ///SDF based rigid vs soft - CL_RS = 0x0002, ///Cluster vs convex rigid vs soft - - SVSmask = 0x0030, ///Rigid versus soft mask - VF_SS = 0x0010, ///Vertex vs face soft vs soft handling - CL_SS = 0x0020, ///Cluster vs cluster soft vs soft handling - CL_SELF = 0x0040, ///Cluster soft body self collision - /* presets */ - Default = SDF_RS, - END - };}; - - ///fMaterial - struct fMaterial { enum _ { - DebugDraw = 0x0001, /// Enable debug draw - /* presets */ - Default = DebugDraw, - END - };}; - - // - // API Types - // - - /* sRayCast */ - struct sRayCast - { - btSoftBody* body; /// soft body - eFeature::_ feature; /// feature type - int index; /// feature index - btScalar fraction; /// time of impact fraction (rayorg+(rayto-rayfrom)*fraction) - }; - - /* ImplicitFn */ - struct ImplicitFn - { - virtual btScalar Eval(const btVector3& x)=0; - }; - - // - // Internal types - // - - typedef btAlignedObjectArray tScalarArray; - typedef btAlignedObjectArray tVector3Array; - - /* sCti is Softbody contact info */ - struct sCti - { - const btCollisionObject* m_colObj; /* Rigid body */ - btVector3 m_normal; /* Outward normal */ - btScalar m_offset; /* Offset from origin */ - }; - - /* sMedium */ - struct sMedium - { - btVector3 m_velocity; /* Velocity */ - btScalar m_pressure; /* Pressure */ - btScalar m_density; /* Density */ - }; - - /* Base type */ - struct Element - { - void* m_tag; // User data - Element() : m_tag(0) {} - }; - /* Material */ - struct Material : Element - { - btScalar m_kLST; // Linear stiffness coefficient [0,1] - btScalar m_kAST; // Area/Angular stiffness coefficient [0,1] - btScalar m_kVST; // Volume stiffness coefficient [0,1] - int m_flags; // Flags - }; - - /* Feature */ - struct Feature : Element - { - Material* m_material; // Material - }; - /* Node */ - struct Node : Feature - { - btVector3 m_x; // Position - btVector3 m_q; // Previous step position - btVector3 m_v; // Velocity - btVector3 m_f; // Force accumulator - btVector3 m_n; // Normal - btScalar m_im; // 1/mass - btScalar m_area; // Area - btDbvtNode* m_leaf; // Leaf data - int m_battach:1; // Attached - }; - /* Link */ - struct Link : Feature - { - Node* m_n[2]; // Node pointers - btScalar m_rl; // Rest length - int m_bbending:1; // Bending link - btScalar m_c0; // (ima+imb)*kLST - btScalar m_c1; // rl^2 - btScalar m_c2; // |gradient|^2/c0 - btVector3 m_c3; // gradient - }; - /* Face */ - struct Face : Feature - { - Node* m_n[3]; // Node pointers - btVector3 m_normal; // Normal - btScalar m_ra; // Rest area - btDbvtNode* m_leaf; // Leaf data - }; - /* Tetra */ - struct Tetra : Feature - { - Node* m_n[4]; // Node pointers - btScalar m_rv; // Rest volume - btDbvtNode* m_leaf; // Leaf data - btVector3 m_c0[4]; // gradients - btScalar m_c1; // (4*kVST)/(im0+im1+im2+im3) - btScalar m_c2; // m_c1/sum(|g0..3|^2) - }; - /* RContact */ - struct RContact - { - sCti m_cti; // Contact infos - Node* m_node; // Owner node - btMatrix3x3 m_c0; // Impulse matrix - btVector3 m_c1; // Relative anchor - btScalar m_c2; // ima*dt - btScalar m_c3; // Friction - btScalar m_c4; // Hardness - }; - /* SContact */ - struct SContact - { - Node* m_node; // Node - Face* m_face; // Face - btVector3 m_weights; // Weigths - btVector3 m_normal; // Normal - btScalar m_margin; // Margin - btScalar m_friction; // Friction - btScalar m_cfm[2]; // Constraint force mixing - }; - /* Anchor */ - struct Anchor - { - Node* m_node; // Node pointer - btVector3 m_local; // Anchor position in body space - btRigidBody* m_body; // Body - btScalar m_influence; - btMatrix3x3 m_c0; // Impulse matrix - btVector3 m_c1; // Relative anchor - btScalar m_c2; // ima*dt - }; - /* Note */ - struct Note : Element - { - const char* m_text; // Text - btVector3 m_offset; // Offset - int m_rank; // Rank - Node* m_nodes[4]; // Nodes - btScalar m_coords[4]; // Coordinates - }; - /* Pose */ - struct Pose - { - bool m_bvolume; // Is valid - bool m_bframe; // Is frame - btScalar m_volume; // Rest volume - tVector3Array m_pos; // Reference positions - tScalarArray m_wgh; // Weights - btVector3 m_com; // COM - btMatrix3x3 m_rot; // Rotation - btMatrix3x3 m_scl; // Scale - btMatrix3x3 m_aqq; // Base scaling - }; - /* Cluster */ - struct Cluster - { - tScalarArray m_masses; - btAlignedObjectArray m_nodes; - tVector3Array m_framerefs; - btTransform m_framexform; - btScalar m_idmass; - btScalar m_imass; - btMatrix3x3 m_locii; - btMatrix3x3 m_invwi; - btVector3 m_com; - btVector3 m_vimpulses[2]; - btVector3 m_dimpulses[2]; - int m_nvimpulses; - int m_ndimpulses; - btVector3 m_lv; - btVector3 m_av; - btDbvtNode* m_leaf; - btScalar m_ndamping; /* Node damping */ - btScalar m_ldamping; /* Linear damping */ - btScalar m_adamping; /* Angular damping */ - btScalar m_matching; - btScalar m_maxSelfCollisionImpulse; - btScalar m_selfCollisionImpulseFactor; - bool m_containsAnchor; - bool m_collide; - int m_clusterIndex; - Cluster() : m_leaf(0),m_ndamping(0),m_ldamping(0),m_adamping(0),m_matching(0) - ,m_maxSelfCollisionImpulse(100.f), - m_selfCollisionImpulseFactor(0.01f), - m_containsAnchor(false) - {} - }; - /* Impulse */ - struct Impulse - { - btVector3 m_velocity; - btVector3 m_drift; - int m_asVelocity:1; - int m_asDrift:1; - Impulse() : m_velocity(0,0,0),m_drift(0,0,0),m_asVelocity(0),m_asDrift(0) {} - Impulse operator -() const - { - Impulse i=*this; - i.m_velocity=-i.m_velocity; - i.m_drift=-i.m_drift; - return(i); - } - Impulse operator*(btScalar x) const - { - Impulse i=*this; - i.m_velocity*=x; - i.m_drift*=x; - return(i); - } - }; - /* Body */ - struct Body - { - Cluster* m_soft; - btRigidBody* m_rigid; - const btCollisionObject* m_collisionObject; - - Body() : m_soft(0),m_rigid(0),m_collisionObject(0) {} - Body(Cluster* p) : m_soft(p),m_rigid(0),m_collisionObject(0) {} - Body(const btCollisionObject* colObj) : m_soft(0),m_collisionObject(colObj) - { - m_rigid = (btRigidBody*)btRigidBody::upcast(m_collisionObject); - } - - void activate() const - { - if(m_rigid) - m_rigid->activate(); - if (m_collisionObject) - m_collisionObject->activate(); - - } - const btMatrix3x3& invWorldInertia() const - { - static const btMatrix3x3 iwi(0,0,0,0,0,0,0,0,0); - if(m_rigid) return(m_rigid->getInvInertiaTensorWorld()); - if(m_soft) return(m_soft->m_invwi); - return(iwi); - } - btScalar invMass() const - { - if(m_rigid) return(m_rigid->getInvMass()); - if(m_soft) return(m_soft->m_imass); - return(0); - } - const btTransform& xform() const - { - static const btTransform identity=btTransform::getIdentity(); - if(m_collisionObject) return(m_collisionObject->getWorldTransform()); - if(m_soft) return(m_soft->m_framexform); - return(identity); - } - btVector3 linearVelocity() const - { - if(m_rigid) return(m_rigid->getLinearVelocity()); - if(m_soft) return(m_soft->m_lv); - return(btVector3(0,0,0)); - } - btVector3 angularVelocity(const btVector3& rpos) const - { - if(m_rigid) return(btCross(m_rigid->getAngularVelocity(),rpos)); - if(m_soft) return(btCross(m_soft->m_av,rpos)); - return(btVector3(0,0,0)); - } - btVector3 angularVelocity() const - { - if(m_rigid) return(m_rigid->getAngularVelocity()); - if(m_soft) return(m_soft->m_av); - return(btVector3(0,0,0)); - } - btVector3 velocity(const btVector3& rpos) const - { - return(linearVelocity()+angularVelocity(rpos)); - } - void applyVImpulse(const btVector3& impulse,const btVector3& rpos) const - { - if(m_rigid) m_rigid->applyImpulse(impulse,rpos); - if(m_soft) btSoftBody::clusterVImpulse(m_soft,rpos,impulse); - } - void applyDImpulse(const btVector3& impulse,const btVector3& rpos) const - { - if(m_rigid) m_rigid->applyImpulse(impulse,rpos); - if(m_soft) btSoftBody::clusterDImpulse(m_soft,rpos,impulse); - } - void applyImpulse(const Impulse& impulse,const btVector3& rpos) const - { - if(impulse.m_asVelocity) - { -// printf("impulse.m_velocity = %f,%f,%f\n",impulse.m_velocity.getX(),impulse.m_velocity.getY(),impulse.m_velocity.getZ()); - applyVImpulse(impulse.m_velocity,rpos); - } - if(impulse.m_asDrift) - { -// printf("impulse.m_drift = %f,%f,%f\n",impulse.m_drift.getX(),impulse.m_drift.getY(),impulse.m_drift.getZ()); - applyDImpulse(impulse.m_drift,rpos); - } - } - void applyVAImpulse(const btVector3& impulse) const - { - if(m_rigid) m_rigid->applyTorqueImpulse(impulse); - if(m_soft) btSoftBody::clusterVAImpulse(m_soft,impulse); - } - void applyDAImpulse(const btVector3& impulse) const - { - if(m_rigid) m_rigid->applyTorqueImpulse(impulse); - if(m_soft) btSoftBody::clusterDAImpulse(m_soft,impulse); - } - void applyAImpulse(const Impulse& impulse) const - { - if(impulse.m_asVelocity) applyVAImpulse(impulse.m_velocity); - if(impulse.m_asDrift) applyDAImpulse(impulse.m_drift); - } - void applyDCImpulse(const btVector3& impulse) const - { - if(m_rigid) m_rigid->applyCentralImpulse(impulse); - if(m_soft) btSoftBody::clusterDCImpulse(m_soft,impulse); - } - }; - /* Joint */ - struct Joint - { - struct eType { enum _ { - Linear=0, - Angular, - Contact - };}; - struct Specs - { - Specs() : erp(1),cfm(1),split(1) {} - btScalar erp; - btScalar cfm; - btScalar split; - }; - Body m_bodies[2]; - btVector3 m_refs[2]; - btScalar m_cfm; - btScalar m_erp; - btScalar m_split; - btVector3 m_drift; - btVector3 m_sdrift; - btMatrix3x3 m_massmatrix; - bool m_delete; - virtual ~Joint() {} - Joint() : m_delete(false) {} - virtual void Prepare(btScalar dt,int iterations); - virtual void Solve(btScalar dt,btScalar sor)=0; - virtual void Terminate(btScalar dt)=0; - virtual eType::_ Type() const=0; - }; - /* LJoint */ - struct LJoint : Joint - { - struct Specs : Joint::Specs - { - btVector3 position; - }; - btVector3 m_rpos[2]; - void Prepare(btScalar dt,int iterations); - void Solve(btScalar dt,btScalar sor); - void Terminate(btScalar dt); - eType::_ Type() const { return(eType::Linear); } - }; - /* AJoint */ - struct AJoint : Joint - { - struct IControl - { - virtual void Prepare(AJoint*) {} - virtual btScalar Speed(AJoint*,btScalar current) { return(current); } - static IControl* Default() { static IControl def;return(&def); } - }; - struct Specs : Joint::Specs - { - Specs() : icontrol(IControl::Default()) {} - btVector3 axis; - IControl* icontrol; - }; - btVector3 m_axis[2]; - IControl* m_icontrol; - void Prepare(btScalar dt,int iterations); - void Solve(btScalar dt,btScalar sor); - void Terminate(btScalar dt); - eType::_ Type() const { return(eType::Angular); } - }; - /* CJoint */ - struct CJoint : Joint - { - int m_life; - int m_maxlife; - btVector3 m_rpos[2]; - btVector3 m_normal; - btScalar m_friction; - void Prepare(btScalar dt,int iterations); - void Solve(btScalar dt,btScalar sor); - void Terminate(btScalar dt); - eType::_ Type() const { return(eType::Contact); } - }; - /* Config */ - struct Config - { - eAeroModel::_ aeromodel; // Aerodynamic model (default: V_Point) - btScalar kVCF; // Velocities correction factor (Baumgarte) - btScalar kDP; // Damping coefficient [0,1] - btScalar kDG; // Drag coefficient [0,+inf] - btScalar kLF; // Lift coefficient [0,+inf] - btScalar kPR; // Pressure coefficient [-inf,+inf] - btScalar kVC; // Volume conversation coefficient [0,+inf] - btScalar kDF; // Dynamic friction coefficient [0,1] - btScalar kMT; // Pose matching coefficient [0,1] - btScalar kCHR; // Rigid contacts hardness [0,1] - btScalar kKHR; // Kinetic contacts hardness [0,1] - btScalar kSHR; // Soft contacts hardness [0,1] - btScalar kAHR; // Anchors hardness [0,1] - btScalar kSRHR_CL; // Soft vs rigid hardness [0,1] (cluster only) - btScalar kSKHR_CL; // Soft vs kinetic hardness [0,1] (cluster only) - btScalar kSSHR_CL; // Soft vs soft hardness [0,1] (cluster only) - btScalar kSR_SPLT_CL; // Soft vs rigid impulse split [0,1] (cluster only) - btScalar kSK_SPLT_CL; // Soft vs rigid impulse split [0,1] (cluster only) - btScalar kSS_SPLT_CL; // Soft vs rigid impulse split [0,1] (cluster only) - btScalar maxvolume; // Maximum volume ratio for pose - btScalar timescale; // Time scale - int viterations; // Velocities solver iterations - int piterations; // Positions solver iterations - int diterations; // Drift solver iterations - int citerations; // Cluster solver iterations - int collisions; // Collisions flags - tVSolverArray m_vsequence; // Velocity solvers sequence - tPSolverArray m_psequence; // Position solvers sequence - tPSolverArray m_dsequence; // Drift solvers sequence - }; - /* SolverState */ - struct SolverState - { - btScalar sdt; // dt*timescale - btScalar isdt; // 1/sdt - btScalar velmrg; // velocity margin - btScalar radmrg; // radial margin - btScalar updmrg; // Update margin - }; - /// RayFromToCaster takes a ray from, ray to (instead of direction!) - struct RayFromToCaster : btDbvt::ICollide - { - btVector3 m_rayFrom; - btVector3 m_rayTo; - btVector3 m_rayNormalizedDirection; - btScalar m_mint; - Face* m_face; - int m_tests; - RayFromToCaster(const btVector3& rayFrom,const btVector3& rayTo,btScalar mxt); - void Process(const btDbvtNode* leaf); - - static inline btScalar rayFromToTriangle(const btVector3& rayFrom, - const btVector3& rayTo, - const btVector3& rayNormalizedDirection, - const btVector3& a, - const btVector3& b, - const btVector3& c, - btScalar maxt=SIMD_INFINITY); - }; - - // - // Typedefs - // - - typedef void (*psolver_t)(btSoftBody*,btScalar,btScalar); - typedef void (*vsolver_t)(btSoftBody*,btScalar); - typedef btAlignedObjectArray tClusterArray; - typedef btAlignedObjectArray tNoteArray; - typedef btAlignedObjectArray tNodeArray; - typedef btAlignedObjectArray tLeafArray; - typedef btAlignedObjectArray tLinkArray; - typedef btAlignedObjectArray tFaceArray; - typedef btAlignedObjectArray tTetraArray; - typedef btAlignedObjectArray tAnchorArray; - typedef btAlignedObjectArray tRContactArray; - typedef btAlignedObjectArray tSContactArray; - typedef btAlignedObjectArray tMaterialArray; - typedef btAlignedObjectArray tJointArray; - typedef btAlignedObjectArray tSoftBodyArray; - - // - // Fields - // - - Config m_cfg; // Configuration - SolverState m_sst; // Solver state - Pose m_pose; // Pose - void* m_tag; // User data - btSoftBodyWorldInfo* m_worldInfo; // World info - tNoteArray m_notes; // Notes - tNodeArray m_nodes; // Nodes - tLinkArray m_links; // Links - tFaceArray m_faces; // Faces - tTetraArray m_tetras; // Tetras - tAnchorArray m_anchors; // Anchors - tRContactArray m_rcontacts; // Rigid contacts - tSContactArray m_scontacts; // Soft contacts - tJointArray m_joints; // Joints - tMaterialArray m_materials; // Materials - btScalar m_timeacc; // Time accumulator - btVector3 m_bounds[2]; // Spatial bounds - bool m_bUpdateRtCst; // Update runtime constants - btDbvt m_ndbvt; // Nodes tree - btDbvt m_fdbvt; // Faces tree - btDbvt m_cdbvt; // Clusters tree - tClusterArray m_clusters; // Clusters - - btAlignedObjectArraym_clusterConnectivity;//cluster connectivity, for self-collision - - btTransform m_initialWorldTransform; - - btVector3 m_windVelocity; - - btScalar m_restLengthScale; - - // - // Api - // - - /* ctor */ - btSoftBody( btSoftBodyWorldInfo* worldInfo,int node_count, const btVector3* x, const btScalar* m); - - /* ctor */ - btSoftBody( btSoftBodyWorldInfo* worldInfo); - - void initDefaults(); - - /* dtor */ - virtual ~btSoftBody(); - /* Check for existing link */ - - btAlignedObjectArray m_userIndexMapping; - - btSoftBodyWorldInfo* getWorldInfo() - { - return m_worldInfo; - } - - ///@todo: avoid internal softbody shape hack and move collision code to collision library - virtual void setCollisionShape(btCollisionShape* collisionShape) - { - - } - - bool checkLink( int node0, - int node1) const; - bool checkLink( const Node* node0, - const Node* node1) const; - /* Check for existring face */ - bool checkFace( int node0, - int node1, - int node2) const; - /* Append material */ - Material* appendMaterial(); - /* Append note */ - void appendNote( const char* text, - const btVector3& o, - const btVector4& c=btVector4(1,0,0,0), - Node* n0=0, - Node* n1=0, - Node* n2=0, - Node* n3=0); - void appendNote( const char* text, - const btVector3& o, - Node* feature); - void appendNote( const char* text, - const btVector3& o, - Link* feature); - void appendNote( const char* text, - const btVector3& o, - Face* feature); - /* Append node */ - void appendNode( const btVector3& x,btScalar m); - /* Append link */ - void appendLink(int model=-1,Material* mat=0); - void appendLink( int node0, - int node1, - Material* mat=0, - bool bcheckexist=false); - void appendLink( Node* node0, - Node* node1, - Material* mat=0, - bool bcheckexist=false); - /* Append face */ - void appendFace(int model=-1,Material* mat=0); - void appendFace( int node0, - int node1, - int node2, - Material* mat=0); - void appendTetra(int model,Material* mat); - // - void appendTetra(int node0, - int node1, - int node2, - int node3, - Material* mat=0); - - - /* Append anchor */ - void appendAnchor( int node, - btRigidBody* body, bool disableCollisionBetweenLinkedBodies=false,btScalar influence = 1); - void appendAnchor(int node,btRigidBody* body, const btVector3& localPivot,bool disableCollisionBetweenLinkedBodies=false,btScalar influence = 1); - /* Append linear joint */ - void appendLinearJoint(const LJoint::Specs& specs,Cluster* body0,Body body1); - void appendLinearJoint(const LJoint::Specs& specs,Body body=Body()); - void appendLinearJoint(const LJoint::Specs& specs,btSoftBody* body); - /* Append linear joint */ - void appendAngularJoint(const AJoint::Specs& specs,Cluster* body0,Body body1); - void appendAngularJoint(const AJoint::Specs& specs,Body body=Body()); - void appendAngularJoint(const AJoint::Specs& specs,btSoftBody* body); - /* Add force (or gravity) to the entire body */ - void addForce( const btVector3& force); - /* Add force (or gravity) to a node of the body */ - void addForce( const btVector3& force, - int node); - /* Add aero force to a node of the body */ - void addAeroForceToNode(const btVector3& windVelocity,int nodeIndex); - - /* Add aero force to a face of the body */ - void addAeroForceToFace(const btVector3& windVelocity,int faceIndex); - - /* Add velocity to the entire body */ - void addVelocity( const btVector3& velocity); - - /* Set velocity for the entire body */ - void setVelocity( const btVector3& velocity); - - /* Add velocity to a node of the body */ - void addVelocity( const btVector3& velocity, - int node); - /* Set mass */ - void setMass( int node, - btScalar mass); - /* Get mass */ - btScalar getMass( int node) const; - /* Get total mass */ - btScalar getTotalMass() const; - /* Set total mass (weighted by previous masses) */ - void setTotalMass( btScalar mass, - bool fromfaces=false); - /* Set total density */ - void setTotalDensity(btScalar density); - /* Set volume mass (using tetrahedrons) */ - void setVolumeMass( btScalar mass); - /* Set volume density (using tetrahedrons) */ - void setVolumeDensity( btScalar density); - /* Transform */ - void transform( const btTransform& trs); - /* Translate */ - void translate( const btVector3& trs); - /* Rotate */ - void rotate( const btQuaternion& rot); - /* Scale */ - void scale( const btVector3& scl); - /* Get link resting lengths scale */ - btScalar getRestLengthScale(); - /* Scale resting length of all springs */ - void setRestLengthScale(btScalar restLength); - /* Set current state as pose */ - void setPose( bool bvolume, - bool bframe); - /* Set current link lengths as resting lengths */ - void resetLinkRestLengths(); - /* Return the volume */ - btScalar getVolume() const; - /* Cluster count */ - int clusterCount() const; - /* Cluster center of mass */ - static btVector3 clusterCom(const Cluster* cluster); - btVector3 clusterCom(int cluster) const; - /* Cluster velocity at rpos */ - static btVector3 clusterVelocity(const Cluster* cluster,const btVector3& rpos); - /* Cluster impulse */ - static void clusterVImpulse(Cluster* cluster,const btVector3& rpos,const btVector3& impulse); - static void clusterDImpulse(Cluster* cluster,const btVector3& rpos,const btVector3& impulse); - static void clusterImpulse(Cluster* cluster,const btVector3& rpos,const Impulse& impulse); - static void clusterVAImpulse(Cluster* cluster,const btVector3& impulse); - static void clusterDAImpulse(Cluster* cluster,const btVector3& impulse); - static void clusterAImpulse(Cluster* cluster,const Impulse& impulse); - static void clusterDCImpulse(Cluster* cluster,const btVector3& impulse); - /* Generate bending constraints based on distance in the adjency graph */ - int generateBendingConstraints( int distance, - Material* mat=0); - /* Randomize constraints to reduce solver bias */ - void randomizeConstraints(); - /* Release clusters */ - void releaseCluster(int index); - void releaseClusters(); - /* Generate clusters (K-mean) */ - ///generateClusters with k=0 will create a convex cluster for each tetrahedron or triangle - ///otherwise an approximation will be used (better performance) - int generateClusters(int k,int maxiterations=8192); - /* Refine */ - void refine(ImplicitFn* ifn,btScalar accurary,bool cut); - /* CutLink */ - bool cutLink(int node0,int node1,btScalar position); - bool cutLink(const Node* node0,const Node* node1,btScalar position); - - ///Ray casting using rayFrom and rayTo in worldspace, (not direction!) - bool rayTest(const btVector3& rayFrom, - const btVector3& rayTo, - sRayCast& results); - /* Solver presets */ - void setSolver(eSolverPresets::_ preset); - /* predictMotion */ - void predictMotion(btScalar dt); - /* solveConstraints */ - void solveConstraints(); - /* staticSolve */ - void staticSolve(int iterations); - /* solveCommonConstraints */ - static void solveCommonConstraints(btSoftBody** bodies,int count,int iterations); - /* solveClusters */ - static void solveClusters(const btAlignedObjectArray& bodies); - /* integrateMotion */ - void integrateMotion(); - /* defaultCollisionHandlers */ - void defaultCollisionHandler(const btCollisionObjectWrapper* pcoWrap); - void defaultCollisionHandler(btSoftBody* psb); - - - - // - // Functionality to deal with new accelerated solvers. - // - - /** - * Set a wind velocity for interaction with the air. - */ - void setWindVelocity( const btVector3 &velocity ); - - - /** - * Return the wind velocity for interaction with the air. - */ - const btVector3& getWindVelocity(); - - // - // Set the solver that handles this soft body - // Should not be allowed to get out of sync with reality - // Currently called internally on addition to the world - void setSoftBodySolver( btSoftBodySolver *softBodySolver ) - { - m_softBodySolver = softBodySolver; - } - - // - // Return the solver that handles this soft body - // - btSoftBodySolver *getSoftBodySolver() - { - return m_softBodySolver; - } - - // - // Return the solver that handles this soft body - // - btSoftBodySolver *getSoftBodySolver() const - { - return m_softBodySolver; - } - - - // - // Cast - // - - static const btSoftBody* upcast(const btCollisionObject* colObj) - { - if (colObj->getInternalType()==CO_SOFT_BODY) - return (const btSoftBody*)colObj; - return 0; - } - static btSoftBody* upcast(btCollisionObject* colObj) - { - if (colObj->getInternalType()==CO_SOFT_BODY) - return (btSoftBody*)colObj; - return 0; - } - - // - // ::btCollisionObject - // - - virtual void getAabb(btVector3& aabbMin,btVector3& aabbMax) const - { - aabbMin = m_bounds[0]; - aabbMax = m_bounds[1]; - } - // - // Private - // - void pointersToIndices(); - void indicesToPointers(const int* map=0); - - int rayTest(const btVector3& rayFrom,const btVector3& rayTo, - btScalar& mint,eFeature::_& feature,int& index,bool bcountonly) const; - void initializeFaceTree(); - btVector3 evaluateCom() const; - bool checkContact(const btCollisionObjectWrapper* colObjWrap,const btVector3& x,btScalar margin,btSoftBody::sCti& cti) const; - void updateNormals(); - void updateBounds(); - void updatePose(); - void updateConstants(); - void updateLinkConstants(); - void updateArea(bool averageArea = true); - void initializeClusters(); - void updateClusters(); - void cleanupClusters(); - void prepareClusters(int iterations); - void solveClusters(btScalar sor); - void applyClusters(bool drift); - void dampClusters(); - void applyForces(); - static void PSolve_Anchors(btSoftBody* psb,btScalar kst,btScalar ti); - static void PSolve_RContacts(btSoftBody* psb,btScalar kst,btScalar ti); - static void PSolve_SContacts(btSoftBody* psb,btScalar,btScalar ti); - static void PSolve_Links(btSoftBody* psb,btScalar kst,btScalar ti); - static void VSolve_Links(btSoftBody* psb,btScalar kst); - static psolver_t getSolver(ePSolver::_ solver); - static vsolver_t getSolver(eVSolver::_ solver); - - - virtual int calculateSerializeBufferSize() const; - - ///fills the dataBuffer and returns the struct name (and 0 on failure) - virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const; - - //virtual void serializeSingleObject(class btSerializer* serializer) const; - - -}; - - - - -#endif //_BT_SOFT_BODY_H diff --git a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp b/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp deleted file mode 100755 index 9f0d445..0000000 --- a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp +++ /dev/null @@ -1,357 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#include "btSoftBodyConcaveCollisionAlgorithm.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" -#include "BulletCollision/CollisionShapes/btMultiSphereShape.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "BulletCollision/CollisionShapes/btConcaveShape.h" -#include "BulletCollision/CollisionDispatch/btManifoldResult.h" -#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h" -#include "BulletCollision/CollisionShapes/btTriangleShape.h" -#include "BulletCollision/CollisionShapes/btSphereShape.h" -#include "BulletCollision/CollisionShapes/btTetrahedronShape.h" -#include "BulletCollision/CollisionShapes/btConvexHullShape.h" -#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h" - - -#include "LinearMath/btIDebugDraw.h" -#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" -#include "BulletSoftBody/btSoftBody.h" - -#define BT_SOFTBODY_TRIANGLE_EXTRUSION btScalar(0.06)//make this configurable - -btSoftBodyConcaveCollisionAlgorithm::btSoftBodyConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped) -: btCollisionAlgorithm(ci), -m_isSwapped(isSwapped), -m_btSoftBodyTriangleCallback(ci.m_dispatcher1,body0Wrap,body1Wrap,isSwapped) -{ -} - - - -btSoftBodyConcaveCollisionAlgorithm::~btSoftBodyConcaveCollisionAlgorithm() -{ -} - - - -btSoftBodyTriangleCallback::btSoftBodyTriangleCallback(btDispatcher* dispatcher,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped): -m_dispatcher(dispatcher), -m_dispatchInfoPtr(0) -{ - m_softBody = (isSwapped? (btSoftBody*)body1Wrap->getCollisionObject():(btSoftBody*)body0Wrap->getCollisionObject()); - m_triBody = isSwapped? body0Wrap->getCollisionObject():body1Wrap->getCollisionObject(); - - // - // create the manifold from the dispatcher 'manifold pool' - // - // m_manifoldPtr = m_dispatcher->getNewManifold(m_convexBody,m_triBody); - - clearCache(); -} - -btSoftBodyTriangleCallback::~btSoftBodyTriangleCallback() -{ - clearCache(); - // m_dispatcher->releaseManifold( m_manifoldPtr ); - -} - - -void btSoftBodyTriangleCallback::clearCache() -{ - for (int i=0;im_childShape); - m_softBody->getWorldInfo()->m_sparsesdf.RemoveReferences(tmp->m_childShape);//necessary? - delete tmp->m_childShape; - } - m_shapeCache.clear(); -} - - -void btSoftBodyTriangleCallback::processTriangle(btVector3* triangle,int partId, int triangleIndex) -{ - //just for debugging purposes - //printf("triangle %d",m_triangleCount++); - - btCollisionAlgorithmConstructionInfo ci; - ci.m_dispatcher1 = m_dispatcher; - - ///debug drawing of the overlapping triangles - if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && (m_dispatchInfoPtr->m_debugDraw->getDebugMode() &btIDebugDraw::DBG_DrawWireframe)) - { - btVector3 color(1,1,0); - const btTransform& tr = m_triBody->getWorldTransform(); - m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(triangle[1]),color); - m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(triangle[2]),color); - m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(triangle[0]),color); - } - - btTriIndex triIndex(partId,triangleIndex,0); - btHashKey triKey(triIndex.getUid()); - - - btTriIndex* shapeIndex = m_shapeCache[triKey]; - if (shapeIndex) - { - btCollisionShape* tm = shapeIndex->m_childShape; - btAssert(tm); - - //copy over user pointers to temporary shape - tm->setUserPointer(m_triBody->getCollisionShape()->getUserPointer()); - - btCollisionObjectWrapper softBody(0,m_softBody->getCollisionShape(),m_softBody,m_softBody->getWorldTransform(),-1,-1); - //btCollisionObjectWrapper triBody(0,tm, ob, btTransform::getIdentity());//ob->getWorldTransform());//?? - btCollisionObjectWrapper triBody(0,tm, m_triBody, m_triBody->getWorldTransform(),partId, triangleIndex); - - btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(&softBody,&triBody,0);//m_manifoldPtr); - - colAlgo->processCollision(&softBody,&triBody,*m_dispatchInfoPtr,m_resultOut); - colAlgo->~btCollisionAlgorithm(); - ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo); - - return; - } - - //aabb filter is already applied! - - //btCollisionObject* colObj = static_cast(m_convexProxy->m_clientObject); - - // if (m_softBody->getCollisionShape()->getShapeType()== - { - // btVector3 other; - btVector3 normal = (triangle[1]-triangle[0]).cross(triangle[2]-triangle[0]); - normal.normalize(); - normal*= BT_SOFTBODY_TRIANGLE_EXTRUSION; - // other=(triangle[0]+triangle[1]+triangle[2])*0.333333f; - // other+=normal*22.f; - btVector3 pts[6] = {triangle[0]+normal, - triangle[1]+normal, - triangle[2]+normal, - triangle[0]-normal, - triangle[1]-normal, - triangle[2]-normal}; - - btConvexHullShape* tm = new btConvexHullShape(&pts[0].getX(),6); - - - // btBU_Simplex1to4 tm(triangle[0],triangle[1],triangle[2],other); - - //btTriangleShape tm(triangle[0],triangle[1],triangle[2]); - // tm.setMargin(m_collisionMarginTriangle); - - //copy over user pointers to temporary shape - tm->setUserPointer(m_triBody->getCollisionShape()->getUserPointer()); - - - btCollisionObjectWrapper softBody(0,m_softBody->getCollisionShape(),m_softBody,m_softBody->getWorldTransform(),-1,-1); - btCollisionObjectWrapper triBody(0,tm, m_triBody, m_triBody->getWorldTransform(),partId, triangleIndex);//btTransform::getIdentity());//?? - - btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(&softBody,&triBody,0);//m_manifoldPtr); - - colAlgo->processCollision(&softBody,&triBody,*m_dispatchInfoPtr,m_resultOut); - colAlgo->~btCollisionAlgorithm(); - ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo); - - triIndex.m_childShape = tm; - m_shapeCache.insert(triKey,triIndex); - - } - - - -} - - - -void btSoftBodyTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle,const btCollisionObjectWrapper* triBodyWrap, const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) -{ - m_dispatchInfoPtr = &dispatchInfo; - m_collisionMarginTriangle = collisionMarginTriangle+btScalar(BT_SOFTBODY_TRIANGLE_EXTRUSION); - m_resultOut = resultOut; - - - btVector3 aabbWorldSpaceMin,aabbWorldSpaceMax; - m_softBody->getAabb(aabbWorldSpaceMin,aabbWorldSpaceMax); - btVector3 halfExtents = (aabbWorldSpaceMax-aabbWorldSpaceMin)*btScalar(0.5); - btVector3 softBodyCenter = (aabbWorldSpaceMax+aabbWorldSpaceMin)*btScalar(0.5); - - btTransform softTransform; - softTransform.setIdentity(); - softTransform.setOrigin(softBodyCenter); - - btTransform convexInTriangleSpace; - convexInTriangleSpace = triBodyWrap->getWorldTransform().inverse() * softTransform; - btTransformAabb(halfExtents,m_collisionMarginTriangle,convexInTriangleSpace,m_aabbMin,m_aabbMax); -} - -void btSoftBodyConcaveCollisionAlgorithm::clearCache() -{ - m_btSoftBodyTriangleCallback.clearCache(); - -} - -void btSoftBodyConcaveCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) -{ - - - //btCollisionObject* convexBody = m_isSwapped ? body1 : body0; - const btCollisionObjectWrapper* triBody = m_isSwapped ? body0Wrap : body1Wrap; - - if (triBody->getCollisionShape()->isConcave()) - { - - - const btCollisionObject* triOb = triBody->getCollisionObject(); - const btConcaveShape* concaveShape = static_cast( triOb->getCollisionShape()); - - // if (convexBody->getCollisionShape()->isConvex()) - { - btScalar collisionMarginTriangle = concaveShape->getMargin(); - - // resultOut->setPersistentManifold(m_btSoftBodyTriangleCallback.m_manifoldPtr); - m_btSoftBodyTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,triBody,dispatchInfo,resultOut); - - - concaveShape->processAllTriangles( &m_btSoftBodyTriangleCallback,m_btSoftBodyTriangleCallback.getAabbMin(),m_btSoftBodyTriangleCallback.getAabbMax()); - - // resultOut->refreshContactPoints(); - - } - - } - -} - - -btScalar btSoftBodyConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) -{ - (void)resultOut; - (void)dispatchInfo; - btCollisionObject* convexbody = m_isSwapped ? body1 : body0; - btCollisionObject* triBody = m_isSwapped ? body0 : body1; - - - //quick approximation using raycast, todo: hook up to the continuous collision detection (one of the btConvexCast) - - //only perform CCD above a certain threshold, this prevents blocking on the long run - //because object in a blocked ccd state (hitfraction<1) get their linear velocity halved each frame... - btScalar squareMot0 = (convexbody->getInterpolationWorldTransform().getOrigin() - convexbody->getWorldTransform().getOrigin()).length2(); - if (squareMot0 < convexbody->getCcdSquareMotionThreshold()) - { - return btScalar(1.); - } - - //const btVector3& from = convexbody->m_worldTransform.getOrigin(); - //btVector3 to = convexbody->m_interpolationWorldTransform.getOrigin(); - //todo: only do if the motion exceeds the 'radius' - - btTransform triInv = triBody->getWorldTransform().inverse(); - btTransform convexFromLocal = triInv * convexbody->getWorldTransform(); - btTransform convexToLocal = triInv * convexbody->getInterpolationWorldTransform(); - - struct LocalTriangleSphereCastCallback : public btTriangleCallback - { - btTransform m_ccdSphereFromTrans; - btTransform m_ccdSphereToTrans; - btTransform m_meshTransform; - - btScalar m_ccdSphereRadius; - btScalar m_hitFraction; - - - LocalTriangleSphereCastCallback(const btTransform& from,const btTransform& to,btScalar ccdSphereRadius,btScalar hitFraction) - :m_ccdSphereFromTrans(from), - m_ccdSphereToTrans(to), - m_ccdSphereRadius(ccdSphereRadius), - m_hitFraction(hitFraction) - { - } - - - virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) - { - (void)partId; - (void)triangleIndex; - //do a swept sphere for now - btTransform ident; - ident.setIdentity(); - btConvexCast::CastResult castResult; - castResult.m_fraction = m_hitFraction; - btSphereShape pointShape(m_ccdSphereRadius); - btTriangleShape triShape(triangle[0],triangle[1],triangle[2]); - btVoronoiSimplexSolver simplexSolver; - btSubsimplexConvexCast convexCaster(&pointShape,&triShape,&simplexSolver); - //GjkConvexCast convexCaster(&pointShape,convexShape,&simplexSolver); - //ContinuousConvexCollision convexCaster(&pointShape,convexShape,&simplexSolver,0); - //local space? - - if (convexCaster.calcTimeOfImpact(m_ccdSphereFromTrans,m_ccdSphereToTrans, - ident,ident,castResult)) - { - if (m_hitFraction > castResult.m_fraction) - m_hitFraction = castResult.m_fraction; - } - - } - - }; - - - - - - if (triBody->getCollisionShape()->isConcave()) - { - btVector3 rayAabbMin = convexFromLocal.getOrigin(); - rayAabbMin.setMin(convexToLocal.getOrigin()); - btVector3 rayAabbMax = convexFromLocal.getOrigin(); - rayAabbMax.setMax(convexToLocal.getOrigin()); - btScalar ccdRadius0 = convexbody->getCcdSweptSphereRadius(); - rayAabbMin -= btVector3(ccdRadius0,ccdRadius0,ccdRadius0); - rayAabbMax += btVector3(ccdRadius0,ccdRadius0,ccdRadius0); - - btScalar curHitFraction = btScalar(1.); //is this available? - LocalTriangleSphereCastCallback raycastCallback(convexFromLocal,convexToLocal, - convexbody->getCcdSweptSphereRadius(),curHitFraction); - - raycastCallback.m_hitFraction = convexbody->getHitFraction(); - - btCollisionObject* concavebody = triBody; - - btConcaveShape* triangleMesh = (btConcaveShape*) concavebody->getCollisionShape(); - - if (triangleMesh) - { - triangleMesh->processAllTriangles(&raycastCallback,rayAabbMin,rayAabbMax); - } - - - - if (raycastCallback.m_hitFraction < convexbody->getHitFraction()) - { - convexbody->setHitFraction( raycastCallback.m_hitFraction); - return raycastCallback.m_hitFraction; - } - } - - return btScalar(1.); - -} diff --git a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h b/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h deleted file mode 100755 index 11c7b88..0000000 --- a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +++ /dev/null @@ -1,155 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H -#define BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H - -#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" -#include "BulletCollision/BroadphaseCollision/btDispatcher.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" -#include "BulletCollision/CollisionShapes/btTriangleCallback.h" -#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" -class btDispatcher; -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" -class btSoftBody; -class btCollisionShape; - -#include "LinearMath/btHashMap.h" - -#include "BulletCollision/BroadphaseCollision/btQuantizedBvh.h" //for definition of MAX_NUM_PARTS_IN_BITS - -struct btTriIndex -{ - int m_PartIdTriangleIndex; - class btCollisionShape* m_childShape; - - btTriIndex(int partId,int triangleIndex,btCollisionShape* shape) - { - m_PartIdTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex; - m_childShape = shape; - } - - int getTriangleIndex() const - { - // Get only the lower bits where the triangle index is stored - unsigned int x = 0; - unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS); - return (m_PartIdTriangleIndex&~(y)); - } - int getPartId() const - { - // Get only the highest bits where the part index is stored - return (m_PartIdTriangleIndex>>(31-MAX_NUM_PARTS_IN_BITS)); - } - int getUid() const - { - return m_PartIdTriangleIndex; - } -}; - - -///For each triangle in the concave mesh that overlaps with the AABB of a soft body (m_softBody), processTriangle is called. -class btSoftBodyTriangleCallback : public btTriangleCallback -{ - btSoftBody* m_softBody; - const btCollisionObject* m_triBody; - - btVector3 m_aabbMin; - btVector3 m_aabbMax ; - - btManifoldResult* m_resultOut; - - btDispatcher* m_dispatcher; - const btDispatcherInfo* m_dispatchInfoPtr; - btScalar m_collisionMarginTriangle; - - btHashMap,btTriIndex> m_shapeCache; - -public: - int m_triangleCount; - - // btPersistentManifold* m_manifoldPtr; - - btSoftBodyTriangleCallback(btDispatcher* dispatcher,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped); - - void setTimeStepAndCounters(btScalar collisionMarginTriangle,const btCollisionObjectWrapper* triObjWrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - virtual ~btSoftBodyTriangleCallback(); - - virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex); - - void clearCache(); - - SIMD_FORCE_INLINE const btVector3& getAabbMin() const - { - return m_aabbMin; - } - SIMD_FORCE_INLINE const btVector3& getAabbMax() const - { - return m_aabbMax; - } - -}; - - - - -/// btSoftBodyConcaveCollisionAlgorithm supports collision between soft body shapes and (concave) trianges meshes. -class btSoftBodyConcaveCollisionAlgorithm : public btCollisionAlgorithm -{ - - bool m_isSwapped; - - btSoftBodyTriangleCallback m_btSoftBodyTriangleCallback; - -public: - - btSoftBodyConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped); - - virtual ~btSoftBodyConcaveCollisionAlgorithm(); - - virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - virtual void getAllContactManifolds(btManifoldArray& manifoldArray) - { - //we don't add any manifolds - } - - void clearCache(); - - struct CreateFunc :public btCollisionAlgorithmCreateFunc - { - virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) - { - void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm)); - return new(mem) btSoftBodyConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,false); - } - }; - - struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc - { - virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) - { - void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm)); - return new(mem) btSoftBodyConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,true); - } - }; - -}; - -#endif //BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H diff --git a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBodyData.h b/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBodyData.h deleted file mode 100755 index 87d8841..0000000 --- a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBodyData.h +++ /dev/null @@ -1,217 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SOFTBODY_FLOAT_DATA -#define BT_SOFTBODY_FLOAT_DATA - -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" -#include "BulletDynamics/Dynamics/btRigidBody.h" - - -struct SoftBodyMaterialData -{ - float m_linearStiffness; - float m_angularStiffness; - float m_volumeStiffness; - int m_flags; -}; - -struct SoftBodyNodeData -{ - SoftBodyMaterialData *m_material; - btVector3FloatData m_position; - btVector3FloatData m_previousPosition; - btVector3FloatData m_velocity; - btVector3FloatData m_accumulatedForce; - btVector3FloatData m_normal; - float m_inverseMass; - float m_area; - int m_attach; - int m_pad; -}; - -struct SoftBodyLinkData -{ - SoftBodyMaterialData *m_material; - int m_nodeIndices[2]; // Node pointers - float m_restLength; // Rest length - int m_bbending; // Bending link -}; - -struct SoftBodyFaceData -{ - btVector3FloatData m_normal; // Normal - SoftBodyMaterialData *m_material; - int m_nodeIndices[3]; // Node pointers - float m_restArea; // Rest area -}; - -struct SoftBodyTetraData -{ - btVector3FloatData m_c0[4]; // gradients - SoftBodyMaterialData *m_material; - int m_nodeIndices[4]; // Node pointers - float m_restVolume; // Rest volume - float m_c1; // (4*kVST)/(im0+im1+im2+im3) - float m_c2; // m_c1/sum(|g0..3|^2) - int m_pad; -}; - -struct SoftRigidAnchorData -{ - btMatrix3x3FloatData m_c0; // Impulse matrix - btVector3FloatData m_c1; // Relative anchor - btVector3FloatData m_localFrame; // Anchor position in body space - btRigidBodyData *m_rigidBody; - int m_nodeIndex; // Node pointer - float m_c2; // ima*dt -}; - - - -struct SoftBodyConfigData -{ - int m_aeroModel; // Aerodynamic model (default: V_Point) - float m_baumgarte; // Velocities correction factor (Baumgarte) - float m_damping; // Damping coefficient [0,1] - float m_drag; // Drag coefficient [0,+inf] - float m_lift; // Lift coefficient [0,+inf] - float m_pressure; // Pressure coefficient [-inf,+inf] - float m_volume; // Volume conversation coefficient [0,+inf] - float m_dynamicFriction; // Dynamic friction coefficient [0,1] - float m_poseMatch; // Pose matching coefficient [0,1] - float m_rigidContactHardness; // Rigid contacts hardness [0,1] - float m_kineticContactHardness; // Kinetic contacts hardness [0,1] - float m_softContactHardness; // Soft contacts hardness [0,1] - float m_anchorHardness; // Anchors hardness [0,1] - float m_softRigidClusterHardness; // Soft vs rigid hardness [0,1] (cluster only) - float m_softKineticClusterHardness; // Soft vs kinetic hardness [0,1] (cluster only) - float m_softSoftClusterHardness; // Soft vs soft hardness [0,1] (cluster only) - float m_softRigidClusterImpulseSplit; // Soft vs rigid impulse split [0,1] (cluster only) - float m_softKineticClusterImpulseSplit; // Soft vs rigid impulse split [0,1] (cluster only) - float m_softSoftClusterImpulseSplit; // Soft vs rigid impulse split [0,1] (cluster only) - float m_maxVolume; // Maximum volume ratio for pose - float m_timeScale; // Time scale - int m_velocityIterations; // Velocities solver iterations - int m_positionIterations; // Positions solver iterations - int m_driftIterations; // Drift solver iterations - int m_clusterIterations; // Cluster solver iterations - int m_collisionFlags; // Collisions flags -}; - -struct SoftBodyPoseData -{ - btMatrix3x3FloatData m_rot; // Rotation - btMatrix3x3FloatData m_scale; // Scale - btMatrix3x3FloatData m_aqq; // Base scaling - btVector3FloatData m_com; // COM - - btVector3FloatData *m_positions; // Reference positions - float *m_weights; // Weights - int m_numPositions; - int m_numWeigts; - - int m_bvolume; // Is valid - int m_bframe; // Is frame - float m_restVolume; // Rest volume - int m_pad; -}; - -struct SoftBodyClusterData -{ - btTransformFloatData m_framexform; - btMatrix3x3FloatData m_locii; - btMatrix3x3FloatData m_invwi; - btVector3FloatData m_com; - btVector3FloatData m_vimpulses[2]; - btVector3FloatData m_dimpulses[2]; - btVector3FloatData m_lv; - btVector3FloatData m_av; - - btVector3FloatData *m_framerefs; - int *m_nodeIndices; - float *m_masses; - - int m_numFrameRefs; - int m_numNodes; - int m_numMasses; - - float m_idmass; - float m_imass; - int m_nvimpulses; - int m_ndimpulses; - float m_ndamping; - float m_ldamping; - float m_adamping; - float m_matching; - float m_maxSelfCollisionImpulse; - float m_selfCollisionImpulseFactor; - int m_containsAnchor; - int m_collide; - int m_clusterIndex; -}; - - -enum btSoftJointBodyType -{ - BT_JOINT_SOFT_BODY_CLUSTER=1, - BT_JOINT_RIGID_BODY, - BT_JOINT_COLLISION_OBJECT -}; - -struct btSoftBodyJointData -{ - void *m_bodyA; - void *m_bodyB; - btVector3FloatData m_refs[2]; - float m_cfm; - float m_erp; - float m_split; - int m_delete; - btVector3FloatData m_relPosition[2];//linear - int m_bodyAtype; - int m_bodyBtype; - int m_jointType; - int m_pad; -}; - -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct btSoftBodyFloatData -{ - btCollisionObjectFloatData m_collisionObjectData; - - SoftBodyPoseData *m_pose; - SoftBodyMaterialData **m_materials; - SoftBodyNodeData *m_nodes; - SoftBodyLinkData *m_links; - SoftBodyFaceData *m_faces; - SoftBodyTetraData *m_tetrahedra; - SoftRigidAnchorData *m_anchors; - SoftBodyClusterData *m_clusters; - btSoftBodyJointData *m_joints; - - int m_numMaterials; - int m_numNodes; - int m_numLinks; - int m_numFaces; - int m_numTetrahedra; - int m_numAnchors; - int m_numClusters; - int m_numJoints; - SoftBodyConfigData m_config; -}; - -#endif //BT_SOFTBODY_FLOAT_DATA - diff --git a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBodyHelpers.cpp b/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBodyHelpers.cpp deleted file mode 100755 index 36f675a..0000000 --- a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBodyHelpers.cpp +++ /dev/null @@ -1,1055 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ -///btSoftBodyHelpers.cpp by Nathanael Presson - -#include "btSoftBodyInternals.h" -#include -#include -#include "btSoftBodyHelpers.h" -#include "LinearMath/btConvexHull.h" -#include "LinearMath/btConvexHullComputer.h" - - -// -static void drawVertex( btIDebugDraw* idraw, - const btVector3& x,btScalar s,const btVector3& c) -{ - idraw->drawLine(x-btVector3(s,0,0),x+btVector3(s,0,0),c); - idraw->drawLine(x-btVector3(0,s,0),x+btVector3(0,s,0),c); - idraw->drawLine(x-btVector3(0,0,s),x+btVector3(0,0,s),c); -} - -// -static void drawBox( btIDebugDraw* idraw, - const btVector3& mins, - const btVector3& maxs, - const btVector3& color) -{ - const btVector3 c[]={ btVector3(mins.x(),mins.y(),mins.z()), - btVector3(maxs.x(),mins.y(),mins.z()), - btVector3(maxs.x(),maxs.y(),mins.z()), - btVector3(mins.x(),maxs.y(),mins.z()), - btVector3(mins.x(),mins.y(),maxs.z()), - btVector3(maxs.x(),mins.y(),maxs.z()), - btVector3(maxs.x(),maxs.y(),maxs.z()), - btVector3(mins.x(),maxs.y(),maxs.z())}; - idraw->drawLine(c[0],c[1],color);idraw->drawLine(c[1],c[2],color); - idraw->drawLine(c[2],c[3],color);idraw->drawLine(c[3],c[0],color); - idraw->drawLine(c[4],c[5],color);idraw->drawLine(c[5],c[6],color); - idraw->drawLine(c[6],c[7],color);idraw->drawLine(c[7],c[4],color); - idraw->drawLine(c[0],c[4],color);idraw->drawLine(c[1],c[5],color); - idraw->drawLine(c[2],c[6],color);idraw->drawLine(c[3],c[7],color); -} - -// -static void drawTree( btIDebugDraw* idraw, - const btDbvtNode* node, - int depth, - const btVector3& ncolor, - const btVector3& lcolor, - int mindepth, - int maxdepth) -{ - if(node) - { - if(node->isinternal()&&((depthchilds[0],depth+1,ncolor,lcolor,mindepth,maxdepth); - drawTree(idraw,node->childs[1],depth+1,ncolor,lcolor,mindepth,maxdepth); - } - if(depth>=mindepth) - { - const btScalar scl=(btScalar)(node->isinternal()?1:1); - const btVector3 mi=node->volume.Center()-node->volume.Extents()*scl; - const btVector3 mx=node->volume.Center()+node->volume.Extents()*scl; - drawBox(idraw,mi,mx,node->isleaf()?lcolor:ncolor); - } - } -} - -// -template -static inline T sum(const btAlignedObjectArray& items) -{ - T v; - if(items.size()) - { - v=items[0]; - for(int i=1,ni=items.size();i -static inline void add(btAlignedObjectArray& items,const Q& value) -{ - for(int i=0,ni=items.size();i -static inline void mul(btAlignedObjectArray& items,const Q& value) -{ - for(int i=0,ni=items.size();i -static inline T average(const btAlignedObjectArray& items) -{ - const btScalar n=(btScalar)(items.size()>0?items.size():1); - return(sum(items)/n); -} - -// -static inline btScalar tetravolume(const btVector3& x0, - const btVector3& x1, - const btVector3& x2, - const btVector3& x3) -{ - const btVector3 a=x1-x0; - const btVector3 b=x2-x0; - const btVector3 c=x3-x0; - return(btDot(a,btCross(b,c))); -} - -// -#if 0 -static btVector3 stresscolor(btScalar stress) -{ - static const btVector3 spectrum[]= { btVector3(1,0,1), - btVector3(0,0,1), - btVector3(0,1,1), - btVector3(0,1,0), - btVector3(1,1,0), - btVector3(1,0,0), - btVector3(1,0,0)}; - static const int ncolors=sizeof(spectrum)/sizeof(spectrum[0])-1; - static const btScalar one=1; - stress=btMax(0,btMin(1,stress))*ncolors; - const int sel=(int)stress; - const btScalar frc=stress-sel; - return(spectrum[sel]+(spectrum[sel+1]-spectrum[sel])*frc); -} -#endif - -// -void btSoftBodyHelpers::Draw( btSoftBody* psb, - btIDebugDraw* idraw, - int drawflags) -{ - const btScalar scl=(btScalar)0.1; - const btScalar nscl=scl*5; - const btVector3 lcolor=btVector3(0,0,0); - const btVector3 ncolor=btVector3(1,1,1); - const btVector3 ccolor=btVector3(1,0,0); - int i,j,nj; - - /* Clusters */ - if(0!=(drawflags&fDrawFlags::Clusters)) - { - srand(1806); - for(i=0;im_clusters.size();++i) - { - if(psb->m_clusters[i]->m_collide) - { - btVector3 color( rand()/(btScalar)RAND_MAX, - rand()/(btScalar)RAND_MAX, - rand()/(btScalar)RAND_MAX); - color=color.normalized()*0.75; - btAlignedObjectArray vertices; - vertices.resize(psb->m_clusters[i]->m_nodes.size()); - for(j=0,nj=vertices.size();jm_clusters[i]->m_nodes[j]->m_x; - } -#define USE_NEW_CONVEX_HULL_COMPUTER -#ifdef USE_NEW_CONVEX_HULL_COMPUTER - btConvexHullComputer computer; - int stride = sizeof(btVector3); - int count = vertices.size(); - btScalar shrink=0.f; - btScalar shrinkClamp=0.f; - computer.compute(&vertices[0].getX(),stride,count,shrink,shrinkClamp); - for (int i=0;igetNextEdgeOfFace(); - - int v0 = firstEdge->getSourceVertex(); - int v1 = firstEdge->getTargetVertex(); - while (edge!=firstEdge) - { - int v2 = edge->getTargetVertex(); - idraw->drawTriangle(computer.vertices[v0],computer.vertices[v1],computer.vertices[v2],color,1); - edge = edge->getNextEdgeOfFace(); - v0=v1; - v1=v2; - }; - } -#else - - HullDesc hdsc(QF_TRIANGLES,vertices.size(),&vertices[0]); - HullResult hres; - HullLibrary hlib; - hdsc.mMaxVertices=vertices.size(); - hlib.CreateConvexHull(hdsc,hres); - const btVector3 center=average(hres.m_OutputVertices); - add(hres.m_OutputVertices,-center); - mul(hres.m_OutputVertices,(btScalar)1); - add(hres.m_OutputVertices,center); - for(j=0;j<(int)hres.mNumFaces;++j) - { - const int idx[]={hres.m_Indices[j*3+0],hres.m_Indices[j*3+1],hres.m_Indices[j*3+2]}; - idraw->drawTriangle(hres.m_OutputVertices[idx[0]], - hres.m_OutputVertices[idx[1]], - hres.m_OutputVertices[idx[2]], - color,1); - } - hlib.ReleaseResult(hres); -#endif - - } - /* Velocities */ -#if 0 - for(int j=0;jm_clusters[i].m_nodes.size();++j) - { - const btSoftBody::Cluster& c=psb->m_clusters[i]; - const btVector3 r=c.m_nodes[j]->m_x-c.m_com; - const btVector3 v=c.m_lv+btCross(c.m_av,r); - idraw->drawLine(c.m_nodes[j]->m_x,c.m_nodes[j]->m_x+v,btVector3(1,0,0)); - } -#endif - /* Frame */ - // btSoftBody::Cluster& c=*psb->m_clusters[i]; - // idraw->drawLine(c.m_com,c.m_framexform*btVector3(10,0,0),btVector3(1,0,0)); - // idraw->drawLine(c.m_com,c.m_framexform*btVector3(0,10,0),btVector3(0,1,0)); - // idraw->drawLine(c.m_com,c.m_framexform*btVector3(0,0,10),btVector3(0,0,1)); - } - } - else - { - /* Nodes */ - if(0!=(drawflags&fDrawFlags::Nodes)) - { - for(i=0;im_nodes.size();++i) - { - const btSoftBody::Node& n=psb->m_nodes[i]; - if(0==(n.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue; - idraw->drawLine(n.m_x-btVector3(scl,0,0),n.m_x+btVector3(scl,0,0),btVector3(1,0,0)); - idraw->drawLine(n.m_x-btVector3(0,scl,0),n.m_x+btVector3(0,scl,0),btVector3(0,1,0)); - idraw->drawLine(n.m_x-btVector3(0,0,scl),n.m_x+btVector3(0,0,scl),btVector3(0,0,1)); - } - } - /* Links */ - if(0!=(drawflags&fDrawFlags::Links)) - { - for(i=0;im_links.size();++i) - { - const btSoftBody::Link& l=psb->m_links[i]; - if(0==(l.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue; - idraw->drawLine(l.m_n[0]->m_x,l.m_n[1]->m_x,lcolor); - } - } - /* Normals */ - if(0!=(drawflags&fDrawFlags::Normals)) - { - for(i=0;im_nodes.size();++i) - { - const btSoftBody::Node& n=psb->m_nodes[i]; - if(0==(n.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue; - const btVector3 d=n.m_n*nscl; - idraw->drawLine(n.m_x,n.m_x+d,ncolor); - idraw->drawLine(n.m_x,n.m_x-d,ncolor*0.5); - } - } - /* Contacts */ - if(0!=(drawflags&fDrawFlags::Contacts)) - { - static const btVector3 axis[]={btVector3(1,0,0), - btVector3(0,1,0), - btVector3(0,0,1)}; - for(i=0;im_rcontacts.size();++i) - { - const btSoftBody::RContact& c=psb->m_rcontacts[i]; - const btVector3 o= c.m_node->m_x-c.m_cti.m_normal* - (btDot(c.m_node->m_x,c.m_cti.m_normal)+c.m_cti.m_offset); - const btVector3 x=btCross(c.m_cti.m_normal,axis[c.m_cti.m_normal.minAxis()]).normalized(); - const btVector3 y=btCross(x,c.m_cti.m_normal).normalized(); - idraw->drawLine(o-x*nscl,o+x*nscl,ccolor); - idraw->drawLine(o-y*nscl,o+y*nscl,ccolor); - idraw->drawLine(o,o+c.m_cti.m_normal*nscl*3,btVector3(1,1,0)); - } - } - /* Faces */ - if(0!=(drawflags&fDrawFlags::Faces)) - { - const btScalar scl=(btScalar)0.8; - const btScalar alp=(btScalar)1; - const btVector3 col(0,(btScalar)0.7,0); - for(i=0;im_faces.size();++i) - { - const btSoftBody::Face& f=psb->m_faces[i]; - if(0==(f.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue; - const btVector3 x[]={f.m_n[0]->m_x,f.m_n[1]->m_x,f.m_n[2]->m_x}; - const btVector3 c=(x[0]+x[1]+x[2])/3; - idraw->drawTriangle((x[0]-c)*scl+c, - (x[1]-c)*scl+c, - (x[2]-c)*scl+c, - col,alp); - } - } - /* Tetras */ - if(0!=(drawflags&fDrawFlags::Tetras)) - { - const btScalar scl=(btScalar)0.8; - const btScalar alp=(btScalar)1; - const btVector3 col((btScalar)0.3,(btScalar)0.3,(btScalar)0.7); - for(int i=0;im_tetras.size();++i) - { - const btSoftBody::Tetra& t=psb->m_tetras[i]; - if(0==(t.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue; - const btVector3 x[]={t.m_n[0]->m_x,t.m_n[1]->m_x,t.m_n[2]->m_x,t.m_n[3]->m_x}; - const btVector3 c=(x[0]+x[1]+x[2]+x[3])/4; - idraw->drawTriangle((x[0]-c)*scl+c,(x[1]-c)*scl+c,(x[2]-c)*scl+c,col,alp); - idraw->drawTriangle((x[0]-c)*scl+c,(x[1]-c)*scl+c,(x[3]-c)*scl+c,col,alp); - idraw->drawTriangle((x[1]-c)*scl+c,(x[2]-c)*scl+c,(x[3]-c)*scl+c,col,alp); - idraw->drawTriangle((x[2]-c)*scl+c,(x[0]-c)*scl+c,(x[3]-c)*scl+c,col,alp); - } - } - } - /* Anchors */ - if(0!=(drawflags&fDrawFlags::Anchors)) - { - for(i=0;im_anchors.size();++i) - { - const btSoftBody::Anchor& a=psb->m_anchors[i]; - const btVector3 q=a.m_body->getWorldTransform()*a.m_local; - drawVertex(idraw,a.m_node->m_x,0.25,btVector3(1,0,0)); - drawVertex(idraw,q,0.25,btVector3(0,1,0)); - idraw->drawLine(a.m_node->m_x,q,btVector3(1,1,1)); - } - for(i=0;im_nodes.size();++i) - { - const btSoftBody::Node& n=psb->m_nodes[i]; - if(0==(n.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue; - if(n.m_im<=0) - { - drawVertex(idraw,n.m_x,0.25,btVector3(1,0,0)); - } - } - } - - - /* Notes */ - if(0!=(drawflags&fDrawFlags::Notes)) - { - for(i=0;im_notes.size();++i) - { - const btSoftBody::Note& n=psb->m_notes[i]; - btVector3 p=n.m_offset; - for(int j=0;jm_x*n.m_coords[j]; - } - idraw->draw3dText(p,n.m_text); - } - } - /* Node tree */ - if(0!=(drawflags&fDrawFlags::NodeTree)) DrawNodeTree(psb,idraw); - /* Face tree */ - if(0!=(drawflags&fDrawFlags::FaceTree)) DrawFaceTree(psb,idraw); - /* Cluster tree */ - if(0!=(drawflags&fDrawFlags::ClusterTree)) DrawClusterTree(psb,idraw); - /* Joints */ - if(0!=(drawflags&fDrawFlags::Joints)) - { - for(i=0;im_joints.size();++i) - { - const btSoftBody::Joint* pj=psb->m_joints[i]; - switch(pj->Type()) - { - case btSoftBody::Joint::eType::Linear: - { - const btSoftBody::LJoint* pjl=(const btSoftBody::LJoint*)pj; - const btVector3 a0=pj->m_bodies[0].xform()*pjl->m_refs[0]; - const btVector3 a1=pj->m_bodies[1].xform()*pjl->m_refs[1]; - idraw->drawLine(pj->m_bodies[0].xform().getOrigin(),a0,btVector3(1,1,0)); - idraw->drawLine(pj->m_bodies[1].xform().getOrigin(),a1,btVector3(0,1,1)); - drawVertex(idraw,a0,0.25,btVector3(1,1,0)); - drawVertex(idraw,a1,0.25,btVector3(0,1,1)); - } - break; - case btSoftBody::Joint::eType::Angular: - { - //const btSoftBody::AJoint* pja=(const btSoftBody::AJoint*)pj; - const btVector3 o0=pj->m_bodies[0].xform().getOrigin(); - const btVector3 o1=pj->m_bodies[1].xform().getOrigin(); - const btVector3 a0=pj->m_bodies[0].xform().getBasis()*pj->m_refs[0]; - const btVector3 a1=pj->m_bodies[1].xform().getBasis()*pj->m_refs[1]; - idraw->drawLine(o0,o0+a0*10,btVector3(1,1,0)); - idraw->drawLine(o0,o0+a1*10,btVector3(1,1,0)); - idraw->drawLine(o1,o1+a0*10,btVector3(0,1,1)); - idraw->drawLine(o1,o1+a1*10,btVector3(0,1,1)); - break; - } - default: - { - } - - } - } - } -} - -// -void btSoftBodyHelpers::DrawInfos( btSoftBody* psb, - btIDebugDraw* idraw, - bool masses, - bool areas, - bool /*stress*/) -{ - for(int i=0;im_nodes.size();++i) - { - const btSoftBody::Node& n=psb->m_nodes[i]; - char text[2048]={0}; - char buff[1024]; - if(masses) - { - sprintf(buff," M(%.2f)",1/n.m_im); - strcat(text,buff); - } - if(areas) - { - sprintf(buff," A(%.2f)",n.m_area); - strcat(text,buff); - } - if(text[0]) idraw->draw3dText(n.m_x,text); - } -} - -// -void btSoftBodyHelpers::DrawNodeTree( btSoftBody* psb, - btIDebugDraw* idraw, - int mindepth, - int maxdepth) -{ - drawTree(idraw,psb->m_ndbvt.m_root,0,btVector3(1,0,1),btVector3(1,1,1),mindepth,maxdepth); -} - -// -void btSoftBodyHelpers::DrawFaceTree( btSoftBody* psb, - btIDebugDraw* idraw, - int mindepth, - int maxdepth) -{ - drawTree(idraw,psb->m_fdbvt.m_root,0,btVector3(0,1,0),btVector3(1,0,0),mindepth,maxdepth); -} - -// -void btSoftBodyHelpers::DrawClusterTree( btSoftBody* psb, - btIDebugDraw* idraw, - int mindepth, - int maxdepth) -{ - drawTree(idraw,psb->m_cdbvt.m_root,0,btVector3(0,1,1),btVector3(1,0,0),mindepth,maxdepth); -} - -// -void btSoftBodyHelpers::DrawFrame( btSoftBody* psb, - btIDebugDraw* idraw) -{ - if(psb->m_pose.m_bframe) - { - static const btScalar ascl=10; - static const btScalar nscl=(btScalar)0.1; - const btVector3 com=psb->m_pose.m_com; - const btMatrix3x3 trs=psb->m_pose.m_rot*psb->m_pose.m_scl; - const btVector3 Xaxis=(trs*btVector3(1,0,0)).normalized(); - const btVector3 Yaxis=(trs*btVector3(0,1,0)).normalized(); - const btVector3 Zaxis=(trs*btVector3(0,0,1)).normalized(); - idraw->drawLine(com,com+Xaxis*ascl,btVector3(1,0,0)); - idraw->drawLine(com,com+Yaxis*ascl,btVector3(0,1,0)); - idraw->drawLine(com,com+Zaxis*ascl,btVector3(0,0,1)); - for(int i=0;im_pose.m_pos.size();++i) - { - const btVector3 x=com+trs*psb->m_pose.m_pos[i]; - drawVertex(idraw,x,nscl,btVector3(1,0,1)); - } - } -} - -// -btSoftBody* btSoftBodyHelpers::CreateRope( btSoftBodyWorldInfo& worldInfo, const btVector3& from, - const btVector3& to, - int res, - int fixeds) -{ - /* Create nodes */ - const int r=res+2; - btVector3* x=new btVector3[r]; - btScalar* m=new btScalar[r]; - int i; - - for(i=0;isetMass(0,0); - if(fixeds&2) psb->setMass(r-1,0); - delete[] x; - delete[] m; - /* Create links */ - for(i=1;iappendLink(i-1,i); - } - /* Finished */ - return(psb); -} - -// -btSoftBody* btSoftBodyHelpers::CreatePatch(btSoftBodyWorldInfo& worldInfo,const btVector3& corner00, - const btVector3& corner10, - const btVector3& corner01, - const btVector3& corner11, - int resx, - int resy, - int fixeds, - bool gendiags) -{ -#define IDX(_x_,_y_) ((_y_)*rx+(_x_)) - /* Create nodes */ - if((resx<2)||(resy<2)) return(0); - const int rx=resx; - const int ry=resy; - const int tot=rx*ry; - btVector3* x=new btVector3[tot]; - btScalar* m=new btScalar[tot]; - int iy; - - for(iy=0;iysetMass(IDX(0,0),0); - if(fixeds&2) psb->setMass(IDX(rx-1,0),0); - if(fixeds&4) psb->setMass(IDX(0,ry-1),0); - if(fixeds&8) psb->setMass(IDX(rx-1,ry-1),0); - delete[] x; - delete[] m; - /* Create links and faces */ - for(iy=0;iyappendLink(idx,IDX(ix+1,iy)); - if(mdy) psb->appendLink(idx,IDX(ix,iy+1)); - if(mdx&&mdy) - { - if((ix+iy)&1) - { - psb->appendFace(IDX(ix,iy),IDX(ix+1,iy),IDX(ix+1,iy+1)); - psb->appendFace(IDX(ix,iy),IDX(ix+1,iy+1),IDX(ix,iy+1)); - if(gendiags) - { - psb->appendLink(IDX(ix,iy),IDX(ix+1,iy+1)); - } - } - else - { - psb->appendFace(IDX(ix,iy+1),IDX(ix,iy),IDX(ix+1,iy)); - psb->appendFace(IDX(ix,iy+1),IDX(ix+1,iy),IDX(ix+1,iy+1)); - if(gendiags) - { - psb->appendLink(IDX(ix+1,iy),IDX(ix,iy+1)); - } - } - } - } - } - /* Finished */ -#undef IDX - return(psb); -} - -// -btSoftBody* btSoftBodyHelpers::CreatePatchUV(btSoftBodyWorldInfo& worldInfo, - const btVector3& corner00, - const btVector3& corner10, - const btVector3& corner01, - const btVector3& corner11, - int resx, - int resy, - int fixeds, - bool gendiags, - float* tex_coords) -{ - - /* - * - * corners: - * - * [0][0] corner00 ------- corner01 [resx][0] - * | | - * | | - * [0][resy] corner10 -------- corner11 [resx][resy] - * - * - * - * - * - * - * "fixedgs" map: - * - * corner00 --> +1 - * corner01 --> +2 - * corner10 --> +4 - * corner11 --> +8 - * upper middle --> +16 - * left middle --> +32 - * right middle --> +64 - * lower middle --> +128 - * center --> +256 - * - * - * tex_coords size (resx-1)*(resy-1)*12 - * - * - * - * SINGLE QUAD INTERNALS - * - * 1) btSoftBody's nodes and links, - * diagonal link is optional ("gendiags") - * - * - * node00 ------ node01 - * | . - * | . - * | . - * | . - * | . - * node10 node11 - * - * - * - * 2) Faces: - * two triangles, - * UV Coordinates (hier example for single quad) - * - * (0,1) (0,1) (1,1) - * 1 |\ 3 \-----| 2 - * | \ \ | - * | \ \ | - * | \ \ | - * | \ \ | - * 2 |-----\ 3 \| 1 - * (0,0) (1,0) (1,0) - * - * - * - * - * - * - */ - -#define IDX(_x_,_y_) ((_y_)*rx+(_x_)) - /* Create nodes */ - if((resx<2)||(resy<2)) return(0); - const int rx=resx; - const int ry=resy; - const int tot=rx*ry; - btVector3* x=new btVector3[tot]; - btScalar* m=new btScalar[tot]; - - int iy; - - for(iy=0;iysetMass(IDX(0,0),0); - if(fixeds&2) psb->setMass(IDX(rx-1,0),0); - if(fixeds&4) psb->setMass(IDX(0,ry-1),0); - if(fixeds&8) psb->setMass(IDX(rx-1,ry-1),0); - if(fixeds&16) psb->setMass(IDX((rx-1)/2,0),0); - if(fixeds&32) psb->setMass(IDX(0,(ry-1)/2),0); - if(fixeds&64) psb->setMass(IDX(rx-1,(ry-1)/2),0); - if(fixeds&128) psb->setMass(IDX((rx-1)/2,ry-1),0); - if(fixeds&256) psb->setMass(IDX((rx-1)/2,(ry-1)/2),0); - delete[] x; - delete[] m; - - - int z = 0; - /* Create links and faces */ - for(iy=0;iyappendLink(node00,node01); - if(mdy) psb->appendLink(node00,node10); - if(mdx&&mdy) - { - psb->appendFace(node00,node10,node11); - if (tex_coords) { - tex_coords[z+0]=CalculateUV(resx,resy,ix,iy,0); - tex_coords[z+1]=CalculateUV(resx,resy,ix,iy,1); - tex_coords[z+2]=CalculateUV(resx,resy,ix,iy,0); - tex_coords[z+3]=CalculateUV(resx,resy,ix,iy,2); - tex_coords[z+4]=CalculateUV(resx,resy,ix,iy,3); - tex_coords[z+5]=CalculateUV(resx,resy,ix,iy,2); - } - psb->appendFace(node11,node01,node00); - if (tex_coords) { - tex_coords[z+6 ]=CalculateUV(resx,resy,ix,iy,3); - tex_coords[z+7 ]=CalculateUV(resx,resy,ix,iy,2); - tex_coords[z+8 ]=CalculateUV(resx,resy,ix,iy,3); - tex_coords[z+9 ]=CalculateUV(resx,resy,ix,iy,1); - tex_coords[z+10]=CalculateUV(resx,resy,ix,iy,0); - tex_coords[z+11]=CalculateUV(resx,resy,ix,iy,1); - } - if (gendiags) psb->appendLink(node00,node11); - z += 12; - } - } - } - /* Finished */ -#undef IDX - return(psb); -} - -float btSoftBodyHelpers::CalculateUV(int resx,int resy,int ix,int iy,int id) -{ - - /* - * - * - * node00 --- node01 - * | | - * node10 --- node11 - * - * - * ID map: - * - * node00 s --> 0 - * node00 t --> 1 - * - * node01 s --> 3 - * node01 t --> 1 - * - * node10 s --> 0 - * node10 t --> 2 - * - * node11 s --> 3 - * node11 t --> 2 - * - * - */ - - float tc=0.0f; - if (id == 0) { - tc = (1.0f/((resx-1))*ix); - } - else if (id==1) { - tc = (1.0f/((resy-1))*(resy-1-iy)); - } - else if (id==2) { - tc = (1.0f/((resy-1))*(resy-1-iy-1)); - } - else if (id==3) { - tc = (1.0f/((resx-1))*(ix+1)); - } - return tc; -} -// -btSoftBody* btSoftBodyHelpers::CreateEllipsoid(btSoftBodyWorldInfo& worldInfo,const btVector3& center, - const btVector3& radius, - int res) -{ - struct Hammersley - { - static void Generate(btVector3* x,int n) - { - for(int i=0;i>=1) if(j&1) t+=p; - btScalar w=2*t-1; - btScalar a=(SIMD_PI+2*i*SIMD_PI)/n; - btScalar s=btSqrt(1-w*w); - *x++=btVector3(s*btCos(a),s*btSin(a),w); - } - } - }; - btAlignedObjectArray vtx; - vtx.resize(3+res); - Hammersley::Generate(&vtx[0],vtx.size()); - for(int i=0;i chks; - btAlignedObjectArray vtx; - chks.resize(maxidx*maxidx,false); - vtx.resize(maxidx); - for(i=0,j=0,ni=maxidx*3;iappendLink(idx[j],idx[k]); - } - } -#undef IDX - psb->appendFace(idx[0],idx[1],idx[2]); - } - - if (randomizeConstraints) - { - psb->randomizeConstraints(); - } - - return(psb); -} - -// -btSoftBody* btSoftBodyHelpers::CreateFromConvexHull(btSoftBodyWorldInfo& worldInfo, const btVector3* vertices, - int nvertices, bool randomizeConstraints) -{ - HullDesc hdsc(QF_TRIANGLES,nvertices,vertices); - HullResult hres; - HullLibrary hlib;/*??*/ - hdsc.mMaxVertices=nvertices; - hlib.CreateConvexHull(hdsc,hres); - btSoftBody* psb=new btSoftBody(&worldInfo,(int)hres.mNumOutputVertices, - &hres.m_OutputVertices[0],0); - for(int i=0;i<(int)hres.mNumFaces;++i) - { - const int idx[]={ static_cast(hres.m_Indices[i*3+0]), - static_cast(hres.m_Indices[i*3+1]), - static_cast(hres.m_Indices[i*3+2])}; - if(idx[0]appendLink( idx[0],idx[1]); - if(idx[1]appendLink( idx[1],idx[2]); - if(idx[2]appendLink( idx[2],idx[0]); - psb->appendFace(idx[0],idx[1],idx[2]); - } - hlib.ReleaseResult(hres); - if (randomizeConstraints) - { - psb->randomizeConstraints(); - } - return(psb); -} - - - - -static int nextLine(const char* buffer) -{ - int numBytesRead=0; - - while (*buffer != '\n') - { - buffer++; - numBytesRead++; - } - - - if (buffer[0]==0x0a) - { - buffer++; - numBytesRead++; - } - return numBytesRead; -} - -/* Create from TetGen .ele, .face, .node data */ -btSoftBody* btSoftBodyHelpers::CreateFromTetGenData(btSoftBodyWorldInfo& worldInfo, - const char* ele, - const char* face, - const char* node, - bool bfacelinks, - bool btetralinks, - bool bfacesfromtetras) -{ -btAlignedObjectArray pos; -int nnode=0; -int ndims=0; -int nattrb=0; -int hasbounds=0; -int result = sscanf(node,"%d %d %d %d",&nnode,&ndims,&nattrb,&hasbounds); -result = sscanf(node,"%d %d %d %d",&nnode,&ndims,&nattrb,&hasbounds); -node += nextLine(node); - -pos.resize(nnode); -for(int i=0;i>index; -// sn>>x;sn>>y;sn>>z; - node += nextLine(node); - - //for(int j=0;j>a; - - //if(hasbounds) - // sn>>bound; - - pos[index].setX(btScalar(x)); - pos[index].setY(btScalar(y)); - pos[index].setZ(btScalar(z)); - } -btSoftBody* psb=new btSoftBody(&worldInfo,nnode,&pos[0],0); -#if 0 -if(face&&face[0]) - { - int nface=0; - sf>>nface;sf>>hasbounds; - for(int i=0;i>index; - sf>>ni[0];sf>>ni[1];sf>>ni[2]; - sf>>bound; - psb->appendFace(ni[0],ni[1],ni[2]); - if(btetralinks) - { - psb->appendLink(ni[0],ni[1],0,true); - psb->appendLink(ni[1],ni[2],0,true); - psb->appendLink(ni[2],ni[0],0,true); - } - } - } -#endif - -if(ele&&ele[0]) - { - int ntetra=0; - int ncorner=0; - int neattrb=0; - sscanf(ele,"%d %d %d",&ntetra,&ncorner,&neattrb); - ele += nextLine(ele); - - //se>>ntetra;se>>ncorner;se>>neattrb; - for(int i=0;i>index; - //se>>ni[0];se>>ni[1];se>>ni[2];se>>ni[3]; - sscanf(ele,"%d %d %d %d %d",&index,&ni[0],&ni[1],&ni[2],&ni[3]); - ele+=nextLine(ele); - //for(int j=0;j>a; - psb->appendTetra(ni[0],ni[1],ni[2],ni[3]); - if(btetralinks) - { - psb->appendLink(ni[0],ni[1],0,true); - psb->appendLink(ni[1],ni[2],0,true); - psb->appendLink(ni[2],ni[0],0,true); - psb->appendLink(ni[0],ni[3],0,true); - psb->appendLink(ni[1],ni[3],0,true); - psb->appendLink(ni[2],ni[3],0,true); - } - } - } -printf("Nodes: %u\r\n",psb->m_nodes.size()); -printf("Links: %u\r\n",psb->m_links.size()); -printf("Faces: %u\r\n",psb->m_faces.size()); -printf("Tetras: %u\r\n",psb->m_tetras.size()); -return(psb); -} - diff --git a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBodyHelpers.h b/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBodyHelpers.h deleted file mode 100755 index 620a52f..0000000 --- a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBodyHelpers.h +++ /dev/null @@ -1,143 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2008 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SOFT_BODY_HELPERS_H -#define BT_SOFT_BODY_HELPERS_H - -#include "btSoftBody.h" - -// -// Helpers -// - -/* fDrawFlags */ -struct fDrawFlags { enum _ { - Nodes = 0x0001, - Links = 0x0002, - Faces = 0x0004, - Tetras = 0x0008, - Normals = 0x0010, - Contacts = 0x0020, - Anchors = 0x0040, - Notes = 0x0080, - Clusters = 0x0100, - NodeTree = 0x0200, - FaceTree = 0x0400, - ClusterTree = 0x0800, - Joints = 0x1000, - /* presets */ - Std = Links+Faces+Tetras+Anchors+Notes+Joints, - StdTetra = Std-Faces+Tetras -};}; - -struct btSoftBodyHelpers -{ - /* Draw body */ - static void Draw( btSoftBody* psb, - btIDebugDraw* idraw, - int drawflags=fDrawFlags::Std); - /* Draw body infos */ - static void DrawInfos( btSoftBody* psb, - btIDebugDraw* idraw, - bool masses, - bool areas, - bool stress); - /* Draw node tree */ - static void DrawNodeTree( btSoftBody* psb, - btIDebugDraw* idraw, - int mindepth=0, - int maxdepth=-1); - /* Draw face tree */ - static void DrawFaceTree( btSoftBody* psb, - btIDebugDraw* idraw, - int mindepth=0, - int maxdepth=-1); - /* Draw cluster tree */ - static void DrawClusterTree(btSoftBody* psb, - btIDebugDraw* idraw, - int mindepth=0, - int maxdepth=-1); - /* Draw rigid frame */ - static void DrawFrame( btSoftBody* psb, - btIDebugDraw* idraw); - /* Create a rope */ - static btSoftBody* CreateRope( btSoftBodyWorldInfo& worldInfo, - const btVector3& from, - const btVector3& to, - int res, - int fixeds); - /* Create a patch */ - static btSoftBody* CreatePatch(btSoftBodyWorldInfo& worldInfo, - const btVector3& corner00, - const btVector3& corner10, - const btVector3& corner01, - const btVector3& corner11, - int resx, - int resy, - int fixeds, - bool gendiags); - /* Create a patch with UV Texture Coordinates */ - static btSoftBody* CreatePatchUV(btSoftBodyWorldInfo& worldInfo, - const btVector3& corner00, - const btVector3& corner10, - const btVector3& corner01, - const btVector3& corner11, - int resx, - int resy, - int fixeds, - bool gendiags, - float* tex_coords=0); - static float CalculateUV(int resx,int resy,int ix,int iy,int id); - /* Create an ellipsoid */ - static btSoftBody* CreateEllipsoid(btSoftBodyWorldInfo& worldInfo, - const btVector3& center, - const btVector3& radius, - int res); - /* Create from trimesh */ - static btSoftBody* CreateFromTriMesh( btSoftBodyWorldInfo& worldInfo, - const btScalar* vertices, - const int* triangles, - int ntriangles, - bool randomizeConstraints = true); - /* Create from convex-hull */ - static btSoftBody* CreateFromConvexHull( btSoftBodyWorldInfo& worldInfo, - const btVector3* vertices, - int nvertices, - bool randomizeConstraints = true); - - - /* Export TetGen compatible .smesh file */ -// static void ExportAsSMeshFile( btSoftBody* psb, -// const char* filename); - /* Create from TetGen .ele, .face, .node files */ -// static btSoftBody* CreateFromTetGenFile( btSoftBodyWorldInfo& worldInfo, -// const char* ele, -// const char* face, -// const char* node, -// bool bfacelinks, -// bool btetralinks, -// bool bfacesfromtetras); - /* Create from TetGen .ele, .face, .node data */ - static btSoftBody* CreateFromTetGenData( btSoftBodyWorldInfo& worldInfo, - const char* ele, - const char* face, - const char* node, - bool bfacelinks, - bool btetralinks, - bool bfacesfromtetras); - -}; - -#endif //BT_SOFT_BODY_HELPERS_H diff --git a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBodyInternals.h b/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBodyInternals.h deleted file mode 100755 index 19d0543..0000000 --- a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBodyInternals.h +++ /dev/null @@ -1,908 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ -///btSoftBody implementation by Nathanael Presson - -#ifndef _BT_SOFT_BODY_INTERNALS_H -#define _BT_SOFT_BODY_INTERNALS_H - -#include "btSoftBody.h" - - -#include "LinearMath/btQuickprof.h" -#include "LinearMath/btPolarDecomposition.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" -#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" -#include "BulletCollision/CollisionShapes/btConvexInternalShape.h" -#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h" -#include //for memset -// -// btSymMatrix -// -template -struct btSymMatrix -{ - btSymMatrix() : dim(0) {} - btSymMatrix(int n,const T& init=T()) { resize(n,init); } - void resize(int n,const T& init=T()) { dim=n;store.resize((n*(n+1))/2,init); } - int index(int c,int r) const { if(c>r) btSwap(c,r);btAssert(r store; - int dim; -}; - -// -// btSoftBodyCollisionShape -// -class btSoftBodyCollisionShape : public btConcaveShape -{ -public: - btSoftBody* m_body; - - btSoftBodyCollisionShape(btSoftBody* backptr) - { - m_shapeType = SOFTBODY_SHAPE_PROXYTYPE; - m_body=backptr; - } - - virtual ~btSoftBodyCollisionShape() - { - - } - - void processAllTriangles(btTriangleCallback* /*callback*/,const btVector3& /*aabbMin*/,const btVector3& /*aabbMax*/) const - { - //not yet - btAssert(0); - } - - ///getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t. - virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const - { - /* t is usually identity, except when colliding against btCompoundShape. See Issue 512 */ - const btVector3 mins=m_body->m_bounds[0]; - const btVector3 maxs=m_body->m_bounds[1]; - const btVector3 crns[]={t*btVector3(mins.x(),mins.y(),mins.z()), - t*btVector3(maxs.x(),mins.y(),mins.z()), - t*btVector3(maxs.x(),maxs.y(),mins.z()), - t*btVector3(mins.x(),maxs.y(),mins.z()), - t*btVector3(mins.x(),mins.y(),maxs.z()), - t*btVector3(maxs.x(),mins.y(),maxs.z()), - t*btVector3(maxs.x(),maxs.y(),maxs.z()), - t*btVector3(mins.x(),maxs.y(),maxs.z())}; - aabbMin=aabbMax=crns[0]; - for(int i=1;i<8;++i) - { - aabbMin.setMin(crns[i]); - aabbMax.setMax(crns[i]); - } - } - - - virtual void setLocalScaling(const btVector3& /*scaling*/) - { - ///na - } - virtual const btVector3& getLocalScaling() const - { - static const btVector3 dummy(1,1,1); - return dummy; - } - virtual void calculateLocalInertia(btScalar /*mass*/,btVector3& /*inertia*/) const - { - ///not yet - btAssert(0); - } - virtual const char* getName()const - { - return "SoftBody"; - } - -}; - -// -// btSoftClusterCollisionShape -// -class btSoftClusterCollisionShape : public btConvexInternalShape -{ -public: - const btSoftBody::Cluster* m_cluster; - - btSoftClusterCollisionShape (const btSoftBody::Cluster* cluster) : m_cluster(cluster) { setMargin(0); } - - - virtual btVector3 localGetSupportingVertex(const btVector3& vec) const - { - btSoftBody::Node* const * n=&m_cluster->m_nodes[0]; - btScalar d=btDot(vec,n[0]->m_x); - int j=0; - for(int i=1,ni=m_cluster->m_nodes.size();im_x); - if(k>d) { d=k;j=i; } - } - return(n[j]->m_x); - } - virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const - { - return(localGetSupportingVertex(vec)); - } - //notice that the vectors should be unit length - virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const - {} - - - virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const - {} - - virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const - {} - - virtual int getShapeType() const { return SOFTBODY_SHAPE_PROXYTYPE; } - - //debugging - virtual const char* getName()const {return "SOFTCLUSTER";} - - virtual void setMargin(btScalar margin) - { - btConvexInternalShape::setMargin(margin); - } - virtual btScalar getMargin() const - { - return getMargin(); - } -}; - -// -// Inline's -// - -// -template -static inline void ZeroInitialize(T& value) -{ - memset(&value,0,sizeof(T)); -} -// -template -static inline bool CompLess(const T& a,const T& b) -{ return(a -static inline bool CompGreater(const T& a,const T& b) -{ return(a>b); } -// -template -static inline T Lerp(const T& a,const T& b,btScalar t) -{ return(a+(b-a)*t); } -// -template -static inline T InvLerp(const T& a,const T& b,btScalar t) -{ return((b+a*t-b*t)/(a*b)); } -// -static inline btMatrix3x3 Lerp( const btMatrix3x3& a, - const btMatrix3x3& b, - btScalar t) -{ - btMatrix3x3 r; - r[0]=Lerp(a[0],b[0],t); - r[1]=Lerp(a[1],b[1],t); - r[2]=Lerp(a[2],b[2],t); - return(r); -} -// -static inline btVector3 Clamp(const btVector3& v,btScalar maxlength) -{ - const btScalar sql=v.length2(); - if(sql>(maxlength*maxlength)) - return((v*maxlength)/btSqrt(sql)); - else - return(v); -} -// -template -static inline T Clamp(const T& x,const T& l,const T& h) -{ return(xh?h:x); } -// -template -static inline T Sq(const T& x) -{ return(x*x); } -// -template -static inline T Cube(const T& x) -{ return(x*x*x); } -// -template -static inline T Sign(const T& x) -{ return((T)(x<0?-1:+1)); } -// -template -static inline bool SameSign(const T& x,const T& y) -{ return((x*y)>0); } -// -static inline btScalar ClusterMetric(const btVector3& x,const btVector3& y) -{ - const btVector3 d=x-y; - return(btFabs(d[0])+btFabs(d[1])+btFabs(d[2])); -} -// -static inline btMatrix3x3 ScaleAlongAxis(const btVector3& a,btScalar s) -{ - const btScalar xx=a.x()*a.x(); - const btScalar yy=a.y()*a.y(); - const btScalar zz=a.z()*a.z(); - const btScalar xy=a.x()*a.y(); - const btScalar yz=a.y()*a.z(); - const btScalar zx=a.z()*a.x(); - btMatrix3x3 m; - m[0]=btVector3(1-xx+xx*s,xy*s-xy,zx*s-zx); - m[1]=btVector3(xy*s-xy,1-yy+yy*s,yz*s-yz); - m[2]=btVector3(zx*s-zx,yz*s-yz,1-zz+zz*s); - return(m); -} -// -static inline btMatrix3x3 Cross(const btVector3& v) -{ - btMatrix3x3 m; - m[0]=btVector3(0,-v.z(),+v.y()); - m[1]=btVector3(+v.z(),0,-v.x()); - m[2]=btVector3(-v.y(),+v.x(),0); - return(m); -} -// -static inline btMatrix3x3 Diagonal(btScalar x) -{ - btMatrix3x3 m; - m[0]=btVector3(x,0,0); - m[1]=btVector3(0,x,0); - m[2]=btVector3(0,0,x); - return(m); -} -// -static inline btMatrix3x3 Add(const btMatrix3x3& a, - const btMatrix3x3& b) -{ - btMatrix3x3 r; - for(int i=0;i<3;++i) r[i]=a[i]+b[i]; - return(r); -} -// -static inline btMatrix3x3 Sub(const btMatrix3x3& a, - const btMatrix3x3& b) -{ - btMatrix3x3 r; - for(int i=0;i<3;++i) r[i]=a[i]-b[i]; - return(r); -} -// -static inline btMatrix3x3 Mul(const btMatrix3x3& a, - btScalar b) -{ - btMatrix3x3 r; - for(int i=0;i<3;++i) r[i]=a[i]*b; - return(r); -} -// -static inline void Orthogonalize(btMatrix3x3& m) -{ - m[2]=btCross(m[0],m[1]).normalized(); - m[1]=btCross(m[2],m[0]).normalized(); - m[0]=btCross(m[1],m[2]).normalized(); -} -// -static inline btMatrix3x3 MassMatrix(btScalar im,const btMatrix3x3& iwi,const btVector3& r) -{ - const btMatrix3x3 cr=Cross(r); - return(Sub(Diagonal(im),cr*iwi*cr)); -} - -// -static inline btMatrix3x3 ImpulseMatrix( btScalar dt, - btScalar ima, - btScalar imb, - const btMatrix3x3& iwi, - const btVector3& r) -{ - return(Diagonal(1/dt)*Add(Diagonal(ima),MassMatrix(imb,iwi,r)).inverse()); -} - -// -static inline btMatrix3x3 ImpulseMatrix( btScalar ima,const btMatrix3x3& iia,const btVector3& ra, - btScalar imb,const btMatrix3x3& iib,const btVector3& rb) -{ - return(Add(MassMatrix(ima,iia,ra),MassMatrix(imb,iib,rb)).inverse()); -} - -// -static inline btMatrix3x3 AngularImpulseMatrix( const btMatrix3x3& iia, - const btMatrix3x3& iib) -{ - return(Add(iia,iib).inverse()); -} - -// -static inline btVector3 ProjectOnAxis( const btVector3& v, - const btVector3& a) -{ - return(a*btDot(v,a)); -} -// -static inline btVector3 ProjectOnPlane( const btVector3& v, - const btVector3& a) -{ - return(v-ProjectOnAxis(v,a)); -} - -// -static inline void ProjectOrigin( const btVector3& a, - const btVector3& b, - btVector3& prj, - btScalar& sqd) -{ - const btVector3 d=b-a; - const btScalar m2=d.length2(); - if(m2>SIMD_EPSILON) - { - const btScalar t=Clamp(-btDot(a,d)/m2,0,1); - const btVector3 p=a+d*t; - const btScalar l2=p.length2(); - if(l2SIMD_EPSILON) - { - const btVector3 n=q/btSqrt(m2); - const btScalar k=btDot(a,n); - const btScalar k2=k*k; - if(k20)&& - (btDot(btCross(b-p,c-p),q)>0)&& - (btDot(btCross(c-p,a-p),q)>0)) - { - prj=p; - sqd=k2; - } - else - { - ProjectOrigin(a,b,prj,sqd); - ProjectOrigin(b,c,prj,sqd); - ProjectOrigin(c,a,prj,sqd); - } - } - } -} - -// -template -static inline T BaryEval( const T& a, - const T& b, - const T& c, - const btVector3& coord) -{ - return(a*coord.x()+b*coord.y()+c*coord.z()); -} -// -static inline btVector3 BaryCoord( const btVector3& a, - const btVector3& b, - const btVector3& c, - const btVector3& p) -{ - const btScalar w[]={ btCross(a-p,b-p).length(), - btCross(b-p,c-p).length(), - btCross(c-p,a-p).length()}; - const btScalar isum=1/(w[0]+w[1]+w[2]); - return(btVector3(w[1]*isum,w[2]*isum,w[0]*isum)); -} - -// -static btScalar ImplicitSolve( btSoftBody::ImplicitFn* fn, - const btVector3& a, - const btVector3& b, - const btScalar accuracy, - const int maxiterations=256) -{ - btScalar span[2]={0,1}; - btScalar values[2]={fn->Eval(a),fn->Eval(b)}; - if(values[0]>values[1]) - { - btSwap(span[0],span[1]); - btSwap(values[0],values[1]); - } - if(values[0]>-accuracy) return(-1); - if(values[1]<+accuracy) return(-1); - for(int i=0;iEval(Lerp(a,b,t)); - if((t<=0)||(t>=1)) break; - if(btFabs(v)SIMD_EPSILON) - return(v/l); - else - return(btVector3(0,0,0)); -} - -// -static inline btDbvtVolume VolumeOf( const btSoftBody::Face& f, - btScalar margin) -{ - const btVector3* pts[]={ &f.m_n[0]->m_x, - &f.m_n[1]->m_x, - &f.m_n[2]->m_x}; - btDbvtVolume vol=btDbvtVolume::FromPoints(pts,3); - vol.Expand(btVector3(margin,margin,margin)); - return(vol); -} - -// -static inline btVector3 CenterOf( const btSoftBody::Face& f) -{ - return((f.m_n[0]->m_x+f.m_n[1]->m_x+f.m_n[2]->m_x)/3); -} - -// -static inline btScalar AreaOf( const btVector3& x0, - const btVector3& x1, - const btVector3& x2) -{ - const btVector3 a=x1-x0; - const btVector3 b=x2-x0; - const btVector3 cr=btCross(a,b); - const btScalar area=cr.length(); - return(area); -} - -// -static inline btScalar VolumeOf( const btVector3& x0, - const btVector3& x1, - const btVector3& x2, - const btVector3& x3) -{ - const btVector3 a=x1-x0; - const btVector3 b=x2-x0; - const btVector3 c=x3-x0; - return(btDot(a,btCross(b,c))); -} - -// -static void EvaluateMedium( const btSoftBodyWorldInfo* wfi, - const btVector3& x, - btSoftBody::sMedium& medium) -{ - medium.m_velocity = btVector3(0,0,0); - medium.m_pressure = 0; - medium.m_density = wfi->air_density; - if(wfi->water_density>0) - { - const btScalar depth=-(btDot(x,wfi->water_normal)+wfi->water_offset); - if(depth>0) - { - medium.m_density = wfi->water_density; - medium.m_pressure = depth*wfi->water_density*wfi->m_gravity.length(); - } - } -} - -// -static inline void ApplyClampedForce( btSoftBody::Node& n, - const btVector3& f, - btScalar dt) -{ - const btScalar dtim=dt*n.m_im; - if((f*dtim).length2()>n.m_v.length2()) - {/* Clamp */ - n.m_f-=ProjectOnAxis(n.m_v,f.normalized())/dtim; - } - else - {/* Apply */ - n.m_f+=f; - } -} - -// -static inline int MatchEdge( const btSoftBody::Node* a, - const btSoftBody::Node* b, - const btSoftBody::Node* ma, - const btSoftBody::Node* mb) -{ - if((a==ma)&&(b==mb)) return(0); - if((a==mb)&&(b==ma)) return(1); - return(-1); -} - -// -// btEigen : Extract eigen system, -// straitforward implementation of http://math.fullerton.edu/mathews/n2003/JacobiMethodMod.html -// outputs are NOT sorted. -// -struct btEigen -{ - static int system(btMatrix3x3& a,btMatrix3x3* vectors,btVector3* values=0) - { - static const int maxiterations=16; - static const btScalar accuracy=(btScalar)0.0001; - btMatrix3x3& v=*vectors; - int iterations=0; - vectors->setIdentity(); - do { - int p=0,q=1; - if(btFabs(a[p][q])accuracy) - { - const btScalar w=(a[q][q]-a[p][p])/(2*a[p][q]); - const btScalar z=btFabs(w); - const btScalar t=w/(z*(btSqrt(1+w*w)+z)); - if(t==t)/* [WARNING] let hope that one does not get thrown aways by some compilers... */ - { - const btScalar c=1/btSqrt(t*t+1); - const btScalar s=c*t; - mulPQ(a,c,s,p,q); - mulTPQ(a,c,s,p,q); - mulPQ(v,c,s,p,q); - } else break; - } else break; - } while((++iterations)data; - btSoftClusterCollisionShape cshape(cluster); - - const btConvexShape* rshape=(const btConvexShape*)m_colObjWrap->getCollisionShape(); - - ///don't collide an anchored cluster with a static/kinematic object - if(m_colObjWrap->getCollisionObject()->isStaticOrKinematicObject() && cluster->m_containsAnchor) - return; - - btGjkEpaSolver2::sResults res; - if(btGjkEpaSolver2::SignedDistance( &cshape,btTransform::getIdentity(), - rshape,m_colObjWrap->getWorldTransform(), - btVector3(1,0,0),res)) - { - btSoftBody::CJoint joint; - if(SolveContact(res,cluster,m_colObjWrap->getCollisionObject(),joint))//prb,joint)) - { - btSoftBody::CJoint* pj=new(btAlignedAlloc(sizeof(btSoftBody::CJoint),16)) btSoftBody::CJoint(); - *pj=joint;psb->m_joints.push_back(pj); - if(m_colObjWrap->getCollisionObject()->isStaticOrKinematicObject()) - { - pj->m_erp *= psb->m_cfg.kSKHR_CL; - pj->m_split *= psb->m_cfg.kSK_SPLT_CL; - } - else - { - pj->m_erp *= psb->m_cfg.kSRHR_CL; - pj->m_split *= psb->m_cfg.kSR_SPLT_CL; - } - } - } - } - void ProcessColObj(btSoftBody* ps,const btCollisionObjectWrapper* colObWrap) - { - psb = ps; - m_colObjWrap = colObWrap; - idt = ps->m_sst.isdt; - m_margin = m_colObjWrap->getCollisionShape()->getMargin()+psb->getCollisionShape()->getMargin(); - ///Bullet rigid body uses multiply instead of minimum to determine combined friction. Some customization would be useful. - friction = btMin(psb->m_cfg.kDF,m_colObjWrap->getCollisionObject()->getFriction()); - btVector3 mins; - btVector3 maxs; - - ATTRIBUTE_ALIGNED16(btDbvtVolume) volume; - colObWrap->getCollisionShape()->getAabb(colObWrap->getWorldTransform(),mins,maxs); - volume=btDbvtVolume::FromMM(mins,maxs); - volume.Expand(btVector3(1,1,1)*m_margin); - ps->m_cdbvt.collideTV(ps->m_cdbvt.m_root,volume,*this); - } - }; - // - // CollideCL_SS - // - struct CollideCL_SS : ClusterBase - { - btSoftBody* bodies[2]; - void Process(const btDbvtNode* la,const btDbvtNode* lb) - { - btSoftBody::Cluster* cla=(btSoftBody::Cluster*)la->data; - btSoftBody::Cluster* clb=(btSoftBody::Cluster*)lb->data; - - - bool connected=false; - if ((bodies[0]==bodies[1])&&(bodies[0]->m_clusterConnectivity.size())) - { - connected = bodies[0]->m_clusterConnectivity[cla->m_clusterIndex+bodies[0]->m_clusters.size()*clb->m_clusterIndex]; - } - - if (!connected) - { - btSoftClusterCollisionShape csa(cla); - btSoftClusterCollisionShape csb(clb); - btGjkEpaSolver2::sResults res; - if(btGjkEpaSolver2::SignedDistance( &csa,btTransform::getIdentity(), - &csb,btTransform::getIdentity(), - cla->m_com-clb->m_com,res)) - { - btSoftBody::CJoint joint; - if(SolveContact(res,cla,clb,joint)) - { - btSoftBody::CJoint* pj=new(btAlignedAlloc(sizeof(btSoftBody::CJoint),16)) btSoftBody::CJoint(); - *pj=joint;bodies[0]->m_joints.push_back(pj); - pj->m_erp *= btMax(bodies[0]->m_cfg.kSSHR_CL,bodies[1]->m_cfg.kSSHR_CL); - pj->m_split *= (bodies[0]->m_cfg.kSS_SPLT_CL+bodies[1]->m_cfg.kSS_SPLT_CL)/2; - } - } - } else - { - static int count=0; - count++; - //printf("count=%d\n",count); - - } - } - void ProcessSoftSoft(btSoftBody* psa,btSoftBody* psb) - { - idt = psa->m_sst.isdt; - //m_margin = (psa->getCollisionShape()->getMargin()+psb->getCollisionShape()->getMargin())/2; - m_margin = (psa->getCollisionShape()->getMargin()+psb->getCollisionShape()->getMargin()); - friction = btMin(psa->m_cfg.kDF,psb->m_cfg.kDF); - bodies[0] = psa; - bodies[1] = psb; - psa->m_cdbvt.collideTT(psa->m_cdbvt.m_root,psb->m_cdbvt.m_root,*this); - } - }; - // - // CollideSDF_RS - // - struct CollideSDF_RS : btDbvt::ICollide - { - void Process(const btDbvtNode* leaf) - { - btSoftBody::Node* node=(btSoftBody::Node*)leaf->data; - DoNode(*node); - } - void DoNode(btSoftBody::Node& n) const - { - const btScalar m=n.m_im>0?dynmargin:stamargin; - btSoftBody::RContact c; - - if( (!n.m_battach)&& - psb->checkContact(m_colObj1Wrap,n.m_x,m,c.m_cti)) - { - const btScalar ima=n.m_im; - const btScalar imb= m_rigidBody? m_rigidBody->getInvMass() : 0.f; - const btScalar ms=ima+imb; - if(ms>0) - { - const btTransform& wtr=m_rigidBody?m_rigidBody->getWorldTransform() : m_colObj1Wrap->getCollisionObject()->getWorldTransform(); - static const btMatrix3x3 iwiStatic(0,0,0,0,0,0,0,0,0); - const btMatrix3x3& iwi=m_rigidBody?m_rigidBody->getInvInertiaTensorWorld() : iwiStatic; - const btVector3 ra=n.m_x-wtr.getOrigin(); - const btVector3 va=m_rigidBody ? m_rigidBody->getVelocityInLocalPoint(ra)*psb->m_sst.sdt : btVector3(0,0,0); - const btVector3 vb=n.m_x-n.m_q; - const btVector3 vr=vb-va; - const btScalar dn=btDot(vr,c.m_cti.m_normal); - const btVector3 fv=vr-c.m_cti.m_normal*dn; - const btScalar fc=psb->m_cfg.kDF*m_colObj1Wrap->getCollisionObject()->getFriction(); - c.m_node = &n; - c.m_c0 = ImpulseMatrix(psb->m_sst.sdt,ima,imb,iwi,ra); - c.m_c1 = ra; - c.m_c2 = ima*psb->m_sst.sdt; - c.m_c3 = fv.length2()<(dn*fc*dn*fc)?0:1-fc; - c.m_c4 = m_colObj1Wrap->getCollisionObject()->isStaticOrKinematicObject()?psb->m_cfg.kKHR:psb->m_cfg.kCHR; - psb->m_rcontacts.push_back(c); - if (m_rigidBody) - m_rigidBody->activate(); - } - } - } - btSoftBody* psb; - const btCollisionObjectWrapper* m_colObj1Wrap; - btRigidBody* m_rigidBody; - btScalar dynmargin; - btScalar stamargin; - }; - // - // CollideVF_SS - // - struct CollideVF_SS : btDbvt::ICollide - { - void Process(const btDbvtNode* lnode, - const btDbvtNode* lface) - { - btSoftBody::Node* node=(btSoftBody::Node*)lnode->data; - btSoftBody::Face* face=(btSoftBody::Face*)lface->data; - btVector3 o=node->m_x; - btVector3 p; - btScalar d=SIMD_INFINITY; - ProjectOrigin( face->m_n[0]->m_x-o, - face->m_n[1]->m_x-o, - face->m_n[2]->m_x-o, - p,d); - const btScalar m=mrg+(o-node->m_q).length()*2; - if(d<(m*m)) - { - const btSoftBody::Node* n[]={face->m_n[0],face->m_n[1],face->m_n[2]}; - const btVector3 w=BaryCoord(n[0]->m_x,n[1]->m_x,n[2]->m_x,p+o); - const btScalar ma=node->m_im; - btScalar mb=BaryEval(n[0]->m_im,n[1]->m_im,n[2]->m_im,w); - if( (n[0]->m_im<=0)|| - (n[1]->m_im<=0)|| - (n[2]->m_im<=0)) - { - mb=0; - } - const btScalar ms=ma+mb; - if(ms>0) - { - btSoftBody::SContact c; - c.m_normal = p/-btSqrt(d); - c.m_margin = m; - c.m_node = node; - c.m_face = face; - c.m_weights = w; - c.m_friction = btMax(psb[0]->m_cfg.kDF,psb[1]->m_cfg.kDF); - c.m_cfm[0] = ma/ms*psb[0]->m_cfg.kSHR; - c.m_cfm[1] = mb/ms*psb[1]->m_cfg.kSHR; - psb[0]->m_scontacts.push_back(c); - } - } - } - btSoftBody* psb[2]; - btScalar mrg; - }; -}; - -#endif //_BT_SOFT_BODY_INTERNALS_H diff --git a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp b/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp deleted file mode 100755 index f5a67f6..0000000 --- a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp +++ /dev/null @@ -1,134 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btSoftBodyRigidBodyCollisionConfiguration.h" -#include "btSoftRigidCollisionAlgorithm.h" -#include "btSoftBodyConcaveCollisionAlgorithm.h" -#include "btSoftSoftCollisionAlgorithm.h" - -#include "LinearMath/btPoolAllocator.h" - -#define ENABLE_SOFTBODY_CONCAVE_COLLISIONS 1 - -btSoftBodyRigidBodyCollisionConfiguration::btSoftBodyRigidBodyCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo) -:btDefaultCollisionConfiguration(constructionInfo) -{ - void* mem; - - mem = btAlignedAlloc(sizeof(btSoftSoftCollisionAlgorithm::CreateFunc),16); - m_softSoftCreateFunc = new(mem) btSoftSoftCollisionAlgorithm::CreateFunc; - - mem = btAlignedAlloc(sizeof(btSoftRigidCollisionAlgorithm::CreateFunc),16); - m_softRigidConvexCreateFunc = new(mem) btSoftRigidCollisionAlgorithm::CreateFunc; - - mem = btAlignedAlloc(sizeof(btSoftRigidCollisionAlgorithm::CreateFunc),16); - m_swappedSoftRigidConvexCreateFunc = new(mem) btSoftRigidCollisionAlgorithm::CreateFunc; - m_swappedSoftRigidConvexCreateFunc->m_swapped=true; - -#ifdef ENABLE_SOFTBODY_CONCAVE_COLLISIONS - mem = btAlignedAlloc(sizeof(btSoftBodyConcaveCollisionAlgorithm::CreateFunc),16); - m_softRigidConcaveCreateFunc = new(mem) btSoftBodyConcaveCollisionAlgorithm::CreateFunc; - - mem = btAlignedAlloc(sizeof(btSoftBodyConcaveCollisionAlgorithm::CreateFunc),16); - m_swappedSoftRigidConcaveCreateFunc = new(mem) btSoftBodyConcaveCollisionAlgorithm::SwappedCreateFunc; - m_swappedSoftRigidConcaveCreateFunc->m_swapped=true; -#endif - - //replace pool by a new one, with potential larger size - - if (m_ownsCollisionAlgorithmPool && m_collisionAlgorithmPool) - { - int curElemSize = m_collisionAlgorithmPool->getElementSize(); - ///calculate maximum element size, big enough to fit any collision algorithm in the memory pool - - - int maxSize0 = sizeof(btSoftSoftCollisionAlgorithm); - int maxSize1 = sizeof(btSoftRigidCollisionAlgorithm); - int maxSize2 = sizeof(btSoftBodyConcaveCollisionAlgorithm); - - int collisionAlgorithmMaxElementSize = btMax(maxSize0,maxSize1); - collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize2); - - if (collisionAlgorithmMaxElementSize > curElemSize) - { - m_collisionAlgorithmPool->~btPoolAllocator(); - btAlignedFree(m_collisionAlgorithmPool); - void* mem = btAlignedAlloc(sizeof(btPoolAllocator),16); - m_collisionAlgorithmPool = new(mem) btPoolAllocator(collisionAlgorithmMaxElementSize,constructionInfo.m_defaultMaxCollisionAlgorithmPoolSize); - } - } - -} - -btSoftBodyRigidBodyCollisionConfiguration::~btSoftBodyRigidBodyCollisionConfiguration() -{ - m_softSoftCreateFunc->~btCollisionAlgorithmCreateFunc(); - btAlignedFree( m_softSoftCreateFunc); - - m_softRigidConvexCreateFunc->~btCollisionAlgorithmCreateFunc(); - btAlignedFree( m_softRigidConvexCreateFunc); - - m_swappedSoftRigidConvexCreateFunc->~btCollisionAlgorithmCreateFunc(); - btAlignedFree( m_swappedSoftRigidConvexCreateFunc); - -#ifdef ENABLE_SOFTBODY_CONCAVE_COLLISIONS - m_softRigidConcaveCreateFunc->~btCollisionAlgorithmCreateFunc(); - btAlignedFree( m_softRigidConcaveCreateFunc); - - m_swappedSoftRigidConcaveCreateFunc->~btCollisionAlgorithmCreateFunc(); - btAlignedFree( m_swappedSoftRigidConcaveCreateFunc); -#endif -} - -///creation of soft-soft and soft-rigid, and otherwise fallback to base class implementation -btCollisionAlgorithmCreateFunc* btSoftBodyRigidBodyCollisionConfiguration::getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1) -{ - - ///try to handle the softbody interactions first - - if ((proxyType0 == SOFTBODY_SHAPE_PROXYTYPE ) && (proxyType1==SOFTBODY_SHAPE_PROXYTYPE)) - { - return m_softSoftCreateFunc; - } - - ///softbody versus convex - if (proxyType0 == SOFTBODY_SHAPE_PROXYTYPE && btBroadphaseProxy::isConvex(proxyType1)) - { - return m_softRigidConvexCreateFunc; - } - - ///convex versus soft body - if (btBroadphaseProxy::isConvex(proxyType0) && proxyType1 == SOFTBODY_SHAPE_PROXYTYPE ) - { - return m_swappedSoftRigidConvexCreateFunc; - } - -#ifdef ENABLE_SOFTBODY_CONCAVE_COLLISIONS - ///softbody versus convex - if (proxyType0 == SOFTBODY_SHAPE_PROXYTYPE && btBroadphaseProxy::isConcave(proxyType1)) - { - return m_softRigidConcaveCreateFunc; - } - - ///convex versus soft body - if (btBroadphaseProxy::isConcave(proxyType0) && proxyType1 == SOFTBODY_SHAPE_PROXYTYPE ) - { - return m_swappedSoftRigidConcaveCreateFunc; - } -#endif - - ///fallback to the regular rigid collision shape - return btDefaultCollisionConfiguration::getCollisionAlgorithmCreateFunc(proxyType0,proxyType1); -} diff --git a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h b/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h deleted file mode 100755 index 21addcf..0000000 --- a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +++ /dev/null @@ -1,48 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SOFTBODY_RIGIDBODY_COLLISION_CONFIGURATION -#define BT_SOFTBODY_RIGIDBODY_COLLISION_CONFIGURATION - -#include "BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h" - -class btVoronoiSimplexSolver; -class btGjkEpaPenetrationDepthSolver; - - -///btSoftBodyRigidBodyCollisionConfiguration add softbody interaction on top of btDefaultCollisionConfiguration -class btSoftBodyRigidBodyCollisionConfiguration : public btDefaultCollisionConfiguration -{ - - //default CreationFunctions, filling the m_doubleDispatch table - btCollisionAlgorithmCreateFunc* m_softSoftCreateFunc; - btCollisionAlgorithmCreateFunc* m_softRigidConvexCreateFunc; - btCollisionAlgorithmCreateFunc* m_swappedSoftRigidConvexCreateFunc; - btCollisionAlgorithmCreateFunc* m_softRigidConcaveCreateFunc; - btCollisionAlgorithmCreateFunc* m_swappedSoftRigidConcaveCreateFunc; - -public: - - btSoftBodyRigidBodyCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo = btDefaultCollisionConstructionInfo()); - - virtual ~btSoftBodyRigidBodyCollisionConfiguration(); - - ///creation of soft-soft and soft-rigid, and otherwise fallback to base class implementation - virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1); - -}; - -#endif //BT_SOFTBODY_RIGIDBODY_COLLISION_CONFIGURATION - diff --git a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBodySolverVertexBuffer.h b/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBodySolverVertexBuffer.h deleted file mode 100755 index c4733d6..0000000 --- a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBodySolverVertexBuffer.h +++ /dev/null @@ -1,165 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_H -#define BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_H - - -class btVertexBufferDescriptor -{ -public: - enum BufferTypes - { - CPU_BUFFER, - DX11_BUFFER, - OPENGL_BUFFER - }; - -protected: - - bool m_hasVertexPositions; - bool m_hasNormals; - - int m_vertexOffset; - int m_vertexStride; - - int m_normalOffset; - int m_normalStride; - -public: - btVertexBufferDescriptor() - { - m_hasVertexPositions = false; - m_hasNormals = false; - m_vertexOffset = 0; - m_vertexStride = 0; - m_normalOffset = 0; - m_normalStride = 0; - } - - virtual ~btVertexBufferDescriptor() - { - - } - - virtual bool hasVertexPositions() const - { - return m_hasVertexPositions; - } - - virtual bool hasNormals() const - { - return m_hasNormals; - } - - /** - * Return the type of the vertex buffer descriptor. - */ - virtual BufferTypes getBufferType() const = 0; - - /** - * Return the vertex offset in floats from the base pointer. - */ - virtual int getVertexOffset() const - { - return m_vertexOffset; - } - - /** - * Return the vertex stride in number of floats between vertices. - */ - virtual int getVertexStride() const - { - return m_vertexStride; - } - - /** - * Return the vertex offset in floats from the base pointer. - */ - virtual int getNormalOffset() const - { - return m_normalOffset; - } - - /** - * Return the vertex stride in number of floats between vertices. - */ - virtual int getNormalStride() const - { - return m_normalStride; - } -}; - - -class btCPUVertexBufferDescriptor : public btVertexBufferDescriptor -{ -protected: - float *m_basePointer; - -public: - /** - * vertexBasePointer is pointer to beginning of the buffer. - * vertexOffset is the offset in floats to the first vertex. - * vertexStride is the stride in floats between vertices. - */ - btCPUVertexBufferDescriptor( float *basePointer, int vertexOffset, int vertexStride ) - { - m_basePointer = basePointer; - m_vertexOffset = vertexOffset; - m_vertexStride = vertexStride; - m_hasVertexPositions = true; - } - - /** - * vertexBasePointer is pointer to beginning of the buffer. - * vertexOffset is the offset in floats to the first vertex. - * vertexStride is the stride in floats between vertices. - */ - btCPUVertexBufferDescriptor( float *basePointer, int vertexOffset, int vertexStride, int normalOffset, int normalStride ) - { - m_basePointer = basePointer; - - m_vertexOffset = vertexOffset; - m_vertexStride = vertexStride; - m_hasVertexPositions = true; - - m_normalOffset = normalOffset; - m_normalStride = normalStride; - m_hasNormals = true; - } - - virtual ~btCPUVertexBufferDescriptor() - { - - } - - /** - * Return the type of the vertex buffer descriptor. - */ - virtual BufferTypes getBufferType() const - { - return CPU_BUFFER; - } - - /** - * Return the base pointer in memory to the first vertex. - */ - virtual float *getBasePointer() const - { - return m_basePointer; - } -}; - -#endif // #ifndef BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_H diff --git a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBodySolvers.h b/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBodySolvers.h deleted file mode 100755 index 6947bc2..0000000 --- a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftBodySolvers.h +++ /dev/null @@ -1,154 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SOFT_BODY_SOLVERS_H -#define BT_SOFT_BODY_SOLVERS_H - -#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h" - - -class btSoftBodyTriangleData; -class btSoftBodyLinkData; -class btSoftBodyVertexData; -class btVertexBufferDescriptor; -class btCollisionObject; -class btSoftBody; - - -class btSoftBodySolver -{ -public: - enum SolverTypes - { - DEFAULT_SOLVER, - CPU_SOLVER, - CL_SOLVER, - CL_SIMD_SOLVER, - DX_SOLVER, - DX_SIMD_SOLVER - }; - - -protected: - int m_numberOfPositionIterations; - int m_numberOfVelocityIterations; - // Simulation timescale - float m_timeScale; - -public: - btSoftBodySolver() : - m_numberOfPositionIterations( 10 ), - m_timeScale( 1 ) - { - m_numberOfVelocityIterations = 0; - m_numberOfPositionIterations = 5; - } - - virtual ~btSoftBodySolver() - { - } - - /** - * Return the type of the solver. - */ - virtual SolverTypes getSolverType() const = 0; - - - /** Ensure that this solver is initialized. */ - virtual bool checkInitialized() = 0; - - /** Optimize soft bodies in this solver. */ - virtual void optimize( btAlignedObjectArray< btSoftBody * > &softBodies , bool forceUpdate=false) = 0; - - /** Copy necessary data back to the original soft body source objects. */ - virtual void copyBackToSoftBodies(bool bMove = true) = 0; - - /** Predict motion of soft bodies into next timestep */ - virtual void predictMotion( float solverdt ) = 0; - - /** Solve constraints for a set of soft bodies */ - virtual void solveConstraints( float solverdt ) = 0; - - /** Perform necessary per-step updates of soft bodies such as recomputing normals and bounding boxes */ - virtual void updateSoftBodies() = 0; - - /** Process a collision between one of the world's soft bodies and another collision object */ - virtual void processCollision( btSoftBody *, const struct btCollisionObjectWrapper* ) = 0; - - /** Process a collision between two soft bodies */ - virtual void processCollision( btSoftBody*, btSoftBody* ) = 0; - - /** Set the number of velocity constraint solver iterations this solver uses. */ - virtual void setNumberOfPositionIterations( int iterations ) - { - m_numberOfPositionIterations = iterations; - } - - /** Get the number of velocity constraint solver iterations this solver uses. */ - virtual int getNumberOfPositionIterations() - { - return m_numberOfPositionIterations; - } - - /** Set the number of velocity constraint solver iterations this solver uses. */ - virtual void setNumberOfVelocityIterations( int iterations ) - { - m_numberOfVelocityIterations = iterations; - } - - /** Get the number of velocity constraint solver iterations this solver uses. */ - virtual int getNumberOfVelocityIterations() - { - return m_numberOfVelocityIterations; - } - - /** Return the timescale that the simulation is using */ - float getTimeScale() - { - return m_timeScale; - } - -#if 0 - /** - * Add a collision object to be used by the indicated softbody. - */ - virtual void addCollisionObjectForSoftBody( int clothIdentifier, btCollisionObject *collisionObject ) = 0; -#endif -}; - -/** - * Class to manage movement of data from a solver to a given target. - * This version is abstract. Subclasses will have custom pairings for different combinations. - */ -class btSoftBodySolverOutput -{ -protected: - -public: - btSoftBodySolverOutput() - { - } - - virtual ~btSoftBodySolverOutput() - { - } - - - /** Output current computed vertex data to the vertex buffers for all cloths in the solver. */ - virtual void copySoftBodyToVertexBuffer( const btSoftBody * const softBody, btVertexBufferDescriptor *vertexBuffer ) = 0; -}; - - -#endif // #ifndef BT_SOFT_BODY_SOLVERS_H diff --git a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp b/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp deleted file mode 100755 index 01c148a..0000000 --- a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp +++ /dev/null @@ -1,86 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btSoftRigidCollisionAlgorithm.h" -#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" -#include "BulletCollision/CollisionShapes/btSphereShape.h" -#include "BulletCollision/CollisionShapes/btBoxShape.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" -#include "btSoftBody.h" -#include "BulletSoftBody/btSoftBodySolvers.h" -#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h" - -///TODO: include all the shapes that the softbody can collide with -///alternatively, implement special case collision algorithms (just like for rigid collision shapes) - -//#include - -btSoftRigidCollisionAlgorithm::btSoftRigidCollisionAlgorithm(btPersistentManifold* /*mf*/,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* ,const btCollisionObjectWrapper* , bool isSwapped) -: btCollisionAlgorithm(ci), -//m_ownManifold(false), -//m_manifoldPtr(mf), -m_isSwapped(isSwapped) -{ -} - - -btSoftRigidCollisionAlgorithm::~btSoftRigidCollisionAlgorithm() -{ - - //m_softBody->m_overlappingRigidBodies.remove(m_rigidCollisionObject); - - /*if (m_ownManifold) - { - if (m_manifoldPtr) - m_dispatcher->releaseManifold(m_manifoldPtr); - } - */ - -} - - -#include - -void btSoftRigidCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) -{ - (void)dispatchInfo; - (void)resultOut; - //printf("btSoftRigidCollisionAlgorithm\n"); -// const btCollisionObjectWrapper* softWrap = m_isSwapped?body1Wrap:body0Wrap; -// const btCollisionObjectWrapper* rigidWrap = m_isSwapped?body0Wrap:body1Wrap; - btSoftBody* softBody = m_isSwapped? (btSoftBody*)body1Wrap->getCollisionObject() : (btSoftBody*)body0Wrap->getCollisionObject(); - const btCollisionObjectWrapper* rigidCollisionObjectWrap = m_isSwapped? body0Wrap : body1Wrap; - - if (softBody->m_collisionDisabledObjects.findLinearSearch(rigidCollisionObjectWrap->getCollisionObject())==softBody->m_collisionDisabledObjects.size()) - { - softBody->getSoftBodySolver()->processCollision(softBody, rigidCollisionObjectWrap); - } - - -} - -btScalar btSoftRigidCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) -{ - (void)resultOut; - (void)dispatchInfo; - (void)col0; - (void)col1; - - //not yet - return btScalar(1.); -} - - - diff --git a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.h b/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.h deleted file mode 100755 index a9b513e..0000000 --- a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +++ /dev/null @@ -1,75 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SOFT_RIGID_COLLISION_ALGORITHM_H -#define BT_SOFT_RIGID_COLLISION_ALGORITHM_H - -#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" -class btPersistentManifold; -#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" - -#include "LinearMath/btVector3.h" -class btSoftBody; - -/// btSoftRigidCollisionAlgorithm provides collision detection between btSoftBody and btRigidBody -class btSoftRigidCollisionAlgorithm : public btCollisionAlgorithm -{ - // bool m_ownManifold; - // btPersistentManifold* m_manifoldPtr; - - btSoftBody* m_softBody; - btCollisionObject* m_rigidCollisionObject; - - ///for rigid versus soft (instead of soft versus rigid), we use this swapped boolean - bool m_isSwapped; - -public: - - btSoftRigidCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0,const btCollisionObjectWrapper* col1Wrap, bool isSwapped); - - virtual ~btSoftRigidCollisionAlgorithm(); - - virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - virtual void getAllContactManifolds(btManifoldArray& manifoldArray) - { - //we don't add any manifolds - } - - - struct CreateFunc :public btCollisionAlgorithmCreateFunc - { - virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) - { - void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftRigidCollisionAlgorithm)); - if (!m_swapped) - { - return new(mem) btSoftRigidCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,false); - } else - { - return new(mem) btSoftRigidCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,true); - } - } - }; - -}; - -#endif //BT_SOFT_RIGID_COLLISION_ALGORITHM_H - - diff --git a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp b/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp deleted file mode 100755 index 5f35935..0000000 --- a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp +++ /dev/null @@ -1,367 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#include "btSoftRigidDynamicsWorld.h" -#include "LinearMath/btQuickprof.h" - -//softbody & helpers -#include "btSoftBody.h" -#include "btSoftBodyHelpers.h" -#include "btSoftBodySolvers.h" -#include "btDefaultSoftBodySolver.h" -#include "LinearMath/btSerializer.h" - - -btSoftRigidDynamicsWorld::btSoftRigidDynamicsWorld( - btDispatcher* dispatcher, - btBroadphaseInterface* pairCache, - btConstraintSolver* constraintSolver, - btCollisionConfiguration* collisionConfiguration, - btSoftBodySolver *softBodySolver ) : - btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration), - m_softBodySolver( softBodySolver ), - m_ownsSolver(false) -{ - if( !m_softBodySolver ) - { - void* ptr = btAlignedAlloc(sizeof(btDefaultSoftBodySolver),16); - m_softBodySolver = new(ptr) btDefaultSoftBodySolver(); - m_ownsSolver = true; - } - - m_drawFlags = fDrawFlags::Std; - m_drawNodeTree = true; - m_drawFaceTree = false; - m_drawClusterTree = false; - m_sbi.m_broadphase = pairCache; - m_sbi.m_dispatcher = dispatcher; - m_sbi.m_sparsesdf.Initialize(); - m_sbi.m_sparsesdf.Reset(); - - m_sbi.air_density = (btScalar)1.2; - m_sbi.water_density = 0; - m_sbi.water_offset = 0; - m_sbi.water_normal = btVector3(0,0,0); - m_sbi.m_gravity.setValue(0,-10,0); - - m_sbi.m_sparsesdf.Initialize(); - - -} - -btSoftRigidDynamicsWorld::~btSoftRigidDynamicsWorld() -{ - if (m_ownsSolver) - { - m_softBodySolver->~btSoftBodySolver(); - btAlignedFree(m_softBodySolver); - } -} - -void btSoftRigidDynamicsWorld::predictUnconstraintMotion(btScalar timeStep) -{ - btDiscreteDynamicsWorld::predictUnconstraintMotion( timeStep ); - { - BT_PROFILE("predictUnconstraintMotionSoftBody"); - m_softBodySolver->predictMotion( timeStep ); - } -} - -void btSoftRigidDynamicsWorld::internalSingleStepSimulation( btScalar timeStep ) -{ - - // Let the solver grab the soft bodies and if necessary optimize for it - m_softBodySolver->optimize( getSoftBodyArray() ); - - if( !m_softBodySolver->checkInitialized() ) - { - btAssert( "Solver initialization failed\n" ); - } - - btDiscreteDynamicsWorld::internalSingleStepSimulation( timeStep ); - - ///solve soft bodies constraints - solveSoftBodiesConstraints( timeStep ); - - //self collisions - for ( int i=0;idefaultCollisionHandler(psb); - } - - ///update soft bodies - m_softBodySolver->updateSoftBodies( ); - - // End solver-wise simulation step - // /////////////////////////////// - -} - -void btSoftRigidDynamicsWorld::solveSoftBodiesConstraints( btScalar timeStep ) -{ - BT_PROFILE("solveSoftConstraints"); - - if(m_softBodies.size()) - { - btSoftBody::solveClusters(m_softBodies); - } - - // Solve constraints solver-wise - m_softBodySolver->solveConstraints( timeStep * m_softBodySolver->getTimeScale() ); - -} - -void btSoftRigidDynamicsWorld::addSoftBody(btSoftBody* body,short int collisionFilterGroup,short int collisionFilterMask) -{ - m_softBodies.push_back(body); - - // Set the soft body solver that will deal with this body - // to be the world's solver - body->setSoftBodySolver( m_softBodySolver ); - - btCollisionWorld::addCollisionObject(body, - collisionFilterGroup, - collisionFilterMask); - -} - -void btSoftRigidDynamicsWorld::removeSoftBody(btSoftBody* body) -{ - m_softBodies.remove(body); - - btCollisionWorld::removeCollisionObject(body); -} - -void btSoftRigidDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject) -{ - btSoftBody* body = btSoftBody::upcast(collisionObject); - if (body) - removeSoftBody(body); - else - btDiscreteDynamicsWorld::removeCollisionObject(collisionObject); -} - -void btSoftRigidDynamicsWorld::debugDrawWorld() -{ - btDiscreteDynamicsWorld::debugDrawWorld(); - - if (getDebugDrawer()) - { - int i; - for ( i=0;im_softBodies.size();i++) - { - btSoftBody* psb=(btSoftBody*)this->m_softBodies[i]; - if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe))) - { - btSoftBodyHelpers::DrawFrame(psb,m_debugDrawer); - btSoftBodyHelpers::Draw(psb,m_debugDrawer,m_drawFlags); - } - - if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb)) - { - if(m_drawNodeTree) btSoftBodyHelpers::DrawNodeTree(psb,m_debugDrawer); - if(m_drawFaceTree) btSoftBodyHelpers::DrawFaceTree(psb,m_debugDrawer); - if(m_drawClusterTree) btSoftBodyHelpers::DrawClusterTree(psb,m_debugDrawer); - } - } - } -} - - - - -struct btSoftSingleRayCallback : public btBroadphaseRayCallback -{ - btVector3 m_rayFromWorld; - btVector3 m_rayToWorld; - btTransform m_rayFromTrans; - btTransform m_rayToTrans; - btVector3 m_hitNormal; - - const btSoftRigidDynamicsWorld* m_world; - btCollisionWorld::RayResultCallback& m_resultCallback; - - btSoftSingleRayCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld,const btSoftRigidDynamicsWorld* world,btCollisionWorld::RayResultCallback& resultCallback) - :m_rayFromWorld(rayFromWorld), - m_rayToWorld(rayToWorld), - m_world(world), - m_resultCallback(resultCallback) - { - m_rayFromTrans.setIdentity(); - m_rayFromTrans.setOrigin(m_rayFromWorld); - m_rayToTrans.setIdentity(); - m_rayToTrans.setOrigin(m_rayToWorld); - - btVector3 rayDir = (rayToWorld-rayFromWorld); - - rayDir.normalize (); - ///what about division by zero? --> just set rayDirection[i] to INF/1e30 - m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[0]; - m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[1]; - m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[2]; - m_signs[0] = m_rayDirectionInverse[0] < 0.0; - m_signs[1] = m_rayDirectionInverse[1] < 0.0; - m_signs[2] = m_rayDirectionInverse[2] < 0.0; - - m_lambda_max = rayDir.dot(m_rayToWorld-m_rayFromWorld); - - } - - - - virtual bool process(const btBroadphaseProxy* proxy) - { - ///terminate further ray tests, once the closestHitFraction reached zero - if (m_resultCallback.m_closestHitFraction == btScalar(0.f)) - return false; - - btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject; - - //only perform raycast if filterMask matches - if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) - { - //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject(); - //btVector3 collisionObjectAabbMin,collisionObjectAabbMax; -#if 0 -#ifdef RECALCULATE_AABB - btVector3 collisionObjectAabbMin,collisionObjectAabbMax; - collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax); -#else - //getBroadphase()->getAabb(collisionObject->getBroadphaseHandle(),collisionObjectAabbMin,collisionObjectAabbMax); - const btVector3& collisionObjectAabbMin = collisionObject->getBroadphaseHandle()->m_aabbMin; - const btVector3& collisionObjectAabbMax = collisionObject->getBroadphaseHandle()->m_aabbMax; -#endif -#endif - //btScalar hitLambda = m_resultCallback.m_closestHitFraction; - //culling already done by broadphase - //if (btRayAabb(m_rayFromWorld,m_rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,m_hitNormal)) - { - m_world->rayTestSingle(m_rayFromTrans,m_rayToTrans, - collisionObject, - collisionObject->getCollisionShape(), - collisionObject->getWorldTransform(), - m_resultCallback); - } - } - return true; - } -}; - -void btSoftRigidDynamicsWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const -{ - BT_PROFILE("rayTest"); - /// use the broadphase to accelerate the search for objects, based on their aabb - /// and for each object with ray-aabb overlap, perform an exact ray test - btSoftSingleRayCallback rayCB(rayFromWorld,rayToWorld,this,resultCallback); - -#ifndef USE_BRUTEFORCE_RAYBROADPHASE - m_broadphasePairCache->rayTest(rayFromWorld,rayToWorld,rayCB); -#else - for (int i=0;igetNumCollisionObjects();i++) - { - rayCB.process(m_collisionObjects[i]->getBroadphaseHandle()); - } -#endif //USE_BRUTEFORCE_RAYBROADPHASE - -} - - -void btSoftRigidDynamicsWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans, - btCollisionObject* collisionObject, - const btCollisionShape* collisionShape, - const btTransform& colObjWorldTransform, - RayResultCallback& resultCallback) -{ - if (collisionShape->isSoftBody()) { - btSoftBody* softBody = btSoftBody::upcast(collisionObject); - if (softBody) { - btSoftBody::sRayCast softResult; - if (softBody->rayTest(rayFromTrans.getOrigin(), rayToTrans.getOrigin(), softResult)) - { - - if (softResult.fraction<= resultCallback.m_closestHitFraction) - { - - btCollisionWorld::LocalShapeInfo shapeInfo; - shapeInfo.m_shapePart = 0; - shapeInfo.m_triangleIndex = softResult.index; - // get the normal - btVector3 rayDir = rayToTrans.getOrigin() - rayFromTrans.getOrigin(); - btVector3 normal=-rayDir; - normal.normalize(); - - if (softResult.feature == btSoftBody::eFeature::Face) - { - normal = softBody->m_faces[softResult.index].m_normal; - if (normal.dot(rayDir) > 0) { - // normal always point toward origin of the ray - normal = -normal; - } - } - - btCollisionWorld::LocalRayResult rayResult - (collisionObject, - &shapeInfo, - normal, - softResult.fraction); - bool normalInWorldSpace = true; - resultCallback.addSingleResult(rayResult,normalInWorldSpace); - } - } - } - } - else { - btCollisionWorld::rayTestSingle(rayFromTrans,rayToTrans,collisionObject,collisionShape,colObjWorldTransform,resultCallback); - } -} - - -void btSoftRigidDynamicsWorld::serializeSoftBodies(btSerializer* serializer) -{ - int i; - //serialize all collision objects - for (i=0;igetInternalType() & btCollisionObject::CO_SOFT_BODY) - { - int len = colObj->calculateSerializeBufferSize(); - btChunk* chunk = serializer->allocate(len,1); - const char* structType = colObj->serialize(chunk->m_oldPtr, serializer); - serializer->finalizeChunk(chunk,structType,BT_SOFTBODY_CODE,colObj); - } - } - -} - -void btSoftRigidDynamicsWorld::serialize(btSerializer* serializer) -{ - - serializer->startSerialization(); - - serializeDynamicsWorldInfo( serializer); - - serializeSoftBodies(serializer); - - serializeRigidBodies(serializer); - - serializeCollisionObjects(serializer); - - serializer->finishSerialization(); -} - - diff --git a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftRigidDynamicsWorld.h b/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftRigidDynamicsWorld.h deleted file mode 100755 index 3e0efaf..0000000 --- a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftRigidDynamicsWorld.h +++ /dev/null @@ -1,107 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SOFT_RIGID_DYNAMICS_WORLD_H -#define BT_SOFT_RIGID_DYNAMICS_WORLD_H - -#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h" -#include "btSoftBody.h" - -typedef btAlignedObjectArray btSoftBodyArray; - -class btSoftBodySolver; - -class btSoftRigidDynamicsWorld : public btDiscreteDynamicsWorld -{ - - btSoftBodyArray m_softBodies; - int m_drawFlags; - bool m_drawNodeTree; - bool m_drawFaceTree; - bool m_drawClusterTree; - btSoftBodyWorldInfo m_sbi; - ///Solver classes that encapsulate multiple soft bodies for solving - btSoftBodySolver *m_softBodySolver; - bool m_ownsSolver; - -protected: - - virtual void predictUnconstraintMotion(btScalar timeStep); - - virtual void internalSingleStepSimulation( btScalar timeStep); - - void solveSoftBodiesConstraints( btScalar timeStep ); - - void serializeSoftBodies(btSerializer* serializer); - -public: - - btSoftRigidDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration, btSoftBodySolver *softBodySolver = 0 ); - - virtual ~btSoftRigidDynamicsWorld(); - - virtual void debugDrawWorld(); - - void addSoftBody(btSoftBody* body,short int collisionFilterGroup=btBroadphaseProxy::DefaultFilter,short int collisionFilterMask=btBroadphaseProxy::AllFilter); - - void removeSoftBody(btSoftBody* body); - - ///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btDiscreteDynamicsWorld::removeCollisionObject - virtual void removeCollisionObject(btCollisionObject* collisionObject); - - int getDrawFlags() const { return(m_drawFlags); } - void setDrawFlags(int f) { m_drawFlags=f; } - - btSoftBodyWorldInfo& getWorldInfo() - { - return m_sbi; - } - const btSoftBodyWorldInfo& getWorldInfo() const - { - return m_sbi; - } - - virtual btDynamicsWorldType getWorldType() const - { - return BT_SOFT_RIGID_DYNAMICS_WORLD; - } - - btSoftBodyArray& getSoftBodyArray() - { - return m_softBodies; - } - - const btSoftBodyArray& getSoftBodyArray() const - { - return m_softBodies; - } - - - virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const; - - /// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest. - /// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape. - /// This allows more customization. - static void rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans, - btCollisionObject* collisionObject, - const btCollisionShape* collisionShape, - const btTransform& colObjWorldTransform, - RayResultCallback& resultCallback); - - virtual void serialize(btSerializer* serializer); - -}; - -#endif //BT_SOFT_RIGID_DYNAMICS_WORLD_H diff --git a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp b/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp deleted file mode 100755 index 72043e6..0000000 --- a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp +++ /dev/null @@ -1,48 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btSoftSoftCollisionAlgorithm.h" -#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" -#include "BulletCollision/CollisionShapes/btBoxShape.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" -#include "BulletSoftBody/btSoftBodySolvers.h" -#include "btSoftBody.h" -#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h" - -#define USE_PERSISTENT_CONTACTS 1 - -btSoftSoftCollisionAlgorithm::btSoftSoftCollisionAlgorithm(btPersistentManifold* /*mf*/,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* /*obj0*/,const btCollisionObjectWrapper* /*obj1*/) -: btCollisionAlgorithm(ci) -//m_ownManifold(false), -//m_manifoldPtr(mf) -{ -} - -btSoftSoftCollisionAlgorithm::~btSoftSoftCollisionAlgorithm() -{ -} - -void btSoftSoftCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/) -{ - btSoftBody* soft0 = (btSoftBody*)body0Wrap->getCollisionObject(); - btSoftBody* soft1 = (btSoftBody*)body1Wrap->getCollisionObject(); - soft0->getSoftBodySolver()->processCollision(soft0, soft1); -} - -btScalar btSoftSoftCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/) -{ - //not yet - return 1.f; -} diff --git a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.h b/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.h deleted file mode 100755 index 43b1439..0000000 --- a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +++ /dev/null @@ -1,69 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SOFT_SOFT_COLLISION_ALGORITHM_H -#define BT_SOFT_SOFT_COLLISION_ALGORITHM_H - -#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "BulletCollision/BroadphaseCollision/btDispatcher.h" -#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" - -class btPersistentManifold; -class btSoftBody; - -///collision detection between two btSoftBody shapes -class btSoftSoftCollisionAlgorithm : public btCollisionAlgorithm -{ - bool m_ownManifold; - btPersistentManifold* m_manifoldPtr; - - btSoftBody* m_softBody0; - btSoftBody* m_softBody1; - - -public: - btSoftSoftCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci) - : btCollisionAlgorithm(ci) {} - - virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); - - virtual void getAllContactManifolds(btManifoldArray& manifoldArray) - { - if (m_manifoldPtr && m_ownManifold) - manifoldArray.push_back(m_manifoldPtr); - } - - btSoftSoftCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap); - - virtual ~btSoftSoftCollisionAlgorithm(); - - struct CreateFunc :public btCollisionAlgorithmCreateFunc - { - virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) - { - int bbsize = sizeof(btSoftSoftCollisionAlgorithm); - void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize); - return new(ptr) btSoftSoftCollisionAlgorithm(0,ci,body0Wrap,body1Wrap); - } - }; - -}; - -#endif //BT_SOFT_SOFT_COLLISION_ALGORITHM_H - - diff --git a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSparseSDF.h b/libs/bullet-2.82-r2704/src/BulletSoftBody/btSparseSDF.h deleted file mode 100755 index bcf0c79..0000000 --- a/libs/bullet-2.82-r2704/src/BulletSoftBody/btSparseSDF.h +++ /dev/null @@ -1,319 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ -///btSparseSdf implementation by Nathanael Presson - -#ifndef BT_SPARSE_SDF_H -#define BT_SPARSE_SDF_H - -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" -#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h" - -// Modified Paul Hsieh hash -template -unsigned int HsiehHash(const void* pdata) -{ - const unsigned short* data=(const unsigned short*)pdata; - unsigned hash=DWORDLEN<<2,tmp; - for(int i=0;i>11; - } - hash^=hash<<3;hash+=hash>>5; - hash^=hash<<4;hash+=hash>>17; - hash^=hash<<25;hash+=hash>>6; - return(hash); -} - -template -struct btSparseSdf -{ - // - // Inner types - // - struct IntFrac - { - int b; - int i; - btScalar f; - }; - struct Cell - { - btScalar d[CELLSIZE+1][CELLSIZE+1][CELLSIZE+1]; - int c[3]; - int puid; - unsigned hash; - const btCollisionShape* pclient; - Cell* next; - }; - // - // Fields - // - - btAlignedObjectArray cells; - btScalar voxelsz; - int puid; - int ncells; - int m_clampCells; - int nprobes; - int nqueries; - - // - // Methods - // - - // - void Initialize(int hashsize=2383, int clampCells = 256*1024) - { - //avoid a crash due to running out of memory, so clamp the maximum number of cells allocated - //if this limit is reached, the SDF is reset (at the cost of some performance during the reset) - m_clampCells = clampCells; - cells.resize(hashsize,0); - Reset(); - } - // - void Reset() - { - for(int i=0,ni=cells.size();inext; - delete pc; - pc=pn; - } - } - voxelsz =0.25; - puid =0; - ncells =0; - nprobes =1; - nqueries =1; - } - // - void GarbageCollect(int lifetime=256) - { - const int life=puid-lifetime; - for(int i=0;inext; - if(pc->puidnext=pn; else root=pn; - delete pc;pc=pp;--ncells; - } - pp=pc;pc=pn; - } - } - //printf("GC[%d]: %d cells, PpQ: %f\r\n",puid,ncells,nprobes/(btScalar)nqueries); - nqueries=1; - nprobes=1; - ++puid; ///@todo: Reset puid's when int range limit is reached */ - /* else setup a priority list... */ - } - // - int RemoveReferences(btCollisionShape* pcs) - { - int refcount=0; - for(int i=0;inext; - if(pc->pclient==pcs) - { - if(pp) pp->next=pn; else root=pn; - delete pc;pc=pp;++refcount; - } - pp=pc;pc=pn; - } - } - return(refcount); - } - // - btScalar Evaluate( const btVector3& x, - const btCollisionShape* shape, - btVector3& normal, - btScalar margin) - { - /* Lookup cell */ - const btVector3 scx=x/voxelsz; - const IntFrac ix=Decompose(scx.x()); - const IntFrac iy=Decompose(scx.y()); - const IntFrac iz=Decompose(scx.z()); - const unsigned h=Hash(ix.b,iy.b,iz.b,shape); - Cell*& root=cells[static_cast(h%cells.size())]; - Cell* c=root; - ++nqueries; - while(c) - { - ++nprobes; - if( (c->hash==h) && - (c->c[0]==ix.b) && - (c->c[1]==iy.b) && - (c->c[2]==iz.b) && - (c->pclient==shape)) - { break; } - else - { c=c->next; } - } - if(!c) - { - ++nprobes; - ++ncells; - int sz = sizeof(Cell); - if (ncells>m_clampCells) - { - static int numResets=0; - numResets++; -// printf("numResets=%d\n",numResets); - Reset(); - } - - c=new Cell(); - c->next=root;root=c; - c->pclient=shape; - c->hash=h; - c->c[0]=ix.b;c->c[1]=iy.b;c->c[2]=iz.b; - BuildCell(*c); - } - c->puid=puid; - /* Extract infos */ - const int o[]={ ix.i,iy.i,iz.i}; - const btScalar d[]={ c->d[o[0]+0][o[1]+0][o[2]+0], - c->d[o[0]+1][o[1]+0][o[2]+0], - c->d[o[0]+1][o[1]+1][o[2]+0], - c->d[o[0]+0][o[1]+1][o[2]+0], - c->d[o[0]+0][o[1]+0][o[2]+1], - c->d[o[0]+1][o[1]+0][o[2]+1], - c->d[o[0]+1][o[1]+1][o[2]+1], - c->d[o[0]+0][o[1]+1][o[2]+1]}; - /* Normal */ -#if 1 - const btScalar gx[]={ d[1]-d[0],d[2]-d[3], - d[5]-d[4],d[6]-d[7]}; - const btScalar gy[]={ d[3]-d[0],d[2]-d[1], - d[7]-d[4],d[6]-d[5]}; - const btScalar gz[]={ d[4]-d[0],d[5]-d[1], - d[7]-d[3],d[6]-d[2]}; - normal.setX(Lerp( Lerp(gx[0],gx[1],iy.f), - Lerp(gx[2],gx[3],iy.f),iz.f)); - normal.setY(Lerp( Lerp(gy[0],gy[1],ix.f), - Lerp(gy[2],gy[3],ix.f),iz.f)); - normal.setZ(Lerp( Lerp(gz[0],gz[1],ix.f), - Lerp(gz[2],gz[3],ix.f),iy.f)); - normal = normal.normalized(); -#else - normal = btVector3(d[1]-d[0],d[3]-d[0],d[4]-d[0]).normalized(); -#endif - /* Distance */ - const btScalar d0=Lerp(Lerp(d[0],d[1],ix.f), - Lerp(d[3],d[2],ix.f),iy.f); - const btScalar d1=Lerp(Lerp(d[4],d[5],ix.f), - Lerp(d[7],d[6],ix.f),iy.f); - return(Lerp(d0,d1,iz.f)-margin); - } - // - void BuildCell(Cell& c) - { - const btVector3 org=btVector3( (btScalar)c.c[0], - (btScalar)c.c[1], - (btScalar)c.c[2]) * - CELLSIZE*voxelsz; - for(int k=0;k<=CELLSIZE;++k) - { - const btScalar z=voxelsz*k+org.z(); - for(int j=0;j<=CELLSIZE;++j) - { - const btScalar y=voxelsz*j+org.y(); - for(int i=0;i<=CELLSIZE;++i) - { - const btScalar x=voxelsz*i+org.x(); - c.d[i][j][k]=DistanceToShape( btVector3(x,y,z), - c.pclient); - } - } - } - } - // - static inline btScalar DistanceToShape(const btVector3& x, - const btCollisionShape* shape) - { - btTransform unit; - unit.setIdentity(); - if(shape->isConvex()) - { - btGjkEpaSolver2::sResults res; - const btConvexShape* csh=static_cast(shape); - return(btGjkEpaSolver2::SignedDistance(x,0,csh,unit,res)); - } - return(0); - } - // - static inline IntFrac Decompose(btScalar x) - { - /* That one need a lot of improvements... */ - /* Remove test, faster floor... */ - IntFrac r; - x/=CELLSIZE; - const int o=x<0?(int)(-x+1):0; - x+=o;r.b=(int)x; - const btScalar k=(x-r.b)*CELLSIZE; - r.i=(int)k;r.f=k-r.i;r.b-=o; - return(r); - } - // - static inline btScalar Lerp(btScalar a,btScalar b,btScalar t) - { - return(a+(b-a)*t); - } - - - - // - static inline unsigned int Hash(int x,int y,int z,const btCollisionShape* shape) - { - struct btS - { - int x,y,z; - void* p; - }; - - btS myset; - - myset.x=x;myset.y=y;myset.z=z;myset.p=(void*)shape; - const void* ptr = &myset; - - unsigned int result = HsiehHash (ptr); - - - return result; - } -}; - - -#endif //BT_SPARSE_SDF_H diff --git a/libs/bullet-2.82-r2704/src/BulletSoftBody/premake4.lua b/libs/bullet-2.82-r2704/src/BulletSoftBody/premake4.lua deleted file mode 100755 index 339043f..0000000 --- a/libs/bullet-2.82-r2704/src/BulletSoftBody/premake4.lua +++ /dev/null @@ -1,11 +0,0 @@ - project "BulletSoftBody" - - kind "StaticLib" - targetdir "../../lib" - includedirs { - "..", - } - files { - "**.cpp", - "**.h" - } \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/CMakeLists.txt b/libs/bullet-2.82-r2704/src/CMakeLists.txt deleted file mode 100755 index 3a736b4..0000000 --- a/libs/bullet-2.82-r2704/src/CMakeLists.txt +++ /dev/null @@ -1,32 +0,0 @@ -SUBDIRS( BulletSoftBody BulletCollision BulletDynamics LinearMath ) - -IF(BUILD_MULTITHREADING) - SUBDIRS(MiniCL BulletMultiThreaded) -ENDIF() - -IF(INSTALL_LIBS) - #INSTALL of other files requires CMake 2.6 - IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) - IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - # Don't actually need to install any common files, the frameworks include everything - ELSE (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - INSTALL(FILES btBulletCollisionCommon.h btBulletDynamicsCommon.h Bullet-C-Api.h DESTINATION ${INCLUDE_INSTALL_DIR}) - INSTALL(FILES vectormath/vmInclude.h DESTINATION ${INCLUDE_INSTALL_DIR}/vectormath) - INSTALL(FILES vectormath/scalar/boolInVec.h - vectormath/scalar/floatInVec.h - vectormath/scalar/mat_aos.h - vectormath/scalar/quat_aos.h - vectormath/scalar/vec_aos.h - vectormath/scalar/vectormath_aos.h - DESTINATION ${INCLUDE_INSTALL_DIR}/vectormath/scalar) - INSTALL(FILES vectormath/sse/boolInVec.h - vectormath/sse/floatInVec.h - vectormath/sse/mat_aos.h - vectormath/sse/quat_aos.h - vectormath/sse/vec_aos.h - vectormath/sse/vecidx_aos.h - vectormath/sse/vectormath_aos.h - DESTINATION ${INCLUDE_INSTALL_DIR}/vectormath/sse) - ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) -ENDIF(INSTALL_LIBS) diff --git a/libs/bullet-2.82-r2704/src/LinearMath/CMakeLists.txt b/libs/bullet-2.82-r2704/src/LinearMath/CMakeLists.txt deleted file mode 100755 index 8d8a54b..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/CMakeLists.txt +++ /dev/null @@ -1,72 +0,0 @@ - -INCLUDE_DIRECTORIES( - ${BULLET_PHYSICS_SOURCE_DIR}/src -) - -SET(LinearMath_SRCS - btAlignedAllocator.cpp - btConvexHull.cpp - btConvexHullComputer.cpp - btGeometryUtil.cpp - btPolarDecomposition.cpp - btQuickprof.cpp - btSerializer.cpp - btVector3.cpp -) - -SET(LinearMath_HDRS - btAabbUtil2.h - btAlignedAllocator.h - btAlignedObjectArray.h - btConvexHull.h - btConvexHullComputer.h - btDefaultMotionState.h - btGeometryUtil.h - btGrahamScan2dConvexHull.h - btHashMap.h - btIDebugDraw.h - btList.h - btMatrix3x3.h - btMinMax.h - btMotionState.h - btPolarDecomposition.h - btPoolAllocator.h - btQuadWord.h - btQuaternion.h - btQuickprof.h - btRandom.h - btScalar.h - btSerializer.h - btStackAlloc.h - btTransform.h - btTransformUtil.h - btVector3.h -) - -ADD_LIBRARY(LinearMath ${LinearMath_SRCS} ${LinearMath_HDRS}) -SET_TARGET_PROPERTIES(LinearMath PROPERTIES VERSION ${BULLET_VERSION}) -SET_TARGET_PROPERTIES(LinearMath PROPERTIES SOVERSION ${BULLET_VERSION}) - -IF (INSTALL_LIBS) - IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) - #FILES_MATCHING requires CMake 2.6 - IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) - IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - INSTALL(TARGETS LinearMath DESTINATION .) - ELSE (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - INSTALL(TARGETS LinearMath - RUNTIME DESTINATION bin - LIBRARY DESTINATION lib${LIB_SUFFIX} - ARCHIVE DESTINATION lib${LIB_SUFFIX}) - INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} -DESTINATION ${INCLUDE_INSTALL_DIR} FILES_MATCHING PATTERN "*.h" PATTERN -".svn" EXCLUDE PATTERN "CMakeFiles" EXCLUDE) - ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) - - IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - SET_TARGET_PROPERTIES(LinearMath PROPERTIES FRAMEWORK true) - SET_TARGET_PROPERTIES(LinearMath PROPERTIES PUBLIC_HEADER "${LinearMath_HDRS}") - ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) -ENDIF (INSTALL_LIBS) diff --git a/libs/bullet-2.82-r2704/src/LinearMath/btAabbUtil2.h b/libs/bullet-2.82-r2704/src/LinearMath/btAabbUtil2.h deleted file mode 100755 index d2997b4..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/btAabbUtil2.h +++ /dev/null @@ -1,232 +0,0 @@ -/* -Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - - -#ifndef BT_AABB_UTIL2 -#define BT_AABB_UTIL2 - -#include "btTransform.h" -#include "btVector3.h" -#include "btMinMax.h" - - - -SIMD_FORCE_INLINE void AabbExpand (btVector3& aabbMin, - btVector3& aabbMax, - const btVector3& expansionMin, - const btVector3& expansionMax) -{ - aabbMin = aabbMin + expansionMin; - aabbMax = aabbMax + expansionMax; -} - -/// conservative test for overlap between two aabbs -SIMD_FORCE_INLINE bool TestPointAgainstAabb2(const btVector3 &aabbMin1, const btVector3 &aabbMax1, - const btVector3 &point) -{ - bool overlap = true; - overlap = (aabbMin1.getX() > point.getX() || aabbMax1.getX() < point.getX()) ? false : overlap; - overlap = (aabbMin1.getZ() > point.getZ() || aabbMax1.getZ() < point.getZ()) ? false : overlap; - overlap = (aabbMin1.getY() > point.getY() || aabbMax1.getY() < point.getY()) ? false : overlap; - return overlap; -} - - -/// conservative test for overlap between two aabbs -SIMD_FORCE_INLINE bool TestAabbAgainstAabb2(const btVector3 &aabbMin1, const btVector3 &aabbMax1, - const btVector3 &aabbMin2, const btVector3 &aabbMax2) -{ - bool overlap = true; - overlap = (aabbMin1.getX() > aabbMax2.getX() || aabbMax1.getX() < aabbMin2.getX()) ? false : overlap; - overlap = (aabbMin1.getZ() > aabbMax2.getZ() || aabbMax1.getZ() < aabbMin2.getZ()) ? false : overlap; - overlap = (aabbMin1.getY() > aabbMax2.getY() || aabbMax1.getY() < aabbMin2.getY()) ? false : overlap; - return overlap; -} - -/// conservative test for overlap between triangle and aabb -SIMD_FORCE_INLINE bool TestTriangleAgainstAabb2(const btVector3 *vertices, - const btVector3 &aabbMin, const btVector3 &aabbMax) -{ - const btVector3 &p1 = vertices[0]; - const btVector3 &p2 = vertices[1]; - const btVector3 &p3 = vertices[2]; - - if (btMin(btMin(p1[0], p2[0]), p3[0]) > aabbMax[0]) return false; - if (btMax(btMax(p1[0], p2[0]), p3[0]) < aabbMin[0]) return false; - - if (btMin(btMin(p1[2], p2[2]), p3[2]) > aabbMax[2]) return false; - if (btMax(btMax(p1[2], p2[2]), p3[2]) < aabbMin[2]) return false; - - if (btMin(btMin(p1[1], p2[1]), p3[1]) > aabbMax[1]) return false; - if (btMax(btMax(p1[1], p2[1]), p3[1]) < aabbMin[1]) return false; - return true; -} - - -SIMD_FORCE_INLINE int btOutcode(const btVector3& p,const btVector3& halfExtent) -{ - return (p.getX() < -halfExtent.getX() ? 0x01 : 0x0) | - (p.getX() > halfExtent.getX() ? 0x08 : 0x0) | - (p.getY() < -halfExtent.getY() ? 0x02 : 0x0) | - (p.getY() > halfExtent.getY() ? 0x10 : 0x0) | - (p.getZ() < -halfExtent.getZ() ? 0x4 : 0x0) | - (p.getZ() > halfExtent.getZ() ? 0x20 : 0x0); -} - - - -SIMD_FORCE_INLINE bool btRayAabb2(const btVector3& rayFrom, - const btVector3& rayInvDirection, - const unsigned int raySign[3], - const btVector3 bounds[2], - btScalar& tmin, - btScalar lambda_min, - btScalar lambda_max) -{ - btScalar tmax, tymin, tymax, tzmin, tzmax; - tmin = (bounds[raySign[0]].getX() - rayFrom.getX()) * rayInvDirection.getX(); - tmax = (bounds[1-raySign[0]].getX() - rayFrom.getX()) * rayInvDirection.getX(); - tymin = (bounds[raySign[1]].getY() - rayFrom.getY()) * rayInvDirection.getY(); - tymax = (bounds[1-raySign[1]].getY() - rayFrom.getY()) * rayInvDirection.getY(); - - if ( (tmin > tymax) || (tymin > tmax) ) - return false; - - if (tymin > tmin) - tmin = tymin; - - if (tymax < tmax) - tmax = tymax; - - tzmin = (bounds[raySign[2]].getZ() - rayFrom.getZ()) * rayInvDirection.getZ(); - tzmax = (bounds[1-raySign[2]].getZ() - rayFrom.getZ()) * rayInvDirection.getZ(); - - if ( (tmin > tzmax) || (tzmin > tmax) ) - return false; - if (tzmin > tmin) - tmin = tzmin; - if (tzmax < tmax) - tmax = tzmax; - return ( (tmin < lambda_max) && (tmax > lambda_min) ); -} - -SIMD_FORCE_INLINE bool btRayAabb(const btVector3& rayFrom, - const btVector3& rayTo, - const btVector3& aabbMin, - const btVector3& aabbMax, - btScalar& param, btVector3& normal) -{ - btVector3 aabbHalfExtent = (aabbMax-aabbMin)* btScalar(0.5); - btVector3 aabbCenter = (aabbMax+aabbMin)* btScalar(0.5); - btVector3 source = rayFrom - aabbCenter; - btVector3 target = rayTo - aabbCenter; - int sourceOutcode = btOutcode(source,aabbHalfExtent); - int targetOutcode = btOutcode(target,aabbHalfExtent); - if ((sourceOutcode & targetOutcode) == 0x0) - { - btScalar lambda_enter = btScalar(0.0); - btScalar lambda_exit = param; - btVector3 r = target - source; - int i; - btScalar normSign = 1; - btVector3 hitNormal(0,0,0); - int bit=1; - - for (int j=0;j<2;j++) - { - for (i = 0; i != 3; ++i) - { - if (sourceOutcode & bit) - { - btScalar lambda = (-source[i] - aabbHalfExtent[i]*normSign) / r[i]; - if (lambda_enter <= lambda) - { - lambda_enter = lambda; - hitNormal.setValue(0,0,0); - hitNormal[i] = normSign; - } - } - else if (targetOutcode & bit) - { - btScalar lambda = (-source[i] - aabbHalfExtent[i]*normSign) / r[i]; - btSetMin(lambda_exit, lambda); - } - bit<<=1; - } - normSign = btScalar(-1.); - } - if (lambda_enter <= lambda_exit) - { - param = lambda_enter; - normal = hitNormal; - return true; - } - } - return false; -} - - - -SIMD_FORCE_INLINE void btTransformAabb(const btVector3& halfExtents, btScalar margin,const btTransform& t,btVector3& aabbMinOut,btVector3& aabbMaxOut) -{ - btVector3 halfExtentsWithMargin = halfExtents+btVector3(margin,margin,margin); - btMatrix3x3 abs_b = t.getBasis().absolute(); - btVector3 center = t.getOrigin(); - btVector3 extent = halfExtentsWithMargin.dot3( abs_b[0], abs_b[1], abs_b[2] ); - aabbMinOut = center - extent; - aabbMaxOut = center + extent; -} - - -SIMD_FORCE_INLINE void btTransformAabb(const btVector3& localAabbMin,const btVector3& localAabbMax, btScalar margin,const btTransform& trans,btVector3& aabbMinOut,btVector3& aabbMaxOut) -{ - btAssert(localAabbMin.getX() <= localAabbMax.getX()); - btAssert(localAabbMin.getY() <= localAabbMax.getY()); - btAssert(localAabbMin.getZ() <= localAabbMax.getZ()); - btVector3 localHalfExtents = btScalar(0.5)*(localAabbMax-localAabbMin); - localHalfExtents+=btVector3(margin,margin,margin); - - btVector3 localCenter = btScalar(0.5)*(localAabbMax+localAabbMin); - btMatrix3x3 abs_b = trans.getBasis().absolute(); - btVector3 center = trans(localCenter); - btVector3 extent = localHalfExtents.dot3( abs_b[0], abs_b[1], abs_b[2] ); - aabbMinOut = center-extent; - aabbMaxOut = center+extent; -} - -#define USE_BANCHLESS 1 -#ifdef USE_BANCHLESS - //This block replaces the block below and uses no branches, and replaces the 8 bit return with a 32 bit return for improved performance (~3x on XBox 360) - SIMD_FORCE_INLINE unsigned testQuantizedAabbAgainstQuantizedAabb(const unsigned short int* aabbMin1,const unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2) - { - return static_cast(btSelect((unsigned)((aabbMin1[0] <= aabbMax2[0]) & (aabbMax1[0] >= aabbMin2[0]) - & (aabbMin1[2] <= aabbMax2[2]) & (aabbMax1[2] >= aabbMin2[2]) - & (aabbMin1[1] <= aabbMax2[1]) & (aabbMax1[1] >= aabbMin2[1])), - 1, 0)); - } -#else - SIMD_FORCE_INLINE bool testQuantizedAabbAgainstQuantizedAabb(const unsigned short int* aabbMin1,const unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2) - { - bool overlap = true; - overlap = (aabbMin1[0] > aabbMax2[0] || aabbMax1[0] < aabbMin2[0]) ? false : overlap; - overlap = (aabbMin1[2] > aabbMax2[2] || aabbMax1[2] < aabbMin2[2]) ? false : overlap; - overlap = (aabbMin1[1] > aabbMax2[1] || aabbMax1[1] < aabbMin2[1]) ? false : overlap; - return overlap; - } -#endif //USE_BANCHLESS - -#endif //BT_AABB_UTIL2 - - diff --git a/libs/bullet-2.82-r2704/src/LinearMath/btAlignedAllocator.cpp b/libs/bullet-2.82-r2704/src/LinearMath/btAlignedAllocator.cpp deleted file mode 100755 index a65296c..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/btAlignedAllocator.cpp +++ /dev/null @@ -1,181 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btAlignedAllocator.h" - -int gNumAlignedAllocs = 0; -int gNumAlignedFree = 0; -int gTotalBytesAlignedAllocs = 0;//detect memory leaks - -static void *btAllocDefault(size_t size) -{ - return malloc(size); -} - -static void btFreeDefault(void *ptr) -{ - free(ptr); -} - -static btAllocFunc *sAllocFunc = btAllocDefault; -static btFreeFunc *sFreeFunc = btFreeDefault; - - - -#if defined (BT_HAS_ALIGNED_ALLOCATOR) -#include -static void *btAlignedAllocDefault(size_t size, int alignment) -{ - return _aligned_malloc(size, (size_t)alignment); -} - -static void btAlignedFreeDefault(void *ptr) -{ - _aligned_free(ptr); -} -#elif defined(__CELLOS_LV2__) -#include - -static inline void *btAlignedAllocDefault(size_t size, int alignment) -{ - return memalign(alignment, size); -} - -static inline void btAlignedFreeDefault(void *ptr) -{ - free(ptr); -} -#else - - - - - -static inline void *btAlignedAllocDefault(size_t size, int alignment) -{ - void *ret; - char *real; - real = (char *)sAllocFunc(size + sizeof(void *) + (alignment-1)); - if (real) { - ret = btAlignPointer(real + sizeof(void *),alignment); - *((void **)(ret)-1) = (void *)(real); - } else { - ret = (void *)(real); - } - return (ret); -} - -static inline void btAlignedFreeDefault(void *ptr) -{ - void* real; - - if (ptr) { - real = *((void **)(ptr)-1); - sFreeFunc(real); - } -} -#endif - - -static btAlignedAllocFunc *sAlignedAllocFunc = btAlignedAllocDefault; -static btAlignedFreeFunc *sAlignedFreeFunc = btAlignedFreeDefault; - -void btAlignedAllocSetCustomAligned(btAlignedAllocFunc *allocFunc, btAlignedFreeFunc *freeFunc) -{ - sAlignedAllocFunc = allocFunc ? allocFunc : btAlignedAllocDefault; - sAlignedFreeFunc = freeFunc ? freeFunc : btAlignedFreeDefault; -} - -void btAlignedAllocSetCustom(btAllocFunc *allocFunc, btFreeFunc *freeFunc) -{ - sAllocFunc = allocFunc ? allocFunc : btAllocDefault; - sFreeFunc = freeFunc ? freeFunc : btFreeDefault; -} - -#ifdef BT_DEBUG_MEMORY_ALLOCATIONS -//this generic allocator provides the total allocated number of bytes -#include - -void* btAlignedAllocInternal (size_t size, int alignment,int line,char* filename) -{ - void *ret; - char *real; - - gTotalBytesAlignedAllocs += size; - gNumAlignedAllocs++; - - - real = (char *)sAllocFunc(size + 2*sizeof(void *) + (alignment-1)); - if (real) { - ret = (void*) btAlignPointer(real + 2*sizeof(void *), alignment); - *((void **)(ret)-1) = (void *)(real); - *((int*)(ret)-2) = size; - - } else { - ret = (void *)(real);//?? - } - - printf("allocation#%d at address %x, from %s,line %d, size %d\n",gNumAlignedAllocs,real, filename,line,size); - - int* ptr = (int*)ret; - *ptr = 12; - return (ret); -} - -void btAlignedFreeInternal (void* ptr,int line,char* filename) -{ - - void* real; - gNumAlignedFree++; - - if (ptr) { - real = *((void **)(ptr)-1); - int size = *((int*)(ptr)-2); - gTotalBytesAlignedAllocs -= size; - - printf("free #%d at address %x, from %s,line %d, size %d\n",gNumAlignedFree,real, filename,line,size); - - sFreeFunc(real); - } else - { - printf("NULL ptr\n"); - } -} - -#else //BT_DEBUG_MEMORY_ALLOCATIONS - -void* btAlignedAllocInternal (size_t size, int alignment) -{ - gNumAlignedAllocs++; - void* ptr; - ptr = sAlignedAllocFunc(size, alignment); -// printf("btAlignedAllocInternal %d, %x\n",size,ptr); - return ptr; -} - -void btAlignedFreeInternal (void* ptr) -{ - if (!ptr) - { - return; - } - - gNumAlignedFree++; -// printf("btAlignedFreeInternal %x\n",ptr); - sAlignedFreeFunc(ptr); -} - -#endif //BT_DEBUG_MEMORY_ALLOCATIONS - diff --git a/libs/bullet-2.82-r2704/src/LinearMath/btAlignedAllocator.h b/libs/bullet-2.82-r2704/src/LinearMath/btAlignedAllocator.h deleted file mode 100755 index f168f3c..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/btAlignedAllocator.h +++ /dev/null @@ -1,107 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_ALIGNED_ALLOCATOR -#define BT_ALIGNED_ALLOCATOR - -///we probably replace this with our own aligned memory allocator -///so we replace _aligned_malloc and _aligned_free with our own -///that is better portable and more predictable - -#include "btScalar.h" -//#define BT_DEBUG_MEMORY_ALLOCATIONS 1 -#ifdef BT_DEBUG_MEMORY_ALLOCATIONS - -#define btAlignedAlloc(a,b) \ - btAlignedAllocInternal(a,b,__LINE__,__FILE__) - -#define btAlignedFree(ptr) \ - btAlignedFreeInternal(ptr,__LINE__,__FILE__) - -void* btAlignedAllocInternal (size_t size, int alignment,int line,char* filename); - -void btAlignedFreeInternal (void* ptr,int line,char* filename); - -#else - void* btAlignedAllocInternal (size_t size, int alignment); - void btAlignedFreeInternal (void* ptr); - - #define btAlignedAlloc(size,alignment) btAlignedAllocInternal(size,alignment) - #define btAlignedFree(ptr) btAlignedFreeInternal(ptr) - -#endif -typedef int size_type; - -typedef void *(btAlignedAllocFunc)(size_t size, int alignment); -typedef void (btAlignedFreeFunc)(void *memblock); -typedef void *(btAllocFunc)(size_t size); -typedef void (btFreeFunc)(void *memblock); - -///The developer can let all Bullet memory allocations go through a custom memory allocator, using btAlignedAllocSetCustom -void btAlignedAllocSetCustom(btAllocFunc *allocFunc, btFreeFunc *freeFunc); -///If the developer has already an custom aligned allocator, then btAlignedAllocSetCustomAligned can be used. The default aligned allocator pre-allocates extra memory using the non-aligned allocator, and instruments it. -void btAlignedAllocSetCustomAligned(btAlignedAllocFunc *allocFunc, btAlignedFreeFunc *freeFunc); - - -///The btAlignedAllocator is a portable class for aligned memory allocations. -///Default implementations for unaligned and aligned allocations can be overridden by a custom allocator using btAlignedAllocSetCustom and btAlignedAllocSetCustomAligned. -template < typename T , unsigned Alignment > -class btAlignedAllocator { - - typedef btAlignedAllocator< T , Alignment > self_type; - -public: - - //just going down a list: - btAlignedAllocator() {} - /* - btAlignedAllocator( const self_type & ) {} - */ - - template < typename Other > - btAlignedAllocator( const btAlignedAllocator< Other , Alignment > & ) {} - - typedef const T* const_pointer; - typedef const T& const_reference; - typedef T* pointer; - typedef T& reference; - typedef T value_type; - - pointer address ( reference ref ) const { return &ref; } - const_pointer address ( const_reference ref ) const { return &ref; } - pointer allocate ( size_type n , const_pointer * hint = 0 ) { - (void)hint; - return reinterpret_cast< pointer >(btAlignedAlloc( sizeof(value_type) * n , Alignment )); - } - void construct ( pointer ptr , const value_type & value ) { new (ptr) value_type( value ); } - void deallocate( pointer ptr ) { - btAlignedFree( reinterpret_cast< void * >( ptr ) ); - } - void destroy ( pointer ptr ) { ptr->~value_type(); } - - - template < typename O > struct rebind { - typedef btAlignedAllocator< O , Alignment > other; - }; - template < typename O > - self_type & operator=( const btAlignedAllocator< O , Alignment > & ) { return *this; } - - friend bool operator==( const self_type & , const self_type & ) { return true; } -}; - - - -#endif //BT_ALIGNED_ALLOCATOR - diff --git a/libs/bullet-2.82-r2704/src/LinearMath/btAlignedObjectArray.h b/libs/bullet-2.82-r2704/src/LinearMath/btAlignedObjectArray.h deleted file mode 100755 index 24e59ab..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/btAlignedObjectArray.h +++ /dev/null @@ -1,511 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#ifndef BT_OBJECT_ARRAY__ -#define BT_OBJECT_ARRAY__ - -#include "btScalar.h" // has definitions like SIMD_FORCE_INLINE -#include "btAlignedAllocator.h" - -///If the platform doesn't support placement new, you can disable BT_USE_PLACEMENT_NEW -///then the btAlignedObjectArray doesn't support objects with virtual methods, and non-trivial constructors/destructors -///You can enable BT_USE_MEMCPY, then swapping elements in the array will use memcpy instead of operator= -///see discussion here: http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1231 and -///http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1240 - -#define BT_USE_PLACEMENT_NEW 1 -//#define BT_USE_MEMCPY 1 //disable, because it is cumbersome to find out for each platform where memcpy is defined. It can be in or or otherwise... -#define BT_ALLOW_ARRAY_COPY_OPERATOR // enabling this can accidently perform deep copies of data if you are not careful - -#ifdef BT_USE_MEMCPY -#include -#include -#endif //BT_USE_MEMCPY - -#ifdef BT_USE_PLACEMENT_NEW -#include //for placement new -#endif //BT_USE_PLACEMENT_NEW - - -///The btAlignedObjectArray template class uses a subset of the stl::vector interface for its methods -///It is developed to replace stl::vector to avoid portability issues, including STL alignment issues to add SIMD/SSE data -template -//template -class btAlignedObjectArray -{ - btAlignedAllocator m_allocator; - - int m_size; - int m_capacity; - T* m_data; - //PCK: added this line - bool m_ownsMemory; - -#ifdef BT_ALLOW_ARRAY_COPY_OPERATOR -public: - SIMD_FORCE_INLINE btAlignedObjectArray& operator=(const btAlignedObjectArray &other) - { - copyFromArray(other); - return *this; - } -#else//BT_ALLOW_ARRAY_COPY_OPERATOR -private: - SIMD_FORCE_INLINE btAlignedObjectArray& operator=(const btAlignedObjectArray &other); -#endif//BT_ALLOW_ARRAY_COPY_OPERATOR - -protected: - SIMD_FORCE_INLINE int allocSize(int size) - { - return (size ? size*2 : 1); - } - SIMD_FORCE_INLINE void copy(int start,int end, T* dest) const - { - int i; - for (i=start;i=0); - btAssert(n=0); - btAssert(n=0); - btAssert(n=0); - btAssert(n0); - m_size--; - m_data[m_size].~T(); - } - - - ///resize changes the number of elements in the array. If the new size is larger, the new elements will be constructed using the optional second argument. - ///when the new number of elements is smaller, the destructor will be called, but memory will not be freed, to reduce performance overhead of run-time memory (de)allocations. - SIMD_FORCE_INLINE void resizeNoInitialize(int newsize) - { - int curSize = size(); - - if (newsize < curSize) - { - } else - { - if (newsize > size()) - { - reserve(newsize); - } - //leave this uninitialized - } - m_size = newsize; - } - - SIMD_FORCE_INLINE void resize(int newsize, const T& fillData=T()) - { - int curSize = size(); - - if (newsize < curSize) - { - for(int i = newsize; i < curSize; i++) - { - m_data[i].~T(); - } - } else - { - if (newsize > size()) - { - reserve(newsize); - } -#ifdef BT_USE_PLACEMENT_NEW - for (int i=curSize;i - void quickSortInternal(const L& CompareFunc,int lo, int hi) - { - // lo is the lower index, hi is the upper index - // of the region of array a that is to be sorted - int i=lo, j=hi; - T x=m_data[(lo+hi)/2]; - - // partition - do - { - while (CompareFunc(m_data[i],x)) - i++; - while (CompareFunc(x,m_data[j])) - j--; - if (i<=j) - { - swap(i,j); - i++; j--; - } - } while (i<=j); - - // recursion - if (lo - void quickSort(const L& CompareFunc) - { - //don't sort 0 or 1 elements - if (size()>1) - { - quickSortInternal(CompareFunc,0,size()-1); - } - } - - - ///heap sort from http://www.csse.monash.edu.au/~lloyd/tildeAlgDS/Sort/Heap/ - template - void downHeap(T *pArr, int k, int n, const L& CompareFunc) - { - /* PRE: a[k+1..N] is a heap */ - /* POST: a[k..N] is a heap */ - - T temp = pArr[k - 1]; - /* k has child(s) */ - while (k <= n/2) - { - int child = 2*k; - - if ((child < n) && CompareFunc(pArr[child - 1] , pArr[child])) - { - child++; - } - /* pick larger child */ - if (CompareFunc(temp , pArr[child - 1])) - { - /* move child up */ - pArr[k - 1] = pArr[child - 1]; - k = child; - } - else - { - break; - } - } - pArr[k - 1] = temp; - } /*downHeap*/ - - void swap(int index0,int index1) - { -#ifdef BT_USE_MEMCPY - char temp[sizeof(T)]; - memcpy(temp,&m_data[index0],sizeof(T)); - memcpy(&m_data[index0],&m_data[index1],sizeof(T)); - memcpy(&m_data[index1],temp,sizeof(T)); -#else - T temp = m_data[index0]; - m_data[index0] = m_data[index1]; - m_data[index1] = temp; -#endif //BT_USE_PLACEMENT_NEW - - } - - template - void heapSort(const L& CompareFunc) - { - /* sort a[0..N-1], N.B. 0 to N-1 */ - int k; - int n = m_size; - for (k = n/2; k > 0; k--) - { - downHeap(m_data, k, n, CompareFunc); - } - - /* a[1..N] is now a heap */ - while ( n>=1 ) - { - swap(0,n-1); /* largest of a[0..n-1] */ - - - n = n - 1; - /* restore a[1..i-1] heap */ - downHeap(m_data, 1, n, CompareFunc); - } - } - - ///non-recursive binary search, assumes sorted array - int findBinarySearch(const T& key) const - { - int first = 0; - int last = size()-1; - - //assume sorted array - while (first <= last) { - int mid = (first + last) / 2; // compute mid point. - if (key > m_data[mid]) - first = mid + 1; // repeat search in top half. - else if (key < m_data[mid]) - last = mid - 1; // repeat search in bottom half. - else - return mid; // found it. return position ///// - } - return size(); // failed to find key - } - - - int findLinearSearch(const T& key) const - { - int index=size(); - int i; - - for (i=0;i - -#include "btConvexHull.h" -#include "btAlignedObjectArray.h" -#include "btMinMax.h" -#include "btVector3.h" - - - - - -//---------------------------------- - -class int3 -{ -public: - int x,y,z; - int3(){}; - int3(int _x,int _y, int _z){x=_x;y=_y;z=_z;} - const int& operator[](int i) const {return (&x)[i];} - int& operator[](int i) {return (&x)[i];} -}; - - -//------- btPlane ---------- - - -inline btPlane PlaneFlip(const btPlane &plane){return btPlane(-plane.normal,-plane.dist);} -inline int operator==( const btPlane &a, const btPlane &b ) { return (a.normal==b.normal && a.dist==b.dist); } -inline int coplanar( const btPlane &a, const btPlane &b ) { return (a==b || a==PlaneFlip(b)); } - - -//--------- Utility Functions ------ - -btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1); -btVector3 PlaneProject(const btPlane &plane, const btVector3 &point); - -btVector3 ThreePlaneIntersection(const btPlane &p0,const btPlane &p1, const btPlane &p2); -btVector3 ThreePlaneIntersection(const btPlane &p0,const btPlane &p1, const btPlane &p2) -{ - btVector3 N1 = p0.normal; - btVector3 N2 = p1.normal; - btVector3 N3 = p2.normal; - - btVector3 n2n3; n2n3 = N2.cross(N3); - btVector3 n3n1; n3n1 = N3.cross(N1); - btVector3 n1n2; n1n2 = N1.cross(N2); - - btScalar quotient = (N1.dot(n2n3)); - - btAssert(btFabs(quotient) > btScalar(0.000001)); - - quotient = btScalar(-1.) / quotient; - n2n3 *= p0.dist; - n3n1 *= p1.dist; - n1n2 *= p2.dist; - btVector3 potentialVertex = n2n3; - potentialVertex += n3n1; - potentialVertex += n1n2; - potentialVertex *= quotient; - - btVector3 result(potentialVertex.getX(),potentialVertex.getY(),potentialVertex.getZ()); - return result; - -} - -btScalar DistanceBetweenLines(const btVector3 &ustart, const btVector3 &udir, const btVector3 &vstart, const btVector3 &vdir, btVector3 *upoint=NULL, btVector3 *vpoint=NULL); -btVector3 TriNormal(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2); -btVector3 NormalOf(const btVector3 *vert, const int n); - - -btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1) -{ - // returns the point where the line p0-p1 intersects the plane n&d - static btVector3 dif; - dif = p1-p0; - btScalar dn= btDot(plane.normal,dif); - btScalar t = -(plane.dist+btDot(plane.normal,p0) )/dn; - return p0 + (dif*t); -} - -btVector3 PlaneProject(const btPlane &plane, const btVector3 &point) -{ - return point - plane.normal * (btDot(point,plane.normal)+plane.dist); -} - -btVector3 TriNormal(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2) -{ - // return the normal of the triangle - // inscribed by v0, v1, and v2 - btVector3 cp=btCross(v1-v0,v2-v1); - btScalar m=cp.length(); - if(m==0) return btVector3(1,0,0); - return cp*(btScalar(1.0)/m); -} - - -btScalar DistanceBetweenLines(const btVector3 &ustart, const btVector3 &udir, const btVector3 &vstart, const btVector3 &vdir, btVector3 *upoint, btVector3 *vpoint) -{ - static btVector3 cp; - cp = btCross(udir,vdir).normalized(); - - btScalar distu = -btDot(cp,ustart); - btScalar distv = -btDot(cp,vstart); - btScalar dist = (btScalar)fabs(distu-distv); - if(upoint) - { - btPlane plane; - plane.normal = btCross(vdir,cp).normalized(); - plane.dist = -btDot(plane.normal,vstart); - *upoint = PlaneLineIntersection(plane,ustart,ustart+udir); - } - if(vpoint) - { - btPlane plane; - plane.normal = btCross(udir,cp).normalized(); - plane.dist = -btDot(plane.normal,ustart); - *vpoint = PlaneLineIntersection(plane,vstart,vstart+vdir); - } - return dist; -} - - - - - - - -#define COPLANAR (0) -#define UNDER (1) -#define OVER (2) -#define SPLIT (OVER|UNDER) -#define PAPERWIDTH (btScalar(0.001)) - -btScalar planetestepsilon = PAPERWIDTH; - - - -typedef ConvexH::HalfEdge HalfEdge; - -ConvexH::ConvexH(int vertices_size,int edges_size,int facets_size) -{ - vertices.resize(vertices_size); - edges.resize(edges_size); - facets.resize(facets_size); -} - - -int PlaneTest(const btPlane &p, const btVector3 &v); -int PlaneTest(const btPlane &p, const btVector3 &v) { - btScalar a = btDot(v,p.normal)+p.dist; - int flag = (a>planetestepsilon)?OVER:((a<-planetestepsilon)?UNDER:COPLANAR); - return flag; -} - -int SplitTest(ConvexH &convex,const btPlane &plane); -int SplitTest(ConvexH &convex,const btPlane &plane) { - int flag=0; - for(int i=0;i -int maxdirfiltered(const T *p,int count,const T &dir,btAlignedObjectArray &allow) -{ - btAssert(count); - int m=-1; - for(int i=0;ibtDot(p[m],dir)) - m=i; - } - btAssert(m!=-1); - return m; -} - -btVector3 orth(const btVector3 &v); -btVector3 orth(const btVector3 &v) -{ - btVector3 a=btCross(v,btVector3(0,0,1)); - btVector3 b=btCross(v,btVector3(0,1,0)); - if (a.length() > b.length()) - { - return a.normalized(); - } else { - return b.normalized(); - } -} - - -template -int maxdirsterid(const T *p,int count,const T &dir,btAlignedObjectArray &allow) -{ - int m=-1; - while(m==-1) - { - m = maxdirfiltered(p,count,dir,allow); - if(allow[m]==3) return m; - T u = orth(dir); - T v = btCross(u,dir); - int ma=-1; - for(btScalar x = btScalar(0.0) ; x<= btScalar(360.0) ; x+= btScalar(45.0)) - { - btScalar s = btSin(SIMD_RADS_PER_DEG*(x)); - btScalar c = btCos(SIMD_RADS_PER_DEG*(x)); - int mb = maxdirfiltered(p,count,dir+(u*s+v*c)*btScalar(0.025),allow); - if(ma==m && mb==m) - { - allow[m]=3; - return m; - } - if(ma!=-1 && ma!=mb) // Yuck - this is really ugly - { - int mc = ma; - for(btScalar xx = x-btScalar(40.0) ; xx <= x ; xx+= btScalar(5.0)) - { - btScalar s = btSin(SIMD_RADS_PER_DEG*(xx)); - btScalar c = btCos(SIMD_RADS_PER_DEG*(xx)); - int md = maxdirfiltered(p,count,dir+(u*s+v*c)*btScalar(0.025),allow); - if(mc==m && md==m) - { - allow[m]=3; - return m; - } - mc=md; - } - } - ma=mb; - } - allow[m]=0; - m=-1; - } - btAssert(0); - return m; -} - - - - -int operator ==(const int3 &a,const int3 &b); -int operator ==(const int3 &a,const int3 &b) -{ - for(int i=0;i<3;i++) - { - if(a[i]!=b[i]) return 0; - } - return 1; -} - - -int above(btVector3* vertices,const int3& t, const btVector3 &p, btScalar epsilon); -int above(btVector3* vertices,const int3& t, const btVector3 &p, btScalar epsilon) -{ - btVector3 n=TriNormal(vertices[t[0]],vertices[t[1]],vertices[t[2]]); - return (btDot(n,p-vertices[t[0]]) > epsilon); // EPSILON??? -} -int hasedge(const int3 &t, int a,int b); -int hasedge(const int3 &t, int a,int b) -{ - for(int i=0;i<3;i++) - { - int i1= (i+1)%3; - if(t[i]==a && t[i1]==b) return 1; - } - return 0; -} -int hasvert(const int3 &t, int v); -int hasvert(const int3 &t, int v) -{ - return (t[0]==v || t[1]==v || t[2]==v) ; -} -int shareedge(const int3 &a,const int3 &b); -int shareedge(const int3 &a,const int3 &b) -{ - int i; - for(i=0;i<3;i++) - { - int i1= (i+1)%3; - if(hasedge(a,b[i1],b[i])) return 1; - } - return 0; -} - -class btHullTriangle; - - - -class btHullTriangle : public int3 -{ -public: - int3 n; - int id; - int vmax; - btScalar rise; - btHullTriangle(int a,int b,int c):int3(a,b,c),n(-1,-1,-1) - { - vmax=-1; - rise = btScalar(0.0); - } - ~btHullTriangle() - { - } - int &neib(int a,int b); -}; - - -int &btHullTriangle::neib(int a,int b) -{ - static int er=-1; - int i; - for(i=0;i<3;i++) - { - int i1=(i+1)%3; - int i2=(i+2)%3; - if((*this)[i]==a && (*this)[i1]==b) return n[i2]; - if((*this)[i]==b && (*this)[i1]==a) return n[i2]; - } - btAssert(0); - return er; -} -void HullLibrary::b2bfix(btHullTriangle* s,btHullTriangle*t) -{ - int i; - for(i=0;i<3;i++) - { - int i1=(i+1)%3; - int i2=(i+2)%3; - int a = (*s)[i1]; - int b = (*s)[i2]; - btAssert(m_tris[s->neib(a,b)]->neib(b,a) == s->id); - btAssert(m_tris[t->neib(a,b)]->neib(b,a) == t->id); - m_tris[s->neib(a,b)]->neib(b,a) = t->neib(b,a); - m_tris[t->neib(b,a)]->neib(a,b) = s->neib(a,b); - } -} - -void HullLibrary::removeb2b(btHullTriangle* s,btHullTriangle*t) -{ - b2bfix(s,t); - deAllocateTriangle(s); - - deAllocateTriangle(t); -} - -void HullLibrary::checkit(btHullTriangle *t) -{ - (void)t; - - int i; - btAssert(m_tris[t->id]==t); - for(i=0;i<3;i++) - { - int i1=(i+1)%3; - int i2=(i+2)%3; - int a = (*t)[i1]; - int b = (*t)[i2]; - - // release compile fix - (void)i1; - (void)i2; - (void)a; - (void)b; - - btAssert(a!=b); - btAssert( m_tris[t->n[i]]->neib(b,a) == t->id); - } -} - -btHullTriangle* HullLibrary::allocateTriangle(int a,int b,int c) -{ - void* mem = btAlignedAlloc(sizeof(btHullTriangle),16); - btHullTriangle* tr = new (mem)btHullTriangle(a,b,c); - tr->id = m_tris.size(); - m_tris.push_back(tr); - - return tr; -} - -void HullLibrary::deAllocateTriangle(btHullTriangle* tri) -{ - btAssert(m_tris[tri->id]==tri); - m_tris[tri->id]=NULL; - tri->~btHullTriangle(); - btAlignedFree(tri); -} - - -void HullLibrary::extrude(btHullTriangle *t0,int v) -{ - int3 t= *t0; - int n = m_tris.size(); - btHullTriangle* ta = allocateTriangle(v,t[1],t[2]); - ta->n = int3(t0->n[0],n+1,n+2); - m_tris[t0->n[0]]->neib(t[1],t[2]) = n+0; - btHullTriangle* tb = allocateTriangle(v,t[2],t[0]); - tb->n = int3(t0->n[1],n+2,n+0); - m_tris[t0->n[1]]->neib(t[2],t[0]) = n+1; - btHullTriangle* tc = allocateTriangle(v,t[0],t[1]); - tc->n = int3(t0->n[2],n+0,n+1); - m_tris[t0->n[2]]->neib(t[0],t[1]) = n+2; - checkit(ta); - checkit(tb); - checkit(tc); - if(hasvert(*m_tris[ta->n[0]],v)) removeb2b(ta,m_tris[ta->n[0]]); - if(hasvert(*m_tris[tb->n[0]],v)) removeb2b(tb,m_tris[tb->n[0]]); - if(hasvert(*m_tris[tc->n[0]],v)) removeb2b(tc,m_tris[tc->n[0]]); - deAllocateTriangle(t0); - -} - -btHullTriangle* HullLibrary::extrudable(btScalar epsilon) -{ - int i; - btHullTriangle *t=NULL; - for(i=0;iriserise)) - { - t = m_tris[i]; - } - } - return (t->rise >epsilon)?t:NULL ; -} - - - - -int4 HullLibrary::FindSimplex(btVector3 *verts,int verts_count,btAlignedObjectArray &allow) -{ - btVector3 basis[3]; - basis[0] = btVector3( btScalar(0.01), btScalar(0.02), btScalar(1.0) ); - int p0 = maxdirsterid(verts,verts_count, basis[0],allow); - int p1 = maxdirsterid(verts,verts_count,-basis[0],allow); - basis[0] = verts[p0]-verts[p1]; - if(p0==p1 || basis[0]==btVector3(0,0,0)) - return int4(-1,-1,-1,-1); - basis[1] = btCross(btVector3( btScalar(1),btScalar(0.02), btScalar(0)),basis[0]); - basis[2] = btCross(btVector3(btScalar(-0.02), btScalar(1), btScalar(0)),basis[0]); - if (basis[1].length() > basis[2].length()) - { - basis[1].normalize(); - } else { - basis[1] = basis[2]; - basis[1].normalize (); - } - int p2 = maxdirsterid(verts,verts_count,basis[1],allow); - if(p2 == p0 || p2 == p1) - { - p2 = maxdirsterid(verts,verts_count,-basis[1],allow); - } - if(p2 == p0 || p2 == p1) - return int4(-1,-1,-1,-1); - basis[1] = verts[p2] - verts[p0]; - basis[2] = btCross(basis[1],basis[0]).normalized(); - int p3 = maxdirsterid(verts,verts_count,basis[2],allow); - if(p3==p0||p3==p1||p3==p2) p3 = maxdirsterid(verts,verts_count,-basis[2],allow); - if(p3==p0||p3==p1||p3==p2) - return int4(-1,-1,-1,-1); - btAssert(!(p0==p1||p0==p2||p0==p3||p1==p2||p1==p3||p2==p3)); - if(btDot(verts[p3]-verts[p0],btCross(verts[p1]-verts[p0],verts[p2]-verts[p0])) <0) {btSwap(p2,p3);} - return int4(p0,p1,p2,p3); -} - -int HullLibrary::calchullgen(btVector3 *verts,int verts_count, int vlimit) -{ - if(verts_count <4) return 0; - if(vlimit==0) vlimit=1000000000; - int j; - btVector3 bmin(*verts),bmax(*verts); - btAlignedObjectArray isextreme; - isextreme.reserve(verts_count); - btAlignedObjectArray allow; - allow.reserve(verts_count); - - for(j=0;jn=int3(2,3,1); - btHullTriangle *t1 = allocateTriangle(p[3],p[2],p[0]); t1->n=int3(3,2,0); - btHullTriangle *t2 = allocateTriangle(p[0],p[1],p[3]); t2->n=int3(0,1,3); - btHullTriangle *t3 = allocateTriangle(p[1],p[0],p[2]); t3->n=int3(1,0,2); - isextreme[p[0]]=isextreme[p[1]]=isextreme[p[2]]=isextreme[p[3]]=1; - checkit(t0);checkit(t1);checkit(t2);checkit(t3); - - for(j=0;jvmax<0); - btVector3 n=TriNormal(verts[(*t)[0]],verts[(*t)[1]],verts[(*t)[2]]); - t->vmax = maxdirsterid(verts,verts_count,n,allow); - t->rise = btDot(n,verts[t->vmax]-verts[(*t)[0]]); - } - btHullTriangle *te; - vlimit-=4; - while(vlimit >0 && ((te=extrudable(epsilon)) != 0)) - { - //int3 ti=*te; - int v=te->vmax; - btAssert(v != -1); - btAssert(!isextreme[v]); // wtf we've already done this vertex - isextreme[v]=1; - //if(v==p0 || v==p1 || v==p2 || v==p3) continue; // done these already - j=m_tris.size(); - while(j--) { - if(!m_tris[j]) continue; - int3 t=*m_tris[j]; - if(above(verts,t,verts[v],btScalar(0.01)*epsilon)) - { - extrude(m_tris[j],v); - } - } - // now check for those degenerate cases where we have a flipped triangle or a really skinny triangle - j=m_tris.size(); - while(j--) - { - if(!m_tris[j]) continue; - if(!hasvert(*m_tris[j],v)) break; - int3 nt=*m_tris[j]; - if(above(verts,nt,center,btScalar(0.01)*epsilon) || btCross(verts[nt[1]]-verts[nt[0]],verts[nt[2]]-verts[nt[1]]).length()< epsilon*epsilon*btScalar(0.1) ) - { - btHullTriangle *nb = m_tris[m_tris[j]->n[0]]; - btAssert(nb);btAssert(!hasvert(*nb,v));btAssert(nb->idvmax>=0) break; - btVector3 n=TriNormal(verts[(*t)[0]],verts[(*t)[1]],verts[(*t)[2]]); - t->vmax = maxdirsterid(verts,verts_count,n,allow); - if(isextreme[t->vmax]) - { - t->vmax=-1; // already done that vertex - algorithm needs to be able to terminate. - } - else - { - t->rise = btDot(n,verts[t->vmax]-verts[(*t)[0]]); - } - } - vlimit --; - } - return 1; -} - -int HullLibrary::calchull(btVector3 *verts,int verts_count, TUIntArray& tris_out, int &tris_count,int vlimit) -{ - int rc=calchullgen(verts,verts_count, vlimit) ; - if(!rc) return 0; - btAlignedObjectArray ts; - int i; - - for(i=0;i(ts[i]); - } - m_tris.resize(0); - - return 1; -} - - - - - -bool HullLibrary::ComputeHull(unsigned int vcount,const btVector3 *vertices,PHullResult &result,unsigned int vlimit) -{ - - int tris_count; - int ret = calchull( (btVector3 *) vertices, (int) vcount, result.m_Indices, tris_count, static_cast(vlimit) ); - if(!ret) return false; - result.mIndexCount = (unsigned int) (tris_count*3); - result.mFaceCount = (unsigned int) tris_count; - result.mVertices = (btVector3*) vertices; - result.mVcount = (unsigned int) vcount; - return true; - -} - - -void ReleaseHull(PHullResult &result); -void ReleaseHull(PHullResult &result) -{ - if ( result.m_Indices.size() ) - { - result.m_Indices.clear(); - } - - result.mVcount = 0; - result.mIndexCount = 0; - result.mVertices = 0; -} - - -//********************************************************************* -//********************************************************************* -//******** HullLib header -//********************************************************************* -//********************************************************************* - -//********************************************************************* -//********************************************************************* -//******** HullLib implementation -//********************************************************************* -//********************************************************************* - -HullError HullLibrary::CreateConvexHull(const HullDesc &desc, // describes the input request - HullResult &result) // contains the resulst -{ - HullError ret = QE_FAIL; - - - PHullResult hr; - - unsigned int vcount = desc.mVcount; - if ( vcount < 8 ) vcount = 8; - - btAlignedObjectArray vertexSource; - vertexSource.resize(static_cast(vcount)); - - btVector3 scale; - - unsigned int ovcount; - - bool ok = CleanupVertices(desc.mVcount,desc.mVertices, desc.mVertexStride, ovcount, &vertexSource[0], desc.mNormalEpsilon, scale ); // normalize point cloud, remove duplicates! - - if ( ok ) - { - - -// if ( 1 ) // scale vertices back to their original size. - { - for (unsigned int i=0; i(i)]; - v[0]*=scale[0]; - v[1]*=scale[1]; - v[2]*=scale[2]; - } - } - - ok = ComputeHull(ovcount,&vertexSource[0],hr,desc.mMaxVertices); - - if ( ok ) - { - - // re-index triangle mesh so it refers to only used vertices, rebuild a new vertex table. - btAlignedObjectArray vertexScratch; - vertexScratch.resize(static_cast(hr.mVcount)); - - BringOutYourDead(hr.mVertices,hr.mVcount, &vertexScratch[0], ovcount, &hr.m_Indices[0], hr.mIndexCount ); - - ret = QE_OK; - - if ( desc.HasHullFlag(QF_TRIANGLES) ) // if he wants the results as triangle! - { - result.mPolygons = false; - result.mNumOutputVertices = ovcount; - result.m_OutputVertices.resize(static_cast(ovcount)); - result.mNumFaces = hr.mFaceCount; - result.mNumIndices = hr.mIndexCount; - - result.m_Indices.resize(static_cast(hr.mIndexCount)); - - memcpy(&result.m_OutputVertices[0], &vertexScratch[0], sizeof(btVector3)*ovcount ); - - if ( desc.HasHullFlag(QF_REVERSE_ORDER) ) - { - - const unsigned int *source = &hr.m_Indices[0]; - unsigned int *dest = &result.m_Indices[0]; - - for (unsigned int i=0; i(ovcount)); - result.mNumFaces = hr.mFaceCount; - result.mNumIndices = hr.mIndexCount+hr.mFaceCount; - result.m_Indices.resize(static_cast(result.mNumIndices)); - memcpy(&result.m_OutputVertices[0], &vertexScratch[0], sizeof(btVector3)*ovcount ); - -// if ( 1 ) - { - const unsigned int *source = &hr.m_Indices[0]; - unsigned int *dest = &result.m_Indices[0]; - for (unsigned int i=0; i bmax[j] ) bmax[j] = p[j]; - } - } - } - - btScalar dx = bmax[0] - bmin[0]; - btScalar dy = bmax[1] - bmin[1]; - btScalar dz = bmax[2] - bmin[2]; - - btVector3 center; - - center[0] = dx*btScalar(0.5) + bmin[0]; - center[1] = dy*btScalar(0.5) + bmin[1]; - center[2] = dz*btScalar(0.5) + bmin[2]; - - if ( dx < EPSILON || dy < EPSILON || dz < EPSILON || svcount < 3 ) - { - - btScalar len = FLT_MAX; - - if ( dx > EPSILON && dx < len ) len = dx; - if ( dy > EPSILON && dy < len ) len = dy; - if ( dz > EPSILON && dz < len ) len = dz; - - if ( len == FLT_MAX ) - { - dx = dy = dz = btScalar(0.01); // one centimeter - } - else - { - if ( dx < EPSILON ) dx = len * btScalar(0.05); // 1/5th the shortest non-zero edge. - if ( dy < EPSILON ) dy = len * btScalar(0.05); - if ( dz < EPSILON ) dz = len * btScalar(0.05); - } - - btScalar x1 = center[0] - dx; - btScalar x2 = center[0] + dx; - - btScalar y1 = center[1] - dy; - btScalar y2 = center[1] + dy; - - btScalar z1 = center[2] - dz; - btScalar z2 = center[2] + dz; - - addPoint(vcount,vertices,x1,y1,z1); - addPoint(vcount,vertices,x2,y1,z1); - addPoint(vcount,vertices,x2,y2,z1); - addPoint(vcount,vertices,x1,y2,z1); - addPoint(vcount,vertices,x1,y1,z2); - addPoint(vcount,vertices,x2,y1,z2); - addPoint(vcount,vertices,x2,y2,z2); - addPoint(vcount,vertices,x1,y2,z2); - - return true; // return cube - - - } - else - { - if ( scale ) - { - scale[0] = dx; - scale[1] = dy; - scale[2] = dz; - - recip[0] = 1 / dx; - recip[1] = 1 / dy; - recip[2] = 1 / dz; - - center[0]*=recip[0]; - center[1]*=recip[1]; - center[2]*=recip[2]; - - } - - } - - - - vtx = (const char *) svertices; - - for (unsigned int i=0; igetX(); - btScalar py = p->getY(); - btScalar pz = p->getZ(); - - if ( scale ) - { - px = px*recip[0]; // normalize - py = py*recip[1]; // normalize - pz = pz*recip[2]; // normalize - } - -// if ( 1 ) - { - unsigned int j; - - for (j=0; j dist2 ) - { - v[0] = px; - v[1] = py; - v[2] = pz; - - } - - break; - } - } - - if ( j == vcount ) - { - btVector3& dest = vertices[vcount]; - dest[0] = px; - dest[1] = py; - dest[2] = pz; - vcount++; - } - m_vertexIndexMapping.push_back(j); - } - } - - // ok..now make sure we didn't prune so many vertices it is now invalid. -// if ( 1 ) - { - btScalar bmin[3] = { FLT_MAX, FLT_MAX, FLT_MAX }; - btScalar bmax[3] = { -FLT_MAX, -FLT_MAX, -FLT_MAX }; - - for (unsigned int i=0; i bmax[j] ) bmax[j] = p[j]; - } - } - - btScalar dx = bmax[0] - bmin[0]; - btScalar dy = bmax[1] - bmin[1]; - btScalar dz = bmax[2] - bmin[2]; - - if ( dx < EPSILON || dy < EPSILON || dz < EPSILON || vcount < 3) - { - btScalar cx = dx*btScalar(0.5) + bmin[0]; - btScalar cy = dy*btScalar(0.5) + bmin[1]; - btScalar cz = dz*btScalar(0.5) + bmin[2]; - - btScalar len = FLT_MAX; - - if ( dx >= EPSILON && dx < len ) len = dx; - if ( dy >= EPSILON && dy < len ) len = dy; - if ( dz >= EPSILON && dz < len ) len = dz; - - if ( len == FLT_MAX ) - { - dx = dy = dz = btScalar(0.01); // one centimeter - } - else - { - if ( dx < EPSILON ) dx = len * btScalar(0.05); // 1/5th the shortest non-zero edge. - if ( dy < EPSILON ) dy = len * btScalar(0.05); - if ( dz < EPSILON ) dz = len * btScalar(0.05); - } - - btScalar x1 = cx - dx; - btScalar x2 = cx + dx; - - btScalar y1 = cy - dy; - btScalar y2 = cy + dy; - - btScalar z1 = cz - dz; - btScalar z2 = cz + dz; - - vcount = 0; // add box - - addPoint(vcount,vertices,x1,y1,z1); - addPoint(vcount,vertices,x2,y1,z1); - addPoint(vcount,vertices,x2,y2,z1); - addPoint(vcount,vertices,x1,y2,z1); - addPoint(vcount,vertices,x1,y1,z2); - addPoint(vcount,vertices,x2,y1,z2); - addPoint(vcount,vertices,x2,y2,z2); - addPoint(vcount,vertices,x1,y2,z2); - - return true; - } - } - - return true; -} - -void HullLibrary::BringOutYourDead(const btVector3* verts,unsigned int vcount, btVector3* overts,unsigned int &ocount,unsigned int *indices,unsigned indexcount) -{ - btAlignedObjectArraytmpIndices; - tmpIndices.resize(m_vertexIndexMapping.size()); - int i; - - for (i=0;i(vcount)); - memset(&usedIndices[0],0,sizeof(unsigned int)*vcount); - - ocount = 0; - - for (i=0; i= 0 && v < vcount ); - - if ( usedIndices[static_cast(v)] ) // if already remapped - { - indices[i] = usedIndices[static_cast(v)]-1; // index to new array - } - else - { - - indices[i] = ocount; // new index mapping - - overts[ocount][0] = verts[v][0]; // copy old vert to new vert array - overts[ocount][1] = verts[v][1]; - overts[ocount][2] = verts[v][2]; - - for (int k=0;k=0 && ocount <= vcount ); - - usedIndices[static_cast(v)] = ocount; // assign new index remapping - - - } - } - - -} diff --git a/libs/bullet-2.82-r2704/src/LinearMath/btConvexHull.h b/libs/bullet-2.82-r2704/src/LinearMath/btConvexHull.h deleted file mode 100755 index 69c52bc..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/btConvexHull.h +++ /dev/null @@ -1,241 +0,0 @@ - -/* -Stan Melax Convex Hull Computation -Copyright (c) 2008 Stan Melax http://www.melax.com/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -///includes modifications/improvements by John Ratcliff, see BringOutYourDead below. - -#ifndef BT_CD_HULL_H -#define BT_CD_HULL_H - -#include "btVector3.h" -#include "btAlignedObjectArray.h" - -typedef btAlignedObjectArray TUIntArray; - -class HullResult -{ -public: - HullResult(void) - { - mPolygons = true; - mNumOutputVertices = 0; - mNumFaces = 0; - mNumIndices = 0; - } - bool mPolygons; // true if indices represents polygons, false indices are triangles - unsigned int mNumOutputVertices; // number of vertices in the output hull - btAlignedObjectArray m_OutputVertices; // array of vertices - unsigned int mNumFaces; // the number of faces produced - unsigned int mNumIndices; // the total number of indices - btAlignedObjectArray m_Indices; // pointer to indices. - -// If triangles, then indices are array indexes into the vertex list. -// If polygons, indices are in the form (number of points in face) (p1, p2, p3, ..) etc.. -}; - -enum HullFlag -{ - QF_TRIANGLES = (1<<0), // report results as triangles, not polygons. - QF_REVERSE_ORDER = (1<<1), // reverse order of the triangle indices. - QF_DEFAULT = QF_TRIANGLES -}; - - -class HullDesc -{ -public: - HullDesc(void) - { - mFlags = QF_DEFAULT; - mVcount = 0; - mVertices = 0; - mVertexStride = sizeof(btVector3); - mNormalEpsilon = 0.001f; - mMaxVertices = 4096; // maximum number of points to be considered for a convex hull. - mMaxFaces = 4096; - }; - - HullDesc(HullFlag flag, - unsigned int vcount, - const btVector3 *vertices, - unsigned int stride = sizeof(btVector3)) - { - mFlags = flag; - mVcount = vcount; - mVertices = vertices; - mVertexStride = stride; - mNormalEpsilon = btScalar(0.001); - mMaxVertices = 4096; - } - - bool HasHullFlag(HullFlag flag) const - { - if ( mFlags & flag ) return true; - return false; - } - - void SetHullFlag(HullFlag flag) - { - mFlags|=flag; - } - - void ClearHullFlag(HullFlag flag) - { - mFlags&=~flag; - } - - unsigned int mFlags; // flags to use when generating the convex hull. - unsigned int mVcount; // number of vertices in the input point cloud - const btVector3 *mVertices; // the array of vertices. - unsigned int mVertexStride; // the stride of each vertex, in bytes. - btScalar mNormalEpsilon; // the epsilon for removing duplicates. This is a normalized value, if normalized bit is on. - unsigned int mMaxVertices; // maximum number of vertices to be considered for the hull! - unsigned int mMaxFaces; -}; - -enum HullError -{ - QE_OK, // success! - QE_FAIL // failed. -}; - -class btPlane -{ - public: - btVector3 normal; - btScalar dist; // distance below origin - the D from plane equasion Ax+By+Cz+D=0 - btPlane(const btVector3 &n,btScalar d):normal(n),dist(d){} - btPlane():normal(),dist(0){} - -}; - - - -class ConvexH -{ - public: - class HalfEdge - { - public: - short ea; // the other half of the edge (index into edges list) - unsigned char v; // the vertex at the start of this edge (index into vertices list) - unsigned char p; // the facet on which this edge lies (index into facets list) - HalfEdge(){} - HalfEdge(short _ea,unsigned char _v, unsigned char _p):ea(_ea),v(_v),p(_p){} - }; - ConvexH() - { - } - ~ConvexH() - { - } - btAlignedObjectArray vertices; - btAlignedObjectArray edges; - btAlignedObjectArray facets; - ConvexH(int vertices_size,int edges_size,int facets_size); -}; - - -class int4 -{ -public: - int x,y,z,w; - int4(){}; - int4(int _x,int _y, int _z,int _w){x=_x;y=_y;z=_z;w=_w;} - const int& operator[](int i) const {return (&x)[i];} - int& operator[](int i) {return (&x)[i];} -}; - -class PHullResult -{ -public: - - PHullResult(void) - { - mVcount = 0; - mIndexCount = 0; - mFaceCount = 0; - mVertices = 0; - } - - unsigned int mVcount; - unsigned int mIndexCount; - unsigned int mFaceCount; - btVector3* mVertices; - TUIntArray m_Indices; -}; - - - -///The HullLibrary class can create a convex hull from a collection of vertices, using the ComputeHull method. -///The btShapeHull class uses this HullLibrary to create a approximate convex mesh given a general (non-polyhedral) convex shape. -class HullLibrary -{ - - btAlignedObjectArray m_tris; - -public: - - btAlignedObjectArray m_vertexIndexMapping; - - - HullError CreateConvexHull(const HullDesc& desc, // describes the input request - HullResult& result); // contains the resulst - HullError ReleaseResult(HullResult &result); // release memory allocated for this result, we are done with it. - -private: - - bool ComputeHull(unsigned int vcount,const btVector3 *vertices,PHullResult &result,unsigned int vlimit); - - class btHullTriangle* allocateTriangle(int a,int b,int c); - void deAllocateTriangle(btHullTriangle*); - void b2bfix(btHullTriangle* s,btHullTriangle*t); - - void removeb2b(btHullTriangle* s,btHullTriangle*t); - - void checkit(btHullTriangle *t); - - btHullTriangle* extrudable(btScalar epsilon); - - int calchull(btVector3 *verts,int verts_count, TUIntArray& tris_out, int &tris_count,int vlimit); - - int calchullgen(btVector3 *verts,int verts_count, int vlimit); - - int4 FindSimplex(btVector3 *verts,int verts_count,btAlignedObjectArray &allow); - - class ConvexH* ConvexHCrop(ConvexH& convex,const btPlane& slice); - - void extrude(class btHullTriangle* t0,int v); - - ConvexH* test_cube(); - - //BringOutYourDead (John Ratcliff): When you create a convex hull you hand it a large input set of vertices forming a 'point cloud'. - //After the hull is generated it give you back a set of polygon faces which index the *original* point cloud. - //The thing is, often times, there are many 'dead vertices' in the point cloud that are on longer referenced by the hull. - //The routine 'BringOutYourDead' find only the referenced vertices, copies them to an new buffer, and re-indexes the hull so that it is a minimal representation. - void BringOutYourDead(const btVector3* verts,unsigned int vcount, btVector3* overts,unsigned int &ocount,unsigned int* indices,unsigned indexcount); - - bool CleanupVertices(unsigned int svcount, - const btVector3* svertices, - unsigned int stride, - unsigned int &vcount, // output number of vertices - btVector3* vertices, // location to store the results. - btScalar normalepsilon, - btVector3& scale); -}; - - -#endif //BT_CD_HULL_H - diff --git a/libs/bullet-2.82-r2704/src/LinearMath/btConvexHullComputer.cpp b/libs/bullet-2.82-r2704/src/LinearMath/btConvexHullComputer.cpp deleted file mode 100755 index d58ac95..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/btConvexHullComputer.cpp +++ /dev/null @@ -1,2755 +0,0 @@ -/* -Copyright (c) 2011 Ole Kniemeyer, MAXON, www.maxon.net - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include - -#include "btConvexHullComputer.h" -#include "btAlignedObjectArray.h" -#include "btMinMax.h" -#include "btVector3.h" - -#ifdef __GNUC__ - #include -#elif defined(_MSC_VER) - typedef __int32 int32_t; - typedef __int64 int64_t; - typedef unsigned __int32 uint32_t; - typedef unsigned __int64 uint64_t; -#else - typedef int int32_t; - typedef long long int int64_t; - typedef unsigned int uint32_t; - typedef unsigned long long int uint64_t; -#endif - - -//The definition of USE_X86_64_ASM is moved into the build system. You can enable it manually by commenting out the following lines -//#if (defined(__GNUC__) && defined(__x86_64__) && !defined(__ICL)) // || (defined(__ICL) && defined(_M_X64)) bug in Intel compiler, disable inline assembly -// #define USE_X86_64_ASM -//#endif - - -//#define DEBUG_CONVEX_HULL -//#define SHOW_ITERATIONS - -#if defined(DEBUG_CONVEX_HULL) || defined(SHOW_ITERATIONS) - #include -#endif - -// Convex hull implementation based on Preparata and Hong -// Ole Kniemeyer, MAXON Computer GmbH -class btConvexHullInternal -{ - public: - - class Point64 - { - public: - int64_t x; - int64_t y; - int64_t z; - - Point64(int64_t x, int64_t y, int64_t z): x(x), y(y), z(z) - { - } - - bool isZero() - { - return (x == 0) && (y == 0) && (z == 0); - } - - int64_t dot(const Point64& b) const - { - return x * b.x + y * b.y + z * b.z; - } - }; - - class Point32 - { - public: - int32_t x; - int32_t y; - int32_t z; - int index; - - Point32() - { - } - - Point32(int32_t x, int32_t y, int32_t z): x(x), y(y), z(z), index(-1) - { - } - - bool operator==(const Point32& b) const - { - return (x == b.x) && (y == b.y) && (z == b.z); - } - - bool operator!=(const Point32& b) const - { - return (x != b.x) || (y != b.y) || (z != b.z); - } - - bool isZero() - { - return (x == 0) && (y == 0) && (z == 0); - } - - Point64 cross(const Point32& b) const - { - return Point64(y * b.z - z * b.y, z * b.x - x * b.z, x * b.y - y * b.x); - } - - Point64 cross(const Point64& b) const - { - return Point64(y * b.z - z * b.y, z * b.x - x * b.z, x * b.y - y * b.x); - } - - int64_t dot(const Point32& b) const - { - return x * b.x + y * b.y + z * b.z; - } - - int64_t dot(const Point64& b) const - { - return x * b.x + y * b.y + z * b.z; - } - - Point32 operator+(const Point32& b) const - { - return Point32(x + b.x, y + b.y, z + b.z); - } - - Point32 operator-(const Point32& b) const - { - return Point32(x - b.x, y - b.y, z - b.z); - } - }; - - class Int128 - { - public: - uint64_t low; - uint64_t high; - - Int128() - { - } - - Int128(uint64_t low, uint64_t high): low(low), high(high) - { - } - - Int128(uint64_t low): low(low), high(0) - { - } - - Int128(int64_t value): low(value), high((value >= 0) ? 0 : (uint64_t) -1LL) - { - } - - static Int128 mul(int64_t a, int64_t b); - - static Int128 mul(uint64_t a, uint64_t b); - - Int128 operator-() const - { - return Int128((uint64_t) -(int64_t)low, ~high + (low == 0)); - } - - Int128 operator+(const Int128& b) const - { -#ifdef USE_X86_64_ASM - Int128 result; - __asm__ ("addq %[bl], %[rl]\n\t" - "adcq %[bh], %[rh]\n\t" - : [rl] "=r" (result.low), [rh] "=r" (result.high) - : "0"(low), "1"(high), [bl] "g"(b.low), [bh] "g"(b.high) - : "cc" ); - return result; -#else - uint64_t lo = low + b.low; - return Int128(lo, high + b.high + (lo < low)); -#endif - } - - Int128 operator-(const Int128& b) const - { -#ifdef USE_X86_64_ASM - Int128 result; - __asm__ ("subq %[bl], %[rl]\n\t" - "sbbq %[bh], %[rh]\n\t" - : [rl] "=r" (result.low), [rh] "=r" (result.high) - : "0"(low), "1"(high), [bl] "g"(b.low), [bh] "g"(b.high) - : "cc" ); - return result; -#else - return *this + -b; -#endif - } - - Int128& operator+=(const Int128& b) - { -#ifdef USE_X86_64_ASM - __asm__ ("addq %[bl], %[rl]\n\t" - "adcq %[bh], %[rh]\n\t" - : [rl] "=r" (low), [rh] "=r" (high) - : "0"(low), "1"(high), [bl] "g"(b.low), [bh] "g"(b.high) - : "cc" ); -#else - uint64_t lo = low + b.low; - if (lo < low) - { - ++high; - } - low = lo; - high += b.high; -#endif - return *this; - } - - Int128& operator++() - { - if (++low == 0) - { - ++high; - } - return *this; - } - - Int128 operator*(int64_t b) const; - - btScalar toScalar() const - { - return ((int64_t) high >= 0) ? btScalar(high) * (btScalar(0x100000000LL) * btScalar(0x100000000LL)) + btScalar(low) - : -(-*this).toScalar(); - } - - int getSign() const - { - return ((int64_t) high < 0) ? -1 : (high || low) ? 1 : 0; - } - - bool operator<(const Int128& b) const - { - return (high < b.high) || ((high == b.high) && (low < b.low)); - } - - int ucmp(const Int128&b) const - { - if (high < b.high) - { - return -1; - } - if (high > b.high) - { - return 1; - } - if (low < b.low) - { - return -1; - } - if (low > b.low) - { - return 1; - } - return 0; - } - }; - - - class Rational64 - { - private: - uint64_t m_numerator; - uint64_t m_denominator; - int sign; - - public: - Rational64(int64_t numerator, int64_t denominator) - { - if (numerator > 0) - { - sign = 1; - m_numerator = (uint64_t) numerator; - } - else if (numerator < 0) - { - sign = -1; - m_numerator = (uint64_t) -numerator; - } - else - { - sign = 0; - m_numerator = 0; - } - if (denominator > 0) - { - m_denominator = (uint64_t) denominator; - } - else if (denominator < 0) - { - sign = -sign; - m_denominator = (uint64_t) -denominator; - } - else - { - m_denominator = 0; - } - } - - bool isNegativeInfinity() const - { - return (sign < 0) && (m_denominator == 0); - } - - bool isNaN() const - { - return (sign == 0) && (m_denominator == 0); - } - - int compare(const Rational64& b) const; - - btScalar toScalar() const - { - return sign * ((m_denominator == 0) ? SIMD_INFINITY : (btScalar) m_numerator / m_denominator); - } - }; - - - class Rational128 - { - private: - Int128 numerator; - Int128 denominator; - int sign; - bool isInt64; - - public: - Rational128(int64_t value) - { - if (value > 0) - { - sign = 1; - this->numerator = value; - } - else if (value < 0) - { - sign = -1; - this->numerator = -value; - } - else - { - sign = 0; - this->numerator = (uint64_t) 0; - } - this->denominator = (uint64_t) 1; - isInt64 = true; - } - - Rational128(const Int128& numerator, const Int128& denominator) - { - sign = numerator.getSign(); - if (sign >= 0) - { - this->numerator = numerator; - } - else - { - this->numerator = -numerator; - } - int dsign = denominator.getSign(); - if (dsign >= 0) - { - this->denominator = denominator; - } - else - { - sign = -sign; - this->denominator = -denominator; - } - isInt64 = false; - } - - int compare(const Rational128& b) const; - - int compare(int64_t b) const; - - btScalar toScalar() const - { - return sign * ((denominator.getSign() == 0) ? SIMD_INFINITY : numerator.toScalar() / denominator.toScalar()); - } - }; - - class PointR128 - { - public: - Int128 x; - Int128 y; - Int128 z; - Int128 denominator; - - PointR128() - { - } - - PointR128(Int128 x, Int128 y, Int128 z, Int128 denominator): x(x), y(y), z(z), denominator(denominator) - { - } - - btScalar xvalue() const - { - return x.toScalar() / denominator.toScalar(); - } - - btScalar yvalue() const - { - return y.toScalar() / denominator.toScalar(); - } - - btScalar zvalue() const - { - return z.toScalar() / denominator.toScalar(); - } - }; - - - class Edge; - class Face; - - class Vertex - { - public: - Vertex* next; - Vertex* prev; - Edge* edges; - Face* firstNearbyFace; - Face* lastNearbyFace; - PointR128 point128; - Point32 point; - int copy; - - Vertex(): next(NULL), prev(NULL), edges(NULL), firstNearbyFace(NULL), lastNearbyFace(NULL), copy(-1) - { - } - -#ifdef DEBUG_CONVEX_HULL - void print() - { - printf("V%d (%d, %d, %d)", point.index, point.x, point.y, point.z); - } - - void printGraph(); -#endif - - Point32 operator-(const Vertex& b) const - { - return point - b.point; - } - - Rational128 dot(const Point64& b) const - { - return (point.index >= 0) ? Rational128(point.dot(b)) - : Rational128(point128.x * b.x + point128.y * b.y + point128.z * b.z, point128.denominator); - } - - btScalar xvalue() const - { - return (point.index >= 0) ? btScalar(point.x) : point128.xvalue(); - } - - btScalar yvalue() const - { - return (point.index >= 0) ? btScalar(point.y) : point128.yvalue(); - } - - btScalar zvalue() const - { - return (point.index >= 0) ? btScalar(point.z) : point128.zvalue(); - } - - void receiveNearbyFaces(Vertex* src) - { - if (lastNearbyFace) - { - lastNearbyFace->nextWithSameNearbyVertex = src->firstNearbyFace; - } - else - { - firstNearbyFace = src->firstNearbyFace; - } - if (src->lastNearbyFace) - { - lastNearbyFace = src->lastNearbyFace; - } - for (Face* f = src->firstNearbyFace; f; f = f->nextWithSameNearbyVertex) - { - btAssert(f->nearbyVertex == src); - f->nearbyVertex = this; - } - src->firstNearbyFace = NULL; - src->lastNearbyFace = NULL; - } - }; - - - class Edge - { - public: - Edge* next; - Edge* prev; - Edge* reverse; - Vertex* target; - Face* face; - int copy; - - ~Edge() - { - next = NULL; - prev = NULL; - reverse = NULL; - target = NULL; - face = NULL; - } - - void link(Edge* n) - { - btAssert(reverse->target == n->reverse->target); - next = n; - n->prev = this; - } - -#ifdef DEBUG_CONVEX_HULL - void print() - { - printf("E%p : %d -> %d, n=%p p=%p (0 %d\t%d\t%d) -> (%d %d %d)", this, reverse->target->point.index, target->point.index, next, prev, - reverse->target->point.x, reverse->target->point.y, reverse->target->point.z, target->point.x, target->point.y, target->point.z); - } -#endif - }; - - class Face - { - public: - Face* next; - Vertex* nearbyVertex; - Face* nextWithSameNearbyVertex; - Point32 origin; - Point32 dir0; - Point32 dir1; - - Face(): next(NULL), nearbyVertex(NULL), nextWithSameNearbyVertex(NULL) - { - } - - void init(Vertex* a, Vertex* b, Vertex* c) - { - nearbyVertex = a; - origin = a->point; - dir0 = *b - *a; - dir1 = *c - *a; - if (a->lastNearbyFace) - { - a->lastNearbyFace->nextWithSameNearbyVertex = this; - } - else - { - a->firstNearbyFace = this; - } - a->lastNearbyFace = this; - } - - Point64 getNormal() - { - return dir0.cross(dir1); - } - }; - - template class DMul - { - private: - static uint32_t high(uint64_t value) - { - return (uint32_t) (value >> 32); - } - - static uint32_t low(uint64_t value) - { - return (uint32_t) value; - } - - static uint64_t mul(uint32_t a, uint32_t b) - { - return (uint64_t) a * (uint64_t) b; - } - - static void shlHalf(uint64_t& value) - { - value <<= 32; - } - - static uint64_t high(Int128 value) - { - return value.high; - } - - static uint64_t low(Int128 value) - { - return value.low; - } - - static Int128 mul(uint64_t a, uint64_t b) - { - return Int128::mul(a, b); - } - - static void shlHalf(Int128& value) - { - value.high = value.low; - value.low = 0; - } - - public: - - static void mul(UWord a, UWord b, UWord& resLow, UWord& resHigh) - { - UWord p00 = mul(low(a), low(b)); - UWord p01 = mul(low(a), high(b)); - UWord p10 = mul(high(a), low(b)); - UWord p11 = mul(high(a), high(b)); - UWord p0110 = UWord(low(p01)) + UWord(low(p10)); - p11 += high(p01); - p11 += high(p10); - p11 += high(p0110); - shlHalf(p0110); - p00 += p0110; - if (p00 < p0110) - { - ++p11; - } - resLow = p00; - resHigh = p11; - } - }; - - private: - - class IntermediateHull - { - public: - Vertex* minXy; - Vertex* maxXy; - Vertex* minYx; - Vertex* maxYx; - - IntermediateHull(): minXy(NULL), maxXy(NULL), minYx(NULL), maxYx(NULL) - { - } - - void print(); - }; - - enum Orientation {NONE, CLOCKWISE, COUNTER_CLOCKWISE}; - - template class PoolArray - { - private: - T* array; - int size; - - public: - PoolArray* next; - - PoolArray(int size): size(size), next(NULL) - { - array = (T*) btAlignedAlloc(sizeof(T) * size, 16); - } - - ~PoolArray() - { - btAlignedFree(array); - } - - T* init() - { - T* o = array; - for (int i = 0; i < size; i++, o++) - { - o->next = (i+1 < size) ? o + 1 : NULL; - } - return array; - } - }; - - template class Pool - { - private: - PoolArray* arrays; - PoolArray* nextArray; - T* freeObjects; - int arraySize; - - public: - Pool(): arrays(NULL), nextArray(NULL), freeObjects(NULL), arraySize(256) - { - } - - ~Pool() - { - while (arrays) - { - PoolArray* p = arrays; - arrays = p->next; - p->~PoolArray(); - btAlignedFree(p); - } - } - - void reset() - { - nextArray = arrays; - freeObjects = NULL; - } - - void setArraySize(int arraySize) - { - this->arraySize = arraySize; - } - - T* newObject() - { - T* o = freeObjects; - if (!o) - { - PoolArray* p = nextArray; - if (p) - { - nextArray = p->next; - } - else - { - p = new(btAlignedAlloc(sizeof(PoolArray), 16)) PoolArray(arraySize); - p->next = arrays; - arrays = p; - } - o = p->init(); - } - freeObjects = o->next; - return new(o) T(); - }; - - void freeObject(T* object) - { - object->~T(); - object->next = freeObjects; - freeObjects = object; - } - }; - - btVector3 scaling; - btVector3 center; - Pool vertexPool; - Pool edgePool; - Pool facePool; - btAlignedObjectArray originalVertices; - int mergeStamp; - int minAxis; - int medAxis; - int maxAxis; - int usedEdgePairs; - int maxUsedEdgePairs; - - static Orientation getOrientation(const Edge* prev, const Edge* next, const Point32& s, const Point32& t); - Edge* findMaxAngle(bool ccw, const Vertex* start, const Point32& s, const Point64& rxs, const Point64& sxrxs, Rational64& minCot); - void findEdgeForCoplanarFaces(Vertex* c0, Vertex* c1, Edge*& e0, Edge*& e1, Vertex* stop0, Vertex* stop1); - - Edge* newEdgePair(Vertex* from, Vertex* to); - - void removeEdgePair(Edge* edge) - { - Edge* n = edge->next; - Edge* r = edge->reverse; - - btAssert(edge->target && r->target); - - if (n != edge) - { - n->prev = edge->prev; - edge->prev->next = n; - r->target->edges = n; - } - else - { - r->target->edges = NULL; - } - - n = r->next; - - if (n != r) - { - n->prev = r->prev; - r->prev->next = n; - edge->target->edges = n; - } - else - { - edge->target->edges = NULL; - } - - edgePool.freeObject(edge); - edgePool.freeObject(r); - usedEdgePairs--; - } - - void computeInternal(int start, int end, IntermediateHull& result); - - bool mergeProjection(IntermediateHull& h0, IntermediateHull& h1, Vertex*& c0, Vertex*& c1); - - void merge(IntermediateHull& h0, IntermediateHull& h1); - - btVector3 toBtVector(const Point32& v); - - btVector3 getBtNormal(Face* face); - - bool shiftFace(Face* face, btScalar amount, btAlignedObjectArray stack); - - public: - Vertex* vertexList; - - void compute(const void* coords, bool doubleCoords, int stride, int count); - - btVector3 getCoordinates(const Vertex* v); - - btScalar shrink(btScalar amount, btScalar clampAmount); -}; - - -btConvexHullInternal::Int128 btConvexHullInternal::Int128::operator*(int64_t b) const -{ - bool negative = (int64_t) high < 0; - Int128 a = negative ? -*this : *this; - if (b < 0) - { - negative = !negative; - b = -b; - } - Int128 result = mul(a.low, (uint64_t) b); - result.high += a.high * (uint64_t) b; - return negative ? -result : result; -} - -btConvexHullInternal::Int128 btConvexHullInternal::Int128::mul(int64_t a, int64_t b) -{ - Int128 result; - -#ifdef USE_X86_64_ASM - __asm__ ("imulq %[b]" - : "=a" (result.low), "=d" (result.high) - : "0"(a), [b] "r"(b) - : "cc" ); - return result; - -#else - bool negative = a < 0; - if (negative) - { - a = -a; - } - if (b < 0) - { - negative = !negative; - b = -b; - } - DMul::mul((uint64_t) a, (uint64_t) b, result.low, result.high); - return negative ? -result : result; -#endif -} - -btConvexHullInternal::Int128 btConvexHullInternal::Int128::mul(uint64_t a, uint64_t b) -{ - Int128 result; - -#ifdef USE_X86_64_ASM - __asm__ ("mulq %[b]" - : "=a" (result.low), "=d" (result.high) - : "0"(a), [b] "r"(b) - : "cc" ); - -#else - DMul::mul(a, b, result.low, result.high); -#endif - - return result; -} - -int btConvexHullInternal::Rational64::compare(const Rational64& b) const -{ - if (sign != b.sign) - { - return sign - b.sign; - } - else if (sign == 0) - { - return 0; - } - - // return (numerator * b.denominator > b.numerator * denominator) ? sign : (numerator * b.denominator < b.numerator * denominator) ? -sign : 0; - -#ifdef USE_X86_64_ASM - - int result; - int64_t tmp; - int64_t dummy; - __asm__ ("mulq %[bn]\n\t" - "movq %%rax, %[tmp]\n\t" - "movq %%rdx, %%rbx\n\t" - "movq %[tn], %%rax\n\t" - "mulq %[bd]\n\t" - "subq %[tmp], %%rax\n\t" - "sbbq %%rbx, %%rdx\n\t" // rdx:rax contains 128-bit-difference "numerator*b.denominator - b.numerator*denominator" - "setnsb %%bh\n\t" // bh=1 if difference is non-negative, bh=0 otherwise - "orq %%rdx, %%rax\n\t" - "setnzb %%bl\n\t" // bl=1 if difference if non-zero, bl=0 if it is zero - "decb %%bh\n\t" // now bx=0x0000 if difference is zero, 0xff01 if it is negative, 0x0001 if it is positive (i.e., same sign as difference) - "shll $16, %%ebx\n\t" // ebx has same sign as difference - : "=&b"(result), [tmp] "=&r"(tmp), "=a"(dummy) - : "a"(denominator), [bn] "g"(b.numerator), [tn] "g"(numerator), [bd] "g"(b.denominator) - : "%rdx", "cc" ); - return result ? result ^ sign // if sign is +1, only bit 0 of result is inverted, which does not change the sign of result (and cannot result in zero) - // if sign is -1, all bits of result are inverted, which changes the sign of result (and again cannot result in zero) - : 0; - -#else - - return sign * Int128::mul(m_numerator, b.m_denominator).ucmp(Int128::mul(m_denominator, b.m_numerator)); - -#endif -} - -int btConvexHullInternal::Rational128::compare(const Rational128& b) const -{ - if (sign != b.sign) - { - return sign - b.sign; - } - else if (sign == 0) - { - return 0; - } - if (isInt64) - { - return -b.compare(sign * (int64_t) numerator.low); - } - - Int128 nbdLow, nbdHigh, dbnLow, dbnHigh; - DMul::mul(numerator, b.denominator, nbdLow, nbdHigh); - DMul::mul(denominator, b.numerator, dbnLow, dbnHigh); - - int cmp = nbdHigh.ucmp(dbnHigh); - if (cmp) - { - return cmp * sign; - } - return nbdLow.ucmp(dbnLow) * sign; -} - -int btConvexHullInternal::Rational128::compare(int64_t b) const -{ - if (isInt64) - { - int64_t a = sign * (int64_t) numerator.low; - return (a > b) ? 1 : (a < b) ? -1 : 0; - } - if (b > 0) - { - if (sign <= 0) - { - return -1; - } - } - else if (b < 0) - { - if (sign >= 0) - { - return 1; - } - b = -b; - } - else - { - return sign; - } - - return numerator.ucmp(denominator * b) * sign; -} - - -btConvexHullInternal::Edge* btConvexHullInternal::newEdgePair(Vertex* from, Vertex* to) -{ - btAssert(from && to); - Edge* e = edgePool.newObject(); - Edge* r = edgePool.newObject(); - e->reverse = r; - r->reverse = e; - e->copy = mergeStamp; - r->copy = mergeStamp; - e->target = to; - r->target = from; - e->face = NULL; - r->face = NULL; - usedEdgePairs++; - if (usedEdgePairs > maxUsedEdgePairs) - { - maxUsedEdgePairs = usedEdgePairs; - } - return e; -} - -bool btConvexHullInternal::mergeProjection(IntermediateHull& h0, IntermediateHull& h1, Vertex*& c0, Vertex*& c1) -{ - Vertex* v0 = h0.maxYx; - Vertex* v1 = h1.minYx; - if ((v0->point.x == v1->point.x) && (v0->point.y == v1->point.y)) - { - btAssert(v0->point.z < v1->point.z); - Vertex* v1p = v1->prev; - if (v1p == v1) - { - c0 = v0; - if (v1->edges) - { - btAssert(v1->edges->next == v1->edges); - v1 = v1->edges->target; - btAssert(v1->edges->next == v1->edges); - } - c1 = v1; - return false; - } - Vertex* v1n = v1->next; - v1p->next = v1n; - v1n->prev = v1p; - if (v1 == h1.minXy) - { - if ((v1n->point.x < v1p->point.x) || ((v1n->point.x == v1p->point.x) && (v1n->point.y < v1p->point.y))) - { - h1.minXy = v1n; - } - else - { - h1.minXy = v1p; - } - } - if (v1 == h1.maxXy) - { - if ((v1n->point.x > v1p->point.x) || ((v1n->point.x == v1p->point.x) && (v1n->point.y > v1p->point.y))) - { - h1.maxXy = v1n; - } - else - { - h1.maxXy = v1p; - } - } - } - - v0 = h0.maxXy; - v1 = h1.maxXy; - Vertex* v00 = NULL; - Vertex* v10 = NULL; - int32_t sign = 1; - - for (int side = 0; side <= 1; side++) - { - int32_t dx = (v1->point.x - v0->point.x) * sign; - if (dx > 0) - { - while (true) - { - int32_t dy = v1->point.y - v0->point.y; - - Vertex* w0 = side ? v0->next : v0->prev; - if (w0 != v0) - { - int32_t dx0 = (w0->point.x - v0->point.x) * sign; - int32_t dy0 = w0->point.y - v0->point.y; - if ((dy0 <= 0) && ((dx0 == 0) || ((dx0 < 0) && (dy0 * dx <= dy * dx0)))) - { - v0 = w0; - dx = (v1->point.x - v0->point.x) * sign; - continue; - } - } - - Vertex* w1 = side ? v1->next : v1->prev; - if (w1 != v1) - { - int32_t dx1 = (w1->point.x - v1->point.x) * sign; - int32_t dy1 = w1->point.y - v1->point.y; - int32_t dxn = (w1->point.x - v0->point.x) * sign; - if ((dxn > 0) && (dy1 < 0) && ((dx1 == 0) || ((dx1 < 0) && (dy1 * dx < dy * dx1)))) - { - v1 = w1; - dx = dxn; - continue; - } - } - - break; - } - } - else if (dx < 0) - { - while (true) - { - int32_t dy = v1->point.y - v0->point.y; - - Vertex* w1 = side ? v1->prev : v1->next; - if (w1 != v1) - { - int32_t dx1 = (w1->point.x - v1->point.x) * sign; - int32_t dy1 = w1->point.y - v1->point.y; - if ((dy1 >= 0) && ((dx1 == 0) || ((dx1 < 0) && (dy1 * dx <= dy * dx1)))) - { - v1 = w1; - dx = (v1->point.x - v0->point.x) * sign; - continue; - } - } - - Vertex* w0 = side ? v0->prev : v0->next; - if (w0 != v0) - { - int32_t dx0 = (w0->point.x - v0->point.x) * sign; - int32_t dy0 = w0->point.y - v0->point.y; - int32_t dxn = (v1->point.x - w0->point.x) * sign; - if ((dxn < 0) && (dy0 > 0) && ((dx0 == 0) || ((dx0 < 0) && (dy0 * dx < dy * dx0)))) - { - v0 = w0; - dx = dxn; - continue; - } - } - - break; - } - } - else - { - int32_t x = v0->point.x; - int32_t y0 = v0->point.y; - Vertex* w0 = v0; - Vertex* t; - while (((t = side ? w0->next : w0->prev) != v0) && (t->point.x == x) && (t->point.y <= y0)) - { - w0 = t; - y0 = t->point.y; - } - v0 = w0; - - int32_t y1 = v1->point.y; - Vertex* w1 = v1; - while (((t = side ? w1->prev : w1->next) != v1) && (t->point.x == x) && (t->point.y >= y1)) - { - w1 = t; - y1 = t->point.y; - } - v1 = w1; - } - - if (side == 0) - { - v00 = v0; - v10 = v1; - - v0 = h0.minXy; - v1 = h1.minXy; - sign = -1; - } - } - - v0->prev = v1; - v1->next = v0; - - v00->next = v10; - v10->prev = v00; - - if (h1.minXy->point.x < h0.minXy->point.x) - { - h0.minXy = h1.minXy; - } - if (h1.maxXy->point.x >= h0.maxXy->point.x) - { - h0.maxXy = h1.maxXy; - } - - h0.maxYx = h1.maxYx; - - c0 = v00; - c1 = v10; - - return true; -} - -void btConvexHullInternal::computeInternal(int start, int end, IntermediateHull& result) -{ - int n = end - start; - switch (n) - { - case 0: - result.minXy = NULL; - result.maxXy = NULL; - result.minYx = NULL; - result.maxYx = NULL; - return; - case 2: - { - Vertex* v = originalVertices[start]; - Vertex* w = v + 1; - if (v->point != w->point) - { - int32_t dx = v->point.x - w->point.x; - int32_t dy = v->point.y - w->point.y; - - if ((dx == 0) && (dy == 0)) - { - if (v->point.z > w->point.z) - { - Vertex* t = w; - w = v; - v = t; - } - btAssert(v->point.z < w->point.z); - v->next = v; - v->prev = v; - result.minXy = v; - result.maxXy = v; - result.minYx = v; - result.maxYx = v; - } - else - { - v->next = w; - v->prev = w; - w->next = v; - w->prev = v; - - if ((dx < 0) || ((dx == 0) && (dy < 0))) - { - result.minXy = v; - result.maxXy = w; - } - else - { - result.minXy = w; - result.maxXy = v; - } - - if ((dy < 0) || ((dy == 0) && (dx < 0))) - { - result.minYx = v; - result.maxYx = w; - } - else - { - result.minYx = w; - result.maxYx = v; - } - } - - Edge* e = newEdgePair(v, w); - e->link(e); - v->edges = e; - - e = e->reverse; - e->link(e); - w->edges = e; - - return; - } - } - // lint -fallthrough - case 1: - { - Vertex* v = originalVertices[start]; - v->edges = NULL; - v->next = v; - v->prev = v; - - result.minXy = v; - result.maxXy = v; - result.minYx = v; - result.maxYx = v; - - return; - } - } - - int split0 = start + n / 2; - Point32 p = originalVertices[split0-1]->point; - int split1 = split0; - while ((split1 < end) && (originalVertices[split1]->point == p)) - { - split1++; - } - computeInternal(start, split0, result); - IntermediateHull hull1; - computeInternal(split1, end, hull1); -#ifdef DEBUG_CONVEX_HULL - printf("\n\nMerge\n"); - result.print(); - hull1.print(); -#endif - merge(result, hull1); -#ifdef DEBUG_CONVEX_HULL - printf("\n Result\n"); - result.print(); -#endif -} - -#ifdef DEBUG_CONVEX_HULL -void btConvexHullInternal::IntermediateHull::print() -{ - printf(" Hull\n"); - for (Vertex* v = minXy; v; ) - { - printf(" "); - v->print(); - if (v == maxXy) - { - printf(" maxXy"); - } - if (v == minYx) - { - printf(" minYx"); - } - if (v == maxYx) - { - printf(" maxYx"); - } - if (v->next->prev != v) - { - printf(" Inconsistency"); - } - printf("\n"); - v = v->next; - if (v == minXy) - { - break; - } - } - if (minXy) - { - minXy->copy = (minXy->copy == -1) ? -2 : -1; - minXy->printGraph(); - } -} - -void btConvexHullInternal::Vertex::printGraph() -{ - print(); - printf("\nEdges\n"); - Edge* e = edges; - if (e) - { - do - { - e->print(); - printf("\n"); - e = e->next; - } while (e != edges); - do - { - Vertex* v = e->target; - if (v->copy != copy) - { - v->copy = copy; - v->printGraph(); - } - e = e->next; - } while (e != edges); - } -} -#endif - -btConvexHullInternal::Orientation btConvexHullInternal::getOrientation(const Edge* prev, const Edge* next, const Point32& s, const Point32& t) -{ - btAssert(prev->reverse->target == next->reverse->target); - if (prev->next == next) - { - if (prev->prev == next) - { - Point64 n = t.cross(s); - Point64 m = (*prev->target - *next->reverse->target).cross(*next->target - *next->reverse->target); - btAssert(!m.isZero()); - int64_t dot = n.dot(m); - btAssert(dot != 0); - return (dot > 0) ? COUNTER_CLOCKWISE : CLOCKWISE; - } - return COUNTER_CLOCKWISE; - } - else if (prev->prev == next) - { - return CLOCKWISE; - } - else - { - return NONE; - } -} - -btConvexHullInternal::Edge* btConvexHullInternal::findMaxAngle(bool ccw, const Vertex* start, const Point32& s, const Point64& rxs, const Point64& sxrxs, Rational64& minCot) -{ - Edge* minEdge = NULL; - -#ifdef DEBUG_CONVEX_HULL - printf("find max edge for %d\n", start->point.index); -#endif - Edge* e = start->edges; - if (e) - { - do - { - if (e->copy > mergeStamp) - { - Point32 t = *e->target - *start; - Rational64 cot(t.dot(sxrxs), t.dot(rxs)); -#ifdef DEBUG_CONVEX_HULL - printf(" Angle is %f (%d) for ", (float) btAtan(cot.toScalar()), (int) cot.isNaN()); - e->print(); -#endif - if (cot.isNaN()) - { - btAssert(ccw ? (t.dot(s) < 0) : (t.dot(s) > 0)); - } - else - { - int cmp; - if (minEdge == NULL) - { - minCot = cot; - minEdge = e; - } - else if ((cmp = cot.compare(minCot)) < 0) - { - minCot = cot; - minEdge = e; - } - else if ((cmp == 0) && (ccw == (getOrientation(minEdge, e, s, t) == COUNTER_CLOCKWISE))) - { - minEdge = e; - } - } -#ifdef DEBUG_CONVEX_HULL - printf("\n"); -#endif - } - e = e->next; - } while (e != start->edges); - } - return minEdge; -} - -void btConvexHullInternal::findEdgeForCoplanarFaces(Vertex* c0, Vertex* c1, Edge*& e0, Edge*& e1, Vertex* stop0, Vertex* stop1) -{ - Edge* start0 = e0; - Edge* start1 = e1; - Point32 et0 = start0 ? start0->target->point : c0->point; - Point32 et1 = start1 ? start1->target->point : c1->point; - Point32 s = c1->point - c0->point; - Point64 normal = ((start0 ? start0 : start1)->target->point - c0->point).cross(s); - int64_t dist = c0->point.dot(normal); - btAssert(!start1 || (start1->target->point.dot(normal) == dist)); - Point64 perp = s.cross(normal); - btAssert(!perp.isZero()); - -#ifdef DEBUG_CONVEX_HULL - printf(" Advancing %d %d (%p %p, %d %d)\n", c0->point.index, c1->point.index, start0, start1, start0 ? start0->target->point.index : -1, start1 ? start1->target->point.index : -1); -#endif - - int64_t maxDot0 = et0.dot(perp); - if (e0) - { - while (e0->target != stop0) - { - Edge* e = e0->reverse->prev; - if (e->target->point.dot(normal) < dist) - { - break; - } - btAssert(e->target->point.dot(normal) == dist); - if (e->copy == mergeStamp) - { - break; - } - int64_t dot = e->target->point.dot(perp); - if (dot <= maxDot0) - { - break; - } - maxDot0 = dot; - e0 = e; - et0 = e->target->point; - } - } - - int64_t maxDot1 = et1.dot(perp); - if (e1) - { - while (e1->target != stop1) - { - Edge* e = e1->reverse->next; - if (e->target->point.dot(normal) < dist) - { - break; - } - btAssert(e->target->point.dot(normal) == dist); - if (e->copy == mergeStamp) - { - break; - } - int64_t dot = e->target->point.dot(perp); - if (dot <= maxDot1) - { - break; - } - maxDot1 = dot; - e1 = e; - et1 = e->target->point; - } - } - -#ifdef DEBUG_CONVEX_HULL - printf(" Starting at %d %d\n", et0.index, et1.index); -#endif - - int64_t dx = maxDot1 - maxDot0; - if (dx > 0) - { - while (true) - { - int64_t dy = (et1 - et0).dot(s); - - if (e0 && (e0->target != stop0)) - { - Edge* f0 = e0->next->reverse; - if (f0->copy > mergeStamp) - { - int64_t dx0 = (f0->target->point - et0).dot(perp); - int64_t dy0 = (f0->target->point - et0).dot(s); - if ((dx0 == 0) ? (dy0 < 0) : ((dx0 < 0) && (Rational64(dy0, dx0).compare(Rational64(dy, dx)) >= 0))) - { - et0 = f0->target->point; - dx = (et1 - et0).dot(perp); - e0 = (e0 == start0) ? NULL : f0; - continue; - } - } - } - - if (e1 && (e1->target != stop1)) - { - Edge* f1 = e1->reverse->next; - if (f1->copy > mergeStamp) - { - Point32 d1 = f1->target->point - et1; - if (d1.dot(normal) == 0) - { - int64_t dx1 = d1.dot(perp); - int64_t dy1 = d1.dot(s); - int64_t dxn = (f1->target->point - et0).dot(perp); - if ((dxn > 0) && ((dx1 == 0) ? (dy1 < 0) : ((dx1 < 0) && (Rational64(dy1, dx1).compare(Rational64(dy, dx)) > 0)))) - { - e1 = f1; - et1 = e1->target->point; - dx = dxn; - continue; - } - } - else - { - btAssert((e1 == start1) && (d1.dot(normal) < 0)); - } - } - } - - break; - } - } - else if (dx < 0) - { - while (true) - { - int64_t dy = (et1 - et0).dot(s); - - if (e1 && (e1->target != stop1)) - { - Edge* f1 = e1->prev->reverse; - if (f1->copy > mergeStamp) - { - int64_t dx1 = (f1->target->point - et1).dot(perp); - int64_t dy1 = (f1->target->point - et1).dot(s); - if ((dx1 == 0) ? (dy1 > 0) : ((dx1 < 0) && (Rational64(dy1, dx1).compare(Rational64(dy, dx)) <= 0))) - { - et1 = f1->target->point; - dx = (et1 - et0).dot(perp); - e1 = (e1 == start1) ? NULL : f1; - continue; - } - } - } - - if (e0 && (e0->target != stop0)) - { - Edge* f0 = e0->reverse->prev; - if (f0->copy > mergeStamp) - { - Point32 d0 = f0->target->point - et0; - if (d0.dot(normal) == 0) - { - int64_t dx0 = d0.dot(perp); - int64_t dy0 = d0.dot(s); - int64_t dxn = (et1 - f0->target->point).dot(perp); - if ((dxn < 0) && ((dx0 == 0) ? (dy0 > 0) : ((dx0 < 0) && (Rational64(dy0, dx0).compare(Rational64(dy, dx)) < 0)))) - { - e0 = f0; - et0 = e0->target->point; - dx = dxn; - continue; - } - } - else - { - btAssert((e0 == start0) && (d0.dot(normal) < 0)); - } - } - } - - break; - } - } -#ifdef DEBUG_CONVEX_HULL - printf(" Advanced edges to %d %d\n", et0.index, et1.index); -#endif -} - - -void btConvexHullInternal::merge(IntermediateHull& h0, IntermediateHull& h1) -{ - if (!h1.maxXy) - { - return; - } - if (!h0.maxXy) - { - h0 = h1; - return; - } - - mergeStamp--; - - Vertex* c0 = NULL; - Edge* toPrev0 = NULL; - Edge* firstNew0 = NULL; - Edge* pendingHead0 = NULL; - Edge* pendingTail0 = NULL; - Vertex* c1 = NULL; - Edge* toPrev1 = NULL; - Edge* firstNew1 = NULL; - Edge* pendingHead1 = NULL; - Edge* pendingTail1 = NULL; - Point32 prevPoint; - - if (mergeProjection(h0, h1, c0, c1)) - { - Point32 s = *c1 - *c0; - Point64 normal = Point32(0, 0, -1).cross(s); - Point64 t = s.cross(normal); - btAssert(!t.isZero()); - - Edge* e = c0->edges; - Edge* start0 = NULL; - if (e) - { - do - { - int64_t dot = (*e->target - *c0).dot(normal); - btAssert(dot <= 0); - if ((dot == 0) && ((*e->target - *c0).dot(t) > 0)) - { - if (!start0 || (getOrientation(start0, e, s, Point32(0, 0, -1)) == CLOCKWISE)) - { - start0 = e; - } - } - e = e->next; - } while (e != c0->edges); - } - - e = c1->edges; - Edge* start1 = NULL; - if (e) - { - do - { - int64_t dot = (*e->target - *c1).dot(normal); - btAssert(dot <= 0); - if ((dot == 0) && ((*e->target - *c1).dot(t) > 0)) - { - if (!start1 || (getOrientation(start1, e, s, Point32(0, 0, -1)) == COUNTER_CLOCKWISE)) - { - start1 = e; - } - } - e = e->next; - } while (e != c1->edges); - } - - if (start0 || start1) - { - findEdgeForCoplanarFaces(c0, c1, start0, start1, NULL, NULL); - if (start0) - { - c0 = start0->target; - } - if (start1) - { - c1 = start1->target; - } - } - - prevPoint = c1->point; - prevPoint.z++; - } - else - { - prevPoint = c1->point; - prevPoint.x++; - } - - Vertex* first0 = c0; - Vertex* first1 = c1; - bool firstRun = true; - - while (true) - { - Point32 s = *c1 - *c0; - Point32 r = prevPoint - c0->point; - Point64 rxs = r.cross(s); - Point64 sxrxs = s.cross(rxs); - -#ifdef DEBUG_CONVEX_HULL - printf("\n Checking %d %d\n", c0->point.index, c1->point.index); -#endif - Rational64 minCot0(0, 0); - Edge* min0 = findMaxAngle(false, c0, s, rxs, sxrxs, minCot0); - Rational64 minCot1(0, 0); - Edge* min1 = findMaxAngle(true, c1, s, rxs, sxrxs, minCot1); - if (!min0 && !min1) - { - Edge* e = newEdgePair(c0, c1); - e->link(e); - c0->edges = e; - - e = e->reverse; - e->link(e); - c1->edges = e; - return; - } - else - { - int cmp = !min0 ? 1 : !min1 ? -1 : minCot0.compare(minCot1); -#ifdef DEBUG_CONVEX_HULL - printf(" -> Result %d\n", cmp); -#endif - if (firstRun || ((cmp >= 0) ? !minCot1.isNegativeInfinity() : !minCot0.isNegativeInfinity())) - { - Edge* e = newEdgePair(c0, c1); - if (pendingTail0) - { - pendingTail0->prev = e; - } - else - { - pendingHead0 = e; - } - e->next = pendingTail0; - pendingTail0 = e; - - e = e->reverse; - if (pendingTail1) - { - pendingTail1->next = e; - } - else - { - pendingHead1 = e; - } - e->prev = pendingTail1; - pendingTail1 = e; - } - - Edge* e0 = min0; - Edge* e1 = min1; - -#ifdef DEBUG_CONVEX_HULL - printf(" Found min edges to %d %d\n", e0 ? e0->target->point.index : -1, e1 ? e1->target->point.index : -1); -#endif - - if (cmp == 0) - { - findEdgeForCoplanarFaces(c0, c1, e0, e1, NULL, NULL); - } - - if ((cmp >= 0) && e1) - { - if (toPrev1) - { - for (Edge* e = toPrev1->next, *n = NULL; e != min1; e = n) - { - n = e->next; - removeEdgePair(e); - } - } - - if (pendingTail1) - { - if (toPrev1) - { - toPrev1->link(pendingHead1); - } - else - { - min1->prev->link(pendingHead1); - firstNew1 = pendingHead1; - } - pendingTail1->link(min1); - pendingHead1 = NULL; - pendingTail1 = NULL; - } - else if (!toPrev1) - { - firstNew1 = min1; - } - - prevPoint = c1->point; - c1 = e1->target; - toPrev1 = e1->reverse; - } - - if ((cmp <= 0) && e0) - { - if (toPrev0) - { - for (Edge* e = toPrev0->prev, *n = NULL; e != min0; e = n) - { - n = e->prev; - removeEdgePair(e); - } - } - - if (pendingTail0) - { - if (toPrev0) - { - pendingHead0->link(toPrev0); - } - else - { - pendingHead0->link(min0->next); - firstNew0 = pendingHead0; - } - min0->link(pendingTail0); - pendingHead0 = NULL; - pendingTail0 = NULL; - } - else if (!toPrev0) - { - firstNew0 = min0; - } - - prevPoint = c0->point; - c0 = e0->target; - toPrev0 = e0->reverse; - } - } - - if ((c0 == first0) && (c1 == first1)) - { - if (toPrev0 == NULL) - { - pendingHead0->link(pendingTail0); - c0->edges = pendingTail0; - } - else - { - for (Edge* e = toPrev0->prev, *n = NULL; e != firstNew0; e = n) - { - n = e->prev; - removeEdgePair(e); - } - if (pendingTail0) - { - pendingHead0->link(toPrev0); - firstNew0->link(pendingTail0); - } - } - - if (toPrev1 == NULL) - { - pendingTail1->link(pendingHead1); - c1->edges = pendingTail1; - } - else - { - for (Edge* e = toPrev1->next, *n = NULL; e != firstNew1; e = n) - { - n = e->next; - removeEdgePair(e); - } - if (pendingTail1) - { - toPrev1->link(pendingHead1); - pendingTail1->link(firstNew1); - } - } - - return; - } - - firstRun = false; - } -} - -class pointCmp -{ - public: - - bool operator() ( const btConvexHullInternal::Point32& p, const btConvexHullInternal::Point32& q ) const - { - return (p.y < q.y) || ((p.y == q.y) && ((p.x < q.x) || ((p.x == q.x) && (p.z < q.z)))); - } -}; - -void btConvexHullInternal::compute(const void* coords, bool doubleCoords, int stride, int count) -{ - btVector3 min(btScalar(1e30), btScalar(1e30), btScalar(1e30)), max(btScalar(-1e30), btScalar(-1e30), btScalar(-1e30)); - const char* ptr = (const char*) coords; - if (doubleCoords) - { - for (int i = 0; i < count; i++) - { - const double* v = (const double*) ptr; - btVector3 p((btScalar) v[0], (btScalar) v[1], (btScalar) v[2]); - ptr += stride; - min.setMin(p); - max.setMax(p); - } - } - else - { - for (int i = 0; i < count; i++) - { - const float* v = (const float*) ptr; - btVector3 p(v[0], v[1], v[2]); - ptr += stride; - min.setMin(p); - max.setMax(p); - } - } - - btVector3 s = max - min; - maxAxis = s.maxAxis(); - minAxis = s.minAxis(); - if (minAxis == maxAxis) - { - minAxis = (maxAxis + 1) % 3; - } - medAxis = 3 - maxAxis - minAxis; - - s /= btScalar(10216); - if (((medAxis + 1) % 3) != maxAxis) - { - s *= -1; - } - scaling = s; - - if (s[0] != 0) - { - s[0] = btScalar(1) / s[0]; - } - if (s[1] != 0) - { - s[1] = btScalar(1) / s[1]; - } - if (s[2] != 0) - { - s[2] = btScalar(1) / s[2]; - } - - center = (min + max) * btScalar(0.5); - - btAlignedObjectArray points; - points.resize(count); - ptr = (const char*) coords; - if (doubleCoords) - { - for (int i = 0; i < count; i++) - { - const double* v = (const double*) ptr; - btVector3 p((btScalar) v[0], (btScalar) v[1], (btScalar) v[2]); - ptr += stride; - p = (p - center) * s; - points[i].x = (int32_t) p[medAxis]; - points[i].y = (int32_t) p[maxAxis]; - points[i].z = (int32_t) p[minAxis]; - points[i].index = i; - } - } - else - { - for (int i = 0; i < count; i++) - { - const float* v = (const float*) ptr; - btVector3 p(v[0], v[1], v[2]); - ptr += stride; - p = (p - center) * s; - points[i].x = (int32_t) p[medAxis]; - points[i].y = (int32_t) p[maxAxis]; - points[i].z = (int32_t) p[minAxis]; - points[i].index = i; - } - } - points.quickSort(pointCmp()); - - vertexPool.reset(); - vertexPool.setArraySize(count); - originalVertices.resize(count); - for (int i = 0; i < count; i++) - { - Vertex* v = vertexPool.newObject(); - v->edges = NULL; - v->point = points[i]; - v->copy = -1; - originalVertices[i] = v; - } - - points.clear(); - - edgePool.reset(); - edgePool.setArraySize(6 * count); - - usedEdgePairs = 0; - maxUsedEdgePairs = 0; - - mergeStamp = -3; - - IntermediateHull hull; - computeInternal(0, count, hull); - vertexList = hull.minXy; -#ifdef DEBUG_CONVEX_HULL - printf("max. edges %d (3v = %d)", maxUsedEdgePairs, 3 * count); -#endif -} - -btVector3 btConvexHullInternal::toBtVector(const Point32& v) -{ - btVector3 p; - p[medAxis] = btScalar(v.x); - p[maxAxis] = btScalar(v.y); - p[minAxis] = btScalar(v.z); - return p * scaling; -} - -btVector3 btConvexHullInternal::getBtNormal(Face* face) -{ - return toBtVector(face->dir0).cross(toBtVector(face->dir1)).normalized(); -} - -btVector3 btConvexHullInternal::getCoordinates(const Vertex* v) -{ - btVector3 p; - p[medAxis] = v->xvalue(); - p[maxAxis] = v->yvalue(); - p[minAxis] = v->zvalue(); - return p * scaling + center; -} - -btScalar btConvexHullInternal::shrink(btScalar amount, btScalar clampAmount) -{ - if (!vertexList) - { - return 0; - } - int stamp = --mergeStamp; - btAlignedObjectArray stack; - vertexList->copy = stamp; - stack.push_back(vertexList); - btAlignedObjectArray faces; - - Point32 ref = vertexList->point; - Int128 hullCenterX(0, 0); - Int128 hullCenterY(0, 0); - Int128 hullCenterZ(0, 0); - Int128 volume(0, 0); - - while (stack.size() > 0) - { - Vertex* v = stack[stack.size() - 1]; - stack.pop_back(); - Edge* e = v->edges; - if (e) - { - do - { - if (e->target->copy != stamp) - { - e->target->copy = stamp; - stack.push_back(e->target); - } - if (e->copy != stamp) - { - Face* face = facePool.newObject(); - face->init(e->target, e->reverse->prev->target, v); - faces.push_back(face); - Edge* f = e; - - Vertex* a = NULL; - Vertex* b = NULL; - do - { - if (a && b) - { - int64_t vol = (v->point - ref).dot((a->point - ref).cross(b->point - ref)); - btAssert(vol >= 0); - Point32 c = v->point + a->point + b->point + ref; - hullCenterX += vol * c.x; - hullCenterY += vol * c.y; - hullCenterZ += vol * c.z; - volume += vol; - } - - btAssert(f->copy != stamp); - f->copy = stamp; - f->face = face; - - a = b; - b = f->target; - - f = f->reverse->prev; - } while (f != e); - } - e = e->next; - } while (e != v->edges); - } - } - - if (volume.getSign() <= 0) - { - return 0; - } - - btVector3 hullCenter; - hullCenter[medAxis] = hullCenterX.toScalar(); - hullCenter[maxAxis] = hullCenterY.toScalar(); - hullCenter[minAxis] = hullCenterZ.toScalar(); - hullCenter /= 4 * volume.toScalar(); - hullCenter *= scaling; - - int faceCount = faces.size(); - - if (clampAmount > 0) - { - btScalar minDist = SIMD_INFINITY; - for (int i = 0; i < faceCount; i++) - { - btVector3 normal = getBtNormal(faces[i]); - btScalar dist = normal.dot(toBtVector(faces[i]->origin) - hullCenter); - if (dist < minDist) - { - minDist = dist; - } - } - - if (minDist <= 0) - { - return 0; - } - - amount = btMin(amount, minDist * clampAmount); - } - - unsigned int seed = 243703; - for (int i = 0; i < faceCount; i++, seed = 1664525 * seed + 1013904223) - { - btSwap(faces[i], faces[seed % faceCount]); - } - - for (int i = 0; i < faceCount; i++) - { - if (!shiftFace(faces[i], amount, stack)) - { - return -amount; - } - } - - return amount; -} - -bool btConvexHullInternal::shiftFace(Face* face, btScalar amount, btAlignedObjectArray stack) -{ - btVector3 origShift = getBtNormal(face) * -amount; - if (scaling[0] != 0) - { - origShift[0] /= scaling[0]; - } - if (scaling[1] != 0) - { - origShift[1] /= scaling[1]; - } - if (scaling[2] != 0) - { - origShift[2] /= scaling[2]; - } - Point32 shift((int32_t) origShift[medAxis], (int32_t) origShift[maxAxis], (int32_t) origShift[minAxis]); - if (shift.isZero()) - { - return true; - } - Point64 normal = face->getNormal(); -#ifdef DEBUG_CONVEX_HULL - printf("\nShrinking face (%d %d %d) (%d %d %d) (%d %d %d) by (%d %d %d)\n", - face->origin.x, face->origin.y, face->origin.z, face->dir0.x, face->dir0.y, face->dir0.z, face->dir1.x, face->dir1.y, face->dir1.z, shift.x, shift.y, shift.z); -#endif - int64_t origDot = face->origin.dot(normal); - Point32 shiftedOrigin = face->origin + shift; - int64_t shiftedDot = shiftedOrigin.dot(normal); - btAssert(shiftedDot <= origDot); - if (shiftedDot >= origDot) - { - return false; - } - - Edge* intersection = NULL; - - Edge* startEdge = face->nearbyVertex->edges; -#ifdef DEBUG_CONVEX_HULL - printf("Start edge is "); - startEdge->print(); - printf(", normal is (%lld %lld %lld), shifted dot is %lld\n", normal.x, normal.y, normal.z, shiftedDot); -#endif - Rational128 optDot = face->nearbyVertex->dot(normal); - int cmp = optDot.compare(shiftedDot); -#ifdef SHOW_ITERATIONS - int n = 0; -#endif - if (cmp >= 0) - { - Edge* e = startEdge; - do - { -#ifdef SHOW_ITERATIONS - n++; -#endif - Rational128 dot = e->target->dot(normal); - btAssert(dot.compare(origDot) <= 0); -#ifdef DEBUG_CONVEX_HULL - printf("Moving downwards, edge is "); - e->print(); - printf(", dot is %f (%f %lld)\n", (float) dot.toScalar(), (float) optDot.toScalar(), shiftedDot); -#endif - if (dot.compare(optDot) < 0) - { - int c = dot.compare(shiftedDot); - optDot = dot; - e = e->reverse; - startEdge = e; - if (c < 0) - { - intersection = e; - break; - } - cmp = c; - } - e = e->prev; - } while (e != startEdge); - - if (!intersection) - { - return false; - } - } - else - { - Edge* e = startEdge; - do - { -#ifdef SHOW_ITERATIONS - n++; -#endif - Rational128 dot = e->target->dot(normal); - btAssert(dot.compare(origDot) <= 0); -#ifdef DEBUG_CONVEX_HULL - printf("Moving upwards, edge is "); - e->print(); - printf(", dot is %f (%f %lld)\n", (float) dot.toScalar(), (float) optDot.toScalar(), shiftedDot); -#endif - if (dot.compare(optDot) > 0) - { - cmp = dot.compare(shiftedDot); - if (cmp >= 0) - { - intersection = e; - break; - } - optDot = dot; - e = e->reverse; - startEdge = e; - } - e = e->prev; - } while (e != startEdge); - - if (!intersection) - { - return true; - } - } - -#ifdef SHOW_ITERATIONS - printf("Needed %d iterations to find initial intersection\n", n); -#endif - - if (cmp == 0) - { - Edge* e = intersection->reverse->next; -#ifdef SHOW_ITERATIONS - n = 0; -#endif - while (e->target->dot(normal).compare(shiftedDot) <= 0) - { -#ifdef SHOW_ITERATIONS - n++; -#endif - e = e->next; - if (e == intersection->reverse) - { - return true; - } -#ifdef DEBUG_CONVEX_HULL - printf("Checking for outwards edge, current edge is "); - e->print(); - printf("\n"); -#endif - } -#ifdef SHOW_ITERATIONS - printf("Needed %d iterations to check for complete containment\n", n); -#endif - } - - Edge* firstIntersection = NULL; - Edge* faceEdge = NULL; - Edge* firstFaceEdge = NULL; - -#ifdef SHOW_ITERATIONS - int m = 0; -#endif - while (true) - { -#ifdef SHOW_ITERATIONS - m++; -#endif -#ifdef DEBUG_CONVEX_HULL - printf("Intersecting edge is "); - intersection->print(); - printf("\n"); -#endif - if (cmp == 0) - { - Edge* e = intersection->reverse->next; - startEdge = e; -#ifdef SHOW_ITERATIONS - n = 0; -#endif - while (true) - { -#ifdef SHOW_ITERATIONS - n++; -#endif - if (e->target->dot(normal).compare(shiftedDot) >= 0) - { - break; - } - intersection = e->reverse; - e = e->next; - if (e == startEdge) - { - return true; - } - } -#ifdef SHOW_ITERATIONS - printf("Needed %d iterations to advance intersection\n", n); -#endif - } - -#ifdef DEBUG_CONVEX_HULL - printf("Advanced intersecting edge to "); - intersection->print(); - printf(", cmp = %d\n", cmp); -#endif - - if (!firstIntersection) - { - firstIntersection = intersection; - } - else if (intersection == firstIntersection) - { - break; - } - - int prevCmp = cmp; - Edge* prevIntersection = intersection; - Edge* prevFaceEdge = faceEdge; - - Edge* e = intersection->reverse; -#ifdef SHOW_ITERATIONS - n = 0; -#endif - while (true) - { -#ifdef SHOW_ITERATIONS - n++; -#endif - e = e->reverse->prev; - btAssert(e != intersection->reverse); - cmp = e->target->dot(normal).compare(shiftedDot); -#ifdef DEBUG_CONVEX_HULL - printf("Testing edge "); - e->print(); - printf(" -> cmp = %d\n", cmp); -#endif - if (cmp >= 0) - { - intersection = e; - break; - } - } -#ifdef SHOW_ITERATIONS - printf("Needed %d iterations to find other intersection of face\n", n); -#endif - - if (cmp > 0) - { - Vertex* removed = intersection->target; - e = intersection->reverse; - if (e->prev == e) - { - removed->edges = NULL; - } - else - { - removed->edges = e->prev; - e->prev->link(e->next); - e->link(e); - } -#ifdef DEBUG_CONVEX_HULL - printf("1: Removed part contains (%d %d %d)\n", removed->point.x, removed->point.y, removed->point.z); -#endif - - Point64 n0 = intersection->face->getNormal(); - Point64 n1 = intersection->reverse->face->getNormal(); - int64_t m00 = face->dir0.dot(n0); - int64_t m01 = face->dir1.dot(n0); - int64_t m10 = face->dir0.dot(n1); - int64_t m11 = face->dir1.dot(n1); - int64_t r0 = (intersection->face->origin - shiftedOrigin).dot(n0); - int64_t r1 = (intersection->reverse->face->origin - shiftedOrigin).dot(n1); - Int128 det = Int128::mul(m00, m11) - Int128::mul(m01, m10); - btAssert(det.getSign() != 0); - Vertex* v = vertexPool.newObject(); - v->point.index = -1; - v->copy = -1; - v->point128 = PointR128(Int128::mul(face->dir0.x * r0, m11) - Int128::mul(face->dir0.x * r1, m01) - + Int128::mul(face->dir1.x * r1, m00) - Int128::mul(face->dir1.x * r0, m10) + det * shiftedOrigin.x, - Int128::mul(face->dir0.y * r0, m11) - Int128::mul(face->dir0.y * r1, m01) - + Int128::mul(face->dir1.y * r1, m00) - Int128::mul(face->dir1.y * r0, m10) + det * shiftedOrigin.y, - Int128::mul(face->dir0.z * r0, m11) - Int128::mul(face->dir0.z * r1, m01) - + Int128::mul(face->dir1.z * r1, m00) - Int128::mul(face->dir1.z * r0, m10) + det * shiftedOrigin.z, - det); - v->point.x = (int32_t) v->point128.xvalue(); - v->point.y = (int32_t) v->point128.yvalue(); - v->point.z = (int32_t) v->point128.zvalue(); - intersection->target = v; - v->edges = e; - - stack.push_back(v); - stack.push_back(removed); - stack.push_back(NULL); - } - - if (cmp || prevCmp || (prevIntersection->reverse->next->target != intersection->target)) - { - faceEdge = newEdgePair(prevIntersection->target, intersection->target); - if (prevCmp == 0) - { - faceEdge->link(prevIntersection->reverse->next); - } - if ((prevCmp == 0) || prevFaceEdge) - { - prevIntersection->reverse->link(faceEdge); - } - if (cmp == 0) - { - intersection->reverse->prev->link(faceEdge->reverse); - } - faceEdge->reverse->link(intersection->reverse); - } - else - { - faceEdge = prevIntersection->reverse->next; - } - - if (prevFaceEdge) - { - if (prevCmp > 0) - { - faceEdge->link(prevFaceEdge->reverse); - } - else if (faceEdge != prevFaceEdge->reverse) - { - stack.push_back(prevFaceEdge->target); - while (faceEdge->next != prevFaceEdge->reverse) - { - Vertex* removed = faceEdge->next->target; - removeEdgePair(faceEdge->next); - stack.push_back(removed); -#ifdef DEBUG_CONVEX_HULL - printf("2: Removed part contains (%d %d %d)\n", removed->point.x, removed->point.y, removed->point.z); -#endif - } - stack.push_back(NULL); - } - } - faceEdge->face = face; - faceEdge->reverse->face = intersection->face; - - if (!firstFaceEdge) - { - firstFaceEdge = faceEdge; - } - } -#ifdef SHOW_ITERATIONS - printf("Needed %d iterations to process all intersections\n", m); -#endif - - if (cmp > 0) - { - firstFaceEdge->reverse->target = faceEdge->target; - firstIntersection->reverse->link(firstFaceEdge); - firstFaceEdge->link(faceEdge->reverse); - } - else if (firstFaceEdge != faceEdge->reverse) - { - stack.push_back(faceEdge->target); - while (firstFaceEdge->next != faceEdge->reverse) - { - Vertex* removed = firstFaceEdge->next->target; - removeEdgePair(firstFaceEdge->next); - stack.push_back(removed); -#ifdef DEBUG_CONVEX_HULL - printf("3: Removed part contains (%d %d %d)\n", removed->point.x, removed->point.y, removed->point.z); -#endif - } - stack.push_back(NULL); - } - - btAssert(stack.size() > 0); - vertexList = stack[0]; - -#ifdef DEBUG_CONVEX_HULL - printf("Removing part\n"); -#endif -#ifdef SHOW_ITERATIONS - n = 0; -#endif - int pos = 0; - while (pos < stack.size()) - { - int end = stack.size(); - while (pos < end) - { - Vertex* kept = stack[pos++]; -#ifdef DEBUG_CONVEX_HULL - kept->print(); -#endif - bool deeper = false; - Vertex* removed; - while ((removed = stack[pos++]) != NULL) - { -#ifdef SHOW_ITERATIONS - n++; -#endif - kept->receiveNearbyFaces(removed); - while (removed->edges) - { - if (!deeper) - { - deeper = true; - stack.push_back(kept); - } - stack.push_back(removed->edges->target); - removeEdgePair(removed->edges); - } - } - if (deeper) - { - stack.push_back(NULL); - } - } - } -#ifdef SHOW_ITERATIONS - printf("Needed %d iterations to remove part\n", n); -#endif - - stack.resize(0); - face->origin = shiftedOrigin; - - return true; -} - - -static int getVertexCopy(btConvexHullInternal::Vertex* vertex, btAlignedObjectArray& vertices) -{ - int index = vertex->copy; - if (index < 0) - { - index = vertices.size(); - vertex->copy = index; - vertices.push_back(vertex); -#ifdef DEBUG_CONVEX_HULL - printf("Vertex %d gets index *%d\n", vertex->point.index, index); -#endif - } - return index; -} - -btScalar btConvexHullComputer::compute(const void* coords, bool doubleCoords, int stride, int count, btScalar shrink, btScalar shrinkClamp) -{ - if (count <= 0) - { - vertices.clear(); - edges.clear(); - faces.clear(); - return 0; - } - - btConvexHullInternal hull; - hull.compute(coords, doubleCoords, stride, count); - - btScalar shift = 0; - if ((shrink > 0) && ((shift = hull.shrink(shrink, shrinkClamp)) < 0)) - { - vertices.clear(); - edges.clear(); - faces.clear(); - return shift; - } - - vertices.resize(0); - edges.resize(0); - faces.resize(0); - - btAlignedObjectArray oldVertices; - getVertexCopy(hull.vertexList, oldVertices); - int copied = 0; - while (copied < oldVertices.size()) - { - btConvexHullInternal::Vertex* v = oldVertices[copied]; - vertices.push_back(hull.getCoordinates(v)); - btConvexHullInternal::Edge* firstEdge = v->edges; - if (firstEdge) - { - int firstCopy = -1; - int prevCopy = -1; - btConvexHullInternal::Edge* e = firstEdge; - do - { - if (e->copy < 0) - { - int s = edges.size(); - edges.push_back(Edge()); - edges.push_back(Edge()); - Edge* c = &edges[s]; - Edge* r = &edges[s + 1]; - e->copy = s; - e->reverse->copy = s + 1; - c->reverse = 1; - r->reverse = -1; - c->targetVertex = getVertexCopy(e->target, oldVertices); - r->targetVertex = copied; -#ifdef DEBUG_CONVEX_HULL - printf(" CREATE: Vertex *%d has edge to *%d\n", copied, c->getTargetVertex()); -#endif - } - if (prevCopy >= 0) - { - edges[e->copy].next = prevCopy - e->copy; - } - else - { - firstCopy = e->copy; - } - prevCopy = e->copy; - e = e->next; - } while (e != firstEdge); - edges[firstCopy].next = prevCopy - firstCopy; - } - copied++; - } - - for (int i = 0; i < copied; i++) - { - btConvexHullInternal::Vertex* v = oldVertices[i]; - btConvexHullInternal::Edge* firstEdge = v->edges; - if (firstEdge) - { - btConvexHullInternal::Edge* e = firstEdge; - do - { - if (e->copy >= 0) - { -#ifdef DEBUG_CONVEX_HULL - printf("Vertex *%d has edge to *%d\n", i, edges[e->copy].getTargetVertex()); -#endif - faces.push_back(e->copy); - btConvexHullInternal::Edge* f = e; - do - { -#ifdef DEBUG_CONVEX_HULL - printf(" Face *%d\n", edges[f->copy].getTargetVertex()); -#endif - f->copy = -1; - f = f->reverse->prev; - } while (f != e); - } - e = e->next; - } while (e != firstEdge); - } - } - - return shift; -} - - - - - diff --git a/libs/bullet-2.82-r2704/src/LinearMath/btConvexHullComputer.h b/libs/bullet-2.82-r2704/src/LinearMath/btConvexHullComputer.h deleted file mode 100755 index 7240ac4..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/btConvexHullComputer.h +++ /dev/null @@ -1,103 +0,0 @@ -/* -Copyright (c) 2011 Ole Kniemeyer, MAXON, www.maxon.net - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_CONVEX_HULL_COMPUTER_H -#define BT_CONVEX_HULL_COMPUTER_H - -#include "btVector3.h" -#include "btAlignedObjectArray.h" - -/// Convex hull implementation based on Preparata and Hong -/// See http://code.google.com/p/bullet/issues/detail?id=275 -/// Ole Kniemeyer, MAXON Computer GmbH -class btConvexHullComputer -{ - private: - btScalar compute(const void* coords, bool doubleCoords, int stride, int count, btScalar shrink, btScalar shrinkClamp); - - public: - - class Edge - { - private: - int next; - int reverse; - int targetVertex; - - friend class btConvexHullComputer; - - public: - int getSourceVertex() const - { - return (this + reverse)->targetVertex; - } - - int getTargetVertex() const - { - return targetVertex; - } - - const Edge* getNextEdgeOfVertex() const // clockwise list of all edges of a vertex - { - return this + next; - } - - const Edge* getNextEdgeOfFace() const // counter-clockwise list of all edges of a face - { - return (this + reverse)->getNextEdgeOfVertex(); - } - - const Edge* getReverseEdge() const - { - return this + reverse; - } - }; - - - // Vertices of the output hull - btAlignedObjectArray vertices; - - // Edges of the output hull - btAlignedObjectArray edges; - - // Faces of the convex hull. Each entry is an index into the "edges" array pointing to an edge of the face. Faces are planar n-gons - btAlignedObjectArray faces; - - /* - Compute convex hull of "count" vertices stored in "coords". "stride" is the difference in bytes - between the addresses of consecutive vertices. If "shrink" is positive, the convex hull is shrunken - by that amount (each face is moved by "shrink" length units towards the center along its normal). - If "shrinkClamp" is positive, "shrink" is clamped to not exceed "shrinkClamp * innerRadius", where "innerRadius" - is the minimum distance of a face to the center of the convex hull. - - The returned value is the amount by which the hull has been shrunken. If it is negative, the amount was so large - that the resulting convex hull is empty. - - The output convex hull can be found in the member variables "vertices", "edges", "faces". - */ - btScalar compute(const float* coords, int stride, int count, btScalar shrink, btScalar shrinkClamp) - { - return compute(coords, false, stride, count, shrink, shrinkClamp); - } - - // same as above, but double precision - btScalar compute(const double* coords, int stride, int count, btScalar shrink, btScalar shrinkClamp) - { - return compute(coords, true, stride, count, shrink, shrinkClamp); - } -}; - - -#endif //BT_CONVEX_HULL_COMPUTER_H - diff --git a/libs/bullet-2.82-r2704/src/LinearMath/btDefaultMotionState.h b/libs/bullet-2.82-r2704/src/LinearMath/btDefaultMotionState.h deleted file mode 100755 index c90b749..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/btDefaultMotionState.h +++ /dev/null @@ -1,42 +0,0 @@ -#ifndef BT_DEFAULT_MOTION_STATE_H -#define BT_DEFAULT_MOTION_STATE_H - -#include "btMotionState.h" - -///The btDefaultMotionState provides a common implementation to synchronize world transforms with offsets. -ATTRIBUTE_ALIGNED16(struct) btDefaultMotionState : public btMotionState -{ - btTransform m_graphicsWorldTrans; - btTransform m_centerOfMassOffset; - btTransform m_startWorldTrans; - void* m_userPointer; - - BT_DECLARE_ALIGNED_ALLOCATOR(); - - btDefaultMotionState(const btTransform& startTrans = btTransform::getIdentity(),const btTransform& centerOfMassOffset = btTransform::getIdentity()) - : m_graphicsWorldTrans(startTrans), - m_centerOfMassOffset(centerOfMassOffset), - m_startWorldTrans(startTrans), - m_userPointer(0) - - { - } - - ///synchronizes world transform from user to physics - virtual void getWorldTransform(btTransform& centerOfMassWorldTrans ) const - { - centerOfMassWorldTrans = m_centerOfMassOffset.inverse() * m_graphicsWorldTrans ; - } - - ///synchronizes world transform from physics to user - ///Bullet only calls the update of worldtransform for active objects - virtual void setWorldTransform(const btTransform& centerOfMassWorldTrans) - { - m_graphicsWorldTrans = centerOfMassWorldTrans * m_centerOfMassOffset ; - } - - - -}; - -#endif //BT_DEFAULT_MOTION_STATE_H diff --git a/libs/bullet-2.82-r2704/src/LinearMath/btGeometryUtil.cpp b/libs/bullet-2.82-r2704/src/LinearMath/btGeometryUtil.cpp deleted file mode 100755 index 5ac230f..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/btGeometryUtil.cpp +++ /dev/null @@ -1,185 +0,0 @@ -/* -Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - - -#include "btGeometryUtil.h" - - -/* - Make sure this dummy function never changes so that it - can be used by probes that are checking whether the - library is actually installed. -*/ -extern "C" -{ - void btBulletMathProbe (); - - void btBulletMathProbe () {} -} - - -bool btGeometryUtil::isPointInsidePlanes(const btAlignedObjectArray& planeEquations, const btVector3& point, btScalar margin) -{ - int numbrushes = planeEquations.size(); - for (int i=0;ibtScalar(0.)) - { - return false; - } - } - return true; - -} - - -bool btGeometryUtil::areVerticesBehindPlane(const btVector3& planeNormal, const btAlignedObjectArray& vertices, btScalar margin) -{ - int numvertices = vertices.size(); - for (int i=0;ibtScalar(0.)) - { - return false; - } - } - return true; -} - -bool notExist(const btVector3& planeEquation,const btAlignedObjectArray& planeEquations); - -bool notExist(const btVector3& planeEquation,const btAlignedObjectArray& planeEquations) -{ - int numbrushes = planeEquations.size(); - for (int i=0;i btScalar(0.999)) - { - return false; - } - } - return true; -} - -void btGeometryUtil::getPlaneEquationsFromVertices(btAlignedObjectArray& vertices, btAlignedObjectArray& planeEquationsOut ) -{ - const int numvertices = vertices.size(); - // brute force: - for (int i=0;i btScalar(0.0001)) - { - planeEquation.normalize(); - if (notExist(planeEquation,planeEquationsOut)) - { - planeEquation[3] = -planeEquation.dot(N1); - - //check if inside, and replace supportingVertexOut if needed - if (areVerticesBehindPlane(planeEquation,vertices,btScalar(0.01))) - { - planeEquationsOut.push_back(planeEquation); - } - } - } - normalSign = btScalar(-1.); - } - - } - } - } - -} - -void btGeometryUtil::getVerticesFromPlaneEquations(const btAlignedObjectArray& planeEquations , btAlignedObjectArray& verticesOut ) -{ - const int numbrushes = planeEquations.size(); - // brute force: - for (int i=0;i btScalar(0.0001) ) && - ( n3n1.length2() > btScalar(0.0001) ) && - ( n1n2.length2() > btScalar(0.0001) ) ) - { - //point P out of 3 plane equations: - - // d1 ( N2 * N3 ) + d2 ( N3 * N1 ) + d3 ( N1 * N2 ) - //P = ------------------------------------------------------------------------- - // N1 . ( N2 * N3 ) - - - btScalar quotient = (N1.dot(n2n3)); - if (btFabs(quotient) > btScalar(0.000001)) - { - quotient = btScalar(-1.) / quotient; - n2n3 *= N1[3]; - n3n1 *= N2[3]; - n1n2 *= N3[3]; - btVector3 potentialVertex = n2n3; - potentialVertex += n3n1; - potentialVertex += n1n2; - potentialVertex *= quotient; - - //check if inside, and replace supportingVertexOut if needed - if (isPointInsidePlanes(planeEquations,potentialVertex,btScalar(0.01))) - { - verticesOut.push_back(potentialVertex); - } - } - } - } - } - } -} - diff --git a/libs/bullet-2.82-r2704/src/LinearMath/btGeometryUtil.h b/libs/bullet-2.82-r2704/src/LinearMath/btGeometryUtil.h deleted file mode 100755 index a4b13b4..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/btGeometryUtil.h +++ /dev/null @@ -1,42 +0,0 @@ -/* -Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#ifndef BT_GEOMETRY_UTIL_H -#define BT_GEOMETRY_UTIL_H - -#include "btVector3.h" -#include "btAlignedObjectArray.h" - -///The btGeometryUtil helper class provides a few methods to convert between plane equations and vertices. -class btGeometryUtil -{ - public: - - - static void getPlaneEquationsFromVertices(btAlignedObjectArray& vertices, btAlignedObjectArray& planeEquationsOut ); - - static void getVerticesFromPlaneEquations(const btAlignedObjectArray& planeEquations , btAlignedObjectArray& verticesOut ); - - static bool isInside(const btAlignedObjectArray& vertices, const btVector3& planeNormal, btScalar margin); - - static bool isPointInsidePlanes(const btAlignedObjectArray& planeEquations, const btVector3& point, btScalar margin); - - static bool areVerticesBehindPlane(const btVector3& planeNormal, const btAlignedObjectArray& vertices, btScalar margin); - -}; - - -#endif //BT_GEOMETRY_UTIL_H - diff --git a/libs/bullet-2.82-r2704/src/LinearMath/btGrahamScan2dConvexHull.h b/libs/bullet-2.82-r2704/src/LinearMath/btGrahamScan2dConvexHull.h deleted file mode 100755 index e658c5c..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/btGrahamScan2dConvexHull.h +++ /dev/null @@ -1,117 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2011 Advanced Micro Devices, Inc. http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#ifndef GRAHAM_SCAN_2D_CONVEX_HULL_H -#define GRAHAM_SCAN_2D_CONVEX_HULL_H - - -#include "btVector3.h" -#include "btAlignedObjectArray.h" - -struct GrahamVector3 : public btVector3 -{ - GrahamVector3(const btVector3& org, int orgIndex) - :btVector3(org), - m_orgIndex(orgIndex) - { - } - btScalar m_angle; - int m_orgIndex; -}; - - -struct btAngleCompareFunc { - btVector3 m_anchor; - btAngleCompareFunc(const btVector3& anchor) - : m_anchor(anchor) - { - } - bool operator()(const GrahamVector3& a, const GrahamVector3& b) const { - if (a.m_angle != b.m_angle) - return a.m_angle < b.m_angle; - else - { - btScalar al = (a-m_anchor).length2(); - btScalar bl = (b-m_anchor).length2(); - if (al != bl) - return al < bl; - else - { - return a.m_orgIndex < b.m_orgIndex; - } - } - } -}; - -inline void GrahamScanConvexHull2D(btAlignedObjectArray& originalPoints, btAlignedObjectArray& hull, const btVector3& normalAxis) -{ - btVector3 axis0,axis1; - btPlaneSpace1(normalAxis,axis0,axis1); - - - if (originalPoints.size()<=1) - { - for (int i=0;i1) { - btVector3& a = hull[hull.size()-2]; - btVector3& b = hull[hull.size()-1]; - isConvex = btCross(a-b,a-originalPoints[i]).dot(normalAxis)> 0; - if (!isConvex) - hull.pop_back(); - else - hull.push_back(originalPoints[i]); - } - } -} - -#endif //GRAHAM_SCAN_2D_CONVEX_HULL_H diff --git a/libs/bullet-2.82-r2704/src/LinearMath/btHashMap.h b/libs/bullet-2.82-r2704/src/LinearMath/btHashMap.h deleted file mode 100755 index ce07db3..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/btHashMap.h +++ /dev/null @@ -1,450 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#ifndef BT_HASH_MAP_H -#define BT_HASH_MAP_H - -#include "btAlignedObjectArray.h" - -///very basic hashable string implementation, compatible with btHashMap -struct btHashString -{ - const char* m_string; - unsigned int m_hash; - - SIMD_FORCE_INLINE unsigned int getHash()const - { - return m_hash; - } - - btHashString(const char* name) - :m_string(name) - { - /* magic numbers from http://www.isthe.com/chongo/tech/comp/fnv/ */ - static const unsigned int InitialFNV = 2166136261u; - static const unsigned int FNVMultiple = 16777619u; - - /* Fowler / Noll / Vo (FNV) Hash */ - unsigned int hash = InitialFNV; - - for(int i = 0; m_string[i]; i++) - { - hash = hash ^ (m_string[i]); /* xor the low 8 bits */ - hash = hash * FNVMultiple; /* multiply by the magic number */ - } - m_hash = hash; - } - - int portableStringCompare(const char* src, const char* dst) const - { - int ret = 0 ; - - while( ! (ret = *(unsigned char *)src - *(unsigned char *)dst) && *dst) - ++src, ++dst; - - if ( ret < 0 ) - ret = -1 ; - else if ( ret > 0 ) - ret = 1 ; - - return( ret ); - } - - bool equals(const btHashString& other) const - { - return (m_string == other.m_string) || - (0==portableStringCompare(m_string,other.m_string)); - - } - -}; - -const int BT_HASH_NULL=0xffffffff; - - -class btHashInt -{ - int m_uid; -public: - btHashInt(int uid) :m_uid(uid) - { - } - - int getUid1() const - { - return m_uid; - } - - void setUid1(int uid) - { - m_uid = uid; - } - - bool equals(const btHashInt& other) const - { - return getUid1() == other.getUid1(); - } - //to our success - SIMD_FORCE_INLINE unsigned int getHash()const - { - int key = m_uid; - // Thomas Wang's hash - key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16); - return key; - } -}; - - - -class btHashPtr -{ - - union - { - const void* m_pointer; - int m_hashValues[2]; - }; - -public: - - btHashPtr(const void* ptr) - :m_pointer(ptr) - { - } - - const void* getPointer() const - { - return m_pointer; - } - - bool equals(const btHashPtr& other) const - { - return getPointer() == other.getPointer(); - } - - //to our success - SIMD_FORCE_INLINE unsigned int getHash()const - { - const bool VOID_IS_8 = ((sizeof(void*)==8)); - - int key = VOID_IS_8? m_hashValues[0]+m_hashValues[1] : m_hashValues[0]; - - // Thomas Wang's hash - key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16); - return key; - } - - -}; - - -template -class btHashKeyPtr -{ - int m_uid; -public: - - btHashKeyPtr(int uid) :m_uid(uid) - { - } - - int getUid1() const - { - return m_uid; - } - - bool equals(const btHashKeyPtr& other) const - { - return getUid1() == other.getUid1(); - } - - //to our success - SIMD_FORCE_INLINE unsigned int getHash()const - { - int key = m_uid; - // Thomas Wang's hash - key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16); - return key; - } - - -}; - - -template -class btHashKey -{ - int m_uid; -public: - - btHashKey(int uid) :m_uid(uid) - { - } - - int getUid1() const - { - return m_uid; - } - - bool equals(const btHashKey& other) const - { - return getUid1() == other.getUid1(); - } - //to our success - SIMD_FORCE_INLINE unsigned int getHash()const - { - int key = m_uid; - // Thomas Wang's hash - key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16); - return key; - } -}; - - -///The btHashMap template class implements a generic and lightweight hashmap. -///A basic sample of how to use btHashMap is located in Demos\BasicDemo\main.cpp -template -class btHashMap -{ - -protected: - btAlignedObjectArray m_hashTable; - btAlignedObjectArray m_next; - - btAlignedObjectArray m_valueArray; - btAlignedObjectArray m_keyArray; - - void growTables(const Key& /*key*/) - { - int newCapacity = m_valueArray.capacity(); - - if (m_hashTable.size() < newCapacity) - { - //grow hashtable and next table - int curHashtableSize = m_hashTable.size(); - - m_hashTable.resize(newCapacity); - m_next.resize(newCapacity); - - int i; - - for (i= 0; i < newCapacity; ++i) - { - m_hashTable[i] = BT_HASH_NULL; - } - for (i = 0; i < newCapacity; ++i) - { - m_next[i] = BT_HASH_NULL; - } - - for(i=0;i= (unsigned int)m_hashTable.size()) - { - return BT_HASH_NULL; - } - - int index = m_hashTable[hash]; - while ((index != BT_HASH_NULL) && key.equals(m_keyArray[index]) == false) - { - index = m_next[index]; - } - return index; - } - - void clear() - { - m_hashTable.clear(); - m_next.clear(); - m_valueArray.clear(); - m_keyArray.clear(); - } - -}; - -#endif //BT_HASH_MAP_H diff --git a/libs/bullet-2.82-r2704/src/LinearMath/btIDebugDraw.h b/libs/bullet-2.82-r2704/src/LinearMath/btIDebugDraw.h deleted file mode 100755 index de97c3f..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/btIDebugDraw.h +++ /dev/null @@ -1,445 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#ifndef BT_IDEBUG_DRAW__H -#define BT_IDEBUG_DRAW__H - -#include "btVector3.h" -#include "btTransform.h" - - -///The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations. -///Typical use case: create a debug drawer object, and assign it to a btCollisionWorld or btDynamicsWorld using setDebugDrawer and call debugDrawWorld. -///A class that implements the btIDebugDraw interface has to implement the drawLine method at a minimum. -///For color arguments the X,Y,Z components refer to Red, Green and Blue each in the range [0..1] -class btIDebugDraw -{ - public: - - enum DebugDrawModes - { - DBG_NoDebug=0, - DBG_DrawWireframe = 1, - DBG_DrawAabb=2, - DBG_DrawFeaturesText=4, - DBG_DrawContactPoints=8, - DBG_NoDeactivation=16, - DBG_NoHelpText = 32, - DBG_DrawText=64, - DBG_ProfileTimings = 128, - DBG_EnableSatComparison = 256, - DBG_DisableBulletLCP = 512, - DBG_EnableCCD = 1024, - DBG_DrawConstraints = (1 << 11), - DBG_DrawConstraintLimits = (1 << 12), - DBG_FastWireframe = (1<<13), - DBG_DrawNormals = (1<<14), - DBG_MAX_DEBUG_DRAW_MODE - }; - - virtual ~btIDebugDraw() {}; - - virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& color)=0; - - virtual void drawLine(const btVector3& from,const btVector3& to, const btVector3& fromColor, const btVector3& toColor) - { - (void) toColor; - drawLine (from, to, fromColor); - } - - virtual void drawSphere(btScalar radius, const btTransform& transform, const btVector3& color) - { - - btVector3 center = transform.getOrigin(); - btVector3 up = transform.getBasis().getColumn(1); - btVector3 axis = transform.getBasis().getColumn(0); - btScalar minTh = -SIMD_HALF_PI; - btScalar maxTh = SIMD_HALF_PI; - btScalar minPs = -SIMD_HALF_PI; - btScalar maxPs = SIMD_HALF_PI; - btScalar stepDegrees = 30.f; - drawSpherePatch(center, up, axis, radius,minTh, maxTh, minPs, maxPs, color, stepDegrees ,false); - drawSpherePatch(center, up, -axis, radius,minTh, maxTh, minPs, maxPs, color, stepDegrees,false ); - } - - virtual void drawSphere (const btVector3& p, btScalar radius, const btVector3& color) - { - btTransform tr; - tr.setIdentity(); - tr.setOrigin(p); - drawSphere(radius,tr,color); - } - - virtual void drawTriangle(const btVector3& v0,const btVector3& v1,const btVector3& v2,const btVector3& /*n0*/,const btVector3& /*n1*/,const btVector3& /*n2*/,const btVector3& color, btScalar alpha) - { - drawTriangle(v0,v1,v2,color,alpha); - } - virtual void drawTriangle(const btVector3& v0,const btVector3& v1,const btVector3& v2,const btVector3& color, btScalar /*alpha*/) - { - drawLine(v0,v1,color); - drawLine(v1,v2,color); - drawLine(v2,v0,color); - } - - virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color)=0; - - virtual void reportErrorWarning(const char* warningString) = 0; - - virtual void draw3dText(const btVector3& location,const char* textString) = 0; - - virtual void setDebugMode(int debugMode) =0; - - virtual int getDebugMode() const = 0; - - virtual void drawAabb(const btVector3& from,const btVector3& to,const btVector3& color) - { - - btVector3 halfExtents = (to-from)* 0.5f; - btVector3 center = (to+from) *0.5f; - int i,j; - - btVector3 edgecoord(1.f,1.f,1.f),pa,pb; - for (i=0;i<4;i++) - { - for (j=0;j<3;j++) - { - pa = btVector3(edgecoord[0]*halfExtents[0], edgecoord[1]*halfExtents[1], - edgecoord[2]*halfExtents[2]); - pa+=center; - - int othercoord = j%3; - edgecoord[othercoord]*=-1.f; - pb = btVector3(edgecoord[0]*halfExtents[0], edgecoord[1]*halfExtents[1], - edgecoord[2]*halfExtents[2]); - pb+=center; - - drawLine(pa,pb,color); - } - edgecoord = btVector3(-1.f,-1.f,-1.f); - if (i<3) - edgecoord[i]*=-1.f; - } - } - virtual void drawTransform(const btTransform& transform, btScalar orthoLen) - { - btVector3 start = transform.getOrigin(); - drawLine(start, start+transform.getBasis() * btVector3(orthoLen, 0, 0), btVector3(0.7f,0,0)); - drawLine(start, start+transform.getBasis() * btVector3(0, orthoLen, 0), btVector3(0,0.7f,0)); - drawLine(start, start+transform.getBasis() * btVector3(0, 0, orthoLen), btVector3(0,0,0.7f)); - } - - virtual void drawArc(const btVector3& center, const btVector3& normal, const btVector3& axis, btScalar radiusA, btScalar radiusB, btScalar minAngle, btScalar maxAngle, - const btVector3& color, bool drawSect, btScalar stepDegrees = btScalar(10.f)) - { - const btVector3& vx = axis; - btVector3 vy = normal.cross(axis); - btScalar step = stepDegrees * SIMD_RADS_PER_DEG; - int nSteps = (int)((maxAngle - minAngle) / step); - if(!nSteps) nSteps = 1; - btVector3 prev = center + radiusA * vx * btCos(minAngle) + radiusB * vy * btSin(minAngle); - if(drawSect) - { - drawLine(center, prev, color); - } - for(int i = 1; i <= nSteps; i++) - { - btScalar angle = minAngle + (maxAngle - minAngle) * btScalar(i) / btScalar(nSteps); - btVector3 next = center + radiusA * vx * btCos(angle) + radiusB * vy * btSin(angle); - drawLine(prev, next, color); - prev = next; - } - if(drawSect) - { - drawLine(center, prev, color); - } - } - virtual void drawSpherePatch(const btVector3& center, const btVector3& up, const btVector3& axis, btScalar radius, - btScalar minTh, btScalar maxTh, btScalar minPs, btScalar maxPs, const btVector3& color, btScalar stepDegrees = btScalar(10.f),bool drawCenter = true) - { - btVector3 vA[74]; - btVector3 vB[74]; - btVector3 *pvA = vA, *pvB = vB, *pT; - btVector3 npole = center + up * radius; - btVector3 spole = center - up * radius; - btVector3 arcStart; - btScalar step = stepDegrees * SIMD_RADS_PER_DEG; - const btVector3& kv = up; - const btVector3& iv = axis; - btVector3 jv = kv.cross(iv); - bool drawN = false; - bool drawS = false; - if(minTh <= -SIMD_HALF_PI) - { - minTh = -SIMD_HALF_PI + step; - drawN = true; - } - if(maxTh >= SIMD_HALF_PI) - { - maxTh = SIMD_HALF_PI - step; - drawS = true; - } - if(minTh > maxTh) - { - minTh = -SIMD_HALF_PI + step; - maxTh = SIMD_HALF_PI - step; - drawN = drawS = true; - } - int n_hor = (int)((maxTh - minTh) / step) + 1; - if(n_hor < 2) n_hor = 2; - btScalar step_h = (maxTh - minTh) / btScalar(n_hor - 1); - bool isClosed = false; - if(minPs > maxPs) - { - minPs = -SIMD_PI + step; - maxPs = SIMD_PI; - isClosed = true; - } - else if((maxPs - minPs) >= SIMD_PI * btScalar(2.f)) - { - isClosed = true; - } - else - { - isClosed = false; - } - int n_vert = (int)((maxPs - minPs) / step) + 1; - if(n_vert < 2) n_vert = 2; - btScalar step_v = (maxPs - minPs) / btScalar(n_vert - 1); - for(int i = 0; i < n_hor; i++) - { - btScalar th = minTh + btScalar(i) * step_h; - btScalar sth = radius * btSin(th); - btScalar cth = radius * btCos(th); - for(int j = 0; j < n_vert; j++) - { - btScalar psi = minPs + btScalar(j) * step_v; - btScalar sps = btSin(psi); - btScalar cps = btCos(psi); - pvB[j] = center + cth * cps * iv + cth * sps * jv + sth * kv; - if(i) - { - drawLine(pvA[j], pvB[j], color); - } - else if(drawS) - { - drawLine(spole, pvB[j], color); - } - if(j) - { - drawLine(pvB[j-1], pvB[j], color); - } - else - { - arcStart = pvB[j]; - } - if((i == (n_hor - 1)) && drawN) - { - drawLine(npole, pvB[j], color); - } - - if (drawCenter) - { - if(isClosed) - { - if(j == (n_vert-1)) - { - drawLine(arcStart, pvB[j], color); - } - } - else - { - if(((!i) || (i == (n_hor-1))) && ((!j) || (j == (n_vert-1)))) - { - drawLine(center, pvB[j], color); - } - } - } - } - pT = pvA; pvA = pvB; pvB = pT; - } - } - - - virtual void drawBox(const btVector3& bbMin, const btVector3& bbMax, const btVector3& color) - { - drawLine(btVector3(bbMin[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMin[2]), color); - drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMin[2]), color); - drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMin[2]), color); - drawLine(btVector3(bbMin[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMin[1], bbMin[2]), color); - drawLine(btVector3(bbMin[0], bbMin[1], bbMin[2]), btVector3(bbMin[0], bbMin[1], bbMax[2]), color); - drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); - drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); - drawLine(btVector3(bbMin[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); - drawLine(btVector3(bbMin[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); - drawLine(btVector3(bbMax[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); - drawLine(btVector3(bbMax[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); - drawLine(btVector3(bbMin[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMin[1], bbMax[2]), color); - } - virtual void drawBox(const btVector3& bbMin, const btVector3& bbMax, const btTransform& trans, const btVector3& color) - { - drawLine(trans * btVector3(bbMin[0], bbMin[1], bbMin[2]), trans * btVector3(bbMax[0], bbMin[1], bbMin[2]), color); - drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMin[2]), trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), color); - drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), trans * btVector3(bbMin[0], bbMax[1], bbMin[2]), color); - drawLine(trans * btVector3(bbMin[0], bbMax[1], bbMin[2]), trans * btVector3(bbMin[0], bbMin[1], bbMin[2]), color); - drawLine(trans * btVector3(bbMin[0], bbMin[1], bbMin[2]), trans * btVector3(bbMin[0], bbMin[1], bbMax[2]), color); - drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMin[2]), trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), color); - drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), trans * btVector3(bbMax[0], bbMax[1], bbMax[2]), color); - drawLine(trans * btVector3(bbMin[0], bbMax[1], bbMin[2]), trans * btVector3(bbMin[0], bbMax[1], bbMax[2]), color); - drawLine(trans * btVector3(bbMin[0], bbMin[1], bbMax[2]), trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), color); - drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), trans * btVector3(bbMax[0], bbMax[1], bbMax[2]), color); - drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMax[2]), trans * btVector3(bbMin[0], bbMax[1], bbMax[2]), color); - drawLine(trans * btVector3(bbMin[0], bbMax[1], bbMax[2]), trans * btVector3(bbMin[0], bbMin[1], bbMax[2]), color); - } - - virtual void drawCapsule(btScalar radius, btScalar halfHeight, int upAxis, const btTransform& transform, const btVector3& color) - { - int stepDegrees = 30; - - btVector3 capStart(0.f,0.f,0.f); - capStart[upAxis] = -halfHeight; - - btVector3 capEnd(0.f,0.f,0.f); - capEnd[upAxis] = halfHeight; - - // Draw the ends - { - - btTransform childTransform = transform; - childTransform.getOrigin() = transform * capStart; - { - btVector3 center = childTransform.getOrigin(); - btVector3 up = childTransform.getBasis().getColumn((upAxis+1)%3); - btVector3 axis = -childTransform.getBasis().getColumn(upAxis); - btScalar minTh = -SIMD_HALF_PI; - btScalar maxTh = SIMD_HALF_PI; - btScalar minPs = -SIMD_HALF_PI; - btScalar maxPs = SIMD_HALF_PI; - - drawSpherePatch(center, up, axis, radius,minTh, maxTh, minPs, maxPs, color, btScalar(stepDegrees) ,false); - } - - - - } - - { - btTransform childTransform = transform; - childTransform.getOrigin() = transform * capEnd; - { - btVector3 center = childTransform.getOrigin(); - btVector3 up = childTransform.getBasis().getColumn((upAxis+1)%3); - btVector3 axis = childTransform.getBasis().getColumn(upAxis); - btScalar minTh = -SIMD_HALF_PI; - btScalar maxTh = SIMD_HALF_PI; - btScalar minPs = -SIMD_HALF_PI; - btScalar maxPs = SIMD_HALF_PI; - drawSpherePatch(center, up, axis, radius,minTh, maxTh, minPs, maxPs, color, btScalar(stepDegrees) ,false); - } - } - - // Draw some additional lines - btVector3 start = transform.getOrigin(); - - for (int i=0;i<360;i+=stepDegrees) - { - capEnd[(upAxis+1)%3] = capStart[(upAxis+1)%3] = btSin(btScalar(i)*SIMD_RADS_PER_DEG)*radius; - capEnd[(upAxis+2)%3] = capStart[(upAxis+2)%3] = btCos(btScalar(i)*SIMD_RADS_PER_DEG)*radius; - drawLine(start+transform.getBasis() * capStart,start+transform.getBasis() * capEnd, color); - } - - } - - virtual void drawCylinder(btScalar radius, btScalar halfHeight, int upAxis, const btTransform& transform, const btVector3& color) - { - btVector3 start = transform.getOrigin(); - btVector3 offsetHeight(0,0,0); - offsetHeight[upAxis] = halfHeight; - int stepDegrees=30; - btVector3 capStart(0.f,0.f,0.f); - capStart[upAxis] = -halfHeight; - btVector3 capEnd(0.f,0.f,0.f); - capEnd[upAxis] = halfHeight; - - for (int i=0;i<360;i+=stepDegrees) - { - capEnd[(upAxis+1)%3] = capStart[(upAxis+1)%3] = btSin(btScalar(i)*SIMD_RADS_PER_DEG)*radius; - capEnd[(upAxis+2)%3] = capStart[(upAxis+2)%3] = btCos(btScalar(i)*SIMD_RADS_PER_DEG)*radius; - drawLine(start+transform.getBasis() * capStart,start+transform.getBasis() * capEnd, color); - } - // Drawing top and bottom caps of the cylinder - btVector3 yaxis(0,0,0); - yaxis[upAxis] = btScalar(1.0); - btVector3 xaxis(0,0,0); - xaxis[(upAxis+1)%3] = btScalar(1.0); - drawArc(start-transform.getBasis()*(offsetHeight),transform.getBasis()*yaxis,transform.getBasis()*xaxis,radius,radius,0,SIMD_2_PI,color,false,btScalar(10.0)); - drawArc(start+transform.getBasis()*(offsetHeight),transform.getBasis()*yaxis,transform.getBasis()*xaxis,radius,radius,0,SIMD_2_PI,color,false,btScalar(10.0)); - } - - virtual void drawCone(btScalar radius, btScalar height, int upAxis, const btTransform& transform, const btVector3& color) - { - int stepDegrees = 30; - btVector3 start = transform.getOrigin(); - - btVector3 offsetHeight(0,0,0); - btScalar halfHeight = height * btScalar(0.5); - offsetHeight[upAxis] = halfHeight; - btVector3 offsetRadius(0,0,0); - offsetRadius[(upAxis+1)%3] = radius; - btVector3 offset2Radius(0,0,0); - offset2Radius[(upAxis+2)%3] = radius; - - - btVector3 capEnd(0.f,0.f,0.f); - capEnd[upAxis] = -halfHeight; - - for (int i=0;i<360;i+=stepDegrees) - { - capEnd[(upAxis+1)%3] = btSin(btScalar(i)*SIMD_RADS_PER_DEG)*radius; - capEnd[(upAxis+2)%3] = btCos(btScalar(i)*SIMD_RADS_PER_DEG)*radius; - drawLine(start+transform.getBasis() * (offsetHeight),start+transform.getBasis() * capEnd, color); - } - - drawLine(start+transform.getBasis() * (offsetHeight),start+transform.getBasis() * (-offsetHeight+offsetRadius),color); - drawLine(start+transform.getBasis() * (offsetHeight),start+transform.getBasis() * (-offsetHeight-offsetRadius),color); - drawLine(start+transform.getBasis() * (offsetHeight),start+transform.getBasis() * (-offsetHeight+offset2Radius),color); - drawLine(start+transform.getBasis() * (offsetHeight),start+transform.getBasis() * (-offsetHeight-offset2Radius),color); - - // Drawing the base of the cone - btVector3 yaxis(0,0,0); - yaxis[upAxis] = btScalar(1.0); - btVector3 xaxis(0,0,0); - xaxis[(upAxis+1)%3] = btScalar(1.0); - drawArc(start-transform.getBasis()*(offsetHeight),transform.getBasis()*yaxis,transform.getBasis()*xaxis,radius,radius,0,SIMD_2_PI,color,false,10.0); - } - - virtual void drawPlane(const btVector3& planeNormal, btScalar planeConst, const btTransform& transform, const btVector3& color) - { - btVector3 planeOrigin = planeNormal * planeConst; - btVector3 vec0,vec1; - btPlaneSpace1(planeNormal,vec0,vec1); - btScalar vecLen = 100.f; - btVector3 pt0 = planeOrigin + vec0*vecLen; - btVector3 pt1 = planeOrigin - vec0*vecLen; - btVector3 pt2 = planeOrigin + vec1*vecLen; - btVector3 pt3 = planeOrigin - vec1*vecLen; - drawLine(transform*pt0,transform*pt1,color); - drawLine(transform*pt2,transform*pt3,color); - } -}; - - -#endif //BT_IDEBUG_DRAW__H - diff --git a/libs/bullet-2.82-r2704/src/LinearMath/btList.h b/libs/bullet-2.82-r2704/src/LinearMath/btList.h deleted file mode 100755 index eec80a7..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/btList.h +++ /dev/null @@ -1,73 +0,0 @@ -/* -Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - - -#ifndef BT_GEN_LIST_H -#define BT_GEN_LIST_H - -class btGEN_Link { -public: - btGEN_Link() : m_next(0), m_prev(0) {} - btGEN_Link(btGEN_Link *next, btGEN_Link *prev) : m_next(next), m_prev(prev) {} - - btGEN_Link *getNext() const { return m_next; } - btGEN_Link *getPrev() const { return m_prev; } - - bool isHead() const { return m_prev == 0; } - bool isTail() const { return m_next == 0; } - - void insertBefore(btGEN_Link *link) { - m_next = link; - m_prev = link->m_prev; - m_next->m_prev = this; - m_prev->m_next = this; - } - - void insertAfter(btGEN_Link *link) { - m_next = link->m_next; - m_prev = link; - m_next->m_prev = this; - m_prev->m_next = this; - } - - void remove() { - m_next->m_prev = m_prev; - m_prev->m_next = m_next; - } - -private: - btGEN_Link *m_next; - btGEN_Link *m_prev; -}; - -class btGEN_List { -public: - btGEN_List() : m_head(&m_tail, 0), m_tail(0, &m_head) {} - - btGEN_Link *getHead() const { return m_head.getNext(); } - btGEN_Link *getTail() const { return m_tail.getPrev(); } - - void addHead(btGEN_Link *link) { link->insertAfter(&m_head); } - void addTail(btGEN_Link *link) { link->insertBefore(&m_tail); } - -private: - btGEN_Link m_head; - btGEN_Link m_tail; -}; - -#endif //BT_GEN_LIST_H - - - diff --git a/libs/bullet-2.82-r2704/src/LinearMath/btMatrix3x3.h b/libs/bullet-2.82-r2704/src/LinearMath/btMatrix3x3.h deleted file mode 100755 index 14fe704..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/btMatrix3x3.h +++ /dev/null @@ -1,1367 +0,0 @@ -/* -Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#ifndef BT_MATRIX3x3_H -#define BT_MATRIX3x3_H - -#include "btVector3.h" -#include "btQuaternion.h" -#include - -#ifdef BT_USE_SSE -//const __m128 ATTRIBUTE_ALIGNED16(v2220) = {2.0f, 2.0f, 2.0f, 0.0f}; -//const __m128 ATTRIBUTE_ALIGNED16(vMPPP) = {-0.0f, +0.0f, +0.0f, +0.0f}; -#define vMPPP (_mm_set_ps (+0.0f, +0.0f, +0.0f, -0.0f)) -#endif - -#if defined(BT_USE_SSE) -#define v1000 (_mm_set_ps(0.0f,0.0f,0.0f,1.0f)) -#define v0100 (_mm_set_ps(0.0f,0.0f,1.0f,0.0f)) -#define v0010 (_mm_set_ps(0.0f,1.0f,0.0f,0.0f)) -#elif defined(BT_USE_NEON) -const btSimdFloat4 ATTRIBUTE_ALIGNED16(v1000) = {1.0f, 0.0f, 0.0f, 0.0f}; -const btSimdFloat4 ATTRIBUTE_ALIGNED16(v0100) = {0.0f, 1.0f, 0.0f, 0.0f}; -const btSimdFloat4 ATTRIBUTE_ALIGNED16(v0010) = {0.0f, 0.0f, 1.0f, 0.0f}; -#endif - -#ifdef BT_USE_DOUBLE_PRECISION -#define btMatrix3x3Data btMatrix3x3DoubleData -#else -#define btMatrix3x3Data btMatrix3x3FloatData -#endif //BT_USE_DOUBLE_PRECISION - - -/**@brief The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with btQuaternion, btTransform and btVector3. -* Make sure to only include a pure orthogonal matrix without scaling. */ -ATTRIBUTE_ALIGNED16(class) btMatrix3x3 { - - ///Data storage for the matrix, each vector is a row of the matrix - btVector3 m_el[3]; - -public: - /** @brief No initializaion constructor */ - btMatrix3x3 () {} - - // explicit btMatrix3x3(const btScalar *m) { setFromOpenGLSubMatrix(m); } - - /**@brief Constructor from Quaternion */ - explicit btMatrix3x3(const btQuaternion& q) { setRotation(q); } - /* - template - Matrix3x3(const btScalar& yaw, const btScalar& pitch, const btScalar& roll) - { - setEulerYPR(yaw, pitch, roll); - } - */ - /** @brief Constructor with row major formatting */ - btMatrix3x3(const btScalar& xx, const btScalar& xy, const btScalar& xz, - const btScalar& yx, const btScalar& yy, const btScalar& yz, - const btScalar& zx, const btScalar& zy, const btScalar& zz) - { - setValue(xx, xy, xz, - yx, yy, yz, - zx, zy, zz); - } - -#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))|| defined (BT_USE_NEON) - SIMD_FORCE_INLINE btMatrix3x3 (const btSimdFloat4 v0, const btSimdFloat4 v1, const btSimdFloat4 v2 ) - { - m_el[0].mVec128 = v0; - m_el[1].mVec128 = v1; - m_el[2].mVec128 = v2; - } - - SIMD_FORCE_INLINE btMatrix3x3 (const btVector3& v0, const btVector3& v1, const btVector3& v2 ) - { - m_el[0] = v0; - m_el[1] = v1; - m_el[2] = v2; - } - - // Copy constructor - SIMD_FORCE_INLINE btMatrix3x3(const btMatrix3x3& rhs) - { - m_el[0].mVec128 = rhs.m_el[0].mVec128; - m_el[1].mVec128 = rhs.m_el[1].mVec128; - m_el[2].mVec128 = rhs.m_el[2].mVec128; - } - - // Assignment Operator - SIMD_FORCE_INLINE btMatrix3x3& operator=(const btMatrix3x3& m) - { - m_el[0].mVec128 = m.m_el[0].mVec128; - m_el[1].mVec128 = m.m_el[1].mVec128; - m_el[2].mVec128 = m.m_el[2].mVec128; - - return *this; - } - -#else - - /** @brief Copy constructor */ - SIMD_FORCE_INLINE btMatrix3x3 (const btMatrix3x3& other) - { - m_el[0] = other.m_el[0]; - m_el[1] = other.m_el[1]; - m_el[2] = other.m_el[2]; - } - - /** @brief Assignment Operator */ - SIMD_FORCE_INLINE btMatrix3x3& operator=(const btMatrix3x3& other) - { - m_el[0] = other.m_el[0]; - m_el[1] = other.m_el[1]; - m_el[2] = other.m_el[2]; - return *this; - } - -#endif - - /** @brief Get a column of the matrix as a vector - * @param i Column number 0 indexed */ - SIMD_FORCE_INLINE btVector3 getColumn(int i) const - { - return btVector3(m_el[0][i],m_el[1][i],m_el[2][i]); - } - - - /** @brief Get a row of the matrix as a vector - * @param i Row number 0 indexed */ - SIMD_FORCE_INLINE const btVector3& getRow(int i) const - { - btFullAssert(0 <= i && i < 3); - return m_el[i]; - } - - /** @brief Get a mutable reference to a row of the matrix as a vector - * @param i Row number 0 indexed */ - SIMD_FORCE_INLINE btVector3& operator[](int i) - { - btFullAssert(0 <= i && i < 3); - return m_el[i]; - } - - /** @brief Get a const reference to a row of the matrix as a vector - * @param i Row number 0 indexed */ - SIMD_FORCE_INLINE const btVector3& operator[](int i) const - { - btFullAssert(0 <= i && i < 3); - return m_el[i]; - } - - /** @brief Multiply by the target matrix on the right - * @param m Rotation matrix to be applied - * Equivilant to this = this * m */ - btMatrix3x3& operator*=(const btMatrix3x3& m); - - /** @brief Adds by the target matrix on the right - * @param m matrix to be applied - * Equivilant to this = this + m */ - btMatrix3x3& operator+=(const btMatrix3x3& m); - - /** @brief Substractss by the target matrix on the right - * @param m matrix to be applied - * Equivilant to this = this - m */ - btMatrix3x3& operator-=(const btMatrix3x3& m); - - /** @brief Set from the rotational part of a 4x4 OpenGL matrix - * @param m A pointer to the beginning of the array of scalars*/ - void setFromOpenGLSubMatrix(const btScalar *m) - { - m_el[0].setValue(m[0],m[4],m[8]); - m_el[1].setValue(m[1],m[5],m[9]); - m_el[2].setValue(m[2],m[6],m[10]); - - } - /** @brief Set the values of the matrix explicitly (row major) - * @param xx Top left - * @param xy Top Middle - * @param xz Top Right - * @param yx Middle Left - * @param yy Middle Middle - * @param yz Middle Right - * @param zx Bottom Left - * @param zy Bottom Middle - * @param zz Bottom Right*/ - void setValue(const btScalar& xx, const btScalar& xy, const btScalar& xz, - const btScalar& yx, const btScalar& yy, const btScalar& yz, - const btScalar& zx, const btScalar& zy, const btScalar& zz) - { - m_el[0].setValue(xx,xy,xz); - m_el[1].setValue(yx,yy,yz); - m_el[2].setValue(zx,zy,zz); - } - - /** @brief Set the matrix from a quaternion - * @param q The Quaternion to match */ - void setRotation(const btQuaternion& q) - { - btScalar d = q.length2(); - btFullAssert(d != btScalar(0.0)); - btScalar s = btScalar(2.0) / d; - - #if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - __m128 vs, Q = q.get128(); - __m128i Qi = btCastfTo128i(Q); - __m128 Y, Z; - __m128 V1, V2, V3; - __m128 V11, V21, V31; - __m128 NQ = _mm_xor_ps(Q, btvMzeroMask); - __m128i NQi = btCastfTo128i(NQ); - - V1 = btCastiTo128f(_mm_shuffle_epi32 (Qi, BT_SHUFFLE(1,0,2,3))); // Y X Z W - V2 = _mm_shuffle_ps(NQ, Q, BT_SHUFFLE(0,0,1,3)); // -X -X Y W - V3 = btCastiTo128f(_mm_shuffle_epi32 (Qi, BT_SHUFFLE(2,1,0,3))); // Z Y X W - V1 = _mm_xor_ps(V1, vMPPP); // change the sign of the first element - - V11 = btCastiTo128f(_mm_shuffle_epi32 (Qi, BT_SHUFFLE(1,1,0,3))); // Y Y X W - V21 = _mm_unpackhi_ps(Q, Q); // Z Z W W - V31 = _mm_shuffle_ps(Q, NQ, BT_SHUFFLE(0,2,0,3)); // X Z -X -W - - V2 = V2 * V1; // - V1 = V1 * V11; // - V3 = V3 * V31; // - - V11 = _mm_shuffle_ps(NQ, Q, BT_SHUFFLE(2,3,1,3)); // -Z -W Y W - V11 = V11 * V21; // - V21 = _mm_xor_ps(V21, vMPPP); // change the sign of the first element - V31 = _mm_shuffle_ps(Q, NQ, BT_SHUFFLE(3,3,1,3)); // W W -Y -W - V31 = _mm_xor_ps(V31, vMPPP); // change the sign of the first element - Y = btCastiTo128f(_mm_shuffle_epi32 (NQi, BT_SHUFFLE(3,2,0,3))); // -W -Z -X -W - Z = btCastiTo128f(_mm_shuffle_epi32 (Qi, BT_SHUFFLE(1,0,1,3))); // Y X Y W - - vs = _mm_load_ss(&s); - V21 = V21 * Y; - V31 = V31 * Z; - - V1 = V1 + V11; - V2 = V2 + V21; - V3 = V3 + V31; - - vs = bt_splat3_ps(vs, 0); - // s ready - V1 = V1 * vs; - V2 = V2 * vs; - V3 = V3 * vs; - - V1 = V1 + v1000; - V2 = V2 + v0100; - V3 = V3 + v0010; - - m_el[0] = V1; - m_el[1] = V2; - m_el[2] = V3; - #else - btScalar xs = q.x() * s, ys = q.y() * s, zs = q.z() * s; - btScalar wx = q.w() * xs, wy = q.w() * ys, wz = q.w() * zs; - btScalar xx = q.x() * xs, xy = q.x() * ys, xz = q.x() * zs; - btScalar yy = q.y() * ys, yz = q.y() * zs, zz = q.z() * zs; - setValue( - btScalar(1.0) - (yy + zz), xy - wz, xz + wy, - xy + wz, btScalar(1.0) - (xx + zz), yz - wx, - xz - wy, yz + wx, btScalar(1.0) - (xx + yy)); - #endif - } - - - /** @brief Set the matrix from euler angles using YPR around YXZ respectively - * @param yaw Yaw about Y axis - * @param pitch Pitch about X axis - * @param roll Roll about Z axis - */ - void setEulerYPR(const btScalar& yaw, const btScalar& pitch, const btScalar& roll) - { - setEulerZYX(roll, pitch, yaw); - } - - /** @brief Set the matrix from euler angles YPR around ZYX axes - * @param eulerX Roll about X axis - * @param eulerY Pitch around Y axis - * @param eulerZ Yaw aboud Z axis - * - * These angles are used to produce a rotation matrix. The euler - * angles are applied in ZYX order. I.e a vector is first rotated - * about X then Y and then Z - **/ - void setEulerZYX(btScalar eulerX,btScalar eulerY,btScalar eulerZ) { - ///@todo proposed to reverse this since it's labeled zyx but takes arguments xyz and it will match all other parts of the code - btScalar ci ( btCos(eulerX)); - btScalar cj ( btCos(eulerY)); - btScalar ch ( btCos(eulerZ)); - btScalar si ( btSin(eulerX)); - btScalar sj ( btSin(eulerY)); - btScalar sh ( btSin(eulerZ)); - btScalar cc = ci * ch; - btScalar cs = ci * sh; - btScalar sc = si * ch; - btScalar ss = si * sh; - - setValue(cj * ch, sj * sc - cs, sj * cc + ss, - cj * sh, sj * ss + cc, sj * cs - sc, - -sj, cj * si, cj * ci); - } - - /**@brief Set the matrix to the identity */ - void setIdentity() - { -#if (defined(BT_USE_SSE_IN_API)&& defined (BT_USE_SSE)) || defined(BT_USE_NEON) - m_el[0] = v1000; - m_el[1] = v0100; - m_el[2] = v0010; -#else - setValue(btScalar(1.0), btScalar(0.0), btScalar(0.0), - btScalar(0.0), btScalar(1.0), btScalar(0.0), - btScalar(0.0), btScalar(0.0), btScalar(1.0)); -#endif - } - - static const btMatrix3x3& getIdentity() - { -#if (defined(BT_USE_SSE_IN_API)&& defined (BT_USE_SSE)) || defined(BT_USE_NEON) - static const btMatrix3x3 - identityMatrix(v1000, v0100, v0010); -#else - static const btMatrix3x3 - identityMatrix( - btScalar(1.0), btScalar(0.0), btScalar(0.0), - btScalar(0.0), btScalar(1.0), btScalar(0.0), - btScalar(0.0), btScalar(0.0), btScalar(1.0)); -#endif - return identityMatrix; - } - - /**@brief Fill the rotational part of an OpenGL matrix and clear the shear/perspective - * @param m The array to be filled */ - void getOpenGLSubMatrix(btScalar *m) const - { -#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - __m128 v0 = m_el[0].mVec128; - __m128 v1 = m_el[1].mVec128; - __m128 v2 = m_el[2].mVec128; // x2 y2 z2 w2 - __m128 *vm = (__m128 *)m; - __m128 vT; - - v2 = _mm_and_ps(v2, btvFFF0fMask); // x2 y2 z2 0 - - vT = _mm_unpackhi_ps(v0, v1); // z0 z1 * * - v0 = _mm_unpacklo_ps(v0, v1); // x0 x1 y0 y1 - - v1 = _mm_shuffle_ps(v0, v2, BT_SHUFFLE(2, 3, 1, 3) ); // y0 y1 y2 0 - v0 = _mm_shuffle_ps(v0, v2, BT_SHUFFLE(0, 1, 0, 3) ); // x0 x1 x2 0 - v2 = btCastdTo128f(_mm_move_sd(btCastfTo128d(v2), btCastfTo128d(vT))); // z0 z1 z2 0 - - vm[0] = v0; - vm[1] = v1; - vm[2] = v2; -#elif defined(BT_USE_NEON) - // note: zeros the w channel. We can preserve it at the cost of two more vtrn instructions. - static const uint32x2_t zMask = (const uint32x2_t) {static_cast(-1), 0 }; - float32x4_t *vm = (float32x4_t *)m; - float32x4x2_t top = vtrnq_f32( m_el[0].mVec128, m_el[1].mVec128 ); // {x0 x1 z0 z1}, {y0 y1 w0 w1} - float32x2x2_t bl = vtrn_f32( vget_low_f32(m_el[2].mVec128), vdup_n_f32(0.0f) ); // {x2 0 }, {y2 0} - float32x4_t v0 = vcombine_f32( vget_low_f32(top.val[0]), bl.val[0] ); - float32x4_t v1 = vcombine_f32( vget_low_f32(top.val[1]), bl.val[1] ); - float32x2_t q = (float32x2_t) vand_u32( (uint32x2_t) vget_high_f32( m_el[2].mVec128), zMask ); - float32x4_t v2 = vcombine_f32( vget_high_f32(top.val[0]), q ); // z0 z1 z2 0 - - vm[0] = v0; - vm[1] = v1; - vm[2] = v2; -#else - m[0] = btScalar(m_el[0].x()); - m[1] = btScalar(m_el[1].x()); - m[2] = btScalar(m_el[2].x()); - m[3] = btScalar(0.0); - m[4] = btScalar(m_el[0].y()); - m[5] = btScalar(m_el[1].y()); - m[6] = btScalar(m_el[2].y()); - m[7] = btScalar(0.0); - m[8] = btScalar(m_el[0].z()); - m[9] = btScalar(m_el[1].z()); - m[10] = btScalar(m_el[2].z()); - m[11] = btScalar(0.0); -#endif - } - - /**@brief Get the matrix represented as a quaternion - * @param q The quaternion which will be set */ - void getRotation(btQuaternion& q) const - { -#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))|| defined (BT_USE_NEON) - btScalar trace = m_el[0].x() + m_el[1].y() + m_el[2].z(); - btScalar s, x; - - union { - btSimdFloat4 vec; - btScalar f[4]; - } temp; - - if (trace > btScalar(0.0)) - { - x = trace + btScalar(1.0); - - temp.f[0]=m_el[2].y() - m_el[1].z(); - temp.f[1]=m_el[0].z() - m_el[2].x(); - temp.f[2]=m_el[1].x() - m_el[0].y(); - temp.f[3]=x; - //temp.f[3]= s * btScalar(0.5); - } - else - { - int i, j, k; - if(m_el[0].x() < m_el[1].y()) - { - if( m_el[1].y() < m_el[2].z() ) - { i = 2; j = 0; k = 1; } - else - { i = 1; j = 2; k = 0; } - } - else - { - if( m_el[0].x() < m_el[2].z()) - { i = 2; j = 0; k = 1; } - else - { i = 0; j = 1; k = 2; } - } - - x = m_el[i][i] - m_el[j][j] - m_el[k][k] + btScalar(1.0); - - temp.f[3] = (m_el[k][j] - m_el[j][k]); - temp.f[j] = (m_el[j][i] + m_el[i][j]); - temp.f[k] = (m_el[k][i] + m_el[i][k]); - temp.f[i] = x; - //temp.f[i] = s * btScalar(0.5); - } - - s = btSqrt(x); - q.set128(temp.vec); - s = btScalar(0.5) / s; - - q *= s; -#else - btScalar trace = m_el[0].x() + m_el[1].y() + m_el[2].z(); - - btScalar temp[4]; - - if (trace > btScalar(0.0)) - { - btScalar s = btSqrt(trace + btScalar(1.0)); - temp[3]=(s * btScalar(0.5)); - s = btScalar(0.5) / s; - - temp[0]=((m_el[2].y() - m_el[1].z()) * s); - temp[1]=((m_el[0].z() - m_el[2].x()) * s); - temp[2]=((m_el[1].x() - m_el[0].y()) * s); - } - else - { - int i = m_el[0].x() < m_el[1].y() ? - (m_el[1].y() < m_el[2].z() ? 2 : 1) : - (m_el[0].x() < m_el[2].z() ? 2 : 0); - int j = (i + 1) % 3; - int k = (i + 2) % 3; - - btScalar s = btSqrt(m_el[i][i] - m_el[j][j] - m_el[k][k] + btScalar(1.0)); - temp[i] = s * btScalar(0.5); - s = btScalar(0.5) / s; - - temp[3] = (m_el[k][j] - m_el[j][k]) * s; - temp[j] = (m_el[j][i] + m_el[i][j]) * s; - temp[k] = (m_el[k][i] + m_el[i][k]) * s; - } - q.setValue(temp[0],temp[1],temp[2],temp[3]); -#endif - } - - /**@brief Get the matrix represented as euler angles around YXZ, roundtrip with setEulerYPR - * @param yaw Yaw around Y axis - * @param pitch Pitch around X axis - * @param roll around Z axis */ - void getEulerYPR(btScalar& yaw, btScalar& pitch, btScalar& roll) const - { - - // first use the normal calculus - yaw = btScalar(btAtan2(m_el[1].x(), m_el[0].x())); - pitch = btScalar(btAsin(-m_el[2].x())); - roll = btScalar(btAtan2(m_el[2].y(), m_el[2].z())); - - // on pitch = +/-HalfPI - if (btFabs(pitch)==SIMD_HALF_PI) - { - if (yaw>0) - yaw-=SIMD_PI; - else - yaw+=SIMD_PI; - - if (roll>0) - roll-=SIMD_PI; - else - roll+=SIMD_PI; - } - }; - - - /**@brief Get the matrix represented as euler angles around ZYX - * @param yaw Yaw around X axis - * @param pitch Pitch around Y axis - * @param roll around X axis - * @param solution_number Which solution of two possible solutions ( 1 or 2) are possible values*/ - void getEulerZYX(btScalar& yaw, btScalar& pitch, btScalar& roll, unsigned int solution_number = 1) const - { - struct Euler - { - btScalar yaw; - btScalar pitch; - btScalar roll; - }; - - Euler euler_out; - Euler euler_out2; //second solution - //get the pointer to the raw data - - // Check that pitch is not at a singularity - if (btFabs(m_el[2].x()) >= 1) - { - euler_out.yaw = 0; - euler_out2.yaw = 0; - - // From difference of angles formula - btScalar delta = btAtan2(m_el[0].x(),m_el[0].z()); - if (m_el[2].x() > 0) //gimbal locked up - { - euler_out.pitch = SIMD_PI / btScalar(2.0); - euler_out2.pitch = SIMD_PI / btScalar(2.0); - euler_out.roll = euler_out.pitch + delta; - euler_out2.roll = euler_out.pitch + delta; - } - else // gimbal locked down - { - euler_out.pitch = -SIMD_PI / btScalar(2.0); - euler_out2.pitch = -SIMD_PI / btScalar(2.0); - euler_out.roll = -euler_out.pitch + delta; - euler_out2.roll = -euler_out.pitch + delta; - } - } - else - { - euler_out.pitch = - btAsin(m_el[2].x()); - euler_out2.pitch = SIMD_PI - euler_out.pitch; - - euler_out.roll = btAtan2(m_el[2].y()/btCos(euler_out.pitch), - m_el[2].z()/btCos(euler_out.pitch)); - euler_out2.roll = btAtan2(m_el[2].y()/btCos(euler_out2.pitch), - m_el[2].z()/btCos(euler_out2.pitch)); - - euler_out.yaw = btAtan2(m_el[1].x()/btCos(euler_out.pitch), - m_el[0].x()/btCos(euler_out.pitch)); - euler_out2.yaw = btAtan2(m_el[1].x()/btCos(euler_out2.pitch), - m_el[0].x()/btCos(euler_out2.pitch)); - } - - if (solution_number == 1) - { - yaw = euler_out.yaw; - pitch = euler_out.pitch; - roll = euler_out.roll; - } - else - { - yaw = euler_out2.yaw; - pitch = euler_out2.pitch; - roll = euler_out2.roll; - } - } - - /**@brief Create a scaled copy of the matrix - * @param s Scaling vector The elements of the vector will scale each column */ - - btMatrix3x3 scaled(const btVector3& s) const - { -#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))|| defined (BT_USE_NEON) - return btMatrix3x3(m_el[0] * s, m_el[1] * s, m_el[2] * s); -#else - return btMatrix3x3( - m_el[0].x() * s.x(), m_el[0].y() * s.y(), m_el[0].z() * s.z(), - m_el[1].x() * s.x(), m_el[1].y() * s.y(), m_el[1].z() * s.z(), - m_el[2].x() * s.x(), m_el[2].y() * s.y(), m_el[2].z() * s.z()); -#endif - } - - /**@brief Return the determinant of the matrix */ - btScalar determinant() const; - /**@brief Return the adjoint of the matrix */ - btMatrix3x3 adjoint() const; - /**@brief Return the matrix with all values non negative */ - btMatrix3x3 absolute() const; - /**@brief Return the transpose of the matrix */ - btMatrix3x3 transpose() const; - /**@brief Return the inverse of the matrix */ - btMatrix3x3 inverse() const; - - btMatrix3x3 transposeTimes(const btMatrix3x3& m) const; - btMatrix3x3 timesTranspose(const btMatrix3x3& m) const; - - SIMD_FORCE_INLINE btScalar tdotx(const btVector3& v) const - { - return m_el[0].x() * v.x() + m_el[1].x() * v.y() + m_el[2].x() * v.z(); - } - SIMD_FORCE_INLINE btScalar tdoty(const btVector3& v) const - { - return m_el[0].y() * v.x() + m_el[1].y() * v.y() + m_el[2].y() * v.z(); - } - SIMD_FORCE_INLINE btScalar tdotz(const btVector3& v) const - { - return m_el[0].z() * v.x() + m_el[1].z() * v.y() + m_el[2].z() * v.z(); - } - - - /**@brief diagonalizes this matrix by the Jacobi method. - * @param rot stores the rotation from the coordinate system in which the matrix is diagonal to the original - * coordinate system, i.e., old_this = rot * new_this * rot^T. - * @param threshold See iteration - * @param iteration The iteration stops when all off-diagonal elements are less than the threshold multiplied - * by the sum of the absolute values of the diagonal, or when maxSteps have been executed. - * - * Note that this matrix is assumed to be symmetric. - */ - void diagonalize(btMatrix3x3& rot, btScalar threshold, int maxSteps) - { - rot.setIdentity(); - for (int step = maxSteps; step > 0; step--) - { - // find off-diagonal element [p][q] with largest magnitude - int p = 0; - int q = 1; - int r = 2; - btScalar max = btFabs(m_el[0][1]); - btScalar v = btFabs(m_el[0][2]); - if (v > max) - { - q = 2; - r = 1; - max = v; - } - v = btFabs(m_el[1][2]); - if (v > max) - { - p = 1; - q = 2; - r = 0; - max = v; - } - - btScalar t = threshold * (btFabs(m_el[0][0]) + btFabs(m_el[1][1]) + btFabs(m_el[2][2])); - if (max <= t) - { - if (max <= SIMD_EPSILON * t) - { - return; - } - step = 1; - } - - // compute Jacobi rotation J which leads to a zero for element [p][q] - btScalar mpq = m_el[p][q]; - btScalar theta = (m_el[q][q] - m_el[p][p]) / (2 * mpq); - btScalar theta2 = theta * theta; - btScalar cos; - btScalar sin; - if (theta2 * theta2 < btScalar(10 / SIMD_EPSILON)) - { - t = (theta >= 0) ? 1 / (theta + btSqrt(1 + theta2)) - : 1 / (theta - btSqrt(1 + theta2)); - cos = 1 / btSqrt(1 + t * t); - sin = cos * t; - } - else - { - // approximation for large theta-value, i.e., a nearly diagonal matrix - t = 1 / (theta * (2 + btScalar(0.5) / theta2)); - cos = 1 - btScalar(0.5) * t * t; - sin = cos * t; - } - - // apply rotation to matrix (this = J^T * this * J) - m_el[p][q] = m_el[q][p] = 0; - m_el[p][p] -= t * mpq; - m_el[q][q] += t * mpq; - btScalar mrp = m_el[r][p]; - btScalar mrq = m_el[r][q]; - m_el[r][p] = m_el[p][r] = cos * mrp - sin * mrq; - m_el[r][q] = m_el[q][r] = cos * mrq + sin * mrp; - - // apply rotation to rot (rot = rot * J) - for (int i = 0; i < 3; i++) - { - btVector3& row = rot[i]; - mrp = row[p]; - mrq = row[q]; - row[p] = cos * mrp - sin * mrq; - row[q] = cos * mrq + sin * mrp; - } - } - } - - - - - /**@brief Calculate the matrix cofactor - * @param r1 The first row to use for calculating the cofactor - * @param c1 The first column to use for calculating the cofactor - * @param r1 The second row to use for calculating the cofactor - * @param c1 The second column to use for calculating the cofactor - * See http://en.wikipedia.org/wiki/Cofactor_(linear_algebra) for more details - */ - btScalar cofac(int r1, int c1, int r2, int c2) const - { - return m_el[r1][c1] * m_el[r2][c2] - m_el[r1][c2] * m_el[r2][c1]; - } - - void serialize(struct btMatrix3x3Data& dataOut) const; - - void serializeFloat(struct btMatrix3x3FloatData& dataOut) const; - - void deSerialize(const struct btMatrix3x3Data& dataIn); - - void deSerializeFloat(const struct btMatrix3x3FloatData& dataIn); - - void deSerializeDouble(const struct btMatrix3x3DoubleData& dataIn); - -}; - - -SIMD_FORCE_INLINE btMatrix3x3& -btMatrix3x3::operator*=(const btMatrix3x3& m) -{ -#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - __m128 rv00, rv01, rv02; - __m128 rv10, rv11, rv12; - __m128 rv20, rv21, rv22; - __m128 mv0, mv1, mv2; - - rv02 = m_el[0].mVec128; - rv12 = m_el[1].mVec128; - rv22 = m_el[2].mVec128; - - mv0 = _mm_and_ps(m[0].mVec128, btvFFF0fMask); - mv1 = _mm_and_ps(m[1].mVec128, btvFFF0fMask); - mv2 = _mm_and_ps(m[2].mVec128, btvFFF0fMask); - - // rv0 - rv00 = bt_splat_ps(rv02, 0); - rv01 = bt_splat_ps(rv02, 1); - rv02 = bt_splat_ps(rv02, 2); - - rv00 = _mm_mul_ps(rv00, mv0); - rv01 = _mm_mul_ps(rv01, mv1); - rv02 = _mm_mul_ps(rv02, mv2); - - // rv1 - rv10 = bt_splat_ps(rv12, 0); - rv11 = bt_splat_ps(rv12, 1); - rv12 = bt_splat_ps(rv12, 2); - - rv10 = _mm_mul_ps(rv10, mv0); - rv11 = _mm_mul_ps(rv11, mv1); - rv12 = _mm_mul_ps(rv12, mv2); - - // rv2 - rv20 = bt_splat_ps(rv22, 0); - rv21 = bt_splat_ps(rv22, 1); - rv22 = bt_splat_ps(rv22, 2); - - rv20 = _mm_mul_ps(rv20, mv0); - rv21 = _mm_mul_ps(rv21, mv1); - rv22 = _mm_mul_ps(rv22, mv2); - - rv00 = _mm_add_ps(rv00, rv01); - rv10 = _mm_add_ps(rv10, rv11); - rv20 = _mm_add_ps(rv20, rv21); - - m_el[0].mVec128 = _mm_add_ps(rv00, rv02); - m_el[1].mVec128 = _mm_add_ps(rv10, rv12); - m_el[2].mVec128 = _mm_add_ps(rv20, rv22); - -#elif defined(BT_USE_NEON) - - float32x4_t rv0, rv1, rv2; - float32x4_t v0, v1, v2; - float32x4_t mv0, mv1, mv2; - - v0 = m_el[0].mVec128; - v1 = m_el[1].mVec128; - v2 = m_el[2].mVec128; - - mv0 = (float32x4_t) vandq_s32((int32x4_t)m[0].mVec128, btvFFF0Mask); - mv1 = (float32x4_t) vandq_s32((int32x4_t)m[1].mVec128, btvFFF0Mask); - mv2 = (float32x4_t) vandq_s32((int32x4_t)m[2].mVec128, btvFFF0Mask); - - rv0 = vmulq_lane_f32(mv0, vget_low_f32(v0), 0); - rv1 = vmulq_lane_f32(mv0, vget_low_f32(v1), 0); - rv2 = vmulq_lane_f32(mv0, vget_low_f32(v2), 0); - - rv0 = vmlaq_lane_f32(rv0, mv1, vget_low_f32(v0), 1); - rv1 = vmlaq_lane_f32(rv1, mv1, vget_low_f32(v1), 1); - rv2 = vmlaq_lane_f32(rv2, mv1, vget_low_f32(v2), 1); - - rv0 = vmlaq_lane_f32(rv0, mv2, vget_high_f32(v0), 0); - rv1 = vmlaq_lane_f32(rv1, mv2, vget_high_f32(v1), 0); - rv2 = vmlaq_lane_f32(rv2, mv2, vget_high_f32(v2), 0); - - m_el[0].mVec128 = rv0; - m_el[1].mVec128 = rv1; - m_el[2].mVec128 = rv2; -#else - setValue( - m.tdotx(m_el[0]), m.tdoty(m_el[0]), m.tdotz(m_el[0]), - m.tdotx(m_el[1]), m.tdoty(m_el[1]), m.tdotz(m_el[1]), - m.tdotx(m_el[2]), m.tdoty(m_el[2]), m.tdotz(m_el[2])); -#endif - return *this; -} - -SIMD_FORCE_INLINE btMatrix3x3& -btMatrix3x3::operator+=(const btMatrix3x3& m) -{ -#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))|| defined (BT_USE_NEON) - m_el[0].mVec128 = m_el[0].mVec128 + m.m_el[0].mVec128; - m_el[1].mVec128 = m_el[1].mVec128 + m.m_el[1].mVec128; - m_el[2].mVec128 = m_el[2].mVec128 + m.m_el[2].mVec128; -#else - setValue( - m_el[0][0]+m.m_el[0][0], - m_el[0][1]+m.m_el[0][1], - m_el[0][2]+m.m_el[0][2], - m_el[1][0]+m.m_el[1][0], - m_el[1][1]+m.m_el[1][1], - m_el[1][2]+m.m_el[1][2], - m_el[2][0]+m.m_el[2][0], - m_el[2][1]+m.m_el[2][1], - m_el[2][2]+m.m_el[2][2]); -#endif - return *this; -} - -SIMD_FORCE_INLINE btMatrix3x3 -operator*(const btMatrix3x3& m, const btScalar & k) -{ -#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)) - __m128 vk = bt_splat_ps(_mm_load_ss((float *)&k), 0x80); - return btMatrix3x3( - _mm_mul_ps(m[0].mVec128, vk), - _mm_mul_ps(m[1].mVec128, vk), - _mm_mul_ps(m[2].mVec128, vk)); -#elif defined(BT_USE_NEON) - return btMatrix3x3( - vmulq_n_f32(m[0].mVec128, k), - vmulq_n_f32(m[1].mVec128, k), - vmulq_n_f32(m[2].mVec128, k)); -#else - return btMatrix3x3( - m[0].x()*k,m[0].y()*k,m[0].z()*k, - m[1].x()*k,m[1].y()*k,m[1].z()*k, - m[2].x()*k,m[2].y()*k,m[2].z()*k); -#endif -} - -SIMD_FORCE_INLINE btMatrix3x3 -operator+(const btMatrix3x3& m1, const btMatrix3x3& m2) -{ -#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))|| defined (BT_USE_NEON) - return btMatrix3x3( - m1[0].mVec128 + m2[0].mVec128, - m1[1].mVec128 + m2[1].mVec128, - m1[2].mVec128 + m2[2].mVec128); -#else - return btMatrix3x3( - m1[0][0]+m2[0][0], - m1[0][1]+m2[0][1], - m1[0][2]+m2[0][2], - - m1[1][0]+m2[1][0], - m1[1][1]+m2[1][1], - m1[1][2]+m2[1][2], - - m1[2][0]+m2[2][0], - m1[2][1]+m2[2][1], - m1[2][2]+m2[2][2]); -#endif -} - -SIMD_FORCE_INLINE btMatrix3x3 -operator-(const btMatrix3x3& m1, const btMatrix3x3& m2) -{ -#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))|| defined (BT_USE_NEON) - return btMatrix3x3( - m1[0].mVec128 - m2[0].mVec128, - m1[1].mVec128 - m2[1].mVec128, - m1[2].mVec128 - m2[2].mVec128); -#else - return btMatrix3x3( - m1[0][0]-m2[0][0], - m1[0][1]-m2[0][1], - m1[0][2]-m2[0][2], - - m1[1][0]-m2[1][0], - m1[1][1]-m2[1][1], - m1[1][2]-m2[1][2], - - m1[2][0]-m2[2][0], - m1[2][1]-m2[2][1], - m1[2][2]-m2[2][2]); -#endif -} - - -SIMD_FORCE_INLINE btMatrix3x3& -btMatrix3x3::operator-=(const btMatrix3x3& m) -{ -#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))|| defined (BT_USE_NEON) - m_el[0].mVec128 = m_el[0].mVec128 - m.m_el[0].mVec128; - m_el[1].mVec128 = m_el[1].mVec128 - m.m_el[1].mVec128; - m_el[2].mVec128 = m_el[2].mVec128 - m.m_el[2].mVec128; -#else - setValue( - m_el[0][0]-m.m_el[0][0], - m_el[0][1]-m.m_el[0][1], - m_el[0][2]-m.m_el[0][2], - m_el[1][0]-m.m_el[1][0], - m_el[1][1]-m.m_el[1][1], - m_el[1][2]-m.m_el[1][2], - m_el[2][0]-m.m_el[2][0], - m_el[2][1]-m.m_el[2][1], - m_el[2][2]-m.m_el[2][2]); -#endif - return *this; -} - - -SIMD_FORCE_INLINE btScalar -btMatrix3x3::determinant() const -{ - return btTriple((*this)[0], (*this)[1], (*this)[2]); -} - - -SIMD_FORCE_INLINE btMatrix3x3 -btMatrix3x3::absolute() const -{ -#if defined BT_USE_SIMD_VECTOR3 && (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)) - return btMatrix3x3( - _mm_and_ps(m_el[0].mVec128, btvAbsfMask), - _mm_and_ps(m_el[1].mVec128, btvAbsfMask), - _mm_and_ps(m_el[2].mVec128, btvAbsfMask)); -#elif defined(BT_USE_NEON) - return btMatrix3x3( - (float32x4_t)vandq_s32((int32x4_t)m_el[0].mVec128, btv3AbsMask), - (float32x4_t)vandq_s32((int32x4_t)m_el[1].mVec128, btv3AbsMask), - (float32x4_t)vandq_s32((int32x4_t)m_el[2].mVec128, btv3AbsMask)); -#else - return btMatrix3x3( - btFabs(m_el[0].x()), btFabs(m_el[0].y()), btFabs(m_el[0].z()), - btFabs(m_el[1].x()), btFabs(m_el[1].y()), btFabs(m_el[1].z()), - btFabs(m_el[2].x()), btFabs(m_el[2].y()), btFabs(m_el[2].z())); -#endif -} - -SIMD_FORCE_INLINE btMatrix3x3 -btMatrix3x3::transpose() const -{ -#if defined BT_USE_SIMD_VECTOR3 && (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)) - __m128 v0 = m_el[0].mVec128; - __m128 v1 = m_el[1].mVec128; - __m128 v2 = m_el[2].mVec128; // x2 y2 z2 w2 - __m128 vT; - - v2 = _mm_and_ps(v2, btvFFF0fMask); // x2 y2 z2 0 - - vT = _mm_unpackhi_ps(v0, v1); // z0 z1 * * - v0 = _mm_unpacklo_ps(v0, v1); // x0 x1 y0 y1 - - v1 = _mm_shuffle_ps(v0, v2, BT_SHUFFLE(2, 3, 1, 3) ); // y0 y1 y2 0 - v0 = _mm_shuffle_ps(v0, v2, BT_SHUFFLE(0, 1, 0, 3) ); // x0 x1 x2 0 - v2 = btCastdTo128f(_mm_move_sd(btCastfTo128d(v2), btCastfTo128d(vT))); // z0 z1 z2 0 - - - return btMatrix3x3( v0, v1, v2 ); -#elif defined(BT_USE_NEON) - // note: zeros the w channel. We can preserve it at the cost of two more vtrn instructions. - static const uint32x2_t zMask = (const uint32x2_t) {static_cast(-1), 0 }; - float32x4x2_t top = vtrnq_f32( m_el[0].mVec128, m_el[1].mVec128 ); // {x0 x1 z0 z1}, {y0 y1 w0 w1} - float32x2x2_t bl = vtrn_f32( vget_low_f32(m_el[2].mVec128), vdup_n_f32(0.0f) ); // {x2 0 }, {y2 0} - float32x4_t v0 = vcombine_f32( vget_low_f32(top.val[0]), bl.val[0] ); - float32x4_t v1 = vcombine_f32( vget_low_f32(top.val[1]), bl.val[1] ); - float32x2_t q = (float32x2_t) vand_u32( (uint32x2_t) vget_high_f32( m_el[2].mVec128), zMask ); - float32x4_t v2 = vcombine_f32( vget_high_f32(top.val[0]), q ); // z0 z1 z2 0 - return btMatrix3x3( v0, v1, v2 ); -#else - return btMatrix3x3( m_el[0].x(), m_el[1].x(), m_el[2].x(), - m_el[0].y(), m_el[1].y(), m_el[2].y(), - m_el[0].z(), m_el[1].z(), m_el[2].z()); -#endif -} - -SIMD_FORCE_INLINE btMatrix3x3 -btMatrix3x3::adjoint() const -{ - return btMatrix3x3(cofac(1, 1, 2, 2), cofac(0, 2, 2, 1), cofac(0, 1, 1, 2), - cofac(1, 2, 2, 0), cofac(0, 0, 2, 2), cofac(0, 2, 1, 0), - cofac(1, 0, 2, 1), cofac(0, 1, 2, 0), cofac(0, 0, 1, 1)); -} - -SIMD_FORCE_INLINE btMatrix3x3 -btMatrix3x3::inverse() const -{ - btVector3 co(cofac(1, 1, 2, 2), cofac(1, 2, 2, 0), cofac(1, 0, 2, 1)); - btScalar det = (*this)[0].dot(co); - btFullAssert(det != btScalar(0.0)); - btScalar s = btScalar(1.0) / det; - return btMatrix3x3(co.x() * s, cofac(0, 2, 2, 1) * s, cofac(0, 1, 1, 2) * s, - co.y() * s, cofac(0, 0, 2, 2) * s, cofac(0, 2, 1, 0) * s, - co.z() * s, cofac(0, 1, 2, 0) * s, cofac(0, 0, 1, 1) * s); -} - -SIMD_FORCE_INLINE btMatrix3x3 -btMatrix3x3::transposeTimes(const btMatrix3x3& m) const -{ -#if defined BT_USE_SIMD_VECTOR3 && (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)) - // zeros w -// static const __m128i xyzMask = (const __m128i){ -1ULL, 0xffffffffULL }; - __m128 row = m_el[0].mVec128; - __m128 m0 = _mm_and_ps( m.getRow(0).mVec128, btvFFF0fMask ); - __m128 m1 = _mm_and_ps( m.getRow(1).mVec128, btvFFF0fMask); - __m128 m2 = _mm_and_ps( m.getRow(2).mVec128, btvFFF0fMask ); - __m128 r0 = _mm_mul_ps(m0, _mm_shuffle_ps(row, row, 0)); - __m128 r1 = _mm_mul_ps(m0, _mm_shuffle_ps(row, row, 0x55)); - __m128 r2 = _mm_mul_ps(m0, _mm_shuffle_ps(row, row, 0xaa)); - row = m_el[1].mVec128; - r0 = _mm_add_ps( r0, _mm_mul_ps(m1, _mm_shuffle_ps(row, row, 0))); - r1 = _mm_add_ps( r1, _mm_mul_ps(m1, _mm_shuffle_ps(row, row, 0x55))); - r2 = _mm_add_ps( r2, _mm_mul_ps(m1, _mm_shuffle_ps(row, row, 0xaa))); - row = m_el[2].mVec128; - r0 = _mm_add_ps( r0, _mm_mul_ps(m2, _mm_shuffle_ps(row, row, 0))); - r1 = _mm_add_ps( r1, _mm_mul_ps(m2, _mm_shuffle_ps(row, row, 0x55))); - r2 = _mm_add_ps( r2, _mm_mul_ps(m2, _mm_shuffle_ps(row, row, 0xaa))); - return btMatrix3x3( r0, r1, r2 ); - -#elif defined BT_USE_NEON - // zeros w - static const uint32x4_t xyzMask = (const uint32x4_t){ static_cast(-1), static_cast(-1), static_cast(-1), 0 }; - float32x4_t m0 = (float32x4_t) vandq_u32( (uint32x4_t) m.getRow(0).mVec128, xyzMask ); - float32x4_t m1 = (float32x4_t) vandq_u32( (uint32x4_t) m.getRow(1).mVec128, xyzMask ); - float32x4_t m2 = (float32x4_t) vandq_u32( (uint32x4_t) m.getRow(2).mVec128, xyzMask ); - float32x4_t row = m_el[0].mVec128; - float32x4_t r0 = vmulq_lane_f32( m0, vget_low_f32(row), 0); - float32x4_t r1 = vmulq_lane_f32( m0, vget_low_f32(row), 1); - float32x4_t r2 = vmulq_lane_f32( m0, vget_high_f32(row), 0); - row = m_el[1].mVec128; - r0 = vmlaq_lane_f32( r0, m1, vget_low_f32(row), 0); - r1 = vmlaq_lane_f32( r1, m1, vget_low_f32(row), 1); - r2 = vmlaq_lane_f32( r2, m1, vget_high_f32(row), 0); - row = m_el[2].mVec128; - r0 = vmlaq_lane_f32( r0, m2, vget_low_f32(row), 0); - r1 = vmlaq_lane_f32( r1, m2, vget_low_f32(row), 1); - r2 = vmlaq_lane_f32( r2, m2, vget_high_f32(row), 0); - return btMatrix3x3( r0, r1, r2 ); -#else - return btMatrix3x3( - m_el[0].x() * m[0].x() + m_el[1].x() * m[1].x() + m_el[2].x() * m[2].x(), - m_el[0].x() * m[0].y() + m_el[1].x() * m[1].y() + m_el[2].x() * m[2].y(), - m_el[0].x() * m[0].z() + m_el[1].x() * m[1].z() + m_el[2].x() * m[2].z(), - m_el[0].y() * m[0].x() + m_el[1].y() * m[1].x() + m_el[2].y() * m[2].x(), - m_el[0].y() * m[0].y() + m_el[1].y() * m[1].y() + m_el[2].y() * m[2].y(), - m_el[0].y() * m[0].z() + m_el[1].y() * m[1].z() + m_el[2].y() * m[2].z(), - m_el[0].z() * m[0].x() + m_el[1].z() * m[1].x() + m_el[2].z() * m[2].x(), - m_el[0].z() * m[0].y() + m_el[1].z() * m[1].y() + m_el[2].z() * m[2].y(), - m_el[0].z() * m[0].z() + m_el[1].z() * m[1].z() + m_el[2].z() * m[2].z()); -#endif -} - -SIMD_FORCE_INLINE btMatrix3x3 -btMatrix3x3::timesTranspose(const btMatrix3x3& m) const -{ -#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)) - __m128 a0 = m_el[0].mVec128; - __m128 a1 = m_el[1].mVec128; - __m128 a2 = m_el[2].mVec128; - - btMatrix3x3 mT = m.transpose(); // we rely on transpose() zeroing w channel so that we don't have to do it here - __m128 mx = mT[0].mVec128; - __m128 my = mT[1].mVec128; - __m128 mz = mT[2].mVec128; - - __m128 r0 = _mm_mul_ps(mx, _mm_shuffle_ps(a0, a0, 0x00)); - __m128 r1 = _mm_mul_ps(mx, _mm_shuffle_ps(a1, a1, 0x00)); - __m128 r2 = _mm_mul_ps(mx, _mm_shuffle_ps(a2, a2, 0x00)); - r0 = _mm_add_ps(r0, _mm_mul_ps(my, _mm_shuffle_ps(a0, a0, 0x55))); - r1 = _mm_add_ps(r1, _mm_mul_ps(my, _mm_shuffle_ps(a1, a1, 0x55))); - r2 = _mm_add_ps(r2, _mm_mul_ps(my, _mm_shuffle_ps(a2, a2, 0x55))); - r0 = _mm_add_ps(r0, _mm_mul_ps(mz, _mm_shuffle_ps(a0, a0, 0xaa))); - r1 = _mm_add_ps(r1, _mm_mul_ps(mz, _mm_shuffle_ps(a1, a1, 0xaa))); - r2 = _mm_add_ps(r2, _mm_mul_ps(mz, _mm_shuffle_ps(a2, a2, 0xaa))); - return btMatrix3x3( r0, r1, r2); - -#elif defined BT_USE_NEON - float32x4_t a0 = m_el[0].mVec128; - float32x4_t a1 = m_el[1].mVec128; - float32x4_t a2 = m_el[2].mVec128; - - btMatrix3x3 mT = m.transpose(); // we rely on transpose() zeroing w channel so that we don't have to do it here - float32x4_t mx = mT[0].mVec128; - float32x4_t my = mT[1].mVec128; - float32x4_t mz = mT[2].mVec128; - - float32x4_t r0 = vmulq_lane_f32( mx, vget_low_f32(a0), 0); - float32x4_t r1 = vmulq_lane_f32( mx, vget_low_f32(a1), 0); - float32x4_t r2 = vmulq_lane_f32( mx, vget_low_f32(a2), 0); - r0 = vmlaq_lane_f32( r0, my, vget_low_f32(a0), 1); - r1 = vmlaq_lane_f32( r1, my, vget_low_f32(a1), 1); - r2 = vmlaq_lane_f32( r2, my, vget_low_f32(a2), 1); - r0 = vmlaq_lane_f32( r0, mz, vget_high_f32(a0), 0); - r1 = vmlaq_lane_f32( r1, mz, vget_high_f32(a1), 0); - r2 = vmlaq_lane_f32( r2, mz, vget_high_f32(a2), 0); - return btMatrix3x3( r0, r1, r2 ); - -#else - return btMatrix3x3( - m_el[0].dot(m[0]), m_el[0].dot(m[1]), m_el[0].dot(m[2]), - m_el[1].dot(m[0]), m_el[1].dot(m[1]), m_el[1].dot(m[2]), - m_el[2].dot(m[0]), m_el[2].dot(m[1]), m_el[2].dot(m[2])); -#endif -} - -SIMD_FORCE_INLINE btVector3 -operator*(const btMatrix3x3& m, const btVector3& v) -{ -#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))|| defined (BT_USE_NEON) - return v.dot3(m[0], m[1], m[2]); -#else - return btVector3(m[0].dot(v), m[1].dot(v), m[2].dot(v)); -#endif -} - - -SIMD_FORCE_INLINE btVector3 -operator*(const btVector3& v, const btMatrix3x3& m) -{ -#if defined BT_USE_SIMD_VECTOR3 && (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)) - - const __m128 vv = v.mVec128; - - __m128 c0 = bt_splat_ps( vv, 0); - __m128 c1 = bt_splat_ps( vv, 1); - __m128 c2 = bt_splat_ps( vv, 2); - - c0 = _mm_mul_ps(c0, _mm_and_ps(m[0].mVec128, btvFFF0fMask) ); - c1 = _mm_mul_ps(c1, _mm_and_ps(m[1].mVec128, btvFFF0fMask) ); - c0 = _mm_add_ps(c0, c1); - c2 = _mm_mul_ps(c2, _mm_and_ps(m[2].mVec128, btvFFF0fMask) ); - - return btVector3(_mm_add_ps(c0, c2)); -#elif defined(BT_USE_NEON) - const float32x4_t vv = v.mVec128; - const float32x2_t vlo = vget_low_f32(vv); - const float32x2_t vhi = vget_high_f32(vv); - - float32x4_t c0, c1, c2; - - c0 = (float32x4_t) vandq_s32((int32x4_t)m[0].mVec128, btvFFF0Mask); - c1 = (float32x4_t) vandq_s32((int32x4_t)m[1].mVec128, btvFFF0Mask); - c2 = (float32x4_t) vandq_s32((int32x4_t)m[2].mVec128, btvFFF0Mask); - - c0 = vmulq_lane_f32(c0, vlo, 0); - c1 = vmulq_lane_f32(c1, vlo, 1); - c2 = vmulq_lane_f32(c2, vhi, 0); - c0 = vaddq_f32(c0, c1); - c0 = vaddq_f32(c0, c2); - - return btVector3(c0); -#else - return btVector3(m.tdotx(v), m.tdoty(v), m.tdotz(v)); -#endif -} - -SIMD_FORCE_INLINE btMatrix3x3 -operator*(const btMatrix3x3& m1, const btMatrix3x3& m2) -{ -#if defined BT_USE_SIMD_VECTOR3 && (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)) - - __m128 m10 = m1[0].mVec128; - __m128 m11 = m1[1].mVec128; - __m128 m12 = m1[2].mVec128; - - __m128 m2v = _mm_and_ps(m2[0].mVec128, btvFFF0fMask); - - __m128 c0 = bt_splat_ps( m10, 0); - __m128 c1 = bt_splat_ps( m11, 0); - __m128 c2 = bt_splat_ps( m12, 0); - - c0 = _mm_mul_ps(c0, m2v); - c1 = _mm_mul_ps(c1, m2v); - c2 = _mm_mul_ps(c2, m2v); - - m2v = _mm_and_ps(m2[1].mVec128, btvFFF0fMask); - - __m128 c0_1 = bt_splat_ps( m10, 1); - __m128 c1_1 = bt_splat_ps( m11, 1); - __m128 c2_1 = bt_splat_ps( m12, 1); - - c0_1 = _mm_mul_ps(c0_1, m2v); - c1_1 = _mm_mul_ps(c1_1, m2v); - c2_1 = _mm_mul_ps(c2_1, m2v); - - m2v = _mm_and_ps(m2[2].mVec128, btvFFF0fMask); - - c0 = _mm_add_ps(c0, c0_1); - c1 = _mm_add_ps(c1, c1_1); - c2 = _mm_add_ps(c2, c2_1); - - m10 = bt_splat_ps( m10, 2); - m11 = bt_splat_ps( m11, 2); - m12 = bt_splat_ps( m12, 2); - - m10 = _mm_mul_ps(m10, m2v); - m11 = _mm_mul_ps(m11, m2v); - m12 = _mm_mul_ps(m12, m2v); - - c0 = _mm_add_ps(c0, m10); - c1 = _mm_add_ps(c1, m11); - c2 = _mm_add_ps(c2, m12); - - return btMatrix3x3(c0, c1, c2); - -#elif defined(BT_USE_NEON) - - float32x4_t rv0, rv1, rv2; - float32x4_t v0, v1, v2; - float32x4_t mv0, mv1, mv2; - - v0 = m1[0].mVec128; - v1 = m1[1].mVec128; - v2 = m1[2].mVec128; - - mv0 = (float32x4_t) vandq_s32((int32x4_t)m2[0].mVec128, btvFFF0Mask); - mv1 = (float32x4_t) vandq_s32((int32x4_t)m2[1].mVec128, btvFFF0Mask); - mv2 = (float32x4_t) vandq_s32((int32x4_t)m2[2].mVec128, btvFFF0Mask); - - rv0 = vmulq_lane_f32(mv0, vget_low_f32(v0), 0); - rv1 = vmulq_lane_f32(mv0, vget_low_f32(v1), 0); - rv2 = vmulq_lane_f32(mv0, vget_low_f32(v2), 0); - - rv0 = vmlaq_lane_f32(rv0, mv1, vget_low_f32(v0), 1); - rv1 = vmlaq_lane_f32(rv1, mv1, vget_low_f32(v1), 1); - rv2 = vmlaq_lane_f32(rv2, mv1, vget_low_f32(v2), 1); - - rv0 = vmlaq_lane_f32(rv0, mv2, vget_high_f32(v0), 0); - rv1 = vmlaq_lane_f32(rv1, mv2, vget_high_f32(v1), 0); - rv2 = vmlaq_lane_f32(rv2, mv2, vget_high_f32(v2), 0); - - return btMatrix3x3(rv0, rv1, rv2); - -#else - return btMatrix3x3( - m2.tdotx( m1[0]), m2.tdoty( m1[0]), m2.tdotz( m1[0]), - m2.tdotx( m1[1]), m2.tdoty( m1[1]), m2.tdotz( m1[1]), - m2.tdotx( m1[2]), m2.tdoty( m1[2]), m2.tdotz( m1[2])); -#endif -} - -/* -SIMD_FORCE_INLINE btMatrix3x3 btMultTransposeLeft(const btMatrix3x3& m1, const btMatrix3x3& m2) { -return btMatrix3x3( -m1[0][0] * m2[0][0] + m1[1][0] * m2[1][0] + m1[2][0] * m2[2][0], -m1[0][0] * m2[0][1] + m1[1][0] * m2[1][1] + m1[2][0] * m2[2][1], -m1[0][0] * m2[0][2] + m1[1][0] * m2[1][2] + m1[2][0] * m2[2][2], -m1[0][1] * m2[0][0] + m1[1][1] * m2[1][0] + m1[2][1] * m2[2][0], -m1[0][1] * m2[0][1] + m1[1][1] * m2[1][1] + m1[2][1] * m2[2][1], -m1[0][1] * m2[0][2] + m1[1][1] * m2[1][2] + m1[2][1] * m2[2][2], -m1[0][2] * m2[0][0] + m1[1][2] * m2[1][0] + m1[2][2] * m2[2][0], -m1[0][2] * m2[0][1] + m1[1][2] * m2[1][1] + m1[2][2] * m2[2][1], -m1[0][2] * m2[0][2] + m1[1][2] * m2[1][2] + m1[2][2] * m2[2][2]); -} -*/ - -/**@brief Equality operator between two matrices -* It will test all elements are equal. */ -SIMD_FORCE_INLINE bool operator==(const btMatrix3x3& m1, const btMatrix3x3& m2) -{ -#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)) - - __m128 c0, c1, c2; - - c0 = _mm_cmpeq_ps(m1[0].mVec128, m2[0].mVec128); - c1 = _mm_cmpeq_ps(m1[1].mVec128, m2[1].mVec128); - c2 = _mm_cmpeq_ps(m1[2].mVec128, m2[2].mVec128); - - c0 = _mm_and_ps(c0, c1); - c0 = _mm_and_ps(c0, c2); - - return (0x7 == _mm_movemask_ps((__m128)c0)); -#else - return - ( m1[0][0] == m2[0][0] && m1[1][0] == m2[1][0] && m1[2][0] == m2[2][0] && - m1[0][1] == m2[0][1] && m1[1][1] == m2[1][1] && m1[2][1] == m2[2][1] && - m1[0][2] == m2[0][2] && m1[1][2] == m2[1][2] && m1[2][2] == m2[2][2] ); -#endif -} - -///for serialization -struct btMatrix3x3FloatData -{ - btVector3FloatData m_el[3]; -}; - -///for serialization -struct btMatrix3x3DoubleData -{ - btVector3DoubleData m_el[3]; -}; - - - - -SIMD_FORCE_INLINE void btMatrix3x3::serialize(struct btMatrix3x3Data& dataOut) const -{ - for (int i=0;i<3;i++) - m_el[i].serialize(dataOut.m_el[i]); -} - -SIMD_FORCE_INLINE void btMatrix3x3::serializeFloat(struct btMatrix3x3FloatData& dataOut) const -{ - for (int i=0;i<3;i++) - m_el[i].serializeFloat(dataOut.m_el[i]); -} - - -SIMD_FORCE_INLINE void btMatrix3x3::deSerialize(const struct btMatrix3x3Data& dataIn) -{ - for (int i=0;i<3;i++) - m_el[i].deSerialize(dataIn.m_el[i]); -} - -SIMD_FORCE_INLINE void btMatrix3x3::deSerializeFloat(const struct btMatrix3x3FloatData& dataIn) -{ - for (int i=0;i<3;i++) - m_el[i].deSerializeFloat(dataIn.m_el[i]); -} - -SIMD_FORCE_INLINE void btMatrix3x3::deSerializeDouble(const struct btMatrix3x3DoubleData& dataIn) -{ - for (int i=0;i<3;i++) - m_el[i].deSerializeDouble(dataIn.m_el[i]); -} - -#endif //BT_MATRIX3x3_H - diff --git a/libs/bullet-2.82-r2704/src/LinearMath/btMatrixX.h b/libs/bullet-2.82-r2704/src/LinearMath/btMatrixX.h deleted file mode 100755 index 1c29632..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/btMatrixX.h +++ /dev/null @@ -1,504 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ -///original version written by Erwin Coumans, October 2013 - -#ifndef BT_MATRIX_X_H -#define BT_MATRIX_X_H - -#include "LinearMath/btQuickprof.h" -#include "LinearMath/btAlignedObjectArray.h" - -class btIntSortPredicate -{ - public: - bool operator() ( const int& a, const int& b ) const - { - return a < b; - } -}; - - -template -struct btMatrixX -{ - int m_rows; - int m_cols; - int m_operations; - int m_resizeOperations; - int m_setElemOperations; - - btAlignedObjectArray m_storage; - btAlignedObjectArray< btAlignedObjectArray > m_rowNonZeroElements1; - btAlignedObjectArray< btAlignedObjectArray > m_colNonZeroElements; - - T* getBufferPointerWritable() - { - return m_storage.size() ? &m_storage[0] : 0; - } - - const T* getBufferPointer() const - { - return m_storage.size() ? &m_storage[0] : 0; - } - btMatrixX() - :m_rows(0), - m_cols(0), - m_operations(0), - m_resizeOperations(0), - m_setElemOperations(0) - { - } - btMatrixX(int rows,int cols) - :m_rows(rows), - m_cols(cols), - m_operations(0), - m_resizeOperations(0), - m_setElemOperations(0) - { - resize(rows,cols); - } - void resize(int rows, int cols) - { - m_resizeOperations++; - m_rows = rows; - m_cols = cols; - { - BT_PROFILE("m_storage.resize"); - m_storage.resize(rows*cols); - } - clearSparseInfo(); - } - int cols() const - { - return m_cols; - } - int rows() const - { - return m_rows; - } - ///we don't want this read/write operator(), because we cannot keep track of non-zero elements, use setElem instead - /*T& operator() (int row,int col) - { - return m_storage[col*m_rows+row]; - } - */ - - void addElem(int row,int col, T val) - { - if (val) - { - if (m_storage[col+row*m_cols]==0.f) - { - setElem(row,col,val); - } else - { - m_storage[row*m_cols+col] += val; - } - } - } - - void copyLowerToUpperTriangle() - { - int count=0; - for (int row=0;row0 && numRowsOther>0 && B && C); - const btScalar *bb = B; - for ( int i = 0;i -struct btVectorX -{ - btAlignedObjectArray m_storage; - - btVectorX() - { - } - btVectorX(int numRows) - { - m_storage.resize(numRows); - } - - void resize(int rows) - { - m_storage.resize(rows); - } - int cols() const - { - return 1; - } - int rows() const - { - return m_storage.size(); - } - int size() const - { - return rows(); - } - void setZero() - { - // for (int i=0;i -void setElem(btMatrixX& mat, int row, int col, T val) -{ - mat.setElem(row,col,val); -} -*/ - - -typedef btMatrixX btMatrixXf; -typedef btVectorX btVectorXf; - -typedef btMatrixX btMatrixXd; -typedef btVectorX btVectorXd; - - - -inline void setElem(btMatrixXd& mat, int row, int col, double val) -{ - mat.setElem(row,col,val); -} - -inline void setElem(btMatrixXf& mat, int row, int col, float val) -{ - mat.setElem(row,col,val); -} - -#ifdef BT_USE_DOUBLE_PRECISION - #define btVectorXu btVectorXd - #define btMatrixXu btMatrixXd -#else - #define btVectorXu btVectorXf - #define btMatrixXu btMatrixXf -#endif //BT_USE_DOUBLE_PRECISION - - - -#endif//BT_MATRIX_H_H diff --git a/libs/bullet-2.82-r2704/src/LinearMath/btMinMax.h b/libs/bullet-2.82-r2704/src/LinearMath/btMinMax.h deleted file mode 100755 index 5b436e9..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/btMinMax.h +++ /dev/null @@ -1,71 +0,0 @@ -/* -Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - - -#ifndef BT_GEN_MINMAX_H -#define BT_GEN_MINMAX_H - -#include "btScalar.h" - -template -SIMD_FORCE_INLINE const T& btMin(const T& a, const T& b) -{ - return a < b ? a : b ; -} - -template -SIMD_FORCE_INLINE const T& btMax(const T& a, const T& b) -{ - return a > b ? a : b; -} - -template -SIMD_FORCE_INLINE const T& btClamped(const T& a, const T& lb, const T& ub) -{ - return a < lb ? lb : (ub < a ? ub : a); -} - -template -SIMD_FORCE_INLINE void btSetMin(T& a, const T& b) -{ - if (b < a) - { - a = b; - } -} - -template -SIMD_FORCE_INLINE void btSetMax(T& a, const T& b) -{ - if (a < b) - { - a = b; - } -} - -template -SIMD_FORCE_INLINE void btClamp(T& a, const T& lb, const T& ub) -{ - if (a < lb) - { - a = lb; - } - else if (ub < a) - { - a = ub; - } -} - -#endif //BT_GEN_MINMAX_H diff --git a/libs/bullet-2.82-r2704/src/LinearMath/btMotionState.h b/libs/bullet-2.82-r2704/src/LinearMath/btMotionState.h deleted file mode 100755 index 9431814..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/btMotionState.h +++ /dev/null @@ -1,40 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_MOTIONSTATE_H -#define BT_MOTIONSTATE_H - -#include "btTransform.h" - -///The btMotionState interface class allows the dynamics world to synchronize and interpolate the updated world transforms with graphics -///For optimizations, potentially only moving objects get synchronized (using setWorldPosition/setWorldOrientation) -class btMotionState -{ - public: - - virtual ~btMotionState() - { - - } - - virtual void getWorldTransform(btTransform& worldTrans ) const =0; - - //Bullet only calls the update of worldtransform for active objects - virtual void setWorldTransform(const btTransform& worldTrans)=0; - - -}; - -#endif //BT_MOTIONSTATE_H diff --git a/libs/bullet-2.82-r2704/src/LinearMath/btPolarDecomposition.cpp b/libs/bullet-2.82-r2704/src/LinearMath/btPolarDecomposition.cpp deleted file mode 100755 index a4dca7f..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/btPolarDecomposition.cpp +++ /dev/null @@ -1,99 +0,0 @@ -#include "btPolarDecomposition.h" -#include "btMinMax.h" - -namespace -{ - btScalar abs_column_sum(const btMatrix3x3& a, int i) - { - return btFabs(a[0][i]) + btFabs(a[1][i]) + btFabs(a[2][i]); - } - - btScalar abs_row_sum(const btMatrix3x3& a, int i) - { - return btFabs(a[i][0]) + btFabs(a[i][1]) + btFabs(a[i][2]); - } - - btScalar p1_norm(const btMatrix3x3& a) - { - const btScalar sum0 = abs_column_sum(a,0); - const btScalar sum1 = abs_column_sum(a,1); - const btScalar sum2 = abs_column_sum(a,2); - return btMax(btMax(sum0, sum1), sum2); - } - - btScalar pinf_norm(const btMatrix3x3& a) - { - const btScalar sum0 = abs_row_sum(a,0); - const btScalar sum1 = abs_row_sum(a,1); - const btScalar sum2 = abs_row_sum(a,2); - return btMax(btMax(sum0, sum1), sum2); - } -} - -const btScalar btPolarDecomposition::DEFAULT_TOLERANCE = btScalar(0.0001); -const unsigned int btPolarDecomposition::DEFAULT_MAX_ITERATIONS = 16; - -btPolarDecomposition::btPolarDecomposition(btScalar tolerance, unsigned int maxIterations) -: m_tolerance(tolerance) -, m_maxIterations(maxIterations) -{ -} - -unsigned int btPolarDecomposition::decompose(const btMatrix3x3& a, btMatrix3x3& u, btMatrix3x3& h) const -{ - // Use the 'u' and 'h' matrices for intermediate calculations - u = a; - h = a.inverse(); - - for (unsigned int i = 0; i < m_maxIterations; ++i) - { - const btScalar h_1 = p1_norm(h); - const btScalar h_inf = pinf_norm(h); - const btScalar u_1 = p1_norm(u); - const btScalar u_inf = pinf_norm(u); - - const btScalar h_norm = h_1 * h_inf; - const btScalar u_norm = u_1 * u_inf; - - // The matrix is effectively singular so we cannot invert it - if (btFuzzyZero(h_norm) || btFuzzyZero(u_norm)) - break; - - const btScalar gamma = btPow(h_norm / u_norm, 0.25f); - const btScalar inv_gamma = btScalar(1.0) / gamma; - - // Determine the delta to 'u' - const btMatrix3x3 delta = (u * (gamma - btScalar(2.0)) + h.transpose() * inv_gamma) * btScalar(0.5); - - // Update the matrices - u += delta; - h = u.inverse(); - - // Check for convergence - if (p1_norm(delta) <= m_tolerance * u_1) - { - h = u.transpose() * a; - h = (h + h.transpose()) * 0.5; - return i; - } - } - - // The algorithm has failed to converge to the specified tolerance, but we - // want to make sure that the matrices returned are in the right form. - h = u.transpose() * a; - h = (h + h.transpose()) * 0.5; - - return m_maxIterations; -} - -unsigned int btPolarDecomposition::maxIterations() const -{ - return m_maxIterations; -} - -unsigned int polarDecompose(const btMatrix3x3& a, btMatrix3x3& u, btMatrix3x3& h) -{ - static btPolarDecomposition polar; - return polar.decompose(a, u, h); -} - diff --git a/libs/bullet-2.82-r2704/src/LinearMath/btPolarDecomposition.h b/libs/bullet-2.82-r2704/src/LinearMath/btPolarDecomposition.h deleted file mode 100755 index 5615667..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/btPolarDecomposition.h +++ /dev/null @@ -1,73 +0,0 @@ -#ifndef POLARDECOMPOSITION_H -#define POLARDECOMPOSITION_H - -#include "btMatrix3x3.h" - -/** - * This class is used to compute the polar decomposition of a matrix. In - * general, the polar decomposition factorizes a matrix, A, into two parts: a - * unitary matrix (U) and a positive, semi-definite Hermitian matrix (H). - * However, in this particular implementation the original matrix, A, is - * required to be a square 3x3 matrix with real elements. This means that U will - * be an orthogonal matrix and H with be a positive-definite, symmetric matrix. - */ -class btPolarDecomposition -{ - public: - static const btScalar DEFAULT_TOLERANCE; - static const unsigned int DEFAULT_MAX_ITERATIONS; - - /** - * Creates an instance with optional parameters. - * - * @param tolerance - the tolerance used to determine convergence of the - * algorithm - * @param maxIterations - the maximum number of iterations used to achieve - * convergence - */ - btPolarDecomposition(btScalar tolerance = DEFAULT_TOLERANCE, - unsigned int maxIterations = DEFAULT_MAX_ITERATIONS); - - /** - * Decomposes a matrix into orthogonal and symmetric, positive-definite - * parts. If the number of iterations returned by this function is equal to - * the maximum number of iterations, the algorithm has failed to converge. - * - * @param a - the original matrix - * @param u - the resulting orthogonal matrix - * @param h - the resulting symmetric matrix - * - * @return the number of iterations performed by the algorithm. - */ - unsigned int decompose(const btMatrix3x3& a, btMatrix3x3& u, btMatrix3x3& h) const; - - /** - * Returns the maximum number of iterations that this algorithm will perform - * to achieve convergence. - * - * @return maximum number of iterations - */ - unsigned int maxIterations() const; - - private: - btScalar m_tolerance; - unsigned int m_maxIterations; -}; - -/** - * This functions decomposes the matrix 'a' into two parts: an orthogonal matrix - * 'u' and a symmetric, positive-definite matrix 'h'. If the number of - * iterations returned by this function is equal to - * btPolarDecomposition::DEFAULT_MAX_ITERATIONS, the algorithm has failed to - * converge. - * - * @param a - the original matrix - * @param u - the resulting orthogonal matrix - * @param h - the resulting symmetric matrix - * - * @return the number of iterations performed by the algorithm. - */ -unsigned int polarDecompose(const btMatrix3x3& a, btMatrix3x3& u, btMatrix3x3& h); - -#endif // POLARDECOMPOSITION_H - diff --git a/libs/bullet-2.82-r2704/src/LinearMath/btPoolAllocator.h b/libs/bullet-2.82-r2704/src/LinearMath/btPoolAllocator.h deleted file mode 100755 index ef20845..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/btPoolAllocator.h +++ /dev/null @@ -1,121 +0,0 @@ -/* -Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#ifndef _BT_POOL_ALLOCATOR_H -#define _BT_POOL_ALLOCATOR_H - -#include "btScalar.h" -#include "btAlignedAllocator.h" - -///The btPoolAllocator class allows to efficiently allocate a large pool of objects, instead of dynamically allocating them separately. -class btPoolAllocator -{ - int m_elemSize; - int m_maxElements; - int m_freeCount; - void* m_firstFree; - unsigned char* m_pool; - -public: - - btPoolAllocator(int elemSize, int maxElements) - :m_elemSize(elemSize), - m_maxElements(maxElements) - { - m_pool = (unsigned char*) btAlignedAlloc( static_cast(m_elemSize*m_maxElements),16); - - unsigned char* p = m_pool; - m_firstFree = p; - m_freeCount = m_maxElements; - int count = m_maxElements; - while (--count) { - *(void**)p = (p + m_elemSize); - p += m_elemSize; - } - *(void**)p = 0; - } - - ~btPoolAllocator() - { - btAlignedFree( m_pool); - } - - int getFreeCount() const - { - return m_freeCount; - } - - int getUsedCount() const - { - return m_maxElements - m_freeCount; - } - - int getMaxCount() const - { - return m_maxElements; - } - - void* allocate(int size) - { - // release mode fix - (void)size; - btAssert(!size || size<=m_elemSize); - btAssert(m_freeCount>0); - void* result = m_firstFree; - m_firstFree = *(void**)m_firstFree; - --m_freeCount; - return result; - } - - bool validPtr(void* ptr) - { - if (ptr) { - if (((unsigned char*)ptr >= m_pool && (unsigned char*)ptr < m_pool + m_maxElements * m_elemSize)) - { - return true; - } - } - return false; - } - - void freeMemory(void* ptr) - { - if (ptr) { - btAssert((unsigned char*)ptr >= m_pool && (unsigned char*)ptr < m_pool + m_maxElements * m_elemSize); - - *(void**)ptr = m_firstFree; - m_firstFree = ptr; - ++m_freeCount; - } - } - - int getElementSize() const - { - return m_elemSize; - } - - unsigned char* getPoolAddress() - { - return m_pool; - } - - const unsigned char* getPoolAddress() const - { - return m_pool; - } - -}; - -#endif //_BT_POOL_ALLOCATOR_H diff --git a/libs/bullet-2.82-r2704/src/LinearMath/btQuadWord.h b/libs/bullet-2.82-r2704/src/LinearMath/btQuadWord.h deleted file mode 100755 index 11067ef..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/btQuadWord.h +++ /dev/null @@ -1,244 +0,0 @@ -/* -Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#ifndef BT_SIMD_QUADWORD_H -#define BT_SIMD_QUADWORD_H - -#include "btScalar.h" -#include "btMinMax.h" - - - - - -#if defined (__CELLOS_LV2) && defined (__SPU__) -#include -#endif - -/**@brief The btQuadWord class is base class for btVector3 and btQuaternion. - * Some issues under PS3 Linux with IBM 2.1 SDK, gcc compiler prevent from using aligned quadword. - */ -#ifndef USE_LIBSPE2 -ATTRIBUTE_ALIGNED16(class) btQuadWord -#else -class btQuadWord -#endif -{ -protected: - -#if defined (__SPU__) && defined (__CELLOS_LV2__) - union { - vec_float4 mVec128; - btScalar m_floats[4]; - }; -public: - vec_float4 get128() const - { - return mVec128; - } -protected: -#else //__CELLOS_LV2__ __SPU__ - -#if defined(BT_USE_SSE) || defined(BT_USE_NEON) - union { - btSimdFloat4 mVec128; - btScalar m_floats[4]; - }; -public: - SIMD_FORCE_INLINE btSimdFloat4 get128() const - { - return mVec128; - } - SIMD_FORCE_INLINE void set128(btSimdFloat4 v128) - { - mVec128 = v128; - } -#else - btScalar m_floats[4]; -#endif // BT_USE_SSE - -#endif //__CELLOS_LV2__ __SPU__ - - public: - -#if defined(BT_USE_SSE) || defined(BT_USE_NEON) - - // Set Vector - SIMD_FORCE_INLINE btQuadWord(const btSimdFloat4 vec) - { - mVec128 = vec; - } - - // Copy constructor - SIMD_FORCE_INLINE btQuadWord(const btQuadWord& rhs) - { - mVec128 = rhs.mVec128; - } - - // Assignment Operator - SIMD_FORCE_INLINE btQuadWord& - operator=(const btQuadWord& v) - { - mVec128 = v.mVec128; - - return *this; - } - -#endif - - /**@brief Return the x value */ - SIMD_FORCE_INLINE const btScalar& getX() const { return m_floats[0]; } - /**@brief Return the y value */ - SIMD_FORCE_INLINE const btScalar& getY() const { return m_floats[1]; } - /**@brief Return the z value */ - SIMD_FORCE_INLINE const btScalar& getZ() const { return m_floats[2]; } - /**@brief Set the x value */ - SIMD_FORCE_INLINE void setX(btScalar _x) { m_floats[0] = _x;}; - /**@brief Set the y value */ - SIMD_FORCE_INLINE void setY(btScalar _y) { m_floats[1] = _y;}; - /**@brief Set the z value */ - SIMD_FORCE_INLINE void setZ(btScalar _z) { m_floats[2] = _z;}; - /**@brief Set the w value */ - SIMD_FORCE_INLINE void setW(btScalar _w) { m_floats[3] = _w;}; - /**@brief Return the x value */ - SIMD_FORCE_INLINE const btScalar& x() const { return m_floats[0]; } - /**@brief Return the y value */ - SIMD_FORCE_INLINE const btScalar& y() const { return m_floats[1]; } - /**@brief Return the z value */ - SIMD_FORCE_INLINE const btScalar& z() const { return m_floats[2]; } - /**@brief Return the w value */ - SIMD_FORCE_INLINE const btScalar& w() const { return m_floats[3]; } - - //SIMD_FORCE_INLINE btScalar& operator[](int i) { return (&m_floats[0])[i]; } - //SIMD_FORCE_INLINE const btScalar& operator[](int i) const { return (&m_floats[0])[i]; } - ///operator btScalar*() replaces operator[], using implicit conversion. We added operator != and operator == to avoid pointer comparisons. - SIMD_FORCE_INLINE operator btScalar *() { return &m_floats[0]; } - SIMD_FORCE_INLINE operator const btScalar *() const { return &m_floats[0]; } - - SIMD_FORCE_INLINE bool operator==(const btQuadWord& other) const - { -#ifdef BT_USE_SSE - return (0xf == _mm_movemask_ps((__m128)_mm_cmpeq_ps(mVec128, other.mVec128))); -#else - return ((m_floats[3]==other.m_floats[3]) && - (m_floats[2]==other.m_floats[2]) && - (m_floats[1]==other.m_floats[1]) && - (m_floats[0]==other.m_floats[0])); -#endif - } - - SIMD_FORCE_INLINE bool operator!=(const btQuadWord& other) const - { - return !(*this == other); - } - - /**@brief Set x,y,z and zero w - * @param x Value of x - * @param y Value of y - * @param z Value of z - */ - SIMD_FORCE_INLINE void setValue(const btScalar& _x, const btScalar& _y, const btScalar& _z) - { - m_floats[0]=_x; - m_floats[1]=_y; - m_floats[2]=_z; - m_floats[3] = 0.f; - } - -/* void getValue(btScalar *m) const - { - m[0] = m_floats[0]; - m[1] = m_floats[1]; - m[2] = m_floats[2]; - } -*/ -/**@brief Set the values - * @param x Value of x - * @param y Value of y - * @param z Value of z - * @param w Value of w - */ - SIMD_FORCE_INLINE void setValue(const btScalar& _x, const btScalar& _y, const btScalar& _z,const btScalar& _w) - { - m_floats[0]=_x; - m_floats[1]=_y; - m_floats[2]=_z; - m_floats[3]=_w; - } - /**@brief No initialization constructor */ - SIMD_FORCE_INLINE btQuadWord() - // :m_floats[0](btScalar(0.)),m_floats[1](btScalar(0.)),m_floats[2](btScalar(0.)),m_floats[3](btScalar(0.)) - { - } - - /**@brief Three argument constructor (zeros w) - * @param x Value of x - * @param y Value of y - * @param z Value of z - */ - SIMD_FORCE_INLINE btQuadWord(const btScalar& _x, const btScalar& _y, const btScalar& _z) - { - m_floats[0] = _x, m_floats[1] = _y, m_floats[2] = _z, m_floats[3] = 0.0f; - } - -/**@brief Initializing constructor - * @param x Value of x - * @param y Value of y - * @param z Value of z - * @param w Value of w - */ - SIMD_FORCE_INLINE btQuadWord(const btScalar& _x, const btScalar& _y, const btScalar& _z,const btScalar& _w) - { - m_floats[0] = _x, m_floats[1] = _y, m_floats[2] = _z, m_floats[3] = _w; - } - - /**@brief Set each element to the max of the current values and the values of another btQuadWord - * @param other The other btQuadWord to compare with - */ - SIMD_FORCE_INLINE void setMax(const btQuadWord& other) - { - #ifdef BT_USE_SSE - mVec128 = _mm_max_ps(mVec128, other.mVec128); - #elif defined(BT_USE_NEON) - mVec128 = vmaxq_f32(mVec128, other.mVec128); - #else - btSetMax(m_floats[0], other.m_floats[0]); - btSetMax(m_floats[1], other.m_floats[1]); - btSetMax(m_floats[2], other.m_floats[2]); - btSetMax(m_floats[3], other.m_floats[3]); - #endif - } - /**@brief Set each element to the min of the current values and the values of another btQuadWord - * @param other The other btQuadWord to compare with - */ - SIMD_FORCE_INLINE void setMin(const btQuadWord& other) - { - #ifdef BT_USE_SSE - mVec128 = _mm_min_ps(mVec128, other.mVec128); - #elif defined(BT_USE_NEON) - mVec128 = vminq_f32(mVec128, other.mVec128); - #else - btSetMin(m_floats[0], other.m_floats[0]); - btSetMin(m_floats[1], other.m_floats[1]); - btSetMin(m_floats[2], other.m_floats[2]); - btSetMin(m_floats[3], other.m_floats[3]); - #endif - } - - - -}; - -#endif //BT_SIMD_QUADWORD_H diff --git a/libs/bullet-2.82-r2704/src/LinearMath/btQuaternion.h b/libs/bullet-2.82-r2704/src/LinearMath/btQuaternion.h deleted file mode 100755 index 665421d..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/btQuaternion.h +++ /dev/null @@ -1,909 +0,0 @@ -/* -Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - - -#ifndef BT_SIMD__QUATERNION_H_ -#define BT_SIMD__QUATERNION_H_ - - -#include "btVector3.h" -#include "btQuadWord.h" - - - - - -#ifdef BT_USE_SSE - -//const __m128 ATTRIBUTE_ALIGNED16(vOnes) = {1.0f, 1.0f, 1.0f, 1.0f}; -#define vOnes (_mm_set_ps(1.0f, 1.0f, 1.0f, 1.0f)) - -#endif - -#if defined(BT_USE_SSE) - -#define vQInv (_mm_set_ps(+0.0f, -0.0f, -0.0f, -0.0f)) -#define vPPPM (_mm_set_ps(-0.0f, +0.0f, +0.0f, +0.0f)) - -#elif defined(BT_USE_NEON) - -const btSimdFloat4 ATTRIBUTE_ALIGNED16(vQInv) = {-0.0f, -0.0f, -0.0f, +0.0f}; -const btSimdFloat4 ATTRIBUTE_ALIGNED16(vPPPM) = {+0.0f, +0.0f, +0.0f, -0.0f}; - -#endif - -/**@brief The btQuaternion implements quaternion to perform linear algebra rotations in combination with btMatrix3x3, btVector3 and btTransform. */ -class btQuaternion : public btQuadWord { -public: - /**@brief No initialization constructor */ - btQuaternion() {} - -#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE))|| defined(BT_USE_NEON) - // Set Vector - SIMD_FORCE_INLINE btQuaternion(const btSimdFloat4 vec) - { - mVec128 = vec; - } - - // Copy constructor - SIMD_FORCE_INLINE btQuaternion(const btQuaternion& rhs) - { - mVec128 = rhs.mVec128; - } - - // Assignment Operator - SIMD_FORCE_INLINE btQuaternion& - operator=(const btQuaternion& v) - { - mVec128 = v.mVec128; - - return *this; - } - -#endif - - // template - // explicit Quaternion(const btScalar *v) : Tuple4(v) {} - /**@brief Constructor from scalars */ - btQuaternion(const btScalar& _x, const btScalar& _y, const btScalar& _z, const btScalar& _w) - : btQuadWord(_x, _y, _z, _w) - {} - /**@brief Axis angle Constructor - * @param axis The axis which the rotation is around - * @param angle The magnitude of the rotation around the angle (Radians) */ - btQuaternion(const btVector3& _axis, const btScalar& _angle) - { - setRotation(_axis, _angle); - } - /**@brief Constructor from Euler angles - * @param yaw Angle around Y unless BT_EULER_DEFAULT_ZYX defined then Z - * @param pitch Angle around X unless BT_EULER_DEFAULT_ZYX defined then Y - * @param roll Angle around Z unless BT_EULER_DEFAULT_ZYX defined then X */ - btQuaternion(const btScalar& yaw, const btScalar& pitch, const btScalar& roll) - { -#ifndef BT_EULER_DEFAULT_ZYX - setEuler(yaw, pitch, roll); -#else - setEulerZYX(yaw, pitch, roll); -#endif - } - /**@brief Set the rotation using axis angle notation - * @param axis The axis around which to rotate - * @param angle The magnitude of the rotation in Radians */ - void setRotation(const btVector3& axis, const btScalar& _angle) - { - btScalar d = axis.length(); - btAssert(d != btScalar(0.0)); - btScalar s = btSin(_angle * btScalar(0.5)) / d; - setValue(axis.x() * s, axis.y() * s, axis.z() * s, - btCos(_angle * btScalar(0.5))); - } - /**@brief Set the quaternion using Euler angles - * @param yaw Angle around Y - * @param pitch Angle around X - * @param roll Angle around Z */ - void setEuler(const btScalar& yaw, const btScalar& pitch, const btScalar& roll) - { - btScalar halfYaw = btScalar(yaw) * btScalar(0.5); - btScalar halfPitch = btScalar(pitch) * btScalar(0.5); - btScalar halfRoll = btScalar(roll) * btScalar(0.5); - btScalar cosYaw = btCos(halfYaw); - btScalar sinYaw = btSin(halfYaw); - btScalar cosPitch = btCos(halfPitch); - btScalar sinPitch = btSin(halfPitch); - btScalar cosRoll = btCos(halfRoll); - btScalar sinRoll = btSin(halfRoll); - setValue(cosRoll * sinPitch * cosYaw + sinRoll * cosPitch * sinYaw, - cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw, - sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw, - cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw); - } - /**@brief Set the quaternion using euler angles - * @param yaw Angle around Z - * @param pitch Angle around Y - * @param roll Angle around X */ - void setEulerZYX(const btScalar& yaw, const btScalar& pitch, const btScalar& roll) - { - btScalar halfYaw = btScalar(yaw) * btScalar(0.5); - btScalar halfPitch = btScalar(pitch) * btScalar(0.5); - btScalar halfRoll = btScalar(roll) * btScalar(0.5); - btScalar cosYaw = btCos(halfYaw); - btScalar sinYaw = btSin(halfYaw); - btScalar cosPitch = btCos(halfPitch); - btScalar sinPitch = btSin(halfPitch); - btScalar cosRoll = btCos(halfRoll); - btScalar sinRoll = btSin(halfRoll); - setValue(sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw, //x - cosRoll * sinPitch * cosYaw + sinRoll * cosPitch * sinYaw, //y - cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw, //z - cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw); //formerly yzx - } - /**@brief Add two quaternions - * @param q The quaternion to add to this one */ - SIMD_FORCE_INLINE btQuaternion& operator+=(const btQuaternion& q) - { -#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - mVec128 = _mm_add_ps(mVec128, q.mVec128); -#elif defined(BT_USE_NEON) - mVec128 = vaddq_f32(mVec128, q.mVec128); -#else - m_floats[0] += q.x(); - m_floats[1] += q.y(); - m_floats[2] += q.z(); - m_floats[3] += q.m_floats[3]; -#endif - return *this; - } - - /**@brief Subtract out a quaternion - * @param q The quaternion to subtract from this one */ - btQuaternion& operator-=(const btQuaternion& q) - { -#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - mVec128 = _mm_sub_ps(mVec128, q.mVec128); -#elif defined(BT_USE_NEON) - mVec128 = vsubq_f32(mVec128, q.mVec128); -#else - m_floats[0] -= q.x(); - m_floats[1] -= q.y(); - m_floats[2] -= q.z(); - m_floats[3] -= q.m_floats[3]; -#endif - return *this; - } - - /**@brief Scale this quaternion - * @param s The scalar to scale by */ - btQuaternion& operator*=(const btScalar& s) - { -#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - __m128 vs = _mm_load_ss(&s); // (S 0 0 0) - vs = bt_pshufd_ps(vs, 0); // (S S S S) - mVec128 = _mm_mul_ps(mVec128, vs); -#elif defined(BT_USE_NEON) - mVec128 = vmulq_n_f32(mVec128, s); -#else - m_floats[0] *= s; - m_floats[1] *= s; - m_floats[2] *= s; - m_floats[3] *= s; -#endif - return *this; - } - - /**@brief Multiply this quaternion by q on the right - * @param q The other quaternion - * Equivilant to this = this * q */ - btQuaternion& operator*=(const btQuaternion& q) - { -#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - __m128 vQ2 = q.get128(); - - __m128 A1 = bt_pshufd_ps(mVec128, BT_SHUFFLE(0,1,2,0)); - __m128 B1 = bt_pshufd_ps(vQ2, BT_SHUFFLE(3,3,3,0)); - - A1 = A1 * B1; - - __m128 A2 = bt_pshufd_ps(mVec128, BT_SHUFFLE(1,2,0,1)); - __m128 B2 = bt_pshufd_ps(vQ2, BT_SHUFFLE(2,0,1,1)); - - A2 = A2 * B2; - - B1 = bt_pshufd_ps(mVec128, BT_SHUFFLE(2,0,1,2)); - B2 = bt_pshufd_ps(vQ2, BT_SHUFFLE(1,2,0,2)); - - B1 = B1 * B2; // A3 *= B3 - - mVec128 = bt_splat_ps(mVec128, 3); // A0 - mVec128 = mVec128 * vQ2; // A0 * B0 - - A1 = A1 + A2; // AB12 - mVec128 = mVec128 - B1; // AB03 = AB0 - AB3 - A1 = _mm_xor_ps(A1, vPPPM); // change sign of the last element - mVec128 = mVec128+ A1; // AB03 + AB12 - -#elif defined(BT_USE_NEON) - - float32x4_t vQ1 = mVec128; - float32x4_t vQ2 = q.get128(); - float32x4_t A0, A1, B1, A2, B2, A3, B3; - float32x2_t vQ1zx, vQ2wx, vQ1yz, vQ2zx, vQ2yz, vQ2xz; - - { - float32x2x2_t tmp; - tmp = vtrn_f32( vget_high_f32(vQ1), vget_low_f32(vQ1) ); // {z x}, {w y} - vQ1zx = tmp.val[0]; - - tmp = vtrn_f32( vget_high_f32(vQ2), vget_low_f32(vQ2) ); // {z x}, {w y} - vQ2zx = tmp.val[0]; - } - vQ2wx = vext_f32(vget_high_f32(vQ2), vget_low_f32(vQ2), 1); - - vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1); - - vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1); - vQ2xz = vext_f32(vQ2zx, vQ2zx, 1); - - A1 = vcombine_f32(vget_low_f32(vQ1), vQ1zx); // X Y z x - B1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ2), 1), vQ2wx); // W W W X - - A2 = vcombine_f32(vQ1yz, vget_low_f32(vQ1)); - B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1)); - - A3 = vcombine_f32(vQ1zx, vQ1yz); // Z X Y Z - B3 = vcombine_f32(vQ2yz, vQ2xz); // Y Z x z - - A1 = vmulq_f32(A1, B1); - A2 = vmulq_f32(A2, B2); - A3 = vmulq_f32(A3, B3); // A3 *= B3 - A0 = vmulq_lane_f32(vQ2, vget_high_f32(vQ1), 1); // A0 * B0 - - A1 = vaddq_f32(A1, A2); // AB12 = AB1 + AB2 - A0 = vsubq_f32(A0, A3); // AB03 = AB0 - AB3 - - // change the sign of the last element - A1 = (btSimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)vPPPM); - A0 = vaddq_f32(A0, A1); // AB03 + AB12 - - mVec128 = A0; -#else - setValue( - m_floats[3] * q.x() + m_floats[0] * q.m_floats[3] + m_floats[1] * q.z() - m_floats[2] * q.y(), - m_floats[3] * q.y() + m_floats[1] * q.m_floats[3] + m_floats[2] * q.x() - m_floats[0] * q.z(), - m_floats[3] * q.z() + m_floats[2] * q.m_floats[3] + m_floats[0] * q.y() - m_floats[1] * q.x(), - m_floats[3] * q.m_floats[3] - m_floats[0] * q.x() - m_floats[1] * q.y() - m_floats[2] * q.z()); -#endif - return *this; - } - /**@brief Return the dot product between this quaternion and another - * @param q The other quaternion */ - btScalar dot(const btQuaternion& q) const - { -#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - __m128 vd; - - vd = _mm_mul_ps(mVec128, q.mVec128); - - __m128 t = _mm_movehl_ps(vd, vd); - vd = _mm_add_ps(vd, t); - t = _mm_shuffle_ps(vd, vd, 0x55); - vd = _mm_add_ss(vd, t); - - return _mm_cvtss_f32(vd); -#elif defined(BT_USE_NEON) - float32x4_t vd = vmulq_f32(mVec128, q.mVec128); - float32x2_t x = vpadd_f32(vget_low_f32(vd), vget_high_f32(vd)); - x = vpadd_f32(x, x); - return vget_lane_f32(x, 0); -#else - return m_floats[0] * q.x() + - m_floats[1] * q.y() + - m_floats[2] * q.z() + - m_floats[3] * q.m_floats[3]; -#endif - } - - /**@brief Return the length squared of the quaternion */ - btScalar length2() const - { - return dot(*this); - } - - /**@brief Return the length of the quaternion */ - btScalar length() const - { - return btSqrt(length2()); - } - - /**@brief Normalize the quaternion - * Such that x^2 + y^2 + z^2 +w^2 = 1 */ - btQuaternion& normalize() - { -#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - __m128 vd; - - vd = _mm_mul_ps(mVec128, mVec128); - - __m128 t = _mm_movehl_ps(vd, vd); - vd = _mm_add_ps(vd, t); - t = _mm_shuffle_ps(vd, vd, 0x55); - vd = _mm_add_ss(vd, t); - - vd = _mm_sqrt_ss(vd); - vd = _mm_div_ss(vOnes, vd); - vd = bt_pshufd_ps(vd, 0); // splat - mVec128 = _mm_mul_ps(mVec128, vd); - - return *this; -#else - return *this /= length(); -#endif - } - - /**@brief Return a scaled version of this quaternion - * @param s The scale factor */ - SIMD_FORCE_INLINE btQuaternion - operator*(const btScalar& s) const - { -#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - __m128 vs = _mm_load_ss(&s); // (S 0 0 0) - vs = bt_pshufd_ps(vs, 0x00); // (S S S S) - - return btQuaternion(_mm_mul_ps(mVec128, vs)); -#elif defined(BT_USE_NEON) - return btQuaternion(vmulq_n_f32(mVec128, s)); -#else - return btQuaternion(x() * s, y() * s, z() * s, m_floats[3] * s); -#endif - } - - /**@brief Return an inversely scaled versionof this quaternion - * @param s The inverse scale factor */ - btQuaternion operator/(const btScalar& s) const - { - btAssert(s != btScalar(0.0)); - return *this * (btScalar(1.0) / s); - } - - /**@brief Inversely scale this quaternion - * @param s The scale factor */ - btQuaternion& operator/=(const btScalar& s) - { - btAssert(s != btScalar(0.0)); - return *this *= btScalar(1.0) / s; - } - - /**@brief Return a normalized version of this quaternion */ - btQuaternion normalized() const - { - return *this / length(); - } - /**@brief Return the ***half*** angle between this quaternion and the other - * @param q The other quaternion */ - btScalar angle(const btQuaternion& q) const - { - btScalar s = btSqrt(length2() * q.length2()); - btAssert(s != btScalar(0.0)); - return btAcos(dot(q) / s); - } - - /**@brief Return the angle between this quaternion and the other along the shortest path - * @param q The other quaternion */ - btScalar angleShortestPath(const btQuaternion& q) const - { - btScalar s = btSqrt(length2() * q.length2()); - btAssert(s != btScalar(0.0)); - if (dot(q) < 0) // Take care of long angle case see http://en.wikipedia.org/wiki/Slerp - return btAcos(dot(-q) / s) * btScalar(2.0); - else - return btAcos(dot(q) / s) * btScalar(2.0); - } - - /**@brief Return the angle of rotation represented by this quaternion */ - btScalar getAngle() const - { - btScalar s = btScalar(2.) * btAcos(m_floats[3]); - return s; - } - - /**@brief Return the angle of rotation represented by this quaternion along the shortest path*/ - btScalar getAngleShortestPath() const - { - btScalar s; - if (dot(*this) < 0) - s = btScalar(2.) * btAcos(m_floats[3]); - else - s = btScalar(2.) * btAcos(-m_floats[3]); - - return s; - } - - - /**@brief Return the axis of the rotation represented by this quaternion */ - btVector3 getAxis() const - { - btScalar s_squared = 1.f-m_floats[3]*m_floats[3]; - - if (s_squared < btScalar(10.) * SIMD_EPSILON) //Check for divide by zero - return btVector3(1.0, 0.0, 0.0); // Arbitrary - btScalar s = 1.f/btSqrt(s_squared); - return btVector3(m_floats[0] * s, m_floats[1] * s, m_floats[2] * s); - } - - /**@brief Return the inverse of this quaternion */ - btQuaternion inverse() const - { -#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - return btQuaternion(_mm_xor_ps(mVec128, vQInv)); -#elif defined(BT_USE_NEON) - return btQuaternion((btSimdFloat4)veorq_s32((int32x4_t)mVec128, (int32x4_t)vQInv)); -#else - return btQuaternion(-m_floats[0], -m_floats[1], -m_floats[2], m_floats[3]); -#endif - } - - /**@brief Return the sum of this quaternion and the other - * @param q2 The other quaternion */ - SIMD_FORCE_INLINE btQuaternion - operator+(const btQuaternion& q2) const - { -#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - return btQuaternion(_mm_add_ps(mVec128, q2.mVec128)); -#elif defined(BT_USE_NEON) - return btQuaternion(vaddq_f32(mVec128, q2.mVec128)); -#else - const btQuaternion& q1 = *this; - return btQuaternion(q1.x() + q2.x(), q1.y() + q2.y(), q1.z() + q2.z(), q1.m_floats[3] + q2.m_floats[3]); -#endif - } - - /**@brief Return the difference between this quaternion and the other - * @param q2 The other quaternion */ - SIMD_FORCE_INLINE btQuaternion - operator-(const btQuaternion& q2) const - { -#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - return btQuaternion(_mm_sub_ps(mVec128, q2.mVec128)); -#elif defined(BT_USE_NEON) - return btQuaternion(vsubq_f32(mVec128, q2.mVec128)); -#else - const btQuaternion& q1 = *this; - return btQuaternion(q1.x() - q2.x(), q1.y() - q2.y(), q1.z() - q2.z(), q1.m_floats[3] - q2.m_floats[3]); -#endif - } - - /**@brief Return the negative of this quaternion - * This simply negates each element */ - SIMD_FORCE_INLINE btQuaternion operator-() const - { -#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - return btQuaternion(_mm_xor_ps(mVec128, btvMzeroMask)); -#elif defined(BT_USE_NEON) - return btQuaternion((btSimdFloat4)veorq_s32((int32x4_t)mVec128, (int32x4_t)btvMzeroMask) ); -#else - const btQuaternion& q2 = *this; - return btQuaternion( - q2.x(), - q2.y(), - q2.z(), - q2.m_floats[3]); -#endif - } - /**@todo document this and it's use */ - SIMD_FORCE_INLINE btQuaternion farthest( const btQuaternion& qd) const - { - btQuaternion diff,sum; - diff = *this - qd; - sum = *this + qd; - if( diff.dot(diff) > sum.dot(sum) ) - return qd; - return (-qd); - } - - /**@todo document this and it's use */ - SIMD_FORCE_INLINE btQuaternion nearest( const btQuaternion& qd) const - { - btQuaternion diff,sum; - diff = *this - qd; - sum = *this + qd; - if( diff.dot(diff) < sum.dot(sum) ) - return qd; - return (-qd); - } - - - /**@brief Return the quaternion which is the result of Spherical Linear Interpolation between this and the other quaternion - * @param q The other quaternion to interpolate with - * @param t The ratio between this and q to interpolate. If t = 0 the result is this, if t=1 the result is q. - * Slerp interpolates assuming constant velocity. */ - btQuaternion slerp(const btQuaternion& q, const btScalar& t) const - { - btScalar magnitude = btSqrt(length2() * q.length2()); - btAssert(magnitude > btScalar(0)); - - btScalar product = dot(q) / magnitude; - if (btFabs(product) < btScalar(1)) - { - // Take care of long angle case see http://en.wikipedia.org/wiki/Slerp - const btScalar sign = (product < 0) ? btScalar(-1) : btScalar(1); - - const btScalar theta = btAcos(sign * product); - const btScalar s1 = btSin(sign * t * theta); - const btScalar d = btScalar(1.0) / btSin(theta); - const btScalar s0 = btSin((btScalar(1.0) - t) * theta); - - return btQuaternion( - (m_floats[0] * s0 + q.x() * s1) * d, - (m_floats[1] * s0 + q.y() * s1) * d, - (m_floats[2] * s0 + q.z() * s1) * d, - (m_floats[3] * s0 + q.m_floats[3] * s1) * d); - } - else - { - return *this; - } - } - - static const btQuaternion& getIdentity() - { - static const btQuaternion identityQuat(btScalar(0.),btScalar(0.),btScalar(0.),btScalar(1.)); - return identityQuat; - } - - SIMD_FORCE_INLINE const btScalar& getW() const { return m_floats[3]; } - - -}; - - - - - -/**@brief Return the product of two quaternions */ -SIMD_FORCE_INLINE btQuaternion -operator*(const btQuaternion& q1, const btQuaternion& q2) -{ -#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - __m128 vQ1 = q1.get128(); - __m128 vQ2 = q2.get128(); - __m128 A0, A1, B1, A2, B2; - - A1 = bt_pshufd_ps(vQ1, BT_SHUFFLE(0,1,2,0)); // X Y z x // vtrn - B1 = bt_pshufd_ps(vQ2, BT_SHUFFLE(3,3,3,0)); // W W W X // vdup vext - - A1 = A1 * B1; - - A2 = bt_pshufd_ps(vQ1, BT_SHUFFLE(1,2,0,1)); // Y Z X Y // vext - B2 = bt_pshufd_ps(vQ2, BT_SHUFFLE(2,0,1,1)); // z x Y Y // vtrn vdup - - A2 = A2 * B2; - - B1 = bt_pshufd_ps(vQ1, BT_SHUFFLE(2,0,1,2)); // z x Y Z // vtrn vext - B2 = bt_pshufd_ps(vQ2, BT_SHUFFLE(1,2,0,2)); // Y Z x z // vext vtrn - - B1 = B1 * B2; // A3 *= B3 - - A0 = bt_splat_ps(vQ1, 3); // A0 - A0 = A0 * vQ2; // A0 * B0 - - A1 = A1 + A2; // AB12 - A0 = A0 - B1; // AB03 = AB0 - AB3 - - A1 = _mm_xor_ps(A1, vPPPM); // change sign of the last element - A0 = A0 + A1; // AB03 + AB12 - - return btQuaternion(A0); - -#elif defined(BT_USE_NEON) - - float32x4_t vQ1 = q1.get128(); - float32x4_t vQ2 = q2.get128(); - float32x4_t A0, A1, B1, A2, B2, A3, B3; - float32x2_t vQ1zx, vQ2wx, vQ1yz, vQ2zx, vQ2yz, vQ2xz; - - { - float32x2x2_t tmp; - tmp = vtrn_f32( vget_high_f32(vQ1), vget_low_f32(vQ1) ); // {z x}, {w y} - vQ1zx = tmp.val[0]; - - tmp = vtrn_f32( vget_high_f32(vQ2), vget_low_f32(vQ2) ); // {z x}, {w y} - vQ2zx = tmp.val[0]; - } - vQ2wx = vext_f32(vget_high_f32(vQ2), vget_low_f32(vQ2), 1); - - vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1); - - vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1); - vQ2xz = vext_f32(vQ2zx, vQ2zx, 1); - - A1 = vcombine_f32(vget_low_f32(vQ1), vQ1zx); // X Y z x - B1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ2), 1), vQ2wx); // W W W X - - A2 = vcombine_f32(vQ1yz, vget_low_f32(vQ1)); - B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1)); - - A3 = vcombine_f32(vQ1zx, vQ1yz); // Z X Y Z - B3 = vcombine_f32(vQ2yz, vQ2xz); // Y Z x z - - A1 = vmulq_f32(A1, B1); - A2 = vmulq_f32(A2, B2); - A3 = vmulq_f32(A3, B3); // A3 *= B3 - A0 = vmulq_lane_f32(vQ2, vget_high_f32(vQ1), 1); // A0 * B0 - - A1 = vaddq_f32(A1, A2); // AB12 = AB1 + AB2 - A0 = vsubq_f32(A0, A3); // AB03 = AB0 - AB3 - - // change the sign of the last element - A1 = (btSimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)vPPPM); - A0 = vaddq_f32(A0, A1); // AB03 + AB12 - - return btQuaternion(A0); - -#else - return btQuaternion( - q1.w() * q2.x() + q1.x() * q2.w() + q1.y() * q2.z() - q1.z() * q2.y(), - q1.w() * q2.y() + q1.y() * q2.w() + q1.z() * q2.x() - q1.x() * q2.z(), - q1.w() * q2.z() + q1.z() * q2.w() + q1.x() * q2.y() - q1.y() * q2.x(), - q1.w() * q2.w() - q1.x() * q2.x() - q1.y() * q2.y() - q1.z() * q2.z()); -#endif -} - -SIMD_FORCE_INLINE btQuaternion -operator*(const btQuaternion& q, const btVector3& w) -{ -#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - __m128 vQ1 = q.get128(); - __m128 vQ2 = w.get128(); - __m128 A1, B1, A2, B2, A3, B3; - - A1 = bt_pshufd_ps(vQ1, BT_SHUFFLE(3,3,3,0)); - B1 = bt_pshufd_ps(vQ2, BT_SHUFFLE(0,1,2,0)); - - A1 = A1 * B1; - - A2 = bt_pshufd_ps(vQ1, BT_SHUFFLE(1,2,0,1)); - B2 = bt_pshufd_ps(vQ2, BT_SHUFFLE(2,0,1,1)); - - A2 = A2 * B2; - - A3 = bt_pshufd_ps(vQ1, BT_SHUFFLE(2,0,1,2)); - B3 = bt_pshufd_ps(vQ2, BT_SHUFFLE(1,2,0,2)); - - A3 = A3 * B3; // A3 *= B3 - - A1 = A1 + A2; // AB12 - A1 = _mm_xor_ps(A1, vPPPM); // change sign of the last element - A1 = A1 - A3; // AB123 = AB12 - AB3 - - return btQuaternion(A1); - -#elif defined(BT_USE_NEON) - - float32x4_t vQ1 = q.get128(); - float32x4_t vQ2 = w.get128(); - float32x4_t A1, B1, A2, B2, A3, B3; - float32x2_t vQ1wx, vQ2zx, vQ1yz, vQ2yz, vQ1zx, vQ2xz; - - vQ1wx = vext_f32(vget_high_f32(vQ1), vget_low_f32(vQ1), 1); - { - float32x2x2_t tmp; - - tmp = vtrn_f32( vget_high_f32(vQ2), vget_low_f32(vQ2) ); // {z x}, {w y} - vQ2zx = tmp.val[0]; - - tmp = vtrn_f32( vget_high_f32(vQ1), vget_low_f32(vQ1) ); // {z x}, {w y} - vQ1zx = tmp.val[0]; - } - - vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1); - - vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1); - vQ2xz = vext_f32(vQ2zx, vQ2zx, 1); - - A1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ1), 1), vQ1wx); // W W W X - B1 = vcombine_f32(vget_low_f32(vQ2), vQ2zx); // X Y z x - - A2 = vcombine_f32(vQ1yz, vget_low_f32(vQ1)); - B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1)); - - A3 = vcombine_f32(vQ1zx, vQ1yz); // Z X Y Z - B3 = vcombine_f32(vQ2yz, vQ2xz); // Y Z x z - - A1 = vmulq_f32(A1, B1); - A2 = vmulq_f32(A2, B2); - A3 = vmulq_f32(A3, B3); // A3 *= B3 - - A1 = vaddq_f32(A1, A2); // AB12 = AB1 + AB2 - - // change the sign of the last element - A1 = (btSimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)vPPPM); - - A1 = vsubq_f32(A1, A3); // AB123 = AB12 - AB3 - - return btQuaternion(A1); - -#else - return btQuaternion( - q.w() * w.x() + q.y() * w.z() - q.z() * w.y(), - q.w() * w.y() + q.z() * w.x() - q.x() * w.z(), - q.w() * w.z() + q.x() * w.y() - q.y() * w.x(), - -q.x() * w.x() - q.y() * w.y() - q.z() * w.z()); -#endif -} - -SIMD_FORCE_INLINE btQuaternion -operator*(const btVector3& w, const btQuaternion& q) -{ -#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - __m128 vQ1 = w.get128(); - __m128 vQ2 = q.get128(); - __m128 A1, B1, A2, B2, A3, B3; - - A1 = bt_pshufd_ps(vQ1, BT_SHUFFLE(0,1,2,0)); // X Y z x - B1 = bt_pshufd_ps(vQ2, BT_SHUFFLE(3,3,3,0)); // W W W X - - A1 = A1 * B1; - - A2 = bt_pshufd_ps(vQ1, BT_SHUFFLE(1,2,0,1)); - B2 = bt_pshufd_ps(vQ2, BT_SHUFFLE(2,0,1,1)); - - A2 = A2 *B2; - - A3 = bt_pshufd_ps(vQ1, BT_SHUFFLE(2,0,1,2)); - B3 = bt_pshufd_ps(vQ2, BT_SHUFFLE(1,2,0,2)); - - A3 = A3 * B3; // A3 *= B3 - - A1 = A1 + A2; // AB12 - A1 = _mm_xor_ps(A1, vPPPM); // change sign of the last element - A1 = A1 - A3; // AB123 = AB12 - AB3 - - return btQuaternion(A1); - -#elif defined(BT_USE_NEON) - - float32x4_t vQ1 = w.get128(); - float32x4_t vQ2 = q.get128(); - float32x4_t A1, B1, A2, B2, A3, B3; - float32x2_t vQ1zx, vQ2wx, vQ1yz, vQ2zx, vQ2yz, vQ2xz; - - { - float32x2x2_t tmp; - - tmp = vtrn_f32( vget_high_f32(vQ1), vget_low_f32(vQ1) ); // {z x}, {w y} - vQ1zx = tmp.val[0]; - - tmp = vtrn_f32( vget_high_f32(vQ2), vget_low_f32(vQ2) ); // {z x}, {w y} - vQ2zx = tmp.val[0]; - } - vQ2wx = vext_f32(vget_high_f32(vQ2), vget_low_f32(vQ2), 1); - - vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1); - - vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1); - vQ2xz = vext_f32(vQ2zx, vQ2zx, 1); - - A1 = vcombine_f32(vget_low_f32(vQ1), vQ1zx); // X Y z x - B1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ2), 1), vQ2wx); // W W W X - - A2 = vcombine_f32(vQ1yz, vget_low_f32(vQ1)); - B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1)); - - A3 = vcombine_f32(vQ1zx, vQ1yz); // Z X Y Z - B3 = vcombine_f32(vQ2yz, vQ2xz); // Y Z x z - - A1 = vmulq_f32(A1, B1); - A2 = vmulq_f32(A2, B2); - A3 = vmulq_f32(A3, B3); // A3 *= B3 - - A1 = vaddq_f32(A1, A2); // AB12 = AB1 + AB2 - - // change the sign of the last element - A1 = (btSimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)vPPPM); - - A1 = vsubq_f32(A1, A3); // AB123 = AB12 - AB3 - - return btQuaternion(A1); - -#else - return btQuaternion( - +w.x() * q.w() + w.y() * q.z() - w.z() * q.y(), - +w.y() * q.w() + w.z() * q.x() - w.x() * q.z(), - +w.z() * q.w() + w.x() * q.y() - w.y() * q.x(), - -w.x() * q.x() - w.y() * q.y() - w.z() * q.z()); -#endif -} - -/**@brief Calculate the dot product between two quaternions */ -SIMD_FORCE_INLINE btScalar -dot(const btQuaternion& q1, const btQuaternion& q2) -{ - return q1.dot(q2); -} - - -/**@brief Return the length of a quaternion */ -SIMD_FORCE_INLINE btScalar -length(const btQuaternion& q) -{ - return q.length(); -} - -/**@brief Return the angle between two quaternions*/ -SIMD_FORCE_INLINE btScalar -btAngle(const btQuaternion& q1, const btQuaternion& q2) -{ - return q1.angle(q2); -} - -/**@brief Return the inverse of a quaternion*/ -SIMD_FORCE_INLINE btQuaternion -inverse(const btQuaternion& q) -{ - return q.inverse(); -} - -/**@brief Return the result of spherical linear interpolation betwen two quaternions - * @param q1 The first quaternion - * @param q2 The second quaternion - * @param t The ration between q1 and q2. t = 0 return q1, t=1 returns q2 - * Slerp assumes constant velocity between positions. */ -SIMD_FORCE_INLINE btQuaternion -slerp(const btQuaternion& q1, const btQuaternion& q2, const btScalar& t) -{ - return q1.slerp(q2, t); -} - -SIMD_FORCE_INLINE btVector3 -quatRotate(const btQuaternion& rotation, const btVector3& v) -{ - btQuaternion q = rotation * v; - q *= rotation.inverse(); -#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - return btVector3(_mm_and_ps(q.get128(), btvFFF0fMask)); -#elif defined(BT_USE_NEON) - return btVector3((float32x4_t)vandq_s32((int32x4_t)q.get128(), btvFFF0Mask)); -#else - return btVector3(q.getX(),q.getY(),q.getZ()); -#endif -} - -SIMD_FORCE_INLINE btQuaternion -shortestArcQuat(const btVector3& v0, const btVector3& v1) // Game Programming Gems 2.10. make sure v0,v1 are normalized -{ - btVector3 c = v0.cross(v1); - btScalar d = v0.dot(v1); - - if (d < -1.0 + SIMD_EPSILON) - { - btVector3 n,unused; - btPlaneSpace1(v0,n,unused); - return btQuaternion(n.x(),n.y(),n.z(),0.0f); // just pick any vector that is orthogonal to v0 - } - - btScalar s = btSqrt((1.0f + d) * 2.0f); - btScalar rs = 1.0f / s; - - return btQuaternion(c.getX()*rs,c.getY()*rs,c.getZ()*rs,s * 0.5f); -} - -SIMD_FORCE_INLINE btQuaternion -shortestArcQuatNormalize2(btVector3& v0,btVector3& v1) -{ - v0.normalize(); - v1.normalize(); - return shortestArcQuat(v0,v1); -} - -#endif //BT_SIMD__QUATERNION_H_ - - - diff --git a/libs/bullet-2.82-r2704/src/LinearMath/btQuickprof.cpp b/libs/bullet-2.82-r2704/src/LinearMath/btQuickprof.cpp deleted file mode 100755 index 544aee8..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/btQuickprof.cpp +++ /dev/null @@ -1,566 +0,0 @@ -/* - -*************************************************************************************************** -** -** profile.cpp -** -** Real-Time Hierarchical Profiling for Game Programming Gems 3 -** -** by Greg Hjelstrom & Byon Garrabrant -** -***************************************************************************************************/ - -// Credits: The Clock class was inspired by the Timer classes in -// Ogre (www.ogre3d.org). - -#include "btQuickprof.h" - -#ifndef BT_NO_PROFILE - - -static btClock gProfileClock; - - -#ifdef __CELLOS_LV2__ -#include -#include -#include -#endif - -#if defined (SUNOS) || defined (__SUNOS__) -#include -#endif - -#if defined(WIN32) || defined(_WIN32) - -#define BT_USE_WINDOWS_TIMERS -#define WIN32_LEAN_AND_MEAN -#define NOWINRES -#define NOMCX -#define NOIME - -#ifdef _XBOX - #include -#else //_XBOX - #include -#endif //_XBOX - -#include - - -#else //_WIN32 -#include -#endif //_WIN32 - -#define mymin(a,b) (a > b ? a : b) - -struct btClockData -{ - -#ifdef BT_USE_WINDOWS_TIMERS - LARGE_INTEGER mClockFrequency; - DWORD mStartTick; - LONGLONG mPrevElapsedTime; - LARGE_INTEGER mStartTime; -#else -#ifdef __CELLOS_LV2__ - uint64_t mStartTime; -#else - struct timeval mStartTime; -#endif -#endif //__CELLOS_LV2__ - -}; - -///The btClock is a portable basic clock that measures accurate time in seconds, use for profiling. -btClock::btClock() -{ - m_data = new btClockData; -#ifdef BT_USE_WINDOWS_TIMERS - QueryPerformanceFrequency(&m_data->mClockFrequency); -#endif - reset(); -} - -btClock::~btClock() -{ - delete m_data; -} - -btClock::btClock(const btClock& other) -{ - m_data = new btClockData; - *m_data = *other.m_data; -} - -btClock& btClock::operator=(const btClock& other) -{ - *m_data = *other.m_data; - return *this; -} - - - /// Resets the initial reference time. -void btClock::reset() -{ -#ifdef BT_USE_WINDOWS_TIMERS - QueryPerformanceCounter(&m_data->mStartTime); - m_data->mStartTick = GetTickCount(); - m_data->mPrevElapsedTime = 0; -#else -#ifdef __CELLOS_LV2__ - - typedef uint64_t ClockSize; - ClockSize newTime; - //__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory"); - SYS_TIMEBASE_GET( newTime ); - m_data->mStartTime = newTime; -#else - gettimeofday(&m_data->mStartTime, 0); -#endif -#endif -} - -/// Returns the time in ms since the last call to reset or since -/// the btClock was created. -unsigned long int btClock::getTimeMilliseconds() -{ -#ifdef BT_USE_WINDOWS_TIMERS - LARGE_INTEGER currentTime; - QueryPerformanceCounter(¤tTime); - LONGLONG elapsedTime = currentTime.QuadPart - - m_data->mStartTime.QuadPart; - // Compute the number of millisecond ticks elapsed. - unsigned long msecTicks = (unsigned long)(1000 * elapsedTime / - m_data->mClockFrequency.QuadPart); - // Check for unexpected leaps in the Win32 performance counter. - // (This is caused by unexpected data across the PCI to ISA - // bridge, aka south bridge. See Microsoft KB274323.) - unsigned long elapsedTicks = GetTickCount() - m_data->mStartTick; - signed long msecOff = (signed long)(msecTicks - elapsedTicks); - if (msecOff < -100 || msecOff > 100) - { - // Adjust the starting time forwards. - LONGLONG msecAdjustment = mymin(msecOff * - m_data->mClockFrequency.QuadPart / 1000, elapsedTime - - m_data->mPrevElapsedTime); - m_data->mStartTime.QuadPart += msecAdjustment; - elapsedTime -= msecAdjustment; - - // Recompute the number of millisecond ticks elapsed. - msecTicks = (unsigned long)(1000 * elapsedTime / - m_data->mClockFrequency.QuadPart); - } - - // Store the current elapsed time for adjustments next time. - m_data->mPrevElapsedTime = elapsedTime; - - return msecTicks; -#else - -#ifdef __CELLOS_LV2__ - uint64_t freq=sys_time_get_timebase_frequency(); - double dFreq=((double) freq) / 1000.0; - typedef uint64_t ClockSize; - ClockSize newTime; - SYS_TIMEBASE_GET( newTime ); - //__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory"); - - return (unsigned long int)((double(newTime-m_data->mStartTime)) / dFreq); -#else - - struct timeval currentTime; - gettimeofday(¤tTime, 0); - return (currentTime.tv_sec - m_data->mStartTime.tv_sec) * 1000 + - (currentTime.tv_usec - m_data->mStartTime.tv_usec) / 1000; -#endif //__CELLOS_LV2__ -#endif -} - - /// Returns the time in us since the last call to reset or since - /// the Clock was created. -unsigned long int btClock::getTimeMicroseconds() -{ -#ifdef BT_USE_WINDOWS_TIMERS - LARGE_INTEGER currentTime; - QueryPerformanceCounter(¤tTime); - LONGLONG elapsedTime = currentTime.QuadPart - - m_data->mStartTime.QuadPart; - - // Compute the number of millisecond ticks elapsed. - unsigned long msecTicks = (unsigned long)(1000 * elapsedTime / - m_data->mClockFrequency.QuadPart); - - // Check for unexpected leaps in the Win32 performance counter. - // (This is caused by unexpected data across the PCI to ISA - // bridge, aka south bridge. See Microsoft KB274323.) - unsigned long elapsedTicks = GetTickCount() - m_data->mStartTick; - signed long msecOff = (signed long)(msecTicks - elapsedTicks); - if (msecOff < -100 || msecOff > 100) - { - // Adjust the starting time forwards. - LONGLONG msecAdjustment = mymin(msecOff * - m_data->mClockFrequency.QuadPart / 1000, elapsedTime - - m_data->mPrevElapsedTime); - m_data->mStartTime.QuadPart += msecAdjustment; - elapsedTime -= msecAdjustment; - } - - // Store the current elapsed time for adjustments next time. - m_data->mPrevElapsedTime = elapsedTime; - - // Convert to microseconds. - unsigned long usecTicks = (unsigned long)(1000000 * elapsedTime / - m_data->mClockFrequency.QuadPart); - - return usecTicks; -#else - -#ifdef __CELLOS_LV2__ - uint64_t freq=sys_time_get_timebase_frequency(); - double dFreq=((double) freq)/ 1000000.0; - typedef uint64_t ClockSize; - ClockSize newTime; - //__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory"); - SYS_TIMEBASE_GET( newTime ); - - return (unsigned long int)((double(newTime-m_data->mStartTime)) / dFreq); -#else - - struct timeval currentTime; - gettimeofday(¤tTime, 0); - return (currentTime.tv_sec - m_data->mStartTime.tv_sec) * 1000000 + - (currentTime.tv_usec - m_data->mStartTime.tv_usec); -#endif//__CELLOS_LV2__ -#endif -} - - - - - -inline void Profile_Get_Ticks(unsigned long int * ticks) -{ - *ticks = gProfileClock.getTimeMicroseconds(); -} - -inline float Profile_Get_Tick_Rate(void) -{ -// return 1000000.f; - return 1000.f; - -} - - - -/*************************************************************************************************** -** -** CProfileNode -** -***************************************************************************************************/ - -/*********************************************************************************************** - * INPUT: * - * name - pointer to a static string which is the name of this profile node * - * parent - parent pointer * - * * - * WARNINGS: * - * The name is assumed to be a static pointer, only the pointer is stored and compared for * - * efficiency reasons. * - *=============================================================================================*/ -CProfileNode::CProfileNode( const char * name, CProfileNode * parent ) : - Name( name ), - TotalCalls( 0 ), - TotalTime( 0 ), - StartTime( 0 ), - RecursionCounter( 0 ), - Parent( parent ), - Child( NULL ), - Sibling( NULL ), - m_userPtr(0) -{ - Reset(); -} - - -void CProfileNode::CleanupMemory() -{ - delete ( Child); - Child = NULL; - delete ( Sibling); - Sibling = NULL; -} - -CProfileNode::~CProfileNode( void ) -{ - delete ( Child); - delete ( Sibling); -} - - -/*********************************************************************************************** - * INPUT: * - * name - static string pointer to the name of the node we are searching for * - * * - * WARNINGS: * - * All profile names are assumed to be static strings so this function uses pointer compares * - * to find the named node. * - *=============================================================================================*/ -CProfileNode * CProfileNode::Get_Sub_Node( const char * name ) -{ - // Try to find this sub node - CProfileNode * child = Child; - while ( child ) { - if ( child->Name == name ) { - return child; - } - child = child->Sibling; - } - - // We didn't find it, so add it - - CProfileNode * node = new CProfileNode( name, this ); - node->Sibling = Child; - Child = node; - return node; -} - - -void CProfileNode::Reset( void ) -{ - TotalCalls = 0; - TotalTime = 0.0f; - - - if ( Child ) { - Child->Reset(); - } - if ( Sibling ) { - Sibling->Reset(); - } -} - - -void CProfileNode::Call( void ) -{ - TotalCalls++; - if (RecursionCounter++ == 0) { - Profile_Get_Ticks(&StartTime); - } -} - - -bool CProfileNode::Return( void ) -{ - if ( --RecursionCounter == 0 && TotalCalls != 0 ) { - unsigned long int time; - Profile_Get_Ticks(&time); - time-=StartTime; - TotalTime += (float)time / Profile_Get_Tick_Rate(); - } - return ( RecursionCounter == 0 ); -} - - -/*************************************************************************************************** -** -** CProfileIterator -** -***************************************************************************************************/ -CProfileIterator::CProfileIterator( CProfileNode * start ) -{ - CurrentParent = start; - CurrentChild = CurrentParent->Get_Child(); -} - - -void CProfileIterator::First(void) -{ - CurrentChild = CurrentParent->Get_Child(); -} - - -void CProfileIterator::Next(void) -{ - CurrentChild = CurrentChild->Get_Sibling(); -} - - -bool CProfileIterator::Is_Done(void) -{ - return CurrentChild == NULL; -} - - -void CProfileIterator::Enter_Child( int index ) -{ - CurrentChild = CurrentParent->Get_Child(); - while ( (CurrentChild != NULL) && (index != 0) ) { - index--; - CurrentChild = CurrentChild->Get_Sibling(); - } - - if ( CurrentChild != NULL ) { - CurrentParent = CurrentChild; - CurrentChild = CurrentParent->Get_Child(); - } -} - - -void CProfileIterator::Enter_Parent( void ) -{ - if ( CurrentParent->Get_Parent() != NULL ) { - CurrentParent = CurrentParent->Get_Parent(); - } - CurrentChild = CurrentParent->Get_Child(); -} - - -/*************************************************************************************************** -** -** CProfileManager -** -***************************************************************************************************/ - -CProfileNode CProfileManager::Root( "Root", NULL ); -CProfileNode * CProfileManager::CurrentNode = &CProfileManager::Root; -int CProfileManager::FrameCounter = 0; -unsigned long int CProfileManager::ResetTime = 0; - - -/*********************************************************************************************** - * CProfileManager::Start_Profile -- Begin a named profile * - * * - * Steps one level deeper into the tree, if a child already exists with the specified name * - * then it accumulates the profiling; otherwise a new child node is added to the profile tree. * - * * - * INPUT: * - * name - name of this profiling record * - * * - * WARNINGS: * - * The string used is assumed to be a static string; pointer compares are used throughout * - * the profiling code for efficiency. * - *=============================================================================================*/ -void CProfileManager::Start_Profile( const char * name ) -{ - if (name != CurrentNode->Get_Name()) { - CurrentNode = CurrentNode->Get_Sub_Node( name ); - } - - CurrentNode->Call(); -} - - -/*********************************************************************************************** - * CProfileManager::Stop_Profile -- Stop timing and record the results. * - *=============================================================================================*/ -void CProfileManager::Stop_Profile( void ) -{ - // Return will indicate whether we should back up to our parent (we may - // be profiling a recursive function) - if (CurrentNode->Return()) { - CurrentNode = CurrentNode->Get_Parent(); - } -} - - -/*********************************************************************************************** - * CProfileManager::Reset -- Reset the contents of the profiling system * - * * - * This resets everything except for the tree structure. All of the timing data is reset. * - *=============================================================================================*/ -void CProfileManager::Reset( void ) -{ - gProfileClock.reset(); - Root.Reset(); - Root.Call(); - FrameCounter = 0; - Profile_Get_Ticks(&ResetTime); -} - - -/*********************************************************************************************** - * CProfileManager::Increment_Frame_Counter -- Increment the frame counter * - *=============================================================================================*/ -void CProfileManager::Increment_Frame_Counter( void ) -{ - FrameCounter++; -} - - -/*********************************************************************************************** - * CProfileManager::Get_Time_Since_Reset -- returns the elapsed time since last reset * - *=============================================================================================*/ -float CProfileManager::Get_Time_Since_Reset( void ) -{ - unsigned long int time; - Profile_Get_Ticks(&time); - time -= ResetTime; - return (float)time / Profile_Get_Tick_Rate(); -} - -#include - -void CProfileManager::dumpRecursive(CProfileIterator* profileIterator, int spacing) -{ - profileIterator->First(); - if (profileIterator->Is_Done()) - return; - - float accumulated_time=0,parent_time = profileIterator->Is_Root() ? CProfileManager::Get_Time_Since_Reset() : profileIterator->Get_Current_Parent_Total_Time(); - int i; - int frames_since_reset = CProfileManager::Get_Frame_Count_Since_Reset(); - for (i=0;iGet_Current_Parent_Name(), parent_time ); - float totalTime = 0.f; - - - int numChildren = 0; - - for (i = 0; !profileIterator->Is_Done(); i++,profileIterator->Next()) - { - numChildren++; - float current_total_time = profileIterator->Get_Current_Total_Time(); - accumulated_time += current_total_time; - float fraction = parent_time > SIMD_EPSILON ? (current_total_time / parent_time) * 100 : 0.f; - { - int i; for (i=0;iGet_Current_Name(), fraction,(current_total_time / (double)frames_since_reset),profileIterator->Get_Current_Total_Calls()); - totalTime += current_total_time; - //recurse into children - } - - if (parent_time < accumulated_time) - { - printf("what's wrong\n"); - } - for (i=0;i SIMD_EPSILON ? ((parent_time - accumulated_time) / parent_time) * 100 : 0.f, parent_time - accumulated_time); - - for (i=0;iEnter_Child(i); - dumpRecursive(profileIterator,spacing+3); - profileIterator->Enter_Parent(); - } -} - - - -void CProfileManager::dumpAll() -{ - CProfileIterator* profileIterator = 0; - profileIterator = CProfileManager::Get_Iterator(); - - dumpRecursive(profileIterator,0); - - CProfileManager::Release_Iterator(profileIterator); -} - - - - -#endif //BT_NO_PROFILE diff --git a/libs/bullet-2.82-r2704/src/LinearMath/btQuickprof.h b/libs/bullet-2.82-r2704/src/LinearMath/btQuickprof.h deleted file mode 100755 index 93f3f4a..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/btQuickprof.h +++ /dev/null @@ -1,203 +0,0 @@ - -/*************************************************************************************************** -** -** Real-Time Hierarchical Profiling for Game Programming Gems 3 -** -** by Greg Hjelstrom & Byon Garrabrant -** -***************************************************************************************************/ - -// Credits: The Clock class was inspired by the Timer classes in -// Ogre (www.ogre3d.org). - - - -#ifndef BT_QUICK_PROF_H -#define BT_QUICK_PROF_H - -//To disable built-in profiling, please comment out next line -//#define BT_NO_PROFILE 1 -#ifndef BT_NO_PROFILE -#include //@todo remove this, backwards compatibility -#include "btScalar.h" -#include "btAlignedAllocator.h" -#include - - - - - -#define USE_BT_CLOCK 1 - -#ifdef USE_BT_CLOCK - -///The btClock is a portable basic clock that measures accurate time in seconds, use for profiling. -class btClock -{ -public: - btClock(); - - btClock(const btClock& other); - btClock& operator=(const btClock& other); - - ~btClock(); - - /// Resets the initial reference time. - void reset(); - - /// Returns the time in ms since the last call to reset or since - /// the btClock was created. - unsigned long int getTimeMilliseconds(); - - /// Returns the time in us since the last call to reset or since - /// the Clock was created. - unsigned long int getTimeMicroseconds(); -private: - struct btClockData* m_data; -}; - -#endif //USE_BT_CLOCK - - - - -///A node in the Profile Hierarchy Tree -class CProfileNode { - -public: - CProfileNode( const char * name, CProfileNode * parent ); - ~CProfileNode( void ); - - CProfileNode * Get_Sub_Node( const char * name ); - - CProfileNode * Get_Parent( void ) { return Parent; } - CProfileNode * Get_Sibling( void ) { return Sibling; } - CProfileNode * Get_Child( void ) { return Child; } - - void CleanupMemory(); - void Reset( void ); - void Call( void ); - bool Return( void ); - - const char * Get_Name( void ) { return Name; } - int Get_Total_Calls( void ) { return TotalCalls; } - float Get_Total_Time( void ) { return TotalTime; } - void* GetUserPointer() const {return m_userPtr;} - void SetUserPointer(void* ptr) { m_userPtr = ptr;} -protected: - - const char * Name; - int TotalCalls; - float TotalTime; - unsigned long int StartTime; - int RecursionCounter; - - CProfileNode * Parent; - CProfileNode * Child; - CProfileNode * Sibling; - void* m_userPtr; -}; - -///An iterator to navigate through the tree -class CProfileIterator -{ -public: - // Access all the children of the current parent - void First(void); - void Next(void); - bool Is_Done(void); - bool Is_Root(void) { return (CurrentParent->Get_Parent() == 0); } - - void Enter_Child( int index ); // Make the given child the new parent - void Enter_Largest_Child( void ); // Make the largest child the new parent - void Enter_Parent( void ); // Make the current parent's parent the new parent - - // Access the current child - const char * Get_Current_Name( void ) { return CurrentChild->Get_Name(); } - int Get_Current_Total_Calls( void ) { return CurrentChild->Get_Total_Calls(); } - float Get_Current_Total_Time( void ) { return CurrentChild->Get_Total_Time(); } - - void* Get_Current_UserPointer( void ) { return CurrentChild->GetUserPointer(); } - void Set_Current_UserPointer(void* ptr) {CurrentChild->SetUserPointer(ptr);} - // Access the current parent - const char * Get_Current_Parent_Name( void ) { return CurrentParent->Get_Name(); } - int Get_Current_Parent_Total_Calls( void ) { return CurrentParent->Get_Total_Calls(); } - float Get_Current_Parent_Total_Time( void ) { return CurrentParent->Get_Total_Time(); } - - - -protected: - - CProfileNode * CurrentParent; - CProfileNode * CurrentChild; - - - CProfileIterator( CProfileNode * start ); - friend class CProfileManager; -}; - - -///The Manager for the Profile system -class CProfileManager { -public: - static void Start_Profile( const char * name ); - static void Stop_Profile( void ); - - static void CleanupMemory(void) - { - Root.CleanupMemory(); - } - - static void Reset( void ); - static void Increment_Frame_Counter( void ); - static int Get_Frame_Count_Since_Reset( void ) { return FrameCounter; } - static float Get_Time_Since_Reset( void ); - - static CProfileIterator * Get_Iterator( void ) - { - - return new CProfileIterator( &Root ); - } - static void Release_Iterator( CProfileIterator * iterator ) { delete ( iterator); } - - static void dumpRecursive(CProfileIterator* profileIterator, int spacing); - - static void dumpAll(); - -private: - static CProfileNode Root; - static CProfileNode * CurrentNode; - static int FrameCounter; - static unsigned long int ResetTime; -}; - - -///ProfileSampleClass is a simple way to profile a function's scope -///Use the BT_PROFILE macro at the start of scope to time -class CProfileSample { -public: - CProfileSample( const char * name ) - { - CProfileManager::Start_Profile( name ); - } - - ~CProfileSample( void ) - { - CProfileManager::Stop_Profile(); - } -}; - - -#define BT_PROFILE( name ) CProfileSample __profile( name ) - -#else - -#define BT_PROFILE( name ) - -#endif //#ifndef BT_NO_PROFILE - - - -#endif //BT_QUICK_PROF_H - - diff --git a/libs/bullet-2.82-r2704/src/LinearMath/btRandom.h b/libs/bullet-2.82-r2704/src/LinearMath/btRandom.h deleted file mode 100755 index 4cbfc6b..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/btRandom.h +++ /dev/null @@ -1,42 +0,0 @@ -/* -Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - - -#ifndef BT_GEN_RANDOM_H -#define BT_GEN_RANDOM_H - -#ifdef MT19937 - -#include -#include - -#define GEN_RAND_MAX UINT_MAX - -SIMD_FORCE_INLINE void GEN_srand(unsigned int seed) { init_genrand(seed); } -SIMD_FORCE_INLINE unsigned int GEN_rand() { return genrand_int32(); } - -#else - -#include - -#define GEN_RAND_MAX RAND_MAX - -SIMD_FORCE_INLINE void GEN_srand(unsigned int seed) { srand(seed); } -SIMD_FORCE_INLINE unsigned int GEN_rand() { return rand(); } - -#endif - -#endif //BT_GEN_RANDOM_H - diff --git a/libs/bullet-2.82-r2704/src/LinearMath/btScalar.h b/libs/bullet-2.82-r2704/src/LinearMath/btScalar.h deleted file mode 100755 index 37c6dec..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/btScalar.h +++ /dev/null @@ -1,731 +0,0 @@ -/* -Copyright (c) 2003-2009 Erwin Coumans http://bullet.googlecode.com - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - - -#ifndef BT_SCALAR_H -#define BT_SCALAR_H - -#ifdef BT_MANAGED_CODE -//Aligned data types not supported in managed code -#pragma unmanaged -#endif - - -#include -#include //size_t for MSVC 6.0 -#include - -/* SVN $Revision$ on $Date$ from http://bullet.googlecode.com*/ -#define BT_BULLET_VERSION 282 - -inline int btGetVersion() -{ - return BT_BULLET_VERSION; -} - -#if defined(DEBUG) || defined (_DEBUG) -#define BT_DEBUG -#endif - - -#ifdef _WIN32 - - #if defined(__MINGW32__) || defined(__CYGWIN__) || (defined (_MSC_VER) && _MSC_VER < 1300) - - #define SIMD_FORCE_INLINE inline - #define ATTRIBUTE_ALIGNED16(a) a - #define ATTRIBUTE_ALIGNED64(a) a - #define ATTRIBUTE_ALIGNED128(a) a - #else - //#define BT_HAS_ALIGNED_ALLOCATOR - #pragma warning(disable : 4324) // disable padding warning -// #pragma warning(disable:4530) // Disable the exception disable but used in MSCV Stl warning. -// #pragma warning(disable:4996) //Turn off warnings about deprecated C routines -// #pragma warning(disable:4786) // Disable the "debug name too long" warning - - #define SIMD_FORCE_INLINE __forceinline - #define ATTRIBUTE_ALIGNED16(a) __declspec(align(16)) a - #define ATTRIBUTE_ALIGNED64(a) __declspec(align(64)) a - #define ATTRIBUTE_ALIGNED128(a) __declspec (align(128)) a - #ifdef _XBOX - #define BT_USE_VMX128 - - #include - #define BT_HAVE_NATIVE_FSEL - #define btFsel(a,b,c) __fsel((a),(b),(c)) - #else - -#if (defined (_WIN32) && (_MSC_VER) && _MSC_VER >= 1400) && (!defined (BT_USE_DOUBLE_PRECISION)) - #if _MSC_VER>1400 - #define BT_USE_SIMD_VECTOR3 - #endif - - #define BT_USE_SSE - #ifdef BT_USE_SSE - //BT_USE_SSE_IN_API is disabled under Windows by default, because - //it makes it harder to integrate Bullet into your application under Windows - //(structured embedding Bullet structs/classes need to be 16-byte aligned) - //with relatively little performance gain - //If you are not embedded Bullet data in your classes, or make sure that you align those classes on 16-byte boundaries - //you can manually enable this line or set it in the build system for a bit of performance gain (a few percent, dependent on usage) - //#define BT_USE_SSE_IN_API - #endif //BT_USE_SSE - #include -#endif - - #endif//_XBOX - - #endif //__MINGW32__ - -#ifdef BT_DEBUG - #ifdef _MSC_VER - #include - #define btAssert(x) { if(!(x)){printf("Assert "__FILE__ ":%u ("#x")\n", __LINE__);__debugbreak(); }} - #else//_MSC_VER - #include - #define btAssert assert - #endif//_MSC_VER -#else - #define btAssert(x) -#endif - //btFullAssert is optional, slows down a lot - #define btFullAssert(x) - - #define btLikely(_c) _c - #define btUnlikely(_c) _c - -#else - -#if defined (__CELLOS_LV2__) - #define SIMD_FORCE_INLINE inline __attribute__((always_inline)) - #define ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16))) - #define ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64))) - #define ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128))) - #ifndef assert - #include - #endif -#ifdef BT_DEBUG -#ifdef __SPU__ -#include -#define printf spu_printf - #define btAssert(x) {if(!(x)){printf("Assert "__FILE__ ":%u ("#x")\n", __LINE__);spu_hcmpeq(0,0);}} -#else - #define btAssert assert -#endif - -#else - #define btAssert(x) -#endif - //btFullAssert is optional, slows down a lot - #define btFullAssert(x) - - #define btLikely(_c) _c - #define btUnlikely(_c) _c - -#else - -#ifdef USE_LIBSPE2 - - #define SIMD_FORCE_INLINE __inline - #define ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16))) - #define ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64))) - #define ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128))) - #ifndef assert - #include - #endif -#ifdef BT_DEBUG - #define btAssert assert -#else - #define btAssert(x) -#endif - //btFullAssert is optional, slows down a lot - #define btFullAssert(x) - - - #define btLikely(_c) __builtin_expect((_c), 1) - #define btUnlikely(_c) __builtin_expect((_c), 0) - - -#else - //non-windows systems - -#if (defined (__APPLE__) && (!defined (BT_USE_DOUBLE_PRECISION))) - #if defined (__i386__) || defined (__x86_64__) - #define BT_USE_SIMD_VECTOR3 - #define BT_USE_SSE - //BT_USE_SSE_IN_API is enabled on Mac OSX by default, because memory is automatically aligned on 16-byte boundaries - //if apps run into issues, we will disable the next line - #define BT_USE_SSE_IN_API - #ifdef BT_USE_SSE - // include appropriate SSE level - #if defined (__SSE4_1__) - #include - #elif defined (__SSSE3__) - #include - #elif defined (__SSE3__) - #include - #else - #include - #endif - #endif //BT_USE_SSE - #elif defined( __ARM_NEON__ ) - #ifdef __clang__ - #define BT_USE_NEON 1 - #define BT_USE_SIMD_VECTOR3 - - #if defined BT_USE_NEON && defined (__clang__) - #include - #endif//BT_USE_NEON - #endif //__clang__ - #endif//__arm__ - - #define SIMD_FORCE_INLINE inline __attribute__ ((always_inline)) -///@todo: check out alignment methods for other platforms/compilers - #define ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16))) - #define ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64))) - #define ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128))) - #ifndef assert - #include - #endif - - #if defined(DEBUG) || defined (_DEBUG) - #if defined (__i386__) || defined (__x86_64__) - #include - #define btAssert(x)\ - {\ - if(!(x))\ - {\ - printf("Assert %s in line %d, file %s\n",#x, __LINE__, __FILE__);\ - asm volatile ("int3");\ - }\ - } - #else//defined (__i386__) || defined (__x86_64__) - #define btAssert assert - #endif//defined (__i386__) || defined (__x86_64__) - #else//defined(DEBUG) || defined (_DEBUG) - #define btAssert(x) - #endif//defined(DEBUG) || defined (_DEBUG) - - //btFullAssert is optional, slows down a lot - #define btFullAssert(x) - #define btLikely(_c) _c - #define btUnlikely(_c) _c - -#else - - #define SIMD_FORCE_INLINE inline - ///@todo: check out alignment methods for other platforms/compilers - ///#define ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16))) - ///#define ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64))) - ///#define ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128))) - #define ATTRIBUTE_ALIGNED16(a) a - #define ATTRIBUTE_ALIGNED64(a) a - #define ATTRIBUTE_ALIGNED128(a) a - #ifndef assert - #include - #endif - -#if defined(DEBUG) || defined (_DEBUG) - #define btAssert assert -#else - #define btAssert(x) -#endif - - //btFullAssert is optional, slows down a lot - #define btFullAssert(x) - #define btLikely(_c) _c - #define btUnlikely(_c) _c -#endif //__APPLE__ - -#endif // LIBSPE2 - -#endif //__CELLOS_LV2__ -#endif - - -///The btScalar type abstracts floating point numbers, to easily switch between double and single floating point precision. -#if defined(BT_USE_DOUBLE_PRECISION) - -typedef double btScalar; -//this number could be bigger in double precision -#define BT_LARGE_FLOAT 1e30 -#else - -typedef float btScalar; -//keep BT_LARGE_FLOAT*BT_LARGE_FLOAT < FLT_MAX -#define BT_LARGE_FLOAT 1e18f -#endif - -#ifdef BT_USE_SSE -typedef __m128 btSimdFloat4; -#endif//BT_USE_SSE - -#if defined (BT_USE_SSE) -//#if defined BT_USE_SSE_IN_API && defined (BT_USE_SSE) -#ifdef _WIN32 - -#ifndef BT_NAN -static int btNanMask = 0x7F800001; -#define BT_NAN (*(float*)&btNanMask) -#endif - -#ifndef BT_INFINITY -static int btInfinityMask = 0x7F800000; -#define BT_INFINITY (*(float*)&btInfinityMask) -#endif - -//use this, in case there are clashes (such as xnamath.h) -#ifndef BT_NO_SIMD_OPERATOR_OVERLOADS -inline __m128 operator + (const __m128 A, const __m128 B) -{ - return _mm_add_ps(A, B); -} - -inline __m128 operator - (const __m128 A, const __m128 B) -{ - return _mm_sub_ps(A, B); -} - -inline __m128 operator * (const __m128 A, const __m128 B) -{ - return _mm_mul_ps(A, B); -} -#endif //BT_NO_SIMD_OPERATOR_OVERLOADS - -#define btCastfTo128i(a) (_mm_castps_si128(a)) -#define btCastfTo128d(a) (_mm_castps_pd(a)) -#define btCastiTo128f(a) (_mm_castsi128_ps(a)) -#define btCastdTo128f(a) (_mm_castpd_ps(a)) -#define btCastdTo128i(a) (_mm_castpd_si128(a)) -#define btAssign128(r0,r1,r2,r3) _mm_setr_ps(r0,r1,r2,r3) - -#else//_WIN32 - -#define btCastfTo128i(a) ((__m128i)(a)) -#define btCastfTo128d(a) ((__m128d)(a)) -#define btCastiTo128f(a) ((__m128) (a)) -#define btCastdTo128f(a) ((__m128) (a)) -#define btCastdTo128i(a) ((__m128i)(a)) -#define btAssign128(r0,r1,r2,r3) (__m128){r0,r1,r2,r3} -#define BT_INFINITY INFINITY -#define BT_NAN NAN -#endif//_WIN32 -#else - -#ifdef BT_USE_NEON - #include - - typedef float32x4_t btSimdFloat4; - #define BT_INFINITY INFINITY - #define BT_NAN NAN - #define btAssign128(r0,r1,r2,r3) (float32x4_t){r0,r1,r2,r3} -#else//BT_USE_NEON - - #ifndef BT_INFINITY - static int btInfinityMask = 0x7F800000; - #define BT_INFINITY (*(float*)&btInfinityMask) - #endif -#endif//BT_USE_NEON - -#endif //BT_USE_SSE - -#ifdef BT_USE_NEON -#include - -typedef float32x4_t btSimdFloat4; -#define BT_INFINITY INFINITY -#define BT_NAN NAN -#define btAssign128(r0,r1,r2,r3) (float32x4_t){r0,r1,r2,r3} -#endif - - - - - -#define BT_DECLARE_ALIGNED_ALLOCATOR() \ - SIMD_FORCE_INLINE void* operator new(size_t sizeInBytes) { return btAlignedAlloc(sizeInBytes,16); } \ - SIMD_FORCE_INLINE void operator delete(void* ptr) { btAlignedFree(ptr); } \ - SIMD_FORCE_INLINE void* operator new(size_t, void* ptr) { return ptr; } \ - SIMD_FORCE_INLINE void operator delete(void*, void*) { } \ - SIMD_FORCE_INLINE void* operator new[](size_t sizeInBytes) { return btAlignedAlloc(sizeInBytes,16); } \ - SIMD_FORCE_INLINE void operator delete[](void* ptr) { btAlignedFree(ptr); } \ - SIMD_FORCE_INLINE void* operator new[](size_t, void* ptr) { return ptr; } \ - SIMD_FORCE_INLINE void operator delete[](void*, void*) { } \ - - - -#if defined(BT_USE_DOUBLE_PRECISION) || defined(BT_FORCE_DOUBLE_FUNCTIONS) - -SIMD_FORCE_INLINE btScalar btSqrt(btScalar x) { return sqrt(x); } -SIMD_FORCE_INLINE btScalar btFabs(btScalar x) { return fabs(x); } -SIMD_FORCE_INLINE btScalar btCos(btScalar x) { return cos(x); } -SIMD_FORCE_INLINE btScalar btSin(btScalar x) { return sin(x); } -SIMD_FORCE_INLINE btScalar btTan(btScalar x) { return tan(x); } -SIMD_FORCE_INLINE btScalar btAcos(btScalar x) { if (xbtScalar(1)) x=btScalar(1); return acos(x); } -SIMD_FORCE_INLINE btScalar btAsin(btScalar x) { if (xbtScalar(1)) x=btScalar(1); return asin(x); } -SIMD_FORCE_INLINE btScalar btAtan(btScalar x) { return atan(x); } -SIMD_FORCE_INLINE btScalar btAtan2(btScalar x, btScalar y) { return atan2(x, y); } -SIMD_FORCE_INLINE btScalar btExp(btScalar x) { return exp(x); } -SIMD_FORCE_INLINE btScalar btLog(btScalar x) { return log(x); } -SIMD_FORCE_INLINE btScalar btPow(btScalar x,btScalar y) { return pow(x,y); } -SIMD_FORCE_INLINE btScalar btFmod(btScalar x,btScalar y) { return fmod(x,y); } - -#else - -SIMD_FORCE_INLINE btScalar btSqrt(btScalar y) -{ -#ifdef USE_APPROXIMATION - double x, z, tempf; - unsigned long *tfptr = ((unsigned long *)&tempf) + 1; - - tempf = y; - *tfptr = (0xbfcdd90a - *tfptr)>>1; /* estimate of 1/sqrt(y) */ - x = tempf; - z = y*btScalar(0.5); - x = (btScalar(1.5)*x)-(x*x)*(x*z); /* iteration formula */ - x = (btScalar(1.5)*x)-(x*x)*(x*z); - x = (btScalar(1.5)*x)-(x*x)*(x*z); - x = (btScalar(1.5)*x)-(x*x)*(x*z); - x = (btScalar(1.5)*x)-(x*x)*(x*z); - return x*y; -#else - return sqrtf(y); -#endif -} -SIMD_FORCE_INLINE btScalar btFabs(btScalar x) { return fabsf(x); } -SIMD_FORCE_INLINE btScalar btCos(btScalar x) { return cosf(x); } -SIMD_FORCE_INLINE btScalar btSin(btScalar x) { return sinf(x); } -SIMD_FORCE_INLINE btScalar btTan(btScalar x) { return tanf(x); } -SIMD_FORCE_INLINE btScalar btAcos(btScalar x) { - if (xbtScalar(1)) - x=btScalar(1); - return acosf(x); -} -SIMD_FORCE_INLINE btScalar btAsin(btScalar x) { - if (xbtScalar(1)) - x=btScalar(1); - return asinf(x); -} -SIMD_FORCE_INLINE btScalar btAtan(btScalar x) { return atanf(x); } -SIMD_FORCE_INLINE btScalar btAtan2(btScalar x, btScalar y) { return atan2f(x, y); } -SIMD_FORCE_INLINE btScalar btExp(btScalar x) { return expf(x); } -SIMD_FORCE_INLINE btScalar btLog(btScalar x) { return logf(x); } -SIMD_FORCE_INLINE btScalar btPow(btScalar x,btScalar y) { return powf(x,y); } -SIMD_FORCE_INLINE btScalar btFmod(btScalar x,btScalar y) { return fmodf(x,y); } - -#endif - -#define SIMD_PI btScalar(3.1415926535897932384626433832795029) -#define SIMD_2_PI btScalar(2.0) * SIMD_PI -#define SIMD_HALF_PI (SIMD_PI * btScalar(0.5)) -#define SIMD_RADS_PER_DEG (SIMD_2_PI / btScalar(360.0)) -#define SIMD_DEGS_PER_RAD (btScalar(360.0) / SIMD_2_PI) -#define SIMDSQRT12 btScalar(0.7071067811865475244008443621048490) - -#define btRecipSqrt(x) ((btScalar)(btScalar(1.0)/btSqrt(btScalar(x)))) /* reciprocal square root */ -#define btRecip(x) (btScalar(1.0)/btScalar(x)) - -#ifdef BT_USE_DOUBLE_PRECISION -#define SIMD_EPSILON DBL_EPSILON -#define SIMD_INFINITY DBL_MAX -#else -#define SIMD_EPSILON FLT_EPSILON -#define SIMD_INFINITY FLT_MAX -#endif - -SIMD_FORCE_INLINE btScalar btAtan2Fast(btScalar y, btScalar x) -{ - btScalar coeff_1 = SIMD_PI / 4.0f; - btScalar coeff_2 = 3.0f * coeff_1; - btScalar abs_y = btFabs(y); - btScalar angle; - if (x >= 0.0f) { - btScalar r = (x - abs_y) / (x + abs_y); - angle = coeff_1 - coeff_1 * r; - } else { - btScalar r = (x + abs_y) / (abs_y - x); - angle = coeff_2 - coeff_1 * r; - } - return (y < 0.0f) ? -angle : angle; -} - -SIMD_FORCE_INLINE bool btFuzzyZero(btScalar x) { return btFabs(x) < SIMD_EPSILON; } - -SIMD_FORCE_INLINE bool btEqual(btScalar a, btScalar eps) { - return (((a) <= eps) && !((a) < -eps)); -} -SIMD_FORCE_INLINE bool btGreaterEqual (btScalar a, btScalar eps) { - return (!((a) <= eps)); -} - - -SIMD_FORCE_INLINE int btIsNegative(btScalar x) { - return x < btScalar(0.0) ? 1 : 0; -} - -SIMD_FORCE_INLINE btScalar btRadians(btScalar x) { return x * SIMD_RADS_PER_DEG; } -SIMD_FORCE_INLINE btScalar btDegrees(btScalar x) { return x * SIMD_DEGS_PER_RAD; } - -#define BT_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name - -#ifndef btFsel -SIMD_FORCE_INLINE btScalar btFsel(btScalar a, btScalar b, btScalar c) -{ - return a >= 0 ? b : c; -} -#endif -#define btFsels(a,b,c) (btScalar)btFsel(a,b,c) - - -SIMD_FORCE_INLINE bool btMachineIsLittleEndian() -{ - long int i = 1; - const char *p = (const char *) &i; - if (p[0] == 1) // Lowest address contains the least significant byte - return true; - else - return false; -} - - - -///btSelect avoids branches, which makes performance much better for consoles like Playstation 3 and XBox 360 -///Thanks Phil Knight. See also http://www.cellperformance.com/articles/2006/04/more_techniques_for_eliminatin_1.html -SIMD_FORCE_INLINE unsigned btSelect(unsigned condition, unsigned valueIfConditionNonZero, unsigned valueIfConditionZero) -{ - // Set testNz to 0xFFFFFFFF if condition is nonzero, 0x00000000 if condition is zero - // Rely on positive value or'ed with its negative having sign bit on - // and zero value or'ed with its negative (which is still zero) having sign bit off - // Use arithmetic shift right, shifting the sign bit through all 32 bits - unsigned testNz = (unsigned)(((int)condition | -(int)condition) >> 31); - unsigned testEqz = ~testNz; - return ((valueIfConditionNonZero & testNz) | (valueIfConditionZero & testEqz)); -} -SIMD_FORCE_INLINE int btSelect(unsigned condition, int valueIfConditionNonZero, int valueIfConditionZero) -{ - unsigned testNz = (unsigned)(((int)condition | -(int)condition) >> 31); - unsigned testEqz = ~testNz; - return static_cast((valueIfConditionNonZero & testNz) | (valueIfConditionZero & testEqz)); -} -SIMD_FORCE_INLINE float btSelect(unsigned condition, float valueIfConditionNonZero, float valueIfConditionZero) -{ -#ifdef BT_HAVE_NATIVE_FSEL - return (float)btFsel((btScalar)condition - btScalar(1.0f), valueIfConditionNonZero, valueIfConditionZero); -#else - return (condition != 0) ? valueIfConditionNonZero : valueIfConditionZero; -#endif -} - -template SIMD_FORCE_INLINE void btSwap(T& a, T& b) -{ - T tmp = a; - a = b; - b = tmp; -} - - -//PCK: endian swapping functions -SIMD_FORCE_INLINE unsigned btSwapEndian(unsigned val) -{ - return (((val & 0xff000000) >> 24) | ((val & 0x00ff0000) >> 8) | ((val & 0x0000ff00) << 8) | ((val & 0x000000ff) << 24)); -} - -SIMD_FORCE_INLINE unsigned short btSwapEndian(unsigned short val) -{ - return static_cast(((val & 0xff00) >> 8) | ((val & 0x00ff) << 8)); -} - -SIMD_FORCE_INLINE unsigned btSwapEndian(int val) -{ - return btSwapEndian((unsigned)val); -} - -SIMD_FORCE_INLINE unsigned short btSwapEndian(short val) -{ - return btSwapEndian((unsigned short) val); -} - -///btSwapFloat uses using char pointers to swap the endianness -////btSwapFloat/btSwapDouble will NOT return a float, because the machine might 'correct' invalid floating point values -///Not all values of sign/exponent/mantissa are valid floating point numbers according to IEEE 754. -///When a floating point unit is faced with an invalid value, it may actually change the value, or worse, throw an exception. -///In most systems, running user mode code, you wouldn't get an exception, but instead the hardware/os/runtime will 'fix' the number for you. -///so instead of returning a float/double, we return integer/long long integer -SIMD_FORCE_INLINE unsigned int btSwapEndianFloat(float d) -{ - unsigned int a = 0; - unsigned char *dst = (unsigned char *)&a; - unsigned char *src = (unsigned char *)&d; - - dst[0] = src[3]; - dst[1] = src[2]; - dst[2] = src[1]; - dst[3] = src[0]; - return a; -} - -// unswap using char pointers -SIMD_FORCE_INLINE float btUnswapEndianFloat(unsigned int a) -{ - float d = 0.0f; - unsigned char *src = (unsigned char *)&a; - unsigned char *dst = (unsigned char *)&d; - - dst[0] = src[3]; - dst[1] = src[2]; - dst[2] = src[1]; - dst[3] = src[0]; - - return d; -} - - -// swap using char pointers -SIMD_FORCE_INLINE void btSwapEndianDouble(double d, unsigned char* dst) -{ - unsigned char *src = (unsigned char *)&d; - - dst[0] = src[7]; - dst[1] = src[6]; - dst[2] = src[5]; - dst[3] = src[4]; - dst[4] = src[3]; - dst[5] = src[2]; - dst[6] = src[1]; - dst[7] = src[0]; - -} - -// unswap using char pointers -SIMD_FORCE_INLINE double btUnswapEndianDouble(const unsigned char *src) -{ - double d = 0.0; - unsigned char *dst = (unsigned char *)&d; - - dst[0] = src[7]; - dst[1] = src[6]; - dst[2] = src[5]; - dst[3] = src[4]; - dst[4] = src[3]; - dst[5] = src[2]; - dst[6] = src[1]; - dst[7] = src[0]; - - return d; -} - -template -SIMD_FORCE_INLINE void btSetZero(T* a, int n) -{ - T* acurr = a; - size_t ncurr = n; - while (ncurr > 0) - { - *(acurr++) = 0; - --ncurr; - } -} - - -SIMD_FORCE_INLINE btScalar btLargeDot(const btScalar *a, const btScalar *b, int n) -{ - btScalar p0,q0,m0,p1,q1,m1,sum; - sum = 0; - n -= 2; - while (n >= 0) { - p0 = a[0]; q0 = b[0]; - m0 = p0 * q0; - p1 = a[1]; q1 = b[1]; - m1 = p1 * q1; - sum += m0; - sum += m1; - a += 2; - b += 2; - n -= 2; - } - n += 2; - while (n > 0) { - sum += (*a) * (*b); - a++; - b++; - n--; - } - return sum; -} - - -// returns normalized value in range [-SIMD_PI, SIMD_PI] -SIMD_FORCE_INLINE btScalar btNormalizeAngle(btScalar angleInRadians) -{ - angleInRadians = btFmod(angleInRadians, SIMD_2_PI); - if(angleInRadians < -SIMD_PI) - { - return angleInRadians + SIMD_2_PI; - } - else if(angleInRadians > SIMD_PI) - { - return angleInRadians - SIMD_2_PI; - } - else - { - return angleInRadians; - } -} - - - -///rudimentary class to provide type info -struct btTypedObject -{ - btTypedObject(int objectType) - :m_objectType(objectType) - { - } - int m_objectType; - inline int getObjectType() const - { - return m_objectType; - } -}; - - - -///align a pointer to the provided alignment, upwards -template T* btAlignPointer(T* unalignedPtr, size_t alignment) -{ - - struct btConvertPointerSizeT - { - union - { - T* ptr; - size_t integer; - }; - }; - btConvertPointerSizeT converter; - - - const size_t bit_mask = ~(alignment - 1); - converter.ptr = unalignedPtr; - converter.integer += alignment-1; - converter.integer &= bit_mask; - return converter.ptr; -} - -#endif //BT_SCALAR_H diff --git a/libs/bullet-2.82-r2704/src/LinearMath/btSerializer.cpp b/libs/bullet-2.82-r2704/src/LinearMath/btSerializer.cpp deleted file mode 100755 index ba34493..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/btSerializer.cpp +++ /dev/null @@ -1,991 +0,0 @@ -char sBulletDNAstr[]= { 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-char(4),char(0),char(-90),char(0),char(4),char(0),char(-89),char(0),char(4),char(0),char(-88),char(0),char(8),char(0),char(-87),char(0),char(8),char(0),char(-86),char(0), -char(8),char(0),char(-85),char(0),char(8),char(0),char(-84),char(0),char(8),char(0),char(-83),char(0),char(8),char(0),char(-82),char(0),char(8),char(0),char(-81),char(0), -char(0),char(0),char(-80),char(0),char(66),char(0),char(10),char(0),char(59),char(0),char(-95),char(0),char(18),char(0),char(-92),char(0),char(18),char(0),char(-91),char(0), -char(8),char(0),char(-79),char(0),char(8),char(0),char(-78),char(0),char(8),char(0),char(-77),char(0),char(8),char(0),char(-83),char(0),char(8),char(0),char(-82),char(0), -char(8),char(0),char(-81),char(0),char(8),char(0),char(-76),char(0),char(67),char(0),char(11),char(0),char(57),char(0),char(-95),char(0),char(17),char(0),char(-92),char(0), -char(17),char(0),char(-91),char(0),char(7),char(0),char(-79),char(0),char(7),char(0),char(-78),char(0),char(7),char(0),char(-77),char(0),char(7),char(0),char(-83),char(0), -char(7),char(0),char(-82),char(0),char(7),char(0),char(-81),char(0),char(7),char(0),char(-76),char(0),char(0),char(0),char(21),char(0),char(68),char(0),char(9),char(0), -char(57),char(0),char(-95),char(0),char(17),char(0),char(-92),char(0),char(17),char(0),char(-91),char(0),char(13),char(0),char(-75),char(0),char(13),char(0),char(-74),char(0), -char(13),char(0),char(-73),char(0),char(13),char(0),char(-72),char(0),char(4),char(0),char(-71),char(0),char(4),char(0),char(-70),char(0),char(69),char(0),char(9),char(0), -char(59),char(0),char(-95),char(0),char(18),char(0),char(-92),char(0),char(18),char(0),char(-91),char(0),char(14),char(0),char(-75),char(0),char(14),char(0),char(-74),char(0), -char(14),char(0),char(-73),char(0),char(14),char(0),char(-72),char(0),char(4),char(0),char(-71),char(0),char(4),char(0),char(-70),char(0),char(70),char(0),char(5),char(0), -char(68),char(0),char(-69),char(0),char(4),char(0),char(-68),char(0),char(7),char(0),char(-67),char(0),char(7),char(0),char(-66),char(0),char(7),char(0),char(-65),char(0), -char(71),char(0),char(5),char(0),char(69),char(0),char(-69),char(0),char(4),char(0),char(-68),char(0),char(8),char(0),char(-67),char(0),char(8),char(0),char(-66),char(0), -char(8),char(0),char(-65),char(0),char(72),char(0),char(9),char(0),char(57),char(0),char(-95),char(0),char(17),char(0),char(-92),char(0),char(17),char(0),char(-91),char(0), -char(7),char(0),char(-75),char(0),char(7),char(0),char(-74),char(0),char(7),char(0),char(-73),char(0),char(7),char(0),char(-72),char(0),char(4),char(0),char(-71),char(0), -char(4),char(0),char(-70),char(0),char(73),char(0),char(9),char(0),char(59),char(0),char(-95),char(0),char(18),char(0),char(-92),char(0),char(18),char(0),char(-91),char(0), -char(8),char(0),char(-75),char(0),char(8),char(0),char(-74),char(0),char(8),char(0),char(-73),char(0),char(8),char(0),char(-72),char(0),char(4),char(0),char(-71),char(0), -char(4),char(0),char(-70),char(0),char(74),char(0),char(5),char(0),char(56),char(0),char(-95),char(0),char(13),char(0),char(-64),char(0),char(13),char(0),char(-63),char(0), -char(7),char(0),char(-62),char(0),char(0),char(0),char(37),char(0),char(75),char(0),char(4),char(0),char(59),char(0),char(-95),char(0),char(14),char(0),char(-64),char(0), -char(14),char(0),char(-63),char(0),char(8),char(0),char(-62),char(0),char(50),char(0),char(22),char(0),char(8),char(0),char(-61),char(0),char(8),char(0),char(-76),char(0), -char(8),char(0),char(111),char(0),char(8),char(0),char(-60),char(0),char(8),char(0),char(113),char(0),char(8),char(0),char(-59),char(0),char(8),char(0),char(-58),char(0), -char(8),char(0),char(-57),char(0),char(8),char(0),char(-56),char(0),char(8),char(0),char(-55),char(0),char(8),char(0),char(-54),char(0),char(8),char(0),char(-53),char(0), -char(8),char(0),char(-52),char(0),char(8),char(0),char(-51),char(0),char(8),char(0),char(-50),char(0),char(8),char(0),char(-49),char(0),char(4),char(0),char(-48),char(0), -char(4),char(0),char(-47),char(0),char(4),char(0),char(-46),char(0),char(4),char(0),char(-45),char(0),char(4),char(0),char(-44),char(0),char(0),char(0),char(37),char(0), -char(52),char(0),char(22),char(0),char(7),char(0),char(-61),char(0),char(7),char(0),char(-76),char(0),char(7),char(0),char(111),char(0),char(7),char(0),char(-60),char(0), -char(7),char(0),char(113),char(0),char(7),char(0),char(-59),char(0),char(7),char(0),char(-58),char(0),char(7),char(0),char(-57),char(0),char(7),char(0),char(-56),char(0), -char(7),char(0),char(-55),char(0),char(7),char(0),char(-54),char(0),char(7),char(0),char(-53),char(0),char(7),char(0),char(-52),char(0),char(7),char(0),char(-51),char(0), -char(7),char(0),char(-50),char(0),char(7),char(0),char(-49),char(0),char(4),char(0),char(-48),char(0),char(4),char(0),char(-47),char(0),char(4),char(0),char(-46),char(0), -char(4),char(0),char(-45),char(0),char(4),char(0),char(-44),char(0),char(0),char(0),char(37),char(0),char(76),char(0),char(4),char(0),char(7),char(0),char(-43),char(0), -char(7),char(0),char(-42),char(0),char(7),char(0),char(-41),char(0),char(4),char(0),char(79),char(0),char(77),char(0),char(10),char(0),char(76),char(0),char(-40),char(0), -char(13),char(0),char(-39),char(0),char(13),char(0),char(-38),char(0),char(13),char(0),char(-37),char(0),char(13),char(0),char(-36),char(0),char(13),char(0),char(-35),char(0), -char(7),char(0),char(-120),char(0),char(7),char(0),char(-34),char(0),char(4),char(0),char(-33),char(0),char(4),char(0),char(53),char(0),char(78),char(0),char(4),char(0), -char(76),char(0),char(-40),char(0),char(4),char(0),char(-32),char(0),char(7),char(0),char(-31),char(0),char(4),char(0),char(-30),char(0),char(79),char(0),char(4),char(0), -char(13),char(0),char(-35),char(0),char(76),char(0),char(-40),char(0),char(4),char(0),char(-29),char(0),char(7),char(0),char(-28),char(0),char(80),char(0),char(7),char(0), -char(13),char(0),char(-27),char(0),char(76),char(0),char(-40),char(0),char(4),char(0),char(-26),char(0),char(7),char(0),char(-25),char(0),char(7),char(0),char(-24),char(0), -char(7),char(0),char(-23),char(0),char(4),char(0),char(53),char(0),char(81),char(0),char(6),char(0),char(15),char(0),char(-22),char(0),char(13),char(0),char(-24),char(0), -char(13),char(0),char(-21),char(0),char(58),char(0),char(-20),char(0),char(4),char(0),char(-19),char(0),char(7),char(0),char(-23),char(0),char(82),char(0),char(26),char(0), -char(4),char(0),char(-18),char(0),char(7),char(0),char(-17),char(0),char(7),char(0),char(-76),char(0),char(7),char(0),char(-16),char(0),char(7),char(0),char(-15),char(0), -char(7),char(0),char(-14),char(0),char(7),char(0),char(-13),char(0),char(7),char(0),char(-12),char(0),char(7),char(0),char(-11),char(0),char(7),char(0),char(-10),char(0), -char(7),char(0),char(-9),char(0),char(7),char(0),char(-8),char(0),char(7),char(0),char(-7),char(0),char(7),char(0),char(-6),char(0),char(7),char(0),char(-5),char(0), -char(7),char(0),char(-4),char(0),char(7),char(0),char(-3),char(0),char(7),char(0),char(-2),char(0),char(7),char(0),char(-1),char(0),char(7),char(0),char(0),char(1), -char(7),char(0),char(1),char(1),char(4),char(0),char(2),char(1),char(4),char(0),char(3),char(1),char(4),char(0),char(4),char(1),char(4),char(0),char(5),char(1), -char(4),char(0),char(118),char(0),char(83),char(0),char(12),char(0),char(15),char(0),char(6),char(1),char(15),char(0),char(7),char(1),char(15),char(0),char(8),char(1), -char(13),char(0),char(9),char(1),char(13),char(0),char(10),char(1),char(7),char(0),char(11),char(1),char(4),char(0),char(12),char(1),char(4),char(0),char(13),char(1), -char(4),char(0),char(14),char(1),char(4),char(0),char(15),char(1),char(7),char(0),char(-25),char(0),char(4),char(0),char(53),char(0),char(84),char(0),char(27),char(0), -char(17),char(0),char(16),char(1),char(15),char(0),char(17),char(1),char(15),char(0),char(18),char(1),char(13),char(0),char(9),char(1),char(13),char(0),char(19),char(1), -char(13),char(0),char(20),char(1),char(13),char(0),char(21),char(1),char(13),char(0),char(22),char(1),char(13),char(0),char(23),char(1),char(4),char(0),char(24),char(1), -char(7),char(0),char(25),char(1),char(4),char(0),char(26),char(1),char(4),char(0),char(27),char(1),char(4),char(0),char(28),char(1),char(7),char(0),char(29),char(1), -char(7),char(0),char(30),char(1),char(4),char(0),char(31),char(1),char(4),char(0),char(32),char(1),char(7),char(0),char(33),char(1),char(7),char(0),char(34),char(1), -char(7),char(0),char(35),char(1),char(7),char(0),char(36),char(1),char(7),char(0),char(37),char(1),char(7),char(0),char(38),char(1),char(4),char(0),char(39),char(1), -char(4),char(0),char(40),char(1),char(4),char(0),char(41),char(1),char(85),char(0),char(12),char(0),char(9),char(0),char(42),char(1),char(9),char(0),char(43),char(1), -char(13),char(0),char(44),char(1),char(7),char(0),char(45),char(1),char(7),char(0),char(-57),char(0),char(7),char(0),char(46),char(1),char(4),char(0),char(47),char(1), -char(13),char(0),char(48),char(1),char(4),char(0),char(49),char(1),char(4),char(0),char(50),char(1),char(4),char(0),char(51),char(1),char(4),char(0),char(53),char(0), -char(86),char(0),char(19),char(0),char(48),char(0),char(126),char(0),char(83),char(0),char(52),char(1),char(76),char(0),char(53),char(1),char(77),char(0),char(54),char(1), -char(78),char(0),char(55),char(1),char(79),char(0),char(56),char(1),char(80),char(0),char(57),char(1),char(81),char(0),char(58),char(1),char(84),char(0),char(59),char(1), -char(85),char(0),char(60),char(1),char(4),char(0),char(61),char(1),char(4),char(0),char(27),char(1),char(4),char(0),char(62),char(1),char(4),char(0),char(63),char(1), -char(4),char(0),char(64),char(1),char(4),char(0),char(65),char(1),char(4),char(0),char(66),char(1),char(4),char(0),char(67),char(1),char(82),char(0),char(68),char(1), -}; -int sBulletDNAlen= sizeof(sBulletDNAstr); - -char sBulletDNAstr64[]= { -char(83),char(68),char(78),char(65),char(78),char(65),char(77),char(69),char(69),char(1),char(0),char(0),char(109),char(95),char(115),char(105),char(122),char(101),char(0),char(109), -char(95),char(99),char(97),char(112),char(97),char(99),char(105),char(116),char(121),char(0),char(42),char(109),char(95),char(100),char(97),char(116),char(97),char(0),char(109),char(95), -char(99),char(111),char(108),char(108),char(105),char(115),char(105),char(111),char(110),char(83),char(104),char(97),char(112),char(101),char(115),char(0),char(109),char(95),char(99),char(111), -char(108),char(108),char(105),char(115),char(105),char(111),char(110),char(79),char(98),char(106),char(101),char(99),char(116),char(115),char(0),char(109),char(95),char(99),char(111),char(110), -char(115),char(116),char(114),char(97),char(105),char(110),char(116),char(115),char(0),char(42),char(102),char(105),char(114),char(115),char(116),char(0),char(42),char(108),char(97),char(115), -char(116),char(0),char(109),char(95),char(102),char(108),char(111),char(97),char(116),char(115),char(91),char(52),char(93),char(0),char(109),char(95),char(101),char(108),char(91),char(51), -char(93),char(0),char(109),char(95),char(98),char(97),char(115),char(105),char(115),char(0),char(109),char(95),char(111),char(114),char(105),char(103),char(105),char(110),char(0),char(109), -char(95),char(114),char(111),char(111),char(116),char(78),char(111),char(100),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),char(95),char(115),char(117),char(98), -char(116),char(114),char(101),char(101),char(83),char(105),char(122),char(101),char(0),char(109),char(95),char(113),char(117),char(97),char(110),char(116),char(105),char(122),char(101),char(100), -char(65),char(97),char(98),char(98),char(77),char(105),char(110),char(91),char(51),char(93),char(0),char(109),char(95),char(113),char(117),char(97),char(110),char(116),char(105),char(122), -char(101),char(100),char(65),char(97),char(98),char(98),char(77),char(97),char(120),char(91),char(51),char(93),char(0),char(109),char(95),char(97),char(97),char(98),char(98),char(77), -char(105),char(110),char(79),char(114),char(103),char(0),char(109),char(95),char(97),char(97),char(98),char(98),char(77),char(97),char(120),char(79),char(114),char(103),char(0),char(109), -char(95),char(101),char(115),char(99),char(97),char(112),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),char(95),char(115),char(117),char(98),char(80),char(97), -char(114),char(116),char(0),char(109),char(95),char(116),char(114),char(105),char(97),char(110),char(103),char(108),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109), -char(95),char(112),char(97),char(100),char(91),char(52),char(93),char(0),char(109),char(95),char(101),char(115),char(99),char(97),char(112),char(101),char(73),char(110),char(100),char(101), -char(120),char(79),char(114),char(84),char(114),char(105),char(97),char(110),char(103),char(108),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),char(95),char(98), -char(118),char(104),char(65),char(97),char(98),char(98),char(77),char(105),char(110),char(0),char(109),char(95),char(98),char(118),char(104),char(65),char(97),char(98),char(98),char(77), -char(97),char(120),char(0),char(109),char(95),char(98),char(118),char(104),char(81),char(117),char(97),char(110),char(116),char(105),char(122),char(97),char(116),char(105),char(111),char(110), -char(0),char(109),char(95),char(99),char(117),char(114),char(78),char(111),char(100),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),char(95),char(117),char(115), -char(101),char(81),char(117),char(97),char(110),char(116),char(105),char(122),char(97),char(116),char(105),char(111),char(110),char(0),char(109),char(95),char(110),char(117),char(109),char(67), -char(111),char(110),char(116),char(105),char(103),char(117),char(111),char(117),char(115),char(76),char(101),char(97),char(102),char(78),char(111),char(100),char(101),char(115),char(0),char(109), -char(95),char(110),char(117),char(109),char(81),char(117),char(97),char(110),char(116),char(105),char(122),char(101),char(100),char(67),char(111),char(110),char(116),char(105),char(103),char(117), -char(111),char(117),char(115),char(78),char(111),char(100),char(101),char(115),char(0),char(42),char(109),char(95),char(99),char(111),char(110),char(116),char(105),char(103),char(117),char(111), 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-char(86),char(0),char(19),char(0),char(48),char(0),char(126),char(0),char(83),char(0),char(52),char(1),char(76),char(0),char(53),char(1),char(77),char(0),char(54),char(1), -char(78),char(0),char(55),char(1),char(79),char(0),char(56),char(1),char(80),char(0),char(57),char(1),char(81),char(0),char(58),char(1),char(84),char(0),char(59),char(1), -char(85),char(0),char(60),char(1),char(4),char(0),char(61),char(1),char(4),char(0),char(27),char(1),char(4),char(0),char(62),char(1),char(4),char(0),char(63),char(1), -char(4),char(0),char(64),char(1),char(4),char(0),char(65),char(1),char(4),char(0),char(66),char(1),char(4),char(0),char(67),char(1),char(82),char(0),char(68),char(1), -}; -int sBulletDNAlen64= sizeof(sBulletDNAstr64); diff --git a/libs/bullet-2.82-r2704/src/LinearMath/btSerializer.h b/libs/bullet-2.82-r2704/src/LinearMath/btSerializer.h deleted file mode 100755 index ff1dc57..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/btSerializer.h +++ /dev/null @@ -1,639 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SERIALIZER_H -#define BT_SERIALIZER_H - -#include "btScalar.h" // has definitions like SIMD_FORCE_INLINE -#include "btHashMap.h" - -#if !defined( __CELLOS_LV2__) && !defined(__MWERKS__) -#include -#endif -#include - - - -///only the 32bit versions for now -extern char sBulletDNAstr[]; -extern int sBulletDNAlen; -extern char sBulletDNAstr64[]; -extern int sBulletDNAlen64; - -SIMD_FORCE_INLINE int btStrLen(const char* str) -{ - if (!str) - return(0); - int len = 0; - - while (*str != 0) - { - str++; - len++; - } - - return len; -} - - -class btChunk -{ -public: - int m_chunkCode; - int m_length; - void *m_oldPtr; - int m_dna_nr; - int m_number; -}; - -enum btSerializationFlags -{ - BT_SERIALIZE_NO_BVH = 1, - BT_SERIALIZE_NO_TRIANGLEINFOMAP = 2, - BT_SERIALIZE_NO_DUPLICATE_ASSERT = 4 -}; - -class btSerializer -{ - -public: - - virtual ~btSerializer() {} - - virtual const unsigned char* getBufferPointer() const = 0; - - virtual int getCurrentBufferSize() const = 0; - - virtual btChunk* allocate(size_t size, int numElements) = 0; - - virtual void finalizeChunk(btChunk* chunk, const char* structType, int chunkCode,void* oldPtr)= 0; - - virtual void* findPointer(void* oldPtr) = 0; - - virtual void* getUniquePointer(void*oldPtr) = 0; - - virtual void startSerialization() = 0; - - virtual void finishSerialization() = 0; - - virtual const char* findNameForPointer(const void* ptr) const = 0; - - virtual void registerNameForPointer(const void* ptr, const char* name) = 0; - - virtual void serializeName(const char* ptr) = 0; - - virtual int getSerializationFlags() const = 0; - - virtual void setSerializationFlags(int flags) = 0; - - -}; - - - -#define BT_HEADER_LENGTH 12 -#if defined(__sgi) || defined (__sparc) || defined (__sparc__) || defined (__PPC__) || defined (__ppc__) || defined (__BIG_ENDIAN__) -# define BT_MAKE_ID(a,b,c,d) ( (int)(a)<<24 | (int)(b)<<16 | (c)<<8 | (d) ) -#else -# define BT_MAKE_ID(a,b,c,d) ( (int)(d)<<24 | (int)(c)<<16 | (b)<<8 | (a) ) -#endif - -#define BT_SOFTBODY_CODE BT_MAKE_ID('S','B','D','Y') -#define BT_COLLISIONOBJECT_CODE BT_MAKE_ID('C','O','B','J') -#define BT_RIGIDBODY_CODE BT_MAKE_ID('R','B','D','Y') -#define BT_CONSTRAINT_CODE BT_MAKE_ID('C','O','N','S') -#define BT_BOXSHAPE_CODE BT_MAKE_ID('B','O','X','S') -#define BT_QUANTIZED_BVH_CODE BT_MAKE_ID('Q','B','V','H') -#define BT_TRIANLGE_INFO_MAP BT_MAKE_ID('T','M','A','P') -#define BT_SHAPE_CODE BT_MAKE_ID('S','H','A','P') -#define BT_ARRAY_CODE BT_MAKE_ID('A','R','A','Y') -#define BT_SBMATERIAL_CODE BT_MAKE_ID('S','B','M','T') -#define BT_SBNODE_CODE BT_MAKE_ID('S','B','N','D') -#define BT_DYNAMICSWORLD_CODE BT_MAKE_ID('D','W','L','D') -#define BT_DNA_CODE BT_MAKE_ID('D','N','A','1') - - -struct btPointerUid -{ - union - { - void* m_ptr; - int m_uniqueIds[2]; - }; -}; - -///The btDefaultSerializer is the main Bullet serialization class. -///The constructor takes an optional argument for backwards compatibility, it is recommended to leave this empty/zero. -class btDefaultSerializer : public btSerializer -{ - - - btAlignedObjectArray mTypes; - btAlignedObjectArray mStructs; - btAlignedObjectArray mTlens; - btHashMap mStructReverse; - btHashMap mTypeLookup; - - - btHashMap m_chunkP; - - btHashMap m_nameMap; - - btHashMap m_uniquePointers; - int m_uniqueIdGenerator; - - int m_totalSize; - unsigned char* m_buffer; - int m_currentSize; - void* m_dna; - int m_dnaLength; - - int m_serializationFlags; - - - btAlignedObjectArray m_chunkPtrs; - -protected: - - virtual void* findPointer(void* oldPtr) - { - void** ptr = m_chunkP.find(oldPtr); - if (ptr && *ptr) - return *ptr; - return 0; - } - - - - - - void writeDNA() - { - btChunk* dnaChunk = allocate(m_dnaLength,1); - memcpy(dnaChunk->m_oldPtr,m_dna,m_dnaLength); - finalizeChunk(dnaChunk,"DNA1",BT_DNA_CODE, m_dna); - } - - int getReverseType(const char *type) const - { - - btHashString key(type); - const int* valuePtr = mTypeLookup.find(key); - if (valuePtr) - return *valuePtr; - - return -1; - } - - void initDNA(const char* bdnaOrg,int dnalen) - { - ///was already initialized - if (m_dna) - return; - - int littleEndian= 1; - littleEndian= ((char*)&littleEndian)[0]; - - - m_dna = btAlignedAlloc(dnalen,16); - memcpy(m_dna,bdnaOrg,dnalen); - m_dnaLength = dnalen; - - int *intPtr=0; - short *shtPtr=0; - char *cp = 0;int dataLen =0; - intPtr = (int*)m_dna; - - /* - SDNA (4 bytes) (magic number) - NAME (4 bytes) - (4 bytes) amount of names (int) - - - */ - - if (strncmp((const char*)m_dna, "SDNA", 4)==0) - { - // skip ++ NAME - intPtr++; intPtr++; - } - - // Parse names - if (!littleEndian) - *intPtr = btSwapEndian(*intPtr); - - dataLen = *intPtr; - - intPtr++; - - cp = (char*)intPtr; - int i; - for ( i=0; i amount of types (int) - - - */ - - intPtr = (int*)cp; - btAssert(strncmp(cp, "TYPE", 4)==0); intPtr++; - - if (!littleEndian) - *intPtr = btSwapEndian(*intPtr); - - dataLen = *intPtr; - intPtr++; - - - cp = (char*)intPtr; - for (i=0; i (short) the lengths of types - - */ - - // Parse type lens - intPtr = (int*)cp; - btAssert(strncmp(cp, "TLEN", 4)==0); intPtr++; - - dataLen = (int)mTypes.size(); - - shtPtr = (short*)intPtr; - for (i=0; i amount of structs (int) - - - - - - - */ - - intPtr = (int*)shtPtr; - cp = (char*)intPtr; - btAssert(strncmp(cp, "STRC", 4)==0); intPtr++; - - if (!littleEndian) - *intPtr = btSwapEndian(*intPtr); - dataLen = *intPtr ; - intPtr++; - - - shtPtr = (short*)intPtr; - for (i=0; im_length; - memcpy(currentPtr,m_chunkPtrs[i], curLength); - btAlignedFree(m_chunkPtrs[i]); - currentPtr+=curLength; - mysize+=curLength; - } - } - - mTypes.clear(); - mStructs.clear(); - mTlens.clear(); - mStructReverse.clear(); - mTypeLookup.clear(); - m_chunkP.clear(); - m_nameMap.clear(); - m_uniquePointers.clear(); - m_chunkPtrs.clear(); - } - - virtual void* getUniquePointer(void*oldPtr) - { - if (!oldPtr) - return 0; - - btPointerUid* uptr = (btPointerUid*)m_uniquePointers.find(oldPtr); - if (uptr) - { - return uptr->m_ptr; - } - m_uniqueIdGenerator++; - - btPointerUid uid; - uid.m_uniqueIds[0] = m_uniqueIdGenerator; - uid.m_uniqueIds[1] = m_uniqueIdGenerator; - m_uniquePointers.insert(oldPtr,uid); - return uid.m_ptr; - - } - - virtual const unsigned char* getBufferPointer() const - { - return m_buffer; - } - - virtual int getCurrentBufferSize() const - { - return m_currentSize; - } - - virtual void finalizeChunk(btChunk* chunk, const char* structType, int chunkCode,void* oldPtr) - { - if (!(m_serializationFlags&BT_SERIALIZE_NO_DUPLICATE_ASSERT)) - { - btAssert(!findPointer(oldPtr)); - } - - chunk->m_dna_nr = getReverseType(structType); - - chunk->m_chunkCode = chunkCode; - - void* uniquePtr = getUniquePointer(oldPtr); - - m_chunkP.insert(oldPtr,uniquePtr);//chunk->m_oldPtr); - chunk->m_oldPtr = uniquePtr;//oldPtr; - - } - - - virtual unsigned char* internalAlloc(size_t size) - { - unsigned char* ptr = 0; - - if (m_totalSize) - { - ptr = m_buffer+m_currentSize; - m_currentSize += int(size); - btAssert(m_currentSizem_chunkCode = 0; - chunk->m_oldPtr = data; - chunk->m_length = int(size)*numElements; - chunk->m_number = numElements; - - m_chunkPtrs.push_back(chunk); - - - return chunk; - } - - virtual const char* findNameForPointer(const void* ptr) const - { - const char*const * namePtr = m_nameMap.find(ptr); - if (namePtr && *namePtr) - return *namePtr; - return 0; - - } - - virtual void registerNameForPointer(const void* ptr, const char* name) - { - m_nameMap.insert(ptr,name); - } - - virtual void serializeName(const char* name) - { - if (name) - { - //don't serialize name twice - if (findPointer((void*)name)) - return; - - int len = btStrLen(name); - if (len) - { - - int newLen = len+1; - int padding = ((newLen+3)&~3)-newLen; - newLen += padding; - - //serialize name string now - btChunk* chunk = allocate(sizeof(char),newLen); - char* destinationName = (char*)chunk->m_oldPtr; - for (int i=0;i(totalsize - usedsize); - } - - unsigned char* allocate(unsigned int size) - { - const unsigned int nus(usedsize+size); - if(nusprevious = current; - pb->address = data+usedsize; - current = pb; - return(pb); - } - SIMD_FORCE_INLINE void endBlock(btBlock* block) - { - btAssert(block==current); - //Raise(L"Unmatched blocks"); - if(block==current) - { - current = block->previous; - usedsize = (unsigned int)((block->address-data)-sizeof(btBlock)); - } - } - -private: - void ctor() - { - data = 0; - totalsize = 0; - usedsize = 0; - current = 0; - ischild = false; - } - unsigned char* data; - unsigned int totalsize; - unsigned int usedsize; - btBlock* current; - bool ischild; -}; - -#endif //BT_STACK_ALLOC diff --git a/libs/bullet-2.82-r2704/src/LinearMath/btTransform.h b/libs/bullet-2.82-r2704/src/LinearMath/btTransform.h deleted file mode 100755 index 9076273..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/btTransform.h +++ /dev/null @@ -1,305 +0,0 @@ -/* -Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - - -#ifndef BT_TRANSFORM_H -#define BT_TRANSFORM_H - - -#include "btMatrix3x3.h" - -#ifdef BT_USE_DOUBLE_PRECISION -#define btTransformData btTransformDoubleData -#else -#define btTransformData btTransformFloatData -#endif - - - - -/**@brief The btTransform class supports rigid transforms with only translation and rotation and no scaling/shear. - *It can be used in combination with btVector3, btQuaternion and btMatrix3x3 linear algebra classes. */ -ATTRIBUTE_ALIGNED16(class) btTransform { - - ///Storage for the rotation - btMatrix3x3 m_basis; - ///Storage for the translation - btVector3 m_origin; - -public: - - /**@brief No initialization constructor */ - btTransform() {} - /**@brief Constructor from btQuaternion (optional btVector3 ) - * @param q Rotation from quaternion - * @param c Translation from Vector (default 0,0,0) */ - explicit SIMD_FORCE_INLINE btTransform(const btQuaternion& q, - const btVector3& c = btVector3(btScalar(0), btScalar(0), btScalar(0))) - : m_basis(q), - m_origin(c) - {} - - /**@brief Constructor from btMatrix3x3 (optional btVector3) - * @param b Rotation from Matrix - * @param c Translation from Vector default (0,0,0)*/ - explicit SIMD_FORCE_INLINE btTransform(const btMatrix3x3& b, - const btVector3& c = btVector3(btScalar(0), btScalar(0), btScalar(0))) - : m_basis(b), - m_origin(c) - {} - /**@brief Copy constructor */ - SIMD_FORCE_INLINE btTransform (const btTransform& other) - : m_basis(other.m_basis), - m_origin(other.m_origin) - { - } - /**@brief Assignment Operator */ - SIMD_FORCE_INLINE btTransform& operator=(const btTransform& other) - { - m_basis = other.m_basis; - m_origin = other.m_origin; - return *this; - } - - - /**@brief Set the current transform as the value of the product of two transforms - * @param t1 Transform 1 - * @param t2 Transform 2 - * This = Transform1 * Transform2 */ - SIMD_FORCE_INLINE void mult(const btTransform& t1, const btTransform& t2) { - m_basis = t1.m_basis * t2.m_basis; - m_origin = t1(t2.m_origin); - } - -/* void multInverseLeft(const btTransform& t1, const btTransform& t2) { - btVector3 v = t2.m_origin - t1.m_origin; - m_basis = btMultTransposeLeft(t1.m_basis, t2.m_basis); - m_origin = v * t1.m_basis; - } - */ - -/**@brief Return the transform of the vector */ - SIMD_FORCE_INLINE btVector3 operator()(const btVector3& x) const - { - return x.dot3(m_basis[0], m_basis[1], m_basis[2]) + m_origin; - } - - /**@brief Return the transform of the vector */ - SIMD_FORCE_INLINE btVector3 operator*(const btVector3& x) const - { - return (*this)(x); - } - - /**@brief Return the transform of the btQuaternion */ - SIMD_FORCE_INLINE btQuaternion operator*(const btQuaternion& q) const - { - return getRotation() * q; - } - - /**@brief Return the basis matrix for the rotation */ - SIMD_FORCE_INLINE btMatrix3x3& getBasis() { return m_basis; } - /**@brief Return the basis matrix for the rotation */ - SIMD_FORCE_INLINE const btMatrix3x3& getBasis() const { return m_basis; } - - /**@brief Return the origin vector translation */ - SIMD_FORCE_INLINE btVector3& getOrigin() { return m_origin; } - /**@brief Return the origin vector translation */ - SIMD_FORCE_INLINE const btVector3& getOrigin() const { return m_origin; } - - /**@brief Return a quaternion representing the rotation */ - btQuaternion getRotation() const { - btQuaternion q; - m_basis.getRotation(q); - return q; - } - - - /**@brief Set from an array - * @param m A pointer to a 15 element array (12 rotation(row major padded on the right by 1), and 3 translation */ - void setFromOpenGLMatrix(const btScalar *m) - { - m_basis.setFromOpenGLSubMatrix(m); - m_origin.setValue(m[12],m[13],m[14]); - } - - /**@brief Fill an array representation - * @param m A pointer to a 15 element array (12 rotation(row major padded on the right by 1), and 3 translation */ - void getOpenGLMatrix(btScalar *m) const - { - m_basis.getOpenGLSubMatrix(m); - m[12] = m_origin.x(); - m[13] = m_origin.y(); - m[14] = m_origin.z(); - m[15] = btScalar(1.0); - } - - /**@brief Set the translational element - * @param origin The vector to set the translation to */ - SIMD_FORCE_INLINE void setOrigin(const btVector3& origin) - { - m_origin = origin; - } - - SIMD_FORCE_INLINE btVector3 invXform(const btVector3& inVec) const; - - - /**@brief Set the rotational element by btMatrix3x3 */ - SIMD_FORCE_INLINE void setBasis(const btMatrix3x3& basis) - { - m_basis = basis; - } - - /**@brief Set the rotational element by btQuaternion */ - SIMD_FORCE_INLINE void setRotation(const btQuaternion& q) - { - m_basis.setRotation(q); - } - - - /**@brief Set this transformation to the identity */ - void setIdentity() - { - m_basis.setIdentity(); - m_origin.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); - } - - /**@brief Multiply this Transform by another(this = this * another) - * @param t The other transform */ - btTransform& operator*=(const btTransform& t) - { - m_origin += m_basis * t.m_origin; - m_basis *= t.m_basis; - return *this; - } - - /**@brief Return the inverse of this transform */ - btTransform inverse() const - { - btMatrix3x3 inv = m_basis.transpose(); - return btTransform(inv, inv * -m_origin); - } - - /**@brief Return the inverse of this transform times the other transform - * @param t The other transform - * return this.inverse() * the other */ - btTransform inverseTimes(const btTransform& t) const; - - /**@brief Return the product of this transform and the other */ - btTransform operator*(const btTransform& t) const; - - /**@brief Return an identity transform */ - static const btTransform& getIdentity() - { - static const btTransform identityTransform(btMatrix3x3::getIdentity()); - return identityTransform; - } - - void serialize(struct btTransformData& dataOut) const; - - void serializeFloat(struct btTransformFloatData& dataOut) const; - - void deSerialize(const struct btTransformData& dataIn); - - void deSerializeDouble(const struct btTransformDoubleData& dataIn); - - void deSerializeFloat(const struct btTransformFloatData& dataIn); - -}; - - -SIMD_FORCE_INLINE btVector3 -btTransform::invXform(const btVector3& inVec) const -{ - btVector3 v = inVec - m_origin; - return (m_basis.transpose() * v); -} - -SIMD_FORCE_INLINE btTransform -btTransform::inverseTimes(const btTransform& t) const -{ - btVector3 v = t.getOrigin() - m_origin; - return btTransform(m_basis.transposeTimes(t.m_basis), - v * m_basis); -} - -SIMD_FORCE_INLINE btTransform -btTransform::operator*(const btTransform& t) const -{ - return btTransform(m_basis * t.m_basis, - (*this)(t.m_origin)); -} - -/**@brief Test if two transforms have all elements equal */ -SIMD_FORCE_INLINE bool operator==(const btTransform& t1, const btTransform& t2) -{ - return ( t1.getBasis() == t2.getBasis() && - t1.getOrigin() == t2.getOrigin() ); -} - - -///for serialization -struct btTransformFloatData -{ - btMatrix3x3FloatData m_basis; - btVector3FloatData m_origin; -}; - -struct btTransformDoubleData -{ - btMatrix3x3DoubleData m_basis; - btVector3DoubleData m_origin; -}; - - - -SIMD_FORCE_INLINE void btTransform::serialize(btTransformData& dataOut) const -{ - m_basis.serialize(dataOut.m_basis); - m_origin.serialize(dataOut.m_origin); -} - -SIMD_FORCE_INLINE void btTransform::serializeFloat(btTransformFloatData& dataOut) const -{ - m_basis.serializeFloat(dataOut.m_basis); - m_origin.serializeFloat(dataOut.m_origin); -} - - -SIMD_FORCE_INLINE void btTransform::deSerialize(const btTransformData& dataIn) -{ - m_basis.deSerialize(dataIn.m_basis); - m_origin.deSerialize(dataIn.m_origin); -} - -SIMD_FORCE_INLINE void btTransform::deSerializeFloat(const btTransformFloatData& dataIn) -{ - m_basis.deSerializeFloat(dataIn.m_basis); - m_origin.deSerializeFloat(dataIn.m_origin); -} - -SIMD_FORCE_INLINE void btTransform::deSerializeDouble(const btTransformDoubleData& dataIn) -{ - m_basis.deSerializeDouble(dataIn.m_basis); - m_origin.deSerializeDouble(dataIn.m_origin); -} - - -#endif //BT_TRANSFORM_H - - - - - - diff --git a/libs/bullet-2.82-r2704/src/LinearMath/btTransformUtil.h b/libs/bullet-2.82-r2704/src/LinearMath/btTransformUtil.h deleted file mode 100755 index 2303c27..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/btTransformUtil.h +++ /dev/null @@ -1,228 +0,0 @@ -/* -Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#ifndef BT_TRANSFORM_UTIL_H -#define BT_TRANSFORM_UTIL_H - -#include "btTransform.h" -#define ANGULAR_MOTION_THRESHOLD btScalar(0.5)*SIMD_HALF_PI - - - - -SIMD_FORCE_INLINE btVector3 btAabbSupport(const btVector3& halfExtents,const btVector3& supportDir) -{ - return btVector3(supportDir.x() < btScalar(0.0) ? -halfExtents.x() : halfExtents.x(), - supportDir.y() < btScalar(0.0) ? -halfExtents.y() : halfExtents.y(), - supportDir.z() < btScalar(0.0) ? -halfExtents.z() : halfExtents.z()); -} - - - - - - -/// Utils related to temporal transforms -class btTransformUtil -{ - -public: - - static void integrateTransform(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep,btTransform& predictedTransform) - { - predictedTransform.setOrigin(curTrans.getOrigin() + linvel * timeStep); -// #define QUATERNION_DERIVATIVE - #ifdef QUATERNION_DERIVATIVE - btQuaternion predictedOrn = curTrans.getRotation(); - predictedOrn += (angvel * predictedOrn) * (timeStep * btScalar(0.5)); - predictedOrn.normalize(); - #else - //Exponential map - //google for "Practical Parameterization of Rotations Using the Exponential Map", F. Sebastian Grassia - - btVector3 axis; - btScalar fAngle = angvel.length(); - //limit the angular motion - if (fAngle*timeStep > ANGULAR_MOTION_THRESHOLD) - { - fAngle = ANGULAR_MOTION_THRESHOLD / timeStep; - } - - if ( fAngle < btScalar(0.001) ) - { - // use Taylor's expansions of sync function - axis = angvel*( btScalar(0.5)*timeStep-(timeStep*timeStep*timeStep)*(btScalar(0.020833333333))*fAngle*fAngle ); - } - else - { - // sync(fAngle) = sin(c*fAngle)/t - axis = angvel*( btSin(btScalar(0.5)*fAngle*timeStep)/fAngle ); - } - btQuaternion dorn (axis.x(),axis.y(),axis.z(),btCos( fAngle*timeStep*btScalar(0.5) )); - btQuaternion orn0 = curTrans.getRotation(); - - btQuaternion predictedOrn = dorn * orn0; - predictedOrn.normalize(); - #endif - predictedTransform.setRotation(predictedOrn); - } - - static void calculateVelocityQuaternion(const btVector3& pos0,const btVector3& pos1,const btQuaternion& orn0,const btQuaternion& orn1,btScalar timeStep,btVector3& linVel,btVector3& angVel) - { - linVel = (pos1 - pos0) / timeStep; - btVector3 axis; - btScalar angle; - if (orn0 != orn1) - { - calculateDiffAxisAngleQuaternion(orn0,orn1,axis,angle); - angVel = axis * angle / timeStep; - } else - { - angVel.setValue(0,0,0); - } - } - - static void calculateDiffAxisAngleQuaternion(const btQuaternion& orn0,const btQuaternion& orn1a,btVector3& axis,btScalar& angle) - { - btQuaternion orn1 = orn0.nearest(orn1a); - btQuaternion dorn = orn1 * orn0.inverse(); - angle = dorn.getAngle(); - axis = btVector3(dorn.x(),dorn.y(),dorn.z()); - axis[3] = btScalar(0.); - //check for axis length - btScalar len = axis.length2(); - if (len < SIMD_EPSILON*SIMD_EPSILON) - axis = btVector3(btScalar(1.),btScalar(0.),btScalar(0.)); - else - axis /= btSqrt(len); - } - - static void calculateVelocity(const btTransform& transform0,const btTransform& transform1,btScalar timeStep,btVector3& linVel,btVector3& angVel) - { - linVel = (transform1.getOrigin() - transform0.getOrigin()) / timeStep; - btVector3 axis; - btScalar angle; - calculateDiffAxisAngle(transform0,transform1,axis,angle); - angVel = axis * angle / timeStep; - } - - static void calculateDiffAxisAngle(const btTransform& transform0,const btTransform& transform1,btVector3& axis,btScalar& angle) - { - btMatrix3x3 dmat = transform1.getBasis() * transform0.getBasis().inverse(); - btQuaternion dorn; - dmat.getRotation(dorn); - - ///floating point inaccuracy can lead to w component > 1..., which breaks - dorn.normalize(); - - angle = dorn.getAngle(); - axis = btVector3(dorn.x(),dorn.y(),dorn.z()); - axis[3] = btScalar(0.); - //check for axis length - btScalar len = axis.length2(); - if (len < SIMD_EPSILON*SIMD_EPSILON) - axis = btVector3(btScalar(1.),btScalar(0.),btScalar(0.)); - else - axis /= btSqrt(len); - } - -}; - - -///The btConvexSeparatingDistanceUtil can help speed up convex collision detection -///by conservatively updating a cached separating distance/vector instead of re-calculating the closest distance -class btConvexSeparatingDistanceUtil -{ - btQuaternion m_ornA; - btQuaternion m_ornB; - btVector3 m_posA; - btVector3 m_posB; - - btVector3 m_separatingNormal; - - btScalar m_boundingRadiusA; - btScalar m_boundingRadiusB; - btScalar m_separatingDistance; - -public: - - btConvexSeparatingDistanceUtil(btScalar boundingRadiusA,btScalar boundingRadiusB) - :m_boundingRadiusA(boundingRadiusA), - m_boundingRadiusB(boundingRadiusB), - m_separatingDistance(0.f) - { - } - - btScalar getConservativeSeparatingDistance() - { - return m_separatingDistance; - } - - void updateSeparatingDistance(const btTransform& transA,const btTransform& transB) - { - const btVector3& toPosA = transA.getOrigin(); - const btVector3& toPosB = transB.getOrigin(); - btQuaternion toOrnA = transA.getRotation(); - btQuaternion toOrnB = transB.getRotation(); - - if (m_separatingDistance>0.f) - { - - - btVector3 linVelA,angVelA,linVelB,angVelB; - btTransformUtil::calculateVelocityQuaternion(m_posA,toPosA,m_ornA,toOrnA,btScalar(1.),linVelA,angVelA); - btTransformUtil::calculateVelocityQuaternion(m_posB,toPosB,m_ornB,toOrnB,btScalar(1.),linVelB,angVelB); - btScalar maxAngularProjectedVelocity = angVelA.length() * m_boundingRadiusA + angVelB.length() * m_boundingRadiusB; - btVector3 relLinVel = (linVelB-linVelA); - btScalar relLinVelocLength = relLinVel.dot(m_separatingNormal); - if (relLinVelocLength<0.f) - { - relLinVelocLength = 0.f; - } - - btScalar projectedMotion = maxAngularProjectedVelocity +relLinVelocLength; - m_separatingDistance -= projectedMotion; - } - - m_posA = toPosA; - m_posB = toPosB; - m_ornA = toOrnA; - m_ornB = toOrnB; - } - - void initSeparatingDistance(const btVector3& separatingVector,btScalar separatingDistance,const btTransform& transA,const btTransform& transB) - { - m_separatingDistance = separatingDistance; - - if (m_separatingDistance>0.f) - { - m_separatingNormal = separatingVector; - - const btVector3& toPosA = transA.getOrigin(); - const btVector3& toPosB = transB.getOrigin(); - btQuaternion toOrnA = transA.getRotation(); - btQuaternion toOrnB = transB.getRotation(); - m_posA = toPosA; - m_posB = toPosB; - m_ornA = toOrnA; - m_ornB = toOrnB; - } - } - -}; - - -#endif //BT_TRANSFORM_UTIL_H - diff --git a/libs/bullet-2.82-r2704/src/LinearMath/btVector3.cpp b/libs/bullet-2.82-r2704/src/LinearMath/btVector3.cpp deleted file mode 100755 index 9389a25..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/btVector3.cpp +++ /dev/null @@ -1,1664 +0,0 @@ -/* - Copyright (c) 2011 Apple Inc. - http://continuousphysics.com/Bullet/ - - This software is provided 'as-is', without any express or implied warranty. - In no event will the authors be held liable for any damages arising from the use of this software. - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it freely, - subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. - - This source version has been altered. - */ - -#if defined (_WIN32) || defined (__i386__) -#define BT_USE_SSE_IN_API -#endif - - -#include "btVector3.h" - - - -#if defined BT_USE_SIMD_VECTOR3 - -#if DEBUG -#include //for memset -#endif - - -#ifdef __APPLE__ -#include -typedef float float4 __attribute__ ((vector_size(16))); -#else -#define float4 __m128 -#endif -//typedef uint32_t uint4 __attribute__ ((vector_size(16))); - - -#if defined BT_USE_SSE || defined _WIN32 - -#define LOG2_ARRAY_SIZE 6 -#define STACK_ARRAY_COUNT (1UL << LOG2_ARRAY_SIZE) - -#include - -long _maxdot_large( const float *vv, const float *vec, unsigned long count, float *dotResult ); -long _maxdot_large( const float *vv, const float *vec, unsigned long count, float *dotResult ) -{ - const float4 *vertices = (const float4*) vv; - static const unsigned char indexTable[16] = {(unsigned char)-1, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0 }; - float4 dotMax = btAssign128( -BT_INFINITY, -BT_INFINITY, -BT_INFINITY, -BT_INFINITY ); - float4 vvec = _mm_loadu_ps( vec ); - float4 vHi = btCastiTo128f(_mm_shuffle_epi32( btCastfTo128i( vvec), 0xaa )); /// zzzz - float4 vLo = _mm_movelh_ps( vvec, vvec ); /// xyxy - - long maxIndex = -1L; - - size_t segment = 0; - float4 stack_array[ STACK_ARRAY_COUNT ]; - -#if DEBUG - memset( stack_array, -1, STACK_ARRAY_COUNT * sizeof(stack_array[0]) ); -#endif - - size_t index; - float4 max; - // Faster loop without cleanup code for full tiles - for ( segment = 0; segment + STACK_ARRAY_COUNT*4 <= count; segment += STACK_ARRAY_COUNT*4 ) - { - max = dotMax; - - for( index = 0; index < STACK_ARRAY_COUNT; index+= 4 ) - { // do four dot products at a time. Carefully avoid touching the w element. - float4 v0 = vertices[0]; - float4 v1 = vertices[1]; - float4 v2 = vertices[2]; - float4 v3 = vertices[3]; vertices += 4; - - float4 lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1 - float4 hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1 - float4 lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3 - float4 hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3 - - lo0 = lo0*vLo; - lo1 = lo1*vLo; - float4 z = _mm_shuffle_ps(hi0, hi1, 0x88); - float4 x = _mm_shuffle_ps(lo0, lo1, 0x88); - float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd); - z = z*vHi; - x = x+y; - x = x+z; - stack_array[index] = x; - max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan - - v0 = vertices[0]; - v1 = vertices[1]; - v2 = vertices[2]; - v3 = vertices[3]; vertices += 4; - - lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1 - hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1 - lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3 - hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3 - - lo0 = lo0*vLo; - lo1 = lo1*vLo; - z = _mm_shuffle_ps(hi0, hi1, 0x88); - x = _mm_shuffle_ps(lo0, lo1, 0x88); - y = _mm_shuffle_ps(lo0, lo1, 0xdd); - z = z*vHi; - x = x+y; - x = x+z; - stack_array[index+1] = x; - max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan - - v0 = vertices[0]; - v1 = vertices[1]; - v2 = vertices[2]; - v3 = vertices[3]; vertices += 4; - - lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1 - hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1 - lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3 - hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3 - - lo0 = lo0*vLo; - lo1 = lo1*vLo; - z = _mm_shuffle_ps(hi0, hi1, 0x88); - x = _mm_shuffle_ps(lo0, lo1, 0x88); - y = _mm_shuffle_ps(lo0, lo1, 0xdd); - z = z*vHi; - x = x+y; - x = x+z; - stack_array[index+2] = x; - max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan - - v0 = vertices[0]; - v1 = vertices[1]; - v2 = vertices[2]; - v3 = vertices[3]; vertices += 4; - - lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1 - hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1 - lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3 - hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3 - - lo0 = lo0*vLo; - lo1 = lo1*vLo; - z = _mm_shuffle_ps(hi0, hi1, 0x88); - x = _mm_shuffle_ps(lo0, lo1, 0x88); - y = _mm_shuffle_ps(lo0, lo1, 0xdd); - z = z*vHi; - x = x+y; - x = x+z; - stack_array[index+3] = x; - max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan - - // It is too costly to keep the index of the max here. We will look for it again later. We save a lot of work this way. - } - - // If we found a new max - if( 0xf != _mm_movemask_ps( (float4) _mm_cmpeq_ps(max, dotMax))) - { - // copy the new max across all lanes of our max accumulator - max = _mm_max_ps(max, (float4) _mm_shuffle_ps( max, max, 0x4e)); - max = _mm_max_ps(max, (float4) _mm_shuffle_ps( max, max, 0xb1)); - - dotMax = max; - - // find first occurrence of that max - size_t test; - for( index = 0; 0 == (test=_mm_movemask_ps( _mm_cmpeq_ps( stack_array[index], max))); index++ ) // local_count must be a multiple of 4 - {} - // record where it is. - maxIndex = 4*index + segment + indexTable[test]; - } - } - - // account for work we've already done - count -= segment; - - // Deal with the last < STACK_ARRAY_COUNT vectors - max = dotMax; - index = 0; - - - if( btUnlikely( count > 16) ) - { - for( ; index + 4 <= count / 4; index+=4 ) - { // do four dot products at a time. Carefully avoid touching the w element. - float4 v0 = vertices[0]; - float4 v1 = vertices[1]; - float4 v2 = vertices[2]; - float4 v3 = vertices[3]; vertices += 4; - - float4 lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1 - float4 hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1 - float4 lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3 - float4 hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3 - - lo0 = lo0*vLo; - lo1 = lo1*vLo; - float4 z = _mm_shuffle_ps(hi0, hi1, 0x88); - float4 x = _mm_shuffle_ps(lo0, lo1, 0x88); - float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd); - z = z*vHi; - x = x+y; - x = x+z; - stack_array[index] = x; - max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan - - v0 = vertices[0]; - v1 = vertices[1]; - v2 = vertices[2]; - v3 = vertices[3]; vertices += 4; - - lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1 - hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1 - lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3 - hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3 - - lo0 = lo0*vLo; - lo1 = lo1*vLo; - z = _mm_shuffle_ps(hi0, hi1, 0x88); - x = _mm_shuffle_ps(lo0, lo1, 0x88); - y = _mm_shuffle_ps(lo0, lo1, 0xdd); - z = z*vHi; - x = x+y; - x = x+z; - stack_array[index+1] = x; - max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan - - v0 = vertices[0]; - v1 = vertices[1]; - v2 = vertices[2]; - v3 = vertices[3]; vertices += 4; - - lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1 - hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1 - lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3 - hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3 - - lo0 = lo0*vLo; - lo1 = lo1*vLo; - z = _mm_shuffle_ps(hi0, hi1, 0x88); - x = _mm_shuffle_ps(lo0, lo1, 0x88); - y = _mm_shuffle_ps(lo0, lo1, 0xdd); - z = z*vHi; - x = x+y; - x = x+z; - stack_array[index+2] = x; - max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan - - v0 = vertices[0]; - v1 = vertices[1]; - v2 = vertices[2]; - v3 = vertices[3]; vertices += 4; - - lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1 - hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1 - lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3 - hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3 - - lo0 = lo0*vLo; - lo1 = lo1*vLo; - z = _mm_shuffle_ps(hi0, hi1, 0x88); - x = _mm_shuffle_ps(lo0, lo1, 0x88); - y = _mm_shuffle_ps(lo0, lo1, 0xdd); - z = z*vHi; - x = x+y; - x = x+z; - stack_array[index+3] = x; - max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan - - // It is too costly to keep the index of the max here. We will look for it again later. We save a lot of work this way. - } - } - - size_t localCount = (count & -4L) - 4*index; - if( localCount ) - { -#ifdef __APPLE__ - float4 t0, t1, t2, t3, t4; - float4 * sap = &stack_array[index + localCount / 4]; - vertices += localCount; // counter the offset - size_t byteIndex = -(localCount) * sizeof(float); - //AT&T Code style assembly - asm volatile - ( ".align 4 \n\ - 0: movaps %[max], %[t2] // move max out of the way to avoid propagating NaNs in max \n\ - movaps (%[vertices], %[byteIndex], 4), %[t0] // vertices[0] \n\ - movaps 16(%[vertices], %[byteIndex], 4), %[t1] // vertices[1] \n\ - movaps %[t0], %[max] // vertices[0] \n\ - movlhps %[t1], %[max] // x0y0x1y1 \n\ - movaps 32(%[vertices], %[byteIndex], 4), %[t3] // vertices[2] \n\ - movaps 48(%[vertices], %[byteIndex], 4), %[t4] // vertices[3] \n\ - mulps %[vLo], %[max] // x0y0x1y1 * vLo \n\ - movhlps %[t0], %[t1] // z0w0z1w1 \n\ - movaps %[t3], %[t0] // vertices[2] \n\ - movlhps %[t4], %[t0] // x2y2x3y3 \n\ - mulps %[vLo], %[t0] // x2y2x3y3 * vLo \n\ - movhlps %[t3], %[t4] // z2w2z3w3 \n\ - shufps $0x88, %[t4], %[t1] // z0z1z2z3 \n\ - mulps %[vHi], %[t1] // z0z1z2z3 * vHi \n\ - movaps %[max], %[t3] // x0y0x1y1 * vLo \n\ - shufps $0x88, %[t0], %[max] // x0x1x2x3 * vLo.x \n\ - shufps $0xdd, %[t0], %[t3] // y0y1y2y3 * vLo.y \n\ - addps %[t3], %[max] // x + y \n\ - addps %[t1], %[max] // x + y + z \n\ - movaps %[max], (%[sap], %[byteIndex]) // record result for later scrutiny \n\ - maxps %[t2], %[max] // record max, restore max \n\ - add $16, %[byteIndex] // advance loop counter\n\ - jnz 0b \n\ - " - : [max] "+x" (max), [t0] "=&x" (t0), [t1] "=&x" (t1), [t2] "=&x" (t2), [t3] "=&x" (t3), [t4] "=&x" (t4), [byteIndex] "+r" (byteIndex) - : [vLo] "x" (vLo), [vHi] "x" (vHi), [vertices] "r" (vertices), [sap] "r" (sap) - : "memory", "cc" - ); - index += localCount/4; -#else - { - for( unsigned int i=0; i 16) ) - { - for( ; index + 4 <= count / 4; index+=4 ) - { // do four dot products at a time. Carefully avoid touching the w element. - float4 v0 = vertices[0]; - float4 v1 = vertices[1]; - float4 v2 = vertices[2]; - float4 v3 = vertices[3]; vertices += 4; - - float4 lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1 - float4 hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1 - float4 lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3 - float4 hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3 - - lo0 = lo0*vLo; - lo1 = lo1*vLo; - float4 z = _mm_shuffle_ps(hi0, hi1, 0x88); - float4 x = _mm_shuffle_ps(lo0, lo1, 0x88); - float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd); - z = z*vHi; - x = x+y; - x = x+z; - stack_array[index] = x; - min = _mm_min_ps( x, min ); // control the order here so that min is never NaN even if x is nan - - v0 = vertices[0]; - v1 = vertices[1]; - v2 = vertices[2]; - v3 = vertices[3]; vertices += 4; - - lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1 - hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1 - lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3 - hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3 - - lo0 = lo0*vLo; - lo1 = lo1*vLo; - z = _mm_shuffle_ps(hi0, hi1, 0x88); - x = _mm_shuffle_ps(lo0, lo1, 0x88); - y = _mm_shuffle_ps(lo0, lo1, 0xdd); - z = z*vHi; - x = x+y; - x = x+z; - stack_array[index+1] = x; - min = _mm_min_ps( x, min ); // control the order here so that min is never NaN even if x is nan - - v0 = vertices[0]; - v1 = vertices[1]; - v2 = vertices[2]; - v3 = vertices[3]; vertices += 4; - - lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1 - hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1 - lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3 - hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3 - - lo0 = lo0*vLo; - lo1 = lo1*vLo; - z = _mm_shuffle_ps(hi0, hi1, 0x88); - x = _mm_shuffle_ps(lo0, lo1, 0x88); - y = _mm_shuffle_ps(lo0, lo1, 0xdd); - z = z*vHi; - x = x+y; - x = x+z; - stack_array[index+2] = x; - min = _mm_min_ps( x, min ); // control the order here so that min is never NaN even if x is nan - - v0 = vertices[0]; - v1 = vertices[1]; - v2 = vertices[2]; - v3 = vertices[3]; vertices += 4; - - lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1 - hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1 - lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3 - hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3 - - lo0 = lo0*vLo; - lo1 = lo1*vLo; - z = _mm_shuffle_ps(hi0, hi1, 0x88); - x = _mm_shuffle_ps(lo0, lo1, 0x88); - y = _mm_shuffle_ps(lo0, lo1, 0xdd); - z = z*vHi; - x = x+y; - x = x+z; - stack_array[index+3] = x; - min = _mm_min_ps( x, min ); // control the order here so that min is never NaN even if x is nan - - // It is too costly to keep the index of the min here. We will look for it again later. We save a lot of work this way. - } - } - - size_t localCount = (count & -4L) - 4*index; - if( localCount ) - { - - -#ifdef __APPLE__ - vertices += localCount; // counter the offset - float4 t0, t1, t2, t3, t4; - size_t byteIndex = -(localCount) * sizeof(float); - float4 * sap = &stack_array[index + localCount / 4]; - - asm volatile - ( ".align 4 \n\ - 0: movaps %[min], %[t2] // move min out of the way to avoid propagating NaNs in min \n\ - movaps (%[vertices], %[byteIndex], 4), %[t0] // vertices[0] \n\ - movaps 16(%[vertices], %[byteIndex], 4), %[t1] // vertices[1] \n\ - movaps %[t0], %[min] // vertices[0] \n\ - movlhps %[t1], %[min] // x0y0x1y1 \n\ - movaps 32(%[vertices], %[byteIndex], 4), %[t3] // vertices[2] \n\ - movaps 48(%[vertices], %[byteIndex], 4), %[t4] // vertices[3] \n\ - mulps %[vLo], %[min] // x0y0x1y1 * vLo \n\ - movhlps %[t0], %[t1] // z0w0z1w1 \n\ - movaps %[t3], %[t0] // vertices[2] \n\ - movlhps %[t4], %[t0] // x2y2x3y3 \n\ - movhlps %[t3], %[t4] // z2w2z3w3 \n\ - mulps %[vLo], %[t0] // x2y2x3y3 * vLo \n\ - shufps $0x88, %[t4], %[t1] // z0z1z2z3 \n\ - mulps %[vHi], %[t1] // z0z1z2z3 * vHi \n\ - movaps %[min], %[t3] // x0y0x1y1 * vLo \n\ - shufps $0x88, %[t0], %[min] // x0x1x2x3 * vLo.x \n\ - shufps $0xdd, %[t0], %[t3] // y0y1y2y3 * vLo.y \n\ - addps %[t3], %[min] // x + y \n\ - addps %[t1], %[min] // x + y + z \n\ - movaps %[min], (%[sap], %[byteIndex]) // record result for later scrutiny \n\ - minps %[t2], %[min] // record min, restore min \n\ - add $16, %[byteIndex] // advance loop counter\n\ - jnz 0b \n\ - " - : [min] "+x" (min), [t0] "=&x" (t0), [t1] "=&x" (t1), [t2] "=&x" (t2), [t3] "=&x" (t3), [t4] "=&x" (t4), [byteIndex] "+r" (byteIndex) - : [vLo] "x" (vLo), [vHi] "x" (vHi), [vertices] "r" (vertices), [sap] "r" (sap) - : "memory", "cc" - ); - index += localCount/4; -#else - { - for( unsigned int i=0; i -#include -#include //for sysctlbyname - -static long _maxdot_large_v0( const float *vv, const float *vec, unsigned long count, float *dotResult ); -static long _maxdot_large_v1( const float *vv, const float *vec, unsigned long count, float *dotResult ); -static long _maxdot_large_sel( const float *vv, const float *vec, unsigned long count, float *dotResult ); -static long _mindot_large_v0( const float *vv, const float *vec, unsigned long count, float *dotResult ); -static long _mindot_large_v1( const float *vv, const float *vec, unsigned long count, float *dotResult ); -static long _mindot_large_sel( const float *vv, const float *vec, unsigned long count, float *dotResult ); - -long (*_maxdot_large)( const float *vv, const float *vec, unsigned long count, float *dotResult ) = _maxdot_large_sel; -long (*_mindot_large)( const float *vv, const float *vec, unsigned long count, float *dotResult ) = _mindot_large_sel; - - -static inline uint32_t btGetCpuCapabilities( void ) -{ - static uint32_t capabilities = 0; - static bool testedCapabilities = false; - - if( 0 == testedCapabilities) - { - uint32_t hasFeature = 0; - size_t featureSize = sizeof( hasFeature ); - int err = sysctlbyname( "hw.optional.neon_hpfp", &hasFeature, &featureSize, NULL, 0 ); - - if( 0 == err && hasFeature) - capabilities |= 0x2000; - - testedCapabilities = true; - } - - return capabilities; -} - - - - -static long _maxdot_large_sel( const float *vv, const float *vec, unsigned long count, float *dotResult ) -{ - - if( btGetCpuCapabilities() & 0x2000 ) - _maxdot_large = _maxdot_large_v1; - else - _maxdot_large = _maxdot_large_v0; - - return _maxdot_large(vv, vec, count, dotResult); -} - -static long _mindot_large_sel( const float *vv, const float *vec, unsigned long count, float *dotResult ) -{ - - if( btGetCpuCapabilities() & 0x2000 ) - _mindot_large = _mindot_large_v1; - else - _mindot_large = _mindot_large_v0; - - return _mindot_large(vv, vec, count, dotResult); -} - - - -#define vld1q_f32_aligned_postincrement( _ptr ) ({ float32x4_t _r; asm( "vld1.f32 {%0}, [%1, :128]!\n" : "=w" (_r), "+r" (_ptr) ); /*return*/ _r; }) - - -long _maxdot_large_v0( const float *vv, const float *vec, unsigned long count, float *dotResult ) -{ - unsigned long i = 0; - float32x4_t vvec = vld1q_f32_aligned_postincrement( vec ); - float32x2_t vLo = vget_low_f32(vvec); - float32x2_t vHi = vdup_lane_f32(vget_high_f32(vvec), 0); - float32x2_t dotMaxLo = (float32x2_t) { -BT_INFINITY, -BT_INFINITY }; - float32x2_t dotMaxHi = (float32x2_t) { -BT_INFINITY, -BT_INFINITY }; - uint32x2_t indexLo = (uint32x2_t) {0, 1}; - uint32x2_t indexHi = (uint32x2_t) {2, 3}; - uint32x2_t iLo = (uint32x2_t) {static_cast(-1), static_cast(-1)}; - uint32x2_t iHi = (uint32x2_t) {static_cast(-1), static_cast(-1)}; - const uint32x2_t four = (uint32x2_t) {4,4}; - - for( ; i+8 <= count; i+= 8 ) - { - float32x4_t v0 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v1 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v2 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v3 = vld1q_f32_aligned_postincrement( vv ); - - float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo); - float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo); - float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo); - float32x2_t xy3 = vmul_f32( vget_low_f32(v3), vLo); - - float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1)); - float32x2x2_t z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3)); - float32x2_t zLo = vmul_f32( z0.val[0], vHi); - float32x2_t zHi = vmul_f32( z1.val[0], vHi); - - float32x2_t rLo = vpadd_f32( xy0, xy1); - float32x2_t rHi = vpadd_f32( xy2, xy3); - rLo = vadd_f32(rLo, zLo); - rHi = vadd_f32(rHi, zHi); - - uint32x2_t maskLo = vcgt_f32( rLo, dotMaxLo ); - uint32x2_t maskHi = vcgt_f32( rHi, dotMaxHi ); - dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo); - dotMaxHi = vbsl_f32( maskHi, rHi, dotMaxHi); - iLo = vbsl_u32(maskLo, indexLo, iLo); - iHi = vbsl_u32(maskHi, indexHi, iHi); - indexLo = vadd_u32(indexLo, four); - indexHi = vadd_u32(indexHi, four); - - v0 = vld1q_f32_aligned_postincrement( vv ); - v1 = vld1q_f32_aligned_postincrement( vv ); - v2 = vld1q_f32_aligned_postincrement( vv ); - v3 = vld1q_f32_aligned_postincrement( vv ); - - xy0 = vmul_f32( vget_low_f32(v0), vLo); - xy1 = vmul_f32( vget_low_f32(v1), vLo); - xy2 = vmul_f32( vget_low_f32(v2), vLo); - xy3 = vmul_f32( vget_low_f32(v3), vLo); - - z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1)); - z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3)); - zLo = vmul_f32( z0.val[0], vHi); - zHi = vmul_f32( z1.val[0], vHi); - - rLo = vpadd_f32( xy0, xy1); - rHi = vpadd_f32( xy2, xy3); - rLo = vadd_f32(rLo, zLo); - rHi = vadd_f32(rHi, zHi); - - maskLo = vcgt_f32( rLo, dotMaxLo ); - maskHi = vcgt_f32( rHi, dotMaxHi ); - dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo); - dotMaxHi = vbsl_f32( maskHi, rHi, dotMaxHi); - iLo = vbsl_u32(maskLo, indexLo, iLo); - iHi = vbsl_u32(maskHi, indexHi, iHi); - indexLo = vadd_u32(indexLo, four); - indexHi = vadd_u32(indexHi, four); - } - - for( ; i+4 <= count; i+= 4 ) - { - float32x4_t v0 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v1 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v2 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v3 = vld1q_f32_aligned_postincrement( vv ); - - float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo); - float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo); - float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo); - float32x2_t xy3 = vmul_f32( vget_low_f32(v3), vLo); - - float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1)); - float32x2x2_t z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3)); - float32x2_t zLo = vmul_f32( z0.val[0], vHi); - float32x2_t zHi = vmul_f32( z1.val[0], vHi); - - float32x2_t rLo = vpadd_f32( xy0, xy1); - float32x2_t rHi = vpadd_f32( xy2, xy3); - rLo = vadd_f32(rLo, zLo); - rHi = vadd_f32(rHi, zHi); - - uint32x2_t maskLo = vcgt_f32( rLo, dotMaxLo ); - uint32x2_t maskHi = vcgt_f32( rHi, dotMaxHi ); - dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo); - dotMaxHi = vbsl_f32( maskHi, rHi, dotMaxHi); - iLo = vbsl_u32(maskLo, indexLo, iLo); - iHi = vbsl_u32(maskHi, indexHi, iHi); - indexLo = vadd_u32(indexLo, four); - indexHi = vadd_u32(indexHi, four); - } - - switch( count & 3 ) - { - case 3: - { - float32x4_t v0 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v1 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v2 = vld1q_f32_aligned_postincrement( vv ); - - float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo); - float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo); - float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo); - - float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1)); - float32x2_t zLo = vmul_f32( z0.val[0], vHi); - float32x2_t zHi = vmul_f32( vdup_lane_f32(vget_high_f32(v2), 0), vHi); - - float32x2_t rLo = vpadd_f32( xy0, xy1); - float32x2_t rHi = vpadd_f32( xy2, xy2); - rLo = vadd_f32(rLo, zLo); - rHi = vadd_f32(rHi, zHi); - - uint32x2_t maskLo = vcgt_f32( rLo, dotMaxLo ); - uint32x2_t maskHi = vcgt_f32( rHi, dotMaxHi ); - dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo); - dotMaxHi = vbsl_f32( maskHi, rHi, dotMaxHi); - iLo = vbsl_u32(maskLo, indexLo, iLo); - iHi = vbsl_u32(maskHi, indexHi, iHi); - } - break; - case 2: - { - float32x4_t v0 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v1 = vld1q_f32_aligned_postincrement( vv ); - - float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo); - float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo); - - float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1)); - float32x2_t zLo = vmul_f32( z0.val[0], vHi); - - float32x2_t rLo = vpadd_f32( xy0, xy1); - rLo = vadd_f32(rLo, zLo); - - uint32x2_t maskLo = vcgt_f32( rLo, dotMaxLo ); - dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo); - iLo = vbsl_u32(maskLo, indexLo, iLo); - } - break; - case 1: - { - float32x4_t v0 = vld1q_f32_aligned_postincrement( vv ); - float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo); - float32x2_t z0 = vdup_lane_f32(vget_high_f32(v0), 0); - float32x2_t zLo = vmul_f32( z0, vHi); - float32x2_t rLo = vpadd_f32( xy0, xy0); - rLo = vadd_f32(rLo, zLo); - uint32x2_t maskLo = vcgt_f32( rLo, dotMaxLo ); - dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo); - iLo = vbsl_u32(maskLo, indexLo, iLo); - } - break; - - default: - break; - } - - // select best answer between hi and lo results - uint32x2_t mask = vcgt_f32( dotMaxHi, dotMaxLo ); - dotMaxLo = vbsl_f32(mask, dotMaxHi, dotMaxLo); - iLo = vbsl_u32(mask, iHi, iLo); - - // select best answer between even and odd results - dotMaxHi = vdup_lane_f32(dotMaxLo, 1); - iHi = vdup_lane_u32(iLo, 1); - mask = vcgt_f32( dotMaxHi, dotMaxLo ); - dotMaxLo = vbsl_f32(mask, dotMaxHi, dotMaxLo); - iLo = vbsl_u32(mask, iHi, iLo); - - *dotResult = vget_lane_f32( dotMaxLo, 0); - return vget_lane_u32(iLo, 0); -} - - -long _maxdot_large_v1( const float *vv, const float *vec, unsigned long count, float *dotResult ) -{ - float32x4_t vvec = vld1q_f32_aligned_postincrement( vec ); - float32x4_t vLo = vcombine_f32(vget_low_f32(vvec), vget_low_f32(vvec)); - float32x4_t vHi = vdupq_lane_f32(vget_high_f32(vvec), 0); - const uint32x4_t four = (uint32x4_t){ 4, 4, 4, 4 }; - uint32x4_t local_index = (uint32x4_t) {0, 1, 2, 3}; - uint32x4_t index = (uint32x4_t) { static_cast(-1), static_cast(-1), static_cast(-1), static_cast(-1) }; - float32x4_t maxDot = (float32x4_t) { -BT_INFINITY, -BT_INFINITY, -BT_INFINITY, -BT_INFINITY }; - - unsigned long i = 0; - for( ; i + 8 <= count; i += 8 ) - { - float32x4_t v0 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v1 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v2 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v3 = vld1q_f32_aligned_postincrement( vv ); - - // the next two lines should resolve to a single vswp d, d - float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1)); - float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3)); - // the next two lines should resolve to a single vswp d, d - float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1)); - float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3)); - - xy0 = vmulq_f32(xy0, vLo); - xy1 = vmulq_f32(xy1, vLo); - - float32x4x2_t zb = vuzpq_f32( z0, z1); - float32x4_t z = vmulq_f32( zb.val[0], vHi); - float32x4x2_t xy = vuzpq_f32( xy0, xy1); - float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]); - x = vaddq_f32(x, z); - - uint32x4_t mask = vcgtq_f32(x, maxDot); - maxDot = vbslq_f32( mask, x, maxDot); - index = vbslq_u32(mask, local_index, index); - local_index = vaddq_u32(local_index, four); - - v0 = vld1q_f32_aligned_postincrement( vv ); - v1 = vld1q_f32_aligned_postincrement( vv ); - v2 = vld1q_f32_aligned_postincrement( vv ); - v3 = vld1q_f32_aligned_postincrement( vv ); - - // the next two lines should resolve to a single vswp d, d - xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1)); - xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3)); - // the next two lines should resolve to a single vswp d, d - z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1)); - z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3)); - - xy0 = vmulq_f32(xy0, vLo); - xy1 = vmulq_f32(xy1, vLo); - - zb = vuzpq_f32( z0, z1); - z = vmulq_f32( zb.val[0], vHi); - xy = vuzpq_f32( xy0, xy1); - x = vaddq_f32(xy.val[0], xy.val[1]); - x = vaddq_f32(x, z); - - mask = vcgtq_f32(x, maxDot); - maxDot = vbslq_f32( mask, x, maxDot); - index = vbslq_u32(mask, local_index, index); - local_index = vaddq_u32(local_index, four); - } - - for( ; i + 4 <= count; i += 4 ) - { - float32x4_t v0 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v1 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v2 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v3 = vld1q_f32_aligned_postincrement( vv ); - - // the next two lines should resolve to a single vswp d, d - float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1)); - float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3)); - // the next two lines should resolve to a single vswp d, d - float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1)); - float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3)); - - xy0 = vmulq_f32(xy0, vLo); - xy1 = vmulq_f32(xy1, vLo); - - float32x4x2_t zb = vuzpq_f32( z0, z1); - float32x4_t z = vmulq_f32( zb.val[0], vHi); - float32x4x2_t xy = vuzpq_f32( xy0, xy1); - float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]); - x = vaddq_f32(x, z); - - uint32x4_t mask = vcgtq_f32(x, maxDot); - maxDot = vbslq_f32( mask, x, maxDot); - index = vbslq_u32(mask, local_index, index); - local_index = vaddq_u32(local_index, four); - } - - switch (count & 3) { - case 3: - { - float32x4_t v0 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v1 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v2 = vld1q_f32_aligned_postincrement( vv ); - - // the next two lines should resolve to a single vswp d, d - float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1)); - float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v2)); - // the next two lines should resolve to a single vswp d, d - float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1)); - float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v2)); - - xy0 = vmulq_f32(xy0, vLo); - xy1 = vmulq_f32(xy1, vLo); - - float32x4x2_t zb = vuzpq_f32( z0, z1); - float32x4_t z = vmulq_f32( zb.val[0], vHi); - float32x4x2_t xy = vuzpq_f32( xy0, xy1); - float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]); - x = vaddq_f32(x, z); - - uint32x4_t mask = vcgtq_f32(x, maxDot); - maxDot = vbslq_f32( mask, x, maxDot); - index = vbslq_u32(mask, local_index, index); - local_index = vaddq_u32(local_index, four); - } - break; - - case 2: - { - float32x4_t v0 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v1 = vld1q_f32_aligned_postincrement( vv ); - - // the next two lines should resolve to a single vswp d, d - float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1)); - // the next two lines should resolve to a single vswp d, d - float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1)); - - xy0 = vmulq_f32(xy0, vLo); - - float32x4x2_t zb = vuzpq_f32( z0, z0); - float32x4_t z = vmulq_f32( zb.val[0], vHi); - float32x4x2_t xy = vuzpq_f32( xy0, xy0); - float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]); - x = vaddq_f32(x, z); - - uint32x4_t mask = vcgtq_f32(x, maxDot); - maxDot = vbslq_f32( mask, x, maxDot); - index = vbslq_u32(mask, local_index, index); - local_index = vaddq_u32(local_index, four); - } - break; - - case 1: - { - float32x4_t v0 = vld1q_f32_aligned_postincrement( vv ); - - // the next two lines should resolve to a single vswp d, d - float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v0)); - // the next two lines should resolve to a single vswp d, d - float32x4_t z = vdupq_lane_f32(vget_high_f32(v0), 0); - - xy0 = vmulq_f32(xy0, vLo); - - z = vmulq_f32( z, vHi); - float32x4x2_t xy = vuzpq_f32( xy0, xy0); - float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]); - x = vaddq_f32(x, z); - - uint32x4_t mask = vcgtq_f32(x, maxDot); - maxDot = vbslq_f32( mask, x, maxDot); - index = vbslq_u32(mask, local_index, index); - local_index = vaddq_u32(local_index, four); - } - break; - - default: - break; - } - - - // select best answer between hi and lo results - uint32x2_t mask = vcgt_f32( vget_high_f32(maxDot), vget_low_f32(maxDot)); - float32x2_t maxDot2 = vbsl_f32(mask, vget_high_f32(maxDot), vget_low_f32(maxDot)); - uint32x2_t index2 = vbsl_u32(mask, vget_high_u32(index), vget_low_u32(index)); - - // select best answer between even and odd results - float32x2_t maxDotO = vdup_lane_f32(maxDot2, 1); - uint32x2_t indexHi = vdup_lane_u32(index2, 1); - mask = vcgt_f32( maxDotO, maxDot2 ); - maxDot2 = vbsl_f32(mask, maxDotO, maxDot2); - index2 = vbsl_u32(mask, indexHi, index2); - - *dotResult = vget_lane_f32( maxDot2, 0); - return vget_lane_u32(index2, 0); - -} - -long _mindot_large_v0( const float *vv, const float *vec, unsigned long count, float *dotResult ) -{ - unsigned long i = 0; - float32x4_t vvec = vld1q_f32_aligned_postincrement( vec ); - float32x2_t vLo = vget_low_f32(vvec); - float32x2_t vHi = vdup_lane_f32(vget_high_f32(vvec), 0); - float32x2_t dotMinLo = (float32x2_t) { BT_INFINITY, BT_INFINITY }; - float32x2_t dotMinHi = (float32x2_t) { BT_INFINITY, BT_INFINITY }; - uint32x2_t indexLo = (uint32x2_t) {0, 1}; - uint32x2_t indexHi = (uint32x2_t) {2, 3}; - uint32x2_t iLo = (uint32x2_t) {static_cast(-1), static_cast(-1)}; - uint32x2_t iHi = (uint32x2_t) {static_cast(-1), static_cast(-1)}; - const uint32x2_t four = (uint32x2_t) {4,4}; - - for( ; i+8 <= count; i+= 8 ) - { - float32x4_t v0 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v1 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v2 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v3 = vld1q_f32_aligned_postincrement( vv ); - - float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo); - float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo); - float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo); - float32x2_t xy3 = vmul_f32( vget_low_f32(v3), vLo); - - float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1)); - float32x2x2_t z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3)); - float32x2_t zLo = vmul_f32( z0.val[0], vHi); - float32x2_t zHi = vmul_f32( z1.val[0], vHi); - - float32x2_t rLo = vpadd_f32( xy0, xy1); - float32x2_t rHi = vpadd_f32( xy2, xy3); - rLo = vadd_f32(rLo, zLo); - rHi = vadd_f32(rHi, zHi); - - uint32x2_t maskLo = vclt_f32( rLo, dotMinLo ); - uint32x2_t maskHi = vclt_f32( rHi, dotMinHi ); - dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo); - dotMinHi = vbsl_f32( maskHi, rHi, dotMinHi); - iLo = vbsl_u32(maskLo, indexLo, iLo); - iHi = vbsl_u32(maskHi, indexHi, iHi); - indexLo = vadd_u32(indexLo, four); - indexHi = vadd_u32(indexHi, four); - - v0 = vld1q_f32_aligned_postincrement( vv ); - v1 = vld1q_f32_aligned_postincrement( vv ); - v2 = vld1q_f32_aligned_postincrement( vv ); - v3 = vld1q_f32_aligned_postincrement( vv ); - - xy0 = vmul_f32( vget_low_f32(v0), vLo); - xy1 = vmul_f32( vget_low_f32(v1), vLo); - xy2 = vmul_f32( vget_low_f32(v2), vLo); - xy3 = vmul_f32( vget_low_f32(v3), vLo); - - z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1)); - z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3)); - zLo = vmul_f32( z0.val[0], vHi); - zHi = vmul_f32( z1.val[0], vHi); - - rLo = vpadd_f32( xy0, xy1); - rHi = vpadd_f32( xy2, xy3); - rLo = vadd_f32(rLo, zLo); - rHi = vadd_f32(rHi, zHi); - - maskLo = vclt_f32( rLo, dotMinLo ); - maskHi = vclt_f32( rHi, dotMinHi ); - dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo); - dotMinHi = vbsl_f32( maskHi, rHi, dotMinHi); - iLo = vbsl_u32(maskLo, indexLo, iLo); - iHi = vbsl_u32(maskHi, indexHi, iHi); - indexLo = vadd_u32(indexLo, four); - indexHi = vadd_u32(indexHi, four); - } - - for( ; i+4 <= count; i+= 4 ) - { - float32x4_t v0 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v1 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v2 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v3 = vld1q_f32_aligned_postincrement( vv ); - - float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo); - float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo); - float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo); - float32x2_t xy3 = vmul_f32( vget_low_f32(v3), vLo); - - float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1)); - float32x2x2_t z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3)); - float32x2_t zLo = vmul_f32( z0.val[0], vHi); - float32x2_t zHi = vmul_f32( z1.val[0], vHi); - - float32x2_t rLo = vpadd_f32( xy0, xy1); - float32x2_t rHi = vpadd_f32( xy2, xy3); - rLo = vadd_f32(rLo, zLo); - rHi = vadd_f32(rHi, zHi); - - uint32x2_t maskLo = vclt_f32( rLo, dotMinLo ); - uint32x2_t maskHi = vclt_f32( rHi, dotMinHi ); - dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo); - dotMinHi = vbsl_f32( maskHi, rHi, dotMinHi); - iLo = vbsl_u32(maskLo, indexLo, iLo); - iHi = vbsl_u32(maskHi, indexHi, iHi); - indexLo = vadd_u32(indexLo, four); - indexHi = vadd_u32(indexHi, four); - } - switch( count & 3 ) - { - case 3: - { - float32x4_t v0 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v1 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v2 = vld1q_f32_aligned_postincrement( vv ); - - float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo); - float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo); - float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo); - - float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1)); - float32x2_t zLo = vmul_f32( z0.val[0], vHi); - float32x2_t zHi = vmul_f32( vdup_lane_f32(vget_high_f32(v2), 0), vHi); - - float32x2_t rLo = vpadd_f32( xy0, xy1); - float32x2_t rHi = vpadd_f32( xy2, xy2); - rLo = vadd_f32(rLo, zLo); - rHi = vadd_f32(rHi, zHi); - - uint32x2_t maskLo = vclt_f32( rLo, dotMinLo ); - uint32x2_t maskHi = vclt_f32( rHi, dotMinHi ); - dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo); - dotMinHi = vbsl_f32( maskHi, rHi, dotMinHi); - iLo = vbsl_u32(maskLo, indexLo, iLo); - iHi = vbsl_u32(maskHi, indexHi, iHi); - } - break; - case 2: - { - float32x4_t v0 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v1 = vld1q_f32_aligned_postincrement( vv ); - - float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo); - float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo); - - float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1)); - float32x2_t zLo = vmul_f32( z0.val[0], vHi); - - float32x2_t rLo = vpadd_f32( xy0, xy1); - rLo = vadd_f32(rLo, zLo); - - uint32x2_t maskLo = vclt_f32( rLo, dotMinLo ); - dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo); - iLo = vbsl_u32(maskLo, indexLo, iLo); - } - break; - case 1: - { - float32x4_t v0 = vld1q_f32_aligned_postincrement( vv ); - float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo); - float32x2_t z0 = vdup_lane_f32(vget_high_f32(v0), 0); - float32x2_t zLo = vmul_f32( z0, vHi); - float32x2_t rLo = vpadd_f32( xy0, xy0); - rLo = vadd_f32(rLo, zLo); - uint32x2_t maskLo = vclt_f32( rLo, dotMinLo ); - dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo); - iLo = vbsl_u32(maskLo, indexLo, iLo); - } - break; - - default: - break; - } - - // select best answer between hi and lo results - uint32x2_t mask = vclt_f32( dotMinHi, dotMinLo ); - dotMinLo = vbsl_f32(mask, dotMinHi, dotMinLo); - iLo = vbsl_u32(mask, iHi, iLo); - - // select best answer between even and odd results - dotMinHi = vdup_lane_f32(dotMinLo, 1); - iHi = vdup_lane_u32(iLo, 1); - mask = vclt_f32( dotMinHi, dotMinLo ); - dotMinLo = vbsl_f32(mask, dotMinHi, dotMinLo); - iLo = vbsl_u32(mask, iHi, iLo); - - *dotResult = vget_lane_f32( dotMinLo, 0); - return vget_lane_u32(iLo, 0); -} - -long _mindot_large_v1( const float *vv, const float *vec, unsigned long count, float *dotResult ) -{ - float32x4_t vvec = vld1q_f32_aligned_postincrement( vec ); - float32x4_t vLo = vcombine_f32(vget_low_f32(vvec), vget_low_f32(vvec)); - float32x4_t vHi = vdupq_lane_f32(vget_high_f32(vvec), 0); - const uint32x4_t four = (uint32x4_t){ 4, 4, 4, 4 }; - uint32x4_t local_index = (uint32x4_t) {0, 1, 2, 3}; - uint32x4_t index = (uint32x4_t) { static_cast(-1), static_cast(-1), static_cast(-1), static_cast(-1) }; - float32x4_t minDot = (float32x4_t) { BT_INFINITY, BT_INFINITY, BT_INFINITY, BT_INFINITY }; - - unsigned long i = 0; - for( ; i + 8 <= count; i += 8 ) - { - float32x4_t v0 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v1 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v2 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v3 = vld1q_f32_aligned_postincrement( vv ); - - // the next two lines should resolve to a single vswp d, d - float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1)); - float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3)); - // the next two lines should resolve to a single vswp d, d - float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1)); - float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3)); - - xy0 = vmulq_f32(xy0, vLo); - xy1 = vmulq_f32(xy1, vLo); - - float32x4x2_t zb = vuzpq_f32( z0, z1); - float32x4_t z = vmulq_f32( zb.val[0], vHi); - float32x4x2_t xy = vuzpq_f32( xy0, xy1); - float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]); - x = vaddq_f32(x, z); - - uint32x4_t mask = vcltq_f32(x, minDot); - minDot = vbslq_f32( mask, x, minDot); - index = vbslq_u32(mask, local_index, index); - local_index = vaddq_u32(local_index, four); - - v0 = vld1q_f32_aligned_postincrement( vv ); - v1 = vld1q_f32_aligned_postincrement( vv ); - v2 = vld1q_f32_aligned_postincrement( vv ); - v3 = vld1q_f32_aligned_postincrement( vv ); - - // the next two lines should resolve to a single vswp d, d - xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1)); - xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3)); - // the next two lines should resolve to a single vswp d, d - z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1)); - z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3)); - - xy0 = vmulq_f32(xy0, vLo); - xy1 = vmulq_f32(xy1, vLo); - - zb = vuzpq_f32( z0, z1); - z = vmulq_f32( zb.val[0], vHi); - xy = vuzpq_f32( xy0, xy1); - x = vaddq_f32(xy.val[0], xy.val[1]); - x = vaddq_f32(x, z); - - mask = vcltq_f32(x, minDot); - minDot = vbslq_f32( mask, x, minDot); - index = vbslq_u32(mask, local_index, index); - local_index = vaddq_u32(local_index, four); - } - - for( ; i + 4 <= count; i += 4 ) - { - float32x4_t v0 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v1 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v2 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v3 = vld1q_f32_aligned_postincrement( vv ); - - // the next two lines should resolve to a single vswp d, d - float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1)); - float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3)); - // the next two lines should resolve to a single vswp d, d - float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1)); - float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3)); - - xy0 = vmulq_f32(xy0, vLo); - xy1 = vmulq_f32(xy1, vLo); - - float32x4x2_t zb = vuzpq_f32( z0, z1); - float32x4_t z = vmulq_f32( zb.val[0], vHi); - float32x4x2_t xy = vuzpq_f32( xy0, xy1); - float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]); - x = vaddq_f32(x, z); - - uint32x4_t mask = vcltq_f32(x, minDot); - minDot = vbslq_f32( mask, x, minDot); - index = vbslq_u32(mask, local_index, index); - local_index = vaddq_u32(local_index, four); - } - - switch (count & 3) { - case 3: - { - float32x4_t v0 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v1 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v2 = vld1q_f32_aligned_postincrement( vv ); - - // the next two lines should resolve to a single vswp d, d - float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1)); - float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v2)); - // the next two lines should resolve to a single vswp d, d - float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1)); - float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v2)); - - xy0 = vmulq_f32(xy0, vLo); - xy1 = vmulq_f32(xy1, vLo); - - float32x4x2_t zb = vuzpq_f32( z0, z1); - float32x4_t z = vmulq_f32( zb.val[0], vHi); - float32x4x2_t xy = vuzpq_f32( xy0, xy1); - float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]); - x = vaddq_f32(x, z); - - uint32x4_t mask = vcltq_f32(x, minDot); - minDot = vbslq_f32( mask, x, minDot); - index = vbslq_u32(mask, local_index, index); - local_index = vaddq_u32(local_index, four); - } - break; - - case 2: - { - float32x4_t v0 = vld1q_f32_aligned_postincrement( vv ); - float32x4_t v1 = vld1q_f32_aligned_postincrement( vv ); - - // the next two lines should resolve to a single vswp d, d - float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1)); - // the next two lines should resolve to a single vswp d, d - float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1)); - - xy0 = vmulq_f32(xy0, vLo); - - float32x4x2_t zb = vuzpq_f32( z0, z0); - float32x4_t z = vmulq_f32( zb.val[0], vHi); - float32x4x2_t xy = vuzpq_f32( xy0, xy0); - float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]); - x = vaddq_f32(x, z); - - uint32x4_t mask = vcltq_f32(x, minDot); - minDot = vbslq_f32( mask, x, minDot); - index = vbslq_u32(mask, local_index, index); - local_index = vaddq_u32(local_index, four); - } - break; - - case 1: - { - float32x4_t v0 = vld1q_f32_aligned_postincrement( vv ); - - // the next two lines should resolve to a single vswp d, d - float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v0)); - // the next two lines should resolve to a single vswp d, d - float32x4_t z = vdupq_lane_f32(vget_high_f32(v0), 0); - - xy0 = vmulq_f32(xy0, vLo); - - z = vmulq_f32( z, vHi); - float32x4x2_t xy = vuzpq_f32( xy0, xy0); - float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]); - x = vaddq_f32(x, z); - - uint32x4_t mask = vcltq_f32(x, minDot); - minDot = vbslq_f32( mask, x, minDot); - index = vbslq_u32(mask, local_index, index); - local_index = vaddq_u32(local_index, four); - } - break; - - default: - break; - } - - - // select best answer between hi and lo results - uint32x2_t mask = vclt_f32( vget_high_f32(minDot), vget_low_f32(minDot)); - float32x2_t minDot2 = vbsl_f32(mask, vget_high_f32(minDot), vget_low_f32(minDot)); - uint32x2_t index2 = vbsl_u32(mask, vget_high_u32(index), vget_low_u32(index)); - - // select best answer between even and odd results - float32x2_t minDotO = vdup_lane_f32(minDot2, 1); - uint32x2_t indexHi = vdup_lane_u32(index2, 1); - mask = vclt_f32( minDotO, minDot2 ); - minDot2 = vbsl_f32(mask, minDotO, minDot2); - index2 = vbsl_u32(mask, indexHi, index2); - - *dotResult = vget_lane_f32( minDot2, 0); - return vget_lane_u32(index2, 0); - -} - -#else - #error Unhandled __APPLE__ arch -#endif - -#endif /* __APPLE__ */ - - diff --git a/libs/bullet-2.82-r2704/src/LinearMath/btVector3.h b/libs/bullet-2.82-r2704/src/LinearMath/btVector3.h deleted file mode 100755 index 8968592..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/btVector3.h +++ /dev/null @@ -1,1352 +0,0 @@ -/* -Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - - -#ifndef BT_VECTOR3_H -#define BT_VECTOR3_H - -//#include -#include "btScalar.h" -#include "btMinMax.h" -#include "btAlignedAllocator.h" - -#ifdef BT_USE_DOUBLE_PRECISION -#define btVector3Data btVector3DoubleData -#define btVector3DataName "btVector3DoubleData" -#else -#define btVector3Data btVector3FloatData -#define btVector3DataName "btVector3FloatData" -#endif //BT_USE_DOUBLE_PRECISION - -#if defined BT_USE_SSE - -//typedef uint32_t __m128i __attribute__ ((vector_size(16))); - -#ifdef _MSC_VER -#pragma warning(disable: 4556) // value of intrinsic immediate argument '4294967239' is out of range '0 - 255' -#endif - - -#define BT_SHUFFLE(x,y,z,w) ((w)<<6 | (z)<<4 | (y)<<2 | (x)) -//#define bt_pshufd_ps( _a, _mask ) (__m128) _mm_shuffle_epi32((__m128i)(_a), (_mask) ) -#define bt_pshufd_ps( _a, _mask ) _mm_shuffle_ps((_a), (_a), (_mask) ) -#define bt_splat3_ps( _a, _i ) bt_pshufd_ps((_a), BT_SHUFFLE(_i,_i,_i, 3) ) -#define bt_splat_ps( _a, _i ) bt_pshufd_ps((_a), BT_SHUFFLE(_i,_i,_i,_i) ) - -#define btv3AbsiMask (_mm_set_epi32(0x00000000, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF)) -#define btvAbsMask (_mm_set_epi32( 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF)) -#define btvFFF0Mask (_mm_set_epi32(0x00000000, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF)) -#define btv3AbsfMask btCastiTo128f(btv3AbsiMask) -#define btvFFF0fMask btCastiTo128f(btvFFF0Mask) -#define btvxyzMaskf btvFFF0fMask -#define btvAbsfMask btCastiTo128f(btvAbsMask) - -//there is an issue with XCode 3.2 (LCx errors) -#define btvMzeroMask (_mm_set_ps(-0.0f, -0.0f, -0.0f, -0.0f)) -#define v1110 (_mm_set_ps(0.0f, 1.0f, 1.0f, 1.0f)) -#define vHalf (_mm_set_ps(0.5f, 0.5f, 0.5f, 0.5f)) -#define v1_5 (_mm_set_ps(1.5f, 1.5f, 1.5f, 1.5f)) - -//const __m128 ATTRIBUTE_ALIGNED16(btvMzeroMask) = {-0.0f, -0.0f, -0.0f, -0.0f}; -//const __m128 ATTRIBUTE_ALIGNED16(v1110) = {1.0f, 1.0f, 1.0f, 0.0f}; -//const __m128 ATTRIBUTE_ALIGNED16(vHalf) = {0.5f, 0.5f, 0.5f, 0.5f}; -//const __m128 ATTRIBUTE_ALIGNED16(v1_5) = {1.5f, 1.5f, 1.5f, 1.5f}; - -#endif - -#ifdef BT_USE_NEON - -const float32x4_t ATTRIBUTE_ALIGNED16(btvMzeroMask) = (float32x4_t){-0.0f, -0.0f, -0.0f, -0.0f}; -const int32x4_t ATTRIBUTE_ALIGNED16(btvFFF0Mask) = (int32x4_t){static_cast(0xFFFFFFFF), - static_cast(0xFFFFFFFF), static_cast(0xFFFFFFFF), 0x0}; -const int32x4_t ATTRIBUTE_ALIGNED16(btvAbsMask) = (int32x4_t){0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF}; -const int32x4_t ATTRIBUTE_ALIGNED16(btv3AbsMask) = (int32x4_t){0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x0}; - -#endif - -/**@brief btVector3 can be used to represent 3D points and vectors. - * It has an un-used w component to suit 16-byte alignment when btVector3 is stored in containers. This extra component can be used by derived classes (Quaternion?) or by user - * Ideally, this class should be replaced by a platform optimized SIMD version that keeps the data in registers - */ -ATTRIBUTE_ALIGNED16(class) btVector3 -{ -public: - - BT_DECLARE_ALIGNED_ALLOCATOR(); - -#if defined (__SPU__) && defined (__CELLOS_LV2__) - btScalar m_floats[4]; -public: - SIMD_FORCE_INLINE const vec_float4& get128() const - { - return *((const vec_float4*)&m_floats[0]); - } -public: -#else //__CELLOS_LV2__ __SPU__ - #if defined (BT_USE_SSE) || defined(BT_USE_NEON) // _WIN32 || ARM - union { - btSimdFloat4 mVec128; - btScalar m_floats[4]; - }; - SIMD_FORCE_INLINE btSimdFloat4 get128() const - { - return mVec128; - } - SIMD_FORCE_INLINE void set128(btSimdFloat4 v128) - { - mVec128 = v128; - } - #else - btScalar m_floats[4]; - #endif -#endif //__CELLOS_LV2__ __SPU__ - - public: - - /**@brief No initialization constructor */ - SIMD_FORCE_INLINE btVector3() - { - - } - - - - /**@brief Constructor from scalars - * @param x X value - * @param y Y value - * @param z Z value - */ - SIMD_FORCE_INLINE btVector3(const btScalar& _x, const btScalar& _y, const btScalar& _z) - { - m_floats[0] = _x; - m_floats[1] = _y; - m_floats[2] = _z; - m_floats[3] = btScalar(0.f); - } - -#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE) )|| defined (BT_USE_NEON) - // Set Vector - SIMD_FORCE_INLINE btVector3( btSimdFloat4 v) - { - mVec128 = v; - } - - // Copy constructor - SIMD_FORCE_INLINE btVector3(const btVector3& rhs) - { - mVec128 = rhs.mVec128; - } - - // Assignment Operator - SIMD_FORCE_INLINE btVector3& - operator=(const btVector3& v) - { - mVec128 = v.mVec128; - - return *this; - } -#endif // #if defined (BT_USE_SSE_IN_API) || defined (BT_USE_NEON) - -/**@brief Add a vector to this one - * @param The vector to add to this one */ - SIMD_FORCE_INLINE btVector3& operator+=(const btVector3& v) - { -#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - mVec128 = _mm_add_ps(mVec128, v.mVec128); -#elif defined(BT_USE_NEON) - mVec128 = vaddq_f32(mVec128, v.mVec128); -#else - m_floats[0] += v.m_floats[0]; - m_floats[1] += v.m_floats[1]; - m_floats[2] += v.m_floats[2]; -#endif - return *this; - } - - - /**@brief Subtract a vector from this one - * @param The vector to subtract */ - SIMD_FORCE_INLINE btVector3& operator-=(const btVector3& v) - { -#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - mVec128 = _mm_sub_ps(mVec128, v.mVec128); -#elif defined(BT_USE_NEON) - mVec128 = vsubq_f32(mVec128, v.mVec128); -#else - m_floats[0] -= v.m_floats[0]; - m_floats[1] -= v.m_floats[1]; - m_floats[2] -= v.m_floats[2]; -#endif - return *this; - } - - /**@brief Scale the vector - * @param s Scale factor */ - SIMD_FORCE_INLINE btVector3& operator*=(const btScalar& s) - { -#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - __m128 vs = _mm_load_ss(&s); // (S 0 0 0) - vs = bt_pshufd_ps(vs, 0x80); // (S S S 0.0) - mVec128 = _mm_mul_ps(mVec128, vs); -#elif defined(BT_USE_NEON) - mVec128 = vmulq_n_f32(mVec128, s); -#else - m_floats[0] *= s; - m_floats[1] *= s; - m_floats[2] *= s; -#endif - return *this; - } - - /**@brief Inversely scale the vector - * @param s Scale factor to divide by */ - SIMD_FORCE_INLINE btVector3& operator/=(const btScalar& s) - { - btFullAssert(s != btScalar(0.0)); - -#if 0 //defined(BT_USE_SSE_IN_API) -// this code is not faster ! - __m128 vs = _mm_load_ss(&s); - vs = _mm_div_ss(v1110, vs); - vs = bt_pshufd_ps(vs, 0x00); // (S S S S) - - mVec128 = _mm_mul_ps(mVec128, vs); - - return *this; -#else - return *this *= btScalar(1.0) / s; -#endif - } - - /**@brief Return the dot product - * @param v The other vector in the dot product */ - SIMD_FORCE_INLINE btScalar dot(const btVector3& v) const - { -#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - __m128 vd = _mm_mul_ps(mVec128, v.mVec128); - __m128 z = _mm_movehl_ps(vd, vd); - __m128 y = _mm_shuffle_ps(vd, vd, 0x55); - vd = _mm_add_ss(vd, y); - vd = _mm_add_ss(vd, z); - return _mm_cvtss_f32(vd); -#elif defined(BT_USE_NEON) - float32x4_t vd = vmulq_f32(mVec128, v.mVec128); - float32x2_t x = vpadd_f32(vget_low_f32(vd), vget_low_f32(vd)); - x = vadd_f32(x, vget_high_f32(vd)); - return vget_lane_f32(x, 0); -#else - return m_floats[0] * v.m_floats[0] + - m_floats[1] * v.m_floats[1] + - m_floats[2] * v.m_floats[2]; -#endif - } - - /**@brief Return the length of the vector squared */ - SIMD_FORCE_INLINE btScalar length2() const - { - return dot(*this); - } - - /**@brief Return the length of the vector */ - SIMD_FORCE_INLINE btScalar length() const - { - return btSqrt(length2()); - } - - /**@brief Return the norm (length) of the vector */ - SIMD_FORCE_INLINE btScalar norm() const - { - return length(); - } - - /**@brief Return the distance squared between the ends of this and another vector - * This is symantically treating the vector like a point */ - SIMD_FORCE_INLINE btScalar distance2(const btVector3& v) const; - - /**@brief Return the distance between the ends of this and another vector - * This is symantically treating the vector like a point */ - SIMD_FORCE_INLINE btScalar distance(const btVector3& v) const; - - SIMD_FORCE_INLINE btVector3& safeNormalize() - { - btVector3 absVec = this->absolute(); - int maxIndex = absVec.maxAxis(); - if (absVec[maxIndex]>0) - { - *this /= absVec[maxIndex]; - return *this /= length(); - } - setValue(1,0,0); - return *this; - } - - /**@brief Normalize this vector - * x^2 + y^2 + z^2 = 1 */ - SIMD_FORCE_INLINE btVector3& normalize() - { - - btAssert(length() != btScalar(0)); - -#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - // dot product first - __m128 vd = _mm_mul_ps(mVec128, mVec128); - __m128 z = _mm_movehl_ps(vd, vd); - __m128 y = _mm_shuffle_ps(vd, vd, 0x55); - vd = _mm_add_ss(vd, y); - vd = _mm_add_ss(vd, z); - - #if 0 - vd = _mm_sqrt_ss(vd); - vd = _mm_div_ss(v1110, vd); - vd = bt_splat_ps(vd, 0x80); - mVec128 = _mm_mul_ps(mVec128, vd); - #else - - // NR step 1/sqrt(x) - vd is x, y is output - y = _mm_rsqrt_ss(vd); // estimate - - // one step NR - z = v1_5; - vd = _mm_mul_ss(vd, vHalf); // vd * 0.5 - //x2 = vd; - vd = _mm_mul_ss(vd, y); // vd * 0.5 * y0 - vd = _mm_mul_ss(vd, y); // vd * 0.5 * y0 * y0 - z = _mm_sub_ss(z, vd); // 1.5 - vd * 0.5 * y0 * y0 - - y = _mm_mul_ss(y, z); // y0 * (1.5 - vd * 0.5 * y0 * y0) - - y = bt_splat_ps(y, 0x80); - mVec128 = _mm_mul_ps(mVec128, y); - - #endif - - - return *this; -#else - return *this /= length(); -#endif - } - - /**@brief Return a normalized version of this vector */ - SIMD_FORCE_INLINE btVector3 normalized() const; - - /**@brief Return a rotated version of this vector - * @param wAxis The axis to rotate about - * @param angle The angle to rotate by */ - SIMD_FORCE_INLINE btVector3 rotate( const btVector3& wAxis, const btScalar angle ) const; - - /**@brief Return the angle between this and another vector - * @param v The other vector */ - SIMD_FORCE_INLINE btScalar angle(const btVector3& v) const - { - btScalar s = btSqrt(length2() * v.length2()); - btFullAssert(s != btScalar(0.0)); - return btAcos(dot(v) / s); - } - - /**@brief Return a vector will the absolute values of each element */ - SIMD_FORCE_INLINE btVector3 absolute() const - { - -#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - return btVector3(_mm_and_ps(mVec128, btv3AbsfMask)); -#elif defined(BT_USE_NEON) - return btVector3(vabsq_f32(mVec128)); -#else - return btVector3( - btFabs(m_floats[0]), - btFabs(m_floats[1]), - btFabs(m_floats[2])); -#endif - } - - /**@brief Return the cross product between this and another vector - * @param v The other vector */ - SIMD_FORCE_INLINE btVector3 cross(const btVector3& v) const - { -#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - __m128 T, V; - - T = bt_pshufd_ps(mVec128, BT_SHUFFLE(1, 2, 0, 3)); // (Y Z X 0) - V = bt_pshufd_ps(v.mVec128, BT_SHUFFLE(1, 2, 0, 3)); // (Y Z X 0) - - V = _mm_mul_ps(V, mVec128); - T = _mm_mul_ps(T, v.mVec128); - V = _mm_sub_ps(V, T); - - V = bt_pshufd_ps(V, BT_SHUFFLE(1, 2, 0, 3)); - return btVector3(V); -#elif defined(BT_USE_NEON) - float32x4_t T, V; - // form (Y, Z, X, _) of mVec128 and v.mVec128 - float32x2_t Tlow = vget_low_f32(mVec128); - float32x2_t Vlow = vget_low_f32(v.mVec128); - T = vcombine_f32(vext_f32(Tlow, vget_high_f32(mVec128), 1), Tlow); - V = vcombine_f32(vext_f32(Vlow, vget_high_f32(v.mVec128), 1), Vlow); - - V = vmulq_f32(V, mVec128); - T = vmulq_f32(T, v.mVec128); - V = vsubq_f32(V, T); - Vlow = vget_low_f32(V); - // form (Y, Z, X, _); - V = vcombine_f32(vext_f32(Vlow, vget_high_f32(V), 1), Vlow); - V = (float32x4_t)vandq_s32((int32x4_t)V, btvFFF0Mask); - - return btVector3(V); -#else - return btVector3( - m_floats[1] * v.m_floats[2] - m_floats[2] * v.m_floats[1], - m_floats[2] * v.m_floats[0] - m_floats[0] * v.m_floats[2], - m_floats[0] * v.m_floats[1] - m_floats[1] * v.m_floats[0]); -#endif - } - - SIMD_FORCE_INLINE btScalar triple(const btVector3& v1, const btVector3& v2) const - { -#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - // cross: - __m128 T = _mm_shuffle_ps(v1.mVec128, v1.mVec128, BT_SHUFFLE(1, 2, 0, 3)); // (Y Z X 0) - __m128 V = _mm_shuffle_ps(v2.mVec128, v2.mVec128, BT_SHUFFLE(1, 2, 0, 3)); // (Y Z X 0) - - V = _mm_mul_ps(V, v1.mVec128); - T = _mm_mul_ps(T, v2.mVec128); - V = _mm_sub_ps(V, T); - - V = _mm_shuffle_ps(V, V, BT_SHUFFLE(1, 2, 0, 3)); - - // dot: - V = _mm_mul_ps(V, mVec128); - __m128 z = _mm_movehl_ps(V, V); - __m128 y = _mm_shuffle_ps(V, V, 0x55); - V = _mm_add_ss(V, y); - V = _mm_add_ss(V, z); - return _mm_cvtss_f32(V); - -#elif defined(BT_USE_NEON) - // cross: - float32x4_t T, V; - // form (Y, Z, X, _) of mVec128 and v.mVec128 - float32x2_t Tlow = vget_low_f32(v1.mVec128); - float32x2_t Vlow = vget_low_f32(v2.mVec128); - T = vcombine_f32(vext_f32(Tlow, vget_high_f32(v1.mVec128), 1), Tlow); - V = vcombine_f32(vext_f32(Vlow, vget_high_f32(v2.mVec128), 1), Vlow); - - V = vmulq_f32(V, v1.mVec128); - T = vmulq_f32(T, v2.mVec128); - V = vsubq_f32(V, T); - Vlow = vget_low_f32(V); - // form (Y, Z, X, _); - V = vcombine_f32(vext_f32(Vlow, vget_high_f32(V), 1), Vlow); - - // dot: - V = vmulq_f32(mVec128, V); - float32x2_t x = vpadd_f32(vget_low_f32(V), vget_low_f32(V)); - x = vadd_f32(x, vget_high_f32(V)); - return vget_lane_f32(x, 0); -#else - return - m_floats[0] * (v1.m_floats[1] * v2.m_floats[2] - v1.m_floats[2] * v2.m_floats[1]) + - m_floats[1] * (v1.m_floats[2] * v2.m_floats[0] - v1.m_floats[0] * v2.m_floats[2]) + - m_floats[2] * (v1.m_floats[0] * v2.m_floats[1] - v1.m_floats[1] * v2.m_floats[0]); -#endif - } - - /**@brief Return the axis with the smallest value - * Note return values are 0,1,2 for x, y, or z */ - SIMD_FORCE_INLINE int minAxis() const - { - return m_floats[0] < m_floats[1] ? (m_floats[0] return this, t=1 => return other) */ - SIMD_FORCE_INLINE btVector3 lerp(const btVector3& v, const btScalar& t) const - { -#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - __m128 vt = _mm_load_ss(&t); // (t 0 0 0) - vt = bt_pshufd_ps(vt, 0x80); // (rt rt rt 0.0) - __m128 vl = _mm_sub_ps(v.mVec128, mVec128); - vl = _mm_mul_ps(vl, vt); - vl = _mm_add_ps(vl, mVec128); - - return btVector3(vl); -#elif defined(BT_USE_NEON) - float32x4_t vl = vsubq_f32(v.mVec128, mVec128); - vl = vmulq_n_f32(vl, t); - vl = vaddq_f32(vl, mVec128); - - return btVector3(vl); -#else - return - btVector3( m_floats[0] + (v.m_floats[0] - m_floats[0]) * t, - m_floats[1] + (v.m_floats[1] - m_floats[1]) * t, - m_floats[2] + (v.m_floats[2] - m_floats[2]) * t); -#endif - } - - /**@brief Elementwise multiply this vector by the other - * @param v The other vector */ - SIMD_FORCE_INLINE btVector3& operator*=(const btVector3& v) - { -#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - mVec128 = _mm_mul_ps(mVec128, v.mVec128); -#elif defined(BT_USE_NEON) - mVec128 = vmulq_f32(mVec128, v.mVec128); -#else - m_floats[0] *= v.m_floats[0]; - m_floats[1] *= v.m_floats[1]; - m_floats[2] *= v.m_floats[2]; -#endif - return *this; - } - - /**@brief Return the x value */ - SIMD_FORCE_INLINE const btScalar& getX() const { return m_floats[0]; } - /**@brief Return the y value */ - SIMD_FORCE_INLINE const btScalar& getY() const { return m_floats[1]; } - /**@brief Return the z value */ - SIMD_FORCE_INLINE const btScalar& getZ() const { return m_floats[2]; } - /**@brief Set the x value */ - SIMD_FORCE_INLINE void setX(btScalar _x) { m_floats[0] = _x;}; - /**@brief Set the y value */ - SIMD_FORCE_INLINE void setY(btScalar _y) { m_floats[1] = _y;}; - /**@brief Set the z value */ - SIMD_FORCE_INLINE void setZ(btScalar _z) { m_floats[2] = _z;}; - /**@brief Set the w value */ - SIMD_FORCE_INLINE void setW(btScalar _w) { m_floats[3] = _w;}; - /**@brief Return the x value */ - SIMD_FORCE_INLINE const btScalar& x() const { return m_floats[0]; } - /**@brief Return the y value */ - SIMD_FORCE_INLINE const btScalar& y() const { return m_floats[1]; } - /**@brief Return the z value */ - SIMD_FORCE_INLINE const btScalar& z() const { return m_floats[2]; } - /**@brief Return the w value */ - SIMD_FORCE_INLINE const btScalar& w() const { return m_floats[3]; } - - //SIMD_FORCE_INLINE btScalar& operator[](int i) { return (&m_floats[0])[i]; } - //SIMD_FORCE_INLINE const btScalar& operator[](int i) const { return (&m_floats[0])[i]; } - ///operator btScalar*() replaces operator[], using implicit conversion. We added operator != and operator == to avoid pointer comparisons. - SIMD_FORCE_INLINE operator btScalar *() { return &m_floats[0]; } - SIMD_FORCE_INLINE operator const btScalar *() const { return &m_floats[0]; } - - SIMD_FORCE_INLINE bool operator==(const btVector3& other) const - { -#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - return (0xf == _mm_movemask_ps((__m128)_mm_cmpeq_ps(mVec128, other.mVec128))); -#else - return ((m_floats[3]==other.m_floats[3]) && - (m_floats[2]==other.m_floats[2]) && - (m_floats[1]==other.m_floats[1]) && - (m_floats[0]==other.m_floats[0])); -#endif - } - - SIMD_FORCE_INLINE bool operator!=(const btVector3& other) const - { - return !(*this == other); - } - - /**@brief Set each element to the max of the current values and the values of another btVector3 - * @param other The other btVector3 to compare with - */ - SIMD_FORCE_INLINE void setMax(const btVector3& other) - { -#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - mVec128 = _mm_max_ps(mVec128, other.mVec128); -#elif defined(BT_USE_NEON) - mVec128 = vmaxq_f32(mVec128, other.mVec128); -#else - btSetMax(m_floats[0], other.m_floats[0]); - btSetMax(m_floats[1], other.m_floats[1]); - btSetMax(m_floats[2], other.m_floats[2]); - btSetMax(m_floats[3], other.w()); -#endif - } - - /**@brief Set each element to the min of the current values and the values of another btVector3 - * @param other The other btVector3 to compare with - */ - SIMD_FORCE_INLINE void setMin(const btVector3& other) - { -#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - mVec128 = _mm_min_ps(mVec128, other.mVec128); -#elif defined(BT_USE_NEON) - mVec128 = vminq_f32(mVec128, other.mVec128); -#else - btSetMin(m_floats[0], other.m_floats[0]); - btSetMin(m_floats[1], other.m_floats[1]); - btSetMin(m_floats[2], other.m_floats[2]); - btSetMin(m_floats[3], other.w()); -#endif - } - - SIMD_FORCE_INLINE void setValue(const btScalar& _x, const btScalar& _y, const btScalar& _z) - { - m_floats[0]=_x; - m_floats[1]=_y; - m_floats[2]=_z; - m_floats[3] = btScalar(0.f); - } - - void getSkewSymmetricMatrix(btVector3* v0,btVector3* v1,btVector3* v2) const - { -#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - - __m128 V = _mm_and_ps(mVec128, btvFFF0fMask); - __m128 V0 = _mm_xor_ps(btvMzeroMask, V); - __m128 V2 = _mm_movelh_ps(V0, V); - - __m128 V1 = _mm_shuffle_ps(V, V0, 0xCE); - - V0 = _mm_shuffle_ps(V0, V, 0xDB); - V2 = _mm_shuffle_ps(V2, V, 0xF9); - - v0->mVec128 = V0; - v1->mVec128 = V1; - v2->mVec128 = V2; -#else - v0->setValue(0. ,-z() ,y()); - v1->setValue(z() ,0. ,-x()); - v2->setValue(-y() ,x() ,0.); -#endif - } - - void setZero() - { -#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - mVec128 = (__m128)_mm_xor_ps(mVec128, mVec128); -#elif defined(BT_USE_NEON) - int32x4_t vi = vdupq_n_s32(0); - mVec128 = vreinterpretq_f32_s32(vi); -#else - setValue(btScalar(0.),btScalar(0.),btScalar(0.)); -#endif - } - - SIMD_FORCE_INLINE bool isZero() const - { - return m_floats[0] == btScalar(0) && m_floats[1] == btScalar(0) && m_floats[2] == btScalar(0); - } - - SIMD_FORCE_INLINE bool fuzzyZero() const - { - return length2() < SIMD_EPSILON; - } - - SIMD_FORCE_INLINE void serialize(struct btVector3Data& dataOut) const; - - SIMD_FORCE_INLINE void deSerialize(const struct btVector3Data& dataIn); - - SIMD_FORCE_INLINE void serializeFloat(struct btVector3FloatData& dataOut) const; - - SIMD_FORCE_INLINE void deSerializeFloat(const struct btVector3FloatData& dataIn); - - SIMD_FORCE_INLINE void serializeDouble(struct btVector3DoubleData& dataOut) const; - - SIMD_FORCE_INLINE void deSerializeDouble(const struct btVector3DoubleData& dataIn); - - /**@brief returns index of maximum dot product between this and vectors in array[] - * @param array The other vectors - * @param array_count The number of other vectors - * @param dotOut The maximum dot product */ - SIMD_FORCE_INLINE long maxDot( const btVector3 *array, long array_count, btScalar &dotOut ) const; - - /**@brief returns index of minimum dot product between this and vectors in array[] - * @param array The other vectors - * @param array_count The number of other vectors - * @param dotOut The minimum dot product */ - SIMD_FORCE_INLINE long minDot( const btVector3 *array, long array_count, btScalar &dotOut ) const; - - /* create a vector as btVector3( this->dot( btVector3 v0 ), this->dot( btVector3 v1), this->dot( btVector3 v2 )) */ - SIMD_FORCE_INLINE btVector3 dot3( const btVector3 &v0, const btVector3 &v1, const btVector3 &v2 ) const - { -#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - - __m128 a0 = _mm_mul_ps( v0.mVec128, this->mVec128 ); - __m128 a1 = _mm_mul_ps( v1.mVec128, this->mVec128 ); - __m128 a2 = _mm_mul_ps( v2.mVec128, this->mVec128 ); - __m128 b0 = _mm_unpacklo_ps( a0, a1 ); - __m128 b1 = _mm_unpackhi_ps( a0, a1 ); - __m128 b2 = _mm_unpacklo_ps( a2, _mm_setzero_ps() ); - __m128 r = _mm_movelh_ps( b0, b2 ); - r = _mm_add_ps( r, _mm_movehl_ps( b2, b0 )); - a2 = _mm_and_ps( a2, btvxyzMaskf); - r = _mm_add_ps( r, btCastdTo128f (_mm_move_sd( btCastfTo128d(a2), btCastfTo128d(b1) ))); - return btVector3(r); - -#elif defined(BT_USE_NEON) - static const uint32x4_t xyzMask = (const uint32x4_t){ static_cast(-1), static_cast(-1), static_cast(-1), 0 }; - float32x4_t a0 = vmulq_f32( v0.mVec128, this->mVec128); - float32x4_t a1 = vmulq_f32( v1.mVec128, this->mVec128); - float32x4_t a2 = vmulq_f32( v2.mVec128, this->mVec128); - float32x2x2_t zLo = vtrn_f32( vget_high_f32(a0), vget_high_f32(a1)); - a2 = (float32x4_t) vandq_u32((uint32x4_t) a2, xyzMask ); - float32x2_t b0 = vadd_f32( vpadd_f32( vget_low_f32(a0), vget_low_f32(a1)), zLo.val[0] ); - float32x2_t b1 = vpadd_f32( vpadd_f32( vget_low_f32(a2), vget_high_f32(a2)), vdup_n_f32(0.0f)); - return btVector3( vcombine_f32(b0, b1) ); -#else - return btVector3( dot(v0), dot(v1), dot(v2)); -#endif - } -}; - -/**@brief Return the sum of two vectors (Point symantics)*/ -SIMD_FORCE_INLINE btVector3 -operator+(const btVector3& v1, const btVector3& v2) -{ -#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - return btVector3(_mm_add_ps(v1.mVec128, v2.mVec128)); -#elif defined(BT_USE_NEON) - return btVector3(vaddq_f32(v1.mVec128, v2.mVec128)); -#else - return btVector3( - v1.m_floats[0] + v2.m_floats[0], - v1.m_floats[1] + v2.m_floats[1], - v1.m_floats[2] + v2.m_floats[2]); -#endif -} - -/**@brief Return the elementwise product of two vectors */ -SIMD_FORCE_INLINE btVector3 -operator*(const btVector3& v1, const btVector3& v2) -{ -#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - return btVector3(_mm_mul_ps(v1.mVec128, v2.mVec128)); -#elif defined(BT_USE_NEON) - return btVector3(vmulq_f32(v1.mVec128, v2.mVec128)); -#else - return btVector3( - v1.m_floats[0] * v2.m_floats[0], - v1.m_floats[1] * v2.m_floats[1], - v1.m_floats[2] * v2.m_floats[2]); -#endif -} - -/**@brief Return the difference between two vectors */ -SIMD_FORCE_INLINE btVector3 -operator-(const btVector3& v1, const btVector3& v2) -{ -#if defined BT_USE_SIMD_VECTOR3 && (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) - - // without _mm_and_ps this code causes slowdown in Concave moving - __m128 r = _mm_sub_ps(v1.mVec128, v2.mVec128); - return btVector3(_mm_and_ps(r, btvFFF0fMask)); -#elif defined(BT_USE_NEON) - float32x4_t r = vsubq_f32(v1.mVec128, v2.mVec128); - return btVector3((float32x4_t)vandq_s32((int32x4_t)r, btvFFF0Mask)); -#else - return btVector3( - v1.m_floats[0] - v2.m_floats[0], - v1.m_floats[1] - v2.m_floats[1], - v1.m_floats[2] - v2.m_floats[2]); -#endif -} - -/**@brief Return the negative of the vector */ -SIMD_FORCE_INLINE btVector3 -operator-(const btVector3& v) -{ -#if defined BT_USE_SIMD_VECTOR3 && (defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)) - __m128 r = _mm_xor_ps(v.mVec128, btvMzeroMask); - return btVector3(_mm_and_ps(r, btvFFF0fMask)); -#elif defined(BT_USE_NEON) - return btVector3((btSimdFloat4)veorq_s32((int32x4_t)v.mVec128, (int32x4_t)btvMzeroMask)); -#else - return btVector3(-v.m_floats[0], -v.m_floats[1], -v.m_floats[2]); -#endif -} - -/**@brief Return the vector scaled by s */ -SIMD_FORCE_INLINE btVector3 -operator*(const btVector3& v, const btScalar& s) -{ -#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - __m128 vs = _mm_load_ss(&s); // (S 0 0 0) - vs = bt_pshufd_ps(vs, 0x80); // (S S S 0.0) - return btVector3(_mm_mul_ps(v.mVec128, vs)); -#elif defined(BT_USE_NEON) - float32x4_t r = vmulq_n_f32(v.mVec128, s); - return btVector3((float32x4_t)vandq_s32((int32x4_t)r, btvFFF0Mask)); -#else - return btVector3(v.m_floats[0] * s, v.m_floats[1] * s, v.m_floats[2] * s); -#endif -} - -/**@brief Return the vector scaled by s */ -SIMD_FORCE_INLINE btVector3 -operator*(const btScalar& s, const btVector3& v) -{ - return v * s; -} - -/**@brief Return the vector inversely scaled by s */ -SIMD_FORCE_INLINE btVector3 -operator/(const btVector3& v, const btScalar& s) -{ - btFullAssert(s != btScalar(0.0)); -#if 0 //defined(BT_USE_SSE_IN_API) -// this code is not faster ! - __m128 vs = _mm_load_ss(&s); - vs = _mm_div_ss(v1110, vs); - vs = bt_pshufd_ps(vs, 0x00); // (S S S S) - - return btVector3(_mm_mul_ps(v.mVec128, vs)); -#else - return v * (btScalar(1.0) / s); -#endif -} - -/**@brief Return the vector inversely scaled by s */ -SIMD_FORCE_INLINE btVector3 -operator/(const btVector3& v1, const btVector3& v2) -{ -#if defined BT_USE_SIMD_VECTOR3 && (defined(BT_USE_SSE_IN_API)&& defined (BT_USE_SSE)) - __m128 vec = _mm_div_ps(v1.mVec128, v2.mVec128); - vec = _mm_and_ps(vec, btvFFF0fMask); - return btVector3(vec); -#elif defined(BT_USE_NEON) - float32x4_t x, y, v, m; - - x = v1.mVec128; - y = v2.mVec128; - - v = vrecpeq_f32(y); // v ~ 1/y - m = vrecpsq_f32(y, v); // m = (2-v*y) - v = vmulq_f32(v, m); // vv = v*m ~~ 1/y - m = vrecpsq_f32(y, v); // mm = (2-vv*y) - v = vmulq_f32(v, x); // x*vv - v = vmulq_f32(v, m); // (x*vv)*(2-vv*y) = x*(vv(2-vv*y)) ~~~ x/y - - return btVector3(v); -#else - return btVector3( - v1.m_floats[0] / v2.m_floats[0], - v1.m_floats[1] / v2.m_floats[1], - v1.m_floats[2] / v2.m_floats[2]); -#endif -} - -/**@brief Return the dot product between two vectors */ -SIMD_FORCE_INLINE btScalar -btDot(const btVector3& v1, const btVector3& v2) -{ - return v1.dot(v2); -} - - -/**@brief Return the distance squared between two vectors */ -SIMD_FORCE_INLINE btScalar -btDistance2(const btVector3& v1, const btVector3& v2) -{ - return v1.distance2(v2); -} - - -/**@brief Return the distance between two vectors */ -SIMD_FORCE_INLINE btScalar -btDistance(const btVector3& v1, const btVector3& v2) -{ - return v1.distance(v2); -} - -/**@brief Return the angle between two vectors */ -SIMD_FORCE_INLINE btScalar -btAngle(const btVector3& v1, const btVector3& v2) -{ - return v1.angle(v2); -} - -/**@brief Return the cross product of two vectors */ -SIMD_FORCE_INLINE btVector3 -btCross(const btVector3& v1, const btVector3& v2) -{ - return v1.cross(v2); -} - -SIMD_FORCE_INLINE btScalar -btTriple(const btVector3& v1, const btVector3& v2, const btVector3& v3) -{ - return v1.triple(v2, v3); -} - -/**@brief Return the linear interpolation between two vectors - * @param v1 One vector - * @param v2 The other vector - * @param t The ration of this to v (t = 0 => return v1, t=1 => return v2) */ -SIMD_FORCE_INLINE btVector3 -lerp(const btVector3& v1, const btVector3& v2, const btScalar& t) -{ - return v1.lerp(v2, t); -} - - - -SIMD_FORCE_INLINE btScalar btVector3::distance2(const btVector3& v) const -{ - return (v - *this).length2(); -} - -SIMD_FORCE_INLINE btScalar btVector3::distance(const btVector3& v) const -{ - return (v - *this).length(); -} - -SIMD_FORCE_INLINE btVector3 btVector3::normalized() const -{ - btVector3 norm = *this; - - return norm.normalize(); -} - -SIMD_FORCE_INLINE btVector3 btVector3::rotate( const btVector3& wAxis, const btScalar _angle ) const -{ - // wAxis must be a unit lenght vector - -#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - - __m128 O = _mm_mul_ps(wAxis.mVec128, mVec128); - btScalar ssin = btSin( _angle ); - __m128 C = wAxis.cross( mVec128 ).mVec128; - O = _mm_and_ps(O, btvFFF0fMask); - btScalar scos = btCos( _angle ); - - __m128 vsin = _mm_load_ss(&ssin); // (S 0 0 0) - __m128 vcos = _mm_load_ss(&scos); // (S 0 0 0) - - __m128 Y = bt_pshufd_ps(O, 0xC9); // (Y Z X 0) - __m128 Z = bt_pshufd_ps(O, 0xD2); // (Z X Y 0) - O = _mm_add_ps(O, Y); - vsin = bt_pshufd_ps(vsin, 0x80); // (S S S 0) - O = _mm_add_ps(O, Z); - vcos = bt_pshufd_ps(vcos, 0x80); // (S S S 0) - - vsin = vsin * C; - O = O * wAxis.mVec128; - __m128 X = mVec128 - O; - - O = O + vsin; - vcos = vcos * X; - O = O + vcos; - - return btVector3(O); -#else - btVector3 o = wAxis * wAxis.dot( *this ); - btVector3 _x = *this - o; - btVector3 _y; - - _y = wAxis.cross( *this ); - - return ( o + _x * btCos( _angle ) + _y * btSin( _angle ) ); -#endif -} - -SIMD_FORCE_INLINE long btVector3::maxDot( const btVector3 *array, long array_count, btScalar &dotOut ) const -{ -#if (defined BT_USE_SSE && defined BT_USE_SIMD_VECTOR3 && defined BT_USE_SSE_IN_API) || defined (BT_USE_NEON) - #if defined _WIN32 || defined (BT_USE_SSE) - const long scalar_cutoff = 10; - long _maxdot_large( const float *array, const float *vec, unsigned long array_count, float *dotOut ); - #elif defined BT_USE_NEON - const long scalar_cutoff = 4; - extern long (*_maxdot_large)( const float *array, const float *vec, unsigned long array_count, float *dotOut ); - #endif - if( array_count < scalar_cutoff ) -#endif - { - btScalar maxDot = -SIMD_INFINITY; - int i = 0; - int ptIndex = -1; - for( i = 0; i < array_count; i++ ) - { - btScalar dot = array[i].dot(*this); - - if( dot > maxDot ) - { - maxDot = dot; - ptIndex = i; - } - } - - dotOut = maxDot; - return ptIndex; - } -#if (defined BT_USE_SSE && defined BT_USE_SIMD_VECTOR3 && defined BT_USE_SSE_IN_API) || defined (BT_USE_NEON) - return _maxdot_large( (float*) array, (float*) &m_floats[0], array_count, &dotOut ); -#endif -} - -SIMD_FORCE_INLINE long btVector3::minDot( const btVector3 *array, long array_count, btScalar &dotOut ) const -{ -#if (defined BT_USE_SSE && defined BT_USE_SIMD_VECTOR3 && defined BT_USE_SSE_IN_API) || defined (BT_USE_NEON) - #if defined BT_USE_SSE - const long scalar_cutoff = 10; - long _mindot_large( const float *array, const float *vec, unsigned long array_count, float *dotOut ); - #elif defined BT_USE_NEON - const long scalar_cutoff = 4; - extern long (*_mindot_large)( const float *array, const float *vec, unsigned long array_count, float *dotOut ); - #else - #error unhandled arch! - #endif - - if( array_count < scalar_cutoff ) -#endif - { - btScalar minDot = SIMD_INFINITY; - int i = 0; - int ptIndex = -1; - - for( i = 0; i < array_count; i++ ) - { - btScalar dot = array[i].dot(*this); - - if( dot < minDot ) - { - minDot = dot; - ptIndex = i; - } - } - - dotOut = minDot; - - return ptIndex; - } -#if (defined BT_USE_SSE && defined BT_USE_SIMD_VECTOR3 && defined BT_USE_SSE_IN_API) || defined (BT_USE_NEON) - return _mindot_large( (float*) array, (float*) &m_floats[0], array_count, &dotOut ); -#endif//BT_USE_SIMD_VECTOR3 -} - - -class btVector4 : public btVector3 -{ -public: - - SIMD_FORCE_INLINE btVector4() {} - - - SIMD_FORCE_INLINE btVector4(const btScalar& _x, const btScalar& _y, const btScalar& _z,const btScalar& _w) - : btVector3(_x,_y,_z) - { - m_floats[3] = _w; - } - -#if (defined (BT_USE_SSE_IN_API)&& defined (BT_USE_SSE)) || defined (BT_USE_NEON) - SIMD_FORCE_INLINE btVector4(const btSimdFloat4 vec) - { - mVec128 = vec; - } - - SIMD_FORCE_INLINE btVector4(const btVector3& rhs) - { - mVec128 = rhs.mVec128; - } - - SIMD_FORCE_INLINE btVector4& - operator=(const btVector4& v) - { - mVec128 = v.mVec128; - return *this; - } -#endif // #if defined (BT_USE_SSE_IN_API) || defined (BT_USE_NEON) - - SIMD_FORCE_INLINE btVector4 absolute4() const - { -#if defined BT_USE_SIMD_VECTOR3 && defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE) - return btVector4(_mm_and_ps(mVec128, btvAbsfMask)); -#elif defined(BT_USE_NEON) - return btVector4(vabsq_f32(mVec128)); -#else - return btVector4( - btFabs(m_floats[0]), - btFabs(m_floats[1]), - btFabs(m_floats[2]), - btFabs(m_floats[3])); -#endif - } - - - btScalar getW() const { return m_floats[3];} - - - SIMD_FORCE_INLINE int maxAxis4() const - { - int maxIndex = -1; - btScalar maxVal = btScalar(-BT_LARGE_FLOAT); - if (m_floats[0] > maxVal) - { - maxIndex = 0; - maxVal = m_floats[0]; - } - if (m_floats[1] > maxVal) - { - maxIndex = 1; - maxVal = m_floats[1]; - } - if (m_floats[2] > maxVal) - { - maxIndex = 2; - maxVal =m_floats[2]; - } - if (m_floats[3] > maxVal) - { - maxIndex = 3; - maxVal = m_floats[3]; - } - - return maxIndex; - } - - - SIMD_FORCE_INLINE int minAxis4() const - { - int minIndex = -1; - btScalar minVal = btScalar(BT_LARGE_FLOAT); - if (m_floats[0] < minVal) - { - minIndex = 0; - minVal = m_floats[0]; - } - if (m_floats[1] < minVal) - { - minIndex = 1; - minVal = m_floats[1]; - } - if (m_floats[2] < minVal) - { - minIndex = 2; - minVal =m_floats[2]; - } - if (m_floats[3] < minVal) - { - minIndex = 3; - minVal = m_floats[3]; - } - - return minIndex; - } - - - SIMD_FORCE_INLINE int closestAxis4() const - { - return absolute4().maxAxis4(); - } - - - - - /**@brief Set x,y,z and zero w - * @param x Value of x - * @param y Value of y - * @param z Value of z - */ - - -/* void getValue(btScalar *m) const - { - m[0] = m_floats[0]; - m[1] = m_floats[1]; - m[2] =m_floats[2]; - } -*/ -/**@brief Set the values - * @param x Value of x - * @param y Value of y - * @param z Value of z - * @param w Value of w - */ - SIMD_FORCE_INLINE void setValue(const btScalar& _x, const btScalar& _y, const btScalar& _z,const btScalar& _w) - { - m_floats[0]=_x; - m_floats[1]=_y; - m_floats[2]=_z; - m_floats[3]=_w; - } - - -}; - - -///btSwapVector3Endian swaps vector endianness, useful for network and cross-platform serialization -SIMD_FORCE_INLINE void btSwapScalarEndian(const btScalar& sourceVal, btScalar& destVal) -{ - #ifdef BT_USE_DOUBLE_PRECISION - unsigned char* dest = (unsigned char*) &destVal; - unsigned char* src = (unsigned char*) &sourceVal; - dest[0] = src[7]; - dest[1] = src[6]; - dest[2] = src[5]; - dest[3] = src[4]; - dest[4] = src[3]; - dest[5] = src[2]; - dest[6] = src[1]; - dest[7] = src[0]; -#else - unsigned char* dest = (unsigned char*) &destVal; - unsigned char* src = (unsigned char*) &sourceVal; - dest[0] = src[3]; - dest[1] = src[2]; - dest[2] = src[1]; - dest[3] = src[0]; -#endif //BT_USE_DOUBLE_PRECISION -} -///btSwapVector3Endian swaps vector endianness, useful for network and cross-platform serialization -SIMD_FORCE_INLINE void btSwapVector3Endian(const btVector3& sourceVec, btVector3& destVec) -{ - for (int i=0;i<4;i++) - { - btSwapScalarEndian(sourceVec[i],destVec[i]); - } - -} - -///btUnSwapVector3Endian swaps vector endianness, useful for network and cross-platform serialization -SIMD_FORCE_INLINE void btUnSwapVector3Endian(btVector3& vector) -{ - - btVector3 swappedVec; - for (int i=0;i<4;i++) - { - btSwapScalarEndian(vector[i],swappedVec[i]); - } - vector = swappedVec; -} - -template -SIMD_FORCE_INLINE void btPlaneSpace1 (const T& n, T& p, T& q) -{ - if (btFabs(n[2]) > SIMDSQRT12) { - // choose p in y-z plane - btScalar a = n[1]*n[1] + n[2]*n[2]; - btScalar k = btRecipSqrt (a); - p[0] = 0; - p[1] = -n[2]*k; - p[2] = n[1]*k; - // set q = n x p - q[0] = a*k; - q[1] = -n[0]*p[2]; - q[2] = n[0]*p[1]; - } - else { - // choose p in x-y plane - btScalar a = n[0]*n[0] + n[1]*n[1]; - btScalar k = btRecipSqrt (a); - p[0] = -n[1]*k; - p[1] = n[0]*k; - p[2] = 0; - // set q = n x p - q[0] = -n[2]*p[1]; - q[1] = n[2]*p[0]; - q[2] = a*k; - } -} - - -struct btVector3FloatData -{ - float m_floats[4]; -}; - -struct btVector3DoubleData -{ - double m_floats[4]; - -}; - -SIMD_FORCE_INLINE void btVector3::serializeFloat(struct btVector3FloatData& dataOut) const -{ - ///could also do a memcpy, check if it is worth it - for (int i=0;i<4;i++) - dataOut.m_floats[i] = float(m_floats[i]); -} - -SIMD_FORCE_INLINE void btVector3::deSerializeFloat(const struct btVector3FloatData& dataIn) -{ - for (int i=0;i<4;i++) - m_floats[i] = btScalar(dataIn.m_floats[i]); -} - - -SIMD_FORCE_INLINE void btVector3::serializeDouble(struct btVector3DoubleData& dataOut) const -{ - ///could also do a memcpy, check if it is worth it - for (int i=0;i<4;i++) - dataOut.m_floats[i] = double(m_floats[i]); -} - -SIMD_FORCE_INLINE void btVector3::deSerializeDouble(const struct btVector3DoubleData& dataIn) -{ - for (int i=0;i<4;i++) - m_floats[i] = btScalar(dataIn.m_floats[i]); -} - - -SIMD_FORCE_INLINE void btVector3::serialize(struct btVector3Data& dataOut) const -{ - ///could also do a memcpy, check if it is worth it - for (int i=0;i<4;i++) - dataOut.m_floats[i] = m_floats[i]; -} - -SIMD_FORCE_INLINE void btVector3::deSerialize(const struct btVector3Data& dataIn) -{ - for (int i=0;i<4;i++) - m_floats[i] = dataIn.m_floats[i]; -} - -#endif //BT_VECTOR3_H diff --git a/libs/bullet-2.82-r2704/src/LinearMath/premake4.lua b/libs/bullet-2.82-r2704/src/LinearMath/premake4.lua deleted file mode 100755 index 0f0a88a..0000000 --- a/libs/bullet-2.82-r2704/src/LinearMath/premake4.lua +++ /dev/null @@ -1,11 +0,0 @@ - project "LinearMath" - - kind "StaticLib" - targetdir "../../lib" - includedirs { - "..", - } - files { - "**.cpp", - "**.h" - } \ No newline at end of file diff --git a/libs/bullet-2.82-r2704/src/Makefile.am b/libs/bullet-2.82-r2704/src/Makefile.am deleted file mode 100755 index 0ecb5c9..0000000 --- a/libs/bullet-2.82-r2704/src/Makefile.am +++ /dev/null @@ -1,612 +0,0 @@ -bullet_includedir = $(includedir)/bullet -nobase_bullet_include_HEADERS = \ - btBulletDynamicsCommon.h \ - Bullet-C-Api.h \ - btBulletCollisionCommon.h - -if CONDITIONAL_BUILD_MULTITHREADED -nobase_bullet_include_HEADERS += \ - BulletMultiThreaded/PosixThreadSupport.h \ - BulletMultiThreaded/vectormath/scalar/cpp/mat_aos.h \ - BulletMultiThreaded/vectormath/scalar/cpp/vec_aos.h \ - BulletMultiThreaded/vectormath/scalar/cpp/quat_aos.h \ - BulletMultiThreaded/vectormath/scalar/cpp/vectormath_aos.h \ - BulletMultiThreaded/PpuAddressSpace.h \ - BulletMultiThreaded/SpuCollisionTaskProcess.h \ - BulletMultiThreaded/PlatformDefinitions.h \ - BulletMultiThreaded/vectormath2bullet.h \ - BulletMultiThreaded/SpuGatheringCollisionDispatcher.h \ - BulletMultiThreaded/SpuCollisionObjectWrapper.h \ - BulletMultiThreaded/SpuSampleTaskProcess.h \ - BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h \ - BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h \ - BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h \ - BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h \ - BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h \ - BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h \ - BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h \ - BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h \ - BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h \ - BulletMultiThreaded/SpuSync.h \ - BulletMultiThreaded/btThreadSupportInterface.h \ - BulletMultiThreaded/SpuLibspe2Support.h \ - BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h \ - BulletMultiThreaded/SpuFakeDma.h \ - BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h \ - BulletMultiThreaded/SpuDoubleBuffer.h \ - BulletMultiThreaded/Win32ThreadSupport.h \ - BulletMultiThreaded/SequentialThreadSupport.h - -lib_LTLIBRARIES = libLinearMath.la libBulletCollision.la libBulletDynamics.la libBulletSoftBody.la libBulletMultiThreaded.la - -libBulletMultiThreaded_la_CXXFLAGS = ${CXXFLAGS} -I./BulletMultiThreaded/vectormath/scalar/cpp -libBulletMultiThreaded_la_SOURCES =\ - BulletMultiThreaded/SpuCollisionObjectWrapper.cpp \ - BulletMultiThreaded/SpuSampleTask/SpuSampleTask.cpp \ - BulletMultiThreaded/SpuLibspe2Support.cpp \ - BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.cpp \ - BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.cpp \ - BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.cpp \ - BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.cpp \ - BulletMultiThreaded/btThreadSupportInterface.cpp \ - BulletMultiThreaded/SequentialThreadSupport.cpp \ - BulletMultiThreaded/SpuGatheringCollisionDispatcher.cpp \ - BulletMultiThreaded/Win32ThreadSupport.cpp \ - BulletMultiThreaded/SpuFakeDma.cpp \ - BulletMultiThreaded/PosixThreadSupport.cpp \ - BulletMultiThreaded/SpuCollisionTaskProcess.cpp \ - BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.cpp \ - BulletMultiThreaded/SpuSampleTaskProcess.cpp \ - BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h \ - BulletMultiThreaded/PpuAddressSpace.h \ - BulletMultiThreaded/SpuSampleTaskProcess.h \ - BulletMultiThreaded/SequentialThreadSupport.h \ - BulletMultiThreaded/PlatformDefinitions.h \ - BulletMultiThreaded/Win32ThreadSupport.h \ - BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h \ - BulletMultiThreaded/btThreadSupportInterface.h \ - BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h \ - BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h \ - BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h \ - BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h \ - BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h \ - BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h \ - BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h \ - BulletMultiThreaded/SpuGatheringCollisionDispatcher.h \ - BulletMultiThreaded/SpuFakeDma.h \ - BulletMultiThreaded/SpuSync.h \ - BulletMultiThreaded/SpuCollisionObjectWrapper.h \ - BulletMultiThreaded/SpuDoubleBuffer.h \ - BulletMultiThreaded/SpuCollisionTaskProcess.h \ - BulletMultiThreaded/PosixThreadSupport.h \ - BulletMultiThreaded/SpuLibspe2Support.h \ - BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.cpp \ - BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h \ - BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h - -else -lib_LTLIBRARIES = libLinearMath.la libBulletCollision.la libBulletDynamics.la libBulletSoftBody.la -endif - - -libLinearMath_la_SOURCES = \ - LinearMath/btQuickprof.cpp \ - LinearMath/btGeometryUtil.cpp \ - LinearMath/btAlignedAllocator.cpp \ - LinearMath/btSerializer.cpp \ - LinearMath/btConvexHull.cpp \ - LinearMath/btPolarDecomposition.cpp \ - LinearMath/btVector3.cpp \ - LinearMath/btConvexHullComputer.cpp \ - LinearMath/btHashMap.h \ - LinearMath/btConvexHull.h \ - LinearMath/btAabbUtil2.h \ - LinearMath/btGeometryUtil.h \ - LinearMath/btQuadWord.h \ - LinearMath/btPoolAllocator.h \ - LinearMath/btPolarDecomposition.h \ - LinearMath/btScalar.h \ - LinearMath/btMinMax.h \ - LinearMath/btVector3.h \ - LinearMath/btList.h \ - LinearMath/btStackAlloc.h \ - LinearMath/btMatrix3x3.h \ - LinearMath/btMotionState.h \ - LinearMath/btAlignedAllocator.h \ - LinearMath/btQuaternion.h \ - LinearMath/btAlignedObjectArray.h \ - LinearMath/btQuickprof.h \ - LinearMath/btSerializer.h \ - LinearMath/btTransformUtil.h \ - LinearMath/btTransform.h \ - LinearMath/btDefaultMotionState.h \ - LinearMath/btIDebugDraw.h \ - LinearMath/btRandom.h - - -libBulletCollision_la_SOURCES = \ - BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp \ - BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp \ - BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp \ - BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp \ - BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp \ - BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp \ - BulletCollision/NarrowPhaseCollision/btConvexCast.cpp \ - BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp \ - BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp \ - BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp \ - BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp \ - BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp \ - BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp \ - BulletCollision/CollisionDispatch/btCollisionObject.cpp \ - BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp \ - BulletCollision/CollisionDispatch/btGhostObject.cpp \ - BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp \ - BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp \ - BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp \ - BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp \ - BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp \ - BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp \ - BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp \ - BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp \ - BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp \ - BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp \ - BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp \ - BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp \ - BulletCollision/CollisionDispatch/btManifoldResult.cpp \ - BulletCollision/CollisionDispatch/btCollisionWorld.cpp \ - BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp \ - BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp \ - BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp \ - BulletCollision/CollisionDispatch/btUnionFind.cpp \ - BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp \ - BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp \ - BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp \ - BulletCollision/CollisionShapes/btTetrahedronShape.cpp \ - BulletCollision/CollisionShapes/btShapeHull.cpp \ - BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp \ - BulletCollision/CollisionShapes/btCompoundShape.cpp \ - BulletCollision/CollisionShapes/btConeShape.cpp \ - BulletCollision/CollisionShapes/btConvexPolyhedron.cpp \ - BulletCollision/CollisionShapes/btMultiSphereShape.cpp \ - BulletCollision/CollisionShapes/btUniformScalingShape.cpp \ - BulletCollision/CollisionShapes/btSphereShape.cpp \ - BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp \ - BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp \ - BulletCollision/CollisionShapes/btTriangleMeshShape.cpp \ - BulletCollision/CollisionShapes/btTriangleBuffer.cpp \ - BulletCollision/CollisionShapes/btStaticPlaneShape.cpp \ - BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp \ - BulletCollision/CollisionShapes/btEmptyShape.cpp \ - BulletCollision/CollisionShapes/btCollisionShape.cpp \ - BulletCollision/CollisionShapes/btConvexShape.cpp \ - BulletCollision/CollisionShapes/btConvex2dShape.cpp \ - BulletCollision/CollisionShapes/btConvexInternalShape.cpp \ - BulletCollision/CollisionShapes/btConvexHullShape.cpp \ - BulletCollision/CollisionShapes/btTriangleCallback.cpp \ - BulletCollision/CollisionShapes/btCapsuleShape.cpp \ - BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp \ - BulletCollision/CollisionShapes/btConcaveShape.cpp \ - BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp \ - BulletCollision/CollisionShapes/btBoxShape.cpp \ - BulletCollision/CollisionShapes/btBox2dShape.cpp \ - BulletCollision/CollisionShapes/btOptimizedBvh.cpp \ - BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp \ - BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp \ - BulletCollision/CollisionShapes/btCylinderShape.cpp \ - BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp \ - BulletCollision/CollisionShapes/btStridingMeshInterface.cpp \ - BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp \ - BulletCollision/CollisionShapes/btTriangleMesh.cpp \ - BulletCollision/BroadphaseCollision/btAxisSweep3.cpp \ - BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp \ - BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp \ - BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp \ - BulletCollision/BroadphaseCollision/btDispatcher.cpp \ - BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp \ - BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp \ - BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp \ - BulletCollision/BroadphaseCollision/btDbvt.cpp \ - BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp \ - BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h \ - BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h \ - BulletCollision/NarrowPhaseCollision/btConvexCast.h \ - BulletCollision/NarrowPhaseCollision/btGjkEpa2.h \ - BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h \ - BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h \ - BulletCollision/NarrowPhaseCollision/btPointCollector.h \ - BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h \ - BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h \ - BulletCollision/NarrowPhaseCollision/btRaycastCallback.h \ - BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h \ - BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h \ - BulletCollision/NarrowPhaseCollision/btPersistentManifold.h \ - BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h \ - BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \ - BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h \ - BulletCollision/CollisionDispatch/btCollisionObject.h \ - BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h \ - BulletCollision/CollisionDispatch/btGhostObject.h \ - BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h \ - BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h \ - BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h \ - BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h \ - BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h \ - BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \ - BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h \ - BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h \ - BulletCollision/CollisionDispatch/btBoxBoxDetector.h \ - BulletCollision/CollisionDispatch/btCollisionDispatcher.h \ - BulletCollision/CollisionDispatch/SphereTriangleDetector.h \ - BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h \ - BulletCollision/CollisionDispatch/btUnionFind.h \ - BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h \ - BulletCollision/CollisionDispatch/btHashedSimplePairCache.h \ - BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h \ - BulletCollision/CollisionDispatch/btSimulationIslandManager.h \ - BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h \ - BulletCollision/CollisionDispatch/btCollisionWorld.h \ - BulletCollision/CollisionDispatch/btInternalEdgeUtility.h \ - BulletCollision/CollisionDispatch/btManifoldResult.h \ - BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h \ - BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h \ - BulletCollision/CollisionDispatch/btCollisionConfiguration.h \ - BulletCollision/CollisionShapes/btConvexShape.h \ - BulletCollision/CollisionShapes/btConvex2dShape.h \ - BulletCollision/CollisionShapes/btTriangleCallback.h \ - BulletCollision/CollisionShapes/btPolyhedralConvexShape.h \ - BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h \ - BulletCollision/CollisionShapes/btCompoundShape.h \ - BulletCollision/CollisionShapes/btBoxShape.h \ - BulletCollision/CollisionShapes/btBox2dShape.h \ - BulletCollision/CollisionShapes/btMultiSphereShape.h \ - BulletCollision/CollisionShapes/btCollisionMargin.h \ - BulletCollision/CollisionShapes/btConcaveShape.h \ - BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h \ - BulletCollision/CollisionShapes/btEmptyShape.h \ - BulletCollision/CollisionShapes/btUniformScalingShape.h \ - BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h \ - BulletCollision/CollisionShapes/btMaterial.h \ - BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \ - BulletCollision/CollisionShapes/btTriangleInfoMap.h \ - BulletCollision/CollisionShapes/btSphereShape.h \ - BulletCollision/CollisionShapes/btConvexPointCloudShape.h \ - BulletCollision/CollisionShapes/btCapsuleShape.h \ - BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h \ - BulletCollision/CollisionShapes/btCollisionShape.h \ - BulletCollision/CollisionShapes/btStaticPlaneShape.h \ - BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h \ - BulletCollision/CollisionShapes/btTriangleMeshShape.h \ - BulletCollision/CollisionShapes/btStridingMeshInterface.h \ - BulletCollision/CollisionShapes/btTriangleMesh.h \ - BulletCollision/CollisionShapes/btTriangleBuffer.h \ - BulletCollision/CollisionShapes/btShapeHull.h \ - BulletCollision/CollisionShapes/btMinkowskiSumShape.h \ - BulletCollision/CollisionShapes/btOptimizedBvh.h \ - BulletCollision/CollisionShapes/btTriangleShape.h \ - BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h \ - BulletCollision/CollisionShapes/btCylinderShape.h \ - BulletCollision/CollisionShapes/btTetrahedronShape.h \ - BulletCollision/CollisionShapes/btConvexInternalShape.h \ - BulletCollision/CollisionShapes/btConeShape.h \ - BulletCollision/CollisionShapes/btConvexHullShape.h \ - BulletCollision/BroadphaseCollision/btAxisSweep3.h \ - BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \ - BulletCollision/BroadphaseCollision/btSimpleBroadphase.h \ - BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h \ - BulletCollision/BroadphaseCollision/btDbvt.h \ - BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \ - BulletCollision/BroadphaseCollision/btDispatcher.h \ - BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h \ - BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \ - BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \ - BulletCollision/BroadphaseCollision/btBroadphaseInterface.h \ - BulletCollision/BroadphaseCollision/btQuantizedBvh.h \ - BulletCollision/Gimpact/btGImpactBvh.cpp\ - BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp\ - BulletCollision/Gimpact/btTriangleShapeEx.cpp\ - BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp\ - BulletCollision/Gimpact/btGImpactShape.cpp\ - BulletCollision/Gimpact/gim_box_set.cpp\ - BulletCollision/Gimpact/gim_contact.cpp\ - BulletCollision/Gimpact/gim_memory.cpp\ - BulletCollision/Gimpact/gim_tri_collision.cpp - -libBulletDynamics_la_SOURCES = \ - BulletDynamics/Dynamics/btRigidBody.cpp \ - BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp \ - BulletDynamics/Dynamics/Bullet-C-API.cpp \ - BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp \ - BulletDynamics/ConstraintSolver/btFixedConstraint.cpp \ - BulletDynamics/ConstraintSolver/btGearConstraint.cpp \ - BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp \ - BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp \ - BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp \ - BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp \ - BulletDynamics/ConstraintSolver/btTypedConstraint.cpp \ - BulletDynamics/ConstraintSolver/btContactConstraint.cpp \ - BulletDynamics/ConstraintSolver/btSliderConstraint.cpp \ - BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp \ - BulletDynamics/ConstraintSolver/btHingeConstraint.cpp \ - BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp \ - BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp \ - BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp \ - BulletDynamics/Vehicle/btWheelInfo.cpp \ - BulletDynamics/Vehicle/btRaycastVehicle.cpp \ - BulletDynamics/Character/btKinematicCharacterController.cpp \ - BulletDynamics/Character/btKinematicCharacterController.h \ - BulletDynamics/Character/btCharacterControllerInterface.h \ - BulletDynamics/Dynamics/btActionInterface.h \ - BulletDynamics/Dynamics/btSimpleDynamicsWorld.h \ - BulletDynamics/Dynamics/btRigidBody.h \ - BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \ - BulletDynamics/Dynamics/btDynamicsWorld.h \ - BulletDynamics/ConstraintSolver/btSolverBody.h \ - BulletDynamics/ConstraintSolver/btConstraintSolver.h \ - BulletDynamics/ConstraintSolver/btConeTwistConstraint.h \ - BulletDynamics/ConstraintSolver/btTypedConstraint.h \ - BulletDynamics/ConstraintSolver/btContactSolverInfo.h \ - BulletDynamics/ConstraintSolver/btContactConstraint.h \ - BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h \ - BulletDynamics/ConstraintSolver/btJacobianEntry.h \ - BulletDynamics/ConstraintSolver/btSolverConstraint.h \ - BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h \ - BulletDynamics/ConstraintSolver/btGearConstraint.h \ - BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \ - BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \ - BulletDynamics/ConstraintSolver/btSliderConstraint.h \ - BulletDynamics/ConstraintSolver/btHingeConstraint.h \ - BulletDynamics/ConstraintSolver/btHinge2Constraint.h \ - BulletDynamics/ConstraintSolver/btUniversalConstraint.h \ - BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h \ - BulletDynamics/Vehicle/btVehicleRaycaster.h \ - BulletDynamics/Vehicle/btRaycastVehicle.h \ - BulletDynamics/Vehicle/btWheelInfo.h \ - BulletDynamics/Featherstone/btMultiBody.cpp \ - BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp \ - BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp \ - BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp \ - BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp \ - BulletDynamics/Featherstone/btMultiBodyJointMotor.h \ - BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.h \ - BulletDynamics/Featherstone/btMultiBody.h \ - BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h \ - BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h \ - BulletDynamics/Featherstone/btMultiBodyLink.h \ - BulletDynamics/Featherstone/btMultiBodyLinkCollider.h \ - BulletDynamics/Featherstone/btMultiBodySolverConstraint.h \ - BulletDynamics/Featherstone/btMultiBodyConstraint.h \ - BulletDynamics/Featherstone/btMultiBodyPoint2Point.h \ - BulletDynamics/Featherstone/btMultiBodyConstraint.cpp \ - BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp \ - BulletDynamics/MLCPSolvers/btDantzigLCP.cpp \ - BulletDynamics/MLCPSolvers/btMLCPSolver.cpp \ - BulletDynamics/MLCPSolvers/btDantzigLCP.h \ - BulletDynamics/MLCPSolvers/btDantzigSolver.h \ - BulletDynamics/MLCPSolvers/btMLCPSolver.h \ - BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h \ - BulletDynamics/MLCPSolvers/btPATHSolver.h \ - BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h - - - - -libBulletSoftBody_la_SOURCES = \ - BulletSoftBody/btDefaultSoftBodySolver.cpp \ - BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp \ - BulletSoftBody/btSoftBody.cpp \ - BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp \ - BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp \ - BulletSoftBody/btSoftRigidDynamicsWorld.cpp \ - BulletSoftBody/btSoftBodyHelpers.cpp \ - BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp \ - BulletSoftBody/btSparseSDF.h \ - BulletSoftBody/btSoftRigidCollisionAlgorithm.h \ - BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h \ - BulletSoftBody/btSoftBody.h \ - BulletSoftBody/btSoftSoftCollisionAlgorithm.h \ - BulletSoftBody/btSoftBodyInternals.h \ - BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h \ - BulletSoftBody/btSoftRigidDynamicsWorld.h \ - BulletSoftBody/btSoftBodyHelpers.h - - - -nobase_bullet_include_HEADERS += \ - BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h \ - BulletSoftBody/btSoftBodyInternals.h \ - BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h \ - BulletSoftBody/btSoftSoftCollisionAlgorithm.h \ - BulletSoftBody/btSoftBody.h \ - BulletSoftBody/btSoftBodyHelpers.h \ - BulletSoftBody/btSparseSDF.h \ - BulletSoftBody/btSoftRigidCollisionAlgorithm.h \ - BulletSoftBody/btSoftRigidDynamicsWorld.h \ - BulletDynamics/Vehicle/btRaycastVehicle.h \ - BulletDynamics/Vehicle/btWheelInfo.h \ - BulletDynamics/Vehicle/btVehicleRaycaster.h \ - BulletDynamics/Dynamics/btActionInterface.h \ - BulletDynamics/Dynamics/btRigidBody.h \ - BulletDynamics/Dynamics/btDynamicsWorld.h \ - BulletDynamics/Dynamics/btSimpleDynamicsWorld.h \ - BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \ - BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h \ - BulletDynamics/ConstraintSolver/btSolverConstraint.h \ - BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h \ - BulletDynamics/ConstraintSolver/btTypedConstraint.h \ - BulletDynamics/ConstraintSolver/btSliderConstraint.h \ - BulletDynamics/ConstraintSolver/btConstraintSolver.h \ - BulletDynamics/ConstraintSolver/btContactConstraint.h \ - BulletDynamics/ConstraintSolver/btContactSolverInfo.h \ - BulletDynamics/ConstraintSolver/btGearConstraint.h \ - BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \ - BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \ - BulletDynamics/ConstraintSolver/btJacobianEntry.h \ - BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h \ - BulletDynamics/ConstraintSolver/btConeTwistConstraint.h \ - BulletDynamics/ConstraintSolver/btHingeConstraint.h \ - BulletDynamics/ConstraintSolver/btHinge2Constraint.h \ - BulletDynamics/ConstraintSolver/btUniversalConstraint.h \ - BulletDynamics/ConstraintSolver/btSolverBody.h \ - BulletDynamics/Character/btCharacterControllerInterface.h \ - BulletDynamics/Character/btKinematicCharacterController.h \ - BulletDynamics/Featherstone/btMultiBody.h \ - BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h \ - BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h \ - BulletDynamics/Featherstone/btMultiBodyLink.h \ - BulletDynamics/Featherstone/btMultiBodyLinkCollider.h \ - BulletDynamics/Featherstone/btMultiBodySolverConstraint.h \ - BulletDynamics/Featherstone/btMultiBodyConstraint.h \ - BulletDynamics/Featherstone/btMultiBodyPoint2Point.h \ - BulletDynamics/MLCPSolvers/btDantzigLCP.h \ - BulletDynamics/MLCPSolvers/btDantzigSolver.h \ - BulletDynamics/MLCPSolvers/btMLCPSolver.h \ - BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h \ - BulletDynamics/MLCPSolvers/btPATHSolver.h \ - BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h \ - BulletCollision/CollisionShapes/btShapeHull.h \ - BulletCollision/CollisionShapes/btConcaveShape.h \ - BulletCollision/CollisionShapes/btCollisionMargin.h \ - BulletCollision/CollisionShapes/btCompoundShape.h \ - BulletCollision/CollisionShapes/btConvexHullShape.h \ - BulletCollision/CollisionShapes/btCylinderShape.h \ - BulletCollision/CollisionShapes/btTriangleMesh.h \ - BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h \ - BulletCollision/CollisionShapes/btUniformScalingShape.h \ - BulletCollision/CollisionShapes/btConvexPointCloudShape.h \ - BulletCollision/CollisionShapes/btTetrahedronShape.h \ - BulletCollision/CollisionShapes/btCapsuleShape.h \ - BulletCollision/CollisionShapes/btSphereShape.h \ - BulletCollision/CollisionShapes/btMultiSphereShape.h \ - BulletCollision/CollisionShapes/btConvexInternalShape.h \ - BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h \ - BulletCollision/CollisionShapes/btStridingMeshInterface.h \ - BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h \ - BulletCollision/CollisionShapes/btEmptyShape.h \ - BulletCollision/CollisionShapes/btOptimizedBvh.h \ - BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h \ - BulletCollision/CollisionShapes/btTriangleCallback.h \ - BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h \ - BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \ - BulletCollision/CollisionShapes/btTriangleInfoMap.h \ - BulletCollision/CollisionShapes/btTriangleBuffer.h \ - BulletCollision/CollisionShapes/btConvexShape.h \ - BulletCollision/CollisionShapes/btConvex2dShape.h \ - BulletCollision/CollisionShapes/btStaticPlaneShape.h \ - BulletCollision/CollisionShapes/btConeShape.h \ - BulletCollision/CollisionShapes/btCollisionShape.h \ - BulletCollision/CollisionShapes/btTriangleShape.h \ - BulletCollision/CollisionShapes/btBoxShape.h \ - BulletCollision/CollisionShapes/btBox2dShape.h \ - BulletCollision/CollisionShapes/btMinkowskiSumShape.h \ - BulletCollision/CollisionShapes/btTriangleMeshShape.h \ - BulletCollision/CollisionShapes/btMaterial.h \ - BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h \ - BulletCollision/CollisionShapes/btPolyhedralConvexShape.h \ - BulletCollision/NarrowPhaseCollision/btConvexCast.h \ - BulletCollision/NarrowPhaseCollision/btGjkEpa2.h \ - BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h \ - BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h \ - BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h \ - BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h \ - BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h \ - BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h \ - BulletCollision/NarrowPhaseCollision/btPersistentManifold.h \ - BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \ - BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h \ - BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h \ - BulletCollision/NarrowPhaseCollision/btRaycastCallback.h \ - BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h \ - BulletCollision/NarrowPhaseCollision/btPointCollector.h \ - BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h \ - BulletCollision/BroadphaseCollision/btDbvt.h \ - BulletCollision/BroadphaseCollision/btDispatcher.h \ - BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \ - BulletCollision/BroadphaseCollision/btSimpleBroadphase.h \ - BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h \ - BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \ - BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h \ - BulletCollision/BroadphaseCollision/btQuantizedBvh.h \ - BulletCollision/BroadphaseCollision/btAxisSweep3.h \ - BulletCollision/BroadphaseCollision/btBroadphaseInterface.h \ - BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \ - BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \ - BulletCollision/CollisionDispatch/btUnionFind.h \ - BulletCollision/CollisionDispatch/btCollisionConfiguration.h \ - BulletCollision/CollisionDispatch/btCollisionDispatcher.h \ - BulletCollision/CollisionDispatch/SphereTriangleDetector.h \ - BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h \ - BulletCollision/CollisionDispatch/btCollisionWorld.h \ - BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \ - BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h \ - BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h \ - BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h \ - BulletCollision/CollisionDispatch/btCollisionObject.h \ - BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h \ - BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h \ - BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h \ - BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h \ - BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h \ - BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h \ - BulletCollision/CollisionDispatch/btHashedSimplePairCache.h \ - BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h \ - BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h \ - BulletCollision/CollisionDispatch/btGhostObject.h \ - BulletCollision/CollisionDispatch/btSimulationIslandManager.h \ - BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h \ - BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h \ - BulletCollision/CollisionDispatch/btBoxBoxDetector.h \ - BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h \ - BulletCollision/CollisionDispatch/btInternalEdgeUtility.h \ - BulletCollision/CollisionDispatch/btManifoldResult.h \ - BulletCollision/Gimpact/gim_memory.h \ - BulletCollision/Gimpact/gim_clip_polygon.h \ - BulletCollision/Gimpact/gim_bitset.h \ - BulletCollision/Gimpact/gim_linear_math.h \ - BulletCollision/Gimpact/btGeometryOperations.h \ - BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h \ - BulletCollision/Gimpact/btGImpactBvh.h \ - BulletCollision/Gimpact/gim_box_set.h \ - BulletCollision/Gimpact/gim_array.h \ - BulletCollision/Gimpact/btGImpactShape.h \ - BulletCollision/Gimpact/btTriangleShapeEx.h \ - BulletCollision/Gimpact/btClipPolygon.h \ - BulletCollision/Gimpact/gim_box_collision.h \ - BulletCollision/Gimpact/gim_tri_collision.h \ - BulletCollision/Gimpact/gim_geometry.h \ - BulletCollision/Gimpact/gim_math.h \ - BulletCollision/Gimpact/btQuantization.h \ - BulletCollision/Gimpact/btGImpactQuantizedBvh.h \ - BulletCollision/Gimpact/gim_geom_types.h \ - BulletCollision/Gimpact/gim_basic_geometry_operations.h \ - BulletCollision/Gimpact/gim_contact.h \ - BulletCollision/Gimpact/gim_hash_table.h \ - BulletCollision/Gimpact/gim_radixsort.h \ - BulletCollision/Gimpact/btGImpactMassUtil.h \ - BulletCollision/Gimpact/btGenericPoolAllocator.h \ - BulletCollision/Gimpact/btBoxCollision.h \ - BulletCollision/Gimpact/btContactProcessing.h \ - LinearMath/btGeometryUtil.h \ - LinearMath/btConvexHull.h \ - LinearMath/btList.h \ - LinearMath/btMatrix3x3.h \ - LinearMath/btVector3.h \ - LinearMath/btPoolAllocator.h \ - LinearMath/btPolarDecomposition.h \ - LinearMath/btScalar.h \ - LinearMath/btDefaultMotionState.h \ - LinearMath/btTransform.h \ - LinearMath/btQuadWord.h \ - LinearMath/btAabbUtil2.h \ - LinearMath/btTransformUtil.h \ - LinearMath/btRandom.h \ - LinearMath/btQuaternion.h \ - LinearMath/btMinMax.h \ - LinearMath/btMotionState.h \ - LinearMath/btIDebugDraw.h \ - LinearMath/btAlignedAllocator.h \ - LinearMath/btStackAlloc.h \ - LinearMath/btAlignedObjectArray.h \ - LinearMath/btHashMap.h \ - LinearMath/btQuickprof.h\ - LinearMath/btSerializer.h diff --git a/libs/bullet-2.82-r2704/src/MiniCL/CMakeLists.txt b/libs/bullet-2.82-r2704/src/MiniCL/CMakeLists.txt deleted file mode 100755 index f351b1c..0000000 --- a/libs/bullet-2.82-r2704/src/MiniCL/CMakeLists.txt +++ /dev/null @@ -1,69 +0,0 @@ -#MiniCL provides a small subset of OpenCL - -INCLUDE_DIRECTORIES( - ${BULLET_PHYSICS_SOURCE_DIR}/src - ${VECTOR_MATH_INCLUDE} -) - -SET(MiniCL_SRCS - MiniCL.cpp - MiniCLTaskScheduler.cpp - MiniCLTask/MiniCLTask.cpp -) - -SET(Root_HDRS - MiniCLTaskScheduler.h - cl.h - cl_gl.h - cl_platform.h - cl_MiniCL_Defs.h -) - -SET(MiniCLTask_HDRS - MiniCLTask/MiniCLTask.h -) - -SET(MiniCL_HDRS - ${Root_HDRS} - ${MiniCLTask_HDRS} -) - -ADD_LIBRARY(MiniCL ${MiniCL_SRCS} ${MiniCL_HDRS} ) -SET_TARGET_PROPERTIES(MiniCL PROPERTIES VERSION ${BULLET_VERSION}) -SET_TARGET_PROPERTIES(MiniCL PROPERTIES SOVERSION ${BULLET_VERSION}) - - -IF (BUILD_SHARED_LIBS) - TARGET_LINK_LIBRARIES(MiniCL BulletMultiThreaded BulletDynamics BulletCollision) -ENDIF (BUILD_SHARED_LIBS) - -IF (INSTALL_LIBS) - IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) - #INSTALL of other files requires CMake 2.6 - IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) -# IF(INSTALL_EXTRA_LIBS) - IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - INSTALL(TARGETS MiniCL DESTINATION .) - ELSE (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - INSTALL(TARGETS MiniCL - RUNTIME DESTINATION bin - LIBRARY DESTINATION lib${LIB_SUFFIX} - ARCHIVE DESTINATION lib${LIB_SUFFIX}) - INSTALL(DIRECTORY -${CMAKE_CURRENT_SOURCE_DIR} DESTINATION ${INCLUDE_INSTALL_DIR} FILES_MATCHING -PATTERN "*.h" PATTERN ".svn" EXCLUDE PATTERN "CMakeFiles" EXCLUDE) - ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) -# ENDIF (INSTALL_EXTRA_LIBS) - ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) - - IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - SET_TARGET_PROPERTIES(MiniCL PROPERTIES FRAMEWORK true) - - SET_TARGET_PROPERTIES(MiniCL PROPERTIES PUBLIC_HEADER "${Root_HDRS}") - # Have to list out sub-directories manually: - SET_PROPERTY(SOURCE ${MiniCLTask_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/MiniCLTask) - - ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) - ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) -ENDIF (INSTALL_LIBS) - diff --git a/libs/bullet-2.82-r2704/src/MiniCL/MiniCL.cpp b/libs/bullet-2.82-r2704/src/MiniCL/MiniCL.cpp deleted file mode 100755 index ba0865a..0000000 --- a/libs/bullet-2.82-r2704/src/MiniCL/MiniCL.cpp +++ /dev/null @@ -1,788 +0,0 @@ -/* - Copyright (C) 2010 Sony Computer Entertainment Inc. - All rights reserved. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -*/ - - -#include "MiniCL/cl.h" -#define __PHYSICS_COMMON_H__ 1 -#ifdef _WIN32 -#include "BulletMultiThreaded/Win32ThreadSupport.h" -#endif - -#include "BulletMultiThreaded/PlatformDefinitions.h" -#ifdef USE_PTHREADS -#include "BulletMultiThreaded/PosixThreadSupport.h" -#endif - - -#include "BulletMultiThreaded/SequentialThreadSupport.h" -#include "MiniCLTaskScheduler.h" -#include "MiniCLTask/MiniCLTask.h" -#include "LinearMath/btMinMax.h" -#include -#include - -//#define DEBUG_MINICL_KERNELS 1 - -static const char* spPlatformID = "MiniCL, SCEA"; -static const char* spDriverVersion= "1.0"; - -CL_API_ENTRY cl_int CL_API_CALL clGetPlatformIDs( - cl_uint num_entries, - cl_platform_id * platforms, - cl_uint * num_platforms ) CL_API_SUFFIX__VERSION_1_0 -{ - if(platforms != NULL) - { - if(num_entries <= 0) - { - return CL_INVALID_VALUE; - } - *((const char**)platforms) = spPlatformID; - } - if(num_platforms != NULL) - { - *num_platforms = 1; - } - return CL_SUCCESS; -} - - -CL_API_ENTRY cl_int CL_API_CALL clGetPlatformInfo( - cl_platform_id platform, - cl_platform_info param_name, - size_t param_value_size, - void * param_value, - size_t * param_value_size_ret) CL_API_SUFFIX__VERSION_1_0 -{ - char* pId = (char*)platform; - if(strcmp(pId, spPlatformID)) - { - return CL_INVALID_PLATFORM; - } - switch(param_name) - { - case CL_PLATFORM_VERSION: - { - if(param_value_size < (strlen(spDriverVersion) + 1)) - { - return CL_INVALID_VALUE; - } - strcpy((char*)param_value, spDriverVersion); - if(param_value_size_ret != NULL) - { - *param_value_size_ret = strlen(spDriverVersion) + 1; - } - break; - } - case CL_PLATFORM_NAME: - case CL_PLATFORM_VENDOR : - if(param_value_size < (strlen(spPlatformID) + 1)) - { - return CL_INVALID_VALUE; - } - strcpy((char*)param_value, spPlatformID); - if(param_value_size_ret != NULL) - { - *param_value_size_ret = strlen(spPlatformID) + 1; - } - break; - default : - return CL_INVALID_VALUE; - } - return CL_SUCCESS; -} - - - - -CL_API_ENTRY cl_int CL_API_CALL clGetDeviceInfo( - cl_device_id device , - cl_device_info param_name , - size_t param_value_size , - void * param_value , - size_t * param_value_size_ret) CL_API_SUFFIX__VERSION_1_0 -{ - - switch (param_name) - { - case CL_DEVICE_NAME: - { - char deviceName[] = "MiniCL CPU"; - unsigned int nameLen = (unsigned int)strlen(deviceName)+1; - btAssert(param_value_size>strlen(deviceName)); - if (nameLen < param_value_size) - { - const char* cpuName = "MiniCL CPU"; - sprintf((char*)param_value,"%s",cpuName); - } else - { - printf("error: param_value_size should be at least %d, but it is %zu\n",nameLen,param_value_size); - return CL_INVALID_VALUE; - } - break; - } - case CL_DEVICE_TYPE: - { - if (param_value_size>=sizeof(cl_device_type)) - { - cl_device_type* deviceType = (cl_device_type*)param_value; - *deviceType = CL_DEVICE_TYPE_CPU; - } else - { - printf("error: param_value_size should be at least %zu\n",sizeof(cl_device_type)); - return CL_INVALID_VALUE; - } - break; - } - case CL_DEVICE_MAX_COMPUTE_UNITS: - { - if (param_value_size>=sizeof(cl_uint)) - { - cl_uint* numUnits = (cl_uint*)param_value; - *numUnits= 4; - } else - { - printf("error: param_value_size should be at least %zu\n",sizeof(cl_uint)); - return CL_INVALID_VALUE; - } - - break; - } - case CL_DEVICE_MAX_WORK_ITEM_SIZES: - { - size_t workitem_size[3]; - - if (param_value_size>=sizeof(workitem_size)) - { - size_t* workItemSize = (size_t*)param_value; - workItemSize[0] = 64; - workItemSize[1] = 24; - workItemSize[2] = 16; - } else - { - printf("error: param_value_size should be at least %zu\n",sizeof(cl_uint)); - return CL_INVALID_VALUE; - } - break; - } - case CL_DEVICE_MAX_CLOCK_FREQUENCY: - { - cl_uint* clock_frequency = (cl_uint*)param_value; - *clock_frequency = 3*1024; - break; - } - - case CL_DEVICE_VENDOR : - { - if(param_value_size < (strlen(spPlatformID) + 1)) - { - return CL_INVALID_VALUE; - } - strcpy((char*)param_value, spPlatformID); - if(param_value_size_ret != NULL) - { - *param_value_size_ret = strlen(spPlatformID) + 1; - } - break; - } - case CL_DRIVER_VERSION: - { - if(param_value_size < (strlen(spDriverVersion) + 1)) - { - return CL_INVALID_VALUE; - } - strcpy((char*)param_value, spDriverVersion); - if(param_value_size_ret != NULL) - { - *param_value_size_ret = strlen(spDriverVersion) + 1; - } - - break; - } - case CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: - { - cl_uint* maxDimensions = (cl_uint*)param_value; - *maxDimensions = 1; - break; - } - case CL_DEVICE_MAX_WORK_GROUP_SIZE: - { - cl_uint* maxWorkGroupSize = (cl_uint*)param_value; - *maxWorkGroupSize = 128;//1; - break; - } - case CL_DEVICE_ADDRESS_BITS: - { - cl_uint* addressBits = (cl_uint*)param_value; - *addressBits= 32; //@todo: should this be 64 for 64bit builds? - break; - } - case CL_DEVICE_MAX_MEM_ALLOC_SIZE: - { - cl_ulong* maxMemAlloc = (cl_ulong*)param_value; - *maxMemAlloc= 512*1024*1024; //this "should be enough for everyone" ? - break; - } - case CL_DEVICE_GLOBAL_MEM_SIZE: - { - cl_ulong* maxMemAlloc = (cl_ulong*)param_value; - *maxMemAlloc= 1024*1024*1024; //this "should be enough for everyone" ? - break; - } - - case CL_DEVICE_ERROR_CORRECTION_SUPPORT: - { - cl_bool* error_correction_support = (cl_bool*)param_value; - *error_correction_support = CL_FALSE; - break; - } - - case CL_DEVICE_LOCAL_MEM_TYPE: - { - cl_device_local_mem_type* local_mem_type = (cl_device_local_mem_type*)param_value; - *local_mem_type = CL_GLOBAL; - break; - } - case CL_DEVICE_LOCAL_MEM_SIZE: - { - cl_ulong* localmem = (cl_ulong*) param_value; - *localmem = 32*1024; - break; - } - - case CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: - { - cl_ulong* localmem = (cl_ulong*) param_value; - *localmem = 64*1024; - break; - } - case CL_DEVICE_QUEUE_PROPERTIES: - { - cl_command_queue_properties* queueProp = (cl_command_queue_properties*) param_value; - memset(queueProp,0,param_value_size); - - break; - } - case CL_DEVICE_IMAGE_SUPPORT: - { - cl_bool* imageSupport = (cl_bool*) param_value; - *imageSupport = CL_FALSE; - break; - } - - case CL_DEVICE_MAX_WRITE_IMAGE_ARGS: - case CL_DEVICE_MAX_READ_IMAGE_ARGS: - { - cl_uint* imageArgs = (cl_uint*) param_value; - *imageArgs = 0; - break; - } - case CL_DEVICE_IMAGE3D_MAX_DEPTH: - case CL_DEVICE_IMAGE3D_MAX_HEIGHT: - case CL_DEVICE_IMAGE2D_MAX_HEIGHT: - case CL_DEVICE_IMAGE3D_MAX_WIDTH: - case CL_DEVICE_IMAGE2D_MAX_WIDTH: - { - size_t* maxSize = (size_t*) param_value; - *maxSize = 0; - break; - } - - case CL_DEVICE_EXTENSIONS: - { - char* extensions = (char*) param_value; - *extensions = 0; - break; - } - - case CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: - case CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: - case CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: - case CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: - case CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: - case CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: - { - cl_uint* width = (cl_uint*) param_value; - *width = 1; - break; - } - - default: - { - printf("error: unsupported param_name:%d\n",param_name); - } - } - - - return 0; -} - -CL_API_ENTRY cl_int CL_API_CALL clReleaseMemObject(cl_mem /* memobj */) CL_API_SUFFIX__VERSION_1_0 -{ - return 0; -} - - - -CL_API_ENTRY cl_int CL_API_CALL clReleaseCommandQueue(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0 -{ - return 0; -} - -CL_API_ENTRY cl_int CL_API_CALL clReleaseProgram(cl_program /* program */) CL_API_SUFFIX__VERSION_1_0 -{ - return 0; -} - -CL_API_ENTRY cl_int CL_API_CALL clReleaseKernel(cl_kernel /* kernel */) CL_API_SUFFIX__VERSION_1_0 -{ - return 0; -} - - -// Enqueued Commands APIs -CL_API_ENTRY cl_int CL_API_CALL clEnqueueReadBuffer(cl_command_queue command_queue , - cl_mem buffer , - cl_bool /* blocking_read */, - size_t offset , - size_t cb , - void * ptr , - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0 -{ - MiniCLTaskScheduler* scheduler = (MiniCLTaskScheduler*) command_queue; - - ///wait for all work items to be completed - scheduler->flush(); - - memcpy(ptr,(char*)buffer + offset,cb); - return 0; -} - - -CL_API_ENTRY cl_int clGetProgramBuildInfo(cl_program /* program */, - cl_device_id /* device */, - cl_program_build_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0 -{ - - return 0; -} - - -// Program Object APIs -CL_API_ENTRY cl_program -clCreateProgramWithSource(cl_context context , - cl_uint /* count */, - const char ** /* strings */, - const size_t * /* lengths */, - cl_int * errcode_ret ) CL_API_SUFFIX__VERSION_1_0 -{ - *errcode_ret = CL_SUCCESS; - return (cl_program)context; -} - -CL_API_ENTRY cl_int CL_API_CALL clEnqueueWriteBuffer(cl_command_queue command_queue , - cl_mem buffer , - cl_bool /* blocking_read */, - size_t offset, - size_t cb , - const void * ptr , - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0 -{ - MiniCLTaskScheduler* scheduler = (MiniCLTaskScheduler*) command_queue; - - ///wait for all work items to be completed - scheduler->flush(); - - memcpy((char*)buffer + offset, ptr,cb); - return 0; -} - -CL_API_ENTRY cl_int CL_API_CALL clFlush(cl_command_queue command_queue) -{ - MiniCLTaskScheduler* scheduler = (MiniCLTaskScheduler*) command_queue; - ///wait for all work items to be completed - scheduler->flush(); - return 0; -} - - -CL_API_ENTRY cl_int CL_API_CALL clEnqueueNDRangeKernel(cl_command_queue /* command_queue */, - cl_kernel clKernel , - cl_uint work_dim , - const size_t * /* global_work_offset */, - const size_t * global_work_size , - const size_t * /* local_work_size */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0 -{ - - - MiniCLKernel* kernel = (MiniCLKernel*) clKernel; - for (unsigned int ii=0;iim_scheduler->getMaxNumOutstandingTasks(); - int numWorkItems = global_work_size[ii]; - -// //at minimum 64 work items per task -// int numWorkItemsPerTask = btMax(64,numWorkItems / maxTask); - int numWorkItemsPerTask = numWorkItems / maxTask; - if (!numWorkItemsPerTask) numWorkItemsPerTask = 1; - - for (int t=0;tm_scheduler->issueTask(t, endIndex, kernel); - t = endIndex; - } - } -/* - - void* bla = 0; - - scheduler->issueTask(bla,2,3); - scheduler->flush(); - - */ - - return 0; -} - -#define LOCAL_BUF_SIZE 32768 -static int sLocalMemBuf[LOCAL_BUF_SIZE * 4 + 16]; -static int* spLocalBufCurr = NULL; -static int sLocalBufUsed = LOCAL_BUF_SIZE; // so it will be reset at the first call -static void* localBufMalloc(int size) -{ - int size16 = (size + 15) >> 4; // in 16-byte units - if((sLocalBufUsed + size16) > LOCAL_BUF_SIZE) - { // reset - spLocalBufCurr = sLocalMemBuf; - while((size_t)spLocalBufCurr & 0x0F) spLocalBufCurr++; // align to 16 bytes - sLocalBufUsed = 0; - } - void* ret = spLocalBufCurr; - spLocalBufCurr += size16 * 4; - sLocalBufUsed += size; - return ret; -} - - - -CL_API_ENTRY cl_int CL_API_CALL clSetKernelArg(cl_kernel clKernel , - cl_uint arg_index , - size_t arg_size , - const void * arg_value ) CL_API_SUFFIX__VERSION_1_0 -{ - MiniCLKernel* kernel = (MiniCLKernel* ) clKernel; - btAssert(arg_size <= MINICL_MAX_ARGLENGTH); - if (arg_index>MINI_CL_MAX_ARG) - { - printf("error: clSetKernelArg arg_index (%u) exceeds %u\n",arg_index,MINI_CL_MAX_ARG); - } else - { - if (arg_size>MINICL_MAX_ARGLENGTH) - //if (arg_size != MINICL_MAX_ARGLENGTH) - { - printf("error: clSetKernelArg argdata too large: %zu (maximum is %zu)\n",arg_size,MINICL_MAX_ARGLENGTH); - } - else - { - if(arg_value == NULL) - { // this is only for __local memory qualifier - void* ptr = localBufMalloc(arg_size); - kernel->m_argData[arg_index] = ptr; - } - else - { - memcpy(&(kernel->m_argData[arg_index]), arg_value, arg_size); - } - kernel->m_argSizes[arg_index] = arg_size; - if(arg_index >= kernel->m_numArgs) - { - kernel->m_numArgs = arg_index + 1; - kernel->updateLauncher(); - } - } - } - return 0; -} - -// Kernel Object APIs -CL_API_ENTRY cl_kernel CL_API_CALL clCreateKernel(cl_program program , - const char * kernel_name , - cl_int * errcode_ret ) CL_API_SUFFIX__VERSION_1_0 -{ - MiniCLTaskScheduler* scheduler = (MiniCLTaskScheduler*) program; - int nameLen = strlen(kernel_name); - if(nameLen >= MINI_CL_MAX_KERNEL_NAME) - { - *errcode_ret = CL_INVALID_KERNEL_NAME; - return NULL; - } - - MiniCLKernel* kernel = new MiniCLKernel(); - - strcpy(kernel->m_name, kernel_name); - kernel->m_numArgs = 0; - - //kernel->m_kernelProgramCommandId = scheduler->findProgramCommandIdByName(kernel_name); - //if (kernel->m_kernelProgramCommandId>=0) - //{ - // *errcode_ret = CL_SUCCESS; - //} else - //{ - // *errcode_ret = CL_INVALID_KERNEL_NAME; - //} - kernel->m_scheduler = scheduler; - if(kernel->registerSelf() == NULL) - { - *errcode_ret = CL_INVALID_KERNEL_NAME; - delete kernel; - return NULL; - } - else - { - *errcode_ret = CL_SUCCESS; - } - - return (cl_kernel)kernel; - -} - - -CL_API_ENTRY cl_int CL_API_CALL clBuildProgram(cl_program /* program */, - cl_uint /* num_devices */, - const cl_device_id * /* device_list */, - const char * /* options */, - void (*pfn_notify)(cl_program /* program */, void * /* user_data */), - void * /* user_data */) CL_API_SUFFIX__VERSION_1_0 -{ - return CL_SUCCESS; -} - -CL_API_ENTRY cl_program CL_API_CALL clCreateProgramWithBinary(cl_context context , - cl_uint /* num_devices */, - const cl_device_id * /* device_list */, - const size_t * /* lengths */, - const unsigned char ** /* binaries */, - cl_int * /* binary_status */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0 -{ - return (cl_program)context; -} - - -// Memory Object APIs -CL_API_ENTRY cl_mem CL_API_CALL clCreateBuffer(cl_context /* context */, - cl_mem_flags flags , - size_t size, - void * host_ptr , - cl_int * errcode_ret ) CL_API_SUFFIX__VERSION_1_0 -{ - cl_mem buf = (cl_mem)malloc(size); - if ((flags&CL_MEM_COPY_HOST_PTR) && host_ptr) - { - memcpy(buf,host_ptr,size); - } - *errcode_ret = 0; - return buf; -} - -// Command Queue APIs -CL_API_ENTRY cl_command_queue CL_API_CALL clCreateCommandQueue(cl_context context , - cl_device_id /* device */, - cl_command_queue_properties /* properties */, - cl_int * errcode_ret ) CL_API_SUFFIX__VERSION_1_0 -{ - *errcode_ret = 0; - return (cl_command_queue) context; -} - -extern CL_API_ENTRY cl_int CL_API_CALL clGetContextInfo(cl_context /* context */, - cl_context_info param_name , - size_t param_value_size , - void * param_value, - size_t * param_value_size_ret ) CL_API_SUFFIX__VERSION_1_0 -{ - - switch (param_name) - { - case CL_CONTEXT_DEVICES: - { - if (!param_value_size) - { - *param_value_size_ret = 13; - } else - { - const char* testName = "MiniCL_Test."; - sprintf((char*)param_value,"%s",testName); - } - break; - }; - default: - { - printf("unsupported\n"); - } - } - - return 0; -} - - - -CL_API_ENTRY cl_context CL_API_CALL clCreateContextFromType(const cl_context_properties * /* properties */, - cl_device_type device_type , - void (*pfn_notify)(const char *, const void *, size_t, void *) /* pfn_notify */, - void * /* user_data */, - cl_int * errcode_ret ) CL_API_SUFFIX__VERSION_1_0 -{ - int maxNumOutstandingTasks = 4; -// int maxNumOutstandingTasks = 2; -// int maxNumOutstandingTasks = 1; - gMiniCLNumOutstandingTasks = maxNumOutstandingTasks; - const int maxNumOfThreadSupports = 8; - static int sUniqueThreadSupportIndex = 0; - static const char* sUniqueThreadSupportName[maxNumOfThreadSupports] = - { - "MiniCL_0", "MiniCL_1", "MiniCL_2", "MiniCL_3", "MiniCL_4", "MiniCL_5", "MiniCL_6", "MiniCL_7" - }; - - btThreadSupportInterface* threadSupport = 0; - - if (device_type==CL_DEVICE_TYPE_DEBUG) - { - SequentialThreadSupport::SequentialThreadConstructionInfo stc("MiniCL",processMiniCLTask,createMiniCLLocalStoreMemory); - threadSupport = new SequentialThreadSupport(stc); - } else - { - -#if _WIN32 - btAssert(sUniqueThreadSupportIndex < maxNumOfThreadSupports); - const char* bla = "MiniCL"; - threadSupport = new Win32ThreadSupport(Win32ThreadSupport::Win32ThreadConstructionInfo( -// bla, - sUniqueThreadSupportName[sUniqueThreadSupportIndex++], - processMiniCLTask, //processCollisionTask, - createMiniCLLocalStoreMemory,//createCollisionLocalStoreMemory, - maxNumOutstandingTasks)); -#else - -#ifdef USE_PTHREADS - PosixThreadSupport::ThreadConstructionInfo constructionInfo("PosixThreads", - processMiniCLTask, - createMiniCLLocalStoreMemory, - maxNumOutstandingTasks); - threadSupport = new PosixThreadSupport(constructionInfo); - -#else - ///todo: add posix thread support for other platforms - SequentialThreadSupport::SequentialThreadConstructionInfo stc("MiniCL",processMiniCLTask,createMiniCLLocalStoreMemory); - threadSupport = new SequentialThreadSupport(stc); -#endif //USE_PTHREADS -#endif - - } - - - MiniCLTaskScheduler* scheduler = new MiniCLTaskScheduler(threadSupport,maxNumOutstandingTasks); - - *errcode_ret = 0; - return (cl_context)scheduler; -} - -CL_API_ENTRY cl_int CL_API_CALL -clGetDeviceIDs(cl_platform_id /* platform */, - cl_device_type /* device_type */, - cl_uint /* num_entries */, - cl_device_id * /* devices */, - cl_uint * /* num_devices */) CL_API_SUFFIX__VERSION_1_0 -{ - return 0; -} - -CL_API_ENTRY cl_context CL_API_CALL -clCreateContext(const cl_context_properties * properties , - cl_uint num_devices , - const cl_device_id * devices , - void (*pfn_notify)(const char *, const void *, size_t, void *), - void * user_data , - cl_int * errcode_ret ) CL_API_SUFFIX__VERSION_1_0 -{ - - return clCreateContextFromType(properties,CL_DEVICE_TYPE_ALL,pfn_notify,user_data,errcode_ret); -} - -CL_API_ENTRY cl_int CL_API_CALL clReleaseContext(cl_context context ) CL_API_SUFFIX__VERSION_1_0 -{ - - MiniCLTaskScheduler* scheduler = (MiniCLTaskScheduler*) context; - - btThreadSupportInterface* threadSupport = scheduler->getThreadSupportInterface(); - delete scheduler; - delete threadSupport; - - return 0; -} -extern CL_API_ENTRY cl_int CL_API_CALL -clFinish(cl_command_queue command_queue ) CL_API_SUFFIX__VERSION_1_0 -{ - MiniCLTaskScheduler* scheduler = (MiniCLTaskScheduler*) command_queue; - ///wait for all work items to be completed - scheduler->flush(); - return CL_SUCCESS; -} - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetProgramInfo(cl_program /* program */, - cl_program_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0 -{ - return 0; -} - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetKernelWorkGroupInfo(cl_kernel kernel , - cl_device_id /* device */, - cl_kernel_work_group_info wgi/* param_name */, - size_t sz /* param_value_size */, - void * ptr /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0 -{ - if((wgi == CL_KERNEL_WORK_GROUP_SIZE) - &&(sz == sizeof(size_t)) - &&(ptr != NULL)) - { - MiniCLKernel* miniCLKernel = (MiniCLKernel*)kernel; - MiniCLTaskScheduler* scheduler = miniCLKernel->m_scheduler; - *((size_t*)ptr) = scheduler->getMaxNumOutstandingTasks(); - return CL_SUCCESS; - } - else - { - return CL_INVALID_VALUE; - } -} diff --git a/libs/bullet-2.82-r2704/src/MiniCL/MiniCLTask/MiniCLTask.cpp b/libs/bullet-2.82-r2704/src/MiniCL/MiniCLTask/MiniCLTask.cpp deleted file mode 100755 index a56e96a..0000000 --- a/libs/bullet-2.82-r2704/src/MiniCL/MiniCLTask/MiniCLTask.cpp +++ /dev/null @@ -1,74 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library, Copyright (c) 2007 Erwin Coumans - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -*/ - - -#include "MiniCLTask.h" -#include "BulletMultiThreaded/PlatformDefinitions.h" -#include "BulletMultiThreaded/SpuFakeDma.h" -#include "LinearMath/btMinMax.h" -#include "MiniCLTask.h" -#include "MiniCL/MiniCLTaskScheduler.h" - - -#ifdef __SPU__ -#include -#else -#include -#define spu_printf printf -#endif - -int gMiniCLNumOutstandingTasks = 0; - -struct MiniCLTask_LocalStoreMemory -{ - -}; - - -//-- MAIN METHOD -void processMiniCLTask(void* userPtr, void* lsMemory) -{ - // BT_PROFILE("processSampleTask"); - - MiniCLTask_LocalStoreMemory* localMemory = (MiniCLTask_LocalStoreMemory*)lsMemory; - - MiniCLTaskDesc* taskDescPtr = (MiniCLTaskDesc*)userPtr; - MiniCLTaskDesc& taskDesc = *taskDescPtr; - - for (unsigned int i=taskDesc.m_firstWorkUnit;im_launcher(&taskDesc, i); - } - -// printf("Compute Unit[%d] executed kernel %d work items [%d..%d)\n",taskDesc.m_taskId,taskDesc.m_kernelProgramId,taskDesc.m_firstWorkUnit,taskDesc.m_lastWorkUnit); - -} - - -#if defined(__CELLOS_LV2__) || defined (LIBSPE2) - -ATTRIBUTE_ALIGNED16(MiniCLTask_LocalStoreMemory gLocalStoreMemory); - -void* createMiniCLLocalStoreMemory() -{ - return &gLocalStoreMemory; -} -#else -void* createMiniCLLocalStoreMemory() -{ - return new MiniCLTask_LocalStoreMemory; -}; - -#endif diff --git a/libs/bullet-2.82-r2704/src/MiniCL/MiniCLTask/MiniCLTask.h b/libs/bullet-2.82-r2704/src/MiniCL/MiniCLTask/MiniCLTask.h deleted file mode 100755 index 7e78be0..0000000 --- a/libs/bullet-2.82-r2704/src/MiniCL/MiniCLTask/MiniCLTask.h +++ /dev/null @@ -1,62 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library, Copyright (c) 2007 Erwin Coumans - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -*/ - -#ifndef MINICL__TASK_H -#define MINICL__TASK_H - -#include "BulletMultiThreaded/PlatformDefinitions.h" -#include "LinearMath/btScalar.h" - -#include "LinearMath/btAlignedAllocator.h" - - -#define MINICL_MAX_ARGLENGTH (sizeof(void*)) -#define MINI_CL_MAX_ARG 16 -#define MINI_CL_MAX_KERNEL_NAME 256 - -struct MiniCLKernel; - -ATTRIBUTE_ALIGNED16(struct) MiniCLTaskDesc -{ - BT_DECLARE_ALIGNED_ALLOCATOR(); - - MiniCLTaskDesc() - { - for (int i=0;i - -#ifdef __SPU__ - - - -void SampleThreadFunc(void* userPtr,void* lsMemory) -{ - //do nothing - printf("hello world\n"); -} - - -void* SamplelsMemoryFunc() -{ - //don't create local store memory, just return 0 - return 0; -} - - -#else - - -#include "BulletMultiThreaded/btThreadSupportInterface.h" - -//# include "SPUAssert.h" -#include - -#include "MiniCL/cl_platform.h" - -extern "C" { - extern char SPU_SAMPLE_ELF_SYMBOL[]; -} - - -MiniCLTaskScheduler::MiniCLTaskScheduler(btThreadSupportInterface* threadInterface, int maxNumOutstandingTasks) -:m_threadInterface(threadInterface), -m_maxNumOutstandingTasks(maxNumOutstandingTasks) -{ - - m_taskBusy.resize(m_maxNumOutstandingTasks); - m_spuSampleTaskDesc.resize(m_maxNumOutstandingTasks); - - m_kernels.resize(0); - - for (int i = 0; i < m_maxNumOutstandingTasks; i++) - { - m_taskBusy[i] = false; - } - m_numBusyTasks = 0; - m_currentTask = 0; - - m_initialized = false; - - m_threadInterface->startSPU(); - - -} - -MiniCLTaskScheduler::~MiniCLTaskScheduler() -{ - m_threadInterface->stopSPU(); - -} - - - -void MiniCLTaskScheduler::initialize() -{ -#ifdef DEBUG_SPU_TASK_SCHEDULING - printf("MiniCLTaskScheduler::initialize()\n"); -#endif //DEBUG_SPU_TASK_SCHEDULING - - for (int i = 0; i < m_maxNumOutstandingTasks; i++) - { - m_taskBusy[i] = false; - } - m_numBusyTasks = 0; - m_currentTask = 0; - m_initialized = true; - -} - - -void MiniCLTaskScheduler::issueTask(int firstWorkUnit, int lastWorkUnit, MiniCLKernel* kernel) -{ - -#ifdef DEBUG_SPU_TASK_SCHEDULING - printf("MiniCLTaskScheduler::issueTask (m_currentTask= %d\)n", m_currentTask); -#endif //DEBUG_SPU_TASK_SCHEDULING - - m_taskBusy[m_currentTask] = true; - m_numBusyTasks++; - - MiniCLTaskDesc& taskDesc = m_spuSampleTaskDesc[m_currentTask]; - { - // send task description in event message - taskDesc.m_firstWorkUnit = firstWorkUnit; - taskDesc.m_lastWorkUnit = lastWorkUnit; - taskDesc.m_kernel = kernel; - //some bookkeeping to recognize finished tasks - taskDesc.m_taskId = m_currentTask; - -// for (int i=0;im_numArgs; i++) - { - taskDesc.m_argSizes[i] = kernel->m_argSizes[i]; - if (taskDesc.m_argSizes[i]) - { - taskDesc.m_argData[i] = kernel->m_argData[i]; -// memcpy(&taskDesc.m_argData[i],&argData[MINICL_MAX_ARGLENGTH*i],taskDesc.m_argSizes[i]); - } - } - } - - - m_threadInterface->sendRequest(1, (ppu_address_t) &taskDesc, m_currentTask); - - // if all tasks busy, wait for spu event to clear the task. - - if (m_numBusyTasks >= m_maxNumOutstandingTasks) - { - unsigned int taskId; - unsigned int outputSize; - - for (int i=0;iwaitForResponse(&taskId, &outputSize); - - //printf("PPU: after issue, received event: %u %d\n", taskId, outputSize); - - postProcess(taskId, outputSize); - - m_taskBusy[taskId] = false; - - m_numBusyTasks--; - } - - // find new task buffer - for (int i = 0; i < m_maxNumOutstandingTasks; i++) - { - if (!m_taskBusy[i]) - { - m_currentTask = i; - break; - } - } -} - - -///Optional PPU-size post processing for each task -void MiniCLTaskScheduler::postProcess(int taskId, int outputSize) -{ - -} - - -void MiniCLTaskScheduler::flush() -{ -#ifdef DEBUG_SPU_TASK_SCHEDULING - printf("\nSpuCollisionTaskProcess::flush()\n"); -#endif //DEBUG_SPU_TASK_SCHEDULING - - - // all tasks are issued, wait for all tasks to be complete - while(m_numBusyTasks > 0) - { -// Consolidating SPU code - unsigned int taskId; - unsigned int outputSize; - - for (int i=0;iwaitForResponse(&taskId, &outputSize); - } - - //printf("PPU: flushing, received event: %u %d\n", taskId, outputSize); - - postProcess(taskId, outputSize); - - m_taskBusy[taskId] = false; - - m_numBusyTasks--; - } - - -} - - - -typedef void (*MiniCLKernelLauncher0)(int); -typedef void (*MiniCLKernelLauncher1)(void*, int); -typedef void (*MiniCLKernelLauncher2)(void*, void*, int); -typedef void (*MiniCLKernelLauncher3)(void*, void*, void*, int); -typedef void (*MiniCLKernelLauncher4)(void*, void*, void*, void*, int); -typedef void (*MiniCLKernelLauncher5)(void*, void*, void*, void*, void*, int); -typedef void (*MiniCLKernelLauncher6)(void*, void*, void*, void*, void*, void*, int); -typedef void (*MiniCLKernelLauncher7)(void*, void*, void*, void*, void*, void*, void*, int); -typedef void (*MiniCLKernelLauncher8)(void*, void*, void*, void*, void*, void*, void*, void*, int); -typedef void (*MiniCLKernelLauncher9)(void*, void*, void*, void*, void*, void*, void*, void*, void*, int); -typedef void (*MiniCLKernelLauncher10)(void*, void*, void*, void*, void*, void*, void*, void*, void*, void*, int); -typedef void (*MiniCLKernelLauncher11)(void*, void*, void*, void*, void*, void*, void*, void*, void*, void*, void*, int); -typedef void (*MiniCLKernelLauncher12)(void*, void*, void*, void*, void*, void*, void*, void*, void*, void*, void*, void*, int); -typedef void (*MiniCLKernelLauncher13)(void*, void*, void*, void*, void*, void*, void*, void*, void*, void*, void*, void*, void*, int); -typedef void (*MiniCLKernelLauncher14)(void*, void*, void*, void*, void*, void*, void*, void*, void*, void*, void*, void*, void*, void*, int); -typedef void (*MiniCLKernelLauncher15)(void*, void*, void*, void*, void*, void*, void*, void*, void*, void*, void*, void*, void*, void*, void*, int); -typedef void (*MiniCLKernelLauncher16)(void*, void*, void*, void*, void*, void*, void*, void*, void*, void*, void*, void*, void*, void*, void*, void*, int); - - -static void kernelLauncher0(MiniCLTaskDesc* taskDesc, int guid) -{ - ((MiniCLKernelLauncher0)(taskDesc->m_kernel->m_launcher))(guid); -} -static void kernelLauncher1(MiniCLTaskDesc* taskDesc, int guid) -{ - ((MiniCLKernelLauncher1)(taskDesc->m_kernel->m_pCode))( taskDesc->m_argData[0], - guid); -} -static void kernelLauncher2(MiniCLTaskDesc* taskDesc, int guid) -{ - ((MiniCLKernelLauncher2)(taskDesc->m_kernel->m_pCode))( taskDesc->m_argData[0], - taskDesc->m_argData[1], - guid); -} -static void kernelLauncher3(MiniCLTaskDesc* taskDesc, int guid) -{ - ((MiniCLKernelLauncher3)(taskDesc->m_kernel->m_pCode))( taskDesc->m_argData[0], - taskDesc->m_argData[1], - taskDesc->m_argData[2], - guid); -} -static void kernelLauncher4(MiniCLTaskDesc* taskDesc, int guid) -{ - ((MiniCLKernelLauncher4)(taskDesc->m_kernel->m_pCode))( taskDesc->m_argData[0], - taskDesc->m_argData[1], - taskDesc->m_argData[2], - taskDesc->m_argData[3], - guid); -} -static void kernelLauncher5(MiniCLTaskDesc* taskDesc, int guid) -{ - ((MiniCLKernelLauncher5)(taskDesc->m_kernel->m_pCode))( taskDesc->m_argData[0], - taskDesc->m_argData[1], - taskDesc->m_argData[2], - taskDesc->m_argData[3], - taskDesc->m_argData[4], - guid); -} -static void kernelLauncher6(MiniCLTaskDesc* taskDesc, int guid) -{ - ((MiniCLKernelLauncher6)(taskDesc->m_kernel->m_pCode))( taskDesc->m_argData[0], - taskDesc->m_argData[1], - taskDesc->m_argData[2], - taskDesc->m_argData[3], - taskDesc->m_argData[4], - taskDesc->m_argData[5], - guid); -} -static void kernelLauncher7(MiniCLTaskDesc* taskDesc, int guid) -{ - ((MiniCLKernelLauncher7)(taskDesc->m_kernel->m_pCode))( taskDesc->m_argData[0], - taskDesc->m_argData[1], - taskDesc->m_argData[2], - taskDesc->m_argData[3], - taskDesc->m_argData[4], - taskDesc->m_argData[5], - taskDesc->m_argData[6], - guid); -} -static void kernelLauncher8(MiniCLTaskDesc* taskDesc, int guid) -{ - ((MiniCLKernelLauncher8)(taskDesc->m_kernel->m_pCode))( taskDesc->m_argData[0], - taskDesc->m_argData[1], - taskDesc->m_argData[2], - taskDesc->m_argData[3], - taskDesc->m_argData[4], - taskDesc->m_argData[5], - taskDesc->m_argData[6], - taskDesc->m_argData[7], - guid); -} -static void kernelLauncher9(MiniCLTaskDesc* taskDesc, int guid) -{ - ((MiniCLKernelLauncher9)(taskDesc->m_kernel->m_pCode))( taskDesc->m_argData[0], - taskDesc->m_argData[1], - taskDesc->m_argData[2], - taskDesc->m_argData[3], - taskDesc->m_argData[4], - taskDesc->m_argData[5], - taskDesc->m_argData[6], - taskDesc->m_argData[7], - taskDesc->m_argData[8], - guid); -} -static void kernelLauncher10(MiniCLTaskDesc* taskDesc, int guid) -{ - ((MiniCLKernelLauncher10)(taskDesc->m_kernel->m_pCode))(taskDesc->m_argData[0], - taskDesc->m_argData[1], - taskDesc->m_argData[2], - taskDesc->m_argData[3], - taskDesc->m_argData[4], - taskDesc->m_argData[5], - taskDesc->m_argData[6], - taskDesc->m_argData[7], - taskDesc->m_argData[8], - taskDesc->m_argData[9], - guid); -} -static void kernelLauncher11(MiniCLTaskDesc* taskDesc, int guid) -{ - ((MiniCLKernelLauncher11)(taskDesc->m_kernel->m_pCode))(taskDesc->m_argData[0], - taskDesc->m_argData[1], - taskDesc->m_argData[2], - taskDesc->m_argData[3], - taskDesc->m_argData[4], - taskDesc->m_argData[5], - taskDesc->m_argData[6], - taskDesc->m_argData[7], - taskDesc->m_argData[8], - taskDesc->m_argData[9], - taskDesc->m_argData[10], - guid); -} -static void kernelLauncher12(MiniCLTaskDesc* taskDesc, int guid) -{ - ((MiniCLKernelLauncher12)(taskDesc->m_kernel->m_pCode))(taskDesc->m_argData[0], - taskDesc->m_argData[1], - taskDesc->m_argData[2], - taskDesc->m_argData[3], - taskDesc->m_argData[4], - taskDesc->m_argData[5], - taskDesc->m_argData[6], - taskDesc->m_argData[7], - taskDesc->m_argData[8], - taskDesc->m_argData[9], - taskDesc->m_argData[10], - taskDesc->m_argData[11], - guid); -} -static void kernelLauncher13(MiniCLTaskDesc* taskDesc, int guid) -{ - ((MiniCLKernelLauncher13)(taskDesc->m_kernel->m_pCode))(taskDesc->m_argData[0], - taskDesc->m_argData[1], - taskDesc->m_argData[2], - taskDesc->m_argData[3], - taskDesc->m_argData[4], - taskDesc->m_argData[5], - taskDesc->m_argData[6], - taskDesc->m_argData[7], - taskDesc->m_argData[8], - taskDesc->m_argData[9], - taskDesc->m_argData[10], - taskDesc->m_argData[11], - taskDesc->m_argData[12], - guid); -} -static void kernelLauncher14(MiniCLTaskDesc* taskDesc, int guid) -{ - ((MiniCLKernelLauncher14)(taskDesc->m_kernel->m_pCode))(taskDesc->m_argData[0], - taskDesc->m_argData[1], - taskDesc->m_argData[2], - taskDesc->m_argData[3], - taskDesc->m_argData[4], - taskDesc->m_argData[5], - taskDesc->m_argData[6], - taskDesc->m_argData[7], - taskDesc->m_argData[8], - taskDesc->m_argData[9], - taskDesc->m_argData[10], - taskDesc->m_argData[11], - taskDesc->m_argData[12], - taskDesc->m_argData[13], - guid); -} -static void kernelLauncher15(MiniCLTaskDesc* taskDesc, int guid) -{ - ((MiniCLKernelLauncher15)(taskDesc->m_kernel->m_pCode))(taskDesc->m_argData[0], - taskDesc->m_argData[1], - taskDesc->m_argData[2], - taskDesc->m_argData[3], - taskDesc->m_argData[4], - taskDesc->m_argData[5], - taskDesc->m_argData[6], - taskDesc->m_argData[7], - taskDesc->m_argData[8], - taskDesc->m_argData[9], - taskDesc->m_argData[10], - taskDesc->m_argData[11], - taskDesc->m_argData[12], - taskDesc->m_argData[13], - taskDesc->m_argData[14], - guid); -} -static void kernelLauncher16(MiniCLTaskDesc* taskDesc, int guid) -{ - ((MiniCLKernelLauncher16)(taskDesc->m_kernel->m_pCode))(taskDesc->m_argData[0], - taskDesc->m_argData[1], - taskDesc->m_argData[2], - taskDesc->m_argData[3], - taskDesc->m_argData[4], - taskDesc->m_argData[5], - taskDesc->m_argData[6], - taskDesc->m_argData[7], - taskDesc->m_argData[8], - taskDesc->m_argData[9], - taskDesc->m_argData[10], - taskDesc->m_argData[11], - taskDesc->m_argData[12], - taskDesc->m_argData[13], - taskDesc->m_argData[14], - taskDesc->m_argData[15], - guid); -} - -static kernelLauncherCB spLauncherList[MINI_CL_MAX_ARG+1] = -{ - kernelLauncher0, - kernelLauncher1, - kernelLauncher2, - kernelLauncher3, - kernelLauncher4, - kernelLauncher5, - kernelLauncher6, - kernelLauncher7, - kernelLauncher8, - kernelLauncher9, - kernelLauncher10, - kernelLauncher11, - kernelLauncher12, - kernelLauncher13, - kernelLauncher14, - kernelLauncher15, - kernelLauncher16 -}; - -void MiniCLKernel::updateLauncher() -{ - m_launcher = spLauncherList[m_numArgs]; -} - -struct MiniCLKernelDescEntry -{ - void* pCode; - const char* pName; -}; -static MiniCLKernelDescEntry spKernelDesc[256]; -static int sNumKernelDesc = 0; - -MiniCLKernelDesc::MiniCLKernelDesc(void* pCode, const char* pName) -{ - for(int i = 0; i < sNumKernelDesc; i++) - { - if(!strcmp(pName, spKernelDesc[i].pName)) - { // already registered - btAssert(spKernelDesc[i].pCode == pCode); - return; - } - } - spKernelDesc[sNumKernelDesc].pCode = pCode; - spKernelDesc[sNumKernelDesc].pName = pName; - sNumKernelDesc++; -} - - -MiniCLKernel* MiniCLKernel::registerSelf() -{ - m_scheduler->registerKernel(this); - for(int i = 0; i < sNumKernelDesc; i++) - { - if(!strcmp(m_name, spKernelDesc[i].pName)) - { - m_pCode = spKernelDesc[i].pCode; - return this; - } - } - return NULL; -} - -#endif - - -#endif //USE_SAMPLE_PROCESS diff --git a/libs/bullet-2.82-r2704/src/MiniCL/MiniCLTaskScheduler.h b/libs/bullet-2.82-r2704/src/MiniCL/MiniCLTaskScheduler.h deleted file mode 100755 index 3061a71..0000000 --- a/libs/bullet-2.82-r2704/src/MiniCL/MiniCLTaskScheduler.h +++ /dev/null @@ -1,194 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - - -#ifndef MINICL_TASK_SCHEDULER_H -#define MINICL_TASK_SCHEDULER_H - -#include - - -#include "BulletMultiThreaded/PlatformDefinitions.h" - -#include - -#include "LinearMath/btAlignedObjectArray.h" - - -#include "MiniCLTask/MiniCLTask.h" - -//just add your commands here, try to keep them globally unique for debugging purposes -#define CMD_SAMPLE_TASK_COMMAND 10 - -struct MiniCLKernel; - -/// MiniCLTaskScheduler handles SPU processing of collision pairs. -/// When PPU issues a task, it will look for completed task buffers -/// PPU will do postprocessing, dependent on workunit output (not likely) -class MiniCLTaskScheduler -{ - // track task buffers that are being used, and total busy tasks - btAlignedObjectArray m_taskBusy; - btAlignedObjectArray m_spuSampleTaskDesc; - - - btAlignedObjectArray m_kernels; - - - int m_numBusyTasks; - - // the current task and the current entry to insert a new work unit - int m_currentTask; - - bool m_initialized; - - void postProcess(int taskId, int outputSize); - - class btThreadSupportInterface* m_threadInterface; - - int m_maxNumOutstandingTasks; - - - -public: - MiniCLTaskScheduler(btThreadSupportInterface* threadInterface, int maxNumOutstandingTasks); - - ~MiniCLTaskScheduler(); - - ///call initialize in the beginning of the frame, before addCollisionPairToTask - void initialize(); - - void issueTask(int firstWorkUnit, int lastWorkUnit, MiniCLKernel* kernel); - - ///call flush to submit potential outstanding work to SPUs and wait for all involved SPUs to be finished - void flush(); - - class btThreadSupportInterface* getThreadSupportInterface() - { - return m_threadInterface; - } - - int findProgramCommandIdByName(const char* programName) const; - - int getMaxNumOutstandingTasks() const - { - return m_maxNumOutstandingTasks; - } - - void registerKernel(MiniCLKernel* kernel) - { - m_kernels.push_back(kernel); - } -}; - -typedef void (*kernelLauncherCB)(MiniCLTaskDesc* taskDesc, int guid); - -struct MiniCLKernel -{ - MiniCLTaskScheduler* m_scheduler; - -// int m_kernelProgramCommandId; - - char m_name[MINI_CL_MAX_KERNEL_NAME]; - unsigned int m_numArgs; - kernelLauncherCB m_launcher; - void* m_pCode; - void updateLauncher(); - MiniCLKernel* registerSelf(); - - void* m_argData[MINI_CL_MAX_ARG]; - int m_argSizes[MINI_CL_MAX_ARG]; -}; - - -#if defined(USE_LIBSPE2) && defined(__SPU__) -////////////////////MAIN///////////////////////////// -#include "../SpuLibspe2Support.h" -#include -#include -#include - -void * SamplelsMemoryFunc(); -void SampleThreadFunc(void* userPtr,void* lsMemory); - -//#define DEBUG_LIBSPE2_MAINLOOP - -int main(unsigned long long speid, addr64 argp, addr64 envp) -{ - printf("SPU is up \n"); - - ATTRIBUTE_ALIGNED128(btSpuStatus status); - ATTRIBUTE_ALIGNED16( SpuSampleTaskDesc taskDesc ) ; - unsigned int received_message = Spu_Mailbox_Event_Nothing; - bool shutdown = false; - - cellDmaGet(&status, argp.ull, sizeof(btSpuStatus), DMA_TAG(3), 0, 0); - cellDmaWaitTagStatusAll(DMA_MASK(3)); - - status.m_status = Spu_Status_Free; - status.m_lsMemory.p = SamplelsMemoryFunc(); - - cellDmaLargePut(&status, argp.ull, sizeof(btSpuStatus), DMA_TAG(3), 0, 0); - cellDmaWaitTagStatusAll(DMA_MASK(3)); - - - while (!shutdown) - { - received_message = spu_read_in_mbox(); - - - - switch(received_message) - { - case Spu_Mailbox_Event_Shutdown: - shutdown = true; - break; - case Spu_Mailbox_Event_Task: - // refresh the status -#ifdef DEBUG_LIBSPE2_MAINLOOP - printf("SPU recieved Task \n"); -#endif //DEBUG_LIBSPE2_MAINLOOP - cellDmaGet(&status, argp.ull, sizeof(btSpuStatus), DMA_TAG(3), 0, 0); - cellDmaWaitTagStatusAll(DMA_MASK(3)); - - btAssert(status.m_status==Spu_Status_Occupied); - - cellDmaGet(&taskDesc, status.m_taskDesc.p, sizeof(SpuSampleTaskDesc), DMA_TAG(3), 0, 0); - cellDmaWaitTagStatusAll(DMA_MASK(3)); - - SampleThreadFunc((void*)&taskDesc, reinterpret_cast (taskDesc.m_mainMemoryPtr) ); - break; - case Spu_Mailbox_Event_Nothing: - default: - break; - } - - // set to status free and wait for next task - status.m_status = Spu_Status_Free; - cellDmaLargePut(&status, argp.ull, sizeof(btSpuStatus), DMA_TAG(3), 0, 0); - cellDmaWaitTagStatusAll(DMA_MASK(3)); - - - } - return 0; -} -////////////////////////////////////////////////////// -#endif - - - -#endif // MINICL_TASK_SCHEDULER_H - diff --git a/libs/bullet-2.82-r2704/src/MiniCL/cl.h b/libs/bullet-2.82-r2704/src/MiniCL/cl.h deleted file mode 100755 index 3528298..0000000 --- a/libs/bullet-2.82-r2704/src/MiniCL/cl.h +++ /dev/null @@ -1,867 +0,0 @@ -/******************************************************************************* - * Copyright (c) 2008-2009 The Khronos Group Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and/or associated documentation files (the - * "Materials"), to deal in the Materials without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Materials, and to - * permit persons to whom the Materials are furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Materials. - * - * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY - * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. - ******************************************************************************/ - -#ifndef __OPENCL_CL_H -#define __OPENCL_CL_H - -#ifdef __APPLE__ -#include -#else -#include -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -/******************************************************************************/ - -typedef struct _cl_platform_id * cl_platform_id; -typedef struct _cl_device_id * cl_device_id; -typedef struct _cl_context * cl_context; -typedef struct _cl_command_queue * cl_command_queue; -typedef struct _cl_mem * cl_mem; -typedef struct _cl_program * cl_program; -typedef struct _cl_kernel * cl_kernel; -typedef struct _cl_event * cl_event; -typedef struct _cl_sampler * cl_sampler; - -typedef cl_uint cl_bool; /* WARNING! Unlike cl_ types in cl_platform.h, cl_bool is not guaranteed to be the same size as the bool in kernels. */ -typedef cl_ulong cl_bitfield; -typedef cl_bitfield cl_device_type; -typedef cl_uint cl_platform_info; -typedef cl_uint cl_device_info; -typedef cl_bitfield cl_device_address_info; -typedef cl_bitfield cl_device_fp_config; -typedef cl_uint cl_device_mem_cache_type; -typedef cl_uint cl_device_local_mem_type; -typedef cl_bitfield cl_device_exec_capabilities; -typedef cl_bitfield cl_command_queue_properties; - -typedef intptr_t cl_context_properties; -typedef cl_uint cl_context_info; -typedef cl_uint cl_command_queue_info; -typedef cl_uint cl_channel_order; -typedef cl_uint cl_channel_type; -typedef cl_bitfield cl_mem_flags; -typedef cl_uint cl_mem_object_type; -typedef cl_uint cl_mem_info; -typedef cl_uint cl_image_info; -typedef cl_uint cl_addressing_mode; -typedef cl_uint cl_filter_mode; -typedef cl_uint cl_sampler_info; -typedef cl_bitfield cl_map_flags; -typedef cl_uint cl_program_info; -typedef cl_uint cl_program_build_info; -typedef cl_int cl_build_status; -typedef cl_uint cl_kernel_info; -typedef cl_uint cl_kernel_work_group_info; -typedef cl_uint cl_event_info; -typedef cl_uint cl_command_type; -typedef cl_uint cl_profiling_info; - -typedef struct _cl_image_format { - cl_channel_order image_channel_order; - cl_channel_type image_channel_data_type; -} cl_image_format; - -/******************************************************************************/ - -// Error Codes -#define CL_SUCCESS 0 -#define CL_DEVICE_NOT_FOUND -1 -#define CL_DEVICE_NOT_AVAILABLE -2 -#define CL_DEVICE_COMPILER_NOT_AVAILABLE -3 -#define CL_MEM_OBJECT_ALLOCATION_FAILURE -4 -#define CL_OUT_OF_RESOURCES -5 -#define CL_OUT_OF_HOST_MEMORY -6 -#define CL_PROFILING_INFO_NOT_AVAILABLE -7 -#define CL_MEM_COPY_OVERLAP -8 -#define CL_IMAGE_FORMAT_MISMATCH -9 -#define CL_IMAGE_FORMAT_NOT_SUPPORTED -10 -#define CL_BUILD_PROGRAM_FAILURE -11 -#define CL_MAP_FAILURE -12 - -#define CL_INVALID_VALUE -30 -#define CL_INVALID_DEVICE_TYPE -31 -#define CL_INVALID_PLATFORM -32 -#define CL_INVALID_DEVICE -33 -#define CL_INVALID_CONTEXT -34 -#define CL_INVALID_QUEUE_PROPERTIES -35 -#define CL_INVALID_COMMAND_QUEUE -36 -#define CL_INVALID_HOST_PTR -37 -#define CL_INVALID_MEM_OBJECT -38 -#define CL_INVALID_IMAGE_FORMAT_DESCRIPTOR -39 -#define CL_INVALID_IMAGE_SIZE -40 -#define CL_INVALID_SAMPLER -41 -#define CL_INVALID_BINARY -42 -#define CL_INVALID_BUILD_OPTIONS -43 -#define CL_INVALID_PROGRAM -44 -#define CL_INVALID_PROGRAM_EXECUTABLE -45 -#define CL_INVALID_KERNEL_NAME -46 -#define CL_INVALID_KERNEL_DEFINITION -47 -#define CL_INVALID_KERNEL -48 -#define CL_INVALID_ARG_INDEX -49 -#define CL_INVALID_ARG_VALUE -50 -#define CL_INVALID_ARG_SIZE -51 -#define CL_INVALID_KERNEL_ARGS -52 -#define CL_INVALID_WORK_DIMENSION -53 -#define CL_INVALID_WORK_GROUP_SIZE -54 -#define CL_INVALID_WORK_ITEM_SIZE -55 -#define CL_INVALID_GLOBAL_OFFSET -56 -#define CL_INVALID_EVENT_WAIT_LIST -57 -#define CL_INVALID_EVENT -58 -#define CL_INVALID_OPERATION -59 -#define CL_INVALID_GL_OBJECT -60 -#define CL_INVALID_BUFFER_SIZE -61 -#define CL_INVALID_MIP_LEVEL -62 - -// OpenCL Version -#define CL_VERSION_1_0 1 - -// cl_bool -#define CL_FALSE 0 -#define CL_TRUE 1 - -// cl_platform_info -#define CL_PLATFORM_PROFILE 0x0900 -#define CL_PLATFORM_VERSION 0x0901 -#define CL_PLATFORM_NAME 0x0902 -#define CL_PLATFORM_VENDOR 0x0903 -#define CL_PLATFORM_EXTENSIONS 0x0904 - -// cl_device_type - bitfield -#define CL_DEVICE_TYPE_DEFAULT (1 << 0) -#define CL_DEVICE_TYPE_CPU (1 << 1) -#define CL_DEVICE_TYPE_GPU (1 << 2) -#define CL_DEVICE_TYPE_ACCELERATOR (1 << 3) -#define CL_DEVICE_TYPE_DEBUG (1 << 4) -#define CL_DEVICE_TYPE_ALL 0xFFFFFFFF - - -// cl_device_info -#define CL_DEVICE_TYPE 0x1000 -#define CL_DEVICE_VENDOR_ID 0x1001 -#define CL_DEVICE_MAX_COMPUTE_UNITS 0x1002 -#define CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS 0x1003 -#define CL_DEVICE_MAX_WORK_GROUP_SIZE 0x1004 -#define CL_DEVICE_MAX_WORK_ITEM_SIZES 0x1005 -#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR 0x1006 -#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT 0x1007 -#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT 0x1008 -#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG 0x1009 -#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT 0x100A -#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE 0x100B -#define CL_DEVICE_MAX_CLOCK_FREQUENCY 0x100C -#define CL_DEVICE_ADDRESS_BITS 0x100D -#define CL_DEVICE_MAX_READ_IMAGE_ARGS 0x100E -#define CL_DEVICE_MAX_WRITE_IMAGE_ARGS 0x100F -#define CL_DEVICE_MAX_MEM_ALLOC_SIZE 0x1010 -#define CL_DEVICE_IMAGE2D_MAX_WIDTH 0x1011 -#define CL_DEVICE_IMAGE2D_MAX_HEIGHT 0x1012 -#define CL_DEVICE_IMAGE3D_MAX_WIDTH 0x1013 -#define CL_DEVICE_IMAGE3D_MAX_HEIGHT 0x1014 -#define CL_DEVICE_IMAGE3D_MAX_DEPTH 0x1015 -#define CL_DEVICE_IMAGE_SUPPORT 0x1016 -#define CL_DEVICE_MAX_PARAMETER_SIZE 0x1017 -#define CL_DEVICE_MAX_SAMPLERS 0x1018 -#define CL_DEVICE_MEM_BASE_ADDR_ALIGN 0x1019 -#define CL_DEVICE_MIN_DATA_TYPE_ALIGN_SIZE 0x101A -#define CL_DEVICE_SINGLE_FP_CONFIG 0x101B -#define CL_DEVICE_GLOBAL_MEM_CACHE_TYPE 0x101C -#define CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE 0x101D -#define CL_DEVICE_GLOBAL_MEM_CACHE_SIZE 0x101E -#define CL_DEVICE_GLOBAL_MEM_SIZE 0x101F -#define CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE 0x1020 -#define CL_DEVICE_MAX_CONSTANT_ARGS 0x1021 -#define CL_DEVICE_LOCAL_MEM_TYPE 0x1022 -#define CL_DEVICE_LOCAL_MEM_SIZE 0x1023 -#define CL_DEVICE_ERROR_CORRECTION_SUPPORT 0x1024 -#define CL_DEVICE_PROFILING_TIMER_RESOLUTION 0x1025 -#define CL_DEVICE_ENDIAN_LITTLE 0x1026 -#define CL_DEVICE_AVAILABLE 0x1027 -#define CL_DEVICE_COMPILER_AVAILABLE 0x1028 -#define CL_DEVICE_EXECUTION_CAPABILITIES 0x1029 -#define CL_DEVICE_QUEUE_PROPERTIES 0x102A -#define CL_DEVICE_NAME 0x102B -#define CL_DEVICE_VENDOR 0x102C -#define CL_DRIVER_VERSION 0x102D -#define CL_DEVICE_PROFILE 0x102E -#define CL_DEVICE_VERSION 0x102F -#define CL_DEVICE_EXTENSIONS 0x1030 -#define CL_DEVICE_PLATFORM 0x1031 - -// cl_device_address_info - bitfield -#define CL_DEVICE_ADDRESS_32_BITS (1 << 0) -#define CL_DEVICE_ADDRESS_64_BITS (1 << 1) - -// cl_device_fp_config - bitfield -#define CL_FP_DENORM (1 << 0) -#define CL_FP_INF_NAN (1 << 1) -#define CL_FP_ROUND_TO_NEAREST (1 << 2) -#define CL_FP_ROUND_TO_ZERO (1 << 3) -#define CL_FP_ROUND_TO_INF (1 << 4) -#define CL_FP_FMA (1 << 5) - -// cl_device_mem_cache_type -#define CL_NONE 0x0 -#define CL_READ_ONLY_CACHE 0x1 -#define CL_READ_WRITE_CACHE 0x2 - -// cl_device_local_mem_type -#define CL_LOCAL 0x1 -#define CL_GLOBAL 0x2 - -// cl_device_exec_capabilities - bitfield -#define CL_EXEC_KERNEL (1 << 0) -#define CL_EXEC_NATIVE_KERNEL (1 << 1) - -// cl_command_queue_properties - bitfield -#define CL_QUEUE_OUT_OF_ORDER_EXEC_MODE_ENABLE (1 << 0) -#define CL_QUEUE_PROFILING_ENABLE (1 << 1) - -// cl_context_info -#define CL_CONTEXT_REFERENCE_COUNT 0x1080 -#define CL_CONTEXT_NUM_DEVICES 0x1081 -#define CL_CONTEXT_DEVICES 0x1082 -#define CL_CONTEXT_PROPERTIES 0x1083 -#define CL_CONTEXT_PLATFORM 0x1084 - -// cl_command_queue_info -#define CL_QUEUE_CONTEXT 0x1090 -#define CL_QUEUE_DEVICE 0x1091 -#define CL_QUEUE_REFERENCE_COUNT 0x1092 -#define CL_QUEUE_PROPERTIES 0x1093 - -// cl_mem_flags - bitfield -#define CL_MEM_READ_WRITE (1 << 0) -#define CL_MEM_WRITE_ONLY (1 << 1) -#define CL_MEM_READ_ONLY (1 << 2) -#define CL_MEM_USE_HOST_PTR (1 << 3) -#define CL_MEM_ALLOC_HOST_PTR (1 << 4) -#define CL_MEM_COPY_HOST_PTR (1 << 5) - -// cl_channel_order -#define CL_R 0x10B0 -#define CL_A 0x10B1 -#define CL_RG 0x10B2 -#define CL_RA 0x10B3 -#define CL_RGB 0x10B4 -#define CL_RGBA 0x10B5 -#define CL_BGRA 0x10B6 -#define CL_ARGB 0x10B7 -#define CL_INTENSITY 0x10B8 -#define CL_LUMINANCE 0x10B9 - -// cl_channel_type -#define CL_SNORM_INT8 0x10D0 -#define CL_SNORM_INT16 0x10D1 -#define CL_UNORM_INT8 0x10D2 -#define CL_UNORM_INT16 0x10D3 -#define CL_UNORM_SHORT_565 0x10D4 -#define CL_UNORM_SHORT_555 0x10D5 -#define CL_UNORM_INT_101010 0x10D6 -#define CL_SIGNED_INT8 0x10D7 -#define CL_SIGNED_INT16 0x10D8 -#define CL_SIGNED_INT32 0x10D9 -#define CL_UNSIGNED_INT8 0x10DA -#define CL_UNSIGNED_INT16 0x10DB -#define CL_UNSIGNED_INT32 0x10DC -#define CL_HALF_FLOAT 0x10DD -#define CL_FLOAT 0x10DE - -// cl_mem_object_type -#define CL_MEM_OBJECT_BUFFER 0x10F0 -#define CL_MEM_OBJECT_IMAGE2D 0x10F1 -#define CL_MEM_OBJECT_IMAGE3D 0x10F2 - -// cl_mem_info -#define CL_MEM_TYPE 0x1100 -#define CL_MEM_FLAGS 0x1101 -#define CL_MEM_SIZE 0x1102 -#define CL_MEM_HOST_PTR 0x1103 -#define CL_MEM_MAP_COUNT 0x1104 -#define CL_MEM_REFERENCE_COUNT 0x1105 -#define CL_MEM_CONTEXT 0x1106 - -// cl_image_info -#define CL_IMAGE_FORMAT 0x1110 -#define CL_IMAGE_ELEMENT_SIZE 0x1111 -#define CL_IMAGE_ROW_PITCH 0x1112 -#define CL_IMAGE_SLICE_PITCH 0x1113 -#define CL_IMAGE_WIDTH 0x1114 -#define CL_IMAGE_HEIGHT 0x1115 -#define CL_IMAGE_DEPTH 0x1116 - -// cl_addressing_mode -#define CL_ADDRESS_NONE 0x1130 -#define CL_ADDRESS_CLAMP_TO_EDGE 0x1131 -#define CL_ADDRESS_CLAMP 0x1132 -#define CL_ADDRESS_REPEAT 0x1133 - -// cl_filter_mode -#define CL_FILTER_NEAREST 0x1140 -#define CL_FILTER_LINEAR 0x1141 - -// cl_sampler_info -#define CL_SAMPLER_REFERENCE_COUNT 0x1150 -#define CL_SAMPLER_CONTEXT 0x1151 -#define CL_SAMPLER_NORMALIZED_COORDS 0x1152 -#define CL_SAMPLER_ADDRESSING_MODE 0x1153 -#define CL_SAMPLER_FILTER_MODE 0x1154 - -// cl_map_flags - bitfield -#define CL_MAP_READ (1 << 0) -#define CL_MAP_WRITE (1 << 1) - -// cl_program_info -#define CL_PROGRAM_REFERENCE_COUNT 0x1160 -#define CL_PROGRAM_CONTEXT 0x1161 -#define CL_PROGRAM_NUM_DEVICES 0x1162 -#define CL_PROGRAM_DEVICES 0x1163 -#define CL_PROGRAM_SOURCE 0x1164 -#define CL_PROGRAM_BINARY_SIZES 0x1165 -#define CL_PROGRAM_BINARIES 0x1166 - -// cl_program_build_info -#define CL_PROGRAM_BUILD_STATUS 0x1181 -#define CL_PROGRAM_BUILD_OPTIONS 0x1182 -#define CL_PROGRAM_BUILD_LOG 0x1183 - -// cl_build_status -#define CL_BUILD_SUCCESS 0 -#define CL_BUILD_NONE -1 -#define CL_BUILD_ERROR -2 -#define CL_BUILD_IN_PROGRESS -3 - -// cl_kernel_info -#define CL_KERNEL_FUNCTION_NAME 0x1190 -#define CL_KERNEL_NUM_ARGS 0x1191 -#define CL_KERNEL_REFERENCE_COUNT 0x1192 -#define CL_KERNEL_CONTEXT 0x1193 -#define CL_KERNEL_PROGRAM 0x1194 - -// cl_kernel_work_group_info -#define CL_KERNEL_WORK_GROUP_SIZE 0x11B0 -#define CL_KERNEL_COMPILE_WORK_GROUP_SIZE 0x11B1 -#define CL_KERNEL_LOCAL_MEM_SIZE 0x11B2 - -// cl_event_info -#define CL_EVENT_COMMAND_QUEUE 0x11D0 -#define CL_EVENT_COMMAND_TYPE 0x11D1 -#define CL_EVENT_REFERENCE_COUNT 0x11D2 -#define CL_EVENT_COMMAND_EXECUTION_STATUS 0x11D3 - -// cl_command_type -#define CL_COMMAND_NDRANGE_KERNEL 0x11F0 -#define CL_COMMAND_TASK 0x11F1 -#define CL_COMMAND_NATIVE_KERNEL 0x11F2 -#define CL_COMMAND_READ_BUFFER 0x11F3 -#define CL_COMMAND_WRITE_BUFFER 0x11F4 -#define CL_COMMAND_COPY_BUFFER 0x11F5 -#define CL_COMMAND_READ_IMAGE 0x11F6 -#define CL_COMMAND_WRITE_IMAGE 0x11F7 -#define CL_COMMAND_COPY_IMAGE 0x11F8 -#define CL_COMMAND_COPY_IMAGE_TO_BUFFER 0x11F9 -#define CL_COMMAND_COPY_BUFFER_TO_IMAGE 0x11FA -#define CL_COMMAND_MAP_BUFFER 0x11FB -#define CL_COMMAND_MAP_IMAGE 0x11FC -#define CL_COMMAND_UNMAP_MEM_OBJECT 0x11FD -#define CL_COMMAND_MARKER 0x11FE -#define CL_COMMAND_WAIT_FOR_EVENTS 0x11FF -#define CL_COMMAND_BARRIER 0x1200 -#define CL_COMMAND_ACQUIRE_GL_OBJECTS 0x1201 -#define CL_COMMAND_RELEASE_GL_OBJECTS 0x1202 - -// command execution status -#define CL_COMPLETE 0x0 -#define CL_RUNNING 0x1 -#define CL_SUBMITTED 0x2 -#define CL_QUEUED 0x3 - -// cl_profiling_info -#define CL_PROFILING_COMMAND_QUEUED 0x1280 -#define CL_PROFILING_COMMAND_SUBMIT 0x1281 -#define CL_PROFILING_COMMAND_START 0x1282 -#define CL_PROFILING_COMMAND_END 0x1283 - -/********************************************************************************************************/ - -// Platform API -extern CL_API_ENTRY cl_int CL_API_CALL -clGetPlatformIDs(cl_uint /* num_entries */, - cl_platform_id * /* platforms */, - cl_uint * /* num_platforms */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetPlatformInfo(cl_platform_id /* platform */, - cl_platform_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -// Device APIs -extern CL_API_ENTRY cl_int CL_API_CALL -clGetDeviceIDs(cl_platform_id /* platform */, - cl_device_type /* device_type */, - cl_uint /* num_entries */, - cl_device_id * /* devices */, - cl_uint * /* num_devices */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetDeviceInfo(cl_device_id /* device */, - cl_device_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -// Context APIs -extern CL_API_ENTRY cl_context CL_API_CALL -clCreateContext(const cl_context_properties * /* properties */, - cl_uint /* num_devices */, - const cl_device_id * /* devices */, - void (*pfn_notify)(const char *, const void *, size_t, void *) /* pfn_notify */, - void * /* user_data */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_context CL_API_CALL -clCreateContextFromType(const cl_context_properties * /* properties */, - cl_device_type /* device_type */, - void (*pfn_notify)(const char *, const void *, size_t, void *) /* pfn_notify */, - void * /* user_data */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clRetainContext(cl_context /* context */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clReleaseContext(cl_context /* context */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetContextInfo(cl_context /* context */, - cl_context_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -// Command Queue APIs -extern CL_API_ENTRY cl_command_queue CL_API_CALL -clCreateCommandQueue(cl_context /* context */, - cl_device_id /* device */, - cl_command_queue_properties /* properties */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clRetainCommandQueue(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clReleaseCommandQueue(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetCommandQueueInfo(cl_command_queue /* command_queue */, - cl_command_queue_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clSetCommandQueueProperty(cl_command_queue /* command_queue */, - cl_command_queue_properties /* properties */, - cl_bool /* enable */, - cl_command_queue_properties * /* old_properties */) CL_API_SUFFIX__VERSION_1_0; - -// Memory Object APIs -extern CL_API_ENTRY cl_mem CL_API_CALL -clCreateBuffer(cl_context /* context */, - cl_mem_flags /* flags */, - size_t /* size */, - void * /* host_ptr */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_mem CL_API_CALL -clCreateImage2D(cl_context /* context */, - cl_mem_flags /* flags */, - const cl_image_format * /* image_format */, - size_t /* image_width */, - size_t /* image_height */, - size_t /* image_row_pitch */, - void * /* host_ptr */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_mem CL_API_CALL -clCreateImage3D(cl_context /* context */, - cl_mem_flags /* flags */, - const cl_image_format * /* image_format */, - size_t /* image_width */, - size_t /* image_height */, - size_t /* image_depth */, - size_t /* image_row_pitch */, - size_t /* image_slice_pitch */, - void * /* host_ptr */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clRetainMemObject(cl_mem /* memobj */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clReleaseMemObject(cl_mem /* memobj */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetSupportedImageFormats(cl_context /* context */, - cl_mem_flags /* flags */, - cl_mem_object_type /* image_type */, - cl_uint /* num_entries */, - cl_image_format * /* image_formats */, - cl_uint * /* num_image_formats */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetMemObjectInfo(cl_mem /* memobj */, - cl_mem_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetImageInfo(cl_mem /* image */, - cl_image_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -// Sampler APIs -extern CL_API_ENTRY cl_sampler CL_API_CALL -clCreateSampler(cl_context /* context */, - cl_bool /* normalized_coords */, - cl_addressing_mode /* addressing_mode */, - cl_filter_mode /* filter_mode */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clRetainSampler(cl_sampler /* sampler */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clReleaseSampler(cl_sampler /* sampler */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetSamplerInfo(cl_sampler /* sampler */, - cl_sampler_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -// Program Object APIs -extern CL_API_ENTRY cl_program CL_API_CALL -clCreateProgramWithSource(cl_context /* context */, - cl_uint /* count */, - const char ** /* strings */, - const size_t * /* lengths */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_program CL_API_CALL -clCreateProgramWithBinary(cl_context /* context */, - cl_uint /* num_devices */, - const cl_device_id * /* device_list */, - const size_t * /* lengths */, - const unsigned char ** /* binaries */, - cl_int * /* binary_status */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clRetainProgram(cl_program /* program */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clReleaseProgram(cl_program /* program */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clBuildProgram(cl_program /* program */, - cl_uint /* num_devices */, - const cl_device_id * /* device_list */, - const char * /* options */, - void (*pfn_notify)(cl_program /* program */, void * /* user_data */), - void * /* user_data */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clUnloadCompiler(void) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetProgramInfo(cl_program /* program */, - cl_program_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetProgramBuildInfo(cl_program /* program */, - cl_device_id /* device */, - cl_program_build_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -// Kernel Object APIs -extern CL_API_ENTRY cl_kernel CL_API_CALL -clCreateKernel(cl_program /* program */, - const char * /* kernel_name */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clCreateKernelsInProgram(cl_program /* program */, - cl_uint /* num_kernels */, - cl_kernel * /* kernels */, - cl_uint * /* num_kernels_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clRetainKernel(cl_kernel /* kernel */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clReleaseKernel(cl_kernel /* kernel */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clSetKernelArg(cl_kernel /* kernel */, - cl_uint /* arg_index */, - size_t /* arg_size */, - const void * /* arg_value */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetKernelInfo(cl_kernel /* kernel */, - cl_kernel_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetKernelWorkGroupInfo(cl_kernel /* kernel */, - cl_device_id /* device */, - cl_kernel_work_group_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -// Event Object APIs -extern CL_API_ENTRY cl_int CL_API_CALL -clWaitForEvents(cl_uint /* num_events */, - const cl_event * /* event_list */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetEventInfo(cl_event /* event */, - cl_event_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clRetainEvent(cl_event /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clReleaseEvent(cl_event /* event */) CL_API_SUFFIX__VERSION_1_0; - -// Profiling APIs -extern CL_API_ENTRY cl_int CL_API_CALL -clGetEventProfilingInfo(cl_event /* event */, - cl_profiling_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -// Flush and Finish APIs -extern CL_API_ENTRY cl_int CL_API_CALL -clFlush(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clFinish(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0; - -// Enqueued Commands APIs -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueReadBuffer(cl_command_queue /* command_queue */, - cl_mem /* buffer */, - cl_bool /* blocking_read */, - size_t /* offset */, - size_t /* cb */, - void * /* ptr */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueWriteBuffer(cl_command_queue /* command_queue */, - cl_mem /* buffer */, - cl_bool /* blocking_write */, - size_t /* offset */, - size_t /* cb */, - const void * /* ptr */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueCopyBuffer(cl_command_queue /* command_queue */, - cl_mem /* src_buffer */, - cl_mem /* dst_buffer */, - size_t /* src_offset */, - size_t /* dst_offset */, - size_t /* cb */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueReadImage(cl_command_queue /* command_queue */, - cl_mem /* image */, - cl_bool /* blocking_read */, - const size_t * /* origin[3] */, - const size_t * /* region[3] */, - size_t /* row_pitch */, - size_t /* slice_pitch */, - void * /* ptr */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueWriteImage(cl_command_queue /* command_queue */, - cl_mem /* image */, - cl_bool /* blocking_write */, - const size_t * /* origin[3] */, - const size_t * /* region[3] */, - size_t /* input_row_pitch */, - size_t /* input_slice_pitch */, - const void * /* ptr */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueCopyImage(cl_command_queue /* command_queue */, - cl_mem /* src_image */, - cl_mem /* dst_image */, - const size_t * /* src_origin[3] */, - const size_t * /* dst_origin[3] */, - const size_t * /* region[3] */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueCopyImageToBuffer(cl_command_queue /* command_queue */, - cl_mem /* src_image */, - cl_mem /* dst_buffer */, - const size_t * /* src_origin[3] */, - const size_t * /* region[3] */, - size_t /* dst_offset */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueCopyBufferToImage(cl_command_queue /* command_queue */, - cl_mem /* src_buffer */, - cl_mem /* dst_image */, - size_t /* src_offset */, - const size_t * /* dst_origin[3] */, - const size_t * /* region[3] */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY void * CL_API_CALL -clEnqueueMapBuffer(cl_command_queue /* command_queue */, - cl_mem /* buffer */, - cl_bool /* blocking_map */, - cl_map_flags /* map_flags */, - size_t /* offset */, - size_t /* cb */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY void * CL_API_CALL -clEnqueueMapImage(cl_command_queue /* command_queue */, - cl_mem /* image */, - cl_bool /* blocking_map */, - cl_map_flags /* map_flags */, - const size_t * /* origin[3] */, - const size_t * /* region[3] */, - size_t * /* image_row_pitch */, - size_t * /* image_slice_pitch */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueUnmapMemObject(cl_command_queue /* command_queue */, - cl_mem /* memobj */, - void * /* mapped_ptr */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueNDRangeKernel(cl_command_queue /* command_queue */, - cl_kernel /* kernel */, - cl_uint /* work_dim */, - const size_t * /* global_work_offset */, - const size_t * /* global_work_size */, - const size_t * /* local_work_size */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueTask(cl_command_queue /* command_queue */, - cl_kernel /* kernel */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueNativeKernel(cl_command_queue /* command_queue */, - void (*user_func)(void *), - void * /* args */, - size_t /* cb_args */, - cl_uint /* num_mem_objects */, - const cl_mem * /* mem_list */, - const void ** /* args_mem_loc */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueMarker(cl_command_queue /* command_queue */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueWaitForEvents(cl_command_queue /* command_queue */, - cl_uint /* num_events */, - const cl_event * /* event_list */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueBarrier(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0; - -#ifdef __cplusplus -} -#endif - -#endif // __OPENCL_CL_H - diff --git a/libs/bullet-2.82-r2704/src/MiniCL/cl_MiniCL_Defs.h b/libs/bullet-2.82-r2704/src/MiniCL/cl_MiniCL_Defs.h deleted file mode 100755 index 0773c85..0000000 --- a/libs/bullet-2.82-r2704/src/MiniCL/cl_MiniCL_Defs.h +++ /dev/null @@ -1,439 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library, Copyright (c) 2007 Erwin Coumans - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -*/ - -#include -#include -#include "LinearMath/btScalar.h" - -#include "MiniCL/cl.h" - - -#define __kernel -#define __global -#define __local -#define get_global_id(a) __guid_arg -#define get_local_id(a) ((__guid_arg) % gMiniCLNumOutstandingTasks) -#define get_local_size(a) (gMiniCLNumOutstandingTasks) -#define get_group_id(a) ((__guid_arg) / gMiniCLNumOutstandingTasks) - -//static unsigned int as_uint(float val) { return *((unsigned int*)&val); } - - -#define CLK_LOCAL_MEM_FENCE 0x01 -#define CLK_GLOBAL_MEM_FENCE 0x02 - -static void barrier(unsigned int a) -{ - // TODO : implement -} - -//ATTRIBUTE_ALIGNED16(struct) float8 -struct float8 -{ - float s0; - float s1; - float s2; - float s3; - float s4; - float s5; - float s6; - float s7; - - float8(float scalar) - { - s0=s1=s2=s3=s4=s5=s6=s7=scalar; - } -}; - - -float select( float arg0, float arg1, bool select) -{ - if (select) - return arg0; - return arg1; -} - -#define __constant - - -struct float3 -{ - float x,y,z; - - float3& operator+=(const float3& other) - { - x += other.x; - y += other.y; - z += other.z; - return *this; - } - - float3& operator-=(const float3& other) - { - x -= other.x; - y -= other.y; - z -= other.z; - return *this; - } - -}; - -static float dot(const float3&a ,const float3& b) -{ - float3 tmp; - tmp.x = a.x*b.x; - tmp.y = a.y*b.y; - tmp.z = a.z*b.z; - return tmp.x+tmp.y+tmp.z; -} - -static float3 operator-(const float3& a,const float3& b) -{ - float3 tmp; - tmp.x = a.x - b.x; - tmp.y = a.y - b.y; - tmp.z = a.z - b.z; - return tmp; -} - -static float3 operator*(const float& scalar,const float3& b) -{ - float3 tmp; - tmp.x = scalar * b.x; - tmp.y = scalar * b.y; - tmp.z = scalar * b.z; - return tmp; -} - -static float3 operator*(const float3& a,const float& scalar) -{ - float3 tmp; - tmp.x = a.x * scalar; - tmp.y = a.y * scalar; - tmp.z = a.z * scalar; - return tmp; -} - - -static float3 operator*(const float3& a,const float3& b) -{ - float3 tmp; - tmp.x = a.x * b.x; - tmp.y = a.y * b.y; - tmp.z = a.z * b.z; - return tmp; -} - - -//ATTRIBUTE_ALIGNED16(struct) float4 -struct float4 -{ - union - { - struct { - float x; - float y; - float z; - }; - float3 xyz; - }; - float w; - - float4() {} - - float4(float v0, float v1, float v2, float v3) - { - x=v0; - y=v1; - z=v2; - w=v3; - - } - float4(float3 xyz, float scalarW) - { - x = xyz.x; - y = xyz.y; - z = xyz.z; - w = scalarW; - } - - float4(float v) - { - x = y = z = w = v; - } - float4 operator*(const float4& other) - { - float4 tmp; - tmp.x = x*other.x; - tmp.y = y*other.y; - tmp.z = z*other.z; - tmp.w = w*other.w; - return tmp; - } - - - - float4 operator*(const float& other) - { - float4 tmp; - tmp.x = x*other; - tmp.y = y*other; - tmp.z = z*other; - tmp.w = w*other; - return tmp; - } - - - - float4& operator+=(const float4& other) - { - x += other.x; - y += other.y; - z += other.z; - w += other.w; - return *this; - } - - float4& operator-=(const float4& other) - { - x -= other.x; - y -= other.y; - z -= other.z; - w -= other.w; - return *this; - } - - float4& operator *=(float scalar) - { - x *= scalar; - y *= scalar; - z *= scalar; - w *= scalar; - return (*this); - } - - - - - -}; - -static float4 fabs(const float4& a) -{ - float4 tmp; - tmp.x = a.x < 0.f ? 0.f : a.x; - tmp.y = a.y < 0.f ? 0.f : a.y; - tmp.z = a.z < 0.f ? 0.f : a.z; - tmp.w = a.w < 0.f ? 0.f : a.w; - return tmp; -} -static float4 operator+(const float4& a,const float4& b) -{ - float4 tmp; - tmp.x = a.x + b.x; - tmp.y = a.y + b.y; - tmp.z = a.z + b.z; - tmp.w = a.w + b.w; - return tmp; -} - - -static float8 operator+(const float8& a,const float8& b) -{ - float8 tmp(0); - tmp.s0 = a.s0 + b.s0; - tmp.s1 = a.s1 + b.s1; - tmp.s2 = a.s2 + b.s2; - tmp.s3 = a.s3 + b.s3; - tmp.s4 = a.s4 + b.s4; - tmp.s5 = a.s5 + b.s5; - tmp.s6 = a.s6 + b.s6; - tmp.s7 = a.s7 + b.s7; - return tmp; -} - - -static float4 operator-(const float4& a,const float4& b) -{ - float4 tmp; - tmp.x = a.x - b.x; - tmp.y = a.y - b.y; - tmp.z = a.z - b.z; - tmp.w = a.w - b.w; - return tmp; -} - -static float8 operator-(const float8& a,const float8& b) -{ - float8 tmp(0); - tmp.s0 = a.s0 - b.s0; - tmp.s1 = a.s1 - b.s1; - tmp.s2 = a.s2 - b.s2; - tmp.s3 = a.s3 - b.s3; - tmp.s4 = a.s4 - b.s4; - tmp.s5 = a.s5 - b.s5; - tmp.s6 = a.s6 - b.s6; - tmp.s7 = a.s7 - b.s7; - return tmp; -} - -static float4 operator*(float a,const float4& b) -{ - float4 tmp; - tmp.x = a * b.x; - tmp.y = a * b.y; - tmp.z = a * b.z; - tmp.w = a * b.w; - return tmp; -} - -static float4 operator/(const float4& b,float a) -{ - float4 tmp; - tmp.x = b.x/a; - tmp.y = b.y/a; - tmp.z = b.z/a; - tmp.w = b.w/a; - return tmp; -} - - - - - -static float dot(const float4&a ,const float4& b) -{ - float4 tmp; - tmp.x = a.x*b.x; - tmp.y = a.y*b.y; - tmp.z = a.z*b.z; - tmp.w = a.w*b.w; - return tmp.x+tmp.y+tmp.z+tmp.w; -} - -static float length(const float4&a) -{ - float l = sqrtf(a.x*a.x+a.y*a.y+a.z*a.z); - return l; -} - -static float4 normalize(const float4&a) -{ - float4 tmp; - float l = length(a); - tmp = 1.f/l*a; - return tmp; -} - - - -static float4 cross(const float4&a ,const float4& b) -{ - float4 tmp; - tmp.x = a.y*b.z - a.z*b.y; - tmp.y = -a.x*b.z + a.z*b.x; - tmp.z = a.x*b.y - a.y*b.x; - tmp.w = 0.f; - return tmp; -} - -static float max(float a, float b) -{ - return (a >= b) ? a : b; -} - - -static float min(float a, float b) -{ - return (a <= b) ? a : b; -} - -static float fmax(float a, float b) -{ - return (a >= b) ? a : b; -} - -static float fmin(float a, float b) -{ - return (a <= b) ? a : b; -} - -struct int2 -{ - int x,y; -}; - -struct uint2 -{ - unsigned int x,y; -}; - -//typedef int2 uint2; - -typedef unsigned int uint; - -struct int4 -{ - int x,y,z,w; -}; - -struct uint4 -{ - unsigned int x,y,z,w; - uint4() {} - uint4(uint val) { x = y = z = w = val; } - uint4& operator+=(const uint4& other) - { - x += other.x; - y += other.y; - z += other.z; - w += other.w; - return *this; - } -}; -static uint4 operator+(const uint4& a,const uint4& b) -{ - uint4 tmp; - tmp.x = a.x + b.x; - tmp.y = a.y + b.y; - tmp.z = a.z + b.z; - tmp.w = a.w + b.w; - return tmp; -} -static uint4 operator-(const uint4& a,const uint4& b) -{ - uint4 tmp; - tmp.x = a.x - b.x; - tmp.y = a.y - b.y; - tmp.z = a.z - b.z; - tmp.w = a.w - b.w; - return tmp; -} - -#define native_sqrt sqrtf -#define native_sin sinf -#define native_cos cosf -#define native_powr powf - -#define GUID_ARG ,int __guid_arg -#define GUID_ARG_VAL ,__guid_arg - - -#define as_int(a) (*((int*)&(a))) - -extern "C" int gMiniCLNumOutstandingTasks; -// extern "C" void __kernel_func(); - - diff --git a/libs/bullet-2.82-r2704/src/MiniCL/cl_gl.h b/libs/bullet-2.82-r2704/src/MiniCL/cl_gl.h deleted file mode 100755 index 0a69d6e..0000000 --- a/libs/bullet-2.82-r2704/src/MiniCL/cl_gl.h +++ /dev/null @@ -1,113 +0,0 @@ -/********************************************************************************** - * Copyright (c) 2008-2009 The Khronos Group Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and/or associated documentation files (the - * "Materials"), to deal in the Materials without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Materials, and to - * permit persons to whom the Materials are furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Materials. - * - * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY - * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. - **********************************************************************************/ - -#ifndef __OPENCL_CL_GL_H -#define __OPENCL_CL_GL_H - -#ifdef __APPLE__ -#include -#else -#include -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -// NOTE: Make sure that appropriate GL header file is included separately - -typedef cl_uint cl_gl_object_type; -typedef cl_uint cl_gl_texture_info; -typedef cl_uint cl_gl_platform_info; - -// cl_gl_object_type -#define CL_GL_OBJECT_BUFFER 0x2000 -#define CL_GL_OBJECT_TEXTURE2D 0x2001 -#define CL_GL_OBJECT_TEXTURE3D 0x2002 -#define CL_GL_OBJECT_RENDERBUFFER 0x2003 - -// cl_gl_texture_info -#define CL_GL_TEXTURE_TARGET 0x2004 -#define CL_GL_MIPMAP_LEVEL 0x2005 - -extern CL_API_ENTRY cl_mem CL_API_CALL -clCreateFromGLBuffer(cl_context /* context */, - cl_mem_flags /* flags */, - GLuint /* bufobj */, - int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_mem CL_API_CALL -clCreateFromGLTexture2D(cl_context /* context */, - cl_mem_flags /* flags */, - GLenum /* target */, - GLint /* miplevel */, - GLuint /* texture */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_mem CL_API_CALL -clCreateFromGLTexture3D(cl_context /* context */, - cl_mem_flags /* flags */, - GLenum /* target */, - GLint /* miplevel */, - GLuint /* texture */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_mem CL_API_CALL -clCreateFromGLRenderbuffer(cl_context /* context */, - cl_mem_flags /* flags */, - GLuint /* renderbuffer */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetGLObjectInfo(cl_mem /* memobj */, - cl_gl_object_type * /* gl_object_type */, - GLuint * /* gl_object_name */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetGLTextureInfo(cl_mem /* memobj */, - cl_gl_texture_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueAcquireGLObjects(cl_command_queue /* command_queue */, - cl_uint /* num_objects */, - const cl_mem * /* mem_objects */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueReleaseGLObjects(cl_command_queue /* command_queue */, - cl_uint /* num_objects */, - const cl_mem * /* mem_objects */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -#ifdef __cplusplus -} -#endif - -#endif // __OPENCL_CL_GL_H diff --git a/libs/bullet-2.82-r2704/src/MiniCL/cl_platform.h b/libs/bullet-2.82-r2704/src/MiniCL/cl_platform.h deleted file mode 100755 index 43219e1..0000000 --- a/libs/bullet-2.82-r2704/src/MiniCL/cl_platform.h +++ /dev/null @@ -1,254 +0,0 @@ -/********************************************************************************** - * Copyright (c) 2008-2009 The Khronos Group Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and/or associated documentation files (the - * "Materials"), to deal in the Materials without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Materials, and to - * permit persons to whom the Materials are furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Materials. - * - * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY - * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. - **********************************************************************************/ - -#ifndef __CL_PLATFORM_H -#define __CL_PLATFORM_H - -#define CL_PLATFORM_MINI_CL 0x12345 - -struct MiniCLKernelDesc -{ - MiniCLKernelDesc(void* pCode, const char* pName); -}; - -#define MINICL_REGISTER(__kernel_func) static MiniCLKernelDesc __kernel_func##Desc((void*)__kernel_func, #__kernel_func); - - -#ifdef __APPLE__ - /* Contains #defines for AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER below */ - #include -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -#define CL_API_ENTRY -#define CL_API_CALL -#ifdef __APPLE__ -#define CL_API_SUFFIX__VERSION_1_0 // AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER -#define CL_EXTENSION_WEAK_LINK __attribute__((weak_import)) -#else -#define CL_API_SUFFIX__VERSION_1_0 -#define CL_EXTENSION_WEAK_LINK -#endif - -#if defined (_WIN32) && ! defined (__MINGW32__) -typedef signed __int8 int8_t; -typedef unsigned __int8 uint8_t; -typedef signed __int16 int16_t; -typedef unsigned __int16 uint16_t; -typedef signed __int32 int32_t; -typedef unsigned __int32 uint32_t; -typedef signed __int64 int64_t; -typedef unsigned __int64 uint64_t; - -typedef int8_t cl_char; -typedef uint8_t cl_uchar; -typedef int16_t cl_short ; -typedef uint16_t cl_ushort ; -typedef int32_t cl_int ; -typedef uint32_t cl_uint ; -typedef int64_t cl_long ; -typedef uint64_t cl_ulong ; - -typedef uint16_t cl_half ; -typedef float cl_float ; -typedef double cl_double ; - - -typedef int8_t cl_char2[2] ; -typedef int8_t cl_char4[4] ; -typedef int8_t cl_char8[8] ; -typedef int8_t cl_char16[16] ; -typedef uint8_t cl_uchar2[2] ; -typedef uint8_t cl_uchar4[4] ; -typedef uint8_t cl_uchar8[8] ; -typedef uint8_t cl_uchar16[16] ; - -typedef int16_t cl_short2[2] ; -typedef int16_t cl_short4[4] ; -typedef int16_t cl_short8[8] ; -typedef int16_t cl_short16[16] ; -typedef uint16_t cl_ushort2[2] ; -typedef uint16_t cl_ushort4[4] ; -typedef uint16_t cl_ushort8[8] ; -typedef uint16_t cl_ushort16[16] ; - -typedef int32_t cl_int2[2] ; -typedef int32_t cl_int4[4] ; -typedef int32_t cl_int8[8] ; -typedef int32_t cl_int16[16] ; -typedef uint32_t cl_uint2[2] ; -typedef uint32_t cl_uint4[4] ; -typedef uint32_t cl_uint8[8] ; -typedef uint32_t cl_uint16[16] ; - -typedef int64_t cl_long2[2] ; -typedef int64_t cl_long4[4] ; -typedef int64_t cl_long8[8] ; -typedef int64_t cl_long16[16] ; -typedef uint64_t cl_ulong2[2] ; -typedef uint64_t cl_ulong4[4] ; -typedef uint64_t cl_ulong8[8] ; -typedef uint64_t cl_ulong16[16] ; - -typedef float cl_float2[2] ; -typedef float cl_float4[4] ; -typedef float cl_float8[8] ; -typedef float cl_float16[16] ; - -typedef double cl_double2[2] ; -typedef double cl_double4[4] ; -typedef double cl_double8[8] ; -typedef double cl_double16[16] ; - - -#else -#include - -/* scalar types */ -typedef int8_t cl_char; -typedef uint8_t cl_uchar; -typedef int16_t cl_short __attribute__((aligned(2))); -typedef uint16_t cl_ushort __attribute__((aligned(2))); -typedef int32_t cl_int __attribute__((aligned(4))); -typedef uint32_t cl_uint __attribute__((aligned(4))); -typedef int64_t cl_long __attribute__((aligned(8))); -typedef uint64_t cl_ulong __attribute__((aligned(8))); - -typedef uint16_t cl_half __attribute__((aligned(2))); -typedef float cl_float __attribute__((aligned(4))); -typedef double cl_double __attribute__((aligned(8))); - - -/* - * Vector types - * - * Note: OpenCL requires that all types be naturally aligned. - * This means that vector types must be naturally aligned. - * For example, a vector of four floats must be aligned to - * a 16 byte boundary (calculated as 4 * the natural 4-byte - * alignment of the float). The alignment qualifiers here - * will only function properly if your compiler supports them - * and if you don't actively work to defeat them. For example, - * in order for a cl_float4 to be 16 byte aligned in a struct, - * the start of the struct must itself be 16-byte aligned. - * - * Maintaining proper alignment is the user's responsibility. - */ -typedef int8_t cl_char2[2] __attribute__((aligned(2))); -typedef int8_t cl_char4[4] __attribute__((aligned(4))); -typedef int8_t cl_char8[8] __attribute__((aligned(8))); -typedef int8_t cl_char16[16] __attribute__((aligned(16))); -typedef uint8_t cl_uchar2[2] __attribute__((aligned(2))); -typedef uint8_t cl_uchar4[4] __attribute__((aligned(4))); -typedef uint8_t cl_uchar8[8] __attribute__((aligned(8))); -typedef uint8_t cl_uchar16[16] __attribute__((aligned(16))); - -typedef int16_t cl_short2[2] __attribute__((aligned(4))); -typedef int16_t cl_short4[4] __attribute__((aligned(8))); -typedef int16_t cl_short8[8] __attribute__((aligned(16))); -typedef int16_t cl_short16[16] __attribute__((aligned(32))); -typedef uint16_t cl_ushort2[2] __attribute__((aligned(4))); -typedef uint16_t cl_ushort4[4] __attribute__((aligned(8))); -typedef uint16_t cl_ushort8[8] __attribute__((aligned(16))); -typedef uint16_t cl_ushort16[16] __attribute__((aligned(32))); - -typedef int32_t cl_int2[2] __attribute__((aligned(8))); -typedef int32_t cl_int4[4] __attribute__((aligned(16))); -typedef int32_t cl_int8[8] __attribute__((aligned(32))); -typedef int32_t cl_int16[16] __attribute__((aligned(64))); -typedef uint32_t cl_uint2[2] __attribute__((aligned(8))); -typedef uint32_t cl_uint4[4] __attribute__((aligned(16))); -typedef uint32_t cl_uint8[8] __attribute__((aligned(32))); -typedef uint32_t cl_uint16[16] __attribute__((aligned(64))); - -typedef int64_t cl_long2[2] __attribute__((aligned(16))); -typedef int64_t cl_long4[4] __attribute__((aligned(32))); -typedef int64_t cl_long8[8] __attribute__((aligned(64))); -typedef int64_t cl_long16[16] __attribute__((aligned(128))); -typedef uint64_t cl_ulong2[2] __attribute__((aligned(16))); -typedef uint64_t cl_ulong4[4] __attribute__((aligned(32))); -typedef uint64_t cl_ulong8[8] __attribute__((aligned(64))); -typedef uint64_t cl_ulong16[16] __attribute__((aligned(128))); - -typedef float cl_float2[2] __attribute__((aligned(8))); -typedef float cl_float4[4] __attribute__((aligned(16))); -typedef float cl_float8[8] __attribute__((aligned(32))); -typedef float cl_float16[16] __attribute__((aligned(64))); - -typedef double cl_double2[2] __attribute__((aligned(16))); -typedef double cl_double4[4] __attribute__((aligned(32))); -typedef double cl_double8[8] __attribute__((aligned(64))); -typedef double cl_double16[16] __attribute__((aligned(128))); -#endif - -#include - -/* and a few goodies to go with them */ -#define CL_CHAR_BIT 8 -#define CL_SCHAR_MAX 127 -#define CL_SCHAR_MIN (-127-1) -#define CL_CHAR_MAX CL_SCHAR_MAX -#define CL_CHAR_MIN CL_SCHAR_MIN -#define CL_UCHAR_MAX 255 -#define CL_SHRT_MAX 32767 -#define CL_SHRT_MIN (-32767-1) -#define CL_USHRT_MAX 65535 -#define CL_INT_MAX 2147483647 -#define CL_INT_MIN (-2147483647-1) -#define CL_UINT_MAX 0xffffffffU -#define CL_LONG_MAX ((cl_long) 0x7FFFFFFFFFFFFFFFLL) -#define CL_LONG_MIN ((cl_long) -0x7FFFFFFFFFFFFFFFLL - 1LL) -#define CL_ULONG_MAX ((cl_ulong) 0xFFFFFFFFFFFFFFFFULL) - -#define CL_FLT_DIG 6 -#define CL_FLT_MANT_DIG 24 -#define CL_FLT_MAX_10_EXP +38 -#define CL_FLT_MAX_EXP +128 -#define CL_FLT_MIN_10_EXP -37 -#define CL_FLT_MIN_EXP -125 -#define CL_FLT_RADIX 2 -#define CL_FLT_MAX 0x1.fffffep127f -#define CL_FLT_MIN 0x1.0p-126f -#define CL_FLT_EPSILON 0x1.0p-23f - -#define CL_DBL_DIG 15 -#define CL_DBL_MANT_DIG 53 -#define CL_DBL_MAX_10_EXP +308 -#define CL_DBL_MAX_EXP +1024 -#define CL_DBL_MIN_10_EXP -307 -#define CL_DBL_MIN_EXP -1021 -#define CL_DBL_RADIX 2 -#define CL_DBL_MAX 0x1.fffffffffffffp1023 -#define CL_DBL_MIN 0x1.0p-1022 -#define CL_DBL_EPSILON 0x1.0p-52 - -/* There are no vector types for half */ - -#ifdef __cplusplus -} -#endif - -#endif // __CL_PLATFORM_H diff --git a/libs/bullet-2.82-r2704/src/btBulletCollisionCommon.h b/libs/bullet-2.82-r2704/src/btBulletCollisionCommon.h deleted file mode 100755 index af981b5..0000000 --- a/libs/bullet-2.82-r2704/src/btBulletCollisionCommon.h +++ /dev/null @@ -1,68 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BULLET_COLLISION_COMMON_H -#define BULLET_COLLISION_COMMON_H - -///Common headerfile includes for Bullet Collision Detection - -///Bullet's btCollisionWorld and btCollisionObject definitions -#include "BulletCollision/CollisionDispatch/btCollisionWorld.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" - -///Collision Shapes -#include "BulletCollision/CollisionShapes/btBoxShape.h" -#include "BulletCollision/CollisionShapes/btSphereShape.h" -#include "BulletCollision/CollisionShapes/btCapsuleShape.h" -#include "BulletCollision/CollisionShapes/btCylinderShape.h" -#include "BulletCollision/CollisionShapes/btConeShape.h" -#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h" -#include "BulletCollision/CollisionShapes/btConvexHullShape.h" -#include "BulletCollision/CollisionShapes/btTriangleMesh.h" -#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h" -#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" -#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h" -#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h" -#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h" -#include "BulletCollision/CollisionShapes/btCompoundShape.h" -#include "BulletCollision/CollisionShapes/btTetrahedronShape.h" -#include "BulletCollision/CollisionShapes/btEmptyShape.h" -#include "BulletCollision/CollisionShapes/btMultiSphereShape.h" -#include "BulletCollision/CollisionShapes/btUniformScalingShape.h" - -///Narrowphase Collision Detector -#include "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h" - -//#include "BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h" -#include "BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h" - -///Dispatching and generation of collision pairs (broadphase) -#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" -#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h" -#include "BulletCollision/BroadphaseCollision/btAxisSweep3.h" -#include "BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h" -#include "BulletCollision/BroadphaseCollision/btDbvtBroadphase.h" - -///Math library & Utils -#include "LinearMath/btQuaternion.h" -#include "LinearMath/btTransform.h" -#include "LinearMath/btDefaultMotionState.h" -#include "LinearMath/btQuickprof.h" -#include "LinearMath/btIDebugDraw.h" -#include "LinearMath/btSerializer.h" - - -#endif //BULLET_COLLISION_COMMON_H - diff --git a/libs/bullet-2.82-r2704/src/btBulletDynamicsCommon.h b/libs/bullet-2.82-r2704/src/btBulletDynamicsCommon.h deleted file mode 100755 index 50282bf..0000000 --- a/libs/bullet-2.82-r2704/src/btBulletDynamicsCommon.h +++ /dev/null @@ -1,51 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BULLET_DYNAMICS_COMMON_H -#define BULLET_DYNAMICS_COMMON_H - -///Common headerfile includes for Bullet Dynamics, including Collision Detection -#include "btBulletCollisionCommon.h" - -#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h" - -#include "BulletDynamics/Dynamics/btSimpleDynamicsWorld.h" -#include "BulletDynamics/Dynamics/btRigidBody.h" - -#include "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h" -#include "BulletDynamics/ConstraintSolver/btHingeConstraint.h" -#include "BulletDynamics/ConstraintSolver/btConeTwistConstraint.h" -#include "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h" -#include "BulletDynamics/ConstraintSolver/btSliderConstraint.h" -#include "BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h" -#include "BulletDynamics/ConstraintSolver/btUniversalConstraint.h" -#include "BulletDynamics/ConstraintSolver/btHinge2Constraint.h" -#include "BulletDynamics/ConstraintSolver/btGearConstraint.h" -#include "BulletDynamics/ConstraintSolver/btFixedConstraint.h" - - -#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h" - - -///Vehicle simulation, with wheel contact simulated by raycasts -#include "BulletDynamics/Vehicle/btRaycastVehicle.h" - - - - - - -#endif //BULLET_DYNAMICS_COMMON_H - diff --git a/libs/bullet-2.82-r2704/src/vectormath/neon/boolInVec.h b/libs/bullet-2.82-r2704/src/vectormath/neon/boolInVec.h deleted file mode 100755 index ba16838..0000000 --- a/libs/bullet-2.82-r2704/src/vectormath/neon/boolInVec.h +++ /dev/null @@ -1,226 +0,0 @@ -/* - Copyright (C) 2009 Sony Computer Entertainment Inc. - All rights reserved. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -*/ - -#ifndef _BOOLINVEC_H -#define _BOOLINVEC_H - -#include -namespace Vectormath { - -class floatInVec; - -//-------------------------------------------------------------------------------------------------- -// boolInVec class -// - -class boolInVec -{ -private: - unsigned int mData; - -public: - // Default constructor; does no initialization - // - inline boolInVec( ) { }; - - // Construct from a value converted from float - // - inline boolInVec(floatInVec vec); - - // Explicit cast from bool - // - explicit inline boolInVec(bool scalar); - - // Explicit cast to bool - // - inline bool getAsBool() const; - -#ifndef _VECTORMATH_NO_SCALAR_CAST - // Implicit cast to bool - // - inline operator bool() const; -#endif - - // Boolean negation operator - // - inline const boolInVec operator ! () const; - - // Assignment operator - // - inline boolInVec& operator = (boolInVec vec); - - // Boolean and assignment operator - // - inline boolInVec& operator &= (boolInVec vec); - - // Boolean exclusive or assignment operator - // - inline boolInVec& operator ^= (boolInVec vec); - - // Boolean or assignment operator - // - inline boolInVec& operator |= (boolInVec vec); - -}; - -// Equal operator -// -inline const boolInVec operator == (boolInVec vec0, boolInVec vec1); - -// Not equal operator -// -inline const boolInVec operator != (boolInVec vec0, boolInVec vec1); - -// And operator -// -inline const boolInVec operator & (boolInVec vec0, boolInVec vec1); - -// Exclusive or operator -// -inline const boolInVec operator ^ (boolInVec vec0, boolInVec vec1); - -// Or operator -// -inline const boolInVec operator | (boolInVec vec0, boolInVec vec1); - -// Conditionally select between two values -// -inline const boolInVec select(boolInVec vec0, boolInVec vec1, boolInVec select_vec1); - - -} // namespace Vectormath - - -//-------------------------------------------------------------------------------------------------- -// boolInVec implementation -// - -#include "floatInVec.h" - -namespace Vectormath { - -inline -boolInVec::boolInVec(floatInVec vec) -{ - *this = (vec != floatInVec(0.0f)); -} - -inline -boolInVec::boolInVec(bool scalar) -{ - mData = -(int)scalar; -} - -inline -bool -boolInVec::getAsBool() const -{ - return (mData > 0); -} - -#ifndef _VECTORMATH_NO_SCALAR_CAST -inline -boolInVec::operator bool() const -{ - return getAsBool(); -} -#endif - -inline -const boolInVec -boolInVec::operator ! () const -{ - return boolInVec(!mData); -} - -inline -boolInVec& -boolInVec::operator = (boolInVec vec) -{ - mData = vec.mData; - return *this; -} - -inline -boolInVec& -boolInVec::operator &= (boolInVec vec) -{ - *this = *this & vec; - return *this; -} - -inline -boolInVec& -boolInVec::operator ^= (boolInVec vec) -{ - *this = *this ^ vec; - return *this; -} - -inline -boolInVec& -boolInVec::operator |= (boolInVec vec) -{ - *this = *this | vec; - return *this; -} - -inline -const boolInVec -operator == (boolInVec vec0, boolInVec vec1) -{ - return boolInVec(vec0.getAsBool() == vec1.getAsBool()); -} - -inline -const boolInVec -operator != (boolInVec vec0, boolInVec vec1) -{ - return !(vec0 == vec1); -} - -inline -const boolInVec -operator & (boolInVec vec0, boolInVec vec1) -{ - return boolInVec(vec0.getAsBool() & vec1.getAsBool()); -} - -inline -const boolInVec -operator | (boolInVec vec0, boolInVec vec1) -{ - return boolInVec(vec0.getAsBool() | vec1.getAsBool()); -} - -inline -const boolInVec -operator ^ (boolInVec vec0, boolInVec vec1) -{ - return boolInVec(vec0.getAsBool() ^ vec1.getAsBool()); -} - -inline -const boolInVec -select(boolInVec vec0, boolInVec vec1, boolInVec select_vec1) -{ - return (select_vec1.getAsBool() == 0) ? vec0 : vec1; -} - -} // namespace Vectormath - -#endif // boolInVec_h - diff --git a/libs/bullet-2.82-r2704/src/vectormath/neon/floatInVec.h b/libs/bullet-2.82-r2704/src/vectormath/neon/floatInVec.h deleted file mode 100755 index 26147d2..0000000 --- a/libs/bullet-2.82-r2704/src/vectormath/neon/floatInVec.h +++ /dev/null @@ -1,344 +0,0 @@ -/* - Copyright (C) 2009 Sony Computer Entertainment Inc. - All rights reserved. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -*/ -#ifndef _FLOATINVEC_H -#define _FLOATINVEC_H - -#include -namespace Vectormath { - -class boolInVec; - -//-------------------------------------------------------------------------------------------------- -// floatInVec class -// - -// A class representing a scalar float value contained in a vector register -// This class does not support fastmath -class floatInVec -{ -private: - float mData; - -public: - // Default constructor; does no initialization - // - inline floatInVec( ) { }; - - // Construct from a value converted from bool - // - inline floatInVec(boolInVec vec); - - // Explicit cast from float - // - explicit inline floatInVec(float scalar); - - // Explicit cast to float - // - inline float getAsFloat() const; - -#ifndef _VECTORMATH_NO_SCALAR_CAST - // Implicit cast to float - // - inline operator float() const; -#endif - - // Post increment (add 1.0f) - // - inline const floatInVec operator ++ (int); - - // Post decrement (subtract 1.0f) - // - inline const floatInVec operator -- (int); - - // Pre increment (add 1.0f) - // - inline floatInVec& operator ++ (); - - // Pre decrement (subtract 1.0f) - // - inline floatInVec& operator -- (); - - // Negation operator - // - inline const floatInVec operator - () const; - - // Assignment operator - // - inline floatInVec& operator = (floatInVec vec); - - // Multiplication assignment operator - // - inline floatInVec& operator *= (floatInVec vec); - - // Division assignment operator - // - inline floatInVec& operator /= (floatInVec vec); - - // Addition assignment operator - // - inline floatInVec& operator += (floatInVec vec); - - // Subtraction assignment operator - // - inline floatInVec& operator -= (floatInVec vec); - -}; - -// Multiplication operator -// -inline const floatInVec operator * (floatInVec vec0, floatInVec vec1); - -// Division operator -// -inline const floatInVec operator / (floatInVec vec0, floatInVec vec1); - -// Addition operator -// -inline const floatInVec operator + (floatInVec vec0, floatInVec vec1); - -// Subtraction operator -// -inline const floatInVec operator - (floatInVec vec0, floatInVec vec1); - -// Less than operator -// -inline const boolInVec operator < (floatInVec vec0, floatInVec vec1); - -// Less than or equal operator -// -inline const boolInVec operator <= (floatInVec vec0, floatInVec vec1); - -// Greater than operator -// -inline const boolInVec operator > (floatInVec vec0, floatInVec vec1); - -// Greater than or equal operator -// -inline const boolInVec operator >= (floatInVec vec0, floatInVec vec1); - -// Equal operator -// -inline const boolInVec operator == (floatInVec vec0, floatInVec vec1); - -// Not equal operator -// -inline const boolInVec operator != (floatInVec vec0, floatInVec vec1); - -// Conditionally select between two values -// -inline const floatInVec select(floatInVec vec0, floatInVec vec1, boolInVec select_vec1); - - -} // namespace Vectormath - - -//-------------------------------------------------------------------------------------------------- -// floatInVec implementation -// - -#include "boolInVec.h" - -namespace Vectormath { - -inline -floatInVec::floatInVec(boolInVec vec) -{ - mData = float(vec.getAsBool()); -} - -inline -floatInVec::floatInVec(float scalar) -{ - mData = scalar; -} - -inline -float -floatInVec::getAsFloat() const -{ - return mData; -} - -#ifndef _VECTORMATH_NO_SCALAR_CAST -inline -floatInVec::operator float() const -{ - return getAsFloat(); -} -#endif - -inline -const floatInVec -floatInVec::operator ++ (int) -{ - float olddata = mData; - operator ++(); - return floatInVec(olddata); -} - -inline -const floatInVec -floatInVec::operator -- (int) -{ - float olddata = mData; - operator --(); - return floatInVec(olddata); -} - -inline -floatInVec& -floatInVec::operator ++ () -{ - *this += floatInVec(1.0f); - return *this; -} - -inline -floatInVec& -floatInVec::operator -- () -{ - *this -= floatInVec(1.0f); - return *this; -} - -inline -const floatInVec -floatInVec::operator - () const -{ - return floatInVec(-mData); -} - -inline -floatInVec& -floatInVec::operator = (floatInVec vec) -{ - mData = vec.mData; - return *this; -} - -inline -floatInVec& -floatInVec::operator *= (floatInVec vec) -{ - *this = *this * vec; - return *this; -} - -inline -floatInVec& -floatInVec::operator /= (floatInVec vec) -{ - *this = *this / vec; - return *this; -} - -inline -floatInVec& -floatInVec::operator += (floatInVec vec) -{ - *this = *this + vec; - return *this; -} - -inline -floatInVec& -floatInVec::operator -= (floatInVec vec) -{ - *this = *this - vec; - return *this; -} - -inline -const floatInVec -operator * (floatInVec vec0, floatInVec vec1) -{ - return floatInVec(vec0.getAsFloat() * vec1.getAsFloat()); -} - -inline -const floatInVec -operator / (floatInVec num, floatInVec den) -{ - return floatInVec(num.getAsFloat() / den.getAsFloat()); -} - -inline -const floatInVec -operator + (floatInVec vec0, floatInVec vec1) -{ - return floatInVec(vec0.getAsFloat() + vec1.getAsFloat()); -} - -inline -const floatInVec -operator - (floatInVec vec0, floatInVec vec1) -{ - return floatInVec(vec0.getAsFloat() - vec1.getAsFloat()); -} - -inline -const boolInVec -operator < (floatInVec vec0, floatInVec vec1) -{ - return boolInVec(vec0.getAsFloat() < vec1.getAsFloat()); -} - -inline -const boolInVec -operator <= (floatInVec vec0, floatInVec vec1) -{ - return !(vec0 > vec1); -} - -inline -const boolInVec -operator > (floatInVec vec0, floatInVec vec1) -{ - return boolInVec(vec0.getAsFloat() > vec1.getAsFloat()); -} - -inline -const boolInVec -operator >= (floatInVec vec0, floatInVec vec1) -{ - return !(vec0 < vec1); -} - -inline -const boolInVec -operator == (floatInVec vec0, floatInVec vec1) -{ - return boolInVec(vec0.getAsFloat() == vec1.getAsFloat()); -} - -inline -const boolInVec -operator != (floatInVec vec0, floatInVec vec1) -{ - return !(vec0 == vec1); -} - -inline -const floatInVec -select(floatInVec vec0, floatInVec vec1, boolInVec select_vec1) -{ - return (select_vec1.getAsBool() == 0) ? vec0 : vec1; -} - -} // namespace Vectormath - -#endif // floatInVec_h - diff --git a/libs/bullet-2.82-r2704/src/vectormath/neon/mat_aos.h b/libs/bullet-2.82-r2704/src/vectormath/neon/mat_aos.h deleted file mode 100755 index e61f601..0000000 --- a/libs/bullet-2.82-r2704/src/vectormath/neon/mat_aos.h +++ /dev/null @@ -1,1631 +0,0 @@ -/* - Copyright (C) 2009 Sony Computer Entertainment Inc. - All rights reserved. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -*/ - -#ifndef _VECTORMATH_MAT_AOS_CPP_H -#define _VECTORMATH_MAT_AOS_CPP_H - -namespace Vectormath { -namespace Aos { - -//----------------------------------------------------------------------------- -// Constants - -#define _VECTORMATH_PI_OVER_2 1.570796327f - -//----------------------------------------------------------------------------- -// Definitions - -inline Matrix3::Matrix3( const Matrix3 & mat ) -{ - mCol0 = mat.mCol0; - mCol1 = mat.mCol1; - mCol2 = mat.mCol2; -} - -inline Matrix3::Matrix3( float scalar ) -{ - mCol0 = Vector3( scalar ); - mCol1 = Vector3( scalar ); - mCol2 = Vector3( scalar ); -} - -inline Matrix3::Matrix3( const Quat & unitQuat ) -{ - float qx, qy, qz, qw, qx2, qy2, qz2, qxqx2, qyqy2, qzqz2, qxqy2, qyqz2, qzqw2, qxqz2, qyqw2, qxqw2; - qx = unitQuat.getX(); - qy = unitQuat.getY(); - qz = unitQuat.getZ(); - qw = unitQuat.getW(); - qx2 = ( qx + qx ); - qy2 = ( qy + qy ); - qz2 = ( qz + qz ); - qxqx2 = ( qx * qx2 ); - qxqy2 = ( qx * qy2 ); - qxqz2 = ( qx * qz2 ); - qxqw2 = ( qw * qx2 ); - qyqy2 = ( qy * qy2 ); - qyqz2 = ( qy * qz2 ); - qyqw2 = ( qw * qy2 ); - qzqz2 = ( qz * qz2 ); - qzqw2 = ( qw * qz2 ); - mCol0 = Vector3( ( ( 1.0f - qyqy2 ) - qzqz2 ), ( qxqy2 + qzqw2 ), ( qxqz2 - qyqw2 ) ); - mCol1 = Vector3( ( qxqy2 - qzqw2 ), ( ( 1.0f - qxqx2 ) - qzqz2 ), ( qyqz2 + qxqw2 ) ); - mCol2 = Vector3( ( qxqz2 + qyqw2 ), ( qyqz2 - qxqw2 ), ( ( 1.0f - qxqx2 ) - qyqy2 ) ); -} - -inline Matrix3::Matrix3( const Vector3 & _col0, const Vector3 & _col1, const Vector3 & _col2 ) -{ - mCol0 = _col0; - mCol1 = _col1; - mCol2 = _col2; -} - -inline Matrix3 & Matrix3::setCol0( const Vector3 & _col0 ) -{ - mCol0 = _col0; - return *this; -} - -inline Matrix3 & Matrix3::setCol1( const Vector3 & _col1 ) -{ - mCol1 = _col1; - return *this; -} - -inline Matrix3 & Matrix3::setCol2( const Vector3 & _col2 ) -{ - mCol2 = _col2; - return *this; -} - -inline Matrix3 & Matrix3::setCol( int col, const Vector3 & vec ) -{ - *(&mCol0 + col) = vec; - return *this; -} - -inline Matrix3 & Matrix3::setRow( int row, const Vector3 & vec ) -{ - mCol0.setElem( row, vec.getElem( 0 ) ); - mCol1.setElem( row, vec.getElem( 1 ) ); - mCol2.setElem( row, vec.getElem( 2 ) ); - return *this; -} - -inline Matrix3 & Matrix3::setElem( int col, int row, float val ) -{ - Vector3 tmpV3_0; - tmpV3_0 = this->getCol( col ); - tmpV3_0.setElem( row, val ); - this->setCol( col, tmpV3_0 ); - return *this; -} - -inline float Matrix3::getElem( int col, int row ) const -{ - return this->getCol( col ).getElem( row ); -} - -inline const Vector3 Matrix3::getCol0( ) const -{ - return mCol0; -} - -inline const Vector3 Matrix3::getCol1( ) const -{ - return mCol1; -} - -inline const Vector3 Matrix3::getCol2( ) const -{ - return mCol2; -} - -inline const Vector3 Matrix3::getCol( int col ) const -{ - return *(&mCol0 + col); -} - -inline const Vector3 Matrix3::getRow( int row ) const -{ - return Vector3( mCol0.getElem( row ), mCol1.getElem( row ), mCol2.getElem( row ) ); -} - -inline Vector3 & Matrix3::operator []( int col ) -{ - return *(&mCol0 + col); -} - -inline const Vector3 Matrix3::operator []( int col ) const -{ - return *(&mCol0 + col); -} - -inline Matrix3 & Matrix3::operator =( const Matrix3 & mat ) -{ - mCol0 = mat.mCol0; - mCol1 = mat.mCol1; - mCol2 = mat.mCol2; - return *this; -} - -inline const Matrix3 transpose( const Matrix3 & mat ) -{ - return Matrix3( - Vector3( mat.getCol0().getX(), mat.getCol1().getX(), mat.getCol2().getX() ), - Vector3( mat.getCol0().getY(), mat.getCol1().getY(), mat.getCol2().getY() ), - Vector3( mat.getCol0().getZ(), mat.getCol1().getZ(), mat.getCol2().getZ() ) - ); -} - -inline const Matrix3 inverse( const Matrix3 & mat ) -{ - Vector3 tmp0, tmp1, tmp2; - float detinv; - tmp0 = cross( mat.getCol1(), mat.getCol2() ); - tmp1 = cross( mat.getCol2(), mat.getCol0() ); - tmp2 = cross( mat.getCol0(), mat.getCol1() ); - detinv = ( 1.0f / dot( mat.getCol2(), tmp2 ) ); - return Matrix3( - Vector3( ( tmp0.getX() * detinv ), ( tmp1.getX() * detinv ), ( tmp2.getX() * detinv ) ), - Vector3( ( tmp0.getY() * detinv ), ( tmp1.getY() * detinv ), ( tmp2.getY() * detinv ) ), - Vector3( ( tmp0.getZ() * detinv ), ( tmp1.getZ() * detinv ), ( tmp2.getZ() * detinv ) ) - ); -} - -inline float determinant( const Matrix3 & mat ) -{ - return dot( mat.getCol2(), cross( mat.getCol0(), mat.getCol1() ) ); -} - -inline const Matrix3 Matrix3::operator +( const Matrix3 & mat ) const -{ - return Matrix3( - ( mCol0 + mat.mCol0 ), - ( mCol1 + mat.mCol1 ), - ( mCol2 + mat.mCol2 ) - ); -} - -inline const Matrix3 Matrix3::operator -( const Matrix3 & mat ) const -{ - return Matrix3( - ( mCol0 - mat.mCol0 ), - ( mCol1 - mat.mCol1 ), - ( mCol2 - mat.mCol2 ) - ); -} - -inline Matrix3 & Matrix3::operator +=( const Matrix3 & mat ) -{ - *this = *this + mat; - return *this; -} - -inline Matrix3 & Matrix3::operator -=( const Matrix3 & mat ) -{ - *this = *this - mat; - return *this; -} - -inline const Matrix3 Matrix3::operator -( ) const -{ - return Matrix3( - ( -mCol0 ), - ( -mCol1 ), - ( -mCol2 ) - ); -} - -inline const Matrix3 absPerElem( const Matrix3 & mat ) -{ - return Matrix3( - absPerElem( mat.getCol0() ), - absPerElem( mat.getCol1() ), - absPerElem( mat.getCol2() ) - ); -} - -inline const Matrix3 Matrix3::operator *( float scalar ) const -{ - return Matrix3( - ( mCol0 * scalar ), - ( mCol1 * scalar ), - ( mCol2 * scalar ) - ); -} - -inline Matrix3 & Matrix3::operator *=( float scalar ) -{ - *this = *this * scalar; - return *this; -} - -inline const Matrix3 operator *( float scalar, const Matrix3 & mat ) -{ - return mat * scalar; -} - -inline const Vector3 Matrix3::operator *( const Vector3 & vec ) const -{ - return Vector3( - ( ( ( mCol0.getX() * vec.getX() ) + ( mCol1.getX() * vec.getY() ) ) + ( mCol2.getX() * vec.getZ() ) ), - ( ( ( mCol0.getY() * vec.getX() ) + ( mCol1.getY() * vec.getY() ) ) + ( mCol2.getY() * vec.getZ() ) ), - ( ( ( mCol0.getZ() * vec.getX() ) + ( mCol1.getZ() * vec.getY() ) ) + ( mCol2.getZ() * vec.getZ() ) ) - ); -} - -inline const Matrix3 Matrix3::operator *( const Matrix3 & mat ) const -{ - return Matrix3( - ( *this * mat.mCol0 ), - ( *this * mat.mCol1 ), - ( *this * mat.mCol2 ) - ); -} - -inline Matrix3 & Matrix3::operator *=( const Matrix3 & mat ) -{ - *this = *this * mat; - return *this; -} - -inline const Matrix3 mulPerElem( const Matrix3 & mat0, const Matrix3 & mat1 ) -{ - return Matrix3( - mulPerElem( mat0.getCol0(), mat1.getCol0() ), - mulPerElem( mat0.getCol1(), mat1.getCol1() ), - mulPerElem( mat0.getCol2(), mat1.getCol2() ) - ); -} - -inline const Matrix3 Matrix3::identity( ) -{ - return Matrix3( - Vector3::xAxis( ), - Vector3::yAxis( ), - Vector3::zAxis( ) - ); -} - -inline const Matrix3 Matrix3::rotationX( float radians ) -{ - float s, c; - s = sinf( radians ); - c = cosf( radians ); - return Matrix3( - Vector3::xAxis( ), - Vector3( 0.0f, c, s ), - Vector3( 0.0f, -s, c ) - ); -} - -inline const Matrix3 Matrix3::rotationY( float radians ) -{ - float s, c; - s = sinf( radians ); - c = cosf( radians ); - return Matrix3( - Vector3( c, 0.0f, -s ), - Vector3::yAxis( ), - Vector3( s, 0.0f, c ) - ); -} - -inline const Matrix3 Matrix3::rotationZ( float radians ) -{ - float s, c; - s = sinf( radians ); - c = cosf( radians ); - return Matrix3( - Vector3( c, s, 0.0f ), - Vector3( -s, c, 0.0f ), - Vector3::zAxis( ) - ); -} - -inline const Matrix3 Matrix3::rotationZYX( const Vector3 & radiansXYZ ) -{ - float sX, cX, sY, cY, sZ, cZ, tmp0, tmp1; - sX = sinf( radiansXYZ.getX() ); - cX = cosf( radiansXYZ.getX() ); - sY = sinf( radiansXYZ.getY() ); - cY = cosf( radiansXYZ.getY() ); - sZ = sinf( radiansXYZ.getZ() ); - cZ = cosf( radiansXYZ.getZ() ); - tmp0 = ( cZ * sY ); - tmp1 = ( sZ * sY ); - return Matrix3( - Vector3( ( cZ * cY ), ( sZ * cY ), -sY ), - Vector3( ( ( tmp0 * sX ) - ( sZ * cX ) ), ( ( tmp1 * sX ) + ( cZ * cX ) ), ( cY * sX ) ), - Vector3( ( ( tmp0 * cX ) + ( sZ * sX ) ), ( ( tmp1 * cX ) - ( cZ * sX ) ), ( cY * cX ) ) - ); -} - -inline const Matrix3 Matrix3::rotation( float radians, const Vector3 & unitVec ) -{ - float x, y, z, s, c, oneMinusC, xy, yz, zx; - s = sinf( radians ); - c = cosf( radians ); - x = unitVec.getX(); - y = unitVec.getY(); - z = unitVec.getZ(); - xy = ( x * y ); - yz = ( y * z ); - zx = ( z * x ); - oneMinusC = ( 1.0f - c ); - return Matrix3( - Vector3( ( ( ( x * x ) * oneMinusC ) + c ), ( ( xy * oneMinusC ) + ( z * s ) ), ( ( zx * oneMinusC ) - ( y * s ) ) ), - Vector3( ( ( xy * oneMinusC ) - ( z * s ) ), ( ( ( y * y ) * oneMinusC ) + c ), ( ( yz * oneMinusC ) + ( x * s ) ) ), - Vector3( ( ( zx * oneMinusC ) + ( y * s ) ), ( ( yz * oneMinusC ) - ( x * s ) ), ( ( ( z * z ) * oneMinusC ) + c ) ) - ); -} - -inline const Matrix3 Matrix3::rotation( const Quat & unitQuat ) -{ - return Matrix3( unitQuat ); -} - -inline const Matrix3 Matrix3::scale( const Vector3 & scaleVec ) -{ - return Matrix3( - Vector3( scaleVec.getX(), 0.0f, 0.0f ), - Vector3( 0.0f, scaleVec.getY(), 0.0f ), - Vector3( 0.0f, 0.0f, scaleVec.getZ() ) - ); -} - -inline const Matrix3 appendScale( const Matrix3 & mat, const Vector3 & scaleVec ) -{ - return Matrix3( - ( mat.getCol0() * scaleVec.getX( ) ), - ( mat.getCol1() * scaleVec.getY( ) ), - ( mat.getCol2() * scaleVec.getZ( ) ) - ); -} - -inline const Matrix3 prependScale( const Vector3 & scaleVec, const Matrix3 & mat ) -{ - return Matrix3( - mulPerElem( mat.getCol0(), scaleVec ), - mulPerElem( mat.getCol1(), scaleVec ), - mulPerElem( mat.getCol2(), scaleVec ) - ); -} - -inline const Matrix3 select( const Matrix3 & mat0, const Matrix3 & mat1, bool select1 ) -{ - return Matrix3( - select( mat0.getCol0(), mat1.getCol0(), select1 ), - select( mat0.getCol1(), mat1.getCol1(), select1 ), - select( mat0.getCol2(), mat1.getCol2(), select1 ) - ); -} - -#ifdef _VECTORMATH_DEBUG - -inline void print( const Matrix3 & mat ) -{ - print( mat.getRow( 0 ) ); - print( mat.getRow( 1 ) ); - print( mat.getRow( 2 ) ); -} - -inline void print( const Matrix3 & mat, const char * name ) -{ - printf("%s:\n", name); - print( mat ); -} - -#endif - -inline Matrix4::Matrix4( const Matrix4 & mat ) -{ - mCol0 = mat.mCol0; - mCol1 = mat.mCol1; - mCol2 = mat.mCol2; - mCol3 = mat.mCol3; -} - -inline Matrix4::Matrix4( float scalar ) -{ - mCol0 = Vector4( scalar ); - mCol1 = Vector4( scalar ); - mCol2 = Vector4( scalar ); - mCol3 = Vector4( scalar ); -} - -inline Matrix4::Matrix4( const Transform3 & mat ) -{ - mCol0 = Vector4( mat.getCol0(), 0.0f ); - mCol1 = Vector4( mat.getCol1(), 0.0f ); - mCol2 = Vector4( mat.getCol2(), 0.0f ); - mCol3 = Vector4( mat.getCol3(), 1.0f ); -} - -inline Matrix4::Matrix4( const Vector4 & _col0, const Vector4 & _col1, const Vector4 & _col2, const Vector4 & _col3 ) -{ - mCol0 = _col0; - mCol1 = _col1; - mCol2 = _col2; - mCol3 = _col3; -} - -inline Matrix4::Matrix4( const Matrix3 & mat, const Vector3 & translateVec ) -{ - mCol0 = Vector4( mat.getCol0(), 0.0f ); - mCol1 = Vector4( mat.getCol1(), 0.0f ); - mCol2 = Vector4( mat.getCol2(), 0.0f ); - mCol3 = Vector4( translateVec, 1.0f ); -} - -inline Matrix4::Matrix4( const Quat & unitQuat, const Vector3 & translateVec ) -{ - Matrix3 mat; - mat = Matrix3( unitQuat ); - mCol0 = Vector4( mat.getCol0(), 0.0f ); - mCol1 = Vector4( mat.getCol1(), 0.0f ); - mCol2 = Vector4( mat.getCol2(), 0.0f ); - mCol3 = Vector4( translateVec, 1.0f ); -} - -inline Matrix4 & Matrix4::setCol0( const Vector4 & _col0 ) -{ - mCol0 = _col0; - return *this; -} - -inline Matrix4 & Matrix4::setCol1( const Vector4 & _col1 ) -{ - mCol1 = _col1; - return *this; -} - -inline Matrix4 & Matrix4::setCol2( const Vector4 & _col2 ) -{ - mCol2 = _col2; - return *this; -} - -inline Matrix4 & Matrix4::setCol3( const Vector4 & _col3 ) -{ - mCol3 = _col3; - return *this; -} - -inline Matrix4 & Matrix4::setCol( int col, const Vector4 & vec ) -{ - *(&mCol0 + col) = vec; - return *this; -} - -inline Matrix4 & Matrix4::setRow( int row, const Vector4 & vec ) -{ - mCol0.setElem( row, vec.getElem( 0 ) ); - mCol1.setElem( row, vec.getElem( 1 ) ); - mCol2.setElem( row, vec.getElem( 2 ) ); - mCol3.setElem( row, vec.getElem( 3 ) ); - return *this; -} - -inline Matrix4 & Matrix4::setElem( int col, int row, float val ) -{ - Vector4 tmpV3_0; - tmpV3_0 = this->getCol( col ); - tmpV3_0.setElem( row, val ); - this->setCol( col, tmpV3_0 ); - return *this; -} - -inline float Matrix4::getElem( int col, int row ) const -{ - return this->getCol( col ).getElem( row ); -} - -inline const Vector4 Matrix4::getCol0( ) const -{ - return mCol0; -} - -inline const Vector4 Matrix4::getCol1( ) const -{ - return mCol1; -} - -inline const Vector4 Matrix4::getCol2( ) const -{ - return mCol2; -} - -inline const Vector4 Matrix4::getCol3( ) const -{ - return mCol3; -} - -inline const Vector4 Matrix4::getCol( int col ) const -{ - return *(&mCol0 + col); -} - -inline const Vector4 Matrix4::getRow( int row ) const -{ - return Vector4( mCol0.getElem( row ), mCol1.getElem( row ), mCol2.getElem( row ), mCol3.getElem( row ) ); -} - -inline Vector4 & Matrix4::operator []( int col ) -{ - return *(&mCol0 + col); -} - -inline const Vector4 Matrix4::operator []( int col ) const -{ - return *(&mCol0 + col); -} - -inline Matrix4 & Matrix4::operator =( const Matrix4 & mat ) -{ - mCol0 = mat.mCol0; - mCol1 = mat.mCol1; - mCol2 = mat.mCol2; - mCol3 = mat.mCol3; - return *this; -} - -inline const Matrix4 transpose( const Matrix4 & mat ) -{ - return Matrix4( - Vector4( mat.getCol0().getX(), mat.getCol1().getX(), mat.getCol2().getX(), mat.getCol3().getX() ), - Vector4( mat.getCol0().getY(), mat.getCol1().getY(), mat.getCol2().getY(), mat.getCol3().getY() ), - Vector4( mat.getCol0().getZ(), mat.getCol1().getZ(), mat.getCol2().getZ(), mat.getCol3().getZ() ), - Vector4( mat.getCol0().getW(), mat.getCol1().getW(), mat.getCol2().getW(), mat.getCol3().getW() ) - ); -} - -inline const Matrix4 inverse( const Matrix4 & mat ) -{ - Vector4 res0, res1, res2, res3; - float mA, mB, mC, mD, mE, mF, mG, mH, mI, mJ, mK, mL, mM, mN, mO, mP, tmp0, tmp1, tmp2, tmp3, tmp4, tmp5, detInv; - mA = mat.getCol0().getX(); - mB = mat.getCol0().getY(); - mC = mat.getCol0().getZ(); - mD = mat.getCol0().getW(); - mE = mat.getCol1().getX(); - mF = mat.getCol1().getY(); - mG = mat.getCol1().getZ(); - mH = mat.getCol1().getW(); - mI = mat.getCol2().getX(); - mJ = mat.getCol2().getY(); - mK = mat.getCol2().getZ(); - mL = mat.getCol2().getW(); - mM = mat.getCol3().getX(); - mN = mat.getCol3().getY(); - mO = mat.getCol3().getZ(); - mP = mat.getCol3().getW(); - tmp0 = ( ( mK * mD ) - ( mC * mL ) ); - tmp1 = ( ( mO * mH ) - ( mG * mP ) ); - tmp2 = ( ( mB * mK ) - ( mJ * mC ) ); - tmp3 = ( ( mF * mO ) - ( mN * mG ) ); - tmp4 = ( ( mJ * mD ) - ( mB * mL ) ); - tmp5 = ( ( mN * mH ) - ( mF * mP ) ); - res0.setX( ( ( ( mJ * tmp1 ) - ( mL * tmp3 ) ) - ( mK * tmp5 ) ) ); - res0.setY( ( ( ( mN * tmp0 ) - ( mP * tmp2 ) ) - ( mO * tmp4 ) ) ); - res0.setZ( ( ( ( mD * tmp3 ) + ( mC * tmp5 ) ) - ( mB * tmp1 ) ) ); - res0.setW( ( ( ( mH * tmp2 ) + ( mG * tmp4 ) ) - ( mF * tmp0 ) ) ); - detInv = ( 1.0f / ( ( ( ( mA * res0.getX() ) + ( mE * res0.getY() ) ) + ( mI * res0.getZ() ) ) + ( mM * res0.getW() ) ) ); - res1.setX( ( mI * tmp1 ) ); - res1.setY( ( mM * tmp0 ) ); - res1.setZ( ( mA * tmp1 ) ); - res1.setW( ( mE * tmp0 ) ); - res3.setX( ( mI * tmp3 ) ); - res3.setY( ( mM * tmp2 ) ); - res3.setZ( ( mA * tmp3 ) ); - res3.setW( ( mE * tmp2 ) ); - res2.setX( ( mI * tmp5 ) ); - res2.setY( ( mM * tmp4 ) ); - res2.setZ( ( mA * tmp5 ) ); - res2.setW( ( mE * tmp4 ) ); - tmp0 = ( ( mI * mB ) - ( mA * mJ ) ); - tmp1 = ( ( mM * mF ) - ( mE * mN ) ); - tmp2 = ( ( mI * mD ) - ( mA * mL ) ); - tmp3 = ( ( mM * mH ) - ( mE * mP ) ); - tmp4 = ( ( mI * mC ) - ( mA * mK ) ); - tmp5 = ( ( mM * mG ) - ( mE * mO ) ); - res2.setX( ( ( ( mL * tmp1 ) - ( mJ * tmp3 ) ) + res2.getX() ) ); - res2.setY( ( ( ( mP * tmp0 ) - ( mN * tmp2 ) ) + res2.getY() ) ); - res2.setZ( ( ( ( mB * tmp3 ) - ( mD * tmp1 ) ) - res2.getZ() ) ); - res2.setW( ( ( ( mF * tmp2 ) - ( mH * tmp0 ) ) - res2.getW() ) ); - res3.setX( ( ( ( mJ * tmp5 ) - ( mK * tmp1 ) ) + res3.getX() ) ); - res3.setY( ( ( ( mN * tmp4 ) - ( mO * tmp0 ) ) + res3.getY() ) ); - res3.setZ( ( ( ( mC * tmp1 ) - ( mB * tmp5 ) ) - res3.getZ() ) ); - res3.setW( ( ( ( mG * tmp0 ) - ( mF * tmp4 ) ) - res3.getW() ) ); - res1.setX( ( ( ( mK * tmp3 ) - ( mL * tmp5 ) ) - res1.getX() ) ); - res1.setY( ( ( ( mO * tmp2 ) - ( mP * tmp4 ) ) - res1.getY() ) ); - res1.setZ( ( ( ( mD * tmp5 ) - ( mC * tmp3 ) ) + res1.getZ() ) ); - res1.setW( ( ( ( mH * tmp4 ) - ( mG * tmp2 ) ) + res1.getW() ) ); - return Matrix4( - ( res0 * detInv ), - ( res1 * detInv ), - ( res2 * detInv ), - ( res3 * detInv ) - ); -} - -inline const Matrix4 affineInverse( const Matrix4 & mat ) -{ - Transform3 affineMat; - affineMat.setCol0( mat.getCol0().getXYZ( ) ); - affineMat.setCol1( mat.getCol1().getXYZ( ) ); - affineMat.setCol2( mat.getCol2().getXYZ( ) ); - affineMat.setCol3( mat.getCol3().getXYZ( ) ); - return Matrix4( inverse( affineMat ) ); -} - -inline const Matrix4 orthoInverse( const Matrix4 & mat ) -{ - Transform3 affineMat; - affineMat.setCol0( mat.getCol0().getXYZ( ) ); - affineMat.setCol1( mat.getCol1().getXYZ( ) ); - affineMat.setCol2( mat.getCol2().getXYZ( ) ); - affineMat.setCol3( mat.getCol3().getXYZ( ) ); - return Matrix4( orthoInverse( affineMat ) ); -} - -inline float determinant( const Matrix4 & mat ) -{ - float dx, dy, dz, dw, mA, mB, mC, mD, mE, mF, mG, mH, mI, mJ, mK, mL, mM, mN, mO, mP, tmp0, tmp1, tmp2, tmp3, tmp4, tmp5; - mA = mat.getCol0().getX(); - mB = mat.getCol0().getY(); - mC = mat.getCol0().getZ(); - mD = mat.getCol0().getW(); - mE = mat.getCol1().getX(); - mF = mat.getCol1().getY(); - mG = mat.getCol1().getZ(); - mH = mat.getCol1().getW(); - mI = mat.getCol2().getX(); - mJ = mat.getCol2().getY(); - mK = mat.getCol2().getZ(); - mL = mat.getCol2().getW(); - mM = mat.getCol3().getX(); - mN = mat.getCol3().getY(); - mO = mat.getCol3().getZ(); - mP = mat.getCol3().getW(); - tmp0 = ( ( mK * mD ) - ( mC * mL ) ); - tmp1 = ( ( mO * mH ) - ( mG * mP ) ); - tmp2 = ( ( mB * mK ) - ( mJ * mC ) ); - tmp3 = ( ( mF * mO ) - ( mN * mG ) ); - tmp4 = ( ( mJ * mD ) - ( mB * mL ) ); - tmp5 = ( ( mN * mH ) - ( mF * mP ) ); - dx = ( ( ( mJ * tmp1 ) - ( mL * tmp3 ) ) - ( mK * tmp5 ) ); - dy = ( ( ( mN * tmp0 ) - ( mP * tmp2 ) ) - ( mO * tmp4 ) ); - dz = ( ( ( mD * tmp3 ) + ( mC * tmp5 ) ) - ( mB * tmp1 ) ); - dw = ( ( ( mH * tmp2 ) + ( mG * tmp4 ) ) - ( mF * tmp0 ) ); - return ( ( ( ( mA * dx ) + ( mE * dy ) ) + ( mI * dz ) ) + ( mM * dw ) ); -} - -inline const Matrix4 Matrix4::operator +( const Matrix4 & mat ) const -{ - return Matrix4( - ( mCol0 + mat.mCol0 ), - ( mCol1 + mat.mCol1 ), - ( mCol2 + mat.mCol2 ), - ( mCol3 + mat.mCol3 ) - ); -} - -inline const Matrix4 Matrix4::operator -( const Matrix4 & mat ) const -{ - return Matrix4( - ( mCol0 - mat.mCol0 ), - ( mCol1 - mat.mCol1 ), - ( mCol2 - mat.mCol2 ), - ( mCol3 - mat.mCol3 ) - ); -} - -inline Matrix4 & Matrix4::operator +=( const Matrix4 & mat ) -{ - *this = *this + mat; - return *this; -} - -inline Matrix4 & Matrix4::operator -=( const Matrix4 & mat ) -{ - *this = *this - mat; - return *this; -} - -inline const Matrix4 Matrix4::operator -( ) const -{ - return Matrix4( - ( -mCol0 ), - ( -mCol1 ), - ( -mCol2 ), - ( -mCol3 ) - ); -} - -inline const Matrix4 absPerElem( const Matrix4 & mat ) -{ - return Matrix4( - absPerElem( mat.getCol0() ), - absPerElem( mat.getCol1() ), - absPerElem( mat.getCol2() ), - absPerElem( mat.getCol3() ) - ); -} - -inline const Matrix4 Matrix4::operator *( float scalar ) const -{ - return Matrix4( - ( mCol0 * scalar ), - ( mCol1 * scalar ), - ( mCol2 * scalar ), - ( mCol3 * scalar ) - ); -} - -inline Matrix4 & Matrix4::operator *=( float scalar ) -{ - *this = *this * scalar; - return *this; -} - -inline const Matrix4 operator *( float scalar, const Matrix4 & mat ) -{ - return mat * scalar; -} - -inline const Vector4 Matrix4::operator *( const Vector4 & vec ) const -{ - return Vector4( - ( ( ( ( mCol0.getX() * vec.getX() ) + ( mCol1.getX() * vec.getY() ) ) + ( mCol2.getX() * vec.getZ() ) ) + ( mCol3.getX() * vec.getW() ) ), - ( ( ( ( mCol0.getY() * vec.getX() ) + ( mCol1.getY() * vec.getY() ) ) + ( mCol2.getY() * vec.getZ() ) ) + ( mCol3.getY() * vec.getW() ) ), - ( ( ( ( mCol0.getZ() * vec.getX() ) + ( mCol1.getZ() * vec.getY() ) ) + ( mCol2.getZ() * vec.getZ() ) ) + ( mCol3.getZ() * vec.getW() ) ), - ( ( ( ( mCol0.getW() * vec.getX() ) + ( mCol1.getW() * vec.getY() ) ) + ( mCol2.getW() * vec.getZ() ) ) + ( mCol3.getW() * vec.getW() ) ) - ); -} - -inline const Vector4 Matrix4::operator *( const Vector3 & vec ) const -{ - return Vector4( - ( ( ( mCol0.getX() * vec.getX() ) + ( mCol1.getX() * vec.getY() ) ) + ( mCol2.getX() * vec.getZ() ) ), - ( ( ( mCol0.getY() * vec.getX() ) + ( mCol1.getY() * vec.getY() ) ) + ( mCol2.getY() * vec.getZ() ) ), - ( ( ( mCol0.getZ() * vec.getX() ) + ( mCol1.getZ() * vec.getY() ) ) + ( mCol2.getZ() * vec.getZ() ) ), - ( ( ( mCol0.getW() * vec.getX() ) + ( mCol1.getW() * vec.getY() ) ) + ( mCol2.getW() * vec.getZ() ) ) - ); -} - -inline const Vector4 Matrix4::operator *( const Point3 & pnt ) const -{ - return Vector4( - ( ( ( ( mCol0.getX() * pnt.getX() ) + ( mCol1.getX() * pnt.getY() ) ) + ( mCol2.getX() * pnt.getZ() ) ) + mCol3.getX() ), - ( ( ( ( mCol0.getY() * pnt.getX() ) + ( mCol1.getY() * pnt.getY() ) ) + ( mCol2.getY() * pnt.getZ() ) ) + mCol3.getY() ), - ( ( ( ( mCol0.getZ() * pnt.getX() ) + ( mCol1.getZ() * pnt.getY() ) ) + ( mCol2.getZ() * pnt.getZ() ) ) + mCol3.getZ() ), - ( ( ( ( mCol0.getW() * pnt.getX() ) + ( mCol1.getW() * pnt.getY() ) ) + ( mCol2.getW() * pnt.getZ() ) ) + mCol3.getW() ) - ); -} - -inline const Matrix4 Matrix4::operator *( const Matrix4 & mat ) const -{ - return Matrix4( - ( *this * mat.mCol0 ), - ( *this * mat.mCol1 ), - ( *this * mat.mCol2 ), - ( *this * mat.mCol3 ) - ); -} - -inline Matrix4 & Matrix4::operator *=( const Matrix4 & mat ) -{ - *this = *this * mat; - return *this; -} - -inline const Matrix4 Matrix4::operator *( const Transform3 & tfrm ) const -{ - return Matrix4( - ( *this * tfrm.getCol0() ), - ( *this * tfrm.getCol1() ), - ( *this * tfrm.getCol2() ), - ( *this * Point3( tfrm.getCol3() ) ) - ); -} - -inline Matrix4 & Matrix4::operator *=( const Transform3 & tfrm ) -{ - *this = *this * tfrm; - return *this; -} - -inline const Matrix4 mulPerElem( const Matrix4 & mat0, const Matrix4 & mat1 ) -{ - return Matrix4( - mulPerElem( mat0.getCol0(), mat1.getCol0() ), - mulPerElem( mat0.getCol1(), mat1.getCol1() ), - mulPerElem( mat0.getCol2(), mat1.getCol2() ), - mulPerElem( mat0.getCol3(), mat1.getCol3() ) - ); -} - -inline const Matrix4 Matrix4::identity( ) -{ - return Matrix4( - Vector4::xAxis( ), - Vector4::yAxis( ), - Vector4::zAxis( ), - Vector4::wAxis( ) - ); -} - -inline Matrix4 & Matrix4::setUpper3x3( const Matrix3 & mat3 ) -{ - mCol0.setXYZ( mat3.getCol0() ); - mCol1.setXYZ( mat3.getCol1() ); - mCol2.setXYZ( mat3.getCol2() ); - return *this; -} - -inline const Matrix3 Matrix4::getUpper3x3( ) const -{ - return Matrix3( - mCol0.getXYZ( ), - mCol1.getXYZ( ), - mCol2.getXYZ( ) - ); -} - -inline Matrix4 & Matrix4::setTranslation( const Vector3 & translateVec ) -{ - mCol3.setXYZ( translateVec ); - return *this; -} - -inline const Vector3 Matrix4::getTranslation( ) const -{ - return mCol3.getXYZ( ); -} - -inline const Matrix4 Matrix4::rotationX( float radians ) -{ - float s, c; - s = sinf( radians ); - c = cosf( radians ); - return Matrix4( - Vector4::xAxis( ), - Vector4( 0.0f, c, s, 0.0f ), - Vector4( 0.0f, -s, c, 0.0f ), - Vector4::wAxis( ) - ); -} - -inline const Matrix4 Matrix4::rotationY( float radians ) -{ - float s, c; - s = sinf( radians ); - c = cosf( radians ); - return Matrix4( - Vector4( c, 0.0f, -s, 0.0f ), - Vector4::yAxis( ), - Vector4( s, 0.0f, c, 0.0f ), - Vector4::wAxis( ) - ); -} - -inline const Matrix4 Matrix4::rotationZ( float radians ) -{ - float s, c; - s = sinf( radians ); - c = cosf( radians ); - return Matrix4( - Vector4( c, s, 0.0f, 0.0f ), - Vector4( -s, c, 0.0f, 0.0f ), - Vector4::zAxis( ), - Vector4::wAxis( ) - ); -} - -inline const Matrix4 Matrix4::rotationZYX( const Vector3 & radiansXYZ ) -{ - float sX, cX, sY, cY, sZ, cZ, tmp0, tmp1; - sX = sinf( radiansXYZ.getX() ); - cX = cosf( radiansXYZ.getX() ); - sY = sinf( radiansXYZ.getY() ); - cY = cosf( radiansXYZ.getY() ); - sZ = sinf( radiansXYZ.getZ() ); - cZ = cosf( radiansXYZ.getZ() ); - tmp0 = ( cZ * sY ); - tmp1 = ( sZ * sY ); - return Matrix4( - Vector4( ( cZ * cY ), ( sZ * cY ), -sY, 0.0f ), - Vector4( ( ( tmp0 * sX ) - ( sZ * cX ) ), ( ( tmp1 * sX ) + ( cZ * cX ) ), ( cY * sX ), 0.0f ), - Vector4( ( ( tmp0 * cX ) + ( sZ * sX ) ), ( ( tmp1 * cX ) - ( cZ * sX ) ), ( cY * cX ), 0.0f ), - Vector4::wAxis( ) - ); -} - -inline const Matrix4 Matrix4::rotation( float radians, const Vector3 & unitVec ) -{ - float x, y, z, s, c, oneMinusC, xy, yz, zx; - s = sinf( radians ); - c = cosf( radians ); - x = unitVec.getX(); - y = unitVec.getY(); - z = unitVec.getZ(); - xy = ( x * y ); - yz = ( y * z ); - zx = ( z * x ); - oneMinusC = ( 1.0f - c ); - return Matrix4( - Vector4( ( ( ( x * x ) * oneMinusC ) + c ), ( ( xy * oneMinusC ) + ( z * s ) ), ( ( zx * oneMinusC ) - ( y * s ) ), 0.0f ), - Vector4( ( ( xy * oneMinusC ) - ( z * s ) ), ( ( ( y * y ) * oneMinusC ) + c ), ( ( yz * oneMinusC ) + ( x * s ) ), 0.0f ), - Vector4( ( ( zx * oneMinusC ) + ( y * s ) ), ( ( yz * oneMinusC ) - ( x * s ) ), ( ( ( z * z ) * oneMinusC ) + c ), 0.0f ), - Vector4::wAxis( ) - ); -} - -inline const Matrix4 Matrix4::rotation( const Quat & unitQuat ) -{ - return Matrix4( Transform3::rotation( unitQuat ) ); -} - -inline const Matrix4 Matrix4::scale( const Vector3 & scaleVec ) -{ - return Matrix4( - Vector4( scaleVec.getX(), 0.0f, 0.0f, 0.0f ), - Vector4( 0.0f, scaleVec.getY(), 0.0f, 0.0f ), - Vector4( 0.0f, 0.0f, scaleVec.getZ(), 0.0f ), - Vector4::wAxis( ) - ); -} - -inline const Matrix4 appendScale( const Matrix4 & mat, const Vector3 & scaleVec ) -{ - return Matrix4( - ( mat.getCol0() * scaleVec.getX( ) ), - ( mat.getCol1() * scaleVec.getY( ) ), - ( mat.getCol2() * scaleVec.getZ( ) ), - mat.getCol3() - ); -} - -inline const Matrix4 prependScale( const Vector3 & scaleVec, const Matrix4 & mat ) -{ - Vector4 scale4; - scale4 = Vector4( scaleVec, 1.0f ); - return Matrix4( - mulPerElem( mat.getCol0(), scale4 ), - mulPerElem( mat.getCol1(), scale4 ), - mulPerElem( mat.getCol2(), scale4 ), - mulPerElem( mat.getCol3(), scale4 ) - ); -} - -inline const Matrix4 Matrix4::translation( const Vector3 & translateVec ) -{ - return Matrix4( - Vector4::xAxis( ), - Vector4::yAxis( ), - Vector4::zAxis( ), - Vector4( translateVec, 1.0f ) - ); -} - -inline const Matrix4 Matrix4::lookAt( const Point3 & eyePos, const Point3 & lookAtPos, const Vector3 & upVec ) -{ - Matrix4 m4EyeFrame; - Vector3 v3X, v3Y, v3Z; - v3Y = normalize( upVec ); - v3Z = normalize( ( eyePos - lookAtPos ) ); - v3X = normalize( cross( v3Y, v3Z ) ); - v3Y = cross( v3Z, v3X ); - m4EyeFrame = Matrix4( Vector4( v3X ), Vector4( v3Y ), Vector4( v3Z ), Vector4( eyePos ) ); - return orthoInverse( m4EyeFrame ); -} - -inline const Matrix4 Matrix4::perspective( float fovyRadians, float aspect, float zNear, float zFar ) -{ - float f, rangeInv; - f = tanf( ( (float)( _VECTORMATH_PI_OVER_2 ) - ( 0.5f * fovyRadians ) ) ); - rangeInv = ( 1.0f / ( zNear - zFar ) ); - return Matrix4( - Vector4( ( f / aspect ), 0.0f, 0.0f, 0.0f ), - Vector4( 0.0f, f, 0.0f, 0.0f ), - Vector4( 0.0f, 0.0f, ( ( zNear + zFar ) * rangeInv ), -1.0f ), - Vector4( 0.0f, 0.0f, ( ( ( zNear * zFar ) * rangeInv ) * 2.0f ), 0.0f ) - ); -} - -inline const Matrix4 Matrix4::frustum( float left, float right, float bottom, float top, float zNear, float zFar ) -{ - float sum_rl, sum_tb, sum_nf, inv_rl, inv_tb, inv_nf, n2; - sum_rl = ( right + left ); - sum_tb = ( top + bottom ); - sum_nf = ( zNear + zFar ); - inv_rl = ( 1.0f / ( right - left ) ); - inv_tb = ( 1.0f / ( top - bottom ) ); - inv_nf = ( 1.0f / ( zNear - zFar ) ); - n2 = ( zNear + zNear ); - return Matrix4( - Vector4( ( n2 * inv_rl ), 0.0f, 0.0f, 0.0f ), - Vector4( 0.0f, ( n2 * inv_tb ), 0.0f, 0.0f ), - Vector4( ( sum_rl * inv_rl ), ( sum_tb * inv_tb ), ( sum_nf * inv_nf ), -1.0f ), - Vector4( 0.0f, 0.0f, ( ( n2 * inv_nf ) * zFar ), 0.0f ) - ); -} - -inline const Matrix4 Matrix4::orthographic( float left, float right, float bottom, float top, float zNear, float zFar ) -{ - float sum_rl, sum_tb, sum_nf, inv_rl, inv_tb, inv_nf; - sum_rl = ( right + left ); - sum_tb = ( top + bottom ); - sum_nf = ( zNear + zFar ); - inv_rl = ( 1.0f / ( right - left ) ); - inv_tb = ( 1.0f / ( top - bottom ) ); - inv_nf = ( 1.0f / ( zNear - zFar ) ); - return Matrix4( - Vector4( ( inv_rl + inv_rl ), 0.0f, 0.0f, 0.0f ), - Vector4( 0.0f, ( inv_tb + inv_tb ), 0.0f, 0.0f ), - Vector4( 0.0f, 0.0f, ( inv_nf + inv_nf ), 0.0f ), - Vector4( ( -sum_rl * inv_rl ), ( -sum_tb * inv_tb ), ( sum_nf * inv_nf ), 1.0f ) - ); -} - -inline const Matrix4 select( const Matrix4 & mat0, const Matrix4 & mat1, bool select1 ) -{ - return Matrix4( - select( mat0.getCol0(), mat1.getCol0(), select1 ), - select( mat0.getCol1(), mat1.getCol1(), select1 ), - select( mat0.getCol2(), mat1.getCol2(), select1 ), - select( mat0.getCol3(), mat1.getCol3(), select1 ) - ); -} - -#ifdef _VECTORMATH_DEBUG - -inline void print( const Matrix4 & mat ) -{ - print( mat.getRow( 0 ) ); - print( mat.getRow( 1 ) ); - print( mat.getRow( 2 ) ); - print( mat.getRow( 3 ) ); -} - -inline void print( const Matrix4 & mat, const char * name ) -{ - printf("%s:\n", name); - print( mat ); -} - -#endif - -inline Transform3::Transform3( const Transform3 & tfrm ) -{ - mCol0 = tfrm.mCol0; - mCol1 = tfrm.mCol1; - mCol2 = tfrm.mCol2; - mCol3 = tfrm.mCol3; -} - -inline Transform3::Transform3( float scalar ) -{ - mCol0 = Vector3( scalar ); - mCol1 = Vector3( scalar ); - mCol2 = Vector3( scalar ); - mCol3 = Vector3( scalar ); -} - -inline Transform3::Transform3( const Vector3 & _col0, const Vector3 & _col1, const Vector3 & _col2, const Vector3 & _col3 ) -{ - mCol0 = _col0; - mCol1 = _col1; - mCol2 = _col2; - mCol3 = _col3; -} - -inline Transform3::Transform3( const Matrix3 & tfrm, const Vector3 & translateVec ) -{ - this->setUpper3x3( tfrm ); - this->setTranslation( translateVec ); -} - -inline Transform3::Transform3( const Quat & unitQuat, const Vector3 & translateVec ) -{ - this->setUpper3x3( Matrix3( unitQuat ) ); - this->setTranslation( translateVec ); -} - -inline Transform3 & Transform3::setCol0( const Vector3 & _col0 ) -{ - mCol0 = _col0; - return *this; -} - -inline Transform3 & Transform3::setCol1( const Vector3 & _col1 ) -{ - mCol1 = _col1; - return *this; -} - -inline Transform3 & Transform3::setCol2( const Vector3 & _col2 ) -{ - mCol2 = _col2; - return *this; -} - -inline Transform3 & Transform3::setCol3( const Vector3 & _col3 ) -{ - mCol3 = _col3; - return *this; -} - -inline Transform3 & Transform3::setCol( int col, const Vector3 & vec ) -{ - *(&mCol0 + col) = vec; - return *this; -} - -inline Transform3 & Transform3::setRow( int row, const Vector4 & vec ) -{ - mCol0.setElem( row, vec.getElem( 0 ) ); - mCol1.setElem( row, vec.getElem( 1 ) ); - mCol2.setElem( row, vec.getElem( 2 ) ); - mCol3.setElem( row, vec.getElem( 3 ) ); - return *this; -} - -inline Transform3 & Transform3::setElem( int col, int row, float val ) -{ - Vector3 tmpV3_0; - tmpV3_0 = this->getCol( col ); - tmpV3_0.setElem( row, val ); - this->setCol( col, tmpV3_0 ); - return *this; -} - -inline float Transform3::getElem( int col, int row ) const -{ - return this->getCol( col ).getElem( row ); -} - -inline const Vector3 Transform3::getCol0( ) const -{ - return mCol0; -} - -inline const Vector3 Transform3::getCol1( ) const -{ - return mCol1; -} - -inline const Vector3 Transform3::getCol2( ) const -{ - return mCol2; -} - -inline const Vector3 Transform3::getCol3( ) const -{ - return mCol3; -} - -inline const Vector3 Transform3::getCol( int col ) const -{ - return *(&mCol0 + col); -} - -inline const Vector4 Transform3::getRow( int row ) const -{ - return Vector4( mCol0.getElem( row ), mCol1.getElem( row ), mCol2.getElem( row ), mCol3.getElem( row ) ); -} - -inline Vector3 & Transform3::operator []( int col ) -{ - return *(&mCol0 + col); -} - -inline const Vector3 Transform3::operator []( int col ) const -{ - return *(&mCol0 + col); -} - -inline Transform3 & Transform3::operator =( const Transform3 & tfrm ) -{ - mCol0 = tfrm.mCol0; - mCol1 = tfrm.mCol1; - mCol2 = tfrm.mCol2; - mCol3 = tfrm.mCol3; - return *this; -} - -inline const Transform3 inverse( const Transform3 & tfrm ) -{ - Vector3 tmp0, tmp1, tmp2, inv0, inv1, inv2; - float detinv; - tmp0 = cross( tfrm.getCol1(), tfrm.getCol2() ); - tmp1 = cross( tfrm.getCol2(), tfrm.getCol0() ); - tmp2 = cross( tfrm.getCol0(), tfrm.getCol1() ); - detinv = ( 1.0f / dot( tfrm.getCol2(), tmp2 ) ); - inv0 = Vector3( ( tmp0.getX() * detinv ), ( tmp1.getX() * detinv ), ( tmp2.getX() * detinv ) ); - inv1 = Vector3( ( tmp0.getY() * detinv ), ( tmp1.getY() * detinv ), ( tmp2.getY() * detinv ) ); - inv2 = Vector3( ( tmp0.getZ() * detinv ), ( tmp1.getZ() * detinv ), ( tmp2.getZ() * detinv ) ); - return Transform3( - inv0, - inv1, - inv2, - Vector3( ( -( ( inv0 * tfrm.getCol3().getX() ) + ( ( inv1 * tfrm.getCol3().getY() ) + ( inv2 * tfrm.getCol3().getZ() ) ) ) ) ) - ); -} - -inline const Transform3 orthoInverse( const Transform3 & tfrm ) -{ - Vector3 inv0, inv1, inv2; - inv0 = Vector3( tfrm.getCol0().getX(), tfrm.getCol1().getX(), tfrm.getCol2().getX() ); - inv1 = Vector3( tfrm.getCol0().getY(), tfrm.getCol1().getY(), tfrm.getCol2().getY() ); - inv2 = Vector3( tfrm.getCol0().getZ(), tfrm.getCol1().getZ(), tfrm.getCol2().getZ() ); - return Transform3( - inv0, - inv1, - inv2, - Vector3( ( -( ( inv0 * tfrm.getCol3().getX() ) + ( ( inv1 * tfrm.getCol3().getY() ) + ( inv2 * tfrm.getCol3().getZ() ) ) ) ) ) - ); -} - -inline const Transform3 absPerElem( const Transform3 & tfrm ) -{ - return Transform3( - absPerElem( tfrm.getCol0() ), - absPerElem( tfrm.getCol1() ), - absPerElem( tfrm.getCol2() ), - absPerElem( tfrm.getCol3() ) - ); -} - -inline const Vector3 Transform3::operator *( const Vector3 & vec ) const -{ - return Vector3( - ( ( ( mCol0.getX() * vec.getX() ) + ( mCol1.getX() * vec.getY() ) ) + ( mCol2.getX() * vec.getZ() ) ), - ( ( ( mCol0.getY() * vec.getX() ) + ( mCol1.getY() * vec.getY() ) ) + ( mCol2.getY() * vec.getZ() ) ), - ( ( ( mCol0.getZ() * vec.getX() ) + ( mCol1.getZ() * vec.getY() ) ) + ( mCol2.getZ() * vec.getZ() ) ) - ); -} - -inline const Point3 Transform3::operator *( const Point3 & pnt ) const -{ - return Point3( - ( ( ( ( mCol0.getX() * pnt.getX() ) + ( mCol1.getX() * pnt.getY() ) ) + ( mCol2.getX() * pnt.getZ() ) ) + mCol3.getX() ), - ( ( ( ( mCol0.getY() * pnt.getX() ) + ( mCol1.getY() * pnt.getY() ) ) + ( mCol2.getY() * pnt.getZ() ) ) + mCol3.getY() ), - ( ( ( ( mCol0.getZ() * pnt.getX() ) + ( mCol1.getZ() * pnt.getY() ) ) + ( mCol2.getZ() * pnt.getZ() ) ) + mCol3.getZ() ) - ); -} - -inline const Transform3 Transform3::operator *( const Transform3 & tfrm ) const -{ - return Transform3( - ( *this * tfrm.mCol0 ), - ( *this * tfrm.mCol1 ), - ( *this * tfrm.mCol2 ), - Vector3( ( *this * Point3( tfrm.mCol3 ) ) ) - ); -} - -inline Transform3 & Transform3::operator *=( const Transform3 & tfrm ) -{ - *this = *this * tfrm; - return *this; -} - -inline const Transform3 mulPerElem( const Transform3 & tfrm0, const Transform3 & tfrm1 ) -{ - return Transform3( - mulPerElem( tfrm0.getCol0(), tfrm1.getCol0() ), - mulPerElem( tfrm0.getCol1(), tfrm1.getCol1() ), - mulPerElem( tfrm0.getCol2(), tfrm1.getCol2() ), - mulPerElem( tfrm0.getCol3(), tfrm1.getCol3() ) - ); -} - -inline const Transform3 Transform3::identity( ) -{ - return Transform3( - Vector3::xAxis( ), - Vector3::yAxis( ), - Vector3::zAxis( ), - Vector3( 0.0f ) - ); -} - -inline Transform3 & Transform3::setUpper3x3( const Matrix3 & tfrm ) -{ - mCol0 = tfrm.getCol0(); - mCol1 = tfrm.getCol1(); - mCol2 = tfrm.getCol2(); - return *this; -} - -inline const Matrix3 Transform3::getUpper3x3( ) const -{ - return Matrix3( mCol0, mCol1, mCol2 ); -} - -inline Transform3 & Transform3::setTranslation( const Vector3 & translateVec ) -{ - mCol3 = translateVec; - return *this; -} - -inline const Vector3 Transform3::getTranslation( ) const -{ - return mCol3; -} - -inline const Transform3 Transform3::rotationX( float radians ) -{ - float s, c; - s = sinf( radians ); - c = cosf( radians ); - return Transform3( - Vector3::xAxis( ), - Vector3( 0.0f, c, s ), - Vector3( 0.0f, -s, c ), - Vector3( 0.0f ) - ); -} - -inline const Transform3 Transform3::rotationY( float radians ) -{ - float s, c; - s = sinf( radians ); - c = cosf( radians ); - return Transform3( - Vector3( c, 0.0f, -s ), - Vector3::yAxis( ), - Vector3( s, 0.0f, c ), - Vector3( 0.0f ) - ); -} - -inline const Transform3 Transform3::rotationZ( float radians ) -{ - float s, c; - s = sinf( radians ); - c = cosf( radians ); - return Transform3( - Vector3( c, s, 0.0f ), - Vector3( -s, c, 0.0f ), - Vector3::zAxis( ), - Vector3( 0.0f ) - ); -} - -inline const Transform3 Transform3::rotationZYX( const Vector3 & radiansXYZ ) -{ - float sX, cX, sY, cY, sZ, cZ, tmp0, tmp1; - sX = sinf( radiansXYZ.getX() ); - cX = cosf( radiansXYZ.getX() ); - sY = sinf( radiansXYZ.getY() ); - cY = cosf( radiansXYZ.getY() ); - sZ = sinf( radiansXYZ.getZ() ); - cZ = cosf( radiansXYZ.getZ() ); - tmp0 = ( cZ * sY ); - tmp1 = ( sZ * sY ); - return Transform3( - Vector3( ( cZ * cY ), ( sZ * cY ), -sY ), - Vector3( ( ( tmp0 * sX ) - ( sZ * cX ) ), ( ( tmp1 * sX ) + ( cZ * cX ) ), ( cY * sX ) ), - Vector3( ( ( tmp0 * cX ) + ( sZ * sX ) ), ( ( tmp1 * cX ) - ( cZ * sX ) ), ( cY * cX ) ), - Vector3( 0.0f ) - ); -} - -inline const Transform3 Transform3::rotation( float radians, const Vector3 & unitVec ) -{ - return Transform3( Matrix3::rotation( radians, unitVec ), Vector3( 0.0f ) ); -} - -inline const Transform3 Transform3::rotation( const Quat & unitQuat ) -{ - return Transform3( Matrix3( unitQuat ), Vector3( 0.0f ) ); -} - -inline const Transform3 Transform3::scale( const Vector3 & scaleVec ) -{ - return Transform3( - Vector3( scaleVec.getX(), 0.0f, 0.0f ), - Vector3( 0.0f, scaleVec.getY(), 0.0f ), - Vector3( 0.0f, 0.0f, scaleVec.getZ() ), - Vector3( 0.0f ) - ); -} - -inline const Transform3 appendScale( const Transform3 & tfrm, const Vector3 & scaleVec ) -{ - return Transform3( - ( tfrm.getCol0() * scaleVec.getX( ) ), - ( tfrm.getCol1() * scaleVec.getY( ) ), - ( tfrm.getCol2() * scaleVec.getZ( ) ), - tfrm.getCol3() - ); -} - -inline const Transform3 prependScale( const Vector3 & scaleVec, const Transform3 & tfrm ) -{ - return Transform3( - mulPerElem( tfrm.getCol0(), scaleVec ), - mulPerElem( tfrm.getCol1(), scaleVec ), - mulPerElem( tfrm.getCol2(), scaleVec ), - mulPerElem( tfrm.getCol3(), scaleVec ) - ); -} - -inline const Transform3 Transform3::translation( const Vector3 & translateVec ) -{ - return Transform3( - Vector3::xAxis( ), - Vector3::yAxis( ), - Vector3::zAxis( ), - translateVec - ); -} - -inline const Transform3 select( const Transform3 & tfrm0, const Transform3 & tfrm1, bool select1 ) -{ - return Transform3( - select( tfrm0.getCol0(), tfrm1.getCol0(), select1 ), - select( tfrm0.getCol1(), tfrm1.getCol1(), select1 ), - select( tfrm0.getCol2(), tfrm1.getCol2(), select1 ), - select( tfrm0.getCol3(), tfrm1.getCol3(), select1 ) - ); -} - -#ifdef _VECTORMATH_DEBUG - -inline void print( const Transform3 & tfrm ) -{ - print( tfrm.getRow( 0 ) ); - print( tfrm.getRow( 1 ) ); - print( tfrm.getRow( 2 ) ); -} - -inline void print( const Transform3 & tfrm, const char * name ) -{ - printf("%s:\n", name); - print( tfrm ); -} - -#endif - -inline Quat::Quat( const Matrix3 & tfrm ) -{ - float trace, radicand, scale, xx, yx, zx, xy, yy, zy, xz, yz, zz, tmpx, tmpy, tmpz, tmpw, qx, qy, qz, qw; - int negTrace, ZgtX, ZgtY, YgtX; - int largestXorY, largestYorZ, largestZorX; - - xx = tfrm.getCol0().getX(); - yx = tfrm.getCol0().getY(); - zx = tfrm.getCol0().getZ(); - xy = tfrm.getCol1().getX(); - yy = tfrm.getCol1().getY(); - zy = tfrm.getCol1().getZ(); - xz = tfrm.getCol2().getX(); - yz = tfrm.getCol2().getY(); - zz = tfrm.getCol2().getZ(); - - trace = ( ( xx + yy ) + zz ); - - negTrace = ( trace < 0.0f ); - ZgtX = zz > xx; - ZgtY = zz > yy; - YgtX = yy > xx; - largestXorY = ( !ZgtX || !ZgtY ) && negTrace; - largestYorZ = ( YgtX || ZgtX ) && negTrace; - largestZorX = ( ZgtY || !YgtX ) && negTrace; - - if ( largestXorY ) - { - zz = -zz; - xy = -xy; - } - if ( largestYorZ ) - { - xx = -xx; - yz = -yz; - } - if ( largestZorX ) - { - yy = -yy; - zx = -zx; - } - - radicand = ( ( ( xx + yy ) + zz ) + 1.0f ); - scale = ( 0.5f * ( 1.0f / sqrtf( radicand ) ) ); - - tmpx = ( ( zy - yz ) * scale ); - tmpy = ( ( xz - zx ) * scale ); - tmpz = ( ( yx - xy ) * scale ); - tmpw = ( radicand * scale ); - qx = tmpx; - qy = tmpy; - qz = tmpz; - qw = tmpw; - - if ( largestXorY ) - { - qx = tmpw; - qy = tmpz; - qz = tmpy; - qw = tmpx; - } - if ( largestYorZ ) - { - tmpx = qx; - tmpz = qz; - qx = qy; - qy = tmpx; - qz = qw; - qw = tmpz; - } - - mXYZW[0] = qx; - mXYZW[1] = qy; - mXYZW[2] = qz; - mXYZW[3] = qw; -} - -inline const Matrix3 outer( const Vector3 & tfrm0, const Vector3 & tfrm1 ) -{ - return Matrix3( - ( tfrm0 * tfrm1.getX( ) ), - ( tfrm0 * tfrm1.getY( ) ), - ( tfrm0 * tfrm1.getZ( ) ) - ); -} - -inline const Matrix4 outer( const Vector4 & tfrm0, const Vector4 & tfrm1 ) -{ - return Matrix4( - ( tfrm0 * tfrm1.getX( ) ), - ( tfrm0 * tfrm1.getY( ) ), - ( tfrm0 * tfrm1.getZ( ) ), - ( tfrm0 * tfrm1.getW( ) ) - ); -} - -inline const Vector3 rowMul( const Vector3 & vec, const Matrix3 & mat ) -{ - return Vector3( - ( ( ( vec.getX() * mat.getCol0().getX() ) + ( vec.getY() * mat.getCol0().getY() ) ) + ( vec.getZ() * mat.getCol0().getZ() ) ), - ( ( ( vec.getX() * mat.getCol1().getX() ) + ( vec.getY() * mat.getCol1().getY() ) ) + ( vec.getZ() * mat.getCol1().getZ() ) ), - ( ( ( vec.getX() * mat.getCol2().getX() ) + ( vec.getY() * mat.getCol2().getY() ) ) + ( vec.getZ() * mat.getCol2().getZ() ) ) - ); -} - -inline const Matrix3 crossMatrix( const Vector3 & vec ) -{ - return Matrix3( - Vector3( 0.0f, vec.getZ(), -vec.getY() ), - Vector3( -vec.getZ(), 0.0f, vec.getX() ), - Vector3( vec.getY(), -vec.getX(), 0.0f ) - ); -} - -inline const Matrix3 crossMatrixMul( const Vector3 & vec, const Matrix3 & mat ) -{ - return Matrix3( cross( vec, mat.getCol0() ), cross( vec, mat.getCol1() ), cross( vec, mat.getCol2() ) ); -} - -} // namespace Aos -} // namespace Vectormath - -#endif - diff --git a/libs/bullet-2.82-r2704/src/vectormath/neon/quat_aos.h b/libs/bullet-2.82-r2704/src/vectormath/neon/quat_aos.h deleted file mode 100755 index d061846..0000000 --- a/libs/bullet-2.82-r2704/src/vectormath/neon/quat_aos.h +++ /dev/null @@ -1,413 +0,0 @@ -/* - Copyright (C) 2009 Sony Computer Entertainment Inc. - All rights reserved. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -*/ - -#ifndef _VECTORMATH_QUAT_AOS_CPP_H -#define _VECTORMATH_QUAT_AOS_CPP_H - -//----------------------------------------------------------------------------- -// Definitions - -#ifndef _VECTORMATH_INTERNAL_FUNCTIONS -#define _VECTORMATH_INTERNAL_FUNCTIONS - -#endif - -namespace Vectormath { -namespace Aos { - - inline Quat::Quat( const Quat & quat ) - { - vXYZW = quat.vXYZW; - } - - inline Quat::Quat( float _x, float _y, float _z, float _w ) - { - mXYZW[0] = _x; - mXYZW[1] = _y; - mXYZW[2] = _z; - mXYZW[3] = _w; - } - - inline Quat::Quat( float32x4_t fXYZW ) - { - vXYZW = fXYZW; - } - - inline Quat::Quat( const Vector3 & xyz, float _w ) - { - this->setXYZ( xyz ); - this->setW( _w ); - } - - inline Quat::Quat( const Vector4 & vec ) - { - mXYZW[0] = vec.getX(); - mXYZW[1] = vec.getY(); - mXYZW[2] = vec.getZ(); - mXYZW[3] = vec.getW(); - } - - inline Quat::Quat( float scalar ) - { - vXYZW = vdupq_n_f32(scalar); - } - - inline const Quat Quat::identity( ) - { - return Quat( 0.0f, 0.0f, 0.0f, 1.0f ); - } - - inline const Quat lerp( float t, const Quat & quat0, const Quat & quat1 ) - { - return ( quat0 + ( ( quat1 - quat0 ) * t ) ); - } - - inline const Quat slerp( float t, const Quat & unitQuat0, const Quat & unitQuat1 ) - { - Quat start; - float recipSinAngle, scale0, scale1, cosAngle, angle; - cosAngle = dot( unitQuat0, unitQuat1 ); - if ( cosAngle < 0.0f ) { - cosAngle = -cosAngle; - start = ( -unitQuat0 ); - } else { - start = unitQuat0; - } - if ( cosAngle < _VECTORMATH_SLERP_TOL ) { - angle = acosf( cosAngle ); - recipSinAngle = ( 1.0f / sinf( angle ) ); - scale0 = ( sinf( ( ( 1.0f - t ) * angle ) ) * recipSinAngle ); - scale1 = ( sinf( ( t * angle ) ) * recipSinAngle ); - } else { - scale0 = ( 1.0f - t ); - scale1 = t; - } - return ( ( start * scale0 ) + ( unitQuat1 * scale1 ) ); - } - - inline const Quat squad( float t, const Quat & unitQuat0, const Quat & unitQuat1, const Quat & unitQuat2, const Quat & unitQuat3 ) - { - Quat tmp0, tmp1; - tmp0 = slerp( t, unitQuat0, unitQuat3 ); - tmp1 = slerp( t, unitQuat1, unitQuat2 ); - return slerp( ( ( 2.0f * t ) * ( 1.0f - t ) ), tmp0, tmp1 ); - } - - inline void loadXYZW( Quat & quat, const float * fptr ) - { - quat = Quat( fptr[0], fptr[1], fptr[2], fptr[3] ); - } - - inline void storeXYZW( const Quat & quat, float * fptr ) - { - vst1q_f32(fptr, quat.getvXYZW()); - } - - inline Quat & Quat::operator =( const Quat & quat ) - { - vXYZW = quat.getvXYZW(); - return *this; - } - - inline Quat & Quat::setXYZ( const Vector3 & vec ) - { - mXYZW[0] = vec.getX(); - mXYZW[1] = vec.getY(); - mXYZW[2] = vec.getZ(); - return *this; - } - - inline const Vector3 Quat::getXYZ( ) const - { - return Vector3( mXYZW[0], mXYZW[1], mXYZW[2] ); - } - - inline float32x4_t Quat::getvXYZW( ) const - { - return vXYZW; - } - - inline Quat & Quat::setX( float _x ) - { - mXYZW[0] = _x; - return *this; - } - - inline float Quat::getX( ) const - { - return mXYZW[0]; - } - - inline Quat & Quat::setY( float _y ) - { - mXYZW[1] = _y; - return *this; - } - - inline float Quat::getY( ) const - { - return mXYZW[1]; - } - - inline Quat & Quat::setZ( float _z ) - { - mXYZW[2] = _z; - return *this; - } - - inline float Quat::getZ( ) const - { - return mXYZW[2]; - } - - inline Quat & Quat::setW( float _w ) - { - mXYZW[3] = _w; - return *this; - } - - inline float Quat::getW( ) const - { - return mXYZW[3]; - } - - inline Quat & Quat::setElem( int idx, float value ) - { - *(&mXYZW[0] + idx) = value; - return *this; - } - - inline float Quat::getElem( int idx ) const - { - return *(&mXYZW[0] + idx); - } - - inline float & Quat::operator []( int idx ) - { - return *(&mXYZW[0] + idx); - } - - inline float Quat::operator []( int idx ) const - { - return *(&mXYZW[0] + idx); - } - - inline const Quat Quat::operator +( const Quat & quat ) const - { - return Quat( vaddq_f32(vXYZW, quat.vXYZW) ); - } - - inline const Quat Quat::operator -( const Quat & quat ) const - { - return Quat( vsubq_f32(vXYZW, quat.vXYZW) ); - } - - inline const Quat Quat::operator *( float scalar ) const - { - float32x4_t v_scalar = vdupq_n_f32(scalar); - return Quat( vmulq_f32(vXYZW, v_scalar) ); - } - - inline Quat & Quat::operator +=( const Quat & quat ) - { - *this = *this + quat; - return *this; - } - - inline Quat & Quat::operator -=( const Quat & quat ) - { - *this = *this - quat; - return *this; - } - - inline Quat & Quat::operator *=( float scalar ) - { - *this = *this * scalar; - return *this; - } - - inline const Quat Quat::operator /( float scalar ) const - { - return Quat( - ( mXYZW[0] / scalar ), - ( mXYZW[1] / scalar ), - ( mXYZW[2] / scalar ), - ( mXYZW[3] / scalar ) - ); - } - - inline Quat & Quat::operator /=( float scalar ) - { - *this = *this / scalar; - return *this; - } - - inline const Quat Quat::operator -( ) const - { - return Quat( vnegq_f32(vXYZW) ); - } - - inline const Quat operator *( float scalar, const Quat & quat ) - { - return quat * scalar; - } - - inline float dot( const Quat & quat0, const Quat & quat1 ) - { - float result; - result = ( quat0.getX() * quat1.getX() ); - result = ( result + ( quat0.getY() * quat1.getY() ) ); - result = ( result + ( quat0.getZ() * quat1.getZ() ) ); - result = ( result + ( quat0.getW() * quat1.getW() ) ); - return result; - } - - inline float norm( const Quat & quat ) - { - float result; - result = ( quat.getX() * quat.getX() ); - result = ( result + ( quat.getY() * quat.getY() ) ); - result = ( result + ( quat.getZ() * quat.getZ() ) ); - result = ( result + ( quat.getW() * quat.getW() ) ); - return result; - } - - inline float length( const Quat & quat ) - { - return ::sqrtf( norm( quat ) ); - } - - inline const Quat normalize( const Quat & quat ) - { - float lenSqr, lenInv; - lenSqr = norm( quat ); - lenInv = ( 1.0f / sqrtf( lenSqr ) ); - return Quat( - ( quat.getX() * lenInv ), - ( quat.getY() * lenInv ), - ( quat.getZ() * lenInv ), - ( quat.getW() * lenInv ) - ); - } - - inline const Quat Quat::rotation( const Vector3 & unitVec0, const Vector3 & unitVec1 ) - { - float cosHalfAngleX2, recipCosHalfAngleX2; - cosHalfAngleX2 = sqrtf( ( 2.0f * ( 1.0f + dot( unitVec0, unitVec1 ) ) ) ); - recipCosHalfAngleX2 = ( 1.0f / cosHalfAngleX2 ); - return Quat( ( cross( unitVec0, unitVec1 ) * recipCosHalfAngleX2 ), ( cosHalfAngleX2 * 0.5f ) ); - } - - inline const Quat Quat::rotation( float radians, const Vector3 & unitVec ) - { - float s, c, angle; - angle = ( radians * 0.5f ); - s = sinf( angle ); - c = cosf( angle ); - return Quat( ( unitVec * s ), c ); - } - - inline const Quat Quat::rotationX( float radians ) - { - float s, c, angle; - angle = ( radians * 0.5f ); - s = sinf( angle ); - c = cosf( angle ); - return Quat( s, 0.0f, 0.0f, c ); - } - - inline const Quat Quat::rotationY( float radians ) - { - float s, c, angle; - angle = ( radians * 0.5f ); - s = sinf( angle ); - c = cosf( angle ); - return Quat( 0.0f, s, 0.0f, c ); - } - - inline const Quat Quat::rotationZ( float radians ) - { - float s, c, angle; - angle = ( radians * 0.5f ); - s = sinf( angle ); - c = cosf( angle ); - return Quat( 0.0f, 0.0f, s, c ); - } - - inline const Quat Quat::operator *( const Quat & quat ) const - { - return Quat( - ( ( ( ( mXYZW[3] * quat.mXYZW[0] ) + ( mXYZW[0] * quat.mXYZW[3] ) ) + ( mXYZW[1] * quat.mXYZW[2] ) ) - ( mXYZW[2] * quat.mXYZW[1] ) ), - ( ( ( ( mXYZW[3] * quat.mXYZW[1] ) + ( mXYZW[1] * quat.mXYZW[3] ) ) + ( mXYZW[2] * quat.mXYZW[0] ) ) - ( mXYZW[0] * quat.mXYZW[2] ) ), - ( ( ( ( mXYZW[3] * quat.mXYZW[2] ) + ( mXYZW[2] * quat.mXYZW[3] ) ) + ( mXYZW[0] * quat.mXYZW[1] ) ) - ( mXYZW[1] * quat.mXYZW[0] ) ), - ( ( ( ( mXYZW[3] * quat.mXYZW[3] ) - ( mXYZW[0] * quat.mXYZW[0] ) ) - ( mXYZW[1] * quat.mXYZW[1] ) ) - ( mXYZW[2] * quat.mXYZW[2] ) ) - ); - } - - inline Quat & Quat::operator *=( const Quat & quat ) - { - *this = *this * quat; - return *this; - } - - inline const Vector3 rotate( const Quat & quat, const Vector3 & vec ) - { - float tmpX, tmpY, tmpZ, tmpW; - tmpX = ( ( ( quat.getW() * vec.getX() ) + ( quat.getY() * vec.getZ() ) ) - ( quat.getZ() * vec.getY() ) ); - tmpY = ( ( ( quat.getW() * vec.getY() ) + ( quat.getZ() * vec.getX() ) ) - ( quat.getX() * vec.getZ() ) ); - tmpZ = ( ( ( quat.getW() * vec.getZ() ) + ( quat.getX() * vec.getY() ) ) - ( quat.getY() * vec.getX() ) ); - tmpW = ( ( ( quat.getX() * vec.getX() ) + ( quat.getY() * vec.getY() ) ) + ( quat.getZ() * vec.getZ() ) ); - return Vector3( - ( ( ( ( tmpW * quat.getX() ) + ( tmpX * quat.getW() ) ) - ( tmpY * quat.getZ() ) ) + ( tmpZ * quat.getY() ) ), - ( ( ( ( tmpW * quat.getY() ) + ( tmpY * quat.getW() ) ) - ( tmpZ * quat.getX() ) ) + ( tmpX * quat.getZ() ) ), - ( ( ( ( tmpW * quat.getZ() ) + ( tmpZ * quat.getW() ) ) - ( tmpX * quat.getY() ) ) + ( tmpY * quat.getX() ) ) - ); - } - - inline const Quat conj( const Quat & quat ) - { - return Quat( -quat.getX(), -quat.getY(), -quat.getZ(), quat.getW() ); - } - - inline const Quat select( const Quat & quat0, const Quat & quat1, bool select1 ) - { - return Quat( - ( select1 )? quat1.getX() : quat0.getX(), - ( select1 )? quat1.getY() : quat0.getY(), - ( select1 )? quat1.getZ() : quat0.getZ(), - ( select1 )? quat1.getW() : quat0.getW() - ); - } - -#ifdef _VECTORMATH_DEBUG - -inline void print( const Quat & quat ) -{ - printf( "( %f %f %f %f )\n", quat.getX(), quat.getY(), quat.getZ(), quat.getW() ); -} - -inline void print( const Quat & quat, const char * name ) -{ - printf( "%s: ( %f %f %f %f )\n", name, quat.getX(), quat.getY(), quat.getZ(), quat.getW() ); -} - -#endif - -} // namespace Aos -} // namespace Vectormath - -#endif - diff --git a/libs/bullet-2.82-r2704/src/vectormath/neon/vec_aos.h b/libs/bullet-2.82-r2704/src/vectormath/neon/vec_aos.h deleted file mode 100755 index 7bcf8db..0000000 --- a/libs/bullet-2.82-r2704/src/vectormath/neon/vec_aos.h +++ /dev/null @@ -1,1427 +0,0 @@ -/* - Copyright (C) 2009 Sony Computer Entertainment Inc. - All rights reserved. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -*/ - -#ifndef _VECTORMATH_VEC_AOS_CPP_H -#define _VECTORMATH_VEC_AOS_CPP_H - -//----------------------------------------------------------------------------- -// Constants - -#define _VECTORMATH_SLERP_TOL 0.999f - -//----------------------------------------------------------------------------- -// Definitions - -#ifndef _VECTORMATH_INTERNAL_FUNCTIONS -#define _VECTORMATH_INTERNAL_FUNCTIONS - -#endif - -namespace Vectormath { -namespace Aos { - -inline Vector3::Vector3( const Vector3 & vec ) -{ - mX = vec.mX; - mY = vec.mY; - mZ = vec.mZ; -} - -inline Vector3::Vector3( float _x, float _y, float _z ) -{ - mX = _x; - mY = _y; - mZ = _z; -} - -inline Vector3::Vector3( const Point3 & pnt ) -{ - mX = pnt.getX(); - mY = pnt.getY(); - mZ = pnt.getZ(); -} - -inline Vector3::Vector3( float scalar ) -{ - mX = scalar; - mY = scalar; - mZ = scalar; -} - -inline const Vector3 Vector3::xAxis( ) -{ - return Vector3( 1.0f, 0.0f, 0.0f ); -} - -inline const Vector3 Vector3::yAxis( ) -{ - return Vector3( 0.0f, 1.0f, 0.0f ); -} - -inline const Vector3 Vector3::zAxis( ) -{ - return Vector3( 0.0f, 0.0f, 1.0f ); -} - -inline const Vector3 lerp( float t, const Vector3 & vec0, const Vector3 & vec1 ) -{ - return ( vec0 + ( ( vec1 - vec0 ) * t ) ); -} - -inline const Vector3 slerp( float t, const Vector3 & unitVec0, const Vector3 & unitVec1 ) -{ - float recipSinAngle, scale0, scale1, cosAngle, angle; - cosAngle = dot( unitVec0, unitVec1 ); - if ( cosAngle < _VECTORMATH_SLERP_TOL ) { - angle = acosf( cosAngle ); - recipSinAngle = ( 1.0f / sinf( angle ) ); - scale0 = ( sinf( ( ( 1.0f - t ) * angle ) ) * recipSinAngle ); - scale1 = ( sinf( ( t * angle ) ) * recipSinAngle ); - } else { - scale0 = ( 1.0f - t ); - scale1 = t; - } - return ( ( unitVec0 * scale0 ) + ( unitVec1 * scale1 ) ); -} - -inline void loadXYZ( Vector3 & vec, const float * fptr ) -{ - vec = Vector3( fptr[0], fptr[1], fptr[2] ); -} - -inline void storeXYZ( const Vector3 & vec, float * fptr ) -{ - fptr[0] = vec.getX(); - fptr[1] = vec.getY(); - fptr[2] = vec.getZ(); -} - -inline void loadHalfFloats( Vector3 & vec, const unsigned short * hfptr ) -{ - union Data32 { - unsigned int u32; - float f32; - }; - - for (int i = 0; i < 3; i++) { - unsigned short fp16 = hfptr[i]; - unsigned int sign = fp16 >> 15; - unsigned int exponent = (fp16 >> 10) & ((1 << 5) - 1); - unsigned int mantissa = fp16 & ((1 << 10) - 1); - - if (exponent == 0) { - // zero - mantissa = 0; - - } else if (exponent == 31) { - // infinity or nan -> infinity - exponent = 255; - mantissa = 0; - - } else { - exponent += 127 - 15; - mantissa <<= 13; - } - - Data32 d; - d.u32 = (sign << 31) | (exponent << 23) | mantissa; - vec[i] = d.f32; - } -} - -inline void storeHalfFloats( const Vector3 & vec, unsigned short * hfptr ) -{ - union Data32 { - unsigned int u32; - float f32; - }; - - for (int i = 0; i < 3; i++) { - Data32 d; - d.f32 = vec[i]; - - unsigned int sign = d.u32 >> 31; - unsigned int exponent = (d.u32 >> 23) & ((1 << 8) - 1); - unsigned int mantissa = d.u32 & ((1 << 23) - 1);; - - if (exponent == 0) { - // zero or denorm -> zero - mantissa = 0; - - } else if (exponent == 255 && mantissa != 0) { - // nan -> infinity - exponent = 31; - mantissa = 0; - - } else if (exponent >= 127 - 15 + 31) { - // overflow or infinity -> infinity - exponent = 31; - mantissa = 0; - - } else if (exponent <= 127 - 15) { - // underflow -> zero - exponent = 0; - mantissa = 0; - - } else { - exponent -= 127 - 15; - mantissa >>= 13; - } - - hfptr[i] = (unsigned short)((sign << 15) | (exponent << 10) | mantissa); - } -} - -inline Vector3 & Vector3::operator =( const Vector3 & vec ) -{ - mX = vec.mX; - mY = vec.mY; - mZ = vec.mZ; - return *this; -} - -inline Vector3 & Vector3::setX( float _x ) -{ - mX = _x; - return *this; -} - -inline float Vector3::getX( ) const -{ - return mX; -} - -inline Vector3 & Vector3::setY( float _y ) -{ - mY = _y; - return *this; -} - -inline float Vector3::getY( ) const -{ - return mY; -} - -inline Vector3 & Vector3::setZ( float _z ) -{ - mZ = _z; - return *this; -} - -inline float Vector3::getZ( ) const -{ - return mZ; -} - -inline Vector3 & Vector3::setElem( int idx, float value ) -{ - *(&mX + idx) = value; - return *this; -} - -inline float Vector3::getElem( int idx ) const -{ - return *(&mX + idx); -} - -inline float & Vector3::operator []( int idx ) -{ - return *(&mX + idx); -} - -inline float Vector3::operator []( int idx ) const -{ - return *(&mX + idx); -} - -inline const Vector3 Vector3::operator +( const Vector3 & vec ) const -{ - return Vector3( - ( mX + vec.mX ), - ( mY + vec.mY ), - ( mZ + vec.mZ ) - ); -} - -inline const Vector3 Vector3::operator -( const Vector3 & vec ) const -{ - return Vector3( - ( mX - vec.mX ), - ( mY - vec.mY ), - ( mZ - vec.mZ ) - ); -} - -inline const Point3 Vector3::operator +( const Point3 & pnt ) const -{ - return Point3( - ( mX + pnt.getX() ), - ( mY + pnt.getY() ), - ( mZ + pnt.getZ() ) - ); -} - -inline const Vector3 Vector3::operator *( float scalar ) const -{ - return Vector3( - ( mX * scalar ), - ( mY * scalar ), - ( mZ * scalar ) - ); -} - -inline Vector3 & Vector3::operator +=( const Vector3 & vec ) -{ - *this = *this + vec; - return *this; -} - -inline Vector3 & Vector3::operator -=( const Vector3 & vec ) -{ - *this = *this - vec; - return *this; -} - -inline Vector3 & Vector3::operator *=( float scalar ) -{ - *this = *this * scalar; - return *this; -} - -inline const Vector3 Vector3::operator /( float scalar ) const -{ - return Vector3( - ( mX / scalar ), - ( mY / scalar ), - ( mZ / scalar ) - ); -} - -inline Vector3 & Vector3::operator /=( float scalar ) -{ - *this = *this / scalar; - return *this; -} - -inline const Vector3 Vector3::operator -( ) const -{ - return Vector3( - -mX, - -mY, - -mZ - ); -} - -inline const Vector3 operator *( float scalar, const Vector3 & vec ) -{ - return vec * scalar; -} - -inline const Vector3 mulPerElem( const Vector3 & vec0, const Vector3 & vec1 ) -{ - return Vector3( - ( vec0.getX() * vec1.getX() ), - ( vec0.getY() * vec1.getY() ), - ( vec0.getZ() * vec1.getZ() ) - ); -} - -inline const Vector3 divPerElem( const Vector3 & vec0, const Vector3 & vec1 ) -{ - return Vector3( - ( vec0.getX() / vec1.getX() ), - ( vec0.getY() / vec1.getY() ), - ( vec0.getZ() / vec1.getZ() ) - ); -} - -inline const Vector3 recipPerElem( const Vector3 & vec ) -{ - return Vector3( - ( 1.0f / vec.getX() ), - ( 1.0f / vec.getY() ), - ( 1.0f / vec.getZ() ) - ); -} - -inline const Vector3 sqrtPerElem( const Vector3 & vec ) -{ - return Vector3( - sqrtf( vec.getX() ), - sqrtf( vec.getY() ), - sqrtf( vec.getZ() ) - ); -} - -inline const Vector3 rsqrtPerElem( const Vector3 & vec ) -{ - return Vector3( - ( 1.0f / sqrtf( vec.getX() ) ), - ( 1.0f / sqrtf( vec.getY() ) ), - ( 1.0f / sqrtf( vec.getZ() ) ) - ); -} - -inline const Vector3 absPerElem( const Vector3 & vec ) -{ - return Vector3( - fabsf( vec.getX() ), - fabsf( vec.getY() ), - fabsf( vec.getZ() ) - ); -} - -inline const Vector3 copySignPerElem( const Vector3 & vec0, const Vector3 & vec1 ) -{ - return Vector3( - ( vec1.getX() < 0.0f )? -fabsf( vec0.getX() ) : fabsf( vec0.getX() ), - ( vec1.getY() < 0.0f )? -fabsf( vec0.getY() ) : fabsf( vec0.getY() ), - ( vec1.getZ() < 0.0f )? -fabsf( vec0.getZ() ) : fabsf( vec0.getZ() ) - ); -} - -inline const Vector3 maxPerElem( const Vector3 & vec0, const Vector3 & vec1 ) -{ - return Vector3( - (vec0.getX() > vec1.getX())? vec0.getX() : vec1.getX(), - (vec0.getY() > vec1.getY())? vec0.getY() : vec1.getY(), - (vec0.getZ() > vec1.getZ())? vec0.getZ() : vec1.getZ() - ); -} - -inline float maxElem( const Vector3 & vec ) -{ - float result; - result = (vec.getX() > vec.getY())? vec.getX() : vec.getY(); - result = (vec.getZ() > result)? vec.getZ() : result; - return result; -} - -inline const Vector3 minPerElem( const Vector3 & vec0, const Vector3 & vec1 ) -{ - return Vector3( - (vec0.getX() < vec1.getX())? vec0.getX() : vec1.getX(), - (vec0.getY() < vec1.getY())? vec0.getY() : vec1.getY(), - (vec0.getZ() < vec1.getZ())? vec0.getZ() : vec1.getZ() - ); -} - -inline float minElem( const Vector3 & vec ) -{ - float result; - result = (vec.getX() < vec.getY())? vec.getX() : vec.getY(); - result = (vec.getZ() < result)? vec.getZ() : result; - return result; -} - -inline float sum( const Vector3 & vec ) -{ - float result; - result = ( vec.getX() + vec.getY() ); - result = ( result + vec.getZ() ); - return result; -} - -inline float dot( const Vector3 & vec0, const Vector3 & vec1 ) -{ - float result; - result = ( vec0.getX() * vec1.getX() ); - result = ( result + ( vec0.getY() * vec1.getY() ) ); - result = ( result + ( vec0.getZ() * vec1.getZ() ) ); - return result; -} - -inline float lengthSqr( const Vector3 & vec ) -{ - float result; - result = ( vec.getX() * vec.getX() ); - result = ( result + ( vec.getY() * vec.getY() ) ); - result = ( result + ( vec.getZ() * vec.getZ() ) ); - return result; -} - -inline float length( const Vector3 & vec ) -{ - return ::sqrtf( lengthSqr( vec ) ); -} - -inline const Vector3 normalize( const Vector3 & vec ) -{ - float lenSqr, lenInv; - lenSqr = lengthSqr( vec ); - lenInv = ( 1.0f / sqrtf( lenSqr ) ); - return Vector3( - ( vec.getX() * lenInv ), - ( vec.getY() * lenInv ), - ( vec.getZ() * lenInv ) - ); -} - -inline const Vector3 cross( const Vector3 & vec0, const Vector3 & vec1 ) -{ - return Vector3( - ( ( vec0.getY() * vec1.getZ() ) - ( vec0.getZ() * vec1.getY() ) ), - ( ( vec0.getZ() * vec1.getX() ) - ( vec0.getX() * vec1.getZ() ) ), - ( ( vec0.getX() * vec1.getY() ) - ( vec0.getY() * vec1.getX() ) ) - ); -} - -inline const Vector3 select( const Vector3 & vec0, const Vector3 & vec1, bool select1 ) -{ - return Vector3( - ( select1 )? vec1.getX() : vec0.getX(), - ( select1 )? vec1.getY() : vec0.getY(), - ( select1 )? vec1.getZ() : vec0.getZ() - ); -} - -#ifdef _VECTORMATH_DEBUG - -inline void print( const Vector3 & vec ) -{ - printf( "( %f %f %f )\n", vec.getX(), vec.getY(), vec.getZ() ); -} - -inline void print( const Vector3 & vec, const char * name ) -{ - printf( "%s: ( %f %f %f )\n", name, vec.getX(), vec.getY(), vec.getZ() ); -} - -#endif - -inline Vector4::Vector4( const Vector4 & vec ) -{ - mX = vec.mX; - mY = vec.mY; - mZ = vec.mZ; - mW = vec.mW; -} - -inline Vector4::Vector4( float _x, float _y, float _z, float _w ) -{ - mX = _x; - mY = _y; - mZ = _z; - mW = _w; -} - -inline Vector4::Vector4( const Vector3 & xyz, float _w ) -{ - this->setXYZ( xyz ); - this->setW( _w ); -} - -inline Vector4::Vector4( const Vector3 & vec ) -{ - mX = vec.getX(); - mY = vec.getY(); - mZ = vec.getZ(); - mW = 0.0f; -} - -inline Vector4::Vector4( const Point3 & pnt ) -{ - mX = pnt.getX(); - mY = pnt.getY(); - mZ = pnt.getZ(); - mW = 1.0f; -} - -inline Vector4::Vector4( const Quat & quat ) -{ - mX = quat.getX(); - mY = quat.getY(); - mZ = quat.getZ(); - mW = quat.getW(); -} - -inline Vector4::Vector4( float scalar ) -{ - mX = scalar; - mY = scalar; - mZ = scalar; - mW = scalar; -} - -inline const Vector4 Vector4::xAxis( ) -{ - return Vector4( 1.0f, 0.0f, 0.0f, 0.0f ); -} - -inline const Vector4 Vector4::yAxis( ) -{ - return Vector4( 0.0f, 1.0f, 0.0f, 0.0f ); -} - -inline const Vector4 Vector4::zAxis( ) -{ - return Vector4( 0.0f, 0.0f, 1.0f, 0.0f ); -} - -inline const Vector4 Vector4::wAxis( ) -{ - return Vector4( 0.0f, 0.0f, 0.0f, 1.0f ); -} - -inline const Vector4 lerp( float t, const Vector4 & vec0, const Vector4 & vec1 ) -{ - return ( vec0 + ( ( vec1 - vec0 ) * t ) ); -} - -inline const Vector4 slerp( float t, const Vector4 & unitVec0, const Vector4 & unitVec1 ) -{ - float recipSinAngle, scale0, scale1, cosAngle, angle; - cosAngle = dot( unitVec0, unitVec1 ); - if ( cosAngle < _VECTORMATH_SLERP_TOL ) { - angle = acosf( cosAngle ); - recipSinAngle = ( 1.0f / sinf( angle ) ); - scale0 = ( sinf( ( ( 1.0f - t ) * angle ) ) * recipSinAngle ); - scale1 = ( sinf( ( t * angle ) ) * recipSinAngle ); - } else { - scale0 = ( 1.0f - t ); - scale1 = t; - } - return ( ( unitVec0 * scale0 ) + ( unitVec1 * scale1 ) ); -} - -inline void loadXYZW( Vector4 & vec, const float * fptr ) -{ - vec = Vector4( fptr[0], fptr[1], fptr[2], fptr[3] ); -} - -inline void storeXYZW( const Vector4 & vec, float * fptr ) -{ - fptr[0] = vec.getX(); - fptr[1] = vec.getY(); - fptr[2] = vec.getZ(); - fptr[3] = vec.getW(); -} - -inline void loadHalfFloats( Vector4 & vec, const unsigned short * hfptr ) -{ - union Data32 { - unsigned int u32; - float f32; - }; - - for (int i = 0; i < 4; i++) { - unsigned short fp16 = hfptr[i]; - unsigned int sign = fp16 >> 15; - unsigned int exponent = (fp16 >> 10) & ((1 << 5) - 1); - unsigned int mantissa = fp16 & ((1 << 10) - 1); - - if (exponent == 0) { - // zero - mantissa = 0; - - } else if (exponent == 31) { - // infinity or nan -> infinity - exponent = 255; - mantissa = 0; - - } else { - exponent += 127 - 15; - mantissa <<= 13; - } - - Data32 d; - d.u32 = (sign << 31) | (exponent << 23) | mantissa; - vec[i] = d.f32; - } -} - -inline void storeHalfFloats( const Vector4 & vec, unsigned short * hfptr ) -{ - union Data32 { - unsigned int u32; - float f32; - }; - - for (int i = 0; i < 4; i++) { - Data32 d; - d.f32 = vec[i]; - - unsigned int sign = d.u32 >> 31; - unsigned int exponent = (d.u32 >> 23) & ((1 << 8) - 1); - unsigned int mantissa = d.u32 & ((1 << 23) - 1);; - - if (exponent == 0) { - // zero or denorm -> zero - mantissa = 0; - - } else if (exponent == 255 && mantissa != 0) { - // nan -> infinity - exponent = 31; - mantissa = 0; - - } else if (exponent >= 127 - 15 + 31) { - // overflow or infinity -> infinity - exponent = 31; - mantissa = 0; - - } else if (exponent <= 127 - 15) { - // underflow -> zero - exponent = 0; - mantissa = 0; - - } else { - exponent -= 127 - 15; - mantissa >>= 13; - } - - hfptr[i] = (unsigned short)((sign << 15) | (exponent << 10) | mantissa); - } -} - -inline Vector4 & Vector4::operator =( const Vector4 & vec ) -{ - mX = vec.mX; - mY = vec.mY; - mZ = vec.mZ; - mW = vec.mW; - return *this; -} - -inline Vector4 & Vector4::setXYZ( const Vector3 & vec ) -{ - mX = vec.getX(); - mY = vec.getY(); - mZ = vec.getZ(); - return *this; -} - -inline const Vector3 Vector4::getXYZ( ) const -{ - return Vector3( mX, mY, mZ ); -} - -inline Vector4 & Vector4::setX( float _x ) -{ - mX = _x; - return *this; -} - -inline float Vector4::getX( ) const -{ - return mX; -} - -inline Vector4 & Vector4::setY( float _y ) -{ - mY = _y; - return *this; -} - -inline float Vector4::getY( ) const -{ - return mY; -} - -inline Vector4 & Vector4::setZ( float _z ) -{ - mZ = _z; - return *this; -} - -inline float Vector4::getZ( ) const -{ - return mZ; -} - -inline Vector4 & Vector4::setW( float _w ) -{ - mW = _w; - return *this; -} - -inline float Vector4::getW( ) const -{ - return mW; -} - -inline Vector4 & Vector4::setElem( int idx, float value ) -{ - *(&mX + idx) = value; - return *this; -} - -inline float Vector4::getElem( int idx ) const -{ - return *(&mX + idx); -} - -inline float & Vector4::operator []( int idx ) -{ - return *(&mX + idx); -} - -inline float Vector4::operator []( int idx ) const -{ - return *(&mX + idx); -} - -inline const Vector4 Vector4::operator +( const Vector4 & vec ) const -{ - return Vector4( - ( mX + vec.mX ), - ( mY + vec.mY ), - ( mZ + vec.mZ ), - ( mW + vec.mW ) - ); -} - -inline const Vector4 Vector4::operator -( const Vector4 & vec ) const -{ - return Vector4( - ( mX - vec.mX ), - ( mY - vec.mY ), - ( mZ - vec.mZ ), - ( mW - vec.mW ) - ); -} - -inline const Vector4 Vector4::operator *( float scalar ) const -{ - return Vector4( - ( mX * scalar ), - ( mY * scalar ), - ( mZ * scalar ), - ( mW * scalar ) - ); -} - -inline Vector4 & Vector4::operator +=( const Vector4 & vec ) -{ - *this = *this + vec; - return *this; -} - -inline Vector4 & Vector4::operator -=( const Vector4 & vec ) -{ - *this = *this - vec; - return *this; -} - -inline Vector4 & Vector4::operator *=( float scalar ) -{ - *this = *this * scalar; - return *this; -} - -inline const Vector4 Vector4::operator /( float scalar ) const -{ - return Vector4( - ( mX / scalar ), - ( mY / scalar ), - ( mZ / scalar ), - ( mW / scalar ) - ); -} - -inline Vector4 & Vector4::operator /=( float scalar ) -{ - *this = *this / scalar; - return *this; -} - -inline const Vector4 Vector4::operator -( ) const -{ - return Vector4( - -mX, - -mY, - -mZ, - -mW - ); -} - -inline const Vector4 operator *( float scalar, const Vector4 & vec ) -{ - return vec * scalar; -} - -inline const Vector4 mulPerElem( const Vector4 & vec0, const Vector4 & vec1 ) -{ - return Vector4( - ( vec0.getX() * vec1.getX() ), - ( vec0.getY() * vec1.getY() ), - ( vec0.getZ() * vec1.getZ() ), - ( vec0.getW() * vec1.getW() ) - ); -} - -inline const Vector4 divPerElem( const Vector4 & vec0, const Vector4 & vec1 ) -{ - return Vector4( - ( vec0.getX() / vec1.getX() ), - ( vec0.getY() / vec1.getY() ), - ( vec0.getZ() / vec1.getZ() ), - ( vec0.getW() / vec1.getW() ) - ); -} - -inline const Vector4 recipPerElem( const Vector4 & vec ) -{ - return Vector4( - ( 1.0f / vec.getX() ), - ( 1.0f / vec.getY() ), - ( 1.0f / vec.getZ() ), - ( 1.0f / vec.getW() ) - ); -} - -inline const Vector4 sqrtPerElem( const Vector4 & vec ) -{ - return Vector4( - sqrtf( vec.getX() ), - sqrtf( vec.getY() ), - sqrtf( vec.getZ() ), - sqrtf( vec.getW() ) - ); -} - -inline const Vector4 rsqrtPerElem( const Vector4 & vec ) -{ - return Vector4( - ( 1.0f / sqrtf( vec.getX() ) ), - ( 1.0f / sqrtf( vec.getY() ) ), - ( 1.0f / sqrtf( vec.getZ() ) ), - ( 1.0f / sqrtf( vec.getW() ) ) - ); -} - -inline const Vector4 absPerElem( const Vector4 & vec ) -{ - return Vector4( - fabsf( vec.getX() ), - fabsf( vec.getY() ), - fabsf( vec.getZ() ), - fabsf( vec.getW() ) - ); -} - -inline const Vector4 copySignPerElem( const Vector4 & vec0, const Vector4 & vec1 ) -{ - return Vector4( - ( vec1.getX() < 0.0f )? -fabsf( vec0.getX() ) : fabsf( vec0.getX() ), - ( vec1.getY() < 0.0f )? -fabsf( vec0.getY() ) : fabsf( vec0.getY() ), - ( vec1.getZ() < 0.0f )? -fabsf( vec0.getZ() ) : fabsf( vec0.getZ() ), - ( vec1.getW() < 0.0f )? -fabsf( vec0.getW() ) : fabsf( vec0.getW() ) - ); -} - -inline const Vector4 maxPerElem( const Vector4 & vec0, const Vector4 & vec1 ) -{ - return Vector4( - (vec0.getX() > vec1.getX())? vec0.getX() : vec1.getX(), - (vec0.getY() > vec1.getY())? vec0.getY() : vec1.getY(), - (vec0.getZ() > vec1.getZ())? vec0.getZ() : vec1.getZ(), - (vec0.getW() > vec1.getW())? vec0.getW() : vec1.getW() - ); -} - -inline float maxElem( const Vector4 & vec ) -{ - float result; - result = (vec.getX() > vec.getY())? vec.getX() : vec.getY(); - result = (vec.getZ() > result)? vec.getZ() : result; - result = (vec.getW() > result)? vec.getW() : result; - return result; -} - -inline const Vector4 minPerElem( const Vector4 & vec0, const Vector4 & vec1 ) -{ - return Vector4( - (vec0.getX() < vec1.getX())? vec0.getX() : vec1.getX(), - (vec0.getY() < vec1.getY())? vec0.getY() : vec1.getY(), - (vec0.getZ() < vec1.getZ())? vec0.getZ() : vec1.getZ(), - (vec0.getW() < vec1.getW())? vec0.getW() : vec1.getW() - ); -} - -inline float minElem( const Vector4 & vec ) -{ - float result; - result = (vec.getX() < vec.getY())? vec.getX() : vec.getY(); - result = (vec.getZ() < result)? vec.getZ() : result; - result = (vec.getW() < result)? vec.getW() : result; - return result; -} - -inline float sum( const Vector4 & vec ) -{ - float result; - result = ( vec.getX() + vec.getY() ); - result = ( result + vec.getZ() ); - result = ( result + vec.getW() ); - return result; -} - -inline float dot( const Vector4 & vec0, const Vector4 & vec1 ) -{ - float result; - result = ( vec0.getX() * vec1.getX() ); - result = ( result + ( vec0.getY() * vec1.getY() ) ); - result = ( result + ( vec0.getZ() * vec1.getZ() ) ); - result = ( result + ( vec0.getW() * vec1.getW() ) ); - return result; -} - -inline float lengthSqr( const Vector4 & vec ) -{ - float result; - result = ( vec.getX() * vec.getX() ); - result = ( result + ( vec.getY() * vec.getY() ) ); - result = ( result + ( vec.getZ() * vec.getZ() ) ); - result = ( result + ( vec.getW() * vec.getW() ) ); - return result; -} - -inline float length( const Vector4 & vec ) -{ - return ::sqrtf( lengthSqr( vec ) ); -} - -inline const Vector4 normalize( const Vector4 & vec ) -{ - float lenSqr, lenInv; - lenSqr = lengthSqr( vec ); - lenInv = ( 1.0f / sqrtf( lenSqr ) ); - return Vector4( - ( vec.getX() * lenInv ), - ( vec.getY() * lenInv ), - ( vec.getZ() * lenInv ), - ( vec.getW() * lenInv ) - ); -} - -inline const Vector4 select( const Vector4 & vec0, const Vector4 & vec1, bool select1 ) -{ - return Vector4( - ( select1 )? vec1.getX() : vec0.getX(), - ( select1 )? vec1.getY() : vec0.getY(), - ( select1 )? vec1.getZ() : vec0.getZ(), - ( select1 )? vec1.getW() : vec0.getW() - ); -} - -#ifdef _VECTORMATH_DEBUG - -inline void print( const Vector4 & vec ) -{ - printf( "( %f %f %f %f )\n", vec.getX(), vec.getY(), vec.getZ(), vec.getW() ); -} - -inline void print( const Vector4 & vec, const char * name ) -{ - printf( "%s: ( %f %f %f %f )\n", name, vec.getX(), vec.getY(), vec.getZ(), vec.getW() ); -} - -#endif - -inline Point3::Point3( const Point3 & pnt ) -{ - mX = pnt.mX; - mY = pnt.mY; - mZ = pnt.mZ; -} - -inline Point3::Point3( float _x, float _y, float _z ) -{ - mX = _x; - mY = _y; - mZ = _z; -} - -inline Point3::Point3( const Vector3 & vec ) -{ - mX = vec.getX(); - mY = vec.getY(); - mZ = vec.getZ(); -} - -inline Point3::Point3( float scalar ) -{ - mX = scalar; - mY = scalar; - mZ = scalar; -} - -inline const Point3 lerp( float t, const Point3 & pnt0, const Point3 & pnt1 ) -{ - return ( pnt0 + ( ( pnt1 - pnt0 ) * t ) ); -} - -inline void loadXYZ( Point3 & pnt, const float * fptr ) -{ - pnt = Point3( fptr[0], fptr[1], fptr[2] ); -} - -inline void storeXYZ( const Point3 & pnt, float * fptr ) -{ - fptr[0] = pnt.getX(); - fptr[1] = pnt.getY(); - fptr[2] = pnt.getZ(); -} - -inline void loadHalfFloats( Point3 & vec, const unsigned short * hfptr ) -{ - union Data32 { - unsigned int u32; - float f32; - }; - - for (int i = 0; i < 3; i++) { - unsigned short fp16 = hfptr[i]; - unsigned int sign = fp16 >> 15; - unsigned int exponent = (fp16 >> 10) & ((1 << 5) - 1); - unsigned int mantissa = fp16 & ((1 << 10) - 1); - - if (exponent == 0) { - // zero - mantissa = 0; - - } else if (exponent == 31) { - // infinity or nan -> infinity - exponent = 255; - mantissa = 0; - - } else { - exponent += 127 - 15; - mantissa <<= 13; - } - - Data32 d; - d.u32 = (sign << 31) | (exponent << 23) | mantissa; - vec[i] = d.f32; - } -} - -inline void storeHalfFloats( const Point3 & vec, unsigned short * hfptr ) -{ - union Data32 { - unsigned int u32; - float f32; - }; - - for (int i = 0; i < 3; i++) { - Data32 d; - d.f32 = vec[i]; - - unsigned int sign = d.u32 >> 31; - unsigned int exponent = (d.u32 >> 23) & ((1 << 8) - 1); - unsigned int mantissa = d.u32 & ((1 << 23) - 1);; - - if (exponent == 0) { - // zero or denorm -> zero - mantissa = 0; - - } else if (exponent == 255 && mantissa != 0) { - // nan -> infinity - exponent = 31; - mantissa = 0; - - } else if (exponent >= 127 - 15 + 31) { - // overflow or infinity -> infinity - exponent = 31; - mantissa = 0; - - } else if (exponent <= 127 - 15) { - // underflow -> zero - exponent = 0; - mantissa = 0; - - } else { - exponent -= 127 - 15; - mantissa >>= 13; - } - - hfptr[i] = (unsigned short)((sign << 15) | (exponent << 10) | mantissa); - } -} - -inline Point3 & Point3::operator =( const Point3 & pnt ) -{ - mX = pnt.mX; - mY = pnt.mY; - mZ = pnt.mZ; - return *this; -} - -inline Point3 & Point3::setX( float _x ) -{ - mX = _x; - return *this; -} - -inline float Point3::getX( ) const -{ - return mX; -} - -inline Point3 & Point3::setY( float _y ) -{ - mY = _y; - return *this; -} - -inline float Point3::getY( ) const -{ - return mY; -} - -inline Point3 & Point3::setZ( float _z ) -{ - mZ = _z; - return *this; -} - -inline float Point3::getZ( ) const -{ - return mZ; -} - -inline Point3 & Point3::setElem( int idx, float value ) -{ - *(&mX + idx) = value; - return *this; -} - -inline float Point3::getElem( int idx ) const -{ - return *(&mX + idx); -} - -inline float & Point3::operator []( int idx ) -{ - return *(&mX + idx); -} - -inline float Point3::operator []( int idx ) const -{ - return *(&mX + idx); -} - -inline const Vector3 Point3::operator -( const Point3 & pnt ) const -{ - return Vector3( - ( mX - pnt.mX ), - ( mY - pnt.mY ), - ( mZ - pnt.mZ ) - ); -} - -inline const Point3 Point3::operator +( const Vector3 & vec ) const -{ - return Point3( - ( mX + vec.getX() ), - ( mY + vec.getY() ), - ( mZ + vec.getZ() ) - ); -} - -inline const Point3 Point3::operator -( const Vector3 & vec ) const -{ - return Point3( - ( mX - vec.getX() ), - ( mY - vec.getY() ), - ( mZ - vec.getZ() ) - ); -} - -inline Point3 & Point3::operator +=( const Vector3 & vec ) -{ - *this = *this + vec; - return *this; -} - -inline Point3 & Point3::operator -=( const Vector3 & vec ) -{ - *this = *this - vec; - return *this; -} - -inline const Point3 mulPerElem( const Point3 & pnt0, const Point3 & pnt1 ) -{ - return Point3( - ( pnt0.getX() * pnt1.getX() ), - ( pnt0.getY() * pnt1.getY() ), - ( pnt0.getZ() * pnt1.getZ() ) - ); -} - -inline const Point3 divPerElem( const Point3 & pnt0, const Point3 & pnt1 ) -{ - return Point3( - ( pnt0.getX() / pnt1.getX() ), - ( pnt0.getY() / pnt1.getY() ), - ( pnt0.getZ() / pnt1.getZ() ) - ); -} - -inline const Point3 recipPerElem( const Point3 & pnt ) -{ - return Point3( - ( 1.0f / pnt.getX() ), - ( 1.0f / pnt.getY() ), - ( 1.0f / pnt.getZ() ) - ); -} - -inline const Point3 sqrtPerElem( const Point3 & pnt ) -{ - return Point3( - sqrtf( pnt.getX() ), - sqrtf( pnt.getY() ), - sqrtf( pnt.getZ() ) - ); -} - -inline const Point3 rsqrtPerElem( const Point3 & pnt ) -{ - return Point3( - ( 1.0f / sqrtf( pnt.getX() ) ), - ( 1.0f / sqrtf( pnt.getY() ) ), - ( 1.0f / sqrtf( pnt.getZ() ) ) - ); -} - -inline const Point3 absPerElem( const Point3 & pnt ) -{ - return Point3( - fabsf( pnt.getX() ), - fabsf( pnt.getY() ), - fabsf( pnt.getZ() ) - ); -} - -inline const Point3 copySignPerElem( const Point3 & pnt0, const Point3 & pnt1 ) -{ - return Point3( - ( pnt1.getX() < 0.0f )? -fabsf( pnt0.getX() ) : fabsf( pnt0.getX() ), - ( pnt1.getY() < 0.0f )? -fabsf( pnt0.getY() ) : fabsf( pnt0.getY() ), - ( pnt1.getZ() < 0.0f )? -fabsf( pnt0.getZ() ) : fabsf( pnt0.getZ() ) - ); -} - -inline const Point3 maxPerElem( const Point3 & pnt0, const Point3 & pnt1 ) -{ - return Point3( - (pnt0.getX() > pnt1.getX())? pnt0.getX() : pnt1.getX(), - (pnt0.getY() > pnt1.getY())? pnt0.getY() : pnt1.getY(), - (pnt0.getZ() > pnt1.getZ())? pnt0.getZ() : pnt1.getZ() - ); -} - -inline float maxElem( const Point3 & pnt ) -{ - float result; - result = (pnt.getX() > pnt.getY())? pnt.getX() : pnt.getY(); - result = (pnt.getZ() > result)? pnt.getZ() : result; - return result; -} - -inline const Point3 minPerElem( const Point3 & pnt0, const Point3 & pnt1 ) -{ - return Point3( - (pnt0.getX() < pnt1.getX())? pnt0.getX() : pnt1.getX(), - (pnt0.getY() < pnt1.getY())? pnt0.getY() : pnt1.getY(), - (pnt0.getZ() < pnt1.getZ())? pnt0.getZ() : pnt1.getZ() - ); -} - -inline float minElem( const Point3 & pnt ) -{ - float result; - result = (pnt.getX() < pnt.getY())? pnt.getX() : pnt.getY(); - result = (pnt.getZ() < result)? pnt.getZ() : result; - return result; -} - -inline float sum( const Point3 & pnt ) -{ - float result; - result = ( pnt.getX() + pnt.getY() ); - result = ( result + pnt.getZ() ); - return result; -} - -inline const Point3 scale( const Point3 & pnt, float scaleVal ) -{ - return mulPerElem( pnt, Point3( scaleVal ) ); -} - -inline const Point3 scale( const Point3 & pnt, const Vector3 & scaleVec ) -{ - return mulPerElem( pnt, Point3( scaleVec ) ); -} - -inline float projection( const Point3 & pnt, const Vector3 & unitVec ) -{ - float result; - result = ( pnt.getX() * unitVec.getX() ); - result = ( result + ( pnt.getY() * unitVec.getY() ) ); - result = ( result + ( pnt.getZ() * unitVec.getZ() ) ); - return result; -} - -inline float distSqrFromOrigin( const Point3 & pnt ) -{ - return lengthSqr( Vector3( pnt ) ); -} - -inline float distFromOrigin( const Point3 & pnt ) -{ - return length( Vector3( pnt ) ); -} - -inline float distSqr( const Point3 & pnt0, const Point3 & pnt1 ) -{ - return lengthSqr( ( pnt1 - pnt0 ) ); -} - -inline float dist( const Point3 & pnt0, const Point3 & pnt1 ) -{ - return length( ( pnt1 - pnt0 ) ); -} - -inline const Point3 select( const Point3 & pnt0, const Point3 & pnt1, bool select1 ) -{ - return Point3( - ( select1 )? pnt1.getX() : pnt0.getX(), - ( select1 )? pnt1.getY() : pnt0.getY(), - ( select1 )? pnt1.getZ() : pnt0.getZ() - ); -} - -#ifdef _VECTORMATH_DEBUG - -inline void print( const Point3 & pnt ) -{ - printf( "( %f %f %f )\n", pnt.getX(), pnt.getY(), pnt.getZ() ); -} - -inline void print( const Point3 & pnt, const char * name ) -{ - printf( "%s: ( %f %f %f )\n", name, pnt.getX(), pnt.getY(), pnt.getZ() ); -} - -#endif - -} // namespace Aos -} // namespace Vectormath - -#endif - diff --git a/libs/bullet-2.82-r2704/src/vectormath/neon/vectormath_aos.h b/libs/bullet-2.82-r2704/src/vectormath/neon/vectormath_aos.h deleted file mode 100755 index 97bdc27..0000000 --- a/libs/bullet-2.82-r2704/src/vectormath/neon/vectormath_aos.h +++ /dev/null @@ -1,1890 +0,0 @@ -/* - Copyright (C) 2009 Sony Computer Entertainment Inc. - All rights reserved. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -This source version has been altered. - -*/ - -#ifndef _VECTORMATH_AOS_CPP_H -#define _VECTORMATH_AOS_CPP_H - -#include - -#ifdef _VECTORMATH_DEBUG -#include -#endif - -namespace Vectormath { - -namespace Aos { - -//----------------------------------------------------------------------------- -// Forward Declarations -// - -class Vector3; -class Vector4; -class Point3; -class Quat; -class Matrix3; -class Matrix4; -class Transform3; - -// A 3-D vector in array-of-structures format -// -class Vector3 -{ - float mX; - float mY; - float mZ; -#ifndef __GNUC__ - float d; -#endif - -public: - // Default constructor; does no initialization - // - inline Vector3( ) { }; - - // Copy a 3-D vector - // - inline Vector3( const Vector3 & vec ); - - // Construct a 3-D vector from x, y, and z elements - // - inline Vector3( float x, float y, float z ); - - // Copy elements from a 3-D point into a 3-D vector - // - explicit inline Vector3( const Point3 & pnt ); - - // Set all elements of a 3-D vector to the same scalar value - // - explicit inline Vector3( float scalar ); - - // Assign one 3-D vector to another - // - inline Vector3 & operator =( const Vector3 & vec ); - - // Set the x element of a 3-D vector - // - inline Vector3 & setX( float x ); - - // Set the y element of a 3-D vector - // - inline Vector3 & setY( float y ); - - // Set the z element of a 3-D vector - // - inline Vector3 & setZ( float z ); - - // Get the x element of a 3-D vector - // - inline float getX( ) const; - - // Get the y element of a 3-D vector - // - inline float getY( ) const; - - // Get the z element of a 3-D vector - // - inline float getZ( ) const; - - // Set an x, y, or z element of a 3-D vector by index - // - inline Vector3 & setElem( int idx, float value ); - - // Get an x, y, or z element of a 3-D vector by index - // - inline float getElem( int idx ) const; - - // Subscripting operator to set or get an element - // - inline float & operator []( int idx ); - - // Subscripting operator to get an element - // - inline float operator []( int idx ) const; - - // Add two 3-D vectors - // - inline const Vector3 operator +( const Vector3 & vec ) const; - - // Subtract a 3-D vector from another 3-D vector - // - inline const Vector3 operator -( const Vector3 & vec ) const; - - // Add a 3-D vector to a 3-D point - // - inline const Point3 operator +( const Point3 & pnt ) const; - - // Multiply a 3-D vector by a scalar - // - inline const Vector3 operator *( float scalar ) const; - - // Divide a 3-D vector by a scalar - // - inline const Vector3 operator /( float scalar ) const; - - // Perform compound assignment and addition with a 3-D vector - // - inline Vector3 & operator +=( const Vector3 & vec ); - - // Perform compound assignment and subtraction by a 3-D vector - // - inline Vector3 & operator -=( const Vector3 & vec ); - - // Perform compound assignment and multiplication by a scalar - // - inline Vector3 & operator *=( float scalar ); - - // Perform compound assignment and division by a scalar - // - inline Vector3 & operator /=( float scalar ); - - // Negate all elements of a 3-D vector - // - inline const Vector3 operator -( ) const; - - // Construct x axis - // - static inline const Vector3 xAxis( ); - - // Construct y axis - // - static inline const Vector3 yAxis( ); - - // Construct z axis - // - static inline const Vector3 zAxis( ); - -} -#ifdef __GNUC__ -__attribute__ ((aligned(16))) -#endif -; - -// Multiply a 3-D vector by a scalar -// -inline const Vector3 operator *( float scalar, const Vector3 & vec ); - -// Multiply two 3-D vectors per element -// -inline const Vector3 mulPerElem( const Vector3 & vec0, const Vector3 & vec1 ); - -// Divide two 3-D vectors per element -// NOTE: -// Floating-point behavior matches standard library function divf4. -// -inline const Vector3 divPerElem( const Vector3 & vec0, const Vector3 & vec1 ); - -// Compute the reciprocal of a 3-D vector per element -// NOTE: -// Floating-point behavior matches standard library function recipf4. -// -inline const Vector3 recipPerElem( const Vector3 & vec ); - -// Compute the square root of a 3-D vector per element -// NOTE: -// Floating-point behavior matches standard library function sqrtf4. -// -inline const Vector3 sqrtPerElem( const Vector3 & vec ); - -// Compute the reciprocal square root of a 3-D vector per element -// NOTE: -// Floating-point behavior matches standard library function rsqrtf4. -// -inline const Vector3 rsqrtPerElem( const Vector3 & vec ); - -// Compute the absolute value of a 3-D vector per element -// -inline const Vector3 absPerElem( const Vector3 & vec ); - -// Copy sign from one 3-D vector to another, per element -// -inline const Vector3 copySignPerElem( const Vector3 & vec0, const Vector3 & vec1 ); - -// Maximum of two 3-D vectors per element -// -inline const Vector3 maxPerElem( const Vector3 & vec0, const Vector3 & vec1 ); - -// Minimum of two 3-D vectors per element -// -inline const Vector3 minPerElem( const Vector3 & vec0, const Vector3 & vec1 ); - -// Maximum element of a 3-D vector -// -inline float maxElem( const Vector3 & vec ); - -// Minimum element of a 3-D vector -// -inline float minElem( const Vector3 & vec ); - -// Compute the sum of all elements of a 3-D vector -// -inline float sum( const Vector3 & vec ); - -// Compute the dot product of two 3-D vectors -// -inline float dot( const Vector3 & vec0, const Vector3 & vec1 ); - -// Compute the square of the length of a 3-D vector -// -inline float lengthSqr( const Vector3 & vec ); - -// Compute the length of a 3-D vector -// -inline float length( const Vector3 & vec ); - -// Normalize a 3-D vector -// NOTE: -// The result is unpredictable when all elements of vec are at or near zero. -// -inline const Vector3 normalize( const Vector3 & vec ); - -// Compute cross product of two 3-D vectors -// -inline const Vector3 cross( const Vector3 & vec0, const Vector3 & vec1 ); - -// Outer product of two 3-D vectors -// -inline const Matrix3 outer( const Vector3 & vec0, const Vector3 & vec1 ); - -// Pre-multiply a row vector by a 3x3 matrix -// -inline const Vector3 rowMul( const Vector3 & vec, const Matrix3 & mat ); - -// Cross-product matrix of a 3-D vector -// -inline const Matrix3 crossMatrix( const Vector3 & vec ); - -// Create cross-product matrix and multiply -// NOTE: -// Faster than separately creating a cross-product matrix and multiplying. -// -inline const Matrix3 crossMatrixMul( const Vector3 & vec, const Matrix3 & mat ); - -// Linear interpolation between two 3-D vectors -// NOTE: -// Does not clamp t between 0 and 1. -// -inline const Vector3 lerp( float t, const Vector3 & vec0, const Vector3 & vec1 ); - -// Spherical linear interpolation between two 3-D vectors -// NOTE: -// The result is unpredictable if the vectors point in opposite directions. -// Does not clamp t between 0 and 1. -// -inline const Vector3 slerp( float t, const Vector3 & unitVec0, const Vector3 & unitVec1 ); - -// Conditionally select between two 3-D vectors -// -inline const Vector3 select( const Vector3 & vec0, const Vector3 & vec1, bool select1 ); - -// Load x, y, and z elements from the first three words of a float array. -// -// -inline void loadXYZ( Vector3 & vec, const float * fptr ); - -// Store x, y, and z elements of a 3-D vector in the first three words of a float array. -// Memory area of previous 16 bytes and next 32 bytes from fptr might be accessed -// -inline void storeXYZ( const Vector3 & vec, float * fptr ); - -// Load three-half-floats as a 3-D vector -// NOTE: -// This transformation does not support either denormalized numbers or NaNs. -// -inline void loadHalfFloats( Vector3 & vec, const unsigned short * hfptr ); - -// Store a 3-D vector as half-floats. Memory area of previous 16 bytes and next 32 bytes from hfptr might be accessed. -// NOTE: -// This transformation does not support either denormalized numbers or NaNs. Memory area of previous 16 bytes and next 32 bytes from hfptr might be accessed. -// -inline void storeHalfFloats( const Vector3 & vec, unsigned short * hfptr ); - -#ifdef _VECTORMATH_DEBUG - -// Print a 3-D vector -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -inline void print( const Vector3 & vec ); - -// Print a 3-D vector and an associated string identifier -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -inline void print( const Vector3 & vec, const char * name ); - -#endif - -// A 4-D vector in array-of-structures format -// -class Vector4 -{ - float mX; - float mY; - float mZ; - float mW; - -public: - // Default constructor; does no initialization - // - inline Vector4( ) { }; - - // Copy a 4-D vector - // - inline Vector4( const Vector4 & vec ); - - // Construct a 4-D vector from x, y, z, and w elements - // - inline Vector4( float x, float y, float z, float w ); - - // Construct a 4-D vector from a 3-D vector and a scalar - // - inline Vector4( const Vector3 & xyz, float w ); - - // Copy x, y, and z from a 3-D vector into a 4-D vector, and set w to 0 - // - explicit inline Vector4( const Vector3 & vec ); - - // Copy x, y, and z from a 3-D point into a 4-D vector, and set w to 1 - // - explicit inline Vector4( const Point3 & pnt ); - - // Copy elements from a quaternion into a 4-D vector - // - explicit inline Vector4( const Quat & quat ); - - // Set all elements of a 4-D vector to the same scalar value - // - explicit inline Vector4( float scalar ); - - // Assign one 4-D vector to another - // - inline Vector4 & operator =( const Vector4 & vec ); - - // Set the x, y, and z elements of a 4-D vector - // NOTE: - // This function does not change the w element. - // - inline Vector4 & setXYZ( const Vector3 & vec ); - - // Get the x, y, and z elements of a 4-D vector - // - inline const Vector3 getXYZ( ) const; - - // Set the x element of a 4-D vector - // - inline Vector4 & setX( float x ); - - // Set the y element of a 4-D vector - // - inline Vector4 & setY( float y ); - - // Set the z element of a 4-D vector - // - inline Vector4 & setZ( float z ); - - // Set the w element of a 4-D vector - // - inline Vector4 & setW( float w ); - - // Get the x element of a 4-D vector - // - inline float getX( ) const; - - // Get the y element of a 4-D vector - // - inline float getY( ) const; - - // Get the z element of a 4-D vector - // - inline float getZ( ) const; - - // Get the w element of a 4-D vector - // - inline float getW( ) const; - - // Set an x, y, z, or w element of a 4-D vector by index - // - inline Vector4 & setElem( int idx, float value ); - - // Get an x, y, z, or w element of a 4-D vector by index - // - inline float getElem( int idx ) const; - - // Subscripting operator to set or get an element - // - inline float & operator []( int idx ); - - // Subscripting operator to get an element - // - inline float operator []( int idx ) const; - - // Add two 4-D vectors - // - inline const Vector4 operator +( const Vector4 & vec ) const; - - // Subtract a 4-D vector from another 4-D vector - // - inline const Vector4 operator -( const Vector4 & vec ) const; - - // Multiply a 4-D vector by a scalar - // - inline const Vector4 operator *( float scalar ) const; - - // Divide a 4-D vector by a scalar - // - inline const Vector4 operator /( float scalar ) const; - - // Perform compound assignment and addition with a 4-D vector - // - inline Vector4 & operator +=( const Vector4 & vec ); - - // Perform compound assignment and subtraction by a 4-D vector - // - inline Vector4 & operator -=( const Vector4 & vec ); - - // Perform compound assignment and multiplication by a scalar - // - inline Vector4 & operator *=( float scalar ); - - // Perform compound assignment and division by a scalar - // - inline Vector4 & operator /=( float scalar ); - - // Negate all elements of a 4-D vector - // - inline const Vector4 operator -( ) const; - - // Construct x axis - // - static inline const Vector4 xAxis( ); - - // Construct y axis - // - static inline const Vector4 yAxis( ); - - // Construct z axis - // - static inline const Vector4 zAxis( ); - - // Construct w axis - // - static inline const Vector4 wAxis( ); - -} -#ifdef __GNUC__ -__attribute__ ((aligned(16))) -#endif -; - -// Multiply a 4-D vector by a scalar -// -inline const Vector4 operator *( float scalar, const Vector4 & vec ); - -// Multiply two 4-D vectors per element -// -inline const Vector4 mulPerElem( const Vector4 & vec0, const Vector4 & vec1 ); - -// Divide two 4-D vectors per element -// NOTE: -// Floating-point behavior matches standard library function divf4. -// -inline const Vector4 divPerElem( const Vector4 & vec0, const Vector4 & vec1 ); - -// Compute the reciprocal of a 4-D vector per element -// NOTE: -// Floating-point behavior matches standard library function recipf4. -// -inline const Vector4 recipPerElem( const Vector4 & vec ); - -// Compute the square root of a 4-D vector per element -// NOTE: -// Floating-point behavior matches standard library function sqrtf4. -// -inline const Vector4 sqrtPerElem( const Vector4 & vec ); - -// Compute the reciprocal square root of a 4-D vector per element -// NOTE: -// Floating-point behavior matches standard library function rsqrtf4. -// -inline const Vector4 rsqrtPerElem( const Vector4 & vec ); - -// Compute the absolute value of a 4-D vector per element -// -inline const Vector4 absPerElem( const Vector4 & vec ); - -// Copy sign from one 4-D vector to another, per element -// -inline const Vector4 copySignPerElem( const Vector4 & vec0, const Vector4 & vec1 ); - -// Maximum of two 4-D vectors per element -// -inline const Vector4 maxPerElem( const Vector4 & vec0, const Vector4 & vec1 ); - -// Minimum of two 4-D vectors per element -// -inline const Vector4 minPerElem( const Vector4 & vec0, const Vector4 & vec1 ); - -// Maximum element of a 4-D vector -// -inline float maxElem( const Vector4 & vec ); - -// Minimum element of a 4-D vector -// -inline float minElem( const Vector4 & vec ); - -// Compute the sum of all elements of a 4-D vector -// -inline float sum( const Vector4 & vec ); - -// Compute the dot product of two 4-D vectors -// -inline float dot( const Vector4 & vec0, const Vector4 & vec1 ); - -// Compute the square of the length of a 4-D vector -// -inline float lengthSqr( const Vector4 & vec ); - -// Compute the length of a 4-D vector -// -inline float length( const Vector4 & vec ); - -// Normalize a 4-D vector -// NOTE: -// The result is unpredictable when all elements of vec are at or near zero. -// -inline const Vector4 normalize( const Vector4 & vec ); - -// Outer product of two 4-D vectors -// -inline const Matrix4 outer( const Vector4 & vec0, const Vector4 & vec1 ); - -// Linear interpolation between two 4-D vectors -// NOTE: -// Does not clamp t between 0 and 1. -// -inline const Vector4 lerp( float t, const Vector4 & vec0, const Vector4 & vec1 ); - -// Spherical linear interpolation between two 4-D vectors -// NOTE: -// The result is unpredictable if the vectors point in opposite directions. -// Does not clamp t between 0 and 1. -// -inline const Vector4 slerp( float t, const Vector4 & unitVec0, const Vector4 & unitVec1 ); - -// Conditionally select between two 4-D vectors -// -inline const Vector4 select( const Vector4 & vec0, const Vector4 & vec1, bool select1 ); - -// Load x, y, z, and w elements from the first four words of a float array. -// -// -inline void loadXYZW( Vector4 & vec, const float * fptr ); - -// Store x, y, z, and w elements of a 4-D vector in the first four words of a float array. -// Memory area of previous 16 bytes and next 32 bytes from fptr might be accessed -// -inline void storeXYZW( const Vector4 & vec, float * fptr ); - -// Load four-half-floats as a 4-D vector -// NOTE: -// This transformation does not support either denormalized numbers or NaNs. -// -inline void loadHalfFloats( Vector4 & vec, const unsigned short * hfptr ); - -// Store a 4-D vector as half-floats. Memory area of previous 16 bytes and next 32 bytes from hfptr might be accessed. -// NOTE: -// This transformation does not support either denormalized numbers or NaNs. Memory area of previous 16 bytes and next 32 bytes from hfptr might be accessed. -// -inline void storeHalfFloats( const Vector4 & vec, unsigned short * hfptr ); - -#ifdef _VECTORMATH_DEBUG - -// Print a 4-D vector -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -inline void print( const Vector4 & vec ); - -// Print a 4-D vector and an associated string identifier -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -inline void print( const Vector4 & vec, const char * name ); - -#endif - -// A 3-D point in array-of-structures format -// -class Point3 -{ - float mX; - float mY; - float mZ; -#ifndef __GNUC__ - float d; -#endif - -public: - // Default constructor; does no initialization - // - inline Point3( ) { }; - - // Copy a 3-D point - // - inline Point3( const Point3 & pnt ); - - // Construct a 3-D point from x, y, and z elements - // - inline Point3( float x, float y, float z ); - - // Copy elements from a 3-D vector into a 3-D point - // - explicit inline Point3( const Vector3 & vec ); - - // Set all elements of a 3-D point to the same scalar value - // - explicit inline Point3( float scalar ); - - // Assign one 3-D point to another - // - inline Point3 & operator =( const Point3 & pnt ); - - // Set the x element of a 3-D point - // - inline Point3 & setX( float x ); - - // Set the y element of a 3-D point - // - inline Point3 & setY( float y ); - - // Set the z element of a 3-D point - // - inline Point3 & setZ( float z ); - - // Get the x element of a 3-D point - // - inline float getX( ) const; - - // Get the y element of a 3-D point - // - inline float getY( ) const; - - // Get the z element of a 3-D point - // - inline float getZ( ) const; - - // Set an x, y, or z element of a 3-D point by index - // - inline Point3 & setElem( int idx, float value ); - - // Get an x, y, or z element of a 3-D point by index - // - inline float getElem( int idx ) const; - - // Subscripting operator to set or get an element - // - inline float & operator []( int idx ); - - // Subscripting operator to get an element - // - inline float operator []( int idx ) const; - - // Subtract a 3-D point from another 3-D point - // - inline const Vector3 operator -( const Point3 & pnt ) const; - - // Add a 3-D point to a 3-D vector - // - inline const Point3 operator +( const Vector3 & vec ) const; - - // Subtract a 3-D vector from a 3-D point - // - inline const Point3 operator -( const Vector3 & vec ) const; - - // Perform compound assignment and addition with a 3-D vector - // - inline Point3 & operator +=( const Vector3 & vec ); - - // Perform compound assignment and subtraction by a 3-D vector - // - inline Point3 & operator -=( const Vector3 & vec ); - -} -#ifdef __GNUC__ -__attribute__ ((aligned(16))) -#endif -; - -// Multiply two 3-D points per element -// -inline const Point3 mulPerElem( const Point3 & pnt0, const Point3 & pnt1 ); - -// Divide two 3-D points per element -// NOTE: -// Floating-point behavior matches standard library function divf4. -// -inline const Point3 divPerElem( const Point3 & pnt0, const Point3 & pnt1 ); - -// Compute the reciprocal of a 3-D point per element -// NOTE: -// Floating-point behavior matches standard library function recipf4. -// -inline const Point3 recipPerElem( const Point3 & pnt ); - -// Compute the square root of a 3-D point per element -// NOTE: -// Floating-point behavior matches standard library function sqrtf4. -// -inline const Point3 sqrtPerElem( const Point3 & pnt ); - -// Compute the reciprocal square root of a 3-D point per element -// NOTE: -// Floating-point behavior matches standard library function rsqrtf4. -// -inline const Point3 rsqrtPerElem( const Point3 & pnt ); - -// Compute the absolute value of a 3-D point per element -// -inline const Point3 absPerElem( const Point3 & pnt ); - -// Copy sign from one 3-D point to another, per element -// -inline const Point3 copySignPerElem( const Point3 & pnt0, const Point3 & pnt1 ); - -// Maximum of two 3-D points per element -// -inline const Point3 maxPerElem( const Point3 & pnt0, const Point3 & pnt1 ); - -// Minimum of two 3-D points per element -// -inline const Point3 minPerElem( const Point3 & pnt0, const Point3 & pnt1 ); - -// Maximum element of a 3-D point -// -inline float maxElem( const Point3 & pnt ); - -// Minimum element of a 3-D point -// -inline float minElem( const Point3 & pnt ); - -// Compute the sum of all elements of a 3-D point -// -inline float sum( const Point3 & pnt ); - -// Apply uniform scale to a 3-D point -// -inline const Point3 scale( const Point3 & pnt, float scaleVal ); - -// Apply non-uniform scale to a 3-D point -// -inline const Point3 scale( const Point3 & pnt, const Vector3 & scaleVec ); - -// Scalar projection of a 3-D point on a unit-length 3-D vector -// -inline float projection( const Point3 & pnt, const Vector3 & unitVec ); - -// Compute the square of the distance of a 3-D point from the coordinate-system origin -// -inline float distSqrFromOrigin( const Point3 & pnt ); - -// Compute the distance of a 3-D point from the coordinate-system origin -// -inline float distFromOrigin( const Point3 & pnt ); - -// Compute the square of the distance between two 3-D points -// -inline float distSqr( const Point3 & pnt0, const Point3 & pnt1 ); - -// Compute the distance between two 3-D points -// -inline float dist( const Point3 & pnt0, const Point3 & pnt1 ); - -// Linear interpolation between two 3-D points -// NOTE: -// Does not clamp t between 0 and 1. -// -inline const Point3 lerp( float t, const Point3 & pnt0, const Point3 & pnt1 ); - -// Conditionally select between two 3-D points -// -inline const Point3 select( const Point3 & pnt0, const Point3 & pnt1, bool select1 ); - -// Load x, y, and z elements from the first three words of a float array. -// -// -inline void loadXYZ( Point3 & pnt, const float * fptr ); - -// Store x, y, and z elements of a 3-D point in the first three words of a float array. -// Memory area of previous 16 bytes and next 32 bytes from fptr might be accessed -// -inline void storeXYZ( const Point3 & pnt, float * fptr ); - -// Load three-half-floats as a 3-D point -// NOTE: -// This transformation does not support either denormalized numbers or NaNs. -// -inline void loadHalfFloats( Point3 & pnt, const unsigned short * hfptr ); - -// Store a 3-D point as half-floats. Memory area of previous 16 bytes and next 32 bytes from hfptr might be accessed. -// NOTE: -// This transformation does not support either denormalized numbers or NaNs. Memory area of previous 16 bytes and next 32 bytes from hfptr might be accessed. -// -inline void storeHalfFloats( const Point3 & pnt, unsigned short * hfptr ); - -#ifdef _VECTORMATH_DEBUG - -// Print a 3-D point -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -inline void print( const Point3 & pnt ); - -// Print a 3-D point and an associated string identifier -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -inline void print( const Point3 & pnt, const char * name ); - -#endif - -// A quaternion in array-of-structures format -// -class Quat -{ -#if defined( __APPLE__ ) && defined( BT_USE_NEON ) - union{ - float32x4_t vXYZW; - float mXYZW[4]; - }; -#else - float mX; - float mY; - float mZ; - float mW; -#endif - -public: - // Default constructor; does no initialization - // - inline Quat( ) { }; - - // Copy a quaternion - // - inline Quat( const Quat & quat ); - - // Construct a quaternion from x, y, z, and w elements - // - inline Quat( float x, float y, float z, float w ); - - // Construct a quaternion from vector of x, y, z, and w elements - // - inline Quat( float32x4_t fXYZW ); - - // Construct a quaternion from a 3-D vector and a scalar - // - inline Quat( const Vector3 & xyz, float w ); - - // Copy elements from a 4-D vector into a quaternion - // - explicit inline Quat( const Vector4 & vec ); - - // Convert a rotation matrix to a unit-length quaternion - // - explicit inline Quat( const Matrix3 & rotMat ); - - // Set all elements of a quaternion to the same scalar value - // - explicit inline Quat( float scalar ); - - // Assign one quaternion to another - // - inline Quat & operator =( const Quat & quat ); - - // Set the x, y, and z elements of a quaternion - // NOTE: - // This function does not change the w element. - // - inline Quat & setXYZ( const Vector3 & vec ); - - // Get the x, y, and z elements of a quaternion - // - inline const Vector3 getXYZ( ) const; - - // Set the x element of a quaternion - // - inline Quat & setX( float x ); - - // Set the y element of a quaternion - // - inline Quat & setY( float y ); - - // Set the z element of a quaternion - // - inline Quat & setZ( float z ); - - // Set the w element of a quaternion - // - inline Quat & setW( float w ); - -#if defined( __APPLE__ ) && defined( BT_USE_NEON ) - inline float32x4_t getvXYZW( ) const; -#endif - - // Get the x element of a quaternion - // - inline float getX( ) const; - - // Get the y element of a quaternion - // - inline float getY( ) const; - - // Get the z element of a quaternion - // - inline float getZ( ) const; - - // Get the w element of a quaternion - // - inline float getW( ) const; - - // Set an x, y, z, or w element of a quaternion by index - // - inline Quat & setElem( int idx, float value ); - - // Get an x, y, z, or w element of a quaternion by index - // - inline float getElem( int idx ) const; - - // Subscripting operator to set or get an element - // - inline float & operator []( int idx ); - - // Subscripting operator to get an element - // - inline float operator []( int idx ) const; - - // Add two quaternions - // - inline const Quat operator +( const Quat & quat ) const; - - // Subtract a quaternion from another quaternion - // - inline const Quat operator -( const Quat & quat ) const; - - // Multiply two quaternions - // - inline const Quat operator *( const Quat & quat ) const; - - // Multiply a quaternion by a scalar - // - inline const Quat operator *( float scalar ) const; - - // Divide a quaternion by a scalar - // - inline const Quat operator /( float scalar ) const; - - // Perform compound assignment and addition with a quaternion - // - inline Quat & operator +=( const Quat & quat ); - - // Perform compound assignment and subtraction by a quaternion - // - inline Quat & operator -=( const Quat & quat ); - - // Perform compound assignment and multiplication by a quaternion - // - inline Quat & operator *=( const Quat & quat ); - - // Perform compound assignment and multiplication by a scalar - // - inline Quat & operator *=( float scalar ); - - // Perform compound assignment and division by a scalar - // - inline Quat & operator /=( float scalar ); - - // Negate all elements of a quaternion - // - inline const Quat operator -( ) const; - - // Construct an identity quaternion - // - static inline const Quat identity( ); - - // Construct a quaternion to rotate between two unit-length 3-D vectors - // NOTE: - // The result is unpredictable if unitVec0 and unitVec1 point in opposite directions. - // - static inline const Quat rotation( const Vector3 & unitVec0, const Vector3 & unitVec1 ); - - // Construct a quaternion to rotate around a unit-length 3-D vector - // - static inline const Quat rotation( float radians, const Vector3 & unitVec ); - - // Construct a quaternion to rotate around the x axis - // - static inline const Quat rotationX( float radians ); - - // Construct a quaternion to rotate around the y axis - // - static inline const Quat rotationY( float radians ); - - // Construct a quaternion to rotate around the z axis - // - static inline const Quat rotationZ( float radians ); - -} -#ifdef __GNUC__ -__attribute__ ((aligned(16))) -#endif -; - -// Multiply a quaternion by a scalar -// -inline const Quat operator *( float scalar, const Quat & quat ); - -// Compute the conjugate of a quaternion -// -inline const Quat conj( const Quat & quat ); - -// Use a unit-length quaternion to rotate a 3-D vector -// -inline const Vector3 rotate( const Quat & unitQuat, const Vector3 & vec ); - -// Compute the dot product of two quaternions -// -inline float dot( const Quat & quat0, const Quat & quat1 ); - -// Compute the norm of a quaternion -// -inline float norm( const Quat & quat ); - -// Compute the length of a quaternion -// -inline float length( const Quat & quat ); - -// Normalize a quaternion -// NOTE: -// The result is unpredictable when all elements of quat are at or near zero. -// -inline const Quat normalize( const Quat & quat ); - -// Linear interpolation between two quaternions -// NOTE: -// Does not clamp t between 0 and 1. -// -inline const Quat lerp( float t, const Quat & quat0, const Quat & quat1 ); - -// Spherical linear interpolation between two quaternions -// NOTE: -// Interpolates along the shortest path between orientations. -// Does not clamp t between 0 and 1. -// -inline const Quat slerp( float t, const Quat & unitQuat0, const Quat & unitQuat1 ); - -// Spherical quadrangle interpolation -// -inline const Quat squad( float t, const Quat & unitQuat0, const Quat & unitQuat1, const Quat & unitQuat2, const Quat & unitQuat3 ); - -// Conditionally select between two quaternions -// -inline const Quat select( const Quat & quat0, const Quat & quat1, bool select1 ); - -// Load x, y, z, and w elements from the first four words of a float array. -// -// -inline void loadXYZW( Quat & quat, const float * fptr ); - -// Store x, y, z, and w elements of a quaternion in the first four words of a float array. -// Memory area of previous 16 bytes and next 32 bytes from fptr might be accessed -// -inline void storeXYZW( const Quat & quat, float * fptr ); - -#ifdef _VECTORMATH_DEBUG - -// Print a quaternion -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -inline void print( const Quat & quat ); - -// Print a quaternion and an associated string identifier -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -inline void print( const Quat & quat, const char * name ); - -#endif - -// A 3x3 matrix in array-of-structures format -// -class Matrix3 -{ - Vector3 mCol0; - Vector3 mCol1; - Vector3 mCol2; - -public: - // Default constructor; does no initialization - // - inline Matrix3( ) { }; - - // Copy a 3x3 matrix - // - inline Matrix3( const Matrix3 & mat ); - - // Construct a 3x3 matrix containing the specified columns - // - inline Matrix3( const Vector3 & col0, const Vector3 & col1, const Vector3 & col2 ); - - // Construct a 3x3 rotation matrix from a unit-length quaternion - // - explicit inline Matrix3( const Quat & unitQuat ); - - // Set all elements of a 3x3 matrix to the same scalar value - // - explicit inline Matrix3( float scalar ); - - // Assign one 3x3 matrix to another - // - inline Matrix3 & operator =( const Matrix3 & mat ); - - // Set column 0 of a 3x3 matrix - // - inline Matrix3 & setCol0( const Vector3 & col0 ); - - // Set column 1 of a 3x3 matrix - // - inline Matrix3 & setCol1( const Vector3 & col1 ); - - // Set column 2 of a 3x3 matrix - // - inline Matrix3 & setCol2( const Vector3 & col2 ); - - // Get column 0 of a 3x3 matrix - // - inline const Vector3 getCol0( ) const; - - // Get column 1 of a 3x3 matrix - // - inline const Vector3 getCol1( ) const; - - // Get column 2 of a 3x3 matrix - // - inline const Vector3 getCol2( ) const; - - // Set the column of a 3x3 matrix referred to by the specified index - // - inline Matrix3 & setCol( int col, const Vector3 & vec ); - - // Set the row of a 3x3 matrix referred to by the specified index - // - inline Matrix3 & setRow( int row, const Vector3 & vec ); - - // Get the column of a 3x3 matrix referred to by the specified index - // - inline const Vector3 getCol( int col ) const; - - // Get the row of a 3x3 matrix referred to by the specified index - // - inline const Vector3 getRow( int row ) const; - - // Subscripting operator to set or get a column - // - inline Vector3 & operator []( int col ); - - // Subscripting operator to get a column - // - inline const Vector3 operator []( int col ) const; - - // Set the element of a 3x3 matrix referred to by column and row indices - // - inline Matrix3 & setElem( int col, int row, float val ); - - // Get the element of a 3x3 matrix referred to by column and row indices - // - inline float getElem( int col, int row ) const; - - // Add two 3x3 matrices - // - inline const Matrix3 operator +( const Matrix3 & mat ) const; - - // Subtract a 3x3 matrix from another 3x3 matrix - // - inline const Matrix3 operator -( const Matrix3 & mat ) const; - - // Negate all elements of a 3x3 matrix - // - inline const Matrix3 operator -( ) const; - - // Multiply a 3x3 matrix by a scalar - // - inline const Matrix3 operator *( float scalar ) const; - - // Multiply a 3x3 matrix by a 3-D vector - // - inline const Vector3 operator *( const Vector3 & vec ) const; - - // Multiply two 3x3 matrices - // - inline const Matrix3 operator *( const Matrix3 & mat ) const; - - // Perform compound assignment and addition with a 3x3 matrix - // - inline Matrix3 & operator +=( const Matrix3 & mat ); - - // Perform compound assignment and subtraction by a 3x3 matrix - // - inline Matrix3 & operator -=( const Matrix3 & mat ); - - // Perform compound assignment and multiplication by a scalar - // - inline Matrix3 & operator *=( float scalar ); - - // Perform compound assignment and multiplication by a 3x3 matrix - // - inline Matrix3 & operator *=( const Matrix3 & mat ); - - // Construct an identity 3x3 matrix - // - static inline const Matrix3 identity( ); - - // Construct a 3x3 matrix to rotate around the x axis - // - static inline const Matrix3 rotationX( float radians ); - - // Construct a 3x3 matrix to rotate around the y axis - // - static inline const Matrix3 rotationY( float radians ); - - // Construct a 3x3 matrix to rotate around the z axis - // - static inline const Matrix3 rotationZ( float radians ); - - // Construct a 3x3 matrix to rotate around the x, y, and z axes - // - static inline const Matrix3 rotationZYX( const Vector3 & radiansXYZ ); - - // Construct a 3x3 matrix to rotate around a unit-length 3-D vector - // - static inline const Matrix3 rotation( float radians, const Vector3 & unitVec ); - - // Construct a rotation matrix from a unit-length quaternion - // - static inline const Matrix3 rotation( const Quat & unitQuat ); - - // Construct a 3x3 matrix to perform scaling - // - static inline const Matrix3 scale( const Vector3 & scaleVec ); - -}; -// Multiply a 3x3 matrix by a scalar -// -inline const Matrix3 operator *( float scalar, const Matrix3 & mat ); - -// Append (post-multiply) a scale transformation to a 3x3 matrix -// NOTE: -// Faster than creating and multiplying a scale transformation matrix. -// -inline const Matrix3 appendScale( const Matrix3 & mat, const Vector3 & scaleVec ); - -// Prepend (pre-multiply) a scale transformation to a 3x3 matrix -// NOTE: -// Faster than creating and multiplying a scale transformation matrix. -// -inline const Matrix3 prependScale( const Vector3 & scaleVec, const Matrix3 & mat ); - -// Multiply two 3x3 matrices per element -// -inline const Matrix3 mulPerElem( const Matrix3 & mat0, const Matrix3 & mat1 ); - -// Compute the absolute value of a 3x3 matrix per element -// -inline const Matrix3 absPerElem( const Matrix3 & mat ); - -// Transpose of a 3x3 matrix -// -inline const Matrix3 transpose( const Matrix3 & mat ); - -// Compute the inverse of a 3x3 matrix -// NOTE: -// Result is unpredictable when the determinant of mat is equal to or near 0. -// -inline const Matrix3 inverse( const Matrix3 & mat ); - -// Determinant of a 3x3 matrix -// -inline float determinant( const Matrix3 & mat ); - -// Conditionally select between two 3x3 matrices -// -inline const Matrix3 select( const Matrix3 & mat0, const Matrix3 & mat1, bool select1 ); - -#ifdef _VECTORMATH_DEBUG - -// Print a 3x3 matrix -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -inline void print( const Matrix3 & mat ); - -// Print a 3x3 matrix and an associated string identifier -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -inline void print( const Matrix3 & mat, const char * name ); - -#endif - -// A 4x4 matrix in array-of-structures format -// -class Matrix4 -{ - Vector4 mCol0; - Vector4 mCol1; - Vector4 mCol2; - Vector4 mCol3; - -public: - // Default constructor; does no initialization - // - inline Matrix4( ) { }; - - // Copy a 4x4 matrix - // - inline Matrix4( const Matrix4 & mat ); - - // Construct a 4x4 matrix containing the specified columns - // - inline Matrix4( const Vector4 & col0, const Vector4 & col1, const Vector4 & col2, const Vector4 & col3 ); - - // Construct a 4x4 matrix from a 3x4 transformation matrix - // - explicit inline Matrix4( const Transform3 & mat ); - - // Construct a 4x4 matrix from a 3x3 matrix and a 3-D vector - // - inline Matrix4( const Matrix3 & mat, const Vector3 & translateVec ); - - // Construct a 4x4 matrix from a unit-length quaternion and a 3-D vector - // - inline Matrix4( const Quat & unitQuat, const Vector3 & translateVec ); - - // Set all elements of a 4x4 matrix to the same scalar value - // - explicit inline Matrix4( float scalar ); - - // Assign one 4x4 matrix to another - // - inline Matrix4 & operator =( const Matrix4 & mat ); - - // Set the upper-left 3x3 submatrix - // NOTE: - // This function does not change the bottom row elements. - // - inline Matrix4 & setUpper3x3( const Matrix3 & mat3 ); - - // Get the upper-left 3x3 submatrix of a 4x4 matrix - // - inline const Matrix3 getUpper3x3( ) const; - - // Set translation component - // NOTE: - // This function does not change the bottom row elements. - // - inline Matrix4 & setTranslation( const Vector3 & translateVec ); - - // Get the translation component of a 4x4 matrix - // - inline const Vector3 getTranslation( ) const; - - // Set column 0 of a 4x4 matrix - // - inline Matrix4 & setCol0( const Vector4 & col0 ); - - // Set column 1 of a 4x4 matrix - // - inline Matrix4 & setCol1( const Vector4 & col1 ); - - // Set column 2 of a 4x4 matrix - // - inline Matrix4 & setCol2( const Vector4 & col2 ); - - // Set column 3 of a 4x4 matrix - // - inline Matrix4 & setCol3( const Vector4 & col3 ); - - // Get column 0 of a 4x4 matrix - // - inline const Vector4 getCol0( ) const; - - // Get column 1 of a 4x4 matrix - // - inline const Vector4 getCol1( ) const; - - // Get column 2 of a 4x4 matrix - // - inline const Vector4 getCol2( ) const; - - // Get column 3 of a 4x4 matrix - // - inline const Vector4 getCol3( ) const; - - // Set the column of a 4x4 matrix referred to by the specified index - // - inline Matrix4 & setCol( int col, const Vector4 & vec ); - - // Set the row of a 4x4 matrix referred to by the specified index - // - inline Matrix4 & setRow( int row, const Vector4 & vec ); - - // Get the column of a 4x4 matrix referred to by the specified index - // - inline const Vector4 getCol( int col ) const; - - // Get the row of a 4x4 matrix referred to by the specified index - // - inline const Vector4 getRow( int row ) const; - - // Subscripting operator to set or get a column - // - inline Vector4 & operator []( int col ); - - // Subscripting operator to get a column - // - inline const Vector4 operator []( int col ) const; - - // Set the element of a 4x4 matrix referred to by column and row indices - // - inline Matrix4 & setElem( int col, int row, float val ); - - // Get the element of a 4x4 matrix referred to by column and row indices - // - inline float getElem( int col, int row ) const; - - // Add two 4x4 matrices - // - inline const Matrix4 operator +( const Matrix4 & mat ) const; - - // Subtract a 4x4 matrix from another 4x4 matrix - // - inline const Matrix4 operator -( const Matrix4 & mat ) const; - - // Negate all elements of a 4x4 matrix - // - inline const Matrix4 operator -( ) const; - - // Multiply a 4x4 matrix by a scalar - // - inline const Matrix4 operator *( float scalar ) const; - - // Multiply a 4x4 matrix by a 4-D vector - // - inline const Vector4 operator *( const Vector4 & vec ) const; - - // Multiply a 4x4 matrix by a 3-D vector - // - inline const Vector4 operator *( const Vector3 & vec ) const; - - // Multiply a 4x4 matrix by a 3-D point - // - inline const Vector4 operator *( const Point3 & pnt ) const; - - // Multiply two 4x4 matrices - // - inline const Matrix4 operator *( const Matrix4 & mat ) const; - - // Multiply a 4x4 matrix by a 3x4 transformation matrix - // - inline const Matrix4 operator *( const Transform3 & tfrm ) const; - - // Perform compound assignment and addition with a 4x4 matrix - // - inline Matrix4 & operator +=( const Matrix4 & mat ); - - // Perform compound assignment and subtraction by a 4x4 matrix - // - inline Matrix4 & operator -=( const Matrix4 & mat ); - - // Perform compound assignment and multiplication by a scalar - // - inline Matrix4 & operator *=( float scalar ); - - // Perform compound assignment and multiplication by a 4x4 matrix - // - inline Matrix4 & operator *=( const Matrix4 & mat ); - - // Perform compound assignment and multiplication by a 3x4 transformation matrix - // - inline Matrix4 & operator *=( const Transform3 & tfrm ); - - // Construct an identity 4x4 matrix - // - static inline const Matrix4 identity( ); - - // Construct a 4x4 matrix to rotate around the x axis - // - static inline const Matrix4 rotationX( float radians ); - - // Construct a 4x4 matrix to rotate around the y axis - // - static inline const Matrix4 rotationY( float radians ); - - // Construct a 4x4 matrix to rotate around the z axis - // - static inline const Matrix4 rotationZ( float radians ); - - // Construct a 4x4 matrix to rotate around the x, y, and z axes - // - static inline const Matrix4 rotationZYX( const Vector3 & radiansXYZ ); - - // Construct a 4x4 matrix to rotate around a unit-length 3-D vector - // - static inline const Matrix4 rotation( float radians, const Vector3 & unitVec ); - - // Construct a rotation matrix from a unit-length quaternion - // - static inline const Matrix4 rotation( const Quat & unitQuat ); - - // Construct a 4x4 matrix to perform scaling - // - static inline const Matrix4 scale( const Vector3 & scaleVec ); - - // Construct a 4x4 matrix to perform translation - // - static inline const Matrix4 translation( const Vector3 & translateVec ); - - // Construct viewing matrix based on eye position, position looked at, and up direction - // - static inline const Matrix4 lookAt( const Point3 & eyePos, const Point3 & lookAtPos, const Vector3 & upVec ); - - // Construct a perspective projection matrix - // - static inline const Matrix4 perspective( float fovyRadians, float aspect, float zNear, float zFar ); - - // Construct a perspective projection matrix based on frustum - // - static inline const Matrix4 frustum( float left, float right, float bottom, float top, float zNear, float zFar ); - - // Construct an orthographic projection matrix - // - static inline const Matrix4 orthographic( float left, float right, float bottom, float top, float zNear, float zFar ); - -}; -// Multiply a 4x4 matrix by a scalar -// -inline const Matrix4 operator *( float scalar, const Matrix4 & mat ); - -// Append (post-multiply) a scale transformation to a 4x4 matrix -// NOTE: -// Faster than creating and multiplying a scale transformation matrix. -// -inline const Matrix4 appendScale( const Matrix4 & mat, const Vector3 & scaleVec ); - -// Prepend (pre-multiply) a scale transformation to a 4x4 matrix -// NOTE: -// Faster than creating and multiplying a scale transformation matrix. -// -inline const Matrix4 prependScale( const Vector3 & scaleVec, const Matrix4 & mat ); - -// Multiply two 4x4 matrices per element -// -inline const Matrix4 mulPerElem( const Matrix4 & mat0, const Matrix4 & mat1 ); - -// Compute the absolute value of a 4x4 matrix per element -// -inline const Matrix4 absPerElem( const Matrix4 & mat ); - -// Transpose of a 4x4 matrix -// -inline const Matrix4 transpose( const Matrix4 & mat ); - -// Compute the inverse of a 4x4 matrix -// NOTE: -// Result is unpredictable when the determinant of mat is equal to or near 0. -// -inline const Matrix4 inverse( const Matrix4 & mat ); - -// Compute the inverse of a 4x4 matrix, which is expected to be an affine matrix -// NOTE: -// This can be used to achieve better performance than a general inverse when the specified 4x4 matrix meets the given restrictions. The result is unpredictable when the determinant of mat is equal to or near 0. -// -inline const Matrix4 affineInverse( const Matrix4 & mat ); - -// Compute the inverse of a 4x4 matrix, which is expected to be an affine matrix with an orthogonal upper-left 3x3 submatrix -// NOTE: -// This can be used to achieve better performance than a general inverse when the specified 4x4 matrix meets the given restrictions. -// -inline const Matrix4 orthoInverse( const Matrix4 & mat ); - -// Determinant of a 4x4 matrix -// -inline float determinant( const Matrix4 & mat ); - -// Conditionally select between two 4x4 matrices -// -inline const Matrix4 select( const Matrix4 & mat0, const Matrix4 & mat1, bool select1 ); - -#ifdef _VECTORMATH_DEBUG - -// Print a 4x4 matrix -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -inline void print( const Matrix4 & mat ); - -// Print a 4x4 matrix and an associated string identifier -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -inline void print( const Matrix4 & mat, const char * name ); - -#endif - -// A 3x4 transformation matrix in array-of-structures format -// -class Transform3 -{ - Vector3 mCol0; - Vector3 mCol1; - Vector3 mCol2; - Vector3 mCol3; - -public: - // Default constructor; does no initialization - // - inline Transform3( ) { }; - - // Copy a 3x4 transformation matrix - // - inline Transform3( const Transform3 & tfrm ); - - // Construct a 3x4 transformation matrix containing the specified columns - // - inline Transform3( const Vector3 & col0, const Vector3 & col1, const Vector3 & col2, const Vector3 & col3 ); - - // Construct a 3x4 transformation matrix from a 3x3 matrix and a 3-D vector - // - inline Transform3( const Matrix3 & tfrm, const Vector3 & translateVec ); - - // Construct a 3x4 transformation matrix from a unit-length quaternion and a 3-D vector - // - inline Transform3( const Quat & unitQuat, const Vector3 & translateVec ); - - // Set all elements of a 3x4 transformation matrix to the same scalar value - // - explicit inline Transform3( float scalar ); - - // Assign one 3x4 transformation matrix to another - // - inline Transform3 & operator =( const Transform3 & tfrm ); - - // Set the upper-left 3x3 submatrix - // - inline Transform3 & setUpper3x3( const Matrix3 & mat3 ); - - // Get the upper-left 3x3 submatrix of a 3x4 transformation matrix - // - inline const Matrix3 getUpper3x3( ) const; - - // Set translation component - // - inline Transform3 & setTranslation( const Vector3 & translateVec ); - - // Get the translation component of a 3x4 transformation matrix - // - inline const Vector3 getTranslation( ) const; - - // Set column 0 of a 3x4 transformation matrix - // - inline Transform3 & setCol0( const Vector3 & col0 ); - - // Set column 1 of a 3x4 transformation matrix - // - inline Transform3 & setCol1( const Vector3 & col1 ); - - // Set column 2 of a 3x4 transformation matrix - // - inline Transform3 & setCol2( const Vector3 & col2 ); - - // Set column 3 of a 3x4 transformation matrix - // - inline Transform3 & setCol3( const Vector3 & col3 ); - - // Get column 0 of a 3x4 transformation matrix - // - inline const Vector3 getCol0( ) const; - - // Get column 1 of a 3x4 transformation matrix - // - inline const Vector3 getCol1( ) const; - - // Get column 2 of a 3x4 transformation matrix - // - inline const Vector3 getCol2( ) const; - - // Get column 3 of a 3x4 transformation matrix - // - inline const Vector3 getCol3( ) const; - - // Set the column of a 3x4 transformation matrix referred to by the specified index - // - inline Transform3 & setCol( int col, const Vector3 & vec ); - - // Set the row of a 3x4 transformation matrix referred to by the specified index - // - inline Transform3 & setRow( int row, const Vector4 & vec ); - - // Get the column of a 3x4 transformation matrix referred to by the specified index - // - inline const Vector3 getCol( int col ) const; - - // Get the row of a 3x4 transformation matrix referred to by the specified index - // - inline const Vector4 getRow( int row ) const; - - // Subscripting operator to set or get a column - // - inline Vector3 & operator []( int col ); - - // Subscripting operator to get a column - // - inline const Vector3 operator []( int col ) const; - - // Set the element of a 3x4 transformation matrix referred to by column and row indices - // - inline Transform3 & setElem( int col, int row, float val ); - - // Get the element of a 3x4 transformation matrix referred to by column and row indices - // - inline float getElem( int col, int row ) const; - - // Multiply a 3x4 transformation matrix by a 3-D vector - // - inline const Vector3 operator *( const Vector3 & vec ) const; - - // Multiply a 3x4 transformation matrix by a 3-D point - // - inline const Point3 operator *( const Point3 & pnt ) const; - - // Multiply two 3x4 transformation matrices - // - inline const Transform3 operator *( const Transform3 & tfrm ) const; - - // Perform compound assignment and multiplication by a 3x4 transformation matrix - // - inline Transform3 & operator *=( const Transform3 & tfrm ); - - // Construct an identity 3x4 transformation matrix - // - static inline const Transform3 identity( ); - - // Construct a 3x4 transformation matrix to rotate around the x axis - // - static inline const Transform3 rotationX( float radians ); - - // Construct a 3x4 transformation matrix to rotate around the y axis - // - static inline const Transform3 rotationY( float radians ); - - // Construct a 3x4 transformation matrix to rotate around the z axis - // - static inline const Transform3 rotationZ( float radians ); - - // Construct a 3x4 transformation matrix to rotate around the x, y, and z axes - // - static inline const Transform3 rotationZYX( const Vector3 & radiansXYZ ); - - // Construct a 3x4 transformation matrix to rotate around a unit-length 3-D vector - // - static inline const Transform3 rotation( float radians, const Vector3 & unitVec ); - - // Construct a rotation matrix from a unit-length quaternion - // - static inline const Transform3 rotation( const Quat & unitQuat ); - - // Construct a 3x4 transformation matrix to perform scaling - // - static inline const Transform3 scale( const Vector3 & scaleVec ); - - // Construct a 3x4 transformation matrix to perform translation - // - static inline const Transform3 translation( const Vector3 & translateVec ); - -}; -// Append (post-multiply) a scale transformation to a 3x4 transformation matrix -// NOTE: -// Faster than creating and multiplying a scale transformation matrix. -// -inline const Transform3 appendScale( const Transform3 & tfrm, const Vector3 & scaleVec ); - -// Prepend (pre-multiply) a scale transformation to a 3x4 transformation matrix -// NOTE: -// Faster than creating and multiplying a scale transformation matrix. -// -inline const Transform3 prependScale( const Vector3 & scaleVec, const Transform3 & tfrm ); - -// Multiply two 3x4 transformation matrices per element -// -inline const Transform3 mulPerElem( const Transform3 & tfrm0, const Transform3 & tfrm1 ); - -// Compute the absolute value of a 3x4 transformation matrix per element -// -inline const Transform3 absPerElem( const Transform3 & tfrm ); - -// Inverse of a 3x4 transformation matrix -// NOTE: -// Result is unpredictable when the determinant of the left 3x3 submatrix is equal to or near 0. -// -inline const Transform3 inverse( const Transform3 & tfrm ); - -// Compute the inverse of a 3x4 transformation matrix, expected to have an orthogonal upper-left 3x3 submatrix -// NOTE: -// This can be used to achieve better performance than a general inverse when the specified 3x4 transformation matrix meets the given restrictions. -// -inline const Transform3 orthoInverse( const Transform3 & tfrm ); - -// Conditionally select between two 3x4 transformation matrices -// -inline const Transform3 select( const Transform3 & tfrm0, const Transform3 & tfrm1, bool select1 ); - -#ifdef _VECTORMATH_DEBUG - -// Print a 3x4 transformation matrix -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -inline void print( const Transform3 & tfrm ); - -// Print a 3x4 transformation matrix and an associated string identifier -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -inline void print( const Transform3 & tfrm, const char * name ); - -#endif - -} // namespace Aos -} // namespace Vectormath - -#include "vec_aos.h" -#include "quat_aos.h" -#include "mat_aos.h" - -#endif - diff --git a/libs/bullet-2.82-r2704/src/vectormath/scalar/boolInVec.h b/libs/bullet-2.82-r2704/src/vectormath/scalar/boolInVec.h deleted file mode 100755 index c5eeeeb..0000000 --- a/libs/bullet-2.82-r2704/src/vectormath/scalar/boolInVec.h +++ /dev/null @@ -1,225 +0,0 @@ -/* - Copyright (C) 2009 Sony Computer Entertainment Inc. - All rights reserved. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -*/ - -#ifndef _BOOLINVEC_H -#define _BOOLINVEC_H - -#include -namespace Vectormath { - -class floatInVec; - -//-------------------------------------------------------------------------------------------------- -// boolInVec class -// - -class boolInVec -{ -private: - unsigned int mData; - -public: - // Default constructor; does no initialization - // - inline boolInVec( ) { }; - - // Construct from a value converted from float - // - inline boolInVec(floatInVec vec); - - // Explicit cast from bool - // - explicit inline boolInVec(bool scalar); - - // Explicit cast to bool - // - inline bool getAsBool() const; - -#ifndef _VECTORMATH_NO_SCALAR_CAST - // Implicit cast to bool - // - inline operator bool() const; -#endif - - // Boolean negation operator - // - inline const boolInVec operator ! () const; - - // Assignment operator - // - inline boolInVec& operator = (boolInVec vec); - - // Boolean and assignment operator - // - inline boolInVec& operator &= (boolInVec vec); - - // Boolean exclusive or assignment operator - // - inline boolInVec& operator ^= (boolInVec vec); - - // Boolean or assignment operator - // - inline boolInVec& operator |= (boolInVec vec); - -}; - -// Equal operator -// -inline const boolInVec operator == (boolInVec vec0, boolInVec vec1); - -// Not equal operator -// -inline const boolInVec operator != (boolInVec vec0, boolInVec vec1); - -// And operator -// -inline const boolInVec operator & (boolInVec vec0, boolInVec vec1); - -// Exclusive or operator -// -inline const boolInVec operator ^ (boolInVec vec0, boolInVec vec1); - -// Or operator -// -inline const boolInVec operator | (boolInVec vec0, boolInVec vec1); - -// Conditionally select between two values -// -inline const boolInVec select(boolInVec vec0, boolInVec vec1, boolInVec select_vec1); - - -} // namespace Vectormath - - -//-------------------------------------------------------------------------------------------------- -// boolInVec implementation -// - -#include "floatInVec.h" - -namespace Vectormath { - -inline -boolInVec::boolInVec(floatInVec vec) -{ - *this = (vec != floatInVec(0.0f)); -} - -inline -boolInVec::boolInVec(bool scalar) -{ - mData = -(int)scalar; -} - -inline -bool -boolInVec::getAsBool() const -{ - return (mData > 0); -} - -#ifndef _VECTORMATH_NO_SCALAR_CAST -inline -boolInVec::operator bool() const -{ - return getAsBool(); -} -#endif - -inline -const boolInVec -boolInVec::operator ! () const -{ - return boolInVec(!mData); -} - -inline -boolInVec& -boolInVec::operator = (boolInVec vec) -{ - mData = vec.mData; - return *this; -} - -inline -boolInVec& -boolInVec::operator &= (boolInVec vec) -{ - *this = *this & vec; - return *this; -} - -inline -boolInVec& -boolInVec::operator ^= (boolInVec vec) -{ - *this = *this ^ vec; - return *this; -} - -inline -boolInVec& -boolInVec::operator |= (boolInVec vec) -{ - *this = *this | vec; - return *this; -} - -inline -const boolInVec -operator == (boolInVec vec0, boolInVec vec1) -{ - return boolInVec(vec0.getAsBool() == vec1.getAsBool()); -} - -inline -const boolInVec -operator != (boolInVec vec0, boolInVec vec1) -{ - return !(vec0 == vec1); -} - -inline -const boolInVec -operator & (boolInVec vec0, boolInVec vec1) -{ - return boolInVec(vec0.getAsBool() & vec1.getAsBool()); -} - -inline -const boolInVec -operator | (boolInVec vec0, boolInVec vec1) -{ - return boolInVec(vec0.getAsBool() | vec1.getAsBool()); -} - -inline -const boolInVec -operator ^ (boolInVec vec0, boolInVec vec1) -{ - return boolInVec(vec0.getAsBool() ^ vec1.getAsBool()); -} - -inline -const boolInVec -select(boolInVec vec0, boolInVec vec1, boolInVec select_vec1) -{ - return (select_vec1.getAsBool() == 0) ? vec0 : vec1; -} - -} // namespace Vectormath - -#endif // boolInVec_h diff --git a/libs/bullet-2.82-r2704/src/vectormath/scalar/floatInVec.h b/libs/bullet-2.82-r2704/src/vectormath/scalar/floatInVec.h deleted file mode 100755 index 12d89e4..0000000 --- a/libs/bullet-2.82-r2704/src/vectormath/scalar/floatInVec.h +++ /dev/null @@ -1,343 +0,0 @@ -/* - Copyright (C) 2009 Sony Computer Entertainment Inc. - All rights reserved. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -*/ -#ifndef _FLOATINVEC_H -#define _FLOATINVEC_H - -#include -namespace Vectormath { - -class boolInVec; - -//-------------------------------------------------------------------------------------------------- -// floatInVec class -// - -// A class representing a scalar float value contained in a vector register -// This class does not support fastmath -class floatInVec -{ -private: - float mData; - -public: - // Default constructor; does no initialization - // - inline floatInVec( ) { }; - - // Construct from a value converted from bool - // - inline floatInVec(boolInVec vec); - - // Explicit cast from float - // - explicit inline floatInVec(float scalar); - - // Explicit cast to float - // - inline float getAsFloat() const; - -#ifndef _VECTORMATH_NO_SCALAR_CAST - // Implicit cast to float - // - inline operator float() const; -#endif - - // Post increment (add 1.0f) - // - inline const floatInVec operator ++ (int); - - // Post decrement (subtract 1.0f) - // - inline const floatInVec operator -- (int); - - // Pre increment (add 1.0f) - // - inline floatInVec& operator ++ (); - - // Pre decrement (subtract 1.0f) - // - inline floatInVec& operator -- (); - - // Negation operator - // - inline const floatInVec operator - () const; - - // Assignment operator - // - inline floatInVec& operator = (floatInVec vec); - - // Multiplication assignment operator - // - inline floatInVec& operator *= (floatInVec vec); - - // Division assignment operator - // - inline floatInVec& operator /= (floatInVec vec); - - // Addition assignment operator - // - inline floatInVec& operator += (floatInVec vec); - - // Subtraction assignment operator - // - inline floatInVec& operator -= (floatInVec vec); - -}; - -// Multiplication operator -// -inline const floatInVec operator * (floatInVec vec0, floatInVec vec1); - -// Division operator -// -inline const floatInVec operator / (floatInVec vec0, floatInVec vec1); - -// Addition operator -// -inline const floatInVec operator + (floatInVec vec0, floatInVec vec1); - -// Subtraction operator -// -inline const floatInVec operator - (floatInVec vec0, floatInVec vec1); - -// Less than operator -// -inline const boolInVec operator < (floatInVec vec0, floatInVec vec1); - -// Less than or equal operator -// -inline const boolInVec operator <= (floatInVec vec0, floatInVec vec1); - -// Greater than operator -// -inline const boolInVec operator > (floatInVec vec0, floatInVec vec1); - -// Greater than or equal operator -// -inline const boolInVec operator >= (floatInVec vec0, floatInVec vec1); - -// Equal operator -// -inline const boolInVec operator == (floatInVec vec0, floatInVec vec1); - -// Not equal operator -// -inline const boolInVec operator != (floatInVec vec0, floatInVec vec1); - -// Conditionally select between two values -// -inline const floatInVec select(floatInVec vec0, floatInVec vec1, boolInVec select_vec1); - - -} // namespace Vectormath - - -//-------------------------------------------------------------------------------------------------- -// floatInVec implementation -// - -#include "boolInVec.h" - -namespace Vectormath { - -inline -floatInVec::floatInVec(boolInVec vec) -{ - mData = float(vec.getAsBool()); -} - -inline -floatInVec::floatInVec(float scalar) -{ - mData = scalar; -} - -inline -float -floatInVec::getAsFloat() const -{ - return mData; -} - -#ifndef _VECTORMATH_NO_SCALAR_CAST -inline -floatInVec::operator float() const -{ - return getAsFloat(); -} -#endif - -inline -const floatInVec -floatInVec::operator ++ (int) -{ - float olddata = mData; - operator ++(); - return floatInVec(olddata); -} - -inline -const floatInVec -floatInVec::operator -- (int) -{ - float olddata = mData; - operator --(); - return floatInVec(olddata); -} - -inline -floatInVec& -floatInVec::operator ++ () -{ - *this += floatInVec(1.0f); - return *this; -} - -inline -floatInVec& -floatInVec::operator -- () -{ - *this -= floatInVec(1.0f); - return *this; -} - -inline -const floatInVec -floatInVec::operator - () const -{ - return floatInVec(-mData); -} - -inline -floatInVec& -floatInVec::operator = (floatInVec vec) -{ - mData = vec.mData; - return *this; -} - -inline -floatInVec& -floatInVec::operator *= (floatInVec vec) -{ - *this = *this * vec; - return *this; -} - -inline -floatInVec& -floatInVec::operator /= (floatInVec vec) -{ - *this = *this / vec; - return *this; -} - -inline -floatInVec& -floatInVec::operator += (floatInVec vec) -{ - *this = *this + vec; - return *this; -} - -inline -floatInVec& -floatInVec::operator -= (floatInVec vec) -{ - *this = *this - vec; - return *this; -} - -inline -const floatInVec -operator * (floatInVec vec0, floatInVec vec1) -{ - return floatInVec(vec0.getAsFloat() * vec1.getAsFloat()); -} - -inline -const floatInVec -operator / (floatInVec num, floatInVec den) -{ - return floatInVec(num.getAsFloat() / den.getAsFloat()); -} - -inline -const floatInVec -operator + (floatInVec vec0, floatInVec vec1) -{ - return floatInVec(vec0.getAsFloat() + vec1.getAsFloat()); -} - -inline -const floatInVec -operator - (floatInVec vec0, floatInVec vec1) -{ - return floatInVec(vec0.getAsFloat() - vec1.getAsFloat()); -} - -inline -const boolInVec -operator < (floatInVec vec0, floatInVec vec1) -{ - return boolInVec(vec0.getAsFloat() < vec1.getAsFloat()); -} - -inline -const boolInVec -operator <= (floatInVec vec0, floatInVec vec1) -{ - return !(vec0 > vec1); -} - -inline -const boolInVec -operator > (floatInVec vec0, floatInVec vec1) -{ - return boolInVec(vec0.getAsFloat() > vec1.getAsFloat()); -} - -inline -const boolInVec -operator >= (floatInVec vec0, floatInVec vec1) -{ - return !(vec0 < vec1); -} - -inline -const boolInVec -operator == (floatInVec vec0, floatInVec vec1) -{ - return boolInVec(vec0.getAsFloat() == vec1.getAsFloat()); -} - -inline -const boolInVec -operator != (floatInVec vec0, floatInVec vec1) -{ - return !(vec0 == vec1); -} - -inline -const floatInVec -select(floatInVec vec0, floatInVec vec1, boolInVec select_vec1) -{ - return (select_vec1.getAsBool() == 0) ? vec0 : vec1; -} - -} // namespace Vectormath - -#endif // floatInVec_h diff --git a/libs/bullet-2.82-r2704/src/vectormath/scalar/mat_aos.h b/libs/bullet-2.82-r2704/src/vectormath/scalar/mat_aos.h deleted file mode 100755 index e103243..0000000 --- a/libs/bullet-2.82-r2704/src/vectormath/scalar/mat_aos.h +++ /dev/null @@ -1,1630 +0,0 @@ -/* - Copyright (C) 2009 Sony Computer Entertainment Inc. - All rights reserved. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -*/ - -#ifndef _VECTORMATH_MAT_AOS_CPP_H -#define _VECTORMATH_MAT_AOS_CPP_H - -namespace Vectormath { -namespace Aos { - -//----------------------------------------------------------------------------- -// Constants - -#define _VECTORMATH_PI_OVER_2 1.570796327f - -//----------------------------------------------------------------------------- -// Definitions - -inline Matrix3::Matrix3( const Matrix3 & mat ) -{ - mCol0 = mat.mCol0; - mCol1 = mat.mCol1; - mCol2 = mat.mCol2; -} - -inline Matrix3::Matrix3( float scalar ) -{ - mCol0 = Vector3( scalar ); - mCol1 = Vector3( scalar ); - mCol2 = Vector3( scalar ); -} - -inline Matrix3::Matrix3( const Quat & unitQuat ) -{ - float qx, qy, qz, qw, qx2, qy2, qz2, qxqx2, qyqy2, qzqz2, qxqy2, qyqz2, qzqw2, qxqz2, qyqw2, qxqw2; - qx = unitQuat.getX(); - qy = unitQuat.getY(); - qz = unitQuat.getZ(); - qw = unitQuat.getW(); - qx2 = ( qx + qx ); - qy2 = ( qy + qy ); - qz2 = ( qz + qz ); - qxqx2 = ( qx * qx2 ); - qxqy2 = ( qx * qy2 ); - qxqz2 = ( qx * qz2 ); - qxqw2 = ( qw * qx2 ); - qyqy2 = ( qy * qy2 ); - qyqz2 = ( qy * qz2 ); - qyqw2 = ( qw * qy2 ); - qzqz2 = ( qz * qz2 ); - qzqw2 = ( qw * qz2 ); - mCol0 = Vector3( ( ( 1.0f - qyqy2 ) - qzqz2 ), ( qxqy2 + qzqw2 ), ( qxqz2 - qyqw2 ) ); - mCol1 = Vector3( ( qxqy2 - qzqw2 ), ( ( 1.0f - qxqx2 ) - qzqz2 ), ( qyqz2 + qxqw2 ) ); - mCol2 = Vector3( ( qxqz2 + qyqw2 ), ( qyqz2 - qxqw2 ), ( ( 1.0f - qxqx2 ) - qyqy2 ) ); -} - -inline Matrix3::Matrix3( const Vector3 & _col0, const Vector3 & _col1, const Vector3 & _col2 ) -{ - mCol0 = _col0; - mCol1 = _col1; - mCol2 = _col2; -} - -inline Matrix3 & Matrix3::setCol0( const Vector3 & _col0 ) -{ - mCol0 = _col0; - return *this; -} - -inline Matrix3 & Matrix3::setCol1( const Vector3 & _col1 ) -{ - mCol1 = _col1; - return *this; -} - -inline Matrix3 & Matrix3::setCol2( const Vector3 & _col2 ) -{ - mCol2 = _col2; - return *this; -} - -inline Matrix3 & Matrix3::setCol( int col, const Vector3 & vec ) -{ - *(&mCol0 + col) = vec; - return *this; -} - -inline Matrix3 & Matrix3::setRow( int row, const Vector3 & vec ) -{ - mCol0.setElem( row, vec.getElem( 0 ) ); - mCol1.setElem( row, vec.getElem( 1 ) ); - mCol2.setElem( row, vec.getElem( 2 ) ); - return *this; -} - -inline Matrix3 & Matrix3::setElem( int col, int row, float val ) -{ - Vector3 tmpV3_0; - tmpV3_0 = this->getCol( col ); - tmpV3_0.setElem( row, val ); - this->setCol( col, tmpV3_0 ); - return *this; -} - -inline float Matrix3::getElem( int col, int row ) const -{ - return this->getCol( col ).getElem( row ); -} - -inline const Vector3 Matrix3::getCol0( ) const -{ - return mCol0; -} - -inline const Vector3 Matrix3::getCol1( ) const -{ - return mCol1; -} - -inline const Vector3 Matrix3::getCol2( ) const -{ - return mCol2; -} - -inline const Vector3 Matrix3::getCol( int col ) const -{ - return *(&mCol0 + col); -} - -inline const Vector3 Matrix3::getRow( int row ) const -{ - return Vector3( mCol0.getElem( row ), mCol1.getElem( row ), mCol2.getElem( row ) ); -} - -inline Vector3 & Matrix3::operator []( int col ) -{ - return *(&mCol0 + col); -} - -inline const Vector3 Matrix3::operator []( int col ) const -{ - return *(&mCol0 + col); -} - -inline Matrix3 & Matrix3::operator =( const Matrix3 & mat ) -{ - mCol0 = mat.mCol0; - mCol1 = mat.mCol1; - mCol2 = mat.mCol2; - return *this; -} - -inline const Matrix3 transpose( const Matrix3 & mat ) -{ - return Matrix3( - Vector3( mat.getCol0().getX(), mat.getCol1().getX(), mat.getCol2().getX() ), - Vector3( mat.getCol0().getY(), mat.getCol1().getY(), mat.getCol2().getY() ), - Vector3( mat.getCol0().getZ(), mat.getCol1().getZ(), mat.getCol2().getZ() ) - ); -} - -inline const Matrix3 inverse( const Matrix3 & mat ) -{ - Vector3 tmp0, tmp1, tmp2; - float detinv; - tmp0 = cross( mat.getCol1(), mat.getCol2() ); - tmp1 = cross( mat.getCol2(), mat.getCol0() ); - tmp2 = cross( mat.getCol0(), mat.getCol1() ); - detinv = ( 1.0f / dot( mat.getCol2(), tmp2 ) ); - return Matrix3( - Vector3( ( tmp0.getX() * detinv ), ( tmp1.getX() * detinv ), ( tmp2.getX() * detinv ) ), - Vector3( ( tmp0.getY() * detinv ), ( tmp1.getY() * detinv ), ( tmp2.getY() * detinv ) ), - Vector3( ( tmp0.getZ() * detinv ), ( tmp1.getZ() * detinv ), ( tmp2.getZ() * detinv ) ) - ); -} - -inline float determinant( const Matrix3 & mat ) -{ - return dot( mat.getCol2(), cross( mat.getCol0(), mat.getCol1() ) ); -} - -inline const Matrix3 Matrix3::operator +( const Matrix3 & mat ) const -{ - return Matrix3( - ( mCol0 + mat.mCol0 ), - ( mCol1 + mat.mCol1 ), - ( mCol2 + mat.mCol2 ) - ); -} - -inline const Matrix3 Matrix3::operator -( const Matrix3 & mat ) const -{ - return Matrix3( - ( mCol0 - mat.mCol0 ), - ( mCol1 - mat.mCol1 ), - ( mCol2 - mat.mCol2 ) - ); -} - -inline Matrix3 & Matrix3::operator +=( const Matrix3 & mat ) -{ - *this = *this + mat; - return *this; -} - -inline Matrix3 & Matrix3::operator -=( const Matrix3 & mat ) -{ - *this = *this - mat; - return *this; -} - -inline const Matrix3 Matrix3::operator -( ) const -{ - return Matrix3( - ( -mCol0 ), - ( -mCol1 ), - ( -mCol2 ) - ); -} - -inline const Matrix3 absPerElem( const Matrix3 & mat ) -{ - return Matrix3( - absPerElem( mat.getCol0() ), - absPerElem( mat.getCol1() ), - absPerElem( mat.getCol2() ) - ); -} - -inline const Matrix3 Matrix3::operator *( float scalar ) const -{ - return Matrix3( - ( mCol0 * scalar ), - ( mCol1 * scalar ), - ( mCol2 * scalar ) - ); -} - -inline Matrix3 & Matrix3::operator *=( float scalar ) -{ - *this = *this * scalar; - return *this; -} - -inline const Matrix3 operator *( float scalar, const Matrix3 & mat ) -{ - return mat * scalar; -} - -inline const Vector3 Matrix3::operator *( const Vector3 & vec ) const -{ - return Vector3( - ( ( ( mCol0.getX() * vec.getX() ) + ( mCol1.getX() * vec.getY() ) ) + ( mCol2.getX() * vec.getZ() ) ), - ( ( ( mCol0.getY() * vec.getX() ) + ( mCol1.getY() * vec.getY() ) ) + ( mCol2.getY() * vec.getZ() ) ), - ( ( ( mCol0.getZ() * vec.getX() ) + ( mCol1.getZ() * vec.getY() ) ) + ( mCol2.getZ() * vec.getZ() ) ) - ); -} - -inline const Matrix3 Matrix3::operator *( const Matrix3 & mat ) const -{ - return Matrix3( - ( *this * mat.mCol0 ), - ( *this * mat.mCol1 ), - ( *this * mat.mCol2 ) - ); -} - -inline Matrix3 & Matrix3::operator *=( const Matrix3 & mat ) -{ - *this = *this * mat; - return *this; -} - -inline const Matrix3 mulPerElem( const Matrix3 & mat0, const Matrix3 & mat1 ) -{ - return Matrix3( - mulPerElem( mat0.getCol0(), mat1.getCol0() ), - mulPerElem( mat0.getCol1(), mat1.getCol1() ), - mulPerElem( mat0.getCol2(), mat1.getCol2() ) - ); -} - -inline const Matrix3 Matrix3::identity( ) -{ - return Matrix3( - Vector3::xAxis( ), - Vector3::yAxis( ), - Vector3::zAxis( ) - ); -} - -inline const Matrix3 Matrix3::rotationX( float radians ) -{ - float s, c; - s = sinf( radians ); - c = cosf( radians ); - return Matrix3( - Vector3::xAxis( ), - Vector3( 0.0f, c, s ), - Vector3( 0.0f, -s, c ) - ); -} - -inline const Matrix3 Matrix3::rotationY( float radians ) -{ - float s, c; - s = sinf( radians ); - c = cosf( radians ); - return Matrix3( - Vector3( c, 0.0f, -s ), - Vector3::yAxis( ), - Vector3( s, 0.0f, c ) - ); -} - -inline const Matrix3 Matrix3::rotationZ( float radians ) -{ - float s, c; - s = sinf( radians ); - c = cosf( radians ); - return Matrix3( - Vector3( c, s, 0.0f ), - Vector3( -s, c, 0.0f ), - Vector3::zAxis( ) - ); -} - -inline const Matrix3 Matrix3::rotationZYX( const Vector3 & radiansXYZ ) -{ - float sX, cX, sY, cY, sZ, cZ, tmp0, tmp1; - sX = sinf( radiansXYZ.getX() ); - cX = cosf( radiansXYZ.getX() ); - sY = sinf( radiansXYZ.getY() ); - cY = cosf( radiansXYZ.getY() ); - sZ = sinf( radiansXYZ.getZ() ); - cZ = cosf( radiansXYZ.getZ() ); - tmp0 = ( cZ * sY ); - tmp1 = ( sZ * sY ); - return Matrix3( - Vector3( ( cZ * cY ), ( sZ * cY ), -sY ), - Vector3( ( ( tmp0 * sX ) - ( sZ * cX ) ), ( ( tmp1 * sX ) + ( cZ * cX ) ), ( cY * sX ) ), - Vector3( ( ( tmp0 * cX ) + ( sZ * sX ) ), ( ( tmp1 * cX ) - ( cZ * sX ) ), ( cY * cX ) ) - ); -} - -inline const Matrix3 Matrix3::rotation( float radians, const Vector3 & unitVec ) -{ - float x, y, z, s, c, oneMinusC, xy, yz, zx; - s = sinf( radians ); - c = cosf( radians ); - x = unitVec.getX(); - y = unitVec.getY(); - z = unitVec.getZ(); - xy = ( x * y ); - yz = ( y * z ); - zx = ( z * x ); - oneMinusC = ( 1.0f - c ); - return Matrix3( - Vector3( ( ( ( x * x ) * oneMinusC ) + c ), ( ( xy * oneMinusC ) + ( z * s ) ), ( ( zx * oneMinusC ) - ( y * s ) ) ), - Vector3( ( ( xy * oneMinusC ) - ( z * s ) ), ( ( ( y * y ) * oneMinusC ) + c ), ( ( yz * oneMinusC ) + ( x * s ) ) ), - Vector3( ( ( zx * oneMinusC ) + ( y * s ) ), ( ( yz * oneMinusC ) - ( x * s ) ), ( ( ( z * z ) * oneMinusC ) + c ) ) - ); -} - -inline const Matrix3 Matrix3::rotation( const Quat & unitQuat ) -{ - return Matrix3( unitQuat ); -} - -inline const Matrix3 Matrix3::scale( const Vector3 & scaleVec ) -{ - return Matrix3( - Vector3( scaleVec.getX(), 0.0f, 0.0f ), - Vector3( 0.0f, scaleVec.getY(), 0.0f ), - Vector3( 0.0f, 0.0f, scaleVec.getZ() ) - ); -} - -inline const Matrix3 appendScale( const Matrix3 & mat, const Vector3 & scaleVec ) -{ - return Matrix3( - ( mat.getCol0() * scaleVec.getX( ) ), - ( mat.getCol1() * scaleVec.getY( ) ), - ( mat.getCol2() * scaleVec.getZ( ) ) - ); -} - -inline const Matrix3 prependScale( const Vector3 & scaleVec, const Matrix3 & mat ) -{ - return Matrix3( - mulPerElem( mat.getCol0(), scaleVec ), - mulPerElem( mat.getCol1(), scaleVec ), - mulPerElem( mat.getCol2(), scaleVec ) - ); -} - -inline const Matrix3 select( const Matrix3 & mat0, const Matrix3 & mat1, bool select1 ) -{ - return Matrix3( - select( mat0.getCol0(), mat1.getCol0(), select1 ), - select( mat0.getCol1(), mat1.getCol1(), select1 ), - select( mat0.getCol2(), mat1.getCol2(), select1 ) - ); -} - -#ifdef _VECTORMATH_DEBUG - -inline void print( const Matrix3 & mat ) -{ - print( mat.getRow( 0 ) ); - print( mat.getRow( 1 ) ); - print( mat.getRow( 2 ) ); -} - -inline void print( const Matrix3 & mat, const char * name ) -{ - printf("%s:\n", name); - print( mat ); -} - -#endif - -inline Matrix4::Matrix4( const Matrix4 & mat ) -{ - mCol0 = mat.mCol0; - mCol1 = mat.mCol1; - mCol2 = mat.mCol2; - mCol3 = mat.mCol3; -} - -inline Matrix4::Matrix4( float scalar ) -{ - mCol0 = Vector4( scalar ); - mCol1 = Vector4( scalar ); - mCol2 = Vector4( scalar ); - mCol3 = Vector4( scalar ); -} - -inline Matrix4::Matrix4( const Transform3 & mat ) -{ - mCol0 = Vector4( mat.getCol0(), 0.0f ); - mCol1 = Vector4( mat.getCol1(), 0.0f ); - mCol2 = Vector4( mat.getCol2(), 0.0f ); - mCol3 = Vector4( mat.getCol3(), 1.0f ); -} - -inline Matrix4::Matrix4( const Vector4 & _col0, const Vector4 & _col1, const Vector4 & _col2, const Vector4 & _col3 ) -{ - mCol0 = _col0; - mCol1 = _col1; - mCol2 = _col2; - mCol3 = _col3; -} - -inline Matrix4::Matrix4( const Matrix3 & mat, const Vector3 & translateVec ) -{ - mCol0 = Vector4( mat.getCol0(), 0.0f ); - mCol1 = Vector4( mat.getCol1(), 0.0f ); - mCol2 = Vector4( mat.getCol2(), 0.0f ); - mCol3 = Vector4( translateVec, 1.0f ); -} - -inline Matrix4::Matrix4( const Quat & unitQuat, const Vector3 & translateVec ) -{ - Matrix3 mat; - mat = Matrix3( unitQuat ); - mCol0 = Vector4( mat.getCol0(), 0.0f ); - mCol1 = Vector4( mat.getCol1(), 0.0f ); - mCol2 = Vector4( mat.getCol2(), 0.0f ); - mCol3 = Vector4( translateVec, 1.0f ); -} - -inline Matrix4 & Matrix4::setCol0( const Vector4 & _col0 ) -{ - mCol0 = _col0; - return *this; -} - -inline Matrix4 & Matrix4::setCol1( const Vector4 & _col1 ) -{ - mCol1 = _col1; - return *this; -} - -inline Matrix4 & Matrix4::setCol2( const Vector4 & _col2 ) -{ - mCol2 = _col2; - return *this; -} - -inline Matrix4 & Matrix4::setCol3( const Vector4 & _col3 ) -{ - mCol3 = _col3; - return *this; -} - -inline Matrix4 & Matrix4::setCol( int col, const Vector4 & vec ) -{ - *(&mCol0 + col) = vec; - return *this; -} - -inline Matrix4 & Matrix4::setRow( int row, const Vector4 & vec ) -{ - mCol0.setElem( row, vec.getElem( 0 ) ); - mCol1.setElem( row, vec.getElem( 1 ) ); - mCol2.setElem( row, vec.getElem( 2 ) ); - mCol3.setElem( row, vec.getElem( 3 ) ); - return *this; -} - -inline Matrix4 & Matrix4::setElem( int col, int row, float val ) -{ - Vector4 tmpV3_0; - tmpV3_0 = this->getCol( col ); - tmpV3_0.setElem( row, val ); - this->setCol( col, tmpV3_0 ); - return *this; -} - -inline float Matrix4::getElem( int col, int row ) const -{ - return this->getCol( col ).getElem( row ); -} - -inline const Vector4 Matrix4::getCol0( ) const -{ - return mCol0; -} - -inline const Vector4 Matrix4::getCol1( ) const -{ - return mCol1; -} - -inline const Vector4 Matrix4::getCol2( ) const -{ - return mCol2; -} - -inline const Vector4 Matrix4::getCol3( ) const -{ - return mCol3; -} - -inline const Vector4 Matrix4::getCol( int col ) const -{ - return *(&mCol0 + col); -} - -inline const Vector4 Matrix4::getRow( int row ) const -{ - return Vector4( mCol0.getElem( row ), mCol1.getElem( row ), mCol2.getElem( row ), mCol3.getElem( row ) ); -} - -inline Vector4 & Matrix4::operator []( int col ) -{ - return *(&mCol0 + col); -} - -inline const Vector4 Matrix4::operator []( int col ) const -{ - return *(&mCol0 + col); -} - -inline Matrix4 & Matrix4::operator =( const Matrix4 & mat ) -{ - mCol0 = mat.mCol0; - mCol1 = mat.mCol1; - mCol2 = mat.mCol2; - mCol3 = mat.mCol3; - return *this; -} - -inline const Matrix4 transpose( const Matrix4 & mat ) -{ - return Matrix4( - Vector4( mat.getCol0().getX(), mat.getCol1().getX(), mat.getCol2().getX(), mat.getCol3().getX() ), - Vector4( mat.getCol0().getY(), mat.getCol1().getY(), mat.getCol2().getY(), mat.getCol3().getY() ), - Vector4( mat.getCol0().getZ(), mat.getCol1().getZ(), mat.getCol2().getZ(), mat.getCol3().getZ() ), - Vector4( mat.getCol0().getW(), mat.getCol1().getW(), mat.getCol2().getW(), mat.getCol3().getW() ) - ); -} - -inline const Matrix4 inverse( const Matrix4 & mat ) -{ - Vector4 res0, res1, res2, res3; - float mA, mB, mC, mD, mE, mF, mG, mH, mI, mJ, mK, mL, mM, mN, mO, mP, tmp0, tmp1, tmp2, tmp3, tmp4, tmp5, detInv; - mA = mat.getCol0().getX(); - mB = mat.getCol0().getY(); - mC = mat.getCol0().getZ(); - mD = mat.getCol0().getW(); - mE = mat.getCol1().getX(); - mF = mat.getCol1().getY(); - mG = mat.getCol1().getZ(); - mH = mat.getCol1().getW(); - mI = mat.getCol2().getX(); - mJ = mat.getCol2().getY(); - mK = mat.getCol2().getZ(); - mL = mat.getCol2().getW(); - mM = mat.getCol3().getX(); - mN = mat.getCol3().getY(); - mO = mat.getCol3().getZ(); - mP = mat.getCol3().getW(); - tmp0 = ( ( mK * mD ) - ( mC * mL ) ); - tmp1 = ( ( mO * mH ) - ( mG * mP ) ); - tmp2 = ( ( mB * mK ) - ( mJ * mC ) ); - tmp3 = ( ( mF * mO ) - ( mN * mG ) ); - tmp4 = ( ( mJ * mD ) - ( mB * mL ) ); - tmp5 = ( ( mN * mH ) - ( mF * mP ) ); - res0.setX( ( ( ( mJ * tmp1 ) - ( mL * tmp3 ) ) - ( mK * tmp5 ) ) ); - res0.setY( ( ( ( mN * tmp0 ) - ( mP * tmp2 ) ) - ( mO * tmp4 ) ) ); - res0.setZ( ( ( ( mD * tmp3 ) + ( mC * tmp5 ) ) - ( mB * tmp1 ) ) ); - res0.setW( ( ( ( mH * tmp2 ) + ( mG * tmp4 ) ) - ( mF * tmp0 ) ) ); - detInv = ( 1.0f / ( ( ( ( mA * res0.getX() ) + ( mE * res0.getY() ) ) + ( mI * res0.getZ() ) ) + ( mM * res0.getW() ) ) ); - res1.setX( ( mI * tmp1 ) ); - res1.setY( ( mM * tmp0 ) ); - res1.setZ( ( mA * tmp1 ) ); - res1.setW( ( mE * tmp0 ) ); - res3.setX( ( mI * tmp3 ) ); - res3.setY( ( mM * tmp2 ) ); - res3.setZ( ( mA * tmp3 ) ); - res3.setW( ( mE * tmp2 ) ); - res2.setX( ( mI * tmp5 ) ); - res2.setY( ( mM * tmp4 ) ); - res2.setZ( ( mA * tmp5 ) ); - res2.setW( ( mE * tmp4 ) ); - tmp0 = ( ( mI * mB ) - ( mA * mJ ) ); - tmp1 = ( ( mM * mF ) - ( mE * mN ) ); - tmp2 = ( ( mI * mD ) - ( mA * mL ) ); - tmp3 = ( ( mM * mH ) - ( mE * mP ) ); - tmp4 = ( ( mI * mC ) - ( mA * mK ) ); - tmp5 = ( ( mM * mG ) - ( mE * mO ) ); - res2.setX( ( ( ( mL * tmp1 ) - ( mJ * tmp3 ) ) + res2.getX() ) ); - res2.setY( ( ( ( mP * tmp0 ) - ( mN * tmp2 ) ) + res2.getY() ) ); - res2.setZ( ( ( ( mB * tmp3 ) - ( mD * tmp1 ) ) - res2.getZ() ) ); - res2.setW( ( ( ( mF * tmp2 ) - ( mH * tmp0 ) ) - res2.getW() ) ); - res3.setX( ( ( ( mJ * tmp5 ) - ( mK * tmp1 ) ) + res3.getX() ) ); - res3.setY( ( ( ( mN * tmp4 ) - ( mO * tmp0 ) ) + res3.getY() ) ); - res3.setZ( ( ( ( mC * tmp1 ) - ( mB * tmp5 ) ) - res3.getZ() ) ); - res3.setW( ( ( ( mG * tmp0 ) - ( mF * tmp4 ) ) - res3.getW() ) ); - res1.setX( ( ( ( mK * tmp3 ) - ( mL * tmp5 ) ) - res1.getX() ) ); - res1.setY( ( ( ( mO * tmp2 ) - ( mP * tmp4 ) ) - res1.getY() ) ); - res1.setZ( ( ( ( mD * tmp5 ) - ( mC * tmp3 ) ) + res1.getZ() ) ); - res1.setW( ( ( ( mH * tmp4 ) - ( mG * tmp2 ) ) + res1.getW() ) ); - return Matrix4( - ( res0 * detInv ), - ( res1 * detInv ), - ( res2 * detInv ), - ( res3 * detInv ) - ); -} - -inline const Matrix4 affineInverse( const Matrix4 & mat ) -{ - Transform3 affineMat; - affineMat.setCol0( mat.getCol0().getXYZ( ) ); - affineMat.setCol1( mat.getCol1().getXYZ( ) ); - affineMat.setCol2( mat.getCol2().getXYZ( ) ); - affineMat.setCol3( mat.getCol3().getXYZ( ) ); - return Matrix4( inverse( affineMat ) ); -} - -inline const Matrix4 orthoInverse( const Matrix4 & mat ) -{ - Transform3 affineMat; - affineMat.setCol0( mat.getCol0().getXYZ( ) ); - affineMat.setCol1( mat.getCol1().getXYZ( ) ); - affineMat.setCol2( mat.getCol2().getXYZ( ) ); - affineMat.setCol3( mat.getCol3().getXYZ( ) ); - return Matrix4( orthoInverse( affineMat ) ); -} - -inline float determinant( const Matrix4 & mat ) -{ - float dx, dy, dz, dw, mA, mB, mC, mD, mE, mF, mG, mH, mI, mJ, mK, mL, mM, mN, mO, mP, tmp0, tmp1, tmp2, tmp3, tmp4, tmp5; - mA = mat.getCol0().getX(); - mB = mat.getCol0().getY(); - mC = mat.getCol0().getZ(); - mD = mat.getCol0().getW(); - mE = mat.getCol1().getX(); - mF = mat.getCol1().getY(); - mG = mat.getCol1().getZ(); - mH = mat.getCol1().getW(); - mI = mat.getCol2().getX(); - mJ = mat.getCol2().getY(); - mK = mat.getCol2().getZ(); - mL = mat.getCol2().getW(); - mM = mat.getCol3().getX(); - mN = mat.getCol3().getY(); - mO = mat.getCol3().getZ(); - mP = mat.getCol3().getW(); - tmp0 = ( ( mK * mD ) - ( mC * mL ) ); - tmp1 = ( ( mO * mH ) - ( mG * mP ) ); - tmp2 = ( ( mB * mK ) - ( mJ * mC ) ); - tmp3 = ( ( mF * mO ) - ( mN * mG ) ); - tmp4 = ( ( mJ * mD ) - ( mB * mL ) ); - tmp5 = ( ( mN * mH ) - ( mF * mP ) ); - dx = ( ( ( mJ * tmp1 ) - ( mL * tmp3 ) ) - ( mK * tmp5 ) ); - dy = ( ( ( mN * tmp0 ) - ( mP * tmp2 ) ) - ( mO * tmp4 ) ); - dz = ( ( ( mD * tmp3 ) + ( mC * tmp5 ) ) - ( mB * tmp1 ) ); - dw = ( ( ( mH * tmp2 ) + ( mG * tmp4 ) ) - ( mF * tmp0 ) ); - return ( ( ( ( mA * dx ) + ( mE * dy ) ) + ( mI * dz ) ) + ( mM * dw ) ); -} - -inline const Matrix4 Matrix4::operator +( const Matrix4 & mat ) const -{ - return Matrix4( - ( mCol0 + mat.mCol0 ), - ( mCol1 + mat.mCol1 ), - ( mCol2 + mat.mCol2 ), - ( mCol3 + mat.mCol3 ) - ); -} - -inline const Matrix4 Matrix4::operator -( const Matrix4 & mat ) const -{ - return Matrix4( - ( mCol0 - mat.mCol0 ), - ( mCol1 - mat.mCol1 ), - ( mCol2 - mat.mCol2 ), - ( mCol3 - mat.mCol3 ) - ); -} - -inline Matrix4 & Matrix4::operator +=( const Matrix4 & mat ) -{ - *this = *this + mat; - return *this; -} - -inline Matrix4 & Matrix4::operator -=( const Matrix4 & mat ) -{ - *this = *this - mat; - return *this; -} - -inline const Matrix4 Matrix4::operator -( ) const -{ - return Matrix4( - ( -mCol0 ), - ( -mCol1 ), - ( -mCol2 ), - ( -mCol3 ) - ); -} - -inline const Matrix4 absPerElem( const Matrix4 & mat ) -{ - return Matrix4( - absPerElem( mat.getCol0() ), - absPerElem( mat.getCol1() ), - absPerElem( mat.getCol2() ), - absPerElem( mat.getCol3() ) - ); -} - -inline const Matrix4 Matrix4::operator *( float scalar ) const -{ - return Matrix4( - ( mCol0 * scalar ), - ( mCol1 * scalar ), - ( mCol2 * scalar ), - ( mCol3 * scalar ) - ); -} - -inline Matrix4 & Matrix4::operator *=( float scalar ) -{ - *this = *this * scalar; - return *this; -} - -inline const Matrix4 operator *( float scalar, const Matrix4 & mat ) -{ - return mat * scalar; -} - -inline const Vector4 Matrix4::operator *( const Vector4 & vec ) const -{ - return Vector4( - ( ( ( ( mCol0.getX() * vec.getX() ) + ( mCol1.getX() * vec.getY() ) ) + ( mCol2.getX() * vec.getZ() ) ) + ( mCol3.getX() * vec.getW() ) ), - ( ( ( ( mCol0.getY() * vec.getX() ) + ( mCol1.getY() * vec.getY() ) ) + ( mCol2.getY() * vec.getZ() ) ) + ( mCol3.getY() * vec.getW() ) ), - ( ( ( ( mCol0.getZ() * vec.getX() ) + ( mCol1.getZ() * vec.getY() ) ) + ( mCol2.getZ() * vec.getZ() ) ) + ( mCol3.getZ() * vec.getW() ) ), - ( ( ( ( mCol0.getW() * vec.getX() ) + ( mCol1.getW() * vec.getY() ) ) + ( mCol2.getW() * vec.getZ() ) ) + ( mCol3.getW() * vec.getW() ) ) - ); -} - -inline const Vector4 Matrix4::operator *( const Vector3 & vec ) const -{ - return Vector4( - ( ( ( mCol0.getX() * vec.getX() ) + ( mCol1.getX() * vec.getY() ) ) + ( mCol2.getX() * vec.getZ() ) ), - ( ( ( mCol0.getY() * vec.getX() ) + ( mCol1.getY() * vec.getY() ) ) + ( mCol2.getY() * vec.getZ() ) ), - ( ( ( mCol0.getZ() * vec.getX() ) + ( mCol1.getZ() * vec.getY() ) ) + ( mCol2.getZ() * vec.getZ() ) ), - ( ( ( mCol0.getW() * vec.getX() ) + ( mCol1.getW() * vec.getY() ) ) + ( mCol2.getW() * vec.getZ() ) ) - ); -} - -inline const Vector4 Matrix4::operator *( const Point3 & pnt ) const -{ - return Vector4( - ( ( ( ( mCol0.getX() * pnt.getX() ) + ( mCol1.getX() * pnt.getY() ) ) + ( mCol2.getX() * pnt.getZ() ) ) + mCol3.getX() ), - ( ( ( ( mCol0.getY() * pnt.getX() ) + ( mCol1.getY() * pnt.getY() ) ) + ( mCol2.getY() * pnt.getZ() ) ) + mCol3.getY() ), - ( ( ( ( mCol0.getZ() * pnt.getX() ) + ( mCol1.getZ() * pnt.getY() ) ) + ( mCol2.getZ() * pnt.getZ() ) ) + mCol3.getZ() ), - ( ( ( ( mCol0.getW() * pnt.getX() ) + ( mCol1.getW() * pnt.getY() ) ) + ( mCol2.getW() * pnt.getZ() ) ) + mCol3.getW() ) - ); -} - -inline const Matrix4 Matrix4::operator *( const Matrix4 & mat ) const -{ - return Matrix4( - ( *this * mat.mCol0 ), - ( *this * mat.mCol1 ), - ( *this * mat.mCol2 ), - ( *this * mat.mCol3 ) - ); -} - -inline Matrix4 & Matrix4::operator *=( const Matrix4 & mat ) -{ - *this = *this * mat; - return *this; -} - -inline const Matrix4 Matrix4::operator *( const Transform3 & tfrm ) const -{ - return Matrix4( - ( *this * tfrm.getCol0() ), - ( *this * tfrm.getCol1() ), - ( *this * tfrm.getCol2() ), - ( *this * Point3( tfrm.getCol3() ) ) - ); -} - -inline Matrix4 & Matrix4::operator *=( const Transform3 & tfrm ) -{ - *this = *this * tfrm; - return *this; -} - -inline const Matrix4 mulPerElem( const Matrix4 & mat0, const Matrix4 & mat1 ) -{ - return Matrix4( - mulPerElem( mat0.getCol0(), mat1.getCol0() ), - mulPerElem( mat0.getCol1(), mat1.getCol1() ), - mulPerElem( mat0.getCol2(), mat1.getCol2() ), - mulPerElem( mat0.getCol3(), mat1.getCol3() ) - ); -} - -inline const Matrix4 Matrix4::identity( ) -{ - return Matrix4( - Vector4::xAxis( ), - Vector4::yAxis( ), - Vector4::zAxis( ), - Vector4::wAxis( ) - ); -} - -inline Matrix4 & Matrix4::setUpper3x3( const Matrix3 & mat3 ) -{ - mCol0.setXYZ( mat3.getCol0() ); - mCol1.setXYZ( mat3.getCol1() ); - mCol2.setXYZ( mat3.getCol2() ); - return *this; -} - -inline const Matrix3 Matrix4::getUpper3x3( ) const -{ - return Matrix3( - mCol0.getXYZ( ), - mCol1.getXYZ( ), - mCol2.getXYZ( ) - ); -} - -inline Matrix4 & Matrix4::setTranslation( const Vector3 & translateVec ) -{ - mCol3.setXYZ( translateVec ); - return *this; -} - -inline const Vector3 Matrix4::getTranslation( ) const -{ - return mCol3.getXYZ( ); -} - -inline const Matrix4 Matrix4::rotationX( float radians ) -{ - float s, c; - s = sinf( radians ); - c = cosf( radians ); - return Matrix4( - Vector4::xAxis( ), - Vector4( 0.0f, c, s, 0.0f ), - Vector4( 0.0f, -s, c, 0.0f ), - Vector4::wAxis( ) - ); -} - -inline const Matrix4 Matrix4::rotationY( float radians ) -{ - float s, c; - s = sinf( radians ); - c = cosf( radians ); - return Matrix4( - Vector4( c, 0.0f, -s, 0.0f ), - Vector4::yAxis( ), - Vector4( s, 0.0f, c, 0.0f ), - Vector4::wAxis( ) - ); -} - -inline const Matrix4 Matrix4::rotationZ( float radians ) -{ - float s, c; - s = sinf( radians ); - c = cosf( radians ); - return Matrix4( - Vector4( c, s, 0.0f, 0.0f ), - Vector4( -s, c, 0.0f, 0.0f ), - Vector4::zAxis( ), - Vector4::wAxis( ) - ); -} - -inline const Matrix4 Matrix4::rotationZYX( const Vector3 & radiansXYZ ) -{ - float sX, cX, sY, cY, sZ, cZ, tmp0, tmp1; - sX = sinf( radiansXYZ.getX() ); - cX = cosf( radiansXYZ.getX() ); - sY = sinf( radiansXYZ.getY() ); - cY = cosf( radiansXYZ.getY() ); - sZ = sinf( radiansXYZ.getZ() ); - cZ = cosf( radiansXYZ.getZ() ); - tmp0 = ( cZ * sY ); - tmp1 = ( sZ * sY ); - return Matrix4( - Vector4( ( cZ * cY ), ( sZ * cY ), -sY, 0.0f ), - Vector4( ( ( tmp0 * sX ) - ( sZ * cX ) ), ( ( tmp1 * sX ) + ( cZ * cX ) ), ( cY * sX ), 0.0f ), - Vector4( ( ( tmp0 * cX ) + ( sZ * sX ) ), ( ( tmp1 * cX ) - ( cZ * sX ) ), ( cY * cX ), 0.0f ), - Vector4::wAxis( ) - ); -} - -inline const Matrix4 Matrix4::rotation( float radians, const Vector3 & unitVec ) -{ - float x, y, z, s, c, oneMinusC, xy, yz, zx; - s = sinf( radians ); - c = cosf( radians ); - x = unitVec.getX(); - y = unitVec.getY(); - z = unitVec.getZ(); - xy = ( x * y ); - yz = ( y * z ); - zx = ( z * x ); - oneMinusC = ( 1.0f - c ); - return Matrix4( - Vector4( ( ( ( x * x ) * oneMinusC ) + c ), ( ( xy * oneMinusC ) + ( z * s ) ), ( ( zx * oneMinusC ) - ( y * s ) ), 0.0f ), - Vector4( ( ( xy * oneMinusC ) - ( z * s ) ), ( ( ( y * y ) * oneMinusC ) + c ), ( ( yz * oneMinusC ) + ( x * s ) ), 0.0f ), - Vector4( ( ( zx * oneMinusC ) + ( y * s ) ), ( ( yz * oneMinusC ) - ( x * s ) ), ( ( ( z * z ) * oneMinusC ) + c ), 0.0f ), - Vector4::wAxis( ) - ); -} - -inline const Matrix4 Matrix4::rotation( const Quat & unitQuat ) -{ - return Matrix4( Transform3::rotation( unitQuat ) ); -} - -inline const Matrix4 Matrix4::scale( const Vector3 & scaleVec ) -{ - return Matrix4( - Vector4( scaleVec.getX(), 0.0f, 0.0f, 0.0f ), - Vector4( 0.0f, scaleVec.getY(), 0.0f, 0.0f ), - Vector4( 0.0f, 0.0f, scaleVec.getZ(), 0.0f ), - Vector4::wAxis( ) - ); -} - -inline const Matrix4 appendScale( const Matrix4 & mat, const Vector3 & scaleVec ) -{ - return Matrix4( - ( mat.getCol0() * scaleVec.getX( ) ), - ( mat.getCol1() * scaleVec.getY( ) ), - ( mat.getCol2() * scaleVec.getZ( ) ), - mat.getCol3() - ); -} - -inline const Matrix4 prependScale( const Vector3 & scaleVec, const Matrix4 & mat ) -{ - Vector4 scale4; - scale4 = Vector4( scaleVec, 1.0f ); - return Matrix4( - mulPerElem( mat.getCol0(), scale4 ), - mulPerElem( mat.getCol1(), scale4 ), - mulPerElem( mat.getCol2(), scale4 ), - mulPerElem( mat.getCol3(), scale4 ) - ); -} - -inline const Matrix4 Matrix4::translation( const Vector3 & translateVec ) -{ - return Matrix4( - Vector4::xAxis( ), - Vector4::yAxis( ), - Vector4::zAxis( ), - Vector4( translateVec, 1.0f ) - ); -} - -inline const Matrix4 Matrix4::lookAt( const Point3 & eyePos, const Point3 & lookAtPos, const Vector3 & upVec ) -{ - Matrix4 m4EyeFrame; - Vector3 v3X, v3Y, v3Z; - v3Y = normalize( upVec ); - v3Z = normalize( ( eyePos - lookAtPos ) ); - v3X = normalize( cross( v3Y, v3Z ) ); - v3Y = cross( v3Z, v3X ); - m4EyeFrame = Matrix4( Vector4( v3X ), Vector4( v3Y ), Vector4( v3Z ), Vector4( eyePos ) ); - return orthoInverse( m4EyeFrame ); -} - -inline const Matrix4 Matrix4::perspective( float fovyRadians, float aspect, float zNear, float zFar ) -{ - float f, rangeInv; - f = tanf( ( (float)( _VECTORMATH_PI_OVER_2 ) - ( 0.5f * fovyRadians ) ) ); - rangeInv = ( 1.0f / ( zNear - zFar ) ); - return Matrix4( - Vector4( ( f / aspect ), 0.0f, 0.0f, 0.0f ), - Vector4( 0.0f, f, 0.0f, 0.0f ), - Vector4( 0.0f, 0.0f, ( ( zNear + zFar ) * rangeInv ), -1.0f ), - Vector4( 0.0f, 0.0f, ( ( ( zNear * zFar ) * rangeInv ) * 2.0f ), 0.0f ) - ); -} - -inline const Matrix4 Matrix4::frustum( float left, float right, float bottom, float top, float zNear, float zFar ) -{ - float sum_rl, sum_tb, sum_nf, inv_rl, inv_tb, inv_nf, n2; - sum_rl = ( right + left ); - sum_tb = ( top + bottom ); - sum_nf = ( zNear + zFar ); - inv_rl = ( 1.0f / ( right - left ) ); - inv_tb = ( 1.0f / ( top - bottom ) ); - inv_nf = ( 1.0f / ( zNear - zFar ) ); - n2 = ( zNear + zNear ); - return Matrix4( - Vector4( ( n2 * inv_rl ), 0.0f, 0.0f, 0.0f ), - Vector4( 0.0f, ( n2 * inv_tb ), 0.0f, 0.0f ), - Vector4( ( sum_rl * inv_rl ), ( sum_tb * inv_tb ), ( sum_nf * inv_nf ), -1.0f ), - Vector4( 0.0f, 0.0f, ( ( n2 * inv_nf ) * zFar ), 0.0f ) - ); -} - -inline const Matrix4 Matrix4::orthographic( float left, float right, float bottom, float top, float zNear, float zFar ) -{ - float sum_rl, sum_tb, sum_nf, inv_rl, inv_tb, inv_nf; - sum_rl = ( right + left ); - sum_tb = ( top + bottom ); - sum_nf = ( zNear + zFar ); - inv_rl = ( 1.0f / ( right - left ) ); - inv_tb = ( 1.0f / ( top - bottom ) ); - inv_nf = ( 1.0f / ( zNear - zFar ) ); - return Matrix4( - Vector4( ( inv_rl + inv_rl ), 0.0f, 0.0f, 0.0f ), - Vector4( 0.0f, ( inv_tb + inv_tb ), 0.0f, 0.0f ), - Vector4( 0.0f, 0.0f, ( inv_nf + inv_nf ), 0.0f ), - Vector4( ( -sum_rl * inv_rl ), ( -sum_tb * inv_tb ), ( sum_nf * inv_nf ), 1.0f ) - ); -} - -inline const Matrix4 select( const Matrix4 & mat0, const Matrix4 & mat1, bool select1 ) -{ - return Matrix4( - select( mat0.getCol0(), mat1.getCol0(), select1 ), - select( mat0.getCol1(), mat1.getCol1(), select1 ), - select( mat0.getCol2(), mat1.getCol2(), select1 ), - select( mat0.getCol3(), mat1.getCol3(), select1 ) - ); -} - -#ifdef _VECTORMATH_DEBUG - -inline void print( const Matrix4 & mat ) -{ - print( mat.getRow( 0 ) ); - print( mat.getRow( 1 ) ); - print( mat.getRow( 2 ) ); - print( mat.getRow( 3 ) ); -} - -inline void print( const Matrix4 & mat, const char * name ) -{ - printf("%s:\n", name); - print( mat ); -} - -#endif - -inline Transform3::Transform3( const Transform3 & tfrm ) -{ - mCol0 = tfrm.mCol0; - mCol1 = tfrm.mCol1; - mCol2 = tfrm.mCol2; - mCol3 = tfrm.mCol3; -} - -inline Transform3::Transform3( float scalar ) -{ - mCol0 = Vector3( scalar ); - mCol1 = Vector3( scalar ); - mCol2 = Vector3( scalar ); - mCol3 = Vector3( scalar ); -} - -inline Transform3::Transform3( const Vector3 & _col0, const Vector3 & _col1, const Vector3 & _col2, const Vector3 & _col3 ) -{ - mCol0 = _col0; - mCol1 = _col1; - mCol2 = _col2; - mCol3 = _col3; -} - -inline Transform3::Transform3( const Matrix3 & tfrm, const Vector3 & translateVec ) -{ - this->setUpper3x3( tfrm ); - this->setTranslation( translateVec ); -} - -inline Transform3::Transform3( const Quat & unitQuat, const Vector3 & translateVec ) -{ - this->setUpper3x3( Matrix3( unitQuat ) ); - this->setTranslation( translateVec ); -} - -inline Transform3 & Transform3::setCol0( const Vector3 & _col0 ) -{ - mCol0 = _col0; - return *this; -} - -inline Transform3 & Transform3::setCol1( const Vector3 & _col1 ) -{ - mCol1 = _col1; - return *this; -} - -inline Transform3 & Transform3::setCol2( const Vector3 & _col2 ) -{ - mCol2 = _col2; - return *this; -} - -inline Transform3 & Transform3::setCol3( const Vector3 & _col3 ) -{ - mCol3 = _col3; - return *this; -} - -inline Transform3 & Transform3::setCol( int col, const Vector3 & vec ) -{ - *(&mCol0 + col) = vec; - return *this; -} - -inline Transform3 & Transform3::setRow( int row, const Vector4 & vec ) -{ - mCol0.setElem( row, vec.getElem( 0 ) ); - mCol1.setElem( row, vec.getElem( 1 ) ); - mCol2.setElem( row, vec.getElem( 2 ) ); - mCol3.setElem( row, vec.getElem( 3 ) ); - return *this; -} - -inline Transform3 & Transform3::setElem( int col, int row, float val ) -{ - Vector3 tmpV3_0; - tmpV3_0 = this->getCol( col ); - tmpV3_0.setElem( row, val ); - this->setCol( col, tmpV3_0 ); - return *this; -} - -inline float Transform3::getElem( int col, int row ) const -{ - return this->getCol( col ).getElem( row ); -} - -inline const Vector3 Transform3::getCol0( ) const -{ - return mCol0; -} - -inline const Vector3 Transform3::getCol1( ) const -{ - return mCol1; -} - -inline const Vector3 Transform3::getCol2( ) const -{ - return mCol2; -} - -inline const Vector3 Transform3::getCol3( ) const -{ - return mCol3; -} - -inline const Vector3 Transform3::getCol( int col ) const -{ - return *(&mCol0 + col); -} - -inline const Vector4 Transform3::getRow( int row ) const -{ - return Vector4( mCol0.getElem( row ), mCol1.getElem( row ), mCol2.getElem( row ), mCol3.getElem( row ) ); -} - -inline Vector3 & Transform3::operator []( int col ) -{ - return *(&mCol0 + col); -} - -inline const Vector3 Transform3::operator []( int col ) const -{ - return *(&mCol0 + col); -} - -inline Transform3 & Transform3::operator =( const Transform3 & tfrm ) -{ - mCol0 = tfrm.mCol0; - mCol1 = tfrm.mCol1; - mCol2 = tfrm.mCol2; - mCol3 = tfrm.mCol3; - return *this; -} - -inline const Transform3 inverse( const Transform3 & tfrm ) -{ - Vector3 tmp0, tmp1, tmp2, inv0, inv1, inv2; - float detinv; - tmp0 = cross( tfrm.getCol1(), tfrm.getCol2() ); - tmp1 = cross( tfrm.getCol2(), tfrm.getCol0() ); - tmp2 = cross( tfrm.getCol0(), tfrm.getCol1() ); - detinv = ( 1.0f / dot( tfrm.getCol2(), tmp2 ) ); - inv0 = Vector3( ( tmp0.getX() * detinv ), ( tmp1.getX() * detinv ), ( tmp2.getX() * detinv ) ); - inv1 = Vector3( ( tmp0.getY() * detinv ), ( tmp1.getY() * detinv ), ( tmp2.getY() * detinv ) ); - inv2 = Vector3( ( tmp0.getZ() * detinv ), ( tmp1.getZ() * detinv ), ( tmp2.getZ() * detinv ) ); - return Transform3( - inv0, - inv1, - inv2, - Vector3( ( -( ( inv0 * tfrm.getCol3().getX() ) + ( ( inv1 * tfrm.getCol3().getY() ) + ( inv2 * tfrm.getCol3().getZ() ) ) ) ) ) - ); -} - -inline const Transform3 orthoInverse( const Transform3 & tfrm ) -{ - Vector3 inv0, inv1, inv2; - inv0 = Vector3( tfrm.getCol0().getX(), tfrm.getCol1().getX(), tfrm.getCol2().getX() ); - inv1 = Vector3( tfrm.getCol0().getY(), tfrm.getCol1().getY(), tfrm.getCol2().getY() ); - inv2 = Vector3( tfrm.getCol0().getZ(), tfrm.getCol1().getZ(), tfrm.getCol2().getZ() ); - return Transform3( - inv0, - inv1, - inv2, - Vector3( ( -( ( inv0 * tfrm.getCol3().getX() ) + ( ( inv1 * tfrm.getCol3().getY() ) + ( inv2 * tfrm.getCol3().getZ() ) ) ) ) ) - ); -} - -inline const Transform3 absPerElem( const Transform3 & tfrm ) -{ - return Transform3( - absPerElem( tfrm.getCol0() ), - absPerElem( tfrm.getCol1() ), - absPerElem( tfrm.getCol2() ), - absPerElem( tfrm.getCol3() ) - ); -} - -inline const Vector3 Transform3::operator *( const Vector3 & vec ) const -{ - return Vector3( - ( ( ( mCol0.getX() * vec.getX() ) + ( mCol1.getX() * vec.getY() ) ) + ( mCol2.getX() * vec.getZ() ) ), - ( ( ( mCol0.getY() * vec.getX() ) + ( mCol1.getY() * vec.getY() ) ) + ( mCol2.getY() * vec.getZ() ) ), - ( ( ( mCol0.getZ() * vec.getX() ) + ( mCol1.getZ() * vec.getY() ) ) + ( mCol2.getZ() * vec.getZ() ) ) - ); -} - -inline const Point3 Transform3::operator *( const Point3 & pnt ) const -{ - return Point3( - ( ( ( ( mCol0.getX() * pnt.getX() ) + ( mCol1.getX() * pnt.getY() ) ) + ( mCol2.getX() * pnt.getZ() ) ) + mCol3.getX() ), - ( ( ( ( mCol0.getY() * pnt.getX() ) + ( mCol1.getY() * pnt.getY() ) ) + ( mCol2.getY() * pnt.getZ() ) ) + mCol3.getY() ), - ( ( ( ( mCol0.getZ() * pnt.getX() ) + ( mCol1.getZ() * pnt.getY() ) ) + ( mCol2.getZ() * pnt.getZ() ) ) + mCol3.getZ() ) - ); -} - -inline const Transform3 Transform3::operator *( const Transform3 & tfrm ) const -{ - return Transform3( - ( *this * tfrm.mCol0 ), - ( *this * tfrm.mCol1 ), - ( *this * tfrm.mCol2 ), - Vector3( ( *this * Point3( tfrm.mCol3 ) ) ) - ); -} - -inline Transform3 & Transform3::operator *=( const Transform3 & tfrm ) -{ - *this = *this * tfrm; - return *this; -} - -inline const Transform3 mulPerElem( const Transform3 & tfrm0, const Transform3 & tfrm1 ) -{ - return Transform3( - mulPerElem( tfrm0.getCol0(), tfrm1.getCol0() ), - mulPerElem( tfrm0.getCol1(), tfrm1.getCol1() ), - mulPerElem( tfrm0.getCol2(), tfrm1.getCol2() ), - mulPerElem( tfrm0.getCol3(), tfrm1.getCol3() ) - ); -} - -inline const Transform3 Transform3::identity( ) -{ - return Transform3( - Vector3::xAxis( ), - Vector3::yAxis( ), - Vector3::zAxis( ), - Vector3( 0.0f ) - ); -} - -inline Transform3 & Transform3::setUpper3x3( const Matrix3 & tfrm ) -{ - mCol0 = tfrm.getCol0(); - mCol1 = tfrm.getCol1(); - mCol2 = tfrm.getCol2(); - return *this; -} - -inline const Matrix3 Transform3::getUpper3x3( ) const -{ - return Matrix3( mCol0, mCol1, mCol2 ); -} - -inline Transform3 & Transform3::setTranslation( const Vector3 & translateVec ) -{ - mCol3 = translateVec; - return *this; -} - -inline const Vector3 Transform3::getTranslation( ) const -{ - return mCol3; -} - -inline const Transform3 Transform3::rotationX( float radians ) -{ - float s, c; - s = sinf( radians ); - c = cosf( radians ); - return Transform3( - Vector3::xAxis( ), - Vector3( 0.0f, c, s ), - Vector3( 0.0f, -s, c ), - Vector3( 0.0f ) - ); -} - -inline const Transform3 Transform3::rotationY( float radians ) -{ - float s, c; - s = sinf( radians ); - c = cosf( radians ); - return Transform3( - Vector3( c, 0.0f, -s ), - Vector3::yAxis( ), - Vector3( s, 0.0f, c ), - Vector3( 0.0f ) - ); -} - -inline const Transform3 Transform3::rotationZ( float radians ) -{ - float s, c; - s = sinf( radians ); - c = cosf( radians ); - return Transform3( - Vector3( c, s, 0.0f ), - Vector3( -s, c, 0.0f ), - Vector3::zAxis( ), - Vector3( 0.0f ) - ); -} - -inline const Transform3 Transform3::rotationZYX( const Vector3 & radiansXYZ ) -{ - float sX, cX, sY, cY, sZ, cZ, tmp0, tmp1; - sX = sinf( radiansXYZ.getX() ); - cX = cosf( radiansXYZ.getX() ); - sY = sinf( radiansXYZ.getY() ); - cY = cosf( radiansXYZ.getY() ); - sZ = sinf( radiansXYZ.getZ() ); - cZ = cosf( radiansXYZ.getZ() ); - tmp0 = ( cZ * sY ); - tmp1 = ( sZ * sY ); - return Transform3( - Vector3( ( cZ * cY ), ( sZ * cY ), -sY ), - Vector3( ( ( tmp0 * sX ) - ( sZ * cX ) ), ( ( tmp1 * sX ) + ( cZ * cX ) ), ( cY * sX ) ), - Vector3( ( ( tmp0 * cX ) + ( sZ * sX ) ), ( ( tmp1 * cX ) - ( cZ * sX ) ), ( cY * cX ) ), - Vector3( 0.0f ) - ); -} - -inline const Transform3 Transform3::rotation( float radians, const Vector3 & unitVec ) -{ - return Transform3( Matrix3::rotation( radians, unitVec ), Vector3( 0.0f ) ); -} - -inline const Transform3 Transform3::rotation( const Quat & unitQuat ) -{ - return Transform3( Matrix3( unitQuat ), Vector3( 0.0f ) ); -} - -inline const Transform3 Transform3::scale( const Vector3 & scaleVec ) -{ - return Transform3( - Vector3( scaleVec.getX(), 0.0f, 0.0f ), - Vector3( 0.0f, scaleVec.getY(), 0.0f ), - Vector3( 0.0f, 0.0f, scaleVec.getZ() ), - Vector3( 0.0f ) - ); -} - -inline const Transform3 appendScale( const Transform3 & tfrm, const Vector3 & scaleVec ) -{ - return Transform3( - ( tfrm.getCol0() * scaleVec.getX( ) ), - ( tfrm.getCol1() * scaleVec.getY( ) ), - ( tfrm.getCol2() * scaleVec.getZ( ) ), - tfrm.getCol3() - ); -} - -inline const Transform3 prependScale( const Vector3 & scaleVec, const Transform3 & tfrm ) -{ - return Transform3( - mulPerElem( tfrm.getCol0(), scaleVec ), - mulPerElem( tfrm.getCol1(), scaleVec ), - mulPerElem( tfrm.getCol2(), scaleVec ), - mulPerElem( tfrm.getCol3(), scaleVec ) - ); -} - -inline const Transform3 Transform3::translation( const Vector3 & translateVec ) -{ - return Transform3( - Vector3::xAxis( ), - Vector3::yAxis( ), - Vector3::zAxis( ), - translateVec - ); -} - -inline const Transform3 select( const Transform3 & tfrm0, const Transform3 & tfrm1, bool select1 ) -{ - return Transform3( - select( tfrm0.getCol0(), tfrm1.getCol0(), select1 ), - select( tfrm0.getCol1(), tfrm1.getCol1(), select1 ), - select( tfrm0.getCol2(), tfrm1.getCol2(), select1 ), - select( tfrm0.getCol3(), tfrm1.getCol3(), select1 ) - ); -} - -#ifdef _VECTORMATH_DEBUG - -inline void print( const Transform3 & tfrm ) -{ - print( tfrm.getRow( 0 ) ); - print( tfrm.getRow( 1 ) ); - print( tfrm.getRow( 2 ) ); -} - -inline void print( const Transform3 & tfrm, const char * name ) -{ - printf("%s:\n", name); - print( tfrm ); -} - -#endif - -inline Quat::Quat( const Matrix3 & tfrm ) -{ - float trace, radicand, scale, xx, yx, zx, xy, yy, zy, xz, yz, zz, tmpx, tmpy, tmpz, tmpw, qx, qy, qz, qw; - int negTrace, ZgtX, ZgtY, YgtX; - int largestXorY, largestYorZ, largestZorX; - - xx = tfrm.getCol0().getX(); - yx = tfrm.getCol0().getY(); - zx = tfrm.getCol0().getZ(); - xy = tfrm.getCol1().getX(); - yy = tfrm.getCol1().getY(); - zy = tfrm.getCol1().getZ(); - xz = tfrm.getCol2().getX(); - yz = tfrm.getCol2().getY(); - zz = tfrm.getCol2().getZ(); - - trace = ( ( xx + yy ) + zz ); - - negTrace = ( trace < 0.0f ); - ZgtX = zz > xx; - ZgtY = zz > yy; - YgtX = yy > xx; - largestXorY = ( !ZgtX || !ZgtY ) && negTrace; - largestYorZ = ( YgtX || ZgtX ) && negTrace; - largestZorX = ( ZgtY || !YgtX ) && negTrace; - - if ( largestXorY ) - { - zz = -zz; - xy = -xy; - } - if ( largestYorZ ) - { - xx = -xx; - yz = -yz; - } - if ( largestZorX ) - { - yy = -yy; - zx = -zx; - } - - radicand = ( ( ( xx + yy ) + zz ) + 1.0f ); - scale = ( 0.5f * ( 1.0f / sqrtf( radicand ) ) ); - - tmpx = ( ( zy - yz ) * scale ); - tmpy = ( ( xz - zx ) * scale ); - tmpz = ( ( yx - xy ) * scale ); - tmpw = ( radicand * scale ); - qx = tmpx; - qy = tmpy; - qz = tmpz; - qw = tmpw; - - if ( largestXorY ) - { - qx = tmpw; - qy = tmpz; - qz = tmpy; - qw = tmpx; - } - if ( largestYorZ ) - { - tmpx = qx; - tmpz = qz; - qx = qy; - qy = tmpx; - qz = qw; - qw = tmpz; - } - - mX = qx; - mY = qy; - mZ = qz; - mW = qw; -} - -inline const Matrix3 outer( const Vector3 & tfrm0, const Vector3 & tfrm1 ) -{ - return Matrix3( - ( tfrm0 * tfrm1.getX( ) ), - ( tfrm0 * tfrm1.getY( ) ), - ( tfrm0 * tfrm1.getZ( ) ) - ); -} - -inline const Matrix4 outer( const Vector4 & tfrm0, const Vector4 & tfrm1 ) -{ - return Matrix4( - ( tfrm0 * tfrm1.getX( ) ), - ( tfrm0 * tfrm1.getY( ) ), - ( tfrm0 * tfrm1.getZ( ) ), - ( tfrm0 * tfrm1.getW( ) ) - ); -} - -inline const Vector3 rowMul( const Vector3 & vec, const Matrix3 & mat ) -{ - return Vector3( - ( ( ( vec.getX() * mat.getCol0().getX() ) + ( vec.getY() * mat.getCol0().getY() ) ) + ( vec.getZ() * mat.getCol0().getZ() ) ), - ( ( ( vec.getX() * mat.getCol1().getX() ) + ( vec.getY() * mat.getCol1().getY() ) ) + ( vec.getZ() * mat.getCol1().getZ() ) ), - ( ( ( vec.getX() * mat.getCol2().getX() ) + ( vec.getY() * mat.getCol2().getY() ) ) + ( vec.getZ() * mat.getCol2().getZ() ) ) - ); -} - -inline const Matrix3 crossMatrix( const Vector3 & vec ) -{ - return Matrix3( - Vector3( 0.0f, vec.getZ(), -vec.getY() ), - Vector3( -vec.getZ(), 0.0f, vec.getX() ), - Vector3( vec.getY(), -vec.getX(), 0.0f ) - ); -} - -inline const Matrix3 crossMatrixMul( const Vector3 & vec, const Matrix3 & mat ) -{ - return Matrix3( cross( vec, mat.getCol0() ), cross( vec, mat.getCol1() ), cross( vec, mat.getCol2() ) ); -} - -} // namespace Aos -} // namespace Vectormath - -#endif diff --git a/libs/bullet-2.82-r2704/src/vectormath/scalar/quat_aos.h b/libs/bullet-2.82-r2704/src/vectormath/scalar/quat_aos.h deleted file mode 100755 index 764e017..0000000 --- a/libs/bullet-2.82-r2704/src/vectormath/scalar/quat_aos.h +++ /dev/null @@ -1,433 +0,0 @@ -/* - Copyright (C) 2009 Sony Computer Entertainment Inc. - All rights reserved. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -*/ - -#ifndef _VECTORMATH_QUAT_AOS_CPP_H -#define _VECTORMATH_QUAT_AOS_CPP_H - -//----------------------------------------------------------------------------- -// Definitions - -#ifndef _VECTORMATH_INTERNAL_FUNCTIONS -#define _VECTORMATH_INTERNAL_FUNCTIONS - -#endif - -namespace Vectormath { -namespace Aos { - -inline Quat::Quat( const Quat & quat ) -{ - mX = quat.mX; - mY = quat.mY; - mZ = quat.mZ; - mW = quat.mW; -} - -inline Quat::Quat( float _x, float _y, float _z, float _w ) -{ - mX = _x; - mY = _y; - mZ = _z; - mW = _w; -} - -inline Quat::Quat( const Vector3 & xyz, float _w ) -{ - this->setXYZ( xyz ); - this->setW( _w ); -} - -inline Quat::Quat( const Vector4 & vec ) -{ - mX = vec.getX(); - mY = vec.getY(); - mZ = vec.getZ(); - mW = vec.getW(); -} - -inline Quat::Quat( float scalar ) -{ - mX = scalar; - mY = scalar; - mZ = scalar; - mW = scalar; -} - -inline const Quat Quat::identity( ) -{ - return Quat( 0.0f, 0.0f, 0.0f, 1.0f ); -} - -inline const Quat lerp( float t, const Quat & quat0, const Quat & quat1 ) -{ - return ( quat0 + ( ( quat1 - quat0 ) * t ) ); -} - -inline const Quat slerp( float t, const Quat & unitQuat0, const Quat & unitQuat1 ) -{ - Quat start; - float recipSinAngle, scale0, scale1, cosAngle, angle; - cosAngle = dot( unitQuat0, unitQuat1 ); - if ( cosAngle < 0.0f ) { - cosAngle = -cosAngle; - start = ( -unitQuat0 ); - } else { - start = unitQuat0; - } - if ( cosAngle < _VECTORMATH_SLERP_TOL ) { - angle = acosf( cosAngle ); - recipSinAngle = ( 1.0f / sinf( angle ) ); - scale0 = ( sinf( ( ( 1.0f - t ) * angle ) ) * recipSinAngle ); - scale1 = ( sinf( ( t * angle ) ) * recipSinAngle ); - } else { - scale0 = ( 1.0f - t ); - scale1 = t; - } - return ( ( start * scale0 ) + ( unitQuat1 * scale1 ) ); -} - -inline const Quat squad( float t, const Quat & unitQuat0, const Quat & unitQuat1, const Quat & unitQuat2, const Quat & unitQuat3 ) -{ - Quat tmp0, tmp1; - tmp0 = slerp( t, unitQuat0, unitQuat3 ); - tmp1 = slerp( t, unitQuat1, unitQuat2 ); - return slerp( ( ( 2.0f * t ) * ( 1.0f - t ) ), tmp0, tmp1 ); -} - -inline void loadXYZW( Quat & quat, const float * fptr ) -{ - quat = Quat( fptr[0], fptr[1], fptr[2], fptr[3] ); -} - -inline void storeXYZW( const Quat & quat, float * fptr ) -{ - fptr[0] = quat.getX(); - fptr[1] = quat.getY(); - fptr[2] = quat.getZ(); - fptr[3] = quat.getW(); -} - -inline Quat & Quat::operator =( const Quat & quat ) -{ - mX = quat.mX; - mY = quat.mY; - mZ = quat.mZ; - mW = quat.mW; - return *this; -} - -inline Quat & Quat::setXYZ( const Vector3 & vec ) -{ - mX = vec.getX(); - mY = vec.getY(); - mZ = vec.getZ(); - return *this; -} - -inline const Vector3 Quat::getXYZ( ) const -{ - return Vector3( mX, mY, mZ ); -} - -inline Quat & Quat::setX( float _x ) -{ - mX = _x; - return *this; -} - -inline float Quat::getX( ) const -{ - return mX; -} - -inline Quat & Quat::setY( float _y ) -{ - mY = _y; - return *this; -} - -inline float Quat::getY( ) const -{ - return mY; -} - -inline Quat & Quat::setZ( float _z ) -{ - mZ = _z; - return *this; -} - -inline float Quat::getZ( ) const -{ - return mZ; -} - -inline Quat & Quat::setW( float _w ) -{ - mW = _w; - return *this; -} - -inline float Quat::getW( ) const -{ - return mW; -} - -inline Quat & Quat::setElem( int idx, float value ) -{ - *(&mX + idx) = value; - return *this; -} - -inline float Quat::getElem( int idx ) const -{ - return *(&mX + idx); -} - -inline float & Quat::operator []( int idx ) -{ - return *(&mX + idx); -} - -inline float Quat::operator []( int idx ) const -{ - return *(&mX + idx); -} - -inline const Quat Quat::operator +( const Quat & quat ) const -{ - return Quat( - ( mX + quat.mX ), - ( mY + quat.mY ), - ( mZ + quat.mZ ), - ( mW + quat.mW ) - ); -} - -inline const Quat Quat::operator -( const Quat & quat ) const -{ - return Quat( - ( mX - quat.mX ), - ( mY - quat.mY ), - ( mZ - quat.mZ ), - ( mW - quat.mW ) - ); -} - -inline const Quat Quat::operator *( float scalar ) const -{ - return Quat( - ( mX * scalar ), - ( mY * scalar ), - ( mZ * scalar ), - ( mW * scalar ) - ); -} - -inline Quat & Quat::operator +=( const Quat & quat ) -{ - *this = *this + quat; - return *this; -} - -inline Quat & Quat::operator -=( const Quat & quat ) -{ - *this = *this - quat; - return *this; -} - -inline Quat & Quat::operator *=( float scalar ) -{ - *this = *this * scalar; - return *this; -} - -inline const Quat Quat::operator /( float scalar ) const -{ - return Quat( - ( mX / scalar ), - ( mY / scalar ), - ( mZ / scalar ), - ( mW / scalar ) - ); -} - -inline Quat & Quat::operator /=( float scalar ) -{ - *this = *this / scalar; - return *this; -} - -inline const Quat Quat::operator -( ) const -{ - return Quat( - -mX, - -mY, - -mZ, - -mW - ); -} - -inline const Quat operator *( float scalar, const Quat & quat ) -{ - return quat * scalar; -} - -inline float dot( const Quat & quat0, const Quat & quat1 ) -{ - float result; - result = ( quat0.getX() * quat1.getX() ); - result = ( result + ( quat0.getY() * quat1.getY() ) ); - result = ( result + ( quat0.getZ() * quat1.getZ() ) ); - result = ( result + ( quat0.getW() * quat1.getW() ) ); - return result; -} - -inline float norm( const Quat & quat ) -{ - float result; - result = ( quat.getX() * quat.getX() ); - result = ( result + ( quat.getY() * quat.getY() ) ); - result = ( result + ( quat.getZ() * quat.getZ() ) ); - result = ( result + ( quat.getW() * quat.getW() ) ); - return result; -} - -inline float length( const Quat & quat ) -{ - return ::sqrtf( norm( quat ) ); -} - -inline const Quat normalize( const Quat & quat ) -{ - float lenSqr, lenInv; - lenSqr = norm( quat ); - lenInv = ( 1.0f / sqrtf( lenSqr ) ); - return Quat( - ( quat.getX() * lenInv ), - ( quat.getY() * lenInv ), - ( quat.getZ() * lenInv ), - ( quat.getW() * lenInv ) - ); -} - -inline const Quat Quat::rotation( const Vector3 & unitVec0, const Vector3 & unitVec1 ) -{ - float cosHalfAngleX2, recipCosHalfAngleX2; - cosHalfAngleX2 = sqrtf( ( 2.0f * ( 1.0f + dot( unitVec0, unitVec1 ) ) ) ); - recipCosHalfAngleX2 = ( 1.0f / cosHalfAngleX2 ); - return Quat( ( cross( unitVec0, unitVec1 ) * recipCosHalfAngleX2 ), ( cosHalfAngleX2 * 0.5f ) ); -} - -inline const Quat Quat::rotation( float radians, const Vector3 & unitVec ) -{ - float s, c, angle; - angle = ( radians * 0.5f ); - s = sinf( angle ); - c = cosf( angle ); - return Quat( ( unitVec * s ), c ); -} - -inline const Quat Quat::rotationX( float radians ) -{ - float s, c, angle; - angle = ( radians * 0.5f ); - s = sinf( angle ); - c = cosf( angle ); - return Quat( s, 0.0f, 0.0f, c ); -} - -inline const Quat Quat::rotationY( float radians ) -{ - float s, c, angle; - angle = ( radians * 0.5f ); - s = sinf( angle ); - c = cosf( angle ); - return Quat( 0.0f, s, 0.0f, c ); -} - -inline const Quat Quat::rotationZ( float radians ) -{ - float s, c, angle; - angle = ( radians * 0.5f ); - s = sinf( angle ); - c = cosf( angle ); - return Quat( 0.0f, 0.0f, s, c ); -} - -inline const Quat Quat::operator *( const Quat & quat ) const -{ - return Quat( - ( ( ( ( mW * quat.mX ) + ( mX * quat.mW ) ) + ( mY * quat.mZ ) ) - ( mZ * quat.mY ) ), - ( ( ( ( mW * quat.mY ) + ( mY * quat.mW ) ) + ( mZ * quat.mX ) ) - ( mX * quat.mZ ) ), - ( ( ( ( mW * quat.mZ ) + ( mZ * quat.mW ) ) + ( mX * quat.mY ) ) - ( mY * quat.mX ) ), - ( ( ( ( mW * quat.mW ) - ( mX * quat.mX ) ) - ( mY * quat.mY ) ) - ( mZ * quat.mZ ) ) - ); -} - -inline Quat & Quat::operator *=( const Quat & quat ) -{ - *this = *this * quat; - return *this; -} - -inline const Vector3 rotate( const Quat & quat, const Vector3 & vec ) -{ - float tmpX, tmpY, tmpZ, tmpW; - tmpX = ( ( ( quat.getW() * vec.getX() ) + ( quat.getY() * vec.getZ() ) ) - ( quat.getZ() * vec.getY() ) ); - tmpY = ( ( ( quat.getW() * vec.getY() ) + ( quat.getZ() * vec.getX() ) ) - ( quat.getX() * vec.getZ() ) ); - tmpZ = ( ( ( quat.getW() * vec.getZ() ) + ( quat.getX() * vec.getY() ) ) - ( quat.getY() * vec.getX() ) ); - tmpW = ( ( ( quat.getX() * vec.getX() ) + ( quat.getY() * vec.getY() ) ) + ( quat.getZ() * vec.getZ() ) ); - return Vector3( - ( ( ( ( tmpW * quat.getX() ) + ( tmpX * quat.getW() ) ) - ( tmpY * quat.getZ() ) ) + ( tmpZ * quat.getY() ) ), - ( ( ( ( tmpW * quat.getY() ) + ( tmpY * quat.getW() ) ) - ( tmpZ * quat.getX() ) ) + ( tmpX * quat.getZ() ) ), - ( ( ( ( tmpW * quat.getZ() ) + ( tmpZ * quat.getW() ) ) - ( tmpX * quat.getY() ) ) + ( tmpY * quat.getX() ) ) - ); -} - -inline const Quat conj( const Quat & quat ) -{ - return Quat( -quat.getX(), -quat.getY(), -quat.getZ(), quat.getW() ); -} - -inline const Quat select( const Quat & quat0, const Quat & quat1, bool select1 ) -{ - return Quat( - ( select1 )? quat1.getX() : quat0.getX(), - ( select1 )? quat1.getY() : quat0.getY(), - ( select1 )? quat1.getZ() : quat0.getZ(), - ( select1 )? quat1.getW() : quat0.getW() - ); -} - -#ifdef _VECTORMATH_DEBUG - -inline void print( const Quat & quat ) -{ - printf( "( %f %f %f %f )\n", quat.getX(), quat.getY(), quat.getZ(), quat.getW() ); -} - -inline void print( const Quat & quat, const char * name ) -{ - printf( "%s: ( %f %f %f %f )\n", name, quat.getX(), quat.getY(), quat.getZ(), quat.getW() ); -} - -#endif - -} // namespace Aos -} // namespace Vectormath - -#endif diff --git a/libs/bullet-2.82-r2704/src/vectormath/scalar/vec_aos.h b/libs/bullet-2.82-r2704/src/vectormath/scalar/vec_aos.h deleted file mode 100755 index 46d4d6b..0000000 --- a/libs/bullet-2.82-r2704/src/vectormath/scalar/vec_aos.h +++ /dev/null @@ -1,1426 +0,0 @@ -/* - Copyright (C) 2009 Sony Computer Entertainment Inc. - All rights reserved. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -*/ - -#ifndef _VECTORMATH_VEC_AOS_CPP_H -#define _VECTORMATH_VEC_AOS_CPP_H - -//----------------------------------------------------------------------------- -// Constants - -#define _VECTORMATH_SLERP_TOL 0.999f - -//----------------------------------------------------------------------------- -// Definitions - -#ifndef _VECTORMATH_INTERNAL_FUNCTIONS -#define _VECTORMATH_INTERNAL_FUNCTIONS - -#endif - -namespace Vectormath { -namespace Aos { - -inline Vector3::Vector3( const Vector3 & vec ) -{ - mX = vec.mX; - mY = vec.mY; - mZ = vec.mZ; -} - -inline Vector3::Vector3( float _x, float _y, float _z ) -{ - mX = _x; - mY = _y; - mZ = _z; -} - -inline Vector3::Vector3( const Point3 & pnt ) -{ - mX = pnt.getX(); - mY = pnt.getY(); - mZ = pnt.getZ(); -} - -inline Vector3::Vector3( float scalar ) -{ - mX = scalar; - mY = scalar; - mZ = scalar; -} - -inline const Vector3 Vector3::xAxis( ) -{ - return Vector3( 1.0f, 0.0f, 0.0f ); -} - -inline const Vector3 Vector3::yAxis( ) -{ - return Vector3( 0.0f, 1.0f, 0.0f ); -} - -inline const Vector3 Vector3::zAxis( ) -{ - return Vector3( 0.0f, 0.0f, 1.0f ); -} - -inline const Vector3 lerp( float t, const Vector3 & vec0, const Vector3 & vec1 ) -{ - return ( vec0 + ( ( vec1 - vec0 ) * t ) ); -} - -inline const Vector3 slerp( float t, const Vector3 & unitVec0, const Vector3 & unitVec1 ) -{ - float recipSinAngle, scale0, scale1, cosAngle, angle; - cosAngle = dot( unitVec0, unitVec1 ); - if ( cosAngle < _VECTORMATH_SLERP_TOL ) { - angle = acosf( cosAngle ); - recipSinAngle = ( 1.0f / sinf( angle ) ); - scale0 = ( sinf( ( ( 1.0f - t ) * angle ) ) * recipSinAngle ); - scale1 = ( sinf( ( t * angle ) ) * recipSinAngle ); - } else { - scale0 = ( 1.0f - t ); - scale1 = t; - } - return ( ( unitVec0 * scale0 ) + ( unitVec1 * scale1 ) ); -} - -inline void loadXYZ( Vector3 & vec, const float * fptr ) -{ - vec = Vector3( fptr[0], fptr[1], fptr[2] ); -} - -inline void storeXYZ( const Vector3 & vec, float * fptr ) -{ - fptr[0] = vec.getX(); - fptr[1] = vec.getY(); - fptr[2] = vec.getZ(); -} - -inline void loadHalfFloats( Vector3 & vec, const unsigned short * hfptr ) -{ - union Data32 { - unsigned int u32; - float f32; - }; - - for (int i = 0; i < 3; i++) { - unsigned short fp16 = hfptr[i]; - unsigned int sign = fp16 >> 15; - unsigned int exponent = (fp16 >> 10) & ((1 << 5) - 1); - unsigned int mantissa = fp16 & ((1 << 10) - 1); - - if (exponent == 0) { - // zero - mantissa = 0; - - } else if (exponent == 31) { - // infinity or nan -> infinity - exponent = 255; - mantissa = 0; - - } else { - exponent += 127 - 15; - mantissa <<= 13; - } - - Data32 d; - d.u32 = (sign << 31) | (exponent << 23) | mantissa; - vec[i] = d.f32; - } -} - -inline void storeHalfFloats( const Vector3 & vec, unsigned short * hfptr ) -{ - union Data32 { - unsigned int u32; - float f32; - }; - - for (int i = 0; i < 3; i++) { - Data32 d; - d.f32 = vec[i]; - - unsigned int sign = d.u32 >> 31; - unsigned int exponent = (d.u32 >> 23) & ((1 << 8) - 1); - unsigned int mantissa = d.u32 & ((1 << 23) - 1);; - - if (exponent == 0) { - // zero or denorm -> zero - mantissa = 0; - - } else if (exponent == 255 && mantissa != 0) { - // nan -> infinity - exponent = 31; - mantissa = 0; - - } else if (exponent >= 127 - 15 + 31) { - // overflow or infinity -> infinity - exponent = 31; - mantissa = 0; - - } else if (exponent <= 127 - 15) { - // underflow -> zero - exponent = 0; - mantissa = 0; - - } else { - exponent -= 127 - 15; - mantissa >>= 13; - } - - hfptr[i] = (unsigned short)((sign << 15) | (exponent << 10) | mantissa); - } -} - -inline Vector3 & Vector3::operator =( const Vector3 & vec ) -{ - mX = vec.mX; - mY = vec.mY; - mZ = vec.mZ; - return *this; -} - -inline Vector3 & Vector3::setX( float _x ) -{ - mX = _x; - return *this; -} - -inline float Vector3::getX( ) const -{ - return mX; -} - -inline Vector3 & Vector3::setY( float _y ) -{ - mY = _y; - return *this; -} - -inline float Vector3::getY( ) const -{ - return mY; -} - -inline Vector3 & Vector3::setZ( float _z ) -{ - mZ = _z; - return *this; -} - -inline float Vector3::getZ( ) const -{ - return mZ; -} - -inline Vector3 & Vector3::setElem( int idx, float value ) -{ - *(&mX + idx) = value; - return *this; -} - -inline float Vector3::getElem( int idx ) const -{ - return *(&mX + idx); -} - -inline float & Vector3::operator []( int idx ) -{ - return *(&mX + idx); -} - -inline float Vector3::operator []( int idx ) const -{ - return *(&mX + idx); -} - -inline const Vector3 Vector3::operator +( const Vector3 & vec ) const -{ - return Vector3( - ( mX + vec.mX ), - ( mY + vec.mY ), - ( mZ + vec.mZ ) - ); -} - -inline const Vector3 Vector3::operator -( const Vector3 & vec ) const -{ - return Vector3( - ( mX - vec.mX ), - ( mY - vec.mY ), - ( mZ - vec.mZ ) - ); -} - -inline const Point3 Vector3::operator +( const Point3 & pnt ) const -{ - return Point3( - ( mX + pnt.getX() ), - ( mY + pnt.getY() ), - ( mZ + pnt.getZ() ) - ); -} - -inline const Vector3 Vector3::operator *( float scalar ) const -{ - return Vector3( - ( mX * scalar ), - ( mY * scalar ), - ( mZ * scalar ) - ); -} - -inline Vector3 & Vector3::operator +=( const Vector3 & vec ) -{ - *this = *this + vec; - return *this; -} - -inline Vector3 & Vector3::operator -=( const Vector3 & vec ) -{ - *this = *this - vec; - return *this; -} - -inline Vector3 & Vector3::operator *=( float scalar ) -{ - *this = *this * scalar; - return *this; -} - -inline const Vector3 Vector3::operator /( float scalar ) const -{ - return Vector3( - ( mX / scalar ), - ( mY / scalar ), - ( mZ / scalar ) - ); -} - -inline Vector3 & Vector3::operator /=( float scalar ) -{ - *this = *this / scalar; - return *this; -} - -inline const Vector3 Vector3::operator -( ) const -{ - return Vector3( - -mX, - -mY, - -mZ - ); -} - -inline const Vector3 operator *( float scalar, const Vector3 & vec ) -{ - return vec * scalar; -} - -inline const Vector3 mulPerElem( const Vector3 & vec0, const Vector3 & vec1 ) -{ - return Vector3( - ( vec0.getX() * vec1.getX() ), - ( vec0.getY() * vec1.getY() ), - ( vec0.getZ() * vec1.getZ() ) - ); -} - -inline const Vector3 divPerElem( const Vector3 & vec0, const Vector3 & vec1 ) -{ - return Vector3( - ( vec0.getX() / vec1.getX() ), - ( vec0.getY() / vec1.getY() ), - ( vec0.getZ() / vec1.getZ() ) - ); -} - -inline const Vector3 recipPerElem( const Vector3 & vec ) -{ - return Vector3( - ( 1.0f / vec.getX() ), - ( 1.0f / vec.getY() ), - ( 1.0f / vec.getZ() ) - ); -} - -inline const Vector3 sqrtPerElem( const Vector3 & vec ) -{ - return Vector3( - sqrtf( vec.getX() ), - sqrtf( vec.getY() ), - sqrtf( vec.getZ() ) - ); -} - -inline const Vector3 rsqrtPerElem( const Vector3 & vec ) -{ - return Vector3( - ( 1.0f / sqrtf( vec.getX() ) ), - ( 1.0f / sqrtf( vec.getY() ) ), - ( 1.0f / sqrtf( vec.getZ() ) ) - ); -} - -inline const Vector3 absPerElem( const Vector3 & vec ) -{ - return Vector3( - fabsf( vec.getX() ), - fabsf( vec.getY() ), - fabsf( vec.getZ() ) - ); -} - -inline const Vector3 copySignPerElem( const Vector3 & vec0, const Vector3 & vec1 ) -{ - return Vector3( - ( vec1.getX() < 0.0f )? -fabsf( vec0.getX() ) : fabsf( vec0.getX() ), - ( vec1.getY() < 0.0f )? -fabsf( vec0.getY() ) : fabsf( vec0.getY() ), - ( vec1.getZ() < 0.0f )? -fabsf( vec0.getZ() ) : fabsf( vec0.getZ() ) - ); -} - -inline const Vector3 maxPerElem( const Vector3 & vec0, const Vector3 & vec1 ) -{ - return Vector3( - (vec0.getX() > vec1.getX())? vec0.getX() : vec1.getX(), - (vec0.getY() > vec1.getY())? vec0.getY() : vec1.getY(), - (vec0.getZ() > vec1.getZ())? vec0.getZ() : vec1.getZ() - ); -} - -inline float maxElem( const Vector3 & vec ) -{ - float result; - result = (vec.getX() > vec.getY())? vec.getX() : vec.getY(); - result = (vec.getZ() > result)? vec.getZ() : result; - return result; -} - -inline const Vector3 minPerElem( const Vector3 & vec0, const Vector3 & vec1 ) -{ - return Vector3( - (vec0.getX() < vec1.getX())? vec0.getX() : vec1.getX(), - (vec0.getY() < vec1.getY())? vec0.getY() : vec1.getY(), - (vec0.getZ() < vec1.getZ())? vec0.getZ() : vec1.getZ() - ); -} - -inline float minElem( const Vector3 & vec ) -{ - float result; - result = (vec.getX() < vec.getY())? vec.getX() : vec.getY(); - result = (vec.getZ() < result)? vec.getZ() : result; - return result; -} - -inline float sum( const Vector3 & vec ) -{ - float result; - result = ( vec.getX() + vec.getY() ); - result = ( result + vec.getZ() ); - return result; -} - -inline float dot( const Vector3 & vec0, const Vector3 & vec1 ) -{ - float result; - result = ( vec0.getX() * vec1.getX() ); - result = ( result + ( vec0.getY() * vec1.getY() ) ); - result = ( result + ( vec0.getZ() * vec1.getZ() ) ); - return result; -} - -inline float lengthSqr( const Vector3 & vec ) -{ - float result; - result = ( vec.getX() * vec.getX() ); - result = ( result + ( vec.getY() * vec.getY() ) ); - result = ( result + ( vec.getZ() * vec.getZ() ) ); - return result; -} - -inline float length( const Vector3 & vec ) -{ - return ::sqrtf( lengthSqr( vec ) ); -} - -inline const Vector3 normalize( const Vector3 & vec ) -{ - float lenSqr, lenInv; - lenSqr = lengthSqr( vec ); - lenInv = ( 1.0f / sqrtf( lenSqr ) ); - return Vector3( - ( vec.getX() * lenInv ), - ( vec.getY() * lenInv ), - ( vec.getZ() * lenInv ) - ); -} - -inline const Vector3 cross( const Vector3 & vec0, const Vector3 & vec1 ) -{ - return Vector3( - ( ( vec0.getY() * vec1.getZ() ) - ( vec0.getZ() * vec1.getY() ) ), - ( ( vec0.getZ() * vec1.getX() ) - ( vec0.getX() * vec1.getZ() ) ), - ( ( vec0.getX() * vec1.getY() ) - ( vec0.getY() * vec1.getX() ) ) - ); -} - -inline const Vector3 select( const Vector3 & vec0, const Vector3 & vec1, bool select1 ) -{ - return Vector3( - ( select1 )? vec1.getX() : vec0.getX(), - ( select1 )? vec1.getY() : vec0.getY(), - ( select1 )? vec1.getZ() : vec0.getZ() - ); -} - -#ifdef _VECTORMATH_DEBUG - -inline void print( const Vector3 & vec ) -{ - printf( "( %f %f %f )\n", vec.getX(), vec.getY(), vec.getZ() ); -} - -inline void print( const Vector3 & vec, const char * name ) -{ - printf( "%s: ( %f %f %f )\n", name, vec.getX(), vec.getY(), vec.getZ() ); -} - -#endif - -inline Vector4::Vector4( const Vector4 & vec ) -{ - mX = vec.mX; - mY = vec.mY; - mZ = vec.mZ; - mW = vec.mW; -} - -inline Vector4::Vector4( float _x, float _y, float _z, float _w ) -{ - mX = _x; - mY = _y; - mZ = _z; - mW = _w; -} - -inline Vector4::Vector4( const Vector3 & xyz, float _w ) -{ - this->setXYZ( xyz ); - this->setW( _w ); -} - -inline Vector4::Vector4( const Vector3 & vec ) -{ - mX = vec.getX(); - mY = vec.getY(); - mZ = vec.getZ(); - mW = 0.0f; -} - -inline Vector4::Vector4( const Point3 & pnt ) -{ - mX = pnt.getX(); - mY = pnt.getY(); - mZ = pnt.getZ(); - mW = 1.0f; -} - -inline Vector4::Vector4( const Quat & quat ) -{ - mX = quat.getX(); - mY = quat.getY(); - mZ = quat.getZ(); - mW = quat.getW(); -} - -inline Vector4::Vector4( float scalar ) -{ - mX = scalar; - mY = scalar; - mZ = scalar; - mW = scalar; -} - -inline const Vector4 Vector4::xAxis( ) -{ - return Vector4( 1.0f, 0.0f, 0.0f, 0.0f ); -} - -inline const Vector4 Vector4::yAxis( ) -{ - return Vector4( 0.0f, 1.0f, 0.0f, 0.0f ); -} - -inline const Vector4 Vector4::zAxis( ) -{ - return Vector4( 0.0f, 0.0f, 1.0f, 0.0f ); -} - -inline const Vector4 Vector4::wAxis( ) -{ - return Vector4( 0.0f, 0.0f, 0.0f, 1.0f ); -} - -inline const Vector4 lerp( float t, const Vector4 & vec0, const Vector4 & vec1 ) -{ - return ( vec0 + ( ( vec1 - vec0 ) * t ) ); -} - -inline const Vector4 slerp( float t, const Vector4 & unitVec0, const Vector4 & unitVec1 ) -{ - float recipSinAngle, scale0, scale1, cosAngle, angle; - cosAngle = dot( unitVec0, unitVec1 ); - if ( cosAngle < _VECTORMATH_SLERP_TOL ) { - angle = acosf( cosAngle ); - recipSinAngle = ( 1.0f / sinf( angle ) ); - scale0 = ( sinf( ( ( 1.0f - t ) * angle ) ) * recipSinAngle ); - scale1 = ( sinf( ( t * angle ) ) * recipSinAngle ); - } else { - scale0 = ( 1.0f - t ); - scale1 = t; - } - return ( ( unitVec0 * scale0 ) + ( unitVec1 * scale1 ) ); -} - -inline void loadXYZW( Vector4 & vec, const float * fptr ) -{ - vec = Vector4( fptr[0], fptr[1], fptr[2], fptr[3] ); -} - -inline void storeXYZW( const Vector4 & vec, float * fptr ) -{ - fptr[0] = vec.getX(); - fptr[1] = vec.getY(); - fptr[2] = vec.getZ(); - fptr[3] = vec.getW(); -} - -inline void loadHalfFloats( Vector4 & vec, const unsigned short * hfptr ) -{ - union Data32 { - unsigned int u32; - float f32; - }; - - for (int i = 0; i < 4; i++) { - unsigned short fp16 = hfptr[i]; - unsigned int sign = fp16 >> 15; - unsigned int exponent = (fp16 >> 10) & ((1 << 5) - 1); - unsigned int mantissa = fp16 & ((1 << 10) - 1); - - if (exponent == 0) { - // zero - mantissa = 0; - - } else if (exponent == 31) { - // infinity or nan -> infinity - exponent = 255; - mantissa = 0; - - } else { - exponent += 127 - 15; - mantissa <<= 13; - } - - Data32 d; - d.u32 = (sign << 31) | (exponent << 23) | mantissa; - vec[i] = d.f32; - } -} - -inline void storeHalfFloats( const Vector4 & vec, unsigned short * hfptr ) -{ - union Data32 { - unsigned int u32; - float f32; - }; - - for (int i = 0; i < 4; i++) { - Data32 d; - d.f32 = vec[i]; - - unsigned int sign = d.u32 >> 31; - unsigned int exponent = (d.u32 >> 23) & ((1 << 8) - 1); - unsigned int mantissa = d.u32 & ((1 << 23) - 1);; - - if (exponent == 0) { - // zero or denorm -> zero - mantissa = 0; - - } else if (exponent == 255 && mantissa != 0) { - // nan -> infinity - exponent = 31; - mantissa = 0; - - } else if (exponent >= 127 - 15 + 31) { - // overflow or infinity -> infinity - exponent = 31; - mantissa = 0; - - } else if (exponent <= 127 - 15) { - // underflow -> zero - exponent = 0; - mantissa = 0; - - } else { - exponent -= 127 - 15; - mantissa >>= 13; - } - - hfptr[i] = (unsigned short)((sign << 15) | (exponent << 10) | mantissa); - } -} - -inline Vector4 & Vector4::operator =( const Vector4 & vec ) -{ - mX = vec.mX; - mY = vec.mY; - mZ = vec.mZ; - mW = vec.mW; - return *this; -} - -inline Vector4 & Vector4::setXYZ( const Vector3 & vec ) -{ - mX = vec.getX(); - mY = vec.getY(); - mZ = vec.getZ(); - return *this; -} - -inline const Vector3 Vector4::getXYZ( ) const -{ - return Vector3( mX, mY, mZ ); -} - -inline Vector4 & Vector4::setX( float _x ) -{ - mX = _x; - return *this; -} - -inline float Vector4::getX( ) const -{ - return mX; -} - -inline Vector4 & Vector4::setY( float _y ) -{ - mY = _y; - return *this; -} - -inline float Vector4::getY( ) const -{ - return mY; -} - -inline Vector4 & Vector4::setZ( float _z ) -{ - mZ = _z; - return *this; -} - -inline float Vector4::getZ( ) const -{ - return mZ; -} - -inline Vector4 & Vector4::setW( float _w ) -{ - mW = _w; - return *this; -} - -inline float Vector4::getW( ) const -{ - return mW; -} - -inline Vector4 & Vector4::setElem( int idx, float value ) -{ - *(&mX + idx) = value; - return *this; -} - -inline float Vector4::getElem( int idx ) const -{ - return *(&mX + idx); -} - -inline float & Vector4::operator []( int idx ) -{ - return *(&mX + idx); -} - -inline float Vector4::operator []( int idx ) const -{ - return *(&mX + idx); -} - -inline const Vector4 Vector4::operator +( const Vector4 & vec ) const -{ - return Vector4( - ( mX + vec.mX ), - ( mY + vec.mY ), - ( mZ + vec.mZ ), - ( mW + vec.mW ) - ); -} - -inline const Vector4 Vector4::operator -( const Vector4 & vec ) const -{ - return Vector4( - ( mX - vec.mX ), - ( mY - vec.mY ), - ( mZ - vec.mZ ), - ( mW - vec.mW ) - ); -} - -inline const Vector4 Vector4::operator *( float scalar ) const -{ - return Vector4( - ( mX * scalar ), - ( mY * scalar ), - ( mZ * scalar ), - ( mW * scalar ) - ); -} - -inline Vector4 & Vector4::operator +=( const Vector4 & vec ) -{ - *this = *this + vec; - return *this; -} - -inline Vector4 & Vector4::operator -=( const Vector4 & vec ) -{ - *this = *this - vec; - return *this; -} - -inline Vector4 & Vector4::operator *=( float scalar ) -{ - *this = *this * scalar; - return *this; -} - -inline const Vector4 Vector4::operator /( float scalar ) const -{ - return Vector4( - ( mX / scalar ), - ( mY / scalar ), - ( mZ / scalar ), - ( mW / scalar ) - ); -} - -inline Vector4 & Vector4::operator /=( float scalar ) -{ - *this = *this / scalar; - return *this; -} - -inline const Vector4 Vector4::operator -( ) const -{ - return Vector4( - -mX, - -mY, - -mZ, - -mW - ); -} - -inline const Vector4 operator *( float scalar, const Vector4 & vec ) -{ - return vec * scalar; -} - -inline const Vector4 mulPerElem( const Vector4 & vec0, const Vector4 & vec1 ) -{ - return Vector4( - ( vec0.getX() * vec1.getX() ), - ( vec0.getY() * vec1.getY() ), - ( vec0.getZ() * vec1.getZ() ), - ( vec0.getW() * vec1.getW() ) - ); -} - -inline const Vector4 divPerElem( const Vector4 & vec0, const Vector4 & vec1 ) -{ - return Vector4( - ( vec0.getX() / vec1.getX() ), - ( vec0.getY() / vec1.getY() ), - ( vec0.getZ() / vec1.getZ() ), - ( vec0.getW() / vec1.getW() ) - ); -} - -inline const Vector4 recipPerElem( const Vector4 & vec ) -{ - return Vector4( - ( 1.0f / vec.getX() ), - ( 1.0f / vec.getY() ), - ( 1.0f / vec.getZ() ), - ( 1.0f / vec.getW() ) - ); -} - -inline const Vector4 sqrtPerElem( const Vector4 & vec ) -{ - return Vector4( - sqrtf( vec.getX() ), - sqrtf( vec.getY() ), - sqrtf( vec.getZ() ), - sqrtf( vec.getW() ) - ); -} - -inline const Vector4 rsqrtPerElem( const Vector4 & vec ) -{ - return Vector4( - ( 1.0f / sqrtf( vec.getX() ) ), - ( 1.0f / sqrtf( vec.getY() ) ), - ( 1.0f / sqrtf( vec.getZ() ) ), - ( 1.0f / sqrtf( vec.getW() ) ) - ); -} - -inline const Vector4 absPerElem( const Vector4 & vec ) -{ - return Vector4( - fabsf( vec.getX() ), - fabsf( vec.getY() ), - fabsf( vec.getZ() ), - fabsf( vec.getW() ) - ); -} - -inline const Vector4 copySignPerElem( const Vector4 & vec0, const Vector4 & vec1 ) -{ - return Vector4( - ( vec1.getX() < 0.0f )? -fabsf( vec0.getX() ) : fabsf( vec0.getX() ), - ( vec1.getY() < 0.0f )? -fabsf( vec0.getY() ) : fabsf( vec0.getY() ), - ( vec1.getZ() < 0.0f )? -fabsf( vec0.getZ() ) : fabsf( vec0.getZ() ), - ( vec1.getW() < 0.0f )? -fabsf( vec0.getW() ) : fabsf( vec0.getW() ) - ); -} - -inline const Vector4 maxPerElem( const Vector4 & vec0, const Vector4 & vec1 ) -{ - return Vector4( - (vec0.getX() > vec1.getX())? vec0.getX() : vec1.getX(), - (vec0.getY() > vec1.getY())? vec0.getY() : vec1.getY(), - (vec0.getZ() > vec1.getZ())? vec0.getZ() : vec1.getZ(), - (vec0.getW() > vec1.getW())? vec0.getW() : vec1.getW() - ); -} - -inline float maxElem( const Vector4 & vec ) -{ - float result; - result = (vec.getX() > vec.getY())? vec.getX() : vec.getY(); - result = (vec.getZ() > result)? vec.getZ() : result; - result = (vec.getW() > result)? vec.getW() : result; - return result; -} - -inline const Vector4 minPerElem( const Vector4 & vec0, const Vector4 & vec1 ) -{ - return Vector4( - (vec0.getX() < vec1.getX())? vec0.getX() : vec1.getX(), - (vec0.getY() < vec1.getY())? vec0.getY() : vec1.getY(), - (vec0.getZ() < vec1.getZ())? vec0.getZ() : vec1.getZ(), - (vec0.getW() < vec1.getW())? vec0.getW() : vec1.getW() - ); -} - -inline float minElem( const Vector4 & vec ) -{ - float result; - result = (vec.getX() < vec.getY())? vec.getX() : vec.getY(); - result = (vec.getZ() < result)? vec.getZ() : result; - result = (vec.getW() < result)? vec.getW() : result; - return result; -} - -inline float sum( const Vector4 & vec ) -{ - float result; - result = ( vec.getX() + vec.getY() ); - result = ( result + vec.getZ() ); - result = ( result + vec.getW() ); - return result; -} - -inline float dot( const Vector4 & vec0, const Vector4 & vec1 ) -{ - float result; - result = ( vec0.getX() * vec1.getX() ); - result = ( result + ( vec0.getY() * vec1.getY() ) ); - result = ( result + ( vec0.getZ() * vec1.getZ() ) ); - result = ( result + ( vec0.getW() * vec1.getW() ) ); - return result; -} - -inline float lengthSqr( const Vector4 & vec ) -{ - float result; - result = ( vec.getX() * vec.getX() ); - result = ( result + ( vec.getY() * vec.getY() ) ); - result = ( result + ( vec.getZ() * vec.getZ() ) ); - result = ( result + ( vec.getW() * vec.getW() ) ); - return result; -} - -inline float length( const Vector4 & vec ) -{ - return ::sqrtf( lengthSqr( vec ) ); -} - -inline const Vector4 normalize( const Vector4 & vec ) -{ - float lenSqr, lenInv; - lenSqr = lengthSqr( vec ); - lenInv = ( 1.0f / sqrtf( lenSqr ) ); - return Vector4( - ( vec.getX() * lenInv ), - ( vec.getY() * lenInv ), - ( vec.getZ() * lenInv ), - ( vec.getW() * lenInv ) - ); -} - -inline const Vector4 select( const Vector4 & vec0, const Vector4 & vec1, bool select1 ) -{ - return Vector4( - ( select1 )? vec1.getX() : vec0.getX(), - ( select1 )? vec1.getY() : vec0.getY(), - ( select1 )? vec1.getZ() : vec0.getZ(), - ( select1 )? vec1.getW() : vec0.getW() - ); -} - -#ifdef _VECTORMATH_DEBUG - -inline void print( const Vector4 & vec ) -{ - printf( "( %f %f %f %f )\n", vec.getX(), vec.getY(), vec.getZ(), vec.getW() ); -} - -inline void print( const Vector4 & vec, const char * name ) -{ - printf( "%s: ( %f %f %f %f )\n", name, vec.getX(), vec.getY(), vec.getZ(), vec.getW() ); -} - -#endif - -inline Point3::Point3( const Point3 & pnt ) -{ - mX = pnt.mX; - mY = pnt.mY; - mZ = pnt.mZ; -} - -inline Point3::Point3( float _x, float _y, float _z ) -{ - mX = _x; - mY = _y; - mZ = _z; -} - -inline Point3::Point3( const Vector3 & vec ) -{ - mX = vec.getX(); - mY = vec.getY(); - mZ = vec.getZ(); -} - -inline Point3::Point3( float scalar ) -{ - mX = scalar; - mY = scalar; - mZ = scalar; -} - -inline const Point3 lerp( float t, const Point3 & pnt0, const Point3 & pnt1 ) -{ - return ( pnt0 + ( ( pnt1 - pnt0 ) * t ) ); -} - -inline void loadXYZ( Point3 & pnt, const float * fptr ) -{ - pnt = Point3( fptr[0], fptr[1], fptr[2] ); -} - -inline void storeXYZ( const Point3 & pnt, float * fptr ) -{ - fptr[0] = pnt.getX(); - fptr[1] = pnt.getY(); - fptr[2] = pnt.getZ(); -} - -inline void loadHalfFloats( Point3 & vec, const unsigned short * hfptr ) -{ - union Data32 { - unsigned int u32; - float f32; - }; - - for (int i = 0; i < 3; i++) { - unsigned short fp16 = hfptr[i]; - unsigned int sign = fp16 >> 15; - unsigned int exponent = (fp16 >> 10) & ((1 << 5) - 1); - unsigned int mantissa = fp16 & ((1 << 10) - 1); - - if (exponent == 0) { - // zero - mantissa = 0; - - } else if (exponent == 31) { - // infinity or nan -> infinity - exponent = 255; - mantissa = 0; - - } else { - exponent += 127 - 15; - mantissa <<= 13; - } - - Data32 d; - d.u32 = (sign << 31) | (exponent << 23) | mantissa; - vec[i] = d.f32; - } -} - -inline void storeHalfFloats( const Point3 & vec, unsigned short * hfptr ) -{ - union Data32 { - unsigned int u32; - float f32; - }; - - for (int i = 0; i < 3; i++) { - Data32 d; - d.f32 = vec[i]; - - unsigned int sign = d.u32 >> 31; - unsigned int exponent = (d.u32 >> 23) & ((1 << 8) - 1); - unsigned int mantissa = d.u32 & ((1 << 23) - 1);; - - if (exponent == 0) { - // zero or denorm -> zero - mantissa = 0; - - } else if (exponent == 255 && mantissa != 0) { - // nan -> infinity - exponent = 31; - mantissa = 0; - - } else if (exponent >= 127 - 15 + 31) { - // overflow or infinity -> infinity - exponent = 31; - mantissa = 0; - - } else if (exponent <= 127 - 15) { - // underflow -> zero - exponent = 0; - mantissa = 0; - - } else { - exponent -= 127 - 15; - mantissa >>= 13; - } - - hfptr[i] = (unsigned short)((sign << 15) | (exponent << 10) | mantissa); - } -} - -inline Point3 & Point3::operator =( const Point3 & pnt ) -{ - mX = pnt.mX; - mY = pnt.mY; - mZ = pnt.mZ; - return *this; -} - -inline Point3 & Point3::setX( float _x ) -{ - mX = _x; - return *this; -} - -inline float Point3::getX( ) const -{ - return mX; -} - -inline Point3 & Point3::setY( float _y ) -{ - mY = _y; - return *this; -} - -inline float Point3::getY( ) const -{ - return mY; -} - -inline Point3 & Point3::setZ( float _z ) -{ - mZ = _z; - return *this; -} - -inline float Point3::getZ( ) const -{ - return mZ; -} - -inline Point3 & Point3::setElem( int idx, float value ) -{ - *(&mX + idx) = value; - return *this; -} - -inline float Point3::getElem( int idx ) const -{ - return *(&mX + idx); -} - -inline float & Point3::operator []( int idx ) -{ - return *(&mX + idx); -} - -inline float Point3::operator []( int idx ) const -{ - return *(&mX + idx); -} - -inline const Vector3 Point3::operator -( const Point3 & pnt ) const -{ - return Vector3( - ( mX - pnt.mX ), - ( mY - pnt.mY ), - ( mZ - pnt.mZ ) - ); -} - -inline const Point3 Point3::operator +( const Vector3 & vec ) const -{ - return Point3( - ( mX + vec.getX() ), - ( mY + vec.getY() ), - ( mZ + vec.getZ() ) - ); -} - -inline const Point3 Point3::operator -( const Vector3 & vec ) const -{ - return Point3( - ( mX - vec.getX() ), - ( mY - vec.getY() ), - ( mZ - vec.getZ() ) - ); -} - -inline Point3 & Point3::operator +=( const Vector3 & vec ) -{ - *this = *this + vec; - return *this; -} - -inline Point3 & Point3::operator -=( const Vector3 & vec ) -{ - *this = *this - vec; - return *this; -} - -inline const Point3 mulPerElem( const Point3 & pnt0, const Point3 & pnt1 ) -{ - return Point3( - ( pnt0.getX() * pnt1.getX() ), - ( pnt0.getY() * pnt1.getY() ), - ( pnt0.getZ() * pnt1.getZ() ) - ); -} - -inline const Point3 divPerElem( const Point3 & pnt0, const Point3 & pnt1 ) -{ - return Point3( - ( pnt0.getX() / pnt1.getX() ), - ( pnt0.getY() / pnt1.getY() ), - ( pnt0.getZ() / pnt1.getZ() ) - ); -} - -inline const Point3 recipPerElem( const Point3 & pnt ) -{ - return Point3( - ( 1.0f / pnt.getX() ), - ( 1.0f / pnt.getY() ), - ( 1.0f / pnt.getZ() ) - ); -} - -inline const Point3 sqrtPerElem( const Point3 & pnt ) -{ - return Point3( - sqrtf( pnt.getX() ), - sqrtf( pnt.getY() ), - sqrtf( pnt.getZ() ) - ); -} - -inline const Point3 rsqrtPerElem( const Point3 & pnt ) -{ - return Point3( - ( 1.0f / sqrtf( pnt.getX() ) ), - ( 1.0f / sqrtf( pnt.getY() ) ), - ( 1.0f / sqrtf( pnt.getZ() ) ) - ); -} - -inline const Point3 absPerElem( const Point3 & pnt ) -{ - return Point3( - fabsf( pnt.getX() ), - fabsf( pnt.getY() ), - fabsf( pnt.getZ() ) - ); -} - -inline const Point3 copySignPerElem( const Point3 & pnt0, const Point3 & pnt1 ) -{ - return Point3( - ( pnt1.getX() < 0.0f )? -fabsf( pnt0.getX() ) : fabsf( pnt0.getX() ), - ( pnt1.getY() < 0.0f )? -fabsf( pnt0.getY() ) : fabsf( pnt0.getY() ), - ( pnt1.getZ() < 0.0f )? -fabsf( pnt0.getZ() ) : fabsf( pnt0.getZ() ) - ); -} - -inline const Point3 maxPerElem( const Point3 & pnt0, const Point3 & pnt1 ) -{ - return Point3( - (pnt0.getX() > pnt1.getX())? pnt0.getX() : pnt1.getX(), - (pnt0.getY() > pnt1.getY())? pnt0.getY() : pnt1.getY(), - (pnt0.getZ() > pnt1.getZ())? pnt0.getZ() : pnt1.getZ() - ); -} - -inline float maxElem( const Point3 & pnt ) -{ - float result; - result = (pnt.getX() > pnt.getY())? pnt.getX() : pnt.getY(); - result = (pnt.getZ() > result)? pnt.getZ() : result; - return result; -} - -inline const Point3 minPerElem( const Point3 & pnt0, const Point3 & pnt1 ) -{ - return Point3( - (pnt0.getX() < pnt1.getX())? pnt0.getX() : pnt1.getX(), - (pnt0.getY() < pnt1.getY())? pnt0.getY() : pnt1.getY(), - (pnt0.getZ() < pnt1.getZ())? pnt0.getZ() : pnt1.getZ() - ); -} - -inline float minElem( const Point3 & pnt ) -{ - float result; - result = (pnt.getX() < pnt.getY())? pnt.getX() : pnt.getY(); - result = (pnt.getZ() < result)? pnt.getZ() : result; - return result; -} - -inline float sum( const Point3 & pnt ) -{ - float result; - result = ( pnt.getX() + pnt.getY() ); - result = ( result + pnt.getZ() ); - return result; -} - -inline const Point3 scale( const Point3 & pnt, float scaleVal ) -{ - return mulPerElem( pnt, Point3( scaleVal ) ); -} - -inline const Point3 scale( const Point3 & pnt, const Vector3 & scaleVec ) -{ - return mulPerElem( pnt, Point3( scaleVec ) ); -} - -inline float projection( const Point3 & pnt, const Vector3 & unitVec ) -{ - float result; - result = ( pnt.getX() * unitVec.getX() ); - result = ( result + ( pnt.getY() * unitVec.getY() ) ); - result = ( result + ( pnt.getZ() * unitVec.getZ() ) ); - return result; -} - -inline float distSqrFromOrigin( const Point3 & pnt ) -{ - return lengthSqr( Vector3( pnt ) ); -} - -inline float distFromOrigin( const Point3 & pnt ) -{ - return length( Vector3( pnt ) ); -} - -inline float distSqr( const Point3 & pnt0, const Point3 & pnt1 ) -{ - return lengthSqr( ( pnt1 - pnt0 ) ); -} - -inline float dist( const Point3 & pnt0, const Point3 & pnt1 ) -{ - return length( ( pnt1 - pnt0 ) ); -} - -inline const Point3 select( const Point3 & pnt0, const Point3 & pnt1, bool select1 ) -{ - return Point3( - ( select1 )? pnt1.getX() : pnt0.getX(), - ( select1 )? pnt1.getY() : pnt0.getY(), - ( select1 )? pnt1.getZ() : pnt0.getZ() - ); -} - -#ifdef _VECTORMATH_DEBUG - -inline void print( const Point3 & pnt ) -{ - printf( "( %f %f %f )\n", pnt.getX(), pnt.getY(), pnt.getZ() ); -} - -inline void print( const Point3 & pnt, const char * name ) -{ - printf( "%s: ( %f %f %f )\n", name, pnt.getX(), pnt.getY(), pnt.getZ() ); -} - -#endif - -} // namespace Aos -} // namespace Vectormath - -#endif diff --git a/libs/bullet-2.82-r2704/src/vectormath/scalar/vectormath_aos.h b/libs/bullet-2.82-r2704/src/vectormath/scalar/vectormath_aos.h deleted file mode 100755 index d00456d..0000000 --- a/libs/bullet-2.82-r2704/src/vectormath/scalar/vectormath_aos.h +++ /dev/null @@ -1,1872 +0,0 @@ -/* - Copyright (C) 2009 Sony Computer Entertainment Inc. - All rights reserved. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -*/ - -#ifndef _VECTORMATH_AOS_CPP_H -#define _VECTORMATH_AOS_CPP_H - -#include - -#ifdef _VECTORMATH_DEBUG -#include -#endif - -namespace Vectormath { - -namespace Aos { - -//----------------------------------------------------------------------------- -// Forward Declarations -// - -class Vector3; -class Vector4; -class Point3; -class Quat; -class Matrix3; -class Matrix4; -class Transform3; - -// A 3-D vector in array-of-structures format -// -class Vector3 -{ - float mX; - float mY; - float mZ; -#ifndef __GNUC__ - float d; -#endif - -public: - // Default constructor; does no initialization - // - inline Vector3( ) { }; - - // Copy a 3-D vector - // - inline Vector3( const Vector3 & vec ); - - // Construct a 3-D vector from x, y, and z elements - // - inline Vector3( float x, float y, float z ); - - // Copy elements from a 3-D point into a 3-D vector - // - explicit inline Vector3( const Point3 & pnt ); - - // Set all elements of a 3-D vector to the same scalar value - // - explicit inline Vector3( float scalar ); - - // Assign one 3-D vector to another - // - inline Vector3 & operator =( const Vector3 & vec ); - - // Set the x element of a 3-D vector - // - inline Vector3 & setX( float x ); - - // Set the y element of a 3-D vector - // - inline Vector3 & setY( float y ); - - // Set the z element of a 3-D vector - // - inline Vector3 & setZ( float z ); - - // Get the x element of a 3-D vector - // - inline float getX( ) const; - - // Get the y element of a 3-D vector - // - inline float getY( ) const; - - // Get the z element of a 3-D vector - // - inline float getZ( ) const; - - // Set an x, y, or z element of a 3-D vector by index - // - inline Vector3 & setElem( int idx, float value ); - - // Get an x, y, or z element of a 3-D vector by index - // - inline float getElem( int idx ) const; - - // Subscripting operator to set or get an element - // - inline float & operator []( int idx ); - - // Subscripting operator to get an element - // - inline float operator []( int idx ) const; - - // Add two 3-D vectors - // - inline const Vector3 operator +( const Vector3 & vec ) const; - - // Subtract a 3-D vector from another 3-D vector - // - inline const Vector3 operator -( const Vector3 & vec ) const; - - // Add a 3-D vector to a 3-D point - // - inline const Point3 operator +( const Point3 & pnt ) const; - - // Multiply a 3-D vector by a scalar - // - inline const Vector3 operator *( float scalar ) const; - - // Divide a 3-D vector by a scalar - // - inline const Vector3 operator /( float scalar ) const; - - // Perform compound assignment and addition with a 3-D vector - // - inline Vector3 & operator +=( const Vector3 & vec ); - - // Perform compound assignment and subtraction by a 3-D vector - // - inline Vector3 & operator -=( const Vector3 & vec ); - - // Perform compound assignment and multiplication by a scalar - // - inline Vector3 & operator *=( float scalar ); - - // Perform compound assignment and division by a scalar - // - inline Vector3 & operator /=( float scalar ); - - // Negate all elements of a 3-D vector - // - inline const Vector3 operator -( ) const; - - // Construct x axis - // - static inline const Vector3 xAxis( ); - - // Construct y axis - // - static inline const Vector3 yAxis( ); - - // Construct z axis - // - static inline const Vector3 zAxis( ); - -} -#ifdef __GNUC__ -__attribute__ ((aligned(16))) -#endif -; - -// Multiply a 3-D vector by a scalar -// -inline const Vector3 operator *( float scalar, const Vector3 & vec ); - -// Multiply two 3-D vectors per element -// -inline const Vector3 mulPerElem( const Vector3 & vec0, const Vector3 & vec1 ); - -// Divide two 3-D vectors per element -// NOTE: -// Floating-point behavior matches standard library function divf4. -// -inline const Vector3 divPerElem( const Vector3 & vec0, const Vector3 & vec1 ); - -// Compute the reciprocal of a 3-D vector per element -// NOTE: -// Floating-point behavior matches standard library function recipf4. -// -inline const Vector3 recipPerElem( const Vector3 & vec ); - -// Compute the square root of a 3-D vector per element -// NOTE: -// Floating-point behavior matches standard library function sqrtf4. -// -inline const Vector3 sqrtPerElem( const Vector3 & vec ); - -// Compute the reciprocal square root of a 3-D vector per element -// NOTE: -// Floating-point behavior matches standard library function rsqrtf4. -// -inline const Vector3 rsqrtPerElem( const Vector3 & vec ); - -// Compute the absolute value of a 3-D vector per element -// -inline const Vector3 absPerElem( const Vector3 & vec ); - -// Copy sign from one 3-D vector to another, per element -// -inline const Vector3 copySignPerElem( const Vector3 & vec0, const Vector3 & vec1 ); - -// Maximum of two 3-D vectors per element -// -inline const Vector3 maxPerElem( const Vector3 & vec0, const Vector3 & vec1 ); - -// Minimum of two 3-D vectors per element -// -inline const Vector3 minPerElem( const Vector3 & vec0, const Vector3 & vec1 ); - -// Maximum element of a 3-D vector -// -inline float maxElem( const Vector3 & vec ); - -// Minimum element of a 3-D vector -// -inline float minElem( const Vector3 & vec ); - -// Compute the sum of all elements of a 3-D vector -// -inline float sum( const Vector3 & vec ); - -// Compute the dot product of two 3-D vectors -// -inline float dot( const Vector3 & vec0, const Vector3 & vec1 ); - -// Compute the square of the length of a 3-D vector -// -inline float lengthSqr( const Vector3 & vec ); - -// Compute the length of a 3-D vector -// -inline float length( const Vector3 & vec ); - -// Normalize a 3-D vector -// NOTE: -// The result is unpredictable when all elements of vec are at or near zero. -// -inline const Vector3 normalize( const Vector3 & vec ); - -// Compute cross product of two 3-D vectors -// -inline const Vector3 cross( const Vector3 & vec0, const Vector3 & vec1 ); - -// Outer product of two 3-D vectors -// -inline const Matrix3 outer( const Vector3 & vec0, const Vector3 & vec1 ); - -// Pre-multiply a row vector by a 3x3 matrix -// -inline const Vector3 rowMul( const Vector3 & vec, const Matrix3 & mat ); - -// Cross-product matrix of a 3-D vector -// -inline const Matrix3 crossMatrix( const Vector3 & vec ); - -// Create cross-product matrix and multiply -// NOTE: -// Faster than separately creating a cross-product matrix and multiplying. -// -inline const Matrix3 crossMatrixMul( const Vector3 & vec, const Matrix3 & mat ); - -// Linear interpolation between two 3-D vectors -// NOTE: -// Does not clamp t between 0 and 1. -// -inline const Vector3 lerp( float t, const Vector3 & vec0, const Vector3 & vec1 ); - -// Spherical linear interpolation between two 3-D vectors -// NOTE: -// The result is unpredictable if the vectors point in opposite directions. -// Does not clamp t between 0 and 1. -// -inline const Vector3 slerp( float t, const Vector3 & unitVec0, const Vector3 & unitVec1 ); - -// Conditionally select between two 3-D vectors -// -inline const Vector3 select( const Vector3 & vec0, const Vector3 & vec1, bool select1 ); - -// Load x, y, and z elements from the first three words of a float array. -// -// -inline void loadXYZ( Vector3 & vec, const float * fptr ); - -// Store x, y, and z elements of a 3-D vector in the first three words of a float array. -// Memory area of previous 16 bytes and next 32 bytes from fptr might be accessed -// -inline void storeXYZ( const Vector3 & vec, float * fptr ); - -// Load three-half-floats as a 3-D vector -// NOTE: -// This transformation does not support either denormalized numbers or NaNs. -// -inline void loadHalfFloats( Vector3 & vec, const unsigned short * hfptr ); - -// Store a 3-D vector as half-floats. Memory area of previous 16 bytes and next 32 bytes from hfptr might be accessed. -// NOTE: -// This transformation does not support either denormalized numbers or NaNs. Memory area of previous 16 bytes and next 32 bytes from hfptr might be accessed. -// -inline void storeHalfFloats( const Vector3 & vec, unsigned short * hfptr ); - -#ifdef _VECTORMATH_DEBUG - -// Print a 3-D vector -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -inline void print( const Vector3 & vec ); - -// Print a 3-D vector and an associated string identifier -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -inline void print( const Vector3 & vec, const char * name ); - -#endif - -// A 4-D vector in array-of-structures format -// -class Vector4 -{ - float mX; - float mY; - float mZ; - float mW; - -public: - // Default constructor; does no initialization - // - inline Vector4( ) { }; - - // Copy a 4-D vector - // - inline Vector4( const Vector4 & vec ); - - // Construct a 4-D vector from x, y, z, and w elements - // - inline Vector4( float x, float y, float z, float w ); - - // Construct a 4-D vector from a 3-D vector and a scalar - // - inline Vector4( const Vector3 & xyz, float w ); - - // Copy x, y, and z from a 3-D vector into a 4-D vector, and set w to 0 - // - explicit inline Vector4( const Vector3 & vec ); - - // Copy x, y, and z from a 3-D point into a 4-D vector, and set w to 1 - // - explicit inline Vector4( const Point3 & pnt ); - - // Copy elements from a quaternion into a 4-D vector - // - explicit inline Vector4( const Quat & quat ); - - // Set all elements of a 4-D vector to the same scalar value - // - explicit inline Vector4( float scalar ); - - // Assign one 4-D vector to another - // - inline Vector4 & operator =( const Vector4 & vec ); - - // Set the x, y, and z elements of a 4-D vector - // NOTE: - // This function does not change the w element. - // - inline Vector4 & setXYZ( const Vector3 & vec ); - - // Get the x, y, and z elements of a 4-D vector - // - inline const Vector3 getXYZ( ) const; - - // Set the x element of a 4-D vector - // - inline Vector4 & setX( float x ); - - // Set the y element of a 4-D vector - // - inline Vector4 & setY( float y ); - - // Set the z element of a 4-D vector - // - inline Vector4 & setZ( float z ); - - // Set the w element of a 4-D vector - // - inline Vector4 & setW( float w ); - - // Get the x element of a 4-D vector - // - inline float getX( ) const; - - // Get the y element of a 4-D vector - // - inline float getY( ) const; - - // Get the z element of a 4-D vector - // - inline float getZ( ) const; - - // Get the w element of a 4-D vector - // - inline float getW( ) const; - - // Set an x, y, z, or w element of a 4-D vector by index - // - inline Vector4 & setElem( int idx, float value ); - - // Get an x, y, z, or w element of a 4-D vector by index - // - inline float getElem( int idx ) const; - - // Subscripting operator to set or get an element - // - inline float & operator []( int idx ); - - // Subscripting operator to get an element - // - inline float operator []( int idx ) const; - - // Add two 4-D vectors - // - inline const Vector4 operator +( const Vector4 & vec ) const; - - // Subtract a 4-D vector from another 4-D vector - // - inline const Vector4 operator -( const Vector4 & vec ) const; - - // Multiply a 4-D vector by a scalar - // - inline const Vector4 operator *( float scalar ) const; - - // Divide a 4-D vector by a scalar - // - inline const Vector4 operator /( float scalar ) const; - - // Perform compound assignment and addition with a 4-D vector - // - inline Vector4 & operator +=( const Vector4 & vec ); - - // Perform compound assignment and subtraction by a 4-D vector - // - inline Vector4 & operator -=( const Vector4 & vec ); - - // Perform compound assignment and multiplication by a scalar - // - inline Vector4 & operator *=( float scalar ); - - // Perform compound assignment and division by a scalar - // - inline Vector4 & operator /=( float scalar ); - - // Negate all elements of a 4-D vector - // - inline const Vector4 operator -( ) const; - - // Construct x axis - // - static inline const Vector4 xAxis( ); - - // Construct y axis - // - static inline const Vector4 yAxis( ); - - // Construct z axis - // - static inline const Vector4 zAxis( ); - - // Construct w axis - // - static inline const Vector4 wAxis( ); - -} -#ifdef __GNUC__ -__attribute__ ((aligned(16))) -#endif -; - -// Multiply a 4-D vector by a scalar -// -inline const Vector4 operator *( float scalar, const Vector4 & vec ); - -// Multiply two 4-D vectors per element -// -inline const Vector4 mulPerElem( const Vector4 & vec0, const Vector4 & vec1 ); - -// Divide two 4-D vectors per element -// NOTE: -// Floating-point behavior matches standard library function divf4. -// -inline const Vector4 divPerElem( const Vector4 & vec0, const Vector4 & vec1 ); - -// Compute the reciprocal of a 4-D vector per element -// NOTE: -// Floating-point behavior matches standard library function recipf4. -// -inline const Vector4 recipPerElem( const Vector4 & vec ); - -// Compute the square root of a 4-D vector per element -// NOTE: -// Floating-point behavior matches standard library function sqrtf4. -// -inline const Vector4 sqrtPerElem( const Vector4 & vec ); - -// Compute the reciprocal square root of a 4-D vector per element -// NOTE: -// Floating-point behavior matches standard library function rsqrtf4. -// -inline const Vector4 rsqrtPerElem( const Vector4 & vec ); - -// Compute the absolute value of a 4-D vector per element -// -inline const Vector4 absPerElem( const Vector4 & vec ); - -// Copy sign from one 4-D vector to another, per element -// -inline const Vector4 copySignPerElem( const Vector4 & vec0, const Vector4 & vec1 ); - -// Maximum of two 4-D vectors per element -// -inline const Vector4 maxPerElem( const Vector4 & vec0, const Vector4 & vec1 ); - -// Minimum of two 4-D vectors per element -// -inline const Vector4 minPerElem( const Vector4 & vec0, const Vector4 & vec1 ); - -// Maximum element of a 4-D vector -// -inline float maxElem( const Vector4 & vec ); - -// Minimum element of a 4-D vector -// -inline float minElem( const Vector4 & vec ); - -// Compute the sum of all elements of a 4-D vector -// -inline float sum( const Vector4 & vec ); - -// Compute the dot product of two 4-D vectors -// -inline float dot( const Vector4 & vec0, const Vector4 & vec1 ); - -// Compute the square of the length of a 4-D vector -// -inline float lengthSqr( const Vector4 & vec ); - -// Compute the length of a 4-D vector -// -inline float length( const Vector4 & vec ); - -// Normalize a 4-D vector -// NOTE: -// The result is unpredictable when all elements of vec are at or near zero. -// -inline const Vector4 normalize( const Vector4 & vec ); - -// Outer product of two 4-D vectors -// -inline const Matrix4 outer( const Vector4 & vec0, const Vector4 & vec1 ); - -// Linear interpolation between two 4-D vectors -// NOTE: -// Does not clamp t between 0 and 1. -// -inline const Vector4 lerp( float t, const Vector4 & vec0, const Vector4 & vec1 ); - -// Spherical linear interpolation between two 4-D vectors -// NOTE: -// The result is unpredictable if the vectors point in opposite directions. -// Does not clamp t between 0 and 1. -// -inline const Vector4 slerp( float t, const Vector4 & unitVec0, const Vector4 & unitVec1 ); - -// Conditionally select between two 4-D vectors -// -inline const Vector4 select( const Vector4 & vec0, const Vector4 & vec1, bool select1 ); - -// Load x, y, z, and w elements from the first four words of a float array. -// -// -inline void loadXYZW( Vector4 & vec, const float * fptr ); - -// Store x, y, z, and w elements of a 4-D vector in the first four words of a float array. -// Memory area of previous 16 bytes and next 32 bytes from fptr might be accessed -// -inline void storeXYZW( const Vector4 & vec, float * fptr ); - -// Load four-half-floats as a 4-D vector -// NOTE: -// This transformation does not support either denormalized numbers or NaNs. -// -inline void loadHalfFloats( Vector4 & vec, const unsigned short * hfptr ); - -// Store a 4-D vector as half-floats. Memory area of previous 16 bytes and next 32 bytes from hfptr might be accessed. -// NOTE: -// This transformation does not support either denormalized numbers or NaNs. Memory area of previous 16 bytes and next 32 bytes from hfptr might be accessed. -// -inline void storeHalfFloats( const Vector4 & vec, unsigned short * hfptr ); - -#ifdef _VECTORMATH_DEBUG - -// Print a 4-D vector -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -inline void print( const Vector4 & vec ); - -// Print a 4-D vector and an associated string identifier -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -inline void print( const Vector4 & vec, const char * name ); - -#endif - -// A 3-D point in array-of-structures format -// -class Point3 -{ - float mX; - float mY; - float mZ; -#ifndef __GNUC__ - float d; -#endif - -public: - // Default constructor; does no initialization - // - inline Point3( ) { }; - - // Copy a 3-D point - // - inline Point3( const Point3 & pnt ); - - // Construct a 3-D point from x, y, and z elements - // - inline Point3( float x, float y, float z ); - - // Copy elements from a 3-D vector into a 3-D point - // - explicit inline Point3( const Vector3 & vec ); - - // Set all elements of a 3-D point to the same scalar value - // - explicit inline Point3( float scalar ); - - // Assign one 3-D point to another - // - inline Point3 & operator =( const Point3 & pnt ); - - // Set the x element of a 3-D point - // - inline Point3 & setX( float x ); - - // Set the y element of a 3-D point - // - inline Point3 & setY( float y ); - - // Set the z element of a 3-D point - // - inline Point3 & setZ( float z ); - - // Get the x element of a 3-D point - // - inline float getX( ) const; - - // Get the y element of a 3-D point - // - inline float getY( ) const; - - // Get the z element of a 3-D point - // - inline float getZ( ) const; - - // Set an x, y, or z element of a 3-D point by index - // - inline Point3 & setElem( int idx, float value ); - - // Get an x, y, or z element of a 3-D point by index - // - inline float getElem( int idx ) const; - - // Subscripting operator to set or get an element - // - inline float & operator []( int idx ); - - // Subscripting operator to get an element - // - inline float operator []( int idx ) const; - - // Subtract a 3-D point from another 3-D point - // - inline const Vector3 operator -( const Point3 & pnt ) const; - - // Add a 3-D point to a 3-D vector - // - inline const Point3 operator +( const Vector3 & vec ) const; - - // Subtract a 3-D vector from a 3-D point - // - inline const Point3 operator -( const Vector3 & vec ) const; - - // Perform compound assignment and addition with a 3-D vector - // - inline Point3 & operator +=( const Vector3 & vec ); - - // Perform compound assignment and subtraction by a 3-D vector - // - inline Point3 & operator -=( const Vector3 & vec ); - -} -#ifdef __GNUC__ -__attribute__ ((aligned(16))) -#endif -; - -// Multiply two 3-D points per element -// -inline const Point3 mulPerElem( const Point3 & pnt0, const Point3 & pnt1 ); - -// Divide two 3-D points per element -// NOTE: -// Floating-point behavior matches standard library function divf4. -// -inline const Point3 divPerElem( const Point3 & pnt0, const Point3 & pnt1 ); - -// Compute the reciprocal of a 3-D point per element -// NOTE: -// Floating-point behavior matches standard library function recipf4. -// -inline const Point3 recipPerElem( const Point3 & pnt ); - -// Compute the square root of a 3-D point per element -// NOTE: -// Floating-point behavior matches standard library function sqrtf4. -// -inline const Point3 sqrtPerElem( const Point3 & pnt ); - -// Compute the reciprocal square root of a 3-D point per element -// NOTE: -// Floating-point behavior matches standard library function rsqrtf4. -// -inline const Point3 rsqrtPerElem( const Point3 & pnt ); - -// Compute the absolute value of a 3-D point per element -// -inline const Point3 absPerElem( const Point3 & pnt ); - -// Copy sign from one 3-D point to another, per element -// -inline const Point3 copySignPerElem( const Point3 & pnt0, const Point3 & pnt1 ); - -// Maximum of two 3-D points per element -// -inline const Point3 maxPerElem( const Point3 & pnt0, const Point3 & pnt1 ); - -// Minimum of two 3-D points per element -// -inline const Point3 minPerElem( const Point3 & pnt0, const Point3 & pnt1 ); - -// Maximum element of a 3-D point -// -inline float maxElem( const Point3 & pnt ); - -// Minimum element of a 3-D point -// -inline float minElem( const Point3 & pnt ); - -// Compute the sum of all elements of a 3-D point -// -inline float sum( const Point3 & pnt ); - -// Apply uniform scale to a 3-D point -// -inline const Point3 scale( const Point3 & pnt, float scaleVal ); - -// Apply non-uniform scale to a 3-D point -// -inline const Point3 scale( const Point3 & pnt, const Vector3 & scaleVec ); - -// Scalar projection of a 3-D point on a unit-length 3-D vector -// -inline float projection( const Point3 & pnt, const Vector3 & unitVec ); - -// Compute the square of the distance of a 3-D point from the coordinate-system origin -// -inline float distSqrFromOrigin( const Point3 & pnt ); - -// Compute the distance of a 3-D point from the coordinate-system origin -// -inline float distFromOrigin( const Point3 & pnt ); - -// Compute the square of the distance between two 3-D points -// -inline float distSqr( const Point3 & pnt0, const Point3 & pnt1 ); - -// Compute the distance between two 3-D points -// -inline float dist( const Point3 & pnt0, const Point3 & pnt1 ); - -// Linear interpolation between two 3-D points -// NOTE: -// Does not clamp t between 0 and 1. -// -inline const Point3 lerp( float t, const Point3 & pnt0, const Point3 & pnt1 ); - -// Conditionally select between two 3-D points -// -inline const Point3 select( const Point3 & pnt0, const Point3 & pnt1, bool select1 ); - -// Load x, y, and z elements from the first three words of a float array. -// -// -inline void loadXYZ( Point3 & pnt, const float * fptr ); - -// Store x, y, and z elements of a 3-D point in the first three words of a float array. -// Memory area of previous 16 bytes and next 32 bytes from fptr might be accessed -// -inline void storeXYZ( const Point3 & pnt, float * fptr ); - -// Load three-half-floats as a 3-D point -// NOTE: -// This transformation does not support either denormalized numbers or NaNs. -// -inline void loadHalfFloats( Point3 & pnt, const unsigned short * hfptr ); - -// Store a 3-D point as half-floats. Memory area of previous 16 bytes and next 32 bytes from hfptr might be accessed. -// NOTE: -// This transformation does not support either denormalized numbers or NaNs. Memory area of previous 16 bytes and next 32 bytes from hfptr might be accessed. -// -inline void storeHalfFloats( const Point3 & pnt, unsigned short * hfptr ); - -#ifdef _VECTORMATH_DEBUG - -// Print a 3-D point -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -inline void print( const Point3 & pnt ); - -// Print a 3-D point and an associated string identifier -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -inline void print( const Point3 & pnt, const char * name ); - -#endif - -// A quaternion in array-of-structures format -// -class Quat -{ - float mX; - float mY; - float mZ; - float mW; - -public: - // Default constructor; does no initialization - // - inline Quat( ) { }; - - // Copy a quaternion - // - inline Quat( const Quat & quat ); - - // Construct a quaternion from x, y, z, and w elements - // - inline Quat( float x, float y, float z, float w ); - - // Construct a quaternion from a 3-D vector and a scalar - // - inline Quat( const Vector3 & xyz, float w ); - - // Copy elements from a 4-D vector into a quaternion - // - explicit inline Quat( const Vector4 & vec ); - - // Convert a rotation matrix to a unit-length quaternion - // - explicit inline Quat( const Matrix3 & rotMat ); - - // Set all elements of a quaternion to the same scalar value - // - explicit inline Quat( float scalar ); - - // Assign one quaternion to another - // - inline Quat & operator =( const Quat & quat ); - - // Set the x, y, and z elements of a quaternion - // NOTE: - // This function does not change the w element. - // - inline Quat & setXYZ( const Vector3 & vec ); - - // Get the x, y, and z elements of a quaternion - // - inline const Vector3 getXYZ( ) const; - - // Set the x element of a quaternion - // - inline Quat & setX( float x ); - - // Set the y element of a quaternion - // - inline Quat & setY( float y ); - - // Set the z element of a quaternion - // - inline Quat & setZ( float z ); - - // Set the w element of a quaternion - // - inline Quat & setW( float w ); - - // Get the x element of a quaternion - // - inline float getX( ) const; - - // Get the y element of a quaternion - // - inline float getY( ) const; - - // Get the z element of a quaternion - // - inline float getZ( ) const; - - // Get the w element of a quaternion - // - inline float getW( ) const; - - // Set an x, y, z, or w element of a quaternion by index - // - inline Quat & setElem( int idx, float value ); - - // Get an x, y, z, or w element of a quaternion by index - // - inline float getElem( int idx ) const; - - // Subscripting operator to set or get an element - // - inline float & operator []( int idx ); - - // Subscripting operator to get an element - // - inline float operator []( int idx ) const; - - // Add two quaternions - // - inline const Quat operator +( const Quat & quat ) const; - - // Subtract a quaternion from another quaternion - // - inline const Quat operator -( const Quat & quat ) const; - - // Multiply two quaternions - // - inline const Quat operator *( const Quat & quat ) const; - - // Multiply a quaternion by a scalar - // - inline const Quat operator *( float scalar ) const; - - // Divide a quaternion by a scalar - // - inline const Quat operator /( float scalar ) const; - - // Perform compound assignment and addition with a quaternion - // - inline Quat & operator +=( const Quat & quat ); - - // Perform compound assignment and subtraction by a quaternion - // - inline Quat & operator -=( const Quat & quat ); - - // Perform compound assignment and multiplication by a quaternion - // - inline Quat & operator *=( const Quat & quat ); - - // Perform compound assignment and multiplication by a scalar - // - inline Quat & operator *=( float scalar ); - - // Perform compound assignment and division by a scalar - // - inline Quat & operator /=( float scalar ); - - // Negate all elements of a quaternion - // - inline const Quat operator -( ) const; - - // Construct an identity quaternion - // - static inline const Quat identity( ); - - // Construct a quaternion to rotate between two unit-length 3-D vectors - // NOTE: - // The result is unpredictable if unitVec0 and unitVec1 point in opposite directions. - // - static inline const Quat rotation( const Vector3 & unitVec0, const Vector3 & unitVec1 ); - - // Construct a quaternion to rotate around a unit-length 3-D vector - // - static inline const Quat rotation( float radians, const Vector3 & unitVec ); - - // Construct a quaternion to rotate around the x axis - // - static inline const Quat rotationX( float radians ); - - // Construct a quaternion to rotate around the y axis - // - static inline const Quat rotationY( float radians ); - - // Construct a quaternion to rotate around the z axis - // - static inline const Quat rotationZ( float radians ); - -} -#ifdef __GNUC__ -__attribute__ ((aligned(16))) -#endif -; - -// Multiply a quaternion by a scalar -// -inline const Quat operator *( float scalar, const Quat & quat ); - -// Compute the conjugate of a quaternion -// -inline const Quat conj( const Quat & quat ); - -// Use a unit-length quaternion to rotate a 3-D vector -// -inline const Vector3 rotate( const Quat & unitQuat, const Vector3 & vec ); - -// Compute the dot product of two quaternions -// -inline float dot( const Quat & quat0, const Quat & quat1 ); - -// Compute the norm of a quaternion -// -inline float norm( const Quat & quat ); - -// Compute the length of a quaternion -// -inline float length( const Quat & quat ); - -// Normalize a quaternion -// NOTE: -// The result is unpredictable when all elements of quat are at or near zero. -// -inline const Quat normalize( const Quat & quat ); - -// Linear interpolation between two quaternions -// NOTE: -// Does not clamp t between 0 and 1. -// -inline const Quat lerp( float t, const Quat & quat0, const Quat & quat1 ); - -// Spherical linear interpolation between two quaternions -// NOTE: -// Interpolates along the shortest path between orientations. -// Does not clamp t between 0 and 1. -// -inline const Quat slerp( float t, const Quat & unitQuat0, const Quat & unitQuat1 ); - -// Spherical quadrangle interpolation -// -inline const Quat squad( float t, const Quat & unitQuat0, const Quat & unitQuat1, const Quat & unitQuat2, const Quat & unitQuat3 ); - -// Conditionally select between two quaternions -// -inline const Quat select( const Quat & quat0, const Quat & quat1, bool select1 ); - -// Load x, y, z, and w elements from the first four words of a float array. -// -// -inline void loadXYZW( Quat & quat, const float * fptr ); - -// Store x, y, z, and w elements of a quaternion in the first four words of a float array. -// Memory area of previous 16 bytes and next 32 bytes from fptr might be accessed -// -inline void storeXYZW( const Quat & quat, float * fptr ); - -#ifdef _VECTORMATH_DEBUG - -// Print a quaternion -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -inline void print( const Quat & quat ); - -// Print a quaternion and an associated string identifier -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -inline void print( const Quat & quat, const char * name ); - -#endif - -// A 3x3 matrix in array-of-structures format -// -class Matrix3 -{ - Vector3 mCol0; - Vector3 mCol1; - Vector3 mCol2; - -public: - // Default constructor; does no initialization - // - inline Matrix3( ) { }; - - // Copy a 3x3 matrix - // - inline Matrix3( const Matrix3 & mat ); - - // Construct a 3x3 matrix containing the specified columns - // - inline Matrix3( const Vector3 & col0, const Vector3 & col1, const Vector3 & col2 ); - - // Construct a 3x3 rotation matrix from a unit-length quaternion - // - explicit inline Matrix3( const Quat & unitQuat ); - - // Set all elements of a 3x3 matrix to the same scalar value - // - explicit inline Matrix3( float scalar ); - - // Assign one 3x3 matrix to another - // - inline Matrix3 & operator =( const Matrix3 & mat ); - - // Set column 0 of a 3x3 matrix - // - inline Matrix3 & setCol0( const Vector3 & col0 ); - - // Set column 1 of a 3x3 matrix - // - inline Matrix3 & setCol1( const Vector3 & col1 ); - - // Set column 2 of a 3x3 matrix - // - inline Matrix3 & setCol2( const Vector3 & col2 ); - - // Get column 0 of a 3x3 matrix - // - inline const Vector3 getCol0( ) const; - - // Get column 1 of a 3x3 matrix - // - inline const Vector3 getCol1( ) const; - - // Get column 2 of a 3x3 matrix - // - inline const Vector3 getCol2( ) const; - - // Set the column of a 3x3 matrix referred to by the specified index - // - inline Matrix3 & setCol( int col, const Vector3 & vec ); - - // Set the row of a 3x3 matrix referred to by the specified index - // - inline Matrix3 & setRow( int row, const Vector3 & vec ); - - // Get the column of a 3x3 matrix referred to by the specified index - // - inline const Vector3 getCol( int col ) const; - - // Get the row of a 3x3 matrix referred to by the specified index - // - inline const Vector3 getRow( int row ) const; - - // Subscripting operator to set or get a column - // - inline Vector3 & operator []( int col ); - - // Subscripting operator to get a column - // - inline const Vector3 operator []( int col ) const; - - // Set the element of a 3x3 matrix referred to by column and row indices - // - inline Matrix3 & setElem( int col, int row, float val ); - - // Get the element of a 3x3 matrix referred to by column and row indices - // - inline float getElem( int col, int row ) const; - - // Add two 3x3 matrices - // - inline const Matrix3 operator +( const Matrix3 & mat ) const; - - // Subtract a 3x3 matrix from another 3x3 matrix - // - inline const Matrix3 operator -( const Matrix3 & mat ) const; - - // Negate all elements of a 3x3 matrix - // - inline const Matrix3 operator -( ) const; - - // Multiply a 3x3 matrix by a scalar - // - inline const Matrix3 operator *( float scalar ) const; - - // Multiply a 3x3 matrix by a 3-D vector - // - inline const Vector3 operator *( const Vector3 & vec ) const; - - // Multiply two 3x3 matrices - // - inline const Matrix3 operator *( const Matrix3 & mat ) const; - - // Perform compound assignment and addition with a 3x3 matrix - // - inline Matrix3 & operator +=( const Matrix3 & mat ); - - // Perform compound assignment and subtraction by a 3x3 matrix - // - inline Matrix3 & operator -=( const Matrix3 & mat ); - - // Perform compound assignment and multiplication by a scalar - // - inline Matrix3 & operator *=( float scalar ); - - // Perform compound assignment and multiplication by a 3x3 matrix - // - inline Matrix3 & operator *=( const Matrix3 & mat ); - - // Construct an identity 3x3 matrix - // - static inline const Matrix3 identity( ); - - // Construct a 3x3 matrix to rotate around the x axis - // - static inline const Matrix3 rotationX( float radians ); - - // Construct a 3x3 matrix to rotate around the y axis - // - static inline const Matrix3 rotationY( float radians ); - - // Construct a 3x3 matrix to rotate around the z axis - // - static inline const Matrix3 rotationZ( float radians ); - - // Construct a 3x3 matrix to rotate around the x, y, and z axes - // - static inline const Matrix3 rotationZYX( const Vector3 & radiansXYZ ); - - // Construct a 3x3 matrix to rotate around a unit-length 3-D vector - // - static inline const Matrix3 rotation( float radians, const Vector3 & unitVec ); - - // Construct a rotation matrix from a unit-length quaternion - // - static inline const Matrix3 rotation( const Quat & unitQuat ); - - // Construct a 3x3 matrix to perform scaling - // - static inline const Matrix3 scale( const Vector3 & scaleVec ); - -}; -// Multiply a 3x3 matrix by a scalar -// -inline const Matrix3 operator *( float scalar, const Matrix3 & mat ); - -// Append (post-multiply) a scale transformation to a 3x3 matrix -// NOTE: -// Faster than creating and multiplying a scale transformation matrix. -// -inline const Matrix3 appendScale( const Matrix3 & mat, const Vector3 & scaleVec ); - -// Prepend (pre-multiply) a scale transformation to a 3x3 matrix -// NOTE: -// Faster than creating and multiplying a scale transformation matrix. -// -inline const Matrix3 prependScale( const Vector3 & scaleVec, const Matrix3 & mat ); - -// Multiply two 3x3 matrices per element -// -inline const Matrix3 mulPerElem( const Matrix3 & mat0, const Matrix3 & mat1 ); - -// Compute the absolute value of a 3x3 matrix per element -// -inline const Matrix3 absPerElem( const Matrix3 & mat ); - -// Transpose of a 3x3 matrix -// -inline const Matrix3 transpose( const Matrix3 & mat ); - -// Compute the inverse of a 3x3 matrix -// NOTE: -// Result is unpredictable when the determinant of mat is equal to or near 0. -// -inline const Matrix3 inverse( const Matrix3 & mat ); - -// Determinant of a 3x3 matrix -// -inline float determinant( const Matrix3 & mat ); - -// Conditionally select between two 3x3 matrices -// -inline const Matrix3 select( const Matrix3 & mat0, const Matrix3 & mat1, bool select1 ); - -#ifdef _VECTORMATH_DEBUG - -// Print a 3x3 matrix -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -inline void print( const Matrix3 & mat ); - -// Print a 3x3 matrix and an associated string identifier -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -inline void print( const Matrix3 & mat, const char * name ); - -#endif - -// A 4x4 matrix in array-of-structures format -// -class Matrix4 -{ - Vector4 mCol0; - Vector4 mCol1; - Vector4 mCol2; - Vector4 mCol3; - -public: - // Default constructor; does no initialization - // - inline Matrix4( ) { }; - - // Copy a 4x4 matrix - // - inline Matrix4( const Matrix4 & mat ); - - // Construct a 4x4 matrix containing the specified columns - // - inline Matrix4( const Vector4 & col0, const Vector4 & col1, const Vector4 & col2, const Vector4 & col3 ); - - // Construct a 4x4 matrix from a 3x4 transformation matrix - // - explicit inline Matrix4( const Transform3 & mat ); - - // Construct a 4x4 matrix from a 3x3 matrix and a 3-D vector - // - inline Matrix4( const Matrix3 & mat, const Vector3 & translateVec ); - - // Construct a 4x4 matrix from a unit-length quaternion and a 3-D vector - // - inline Matrix4( const Quat & unitQuat, const Vector3 & translateVec ); - - // Set all elements of a 4x4 matrix to the same scalar value - // - explicit inline Matrix4( float scalar ); - - // Assign one 4x4 matrix to another - // - inline Matrix4 & operator =( const Matrix4 & mat ); - - // Set the upper-left 3x3 submatrix - // NOTE: - // This function does not change the bottom row elements. - // - inline Matrix4 & setUpper3x3( const Matrix3 & mat3 ); - - // Get the upper-left 3x3 submatrix of a 4x4 matrix - // - inline const Matrix3 getUpper3x3( ) const; - - // Set translation component - // NOTE: - // This function does not change the bottom row elements. - // - inline Matrix4 & setTranslation( const Vector3 & translateVec ); - - // Get the translation component of a 4x4 matrix - // - inline const Vector3 getTranslation( ) const; - - // Set column 0 of a 4x4 matrix - // - inline Matrix4 & setCol0( const Vector4 & col0 ); - - // Set column 1 of a 4x4 matrix - // - inline Matrix4 & setCol1( const Vector4 & col1 ); - - // Set column 2 of a 4x4 matrix - // - inline Matrix4 & setCol2( const Vector4 & col2 ); - - // Set column 3 of a 4x4 matrix - // - inline Matrix4 & setCol3( const Vector4 & col3 ); - - // Get column 0 of a 4x4 matrix - // - inline const Vector4 getCol0( ) const; - - // Get column 1 of a 4x4 matrix - // - inline const Vector4 getCol1( ) const; - - // Get column 2 of a 4x4 matrix - // - inline const Vector4 getCol2( ) const; - - // Get column 3 of a 4x4 matrix - // - inline const Vector4 getCol3( ) const; - - // Set the column of a 4x4 matrix referred to by the specified index - // - inline Matrix4 & setCol( int col, const Vector4 & vec ); - - // Set the row of a 4x4 matrix referred to by the specified index - // - inline Matrix4 & setRow( int row, const Vector4 & vec ); - - // Get the column of a 4x4 matrix referred to by the specified index - // - inline const Vector4 getCol( int col ) const; - - // Get the row of a 4x4 matrix referred to by the specified index - // - inline const Vector4 getRow( int row ) const; - - // Subscripting operator to set or get a column - // - inline Vector4 & operator []( int col ); - - // Subscripting operator to get a column - // - inline const Vector4 operator []( int col ) const; - - // Set the element of a 4x4 matrix referred to by column and row indices - // - inline Matrix4 & setElem( int col, int row, float val ); - - // Get the element of a 4x4 matrix referred to by column and row indices - // - inline float getElem( int col, int row ) const; - - // Add two 4x4 matrices - // - inline const Matrix4 operator +( const Matrix4 & mat ) const; - - // Subtract a 4x4 matrix from another 4x4 matrix - // - inline const Matrix4 operator -( const Matrix4 & mat ) const; - - // Negate all elements of a 4x4 matrix - // - inline const Matrix4 operator -( ) const; - - // Multiply a 4x4 matrix by a scalar - // - inline const Matrix4 operator *( float scalar ) const; - - // Multiply a 4x4 matrix by a 4-D vector - // - inline const Vector4 operator *( const Vector4 & vec ) const; - - // Multiply a 4x4 matrix by a 3-D vector - // - inline const Vector4 operator *( const Vector3 & vec ) const; - - // Multiply a 4x4 matrix by a 3-D point - // - inline const Vector4 operator *( const Point3 & pnt ) const; - - // Multiply two 4x4 matrices - // - inline const Matrix4 operator *( const Matrix4 & mat ) const; - - // Multiply a 4x4 matrix by a 3x4 transformation matrix - // - inline const Matrix4 operator *( const Transform3 & tfrm ) const; - - // Perform compound assignment and addition with a 4x4 matrix - // - inline Matrix4 & operator +=( const Matrix4 & mat ); - - // Perform compound assignment and subtraction by a 4x4 matrix - // - inline Matrix4 & operator -=( const Matrix4 & mat ); - - // Perform compound assignment and multiplication by a scalar - // - inline Matrix4 & operator *=( float scalar ); - - // Perform compound assignment and multiplication by a 4x4 matrix - // - inline Matrix4 & operator *=( const Matrix4 & mat ); - - // Perform compound assignment and multiplication by a 3x4 transformation matrix - // - inline Matrix4 & operator *=( const Transform3 & tfrm ); - - // Construct an identity 4x4 matrix - // - static inline const Matrix4 identity( ); - - // Construct a 4x4 matrix to rotate around the x axis - // - static inline const Matrix4 rotationX( float radians ); - - // Construct a 4x4 matrix to rotate around the y axis - // - static inline const Matrix4 rotationY( float radians ); - - // Construct a 4x4 matrix to rotate around the z axis - // - static inline const Matrix4 rotationZ( float radians ); - - // Construct a 4x4 matrix to rotate around the x, y, and z axes - // - static inline const Matrix4 rotationZYX( const Vector3 & radiansXYZ ); - - // Construct a 4x4 matrix to rotate around a unit-length 3-D vector - // - static inline const Matrix4 rotation( float radians, const Vector3 & unitVec ); - - // Construct a rotation matrix from a unit-length quaternion - // - static inline const Matrix4 rotation( const Quat & unitQuat ); - - // Construct a 4x4 matrix to perform scaling - // - static inline const Matrix4 scale( const Vector3 & scaleVec ); - - // Construct a 4x4 matrix to perform translation - // - static inline const Matrix4 translation( const Vector3 & translateVec ); - - // Construct viewing matrix based on eye position, position looked at, and up direction - // - static inline const Matrix4 lookAt( const Point3 & eyePos, const Point3 & lookAtPos, const Vector3 & upVec ); - - // Construct a perspective projection matrix - // - static inline const Matrix4 perspective( float fovyRadians, float aspect, float zNear, float zFar ); - - // Construct a perspective projection matrix based on frustum - // - static inline const Matrix4 frustum( float left, float right, float bottom, float top, float zNear, float zFar ); - - // Construct an orthographic projection matrix - // - static inline const Matrix4 orthographic( float left, float right, float bottom, float top, float zNear, float zFar ); - -}; -// Multiply a 4x4 matrix by a scalar -// -inline const Matrix4 operator *( float scalar, const Matrix4 & mat ); - -// Append (post-multiply) a scale transformation to a 4x4 matrix -// NOTE: -// Faster than creating and multiplying a scale transformation matrix. -// -inline const Matrix4 appendScale( const Matrix4 & mat, const Vector3 & scaleVec ); - -// Prepend (pre-multiply) a scale transformation to a 4x4 matrix -// NOTE: -// Faster than creating and multiplying a scale transformation matrix. -// -inline const Matrix4 prependScale( const Vector3 & scaleVec, const Matrix4 & mat ); - -// Multiply two 4x4 matrices per element -// -inline const Matrix4 mulPerElem( const Matrix4 & mat0, const Matrix4 & mat1 ); - -// Compute the absolute value of a 4x4 matrix per element -// -inline const Matrix4 absPerElem( const Matrix4 & mat ); - -// Transpose of a 4x4 matrix -// -inline const Matrix4 transpose( const Matrix4 & mat ); - -// Compute the inverse of a 4x4 matrix -// NOTE: -// Result is unpredictable when the determinant of mat is equal to or near 0. -// -inline const Matrix4 inverse( const Matrix4 & mat ); - -// Compute the inverse of a 4x4 matrix, which is expected to be an affine matrix -// NOTE: -// This can be used to achieve better performance than a general inverse when the specified 4x4 matrix meets the given restrictions. The result is unpredictable when the determinant of mat is equal to or near 0. -// -inline const Matrix4 affineInverse( const Matrix4 & mat ); - -// Compute the inverse of a 4x4 matrix, which is expected to be an affine matrix with an orthogonal upper-left 3x3 submatrix -// NOTE: -// This can be used to achieve better performance than a general inverse when the specified 4x4 matrix meets the given restrictions. -// -inline const Matrix4 orthoInverse( const Matrix4 & mat ); - -// Determinant of a 4x4 matrix -// -inline float determinant( const Matrix4 & mat ); - -// Conditionally select between two 4x4 matrices -// -inline const Matrix4 select( const Matrix4 & mat0, const Matrix4 & mat1, bool select1 ); - -#ifdef _VECTORMATH_DEBUG - -// Print a 4x4 matrix -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -inline void print( const Matrix4 & mat ); - -// Print a 4x4 matrix and an associated string identifier -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -inline void print( const Matrix4 & mat, const char * name ); - -#endif - -// A 3x4 transformation matrix in array-of-structures format -// -class Transform3 -{ - Vector3 mCol0; - Vector3 mCol1; - Vector3 mCol2; - Vector3 mCol3; - -public: - // Default constructor; does no initialization - // - inline Transform3( ) { }; - - // Copy a 3x4 transformation matrix - // - inline Transform3( const Transform3 & tfrm ); - - // Construct a 3x4 transformation matrix containing the specified columns - // - inline Transform3( const Vector3 & col0, const Vector3 & col1, const Vector3 & col2, const Vector3 & col3 ); - - // Construct a 3x4 transformation matrix from a 3x3 matrix and a 3-D vector - // - inline Transform3( const Matrix3 & tfrm, const Vector3 & translateVec ); - - // Construct a 3x4 transformation matrix from a unit-length quaternion and a 3-D vector - // - inline Transform3( const Quat & unitQuat, const Vector3 & translateVec ); - - // Set all elements of a 3x4 transformation matrix to the same scalar value - // - explicit inline Transform3( float scalar ); - - // Assign one 3x4 transformation matrix to another - // - inline Transform3 & operator =( const Transform3 & tfrm ); - - // Set the upper-left 3x3 submatrix - // - inline Transform3 & setUpper3x3( const Matrix3 & mat3 ); - - // Get the upper-left 3x3 submatrix of a 3x4 transformation matrix - // - inline const Matrix3 getUpper3x3( ) const; - - // Set translation component - // - inline Transform3 & setTranslation( const Vector3 & translateVec ); - - // Get the translation component of a 3x4 transformation matrix - // - inline const Vector3 getTranslation( ) const; - - // Set column 0 of a 3x4 transformation matrix - // - inline Transform3 & setCol0( const Vector3 & col0 ); - - // Set column 1 of a 3x4 transformation matrix - // - inline Transform3 & setCol1( const Vector3 & col1 ); - - // Set column 2 of a 3x4 transformation matrix - // - inline Transform3 & setCol2( const Vector3 & col2 ); - - // Set column 3 of a 3x4 transformation matrix - // - inline Transform3 & setCol3( const Vector3 & col3 ); - - // Get column 0 of a 3x4 transformation matrix - // - inline const Vector3 getCol0( ) const; - - // Get column 1 of a 3x4 transformation matrix - // - inline const Vector3 getCol1( ) const; - - // Get column 2 of a 3x4 transformation matrix - // - inline const Vector3 getCol2( ) const; - - // Get column 3 of a 3x4 transformation matrix - // - inline const Vector3 getCol3( ) const; - - // Set the column of a 3x4 transformation matrix referred to by the specified index - // - inline Transform3 & setCol( int col, const Vector3 & vec ); - - // Set the row of a 3x4 transformation matrix referred to by the specified index - // - inline Transform3 & setRow( int row, const Vector4 & vec ); - - // Get the column of a 3x4 transformation matrix referred to by the specified index - // - inline const Vector3 getCol( int col ) const; - - // Get the row of a 3x4 transformation matrix referred to by the specified index - // - inline const Vector4 getRow( int row ) const; - - // Subscripting operator to set or get a column - // - inline Vector3 & operator []( int col ); - - // Subscripting operator to get a column - // - inline const Vector3 operator []( int col ) const; - - // Set the element of a 3x4 transformation matrix referred to by column and row indices - // - inline Transform3 & setElem( int col, int row, float val ); - - // Get the element of a 3x4 transformation matrix referred to by column and row indices - // - inline float getElem( int col, int row ) const; - - // Multiply a 3x4 transformation matrix by a 3-D vector - // - inline const Vector3 operator *( const Vector3 & vec ) const; - - // Multiply a 3x4 transformation matrix by a 3-D point - // - inline const Point3 operator *( const Point3 & pnt ) const; - - // Multiply two 3x4 transformation matrices - // - inline const Transform3 operator *( const Transform3 & tfrm ) const; - - // Perform compound assignment and multiplication by a 3x4 transformation matrix - // - inline Transform3 & operator *=( const Transform3 & tfrm ); - - // Construct an identity 3x4 transformation matrix - // - static inline const Transform3 identity( ); - - // Construct a 3x4 transformation matrix to rotate around the x axis - // - static inline const Transform3 rotationX( float radians ); - - // Construct a 3x4 transformation matrix to rotate around the y axis - // - static inline const Transform3 rotationY( float radians ); - - // Construct a 3x4 transformation matrix to rotate around the z axis - // - static inline const Transform3 rotationZ( float radians ); - - // Construct a 3x4 transformation matrix to rotate around the x, y, and z axes - // - static inline const Transform3 rotationZYX( const Vector3 & radiansXYZ ); - - // Construct a 3x4 transformation matrix to rotate around a unit-length 3-D vector - // - static inline const Transform3 rotation( float radians, const Vector3 & unitVec ); - - // Construct a rotation matrix from a unit-length quaternion - // - static inline const Transform3 rotation( const Quat & unitQuat ); - - // Construct a 3x4 transformation matrix to perform scaling - // - static inline const Transform3 scale( const Vector3 & scaleVec ); - - // Construct a 3x4 transformation matrix to perform translation - // - static inline const Transform3 translation( const Vector3 & translateVec ); - -}; -// Append (post-multiply) a scale transformation to a 3x4 transformation matrix -// NOTE: -// Faster than creating and multiplying a scale transformation matrix. -// -inline const Transform3 appendScale( const Transform3 & tfrm, const Vector3 & scaleVec ); - -// Prepend (pre-multiply) a scale transformation to a 3x4 transformation matrix -// NOTE: -// Faster than creating and multiplying a scale transformation matrix. -// -inline const Transform3 prependScale( const Vector3 & scaleVec, const Transform3 & tfrm ); - -// Multiply two 3x4 transformation matrices per element -// -inline const Transform3 mulPerElem( const Transform3 & tfrm0, const Transform3 & tfrm1 ); - -// Compute the absolute value of a 3x4 transformation matrix per element -// -inline const Transform3 absPerElem( const Transform3 & tfrm ); - -// Inverse of a 3x4 transformation matrix -// NOTE: -// Result is unpredictable when the determinant of the left 3x3 submatrix is equal to or near 0. -// -inline const Transform3 inverse( const Transform3 & tfrm ); - -// Compute the inverse of a 3x4 transformation matrix, expected to have an orthogonal upper-left 3x3 submatrix -// NOTE: -// This can be used to achieve better performance than a general inverse when the specified 3x4 transformation matrix meets the given restrictions. -// -inline const Transform3 orthoInverse( const Transform3 & tfrm ); - -// Conditionally select between two 3x4 transformation matrices -// -inline const Transform3 select( const Transform3 & tfrm0, const Transform3 & tfrm1, bool select1 ); - -#ifdef _VECTORMATH_DEBUG - -// Print a 3x4 transformation matrix -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -inline void print( const Transform3 & tfrm ); - -// Print a 3x4 transformation matrix and an associated string identifier -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -inline void print( const Transform3 & tfrm, const char * name ); - -#endif - -} // namespace Aos -} // namespace Vectormath - -#include "vec_aos.h" -#include "quat_aos.h" -#include "mat_aos.h" - -#endif diff --git a/libs/bullet-2.82-r2704/src/vectormath/sse/boolInVec.h b/libs/bullet-2.82-r2704/src/vectormath/sse/boolInVec.h deleted file mode 100755 index d21d25c..0000000 --- a/libs/bullet-2.82-r2704/src/vectormath/sse/boolInVec.h +++ /dev/null @@ -1,247 +0,0 @@ -/* - Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. - All rights reserved. - - Redistribution and use in source and binary forms, - with or without modification, are permitted provided that the - following conditions are met: - * Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - * Neither the name of the Sony Computer Entertainment Inc nor the names - of its contributors may be used to endorse or promote products derived - from this software without specific prior written permission. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE - LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF - SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS - INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN - CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifndef _BOOLINVEC_H -#define _BOOLINVEC_H - -#include - -namespace Vectormath { - -class floatInVec; - -//-------------------------------------------------------------------------------------------------- -// boolInVec class -// - -class boolInVec -{ - private: - __m128 mData; - - inline boolInVec(__m128 vec); - public: - inline boolInVec() {} - - // matches standard type conversions - // - inline boolInVec(const floatInVec &vec); - - // explicit cast from bool - // - explicit inline boolInVec(bool scalar); - -#ifdef _VECTORMATH_NO_SCALAR_CAST - // explicit cast to bool - // - inline bool getAsBool() const; -#else - // implicit cast to bool - // - inline operator bool() const; -#endif - - // get vector data - // bool value is splatted across all word slots of vector as 0 (false) or -1 (true) - // - inline __m128 get128() const; - - // operators - // - inline const boolInVec operator ! () const; - inline boolInVec& operator = (const boolInVec &vec); - inline boolInVec& operator &= (const boolInVec &vec); - inline boolInVec& operator ^= (const boolInVec &vec); - inline boolInVec& operator |= (const boolInVec &vec); - - // friend functions - // - friend inline const boolInVec operator == (const boolInVec &vec0, const boolInVec &vec1); - friend inline const boolInVec operator != (const boolInVec &vec0, const boolInVec &vec1); - friend inline const boolInVec operator < (const floatInVec &vec0, const floatInVec &vec1); - friend inline const boolInVec operator <= (const floatInVec &vec0, const floatInVec &vec1); - friend inline const boolInVec operator > (const floatInVec &vec0, const floatInVec &vec1); - friend inline const boolInVec operator >= (const floatInVec &vec0, const floatInVec &vec1); - friend inline const boolInVec operator == (const floatInVec &vec0, const floatInVec &vec1); - friend inline const boolInVec operator != (const floatInVec &vec0, const floatInVec &vec1); - friend inline const boolInVec operator & (const boolInVec &vec0, const boolInVec &vec1); - friend inline const boolInVec operator ^ (const boolInVec &vec0, const boolInVec &vec1); - friend inline const boolInVec operator | (const boolInVec &vec0, const boolInVec &vec1); - friend inline const boolInVec select(const boolInVec &vec0, const boolInVec &vec1, const boolInVec &select_vec1); -}; - -//-------------------------------------------------------------------------------------------------- -// boolInVec functions -// - -// operators -// -inline const boolInVec operator == (const boolInVec &vec0, const boolInVec &vec1); -inline const boolInVec operator != (const boolInVec &vec0, const boolInVec &vec1); -inline const boolInVec operator & (const boolInVec &vec0, const boolInVec &vec1); -inline const boolInVec operator ^ (const boolInVec &vec0, const boolInVec &vec1); -inline const boolInVec operator | (const boolInVec &vec0, const boolInVec &vec1); - -// select between vec0 and vec1 using boolInVec. -// false selects vec0, true selects vec1 -// -inline const boolInVec select(const boolInVec &vec0, const boolInVec &vec1, const boolInVec &select_vec1); - -} // namespace Vectormath - -//-------------------------------------------------------------------------------------------------- -// boolInVec implementation -// - -#include "floatInVec.h" - -namespace Vectormath { - -inline -boolInVec::boolInVec(__m128 vec) -{ - mData = vec; -} - -inline -boolInVec::boolInVec(const floatInVec &vec) -{ - *this = (vec != floatInVec(0.0f)); -} - -inline -boolInVec::boolInVec(bool scalar) -{ - unsigned int mask = -(int)scalar; - mData = _mm_set1_ps(*(float *)&mask); // TODO: Union -} - -#ifdef _VECTORMATH_NO_SCALAR_CAST -inline -bool -boolInVec::getAsBool() const -#else -inline -boolInVec::operator bool() const -#endif -{ - return *(bool *)&mData; -} - -inline -__m128 -boolInVec::get128() const -{ - return mData; -} - -inline -const boolInVec -boolInVec::operator ! () const -{ - return boolInVec(_mm_andnot_ps(mData, _mm_cmpneq_ps(_mm_setzero_ps(),_mm_setzero_ps()))); -} - -inline -boolInVec& -boolInVec::operator = (const boolInVec &vec) -{ - mData = vec.mData; - return *this; -} - -inline -boolInVec& -boolInVec::operator &= (const boolInVec &vec) -{ - *this = *this & vec; - return *this; -} - -inline -boolInVec& -boolInVec::operator ^= (const boolInVec &vec) -{ - *this = *this ^ vec; - return *this; -} - -inline -boolInVec& -boolInVec::operator |= (const boolInVec &vec) -{ - *this = *this | vec; - return *this; -} - -inline -const boolInVec -operator == (const boolInVec &vec0, const boolInVec &vec1) -{ - return boolInVec(_mm_cmpeq_ps(vec0.get128(), vec1.get128())); -} - -inline -const boolInVec -operator != (const boolInVec &vec0, const boolInVec &vec1) -{ - return boolInVec(_mm_cmpneq_ps(vec0.get128(), vec1.get128())); -} - -inline -const boolInVec -operator & (const boolInVec &vec0, const boolInVec &vec1) -{ - return boolInVec(_mm_and_ps(vec0.get128(), vec1.get128())); -} - -inline -const boolInVec -operator | (const boolInVec &vec0, const boolInVec &vec1) -{ - return boolInVec(_mm_or_ps(vec0.get128(), vec1.get128())); -} - -inline -const boolInVec -operator ^ (const boolInVec &vec0, const boolInVec &vec1) -{ - return boolInVec(_mm_xor_ps(vec0.get128(), vec1.get128())); -} - -inline -const boolInVec -select(const boolInVec &vec0, const boolInVec &vec1, const boolInVec &select_vec1) -{ - return boolInVec(vec_sel(vec0.get128(), vec1.get128(), select_vec1.get128())); -} - -} // namespace Vectormath - -#endif // boolInVec_h diff --git a/libs/bullet-2.82-r2704/src/vectormath/sse/floatInVec.h b/libs/bullet-2.82-r2704/src/vectormath/sse/floatInVec.h deleted file mode 100755 index e8ac595..0000000 --- a/libs/bullet-2.82-r2704/src/vectormath/sse/floatInVec.h +++ /dev/null @@ -1,340 +0,0 @@ -/* - Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. - All rights reserved. - - Redistribution and use in source and binary forms, - with or without modification, are permitted provided that the - following conditions are met: - * Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - * Neither the name of the Sony Computer Entertainment Inc nor the names - of its contributors may be used to endorse or promote products derived - from this software without specific prior written permission. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE - LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF - SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS - INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN - CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifndef _FLOATINVEC_H -#define _FLOATINVEC_H - -#include -#include - -namespace Vectormath { - -class boolInVec; - -//-------------------------------------------------------------------------------------------------- -// floatInVec class -// - -class floatInVec -{ - private: - __m128 mData; - - public: - inline floatInVec(__m128 vec); - - inline floatInVec() {} - - // matches standard type conversions - // - inline floatInVec(const boolInVec &vec); - - // construct from a slot of __m128 - // - inline floatInVec(__m128 vec, int slot); - - // explicit cast from float - // - explicit inline floatInVec(float scalar); - -#ifdef _VECTORMATH_NO_SCALAR_CAST - // explicit cast to float - // - inline float getAsFloat() const; -#else - // implicit cast to float - // - inline operator float() const; -#endif - - // get vector data - // float value is splatted across all word slots of vector - // - inline __m128 get128() const; - - // operators - // - inline const floatInVec operator ++ (int); - inline const floatInVec operator -- (int); - inline floatInVec& operator ++ (); - inline floatInVec& operator -- (); - inline const floatInVec operator - () const; - inline floatInVec& operator = (const floatInVec &vec); - inline floatInVec& operator *= (const floatInVec &vec); - inline floatInVec& operator /= (const floatInVec &vec); - inline floatInVec& operator += (const floatInVec &vec); - inline floatInVec& operator -= (const floatInVec &vec); - - // friend functions - // - friend inline const floatInVec operator * (const floatInVec &vec0, const floatInVec &vec1); - friend inline const floatInVec operator / (const floatInVec &vec0, const floatInVec &vec1); - friend inline const floatInVec operator + (const floatInVec &vec0, const floatInVec &vec1); - friend inline const floatInVec operator - (const floatInVec &vec0, const floatInVec &vec1); - friend inline const floatInVec select(const floatInVec &vec0, const floatInVec &vec1, boolInVec select_vec1); -}; - -//-------------------------------------------------------------------------------------------------- -// floatInVec functions -// - -// operators -// -inline const floatInVec operator * (const floatInVec &vec0, const floatInVec &vec1); -inline const floatInVec operator / (const floatInVec &vec0, const floatInVec &vec1); -inline const floatInVec operator + (const floatInVec &vec0, const floatInVec &vec1); -inline const floatInVec operator - (const floatInVec &vec0, const floatInVec &vec1); -inline const boolInVec operator < (const floatInVec &vec0, const floatInVec &vec1); -inline const boolInVec operator <= (const floatInVec &vec0, const floatInVec &vec1); -inline const boolInVec operator > (const floatInVec &vec0, const floatInVec &vec1); -inline const boolInVec operator >= (const floatInVec &vec0, const floatInVec &vec1); -inline const boolInVec operator == (const floatInVec &vec0, const floatInVec &vec1); -inline const boolInVec operator != (const floatInVec &vec0, const floatInVec &vec1); - -// select between vec0 and vec1 using boolInVec. -// false selects vec0, true selects vec1 -// -inline const floatInVec select(const floatInVec &vec0, const floatInVec &vec1, const boolInVec &select_vec1); - -} // namespace Vectormath - -//-------------------------------------------------------------------------------------------------- -// floatInVec implementation -// - -#include "boolInVec.h" - -namespace Vectormath { - -inline -floatInVec::floatInVec(__m128 vec) -{ - mData = vec; -} - -inline -floatInVec::floatInVec(const boolInVec &vec) -{ - mData = vec_sel(_mm_setzero_ps(), _mm_set1_ps(1.0f), vec.get128()); -} - -inline -floatInVec::floatInVec(__m128 vec, int slot) -{ - SSEFloat v; - v.m128 = vec; - mData = _mm_set1_ps(v.f[slot]); -} - -inline -floatInVec::floatInVec(float scalar) -{ - mData = _mm_set1_ps(scalar); -} - -#ifdef _VECTORMATH_NO_SCALAR_CAST -inline -float -floatInVec::getAsFloat() const -#else -inline -floatInVec::operator float() const -#endif -{ - return *((float *)&mData); -} - -inline -__m128 -floatInVec::get128() const -{ - return mData; -} - -inline -const floatInVec -floatInVec::operator ++ (int) -{ - __m128 olddata = mData; - operator ++(); - return floatInVec(olddata); -} - -inline -const floatInVec -floatInVec::operator -- (int) -{ - __m128 olddata = mData; - operator --(); - return floatInVec(olddata); -} - -inline -floatInVec& -floatInVec::operator ++ () -{ - *this += floatInVec(_mm_set1_ps(1.0f)); - return *this; -} - -inline -floatInVec& -floatInVec::operator -- () -{ - *this -= floatInVec(_mm_set1_ps(1.0f)); - return *this; -} - -inline -const floatInVec -floatInVec::operator - () const -{ - return floatInVec(_mm_sub_ps(_mm_setzero_ps(), mData)); -} - -inline -floatInVec& -floatInVec::operator = (const floatInVec &vec) -{ - mData = vec.mData; - return *this; -} - -inline -floatInVec& -floatInVec::operator *= (const floatInVec &vec) -{ - *this = *this * vec; - return *this; -} - -inline -floatInVec& -floatInVec::operator /= (const floatInVec &vec) -{ - *this = *this / vec; - return *this; -} - -inline -floatInVec& -floatInVec::operator += (const floatInVec &vec) -{ - *this = *this + vec; - return *this; -} - -inline -floatInVec& -floatInVec::operator -= (const floatInVec &vec) -{ - *this = *this - vec; - return *this; -} - -inline -const floatInVec -operator * (const floatInVec &vec0, const floatInVec &vec1) -{ - return floatInVec(_mm_mul_ps(vec0.get128(), vec1.get128())); -} - -inline -const floatInVec -operator / (const floatInVec &num, const floatInVec &den) -{ - return floatInVec(_mm_div_ps(num.get128(), den.get128())); -} - -inline -const floatInVec -operator + (const floatInVec &vec0, const floatInVec &vec1) -{ - return floatInVec(_mm_add_ps(vec0.get128(), vec1.get128())); -} - -inline -const floatInVec -operator - (const floatInVec &vec0, const floatInVec &vec1) -{ - return floatInVec(_mm_sub_ps(vec0.get128(), vec1.get128())); -} - -inline -const boolInVec -operator < (const floatInVec &vec0, const floatInVec &vec1) -{ - return boolInVec(_mm_cmpgt_ps(vec1.get128(), vec0.get128())); -} - -inline -const boolInVec -operator <= (const floatInVec &vec0, const floatInVec &vec1) -{ - return boolInVec(_mm_cmpge_ps(vec1.get128(), vec0.get128())); -} - -inline -const boolInVec -operator > (const floatInVec &vec0, const floatInVec &vec1) -{ - return boolInVec(_mm_cmpgt_ps(vec0.get128(), vec1.get128())); -} - -inline -const boolInVec -operator >= (const floatInVec &vec0, const floatInVec &vec1) -{ - return boolInVec(_mm_cmpge_ps(vec0.get128(), vec1.get128())); -} - -inline -const boolInVec -operator == (const floatInVec &vec0, const floatInVec &vec1) -{ - return boolInVec(_mm_cmpeq_ps(vec0.get128(), vec1.get128())); -} - -inline -const boolInVec -operator != (const floatInVec &vec0, const floatInVec &vec1) -{ - return boolInVec(_mm_cmpneq_ps(vec0.get128(), vec1.get128())); -} - -inline -const floatInVec -select(const floatInVec &vec0, const floatInVec &vec1, const boolInVec &select_vec1) -{ - return floatInVec(vec_sel(vec0.get128(), vec1.get128(), select_vec1.get128())); -} - -} // namespace Vectormath - -#endif // floatInVec_h diff --git a/libs/bullet-2.82-r2704/src/vectormath/sse/mat_aos.h b/libs/bullet-2.82-r2704/src/vectormath/sse/mat_aos.h deleted file mode 100755 index a2c66cc..0000000 --- a/libs/bullet-2.82-r2704/src/vectormath/sse/mat_aos.h +++ /dev/null @@ -1,2190 +0,0 @@ -/* - Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. - All rights reserved. - - Redistribution and use in source and binary forms, - with or without modification, are permitted provided that the - following conditions are met: - * Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - * Neither the name of the Sony Computer Entertainment Inc nor the names - of its contributors may be used to endorse or promote products derived - from this software without specific prior written permission. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE - LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF - SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS - INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN - CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - POSSIBILITY OF SUCH DAMAGE. -*/ - - -#ifndef _VECTORMATH_MAT_AOS_CPP_H -#define _VECTORMATH_MAT_AOS_CPP_H - -namespace Vectormath { -namespace Aos { - -//----------------------------------------------------------------------------- -// Constants -// for shuffles, words are labeled [x,y,z,w] [a,b,c,d] - -#define _VECTORMATH_PERM_ZBWX ((vec_uchar16)(vec_uint4){ _VECTORMATH_PERM_Z, _VECTORMATH_PERM_B, _VECTORMATH_PERM_W, _VECTORMATH_PERM_X }) -#define _VECTORMATH_PERM_XCYX ((vec_uchar16)(vec_uint4){ _VECTORMATH_PERM_X, _VECTORMATH_PERM_C, _VECTORMATH_PERM_Y, _VECTORMATH_PERM_X }) -#define _VECTORMATH_PERM_XYAB ((vec_uchar16)(vec_uint4){ _VECTORMATH_PERM_X, _VECTORMATH_PERM_Y, _VECTORMATH_PERM_A, _VECTORMATH_PERM_B }) -#define _VECTORMATH_PERM_ZWCD ((vec_uchar16)(vec_uint4){ _VECTORMATH_PERM_Z, _VECTORMATH_PERM_W, _VECTORMATH_PERM_C, _VECTORMATH_PERM_D }) -#define _VECTORMATH_PERM_XZBX ((vec_uchar16)(vec_uint4){ _VECTORMATH_PERM_X, _VECTORMATH_PERM_Z, _VECTORMATH_PERM_B, _VECTORMATH_PERM_X }) -#define _VECTORMATH_PERM_CXXX ((vec_uchar16)(vec_uint4){ _VECTORMATH_PERM_C, _VECTORMATH_PERM_X, _VECTORMATH_PERM_X, _VECTORMATH_PERM_X }) -#define _VECTORMATH_PERM_YAXX ((vec_uchar16)(vec_uint4){ _VECTORMATH_PERM_Y, _VECTORMATH_PERM_A, _VECTORMATH_PERM_X, _VECTORMATH_PERM_X }) -#define _VECTORMATH_PERM_XAZC ((vec_uchar16)(vec_uint4){ _VECTORMATH_PERM_X, _VECTORMATH_PERM_A, _VECTORMATH_PERM_Z, _VECTORMATH_PERM_C }) -#define _VECTORMATH_PERM_YXWZ ((vec_uchar16)(vec_uint4){ _VECTORMATH_PERM_Y, _VECTORMATH_PERM_X, _VECTORMATH_PERM_W, _VECTORMATH_PERM_Z }) -#define _VECTORMATH_PERM_YBWD ((vec_uchar16)(vec_uint4){ _VECTORMATH_PERM_Y, _VECTORMATH_PERM_B, _VECTORMATH_PERM_W, _VECTORMATH_PERM_D }) -#define _VECTORMATH_PERM_XYCX ((vec_uchar16)(vec_uint4){ _VECTORMATH_PERM_X, _VECTORMATH_PERM_Y, _VECTORMATH_PERM_C, _VECTORMATH_PERM_X }) -#define _VECTORMATH_PERM_YCXY ((vec_uchar16)(vec_uint4){ _VECTORMATH_PERM_Y, _VECTORMATH_PERM_C, _VECTORMATH_PERM_X, _VECTORMATH_PERM_Y }) -#define _VECTORMATH_PERM_CXYC ((vec_uchar16)(vec_uint4){ _VECTORMATH_PERM_C, _VECTORMATH_PERM_X, _VECTORMATH_PERM_Y, _VECTORMATH_PERM_C }) -#define _VECTORMATH_PERM_ZAYX ((vec_uchar16)(vec_uint4){ _VECTORMATH_PERM_Z, _VECTORMATH_PERM_A, _VECTORMATH_PERM_Y, _VECTORMATH_PERM_X }) -#define _VECTORMATH_PERM_BZXX ((vec_uchar16)(vec_uint4){ _VECTORMATH_PERM_B, _VECTORMATH_PERM_Z, _VECTORMATH_PERM_X, _VECTORMATH_PERM_X }) -#define _VECTORMATH_PERM_XZYA ((vec_uchar16)(vec_uint4){ _VECTORMATH_PERM_X, _VECTORMATH_PERM_Z, _VECTORMATH_PERM_Y, _VECTORMATH_PERM_A }) -#define _VECTORMATH_PERM_ZXXB ((vec_uchar16)(vec_uint4){ _VECTORMATH_PERM_Z, _VECTORMATH_PERM_X, _VECTORMATH_PERM_X, _VECTORMATH_PERM_B }) -#define _VECTORMATH_PERM_YXXC ((vec_uchar16)(vec_uint4){ _VECTORMATH_PERM_Y, _VECTORMATH_PERM_X, _VECTORMATH_PERM_X, _VECTORMATH_PERM_C }) -#define _VECTORMATH_PERM_BBYX ((vec_uchar16)(vec_uint4){ _VECTORMATH_PERM_B, _VECTORMATH_PERM_B, _VECTORMATH_PERM_Y, _VECTORMATH_PERM_X }) -#define _VECTORMATH_PI_OVER_2 1.570796327f - -//----------------------------------------------------------------------------- -// Definitions - -VECTORMATH_FORCE_INLINE Matrix3::Matrix3( const Matrix3 & mat ) -{ - mCol0 = mat.mCol0; - mCol1 = mat.mCol1; - mCol2 = mat.mCol2; -} - -VECTORMATH_FORCE_INLINE Matrix3::Matrix3( float scalar ) -{ - mCol0 = Vector3( scalar ); - mCol1 = Vector3( scalar ); - mCol2 = Vector3( scalar ); -} - -VECTORMATH_FORCE_INLINE Matrix3::Matrix3( const floatInVec &scalar ) -{ - mCol0 = Vector3( scalar ); - mCol1 = Vector3( scalar ); - mCol2 = Vector3( scalar ); -} - -VECTORMATH_FORCE_INLINE Matrix3::Matrix3( const Quat &unitQuat ) -{ - __m128 xyzw_2, wwww, yzxw, zxyw, yzxw_2, zxyw_2; - __m128 tmp0, tmp1, tmp2, tmp3, tmp4, tmp5; - VM_ATTRIBUTE_ALIGN16 unsigned int sx[4] = {0xffffffff, 0, 0, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int sz[4] = {0, 0, 0xffffffff, 0}; - __m128 select_x = _mm_load_ps((float *)sx); - __m128 select_z = _mm_load_ps((float *)sz); - - xyzw_2 = _mm_add_ps( unitQuat.get128(), unitQuat.get128() ); - wwww = _mm_shuffle_ps( unitQuat.get128(), unitQuat.get128(), _MM_SHUFFLE(3,3,3,3) ); - yzxw = _mm_shuffle_ps( unitQuat.get128(), unitQuat.get128(), _MM_SHUFFLE(3,0,2,1) ); - zxyw = _mm_shuffle_ps( unitQuat.get128(), unitQuat.get128(), _MM_SHUFFLE(3,1,0,2) ); - yzxw_2 = _mm_shuffle_ps( xyzw_2, xyzw_2, _MM_SHUFFLE(3,0,2,1) ); - zxyw_2 = _mm_shuffle_ps( xyzw_2, xyzw_2, _MM_SHUFFLE(3,1,0,2) ); - - tmp0 = _mm_mul_ps( yzxw_2, wwww ); // tmp0 = 2yw, 2zw, 2xw, 2w2 - tmp1 = _mm_sub_ps( _mm_set1_ps(1.0f), _mm_mul_ps(yzxw, yzxw_2) ); // tmp1 = 1 - 2y2, 1 - 2z2, 1 - 2x2, 1 - 2w2 - tmp2 = _mm_mul_ps( yzxw, xyzw_2 ); // tmp2 = 2xy, 2yz, 2xz, 2w2 - tmp0 = _mm_add_ps( _mm_mul_ps(zxyw, xyzw_2), tmp0 ); // tmp0 = 2yw + 2zx, 2zw + 2xy, 2xw + 2yz, 2w2 + 2w2 - tmp1 = _mm_sub_ps( tmp1, _mm_mul_ps(zxyw, zxyw_2) ); // tmp1 = 1 - 2y2 - 2z2, 1 - 2z2 - 2x2, 1 - 2x2 - 2y2, 1 - 2w2 - 2w2 - tmp2 = _mm_sub_ps( tmp2, _mm_mul_ps(zxyw_2, wwww) ); // tmp2 = 2xy - 2zw, 2yz - 2xw, 2xz - 2yw, 2w2 -2w2 - - tmp3 = vec_sel( tmp0, tmp1, select_x ); - tmp4 = vec_sel( tmp1, tmp2, select_x ); - tmp5 = vec_sel( tmp2, tmp0, select_x ); - mCol0 = Vector3( vec_sel( tmp3, tmp2, select_z ) ); - mCol1 = Vector3( vec_sel( tmp4, tmp0, select_z ) ); - mCol2 = Vector3( vec_sel( tmp5, tmp1, select_z ) ); -} - -VECTORMATH_FORCE_INLINE Matrix3::Matrix3( const Vector3 &_col0, const Vector3 &_col1, const Vector3 &_col2 ) -{ - mCol0 = _col0; - mCol1 = _col1; - mCol2 = _col2; -} - -VECTORMATH_FORCE_INLINE Matrix3 & Matrix3::setCol0( const Vector3 &_col0 ) -{ - mCol0 = _col0; - return *this; -} - -VECTORMATH_FORCE_INLINE Matrix3 & Matrix3::setCol1( const Vector3 &_col1 ) -{ - mCol1 = _col1; - return *this; -} - -VECTORMATH_FORCE_INLINE Matrix3 & Matrix3::setCol2( const Vector3 &_col2 ) -{ - mCol2 = _col2; - return *this; -} - -VECTORMATH_FORCE_INLINE Matrix3 & Matrix3::setCol( int col, const Vector3 &vec ) -{ - *(&mCol0 + col) = vec; - return *this; -} - -VECTORMATH_FORCE_INLINE Matrix3 & Matrix3::setRow( int row, const Vector3 &vec ) -{ - mCol0.setElem( row, vec.getElem( 0 ) ); - mCol1.setElem( row, vec.getElem( 1 ) ); - mCol2.setElem( row, vec.getElem( 2 ) ); - return *this; -} - -VECTORMATH_FORCE_INLINE Matrix3 & Matrix3::setElem( int col, int row, float val ) -{ - (*this)[col].setElem(row, val); - return *this; -} - -VECTORMATH_FORCE_INLINE Matrix3 & Matrix3::setElem( int col, int row, const floatInVec &val ) -{ - Vector3 tmpV3_0; - tmpV3_0 = this->getCol( col ); - tmpV3_0.setElem( row, val ); - this->setCol( col, tmpV3_0 ); - return *this; -} - -VECTORMATH_FORCE_INLINE const floatInVec Matrix3::getElem( int col, int row ) const -{ - return this->getCol( col ).getElem( row ); -} - -VECTORMATH_FORCE_INLINE const Vector3 Matrix3::getCol0( ) const -{ - return mCol0; -} - -VECTORMATH_FORCE_INLINE const Vector3 Matrix3::getCol1( ) const -{ - return mCol1; -} - -VECTORMATH_FORCE_INLINE const Vector3 Matrix3::getCol2( ) const -{ - return mCol2; -} - -VECTORMATH_FORCE_INLINE const Vector3 Matrix3::getCol( int col ) const -{ - return *(&mCol0 + col); -} - -VECTORMATH_FORCE_INLINE const Vector3 Matrix3::getRow( int row ) const -{ - return Vector3( mCol0.getElem( row ), mCol1.getElem( row ), mCol2.getElem( row ) ); -} - -VECTORMATH_FORCE_INLINE Vector3 & Matrix3::operator []( int col ) -{ - return *(&mCol0 + col); -} - -VECTORMATH_FORCE_INLINE const Vector3 Matrix3::operator []( int col ) const -{ - return *(&mCol0 + col); -} - -VECTORMATH_FORCE_INLINE Matrix3 & Matrix3::operator =( const Matrix3 & mat ) -{ - mCol0 = mat.mCol0; - mCol1 = mat.mCol1; - mCol2 = mat.mCol2; - return *this; -} - -VECTORMATH_FORCE_INLINE const Matrix3 transpose( const Matrix3 & mat ) -{ - __m128 tmp0, tmp1, res0, res1, res2; - tmp0 = vec_mergeh( mat.getCol0().get128(), mat.getCol2().get128() ); - tmp1 = vec_mergel( mat.getCol0().get128(), mat.getCol2().get128() ); - res0 = vec_mergeh( tmp0, mat.getCol1().get128() ); - //res1 = vec_perm( tmp0, mat.getCol1().get128(), _VECTORMATH_PERM_ZBWX ); - VM_ATTRIBUTE_ALIGN16 unsigned int select_y[4] = {0, 0xffffffff, 0, 0}; - res1 = _mm_shuffle_ps( tmp0, tmp0, _MM_SHUFFLE(0,3,2,2)); - res1 = vec_sel(res1, mat.getCol1().get128(), select_y); - //res2 = vec_perm( tmp1, mat.getCol1().get128(), _VECTORMATH_PERM_XCYX ); - res2 = _mm_shuffle_ps( tmp1, tmp1, _MM_SHUFFLE(0,1,1,0)); - res2 = vec_sel(res2, vec_splat(mat.getCol1().get128(), 2), select_y); - return Matrix3( - Vector3( res0 ), - Vector3( res1 ), - Vector3( res2 ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix3 inverse( const Matrix3 & mat ) -{ - __m128 tmp0, tmp1, tmp2, tmp3, tmp4, dot, invdet, inv0, inv1, inv2; - tmp2 = _vmathVfCross( mat.getCol0().get128(), mat.getCol1().get128() ); - tmp0 = _vmathVfCross( mat.getCol1().get128(), mat.getCol2().get128() ); - tmp1 = _vmathVfCross( mat.getCol2().get128(), mat.getCol0().get128() ); - dot = _vmathVfDot3( tmp2, mat.getCol2().get128() ); - dot = vec_splat( dot, 0 ); - invdet = recipf4( dot ); - tmp3 = vec_mergeh( tmp0, tmp2 ); - tmp4 = vec_mergel( tmp0, tmp2 ); - inv0 = vec_mergeh( tmp3, tmp1 ); - //inv1 = vec_perm( tmp3, tmp1, _VECTORMATH_PERM_ZBWX ); - VM_ATTRIBUTE_ALIGN16 unsigned int select_y[4] = {0, 0xffffffff, 0, 0}; - inv1 = _mm_shuffle_ps( tmp3, tmp3, _MM_SHUFFLE(0,3,2,2)); - inv1 = vec_sel(inv1, tmp1, select_y); - //inv2 = vec_perm( tmp4, tmp1, _VECTORMATH_PERM_XCYX ); - inv2 = _mm_shuffle_ps( tmp4, tmp4, _MM_SHUFFLE(0,1,1,0)); - inv2 = vec_sel(inv2, vec_splat(tmp1, 2), select_y); - inv0 = vec_mul( inv0, invdet ); - inv1 = vec_mul( inv1, invdet ); - inv2 = vec_mul( inv2, invdet ); - return Matrix3( - Vector3( inv0 ), - Vector3( inv1 ), - Vector3( inv2 ) - ); -} - -VECTORMATH_FORCE_INLINE const floatInVec determinant( const Matrix3 & mat ) -{ - return dot( mat.getCol2(), cross( mat.getCol0(), mat.getCol1() ) ); -} - -VECTORMATH_FORCE_INLINE const Matrix3 Matrix3::operator +( const Matrix3 & mat ) const -{ - return Matrix3( - ( mCol0 + mat.mCol0 ), - ( mCol1 + mat.mCol1 ), - ( mCol2 + mat.mCol2 ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix3 Matrix3::operator -( const Matrix3 & mat ) const -{ - return Matrix3( - ( mCol0 - mat.mCol0 ), - ( mCol1 - mat.mCol1 ), - ( mCol2 - mat.mCol2 ) - ); -} - -VECTORMATH_FORCE_INLINE Matrix3 & Matrix3::operator +=( const Matrix3 & mat ) -{ - *this = *this + mat; - return *this; -} - -VECTORMATH_FORCE_INLINE Matrix3 & Matrix3::operator -=( const Matrix3 & mat ) -{ - *this = *this - mat; - return *this; -} - -VECTORMATH_FORCE_INLINE const Matrix3 Matrix3::operator -( ) const -{ - return Matrix3( - ( -mCol0 ), - ( -mCol1 ), - ( -mCol2 ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix3 absPerElem( const Matrix3 & mat ) -{ - return Matrix3( - absPerElem( mat.getCol0() ), - absPerElem( mat.getCol1() ), - absPerElem( mat.getCol2() ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix3 Matrix3::operator *( float scalar ) const -{ - return *this * floatInVec(scalar); -} - -VECTORMATH_FORCE_INLINE const Matrix3 Matrix3::operator *( const floatInVec &scalar ) const -{ - return Matrix3( - ( mCol0 * scalar ), - ( mCol1 * scalar ), - ( mCol2 * scalar ) - ); -} - -VECTORMATH_FORCE_INLINE Matrix3 & Matrix3::operator *=( float scalar ) -{ - return *this *= floatInVec(scalar); -} - -VECTORMATH_FORCE_INLINE Matrix3 & Matrix3::operator *=( const floatInVec &scalar ) -{ - *this = *this * scalar; - return *this; -} - -VECTORMATH_FORCE_INLINE const Matrix3 operator *( float scalar, const Matrix3 & mat ) -{ - return floatInVec(scalar) * mat; -} - -VECTORMATH_FORCE_INLINE const Matrix3 operator *( const floatInVec &scalar, const Matrix3 & mat ) -{ - return mat * scalar; -} - -VECTORMATH_FORCE_INLINE const Vector3 Matrix3::operator *( const Vector3 &vec ) const -{ - __m128 res; - __m128 xxxx, yyyy, zzzz; - xxxx = vec_splat( vec.get128(), 0 ); - yyyy = vec_splat( vec.get128(), 1 ); - zzzz = vec_splat( vec.get128(), 2 ); - res = vec_mul( mCol0.get128(), xxxx ); - res = vec_madd( mCol1.get128(), yyyy, res ); - res = vec_madd( mCol2.get128(), zzzz, res ); - return Vector3( res ); -} - -VECTORMATH_FORCE_INLINE const Matrix3 Matrix3::operator *( const Matrix3 & mat ) const -{ - return Matrix3( - ( *this * mat.mCol0 ), - ( *this * mat.mCol1 ), - ( *this * mat.mCol2 ) - ); -} - -VECTORMATH_FORCE_INLINE Matrix3 & Matrix3::operator *=( const Matrix3 & mat ) -{ - *this = *this * mat; - return *this; -} - -VECTORMATH_FORCE_INLINE const Matrix3 mulPerElem( const Matrix3 & mat0, const Matrix3 & mat1 ) -{ - return Matrix3( - mulPerElem( mat0.getCol0(), mat1.getCol0() ), - mulPerElem( mat0.getCol1(), mat1.getCol1() ), - mulPerElem( mat0.getCol2(), mat1.getCol2() ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix3 Matrix3::identity( ) -{ - return Matrix3( - Vector3::xAxis( ), - Vector3::yAxis( ), - Vector3::zAxis( ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix3 Matrix3::rotationX( float radians ) -{ - return rotationX( floatInVec(radians) ); -} - -VECTORMATH_FORCE_INLINE const Matrix3 Matrix3::rotationX( const floatInVec &radians ) -{ - __m128 s, c, res1, res2; - __m128 zero; - VM_ATTRIBUTE_ALIGN16 unsigned int select_y[4] = {0, 0xffffffff, 0, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int select_z[4] = {0, 0, 0xffffffff, 0}; - zero = _mm_setzero_ps(); - sincosf4( radians.get128(), &s, &c ); - res1 = vec_sel( zero, c, select_y ); - res1 = vec_sel( res1, s, select_z ); - res2 = vec_sel( zero, negatef4(s), select_y ); - res2 = vec_sel( res2, c, select_z ); - return Matrix3( - Vector3::xAxis( ), - Vector3( res1 ), - Vector3( res2 ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix3 Matrix3::rotationY( float radians ) -{ - return rotationY( floatInVec(radians) ); -} - -VECTORMATH_FORCE_INLINE const Matrix3 Matrix3::rotationY( const floatInVec &radians ) -{ - __m128 s, c, res0, res2; - __m128 zero; - VM_ATTRIBUTE_ALIGN16 unsigned int select_x[4] = {0xffffffff, 0, 0, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int select_z[4] = {0, 0, 0xffffffff, 0}; - zero = _mm_setzero_ps(); - sincosf4( radians.get128(), &s, &c ); - res0 = vec_sel( zero, c, select_x ); - res0 = vec_sel( res0, negatef4(s), select_z ); - res2 = vec_sel( zero, s, select_x ); - res2 = vec_sel( res2, c, select_z ); - return Matrix3( - Vector3( res0 ), - Vector3::yAxis( ), - Vector3( res2 ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix3 Matrix3::rotationZ( float radians ) -{ - return rotationZ( floatInVec(radians) ); -} - -VECTORMATH_FORCE_INLINE const Matrix3 Matrix3::rotationZ( const floatInVec &radians ) -{ - __m128 s, c, res0, res1; - __m128 zero; - VM_ATTRIBUTE_ALIGN16 unsigned int select_x[4] = {0xffffffff, 0, 0, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int select_y[4] = {0, 0xffffffff, 0, 0}; - zero = _mm_setzero_ps(); - sincosf4( radians.get128(), &s, &c ); - res0 = vec_sel( zero, c, select_x ); - res0 = vec_sel( res0, s, select_y ); - res1 = vec_sel( zero, negatef4(s), select_x ); - res1 = vec_sel( res1, c, select_y ); - return Matrix3( - Vector3( res0 ), - Vector3( res1 ), - Vector3::zAxis( ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix3 Matrix3::rotationZYX( const Vector3 &radiansXYZ ) -{ - __m128 angles, s, negS, c, X0, X1, Y0, Y1, Z0, Z1, tmp; - angles = Vector4( radiansXYZ, 0.0f ).get128(); - sincosf4( angles, &s, &c ); - negS = negatef4( s ); - Z0 = vec_mergel( c, s ); - Z1 = vec_mergel( negS, c ); - VM_ATTRIBUTE_ALIGN16 unsigned int select_xyz[4] = {0xffffffff, 0xffffffff, 0xffffffff, 0}; - Z1 = vec_and( Z1, _mm_load_ps( (float *)select_xyz ) ); - Y0 = _mm_shuffle_ps( c, negS, _MM_SHUFFLE(0,1,1,1) ); - Y1 = _mm_shuffle_ps( s, c, _MM_SHUFFLE(0,1,1,1) ); - X0 = vec_splat( s, 0 ); - X1 = vec_splat( c, 0 ); - tmp = vec_mul( Z0, Y1 ); - return Matrix3( - Vector3( vec_mul( Z0, Y0 ) ), - Vector3( vec_madd( Z1, X1, vec_mul( tmp, X0 ) ) ), - Vector3( vec_nmsub( Z1, X0, vec_mul( tmp, X1 ) ) ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix3 Matrix3::rotation( float radians, const Vector3 &unitVec ) -{ - return rotation( floatInVec(radians), unitVec ); -} - -VECTORMATH_FORCE_INLINE const Matrix3 Matrix3::rotation( const floatInVec &radians, const Vector3 &unitVec ) -{ - __m128 axis, s, c, oneMinusC, axisS, negAxisS, xxxx, yyyy, zzzz, tmp0, tmp1, tmp2; - axis = unitVec.get128(); - sincosf4( radians.get128(), &s, &c ); - xxxx = vec_splat( axis, 0 ); - yyyy = vec_splat( axis, 1 ); - zzzz = vec_splat( axis, 2 ); - oneMinusC = vec_sub( _mm_set1_ps(1.0f), c ); - axisS = vec_mul( axis, s ); - negAxisS = negatef4( axisS ); - VM_ATTRIBUTE_ALIGN16 unsigned int select_x[4] = {0xffffffff, 0, 0, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int select_y[4] = {0, 0xffffffff, 0, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int select_z[4] = {0, 0, 0xffffffff, 0}; - //tmp0 = vec_perm( axisS, negAxisS, _VECTORMATH_PERM_XZBX ); - tmp0 = _mm_shuffle_ps( axisS, axisS, _MM_SHUFFLE(0,0,2,0) ); - tmp0 = vec_sel(tmp0, vec_splat(negAxisS, 1), select_z); - //tmp1 = vec_perm( axisS, negAxisS, _VECTORMATH_PERM_CXXX ); - tmp1 = vec_sel( vec_splat(axisS, 0), vec_splat(negAxisS, 2), select_x ); - //tmp2 = vec_perm( axisS, negAxisS, _VECTORMATH_PERM_YAXX ); - tmp2 = _mm_shuffle_ps( axisS, axisS, _MM_SHUFFLE(0,0,0,1) ); - tmp2 = vec_sel(tmp2, vec_splat(negAxisS, 0), select_y); - tmp0 = vec_sel( tmp0, c, select_x ); - tmp1 = vec_sel( tmp1, c, select_y ); - tmp2 = vec_sel( tmp2, c, select_z ); - return Matrix3( - Vector3( vec_madd( vec_mul( axis, xxxx ), oneMinusC, tmp0 ) ), - Vector3( vec_madd( vec_mul( axis, yyyy ), oneMinusC, tmp1 ) ), - Vector3( vec_madd( vec_mul( axis, zzzz ), oneMinusC, tmp2 ) ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix3 Matrix3::rotation( const Quat &unitQuat ) -{ - return Matrix3( unitQuat ); -} - -VECTORMATH_FORCE_INLINE const Matrix3 Matrix3::scale( const Vector3 &scaleVec ) -{ - __m128 zero = _mm_setzero_ps(); - VM_ATTRIBUTE_ALIGN16 unsigned int select_x[4] = {0xffffffff, 0, 0, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int select_y[4] = {0, 0xffffffff, 0, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int select_z[4] = {0, 0, 0xffffffff, 0}; - return Matrix3( - Vector3( vec_sel( zero, scaleVec.get128(), select_x ) ), - Vector3( vec_sel( zero, scaleVec.get128(), select_y ) ), - Vector3( vec_sel( zero, scaleVec.get128(), select_z ) ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix3 appendScale( const Matrix3 & mat, const Vector3 &scaleVec ) -{ - return Matrix3( - ( mat.getCol0() * scaleVec.getX( ) ), - ( mat.getCol1() * scaleVec.getY( ) ), - ( mat.getCol2() * scaleVec.getZ( ) ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix3 prependScale( const Vector3 &scaleVec, const Matrix3 & mat ) -{ - return Matrix3( - mulPerElem( mat.getCol0(), scaleVec ), - mulPerElem( mat.getCol1(), scaleVec ), - mulPerElem( mat.getCol2(), scaleVec ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix3 select( const Matrix3 & mat0, const Matrix3 & mat1, bool select1 ) -{ - return Matrix3( - select( mat0.getCol0(), mat1.getCol0(), select1 ), - select( mat0.getCol1(), mat1.getCol1(), select1 ), - select( mat0.getCol2(), mat1.getCol2(), select1 ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix3 select( const Matrix3 & mat0, const Matrix3 & mat1, const boolInVec &select1 ) -{ - return Matrix3( - select( mat0.getCol0(), mat1.getCol0(), select1 ), - select( mat0.getCol1(), mat1.getCol1(), select1 ), - select( mat0.getCol2(), mat1.getCol2(), select1 ) - ); -} - -#ifdef _VECTORMATH_DEBUG - -VECTORMATH_FORCE_INLINE void print( const Matrix3 & mat ) -{ - print( mat.getRow( 0 ) ); - print( mat.getRow( 1 ) ); - print( mat.getRow( 2 ) ); -} - -VECTORMATH_FORCE_INLINE void print( const Matrix3 & mat, const char * name ) -{ - printf("%s:\n", name); - print( mat ); -} - -#endif - -VECTORMATH_FORCE_INLINE Matrix4::Matrix4( const Matrix4 & mat ) -{ - mCol0 = mat.mCol0; - mCol1 = mat.mCol1; - mCol2 = mat.mCol2; - mCol3 = mat.mCol3; -} - -VECTORMATH_FORCE_INLINE Matrix4::Matrix4( float scalar ) -{ - mCol0 = Vector4( scalar ); - mCol1 = Vector4( scalar ); - mCol2 = Vector4( scalar ); - mCol3 = Vector4( scalar ); -} - -VECTORMATH_FORCE_INLINE Matrix4::Matrix4( const floatInVec &scalar ) -{ - mCol0 = Vector4( scalar ); - mCol1 = Vector4( scalar ); - mCol2 = Vector4( scalar ); - mCol3 = Vector4( scalar ); -} - -VECTORMATH_FORCE_INLINE Matrix4::Matrix4( const Transform3 & mat ) -{ - mCol0 = Vector4( mat.getCol0(), 0.0f ); - mCol1 = Vector4( mat.getCol1(), 0.0f ); - mCol2 = Vector4( mat.getCol2(), 0.0f ); - mCol3 = Vector4( mat.getCol3(), 1.0f ); -} - -VECTORMATH_FORCE_INLINE Matrix4::Matrix4( const Vector4 &_col0, const Vector4 &_col1, const Vector4 &_col2, const Vector4 &_col3 ) -{ - mCol0 = _col0; - mCol1 = _col1; - mCol2 = _col2; - mCol3 = _col3; -} - -VECTORMATH_FORCE_INLINE Matrix4::Matrix4( const Matrix3 & mat, const Vector3 &translateVec ) -{ - mCol0 = Vector4( mat.getCol0(), 0.0f ); - mCol1 = Vector4( mat.getCol1(), 0.0f ); - mCol2 = Vector4( mat.getCol2(), 0.0f ); - mCol3 = Vector4( translateVec, 1.0f ); -} - -VECTORMATH_FORCE_INLINE Matrix4::Matrix4( const Quat &unitQuat, const Vector3 &translateVec ) -{ - Matrix3 mat; - mat = Matrix3( unitQuat ); - mCol0 = Vector4( mat.getCol0(), 0.0f ); - mCol1 = Vector4( mat.getCol1(), 0.0f ); - mCol2 = Vector4( mat.getCol2(), 0.0f ); - mCol3 = Vector4( translateVec, 1.0f ); -} - -VECTORMATH_FORCE_INLINE Matrix4 & Matrix4::setCol0( const Vector4 &_col0 ) -{ - mCol0 = _col0; - return *this; -} - -VECTORMATH_FORCE_INLINE Matrix4 & Matrix4::setCol1( const Vector4 &_col1 ) -{ - mCol1 = _col1; - return *this; -} - -VECTORMATH_FORCE_INLINE Matrix4 & Matrix4::setCol2( const Vector4 &_col2 ) -{ - mCol2 = _col2; - return *this; -} - -VECTORMATH_FORCE_INLINE Matrix4 & Matrix4::setCol3( const Vector4 &_col3 ) -{ - mCol3 = _col3; - return *this; -} - -VECTORMATH_FORCE_INLINE Matrix4 & Matrix4::setCol( int col, const Vector4 &vec ) -{ - *(&mCol0 + col) = vec; - return *this; -} - -VECTORMATH_FORCE_INLINE Matrix4 & Matrix4::setRow( int row, const Vector4 &vec ) -{ - mCol0.setElem( row, vec.getElem( 0 ) ); - mCol1.setElem( row, vec.getElem( 1 ) ); - mCol2.setElem( row, vec.getElem( 2 ) ); - mCol3.setElem( row, vec.getElem( 3 ) ); - return *this; -} - -VECTORMATH_FORCE_INLINE Matrix4 & Matrix4::setElem( int col, int row, float val ) -{ - (*this)[col].setElem(row, val); - return *this; -} - -VECTORMATH_FORCE_INLINE Matrix4 & Matrix4::setElem( int col, int row, const floatInVec &val ) -{ - Vector4 tmpV3_0; - tmpV3_0 = this->getCol( col ); - tmpV3_0.setElem( row, val ); - this->setCol( col, tmpV3_0 ); - return *this; -} - -VECTORMATH_FORCE_INLINE const floatInVec Matrix4::getElem( int col, int row ) const -{ - return this->getCol( col ).getElem( row ); -} - -VECTORMATH_FORCE_INLINE const Vector4 Matrix4::getCol0( ) const -{ - return mCol0; -} - -VECTORMATH_FORCE_INLINE const Vector4 Matrix4::getCol1( ) const -{ - return mCol1; -} - -VECTORMATH_FORCE_INLINE const Vector4 Matrix4::getCol2( ) const -{ - return mCol2; -} - -VECTORMATH_FORCE_INLINE const Vector4 Matrix4::getCol3( ) const -{ - return mCol3; -} - -VECTORMATH_FORCE_INLINE const Vector4 Matrix4::getCol( int col ) const -{ - return *(&mCol0 + col); -} - -VECTORMATH_FORCE_INLINE const Vector4 Matrix4::getRow( int row ) const -{ - return Vector4( mCol0.getElem( row ), mCol1.getElem( row ), mCol2.getElem( row ), mCol3.getElem( row ) ); -} - -VECTORMATH_FORCE_INLINE Vector4 & Matrix4::operator []( int col ) -{ - return *(&mCol0 + col); -} - -VECTORMATH_FORCE_INLINE const Vector4 Matrix4::operator []( int col ) const -{ - return *(&mCol0 + col); -} - -VECTORMATH_FORCE_INLINE Matrix4 & Matrix4::operator =( const Matrix4 & mat ) -{ - mCol0 = mat.mCol0; - mCol1 = mat.mCol1; - mCol2 = mat.mCol2; - mCol3 = mat.mCol3; - return *this; -} - -VECTORMATH_FORCE_INLINE const Matrix4 transpose( const Matrix4 & mat ) -{ - __m128 tmp0, tmp1, tmp2, tmp3, res0, res1, res2, res3; - tmp0 = vec_mergeh( mat.getCol0().get128(), mat.getCol2().get128() ); - tmp1 = vec_mergeh( mat.getCol1().get128(), mat.getCol3().get128() ); - tmp2 = vec_mergel( mat.getCol0().get128(), mat.getCol2().get128() ); - tmp3 = vec_mergel( mat.getCol1().get128(), mat.getCol3().get128() ); - res0 = vec_mergeh( tmp0, tmp1 ); - res1 = vec_mergel( tmp0, tmp1 ); - res2 = vec_mergeh( tmp2, tmp3 ); - res3 = vec_mergel( tmp2, tmp3 ); - return Matrix4( - Vector4( res0 ), - Vector4( res1 ), - Vector4( res2 ), - Vector4( res3 ) - ); -} - -// TODO: Tidy -static VM_ATTRIBUTE_ALIGN16 const unsigned int _vmathPNPN[4] = {0x00000000, 0x80000000, 0x00000000, 0x80000000}; -static VM_ATTRIBUTE_ALIGN16 const unsigned int _vmathNPNP[4] = {0x80000000, 0x00000000, 0x80000000, 0x00000000}; -static VM_ATTRIBUTE_ALIGN16 const float _vmathZERONE[4] = {1.0f, 0.0f, 0.0f, 1.0f}; - -VECTORMATH_FORCE_INLINE const Matrix4 inverse( const Matrix4 & mat ) -{ - __m128 Va,Vb,Vc; - __m128 r1,r2,r3,tt,tt2; - __m128 sum,Det,RDet; - __m128 trns0,trns1,trns2,trns3; - - __m128 _L1 = mat.getCol0().get128(); - __m128 _L2 = mat.getCol1().get128(); - __m128 _L3 = mat.getCol2().get128(); - __m128 _L4 = mat.getCol3().get128(); - // Calculating the minterms for the first line. - - // _mm_ror_ps is just a macro using _mm_shuffle_ps(). - tt = _L4; tt2 = _mm_ror_ps(_L3,1); - Vc = _mm_mul_ps(tt2,_mm_ror_ps(tt,0)); // V3'dot V4 - Va = _mm_mul_ps(tt2,_mm_ror_ps(tt,2)); // V3'dot V4" - Vb = _mm_mul_ps(tt2,_mm_ror_ps(tt,3)); // V3' dot V4^ - - r1 = _mm_sub_ps(_mm_ror_ps(Va,1),_mm_ror_ps(Vc,2)); // V3" dot V4^ - V3^ dot V4" - r2 = _mm_sub_ps(_mm_ror_ps(Vb,2),_mm_ror_ps(Vb,0)); // V3^ dot V4' - V3' dot V4^ - r3 = _mm_sub_ps(_mm_ror_ps(Va,0),_mm_ror_ps(Vc,1)); // V3' dot V4" - V3" dot V4' - - tt = _L2; - Va = _mm_ror_ps(tt,1); sum = _mm_mul_ps(Va,r1); - Vb = _mm_ror_ps(tt,2); sum = _mm_add_ps(sum,_mm_mul_ps(Vb,r2)); - Vc = _mm_ror_ps(tt,3); sum = _mm_add_ps(sum,_mm_mul_ps(Vc,r3)); - - // Calculating the determinant. - Det = _mm_mul_ps(sum,_L1); - Det = _mm_add_ps(Det,_mm_movehl_ps(Det,Det)); - - const __m128 Sign_PNPN = _mm_load_ps((float *)_vmathPNPN); - const __m128 Sign_NPNP = _mm_load_ps((float *)_vmathNPNP); - - __m128 mtL1 = _mm_xor_ps(sum,Sign_PNPN); - - // Calculating the minterms of the second line (using previous results). - tt = _mm_ror_ps(_L1,1); sum = _mm_mul_ps(tt,r1); - tt = _mm_ror_ps(tt,1); sum = _mm_add_ps(sum,_mm_mul_ps(tt,r2)); - tt = _mm_ror_ps(tt,1); sum = _mm_add_ps(sum,_mm_mul_ps(tt,r3)); - __m128 mtL2 = _mm_xor_ps(sum,Sign_NPNP); - - // Testing the determinant. - Det = _mm_sub_ss(Det,_mm_shuffle_ps(Det,Det,1)); - - // Calculating the minterms of the third line. - tt = _mm_ror_ps(_L1,1); - Va = _mm_mul_ps(tt,Vb); // V1' dot V2" - Vb = _mm_mul_ps(tt,Vc); // V1' dot V2^ - Vc = _mm_mul_ps(tt,_L2); // V1' dot V2 - - r1 = _mm_sub_ps(_mm_ror_ps(Va,1),_mm_ror_ps(Vc,2)); // V1" dot V2^ - V1^ dot V2" - r2 = _mm_sub_ps(_mm_ror_ps(Vb,2),_mm_ror_ps(Vb,0)); // V1^ dot V2' - V1' dot V2^ - r3 = _mm_sub_ps(_mm_ror_ps(Va,0),_mm_ror_ps(Vc,1)); // V1' dot V2" - V1" dot V2' - - tt = _mm_ror_ps(_L4,1); sum = _mm_mul_ps(tt,r1); - tt = _mm_ror_ps(tt,1); sum = _mm_add_ps(sum,_mm_mul_ps(tt,r2)); - tt = _mm_ror_ps(tt,1); sum = _mm_add_ps(sum,_mm_mul_ps(tt,r3)); - __m128 mtL3 = _mm_xor_ps(sum,Sign_PNPN); - - // Dividing is FASTER than rcp_nr! (Because rcp_nr causes many register-memory RWs). - RDet = _mm_div_ss(_mm_load_ss((float *)&_vmathZERONE), Det); // TODO: just 1.0f? - RDet = _mm_shuffle_ps(RDet,RDet,0x00); - - // Devide the first 12 minterms with the determinant. - mtL1 = _mm_mul_ps(mtL1, RDet); - mtL2 = _mm_mul_ps(mtL2, RDet); - mtL3 = _mm_mul_ps(mtL3, RDet); - - // Calculate the minterms of the forth line and devide by the determinant. - tt = _mm_ror_ps(_L3,1); sum = _mm_mul_ps(tt,r1); - tt = _mm_ror_ps(tt,1); sum = _mm_add_ps(sum,_mm_mul_ps(tt,r2)); - tt = _mm_ror_ps(tt,1); sum = _mm_add_ps(sum,_mm_mul_ps(tt,r3)); - __m128 mtL4 = _mm_xor_ps(sum,Sign_NPNP); - mtL4 = _mm_mul_ps(mtL4, RDet); - - // Now we just have to transpose the minterms matrix. - trns0 = _mm_unpacklo_ps(mtL1,mtL2); - trns1 = _mm_unpacklo_ps(mtL3,mtL4); - trns2 = _mm_unpackhi_ps(mtL1,mtL2); - trns3 = _mm_unpackhi_ps(mtL3,mtL4); - _L1 = _mm_movelh_ps(trns0,trns1); - _L2 = _mm_movehl_ps(trns1,trns0); - _L3 = _mm_movelh_ps(trns2,trns3); - _L4 = _mm_movehl_ps(trns3,trns2); - - return Matrix4( - Vector4( _L1 ), - Vector4( _L2 ), - Vector4( _L3 ), - Vector4( _L4 ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix4 affineInverse( const Matrix4 & mat ) -{ - Transform3 affineMat; - affineMat.setCol0( mat.getCol0().getXYZ( ) ); - affineMat.setCol1( mat.getCol1().getXYZ( ) ); - affineMat.setCol2( mat.getCol2().getXYZ( ) ); - affineMat.setCol3( mat.getCol3().getXYZ( ) ); - return Matrix4( inverse( affineMat ) ); -} - -VECTORMATH_FORCE_INLINE const Matrix4 orthoInverse( const Matrix4 & mat ) -{ - Transform3 affineMat; - affineMat.setCol0( mat.getCol0().getXYZ( ) ); - affineMat.setCol1( mat.getCol1().getXYZ( ) ); - affineMat.setCol2( mat.getCol2().getXYZ( ) ); - affineMat.setCol3( mat.getCol3().getXYZ( ) ); - return Matrix4( orthoInverse( affineMat ) ); -} - -VECTORMATH_FORCE_INLINE const floatInVec determinant( const Matrix4 & mat ) -{ - __m128 Va,Vb,Vc; - __m128 r1,r2,r3,tt,tt2; - __m128 sum,Det; - - __m128 _L1 = mat.getCol0().get128(); - __m128 _L2 = mat.getCol1().get128(); - __m128 _L3 = mat.getCol2().get128(); - __m128 _L4 = mat.getCol3().get128(); - // Calculating the minterms for the first line. - - // _mm_ror_ps is just a macro using _mm_shuffle_ps(). - tt = _L4; tt2 = _mm_ror_ps(_L3,1); - Vc = _mm_mul_ps(tt2,_mm_ror_ps(tt,0)); // V3' dot V4 - Va = _mm_mul_ps(tt2,_mm_ror_ps(tt,2)); // V3' dot V4" - Vb = _mm_mul_ps(tt2,_mm_ror_ps(tt,3)); // V3' dot V4^ - - r1 = _mm_sub_ps(_mm_ror_ps(Va,1),_mm_ror_ps(Vc,2)); // V3" dot V4^ - V3^ dot V4" - r2 = _mm_sub_ps(_mm_ror_ps(Vb,2),_mm_ror_ps(Vb,0)); // V3^ dot V4' - V3' dot V4^ - r3 = _mm_sub_ps(_mm_ror_ps(Va,0),_mm_ror_ps(Vc,1)); // V3' dot V4" - V3" dot V4' - - tt = _L2; - Va = _mm_ror_ps(tt,1); sum = _mm_mul_ps(Va,r1); - Vb = _mm_ror_ps(tt,2); sum = _mm_add_ps(sum,_mm_mul_ps(Vb,r2)); - Vc = _mm_ror_ps(tt,3); sum = _mm_add_ps(sum,_mm_mul_ps(Vc,r3)); - - // Calculating the determinant. - Det = _mm_mul_ps(sum,_L1); - Det = _mm_add_ps(Det,_mm_movehl_ps(Det,Det)); - - // Calculating the minterms of the second line (using previous results). - tt = _mm_ror_ps(_L1,1); sum = _mm_mul_ps(tt,r1); - tt = _mm_ror_ps(tt,1); sum = _mm_add_ps(sum,_mm_mul_ps(tt,r2)); - tt = _mm_ror_ps(tt,1); sum = _mm_add_ps(sum,_mm_mul_ps(tt,r3)); - - // Testing the determinant. - Det = _mm_sub_ss(Det,_mm_shuffle_ps(Det,Det,1)); - return floatInVec(Det, 0); -} - -VECTORMATH_FORCE_INLINE const Matrix4 Matrix4::operator +( const Matrix4 & mat ) const -{ - return Matrix4( - ( mCol0 + mat.mCol0 ), - ( mCol1 + mat.mCol1 ), - ( mCol2 + mat.mCol2 ), - ( mCol3 + mat.mCol3 ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix4 Matrix4::operator -( const Matrix4 & mat ) const -{ - return Matrix4( - ( mCol0 - mat.mCol0 ), - ( mCol1 - mat.mCol1 ), - ( mCol2 - mat.mCol2 ), - ( mCol3 - mat.mCol3 ) - ); -} - -VECTORMATH_FORCE_INLINE Matrix4 & Matrix4::operator +=( const Matrix4 & mat ) -{ - *this = *this + mat; - return *this; -} - -VECTORMATH_FORCE_INLINE Matrix4 & Matrix4::operator -=( const Matrix4 & mat ) -{ - *this = *this - mat; - return *this; -} - -VECTORMATH_FORCE_INLINE const Matrix4 Matrix4::operator -( ) const -{ - return Matrix4( - ( -mCol0 ), - ( -mCol1 ), - ( -mCol2 ), - ( -mCol3 ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix4 absPerElem( const Matrix4 & mat ) -{ - return Matrix4( - absPerElem( mat.getCol0() ), - absPerElem( mat.getCol1() ), - absPerElem( mat.getCol2() ), - absPerElem( mat.getCol3() ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix4 Matrix4::operator *( float scalar ) const -{ - return *this * floatInVec(scalar); -} - -VECTORMATH_FORCE_INLINE const Matrix4 Matrix4::operator *( const floatInVec &scalar ) const -{ - return Matrix4( - ( mCol0 * scalar ), - ( mCol1 * scalar ), - ( mCol2 * scalar ), - ( mCol3 * scalar ) - ); -} - -VECTORMATH_FORCE_INLINE Matrix4 & Matrix4::operator *=( float scalar ) -{ - return *this *= floatInVec(scalar); -} - -VECTORMATH_FORCE_INLINE Matrix4 & Matrix4::operator *=( const floatInVec &scalar ) -{ - *this = *this * scalar; - return *this; -} - -VECTORMATH_FORCE_INLINE const Matrix4 operator *( float scalar, const Matrix4 & mat ) -{ - return floatInVec(scalar) * mat; -} - -VECTORMATH_FORCE_INLINE const Matrix4 operator *( const floatInVec &scalar, const Matrix4 & mat ) -{ - return mat * scalar; -} - -VECTORMATH_FORCE_INLINE const Vector4 Matrix4::operator *( const Vector4 &vec ) const -{ - return Vector4( - _mm_add_ps( - _mm_add_ps(_mm_mul_ps(mCol0.get128(), _mm_shuffle_ps(vec.get128(), vec.get128(), _MM_SHUFFLE(0,0,0,0))), _mm_mul_ps(mCol1.get128(), _mm_shuffle_ps(vec.get128(), vec.get128(), _MM_SHUFFLE(1,1,1,1)))), - _mm_add_ps(_mm_mul_ps(mCol2.get128(), _mm_shuffle_ps(vec.get128(), vec.get128(), _MM_SHUFFLE(2,2,2,2))), _mm_mul_ps(mCol3.get128(), _mm_shuffle_ps(vec.get128(), vec.get128(), _MM_SHUFFLE(3,3,3,3))))) - ); -} - -VECTORMATH_FORCE_INLINE const Vector4 Matrix4::operator *( const Vector3 &vec ) const -{ - return Vector4( - _mm_add_ps( - _mm_add_ps(_mm_mul_ps(mCol0.get128(), _mm_shuffle_ps(vec.get128(), vec.get128(), _MM_SHUFFLE(0,0,0,0))), _mm_mul_ps(mCol1.get128(), _mm_shuffle_ps(vec.get128(), vec.get128(), _MM_SHUFFLE(1,1,1,1)))), - _mm_mul_ps(mCol2.get128(), _mm_shuffle_ps(vec.get128(), vec.get128(), _MM_SHUFFLE(2,2,2,2)))) - ); -} - -VECTORMATH_FORCE_INLINE const Vector4 Matrix4::operator *( const Point3 &pnt ) const -{ - return Vector4( - _mm_add_ps( - _mm_add_ps(_mm_mul_ps(mCol0.get128(), _mm_shuffle_ps(pnt.get128(), pnt.get128(), _MM_SHUFFLE(0,0,0,0))), _mm_mul_ps(mCol1.get128(), _mm_shuffle_ps(pnt.get128(), pnt.get128(), _MM_SHUFFLE(1,1,1,1)))), - _mm_add_ps(_mm_mul_ps(mCol2.get128(), _mm_shuffle_ps(pnt.get128(), pnt.get128(), _MM_SHUFFLE(2,2,2,2))), mCol3.get128())) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix4 Matrix4::operator *( const Matrix4 & mat ) const -{ - return Matrix4( - ( *this * mat.mCol0 ), - ( *this * mat.mCol1 ), - ( *this * mat.mCol2 ), - ( *this * mat.mCol3 ) - ); -} - -VECTORMATH_FORCE_INLINE Matrix4 & Matrix4::operator *=( const Matrix4 & mat ) -{ - *this = *this * mat; - return *this; -} - -VECTORMATH_FORCE_INLINE const Matrix4 Matrix4::operator *( const Transform3 & tfrm ) const -{ - return Matrix4( - ( *this * tfrm.getCol0() ), - ( *this * tfrm.getCol1() ), - ( *this * tfrm.getCol2() ), - ( *this * Point3( tfrm.getCol3() ) ) - ); -} - -VECTORMATH_FORCE_INLINE Matrix4 & Matrix4::operator *=( const Transform3 & tfrm ) -{ - *this = *this * tfrm; - return *this; -} - -VECTORMATH_FORCE_INLINE const Matrix4 mulPerElem( const Matrix4 & mat0, const Matrix4 & mat1 ) -{ - return Matrix4( - mulPerElem( mat0.getCol0(), mat1.getCol0() ), - mulPerElem( mat0.getCol1(), mat1.getCol1() ), - mulPerElem( mat0.getCol2(), mat1.getCol2() ), - mulPerElem( mat0.getCol3(), mat1.getCol3() ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix4 Matrix4::identity( ) -{ - return Matrix4( - Vector4::xAxis( ), - Vector4::yAxis( ), - Vector4::zAxis( ), - Vector4::wAxis( ) - ); -} - -VECTORMATH_FORCE_INLINE Matrix4 & Matrix4::setUpper3x3( const Matrix3 & mat3 ) -{ - mCol0.setXYZ( mat3.getCol0() ); - mCol1.setXYZ( mat3.getCol1() ); - mCol2.setXYZ( mat3.getCol2() ); - return *this; -} - -VECTORMATH_FORCE_INLINE const Matrix3 Matrix4::getUpper3x3( ) const -{ - return Matrix3( - mCol0.getXYZ( ), - mCol1.getXYZ( ), - mCol2.getXYZ( ) - ); -} - -VECTORMATH_FORCE_INLINE Matrix4 & Matrix4::setTranslation( const Vector3 &translateVec ) -{ - mCol3.setXYZ( translateVec ); - return *this; -} - -VECTORMATH_FORCE_INLINE const Vector3 Matrix4::getTranslation( ) const -{ - return mCol3.getXYZ( ); -} - -VECTORMATH_FORCE_INLINE const Matrix4 Matrix4::rotationX( float radians ) -{ - return rotationX( floatInVec(radians) ); -} - -VECTORMATH_FORCE_INLINE const Matrix4 Matrix4::rotationX( const floatInVec &radians ) -{ - __m128 s, c, res1, res2; - __m128 zero; - VM_ATTRIBUTE_ALIGN16 unsigned int select_y[4] = {0, 0xffffffff, 0, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int select_z[4] = {0, 0, 0xffffffff, 0}; - zero = _mm_setzero_ps(); - sincosf4( radians.get128(), &s, &c ); - res1 = vec_sel( zero, c, select_y ); - res1 = vec_sel( res1, s, select_z ); - res2 = vec_sel( zero, negatef4(s), select_y ); - res2 = vec_sel( res2, c, select_z ); - return Matrix4( - Vector4::xAxis( ), - Vector4( res1 ), - Vector4( res2 ), - Vector4::wAxis( ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix4 Matrix4::rotationY( float radians ) -{ - return rotationY( floatInVec(radians) ); -} - -VECTORMATH_FORCE_INLINE const Matrix4 Matrix4::rotationY( const floatInVec &radians ) -{ - __m128 s, c, res0, res2; - __m128 zero; - VM_ATTRIBUTE_ALIGN16 unsigned int select_x[4] = {0xffffffff, 0, 0, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int select_z[4] = {0, 0, 0xffffffff, 0}; - zero = _mm_setzero_ps(); - sincosf4( radians.get128(), &s, &c ); - res0 = vec_sel( zero, c, select_x ); - res0 = vec_sel( res0, negatef4(s), select_z ); - res2 = vec_sel( zero, s, select_x ); - res2 = vec_sel( res2, c, select_z ); - return Matrix4( - Vector4( res0 ), - Vector4::yAxis( ), - Vector4( res2 ), - Vector4::wAxis( ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix4 Matrix4::rotationZ( float radians ) -{ - return rotationZ( floatInVec(radians) ); -} - -VECTORMATH_FORCE_INLINE const Matrix4 Matrix4::rotationZ( const floatInVec &radians ) -{ - __m128 s, c, res0, res1; - __m128 zero; - VM_ATTRIBUTE_ALIGN16 unsigned int select_x[4] = {0xffffffff, 0, 0, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int select_y[4] = {0, 0xffffffff, 0, 0}; - zero = _mm_setzero_ps(); - sincosf4( radians.get128(), &s, &c ); - res0 = vec_sel( zero, c, select_x ); - res0 = vec_sel( res0, s, select_y ); - res1 = vec_sel( zero, negatef4(s), select_x ); - res1 = vec_sel( res1, c, select_y ); - return Matrix4( - Vector4( res0 ), - Vector4( res1 ), - Vector4::zAxis( ), - Vector4::wAxis( ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix4 Matrix4::rotationZYX( const Vector3 &radiansXYZ ) -{ - __m128 angles, s, negS, c, X0, X1, Y0, Y1, Z0, Z1, tmp; - angles = Vector4( radiansXYZ, 0.0f ).get128(); - sincosf4( angles, &s, &c ); - negS = negatef4( s ); - Z0 = vec_mergel( c, s ); - Z1 = vec_mergel( negS, c ); - VM_ATTRIBUTE_ALIGN16 unsigned int select_xyz[4] = {0xffffffff, 0xffffffff, 0xffffffff, 0}; - Z1 = vec_and( Z1, _mm_load_ps( (float *)select_xyz ) ); - Y0 = _mm_shuffle_ps( c, negS, _MM_SHUFFLE(0,1,1,1) ); - Y1 = _mm_shuffle_ps( s, c, _MM_SHUFFLE(0,1,1,1) ); - X0 = vec_splat( s, 0 ); - X1 = vec_splat( c, 0 ); - tmp = vec_mul( Z0, Y1 ); - return Matrix4( - Vector4( vec_mul( Z0, Y0 ) ), - Vector4( vec_madd( Z1, X1, vec_mul( tmp, X0 ) ) ), - Vector4( vec_nmsub( Z1, X0, vec_mul( tmp, X1 ) ) ), - Vector4::wAxis( ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix4 Matrix4::rotation( float radians, const Vector3 &unitVec ) -{ - return rotation( floatInVec(radians), unitVec ); -} - -VECTORMATH_FORCE_INLINE const Matrix4 Matrix4::rotation( const floatInVec &radians, const Vector3 &unitVec ) -{ - __m128 axis, s, c, oneMinusC, axisS, negAxisS, xxxx, yyyy, zzzz, tmp0, tmp1, tmp2; - axis = unitVec.get128(); - sincosf4( radians.get128(), &s, &c ); - xxxx = vec_splat( axis, 0 ); - yyyy = vec_splat( axis, 1 ); - zzzz = vec_splat( axis, 2 ); - oneMinusC = vec_sub( _mm_set1_ps(1.0f), c ); - axisS = vec_mul( axis, s ); - negAxisS = negatef4( axisS ); - VM_ATTRIBUTE_ALIGN16 unsigned int select_x[4] = {0xffffffff, 0, 0, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int select_y[4] = {0, 0xffffffff, 0, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int select_z[4] = {0, 0, 0xffffffff, 0}; - //tmp0 = vec_perm( axisS, negAxisS, _VECTORMATH_PERM_XZBX ); - tmp0 = _mm_shuffle_ps( axisS, axisS, _MM_SHUFFLE(0,0,2,0) ); - tmp0 = vec_sel(tmp0, vec_splat(negAxisS, 1), select_z); - //tmp1 = vec_perm( axisS, negAxisS, _VECTORMATH_PERM_CXXX ); - tmp1 = vec_sel( vec_splat(axisS, 0), vec_splat(negAxisS, 2), select_x ); - //tmp2 = vec_perm( axisS, negAxisS, _VECTORMATH_PERM_YAXX ); - tmp2 = _mm_shuffle_ps( axisS, axisS, _MM_SHUFFLE(0,0,0,1) ); - tmp2 = vec_sel(tmp2, vec_splat(negAxisS, 0), select_y); - tmp0 = vec_sel( tmp0, c, select_x ); - tmp1 = vec_sel( tmp1, c, select_y ); - tmp2 = vec_sel( tmp2, c, select_z ); - VM_ATTRIBUTE_ALIGN16 unsigned int select_xyz[4] = {0xffffffff, 0xffffffff, 0xffffffff, 0}; - axis = vec_and( axis, _mm_load_ps( (float *)select_xyz ) ); - tmp0 = vec_and( tmp0, _mm_load_ps( (float *)select_xyz ) ); - tmp1 = vec_and( tmp1, _mm_load_ps( (float *)select_xyz ) ); - tmp2 = vec_and( tmp2, _mm_load_ps( (float *)select_xyz ) ); - return Matrix4( - Vector4( vec_madd( vec_mul( axis, xxxx ), oneMinusC, tmp0 ) ), - Vector4( vec_madd( vec_mul( axis, yyyy ), oneMinusC, tmp1 ) ), - Vector4( vec_madd( vec_mul( axis, zzzz ), oneMinusC, tmp2 ) ), - Vector4::wAxis( ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix4 Matrix4::rotation( const Quat &unitQuat ) -{ - return Matrix4( Transform3::rotation( unitQuat ) ); -} - -VECTORMATH_FORCE_INLINE const Matrix4 Matrix4::scale( const Vector3 &scaleVec ) -{ - __m128 zero = _mm_setzero_ps(); - VM_ATTRIBUTE_ALIGN16 unsigned int select_x[4] = {0xffffffff, 0, 0, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int select_y[4] = {0, 0xffffffff, 0, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int select_z[4] = {0, 0, 0xffffffff, 0}; - return Matrix4( - Vector4( vec_sel( zero, scaleVec.get128(), select_x ) ), - Vector4( vec_sel( zero, scaleVec.get128(), select_y ) ), - Vector4( vec_sel( zero, scaleVec.get128(), select_z ) ), - Vector4::wAxis( ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix4 appendScale( const Matrix4 & mat, const Vector3 &scaleVec ) -{ - return Matrix4( - ( mat.getCol0() * scaleVec.getX( ) ), - ( mat.getCol1() * scaleVec.getY( ) ), - ( mat.getCol2() * scaleVec.getZ( ) ), - mat.getCol3() - ); -} - -VECTORMATH_FORCE_INLINE const Matrix4 prependScale( const Vector3 &scaleVec, const Matrix4 & mat ) -{ - Vector4 scale4; - scale4 = Vector4( scaleVec, 1.0f ); - return Matrix4( - mulPerElem( mat.getCol0(), scale4 ), - mulPerElem( mat.getCol1(), scale4 ), - mulPerElem( mat.getCol2(), scale4 ), - mulPerElem( mat.getCol3(), scale4 ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix4 Matrix4::translation( const Vector3 &translateVec ) -{ - return Matrix4( - Vector4::xAxis( ), - Vector4::yAxis( ), - Vector4::zAxis( ), - Vector4( translateVec, 1.0f ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix4 Matrix4::lookAt( const Point3 &eyePos, const Point3 &lookAtPos, const Vector3 &upVec ) -{ - Matrix4 m4EyeFrame; - Vector3 v3X, v3Y, v3Z; - v3Y = normalize( upVec ); - v3Z = normalize( ( eyePos - lookAtPos ) ); - v3X = normalize( cross( v3Y, v3Z ) ); - v3Y = cross( v3Z, v3X ); - m4EyeFrame = Matrix4( Vector4( v3X ), Vector4( v3Y ), Vector4( v3Z ), Vector4( eyePos ) ); - return orthoInverse( m4EyeFrame ); -} - -VECTORMATH_FORCE_INLINE const Matrix4 Matrix4::perspective( float fovyRadians, float aspect, float zNear, float zFar ) -{ - float f, rangeInv; - __m128 zero, col0, col1, col2, col3; - union { __m128 v; float s[4]; } tmp; - f = tanf( _VECTORMATH_PI_OVER_2 - fovyRadians * 0.5f ); - rangeInv = 1.0f / ( zNear - zFar ); - zero = _mm_setzero_ps(); - tmp.v = zero; - tmp.s[0] = f / aspect; - col0 = tmp.v; - tmp.v = zero; - tmp.s[1] = f; - col1 = tmp.v; - tmp.v = zero; - tmp.s[2] = ( zNear + zFar ) * rangeInv; - tmp.s[3] = -1.0f; - col2 = tmp.v; - tmp.v = zero; - tmp.s[2] = zNear * zFar * rangeInv * 2.0f; - col3 = tmp.v; - return Matrix4( - Vector4( col0 ), - Vector4( col1 ), - Vector4( col2 ), - Vector4( col3 ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix4 Matrix4::frustum( float left, float right, float bottom, float top, float zNear, float zFar ) -{ - /* function implementation based on code from STIDC SDK: */ - /* -------------------------------------------------------------- */ - /* PLEASE DO NOT MODIFY THIS SECTION */ - /* This prolog section is automatically generated. */ - /* */ - /* (C)Copyright */ - /* Sony Computer Entertainment, Inc., */ - /* Toshiba Corporation, */ - /* International Business Machines Corporation, */ - /* 2001,2002. */ - /* S/T/I Confidential Information */ - /* -------------------------------------------------------------- */ - __m128 lbf, rtn; - __m128 diff, sum, inv_diff; - __m128 diagonal, column, near2; - __m128 zero = _mm_setzero_ps(); - union { __m128 v; float s[4]; } l, f, r, n, b, t; // TODO: Union? - l.s[0] = left; - f.s[0] = zFar; - r.s[0] = right; - n.s[0] = zNear; - b.s[0] = bottom; - t.s[0] = top; - lbf = vec_mergeh( l.v, f.v ); - rtn = vec_mergeh( r.v, n.v ); - lbf = vec_mergeh( lbf, b.v ); - rtn = vec_mergeh( rtn, t.v ); - diff = vec_sub( rtn, lbf ); - sum = vec_add( rtn, lbf ); - inv_diff = recipf4( diff ); - near2 = vec_splat( n.v, 0 ); - near2 = vec_add( near2, near2 ); - diagonal = vec_mul( near2, inv_diff ); - column = vec_mul( sum, inv_diff ); - VM_ATTRIBUTE_ALIGN16 unsigned int select_x[4] = {0xffffffff, 0, 0, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int select_y[4] = {0, 0xffffffff, 0, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int select_z[4] = {0, 0, 0xffffffff, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int select_w[4] = {0, 0, 0, 0xffffffff}; - return Matrix4( - Vector4( vec_sel( zero, diagonal, select_x ) ), - Vector4( vec_sel( zero, diagonal, select_y ) ), - Vector4( vec_sel( column, _mm_set1_ps(-1.0f), select_w ) ), - Vector4( vec_sel( zero, vec_mul( diagonal, vec_splat( f.v, 0 ) ), select_z ) ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix4 Matrix4::orthographic( float left, float right, float bottom, float top, float zNear, float zFar ) -{ - /* function implementation based on code from STIDC SDK: */ - /* -------------------------------------------------------------- */ - /* PLEASE DO NOT MODIFY THIS SECTION */ - /* This prolog section is automatically generated. */ - /* */ - /* (C)Copyright */ - /* Sony Computer Entertainment, Inc., */ - /* Toshiba Corporation, */ - /* International Business Machines Corporation, */ - /* 2001,2002. */ - /* S/T/I Confidential Information */ - /* -------------------------------------------------------------- */ - __m128 lbf, rtn; - __m128 diff, sum, inv_diff, neg_inv_diff; - __m128 diagonal, column; - __m128 zero = _mm_setzero_ps(); - union { __m128 v; float s[4]; } l, f, r, n, b, t; - l.s[0] = left; - f.s[0] = zFar; - r.s[0] = right; - n.s[0] = zNear; - b.s[0] = bottom; - t.s[0] = top; - lbf = vec_mergeh( l.v, f.v ); - rtn = vec_mergeh( r.v, n.v ); - lbf = vec_mergeh( lbf, b.v ); - rtn = vec_mergeh( rtn, t.v ); - diff = vec_sub( rtn, lbf ); - sum = vec_add( rtn, lbf ); - inv_diff = recipf4( diff ); - neg_inv_diff = negatef4( inv_diff ); - diagonal = vec_add( inv_diff, inv_diff ); - VM_ATTRIBUTE_ALIGN16 unsigned int select_x[4] = {0xffffffff, 0, 0, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int select_y[4] = {0, 0xffffffff, 0, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int select_z[4] = {0, 0, 0xffffffff, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int select_w[4] = {0, 0, 0, 0xffffffff}; - column = vec_mul( sum, vec_sel( neg_inv_diff, inv_diff, select_z ) ); // TODO: no madds with zero - return Matrix4( - Vector4( vec_sel( zero, diagonal, select_x ) ), - Vector4( vec_sel( zero, diagonal, select_y ) ), - Vector4( vec_sel( zero, diagonal, select_z ) ), - Vector4( vec_sel( column, _mm_set1_ps(1.0f), select_w ) ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix4 select( const Matrix4 & mat0, const Matrix4 & mat1, bool select1 ) -{ - return Matrix4( - select( mat0.getCol0(), mat1.getCol0(), select1 ), - select( mat0.getCol1(), mat1.getCol1(), select1 ), - select( mat0.getCol2(), mat1.getCol2(), select1 ), - select( mat0.getCol3(), mat1.getCol3(), select1 ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix4 select( const Matrix4 & mat0, const Matrix4 & mat1, const boolInVec &select1 ) -{ - return Matrix4( - select( mat0.getCol0(), mat1.getCol0(), select1 ), - select( mat0.getCol1(), mat1.getCol1(), select1 ), - select( mat0.getCol2(), mat1.getCol2(), select1 ), - select( mat0.getCol3(), mat1.getCol3(), select1 ) - ); -} - -#ifdef _VECTORMATH_DEBUG - -VECTORMATH_FORCE_INLINE void print( const Matrix4 & mat ) -{ - print( mat.getRow( 0 ) ); - print( mat.getRow( 1 ) ); - print( mat.getRow( 2 ) ); - print( mat.getRow( 3 ) ); -} - -VECTORMATH_FORCE_INLINE void print( const Matrix4 & mat, const char * name ) -{ - printf("%s:\n", name); - print( mat ); -} - -#endif - -VECTORMATH_FORCE_INLINE Transform3::Transform3( const Transform3 & tfrm ) -{ - mCol0 = tfrm.mCol0; - mCol1 = tfrm.mCol1; - mCol2 = tfrm.mCol2; - mCol3 = tfrm.mCol3; -} - -VECTORMATH_FORCE_INLINE Transform3::Transform3( float scalar ) -{ - mCol0 = Vector3( scalar ); - mCol1 = Vector3( scalar ); - mCol2 = Vector3( scalar ); - mCol3 = Vector3( scalar ); -} - -VECTORMATH_FORCE_INLINE Transform3::Transform3( const floatInVec &scalar ) -{ - mCol0 = Vector3( scalar ); - mCol1 = Vector3( scalar ); - mCol2 = Vector3( scalar ); - mCol3 = Vector3( scalar ); -} - -VECTORMATH_FORCE_INLINE Transform3::Transform3( const Vector3 &_col0, const Vector3 &_col1, const Vector3 &_col2, const Vector3 &_col3 ) -{ - mCol0 = _col0; - mCol1 = _col1; - mCol2 = _col2; - mCol3 = _col3; -} - -VECTORMATH_FORCE_INLINE Transform3::Transform3( const Matrix3 & tfrm, const Vector3 &translateVec ) -{ - this->setUpper3x3( tfrm ); - this->setTranslation( translateVec ); -} - -VECTORMATH_FORCE_INLINE Transform3::Transform3( const Quat &unitQuat, const Vector3 &translateVec ) -{ - this->setUpper3x3( Matrix3( unitQuat ) ); - this->setTranslation( translateVec ); -} - -VECTORMATH_FORCE_INLINE Transform3 & Transform3::setCol0( const Vector3 &_col0 ) -{ - mCol0 = _col0; - return *this; -} - -VECTORMATH_FORCE_INLINE Transform3 & Transform3::setCol1( const Vector3 &_col1 ) -{ - mCol1 = _col1; - return *this; -} - -VECTORMATH_FORCE_INLINE Transform3 & Transform3::setCol2( const Vector3 &_col2 ) -{ - mCol2 = _col2; - return *this; -} - -VECTORMATH_FORCE_INLINE Transform3 & Transform3::setCol3( const Vector3 &_col3 ) -{ - mCol3 = _col3; - return *this; -} - -VECTORMATH_FORCE_INLINE Transform3 & Transform3::setCol( int col, const Vector3 &vec ) -{ - *(&mCol0 + col) = vec; - return *this; -} - -VECTORMATH_FORCE_INLINE Transform3 & Transform3::setRow( int row, const Vector4 &vec ) -{ - mCol0.setElem( row, vec.getElem( 0 ) ); - mCol1.setElem( row, vec.getElem( 1 ) ); - mCol2.setElem( row, vec.getElem( 2 ) ); - mCol3.setElem( row, vec.getElem( 3 ) ); - return *this; -} - -VECTORMATH_FORCE_INLINE Transform3 & Transform3::setElem( int col, int row, float val ) -{ - (*this)[col].setElem(row, val); - return *this; -} - -VECTORMATH_FORCE_INLINE Transform3 & Transform3::setElem( int col, int row, const floatInVec &val ) -{ - Vector3 tmpV3_0; - tmpV3_0 = this->getCol( col ); - tmpV3_0.setElem( row, val ); - this->setCol( col, tmpV3_0 ); - return *this; -} - -VECTORMATH_FORCE_INLINE const floatInVec Transform3::getElem( int col, int row ) const -{ - return this->getCol( col ).getElem( row ); -} - -VECTORMATH_FORCE_INLINE const Vector3 Transform3::getCol0( ) const -{ - return mCol0; -} - -VECTORMATH_FORCE_INLINE const Vector3 Transform3::getCol1( ) const -{ - return mCol1; -} - -VECTORMATH_FORCE_INLINE const Vector3 Transform3::getCol2( ) const -{ - return mCol2; -} - -VECTORMATH_FORCE_INLINE const Vector3 Transform3::getCol3( ) const -{ - return mCol3; -} - -VECTORMATH_FORCE_INLINE const Vector3 Transform3::getCol( int col ) const -{ - return *(&mCol0 + col); -} - -VECTORMATH_FORCE_INLINE const Vector4 Transform3::getRow( int row ) const -{ - return Vector4( mCol0.getElem( row ), mCol1.getElem( row ), mCol2.getElem( row ), mCol3.getElem( row ) ); -} - -VECTORMATH_FORCE_INLINE Vector3 & Transform3::operator []( int col ) -{ - return *(&mCol0 + col); -} - -VECTORMATH_FORCE_INLINE const Vector3 Transform3::operator []( int col ) const -{ - return *(&mCol0 + col); -} - -VECTORMATH_FORCE_INLINE Transform3 & Transform3::operator =( const Transform3 & tfrm ) -{ - mCol0 = tfrm.mCol0; - mCol1 = tfrm.mCol1; - mCol2 = tfrm.mCol2; - mCol3 = tfrm.mCol3; - return *this; -} - -VECTORMATH_FORCE_INLINE const Transform3 inverse( const Transform3 & tfrm ) -{ - __m128 inv0, inv1, inv2, inv3; - __m128 tmp0, tmp1, tmp2, tmp3, tmp4, dot, invdet; - __m128 xxxx, yyyy, zzzz; - tmp2 = _vmathVfCross( tfrm.getCol0().get128(), tfrm.getCol1().get128() ); - tmp0 = _vmathVfCross( tfrm.getCol1().get128(), tfrm.getCol2().get128() ); - tmp1 = _vmathVfCross( tfrm.getCol2().get128(), tfrm.getCol0().get128() ); - inv3 = negatef4( tfrm.getCol3().get128() ); - dot = _vmathVfDot3( tmp2, tfrm.getCol2().get128() ); - dot = vec_splat( dot, 0 ); - invdet = recipf4( dot ); - tmp3 = vec_mergeh( tmp0, tmp2 ); - tmp4 = vec_mergel( tmp0, tmp2 ); - inv0 = vec_mergeh( tmp3, tmp1 ); - xxxx = vec_splat( inv3, 0 ); - //inv1 = vec_perm( tmp3, tmp1, _VECTORMATH_PERM_ZBWX ); - VM_ATTRIBUTE_ALIGN16 unsigned int select_y[4] = {0, 0xffffffff, 0, 0}; - inv1 = _mm_shuffle_ps( tmp3, tmp3, _MM_SHUFFLE(0,3,2,2)); - inv1 = vec_sel(inv1, tmp1, select_y); - //inv2 = vec_perm( tmp4, tmp1, _VECTORMATH_PERM_XCYX ); - inv2 = _mm_shuffle_ps( tmp4, tmp4, _MM_SHUFFLE(0,1,1,0)); - inv2 = vec_sel(inv2, vec_splat(tmp1, 2), select_y); - yyyy = vec_splat( inv3, 1 ); - zzzz = vec_splat( inv3, 2 ); - inv3 = vec_mul( inv0, xxxx ); - inv3 = vec_madd( inv1, yyyy, inv3 ); - inv3 = vec_madd( inv2, zzzz, inv3 ); - inv0 = vec_mul( inv0, invdet ); - inv1 = vec_mul( inv1, invdet ); - inv2 = vec_mul( inv2, invdet ); - inv3 = vec_mul( inv3, invdet ); - return Transform3( - Vector3( inv0 ), - Vector3( inv1 ), - Vector3( inv2 ), - Vector3( inv3 ) - ); -} - -VECTORMATH_FORCE_INLINE const Transform3 orthoInverse( const Transform3 & tfrm ) -{ - __m128 inv0, inv1, inv2, inv3; - __m128 tmp0, tmp1; - __m128 xxxx, yyyy, zzzz; - tmp0 = vec_mergeh( tfrm.getCol0().get128(), tfrm.getCol2().get128() ); - tmp1 = vec_mergel( tfrm.getCol0().get128(), tfrm.getCol2().get128() ); - inv3 = negatef4( tfrm.getCol3().get128() ); - inv0 = vec_mergeh( tmp0, tfrm.getCol1().get128() ); - xxxx = vec_splat( inv3, 0 ); - //inv1 = vec_perm( tmp0, tfrm.getCol1().get128(), _VECTORMATH_PERM_ZBWX ); - VM_ATTRIBUTE_ALIGN16 unsigned int select_y[4] = {0, 0xffffffff, 0, 0}; - inv1 = _mm_shuffle_ps( tmp0, tmp0, _MM_SHUFFLE(0,3,2,2)); - inv1 = vec_sel(inv1, tfrm.getCol1().get128(), select_y); - //inv2 = vec_perm( tmp1, tfrm.getCol1().get128(), _VECTORMATH_PERM_XCYX ); - inv2 = _mm_shuffle_ps( tmp1, tmp1, _MM_SHUFFLE(0,1,1,0)); - inv2 = vec_sel(inv2, vec_splat(tfrm.getCol1().get128(), 2), select_y); - yyyy = vec_splat( inv3, 1 ); - zzzz = vec_splat( inv3, 2 ); - inv3 = vec_mul( inv0, xxxx ); - inv3 = vec_madd( inv1, yyyy, inv3 ); - inv3 = vec_madd( inv2, zzzz, inv3 ); - return Transform3( - Vector3( inv0 ), - Vector3( inv1 ), - Vector3( inv2 ), - Vector3( inv3 ) - ); -} - -VECTORMATH_FORCE_INLINE const Transform3 absPerElem( const Transform3 & tfrm ) -{ - return Transform3( - absPerElem( tfrm.getCol0() ), - absPerElem( tfrm.getCol1() ), - absPerElem( tfrm.getCol2() ), - absPerElem( tfrm.getCol3() ) - ); -} - -VECTORMATH_FORCE_INLINE const Vector3 Transform3::operator *( const Vector3 &vec ) const -{ - __m128 res; - __m128 xxxx, yyyy, zzzz; - xxxx = vec_splat( vec.get128(), 0 ); - yyyy = vec_splat( vec.get128(), 1 ); - zzzz = vec_splat( vec.get128(), 2 ); - res = vec_mul( mCol0.get128(), xxxx ); - res = vec_madd( mCol1.get128(), yyyy, res ); - res = vec_madd( mCol2.get128(), zzzz, res ); - return Vector3( res ); -} - -VECTORMATH_FORCE_INLINE const Point3 Transform3::operator *( const Point3 &pnt ) const -{ - __m128 tmp0, tmp1, res; - __m128 xxxx, yyyy, zzzz; - xxxx = vec_splat( pnt.get128(), 0 ); - yyyy = vec_splat( pnt.get128(), 1 ); - zzzz = vec_splat( pnt.get128(), 2 ); - tmp0 = vec_mul( mCol0.get128(), xxxx ); - tmp1 = vec_mul( mCol1.get128(), yyyy ); - tmp0 = vec_madd( mCol2.get128(), zzzz, tmp0 ); - tmp1 = vec_add( mCol3.get128(), tmp1 ); - res = vec_add( tmp0, tmp1 ); - return Point3( res ); -} - -VECTORMATH_FORCE_INLINE const Transform3 Transform3::operator *( const Transform3 & tfrm ) const -{ - return Transform3( - ( *this * tfrm.mCol0 ), - ( *this * tfrm.mCol1 ), - ( *this * tfrm.mCol2 ), - Vector3( ( *this * Point3( tfrm.mCol3 ) ) ) - ); -} - -VECTORMATH_FORCE_INLINE Transform3 & Transform3::operator *=( const Transform3 & tfrm ) -{ - *this = *this * tfrm; - return *this; -} - -VECTORMATH_FORCE_INLINE const Transform3 mulPerElem( const Transform3 & tfrm0, const Transform3 & tfrm1 ) -{ - return Transform3( - mulPerElem( tfrm0.getCol0(), tfrm1.getCol0() ), - mulPerElem( tfrm0.getCol1(), tfrm1.getCol1() ), - mulPerElem( tfrm0.getCol2(), tfrm1.getCol2() ), - mulPerElem( tfrm0.getCol3(), tfrm1.getCol3() ) - ); -} - -VECTORMATH_FORCE_INLINE const Transform3 Transform3::identity( ) -{ - return Transform3( - Vector3::xAxis( ), - Vector3::yAxis( ), - Vector3::zAxis( ), - Vector3( 0.0f ) - ); -} - -VECTORMATH_FORCE_INLINE Transform3 & Transform3::setUpper3x3( const Matrix3 & tfrm ) -{ - mCol0 = tfrm.getCol0(); - mCol1 = tfrm.getCol1(); - mCol2 = tfrm.getCol2(); - return *this; -} - -VECTORMATH_FORCE_INLINE const Matrix3 Transform3::getUpper3x3( ) const -{ - return Matrix3( mCol0, mCol1, mCol2 ); -} - -VECTORMATH_FORCE_INLINE Transform3 & Transform3::setTranslation( const Vector3 &translateVec ) -{ - mCol3 = translateVec; - return *this; -} - -VECTORMATH_FORCE_INLINE const Vector3 Transform3::getTranslation( ) const -{ - return mCol3; -} - -VECTORMATH_FORCE_INLINE const Transform3 Transform3::rotationX( float radians ) -{ - return rotationX( floatInVec(radians) ); -} - -VECTORMATH_FORCE_INLINE const Transform3 Transform3::rotationX( const floatInVec &radians ) -{ - __m128 s, c, res1, res2; - __m128 zero; - VM_ATTRIBUTE_ALIGN16 unsigned int select_y[4] = {0, 0xffffffff, 0, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int select_z[4] = {0, 0, 0xffffffff, 0}; - zero = _mm_setzero_ps(); - sincosf4( radians.get128(), &s, &c ); - res1 = vec_sel( zero, c, select_y ); - res1 = vec_sel( res1, s, select_z ); - res2 = vec_sel( zero, negatef4(s), select_y ); - res2 = vec_sel( res2, c, select_z ); - return Transform3( - Vector3::xAxis( ), - Vector3( res1 ), - Vector3( res2 ), - Vector3( _mm_setzero_ps() ) - ); -} - -VECTORMATH_FORCE_INLINE const Transform3 Transform3::rotationY( float radians ) -{ - return rotationY( floatInVec(radians) ); -} - -VECTORMATH_FORCE_INLINE const Transform3 Transform3::rotationY( const floatInVec &radians ) -{ - __m128 s, c, res0, res2; - __m128 zero; - VM_ATTRIBUTE_ALIGN16 unsigned int select_x[4] = {0xffffffff, 0, 0, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int select_z[4] = {0, 0, 0xffffffff, 0}; - zero = _mm_setzero_ps(); - sincosf4( radians.get128(), &s, &c ); - res0 = vec_sel( zero, c, select_x ); - res0 = vec_sel( res0, negatef4(s), select_z ); - res2 = vec_sel( zero, s, select_x ); - res2 = vec_sel( res2, c, select_z ); - return Transform3( - Vector3( res0 ), - Vector3::yAxis( ), - Vector3( res2 ), - Vector3( 0.0f ) - ); -} - -VECTORMATH_FORCE_INLINE const Transform3 Transform3::rotationZ( float radians ) -{ - return rotationZ( floatInVec(radians) ); -} - -VECTORMATH_FORCE_INLINE const Transform3 Transform3::rotationZ( const floatInVec &radians ) -{ - __m128 s, c, res0, res1; - VM_ATTRIBUTE_ALIGN16 unsigned int select_x[4] = {0xffffffff, 0, 0, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int select_y[4] = {0, 0xffffffff, 0, 0}; - __m128 zero = _mm_setzero_ps(); - sincosf4( radians.get128(), &s, &c ); - res0 = vec_sel( zero, c, select_x ); - res0 = vec_sel( res0, s, select_y ); - res1 = vec_sel( zero, negatef4(s), select_x ); - res1 = vec_sel( res1, c, select_y ); - return Transform3( - Vector3( res0 ), - Vector3( res1 ), - Vector3::zAxis( ), - Vector3( 0.0f ) - ); -} - -VECTORMATH_FORCE_INLINE const Transform3 Transform3::rotationZYX( const Vector3 &radiansXYZ ) -{ - __m128 angles, s, negS, c, X0, X1, Y0, Y1, Z0, Z1, tmp; - angles = Vector4( radiansXYZ, 0.0f ).get128(); - sincosf4( angles, &s, &c ); - negS = negatef4( s ); - Z0 = vec_mergel( c, s ); - Z1 = vec_mergel( negS, c ); - VM_ATTRIBUTE_ALIGN16 unsigned int select_xyz[4] = {0xffffffff, 0xffffffff, 0xffffffff, 0}; - Z1 = vec_and( Z1, _mm_load_ps( (float *)select_xyz ) ); - Y0 = _mm_shuffle_ps( c, negS, _MM_SHUFFLE(0,1,1,1) ); - Y1 = _mm_shuffle_ps( s, c, _MM_SHUFFLE(0,1,1,1) ); - X0 = vec_splat( s, 0 ); - X1 = vec_splat( c, 0 ); - tmp = vec_mul( Z0, Y1 ); - return Transform3( - Vector3( vec_mul( Z0, Y0 ) ), - Vector3( vec_madd( Z1, X1, vec_mul( tmp, X0 ) ) ), - Vector3( vec_nmsub( Z1, X0, vec_mul( tmp, X1 ) ) ), - Vector3( 0.0f ) - ); -} - -VECTORMATH_FORCE_INLINE const Transform3 Transform3::rotation( float radians, const Vector3 &unitVec ) -{ - return rotation( floatInVec(radians), unitVec ); -} - -VECTORMATH_FORCE_INLINE const Transform3 Transform3::rotation( const floatInVec &radians, const Vector3 &unitVec ) -{ - return Transform3( Matrix3::rotation( radians, unitVec ), Vector3( 0.0f ) ); -} - -VECTORMATH_FORCE_INLINE const Transform3 Transform3::rotation( const Quat &unitQuat ) -{ - return Transform3( Matrix3( unitQuat ), Vector3( 0.0f ) ); -} - -VECTORMATH_FORCE_INLINE const Transform3 Transform3::scale( const Vector3 &scaleVec ) -{ - __m128 zero = _mm_setzero_ps(); - VM_ATTRIBUTE_ALIGN16 unsigned int select_x[4] = {0xffffffff, 0, 0, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int select_y[4] = {0, 0xffffffff, 0, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int select_z[4] = {0, 0, 0xffffffff, 0}; - return Transform3( - Vector3( vec_sel( zero, scaleVec.get128(), select_x ) ), - Vector3( vec_sel( zero, scaleVec.get128(), select_y ) ), - Vector3( vec_sel( zero, scaleVec.get128(), select_z ) ), - Vector3( 0.0f ) - ); -} - -VECTORMATH_FORCE_INLINE const Transform3 appendScale( const Transform3 & tfrm, const Vector3 &scaleVec ) -{ - return Transform3( - ( tfrm.getCol0() * scaleVec.getX( ) ), - ( tfrm.getCol1() * scaleVec.getY( ) ), - ( tfrm.getCol2() * scaleVec.getZ( ) ), - tfrm.getCol3() - ); -} - -VECTORMATH_FORCE_INLINE const Transform3 prependScale( const Vector3 &scaleVec, const Transform3 & tfrm ) -{ - return Transform3( - mulPerElem( tfrm.getCol0(), scaleVec ), - mulPerElem( tfrm.getCol1(), scaleVec ), - mulPerElem( tfrm.getCol2(), scaleVec ), - mulPerElem( tfrm.getCol3(), scaleVec ) - ); -} - -VECTORMATH_FORCE_INLINE const Transform3 Transform3::translation( const Vector3 &translateVec ) -{ - return Transform3( - Vector3::xAxis( ), - Vector3::yAxis( ), - Vector3::zAxis( ), - translateVec - ); -} - -VECTORMATH_FORCE_INLINE const Transform3 select( const Transform3 & tfrm0, const Transform3 & tfrm1, bool select1 ) -{ - return Transform3( - select( tfrm0.getCol0(), tfrm1.getCol0(), select1 ), - select( tfrm0.getCol1(), tfrm1.getCol1(), select1 ), - select( tfrm0.getCol2(), tfrm1.getCol2(), select1 ), - select( tfrm0.getCol3(), tfrm1.getCol3(), select1 ) - ); -} - -VECTORMATH_FORCE_INLINE const Transform3 select( const Transform3 & tfrm0, const Transform3 & tfrm1, const boolInVec &select1 ) -{ - return Transform3( - select( tfrm0.getCol0(), tfrm1.getCol0(), select1 ), - select( tfrm0.getCol1(), tfrm1.getCol1(), select1 ), - select( tfrm0.getCol2(), tfrm1.getCol2(), select1 ), - select( tfrm0.getCol3(), tfrm1.getCol3(), select1 ) - ); -} - -#ifdef _VECTORMATH_DEBUG - -VECTORMATH_FORCE_INLINE void print( const Transform3 & tfrm ) -{ - print( tfrm.getRow( 0 ) ); - print( tfrm.getRow( 1 ) ); - print( tfrm.getRow( 2 ) ); -} - -VECTORMATH_FORCE_INLINE void print( const Transform3 & tfrm, const char * name ) -{ - printf("%s:\n", name); - print( tfrm ); -} - -#endif - -VECTORMATH_FORCE_INLINE Quat::Quat( const Matrix3 & tfrm ) -{ - __m128 res; - __m128 col0, col1, col2; - __m128 xx_yy, xx_yy_zz_xx, yy_zz_xx_yy, zz_xx_yy_zz, diagSum, diagDiff; - __m128 zy_xz_yx, yz_zx_xy, sum, diff; - __m128 radicand, invSqrt, scale; - __m128 res0, res1, res2, res3; - __m128 xx, yy, zz; - VM_ATTRIBUTE_ALIGN16 unsigned int select_x[4] = {0xffffffff, 0, 0, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int select_y[4] = {0, 0xffffffff, 0, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int select_z[4] = {0, 0, 0xffffffff, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int select_w[4] = {0, 0, 0, 0xffffffff}; - - col0 = tfrm.getCol0().get128(); - col1 = tfrm.getCol1().get128(); - col2 = tfrm.getCol2().get128(); - - /* four cases: */ - /* trace > 0 */ - /* else */ - /* xx largest diagonal element */ - /* yy largest diagonal element */ - /* zz largest diagonal element */ - - /* compute quaternion for each case */ - - xx_yy = vec_sel( col0, col1, select_y ); - //xx_yy_zz_xx = vec_perm( xx_yy, col2, _VECTORMATH_PERM_XYCX ); - //yy_zz_xx_yy = vec_perm( xx_yy, col2, _VECTORMATH_PERM_YCXY ); - //zz_xx_yy_zz = vec_perm( xx_yy, col2, _VECTORMATH_PERM_CXYC ); - xx_yy_zz_xx = _mm_shuffle_ps( xx_yy, xx_yy, _MM_SHUFFLE(0,0,1,0) ); - xx_yy_zz_xx = vec_sel( xx_yy_zz_xx, col2, select_z ); // TODO: Ck - yy_zz_xx_yy = _mm_shuffle_ps( xx_yy_zz_xx, xx_yy_zz_xx, _MM_SHUFFLE(1,0,2,1) ); - zz_xx_yy_zz = _mm_shuffle_ps( xx_yy_zz_xx, xx_yy_zz_xx, _MM_SHUFFLE(2,1,0,2) ); - - diagSum = vec_add( vec_add( xx_yy_zz_xx, yy_zz_xx_yy ), zz_xx_yy_zz ); - diagDiff = vec_sub( vec_sub( xx_yy_zz_xx, yy_zz_xx_yy ), zz_xx_yy_zz ); - radicand = vec_add( vec_sel( diagDiff, diagSum, select_w ), _mm_set1_ps(1.0f) ); - // invSqrt = rsqrtf4( radicand ); - invSqrt = newtonrapson_rsqrt4( radicand ); - - - - zy_xz_yx = vec_sel( col0, col1, select_z ); // zy_xz_yx = 00 01 12 03 - //zy_xz_yx = vec_perm( zy_xz_yx, col2, _VECTORMATH_PERM_ZAYX ); - zy_xz_yx = _mm_shuffle_ps( zy_xz_yx, zy_xz_yx, _MM_SHUFFLE(0,1,2,2) ); // zy_xz_yx = 12 12 01 00 - zy_xz_yx = vec_sel( zy_xz_yx, vec_splat(col2, 0), select_y ); // zy_xz_yx = 12 20 01 00 - yz_zx_xy = vec_sel( col0, col1, select_x ); // yz_zx_xy = 10 01 02 03 - //yz_zx_xy = vec_perm( yz_zx_xy, col2, _VECTORMATH_PERM_BZXX ); - yz_zx_xy = _mm_shuffle_ps( yz_zx_xy, yz_zx_xy, _MM_SHUFFLE(0,0,2,0) ); // yz_zx_xy = 10 02 10 10 - yz_zx_xy = vec_sel( yz_zx_xy, vec_splat(col2, 1), select_x ); // yz_zx_xy = 21 02 10 10 - - sum = vec_add( zy_xz_yx, yz_zx_xy ); - diff = vec_sub( zy_xz_yx, yz_zx_xy ); - - scale = vec_mul( invSqrt, _mm_set1_ps(0.5f) ); - - //res0 = vec_perm( sum, diff, _VECTORMATH_PERM_XZYA ); - res0 = _mm_shuffle_ps( sum, sum, _MM_SHUFFLE(0,1,2,0) ); - res0 = vec_sel( res0, vec_splat(diff, 0), select_w ); // TODO: Ck - //res1 = vec_perm( sum, diff, _VECTORMATH_PERM_ZXXB ); - res1 = _mm_shuffle_ps( sum, sum, _MM_SHUFFLE(0,0,0,2) ); - res1 = vec_sel( res1, vec_splat(diff, 1), select_w ); // TODO: Ck - //res2 = vec_perm( sum, diff, _VECTORMATH_PERM_YXXC ); - res2 = _mm_shuffle_ps( sum, sum, _MM_SHUFFLE(0,0,0,1) ); - res2 = vec_sel( res2, vec_splat(diff, 2), select_w ); // TODO: Ck - res3 = diff; - res0 = vec_sel( res0, radicand, select_x ); - res1 = vec_sel( res1, radicand, select_y ); - res2 = vec_sel( res2, radicand, select_z ); - res3 = vec_sel( res3, radicand, select_w ); - res0 = vec_mul( res0, vec_splat( scale, 0 ) ); - res1 = vec_mul( res1, vec_splat( scale, 1 ) ); - res2 = vec_mul( res2, vec_splat( scale, 2 ) ); - res3 = vec_mul( res3, vec_splat( scale, 3 ) ); - - /* determine case and select answer */ - - xx = vec_splat( col0, 0 ); - yy = vec_splat( col1, 1 ); - zz = vec_splat( col2, 2 ); - res = vec_sel( res0, res1, vec_cmpgt( yy, xx ) ); - res = vec_sel( res, res2, vec_and( vec_cmpgt( zz, xx ), vec_cmpgt( zz, yy ) ) ); - res = vec_sel( res, res3, vec_cmpgt( vec_splat( diagSum, 0 ), _mm_setzero_ps() ) ); - mVec128 = res; -} - -VECTORMATH_FORCE_INLINE const Matrix3 outer( const Vector3 &tfrm0, const Vector3 &tfrm1 ) -{ - return Matrix3( - ( tfrm0 * tfrm1.getX( ) ), - ( tfrm0 * tfrm1.getY( ) ), - ( tfrm0 * tfrm1.getZ( ) ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix4 outer( const Vector4 &tfrm0, const Vector4 &tfrm1 ) -{ - return Matrix4( - ( tfrm0 * tfrm1.getX( ) ), - ( tfrm0 * tfrm1.getY( ) ), - ( tfrm0 * tfrm1.getZ( ) ), - ( tfrm0 * tfrm1.getW( ) ) - ); -} - -VECTORMATH_FORCE_INLINE const Vector3 rowMul( const Vector3 &vec, const Matrix3 & mat ) -{ - __m128 tmp0, tmp1, mcol0, mcol1, mcol2, res; - __m128 xxxx, yyyy, zzzz; - tmp0 = vec_mergeh( mat.getCol0().get128(), mat.getCol2().get128() ); - tmp1 = vec_mergel( mat.getCol0().get128(), mat.getCol2().get128() ); - xxxx = vec_splat( vec.get128(), 0 ); - mcol0 = vec_mergeh( tmp0, mat.getCol1().get128() ); - //mcol1 = vec_perm( tmp0, mat.getCol1().get128(), _VECTORMATH_PERM_ZBWX ); - VM_ATTRIBUTE_ALIGN16 unsigned int select_y[4] = {0, 0xffffffff, 0, 0}; - mcol1 = _mm_shuffle_ps( tmp0, tmp0, _MM_SHUFFLE(0,3,2,2)); - mcol1 = vec_sel(mcol1, mat.getCol1().get128(), select_y); - //mcol2 = vec_perm( tmp1, mat.getCol1().get128(), _VECTORMATH_PERM_XCYX ); - mcol2 = _mm_shuffle_ps( tmp1, tmp1, _MM_SHUFFLE(0,1,1,0)); - mcol2 = vec_sel(mcol2, vec_splat(mat.getCol1().get128(), 2), select_y); - yyyy = vec_splat( vec.get128(), 1 ); - res = vec_mul( mcol0, xxxx ); - zzzz = vec_splat( vec.get128(), 2 ); - res = vec_madd( mcol1, yyyy, res ); - res = vec_madd( mcol2, zzzz, res ); - return Vector3( res ); -} - -VECTORMATH_FORCE_INLINE const Matrix3 crossMatrix( const Vector3 &vec ) -{ - __m128 neg, res0, res1, res2; - neg = negatef4( vec.get128() ); - VM_ATTRIBUTE_ALIGN16 unsigned int select_x[4] = {0xffffffff, 0, 0, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int select_y[4] = {0, 0xffffffff, 0, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int select_z[4] = {0, 0, 0xffffffff, 0}; - //res0 = vec_perm( vec.get128(), neg, _VECTORMATH_PERM_XZBX ); - res0 = _mm_shuffle_ps( vec.get128(), vec.get128(), _MM_SHUFFLE(0,2,2,0) ); - res0 = vec_sel(res0, vec_splat(neg, 1), select_z); - //res1 = vec_perm( vec.get128(), neg, _VECTORMATH_PERM_CXXX ); - res1 = vec_sel(vec_splat(vec.get128(), 0), vec_splat(neg, 2), select_x); - //res2 = vec_perm( vec.get128(), neg, _VECTORMATH_PERM_YAXX ); - res2 = _mm_shuffle_ps( vec.get128(), vec.get128(), _MM_SHUFFLE(0,0,1,1) ); - res2 = vec_sel(res2, vec_splat(neg, 0), select_y); - VM_ATTRIBUTE_ALIGN16 unsigned int filter_x[4] = {0, 0xffffffff, 0xffffffff, 0xffffffff}; - VM_ATTRIBUTE_ALIGN16 unsigned int filter_y[4] = {0xffffffff, 0, 0xffffffff, 0xffffffff}; - VM_ATTRIBUTE_ALIGN16 unsigned int filter_z[4] = {0xffffffff, 0xffffffff, 0, 0xffffffff}; - res0 = vec_and( res0, _mm_load_ps((float *)filter_x ) ); - res1 = vec_and( res1, _mm_load_ps((float *)filter_y ) ); - res2 = vec_and( res2, _mm_load_ps((float *)filter_z ) ); // TODO: Use selects? - return Matrix3( - Vector3( res0 ), - Vector3( res1 ), - Vector3( res2 ) - ); -} - -VECTORMATH_FORCE_INLINE const Matrix3 crossMatrixMul( const Vector3 &vec, const Matrix3 & mat ) -{ - return Matrix3( cross( vec, mat.getCol0() ), cross( vec, mat.getCol1() ), cross( vec, mat.getCol2() ) ); -} - -} // namespace Aos -} // namespace Vectormath - -#endif diff --git a/libs/bullet-2.82-r2704/src/vectormath/sse/quat_aos.h b/libs/bullet-2.82-r2704/src/vectormath/sse/quat_aos.h deleted file mode 100755 index 7eac59f..0000000 --- a/libs/bullet-2.82-r2704/src/vectormath/sse/quat_aos.h +++ /dev/null @@ -1,579 +0,0 @@ -/* - Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. - All rights reserved. - - Redistribution and use in source and binary forms, - with or without modification, are permitted provided that the - following conditions are met: - * Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - * Neither the name of the Sony Computer Entertainment Inc nor the names - of its contributors may be used to endorse or promote products derived - from this software without specific prior written permission. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE - LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF - SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS - INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN - CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - POSSIBILITY OF SUCH DAMAGE. -*/ - - -#ifndef _VECTORMATH_QUAT_AOS_CPP_H -#define _VECTORMATH_QUAT_AOS_CPP_H - -//----------------------------------------------------------------------------- -// Definitions - -#ifndef _VECTORMATH_INTERNAL_FUNCTIONS -#define _VECTORMATH_INTERNAL_FUNCTIONS - -#endif - -namespace Vectormath { -namespace Aos { - -VECTORMATH_FORCE_INLINE void Quat::set128(vec_float4 vec) -{ - mVec128 = vec; -} - -VECTORMATH_FORCE_INLINE Quat::Quat( const floatInVec &_x, const floatInVec &_y, const floatInVec &_z, const floatInVec &_w ) -{ - mVec128 = _mm_unpacklo_ps( - _mm_unpacklo_ps( _x.get128(), _z.get128() ), - _mm_unpacklo_ps( _y.get128(), _w.get128() ) ); -} - -VECTORMATH_FORCE_INLINE Quat::Quat( const Vector3 &xyz, float _w ) -{ - mVec128 = xyz.get128(); - _vmathVfSetElement(mVec128, _w, 3); -} - - - -VECTORMATH_FORCE_INLINE Quat::Quat(const Quat& quat) -{ - mVec128 = quat.get128(); -} - -VECTORMATH_FORCE_INLINE Quat::Quat( float _x, float _y, float _z, float _w ) -{ - mVec128 = _mm_setr_ps(_x, _y, _z, _w); -} - - - - - -VECTORMATH_FORCE_INLINE Quat::Quat( const Vector3 &xyz, const floatInVec &_w ) -{ - mVec128 = xyz.get128(); - mVec128 = _vmathVfInsert(mVec128, _w.get128(), 3); -} - -VECTORMATH_FORCE_INLINE Quat::Quat( const Vector4 &vec ) -{ - mVec128 = vec.get128(); -} - -VECTORMATH_FORCE_INLINE Quat::Quat( float scalar ) -{ - mVec128 = floatInVec(scalar).get128(); -} - -VECTORMATH_FORCE_INLINE Quat::Quat( const floatInVec &scalar ) -{ - mVec128 = scalar.get128(); -} - -VECTORMATH_FORCE_INLINE Quat::Quat( __m128 vf4 ) -{ - mVec128 = vf4; -} - -VECTORMATH_FORCE_INLINE const Quat Quat::identity( ) -{ - return Quat( _VECTORMATH_UNIT_0001 ); -} - -VECTORMATH_FORCE_INLINE const Quat lerp( float t, const Quat &quat0, const Quat &quat1 ) -{ - return lerp( floatInVec(t), quat0, quat1 ); -} - -VECTORMATH_FORCE_INLINE const Quat lerp( const floatInVec &t, const Quat &quat0, const Quat &quat1 ) -{ - return ( quat0 + ( ( quat1 - quat0 ) * t ) ); -} - -VECTORMATH_FORCE_INLINE const Quat slerp( float t, const Quat &unitQuat0, const Quat &unitQuat1 ) -{ - return slerp( floatInVec(t), unitQuat0, unitQuat1 ); -} - -VECTORMATH_FORCE_INLINE const Quat slerp( const floatInVec &t, const Quat &unitQuat0, const Quat &unitQuat1 ) -{ - Quat start; - vec_float4 scales, scale0, scale1, cosAngle, angle, tttt, oneMinusT, angles, sines; - __m128 selectMask; - cosAngle = _vmathVfDot4( unitQuat0.get128(), unitQuat1.get128() ); - selectMask = (__m128)vec_cmpgt( _mm_setzero_ps(), cosAngle ); - cosAngle = vec_sel( cosAngle, negatef4( cosAngle ), selectMask ); - start = Quat( vec_sel( unitQuat0.get128(), negatef4( unitQuat0.get128() ), selectMask ) ); - selectMask = (__m128)vec_cmpgt( _mm_set1_ps(_VECTORMATH_SLERP_TOL), cosAngle ); - angle = acosf4( cosAngle ); - tttt = t.get128(); - oneMinusT = vec_sub( _mm_set1_ps(1.0f), tttt ); - angles = vec_mergeh( _mm_set1_ps(1.0f), tttt ); - angles = vec_mergeh( angles, oneMinusT ); - angles = vec_madd( angles, angle, _mm_setzero_ps() ); - sines = sinf4( angles ); - scales = _mm_div_ps( sines, vec_splat( sines, 0 ) ); - scale0 = vec_sel( oneMinusT, vec_splat( scales, 1 ), selectMask ); - scale1 = vec_sel( tttt, vec_splat( scales, 2 ), selectMask ); - return Quat( vec_madd( start.get128(), scale0, vec_mul( unitQuat1.get128(), scale1 ) ) ); -} - -VECTORMATH_FORCE_INLINE const Quat squad( float t, const Quat &unitQuat0, const Quat &unitQuat1, const Quat &unitQuat2, const Quat &unitQuat3 ) -{ - return squad( floatInVec(t), unitQuat0, unitQuat1, unitQuat2, unitQuat3 ); -} - -VECTORMATH_FORCE_INLINE const Quat squad( const floatInVec &t, const Quat &unitQuat0, const Quat &unitQuat1, const Quat &unitQuat2, const Quat &unitQuat3 ) -{ - return slerp( ( ( floatInVec(2.0f) * t ) * ( floatInVec(1.0f) - t ) ), slerp( t, unitQuat0, unitQuat3 ), slerp( t, unitQuat1, unitQuat2 ) ); -} - -VECTORMATH_FORCE_INLINE __m128 Quat::get128( ) const -{ - return mVec128; -} - -VECTORMATH_FORCE_INLINE Quat & Quat::operator =( const Quat &quat ) -{ - mVec128 = quat.mVec128; - return *this; -} - -VECTORMATH_FORCE_INLINE Quat & Quat::setXYZ( const Vector3 &vec ) -{ - VM_ATTRIBUTE_ALIGN16 unsigned int sw[4] = {0, 0, 0, 0xffffffff}; - mVec128 = vec_sel( vec.get128(), mVec128, sw ); - return *this; -} - -VECTORMATH_FORCE_INLINE const Vector3 Quat::getXYZ( ) const -{ - return Vector3( mVec128 ); -} - -VECTORMATH_FORCE_INLINE Quat & Quat::setX( float _x ) -{ - _vmathVfSetElement(mVec128, _x, 0); - return *this; -} - -VECTORMATH_FORCE_INLINE Quat & Quat::setX( const floatInVec &_x ) -{ - mVec128 = _vmathVfInsert(mVec128, _x.get128(), 0); - return *this; -} - -VECTORMATH_FORCE_INLINE const floatInVec Quat::getX( ) const -{ - return floatInVec( mVec128, 0 ); -} - -VECTORMATH_FORCE_INLINE Quat & Quat::setY( float _y ) -{ - _vmathVfSetElement(mVec128, _y, 1); - return *this; -} - -VECTORMATH_FORCE_INLINE Quat & Quat::setY( const floatInVec &_y ) -{ - mVec128 = _vmathVfInsert(mVec128, _y.get128(), 1); - return *this; -} - -VECTORMATH_FORCE_INLINE const floatInVec Quat::getY( ) const -{ - return floatInVec( mVec128, 1 ); -} - -VECTORMATH_FORCE_INLINE Quat & Quat::setZ( float _z ) -{ - _vmathVfSetElement(mVec128, _z, 2); - return *this; -} - -VECTORMATH_FORCE_INLINE Quat & Quat::setZ( const floatInVec &_z ) -{ - mVec128 = _vmathVfInsert(mVec128, _z.get128(), 2); - return *this; -} - -VECTORMATH_FORCE_INLINE const floatInVec Quat::getZ( ) const -{ - return floatInVec( mVec128, 2 ); -} - -VECTORMATH_FORCE_INLINE Quat & Quat::setW( float _w ) -{ - _vmathVfSetElement(mVec128, _w, 3); - return *this; -} - -VECTORMATH_FORCE_INLINE Quat & Quat::setW( const floatInVec &_w ) -{ - mVec128 = _vmathVfInsert(mVec128, _w.get128(), 3); - return *this; -} - -VECTORMATH_FORCE_INLINE const floatInVec Quat::getW( ) const -{ - return floatInVec( mVec128, 3 ); -} - -VECTORMATH_FORCE_INLINE Quat & Quat::setElem( int idx, float value ) -{ - _vmathVfSetElement(mVec128, value, idx); - return *this; -} - -VECTORMATH_FORCE_INLINE Quat & Quat::setElem( int idx, const floatInVec &value ) -{ - mVec128 = _vmathVfInsert(mVec128, value.get128(), idx); - return *this; -} - -VECTORMATH_FORCE_INLINE const floatInVec Quat::getElem( int idx ) const -{ - return floatInVec( mVec128, idx ); -} - -VECTORMATH_FORCE_INLINE VecIdx Quat::operator []( int idx ) -{ - return VecIdx( mVec128, idx ); -} - -VECTORMATH_FORCE_INLINE const floatInVec Quat::operator []( int idx ) const -{ - return floatInVec( mVec128, idx ); -} - -VECTORMATH_FORCE_INLINE const Quat Quat::operator +( const Quat &quat ) const -{ - return Quat( _mm_add_ps( mVec128, quat.mVec128 ) ); -} - - -VECTORMATH_FORCE_INLINE const Quat Quat::operator -( const Quat &quat ) const -{ - return Quat( _mm_sub_ps( mVec128, quat.mVec128 ) ); -} - -VECTORMATH_FORCE_INLINE const Quat Quat::operator *( float scalar ) const -{ - return *this * floatInVec(scalar); -} - -VECTORMATH_FORCE_INLINE const Quat Quat::operator *( const floatInVec &scalar ) const -{ - return Quat( _mm_mul_ps( mVec128, scalar.get128() ) ); -} - -VECTORMATH_FORCE_INLINE Quat & Quat::operator +=( const Quat &quat ) -{ - *this = *this + quat; - return *this; -} - -VECTORMATH_FORCE_INLINE Quat & Quat::operator -=( const Quat &quat ) -{ - *this = *this - quat; - return *this; -} - -VECTORMATH_FORCE_INLINE Quat & Quat::operator *=( float scalar ) -{ - *this = *this * scalar; - return *this; -} - -VECTORMATH_FORCE_INLINE Quat & Quat::operator *=( const floatInVec &scalar ) -{ - *this = *this * scalar; - return *this; -} - -VECTORMATH_FORCE_INLINE const Quat Quat::operator /( float scalar ) const -{ - return *this / floatInVec(scalar); -} - -VECTORMATH_FORCE_INLINE const Quat Quat::operator /( const floatInVec &scalar ) const -{ - return Quat( _mm_div_ps( mVec128, scalar.get128() ) ); -} - -VECTORMATH_FORCE_INLINE Quat & Quat::operator /=( float scalar ) -{ - *this = *this / scalar; - return *this; -} - -VECTORMATH_FORCE_INLINE Quat & Quat::operator /=( const floatInVec &scalar ) -{ - *this = *this / scalar; - return *this; -} - -VECTORMATH_FORCE_INLINE const Quat Quat::operator -( ) const -{ - return Quat(_mm_sub_ps( _mm_setzero_ps(), mVec128 ) ); -} - -VECTORMATH_FORCE_INLINE const Quat operator *( float scalar, const Quat &quat ) -{ - return floatInVec(scalar) * quat; -} - -VECTORMATH_FORCE_INLINE const Quat operator *( const floatInVec &scalar, const Quat &quat ) -{ - return quat * scalar; -} - -VECTORMATH_FORCE_INLINE const floatInVec dot( const Quat &quat0, const Quat &quat1 ) -{ - return floatInVec( _vmathVfDot4( quat0.get128(), quat1.get128() ), 0 ); -} - -VECTORMATH_FORCE_INLINE const floatInVec norm( const Quat &quat ) -{ - return floatInVec( _vmathVfDot4( quat.get128(), quat.get128() ), 0 ); -} - -VECTORMATH_FORCE_INLINE const floatInVec length( const Quat &quat ) -{ - return floatInVec( _mm_sqrt_ps(_vmathVfDot4( quat.get128(), quat.get128() )), 0 ); -} - -VECTORMATH_FORCE_INLINE const Quat normalize( const Quat &quat ) -{ - vec_float4 dot =_vmathVfDot4( quat.get128(), quat.get128()); - return Quat( _mm_mul_ps( quat.get128(), newtonrapson_rsqrt4( dot ) ) ); -} - - -VECTORMATH_FORCE_INLINE const Quat Quat::rotation( const Vector3 &unitVec0, const Vector3 &unitVec1 ) -{ - Vector3 crossVec; - __m128 cosAngle, cosAngleX2Plus2, recipCosHalfAngleX2, cosHalfAngleX2, res; - cosAngle = _vmathVfDot3( unitVec0.get128(), unitVec1.get128() ); - cosAngleX2Plus2 = vec_madd( cosAngle, _mm_set1_ps(2.0f), _mm_set1_ps(2.0f) ); - recipCosHalfAngleX2 = _mm_rsqrt_ps( cosAngleX2Plus2 ); - cosHalfAngleX2 = vec_mul( recipCosHalfAngleX2, cosAngleX2Plus2 ); - crossVec = cross( unitVec0, unitVec1 ); - res = vec_mul( crossVec.get128(), recipCosHalfAngleX2 ); - VM_ATTRIBUTE_ALIGN16 unsigned int sw[4] = {0, 0, 0, 0xffffffff}; - res = vec_sel( res, vec_mul( cosHalfAngleX2, _mm_set1_ps(0.5f) ), sw ); - return Quat( res ); -} - -VECTORMATH_FORCE_INLINE const Quat Quat::rotation( float radians, const Vector3 &unitVec ) -{ - return rotation( floatInVec(radians), unitVec ); -} - -VECTORMATH_FORCE_INLINE const Quat Quat::rotation( const floatInVec &radians, const Vector3 &unitVec ) -{ - __m128 s, c, angle, res; - angle = vec_mul( radians.get128(), _mm_set1_ps(0.5f) ); - sincosf4( angle, &s, &c ); - VM_ATTRIBUTE_ALIGN16 unsigned int sw[4] = {0, 0, 0, 0xffffffff}; - res = vec_sel( vec_mul( unitVec.get128(), s ), c, sw ); - return Quat( res ); -} - -VECTORMATH_FORCE_INLINE const Quat Quat::rotationX( float radians ) -{ - return rotationX( floatInVec(radians) ); -} - -VECTORMATH_FORCE_INLINE const Quat Quat::rotationX( const floatInVec &radians ) -{ - __m128 s, c, angle, res; - angle = vec_mul( radians.get128(), _mm_set1_ps(0.5f) ); - sincosf4( angle, &s, &c ); - VM_ATTRIBUTE_ALIGN16 unsigned int xsw[4] = {0xffffffff, 0, 0, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int wsw[4] = {0, 0, 0, 0xffffffff}; - res = vec_sel( _mm_setzero_ps(), s, xsw ); - res = vec_sel( res, c, wsw ); - return Quat( res ); -} - -VECTORMATH_FORCE_INLINE const Quat Quat::rotationY( float radians ) -{ - return rotationY( floatInVec(radians) ); -} - -VECTORMATH_FORCE_INLINE const Quat Quat::rotationY( const floatInVec &radians ) -{ - __m128 s, c, angle, res; - angle = vec_mul( radians.get128(), _mm_set1_ps(0.5f) ); - sincosf4( angle, &s, &c ); - VM_ATTRIBUTE_ALIGN16 unsigned int ysw[4] = {0, 0xffffffff, 0, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int wsw[4] = {0, 0, 0, 0xffffffff}; - res = vec_sel( _mm_setzero_ps(), s, ysw ); - res = vec_sel( res, c, wsw ); - return Quat( res ); -} - -VECTORMATH_FORCE_INLINE const Quat Quat::rotationZ( float radians ) -{ - return rotationZ( floatInVec(radians) ); -} - -VECTORMATH_FORCE_INLINE const Quat Quat::rotationZ( const floatInVec &radians ) -{ - __m128 s, c, angle, res; - angle = vec_mul( radians.get128(), _mm_set1_ps(0.5f) ); - sincosf4( angle, &s, &c ); - VM_ATTRIBUTE_ALIGN16 unsigned int zsw[4] = {0, 0, 0xffffffff, 0}; - VM_ATTRIBUTE_ALIGN16 unsigned int wsw[4] = {0, 0, 0, 0xffffffff}; - res = vec_sel( _mm_setzero_ps(), s, zsw ); - res = vec_sel( res, c, wsw ); - return Quat( res ); -} - -VECTORMATH_FORCE_INLINE const Quat Quat::operator *( const Quat &quat ) const -{ - __m128 ldata, rdata, qv, tmp0, tmp1, tmp2, tmp3; - __m128 product, l_wxyz, r_wxyz, xy, qw; - ldata = mVec128; - rdata = quat.mVec128; - tmp0 = _mm_shuffle_ps( ldata, ldata, _MM_SHUFFLE(3,0,2,1) ); - tmp1 = _mm_shuffle_ps( rdata, rdata, _MM_SHUFFLE(3,1,0,2) ); - tmp2 = _mm_shuffle_ps( ldata, ldata, _MM_SHUFFLE(3,1,0,2) ); - tmp3 = _mm_shuffle_ps( rdata, rdata, _MM_SHUFFLE(3,0,2,1) ); - qv = vec_mul( vec_splat( ldata, 3 ), rdata ); - qv = vec_madd( vec_splat( rdata, 3 ), ldata, qv ); - qv = vec_madd( tmp0, tmp1, qv ); - qv = vec_nmsub( tmp2, tmp3, qv ); - product = vec_mul( ldata, rdata ); - l_wxyz = vec_sld( ldata, ldata, 12 ); - r_wxyz = vec_sld( rdata, rdata, 12 ); - qw = vec_nmsub( l_wxyz, r_wxyz, product ); - xy = vec_madd( l_wxyz, r_wxyz, product ); - qw = vec_sub( qw, vec_sld( xy, xy, 8 ) ); - VM_ATTRIBUTE_ALIGN16 unsigned int sw[4] = {0, 0, 0, 0xffffffff}; - return Quat( vec_sel( qv, qw, sw ) ); -} - -VECTORMATH_FORCE_INLINE Quat & Quat::operator *=( const Quat &quat ) -{ - *this = *this * quat; - return *this; -} - -VECTORMATH_FORCE_INLINE const Vector3 rotate( const Quat &quat, const Vector3 &vec ) -{ __m128 qdata, vdata, product, tmp0, tmp1, tmp2, tmp3, wwww, qv, qw, res; - qdata = quat.get128(); - vdata = vec.get128(); - tmp0 = _mm_shuffle_ps( qdata, qdata, _MM_SHUFFLE(3,0,2,1) ); - tmp1 = _mm_shuffle_ps( vdata, vdata, _MM_SHUFFLE(3,1,0,2) ); - tmp2 = _mm_shuffle_ps( qdata, qdata, _MM_SHUFFLE(3,1,0,2) ); - tmp3 = _mm_shuffle_ps( vdata, vdata, _MM_SHUFFLE(3,0,2,1) ); - wwww = vec_splat( qdata, 3 ); - qv = vec_mul( wwww, vdata ); - qv = vec_madd( tmp0, tmp1, qv ); - qv = vec_nmsub( tmp2, tmp3, qv ); - product = vec_mul( qdata, vdata ); - qw = vec_madd( vec_sld( qdata, qdata, 4 ), vec_sld( vdata, vdata, 4 ), product ); - qw = vec_add( vec_sld( product, product, 8 ), qw ); - tmp1 = _mm_shuffle_ps( qv, qv, _MM_SHUFFLE(3,1,0,2) ); - tmp3 = _mm_shuffle_ps( qv, qv, _MM_SHUFFLE(3,0,2,1) ); - res = vec_mul( vec_splat( qw, 0 ), qdata ); - res = vec_madd( wwww, qv, res ); - res = vec_madd( tmp0, tmp1, res ); - res = vec_nmsub( tmp2, tmp3, res ); - return Vector3( res ); -} - -VECTORMATH_FORCE_INLINE const Quat conj( const Quat &quat ) -{ - VM_ATTRIBUTE_ALIGN16 unsigned int sw[4] = {0x80000000,0x80000000,0x80000000,0}; - return Quat( vec_xor( quat.get128(), _mm_load_ps((float *)sw) ) ); -} - -VECTORMATH_FORCE_INLINE const Quat select( const Quat &quat0, const Quat &quat1, bool select1 ) -{ - return select( quat0, quat1, boolInVec(select1) ); -} - -//VECTORMATH_FORCE_INLINE const Quat select( const Quat &quat0, const Quat &quat1, const boolInVec &select1 ) -//{ -// return Quat( vec_sel( quat0.get128(), quat1.get128(), select1.get128() ) ); -//} - -VECTORMATH_FORCE_INLINE void loadXYZW(Quat& quat, const float* fptr) -{ -#ifdef USE_SSE3_LDDQU - quat = Quat( SSEFloat(_mm_lddqu_si128((const __m128i*)((float*)(fptr)))).m128 ); -#else - SSEFloat fl; - fl.f[0] = fptr[0]; - fl.f[1] = fptr[1]; - fl.f[2] = fptr[2]; - fl.f[3] = fptr[3]; - quat = Quat( fl.m128); -#endif - - -} - -VECTORMATH_FORCE_INLINE void storeXYZW(const Quat& quat, float* fptr) -{ - fptr[0] = quat.getX(); - fptr[1] = quat.getY(); - fptr[2] = quat.getZ(); - fptr[3] = quat.getW(); -// _mm_storeu_ps((float*)quat.get128(),fptr); -} - - - -#ifdef _VECTORMATH_DEBUG - -VECTORMATH_FORCE_INLINE void print( const Quat &quat ) -{ - union { __m128 v; float s[4]; } tmp; - tmp.v = quat.get128(); - printf( "( %f %f %f %f )\n", tmp.s[0], tmp.s[1], tmp.s[2], tmp.s[3] ); -} - -VECTORMATH_FORCE_INLINE void print( const Quat &quat, const char * name ) -{ - union { __m128 v; float s[4]; } tmp; - tmp.v = quat.get128(); - printf( "%s: ( %f %f %f %f )\n", name, tmp.s[0], tmp.s[1], tmp.s[2], tmp.s[3] ); -} - -#endif - -} // namespace Aos -} // namespace Vectormath - -#endif diff --git a/libs/bullet-2.82-r2704/src/vectormath/sse/vec_aos.h b/libs/bullet-2.82-r2704/src/vectormath/sse/vec_aos.h deleted file mode 100755 index 35aeeaf..0000000 --- a/libs/bullet-2.82-r2704/src/vectormath/sse/vec_aos.h +++ /dev/null @@ -1,1455 +0,0 @@ -/* - Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. - All rights reserved. - - Redistribution and use in source and binary forms, - with or without modification, are permitted provided that the - following conditions are met: - * Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - * Neither the name of the Sony Computer Entertainment Inc nor the names - of its contributors may be used to endorse or promote products derived - from this software without specific prior written permission. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE - LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF - SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS - INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN - CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifndef _VECTORMATH_VEC_AOS_CPP_H -#define _VECTORMATH_VEC_AOS_CPP_H - -//----------------------------------------------------------------------------- -// Constants -// for permutes words are labeled [x,y,z,w] [a,b,c,d] - -#define _VECTORMATH_PERM_X 0x00010203 -#define _VECTORMATH_PERM_Y 0x04050607 -#define _VECTORMATH_PERM_Z 0x08090a0b -#define _VECTORMATH_PERM_W 0x0c0d0e0f -#define _VECTORMATH_PERM_A 0x10111213 -#define _VECTORMATH_PERM_B 0x14151617 -#define _VECTORMATH_PERM_C 0x18191a1b -#define _VECTORMATH_PERM_D 0x1c1d1e1f -#define _VECTORMATH_PERM_XYZA (vec_uchar16)(vec_uint4){ _VECTORMATH_PERM_X, _VECTORMATH_PERM_Y, _VECTORMATH_PERM_Z, _VECTORMATH_PERM_A } -#define _VECTORMATH_PERM_ZXYW (vec_uchar16)(vec_uint4){ _VECTORMATH_PERM_Z, _VECTORMATH_PERM_X, _VECTORMATH_PERM_Y, _VECTORMATH_PERM_W } -#define _VECTORMATH_PERM_YZXW (vec_uchar16)(vec_uint4){ _VECTORMATH_PERM_Y, _VECTORMATH_PERM_Z, _VECTORMATH_PERM_X, _VECTORMATH_PERM_W } -#define _VECTORMATH_PERM_YZAB (vec_uchar16)(vec_uint4){ _VECTORMATH_PERM_Y, _VECTORMATH_PERM_Z, _VECTORMATH_PERM_A, _VECTORMATH_PERM_B } -#define _VECTORMATH_PERM_ZABC (vec_uchar16)(vec_uint4){ _VECTORMATH_PERM_Z, _VECTORMATH_PERM_A, _VECTORMATH_PERM_B, _VECTORMATH_PERM_C } -#define _VECTORMATH_PERM_XYAW (vec_uchar16)(vec_uint4){ _VECTORMATH_PERM_X, _VECTORMATH_PERM_Y, _VECTORMATH_PERM_A, _VECTORMATH_PERM_W } -#define _VECTORMATH_PERM_XAZW (vec_uchar16)(vec_uint4){ _VECTORMATH_PERM_X, _VECTORMATH_PERM_A, _VECTORMATH_PERM_Z, _VECTORMATH_PERM_W } -#define _VECTORMATH_MASK_0xF000 (vec_uint4){ 0xffffffff, 0, 0, 0 } -#define _VECTORMATH_MASK_0x0F00 (vec_uint4){ 0, 0xffffffff, 0, 0 } -#define _VECTORMATH_MASK_0x00F0 (vec_uint4){ 0, 0, 0xffffffff, 0 } -#define _VECTORMATH_MASK_0x000F (vec_uint4){ 0, 0, 0, 0xffffffff } -#define _VECTORMATH_UNIT_1000 _mm_setr_ps(1.0f,0.0f,0.0f,0.0f) // (__m128){ 1.0f, 0.0f, 0.0f, 0.0f } -#define _VECTORMATH_UNIT_0100 _mm_setr_ps(0.0f,1.0f,0.0f,0.0f) // (__m128){ 0.0f, 1.0f, 0.0f, 0.0f } -#define _VECTORMATH_UNIT_0010 _mm_setr_ps(0.0f,0.0f,1.0f,0.0f) // (__m128){ 0.0f, 0.0f, 1.0f, 0.0f } -#define _VECTORMATH_UNIT_0001 _mm_setr_ps(0.0f,0.0f,0.0f,1.0f) // (__m128){ 0.0f, 0.0f, 0.0f, 1.0f } -#define _VECTORMATH_SLERP_TOL 0.999f -//_VECTORMATH_SLERP_TOLF - -//----------------------------------------------------------------------------- -// Definitions - -#ifndef _VECTORMATH_INTERNAL_FUNCTIONS -#define _VECTORMATH_INTERNAL_FUNCTIONS - -#define _vmath_shufps(a, b, immx, immy, immz, immw) _mm_shuffle_ps(a, b, _MM_SHUFFLE(immw, immz, immy, immx)) -static VECTORMATH_FORCE_INLINE __m128 _vmathVfDot3( __m128 vec0, __m128 vec1 ) -{ - __m128 result = _mm_mul_ps( vec0, vec1); - return _mm_add_ps( vec_splat( result, 0 ), _mm_add_ps( vec_splat( result, 1 ), vec_splat( result, 2 ) ) ); -} - -static VECTORMATH_FORCE_INLINE __m128 _vmathVfDot4( __m128 vec0, __m128 vec1 ) -{ - __m128 result = _mm_mul_ps(vec0, vec1); - return _mm_add_ps(_mm_shuffle_ps(result, result, _MM_SHUFFLE(0,0,0,0)), - _mm_add_ps(_mm_shuffle_ps(result, result, _MM_SHUFFLE(1,1,1,1)), - _mm_add_ps(_mm_shuffle_ps(result, result, _MM_SHUFFLE(2,2,2,2)), _mm_shuffle_ps(result, result, _MM_SHUFFLE(3,3,3,3))))); -} - -static VECTORMATH_FORCE_INLINE __m128 _vmathVfCross( __m128 vec0, __m128 vec1 ) -{ - __m128 tmp0, tmp1, tmp2, tmp3, result; - tmp0 = _mm_shuffle_ps( vec0, vec0, _MM_SHUFFLE(3,0,2,1) ); - tmp1 = _mm_shuffle_ps( vec1, vec1, _MM_SHUFFLE(3,1,0,2) ); - tmp2 = _mm_shuffle_ps( vec0, vec0, _MM_SHUFFLE(3,1,0,2) ); - tmp3 = _mm_shuffle_ps( vec1, vec1, _MM_SHUFFLE(3,0,2,1) ); - result = vec_mul( tmp0, tmp1 ); - result = vec_nmsub( tmp2, tmp3, result ); - return result; -} -/* -static VECTORMATH_FORCE_INLINE vec_uint4 _vmathVfToHalfFloatsUnpacked(__m128 v) -{ -#if 0 - vec_int4 bexp; - vec_uint4 mant, sign, hfloat; - vec_uint4 notZero, isInf; - const vec_uint4 hfloatInf = (vec_uint4)(0x00007c00u); - const vec_uint4 mergeMant = (vec_uint4)(0x000003ffu); - const vec_uint4 mergeSign = (vec_uint4)(0x00008000u); - - sign = vec_sr((vec_uint4)v, (vec_uint4)16); - mant = vec_sr((vec_uint4)v, (vec_uint4)13); - bexp = vec_and(vec_sr((vec_int4)v, (vec_uint4)23), (vec_int4)0xff); - - notZero = (vec_uint4)vec_cmpgt(bexp, (vec_int4)112); - isInf = (vec_uint4)vec_cmpgt(bexp, (vec_int4)142); - - bexp = _mm_add_ps(bexp, (vec_int4)-112); - bexp = vec_sl(bexp, (vec_uint4)10); - - hfloat = vec_sel((vec_uint4)bexp, mant, mergeMant); - hfloat = vec_sel((vec_uint4)(0), hfloat, notZero); - hfloat = vec_sel(hfloat, hfloatInf, isInf); - hfloat = vec_sel(hfloat, sign, mergeSign); - - return hfloat; -#else - assert(0); - return _mm_setzero_ps(); -#endif -} - -static VECTORMATH_FORCE_INLINE vec_ushort8 _vmath2VfToHalfFloats(__m128 u, __m128 v) -{ -#if 0 - vec_uint4 hfloat_u, hfloat_v; - const vec_uchar16 pack = (vec_uchar16){2,3,6,7,10,11,14,15,18,19,22,23,26,27,30,31}; - hfloat_u = _vmathVfToHalfFloatsUnpacked(u); - hfloat_v = _vmathVfToHalfFloatsUnpacked(v); - return (vec_ushort8)vec_perm(hfloat_u, hfloat_v, pack); -#else - assert(0); - return _mm_setzero_si128(); -#endif -} -*/ - -static VECTORMATH_FORCE_INLINE __m128 _vmathVfInsert(__m128 dst, __m128 src, int slot) -{ - SSEFloat s; - s.m128 = src; - SSEFloat d; - d.m128 = dst; - d.f[slot] = s.f[slot]; - return d.m128; -} - -#define _vmathVfSetElement(vec, scalar, slot) ((float *)&(vec))[slot] = scalar - -static VECTORMATH_FORCE_INLINE __m128 _vmathVfSplatScalar(float scalar) -{ - return _mm_set1_ps(scalar); -} - -#endif - -namespace Vectormath { -namespace Aos { - - -#ifdef _VECTORMATH_NO_SCALAR_CAST -VECTORMATH_FORCE_INLINE VecIdx::operator floatInVec() const -{ - return floatInVec(ref, i); -} - -VECTORMATH_FORCE_INLINE float VecIdx::getAsFloat() const -#else -VECTORMATH_FORCE_INLINE VecIdx::operator float() const -#endif -{ - return ((float *)&ref)[i]; -} - -VECTORMATH_FORCE_INLINE float VecIdx::operator =( float scalar ) -{ - _vmathVfSetElement(ref, scalar, i); - return scalar; -} - -VECTORMATH_FORCE_INLINE floatInVec VecIdx::operator =( const floatInVec &scalar ) -{ - ref = _vmathVfInsert(ref, scalar.get128(), i); - return scalar; -} - -VECTORMATH_FORCE_INLINE floatInVec VecIdx::operator =( const VecIdx& scalar ) -{ - return *this = floatInVec(scalar.ref, scalar.i); -} - -VECTORMATH_FORCE_INLINE floatInVec VecIdx::operator *=( float scalar ) -{ - return *this *= floatInVec(scalar); -} - -VECTORMATH_FORCE_INLINE floatInVec VecIdx::operator *=( const floatInVec &scalar ) -{ - return *this = floatInVec(ref, i) * scalar; -} - -VECTORMATH_FORCE_INLINE floatInVec VecIdx::operator /=( float scalar ) -{ - return *this /= floatInVec(scalar); -} - -inline floatInVec VecIdx::operator /=( const floatInVec &scalar ) -{ - return *this = floatInVec(ref, i) / scalar; -} - -VECTORMATH_FORCE_INLINE floatInVec VecIdx::operator +=( float scalar ) -{ - return *this += floatInVec(scalar); -} - -VECTORMATH_FORCE_INLINE floatInVec VecIdx::operator +=( const floatInVec &scalar ) -{ - return *this = floatInVec(ref, i) + scalar; -} - -VECTORMATH_FORCE_INLINE floatInVec VecIdx::operator -=( float scalar ) -{ - return *this -= floatInVec(scalar); -} - -VECTORMATH_FORCE_INLINE floatInVec VecIdx::operator -=( const floatInVec &scalar ) -{ - return *this = floatInVec(ref, i) - scalar; -} - -VECTORMATH_FORCE_INLINE Vector3::Vector3(const Vector3& vec) -{ - set128(vec.get128()); -} - -VECTORMATH_FORCE_INLINE void Vector3::set128(vec_float4 vec) -{ - mVec128 = vec; -} - - -VECTORMATH_FORCE_INLINE Vector3::Vector3( float _x, float _y, float _z ) -{ - mVec128 = _mm_setr_ps(_x, _y, _z, 0.0f); -} - -VECTORMATH_FORCE_INLINE Vector3::Vector3( const floatInVec &_x, const floatInVec &_y, const floatInVec &_z ) -{ - __m128 xz = _mm_unpacklo_ps( _x.get128(), _z.get128() ); - mVec128 = _mm_unpacklo_ps( xz, _y.get128() ); -} - -VECTORMATH_FORCE_INLINE Vector3::Vector3( const Point3 &pnt ) -{ - mVec128 = pnt.get128(); -} - -VECTORMATH_FORCE_INLINE Vector3::Vector3( float scalar ) -{ - mVec128 = floatInVec(scalar).get128(); -} - -VECTORMATH_FORCE_INLINE Vector3::Vector3( const floatInVec &scalar ) -{ - mVec128 = scalar.get128(); -} - -VECTORMATH_FORCE_INLINE Vector3::Vector3( __m128 vf4 ) -{ - mVec128 = vf4; -} - -VECTORMATH_FORCE_INLINE const Vector3 Vector3::xAxis( ) -{ - return Vector3( _VECTORMATH_UNIT_1000 ); -} - -VECTORMATH_FORCE_INLINE const Vector3 Vector3::yAxis( ) -{ - return Vector3( _VECTORMATH_UNIT_0100 ); -} - -VECTORMATH_FORCE_INLINE const Vector3 Vector3::zAxis( ) -{ - return Vector3( _VECTORMATH_UNIT_0010 ); -} - -VECTORMATH_FORCE_INLINE const Vector3 lerp( float t, const Vector3 &vec0, const Vector3 &vec1 ) -{ - return lerp( floatInVec(t), vec0, vec1 ); -} - -VECTORMATH_FORCE_INLINE const Vector3 lerp( const floatInVec &t, const Vector3 &vec0, const Vector3 &vec1 ) -{ - return ( vec0 + ( ( vec1 - vec0 ) * t ) ); -} - -VECTORMATH_FORCE_INLINE const Vector3 slerp( float t, const Vector3 &unitVec0, const Vector3 &unitVec1 ) -{ - return slerp( floatInVec(t), unitVec0, unitVec1 ); -} - -VECTORMATH_FORCE_INLINE const Vector3 slerp( const floatInVec &t, const Vector3 &unitVec0, const Vector3 &unitVec1 ) -{ - __m128 scales, scale0, scale1, cosAngle, angle, tttt, oneMinusT, angles, sines; - cosAngle = _vmathVfDot3( unitVec0.get128(), unitVec1.get128() ); - __m128 selectMask = _mm_cmpgt_ps( _mm_set1_ps(_VECTORMATH_SLERP_TOL), cosAngle ); - angle = acosf4( cosAngle ); - tttt = t.get128(); - oneMinusT = _mm_sub_ps( _mm_set1_ps(1.0f), tttt ); - angles = _mm_unpacklo_ps( _mm_set1_ps(1.0f), tttt ); // angles = 1, t, 1, t - angles = _mm_unpacklo_ps( angles, oneMinusT ); // angles = 1, 1-t, t, 1-t - angles = _mm_mul_ps( angles, angle ); - sines = sinf4( angles ); - scales = _mm_div_ps( sines, vec_splat( sines, 0 ) ); - scale0 = vec_sel( oneMinusT, vec_splat( scales, 1 ), selectMask ); - scale1 = vec_sel( tttt, vec_splat( scales, 2 ), selectMask ); - return Vector3( vec_madd( unitVec0.get128(), scale0, _mm_mul_ps( unitVec1.get128(), scale1 ) ) ); -} - -VECTORMATH_FORCE_INLINE __m128 Vector3::get128( ) const -{ - return mVec128; -} - -VECTORMATH_FORCE_INLINE void loadXYZ(Point3& vec, const float* fptr) -{ -#ifdef USE_SSE3_LDDQU - vec = Point3( SSEFloat(_mm_lddqu_si128((const __m128i*)((float*)(fptr)))).m128 ); -#else - SSEFloat fl; - fl.f[0] = fptr[0]; - fl.f[1] = fptr[1]; - fl.f[2] = fptr[2]; - fl.f[3] = fptr[3]; - vec = Point3( fl.m128); -#endif //USE_SSE3_LDDQU - -} - - - -VECTORMATH_FORCE_INLINE void loadXYZ(Vector3& vec, const float* fptr) -{ -#ifdef USE_SSE3_LDDQU - vec = Vector3( SSEFloat(_mm_lddqu_si128((const __m128i*)((float*)(fptr)))).m128 ); -#else - SSEFloat fl; - fl.f[0] = fptr[0]; - fl.f[1] = fptr[1]; - fl.f[2] = fptr[2]; - fl.f[3] = fptr[3]; - vec = Vector3( fl.m128); -#endif //USE_SSE3_LDDQU - -} - -VECTORMATH_FORCE_INLINE void storeXYZ( const Vector3 &vec, __m128 * quad ) -{ - __m128 dstVec = *quad; - VM_ATTRIBUTE_ALIGN16 unsigned int sw[4] = {0, 0, 0, 0xffffffff}; // TODO: Centralize - dstVec = vec_sel(vec.get128(), dstVec, sw); - *quad = dstVec; -} - -VECTORMATH_FORCE_INLINE void storeXYZ(const Point3& vec, float* fptr) -{ - fptr[0] = vec.getX(); - fptr[1] = vec.getY(); - fptr[2] = vec.getZ(); -} - -VECTORMATH_FORCE_INLINE void storeXYZ(const Vector3& vec, float* fptr) -{ - fptr[0] = vec.getX(); - fptr[1] = vec.getY(); - fptr[2] = vec.getZ(); -} - - -VECTORMATH_FORCE_INLINE void loadXYZArray( Vector3 & vec0, Vector3 & vec1, Vector3 & vec2, Vector3 & vec3, const __m128 * threeQuads ) -{ - const float *quads = (float *)threeQuads; - vec0 = Vector3( _mm_load_ps(quads) ); - vec1 = Vector3( _mm_loadu_ps(quads + 3) ); - vec2 = Vector3( _mm_loadu_ps(quads + 6) ); - vec3 = Vector3( _mm_loadu_ps(quads + 9) ); -} - -VECTORMATH_FORCE_INLINE void storeXYZArray( const Vector3 &vec0, const Vector3 &vec1, const Vector3 &vec2, const Vector3 &vec3, __m128 * threeQuads ) -{ - __m128 xxxx = _mm_shuffle_ps( vec1.get128(), vec1.get128(), _MM_SHUFFLE(0, 0, 0, 0) ); - __m128 zzzz = _mm_shuffle_ps( vec2.get128(), vec2.get128(), _MM_SHUFFLE(2, 2, 2, 2) ); - VM_ATTRIBUTE_ALIGN16 unsigned int xsw[4] = {0, 0, 0, 0xffffffff}; - VM_ATTRIBUTE_ALIGN16 unsigned int zsw[4] = {0xffffffff, 0, 0, 0}; - threeQuads[0] = vec_sel( vec0.get128(), xxxx, xsw ); - threeQuads[1] = _mm_shuffle_ps( vec1.get128(), vec2.get128(), _MM_SHUFFLE(1, 0, 2, 1) ); - threeQuads[2] = vec_sel( _mm_shuffle_ps( vec3.get128(), vec3.get128(), _MM_SHUFFLE(2, 1, 0, 3) ), zzzz, zsw ); -} -/* -VECTORMATH_FORCE_INLINE void storeHalfFloats( const Vector3 &vec0, const Vector3 &vec1, const Vector3 &vec2, const Vector3 &vec3, const Vector3 &vec4, const Vector3 &vec5, const Vector3 &vec6, const Vector3 &vec7, vec_ushort8 * threeQuads ) -{ - assert(0); -#if 0 - __m128 xyz0[3]; - __m128 xyz1[3]; - storeXYZArray( vec0, vec1, vec2, vec3, xyz0 ); - storeXYZArray( vec4, vec5, vec6, vec7, xyz1 ); - threeQuads[0] = _vmath2VfToHalfFloats(xyz0[0], xyz0[1]); - threeQuads[1] = _vmath2VfToHalfFloats(xyz0[2], xyz1[0]); - threeQuads[2] = _vmath2VfToHalfFloats(xyz1[1], xyz1[2]); -#endif -} -*/ -VECTORMATH_FORCE_INLINE Vector3 & Vector3::operator =( const Vector3 &vec ) -{ - mVec128 = vec.mVec128; - return *this; -} - -VECTORMATH_FORCE_INLINE Vector3 & Vector3::setX( float _x ) -{ - _vmathVfSetElement(mVec128, _x, 0); - return *this; -} - -VECTORMATH_FORCE_INLINE Vector3 & Vector3::setX( const floatInVec &_x ) -{ - mVec128 = _vmathVfInsert(mVec128, _x.get128(), 0); - return *this; -} - -VECTORMATH_FORCE_INLINE const floatInVec Vector3::getX( ) const -{ - return floatInVec( mVec128, 0 ); -} - -VECTORMATH_FORCE_INLINE Vector3 & Vector3::setY( float _y ) -{ - _vmathVfSetElement(mVec128, _y, 1); - return *this; -} - -VECTORMATH_FORCE_INLINE Vector3 & Vector3::setY( const floatInVec &_y ) -{ - mVec128 = _vmathVfInsert(mVec128, _y.get128(), 1); - return *this; -} - -VECTORMATH_FORCE_INLINE const floatInVec Vector3::getY( ) const -{ - return floatInVec( mVec128, 1 ); -} - -VECTORMATH_FORCE_INLINE Vector3 & Vector3::setZ( float _z ) -{ - _vmathVfSetElement(mVec128, _z, 2); - return *this; -} - -VECTORMATH_FORCE_INLINE Vector3 & Vector3::setZ( const floatInVec &_z ) -{ - mVec128 = _vmathVfInsert(mVec128, _z.get128(), 2); - return *this; -} - -VECTORMATH_FORCE_INLINE const floatInVec Vector3::getZ( ) const -{ - return floatInVec( mVec128, 2 ); -} - -VECTORMATH_FORCE_INLINE Vector3 & Vector3::setElem( int idx, float value ) -{ - _vmathVfSetElement(mVec128, value, idx); - return *this; -} - -VECTORMATH_FORCE_INLINE Vector3 & Vector3::setElem( int idx, const floatInVec &value ) -{ - mVec128 = _vmathVfInsert(mVec128, value.get128(), idx); - return *this; -} - -VECTORMATH_FORCE_INLINE const floatInVec Vector3::getElem( int idx ) const -{ - return floatInVec( mVec128, idx ); -} - -VECTORMATH_FORCE_INLINE VecIdx Vector3::operator []( int idx ) -{ - return VecIdx( mVec128, idx ); -} - -VECTORMATH_FORCE_INLINE const floatInVec Vector3::operator []( int idx ) const -{ - return floatInVec( mVec128, idx ); -} - -VECTORMATH_FORCE_INLINE const Vector3 Vector3::operator +( const Vector3 &vec ) const -{ - return Vector3( _mm_add_ps( mVec128, vec.mVec128 ) ); -} - -VECTORMATH_FORCE_INLINE const Vector3 Vector3::operator -( const Vector3 &vec ) const -{ - return Vector3( _mm_sub_ps( mVec128, vec.mVec128 ) ); -} - -VECTORMATH_FORCE_INLINE const Point3 Vector3::operator +( const Point3 &pnt ) const -{ - return Point3( _mm_add_ps( mVec128, pnt.get128() ) ); -} - -VECTORMATH_FORCE_INLINE const Vector3 Vector3::operator *( float scalar ) const -{ - return *this * floatInVec(scalar); -} - -VECTORMATH_FORCE_INLINE const Vector3 Vector3::operator *( const floatInVec &scalar ) const -{ - return Vector3( _mm_mul_ps( mVec128, scalar.get128() ) ); -} - -VECTORMATH_FORCE_INLINE Vector3 & Vector3::operator +=( const Vector3 &vec ) -{ - *this = *this + vec; - return *this; -} - -VECTORMATH_FORCE_INLINE Vector3 & Vector3::operator -=( const Vector3 &vec ) -{ - *this = *this - vec; - return *this; -} - -VECTORMATH_FORCE_INLINE Vector3 & Vector3::operator *=( float scalar ) -{ - *this = *this * scalar; - return *this; -} - -VECTORMATH_FORCE_INLINE Vector3 & Vector3::operator *=( const floatInVec &scalar ) -{ - *this = *this * scalar; - return *this; -} - -VECTORMATH_FORCE_INLINE const Vector3 Vector3::operator /( float scalar ) const -{ - return *this / floatInVec(scalar); -} - -VECTORMATH_FORCE_INLINE const Vector3 Vector3::operator /( const floatInVec &scalar ) const -{ - return Vector3( _mm_div_ps( mVec128, scalar.get128() ) ); -} - -VECTORMATH_FORCE_INLINE Vector3 & Vector3::operator /=( float scalar ) -{ - *this = *this / scalar; - return *this; -} - -VECTORMATH_FORCE_INLINE Vector3 & Vector3::operator /=( const floatInVec &scalar ) -{ - *this = *this / scalar; - return *this; -} - -VECTORMATH_FORCE_INLINE const Vector3 Vector3::operator -( ) const -{ - //return Vector3(_mm_sub_ps( _mm_setzero_ps(), mVec128 ) ); - - VM_ATTRIBUTE_ALIGN16 static const int array[] = {0x80000000, 0x80000000, 0x80000000, 0x80000000}; - __m128 NEG_MASK = SSEFloat(*(const vec_float4*)array).vf; - return Vector3(_mm_xor_ps(get128(),NEG_MASK)); -} - -VECTORMATH_FORCE_INLINE const Vector3 operator *( float scalar, const Vector3 &vec ) -{ - return floatInVec(scalar) * vec; -} - -VECTORMATH_FORCE_INLINE const Vector3 operator *( const floatInVec &scalar, const Vector3 &vec ) -{ - return vec * scalar; -} - -VECTORMATH_FORCE_INLINE const Vector3 mulPerElem( const Vector3 &vec0, const Vector3 &vec1 ) -{ - return Vector3( _mm_mul_ps( vec0.get128(), vec1.get128() ) ); -} - -VECTORMATH_FORCE_INLINE const Vector3 divPerElem( const Vector3 &vec0, const Vector3 &vec1 ) -{ - return Vector3( _mm_div_ps( vec0.get128(), vec1.get128() ) ); -} - -VECTORMATH_FORCE_INLINE const Vector3 recipPerElem( const Vector3 &vec ) -{ - return Vector3( _mm_rcp_ps( vec.get128() ) ); -} - -VECTORMATH_FORCE_INLINE const Vector3 absPerElem( const Vector3 &vec ) -{ - return Vector3( fabsf4( vec.get128() ) ); -} - -VECTORMATH_FORCE_INLINE const Vector3 copySignPerElem( const Vector3 &vec0, const Vector3 &vec1 ) -{ - __m128 vmask = toM128(0x7fffffff); - return Vector3( _mm_or_ps( - _mm_and_ps ( vmask, vec0.get128() ), // Value - _mm_andnot_ps( vmask, vec1.get128() ) ) ); // Signs -} - -VECTORMATH_FORCE_INLINE const Vector3 maxPerElem( const Vector3 &vec0, const Vector3 &vec1 ) -{ - return Vector3( _mm_max_ps( vec0.get128(), vec1.get128() ) ); -} - -VECTORMATH_FORCE_INLINE const floatInVec maxElem( const Vector3 &vec ) -{ - return floatInVec( _mm_max_ps( _mm_max_ps( vec_splat( vec.get128(), 0 ), vec_splat( vec.get128(), 1 ) ), vec_splat( vec.get128(), 2 ) ) ); -} - -VECTORMATH_FORCE_INLINE const Vector3 minPerElem( const Vector3 &vec0, const Vector3 &vec1 ) -{ - return Vector3( _mm_min_ps( vec0.get128(), vec1.get128() ) ); -} - -VECTORMATH_FORCE_INLINE const floatInVec minElem( const Vector3 &vec ) -{ - return floatInVec( _mm_min_ps( _mm_min_ps( vec_splat( vec.get128(), 0 ), vec_splat( vec.get128(), 1 ) ), vec_splat( vec.get128(), 2 ) ) ); -} - -VECTORMATH_FORCE_INLINE const floatInVec sum( const Vector3 &vec ) -{ - return floatInVec( _mm_add_ps( _mm_add_ps( vec_splat( vec.get128(), 0 ), vec_splat( vec.get128(), 1 ) ), vec_splat( vec.get128(), 2 ) ) ); -} - -VECTORMATH_FORCE_INLINE const floatInVec dot( const Vector3 &vec0, const Vector3 &vec1 ) -{ - return floatInVec( _vmathVfDot3( vec0.get128(), vec1.get128() ), 0 ); -} - -VECTORMATH_FORCE_INLINE const floatInVec lengthSqr( const Vector3 &vec ) -{ - return floatInVec( _vmathVfDot3( vec.get128(), vec.get128() ), 0 ); -} - -VECTORMATH_FORCE_INLINE const floatInVec length( const Vector3 &vec ) -{ - return floatInVec( _mm_sqrt_ps(_vmathVfDot3( vec.get128(), vec.get128() )), 0 ); -} - - -VECTORMATH_FORCE_INLINE const Vector3 normalizeApprox( const Vector3 &vec ) -{ - return Vector3( _mm_mul_ps( vec.get128(), _mm_rsqrt_ps( _vmathVfDot3( vec.get128(), vec.get128() ) ) ) ); -} - -VECTORMATH_FORCE_INLINE const Vector3 normalize( const Vector3 &vec ) -{ - return Vector3( _mm_mul_ps( vec.get128(), newtonrapson_rsqrt4( _vmathVfDot3( vec.get128(), vec.get128() ) ) ) ); -} - -VECTORMATH_FORCE_INLINE const Vector3 cross( const Vector3 &vec0, const Vector3 &vec1 ) -{ - return Vector3( _vmathVfCross( vec0.get128(), vec1.get128() ) ); -} - -VECTORMATH_FORCE_INLINE const Vector3 select( const Vector3 &vec0, const Vector3 &vec1, bool select1 ) -{ - return select( vec0, vec1, boolInVec(select1) ); -} - - -VECTORMATH_FORCE_INLINE const Vector4 select(const Vector4& vec0, const Vector4& vec1, const boolInVec& select1) -{ - return Vector4(vec_sel(vec0.get128(), vec1.get128(), select1.get128())); -} - -#ifdef _VECTORMATH_DEBUG - -VECTORMATH_FORCE_INLINE void print( const Vector3 &vec ) -{ - union { __m128 v; float s[4]; } tmp; - tmp.v = vec.get128(); - printf( "( %f %f %f )\n", tmp.s[0], tmp.s[1], tmp.s[2] ); -} - -VECTORMATH_FORCE_INLINE void print( const Vector3 &vec, const char * name ) -{ - union { __m128 v; float s[4]; } tmp; - tmp.v = vec.get128(); - printf( "%s: ( %f %f %f )\n", name, tmp.s[0], tmp.s[1], tmp.s[2] ); -} - -#endif - -VECTORMATH_FORCE_INLINE Vector4::Vector4( float _x, float _y, float _z, float _w ) -{ - mVec128 = _mm_setr_ps(_x, _y, _z, _w); - } - -VECTORMATH_FORCE_INLINE Vector4::Vector4( const floatInVec &_x, const floatInVec &_y, const floatInVec &_z, const floatInVec &_w ) -{ - mVec128 = _mm_unpacklo_ps( - _mm_unpacklo_ps( _x.get128(), _z.get128() ), - _mm_unpacklo_ps( _y.get128(), _w.get128() ) ); -} - -VECTORMATH_FORCE_INLINE Vector4::Vector4( const Vector3 &xyz, float _w ) -{ - mVec128 = xyz.get128(); - _vmathVfSetElement(mVec128, _w, 3); -} - -VECTORMATH_FORCE_INLINE Vector4::Vector4( const Vector3 &xyz, const floatInVec &_w ) -{ - mVec128 = xyz.get128(); - mVec128 = _vmathVfInsert(mVec128, _w.get128(), 3); -} - -VECTORMATH_FORCE_INLINE Vector4::Vector4( const Vector3 &vec ) -{ - mVec128 = vec.get128(); - mVec128 = _vmathVfInsert(mVec128, _mm_setzero_ps(), 3); -} - -VECTORMATH_FORCE_INLINE Vector4::Vector4( const Point3 &pnt ) -{ - mVec128 = pnt.get128(); - mVec128 = _vmathVfInsert(mVec128, _mm_set1_ps(1.0f), 3); -} - -VECTORMATH_FORCE_INLINE Vector4::Vector4( const Quat &quat ) -{ - mVec128 = quat.get128(); -} - -VECTORMATH_FORCE_INLINE Vector4::Vector4( float scalar ) -{ - mVec128 = floatInVec(scalar).get128(); -} - -VECTORMATH_FORCE_INLINE Vector4::Vector4( const floatInVec &scalar ) -{ - mVec128 = scalar.get128(); -} - -VECTORMATH_FORCE_INLINE Vector4::Vector4( __m128 vf4 ) -{ - mVec128 = vf4; -} - -VECTORMATH_FORCE_INLINE const Vector4 Vector4::xAxis( ) -{ - return Vector4( _VECTORMATH_UNIT_1000 ); -} - -VECTORMATH_FORCE_INLINE const Vector4 Vector4::yAxis( ) -{ - return Vector4( _VECTORMATH_UNIT_0100 ); -} - -VECTORMATH_FORCE_INLINE const Vector4 Vector4::zAxis( ) -{ - return Vector4( _VECTORMATH_UNIT_0010 ); -} - -VECTORMATH_FORCE_INLINE const Vector4 Vector4::wAxis( ) -{ - return Vector4( _VECTORMATH_UNIT_0001 ); -} - -VECTORMATH_FORCE_INLINE const Vector4 lerp( float t, const Vector4 &vec0, const Vector4 &vec1 ) -{ - return lerp( floatInVec(t), vec0, vec1 ); -} - -VECTORMATH_FORCE_INLINE const Vector4 lerp( const floatInVec &t, const Vector4 &vec0, const Vector4 &vec1 ) -{ - return ( vec0 + ( ( vec1 - vec0 ) * t ) ); -} - -VECTORMATH_FORCE_INLINE const Vector4 slerp( float t, const Vector4 &unitVec0, const Vector4 &unitVec1 ) -{ - return slerp( floatInVec(t), unitVec0, unitVec1 ); -} - -VECTORMATH_FORCE_INLINE const Vector4 slerp( const floatInVec &t, const Vector4 &unitVec0, const Vector4 &unitVec1 ) -{ - __m128 scales, scale0, scale1, cosAngle, angle, tttt, oneMinusT, angles, sines; - cosAngle = _vmathVfDot4( unitVec0.get128(), unitVec1.get128() ); - __m128 selectMask = _mm_cmpgt_ps( _mm_set1_ps(_VECTORMATH_SLERP_TOL), cosAngle ); - angle = acosf4( cosAngle ); - tttt = t.get128(); - oneMinusT = _mm_sub_ps( _mm_set1_ps(1.0f), tttt ); - angles = _mm_unpacklo_ps( _mm_set1_ps(1.0f), tttt ); // angles = 1, t, 1, t - angles = _mm_unpacklo_ps( angles, oneMinusT ); // angles = 1, 1-t, t, 1-t - angles = _mm_mul_ps( angles, angle ); - sines = sinf4( angles ); - scales = _mm_div_ps( sines, vec_splat( sines, 0 ) ); - scale0 = vec_sel( oneMinusT, vec_splat( scales, 1 ), selectMask ); - scale1 = vec_sel( tttt, vec_splat( scales, 2 ), selectMask ); - return Vector4( vec_madd( unitVec0.get128(), scale0, _mm_mul_ps( unitVec1.get128(), scale1 ) ) ); -} - -VECTORMATH_FORCE_INLINE __m128 Vector4::get128( ) const -{ - return mVec128; -} -/* -VECTORMATH_FORCE_INLINE void storeHalfFloats( const Vector4 &vec0, const Vector4 &vec1, const Vector4 &vec2, const Vector4 &vec3, vec_ushort8 * twoQuads ) -{ - twoQuads[0] = _vmath2VfToHalfFloats(vec0.get128(), vec1.get128()); - twoQuads[1] = _vmath2VfToHalfFloats(vec2.get128(), vec3.get128()); -} -*/ -VECTORMATH_FORCE_INLINE Vector4 & Vector4::operator =( const Vector4 &vec ) -{ - mVec128 = vec.mVec128; - return *this; -} - -VECTORMATH_FORCE_INLINE Vector4 & Vector4::setXYZ( const Vector3 &vec ) -{ - VM_ATTRIBUTE_ALIGN16 unsigned int sw[4] = {0, 0, 0, 0xffffffff}; - mVec128 = vec_sel( vec.get128(), mVec128, sw ); - return *this; -} - -VECTORMATH_FORCE_INLINE const Vector3 Vector4::getXYZ( ) const -{ - return Vector3( mVec128 ); -} - -VECTORMATH_FORCE_INLINE Vector4 & Vector4::setX( float _x ) -{ - _vmathVfSetElement(mVec128, _x, 0); - return *this; -} - -VECTORMATH_FORCE_INLINE Vector4 & Vector4::setX( const floatInVec &_x ) -{ - mVec128 = _vmathVfInsert(mVec128, _x.get128(), 0); - return *this; -} - -VECTORMATH_FORCE_INLINE const floatInVec Vector4::getX( ) const -{ - return floatInVec( mVec128, 0 ); -} - -VECTORMATH_FORCE_INLINE Vector4 & Vector4::setY( float _y ) -{ - _vmathVfSetElement(mVec128, _y, 1); - return *this; -} - -VECTORMATH_FORCE_INLINE Vector4 & Vector4::setY( const floatInVec &_y ) -{ - mVec128 = _vmathVfInsert(mVec128, _y.get128(), 1); - return *this; -} - -VECTORMATH_FORCE_INLINE const floatInVec Vector4::getY( ) const -{ - return floatInVec( mVec128, 1 ); -} - -VECTORMATH_FORCE_INLINE Vector4 & Vector4::setZ( float _z ) -{ - _vmathVfSetElement(mVec128, _z, 2); - return *this; -} - -VECTORMATH_FORCE_INLINE Vector4 & Vector4::setZ( const floatInVec &_z ) -{ - mVec128 = _vmathVfInsert(mVec128, _z.get128(), 2); - return *this; -} - -VECTORMATH_FORCE_INLINE const floatInVec Vector4::getZ( ) const -{ - return floatInVec( mVec128, 2 ); -} - -VECTORMATH_FORCE_INLINE Vector4 & Vector4::setW( float _w ) -{ - _vmathVfSetElement(mVec128, _w, 3); - return *this; -} - -VECTORMATH_FORCE_INLINE Vector4 & Vector4::setW( const floatInVec &_w ) -{ - mVec128 = _vmathVfInsert(mVec128, _w.get128(), 3); - return *this; -} - -VECTORMATH_FORCE_INLINE const floatInVec Vector4::getW( ) const -{ - return floatInVec( mVec128, 3 ); -} - -VECTORMATH_FORCE_INLINE Vector4 & Vector4::setElem( int idx, float value ) -{ - _vmathVfSetElement(mVec128, value, idx); - return *this; -} - -VECTORMATH_FORCE_INLINE Vector4 & Vector4::setElem( int idx, const floatInVec &value ) -{ - mVec128 = _vmathVfInsert(mVec128, value.get128(), idx); - return *this; -} - -VECTORMATH_FORCE_INLINE const floatInVec Vector4::getElem( int idx ) const -{ - return floatInVec( mVec128, idx ); -} - -VECTORMATH_FORCE_INLINE VecIdx Vector4::operator []( int idx ) -{ - return VecIdx( mVec128, idx ); -} - -VECTORMATH_FORCE_INLINE const floatInVec Vector4::operator []( int idx ) const -{ - return floatInVec( mVec128, idx ); -} - -VECTORMATH_FORCE_INLINE const Vector4 Vector4::operator +( const Vector4 &vec ) const -{ - return Vector4( _mm_add_ps( mVec128, vec.mVec128 ) ); -} - -VECTORMATH_FORCE_INLINE const Vector4 Vector4::operator -( const Vector4 &vec ) const -{ - return Vector4( _mm_sub_ps( mVec128, vec.mVec128 ) ); -} - -VECTORMATH_FORCE_INLINE const Vector4 Vector4::operator *( float scalar ) const -{ - return *this * floatInVec(scalar); -} - -VECTORMATH_FORCE_INLINE const Vector4 Vector4::operator *( const floatInVec &scalar ) const -{ - return Vector4( _mm_mul_ps( mVec128, scalar.get128() ) ); -} - -VECTORMATH_FORCE_INLINE Vector4 & Vector4::operator +=( const Vector4 &vec ) -{ - *this = *this + vec; - return *this; -} - -VECTORMATH_FORCE_INLINE Vector4 & Vector4::operator -=( const Vector4 &vec ) -{ - *this = *this - vec; - return *this; -} - -VECTORMATH_FORCE_INLINE Vector4 & Vector4::operator *=( float scalar ) -{ - *this = *this * scalar; - return *this; -} - -VECTORMATH_FORCE_INLINE Vector4 & Vector4::operator *=( const floatInVec &scalar ) -{ - *this = *this * scalar; - return *this; -} - -VECTORMATH_FORCE_INLINE const Vector4 Vector4::operator /( float scalar ) const -{ - return *this / floatInVec(scalar); -} - -VECTORMATH_FORCE_INLINE const Vector4 Vector4::operator /( const floatInVec &scalar ) const -{ - return Vector4( _mm_div_ps( mVec128, scalar.get128() ) ); -} - -VECTORMATH_FORCE_INLINE Vector4 & Vector4::operator /=( float scalar ) -{ - *this = *this / scalar; - return *this; -} - -VECTORMATH_FORCE_INLINE Vector4 & Vector4::operator /=( const floatInVec &scalar ) -{ - *this = *this / scalar; - return *this; -} - -VECTORMATH_FORCE_INLINE const Vector4 Vector4::operator -( ) const -{ - return Vector4(_mm_sub_ps( _mm_setzero_ps(), mVec128 ) ); -} - -VECTORMATH_FORCE_INLINE const Vector4 operator *( float scalar, const Vector4 &vec ) -{ - return floatInVec(scalar) * vec; -} - -VECTORMATH_FORCE_INLINE const Vector4 operator *( const floatInVec &scalar, const Vector4 &vec ) -{ - return vec * scalar; -} - -VECTORMATH_FORCE_INLINE const Vector4 mulPerElem( const Vector4 &vec0, const Vector4 &vec1 ) -{ - return Vector4( _mm_mul_ps( vec0.get128(), vec1.get128() ) ); -} - -VECTORMATH_FORCE_INLINE const Vector4 divPerElem( const Vector4 &vec0, const Vector4 &vec1 ) -{ - return Vector4( _mm_div_ps( vec0.get128(), vec1.get128() ) ); -} - -VECTORMATH_FORCE_INLINE const Vector4 recipPerElem( const Vector4 &vec ) -{ - return Vector4( _mm_rcp_ps( vec.get128() ) ); -} - -VECTORMATH_FORCE_INLINE const Vector4 absPerElem( const Vector4 &vec ) -{ - return Vector4( fabsf4( vec.get128() ) ); -} - -VECTORMATH_FORCE_INLINE const Vector4 copySignPerElem( const Vector4 &vec0, const Vector4 &vec1 ) -{ - __m128 vmask = toM128(0x7fffffff); - return Vector4( _mm_or_ps( - _mm_and_ps ( vmask, vec0.get128() ), // Value - _mm_andnot_ps( vmask, vec1.get128() ) ) ); // Signs -} - -VECTORMATH_FORCE_INLINE const Vector4 maxPerElem( const Vector4 &vec0, const Vector4 &vec1 ) -{ - return Vector4( _mm_max_ps( vec0.get128(), vec1.get128() ) ); -} - -VECTORMATH_FORCE_INLINE const floatInVec maxElem( const Vector4 &vec ) -{ - return floatInVec( _mm_max_ps( - _mm_max_ps( vec_splat( vec.get128(), 0 ), vec_splat( vec.get128(), 1 ) ), - _mm_max_ps( vec_splat( vec.get128(), 2 ), vec_splat( vec.get128(), 3 ) ) ) ); -} - -VECTORMATH_FORCE_INLINE const Vector4 minPerElem( const Vector4 &vec0, const Vector4 &vec1 ) -{ - return Vector4( _mm_min_ps( vec0.get128(), vec1.get128() ) ); -} - -VECTORMATH_FORCE_INLINE const floatInVec minElem( const Vector4 &vec ) -{ - return floatInVec( _mm_min_ps( - _mm_min_ps( vec_splat( vec.get128(), 0 ), vec_splat( vec.get128(), 1 ) ), - _mm_min_ps( vec_splat( vec.get128(), 2 ), vec_splat( vec.get128(), 3 ) ) ) ); -} - -VECTORMATH_FORCE_INLINE const floatInVec sum( const Vector4 &vec ) -{ - return floatInVec( _mm_add_ps( - _mm_add_ps( vec_splat( vec.get128(), 0 ), vec_splat( vec.get128(), 1 ) ), - _mm_add_ps( vec_splat( vec.get128(), 2 ), vec_splat( vec.get128(), 3 ) ) ) ); -} - -VECTORMATH_FORCE_INLINE const floatInVec dot( const Vector4 &vec0, const Vector4 &vec1 ) -{ - return floatInVec( _vmathVfDot4( vec0.get128(), vec1.get128() ), 0 ); -} - -VECTORMATH_FORCE_INLINE const floatInVec lengthSqr( const Vector4 &vec ) -{ - return floatInVec( _vmathVfDot4( vec.get128(), vec.get128() ), 0 ); -} - -VECTORMATH_FORCE_INLINE const floatInVec length( const Vector4 &vec ) -{ - return floatInVec( _mm_sqrt_ps(_vmathVfDot4( vec.get128(), vec.get128() )), 0 ); -} - -VECTORMATH_FORCE_INLINE const Vector4 normalizeApprox( const Vector4 &vec ) -{ - return Vector4( _mm_mul_ps( vec.get128(), _mm_rsqrt_ps( _vmathVfDot4( vec.get128(), vec.get128() ) ) ) ); -} - -VECTORMATH_FORCE_INLINE const Vector4 normalize( const Vector4 &vec ) -{ - return Vector4( _mm_mul_ps( vec.get128(), newtonrapson_rsqrt4( _vmathVfDot4( vec.get128(), vec.get128() ) ) ) ); -} - -VECTORMATH_FORCE_INLINE const Vector4 select( const Vector4 &vec0, const Vector4 &vec1, bool select1 ) -{ - return select( vec0, vec1, boolInVec(select1) ); -} - - -#ifdef _VECTORMATH_DEBUG - -VECTORMATH_FORCE_INLINE void print( const Vector4 &vec ) -{ - union { __m128 v; float s[4]; } tmp; - tmp.v = vec.get128(); - printf( "( %f %f %f %f )\n", tmp.s[0], tmp.s[1], tmp.s[2], tmp.s[3] ); -} - -VECTORMATH_FORCE_INLINE void print( const Vector4 &vec, const char * name ) -{ - union { __m128 v; float s[4]; } tmp; - tmp.v = vec.get128(); - printf( "%s: ( %f %f %f %f )\n", name, tmp.s[0], tmp.s[1], tmp.s[2], tmp.s[3] ); -} - -#endif - -VECTORMATH_FORCE_INLINE Point3::Point3( float _x, float _y, float _z ) -{ - mVec128 = _mm_setr_ps(_x, _y, _z, 0.0f); -} - -VECTORMATH_FORCE_INLINE Point3::Point3( const floatInVec &_x, const floatInVec &_y, const floatInVec &_z ) -{ - mVec128 = _mm_unpacklo_ps( _mm_unpacklo_ps( _x.get128(), _z.get128() ), _y.get128() ); -} - -VECTORMATH_FORCE_INLINE Point3::Point3( const Vector3 &vec ) -{ - mVec128 = vec.get128(); -} - -VECTORMATH_FORCE_INLINE Point3::Point3( float scalar ) -{ - mVec128 = floatInVec(scalar).get128(); -} - -VECTORMATH_FORCE_INLINE Point3::Point3( const floatInVec &scalar ) -{ - mVec128 = scalar.get128(); -} - -VECTORMATH_FORCE_INLINE Point3::Point3( __m128 vf4 ) -{ - mVec128 = vf4; -} - -VECTORMATH_FORCE_INLINE const Point3 lerp( float t, const Point3 &pnt0, const Point3 &pnt1 ) -{ - return lerp( floatInVec(t), pnt0, pnt1 ); -} - -VECTORMATH_FORCE_INLINE const Point3 lerp( const floatInVec &t, const Point3 &pnt0, const Point3 &pnt1 ) -{ - return ( pnt0 + ( ( pnt1 - pnt0 ) * t ) ); -} - -VECTORMATH_FORCE_INLINE __m128 Point3::get128( ) const -{ - return mVec128; -} - -VECTORMATH_FORCE_INLINE void storeXYZ( const Point3 &pnt, __m128 * quad ) -{ - __m128 dstVec = *quad; - VM_ATTRIBUTE_ALIGN16 unsigned int sw[4] = {0, 0, 0, 0xffffffff}; // TODO: Centralize - dstVec = vec_sel(pnt.get128(), dstVec, sw); - *quad = dstVec; -} - -VECTORMATH_FORCE_INLINE void loadXYZArray( Point3 & pnt0, Point3 & pnt1, Point3 & pnt2, Point3 & pnt3, const __m128 * threeQuads ) -{ - const float *quads = (float *)threeQuads; - pnt0 = Point3( _mm_load_ps(quads) ); - pnt1 = Point3( _mm_loadu_ps(quads + 3) ); - pnt2 = Point3( _mm_loadu_ps(quads + 6) ); - pnt3 = Point3( _mm_loadu_ps(quads + 9) ); -} - -VECTORMATH_FORCE_INLINE void storeXYZArray( const Point3 &pnt0, const Point3 &pnt1, const Point3 &pnt2, const Point3 &pnt3, __m128 * threeQuads ) -{ - __m128 xxxx = _mm_shuffle_ps( pnt1.get128(), pnt1.get128(), _MM_SHUFFLE(0, 0, 0, 0) ); - __m128 zzzz = _mm_shuffle_ps( pnt2.get128(), pnt2.get128(), _MM_SHUFFLE(2, 2, 2, 2) ); - VM_ATTRIBUTE_ALIGN16 unsigned int xsw[4] = {0, 0, 0, 0xffffffff}; - VM_ATTRIBUTE_ALIGN16 unsigned int zsw[4] = {0xffffffff, 0, 0, 0}; - threeQuads[0] = vec_sel( pnt0.get128(), xxxx, xsw ); - threeQuads[1] = _mm_shuffle_ps( pnt1.get128(), pnt2.get128(), _MM_SHUFFLE(1, 0, 2, 1) ); - threeQuads[2] = vec_sel( _mm_shuffle_ps( pnt3.get128(), pnt3.get128(), _MM_SHUFFLE(2, 1, 0, 3) ), zzzz, zsw ); -} -/* -VECTORMATH_FORCE_INLINE void storeHalfFloats( const Point3 &pnt0, const Point3 &pnt1, const Point3 &pnt2, const Point3 &pnt3, const Point3 &pnt4, const Point3 &pnt5, const Point3 &pnt6, const Point3 &pnt7, vec_ushort8 * threeQuads ) -{ -#if 0 - __m128 xyz0[3]; - __m128 xyz1[3]; - storeXYZArray( pnt0, pnt1, pnt2, pnt3, xyz0 ); - storeXYZArray( pnt4, pnt5, pnt6, pnt7, xyz1 ); - threeQuads[0] = _vmath2VfToHalfFloats(xyz0[0], xyz0[1]); - threeQuads[1] = _vmath2VfToHalfFloats(xyz0[2], xyz1[0]); - threeQuads[2] = _vmath2VfToHalfFloats(xyz1[1], xyz1[2]); -#else - assert(0); -#endif -} -*/ -VECTORMATH_FORCE_INLINE Point3 & Point3::operator =( const Point3 &pnt ) -{ - mVec128 = pnt.mVec128; - return *this; -} - -VECTORMATH_FORCE_INLINE Point3 & Point3::setX( float _x ) -{ - _vmathVfSetElement(mVec128, _x, 0); - return *this; -} - -VECTORMATH_FORCE_INLINE Point3 & Point3::setX( const floatInVec &_x ) -{ - mVec128 = _vmathVfInsert(mVec128, _x.get128(), 0); - return *this; -} - -VECTORMATH_FORCE_INLINE const floatInVec Point3::getX( ) const -{ - return floatInVec( mVec128, 0 ); -} - -VECTORMATH_FORCE_INLINE Point3 & Point3::setY( float _y ) -{ - _vmathVfSetElement(mVec128, _y, 1); - return *this; -} - -VECTORMATH_FORCE_INLINE Point3 & Point3::setY( const floatInVec &_y ) -{ - mVec128 = _vmathVfInsert(mVec128, _y.get128(), 1); - return *this; -} - -VECTORMATH_FORCE_INLINE const floatInVec Point3::getY( ) const -{ - return floatInVec( mVec128, 1 ); -} - -VECTORMATH_FORCE_INLINE Point3 & Point3::setZ( float _z ) -{ - _vmathVfSetElement(mVec128, _z, 2); - return *this; -} - -VECTORMATH_FORCE_INLINE Point3 & Point3::setZ( const floatInVec &_z ) -{ - mVec128 = _vmathVfInsert(mVec128, _z.get128(), 2); - return *this; -} - -VECTORMATH_FORCE_INLINE const floatInVec Point3::getZ( ) const -{ - return floatInVec( mVec128, 2 ); -} - -VECTORMATH_FORCE_INLINE Point3 & Point3::setElem( int idx, float value ) -{ - _vmathVfSetElement(mVec128, value, idx); - return *this; -} - -VECTORMATH_FORCE_INLINE Point3 & Point3::setElem( int idx, const floatInVec &value ) -{ - mVec128 = _vmathVfInsert(mVec128, value.get128(), idx); - return *this; -} - -VECTORMATH_FORCE_INLINE const floatInVec Point3::getElem( int idx ) const -{ - return floatInVec( mVec128, idx ); -} - -VECTORMATH_FORCE_INLINE VecIdx Point3::operator []( int idx ) -{ - return VecIdx( mVec128, idx ); -} - -VECTORMATH_FORCE_INLINE const floatInVec Point3::operator []( int idx ) const -{ - return floatInVec( mVec128, idx ); -} - -VECTORMATH_FORCE_INLINE const Vector3 Point3::operator -( const Point3 &pnt ) const -{ - return Vector3( _mm_sub_ps( mVec128, pnt.mVec128 ) ); -} - -VECTORMATH_FORCE_INLINE const Point3 Point3::operator +( const Vector3 &vec ) const -{ - return Point3( _mm_add_ps( mVec128, vec.get128() ) ); -} - -VECTORMATH_FORCE_INLINE const Point3 Point3::operator -( const Vector3 &vec ) const -{ - return Point3( _mm_sub_ps( mVec128, vec.get128() ) ); -} - -VECTORMATH_FORCE_INLINE Point3 & Point3::operator +=( const Vector3 &vec ) -{ - *this = *this + vec; - return *this; -} - -VECTORMATH_FORCE_INLINE Point3 & Point3::operator -=( const Vector3 &vec ) -{ - *this = *this - vec; - return *this; -} - -VECTORMATH_FORCE_INLINE const Point3 mulPerElem( const Point3 &pnt0, const Point3 &pnt1 ) -{ - return Point3( _mm_mul_ps( pnt0.get128(), pnt1.get128() ) ); -} - -VECTORMATH_FORCE_INLINE const Point3 divPerElem( const Point3 &pnt0, const Point3 &pnt1 ) -{ - return Point3( _mm_div_ps( pnt0.get128(), pnt1.get128() ) ); -} - -VECTORMATH_FORCE_INLINE const Point3 recipPerElem( const Point3 &pnt ) -{ - return Point3( _mm_rcp_ps( pnt.get128() ) ); -} - -VECTORMATH_FORCE_INLINE const Point3 absPerElem( const Point3 &pnt ) -{ - return Point3( fabsf4( pnt.get128() ) ); -} - -VECTORMATH_FORCE_INLINE const Point3 copySignPerElem( const Point3 &pnt0, const Point3 &pnt1 ) -{ - __m128 vmask = toM128(0x7fffffff); - return Point3( _mm_or_ps( - _mm_and_ps ( vmask, pnt0.get128() ), // Value - _mm_andnot_ps( vmask, pnt1.get128() ) ) ); // Signs -} - -VECTORMATH_FORCE_INLINE const Point3 maxPerElem( const Point3 &pnt0, const Point3 &pnt1 ) -{ - return Point3( _mm_max_ps( pnt0.get128(), pnt1.get128() ) ); -} - -VECTORMATH_FORCE_INLINE const floatInVec maxElem( const Point3 &pnt ) -{ - return floatInVec( _mm_max_ps( _mm_max_ps( vec_splat( pnt.get128(), 0 ), vec_splat( pnt.get128(), 1 ) ), vec_splat( pnt.get128(), 2 ) ) ); -} - -VECTORMATH_FORCE_INLINE const Point3 minPerElem( const Point3 &pnt0, const Point3 &pnt1 ) -{ - return Point3( _mm_min_ps( pnt0.get128(), pnt1.get128() ) ); -} - -VECTORMATH_FORCE_INLINE const floatInVec minElem( const Point3 &pnt ) -{ - return floatInVec( _mm_min_ps( _mm_min_ps( vec_splat( pnt.get128(), 0 ), vec_splat( pnt.get128(), 1 ) ), vec_splat( pnt.get128(), 2 ) ) ); -} - -VECTORMATH_FORCE_INLINE const floatInVec sum( const Point3 &pnt ) -{ - return floatInVec( _mm_add_ps( _mm_add_ps( vec_splat( pnt.get128(), 0 ), vec_splat( pnt.get128(), 1 ) ), vec_splat( pnt.get128(), 2 ) ) ); -} - -VECTORMATH_FORCE_INLINE const Point3 scale( const Point3 &pnt, float scaleVal ) -{ - return scale( pnt, floatInVec( scaleVal ) ); -} - -VECTORMATH_FORCE_INLINE const Point3 scale( const Point3 &pnt, const floatInVec &scaleVal ) -{ - return mulPerElem( pnt, Point3( scaleVal ) ); -} - -VECTORMATH_FORCE_INLINE const Point3 scale( const Point3 &pnt, const Vector3 &scaleVec ) -{ - return mulPerElem( pnt, Point3( scaleVec ) ); -} - -VECTORMATH_FORCE_INLINE const floatInVec projection( const Point3 &pnt, const Vector3 &unitVec ) -{ - return floatInVec( _vmathVfDot3( pnt.get128(), unitVec.get128() ), 0 ); -} - -VECTORMATH_FORCE_INLINE const floatInVec distSqrFromOrigin( const Point3 &pnt ) -{ - return lengthSqr( Vector3( pnt ) ); -} - -VECTORMATH_FORCE_INLINE const floatInVec distFromOrigin( const Point3 &pnt ) -{ - return length( Vector3( pnt ) ); -} - -VECTORMATH_FORCE_INLINE const floatInVec distSqr( const Point3 &pnt0, const Point3 &pnt1 ) -{ - return lengthSqr( ( pnt1 - pnt0 ) ); -} - -VECTORMATH_FORCE_INLINE const floatInVec dist( const Point3 &pnt0, const Point3 &pnt1 ) -{ - return length( ( pnt1 - pnt0 ) ); -} - -VECTORMATH_FORCE_INLINE const Point3 select( const Point3 &pnt0, const Point3 &pnt1, bool select1 ) -{ - return select( pnt0, pnt1, boolInVec(select1) ); -} - -VECTORMATH_FORCE_INLINE const Point3 select( const Point3 &pnt0, const Point3 &pnt1, const boolInVec &select1 ) -{ - return Point3( vec_sel( pnt0.get128(), pnt1.get128(), select1.get128() ) ); -} - - - -#ifdef _VECTORMATH_DEBUG - -VECTORMATH_FORCE_INLINE void print( const Point3 &pnt ) -{ - union { __m128 v; float s[4]; } tmp; - tmp.v = pnt.get128(); - printf( "( %f %f %f )\n", tmp.s[0], tmp.s[1], tmp.s[2] ); -} - -VECTORMATH_FORCE_INLINE void print( const Point3 &pnt, const char * name ) -{ - union { __m128 v; float s[4]; } tmp; - tmp.v = pnt.get128(); - printf( "%s: ( %f %f %f )\n", name, tmp.s[0], tmp.s[1], tmp.s[2] ); -} - -#endif - -} // namespace Aos -} // namespace Vectormath - -#endif diff --git a/libs/bullet-2.82-r2704/src/vectormath/sse/vecidx_aos.h b/libs/bullet-2.82-r2704/src/vectormath/sse/vecidx_aos.h deleted file mode 100755 index 8ba4b1d..0000000 --- a/libs/bullet-2.82-r2704/src/vectormath/sse/vecidx_aos.h +++ /dev/null @@ -1,80 +0,0 @@ -/* - Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. - All rights reserved. - - Redistribution and use in source and binary forms, - with or without modification, are permitted provided that the - following conditions are met: - * Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - * Neither the name of the Sony Computer Entertainment Inc nor the names - of its contributors may be used to endorse or promote products derived - from this software without specific prior written permission. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE - LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF - SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS - INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN - CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifndef _VECTORMATH_VECIDX_AOS_H -#define _VECTORMATH_VECIDX_AOS_H - - -#include "floatInVec.h" - -namespace Vectormath { -namespace Aos { - -//----------------------------------------------------------------------------- -// VecIdx -// Used in setting elements of Vector3, Vector4, Point3, or Quat with the -// subscripting operator. -// - -VM_ATTRIBUTE_ALIGNED_CLASS16 (class) VecIdx -{ -private: - __m128 &ref; - int i; -public: - inline VecIdx( __m128& vec, int idx ): ref(vec) { i = idx; } - - // implicitly casts to float unless _VECTORMATH_NO_SCALAR_CAST defined - // in which case, implicitly casts to floatInVec, and one must call - // getAsFloat to convert to float. - // -#ifdef _VECTORMATH_NO_SCALAR_CAST - inline operator floatInVec() const; - inline float getAsFloat() const; -#else - inline operator float() const; -#endif - - inline float operator =( float scalar ); - inline floatInVec operator =( const floatInVec &scalar ); - inline floatInVec operator =( const VecIdx& scalar ); - inline floatInVec operator *=( float scalar ); - inline floatInVec operator *=( const floatInVec &scalar ); - inline floatInVec operator /=( float scalar ); - inline floatInVec operator /=( const floatInVec &scalar ); - inline floatInVec operator +=( float scalar ); - inline floatInVec operator +=( const floatInVec &scalar ); - inline floatInVec operator -=( float scalar ); - inline floatInVec operator -=( const floatInVec &scalar ); -}; - -} // namespace Aos -} // namespace Vectormath - -#endif diff --git a/libs/bullet-2.82-r2704/src/vectormath/sse/vectormath_aos.h b/libs/bullet-2.82-r2704/src/vectormath/sse/vectormath_aos.h deleted file mode 100755 index be5ae8c..0000000 --- a/libs/bullet-2.82-r2704/src/vectormath/sse/vectormath_aos.h +++ /dev/null @@ -1,2547 +0,0 @@ -/* - Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. - All rights reserved. - - Redistribution and use in source and binary forms, - with or without modification, are permitted provided that the - following conditions are met: - * Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - * Neither the name of the Sony Computer Entertainment Inc nor the names - of its contributors may be used to endorse or promote products derived - from this software without specific prior written permission. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE - LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF - SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS - INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN - CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - POSSIBILITY OF SUCH DAMAGE. -*/ - - -#ifndef _VECTORMATH_AOS_CPP_SSE_H -#define _VECTORMATH_AOS_CPP_SSE_H - -#include -#include -#include -#include - -#define Vector3Ref Vector3& -#define QuatRef Quat& -#define Matrix3Ref Matrix3& - -#if (defined (_WIN32) && (_MSC_VER) && _MSC_VER >= 1400) - #define USE_SSE3_LDDQU - - #define VM_ATTRIBUTE_ALIGNED_CLASS16(a) __declspec(align(16)) a - #define VM_ATTRIBUTE_ALIGN16 __declspec(align(16)) - #define VECTORMATH_FORCE_INLINE __forceinline -#else - #define VM_ATTRIBUTE_ALIGNED_CLASS16(a) a __attribute__ ((aligned (16))) - #define VM_ATTRIBUTE_ALIGN16 __attribute__ ((aligned (16))) - #define VECTORMATH_FORCE_INLINE inline __attribute__ ((always_inline)) - #ifdef __SSE3__ - #define USE_SSE3_LDDQU - #endif //__SSE3__ -#endif//_WIN32 - - -#ifdef USE_SSE3_LDDQU -#include //_mm_lddqu_si128 -#endif //USE_SSE3_LDDQU - - -// TODO: Tidy -typedef __m128 vec_float4; -typedef __m128 vec_uint4; -typedef __m128 vec_int4; -typedef __m128i vec_uchar16; -typedef __m128i vec_ushort8; - -#define vec_splat(x, e) _mm_shuffle_ps(x, x, _MM_SHUFFLE(e,e,e,e)) - -#define _mm_ror_ps(vec,i) \ - (((i)%4) ? (_mm_shuffle_ps(vec,vec, _MM_SHUFFLE((unsigned char)(i+3)%4,(unsigned char)(i+2)%4,(unsigned char)(i+1)%4,(unsigned char)(i+0)%4))) : (vec)) -#define _mm_rol_ps(vec,i) \ - (((i)%4) ? (_mm_shuffle_ps(vec,vec, _MM_SHUFFLE((unsigned char)(7-i)%4,(unsigned char)(6-i)%4,(unsigned char)(5-i)%4,(unsigned char)(4-i)%4))) : (vec)) - -#define vec_sld(vec,vec2,x) _mm_ror_ps(vec, ((x)/4)) - -#define _mm_abs_ps(vec) _mm_andnot_ps(_MASKSIGN_,vec) -#define _mm_neg_ps(vec) _mm_xor_ps(_MASKSIGN_,vec) - -#define vec_madd(a, b, c) _mm_add_ps(c, _mm_mul_ps(a, b) ) - -union SSEFloat -{ - __m128i vi; - __m128 m128; - __m128 vf; - unsigned int ui[4]; - unsigned short s[8]; - float f[4]; - SSEFloat(__m128 v) : m128(v) {} - SSEFloat(__m128i v) : vi(v) {} - SSEFloat() {}//uninitialized -}; - -static VECTORMATH_FORCE_INLINE __m128 vec_sel(__m128 a, __m128 b, __m128 mask) -{ - return _mm_or_ps(_mm_and_ps(mask, b), _mm_andnot_ps(mask, a)); -} -static VECTORMATH_FORCE_INLINE __m128 vec_sel(__m128 a, __m128 b, const unsigned int *_mask) -{ - return vec_sel(a, b, _mm_load_ps((float *)_mask)); -} -static VECTORMATH_FORCE_INLINE __m128 vec_sel(__m128 a, __m128 b, unsigned int _mask) -{ - return vec_sel(a, b, _mm_set1_ps(*(float *)&_mask)); -} - -static VECTORMATH_FORCE_INLINE __m128 toM128(unsigned int x) -{ - return _mm_set1_ps( *(float *)&x ); -} - -static VECTORMATH_FORCE_INLINE __m128 fabsf4(__m128 x) -{ - return _mm_and_ps( x, toM128( 0x7fffffff ) ); -} -/* -union SSE64 -{ - __m128 m128; - struct - { - __m64 m01; - __m64 m23; - } m64; -}; - -static VECTORMATH_FORCE_INLINE __m128 vec_cts(__m128 x, int a) -{ - assert(a == 0); // Only 2^0 supported - (void)a; - SSE64 sse64; - sse64.m64.m01 = _mm_cvttps_pi32(x); - sse64.m64.m23 = _mm_cvttps_pi32(_mm_ror_ps(x,2)); - _mm_empty(); - return sse64.m128; -} - -static VECTORMATH_FORCE_INLINE __m128 vec_ctf(__m128 x, int a) -{ - assert(a == 0); // Only 2^0 supported - (void)a; - SSE64 sse64; - sse64.m128 = x; - __m128 result =_mm_movelh_ps( - _mm_cvt_pi2ps(_mm_setzero_ps(), sse64.m64.m01), - _mm_cvt_pi2ps(_mm_setzero_ps(), sse64.m64.m23)); - _mm_empty(); - return result; -} -*/ -static VECTORMATH_FORCE_INLINE __m128 vec_cts(__m128 x, int a) -{ - assert(a == 0); // Only 2^0 supported - (void)a; - __m128i result = _mm_cvtps_epi32(x); - return (__m128 &)result; -} - -static VECTORMATH_FORCE_INLINE __m128 vec_ctf(__m128 x, int a) -{ - assert(a == 0); // Only 2^0 supported - (void)a; - return _mm_cvtepi32_ps((__m128i &)x); -} - -#define vec_nmsub(a,b,c) _mm_sub_ps( c, _mm_mul_ps( a, b ) ) -#define vec_sub(a,b) _mm_sub_ps( a, b ) -#define vec_add(a,b) _mm_add_ps( a, b ) -#define vec_mul(a,b) _mm_mul_ps( a, b ) -#define vec_xor(a,b) _mm_xor_ps( a, b ) -#define vec_and(a,b) _mm_and_ps( a, b ) -#define vec_cmpeq(a,b) _mm_cmpeq_ps( a, b ) -#define vec_cmpgt(a,b) _mm_cmpgt_ps( a, b ) - -#define vec_mergeh(a,b) _mm_unpacklo_ps( a, b ) -#define vec_mergel(a,b) _mm_unpackhi_ps( a, b ) - -#define vec_andc(a,b) _mm_andnot_ps( b, a ) - -#define sqrtf4(x) _mm_sqrt_ps( x ) -#define rsqrtf4(x) _mm_rsqrt_ps( x ) -#define recipf4(x) _mm_rcp_ps( x ) -#define negatef4(x) _mm_sub_ps( _mm_setzero_ps(), x ) - -static VECTORMATH_FORCE_INLINE __m128 newtonrapson_rsqrt4( const __m128 v ) -{ -#define _half4 _mm_setr_ps(.5f,.5f,.5f,.5f) -#define _three _mm_setr_ps(3.f,3.f,3.f,3.f) -const __m128 approx = _mm_rsqrt_ps( v ); -const __m128 muls = _mm_mul_ps(_mm_mul_ps(v, approx), approx); -return _mm_mul_ps(_mm_mul_ps(_half4, approx), _mm_sub_ps(_three, muls) ); -} - -static VECTORMATH_FORCE_INLINE __m128 acosf4(__m128 x) -{ - __m128 xabs = fabsf4(x); - __m128 select = _mm_cmplt_ps( x, _mm_setzero_ps() ); - __m128 t1 = sqrtf4(vec_sub(_mm_set1_ps(1.0f), xabs)); - - /* Instruction counts can be reduced if the polynomial was - * computed entirely from nested (dependent) fma's. However, - * to reduce the number of pipeline stalls, the polygon is evaluated - * in two halves (hi amd lo). - */ - __m128 xabs2 = _mm_mul_ps(xabs, xabs); - __m128 xabs4 = _mm_mul_ps(xabs2, xabs2); - __m128 hi = vec_madd(vec_madd(vec_madd(_mm_set1_ps(-0.0012624911f), - xabs, _mm_set1_ps(0.0066700901f)), - xabs, _mm_set1_ps(-0.0170881256f)), - xabs, _mm_set1_ps( 0.0308918810f)); - __m128 lo = vec_madd(vec_madd(vec_madd(_mm_set1_ps(-0.0501743046f), - xabs, _mm_set1_ps(0.0889789874f)), - xabs, _mm_set1_ps(-0.2145988016f)), - xabs, _mm_set1_ps( 1.5707963050f)); - - __m128 result = vec_madd(hi, xabs4, lo); - - // Adjust the result if x is negactive. - return vec_sel( - vec_mul(t1, result), // Positive - vec_nmsub(t1, result, _mm_set1_ps(3.1415926535898f)), // Negative - select); -} - -static VECTORMATH_FORCE_INLINE __m128 sinf4(vec_float4 x) -{ - -// -// Common constants used to evaluate sinf4/cosf4/tanf4 -// -#define _SINCOS_CC0 -0.0013602249f -#define _SINCOS_CC1 0.0416566950f -#define _SINCOS_CC2 -0.4999990225f -#define _SINCOS_SC0 -0.0001950727f -#define _SINCOS_SC1 0.0083320758f -#define _SINCOS_SC2 -0.1666665247f - -#define _SINCOS_KC1 1.57079625129f -#define _SINCOS_KC2 7.54978995489e-8f - - vec_float4 xl,xl2,xl3,res; - - // Range reduction using : xl = angle * TwoOverPi; - // - xl = vec_mul(x, _mm_set1_ps(0.63661977236f)); - - // Find the quadrant the angle falls in - // using: q = (int) (ceil(abs(xl))*sign(xl)) - // - vec_int4 q = vec_cts(xl,0); - - // Compute an offset based on the quadrant that the angle falls in - // - vec_int4 offset = _mm_and_ps(q,toM128(0x3)); - - // Remainder in range [-pi/4..pi/4] - // - vec_float4 qf = vec_ctf(q,0); - xl = vec_nmsub(qf,_mm_set1_ps(_SINCOS_KC2),vec_nmsub(qf,_mm_set1_ps(_SINCOS_KC1),x)); - - // Compute x^2 and x^3 - // - xl2 = vec_mul(xl,xl); - xl3 = vec_mul(xl2,xl); - - // Compute both the sin and cos of the angles - // using a polynomial expression: - // cx = 1.0f + xl2 * ((C0 * xl2 + C1) * xl2 + C2), and - // sx = xl + xl3 * ((S0 * xl2 + S1) * xl2 + S2) - // - - vec_float4 cx = - vec_madd( - vec_madd( - vec_madd(_mm_set1_ps(_SINCOS_CC0),xl2,_mm_set1_ps(_SINCOS_CC1)),xl2,_mm_set1_ps(_SINCOS_CC2)),xl2,_mm_set1_ps(1.0f)); - vec_float4 sx = - vec_madd( - vec_madd( - vec_madd(_mm_set1_ps(_SINCOS_SC0),xl2,_mm_set1_ps(_SINCOS_SC1)),xl2,_mm_set1_ps(_SINCOS_SC2)),xl3,xl); - - // Use the cosine when the offset is odd and the sin - // when the offset is even - // - res = vec_sel(cx,sx,vec_cmpeq(vec_and(offset, - toM128(0x1)), - _mm_setzero_ps())); - - // Flip the sign of the result when (offset mod 4) = 1 or 2 - // - return vec_sel( - vec_xor(toM128(0x80000000U), res), // Negative - res, // Positive - vec_cmpeq(vec_and(offset,toM128(0x2)),_mm_setzero_ps())); -} - -static VECTORMATH_FORCE_INLINE void sincosf4(vec_float4 x, vec_float4* s, vec_float4* c) -{ - vec_float4 xl,xl2,xl3; - vec_int4 offsetSin, offsetCos; - - // Range reduction using : xl = angle * TwoOverPi; - // - xl = vec_mul(x, _mm_set1_ps(0.63661977236f)); - - // Find the quadrant the angle falls in - // using: q = (int) (ceil(abs(xl))*sign(xl)) - // - //vec_int4 q = vec_cts(vec_add(xl,vec_sel(_mm_set1_ps(0.5f),xl,(0x80000000))),0); - vec_int4 q = vec_cts(xl,0); - - // Compute the offset based on the quadrant that the angle falls in. - // Add 1 to the offset for the cosine. - // - offsetSin = vec_and(q,toM128((int)0x3)); - __m128i temp = _mm_add_epi32(_mm_set1_epi32(1),(__m128i &)offsetSin); - offsetCos = (__m128 &)temp; - - // Remainder in range [-pi/4..pi/4] - // - vec_float4 qf = vec_ctf(q,0); - xl = vec_nmsub(qf,_mm_set1_ps(_SINCOS_KC2),vec_nmsub(qf,_mm_set1_ps(_SINCOS_KC1),x)); - - // Compute x^2 and x^3 - // - xl2 = vec_mul(xl,xl); - xl3 = vec_mul(xl2,xl); - - // Compute both the sin and cos of the angles - // using a polynomial expression: - // cx = 1.0f + xl2 * ((C0 * xl2 + C1) * xl2 + C2), and - // sx = xl + xl3 * ((S0 * xl2 + S1) * xl2 + S2) - // - vec_float4 cx = - vec_madd( - vec_madd( - vec_madd(_mm_set1_ps(_SINCOS_CC0),xl2,_mm_set1_ps(_SINCOS_CC1)),xl2,_mm_set1_ps(_SINCOS_CC2)),xl2,_mm_set1_ps(1.0f)); - vec_float4 sx = - vec_madd( - vec_madd( - vec_madd(_mm_set1_ps(_SINCOS_SC0),xl2,_mm_set1_ps(_SINCOS_SC1)),xl2,_mm_set1_ps(_SINCOS_SC2)),xl3,xl); - - // Use the cosine when the offset is odd and the sin - // when the offset is even - // - vec_uint4 sinMask = (vec_uint4)vec_cmpeq(vec_and(offsetSin,toM128(0x1)),_mm_setzero_ps()); - vec_uint4 cosMask = (vec_uint4)vec_cmpeq(vec_and(offsetCos,toM128(0x1)),_mm_setzero_ps()); - *s = vec_sel(cx,sx,sinMask); - *c = vec_sel(cx,sx,cosMask); - - // Flip the sign of the result when (offset mod 4) = 1 or 2 - // - sinMask = vec_cmpeq(vec_and(offsetSin,toM128(0x2)),_mm_setzero_ps()); - cosMask = vec_cmpeq(vec_and(offsetCos,toM128(0x2)),_mm_setzero_ps()); - - *s = vec_sel((vec_float4)vec_xor(toM128(0x80000000),(vec_uint4)*s),*s,sinMask); - *c = vec_sel((vec_float4)vec_xor(toM128(0x80000000),(vec_uint4)*c),*c,cosMask); -} - -#include "vecidx_aos.h" -#include "floatInVec.h" -#include "boolInVec.h" - -#ifdef _VECTORMATH_DEBUG -#include -#endif -namespace Vectormath { - -namespace Aos { - -//----------------------------------------------------------------------------- -// Forward Declarations -// - -class Vector3; -class Vector4; -class Point3; -class Quat; -class Matrix3; -class Matrix4; -class Transform3; - -// A 3-D vector in array-of-structures format -// -class Vector3 -{ - __m128 mVec128; - - VECTORMATH_FORCE_INLINE void set128(vec_float4 vec); - - VECTORMATH_FORCE_INLINE vec_float4& get128Ref(); - -public: - // Default constructor; does no initialization - // - VECTORMATH_FORCE_INLINE Vector3( ) { }; - - // Default copy constructor - // - VECTORMATH_FORCE_INLINE Vector3(const Vector3& vec); - - // Construct a 3-D vector from x, y, and z elements - // - VECTORMATH_FORCE_INLINE Vector3( float x, float y, float z ); - - // Construct a 3-D vector from x, y, and z elements (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Vector3( const floatInVec &x, const floatInVec &y, const floatInVec &z ); - - // Copy elements from a 3-D point into a 3-D vector - // - explicit VECTORMATH_FORCE_INLINE Vector3( const Point3 &pnt ); - - // Set all elements of a 3-D vector to the same scalar value - // - explicit VECTORMATH_FORCE_INLINE Vector3( float scalar ); - - // Set all elements of a 3-D vector to the same scalar value (scalar data contained in vector data type) - // - explicit VECTORMATH_FORCE_INLINE Vector3( const floatInVec &scalar ); - - // Set vector float data in a 3-D vector - // - explicit VECTORMATH_FORCE_INLINE Vector3( __m128 vf4 ); - - // Get vector float data from a 3-D vector - // - VECTORMATH_FORCE_INLINE __m128 get128( ) const; - - // Assign one 3-D vector to another - // - VECTORMATH_FORCE_INLINE Vector3 & operator =( const Vector3 &vec ); - - // Set the x element of a 3-D vector - // - VECTORMATH_FORCE_INLINE Vector3 & setX( float x ); - - // Set the y element of a 3-D vector - // - VECTORMATH_FORCE_INLINE Vector3 & setY( float y ); - - // Set the z element of a 3-D vector - // - VECTORMATH_FORCE_INLINE Vector3 & setZ( float z ); - - // Set the x element of a 3-D vector (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Vector3 & setX( const floatInVec &x ); - - // Set the y element of a 3-D vector (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Vector3 & setY( const floatInVec &y ); - - // Set the z element of a 3-D vector (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Vector3 & setZ( const floatInVec &z ); - - // Get the x element of a 3-D vector - // - VECTORMATH_FORCE_INLINE const floatInVec getX( ) const; - - // Get the y element of a 3-D vector - // - VECTORMATH_FORCE_INLINE const floatInVec getY( ) const; - - // Get the z element of a 3-D vector - // - VECTORMATH_FORCE_INLINE const floatInVec getZ( ) const; - - // Set an x, y, or z element of a 3-D vector by index - // - VECTORMATH_FORCE_INLINE Vector3 & setElem( int idx, float value ); - - // Set an x, y, or z element of a 3-D vector by index (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Vector3 & setElem( int idx, const floatInVec &value ); - - // Get an x, y, or z element of a 3-D vector by index - // - VECTORMATH_FORCE_INLINE const floatInVec getElem( int idx ) const; - - // Subscripting operator to set or get an element - // - VECTORMATH_FORCE_INLINE VecIdx operator []( int idx ); - - // Subscripting operator to get an element - // - VECTORMATH_FORCE_INLINE const floatInVec operator []( int idx ) const; - - // Add two 3-D vectors - // - VECTORMATH_FORCE_INLINE const Vector3 operator +( const Vector3 &vec ) const; - - // Subtract a 3-D vector from another 3-D vector - // - VECTORMATH_FORCE_INLINE const Vector3 operator -( const Vector3 &vec ) const; - - // Add a 3-D vector to a 3-D point - // - VECTORMATH_FORCE_INLINE const Point3 operator +( const Point3 &pnt ) const; - - // Multiply a 3-D vector by a scalar - // - VECTORMATH_FORCE_INLINE const Vector3 operator *( float scalar ) const; - - // Divide a 3-D vector by a scalar - // - VECTORMATH_FORCE_INLINE const Vector3 operator /( float scalar ) const; - - // Multiply a 3-D vector by a scalar (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE const Vector3 operator *( const floatInVec &scalar ) const; - - // Divide a 3-D vector by a scalar (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE const Vector3 operator /( const floatInVec &scalar ) const; - - // Perform compound assignment and addition with a 3-D vector - // - VECTORMATH_FORCE_INLINE Vector3 & operator +=( const Vector3 &vec ); - - // Perform compound assignment and subtraction by a 3-D vector - // - VECTORMATH_FORCE_INLINE Vector3 & operator -=( const Vector3 &vec ); - - // Perform compound assignment and multiplication by a scalar - // - VECTORMATH_FORCE_INLINE Vector3 & operator *=( float scalar ); - - // Perform compound assignment and division by a scalar - // - VECTORMATH_FORCE_INLINE Vector3 & operator /=( float scalar ); - - // Perform compound assignment and multiplication by a scalar (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Vector3 & operator *=( const floatInVec &scalar ); - - // Perform compound assignment and division by a scalar (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Vector3 & operator /=( const floatInVec &scalar ); - - // Negate all elements of a 3-D vector - // - VECTORMATH_FORCE_INLINE const Vector3 operator -( ) const; - - // Construct x axis - // - static VECTORMATH_FORCE_INLINE const Vector3 xAxis( ); - - // Construct y axis - // - static VECTORMATH_FORCE_INLINE const Vector3 yAxis( ); - - // Construct z axis - // - static VECTORMATH_FORCE_INLINE const Vector3 zAxis( ); - -}; - -// Multiply a 3-D vector by a scalar -// -VECTORMATH_FORCE_INLINE const Vector3 operator *( float scalar, const Vector3 &vec ); - -// Multiply a 3-D vector by a scalar (scalar data contained in vector data type) -// -VECTORMATH_FORCE_INLINE const Vector3 operator *( const floatInVec &scalar, const Vector3 &vec ); - -// Multiply two 3-D vectors per element -// -VECTORMATH_FORCE_INLINE const Vector3 mulPerElem( const Vector3 &vec0, const Vector3 &vec1 ); - -// Divide two 3-D vectors per element -// NOTE: -// Floating-point behavior matches standard library function divf4. -// -VECTORMATH_FORCE_INLINE const Vector3 divPerElem( const Vector3 &vec0, const Vector3 &vec1 ); - -// Compute the reciprocal of a 3-D vector per element -// NOTE: -// Floating-point behavior matches standard library function recipf4. -// -VECTORMATH_FORCE_INLINE const Vector3 recipPerElem( const Vector3 &vec ); - -// Compute the absolute value of a 3-D vector per element -// -VECTORMATH_FORCE_INLINE const Vector3 absPerElem( const Vector3 &vec ); - -// Copy sign from one 3-D vector to another, per element -// -VECTORMATH_FORCE_INLINE const Vector3 copySignPerElem( const Vector3 &vec0, const Vector3 &vec1 ); - -// Maximum of two 3-D vectors per element -// -VECTORMATH_FORCE_INLINE const Vector3 maxPerElem( const Vector3 &vec0, const Vector3 &vec1 ); - -// Minimum of two 3-D vectors per element -// -VECTORMATH_FORCE_INLINE const Vector3 minPerElem( const Vector3 &vec0, const Vector3 &vec1 ); - -// Maximum element of a 3-D vector -// -VECTORMATH_FORCE_INLINE const floatInVec maxElem( const Vector3 &vec ); - -// Minimum element of a 3-D vector -// -VECTORMATH_FORCE_INLINE const floatInVec minElem( const Vector3 &vec ); - -// Compute the sum of all elements of a 3-D vector -// -VECTORMATH_FORCE_INLINE const floatInVec sum( const Vector3 &vec ); - -// Compute the dot product of two 3-D vectors -// -VECTORMATH_FORCE_INLINE const floatInVec dot( const Vector3 &vec0, const Vector3 &vec1 ); - -// Compute the square of the length of a 3-D vector -// -VECTORMATH_FORCE_INLINE const floatInVec lengthSqr( const Vector3 &vec ); - -// Compute the length of a 3-D vector -// -VECTORMATH_FORCE_INLINE const floatInVec length( const Vector3 &vec ); - -// Normalize a 3-D vector -// NOTE: -// The result is unpredictable when all elements of vec are at or near zero. -// -VECTORMATH_FORCE_INLINE const Vector3 normalize( const Vector3 &vec ); - -// Compute cross product of two 3-D vectors -// -VECTORMATH_FORCE_INLINE const Vector3 cross( const Vector3 &vec0, const Vector3 &vec1 ); - -// Outer product of two 3-D vectors -// -VECTORMATH_FORCE_INLINE const Matrix3 outer( const Vector3 &vec0, const Vector3 &vec1 ); - -// Pre-multiply a row vector by a 3x3 matrix -// NOTE: -// Slower than column post-multiply. -// -VECTORMATH_FORCE_INLINE const Vector3 rowMul( const Vector3 &vec, const Matrix3 & mat ); - -// Cross-product matrix of a 3-D vector -// -VECTORMATH_FORCE_INLINE const Matrix3 crossMatrix( const Vector3 &vec ); - -// Create cross-product matrix and multiply -// NOTE: -// Faster than separately creating a cross-product matrix and multiplying. -// -VECTORMATH_FORCE_INLINE const Matrix3 crossMatrixMul( const Vector3 &vec, const Matrix3 & mat ); - -// Linear interpolation between two 3-D vectors -// NOTE: -// Does not clamp t between 0 and 1. -// -VECTORMATH_FORCE_INLINE const Vector3 lerp( float t, const Vector3 &vec0, const Vector3 &vec1 ); - -// Linear interpolation between two 3-D vectors (scalar data contained in vector data type) -// NOTE: -// Does not clamp t between 0 and 1. -// -VECTORMATH_FORCE_INLINE const Vector3 lerp( const floatInVec &t, const Vector3 &vec0, const Vector3 &vec1 ); - -// Spherical linear interpolation between two 3-D vectors -// NOTE: -// The result is unpredictable if the vectors point in opposite directions. -// Does not clamp t between 0 and 1. -// -VECTORMATH_FORCE_INLINE const Vector3 slerp( float t, const Vector3 &unitVec0, const Vector3 &unitVec1 ); - -// Spherical linear interpolation between two 3-D vectors (scalar data contained in vector data type) -// NOTE: -// The result is unpredictable if the vectors point in opposite directions. -// Does not clamp t between 0 and 1. -// -VECTORMATH_FORCE_INLINE const Vector3 slerp( const floatInVec &t, const Vector3 &unitVec0, const Vector3 &unitVec1 ); - -// Conditionally select between two 3-D vectors -// NOTE: -// This function uses a conditional select instruction to avoid a branch. -// However, the transfer of select1 to a VMX register may use more processing time than a branch. -// Use the boolInVec version for better performance. -// -VECTORMATH_FORCE_INLINE const Vector3 select( const Vector3 &vec0, const Vector3 &vec1, bool select1 ); - -// Conditionally select between two 3-D vectors (scalar data contained in vector data type) -// NOTE: -// This function uses a conditional select instruction to avoid a branch. -// -VECTORMATH_FORCE_INLINE const Vector3 select( const Vector3 &vec0, const Vector3 &vec1, const boolInVec &select1 ); - -// Store x, y, and z elements of 3-D vector in first three words of a quadword, preserving fourth word -// -VECTORMATH_FORCE_INLINE void storeXYZ( const Vector3 &vec, __m128 * quad ); - -// Load four three-float 3-D vectors, stored in three quadwords -// -VECTORMATH_FORCE_INLINE void loadXYZArray( Vector3 & vec0, Vector3 & vec1, Vector3 & vec2, Vector3 & vec3, const __m128 * threeQuads ); - -// Store four 3-D vectors in three quadwords -// -VECTORMATH_FORCE_INLINE void storeXYZArray( const Vector3 &vec0, const Vector3 &vec1, const Vector3 &vec2, const Vector3 &vec3, __m128 * threeQuads ); - -// Store eight 3-D vectors as half-floats -// -VECTORMATH_FORCE_INLINE void storeHalfFloats( const Vector3 &vec0, const Vector3 &vec1, const Vector3 &vec2, const Vector3 &vec3, const Vector3 &vec4, const Vector3 &vec5, const Vector3 &vec6, const Vector3 &vec7, vec_ushort8 * threeQuads ); - -#ifdef _VECTORMATH_DEBUG - -// Print a 3-D vector -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -VECTORMATH_FORCE_INLINE void print( const Vector3 &vec ); - -// Print a 3-D vector and an associated string identifier -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -VECTORMATH_FORCE_INLINE void print( const Vector3 &vec, const char * name ); - -#endif - -// A 4-D vector in array-of-structures format -// -class Vector4 -{ - __m128 mVec128; - -public: - // Default constructor; does no initialization - // - VECTORMATH_FORCE_INLINE Vector4( ) { }; - - // Construct a 4-D vector from x, y, z, and w elements - // - VECTORMATH_FORCE_INLINE Vector4( float x, float y, float z, float w ); - - // Construct a 4-D vector from x, y, z, and w elements (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Vector4( const floatInVec &x, const floatInVec &y, const floatInVec &z, const floatInVec &w ); - - // Construct a 4-D vector from a 3-D vector and a scalar - // - VECTORMATH_FORCE_INLINE Vector4( const Vector3 &xyz, float w ); - - // Construct a 4-D vector from a 3-D vector and a scalar (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Vector4( const Vector3 &xyz, const floatInVec &w ); - - // Copy x, y, and z from a 3-D vector into a 4-D vector, and set w to 0 - // - explicit VECTORMATH_FORCE_INLINE Vector4( const Vector3 &vec ); - - // Copy x, y, and z from a 3-D point into a 4-D vector, and set w to 1 - // - explicit VECTORMATH_FORCE_INLINE Vector4( const Point3 &pnt ); - - // Copy elements from a quaternion into a 4-D vector - // - explicit VECTORMATH_FORCE_INLINE Vector4( const Quat &quat ); - - // Set all elements of a 4-D vector to the same scalar value - // - explicit VECTORMATH_FORCE_INLINE Vector4( float scalar ); - - // Set all elements of a 4-D vector to the same scalar value (scalar data contained in vector data type) - // - explicit VECTORMATH_FORCE_INLINE Vector4( const floatInVec &scalar ); - - // Set vector float data in a 4-D vector - // - explicit VECTORMATH_FORCE_INLINE Vector4( __m128 vf4 ); - - // Get vector float data from a 4-D vector - // - VECTORMATH_FORCE_INLINE __m128 get128( ) const; - - // Assign one 4-D vector to another - // - VECTORMATH_FORCE_INLINE Vector4 & operator =( const Vector4 &vec ); - - // Set the x, y, and z elements of a 4-D vector - // NOTE: - // This function does not change the w element. - // - VECTORMATH_FORCE_INLINE Vector4 & setXYZ( const Vector3 &vec ); - - // Get the x, y, and z elements of a 4-D vector - // - VECTORMATH_FORCE_INLINE const Vector3 getXYZ( ) const; - - // Set the x element of a 4-D vector - // - VECTORMATH_FORCE_INLINE Vector4 & setX( float x ); - - // Set the y element of a 4-D vector - // - VECTORMATH_FORCE_INLINE Vector4 & setY( float y ); - - // Set the z element of a 4-D vector - // - VECTORMATH_FORCE_INLINE Vector4 & setZ( float z ); - - // Set the w element of a 4-D vector - // - VECTORMATH_FORCE_INLINE Vector4 & setW( float w ); - - // Set the x element of a 4-D vector (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Vector4 & setX( const floatInVec &x ); - - // Set the y element of a 4-D vector (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Vector4 & setY( const floatInVec &y ); - - // Set the z element of a 4-D vector (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Vector4 & setZ( const floatInVec &z ); - - // Set the w element of a 4-D vector (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Vector4 & setW( const floatInVec &w ); - - // Get the x element of a 4-D vector - // - VECTORMATH_FORCE_INLINE const floatInVec getX( ) const; - - // Get the y element of a 4-D vector - // - VECTORMATH_FORCE_INLINE const floatInVec getY( ) const; - - // Get the z element of a 4-D vector - // - VECTORMATH_FORCE_INLINE const floatInVec getZ( ) const; - - // Get the w element of a 4-D vector - // - VECTORMATH_FORCE_INLINE const floatInVec getW( ) const; - - // Set an x, y, z, or w element of a 4-D vector by index - // - VECTORMATH_FORCE_INLINE Vector4 & setElem( int idx, float value ); - - // Set an x, y, z, or w element of a 4-D vector by index (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Vector4 & setElem( int idx, const floatInVec &value ); - - // Get an x, y, z, or w element of a 4-D vector by index - // - VECTORMATH_FORCE_INLINE const floatInVec getElem( int idx ) const; - - // Subscripting operator to set or get an element - // - VECTORMATH_FORCE_INLINE VecIdx operator []( int idx ); - - // Subscripting operator to get an element - // - VECTORMATH_FORCE_INLINE const floatInVec operator []( int idx ) const; - - // Add two 4-D vectors - // - VECTORMATH_FORCE_INLINE const Vector4 operator +( const Vector4 &vec ) const; - - // Subtract a 4-D vector from another 4-D vector - // - VECTORMATH_FORCE_INLINE const Vector4 operator -( const Vector4 &vec ) const; - - // Multiply a 4-D vector by a scalar - // - VECTORMATH_FORCE_INLINE const Vector4 operator *( float scalar ) const; - - // Divide a 4-D vector by a scalar - // - VECTORMATH_FORCE_INLINE const Vector4 operator /( float scalar ) const; - - // Multiply a 4-D vector by a scalar (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE const Vector4 operator *( const floatInVec &scalar ) const; - - // Divide a 4-D vector by a scalar (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE const Vector4 operator /( const floatInVec &scalar ) const; - - // Perform compound assignment and addition with a 4-D vector - // - VECTORMATH_FORCE_INLINE Vector4 & operator +=( const Vector4 &vec ); - - // Perform compound assignment and subtraction by a 4-D vector - // - VECTORMATH_FORCE_INLINE Vector4 & operator -=( const Vector4 &vec ); - - // Perform compound assignment and multiplication by a scalar - // - VECTORMATH_FORCE_INLINE Vector4 & operator *=( float scalar ); - - // Perform compound assignment and division by a scalar - // - VECTORMATH_FORCE_INLINE Vector4 & operator /=( float scalar ); - - // Perform compound assignment and multiplication by a scalar (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Vector4 & operator *=( const floatInVec &scalar ); - - // Perform compound assignment and division by a scalar (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Vector4 & operator /=( const floatInVec &scalar ); - - // Negate all elements of a 4-D vector - // - VECTORMATH_FORCE_INLINE const Vector4 operator -( ) const; - - // Construct x axis - // - static VECTORMATH_FORCE_INLINE const Vector4 xAxis( ); - - // Construct y axis - // - static VECTORMATH_FORCE_INLINE const Vector4 yAxis( ); - - // Construct z axis - // - static VECTORMATH_FORCE_INLINE const Vector4 zAxis( ); - - // Construct w axis - // - static VECTORMATH_FORCE_INLINE const Vector4 wAxis( ); - -}; - -// Multiply a 4-D vector by a scalar -// -VECTORMATH_FORCE_INLINE const Vector4 operator *( float scalar, const Vector4 &vec ); - -// Multiply a 4-D vector by a scalar (scalar data contained in vector data type) -// -VECTORMATH_FORCE_INLINE const Vector4 operator *( const floatInVec &scalar, const Vector4 &vec ); - -// Multiply two 4-D vectors per element -// -VECTORMATH_FORCE_INLINE const Vector4 mulPerElem( const Vector4 &vec0, const Vector4 &vec1 ); - -// Divide two 4-D vectors per element -// NOTE: -// Floating-point behavior matches standard library function divf4. -// -VECTORMATH_FORCE_INLINE const Vector4 divPerElem( const Vector4 &vec0, const Vector4 &vec1 ); - -// Compute the reciprocal of a 4-D vector per element -// NOTE: -// Floating-point behavior matches standard library function recipf4. -// -VECTORMATH_FORCE_INLINE const Vector4 recipPerElem( const Vector4 &vec ); - -// Compute the absolute value of a 4-D vector per element -// -VECTORMATH_FORCE_INLINE const Vector4 absPerElem( const Vector4 &vec ); - -// Copy sign from one 4-D vector to another, per element -// -VECTORMATH_FORCE_INLINE const Vector4 copySignPerElem( const Vector4 &vec0, const Vector4 &vec1 ); - -// Maximum of two 4-D vectors per element -// -VECTORMATH_FORCE_INLINE const Vector4 maxPerElem( const Vector4 &vec0, const Vector4 &vec1 ); - -// Minimum of two 4-D vectors per element -// -VECTORMATH_FORCE_INLINE const Vector4 minPerElem( const Vector4 &vec0, const Vector4 &vec1 ); - -// Maximum element of a 4-D vector -// -VECTORMATH_FORCE_INLINE const floatInVec maxElem( const Vector4 &vec ); - -// Minimum element of a 4-D vector -// -VECTORMATH_FORCE_INLINE const floatInVec minElem( const Vector4 &vec ); - -// Compute the sum of all elements of a 4-D vector -// -VECTORMATH_FORCE_INLINE const floatInVec sum( const Vector4 &vec ); - -// Compute the dot product of two 4-D vectors -// -VECTORMATH_FORCE_INLINE const floatInVec dot( const Vector4 &vec0, const Vector4 &vec1 ); - -// Compute the square of the length of a 4-D vector -// -VECTORMATH_FORCE_INLINE const floatInVec lengthSqr( const Vector4 &vec ); - -// Compute the length of a 4-D vector -// -VECTORMATH_FORCE_INLINE const floatInVec length( const Vector4 &vec ); - -// Normalize a 4-D vector -// NOTE: -// The result is unpredictable when all elements of vec are at or near zero. -// -VECTORMATH_FORCE_INLINE const Vector4 normalize( const Vector4 &vec ); - -// Outer product of two 4-D vectors -// -VECTORMATH_FORCE_INLINE const Matrix4 outer( const Vector4 &vec0, const Vector4 &vec1 ); - -// Linear interpolation between two 4-D vectors -// NOTE: -// Does not clamp t between 0 and 1. -// -VECTORMATH_FORCE_INLINE const Vector4 lerp( float t, const Vector4 &vec0, const Vector4 &vec1 ); - -// Linear interpolation between two 4-D vectors (scalar data contained in vector data type) -// NOTE: -// Does not clamp t between 0 and 1. -// -VECTORMATH_FORCE_INLINE const Vector4 lerp( const floatInVec &t, const Vector4 &vec0, const Vector4 &vec1 ); - -// Spherical linear interpolation between two 4-D vectors -// NOTE: -// The result is unpredictable if the vectors point in opposite directions. -// Does not clamp t between 0 and 1. -// -VECTORMATH_FORCE_INLINE const Vector4 slerp( float t, const Vector4 &unitVec0, const Vector4 &unitVec1 ); - -// Spherical linear interpolation between two 4-D vectors (scalar data contained in vector data type) -// NOTE: -// The result is unpredictable if the vectors point in opposite directions. -// Does not clamp t between 0 and 1. -// -VECTORMATH_FORCE_INLINE const Vector4 slerp( const floatInVec &t, const Vector4 &unitVec0, const Vector4 &unitVec1 ); - -// Conditionally select between two 4-D vectors -// NOTE: -// This function uses a conditional select instruction to avoid a branch. -// However, the transfer of select1 to a VMX register may use more processing time than a branch. -// Use the boolInVec version for better performance. -// -VECTORMATH_FORCE_INLINE const Vector4 select( const Vector4 &vec0, const Vector4 &vec1, bool select1 ); - -// Conditionally select between two 4-D vectors (scalar data contained in vector data type) -// NOTE: -// This function uses a conditional select instruction to avoid a branch. -// -VECTORMATH_FORCE_INLINE const Vector4 select( const Vector4 &vec0, const Vector4 &vec1, const boolInVec &select1 ); - -// Store four 4-D vectors as half-floats -// -VECTORMATH_FORCE_INLINE void storeHalfFloats( const Vector4 &vec0, const Vector4 &vec1, const Vector4 &vec2, const Vector4 &vec3, vec_ushort8 * twoQuads ); - -#ifdef _VECTORMATH_DEBUG - -// Print a 4-D vector -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -VECTORMATH_FORCE_INLINE void print( const Vector4 &vec ); - -// Print a 4-D vector and an associated string identifier -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -VECTORMATH_FORCE_INLINE void print( const Vector4 &vec, const char * name ); - -#endif - -// A 3-D point in array-of-structures format -// -class Point3 -{ - __m128 mVec128; - -public: - // Default constructor; does no initialization - // - VECTORMATH_FORCE_INLINE Point3( ) { }; - - // Construct a 3-D point from x, y, and z elements - // - VECTORMATH_FORCE_INLINE Point3( float x, float y, float z ); - - // Construct a 3-D point from x, y, and z elements (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Point3( const floatInVec &x, const floatInVec &y, const floatInVec &z ); - - // Copy elements from a 3-D vector into a 3-D point - // - explicit VECTORMATH_FORCE_INLINE Point3( const Vector3 &vec ); - - // Set all elements of a 3-D point to the same scalar value - // - explicit VECTORMATH_FORCE_INLINE Point3( float scalar ); - - // Set all elements of a 3-D point to the same scalar value (scalar data contained in vector data type) - // - explicit VECTORMATH_FORCE_INLINE Point3( const floatInVec &scalar ); - - // Set vector float data in a 3-D point - // - explicit VECTORMATH_FORCE_INLINE Point3( __m128 vf4 ); - - // Get vector float data from a 3-D point - // - VECTORMATH_FORCE_INLINE __m128 get128( ) const; - - // Assign one 3-D point to another - // - VECTORMATH_FORCE_INLINE Point3 & operator =( const Point3 &pnt ); - - // Set the x element of a 3-D point - // - VECTORMATH_FORCE_INLINE Point3 & setX( float x ); - - // Set the y element of a 3-D point - // - VECTORMATH_FORCE_INLINE Point3 & setY( float y ); - - // Set the z element of a 3-D point - // - VECTORMATH_FORCE_INLINE Point3 & setZ( float z ); - - // Set the x element of a 3-D point (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Point3 & setX( const floatInVec &x ); - - // Set the y element of a 3-D point (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Point3 & setY( const floatInVec &y ); - - // Set the z element of a 3-D point (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Point3 & setZ( const floatInVec &z ); - - // Get the x element of a 3-D point - // - VECTORMATH_FORCE_INLINE const floatInVec getX( ) const; - - // Get the y element of a 3-D point - // - VECTORMATH_FORCE_INLINE const floatInVec getY( ) const; - - // Get the z element of a 3-D point - // - VECTORMATH_FORCE_INLINE const floatInVec getZ( ) const; - - // Set an x, y, or z element of a 3-D point by index - // - VECTORMATH_FORCE_INLINE Point3 & setElem( int idx, float value ); - - // Set an x, y, or z element of a 3-D point by index (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Point3 & setElem( int idx, const floatInVec &value ); - - // Get an x, y, or z element of a 3-D point by index - // - VECTORMATH_FORCE_INLINE const floatInVec getElem( int idx ) const; - - // Subscripting operator to set or get an element - // - VECTORMATH_FORCE_INLINE VecIdx operator []( int idx ); - - // Subscripting operator to get an element - // - VECTORMATH_FORCE_INLINE const floatInVec operator []( int idx ) const; - - // Subtract a 3-D point from another 3-D point - // - VECTORMATH_FORCE_INLINE const Vector3 operator -( const Point3 &pnt ) const; - - // Add a 3-D point to a 3-D vector - // - VECTORMATH_FORCE_INLINE const Point3 operator +( const Vector3 &vec ) const; - - // Subtract a 3-D vector from a 3-D point - // - VECTORMATH_FORCE_INLINE const Point3 operator -( const Vector3 &vec ) const; - - // Perform compound assignment and addition with a 3-D vector - // - VECTORMATH_FORCE_INLINE Point3 & operator +=( const Vector3 &vec ); - - // Perform compound assignment and subtraction by a 3-D vector - // - VECTORMATH_FORCE_INLINE Point3 & operator -=( const Vector3 &vec ); - -}; - -// Multiply two 3-D points per element -// -VECTORMATH_FORCE_INLINE const Point3 mulPerElem( const Point3 &pnt0, const Point3 &pnt1 ); - -// Divide two 3-D points per element -// NOTE: -// Floating-point behavior matches standard library function divf4. -// -VECTORMATH_FORCE_INLINE const Point3 divPerElem( const Point3 &pnt0, const Point3 &pnt1 ); - -// Compute the reciprocal of a 3-D point per element -// NOTE: -// Floating-point behavior matches standard library function recipf4. -// -VECTORMATH_FORCE_INLINE const Point3 recipPerElem( const Point3 &pnt ); - -// Compute the absolute value of a 3-D point per element -// -VECTORMATH_FORCE_INLINE const Point3 absPerElem( const Point3 &pnt ); - -// Copy sign from one 3-D point to another, per element -// -VECTORMATH_FORCE_INLINE const Point3 copySignPerElem( const Point3 &pnt0, const Point3 &pnt1 ); - -// Maximum of two 3-D points per element -// -VECTORMATH_FORCE_INLINE const Point3 maxPerElem( const Point3 &pnt0, const Point3 &pnt1 ); - -// Minimum of two 3-D points per element -// -VECTORMATH_FORCE_INLINE const Point3 minPerElem( const Point3 &pnt0, const Point3 &pnt1 ); - -// Maximum element of a 3-D point -// -VECTORMATH_FORCE_INLINE const floatInVec maxElem( const Point3 &pnt ); - -// Minimum element of a 3-D point -// -VECTORMATH_FORCE_INLINE const floatInVec minElem( const Point3 &pnt ); - -// Compute the sum of all elements of a 3-D point -// -VECTORMATH_FORCE_INLINE const floatInVec sum( const Point3 &pnt ); - -// Apply uniform scale to a 3-D point -// -VECTORMATH_FORCE_INLINE const Point3 scale( const Point3 &pnt, float scaleVal ); - -// Apply uniform scale to a 3-D point (scalar data contained in vector data type) -// -VECTORMATH_FORCE_INLINE const Point3 scale( const Point3 &pnt, const floatInVec &scaleVal ); - -// Apply non-uniform scale to a 3-D point -// -VECTORMATH_FORCE_INLINE const Point3 scale( const Point3 &pnt, const Vector3 &scaleVec ); - -// Scalar projection of a 3-D point on a unit-length 3-D vector -// -VECTORMATH_FORCE_INLINE const floatInVec projection( const Point3 &pnt, const Vector3 &unitVec ); - -// Compute the square of the distance of a 3-D point from the coordinate-system origin -// -VECTORMATH_FORCE_INLINE const floatInVec distSqrFromOrigin( const Point3 &pnt ); - -// Compute the distance of a 3-D point from the coordinate-system origin -// -VECTORMATH_FORCE_INLINE const floatInVec distFromOrigin( const Point3 &pnt ); - -// Compute the square of the distance between two 3-D points -// -VECTORMATH_FORCE_INLINE const floatInVec distSqr( const Point3 &pnt0, const Point3 &pnt1 ); - -// Compute the distance between two 3-D points -// -VECTORMATH_FORCE_INLINE const floatInVec dist( const Point3 &pnt0, const Point3 &pnt1 ); - -// Linear interpolation between two 3-D points -// NOTE: -// Does not clamp t between 0 and 1. -// -VECTORMATH_FORCE_INLINE const Point3 lerp( float t, const Point3 &pnt0, const Point3 &pnt1 ); - -// Linear interpolation between two 3-D points (scalar data contained in vector data type) -// NOTE: -// Does not clamp t between 0 and 1. -// -VECTORMATH_FORCE_INLINE const Point3 lerp( const floatInVec &t, const Point3 &pnt0, const Point3 &pnt1 ); - -// Conditionally select between two 3-D points -// NOTE: -// This function uses a conditional select instruction to avoid a branch. -// However, the transfer of select1 to a VMX register may use more processing time than a branch. -// Use the boolInVec version for better performance. -// -VECTORMATH_FORCE_INLINE const Point3 select( const Point3 &pnt0, const Point3 &pnt1, bool select1 ); - -// Conditionally select between two 3-D points (scalar data contained in vector data type) -// NOTE: -// This function uses a conditional select instruction to avoid a branch. -// -VECTORMATH_FORCE_INLINE const Point3 select( const Point3 &pnt0, const Point3 &pnt1, const boolInVec &select1 ); - -// Store x, y, and z elements of 3-D point in first three words of a quadword, preserving fourth word -// -VECTORMATH_FORCE_INLINE void storeXYZ( const Point3 &pnt, __m128 * quad ); - -// Load four three-float 3-D points, stored in three quadwords -// -VECTORMATH_FORCE_INLINE void loadXYZArray( Point3 & pnt0, Point3 & pnt1, Point3 & pnt2, Point3 & pnt3, const __m128 * threeQuads ); - -// Store four 3-D points in three quadwords -// -VECTORMATH_FORCE_INLINE void storeXYZArray( const Point3 &pnt0, const Point3 &pnt1, const Point3 &pnt2, const Point3 &pnt3, __m128 * threeQuads ); - -// Store eight 3-D points as half-floats -// -VECTORMATH_FORCE_INLINE void storeHalfFloats( const Point3 &pnt0, const Point3 &pnt1, const Point3 &pnt2, const Point3 &pnt3, const Point3 &pnt4, const Point3 &pnt5, const Point3 &pnt6, const Point3 &pnt7, vec_ushort8 * threeQuads ); - -#ifdef _VECTORMATH_DEBUG - -// Print a 3-D point -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -VECTORMATH_FORCE_INLINE void print( const Point3 &pnt ); - -// Print a 3-D point and an associated string identifier -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -VECTORMATH_FORCE_INLINE void print( const Point3 &pnt, const char * name ); - -#endif - -// A quaternion in array-of-structures format -// -class Quat -{ - __m128 mVec128; - -public: - // Default constructor; does no initialization - // - VECTORMATH_FORCE_INLINE Quat( ) { }; - - VECTORMATH_FORCE_INLINE Quat(const Quat& quat); - - // Construct a quaternion from x, y, z, and w elements - // - VECTORMATH_FORCE_INLINE Quat( float x, float y, float z, float w ); - - // Construct a quaternion from x, y, z, and w elements (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Quat( const floatInVec &x, const floatInVec &y, const floatInVec &z, const floatInVec &w ); - - // Construct a quaternion from a 3-D vector and a scalar - // - VECTORMATH_FORCE_INLINE Quat( const Vector3 &xyz, float w ); - - // Construct a quaternion from a 3-D vector and a scalar (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Quat( const Vector3 &xyz, const floatInVec &w ); - - // Copy elements from a 4-D vector into a quaternion - // - explicit VECTORMATH_FORCE_INLINE Quat( const Vector4 &vec ); - - // Convert a rotation matrix to a unit-length quaternion - // - explicit VECTORMATH_FORCE_INLINE Quat( const Matrix3 & rotMat ); - - // Set all elements of a quaternion to the same scalar value - // - explicit VECTORMATH_FORCE_INLINE Quat( float scalar ); - - // Set all elements of a quaternion to the same scalar value (scalar data contained in vector data type) - // - explicit VECTORMATH_FORCE_INLINE Quat( const floatInVec &scalar ); - - // Set vector float data in a quaternion - // - explicit VECTORMATH_FORCE_INLINE Quat( __m128 vf4 ); - - // Get vector float data from a quaternion - // - VECTORMATH_FORCE_INLINE __m128 get128( ) const; - - // Set a quaterion from vector float data - // - VECTORMATH_FORCE_INLINE void set128(vec_float4 vec); - - // Assign one quaternion to another - // - VECTORMATH_FORCE_INLINE Quat & operator =( const Quat &quat ); - - // Set the x, y, and z elements of a quaternion - // NOTE: - // This function does not change the w element. - // - VECTORMATH_FORCE_INLINE Quat & setXYZ( const Vector3 &vec ); - - // Get the x, y, and z elements of a quaternion - // - VECTORMATH_FORCE_INLINE const Vector3 getXYZ( ) const; - - // Set the x element of a quaternion - // - VECTORMATH_FORCE_INLINE Quat & setX( float x ); - - // Set the y element of a quaternion - // - VECTORMATH_FORCE_INLINE Quat & setY( float y ); - - // Set the z element of a quaternion - // - VECTORMATH_FORCE_INLINE Quat & setZ( float z ); - - // Set the w element of a quaternion - // - VECTORMATH_FORCE_INLINE Quat & setW( float w ); - - // Set the x element of a quaternion (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Quat & setX( const floatInVec &x ); - - // Set the y element of a quaternion (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Quat & setY( const floatInVec &y ); - - // Set the z element of a quaternion (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Quat & setZ( const floatInVec &z ); - - // Set the w element of a quaternion (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Quat & setW( const floatInVec &w ); - - // Get the x element of a quaternion - // - VECTORMATH_FORCE_INLINE const floatInVec getX( ) const; - - // Get the y element of a quaternion - // - VECTORMATH_FORCE_INLINE const floatInVec getY( ) const; - - // Get the z element of a quaternion - // - VECTORMATH_FORCE_INLINE const floatInVec getZ( ) const; - - // Get the w element of a quaternion - // - VECTORMATH_FORCE_INLINE const floatInVec getW( ) const; - - // Set an x, y, z, or w element of a quaternion by index - // - VECTORMATH_FORCE_INLINE Quat & setElem( int idx, float value ); - - // Set an x, y, z, or w element of a quaternion by index (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Quat & setElem( int idx, const floatInVec &value ); - - // Get an x, y, z, or w element of a quaternion by index - // - VECTORMATH_FORCE_INLINE const floatInVec getElem( int idx ) const; - - // Subscripting operator to set or get an element - // - VECTORMATH_FORCE_INLINE VecIdx operator []( int idx ); - - // Subscripting operator to get an element - // - VECTORMATH_FORCE_INLINE const floatInVec operator []( int idx ) const; - - // Add two quaternions - // - VECTORMATH_FORCE_INLINE const Quat operator +( const Quat &quat ) const; - - // Subtract a quaternion from another quaternion - // - VECTORMATH_FORCE_INLINE const Quat operator -( const Quat &quat ) const; - - // Multiply two quaternions - // - VECTORMATH_FORCE_INLINE const Quat operator *( const Quat &quat ) const; - - // Multiply a quaternion by a scalar - // - VECTORMATH_FORCE_INLINE const Quat operator *( float scalar ) const; - - // Divide a quaternion by a scalar - // - VECTORMATH_FORCE_INLINE const Quat operator /( float scalar ) const; - - // Multiply a quaternion by a scalar (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE const Quat operator *( const floatInVec &scalar ) const; - - // Divide a quaternion by a scalar (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE const Quat operator /( const floatInVec &scalar ) const; - - // Perform compound assignment and addition with a quaternion - // - VECTORMATH_FORCE_INLINE Quat & operator +=( const Quat &quat ); - - // Perform compound assignment and subtraction by a quaternion - // - VECTORMATH_FORCE_INLINE Quat & operator -=( const Quat &quat ); - - // Perform compound assignment and multiplication by a quaternion - // - VECTORMATH_FORCE_INLINE Quat & operator *=( const Quat &quat ); - - // Perform compound assignment and multiplication by a scalar - // - VECTORMATH_FORCE_INLINE Quat & operator *=( float scalar ); - - // Perform compound assignment and division by a scalar - // - VECTORMATH_FORCE_INLINE Quat & operator /=( float scalar ); - - // Perform compound assignment and multiplication by a scalar (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Quat & operator *=( const floatInVec &scalar ); - - // Perform compound assignment and division by a scalar (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Quat & operator /=( const floatInVec &scalar ); - - // Negate all elements of a quaternion - // - VECTORMATH_FORCE_INLINE const Quat operator -( ) const; - - // Construct an identity quaternion - // - static VECTORMATH_FORCE_INLINE const Quat identity( ); - - // Construct a quaternion to rotate between two unit-length 3-D vectors - // NOTE: - // The result is unpredictable if unitVec0 and unitVec1 point in opposite directions. - // - static VECTORMATH_FORCE_INLINE const Quat rotation( const Vector3 &unitVec0, const Vector3 &unitVec1 ); - - // Construct a quaternion to rotate around a unit-length 3-D vector - // - static VECTORMATH_FORCE_INLINE const Quat rotation( float radians, const Vector3 &unitVec ); - - // Construct a quaternion to rotate around a unit-length 3-D vector (scalar data contained in vector data type) - // - static VECTORMATH_FORCE_INLINE const Quat rotation( const floatInVec &radians, const Vector3 &unitVec ); - - // Construct a quaternion to rotate around the x axis - // - static VECTORMATH_FORCE_INLINE const Quat rotationX( float radians ); - - // Construct a quaternion to rotate around the y axis - // - static VECTORMATH_FORCE_INLINE const Quat rotationY( float radians ); - - // Construct a quaternion to rotate around the z axis - // - static VECTORMATH_FORCE_INLINE const Quat rotationZ( float radians ); - - // Construct a quaternion to rotate around the x axis (scalar data contained in vector data type) - // - static VECTORMATH_FORCE_INLINE const Quat rotationX( const floatInVec &radians ); - - // Construct a quaternion to rotate around the y axis (scalar data contained in vector data type) - // - static VECTORMATH_FORCE_INLINE const Quat rotationY( const floatInVec &radians ); - - // Construct a quaternion to rotate around the z axis (scalar data contained in vector data type) - // - static VECTORMATH_FORCE_INLINE const Quat rotationZ( const floatInVec &radians ); - -}; - -// Multiply a quaternion by a scalar -// -VECTORMATH_FORCE_INLINE const Quat operator *( float scalar, const Quat &quat ); - -// Multiply a quaternion by a scalar (scalar data contained in vector data type) -// -VECTORMATH_FORCE_INLINE const Quat operator *( const floatInVec &scalar, const Quat &quat ); - -// Compute the conjugate of a quaternion -// -VECTORMATH_FORCE_INLINE const Quat conj( const Quat &quat ); - -// Use a unit-length quaternion to rotate a 3-D vector -// -VECTORMATH_FORCE_INLINE const Vector3 rotate( const Quat &unitQuat, const Vector3 &vec ); - -// Compute the dot product of two quaternions -// -VECTORMATH_FORCE_INLINE const floatInVec dot( const Quat &quat0, const Quat &quat1 ); - -// Compute the norm of a quaternion -// -VECTORMATH_FORCE_INLINE const floatInVec norm( const Quat &quat ); - -// Compute the length of a quaternion -// -VECTORMATH_FORCE_INLINE const floatInVec length( const Quat &quat ); - -// Normalize a quaternion -// NOTE: -// The result is unpredictable when all elements of quat are at or near zero. -// -VECTORMATH_FORCE_INLINE const Quat normalize( const Quat &quat ); - -// Linear interpolation between two quaternions -// NOTE: -// Does not clamp t between 0 and 1. -// -VECTORMATH_FORCE_INLINE const Quat lerp( float t, const Quat &quat0, const Quat &quat1 ); - -// Linear interpolation between two quaternions (scalar data contained in vector data type) -// NOTE: -// Does not clamp t between 0 and 1. -// -VECTORMATH_FORCE_INLINE const Quat lerp( const floatInVec &t, const Quat &quat0, const Quat &quat1 ); - -// Spherical linear interpolation between two quaternions -// NOTE: -// Interpolates along the shortest path between orientations. -// Does not clamp t between 0 and 1. -// -VECTORMATH_FORCE_INLINE const Quat slerp( float t, const Quat &unitQuat0, const Quat &unitQuat1 ); - -// Spherical linear interpolation between two quaternions (scalar data contained in vector data type) -// NOTE: -// Interpolates along the shortest path between orientations. -// Does not clamp t between 0 and 1. -// -VECTORMATH_FORCE_INLINE const Quat slerp( const floatInVec &t, const Quat &unitQuat0, const Quat &unitQuat1 ); - -// Spherical quadrangle interpolation -// -VECTORMATH_FORCE_INLINE const Quat squad( float t, const Quat &unitQuat0, const Quat &unitQuat1, const Quat &unitQuat2, const Quat &unitQuat3 ); - -// Spherical quadrangle interpolation (scalar data contained in vector data type) -// -VECTORMATH_FORCE_INLINE const Quat squad( const floatInVec &t, const Quat &unitQuat0, const Quat &unitQuat1, const Quat &unitQuat2, const Quat &unitQuat3 ); - -// Conditionally select between two quaternions -// NOTE: -// This function uses a conditional select instruction to avoid a branch. -// However, the transfer of select1 to a VMX register may use more processing time than a branch. -// Use the boolInVec version for better performance. -// -VECTORMATH_FORCE_INLINE const Quat select( const Quat &quat0, const Quat &quat1, bool select1 ); - -// Conditionally select between two quaternions (scalar data contained in vector data type) -// NOTE: -// This function uses a conditional select instruction to avoid a branch. -// -VECTORMATH_FORCE_INLINE const Quat select( const Quat &quat0, const Quat &quat1, const boolInVec &select1 ); - -#ifdef _VECTORMATH_DEBUG - -// Print a quaternion -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -VECTORMATH_FORCE_INLINE void print( const Quat &quat ); - -// Print a quaternion and an associated string identifier -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -VECTORMATH_FORCE_INLINE void print( const Quat &quat, const char * name ); - -#endif - -// A 3x3 matrix in array-of-structures format -// -class Matrix3 -{ - Vector3 mCol0; - Vector3 mCol1; - Vector3 mCol2; - -public: - // Default constructor; does no initialization - // - VECTORMATH_FORCE_INLINE Matrix3( ) { }; - - // Copy a 3x3 matrix - // - VECTORMATH_FORCE_INLINE Matrix3( const Matrix3 & mat ); - - // Construct a 3x3 matrix containing the specified columns - // - VECTORMATH_FORCE_INLINE Matrix3( const Vector3 &col0, const Vector3 &col1, const Vector3 &col2 ); - - // Construct a 3x3 rotation matrix from a unit-length quaternion - // - explicit VECTORMATH_FORCE_INLINE Matrix3( const Quat &unitQuat ); - - // Set all elements of a 3x3 matrix to the same scalar value - // - explicit VECTORMATH_FORCE_INLINE Matrix3( float scalar ); - - // Set all elements of a 3x3 matrix to the same scalar value (scalar data contained in vector data type) - // - explicit VECTORMATH_FORCE_INLINE Matrix3( const floatInVec &scalar ); - - // Assign one 3x3 matrix to another - // - VECTORMATH_FORCE_INLINE Matrix3 & operator =( const Matrix3 & mat ); - - // Set column 0 of a 3x3 matrix - // - VECTORMATH_FORCE_INLINE Matrix3 & setCol0( const Vector3 &col0 ); - - // Set column 1 of a 3x3 matrix - // - VECTORMATH_FORCE_INLINE Matrix3 & setCol1( const Vector3 &col1 ); - - // Set column 2 of a 3x3 matrix - // - VECTORMATH_FORCE_INLINE Matrix3 & setCol2( const Vector3 &col2 ); - - // Get column 0 of a 3x3 matrix - // - VECTORMATH_FORCE_INLINE const Vector3 getCol0( ) const; - - // Get column 1 of a 3x3 matrix - // - VECTORMATH_FORCE_INLINE const Vector3 getCol1( ) const; - - // Get column 2 of a 3x3 matrix - // - VECTORMATH_FORCE_INLINE const Vector3 getCol2( ) const; - - // Set the column of a 3x3 matrix referred to by the specified index - // - VECTORMATH_FORCE_INLINE Matrix3 & setCol( int col, const Vector3 &vec ); - - // Set the row of a 3x3 matrix referred to by the specified index - // - VECTORMATH_FORCE_INLINE Matrix3 & setRow( int row, const Vector3 &vec ); - - // Get the column of a 3x3 matrix referred to by the specified index - // - VECTORMATH_FORCE_INLINE const Vector3 getCol( int col ) const; - - // Get the row of a 3x3 matrix referred to by the specified index - // - VECTORMATH_FORCE_INLINE const Vector3 getRow( int row ) const; - - // Subscripting operator to set or get a column - // - VECTORMATH_FORCE_INLINE Vector3 & operator []( int col ); - - // Subscripting operator to get a column - // - VECTORMATH_FORCE_INLINE const Vector3 operator []( int col ) const; - - // Set the element of a 3x3 matrix referred to by column and row indices - // - VECTORMATH_FORCE_INLINE Matrix3 & setElem( int col, int row, float val ); - - // Set the element of a 3x3 matrix referred to by column and row indices (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Matrix3 & setElem( int col, int row, const floatInVec &val ); - - // Get the element of a 3x3 matrix referred to by column and row indices - // - VECTORMATH_FORCE_INLINE const floatInVec getElem( int col, int row ) const; - - // Add two 3x3 matrices - // - VECTORMATH_FORCE_INLINE const Matrix3 operator +( const Matrix3 & mat ) const; - - // Subtract a 3x3 matrix from another 3x3 matrix - // - VECTORMATH_FORCE_INLINE const Matrix3 operator -( const Matrix3 & mat ) const; - - // Negate all elements of a 3x3 matrix - // - VECTORMATH_FORCE_INLINE const Matrix3 operator -( ) const; - - // Multiply a 3x3 matrix by a scalar - // - VECTORMATH_FORCE_INLINE const Matrix3 operator *( float scalar ) const; - - // Multiply a 3x3 matrix by a scalar (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE const Matrix3 operator *( const floatInVec &scalar ) const; - - // Multiply a 3x3 matrix by a 3-D vector - // - VECTORMATH_FORCE_INLINE const Vector3 operator *( const Vector3 &vec ) const; - - // Multiply two 3x3 matrices - // - VECTORMATH_FORCE_INLINE const Matrix3 operator *( const Matrix3 & mat ) const; - - // Perform compound assignment and addition with a 3x3 matrix - // - VECTORMATH_FORCE_INLINE Matrix3 & operator +=( const Matrix3 & mat ); - - // Perform compound assignment and subtraction by a 3x3 matrix - // - VECTORMATH_FORCE_INLINE Matrix3 & operator -=( const Matrix3 & mat ); - - // Perform compound assignment and multiplication by a scalar - // - VECTORMATH_FORCE_INLINE Matrix3 & operator *=( float scalar ); - - // Perform compound assignment and multiplication by a scalar (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Matrix3 & operator *=( const floatInVec &scalar ); - - // Perform compound assignment and multiplication by a 3x3 matrix - // - VECTORMATH_FORCE_INLINE Matrix3 & operator *=( const Matrix3 & mat ); - - // Construct an identity 3x3 matrix - // - static VECTORMATH_FORCE_INLINE const Matrix3 identity( ); - - // Construct a 3x3 matrix to rotate around the x axis - // - static VECTORMATH_FORCE_INLINE const Matrix3 rotationX( float radians ); - - // Construct a 3x3 matrix to rotate around the y axis - // - static VECTORMATH_FORCE_INLINE const Matrix3 rotationY( float radians ); - - // Construct a 3x3 matrix to rotate around the z axis - // - static VECTORMATH_FORCE_INLINE const Matrix3 rotationZ( float radians ); - - // Construct a 3x3 matrix to rotate around the x axis (scalar data contained in vector data type) - // - static VECTORMATH_FORCE_INLINE const Matrix3 rotationX( const floatInVec &radians ); - - // Construct a 3x3 matrix to rotate around the y axis (scalar data contained in vector data type) - // - static VECTORMATH_FORCE_INLINE const Matrix3 rotationY( const floatInVec &radians ); - - // Construct a 3x3 matrix to rotate around the z axis (scalar data contained in vector data type) - // - static VECTORMATH_FORCE_INLINE const Matrix3 rotationZ( const floatInVec &radians ); - - // Construct a 3x3 matrix to rotate around the x, y, and z axes - // - static VECTORMATH_FORCE_INLINE const Matrix3 rotationZYX( const Vector3 &radiansXYZ ); - - // Construct a 3x3 matrix to rotate around a unit-length 3-D vector - // - static VECTORMATH_FORCE_INLINE const Matrix3 rotation( float radians, const Vector3 &unitVec ); - - // Construct a 3x3 matrix to rotate around a unit-length 3-D vector (scalar data contained in vector data type) - // - static VECTORMATH_FORCE_INLINE const Matrix3 rotation( const floatInVec &radians, const Vector3 &unitVec ); - - // Construct a rotation matrix from a unit-length quaternion - // - static VECTORMATH_FORCE_INLINE const Matrix3 rotation( const Quat &unitQuat ); - - // Construct a 3x3 matrix to perform scaling - // - static VECTORMATH_FORCE_INLINE const Matrix3 scale( const Vector3 &scaleVec ); - -}; -// Multiply a 3x3 matrix by a scalar -// -VECTORMATH_FORCE_INLINE const Matrix3 operator *( float scalar, const Matrix3 & mat ); - -// Multiply a 3x3 matrix by a scalar (scalar data contained in vector data type) -// -VECTORMATH_FORCE_INLINE const Matrix3 operator *( const floatInVec &scalar, const Matrix3 & mat ); - -// Append (post-multiply) a scale transformation to a 3x3 matrix -// NOTE: -// Faster than creating and multiplying a scale transformation matrix. -// -VECTORMATH_FORCE_INLINE const Matrix3 appendScale( const Matrix3 & mat, const Vector3 &scaleVec ); - -// Prepend (pre-multiply) a scale transformation to a 3x3 matrix -// NOTE: -// Faster than creating and multiplying a scale transformation matrix. -// -VECTORMATH_FORCE_INLINE const Matrix3 prependScale( const Vector3 &scaleVec, const Matrix3 & mat ); - -// Multiply two 3x3 matrices per element -// -VECTORMATH_FORCE_INLINE const Matrix3 mulPerElem( const Matrix3 & mat0, const Matrix3 & mat1 ); - -// Compute the absolute value of a 3x3 matrix per element -// -VECTORMATH_FORCE_INLINE const Matrix3 absPerElem( const Matrix3 & mat ); - -// Transpose of a 3x3 matrix -// -VECTORMATH_FORCE_INLINE const Matrix3 transpose( const Matrix3 & mat ); - -// Compute the inverse of a 3x3 matrix -// NOTE: -// Result is unpredictable when the determinant of mat is equal to or near 0. -// -VECTORMATH_FORCE_INLINE const Matrix3 inverse( const Matrix3 & mat ); - -// Determinant of a 3x3 matrix -// -VECTORMATH_FORCE_INLINE const floatInVec determinant( const Matrix3 & mat ); - -// Conditionally select between two 3x3 matrices -// NOTE: -// This function uses a conditional select instruction to avoid a branch. -// However, the transfer of select1 to a VMX register may use more processing time than a branch. -// Use the boolInVec version for better performance. -// -VECTORMATH_FORCE_INLINE const Matrix3 select( const Matrix3 & mat0, const Matrix3 & mat1, bool select1 ); - -// Conditionally select between two 3x3 matrices (scalar data contained in vector data type) -// NOTE: -// This function uses a conditional select instruction to avoid a branch. -// -VECTORMATH_FORCE_INLINE const Matrix3 select( const Matrix3 & mat0, const Matrix3 & mat1, const boolInVec &select1 ); - -#ifdef _VECTORMATH_DEBUG - -// Print a 3x3 matrix -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -VECTORMATH_FORCE_INLINE void print( const Matrix3 & mat ); - -// Print a 3x3 matrix and an associated string identifier -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -VECTORMATH_FORCE_INLINE void print( const Matrix3 & mat, const char * name ); - -#endif - -// A 4x4 matrix in array-of-structures format -// -class Matrix4 -{ - Vector4 mCol0; - Vector4 mCol1; - Vector4 mCol2; - Vector4 mCol3; - -public: - // Default constructor; does no initialization - // - VECTORMATH_FORCE_INLINE Matrix4( ) { }; - - // Copy a 4x4 matrix - // - VECTORMATH_FORCE_INLINE Matrix4( const Matrix4 & mat ); - - // Construct a 4x4 matrix containing the specified columns - // - VECTORMATH_FORCE_INLINE Matrix4( const Vector4 &col0, const Vector4 &col1, const Vector4 &col2, const Vector4 &col3 ); - - // Construct a 4x4 matrix from a 3x4 transformation matrix - // - explicit VECTORMATH_FORCE_INLINE Matrix4( const Transform3 & mat ); - - // Construct a 4x4 matrix from a 3x3 matrix and a 3-D vector - // - VECTORMATH_FORCE_INLINE Matrix4( const Matrix3 & mat, const Vector3 &translateVec ); - - // Construct a 4x4 matrix from a unit-length quaternion and a 3-D vector - // - VECTORMATH_FORCE_INLINE Matrix4( const Quat &unitQuat, const Vector3 &translateVec ); - - // Set all elements of a 4x4 matrix to the same scalar value - // - explicit VECTORMATH_FORCE_INLINE Matrix4( float scalar ); - - // Set all elements of a 4x4 matrix to the same scalar value (scalar data contained in vector data type) - // - explicit VECTORMATH_FORCE_INLINE Matrix4( const floatInVec &scalar ); - - // Assign one 4x4 matrix to another - // - VECTORMATH_FORCE_INLINE Matrix4 & operator =( const Matrix4 & mat ); - - // Set the upper-left 3x3 submatrix - // NOTE: - // This function does not change the bottom row elements. - // - VECTORMATH_FORCE_INLINE Matrix4 & setUpper3x3( const Matrix3 & mat3 ); - - // Get the upper-left 3x3 submatrix of a 4x4 matrix - // - VECTORMATH_FORCE_INLINE const Matrix3 getUpper3x3( ) const; - - // Set translation component - // NOTE: - // This function does not change the bottom row elements. - // - VECTORMATH_FORCE_INLINE Matrix4 & setTranslation( const Vector3 &translateVec ); - - // Get the translation component of a 4x4 matrix - // - VECTORMATH_FORCE_INLINE const Vector3 getTranslation( ) const; - - // Set column 0 of a 4x4 matrix - // - VECTORMATH_FORCE_INLINE Matrix4 & setCol0( const Vector4 &col0 ); - - // Set column 1 of a 4x4 matrix - // - VECTORMATH_FORCE_INLINE Matrix4 & setCol1( const Vector4 &col1 ); - - // Set column 2 of a 4x4 matrix - // - VECTORMATH_FORCE_INLINE Matrix4 & setCol2( const Vector4 &col2 ); - - // Set column 3 of a 4x4 matrix - // - VECTORMATH_FORCE_INLINE Matrix4 & setCol3( const Vector4 &col3 ); - - // Get column 0 of a 4x4 matrix - // - VECTORMATH_FORCE_INLINE const Vector4 getCol0( ) const; - - // Get column 1 of a 4x4 matrix - // - VECTORMATH_FORCE_INLINE const Vector4 getCol1( ) const; - - // Get column 2 of a 4x4 matrix - // - VECTORMATH_FORCE_INLINE const Vector4 getCol2( ) const; - - // Get column 3 of a 4x4 matrix - // - VECTORMATH_FORCE_INLINE const Vector4 getCol3( ) const; - - // Set the column of a 4x4 matrix referred to by the specified index - // - VECTORMATH_FORCE_INLINE Matrix4 & setCol( int col, const Vector4 &vec ); - - // Set the row of a 4x4 matrix referred to by the specified index - // - VECTORMATH_FORCE_INLINE Matrix4 & setRow( int row, const Vector4 &vec ); - - // Get the column of a 4x4 matrix referred to by the specified index - // - VECTORMATH_FORCE_INLINE const Vector4 getCol( int col ) const; - - // Get the row of a 4x4 matrix referred to by the specified index - // - VECTORMATH_FORCE_INLINE const Vector4 getRow( int row ) const; - - // Subscripting operator to set or get a column - // - VECTORMATH_FORCE_INLINE Vector4 & operator []( int col ); - - // Subscripting operator to get a column - // - VECTORMATH_FORCE_INLINE const Vector4 operator []( int col ) const; - - // Set the element of a 4x4 matrix referred to by column and row indices - // - VECTORMATH_FORCE_INLINE Matrix4 & setElem( int col, int row, float val ); - - // Set the element of a 4x4 matrix referred to by column and row indices (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Matrix4 & setElem( int col, int row, const floatInVec &val ); - - // Get the element of a 4x4 matrix referred to by column and row indices - // - VECTORMATH_FORCE_INLINE const floatInVec getElem( int col, int row ) const; - - // Add two 4x4 matrices - // - VECTORMATH_FORCE_INLINE const Matrix4 operator +( const Matrix4 & mat ) const; - - // Subtract a 4x4 matrix from another 4x4 matrix - // - VECTORMATH_FORCE_INLINE const Matrix4 operator -( const Matrix4 & mat ) const; - - // Negate all elements of a 4x4 matrix - // - VECTORMATH_FORCE_INLINE const Matrix4 operator -( ) const; - - // Multiply a 4x4 matrix by a scalar - // - VECTORMATH_FORCE_INLINE const Matrix4 operator *( float scalar ) const; - - // Multiply a 4x4 matrix by a scalar (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE const Matrix4 operator *( const floatInVec &scalar ) const; - - // Multiply a 4x4 matrix by a 4-D vector - // - VECTORMATH_FORCE_INLINE const Vector4 operator *( const Vector4 &vec ) const; - - // Multiply a 4x4 matrix by a 3-D vector - // - VECTORMATH_FORCE_INLINE const Vector4 operator *( const Vector3 &vec ) const; - - // Multiply a 4x4 matrix by a 3-D point - // - VECTORMATH_FORCE_INLINE const Vector4 operator *( const Point3 &pnt ) const; - - // Multiply two 4x4 matrices - // - VECTORMATH_FORCE_INLINE const Matrix4 operator *( const Matrix4 & mat ) const; - - // Multiply a 4x4 matrix by a 3x4 transformation matrix - // - VECTORMATH_FORCE_INLINE const Matrix4 operator *( const Transform3 & tfrm ) const; - - // Perform compound assignment and addition with a 4x4 matrix - // - VECTORMATH_FORCE_INLINE Matrix4 & operator +=( const Matrix4 & mat ); - - // Perform compound assignment and subtraction by a 4x4 matrix - // - VECTORMATH_FORCE_INLINE Matrix4 & operator -=( const Matrix4 & mat ); - - // Perform compound assignment and multiplication by a scalar - // - VECTORMATH_FORCE_INLINE Matrix4 & operator *=( float scalar ); - - // Perform compound assignment and multiplication by a scalar (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Matrix4 & operator *=( const floatInVec &scalar ); - - // Perform compound assignment and multiplication by a 4x4 matrix - // - VECTORMATH_FORCE_INLINE Matrix4 & operator *=( const Matrix4 & mat ); - - // Perform compound assignment and multiplication by a 3x4 transformation matrix - // - VECTORMATH_FORCE_INLINE Matrix4 & operator *=( const Transform3 & tfrm ); - - // Construct an identity 4x4 matrix - // - static VECTORMATH_FORCE_INLINE const Matrix4 identity( ); - - // Construct a 4x4 matrix to rotate around the x axis - // - static VECTORMATH_FORCE_INLINE const Matrix4 rotationX( float radians ); - - // Construct a 4x4 matrix to rotate around the y axis - // - static VECTORMATH_FORCE_INLINE const Matrix4 rotationY( float radians ); - - // Construct a 4x4 matrix to rotate around the z axis - // - static VECTORMATH_FORCE_INLINE const Matrix4 rotationZ( float radians ); - - // Construct a 4x4 matrix to rotate around the x axis (scalar data contained in vector data type) - // - static VECTORMATH_FORCE_INLINE const Matrix4 rotationX( const floatInVec &radians ); - - // Construct a 4x4 matrix to rotate around the y axis (scalar data contained in vector data type) - // - static VECTORMATH_FORCE_INLINE const Matrix4 rotationY( const floatInVec &radians ); - - // Construct a 4x4 matrix to rotate around the z axis (scalar data contained in vector data type) - // - static VECTORMATH_FORCE_INLINE const Matrix4 rotationZ( const floatInVec &radians ); - - // Construct a 4x4 matrix to rotate around the x, y, and z axes - // - static VECTORMATH_FORCE_INLINE const Matrix4 rotationZYX( const Vector3 &radiansXYZ ); - - // Construct a 4x4 matrix to rotate around a unit-length 3-D vector - // - static VECTORMATH_FORCE_INLINE const Matrix4 rotation( float radians, const Vector3 &unitVec ); - - // Construct a 4x4 matrix to rotate around a unit-length 3-D vector (scalar data contained in vector data type) - // - static VECTORMATH_FORCE_INLINE const Matrix4 rotation( const floatInVec &radians, const Vector3 &unitVec ); - - // Construct a rotation matrix from a unit-length quaternion - // - static VECTORMATH_FORCE_INLINE const Matrix4 rotation( const Quat &unitQuat ); - - // Construct a 4x4 matrix to perform scaling - // - static VECTORMATH_FORCE_INLINE const Matrix4 scale( const Vector3 &scaleVec ); - - // Construct a 4x4 matrix to perform translation - // - static VECTORMATH_FORCE_INLINE const Matrix4 translation( const Vector3 &translateVec ); - - // Construct viewing matrix based on eye, position looked at, and up direction - // - static VECTORMATH_FORCE_INLINE const Matrix4 lookAt( const Point3 &eyePos, const Point3 &lookAtPos, const Vector3 &upVec ); - - // Construct a perspective projection matrix - // - static VECTORMATH_FORCE_INLINE const Matrix4 perspective( float fovyRadians, float aspect, float zNear, float zFar ); - - // Construct a perspective projection matrix based on frustum - // - static VECTORMATH_FORCE_INLINE const Matrix4 frustum( float left, float right, float bottom, float top, float zNear, float zFar ); - - // Construct an orthographic projection matrix - // - static VECTORMATH_FORCE_INLINE const Matrix4 orthographic( float left, float right, float bottom, float top, float zNear, float zFar ); - -}; -// Multiply a 4x4 matrix by a scalar -// -VECTORMATH_FORCE_INLINE const Matrix4 operator *( float scalar, const Matrix4 & mat ); - -// Multiply a 4x4 matrix by a scalar (scalar data contained in vector data type) -// -VECTORMATH_FORCE_INLINE const Matrix4 operator *( const floatInVec &scalar, const Matrix4 & mat ); - -// Append (post-multiply) a scale transformation to a 4x4 matrix -// NOTE: -// Faster than creating and multiplying a scale transformation matrix. -// -VECTORMATH_FORCE_INLINE const Matrix4 appendScale( const Matrix4 & mat, const Vector3 &scaleVec ); - -// Prepend (pre-multiply) a scale transformation to a 4x4 matrix -// NOTE: -// Faster than creating and multiplying a scale transformation matrix. -// -VECTORMATH_FORCE_INLINE const Matrix4 prependScale( const Vector3 &scaleVec, const Matrix4 & mat ); - -// Multiply two 4x4 matrices per element -// -VECTORMATH_FORCE_INLINE const Matrix4 mulPerElem( const Matrix4 & mat0, const Matrix4 & mat1 ); - -// Compute the absolute value of a 4x4 matrix per element -// -VECTORMATH_FORCE_INLINE const Matrix4 absPerElem( const Matrix4 & mat ); - -// Transpose of a 4x4 matrix -// -VECTORMATH_FORCE_INLINE const Matrix4 transpose( const Matrix4 & mat ); - -// Compute the inverse of a 4x4 matrix -// NOTE: -// Result is unpredictable when the determinant of mat is equal to or near 0. -// -VECTORMATH_FORCE_INLINE const Matrix4 inverse( const Matrix4 & mat ); - -// Compute the inverse of a 4x4 matrix, which is expected to be an affine matrix -// NOTE: -// This can be used to achieve better performance than a general inverse when the specified 4x4 matrix meets the given restrictions. The result is unpredictable when the determinant of mat is equal to or near 0. -// -VECTORMATH_FORCE_INLINE const Matrix4 affineInverse( const Matrix4 & mat ); - -// Compute the inverse of a 4x4 matrix, which is expected to be an affine matrix with an orthogonal upper-left 3x3 submatrix -// NOTE: -// This can be used to achieve better performance than a general inverse when the specified 4x4 matrix meets the given restrictions. -// -VECTORMATH_FORCE_INLINE const Matrix4 orthoInverse( const Matrix4 & mat ); - -// Determinant of a 4x4 matrix -// -VECTORMATH_FORCE_INLINE const floatInVec determinant( const Matrix4 & mat ); - -// Conditionally select between two 4x4 matrices -// NOTE: -// This function uses a conditional select instruction to avoid a branch. -// However, the transfer of select1 to a VMX register may use more processing time than a branch. -// Use the boolInVec version for better performance. -// -VECTORMATH_FORCE_INLINE const Matrix4 select( const Matrix4 & mat0, const Matrix4 & mat1, bool select1 ); - -// Conditionally select between two 4x4 matrices (scalar data contained in vector data type) -// NOTE: -// This function uses a conditional select instruction to avoid a branch. -// -VECTORMATH_FORCE_INLINE const Matrix4 select( const Matrix4 & mat0, const Matrix4 & mat1, const boolInVec &select1 ); - -#ifdef _VECTORMATH_DEBUG - -// Print a 4x4 matrix -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -VECTORMATH_FORCE_INLINE void print( const Matrix4 & mat ); - -// Print a 4x4 matrix and an associated string identifier -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -VECTORMATH_FORCE_INLINE void print( const Matrix4 & mat, const char * name ); - -#endif - -// A 3x4 transformation matrix in array-of-structures format -// -class Transform3 -{ - Vector3 mCol0; - Vector3 mCol1; - Vector3 mCol2; - Vector3 mCol3; - -public: - // Default constructor; does no initialization - // - VECTORMATH_FORCE_INLINE Transform3( ) { }; - - // Copy a 3x4 transformation matrix - // - VECTORMATH_FORCE_INLINE Transform3( const Transform3 & tfrm ); - - // Construct a 3x4 transformation matrix containing the specified columns - // - VECTORMATH_FORCE_INLINE Transform3( const Vector3 &col0, const Vector3 &col1, const Vector3 &col2, const Vector3 &col3 ); - - // Construct a 3x4 transformation matrix from a 3x3 matrix and a 3-D vector - // - VECTORMATH_FORCE_INLINE Transform3( const Matrix3 & tfrm, const Vector3 &translateVec ); - - // Construct a 3x4 transformation matrix from a unit-length quaternion and a 3-D vector - // - VECTORMATH_FORCE_INLINE Transform3( const Quat &unitQuat, const Vector3 &translateVec ); - - // Set all elements of a 3x4 transformation matrix to the same scalar value - // - explicit VECTORMATH_FORCE_INLINE Transform3( float scalar ); - - // Set all elements of a 3x4 transformation matrix to the same scalar value (scalar data contained in vector data type) - // - explicit VECTORMATH_FORCE_INLINE Transform3( const floatInVec &scalar ); - - // Assign one 3x4 transformation matrix to another - // - VECTORMATH_FORCE_INLINE Transform3 & operator =( const Transform3 & tfrm ); - - // Set the upper-left 3x3 submatrix - // - VECTORMATH_FORCE_INLINE Transform3 & setUpper3x3( const Matrix3 & mat3 ); - - // Get the upper-left 3x3 submatrix of a 3x4 transformation matrix - // - VECTORMATH_FORCE_INLINE const Matrix3 getUpper3x3( ) const; - - // Set translation component - // - VECTORMATH_FORCE_INLINE Transform3 & setTranslation( const Vector3 &translateVec ); - - // Get the translation component of a 3x4 transformation matrix - // - VECTORMATH_FORCE_INLINE const Vector3 getTranslation( ) const; - - // Set column 0 of a 3x4 transformation matrix - // - VECTORMATH_FORCE_INLINE Transform3 & setCol0( const Vector3 &col0 ); - - // Set column 1 of a 3x4 transformation matrix - // - VECTORMATH_FORCE_INLINE Transform3 & setCol1( const Vector3 &col1 ); - - // Set column 2 of a 3x4 transformation matrix - // - VECTORMATH_FORCE_INLINE Transform3 & setCol2( const Vector3 &col2 ); - - // Set column 3 of a 3x4 transformation matrix - // - VECTORMATH_FORCE_INLINE Transform3 & setCol3( const Vector3 &col3 ); - - // Get column 0 of a 3x4 transformation matrix - // - VECTORMATH_FORCE_INLINE const Vector3 getCol0( ) const; - - // Get column 1 of a 3x4 transformation matrix - // - VECTORMATH_FORCE_INLINE const Vector3 getCol1( ) const; - - // Get column 2 of a 3x4 transformation matrix - // - VECTORMATH_FORCE_INLINE const Vector3 getCol2( ) const; - - // Get column 3 of a 3x4 transformation matrix - // - VECTORMATH_FORCE_INLINE const Vector3 getCol3( ) const; - - // Set the column of a 3x4 transformation matrix referred to by the specified index - // - VECTORMATH_FORCE_INLINE Transform3 & setCol( int col, const Vector3 &vec ); - - // Set the row of a 3x4 transformation matrix referred to by the specified index - // - VECTORMATH_FORCE_INLINE Transform3 & setRow( int row, const Vector4 &vec ); - - // Get the column of a 3x4 transformation matrix referred to by the specified index - // - VECTORMATH_FORCE_INLINE const Vector3 getCol( int col ) const; - - // Get the row of a 3x4 transformation matrix referred to by the specified index - // - VECTORMATH_FORCE_INLINE const Vector4 getRow( int row ) const; - - // Subscripting operator to set or get a column - // - VECTORMATH_FORCE_INLINE Vector3 & operator []( int col ); - - // Subscripting operator to get a column - // - VECTORMATH_FORCE_INLINE const Vector3 operator []( int col ) const; - - // Set the element of a 3x4 transformation matrix referred to by column and row indices - // - VECTORMATH_FORCE_INLINE Transform3 & setElem( int col, int row, float val ); - - // Set the element of a 3x4 transformation matrix referred to by column and row indices (scalar data contained in vector data type) - // - VECTORMATH_FORCE_INLINE Transform3 & setElem( int col, int row, const floatInVec &val ); - - // Get the element of a 3x4 transformation matrix referred to by column and row indices - // - VECTORMATH_FORCE_INLINE const floatInVec getElem( int col, int row ) const; - - // Multiply a 3x4 transformation matrix by a 3-D vector - // - VECTORMATH_FORCE_INLINE const Vector3 operator *( const Vector3 &vec ) const; - - // Multiply a 3x4 transformation matrix by a 3-D point - // - VECTORMATH_FORCE_INLINE const Point3 operator *( const Point3 &pnt ) const; - - // Multiply two 3x4 transformation matrices - // - VECTORMATH_FORCE_INLINE const Transform3 operator *( const Transform3 & tfrm ) const; - - // Perform compound assignment and multiplication by a 3x4 transformation matrix - // - VECTORMATH_FORCE_INLINE Transform3 & operator *=( const Transform3 & tfrm ); - - // Construct an identity 3x4 transformation matrix - // - static VECTORMATH_FORCE_INLINE const Transform3 identity( ); - - // Construct a 3x4 transformation matrix to rotate around the x axis - // - static VECTORMATH_FORCE_INLINE const Transform3 rotationX( float radians ); - - // Construct a 3x4 transformation matrix to rotate around the y axis - // - static VECTORMATH_FORCE_INLINE const Transform3 rotationY( float radians ); - - // Construct a 3x4 transformation matrix to rotate around the z axis - // - static VECTORMATH_FORCE_INLINE const Transform3 rotationZ( float radians ); - - // Construct a 3x4 transformation matrix to rotate around the x axis (scalar data contained in vector data type) - // - static VECTORMATH_FORCE_INLINE const Transform3 rotationX( const floatInVec &radians ); - - // Construct a 3x4 transformation matrix to rotate around the y axis (scalar data contained in vector data type) - // - static VECTORMATH_FORCE_INLINE const Transform3 rotationY( const floatInVec &radians ); - - // Construct a 3x4 transformation matrix to rotate around the z axis (scalar data contained in vector data type) - // - static VECTORMATH_FORCE_INLINE const Transform3 rotationZ( const floatInVec &radians ); - - // Construct a 3x4 transformation matrix to rotate around the x, y, and z axes - // - static VECTORMATH_FORCE_INLINE const Transform3 rotationZYX( const Vector3 &radiansXYZ ); - - // Construct a 3x4 transformation matrix to rotate around a unit-length 3-D vector - // - static VECTORMATH_FORCE_INLINE const Transform3 rotation( float radians, const Vector3 &unitVec ); - - // Construct a 3x4 transformation matrix to rotate around a unit-length 3-D vector (scalar data contained in vector data type) - // - static VECTORMATH_FORCE_INLINE const Transform3 rotation( const floatInVec &radians, const Vector3 &unitVec ); - - // Construct a rotation matrix from a unit-length quaternion - // - static VECTORMATH_FORCE_INLINE const Transform3 rotation( const Quat &unitQuat ); - - // Construct a 3x4 transformation matrix to perform scaling - // - static VECTORMATH_FORCE_INLINE const Transform3 scale( const Vector3 &scaleVec ); - - // Construct a 3x4 transformation matrix to perform translation - // - static VECTORMATH_FORCE_INLINE const Transform3 translation( const Vector3 &translateVec ); - -}; -// Append (post-multiply) a scale transformation to a 3x4 transformation matrix -// NOTE: -// Faster than creating and multiplying a scale transformation matrix. -// -VECTORMATH_FORCE_INLINE const Transform3 appendScale( const Transform3 & tfrm, const Vector3 &scaleVec ); - -// Prepend (pre-multiply) a scale transformation to a 3x4 transformation matrix -// NOTE: -// Faster than creating and multiplying a scale transformation matrix. -// -VECTORMATH_FORCE_INLINE const Transform3 prependScale( const Vector3 &scaleVec, const Transform3 & tfrm ); - -// Multiply two 3x4 transformation matrices per element -// -VECTORMATH_FORCE_INLINE const Transform3 mulPerElem( const Transform3 & tfrm0, const Transform3 & tfrm1 ); - -// Compute the absolute value of a 3x4 transformation matrix per element -// -VECTORMATH_FORCE_INLINE const Transform3 absPerElem( const Transform3 & tfrm ); - -// Inverse of a 3x4 transformation matrix -// NOTE: -// Result is unpredictable when the determinant of the left 3x3 submatrix is equal to or near 0. -// -VECTORMATH_FORCE_INLINE const Transform3 inverse( const Transform3 & tfrm ); - -// Compute the inverse of a 3x4 transformation matrix, expected to have an orthogonal upper-left 3x3 submatrix -// NOTE: -// This can be used to achieve better performance than a general inverse when the specified 3x4 transformation matrix meets the given restrictions. -// -VECTORMATH_FORCE_INLINE const Transform3 orthoInverse( const Transform3 & tfrm ); - -// Conditionally select between two 3x4 transformation matrices -// NOTE: -// This function uses a conditional select instruction to avoid a branch. -// However, the transfer of select1 to a VMX register may use more processing time than a branch. -// Use the boolInVec version for better performance. -// -VECTORMATH_FORCE_INLINE const Transform3 select( const Transform3 & tfrm0, const Transform3 & tfrm1, bool select1 ); - -// Conditionally select between two 3x4 transformation matrices (scalar data contained in vector data type) -// NOTE: -// This function uses a conditional select instruction to avoid a branch. -// -VECTORMATH_FORCE_INLINE const Transform3 select( const Transform3 & tfrm0, const Transform3 & tfrm1, const boolInVec &select1 ); - -#ifdef _VECTORMATH_DEBUG - -// Print a 3x4 transformation matrix -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -VECTORMATH_FORCE_INLINE void print( const Transform3 & tfrm ); - -// Print a 3x4 transformation matrix and an associated string identifier -// NOTE: -// Function is only defined when _VECTORMATH_DEBUG is defined. -// -VECTORMATH_FORCE_INLINE void print( const Transform3 & tfrm, const char * name ); - -#endif - -} // namespace Aos -} // namespace Vectormath - -#include "vec_aos.h" -#include "quat_aos.h" -#include "mat_aos.h" - -#endif diff --git a/libs/bullet-2.82-r2704/src/vectormath/vmInclude.h b/libs/bullet-2.82-r2704/src/vectormath/vmInclude.h deleted file mode 100755 index 656514e..0000000 --- a/libs/bullet-2.82-r2704/src/vectormath/vmInclude.h +++ /dev/null @@ -1,31 +0,0 @@ - -#ifndef __VM_INCLUDE_H -#define __VM_INCLUDE_H - -#include "LinearMath/btScalar.h" - -#if defined (USE_SYSTEM_VECTORMATH) || defined (__CELLOS_LV2__) - #include -#else //(USE_SYSTEM_VECTORMATH) - #if defined (BT_USE_SSE) - #include "sse/vectormath_aos.h" - #else //all other platforms - #if defined (BT_USE_NEON) - #include "neon/vectormath_aos.h" - #else - #include "scalar/vectormath_aos.h" - #endif - #endif //(BT_USE_SSE) && defined (_WIN32) -#endif //(USE_SYSTEM_VECTORMATH) - - - -typedef Vectormath::Aos::Vector3 vmVector3; -typedef Vectormath::Aos::Quat vmQuat; -typedef Vectormath::Aos::Matrix3 vmMatrix3; -typedef Vectormath::Aos::Transform3 vmTransform3; -typedef Vectormath::Aos::Point3 vmPoint3; - -#endif //__VM_INCLUDE_H - - diff --git a/libs/glew-1.10.0/Makefile b/libs/glew-1.10.0/Makefile new file mode 100644 index 0000000..e6f08a7 --- /dev/null +++ b/libs/glew-1.10.0/Makefile @@ -0,0 +1,402 @@ +#!gmake +## The OpenGL Extension Wrangler Library +## Copyright (C) 2002-2008, Milan Ikits +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002, Lev Povalahev +## All rights reserved. +## +## Redistribution and use in source and binary forms, with or without +## modification, are permitted provided that the following conditions are met: +## +## * Redistributions of source code must retain the above copyright notice, +## this list of conditions and the following disclaimer. +## * Redistributions in binary form must reproduce the above copyright notice, +## this list of conditions and the following disclaimer in the documentation +## and/or other materials provided with the distribution. +## * The name of the author may be used to endorse or promote products +## derived from this software without specific prior written permission. +## +## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +## AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +## ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +## LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +## CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +## SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +## INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +## CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +## ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +## THE POSSIBILITY OF SUCH DAMAGE. + +include config/version + +SHELL = /bin/sh +SYSTEM ?= $(shell config/config.guess | cut -d - -f 3 | sed -e 's/[0-9\.]//g;') +SYSTEM.SUPPORTED = $(shell test -f config/Makefile.$(SYSTEM) && echo 1) + +ifeq ($(SYSTEM.SUPPORTED), 1) +include config/Makefile.$(SYSTEM) +else +$(error "Platform '$(SYSTEM)' not supported") +endif + +GLEW_DEST ?= /usr +BINDIR ?= $(GLEW_DEST)/bin +LIBDIR ?= $(GLEW_DEST)/lib +INCDIR ?= $(GLEW_DEST)/include/GL + +DIST_NAME ?= glew-$(GLEW_VERSION) +DIST_SRC_ZIP ?= $(shell pwd)/$(DIST_NAME).zip +DIST_SRC_TGZ ?= $(shell pwd)/$(DIST_NAME).tgz +DIST_WIN32 ?= $(shell pwd)/$(DIST_NAME)-win32.zip + +DIST_DIR := $(shell mktemp -d /tmp/glew.XXXXXX)/$(DIST_NAME) + +# To disable stripping of binaries either: +# - use STRIP= on gmake command-line +# - edit this makefile to set STRIP to the empty string +# +# To disable symlinks: +# - use LN= on gmake command-line + +AR ?= ar +INSTALL ?= install +STRIP ?= strip +RM ?= rm -f +LN ?= ln -sf + +ifeq ($(MAKECMDGOALS), debug) +OPT = -g +else +OPT = $(POPT) +endif +INCLUDE = -Iinclude +CFLAGS = $(OPT) $(WARN) $(INCLUDE) $(CFLAGS.EXTRA) + +all debug: glew.lib glew.lib.mx glew.bin + +# GLEW shared and static libraries + +LIB.LDFLAGS := $(LDFLAGS.EXTRA) $(LDFLAGS.GL) +LIB.LIBS := $(GL_LDFLAGS) + +LIB.SRCS := src/glew.c +LIB.SRCS.NAMES := $(notdir $(LIB.SRCS)) + +LIB.OBJS := $(addprefix tmp/$(SYSTEM)/default/static/,$(LIB.SRCS.NAMES)) +LIB.OBJS := $(LIB.OBJS:.c=.o) +LIB.SOBJS := $(addprefix tmp/$(SYSTEM)/default/shared/,$(LIB.SRCS.NAMES)) +LIB.SOBJS := $(LIB.SOBJS:.c=.o) + +LIB.OBJS.MX := $(addprefix tmp/$(SYSTEM)/mx/static/,$(LIB.SRCS.NAMES)) +LIB.OBJS.MX := $(LIB.OBJS.MX:.c=.o) +LIB.SOBJS.MX := $(addprefix tmp/$(SYSTEM)/mx/shared/,$(LIB.SRCS.NAMES)) +LIB.SOBJS.MX := $(LIB.SOBJS.MX:.c=.o) + +glew.lib: lib lib/$(LIB.SHARED) lib/$(LIB.STATIC) glew.pc + +lib: + mkdir lib + +lib/$(LIB.STATIC): $(LIB.OBJS) + $(AR) cr $@ $^ +ifneq ($(STRIP),) + $(STRIP) -x $@ +endif + +lib/$(LIB.SHARED): $(LIB.SOBJS) + $(LD) $(LDFLAGS.SO) -o $@ $^ $(LIB.LDFLAGS) $(LIB.LIBS) +ifneq ($(LN),) + $(LN) $(LIB.SHARED) lib/$(LIB.SONAME) + $(LN) $(LIB.SHARED) lib/$(LIB.DEVLNK) +endif +ifneq ($(STRIP),) + $(STRIP) -x $@ +endif + +tmp/$(SYSTEM)/default/static/glew.o: src/glew.c include/GL/glew.h include/GL/wglew.h include/GL/glxew.h + @mkdir -p $(dir $@) + $(CC) -DGLEW_NO_GLU -DGLEW_STATIC $(CFLAGS) $(CFLAGS.SO) -o $@ -c $< + +tmp/$(SYSTEM)/default/shared/glew.o: src/glew.c include/GL/glew.h include/GL/wglew.h include/GL/glxew.h + @mkdir -p $(dir $@) + $(CC) -DGLEW_NO_GLU $(CFLAGS) $(CFLAGS.SO) -o $@ -c $< + +# Force re-write of glew.pc, GLEW_DEST can vary + +.PHONY: glew.pc + +glew.pc: glew.pc.in + sed \ + -e "s|@prefix@|$(GLEW_DEST)|g" \ + -e "s|@libdir@|$(LIBDIR)|g" \ + -e "s|@exec_prefix@|$(BINDIR)|g" \ + -e "s|@includedir@|$(INCDIR)|g" \ + -e "s|@version@|$(GLEW_VERSION)|g" \ + -e "s|@cflags@||g" \ + -e "s|@libname@|GLEW|g" \ + < $< > $@ + +# GLEW MX static and shared libraries + +glew.lib.mx: lib lib/$(LIB.SHARED.MX) lib/$(LIB.STATIC.MX) glewmx.pc + +lib/$(LIB.STATIC.MX): $(LIB.OBJS.MX) + $(AR) cr $@ $^ + +lib/$(LIB.SHARED.MX): $(LIB.SOBJS.MX) + $(LD) $(LDFLAGS.SO.MX) -o $@ $^ $(LIB.LDFLAGS) $(LIB.LIBS) +ifneq ($(LN),) + $(LN) $(LIB.SHARED.MX) lib/$(LIB.SONAME.MX) + $(LN) $(LIB.SHARED.MX) lib/$(LIB.DEVLNK.MX) +endif +ifneq ($(STRIP),) + $(STRIP) -x $@ +endif + +tmp/$(SYSTEM)/mx/static/glew.o: src/glew.c include/GL/glew.h include/GL/wglew.h include/GL/glxew.h + @mkdir -p $(dir $@) + $(CC) -DGLEW_NO_GLU -DGLEW_MX -DGLEW_STATIC $(CFLAGS) $(CFLAGS.SO) -o $@ -c $< + +tmp/$(SYSTEM)/mx/shared/glew.o: src/glew.c include/GL/glew.h include/GL/wglew.h include/GL/glxew.h + @mkdir -p $(dir $@) + $(CC) -DGLEW_NO_GLU -DGLEW_MX $(CFLAGS) $(CFLAGS.SO) -o $@ -c $< + +# Force re-write of glewmx.pc, GLEW_DEST can vary + +.PHONY: glewmx.pc + +glewmx.pc: glew.pc.in + sed \ + -e "s|@prefix@|$(GLEW_DEST)|g" \ + -e "s|@libdir@|$(LIBDIR)|g" \ + -e "s|@exec_prefix@|$(BINDIR)|g" \ + -e "s|@includedir@|$(INCDIR)|g" \ + -e "s|@version@|$(GLEW_VERSION)|g" \ + -e "s|@cflags@|-DGLEW_MX|g" \ + -e "s|@libname@|GLEWmx|g" \ + < $< > $@ + +# GLEW utility programs + +BIN.LIBS = -Llib $(LDFLAGS.DYNAMIC) -l$(NAME) $(LDFLAGS.EXTRA) $(LDFLAGS.GL) + +GLEWINFO.BIN := glewinfo$(BIN.SUFFIX) +GLEWINFO.BIN.SRC := src/glewinfo.c +GLEWINFO.BIN.OBJ := $(addprefix tmp/$(SYSTEM)/default/shared/,$(notdir $(GLEWINFO.BIN.SRC))) +GLEWINFO.BIN.OBJ := $(GLEWINFO.BIN.OBJ:.c=.o) + +VISUALINFO.BIN := visualinfo$(BIN.SUFFIX) +VISUALINFO.BIN.SRC := src/visualinfo.c +VISUALINFO.BIN.OBJ := $(addprefix tmp/$(SYSTEM)/default/shared/,$(notdir $(VISUALINFO.BIN.SRC))) +VISUALINFO.BIN.OBJ := $(VISUALINFO.BIN.OBJ:.c=.o) + +# Don't build glewinfo or visualinfo for NaCL, yet. + +ifneq ($(filter nacl%,$(SYSTEM)),) +glew.bin: glew.lib bin +else +glew.bin: glew.lib bin bin/$(GLEWINFO.BIN) bin/$(VISUALINFO.BIN) +endif + +bin: + mkdir bin + +bin/$(GLEWINFO.BIN): $(GLEWINFO.BIN.OBJ) lib/$(LIB.SHARED) + $(CC) $(CFLAGS) -o $@ $(GLEWINFO.BIN.OBJ) $(BIN.LIBS) +ifneq ($(STRIP),) + $(STRIP) -x $@ +endif + +bin/$(VISUALINFO.BIN): $(VISUALINFO.BIN.OBJ) lib/$(LIB.SHARED) + $(CC) $(CFLAGS) -o $@ $(VISUALINFO.BIN.OBJ) $(BIN.LIBS) +ifneq ($(STRIP),) + $(STRIP) -x $@ +endif + +$(GLEWINFO.BIN.OBJ): $(GLEWINFO.BIN.SRC) include/GL/glew.h include/GL/wglew.h include/GL/glxew.h + @mkdir -p $(dir $@) + $(CC) -DGLEW_NO_GLU $(CFLAGS) $(CFLAGS.SO) -o $@ -c $< + +$(VISUALINFO.BIN.OBJ): $(VISUALINFO.BIN.SRC) include/GL/glew.h include/GL/wglew.h include/GL/glxew.h + @mkdir -p $(dir $@) + $(CC) -DGLEW_NO_GLU $(CFLAGS) $(CFLAGS.SO) -o $@ -c $< + +# Install targets + +install.all: install install.mx install.bin + +install: install.include install.lib install.pkgconfig + +install.mx: install.include install.lib.mx install.pkgconfig.mx + +install.lib: glew.lib + $(INSTALL) -d -m 0755 $(LIBDIR) +# runtime +ifeq ($(filter-out mingw% cygwin,$(SYSTEM)),) + $(INSTALL) -d -m 0755 $(BINDIR) + $(INSTALL) -m 0755 lib/$(LIB.SHARED) $(BINDIR)/ +else + $(INSTALL) -m 0644 lib/$(LIB.SHARED) $(LIBDIR)/ +endif +ifneq ($(LN),) + $(LN) $(LIB.SHARED) $(LIBDIR)/$(LIB.SONAME) +endif + +# development files +ifeq ($(filter-out mingw% cygwin,$(SYSTEM)),) + $(INSTALL) -m 0644 lib/$(LIB.DEVLNK) $(LIBDIR)/ +endif +ifneq ($(LN),) + $(LN) $(LIB.SHARED) $(LIBDIR)/$(LIB.DEVLNK) +endif + $(INSTALL) -m 0644 lib/$(LIB.STATIC) $(LIBDIR)/ + +install.lib.mx: glew.lib.mx + $(INSTALL) -d -m 0755 $(LIBDIR) +# runtime +ifeq ($(filter-out mingw% cygwin,$(SYSTEM)),) + $(INSTALL) -d -m 0755 $(BINDIR) + $(INSTALL) -m 0755 lib/$(LIB.SHARED.MX) $(BINDIR)/ +else + $(INSTALL) -m 0644 lib/$(LIB.SHARED.MX) $(LIBDIR)/ +endif +ifneq ($(LN),) + $(LN) $(LIB.SHARED.MX) $(LIBDIR)/$(LIB.SONAME.MX) +endif +# development files +ifeq ($(filter-out mingw% cygwin,$(SYSTEM)),) + $(INSTALL) -m 0644 lib/$(LIB.DEVLNK.MX) $(LIBDIR)/ +endif +ifneq ($(LN),) + $(LN) $(LIB.SHARED.MX) $(LIBDIR)/$(LIB.DEVLNK.MX) +endif + $(INSTALL) -m 0644 lib/$(LIB.STATIC.MX) $(LIBDIR)/ + +install.bin: glew.bin + $(INSTALL) -d -m 0755 $(BINDIR) + $(INSTALL) -s -m 0755 bin/$(GLEWINFO.BIN) bin/$(VISUALINFO.BIN) $(BINDIR)/ + +install.include: + $(INSTALL) -d -m 0755 $(INCDIR) + $(INSTALL) -m 0644 include/GL/wglew.h $(INCDIR)/ + $(INSTALL) -m 0644 include/GL/glew.h $(INCDIR)/ + $(INSTALL) -m 0644 include/GL/glxew.h $(INCDIR)/ + +install.pkgconfig: glew.pc + $(INSTALL) -d -m 0755 $(LIBDIR) + $(INSTALL) -d -m 0755 $(LIBDIR)/pkgconfig + $(INSTALL) -m 0644 glew.pc $(LIBDIR)/pkgconfig/ + +install.pkgconfig.mx: glewmx.pc + $(INSTALL) -d -m 0755 $(LIBDIR) + $(INSTALL) -d -m 0755 $(LIBDIR)/pkgconfig + $(INSTALL) -m 0644 glewmx.pc $(LIBDIR)/pkgconfig/ + +uninstall: + $(RM) $(INCDIR)/wglew.h + $(RM) $(INCDIR)/glew.h + $(RM) $(INCDIR)/glxew.h + $(RM) $(LIBDIR)/$(LIB.DEVLNK) $(LIBDIR)/$(LIB.DEVLNK.MX) +ifeq ($(filter-out mingw% cygwin,$(SYSTEM)),) + $(RM) $(BINDIR)/$(LIB.SHARED) $(BINDIR)/$(LIB.SHARED.MX) +else + $(RM) $(LIBDIR)/$(LIB.SONAME) $(LIBDIR)/$(LIB.SONAME.MX) + $(RM) $(LIBDIR)/$(LIB.SHARED) $(LIBDIR)/$(LIB.SHARED.MX) +endif + $(RM) $(LIBDIR)/$(LIB.STATIC) $(LIBDIR)/$(LIB.STATIC.MX) + $(RM) $(BINDIR)/$(GLEWINFO.BIN) $(BINDIR)/$(VISUALINFO.BIN) + +clean: + $(RM) -r tmp/ + $(RM) -r lib/ + $(RM) -r bin/ + $(RM) glew.pc glewmx.pc + +distclean: clean + find . -name \*~ | xargs $(RM) + find . -name .\*.sw\? | xargs $(RM) + +# Distributions + +dist-win32: + $(RM) -r $(DIST_DIR) + mkdir -p $(DIST_DIR) + cp -a include $(DIST_DIR) + cp -a doc $(DIST_DIR) + cp -a *.txt $(DIST_DIR) + cp -a bin $(DIST_DIR) + cp -a lib $(DIST_DIR) + $(RM) -f $(DIST_DIR)/bin/*/*/*.pdb $(DIST_DIR)/bin/*/*/*.exp + $(RM) -f $(DIST_DIR)/bin/*/*/glewinfo-*.exe $(DIST_DIR)/bin/*/*/visualinfo-*.exe + $(RM) -f $(DIST_DIR)/lib/*/*/*.pdb $(DIST_DIR)/lib/*/*/*.exp + unix2dos $(DIST_DIR)/include/GL/*.h + unix2dos $(DIST_DIR)/doc/*.txt + unix2dos $(DIST_DIR)/doc/*.html + unix2dos $(DIST_DIR)/*.txt + rm -f $(DIST_WIN32) + cd $(DIST_DIR)/.. && zip -rv9 $(DIST_WIN32) $(DIST_NAME) + $(RM) -r $(DIST_DIR) + +dist-src: + $(RM) -r $(DIST_DIR) + mkdir -p $(DIST_DIR) + mkdir -p $(DIST_DIR)/bin + mkdir -p $(DIST_DIR)/lib + cp -a auto $(DIST_DIR) + $(RM) -Rf $(DIST_DIR)/auto/registry + cp -a build $(DIST_DIR) + cp -a config $(DIST_DIR) + cp -a src $(DIST_DIR) + cp -a doc $(DIST_DIR) + cp -a include $(DIST_DIR) + cp -a *.txt $(DIST_DIR) + cp -a Makefile $(DIST_DIR) + cp -a glew.pc.in $(DIST_DIR) + find $(DIST_DIR) -name '*.o' | xargs $(RM) -r + find $(DIST_DIR) -name '*~' | xargs $(RM) -r + find $(DIST_DIR) -name CVS -o -name .cvsignore | xargs $(RM) -r + find $(DIST_DIR) -name .svn | xargs $(RM) -r + find $(DIST_DIR) -name "*.patch" | xargs $(RM) -r + dos2unix $(DIST_DIR)/Makefile + dos2unix $(DIST_DIR)/auto/Makefile + dos2unix $(DIST_DIR)/config/* + unix2dos $(DIST_DIR)/auto/core/* + unix2dos $(DIST_DIR)/auto/extensions/* + find $(DIST_DIR) -name '*.h' | xargs unix2dos + find $(DIST_DIR) -name '*.c' | xargs unix2dos + find $(DIST_DIR) -name '*.txt' | xargs unix2dos + find $(DIST_DIR) -name '*.html' | xargs unix2dos + find $(DIST_DIR) -name '*.css' | xargs unix2dos + find $(DIST_DIR) -name '*.sh' | xargs unix2dos + find $(DIST_DIR) -name '*.pl' | xargs unix2dos + find $(DIST_DIR) -name 'Makefile' | xargs unix2dos + find $(DIST_DIR) -name '*.in' | xargs unix2dos + find $(DIST_DIR) -name '*.pm' | xargs unix2dos + find $(DIST_DIR) -name '*.rc' | xargs unix2dos + rm -f $(DIST_SRC_ZIP) + cd $(DIST_DIR)/.. && zip -rv9 $(DIST_SRC_ZIP) $(DIST_NAME) + dos2unix $(DIST_DIR)/Makefile + dos2unix $(DIST_DIR)/auto/Makefile + dos2unix $(DIST_DIR)/config/* + dos2unix $(DIST_DIR)/auto/core/* + dos2unix $(DIST_DIR)/auto/extensions/* + find $(DIST_DIR) -name '*.h' | xargs dos2unix + find $(DIST_DIR) -name '*.c' | xargs dos2unix + find $(DIST_DIR) -name '*.txt' | xargs dos2unix + find $(DIST_DIR) -name '*.html' | xargs dos2unix + find $(DIST_DIR) -name '*.css' | xargs dos2unix + find $(DIST_DIR) -name '*.sh' | xargs dos2unix + find $(DIST_DIR) -name '*.pl' | xargs dos2unix + find $(DIST_DIR) -name 'Makefile' | xargs dos2unix + find $(DIST_DIR) -name '*.in' | xargs dos2unix + find $(DIST_DIR) -name '*.pm' | xargs dos2unix + find $(DIST_DIR) -name '*.rc' | xargs dos2unix + rm -f $(DIST_SRC_TGZ) + cd $(DIST_DIR)/.. && env GZIP=-9 tar cvzf $(DIST_SRC_TGZ) $(DIST_NAME) + $(RM) -r $(DIST_DIR) + +extensions: + $(MAKE) -C auto + +.PHONY: clean distclean tardist dist-win32 dist-src diff --git a/libs/glew-1.10.0/bin/Debug MX/Win32/glew32mxd.dll b/libs/glew-1.10.0/bin/Debug MX/Win32/glew32mxd.dll index 10e5559..f5fb449 100755 Binary files a/libs/glew-1.10.0/bin/Debug MX/Win32/glew32mxd.dll and b/libs/glew-1.10.0/bin/Debug MX/Win32/glew32mxd.dll differ diff --git a/libs/glew-1.10.0/bin/Debug MX/Win32/glew32mxd.pdb b/libs/glew-1.10.0/bin/Debug MX/Win32/glew32mxd.pdb index 415cd81..2121ab1 100755 Binary files a/libs/glew-1.10.0/bin/Debug MX/Win32/glew32mxd.pdb and b/libs/glew-1.10.0/bin/Debug MX/Win32/glew32mxd.pdb differ diff --git a/libs/glew-1.10.0/bin/Debug/Win32/glew32d.dll b/libs/glew-1.10.0/bin/Debug/Win32/glew32d.dll index 6c85983..8d96eb7 100755 Binary files a/libs/glew-1.10.0/bin/Debug/Win32/glew32d.dll and b/libs/glew-1.10.0/bin/Debug/Win32/glew32d.dll differ diff --git a/libs/glew-1.10.0/bin/Debug/Win32/glew32d.pdb b/libs/glew-1.10.0/bin/Debug/Win32/glew32d.pdb index 15440f0..2bc0345 100755 Binary files a/libs/glew-1.10.0/bin/Debug/Win32/glew32d.pdb and b/libs/glew-1.10.0/bin/Debug/Win32/glew32d.pdb differ diff --git a/libs/glew-1.10.0/bin/Release MX/Win32/glew32mx.dll b/libs/glew-1.10.0/bin/Release MX/Win32/glew32mx.dll index 6f66cd5..f115072 100755 Binary files a/libs/glew-1.10.0/bin/Release MX/Win32/glew32mx.dll and b/libs/glew-1.10.0/bin/Release MX/Win32/glew32mx.dll differ diff --git a/libs/glew-1.10.0/bin/Release/Win32/glew32.dll b/libs/glew-1.10.0/bin/Release/Win32/glew32.dll index 5378d40..b47c760 100755 Binary files a/libs/glew-1.10.0/bin/Release/Win32/glew32.dll and b/libs/glew-1.10.0/bin/Release/Win32/glew32.dll differ diff --git a/libs/glew-1.10.0/config/Makefile.cygming b/libs/glew-1.10.0/config/Makefile.cygming new file mode 100644 index 0000000..afdd851 --- /dev/null +++ b/libs/glew-1.10.0/config/Makefile.cygming @@ -0,0 +1,25 @@ +NAME = glew32 +GLEW_DEST = /usr +BINDIR = /usr/bin +LIBDIR = /usr/lib/mingw +INCDIR = /usr/include/mingw/GL +# use gcc for linking, with ld it does not work +CC := gcc -mno-cygwin +LD := gcc -mno-cygwin +LN := +CFLAGS.SO = -DGLEW_BUILD +LDFLAGS.GL = -lopengl32 -lgdi32 -luser32 -lkernel32 +LDFLAGS.EXTRA = -L$(LIBDIR) +WARN = -Wall -W +POPT = -O2 +BIN.SUFFIX = .exe +LIB.SONAME = lib$(NAME).dll +LIB.DEVLNK = lib$(NAME).dll.a # for mingw this is the dll import lib +LIB.SHARED = $(NAME).dll +LIB.STATIC = lib$(NAME).a # the static lib will be broken (see CFLAGS.SO) +LDFLAGS.SO = -shared -Wl,-soname,$(LIB.SONAME) -Wl,--out-implib,lib/$(LIB.DEVLNK) +LIB.SONAME.MX = lib$(NAME)mx.dll +LIB.DEVLNK.MX = lib$(NAME)mx.dll.a # for mingw this is the dll import lib +LIB.SHARED.MX = $(NAME)mx.dll +LIB.STATIC.MX = lib$(NAME)mx.a # the static lib will be broken (see CFLAGS.SO) +LDFLAGS.SO.MX = -shared -Wl,-soname,$(LIB.SONAME.MX) -Wl,--out-implib,lib/$(LIB.DEVLNK.MX) diff --git a/libs/glew-1.10.0/config/Makefile.cygwin b/libs/glew-1.10.0/config/Makefile.cygwin new file mode 100644 index 0000000..b044273 --- /dev/null +++ b/libs/glew-1.10.0/config/Makefile.cygwin @@ -0,0 +1,24 @@ +NAME = GLEW +GLEW_DEST ?= /usr +# use gcc for linking, with ld it does not work +CC := cc +LD := cc +LN := +LDFLAGS.EXTRA = +LIBDIR = $(GLEW_DEST)/lib +LDFLAGS.GL = -lXmu -lXi -lGL -lXext -lX11 +LDFLAGS.STATIC = -Wl,-Bstatic +LDFLAGS.DYNAMIC = -Wl,-Bdynamic +WARN = -Wall -W +POPT = -O2 +BIN.SUFFIX = .exe +LIB.SONAME = cyg$(NAME)-$(GLEW_MAJOR)-$(GLEW_MINOR).dll +LIB.DEVLNK = lib$(NAME).dll.a +LIB.SHARED = cyg$(NAME)-$(GLEW_MAJOR)-$(GLEW_MINOR).dll +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -shared -Wl,--out-implib,lib/$(LIB.DEVLNK) +LIB.SONAME.MX = cyg$(NAME)mx-$(GLEW_MAJOR)-$(GLEW_MINOR).dll +LIB.DEVLNK.MX = lib$(NAME)mx.dll.a +LIB.SHARED.MX = cyg$(NAME)mx-$(GLEW_MAJOR)-$(GLEW_MINOR).dll +LIB.STATIC.MX = lib$(NAME)mx.a +LDFLAGS.SO.MX = -shared -Wl,--out-implib,lib/$(LIB.DEVLNK.MX) diff --git a/libs/glew-1.10.0/config/Makefile.darwin b/libs/glew-1.10.0/config/Makefile.darwin new file mode 100644 index 0000000..0c05ed1 --- /dev/null +++ b/libs/glew-1.10.0/config/Makefile.darwin @@ -0,0 +1,28 @@ +NAME = $(GLEW_NAME) +CC = cc +LD = cc +CFLAGS.EXTRA = -dynamic -fno-common +#CFLAGS.EXTRA += -no-cpp-precomp +LDFLAGS.EXTRA = +ifneq (undefined, $(origin GLEW_APPLE_GLX)) +CFLAGS.EXTRA += -I/usr/X11R6/include -D'GLEW_APPLE_GLX' +LDFLAGS.GL = -L/usr/X11R6/lib -lXmu -lXi -lGL -lXext -lX11 +else +LDFLAGS.GL = -framework AGL -framework OpenGL +endif +LDFLAGS.STATIC = +LDFLAGS.DYNAMIC = +WARN = -Wall -W +POPT = -O2 +CFLAGS.EXTRA += -fPIC +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).$(SO_MAJOR).dylib +LIB.DEVLNK = lib$(NAME).dylib +LIB.SHARED = lib$(NAME).$(SO_VERSION).dylib +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -dynamiclib -install_name $(GLEW_DEST)/lib/$(LIB.SHARED) -current_version $(SO_VERSION) -compatibility_version $(SO_MAJOR) +LIB.SONAME.MX = lib$(NAME)mx.$(SO_MAJOR).dylib +LIB.DEVLNK.MX = lib$(NAME)mx.dylib +LIB.SHARED.MX = lib$(NAME)mx.$(SO_VERSION).dylib +LIB.STATIC.MX = lib$(NAME)mx.a +LDFLAGS.SO.MX = -dynamiclib -install_name $(GLEW_DEST)/lib/$(LIB.SHARED.MX) -current_version $(SO_VERSION) -compatibility_version $(SO_MAJOR) diff --git a/libs/glew-1.10.0/config/Makefile.darwin-ppc b/libs/glew-1.10.0/config/Makefile.darwin-ppc new file mode 100644 index 0000000..2aaf66a --- /dev/null +++ b/libs/glew-1.10.0/config/Makefile.darwin-ppc @@ -0,0 +1,28 @@ +NAME = $(GLEW_NAME) +CC = cc +LD = cc +CFLAGS.EXTRA = -arch ppc -dynamic -fno-common +#CFLAGS.EXTRA += -no-cpp-precomp +LDFLAGS.EXTRA = -arch ppc +ifneq (undefined, $(origin GLEW_APPLE_GLX)) +CFLAGS.EXTRA += -I/usr/X11R6/include -D'GLEW_APPLE_GLX' +LDFLAGS.GL = -L/usr/X11R6/lib -lXmu -lXi -lGL -lXext -lX11 +else +LDFLAGS.GL = -framework AGL -framework OpenGL +endif +LDFLAGS.STATIC = +LDFLAGS.DYNAMIC = +WARN = -Wall -W +POPT = -O2 +CFLAGS.EXTRA += -fPIC +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).$(SO_MAJOR).dylib +LIB.DEVLNK = lib$(NAME).dylib +LIB.SHARED = lib$(NAME).$(SO_VERSION).dylib +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -dynamiclib -install_name $(GLEW_DEST)/lib/$(LIB.SHARED) -current_version $(SO_VERSION) -compatibility_version $(SO_MAJOR) +LIB.SONAME.MX = lib$(NAME)mx.$(SO_MAJOR).dylib +LIB.DEVLNK.MX = lib$(NAME)mx.dylib +LIB.SHARED.MX = lib$(NAME)mx.$(SO_VERSION).dylib +LIB.STATIC.MX = lib$(NAME)mx.a +LDFLAGS.SO.MX = -dynamiclib -install_name $(GLEW_DEST)/lib/$(LIB.SHARED.MX) -current_version $(SO_VERSION) -compatibility_version $(SO_MAJOR) diff --git a/libs/glew-1.10.0/config/Makefile.darwin-x86_64 b/libs/glew-1.10.0/config/Makefile.darwin-x86_64 new file mode 100644 index 0000000..83e5c47 --- /dev/null +++ b/libs/glew-1.10.0/config/Makefile.darwin-x86_64 @@ -0,0 +1,28 @@ +NAME = $(GLEW_NAME) +CC = cc +LD = cc +CFLAGS.EXTRA = -arch x86_64 -dynamic -fno-common +#CFLAGS.EXTRA += -no-cpp-precomp +LDFLAGS.EXTRA = -arch x86_64 +ifneq (undefined, $(origin GLEW_APPLE_GLX)) +CFLAGS.EXTRA += -I/usr/X11R6/include -D'GLEW_APPLE_GLX' +LDFLAGS.GL = -L/usr/X11R6/lib -lXmu -lXi -lGL -lXext -lX11 +else +LDFLAGS.GL = -framework AGL -framework OpenGL +endif +LDFLAGS.STATIC = +LDFLAGS.DYNAMIC = +WARN = -Wall -W +POPT = -O2 +CFLAGS.EXTRA += -fPIC +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).$(SO_MAJOR).dylib +LIB.DEVLNK = lib$(NAME).dylib +LIB.SHARED = lib$(NAME).$(SO_VERSION).dylib +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -dynamiclib -install_name $(GLEW_DEST)/lib/$(LIB.SHARED) -current_version $(SO_VERSION) -compatibility_version $(SO_MAJOR) +LIB.SONAME.MX = lib$(NAME)mx.$(SO_MAJOR).dylib +LIB.DEVLNK.MX = lib$(NAME)mx.dylib +LIB.SHARED.MX = lib$(NAME)mx.$(SO_VERSION).dylib +LIB.STATIC.MX = lib$(NAME)mx.a +LDFLAGS.SO.MX = -dynamiclib -install_name $(GLEW_DEST)/lib/$(LIB.SHARED.MX) -current_version $(SO_VERSION) -compatibility_version $(SO_MAJOR) diff --git a/libs/glew-1.10.0/config/Makefile.fedora-mingw32 b/libs/glew-1.10.0/config/Makefile.fedora-mingw32 new file mode 100644 index 0000000..f27db34 --- /dev/null +++ b/libs/glew-1.10.0/config/Makefile.fedora-mingw32 @@ -0,0 +1,11 @@ +# For cross-compiling from Linux to Windows x86 using mingw32 +# http://www.mingw.org/ +# +# $ make SYSTEM=fedora-mingw32 +# + +include config/Makefile.linux-mingw32 + +CC := i686-pc-mingw32-gcc +LD := i686-pc-mingw32-ld +LDFLAGS.GL += -L/usr/i686-pc-mingw32/sys-root/mingw/lib diff --git a/libs/glew-1.10.0/config/Makefile.freebsd b/libs/glew-1.10.0/config/Makefile.freebsd new file mode 100644 index 0000000..ab9d9d9 --- /dev/null +++ b/libs/glew-1.10.0/config/Makefile.freebsd @@ -0,0 +1,22 @@ +NAME = $(GLEW_NAME) +CC = cc +LD = ld +LDFLAGS.EXTRA = -L/usr/X11R6/lib +LDFLAGS.GL = -lXmu -lXi -lGL -lXext -lX11 +LDFLAGS.STATIC = -Wl,-Bstatic +LDFLAGS.DYNAMIC = -Wl,-Bdynamic +CFLAGS.EXTRA += -I/usr/X11R6/include +NAME = GLEW +WARN = -Wall -W +POPT = -O2 +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -shared -soname $(LIB.SONAME) +LIB.SONAME.MX = lib$(NAME)mx.so.$(SO_MAJOR) +LIB.DEVLNK.MX = lib$(NAME)mx.so +LIB.SHARED.MX = lib$(NAME)mx.so.$(SO_VERSION) +LIB.STATIC.MX = lib$(NAME)mx.a +LDFLAGS.SO.MX = -shared -soname $(LIB.SONAME.MX) diff --git a/libs/glew-1.10.0/config/Makefile.gnu b/libs/glew-1.10.0/config/Makefile.gnu new file mode 100644 index 0000000..2398ab0 --- /dev/null +++ b/libs/glew-1.10.0/config/Makefile.gnu @@ -0,0 +1,22 @@ +NAME = $(GLEW_NAME) +CC = cc +LD = cc +LDFLAGS.EXTRA = -L/usr/X11R6/lib +LDFLAGS.GL = -lXmu -lXi -lGL -lXext -lX11 +LDFLAGS.STATIC = -Wl,-Bstatic +LDFLAGS.DYNAMIC = -Wl,-Bdynamic +NAME = GLEW +WARN = -Wall -W +POPT = -O2 +CFLAGS.EXTRA += -fPIC +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -shared -Wl,-soname=$(LIB.SONAME) +LIB.SONAME.MX = lib$(NAME)mx.so.$(SO_MAJOR) +LIB.DEVLNK.MX = lib$(NAME)mx.so +LIB.SHARED.MX = lib$(NAME)mx.so.$(SO_VERSION) +LIB.STATIC.MX = lib$(NAME)mx.a +LDFLAGS.SO.MX = -shared -Wl,-soname=$(LIB.SONAME.MX) diff --git a/libs/glew-1.10.0/config/Makefile.irix b/libs/glew-1.10.0/config/Makefile.irix new file mode 100644 index 0000000..a1be5ee --- /dev/null +++ b/libs/glew-1.10.0/config/Makefile.irix @@ -0,0 +1,22 @@ +NAME = $(GLEW_NAME) +CC = cc +LD = ld +ABI = -64# -n32 +CC += $(ABI) +LD += $(ABI) +LDFLAGS.EXTRA = +LDFLAGS.GL = -lGL -lXext -lX11 +NAME = GLEW +WARN = -fullwarn -woff 1110,1498 +POPT = -O2 -OPT:Olimit=0 +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -shared -soname $(LIB.SONAME) +LIB.SONAME.MX = lib$(NAME)mx.so.$(SO_MAJOR) +LIB.DEVLNK.MX = lib$(NAME)mx.so +LIB.SHARED.MX = lib$(NAME)mx.so.$(SO_VERSION) +LIB.STATIC.MX = lib$(NAME)mx.a +LDFLAGS.SO.MX = -shared -soname $(LIB.SONAME.MX) diff --git a/libs/glew-1.10.0/config/Makefile.kfreebsd b/libs/glew-1.10.0/config/Makefile.kfreebsd new file mode 100644 index 0000000..9501091 --- /dev/null +++ b/libs/glew-1.10.0/config/Makefile.kfreebsd @@ -0,0 +1,22 @@ +NAME = $(GLEW_NAME) +CC = cc +LD = cc +LDFLAGS.EXTRA = -L/usr/X11R6/lib +LDFLAGS.GL = -lXmu -lXi -lGL -lXext -lX11 +LDFLAGS.STATIC = -Wl,-Bstatic +LDFLAGS.DYNAMIC = -Wl,-Bdynamic +NAME = GLEW +WARN = -Wall -W +POPT = -O2 +CFLAGS.EXTRA += -fPIC +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -shared -Wl,-soname $(LIB.SONAME) +LIB.SONAME.MX = lib$(NAME)mx.so.$(SO_MAJOR) +LIB.DEVLNK.MX = lib$(NAME)mx.so +LIB.SHARED.MX = lib$(NAME)mx.so.$(SO_VERSION) +LIB.STATIC.MX = lib$(NAME)mx.a +LDFLAGS.SO.MX = -shared -Wl,-soname $(LIB.SONAME.MX) diff --git a/libs/glew-1.10.0/config/Makefile.linux b/libs/glew-1.10.0/config/Makefile.linux new file mode 100644 index 0000000..234adc6 --- /dev/null +++ b/libs/glew-1.10.0/config/Makefile.linux @@ -0,0 +1,36 @@ +NAME = $(GLEW_NAME) +CC = cc +LD = cc +M_ARCH ?= $(shell uname -m) +ARCH64 = false +ifeq (x86_64,${M_ARCH}) + ARCH64 = true +endif +ifeq (ppc64,${M_ARCH}) + ARCH64 = true +endif +ifeq (${ARCH64},true) + LDFLAGS.EXTRA = -L/usr/X11R6/lib64 -L/usr/lib64 + LIBDIR = $(GLEW_DEST)/lib64 +else + LDFLAGS.EXTRA = -L/usr/X11R6/lib -L/usr/lib + LIBDIR = $(GLEW_DEST)/lib +endif +LDFLAGS.GL = -lXmu -lXi -lGL -lXext -lX11 +LDFLAGS.STATIC = -Wl,-Bstatic +LDFLAGS.DYNAMIC = -Wl,-Bdynamic +NAME = GLEW +WARN = -Wall -W +POPT = -O2 +CFLAGS.EXTRA += -fPIC +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -shared -Wl,-soname=$(LIB.SONAME) +LIB.SONAME.MX = lib$(NAME)mx.so.$(SO_MAJOR) +LIB.DEVLNK.MX = lib$(NAME)mx.so +LIB.SHARED.MX = lib$(NAME)mx.so.$(SO_VERSION) +LIB.STATIC.MX = lib$(NAME)mx.a +LDFLAGS.SO.MX = -shared -Wl,-soname=$(LIB.SONAME.MX) diff --git a/libs/glew-1.10.0/config/Makefile.linux-mingw32 b/libs/glew-1.10.0/config/Makefile.linux-mingw32 new file mode 100644 index 0000000..d9573a7 --- /dev/null +++ b/libs/glew-1.10.0/config/Makefile.linux-mingw32 @@ -0,0 +1,26 @@ +# For cross-compiling from Linux to Windows x86 using mingw32 +# http://www.mingw.org/ +# +# $ make SYSTEM=linux-mingw32 +# + +NAME := glew32 +CC := i586-mingw32msvc-gcc +LD := i586-mingw32msvc-ld +LN := +STRIP := +CFLAGS.SO = -DGLEW_BUILD +LDFLAGS.GL = -lopengl32 -lgdi32 -luser32 -lkernel32 +WARN = -Wall -W +POPT = -O2 +BIN.SUFFIX = .exe +LIB.SONAME = lib$(NAME).dll +LIB.DEVLNK = lib$(NAME).dll.a # for mingw this is the dll import lib +LIB.SHARED = $(NAME).dll +LIB.STATIC = lib$(NAME).a # the static lib will be broken (see CFLAGS.SO) +LDFLAGS.SO = -shared -soname $(LIB.SONAME) --out-implib lib/$(LIB.DEVLNK) +LIB.SONAME.MX = lib$(NAME)mx.dll +LIB.DEVLNK.MX = lib$(NAME)mx.dll.a # for mingw this is the dll import lib +LIB.SHARED.MX = $(NAME)mx.dll +LIB.STATIC.MX = lib$(NAME)mx.a # the static lib will be broken (see CFLAGS.SO) +LDFLAGS.SO.MX = -shared -soname $(LIB.SONAME.MX) --out-implib lib/$(LIB.DEVLNK.MX) diff --git a/libs/glew-1.10.0/config/Makefile.linux-mingw64 b/libs/glew-1.10.0/config/Makefile.linux-mingw64 new file mode 100644 index 0000000..6093351 --- /dev/null +++ b/libs/glew-1.10.0/config/Makefile.linux-mingw64 @@ -0,0 +1,26 @@ +# For cross-compiling from Linux to Windows amd64 using mingw32 +# http://www.mingw.org/ +# +# $ make SYSTEM=linux-mingw64 +# + +NAME := glew32 +CC := amd64-mingw32msvc-gcc +LD := amd64-mingw32msvc-ld +LN := +STRIP := +CFLAGS.SO = -DGLEW_BUILD +LDFLAGS.GL = -lopengl32 -lgdi32 -luser32 -lkernel32 +WARN = -Wall -W +POPT = -O2 +BIN.SUFFIX = .exe +LIB.SONAME = lib$(NAME).dll +LIB.DEVLNK = lib$(NAME).dll.a # for mingw this is the dll import lib +LIB.SHARED = $(NAME).dll +LIB.STATIC = lib$(NAME).a # the static lib will be broken (see CFLAGS.SO) +LDFLAGS.SO = -shared -soname $(LIB.SONAME) --out-implib lib/$(LIB.DEVLNK) +LIB.SONAME.MX = lib$(NAME)mx.dll +LIB.DEVLNK.MX = lib$(NAME)mx.dll.a # for mingw this is the dll import lib +LIB.SHARED.MX = $(NAME)mx.dll +LIB.STATIC.MX = lib$(NAME)mx.a # the static lib will be broken (see CFLAGS.SO) +LDFLAGS.SO.MX = -shared -soname $(LIB.SONAME.MX) --out-implib lib/$(LIB.DEVLNK.MX) diff --git a/libs/glew-1.10.0/config/Makefile.mingw b/libs/glew-1.10.0/config/Makefile.mingw new file mode 100644 index 0000000..e74fd3c --- /dev/null +++ b/libs/glew-1.10.0/config/Makefile.mingw @@ -0,0 +1,21 @@ +NAME = glew32 +# use gcc for linking, with ld it does not work +CC := gcc +LD := gcc +LN := +CFLAGS.SO = -DGLEW_BUILD +LDFLAGS.GL = -lopengl32 -lgdi32 -luser32 -lkernel32 +LDFLAGS.EXTRA = -L/mingw/lib +WARN = -Wall -W +POPT = -O2 +BIN.SUFFIX = .exe +LIB.SONAME = lib$(NAME).dll +LIB.DEVLNK = lib$(NAME).dll.a # for mingw this is the dll import lib +LIB.SHARED = $(NAME).dll +LIB.STATIC = lib$(NAME).a # the static lib will be broken (see CFLAGS.SO) +LDFLAGS.SO = -shared -Wl,-soname,$(LIB.SONAME) -Wl,--out-implib,lib/$(LIB.DEVLNK) +LIB.SONAME.MX = lib$(NAME)mx.dll +LIB.DEVLNK.MX = lib$(NAME)mx.dll.a # for mingw this is the dll import lib +LIB.SHARED.MX = $(NAME)mx.dll +LIB.STATIC.MX = lib$(NAME)mx.a # the static lib will be broken (see CFLAGS.SO) +LDFLAGS.SO.MX = -shared -Wl,-soname,$(LIB.SONAME.MX) -Wl,--out-implib,lib/$(LIB.DEVLNK.MX) diff --git a/libs/glew-1.10.0/config/Makefile.nacl-32 b/libs/glew-1.10.0/config/Makefile.nacl-32 new file mode 100644 index 0000000..2a5cec7 --- /dev/null +++ b/libs/glew-1.10.0/config/Makefile.nacl-32 @@ -0,0 +1,36 @@ +NAME = $(REGAL_NAME) + +M_PREFIX = i686 +M_NAME ?= $(shell uname -s) +ifeq (Linux,${M_NAME}) +M_PREFIX = i686 +endif + +CC = $(M_PREFIX)-nacl-gcc +CXX = $(M_PREFIX)-nacl-g++ +LD = $(M_PREFIX)-nacl-ld +STRIP ?= +EXT.DYNAMIC = so +LDFLAGS.EXTRA = +LIBDIR = +CFLAGS.EXTRA += -fPIC +CFLAGS.EXTRA += -m32 +LDFLAGS.EXTRA += -melf_nacl +LDFLAGS.GL = +LDFLAGS.GLU = -lRegalGLU +LDFLAGS.GLUT = -lRegalGLUT +LDFLAGS.STATIC = +LDFLAGS.DYNAMIC = -shared +WARN = -Wall -W -Wno-unused-parameter +POPT = -O2 +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = $(LDFLAGS.DYNAMIC) -soname=$(LIB.SONAME) +LIB.SONAME.MX = lib$(NAME)mx.so.$(SO_MAJOR) +LIB.DEVLNK.MX = lib$(NAME)mx.so +LIB.SHARED.MX = lib$(NAME)mx.so.$(SO_VERSION) +LIB.STATIC.MX = lib$(NAME)mx.a +LDFLAGS.SO.MX = $(LDFLAGS.DYNAMIC) -soname=$(LIB.SONAME.MX) diff --git a/libs/glew-1.10.0/config/Makefile.nacl-64 b/libs/glew-1.10.0/config/Makefile.nacl-64 new file mode 100644 index 0000000..37cb6e9 --- /dev/null +++ b/libs/glew-1.10.0/config/Makefile.nacl-64 @@ -0,0 +1,36 @@ +NAME = $(REGAL_NAME) + +M_PREFIX = i686 +M_NAME ?= $(shell uname -s) +ifeq (Linux,${M_NAME}) +M_PREFIX = i686 +endif + +CC = $(M_PREFIX)-nacl-gcc +CXX = $(M_PREFIX)-nacl-g++ +LD = $(M_PREFIX)-nacl-ld +STRIP ?= +EXT.DYNAMIC = so +LDFLAGS.EXTRA = +LIBDIR = +CFLAGS.EXTRA += -fPIC +CFLAGS.EXTRA += -m64 +LDFLAGS.EXTRA += -melf64_nacl +LDFLAGS.GL = +LDFLAGS.GLU = -lRegalGLU +LDFLAGS.GLUT = -lRegalGLUT +LDFLAGS.STATIC = +LDFLAGS.DYNAMIC = -shared +WARN = -Wall -W -Wno-unused-parameter +POPT = -O2 +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = $(LDFLAGS.DYNAMIC) -soname=$(LIB.SONAME) +LIB.SONAME.MX = lib$(NAME)mx.so.$(SO_MAJOR) +LIB.DEVLNK.MX = lib$(NAME)mx.so +LIB.SHARED.MX = lib$(NAME)mx.so.$(SO_VERSION) +LIB.STATIC.MX = lib$(NAME)mx.a +LDFLAGS.SO.MX = $(LDFLAGS.DYNAMIC) -soname=$(LIB.SONAME.MX) diff --git a/libs/glew-1.10.0/config/Makefile.netbsd b/libs/glew-1.10.0/config/Makefile.netbsd new file mode 100644 index 0000000..5f69cd6 --- /dev/null +++ b/libs/glew-1.10.0/config/Makefile.netbsd @@ -0,0 +1,22 @@ +NAME = $(GLEW_NAME) +CC = cc +LD = ld +LDFLAGS.EXTRA = -L/usr/X11R7/lib -R /usr/X11R7/lib +LDFLAGS.GL = -lXmu -lXi -lGL -lXext -lX11 +LDFLAGS.STATIC = -Wl,-Bstatic +LDFLAGS.DYNAMIC = -Wl,-Bdynamic +CFLAGS.EXTRA += -I/usr/X11R7/include -fPIC +NAME = GLEW +WARN = -Wall -W +POPT = -O2 +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -shared -soname $(LIB.SONAME) +LIB.SONAME.MX = lib$(NAME)mx.so.$(SO_MAJOR) +LIB.DEVLNK.MX = lib$(NAME)mx.so +LIB.SHARED.MX = lib$(NAME)mx.so.$(SO_VERSION) +LIB.STATIC.MX = lib$(NAME)mx.a +LDFLAGS.SO.MX = -shared -soname $(LIB.SONAME.MX) diff --git a/libs/glew-1.10.0/config/Makefile.openbsd b/libs/glew-1.10.0/config/Makefile.openbsd new file mode 100644 index 0000000..365ea9e --- /dev/null +++ b/libs/glew-1.10.0/config/Makefile.openbsd @@ -0,0 +1,22 @@ +NAME = $(GLEW_NAME) +CC = cc +LD = ld +LDFLAGS.EXTRA = -L/usr/X11R6/lib +LDFLAGS.GL = -lXmu -lXi -lGLU -lGL -lXext -lX11 -lm +LDFLAGS.STATIC = -Wl,-Bstatic +LDFLAGS.DYNAMIC = -Wl,-Bdynamic +CFLAGS.EXTRA += -I/usr/X11R6/include +NAME = GLEW +WARN = -Wall -W +POPT = -O2 +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -shared -soname $(LIB.SONAME) +LIB.SONAME.MX = lib$(NAME)mx.so.$(SO_MAJOR) +LIB.DEVLNK.MX = lib$(NAME)mx.so +LIB.SHARED.MX = lib$(NAME)mx.so.$(SO_VERSION) +LIB.STATIC.MX = lib$(NAME)mx.a +LDFLAGS.SO.MX = -shared -soname $(LIB.SONAME.MX) diff --git a/libs/glew-1.10.0/config/Makefile.solaris b/libs/glew-1.10.0/config/Makefile.solaris new file mode 100644 index 0000000..befba5a --- /dev/null +++ b/libs/glew-1.10.0/config/Makefile.solaris @@ -0,0 +1,18 @@ +NAME = $(GLEW_NAME) +CC = cc +LD = ld +CFLAGS.EXTRA = -I/usr/openwin/include +LDFLAGS.SO = -G +LDFLAGS.EXTRA = -L/usr/openwin/lib +LDFLAGS.GL = -lXmu -lXi -lGL -lXext -lX11 +NAME = GLEW +BIN.SUFFIX = +POPT = -xO2 +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LIB.SONAME.MX = lib$(NAME)mx.so.$(SO_MAJOR) +LIB.DEVLNK.MX = lib$(NAME)mx.so +LIB.SHARED.MX = lib$(NAME)mx.so.$(SO_VERSION) +LIB.STATIC.MX = lib$(NAME)mx.a diff --git a/libs/glew-1.10.0/config/Makefile.solaris-gcc b/libs/glew-1.10.0/config/Makefile.solaris-gcc new file mode 100644 index 0000000..c0373f4 --- /dev/null +++ b/libs/glew-1.10.0/config/Makefile.solaris-gcc @@ -0,0 +1,20 @@ +NAME = $(GLEW_NAME) +CC = gcc +LD = ld +CFLAGS.EXTRA = -I/usr/openwin/include +LDFLAGS.SO = -G +LDFLAGS.EXTRA = -L/usr/openwin/lib +LDFLAGS.GL = -lXmu -lXi -lGL -lXext -lX11 +NAME = GLEW +BIN.SUFFIX = +POPT = -O2 +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -shared -Wl,-soname=$(LIB.SONAME) +LIB.SONAME.MX = lib$(NAME)mx.so.$(SO_MAJOR) +LIB.DEVLNK.MX = lib$(NAME)mx.so +LIB.SHARED.MX = lib$(NAME)mx.so.$(SO_VERSION) +LIB.STATIC.MX = lib$(NAME)mx.a +LDFLAGS.SO.MX = -shared -Wl,-soname=$(LIB.SONAME.MX) diff --git a/libs/glew-1.10.0/config/config.guess b/libs/glew-1.10.0/config/config.guess new file mode 100644 index 0000000..116b959 --- /dev/null +++ b/libs/glew-1.10.0/config/config.guess @@ -0,0 +1,1523 @@ +#! /bin/sh +# Attempt to guess a canonical system name. +# Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, +# 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, +# 2011, 2012 Free Software Foundation, Inc. + +timestamp='2012-02-10' + +# This file is free software; you can redistribute it and/or modify it +# under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, but +# WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +# General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, see . +# +# As a special exception to the GNU General Public License, if you +# distribute this file as part of a program that contains a +# configuration script generated by Autoconf, you may include it under +# the same distribution terms that you use for the rest of that program. + + +# Originally written by Per Bothner. Please send patches (context +# diff format) to and include a ChangeLog +# entry. +# +# This script attempts to guess a canonical system name similar to +# config.sub. If it succeeds, it prints the system name on stdout, and +# exits with 0. Otherwise, it exits with 1. +# +# You can get the latest version of this script from: +# http://git.savannah.gnu.org/gitweb/?p=config.git;a=blob_plain;f=config.guess;hb=HEAD + +me=`echo "$0" | sed -e 's,.*/,,'` + +usage="\ +Usage: $0 [OPTION] + +Output the configuration name of the system \`$me' is run on. + +Operation modes: + -h, --help print this help, then exit + -t, --time-stamp print date of last modification, then exit + -v, --version print version number, then exit + +Report bugs and patches to ." + +version="\ +GNU config.guess ($timestamp) + +Originally written by Per Bothner. +Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000, +2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012 +Free Software Foundation, Inc. + +This is free software; see the source for copying conditions. There is NO +warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE." + +help=" +Try \`$me --help' for more information." + +# Parse command line +while test $# -gt 0 ; do + case $1 in + --time-stamp | --time* | -t ) + echo "$timestamp" ; exit ;; + --version | -v ) + echo "$version" ; exit ;; + --help | --h* | -h ) + echo "$usage"; exit ;; + -- ) # Stop option processing + shift; break ;; + - ) # Use stdin as input. + break ;; + -* ) + echo "$me: invalid option $1$help" >&2 + exit 1 ;; + * ) + break ;; + esac +done + +if test $# != 0; then + echo "$me: too many arguments$help" >&2 + exit 1 +fi + +trap 'exit 1' 1 2 15 + +# CC_FOR_BUILD -- compiler used by this script. Note that the use of a +# compiler to aid in system detection is discouraged as it requires +# temporary files to be created and, as you can see below, it is a +# headache to deal with in a portable fashion. + +# Historically, `CC_FOR_BUILD' used to be named `HOST_CC'. We still +# use `HOST_CC' if defined, but it is deprecated. + +# Portable tmp directory creation inspired by the Autoconf team. + +set_cc_for_build=' +trap "exitcode=\$?; (rm -f \$tmpfiles 2>/dev/null; rmdir \$tmp 2>/dev/null) && exit \$exitcode" 0 ; +trap "rm -f \$tmpfiles 2>/dev/null; rmdir \$tmp 2>/dev/null; exit 1" 1 2 13 15 ; +: ${TMPDIR=/tmp} ; + { tmp=`(umask 077 && mktemp -d "$TMPDIR/cgXXXXXX") 2>/dev/null` && test -n "$tmp" && test -d "$tmp" ; } || + { test -n "$RANDOM" && tmp=$TMPDIR/cg$$-$RANDOM && (umask 077 && mkdir $tmp) ; } || + { tmp=$TMPDIR/cg-$$ && (umask 077 && mkdir $tmp) && echo "Warning: creating insecure temp directory" >&2 ; } || + { echo "$me: cannot create a temporary directory in $TMPDIR" >&2 ; exit 1 ; } ; +dummy=$tmp/dummy ; +tmpfiles="$dummy.c $dummy.o $dummy.rel $dummy" ; +case $CC_FOR_BUILD,$HOST_CC,$CC in + ,,) echo "int x;" > $dummy.c ; + for c in cc gcc c89 c99 ; do + if ($c -c -o $dummy.o $dummy.c) >/dev/null 2>&1 ; then + CC_FOR_BUILD="$c"; break ; + fi ; + done ; + if test x"$CC_FOR_BUILD" = x ; then + CC_FOR_BUILD=no_compiler_found ; + fi + ;; + ,,*) CC_FOR_BUILD=$CC ;; + ,*,*) CC_FOR_BUILD=$HOST_CC ;; +esac ; set_cc_for_build= ;' + +# This is needed to find uname on a Pyramid OSx when run in the BSD universe. +# (ghazi@noc.rutgers.edu 1994-08-24) +if (test -f /.attbin/uname) >/dev/null 2>&1 ; then + PATH=$PATH:/.attbin ; export PATH +fi + +UNAME_MACHINE=`(uname -m) 2>/dev/null` || UNAME_MACHINE=unknown +UNAME_RELEASE=`(uname -r) 2>/dev/null` || UNAME_RELEASE=unknown +UNAME_SYSTEM=`(uname -s) 2>/dev/null` || UNAME_SYSTEM=unknown +UNAME_VERSION=`(uname -v) 2>/dev/null` || UNAME_VERSION=unknown + +# Note: order is significant - the case branches are not exclusive. + +case "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" in + *:NetBSD:*:*) + # NetBSD (nbsd) targets should (where applicable) match one or + # more of the tuples: *-*-netbsdelf*, *-*-netbsdaout*, + # *-*-netbsdecoff* and *-*-netbsd*. For targets that recently + # switched to ELF, *-*-netbsd* would select the old + # object file format. This provides both forward + # compatibility and a consistent mechanism for selecting the + # object file format. + # + # Note: NetBSD doesn't particularly care about the vendor + # portion of the name. We always set it to "unknown". + sysctl="sysctl -n hw.machine_arch" + UNAME_MACHINE_ARCH=`(/sbin/$sysctl 2>/dev/null || \ + /usr/sbin/$sysctl 2>/dev/null || echo unknown)` + case "${UNAME_MACHINE_ARCH}" in + armeb) machine=armeb-unknown ;; + arm*) machine=arm-unknown ;; + sh3el) machine=shl-unknown ;; + sh3eb) machine=sh-unknown ;; + sh5el) machine=sh5le-unknown ;; + *) machine=${UNAME_MACHINE_ARCH}-unknown ;; + esac + # The Operating System including object format, if it has switched + # to ELF recently, or will in the future. + case "${UNAME_MACHINE_ARCH}" in + arm*|i386|m68k|ns32k|sh3*|sparc|vax) + eval $set_cc_for_build + if echo __ELF__ | $CC_FOR_BUILD -E - 2>/dev/null \ + | grep -q __ELF__ + then + # Once all utilities can be ECOFF (netbsdecoff) or a.out (netbsdaout). + # Return netbsd for either. FIX? + os=netbsd + else + os=netbsdelf + fi + ;; + *) + os=netbsd + ;; + esac + # The OS release + # Debian GNU/NetBSD machines have a different userland, and + # thus, need a distinct triplet. However, they do not need + # kernel version information, so it can be replaced with a + # suitable tag, in the style of linux-gnu. + case "${UNAME_VERSION}" in + Debian*) + release='-gnu' + ;; + *) + release=`echo ${UNAME_RELEASE}|sed -e 's/[-_].*/\./'` + ;; + esac + # Since CPU_TYPE-MANUFACTURER-KERNEL-OPERATING_SYSTEM: + # contains redundant information, the shorter form: + # CPU_TYPE-MANUFACTURER-OPERATING_SYSTEM is used. + echo "${machine}-${os}${release}" + exit ;; + *:OpenBSD:*:*) + UNAME_MACHINE_ARCH=`arch | sed 's/OpenBSD.//'` + echo ${UNAME_MACHINE_ARCH}-unknown-openbsd${UNAME_RELEASE} + exit ;; + *:ekkoBSD:*:*) + echo ${UNAME_MACHINE}-unknown-ekkobsd${UNAME_RELEASE} + exit ;; + *:SolidBSD:*:*) + echo ${UNAME_MACHINE}-unknown-solidbsd${UNAME_RELEASE} + exit ;; + macppc:MirBSD:*:*) + echo powerpc-unknown-mirbsd${UNAME_RELEASE} + exit ;; + *:MirBSD:*:*) + echo ${UNAME_MACHINE}-unknown-mirbsd${UNAME_RELEASE} + exit ;; + alpha:OSF1:*:*) + case $UNAME_RELEASE in + *4.0) + UNAME_RELEASE=`/usr/sbin/sizer -v | awk '{print $3}'` + ;; + *5.*) + UNAME_RELEASE=`/usr/sbin/sizer -v | awk '{print $4}'` + ;; + esac + # According to Compaq, /usr/sbin/psrinfo has been available on + # OSF/1 and Tru64 systems produced since 1995. I hope that + # covers most systems running today. This code pipes the CPU + # types through head -n 1, so we only detect the type of CPU 0. + ALPHA_CPU_TYPE=`/usr/sbin/psrinfo -v | sed -n -e 's/^ The alpha \(.*\) processor.*$/\1/p' | head -n 1` + case "$ALPHA_CPU_TYPE" in + "EV4 (21064)") + UNAME_MACHINE="alpha" ;; + "EV4.5 (21064)") + UNAME_MACHINE="alpha" ;; + "LCA4 (21066/21068)") + UNAME_MACHINE="alpha" ;; + "EV5 (21164)") + UNAME_MACHINE="alphaev5" ;; + "EV5.6 (21164A)") + UNAME_MACHINE="alphaev56" ;; + "EV5.6 (21164PC)") + UNAME_MACHINE="alphapca56" ;; + "EV5.7 (21164PC)") + UNAME_MACHINE="alphapca57" ;; + "EV6 (21264)") + UNAME_MACHINE="alphaev6" ;; + "EV6.7 (21264A)") + UNAME_MACHINE="alphaev67" ;; + "EV6.8CB (21264C)") + UNAME_MACHINE="alphaev68" ;; + "EV6.8AL (21264B)") + UNAME_MACHINE="alphaev68" ;; + "EV6.8CX (21264D)") + UNAME_MACHINE="alphaev68" ;; + "EV6.9A (21264/EV69A)") + UNAME_MACHINE="alphaev69" ;; + "EV7 (21364)") + UNAME_MACHINE="alphaev7" ;; + "EV7.9 (21364A)") + UNAME_MACHINE="alphaev79" ;; + esac + # A Pn.n version is a patched version. + # A Vn.n version is a released version. + # A Tn.n version is a released field test version. + # A Xn.n version is an unreleased experimental baselevel. + # 1.2 uses "1.2" for uname -r. + echo ${UNAME_MACHINE}-dec-osf`echo ${UNAME_RELEASE} | sed -e 's/^[PVTX]//' | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz'` + # Reset EXIT trap before exiting to avoid spurious non-zero exit code. + exitcode=$? + trap '' 0 + exit $exitcode ;; + Alpha\ *:Windows_NT*:*) + # How do we know it's Interix rather than the generic POSIX subsystem? + # Should we change UNAME_MACHINE based on the output of uname instead + # of the specific Alpha model? + echo alpha-pc-interix + exit ;; + 21064:Windows_NT:50:3) + echo alpha-dec-winnt3.5 + exit ;; + Amiga*:UNIX_System_V:4.0:*) + echo m68k-unknown-sysv4 + exit ;; + *:[Aa]miga[Oo][Ss]:*:*) + echo ${UNAME_MACHINE}-unknown-amigaos + exit ;; + *:[Mm]orph[Oo][Ss]:*:*) + echo ${UNAME_MACHINE}-unknown-morphos + exit ;; + *:OS/390:*:*) + echo i370-ibm-openedition + exit ;; + *:z/VM:*:*) + echo s390-ibm-zvmoe + exit ;; + *:OS400:*:*) + echo powerpc-ibm-os400 + exit ;; + arm:RISC*:1.[012]*:*|arm:riscix:1.[012]*:*) + echo arm-acorn-riscix${UNAME_RELEASE} + exit ;; + arm:riscos:*:*|arm:RISCOS:*:*) + echo arm-unknown-riscos + exit ;; + SR2?01:HI-UX/MPP:*:* | SR8000:HI-UX/MPP:*:*) + echo hppa1.1-hitachi-hiuxmpp + exit ;; + Pyramid*:OSx*:*:* | MIS*:OSx*:*:* | MIS*:SMP_DC-OSx*:*:*) + # akee@wpdis03.wpafb.af.mil (Earle F. Ake) contributed MIS and NILE. + if test "`(/bin/universe) 2>/dev/null`" = att ; then + echo pyramid-pyramid-sysv3 + else + echo pyramid-pyramid-bsd + fi + exit ;; + NILE*:*:*:dcosx) + echo pyramid-pyramid-svr4 + exit ;; + DRS?6000:unix:4.0:6*) + echo sparc-icl-nx6 + exit ;; + DRS?6000:UNIX_SV:4.2*:7* | DRS?6000:isis:4.2*:7*) + case `/usr/bin/uname -p` in + sparc) echo sparc-icl-nx7; exit ;; + esac ;; + s390x:SunOS:*:*) + echo ${UNAME_MACHINE}-ibm-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` + exit ;; + sun4H:SunOS:5.*:*) + echo sparc-hal-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` + exit ;; + sun4*:SunOS:5.*:* | tadpole*:SunOS:5.*:*) + echo sparc-sun-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` + exit ;; + i86pc:AuroraUX:5.*:* | i86xen:AuroraUX:5.*:*) + echo i386-pc-auroraux${UNAME_RELEASE} + exit ;; + i86pc:SunOS:5.*:* | i86xen:SunOS:5.*:*) + eval $set_cc_for_build + SUN_ARCH="i386" + # If there is a compiler, see if it is configured for 64-bit objects. + # Note that the Sun cc does not turn __LP64__ into 1 like gcc does. + # This test works for both compilers. + if [ "$CC_FOR_BUILD" != 'no_compiler_found' ]; then + if (echo '#ifdef __amd64'; echo IS_64BIT_ARCH; echo '#endif') | \ + (CCOPTS= $CC_FOR_BUILD -E - 2>/dev/null) | \ + grep IS_64BIT_ARCH >/dev/null + then + SUN_ARCH="x86_64" + fi + fi + echo ${SUN_ARCH}-pc-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` + exit ;; + sun4*:SunOS:6*:*) + # According to config.sub, this is the proper way to canonicalize + # SunOS6. Hard to guess exactly what SunOS6 will be like, but + # it's likely to be more like Solaris than SunOS4. + echo sparc-sun-solaris3`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` + exit ;; + sun4*:SunOS:*:*) + case "`/usr/bin/arch -k`" in + Series*|S4*) + UNAME_RELEASE=`uname -v` + ;; + esac + # Japanese Language versions have a version number like `4.1.3-JL'. + echo sparc-sun-sunos`echo ${UNAME_RELEASE}|sed -e 's/-/_/'` + exit ;; + sun3*:SunOS:*:*) + echo m68k-sun-sunos${UNAME_RELEASE} + exit ;; + sun*:*:4.2BSD:*) + UNAME_RELEASE=`(sed 1q /etc/motd | awk '{print substr($5,1,3)}') 2>/dev/null` + test "x${UNAME_RELEASE}" = "x" && UNAME_RELEASE=3 + case "`/bin/arch`" in + sun3) + echo m68k-sun-sunos${UNAME_RELEASE} + ;; + sun4) + echo sparc-sun-sunos${UNAME_RELEASE} + ;; + esac + exit ;; + aushp:SunOS:*:*) + echo sparc-auspex-sunos${UNAME_RELEASE} + exit ;; + # The situation for MiNT is a little confusing. The machine name + # can be virtually everything (everything which is not + # "atarist" or "atariste" at least should have a processor + # > m68000). The system name ranges from "MiNT" over "FreeMiNT" + # to the lowercase version "mint" (or "freemint"). Finally + # the system name "TOS" denotes a system which is actually not + # MiNT. But MiNT is downward compatible to TOS, so this should + # be no problem. + atarist[e]:*MiNT:*:* | atarist[e]:*mint:*:* | atarist[e]:*TOS:*:*) + echo m68k-atari-mint${UNAME_RELEASE} + exit ;; + atari*:*MiNT:*:* | atari*:*mint:*:* | atarist[e]:*TOS:*:*) + echo m68k-atari-mint${UNAME_RELEASE} + exit ;; + *falcon*:*MiNT:*:* | *falcon*:*mint:*:* | *falcon*:*TOS:*:*) + echo m68k-atari-mint${UNAME_RELEASE} + exit ;; + milan*:*MiNT:*:* | milan*:*mint:*:* | *milan*:*TOS:*:*) + echo m68k-milan-mint${UNAME_RELEASE} + exit ;; + hades*:*MiNT:*:* | hades*:*mint:*:* | *hades*:*TOS:*:*) + echo m68k-hades-mint${UNAME_RELEASE} + exit ;; + *:*MiNT:*:* | *:*mint:*:* | *:*TOS:*:*) + echo m68k-unknown-mint${UNAME_RELEASE} + exit ;; + m68k:machten:*:*) + echo m68k-apple-machten${UNAME_RELEASE} + exit ;; + powerpc:machten:*:*) + echo powerpc-apple-machten${UNAME_RELEASE} + exit ;; + RISC*:Mach:*:*) + echo mips-dec-mach_bsd4.3 + exit ;; + RISC*:ULTRIX:*:*) + echo mips-dec-ultrix${UNAME_RELEASE} + exit ;; + VAX*:ULTRIX*:*:*) + echo vax-dec-ultrix${UNAME_RELEASE} + exit ;; + 2020:CLIX:*:* | 2430:CLIX:*:*) + echo clipper-intergraph-clix${UNAME_RELEASE} + exit ;; + mips:*:*:UMIPS | mips:*:*:RISCos) + eval $set_cc_for_build + sed 's/^ //' << EOF >$dummy.c +#ifdef __cplusplus +#include /* for printf() prototype */ + int main (int argc, char *argv[]) { +#else + int main (argc, argv) int argc; char *argv[]; { +#endif + #if defined (host_mips) && defined (MIPSEB) + #if defined (SYSTYPE_SYSV) + printf ("mips-mips-riscos%ssysv\n", argv[1]); exit (0); + #endif + #if defined (SYSTYPE_SVR4) + printf ("mips-mips-riscos%ssvr4\n", argv[1]); exit (0); + #endif + #if defined (SYSTYPE_BSD43) || defined(SYSTYPE_BSD) + printf ("mips-mips-riscos%sbsd\n", argv[1]); exit (0); + #endif + #endif + exit (-1); + } +EOF + $CC_FOR_BUILD -o $dummy $dummy.c && + dummyarg=`echo "${UNAME_RELEASE}" | sed -n 's/\([0-9]*\).*/\1/p'` && + SYSTEM_NAME=`$dummy $dummyarg` && + { echo "$SYSTEM_NAME"; exit; } + echo mips-mips-riscos${UNAME_RELEASE} + exit ;; + Motorola:PowerMAX_OS:*:*) + echo powerpc-motorola-powermax + exit ;; + Motorola:*:4.3:PL8-*) + echo powerpc-harris-powermax + exit ;; + Night_Hawk:*:*:PowerMAX_OS | Synergy:PowerMAX_OS:*:*) + echo powerpc-harris-powermax + exit ;; + Night_Hawk:Power_UNIX:*:*) + echo powerpc-harris-powerunix + exit ;; + m88k:CX/UX:7*:*) + echo m88k-harris-cxux7 + exit ;; + m88k:*:4*:R4*) + echo m88k-motorola-sysv4 + exit ;; + m88k:*:3*:R3*) + echo m88k-motorola-sysv3 + exit ;; + AViiON:dgux:*:*) + # DG/UX returns AViiON for all architectures + UNAME_PROCESSOR=`/usr/bin/uname -p` + if [ $UNAME_PROCESSOR = mc88100 ] || [ $UNAME_PROCESSOR = mc88110 ] + then + if [ ${TARGET_BINARY_INTERFACE}x = m88kdguxelfx ] || \ + [ ${TARGET_BINARY_INTERFACE}x = x ] + then + echo m88k-dg-dgux${UNAME_RELEASE} + else + echo m88k-dg-dguxbcs${UNAME_RELEASE} + fi + else + echo i586-dg-dgux${UNAME_RELEASE} + fi + exit ;; + M88*:DolphinOS:*:*) # DolphinOS (SVR3) + echo m88k-dolphin-sysv3 + exit ;; + M88*:*:R3*:*) + # Delta 88k system running SVR3 + echo m88k-motorola-sysv3 + exit ;; + XD88*:*:*:*) # Tektronix XD88 system running UTekV (SVR3) + echo m88k-tektronix-sysv3 + exit ;; + Tek43[0-9][0-9]:UTek:*:*) # Tektronix 4300 system running UTek (BSD) + echo m68k-tektronix-bsd + exit ;; + *:IRIX*:*:*) + echo mips-sgi-irix`echo ${UNAME_RELEASE}|sed -e 's/-/_/g'` + exit ;; + ????????:AIX?:[12].1:2) # AIX 2.2.1 or AIX 2.1.1 is RT/PC AIX. + echo romp-ibm-aix # uname -m gives an 8 hex-code CPU id + exit ;; # Note that: echo "'`uname -s`'" gives 'AIX ' + i*86:AIX:*:*) + echo i386-ibm-aix + exit ;; + ia64:AIX:*:*) + if [ -x /usr/bin/oslevel ] ; then + IBM_REV=`/usr/bin/oslevel` + else + IBM_REV=${UNAME_VERSION}.${UNAME_RELEASE} + fi + echo ${UNAME_MACHINE}-ibm-aix${IBM_REV} + exit ;; + *:AIX:2:3) + if grep bos325 /usr/include/stdio.h >/dev/null 2>&1; then + eval $set_cc_for_build + sed 's/^ //' << EOF >$dummy.c + #include + + main() + { + if (!__power_pc()) + exit(1); + puts("powerpc-ibm-aix3.2.5"); + exit(0); + } +EOF + if $CC_FOR_BUILD -o $dummy $dummy.c && SYSTEM_NAME=`$dummy` + then + echo "$SYSTEM_NAME" + else + echo rs6000-ibm-aix3.2.5 + fi + elif grep bos324 /usr/include/stdio.h >/dev/null 2>&1; then + echo rs6000-ibm-aix3.2.4 + else + echo rs6000-ibm-aix3.2 + fi + exit ;; + *:AIX:*:[4567]) + IBM_CPU_ID=`/usr/sbin/lsdev -C -c processor -S available | sed 1q | awk '{ print $1 }'` + if /usr/sbin/lsattr -El ${IBM_CPU_ID} | grep ' POWER' >/dev/null 2>&1; then + IBM_ARCH=rs6000 + else + IBM_ARCH=powerpc + fi + if [ -x /usr/bin/oslevel ] ; then + IBM_REV=`/usr/bin/oslevel` + else + IBM_REV=${UNAME_VERSION}.${UNAME_RELEASE} + fi + echo ${IBM_ARCH}-ibm-aix${IBM_REV} + exit ;; + *:AIX:*:*) + echo rs6000-ibm-aix + exit ;; + ibmrt:4.4BSD:*|romp-ibm:BSD:*) + echo romp-ibm-bsd4.4 + exit ;; + ibmrt:*BSD:*|romp-ibm:BSD:*) # covers RT/PC BSD and + echo romp-ibm-bsd${UNAME_RELEASE} # 4.3 with uname added to + exit ;; # report: romp-ibm BSD 4.3 + *:BOSX:*:*) + echo rs6000-bull-bosx + exit ;; + DPX/2?00:B.O.S.:*:*) + echo m68k-bull-sysv3 + exit ;; + 9000/[34]??:4.3bsd:1.*:*) + echo m68k-hp-bsd + exit ;; + hp300:4.4BSD:*:* | 9000/[34]??:4.3bsd:2.*:*) + echo m68k-hp-bsd4.4 + exit ;; + 9000/[34678]??:HP-UX:*:*) + HPUX_REV=`echo ${UNAME_RELEASE}|sed -e 's/[^.]*.[0B]*//'` + case "${UNAME_MACHINE}" in + 9000/31? ) HP_ARCH=m68000 ;; + 9000/[34]?? ) HP_ARCH=m68k ;; + 9000/[678][0-9][0-9]) + if [ -x /usr/bin/getconf ]; then + sc_cpu_version=`/usr/bin/getconf SC_CPU_VERSION 2>/dev/null` + sc_kernel_bits=`/usr/bin/getconf SC_KERNEL_BITS 2>/dev/null` + case "${sc_cpu_version}" in + 523) HP_ARCH="hppa1.0" ;; # CPU_PA_RISC1_0 + 528) HP_ARCH="hppa1.1" ;; # CPU_PA_RISC1_1 + 532) # CPU_PA_RISC2_0 + case "${sc_kernel_bits}" in + 32) HP_ARCH="hppa2.0n" ;; + 64) HP_ARCH="hppa2.0w" ;; + '') HP_ARCH="hppa2.0" ;; # HP-UX 10.20 + esac ;; + esac + fi + if [ "${HP_ARCH}" = "" ]; then + eval $set_cc_for_build + sed 's/^ //' << EOF >$dummy.c + + #define _HPUX_SOURCE + #include + #include + + int main () + { + #if defined(_SC_KERNEL_BITS) + long bits = sysconf(_SC_KERNEL_BITS); + #endif + long cpu = sysconf (_SC_CPU_VERSION); + + switch (cpu) + { + case CPU_PA_RISC1_0: puts ("hppa1.0"); break; + case CPU_PA_RISC1_1: puts ("hppa1.1"); break; + case CPU_PA_RISC2_0: + #if defined(_SC_KERNEL_BITS) + switch (bits) + { + case 64: puts ("hppa2.0w"); break; + case 32: puts ("hppa2.0n"); break; + default: puts ("hppa2.0"); break; + } break; + #else /* !defined(_SC_KERNEL_BITS) */ + puts ("hppa2.0"); break; + #endif + default: puts ("hppa1.0"); break; + } + exit (0); + } +EOF + (CCOPTS= $CC_FOR_BUILD -o $dummy $dummy.c 2>/dev/null) && HP_ARCH=`$dummy` + test -z "$HP_ARCH" && HP_ARCH=hppa + fi ;; + esac + if [ ${HP_ARCH} = "hppa2.0w" ] + then + eval $set_cc_for_build + + # hppa2.0w-hp-hpux* has a 64-bit kernel and a compiler generating + # 32-bit code. hppa64-hp-hpux* has the same kernel and a compiler + # generating 64-bit code. GNU and HP use different nomenclature: + # + # $ CC_FOR_BUILD=cc ./config.guess + # => hppa2.0w-hp-hpux11.23 + # $ CC_FOR_BUILD="cc +DA2.0w" ./config.guess + # => hppa64-hp-hpux11.23 + + if echo __LP64__ | (CCOPTS= $CC_FOR_BUILD -E - 2>/dev/null) | + grep -q __LP64__ + then + HP_ARCH="hppa2.0w" + else + HP_ARCH="hppa64" + fi + fi + echo ${HP_ARCH}-hp-hpux${HPUX_REV} + exit ;; + ia64:HP-UX:*:*) + HPUX_REV=`echo ${UNAME_RELEASE}|sed -e 's/[^.]*.[0B]*//'` + echo ia64-hp-hpux${HPUX_REV} + exit ;; + 3050*:HI-UX:*:*) + eval $set_cc_for_build + sed 's/^ //' << EOF >$dummy.c + #include + int + main () + { + long cpu = sysconf (_SC_CPU_VERSION); + /* The order matters, because CPU_IS_HP_MC68K erroneously returns + true for CPU_PA_RISC1_0. CPU_IS_PA_RISC returns correct + results, however. */ + if (CPU_IS_PA_RISC (cpu)) + { + switch (cpu) + { + case CPU_PA_RISC1_0: puts ("hppa1.0-hitachi-hiuxwe2"); break; + case CPU_PA_RISC1_1: puts ("hppa1.1-hitachi-hiuxwe2"); break; + case CPU_PA_RISC2_0: puts ("hppa2.0-hitachi-hiuxwe2"); break; + default: puts ("hppa-hitachi-hiuxwe2"); break; + } + } + else if (CPU_IS_HP_MC68K (cpu)) + puts ("m68k-hitachi-hiuxwe2"); + else puts ("unknown-hitachi-hiuxwe2"); + exit (0); + } +EOF + $CC_FOR_BUILD -o $dummy $dummy.c && SYSTEM_NAME=`$dummy` && + { echo "$SYSTEM_NAME"; exit; } + echo unknown-hitachi-hiuxwe2 + exit ;; + 9000/7??:4.3bsd:*:* | 9000/8?[79]:4.3bsd:*:* ) + echo hppa1.1-hp-bsd + exit ;; + 9000/8??:4.3bsd:*:*) + echo hppa1.0-hp-bsd + exit ;; + *9??*:MPE/iX:*:* | *3000*:MPE/iX:*:*) + echo hppa1.0-hp-mpeix + exit ;; + hp7??:OSF1:*:* | hp8?[79]:OSF1:*:* ) + echo hppa1.1-hp-osf + exit ;; + hp8??:OSF1:*:*) + echo hppa1.0-hp-osf + exit ;; + i*86:OSF1:*:*) + if [ -x /usr/sbin/sysversion ] ; then + echo ${UNAME_MACHINE}-unknown-osf1mk + else + echo ${UNAME_MACHINE}-unknown-osf1 + fi + exit ;; + parisc*:Lites*:*:*) + echo hppa1.1-hp-lites + exit ;; + C1*:ConvexOS:*:* | convex:ConvexOS:C1*:*) + echo c1-convex-bsd + exit ;; + C2*:ConvexOS:*:* | convex:ConvexOS:C2*:*) + if getsysinfo -f scalar_acc + then echo c32-convex-bsd + else echo c2-convex-bsd + fi + exit ;; + C34*:ConvexOS:*:* | convex:ConvexOS:C34*:*) + echo c34-convex-bsd + exit ;; + C38*:ConvexOS:*:* | convex:ConvexOS:C38*:*) + echo c38-convex-bsd + exit ;; + C4*:ConvexOS:*:* | convex:ConvexOS:C4*:*) + echo c4-convex-bsd + exit ;; + CRAY*Y-MP:*:*:*) + echo ymp-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' + exit ;; + CRAY*[A-Z]90:*:*:*) + echo ${UNAME_MACHINE}-cray-unicos${UNAME_RELEASE} \ + | sed -e 's/CRAY.*\([A-Z]90\)/\1/' \ + -e y/ABCDEFGHIJKLMNOPQRSTUVWXYZ/abcdefghijklmnopqrstuvwxyz/ \ + -e 's/\.[^.]*$/.X/' + exit ;; + CRAY*TS:*:*:*) + echo t90-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' + exit ;; + CRAY*T3E:*:*:*) + echo alphaev5-cray-unicosmk${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' + exit ;; + CRAY*SV1:*:*:*) + echo sv1-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' + exit ;; + *:UNICOS/mp:*:*) + echo craynv-cray-unicosmp${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' + exit ;; + F30[01]:UNIX_System_V:*:* | F700:UNIX_System_V:*:*) + FUJITSU_PROC=`uname -m | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz'` + FUJITSU_SYS=`uname -p | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/\///'` + FUJITSU_REL=`echo ${UNAME_RELEASE} | sed -e 's/ /_/'` + echo "${FUJITSU_PROC}-fujitsu-${FUJITSU_SYS}${FUJITSU_REL}" + exit ;; + 5000:UNIX_System_V:4.*:*) + FUJITSU_SYS=`uname -p | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/\///'` + FUJITSU_REL=`echo ${UNAME_RELEASE} | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/ /_/'` + echo "sparc-fujitsu-${FUJITSU_SYS}${FUJITSU_REL}" + exit ;; + i*86:BSD/386:*:* | i*86:BSD/OS:*:* | *:Ascend\ Embedded/OS:*:*) + echo ${UNAME_MACHINE}-pc-bsdi${UNAME_RELEASE} + exit ;; + sparc*:BSD/OS:*:*) + echo sparc-unknown-bsdi${UNAME_RELEASE} + exit ;; + *:BSD/OS:*:*) + echo ${UNAME_MACHINE}-unknown-bsdi${UNAME_RELEASE} + exit ;; + *:FreeBSD:*:*) + UNAME_PROCESSOR=`/usr/bin/uname -p` + case ${UNAME_PROCESSOR} in + amd64) + echo x86_64-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;; + *) + echo ${UNAME_PROCESSOR}-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;; + esac + exit ;; + i*:CYGWIN*:*) + echo ${UNAME_MACHINE}-pc-cygwin + exit ;; + *:MINGW*:*) + echo ${UNAME_MACHINE}-pc-mingw32 + exit ;; + i*:MSYS*:*) + echo ${UNAME_MACHINE}-pc-msys + exit ;; + i*:windows32*:*) + # uname -m includes "-pc" on this system. + echo ${UNAME_MACHINE}-mingw32 + exit ;; + i*:PW*:*) + echo ${UNAME_MACHINE}-pc-pw32 + exit ;; + *:Interix*:*) + case ${UNAME_MACHINE} in + x86) + echo i586-pc-interix${UNAME_RELEASE} + exit ;; + authenticamd | genuineintel | EM64T) + echo x86_64-unknown-interix${UNAME_RELEASE} + exit ;; + IA64) + echo ia64-unknown-interix${UNAME_RELEASE} + exit ;; + esac ;; + [345]86:Windows_95:* | [345]86:Windows_98:* | [345]86:Windows_NT:*) + echo i${UNAME_MACHINE}-pc-mks + exit ;; + 8664:Windows_NT:*) + echo x86_64-pc-mks + exit ;; + i*:Windows_NT*:* | Pentium*:Windows_NT*:*) + # How do we know it's Interix rather than the generic POSIX subsystem? + # It also conflicts with pre-2.0 versions of AT&T UWIN. Should we + # UNAME_MACHINE based on the output of uname instead of i386? + echo i586-pc-interix + exit ;; + i*:UWIN*:*) + echo ${UNAME_MACHINE}-pc-uwin + exit ;; + amd64:CYGWIN*:*:* | x86_64:CYGWIN*:*:*) + echo x86_64-unknown-cygwin + exit ;; + p*:CYGWIN*:*) + echo powerpcle-unknown-cygwin + exit ;; + prep*:SunOS:5.*:*) + echo powerpcle-unknown-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` + exit ;; + *:GNU:*:*) + # the GNU system + echo `echo ${UNAME_MACHINE}|sed -e 's,[-/].*$,,'`-unknown-gnu`echo ${UNAME_RELEASE}|sed -e 's,/.*$,,'` + exit ;; + *:GNU/*:*:*) + # other systems with GNU libc and userland + echo ${UNAME_MACHINE}-unknown-`echo ${UNAME_SYSTEM} | sed 's,^[^/]*/,,' | tr '[A-Z]' '[a-z]'``echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'`-gnu + exit ;; + i*86:Minix:*:*) + echo ${UNAME_MACHINE}-pc-minix + exit ;; + alpha:Linux:*:*) + case `sed -n '/^cpu model/s/^.*: \(.*\)/\1/p' < /proc/cpuinfo` in + EV5) UNAME_MACHINE=alphaev5 ;; + EV56) UNAME_MACHINE=alphaev56 ;; + PCA56) UNAME_MACHINE=alphapca56 ;; + PCA57) UNAME_MACHINE=alphapca56 ;; + EV6) UNAME_MACHINE=alphaev6 ;; + EV67) UNAME_MACHINE=alphaev67 ;; + EV68*) UNAME_MACHINE=alphaev68 ;; + esac + objdump --private-headers /bin/sh | grep -q ld.so.1 + if test "$?" = 0 ; then LIBC="libc1" ; else LIBC="" ; fi + echo ${UNAME_MACHINE}-unknown-linux-gnu${LIBC} + exit ;; + arm*:Linux:*:*) + eval $set_cc_for_build + if echo __ARM_EABI__ | $CC_FOR_BUILD -E - 2>/dev/null \ + | grep -q __ARM_EABI__ + then + echo ${UNAME_MACHINE}-unknown-linux-gnu + else + if echo __ARM_PCS_VFP | $CC_FOR_BUILD -E - 2>/dev/null \ + | grep -q __ARM_PCS_VFP + then + echo ${UNAME_MACHINE}-unknown-linux-gnueabi + else + echo ${UNAME_MACHINE}-unknown-linux-gnueabihf + fi + fi + exit ;; + avr32*:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit ;; + cris:Linux:*:*) + echo ${UNAME_MACHINE}-axis-linux-gnu + exit ;; + crisv32:Linux:*:*) + echo ${UNAME_MACHINE}-axis-linux-gnu + exit ;; + frv:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit ;; + hexagon:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit ;; + i*86:Linux:*:*) + LIBC=gnu + eval $set_cc_for_build + sed 's/^ //' << EOF >$dummy.c + #ifdef __dietlibc__ + LIBC=dietlibc + #endif +EOF + eval `$CC_FOR_BUILD -E $dummy.c 2>/dev/null | grep '^LIBC'` + echo "${UNAME_MACHINE}-pc-linux-${LIBC}" + exit ;; + ia64:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit ;; + m32r*:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit ;; + m68*:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit ;; + mips:Linux:*:* | mips64:Linux:*:*) + eval $set_cc_for_build + sed 's/^ //' << EOF >$dummy.c + #undef CPU + #undef ${UNAME_MACHINE} + #undef ${UNAME_MACHINE}el + #if defined(__MIPSEL__) || defined(__MIPSEL) || defined(_MIPSEL) || defined(MIPSEL) + CPU=${UNAME_MACHINE}el + #else + #if defined(__MIPSEB__) || defined(__MIPSEB) || defined(_MIPSEB) || defined(MIPSEB) + CPU=${UNAME_MACHINE} + #else + CPU= + #endif + #endif +EOF + eval `$CC_FOR_BUILD -E $dummy.c 2>/dev/null | grep '^CPU'` + test x"${CPU}" != x && { echo "${CPU}-unknown-linux-gnu"; exit; } + ;; + or32:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit ;; + padre:Linux:*:*) + echo sparc-unknown-linux-gnu + exit ;; + parisc64:Linux:*:* | hppa64:Linux:*:*) + echo hppa64-unknown-linux-gnu + exit ;; + parisc:Linux:*:* | hppa:Linux:*:*) + # Look for CPU level + case `grep '^cpu[^a-z]*:' /proc/cpuinfo 2>/dev/null | cut -d' ' -f2` in + PA7*) echo hppa1.1-unknown-linux-gnu ;; + PA8*) echo hppa2.0-unknown-linux-gnu ;; + *) echo hppa-unknown-linux-gnu ;; + esac + exit ;; + ppc64:Linux:*:*) + echo powerpc64-unknown-linux-gnu + exit ;; + ppc:Linux:*:*) + echo powerpc-unknown-linux-gnu + exit ;; + s390:Linux:*:* | s390x:Linux:*:*) + echo ${UNAME_MACHINE}-ibm-linux + exit ;; + sh64*:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit ;; + sh*:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit ;; + sparc:Linux:*:* | sparc64:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit ;; + tile*:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit ;; + vax:Linux:*:*) + echo ${UNAME_MACHINE}-dec-linux-gnu + exit ;; + x86_64:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit ;; + xtensa*:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit ;; + i*86:DYNIX/ptx:4*:*) + # ptx 4.0 does uname -s correctly, with DYNIX/ptx in there. + # earlier versions are messed up and put the nodename in both + # sysname and nodename. + echo i386-sequent-sysv4 + exit ;; + i*86:UNIX_SV:4.2MP:2.*) + # Unixware is an offshoot of SVR4, but it has its own version + # number series starting with 2... + # I am not positive that other SVR4 systems won't match this, + # I just have to hope. -- rms. + # Use sysv4.2uw... so that sysv4* matches it. + echo ${UNAME_MACHINE}-pc-sysv4.2uw${UNAME_VERSION} + exit ;; + i*86:OS/2:*:*) + # If we were able to find `uname', then EMX Unix compatibility + # is probably installed. + echo ${UNAME_MACHINE}-pc-os2-emx + exit ;; + i*86:XTS-300:*:STOP) + echo ${UNAME_MACHINE}-unknown-stop + exit ;; + i*86:atheos:*:*) + echo ${UNAME_MACHINE}-unknown-atheos + exit ;; + i*86:syllable:*:*) + echo ${UNAME_MACHINE}-pc-syllable + exit ;; + i*86:LynxOS:2.*:* | i*86:LynxOS:3.[01]*:* | i*86:LynxOS:4.[02]*:*) + echo i386-unknown-lynxos${UNAME_RELEASE} + exit ;; + i*86:*DOS:*:*) + echo ${UNAME_MACHINE}-pc-msdosdjgpp + exit ;; + i*86:*:4.*:* | i*86:SYSTEM_V:4.*:*) + UNAME_REL=`echo ${UNAME_RELEASE} | sed 's/\/MP$//'` + if grep Novell /usr/include/link.h >/dev/null 2>/dev/null; then + echo ${UNAME_MACHINE}-univel-sysv${UNAME_REL} + else + echo ${UNAME_MACHINE}-pc-sysv${UNAME_REL} + fi + exit ;; + i*86:*:5:[678]*) + # UnixWare 7.x, OpenUNIX and OpenServer 6. + case `/bin/uname -X | grep "^Machine"` in + *486*) UNAME_MACHINE=i486 ;; + *Pentium) UNAME_MACHINE=i586 ;; + *Pent*|*Celeron) UNAME_MACHINE=i686 ;; + esac + echo ${UNAME_MACHINE}-unknown-sysv${UNAME_RELEASE}${UNAME_SYSTEM}${UNAME_VERSION} + exit ;; + i*86:*:3.2:*) + if test -f /usr/options/cb.name; then + UNAME_REL=`sed -n 's/.*Version //p' /dev/null >/dev/null ; then + UNAME_REL=`(/bin/uname -X|grep Release|sed -e 's/.*= //')` + (/bin/uname -X|grep i80486 >/dev/null) && UNAME_MACHINE=i486 + (/bin/uname -X|grep '^Machine.*Pentium' >/dev/null) \ + && UNAME_MACHINE=i586 + (/bin/uname -X|grep '^Machine.*Pent *II' >/dev/null) \ + && UNAME_MACHINE=i686 + (/bin/uname -X|grep '^Machine.*Pentium Pro' >/dev/null) \ + && UNAME_MACHINE=i686 + echo ${UNAME_MACHINE}-pc-sco$UNAME_REL + else + echo ${UNAME_MACHINE}-pc-sysv32 + fi + exit ;; + pc:*:*:*) + # Left here for compatibility: + # uname -m prints for DJGPP always 'pc', but it prints nothing about + # the processor, so we play safe by assuming i586. + # Note: whatever this is, it MUST be the same as what config.sub + # prints for the "djgpp" host, or else GDB configury will decide that + # this is a cross-build. + echo i586-pc-msdosdjgpp + exit ;; + Intel:Mach:3*:*) + echo i386-pc-mach3 + exit ;; + paragon:*:*:*) + echo i860-intel-osf1 + exit ;; + i860:*:4.*:*) # i860-SVR4 + if grep Stardent /usr/include/sys/uadmin.h >/dev/null 2>&1 ; then + echo i860-stardent-sysv${UNAME_RELEASE} # Stardent Vistra i860-SVR4 + else # Add other i860-SVR4 vendors below as they are discovered. + echo i860-unknown-sysv${UNAME_RELEASE} # Unknown i860-SVR4 + fi + exit ;; + mini*:CTIX:SYS*5:*) + # "miniframe" + echo m68010-convergent-sysv + exit ;; + mc68k:UNIX:SYSTEM5:3.51m) + echo m68k-convergent-sysv + exit ;; + M680?0:D-NIX:5.3:*) + echo m68k-diab-dnix + exit ;; + M68*:*:R3V[5678]*:*) + test -r /sysV68 && { echo 'm68k-motorola-sysv'; exit; } ;; + 3[345]??:*:4.0:3.0 | 3[34]??A:*:4.0:3.0 | 3[34]??,*:*:4.0:3.0 | 3[34]??/*:*:4.0:3.0 | 4400:*:4.0:3.0 | 4850:*:4.0:3.0 | SKA40:*:4.0:3.0 | SDS2:*:4.0:3.0 | SHG2:*:4.0:3.0 | S7501*:*:4.0:3.0) + OS_REL='' + test -r /etc/.relid \ + && OS_REL=.`sed -n 's/[^ ]* [^ ]* \([0-9][0-9]\).*/\1/p' < /etc/.relid` + /bin/uname -p 2>/dev/null | grep 86 >/dev/null \ + && { echo i486-ncr-sysv4.3${OS_REL}; exit; } + /bin/uname -p 2>/dev/null | /bin/grep entium >/dev/null \ + && { echo i586-ncr-sysv4.3${OS_REL}; exit; } ;; + 3[34]??:*:4.0:* | 3[34]??,*:*:4.0:*) + /bin/uname -p 2>/dev/null | grep 86 >/dev/null \ + && { echo i486-ncr-sysv4; exit; } ;; + NCR*:*:4.2:* | MPRAS*:*:4.2:*) + OS_REL='.3' + test -r /etc/.relid \ + && OS_REL=.`sed -n 's/[^ ]* [^ ]* \([0-9][0-9]\).*/\1/p' < /etc/.relid` + /bin/uname -p 2>/dev/null | grep 86 >/dev/null \ + && { echo i486-ncr-sysv4.3${OS_REL}; exit; } + /bin/uname -p 2>/dev/null | /bin/grep entium >/dev/null \ + && { echo i586-ncr-sysv4.3${OS_REL}; exit; } + /bin/uname -p 2>/dev/null | /bin/grep pteron >/dev/null \ + && { echo i586-ncr-sysv4.3${OS_REL}; exit; } ;; + m68*:LynxOS:2.*:* | m68*:LynxOS:3.0*:*) + echo m68k-unknown-lynxos${UNAME_RELEASE} + exit ;; + mc68030:UNIX_System_V:4.*:*) + echo m68k-atari-sysv4 + exit ;; + TSUNAMI:LynxOS:2.*:*) + echo sparc-unknown-lynxos${UNAME_RELEASE} + exit ;; + rs6000:LynxOS:2.*:*) + echo rs6000-unknown-lynxos${UNAME_RELEASE} + exit ;; + PowerPC:LynxOS:2.*:* | PowerPC:LynxOS:3.[01]*:* | PowerPC:LynxOS:4.[02]*:*) + echo powerpc-unknown-lynxos${UNAME_RELEASE} + exit ;; + SM[BE]S:UNIX_SV:*:*) + echo mips-dde-sysv${UNAME_RELEASE} + exit ;; + RM*:ReliantUNIX-*:*:*) + echo mips-sni-sysv4 + exit ;; + RM*:SINIX-*:*:*) + echo mips-sni-sysv4 + exit ;; + *:SINIX-*:*:*) + if uname -p 2>/dev/null >/dev/null ; then + UNAME_MACHINE=`(uname -p) 2>/dev/null` + echo ${UNAME_MACHINE}-sni-sysv4 + else + echo ns32k-sni-sysv + fi + exit ;; + PENTIUM:*:4.0*:*) # Unisys `ClearPath HMP IX 4000' SVR4/MP effort + # says + echo i586-unisys-sysv4 + exit ;; + *:UNIX_System_V:4*:FTX*) + # From Gerald Hewes . + # How about differentiating between stratus architectures? -djm + echo hppa1.1-stratus-sysv4 + exit ;; + *:*:*:FTX*) + # From seanf@swdc.stratus.com. + echo i860-stratus-sysv4 + exit ;; + i*86:VOS:*:*) + # From Paul.Green@stratus.com. + echo ${UNAME_MACHINE}-stratus-vos + exit ;; + *:VOS:*:*) + # From Paul.Green@stratus.com. + echo hppa1.1-stratus-vos + exit ;; + mc68*:A/UX:*:*) + echo m68k-apple-aux${UNAME_RELEASE} + exit ;; + news*:NEWS-OS:6*:*) + echo mips-sony-newsos6 + exit ;; + R[34]000:*System_V*:*:* | R4000:UNIX_SYSV:*:* | R*000:UNIX_SV:*:*) + if [ -d /usr/nec ]; then + echo mips-nec-sysv${UNAME_RELEASE} + else + echo mips-unknown-sysv${UNAME_RELEASE} + fi + exit ;; + BeBox:BeOS:*:*) # BeOS running on hardware made by Be, PPC only. + echo powerpc-be-beos + exit ;; + BeMac:BeOS:*:*) # BeOS running on Mac or Mac clone, PPC only. + echo powerpc-apple-beos + exit ;; + BePC:BeOS:*:*) # BeOS running on Intel PC compatible. + echo i586-pc-beos + exit ;; + BePC:Haiku:*:*) # Haiku running on Intel PC compatible. + echo i586-pc-haiku + exit ;; + SX-4:SUPER-UX:*:*) + echo sx4-nec-superux${UNAME_RELEASE} + exit ;; + SX-5:SUPER-UX:*:*) + echo sx5-nec-superux${UNAME_RELEASE} + exit ;; + SX-6:SUPER-UX:*:*) + echo sx6-nec-superux${UNAME_RELEASE} + exit ;; + SX-7:SUPER-UX:*:*) + echo sx7-nec-superux${UNAME_RELEASE} + exit ;; + SX-8:SUPER-UX:*:*) + echo sx8-nec-superux${UNAME_RELEASE} + exit ;; + SX-8R:SUPER-UX:*:*) + echo sx8r-nec-superux${UNAME_RELEASE} + exit ;; + Power*:Rhapsody:*:*) + echo powerpc-apple-rhapsody${UNAME_RELEASE} + exit ;; + *:Rhapsody:*:*) + echo ${UNAME_MACHINE}-apple-rhapsody${UNAME_RELEASE} + exit ;; + *:Darwin:*:*) + UNAME_PROCESSOR=`uname -p` || UNAME_PROCESSOR=unknown + case $UNAME_PROCESSOR in + i386) + eval $set_cc_for_build + if [ "$CC_FOR_BUILD" != 'no_compiler_found' ]; then + if (echo '#ifdef __LP64__'; echo IS_64BIT_ARCH; echo '#endif') | \ + (CCOPTS= $CC_FOR_BUILD -E - 2>/dev/null) | \ + grep IS_64BIT_ARCH >/dev/null + then + UNAME_PROCESSOR="x86_64" + fi + fi ;; + unknown) UNAME_PROCESSOR=powerpc ;; + esac + echo ${UNAME_PROCESSOR}-apple-darwin${UNAME_RELEASE} + exit ;; + *:procnto*:*:* | *:QNX:[0123456789]*:*) + UNAME_PROCESSOR=`uname -p` + if test "$UNAME_PROCESSOR" = "x86"; then + UNAME_PROCESSOR=i386 + UNAME_MACHINE=pc + fi + echo ${UNAME_PROCESSOR}-${UNAME_MACHINE}-nto-qnx${UNAME_RELEASE} + exit ;; + *:QNX:*:4*) + echo i386-pc-qnx + exit ;; + NEO-?:NONSTOP_KERNEL:*:*) + echo neo-tandem-nsk${UNAME_RELEASE} + exit ;; + NSE-?:NONSTOP_KERNEL:*:*) + echo nse-tandem-nsk${UNAME_RELEASE} + exit ;; + NSR-?:NONSTOP_KERNEL:*:*) + echo nsr-tandem-nsk${UNAME_RELEASE} + exit ;; + *:NonStop-UX:*:*) + echo mips-compaq-nonstopux + exit ;; + BS2000:POSIX*:*:*) + echo bs2000-siemens-sysv + exit ;; + DS/*:UNIX_System_V:*:*) + echo ${UNAME_MACHINE}-${UNAME_SYSTEM}-${UNAME_RELEASE} + exit ;; + *:Plan9:*:*) + # "uname -m" is not consistent, so use $cputype instead. 386 + # is converted to i386 for consistency with other x86 + # operating systems. + if test "$cputype" = "386"; then + UNAME_MACHINE=i386 + else + UNAME_MACHINE="$cputype" + fi + echo ${UNAME_MACHINE}-unknown-plan9 + exit ;; + *:TOPS-10:*:*) + echo pdp10-unknown-tops10 + exit ;; + *:TENEX:*:*) + echo pdp10-unknown-tenex + exit ;; + KS10:TOPS-20:*:* | KL10:TOPS-20:*:* | TYPE4:TOPS-20:*:*) + echo pdp10-dec-tops20 + exit ;; + XKL-1:TOPS-20:*:* | TYPE5:TOPS-20:*:*) + echo pdp10-xkl-tops20 + exit ;; + *:TOPS-20:*:*) + echo pdp10-unknown-tops20 + exit ;; + *:ITS:*:*) + echo pdp10-unknown-its + exit ;; + SEI:*:*:SEIUX) + echo mips-sei-seiux${UNAME_RELEASE} + exit ;; + *:DragonFly:*:*) + echo ${UNAME_MACHINE}-unknown-dragonfly`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` + exit ;; + *:*VMS:*:*) + UNAME_MACHINE=`(uname -p) 2>/dev/null` + case "${UNAME_MACHINE}" in + A*) echo alpha-dec-vms ; exit ;; + I*) echo ia64-dec-vms ; exit ;; + V*) echo vax-dec-vms ; exit ;; + esac ;; + *:XENIX:*:SysV) + echo i386-pc-xenix + exit ;; + i*86:skyos:*:*) + echo ${UNAME_MACHINE}-pc-skyos`echo ${UNAME_RELEASE}` | sed -e 's/ .*$//' + exit ;; + i*86:rdos:*:*) + echo ${UNAME_MACHINE}-pc-rdos + exit ;; + i*86:AROS:*:*) + echo ${UNAME_MACHINE}-pc-aros + exit ;; + x86_64:VMkernel:*:*) + echo ${UNAME_MACHINE}-unknown-esx + exit ;; +esac + +#echo '(No uname command or uname output not recognized.)' 1>&2 +#echo "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" 1>&2 + +eval $set_cc_for_build +cat >$dummy.c < +# include +#endif +main () +{ +#if defined (sony) +#if defined (MIPSEB) + /* BFD wants "bsd" instead of "newsos". Perhaps BFD should be changed, + I don't know.... */ + printf ("mips-sony-bsd\n"); exit (0); +#else +#include + printf ("m68k-sony-newsos%s\n", +#ifdef NEWSOS4 + "4" +#else + "" +#endif + ); exit (0); +#endif +#endif + +#if defined (__arm) && defined (__acorn) && defined (__unix) + printf ("arm-acorn-riscix\n"); exit (0); +#endif + +#if defined (hp300) && !defined (hpux) + printf ("m68k-hp-bsd\n"); exit (0); +#endif + +#if defined (NeXT) +#if !defined (__ARCHITECTURE__) +#define __ARCHITECTURE__ "m68k" +#endif + int version; + version=`(hostinfo | sed -n 's/.*NeXT Mach \([0-9]*\).*/\1/p') 2>/dev/null`; + if (version < 4) + printf ("%s-next-nextstep%d\n", __ARCHITECTURE__, version); + else + printf ("%s-next-openstep%d\n", __ARCHITECTURE__, version); + exit (0); +#endif + +#if defined (MULTIMAX) || defined (n16) +#if defined (UMAXV) + printf ("ns32k-encore-sysv\n"); exit (0); +#else +#if defined (CMU) + printf ("ns32k-encore-mach\n"); exit (0); +#else + printf ("ns32k-encore-bsd\n"); exit (0); +#endif +#endif +#endif + +#if defined (__386BSD__) + printf ("i386-pc-bsd\n"); exit (0); +#endif + +#if defined (sequent) +#if defined (i386) + printf ("i386-sequent-dynix\n"); exit (0); +#endif +#if defined (ns32000) + printf ("ns32k-sequent-dynix\n"); exit (0); +#endif +#endif + +#if defined (_SEQUENT_) + struct utsname un; + + uname(&un); + + if (strncmp(un.version, "V2", 2) == 0) { + printf ("i386-sequent-ptx2\n"); exit (0); + } + if (strncmp(un.version, "V1", 2) == 0) { /* XXX is V1 correct? */ + printf ("i386-sequent-ptx1\n"); exit (0); + } + printf ("i386-sequent-ptx\n"); exit (0); + +#endif + +#if defined (vax) +# if !defined (ultrix) +# include +# if defined (BSD) +# if BSD == 43 + printf ("vax-dec-bsd4.3\n"); exit (0); +# else +# if BSD == 199006 + printf ("vax-dec-bsd4.3reno\n"); exit (0); +# else + printf ("vax-dec-bsd\n"); exit (0); +# endif +# endif +# else + printf ("vax-dec-bsd\n"); exit (0); +# endif +# else + printf ("vax-dec-ultrix\n"); exit (0); +# endif +#endif + +#if defined (alliant) && defined (i860) + printf ("i860-alliant-bsd\n"); exit (0); +#endif + + exit (1); +} +EOF + +$CC_FOR_BUILD -o $dummy $dummy.c 2>/dev/null && SYSTEM_NAME=`$dummy` && + { echo "$SYSTEM_NAME"; exit; } + +# Apollos put the system type in the environment. + +test -d /usr/apollo && { echo ${ISP}-apollo-${SYSTYPE}; exit; } + +# Convex versions that predate uname can use getsysinfo(1) + +if [ -x /usr/convex/getsysinfo ] +then + case `getsysinfo -f cpu_type` in + c1*) + echo c1-convex-bsd + exit ;; + c2*) + if getsysinfo -f scalar_acc + then echo c32-convex-bsd + else echo c2-convex-bsd + fi + exit ;; + c34*) + echo c34-convex-bsd + exit ;; + c38*) + echo c38-convex-bsd + exit ;; + c4*) + echo c4-convex-bsd + exit ;; + esac +fi + +cat >&2 < in order to provide the needed +information to handle your system. + +config.guess timestamp = $timestamp + +uname -m = `(uname -m) 2>/dev/null || echo unknown` +uname -r = `(uname -r) 2>/dev/null || echo unknown` +uname -s = `(uname -s) 2>/dev/null || echo unknown` +uname -v = `(uname -v) 2>/dev/null || echo unknown` + +/usr/bin/uname -p = `(/usr/bin/uname -p) 2>/dev/null` +/bin/uname -X = `(/bin/uname -X) 2>/dev/null` + +hostinfo = `(hostinfo) 2>/dev/null` +/bin/universe = `(/bin/universe) 2>/dev/null` +/usr/bin/arch -k = `(/usr/bin/arch -k) 2>/dev/null` +/bin/arch = `(/bin/arch) 2>/dev/null` +/usr/bin/oslevel = `(/usr/bin/oslevel) 2>/dev/null` +/usr/convex/getsysinfo = `(/usr/convex/getsysinfo) 2>/dev/null` + +UNAME_MACHINE = ${UNAME_MACHINE} +UNAME_RELEASE = ${UNAME_RELEASE} +UNAME_SYSTEM = ${UNAME_SYSTEM} +UNAME_VERSION = ${UNAME_VERSION} +EOF + +exit 1 + +# Local variables: +# eval: (add-hook 'write-file-hooks 'time-stamp) +# time-stamp-start: "timestamp='" +# time-stamp-format: "%:y-%02m-%02d" +# time-stamp-end: "'" +# End: diff --git a/libs/glew-1.10.0/config/version b/libs/glew-1.10.0/config/version new file mode 100644 index 0000000..3d56f19 --- /dev/null +++ b/libs/glew-1.10.0/config/version @@ -0,0 +1,7 @@ +GLEW_MAJOR = 1 +GLEW_MINOR = 10 +GLEW_MICRO = 0 +GLEW_VERSION = $(GLEW_MAJOR).$(GLEW_MINOR).$(GLEW_MICRO) +GLEW_NAME = GLEW +SO_MAJOR = $(GLEW_MAJOR).$(GLEW_MINOR) +SO_VERSION = $(GLEW_VERSION) diff --git a/libs/glew-1.10.0/doc/advanced.html b/libs/glew-1.10.0/doc/advanced.html new file mode 100644 index 0000000..a3cb7db --- /dev/null +++ b/libs/glew-1.10.0/doc/advanced.html @@ -0,0 +1,272 @@ + + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
    + + + + + + + + +
    + + + + + + + +
    Latest Release: 1.10.0

    GLEW Logo

    + + + + + + + + + + + +
    Download
    Usage
    Building
    Installation
    Source Generation
    Credits & Copyright
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    +

    +
    + + + + + +
    Last Update: 07-22-13
    + OpenGL Logo + SourceForge Logo +
    +
    +
    + +

    The OpenGL Extension Wrangler Library

    + + + + +

    Automatic Code Generation

    + +

    +Starting from release 1.1.0, the source code and parts of the +documentation are automatically generated from the extension +specifications in a two-step process. In the first step, +specification files from the OpenGL registry are downloaded and +parsed. Skeleton descriptors are created for each extension. These +descriptors contain all necessary information for creating the source +code and documentation in a simple and compact format, including the +name of the extension, url link to the specification, tokens, function +declarations, typedefs and struct definitions. In the second step, +the header files as well as the library and glewinfo source are +generated from the descriptor files. The code generation scripts are +located in the auto subdirectory. +

    + +

    +The code generation scripts require GNU make, wget, and perl. On +Windows, the simplest way to get access to these tools is to install +Cygwin, but make sure that the +root directory is mounted in binary mode. The makefile in the +auto directory provides the following build targets: +

    + + + + + + + + + + + + +
    makeCreate the source files from the descriptors.
    If the +descriptors do not exist, create them from the spec files.
    If the spec +files do not exist, download them from the OpenGL repository.
    make cleanDelete the source files.
    make clobberDelete the source files and the descriptors.
    make destroyDelete the source files, the descriptors, and the spec files.
    make customCreate the source files for the extensions +listed in auto/custom.txt.
    See "Custom Code +Generation" below for more details.
    + +

    Adding a New Extension

    + +

    +To add a new extension, create a descriptor file for the extension in +auto/core and rerun the code generation scripts by typing +make clean; make in the auto directory. +

    + +

    +The format of the descriptor file is given below. Items in +brackets are optional. +

    + +

    +<Extension Name>
    +[<URL of Specification File>]
    +    [<Token Name> <Token Value>]
    +    [<Token Name> <Token Value>]
    +    ...
    +    [<Typedef>]
    +    [<Typedef>]
    +    ...
    +    [<Function Signature>]
    +    [<Function Signature>]
    +    ...
    + +

    + + + +

    +Take a look at one of the files in auto/core for an +example. Note that typedefs and function signatures should not be +terminated with a semicolon. +

    + +

    Custom Code Generation

    +

    +Starting from GLEW 1.3.0, it is possible to control which extensions +to include in the libarary by specifying a list in +auto/custom.txt. This is useful when you do not need all the +extensions and would like to reduce the size of the source files. +Type make clean; make custom in the auto directory +to rerun the scripts with the custom list of extensions. +

    + +

    +For example, the following is the list of extensions needed to get GLEW and the +utilities to compile. +

    + +

    +WGL_ARB_extensions_string
    +WGL_ARB_multisample
    +WGL_ARB_pixel_format
    +WGL_ARB_pbuffer
    +WGL_EXT_extensions_string
    +WGL_ATI_pixel_format_float
    +WGL_NV_float_buffer
    +

    + +

    Multiple Rendering Contexts (GLEW MX)

    + +

    Starting with release 1.2.0, thread-safe support for multiple +rendering contexts, possibly with different capabilities, is +available. Since this is not required by most users, it is not added +to the binary releases to maintain compatibility between different +versions. To include multi-context support, you have to do the +following:

    +
      +
    1. Compile and use GLEW with the GLEW_MX preprocessor token +defined.
    2. +
    3. For each rendering context, create a GLEWContext object +that will be available as long as the rendering context exists.
    4. +
    5. Define a macro or function called glewGetContext() that +returns a pointer to the GLEWContext object associated with +the rendering context from which OpenGL/WGL/GLX calls are issued. This +dispatch mechanism is primitive, but generic. +
    6. Make sure that you call glewInit() after creating the +GLEWContext object in each rendering context. Note, that the +GLEWContext pointer returned by glewGetContext() has +to reside in global or thread-local memory. +
    + +

    Note that according to the MSDN +WGL documentation, you have to initialize the entry points for +every rendering context that use pixel formats with different +capabilities For example, the pixel formats provided by the generic +software OpenGL implementation by Microsoft vs. the hardware +accelerated pixel formats have different capabilities. GLEW by +default ignores this requirement, and does not define per-context +entry points (you can however do this using the steps described +above). Assuming a global namespace for the entry points works in +most situations, because typically all hardware accelerated pixel +formats provide the same entry points and capabilities. This means +that unless you use the multi-context version of GLEW, you need to +call glewInit() only once in your program, or more precisely, +once per process.

    + +

    Separate Namespace

    + +

    +To avoid name clashes when linking with libraries that include the +same symbols, extension entry points are declared in a separate +namespace (release 1.1.0 and up). This is achieved by aliasing OpenGL +function names to their GLEW equivalents. For instance, +glFancyFunction is simply an alias to +glewFancyFunction. The separate namespace does not effect +token and function pointer definitions. +

    + +

    Known Issues

    + +

    +GLEW requires GLX 1.2 for compatibility with GLUT. +

    + + +
    + + diff --git a/libs/glew-1.10.0/doc/basic.html b/libs/glew-1.10.0/doc/basic.html new file mode 100644 index 0000000..4419b33 --- /dev/null +++ b/libs/glew-1.10.0/doc/basic.html @@ -0,0 +1,283 @@ + + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
    + + + + + + + + +
    + + + + + + + +
    Latest Release: 1.10.0

    GLEW Logo

    + + + + + + + + + + + +
    Download
    Usage
    Building
    Installation
    Source Generation
    Credits & Copyright
    Change Log
    Project Page
    Mailing Lists
    Bug Tracker
    +

    +
    + + + + + +
    Last Update: 07-22-13
    + OpenGL Logo + SourceForge Logo +
    +
    +
    + +

    The OpenGL Extension Wrangler Library

    + + + + +

    Initializing GLEW

    +

    +First you need to create a valid OpenGL rendering context and call +glewInit() to initialize the extension entry points. If +glewInit() returns GLEW_OK, the initialization +succeeded and you can use the available extensions as well as core +OpenGL functionality. For example: +

    + +

    +#include <GL/glew.h>
    +#include <GL/glut.h>
    +...
    +glutInit(&argc, argv);
    +glutCreateWindow("GLEW Test");
    +GLenum err = glewInit();
    +if (GLEW_OK != err)
    +{
    +  /* Problem: glewInit failed, something is seriously wrong. */
    +  fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
    +  ...
    +}
    +fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
    +

    + +

    Checking for Extensions

    + +

    +Starting from GLEW 1.1.0, you can find out if a particular extension +is available on your platform by querying globally defined variables +of the form GLEW_{extension_name}: +

    + +

    +if (GLEW_ARB_vertex_program)
    +{
    +  /* It is safe to use the ARB_vertex_program extension here. */
    +  glGenProgramsARB(...);
    +}
    +

    + +

    +In GLEW 1.0.x, a global structure was used for this task. To ensure +binary compatibility between releases, the struct was replaced with a +set of variables. +

    + +

    +You can also check for core OpenGL functionality. For example, to +see if OpenGL 1.3 is supported, do the following: +

    + +

    +if (GLEW_VERSION_1_3)
    +{
    +  /* Yay! OpenGL 1.3 is supported! */
    +}
    +

    + +

    +In general, you can check if GLEW_{extension_name} or +GLEW_VERSION_{version} is true or false. +

    + +

    +It is also possible to perform extension checks from string +input. Starting from the 1.3.0 release, use glewIsSupported +to check if the required core or extension functionality is +available: +

    + +

    +if (glewIsSupported("GL_VERSION_1_4  GL_ARB_point_sprite"))
    +{
    +  /* Great, we have OpenGL 1.4 + point sprites. */
    +}
    +

    + +

    +For extensions only, glewGetExtension provides a slower alternative +(GLEW 1.0.x-1.2.x). Note that in the 1.3.0 release +glewGetExtension was replaced with +glewIsSupported. +

    + +

    +if (glewGetExtension("GL_ARB_fragment_program"))
    +{
    +  /* Looks like ARB_fragment_program is supported. */
    +}
    +

    + +

    Experimental Drivers

    + +

    +GLEW obtains information on the supported extensions from the graphics +driver. Experimental or pre-release drivers, however, might not +report every available extension through the standard mechanism, in +which case GLEW will report it unsupported. To circumvent this +situation, the glewExperimental global switch can be turned +on by setting it to GL_TRUE before calling +glewInit(), which ensures that all extensions with valid +entry points will be exposed. +

    + +

    Platform Specific Extensions

    + +

    +Platform specific extensions are separated into two header files: +wglew.h and glxew.h, which define the available +WGL and GLX extensions. To determine if a certain +extension is supported, query WGLEW_{extension name} or +GLXEW_{extension_name}. For example: +

    + +

    +#include <GL/wglew.h>
    +
    +if (WGLEW_ARB_pbuffer)
    +{
    +  /* OK, we can use pbuffers. */
    +}
    +else
    +{
    +  /* Sorry, pbuffers will not work on this platform. */
    +}
    +

    + +

    +Alternatively, use wglewIsSupported or +glxewIsSupported to check for extensions from a string: +

    + +

    +if (wglewIsSupported("WGL_ARB_pbuffer"))
    +{
    +  /* OK, we can use pbuffers. */
    +}
    +

    + +

    Utilities

    + +

    +GLEW provides two command-line utilities: one for creating a list of +available extensions and visuals; and another for verifying extension +entry points. +

    + +

    visualinfo: extensions and visuals

    + +

    +visualinfo is an extended version of glxinfo. The +Windows version creates a file called visualinfo.txt, which +contains a list of available OpenGL, WGL, and GLU extensions as well +as a table of visuals aka. pixel formats. Pbuffer and MRT capable +visuals are also included. For additional usage information, type +visualinfo -h. +

    + +

    glewinfo: extension verification utility

    + +

    +glewinfo allows you to verify the entry points for the +extensions supported on your platform. The Windows version +reports the results to a text file called glewinfo.txt. The +Unix version prints the results to stdout. +

    + +

    Windows usage:

    +
    glewinfo [-pf <id>]
    + +

    where <id> is the pixel format id for which the +capabilities are displayed.

    + +

    Unix usage:

    +
    glewinfo [-display <dpy>] [-visual <id>]
    + +

    where <dpy> is the X11 display and <id> is +the visual id for which the capabilities are displayed.

    + + +
    + + diff --git a/libs/glew-1.10.0/doc/build.html b/libs/glew-1.10.0/doc/build.html new file mode 100644 index 0000000..7e31e94 --- /dev/null +++ b/libs/glew-1.10.0/doc/build.html @@ -0,0 +1,150 @@ + + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
    + + + + + + + + +
    + + + + + + + +
    Latest Release: 1.10.0

    GLEW Logo

    + + + + + + + + + + + +
    Download
    Usage
    Building
    Installation
    Source Generation
    Credits & Copyright
    Change Log
    Project Page
    Mailing Lists
    Bug Tracker
    +

    +
    + + + + + +
    Last Update: 07-22-13
    + OpenGL Logo + SourceForge Logo +
    +
    +
    + +

    The OpenGL Extension Wrangler Library

    + + + + +

    Building GLEW

    + +

    Windows

    + +

    A MS Visual Studio project is provided in the build/vc6 directory.

    +

    Pre-built shared and static libraries are also available for download.

    + +

    Makefile

    + +

    For platforms other than MS Windows, the provided Makefile is used.

    + +

    Command-line variables

    + + + + + + +
    SYSTEMautoTarget system to build: darwin, linux, solaris, etc.
    For a full list of supported targets: ls config/Makefile.*
    +config.guess is used to auto detect, as necessary.
    GLEW_DEST/usrBase directory for installation.
    + +

    Make targets

    + + + + + + + + + + + + +
    allBuild everything.
    glew.libBuild static and dynamic GLEW libraries.
    glew.lib.mxBuild static and dynamic GLEWmx libraries.
    glew.binBuild glewinfo and visualinfo utilities.
    cleanDelete temporary and built files.
    install.allInstall everything.
    installInstall GLEW libraries.
    install.mxInstall GLEWmx libraries.
    install.binInstall glewinfo and visualinfo utilities.
    uninstallDelete installed files.
    + +

    Requirements

    + +
      +
    • GNU make
    • +
    • perl
    • +
    • wget
    • +
    • GNU sed
    • +
    • gcc compiler
    • +
    + +Ubuntu:
    sudo apt-get install Xmu-dev Xi-Dev
    + +
    + + diff --git a/libs/glew-1.10.0/doc/credits.html b/libs/glew-1.10.0/doc/credits.html new file mode 100644 index 0000000..983fc7b --- /dev/null +++ b/libs/glew-1.10.0/doc/credits.html @@ -0,0 +1,128 @@ + + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
    + + + + + + + + +
    + + + + + + + +
    Latest Release: 1.10.0

    GLEW Logo

    + + + + + + + + + + + +
    Download
    Usage
    Building
    Installation
    Source Generation
    Credits & Copyright
    Change Log
    Project Page
    Mailing Lists
    Bug Tracker
    +

    +
    + + + + + +
    Last Update: 07-22-13
    + OpenGL Logo + SourceForge Logo +
    +
    +
    + +

    The OpenGL Extension Wrangler Library

    + + + + +

    Credits

    + +

    +GLEW was developed by Milan +Ikits and Marcelo +Magallon. They also perform occasional maintainance to make sure +that GLEW stays in mint condition. Aaron Lefohn, Joe Kniss, and Chris +Wyman were the first users and also assisted with the design and +debugging process. The acronym GLEW originates from Aaron Lefohn. +Pasi Kärkkäinen identified and fixed several problems with +GLX and SDL. Nate Robins created the wglinfo utility, to +which modifications were made by Michael Wimmer. +

    + +

    Copyright

    + +

    +GLEW is originally derived from the EXTGL project by Lev Povalahev. +The source code is licensed under the Modified BSD +License, the Mesa 3-D License (MIT +License), and the Khronos License (MIT +License). The automatic code generation scripts are released under +the GNU GPL. +

    + +
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    The OpenGL Extension Wrangler Library

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    Supported OpenGL Extensions

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    1 3DFX_multisample
    2 3DFX_tbuffer
    3 3DFX_texture_compression_FXT1

    4 AMD_blend_minmax_factor
    5 AMD_conservative_depth
    6 AMD_debug_output
    7 AMD_depth_clamp_separate
    8 AMD_draw_buffers_blend
    9 AMD_interleaved_elements
    10 AMD_multi_draw_indirect
    11 AMD_name_gen_delete
    12 AMD_performance_monitor
    13 AMD_pinned_memory
    14 AMD_query_buffer_object
    15 AMD_sample_positions
    16 AMD_seamless_cubemap_per_texture
    17 AMD_shader_stencil_export
    18 AMD_shader_trinary_minmax
    19 AMD_sparse_texture
    20 AMD_stencil_operation_extended
    21 AMD_texture_texture4
    22 AMD_transform_feedback3_lines_triangles
    23 AMD_vertex_shader_layer
    24 AMD_vertex_shader_tessellator
    25 AMD_vertex_shader_viewport_index

    26 ANGLE_depth_texture
    27 ANGLE_framebuffer_blit
    28 ANGLE_framebuffer_multisample
    29 ANGLE_instanced_arrays
    30 ANGLE_pack_reverse_row_order
    31 ANGLE_program_binary
    32 ANGLE_texture_compression_dxt1
    33 ANGLE_texture_compression_dxt3
    34 ANGLE_texture_compression_dxt5
    35 ANGLE_texture_usage
    36 ANGLE_timer_query
    37 ANGLE_translated_shader_source

    38 APPLE_aux_depth_stencil
    39 APPLE_client_storage
    40 APPLE_element_array
    41 APPLE_fence
    42 APPLE_float_pixels
    43 APPLE_flush_buffer_range
    44 APPLE_object_purgeable
    45 APPLE_pixel_buffer
    46 APPLE_rgb_422
    47 APPLE_row_bytes
    48 APPLE_specular_vector
    49 APPLE_texture_range
    50 APPLE_transform_hint
    51 APPLE_vertex_array_object
    52 APPLE_vertex_array_range
    53 APPLE_vertex_program_evaluators
    54 APPLE_ycbcr_422

    55 ARB_ES2_compatibility
    56 ARB_ES3_compatibility
    57 ARB_arrays_of_arrays
    58 ARB_base_instance
    59 ARB_bindless_texture
    60 ARB_blend_func_extended
    61 ARB_buffer_storage
    62 ARB_cl_event
    63 ARB_clear_buffer_object
    64 ARB_clear_texture
    65 ARB_color_buffer_float
    66 ARB_compatibility
    67 ARB_compressed_texture_pixel_storage
    68 ARB_compute_shader
    69 ARB_compute_variable_group_size
    70 ARB_conservative_depth
    71 ARB_copy_buffer
    72 ARB_copy_image
    73 ARB_debug_output
    74 ARB_depth_buffer_float
    75 ARB_depth_clamp
    76 ARB_depth_texture
    77 ARB_draw_buffers
    78 ARB_draw_buffers_blend
    79 ARB_draw_elements_base_vertex
    80 ARB_draw_indirect
    81 ARB_draw_instanced
    82 ARB_enhanced_layouts
    83 ARB_explicit_attrib_location
    84 ARB_explicit_uniform_location
    85 ARB_fragment_coord_conventions
    86 ARB_fragment_layer_viewport
    87 ARB_fragment_program
    88 ARB_fragment_program_shadow
    89 ARB_fragment_shader
    90 ARB_framebuffer_no_attachments
    91 ARB_framebuffer_object
    92 ARB_framebuffer_sRGB
    93 ARB_geometry_shader4
    94 ARB_get_program_binary
    95 ARB_gpu_shader5
    96 ARB_gpu_shader_fp64
    97 ARB_half_float_pixel
    98 ARB_half_float_vertex
    99 ARB_imaging
    100 ARB_indirect_parameters
    101 ARB_instanced_arrays
    102 ARB_internalformat_query
    103 ARB_internalformat_query2
    104 ARB_invalidate_subdata
    105 ARB_map_buffer_alignment
    106 ARB_map_buffer_range
    107 ARB_matrix_palette
    108 ARB_multi_bind
    109 ARB_multi_draw_indirect
    110 ARB_multisample
    111 ARB_multitexture
    112 ARB_occlusion_query
    113 ARB_occlusion_query2
    114 ARB_pixel_buffer_object
    115 ARB_point_parameters
    116 ARB_point_sprite
    117 ARB_program_interface_query
    118 ARB_provoking_vertex
    119 ARB_query_buffer_object
    120 ARB_robust_buffer_access_behavior
    121 ARB_robustness
    122 ARB_robustness_application_isolation
    123 ARB_robustness_share_group_isolation
    124 ARB_sample_shading
    125 ARB_sampler_objects
    126 ARB_seamless_cube_map
    127 ARB_seamless_cubemap_per_texture
    128 ARB_separate_shader_objects
    129 ARB_shader_atomic_counters
    130 ARB_shader_bit_encoding
    131 ARB_shader_draw_parameters
    132 ARB_shader_group_vote
    133 ARB_shader_image_load_store
    134 ARB_shader_image_size
    135 ARB_shader_objects
    136 ARB_shader_precision
    137 ARB_shader_stencil_export
    138 ARB_shader_storage_buffer_object
    139 ARB_shader_subroutine
    140 ARB_shader_texture_lod
    141 ARB_shading_language_100
    142 ARB_shading_language_420pack
    143 ARB_shading_language_include
    144 ARB_shading_language_packing
    145 ARB_shadow
    146 ARB_shadow_ambient
    147 ARB_sparse_texture
    148 ARB_stencil_texturing
    149 ARB_sync
    150 ARB_tessellation_shader
    151 ARB_texture_border_clamp
    152 ARB_texture_buffer_object
    153 ARB_texture_buffer_object_rgb32
    154 ARB_texture_buffer_range
    155 ARB_texture_compression
    156 ARB_texture_compression_bptc
    157 ARB_texture_compression_rgtc
    158 ARB_texture_cube_map
    159 ARB_texture_cube_map_array
    160 ARB_texture_env_add
    161 ARB_texture_env_combine
    162 ARB_texture_env_crossbar
    163 ARB_texture_env_dot3
    164 ARB_texture_float
    165 ARB_texture_gather
    166 ARB_texture_mirror_clamp_to_edge
    167 ARB_texture_mirrored_repeat
    168 ARB_texture_multisample
    169 ARB_texture_non_power_of_two
    170 ARB_texture_query_levels
    171 ARB_texture_query_lod
    172 ARB_texture_rectangle
    173 ARB_texture_rg
    174 ARB_texture_rgb10_a2ui
    175 ARB_texture_stencil8
    176 ARB_texture_storage
    177 ARB_texture_storage_multisample
    178 ARB_texture_swizzle
    179 ARB_texture_view
    180 ARB_timer_query
    181 ARB_transform_feedback2
    182 ARB_transform_feedback3
    183 ARB_transform_feedback_instanced
    184 ARB_transpose_matrix
    185 ARB_uniform_buffer_object
    186 ARB_vertex_array_bgra
    187 ARB_vertex_array_object
    188 ARB_vertex_attrib_64bit
    189 ARB_vertex_attrib_binding
    190 ARB_vertex_blend
    191 ARB_vertex_buffer_object
    192 ARB_vertex_program
    193 ARB_vertex_shader
    194 ARB_vertex_type_10f_11f_11f_rev
    195 ARB_vertex_type_2_10_10_10_rev
    196 ARB_viewport_array
    197 ARB_window_pos

    198 ATIX_point_sprites
    199 ATIX_texture_env_combine3
    200 ATIX_texture_env_route
    201 ATIX_vertex_shader_output_point_size

    202 ATI_draw_buffers
    203 ATI_element_array
    204 ATI_envmap_bumpmap
    205 ATI_fragment_shader
    206 ATI_map_object_buffer
    207 ATI_meminfo
    208 ATI_pn_triangles
    209 ATI_separate_stencil
    210 ATI_shader_texture_lod
    211 ATI_text_fragment_shader
    212 ATI_texture_compression_3dc
    213 ATI_texture_env_combine3
    214 ATI_texture_float
    215 ATI_texture_mirror_once
    216 ATI_vertex_array_object
    217 ATI_vertex_attrib_array_object
    218 ATI_vertex_streams

    219 EXT_422_pixels
    220 EXT_Cg_shader
    221 EXT_abgr
    222 EXT_bgra
    223 EXT_bindable_uniform
    224 EXT_blend_color
    225 EXT_blend_equation_separate
    226 EXT_blend_func_separate
    227 EXT_blend_logic_op
    228 EXT_blend_minmax
    229 EXT_blend_subtract
    230 EXT_clip_volume_hint
    231 EXT_cmyka
    232 EXT_color_subtable
    233 EXT_compiled_vertex_array
    234 EXT_convolution
    235 EXT_coordinate_frame
    236 EXT_copy_texture
    237 EXT_cull_vertex
    238 EXT_debug_marker
    239 EXT_depth_bounds_test
    240 EXT_direct_state_access
    241 EXT_draw_buffers2
    242 EXT_draw_instanced
    243 EXT_draw_range_elements
    244 EXT_fog_coord
    245 EXT_fragment_lighting
    246 EXT_framebuffer_blit
    247 EXT_framebuffer_multisample
    248 EXT_framebuffer_multisample_blit_scaled
    249 EXT_framebuffer_object
    250 EXT_framebuffer_sRGB
    251 EXT_geometry_shader4
    252 EXT_gpu_program_parameters
    253 EXT_gpu_shader4
    254 EXT_histogram
    255 EXT_index_array_formats
    256 EXT_index_func
    257 EXT_index_material
    258 EXT_index_texture
    259 EXT_light_texture
    260 EXT_misc_attribute
    261 EXT_multi_draw_arrays
    262 EXT_multisample
    263 EXT_packed_depth_stencil
    264 EXT_packed_float
    265 EXT_packed_pixels
    266 EXT_paletted_texture
    267 EXT_pixel_buffer_object
    268 EXT_pixel_transform
    269 EXT_pixel_transform_color_table
    270 EXT_point_parameters
    271 EXT_polygon_offset
    272 EXT_provoking_vertex
    273 EXT_rescale_normal
    274 EXT_scene_marker
    275 EXT_secondary_color
    276 EXT_separate_shader_objects
    277 EXT_separate_specular_color
    278 EXT_shader_image_load_store
    279 EXT_shadow_funcs
    280 EXT_shared_texture_palette
    281 EXT_stencil_clear_tag
    282 EXT_stencil_two_side
    283 EXT_stencil_wrap
    284 EXT_subtexture
    285 EXT_texture
    286 EXT_texture3D
    287 EXT_texture_array
    288 EXT_texture_buffer_object
    289 EXT_texture_compression_dxt1
    290 EXT_texture_compression_latc
    291 EXT_texture_compression_rgtc
    292 EXT_texture_compression_s3tc
    293 EXT_texture_cube_map
    294 EXT_texture_edge_clamp
    295 EXT_texture_env
    296 EXT_texture_env_add
    297 EXT_texture_env_combine
    298 EXT_texture_env_dot3
    299 EXT_texture_filter_anisotropic
    300 EXT_texture_integer
    301 EXT_texture_lod_bias
    302 EXT_texture_mirror_clamp
    303 EXT_texture_object
    304 EXT_texture_perturb_normal
    305 EXT_texture_rectangle
    306 EXT_texture_sRGB
    307 EXT_texture_sRGB_decode
    308 EXT_texture_shared_exponent
    309 EXT_texture_snorm
    310 EXT_texture_swizzle
    311 EXT_timer_query
    312 EXT_transform_feedback
    313 EXT_vertex_array
    314 EXT_vertex_array_bgra
    315 EXT_vertex_attrib_64bit
    316 EXT_vertex_shader
    317 EXT_vertex_weighting
    318 EXT_x11_sync_object

    319 GREMEDY_frame_terminator
    320 GREMEDY_string_marker

    321 HP_convolution_border_modes
    322 HP_image_transform
    323 HP_occlusion_test
    324 HP_texture_lighting

    325 IBM_cull_vertex
    326 IBM_multimode_draw_arrays
    327 IBM_rasterpos_clip
    328 IBM_static_data
    329 IBM_texture_mirrored_repeat
    330 IBM_vertex_array_lists

    331 INGR_color_clamp
    332 INGR_interlace_read

    333 INTEL_map_texture
    334 INTEL_parallel_arrays
    335 INTEL_texture_scissor

    336 KHR_debug
    337 KHR_texture_compression_astc_ldr

    338 KTX_buffer_region

    339 MESAX_texture_stack

    340 MESA_pack_invert
    341 MESA_resize_buffers
    342 MESA_window_pos
    343 MESA_ycbcr_texture

    344 NVX_conditional_render
    345 NVX_gpu_memory_info

    346 NV_bindless_multi_draw_indirect
    347 NV_bindless_texture
    348 NV_blend_equation_advanced
    349 NV_blend_equation_advanced_coherent
    350 NV_blend_square
    351 NV_compute_program5
    352 NV_conditional_render
    353 NV_copy_depth_to_color
    354 NV_copy_image
    355 NV_deep_texture3D
    356 NV_depth_buffer_float
    357 NV_depth_clamp
    358 NV_depth_range_unclamped
    359 NV_draw_texture
    360 NV_evaluators
    361 NV_explicit_multisample
    362 NV_fence
    363 NV_float_buffer
    364 NV_fog_distance
    365 NV_fragment_program
    366 NV_fragment_program2
    367 NV_fragment_program4
    368 NV_fragment_program_option
    369 NV_framebuffer_multisample_coverage
    370 NV_geometry_program4
    371 NV_geometry_shader4
    372 NV_gpu_program4
    373 NV_gpu_program5
    374 NV_gpu_program5_mem_extended
    375 NV_gpu_program_fp64
    376 NV_gpu_shader5
    377 NV_half_float
    378 NV_light_max_exponent
    379 NV_multisample_coverage
    380 NV_multisample_filter_hint
    381 NV_occlusion_query
    382 NV_packed_depth_stencil
    383 NV_parameter_buffer_object
    384 NV_parameter_buffer_object2
    385 NV_path_rendering
    386 NV_pixel_data_range
    387 NV_point_sprite
    388 NV_present_video
    389 NV_primitive_restart
    390 NV_register_combiners
    391 NV_register_combiners2
    392 NV_shader_atomic_counters
    393 NV_shader_atomic_float
    394 NV_shader_buffer_load
    395 NV_shader_storage_buffer_object
    396 NV_tessellation_program5
    397 NV_texgen_emboss
    398 NV_texgen_reflection
    399 NV_texture_barrier
    400 NV_texture_compression_vtc
    401 NV_texture_env_combine4
    402 NV_texture_expand_normal
    403 NV_texture_multisample
    404 NV_texture_rectangle
    405 NV_texture_shader
    406 NV_texture_shader2
    407 NV_texture_shader3
    408 NV_transform_feedback
    409 NV_transform_feedback2
    410 NV_vdpau_interop
    411 NV_vertex_array_range
    412 NV_vertex_array_range2
    413 NV_vertex_attrib_integer_64bit
    414 NV_vertex_buffer_unified_memory
    415 NV_vertex_program
    416 NV_vertex_program1_1
    417 NV_vertex_program2
    418 NV_vertex_program2_option
    419 NV_vertex_program3
    420 NV_vertex_program4
    421 NV_video_capture

    422 OES_byte_coordinates
    423 OES_compressed_paletted_texture
    424 OES_read_format
    425 OES_single_precision

    426 OML_interlace
    427 OML_resample
    428 OML_subsample

    429 PGI_misc_hints
    430 PGI_vertex_hints

    431 REGAL_ES1_0_compatibility
    432 REGAL_ES1_1_compatibility
    433 REGAL_enable
    434 REGAL_error_string
    435 REGAL_extension_query
    436 REGAL_log

    437 REND_screen_coordinates

    438 S3_s3tc

    439 SGIS_color_range
    440 SGIS_detail_texture
    441 SGIS_fog_function
    442 SGIS_generate_mipmap
    443 SGIS_multisample
    444 SGIS_pixel_texture
    445 SGIS_point_line_texgen
    446 SGIS_sharpen_texture
    447 SGIS_texture4D
    448 SGIS_texture_border_clamp
    449 SGIS_texture_edge_clamp
    450 SGIS_texture_filter4
    451 SGIS_texture_lod
    452 SGIS_texture_select

    453 SGIX_async
    454 SGIX_async_histogram
    455 SGIX_async_pixel
    456 SGIX_blend_alpha_minmax
    457 SGIX_clipmap
    458 SGIX_convolution_accuracy
    459 SGIX_depth_texture
    460 SGIX_flush_raster
    461 SGIX_fog_offset
    462 SGIX_fog_texture
    463 SGIX_fragment_specular_lighting
    464 SGIX_framezoom
    465 SGIX_interlace
    466 SGIX_ir_instrument1
    467 SGIX_list_priority
    468 SGIX_pixel_texture
    469 SGIX_pixel_texture_bits
    470 SGIX_reference_plane
    471 SGIX_resample
    472 SGIX_shadow
    473 SGIX_shadow_ambient
    474 SGIX_sprite
    475 SGIX_tag_sample_buffer
    476 SGIX_texture_add_env
    477 SGIX_texture_coordinate_clamp
    478 SGIX_texture_lod_bias
    479 SGIX_texture_multi_buffer
    480 SGIX_texture_range
    481 SGIX_texture_scale_bias
    482 SGIX_vertex_preclip
    483 SGIX_vertex_preclip_hint
    484 SGIX_ycrcb

    485 SGI_color_matrix
    486 SGI_color_table
    487 SGI_texture_color_table

    488 SUNX_constant_data

    489 SUN_convolution_border_modes
    490 SUN_global_alpha
    491 SUN_mesh_array
    492 SUN_read_video_pixels
    493 SUN_slice_accum
    494 SUN_triangle_list
    495 SUN_vertex

    496 WIN_phong_shading
    497 WIN_specular_fog
    498 WIN_swap_hint
    + +
    + + diff --git a/libs/glew-1.10.0/doc/glew.png b/libs/glew-1.10.0/doc/glew.png new file mode 100644 index 0000000..d46550f Binary files /dev/null and b/libs/glew-1.10.0/doc/glew.png differ diff --git a/libs/glew-1.10.0/doc/glew.txt b/libs/glew-1.10.0/doc/glew.txt new file mode 100644 index 0000000..31a31d3 --- /dev/null +++ b/libs/glew-1.10.0/doc/glew.txt @@ -0,0 +1,28 @@ +The OpenGL Extension Wrangler Library +Copyright (C) 2002-2008, Milan Ikits +Copyright (C) 2002-2008, Marcelo E. Magallon +Copyright (C) 2002, Lev Povalahev +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +* Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. +* Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. +* The name of the author may be used to endorse or promote products + derived from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +THE POSSIBILITY OF SUCH DAMAGE. diff --git a/libs/glew-1.10.0/doc/glxew.html b/libs/glew-1.10.0/doc/glxew.html new file mode 100644 index 0000000..08f0107 --- /dev/null +++ b/libs/glew-1.10.0/doc/glxew.html @@ -0,0 +1,179 @@ + + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
    + + + + + + + + +
    + + + + + + + +
    Latest Release: 1.10.0

    GLEW Logo

    + + + + + + + + + + + +
    Download
    Usage
    Building
    Installation
    Source Generation
    Credits & Copyright
    Change Log
    Project Page
    Mailing Lists
    Bug Tracker
    +

    +
    + + + + + +
    Last Update: 07-22-13
    + OpenGL Logo + SourceForge Logo +
    +
    +
    + +

    The OpenGL Extension Wrangler Library

    + + + + +

    Supported GLX Extensions

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    1 3DFX_multisample

    2 AMD_gpu_association

    3 ARB_create_context
    4 ARB_create_context_profile
    5 ARB_create_context_robustness
    6 ARB_fbconfig_float
    7 ARB_framebuffer_sRGB
    8 ARB_get_proc_address
    9 ARB_multisample
    10 ARB_robustness_application_isolation
    11 ARB_robustness_share_group_isolation
    12 ARB_vertex_buffer_object

    13 ATI_pixel_format_float
    14 ATI_render_texture

    15 EXT_buffer_age
    16 EXT_create_context_es2_profile
    17 EXT_create_context_es_profile
    18 EXT_fbconfig_packed_float
    19 EXT_framebuffer_sRGB
    20 EXT_import_context
    21 EXT_scene_marker
    22 EXT_swap_control
    23 EXT_swap_control_tear
    24 EXT_texture_from_pixmap
    25 EXT_visual_info
    26 EXT_visual_rating

    27 INTEL_swap_event

    28 MESA_agp_offset
    29 MESA_copy_sub_buffer
    30 MESA_pixmap_colormap
    31 MESA_release_buffers
    32 MESA_set_3dfx_mode
    33 MESA_swap_control

    34 NV_copy_image
    35 NV_float_buffer
    36 NV_multisample_coverage
    37 NV_present_video
    38 NV_swap_group
    39 NV_vertex_array_range
    40 NV_video_capture
    41 NV_video_output

    42 OML_swap_method
    43 OML_sync_control

    44 SGIS_blended_overlay
    45 SGIS_color_range
    46 SGIS_multisample
    47 SGIS_shared_multisample

    48 SGIX_fbconfig
    49 SGIX_hyperpipe
    50 SGIX_pbuffer
    51 SGIX_swap_barrier
    52 SGIX_swap_group
    53 SGIX_video_resize
    54 SGIX_visual_select_group

    55 SGI_cushion
    56 SGI_make_current_read
    57 SGI_swap_control
    58 SGI_video_sync

    59 SUN_get_transparent_index
    60 SUN_video_resize
    + +
    + + diff --git a/libs/glew-1.10.0/doc/gpl.txt b/libs/glew-1.10.0/doc/gpl.txt new file mode 100644 index 0000000..b7b5f53 --- /dev/null +++ b/libs/glew-1.10.0/doc/gpl.txt @@ -0,0 +1,340 @@ + GNU GENERAL PUBLIC LICENSE + Version 2, June 1991 + + Copyright (C) 1989, 1991 Free Software Foundation, Inc. + 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The licenses for most software are designed to take away your +freedom to share and change it. By contrast, the GNU General Public +License is intended to guarantee your freedom to share and change free +software--to make sure the software is free for all its users. This +General Public License applies to most of the Free Software +Foundation's software and to any other program whose authors commit to +using it. (Some other Free Software Foundation software is covered by +the GNU Library General Public License instead.) You can apply it to +your programs, too. + + When we speak of free software, we are referring to freedom, not +price. Our General Public Licenses are designed to make sure that you +have the freedom to distribute copies of free software (and charge for +this service if you wish), that you receive source code or can get it +if you want it, that you can change the software or use pieces of it +in new free programs; and that you know you can do these things. + + To protect your rights, we need to make restrictions that forbid +anyone to deny you these rights or to ask you to surrender the rights. +These restrictions translate to certain responsibilities for you if you +distribute copies of the software, or if you modify it. + + For example, if you distribute copies of such a program, whether +gratis or for a fee, you must give the recipients all the rights that +you have. 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Of course, the commands you use may +be called something other than `show w' and `show c'; they could even be +mouse-clicks or menu items--whatever suits your program. + +You should also get your employer (if you work as a programmer) or your +school, if any, to sign a "copyright disclaimer" for the program, if +necessary. Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the program + `Gnomovision' (which makes passes at compilers) written by James Hacker. + + , 1 April 1989 + Ty Coon, President of Vice + +This General Public License does not permit incorporating your program into +proprietary programs. If your program is a subroutine library, you may +consider it more useful to permit linking proprietary applications with the +library. If this is what you want to do, use the GNU Library General +Public License instead of this License. diff --git a/libs/glew-1.10.0/doc/index.html b/libs/glew-1.10.0/doc/index.html new file mode 100644 index 0000000..2969b94 --- /dev/null +++ b/libs/glew-1.10.0/doc/index.html @@ -0,0 +1,221 @@ + + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
    + + + + + + + + +
    + + + + + + + +
    Latest Release: 1.10.0

    GLEW Logo

    + + + + + + + + + + + +
    Download
    Usage
    Building
    Installation
    Source Generation
    Credits & Copyright
    Change Log
    Project Page
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    +

    +
    + + + + + +
    Last Update: 07-22-13
    + OpenGL Logo + SourceForge Logo +
    +
    +
    + +

    The OpenGL Extension Wrangler Library

    + + + + +

    +The OpenGL Extension Wrangler Library (GLEW) is a cross-platform +open-source C/C++ extension loading library. GLEW provides efficient +run-time mechanisms for determining which OpenGL extensions are +supported on the target platform. OpenGL core and extension +functionality is exposed in a single header file. GLEW has been +tested on a variety of operating systems, including Windows, Linux, +Mac OS X, FreeBSD, Irix, and Solaris. +

    + +

    Downloads

    +

    +GLEW is distributed +as source and precompiled binaries.
    +The latest release is +1.10.0[07-22-13]: +

    +

    +

    +

    + + + +
    + + + + + + + + + + + + + + + +
    Source +ZIP |  +TGZ
    Binaries +Windows 32-bit and 64-bit |  +
    +
    + +

    +

    +An up-to-date copy is also available using git: +

    +
      +
    • github
      +git clone https://github.com/nigels-com/glew.git glew
       
    • +
    • Sourceforge
      +git clone git://git.code.sf.net/p/glew/code glew
       
    • +
    + +

    +

    +Unsupported snapshots are also available: +

    + + +

    Supported Extensions

    +

    +The latest release contains support for OpenGL 4.4 and the following extensions: +

    + + +

    News

    +
      +
    • [07-22-13] GLEW 1.10.0 adds support for OpenGL 4.4, new extensions
    • +
    • [08-06-12] GLEW 1.9.0 adds support for OpenGL 4.3, new extensions
    • +
    • [07-17-12] GLEW 1.8.0 fixes minor bugs and adds new extensions
    • +
    • [08-26-11] GLEW 1.7.0 adds support for OpenGL 4.2, new extensions, fixes bugs
    • +
    • [04-27-11] GLEW 1.6.0 fixes minor bugs and adds eight new extensions
    • +
    • [01-31-11] GLEW 1.5.8 fixes minor bugs and adds two new extensions
    • +
    • [11-03-10] GLEW 1.5.7 fixes minor bugs and adds one new extension
    • +
    • [09-07-10] GLEW 1.5.6 adds support for OpenGL 4.1, fixes bugs
    • +
    • [07-13-10] GLEW 1.5.5 fixes minor bugs and adds new extensions
    • +
    • [04-21-10] GLEW 1.5.4 adds support for OpenGL 3.3, OpenGL 4.0 and new extensions, fixes bugs
    • +
    • [02-28-10] GLEW 1.5.3 fixes minor bugs and adds three new extensions
    • +
    • [12-31-09] GLEW 1.5.2 adds support for OpenGL 3.1, OpenGL 3.2 and new extensions
    • +
    • [11-03-08] GLEW 1.5.1 adds support for OpenGL 3.0 and 31 new extensions
    • +
    • [12-27-07] GLEW 1.5.0 is released under less restrictive licenses
    • +
    • [04-27-07] GLEW 1.4.0 is released
    • +
    • [03-08-07] GLEW is included in the NVIDIA OpenGL SDK
    • +
    • [03-04-07] GLEW 1.3.6 is released
    • +
    • [02-28-07] Repository is migrated to SVN
    • +
    • [02-25-07] GLEW is included in the OpenGL SDK
    • +
    • [11-21-06] GLEW 1.3.5 adds OpenGL 2.1 and NVIDIA G80 extensions
    • +
    • [03-04-06] GLEW 1.3.4 adds support for five new extensions
    • +
    • [05-16-05] GLEW 1.3.3 is released
    • +
    • [03-16-05] GLEW 1.3.2 adds support for GL_APPLE_pixel_buffer
    • +
    • [02-11-05] gljava and sdljava provide a Java binding to OpenGL via GLEW
    • +
    • [02-02-05] GLEW 1.3.1 adds support for GL_EXT_framebuffer_object
    • +
    • [01-04-05] GLEW 1.3.0 adds core OpenGL 2.0 support plus many enhancements
    • +
    • [12-22-04] GLEWpy Python wrapper announced
    • +
    • [12-12-04] Mailing lists created on sourceforge
    • +
    • [12-06-04] GLEW 1.2.5 adds new extensions and support for FreeBSD
    • +
    + +

    Links

    + + + +
    + + diff --git a/libs/glew-1.10.0/doc/install.html b/libs/glew-1.10.0/doc/install.html new file mode 100644 index 0000000..b47d40f --- /dev/null +++ b/libs/glew-1.10.0/doc/install.html @@ -0,0 +1,229 @@ + + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
    + + + + + + + + +
    + + + + + + + +
    Latest Release: 1.10.0

    GLEW Logo

    + + + + + + + + + + + +
    Download
    Usage
    Building
    Installation
    Source Generation
    Credits & Copyright
    Change Log
    Project Page
    Mailing Lists
    Bug Tracker
    +

    +
    + + + + + +
    Last Update: 07-22-13
    + OpenGL Logo + SourceForge Logo +
    +
    +
    + +

    The OpenGL Extension Wrangler Library

    + + + + +

    Installation

    + +

    +To use the shared library version of GLEW, you need to copy the +headers and libraries into their destination directories. On Windows +this typically boils down to copying: +

    + + + + + + + + + + +
    bin/glew32.dll    to    %SystemRoot%/system32
    lib/glew32.lib    to    {VC Root}/Lib
    include/GL/glew.h    to    {VC Root}/Include/GL
    include/GL/wglew.h    to    {VC Root}/Include/GL
    +

    +

    + +

    +where {VC Root} is the Visual C++ root directory, typically +C:/Program Files/Microsoft Visual Studio/VC98 for Visual +Studio 6.0 or C:/Program Files/Microsoft Visual +Studio .NET 2003/Vc7/PlatformSDK for Visual Studio .NET. +

    + +

    +On Unix, typing make install will attempt to install GLEW +into /usr/include/GL and /usr/lib. You can +customize the installation target via the GLEW_DEST +environment variable if you do not have write access to these +directories. +

    + +

    Building Your Project with GLEW

    +

    +There are two ways to build your project with GLEW. +

    +

    Including the source files / project file

    +

    +The simpler but less flexible way is to include glew.h and +glew.c into your project. On Windows, you also need to +define the GLEW_STATIC preprocessor token when building a +static library or executable, and the GLEW_BUILD preprocessor +token when building a dll. You also need to replace +<GL/gl.h> and <GL/glu.h> with +<glew.h> in your code and set the appropriate include +flag (-I) to tell the compiler where to look for it. For +example: +

    +

    +#include <glew.h>
    +#include <GL/glut.h>
    +<gl, glu, and glut functionality is available here>
    +

    +

    +Depending on where you put glew.h you may also need to change +the include directives in glew.c. Note that if you are using +GLEW together with GLUT, you have to include glew.h first. +In addition, glew.h includes glu.h, so you do not +need to include it separately. +

    +

    +On Windows, you also have the option of adding the supplied project +file glew_static.dsp to your workspace (solution) and compile +it together with your other projects. In this case you also need to +change the GLEW_BUILD preprocessor constant to +GLEW_STATIC when building a static library or executable, +otherwise you get build errors. +

    +

    +Note that GLEW does not use the C +runtime library, so it does not matter which version (single-threaded, +multi-threaded or multi-threaded DLL) it is linked with (without +debugging information). It is, however, always a good idea to compile all +your projects including GLEW with the same C runtime settings. +

    + +

    Using GLEW as a shared library

    + +

    +Alternatively, you can use the provided project files / makefile to +build a separate shared library you can link your projects with later. +In this case the best practice is to install glew.h, +glew32.lib, and glew32.dll / libGLEW.so to +where the OpenGL equivalents gl.h, opengl32.lib, and +opengl32.dll / libGL.so are located. Note that you +need administrative privileges to do this. If you do not have +administrator access and your system administrator will not do it for +you, you can install GLEW into your own lib and include subdirectories +and tell the compiler where to find it. Then you can just replace +<GL/gl.h> with <GL/glew.h> in your +program: +

    + +

    +#include <GL/glew.h>
    +#include <GL/glut.h>
    +<gl, glu, and glut functionality is available here>
    +

    + +

    +or: +

    + +

    +#include <GL/glew.h>
    +<gl and glu functionality is available here>
    +

    + +

    +Remember to link your project with glew32.lib, +glu32.lib, and opengl32.lib on Windows and +libGLEW.so, libGLU.so, and libGL.so on +Unix (-lGLEW -lGLU -lGL). +

    + +

    +It is important to keep in mind that glew.h includes neither +windows.h nor gl.h. Also, GLEW will warn you by +issuing a preprocessor error in case you have included gl.h, +glext.h, or glATI.h before glew.h. +

    + + +
    + + diff --git a/libs/glew-1.10.0/doc/khronos.txt b/libs/glew-1.10.0/doc/khronos.txt new file mode 100644 index 0000000..ffc271c --- /dev/null +++ b/libs/glew-1.10.0/doc/khronos.txt @@ -0,0 +1,20 @@ +Copyright (c) 2007 The Khronos Group Inc. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and/or associated documentation files (the +"Materials"), to deal in the Materials without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Materials, and to +permit persons to whom the Materials are furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Materials. + +THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. diff --git a/libs/glew-1.10.0/doc/log.html b/libs/glew-1.10.0/doc/log.html new file mode 100644 index 0000000..b2998b9 --- /dev/null +++ b/libs/glew-1.10.0/doc/log.html @@ -0,0 +1,1015 @@ + + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
    + + + + + + + + +
    + + + + + + + +
    Latest Release: 1.10.0

    GLEW Logo

    + + + + + + + + + + + +
    Download
    Usage
    Building
    Installation
    Source Generation
    Credits & Copyright
    Change Log
    Project Page
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    Bug Tracker
    +

    +
    + + + + + +
    Last Update: 07-22-13
    + OpenGL Logo + SourceForge Logo +
    +
    +
    + +

    The OpenGL Extension Wrangler Library

    + + + + +

    Change Log

    + +
    +
      +
    • 1.10.0 [07-22-13] +
        +
      • New features: +
          +
        • Support for OpenGL 4.4 +
        +
      • New extensions: +
          +
        • GL_AMD_interleaved_elements +
        • GL_AMD_shader_trinary_minmax +
        • GL_AMD_sparse_texture +
        • GL_ANGLE_depth_texture +
        • GL_ANGLE_framebuffer_blit +
        • GL_ANGLE_framebuffer_multisample +
        • GL_ANGLE_instanced_arrays +
        • GL_ANGLE_pack_reverse_row_order +
        • GL_ANGLE_program_binary +
        • GL_ANGLE_texture_compression_dxt1 +
        • GL_ANGLE_texture_compression_dxt3 +
        • GL_ANGLE_texture_compression_dxt5 +
        • GL_ANGLE_texture_usage +
        • GL_ANGLE_timer_query +
        • GL_ANGLE_translated_shader_source +
        • GL_ARB_bindless_texture +
        • GL_ARB_buffer_storage +
        • GL_ARB_clear_texture +
        • GL_ARB_compute_variable_group_size +
        • GL_ARB_enhanced_layouts +
        • GL_ARB_indirect_parameters +
        • GL_ARB_multi_bind +
        • GL_ARB_query_buffer_object +
        • GL_ARB_seamless_cubemap_per_texture +
        • GL_ARB_shader_draw_parameters +
        • GL_ARB_shader_group_vote +
        • GL_ARB_sparse_texture +
        • GL_ARB_texture_mirror_clamp_to_edge +
        • GL_ARB_texture_stencil8 +
        • GL_ARB_vertex_type_10f_11f_11f_rev +
        • GL_INTEL_map_texture +
        • GL_NVX_conditional_render +
        • GL_NV_bindless_multi_draw_indirect +
        • GL_NV_blend_equation_advanced +
        • GL_NV_compute_program5 +
        • GL_NV_deep_texture3D +
        • GL_NV_draw_texture +
        • GL_NV_shader_atomic_counters +
        • GL_NV_shader_storage_buffer_object +
        • GL_REGAL_ES1_0_compatibility +
        • GL_REGAL_ES1_1_compatibility +
        • GL_REGAL_enable +
        • GLX_EXT_buffer_age +
        • WGL_ARB_robustness_application_isolation +
        • WGL_ARB_robustness_share_group_isolation +
        +
      • Bug fixes +
      +
    + +
    +
      +
    • 1.9.0 [08-06-12] +
        +
      • New features: + +
      • New extensions: +
          +
        • GL_ARB_ES3_compatibility +
        • GL_ARB_clear_buffer_object +
        • GL_ARB_compute_shader +
        • GL_ARB_copy_image +
        • GL_ARB_explicit_uniform_location +
        • GL_ARB_fragment_layer_viewport +
        • GL_ARB_framebuffer_no_attachments +
        • GL_ARB_internalformat_query2 +
        • GL_ARB_multi_draw_indirect +
        • GL_ARB_program_interface_query +
        • GL_ARB_robust_buffer_access_behavior +
        • GL_ARB_robustness_application_isolation +
        • GL_ARB_robustness_share_group_isolation +
        • GL_ARB_shader_image_size +
        • GL_ARB_shader_storage_buffer_object +
        • GL_ARB_stencil_texturing +
        • GL_ARB_texture_buffer_range +
        • GL_ARB_texture_query_levels +
        • GL_ARB_texture_storage_multisample +
        • GL_ARB_texture_view +
        • GL_ARB_vertex_attrib_binding +
        • GL_EXT_debug_marker +
        • GL_KHR_debug +
        • GL_REGAL_error_string +
        • GL_REGAL_extension_query +
        • GL_REGAL_log +
        • GLX_ARB_robustness_application_isolation +
        • GLX_ARB_robustness_share_group_isolation +
        • GLX_EXT_create_context_es_profile +
        • WGL_EXT_create_context_es_profile +
        +
      • Bug fixes: +
          +
        • Not using GLU library for Makefile builds. +
        +
      +
    + +
    +
      +
    • 1.8.0 [07-17-12] +
        +
      • New extensions: +
          +
        • GL_AMD_pinned_memory +
        • GL_AMD_query_buffer_object +
        • GL_AMD_stencil_operation_extended +
        • GL_AMD_vertex_shader_layer +
        • GL_AMD_vertex_shader_viewport_index +
        • GL_NV_bindless_texture +
        • GL_NV_shader_atomic_float +
        • GLX_EXT_swap_control_tear +
        • WGL_EXT_swap_control_tear +
        • WGL_NV_DX_interop2 +
        +
      • Bug fixes: +
          +
        • MS Visual Studio 2010 projects added +
        • GLX_NV_video_out replaces GLX_NV_video_output +
        • ANSI C prototype for glewInit +
        • Improved CentOS build support +
        • Improved GL_ARB_gpu_shader_fp64 support +
        • ARB_texture_compression_bptc and ARB_copy_buffer constants +
        • Linux needs to define GLEW_STATIC for static library builds +
        • Custom code generation problem resolved +
        • GLEWAPIENTRY added to glew.h for calling convention customization +
        • Correction for glPathStencilDepthOffsetNV +
        • Resolve OSX gcc warnings +
        • Added build support for NetBSD +
        +
      +
    + +
    +
      +
    • 1.7.0 [08-26-11] +
        +
      • New features: +
          +
        • Support for OpenGL 4.2 +
        +
      • New extensions: +
          +
        • GL_AMD_multi_draw_indirect +
        • GL_ARB_base_instance +
        • GL_ARB_compressed_texture_pixel_storage +
        • GL_ARB_conservative_depth +
        • GL_ARB_internalformat_query +
        • GL_ARB_map_buffer_alignment +
        • GL_ARB_shader_atomic_counters +
        • GL_ARB_shader_image_load_store +
        • GL_ARB_shading_language_420pack +
        • GL_ARB_shading_language_packing +
        • GL_ARB_texture_storage +
        • GL_ARB_transform_feedback_instanced +
        • GL_EXT_framebuffer_multisample_blit_scaled +
        • GL_NV_path_rendering +
        • GL_NV_path_rendering +
        • GLX_MESA_swap_control +
        +
      • Bug fixes: +
          +
        • const qualifiers for GL 1.4 MultiDrawArrays, MultiDrawElements +
        • Add glGetGraphicsResetStatusARB to GL_ARB_robustness +
        • Remove EXT suffix from GL_KTX_buffer_region entry points +
        • Solaris needs inttypes.h +
        • Add ERROR_INVALID_VERSION_ARB and ERROR_INVALID_PROFILE_ARB to WGL_ARB_create_context +
        • Add GLX_MESA_swap_control +
        • Set -install_name for OSX +
        • Add 64-bit darwin build option (SYSTEM=darwin_x86-64) +
        • Add GL_NV_path_rendering +
        +
      +
    + +
    +
      +
    • 1.6.0 [04-27-11] +
        +
      • New extensions: +
          +
        • GL_AMD_blend_minmax_factor +
        • GL_AMD_sample_positions +
        • GL_EXT_x11_sync_object +
        • GL_NV_texture_multisample +
        • GL_NV_video_capture +
        • GLX_NV_video_capture +
        • WGL_NV_DX_interop +
        • WGL_NV_video_capture +
        +
      • Bug fixes: +
          +
        • Define GLEW_NO_GLU for no glu dependency. +
        • mx suffix for GLEW MX libraries, build both libraries by default. +
        • Cygwin build improvements +
        • Soname of GLEWmx shared libraries +
        • Query GL extension string only once +
        • GLX_OML_sync_control no longer requires C99 +
        • glDraw*InstancedARB moved from GL_ARB_draw_instanced to GL_ARB_instanced_arrays +
        • glFramebufferTextureLayerEXT moved from GL_EXT_geometry_shader4 to GL_EXT_texture_array +
        • Fixes for BSD build +
        +
      +
    + +
    +
      +
    • 1.5.8 [01-31-11] +
        +
      • New extensions: +
          +
        • GL_AMD_depth_clamp_separate +
        • GL_EXT_texture_sRGB_decode +
        +
      • Bug fixes: +
          +
        • Borland C++ fix for __int64 +
        • GL_DOUBLE_MATNxM enumerants for OpenGL 4.0 +
        • Correction to glGetTransformFeedbackVarying +
        • Correction to glSecondaryColorPointer +
        • Corrections to glGetVertexAttribPointerv and glGetShaderSource +
        • Switched code repository from svn to git +
        +
      +
    + +
    +
      +
    • 1.5.7 [11-03-10] +
        +
      • New extension: +
          +
        • GL_NVX_gpu_memory_info +
        +
      • Bug fixes: +
          +
        • Improved mingw32 build support +
        • Improved cygwin build support +
        • glGetPointervEXT fix +
        • Add GLEW_VERSION_1_2_1 +
        +
      +
    + +
    +
      +
    • 1.5.6 [09-07-10] +
        +
      • New features: +
          +
        • Support for OpenGL 4.1 +
        +
      • New extensions: +
          +
        • GL_ARB_ES2_compatibility +
        • GL_ARB_cl_event +
        • GL_ARB_debug_output +
        • GL_ARB_get_program_binary +
        • GL_ARB_robustness +
        • GL_ARB_separate_shader_objects +
        • GL_ARB_shader_precision +
        • GL_ARB_shader_stencil_export +
        • GL_ARB_vertex_attrib_64bit +
        • GL_ARB_viewport_array +
        • GLX_ARB_create_context_robustness +
        • GLX_EXT_create_context_es2_profile +
        • WGL_ARB_create_context_robustness +
        • WGL_EXT_create_context_es2_profile +
        +
      +
    + +
    +
      +
    • 1.5.5 [07-13-10] +
        +
      • New extensions: +
          +
        • GL_AMD_debug_output +
        • GL_AMD_name_gen_delete +
        • GL_AMD_transform_feedback3_lines_triangles +
        • GL_NV_multisample_coverage +
        • GL_NV_vdpau_interop +
        • GLX_AMD_gpu_association +
        • GLX_NV_multisample_coverage +
        • WGL_NV_multisample_coverage +
        +
      • Bug fixes: +
          +
        • Compilation issue with GLX_SGI_video_sync +
        • OpenGL 4.0 double-precision uniform functions added +
        • Constness of glPointParameterfvARB and glPointParameterfvEXT +
        • Added glVertexAttribDivisor +
        • Compilation issue with Nvidia GLX headers +
        +
      +
    + +
    +
      +
    • 1.5.4 [04-21-10] +
        +
      • New features: +
          +
        • Support for OpenGL 3.3 +
        • Support for OpenGL 4.0 +
        +
      • New extensions: +
          +
        • GL_AMD_conservative_depth +
        • GL_ARB_blend_func_extended +
        • GL_ARB_draw_indirect +
        • GL_ARB_explicit_attrib_location +
        • GL_ARB_gpu_shader5 +
        • GL_ARB_gpu_shader_fp64 +
        • GL_ARB_occlusion_query2 +
        • GL_ARB_sampler_objects +
        • GL_ARB_shader_bit_encoding +
        • GL_ARB_shader_subroutine +
        • GL_ARB_shading_language_include +
        • GL_ARB_tessellation_shader +
        • GL_ARB_texture_buffer_object_rgb32 +
        • GL_ARB_texture_compression_bptc +
        • GL_ARB_texture_rgb10_a2ui +
        • GL_ARB_texture_swizzle +
        • GL_ARB_timer_query +
        • GL_ARB_transform_feedback2 +
        • GL_ARB_transform_feedback3 +
        • GL_ARB_vertex_type_2_10_10_10_rev +
        • GL_EXT_shader_image_load_store +
        • GL_EXT_vertex_attrib_64bit +
        • GL_NV_gpu_program5 +
        • GL_NV_gpu_program_fp64 +
        • GL_NV_gpu_shader5 +
        • GL_NV_tessellation_program5 +
        • GL_NV_vertex_attrib_integer_64bit +
        • GLX_ARB_vertex_buffer_object +
        +
      • Bug fixes: +
          +
        • Parameter constness fix for glPointParameteriv and glPointParameterfv +
        +
      +
    + +
    +
      +
    • 1.5.3 [02-28-10] +
        +
      • New extensions: +
          +
        • GLX_INTEL_swap_event +
        • GL_AMD_seamless_cubemap_per_texture +
        • GL_AMD_shader_stencil_export +
        +
      • Bug fixes: +
          +
        • Correct version detection for GL 3.1 and 3.2 +
        • Missing 3.1 enumerants +
        • Add glew.pc +
        +
      +
    + +
    +
      +
    • 1.5.2 [12-31-09] +
        +
      • New features: +
          +
        • Support for OpenGL 3.1 +
        • Support for OpenGL 3.2 +
        +
      • New extensions: +
          +
        • GL_AMD_draw_buffers_blend +
        • GL_AMD_performance_monitor +
        • GL_AMD_texture_texture4 +
        • GL_AMD_vertex_shader_tessellator +
        • GL_APPLE_aux_depth_stencil +
        • GL_APPLE_object_purgeable +
        • GL_APPLE_rgb_422 +
        • GL_APPLE_row_bytes +
        • GL_APPLE_vertex_program_evaluators +
        • GL_ARB_compatibility +
        • GL_ARB_copy_buffer +
        • GL_ARB_depth_clamp +
        • GL_ARB_draw_buffers_blend +
        • GL_ARB_draw_elements_base_vertex +
        • GL_ARB_fragment_coord_conventions +
        • GL_ARB_provoking_vertex +
        • GL_ARB_sample_shading +
        • GL_ARB_seamless_cube_map +
        • GL_ARB_shader_texture_lod +
        • GL_ARB_sync +
        • GL_ARB_texture_cube_map_array +
        • GL_ARB_texture_gather +
        • GL_ARB_texture_multisample +
        • GL_ARB_texture_query_lod +
        • GL_ARB_uniform_buffer_object +
        • GL_ARB_vertex_array_bgra +
        • GL_ATI_meminfo +
        • GL_EXT_provoking_vertex +
        • GL_EXT_separate_shader_objects +
        • GL_EXT_texture_snorm +
        • GL_NV_copy_image +
        • GL_NV_parameter_buffer_object2 +
        • GL_NV_shader_buffer_load +
        • GL_NV_texture_barrier +
        • GL_NV_transform_feedback2 +
        • GL_NV_vertex_buffer_unified_memory +
        • WGL_AMD_gpu_association +
        • WGL_ARB_create_context_profile +
        • WGL_NV_copy_image +
        • GLX_ARB_create_context_profile +
        • GLX_EXT_swap_control +
        • GLX_NV_copy_image +
        +
      • Bug fixes: +
          +
        • DOS line endings for windows .zip archives only. +
        • glTransformFeedbackVaryings arguments. +
        • Resource leak in glewinfo and visualinfo tools. +
        • WIN32_LEAN_AND_MEAN preprocessor pollution. +
        • Fixed version detection for GLEW_VERSION_2_1 and GLEW_VERSION_3_0. +
        • MesaGLUT glut.h GLAPIENTRY dependency. +
        • glFramebufferTextureLayer correction. +
        • OSX compiler warnings resolved. +
        • Cygwin linking to opengl32 by default, rather than X11 OpenGL. +
        • SnowLeopard (OSX 10.6) gl.h detection. +
        • Use $(STRIP) consistently. +
        +
      +
    + +
    +
      +
    • 1.5.1 [11-03-08] +
        +
      • New features: +
          +
        • Support for OpenGL 3.0 +
        +
      • New extensions: +
          +
        • GL_ARB_depth_buffer_float +
        • GL_ARB_draw_instance, +
        • GL_ARB_framebuffer_object +
        • GL_ARB_framebuffer_sRGB +
        • GL_ARB_geometry_shader4 +
        • GL_ARB_half_float_pixel +
        • GL_ARB_half_float_vertex +
        • GL_ARB_instanced_arrays +
        • GL_ARB_map_buffer_range +
        • GL_ARB_texture_buffer_object +
        • GL_ARB_texture_compression_rgtc +
        • GL_ARB_vertex_array_object +
        • GL_EXT_direct_state_access +
        • GL_EXT_texture_swizzle +
        • GL_EXT_transform_feedback +
        • GL_EXT_vertex_array_bgra +
        • GL_NV_conditional_render +
        • GL_NV_explicit_multisample +
        • GL_NV_present_video +
        • GL_SGIS_point_line_texgen +
        • GL_SGIX_convolution_accuracy +
        • WGL_ARB_create_context +
        • WGL_ARB_framebuffer_sRGB +
        • WGL_NV_present_video +
        • WGL_NV_swap_group +
        • WGL_NV_video_output +
        • GLX_ARB_create_context +
        • GLX_ARB_framebuffer_sRGB +
        • GLX_NV_present_video +
        • GLX_NV_swap_group +
        • GLX_NV_video_output +
        +
      • Bug fixes: +
          +
        • Licensing issues with documentation +
        • Problems with long long and _MSC_VER on MINGW +
        • Incorrect parameter for glGetUniformLocation +
        • glewGetExtension fails on last entry +
        • Incomplete GL_NV_texture_shader tokens +
        • Scripting problems on Cygwin +
        • Incorrect definition for GLint on OS X +
        +
      +
    + +
    +
      +
    • 1.5.0 [12-27-07] +
        +
      • New features: +
          +
        • Licensing change (BSD, Mesa 3-D, Khronos) +
        • Switch to using registry on www.opengl.org +
        • Support for major and minor version strings +
        +
      • New extensions: +
          +
        • GL_APPLE_flush_buffer_range +
        • GL_GREMEDY_frame_terminator +
        • GLX_EXT_texture_from_pixmap +
        +
      • Bug fixes: +
          +
        • Incorrent 64-bit type definitions +
        • Do not strip static library on install +
        • Missing tokens in GL_ATI_fragment_shader and WGL_{ARB,EXT}_make_current_read +
        • Missing tokens in GL_VERSION_2_1 +
        • Missing functions in GL_VERSION_1_4 +
        • Incorrect parameter type for glXCopyContext +
        +
      +
    +
    +
      +
    • 1.4.0 [04-27-07] +
        +
      • New features: +
          +
        • Extension variables are declared const to avoid possible +corruption of their values +
        +
      • New extensions: +
          +
        • GL_NV_depth_range_unclamped +
        +
      • Bug fixes: +
          +
        • Incorrect tokens in GL_NV_transform_feedback and GL_NV_framebuffer_multisample_coverage +
        • Incorrect function names in GL_EXT_gpu_program_parameters +
        • Missing tokens in GL_EXT_framebuffer_multisample +
        • GLEW_MX initialization problem for WGL_{ARB,EXT}_extensions_string +
        +
      +
    +
    +
      +
    • 1.3.6 [03-04-07] +
        +
      • New extensions: +
          +
        • GL_ATI_shader_texture_lod +
        • GL_EXT_gpu_program_parameters +
        • GL_NV_geometry_shader4 +
        • WGL_NV_gpu_affinity +
        • GLX_SGIX_hyperpipe +
        +
      • Bug fixes: +
          +
        • Missing include guards in glxew.h +
        • Makefile and install problems for Cygwin builds +
        • Install problem for Linux AMD64 builds +
        • Incorrent token in GL_ATI_texture_compression_3dc +
        • Missing tokens from GL_ATIX_point_sprites +
        +
      +
    +
    +
      +
    • 1.3.5 [11-21-06] +
        +
      • New features: +
          +
        • Support for core OpenGL 2.1 +
        • Debug support for glewIsSupported +
        +
      • New extensions: +
          +
        • GL_EXT_bindable_uniform +
        • GL_EXT_draw_buffers2 +
        • GL_EXT_draw_instanced +
        • GL_EXT_framebuffer_sRGB +
        • GL_EXT_geometry_shader4 +
        • GL_EXT_gpu_shader4 +
        • GL_EXT_packed_float +
        • GL_EXT_texture_array +
        • GL_EXT_texture_buffer_object +
        • GL_EXT_texture_compression_latc +
        • GL_EXT_texture_compression_rgtc +
        • GL_EXT_texture_integer +
        • GL_EXT_texture_shared_exponent +
        • GL_EXT_timer_query +
        • GL_NV_depth_buffer_float +
        • GL_NV_fragment_program4 +
        • GL_NV_framebuffer_multisample_coverage +
        • GL_NV_geometry_program4 +
        • GL_NV_gpu_program4 +
        • GL_NV_parameter_buffer_object +
        • GL_NV_transform_feedback +
        • GL_NV_vertex_program4 +
        • GL_OES_byte_coordinates +
        • GL_OES_compressed_paletted_texture +
        • GL_OES_read_format +
        • GL_OES_single_precision +
        • WGL_EXT_pixel_format_packed_float +
        • WGL_EXT_framebuffer_sRGB +
        • GLX_EXT_fbconfig_packed_float +
        • GLX_EXT_framebuffer_sRGB +
        +
      • Bug fixes: +
          +
        • Wrong GLXContext definition on Solaris +
        • Makefile problem for parallel builds +
        +
      +
    +
    +
      +
    • 1.3.4 [03-04-06] +
        +
      • New extensions: +
          +
        • GL_EXT_framebuffer_blit +
        • GL_EXT_framebuffer_multisample +
        • GL_EXT_packed_depth_stencil +
        • GL_MESAX_texture_stack +
        • WGL_3DL_stereo_control +
        +
      +
        +
      • Bug fixes: +
          +
        • glBlendEquation missing from GL_ARB_imaging +
        • Wrong APIENTRY definition for Cygwin +
        • Incorrect OS X OpenGL types +
        • Unix 64-bit installation patch +
        +
      +
    +
    +
      +
    • 1.3.3 [05-16-05] +
        +
      • New feature: +
          +
        • Code generation option to split source into multiple files +
        +
      +
        +
      • Bug fixes: +
          +
        • OpenGL 2.0 core initialization problems +
        • Wrong value for token GL_SHADER_TYPE +
        • Missing tokens in GL_ATI_fragment_shader +
        • Missing entry points in GL_ARB_transpose_matrix +
        +
      +
    +
    +
      +
    • 1.3.2 [03-16-05] +
        +
      • New extension: +
          +
        • GL_APPLE_pixel_buffer +
        +
      • Bug fixes: +
          +
        • Missing OpenGL 2.0 entry points +
        • Missing tokens in GL_SGIX_shadow +
        • MinGW makefile problem +
        • Check for incorrect OpenGL version string on SiS hardware +
        • Documentation update to meet the HTML 4.01 Transitional specification +
        +
      +
    +
    +
      +
    • 1.3.1 [02-02-05] +
        +
      • New features: +
          +
        • Consistent Unix and Windows versioning +
        +
      • New extensions: +
          +
        • GL_EXT_framebuffer_object +
        • GL_ARB_pixel_buffer_object +
        +
      • Bug fixes: +
          +
        • Missing OpenGL 2.0 tokens +
        • Incorrect typedefs (GLhandleARB and GLhalf) +
        • Borland compiler problems +
        +
      +
    +
    +
      +
    • 1.3.0 [01-04-05] +
        +
      • New features: +
          +
        • Support for core OpenGL 2.0 +
        • glewIsSupported provides efficient string-based extension checks +
        • Custom code generation from a list of extensions +
        • Makefile changes +
        +
      • New extensions: +
          +
        • WGL_ATI_render_texture_rectangle +
        +
      • Bug fixes: +
          +
        • Incorrect function signature in OpenGL 1.5 core +
        +
      +
    +
    +
      +
    • 1.2.5 [12-06-04] +
        +
      • New extensions: +
          +
        • GL_ATI_texture_compression_3dc +
        • GL_EXT_Cg_shader +
        • GL_EXT_draw_range_elements +
        • GL_KTX_buffer_region +
        +
      • Bug fixes: +
          +
        • OpenGL version detection bug +
        • Problems with wxWindows and MinGW compilation +
        • visualinfo compilation problem with GLEW_MX specified +
        • Wrong token name in OpenGL 1.5 core +
        +
      • Support for FreeBSD +
      +
    +
    +
      +
    • 1.2.4 [09-06-04] +
        +
      • Added ARB_draw_buffers and ARB_texture_rectangle +
      • Fixed bug in ARB_shader_objects +
      • Replaced wglinfo with visualinfo +
      +
    +
    +
      +
    • 1.2.3 [06-10-04] +
        +
      • Added GL_NV_fragment_program2, GL_NV_fragment_program_option, GL_NV_vertex_program2_option, GL_NV_vertex_program3 +
      • Bug fix in GL_ARB_vertex_blend +
      +
    +
    +
      +
    • 1.2.2 [05-08-04] +
        +
      • Added GL_EXT_pixel_buffer_object, removed GL_NV_element_array +
      • Fixed GLEW_MX problems +
      • Bug fix in GL_EXT_texture_rectangle and wglinfo +
      +
    +
    +
      +
    • 1.2.1 [03-18-04] +
        +
      • Bug fix in OpenGL version query (early release of 1.2.0 contained this bug) +
      • Bug fix in GL_ARB_shader_objects and temporary bug fix in GL_ARB_vertex_shader +
      • Added flags on GDI support and multisampling to wglinfo +
      +
    +
    +
      +
    • 1.2.0 [02-19-04] +
        +
      • Added full OpenGL 1.5 support +
      • Added support for multiple rendering contexts with different capabilities +
      • Added command line flags to glewinfo for selecting displays and visuals +
      • Added GLX_SGIS_multisample, GLX_SUN_video_resize, and GL_SUN_read_video_pixels +
      • Added MinGW/MSYS support +
      • Bug fixes in GL_ARB_shader_objects and the OS X build +
      +
    +
    +
      +
    • 1.1.4 [12-15-03] +
        +
      • Added GL_APPLE_float_pixels, GL_APPLE_texture_range, +GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, +GLX_ATI_pixel_format_float, and GLX_ATI_render_texture +
      • Bug fixes in GL_ATI_map_object_buffer and GL_ATI_fragment_shader +
      +
    +
    +
      +
    • 1.1.3 [10-28-03] +
        +
      • Added Solaris and Darwin support +
      • Added GL_ARB_fragment_shader, GL_ARB_shader_objects, and GL_ARB_vertex_shader +
      • Fixed bug in GL_WIN_swap_hint +
      • Removed glewinfo's dependency on GLUT +
      +
    +
    +
      +
    • 1.1.2 [09-15-03] +
        +
      • Removed dependency on WGL_{ARB,EXT}_extensions_string to make GLEW run on Matrox cards +
      • Added glewGetString for querying the GLEW version string +
      +
    +
    +
      +
    • 1.1.1 [08-11-03] +
        +
      • Added GLX_NV_float_buffer, GL_ARB_shading_language_100, and GL_ARB_texture_non_power_of_two +
      • Fixed bug in GL_ARB_vertex_buffer_object +
      • Minor updates in documentation +
      +
    +
    +
      +
    • 1.1.0 [07-08-03] +
        +
      • Added automatic code generation +
      • Added almost every extension in the registry +
      • Added separate namespace +
      • Added Irix support +
      • Updated documentation +
      +
    +
    +
      +
    • 1.0.7 [06-29-03] +
        +
      • Added GL_EXT_depth_bounds_test +
      • Fixed typos +
      +
    +
    +
      +
    • 1.0.6 [05-05-03] +
        +
      • Added ARB_vertex_buffer_object and NV_half_float +
      • Updated wglinfo +
      • Temporary Linux bug fixes (problems with SDL and MESA) +
      +
    +
    +
      +
    • 1.0.5 [02-17-03] +
        +
      • Bug fixes +
      • Added wglinfo +
      • Updated documentation +
      +
    +
    +
      +
    • 1.0.4 [02-02-03] +
        +
      • Added NV_texture_expand_normal +
      • Added mingw support +
      • Updated documentation +
      +
    +
    +
      +
    • 1.0.3 [01-09-03] +
        +
      • Cleaned up ATI extensions +
      • Changed function prototypes to match glext.h +
      • Added EXT_texture3D +
      • Fixed typos in ATI_vertex_attrib_array_object and ATI_draw_buffers +
      +
    +
    +
      +
    • 1.0.2 [12-21-02] +
        +
      • Added list of supported extensions to documentation +
      • Added NV_half_float and NV_texgen_emboss +
      +
    +
    +
      +
    • 1.0.1 [12-17-02] +
        +
      • Bug fixes +
      • Added glewGetExtension +
      +
    +
    +
      +
    • 1.0.0 [12-12-02] +
        +
      • Initial release +
      +
    +
    + + +
    + + diff --git a/libs/glew-1.10.0/doc/mesa.txt b/libs/glew-1.10.0/doc/mesa.txt new file mode 100644 index 0000000..a82dd4b --- /dev/null +++ b/libs/glew-1.10.0/doc/mesa.txt @@ -0,0 +1,21 @@ +Mesa 3-D graphics library +Version: 7.0 + +Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +the rights to use, copy, modify, merge, publish, distribute, sublicense, +and/or sell copies of the Software, and to permit persons to whom the +Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. diff --git a/libs/glew-1.10.0/doc/new.png b/libs/glew-1.10.0/doc/new.png new file mode 100644 index 0000000..7ce2b47 Binary files /dev/null and b/libs/glew-1.10.0/doc/new.png differ diff --git a/libs/glew-1.10.0/doc/ogl_sm.jpg b/libs/glew-1.10.0/doc/ogl_sm.jpg new file mode 100644 index 0000000..f318d76 Binary files /dev/null and b/libs/glew-1.10.0/doc/ogl_sm.jpg differ diff --git a/libs/glew-1.10.0/doc/wglew.html b/libs/glew-1.10.0/doc/wglew.html new file mode 100644 index 0000000..3f9cee4 --- /dev/null +++ b/libs/glew-1.10.0/doc/wglew.html @@ -0,0 +1,167 @@ + + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
    + + + + + + + + +
    + + + + + + + +
    Latest Release: 1.10.0

    GLEW Logo

    + + + + + + + + + + + +
    Download
    Usage
    Building
    Installation
    Source Generation
    Credits & Copyright
    Change Log
    Project Page
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    +

    +
    + + + + + +
    Last Update: 07-22-13
    + OpenGL Logo + SourceForge Logo +
    +
    +
    + +

    The OpenGL Extension Wrangler Library

    + + + + +

    Supported WGL Extensions

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    1 3DFX_multisample

    2 3DL_stereo_control

    3 AMD_gpu_association

    4 ARB_buffer_region
    5 ARB_create_context
    6 ARB_create_context_profile
    7 ARB_create_context_robustness
    8 ARB_extensions_string
    9 ARB_framebuffer_sRGB
    10 ARB_make_current_read
    11 ARB_multisample
    12 ARB_pbuffer
    13 ARB_pixel_format
    14 ARB_pixel_format_float
    15 ARB_render_texture
    16 ARB_robustness_application_isolation
    17 ARB_robustness_share_group_isolation

    18 ATI_pixel_format_float
    19 ATI_render_texture_rectangle

    20 EXT_create_context_es2_profile
    21 EXT_create_context_es_profile
    22 EXT_depth_float
    23 EXT_display_color_table
    24 EXT_extensions_string
    25 EXT_framebuffer_sRGB
    26 EXT_make_current_read
    27 EXT_multisample
    28 EXT_pbuffer
    29 EXT_pixel_format
    30 EXT_pixel_format_packed_float
    31 EXT_swap_control
    32 EXT_swap_control_tear

    33 I3D_digital_video_control
    34 I3D_gamma
    35 I3D_genlock
    36 I3D_image_buffer
    37 I3D_swap_frame_lock
    38 I3D_swap_frame_usage

    39 NV_DX_interop
    40 NV_DX_interop2
    41 NV_copy_image
    42 NV_float_buffer
    43 NV_gpu_affinity
    44 NV_multisample_coverage
    45 NV_present_video
    46 NV_render_depth_texture
    47 NV_render_texture_rectangle
    48 NV_swap_group
    49 NV_vertex_array_range
    50 NV_video_capture
    51 NV_video_output

    52 OML_sync_control
    + +
    + + diff --git a/libs/glew-1.10.0/glew.pc.in b/libs/glew-1.10.0/glew.pc.in new file mode 100644 index 0000000..4c934af --- /dev/null +++ b/libs/glew-1.10.0/glew.pc.in @@ -0,0 +1,11 @@ +prefix=@prefix@ +exec_prefix=@exec_prefix@ +libdir=@libdir@ +includedir=@includedir@ + +Name: glew +Description: The OpenGL Extension Wrangler library +Version: @version@ +Cflags: -I${includedir} @cflags@ +Libs: -L${libdir} -l@libname@ +Requires: glu diff --git a/libs/glew-1.10.0/lib/Debug MX/Win32/glew32mxd.exp b/libs/glew-1.10.0/lib/Debug MX/Win32/glew32mxd.exp index 2dc4df0..a89a518 100755 Binary files a/libs/glew-1.10.0/lib/Debug MX/Win32/glew32mxd.exp and b/libs/glew-1.10.0/lib/Debug MX/Win32/glew32mxd.exp differ diff --git a/libs/glew-1.10.0/lib/Debug MX/Win32/glew32mxd.lib b/libs/glew-1.10.0/lib/Debug MX/Win32/glew32mxd.lib index 11cb18b..8f799f0 100755 Binary files a/libs/glew-1.10.0/lib/Debug MX/Win32/glew32mxd.lib and b/libs/glew-1.10.0/lib/Debug MX/Win32/glew32mxd.lib differ diff --git a/libs/glew-1.10.0/lib/Debug/Win32/glew32d.exp b/libs/glew-1.10.0/lib/Debug/Win32/glew32d.exp index 7f49265..1ed7e49 100755 Binary files a/libs/glew-1.10.0/lib/Debug/Win32/glew32d.exp and b/libs/glew-1.10.0/lib/Debug/Win32/glew32d.exp differ diff --git a/libs/glew-1.10.0/lib/Debug/Win32/glew32d.lib b/libs/glew-1.10.0/lib/Debug/Win32/glew32d.lib index 6ed1ec5..3a190f8 100755 Binary files a/libs/glew-1.10.0/lib/Debug/Win32/glew32d.lib and b/libs/glew-1.10.0/lib/Debug/Win32/glew32d.lib differ diff --git a/libs/glew-1.10.0/lib/Release MX/Win32/glew32mx.exp b/libs/glew-1.10.0/lib/Release MX/Win32/glew32mx.exp index 4bb718c..498d134 100755 Binary files a/libs/glew-1.10.0/lib/Release MX/Win32/glew32mx.exp and b/libs/glew-1.10.0/lib/Release MX/Win32/glew32mx.exp differ diff --git a/libs/glew-1.10.0/lib/Release MX/Win32/glew32mx.lib b/libs/glew-1.10.0/lib/Release MX/Win32/glew32mx.lib index 68ad47f..b64e4b1 100755 Binary files a/libs/glew-1.10.0/lib/Release MX/Win32/glew32mx.lib and b/libs/glew-1.10.0/lib/Release MX/Win32/glew32mx.lib differ diff --git a/libs/glew-1.10.0/lib/Release/Win32/glew32.exp b/libs/glew-1.10.0/lib/Release/Win32/glew32.exp index dab27f0..94897bd 100755 Binary files a/libs/glew-1.10.0/lib/Release/Win32/glew32.exp and b/libs/glew-1.10.0/lib/Release/Win32/glew32.exp differ diff --git a/libs/glew-1.10.0/lib/Release/Win32/glew32.lib b/libs/glew-1.10.0/lib/Release/Win32/glew32.lib index c0082a0..6076c00 100755 Binary files a/libs/glew-1.10.0/lib/Release/Win32/glew32.lib and b/libs/glew-1.10.0/lib/Release/Win32/glew32.lib differ diff --git a/libs/glew-1.10.0/src/glew.c b/libs/glew-1.10.0/src/glew.c new file mode 100644 index 0000000..d075b52 --- /dev/null +++ b/libs/glew-1.10.0/src/glew.c @@ -0,0 +1,18123 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#include + +#if defined(_WIN32) +# include +#elif !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) +# include +#endif + +/* + * Define glewGetContext and related helper macros. + */ +#ifdef GLEW_MX +# define glewGetContext() ctx +# ifdef _WIN32 +# define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx +# define GLEW_CONTEXT_ARG_VAR_INIT ctx +# define wglewGetContext() ctx +# define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx +# define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx +# else /* _WIN32 */ +# define GLEW_CONTEXT_ARG_DEF_INIT void +# define GLEW_CONTEXT_ARG_VAR_INIT +# define glxewGetContext() ctx +# define GLXEW_CONTEXT_ARG_DEF_INIT void +# define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx +# endif /* _WIN32 */ +# define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx +#else /* GLEW_MX */ +# define GLEW_CONTEXT_ARG_DEF_INIT void +# define GLEW_CONTEXT_ARG_VAR_INIT +# define GLEW_CONTEXT_ARG_DEF_LIST void +# define WGLEW_CONTEXT_ARG_DEF_INIT void +# define WGLEW_CONTEXT_ARG_DEF_LIST void +# define GLXEW_CONTEXT_ARG_DEF_INIT void +# define GLXEW_CONTEXT_ARG_DEF_LIST void +#endif /* GLEW_MX */ + +#if defined(__sgi) || defined (__sun) || defined(GLEW_APPLE_GLX) +#include +#include +#include + +void* dlGetProcAddress (const GLubyte* name) +{ + static void* h = NULL; + static void* gpa; + + if (h == NULL) + { + if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; + gpa = dlsym(h, "glXGetProcAddress"); + } + + if (gpa != NULL) + return ((void*(*)(const GLubyte*))gpa)(name); + else + return dlsym(h, (const char*)name); +} +#endif /* __sgi || __sun || GLEW_APPLE_GLX */ + +#if defined(__APPLE__) +#include +#include +#include + +#ifdef MAC_OS_X_VERSION_10_3 + +#include + +void* NSGLGetProcAddress (const GLubyte *name) +{ + static void* image = NULL; + void* addr; + if (NULL == image) + { +#ifdef GLEW_REGAL + image = dlopen("libRegal.dylib", RTLD_LAZY); +#else + image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); +#endif + } + if( !image ) return NULL; + addr = dlsym(image, (const char*)name); + if( addr ) return addr; +#ifdef GLEW_APPLE_GLX + return dlGetProcAddress( name ); // try next for glx symbols +#else + return NULL; +#endif +} +#else + +#include + +void* NSGLGetProcAddress (const GLubyte *name) +{ + static const struct mach_header* image = NULL; + NSSymbol symbol; + char* symbolName; + if (NULL == image) + { +#ifdef GLEW_REGAL + image = NSAddImage("libRegal.dylib", NSADDIMAGE_OPTION_RETURN_ON_ERROR); +#else + image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR); +#endif + } + /* prepend a '_' for the Unix C symbol mangling convention */ + symbolName = malloc(strlen((const char*)name) + 2); + strcpy(symbolName+1, (const char*)name); + symbolName[0] = '_'; + symbol = NULL; + /* if (NSIsSymbolNameDefined(symbolName)) + symbol = NSLookupAndBindSymbol(symbolName); */ + symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL; + free(symbolName); + if( symbol ) return NSAddressOfSymbol(symbol); +#ifdef GLEW_APPLE_GLX + return dlGetProcAddress( name ); // try next for glx symbols +#else + return NULL; +#endif +} +#endif /* MAC_OS_X_VERSION_10_3 */ +#endif /* __APPLE__ */ + +/* + * Define glewGetProcAddress. + */ +#if defined(_WIN32) +# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name) +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) +# define glewGetProcAddress(name) NSGLGetProcAddress(name) +#elif defined(__sgi) || defined(__sun) +# define glewGetProcAddress(name) dlGetProcAddress(name) +#elif defined(__ANDROID__) +# define glewGetProcAddress(name) NULL /* TODO */ +#elif defined(__native_client__) +# define glewGetProcAddress(name) NULL /* TODO */ +#else /* __linux */ +# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name) +#endif + +/* + * Define GLboolean const cast. + */ +#define CONST_CAST(x) (*(GLboolean*)&x) + +/* + * GLEW, just like OpenGL or GLU, does not rely on the standard C library. + * These functions implement the functionality required in this file. + */ +static GLuint _glewStrLen (const GLubyte* s) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0') i++; + return i; +} + +static GLuint _glewStrCLen (const GLubyte* s, GLubyte c) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0' && s[i] != c) i++; + return (s[i] == '\0' || s[i] == c) ? i : 0; +} + +static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n) +{ + GLuint i=0; + if(a == NULL || b == NULL) + return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE; + while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++; + return i == n ? GL_TRUE : GL_FALSE; +} + +static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t')) + { + (*a)++; + (*na)--; + } + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if(i == nb) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if(i == nb) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t')) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +/* + * Search for name in the extensions string. Use of strstr() + * is not sufficient because extension names can be prefixes of + * other extension names. Could use strtok() but the constant + * string returned by glGetString might be in read-only memory. + */ +static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end) +{ + const GLubyte* p; + GLuint len = _glewStrLen((const GLubyte*)name); + p = start; + while (p < end) + { + GLuint n = _glewStrCLen(p, ' '); + if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; + p += n+1; + } + return GL_FALSE; +} + +#if !defined(_WIN32) || !defined(GLEW_MX) + +PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL; +PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL; +PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL; +PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL; + +PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL; +PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL; +PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL; +PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL; +PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL; +PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL; +PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL; +PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL; +PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL; +PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL; +PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL; +PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL; +PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL; +PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL; +PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL; +PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL; +PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL; +PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL; +PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL; +PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL; +PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL; +PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL; +PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL; +PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL; +PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL; +PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL; +PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL; +PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL; +PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL; +PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL; +PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL; +PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL; +PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL; +PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL; +PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL; +PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL; +PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL; +PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL; +PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL; + +PFNGLBLENDCOLORPROC __glewBlendColor = NULL; +PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL; +PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL; +PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL; +PFNGLFOGCOORDDPROC __glewFogCoordd = NULL; +PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL; +PFNGLFOGCOORDFPROC __glewFogCoordf = NULL; +PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL; +PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL; +PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL; +PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL; +PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL; +PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL; +PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL; +PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL; +PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL; +PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL; +PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL; +PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL; +PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL; +PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL; +PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL; +PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL; +PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL; +PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL; +PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL; +PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL; +PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL; +PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL; +PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL; +PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL; +PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL; +PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL; +PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL; +PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL; +PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL; +PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL; +PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL; +PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL; +PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL; +PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL; +PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL; +PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL; +PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL; +PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL; +PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL; + +PFNGLBEGINQUERYPROC __glewBeginQuery = NULL; +PFNGLBINDBUFFERPROC __glewBindBuffer = NULL; +PFNGLBUFFERDATAPROC __glewBufferData = NULL; +PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL; +PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL; +PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL; +PFNGLENDQUERYPROC __glewEndQuery = NULL; +PFNGLGENBUFFERSPROC __glewGenBuffers = NULL; +PFNGLGENQUERIESPROC __glewGenQueries = NULL; +PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL; +PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL; +PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL; +PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL; +PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL; +PFNGLISBUFFERPROC __glewIsBuffer = NULL; +PFNGLISQUERYPROC __glewIsQuery = NULL; +PFNGLMAPBUFFERPROC __glewMapBuffer = NULL; +PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL; + +PFNGLATTACHSHADERPROC __glewAttachShader = NULL; +PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL; +PFNGLCOMPILESHADERPROC __glewCompileShader = NULL; +PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL; +PFNGLCREATESHADERPROC __glewCreateShader = NULL; +PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL; +PFNGLDELETESHADERPROC __glewDeleteShader = NULL; +PFNGLDETACHSHADERPROC __glewDetachShader = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL; +PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL; +PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL; +PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL; +PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL; +PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL; +PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL; +PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL; +PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL; +PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL; +PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL; +PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL; +PFNGLISPROGRAMPROC __glewIsProgram = NULL; +PFNGLISSHADERPROC __glewIsShader = NULL; +PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL; +PFNGLSHADERSOURCEPROC __glewShaderSource = NULL; +PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL; +PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL; +PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL; +PFNGLUNIFORM1FPROC __glewUniform1f = NULL; +PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL; +PFNGLUNIFORM1IPROC __glewUniform1i = NULL; +PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL; +PFNGLUNIFORM2FPROC __glewUniform2f = NULL; +PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL; +PFNGLUNIFORM2IPROC __glewUniform2i = NULL; +PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL; +PFNGLUNIFORM3FPROC __glewUniform3f = NULL; +PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL; +PFNGLUNIFORM3IPROC __glewUniform3i = NULL; +PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL; +PFNGLUNIFORM4FPROC __glewUniform4f = NULL; +PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL; +PFNGLUNIFORM4IPROC __glewUniform4i = NULL; +PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL; +PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL; +PFNGLUSEPROGRAMPROC __glewUseProgram = NULL; +PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL; +PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL; + +PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL; + +PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL; +PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL; +PFNGLCLAMPCOLORPROC __glewClampColor = NULL; +PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL; +PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL; +PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL; +PFNGLCOLORMASKIPROC __glewColorMaski = NULL; +PFNGLDISABLEIPROC __glewDisablei = NULL; +PFNGLENABLEIPROC __glewEnablei = NULL; +PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL; +PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL; +PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL; +PFNGLGETSTRINGIPROC __glewGetStringi = NULL; +PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL; +PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL; +PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL; +PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL; +PFNGLISENABLEDIPROC __glewIsEnabledi = NULL; +PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL; +PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL; +PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL; +PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL; +PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL; +PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL; +PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL; +PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL; +PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL; +PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL; +PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL; +PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL; +PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL; +PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL; +PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL; +PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL; +PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL; +PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL; +PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL; +PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL; +PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL; +PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL; +PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL; +PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL; +PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL; +PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL; + +PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL; +PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL; +PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL; +PFNGLTEXBUFFERPROC __glewTexBuffer = NULL; + +PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL; +PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL; +PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL; + +PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor = NULL; + +PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei = NULL; +PFNGLBLENDEQUATIONIPROC __glewBlendEquationi = NULL; +PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL; +PFNGLBLENDFUNCIPROC __glewBlendFunci = NULL; +PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL; + +PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL; + +PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD = NULL; +PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD = NULL; +PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD = NULL; +PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD = NULL; + +PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL; +PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL; +PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL; +PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL; + +PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL; + +PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL; +PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL; +PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL; + +PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL; +PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL; +PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL; +PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL; +PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL; +PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL; +PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL; +PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL; +PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL; +PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL; +PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL; + +PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD = NULL; + +PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD = NULL; +PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD = NULL; + +PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD = NULL; + +PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL; +PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL; + +PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE = NULL; + +PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE = NULL; +PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE = NULL; +PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE = NULL; + +PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE = NULL; +PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE = NULL; +PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE = NULL; +PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE = NULL; +PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE = NULL; +PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE = NULL; +PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE = NULL; +PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE = NULL; +PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE = NULL; +PFNGLISQUERYANGLEPROC __glewIsQueryANGLE = NULL; +PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE = NULL; + +PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE = NULL; + +PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL; +PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL; +PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL; +PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL; +PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL; + +PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL; +PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL; +PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL; +PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL; +PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL; +PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL; +PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL; +PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL; + +PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL; + +PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL; +PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL; +PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL; + +PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL; +PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL; + +PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL; +PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL; +PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL; +PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL; + +PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL; +PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL; +PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL; + +PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL; +PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL; +PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL; +PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL; +PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL; +PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL; +PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL; + +PFNGLCLEARDEPTHFPROC __glewClearDepthf = NULL; +PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL; +PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL; +PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL; +PFNGLSHADERBINARYPROC __glewShaderBinary = NULL; + +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL; + +PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB = NULL; +PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB = NULL; +PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB = NULL; +PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB = NULL; +PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB = NULL; +PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB = NULL; +PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB = NULL; +PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB = NULL; +PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB = NULL; +PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB = NULL; +PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB = NULL; +PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB = NULL; +PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB = NULL; +PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB = NULL; + +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL; +PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL; + +PFNGLBUFFERSTORAGEPROC __glewBufferStorage = NULL; +PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT = NULL; + +PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB = NULL; + +PFNGLCLEARBUFFERDATAPROC __glewClearBufferData = NULL; +PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData = NULL; +PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT = NULL; +PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT = NULL; + +PFNGLCLEARTEXIMAGEPROC __glewClearTexImage = NULL; +PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage = NULL; + +PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL; + +PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute = NULL; +PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect = NULL; + +PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB = NULL; + +PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL; + +PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData = NULL; + +PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB = NULL; +PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL; +PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL; +PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB = NULL; + +PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL; + +PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL; +PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL; +PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL; +PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL; + +PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL; + +PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL; +PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL; + +PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv = NULL; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT = NULL; +PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT = NULL; + +PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL; +PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL; +PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL; +PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL; +PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL; +PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL; +PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL; +PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL; +PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL; +PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL; +PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL; + +PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL; +PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL; + +PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary = NULL; +PFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL; +PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL; + +PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL; +PFNGLUNIFORM1DPROC __glewUniform1d = NULL; +PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL; +PFNGLUNIFORM2DPROC __glewUniform2d = NULL; +PFNGLUNIFORM2DVPROC __glewUniform2dv = NULL; +PFNGLUNIFORM3DPROC __glewUniform3d = NULL; +PFNGLUNIFORM3DVPROC __glewUniform3dv = NULL; +PFNGLUNIFORM4DPROC __glewUniform4d = NULL; +PFNGLUNIFORM4DVPROC __glewUniform4dv = NULL; +PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv = NULL; +PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv = NULL; +PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv = NULL; +PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv = NULL; +PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv = NULL; +PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv = NULL; +PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv = NULL; +PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv = NULL; +PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv = NULL; + +PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL; +PFNGLCOLORTABLEPROC __glewColorTable = NULL; +PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL; +PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL; +PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL; +PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL; +PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL; +PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL; +PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL; +PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL; +PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL; +PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL; +PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL; +PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL; +PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL; +PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL; +PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL; +PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL; +PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL; +PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL; +PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL; +PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL; +PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL; +PFNGLGETMINMAXPROC __glewGetMinmax = NULL; +PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL; +PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL; +PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL; +PFNGLHISTOGRAMPROC __glewHistogram = NULL; +PFNGLMINMAXPROC __glewMinmax = NULL; +PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL; +PFNGLRESETMINMAXPROC __glewResetMinmax = NULL; +PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB = NULL; + +PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL; +PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL; +PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL; + +PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL; + +PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v = NULL; + +PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData = NULL; +PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData = NULL; +PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer = NULL; +PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer = NULL; +PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage = NULL; +PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage = NULL; + +PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL; +PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL; + +PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL; +PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL; +PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL; +PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL; +PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL; + +PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase = NULL; +PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange = NULL; +PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures = NULL; +PFNGLBINDSAMPLERSPROC __glewBindSamplers = NULL; +PFNGLBINDTEXTURESPROC __glewBindTextures = NULL; +PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect = NULL; + +PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL; + +PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL; +PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL; +PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL; +PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL; +PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL; +PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL; +PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL; +PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL; +PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL; +PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL; +PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL; +PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL; +PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL; +PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL; +PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL; +PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL; +PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL; +PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL; +PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL; +PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL; +PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL; +PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL; +PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL; +PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL; +PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL; +PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL; +PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL; +PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL; +PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL; +PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL; +PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL; +PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL; +PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL; +PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL; + +PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL; +PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL; +PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL; +PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL; +PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL; +PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL; +PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL; +PFNGLISQUERYARBPROC __glewIsQueryARB = NULL; + +PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL; +PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL; + +PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv = NULL; +PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex = NULL; +PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName = NULL; +PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv = NULL; + +PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL; + +PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL; +PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB = NULL; +PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB = NULL; +PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB = NULL; +PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB = NULL; +PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB = NULL; +PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB = NULL; +PFNGLGETNMAPIVARBPROC __glewGetnMapivARB = NULL; +PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB = NULL; +PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB = NULL; +PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB = NULL; +PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB = NULL; +PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB = NULL; +PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB = NULL; +PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB = NULL; +PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB = NULL; +PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB = NULL; +PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB = NULL; +PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB = NULL; +PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB = NULL; + +PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL; + +PFNGLBINDSAMPLERPROC __glewBindSampler = NULL; +PFNGLDELETESAMPLERSPROC __glewDeleteSamplers = NULL; +PFNGLGENSAMPLERSPROC __glewGenSamplers = NULL; +PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv = NULL; +PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv = NULL; +PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv = NULL; +PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv = NULL; +PFNGLISSAMPLERPROC __glewIsSampler = NULL; +PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv = NULL; +PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv = NULL; +PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf = NULL; +PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv = NULL; +PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri = NULL; +PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv = NULL; + +PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram = NULL; +PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline = NULL; +PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv = NULL; +PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines = NULL; +PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines = NULL; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog = NULL; +PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv = NULL; +PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline = NULL; +PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d = NULL; +PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv = NULL; +PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f = NULL; +PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv = NULL; +PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i = NULL; +PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv = NULL; +PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui = NULL; +PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv = NULL; +PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d = NULL; +PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv = NULL; +PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f = NULL; +PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv = NULL; +PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i = NULL; +PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv = NULL; +PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui = NULL; +PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv = NULL; +PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d = NULL; +PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv = NULL; +PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f = NULL; +PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv = NULL; +PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i = NULL; +PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv = NULL; +PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui = NULL; +PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv = NULL; +PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d = NULL; +PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv = NULL; +PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f = NULL; +PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv = NULL; +PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i = NULL; +PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv = NULL; +PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui = NULL; +PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv = NULL; +PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages = NULL; +PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline = NULL; + +PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv = NULL; + +PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture = NULL; +PFNGLMEMORYBARRIERPROC __glewMemoryBarrier = NULL; + +PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL; +PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL; +PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL; +PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL; +PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL; +PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL; +PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL; +PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL; +PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL; +PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL; +PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL; +PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL; +PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL; +PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL; +PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL; +PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL; +PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL; +PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL; +PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL; +PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL; +PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL; +PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL; +PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL; +PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL; +PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL; +PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL; +PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL; +PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL; +PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL; +PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL; +PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL; +PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL; +PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL; +PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL; +PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL; +PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL; +PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL; +PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL; +PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL; + +PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding = NULL; + +PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL; +PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv = NULL; +PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex = NULL; +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation = NULL; +PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv = NULL; +PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv = NULL; + +PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB = NULL; +PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB = NULL; +PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB = NULL; +PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL; +PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL; +PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL; + +PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB = NULL; +PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT = NULL; + +PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL; +PFNGLDELETESYNCPROC __glewDeleteSync = NULL; +PFNGLFENCESYNCPROC __glewFenceSync = NULL; +PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL; +PFNGLGETSYNCIVPROC __glewGetSynciv = NULL; +PFNGLISSYNCPROC __glewIsSync = NULL; +PFNGLWAITSYNCPROC __glewWaitSync = NULL; + +PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL; +PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL; + +PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL; + +PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange = NULL; +PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT = NULL; + +PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL; + +PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL; +PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL; +PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL; + +PFNGLTEXSTORAGE1DPROC __glewTexStorage1D = NULL; +PFNGLTEXSTORAGE2DPROC __glewTexStorage2D = NULL; +PFNGLTEXSTORAGE3DPROC __glewTexStorage3D = NULL; +PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL; +PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL; +PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL; + +PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample = NULL; +PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample = NULL; +PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT = NULL; +PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT = NULL; + +PFNGLTEXTUREVIEWPROC __glewTextureView = NULL; + +PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL; +PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL; +PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL; + +PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback = NULL; +PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks = NULL; +PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback = NULL; +PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks = NULL; +PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback = NULL; +PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback = NULL; +PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback = NULL; + +PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL; +PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL; +PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL; + +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced = NULL; + +PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL; +PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL; +PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL; +PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL; + +PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL; +PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL; +PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL; +PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL; +PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL; +PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL; +PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL; +PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL; + +PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL; +PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL; +PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL; +PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL; + +PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv = NULL; +PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d = NULL; +PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv = NULL; +PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d = NULL; +PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv = NULL; +PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d = NULL; +PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv = NULL; +PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d = NULL; +PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL; +PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL; + +PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer = NULL; +PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding = NULL; +PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat = NULL; +PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat = NULL; +PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat = NULL; +PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor = NULL; + +PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL; +PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL; +PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL; +PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL; +PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL; +PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL; +PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL; +PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL; +PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL; +PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL; + +PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL; +PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL; +PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL; +PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL; +PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL; +PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL; +PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL; +PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL; +PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL; +PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL; +PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL; + +PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL; +PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL; +PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL; +PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL; +PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL; +PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL; +PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL; +PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL; +PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL; +PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL; +PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL; +PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL; +PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL; +PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL; +PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL; +PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL; +PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL; +PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL; +PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL; +PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL; +PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL; +PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL; +PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL; +PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL; +PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL; +PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL; +PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL; +PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL; +PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL; +PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL; +PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL; +PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL; +PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL; +PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL; +PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL; +PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL; +PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL; +PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL; +PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL; +PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL; +PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL; +PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL; +PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL; +PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL; +PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL; +PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL; +PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL; +PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL; +PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL; +PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL; +PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL; +PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL; +PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL; +PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL; +PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL; + +PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL; +PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL; +PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL; + +PFNGLCOLORP3UIPROC __glewColorP3ui = NULL; +PFNGLCOLORP3UIVPROC __glewColorP3uiv = NULL; +PFNGLCOLORP4UIPROC __glewColorP4ui = NULL; +PFNGLCOLORP4UIVPROC __glewColorP4uiv = NULL; +PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui = NULL; +PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv = NULL; +PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui = NULL; +PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv = NULL; +PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui = NULL; +PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv = NULL; +PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui = NULL; +PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv = NULL; +PFNGLNORMALP3UIPROC __glewNormalP3ui = NULL; +PFNGLNORMALP3UIVPROC __glewNormalP3uiv = NULL; +PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui = NULL; +PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv = NULL; +PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui = NULL; +PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv = NULL; +PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui = NULL; +PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv = NULL; +PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui = NULL; +PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv = NULL; +PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui = NULL; +PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv = NULL; +PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui = NULL; +PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv = NULL; +PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui = NULL; +PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv = NULL; +PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui = NULL; +PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv = NULL; +PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui = NULL; +PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv = NULL; +PFNGLVERTEXP2UIPROC __glewVertexP2ui = NULL; +PFNGLVERTEXP2UIVPROC __glewVertexP2uiv = NULL; +PFNGLVERTEXP3UIPROC __glewVertexP3ui = NULL; +PFNGLVERTEXP3UIVPROC __glewVertexP3uiv = NULL; +PFNGLVERTEXP4UIPROC __glewVertexP4ui = NULL; +PFNGLVERTEXP4UIVPROC __glewVertexP4uiv = NULL; + +PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv = NULL; +PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed = NULL; +PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v = NULL; +PFNGLGETFLOATI_VPROC __glewGetFloati_v = NULL; +PFNGLSCISSORARRAYVPROC __glewScissorArrayv = NULL; +PFNGLSCISSORINDEXEDPROC __glewScissorIndexed = NULL; +PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv = NULL; +PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv = NULL; +PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf = NULL; +PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv = NULL; + +PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL; +PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL; +PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL; +PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL; +PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL; +PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL; +PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL; +PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL; +PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL; +PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL; +PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL; +PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL; +PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL; +PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL; +PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL; +PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL; + +PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL; + +PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL; +PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL; +PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL; + +PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL; +PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL; +PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL; +PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL; + +PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL; +PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL; +PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL; +PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL; +PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL; +PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL; +PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL; +PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL; +PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL; +PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL; +PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL; +PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL; +PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL; +PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL; + +PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL; +PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL; + +PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI = NULL; +PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI = NULL; + +PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL; +PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL; + +PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL; +PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL; +PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL; +PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL; +PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL; +PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL; +PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL; +PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL; +PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL; +PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL; +PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL; +PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL; + +PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL; +PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL; +PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL; + +PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL; +PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL; +PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL; +PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL; +PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL; +PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL; +PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL; +PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL; +PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL; +PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL; +PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL; +PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL; +PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL; +PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI = NULL; +PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI = NULL; +PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI = NULL; +PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI = NULL; +PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI = NULL; +PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI = NULL; +PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI = NULL; +PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI = NULL; +PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL; +PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL; +PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL; +PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL; +PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL; +PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL; +PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL; +PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL; +PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL; +PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL; +PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL; +PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL; +PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL; +PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL; +PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL; +PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL; +PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL; +PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL; +PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL; +PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL; +PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL; +PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL; +PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL; +PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL; + +PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL; +PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL; +PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL; + +PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL; + +PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL; + +PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL; + +PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL; + +PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL; +PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL; + +PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL; +PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL; + +PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL; +PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL; +PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL; +PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL; +PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL; +PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL; +PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL; +PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL; +PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL; +PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL; +PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL; +PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL; +PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL; + +PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL; +PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL; + +PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL; +PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL; + +PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL; +PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL; + +PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT = NULL; +PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT = NULL; +PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT = NULL; + +PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL; + +PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL; +PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL; +PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL; +PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL; +PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL; +PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL; +PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL; +PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL; +PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL; +PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL; +PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL; +PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL; +PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL; +PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL; +PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL; +PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL; +PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL; +PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL; +PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL; +PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL; +PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL; +PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL; +PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL; +PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL; +PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL; +PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL; +PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL; +PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL; +PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL; +PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL; +PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL; +PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL; +PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL; +PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL; +PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL; +PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL; +PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL; +PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL; +PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL; +PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL; +PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL; +PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL; +PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL; +PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL; +PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL; +PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL; +PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL; +PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL; +PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL; +PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL; +PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL; +PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL; +PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL; +PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL; +PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL; +PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL; +PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL; +PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL; +PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL; +PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL; +PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL; +PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL; +PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL; +PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL; +PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL; +PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL; +PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL; +PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL; +PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL; +PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL; +PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL; +PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL; +PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL; +PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL; +PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL; +PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL; +PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL; +PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL; +PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL; +PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL; +PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL; +PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL; +PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL; +PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL; +PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL; +PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL; +PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL; +PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL; +PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL; +PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL; +PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL; +PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL; +PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL; +PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL; +PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL; +PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL; +PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL; +PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL; +PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL; +PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL; +PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL; +PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL; +PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL; +PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL; +PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL; +PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL; +PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL; +PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL; +PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL; +PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL; +PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL; +PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL; +PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL; +PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL; +PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL; +PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL; +PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL; +PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL; +PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL; +PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL; +PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL; +PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL; +PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL; +PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL; +PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL; +PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL; +PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL; +PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL; +PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL; +PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL; +PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL; +PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL; +PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL; +PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL; +PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL; +PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL; +PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL; +PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL; +PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL; +PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL; +PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL; +PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL; +PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL; +PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL; +PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL; +PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL; +PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL; +PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL; +PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL; +PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL; +PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL; + +PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL; +PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL; +PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL; +PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL; +PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL; +PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL; + +PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL; + +PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL; + +PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL; +PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL; +PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL; +PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL; +PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL; + +PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL; +PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL; +PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL; +PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL; +PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL; +PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL; +PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL; +PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL; +PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL; +PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL; +PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL; +PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL; +PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL; +PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL; +PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL; +PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL; +PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL; +PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL; + +PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL; + +PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL; +PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL; +PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL; +PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL; +PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL; +PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL; +PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL; +PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL; +PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL; +PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL; +PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL; + +PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL; +PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL; + +PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL; +PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL; + +PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL; +PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL; +PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL; +PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL; +PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL; +PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL; +PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL; +PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL; +PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL; +PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL; +PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL; +PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL; +PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL; +PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL; +PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL; +PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL; +PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL; +PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL; +PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL; +PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL; +PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL; +PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL; +PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL; +PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL; +PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL; +PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL; +PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL; +PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL; +PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL; +PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL; +PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL; +PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL; +PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL; +PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL; + +PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL; +PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL; +PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL; +PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL; +PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL; +PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL; +PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL; +PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL; +PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL; +PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL; + +PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL; + +PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL; + +PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL; +PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL; +PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL; + +PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL; +PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL; + +PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL; +PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL; + +PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL; +PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL; +PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL; +PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL; + +PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL; +PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL; + +PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL; +PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL; + +PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL; + +PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL; + +PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL; +PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL; + +PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL; +PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL; +PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL; +PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL; +PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL; +PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL; +PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL; +PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL; +PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL; +PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL; +PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL; +PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL; +PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL; +PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL; +PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL; +PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL; +PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL; + +PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL; +PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL; +PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL; + +PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT = NULL; +PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT = NULL; + +PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL; + +PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL; +PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL; +PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL; + +PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL; + +PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL; + +PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL; + +PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL; +PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL; +PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL; +PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL; +PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL; +PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL; + +PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL; +PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL; +PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL; +PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL; +PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL; +PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL; + +PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL; + +PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL; +PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL; + +PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL; +PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL; +PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL; +PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL; +PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL; + +PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL; +PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL; +PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL; +PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL; +PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL; +PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL; +PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL; +PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL; + +PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT = NULL; +PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT = NULL; +PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT = NULL; +PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT = NULL; +PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT = NULL; +PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT = NULL; +PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT = NULL; +PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT = NULL; +PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT = NULL; +PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT = NULL; + +PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL; +PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL; +PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL; +PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL; +PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL; +PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL; +PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL; +PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL; +PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL; +PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL; +PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL; +PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL; +PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL; +PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL; +PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL; +PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL; +PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL; +PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL; +PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL; +PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL; +PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL; +PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL; +PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL; +PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL; +PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL; +PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL; +PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL; +PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL; +PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL; +PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL; +PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL; +PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL; +PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL; +PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL; +PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL; +PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL; +PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL; +PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL; +PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL; +PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL; +PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL; +PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL; + +PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL; +PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL; +PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL; + +PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT = NULL; + +PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL; + +PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL; + +PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL; +PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL; + +PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL; +PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL; + +PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL; +PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL; +PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL; +PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL; +PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL; +PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL; +PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL; +PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL; + +PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL = NULL; +PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL = NULL; +PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL = NULL; + +PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL; +PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL; +PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL; +PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL; + +PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL; +PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL; + +PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback = NULL; +PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl = NULL; +PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert = NULL; +PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog = NULL; +PFNGLGETOBJECTLABELPROC __glewGetObjectLabel = NULL; +PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel = NULL; +PFNGLOBJECTLABELPROC __glewObjectLabel = NULL; +PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel = NULL; +PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup = NULL; +PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup = NULL; + +PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL; +PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL; +PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL; +PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion = NULL; +PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion = NULL; + +PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL; + +PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL; +PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL; +PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL; +PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL; +PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL; +PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL; +PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL; +PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL; +PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL; +PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL; +PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL; +PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL; +PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL; +PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL; +PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL; +PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL; +PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL; +PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL; +PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL; +PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL; +PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL; +PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL; +PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL; +PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL; + +PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX = NULL; +PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV = NULL; + +PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV = NULL; +PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV = NULL; +PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV = NULL; +PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV = NULL; +PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV = NULL; +PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV = NULL; +PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV = NULL; +PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV = NULL; +PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV = NULL; +PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV = NULL; +PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV = NULL; + +PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV = NULL; +PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV = NULL; + +PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL; +PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL; + +PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL; + +PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL; +PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL; +PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL; + +PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV = NULL; + +PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL; +PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL; +PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL; +PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL; +PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL; +PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL; +PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL; +PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL; +PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL; + +PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL; +PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL; +PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL; + +PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL; +PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL; +PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL; +PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL; +PFNGLISFENCENVPROC __glewIsFenceNV = NULL; +PFNGLSETFENCENVPROC __glewSetFenceNV = NULL; +PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL; + +PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL; +PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL; + +PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL; + +PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL; +PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL; +PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL; +PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL; +PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL; +PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL; + +PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV = NULL; +PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL; +PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV = NULL; +PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV = NULL; +PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV = NULL; +PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV = NULL; +PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV = NULL; +PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV = NULL; +PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV = NULL; +PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV = NULL; +PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV = NULL; +PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV = NULL; +PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV = NULL; +PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV = NULL; +PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV = NULL; +PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV = NULL; +PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV = NULL; +PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV = NULL; +PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV = NULL; +PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV = NULL; +PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV = NULL; +PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV = NULL; +PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV = NULL; +PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV = NULL; +PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV = NULL; +PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV = NULL; +PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV = NULL; +PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV = NULL; +PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV = NULL; +PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV = NULL; +PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV = NULL; +PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV = NULL; +PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV = NULL; +PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV = NULL; + +PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL; +PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL; +PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL; +PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL; +PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL; +PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL; +PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL; +PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL; +PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL; +PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL; +PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL; +PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL; +PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL; +PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL; +PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL; +PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL; +PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL; +PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL; +PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL; +PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL; +PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL; +PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL; +PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL; +PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL; +PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL; +PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL; +PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL; +PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL; +PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL; +PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL; +PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL; +PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL; +PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL; +PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL; +PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL; +PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL; +PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL; +PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL; +PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL; +PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL; +PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL; +PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL; +PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL; +PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL; +PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL; +PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL; + +PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL; +PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL; +PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL; +PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL; +PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL; +PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL; +PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL; + +PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL; +PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL; +PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL; + +PFNGLCOPYPATHNVPROC __glewCopyPathNV = NULL; +PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV = NULL; +PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV = NULL; +PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV = NULL; +PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV = NULL; +PFNGLDELETEPATHSNVPROC __glewDeletePathsNV = NULL; +PFNGLGENPATHSNVPROC __glewGenPathsNV = NULL; +PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV = NULL; +PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV = NULL; +PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV = NULL; +PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV = NULL; +PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV = NULL; +PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV = NULL; +PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV = NULL; +PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV = NULL; +PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV = NULL; +PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV = NULL; +PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV = NULL; +PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV = NULL; +PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV = NULL; +PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV = NULL; +PFNGLISPATHNVPROC __glewIsPathNV = NULL; +PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV = NULL; +PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV = NULL; +PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV = NULL; +PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV = NULL; +PFNGLPATHCOORDSNVPROC __glewPathCoordsNV = NULL; +PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV = NULL; +PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV = NULL; +PFNGLPATHFOGGENNVPROC __glewPathFogGenNV = NULL; +PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV = NULL; +PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV = NULL; +PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV = NULL; +PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV = NULL; +PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV = NULL; +PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV = NULL; +PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV = NULL; +PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV = NULL; +PFNGLPATHSTRINGNVPROC __glewPathStringNV = NULL; +PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV = NULL; +PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV = NULL; +PFNGLPATHTEXGENNVPROC __glewPathTexGenNV = NULL; +PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV = NULL; +PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV = NULL; +PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV = NULL; +PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV = NULL; +PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV = NULL; +PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV = NULL; +PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV = NULL; + +PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL; +PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL; + +PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL; +PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL; + +PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL; +PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL; +PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL; +PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL; +PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL; +PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL; + +PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL; +PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL; + +PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL; +PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL; +PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL; +PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL; +PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL; +PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL; +PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL; +PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL; +PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL; +PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL; +PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL; +PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL; +PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL; + +PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL; +PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL; + +PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL; +PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL; +PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL; +PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL; +PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL; +PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL; +PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL; +PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL; +PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL; +PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL; +PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL; +PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL; +PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL; + +PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL; + +PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV = NULL; +PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV = NULL; +PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV = NULL; +PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV = NULL; +PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV = NULL; +PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV = NULL; + +PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL; +PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL; +PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL; +PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL; +PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL; +PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL; +PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL; +PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL; +PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL; + +PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL; +PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL; +PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL; +PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL; +PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL; +PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL; +PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL; + +PFNGLVDPAUFININVPROC __glewVDPAUFiniNV = NULL; +PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV = NULL; +PFNGLVDPAUINITNVPROC __glewVDPAUInitNV = NULL; +PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV = NULL; +PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV = NULL; +PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV = NULL; +PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV = NULL; +PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV = NULL; +PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV = NULL; +PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV = NULL; + +PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL; +PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL; + +PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV = NULL; +PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV = NULL; +PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV = NULL; +PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV = NULL; +PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV = NULL; +PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV = NULL; +PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV = NULL; +PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV = NULL; +PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV = NULL; +PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV = NULL; +PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV = NULL; +PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV = NULL; +PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV = NULL; +PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV = NULL; +PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV = NULL; +PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV = NULL; +PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV = NULL; +PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV = NULL; +PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV = NULL; + +PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL; +PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL; +PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL; +PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL; +PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL; +PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL; +PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL; +PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL; +PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL; +PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL; +PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL; +PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL; + +PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL; +PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL; +PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL; +PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL; +PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL; +PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL; +PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL; +PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL; +PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL; +PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL; +PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL; +PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL; +PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL; +PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL; +PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL; +PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL; +PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL; +PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL; +PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL; +PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL; +PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL; +PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL; +PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL; +PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL; +PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL; +PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL; +PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL; +PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL; +PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL; +PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL; +PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL; +PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL; +PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL; +PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL; +PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL; +PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL; +PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL; +PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL; +PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL; +PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL; +PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL; +PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL; +PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL; +PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL; +PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL; +PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL; +PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL; +PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL; +PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL; +PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL; +PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL; +PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL; +PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL; +PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL; +PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL; +PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL; +PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL; +PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL; +PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL; +PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL; +PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL; +PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL; +PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL; +PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL; + +PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV = NULL; +PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV = NULL; +PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV = NULL; +PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV = NULL; +PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV = NULL; +PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV = NULL; +PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV = NULL; +PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV = NULL; +PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV = NULL; +PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV = NULL; +PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV = NULL; +PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV = NULL; + +PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL; +PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL; +PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL; +PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL; +PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL; +PFNGLORTHOFOESPROC __glewOrthofOES = NULL; + +PFNGLALPHAFUNCXPROC __glewAlphaFuncx = NULL; +PFNGLCLEARCOLORXPROC __glewClearColorx = NULL; +PFNGLCLEARDEPTHXPROC __glewClearDepthx = NULL; +PFNGLCOLOR4XPROC __glewColor4x = NULL; +PFNGLDEPTHRANGEXPROC __glewDepthRangex = NULL; +PFNGLFOGXPROC __glewFogx = NULL; +PFNGLFOGXVPROC __glewFogxv = NULL; +PFNGLFRUSTUMFPROC __glewFrustumf = NULL; +PFNGLFRUSTUMXPROC __glewFrustumx = NULL; +PFNGLLIGHTMODELXPROC __glewLightModelx = NULL; +PFNGLLIGHTMODELXVPROC __glewLightModelxv = NULL; +PFNGLLIGHTXPROC __glewLightx = NULL; +PFNGLLIGHTXVPROC __glewLightxv = NULL; +PFNGLLINEWIDTHXPROC __glewLineWidthx = NULL; +PFNGLLOADMATRIXXPROC __glewLoadMatrixx = NULL; +PFNGLMATERIALXPROC __glewMaterialx = NULL; +PFNGLMATERIALXVPROC __glewMaterialxv = NULL; +PFNGLMULTMATRIXXPROC __glewMultMatrixx = NULL; +PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x = NULL; +PFNGLNORMAL3XPROC __glewNormal3x = NULL; +PFNGLORTHOFPROC __glewOrthof = NULL; +PFNGLORTHOXPROC __glewOrthox = NULL; +PFNGLPOINTSIZEXPROC __glewPointSizex = NULL; +PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx = NULL; +PFNGLROTATEXPROC __glewRotatex = NULL; +PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex = NULL; +PFNGLSCALEXPROC __glewScalex = NULL; +PFNGLTEXENVXPROC __glewTexEnvx = NULL; +PFNGLTEXENVXVPROC __glewTexEnvxv = NULL; +PFNGLTEXPARAMETERXPROC __glewTexParameterx = NULL; +PFNGLTRANSLATEXPROC __glewTranslatex = NULL; + +PFNGLCLIPPLANEFPROC __glewClipPlanef = NULL; +PFNGLCLIPPLANEXPROC __glewClipPlanex = NULL; +PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef = NULL; +PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex = NULL; +PFNGLGETFIXEDVPROC __glewGetFixedv = NULL; +PFNGLGETLIGHTXVPROC __glewGetLightxv = NULL; +PFNGLGETMATERIALXVPROC __glewGetMaterialxv = NULL; +PFNGLGETTEXENVXVPROC __glewGetTexEnvxv = NULL; +PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv = NULL; +PFNGLPOINTPARAMETERXPROC __glewPointParameterx = NULL; +PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv = NULL; +PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES = NULL; +PFNGLTEXPARAMETERXVPROC __glewTexParameterxv = NULL; + +PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL = NULL; + +PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL = NULL; +PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL = NULL; + +PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL = NULL; + +PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL; +PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL; + +PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL; +PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL; + +PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL; +PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL; + +PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL; +PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL; + +PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL; +PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL; + +PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL; +PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL; + +PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL; +PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL; +PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL; +PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL; +PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL; +PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL; + +PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL; + +PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL; + +PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL; +PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL; +PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL; +PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL; +PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL; +PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL; +PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL; +PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL; +PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL; +PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL; +PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL; +PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL; +PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL; + +PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL; + +PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL; + +PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL; + +PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL; +PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL; +PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL; +PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL; + +PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL; + +PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL; +PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL; +PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL; +PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL; +PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL; +PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL; +PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL; + +PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL; + +PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL; +PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL; +PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL; +PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL; +PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL; +PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL; +PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL; +PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL; + +PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL; + +PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL; +PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL; +PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL; +PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL; +PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL; +PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL; +PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL; + +PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL; +PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL; +PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL; +PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL; +PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL; +PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL; +PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL; +PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL; +PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL; +PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL; +PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL; +PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL; +PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL; + +PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL; + +#endif /* !WIN32 || !GLEW_MX */ + +#if !defined(GLEW_MX) + +GLboolean __GLEW_VERSION_1_1 = GL_FALSE; +GLboolean __GLEW_VERSION_1_2 = GL_FALSE; +GLboolean __GLEW_VERSION_1_2_1 = GL_FALSE; +GLboolean __GLEW_VERSION_1_3 = GL_FALSE; +GLboolean __GLEW_VERSION_1_4 = GL_FALSE; +GLboolean __GLEW_VERSION_1_5 = GL_FALSE; +GLboolean __GLEW_VERSION_2_0 = GL_FALSE; +GLboolean __GLEW_VERSION_2_1 = GL_FALSE; +GLboolean __GLEW_VERSION_3_0 = GL_FALSE; +GLboolean __GLEW_VERSION_3_1 = GL_FALSE; +GLboolean __GLEW_VERSION_3_2 = GL_FALSE; +GLboolean __GLEW_VERSION_3_3 = GL_FALSE; +GLboolean __GLEW_VERSION_4_0 = GL_FALSE; +GLboolean __GLEW_VERSION_4_1 = GL_FALSE; +GLboolean __GLEW_VERSION_4_2 = GL_FALSE; +GLboolean __GLEW_VERSION_4_3 = GL_FALSE; +GLboolean __GLEW_VERSION_4_4 = GL_FALSE; +GLboolean __GLEW_3DFX_multisample = GL_FALSE; +GLboolean __GLEW_3DFX_tbuffer = GL_FALSE; +GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE; +GLboolean __GLEW_AMD_blend_minmax_factor = GL_FALSE; +GLboolean __GLEW_AMD_conservative_depth = GL_FALSE; +GLboolean __GLEW_AMD_debug_output = GL_FALSE; +GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE; +GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE; +GLboolean __GLEW_AMD_interleaved_elements = GL_FALSE; +GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE; +GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE; +GLboolean __GLEW_AMD_performance_monitor = GL_FALSE; +GLboolean __GLEW_AMD_pinned_memory = GL_FALSE; +GLboolean __GLEW_AMD_query_buffer_object = GL_FALSE; +GLboolean __GLEW_AMD_sample_positions = GL_FALSE; +GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE; +GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE; +GLboolean __GLEW_AMD_shader_trinary_minmax = GL_FALSE; +GLboolean __GLEW_AMD_sparse_texture = GL_FALSE; +GLboolean __GLEW_AMD_stencil_operation_extended = GL_FALSE; +GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE; +GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE; +GLboolean __GLEW_AMD_vertex_shader_layer = GL_FALSE; +GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE; +GLboolean __GLEW_AMD_vertex_shader_viewport_index = GL_FALSE; +GLboolean __GLEW_ANGLE_depth_texture = GL_FALSE; +GLboolean __GLEW_ANGLE_framebuffer_blit = GL_FALSE; +GLboolean __GLEW_ANGLE_framebuffer_multisample = GL_FALSE; +GLboolean __GLEW_ANGLE_instanced_arrays = GL_FALSE; +GLboolean __GLEW_ANGLE_pack_reverse_row_order = GL_FALSE; +GLboolean __GLEW_ANGLE_program_binary = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_compression_dxt1 = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_compression_dxt3 = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_compression_dxt5 = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_usage = GL_FALSE; +GLboolean __GLEW_ANGLE_timer_query = GL_FALSE; +GLboolean __GLEW_ANGLE_translated_shader_source = GL_FALSE; +GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE; +GLboolean __GLEW_APPLE_client_storage = GL_FALSE; +GLboolean __GLEW_APPLE_element_array = GL_FALSE; +GLboolean __GLEW_APPLE_fence = GL_FALSE; +GLboolean __GLEW_APPLE_float_pixels = GL_FALSE; +GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE; +GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE; +GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE; +GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE; +GLboolean __GLEW_APPLE_row_bytes = GL_FALSE; +GLboolean __GLEW_APPLE_specular_vector = GL_FALSE; +GLboolean __GLEW_APPLE_texture_range = GL_FALSE; +GLboolean __GLEW_APPLE_transform_hint = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE; +GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE; +GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_ES3_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_arrays_of_arrays = GL_FALSE; +GLboolean __GLEW_ARB_base_instance = GL_FALSE; +GLboolean __GLEW_ARB_bindless_texture = GL_FALSE; +GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE; +GLboolean __GLEW_ARB_buffer_storage = GL_FALSE; +GLboolean __GLEW_ARB_cl_event = GL_FALSE; +GLboolean __GLEW_ARB_clear_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_clear_texture = GL_FALSE; +GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE; +GLboolean __GLEW_ARB_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE; +GLboolean __GLEW_ARB_compute_shader = GL_FALSE; +GLboolean __GLEW_ARB_compute_variable_group_size = GL_FALSE; +GLboolean __GLEW_ARB_conservative_depth = GL_FALSE; +GLboolean __GLEW_ARB_copy_buffer = GL_FALSE; +GLboolean __GLEW_ARB_copy_image = GL_FALSE; +GLboolean __GLEW_ARB_debug_output = GL_FALSE; +GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE; +GLboolean __GLEW_ARB_depth_clamp = GL_FALSE; +GLboolean __GLEW_ARB_depth_texture = GL_FALSE; +GLboolean __GLEW_ARB_draw_buffers = GL_FALSE; +GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE; +GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE; +GLboolean __GLEW_ARB_draw_indirect = GL_FALSE; +GLboolean __GLEW_ARB_draw_instanced = GL_FALSE; +GLboolean __GLEW_ARB_enhanced_layouts = GL_FALSE; +GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE; +GLboolean __GLEW_ARB_explicit_uniform_location = GL_FALSE; +GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE; +GLboolean __GLEW_ARB_fragment_layer_viewport = GL_FALSE; +GLboolean __GLEW_ARB_fragment_program = GL_FALSE; +GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE; +GLboolean __GLEW_ARB_fragment_shader = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_no_attachments = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_ARB_get_program_binary = GL_FALSE; +GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE; +GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE; +GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE; +GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE; +GLboolean __GLEW_ARB_imaging = GL_FALSE; +GLboolean __GLEW_ARB_indirect_parameters = GL_FALSE; +GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE; +GLboolean __GLEW_ARB_internalformat_query = GL_FALSE; +GLboolean __GLEW_ARB_internalformat_query2 = GL_FALSE; +GLboolean __GLEW_ARB_invalidate_subdata = GL_FALSE; +GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE; +GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE; +GLboolean __GLEW_ARB_matrix_palette = GL_FALSE; +GLboolean __GLEW_ARB_multi_bind = GL_FALSE; +GLboolean __GLEW_ARB_multi_draw_indirect = GL_FALSE; +GLboolean __GLEW_ARB_multisample = GL_FALSE; +GLboolean __GLEW_ARB_multitexture = GL_FALSE; +GLboolean __GLEW_ARB_occlusion_query = GL_FALSE; +GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE; +GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_point_parameters = GL_FALSE; +GLboolean __GLEW_ARB_point_sprite = GL_FALSE; +GLboolean __GLEW_ARB_program_interface_query = GL_FALSE; +GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE; +GLboolean __GLEW_ARB_query_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_robust_buffer_access_behavior = GL_FALSE; +GLboolean __GLEW_ARB_robustness = GL_FALSE; +GLboolean __GLEW_ARB_robustness_application_isolation = GL_FALSE; +GLboolean __GLEW_ARB_robustness_share_group_isolation = GL_FALSE; +GLboolean __GLEW_ARB_sample_shading = GL_FALSE; +GLboolean __GLEW_ARB_sampler_objects = GL_FALSE; +GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE; +GLboolean __GLEW_ARB_seamless_cubemap_per_texture = GL_FALSE; +GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE; +GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE; +GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE; +GLboolean __GLEW_ARB_shader_draw_parameters = GL_FALSE; +GLboolean __GLEW_ARB_shader_group_vote = GL_FALSE; +GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE; +GLboolean __GLEW_ARB_shader_image_size = GL_FALSE; +GLboolean __GLEW_ARB_shader_objects = GL_FALSE; +GLboolean __GLEW_ARB_shader_precision = GL_FALSE; +GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE; +GLboolean __GLEW_ARB_shader_storage_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE; +GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_include = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE; +GLboolean __GLEW_ARB_shadow = GL_FALSE; +GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE; +GLboolean __GLEW_ARB_sparse_texture = GL_FALSE; +GLboolean __GLEW_ARB_stencil_texturing = GL_FALSE; +GLboolean __GLEW_ARB_sync = GL_FALSE; +GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE; +GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE; +GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE; +GLboolean __GLEW_ARB_texture_buffer_range = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE; +GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE; +GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_add = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE; +GLboolean __GLEW_ARB_texture_float = GL_FALSE; +GLboolean __GLEW_ARB_texture_gather = GL_FALSE; +GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge = GL_FALSE; +GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE; +GLboolean __GLEW_ARB_texture_multisample = GL_FALSE; +GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE; +GLboolean __GLEW_ARB_texture_query_levels = GL_FALSE; +GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE; +GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE; +GLboolean __GLEW_ARB_texture_rg = GL_FALSE; +GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE; +GLboolean __GLEW_ARB_texture_stencil8 = GL_FALSE; +GLboolean __GLEW_ARB_texture_storage = GL_FALSE; +GLboolean __GLEW_ARB_texture_storage_multisample = GL_FALSE; +GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE; +GLboolean __GLEW_ARB_texture_view = GL_FALSE; +GLboolean __GLEW_ARB_timer_query = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE; +GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE; +GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE; +GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE; +GLboolean __GLEW_ARB_vertex_attrib_binding = GL_FALSE; +GLboolean __GLEW_ARB_vertex_blend = GL_FALSE; +GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_program = GL_FALSE; +GLboolean __GLEW_ARB_vertex_shader = GL_FALSE; +GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev = GL_FALSE; +GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE; +GLboolean __GLEW_ARB_viewport_array = GL_FALSE; +GLboolean __GLEW_ARB_window_pos = GL_FALSE; +GLboolean __GLEW_ATIX_point_sprites = GL_FALSE; +GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE; +GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE; +GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE; +GLboolean __GLEW_ATI_draw_buffers = GL_FALSE; +GLboolean __GLEW_ATI_element_array = GL_FALSE; +GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE; +GLboolean __GLEW_ATI_fragment_shader = GL_FALSE; +GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE; +GLboolean __GLEW_ATI_meminfo = GL_FALSE; +GLboolean __GLEW_ATI_pn_triangles = GL_FALSE; +GLboolean __GLEW_ATI_separate_stencil = GL_FALSE; +GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE; +GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE; +GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE; +GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE; +GLboolean __GLEW_ATI_texture_float = GL_FALSE; +GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE; +GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE; +GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE; +GLboolean __GLEW_ATI_vertex_streams = GL_FALSE; +GLboolean __GLEW_EXT_422_pixels = GL_FALSE; +GLboolean __GLEW_EXT_Cg_shader = GL_FALSE; +GLboolean __GLEW_EXT_abgr = GL_FALSE; +GLboolean __GLEW_EXT_bgra = GL_FALSE; +GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE; +GLboolean __GLEW_EXT_blend_color = GL_FALSE; +GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE; +GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE; +GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE; +GLboolean __GLEW_EXT_blend_minmax = GL_FALSE; +GLboolean __GLEW_EXT_blend_subtract = GL_FALSE; +GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE; +GLboolean __GLEW_EXT_cmyka = GL_FALSE; +GLboolean __GLEW_EXT_color_subtable = GL_FALSE; +GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE; +GLboolean __GLEW_EXT_convolution = GL_FALSE; +GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE; +GLboolean __GLEW_EXT_copy_texture = GL_FALSE; +GLboolean __GLEW_EXT_cull_vertex = GL_FALSE; +GLboolean __GLEW_EXT_debug_marker = GL_FALSE; +GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE; +GLboolean __GLEW_EXT_direct_state_access = GL_FALSE; +GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE; +GLboolean __GLEW_EXT_draw_instanced = GL_FALSE; +GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE; +GLboolean __GLEW_EXT_fog_coord = GL_FALSE; +GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE; +GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE; +GLboolean __GLEW_EXT_histogram = GL_FALSE; +GLboolean __GLEW_EXT_index_array_formats = GL_FALSE; +GLboolean __GLEW_EXT_index_func = GL_FALSE; +GLboolean __GLEW_EXT_index_material = GL_FALSE; +GLboolean __GLEW_EXT_index_texture = GL_FALSE; +GLboolean __GLEW_EXT_light_texture = GL_FALSE; +GLboolean __GLEW_EXT_misc_attribute = GL_FALSE; +GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE; +GLboolean __GLEW_EXT_multisample = GL_FALSE; +GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE; +GLboolean __GLEW_EXT_packed_float = GL_FALSE; +GLboolean __GLEW_EXT_packed_pixels = GL_FALSE; +GLboolean __GLEW_EXT_paletted_texture = GL_FALSE; +GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE; +GLboolean __GLEW_EXT_pixel_transform = GL_FALSE; +GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE; +GLboolean __GLEW_EXT_point_parameters = GL_FALSE; +GLboolean __GLEW_EXT_polygon_offset = GL_FALSE; +GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE; +GLboolean __GLEW_EXT_rescale_normal = GL_FALSE; +GLboolean __GLEW_EXT_scene_marker = GL_FALSE; +GLboolean __GLEW_EXT_secondary_color = GL_FALSE; +GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE; +GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE; +GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE; +GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE; +GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE; +GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE; +GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE; +GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE; +GLboolean __GLEW_EXT_subtexture = GL_FALSE; +GLboolean __GLEW_EXT_texture = GL_FALSE; +GLboolean __GLEW_EXT_texture3D = GL_FALSE; +GLboolean __GLEW_EXT_texture_array = GL_FALSE; +GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE; +GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE; +GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE; +GLboolean __GLEW_EXT_texture_env = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_add = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE; +GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE; +GLboolean __GLEW_EXT_texture_integer = GL_FALSE; +GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE; +GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE; +GLboolean __GLEW_EXT_texture_object = GL_FALSE; +GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE; +GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE; +GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE; +GLboolean __GLEW_EXT_texture_sRGB_decode = GL_FALSE; +GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE; +GLboolean __GLEW_EXT_texture_snorm = GL_FALSE; +GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE; +GLboolean __GLEW_EXT_timer_query = GL_FALSE; +GLboolean __GLEW_EXT_transform_feedback = GL_FALSE; +GLboolean __GLEW_EXT_vertex_array = GL_FALSE; +GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE; +GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE; +GLboolean __GLEW_EXT_vertex_shader = GL_FALSE; +GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE; +GLboolean __GLEW_EXT_x11_sync_object = GL_FALSE; +GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE; +GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE; +GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE; +GLboolean __GLEW_HP_image_transform = GL_FALSE; +GLboolean __GLEW_HP_occlusion_test = GL_FALSE; +GLboolean __GLEW_HP_texture_lighting = GL_FALSE; +GLboolean __GLEW_IBM_cull_vertex = GL_FALSE; +GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE; +GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE; +GLboolean __GLEW_IBM_static_data = GL_FALSE; +GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE; +GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE; +GLboolean __GLEW_INGR_color_clamp = GL_FALSE; +GLboolean __GLEW_INGR_interlace_read = GL_FALSE; +GLboolean __GLEW_INTEL_map_texture = GL_FALSE; +GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE; +GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE; +GLboolean __GLEW_KHR_debug = GL_FALSE; +GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE; +GLboolean __GLEW_KTX_buffer_region = GL_FALSE; +GLboolean __GLEW_MESAX_texture_stack = GL_FALSE; +GLboolean __GLEW_MESA_pack_invert = GL_FALSE; +GLboolean __GLEW_MESA_resize_buffers = GL_FALSE; +GLboolean __GLEW_MESA_window_pos = GL_FALSE; +GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE; +GLboolean __GLEW_NVX_conditional_render = GL_FALSE; +GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE; +GLboolean __GLEW_NV_bindless_multi_draw_indirect = GL_FALSE; +GLboolean __GLEW_NV_bindless_texture = GL_FALSE; +GLboolean __GLEW_NV_blend_equation_advanced = GL_FALSE; +GLboolean __GLEW_NV_blend_equation_advanced_coherent = GL_FALSE; +GLboolean __GLEW_NV_blend_square = GL_FALSE; +GLboolean __GLEW_NV_compute_program5 = GL_FALSE; +GLboolean __GLEW_NV_conditional_render = GL_FALSE; +GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE; +GLboolean __GLEW_NV_copy_image = GL_FALSE; +GLboolean __GLEW_NV_deep_texture3D = GL_FALSE; +GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE; +GLboolean __GLEW_NV_depth_clamp = GL_FALSE; +GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE; +GLboolean __GLEW_NV_draw_texture = GL_FALSE; +GLboolean __GLEW_NV_evaluators = GL_FALSE; +GLboolean __GLEW_NV_explicit_multisample = GL_FALSE; +GLboolean __GLEW_NV_fence = GL_FALSE; +GLboolean __GLEW_NV_float_buffer = GL_FALSE; +GLboolean __GLEW_NV_fog_distance = GL_FALSE; +GLboolean __GLEW_NV_fragment_program = GL_FALSE; +GLboolean __GLEW_NV_fragment_program2 = GL_FALSE; +GLboolean __GLEW_NV_fragment_program4 = GL_FALSE; +GLboolean __GLEW_NV_fragment_program_option = GL_FALSE; +GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE; +GLboolean __GLEW_NV_geometry_program4 = GL_FALSE; +GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_NV_gpu_program4 = GL_FALSE; +GLboolean __GLEW_NV_gpu_program5 = GL_FALSE; +GLboolean __GLEW_NV_gpu_program5_mem_extended = GL_FALSE; +GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE; +GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE; +GLboolean __GLEW_NV_half_float = GL_FALSE; +GLboolean __GLEW_NV_light_max_exponent = GL_FALSE; +GLboolean __GLEW_NV_multisample_coverage = GL_FALSE; +GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE; +GLboolean __GLEW_NV_occlusion_query = GL_FALSE; +GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE; +GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE; +GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE; +GLboolean __GLEW_NV_path_rendering = GL_FALSE; +GLboolean __GLEW_NV_pixel_data_range = GL_FALSE; +GLboolean __GLEW_NV_point_sprite = GL_FALSE; +GLboolean __GLEW_NV_present_video = GL_FALSE; +GLboolean __GLEW_NV_primitive_restart = GL_FALSE; +GLboolean __GLEW_NV_register_combiners = GL_FALSE; +GLboolean __GLEW_NV_register_combiners2 = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_counters = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_float = GL_FALSE; +GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE; +GLboolean __GLEW_NV_shader_storage_buffer_object = GL_FALSE; +GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE; +GLboolean __GLEW_NV_texgen_emboss = GL_FALSE; +GLboolean __GLEW_NV_texgen_reflection = GL_FALSE; +GLboolean __GLEW_NV_texture_barrier = GL_FALSE; +GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE; +GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE; +GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE; +GLboolean __GLEW_NV_texture_multisample = GL_FALSE; +GLboolean __GLEW_NV_texture_rectangle = GL_FALSE; +GLboolean __GLEW_NV_texture_shader = GL_FALSE; +GLboolean __GLEW_NV_texture_shader2 = GL_FALSE; +GLboolean __GLEW_NV_texture_shader3 = GL_FALSE; +GLboolean __GLEW_NV_transform_feedback = GL_FALSE; +GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE; +GLboolean __GLEW_NV_vdpau_interop = GL_FALSE; +GLboolean __GLEW_NV_vertex_array_range = GL_FALSE; +GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE; +GLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE; +GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE; +GLboolean __GLEW_NV_vertex_program = GL_FALSE; +GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program2 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE; +GLboolean __GLEW_NV_vertex_program3 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program4 = GL_FALSE; +GLboolean __GLEW_NV_video_capture = GL_FALSE; +GLboolean __GLEW_OES_byte_coordinates = GL_FALSE; +GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE; +GLboolean __GLEW_OES_read_format = GL_FALSE; +GLboolean __GLEW_OES_single_precision = GL_FALSE; +GLboolean __GLEW_OML_interlace = GL_FALSE; +GLboolean __GLEW_OML_resample = GL_FALSE; +GLboolean __GLEW_OML_subsample = GL_FALSE; +GLboolean __GLEW_PGI_misc_hints = GL_FALSE; +GLboolean __GLEW_PGI_vertex_hints = GL_FALSE; +GLboolean __GLEW_REGAL_ES1_0_compatibility = GL_FALSE; +GLboolean __GLEW_REGAL_ES1_1_compatibility = GL_FALSE; +GLboolean __GLEW_REGAL_enable = GL_FALSE; +GLboolean __GLEW_REGAL_error_string = GL_FALSE; +GLboolean __GLEW_REGAL_extension_query = GL_FALSE; +GLboolean __GLEW_REGAL_log = GL_FALSE; +GLboolean __GLEW_REND_screen_coordinates = GL_FALSE; +GLboolean __GLEW_S3_s3tc = GL_FALSE; +GLboolean __GLEW_SGIS_color_range = GL_FALSE; +GLboolean __GLEW_SGIS_detail_texture = GL_FALSE; +GLboolean __GLEW_SGIS_fog_function = GL_FALSE; +GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE; +GLboolean __GLEW_SGIS_multisample = GL_FALSE; +GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE; +GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE; +GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE; +GLboolean __GLEW_SGIS_texture4D = GL_FALSE; +GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE; +GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE; +GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE; +GLboolean __GLEW_SGIS_texture_lod = GL_FALSE; +GLboolean __GLEW_SGIS_texture_select = GL_FALSE; +GLboolean __GLEW_SGIX_async = GL_FALSE; +GLboolean __GLEW_SGIX_async_histogram = GL_FALSE; +GLboolean __GLEW_SGIX_async_pixel = GL_FALSE; +GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE; +GLboolean __GLEW_SGIX_clipmap = GL_FALSE; +GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE; +GLboolean __GLEW_SGIX_depth_texture = GL_FALSE; +GLboolean __GLEW_SGIX_flush_raster = GL_FALSE; +GLboolean __GLEW_SGIX_fog_offset = GL_FALSE; +GLboolean __GLEW_SGIX_fog_texture = GL_FALSE; +GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE; +GLboolean __GLEW_SGIX_framezoom = GL_FALSE; +GLboolean __GLEW_SGIX_interlace = GL_FALSE; +GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE; +GLboolean __GLEW_SGIX_list_priority = GL_FALSE; +GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE; +GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE; +GLboolean __GLEW_SGIX_reference_plane = GL_FALSE; +GLboolean __GLEW_SGIX_resample = GL_FALSE; +GLboolean __GLEW_SGIX_shadow = GL_FALSE; +GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE; +GLboolean __GLEW_SGIX_sprite = GL_FALSE; +GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE; +GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE; +GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE; +GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE; +GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE; +GLboolean __GLEW_SGIX_texture_range = GL_FALSE; +GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE; +GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE; +GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE; +GLboolean __GLEW_SGIX_ycrcb = GL_FALSE; +GLboolean __GLEW_SGI_color_matrix = GL_FALSE; +GLboolean __GLEW_SGI_color_table = GL_FALSE; +GLboolean __GLEW_SGI_texture_color_table = GL_FALSE; +GLboolean __GLEW_SUNX_constant_data = GL_FALSE; +GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE; +GLboolean __GLEW_SUN_global_alpha = GL_FALSE; +GLboolean __GLEW_SUN_mesh_array = GL_FALSE; +GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE; +GLboolean __GLEW_SUN_slice_accum = GL_FALSE; +GLboolean __GLEW_SUN_triangle_list = GL_FALSE; +GLboolean __GLEW_SUN_vertex = GL_FALSE; +GLboolean __GLEW_WIN_phong_shading = GL_FALSE; +GLboolean __GLEW_WIN_specular_fog = GL_FALSE; +GLboolean __GLEW_WIN_swap_hint = GL_FALSE; + +#endif /* !GLEW_MX */ + +#ifdef GL_VERSION_1_2 + +static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r; + r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r; + r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r; + r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_2 */ + +#ifdef GL_VERSION_1_2_1 + +#endif /* GL_VERSION_1_2_1 */ + +#ifdef GL_VERSION_1_3 + +static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r; + r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r; + r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r; + r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r; + r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r; + r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r; + r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r; + r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r; + r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r; + r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r; + r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r; + r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r; + r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r; + r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r; + r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r; + r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r; + r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r; + r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r; + r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r; + r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r; + r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r; + r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r; + r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r; + r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r; + r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r; + r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r; + r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r; + r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r; + r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r; + r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r; + r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r; + r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r; + r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r; + r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r; + r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r; + r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r; + r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r; + r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r; + r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r; + r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r; + r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r; + r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r; + r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r; + r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r; + r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r; + r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_3 */ + +#ifdef GL_VERSION_1_4 + +static GLboolean _glewInit_GL_VERSION_1_4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r; + r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; + r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r; + r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r; + r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r; + r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r; + r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r; + r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r; + r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r; + r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r; + r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r; + r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r; + r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r; + r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r; + r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r; + r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r; + r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r; + r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r; + r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r; + r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r; + r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r; + r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r; + r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r; + r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r; + r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r; + r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r; + r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r; + r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r; + r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r; + r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r; + r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r; + r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r; + r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r; + r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r; + r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r; + r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r; + r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r; + r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r; + r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r; + r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r; + r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r; + r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r; + r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r; + r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r; + r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r; + r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r; + r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_4 */ + +#ifdef GL_VERSION_1_5 + +static GLboolean _glewInit_GL_VERSION_1_5 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r; + r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r; + r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r; + r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r; + r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r; + r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r; + r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r; + r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r; + r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r; + r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r; + r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r; + r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r; + r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r; + r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r; + r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r; + r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r; + r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r; + r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r; + r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_5 */ + +#ifdef GL_VERSION_2_0 + +static GLboolean _glewInit_GL_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r; + r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r; + r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r; + r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r; + r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r; + r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r; + r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r; + r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r; + r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r; + r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r; + r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r; + r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r; + r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r; + r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r; + r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r; + r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r; + r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r; + r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r; + r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r; + r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r; + r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r; + r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r; + r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r; + r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r; + r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r; + r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r; + r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r; + r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r; + r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r; + r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r; + r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r; + r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r; + r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r; + r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r; + r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r; + r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r; + r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r; + r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r; + r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r; + r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r; + r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r; + r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r; + r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r; + r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r; + r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r; + r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r; + r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r; + r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r; + r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r; + r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r; + r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r; + r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r; + r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r; + r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r; + r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r; + r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r; + r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r; + r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r; + r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r; + r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r; + r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r; + r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r; + r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r; + r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r; + r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r; + r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r; + r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r; + r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r; + r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r; + r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r; + r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r; + r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r; + r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r; + r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r; + r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r; + r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r; + r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r; + r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r; + r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r; + r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r; + r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r; + r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r; + r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r; + r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r; + r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r; + r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r; + r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r; + r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r; + r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r; + r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r; + r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r; + r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r; + r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_2_0 */ + +#ifdef GL_VERSION_2_1 + +static GLboolean _glewInit_GL_VERSION_2_1 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r; + r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r; + r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r; + r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r; + r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r; + r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_2_1 */ + +#ifdef GL_VERSION_3_0 + +static GLboolean _glewInit_GL_VERSION_3_0 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r; + r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r; + r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r; + r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r; + r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r; + r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r; + r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r; + r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r; + r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r; + r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r; + r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r; + r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r; + r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r; + r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r; + r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r; + r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r; + r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r; + r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r; + r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r; + r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r; + r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r; + r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r; + r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r; + r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r; + r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r; + r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r; + r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r; + r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r; + r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r; + r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r; + r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r; + r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r; + r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r; + r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r; + r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r; + r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r; + r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r; + r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r; + r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r; + r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r; + r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r; + r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r; + r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r; + r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r; + r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r; + r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r; + r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r; + r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r; + r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r; + r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r; + r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r; + r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r; + r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r; + r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r; + r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_0 */ + +#ifdef GL_VERSION_3_1 + +static GLboolean _glewInit_GL_VERSION_3_1 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r; + r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r; + r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r; + r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_1 */ + +#ifdef GL_VERSION_3_2 + +static GLboolean _glewInit_GL_VERSION_3_2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r; + r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r; + r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_2 */ + +#ifdef GL_VERSION_3_3 + +static GLboolean _glewInit_GL_VERSION_3_3 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_3 */ + +#ifdef GL_VERSION_4_0 + +static GLboolean _glewInit_GL_VERSION_4_0 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r; + r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r; + r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r; + r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r; + r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_4_0 */ + +#ifdef GL_VERSION_4_1 + +#endif /* GL_VERSION_4_1 */ + +#ifdef GL_VERSION_4_2 + +#endif /* GL_VERSION_4_2 */ + +#ifdef GL_VERSION_4_3 + +#endif /* GL_VERSION_4_3 */ + +#ifdef GL_VERSION_4_4 + +#endif /* GL_VERSION_4_4 */ + +#ifdef GL_3DFX_multisample + +#endif /* GL_3DFX_multisample */ + +#ifdef GL_3DFX_tbuffer + +static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r; + + return r; +} + +#endif /* GL_3DFX_tbuffer */ + +#ifdef GL_3DFX_texture_compression_FXT1 + +#endif /* GL_3DFX_texture_compression_FXT1 */ + +#ifdef GL_AMD_blend_minmax_factor + +#endif /* GL_AMD_blend_minmax_factor */ + +#ifdef GL_AMD_conservative_depth + +#endif /* GL_AMD_conservative_depth */ + +#ifdef GL_AMD_debug_output + +static GLboolean _glewInit_GL_AMD_debug_output (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackAMD")) == NULL) || r; + r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageEnableAMD")) == NULL) || r; + r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertAMD")) == NULL) || r; + r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_debug_output */ + +#ifdef GL_AMD_depth_clamp_separate + +#endif /* GL_AMD_depth_clamp_separate */ + +#ifdef GL_AMD_draw_buffers_blend + +static GLboolean _glewInit_GL_AMD_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r; + r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r; + r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r; + r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_draw_buffers_blend */ + +#ifdef GL_AMD_interleaved_elements + +static GLboolean _glewInit_GL_AMD_interleaved_elements (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribParameteriAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_interleaved_elements */ + +#ifdef GL_AMD_multi_draw_indirect + +static GLboolean _glewInit_GL_AMD_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectAMD")) == NULL) || r; + r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_multi_draw_indirect */ + +#ifdef GL_AMD_name_gen_delete + +static GLboolean _glewInit_GL_AMD_name_gen_delete (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamesAMD")) == NULL) || r; + r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glGenNamesAMD")) == NULL) || r; + r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)"glIsNameAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_name_gen_delete */ + +#ifdef GL_AMD_performance_monitor + +static GLboolean _glewInit_GL_AMD_performance_monitor (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r; + r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r; + r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r; + r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r; + r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r; + r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r; + r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r; + r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_performance_monitor */ + +#ifdef GL_AMD_pinned_memory + +#endif /* GL_AMD_pinned_memory */ + +#ifdef GL_AMD_query_buffer_object + +#endif /* GL_AMD_query_buffer_object */ + +#ifdef GL_AMD_sample_positions + +static GLboolean _glewInit_GL_AMD_sample_positions (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((const GLubyte*)"glSetMultisamplefvAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_sample_positions */ + +#ifdef GL_AMD_seamless_cubemap_per_texture + +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +#ifdef GL_AMD_shader_stencil_export + +#endif /* GL_AMD_shader_stencil_export */ + +#ifdef GL_AMD_shader_trinary_minmax + +#endif /* GL_AMD_shader_trinary_minmax */ + +#ifdef GL_AMD_sparse_texture + +static GLboolean _glewInit_GL_AMD_sparse_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTexStorageSparseAMD")) == NULL) || r; + r = ((glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageSparseAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_sparse_texture */ + +#ifdef GL_AMD_stencil_operation_extended + +static GLboolean _glewInit_GL_AMD_stencil_operation_extended (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)glewGetProcAddress((const GLubyte*)"glStencilOpValueAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_stencil_operation_extended */ + +#ifdef GL_AMD_texture_texture4 + +#endif /* GL_AMD_texture_texture4 */ + +#ifdef GL_AMD_transform_feedback3_lines_triangles + +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +#ifdef GL_AMD_vertex_shader_layer + +#endif /* GL_AMD_vertex_shader_layer */ + +#ifdef GL_AMD_vertex_shader_tessellator + +static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r; + r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_vertex_shader_tessellator */ + +#ifdef GL_AMD_vertex_shader_viewport_index + +#endif /* GL_AMD_vertex_shader_viewport_index */ + +#ifdef GL_ANGLE_depth_texture + +#endif /* GL_ANGLE_depth_texture */ + +#ifdef GL_ANGLE_framebuffer_blit + +static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_framebuffer_blit */ + +#ifdef GL_ANGLE_framebuffer_multisample + +static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_framebuffer_multisample */ + +#ifdef GL_ANGLE_instanced_arrays + +static GLboolean _glewInit_GL_ANGLE_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedANGLE")) == NULL) || r; + r = ((glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedANGLE")) == NULL) || r; + r = ((glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_instanced_arrays */ + +#ifdef GL_ANGLE_pack_reverse_row_order + +#endif /* GL_ANGLE_pack_reverse_row_order */ + +#ifdef GL_ANGLE_program_binary + +#endif /* GL_ANGLE_program_binary */ + +#ifdef GL_ANGLE_texture_compression_dxt1 + +#endif /* GL_ANGLE_texture_compression_dxt1 */ + +#ifdef GL_ANGLE_texture_compression_dxt3 + +#endif /* GL_ANGLE_texture_compression_dxt3 */ + +#ifdef GL_ANGLE_texture_compression_dxt5 + +#endif /* GL_ANGLE_texture_compression_dxt5 */ + +#ifdef GL_ANGLE_texture_usage + +#endif /* GL_ANGLE_texture_usage */ + +#ifdef GL_ANGLE_timer_query + +static GLboolean _glewInit_GL_ANGLE_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryANGLE = (PFNGLBEGINQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryANGLE")) == NULL) || r; + r = ((glDeleteQueriesANGLE = (PFNGLDELETEQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesANGLE")) == NULL) || r; + r = ((glEndQueryANGLE = (PFNGLENDQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glEndQueryANGLE")) == NULL) || r; + r = ((glGenQueriesANGLE = (PFNGLGENQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesANGLE")) == NULL) || r; + r = ((glGetQueryObjecti64vANGLE = (PFNGLGETQUERYOBJECTI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vANGLE")) == NULL) || r; + r = ((glGetQueryObjectivANGLE = (PFNGLGETQUERYOBJECTIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivANGLE")) == NULL) || r; + r = ((glGetQueryObjectui64vANGLE = (PFNGLGETQUERYOBJECTUI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vANGLE")) == NULL) || r; + r = ((glGetQueryObjectuivANGLE = (PFNGLGETQUERYOBJECTUIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivANGLE")) == NULL) || r; + r = ((glGetQueryivANGLE = (PFNGLGETQUERYIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivANGLE")) == NULL) || r; + r = ((glIsQueryANGLE = (PFNGLISQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glIsQueryANGLE")) == NULL) || r; + r = ((glQueryCounterANGLE = (PFNGLQUERYCOUNTERANGLEPROC)glewGetProcAddress((const GLubyte*)"glQueryCounterANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_timer_query */ + +#ifdef GL_ANGLE_translated_shader_source + +static GLboolean _glewInit_GL_ANGLE_translated_shader_source (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetTranslatedShaderSourceANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_translated_shader_source */ + +#ifdef GL_APPLE_aux_depth_stencil + +#endif /* GL_APPLE_aux_depth_stencil */ + +#ifdef GL_APPLE_client_storage + +#endif /* GL_APPLE_client_storage */ + +#ifdef GL_APPLE_element_array + +static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r; + r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r; + r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r; + r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r; + r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_element_array */ + +#ifdef GL_APPLE_fence + +static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r; + r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r; + r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r; + r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r; + r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r; + r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r; + r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r; + r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_fence */ + +#ifdef GL_APPLE_float_pixels + +#endif /* GL_APPLE_float_pixels */ + +#ifdef GL_APPLE_flush_buffer_range + +static GLboolean _glewInit_GL_APPLE_flush_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r; + r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_flush_buffer_range */ + +#ifdef GL_APPLE_object_purgeable + +static GLboolean _glewInit_GL_APPLE_object_purgeable (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r; + r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r; + r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_object_purgeable */ + +#ifdef GL_APPLE_pixel_buffer + +#endif /* GL_APPLE_pixel_buffer */ + +#ifdef GL_APPLE_rgb_422 + +#endif /* GL_APPLE_rgb_422 */ + +#ifdef GL_APPLE_row_bytes + +#endif /* GL_APPLE_row_bytes */ + +#ifdef GL_APPLE_specular_vector + +#endif /* GL_APPLE_specular_vector */ + +#ifdef GL_APPLE_texture_range + +static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r; + r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_texture_range */ + +#ifdef GL_APPLE_transform_hint + +#endif /* GL_APPLE_transform_hint */ + +#ifdef GL_APPLE_vertex_array_object + +static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r; + r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r; + r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r; + r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_array_object */ + +#ifdef GL_APPLE_vertex_array_range + +static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r; + r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r; + r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_array_range */ + +#ifdef GL_APPLE_vertex_program_evaluators + +static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r; + r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r; + r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_program_evaluators */ + +#ifdef GL_APPLE_ycbcr_422 + +#endif /* GL_APPLE_ycbcr_422 */ + +#ifdef GL_ARB_ES2_compatibility + +static GLboolean _glewInit_GL_ARB_ES2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r; + r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r; + r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r; + r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r; + r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_ES2_compatibility */ + +#ifdef GL_ARB_ES3_compatibility + +#endif /* GL_ARB_ES3_compatibility */ + +#ifdef GL_ARB_arrays_of_arrays + +#endif /* GL_ARB_arrays_of_arrays */ + +#ifdef GL_ARB_base_instance + +static GLboolean _glewInit_GL_ARB_base_instance (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstance")) == NULL) || r; + r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstance")) == NULL) || r; + r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstance")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_base_instance */ + +#ifdef GL_ARB_bindless_texture + +static GLboolean _glewInit_GL_ARB_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleARB")) == NULL) || r; + r = ((glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleARB")) == NULL) || r; + r = ((glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleARB")) == NULL) || r; + r = ((glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vARB")) == NULL) || r; + r = ((glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentARB")) == NULL) || r; + r = ((glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentARB")) == NULL) || r; + r = ((glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentARB")) == NULL) || r; + r = ((glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentARB")) == NULL) || r; + r = ((glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentARB")) == NULL) || r; + r = ((glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentARB")) == NULL) || r; + r = ((glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64ARB")) == NULL) || r; + r = ((glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vARB")) == NULL) || r; + r = ((glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64ARB")) == NULL) || r; + r = ((glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vARB")) == NULL) || r; + r = ((glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64ARB")) == NULL) || r; + r = ((glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_bindless_texture */ + +#ifdef GL_ARB_blend_func_extended + +static GLboolean _glewInit_GL_ARB_blend_func_extended (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r; + r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_blend_func_extended */ + +#ifdef GL_ARB_buffer_storage + +static GLboolean _glewInit_GL_ARB_buffer_storage (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferStorage = (PFNGLBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glBufferStorage")) == NULL) || r; + r = ((glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_buffer_storage */ + +#ifdef GL_ARB_cl_event + +static GLboolean _glewInit_GL_ARB_cl_event (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateSyncFromCLeventARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_cl_event */ + +#ifdef GL_ARB_clear_buffer_object + +static GLboolean _glewInit_GL_ARB_clear_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferData")) == NULL) || r; + r = ((glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferSubData")) == NULL) || r; + r = ((glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferDataEXT")) == NULL) || r; + r = ((glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubDataEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_clear_buffer_object */ + +#ifdef GL_ARB_clear_texture + +static GLboolean _glewInit_GL_ARB_clear_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexImage")) == NULL) || r; + r = ((glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImage")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_clear_texture */ + +#ifdef GL_ARB_color_buffer_float + +static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_color_buffer_float */ + +#ifdef GL_ARB_compatibility + +#endif /* GL_ARB_compatibility */ + +#ifdef GL_ARB_compressed_texture_pixel_storage + +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +#ifdef GL_ARB_compute_shader + +static GLboolean _glewInit_GL_ARB_compute_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)glewGetProcAddress((const GLubyte*)"glDispatchCompute")) == NULL) || r; + r = ((glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeIndirect")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_compute_shader */ + +#ifdef GL_ARB_compute_variable_group_size + +static GLboolean _glewInit_GL_ARB_compute_variable_group_size (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeGroupSizeARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_compute_variable_group_size */ + +#ifdef GL_ARB_conservative_depth + +#endif /* GL_ARB_conservative_depth */ + +#ifdef GL_ARB_copy_buffer + +static GLboolean _glewInit_GL_ARB_copy_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_copy_buffer */ + +#ifdef GL_ARB_copy_image + +static GLboolean _glewInit_GL_ARB_copy_image (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubData")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_copy_image */ + +#ifdef GL_ARB_debug_output + +static GLboolean _glewInit_GL_ARB_debug_output (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackARB")) == NULL) || r; + r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControlARB")) == NULL) || r; + r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertARB")) == NULL) || r; + r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_debug_output */ + +#ifdef GL_ARB_depth_buffer_float + +#endif /* GL_ARB_depth_buffer_float */ + +#ifdef GL_ARB_depth_clamp + +#endif /* GL_ARB_depth_clamp */ + +#ifdef GL_ARB_depth_texture + +#endif /* GL_ARB_depth_texture */ + +#ifdef GL_ARB_draw_buffers + +static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_buffers */ + +#ifdef GL_ARB_draw_buffers_blend + +static GLboolean _glewInit_GL_ARB_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r; + r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r; + r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r; + r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_buffers_blend */ + +#ifdef GL_ARB_draw_elements_base_vertex + +static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r; + r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r; + r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r; + r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifdef GL_ARB_draw_indirect + +static GLboolean _glewInit_GL_ARB_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r; + r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_indirect */ + +#ifdef GL_ARB_draw_instanced + +#endif /* GL_ARB_draw_instanced */ + +#ifdef GL_ARB_enhanced_layouts + +#endif /* GL_ARB_enhanced_layouts */ + +#ifdef GL_ARB_explicit_attrib_location + +#endif /* GL_ARB_explicit_attrib_location */ + +#ifdef GL_ARB_explicit_uniform_location + +#endif /* GL_ARB_explicit_uniform_location */ + +#ifdef GL_ARB_fragment_coord_conventions + +#endif /* GL_ARB_fragment_coord_conventions */ + +#ifdef GL_ARB_fragment_layer_viewport + +#endif /* GL_ARB_fragment_layer_viewport */ + +#ifdef GL_ARB_fragment_program + +#endif /* GL_ARB_fragment_program */ + +#ifdef GL_ARB_fragment_program_shadow + +#endif /* GL_ARB_fragment_program_shadow */ + +#ifdef GL_ARB_fragment_shader + +#endif /* GL_ARB_fragment_shader */ + +#ifdef GL_ARB_framebuffer_no_attachments + +static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteri")) == NULL) || r; + r = ((glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameteriv")) == NULL) || r; + r = ((glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterivEXT")) == NULL) || r; + r = ((glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteriEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifdef GL_ARB_framebuffer_object + +static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r; + r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r; + r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r; + r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r; + r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r; + r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r; + r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r; + r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r; + r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r; + r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r; + r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r; + r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r; + r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r; + r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r; + r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r; + r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r; + r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r; + r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r; + r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r; + r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_framebuffer_object */ + +#ifdef GL_ARB_framebuffer_sRGB + +#endif /* GL_ARB_framebuffer_sRGB */ + +#ifdef GL_ARB_geometry_shader4 + +static GLboolean _glewInit_GL_ARB_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r; + r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r; + r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r; + r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_geometry_shader4 */ + +#ifdef GL_ARB_get_program_binary + +static GLboolean _glewInit_GL_ARB_get_program_binary (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinary")) == NULL) || r; + r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glProgramBinary")) == NULL) || r; + r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteri")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_get_program_binary */ + +#ifdef GL_ARB_gpu_shader5 + +#endif /* GL_ARB_gpu_shader5 */ + +#ifdef GL_ARB_gpu_shader_fp64 + +static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r; + r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r; + r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r; + r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r; + r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glUniform2dv")) == NULL) || r; + r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glUniform3d")) == NULL) || r; + r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glUniform3dv")) == NULL) || r; + r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glUniform4d")) == NULL) || r; + r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glUniform4dv")) == NULL) || r; + r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2dv")) == NULL) || r; + r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3dv")) == NULL) || r; + r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4dv")) == NULL) || r; + r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3dv")) == NULL) || r; + r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2dv")) == NULL) || r; + r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4dv")) == NULL) || r; + r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4dv")) == NULL) || r; + r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2dv")) == NULL) || r; + r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3dv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifdef GL_ARB_half_float_pixel + +#endif /* GL_ARB_half_float_pixel */ + +#ifdef GL_ARB_half_float_vertex + +#endif /* GL_ARB_half_float_vertex */ + +#ifdef GL_ARB_imaging + +static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; + r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r; + r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r; + r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r; + r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r; + r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r; + r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r; + r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r; + r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r; + r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r; + r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r; + r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r; + r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r; + r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r; + r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r; + r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r; + r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r; + r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r; + r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r; + r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r; + r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r; + r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r; + r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r; + r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r; + r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r; + r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r; + r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r; + r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r; + r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r; + r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r; + r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r; + r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r; + r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_imaging */ + +#ifdef GL_ARB_indirect_parameters + +static GLboolean _glewInit_GL_ARB_indirect_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCountARB")) == NULL) || r; + r = ((glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCountARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_indirect_parameters */ + +#ifdef GL_ARB_instanced_arrays + +static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r; + r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r; + r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_instanced_arrays */ + +#ifdef GL_ARB_internalformat_query + +static GLboolean _glewInit_GL_ARB_internalformat_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformativ")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_internalformat_query */ + +#ifdef GL_ARB_internalformat_query2 + +static GLboolean _glewInit_GL_ARB_internalformat_query2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformati64v")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_internalformat_query2 */ + +#ifdef GL_ARB_invalidate_subdata + +static GLboolean _glewInit_GL_ARB_invalidate_subdata (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferData")) == NULL) || r; + r = ((glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferSubData")) == NULL) || r; + r = ((glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateFramebuffer")) == NULL) || r; + r = ((glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateSubFramebuffer")) == NULL) || r; + r = ((glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexImage")) == NULL) || r; + r = ((glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexSubImage")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_invalidate_subdata */ + +#ifdef GL_ARB_map_buffer_alignment + +#endif /* GL_ARB_map_buffer_alignment */ + +#ifdef GL_ARB_map_buffer_range + +static GLboolean _glewInit_GL_ARB_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r; + r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_map_buffer_range */ + +#ifdef GL_ARB_matrix_palette + +static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r; + r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r; + r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r; + r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r; + r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_matrix_palette */ + +#ifdef GL_ARB_multi_bind + +static GLboolean _glewInit_GL_ARB_multi_bind (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersBase")) == NULL) || r; + r = ((glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersRange")) == NULL) || r; + r = ((glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextures")) == NULL) || r; + r = ((glBindSamplers = (PFNGLBINDSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glBindSamplers")) == NULL) || r; + r = ((glBindTextures = (PFNGLBINDTEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindTextures")) == NULL) || r; + r = ((glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffers")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multi_bind */ + +#ifdef GL_ARB_multi_draw_indirect + +static GLboolean _glewInit_GL_ARB_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirect")) == NULL) || r; + r = ((glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirect")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multi_draw_indirect */ + +#ifdef GL_ARB_multisample + +static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multisample */ + +#ifdef GL_ARB_multitexture + +static GLboolean _glewInit_GL_ARB_multitexture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r; + r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r; + r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r; + r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r; + r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r; + r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r; + r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r; + r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r; + r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r; + r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r; + r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r; + r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r; + r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r; + r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r; + r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r; + r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r; + r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r; + r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r; + r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r; + r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r; + r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r; + r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r; + r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r; + r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r; + r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r; + r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r; + r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r; + r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r; + r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r; + r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r; + r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r; + r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r; + r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r; + r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multitexture */ + +#ifdef GL_ARB_occlusion_query + +static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r; + r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r; + r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r; + r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r; + r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r; + r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r; + r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r; + r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_occlusion_query */ + +#ifdef GL_ARB_occlusion_query2 + +#endif /* GL_ARB_occlusion_query2 */ + +#ifdef GL_ARB_pixel_buffer_object + +#endif /* GL_ARB_pixel_buffer_object */ + +#ifdef GL_ARB_point_parameters + +static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r; + r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_point_parameters */ + +#ifdef GL_ARB_point_sprite + +#endif /* GL_ARB_point_sprite */ + +#ifdef GL_ARB_program_interface_query + +static GLboolean _glewInit_GL_ARB_program_interface_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInterfaceiv")) == NULL) || r; + r = ((glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceIndex")) == NULL) || r; + r = ((glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocation")) == NULL) || r; + r = ((glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndex")) == NULL) || r; + r = ((glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceName")) == NULL) || r; + r = ((glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_program_interface_query */ + +#ifdef GL_ARB_provoking_vertex + +static GLboolean _glewInit_GL_ARB_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_provoking_vertex */ + +#ifdef GL_ARB_query_buffer_object + +#endif /* GL_ARB_query_buffer_object */ + +#ifdef GL_ARB_robust_buffer_access_behavior + +#endif /* GL_ARB_robust_buffer_access_behavior */ + +#ifdef GL_ARB_robustness + +static GLboolean _glewInit_GL_ARB_robustness (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusARB")) == NULL) || r; + r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r; + r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r; + r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r; + r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glGetnHistogramARB")) == NULL) || r; + r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapdvARB")) == NULL) || r; + r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapfvARB")) == NULL) || r; + r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapivARB")) == NULL) || r; + r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMinmaxARB")) == NULL) || r; + r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapfvARB")) == NULL) || r; + r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapuivARB")) == NULL) || r; + r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapusvARB")) == NULL) || r; + r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPolygonStippleARB")) == NULL) || r; + r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnSeparableFilterARB")) == NULL) || r; + r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImageARB")) == NULL) || r; + r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdvARB")) == NULL) || r; + r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvARB")) == NULL) || r; + r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivARB")) == NULL) || r; + r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuivARB")) == NULL) || r; + r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_robustness */ + +#ifdef GL_ARB_robustness_application_isolation + +#endif /* GL_ARB_robustness_application_isolation */ + +#ifdef GL_ARB_robustness_share_group_isolation + +#endif /* GL_ARB_robustness_share_group_isolation */ + +#ifdef GL_ARB_sample_shading + +static GLboolean _glewInit_GL_ARB_sample_shading (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sample_shading */ + +#ifdef GL_ARB_sampler_objects + +static GLboolean _glewInit_GL_ARB_sampler_objects (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r; + r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r; + r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r; + r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r; + r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r; + r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r; + r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r; + r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r; + r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r; + r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r; + r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r; + r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r; + r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r; + r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sampler_objects */ + +#ifdef GL_ARB_seamless_cube_map + +#endif /* GL_ARB_seamless_cube_map */ + +#ifdef GL_ARB_seamless_cubemap_per_texture + +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +#ifdef GL_ARB_separate_shader_objects + +static GLboolean _glewInit_GL_ARB_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glActiveShaderProgram")) == NULL) || r; + r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glBindProgramPipeline")) == NULL) || r; + r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramv")) == NULL) || r; + r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramPipelines")) == NULL) || r; + r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glGenProgramPipelines")) == NULL) || r; + r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineInfoLog")) == NULL) || r; + r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineiv")) == NULL) || r; + r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glIsProgramPipeline")) == NULL) || r; + r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1d")) == NULL) || r; + r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dv")) == NULL) || r; + r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1f")) == NULL) || r; + r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fv")) == NULL) || r; + r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i")) == NULL) || r; + r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iv")) == NULL) || r; + r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui")) == NULL) || r; + r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiv")) == NULL) || r; + r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2d")) == NULL) || r; + r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dv")) == NULL) || r; + r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2f")) == NULL) || r; + r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fv")) == NULL) || r; + r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i")) == NULL) || r; + r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iv")) == NULL) || r; + r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui")) == NULL) || r; + r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiv")) == NULL) || r; + r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3d")) == NULL) || r; + r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dv")) == NULL) || r; + r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3f")) == NULL) || r; + r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fv")) == NULL) || r; + r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i")) == NULL) || r; + r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iv")) == NULL) || r; + r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui")) == NULL) || r; + r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiv")) == NULL) || r; + r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4d")) == NULL) || r; + r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dv")) == NULL) || r; + r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4f")) == NULL) || r; + r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fv")) == NULL) || r; + r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i")) == NULL) || r; + r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iv")) == NULL) || r; + r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui")) == NULL) || r; + r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiv")) == NULL) || r; + r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dv")) == NULL) || r; + r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fv")) == NULL) || r; + r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dv")) == NULL) || r; + r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fv")) == NULL) || r; + r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dv")) == NULL) || r; + r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fv")) == NULL) || r; + r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dv")) == NULL) || r; + r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fv")) == NULL) || r; + r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dv")) == NULL) || r; + r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fv")) == NULL) || r; + r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dv")) == NULL) || r; + r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fv")) == NULL) || r; + r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dv")) == NULL) || r; + r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fv")) == NULL) || r; + r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dv")) == NULL) || r; + r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fv")) == NULL) || r; + r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dv")) == NULL) || r; + r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fv")) == NULL) || r; + r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((const GLubyte*)"glUseProgramStages")) == NULL) || r; + r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramPipeline")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_separate_shader_objects */ + +#ifdef GL_ARB_shader_atomic_counters + +static GLboolean _glewInit_GL_ARB_shader_atomic_counters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAtomicCounterBufferiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_atomic_counters */ + +#ifdef GL_ARB_shader_bit_encoding + +#endif /* GL_ARB_shader_bit_encoding */ + +#ifdef GL_ARB_shader_draw_parameters + +#endif /* GL_ARB_shader_draw_parameters */ + +#ifdef GL_ARB_shader_group_vote + +#endif /* GL_ARB_shader_group_vote */ + +#ifdef GL_ARB_shader_image_load_store + +static GLboolean _glewInit_GL_ARB_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindImageTexture")) == NULL) || r; + r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrier")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_image_load_store */ + +#ifdef GL_ARB_shader_image_size + +#endif /* GL_ARB_shader_image_size */ + +#ifdef GL_ARB_shader_objects + +static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r; + r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r; + r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r; + r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r; + r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r; + r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r; + r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r; + r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r; + r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r; + r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r; + r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r; + r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r; + r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r; + r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r; + r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r; + r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r; + r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r; + r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r; + r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r; + r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r; + r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r; + r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r; + r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r; + r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r; + r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r; + r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r; + r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r; + r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r; + r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r; + r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r; + r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r; + r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r; + r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r; + r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r; + r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r; + r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r; + r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r; + r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r; + r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_objects */ + +#ifdef GL_ARB_shader_precision + +#endif /* GL_ARB_shader_precision */ + +#ifdef GL_ARB_shader_stencil_export + +#endif /* GL_ARB_shader_stencil_export */ + +#ifdef GL_ARB_shader_storage_buffer_object + +static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glShaderStorageBlockBinding")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifdef GL_ARB_shader_subroutine + +static GLboolean _glewInit_GL_ARB_shader_subroutine (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r; + r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r; + r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r; + r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r; + r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r; + r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r; + r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r; + r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_subroutine */ + +#ifdef GL_ARB_shader_texture_lod + +#endif /* GL_ARB_shader_texture_lod */ + +#ifdef GL_ARB_shading_language_100 + +#endif /* GL_ARB_shading_language_100 */ + +#ifdef GL_ARB_shading_language_420pack + +#endif /* GL_ARB_shading_language_420pack */ + +#ifdef GL_ARB_shading_language_include + +static GLboolean _glewInit_GL_ARB_shading_language_include (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r; + r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r; + r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r; + r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r; + r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r; + r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shading_language_include */ + +#ifdef GL_ARB_shading_language_packing + +#endif /* GL_ARB_shading_language_packing */ + +#ifdef GL_ARB_shadow + +#endif /* GL_ARB_shadow */ + +#ifdef GL_ARB_shadow_ambient + +#endif /* GL_ARB_shadow_ambient */ + +#ifdef GL_ARB_sparse_texture + +static GLboolean _glewInit_GL_ARB_sparse_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentARB")) == NULL) || r; + r = ((glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexturePageCommitmentEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sparse_texture */ + +#ifdef GL_ARB_stencil_texturing + +#endif /* GL_ARB_stencil_texturing */ + +#ifdef GL_ARB_sync + +static GLboolean _glewInit_GL_ARB_sync (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r; + r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r; + r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r; + r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r; + r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r; + r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r; + r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sync */ + +#ifdef GL_ARB_tessellation_shader + +static GLboolean _glewInit_GL_ARB_tessellation_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r; + r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_tessellation_shader */ + +#ifdef GL_ARB_texture_border_clamp + +#endif /* GL_ARB_texture_border_clamp */ + +#ifdef GL_ARB_texture_buffer_object + +static GLboolean _glewInit_GL_ARB_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_buffer_object */ + +#ifdef GL_ARB_texture_buffer_object_rgb32 + +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +#ifdef GL_ARB_texture_buffer_range + +static GLboolean _glewInit_GL_ARB_texture_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRange")) == NULL) || r; + r = ((glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRangeEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_buffer_range */ + +#ifdef GL_ARB_texture_compression + +static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r; + r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r; + r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r; + r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r; + r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r; + r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r; + r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_compression */ + +#ifdef GL_ARB_texture_compression_bptc + +#endif /* GL_ARB_texture_compression_bptc */ + +#ifdef GL_ARB_texture_compression_rgtc + +#endif /* GL_ARB_texture_compression_rgtc */ + +#ifdef GL_ARB_texture_cube_map + +#endif /* GL_ARB_texture_cube_map */ + +#ifdef GL_ARB_texture_cube_map_array + +#endif /* GL_ARB_texture_cube_map_array */ + +#ifdef GL_ARB_texture_env_add + +#endif /* GL_ARB_texture_env_add */ + +#ifdef GL_ARB_texture_env_combine + +#endif /* GL_ARB_texture_env_combine */ + +#ifdef GL_ARB_texture_env_crossbar + +#endif /* GL_ARB_texture_env_crossbar */ + +#ifdef GL_ARB_texture_env_dot3 + +#endif /* GL_ARB_texture_env_dot3 */ + +#ifdef GL_ARB_texture_float + +#endif /* GL_ARB_texture_float */ + +#ifdef GL_ARB_texture_gather + +#endif /* GL_ARB_texture_gather */ + +#ifdef GL_ARB_texture_mirror_clamp_to_edge + +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +#ifdef GL_ARB_texture_mirrored_repeat + +#endif /* GL_ARB_texture_mirrored_repeat */ + +#ifdef GL_ARB_texture_multisample + +static GLboolean _glewInit_GL_ARB_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r; + r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r; + r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r; + r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_multisample */ + +#ifdef GL_ARB_texture_non_power_of_two + +#endif /* GL_ARB_texture_non_power_of_two */ + +#ifdef GL_ARB_texture_query_levels + +#endif /* GL_ARB_texture_query_levels */ + +#ifdef GL_ARB_texture_query_lod + +#endif /* GL_ARB_texture_query_lod */ + +#ifdef GL_ARB_texture_rectangle + +#endif /* GL_ARB_texture_rectangle */ + +#ifdef GL_ARB_texture_rg + +#endif /* GL_ARB_texture_rg */ + +#ifdef GL_ARB_texture_rgb10_a2ui + +#endif /* GL_ARB_texture_rgb10_a2ui */ + +#ifdef GL_ARB_texture_stencil8 + +#endif /* GL_ARB_texture_stencil8 */ + +#ifdef GL_ARB_texture_storage + +static GLboolean _glewInit_GL_ARB_texture_storage (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1D")) == NULL) || r; + r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2D")) == NULL) || r; + r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3D")) == NULL) || r; + r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r; + r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r; + r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_storage */ + +#ifdef GL_ARB_texture_storage_multisample + +static GLboolean _glewInit_GL_ARB_texture_storage_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DMultisample")) == NULL) || r; + r = ((glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisample")) == NULL) || r; + r = ((glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisampleEXT")) == NULL) || r; + r = ((glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisampleEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_storage_multisample */ + +#ifdef GL_ARB_texture_swizzle + +#endif /* GL_ARB_texture_swizzle */ + +#ifdef GL_ARB_texture_view + +static GLboolean _glewInit_GL_ARB_texture_view (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureView = (PFNGLTEXTUREVIEWPROC)glewGetProcAddress((const GLubyte*)"glTextureView")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_view */ + +#ifdef GL_ARB_timer_query + +static GLboolean _glewInit_GL_ARB_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r; + r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r; + r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_timer_query */ + +#ifdef GL_ARB_transform_feedback2 + +static GLboolean _glewInit_GL_ARB_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r; + r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r; + r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r; + r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r; + r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r; + r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r; + r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transform_feedback2 */ + +#ifdef GL_ARB_transform_feedback3 + +static GLboolean _glewInit_GL_ARB_transform_feedback3 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r; + r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r; + r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r; + r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transform_feedback3 */ + +#ifdef GL_ARB_transform_feedback_instanced + +static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstanced")) == NULL) || r; + r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStreamInstanced")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifdef GL_ARB_transpose_matrix + +static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r; + r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r; + r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r; + r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transpose_matrix */ + +#ifdef GL_ARB_uniform_buffer_object + +static GLboolean _glewInit_GL_ARB_uniform_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r; + r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r; + r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r; + r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r; + r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r; + r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r; + r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r; + r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r; + r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r; + r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_uniform_buffer_object */ + +#ifdef GL_ARB_vertex_array_bgra + +#endif /* GL_ARB_vertex_array_bgra */ + +#ifdef GL_ARB_vertex_array_object + +static GLboolean _glewInit_GL_ARB_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r; + r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r; + r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r; + r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_array_object */ + +#ifdef GL_ARB_vertex_attrib_64bit + +static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdv")) == NULL) || r; + r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1d")) == NULL) || r; + r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dv")) == NULL) || r; + r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2d")) == NULL) || r; + r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dv")) == NULL) || r; + r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3d")) == NULL) || r; + r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dv")) == NULL) || r; + r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4d")) == NULL) || r; + r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dv")) == NULL) || r; + r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifdef GL_ARB_vertex_attrib_binding + +static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffer")) == NULL) || r; + r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribBinding")) == NULL) || r; + r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormat")) == NULL) || r; + r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormat")) == NULL) || r; + r = ((glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormat")) == NULL) || r; + r = ((glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexBindingDivisor")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifdef GL_ARB_vertex_blend + +static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r; + r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r; + r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r; + r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r; + r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r; + r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r; + r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r; + r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r; + r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r; + r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_blend */ + +#ifdef GL_ARB_vertex_buffer_object + +static GLboolean _glewInit_GL_ARB_vertex_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r; + r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r; + r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r; + r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r; + r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r; + r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r; + r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r; + r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r; + r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r; + r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r; + r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_buffer_object */ + +#ifdef GL_ARB_vertex_program + +static GLboolean _glewInit_GL_ARB_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r; + r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r; + r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r; + r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r; + r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r; + r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r; + r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r; + r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r; + r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r; + r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r; + r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r; + r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r; + r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r; + r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r; + r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r; + r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r; + r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r; + r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r; + r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r; + r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r; + r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r; + r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r; + r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r; + r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r; + r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r; + r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r; + r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r; + r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r; + r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r; + r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r; + r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r; + r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r; + r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r; + r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r; + r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r; + r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r; + r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r; + r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r; + r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r; + r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r; + r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r; + r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r; + r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r; + r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r; + r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r; + r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r; + r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r; + r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r; + r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r; + r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r; + r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r; + r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r; + r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r; + r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r; + r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r; + r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r; + r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r; + r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r; + r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r; + r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r; + r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r; + r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_program */ + +#ifdef GL_ARB_vertex_shader + +static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r; + r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r; + r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_shader */ + +#ifdef GL_ARB_vertex_type_10f_11f_11f_rev + +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + +static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r; + r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r; + r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r; + r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r; + r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r; + r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r; + r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r; + r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r; + r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r; + r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r; + r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r; + r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r; + r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r; + r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r; + r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r; + r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r; + r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r; + r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r; + r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r; + r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r; + r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r; + r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r; + r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r; + r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r; + r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r; + r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r; + r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r; + r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r; + r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r; + r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r; + r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r; + r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r; + r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r; + r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r; + r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r; + r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r; + r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r; + r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifdef GL_ARB_viewport_array + +static GLboolean _glewInit_GL_ARB_viewport_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayv")) == NULL) || r; + r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexed")) == NULL) || r; + r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_v")) == NULL) || r; + r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_v")) == NULL) || r; + r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayv")) == NULL) || r; + r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexed")) == NULL) || r; + r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedv")) == NULL) || r; + r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayv")) == NULL) || r; + r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedf")) == NULL) || r; + r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_viewport_array */ + +#ifdef GL_ARB_window_pos + +static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r; + r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r; + r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r; + r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r; + r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r; + r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r; + r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r; + r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r; + r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r; + r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r; + r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r; + r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r; + r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r; + r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r; + r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r; + r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_window_pos */ + +#ifdef GL_ATIX_point_sprites + +#endif /* GL_ATIX_point_sprites */ + +#ifdef GL_ATIX_texture_env_combine3 + +#endif /* GL_ATIX_texture_env_combine3 */ + +#ifdef GL_ATIX_texture_env_route + +#endif /* GL_ATIX_texture_env_route */ + +#ifdef GL_ATIX_vertex_shader_output_point_size + +#endif /* GL_ATIX_vertex_shader_output_point_size */ + +#ifdef GL_ATI_draw_buffers + +static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_draw_buffers */ + +#ifdef GL_ATI_element_array + +static GLboolean _glewInit_GL_ATI_element_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r; + r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r; + r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_element_array */ + +#ifdef GL_ATI_envmap_bumpmap + +static GLboolean _glewInit_GL_ATI_envmap_bumpmap (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r; + r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r; + r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r; + r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_envmap_bumpmap */ + +#ifdef GL_ATI_fragment_shader + +static GLboolean _glewInit_GL_ATI_fragment_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r; + r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r; + r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r; + r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r; + r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r; + r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r; + r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r; + r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r; + r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r; + r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r; + r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r; + r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r; + r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r; + r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_fragment_shader */ + +#ifdef GL_ATI_map_object_buffer + +static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r; + r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_map_object_buffer */ + +#ifdef GL_ATI_meminfo + +#endif /* GL_ATI_meminfo */ + +#ifdef GL_ATI_pn_triangles + +static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r; + r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_pn_triangles */ + +#ifdef GL_ATI_separate_stencil + +static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r; + r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_separate_stencil */ + +#ifdef GL_ATI_shader_texture_lod + +#endif /* GL_ATI_shader_texture_lod */ + +#ifdef GL_ATI_text_fragment_shader + +#endif /* GL_ATI_text_fragment_shader */ + +#ifdef GL_ATI_texture_compression_3dc + +#endif /* GL_ATI_texture_compression_3dc */ + +#ifdef GL_ATI_texture_env_combine3 + +#endif /* GL_ATI_texture_env_combine3 */ + +#ifdef GL_ATI_texture_float + +#endif /* GL_ATI_texture_float */ + +#ifdef GL_ATI_texture_mirror_once + +#endif /* GL_ATI_texture_mirror_once */ + +#ifdef GL_ATI_vertex_array_object + +static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r; + r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r; + r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r; + r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r; + r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r; + r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r; + r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r; + r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r; + r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r; + r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r; + r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r; + r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_array_object */ + +#ifdef GL_ATI_vertex_attrib_array_object + +static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r; + r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r; + r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifdef GL_ATI_vertex_streams + +static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r; + r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r; + r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r; + r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r; + r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r; + r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r; + r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r; + r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r; + r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r; + r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r; + r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r; + r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r; + r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r; + r = ((glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dATI")) == NULL) || r; + r = ((glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dvATI")) == NULL) || r; + r = ((glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fATI")) == NULL) || r; + r = ((glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fvATI")) == NULL) || r; + r = ((glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1iATI")) == NULL) || r; + r = ((glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1ivATI")) == NULL) || r; + r = ((glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1sATI")) == NULL) || r; + r = ((glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1svATI")) == NULL) || r; + r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r; + r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r; + r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r; + r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r; + r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r; + r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r; + r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r; + r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r; + r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r; + r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r; + r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r; + r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r; + r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r; + r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r; + r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r; + r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r; + r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r; + r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r; + r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r; + r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r; + r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r; + r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r; + r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r; + r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_streams */ + +#ifdef GL_EXT_422_pixels + +#endif /* GL_EXT_422_pixels */ + +#ifdef GL_EXT_Cg_shader + +#endif /* GL_EXT_Cg_shader */ + +#ifdef GL_EXT_abgr + +#endif /* GL_EXT_abgr */ + +#ifdef GL_EXT_bgra + +#endif /* GL_EXT_bgra */ + +#ifdef GL_EXT_bindable_uniform + +static GLboolean _glewInit_GL_EXT_bindable_uniform (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r; + r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r; + r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_bindable_uniform */ + +#ifdef GL_EXT_blend_color + +static GLboolean _glewInit_GL_EXT_blend_color (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_color */ + +#ifdef GL_EXT_blend_equation_separate + +static GLboolean _glewInit_GL_EXT_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_equation_separate */ + +#ifdef GL_EXT_blend_func_separate + +static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_func_separate */ + +#ifdef GL_EXT_blend_logic_op + +#endif /* GL_EXT_blend_logic_op */ + +#ifdef GL_EXT_blend_minmax + +static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_minmax */ + +#ifdef GL_EXT_blend_subtract + +#endif /* GL_EXT_blend_subtract */ + +#ifdef GL_EXT_clip_volume_hint + +#endif /* GL_EXT_clip_volume_hint */ + +#ifdef GL_EXT_cmyka + +#endif /* GL_EXT_cmyka */ + +#ifdef GL_EXT_color_subtable + +static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r; + r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_color_subtable */ + +#ifdef GL_EXT_compiled_vertex_array + +static GLboolean _glewInit_GL_EXT_compiled_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r; + r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_compiled_vertex_array */ + +#ifdef GL_EXT_convolution + +static GLboolean _glewInit_GL_EXT_convolution (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r; + r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r; + r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r; + r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r; + r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r; + r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r; + r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r; + r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r; + r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r; + r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r; + r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r; + r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r; + r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_convolution */ + +#ifdef GL_EXT_coordinate_frame + +static GLboolean _glewInit_GL_EXT_coordinate_frame (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r; + r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_coordinate_frame */ + +#ifdef GL_EXT_copy_texture + +static GLboolean _glewInit_GL_EXT_copy_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r; + r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r; + r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r; + r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r; + r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_copy_texture */ + +#ifdef GL_EXT_cull_vertex + +static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r; + r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_cull_vertex */ + +#ifdef GL_EXT_debug_marker + +static GLboolean _glewInit_GL_EXT_debug_marker (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glInsertEventMarkerEXT")) == NULL) || r; + r = ((glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPopGroupMarkerEXT")) == NULL) || r; + r = ((glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPushGroupMarkerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_debug_marker */ + +#ifdef GL_EXT_depth_bounds_test + +static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_depth_bounds_test */ + +#ifdef GL_EXT_direct_state_access + +static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r; + r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r; + r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r; + r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r; + r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r; + r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r; + r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r; + r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r; + r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r; + r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r; + r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r; + r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r; + r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r; + r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r; + r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r; + r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r; + r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r; + r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r; + r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r; + r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r; + r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r; + r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r; + r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r; + r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r; + r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r; + r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r; + r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r; + r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r; + r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r; + r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r; + r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r; + r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r; + r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r; + r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r; + r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r; + r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r; + r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r; + r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r; + r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r; + r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r; + r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r; + r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r; + r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r; + r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r; + r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r; + r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r; + r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r; + r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r; + r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r; + r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r; + r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r; + r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r; + r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r; + r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r; + r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r; + r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r; + r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r; + r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r; + r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r; + r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r; + r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r; + r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r; + r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r; + r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r; + r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r; + r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r; + r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r; + r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r; + r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r; + r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r; + r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r; + r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r; + r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r; + r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r; + r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r; + r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r; + r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r; + r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r; + r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r; + r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r; + r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r; + r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r; + r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r; + r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r; + r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r; + r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r; + r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r; + r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r; + r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r; + r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r; + r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r; + r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r; + r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r; + r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r; + r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r; + r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r; + r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r; + r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r; + r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r; + r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r; + r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r; + r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r; + r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r; + r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r; + r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r; + r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r; + r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r; + r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r; + r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r; + r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r; + r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r; + r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r; + r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r; + r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r; + r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r; + r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r; + r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r; + r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r; + r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r; + r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r; + r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r; + r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r; + r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r; + r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r; + r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r; + r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r; + r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r; + r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r; + r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r; + r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r; + r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r; + r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r; + r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r; + r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r; + r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r; + r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r; + r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r; + r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r; + r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r; + r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r; + r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r; + r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r; + r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r; + r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r; + r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r; + r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r; + r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r; + r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r; + r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r; + r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r; + r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r; + r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_direct_state_access */ + +#ifdef GL_EXT_draw_buffers2 + +static GLboolean _glewInit_GL_EXT_draw_buffers2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r; + r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r; + r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r; + r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r; + r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r; + r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_buffers2 */ + +#ifdef GL_EXT_draw_instanced + +static GLboolean _glewInit_GL_EXT_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r; + r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_instanced */ + +#ifdef GL_EXT_draw_range_elements + +static GLboolean _glewInit_GL_EXT_draw_range_elements (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_range_elements */ + +#ifdef GL_EXT_fog_coord + +static GLboolean _glewInit_GL_EXT_fog_coord (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r; + r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r; + r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r; + r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r; + r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_fog_coord */ + +#ifdef GL_EXT_fragment_lighting + +static GLboolean _glewInit_GL_EXT_fragment_lighting (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r; + r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r; + r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r; + r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r; + r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r; + r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r; + r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r; + r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r; + r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r; + r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r; + r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r; + r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r; + r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r; + r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r; + r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r; + r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r; + r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r; + r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_fragment_lighting */ + +#ifdef GL_EXT_framebuffer_blit + +static GLboolean _glewInit_GL_EXT_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_blit */ + +#ifdef GL_EXT_framebuffer_multisample + +static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_multisample */ + +#ifdef GL_EXT_framebuffer_multisample_blit_scaled + +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +#ifdef GL_EXT_framebuffer_object + +static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r; + r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r; + r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r; + r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r; + r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r; + r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r; + r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r; + r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r; + r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r; + r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r; + r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r; + r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r; + r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r; + r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r; + r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r; + r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r; + r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_object */ + +#ifdef GL_EXT_framebuffer_sRGB + +#endif /* GL_EXT_framebuffer_sRGB */ + +#ifdef GL_EXT_geometry_shader4 + +static GLboolean _glewInit_GL_EXT_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r; + r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r; + r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_geometry_shader4 */ + +#ifdef GL_EXT_gpu_program_parameters + +static GLboolean _glewInit_GL_EXT_gpu_program_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r; + r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_gpu_program_parameters */ + +#ifdef GL_EXT_gpu_shader4 + +static GLboolean _glewInit_GL_EXT_gpu_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r; + r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r; + r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r; + r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r; + r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r; + r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r; + r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r; + r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r; + r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r; + r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r; + r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r; + r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r; + r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r; + r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r; + r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r; + r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r; + r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r; + r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r; + r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r; + r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r; + r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r; + r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r; + r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r; + r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r; + r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r; + r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r; + r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r; + r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r; + r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r; + r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r; + r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r; + r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r; + r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r; + r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_gpu_shader4 */ + +#ifdef GL_EXT_histogram + +static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r; + r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r; + r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r; + r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r; + r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r; + r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r; + r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r; + r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r; + r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r; + r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_histogram */ + +#ifdef GL_EXT_index_array_formats + +#endif /* GL_EXT_index_array_formats */ + +#ifdef GL_EXT_index_func + +static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_index_func */ + +#ifdef GL_EXT_index_material + +static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_index_material */ + +#ifdef GL_EXT_index_texture + +#endif /* GL_EXT_index_texture */ + +#ifdef GL_EXT_light_texture + +static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r; + r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r; + r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_light_texture */ + +#ifdef GL_EXT_misc_attribute + +#endif /* GL_EXT_misc_attribute */ + +#ifdef GL_EXT_multi_draw_arrays + +static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r; + r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_multi_draw_arrays */ + +#ifdef GL_EXT_multisample + +static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r; + r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_multisample */ + +#ifdef GL_EXT_packed_depth_stencil + +#endif /* GL_EXT_packed_depth_stencil */ + +#ifdef GL_EXT_packed_float + +#endif /* GL_EXT_packed_float */ + +#ifdef GL_EXT_packed_pixels + +#endif /* GL_EXT_packed_pixels */ + +#ifdef GL_EXT_paletted_texture + +static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r; + r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r; + r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r; + r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_paletted_texture */ + +#ifdef GL_EXT_pixel_buffer_object + +#endif /* GL_EXT_pixel_buffer_object */ + +#ifdef GL_EXT_pixel_transform + +static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r; + r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r; + r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r; + r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r; + r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r; + r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_pixel_transform */ + +#ifdef GL_EXT_pixel_transform_color_table + +#endif /* GL_EXT_pixel_transform_color_table */ + +#ifdef GL_EXT_point_parameters + +static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r; + r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_point_parameters */ + +#ifdef GL_EXT_polygon_offset + +static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_polygon_offset */ + +#ifdef GL_EXT_provoking_vertex + +static GLboolean _glewInit_GL_EXT_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_provoking_vertex */ + +#ifdef GL_EXT_rescale_normal + +#endif /* GL_EXT_rescale_normal */ + +#ifdef GL_EXT_scene_marker + +static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r; + r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_scene_marker */ + +#ifdef GL_EXT_secondary_color + +static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r; + r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r; + r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r; + r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r; + r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r; + r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r; + r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r; + r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r; + r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r; + r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r; + r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r; + r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r; + r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r; + r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r; + r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r; + r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r; + r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_secondary_color */ + +#ifdef GL_EXT_separate_shader_objects + +static GLboolean _glewInit_GL_EXT_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r; + r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r; + r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_separate_shader_objects */ + +#ifdef GL_EXT_separate_specular_color + +#endif /* GL_EXT_separate_specular_color */ + +#ifdef GL_EXT_shader_image_load_store + +static GLboolean _glewInit_GL_EXT_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r; + r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_shader_image_load_store */ + +#ifdef GL_EXT_shadow_funcs + +#endif /* GL_EXT_shadow_funcs */ + +#ifdef GL_EXT_shared_texture_palette + +#endif /* GL_EXT_shared_texture_palette */ + +#ifdef GL_EXT_stencil_clear_tag + +#endif /* GL_EXT_stencil_clear_tag */ + +#ifdef GL_EXT_stencil_two_side + +static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_stencil_two_side */ + +#ifdef GL_EXT_stencil_wrap + +#endif /* GL_EXT_stencil_wrap */ + +#ifdef GL_EXT_subtexture + +static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r; + r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r; + r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_subtexture */ + +#ifdef GL_EXT_texture + +#endif /* GL_EXT_texture */ + +#ifdef GL_EXT_texture3D + +static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture3D */ + +#ifdef GL_EXT_texture_array + +static GLboolean _glewInit_GL_EXT_texture_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_array */ + +#ifdef GL_EXT_texture_buffer_object + +static GLboolean _glewInit_GL_EXT_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_buffer_object */ + +#ifdef GL_EXT_texture_compression_dxt1 + +#endif /* GL_EXT_texture_compression_dxt1 */ + +#ifdef GL_EXT_texture_compression_latc + +#endif /* GL_EXT_texture_compression_latc */ + +#ifdef GL_EXT_texture_compression_rgtc + +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifdef GL_EXT_texture_compression_s3tc + +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifdef GL_EXT_texture_cube_map + +#endif /* GL_EXT_texture_cube_map */ + +#ifdef GL_EXT_texture_edge_clamp + +#endif /* GL_EXT_texture_edge_clamp */ + +#ifdef GL_EXT_texture_env + +#endif /* GL_EXT_texture_env */ + +#ifdef GL_EXT_texture_env_add + +#endif /* GL_EXT_texture_env_add */ + +#ifdef GL_EXT_texture_env_combine + +#endif /* GL_EXT_texture_env_combine */ + +#ifdef GL_EXT_texture_env_dot3 + +#endif /* GL_EXT_texture_env_dot3 */ + +#ifdef GL_EXT_texture_filter_anisotropic + +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifdef GL_EXT_texture_integer + +static GLboolean _glewInit_GL_EXT_texture_integer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r; + r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r; + r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r; + r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r; + r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r; + r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_integer */ + +#ifdef GL_EXT_texture_lod_bias + +#endif /* GL_EXT_texture_lod_bias */ + +#ifdef GL_EXT_texture_mirror_clamp + +#endif /* GL_EXT_texture_mirror_clamp */ + +#ifdef GL_EXT_texture_object + +static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r; + r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r; + r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r; + r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r; + r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r; + r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_object */ + +#ifdef GL_EXT_texture_perturb_normal + +static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_perturb_normal */ + +#ifdef GL_EXT_texture_rectangle + +#endif /* GL_EXT_texture_rectangle */ + +#ifdef GL_EXT_texture_sRGB + +#endif /* GL_EXT_texture_sRGB */ + +#ifdef GL_EXT_texture_sRGB_decode + +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifdef GL_EXT_texture_shared_exponent + +#endif /* GL_EXT_texture_shared_exponent */ + +#ifdef GL_EXT_texture_snorm + +#endif /* GL_EXT_texture_snorm */ + +#ifdef GL_EXT_texture_swizzle + +#endif /* GL_EXT_texture_swizzle */ + +#ifdef GL_EXT_timer_query + +static GLboolean _glewInit_GL_EXT_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r; + r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_timer_query */ + +#ifdef GL_EXT_transform_feedback + +static GLboolean _glewInit_GL_EXT_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r; + r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r; + r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r; + r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r; + r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r; + r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r; + r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_transform_feedback */ + +#ifdef GL_EXT_vertex_array + +static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r; + r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r; + r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r; + r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r; + r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r; + r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r; + r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r; + r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_array */ + +#ifdef GL_EXT_vertex_array_bgra + +#endif /* GL_EXT_vertex_array_bgra */ + +#ifdef GL_EXT_vertex_attrib_64bit + +static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r; + r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r; + r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r; + r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r; + r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r; + r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r; + r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r; + r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r; + r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r; + r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_attrib_64bit */ + +#ifdef GL_EXT_vertex_shader + +static GLboolean _glewInit_GL_EXT_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r; + r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r; + r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r; + r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r; + r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r; + r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r; + r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r; + r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r; + r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r; + r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r; + r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r; + r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r; + r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r; + r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r; + r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r; + r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r; + r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r; + r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r; + r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r; + r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r; + r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r; + r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r; + r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r; + r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r; + r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r; + r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r; + r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r; + r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r; + r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r; + r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r; + r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r; + r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r; + r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r; + r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r; + r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r; + r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r; + r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r; + r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r; + r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r; + r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r; + r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r; + r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_shader */ + +#ifdef GL_EXT_vertex_weighting + +static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r; + r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r; + r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_weighting */ + +#ifdef GL_EXT_x11_sync_object + +static GLboolean _glewInit_GL_EXT_x11_sync_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSyncEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_x11_sync_object */ + +#ifdef GL_GREMEDY_frame_terminator + +static GLboolean _glewInit_GL_GREMEDY_frame_terminator (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r; + + return r; +} + +#endif /* GL_GREMEDY_frame_terminator */ + +#ifdef GL_GREMEDY_string_marker + +static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r; + + return r; +} + +#endif /* GL_GREMEDY_string_marker */ + +#ifdef GL_HP_convolution_border_modes + +#endif /* GL_HP_convolution_border_modes */ + +#ifdef GL_HP_image_transform + +static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r; + r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r; + r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r; + r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r; + r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r; + r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r; + + return r; +} + +#endif /* GL_HP_image_transform */ + +#ifdef GL_HP_occlusion_test + +#endif /* GL_HP_occlusion_test */ + +#ifdef GL_HP_texture_lighting + +#endif /* GL_HP_texture_lighting */ + +#ifdef GL_IBM_cull_vertex + +#endif /* GL_IBM_cull_vertex */ + +#ifdef GL_IBM_multimode_draw_arrays + +static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r; + r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r; + + return r; +} + +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifdef GL_IBM_rasterpos_clip + +#endif /* GL_IBM_rasterpos_clip */ + +#ifdef GL_IBM_static_data + +#endif /* GL_IBM_static_data */ + +#ifdef GL_IBM_texture_mirrored_repeat + +#endif /* GL_IBM_texture_mirrored_repeat */ + +#ifdef GL_IBM_vertex_array_lists + +static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r; + r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r; + r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r; + r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r; + r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r; + r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r; + r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r; + r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r; + + return r; +} + +#endif /* GL_IBM_vertex_array_lists */ + +#ifdef GL_INGR_color_clamp + +#endif /* GL_INGR_color_clamp */ + +#ifdef GL_INGR_interlace_read + +#endif /* GL_INGR_interlace_read */ + +#ifdef GL_INTEL_map_texture + +static GLboolean _glewInit_GL_INTEL_map_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glMapTexture2DINTEL")) == NULL) || r; + r = ((glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)glewGetProcAddress((const GLubyte*)"glSyncTextureINTEL")) == NULL) || r; + r = ((glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glUnmapTexture2DINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_map_texture */ + +#ifdef GL_INTEL_parallel_arrays + +static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r; + r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r; + r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r; + r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_parallel_arrays */ + +#ifdef GL_INTEL_texture_scissor + +static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r; + r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_texture_scissor */ + +#ifdef GL_KHR_debug + +static GLboolean _glewInit_GL_KHR_debug (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallback")) == NULL) || r; + r = ((glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControl")) == NULL) || r; + r = ((glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsert")) == NULL) || r; + r = ((glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLog")) == NULL) || r; + r = ((glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabel")) == NULL) || r; + r = ((glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectPtrLabel")) == NULL) || r; + r = ((glObjectLabel = (PFNGLOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectLabel")) == NULL) || r; + r = ((glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectPtrLabel")) == NULL) || r; + r = ((glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPopDebugGroup")) == NULL) || r; + r = ((glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPushDebugGroup")) == NULL) || r; + + return r; +} + +#endif /* GL_KHR_debug */ + +#ifdef GL_KHR_texture_compression_astc_ldr + +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifdef GL_KTX_buffer_region + +static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabled")) == NULL) || r; + r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegion")) == NULL) || r; + r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegion")) == NULL) || r; + r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegion")) == NULL) || r; + r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegion")) == NULL) || r; + + return r; +} + +#endif /* GL_KTX_buffer_region */ + +#ifdef GL_MESAX_texture_stack + +#endif /* GL_MESAX_texture_stack */ + +#ifdef GL_MESA_pack_invert + +#endif /* GL_MESA_pack_invert */ + +#ifdef GL_MESA_resize_buffers + +static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r; + + return r; +} + +#endif /* GL_MESA_resize_buffers */ + +#ifdef GL_MESA_window_pos + +static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r; + r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r; + r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r; + r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r; + r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r; + r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r; + r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r; + r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r; + r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r; + r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r; + r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r; + r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r; + r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r; + r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r; + r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r; + r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r; + r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r; + r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r; + r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r; + r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r; + r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r; + r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r; + r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r; + r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r; + + return r; +} + +#endif /* GL_MESA_window_pos */ + +#ifdef GL_MESA_ycbcr_texture + +#endif /* GL_MESA_ycbcr_texture */ + +#ifdef GL_NVX_conditional_render + +static GLboolean _glewInit_GL_NVX_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNVX")) == NULL) || r; + r = ((glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNVX")) == NULL) || r; + + return r; +} + +#endif /* GL_NVX_conditional_render */ + +#ifdef GL_NVX_gpu_memory_info + +#endif /* GL_NVX_gpu_memory_info */ + +#ifdef GL_NV_bindless_multi_draw_indirect + +static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessNV")) == NULL) || r; + r = ((glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_bindless_multi_draw_indirect */ + +#ifdef GL_NV_bindless_texture + +static GLboolean _glewInit_GL_NV_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleNV")) == NULL) || r; + r = ((glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleNV")) == NULL) || r; + r = ((glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleNV")) == NULL) || r; + r = ((glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentNV")) == NULL) || r; + r = ((glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentNV")) == NULL) || r; + r = ((glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentNV")) == NULL) || r; + r = ((glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentNV")) == NULL) || r; + r = ((glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentNV")) == NULL) || r; + r = ((glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentNV")) == NULL) || r; + r = ((glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64NV")) == NULL) || r; + r = ((glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vNV")) == NULL) || r; + r = ((glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64NV")) == NULL) || r; + r = ((glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_bindless_texture */ + +#ifdef GL_NV_blend_equation_advanced + +static GLboolean _glewInit_GL_NV_blend_equation_advanced (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierNV")) == NULL) || r; + r = ((glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glBlendParameteriNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_blend_equation_advanced */ + +#ifdef GL_NV_blend_equation_advanced_coherent + +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifdef GL_NV_blend_square + +#endif /* GL_NV_blend_square */ + +#ifdef GL_NV_compute_program5 + +#endif /* GL_NV_compute_program5 */ + +#ifdef GL_NV_conditional_render + +static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r; + r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_conditional_render */ + +#ifdef GL_NV_copy_depth_to_color + +#endif /* GL_NV_copy_depth_to_color */ + +#ifdef GL_NV_copy_image + +static GLboolean _glewInit_GL_NV_copy_image (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_copy_image */ + +#ifdef GL_NV_deep_texture3D + +#endif /* GL_NV_deep_texture3D */ + +#ifdef GL_NV_depth_buffer_float + +static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r; + r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r; + r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_depth_buffer_float */ + +#ifdef GL_NV_depth_clamp + +#endif /* GL_NV_depth_clamp */ + +#ifdef GL_NV_depth_range_unclamped + +#endif /* GL_NV_depth_range_unclamped */ + +#ifdef GL_NV_draw_texture + +static GLboolean _glewInit_GL_NV_draw_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glDrawTextureNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_draw_texture */ + +#ifdef GL_NV_evaluators + +static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r; + r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r; + r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r; + r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r; + r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r; + r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r; + r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r; + r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r; + r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_evaluators */ + +#ifdef GL_NV_explicit_multisample + +static GLboolean _glewInit_GL_NV_explicit_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r; + r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r; + r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_explicit_multisample */ + +#ifdef GL_NV_fence + +static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r; + r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r; + r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r; + r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r; + r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r; + r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r; + r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_fence */ + +#ifdef GL_NV_float_buffer + +#endif /* GL_NV_float_buffer */ + +#ifdef GL_NV_fog_distance + +#endif /* GL_NV_fog_distance */ + +#ifdef GL_NV_fragment_program + +static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r; + r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r; + r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r; + r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r; + r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r; + r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_fragment_program */ + +#ifdef GL_NV_fragment_program2 + +#endif /* GL_NV_fragment_program2 */ + +#ifdef GL_NV_fragment_program4 + +#endif /* GL_NV_fragment_program4 */ + +#ifdef GL_NV_fragment_program_option + +#endif /* GL_NV_fragment_program_option */ + +#ifdef GL_NV_framebuffer_multisample_coverage + +static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifdef GL_NV_geometry_program4 + +static GLboolean _glewInit_GL_NV_geometry_program4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_geometry_program4 */ + +#ifdef GL_NV_geometry_shader4 + +#endif /* GL_NV_geometry_shader4 */ + +#ifdef GL_NV_gpu_program4 + +static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r; + r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r; + r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r; + r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r; + r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r; + r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r; + r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r; + r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r; + r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r; + r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r; + r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r; + r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_gpu_program4 */ + +#ifdef GL_NV_gpu_program5 + +#endif /* GL_NV_gpu_program5 */ + +#ifdef GL_NV_gpu_program5_mem_extended + +#endif /* GL_NV_gpu_program5_mem_extended */ + +#ifdef GL_NV_gpu_program_fp64 + +#endif /* GL_NV_gpu_program_fp64 */ + +#ifdef GL_NV_gpu_shader5 + +static GLboolean _glewInit_GL_NV_gpu_shader5 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r; + r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r; + r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r; + r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r; + r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r; + r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r; + r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r; + r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r; + r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r; + r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r; + r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r; + r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r; + r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r; + r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r; + r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r; + r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r; + r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r; + r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r; + r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r; + r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r; + r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r; + r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r; + r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r; + r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r; + r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r; + r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r; + r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r; + r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r; + r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r; + r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r; + r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r; + r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r; + r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r; + r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_gpu_shader5 */ + +#ifdef GL_NV_half_float + +static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r; + r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r; + r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r; + r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r; + r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r; + r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r; + r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r; + r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r; + r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r; + r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r; + r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r; + r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r; + r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r; + r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r; + r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r; + r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r; + r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r; + r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r; + r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r; + r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r; + r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r; + r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r; + r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r; + r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r; + r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r; + r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r; + r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r; + r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r; + r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r; + r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r; + r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r; + r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r; + r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r; + r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r; + r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r; + r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r; + r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r; + r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r; + r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r; + r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r; + r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r; + r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r; + r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r; + r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r; + r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r; + r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_half_float */ + +#ifdef GL_NV_light_max_exponent + +#endif /* GL_NV_light_max_exponent */ + +#ifdef GL_NV_multisample_coverage + +#endif /* GL_NV_multisample_coverage */ + +#ifdef GL_NV_multisample_filter_hint + +#endif /* GL_NV_multisample_filter_hint */ + +#ifdef GL_NV_occlusion_query + +static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r; + r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r; + r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r; + r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r; + r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r; + r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r; + r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_occlusion_query */ + +#ifdef GL_NV_packed_depth_stencil + +#endif /* GL_NV_packed_depth_stencil */ + +#ifdef GL_NV_parameter_buffer_object + +static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r; + r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r; + r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_parameter_buffer_object */ + +#ifdef GL_NV_parameter_buffer_object2 + +#endif /* GL_NV_parameter_buffer_object2 */ + +#ifdef GL_NV_path_rendering + +static GLboolean _glewInit_GL_NV_path_rendering (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCopyPathNV")) == NULL) || r; + r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathInstancedNV")) == NULL) || r; + r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathNV")) == NULL) || r; + r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathInstancedNV")) == NULL) || r; + r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathNV")) == NULL) || r; + r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glDeletePathsNV")) == NULL) || r; + r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glGenPathsNV")) == NULL) || r; + r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenfvNV")) == NULL) || r; + r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenivNV")) == NULL) || r; + r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCommandsNV")) == NULL) || r; + r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCoordsNV")) == NULL) || r; + r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathDashArrayNV")) == NULL) || r; + r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathLengthNV")) == NULL) || r; + r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricRangeNV")) == NULL) || r; + r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricsNV")) == NULL) || r; + r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterfvNV")) == NULL) || r; + r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterivNV")) == NULL) || r; + r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r; + r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r; + r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r; + r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r; + r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r; + r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r; + r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r; + r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r; + r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r; + r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r; + r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r; + r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r; + r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r; + r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r; + r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r; + r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r; + r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r; + r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r; + r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterivNV")) == NULL) || r; + r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilDepthOffsetNV")) == NULL) || r; + r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilFuncNV")) == NULL) || r; + r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glPathStringNV")) == NULL) || r; + r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCommandsNV")) == NULL) || r; + r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r; + r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r; + r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r; + r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r; + r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r; + r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r; + r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r; + r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r; + r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_path_rendering */ + +#ifdef GL_NV_pixel_data_range + +static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r; + r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_pixel_data_range */ + +#ifdef GL_NV_point_sprite + +static GLboolean _glewInit_GL_NV_point_sprite (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r; + r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_point_sprite */ + +#ifdef GL_NV_present_video + +static GLboolean _glewInit_GL_NV_present_video (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r; + r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r; + r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r; + r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r; + r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r; + r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_present_video */ + +#ifdef GL_NV_primitive_restart + +static GLboolean _glewInit_GL_NV_primitive_restart (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r; + r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_primitive_restart */ + +#ifdef GL_NV_register_combiners + +static GLboolean _glewInit_GL_NV_register_combiners (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r; + r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r; + r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r; + r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r; + r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r; + r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r; + r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r; + r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r; + r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r; + r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r; + r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r; + r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r; + r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_register_combiners */ + +#ifdef GL_NV_register_combiners2 + +static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r; + r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_register_combiners2 */ + +#ifdef GL_NV_shader_atomic_counters + +#endif /* GL_NV_shader_atomic_counters */ + +#ifdef GL_NV_shader_atomic_float + +#endif /* GL_NV_shader_atomic_float */ + +#ifdef GL_NV_shader_buffer_load + +static GLboolean _glewInit_GL_NV_shader_buffer_load (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r; + r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r; + r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r; + r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r; + r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r; + r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r; + r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r; + r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r; + r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r; + r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r; + r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r; + r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r; + r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_shader_buffer_load */ + +#ifdef GL_NV_shader_storage_buffer_object + +#endif /* GL_NV_shader_storage_buffer_object */ + +#ifdef GL_NV_tessellation_program5 + +#endif /* GL_NV_tessellation_program5 */ + +#ifdef GL_NV_texgen_emboss + +#endif /* GL_NV_texgen_emboss */ + +#ifdef GL_NV_texgen_reflection + +#endif /* GL_NV_texgen_reflection */ + +#ifdef GL_NV_texture_barrier + +static GLboolean _glewInit_GL_NV_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_texture_barrier */ + +#ifdef GL_NV_texture_compression_vtc + +#endif /* GL_NV_texture_compression_vtc */ + +#ifdef GL_NV_texture_env_combine4 + +#endif /* GL_NV_texture_env_combine4 */ + +#ifdef GL_NV_texture_expand_normal + +#endif /* GL_NV_texture_expand_normal */ + +#ifdef GL_NV_texture_multisample + +static GLboolean _glewInit_GL_NV_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisampleCoverageNV")) == NULL) || r; + r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisampleCoverageNV")) == NULL) || r; + r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleCoverageNV")) == NULL) || r; + r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleNV")) == NULL) || r; + r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleCoverageNV")) == NULL) || r; + r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_texture_multisample */ + +#ifdef GL_NV_texture_rectangle + +#endif /* GL_NV_texture_rectangle */ + +#ifdef GL_NV_texture_shader + +#endif /* GL_NV_texture_shader */ + +#ifdef GL_NV_texture_shader2 + +#endif /* GL_NV_texture_shader2 */ + +#ifdef GL_NV_texture_shader3 + +#endif /* GL_NV_texture_shader3 */ + +#ifdef GL_NV_transform_feedback + +static GLboolean _glewInit_GL_NV_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r; + r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r; + r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r; + r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r; + r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r; + r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r; + r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r; + r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r; + r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r; + r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r; + r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_transform_feedback */ + +#ifdef GL_NV_transform_feedback2 + +static GLboolean _glewInit_GL_NV_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r; + r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r; + r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r; + r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r; + r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r; + r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r; + r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_transform_feedback2 */ + +#ifdef GL_NV_vdpau_interop + +static GLboolean _glewInit_GL_NV_vdpau_interop (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUFiniNV")) == NULL) || r; + r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUGetSurfaceivNV")) == NULL) || r; + r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUInitNV")) == NULL) || r; + r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUIsSurfaceNV")) == NULL) || r; + r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUMapSurfacesNV")) == NULL) || r; + r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterOutputSurfaceNV")) == NULL) || r; + r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceNV")) == NULL) || r; + r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUSurfaceAccessNV")) == NULL) || r; + r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnmapSurfacesNV")) == NULL) || r; + r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnregisterSurfaceNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vdpau_interop */ + +#ifdef GL_NV_vertex_array_range + +static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r; + r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_array_range */ + +#ifdef GL_NV_vertex_array_range2 + +#endif /* GL_NV_vertex_array_range2 */ + +#ifdef GL_NV_vertex_attrib_integer_64bit + +static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r; + r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r; + r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r; + r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r; + r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r; + r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r; + r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r; + r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r; + r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r; + r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r; + r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r; + r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r; + r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r; + r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r; + r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r; + r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r; + r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r; + r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r; + r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifdef GL_NV_vertex_buffer_unified_memory + +static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r; + r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r; + r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r; + r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r; + r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r; + r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r; + r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r; + r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r; + r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r; + r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r; + r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r; + r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifdef GL_NV_vertex_program + +static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r; + r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r; + r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r; + r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r; + r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r; + r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r; + r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r; + r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r; + r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r; + r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r; + r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r; + r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r; + r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r; + r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r; + r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r; + r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r; + r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r; + r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r; + r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r; + r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r; + r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r; + r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r; + r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r; + r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r; + r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r; + r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r; + r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r; + r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r; + r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r; + r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r; + r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r; + r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r; + r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r; + r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r; + r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r; + r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r; + r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r; + r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r; + r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r; + r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r; + r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r; + r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r; + r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r; + r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r; + r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r; + r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r; + r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r; + r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r; + r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r; + r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r; + r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r; + r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r; + r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r; + r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r; + r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r; + r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r; + r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r; + r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r; + r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r; + r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r; + r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r; + r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r; + r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r; + r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_program */ + +#ifdef GL_NV_vertex_program1_1 + +#endif /* GL_NV_vertex_program1_1 */ + +#ifdef GL_NV_vertex_program2 + +#endif /* GL_NV_vertex_program2 */ + +#ifdef GL_NV_vertex_program2_option + +#endif /* GL_NV_vertex_program2_option */ + +#ifdef GL_NV_vertex_program3 + +#endif /* GL_NV_vertex_program3 */ + +#ifdef GL_NV_vertex_program4 + +#endif /* GL_NV_vertex_program4 */ + +#ifdef GL_NV_video_capture + +static GLboolean _glewInit_GL_NV_video_capture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glBeginVideoCaptureNV")) == NULL) || r; + r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamBufferNV")) == NULL) || r; + r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamTextureNV")) == NULL) || r; + r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glEndVideoCaptureNV")) == NULL) || r; + r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamdvNV")) == NULL) || r; + r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamfvNV")) == NULL) || r; + r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamivNV")) == NULL) || r; + r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureivNV")) == NULL) || r; + r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureNV")) == NULL) || r; + r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterdvNV")) == NULL) || r; + r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterfvNV")) == NULL) || r; + r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_video_capture */ + +#ifdef GL_OES_byte_coordinates + +#endif /* GL_OES_byte_coordinates */ + +#ifdef GL_OES_compressed_paletted_texture + +#endif /* GL_OES_compressed_paletted_texture */ + +#ifdef GL_OES_read_format + +#endif /* GL_OES_read_format */ + +#ifdef GL_OES_single_precision + +static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r; + r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r; + r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r; + r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r; + r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r; + r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_single_precision */ + +#ifdef GL_OML_interlace + +#endif /* GL_OML_interlace */ + +#ifdef GL_OML_resample + +#endif /* GL_OML_resample */ + +#ifdef GL_OML_subsample + +#endif /* GL_OML_subsample */ + +#ifdef GL_PGI_misc_hints + +#endif /* GL_PGI_misc_hints */ + +#ifdef GL_PGI_vertex_hints + +#endif /* GL_PGI_vertex_hints */ + +#ifdef GL_REGAL_ES1_0_compatibility + +static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAlphaFuncx = (PFNGLALPHAFUNCXPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncx")) == NULL) || r; + r = ((glClearColorx = (PFNGLCLEARCOLORXPROC)glewGetProcAddress((const GLubyte*)"glClearColorx")) == NULL) || r; + r = ((glClearDepthx = (PFNGLCLEARDEPTHXPROC)glewGetProcAddress((const GLubyte*)"glClearDepthx")) == NULL) || r; + r = ((glColor4x = (PFNGLCOLOR4XPROC)glewGetProcAddress((const GLubyte*)"glColor4x")) == NULL) || r; + r = ((glDepthRangex = (PFNGLDEPTHRANGEXPROC)glewGetProcAddress((const GLubyte*)"glDepthRangex")) == NULL) || r; + r = ((glFogx = (PFNGLFOGXPROC)glewGetProcAddress((const GLubyte*)"glFogx")) == NULL) || r; + r = ((glFogxv = (PFNGLFOGXVPROC)glewGetProcAddress((const GLubyte*)"glFogxv")) == NULL) || r; + r = ((glFrustumf = (PFNGLFRUSTUMFPROC)glewGetProcAddress((const GLubyte*)"glFrustumf")) == NULL) || r; + r = ((glFrustumx = (PFNGLFRUSTUMXPROC)glewGetProcAddress((const GLubyte*)"glFrustumx")) == NULL) || r; + r = ((glLightModelx = (PFNGLLIGHTMODELXPROC)glewGetProcAddress((const GLubyte*)"glLightModelx")) == NULL) || r; + r = ((glLightModelxv = (PFNGLLIGHTMODELXVPROC)glewGetProcAddress((const GLubyte*)"glLightModelxv")) == NULL) || r; + r = ((glLightx = (PFNGLLIGHTXPROC)glewGetProcAddress((const GLubyte*)"glLightx")) == NULL) || r; + r = ((glLightxv = (PFNGLLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glLightxv")) == NULL) || r; + r = ((glLineWidthx = (PFNGLLINEWIDTHXPROC)glewGetProcAddress((const GLubyte*)"glLineWidthx")) == NULL) || r; + r = ((glLoadMatrixx = (PFNGLLOADMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glLoadMatrixx")) == NULL) || r; + r = ((glMaterialx = (PFNGLMATERIALXPROC)glewGetProcAddress((const GLubyte*)"glMaterialx")) == NULL) || r; + r = ((glMaterialxv = (PFNGLMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glMaterialxv")) == NULL) || r; + r = ((glMultMatrixx = (PFNGLMULTMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glMultMatrixx")) == NULL) || r; + r = ((glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4x")) == NULL) || r; + r = ((glNormal3x = (PFNGLNORMAL3XPROC)glewGetProcAddress((const GLubyte*)"glNormal3x")) == NULL) || r; + r = ((glOrthof = (PFNGLORTHOFPROC)glewGetProcAddress((const GLubyte*)"glOrthof")) == NULL) || r; + r = ((glOrthox = (PFNGLORTHOXPROC)glewGetProcAddress((const GLubyte*)"glOrthox")) == NULL) || r; + r = ((glPointSizex = (PFNGLPOINTSIZEXPROC)glewGetProcAddress((const GLubyte*)"glPointSizex")) == NULL) || r; + r = ((glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetx")) == NULL) || r; + r = ((glRotatex = (PFNGLROTATEXPROC)glewGetProcAddress((const GLubyte*)"glRotatex")) == NULL) || r; + r = ((glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC)glewGetProcAddress((const GLubyte*)"glSampleCoveragex")) == NULL) || r; + r = ((glScalex = (PFNGLSCALEXPROC)glewGetProcAddress((const GLubyte*)"glScalex")) == NULL) || r; + r = ((glTexEnvx = (PFNGLTEXENVXPROC)glewGetProcAddress((const GLubyte*)"glTexEnvx")) == NULL) || r; + r = ((glTexEnvxv = (PFNGLTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glTexEnvxv")) == NULL) || r; + r = ((glTexParameterx = (PFNGLTEXPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glTexParameterx")) == NULL) || r; + r = ((glTranslatex = (PFNGLTRANSLATEXPROC)glewGetProcAddress((const GLubyte*)"glTranslatex")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_ES1_0_compatibility */ + +#ifdef GL_REGAL_ES1_1_compatibility + +static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClipPlanef = (PFNGLCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glClipPlanef")) == NULL) || r; + r = ((glClipPlanex = (PFNGLCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glClipPlanex")) == NULL) || r; + r = ((glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanef")) == NULL) || r; + r = ((glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanex")) == NULL) || r; + r = ((glGetFixedv = (PFNGLGETFIXEDVPROC)glewGetProcAddress((const GLubyte*)"glGetFixedv")) == NULL) || r; + r = ((glGetLightxv = (PFNGLGETLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glGetLightxv")) == NULL) || r; + r = ((glGetMaterialxv = (PFNGLGETMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialxv")) == NULL) || r; + r = ((glGetTexEnvxv = (PFNGLGETTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnvxv")) == NULL) || r; + r = ((glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterxv")) == NULL) || r; + r = ((glPointParameterx = (PFNGLPOINTPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glPointParameterx")) == NULL) || r; + r = ((glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterxv")) == NULL) || r; + r = ((glPointSizePointerOES = (PFNGLPOINTSIZEPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glPointSizePointerOES")) == NULL) || r; + r = ((glTexParameterxv = (PFNGLTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterxv")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_ES1_1_compatibility */ + +#ifdef GL_REGAL_enable + +#endif /* GL_REGAL_enable */ + +#ifdef GL_REGAL_error_string + +static GLboolean _glewInit_GL_REGAL_error_string (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glErrorStringREGAL = (PFNGLERRORSTRINGREGALPROC)glewGetProcAddress((const GLubyte*)"glErrorStringREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_error_string */ + +#ifdef GL_REGAL_extension_query + +static GLboolean _glewInit_GL_REGAL_extension_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetExtensionREGAL = (PFNGLGETEXTENSIONREGALPROC)glewGetProcAddress((const GLubyte*)"glGetExtensionREGAL")) == NULL) || r; + r = ((glIsSupportedREGAL = (PFNGLISSUPPORTEDREGALPROC)glewGetProcAddress((const GLubyte*)"glIsSupportedREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_extension_query */ + +#ifdef GL_REGAL_log + +static GLboolean _glewInit_GL_REGAL_log (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glLogMessageCallbackREGAL = (PFNGLLOGMESSAGECALLBACKREGALPROC)glewGetProcAddress((const GLubyte*)"glLogMessageCallbackREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_log */ + +#ifdef GL_REND_screen_coordinates + +#endif /* GL_REND_screen_coordinates */ + +#ifdef GL_S3_s3tc + +#endif /* GL_S3_s3tc */ + +#ifdef GL_SGIS_color_range + +#endif /* GL_SGIS_color_range */ + +#ifdef GL_SGIS_detail_texture + +static GLboolean _glewInit_GL_SGIS_detail_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r; + r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_detail_texture */ + +#ifdef GL_SGIS_fog_function + +static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r; + r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_fog_function */ + +#ifdef GL_SGIS_generate_mipmap + +#endif /* GL_SGIS_generate_mipmap */ + +#ifdef GL_SGIS_multisample + +static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r; + r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_multisample */ + +#ifdef GL_SGIS_pixel_texture + +#endif /* GL_SGIS_pixel_texture */ + +#ifdef GL_SGIS_point_line_texgen + +#endif /* GL_SGIS_point_line_texgen */ + +#ifdef GL_SGIS_sharpen_texture + +static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r; + r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_sharpen_texture */ + +#ifdef GL_SGIS_texture4D + +static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r; + r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_texture4D */ + +#ifdef GL_SGIS_texture_border_clamp + +#endif /* GL_SGIS_texture_border_clamp */ + +#ifdef GL_SGIS_texture_edge_clamp + +#endif /* GL_SGIS_texture_edge_clamp */ + +#ifdef GL_SGIS_texture_filter4 + +static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r; + r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_texture_filter4 */ + +#ifdef GL_SGIS_texture_lod + +#endif /* GL_SGIS_texture_lod */ + +#ifdef GL_SGIS_texture_select + +#endif /* GL_SGIS_texture_select */ + +#ifdef GL_SGIX_async + +static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r; + r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r; + r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r; + r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r; + r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r; + r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_async */ + +#ifdef GL_SGIX_async_histogram + +#endif /* GL_SGIX_async_histogram */ + +#ifdef GL_SGIX_async_pixel + +#endif /* GL_SGIX_async_pixel */ + +#ifdef GL_SGIX_blend_alpha_minmax + +#endif /* GL_SGIX_blend_alpha_minmax */ + +#ifdef GL_SGIX_clipmap + +#endif /* GL_SGIX_clipmap */ + +#ifdef GL_SGIX_convolution_accuracy + +#endif /* GL_SGIX_convolution_accuracy */ + +#ifdef GL_SGIX_depth_texture + +#endif /* GL_SGIX_depth_texture */ + +#ifdef GL_SGIX_flush_raster + +static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_flush_raster */ + +#ifdef GL_SGIX_fog_offset + +#endif /* GL_SGIX_fog_offset */ + +#ifdef GL_SGIX_fog_texture + +static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_fog_texture */ + +#ifdef GL_SGIX_fragment_specular_lighting + +static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r; + r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r; + r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r; + r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r; + r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r; + r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r; + r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r; + r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r; + r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r; + r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r; + r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r; + r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r; + r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r; + r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r; + r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r; + r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r; + r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_fragment_specular_lighting */ + +#ifdef GL_SGIX_framezoom + +static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_framezoom */ + +#ifdef GL_SGIX_interlace + +#endif /* GL_SGIX_interlace */ + +#ifdef GL_SGIX_ir_instrument1 + +#endif /* GL_SGIX_ir_instrument1 */ + +#ifdef GL_SGIX_list_priority + +#endif /* GL_SGIX_list_priority */ + +#ifdef GL_SGIX_pixel_texture + +static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_pixel_texture */ + +#ifdef GL_SGIX_pixel_texture_bits + +#endif /* GL_SGIX_pixel_texture_bits */ + +#ifdef GL_SGIX_reference_plane + +static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_reference_plane */ + +#ifdef GL_SGIX_resample + +#endif /* GL_SGIX_resample */ + +#ifdef GL_SGIX_shadow + +#endif /* GL_SGIX_shadow */ + +#ifdef GL_SGIX_shadow_ambient + +#endif /* GL_SGIX_shadow_ambient */ + +#ifdef GL_SGIX_sprite + +static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r; + r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r; + r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r; + r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_sprite */ + +#ifdef GL_SGIX_tag_sample_buffer + +static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_tag_sample_buffer */ + +#ifdef GL_SGIX_texture_add_env + +#endif /* GL_SGIX_texture_add_env */ + +#ifdef GL_SGIX_texture_coordinate_clamp + +#endif /* GL_SGIX_texture_coordinate_clamp */ + +#ifdef GL_SGIX_texture_lod_bias + +#endif /* GL_SGIX_texture_lod_bias */ + +#ifdef GL_SGIX_texture_multi_buffer + +#endif /* GL_SGIX_texture_multi_buffer */ + +#ifdef GL_SGIX_texture_range + +#endif /* GL_SGIX_texture_range */ + +#ifdef GL_SGIX_texture_scale_bias + +#endif /* GL_SGIX_texture_scale_bias */ + +#ifdef GL_SGIX_vertex_preclip + +#endif /* GL_SGIX_vertex_preclip */ + +#ifdef GL_SGIX_vertex_preclip_hint + +#endif /* GL_SGIX_vertex_preclip_hint */ + +#ifdef GL_SGIX_ycrcb + +#endif /* GL_SGIX_ycrcb */ + +#ifdef GL_SGI_color_matrix + +#endif /* GL_SGI_color_matrix */ + +#ifdef GL_SGI_color_table + +static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r; + r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r; + r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r; + r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r; + r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r; + r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r; + r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r; + + return r; +} + +#endif /* GL_SGI_color_table */ + +#ifdef GL_SGI_texture_color_table + +#endif /* GL_SGI_texture_color_table */ + +#ifdef GL_SUNX_constant_data + +static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r; + + return r; +} + +#endif /* GL_SUNX_constant_data */ + +#ifdef GL_SUN_convolution_border_modes + +#endif /* GL_SUN_convolution_border_modes */ + +#ifdef GL_SUN_global_alpha + +static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r; + r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r; + r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r; + r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_global_alpha */ + +#ifdef GL_SUN_mesh_array + +#endif /* GL_SUN_mesh_array */ + +#ifdef GL_SUN_read_video_pixels + +static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_read_video_pixels */ + +#ifdef GL_SUN_slice_accum + +#endif /* GL_SUN_slice_accum */ + +#ifdef GL_SUN_triangle_list + +static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r; + r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r; + r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r; + r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r; + r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r; + r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r; + r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_triangle_list */ + +#ifdef GL_SUN_vertex + +static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r; + r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r; + r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r; + r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r; + r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r; + r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r; + r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r; + r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r; + r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r; + r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_vertex */ + +#ifdef GL_WIN_phong_shading + +#endif /* GL_WIN_phong_shading */ + +#ifdef GL_WIN_specular_fog + +#endif /* GL_WIN_specular_fog */ + +#ifdef GL_WIN_swap_hint + +static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r; + + return r; +} + +#endif /* GL_WIN_swap_hint */ + +/* ------------------------------------------------------------------------- */ + +GLboolean GLEWAPIENTRY glewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + start = (const GLubyte*)glGetString(GL_EXTENSIONS); + if (start == 0) + return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +/* ------------------------------------------------------------------------- */ + +#ifndef GLEW_MX +static +#endif +GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) +{ + const GLubyte* s; + GLuint dot; + GLint major, minor; + const GLubyte* extStart; + const GLubyte* extEnd; + /* query opengl version */ + s = glGetString(GL_VERSION); + dot = _glewStrCLen(s, '.'); + if (dot == 0) + return GLEW_ERROR_NO_GL_VERSION; + + major = s[dot-1]-'0'; + minor = s[dot+1]-'0'; + + if (minor < 0 || minor > 9) + minor = 0; + if (major<0 || major>9) + return GLEW_ERROR_NO_GL_VERSION; + + + if (major == 1 && minor == 0) + { + return GLEW_ERROR_GL_VERSION_10_ONLY; + } + else + { + CONST_CAST(GLEW_VERSION_4_4) = ( major > 4 ) || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_4_3) = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_4_2) = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_4_1) = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_4_0) = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_3_3) = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_3_2) = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_3_1) = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_3_0) = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_2_1) = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_2_0) = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_5) = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_4) = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_3) = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_2_1) = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_2) = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_1) = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + } + + /* query opengl extensions string */ + extStart = glGetString(GL_EXTENSIONS); + if (extStart == 0) + extStart = (const GLubyte*)""; + extEnd = extStart + _glewStrLen(extStart); + + /* initialize extensions */ +#ifdef GL_VERSION_1_2 + if (glewExperimental || GLEW_VERSION_1_2) CONST_CAST(GLEW_VERSION_1_2) = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_2 */ +#ifdef GL_VERSION_1_2_1 +#endif /* GL_VERSION_1_2_1 */ +#ifdef GL_VERSION_1_3 + if (glewExperimental || GLEW_VERSION_1_3) CONST_CAST(GLEW_VERSION_1_3) = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_3 */ +#ifdef GL_VERSION_1_4 + if (glewExperimental || GLEW_VERSION_1_4) CONST_CAST(GLEW_VERSION_1_4) = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_4 */ +#ifdef GL_VERSION_1_5 + if (glewExperimental || GLEW_VERSION_1_5) CONST_CAST(GLEW_VERSION_1_5) = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_5 */ +#ifdef GL_VERSION_2_0 + if (glewExperimental || GLEW_VERSION_2_0) CONST_CAST(GLEW_VERSION_2_0) = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_2_0 */ +#ifdef GL_VERSION_2_1 + if (glewExperimental || GLEW_VERSION_2_1) CONST_CAST(GLEW_VERSION_2_1) = !_glewInit_GL_VERSION_2_1(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_2_1 */ +#ifdef GL_VERSION_3_0 + if (glewExperimental || GLEW_VERSION_3_0) CONST_CAST(GLEW_VERSION_3_0) = !_glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_3_0 */ +#ifdef GL_VERSION_3_1 + if (glewExperimental || GLEW_VERSION_3_1) CONST_CAST(GLEW_VERSION_3_1) = !_glewInit_GL_VERSION_3_1(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_3_1 */ +#ifdef GL_VERSION_3_2 + if (glewExperimental || GLEW_VERSION_3_2) CONST_CAST(GLEW_VERSION_3_2) = !_glewInit_GL_VERSION_3_2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_3_2 */ +#ifdef GL_VERSION_3_3 + if (glewExperimental || GLEW_VERSION_3_3) CONST_CAST(GLEW_VERSION_3_3) = !_glewInit_GL_VERSION_3_3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_3_3 */ +#ifdef GL_VERSION_4_0 + if (glewExperimental || GLEW_VERSION_4_0) CONST_CAST(GLEW_VERSION_4_0) = !_glewInit_GL_VERSION_4_0(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_4_0 */ +#ifdef GL_VERSION_4_1 +#endif /* GL_VERSION_4_1 */ +#ifdef GL_VERSION_4_2 +#endif /* GL_VERSION_4_2 */ +#ifdef GL_VERSION_4_3 +#endif /* GL_VERSION_4_3 */ +#ifdef GL_VERSION_4_4 +#endif /* GL_VERSION_4_4 */ +#ifdef GL_3DFX_multisample + CONST_CAST(GLEW_3DFX_multisample) = _glewSearchExtension("GL_3DFX_multisample", extStart, extEnd); +#endif /* GL_3DFX_multisample */ +#ifdef GL_3DFX_tbuffer + CONST_CAST(GLEW_3DFX_tbuffer) = _glewSearchExtension("GL_3DFX_tbuffer", extStart, extEnd); + if (glewExperimental || GLEW_3DFX_tbuffer) CONST_CAST(GLEW_3DFX_tbuffer) = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_3DFX_tbuffer */ +#ifdef GL_3DFX_texture_compression_FXT1 + CONST_CAST(GLEW_3DFX_texture_compression_FXT1) = _glewSearchExtension("GL_3DFX_texture_compression_FXT1", extStart, extEnd); +#endif /* GL_3DFX_texture_compression_FXT1 */ +#ifdef GL_AMD_blend_minmax_factor + CONST_CAST(GLEW_AMD_blend_minmax_factor) = _glewSearchExtension("GL_AMD_blend_minmax_factor", extStart, extEnd); +#endif /* GL_AMD_blend_minmax_factor */ +#ifdef GL_AMD_conservative_depth + CONST_CAST(GLEW_AMD_conservative_depth) = _glewSearchExtension("GL_AMD_conservative_depth", extStart, extEnd); +#endif /* GL_AMD_conservative_depth */ +#ifdef GL_AMD_debug_output + CONST_CAST(GLEW_AMD_debug_output) = _glewSearchExtension("GL_AMD_debug_output", extStart, extEnd); + if (glewExperimental || GLEW_AMD_debug_output) CONST_CAST(GLEW_AMD_debug_output) = !_glewInit_GL_AMD_debug_output(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_debug_output */ +#ifdef GL_AMD_depth_clamp_separate + CONST_CAST(GLEW_AMD_depth_clamp_separate) = _glewSearchExtension("GL_AMD_depth_clamp_separate", extStart, extEnd); +#endif /* GL_AMD_depth_clamp_separate */ +#ifdef GL_AMD_draw_buffers_blend + CONST_CAST(GLEW_AMD_draw_buffers_blend) = _glewSearchExtension("GL_AMD_draw_buffers_blend", extStart, extEnd); + if (glewExperimental || GLEW_AMD_draw_buffers_blend) CONST_CAST(GLEW_AMD_draw_buffers_blend) = !_glewInit_GL_AMD_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_draw_buffers_blend */ +#ifdef GL_AMD_interleaved_elements + CONST_CAST(GLEW_AMD_interleaved_elements) = _glewSearchExtension("GL_AMD_interleaved_elements", extStart, extEnd); + if (glewExperimental || GLEW_AMD_interleaved_elements) CONST_CAST(GLEW_AMD_interleaved_elements) = !_glewInit_GL_AMD_interleaved_elements(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_interleaved_elements */ +#ifdef GL_AMD_multi_draw_indirect + CONST_CAST(GLEW_AMD_multi_draw_indirect) = _glewSearchExtension("GL_AMD_multi_draw_indirect", extStart, extEnd); + if (glewExperimental || GLEW_AMD_multi_draw_indirect) CONST_CAST(GLEW_AMD_multi_draw_indirect) = !_glewInit_GL_AMD_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_multi_draw_indirect */ +#ifdef GL_AMD_name_gen_delete + CONST_CAST(GLEW_AMD_name_gen_delete) = _glewSearchExtension("GL_AMD_name_gen_delete", extStart, extEnd); + if (glewExperimental || GLEW_AMD_name_gen_delete) CONST_CAST(GLEW_AMD_name_gen_delete) = !_glewInit_GL_AMD_name_gen_delete(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_name_gen_delete */ +#ifdef GL_AMD_performance_monitor + CONST_CAST(GLEW_AMD_performance_monitor) = _glewSearchExtension("GL_AMD_performance_monitor", extStart, extEnd); + if (glewExperimental || GLEW_AMD_performance_monitor) CONST_CAST(GLEW_AMD_performance_monitor) = !_glewInit_GL_AMD_performance_monitor(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_performance_monitor */ +#ifdef GL_AMD_pinned_memory + CONST_CAST(GLEW_AMD_pinned_memory) = _glewSearchExtension("GL_AMD_pinned_memory", extStart, extEnd); +#endif /* GL_AMD_pinned_memory */ +#ifdef GL_AMD_query_buffer_object + CONST_CAST(GLEW_AMD_query_buffer_object) = _glewSearchExtension("GL_AMD_query_buffer_object", extStart, extEnd); +#endif /* GL_AMD_query_buffer_object */ +#ifdef GL_AMD_sample_positions + CONST_CAST(GLEW_AMD_sample_positions) = _glewSearchExtension("GL_AMD_sample_positions", extStart, extEnd); + if (glewExperimental || GLEW_AMD_sample_positions) CONST_CAST(GLEW_AMD_sample_positions) = !_glewInit_GL_AMD_sample_positions(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_sample_positions */ +#ifdef GL_AMD_seamless_cubemap_per_texture + CONST_CAST(GLEW_AMD_seamless_cubemap_per_texture) = _glewSearchExtension("GL_AMD_seamless_cubemap_per_texture", extStart, extEnd); +#endif /* GL_AMD_seamless_cubemap_per_texture */ +#ifdef GL_AMD_shader_stencil_export + CONST_CAST(GLEW_AMD_shader_stencil_export) = _glewSearchExtension("GL_AMD_shader_stencil_export", extStart, extEnd); +#endif /* GL_AMD_shader_stencil_export */ +#ifdef GL_AMD_shader_trinary_minmax + CONST_CAST(GLEW_AMD_shader_trinary_minmax) = _glewSearchExtension("GL_AMD_shader_trinary_minmax", extStart, extEnd); +#endif /* GL_AMD_shader_trinary_minmax */ +#ifdef GL_AMD_sparse_texture + CONST_CAST(GLEW_AMD_sparse_texture) = _glewSearchExtension("GL_AMD_sparse_texture", extStart, extEnd); + if (glewExperimental || GLEW_AMD_sparse_texture) CONST_CAST(GLEW_AMD_sparse_texture) = !_glewInit_GL_AMD_sparse_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_sparse_texture */ +#ifdef GL_AMD_stencil_operation_extended + CONST_CAST(GLEW_AMD_stencil_operation_extended) = _glewSearchExtension("GL_AMD_stencil_operation_extended", extStart, extEnd); + if (glewExperimental || GLEW_AMD_stencil_operation_extended) CONST_CAST(GLEW_AMD_stencil_operation_extended) = !_glewInit_GL_AMD_stencil_operation_extended(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_stencil_operation_extended */ +#ifdef GL_AMD_texture_texture4 + CONST_CAST(GLEW_AMD_texture_texture4) = _glewSearchExtension("GL_AMD_texture_texture4", extStart, extEnd); +#endif /* GL_AMD_texture_texture4 */ +#ifdef GL_AMD_transform_feedback3_lines_triangles + CONST_CAST(GLEW_AMD_transform_feedback3_lines_triangles) = _glewSearchExtension("GL_AMD_transform_feedback3_lines_triangles", extStart, extEnd); +#endif /* GL_AMD_transform_feedback3_lines_triangles */ +#ifdef GL_AMD_vertex_shader_layer + CONST_CAST(GLEW_AMD_vertex_shader_layer) = _glewSearchExtension("GL_AMD_vertex_shader_layer", extStart, extEnd); +#endif /* GL_AMD_vertex_shader_layer */ +#ifdef GL_AMD_vertex_shader_tessellator + CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = _glewSearchExtension("GL_AMD_vertex_shader_tessellator", extStart, extEnd); + if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = !_glewInit_GL_AMD_vertex_shader_tessellator(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_vertex_shader_tessellator */ +#ifdef GL_AMD_vertex_shader_viewport_index + CONST_CAST(GLEW_AMD_vertex_shader_viewport_index) = _glewSearchExtension("GL_AMD_vertex_shader_viewport_index", extStart, extEnd); +#endif /* GL_AMD_vertex_shader_viewport_index */ +#ifdef GL_ANGLE_depth_texture + CONST_CAST(GLEW_ANGLE_depth_texture) = _glewSearchExtension("GL_ANGLE_depth_texture", extStart, extEnd); +#endif /* GL_ANGLE_depth_texture */ +#ifdef GL_ANGLE_framebuffer_blit + CONST_CAST(GLEW_ANGLE_framebuffer_blit) = _glewSearchExtension("GL_ANGLE_framebuffer_blit", extStart, extEnd); + if (glewExperimental || GLEW_ANGLE_framebuffer_blit) CONST_CAST(GLEW_ANGLE_framebuffer_blit) = !_glewInit_GL_ANGLE_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ANGLE_framebuffer_blit */ +#ifdef GL_ANGLE_framebuffer_multisample + CONST_CAST(GLEW_ANGLE_framebuffer_multisample) = _glewSearchExtension("GL_ANGLE_framebuffer_multisample", extStart, extEnd); + if (glewExperimental || GLEW_ANGLE_framebuffer_multisample) CONST_CAST(GLEW_ANGLE_framebuffer_multisample) = !_glewInit_GL_ANGLE_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ANGLE_framebuffer_multisample */ +#ifdef GL_ANGLE_instanced_arrays + CONST_CAST(GLEW_ANGLE_instanced_arrays) = _glewSearchExtension("GL_ANGLE_instanced_arrays", extStart, extEnd); + if (glewExperimental || GLEW_ANGLE_instanced_arrays) CONST_CAST(GLEW_ANGLE_instanced_arrays) = !_glewInit_GL_ANGLE_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ANGLE_instanced_arrays */ +#ifdef GL_ANGLE_pack_reverse_row_order + CONST_CAST(GLEW_ANGLE_pack_reverse_row_order) = _glewSearchExtension("GL_ANGLE_pack_reverse_row_order", extStart, extEnd); +#endif /* GL_ANGLE_pack_reverse_row_order */ +#ifdef GL_ANGLE_program_binary + CONST_CAST(GLEW_ANGLE_program_binary) = _glewSearchExtension("GL_ANGLE_program_binary", extStart, extEnd); +#endif /* GL_ANGLE_program_binary */ +#ifdef GL_ANGLE_texture_compression_dxt1 + CONST_CAST(GLEW_ANGLE_texture_compression_dxt1) = _glewSearchExtension("GL_ANGLE_texture_compression_dxt1", extStart, extEnd); +#endif /* GL_ANGLE_texture_compression_dxt1 */ +#ifdef GL_ANGLE_texture_compression_dxt3 + CONST_CAST(GLEW_ANGLE_texture_compression_dxt3) = _glewSearchExtension("GL_ANGLE_texture_compression_dxt3", extStart, extEnd); +#endif /* GL_ANGLE_texture_compression_dxt3 */ +#ifdef GL_ANGLE_texture_compression_dxt5 + CONST_CAST(GLEW_ANGLE_texture_compression_dxt5) = _glewSearchExtension("GL_ANGLE_texture_compression_dxt5", extStart, extEnd); +#endif /* GL_ANGLE_texture_compression_dxt5 */ +#ifdef GL_ANGLE_texture_usage + CONST_CAST(GLEW_ANGLE_texture_usage) = _glewSearchExtension("GL_ANGLE_texture_usage", extStart, extEnd); +#endif /* GL_ANGLE_texture_usage */ +#ifdef GL_ANGLE_timer_query + CONST_CAST(GLEW_ANGLE_timer_query) = _glewSearchExtension("GL_ANGLE_timer_query", extStart, extEnd); + if (glewExperimental || GLEW_ANGLE_timer_query) CONST_CAST(GLEW_ANGLE_timer_query) = !_glewInit_GL_ANGLE_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ANGLE_timer_query */ +#ifdef GL_ANGLE_translated_shader_source + CONST_CAST(GLEW_ANGLE_translated_shader_source) = _glewSearchExtension("GL_ANGLE_translated_shader_source", extStart, extEnd); + if (glewExperimental || GLEW_ANGLE_translated_shader_source) CONST_CAST(GLEW_ANGLE_translated_shader_source) = !_glewInit_GL_ANGLE_translated_shader_source(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ANGLE_translated_shader_source */ +#ifdef GL_APPLE_aux_depth_stencil + CONST_CAST(GLEW_APPLE_aux_depth_stencil) = _glewSearchExtension("GL_APPLE_aux_depth_stencil", extStart, extEnd); +#endif /* GL_APPLE_aux_depth_stencil */ +#ifdef GL_APPLE_client_storage + CONST_CAST(GLEW_APPLE_client_storage) = _glewSearchExtension("GL_APPLE_client_storage", extStart, extEnd); +#endif /* GL_APPLE_client_storage */ +#ifdef GL_APPLE_element_array + CONST_CAST(GLEW_APPLE_element_array) = _glewSearchExtension("GL_APPLE_element_array", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_element_array) CONST_CAST(GLEW_APPLE_element_array) = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_element_array */ +#ifdef GL_APPLE_fence + CONST_CAST(GLEW_APPLE_fence) = _glewSearchExtension("GL_APPLE_fence", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_fence) CONST_CAST(GLEW_APPLE_fence) = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_fence */ +#ifdef GL_APPLE_float_pixels + CONST_CAST(GLEW_APPLE_float_pixels) = _glewSearchExtension("GL_APPLE_float_pixels", extStart, extEnd); +#endif /* GL_APPLE_float_pixels */ +#ifdef GL_APPLE_flush_buffer_range + CONST_CAST(GLEW_APPLE_flush_buffer_range) = _glewSearchExtension("GL_APPLE_flush_buffer_range", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_flush_buffer_range) CONST_CAST(GLEW_APPLE_flush_buffer_range) = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_flush_buffer_range */ +#ifdef GL_APPLE_object_purgeable + CONST_CAST(GLEW_APPLE_object_purgeable) = _glewSearchExtension("GL_APPLE_object_purgeable", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_object_purgeable) CONST_CAST(GLEW_APPLE_object_purgeable) = !_glewInit_GL_APPLE_object_purgeable(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_object_purgeable */ +#ifdef GL_APPLE_pixel_buffer + CONST_CAST(GLEW_APPLE_pixel_buffer) = _glewSearchExtension("GL_APPLE_pixel_buffer", extStart, extEnd); +#endif /* GL_APPLE_pixel_buffer */ +#ifdef GL_APPLE_rgb_422 + CONST_CAST(GLEW_APPLE_rgb_422) = _glewSearchExtension("GL_APPLE_rgb_422", extStart, extEnd); +#endif /* GL_APPLE_rgb_422 */ +#ifdef GL_APPLE_row_bytes + CONST_CAST(GLEW_APPLE_row_bytes) = _glewSearchExtension("GL_APPLE_row_bytes", extStart, extEnd); +#endif /* GL_APPLE_row_bytes */ +#ifdef GL_APPLE_specular_vector + CONST_CAST(GLEW_APPLE_specular_vector) = _glewSearchExtension("GL_APPLE_specular_vector", extStart, extEnd); +#endif /* GL_APPLE_specular_vector */ +#ifdef GL_APPLE_texture_range + CONST_CAST(GLEW_APPLE_texture_range) = _glewSearchExtension("GL_APPLE_texture_range", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_texture_range) CONST_CAST(GLEW_APPLE_texture_range) = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_texture_range */ +#ifdef GL_APPLE_transform_hint + CONST_CAST(GLEW_APPLE_transform_hint) = _glewSearchExtension("GL_APPLE_transform_hint", extStart, extEnd); +#endif /* GL_APPLE_transform_hint */ +#ifdef GL_APPLE_vertex_array_object + CONST_CAST(GLEW_APPLE_vertex_array_object) = _glewSearchExtension("GL_APPLE_vertex_array_object", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_vertex_array_object) CONST_CAST(GLEW_APPLE_vertex_array_object) = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_vertex_array_object */ +#ifdef GL_APPLE_vertex_array_range + CONST_CAST(GLEW_APPLE_vertex_array_range) = _glewSearchExtension("GL_APPLE_vertex_array_range", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_vertex_array_range) CONST_CAST(GLEW_APPLE_vertex_array_range) = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_vertex_array_range */ +#ifdef GL_APPLE_vertex_program_evaluators + CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = _glewSearchExtension("GL_APPLE_vertex_program_evaluators", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = !_glewInit_GL_APPLE_vertex_program_evaluators(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_vertex_program_evaluators */ +#ifdef GL_APPLE_ycbcr_422 + CONST_CAST(GLEW_APPLE_ycbcr_422) = _glewSearchExtension("GL_APPLE_ycbcr_422", extStart, extEnd); +#endif /* GL_APPLE_ycbcr_422 */ +#ifdef GL_ARB_ES2_compatibility + CONST_CAST(GLEW_ARB_ES2_compatibility) = _glewSearchExtension("GL_ARB_ES2_compatibility", extStart, extEnd); + if (glewExperimental || GLEW_ARB_ES2_compatibility) CONST_CAST(GLEW_ARB_ES2_compatibility) = !_glewInit_GL_ARB_ES2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_ES2_compatibility */ +#ifdef GL_ARB_ES3_compatibility + CONST_CAST(GLEW_ARB_ES3_compatibility) = _glewSearchExtension("GL_ARB_ES3_compatibility", extStart, extEnd); +#endif /* GL_ARB_ES3_compatibility */ +#ifdef GL_ARB_arrays_of_arrays + CONST_CAST(GLEW_ARB_arrays_of_arrays) = _glewSearchExtension("GL_ARB_arrays_of_arrays", extStart, extEnd); +#endif /* GL_ARB_arrays_of_arrays */ +#ifdef GL_ARB_base_instance + CONST_CAST(GLEW_ARB_base_instance) = _glewSearchExtension("GL_ARB_base_instance", extStart, extEnd); + if (glewExperimental || GLEW_ARB_base_instance) CONST_CAST(GLEW_ARB_base_instance) = !_glewInit_GL_ARB_base_instance(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_base_instance */ +#ifdef GL_ARB_bindless_texture + CONST_CAST(GLEW_ARB_bindless_texture) = _glewSearchExtension("GL_ARB_bindless_texture", extStart, extEnd); + if (glewExperimental || GLEW_ARB_bindless_texture) CONST_CAST(GLEW_ARB_bindless_texture) = !_glewInit_GL_ARB_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_bindless_texture */ +#ifdef GL_ARB_blend_func_extended + CONST_CAST(GLEW_ARB_blend_func_extended) = _glewSearchExtension("GL_ARB_blend_func_extended", extStart, extEnd); + if (glewExperimental || GLEW_ARB_blend_func_extended) CONST_CAST(GLEW_ARB_blend_func_extended) = !_glewInit_GL_ARB_blend_func_extended(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_blend_func_extended */ +#ifdef GL_ARB_buffer_storage + CONST_CAST(GLEW_ARB_buffer_storage) = _glewSearchExtension("GL_ARB_buffer_storage", extStart, extEnd); + if (glewExperimental || GLEW_ARB_buffer_storage) CONST_CAST(GLEW_ARB_buffer_storage) = !_glewInit_GL_ARB_buffer_storage(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_buffer_storage */ +#ifdef GL_ARB_cl_event + CONST_CAST(GLEW_ARB_cl_event) = _glewSearchExtension("GL_ARB_cl_event", extStart, extEnd); + if (glewExperimental || GLEW_ARB_cl_event) CONST_CAST(GLEW_ARB_cl_event) = !_glewInit_GL_ARB_cl_event(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_cl_event */ +#ifdef GL_ARB_clear_buffer_object + CONST_CAST(GLEW_ARB_clear_buffer_object) = _glewSearchExtension("GL_ARB_clear_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_clear_buffer_object) CONST_CAST(GLEW_ARB_clear_buffer_object) = !_glewInit_GL_ARB_clear_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_clear_buffer_object */ +#ifdef GL_ARB_clear_texture + CONST_CAST(GLEW_ARB_clear_texture) = _glewSearchExtension("GL_ARB_clear_texture", extStart, extEnd); + if (glewExperimental || GLEW_ARB_clear_texture) CONST_CAST(GLEW_ARB_clear_texture) = !_glewInit_GL_ARB_clear_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_clear_texture */ +#ifdef GL_ARB_color_buffer_float + CONST_CAST(GLEW_ARB_color_buffer_float) = _glewSearchExtension("GL_ARB_color_buffer_float", extStart, extEnd); + if (glewExperimental || GLEW_ARB_color_buffer_float) CONST_CAST(GLEW_ARB_color_buffer_float) = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_color_buffer_float */ +#ifdef GL_ARB_compatibility + CONST_CAST(GLEW_ARB_compatibility) = _glewSearchExtension("GL_ARB_compatibility", extStart, extEnd); +#endif /* GL_ARB_compatibility */ +#ifdef GL_ARB_compressed_texture_pixel_storage + CONST_CAST(GLEW_ARB_compressed_texture_pixel_storage) = _glewSearchExtension("GL_ARB_compressed_texture_pixel_storage", extStart, extEnd); +#endif /* GL_ARB_compressed_texture_pixel_storage */ +#ifdef GL_ARB_compute_shader + CONST_CAST(GLEW_ARB_compute_shader) = _glewSearchExtension("GL_ARB_compute_shader", extStart, extEnd); + if (glewExperimental || GLEW_ARB_compute_shader) CONST_CAST(GLEW_ARB_compute_shader) = !_glewInit_GL_ARB_compute_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_compute_shader */ +#ifdef GL_ARB_compute_variable_group_size + CONST_CAST(GLEW_ARB_compute_variable_group_size) = _glewSearchExtension("GL_ARB_compute_variable_group_size", extStart, extEnd); + if (glewExperimental || GLEW_ARB_compute_variable_group_size) CONST_CAST(GLEW_ARB_compute_variable_group_size) = !_glewInit_GL_ARB_compute_variable_group_size(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_compute_variable_group_size */ +#ifdef GL_ARB_conservative_depth + CONST_CAST(GLEW_ARB_conservative_depth) = _glewSearchExtension("GL_ARB_conservative_depth", extStart, extEnd); +#endif /* GL_ARB_conservative_depth */ +#ifdef GL_ARB_copy_buffer + CONST_CAST(GLEW_ARB_copy_buffer) = _glewSearchExtension("GL_ARB_copy_buffer", extStart, extEnd); + if (glewExperimental || GLEW_ARB_copy_buffer) CONST_CAST(GLEW_ARB_copy_buffer) = !_glewInit_GL_ARB_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_copy_buffer */ +#ifdef GL_ARB_copy_image + CONST_CAST(GLEW_ARB_copy_image) = _glewSearchExtension("GL_ARB_copy_image", extStart, extEnd); + if (glewExperimental || GLEW_ARB_copy_image) CONST_CAST(GLEW_ARB_copy_image) = !_glewInit_GL_ARB_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_copy_image */ +#ifdef GL_ARB_debug_output + CONST_CAST(GLEW_ARB_debug_output) = _glewSearchExtension("GL_ARB_debug_output", extStart, extEnd); + if (glewExperimental || GLEW_ARB_debug_output) CONST_CAST(GLEW_ARB_debug_output) = !_glewInit_GL_ARB_debug_output(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_debug_output */ +#ifdef GL_ARB_depth_buffer_float + CONST_CAST(GLEW_ARB_depth_buffer_float) = _glewSearchExtension("GL_ARB_depth_buffer_float", extStart, extEnd); +#endif /* GL_ARB_depth_buffer_float */ +#ifdef GL_ARB_depth_clamp + CONST_CAST(GLEW_ARB_depth_clamp) = _glewSearchExtension("GL_ARB_depth_clamp", extStart, extEnd); +#endif /* GL_ARB_depth_clamp */ +#ifdef GL_ARB_depth_texture + CONST_CAST(GLEW_ARB_depth_texture) = _glewSearchExtension("GL_ARB_depth_texture", extStart, extEnd); +#endif /* GL_ARB_depth_texture */ +#ifdef GL_ARB_draw_buffers + CONST_CAST(GLEW_ARB_draw_buffers) = _glewSearchExtension("GL_ARB_draw_buffers", extStart, extEnd); + if (glewExperimental || GLEW_ARB_draw_buffers) CONST_CAST(GLEW_ARB_draw_buffers) = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_buffers */ +#ifdef GL_ARB_draw_buffers_blend + CONST_CAST(GLEW_ARB_draw_buffers_blend) = _glewSearchExtension("GL_ARB_draw_buffers_blend", extStart, extEnd); + if (glewExperimental || GLEW_ARB_draw_buffers_blend) CONST_CAST(GLEW_ARB_draw_buffers_blend) = !_glewInit_GL_ARB_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_buffers_blend */ +#ifdef GL_ARB_draw_elements_base_vertex + CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = _glewSearchExtension("GL_ARB_draw_elements_base_vertex", extStart, extEnd); + if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = !_glewInit_GL_ARB_draw_elements_base_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_elements_base_vertex */ +#ifdef GL_ARB_draw_indirect + CONST_CAST(GLEW_ARB_draw_indirect) = _glewSearchExtension("GL_ARB_draw_indirect", extStart, extEnd); + if (glewExperimental || GLEW_ARB_draw_indirect) CONST_CAST(GLEW_ARB_draw_indirect) = !_glewInit_GL_ARB_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_indirect */ +#ifdef GL_ARB_draw_instanced + CONST_CAST(GLEW_ARB_draw_instanced) = _glewSearchExtension("GL_ARB_draw_instanced", extStart, extEnd); +#endif /* GL_ARB_draw_instanced */ +#ifdef GL_ARB_enhanced_layouts + CONST_CAST(GLEW_ARB_enhanced_layouts) = _glewSearchExtension("GL_ARB_enhanced_layouts", extStart, extEnd); +#endif /* GL_ARB_enhanced_layouts */ +#ifdef GL_ARB_explicit_attrib_location + CONST_CAST(GLEW_ARB_explicit_attrib_location) = _glewSearchExtension("GL_ARB_explicit_attrib_location", extStart, extEnd); +#endif /* GL_ARB_explicit_attrib_location */ +#ifdef GL_ARB_explicit_uniform_location + CONST_CAST(GLEW_ARB_explicit_uniform_location) = _glewSearchExtension("GL_ARB_explicit_uniform_location", extStart, extEnd); +#endif /* GL_ARB_explicit_uniform_location */ +#ifdef GL_ARB_fragment_coord_conventions + CONST_CAST(GLEW_ARB_fragment_coord_conventions) = _glewSearchExtension("GL_ARB_fragment_coord_conventions", extStart, extEnd); +#endif /* GL_ARB_fragment_coord_conventions */ +#ifdef GL_ARB_fragment_layer_viewport + CONST_CAST(GLEW_ARB_fragment_layer_viewport) = _glewSearchExtension("GL_ARB_fragment_layer_viewport", extStart, extEnd); +#endif /* GL_ARB_fragment_layer_viewport */ +#ifdef GL_ARB_fragment_program + CONST_CAST(GLEW_ARB_fragment_program) = _glewSearchExtension("GL_ARB_fragment_program", extStart, extEnd); +#endif /* GL_ARB_fragment_program */ +#ifdef GL_ARB_fragment_program_shadow + CONST_CAST(GLEW_ARB_fragment_program_shadow) = _glewSearchExtension("GL_ARB_fragment_program_shadow", extStart, extEnd); +#endif /* GL_ARB_fragment_program_shadow */ +#ifdef GL_ARB_fragment_shader + CONST_CAST(GLEW_ARB_fragment_shader) = _glewSearchExtension("GL_ARB_fragment_shader", extStart, extEnd); +#endif /* GL_ARB_fragment_shader */ +#ifdef GL_ARB_framebuffer_no_attachments + CONST_CAST(GLEW_ARB_framebuffer_no_attachments) = _glewSearchExtension("GL_ARB_framebuffer_no_attachments", extStart, extEnd); + if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) CONST_CAST(GLEW_ARB_framebuffer_no_attachments) = !_glewInit_GL_ARB_framebuffer_no_attachments(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_framebuffer_no_attachments */ +#ifdef GL_ARB_framebuffer_object + CONST_CAST(GLEW_ARB_framebuffer_object) = _glewSearchExtension("GL_ARB_framebuffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_framebuffer_object) CONST_CAST(GLEW_ARB_framebuffer_object) = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_framebuffer_object */ +#ifdef GL_ARB_framebuffer_sRGB + CONST_CAST(GLEW_ARB_framebuffer_sRGB) = _glewSearchExtension("GL_ARB_framebuffer_sRGB", extStart, extEnd); +#endif /* GL_ARB_framebuffer_sRGB */ +#ifdef GL_ARB_geometry_shader4 + CONST_CAST(GLEW_ARB_geometry_shader4) = _glewSearchExtension("GL_ARB_geometry_shader4", extStart, extEnd); + if (glewExperimental || GLEW_ARB_geometry_shader4) CONST_CAST(GLEW_ARB_geometry_shader4) = !_glewInit_GL_ARB_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_geometry_shader4 */ +#ifdef GL_ARB_get_program_binary + CONST_CAST(GLEW_ARB_get_program_binary) = _glewSearchExtension("GL_ARB_get_program_binary", extStart, extEnd); + if (glewExperimental || GLEW_ARB_get_program_binary) CONST_CAST(GLEW_ARB_get_program_binary) = !_glewInit_GL_ARB_get_program_binary(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_get_program_binary */ +#ifdef GL_ARB_gpu_shader5 + CONST_CAST(GLEW_ARB_gpu_shader5) = _glewSearchExtension("GL_ARB_gpu_shader5", extStart, extEnd); +#endif /* GL_ARB_gpu_shader5 */ +#ifdef GL_ARB_gpu_shader_fp64 + CONST_CAST(GLEW_ARB_gpu_shader_fp64) = _glewSearchExtension("GL_ARB_gpu_shader_fp64", extStart, extEnd); + if (glewExperimental || GLEW_ARB_gpu_shader_fp64) CONST_CAST(GLEW_ARB_gpu_shader_fp64) = !_glewInit_GL_ARB_gpu_shader_fp64(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_gpu_shader_fp64 */ +#ifdef GL_ARB_half_float_pixel + CONST_CAST(GLEW_ARB_half_float_pixel) = _glewSearchExtension("GL_ARB_half_float_pixel", extStart, extEnd); +#endif /* GL_ARB_half_float_pixel */ +#ifdef GL_ARB_half_float_vertex + CONST_CAST(GLEW_ARB_half_float_vertex) = _glewSearchExtension("GL_ARB_half_float_vertex", extStart, extEnd); +#endif /* GL_ARB_half_float_vertex */ +#ifdef GL_ARB_imaging + CONST_CAST(GLEW_ARB_imaging) = _glewSearchExtension("GL_ARB_imaging", extStart, extEnd); + if (glewExperimental || GLEW_ARB_imaging) CONST_CAST(GLEW_ARB_imaging) = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_imaging */ +#ifdef GL_ARB_indirect_parameters + CONST_CAST(GLEW_ARB_indirect_parameters) = _glewSearchExtension("GL_ARB_indirect_parameters", extStart, extEnd); + if (glewExperimental || GLEW_ARB_indirect_parameters) CONST_CAST(GLEW_ARB_indirect_parameters) = !_glewInit_GL_ARB_indirect_parameters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_indirect_parameters */ +#ifdef GL_ARB_instanced_arrays + CONST_CAST(GLEW_ARB_instanced_arrays) = _glewSearchExtension("GL_ARB_instanced_arrays", extStart, extEnd); + if (glewExperimental || GLEW_ARB_instanced_arrays) CONST_CAST(GLEW_ARB_instanced_arrays) = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_instanced_arrays */ +#ifdef GL_ARB_internalformat_query + CONST_CAST(GLEW_ARB_internalformat_query) = _glewSearchExtension("GL_ARB_internalformat_query", extStart, extEnd); + if (glewExperimental || GLEW_ARB_internalformat_query) CONST_CAST(GLEW_ARB_internalformat_query) = !_glewInit_GL_ARB_internalformat_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_internalformat_query */ +#ifdef GL_ARB_internalformat_query2 + CONST_CAST(GLEW_ARB_internalformat_query2) = _glewSearchExtension("GL_ARB_internalformat_query2", extStart, extEnd); + if (glewExperimental || GLEW_ARB_internalformat_query2) CONST_CAST(GLEW_ARB_internalformat_query2) = !_glewInit_GL_ARB_internalformat_query2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_internalformat_query2 */ +#ifdef GL_ARB_invalidate_subdata + CONST_CAST(GLEW_ARB_invalidate_subdata) = _glewSearchExtension("GL_ARB_invalidate_subdata", extStart, extEnd); + if (glewExperimental || GLEW_ARB_invalidate_subdata) CONST_CAST(GLEW_ARB_invalidate_subdata) = !_glewInit_GL_ARB_invalidate_subdata(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_invalidate_subdata */ +#ifdef GL_ARB_map_buffer_alignment + CONST_CAST(GLEW_ARB_map_buffer_alignment) = _glewSearchExtension("GL_ARB_map_buffer_alignment", extStart, extEnd); +#endif /* GL_ARB_map_buffer_alignment */ +#ifdef GL_ARB_map_buffer_range + CONST_CAST(GLEW_ARB_map_buffer_range) = _glewSearchExtension("GL_ARB_map_buffer_range", extStart, extEnd); + if (glewExperimental || GLEW_ARB_map_buffer_range) CONST_CAST(GLEW_ARB_map_buffer_range) = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_map_buffer_range */ +#ifdef GL_ARB_matrix_palette + CONST_CAST(GLEW_ARB_matrix_palette) = _glewSearchExtension("GL_ARB_matrix_palette", extStart, extEnd); + if (glewExperimental || GLEW_ARB_matrix_palette) CONST_CAST(GLEW_ARB_matrix_palette) = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_matrix_palette */ +#ifdef GL_ARB_multi_bind + CONST_CAST(GLEW_ARB_multi_bind) = _glewSearchExtension("GL_ARB_multi_bind", extStart, extEnd); + if (glewExperimental || GLEW_ARB_multi_bind) CONST_CAST(GLEW_ARB_multi_bind) = !_glewInit_GL_ARB_multi_bind(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_multi_bind */ +#ifdef GL_ARB_multi_draw_indirect + CONST_CAST(GLEW_ARB_multi_draw_indirect) = _glewSearchExtension("GL_ARB_multi_draw_indirect", extStart, extEnd); + if (glewExperimental || GLEW_ARB_multi_draw_indirect) CONST_CAST(GLEW_ARB_multi_draw_indirect) = !_glewInit_GL_ARB_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_multi_draw_indirect */ +#ifdef GL_ARB_multisample + CONST_CAST(GLEW_ARB_multisample) = _glewSearchExtension("GL_ARB_multisample", extStart, extEnd); + if (glewExperimental || GLEW_ARB_multisample) CONST_CAST(GLEW_ARB_multisample) = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_multisample */ +#ifdef GL_ARB_multitexture + CONST_CAST(GLEW_ARB_multitexture) = _glewSearchExtension("GL_ARB_multitexture", extStart, extEnd); + if (glewExperimental || GLEW_ARB_multitexture) CONST_CAST(GLEW_ARB_multitexture) = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_multitexture */ +#ifdef GL_ARB_occlusion_query + CONST_CAST(GLEW_ARB_occlusion_query) = _glewSearchExtension("GL_ARB_occlusion_query", extStart, extEnd); + if (glewExperimental || GLEW_ARB_occlusion_query) CONST_CAST(GLEW_ARB_occlusion_query) = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_occlusion_query */ +#ifdef GL_ARB_occlusion_query2 + CONST_CAST(GLEW_ARB_occlusion_query2) = _glewSearchExtension("GL_ARB_occlusion_query2", extStart, extEnd); +#endif /* GL_ARB_occlusion_query2 */ +#ifdef GL_ARB_pixel_buffer_object + CONST_CAST(GLEW_ARB_pixel_buffer_object) = _glewSearchExtension("GL_ARB_pixel_buffer_object", extStart, extEnd); +#endif /* GL_ARB_pixel_buffer_object */ +#ifdef GL_ARB_point_parameters + CONST_CAST(GLEW_ARB_point_parameters) = _glewSearchExtension("GL_ARB_point_parameters", extStart, extEnd); + if (glewExperimental || GLEW_ARB_point_parameters) CONST_CAST(GLEW_ARB_point_parameters) = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_point_parameters */ +#ifdef GL_ARB_point_sprite + CONST_CAST(GLEW_ARB_point_sprite) = _glewSearchExtension("GL_ARB_point_sprite", extStart, extEnd); +#endif /* GL_ARB_point_sprite */ +#ifdef GL_ARB_program_interface_query + CONST_CAST(GLEW_ARB_program_interface_query) = _glewSearchExtension("GL_ARB_program_interface_query", extStart, extEnd); + if (glewExperimental || GLEW_ARB_program_interface_query) CONST_CAST(GLEW_ARB_program_interface_query) = !_glewInit_GL_ARB_program_interface_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_program_interface_query */ +#ifdef GL_ARB_provoking_vertex + CONST_CAST(GLEW_ARB_provoking_vertex) = _glewSearchExtension("GL_ARB_provoking_vertex", extStart, extEnd); + if (glewExperimental || GLEW_ARB_provoking_vertex) CONST_CAST(GLEW_ARB_provoking_vertex) = !_glewInit_GL_ARB_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_provoking_vertex */ +#ifdef GL_ARB_query_buffer_object + CONST_CAST(GLEW_ARB_query_buffer_object) = _glewSearchExtension("GL_ARB_query_buffer_object", extStart, extEnd); +#endif /* GL_ARB_query_buffer_object */ +#ifdef GL_ARB_robust_buffer_access_behavior + CONST_CAST(GLEW_ARB_robust_buffer_access_behavior) = _glewSearchExtension("GL_ARB_robust_buffer_access_behavior", extStart, extEnd); +#endif /* GL_ARB_robust_buffer_access_behavior */ +#ifdef GL_ARB_robustness + CONST_CAST(GLEW_ARB_robustness) = _glewSearchExtension("GL_ARB_robustness", extStart, extEnd); + if (glewExperimental || GLEW_ARB_robustness) CONST_CAST(GLEW_ARB_robustness) = !_glewInit_GL_ARB_robustness(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_robustness */ +#ifdef GL_ARB_robustness_application_isolation + CONST_CAST(GLEW_ARB_robustness_application_isolation) = _glewSearchExtension("GL_ARB_robustness_application_isolation", extStart, extEnd); +#endif /* GL_ARB_robustness_application_isolation */ +#ifdef GL_ARB_robustness_share_group_isolation + CONST_CAST(GLEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("GL_ARB_robustness_share_group_isolation", extStart, extEnd); +#endif /* GL_ARB_robustness_share_group_isolation */ +#ifdef GL_ARB_sample_shading + CONST_CAST(GLEW_ARB_sample_shading) = _glewSearchExtension("GL_ARB_sample_shading", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sample_shading) CONST_CAST(GLEW_ARB_sample_shading) = !_glewInit_GL_ARB_sample_shading(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sample_shading */ +#ifdef GL_ARB_sampler_objects + CONST_CAST(GLEW_ARB_sampler_objects) = _glewSearchExtension("GL_ARB_sampler_objects", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sampler_objects) CONST_CAST(GLEW_ARB_sampler_objects) = !_glewInit_GL_ARB_sampler_objects(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sampler_objects */ +#ifdef GL_ARB_seamless_cube_map + CONST_CAST(GLEW_ARB_seamless_cube_map) = _glewSearchExtension("GL_ARB_seamless_cube_map", extStart, extEnd); +#endif /* GL_ARB_seamless_cube_map */ +#ifdef GL_ARB_seamless_cubemap_per_texture + CONST_CAST(GLEW_ARB_seamless_cubemap_per_texture) = _glewSearchExtension("GL_ARB_seamless_cubemap_per_texture", extStart, extEnd); +#endif /* GL_ARB_seamless_cubemap_per_texture */ +#ifdef GL_ARB_separate_shader_objects + CONST_CAST(GLEW_ARB_separate_shader_objects) = _glewSearchExtension("GL_ARB_separate_shader_objects", extStart, extEnd); + if (glewExperimental || GLEW_ARB_separate_shader_objects) CONST_CAST(GLEW_ARB_separate_shader_objects) = !_glewInit_GL_ARB_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_separate_shader_objects */ +#ifdef GL_ARB_shader_atomic_counters + CONST_CAST(GLEW_ARB_shader_atomic_counters) = _glewSearchExtension("GL_ARB_shader_atomic_counters", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_atomic_counters) CONST_CAST(GLEW_ARB_shader_atomic_counters) = !_glewInit_GL_ARB_shader_atomic_counters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_atomic_counters */ +#ifdef GL_ARB_shader_bit_encoding + CONST_CAST(GLEW_ARB_shader_bit_encoding) = _glewSearchExtension("GL_ARB_shader_bit_encoding", extStart, extEnd); +#endif /* GL_ARB_shader_bit_encoding */ +#ifdef GL_ARB_shader_draw_parameters + CONST_CAST(GLEW_ARB_shader_draw_parameters) = _glewSearchExtension("GL_ARB_shader_draw_parameters", extStart, extEnd); +#endif /* GL_ARB_shader_draw_parameters */ +#ifdef GL_ARB_shader_group_vote + CONST_CAST(GLEW_ARB_shader_group_vote) = _glewSearchExtension("GL_ARB_shader_group_vote", extStart, extEnd); +#endif /* GL_ARB_shader_group_vote */ +#ifdef GL_ARB_shader_image_load_store + CONST_CAST(GLEW_ARB_shader_image_load_store) = _glewSearchExtension("GL_ARB_shader_image_load_store", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_image_load_store) CONST_CAST(GLEW_ARB_shader_image_load_store) = !_glewInit_GL_ARB_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_image_load_store */ +#ifdef GL_ARB_shader_image_size + CONST_CAST(GLEW_ARB_shader_image_size) = _glewSearchExtension("GL_ARB_shader_image_size", extStart, extEnd); +#endif /* GL_ARB_shader_image_size */ +#ifdef GL_ARB_shader_objects + CONST_CAST(GLEW_ARB_shader_objects) = _glewSearchExtension("GL_ARB_shader_objects", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_objects) CONST_CAST(GLEW_ARB_shader_objects) = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_objects */ +#ifdef GL_ARB_shader_precision + CONST_CAST(GLEW_ARB_shader_precision) = _glewSearchExtension("GL_ARB_shader_precision", extStart, extEnd); +#endif /* GL_ARB_shader_precision */ +#ifdef GL_ARB_shader_stencil_export + CONST_CAST(GLEW_ARB_shader_stencil_export) = _glewSearchExtension("GL_ARB_shader_stencil_export", extStart, extEnd); +#endif /* GL_ARB_shader_stencil_export */ +#ifdef GL_ARB_shader_storage_buffer_object + CONST_CAST(GLEW_ARB_shader_storage_buffer_object) = _glewSearchExtension("GL_ARB_shader_storage_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) CONST_CAST(GLEW_ARB_shader_storage_buffer_object) = !_glewInit_GL_ARB_shader_storage_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_storage_buffer_object */ +#ifdef GL_ARB_shader_subroutine + CONST_CAST(GLEW_ARB_shader_subroutine) = _glewSearchExtension("GL_ARB_shader_subroutine", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_subroutine) CONST_CAST(GLEW_ARB_shader_subroutine) = !_glewInit_GL_ARB_shader_subroutine(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_subroutine */ +#ifdef GL_ARB_shader_texture_lod + CONST_CAST(GLEW_ARB_shader_texture_lod) = _glewSearchExtension("GL_ARB_shader_texture_lod", extStart, extEnd); +#endif /* GL_ARB_shader_texture_lod */ +#ifdef GL_ARB_shading_language_100 + CONST_CAST(GLEW_ARB_shading_language_100) = _glewSearchExtension("GL_ARB_shading_language_100", extStart, extEnd); +#endif /* GL_ARB_shading_language_100 */ +#ifdef GL_ARB_shading_language_420pack + CONST_CAST(GLEW_ARB_shading_language_420pack) = _glewSearchExtension("GL_ARB_shading_language_420pack", extStart, extEnd); +#endif /* GL_ARB_shading_language_420pack */ +#ifdef GL_ARB_shading_language_include + CONST_CAST(GLEW_ARB_shading_language_include) = _glewSearchExtension("GL_ARB_shading_language_include", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shading_language_include) CONST_CAST(GLEW_ARB_shading_language_include) = !_glewInit_GL_ARB_shading_language_include(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shading_language_include */ +#ifdef GL_ARB_shading_language_packing + CONST_CAST(GLEW_ARB_shading_language_packing) = _glewSearchExtension("GL_ARB_shading_language_packing", extStart, extEnd); +#endif /* GL_ARB_shading_language_packing */ +#ifdef GL_ARB_shadow + CONST_CAST(GLEW_ARB_shadow) = _glewSearchExtension("GL_ARB_shadow", extStart, extEnd); +#endif /* GL_ARB_shadow */ +#ifdef GL_ARB_shadow_ambient + CONST_CAST(GLEW_ARB_shadow_ambient) = _glewSearchExtension("GL_ARB_shadow_ambient", extStart, extEnd); +#endif /* GL_ARB_shadow_ambient */ +#ifdef GL_ARB_sparse_texture + CONST_CAST(GLEW_ARB_sparse_texture) = _glewSearchExtension("GL_ARB_sparse_texture", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sparse_texture) CONST_CAST(GLEW_ARB_sparse_texture) = !_glewInit_GL_ARB_sparse_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sparse_texture */ +#ifdef GL_ARB_stencil_texturing + CONST_CAST(GLEW_ARB_stencil_texturing) = _glewSearchExtension("GL_ARB_stencil_texturing", extStart, extEnd); +#endif /* GL_ARB_stencil_texturing */ +#ifdef GL_ARB_sync + CONST_CAST(GLEW_ARB_sync) = _glewSearchExtension("GL_ARB_sync", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sync) CONST_CAST(GLEW_ARB_sync) = !_glewInit_GL_ARB_sync(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sync */ +#ifdef GL_ARB_tessellation_shader + CONST_CAST(GLEW_ARB_tessellation_shader) = _glewSearchExtension("GL_ARB_tessellation_shader", extStart, extEnd); + if (glewExperimental || GLEW_ARB_tessellation_shader) CONST_CAST(GLEW_ARB_tessellation_shader) = !_glewInit_GL_ARB_tessellation_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_tessellation_shader */ +#ifdef GL_ARB_texture_border_clamp + CONST_CAST(GLEW_ARB_texture_border_clamp) = _glewSearchExtension("GL_ARB_texture_border_clamp", extStart, extEnd); +#endif /* GL_ARB_texture_border_clamp */ +#ifdef GL_ARB_texture_buffer_object + CONST_CAST(GLEW_ARB_texture_buffer_object) = _glewSearchExtension("GL_ARB_texture_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_buffer_object) CONST_CAST(GLEW_ARB_texture_buffer_object) = !_glewInit_GL_ARB_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_buffer_object */ +#ifdef GL_ARB_texture_buffer_object_rgb32 + CONST_CAST(GLEW_ARB_texture_buffer_object_rgb32) = _glewSearchExtension("GL_ARB_texture_buffer_object_rgb32", extStart, extEnd); +#endif /* GL_ARB_texture_buffer_object_rgb32 */ +#ifdef GL_ARB_texture_buffer_range + CONST_CAST(GLEW_ARB_texture_buffer_range) = _glewSearchExtension("GL_ARB_texture_buffer_range", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_buffer_range) CONST_CAST(GLEW_ARB_texture_buffer_range) = !_glewInit_GL_ARB_texture_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_buffer_range */ +#ifdef GL_ARB_texture_compression + CONST_CAST(GLEW_ARB_texture_compression) = _glewSearchExtension("GL_ARB_texture_compression", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_compression) CONST_CAST(GLEW_ARB_texture_compression) = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_compression */ +#ifdef GL_ARB_texture_compression_bptc + CONST_CAST(GLEW_ARB_texture_compression_bptc) = _glewSearchExtension("GL_ARB_texture_compression_bptc", extStart, extEnd); +#endif /* GL_ARB_texture_compression_bptc */ +#ifdef GL_ARB_texture_compression_rgtc + CONST_CAST(GLEW_ARB_texture_compression_rgtc) = _glewSearchExtension("GL_ARB_texture_compression_rgtc", extStart, extEnd); +#endif /* GL_ARB_texture_compression_rgtc */ +#ifdef GL_ARB_texture_cube_map + CONST_CAST(GLEW_ARB_texture_cube_map) = _glewSearchExtension("GL_ARB_texture_cube_map", extStart, extEnd); +#endif /* GL_ARB_texture_cube_map */ +#ifdef GL_ARB_texture_cube_map_array + CONST_CAST(GLEW_ARB_texture_cube_map_array) = _glewSearchExtension("GL_ARB_texture_cube_map_array", extStart, extEnd); +#endif /* GL_ARB_texture_cube_map_array */ +#ifdef GL_ARB_texture_env_add + CONST_CAST(GLEW_ARB_texture_env_add) = _glewSearchExtension("GL_ARB_texture_env_add", extStart, extEnd); +#endif /* GL_ARB_texture_env_add */ +#ifdef GL_ARB_texture_env_combine + CONST_CAST(GLEW_ARB_texture_env_combine) = _glewSearchExtension("GL_ARB_texture_env_combine", extStart, extEnd); +#endif /* GL_ARB_texture_env_combine */ +#ifdef GL_ARB_texture_env_crossbar + CONST_CAST(GLEW_ARB_texture_env_crossbar) = _glewSearchExtension("GL_ARB_texture_env_crossbar", extStart, extEnd); +#endif /* GL_ARB_texture_env_crossbar */ +#ifdef GL_ARB_texture_env_dot3 + CONST_CAST(GLEW_ARB_texture_env_dot3) = _glewSearchExtension("GL_ARB_texture_env_dot3", extStart, extEnd); +#endif /* GL_ARB_texture_env_dot3 */ +#ifdef GL_ARB_texture_float + CONST_CAST(GLEW_ARB_texture_float) = _glewSearchExtension("GL_ARB_texture_float", extStart, extEnd); +#endif /* GL_ARB_texture_float */ +#ifdef GL_ARB_texture_gather + CONST_CAST(GLEW_ARB_texture_gather) = _glewSearchExtension("GL_ARB_texture_gather", extStart, extEnd); +#endif /* GL_ARB_texture_gather */ +#ifdef GL_ARB_texture_mirror_clamp_to_edge + CONST_CAST(GLEW_ARB_texture_mirror_clamp_to_edge) = _glewSearchExtension("GL_ARB_texture_mirror_clamp_to_edge", extStart, extEnd); +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ +#ifdef GL_ARB_texture_mirrored_repeat + CONST_CAST(GLEW_ARB_texture_mirrored_repeat) = _glewSearchExtension("GL_ARB_texture_mirrored_repeat", extStart, extEnd); +#endif /* GL_ARB_texture_mirrored_repeat */ +#ifdef GL_ARB_texture_multisample + CONST_CAST(GLEW_ARB_texture_multisample) = _glewSearchExtension("GL_ARB_texture_multisample", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_multisample) CONST_CAST(GLEW_ARB_texture_multisample) = !_glewInit_GL_ARB_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_multisample */ +#ifdef GL_ARB_texture_non_power_of_two + CONST_CAST(GLEW_ARB_texture_non_power_of_two) = _glewSearchExtension("GL_ARB_texture_non_power_of_two", extStart, extEnd); +#endif /* GL_ARB_texture_non_power_of_two */ +#ifdef GL_ARB_texture_query_levels + CONST_CAST(GLEW_ARB_texture_query_levels) = _glewSearchExtension("GL_ARB_texture_query_levels", extStart, extEnd); +#endif /* GL_ARB_texture_query_levels */ +#ifdef GL_ARB_texture_query_lod + CONST_CAST(GLEW_ARB_texture_query_lod) = _glewSearchExtension("GL_ARB_texture_query_lod", extStart, extEnd); +#endif /* GL_ARB_texture_query_lod */ +#ifdef GL_ARB_texture_rectangle + CONST_CAST(GLEW_ARB_texture_rectangle) = _glewSearchExtension("GL_ARB_texture_rectangle", extStart, extEnd); +#endif /* GL_ARB_texture_rectangle */ +#ifdef GL_ARB_texture_rg + CONST_CAST(GLEW_ARB_texture_rg) = _glewSearchExtension("GL_ARB_texture_rg", extStart, extEnd); +#endif /* GL_ARB_texture_rg */ +#ifdef GL_ARB_texture_rgb10_a2ui + CONST_CAST(GLEW_ARB_texture_rgb10_a2ui) = _glewSearchExtension("GL_ARB_texture_rgb10_a2ui", extStart, extEnd); +#endif /* GL_ARB_texture_rgb10_a2ui */ +#ifdef GL_ARB_texture_stencil8 + CONST_CAST(GLEW_ARB_texture_stencil8) = _glewSearchExtension("GL_ARB_texture_stencil8", extStart, extEnd); +#endif /* GL_ARB_texture_stencil8 */ +#ifdef GL_ARB_texture_storage + CONST_CAST(GLEW_ARB_texture_storage) = _glewSearchExtension("GL_ARB_texture_storage", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_storage) CONST_CAST(GLEW_ARB_texture_storage) = !_glewInit_GL_ARB_texture_storage(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_storage */ +#ifdef GL_ARB_texture_storage_multisample + CONST_CAST(GLEW_ARB_texture_storage_multisample) = _glewSearchExtension("GL_ARB_texture_storage_multisample", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_storage_multisample) CONST_CAST(GLEW_ARB_texture_storage_multisample) = !_glewInit_GL_ARB_texture_storage_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_storage_multisample */ +#ifdef GL_ARB_texture_swizzle + CONST_CAST(GLEW_ARB_texture_swizzle) = _glewSearchExtension("GL_ARB_texture_swizzle", extStart, extEnd); +#endif /* GL_ARB_texture_swizzle */ +#ifdef GL_ARB_texture_view + CONST_CAST(GLEW_ARB_texture_view) = _glewSearchExtension("GL_ARB_texture_view", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_view) CONST_CAST(GLEW_ARB_texture_view) = !_glewInit_GL_ARB_texture_view(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_view */ +#ifdef GL_ARB_timer_query + CONST_CAST(GLEW_ARB_timer_query) = _glewSearchExtension("GL_ARB_timer_query", extStart, extEnd); + if (glewExperimental || GLEW_ARB_timer_query) CONST_CAST(GLEW_ARB_timer_query) = !_glewInit_GL_ARB_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_timer_query */ +#ifdef GL_ARB_transform_feedback2 + CONST_CAST(GLEW_ARB_transform_feedback2) = _glewSearchExtension("GL_ARB_transform_feedback2", extStart, extEnd); + if (glewExperimental || GLEW_ARB_transform_feedback2) CONST_CAST(GLEW_ARB_transform_feedback2) = !_glewInit_GL_ARB_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_transform_feedback2 */ +#ifdef GL_ARB_transform_feedback3 + CONST_CAST(GLEW_ARB_transform_feedback3) = _glewSearchExtension("GL_ARB_transform_feedback3", extStart, extEnd); + if (glewExperimental || GLEW_ARB_transform_feedback3) CONST_CAST(GLEW_ARB_transform_feedback3) = !_glewInit_GL_ARB_transform_feedback3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_transform_feedback3 */ +#ifdef GL_ARB_transform_feedback_instanced + CONST_CAST(GLEW_ARB_transform_feedback_instanced) = _glewSearchExtension("GL_ARB_transform_feedback_instanced", extStart, extEnd); + if (glewExperimental || GLEW_ARB_transform_feedback_instanced) CONST_CAST(GLEW_ARB_transform_feedback_instanced) = !_glewInit_GL_ARB_transform_feedback_instanced(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_transform_feedback_instanced */ +#ifdef GL_ARB_transpose_matrix + CONST_CAST(GLEW_ARB_transpose_matrix) = _glewSearchExtension("GL_ARB_transpose_matrix", extStart, extEnd); + if (glewExperimental || GLEW_ARB_transpose_matrix) CONST_CAST(GLEW_ARB_transpose_matrix) = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_transpose_matrix */ +#ifdef GL_ARB_uniform_buffer_object + CONST_CAST(GLEW_ARB_uniform_buffer_object) = _glewSearchExtension("GL_ARB_uniform_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_uniform_buffer_object) CONST_CAST(GLEW_ARB_uniform_buffer_object) = !_glewInit_GL_ARB_uniform_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_uniform_buffer_object */ +#ifdef GL_ARB_vertex_array_bgra + CONST_CAST(GLEW_ARB_vertex_array_bgra) = _glewSearchExtension("GL_ARB_vertex_array_bgra", extStart, extEnd); +#endif /* GL_ARB_vertex_array_bgra */ +#ifdef GL_ARB_vertex_array_object + CONST_CAST(GLEW_ARB_vertex_array_object) = _glewSearchExtension("GL_ARB_vertex_array_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_array_object) CONST_CAST(GLEW_ARB_vertex_array_object) = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_array_object */ +#ifdef GL_ARB_vertex_attrib_64bit + CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = _glewSearchExtension("GL_ARB_vertex_attrib_64bit", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = !_glewInit_GL_ARB_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_attrib_64bit */ +#ifdef GL_ARB_vertex_attrib_binding + CONST_CAST(GLEW_ARB_vertex_attrib_binding) = _glewSearchExtension("GL_ARB_vertex_attrib_binding", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_attrib_binding) CONST_CAST(GLEW_ARB_vertex_attrib_binding) = !_glewInit_GL_ARB_vertex_attrib_binding(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_attrib_binding */ +#ifdef GL_ARB_vertex_blend + CONST_CAST(GLEW_ARB_vertex_blend) = _glewSearchExtension("GL_ARB_vertex_blend", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_blend) CONST_CAST(GLEW_ARB_vertex_blend) = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_blend */ +#ifdef GL_ARB_vertex_buffer_object + CONST_CAST(GLEW_ARB_vertex_buffer_object) = _glewSearchExtension("GL_ARB_vertex_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_buffer_object) CONST_CAST(GLEW_ARB_vertex_buffer_object) = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_buffer_object */ +#ifdef GL_ARB_vertex_program + CONST_CAST(GLEW_ARB_vertex_program) = _glewSearchExtension("GL_ARB_vertex_program", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_program) CONST_CAST(GLEW_ARB_vertex_program) = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_program */ +#ifdef GL_ARB_vertex_shader + CONST_CAST(GLEW_ARB_vertex_shader) = _glewSearchExtension("GL_ARB_vertex_shader", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_shader) CONST_CAST(GLEW_ARB_vertex_shader) = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_shader */ +#ifdef GL_ARB_vertex_type_10f_11f_11f_rev + CONST_CAST(GLEW_ARB_vertex_type_10f_11f_11f_rev) = _glewSearchExtension("GL_ARB_vertex_type_10f_11f_11f_rev", extStart, extEnd); +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = _glewSearchExtension("GL_ARB_vertex_type_2_10_10_10_rev", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ +#ifdef GL_ARB_viewport_array + CONST_CAST(GLEW_ARB_viewport_array) = _glewSearchExtension("GL_ARB_viewport_array", extStart, extEnd); + if (glewExperimental || GLEW_ARB_viewport_array) CONST_CAST(GLEW_ARB_viewport_array) = !_glewInit_GL_ARB_viewport_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_viewport_array */ +#ifdef GL_ARB_window_pos + CONST_CAST(GLEW_ARB_window_pos) = _glewSearchExtension("GL_ARB_window_pos", extStart, extEnd); + if (glewExperimental || GLEW_ARB_window_pos) CONST_CAST(GLEW_ARB_window_pos) = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_window_pos */ +#ifdef GL_ATIX_point_sprites + CONST_CAST(GLEW_ATIX_point_sprites) = _glewSearchExtension("GL_ATIX_point_sprites", extStart, extEnd); +#endif /* GL_ATIX_point_sprites */ +#ifdef GL_ATIX_texture_env_combine3 + CONST_CAST(GLEW_ATIX_texture_env_combine3) = _glewSearchExtension("GL_ATIX_texture_env_combine3", extStart, extEnd); +#endif /* GL_ATIX_texture_env_combine3 */ +#ifdef GL_ATIX_texture_env_route + CONST_CAST(GLEW_ATIX_texture_env_route) = _glewSearchExtension("GL_ATIX_texture_env_route", extStart, extEnd); +#endif /* GL_ATIX_texture_env_route */ +#ifdef GL_ATIX_vertex_shader_output_point_size + CONST_CAST(GLEW_ATIX_vertex_shader_output_point_size) = _glewSearchExtension("GL_ATIX_vertex_shader_output_point_size", extStart, extEnd); +#endif /* GL_ATIX_vertex_shader_output_point_size */ +#ifdef GL_ATI_draw_buffers + CONST_CAST(GLEW_ATI_draw_buffers) = _glewSearchExtension("GL_ATI_draw_buffers", extStart, extEnd); + if (glewExperimental || GLEW_ATI_draw_buffers) CONST_CAST(GLEW_ATI_draw_buffers) = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_draw_buffers */ +#ifdef GL_ATI_element_array + CONST_CAST(GLEW_ATI_element_array) = _glewSearchExtension("GL_ATI_element_array", extStart, extEnd); + if (glewExperimental || GLEW_ATI_element_array) CONST_CAST(GLEW_ATI_element_array) = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_element_array */ +#ifdef GL_ATI_envmap_bumpmap + CONST_CAST(GLEW_ATI_envmap_bumpmap) = _glewSearchExtension("GL_ATI_envmap_bumpmap", extStart, extEnd); + if (glewExperimental || GLEW_ATI_envmap_bumpmap) CONST_CAST(GLEW_ATI_envmap_bumpmap) = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_envmap_bumpmap */ +#ifdef GL_ATI_fragment_shader + CONST_CAST(GLEW_ATI_fragment_shader) = _glewSearchExtension("GL_ATI_fragment_shader", extStart, extEnd); + if (glewExperimental || GLEW_ATI_fragment_shader) CONST_CAST(GLEW_ATI_fragment_shader) = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_fragment_shader */ +#ifdef GL_ATI_map_object_buffer + CONST_CAST(GLEW_ATI_map_object_buffer) = _glewSearchExtension("GL_ATI_map_object_buffer", extStart, extEnd); + if (glewExperimental || GLEW_ATI_map_object_buffer) CONST_CAST(GLEW_ATI_map_object_buffer) = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_map_object_buffer */ +#ifdef GL_ATI_meminfo + CONST_CAST(GLEW_ATI_meminfo) = _glewSearchExtension("GL_ATI_meminfo", extStart, extEnd); +#endif /* GL_ATI_meminfo */ +#ifdef GL_ATI_pn_triangles + CONST_CAST(GLEW_ATI_pn_triangles) = _glewSearchExtension("GL_ATI_pn_triangles", extStart, extEnd); + if (glewExperimental || GLEW_ATI_pn_triangles) CONST_CAST(GLEW_ATI_pn_triangles) = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_pn_triangles */ +#ifdef GL_ATI_separate_stencil + CONST_CAST(GLEW_ATI_separate_stencil) = _glewSearchExtension("GL_ATI_separate_stencil", extStart, extEnd); + if (glewExperimental || GLEW_ATI_separate_stencil) CONST_CAST(GLEW_ATI_separate_stencil) = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_separate_stencil */ +#ifdef GL_ATI_shader_texture_lod + CONST_CAST(GLEW_ATI_shader_texture_lod) = _glewSearchExtension("GL_ATI_shader_texture_lod", extStart, extEnd); +#endif /* GL_ATI_shader_texture_lod */ +#ifdef GL_ATI_text_fragment_shader + CONST_CAST(GLEW_ATI_text_fragment_shader) = _glewSearchExtension("GL_ATI_text_fragment_shader", extStart, extEnd); +#endif /* GL_ATI_text_fragment_shader */ +#ifdef GL_ATI_texture_compression_3dc + CONST_CAST(GLEW_ATI_texture_compression_3dc) = _glewSearchExtension("GL_ATI_texture_compression_3dc", extStart, extEnd); +#endif /* GL_ATI_texture_compression_3dc */ +#ifdef GL_ATI_texture_env_combine3 + CONST_CAST(GLEW_ATI_texture_env_combine3) = _glewSearchExtension("GL_ATI_texture_env_combine3", extStart, extEnd); +#endif /* GL_ATI_texture_env_combine3 */ +#ifdef GL_ATI_texture_float + CONST_CAST(GLEW_ATI_texture_float) = _glewSearchExtension("GL_ATI_texture_float", extStart, extEnd); +#endif /* GL_ATI_texture_float */ +#ifdef GL_ATI_texture_mirror_once + CONST_CAST(GLEW_ATI_texture_mirror_once) = _glewSearchExtension("GL_ATI_texture_mirror_once", extStart, extEnd); +#endif /* GL_ATI_texture_mirror_once */ +#ifdef GL_ATI_vertex_array_object + CONST_CAST(GLEW_ATI_vertex_array_object) = _glewSearchExtension("GL_ATI_vertex_array_object", extStart, extEnd); + if (glewExperimental || GLEW_ATI_vertex_array_object) CONST_CAST(GLEW_ATI_vertex_array_object) = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_vertex_array_object */ +#ifdef GL_ATI_vertex_attrib_array_object + CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = _glewSearchExtension("GL_ATI_vertex_attrib_array_object", extStart, extEnd); + if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_vertex_attrib_array_object */ +#ifdef GL_ATI_vertex_streams + CONST_CAST(GLEW_ATI_vertex_streams) = _glewSearchExtension("GL_ATI_vertex_streams", extStart, extEnd); + if (glewExperimental || GLEW_ATI_vertex_streams) CONST_CAST(GLEW_ATI_vertex_streams) = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_vertex_streams */ +#ifdef GL_EXT_422_pixels + CONST_CAST(GLEW_EXT_422_pixels) = _glewSearchExtension("GL_EXT_422_pixels", extStart, extEnd); +#endif /* GL_EXT_422_pixels */ +#ifdef GL_EXT_Cg_shader + CONST_CAST(GLEW_EXT_Cg_shader) = _glewSearchExtension("GL_EXT_Cg_shader", extStart, extEnd); +#endif /* GL_EXT_Cg_shader */ +#ifdef GL_EXT_abgr + CONST_CAST(GLEW_EXT_abgr) = _glewSearchExtension("GL_EXT_abgr", extStart, extEnd); +#endif /* GL_EXT_abgr */ +#ifdef GL_EXT_bgra + CONST_CAST(GLEW_EXT_bgra) = _glewSearchExtension("GL_EXT_bgra", extStart, extEnd); +#endif /* GL_EXT_bgra */ +#ifdef GL_EXT_bindable_uniform + CONST_CAST(GLEW_EXT_bindable_uniform) = _glewSearchExtension("GL_EXT_bindable_uniform", extStart, extEnd); + if (glewExperimental || GLEW_EXT_bindable_uniform) CONST_CAST(GLEW_EXT_bindable_uniform) = !_glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_bindable_uniform */ +#ifdef GL_EXT_blend_color + CONST_CAST(GLEW_EXT_blend_color) = _glewSearchExtension("GL_EXT_blend_color", extStart, extEnd); + if (glewExperimental || GLEW_EXT_blend_color) CONST_CAST(GLEW_EXT_blend_color) = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_color */ +#ifdef GL_EXT_blend_equation_separate + CONST_CAST(GLEW_EXT_blend_equation_separate) = _glewSearchExtension("GL_EXT_blend_equation_separate", extStart, extEnd); + if (glewExperimental || GLEW_EXT_blend_equation_separate) CONST_CAST(GLEW_EXT_blend_equation_separate) = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_equation_separate */ +#ifdef GL_EXT_blend_func_separate + CONST_CAST(GLEW_EXT_blend_func_separate) = _glewSearchExtension("GL_EXT_blend_func_separate", extStart, extEnd); + if (glewExperimental || GLEW_EXT_blend_func_separate) CONST_CAST(GLEW_EXT_blend_func_separate) = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_func_separate */ +#ifdef GL_EXT_blend_logic_op + CONST_CAST(GLEW_EXT_blend_logic_op) = _glewSearchExtension("GL_EXT_blend_logic_op", extStart, extEnd); +#endif /* GL_EXT_blend_logic_op */ +#ifdef GL_EXT_blend_minmax + CONST_CAST(GLEW_EXT_blend_minmax) = _glewSearchExtension("GL_EXT_blend_minmax", extStart, extEnd); + if (glewExperimental || GLEW_EXT_blend_minmax) CONST_CAST(GLEW_EXT_blend_minmax) = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_minmax */ +#ifdef GL_EXT_blend_subtract + CONST_CAST(GLEW_EXT_blend_subtract) = _glewSearchExtension("GL_EXT_blend_subtract", extStart, extEnd); +#endif /* GL_EXT_blend_subtract */ +#ifdef GL_EXT_clip_volume_hint + CONST_CAST(GLEW_EXT_clip_volume_hint) = _glewSearchExtension("GL_EXT_clip_volume_hint", extStart, extEnd); +#endif /* GL_EXT_clip_volume_hint */ +#ifdef GL_EXT_cmyka + CONST_CAST(GLEW_EXT_cmyka) = _glewSearchExtension("GL_EXT_cmyka", extStart, extEnd); +#endif /* GL_EXT_cmyka */ +#ifdef GL_EXT_color_subtable + CONST_CAST(GLEW_EXT_color_subtable) = _glewSearchExtension("GL_EXT_color_subtable", extStart, extEnd); + if (glewExperimental || GLEW_EXT_color_subtable) CONST_CAST(GLEW_EXT_color_subtable) = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_color_subtable */ +#ifdef GL_EXT_compiled_vertex_array + CONST_CAST(GLEW_EXT_compiled_vertex_array) = _glewSearchExtension("GL_EXT_compiled_vertex_array", extStart, extEnd); + if (glewExperimental || GLEW_EXT_compiled_vertex_array) CONST_CAST(GLEW_EXT_compiled_vertex_array) = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_compiled_vertex_array */ +#ifdef GL_EXT_convolution + CONST_CAST(GLEW_EXT_convolution) = _glewSearchExtension("GL_EXT_convolution", extStart, extEnd); + if (glewExperimental || GLEW_EXT_convolution) CONST_CAST(GLEW_EXT_convolution) = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_convolution */ +#ifdef GL_EXT_coordinate_frame + CONST_CAST(GLEW_EXT_coordinate_frame) = _glewSearchExtension("GL_EXT_coordinate_frame", extStart, extEnd); + if (glewExperimental || GLEW_EXT_coordinate_frame) CONST_CAST(GLEW_EXT_coordinate_frame) = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_coordinate_frame */ +#ifdef GL_EXT_copy_texture + CONST_CAST(GLEW_EXT_copy_texture) = _glewSearchExtension("GL_EXT_copy_texture", extStart, extEnd); + if (glewExperimental || GLEW_EXT_copy_texture) CONST_CAST(GLEW_EXT_copy_texture) = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_copy_texture */ +#ifdef GL_EXT_cull_vertex + CONST_CAST(GLEW_EXT_cull_vertex) = _glewSearchExtension("GL_EXT_cull_vertex", extStart, extEnd); + if (glewExperimental || GLEW_EXT_cull_vertex) CONST_CAST(GLEW_EXT_cull_vertex) = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_cull_vertex */ +#ifdef GL_EXT_debug_marker + CONST_CAST(GLEW_EXT_debug_marker) = _glewSearchExtension("GL_EXT_debug_marker", extStart, extEnd); + if (glewExperimental || GLEW_EXT_debug_marker) CONST_CAST(GLEW_EXT_debug_marker) = !_glewInit_GL_EXT_debug_marker(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_debug_marker */ +#ifdef GL_EXT_depth_bounds_test + CONST_CAST(GLEW_EXT_depth_bounds_test) = _glewSearchExtension("GL_EXT_depth_bounds_test", extStart, extEnd); + if (glewExperimental || GLEW_EXT_depth_bounds_test) CONST_CAST(GLEW_EXT_depth_bounds_test) = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_depth_bounds_test */ +#ifdef GL_EXT_direct_state_access + CONST_CAST(GLEW_EXT_direct_state_access) = _glewSearchExtension("GL_EXT_direct_state_access", extStart, extEnd); + if (glewExperimental || GLEW_EXT_direct_state_access) CONST_CAST(GLEW_EXT_direct_state_access) = !_glewInit_GL_EXT_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_direct_state_access */ +#ifdef GL_EXT_draw_buffers2 + CONST_CAST(GLEW_EXT_draw_buffers2) = _glewSearchExtension("GL_EXT_draw_buffers2", extStart, extEnd); + if (glewExperimental || GLEW_EXT_draw_buffers2) CONST_CAST(GLEW_EXT_draw_buffers2) = !_glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_draw_buffers2 */ +#ifdef GL_EXT_draw_instanced + CONST_CAST(GLEW_EXT_draw_instanced) = _glewSearchExtension("GL_EXT_draw_instanced", extStart, extEnd); + if (glewExperimental || GLEW_EXT_draw_instanced) CONST_CAST(GLEW_EXT_draw_instanced) = !_glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_draw_instanced */ +#ifdef GL_EXT_draw_range_elements + CONST_CAST(GLEW_EXT_draw_range_elements) = _glewSearchExtension("GL_EXT_draw_range_elements", extStart, extEnd); + if (glewExperimental || GLEW_EXT_draw_range_elements) CONST_CAST(GLEW_EXT_draw_range_elements) = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_draw_range_elements */ +#ifdef GL_EXT_fog_coord + CONST_CAST(GLEW_EXT_fog_coord) = _glewSearchExtension("GL_EXT_fog_coord", extStart, extEnd); + if (glewExperimental || GLEW_EXT_fog_coord) CONST_CAST(GLEW_EXT_fog_coord) = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_fog_coord */ +#ifdef GL_EXT_fragment_lighting + CONST_CAST(GLEW_EXT_fragment_lighting) = _glewSearchExtension("GL_EXT_fragment_lighting", extStart, extEnd); + if (glewExperimental || GLEW_EXT_fragment_lighting) CONST_CAST(GLEW_EXT_fragment_lighting) = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_fragment_lighting */ +#ifdef GL_EXT_framebuffer_blit + CONST_CAST(GLEW_EXT_framebuffer_blit) = _glewSearchExtension("GL_EXT_framebuffer_blit", extStart, extEnd); + if (glewExperimental || GLEW_EXT_framebuffer_blit) CONST_CAST(GLEW_EXT_framebuffer_blit) = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_framebuffer_blit */ +#ifdef GL_EXT_framebuffer_multisample + CONST_CAST(GLEW_EXT_framebuffer_multisample) = _glewSearchExtension("GL_EXT_framebuffer_multisample", extStart, extEnd); + if (glewExperimental || GLEW_EXT_framebuffer_multisample) CONST_CAST(GLEW_EXT_framebuffer_multisample) = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_framebuffer_multisample */ +#ifdef GL_EXT_framebuffer_multisample_blit_scaled + CONST_CAST(GLEW_EXT_framebuffer_multisample_blit_scaled) = _glewSearchExtension("GL_EXT_framebuffer_multisample_blit_scaled", extStart, extEnd); +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ +#ifdef GL_EXT_framebuffer_object + CONST_CAST(GLEW_EXT_framebuffer_object) = _glewSearchExtension("GL_EXT_framebuffer_object", extStart, extEnd); + if (glewExperimental || GLEW_EXT_framebuffer_object) CONST_CAST(GLEW_EXT_framebuffer_object) = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_framebuffer_object */ +#ifdef GL_EXT_framebuffer_sRGB + CONST_CAST(GLEW_EXT_framebuffer_sRGB) = _glewSearchExtension("GL_EXT_framebuffer_sRGB", extStart, extEnd); +#endif /* GL_EXT_framebuffer_sRGB */ +#ifdef GL_EXT_geometry_shader4 + CONST_CAST(GLEW_EXT_geometry_shader4) = _glewSearchExtension("GL_EXT_geometry_shader4", extStart, extEnd); + if (glewExperimental || GLEW_EXT_geometry_shader4) CONST_CAST(GLEW_EXT_geometry_shader4) = !_glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_geometry_shader4 */ +#ifdef GL_EXT_gpu_program_parameters + CONST_CAST(GLEW_EXT_gpu_program_parameters) = _glewSearchExtension("GL_EXT_gpu_program_parameters", extStart, extEnd); + if (glewExperimental || GLEW_EXT_gpu_program_parameters) CONST_CAST(GLEW_EXT_gpu_program_parameters) = !_glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_gpu_program_parameters */ +#ifdef GL_EXT_gpu_shader4 + CONST_CAST(GLEW_EXT_gpu_shader4) = _glewSearchExtension("GL_EXT_gpu_shader4", extStart, extEnd); + if (glewExperimental || GLEW_EXT_gpu_shader4) CONST_CAST(GLEW_EXT_gpu_shader4) = !_glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_gpu_shader4 */ +#ifdef GL_EXT_histogram + CONST_CAST(GLEW_EXT_histogram) = _glewSearchExtension("GL_EXT_histogram", extStart, extEnd); + if (glewExperimental || GLEW_EXT_histogram) CONST_CAST(GLEW_EXT_histogram) = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_histogram */ +#ifdef GL_EXT_index_array_formats + CONST_CAST(GLEW_EXT_index_array_formats) = _glewSearchExtension("GL_EXT_index_array_formats", extStart, extEnd); +#endif /* GL_EXT_index_array_formats */ +#ifdef GL_EXT_index_func + CONST_CAST(GLEW_EXT_index_func) = _glewSearchExtension("GL_EXT_index_func", extStart, extEnd); + if (glewExperimental || GLEW_EXT_index_func) CONST_CAST(GLEW_EXT_index_func) = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_index_func */ +#ifdef GL_EXT_index_material + CONST_CAST(GLEW_EXT_index_material) = _glewSearchExtension("GL_EXT_index_material", extStart, extEnd); + if (glewExperimental || GLEW_EXT_index_material) CONST_CAST(GLEW_EXT_index_material) = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_index_material */ +#ifdef GL_EXT_index_texture + CONST_CAST(GLEW_EXT_index_texture) = _glewSearchExtension("GL_EXT_index_texture", extStart, extEnd); +#endif /* GL_EXT_index_texture */ +#ifdef GL_EXT_light_texture + CONST_CAST(GLEW_EXT_light_texture) = _glewSearchExtension("GL_EXT_light_texture", extStart, extEnd); + if (glewExperimental || GLEW_EXT_light_texture) CONST_CAST(GLEW_EXT_light_texture) = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_light_texture */ +#ifdef GL_EXT_misc_attribute + CONST_CAST(GLEW_EXT_misc_attribute) = _glewSearchExtension("GL_EXT_misc_attribute", extStart, extEnd); +#endif /* GL_EXT_misc_attribute */ +#ifdef GL_EXT_multi_draw_arrays + CONST_CAST(GLEW_EXT_multi_draw_arrays) = _glewSearchExtension("GL_EXT_multi_draw_arrays", extStart, extEnd); + if (glewExperimental || GLEW_EXT_multi_draw_arrays) CONST_CAST(GLEW_EXT_multi_draw_arrays) = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_multi_draw_arrays */ +#ifdef GL_EXT_multisample + CONST_CAST(GLEW_EXT_multisample) = _glewSearchExtension("GL_EXT_multisample", extStart, extEnd); + if (glewExperimental || GLEW_EXT_multisample) CONST_CAST(GLEW_EXT_multisample) = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_multisample */ +#ifdef GL_EXT_packed_depth_stencil + CONST_CAST(GLEW_EXT_packed_depth_stencil) = _glewSearchExtension("GL_EXT_packed_depth_stencil", extStart, extEnd); +#endif /* GL_EXT_packed_depth_stencil */ +#ifdef GL_EXT_packed_float + CONST_CAST(GLEW_EXT_packed_float) = _glewSearchExtension("GL_EXT_packed_float", extStart, extEnd); +#endif /* GL_EXT_packed_float */ +#ifdef GL_EXT_packed_pixels + CONST_CAST(GLEW_EXT_packed_pixels) = _glewSearchExtension("GL_EXT_packed_pixels", extStart, extEnd); +#endif /* GL_EXT_packed_pixels */ +#ifdef GL_EXT_paletted_texture + CONST_CAST(GLEW_EXT_paletted_texture) = _glewSearchExtension("GL_EXT_paletted_texture", extStart, extEnd); + if (glewExperimental || GLEW_EXT_paletted_texture) CONST_CAST(GLEW_EXT_paletted_texture) = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_paletted_texture */ +#ifdef GL_EXT_pixel_buffer_object + CONST_CAST(GLEW_EXT_pixel_buffer_object) = _glewSearchExtension("GL_EXT_pixel_buffer_object", extStart, extEnd); +#endif /* GL_EXT_pixel_buffer_object */ +#ifdef GL_EXT_pixel_transform + CONST_CAST(GLEW_EXT_pixel_transform) = _glewSearchExtension("GL_EXT_pixel_transform", extStart, extEnd); + if (glewExperimental || GLEW_EXT_pixel_transform) CONST_CAST(GLEW_EXT_pixel_transform) = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_pixel_transform */ +#ifdef GL_EXT_pixel_transform_color_table + CONST_CAST(GLEW_EXT_pixel_transform_color_table) = _glewSearchExtension("GL_EXT_pixel_transform_color_table", extStart, extEnd); +#endif /* GL_EXT_pixel_transform_color_table */ +#ifdef GL_EXT_point_parameters + CONST_CAST(GLEW_EXT_point_parameters) = _glewSearchExtension("GL_EXT_point_parameters", extStart, extEnd); + if (glewExperimental || GLEW_EXT_point_parameters) CONST_CAST(GLEW_EXT_point_parameters) = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_point_parameters */ +#ifdef GL_EXT_polygon_offset + CONST_CAST(GLEW_EXT_polygon_offset) = _glewSearchExtension("GL_EXT_polygon_offset", extStart, extEnd); + if (glewExperimental || GLEW_EXT_polygon_offset) CONST_CAST(GLEW_EXT_polygon_offset) = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_polygon_offset */ +#ifdef GL_EXT_provoking_vertex + CONST_CAST(GLEW_EXT_provoking_vertex) = _glewSearchExtension("GL_EXT_provoking_vertex", extStart, extEnd); + if (glewExperimental || GLEW_EXT_provoking_vertex) CONST_CAST(GLEW_EXT_provoking_vertex) = !_glewInit_GL_EXT_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_provoking_vertex */ +#ifdef GL_EXT_rescale_normal + CONST_CAST(GLEW_EXT_rescale_normal) = _glewSearchExtension("GL_EXT_rescale_normal", extStart, extEnd); +#endif /* GL_EXT_rescale_normal */ +#ifdef GL_EXT_scene_marker + CONST_CAST(GLEW_EXT_scene_marker) = _glewSearchExtension("GL_EXT_scene_marker", extStart, extEnd); + if (glewExperimental || GLEW_EXT_scene_marker) CONST_CAST(GLEW_EXT_scene_marker) = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_scene_marker */ +#ifdef GL_EXT_secondary_color + CONST_CAST(GLEW_EXT_secondary_color) = _glewSearchExtension("GL_EXT_secondary_color", extStart, extEnd); + if (glewExperimental || GLEW_EXT_secondary_color) CONST_CAST(GLEW_EXT_secondary_color) = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_secondary_color */ +#ifdef GL_EXT_separate_shader_objects + CONST_CAST(GLEW_EXT_separate_shader_objects) = _glewSearchExtension("GL_EXT_separate_shader_objects", extStart, extEnd); + if (glewExperimental || GLEW_EXT_separate_shader_objects) CONST_CAST(GLEW_EXT_separate_shader_objects) = !_glewInit_GL_EXT_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_separate_shader_objects */ +#ifdef GL_EXT_separate_specular_color + CONST_CAST(GLEW_EXT_separate_specular_color) = _glewSearchExtension("GL_EXT_separate_specular_color", extStart, extEnd); +#endif /* GL_EXT_separate_specular_color */ +#ifdef GL_EXT_shader_image_load_store + CONST_CAST(GLEW_EXT_shader_image_load_store) = _glewSearchExtension("GL_EXT_shader_image_load_store", extStart, extEnd); + if (glewExperimental || GLEW_EXT_shader_image_load_store) CONST_CAST(GLEW_EXT_shader_image_load_store) = !_glewInit_GL_EXT_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_shader_image_load_store */ +#ifdef GL_EXT_shadow_funcs + CONST_CAST(GLEW_EXT_shadow_funcs) = _glewSearchExtension("GL_EXT_shadow_funcs", extStart, extEnd); +#endif /* GL_EXT_shadow_funcs */ +#ifdef GL_EXT_shared_texture_palette + CONST_CAST(GLEW_EXT_shared_texture_palette) = _glewSearchExtension("GL_EXT_shared_texture_palette", extStart, extEnd); +#endif /* GL_EXT_shared_texture_palette */ +#ifdef GL_EXT_stencil_clear_tag + CONST_CAST(GLEW_EXT_stencil_clear_tag) = _glewSearchExtension("GL_EXT_stencil_clear_tag", extStart, extEnd); +#endif /* GL_EXT_stencil_clear_tag */ +#ifdef GL_EXT_stencil_two_side + CONST_CAST(GLEW_EXT_stencil_two_side) = _glewSearchExtension("GL_EXT_stencil_two_side", extStart, extEnd); + if (glewExperimental || GLEW_EXT_stencil_two_side) CONST_CAST(GLEW_EXT_stencil_two_side) = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_stencil_two_side */ +#ifdef GL_EXT_stencil_wrap + CONST_CAST(GLEW_EXT_stencil_wrap) = _glewSearchExtension("GL_EXT_stencil_wrap", extStart, extEnd); +#endif /* GL_EXT_stencil_wrap */ +#ifdef GL_EXT_subtexture + CONST_CAST(GLEW_EXT_subtexture) = _glewSearchExtension("GL_EXT_subtexture", extStart, extEnd); + if (glewExperimental || GLEW_EXT_subtexture) CONST_CAST(GLEW_EXT_subtexture) = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_subtexture */ +#ifdef GL_EXT_texture + CONST_CAST(GLEW_EXT_texture) = _glewSearchExtension("GL_EXT_texture", extStart, extEnd); +#endif /* GL_EXT_texture */ +#ifdef GL_EXT_texture3D + CONST_CAST(GLEW_EXT_texture3D) = _glewSearchExtension("GL_EXT_texture3D", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture3D) CONST_CAST(GLEW_EXT_texture3D) = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture3D */ +#ifdef GL_EXT_texture_array + CONST_CAST(GLEW_EXT_texture_array) = _glewSearchExtension("GL_EXT_texture_array", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_array) CONST_CAST(GLEW_EXT_texture_array) = !_glewInit_GL_EXT_texture_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_array */ +#ifdef GL_EXT_texture_buffer_object + CONST_CAST(GLEW_EXT_texture_buffer_object) = _glewSearchExtension("GL_EXT_texture_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_buffer_object) CONST_CAST(GLEW_EXT_texture_buffer_object) = !_glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_buffer_object */ +#ifdef GL_EXT_texture_compression_dxt1 + CONST_CAST(GLEW_EXT_texture_compression_dxt1) = _glewSearchExtension("GL_EXT_texture_compression_dxt1", extStart, extEnd); +#endif /* GL_EXT_texture_compression_dxt1 */ +#ifdef GL_EXT_texture_compression_latc + CONST_CAST(GLEW_EXT_texture_compression_latc) = _glewSearchExtension("GL_EXT_texture_compression_latc", extStart, extEnd); +#endif /* GL_EXT_texture_compression_latc */ +#ifdef GL_EXT_texture_compression_rgtc + CONST_CAST(GLEW_EXT_texture_compression_rgtc) = _glewSearchExtension("GL_EXT_texture_compression_rgtc", extStart, extEnd); +#endif /* GL_EXT_texture_compression_rgtc */ +#ifdef GL_EXT_texture_compression_s3tc + CONST_CAST(GLEW_EXT_texture_compression_s3tc) = _glewSearchExtension("GL_EXT_texture_compression_s3tc", extStart, extEnd); +#endif /* GL_EXT_texture_compression_s3tc */ +#ifdef GL_EXT_texture_cube_map + CONST_CAST(GLEW_EXT_texture_cube_map) = _glewSearchExtension("GL_EXT_texture_cube_map", extStart, extEnd); +#endif /* GL_EXT_texture_cube_map */ +#ifdef GL_EXT_texture_edge_clamp + CONST_CAST(GLEW_EXT_texture_edge_clamp) = _glewSearchExtension("GL_EXT_texture_edge_clamp", extStart, extEnd); +#endif /* GL_EXT_texture_edge_clamp */ +#ifdef GL_EXT_texture_env + CONST_CAST(GLEW_EXT_texture_env) = _glewSearchExtension("GL_EXT_texture_env", extStart, extEnd); +#endif /* GL_EXT_texture_env */ +#ifdef GL_EXT_texture_env_add + CONST_CAST(GLEW_EXT_texture_env_add) = _glewSearchExtension("GL_EXT_texture_env_add", extStart, extEnd); +#endif /* GL_EXT_texture_env_add */ +#ifdef GL_EXT_texture_env_combine + CONST_CAST(GLEW_EXT_texture_env_combine) = _glewSearchExtension("GL_EXT_texture_env_combine", extStart, extEnd); +#endif /* GL_EXT_texture_env_combine */ +#ifdef GL_EXT_texture_env_dot3 + CONST_CAST(GLEW_EXT_texture_env_dot3) = _glewSearchExtension("GL_EXT_texture_env_dot3", extStart, extEnd); +#endif /* GL_EXT_texture_env_dot3 */ +#ifdef GL_EXT_texture_filter_anisotropic + CONST_CAST(GLEW_EXT_texture_filter_anisotropic) = _glewSearchExtension("GL_EXT_texture_filter_anisotropic", extStart, extEnd); +#endif /* GL_EXT_texture_filter_anisotropic */ +#ifdef GL_EXT_texture_integer + CONST_CAST(GLEW_EXT_texture_integer) = _glewSearchExtension("GL_EXT_texture_integer", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_integer) CONST_CAST(GLEW_EXT_texture_integer) = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_integer */ +#ifdef GL_EXT_texture_lod_bias + CONST_CAST(GLEW_EXT_texture_lod_bias) = _glewSearchExtension("GL_EXT_texture_lod_bias", extStart, extEnd); +#endif /* GL_EXT_texture_lod_bias */ +#ifdef GL_EXT_texture_mirror_clamp + CONST_CAST(GLEW_EXT_texture_mirror_clamp) = _glewSearchExtension("GL_EXT_texture_mirror_clamp", extStart, extEnd); +#endif /* GL_EXT_texture_mirror_clamp */ +#ifdef GL_EXT_texture_object + CONST_CAST(GLEW_EXT_texture_object) = _glewSearchExtension("GL_EXT_texture_object", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_object) CONST_CAST(GLEW_EXT_texture_object) = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_object */ +#ifdef GL_EXT_texture_perturb_normal + CONST_CAST(GLEW_EXT_texture_perturb_normal) = _glewSearchExtension("GL_EXT_texture_perturb_normal", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_perturb_normal) CONST_CAST(GLEW_EXT_texture_perturb_normal) = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_perturb_normal */ +#ifdef GL_EXT_texture_rectangle + CONST_CAST(GLEW_EXT_texture_rectangle) = _glewSearchExtension("GL_EXT_texture_rectangle", extStart, extEnd); +#endif /* GL_EXT_texture_rectangle */ +#ifdef GL_EXT_texture_sRGB + CONST_CAST(GLEW_EXT_texture_sRGB) = _glewSearchExtension("GL_EXT_texture_sRGB", extStart, extEnd); +#endif /* GL_EXT_texture_sRGB */ +#ifdef GL_EXT_texture_sRGB_decode + CONST_CAST(GLEW_EXT_texture_sRGB_decode) = _glewSearchExtension("GL_EXT_texture_sRGB_decode", extStart, extEnd); +#endif /* GL_EXT_texture_sRGB_decode */ +#ifdef GL_EXT_texture_shared_exponent + CONST_CAST(GLEW_EXT_texture_shared_exponent) = _glewSearchExtension("GL_EXT_texture_shared_exponent", extStart, extEnd); +#endif /* GL_EXT_texture_shared_exponent */ +#ifdef GL_EXT_texture_snorm + CONST_CAST(GLEW_EXT_texture_snorm) = _glewSearchExtension("GL_EXT_texture_snorm", extStart, extEnd); +#endif /* GL_EXT_texture_snorm */ +#ifdef GL_EXT_texture_swizzle + CONST_CAST(GLEW_EXT_texture_swizzle) = _glewSearchExtension("GL_EXT_texture_swizzle", extStart, extEnd); +#endif /* GL_EXT_texture_swizzle */ +#ifdef GL_EXT_timer_query + CONST_CAST(GLEW_EXT_timer_query) = _glewSearchExtension("GL_EXT_timer_query", extStart, extEnd); + if (glewExperimental || GLEW_EXT_timer_query) CONST_CAST(GLEW_EXT_timer_query) = !_glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_timer_query */ +#ifdef GL_EXT_transform_feedback + CONST_CAST(GLEW_EXT_transform_feedback) = _glewSearchExtension("GL_EXT_transform_feedback", extStart, extEnd); + if (glewExperimental || GLEW_EXT_transform_feedback) CONST_CAST(GLEW_EXT_transform_feedback) = !_glewInit_GL_EXT_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_transform_feedback */ +#ifdef GL_EXT_vertex_array + CONST_CAST(GLEW_EXT_vertex_array) = _glewSearchExtension("GL_EXT_vertex_array", extStart, extEnd); + if (glewExperimental || GLEW_EXT_vertex_array) CONST_CAST(GLEW_EXT_vertex_array) = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_array */ +#ifdef GL_EXT_vertex_array_bgra + CONST_CAST(GLEW_EXT_vertex_array_bgra) = _glewSearchExtension("GL_EXT_vertex_array_bgra", extStart, extEnd); +#endif /* GL_EXT_vertex_array_bgra */ +#ifdef GL_EXT_vertex_attrib_64bit + CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = _glewSearchExtension("GL_EXT_vertex_attrib_64bit", extStart, extEnd); + if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = !_glewInit_GL_EXT_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_attrib_64bit */ +#ifdef GL_EXT_vertex_shader + CONST_CAST(GLEW_EXT_vertex_shader) = _glewSearchExtension("GL_EXT_vertex_shader", extStart, extEnd); + if (glewExperimental || GLEW_EXT_vertex_shader) CONST_CAST(GLEW_EXT_vertex_shader) = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_shader */ +#ifdef GL_EXT_vertex_weighting + CONST_CAST(GLEW_EXT_vertex_weighting) = _glewSearchExtension("GL_EXT_vertex_weighting", extStart, extEnd); + if (glewExperimental || GLEW_EXT_vertex_weighting) CONST_CAST(GLEW_EXT_vertex_weighting) = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_weighting */ +#ifdef GL_EXT_x11_sync_object + CONST_CAST(GLEW_EXT_x11_sync_object) = _glewSearchExtension("GL_EXT_x11_sync_object", extStart, extEnd); + if (glewExperimental || GLEW_EXT_x11_sync_object) CONST_CAST(GLEW_EXT_x11_sync_object) = !_glewInit_GL_EXT_x11_sync_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_x11_sync_object */ +#ifdef GL_GREMEDY_frame_terminator + CONST_CAST(GLEW_GREMEDY_frame_terminator) = _glewSearchExtension("GL_GREMEDY_frame_terminator", extStart, extEnd); + if (glewExperimental || GLEW_GREMEDY_frame_terminator) CONST_CAST(GLEW_GREMEDY_frame_terminator) = !_glewInit_GL_GREMEDY_frame_terminator(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_GREMEDY_frame_terminator */ +#ifdef GL_GREMEDY_string_marker + CONST_CAST(GLEW_GREMEDY_string_marker) = _glewSearchExtension("GL_GREMEDY_string_marker", extStart, extEnd); + if (glewExperimental || GLEW_GREMEDY_string_marker) CONST_CAST(GLEW_GREMEDY_string_marker) = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_GREMEDY_string_marker */ +#ifdef GL_HP_convolution_border_modes + CONST_CAST(GLEW_HP_convolution_border_modes) = _glewSearchExtension("GL_HP_convolution_border_modes", extStart, extEnd); +#endif /* GL_HP_convolution_border_modes */ +#ifdef GL_HP_image_transform + CONST_CAST(GLEW_HP_image_transform) = _glewSearchExtension("GL_HP_image_transform", extStart, extEnd); + if (glewExperimental || GLEW_HP_image_transform) CONST_CAST(GLEW_HP_image_transform) = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_HP_image_transform */ +#ifdef GL_HP_occlusion_test + CONST_CAST(GLEW_HP_occlusion_test) = _glewSearchExtension("GL_HP_occlusion_test", extStart, extEnd); +#endif /* GL_HP_occlusion_test */ +#ifdef GL_HP_texture_lighting + CONST_CAST(GLEW_HP_texture_lighting) = _glewSearchExtension("GL_HP_texture_lighting", extStart, extEnd); +#endif /* GL_HP_texture_lighting */ +#ifdef GL_IBM_cull_vertex + CONST_CAST(GLEW_IBM_cull_vertex) = _glewSearchExtension("GL_IBM_cull_vertex", extStart, extEnd); +#endif /* GL_IBM_cull_vertex */ +#ifdef GL_IBM_multimode_draw_arrays + CONST_CAST(GLEW_IBM_multimode_draw_arrays) = _glewSearchExtension("GL_IBM_multimode_draw_arrays", extStart, extEnd); + if (glewExperimental || GLEW_IBM_multimode_draw_arrays) CONST_CAST(GLEW_IBM_multimode_draw_arrays) = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_IBM_multimode_draw_arrays */ +#ifdef GL_IBM_rasterpos_clip + CONST_CAST(GLEW_IBM_rasterpos_clip) = _glewSearchExtension("GL_IBM_rasterpos_clip", extStart, extEnd); +#endif /* GL_IBM_rasterpos_clip */ +#ifdef GL_IBM_static_data + CONST_CAST(GLEW_IBM_static_data) = _glewSearchExtension("GL_IBM_static_data", extStart, extEnd); +#endif /* GL_IBM_static_data */ +#ifdef GL_IBM_texture_mirrored_repeat + CONST_CAST(GLEW_IBM_texture_mirrored_repeat) = _glewSearchExtension("GL_IBM_texture_mirrored_repeat", extStart, extEnd); +#endif /* GL_IBM_texture_mirrored_repeat */ +#ifdef GL_IBM_vertex_array_lists + CONST_CAST(GLEW_IBM_vertex_array_lists) = _glewSearchExtension("GL_IBM_vertex_array_lists", extStart, extEnd); + if (glewExperimental || GLEW_IBM_vertex_array_lists) CONST_CAST(GLEW_IBM_vertex_array_lists) = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_IBM_vertex_array_lists */ +#ifdef GL_INGR_color_clamp + CONST_CAST(GLEW_INGR_color_clamp) = _glewSearchExtension("GL_INGR_color_clamp", extStart, extEnd); +#endif /* GL_INGR_color_clamp */ +#ifdef GL_INGR_interlace_read + CONST_CAST(GLEW_INGR_interlace_read) = _glewSearchExtension("GL_INGR_interlace_read", extStart, extEnd); +#endif /* GL_INGR_interlace_read */ +#ifdef GL_INTEL_map_texture + CONST_CAST(GLEW_INTEL_map_texture) = _glewSearchExtension("GL_INTEL_map_texture", extStart, extEnd); + if (glewExperimental || GLEW_INTEL_map_texture) CONST_CAST(GLEW_INTEL_map_texture) = !_glewInit_GL_INTEL_map_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_INTEL_map_texture */ +#ifdef GL_INTEL_parallel_arrays + CONST_CAST(GLEW_INTEL_parallel_arrays) = _glewSearchExtension("GL_INTEL_parallel_arrays", extStart, extEnd); + if (glewExperimental || GLEW_INTEL_parallel_arrays) CONST_CAST(GLEW_INTEL_parallel_arrays) = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_INTEL_parallel_arrays */ +#ifdef GL_INTEL_texture_scissor + CONST_CAST(GLEW_INTEL_texture_scissor) = _glewSearchExtension("GL_INTEL_texture_scissor", extStart, extEnd); + if (glewExperimental || GLEW_INTEL_texture_scissor) CONST_CAST(GLEW_INTEL_texture_scissor) = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_INTEL_texture_scissor */ +#ifdef GL_KHR_debug + CONST_CAST(GLEW_KHR_debug) = _glewSearchExtension("GL_KHR_debug", extStart, extEnd); + if (glewExperimental || GLEW_KHR_debug) CONST_CAST(GLEW_KHR_debug) = !_glewInit_GL_KHR_debug(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_KHR_debug */ +#ifdef GL_KHR_texture_compression_astc_ldr + CONST_CAST(GLEW_KHR_texture_compression_astc_ldr) = _glewSearchExtension("GL_KHR_texture_compression_astc_ldr", extStart, extEnd); +#endif /* GL_KHR_texture_compression_astc_ldr */ +#ifdef GL_KTX_buffer_region + CONST_CAST(GLEW_KTX_buffer_region) = _glewSearchExtension("GL_KTX_buffer_region", extStart, extEnd); + if (glewExperimental || GLEW_KTX_buffer_region) CONST_CAST(GLEW_KTX_buffer_region) = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_KTX_buffer_region */ +#ifdef GL_MESAX_texture_stack + CONST_CAST(GLEW_MESAX_texture_stack) = _glewSearchExtension("GL_MESAX_texture_stack", extStart, extEnd); +#endif /* GL_MESAX_texture_stack */ +#ifdef GL_MESA_pack_invert + CONST_CAST(GLEW_MESA_pack_invert) = _glewSearchExtension("GL_MESA_pack_invert", extStart, extEnd); +#endif /* GL_MESA_pack_invert */ +#ifdef GL_MESA_resize_buffers + CONST_CAST(GLEW_MESA_resize_buffers) = _glewSearchExtension("GL_MESA_resize_buffers", extStart, extEnd); + if (glewExperimental || GLEW_MESA_resize_buffers) CONST_CAST(GLEW_MESA_resize_buffers) = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_MESA_resize_buffers */ +#ifdef GL_MESA_window_pos + CONST_CAST(GLEW_MESA_window_pos) = _glewSearchExtension("GL_MESA_window_pos", extStart, extEnd); + if (glewExperimental || GLEW_MESA_window_pos) CONST_CAST(GLEW_MESA_window_pos) = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_MESA_window_pos */ +#ifdef GL_MESA_ycbcr_texture + CONST_CAST(GLEW_MESA_ycbcr_texture) = _glewSearchExtension("GL_MESA_ycbcr_texture", extStart, extEnd); +#endif /* GL_MESA_ycbcr_texture */ +#ifdef GL_NVX_conditional_render + CONST_CAST(GLEW_NVX_conditional_render) = _glewSearchExtension("GL_NVX_conditional_render", extStart, extEnd); + if (glewExperimental || GLEW_NVX_conditional_render) CONST_CAST(GLEW_NVX_conditional_render) = !_glewInit_GL_NVX_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NVX_conditional_render */ +#ifdef GL_NVX_gpu_memory_info + CONST_CAST(GLEW_NVX_gpu_memory_info) = _glewSearchExtension("GL_NVX_gpu_memory_info", extStart, extEnd); +#endif /* GL_NVX_gpu_memory_info */ +#ifdef GL_NV_bindless_multi_draw_indirect + CONST_CAST(GLEW_NV_bindless_multi_draw_indirect) = _glewSearchExtension("GL_NV_bindless_multi_draw_indirect", extStart, extEnd); + if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect) CONST_CAST(GLEW_NV_bindless_multi_draw_indirect) = !_glewInit_GL_NV_bindless_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_bindless_multi_draw_indirect */ +#ifdef GL_NV_bindless_texture + CONST_CAST(GLEW_NV_bindless_texture) = _glewSearchExtension("GL_NV_bindless_texture", extStart, extEnd); + if (glewExperimental || GLEW_NV_bindless_texture) CONST_CAST(GLEW_NV_bindless_texture) = !_glewInit_GL_NV_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_bindless_texture */ +#ifdef GL_NV_blend_equation_advanced + CONST_CAST(GLEW_NV_blend_equation_advanced) = _glewSearchExtension("GL_NV_blend_equation_advanced", extStart, extEnd); + if (glewExperimental || GLEW_NV_blend_equation_advanced) CONST_CAST(GLEW_NV_blend_equation_advanced) = !_glewInit_GL_NV_blend_equation_advanced(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_blend_equation_advanced */ +#ifdef GL_NV_blend_equation_advanced_coherent + CONST_CAST(GLEW_NV_blend_equation_advanced_coherent) = _glewSearchExtension("GL_NV_blend_equation_advanced_coherent", extStart, extEnd); +#endif /* GL_NV_blend_equation_advanced_coherent */ +#ifdef GL_NV_blend_square + CONST_CAST(GLEW_NV_blend_square) = _glewSearchExtension("GL_NV_blend_square", extStart, extEnd); +#endif /* GL_NV_blend_square */ +#ifdef GL_NV_compute_program5 + CONST_CAST(GLEW_NV_compute_program5) = _glewSearchExtension("GL_NV_compute_program5", extStart, extEnd); +#endif /* GL_NV_compute_program5 */ +#ifdef GL_NV_conditional_render + CONST_CAST(GLEW_NV_conditional_render) = _glewSearchExtension("GL_NV_conditional_render", extStart, extEnd); + if (glewExperimental || GLEW_NV_conditional_render) CONST_CAST(GLEW_NV_conditional_render) = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_conditional_render */ +#ifdef GL_NV_copy_depth_to_color + CONST_CAST(GLEW_NV_copy_depth_to_color) = _glewSearchExtension("GL_NV_copy_depth_to_color", extStart, extEnd); +#endif /* GL_NV_copy_depth_to_color */ +#ifdef GL_NV_copy_image + CONST_CAST(GLEW_NV_copy_image) = _glewSearchExtension("GL_NV_copy_image", extStart, extEnd); + if (glewExperimental || GLEW_NV_copy_image) CONST_CAST(GLEW_NV_copy_image) = !_glewInit_GL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_copy_image */ +#ifdef GL_NV_deep_texture3D + CONST_CAST(GLEW_NV_deep_texture3D) = _glewSearchExtension("GL_NV_deep_texture3D", extStart, extEnd); +#endif /* GL_NV_deep_texture3D */ +#ifdef GL_NV_depth_buffer_float + CONST_CAST(GLEW_NV_depth_buffer_float) = _glewSearchExtension("GL_NV_depth_buffer_float", extStart, extEnd); + if (glewExperimental || GLEW_NV_depth_buffer_float) CONST_CAST(GLEW_NV_depth_buffer_float) = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_depth_buffer_float */ +#ifdef GL_NV_depth_clamp + CONST_CAST(GLEW_NV_depth_clamp) = _glewSearchExtension("GL_NV_depth_clamp", extStart, extEnd); +#endif /* GL_NV_depth_clamp */ +#ifdef GL_NV_depth_range_unclamped + CONST_CAST(GLEW_NV_depth_range_unclamped) = _glewSearchExtension("GL_NV_depth_range_unclamped", extStart, extEnd); +#endif /* GL_NV_depth_range_unclamped */ +#ifdef GL_NV_draw_texture + CONST_CAST(GLEW_NV_draw_texture) = _glewSearchExtension("GL_NV_draw_texture", extStart, extEnd); + if (glewExperimental || GLEW_NV_draw_texture) CONST_CAST(GLEW_NV_draw_texture) = !_glewInit_GL_NV_draw_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_draw_texture */ +#ifdef GL_NV_evaluators + CONST_CAST(GLEW_NV_evaluators) = _glewSearchExtension("GL_NV_evaluators", extStart, extEnd); + if (glewExperimental || GLEW_NV_evaluators) CONST_CAST(GLEW_NV_evaluators) = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_evaluators */ +#ifdef GL_NV_explicit_multisample + CONST_CAST(GLEW_NV_explicit_multisample) = _glewSearchExtension("GL_NV_explicit_multisample", extStart, extEnd); + if (glewExperimental || GLEW_NV_explicit_multisample) CONST_CAST(GLEW_NV_explicit_multisample) = !_glewInit_GL_NV_explicit_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_explicit_multisample */ +#ifdef GL_NV_fence + CONST_CAST(GLEW_NV_fence) = _glewSearchExtension("GL_NV_fence", extStart, extEnd); + if (glewExperimental || GLEW_NV_fence) CONST_CAST(GLEW_NV_fence) = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_fence */ +#ifdef GL_NV_float_buffer + CONST_CAST(GLEW_NV_float_buffer) = _glewSearchExtension("GL_NV_float_buffer", extStart, extEnd); +#endif /* GL_NV_float_buffer */ +#ifdef GL_NV_fog_distance + CONST_CAST(GLEW_NV_fog_distance) = _glewSearchExtension("GL_NV_fog_distance", extStart, extEnd); +#endif /* GL_NV_fog_distance */ +#ifdef GL_NV_fragment_program + CONST_CAST(GLEW_NV_fragment_program) = _glewSearchExtension("GL_NV_fragment_program", extStart, extEnd); + if (glewExperimental || GLEW_NV_fragment_program) CONST_CAST(GLEW_NV_fragment_program) = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_fragment_program */ +#ifdef GL_NV_fragment_program2 + CONST_CAST(GLEW_NV_fragment_program2) = _glewSearchExtension("GL_NV_fragment_program2", extStart, extEnd); +#endif /* GL_NV_fragment_program2 */ +#ifdef GL_NV_fragment_program4 + CONST_CAST(GLEW_NV_fragment_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); +#endif /* GL_NV_fragment_program4 */ +#ifdef GL_NV_fragment_program_option + CONST_CAST(GLEW_NV_fragment_program_option) = _glewSearchExtension("GL_NV_fragment_program_option", extStart, extEnd); +#endif /* GL_NV_fragment_program_option */ +#ifdef GL_NV_framebuffer_multisample_coverage + CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = _glewSearchExtension("GL_NV_framebuffer_multisample_coverage", extStart, extEnd); + if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_framebuffer_multisample_coverage */ +#ifdef GL_NV_geometry_program4 + CONST_CAST(GLEW_NV_geometry_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); + if (glewExperimental || GLEW_NV_geometry_program4) CONST_CAST(GLEW_NV_geometry_program4) = !_glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_geometry_program4 */ +#ifdef GL_NV_geometry_shader4 + CONST_CAST(GLEW_NV_geometry_shader4) = _glewSearchExtension("GL_NV_geometry_shader4", extStart, extEnd); +#endif /* GL_NV_geometry_shader4 */ +#ifdef GL_NV_gpu_program4 + CONST_CAST(GLEW_NV_gpu_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); + if (glewExperimental || GLEW_NV_gpu_program4) CONST_CAST(GLEW_NV_gpu_program4) = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_gpu_program4 */ +#ifdef GL_NV_gpu_program5 + CONST_CAST(GLEW_NV_gpu_program5) = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd); +#endif /* GL_NV_gpu_program5 */ +#ifdef GL_NV_gpu_program5_mem_extended + CONST_CAST(GLEW_NV_gpu_program5_mem_extended) = _glewSearchExtension("GL_NV_gpu_program5_mem_extended", extStart, extEnd); +#endif /* GL_NV_gpu_program5_mem_extended */ +#ifdef GL_NV_gpu_program_fp64 + CONST_CAST(GLEW_NV_gpu_program_fp64) = _glewSearchExtension("GL_NV_gpu_program_fp64", extStart, extEnd); +#endif /* GL_NV_gpu_program_fp64 */ +#ifdef GL_NV_gpu_shader5 + CONST_CAST(GLEW_NV_gpu_shader5) = _glewSearchExtension("GL_NV_gpu_shader5", extStart, extEnd); + if (glewExperimental || GLEW_NV_gpu_shader5) CONST_CAST(GLEW_NV_gpu_shader5) = !_glewInit_GL_NV_gpu_shader5(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_gpu_shader5 */ +#ifdef GL_NV_half_float + CONST_CAST(GLEW_NV_half_float) = _glewSearchExtension("GL_NV_half_float", extStart, extEnd); + if (glewExperimental || GLEW_NV_half_float) CONST_CAST(GLEW_NV_half_float) = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_half_float */ +#ifdef GL_NV_light_max_exponent + CONST_CAST(GLEW_NV_light_max_exponent) = _glewSearchExtension("GL_NV_light_max_exponent", extStart, extEnd); +#endif /* GL_NV_light_max_exponent */ +#ifdef GL_NV_multisample_coverage + CONST_CAST(GLEW_NV_multisample_coverage) = _glewSearchExtension("GL_NV_multisample_coverage", extStart, extEnd); +#endif /* GL_NV_multisample_coverage */ +#ifdef GL_NV_multisample_filter_hint + CONST_CAST(GLEW_NV_multisample_filter_hint) = _glewSearchExtension("GL_NV_multisample_filter_hint", extStart, extEnd); +#endif /* GL_NV_multisample_filter_hint */ +#ifdef GL_NV_occlusion_query + CONST_CAST(GLEW_NV_occlusion_query) = _glewSearchExtension("GL_NV_occlusion_query", extStart, extEnd); + if (glewExperimental || GLEW_NV_occlusion_query) CONST_CAST(GLEW_NV_occlusion_query) = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_occlusion_query */ +#ifdef GL_NV_packed_depth_stencil + CONST_CAST(GLEW_NV_packed_depth_stencil) = _glewSearchExtension("GL_NV_packed_depth_stencil", extStart, extEnd); +#endif /* GL_NV_packed_depth_stencil */ +#ifdef GL_NV_parameter_buffer_object + CONST_CAST(GLEW_NV_parameter_buffer_object) = _glewSearchExtension("GL_NV_parameter_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_NV_parameter_buffer_object) CONST_CAST(GLEW_NV_parameter_buffer_object) = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_parameter_buffer_object */ +#ifdef GL_NV_parameter_buffer_object2 + CONST_CAST(GLEW_NV_parameter_buffer_object2) = _glewSearchExtension("GL_NV_parameter_buffer_object2", extStart, extEnd); +#endif /* GL_NV_parameter_buffer_object2 */ +#ifdef GL_NV_path_rendering + CONST_CAST(GLEW_NV_path_rendering) = _glewSearchExtension("GL_NV_path_rendering", extStart, extEnd); + if (glewExperimental || GLEW_NV_path_rendering) CONST_CAST(GLEW_NV_path_rendering) = !_glewInit_GL_NV_path_rendering(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_path_rendering */ +#ifdef GL_NV_pixel_data_range + CONST_CAST(GLEW_NV_pixel_data_range) = _glewSearchExtension("GL_NV_pixel_data_range", extStart, extEnd); + if (glewExperimental || GLEW_NV_pixel_data_range) CONST_CAST(GLEW_NV_pixel_data_range) = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_pixel_data_range */ +#ifdef GL_NV_point_sprite + CONST_CAST(GLEW_NV_point_sprite) = _glewSearchExtension("GL_NV_point_sprite", extStart, extEnd); + if (glewExperimental || GLEW_NV_point_sprite) CONST_CAST(GLEW_NV_point_sprite) = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_point_sprite */ +#ifdef GL_NV_present_video + CONST_CAST(GLEW_NV_present_video) = _glewSearchExtension("GL_NV_present_video", extStart, extEnd); + if (glewExperimental || GLEW_NV_present_video) CONST_CAST(GLEW_NV_present_video) = !_glewInit_GL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_present_video */ +#ifdef GL_NV_primitive_restart + CONST_CAST(GLEW_NV_primitive_restart) = _glewSearchExtension("GL_NV_primitive_restart", extStart, extEnd); + if (glewExperimental || GLEW_NV_primitive_restart) CONST_CAST(GLEW_NV_primitive_restart) = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_primitive_restart */ +#ifdef GL_NV_register_combiners + CONST_CAST(GLEW_NV_register_combiners) = _glewSearchExtension("GL_NV_register_combiners", extStart, extEnd); + if (glewExperimental || GLEW_NV_register_combiners) CONST_CAST(GLEW_NV_register_combiners) = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_register_combiners */ +#ifdef GL_NV_register_combiners2 + CONST_CAST(GLEW_NV_register_combiners2) = _glewSearchExtension("GL_NV_register_combiners2", extStart, extEnd); + if (glewExperimental || GLEW_NV_register_combiners2) CONST_CAST(GLEW_NV_register_combiners2) = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_register_combiners2 */ +#ifdef GL_NV_shader_atomic_counters + CONST_CAST(GLEW_NV_shader_atomic_counters) = _glewSearchExtension("GL_NV_shader_atomic_counters", extStart, extEnd); +#endif /* GL_NV_shader_atomic_counters */ +#ifdef GL_NV_shader_atomic_float + CONST_CAST(GLEW_NV_shader_atomic_float) = _glewSearchExtension("GL_NV_shader_atomic_float", extStart, extEnd); +#endif /* GL_NV_shader_atomic_float */ +#ifdef GL_NV_shader_buffer_load + CONST_CAST(GLEW_NV_shader_buffer_load) = _glewSearchExtension("GL_NV_shader_buffer_load", extStart, extEnd); + if (glewExperimental || GLEW_NV_shader_buffer_load) CONST_CAST(GLEW_NV_shader_buffer_load) = !_glewInit_GL_NV_shader_buffer_load(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_shader_buffer_load */ +#ifdef GL_NV_shader_storage_buffer_object + CONST_CAST(GLEW_NV_shader_storage_buffer_object) = _glewSearchExtension("GL_NV_shader_storage_buffer_object", extStart, extEnd); +#endif /* GL_NV_shader_storage_buffer_object */ +#ifdef GL_NV_tessellation_program5 + CONST_CAST(GLEW_NV_tessellation_program5) = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd); +#endif /* GL_NV_tessellation_program5 */ +#ifdef GL_NV_texgen_emboss + CONST_CAST(GLEW_NV_texgen_emboss) = _glewSearchExtension("GL_NV_texgen_emboss", extStart, extEnd); +#endif /* GL_NV_texgen_emboss */ +#ifdef GL_NV_texgen_reflection + CONST_CAST(GLEW_NV_texgen_reflection) = _glewSearchExtension("GL_NV_texgen_reflection", extStart, extEnd); +#endif /* GL_NV_texgen_reflection */ +#ifdef GL_NV_texture_barrier + CONST_CAST(GLEW_NV_texture_barrier) = _glewSearchExtension("GL_NV_texture_barrier", extStart, extEnd); + if (glewExperimental || GLEW_NV_texture_barrier) CONST_CAST(GLEW_NV_texture_barrier) = !_glewInit_GL_NV_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_texture_barrier */ +#ifdef GL_NV_texture_compression_vtc + CONST_CAST(GLEW_NV_texture_compression_vtc) = _glewSearchExtension("GL_NV_texture_compression_vtc", extStart, extEnd); +#endif /* GL_NV_texture_compression_vtc */ +#ifdef GL_NV_texture_env_combine4 + CONST_CAST(GLEW_NV_texture_env_combine4) = _glewSearchExtension("GL_NV_texture_env_combine4", extStart, extEnd); +#endif /* GL_NV_texture_env_combine4 */ +#ifdef GL_NV_texture_expand_normal + CONST_CAST(GLEW_NV_texture_expand_normal) = _glewSearchExtension("GL_NV_texture_expand_normal", extStart, extEnd); +#endif /* GL_NV_texture_expand_normal */ +#ifdef GL_NV_texture_multisample + CONST_CAST(GLEW_NV_texture_multisample) = _glewSearchExtension("GL_NV_texture_multisample", extStart, extEnd); + if (glewExperimental || GLEW_NV_texture_multisample) CONST_CAST(GLEW_NV_texture_multisample) = !_glewInit_GL_NV_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_texture_multisample */ +#ifdef GL_NV_texture_rectangle + CONST_CAST(GLEW_NV_texture_rectangle) = _glewSearchExtension("GL_NV_texture_rectangle", extStart, extEnd); +#endif /* GL_NV_texture_rectangle */ +#ifdef GL_NV_texture_shader + CONST_CAST(GLEW_NV_texture_shader) = _glewSearchExtension("GL_NV_texture_shader", extStart, extEnd); +#endif /* GL_NV_texture_shader */ +#ifdef GL_NV_texture_shader2 + CONST_CAST(GLEW_NV_texture_shader2) = _glewSearchExtension("GL_NV_texture_shader2", extStart, extEnd); +#endif /* GL_NV_texture_shader2 */ +#ifdef GL_NV_texture_shader3 + CONST_CAST(GLEW_NV_texture_shader3) = _glewSearchExtension("GL_NV_texture_shader3", extStart, extEnd); +#endif /* GL_NV_texture_shader3 */ +#ifdef GL_NV_transform_feedback + CONST_CAST(GLEW_NV_transform_feedback) = _glewSearchExtension("GL_NV_transform_feedback", extStart, extEnd); + if (glewExperimental || GLEW_NV_transform_feedback) CONST_CAST(GLEW_NV_transform_feedback) = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_transform_feedback */ +#ifdef GL_NV_transform_feedback2 + CONST_CAST(GLEW_NV_transform_feedback2) = _glewSearchExtension("GL_NV_transform_feedback2", extStart, extEnd); + if (glewExperimental || GLEW_NV_transform_feedback2) CONST_CAST(GLEW_NV_transform_feedback2) = !_glewInit_GL_NV_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_transform_feedback2 */ +#ifdef GL_NV_vdpau_interop + CONST_CAST(GLEW_NV_vdpau_interop) = _glewSearchExtension("GL_NV_vdpau_interop", extStart, extEnd); + if (glewExperimental || GLEW_NV_vdpau_interop) CONST_CAST(GLEW_NV_vdpau_interop) = !_glewInit_GL_NV_vdpau_interop(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vdpau_interop */ +#ifdef GL_NV_vertex_array_range + CONST_CAST(GLEW_NV_vertex_array_range) = _glewSearchExtension("GL_NV_vertex_array_range", extStart, extEnd); + if (glewExperimental || GLEW_NV_vertex_array_range) CONST_CAST(GLEW_NV_vertex_array_range) = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_array_range */ +#ifdef GL_NV_vertex_array_range2 + CONST_CAST(GLEW_NV_vertex_array_range2) = _glewSearchExtension("GL_NV_vertex_array_range2", extStart, extEnd); +#endif /* GL_NV_vertex_array_range2 */ +#ifdef GL_NV_vertex_attrib_integer_64bit + CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = _glewSearchExtension("GL_NV_vertex_attrib_integer_64bit", extStart, extEnd); + if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = !_glewInit_GL_NV_vertex_attrib_integer_64bit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_attrib_integer_64bit */ +#ifdef GL_NV_vertex_buffer_unified_memory + CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = _glewSearchExtension("GL_NV_vertex_buffer_unified_memory", extStart, extEnd); + if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = !_glewInit_GL_NV_vertex_buffer_unified_memory(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_buffer_unified_memory */ +#ifdef GL_NV_vertex_program + CONST_CAST(GLEW_NV_vertex_program) = _glewSearchExtension("GL_NV_vertex_program", extStart, extEnd); + if (glewExperimental || GLEW_NV_vertex_program) CONST_CAST(GLEW_NV_vertex_program) = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_program */ +#ifdef GL_NV_vertex_program1_1 + CONST_CAST(GLEW_NV_vertex_program1_1) = _glewSearchExtension("GL_NV_vertex_program1_1", extStart, extEnd); +#endif /* GL_NV_vertex_program1_1 */ +#ifdef GL_NV_vertex_program2 + CONST_CAST(GLEW_NV_vertex_program2) = _glewSearchExtension("GL_NV_vertex_program2", extStart, extEnd); +#endif /* GL_NV_vertex_program2 */ +#ifdef GL_NV_vertex_program2_option + CONST_CAST(GLEW_NV_vertex_program2_option) = _glewSearchExtension("GL_NV_vertex_program2_option", extStart, extEnd); +#endif /* GL_NV_vertex_program2_option */ +#ifdef GL_NV_vertex_program3 + CONST_CAST(GLEW_NV_vertex_program3) = _glewSearchExtension("GL_NV_vertex_program3", extStart, extEnd); +#endif /* GL_NV_vertex_program3 */ +#ifdef GL_NV_vertex_program4 + CONST_CAST(GLEW_NV_vertex_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); +#endif /* GL_NV_vertex_program4 */ +#ifdef GL_NV_video_capture + CONST_CAST(GLEW_NV_video_capture) = _glewSearchExtension("GL_NV_video_capture", extStart, extEnd); + if (glewExperimental || GLEW_NV_video_capture) CONST_CAST(GLEW_NV_video_capture) = !_glewInit_GL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_video_capture */ +#ifdef GL_OES_byte_coordinates + CONST_CAST(GLEW_OES_byte_coordinates) = _glewSearchExtension("GL_OES_byte_coordinates", extStart, extEnd); +#endif /* GL_OES_byte_coordinates */ +#ifdef GL_OES_compressed_paletted_texture + CONST_CAST(GLEW_OES_compressed_paletted_texture) = _glewSearchExtension("GL_OES_compressed_paletted_texture", extStart, extEnd); +#endif /* GL_OES_compressed_paletted_texture */ +#ifdef GL_OES_read_format + CONST_CAST(GLEW_OES_read_format) = _glewSearchExtension("GL_OES_read_format", extStart, extEnd); +#endif /* GL_OES_read_format */ +#ifdef GL_OES_single_precision + CONST_CAST(GLEW_OES_single_precision) = _glewSearchExtension("GL_OES_single_precision", extStart, extEnd); + if (glewExperimental || GLEW_OES_single_precision) CONST_CAST(GLEW_OES_single_precision) = !_glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_OES_single_precision */ +#ifdef GL_OML_interlace + CONST_CAST(GLEW_OML_interlace) = _glewSearchExtension("GL_OML_interlace", extStart, extEnd); +#endif /* GL_OML_interlace */ +#ifdef GL_OML_resample + CONST_CAST(GLEW_OML_resample) = _glewSearchExtension("GL_OML_resample", extStart, extEnd); +#endif /* GL_OML_resample */ +#ifdef GL_OML_subsample + CONST_CAST(GLEW_OML_subsample) = _glewSearchExtension("GL_OML_subsample", extStart, extEnd); +#endif /* GL_OML_subsample */ +#ifdef GL_PGI_misc_hints + CONST_CAST(GLEW_PGI_misc_hints) = _glewSearchExtension("GL_PGI_misc_hints", extStart, extEnd); +#endif /* GL_PGI_misc_hints */ +#ifdef GL_PGI_vertex_hints + CONST_CAST(GLEW_PGI_vertex_hints) = _glewSearchExtension("GL_PGI_vertex_hints", extStart, extEnd); +#endif /* GL_PGI_vertex_hints */ +#ifdef GL_REGAL_ES1_0_compatibility + CONST_CAST(GLEW_REGAL_ES1_0_compatibility) = _glewSearchExtension("GL_REGAL_ES1_0_compatibility", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_ES1_0_compatibility) CONST_CAST(GLEW_REGAL_ES1_0_compatibility) = !_glewInit_GL_REGAL_ES1_0_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_ES1_0_compatibility */ +#ifdef GL_REGAL_ES1_1_compatibility + CONST_CAST(GLEW_REGAL_ES1_1_compatibility) = _glewSearchExtension("GL_REGAL_ES1_1_compatibility", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_ES1_1_compatibility) CONST_CAST(GLEW_REGAL_ES1_1_compatibility) = !_glewInit_GL_REGAL_ES1_1_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_ES1_1_compatibility */ +#ifdef GL_REGAL_enable + CONST_CAST(GLEW_REGAL_enable) = _glewSearchExtension("GL_REGAL_enable", extStart, extEnd); +#endif /* GL_REGAL_enable */ +#ifdef GL_REGAL_error_string + CONST_CAST(GLEW_REGAL_error_string) = _glewSearchExtension("GL_REGAL_error_string", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_error_string) CONST_CAST(GLEW_REGAL_error_string) = !_glewInit_GL_REGAL_error_string(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_error_string */ +#ifdef GL_REGAL_extension_query + CONST_CAST(GLEW_REGAL_extension_query) = _glewSearchExtension("GL_REGAL_extension_query", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_extension_query) CONST_CAST(GLEW_REGAL_extension_query) = !_glewInit_GL_REGAL_extension_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_extension_query */ +#ifdef GL_REGAL_log + CONST_CAST(GLEW_REGAL_log) = _glewSearchExtension("GL_REGAL_log", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_log) CONST_CAST(GLEW_REGAL_log) = !_glewInit_GL_REGAL_log(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_log */ +#ifdef GL_REND_screen_coordinates + CONST_CAST(GLEW_REND_screen_coordinates) = _glewSearchExtension("GL_REND_screen_coordinates", extStart, extEnd); +#endif /* GL_REND_screen_coordinates */ +#ifdef GL_S3_s3tc + CONST_CAST(GLEW_S3_s3tc) = _glewSearchExtension("GL_S3_s3tc", extStart, extEnd); +#endif /* GL_S3_s3tc */ +#ifdef GL_SGIS_color_range + CONST_CAST(GLEW_SGIS_color_range) = _glewSearchExtension("GL_SGIS_color_range", extStart, extEnd); +#endif /* GL_SGIS_color_range */ +#ifdef GL_SGIS_detail_texture + CONST_CAST(GLEW_SGIS_detail_texture) = _glewSearchExtension("GL_SGIS_detail_texture", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_detail_texture) CONST_CAST(GLEW_SGIS_detail_texture) = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_detail_texture */ +#ifdef GL_SGIS_fog_function + CONST_CAST(GLEW_SGIS_fog_function) = _glewSearchExtension("GL_SGIS_fog_function", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_fog_function) CONST_CAST(GLEW_SGIS_fog_function) = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_fog_function */ +#ifdef GL_SGIS_generate_mipmap + CONST_CAST(GLEW_SGIS_generate_mipmap) = _glewSearchExtension("GL_SGIS_generate_mipmap", extStart, extEnd); +#endif /* GL_SGIS_generate_mipmap */ +#ifdef GL_SGIS_multisample + CONST_CAST(GLEW_SGIS_multisample) = _glewSearchExtension("GL_SGIS_multisample", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_multisample) CONST_CAST(GLEW_SGIS_multisample) = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_multisample */ +#ifdef GL_SGIS_pixel_texture + CONST_CAST(GLEW_SGIS_pixel_texture) = _glewSearchExtension("GL_SGIS_pixel_texture", extStart, extEnd); +#endif /* GL_SGIS_pixel_texture */ +#ifdef GL_SGIS_point_line_texgen + CONST_CAST(GLEW_SGIS_point_line_texgen) = _glewSearchExtension("GL_SGIS_point_line_texgen", extStart, extEnd); +#endif /* GL_SGIS_point_line_texgen */ +#ifdef GL_SGIS_sharpen_texture + CONST_CAST(GLEW_SGIS_sharpen_texture) = _glewSearchExtension("GL_SGIS_sharpen_texture", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_sharpen_texture) CONST_CAST(GLEW_SGIS_sharpen_texture) = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_sharpen_texture */ +#ifdef GL_SGIS_texture4D + CONST_CAST(GLEW_SGIS_texture4D) = _glewSearchExtension("GL_SGIS_texture4D", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_texture4D) CONST_CAST(GLEW_SGIS_texture4D) = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_texture4D */ +#ifdef GL_SGIS_texture_border_clamp + CONST_CAST(GLEW_SGIS_texture_border_clamp) = _glewSearchExtension("GL_SGIS_texture_border_clamp", extStart, extEnd); +#endif /* GL_SGIS_texture_border_clamp */ +#ifdef GL_SGIS_texture_edge_clamp + CONST_CAST(GLEW_SGIS_texture_edge_clamp) = _glewSearchExtension("GL_SGIS_texture_edge_clamp", extStart, extEnd); +#endif /* GL_SGIS_texture_edge_clamp */ +#ifdef GL_SGIS_texture_filter4 + CONST_CAST(GLEW_SGIS_texture_filter4) = _glewSearchExtension("GL_SGIS_texture_filter4", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_texture_filter4) CONST_CAST(GLEW_SGIS_texture_filter4) = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_texture_filter4 */ +#ifdef GL_SGIS_texture_lod + CONST_CAST(GLEW_SGIS_texture_lod) = _glewSearchExtension("GL_SGIS_texture_lod", extStart, extEnd); +#endif /* GL_SGIS_texture_lod */ +#ifdef GL_SGIS_texture_select + CONST_CAST(GLEW_SGIS_texture_select) = _glewSearchExtension("GL_SGIS_texture_select", extStart, extEnd); +#endif /* GL_SGIS_texture_select */ +#ifdef GL_SGIX_async + CONST_CAST(GLEW_SGIX_async) = _glewSearchExtension("GL_SGIX_async", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_async) CONST_CAST(GLEW_SGIX_async) = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_async */ +#ifdef GL_SGIX_async_histogram + CONST_CAST(GLEW_SGIX_async_histogram) = _glewSearchExtension("GL_SGIX_async_histogram", extStart, extEnd); +#endif /* GL_SGIX_async_histogram */ +#ifdef GL_SGIX_async_pixel + CONST_CAST(GLEW_SGIX_async_pixel) = _glewSearchExtension("GL_SGIX_async_pixel", extStart, extEnd); +#endif /* GL_SGIX_async_pixel */ +#ifdef GL_SGIX_blend_alpha_minmax + CONST_CAST(GLEW_SGIX_blend_alpha_minmax) = _glewSearchExtension("GL_SGIX_blend_alpha_minmax", extStart, extEnd); +#endif /* GL_SGIX_blend_alpha_minmax */ +#ifdef GL_SGIX_clipmap + CONST_CAST(GLEW_SGIX_clipmap) = _glewSearchExtension("GL_SGIX_clipmap", extStart, extEnd); +#endif /* GL_SGIX_clipmap */ +#ifdef GL_SGIX_convolution_accuracy + CONST_CAST(GLEW_SGIX_convolution_accuracy) = _glewSearchExtension("GL_SGIX_convolution_accuracy", extStart, extEnd); +#endif /* GL_SGIX_convolution_accuracy */ +#ifdef GL_SGIX_depth_texture + CONST_CAST(GLEW_SGIX_depth_texture) = _glewSearchExtension("GL_SGIX_depth_texture", extStart, extEnd); +#endif /* GL_SGIX_depth_texture */ +#ifdef GL_SGIX_flush_raster + CONST_CAST(GLEW_SGIX_flush_raster) = _glewSearchExtension("GL_SGIX_flush_raster", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_flush_raster) CONST_CAST(GLEW_SGIX_flush_raster) = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_flush_raster */ +#ifdef GL_SGIX_fog_offset + CONST_CAST(GLEW_SGIX_fog_offset) = _glewSearchExtension("GL_SGIX_fog_offset", extStart, extEnd); +#endif /* GL_SGIX_fog_offset */ +#ifdef GL_SGIX_fog_texture + CONST_CAST(GLEW_SGIX_fog_texture) = _glewSearchExtension("GL_SGIX_fog_texture", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_fog_texture) CONST_CAST(GLEW_SGIX_fog_texture) = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_fog_texture */ +#ifdef GL_SGIX_fragment_specular_lighting + CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = _glewSearchExtension("GL_SGIX_fragment_specular_lighting", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_fragment_specular_lighting */ +#ifdef GL_SGIX_framezoom + CONST_CAST(GLEW_SGIX_framezoom) = _glewSearchExtension("GL_SGIX_framezoom", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_framezoom) CONST_CAST(GLEW_SGIX_framezoom) = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_framezoom */ +#ifdef GL_SGIX_interlace + CONST_CAST(GLEW_SGIX_interlace) = _glewSearchExtension("GL_SGIX_interlace", extStart, extEnd); +#endif /* GL_SGIX_interlace */ +#ifdef GL_SGIX_ir_instrument1 + CONST_CAST(GLEW_SGIX_ir_instrument1) = _glewSearchExtension("GL_SGIX_ir_instrument1", extStart, extEnd); +#endif /* GL_SGIX_ir_instrument1 */ +#ifdef GL_SGIX_list_priority + CONST_CAST(GLEW_SGIX_list_priority) = _glewSearchExtension("GL_SGIX_list_priority", extStart, extEnd); +#endif /* GL_SGIX_list_priority */ +#ifdef GL_SGIX_pixel_texture + CONST_CAST(GLEW_SGIX_pixel_texture) = _glewSearchExtension("GL_SGIX_pixel_texture", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_pixel_texture) CONST_CAST(GLEW_SGIX_pixel_texture) = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_pixel_texture */ +#ifdef GL_SGIX_pixel_texture_bits + CONST_CAST(GLEW_SGIX_pixel_texture_bits) = _glewSearchExtension("GL_SGIX_pixel_texture_bits", extStart, extEnd); +#endif /* GL_SGIX_pixel_texture_bits */ +#ifdef GL_SGIX_reference_plane + CONST_CAST(GLEW_SGIX_reference_plane) = _glewSearchExtension("GL_SGIX_reference_plane", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_reference_plane) CONST_CAST(GLEW_SGIX_reference_plane) = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_reference_plane */ +#ifdef GL_SGIX_resample + CONST_CAST(GLEW_SGIX_resample) = _glewSearchExtension("GL_SGIX_resample", extStart, extEnd); +#endif /* GL_SGIX_resample */ +#ifdef GL_SGIX_shadow + CONST_CAST(GLEW_SGIX_shadow) = _glewSearchExtension("GL_SGIX_shadow", extStart, extEnd); +#endif /* GL_SGIX_shadow */ +#ifdef GL_SGIX_shadow_ambient + CONST_CAST(GLEW_SGIX_shadow_ambient) = _glewSearchExtension("GL_SGIX_shadow_ambient", extStart, extEnd); +#endif /* GL_SGIX_shadow_ambient */ +#ifdef GL_SGIX_sprite + CONST_CAST(GLEW_SGIX_sprite) = _glewSearchExtension("GL_SGIX_sprite", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_sprite) CONST_CAST(GLEW_SGIX_sprite) = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_sprite */ +#ifdef GL_SGIX_tag_sample_buffer + CONST_CAST(GLEW_SGIX_tag_sample_buffer) = _glewSearchExtension("GL_SGIX_tag_sample_buffer", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_tag_sample_buffer) CONST_CAST(GLEW_SGIX_tag_sample_buffer) = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_tag_sample_buffer */ +#ifdef GL_SGIX_texture_add_env + CONST_CAST(GLEW_SGIX_texture_add_env) = _glewSearchExtension("GL_SGIX_texture_add_env", extStart, extEnd); +#endif /* GL_SGIX_texture_add_env */ +#ifdef GL_SGIX_texture_coordinate_clamp + CONST_CAST(GLEW_SGIX_texture_coordinate_clamp) = _glewSearchExtension("GL_SGIX_texture_coordinate_clamp", extStart, extEnd); +#endif /* GL_SGIX_texture_coordinate_clamp */ +#ifdef GL_SGIX_texture_lod_bias + CONST_CAST(GLEW_SGIX_texture_lod_bias) = _glewSearchExtension("GL_SGIX_texture_lod_bias", extStart, extEnd); +#endif /* GL_SGIX_texture_lod_bias */ +#ifdef GL_SGIX_texture_multi_buffer + CONST_CAST(GLEW_SGIX_texture_multi_buffer) = _glewSearchExtension("GL_SGIX_texture_multi_buffer", extStart, extEnd); +#endif /* GL_SGIX_texture_multi_buffer */ +#ifdef GL_SGIX_texture_range + CONST_CAST(GLEW_SGIX_texture_range) = _glewSearchExtension("GL_SGIX_texture_range", extStart, extEnd); +#endif /* GL_SGIX_texture_range */ +#ifdef GL_SGIX_texture_scale_bias + CONST_CAST(GLEW_SGIX_texture_scale_bias) = _glewSearchExtension("GL_SGIX_texture_scale_bias", extStart, extEnd); +#endif /* GL_SGIX_texture_scale_bias */ +#ifdef GL_SGIX_vertex_preclip + CONST_CAST(GLEW_SGIX_vertex_preclip) = _glewSearchExtension("GL_SGIX_vertex_preclip", extStart, extEnd); +#endif /* GL_SGIX_vertex_preclip */ +#ifdef GL_SGIX_vertex_preclip_hint + CONST_CAST(GLEW_SGIX_vertex_preclip_hint) = _glewSearchExtension("GL_SGIX_vertex_preclip_hint", extStart, extEnd); +#endif /* GL_SGIX_vertex_preclip_hint */ +#ifdef GL_SGIX_ycrcb + CONST_CAST(GLEW_SGIX_ycrcb) = _glewSearchExtension("GL_SGIX_ycrcb", extStart, extEnd); +#endif /* GL_SGIX_ycrcb */ +#ifdef GL_SGI_color_matrix + CONST_CAST(GLEW_SGI_color_matrix) = _glewSearchExtension("GL_SGI_color_matrix", extStart, extEnd); +#endif /* GL_SGI_color_matrix */ +#ifdef GL_SGI_color_table + CONST_CAST(GLEW_SGI_color_table) = _glewSearchExtension("GL_SGI_color_table", extStart, extEnd); + if (glewExperimental || GLEW_SGI_color_table) CONST_CAST(GLEW_SGI_color_table) = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGI_color_table */ +#ifdef GL_SGI_texture_color_table + CONST_CAST(GLEW_SGI_texture_color_table) = _glewSearchExtension("GL_SGI_texture_color_table", extStart, extEnd); +#endif /* GL_SGI_texture_color_table */ +#ifdef GL_SUNX_constant_data + CONST_CAST(GLEW_SUNX_constant_data) = _glewSearchExtension("GL_SUNX_constant_data", extStart, extEnd); + if (glewExperimental || GLEW_SUNX_constant_data) CONST_CAST(GLEW_SUNX_constant_data) = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUNX_constant_data */ +#ifdef GL_SUN_convolution_border_modes + CONST_CAST(GLEW_SUN_convolution_border_modes) = _glewSearchExtension("GL_SUN_convolution_border_modes", extStart, extEnd); +#endif /* GL_SUN_convolution_border_modes */ +#ifdef GL_SUN_global_alpha + CONST_CAST(GLEW_SUN_global_alpha) = _glewSearchExtension("GL_SUN_global_alpha", extStart, extEnd); + if (glewExperimental || GLEW_SUN_global_alpha) CONST_CAST(GLEW_SUN_global_alpha) = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_global_alpha */ +#ifdef GL_SUN_mesh_array + CONST_CAST(GLEW_SUN_mesh_array) = _glewSearchExtension("GL_SUN_mesh_array", extStart, extEnd); +#endif /* GL_SUN_mesh_array */ +#ifdef GL_SUN_read_video_pixels + CONST_CAST(GLEW_SUN_read_video_pixels) = _glewSearchExtension("GL_SUN_read_video_pixels", extStart, extEnd); + if (glewExperimental || GLEW_SUN_read_video_pixels) CONST_CAST(GLEW_SUN_read_video_pixels) = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_read_video_pixels */ +#ifdef GL_SUN_slice_accum + CONST_CAST(GLEW_SUN_slice_accum) = _glewSearchExtension("GL_SUN_slice_accum", extStart, extEnd); +#endif /* GL_SUN_slice_accum */ +#ifdef GL_SUN_triangle_list + CONST_CAST(GLEW_SUN_triangle_list) = _glewSearchExtension("GL_SUN_triangle_list", extStart, extEnd); + if (glewExperimental || GLEW_SUN_triangle_list) CONST_CAST(GLEW_SUN_triangle_list) = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_triangle_list */ +#ifdef GL_SUN_vertex + CONST_CAST(GLEW_SUN_vertex) = _glewSearchExtension("GL_SUN_vertex", extStart, extEnd); + if (glewExperimental || GLEW_SUN_vertex) CONST_CAST(GLEW_SUN_vertex) = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_vertex */ +#ifdef GL_WIN_phong_shading + CONST_CAST(GLEW_WIN_phong_shading) = _glewSearchExtension("GL_WIN_phong_shading", extStart, extEnd); +#endif /* GL_WIN_phong_shading */ +#ifdef GL_WIN_specular_fog + CONST_CAST(GLEW_WIN_specular_fog) = _glewSearchExtension("GL_WIN_specular_fog", extStart, extEnd); +#endif /* GL_WIN_specular_fog */ +#ifdef GL_WIN_swap_hint + CONST_CAST(GLEW_WIN_swap_hint) = _glewSearchExtension("GL_WIN_swap_hint", extStart, extEnd); + if (glewExperimental || GLEW_WIN_swap_hint) CONST_CAST(GLEW_WIN_swap_hint) = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_WIN_swap_hint */ + + return GLEW_OK; +} + + +#if defined(_WIN32) + +#if !defined(GLEW_MX) + +PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL; + +PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL; +PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL; +PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL; +PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL; +PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL; +PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL; +PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL; +PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL; +PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL; + +PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL; +PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL; +PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL; +PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL; + +PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL; + +PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL; + +PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL; +PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL; + +PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL; +PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL; +PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL; +PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL; +PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL; + +PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL; +PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL; +PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL; + +PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL; +PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL; +PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL; + +PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL; +PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL; +PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL; +PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL; + +PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL; + +PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL; +PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL; + +PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL; +PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL; +PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL; +PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL; +PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL; + +PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL; +PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL; +PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL; + +PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL; +PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL; + +PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL; +PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL; + +PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL; +PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL; +PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL; +PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL; + +PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL; +PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL; +PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL; +PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL; +PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL; +PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL; +PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL; +PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL; +PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL; +PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL; +PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL; +PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL; + +PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL; +PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL; +PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL; +PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL; + +PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL; +PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL; +PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL; +PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL; + +PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL; +PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL; +PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL; +PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL; + +PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV = NULL; +PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV = NULL; +PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV = NULL; +PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV = NULL; +PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV = NULL; +PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV = NULL; +PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV = NULL; +PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV = NULL; + +PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL; + +PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL; +PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL; +PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL; +PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL; +PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL; + +PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL; +PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL; +PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL; + +PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL; +PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL; +PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL; +PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL; +PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL; +PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL; + +PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL; +PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL; + +PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV = NULL; +PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV = NULL; +PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV = NULL; +PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV = NULL; +PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV = NULL; + +PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL; +PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL; +PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL; +PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL; +PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL; +PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL; + +PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL; +PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL; +PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL; +PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL; +PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL; +PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL; +GLboolean __WGLEW_3DFX_multisample = GL_FALSE; +GLboolean __WGLEW_3DL_stereo_control = GL_FALSE; +GLboolean __WGLEW_AMD_gpu_association = GL_FALSE; +GLboolean __WGLEW_ARB_buffer_region = GL_FALSE; +GLboolean __WGLEW_ARB_create_context = GL_FALSE; +GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE; +GLboolean __WGLEW_ARB_create_context_robustness = GL_FALSE; +GLboolean __WGLEW_ARB_extensions_string = GL_FALSE; +GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __WGLEW_ARB_make_current_read = GL_FALSE; +GLboolean __WGLEW_ARB_multisample = GL_FALSE; +GLboolean __WGLEW_ARB_pbuffer = GL_FALSE; +GLboolean __WGLEW_ARB_pixel_format = GL_FALSE; +GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE; +GLboolean __WGLEW_ARB_render_texture = GL_FALSE; +GLboolean __WGLEW_ARB_robustness_application_isolation = GL_FALSE; +GLboolean __WGLEW_ARB_robustness_share_group_isolation = GL_FALSE; +GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE; +GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE; +GLboolean __WGLEW_EXT_create_context_es2_profile = GL_FALSE; +GLboolean __WGLEW_EXT_create_context_es_profile = GL_FALSE; +GLboolean __WGLEW_EXT_depth_float = GL_FALSE; +GLboolean __WGLEW_EXT_display_color_table = GL_FALSE; +GLboolean __WGLEW_EXT_extensions_string = GL_FALSE; +GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __WGLEW_EXT_make_current_read = GL_FALSE; +GLboolean __WGLEW_EXT_multisample = GL_FALSE; +GLboolean __WGLEW_EXT_pbuffer = GL_FALSE; +GLboolean __WGLEW_EXT_pixel_format = GL_FALSE; +GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE; +GLboolean __WGLEW_EXT_swap_control = GL_FALSE; +GLboolean __WGLEW_EXT_swap_control_tear = GL_FALSE; +GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE; +GLboolean __WGLEW_I3D_gamma = GL_FALSE; +GLboolean __WGLEW_I3D_genlock = GL_FALSE; +GLboolean __WGLEW_I3D_image_buffer = GL_FALSE; +GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE; +GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE; +GLboolean __WGLEW_NV_DX_interop = GL_FALSE; +GLboolean __WGLEW_NV_DX_interop2 = GL_FALSE; +GLboolean __WGLEW_NV_copy_image = GL_FALSE; +GLboolean __WGLEW_NV_float_buffer = GL_FALSE; +GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE; +GLboolean __WGLEW_NV_multisample_coverage = GL_FALSE; +GLboolean __WGLEW_NV_present_video = GL_FALSE; +GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE; +GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE; +GLboolean __WGLEW_NV_swap_group = GL_FALSE; +GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE; +GLboolean __WGLEW_NV_video_capture = GL_FALSE; +GLboolean __WGLEW_NV_video_output = GL_FALSE; +GLboolean __WGLEW_OML_sync_control = GL_FALSE; + +#endif /* !GLEW_MX */ + +#ifdef WGL_3DFX_multisample + +#endif /* WGL_3DFX_multisample */ + +#ifdef WGL_3DL_stereo_control + +static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r; + + return r; +} + +#endif /* WGL_3DL_stereo_control */ + +#ifdef WGL_AMD_gpu_association + +static GLboolean _glewInit_WGL_AMD_gpu_association (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r; + r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r; + r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r; + r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r; + r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r; + r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r; + r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r; + r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r; + r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r; + + return r; +} + +#endif /* WGL_AMD_gpu_association */ + +#ifdef WGL_ARB_buffer_region + +static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r; + r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r; + r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r; + r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_buffer_region */ + +#ifdef WGL_ARB_create_context + +static GLboolean _glewInit_WGL_ARB_create_context (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_create_context */ + +#ifdef WGL_ARB_create_context_profile + +#endif /* WGL_ARB_create_context_profile */ + +#ifdef WGL_ARB_create_context_robustness + +#endif /* WGL_ARB_create_context_robustness */ + +#ifdef WGL_ARB_extensions_string + +static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_extensions_string */ + +#ifdef WGL_ARB_framebuffer_sRGB + +#endif /* WGL_ARB_framebuffer_sRGB */ + +#ifdef WGL_ARB_make_current_read + +static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r; + r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_make_current_read */ + +#ifdef WGL_ARB_multisample + +#endif /* WGL_ARB_multisample */ + +#ifdef WGL_ARB_pbuffer + +static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r; + r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r; + r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r; + r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r; + r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_pbuffer */ + +#ifdef WGL_ARB_pixel_format + +static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r; + r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r; + r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_pixel_format */ + +#ifdef WGL_ARB_pixel_format_float + +#endif /* WGL_ARB_pixel_format_float */ + +#ifdef WGL_ARB_render_texture + +static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r; + r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r; + r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_render_texture */ + +#ifdef WGL_ARB_robustness_application_isolation + +#endif /* WGL_ARB_robustness_application_isolation */ + +#ifdef WGL_ARB_robustness_share_group_isolation + +#endif /* WGL_ARB_robustness_share_group_isolation */ + +#ifdef WGL_ATI_pixel_format_float + +#endif /* WGL_ATI_pixel_format_float */ + +#ifdef WGL_ATI_render_texture_rectangle + +#endif /* WGL_ATI_render_texture_rectangle */ + +#ifdef WGL_EXT_create_context_es2_profile + +#endif /* WGL_EXT_create_context_es2_profile */ + +#ifdef WGL_EXT_create_context_es_profile + +#endif /* WGL_EXT_create_context_es_profile */ + +#ifdef WGL_EXT_depth_float + +#endif /* WGL_EXT_depth_float */ + +#ifdef WGL_EXT_display_color_table + +static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r; + r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r; + r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r; + r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_display_color_table */ + +#ifdef WGL_EXT_extensions_string + +static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_extensions_string */ + +#ifdef WGL_EXT_framebuffer_sRGB + +#endif /* WGL_EXT_framebuffer_sRGB */ + +#ifdef WGL_EXT_make_current_read + +static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r; + r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_make_current_read */ + +#ifdef WGL_EXT_multisample + +#endif /* WGL_EXT_multisample */ + +#ifdef WGL_EXT_pbuffer + +static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r; + r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r; + r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r; + r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r; + r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_pbuffer */ + +#ifdef WGL_EXT_pixel_format + +static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r; + r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r; + r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_pixel_format */ + +#ifdef WGL_EXT_pixel_format_packed_float + +#endif /* WGL_EXT_pixel_format_packed_float */ + +#ifdef WGL_EXT_swap_control + +static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r; + r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_swap_control */ + +#ifdef WGL_EXT_swap_control_tear + +#endif /* WGL_EXT_swap_control_tear */ + +#ifdef WGL_I3D_digital_video_control + +static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r; + r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_digital_video_control */ + +#ifdef WGL_I3D_gamma + +static GLboolean _glewInit_WGL_I3D_gamma (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r; + r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r; + r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r; + r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_gamma */ + +#ifdef WGL_I3D_genlock + +static GLboolean _glewInit_WGL_I3D_genlock (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r; + r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r; + r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r; + r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r; + r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r; + r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r; + r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r; + r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r; + r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r; + r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r; + r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r; + r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_genlock */ + +#ifdef WGL_I3D_image_buffer + +static GLboolean _glewInit_WGL_I3D_image_buffer (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r; + r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r; + r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r; + r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_image_buffer */ + +#ifdef WGL_I3D_swap_frame_lock + +static GLboolean _glewInit_WGL_I3D_swap_frame_lock (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r; + r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r; + r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r; + r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_swap_frame_lock */ + +#ifdef WGL_I3D_swap_frame_usage + +static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r; + r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r; + r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r; + r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_swap_frame_usage */ + +#ifdef WGL_NV_DX_interop + +static GLboolean _glewInit_WGL_NV_DX_interop (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXCloseDeviceNV")) == NULL) || r; + r = ((wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXLockObjectsNV")) == NULL) || r; + r = ((wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXObjectAccessNV")) == NULL) || r; + r = ((wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXOpenDeviceNV")) == NULL) || r; + r = ((wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXRegisterObjectNV")) == NULL) || r; + r = ((wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"wglDXSetResourceShareHandleNV")) == NULL) || r; + r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnlockObjectsNV")) == NULL) || r; + r = ((wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnregisterObjectNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_DX_interop */ + +#ifdef WGL_NV_DX_interop2 + +#endif /* WGL_NV_DX_interop2 */ + +#ifdef WGL_NV_copy_image + +static GLboolean _glewInit_WGL_NV_copy_image (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_copy_image */ + +#ifdef WGL_NV_float_buffer + +#endif /* WGL_NV_float_buffer */ + +#ifdef WGL_NV_gpu_affinity + +static GLboolean _glewInit_WGL_NV_gpu_affinity (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r; + r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r; + r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r; + r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r; + r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_gpu_affinity */ + +#ifdef WGL_NV_multisample_coverage + +#endif /* WGL_NV_multisample_coverage */ + +#ifdef WGL_NV_present_video + +static GLboolean _glewInit_WGL_NV_present_video (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r; + r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r; + r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_present_video */ + +#ifdef WGL_NV_render_depth_texture + +#endif /* WGL_NV_render_depth_texture */ + +#ifdef WGL_NV_render_texture_rectangle + +#endif /* WGL_NV_render_texture_rectangle */ + +#ifdef WGL_NV_swap_group + +static GLboolean _glewInit_WGL_NV_swap_group (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r; + r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r; + r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r; + r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r; + r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r; + r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_swap_group */ + +#ifdef WGL_NV_vertex_array_range + +static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r; + r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_vertex_array_range */ + +#ifdef WGL_NV_video_capture + +static GLboolean _glewInit_WGL_NV_video_capture (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoCaptureDevicesNV")) == NULL) || r; + r = ((wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglLockVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglQueryVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoCaptureDeviceNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_video_capture */ + +#ifdef WGL_NV_video_output + +static GLboolean _glewInit_WGL_NV_video_output (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r; + r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r; + r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r; + r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r; + r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r; + r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_video_output */ + +#ifdef WGL_OML_sync_control + +static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r; + r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r; + r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r; + r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r; + r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r; + r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r; + + return r; +} + +#endif /* WGL_OML_sync_control */ + +/* ------------------------------------------------------------------------- */ + +static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL; +static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL; + +GLboolean GLEWAPIENTRY wglewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + if (_wglewGetExtensionsStringARB == NULL) + if (_wglewGetExtensionsStringEXT == NULL) + return GL_FALSE; + else + start = (const GLubyte*)_wglewGetExtensionsStringEXT(); + else + start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); + if (start == 0) + return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +GLenum GLEWAPIENTRY wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST) +{ + GLboolean crippled; + const GLubyte* extStart; + const GLubyte* extEnd; + /* find wgl extension string query functions */ + _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB"); + _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT"); + /* query wgl extension string */ + if (_wglewGetExtensionsStringARB == NULL) + if (_wglewGetExtensionsStringEXT == NULL) + extStart = (const GLubyte*)""; + else + extStart = (const GLubyte*)_wglewGetExtensionsStringEXT(); + else + extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); + extEnd = extStart + _glewStrLen(extStart); + /* initialize extensions */ + crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL; +#ifdef WGL_3DFX_multisample + CONST_CAST(WGLEW_3DFX_multisample) = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd); +#endif /* WGL_3DFX_multisample */ +#ifdef WGL_3DL_stereo_control + CONST_CAST(WGLEW_3DL_stereo_control) = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd); + if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) CONST_CAST(WGLEW_3DL_stereo_control)= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_3DL_stereo_control */ +#ifdef WGL_AMD_gpu_association + CONST_CAST(WGLEW_AMD_gpu_association) = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd); + if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) CONST_CAST(WGLEW_AMD_gpu_association)= !_glewInit_WGL_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_AMD_gpu_association */ +#ifdef WGL_ARB_buffer_region + CONST_CAST(WGLEW_ARB_buffer_region) = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) CONST_CAST(WGLEW_ARB_buffer_region)= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_buffer_region */ +#ifdef WGL_ARB_create_context + CONST_CAST(WGLEW_ARB_create_context) = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_create_context|| crippled) CONST_CAST(WGLEW_ARB_create_context)= !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_create_context */ +#ifdef WGL_ARB_create_context_profile + CONST_CAST(WGLEW_ARB_create_context_profile) = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd); +#endif /* WGL_ARB_create_context_profile */ +#ifdef WGL_ARB_create_context_robustness + CONST_CAST(WGLEW_ARB_create_context_robustness) = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd); +#endif /* WGL_ARB_create_context_robustness */ +#ifdef WGL_ARB_extensions_string + CONST_CAST(WGLEW_ARB_extensions_string) = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) CONST_CAST(WGLEW_ARB_extensions_string)= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_extensions_string */ +#ifdef WGL_ARB_framebuffer_sRGB + CONST_CAST(WGLEW_ARB_framebuffer_sRGB) = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd); +#endif /* WGL_ARB_framebuffer_sRGB */ +#ifdef WGL_ARB_make_current_read + CONST_CAST(WGLEW_ARB_make_current_read) = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) CONST_CAST(WGLEW_ARB_make_current_read)= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_make_current_read */ +#ifdef WGL_ARB_multisample + CONST_CAST(WGLEW_ARB_multisample) = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd); +#endif /* WGL_ARB_multisample */ +#ifdef WGL_ARB_pbuffer + CONST_CAST(WGLEW_ARB_pbuffer) = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) CONST_CAST(WGLEW_ARB_pbuffer)= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_pbuffer */ +#ifdef WGL_ARB_pixel_format + CONST_CAST(WGLEW_ARB_pixel_format) = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) CONST_CAST(WGLEW_ARB_pixel_format)= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_pixel_format */ +#ifdef WGL_ARB_pixel_format_float + CONST_CAST(WGLEW_ARB_pixel_format_float) = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd); +#endif /* WGL_ARB_pixel_format_float */ +#ifdef WGL_ARB_render_texture + CONST_CAST(WGLEW_ARB_render_texture) = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_render_texture|| crippled) CONST_CAST(WGLEW_ARB_render_texture)= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_render_texture */ +#ifdef WGL_ARB_robustness_application_isolation + CONST_CAST(WGLEW_ARB_robustness_application_isolation) = _glewSearchExtension("WGL_ARB_robustness_application_isolation", extStart, extEnd); +#endif /* WGL_ARB_robustness_application_isolation */ +#ifdef WGL_ARB_robustness_share_group_isolation + CONST_CAST(WGLEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("WGL_ARB_robustness_share_group_isolation", extStart, extEnd); +#endif /* WGL_ARB_robustness_share_group_isolation */ +#ifdef WGL_ATI_pixel_format_float + CONST_CAST(WGLEW_ATI_pixel_format_float) = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd); +#endif /* WGL_ATI_pixel_format_float */ +#ifdef WGL_ATI_render_texture_rectangle + CONST_CAST(WGLEW_ATI_render_texture_rectangle) = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd); +#endif /* WGL_ATI_render_texture_rectangle */ +#ifdef WGL_EXT_create_context_es2_profile + CONST_CAST(WGLEW_EXT_create_context_es2_profile) = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd); +#endif /* WGL_EXT_create_context_es2_profile */ +#ifdef WGL_EXT_create_context_es_profile + CONST_CAST(WGLEW_EXT_create_context_es_profile) = _glewSearchExtension("WGL_EXT_create_context_es_profile", extStart, extEnd); +#endif /* WGL_EXT_create_context_es_profile */ +#ifdef WGL_EXT_depth_float + CONST_CAST(WGLEW_EXT_depth_float) = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd); +#endif /* WGL_EXT_depth_float */ +#ifdef WGL_EXT_display_color_table + CONST_CAST(WGLEW_EXT_display_color_table) = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) CONST_CAST(WGLEW_EXT_display_color_table)= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_display_color_table */ +#ifdef WGL_EXT_extensions_string + CONST_CAST(WGLEW_EXT_extensions_string) = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) CONST_CAST(WGLEW_EXT_extensions_string)= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_extensions_string */ +#ifdef WGL_EXT_framebuffer_sRGB + CONST_CAST(WGLEW_EXT_framebuffer_sRGB) = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd); +#endif /* WGL_EXT_framebuffer_sRGB */ +#ifdef WGL_EXT_make_current_read + CONST_CAST(WGLEW_EXT_make_current_read) = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) CONST_CAST(WGLEW_EXT_make_current_read)= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_make_current_read */ +#ifdef WGL_EXT_multisample + CONST_CAST(WGLEW_EXT_multisample) = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd); +#endif /* WGL_EXT_multisample */ +#ifdef WGL_EXT_pbuffer + CONST_CAST(WGLEW_EXT_pbuffer) = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) CONST_CAST(WGLEW_EXT_pbuffer)= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_pbuffer */ +#ifdef WGL_EXT_pixel_format + CONST_CAST(WGLEW_EXT_pixel_format) = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) CONST_CAST(WGLEW_EXT_pixel_format)= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_pixel_format */ +#ifdef WGL_EXT_pixel_format_packed_float + CONST_CAST(WGLEW_EXT_pixel_format_packed_float) = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd); +#endif /* WGL_EXT_pixel_format_packed_float */ +#ifdef WGL_EXT_swap_control + CONST_CAST(WGLEW_EXT_swap_control) = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_swap_control|| crippled) CONST_CAST(WGLEW_EXT_swap_control)= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_swap_control */ +#ifdef WGL_EXT_swap_control_tear + CONST_CAST(WGLEW_EXT_swap_control_tear) = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd); +#endif /* WGL_EXT_swap_control_tear */ +#ifdef WGL_I3D_digital_video_control + CONST_CAST(WGLEW_I3D_digital_video_control) = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) CONST_CAST(WGLEW_I3D_digital_video_control)= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_digital_video_control */ +#ifdef WGL_I3D_gamma + CONST_CAST(WGLEW_I3D_gamma) = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_gamma|| crippled) CONST_CAST(WGLEW_I3D_gamma)= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_gamma */ +#ifdef WGL_I3D_genlock + CONST_CAST(WGLEW_I3D_genlock) = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_genlock|| crippled) CONST_CAST(WGLEW_I3D_genlock)= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_genlock */ +#ifdef WGL_I3D_image_buffer + CONST_CAST(WGLEW_I3D_image_buffer) = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) CONST_CAST(WGLEW_I3D_image_buffer)= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_image_buffer */ +#ifdef WGL_I3D_swap_frame_lock + CONST_CAST(WGLEW_I3D_swap_frame_lock) = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_lock)= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_swap_frame_lock */ +#ifdef WGL_I3D_swap_frame_usage + CONST_CAST(WGLEW_I3D_swap_frame_usage) = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_usage)= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_swap_frame_usage */ +#ifdef WGL_NV_DX_interop + CONST_CAST(WGLEW_NV_DX_interop) = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd); + if (glewExperimental || WGLEW_NV_DX_interop|| crippled) CONST_CAST(WGLEW_NV_DX_interop)= !_glewInit_WGL_NV_DX_interop(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_DX_interop */ +#ifdef WGL_NV_DX_interop2 + CONST_CAST(WGLEW_NV_DX_interop2) = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd); +#endif /* WGL_NV_DX_interop2 */ +#ifdef WGL_NV_copy_image + CONST_CAST(WGLEW_NV_copy_image) = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd); + if (glewExperimental || WGLEW_NV_copy_image|| crippled) CONST_CAST(WGLEW_NV_copy_image)= !_glewInit_WGL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_copy_image */ +#ifdef WGL_NV_float_buffer + CONST_CAST(WGLEW_NV_float_buffer) = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd); +#endif /* WGL_NV_float_buffer */ +#ifdef WGL_NV_gpu_affinity + CONST_CAST(WGLEW_NV_gpu_affinity) = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd); + if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) CONST_CAST(WGLEW_NV_gpu_affinity)= !_glewInit_WGL_NV_gpu_affinity(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_gpu_affinity */ +#ifdef WGL_NV_multisample_coverage + CONST_CAST(WGLEW_NV_multisample_coverage) = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd); +#endif /* WGL_NV_multisample_coverage */ +#ifdef WGL_NV_present_video + CONST_CAST(WGLEW_NV_present_video) = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd); + if (glewExperimental || WGLEW_NV_present_video|| crippled) CONST_CAST(WGLEW_NV_present_video)= !_glewInit_WGL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_present_video */ +#ifdef WGL_NV_render_depth_texture + CONST_CAST(WGLEW_NV_render_depth_texture) = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd); +#endif /* WGL_NV_render_depth_texture */ +#ifdef WGL_NV_render_texture_rectangle + CONST_CAST(WGLEW_NV_render_texture_rectangle) = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd); +#endif /* WGL_NV_render_texture_rectangle */ +#ifdef WGL_NV_swap_group + CONST_CAST(WGLEW_NV_swap_group) = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd); + if (glewExperimental || WGLEW_NV_swap_group|| crippled) CONST_CAST(WGLEW_NV_swap_group)= !_glewInit_WGL_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_swap_group */ +#ifdef WGL_NV_vertex_array_range + CONST_CAST(WGLEW_NV_vertex_array_range) = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd); + if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) CONST_CAST(WGLEW_NV_vertex_array_range)= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_vertex_array_range */ +#ifdef WGL_NV_video_capture + CONST_CAST(WGLEW_NV_video_capture) = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd); + if (glewExperimental || WGLEW_NV_video_capture|| crippled) CONST_CAST(WGLEW_NV_video_capture)= !_glewInit_WGL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_video_capture */ +#ifdef WGL_NV_video_output + CONST_CAST(WGLEW_NV_video_output) = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd); + if (glewExperimental || WGLEW_NV_video_output|| crippled) CONST_CAST(WGLEW_NV_video_output)= !_glewInit_WGL_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_video_output */ +#ifdef WGL_OML_sync_control + CONST_CAST(WGLEW_OML_sync_control) = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd); + if (glewExperimental || WGLEW_OML_sync_control|| crippled) CONST_CAST(WGLEW_OML_sync_control)= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_OML_sync_control */ + + return GLEW_OK; +} + +#elif !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) + +PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL; + +PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL; +PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL; +PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL; +PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL; +PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL; +PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL; +PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL; +PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL; +PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL; +PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL; +PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL; +PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL; +PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL; +PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL; +PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL; +PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL; +PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL; + +PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD = NULL; +PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD = NULL; +PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD = NULL; +PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD = NULL; +PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD = NULL; +PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD = NULL; +PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD = NULL; +PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD = NULL; +PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD = NULL; + +PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL; + +PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL; +PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL; +PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL; + +PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL; +PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL; +PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL; +PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL; + +PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL; + +PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL; +PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL; + +PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL; + +PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL; + +PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL; + +PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL; + +PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL; + +PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA = NULL; +PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA = NULL; + +PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL; + +PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL; +PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL; + +PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL; +PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL; +PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL; +PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL; +PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL; +PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL; + +PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL; +PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL; + +PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV = NULL; +PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV = NULL; +PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV = NULL; +PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV = NULL; +PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV = NULL; + +PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL; +PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL; +PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL; +PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL; +PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL; +PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL; + +PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL; +PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL; +PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL; +PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL; +PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL; + +PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL; +PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL; +PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL; +PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL; +PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL; +PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL; + +PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL; +PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL; +PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL; +PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL; +PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL; +PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL; +PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL; +PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL; + +PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL; +PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL; +PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL; +PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL; +PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL; + +PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL; +PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL; + +PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL; + +PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL; +PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL; +PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL; +PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL; +PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL; + +PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL; + +PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL; +PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL; + +PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL; + +PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL; +PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL; + +PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL; + +PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL; +PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL; + +#if !defined(GLEW_MX) + +GLboolean __GLXEW_VERSION_1_0 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_1 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_2 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_3 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_4 = GL_FALSE; +GLboolean __GLXEW_3DFX_multisample = GL_FALSE; +GLboolean __GLXEW_AMD_gpu_association = GL_FALSE; +GLboolean __GLXEW_ARB_create_context = GL_FALSE; +GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE; +GLboolean __GLXEW_ARB_create_context_robustness = GL_FALSE; +GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE; +GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE; +GLboolean __GLXEW_ARB_multisample = GL_FALSE; +GLboolean __GLXEW_ARB_robustness_application_isolation = GL_FALSE; +GLboolean __GLXEW_ARB_robustness_share_group_isolation = GL_FALSE; +GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE; +GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE; +GLboolean __GLXEW_ATI_render_texture = GL_FALSE; +GLboolean __GLXEW_EXT_buffer_age = GL_FALSE; +GLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE; +GLboolean __GLXEW_EXT_create_context_es_profile = GL_FALSE; +GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE; +GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __GLXEW_EXT_import_context = GL_FALSE; +GLboolean __GLXEW_EXT_scene_marker = GL_FALSE; +GLboolean __GLXEW_EXT_swap_control = GL_FALSE; +GLboolean __GLXEW_EXT_swap_control_tear = GL_FALSE; +GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE; +GLboolean __GLXEW_EXT_visual_info = GL_FALSE; +GLboolean __GLXEW_EXT_visual_rating = GL_FALSE; +GLboolean __GLXEW_INTEL_swap_event = GL_FALSE; +GLboolean __GLXEW_MESA_agp_offset = GL_FALSE; +GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE; +GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE; +GLboolean __GLXEW_MESA_release_buffers = GL_FALSE; +GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE; +GLboolean __GLXEW_MESA_swap_control = GL_FALSE; +GLboolean __GLXEW_NV_copy_image = GL_FALSE; +GLboolean __GLXEW_NV_float_buffer = GL_FALSE; +GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE; +GLboolean __GLXEW_NV_present_video = GL_FALSE; +GLboolean __GLXEW_NV_swap_group = GL_FALSE; +GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE; +GLboolean __GLXEW_NV_video_capture = GL_FALSE; +GLboolean __GLXEW_NV_video_output = GL_FALSE; +GLboolean __GLXEW_OML_swap_method = GL_FALSE; +GLboolean __GLXEW_OML_sync_control = GL_FALSE; +GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE; +GLboolean __GLXEW_SGIS_color_range = GL_FALSE; +GLboolean __GLXEW_SGIS_multisample = GL_FALSE; +GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE; +GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE; +GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE; +GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE; +GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE; +GLboolean __GLXEW_SGIX_swap_group = GL_FALSE; +GLboolean __GLXEW_SGIX_video_resize = GL_FALSE; +GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE; +GLboolean __GLXEW_SGI_cushion = GL_FALSE; +GLboolean __GLXEW_SGI_make_current_read = GL_FALSE; +GLboolean __GLXEW_SGI_swap_control = GL_FALSE; +GLboolean __GLXEW_SGI_video_sync = GL_FALSE; +GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE; +GLboolean __GLXEW_SUN_video_resize = GL_FALSE; + +#endif /* !GLEW_MX */ + +#ifdef GLX_VERSION_1_2 + +static GLboolean _glewInit_GLX_VERSION_1_2 (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r; + + return r; +} + +#endif /* GLX_VERSION_1_2 */ + +#ifdef GLX_VERSION_1_3 + +static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r; + r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r; + r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r; + r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r; + r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r; + r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r; + r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r; + r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r; + r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r; + r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r; + r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r; + r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r; + r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r; + r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r; + r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r; + r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r; + r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r; + + return r; +} + +#endif /* GLX_VERSION_1_3 */ + +#ifdef GLX_VERSION_1_4 + +#endif /* GLX_VERSION_1_4 */ + +#ifdef GLX_3DFX_multisample + +#endif /* GLX_3DFX_multisample */ + +#ifdef GLX_AMD_gpu_association + +static GLboolean _glewInit_GLX_AMD_gpu_association (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"glXBlitContextFramebufferAMD")) == NULL) || r; + r = ((glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAMD")) == NULL) || r; + r = ((glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAttribsAMD")) == NULL) || r; + r = ((glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXDeleteAssociatedContextAMD")) == NULL) || r; + r = ((glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetContextGPUIDAMD")) == NULL) || r; + r = ((glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentAssociatedContextAMD")) == NULL) || r; + r = ((glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUIDsAMD")) == NULL) || r; + r = ((glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUInfoAMD")) == NULL) || r; + r = ((glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"glXMakeAssociatedContextCurrentAMD")) == NULL) || r; + + return r; +} + +#endif /* GLX_AMD_gpu_association */ + +#ifdef GLX_ARB_create_context + +static GLboolean _glewInit_GLX_ARB_create_context (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r; + + return r; +} + +#endif /* GLX_ARB_create_context */ + +#ifdef GLX_ARB_create_context_profile + +#endif /* GLX_ARB_create_context_profile */ + +#ifdef GLX_ARB_create_context_robustness + +#endif /* GLX_ARB_create_context_robustness */ + +#ifdef GLX_ARB_fbconfig_float + +#endif /* GLX_ARB_fbconfig_float */ + +#ifdef GLX_ARB_framebuffer_sRGB + +#endif /* GLX_ARB_framebuffer_sRGB */ + +#ifdef GLX_ARB_get_proc_address + +#endif /* GLX_ARB_get_proc_address */ + +#ifdef GLX_ARB_multisample + +#endif /* GLX_ARB_multisample */ + +#ifdef GLX_ARB_robustness_application_isolation + +#endif /* GLX_ARB_robustness_application_isolation */ + +#ifdef GLX_ARB_robustness_share_group_isolation + +#endif /* GLX_ARB_robustness_share_group_isolation */ + +#ifdef GLX_ARB_vertex_buffer_object + +#endif /* GLX_ARB_vertex_buffer_object */ + +#ifdef GLX_ATI_pixel_format_float + +#endif /* GLX_ATI_pixel_format_float */ + +#ifdef GLX_ATI_render_texture + +static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r; + r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r; + r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r; + + return r; +} + +#endif /* GLX_ATI_render_texture */ + +#ifdef GLX_EXT_buffer_age + +#endif /* GLX_EXT_buffer_age */ + +#ifdef GLX_EXT_create_context_es2_profile + +#endif /* GLX_EXT_create_context_es2_profile */ + +#ifdef GLX_EXT_create_context_es_profile + +#endif /* GLX_EXT_create_context_es_profile */ + +#ifdef GLX_EXT_fbconfig_packed_float + +#endif /* GLX_EXT_fbconfig_packed_float */ + +#ifdef GLX_EXT_framebuffer_sRGB + +#endif /* GLX_EXT_framebuffer_sRGB */ + +#ifdef GLX_EXT_import_context + +static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r; + r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r; + r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r; + r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_import_context */ + +#ifdef GLX_EXT_scene_marker + +#endif /* GLX_EXT_scene_marker */ + +#ifdef GLX_EXT_swap_control + +static GLboolean _glewInit_GLX_EXT_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_swap_control */ + +#ifdef GLX_EXT_swap_control_tear + +#endif /* GLX_EXT_swap_control_tear */ + +#ifdef GLX_EXT_texture_from_pixmap + +static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r; + r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_texture_from_pixmap */ + +#ifdef GLX_EXT_visual_info + +#endif /* GLX_EXT_visual_info */ + +#ifdef GLX_EXT_visual_rating + +#endif /* GLX_EXT_visual_rating */ + +#ifdef GLX_INTEL_swap_event + +#endif /* GLX_INTEL_swap_event */ + +#ifdef GLX_MESA_agp_offset + +static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_agp_offset */ + +#ifdef GLX_MESA_copy_sub_buffer + +static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_copy_sub_buffer */ + +#ifdef GLX_MESA_pixmap_colormap + +static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_pixmap_colormap */ + +#ifdef GLX_MESA_release_buffers + +static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_release_buffers */ + +#ifdef GLX_MESA_set_3dfx_mode + +static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_set_3dfx_mode */ + +#ifdef GLX_MESA_swap_control + +static GLboolean _glewInit_GLX_MESA_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetSwapIntervalMESA")) == NULL) || r; + r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_swap_control */ + +#ifdef GLX_NV_copy_image + +static GLboolean _glewInit_GLX_NV_copy_image (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_copy_image */ + +#ifdef GLX_NV_float_buffer + +#endif /* GLX_NV_float_buffer */ + +#ifdef GLX_NV_multisample_coverage + +#endif /* GLX_NV_multisample_coverage */ + +#ifdef GLX_NV_present_video + +static GLboolean _glewInit_GLX_NV_present_video (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r; + r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_present_video */ + +#ifdef GLX_NV_swap_group + +static GLboolean _glewInit_GLX_NV_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r; + r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r; + r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r; + r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r; + r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r; + r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_swap_group */ + +#ifdef GLX_NV_vertex_array_range + +static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r; + r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_vertex_array_range */ + +#ifdef GLX_NV_video_capture + +static GLboolean _glewInit_GLX_NV_video_capture (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoCaptureDevicesNV")) == NULL) || r; + r = ((glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXLockVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXQueryVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoCaptureDeviceNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_video_capture */ + +#ifdef GLX_NV_video_output + +static GLboolean _glewInit_GLX_NV_video_output (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r; + r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r; + r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r; + r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r; + r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r; + r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_video_output */ + +#ifdef GLX_OML_swap_method + +#endif /* GLX_OML_swap_method */ + +#ifdef GLX_OML_sync_control + +static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r; + r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r; + r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r; + r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r; + r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r; + + return r; +} + +#endif /* GLX_OML_sync_control */ + +#ifdef GLX_SGIS_blended_overlay + +#endif /* GLX_SGIS_blended_overlay */ + +#ifdef GLX_SGIS_color_range + +#endif /* GLX_SGIS_color_range */ + +#ifdef GLX_SGIS_multisample + +#endif /* GLX_SGIS_multisample */ + +#ifdef GLX_SGIS_shared_multisample + +#endif /* GLX_SGIS_shared_multisample */ + +#ifdef GLX_SGIX_fbconfig + +static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r; + r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r; + r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r; + r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r; + r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r; + r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_fbconfig */ + +#ifdef GLX_SGIX_hyperpipe + +static GLboolean _glewInit_GLX_SGIX_hyperpipe (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r; + r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r; + r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_hyperpipe */ + +#ifdef GLX_SGIX_pbuffer + +static GLboolean _glewInit_GLX_SGIX_pbuffer (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r; + r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r; + r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r; + r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r; + r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_pbuffer */ + +#ifdef GLX_SGIX_swap_barrier + +static GLboolean _glewInit_GLX_SGIX_swap_barrier (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r; + r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_swap_barrier */ + +#ifdef GLX_SGIX_swap_group + +static GLboolean _glewInit_GLX_SGIX_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_swap_group */ + +#ifdef GLX_SGIX_video_resize + +static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r; + r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r; + r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r; + r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r; + r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_video_resize */ + +#ifdef GLX_SGIX_visual_select_group + +#endif /* GLX_SGIX_visual_select_group */ + +#ifdef GLX_SGI_cushion + +static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_cushion */ + +#ifdef GLX_SGI_make_current_read + +static GLboolean _glewInit_GLX_SGI_make_current_read (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r; + r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_make_current_read */ + +#ifdef GLX_SGI_swap_control + +static GLboolean _glewInit_GLX_SGI_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_swap_control */ + +#ifdef GLX_SGI_video_sync + +static GLboolean _glewInit_GLX_SGI_video_sync (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r; + r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_video_sync */ + +#ifdef GLX_SUN_get_transparent_index + +static GLboolean _glewInit_GLX_SUN_get_transparent_index (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r; + + return r; +} + +#endif /* GLX_SUN_get_transparent_index */ + +#ifdef GLX_SUN_video_resize + +static GLboolean _glewInit_GLX_SUN_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r; + r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r; + + return r; +} + +#endif /* GLX_SUN_video_resize */ + +/* ------------------------------------------------------------------------ */ + +GLboolean glxewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + + if (glXGetCurrentDisplay == NULL) return GL_FALSE; + start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); + if (0 == start) return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST) +{ + int major, minor; + const GLubyte* extStart; + const GLubyte* extEnd; + /* initialize core GLX 1.2 */ + if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY; + /* initialize flags */ + CONST_CAST(GLXEW_VERSION_1_0) = GL_TRUE; + CONST_CAST(GLXEW_VERSION_1_1) = GL_TRUE; + CONST_CAST(GLXEW_VERSION_1_2) = GL_TRUE; + CONST_CAST(GLXEW_VERSION_1_3) = GL_TRUE; + CONST_CAST(GLXEW_VERSION_1_4) = GL_TRUE; + /* query GLX version */ + glXQueryVersion(glXGetCurrentDisplay(), &major, &minor); + if (major == 1 && minor <= 3) + { + switch (minor) + { + case 3: + CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE; + break; + case 2: + CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE; + CONST_CAST(GLXEW_VERSION_1_3) = GL_FALSE; + break; + default: + return GLEW_ERROR_GLX_VERSION_11_ONLY; + break; + } + } + /* query GLX extension string */ + extStart = 0; + if (glXGetCurrentDisplay != NULL) + extStart = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); + if (extStart == 0) + extStart = (const GLubyte *)""; + extEnd = extStart + _glewStrLen(extStart); + /* initialize extensions */ +#ifdef GLX_VERSION_1_3 + if (glewExperimental || GLXEW_VERSION_1_3) CONST_CAST(GLXEW_VERSION_1_3) = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_VERSION_1_3 */ +#ifdef GLX_3DFX_multisample + CONST_CAST(GLXEW_3DFX_multisample) = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd); +#endif /* GLX_3DFX_multisample */ +#ifdef GLX_AMD_gpu_association + CONST_CAST(GLXEW_AMD_gpu_association) = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd); + if (glewExperimental || GLXEW_AMD_gpu_association) CONST_CAST(GLXEW_AMD_gpu_association) = !_glewInit_GLX_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_AMD_gpu_association */ +#ifdef GLX_ARB_create_context + CONST_CAST(GLXEW_ARB_create_context) = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd); + if (glewExperimental || GLXEW_ARB_create_context) CONST_CAST(GLXEW_ARB_create_context) = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_ARB_create_context */ +#ifdef GLX_ARB_create_context_profile + CONST_CAST(GLXEW_ARB_create_context_profile) = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd); +#endif /* GLX_ARB_create_context_profile */ +#ifdef GLX_ARB_create_context_robustness + CONST_CAST(GLXEW_ARB_create_context_robustness) = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd); +#endif /* GLX_ARB_create_context_robustness */ +#ifdef GLX_ARB_fbconfig_float + CONST_CAST(GLXEW_ARB_fbconfig_float) = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd); +#endif /* GLX_ARB_fbconfig_float */ +#ifdef GLX_ARB_framebuffer_sRGB + CONST_CAST(GLXEW_ARB_framebuffer_sRGB) = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd); +#endif /* GLX_ARB_framebuffer_sRGB */ +#ifdef GLX_ARB_get_proc_address + CONST_CAST(GLXEW_ARB_get_proc_address) = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd); +#endif /* GLX_ARB_get_proc_address */ +#ifdef GLX_ARB_multisample + CONST_CAST(GLXEW_ARB_multisample) = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd); +#endif /* GLX_ARB_multisample */ +#ifdef GLX_ARB_robustness_application_isolation + CONST_CAST(GLXEW_ARB_robustness_application_isolation) = _glewSearchExtension("GLX_ARB_robustness_application_isolation", extStart, extEnd); +#endif /* GLX_ARB_robustness_application_isolation */ +#ifdef GLX_ARB_robustness_share_group_isolation + CONST_CAST(GLXEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("GLX_ARB_robustness_share_group_isolation", extStart, extEnd); +#endif /* GLX_ARB_robustness_share_group_isolation */ +#ifdef GLX_ARB_vertex_buffer_object + CONST_CAST(GLXEW_ARB_vertex_buffer_object) = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd); +#endif /* GLX_ARB_vertex_buffer_object */ +#ifdef GLX_ATI_pixel_format_float + CONST_CAST(GLXEW_ATI_pixel_format_float) = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd); +#endif /* GLX_ATI_pixel_format_float */ +#ifdef GLX_ATI_render_texture + CONST_CAST(GLXEW_ATI_render_texture) = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd); + if (glewExperimental || GLXEW_ATI_render_texture) CONST_CAST(GLXEW_ATI_render_texture) = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_ATI_render_texture */ +#ifdef GLX_EXT_buffer_age + CONST_CAST(GLXEW_EXT_buffer_age) = _glewSearchExtension("GLX_EXT_buffer_age", extStart, extEnd); +#endif /* GLX_EXT_buffer_age */ +#ifdef GLX_EXT_create_context_es2_profile + CONST_CAST(GLXEW_EXT_create_context_es2_profile) = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd); +#endif /* GLX_EXT_create_context_es2_profile */ +#ifdef GLX_EXT_create_context_es_profile + CONST_CAST(GLXEW_EXT_create_context_es_profile) = _glewSearchExtension("GLX_EXT_create_context_es_profile", extStart, extEnd); +#endif /* GLX_EXT_create_context_es_profile */ +#ifdef GLX_EXT_fbconfig_packed_float + CONST_CAST(GLXEW_EXT_fbconfig_packed_float) = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd); +#endif /* GLX_EXT_fbconfig_packed_float */ +#ifdef GLX_EXT_framebuffer_sRGB + CONST_CAST(GLXEW_EXT_framebuffer_sRGB) = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd); +#endif /* GLX_EXT_framebuffer_sRGB */ +#ifdef GLX_EXT_import_context + CONST_CAST(GLXEW_EXT_import_context) = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd); + if (glewExperimental || GLXEW_EXT_import_context) CONST_CAST(GLXEW_EXT_import_context) = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_EXT_import_context */ +#ifdef GLX_EXT_scene_marker + CONST_CAST(GLXEW_EXT_scene_marker) = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd); +#endif /* GLX_EXT_scene_marker */ +#ifdef GLX_EXT_swap_control + CONST_CAST(GLXEW_EXT_swap_control) = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd); + if (glewExperimental || GLXEW_EXT_swap_control) CONST_CAST(GLXEW_EXT_swap_control) = !_glewInit_GLX_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_EXT_swap_control */ +#ifdef GLX_EXT_swap_control_tear + CONST_CAST(GLXEW_EXT_swap_control_tear) = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd); +#endif /* GLX_EXT_swap_control_tear */ +#ifdef GLX_EXT_texture_from_pixmap + CONST_CAST(GLXEW_EXT_texture_from_pixmap) = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd); + if (glewExperimental || GLXEW_EXT_texture_from_pixmap) CONST_CAST(GLXEW_EXT_texture_from_pixmap) = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_EXT_texture_from_pixmap */ +#ifdef GLX_EXT_visual_info + CONST_CAST(GLXEW_EXT_visual_info) = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd); +#endif /* GLX_EXT_visual_info */ +#ifdef GLX_EXT_visual_rating + CONST_CAST(GLXEW_EXT_visual_rating) = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd); +#endif /* GLX_EXT_visual_rating */ +#ifdef GLX_INTEL_swap_event + CONST_CAST(GLXEW_INTEL_swap_event) = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd); +#endif /* GLX_INTEL_swap_event */ +#ifdef GLX_MESA_agp_offset + CONST_CAST(GLXEW_MESA_agp_offset) = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_agp_offset) CONST_CAST(GLXEW_MESA_agp_offset) = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_agp_offset */ +#ifdef GLX_MESA_copy_sub_buffer + CONST_CAST(GLXEW_MESA_copy_sub_buffer) = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_copy_sub_buffer) CONST_CAST(GLXEW_MESA_copy_sub_buffer) = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_copy_sub_buffer */ +#ifdef GLX_MESA_pixmap_colormap + CONST_CAST(GLXEW_MESA_pixmap_colormap) = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_pixmap_colormap) CONST_CAST(GLXEW_MESA_pixmap_colormap) = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_pixmap_colormap */ +#ifdef GLX_MESA_release_buffers + CONST_CAST(GLXEW_MESA_release_buffers) = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_release_buffers) CONST_CAST(GLXEW_MESA_release_buffers) = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_release_buffers */ +#ifdef GLX_MESA_set_3dfx_mode + CONST_CAST(GLXEW_MESA_set_3dfx_mode) = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_set_3dfx_mode) CONST_CAST(GLXEW_MESA_set_3dfx_mode) = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_set_3dfx_mode */ +#ifdef GLX_MESA_swap_control + CONST_CAST(GLXEW_MESA_swap_control) = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_swap_control) CONST_CAST(GLXEW_MESA_swap_control) = !_glewInit_GLX_MESA_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_swap_control */ +#ifdef GLX_NV_copy_image + CONST_CAST(GLXEW_NV_copy_image) = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd); + if (glewExperimental || GLXEW_NV_copy_image) CONST_CAST(GLXEW_NV_copy_image) = !_glewInit_GLX_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_copy_image */ +#ifdef GLX_NV_float_buffer + CONST_CAST(GLXEW_NV_float_buffer) = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd); +#endif /* GLX_NV_float_buffer */ +#ifdef GLX_NV_multisample_coverage + CONST_CAST(GLXEW_NV_multisample_coverage) = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd); +#endif /* GLX_NV_multisample_coverage */ +#ifdef GLX_NV_present_video + CONST_CAST(GLXEW_NV_present_video) = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd); + if (glewExperimental || GLXEW_NV_present_video) CONST_CAST(GLXEW_NV_present_video) = !_glewInit_GLX_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_present_video */ +#ifdef GLX_NV_swap_group + CONST_CAST(GLXEW_NV_swap_group) = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd); + if (glewExperimental || GLXEW_NV_swap_group) CONST_CAST(GLXEW_NV_swap_group) = !_glewInit_GLX_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_swap_group */ +#ifdef GLX_NV_vertex_array_range + CONST_CAST(GLXEW_NV_vertex_array_range) = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd); + if (glewExperimental || GLXEW_NV_vertex_array_range) CONST_CAST(GLXEW_NV_vertex_array_range) = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_vertex_array_range */ +#ifdef GLX_NV_video_capture + CONST_CAST(GLXEW_NV_video_capture) = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd); + if (glewExperimental || GLXEW_NV_video_capture) CONST_CAST(GLXEW_NV_video_capture) = !_glewInit_GLX_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_video_capture */ +#ifdef GLX_NV_video_output + CONST_CAST(GLXEW_NV_video_output) = _glewSearchExtension("GLX_NV_video_output", extStart, extEnd); + if (glewExperimental || GLXEW_NV_video_output) CONST_CAST(GLXEW_NV_video_output) = !_glewInit_GLX_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_video_output */ +#ifdef GLX_OML_swap_method + CONST_CAST(GLXEW_OML_swap_method) = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd); +#endif /* GLX_OML_swap_method */ +#ifdef GLX_OML_sync_control + CONST_CAST(GLXEW_OML_sync_control) = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd); + if (glewExperimental || GLXEW_OML_sync_control) CONST_CAST(GLXEW_OML_sync_control) = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_OML_sync_control */ +#ifdef GLX_SGIS_blended_overlay + CONST_CAST(GLXEW_SGIS_blended_overlay) = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd); +#endif /* GLX_SGIS_blended_overlay */ +#ifdef GLX_SGIS_color_range + CONST_CAST(GLXEW_SGIS_color_range) = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd); +#endif /* GLX_SGIS_color_range */ +#ifdef GLX_SGIS_multisample + CONST_CAST(GLXEW_SGIS_multisample) = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd); +#endif /* GLX_SGIS_multisample */ +#ifdef GLX_SGIS_shared_multisample + CONST_CAST(GLXEW_SGIS_shared_multisample) = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd); +#endif /* GLX_SGIS_shared_multisample */ +#ifdef GLX_SGIX_fbconfig + CONST_CAST(GLXEW_SGIX_fbconfig) = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_fbconfig) CONST_CAST(GLXEW_SGIX_fbconfig) = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_fbconfig */ +#ifdef GLX_SGIX_hyperpipe + CONST_CAST(GLXEW_SGIX_hyperpipe) = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_hyperpipe) CONST_CAST(GLXEW_SGIX_hyperpipe) = !_glewInit_GLX_SGIX_hyperpipe(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_hyperpipe */ +#ifdef GLX_SGIX_pbuffer + CONST_CAST(GLXEW_SGIX_pbuffer) = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_pbuffer) CONST_CAST(GLXEW_SGIX_pbuffer) = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_pbuffer */ +#ifdef GLX_SGIX_swap_barrier + CONST_CAST(GLXEW_SGIX_swap_barrier) = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_swap_barrier) CONST_CAST(GLXEW_SGIX_swap_barrier) = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_swap_barrier */ +#ifdef GLX_SGIX_swap_group + CONST_CAST(GLXEW_SGIX_swap_group) = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_swap_group) CONST_CAST(GLXEW_SGIX_swap_group) = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_swap_group */ +#ifdef GLX_SGIX_video_resize + CONST_CAST(GLXEW_SGIX_video_resize) = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_video_resize) CONST_CAST(GLXEW_SGIX_video_resize) = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_video_resize */ +#ifdef GLX_SGIX_visual_select_group + CONST_CAST(GLXEW_SGIX_visual_select_group) = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd); +#endif /* GLX_SGIX_visual_select_group */ +#ifdef GLX_SGI_cushion + CONST_CAST(GLXEW_SGI_cushion) = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_cushion) CONST_CAST(GLXEW_SGI_cushion) = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_cushion */ +#ifdef GLX_SGI_make_current_read + CONST_CAST(GLXEW_SGI_make_current_read) = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_make_current_read) CONST_CAST(GLXEW_SGI_make_current_read) = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_make_current_read */ +#ifdef GLX_SGI_swap_control + CONST_CAST(GLXEW_SGI_swap_control) = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_swap_control) CONST_CAST(GLXEW_SGI_swap_control) = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_swap_control */ +#ifdef GLX_SGI_video_sync + CONST_CAST(GLXEW_SGI_video_sync) = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_video_sync) CONST_CAST(GLXEW_SGI_video_sync) = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_video_sync */ +#ifdef GLX_SUN_get_transparent_index + CONST_CAST(GLXEW_SUN_get_transparent_index) = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd); + if (glewExperimental || GLXEW_SUN_get_transparent_index) CONST_CAST(GLXEW_SUN_get_transparent_index) = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SUN_get_transparent_index */ +#ifdef GLX_SUN_video_resize + CONST_CAST(GLXEW_SUN_video_resize) = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd); + if (glewExperimental || GLXEW_SUN_video_resize) CONST_CAST(GLXEW_SUN_video_resize) = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SUN_video_resize */ + + return GLEW_OK; +} + +#endif /* !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) */ + +/* ------------------------------------------------------------------------ */ + +const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error) +{ + static const GLubyte* _glewErrorString[] = + { + (const GLubyte*)"No error", + (const GLubyte*)"Missing GL version", + (const GLubyte*)"GL 1.1 and up are not supported", + (const GLubyte*)"GLX 1.2 and up are not supported", + (const GLubyte*)"Unknown error" + }; + const int max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1; + return _glewErrorString[(int)error > max_error ? max_error : (int)error]; +} + +const GLubyte * GLEWAPIENTRY glewGetString (GLenum name) +{ + static const GLubyte* _glewString[] = + { + (const GLubyte*)NULL, + (const GLubyte*)"1.10.0", + (const GLubyte*)"1", + (const GLubyte*)"10", + (const GLubyte*)"0" + }; + const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1; + return _glewString[(int)name > max_string ? 0 : (int)name]; +} + +/* ------------------------------------------------------------------------ */ + +GLboolean glewExperimental = GL_FALSE; + +#if !defined(GLEW_MX) + +#if defined(_WIN32) +extern GLenum GLEWAPIENTRY wglewContextInit (void); +#elif !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) +extern GLenum GLEWAPIENTRY glxewContextInit (void); +#endif /* _WIN32 */ + +GLenum GLEWAPIENTRY glewInit (void) +{ + GLenum r; + r = glewContextInit(); + if ( r != 0 ) return r; +#if defined(_WIN32) + return wglewContextInit(); +#elif !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) /* _UNIX */ + return glxewContextInit(); +#else + return r; +#endif /* _WIN32 */ +} + +#endif /* !GLEW_MX */ +#ifdef GLEW_MX +GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext* ctx, const char* name) +#else +GLboolean GLEWAPIENTRY glewIsSupported (const char* name) +#endif +{ + GLubyte* pos = (GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) + { +#ifdef GL_VERSION_1_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) + { + ret = GLEW_VERSION_1_2; + continue; + } +#endif +#ifdef GL_VERSION_1_2_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2_1", 5)) + { + ret = GLEW_VERSION_1_2_1; + continue; + } +#endif +#ifdef GL_VERSION_1_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) + { + ret = GLEW_VERSION_1_3; + continue; + } +#endif +#ifdef GL_VERSION_1_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) + { + ret = GLEW_VERSION_1_4; + continue; + } +#endif +#ifdef GL_VERSION_1_5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3)) + { + ret = GLEW_VERSION_1_5; + continue; + } +#endif +#ifdef GL_VERSION_2_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3)) + { + ret = GLEW_VERSION_2_0; + continue; + } +#endif +#ifdef GL_VERSION_2_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3)) + { + ret = GLEW_VERSION_2_1; + continue; + } +#endif +#ifdef GL_VERSION_3_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3)) + { + ret = GLEW_VERSION_3_0; + continue; + } +#endif +#ifdef GL_VERSION_3_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3)) + { + ret = GLEW_VERSION_3_1; + continue; + } +#endif +#ifdef GL_VERSION_3_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3)) + { + ret = GLEW_VERSION_3_2; + continue; + } +#endif +#ifdef GL_VERSION_3_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3)) + { + ret = GLEW_VERSION_3_3; + continue; + } +#endif +#ifdef GL_VERSION_4_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3)) + { + ret = GLEW_VERSION_4_0; + continue; + } +#endif +#ifdef GL_VERSION_4_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_1", 3)) + { + ret = GLEW_VERSION_4_1; + continue; + } +#endif +#ifdef GL_VERSION_4_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3)) + { + ret = GLEW_VERSION_4_2; + continue; + } +#endif +#ifdef GL_VERSION_4_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_3", 3)) + { + ret = GLEW_VERSION_4_3; + continue; + } +#endif +#ifdef GL_VERSION_4_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_4", 3)) + { + ret = GLEW_VERSION_4_4; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef GL_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_3DFX_multisample; + continue; + } +#endif +#ifdef GL_3DFX_tbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7)) + { + ret = GLEW_3DFX_tbuffer; + continue; + } +#endif +#ifdef GL_3DFX_texture_compression_FXT1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24)) + { + ret = GLEW_3DFX_texture_compression_FXT1; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +#ifdef GL_AMD_blend_minmax_factor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19)) + { + ret = GLEW_AMD_blend_minmax_factor; + continue; + } +#endif +#ifdef GL_AMD_conservative_depth + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) + { + ret = GLEW_AMD_conservative_depth; + continue; + } +#endif +#ifdef GL_AMD_debug_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) + { + ret = GLEW_AMD_debug_output; + continue; + } +#endif +#ifdef GL_AMD_depth_clamp_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp_separate", 20)) + { + ret = GLEW_AMD_depth_clamp_separate; + continue; + } +#endif +#ifdef GL_AMD_draw_buffers_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) + { + ret = GLEW_AMD_draw_buffers_blend; + continue; + } +#endif +#ifdef GL_AMD_interleaved_elements + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interleaved_elements", 20)) + { + ret = GLEW_AMD_interleaved_elements; + continue; + } +#endif +#ifdef GL_AMD_multi_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) + { + ret = GLEW_AMD_multi_draw_indirect; + continue; + } +#endif +#ifdef GL_AMD_name_gen_delete + if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15)) + { + ret = GLEW_AMD_name_gen_delete; + continue; + } +#endif +#ifdef GL_AMD_performance_monitor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19)) + { + ret = GLEW_AMD_performance_monitor; + continue; + } +#endif +#ifdef GL_AMD_pinned_memory + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pinned_memory", 13)) + { + ret = GLEW_AMD_pinned_memory; + continue; + } +#endif +#ifdef GL_AMD_query_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19)) + { + ret = GLEW_AMD_query_buffer_object; + continue; + } +#endif +#ifdef GL_AMD_sample_positions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16)) + { + ret = GLEW_AMD_sample_positions; + continue; + } +#endif +#ifdef GL_AMD_seamless_cubemap_per_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) + { + ret = GLEW_AMD_seamless_cubemap_per_texture; + continue; + } +#endif +#ifdef GL_AMD_shader_stencil_export + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) + { + ret = GLEW_AMD_shader_stencil_export; + continue; + } +#endif +#ifdef GL_AMD_shader_trinary_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_trinary_minmax", 21)) + { + ret = GLEW_AMD_shader_trinary_minmax; + continue; + } +#endif +#ifdef GL_AMD_sparse_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) + { + ret = GLEW_AMD_sparse_texture; + continue; + } +#endif +#ifdef GL_AMD_stencil_operation_extended + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_operation_extended", 26)) + { + ret = GLEW_AMD_stencil_operation_extended; + continue; + } +#endif +#ifdef GL_AMD_texture_texture4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16)) + { + ret = GLEW_AMD_texture_texture4; + continue; + } +#endif +#ifdef GL_AMD_transform_feedback3_lines_triangles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35)) + { + ret = GLEW_AMD_transform_feedback3_lines_triangles; + continue; + } +#endif +#ifdef GL_AMD_vertex_shader_layer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_layer", 19)) + { + ret = GLEW_AMD_vertex_shader_layer; + continue; + } +#endif +#ifdef GL_AMD_vertex_shader_tessellator + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25)) + { + ret = GLEW_AMD_vertex_shader_tessellator; + continue; + } +#endif +#ifdef GL_AMD_vertex_shader_viewport_index + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_viewport_index", 28)) + { + ret = GLEW_AMD_vertex_shader_viewport_index; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6)) + { +#ifdef GL_ANGLE_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_ANGLE_depth_texture; + continue; + } +#endif +#ifdef GL_ANGLE_framebuffer_blit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) + { + ret = GLEW_ANGLE_framebuffer_blit; + continue; + } +#endif +#ifdef GL_ANGLE_framebuffer_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) + { + ret = GLEW_ANGLE_framebuffer_multisample; + continue; + } +#endif +#ifdef GL_ANGLE_instanced_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) + { + ret = GLEW_ANGLE_instanced_arrays; + continue; + } +#endif +#ifdef GL_ANGLE_pack_reverse_row_order + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_reverse_row_order", 22)) + { + ret = GLEW_ANGLE_pack_reverse_row_order; + continue; + } +#endif +#ifdef GL_ANGLE_program_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14)) + { + ret = GLEW_ANGLE_program_binary; + continue; + } +#endif +#ifdef GL_ANGLE_texture_compression_dxt1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) + { + ret = GLEW_ANGLE_texture_compression_dxt1; + continue; + } +#endif +#ifdef GL_ANGLE_texture_compression_dxt3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt3", 24)) + { + ret = GLEW_ANGLE_texture_compression_dxt3; + continue; + } +#endif +#ifdef GL_ANGLE_texture_compression_dxt5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt5", 24)) + { + ret = GLEW_ANGLE_texture_compression_dxt5; + continue; + } +#endif +#ifdef GL_ANGLE_texture_usage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_usage", 13)) + { + ret = GLEW_ANGLE_texture_usage; + continue; + } +#endif +#ifdef GL_ANGLE_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_ANGLE_timer_query; + continue; + } +#endif +#ifdef GL_ANGLE_translated_shader_source + if (_glewStrSame3(&pos, &len, (const GLubyte*)"translated_shader_source", 24)) + { + ret = GLEW_ANGLE_translated_shader_source; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6)) + { +#ifdef GL_APPLE_aux_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17)) + { + ret = GLEW_APPLE_aux_depth_stencil; + continue; + } +#endif +#ifdef GL_APPLE_client_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14)) + { + ret = GLEW_APPLE_client_storage; + continue; + } +#endif +#ifdef GL_APPLE_element_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) + { + ret = GLEW_APPLE_element_array; + continue; + } +#endif +#ifdef GL_APPLE_fence + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) + { + ret = GLEW_APPLE_fence; + continue; + } +#endif +#ifdef GL_APPLE_float_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12)) + { + ret = GLEW_APPLE_float_pixels; + continue; + } +#endif +#ifdef GL_APPLE_flush_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18)) + { + ret = GLEW_APPLE_flush_buffer_range; + continue; + } +#endif +#ifdef GL_APPLE_object_purgeable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16)) + { + ret = GLEW_APPLE_object_purgeable; + continue; + } +#endif +#ifdef GL_APPLE_pixel_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12)) + { + ret = GLEW_APPLE_pixel_buffer; + continue; + } +#endif +#ifdef GL_APPLE_rgb_422 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7)) + { + ret = GLEW_APPLE_rgb_422; + continue; + } +#endif +#ifdef GL_APPLE_row_bytes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9)) + { + ret = GLEW_APPLE_row_bytes; + continue; + } +#endif +#ifdef GL_APPLE_specular_vector + if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15)) + { + ret = GLEW_APPLE_specular_vector; + continue; + } +#endif +#ifdef GL_APPLE_texture_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) + { + ret = GLEW_APPLE_texture_range; + continue; + } +#endif +#ifdef GL_APPLE_transform_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14)) + { + ret = GLEW_APPLE_transform_hint; + continue; + } +#endif +#ifdef GL_APPLE_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_APPLE_vertex_array_object; + continue; + } +#endif +#ifdef GL_APPLE_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLEW_APPLE_vertex_array_range; + continue; + } +#endif +#ifdef GL_APPLE_vertex_program_evaluators + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25)) + { + ret = GLEW_APPLE_vertex_program_evaluators; + continue; + } +#endif +#ifdef GL_APPLE_ycbcr_422 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9)) + { + ret = GLEW_APPLE_ycbcr_422; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef GL_ARB_ES2_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES2_compatibility", 17)) + { + ret = GLEW_ARB_ES2_compatibility; + continue; + } +#endif +#ifdef GL_ARB_ES3_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_compatibility", 17)) + { + ret = GLEW_ARB_ES3_compatibility; + continue; + } +#endif +#ifdef GL_ARB_arrays_of_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"arrays_of_arrays", 16)) + { + ret = GLEW_ARB_arrays_of_arrays; + continue; + } +#endif +#ifdef GL_ARB_base_instance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13)) + { + ret = GLEW_ARB_base_instance; + continue; + } +#endif +#ifdef GL_ARB_bindless_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) + { + ret = GLEW_ARB_bindless_texture; + continue; + } +#endif +#ifdef GL_ARB_blend_func_extended + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19)) + { + ret = GLEW_ARB_blend_func_extended; + continue; + } +#endif +#ifdef GL_ARB_buffer_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14)) + { + ret = GLEW_ARB_buffer_storage; + continue; + } +#endif +#ifdef GL_ARB_cl_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8)) + { + ret = GLEW_ARB_cl_event; + continue; + } +#endif +#ifdef GL_ARB_clear_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_buffer_object", 19)) + { + ret = GLEW_ARB_clear_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_clear_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13)) + { + ret = GLEW_ARB_clear_texture; + continue; + } +#endif +#ifdef GL_ARB_color_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18)) + { + ret = GLEW_ARB_color_buffer_float; + continue; + } +#endif +#ifdef GL_ARB_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13)) + { + ret = GLEW_ARB_compatibility; + continue; + } +#endif +#ifdef GL_ARB_compressed_texture_pixel_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32)) + { + ret = GLEW_ARB_compressed_texture_pixel_storage; + continue; + } +#endif +#ifdef GL_ARB_compute_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader", 14)) + { + ret = GLEW_ARB_compute_shader; + continue; + } +#endif +#ifdef GL_ARB_compute_variable_group_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_variable_group_size", 27)) + { + ret = GLEW_ARB_compute_variable_group_size; + continue; + } +#endif +#ifdef GL_ARB_conservative_depth + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) + { + ret = GLEW_ARB_conservative_depth; + continue; + } +#endif +#ifdef GL_ARB_copy_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) + { + ret = GLEW_ARB_copy_buffer; + continue; + } +#endif +#ifdef GL_ARB_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLEW_ARB_copy_image; + continue; + } +#endif +#ifdef GL_ARB_debug_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) + { + ret = GLEW_ARB_debug_output; + continue; + } +#endif +#ifdef GL_ARB_depth_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) + { + ret = GLEW_ARB_depth_buffer_float; + continue; + } +#endif +#ifdef GL_ARB_depth_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) + { + ret = GLEW_ARB_depth_clamp; + continue; + } +#endif +#ifdef GL_ARB_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_ARB_depth_texture; + continue; + } +#endif +#ifdef GL_ARB_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) + { + ret = GLEW_ARB_draw_buffers; + continue; + } +#endif +#ifdef GL_ARB_draw_buffers_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) + { + ret = GLEW_ARB_draw_buffers_blend; + continue; + } +#endif +#ifdef GL_ARB_draw_elements_base_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25)) + { + ret = GLEW_ARB_draw_elements_base_vertex; + continue; + } +#endif +#ifdef GL_ARB_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13)) + { + ret = GLEW_ARB_draw_indirect; + continue; + } +#endif +#ifdef GL_ARB_draw_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) + { + ret = GLEW_ARB_draw_instanced; + continue; + } +#endif +#ifdef GL_ARB_enhanced_layouts + if (_glewStrSame3(&pos, &len, (const GLubyte*)"enhanced_layouts", 16)) + { + ret = GLEW_ARB_enhanced_layouts; + continue; + } +#endif +#ifdef GL_ARB_explicit_attrib_location + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24)) + { + ret = GLEW_ARB_explicit_attrib_location; + continue; + } +#endif +#ifdef GL_ARB_explicit_uniform_location + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_uniform_location", 25)) + { + ret = GLEW_ARB_explicit_uniform_location; + continue; + } +#endif +#ifdef GL_ARB_fragment_coord_conventions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26)) + { + ret = GLEW_ARB_fragment_coord_conventions; + continue; + } +#endif +#ifdef GL_ARB_fragment_layer_viewport + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_layer_viewport", 23)) + { + ret = GLEW_ARB_fragment_layer_viewport; + continue; + } +#endif +#ifdef GL_ARB_fragment_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) + { + ret = GLEW_ARB_fragment_program; + continue; + } +#endif +#ifdef GL_ARB_fragment_program_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23)) + { + ret = GLEW_ARB_fragment_program_shadow; + continue; + } +#endif +#ifdef GL_ARB_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) + { + ret = GLEW_ARB_fragment_shader; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_no_attachments + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_no_attachments", 26)) + { + ret = GLEW_ARB_framebuffer_no_attachments; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) + { + ret = GLEW_ARB_framebuffer_object; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef GL_ARB_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_ARB_geometry_shader4; + continue; + } +#endif +#ifdef GL_ARB_get_program_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18)) + { + ret = GLEW_ARB_get_program_binary; + continue; + } +#endif +#ifdef GL_ARB_gpu_shader5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) + { + ret = GLEW_ARB_gpu_shader5; + continue; + } +#endif +#ifdef GL_ARB_gpu_shader_fp64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15)) + { + ret = GLEW_ARB_gpu_shader_fp64; + continue; + } +#endif +#ifdef GL_ARB_half_float_pixel + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16)) + { + ret = GLEW_ARB_half_float_pixel; + continue; + } +#endif +#ifdef GL_ARB_half_float_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17)) + { + ret = GLEW_ARB_half_float_vertex; + continue; + } +#endif +#ifdef GL_ARB_imaging + if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7)) + { + ret = GLEW_ARB_imaging; + continue; + } +#endif +#ifdef GL_ARB_indirect_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"indirect_parameters", 19)) + { + ret = GLEW_ARB_indirect_parameters; + continue; + } +#endif +#ifdef GL_ARB_instanced_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) + { + ret = GLEW_ARB_instanced_arrays; + continue; + } +#endif +#ifdef GL_ARB_internalformat_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20)) + { + ret = GLEW_ARB_internalformat_query; + continue; + } +#endif +#ifdef GL_ARB_internalformat_query2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query2", 21)) + { + ret = GLEW_ARB_internalformat_query2; + continue; + } +#endif +#ifdef GL_ARB_invalidate_subdata + if (_glewStrSame3(&pos, &len, (const GLubyte*)"invalidate_subdata", 18)) + { + ret = GLEW_ARB_invalidate_subdata; + continue; + } +#endif +#ifdef GL_ARB_map_buffer_alignment + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20)) + { + ret = GLEW_ARB_map_buffer_alignment; + continue; + } +#endif +#ifdef GL_ARB_map_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16)) + { + ret = GLEW_ARB_map_buffer_range; + continue; + } +#endif +#ifdef GL_ARB_matrix_palette + if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14)) + { + ret = GLEW_ARB_matrix_palette; + continue; + } +#endif +#ifdef GL_ARB_multi_bind + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_bind", 10)) + { + ret = GLEW_ARB_multi_bind; + continue; + } +#endif +#ifdef GL_ARB_multi_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) + { + ret = GLEW_ARB_multi_draw_indirect; + continue; + } +#endif +#ifdef GL_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_ARB_multisample; + continue; + } +#endif +#ifdef GL_ARB_multitexture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12)) + { + ret = GLEW_ARB_multitexture; + continue; + } +#endif +#ifdef GL_ARB_occlusion_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) + { + ret = GLEW_ARB_occlusion_query; + continue; + } +#endif +#ifdef GL_ARB_occlusion_query2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16)) + { + ret = GLEW_ARB_occlusion_query2; + continue; + } +#endif +#ifdef GL_ARB_pixel_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) + { + ret = GLEW_ARB_pixel_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_point_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) + { + ret = GLEW_ARB_point_parameters; + continue; + } +#endif +#ifdef GL_ARB_point_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) + { + ret = GLEW_ARB_point_sprite; + continue; + } +#endif +#ifdef GL_ARB_program_interface_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_interface_query", 23)) + { + ret = GLEW_ARB_program_interface_query; + continue; + } +#endif +#ifdef GL_ARB_provoking_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) + { + ret = GLEW_ARB_provoking_vertex; + continue; + } +#endif +#ifdef GL_ARB_query_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19)) + { + ret = GLEW_ARB_query_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_robust_buffer_access_behavior + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29)) + { + ret = GLEW_ARB_robust_buffer_access_behavior; + continue; + } +#endif +#ifdef GL_ARB_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) + { + ret = GLEW_ARB_robustness; + continue; + } +#endif +#ifdef GL_ARB_robustness_application_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) + { + ret = GLEW_ARB_robustness_application_isolation; + continue; + } +#endif +#ifdef GL_ARB_robustness_share_group_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) + { + ret = GLEW_ARB_robustness_share_group_isolation; + continue; + } +#endif +#ifdef GL_ARB_sample_shading + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14)) + { + ret = GLEW_ARB_sample_shading; + continue; + } +#endif +#ifdef GL_ARB_sampler_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15)) + { + ret = GLEW_ARB_sampler_objects; + continue; + } +#endif +#ifdef GL_ARB_seamless_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17)) + { + ret = GLEW_ARB_seamless_cube_map; + continue; + } +#endif +#ifdef GL_ARB_seamless_cubemap_per_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) + { + ret = GLEW_ARB_seamless_cubemap_per_texture; + continue; + } +#endif +#ifdef GL_ARB_separate_shader_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) + { + ret = GLEW_ARB_separate_shader_objects; + continue; + } +#endif +#ifdef GL_ARB_shader_atomic_counters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) + { + ret = GLEW_ARB_shader_atomic_counters; + continue; + } +#endif +#ifdef GL_ARB_shader_bit_encoding + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19)) + { + ret = GLEW_ARB_shader_bit_encoding; + continue; + } +#endif +#ifdef GL_ARB_shader_draw_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_draw_parameters", 22)) + { + ret = GLEW_ARB_shader_draw_parameters; + continue; + } +#endif +#ifdef GL_ARB_shader_group_vote + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17)) + { + ret = GLEW_ARB_shader_group_vote; + continue; + } +#endif +#ifdef GL_ARB_shader_image_load_store + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) + { + ret = GLEW_ARB_shader_image_load_store; + continue; + } +#endif +#ifdef GL_ARB_shader_image_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_size", 17)) + { + ret = GLEW_ARB_shader_image_size; + continue; + } +#endif +#ifdef GL_ARB_shader_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14)) + { + ret = GLEW_ARB_shader_objects; + continue; + } +#endif +#ifdef GL_ARB_shader_precision + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_precision", 16)) + { + ret = GLEW_ARB_shader_precision; + continue; + } +#endif +#ifdef GL_ARB_shader_stencil_export + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) + { + ret = GLEW_ARB_shader_stencil_export; + continue; + } +#endif +#ifdef GL_ARB_shader_storage_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28)) + { + ret = GLEW_ARB_shader_storage_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_shader_subroutine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17)) + { + ret = GLEW_ARB_shader_subroutine; + continue; + } +#endif +#ifdef GL_ARB_shader_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) + { + ret = GLEW_ARB_shader_texture_lod; + continue; + } +#endif +#ifdef GL_ARB_shading_language_100 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20)) + { + ret = GLEW_ARB_shading_language_100; + continue; + } +#endif +#ifdef GL_ARB_shading_language_420pack + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24)) + { + ret = GLEW_ARB_shading_language_420pack; + continue; + } +#endif +#ifdef GL_ARB_shading_language_include + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24)) + { + ret = GLEW_ARB_shading_language_include; + continue; + } +#endif +#ifdef GL_ARB_shading_language_packing + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24)) + { + ret = GLEW_ARB_shading_language_packing; + continue; + } +#endif +#ifdef GL_ARB_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) + { + ret = GLEW_ARB_shadow; + continue; + } +#endif +#ifdef GL_ARB_shadow_ambient + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) + { + ret = GLEW_ARB_shadow_ambient; + continue; + } +#endif +#ifdef GL_ARB_sparse_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) + { + ret = GLEW_ARB_sparse_texture; + continue; + } +#endif +#ifdef GL_ARB_stencil_texturing + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_texturing", 17)) + { + ret = GLEW_ARB_stencil_texturing; + continue; + } +#endif +#ifdef GL_ARB_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) + { + ret = GLEW_ARB_sync; + continue; + } +#endif +#ifdef GL_ARB_tessellation_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19)) + { + ret = GLEW_ARB_tessellation_shader; + continue; + } +#endif +#ifdef GL_ARB_texture_border_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) + { + ret = GLEW_ARB_texture_border_clamp; + continue; + } +#endif +#ifdef GL_ARB_texture_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) + { + ret = GLEW_ARB_texture_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_texture_buffer_object_rgb32 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27)) + { + ret = GLEW_ARB_texture_buffer_object_rgb32; + continue; + } +#endif +#ifdef GL_ARB_texture_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_range", 20)) + { + ret = GLEW_ARB_texture_buffer_range; + continue; + } +#endif +#ifdef GL_ARB_texture_compression + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19)) + { + ret = GLEW_ARB_texture_compression; + continue; + } +#endif +#ifdef GL_ARB_texture_compression_bptc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24)) + { + ret = GLEW_ARB_texture_compression_bptc; + continue; + } +#endif +#ifdef GL_ARB_texture_compression_rgtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) + { + ret = GLEW_ARB_texture_compression_rgtc; + continue; + } +#endif +#ifdef GL_ARB_texture_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) + { + ret = GLEW_ARB_texture_cube_map; + continue; + } +#endif +#ifdef GL_ARB_texture_cube_map_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22)) + { + ret = GLEW_ARB_texture_cube_map_array; + continue; + } +#endif +#ifdef GL_ARB_texture_env_add + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) + { + ret = GLEW_ARB_texture_env_add; + continue; + } +#endif +#ifdef GL_ARB_texture_env_combine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) + { + ret = GLEW_ARB_texture_env_combine; + continue; + } +#endif +#ifdef GL_ARB_texture_env_crossbar + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20)) + { + ret = GLEW_ARB_texture_env_crossbar; + continue; + } +#endif +#ifdef GL_ARB_texture_env_dot3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) + { + ret = GLEW_ARB_texture_env_dot3; + continue; + } +#endif +#ifdef GL_ARB_texture_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) + { + ret = GLEW_ARB_texture_float; + continue; + } +#endif +#ifdef GL_ARB_texture_gather + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14)) + { + ret = GLEW_ARB_texture_gather; + continue; + } +#endif +#ifdef GL_ARB_texture_mirror_clamp_to_edge + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp_to_edge", 28)) + { + ret = GLEW_ARB_texture_mirror_clamp_to_edge; + continue; + } +#endif +#ifdef GL_ARB_texture_mirrored_repeat + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) + { + ret = GLEW_ARB_texture_mirrored_repeat; + continue; + } +#endif +#ifdef GL_ARB_texture_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) + { + ret = GLEW_ARB_texture_multisample; + continue; + } +#endif +#ifdef GL_ARB_texture_non_power_of_two + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24)) + { + ret = GLEW_ARB_texture_non_power_of_two; + continue; + } +#endif +#ifdef GL_ARB_texture_query_levels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_levels", 20)) + { + ret = GLEW_ARB_texture_query_levels; + continue; + } +#endif +#ifdef GL_ARB_texture_query_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17)) + { + ret = GLEW_ARB_texture_query_lod; + continue; + } +#endif +#ifdef GL_ARB_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_ARB_texture_rectangle; + continue; + } +#endif +#ifdef GL_ARB_texture_rg + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10)) + { + ret = GLEW_ARB_texture_rg; + continue; + } +#endif +#ifdef GL_ARB_texture_rgb10_a2ui + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18)) + { + ret = GLEW_ARB_texture_rgb10_a2ui; + continue; + } +#endif +#ifdef GL_ARB_texture_stencil8 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stencil8", 16)) + { + ret = GLEW_ARB_texture_stencil8; + continue; + } +#endif +#ifdef GL_ARB_texture_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15)) + { + ret = GLEW_ARB_texture_storage; + continue; + } +#endif +#ifdef GL_ARB_texture_storage_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample", 27)) + { + ret = GLEW_ARB_texture_storage_multisample; + continue; + } +#endif +#ifdef GL_ARB_texture_swizzle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) + { + ret = GLEW_ARB_texture_swizzle; + continue; + } +#endif +#ifdef GL_ARB_texture_view + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12)) + { + ret = GLEW_ARB_texture_view; + continue; + } +#endif +#ifdef GL_ARB_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_ARB_timer_query; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) + { + ret = GLEW_ARB_transform_feedback2; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19)) + { + ret = GLEW_ARB_transform_feedback3; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28)) + { + ret = GLEW_ARB_transform_feedback_instanced; + continue; + } +#endif +#ifdef GL_ARB_transpose_matrix + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16)) + { + ret = GLEW_ARB_transpose_matrix; + continue; + } +#endif +#ifdef GL_ARB_uniform_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21)) + { + ret = GLEW_ARB_uniform_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_array_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) + { + ret = GLEW_ARB_vertex_array_bgra; + continue; + } +#endif +#ifdef GL_ARB_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_ARB_vertex_array_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_attrib_64bit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) + { + ret = GLEW_ARB_vertex_attrib_64bit; + continue; + } +#endif +#ifdef GL_ARB_vertex_attrib_binding + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_binding", 21)) + { + ret = GLEW_ARB_vertex_attrib_binding; + continue; + } +#endif +#ifdef GL_ARB_vertex_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12)) + { + ret = GLEW_ARB_vertex_blend; + continue; + } +#endif +#ifdef GL_ARB_vertex_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) + { + ret = GLEW_ARB_vertex_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) + { + ret = GLEW_ARB_vertex_program; + continue; + } +#endif +#ifdef GL_ARB_vertex_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) + { + ret = GLEW_ARB_vertex_shader; + continue; + } +#endif +#ifdef GL_ARB_vertex_type_10f_11f_11f_rev + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_10f_11f_11f_rev", 27)) + { + ret = GLEW_ARB_vertex_type_10f_11f_11f_rev; + continue; + } +#endif +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26)) + { + ret = GLEW_ARB_vertex_type_2_10_10_10_rev; + continue; + } +#endif +#ifdef GL_ARB_viewport_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14)) + { + ret = GLEW_ARB_viewport_array; + continue; + } +#endif +#ifdef GL_ARB_window_pos + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) + { + ret = GLEW_ARB_window_pos; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5)) + { +#ifdef GL_ATIX_point_sprites + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13)) + { + ret = GLEW_ATIX_point_sprites; + continue; + } +#endif +#ifdef GL_ATIX_texture_env_combine3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) + { + ret = GLEW_ATIX_texture_env_combine3; + continue; + } +#endif +#ifdef GL_ATIX_texture_env_route + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17)) + { + ret = GLEW_ATIX_texture_env_route; + continue; + } +#endif +#ifdef GL_ATIX_vertex_shader_output_point_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31)) + { + ret = GLEW_ATIX_vertex_shader_output_point_size; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef GL_ATI_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) + { + ret = GLEW_ATI_draw_buffers; + continue; + } +#endif +#ifdef GL_ATI_element_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) + { + ret = GLEW_ATI_element_array; + continue; + } +#endif +#ifdef GL_ATI_envmap_bumpmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14)) + { + ret = GLEW_ATI_envmap_bumpmap; + continue; + } +#endif +#ifdef GL_ATI_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) + { + ret = GLEW_ATI_fragment_shader; + continue; + } +#endif +#ifdef GL_ATI_map_object_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17)) + { + ret = GLEW_ATI_map_object_buffer; + continue; + } +#endif +#ifdef GL_ATI_meminfo + if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7)) + { + ret = GLEW_ATI_meminfo; + continue; + } +#endif +#ifdef GL_ATI_pn_triangles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12)) + { + ret = GLEW_ATI_pn_triangles; + continue; + } +#endif +#ifdef GL_ATI_separate_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16)) + { + ret = GLEW_ATI_separate_stencil; + continue; + } +#endif +#ifdef GL_ATI_shader_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) + { + ret = GLEW_ATI_shader_texture_lod; + continue; + } +#endif +#ifdef GL_ATI_text_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20)) + { + ret = GLEW_ATI_text_fragment_shader; + continue; + } +#endif +#ifdef GL_ATI_texture_compression_3dc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23)) + { + ret = GLEW_ATI_texture_compression_3dc; + continue; + } +#endif +#ifdef GL_ATI_texture_env_combine3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) + { + ret = GLEW_ATI_texture_env_combine3; + continue; + } +#endif +#ifdef GL_ATI_texture_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) + { + ret = GLEW_ATI_texture_float; + continue; + } +#endif +#ifdef GL_ATI_texture_mirror_once + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19)) + { + ret = GLEW_ATI_texture_mirror_once; + continue; + } +#endif +#ifdef GL_ATI_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_ATI_vertex_array_object; + continue; + } +#endif +#ifdef GL_ATI_vertex_attrib_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26)) + { + ret = GLEW_ATI_vertex_attrib_array_object; + continue; + } +#endif +#ifdef GL_ATI_vertex_streams + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14)) + { + ret = GLEW_ATI_vertex_streams; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef GL_EXT_422_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10)) + { + ret = GLEW_EXT_422_pixels; + continue; + } +#endif +#ifdef GL_EXT_Cg_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9)) + { + ret = GLEW_EXT_Cg_shader; + continue; + } +#endif +#ifdef GL_EXT_abgr + if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4)) + { + ret = GLEW_EXT_abgr; + continue; + } +#endif +#ifdef GL_EXT_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4)) + { + ret = GLEW_EXT_bgra; + continue; + } +#endif +#ifdef GL_EXT_bindable_uniform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16)) + { + ret = GLEW_EXT_bindable_uniform; + continue; + } +#endif +#ifdef GL_EXT_blend_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11)) + { + ret = GLEW_EXT_blend_color; + continue; + } +#endif +#ifdef GL_EXT_blend_equation_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23)) + { + ret = GLEW_EXT_blend_equation_separate; + continue; + } +#endif +#ifdef GL_EXT_blend_func_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19)) + { + ret = GLEW_EXT_blend_func_separate; + continue; + } +#endif +#ifdef GL_EXT_blend_logic_op + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14)) + { + ret = GLEW_EXT_blend_logic_op; + continue; + } +#endif +#ifdef GL_EXT_blend_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12)) + { + ret = GLEW_EXT_blend_minmax; + continue; + } +#endif +#ifdef GL_EXT_blend_subtract + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14)) + { + ret = GLEW_EXT_blend_subtract; + continue; + } +#endif +#ifdef GL_EXT_clip_volume_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16)) + { + ret = GLEW_EXT_clip_volume_hint; + continue; + } +#endif +#ifdef GL_EXT_cmyka + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5)) + { + ret = GLEW_EXT_cmyka; + continue; + } +#endif +#ifdef GL_EXT_color_subtable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14)) + { + ret = GLEW_EXT_color_subtable; + continue; + } +#endif +#ifdef GL_EXT_compiled_vertex_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21)) + { + ret = GLEW_EXT_compiled_vertex_array; + continue; + } +#endif +#ifdef GL_EXT_convolution + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11)) + { + ret = GLEW_EXT_convolution; + continue; + } +#endif +#ifdef GL_EXT_coordinate_frame + if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16)) + { + ret = GLEW_EXT_coordinate_frame; + continue; + } +#endif +#ifdef GL_EXT_copy_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12)) + { + ret = GLEW_EXT_copy_texture; + continue; + } +#endif +#ifdef GL_EXT_cull_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) + { + ret = GLEW_EXT_cull_vertex; + continue; + } +#endif +#ifdef GL_EXT_debug_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_marker", 12)) + { + ret = GLEW_EXT_debug_marker; + continue; + } +#endif +#ifdef GL_EXT_depth_bounds_test + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17)) + { + ret = GLEW_EXT_depth_bounds_test; + continue; + } +#endif +#ifdef GL_EXT_direct_state_access + if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) + { + ret = GLEW_EXT_direct_state_access; + continue; + } +#endif +#ifdef GL_EXT_draw_buffers2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13)) + { + ret = GLEW_EXT_draw_buffers2; + continue; + } +#endif +#ifdef GL_EXT_draw_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) + { + ret = GLEW_EXT_draw_instanced; + continue; + } +#endif +#ifdef GL_EXT_draw_range_elements + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19)) + { + ret = GLEW_EXT_draw_range_elements; + continue; + } +#endif +#ifdef GL_EXT_fog_coord + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9)) + { + ret = GLEW_EXT_fog_coord; + continue; + } +#endif +#ifdef GL_EXT_fragment_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17)) + { + ret = GLEW_EXT_fragment_lighting; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_blit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) + { + ret = GLEW_EXT_framebuffer_blit; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) + { + ret = GLEW_EXT_framebuffer_multisample; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_multisample_blit_scaled + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35)) + { + ret = GLEW_EXT_framebuffer_multisample_blit_scaled; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) + { + ret = GLEW_EXT_framebuffer_object; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef GL_EXT_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_EXT_geometry_shader4; + continue; + } +#endif +#ifdef GL_EXT_gpu_program_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22)) + { + ret = GLEW_EXT_gpu_program_parameters; + continue; + } +#endif +#ifdef GL_EXT_gpu_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11)) + { + ret = GLEW_EXT_gpu_shader4; + continue; + } +#endif +#ifdef GL_EXT_histogram + if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9)) + { + ret = GLEW_EXT_histogram; + continue; + } +#endif +#ifdef GL_EXT_index_array_formats + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19)) + { + ret = GLEW_EXT_index_array_formats; + continue; + } +#endif +#ifdef GL_EXT_index_func + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10)) + { + ret = GLEW_EXT_index_func; + continue; + } +#endif +#ifdef GL_EXT_index_material + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14)) + { + ret = GLEW_EXT_index_material; + continue; + } +#endif +#ifdef GL_EXT_index_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13)) + { + ret = GLEW_EXT_index_texture; + continue; + } +#endif +#ifdef GL_EXT_light_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13)) + { + ret = GLEW_EXT_light_texture; + continue; + } +#endif +#ifdef GL_EXT_misc_attribute + if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14)) + { + ret = GLEW_EXT_misc_attribute; + continue; + } +#endif +#ifdef GL_EXT_multi_draw_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17)) + { + ret = GLEW_EXT_multi_draw_arrays; + continue; + } +#endif +#ifdef GL_EXT_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_EXT_multisample; + continue; + } +#endif +#ifdef GL_EXT_packed_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) + { + ret = GLEW_EXT_packed_depth_stencil; + continue; + } +#endif +#ifdef GL_EXT_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12)) + { + ret = GLEW_EXT_packed_float; + continue; + } +#endif +#ifdef GL_EXT_packed_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13)) + { + ret = GLEW_EXT_packed_pixels; + continue; + } +#endif +#ifdef GL_EXT_paletted_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16)) + { + ret = GLEW_EXT_paletted_texture; + continue; + } +#endif +#ifdef GL_EXT_pixel_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) + { + ret = GLEW_EXT_pixel_buffer_object; + continue; + } +#endif +#ifdef GL_EXT_pixel_transform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15)) + { + ret = GLEW_EXT_pixel_transform; + continue; + } +#endif +#ifdef GL_EXT_pixel_transform_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27)) + { + ret = GLEW_EXT_pixel_transform_color_table; + continue; + } +#endif +#ifdef GL_EXT_point_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) + { + ret = GLEW_EXT_point_parameters; + continue; + } +#endif +#ifdef GL_EXT_polygon_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14)) + { + ret = GLEW_EXT_polygon_offset; + continue; + } +#endif +#ifdef GL_EXT_provoking_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) + { + ret = GLEW_EXT_provoking_vertex; + continue; + } +#endif +#ifdef GL_EXT_rescale_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14)) + { + ret = GLEW_EXT_rescale_normal; + continue; + } +#endif +#ifdef GL_EXT_scene_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) + { + ret = GLEW_EXT_scene_marker; + continue; + } +#endif +#ifdef GL_EXT_secondary_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15)) + { + ret = GLEW_EXT_secondary_color; + continue; + } +#endif +#ifdef GL_EXT_separate_shader_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) + { + ret = GLEW_EXT_separate_shader_objects; + continue; + } +#endif +#ifdef GL_EXT_separate_specular_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23)) + { + ret = GLEW_EXT_separate_specular_color; + continue; + } +#endif +#ifdef GL_EXT_shader_image_load_store + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) + { + ret = GLEW_EXT_shader_image_load_store; + continue; + } +#endif +#ifdef GL_EXT_shadow_funcs + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12)) + { + ret = GLEW_EXT_shadow_funcs; + continue; + } +#endif +#ifdef GL_EXT_shared_texture_palette + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22)) + { + ret = GLEW_EXT_shared_texture_palette; + continue; + } +#endif +#ifdef GL_EXT_stencil_clear_tag + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17)) + { + ret = GLEW_EXT_stencil_clear_tag; + continue; + } +#endif +#ifdef GL_EXT_stencil_two_side + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16)) + { + ret = GLEW_EXT_stencil_two_side; + continue; + } +#endif +#ifdef GL_EXT_stencil_wrap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12)) + { + ret = GLEW_EXT_stencil_wrap; + continue; + } +#endif +#ifdef GL_EXT_subtexture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10)) + { + ret = GLEW_EXT_subtexture; + continue; + } +#endif +#ifdef GL_EXT_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7)) + { + ret = GLEW_EXT_texture; + continue; + } +#endif +#ifdef GL_EXT_texture3D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9)) + { + ret = GLEW_EXT_texture3D; + continue; + } +#endif +#ifdef GL_EXT_texture_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13)) + { + ret = GLEW_EXT_texture_array; + continue; + } +#endif +#ifdef GL_EXT_texture_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) + { + ret = GLEW_EXT_texture_buffer_object; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_dxt1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) + { + ret = GLEW_EXT_texture_compression_dxt1; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_latc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24)) + { + ret = GLEW_EXT_texture_compression_latc; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_rgtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) + { + ret = GLEW_EXT_texture_compression_rgtc; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_s3tc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24)) + { + ret = GLEW_EXT_texture_compression_s3tc; + continue; + } +#endif +#ifdef GL_EXT_texture_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) + { + ret = GLEW_EXT_texture_cube_map; + continue; + } +#endif +#ifdef GL_EXT_texture_edge_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) + { + ret = GLEW_EXT_texture_edge_clamp; + continue; + } +#endif +#ifdef GL_EXT_texture_env + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11)) + { + ret = GLEW_EXT_texture_env; + continue; + } +#endif +#ifdef GL_EXT_texture_env_add + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) + { + ret = GLEW_EXT_texture_env_add; + continue; + } +#endif +#ifdef GL_EXT_texture_env_combine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) + { + ret = GLEW_EXT_texture_env_combine; + continue; + } +#endif +#ifdef GL_EXT_texture_env_dot3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) + { + ret = GLEW_EXT_texture_env_dot3; + continue; + } +#endif +#ifdef GL_EXT_texture_filter_anisotropic + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26)) + { + ret = GLEW_EXT_texture_filter_anisotropic; + continue; + } +#endif +#ifdef GL_EXT_texture_integer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15)) + { + ret = GLEW_EXT_texture_integer; + continue; + } +#endif +#ifdef GL_EXT_texture_lod_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) + { + ret = GLEW_EXT_texture_lod_bias; + continue; + } +#endif +#ifdef GL_EXT_texture_mirror_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20)) + { + ret = GLEW_EXT_texture_mirror_clamp; + continue; + } +#endif +#ifdef GL_EXT_texture_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14)) + { + ret = GLEW_EXT_texture_object; + continue; + } +#endif +#ifdef GL_EXT_texture_perturb_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22)) + { + ret = GLEW_EXT_texture_perturb_normal; + continue; + } +#endif +#ifdef GL_EXT_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_EXT_texture_rectangle; + continue; + } +#endif +#ifdef GL_EXT_texture_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12)) + { + ret = GLEW_EXT_texture_sRGB; + continue; + } +#endif +#ifdef GL_EXT_texture_sRGB_decode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_decode", 19)) + { + ret = GLEW_EXT_texture_sRGB_decode; + continue; + } +#endif +#ifdef GL_EXT_texture_shared_exponent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23)) + { + ret = GLEW_EXT_texture_shared_exponent; + continue; + } +#endif +#ifdef GL_EXT_texture_snorm + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13)) + { + ret = GLEW_EXT_texture_snorm; + continue; + } +#endif +#ifdef GL_EXT_texture_swizzle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) + { + ret = GLEW_EXT_texture_swizzle; + continue; + } +#endif +#ifdef GL_EXT_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_EXT_timer_query; + continue; + } +#endif +#ifdef GL_EXT_transform_feedback + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) + { + ret = GLEW_EXT_transform_feedback; + continue; + } +#endif +#ifdef GL_EXT_vertex_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12)) + { + ret = GLEW_EXT_vertex_array; + continue; + } +#endif +#ifdef GL_EXT_vertex_array_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) + { + ret = GLEW_EXT_vertex_array_bgra; + continue; + } +#endif +#ifdef GL_EXT_vertex_attrib_64bit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) + { + ret = GLEW_EXT_vertex_attrib_64bit; + continue; + } +#endif +#ifdef GL_EXT_vertex_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) + { + ret = GLEW_EXT_vertex_shader; + continue; + } +#endif +#ifdef GL_EXT_vertex_weighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16)) + { + ret = GLEW_EXT_vertex_weighting; + continue; + } +#endif +#ifdef GL_EXT_x11_sync_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15)) + { + ret = GLEW_EXT_x11_sync_object; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8)) + { +#ifdef GL_GREMEDY_frame_terminator + if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16)) + { + ret = GLEW_GREMEDY_frame_terminator; + continue; + } +#endif +#ifdef GL_GREMEDY_string_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13)) + { + ret = GLEW_GREMEDY_string_marker; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3)) + { +#ifdef GL_HP_convolution_border_modes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) + { + ret = GLEW_HP_convolution_border_modes; + continue; + } +#endif +#ifdef GL_HP_image_transform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15)) + { + ret = GLEW_HP_image_transform; + continue; + } +#endif +#ifdef GL_HP_occlusion_test + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14)) + { + ret = GLEW_HP_occlusion_test; + continue; + } +#endif +#ifdef GL_HP_texture_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16)) + { + ret = GLEW_HP_texture_lighting; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4)) + { +#ifdef GL_IBM_cull_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) + { + ret = GLEW_IBM_cull_vertex; + continue; + } +#endif +#ifdef GL_IBM_multimode_draw_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21)) + { + ret = GLEW_IBM_multimode_draw_arrays; + continue; + } +#endif +#ifdef GL_IBM_rasterpos_clip + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14)) + { + ret = GLEW_IBM_rasterpos_clip; + continue; + } +#endif +#ifdef GL_IBM_static_data + if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11)) + { + ret = GLEW_IBM_static_data; + continue; + } +#endif +#ifdef GL_IBM_texture_mirrored_repeat + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) + { + ret = GLEW_IBM_texture_mirrored_repeat; + continue; + } +#endif +#ifdef GL_IBM_vertex_array_lists + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18)) + { + ret = GLEW_IBM_vertex_array_lists; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5)) + { +#ifdef GL_INGR_color_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11)) + { + ret = GLEW_INGR_color_clamp; + continue; + } +#endif +#ifdef GL_INGR_interlace_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14)) + { + ret = GLEW_INGR_interlace_read; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) + { +#ifdef GL_INTEL_map_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_texture", 11)) + { + ret = GLEW_INTEL_map_texture; + continue; + } +#endif +#ifdef GL_INTEL_parallel_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15)) + { + ret = GLEW_INTEL_parallel_arrays; + continue; + } +#endif +#ifdef GL_INTEL_texture_scissor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15)) + { + ret = GLEW_INTEL_texture_scissor; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4)) + { +#ifdef GL_KHR_debug + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5)) + { + ret = GLEW_KHR_debug; + continue; + } +#endif +#ifdef GL_KHR_texture_compression_astc_ldr + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_ldr", 28)) + { + ret = GLEW_KHR_texture_compression_astc_ldr; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4)) + { +#ifdef GL_KTX_buffer_region + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) + { + ret = GLEW_KTX_buffer_region; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6)) + { +#ifdef GL_MESAX_texture_stack + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13)) + { + ret = GLEW_MESAX_texture_stack; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) + { +#ifdef GL_MESA_pack_invert + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11)) + { + ret = GLEW_MESA_pack_invert; + continue; + } +#endif +#ifdef GL_MESA_resize_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14)) + { + ret = GLEW_MESA_resize_buffers; + continue; + } +#endif +#ifdef GL_MESA_window_pos + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) + { + ret = GLEW_MESA_window_pos; + continue; + } +#endif +#ifdef GL_MESA_ycbcr_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13)) + { + ret = GLEW_MESA_ycbcr_texture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4)) + { +#ifdef GL_NVX_conditional_render + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) + { + ret = GLEW_NVX_conditional_render; + continue; + } +#endif +#ifdef GL_NVX_gpu_memory_info + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15)) + { + ret = GLEW_NVX_gpu_memory_info; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef GL_NV_bindless_multi_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect", 28)) + { + ret = GLEW_NV_bindless_multi_draw_indirect; + continue; + } +#endif +#ifdef GL_NV_bindless_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) + { + ret = GLEW_NV_bindless_texture; + continue; + } +#endif +#ifdef GL_NV_blend_equation_advanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23)) + { + ret = GLEW_NV_blend_equation_advanced; + continue; + } +#endif +#ifdef GL_NV_blend_equation_advanced_coherent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32)) + { + ret = GLEW_NV_blend_equation_advanced_coherent; + continue; + } +#endif +#ifdef GL_NV_blend_square + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12)) + { + ret = GLEW_NV_blend_square; + continue; + } +#endif +#ifdef GL_NV_compute_program5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_program5", 16)) + { + ret = GLEW_NV_compute_program5; + continue; + } +#endif +#ifdef GL_NV_conditional_render + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) + { + ret = GLEW_NV_conditional_render; + continue; + } +#endif +#ifdef GL_NV_copy_depth_to_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19)) + { + ret = GLEW_NV_copy_depth_to_color; + continue; + } +#endif +#ifdef GL_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLEW_NV_copy_image; + continue; + } +#endif +#ifdef GL_NV_deep_texture3D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"deep_texture3D", 14)) + { + ret = GLEW_NV_deep_texture3D; + continue; + } +#endif +#ifdef GL_NV_depth_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) + { + ret = GLEW_NV_depth_buffer_float; + continue; + } +#endif +#ifdef GL_NV_depth_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) + { + ret = GLEW_NV_depth_clamp; + continue; + } +#endif +#ifdef GL_NV_depth_range_unclamped + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21)) + { + ret = GLEW_NV_depth_range_unclamped; + continue; + } +#endif +#ifdef GL_NV_draw_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12)) + { + ret = GLEW_NV_draw_texture; + continue; + } +#endif +#ifdef GL_NV_evaluators + if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10)) + { + ret = GLEW_NV_evaluators; + continue; + } +#endif +#ifdef GL_NV_explicit_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20)) + { + ret = GLEW_NV_explicit_multisample; + continue; + } +#endif +#ifdef GL_NV_fence + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) + { + ret = GLEW_NV_fence; + continue; + } +#endif +#ifdef GL_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = GLEW_NV_float_buffer; + continue; + } +#endif +#ifdef GL_NV_fog_distance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12)) + { + ret = GLEW_NV_fog_distance; + continue; + } +#endif +#ifdef GL_NV_fragment_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) + { + ret = GLEW_NV_fragment_program; + continue; + } +#endif +#ifdef GL_NV_fragment_program2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17)) + { + ret = GLEW_NV_fragment_program2; + continue; + } +#endif +#ifdef GL_NV_fragment_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17)) + { + ret = GLEW_NV_fragment_program4; + continue; + } +#endif +#ifdef GL_NV_fragment_program_option + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23)) + { + ret = GLEW_NV_fragment_program_option; + continue; + } +#endif +#ifdef GL_NV_framebuffer_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32)) + { + ret = GLEW_NV_framebuffer_multisample_coverage; + continue; + } +#endif +#ifdef GL_NV_geometry_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17)) + { + ret = GLEW_NV_geometry_program4; + continue; + } +#endif +#ifdef GL_NV_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_NV_geometry_shader4; + continue; + } +#endif +#ifdef GL_NV_gpu_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12)) + { + ret = GLEW_NV_gpu_program4; + continue; + } +#endif +#ifdef GL_NV_gpu_program5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12)) + { + ret = GLEW_NV_gpu_program5; + continue; + } +#endif +#ifdef GL_NV_gpu_program5_mem_extended + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5_mem_extended", 25)) + { + ret = GLEW_NV_gpu_program5_mem_extended; + continue; + } +#endif +#ifdef GL_NV_gpu_program_fp64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16)) + { + ret = GLEW_NV_gpu_program_fp64; + continue; + } +#endif +#ifdef GL_NV_gpu_shader5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) + { + ret = GLEW_NV_gpu_shader5; + continue; + } +#endif +#ifdef GL_NV_half_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10)) + { + ret = GLEW_NV_half_float; + continue; + } +#endif +#ifdef GL_NV_light_max_exponent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18)) + { + ret = GLEW_NV_light_max_exponent; + continue; + } +#endif +#ifdef GL_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = GLEW_NV_multisample_coverage; + continue; + } +#endif +#ifdef GL_NV_multisample_filter_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23)) + { + ret = GLEW_NV_multisample_filter_hint; + continue; + } +#endif +#ifdef GL_NV_occlusion_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) + { + ret = GLEW_NV_occlusion_query; + continue; + } +#endif +#ifdef GL_NV_packed_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) + { + ret = GLEW_NV_packed_depth_stencil; + continue; + } +#endif +#ifdef GL_NV_parameter_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23)) + { + ret = GLEW_NV_parameter_buffer_object; + continue; + } +#endif +#ifdef GL_NV_parameter_buffer_object2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24)) + { + ret = GLEW_NV_parameter_buffer_object2; + continue; + } +#endif +#ifdef GL_NV_path_rendering + if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14)) + { + ret = GLEW_NV_path_rendering; + continue; + } +#endif +#ifdef GL_NV_pixel_data_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16)) + { + ret = GLEW_NV_pixel_data_range; + continue; + } +#endif +#ifdef GL_NV_point_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) + { + ret = GLEW_NV_point_sprite; + continue; + } +#endif +#ifdef GL_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = GLEW_NV_present_video; + continue; + } +#endif +#ifdef GL_NV_primitive_restart + if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17)) + { + ret = GLEW_NV_primitive_restart; + continue; + } +#endif +#ifdef GL_NV_register_combiners + if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18)) + { + ret = GLEW_NV_register_combiners; + continue; + } +#endif +#ifdef GL_NV_register_combiners2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19)) + { + ret = GLEW_NV_register_combiners2; + continue; + } +#endif +#ifdef GL_NV_shader_atomic_counters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) + { + ret = GLEW_NV_shader_atomic_counters; + continue; + } +#endif +#ifdef GL_NV_shader_atomic_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float", 19)) + { + ret = GLEW_NV_shader_atomic_float; + continue; + } +#endif +#ifdef GL_NV_shader_buffer_load + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18)) + { + ret = GLEW_NV_shader_buffer_load; + continue; + } +#endif +#ifdef GL_NV_shader_storage_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28)) + { + ret = GLEW_NV_shader_storage_buffer_object; + continue; + } +#endif +#ifdef GL_NV_tessellation_program5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21)) + { + ret = GLEW_NV_tessellation_program5; + continue; + } +#endif +#ifdef GL_NV_texgen_emboss + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13)) + { + ret = GLEW_NV_texgen_emboss; + continue; + } +#endif +#ifdef GL_NV_texgen_reflection + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17)) + { + ret = GLEW_NV_texgen_reflection; + continue; + } +#endif +#ifdef GL_NV_texture_barrier + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15)) + { + ret = GLEW_NV_texture_barrier; + continue; + } +#endif +#ifdef GL_NV_texture_compression_vtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23)) + { + ret = GLEW_NV_texture_compression_vtc; + continue; + } +#endif +#ifdef GL_NV_texture_env_combine4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20)) + { + ret = GLEW_NV_texture_env_combine4; + continue; + } +#endif +#ifdef GL_NV_texture_expand_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21)) + { + ret = GLEW_NV_texture_expand_normal; + continue; + } +#endif +#ifdef GL_NV_texture_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) + { + ret = GLEW_NV_texture_multisample; + continue; + } +#endif +#ifdef GL_NV_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_NV_texture_rectangle; + continue; + } +#endif +#ifdef GL_NV_texture_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14)) + { + ret = GLEW_NV_texture_shader; + continue; + } +#endif +#ifdef GL_NV_texture_shader2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15)) + { + ret = GLEW_NV_texture_shader2; + continue; + } +#endif +#ifdef GL_NV_texture_shader3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15)) + { + ret = GLEW_NV_texture_shader3; + continue; + } +#endif +#ifdef GL_NV_transform_feedback + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) + { + ret = GLEW_NV_transform_feedback; + continue; + } +#endif +#ifdef GL_NV_transform_feedback2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) + { + ret = GLEW_NV_transform_feedback2; + continue; + } +#endif +#ifdef GL_NV_vdpau_interop + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13)) + { + ret = GLEW_NV_vdpau_interop; + continue; + } +#endif +#ifdef GL_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef GL_NV_vertex_array_range2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19)) + { + ret = GLEW_NV_vertex_array_range2; + continue; + } +#endif +#ifdef GL_NV_vertex_attrib_integer_64bit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27)) + { + ret = GLEW_NV_vertex_attrib_integer_64bit; + continue; + } +#endif +#ifdef GL_NV_vertex_buffer_unified_memory + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28)) + { + ret = GLEW_NV_vertex_buffer_unified_memory; + continue; + } +#endif +#ifdef GL_NV_vertex_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) + { + ret = GLEW_NV_vertex_program; + continue; + } +#endif +#ifdef GL_NV_vertex_program1_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17)) + { + ret = GLEW_NV_vertex_program1_1; + continue; + } +#endif +#ifdef GL_NV_vertex_program2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15)) + { + ret = GLEW_NV_vertex_program2; + continue; + } +#endif +#ifdef GL_NV_vertex_program2_option + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22)) + { + ret = GLEW_NV_vertex_program2_option; + continue; + } +#endif +#ifdef GL_NV_vertex_program3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15)) + { + ret = GLEW_NV_vertex_program3; + continue; + } +#endif +#ifdef GL_NV_vertex_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15)) + { + ret = GLEW_NV_vertex_program4; + continue; + } +#endif +#ifdef GL_NV_video_capture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) + { + ret = GLEW_NV_video_capture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4)) + { +#ifdef GL_OES_byte_coordinates + if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16)) + { + ret = GLEW_OES_byte_coordinates; + continue; + } +#endif +#ifdef GL_OES_compressed_paletted_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27)) + { + ret = GLEW_OES_compressed_paletted_texture; + continue; + } +#endif +#ifdef GL_OES_read_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11)) + { + ret = GLEW_OES_read_format; + continue; + } +#endif +#ifdef GL_OES_single_precision + if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16)) + { + ret = GLEW_OES_single_precision; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef GL_OML_interlace + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) + { + ret = GLEW_OML_interlace; + continue; + } +#endif +#ifdef GL_OML_resample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) + { + ret = GLEW_OML_resample; + continue; + } +#endif +#ifdef GL_OML_subsample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9)) + { + ret = GLEW_OML_subsample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4)) + { +#ifdef GL_PGI_misc_hints + if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10)) + { + ret = GLEW_PGI_misc_hints; + continue; + } +#endif +#ifdef GL_PGI_vertex_hints + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12)) + { + ret = GLEW_PGI_vertex_hints; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"REGAL_", 6)) + { +#ifdef GL_REGAL_ES1_0_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_0_compatibility", 19)) + { + ret = GLEW_REGAL_ES1_0_compatibility; + continue; + } +#endif +#ifdef GL_REGAL_ES1_1_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_1_compatibility", 19)) + { + ret = GLEW_REGAL_ES1_1_compatibility; + continue; + } +#endif +#ifdef GL_REGAL_enable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"enable", 6)) + { + ret = GLEW_REGAL_enable; + continue; + } +#endif +#ifdef GL_REGAL_error_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"error_string", 12)) + { + ret = GLEW_REGAL_error_string; + continue; + } +#endif +#ifdef GL_REGAL_extension_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_query", 15)) + { + ret = GLEW_REGAL_extension_query; + continue; + } +#endif +#ifdef GL_REGAL_log + if (_glewStrSame3(&pos, &len, (const GLubyte*)"log", 3)) + { + ret = GLEW_REGAL_log; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5)) + { +#ifdef GL_REND_screen_coordinates + if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18)) + { + ret = GLEW_REND_screen_coordinates; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3)) + { +#ifdef GL_S3_s3tc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4)) + { + ret = GLEW_S3_s3tc; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) + { +#ifdef GL_SGIS_color_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) + { + ret = GLEW_SGIS_color_range; + continue; + } +#endif +#ifdef GL_SGIS_detail_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14)) + { + ret = GLEW_SGIS_detail_texture; + continue; + } +#endif +#ifdef GL_SGIS_fog_function + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12)) + { + ret = GLEW_SGIS_fog_function; + continue; + } +#endif +#ifdef GL_SGIS_generate_mipmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15)) + { + ret = GLEW_SGIS_generate_mipmap; + continue; + } +#endif +#ifdef GL_SGIS_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_SGIS_multisample; + continue; + } +#endif +#ifdef GL_SGIS_pixel_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) + { + ret = GLEW_SGIS_pixel_texture; + continue; + } +#endif +#ifdef GL_SGIS_point_line_texgen + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17)) + { + ret = GLEW_SGIS_point_line_texgen; + continue; + } +#endif +#ifdef GL_SGIS_sharpen_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15)) + { + ret = GLEW_SGIS_sharpen_texture; + continue; + } +#endif +#ifdef GL_SGIS_texture4D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9)) + { + ret = GLEW_SGIS_texture4D; + continue; + } +#endif +#ifdef GL_SGIS_texture_border_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) + { + ret = GLEW_SGIS_texture_border_clamp; + continue; + } +#endif +#ifdef GL_SGIS_texture_edge_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) + { + ret = GLEW_SGIS_texture_edge_clamp; + continue; + } +#endif +#ifdef GL_SGIS_texture_filter4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15)) + { + ret = GLEW_SGIS_texture_filter4; + continue; + } +#endif +#ifdef GL_SGIS_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11)) + { + ret = GLEW_SGIS_texture_lod; + continue; + } +#endif +#ifdef GL_SGIS_texture_select + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14)) + { + ret = GLEW_SGIS_texture_select; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) + { +#ifdef GL_SGIX_async + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5)) + { + ret = GLEW_SGIX_async; + continue; + } +#endif +#ifdef GL_SGIX_async_histogram + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15)) + { + ret = GLEW_SGIX_async_histogram; + continue; + } +#endif +#ifdef GL_SGIX_async_pixel + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11)) + { + ret = GLEW_SGIX_async_pixel; + continue; + } +#endif +#ifdef GL_SGIX_blend_alpha_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18)) + { + ret = GLEW_SGIX_blend_alpha_minmax; + continue; + } +#endif +#ifdef GL_SGIX_clipmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7)) + { + ret = GLEW_SGIX_clipmap; + continue; + } +#endif +#ifdef GL_SGIX_convolution_accuracy + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20)) + { + ret = GLEW_SGIX_convolution_accuracy; + continue; + } +#endif +#ifdef GL_SGIX_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_SGIX_depth_texture; + continue; + } +#endif +#ifdef GL_SGIX_flush_raster + if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12)) + { + ret = GLEW_SGIX_flush_raster; + continue; + } +#endif +#ifdef GL_SGIX_fog_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10)) + { + ret = GLEW_SGIX_fog_offset; + continue; + } +#endif +#ifdef GL_SGIX_fog_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11)) + { + ret = GLEW_SGIX_fog_texture; + continue; + } +#endif +#ifdef GL_SGIX_fragment_specular_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26)) + { + ret = GLEW_SGIX_fragment_specular_lighting; + continue; + } +#endif +#ifdef GL_SGIX_framezoom + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9)) + { + ret = GLEW_SGIX_framezoom; + continue; + } +#endif +#ifdef GL_SGIX_interlace + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) + { + ret = GLEW_SGIX_interlace; + continue; + } +#endif +#ifdef GL_SGIX_ir_instrument1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14)) + { + ret = GLEW_SGIX_ir_instrument1; + continue; + } +#endif +#ifdef GL_SGIX_list_priority + if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13)) + { + ret = GLEW_SGIX_list_priority; + continue; + } +#endif +#ifdef GL_SGIX_pixel_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) + { + ret = GLEW_SGIX_pixel_texture; + continue; + } +#endif +#ifdef GL_SGIX_pixel_texture_bits + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18)) + { + ret = GLEW_SGIX_pixel_texture_bits; + continue; + } +#endif +#ifdef GL_SGIX_reference_plane + if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15)) + { + ret = GLEW_SGIX_reference_plane; + continue; + } +#endif +#ifdef GL_SGIX_resample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) + { + ret = GLEW_SGIX_resample; + continue; + } +#endif +#ifdef GL_SGIX_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) + { + ret = GLEW_SGIX_shadow; + continue; + } +#endif +#ifdef GL_SGIX_shadow_ambient + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) + { + ret = GLEW_SGIX_shadow_ambient; + continue; + } +#endif +#ifdef GL_SGIX_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6)) + { + ret = GLEW_SGIX_sprite; + continue; + } +#endif +#ifdef GL_SGIX_tag_sample_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17)) + { + ret = GLEW_SGIX_tag_sample_buffer; + continue; + } +#endif +#ifdef GL_SGIX_texture_add_env + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15)) + { + ret = GLEW_SGIX_texture_add_env; + continue; + } +#endif +#ifdef GL_SGIX_texture_coordinate_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24)) + { + ret = GLEW_SGIX_texture_coordinate_clamp; + continue; + } +#endif +#ifdef GL_SGIX_texture_lod_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) + { + ret = GLEW_SGIX_texture_lod_bias; + continue; + } +#endif +#ifdef GL_SGIX_texture_multi_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20)) + { + ret = GLEW_SGIX_texture_multi_buffer; + continue; + } +#endif +#ifdef GL_SGIX_texture_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) + { + ret = GLEW_SGIX_texture_range; + continue; + } +#endif +#ifdef GL_SGIX_texture_scale_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18)) + { + ret = GLEW_SGIX_texture_scale_bias; + continue; + } +#endif +#ifdef GL_SGIX_vertex_preclip + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14)) + { + ret = GLEW_SGIX_vertex_preclip; + continue; + } +#endif +#ifdef GL_SGIX_vertex_preclip_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19)) + { + ret = GLEW_SGIX_vertex_preclip_hint; + continue; + } +#endif +#ifdef GL_SGIX_ycrcb + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5)) + { + ret = GLEW_SGIX_ycrcb; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) + { +#ifdef GL_SGI_color_matrix + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12)) + { + ret = GLEW_SGI_color_matrix; + continue; + } +#endif +#ifdef GL_SGI_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11)) + { + ret = GLEW_SGI_color_table; + continue; + } +#endif +#ifdef GL_SGI_texture_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19)) + { + ret = GLEW_SGI_texture_color_table; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5)) + { +#ifdef GL_SUNX_constant_data + if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13)) + { + ret = GLEW_SUNX_constant_data; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) + { +#ifdef GL_SUN_convolution_border_modes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) + { + ret = GLEW_SUN_convolution_border_modes; + continue; + } +#endif +#ifdef GL_SUN_global_alpha + if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12)) + { + ret = GLEW_SUN_global_alpha; + continue; + } +#endif +#ifdef GL_SUN_mesh_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10)) + { + ret = GLEW_SUN_mesh_array; + continue; + } +#endif +#ifdef GL_SUN_read_video_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17)) + { + ret = GLEW_SUN_read_video_pixels; + continue; + } +#endif +#ifdef GL_SUN_slice_accum + if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11)) + { + ret = GLEW_SUN_slice_accum; + continue; + } +#endif +#ifdef GL_SUN_triangle_list + if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13)) + { + ret = GLEW_SUN_triangle_list; + continue; + } +#endif +#ifdef GL_SUN_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6)) + { + ret = GLEW_SUN_vertex; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4)) + { +#ifdef GL_WIN_phong_shading + if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13)) + { + ret = GLEW_WIN_phong_shading; + continue; + } +#endif +#ifdef GL_WIN_specular_fog + if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12)) + { + ret = GLEW_WIN_specular_fog; + continue; + } +#endif +#ifdef GL_WIN_swap_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9)) + { + ret = GLEW_WIN_swap_hint; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#if defined(_WIN32) + +#if defined(GLEW_MX) +GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext* ctx, const char* name) +#else +GLboolean GLEWAPIENTRY wglewIsSupported (const char* name) +#endif +{ + GLubyte* pos = (GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef WGL_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_3DFX_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4)) + { +#ifdef WGL_3DL_stereo_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14)) + { + ret = WGLEW_3DL_stereo_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +#ifdef WGL_AMD_gpu_association + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) + { + ret = WGLEW_AMD_gpu_association; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef WGL_ARB_buffer_region + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) + { + ret = WGLEW_ARB_buffer_region; + continue; + } +#endif +#ifdef WGL_ARB_create_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) + { + ret = WGLEW_ARB_create_context; + continue; + } +#endif +#ifdef WGL_ARB_create_context_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) + { + ret = WGLEW_ARB_create_context_profile; + continue; + } +#endif +#ifdef WGL_ARB_create_context_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) + { + ret = WGLEW_ARB_create_context_robustness; + continue; + } +#endif +#ifdef WGL_ARB_extensions_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) + { + ret = WGLEW_ARB_extensions_string; + continue; + } +#endif +#ifdef WGL_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = WGLEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef WGL_ARB_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = WGLEW_ARB_make_current_read; + continue; + } +#endif +#ifdef WGL_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_ARB_multisample; + continue; + } +#endif +#ifdef WGL_ARB_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = WGLEW_ARB_pbuffer; + continue; + } +#endif +#ifdef WGL_ARB_pixel_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) + { + ret = WGLEW_ARB_pixel_format; + continue; + } +#endif +#ifdef WGL_ARB_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = WGLEW_ARB_pixel_format_float; + continue; + } +#endif +#ifdef WGL_ARB_render_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) + { + ret = WGLEW_ARB_render_texture; + continue; + } +#endif +#ifdef WGL_ARB_robustness_application_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) + { + ret = WGLEW_ARB_robustness_application_isolation; + continue; + } +#endif +#ifdef WGL_ARB_robustness_share_group_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) + { + ret = WGLEW_ARB_robustness_share_group_isolation; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef WGL_ATI_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = WGLEW_ATI_pixel_format_float; + continue; + } +#endif +#ifdef WGL_ATI_render_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) + { + ret = WGLEW_ATI_render_texture_rectangle; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef WGL_EXT_create_context_es2_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) + { + ret = WGLEW_EXT_create_context_es2_profile; + continue; + } +#endif +#ifdef WGL_EXT_create_context_es_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) + { + ret = WGLEW_EXT_create_context_es_profile; + continue; + } +#endif +#ifdef WGL_EXT_depth_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11)) + { + ret = WGLEW_EXT_depth_float; + continue; + } +#endif +#ifdef WGL_EXT_display_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19)) + { + ret = WGLEW_EXT_display_color_table; + continue; + } +#endif +#ifdef WGL_EXT_extensions_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) + { + ret = WGLEW_EXT_extensions_string; + continue; + } +#endif +#ifdef WGL_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = WGLEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef WGL_EXT_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = WGLEW_EXT_make_current_read; + continue; + } +#endif +#ifdef WGL_EXT_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_EXT_multisample; + continue; + } +#endif +#ifdef WGL_EXT_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = WGLEW_EXT_pbuffer; + continue; + } +#endif +#ifdef WGL_EXT_pixel_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) + { + ret = WGLEW_EXT_pixel_format; + continue; + } +#endif +#ifdef WGL_EXT_pixel_format_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25)) + { + ret = WGLEW_EXT_pixel_format_packed_float; + continue; + } +#endif +#ifdef WGL_EXT_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = WGLEW_EXT_swap_control; + continue; + } +#endif +#ifdef WGL_EXT_swap_control_tear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) + { + ret = WGLEW_EXT_swap_control_tear; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4)) + { +#ifdef WGL_I3D_digital_video_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21)) + { + ret = WGLEW_I3D_digital_video_control; + continue; + } +#endif +#ifdef WGL_I3D_gamma + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5)) + { + ret = WGLEW_I3D_gamma; + continue; + } +#endif +#ifdef WGL_I3D_genlock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7)) + { + ret = WGLEW_I3D_genlock; + continue; + } +#endif +#ifdef WGL_I3D_image_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12)) + { + ret = WGLEW_I3D_image_buffer; + continue; + } +#endif +#ifdef WGL_I3D_swap_frame_lock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15)) + { + ret = WGLEW_I3D_swap_frame_lock; + continue; + } +#endif +#ifdef WGL_I3D_swap_frame_usage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16)) + { + ret = WGLEW_I3D_swap_frame_usage; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef WGL_NV_DX_interop + if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop", 10)) + { + ret = WGLEW_NV_DX_interop; + continue; + } +#endif +#ifdef WGL_NV_DX_interop2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop2", 11)) + { + ret = WGLEW_NV_DX_interop2; + continue; + } +#endif +#ifdef WGL_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = WGLEW_NV_copy_image; + continue; + } +#endif +#ifdef WGL_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = WGLEW_NV_float_buffer; + continue; + } +#endif +#ifdef WGL_NV_gpu_affinity + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12)) + { + ret = WGLEW_NV_gpu_affinity; + continue; + } +#endif +#ifdef WGL_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = WGLEW_NV_multisample_coverage; + continue; + } +#endif +#ifdef WGL_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = WGLEW_NV_present_video; + continue; + } +#endif +#ifdef WGL_NV_render_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20)) + { + ret = WGLEW_NV_render_depth_texture; + continue; + } +#endif +#ifdef WGL_NV_render_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) + { + ret = WGLEW_NV_render_texture_rectangle; + continue; + } +#endif +#ifdef WGL_NV_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = WGLEW_NV_swap_group; + continue; + } +#endif +#ifdef WGL_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = WGLEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef WGL_NV_video_capture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) + { + ret = WGLEW_NV_video_capture; + continue; + } +#endif +#ifdef WGL_NV_video_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12)) + { + ret = WGLEW_NV_video_output; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef WGL_OML_sync_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) + { + ret = WGLEW_OML_sync_control; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + +#if defined(GLEW_MX) +GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* name) +#else +GLboolean glxewIsSupported (const char* name) +#endif +{ + GLubyte* pos = (GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) + { +#ifdef GLX_VERSION_1_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) + { + ret = GLXEW_VERSION_1_2; + continue; + } +#endif +#ifdef GLX_VERSION_1_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) + { + ret = GLXEW_VERSION_1_3; + continue; + } +#endif +#ifdef GLX_VERSION_1_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) + { + ret = GLXEW_VERSION_1_4; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef GLX_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_3DFX_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +#ifdef GLX_AMD_gpu_association + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) + { + ret = GLXEW_AMD_gpu_association; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef GLX_ARB_create_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) + { + ret = GLXEW_ARB_create_context; + continue; + } +#endif +#ifdef GLX_ARB_create_context_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) + { + ret = GLXEW_ARB_create_context_profile; + continue; + } +#endif +#ifdef GLX_ARB_create_context_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) + { + ret = GLXEW_ARB_create_context_robustness; + continue; + } +#endif +#ifdef GLX_ARB_fbconfig_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14)) + { + ret = GLXEW_ARB_fbconfig_float; + continue; + } +#endif +#ifdef GLX_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLXEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef GLX_ARB_get_proc_address + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16)) + { + ret = GLXEW_ARB_get_proc_address; + continue; + } +#endif +#ifdef GLX_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_ARB_multisample; + continue; + } +#endif +#ifdef GLX_ARB_robustness_application_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) + { + ret = GLXEW_ARB_robustness_application_isolation; + continue; + } +#endif +#ifdef GLX_ARB_robustness_share_group_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) + { + ret = GLXEW_ARB_robustness_share_group_isolation; + continue; + } +#endif +#ifdef GLX_ARB_vertex_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) + { + ret = GLXEW_ARB_vertex_buffer_object; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef GLX_ATI_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = GLXEW_ATI_pixel_format_float; + continue; + } +#endif +#ifdef GLX_ATI_render_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) + { + ret = GLXEW_ATI_render_texture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef GLX_EXT_buffer_age + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10)) + { + ret = GLXEW_EXT_buffer_age; + continue; + } +#endif +#ifdef GLX_EXT_create_context_es2_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) + { + ret = GLXEW_EXT_create_context_es2_profile; + continue; + } +#endif +#ifdef GLX_EXT_create_context_es_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) + { + ret = GLXEW_EXT_create_context_es_profile; + continue; + } +#endif +#ifdef GLX_EXT_fbconfig_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21)) + { + ret = GLXEW_EXT_fbconfig_packed_float; + continue; + } +#endif +#ifdef GLX_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLXEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef GLX_EXT_import_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14)) + { + ret = GLXEW_EXT_import_context; + continue; + } +#endif +#ifdef GLX_EXT_scene_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) + { + ret = GLXEW_EXT_scene_marker; + continue; + } +#endif +#ifdef GLX_EXT_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_EXT_swap_control; + continue; + } +#endif +#ifdef GLX_EXT_swap_control_tear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) + { + ret = GLXEW_EXT_swap_control_tear; + continue; + } +#endif +#ifdef GLX_EXT_texture_from_pixmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19)) + { + ret = GLXEW_EXT_texture_from_pixmap; + continue; + } +#endif +#ifdef GLX_EXT_visual_info + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11)) + { + ret = GLXEW_EXT_visual_info; + continue; + } +#endif +#ifdef GLX_EXT_visual_rating + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13)) + { + ret = GLXEW_EXT_visual_rating; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) + { +#ifdef GLX_INTEL_swap_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10)) + { + ret = GLXEW_INTEL_swap_event; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) + { +#ifdef GLX_MESA_agp_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10)) + { + ret = GLXEW_MESA_agp_offset; + continue; + } +#endif +#ifdef GLX_MESA_copy_sub_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15)) + { + ret = GLXEW_MESA_copy_sub_buffer; + continue; + } +#endif +#ifdef GLX_MESA_pixmap_colormap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15)) + { + ret = GLXEW_MESA_pixmap_colormap; + continue; + } +#endif +#ifdef GLX_MESA_release_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15)) + { + ret = GLXEW_MESA_release_buffers; + continue; + } +#endif +#ifdef GLX_MESA_set_3dfx_mode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13)) + { + ret = GLXEW_MESA_set_3dfx_mode; + continue; + } +#endif +#ifdef GLX_MESA_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_MESA_swap_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef GLX_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLXEW_NV_copy_image; + continue; + } +#endif +#ifdef GLX_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = GLXEW_NV_float_buffer; + continue; + } +#endif +#ifdef GLX_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = GLXEW_NV_multisample_coverage; + continue; + } +#endif +#ifdef GLX_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = GLXEW_NV_present_video; + continue; + } +#endif +#ifdef GLX_NV_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = GLXEW_NV_swap_group; + continue; + } +#endif +#ifdef GLX_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLXEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef GLX_NV_video_capture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) + { + ret = GLXEW_NV_video_capture; + continue; + } +#endif +#ifdef GLX_NV_video_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12)) + { + ret = GLXEW_NV_video_output; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef GLX_OML_swap_method + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11)) + { + ret = GLXEW_OML_swap_method; + continue; + } +#endif +#ifdef GLX_OML_sync_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) + { + ret = GLXEW_OML_sync_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) + { +#ifdef GLX_SGIS_blended_overlay + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15)) + { + ret = GLXEW_SGIS_blended_overlay; + continue; + } +#endif +#ifdef GLX_SGIS_color_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) + { + ret = GLXEW_SGIS_color_range; + continue; + } +#endif +#ifdef GLX_SGIS_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_SGIS_multisample; + continue; + } +#endif +#ifdef GLX_SGIS_shared_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18)) + { + ret = GLXEW_SGIS_shared_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) + { +#ifdef GLX_SGIX_fbconfig + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8)) + { + ret = GLXEW_SGIX_fbconfig; + continue; + } +#endif +#ifdef GLX_SGIX_hyperpipe + if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9)) + { + ret = GLXEW_SGIX_hyperpipe; + continue; + } +#endif +#ifdef GLX_SGIX_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = GLXEW_SGIX_pbuffer; + continue; + } +#endif +#ifdef GLX_SGIX_swap_barrier + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12)) + { + ret = GLXEW_SGIX_swap_barrier; + continue; + } +#endif +#ifdef GLX_SGIX_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = GLXEW_SGIX_swap_group; + continue; + } +#endif +#ifdef GLX_SGIX_video_resize + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) + { + ret = GLXEW_SGIX_video_resize; + continue; + } +#endif +#ifdef GLX_SGIX_visual_select_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19)) + { + ret = GLXEW_SGIX_visual_select_group; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) + { +#ifdef GLX_SGI_cushion + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7)) + { + ret = GLXEW_SGI_cushion; + continue; + } +#endif +#ifdef GLX_SGI_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = GLXEW_SGI_make_current_read; + continue; + } +#endif +#ifdef GLX_SGI_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_SGI_swap_control; + continue; + } +#endif +#ifdef GLX_SGI_video_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10)) + { + ret = GLXEW_SGI_video_sync; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) + { +#ifdef GLX_SUN_get_transparent_index + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21)) + { + ret = GLXEW_SUN_get_transparent_index; + continue; + } +#endif +#ifdef GLX_SUN_video_resize + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) + { + ret = GLXEW_SUN_video_resize; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#endif /* _WIN32 */ diff --git a/libs/glew-1.10.0/src/glewinfo.c b/libs/glew-1.10.0/src/glewinfo.c new file mode 100644 index 0000000..ad44f72 --- /dev/null +++ b/libs/glew-1.10.0/src/glewinfo.c @@ -0,0 +1,10681 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#include +#include +#include +#include +#if defined(_WIN32) +#include +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +#include +#endif + +#ifdef GLEW_REGAL +#include +#endif + +static FILE* f; + +#ifdef GLEW_MX +GLEWContext _glewctx; +#define glewGetContext() (&_glewctx) +#ifdef _WIN32 +WGLEWContext _wglewctx; +#define wglewGetContext() (&_wglewctx) +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +GLXEWContext _glxewctx; +#define glxewGetContext() (&_glxewctx) +#endif +#endif + +#if defined(_WIN32) +GLboolean glewCreateContext (int* pixelformat); +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +GLboolean glewCreateContext (const char* display, int* visual); +#else +GLboolean glewCreateContext (); +#endif + +#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +GLboolean glewParseArgs (int argc, char** argv, char** display, int* visual); +#endif + +void glewDestroyContext (); + +/* ------------------------------------------------------------------------- */ + +static void glewPrintExt (const char* name, GLboolean def1, GLboolean def2, GLboolean def3) +{ + unsigned int i; + fprintf(f, "\n%s:", name); + for (i=0; i<62-strlen(name); i++) fprintf(f, " "); + fprintf(f, "%s ", def1 ? "OK" : "MISSING"); + if (def1 != def2) + fprintf(f, "[%s] ", def2 ? "OK" : "MISSING"); + if (def1 != def3) + fprintf(f, "[%s]\n", def3 ? "OK" : "MISSING"); + else + fprintf(f, "\n"); + for (i=0; i]\n"); +#else + fprintf(stderr, "Usage: glewinfo [-display ] [-visual ]\n"); +#endif + return 1; + } +#endif + +#if defined(_WIN32) + if (GL_TRUE == glewCreateContext(&visual)) +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) + if (GL_TRUE == glewCreateContext()) +#else + if (GL_TRUE == glewCreateContext(display, &visual)) +#endif + { + fprintf(stderr, "Error: glewCreateContext failed\n"); + glewDestroyContext(); + return 1; + } + glewExperimental = GL_TRUE; +#ifdef GLEW_MX + err = glewContextInit(glewGetContext()); +#ifdef _WIN32 + err = err || wglewContextInit(wglewGetContext()); +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + err = err || glxewContextInit(glxewGetContext()); +#endif + +#else + err = glewInit(); +#endif + if (GLEW_OK != err) + { + fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err)); + glewDestroyContext(); + return 1; + } +#if defined(_WIN32) + f = fopen("glewinfo.txt", "w"); + if (f == NULL) f = stdout; +#else + f = stdout; +#endif + fprintf(f, "---------------------------\n"); + fprintf(f, " GLEW Extension Info\n"); + fprintf(f, "---------------------------\n\n"); + fprintf(f, "GLEW version %s\n", glewGetString(GLEW_VERSION)); +#if defined(_WIN32) + fprintf(f, "Reporting capabilities of pixelformat %d\n", visual); +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + fprintf(f, "Reporting capabilities of display %s, visual 0x%x\n", + display == NULL ? getenv("DISPLAY") : display, visual); +#endif + fprintf(f, "Running on a %s from %s\n", + glGetString(GL_RENDERER), glGetString(GL_VENDOR)); + fprintf(f, "OpenGL version %s is supported\n", glGetString(GL_VERSION)); + glewInfo(); +#if defined(_WIN32) + wglewInfo(); +#else + glxewInfo(); +#endif + if (f != stdout) fclose(f); + glewDestroyContext(); + return 0; +} + +/* ------------------------------------------------------------------------ */ + +#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +GLboolean glewParseArgs (int argc, char** argv, char** display, int* visual) +{ + int p = 0; + while (p < argc) + { +#if defined(_WIN32) + if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat")) + { + if (++p >= argc) return GL_TRUE; + *display = 0; + *visual = strtol(argv[p++], NULL, 0); + } + else + return GL_TRUE; +#else + if (!strcmp(argv[p], "-display")) + { + if (++p >= argc) return GL_TRUE; + *display = argv[p++]; + } + else if (!strcmp(argv[p], "-visual")) + { + if (++p >= argc) return GL_TRUE; + *visual = (int)strtol(argv[p++], NULL, 0); + } + else + return GL_TRUE; +#endif + } + return GL_FALSE; +} +#endif + +/* ------------------------------------------------------------------------ */ + +#if defined(_WIN32) + +HWND wnd = NULL; +HDC dc = NULL; +HGLRC rc = NULL; + +GLboolean glewCreateContext (int* pixelformat) +{ + WNDCLASS wc; + PIXELFORMATDESCRIPTOR pfd; + /* register window class */ + ZeroMemory(&wc, sizeof(WNDCLASS)); + wc.hInstance = GetModuleHandle(NULL); + wc.lpfnWndProc = DefWindowProc; + wc.lpszClassName = "GLEW"; + if (0 == RegisterClass(&wc)) return GL_TRUE; + /* create window */ + wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, + CW_USEDEFAULT, NULL, NULL, GetModuleHandle(NULL), NULL); + if (NULL == wnd) return GL_TRUE; + /* get the device context */ + dc = GetDC(wnd); + if (NULL == dc) return GL_TRUE; + /* find pixel format */ + ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR)); + if (*pixelformat == -1) /* find default */ + { + pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); + pfd.nVersion = 1; + pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; + *pixelformat = ChoosePixelFormat(dc, &pfd); + if (*pixelformat == 0) return GL_TRUE; + } + /* set the pixel format for the dc */ + if (FALSE == SetPixelFormat(dc, *pixelformat, &pfd)) return GL_TRUE; + /* create rendering context */ + rc = wglCreateContext(dc); + if (NULL == rc) return GL_TRUE; + if (FALSE == wglMakeCurrent(dc, rc)) return GL_TRUE; + return GL_FALSE; +} + +void glewDestroyContext () +{ + if (NULL != rc) wglMakeCurrent(NULL, NULL); + if (NULL != rc) wglDeleteContext(rc); + if (NULL != wnd && NULL != dc) ReleaseDC(wnd, dc); + if (NULL != wnd) DestroyWindow(wnd); + UnregisterClass("GLEW", GetModuleHandle(NULL)); +} + +/* ------------------------------------------------------------------------ */ + +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) + +#include + +AGLContext ctx, octx; + +GLboolean glewCreateContext () +{ + int attrib[] = { AGL_RGBA, AGL_NONE }; + AGLPixelFormat pf; + /*int major, minor; + SetPortWindowPort(wnd); + aglGetVersion(&major, &minor); + fprintf(stderr, "GL %d.%d\n", major, minor);*/ + pf = aglChoosePixelFormat(NULL, 0, attrib); + if (NULL == pf) return GL_TRUE; + ctx = aglCreateContext(pf, NULL); + if (NULL == ctx || AGL_NO_ERROR != aglGetError()) return GL_TRUE; + aglDestroyPixelFormat(pf); + /*aglSetDrawable(ctx, GetWindowPort(wnd));*/ + octx = aglGetCurrentContext(); + if (GL_FALSE == aglSetCurrentContext(ctx)) return GL_TRUE; + /* Needed for Regal on the Mac */ + #if defined(GLEW_REGAL) && defined(__APPLE__) + RegalMakeCurrent(octx); + #endif + return GL_FALSE; +} + +void glewDestroyContext () +{ + aglSetCurrentContext(octx); + if (NULL != ctx) aglDestroyContext(ctx); +} + +/* ------------------------------------------------------------------------ */ + +#else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ + +Display* dpy = NULL; +XVisualInfo* vi = NULL; +XVisualInfo* vis = NULL; +GLXContext ctx = NULL; +Window wnd = 0; +Colormap cmap = 0; + +GLboolean glewCreateContext (const char* display, int* visual) +{ + int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None }; + int erb, evb; + XSetWindowAttributes swa; + /* open display */ + dpy = XOpenDisplay(display); + if (NULL == dpy) return GL_TRUE; + /* query for glx */ + if (!glXQueryExtension(dpy, &erb, &evb)) return GL_TRUE; + /* choose visual */ + if (*visual == -1) + { + vi = glXChooseVisual(dpy, DefaultScreen(dpy), attrib); + if (NULL == vi) return GL_TRUE; + *visual = (int)XVisualIDFromVisual(vi->visual); + } + else + { + int n_vis, i; + vis = XGetVisualInfo(dpy, 0, NULL, &n_vis); + for (i=0; iscreen), 0, 0, 1, 1, 1, 0, 0);*/ + cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), vi->visual, AllocNone); + swa.border_pixel = 0; + swa.colormap = cmap; + wnd = XCreateWindow(dpy, RootWindow(dpy, vi->screen), + 0, 0, 1, 1, 0, vi->depth, InputOutput, vi->visual, + CWBorderPixel | CWColormap, &swa); + /* make context current */ + if (!glXMakeCurrent(dpy, wnd, ctx)) return GL_TRUE; + return GL_FALSE; +} + +void glewDestroyContext () +{ + if (NULL != dpy && NULL != ctx) glXDestroyContext(dpy, ctx); + if (NULL != dpy && 0 != wnd) XDestroyWindow(dpy, wnd); + if (NULL != dpy && 0 != cmap) XFreeColormap(dpy, cmap); + if (NULL != vis) + XFree(vis); + else if (NULL != vi) + XFree(vi); + if (NULL != dpy) XCloseDisplay(dpy); +} + +#endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ diff --git a/libs/glew-1.10.0/src/visualinfo.c b/libs/glew-1.10.0/src/visualinfo.c new file mode 100644 index 0000000..b8bb59e --- /dev/null +++ b/libs/glew-1.10.0/src/visualinfo.c @@ -0,0 +1,1178 @@ +/* +** visualinfo.c +** +** Copyright (C) Nate Robins, 1997 +** Michael Wimmer, 1999 +** Milan Ikits, 2002-2008 +** +** visualinfo is a small utility that displays all available visuals, +** aka. pixelformats, in an OpenGL system along with renderer version +** information. It shows a table of all the visuals that support OpenGL +** along with their capabilities. The format of the table is similar to +** that of glxinfo on Unix systems: +** +** visual ~= pixel format descriptor +** id = visual id (integer from 1 - max visuals) +** tp = type (wn: window, pb: pbuffer, wp: window & pbuffer, bm: bitmap) +** ac = acceleration (ge: generic, fu: full, no: none) +** fm = format (i: integer, f: float, c: color index) +** db = double buffer (y = yes) +** sw = swap method (x: exchange, c: copy, u: undefined) +** st = stereo (y = yes) +** sz = total # bits +** r = # bits of red +** g = # bits of green +** b = # bits of blue +** a = # bits of alpha +** axbf = # aux buffers +** dpth = # bits of depth +** stcl = # bits of stencil +*/ + +#include +#include +#include +#include +#if defined(_WIN32) +#include +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) +#include +#else +#include +#endif + +#ifdef GLEW_MX +GLEWContext _glewctx; +# define glewGetContext() (&_glewctx) +# ifdef _WIN32 +WGLEWContext _wglewctx; +# define wglewGetContext() (&_wglewctx) +# elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +GLXEWContext _glxewctx; +# define glxewGetContext() (&_glxewctx) +# endif +#endif /* GLEW_MX */ + +typedef struct GLContextStruct +{ +#ifdef _WIN32 + HWND wnd; + HDC dc; + HGLRC rc; +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) + AGLContext ctx, octx; +#else + Display* dpy; + XVisualInfo* vi; + GLXContext ctx; + Window wnd; + Colormap cmap; +#endif +} GLContext; + +void InitContext (GLContext* ctx); +GLboolean CreateContext (GLContext* ctx); +void DestroyContext (GLContext* ctx); +void VisualInfo (GLContext* ctx); +void PrintExtensions (const char* s); +GLboolean ParseArgs (int argc, char** argv); + +int showall = 0; +int displaystdout = 0; +int verbose = 0; +int drawableonly = 0; + +char* display = NULL; +int visual = -1; + +FILE* file = 0; + +int +main (int argc, char** argv) +{ + GLenum err; + GLContext ctx; + + /* ---------------------------------------------------------------------- */ + /* parse arguments */ + if (GL_TRUE == ParseArgs(argc-1, argv+1)) + { +#if defined(_WIN32) + fprintf(stderr, "Usage: visualinfo [-a] [-s] [-h] [-pf ]\n"); + fprintf(stderr, " -a: show all visuals\n"); + fprintf(stderr, " -s: display to stdout instead of visualinfo.txt\n"); + fprintf(stderr, " -pf : use given pixelformat\n"); + fprintf(stderr, " -h: this screen\n"); +#else + fprintf(stderr, "Usage: visualinfo [-h] [-display ] [-visual ]\n"); + fprintf(stderr, " -h: this screen\n"); + fprintf(stderr, " -display : use given display\n"); + fprintf(stderr, " -visual : use given visual\n"); +#endif + return 1; + } + + /* ---------------------------------------------------------------------- */ + /* create OpenGL rendering context */ + InitContext(&ctx); + if (GL_TRUE == CreateContext(&ctx)) + { + fprintf(stderr, "Error: CreateContext failed\n"); + DestroyContext(&ctx); + return 1; + } + + /* ---------------------------------------------------------------------- */ + /* initialize GLEW */ + glewExperimental = GL_TRUE; +#ifdef GLEW_MX + err = glewContextInit(glewGetContext()); +# ifdef _WIN32 + err = err || wglewContextInit(wglewGetContext()); +# elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + err = err || glxewContextInit(glxewGetContext()); +# endif +#else + err = glewInit(); +#endif + if (GLEW_OK != err) + { + fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err)); + DestroyContext(&ctx); + return 1; + } + + /* ---------------------------------------------------------------------- */ + /* open file */ +#if defined(_WIN32) + if (!displaystdout) + file = fopen("visualinfo.txt", "w"); + if (file == NULL) + file = stdout; +#else + file = stdout; +#endif + + /* ---------------------------------------------------------------------- */ + /* output header information */ + /* OpenGL extensions */ + fprintf(file, "OpenGL vendor string: %s\n", glGetString(GL_VENDOR)); + fprintf(file, "OpenGL renderer string: %s\n", glGetString(GL_RENDERER)); + fprintf(file, "OpenGL version string: %s\n", glGetString(GL_VERSION)); + fprintf(file, "OpenGL extensions (GL_): \n"); + PrintExtensions((char*)glGetString(GL_EXTENSIONS)); + +#ifndef GLEW_NO_GLU + /* GLU extensions */ + fprintf(file, "GLU version string: %s\n", gluGetString(GLU_VERSION)); + fprintf(file, "GLU extensions (GLU_): \n"); + PrintExtensions((char*)gluGetString(GLU_EXTENSIONS)); +#endif + + /* ---------------------------------------------------------------------- */ + /* extensions string */ +#if defined(_WIN32) + /* WGL extensions */ + if (WGLEW_ARB_extensions_string || WGLEW_EXT_extensions_string) + { + fprintf(file, "WGL extensions (WGL_): \n"); + PrintExtensions(wglGetExtensionsStringARB ? + (char*)wglGetExtensionsStringARB(ctx.dc) : + (char*)wglGetExtensionsStringEXT()); + } +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) + +#else + /* GLX extensions */ + fprintf(file, "GLX extensions (GLX_): \n"); + PrintExtensions(glXQueryExtensionsString(glXGetCurrentDisplay(), + DefaultScreen(glXGetCurrentDisplay()))); +#endif + + /* ---------------------------------------------------------------------- */ + /* enumerate all the formats */ + VisualInfo(&ctx); + + /* ---------------------------------------------------------------------- */ + /* release resources */ + DestroyContext(&ctx); + if (file != stdout) + fclose(file); + return 0; +} + +/* do the magic to separate all extensions with comma's, except + for the last one that _may_ terminate in a space. */ +void PrintExtensions (const char* s) +{ + char t[80]; + int i=0; + char* p=0; + + t[79] = '\0'; + while (*s) + { + t[i++] = *s; + if(*s == ' ') + { + if (*(s+1) != '\0') { + t[i-1] = ','; + t[i] = ' '; + p = &t[i++]; + } + else /* zoinks! last one terminated in a space! */ + { + t[i-1] = '\0'; + } + } + if(i > 80 - 5) + { + *p = t[i] = '\0'; + fprintf(file, " %s\n", t); + p++; + i = (int)strlen(p); + strcpy(t, p); + } + s++; + } + t[i] = '\0'; + fprintf(file, " %s.\n", t); +} + +/* ---------------------------------------------------------------------- */ + +#if defined(_WIN32) + +void +VisualInfoARB (GLContext* ctx) +{ + int attrib[32], value[32], n_attrib, n_pbuffer=0, n_float=0; + int i, pf, maxpf; + unsigned int c; + + /* to get pbuffer capable pixel formats */ + attrib[0] = WGL_DRAW_TO_PBUFFER_ARB; + attrib[1] = GL_TRUE; + attrib[2] = 0; + wglChoosePixelFormatARB(ctx->dc, attrib, 0, 1, &pf, &c); + /* query number of pixel formats */ + attrib[0] = WGL_NUMBER_PIXEL_FORMATS_ARB; + wglGetPixelFormatAttribivARB(ctx->dc, 0, 0, 1, attrib, value); + maxpf = value[0]; + for (i=0; i<32; i++) + value[i] = 0; + + attrib[0] = WGL_SUPPORT_OPENGL_ARB; + attrib[1] = WGL_DRAW_TO_WINDOW_ARB; + attrib[2] = WGL_DRAW_TO_BITMAP_ARB; + attrib[3] = WGL_ACCELERATION_ARB; + /* WGL_NO_ACCELERATION_ARB, WGL_GENERIC_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB */ + attrib[4] = WGL_SWAP_METHOD_ARB; + /* WGL_SWAP_EXCHANGE_ARB, WGL_SWAP_COPY_ARB, WGL_SWAP_UNDEFINED_ARB */ + attrib[5] = WGL_DOUBLE_BUFFER_ARB; + attrib[6] = WGL_STEREO_ARB; + attrib[7] = WGL_PIXEL_TYPE_ARB; + /* WGL_TYPE_RGBA_ARB, WGL_TYPE_COLORINDEX_ARB, + WGL_TYPE_RGBA_FLOAT_ATI (WGL_ATI_pixel_format_float) */ + /* Color buffer information */ + attrib[8] = WGL_COLOR_BITS_ARB; + attrib[9] = WGL_RED_BITS_ARB; + attrib[10] = WGL_GREEN_BITS_ARB; + attrib[11] = WGL_BLUE_BITS_ARB; + attrib[12] = WGL_ALPHA_BITS_ARB; + /* Accumulation buffer information */ + attrib[13] = WGL_ACCUM_BITS_ARB; + attrib[14] = WGL_ACCUM_RED_BITS_ARB; + attrib[15] = WGL_ACCUM_GREEN_BITS_ARB; + attrib[16] = WGL_ACCUM_BLUE_BITS_ARB; + attrib[17] = WGL_ACCUM_ALPHA_BITS_ARB; + /* Depth, stencil, and aux buffer information */ + attrib[18] = WGL_DEPTH_BITS_ARB; + attrib[19] = WGL_STENCIL_BITS_ARB; + attrib[20] = WGL_AUX_BUFFERS_ARB; + /* Layer information */ + attrib[21] = WGL_NUMBER_OVERLAYS_ARB; + attrib[22] = WGL_NUMBER_UNDERLAYS_ARB; + attrib[23] = WGL_SWAP_LAYER_BUFFERS_ARB; + attrib[24] = WGL_SAMPLES_ARB; + attrib[25] = WGL_SUPPORT_GDI_ARB; + n_attrib = 26; + if (WGLEW_ARB_pbuffer) + { + attrib[n_attrib] = WGL_DRAW_TO_PBUFFER_ARB; + n_pbuffer = n_attrib; + n_attrib++; + } + if (WGLEW_NV_float_buffer) + { + attrib[n_attrib] = WGL_FLOAT_COMPONENTS_NV; + n_float = n_attrib; + n_attrib++; + } + + if (!verbose) + { + /* print table header */ + fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n"); + fprintf(file, " | | visual | color | ax dp st | accum | layer |\n"); + fprintf(file, " | id | tp ac gd fm db sw st ms | sz r g b a | bf th cl | sz r g b a | ov un sw |\n"); + fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n"); + /* loop through all the pixel formats */ + for(i = 1; i <= maxpf; i++) + { + wglGetPixelFormatAttribivARB(ctx->dc, i, 0, n_attrib, attrib, value); + /* only describe this format if it supports OpenGL */ + if (!value[0]) continue; + /* by default show only fully accelerated window or pbuffer capable visuals */ + if (!showall + && ((value[2] && !value[1]) + || (!WGLEW_ARB_pbuffer || !value[n_pbuffer]) + || (value[3] != WGL_FULL_ACCELERATION_ARB))) continue; + /* print out the information for this visual */ + /* visual id */ + fprintf(file, " |% 4d | ", i); + /* visual type */ + if (value[1]) + { + if (WGLEW_ARB_pbuffer && value[n_pbuffer]) fprintf(file, "wp "); + else fprintf(file, "wn "); + } + else + { + if (value[2]) fprintf(file, "bm "); + else if (WGLEW_ARB_pbuffer && value[n_pbuffer]) fprintf(file, "pb "); + } + /* acceleration */ + fprintf(file, "%s ", value[3] == WGL_FULL_ACCELERATION_ARB ? "fu" : + value[3] == WGL_GENERIC_ACCELERATION_ARB ? "ge" : + value[3] == WGL_NO_ACCELERATION_ARB ? "no" : ". "); + /* gdi support */ + fprintf(file, " %c ", value[25] ? 'y' : '.'); + /* format */ + if (WGLEW_NV_float_buffer && value[n_float]) fprintf(file, " f "); + else if (WGLEW_ATI_pixel_format_float && value[7] == WGL_TYPE_RGBA_FLOAT_ATI) fprintf(file, " f "); + else if (value[7] == WGL_TYPE_RGBA_ARB) fprintf(file, " i "); + else if (value[7] == WGL_TYPE_COLORINDEX_ARB) fprintf(file, " c "); + else if (value[7] == WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT) fprintf(file," p "); + else fprintf(file," ? "); + /* double buffer */ + fprintf(file, " %c ", value[5] ? 'y' : '.'); + /* swap method */ + if (value[4] == WGL_SWAP_EXCHANGE_ARB) fprintf(file, " x "); + else if (value[4] == WGL_SWAP_COPY_ARB) fprintf(file, " c "); + else if (value[4] == WGL_SWAP_UNDEFINED_ARB) fprintf(file, " . "); + else fprintf(file, " . "); + /* stereo */ + fprintf(file, " %c ", value[6] ? 'y' : '.'); + /* multisample */ + if (value[24] > 0) + fprintf(file, "%2d | ", value[24]); + else + fprintf(file, " . | "); + /* color size */ + if (value[8]) fprintf(file, "%3d ", value[8]); + else fprintf(file, " . "); + /* red */ + if (value[9]) fprintf(file, "%2d ", value[9]); + else fprintf(file, " . "); + /* green */ + if (value[10]) fprintf(file, "%2d ", value[10]); + else fprintf(file, " . "); + /* blue */ + if (value[11]) fprintf(file, "%2d ", value[11]); + else fprintf(file, " . "); + /* alpha */ + if (value[12]) fprintf(file, "%2d | ", value[12]); + else fprintf(file, " . | "); + /* aux buffers */ + if (value[20]) fprintf(file, "%2d ", value[20]); + else fprintf(file, " . "); + /* depth */ + if (value[18]) fprintf(file, "%2d ", value[18]); + else fprintf(file, " . "); + /* stencil */ + if (value[19]) fprintf(file, "%2d | ", value[19]); + else fprintf(file, " . | "); + /* accum size */ + if (value[13]) fprintf(file, "%3d ", value[13]); + else fprintf(file, " . "); + /* accum red */ + if (value[14]) fprintf(file, "%2d ", value[14]); + else fprintf(file, " . "); + /* accum green */ + if (value[15]) fprintf(file, "%2d ", value[15]); + else fprintf(file, " . "); + /* accum blue */ + if (value[16]) fprintf(file, "%2d ", value[16]); + else fprintf(file, " . "); + /* accum alpha */ + if (value[17]) fprintf(file, "%2d | ", value[17]); + else fprintf(file, " . | "); + /* overlay */ + if (value[21]) fprintf(file, "%2d ", value[21]); + else fprintf(file, " . "); + /* underlay */ + if (value[22]) fprintf(file, "%2d ", value[22]); + else fprintf(file, " . "); + /* layer swap */ + if (value[23]) fprintf(file, "y "); + else fprintf(file, " . "); + fprintf(file, "|\n"); + } + /* print table footer */ + fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n"); + fprintf(file, " | | visual | color | ax dp st | accum | layer |\n"); + fprintf(file, " | id | tp ac gd fm db sw st ms | sz r g b a | bf th cl | sz r g b a | ov un sw |\n"); + fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n"); + } + else /* verbose */ + { +#if 0 + fprintf(file, "\n"); + /* loop through all the pixel formats */ + for(i = 1; i <= maxpf; i++) + { + DescribePixelFormat(ctx->dc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd); + /* only describe this format if it supports OpenGL */ + if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL) + || (drawableonly && !(pfd.dwFlags & PFD_DRAW_TO_WINDOW))) continue; + fprintf(file, "Visual ID: %2d depth=%d class=%s\n", i, pfd.cDepthBits, + pfd.cColorBits <= 8 ? "PseudoColor" : "TrueColor"); + fprintf(file, " bufferSize=%d level=%d renderType=%s doubleBuffer=%d stereo=%d\n", pfd.cColorBits, pfd.bReserved, pfd.iPixelType == PFD_TYPE_RGBA ? "rgba" : "ci", pfd.dwFlags & PFD_DOUBLEBUFFER, pfd.dwFlags & PFD_STEREO); + fprintf(file, " generic=%d generic accelerated=%d\n", (pfd.dwFlags & PFD_GENERIC_FORMAT) == PFD_GENERIC_FORMAT, (pfd.dwFlags & PFD_GENERIC_ACCELERATED) == PFD_GENERIC_ACCELERATED); + fprintf(file, " rgba: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cRedBits, pfd.cGreenBits, pfd.cBlueBits, pfd.cAlphaBits); + fprintf(file, " auxBuffers=%d depthSize=%d stencilSize=%d\n", pfd.cAuxBuffers, pfd.cDepthBits, pfd.cStencilBits); + fprintf(file, " accum: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cAccumRedBits, pfd.cAccumGreenBits, pfd.cAccumBlueBits, pfd.cAccumAlphaBits); + fprintf(file, " multiSample=%d multisampleBuffers=%d\n", 0, 0); + fprintf(file, " Opaque.\n"); + } +#endif + } +} + +void +VisualInfoGDI (GLContext* ctx) +{ + int i, maxpf; + PIXELFORMATDESCRIPTOR pfd; + + /* calling DescribePixelFormat() with NULL pfd (!!!) return maximum + number of pixel formats */ + maxpf = DescribePixelFormat(ctx->dc, 1, 0, NULL); + + if (!verbose) + { + fprintf(file, "-----------------------------------------------------------------------------\n"); + fprintf(file, " visual x bf lv rg d st ge ge r g b a ax dp st accum buffs ms \n"); + fprintf(file, " id dep tp sp sz l ci b ro ne ac sz sz sz sz bf th cl sz r g b a ns b\n"); + fprintf(file, "-----------------------------------------------------------------------------\n"); + + /* loop through all the pixel formats */ + for(i = 1; i <= maxpf; i++) + { + DescribePixelFormat(ctx->dc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd); + /* only describe this format if it supports OpenGL */ + if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL) + || (drawableonly && (pfd.dwFlags & PFD_DRAW_TO_BITMAP))) continue; + /* other criteria could be tested here for actual pixel format + choosing in an application: + + for (...each pixel format...) { + if (pfd.dwFlags & PFD_SUPPORT_OPENGL && + pfd.dwFlags & PFD_DOUBLEBUFFER && + pfd.cDepthBits >= 24 && + pfd.cColorBits >= 24) + { + goto found; + } + } + ... not found so exit ... + found: + ... found so use it ... + */ + /* print out the information for this pixel format */ + fprintf(file, "0x%02x ", i); + fprintf(file, "%3d ", pfd.cColorBits); + if(pfd.dwFlags & PFD_DRAW_TO_WINDOW) fprintf(file, "wn "); + else if(pfd.dwFlags & PFD_DRAW_TO_BITMAP) fprintf(file, "bm "); + else fprintf(file, "pb "); + /* should find transparent pixel from LAYERPLANEDESCRIPTOR */ + fprintf(file, " . "); + fprintf(file, "%3d ", pfd.cColorBits); + /* bReserved field indicates number of over/underlays */ + if(pfd.bReserved) fprintf(file, " %d ", pfd.bReserved); + else fprintf(file, " . "); + fprintf(file, " %c ", pfd.iPixelType == PFD_TYPE_RGBA ? 'r' : 'c'); + fprintf(file, "%c ", pfd.dwFlags & PFD_DOUBLEBUFFER ? 'y' : '.'); + fprintf(file, " %c ", pfd.dwFlags & PFD_STEREO ? 'y' : '.'); + /* added: */ + fprintf(file, " %c ", pfd.dwFlags & PFD_GENERIC_FORMAT ? 'y' : '.'); + fprintf(file, " %c ", pfd.dwFlags & PFD_GENERIC_ACCELERATED ? 'y' : '.'); + if(pfd.cRedBits && pfd.iPixelType == PFD_TYPE_RGBA) + fprintf(file, "%2d ", pfd.cRedBits); + else fprintf(file, " . "); + if(pfd.cGreenBits && pfd.iPixelType == PFD_TYPE_RGBA) + fprintf(file, "%2d ", pfd.cGreenBits); + else fprintf(file, " . "); + if(pfd.cBlueBits && pfd.iPixelType == PFD_TYPE_RGBA) + fprintf(file, "%2d ", pfd.cBlueBits); + else fprintf(file, " . "); + if(pfd.cAlphaBits && pfd.iPixelType == PFD_TYPE_RGBA) + fprintf(file, "%2d ", pfd.cAlphaBits); + else fprintf(file, " . "); + if(pfd.cAuxBuffers) fprintf(file, "%2d ", pfd.cAuxBuffers); + else fprintf(file, " . "); + if(pfd.cDepthBits) fprintf(file, "%2d ", pfd.cDepthBits); + else fprintf(file, " . "); + if(pfd.cStencilBits) fprintf(file, "%2d ", pfd.cStencilBits); + else fprintf(file, " . "); + if(pfd.cAccumBits) fprintf(file, "%3d ", pfd.cAccumBits); + else fprintf(file, " . "); + if(pfd.cAccumRedBits) fprintf(file, "%2d ", pfd.cAccumRedBits); + else fprintf(file, " . "); + if(pfd.cAccumGreenBits) fprintf(file, "%2d ", pfd.cAccumGreenBits); + else fprintf(file, " . "); + if(pfd.cAccumBlueBits) fprintf(file, "%2d ", pfd.cAccumBlueBits); + else fprintf(file, " . "); + if(pfd.cAccumAlphaBits) fprintf(file, "%2d ", pfd.cAccumAlphaBits); + else fprintf(file, " . "); + /* no multisample in win32 */ + fprintf(file, " . .\n"); + } + /* print table footer */ + fprintf(file, "-----------------------------------------------------------------------------\n"); + fprintf(file, " visual x bf lv rg d st ge ge r g b a ax dp st accum buffs ms \n"); + fprintf(file, " id dep tp sp sz l ci b ro ne ac sz sz sz sz bf th cl sz r g b a ns b\n"); + fprintf(file, "-----------------------------------------------------------------------------\n"); + } + else /* verbose */ + { + fprintf(file, "\n"); + /* loop through all the pixel formats */ + for(i = 1; i <= maxpf; i++) + { + DescribePixelFormat(ctx->dc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd); + /* only describe this format if it supports OpenGL */ + if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL) + || (drawableonly && !(pfd.dwFlags & PFD_DRAW_TO_WINDOW))) continue; + fprintf(file, "Visual ID: %2d depth=%d class=%s\n", i, pfd.cDepthBits, + pfd.cColorBits <= 8 ? "PseudoColor" : "TrueColor"); + fprintf(file, " bufferSize=%d level=%d renderType=%s doubleBuffer=%ld stereo=%ld\n", pfd.cColorBits, pfd.bReserved, pfd.iPixelType == PFD_TYPE_RGBA ? "rgba" : "ci", pfd.dwFlags & PFD_DOUBLEBUFFER, pfd.dwFlags & PFD_STEREO); + fprintf(file, " generic=%d generic accelerated=%d\n", (pfd.dwFlags & PFD_GENERIC_FORMAT) == PFD_GENERIC_FORMAT, (pfd.dwFlags & PFD_GENERIC_ACCELERATED) == PFD_GENERIC_ACCELERATED); + fprintf(file, " rgba: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cRedBits, pfd.cGreenBits, pfd.cBlueBits, pfd.cAlphaBits); + fprintf(file, " auxBuffers=%d depthSize=%d stencilSize=%d\n", pfd.cAuxBuffers, pfd.cDepthBits, pfd.cStencilBits); + fprintf(file, " accum: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cAccumRedBits, pfd.cAccumGreenBits, pfd.cAccumBlueBits, pfd.cAccumAlphaBits); + fprintf(file, " multiSample=%d multisampleBuffers=%d\n", 0, 0); + fprintf(file, " Opaque.\n"); + } + } +} + +void +VisualInfo (GLContext* ctx) +{ + if (WGLEW_ARB_pixel_format) + VisualInfoARB(ctx); + else + VisualInfoGDI(ctx); +} + +/* ---------------------------------------------------------------------- */ + +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) + +void +VisualInfo (GLContext* ctx) +{ +/* + int attrib[] = { AGL_RGBA, AGL_NONE }; + AGLPixelFormat pf; + GLint value; + pf = aglChoosePixelFormat(NULL, 0, attrib); + while (pf != NULL) + { + aglDescribePixelFormat(pf, GL_RGBA, &value); + fprintf(stderr, "%d\n", value); + pf = aglNextPixelFormat(pf); + } +*/ +} + +#else /* GLX */ + +void +VisualInfo (GLContext* ctx) +{ + int n_fbc; + GLXFBConfig* fbc; + int value, ret, i; + + fbc = glXGetFBConfigs(ctx->dpy, DefaultScreen(ctx->dpy), &n_fbc); + + if (fbc) + { + if (!verbose) + { + /* print table header */ + fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n"); + fprintf(file, " | | visual | color | ax dp st | accum | ms | cav |\n"); + fprintf(file, " | id | tp xr cl fm db st lv xp | sz r g b a | bf th cl | r g b a | ns b | eat |\n"); + fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n"); + /* loop through all the fbcs */ + for (i=0; idpy, fbc[i], GLX_FBCONFIG_ID, &value); + if (ret != Success) + { + fprintf(file, "| ? |"); + } + else + { + fprintf(file, " |% 4d | ", value); + } + /* visual type */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_DRAWABLE_TYPE, &value); + if (ret != Success) + { + fprintf(file, " ? "); + } + else + { + if (value & GLX_WINDOW_BIT) + { + if (value & GLX_PBUFFER_BIT) + { + fprintf(file, "wp "); + } + else + { + fprintf(file, "wn "); + } + } + else + { + if (value & GLX_PBUFFER_BIT) + { + fprintf(file, "pb "); + } + else if (value & GLX_PIXMAP_BIT) + { + fprintf(file, "pm "); + } + else + { + fprintf(file, " ? "); + } + } + } + /* x renderable */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_X_RENDERABLE, &value); + if (ret != Success) + { + fprintf(file, " ? "); + } + else + { + fprintf(file, value ? " y " : " n "); + } + /* class */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_X_VISUAL_TYPE, &value); + if (ret != Success) + { + fprintf(file, " ? "); + } + else + { + if (GLX_TRUE_COLOR == value) + fprintf(file, "tc "); + else if (GLX_DIRECT_COLOR == value) + fprintf(file, "dc "); + else if (GLX_PSEUDO_COLOR == value) + fprintf(file, "pc "); + else if (GLX_STATIC_COLOR == value) + fprintf(file, "sc "); + else if (GLX_GRAY_SCALE == value) + fprintf(file, "gs "); + else if (GLX_STATIC_GRAY == value) + fprintf(file, "sg "); + else if (GLX_X_VISUAL_TYPE == value) + fprintf(file, " . "); + else + fprintf(file, " ? "); + } + /* format */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_RENDER_TYPE, &value); + if (ret != Success) + { + fprintf(file, " ? "); + } + else + { + if (GLXEW_NV_float_buffer) + { + int ret2, value2; + ret2 = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_FLOAT_COMPONENTS_NV, &value2); + if (Success == ret2 && GL_TRUE == value2) + { + fprintf(file, " f "); + } + else if (value & GLX_RGBA_BIT) + fprintf(file, " i "); + else if (value & GLX_COLOR_INDEX_BIT) + fprintf(file, " c "); + else + fprintf(file, " ? "); + } + else + { + if (value & GLX_RGBA_FLOAT_ATI_BIT) + fprintf(file, " f "); + else if (value & GLX_RGBA_BIT) + fprintf(file, " i "); + else if (value & GLX_COLOR_INDEX_BIT) + fprintf(file, " c "); + else + fprintf(file, " ? "); + } + } + /* double buffer */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_DOUBLEBUFFER, &value); + fprintf(file, " %c ", Success != ret ? '?' : (value ? 'y' : '.')); + /* stereo */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_STEREO, &value); + fprintf(file, " %c ", Success != ret ? '?' : (value ? 'y' : '.')); + /* level */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_LEVEL, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + fprintf(file, "%2d ", value); + } + /* transparency */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_TRANSPARENT_TYPE, &value); + if (Success != ret) + { + fprintf(file, " ? | "); + } + else + { + if (GLX_TRANSPARENT_RGB == value) + fprintf(file, " r | "); + else if (GLX_TRANSPARENT_INDEX == value) + fprintf(file, " i | "); + else if (GLX_NONE == value) + fprintf(file, " . | "); + else + fprintf(file, " ? | "); + } + /* color size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_BUFFER_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%3d ", value); + else + fprintf(file, " . "); + } + /* red size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_RED_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* green size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_GREEN_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* blue size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_BLUE_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* alpha size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ALPHA_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? | "); + } + else + { + if (value) + fprintf(file, "%2d | ", value); + else + fprintf(file, " . | "); + } + /* aux buffers */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_AUX_BUFFERS, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* depth size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_DEPTH_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* stencil size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_STENCIL_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? | "); + } + else + { + if (value) + fprintf(file, "%2d | ", value); + else + fprintf(file, " . | "); + } + /* accum red size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_RED_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* accum green size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_GREEN_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* accum blue size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_BLUE_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* accum alpha size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_ALPHA_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? | "); + } + else + { + if (value) + fprintf(file, "%2d | ", value); + else + fprintf(file, " . | "); + } + /* multisample */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_SAMPLES, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + fprintf(file, "%2d ", value); + } + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_SAMPLE_BUFFERS, &value); + if (Success != ret) + { + fprintf(file, " ? | "); + } + else + { + fprintf(file, "%2d | ", value); + } + /* caveat */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_CONFIG_CAVEAT, &value); + if (Success != ret) + { + fprintf(file, "???? |"); + } + else + { + if (GLX_NONE == value) + fprintf(file, "none |\n"); + else if (GLX_SLOW_CONFIG == value) + fprintf(file, "slow |\n"); + else if (GLX_NON_CONFORMANT_CONFIG == value) + fprintf(file, "ncft |\n"); + else + fprintf(file, "???? |\n"); + } + } + /* print table footer */ + fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n"); + fprintf(file, " | id | tp xr cl fm db st lv xp | sz r g b a | bf th cl | r g b a | ns b | eat |\n"); + fprintf(file, " | | visual | color | ax dp st | accum | ms | cav |\n"); + fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n"); + } + } +} + +#endif + +/* ------------------------------------------------------------------------ */ + +#if defined(_WIN32) + +void InitContext (GLContext* ctx) +{ + ctx->wnd = NULL; + ctx->dc = NULL; + ctx->rc = NULL; +} + +GLboolean CreateContext (GLContext* ctx) +{ + WNDCLASS wc; + PIXELFORMATDESCRIPTOR pfd; + /* check for input */ + if (NULL == ctx) return GL_TRUE; + /* register window class */ + ZeroMemory(&wc, sizeof(WNDCLASS)); + wc.hInstance = GetModuleHandle(NULL); + wc.lpfnWndProc = DefWindowProc; + wc.lpszClassName = "GLEW"; + if (0 == RegisterClass(&wc)) return GL_TRUE; + /* create window */ + ctx->wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT, + CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, + GetModuleHandle(NULL), NULL); + if (NULL == ctx->wnd) return GL_TRUE; + /* get the device context */ + ctx->dc = GetDC(ctx->wnd); + if (NULL == ctx->dc) return GL_TRUE; + /* find pixel format */ + ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR)); + if (visual == -1) /* find default */ + { + pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); + pfd.nVersion = 1; + pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; + visual = ChoosePixelFormat(ctx->dc, &pfd); + if (0 == visual) return GL_TRUE; + } + /* set the pixel format for the dc */ + if (FALSE == SetPixelFormat(ctx->dc, visual, &pfd)) return GL_TRUE; + /* create rendering context */ + ctx->rc = wglCreateContext(ctx->dc); + if (NULL == ctx->rc) return GL_TRUE; + if (FALSE == wglMakeCurrent(ctx->dc, ctx->rc)) return GL_TRUE; + return GL_FALSE; +} + +void DestroyContext (GLContext* ctx) +{ + if (NULL == ctx) return; + if (NULL != ctx->rc) wglMakeCurrent(NULL, NULL); + if (NULL != ctx->rc) wglDeleteContext(wglGetCurrentContext()); + if (NULL != ctx->wnd && NULL != ctx->dc) ReleaseDC(ctx->wnd, ctx->dc); + if (NULL != ctx->wnd) DestroyWindow(ctx->wnd); + UnregisterClass("GLEW", GetModuleHandle(NULL)); +} + +/* ------------------------------------------------------------------------ */ + +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) + +void InitContext (GLContext* ctx) +{ + ctx->ctx = NULL; + ctx->octx = NULL; +} + +GLboolean CreateContext (GLContext* ctx) +{ + int attrib[] = { AGL_RGBA, AGL_NONE }; + AGLPixelFormat pf; + /* check input */ + if (NULL == ctx) return GL_TRUE; + /*int major, minor; + SetPortWindowPort(wnd); + aglGetVersion(&major, &minor); + fprintf(stderr, "GL %d.%d\n", major, minor);*/ + pf = aglChoosePixelFormat(NULL, 0, attrib); + if (NULL == pf) return GL_TRUE; + ctx->ctx = aglCreateContext(pf, NULL); + if (NULL == ctx->ctx || AGL_NO_ERROR != aglGetError()) return GL_TRUE; + aglDestroyPixelFormat(pf); + /*aglSetDrawable(ctx, GetWindowPort(wnd));*/ + ctx->octx = aglGetCurrentContext(); + if (GL_FALSE == aglSetCurrentContext(ctx->ctx)) return GL_TRUE; + return GL_FALSE; +} + +void DestroyContext (GLContext* ctx) +{ + if (NULL == ctx) return; + aglSetCurrentContext(ctx->octx); + if (NULL != ctx->ctx) aglDestroyContext(ctx->ctx); +} + +/* ------------------------------------------------------------------------ */ + +#else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ + +void InitContext (GLContext* ctx) +{ + ctx->dpy = NULL; + ctx->vi = NULL; + ctx->ctx = NULL; + ctx->wnd = 0; + ctx->cmap = 0; +} + +GLboolean CreateContext (GLContext* ctx) +{ + int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None }; + int erb, evb; + XSetWindowAttributes swa; + /* check input */ + if (NULL == ctx) return GL_TRUE; + /* open display */ + ctx->dpy = XOpenDisplay(display); + if (NULL == ctx->dpy) return GL_TRUE; + /* query for glx */ + if (!glXQueryExtension(ctx->dpy, &erb, &evb)) return GL_TRUE; + /* choose visual */ + ctx->vi = glXChooseVisual(ctx->dpy, DefaultScreen(ctx->dpy), attrib); + if (NULL == ctx->vi) return GL_TRUE; + /* create context */ + ctx->ctx = glXCreateContext(ctx->dpy, ctx->vi, None, True); + if (NULL == ctx->ctx) return GL_TRUE; + /* create window */ + /*wnd = XCreateSimpleWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 1, 0, 0);*/ + ctx->cmap = XCreateColormap(ctx->dpy, RootWindow(ctx->dpy, ctx->vi->screen), + ctx->vi->visual, AllocNone); + swa.border_pixel = 0; + swa.colormap = ctx->cmap; + ctx->wnd = XCreateWindow(ctx->dpy, RootWindow(ctx->dpy, ctx->vi->screen), + 0, 0, 1, 1, 0, ctx->vi->depth, InputOutput, ctx->vi->visual, + CWBorderPixel | CWColormap, &swa); + /* make context current */ + if (!glXMakeCurrent(ctx->dpy, ctx->wnd, ctx->ctx)) return GL_TRUE; + return GL_FALSE; +} + +void DestroyContext (GLContext* ctx) +{ + if (NULL != ctx->dpy && NULL != ctx->ctx) glXDestroyContext(ctx->dpy, ctx->ctx); + if (NULL != ctx->dpy && 0 != ctx->wnd) XDestroyWindow(ctx->dpy, ctx->wnd); + if (NULL != ctx->dpy && 0 != ctx->cmap) XFreeColormap(ctx->dpy, ctx->cmap); + if (NULL != ctx->vi) XFree(ctx->vi); + if (NULL != ctx->dpy) XCloseDisplay(ctx->dpy); +} + +#endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ + +GLboolean ParseArgs (int argc, char** argv) +{ + int p = 0; + while (p < argc) + { +#if defined(_WIN32) + if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat")) + { + if (++p >= argc) return GL_TRUE; + display = NULL; + visual = strtol(argv[p], NULL, 0); + } + else if (!strcmp(argv[p], "-a")) + { + showall = 1; + } + else if (!strcmp(argv[p], "-s")) + { + displaystdout = 1; + } + else if (!strcmp(argv[p], "-h")) + { + return GL_TRUE; + } + else + return GL_TRUE; +#else + if (!strcmp(argv[p], "-display")) + { + if (++p >= argc) return GL_TRUE; + display = argv[p]; + } + else if (!strcmp(argv[p], "-visual")) + { + if (++p >= argc) return GL_TRUE; + visual = (int)strtol(argv[p], NULL, 0); + } + else if (!strcmp(argv[p], "-h")) + { + return GL_TRUE; + } + else + return GL_TRUE; +#endif + p++; + } + return GL_FALSE; +} diff --git a/libs/glfw-3.0.4/CMake/amd64-mingw32msvc.cmake b/libs/glfw-3.0.4/CMake/amd64-mingw32msvc.cmake new file mode 100644 index 0000000..705e251 --- /dev/null +++ b/libs/glfw-3.0.4/CMake/amd64-mingw32msvc.cmake @@ -0,0 +1,13 @@ +# Define the environment for cross compiling from Linux to Win64 +SET(CMAKE_SYSTEM_NAME Windows) +SET(CMAKE_SYSTEM_VERSION 1) +SET(CMAKE_C_COMPILER "amd64-mingw32msvc-gcc") +SET(CMAKE_CXX_COMPILER "amd64-mingw32msvc-g++") +SET(CMAKE_RC_COMPILER "amd64-mingw32msvc-windres") +SET(CMAKE_RANLIB "amd64-mingw32msvc-ranlib") + +# Configure the behaviour of the find commands +SET(CMAKE_FIND_ROOT_PATH "/usr/amd64-mingw32msvc") +SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) +SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) +SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) diff --git a/libs/glfw-3.0.4/CMake/i586-mingw32msvc.cmake b/libs/glfw-3.0.4/CMake/i586-mingw32msvc.cmake new file mode 100644 index 0000000..393ddbd --- /dev/null +++ b/libs/glfw-3.0.4/CMake/i586-mingw32msvc.cmake @@ -0,0 +1,13 @@ +# Define the environment for cross compiling from Linux to Win32 +SET(CMAKE_SYSTEM_NAME Windows) +SET(CMAKE_SYSTEM_VERSION 1) +SET(CMAKE_C_COMPILER "i586-mingw32msvc-gcc") +SET(CMAKE_CXX_COMPILER "i586-mingw32msvc-g++") +SET(CMAKE_RC_COMPILER "i586-mingw32msvc-windres") +SET(CMAKE_RANLIB "i586-mingw32msvc-ranlib") + +# Configure the behaviour of the find commands +SET(CMAKE_FIND_ROOT_PATH "/usr/i586-mingw32msvc") +SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) +SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) +SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) diff --git a/libs/glfw-3.0.4/CMake/i686-pc-mingw32.cmake b/libs/glfw-3.0.4/CMake/i686-pc-mingw32.cmake new file mode 100644 index 0000000..9a46aef --- /dev/null +++ b/libs/glfw-3.0.4/CMake/i686-pc-mingw32.cmake @@ -0,0 +1,13 @@ +# Define the environment for cross compiling from Linux to Win32 +SET(CMAKE_SYSTEM_NAME Windows) # Target system name +SET(CMAKE_SYSTEM_VERSION 1) +SET(CMAKE_C_COMPILER "i686-pc-mingw32-gcc") +SET(CMAKE_CXX_COMPILER "i686-pc-mingw32-g++") +SET(CMAKE_RC_COMPILER "i686-pc-mingw32-windres") +SET(CMAKE_RANLIB "i686-pc-mingw32-ranlib") + +#Configure the behaviour of the find commands +SET(CMAKE_FIND_ROOT_PATH "/opt/mingw/usr/i686-pc-mingw32") +SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) +SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) +SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) diff --git a/libs/glfw-3.0.4/CMake/i686-w64-mingw32.cmake b/libs/glfw-3.0.4/CMake/i686-w64-mingw32.cmake new file mode 100644 index 0000000..9bd6093 --- /dev/null +++ b/libs/glfw-3.0.4/CMake/i686-w64-mingw32.cmake @@ -0,0 +1,13 @@ +# Define the environment for cross compiling from Linux to Win32 +SET(CMAKE_SYSTEM_NAME Windows) # Target system name +SET(CMAKE_SYSTEM_VERSION 1) +SET(CMAKE_C_COMPILER "i686-w64-mingw32-gcc") +SET(CMAKE_CXX_COMPILER "i686-w64-mingw32-g++") +SET(CMAKE_RC_COMPILER "i686-w64-mingw32-windres") +SET(CMAKE_RANLIB "i686-w64-mingw32-ranlib") + +# Configure the behaviour of the find commands +SET(CMAKE_FIND_ROOT_PATH "/usr/i686-w64-mingw32") +SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) +SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) +SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) diff --git a/libs/glfw-3.0.4/CMake/modules/FindEGL.cmake b/libs/glfw-3.0.4/CMake/modules/FindEGL.cmake new file mode 100644 index 0000000..0929c92 --- /dev/null +++ b/libs/glfw-3.0.4/CMake/modules/FindEGL.cmake @@ -0,0 +1,16 @@ +# Find EGL +# +# EGL_INCLUDE_DIR +# EGL_LIBRARY +# EGL_FOUND + +find_path(EGL_INCLUDE_DIR NAMES EGL/egl.h) + +set(EGL_NAMES ${EGL_NAMES} egl EGL) +find_library(EGL_LIBRARY NAMES ${EGL_NAMES}) + +include(FindPackageHandleStandardArgs) +find_package_handle_standard_args(EGL DEFAULT_MSG EGL_LIBRARY EGL_INCLUDE_DIR) + +mark_as_advanced(EGL_INCLUDE_DIR EGL_LIBRARY) + diff --git a/libs/glfw-3.0.4/CMake/modules/FindGLESv1.cmake b/libs/glfw-3.0.4/CMake/modules/FindGLESv1.cmake new file mode 100644 index 0000000..3c77929 --- /dev/null +++ b/libs/glfw-3.0.4/CMake/modules/FindGLESv1.cmake @@ -0,0 +1,16 @@ +# Find GLESv1 +# +# GLESv1_INCLUDE_DIR +# GLESv1_LIBRARY +# GLESv1_FOUND + +find_path(GLESv1_INCLUDE_DIR NAMES GLES/gl.h) + +set(GLESv1_NAMES ${GLESv1_NAMES} GLESv1_CM) +find_library(GLESv1_LIBRARY NAMES ${GLESv1_NAMES}) + +include(FindPackageHandleStandardArgs) +find_package_handle_standard_args(GLESv1 DEFAULT_MSG GLESv1_LIBRARY GLESv1_INCLUDE_DIR) + +mark_as_advanced(GLESv1_INCLUDE_DIR GLESv1_LIBRARY) + diff --git a/libs/glfw-3.0.4/CMake/modules/FindGLESv2.cmake b/libs/glfw-3.0.4/CMake/modules/FindGLESv2.cmake new file mode 100644 index 0000000..0a2f810 --- /dev/null +++ b/libs/glfw-3.0.4/CMake/modules/FindGLESv2.cmake @@ -0,0 +1,16 @@ +# Find GLESv2 +# +# GLESv2_INCLUDE_DIR +# GLESv2_LIBRARY +# GLESv2_FOUND + +find_path(GLESv2_INCLUDE_DIR NAMES GLES2/gl2.h) + +set(GLESv2_NAMES ${GLESv2_NAMES} GLESv2) +find_library(GLESv2_LIBRARY NAMES ${GLESv2_NAMES}) + +include(FindPackageHandleStandardArgs) +find_package_handle_standard_args(GLESv2 DEFAULT_MSG GLESv2_LIBRARY GLESv2_INCLUDE_DIR) + +mark_as_advanced(GLESv2_INCLUDE_DIR GLESv2_LIBRARY) + diff --git a/libs/glfw-3.0.4/CMake/x86_64-w64-mingw32.cmake b/libs/glfw-3.0.4/CMake/x86_64-w64-mingw32.cmake new file mode 100644 index 0000000..84b2c70 --- /dev/null +++ b/libs/glfw-3.0.4/CMake/x86_64-w64-mingw32.cmake @@ -0,0 +1,13 @@ +# Define the environment for cross compiling from Linux to Win32 +SET(CMAKE_SYSTEM_NAME Windows) # Target system name +SET(CMAKE_SYSTEM_VERSION 1) +SET(CMAKE_C_COMPILER "x86_64-w64-mingw32-gcc") +SET(CMAKE_CXX_COMPILER "x86_64-w64-mingw32-g++") +SET(CMAKE_RC_COMPILER "x86_64-w64-mingw32-windres") +SET(CMAKE_RANLIB "x86_64-w64-mingw32-ranlib") + +# Configure the behaviour of the find commands +SET(CMAKE_FIND_ROOT_PATH "/usr/x86_64-w64-mingw32") +SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) +SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) +SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) diff --git a/libs/glfw-3.0.4/CMakeLists.txt b/libs/glfw-3.0.4/CMakeLists.txt new file mode 100644 index 0000000..0a80900 --- /dev/null +++ b/libs/glfw-3.0.4/CMakeLists.txt @@ -0,0 +1,445 @@ +project(GLFW C) + +cmake_minimum_required(VERSION 2.8) + +set(GLFW_VERSION_MAJOR "3") +set(GLFW_VERSION_MINOR "0") +set(GLFW_VERSION_PATCH "4") +set(GLFW_VERSION_EXTRA "") +set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}") +set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}") +set(LIB_SUFFIX "" CACHE STRING "Takes an empty string or 64. Directory where lib will be installed: lib or lib64") + +option(BUILD_SHARED_LIBS "Build shared libraries" OFF) +option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ON) +option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON) +option(GLFW_BUILD_DOCS "Build the GLFW documentation" ON) +option(GLFW_INSTALL "Generate installation target" ON) +option(GLFW_DOCUMENT_INTERNALS "Include internals in documentation" OFF) + +if (WIN32) + option(GLFW_USE_DWM_SWAP_INTERVAL "Set swap interval even when DWM compositing is enabled" OFF) + option(GLFW_USE_OPTIMUS_HPG "Force use of high-performance GPU on Optimus systems" OFF) +endif() + +if (APPLE) + option(GLFW_BUILD_UNIVERSAL "Build GLFW as a Universal Binary" OFF) + option(GLFW_USE_CHDIR "Make glfwInit chdir to Contents/Resources" ON) + option(GLFW_USE_MENUBAR "Populate the menu bar on first window creation" ON) +else() + option(GLFW_USE_EGL "Use EGL for context creation" OFF) +endif() + +if (MSVC) + option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON) +endif() + +if (BUILD_SHARED_LIBS) + set(_GLFW_BUILD_DLL 1) +endif() + +if (GLFW_USE_EGL) + set(GLFW_CLIENT_LIBRARY "opengl" CACHE STRING + "The client library to use; one of opengl, glesv1 or glesv2") + + if (${GLFW_CLIENT_LIBRARY} STREQUAL "opengl") + set(_GLFW_USE_OPENGL 1) + elseif (${GLFW_CLIENT_LIBRARY} STREQUAL "glesv1") + set(_GLFW_USE_GLESV1 1) + elseif (${GLFW_CLIENT_LIBRARY} STREQUAL "glesv2") + set(_GLFW_USE_GLESV2 1) + else() + message(FATAL_ERROR "Unsupported client library") + endif() + + set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/CMake/modules) + find_package(EGL REQUIRED) + + if (NOT _GLFW_USE_OPENGL) + set(GLFW_BUILD_EXAMPLES OFF) + set(GLFW_BUILD_TESTS OFF) + message(STATUS "NOTE: Examples and tests require OpenGL") + endif() +else() + set(_GLFW_USE_OPENGL 1) +endif() + +if (_GLFW_USE_OPENGL) + find_package(OpenGL REQUIRED) +elseif (_GLFW_USE_GLESV1) + find_package(GLESv1 REQUIRED) +elseif (_GLFW_USE_GLESV2) + find_package(GLESv2 REQUIRED) +endif() + +find_package(Threads REQUIRED) + +if (GLFW_BUILD_DOCS) + set(DOXYGEN_SKIP_DOT TRUE) + find_package(Doxygen) + + if (GLFW_DOCUMENT_INTERNALS) + set(GLFW_INTERNAL_DOCS "${GLFW_SOURCE_DIR}/src/internal.h ${GLFW_SOURCE_DIR}/docs/internal.dox") + endif() +endif() + +#-------------------------------------------------------------------- +# Set compiler specific flags +#-------------------------------------------------------------------- +if (UNIX) + add_definitions(-Wall) + + if (BUILD_SHARED_LIBS) + add_definitions(-fvisibility=hidden) + endif() +endif() + +if (MSVC) + add_definitions(-D_CRT_SECURE_NO_WARNINGS) + + if (NOT USE_MSVC_RUNTIME_LIBRARY_DLL) + foreach (flag CMAKE_C_FLAGS + CMAKE_C_FLAGS_DEBUG + CMAKE_C_FLAGS_RELEASE + CMAKE_C_FLAGS_MINSIZEREL + CMAKE_C_FLAGS_RELWITHDEBINFO) + + if (${flag} MATCHES "/MD") + string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}") + endif() + if (${flag} MATCHES "/MDd") + string(REGEX REPLACE "/MDd" "/MTd" ${flag} "${${flag}}") + endif() + + endforeach() + endif() +endif() + +#-------------------------------------------------------------------- +# Detect and select backend APIs +#-------------------------------------------------------------------- +if (WIN32) + set(_GLFW_WIN32 1) + message(STATUS "Using Win32 for window creation") + + if (GLFW_USE_EGL) + set(_GLFW_EGL 1) + message(STATUS "Using EGL for context creation") + else() + set(_GLFW_WGL 1) + message(STATUS "Using WGL for context creation") + endif() +elseif (APPLE) + set(_GLFW_COCOA 1) + message(STATUS "Using Cocoa for window creation") + set(_GLFW_NSGL 1) + message(STATUS "Using NSGL for context creation") +elseif (UNIX) + set(_GLFW_X11 1) + message(STATUS "Using X11 for window creation") + + if (GLFW_USE_EGL) + set(_GLFW_EGL 1) + message(STATUS "Using EGL for context creation") + else() + set(_GLFW_GLX 1) + message(STATUS "Using GLX for context creation") + endif() +else() + message(FATAL_ERROR "No supported platform was detected") +endif() + +#-------------------------------------------------------------------- +# Use Win32 for window creation +#-------------------------------------------------------------------- +if (_GLFW_WIN32) + # The DLL links against winmm; the static library loads it + # That way, both code paths receive testing + if (BUILD_SHARED_LIBS) + set(_GLFW_NO_DLOAD_WINMM 1) + list(APPEND glfw_LIBRARIES winmm) + endif() + + if (GLFW_USE_DWM_SWAP_INTERVAL) + set(_GLFW_USE_DWM_SWAP_INTERVAL 1) + endif() + if (GLFW_USE_OPTIMUS_HPG) + set(_GLFW_USE_OPTIMUS_HPG 1) + endif() + + # HACK: When building on MinGW, WINVER and UNICODE need to be defined before + # the inclusion of stddef.h (by glfw3.h), which is itself included before + # win32_platform.h. We define them here until a saner solution can be found + # NOTE: MinGW-w64 and Visual C++ do /not/ need this hack. + add_definitions(-DUNICODE) + add_definitions(-DWINVER=0x0501) +endif() + +#-------------------------------------------------------------------- +# Use WGL for context creation +#-------------------------------------------------------------------- +if (_GLFW_WGL) + list(APPEND glfw_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR}) + list(APPEND glfw_LIBRARIES ${OPENGL_gl_LIBRARY}) +endif() + +#-------------------------------------------------------------------- +# Use X11 for window creation +#-------------------------------------------------------------------- +if (_GLFW_X11) + + find_package(X11 REQUIRED) + + set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} x11") + + # Set up library and include paths + list(APPEND glfw_INCLUDE_DIRS ${X11_X11_INCLUDE_PATH}) + list(APPEND glfw_LIBRARIES ${X11_X11_LIB} ${CMAKE_THREAD_LIBS_INIT}) + if (UNIX AND NOT APPLE) + list(APPEND glfw_LIBRARIES ${RT_LIBRARY}) + endif() + + # Check for XRandR (modern resolution switching and gamma control) + if (NOT X11_Xrandr_FOUND) + message(FATAL_ERROR "The RandR library and headers were not found") + endif() + + list(APPEND glfw_INCLUDE_DIRS ${X11_Xrandr_INCLUDE_PATH}) + list(APPEND glfw_LIBRARIES ${X11_Xrandr_LIB}) + set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} xrandr") + + # Check for XInput (high-resolution cursor motion) + if (NOT X11_Xinput_FOUND) + message(FATAL_ERROR "The XInput library and headers were not found") + endif() + + list(APPEND glfw_INCLUDE_DIRS ${X11_Xinput_INCLUDE_PATH}) + + if (X11_Xinput_LIB) + list(APPEND glfw_LIBRARIES ${X11_Xinput_LIB}) + else() + # Backwards compatibility (bug in CMake 2.8.7) + list(APPEND glfw_LIBRARIES Xi) + endif() + set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} xi") + + # Check for Xf86VidMode (fallback gamma control) + if (NOT X11_xf86vmode_FOUND) + message(FATAL_ERROR "The Xf86VidMode library and headers were not found") + endif() + + list(APPEND glfw_INCLUDE_DIRS ${X11_xf86vmode_INCLUDE_PATH}) + set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} xxf86vm") + + if (X11_Xxf86vm_LIB) + list(APPEND glfw_LIBRARIES ${X11_Xxf86vm_LIB}) + else() + # Backwards compatibility (see CMake bug 0006976) + list(APPEND glfw_LIBRARIES Xxf86vm) + endif() + + # Check for Xkb (X keyboard extension) + if (NOT X11_Xkb_FOUND) + message(FATAL_ERROR "The X keyboard extension headers were not found") + endif() + + list(APPEND glfw_INCLUDE_DIR ${X11_Xkb_INCLUDE_PATH}) + + find_library(RT_LIBRARY rt) + mark_as_advanced(RT_LIBRARY) + if (RT_LIBRARY) + list(APPEND glfw_LIBRARIES ${RT_LIBRARY}) + set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} -lrt") + endif() + + find_library(MATH_LIBRARY m) + mark_as_advanced(MATH_LIBRARY) + if (MATH_LIBRARY) + list(APPEND glfw_LIBRARIES ${MATH_LIBRARY}) + set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} -lm") + endif() + +endif() + +#-------------------------------------------------------------------- +# Use GLX for context creation +#-------------------------------------------------------------------- +if (_GLFW_GLX) + + list(APPEND glfw_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR}) + list(APPEND glfw_LIBRARIES ${OPENGL_gl_LIBRARY}) + + set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} gl") + + include(CheckFunctionExists) + + set(CMAKE_REQUIRED_LIBRARIES ${OPENGL_gl_LIBRARY}) + check_function_exists(glXGetProcAddress _GLFW_HAS_GLXGETPROCADDRESS) + check_function_exists(glXGetProcAddressARB _GLFW_HAS_GLXGETPROCADDRESSARB) + check_function_exists(glXGetProcAddressEXT _GLFW_HAS_GLXGETPROCADDRESSEXT) + + if (NOT _GLFW_HAS_GLXGETPROCADDRESS AND + NOT _GLFW_HAS_GLXGETPROCADDRESSARB AND + NOT _GLFW_HAS_GLXGETPROCADDRESSEXT) + message(WARNING "No glXGetProcAddressXXX variant found") + + # Check for dlopen support as a fallback + + set(CMAKE_REQUIRED_LIBRARIES ${CMAKE_DL_LIBS}) + check_function_exists(dlopen _GLFW_HAS_DLOPEN) + if (NOT _GLFW_HAS_DLOPEN) + message(FATAL_ERROR "No entry point retrieval mechanism found") + endif() + + if (CMAKE_DL_LIBS) + list(APPEND glfw_LIBRARIES ${CMAKE_DL_LIBS}) + set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} -l${CMAKE_DL_LIBS}") + endif() + endif() + +endif() + +#-------------------------------------------------------------------- +# Use EGL for context creation +#-------------------------------------------------------------------- +if (_GLFW_EGL) + + list(APPEND glfw_INCLUDE_DIRS ${EGL_INCLUDE_DIR}) + list(APPEND glfw_LIBRARIES ${EGL_LIBRARY}) + + if (UNIX) + set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} egl") + endif() + + if (_GLFW_USE_OPENGL) + list(APPEND glfw_LIBRARIES ${OPENGL_gl_LIBRARY}) + list(APPEND glfw_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR}) + set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} gl") + elseif (_GLFW_USE_GLESV1) + list(APPEND glfw_LIBRARIES ${GLESv1_LIBRARY}) + list(APPEND glfw_INCLUDE_DIRS ${GLESv1_INCLUDE_DIR}) + set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} glesv1_cm") + elseif (_GLFW_USE_GLESV2) + list(APPEND glfw_LIBRARIES ${GLESv2_LIBRARY}) + list(APPEND glfw_INCLUDE_DIRS ${GLESv2_INCLUDE_DIR}) + set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} glesv2") + endif() + +endif() + +#-------------------------------------------------------------------- +# Use Cocoa for window creation and NSOpenGL for context creation +#-------------------------------------------------------------------- +if (_GLFW_COCOA AND _GLFW_NSGL) + + if (GLFW_USE_MENUBAR) + set(_GLFW_USE_MENUBAR 1) + endif() + + if (GLFW_USE_CHDIR) + set(_GLFW_USE_CHDIR 1) + endif() + + if (GLFW_BUILD_UNIVERSAL) + message(STATUS "Building GLFW as Universal Binaries") + set(CMAKE_OSX_ARCHITECTURES i386;x86_64) + else() + message(STATUS "Building GLFW only for the native architecture") + endif() + + # Set up library and include paths + find_library(COCOA_FRAMEWORK Cocoa) + find_library(IOKIT_FRAMEWORK IOKit) + find_library(CORE_FOUNDATION_FRAMEWORK CoreFoundation) + find_library(CORE_VIDEO_FRAMEWORK CoreVideo) + list(APPEND glfw_LIBRARIES ${COCOA_FRAMEWORK} + ${OPENGL_gl_LIBRARY} + ${IOKIT_FRAMEWORK} + ${CORE_FOUNDATION_FRAMEWORK} + ${CORE_VIDEO_FRAMEWORK}) + + set(GLFW_PKG_DEPS "") + set(GLFW_PKG_LIBS "-framework Cocoa -framework OpenGL -framework IOKit -framework CoreFoundation -framework CoreVideo") +endif() + +#-------------------------------------------------------------------- +# Export GLFW library dependencies +#-------------------------------------------------------------------- +set(GLFW_LIBRARIES ${glfw_LIBRARIES} CACHE STRING "Dependencies of GLFW") + +#-------------------------------------------------------------------- +# Choose library output name +#-------------------------------------------------------------------- +if (BUILD_SHARED_LIBS AND UNIX) + # On Unix-like systems, shared libraries can use the soname system. + set(GLFW_LIB_NAME glfw) +else() + set(GLFW_LIB_NAME glfw3) +endif() + +#-------------------------------------------------------------------- +# Create generated files +#-------------------------------------------------------------------- +configure_file(${GLFW_SOURCE_DIR}/docs/Doxyfile.in + ${GLFW_BINARY_DIR}/docs/Doxyfile @ONLY) + +configure_file(${GLFW_SOURCE_DIR}/src/glfw_config.h.in + ${GLFW_BINARY_DIR}/src/glfw_config.h @ONLY) + +configure_file(${GLFW_SOURCE_DIR}/src/glfwConfig.cmake.in + ${GLFW_BINARY_DIR}/src/glfwConfig.cmake @ONLY) + +configure_file(${GLFW_SOURCE_DIR}/src/glfwConfigVersion.cmake.in + ${GLFW_BINARY_DIR}/src/glfwConfigVersion.cmake @ONLY) + +if (UNIX) + configure_file(${GLFW_SOURCE_DIR}/src/glfw3.pc.in + ${GLFW_BINARY_DIR}/src/glfw3.pc @ONLY) +endif() + +#-------------------------------------------------------------------- +# Add subdirectories +#-------------------------------------------------------------------- +add_subdirectory(src) + +if (GLFW_BUILD_EXAMPLES) + add_subdirectory(examples) +endif() + +if (GLFW_BUILD_TESTS) + add_subdirectory(tests) +endif() + +if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS) + add_subdirectory(docs) +endif() + +#-------------------------------------------------------------------- +# Install files other than the library +# The library is installed by src/CMakeLists.txt +#-------------------------------------------------------------------- +if (GLFW_INSTALL) + install(DIRECTORY include/GLFW DESTINATION include + FILES_MATCHING PATTERN glfw3.h PATTERN glfw3native.h) + + install(FILES ${GLFW_BINARY_DIR}/src/glfwConfig.cmake + ${GLFW_BINARY_DIR}/src/glfwConfigVersion.cmake + DESTINATION lib${LIB_SUFFIX}/cmake/glfw) + + if (UNIX) + install(EXPORT glfwTargets DESTINATION lib${LIB_SUFFIX}/cmake/glfw) + install(FILES ${GLFW_BINARY_DIR}/src/glfw3.pc + DESTINATION lib${LIB_SUFFIX}/pkgconfig) + endif() + + # Only generate this target if no higher-level project already has + if (NOT TARGET uninstall) + configure_file(${GLFW_SOURCE_DIR}/cmake_uninstall.cmake.in + ${GLFW_BINARY_DIR}/cmake_uninstall.cmake IMMEDIATE @ONLY) + + add_custom_target(uninstall + ${CMAKE_COMMAND} -P + ${GLFW_BINARY_DIR}/cmake_uninstall.cmake) + endif() +endif() + diff --git a/libs/glfw-3.0.4/cmake_uninstall.cmake.in b/libs/glfw-3.0.4/cmake_uninstall.cmake.in new file mode 100644 index 0000000..4ea57b1 --- /dev/null +++ b/libs/glfw-3.0.4/cmake_uninstall.cmake.in @@ -0,0 +1,29 @@ + +if (NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt") + message(FATAL_ERROR "Cannot find install manifest: \"@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt\"") +endif() + +file(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files) +string(REGEX REPLACE "\n" ";" files "${files}") + +foreach (file ${files}) + message(STATUS "Uninstalling \"$ENV{DESTDIR}${file}\"") + if (EXISTS "$ENV{DESTDIR}${file}") + exec_program("@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\"" + OUTPUT_VARIABLE rm_out + RETURN_VALUE rm_retval) + if (NOT "${rm_retval}" STREQUAL 0) + MESSAGE(FATAL_ERROR "Problem when removing \"$ENV{DESTDIR}${file}\"") + endif() + elseif (IS_SYMLINK "$ENV{DESTDIR}${file}") + EXEC_PROGRAM("@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\"" + OUTPUT_VARIABLE rm_out + RETURN_VALUE rm_retval) + if (NOT "${rm_retval}" STREQUAL 0) + message(FATAL_ERROR "Problem when removing symlink \"$ENV{DESTDIR}${file}\"") + endif() + else() + message(STATUS "File \"$ENV{DESTDIR}${file}\" does not exist.") + endif() +endforeach() + diff --git a/libs/glfw-3.0.4/deps/EGL/eglext.h b/libs/glfw-3.0.4/deps/EGL/eglext.h new file mode 100644 index 0000000..bd51114 --- /dev/null +++ b/libs/glfw-3.0.4/deps/EGL/eglext.h @@ -0,0 +1,565 @@ +#ifndef __eglext_h_ +#define __eglext_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2007-2013 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#include + +/*************************************************************/ + +/* Header file version number */ +/* Current version at http://www.khronos.org/registry/egl/ */ +/* $Revision: 20690 $ on $Date: 2013-02-22 17:15:05 -0800 (Fri, 22 Feb 2013) $ */ +#define EGL_EGLEXT_VERSION 15 + +#ifndef EGL_KHR_config_attribs +#define EGL_KHR_config_attribs 1 +#define EGL_CONFORMANT_KHR 0x3042 /* EGLConfig attribute */ +#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 /* EGL_SURFACE_TYPE bitfield */ +#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 /* EGL_SURFACE_TYPE bitfield */ +#endif + +#ifndef EGL_KHR_lock_surface +#define EGL_KHR_lock_surface 1 +#define EGL_READ_SURFACE_BIT_KHR 0x0001 /* EGL_LOCK_USAGE_HINT_KHR bitfield */ +#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 /* EGL_LOCK_USAGE_HINT_KHR bitfield */ +#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 /* EGL_SURFACE_TYPE bitfield */ +#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 /* EGL_SURFACE_TYPE bitfield */ +#define EGL_MATCH_FORMAT_KHR 0x3043 /* EGLConfig attribute */ +#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 /* EGL_MATCH_FORMAT_KHR value */ +#define EGL_FORMAT_RGB_565_KHR 0x30C1 /* EGL_MATCH_FORMAT_KHR value */ +#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 /* EGL_MATCH_FORMAT_KHR value */ +#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 /* EGL_MATCH_FORMAT_KHR value */ +#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 /* eglLockSurfaceKHR attribute */ +#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 /* eglLockSurfaceKHR attribute */ +#define EGL_BITMAP_POINTER_KHR 0x30C6 /* eglQuerySurface attribute */ +#define EGL_BITMAP_PITCH_KHR 0x30C7 /* eglQuerySurface attribute */ +#define EGL_BITMAP_ORIGIN_KHR 0x30C8 /* eglQuerySurface attribute */ +#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 /* eglQuerySurface attribute */ +#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA /* eglQuerySurface attribute */ +#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB /* eglQuerySurface attribute */ +#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC /* eglQuerySurface attribute */ +#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD /* eglQuerySurface attribute */ +#define EGL_LOWER_LEFT_KHR 0x30CE /* EGL_BITMAP_ORIGIN_KHR value */ +#define EGL_UPPER_LEFT_KHR 0x30CF /* EGL_BITMAP_ORIGIN_KHR value */ +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay display, EGLSurface surface); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface); +#endif + +#ifndef EGL_KHR_image +#define EGL_KHR_image 1 +#define EGL_NATIVE_PIXMAP_KHR 0x30B0 /* eglCreateImageKHR target */ +typedef void *EGLImageKHR; +#define EGL_NO_IMAGE_KHR ((EGLImageKHR)0) +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); +#endif + +#ifndef EGL_KHR_vg_parent_image +#define EGL_KHR_vg_parent_image 1 +#define EGL_VG_PARENT_IMAGE_KHR 0x30BA /* eglCreateImageKHR target */ +#endif + +#ifndef EGL_KHR_gl_texture_2D_image +#define EGL_KHR_gl_texture_2D_image 1 +#define EGL_GL_TEXTURE_2D_KHR 0x30B1 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC /* eglCreateImageKHR attribute */ +#endif + +#ifndef EGL_KHR_gl_texture_cubemap_image +#define EGL_KHR_gl_texture_cubemap_image 1 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 /* eglCreateImageKHR target */ +#endif + +#ifndef EGL_KHR_gl_texture_3D_image +#define EGL_KHR_gl_texture_3D_image 1 +#define EGL_GL_TEXTURE_3D_KHR 0x30B2 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD /* eglCreateImageKHR attribute */ +#endif + +#ifndef EGL_KHR_gl_renderbuffer_image +#define EGL_KHR_gl_renderbuffer_image 1 +#define EGL_GL_RENDERBUFFER_KHR 0x30B9 /* eglCreateImageKHR target */ +#endif + +#if KHRONOS_SUPPORT_INT64 /* EGLTimeKHR requires 64-bit uint support */ +#ifndef EGL_KHR_reusable_sync +#define EGL_KHR_reusable_sync 1 + +typedef void* EGLSyncKHR; +typedef khronos_utime_nanoseconds_t EGLTimeKHR; + +#define EGL_SYNC_STATUS_KHR 0x30F1 +#define EGL_SIGNALED_KHR 0x30F2 +#define EGL_UNSIGNALED_KHR 0x30F3 +#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 +#define EGL_CONDITION_SATISFIED_KHR 0x30F6 +#define EGL_SYNC_TYPE_KHR 0x30F7 +#define EGL_SYNC_REUSABLE_KHR 0x30FA +#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 /* eglClientWaitSyncKHR bitfield */ +#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull +#define EGL_NO_SYNC_KHR ((EGLSyncKHR)0) +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#endif +#endif + +#ifndef EGL_KHR_image_base +#define EGL_KHR_image_base 1 +/* Most interfaces defined by EGL_KHR_image_pixmap above */ +#define EGL_IMAGE_PRESERVED_KHR 0x30D2 /* eglCreateImageKHR attribute */ +#endif + +#ifndef EGL_KHR_image_pixmap +#define EGL_KHR_image_pixmap 1 +/* Interfaces defined by EGL_KHR_image above */ +#endif + +#ifndef EGL_IMG_context_priority +#define EGL_IMG_context_priority 1 +#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 +#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 +#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 +#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 +#endif + +#ifndef EGL_KHR_lock_surface2 +#define EGL_KHR_lock_surface2 1 +#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 +#endif + +#ifndef EGL_NV_coverage_sample +#define EGL_NV_coverage_sample 1 +#define EGL_COVERAGE_BUFFERS_NV 0x30E0 +#define EGL_COVERAGE_SAMPLES_NV 0x30E1 +#endif + +#ifndef EGL_NV_depth_nonlinear +#define EGL_NV_depth_nonlinear 1 +#define EGL_DEPTH_ENCODING_NV 0x30E2 +#define EGL_DEPTH_ENCODING_NONE_NV 0 +#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 +#endif + +#if KHRONOS_SUPPORT_INT64 /* EGLTimeNV requires 64-bit uint support */ +#ifndef EGL_NV_sync +#define EGL_NV_sync 1 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 +#define EGL_SYNC_STATUS_NV 0x30E7 +#define EGL_SIGNALED_NV 0x30E8 +#define EGL_UNSIGNALED_NV 0x30E9 +#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 +#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull +#define EGL_ALREADY_SIGNALED_NV 0x30EA +#define EGL_TIMEOUT_EXPIRED_NV 0x30EB +#define EGL_CONDITION_SATISFIED_NV 0x30EC +#define EGL_SYNC_TYPE_NV 0x30ED +#define EGL_SYNC_CONDITION_NV 0x30EE +#define EGL_SYNC_FENCE_NV 0x30EF +#define EGL_NO_SYNC_NV ((EGLSyncNV)0) +typedef void* EGLSyncNV; +typedef khronos_utime_nanoseconds_t EGLTimeNV; +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync); +EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value); +#endif +#endif + +#if KHRONOS_SUPPORT_INT64 /* Dependent on EGL_KHR_reusable_sync which requires 64-bit uint support */ +#ifndef EGL_KHR_fence_sync +#define EGL_KHR_fence_sync 1 +/* Reuses most tokens and entry points from EGL_KHR_reusable_sync */ +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 +#define EGL_SYNC_CONDITION_KHR 0x30F8 +#define EGL_SYNC_FENCE_KHR 0x30F9 +#endif +#endif + +#ifndef EGL_HI_clientpixmap +#define EGL_HI_clientpixmap 1 + +/* Surface Attribute */ +#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 +/* + * Structure representing a client pixmap + * (pixmap's data is in client-space memory). + */ +struct EGLClientPixmapHI +{ + void* pData; + EGLint iWidth; + EGLint iHeight; + EGLint iStride; +}; +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI(EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap); +#endif /* EGL_HI_clientpixmap */ + +#ifndef EGL_HI_colorformats +#define EGL_HI_colorformats 1 +/* Config Attribute */ +#define EGL_COLOR_FORMAT_HI 0x8F70 +/* Color Formats */ +#define EGL_COLOR_RGB_HI 0x8F71 +#define EGL_COLOR_RGBA_HI 0x8F72 +#define EGL_COLOR_ARGB_HI 0x8F73 +#endif /* EGL_HI_colorformats */ + +#ifndef EGL_MESA_drm_image +#define EGL_MESA_drm_image 1 +#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 /* CreateDRMImageMESA attribute */ +#define EGL_DRM_BUFFER_USE_MESA 0x31D1 /* CreateDRMImageMESA attribute */ +#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 /* EGL_IMAGE_FORMAT_MESA attribute value */ +#define EGL_DRM_BUFFER_MESA 0x31D3 /* eglCreateImageKHR target */ +#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 +#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 /* EGL_DRM_BUFFER_USE_MESA bits */ +#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 /* EGL_DRM_BUFFER_USE_MESA bits */ +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#endif + +#ifndef EGL_NV_post_sub_buffer +#define EGL_NV_post_sub_buffer 1 +#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#endif + +#ifndef EGL_ANGLE_query_surface_pointer +#define EGL_ANGLE_query_surface_pointer 1 +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); +#endif +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); +#endif + +#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle +#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 +#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 +#endif + +#ifndef EGL_NV_coverage_sample_resolve +#define EGL_NV_coverage_sample_resolve 1 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 +#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 +#endif + +#if KHRONOS_SUPPORT_INT64 /* EGLuint64NV requires 64-bit uint support */ +#ifndef EGL_NV_system_time +#define EGL_NV_system_time 1 +typedef khronos_utime_nanoseconds_t EGLuint64NV; +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV(void); +EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV(void); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void); +typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void); +#endif +#endif + +#if KHRONOS_SUPPORT_INT64 /* EGLuint64KHR requires 64-bit uint support */ +#ifndef EGL_KHR_stream +#define EGL_KHR_stream 1 +typedef void* EGLStreamKHR; +typedef khronos_uint64_t EGLuint64KHR; +#define EGL_NO_STREAM_KHR ((EGLStreamKHR)0) +#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 +#define EGL_PRODUCER_FRAME_KHR 0x3212 +#define EGL_CONSUMER_FRAME_KHR 0x3213 +#define EGL_STREAM_STATE_KHR 0x3214 +#define EGL_STREAM_STATE_CREATED_KHR 0x3215 +#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 +#define EGL_STREAM_STATE_EMPTY_KHR 0x3217 +#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 +#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 +#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A +#define EGL_BAD_STREAM_KHR 0x321B +#define EGL_BAD_STATE_KHR 0x321C +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR(EGLDisplay dpy, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR(EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC)(EGLDisplay dpy, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); +#endif +#endif + +#ifdef EGL_KHR_stream /* Requires KHR_stream extension */ +#ifndef EGL_KHR_stream_consumer_gltexture +#define EGL_KHR_stream_consumer_gltexture 1 +#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR(EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR(EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR(EGLDisplay dpy, EGLStreamKHR stream); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif + +#ifdef EGL_KHR_stream /* Requires KHR_stream extension */ +#ifndef EGL_KHR_stream_producer_eglsurface +#define EGL_KHR_stream_producer_eglsurface 1 +#define EGL_STREAM_BIT_KHR 0x0800 +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#endif +#endif + +#ifdef EGL_KHR_stream /* Requires KHR_stream extension */ +#ifndef EGL_KHR_stream_producer_aldatalocator +#define EGL_KHR_stream_producer_aldatalocator 1 +#endif +#endif + +#ifdef EGL_KHR_stream /* Requires KHR_stream extension */ +#ifndef EGL_KHR_stream_fifo +#define EGL_KHR_stream_fifo 1 +/* reuse EGLTimeKHR */ +#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC +#define EGL_STREAM_TIME_NOW_KHR 0x31FD +#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE +#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); +#endif +#endif + +#ifndef EGL_EXT_create_context_robustness +#define EGL_EXT_create_context_robustness 1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 +#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF +#endif + +#ifndef EGL_ANGLE_d3d_share_handle_client_buffer +#define EGL_ANGLE_d3d_share_handle_client_buffer 1 +/* reuse EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE */ +#endif + +#ifndef EGL_KHR_create_context +#define EGL_KHR_create_context 1 +#define EGL_CONTEXT_MAJOR_VERSION_KHR EGL_CONTEXT_CLIENT_VERSION +#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB +#define EGL_CONTEXT_FLAGS_KHR 0x30FC +#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD +#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF +#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 +#define EGL_OPENGL_ES3_BIT_KHR 0x00000040 +#endif + +#ifndef EGL_KHR_surfaceless_context +#define EGL_KHR_surfaceless_context 1 +/* No tokens/entry points, just relaxes an error condition */ +#endif + +#ifdef EGL_KHR_stream /* Requires KHR_stream extension */ +#ifndef EGL_KHR_stream_cross_process_fd +#define EGL_KHR_stream_cross_process_fd 1 +typedef int EGLNativeFileDescriptorKHR; +#define EGL_NO_FILE_DESCRIPTOR_KHR ((EGLNativeFileDescriptorKHR)(-1)) +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR(EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#endif +#endif + +#ifndef EGL_EXT_multiview_window +#define EGL_EXT_multiview_window 1 +#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 +#endif + +#ifndef EGL_KHR_wait_sync +#define EGL_KHR_wait_sync 1 +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC)(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); +#endif + +#ifndef EGL_NV_post_convert_rounding +#define EGL_NV_post_convert_rounding 1 +/* No tokens or entry points, just relaxes behavior of SwapBuffers */ +#endif + +#ifndef EGL_NV_native_query +#define EGL_NV_native_query 1 +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV( EGLDisplay dpy, EGLNativeDisplayType* display_id); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV( EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType* window); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV( EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType* pixmap); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC)(EGLDisplay dpy, EGLNativeDisplayType *display_id); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC)(EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC)(EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); +#endif + +#ifndef EGL_NV_3dvision_surface +#define EGL_NV_3dvision_surface 1 +#define EGL_AUTO_STEREO_NV 0x3136 +#endif + +#ifndef EGL_ANDROID_framebuffer_target +#define EGL_ANDROID_framebuffer_target 1 +#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 +#endif + +#ifndef EGL_ANDROID_blob_cache +#define EGL_ANDROID_blob_cache 1 +typedef khronos_ssize_t EGLsizeiANDROID; +typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); +typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID(EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)(EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); +#endif + +#ifndef EGL_ANDROID_image_native_buffer +#define EGL_ANDROID_image_native_buffer 1 +#define EGL_NATIVE_BUFFER_ANDROID 0x3140 +#endif + +#ifndef EGL_ANDROID_native_fence_sync +#define EGL_ANDROID_native_fence_sync 1 +#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 +#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 +#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 +#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1 +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID( EGLDisplay dpy, EGLSyncKHR); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC)(EGLDisplay dpy, EGLSyncKHR); +#endif + +#ifndef EGL_ANDROID_recordable +#define EGL_ANDROID_recordable 1 +#define EGL_RECORDABLE_ANDROID 0x3142 +#endif + +#ifndef EGL_EXT_buffer_age +#define EGL_EXT_buffer_age 1 +#define EGL_BUFFER_AGE_EXT 0x313D +#endif + +#ifndef EGL_EXT_image_dma_buf_import +#define EGL_EXT_image_dma_buf_import 1 +#define EGL_LINUX_DMA_BUF_EXT 0x3270 +#define EGL_LINUX_DRM_FOURCC_EXT 0x3271 +#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 +#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 +#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 +#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 +#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 +#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 +#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 +#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 +#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A +#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B +#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C +#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D +#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E +#define EGL_ITU_REC601_EXT 0x327F +#define EGL_ITU_REC709_EXT 0x3280 +#define EGL_ITU_REC2020_EXT 0x3281 +#define EGL_YUV_FULL_RANGE_EXT 0x3282 +#define EGL_YUV_NARROW_RANGE_EXT 0x3283 +#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284 +#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* __eglext_h_ */ diff --git a/libs/glfw-3.0.4/deps/GL/glext.h b/libs/glfw-3.0.4/deps/GL/glext.h new file mode 100644 index 0000000..4edeae9 --- /dev/null +++ b/libs/glfw-3.0.4/deps/GL/glext.h @@ -0,0 +1,11032 @@ +#ifndef __glext_h_ +#define __glext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.opengl.org/registry/ +** +** Khronos $Revision: 23695 $ on $Date: 2013-10-24 12:37:40 -0700 (Thu, 24 Oct 2013) $ +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +#define GL_GLEXT_VERSION 20131024 + +/* Generated C header for: + * API: gl + * Profile: compatibility + * Versions considered: .* + * Versions emitted: 1\.[2-9]|[234]\.[0-9] + * Default extensions included: gl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_RESCALE_NORMAL 0x803A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_VERSION_1_2 */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum texture); +GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); +GLAPI void APIENTRY glClientActiveTexture (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); +#endif +#endif /* GL_VERSION_1_3 */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFogCoordf (GLfloat coord); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); +GLAPI void APIENTRY glFogCoordd (GLdouble coord); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2iv (const GLint *v); +GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); +GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3iv (const GLint *v); +GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); +GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY glBlendEquation (GLenum mode); +#endif +#endif /* GL_VERSION_1_4 */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +#include +typedef ptrdiff_t GLsizeiptr; +typedef ptrdiff_t GLintptr; +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_COORD 0x8451 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC2_ALPHA 0x858A +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQuery (GLuint id); +GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQuery (GLenum target); +GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); +GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_VERSION_1_5 */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +typedef char GLchar; +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_TEXTURE_COORDS 0x8871 +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GLAPI void APIENTRY glCompileShader (GLuint shader); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum type); +GLAPI void APIENTRY glDeleteProgram (GLuint program); +GLAPI void APIENTRY glDeleteShader (GLuint shader); +GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgram (GLuint program); +GLAPI GLboolean APIENTRY glIsShader (GLuint shader); +GLAPI void APIENTRY glLinkProgram (GLuint program); +GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI void APIENTRY glUseProgram (GLuint program); +GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glValidateProgram (GLuint program); +GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#endif +#endif /* GL_VERSION_2_0 */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_VERSION_2_1 */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +typedef unsigned short GLhalf; +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_INDEX 0x8222 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_ALPHA_INTEGER 0x8D97 +typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); +GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); +GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedback (void); +GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); +GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRender (void); +GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); +GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmap (GLenum target); +GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glBindVertexArray (GLuint array); +GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); +#endif +#endif /* GL_VERSION_3_0 */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); +GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif +#endif /* GL_VERSION_3_1 */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +typedef struct __GLsync *GLsync; +#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glxext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GL_EXT_timer_query extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include +#elif defined(__sun__) || defined(__digital__) +#include +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include +#elif defined(__SCO__) || defined(__USLC__) +#include +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +/* Fallback if nothing above works */ +#include +#endif +#endif +typedef uint64_t GLuint64; +typedef int64_t GLint64; +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +GLAPI void APIENTRY glProvokingVertex (GLenum mode); +GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GLAPI GLboolean APIENTRY glIsSync (GLsync sync); +GLAPI void APIENTRY glDeleteSync (GLsync sync); +GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaski (GLuint index, GLbitfield mask); +#endif +#endif /* GL_VERSION_3_2 */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); +GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); +GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); +#endif +#endif /* GL_VERSION_3_3 */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); +typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShading (GLfloat value); +GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); +GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); +GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); +GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); +GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); +GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); +GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); +GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedback (void); +GLAPI void APIENTRY glResumeTransformFeedback (void); +GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); +GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); +GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); +GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); +GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_VERSION_4_0 */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_RGB565 0x8D62 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReleaseShaderCompiler (void); +GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GLAPI void APIENTRY glClearDepthf (GLfloat d); +GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); +GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); +GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); +GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); +GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); +GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); +#endif +#endif /* GL_VERSION_4_1 */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); +GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); +GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#endif +#endif /* GL_VERSION_4_2 */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_IS_PER_PATCH 0x92E7 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_DISPLAY_LIST 0x82E7 +typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); +GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); +GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); +GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI void APIENTRY glPopDebugGroup (void); +GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_VERSION_4_3 */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); +GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#endif +#endif /* GL_VERSION_4_4 */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +#endif /* GL_ARB_ES2_compatibility */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 +#endif /* GL_ARB_ES3_compatibility */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 +#endif /* GL_ARB_arrays_of_arrays */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 +#endif /* GL_ARB_base_instance */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 +typedef uint64_t GLuint64EXT; +#define GL_UNSIGNED_INT64_ARB 0x140F +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_ARB_bindless_texture */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +#endif /* GL_ARB_blend_func_extended */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 +#endif /* GL_ARB_buffer_storage */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +struct _cl_context; +struct _cl_event; +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#endif +#endif /* GL_ARB_cl_event */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 +#endif /* GL_ARB_clear_buffer_object */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 +#endif /* GL_ARB_clear_texture */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); +#endif +#endif /* GL_ARB_color_buffer_float */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 +#endif /* GL_ARB_compatibility */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#endif /* GL_ARB_compute_shader */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#endif +#endif /* GL_ARB_compute_variable_group_size */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 +#endif /* GL_ARB_conservative_depth */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#endif /* GL_ARB_copy_buffer */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 +#endif /* GL_ARB_copy_image */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif +#endif /* GL_ARB_debug_output */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif /* GL_ARB_depth_buffer_float */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#endif /* GL_ARB_depth_clamp */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif /* GL_ARB_depth_texture */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ARB_draw_buffers */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif +#endif /* GL_ARB_draw_buffers_blend */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +#endif /* GL_ARB_draw_indirect */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_ARB_draw_instanced */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 +#endif /* GL_ARB_enhanced_layouts */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 +#endif /* GL_ARB_explicit_attrib_location */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 +#endif /* GL_ARB_explicit_uniform_location */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 +#endif /* GL_ARB_fragment_coord_conventions */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 +#endif /* GL_ARB_fragment_layer_viewport */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); +#endif +#endif /* GL_ARB_fragment_program */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +#endif /* GL_ARB_fragment_program_shadow */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif /* GL_ARB_fragment_shader */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#endif /* GL_ARB_framebuffer_object */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +#endif /* GL_ARB_framebuffer_sRGB */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_ARB_geometry_shader4 */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +#endif /* GL_ARB_get_program_binary */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 +#endif /* GL_ARB_gpu_shader5 */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +typedef unsigned short GLhalfARB; +#define GL_HALF_FLOAT_ARB 0x140B +#endif /* GL_ARB_half_float_pixel */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +#endif /* GL_ARB_half_float_vertex */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogram (GLenum target); +GLAPI void APIENTRY glResetMinmax (GLenum target); +#endif +#endif /* GL_ARB_imaging */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_ARB_indirect_parameters */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); +#endif +#endif /* GL_ARB_instanced_arrays */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 +#endif /* GL_ARB_internalformat_query */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 +#define GL_SRGB_DECODE_ARB 0x8299 +#endif /* GL_ARB_internalformat_query2 */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 +#endif /* GL_ARB_invalidate_subdata */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 +#endif /* GL_ARB_map_buffer_alignment */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#endif /* GL_ARB_map_buffer_range */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_ARB_matrix_palette */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 +#endif /* GL_ARB_multi_bind */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 +#endif /* GL_ARB_multi_draw_indirect */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert); +#endif +#endif /* GL_ARB_multisample */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); +#endif +#endif /* GL_ARB_multitexture */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); +GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQueryARB (GLenum target); +GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_ARB_occlusion_query */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 +#endif /* GL_ARB_occlusion_query2 */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif /* GL_ARB_pixel_buffer_object */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_ARB_point_parameters */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif /* GL_ARB_point_sprite */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 +#endif /* GL_ARB_program_interface_query */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#endif /* GL_ARB_provoking_vertex */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 +#endif /* GL_ARB_query_buffer_object */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 +#endif /* GL_ARB_robust_buffer_access_behavior */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); +GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); +GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#endif +#endif /* GL_ARB_robustness */ + +#ifndef GL_ARB_robustness_isolation +#define GL_ARB_robustness_isolation 1 +#endif /* GL_ARB_robustness_isolation */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); +#endif +#endif /* GL_ARB_sample_shading */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +#endif /* GL_ARB_sampler_objects */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +#endif /* GL_ARB_seamless_cube_map */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 +#endif /* GL_ARB_separate_shader_objects */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 +#endif /* GL_ARB_shader_atomic_counters */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 +#endif /* GL_ARB_shader_bit_encoding */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 +#endif /* GL_ARB_shader_draw_parameters */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 +#endif /* GL_ARB_shader_group_vote */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 +#endif /* GL_ARB_shader_image_load_store */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 +#endif /* GL_ARB_shader_image_size */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef char GLcharARB; +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif +#endif /* GL_ARB_shader_objects */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 +#endif /* GL_ARB_shader_precision */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 +#endif /* GL_ARB_shader_stencil_export */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +#endif /* GL_ARB_shader_subroutine */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 +#endif /* GL_ARB_shader_texture_lod */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif /* GL_ARB_shading_language_100 */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 +#endif /* GL_ARB_shading_language_420pack */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif +#endif /* GL_ARB_shading_language_include */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 +#endif /* GL_ARB_shading_language_packing */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif /* GL_ARB_shadow */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif /* GL_ARB_shadow_ambient */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_MIN_SPARSE_LEVEL_ARB 0x919B +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +#endif +#endif /* GL_ARB_sparse_texture */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 +#endif /* GL_ARB_stencil_texturing */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#endif /* GL_ARB_sync */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +#endif /* GL_ARB_tessellation_shader */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif /* GL_ARB_texture_border_clamp */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_ARB_texture_buffer_object */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 +#endif /* GL_ARB_texture_buffer_range */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void *img); +#endif +#endif /* GL_ARB_texture_compression */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#endif /* GL_ARB_texture_compression_bptc */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +#endif /* GL_ARB_texture_compression_rgtc */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif /* GL_ARB_texture_cube_map */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#endif /* GL_ARB_texture_cube_map_array */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif /* GL_ARB_texture_env_add */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif /* GL_ARB_texture_env_combine */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif /* GL_ARB_texture_env_crossbar */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif /* GL_ARB_texture_env_dot3 */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif /* GL_ARB_texture_float */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F +#endif /* GL_ARB_texture_gather */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif /* GL_ARB_texture_mirrored_repeat */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +#endif /* GL_ARB_texture_multisample */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif /* GL_ARB_texture_non_power_of_two */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 +#endif /* GL_ARB_texture_query_levels */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 +#endif /* GL_ARB_texture_query_lod */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif /* GL_ARB_texture_rectangle */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#endif /* GL_ARB_texture_rg */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 +#endif /* GL_ARB_texture_rgb10_a2ui */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 +#endif /* GL_ARB_texture_stencil8 */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +#endif /* GL_ARB_texture_storage */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 +#endif /* GL_ARB_texture_storage_multisample */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 +#endif /* GL_ARB_texture_swizzle */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 +#endif /* GL_ARB_texture_view */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +#endif /* GL_ARB_timer_query */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#endif /* GL_ARB_transform_feedback2 */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +#endif /* GL_ARB_transform_feedback3 */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); +#endif +#endif /* GL_ARB_transpose_matrix */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#endif /* GL_ARB_uniform_buffer_object */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 +#endif /* GL_ARB_vertex_array_bgra */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +#endif /* GL_ARB_vertex_array_object */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); +GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); +GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); +GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); +GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); +GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); +GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); +GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); +GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexBlendARB (GLint count); +#endif +#endif /* GL_ARB_vertex_blend */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +/* HACK: This is a workaround for gltypes.h on OS X 10.9 defining these types as + * long instead of ptrdiff_t + */ +#if defined(__APPLE__) +typedef long GLsizeiptrARB; +typedef long GLintptrARB; +#else +typedef ptrdiff_t GLsizeiptrARB; +typedef ptrdiff_t GLintptrARB; +#endif +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); +GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_ARB_vertex_buffer_object */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, void **pointer); +#endif +#endif /* GL_ARB_vertex_program */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); +#endif +#endif /* GL_ARB_vertex_shader */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +#endif /* GL_ARB_viewport_array */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); +#endif +#endif /* GL_ARB_window_pos */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#endif /* GL_KHR_debug */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC) (GLenum texture, GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC) (GLbyte s); +typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x); +typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y); +typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z); +typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s); +GLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s, GLbyte t); +GLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glTexCoord1bOES (GLbyte s); +GLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t); +GLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex2bOES (GLbyte x); +GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y); +GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z); +GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords); +#endif +#endif /* GL_OES_byte_coordinates */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif /* GL_OES_compressed_paletted_texture */ + +#ifndef GL_OES_fixed_point +#define GL_OES_fixed_point 1 +typedef GLint GLfixed; +#define GL_FIXED_OES 0x140C +typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); +typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth); +typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); +typedef void (APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation); +typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); +typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); +typedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEOESPROC) (GLfixed value, GLboolean invert); +typedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLACCUMXOESPROC) (GLenum op, GLfixed value); +typedef void (APIENTRYP PFNGLBITMAPXOESPROC) (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCOLOR3XOESPROC) (GLfixed red, GLfixed green, GLfixed blue); +typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u); +typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed v); +typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC) (GLsizei n, GLenum type, const GLfixed *buffer); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETMAPXVOESPROC) (GLenum target, GLenum query, GLfixed *v); +typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC) (GLenum map, GLint size, GLfixed *values); +typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum target, GLint level, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component); +typedef void (APIENTRYP PFNGLINDEXXVOESPROC) (const GLfixed *component); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMAP1XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +typedef void (APIENTRYP PFNGLMAP2XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC) (GLint n, GLfixed u1, GLfixed u2); +typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC) (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC) (GLenum texture, GLfixed s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC) (GLenum texture, GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token); +typedef void (APIENTRYP PFNGLPIXELMAPXPROC) (GLenum map, GLint size, const GLfixed *values); +typedef void (APIENTRYP PFNGLPIXELSTOREXPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC) (GLfixed xfactor, GLfixed yfactor); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, const GLfixed *priorities); +typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRECTXOESPROC) (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +typedef void (APIENTRYP PFNGLRECTXVOESPROC) (const GLfixed *v1, const GLfixed *v2); +typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC) (GLfixed s); +typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLVERTEX2XOESPROC) (GLfixed x); +typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX3XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC) (const GLfixed *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref); +GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearDepthxOES (GLfixed depth); +GLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); +GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f); +GLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation); +GLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glLineWidthxOES (GLfixed width); +GLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); +GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glPointSizexOES (GLfixed size); +GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); +GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glSampleCoverageOES (GLfixed value, GLboolean invert); +GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value); +GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue); +GLAPI void APIENTRY glColor3xvOES (const GLfixed *components); +GLAPI void APIENTRY glColor4xvOES (const GLfixed *components); +GLAPI void APIENTRY glConvolutionParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glEvalCoord1xOES (GLfixed u); +GLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v); +GLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const GLfixed *buffer); +GLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query, GLfixed *v); +GLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed *values); +GLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint level, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glIndexxOES (GLfixed component); +GLAPI void APIENTRY glIndexxvOES (const GLfixed *component); +GLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +GLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +GLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2); +GLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +GLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s); +GLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s, GLfixed t); +GLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glPassThroughxOES (GLfixed token); +GLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed *values); +GLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor); +GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities); +GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +GLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +GLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2); +GLAPI void APIENTRY glTexCoord1xOES (GLfixed s); +GLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t); +GLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glVertex2xOES (GLfixed x); +GLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords); +#endif +#endif /* GL_OES_fixed_point */ + +#ifndef GL_OES_query_matrix +#define GL_OES_query_matrix 1 +typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent); +#endif +#endif /* GL_OES_query_matrix */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif /* GL_OES_read_format */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 +typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); +typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); +typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); +typedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearDepthfOES (GLclampf depth); +GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); +GLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f); +GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); +GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#endif +#endif /* GL_OES_single_precision */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif /* GL_3DFX_multisample */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); +#endif +#endif /* GL_3DFX_tbuffer */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif /* GL_3DFX_texture_compression_FXT1 */ + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif /* GL_AMD_blend_minmax_factor */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 +#endif /* GL_AMD_conservative_depth */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 +typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#endif +#endif /* GL_AMD_debug_output */ + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F +#endif /* GL_AMD_depth_clamp_separate */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_AMD_draw_buffers_blend */ + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 +typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param); +#endif +#endif /* GL_AMD_interleaved_elements */ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#endif +#endif /* GL_AMD_multi_draw_indirect */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 +typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); +typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); +typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); +GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); +GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); +#endif +#endif /* GL_AMD_name_gen_delete */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); +GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +#endif /* GL_AMD_performance_monitor */ + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 +#endif /* GL_AMD_pinned_memory */ + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 +#endif /* GL_AMD_query_buffer_object */ + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F +typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); +#endif +#endif /* GL_AMD_sample_positions */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +#ifndef GL_AMD_shader_atomic_counter_ops +#define GL_AMD_shader_atomic_counter_ops 1 +#endif /* GL_AMD_shader_atomic_counter_ops */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 +#endif /* GL_AMD_shader_stencil_export */ + +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 +#endif /* GL_AMD_shader_trinary_minmax */ + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#endif +#endif /* GL_AMD_sparse_texture */ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D +typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); +#endif +#endif /* GL_AMD_stencil_operation_extended */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 +#endif /* GL_AMD_texture_texture4 */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 +#endif /* GL_AMD_vertex_shader_layer */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 +typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); +GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); +#endif +#endif /* GL_AMD_vertex_shader_tessellator */ + +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 +#endif /* GL_AMD_vertex_shader_viewport_index */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 +#endif /* GL_APPLE_aux_depth_stencil */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif /* GL_APPLE_client_storage */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif +#endif /* GL_APPLE_element_array */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); +#endif +#endif /* GL_APPLE_fence */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F +#endif /* GL_APPLE_float_pixels */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 +typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_APPLE_flush_buffer_range */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D +typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif +#endif /* GL_APPLE_object_purgeable */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_RAW_422_APPLE 0x8A51 +#endif /* GL_APPLE_rgb_422 */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 +#endif /* GL_APPLE_row_bytes */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif /* GL_APPLE_specular_vector */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_APPLE_texture_range */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif /* GL_APPLE_transform_hint */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); +#endif +#endif /* GL_APPLE_vertex_array_object */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); +#endif +#endif /* GL_APPLE_vertex_array_range */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif +#endif /* GL_APPLE_vertex_program_evaluators */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#define GL_YCBCR_422_APPLE 0x85B9 +#endif /* GL_APPLE_ycbcr_422 */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ATI_draw_buffers */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif +#endif /* GL_ATI_element_array */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); +#endif +#endif /* GL_ATI_envmap_bumpmap */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); +GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); +#endif +#endif /* GL_ATI_fragment_shader */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +typedef void *(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); +#endif +#endif /* GL_ATI_map_object_buffer */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#endif /* GL_ATI_meminfo */ + +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif /* GL_ATI_pixel_format_float */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_pn_triangles */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif +#endif /* GL_ATI_separate_stencil */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif /* GL_ATI_text_fragment_shader */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif /* GL_ATI_texture_env_combine3 */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif /* GL_ATI_texture_float */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif /* GL_ATI_texture_mirror_once */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_array_object */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); +GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); +GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_vertex_streams */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif /* GL_EXT_422_pixels */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#define GL_ABGR_EXT 0x8000 +#endif /* GL_EXT_abgr */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif /* GL_EXT_bgra */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF +typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); +typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); +GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); +GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); +#endif +#endif /* GL_EXT_bindable_uniform */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#endif +#endif /* GL_EXT_blend_color */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_EXT_blend_equation_separate */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_EXT_blend_func_separate */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif /* GL_EXT_blend_logic_op */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_BLEND_EQUATION_EXT 0x8009 +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); +#endif +#endif /* GL_EXT_blend_minmax */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif /* GL_EXT_blend_subtract */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif /* GL_EXT_clip_volume_hint */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif /* GL_EXT_cmyka */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif +#endif /* GL_EXT_color_subtable */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif +#endif /* GL_EXT_compiled_vertex_array */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#endif +#endif /* GL_EXT_convolution */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); +GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); +GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); +GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_coordinate_frame */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_copy_texture */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_cull_vertex */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); +#endif +#endif /* GL_EXT_depth_bounds_test */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); +typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data); +typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, GLsizeiptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); +GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); +GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); +GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); +GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data); +GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); +GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); +GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params); +GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string); +GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); +GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); +GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param); +GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param); +GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, GLsizeiptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); +GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor); +#endif +#endif /* GL_EXT_direct_state_access */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 +typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#endif +#endif /* GL_EXT_draw_buffers2 */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_EXT_draw_instanced */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#endif +#endif /* GL_EXT_draw_range_elements */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_fog_coord */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_EXT_framebuffer_blit */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_framebuffer_multisample */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); +#endif +#endif /* GL_EXT_framebuffer_object */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +#endif /* GL_EXT_framebuffer_sRGB */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +#endif +#endif /* GL_EXT_geometry_shader4 */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif +#endif /* GL_EXT_gpu_program_parameters */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 +typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); +#endif +#endif /* GL_EXT_gpu_shader4 */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogramEXT (GLenum target); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); +#endif +#endif /* GL_EXT_histogram */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif /* GL_EXT_index_array_formats */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); +#endif +#endif /* GL_EXT_index_func */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_index_material */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif /* GL_EXT_index_texture */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); +GLAPI void APIENTRY glTextureLightEXT (GLenum pname); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_light_texture */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif /* GL_EXT_misc_attribute */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#endif +#endif /* GL_EXT_multi_draw_arrays */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); +#endif +#endif /* GL_EXT_multisample */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#endif /* GL_EXT_packed_depth_stencil */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C +#endif /* GL_EXT_packed_float */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif /* GL_EXT_packed_pixels */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_paletted_texture */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#endif /* GL_EXT_pixel_buffer_object */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_pixel_transform */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif /* GL_EXT_pixel_transform_color_table */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_EXT_point_parameters */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); +#endif +#endif /* GL_EXT_polygon_offset */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); +#endif +#endif /* GL_EXT_provoking_vertex */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif /* GL_EXT_rescale_normal */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_secondary_color */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D +typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); +typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); +GLAPI void APIENTRY glActiveProgramEXT (GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); +#endif +#endif /* GL_EXT_separate_shader_objects */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif /* GL_EXT_separate_specular_color */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); +#endif +#endif /* GL_EXT_shader_image_load_store */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 +#endif /* GL_EXT_shader_integer_mix */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif /* GL_EXT_shadow_funcs */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif /* GL_EXT_shared_texture_palette */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 +typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); +#endif +#endif /* GL_EXT_stencil_clear_tag */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); +#endif +#endif /* GL_EXT_stencil_two_side */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif /* GL_EXT_stencil_wrap */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_subtexture */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif /* GL_EXT_texture */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_texture3D */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#endif /* GL_EXT_texture_array */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_EXT_texture_buffer_object */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 +#endif /* GL_EXT_texture_compression_latc */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif /* GL_EXT_texture_cube_map */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif /* GL_EXT_texture_env_add */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif /* GL_EXT_texture_env_combine */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif /* GL_EXT_texture_env_dot3 */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#endif +#endif /* GL_EXT_texture_integer */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif /* GL_EXT_texture_lod_bias */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif /* GL_EXT_texture_mirror_clamp */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif +#endif /* GL_EXT_texture_object */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); +#endif +#endif /* GL_EXT_texture_perturb_normal */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* GL_EXT_texture_sRGB */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F +#endif /* GL_EXT_texture_shared_exponent */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#endif /* GL_EXT_texture_snorm */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 +#endif /* GL_EXT_texture_swizzle */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 +#define GL_TIME_ELAPSED_EXT 0x88BF +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +#endif +#endif /* GL_EXT_timer_query */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackEXT (void); +GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#endif +#endif /* GL_EXT_transform_feedback */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, void **params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint i); +GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); +GLAPI void APIENTRY glGetPointervEXT (GLenum pname, void **params); +GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#endif +#endif /* GL_EXT_vertex_array */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 +#endif /* GL_EXT_vertex_array_bgra */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); +#endif +#endif /* GL_EXT_vertex_attrib_64bit */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const void *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); +GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); +GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); +GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); +GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); +GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); +GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); +GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); +GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); +GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); +GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const void *addr); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, void **data); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +#endif +#endif /* GL_EXT_vertex_shader */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_vertex_weighting */ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 +#define GL_SYNC_X11_FENCE_EXT 0x90E1 +typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#endif +#endif /* GL_EXT_x11_sync_object */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 +typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); +#endif +#endif /* GL_GREMEDY_frame_terminator */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const void *string); +#endif +#endif /* GL_GREMEDY_string_marker */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif /* GL_HP_convolution_border_modes */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_HP_image_transform */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif /* GL_HP_occlusion_test */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif /* GL_HP_texture_lighting */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#define GL_CULL_VERTEX_IBM 103050 +#endif /* GL_IBM_cull_vertex */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#endif +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif /* GL_IBM_rasterpos_clip */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 +typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target); +#endif +#endif /* GL_IBM_static_data */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif /* GL_IBM_texture_mirrored_repeat */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#endif +#endif /* GL_IBM_vertex_array_lists */ + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_INGR_blend_func_separate */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif /* GL_INGR_color_clamp */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#define GL_INTERLACE_READ_INGR 0x8568 +#endif /* GL_INGR_interlace_read */ + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); +typedef void *(APIENTRYP PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture); +GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level); +GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#endif +#endif /* GL_INTEL_map_texture */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer); +GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer); +#endif +#endif /* GL_INTEL_parallel_arrays */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E +#endif /* GL_MESAX_texture_stack */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#define GL_PACK_INVERT_MESA 0x8758 +#endif /* GL_MESA_pack_invert */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif +#endif /* GL_MESA_resize_buffers */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); +#endif +#endif /* GL_MESA_window_pos */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif /* GL_MESA_ycbcr_texture */ + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id); +GLAPI void APIENTRY glEndConditionalRenderNVX (void); +#endif +#endif /* GL_NVX_conditional_render */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle); +#endif +#endif /* GL_NV_bindless_texture */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value); +GLAPI void APIENTRY glBlendBarrierNV (void); +#endif +#endif /* GL_NV_blend_equation_advanced */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif /* GL_NV_blend_square */ + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC +#endif /* GL_NV_compute_program5 */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRenderNV (void); +#endif +#endif /* GL_NV_conditional_render */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif /* GL_NV_copy_depth_to_color */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_NV_copy_image */ + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 +#endif /* GL_NV_deep_texture3D */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF +typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); +GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); +#endif +#endif /* GL_NV_depth_buffer_float */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#define GL_DEPTH_CLAMP_NV 0x864F +#endif /* GL_NV_depth_clamp */ + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 +typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#endif +#endif /* GL_NV_draw_texture */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); +#endif +#endif /* GL_NV_evaluators */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); +GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); +#endif +#endif /* GL_NV_explicit_multisample */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); +GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GLAPI void APIENTRY glFinishFenceNV (GLuint fence); +GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +#endif /* GL_NV_fence */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif /* GL_NV_float_buffer */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +#endif /* GL_NV_fog_distance */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif +#endif /* GL_NV_fragment_program */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#endif /* GL_NV_fragment_program2 */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 +#endif /* GL_NV_fragment_program4 */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +#endif /* GL_NV_fragment_program_option */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); +GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_NV_geometry_program4 */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 +#endif /* GL_NV_geometry_shader4 */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); +#endif +#endif /* GL_NV_gpu_program4 */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F +#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 +#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 +typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); +#endif +#endif /* GL_NV_gpu_program5 */ + +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 +#endif /* GL_NV_gpu_program5_mem_extended */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +typedef int64_t GLint64EXT; +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_gpu_shader5 */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +typedef unsigned short GLhalfNV; +#define GL_HALF_FLOAT_NV 0x140B +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +#endif +#endif /* GL_NV_half_float */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif /* GL_NV_light_max_exponent */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#endif /* GL_NV_multisample_coverage */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif /* GL_NV_multisample_filter_hint */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_NV_occlusion_query */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif /* GL_NV_packed_depth_stencil */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#endif +#endif /* GL_NV_parameter_buffer_object */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 +#endif /* GL_NV_parameter_buffer_object2 */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_BOLD_BIT_NV 0x01 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); +typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); +typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); +typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); +typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); +typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value); +typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); +GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); +GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); +GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); +GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); +GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); +GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); +GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); +GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); +GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); +GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); +GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); +GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); +GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glPathFogGenNV (GLenum genMode); +GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); +GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); +GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); +GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value); +GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); +GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); +GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); +GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +#endif +#endif /* GL_NV_path_rendering */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); +#endif +#endif /* GL_NV_pixel_data_range */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); +#endif +#endif /* GL_NV_point_sprite */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B +typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_NV_present_video */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); +#endif +#endif /* GL_NV_primitive_restart */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_register_combiners */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); +#endif +#endif /* GL_NV_register_combiners2 */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 +#endif /* GL_NV_shader_atomic_counters */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 +#endif /* GL_NV_shader_atomic_float */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 +typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); +typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); +GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); +GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); +GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); +GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); +GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); +GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); +GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); +GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); +GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); +GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_shader_buffer_load */ + +#ifndef GL_NV_shader_buffer_store +#define GL_NV_shader_buffer_store 1 +#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 +#endif /* GL_NV_shader_buffer_store */ + +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 +#endif /* GL_NV_shader_storage_buffer_object */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 +#endif /* GL_NV_tessellation_program5 */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif /* GL_NV_texgen_emboss */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif /* GL_NV_texgen_reflection */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 +typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureBarrierNV (void); +#endif +#endif /* GL_NV_texture_barrier */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif /* GL_NV_texture_compression_vtc */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif /* GL_NV_texture_env_combine4 */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif /* GL_NV_texture_expand_normal */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#endif +#endif /* GL_NV_texture_multisample */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif /* GL_NV_texture_rectangle */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif /* GL_NV_texture_shader */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif /* GL_NV_texture_shader2 */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif /* GL_NV_texture_shader3 */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F +#define GL_LAYER_NV 0x8DAA +#define GL_NEXT_BUFFER_NV -2 +#define GL_SKIP_COMPONENTS4_NV -3 +#define GL_SKIP_COMPONENTS3_NV -4 +#define GL_SKIP_COMPONENTS2_NV -5 +#define GL_SKIP_COMPONENTS1_NV -6 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackNV (void); +GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode); +GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); +GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); +GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#endif +#endif /* GL_NV_transform_feedback */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedbackNV (void); +GLAPI void APIENTRY glResumeTransformFeedbackNV (void); +GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); +#endif +#endif /* GL_NV_transform_feedback2 */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 +typedef GLintptr GLvdpauSurfaceNV; +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE +typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const void *vdpDevice, const void *getProcAddress); +typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef void (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress); +GLAPI void APIENTRY glVDPAUFiniNV (void); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI void APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); +GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#endif +#endif /* GL_NV_vdpau_interop */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer); +#endif +#endif /* GL_NV_vertex_array_range */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif /* GL_NV_vertex_array_range2 */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); +GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +#endif +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 +typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); +GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); +#endif +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); +GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); +GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); +GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); +#endif +#endif /* GL_NV_vertex_program */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif /* GL_NV_vertex_program1_1 */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif /* GL_NV_vertex_program2 */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif /* GL_NV_vertex_program2_option */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif /* GL_NV_vertex_program3 */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); +#endif +#endif /* GL_NV_vertex_program4 */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C +typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#endif +#endif /* GL_NV_video_capture */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif /* GL_OML_interlace */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif /* GL_OML_resample */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif /* GL_OML_subsample */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); +#endif +#endif /* GL_PGI_misc_hints */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif /* GL_PGI_vertex_hints */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif /* GL_REND_screen_coordinates */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 +#endif /* GL_S3_s3tc */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_detail_texture */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); +#endif +#endif /* GL_SGIS_fog_function */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif /* GL_SGIS_generate_mipmap */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); +#endif +#endif /* GL_SGIS_multisample */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); +#endif +#endif /* GL_SGIS_pixel_texture */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif /* GL_SGIS_point_line_texgen */ + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_SGIS_point_parameters */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_sharpen_texture */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_SGIS_texture4D */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif /* GL_SGIS_texture_border_clamp */ + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif +#endif /* GL_SGIS_texture_color_mask */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif /* GL_SGIS_texture_edge_clamp */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif +#endif /* GL_SGIS_texture_filter4 */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif /* GL_SGIS_texture_lod */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif /* GL_SGIS_texture_select */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#define GL_ASYNC_MARKER_SGIX 0x8329 +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); +#endif +#endif /* GL_SGIX_async */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif /* GL_SGIX_async_histogram */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif /* GL_SGIX_async_pixel */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif /* GL_SGIX_blend_alpha_minmax */ + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif /* GL_SGIX_calligraphic_fragment */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif /* GL_SGIX_clipmap */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif /* GL_SGIX_convolution_accuracy */ + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif /* GL_SGIX_depth_pass_instrument */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif /* GL_SGIX_depth_texture */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif +#endif /* GL_SGIX_flush_raster */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif /* GL_SGIX_fog_offset */ + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); +GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); +#endif +#endif /* GL_SGIX_fragment_lighting */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); +#endif +#endif /* GL_SGIX_framezoom */ + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const void *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const void *params); +#endif +#endif /* GL_SGIX_igloo_interface */ + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); +#endif +#endif /* GL_SGIX_instruments */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#define GL_INTERLACE_SGIX 0x8094 +#endif /* GL_SGIX_interlace */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif /* GL_SGIX_ir_instrument1 */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#define GL_LIST_PRIORITY_SGIX 0x8182 +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); +GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); +GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_list_priority */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); +#endif +#endif /* GL_SGIX_pixel_texture */ + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif /* GL_SGIX_pixel_tiles */ + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); +#endif +#endif /* GL_SGIX_polynomial_ffd */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); +#endif +#endif /* GL_SGIX_reference_plane */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#define GL_PACK_RESAMPLE_SGIX 0x842C +#define GL_UNPACK_RESAMPLE_SGIX 0x842D +#define GL_RESAMPLE_REPLICATE_SGIX 0x842E +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif /* GL_SGIX_resample */ + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif /* GL_SGIX_scalebias_hint */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif /* GL_SGIX_shadow */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif /* GL_SGIX_shadow_ambient */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_sprite */ + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif /* GL_SGIX_subsample */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif +#endif /* GL_SGIX_tag_sample_buffer */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif /* GL_SGIX_texture_add_env */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif /* GL_SGIX_texture_coordinate_clamp */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif /* GL_SGIX_texture_lod_bias */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif /* GL_SGIX_texture_multi_buffer */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif /* GL_SGIX_texture_scale_bias */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif /* GL_SGIX_vertex_preclip */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif /* GL_SGIX_ycrcb */ + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif /* GL_SGIX_ycrcb_subsample */ + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif /* GL_SGIX_ycrcba */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif /* GL_SGI_color_matrix */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_SGI_color_table */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif /* GL_SGI_texture_color_table */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif +#endif /* GL_SUNX_constant_data */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif /* GL_SUN_convolution_border_modes */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); +#endif +#endif /* GL_SUN_global_alpha */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif +#endif /* GL_SUN_mesh_array */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif /* GL_SUN_slice_accum */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void **pointer); +#endif +#endif /* GL_SUN_triangle_list */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif +#endif /* GL_SUN_vertex */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif /* GL_WIN_phong_shading */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif /* GL_WIN_specular_fog */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/libs/glfw-3.0.4/deps/GL/glxext.h b/libs/glfw-3.0.4/deps/GL/glxext.h new file mode 100644 index 0000000..40aa2c3 --- /dev/null +++ b/libs/glfw-3.0.4/deps/GL/glxext.h @@ -0,0 +1,838 @@ +#ifndef __glxext_h_ +#define __glxext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.opengl.org/registry/ +** +** Khronos $Revision: 23649 $ on $Date: 2013-10-23 00:21:49 -0700 (Wed, 23 Oct 2013) $ +*/ + +#define GLX_GLXEXT_VERSION 20131008 + +/* Generated C header for: + * API: glx + * Versions considered: .* + * Versions emitted: 1\.[3-9] + * Default extensions included: glx + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GLX_VERSION_1_3 +#define GLX_VERSION_1_3 1 +typedef struct __GLXFBConfigRec *GLXFBConfig; +typedef XID GLXWindow; +typedef XID GLXPbuffer; +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_RGBA_BIT 0x00000001 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_X_VISUAL_TYPE 0x22 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_DONT_CARE 0xFFFFFFFF +#define GLX_NONE 0x8000 +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_VISUAL_ID 0x800B +#define GLX_SCREEN 0x800C +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_WIDTH 0x801D +#define GLX_HEIGHT 0x801E +#define GLX_EVENT_MASK 0x801F +#define GLX_DAMAGED 0x8020 +#define GLX_SAVED 0x8021 +#define GLX_WINDOW 0x8022 +#define GLX_PBUFFER 0x8023 +#define GLX_PBUFFER_HEIGHT 0x8040 +#define GLX_PBUFFER_WIDTH 0x8041 +typedef GLXFBConfig *( *PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); +typedef GLXFBConfig *( *PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef int ( *PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); +typedef XVisualInfo *( *PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); +typedef GLXWindow ( *PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +typedef void ( *PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); +typedef GLXPixmap ( *PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +typedef void ( *PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); +typedef GLXPbuffer ( *PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); +typedef void ( *PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); +typedef void ( *PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +typedef GLXContext ( *PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef Bool ( *PFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef GLXDrawable ( *PFNGLXGETCURRENTREADDRAWABLEPROC) (void); +typedef int ( *PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); +typedef void ( *PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); +typedef void ( *PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); +#ifdef GLX_GLXEXT_PROTOTYPES +GLXFBConfig *glXGetFBConfigs (Display *dpy, int screen, int *nelements); +GLXFBConfig *glXChooseFBConfig (Display *dpy, int screen, const int *attrib_list, int *nelements); +int glXGetFBConfigAttrib (Display *dpy, GLXFBConfig config, int attribute, int *value); +XVisualInfo *glXGetVisualFromFBConfig (Display *dpy, GLXFBConfig config); +GLXWindow glXCreateWindow (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +void glXDestroyWindow (Display *dpy, GLXWindow win); +GLXPixmap glXCreatePixmap (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +void glXDestroyPixmap (Display *dpy, GLXPixmap pixmap); +GLXPbuffer glXCreatePbuffer (Display *dpy, GLXFBConfig config, const int *attrib_list); +void glXDestroyPbuffer (Display *dpy, GLXPbuffer pbuf); +void glXQueryDrawable (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +GLXContext glXCreateNewContext (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +Bool glXMakeContextCurrent (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +GLXDrawable glXGetCurrentReadDrawable (void); +int glXQueryContext (Display *dpy, GLXContext ctx, int attribute, int *value); +void glXSelectEvent (Display *dpy, GLXDrawable draw, unsigned long event_mask); +void glXGetSelectedEvent (Display *dpy, GLXDrawable draw, unsigned long *event_mask); +#endif +#endif /* GLX_VERSION_1_3 */ + +#ifndef GLX_VERSION_1_4 +#define GLX_VERSION_1_4 1 +typedef void ( *__GLXextFuncPtr)(void); +#define GLX_SAMPLE_BUFFERS 100000 +#define GLX_SAMPLES 100001 +typedef __GLXextFuncPtr ( *PFNGLXGETPROCADDRESSPROC) (const GLubyte *procName); +#ifdef GLX_GLXEXT_PROTOTYPES +__GLXextFuncPtr glXGetProcAddress (const GLubyte *procName); +#endif +#endif /* GLX_VERSION_1_4 */ + +#ifndef GLX_ARB_create_context +#define GLX_ARB_create_context 1 +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 +typedef GLXContext ( *PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); +#ifdef GLX_GLXEXT_PROTOTYPES +GLXContext glXCreateContextAttribsARB (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); +#endif +#endif /* GLX_ARB_create_context */ + +#ifndef GLX_ARB_create_context_profile +#define GLX_ARB_create_context_profile 1 +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 +#endif /* GLX_ARB_create_context_profile */ + +#ifndef GLX_ARB_create_context_robustness +#define GLX_ARB_create_context_robustness 1 +#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 +#endif /* GLX_ARB_create_context_robustness */ + +#ifndef GLX_ARB_fbconfig_float +#define GLX_ARB_fbconfig_float 1 +#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9 +#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004 +#endif /* GLX_ARB_fbconfig_float */ + +#ifndef GLX_ARB_framebuffer_sRGB +#define GLX_ARB_framebuffer_sRGB 1 +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 +#endif /* GLX_ARB_framebuffer_sRGB */ + +#ifndef GLX_ARB_get_proc_address +#define GLX_ARB_get_proc_address 1 +typedef __GLXextFuncPtr ( *PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procName); +#ifdef GLX_GLXEXT_PROTOTYPES +__GLXextFuncPtr glXGetProcAddressARB (const GLubyte *procName); +#endif +#endif /* GLX_ARB_get_proc_address */ + +#ifndef GLX_ARB_multisample +#define GLX_ARB_multisample 1 +#define GLX_SAMPLE_BUFFERS_ARB 100000 +#define GLX_SAMPLES_ARB 100001 +#endif /* GLX_ARB_multisample */ + +#ifndef GLX_ARB_robustness_application_isolation +#define GLX_ARB_robustness_application_isolation 1 +#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 +#endif /* GLX_ARB_robustness_application_isolation */ + +#ifndef GLX_ARB_robustness_share_group_isolation +#define GLX_ARB_robustness_share_group_isolation 1 +#endif /* GLX_ARB_robustness_share_group_isolation */ + +#ifndef GLX_ARB_vertex_buffer_object +#define GLX_ARB_vertex_buffer_object 1 +#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 +#endif /* GLX_ARB_vertex_buffer_object */ + +#ifndef GLX_3DFX_multisample +#define GLX_3DFX_multisample 1 +#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 +#define GLX_SAMPLES_3DFX 0x8051 +#endif /* GLX_3DFX_multisample */ + +#ifndef GLX_AMD_gpu_association +#define GLX_AMD_gpu_association 1 +#define GLX_GPU_VENDOR_AMD 0x1F00 +#define GLX_GPU_RENDERER_STRING_AMD 0x1F01 +#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define GLX_GPU_RAM_AMD 0x21A3 +#define GLX_GPU_CLOCK_AMD 0x21A4 +#define GLX_GPU_NUM_PIPES_AMD 0x21A5 +#define GLX_GPU_NUM_SIMD_AMD 0x21A6 +#define GLX_GPU_NUM_RB_AMD 0x21A7 +#define GLX_GPU_NUM_SPI_AMD 0x21A8 +#endif /* GLX_AMD_gpu_association */ + +#ifndef GLX_EXT_buffer_age +#define GLX_EXT_buffer_age 1 +#define GLX_BACK_BUFFER_AGE_EXT 0x20F4 +#endif /* GLX_EXT_buffer_age */ + +#ifndef GLX_EXT_create_context_es2_profile +#define GLX_EXT_create_context_es2_profile 1 +#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 +#endif /* GLX_EXT_create_context_es2_profile */ + +#ifndef GLX_EXT_create_context_es_profile +#define GLX_EXT_create_context_es_profile 1 +#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 +#endif /* GLX_EXT_create_context_es_profile */ + +#ifndef GLX_EXT_fbconfig_packed_float +#define GLX_EXT_fbconfig_packed_float 1 +#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 +#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 +#endif /* GLX_EXT_fbconfig_packed_float */ + +#ifndef GLX_EXT_framebuffer_sRGB +#define GLX_EXT_framebuffer_sRGB 1 +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 +#endif /* GLX_EXT_framebuffer_sRGB */ + +#ifndef GLX_EXT_import_context +#define GLX_EXT_import_context 1 +typedef XID GLXContextID; +#define GLX_SHARE_CONTEXT_EXT 0x800A +#define GLX_VISUAL_ID_EXT 0x800B +#define GLX_SCREEN_EXT 0x800C +typedef Display *( *PFNGLXGETCURRENTDISPLAYEXTPROC) (void); +typedef int ( *PFNGLXQUERYCONTEXTINFOEXTPROC) (Display *dpy, GLXContext context, int attribute, int *value); +typedef GLXContextID ( *PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); +typedef GLXContext ( *PFNGLXIMPORTCONTEXTEXTPROC) (Display *dpy, GLXContextID contextID); +typedef void ( *PFNGLXFREECONTEXTEXTPROC) (Display *dpy, GLXContext context); +#ifdef GLX_GLXEXT_PROTOTYPES +Display *glXGetCurrentDisplayEXT (void); +int glXQueryContextInfoEXT (Display *dpy, GLXContext context, int attribute, int *value); +GLXContextID glXGetContextIDEXT (const GLXContext context); +GLXContext glXImportContextEXT (Display *dpy, GLXContextID contextID); +void glXFreeContextEXT (Display *dpy, GLXContext context); +#endif +#endif /* GLX_EXT_import_context */ + +#ifndef GLX_EXT_swap_control +#define GLX_EXT_swap_control 1 +#define GLX_SWAP_INTERVAL_EXT 0x20F1 +#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 +typedef void ( *PFNGLXSWAPINTERVALEXTPROC) (Display *dpy, GLXDrawable drawable, int interval); +#ifdef GLX_GLXEXT_PROTOTYPES +void glXSwapIntervalEXT (Display *dpy, GLXDrawable drawable, int interval); +#endif +#endif /* GLX_EXT_swap_control */ + +#ifndef GLX_EXT_swap_control_tear +#define GLX_EXT_swap_control_tear 1 +#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 +#endif /* GLX_EXT_swap_control_tear */ + +#ifndef GLX_EXT_texture_from_pixmap +#define GLX_EXT_texture_from_pixmap 1 +#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 +#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 +#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 +#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 +#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 +#define GLX_Y_INVERTED_EXT 0x20D4 +#define GLX_TEXTURE_FORMAT_EXT 0x20D5 +#define GLX_TEXTURE_TARGET_EXT 0x20D6 +#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 +#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 +#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 +#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA +#define GLX_TEXTURE_1D_EXT 0x20DB +#define GLX_TEXTURE_2D_EXT 0x20DC +#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD +#define GLX_FRONT_LEFT_EXT 0x20DE +#define GLX_FRONT_RIGHT_EXT 0x20DF +#define GLX_BACK_LEFT_EXT 0x20E0 +#define GLX_BACK_RIGHT_EXT 0x20E1 +#define GLX_FRONT_EXT 0x20DE +#define GLX_BACK_EXT 0x20E0 +#define GLX_AUX0_EXT 0x20E2 +#define GLX_AUX1_EXT 0x20E3 +#define GLX_AUX2_EXT 0x20E4 +#define GLX_AUX3_EXT 0x20E5 +#define GLX_AUX4_EXT 0x20E6 +#define GLX_AUX5_EXT 0x20E7 +#define GLX_AUX6_EXT 0x20E8 +#define GLX_AUX7_EXT 0x20E9 +#define GLX_AUX8_EXT 0x20EA +#define GLX_AUX9_EXT 0x20EB +typedef void ( *PFNGLXBINDTEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list); +typedef void ( *PFNGLXRELEASETEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, int buffer); +#ifdef GLX_GLXEXT_PROTOTYPES +void glXBindTexImageEXT (Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list); +void glXReleaseTexImageEXT (Display *dpy, GLXDrawable drawable, int buffer); +#endif +#endif /* GLX_EXT_texture_from_pixmap */ + +#ifndef GLX_EXT_visual_info +#define GLX_EXT_visual_info 1 +#define GLX_X_VISUAL_TYPE_EXT 0x22 +#define GLX_TRANSPARENT_TYPE_EXT 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 +#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 +#define GLX_NONE_EXT 0x8000 +#define GLX_TRUE_COLOR_EXT 0x8002 +#define GLX_DIRECT_COLOR_EXT 0x8003 +#define GLX_PSEUDO_COLOR_EXT 0x8004 +#define GLX_STATIC_COLOR_EXT 0x8005 +#define GLX_GRAY_SCALE_EXT 0x8006 +#define GLX_STATIC_GRAY_EXT 0x8007 +#define GLX_TRANSPARENT_RGB_EXT 0x8008 +#define GLX_TRANSPARENT_INDEX_EXT 0x8009 +#endif /* GLX_EXT_visual_info */ + +#ifndef GLX_EXT_visual_rating +#define GLX_EXT_visual_rating 1 +#define GLX_VISUAL_CAVEAT_EXT 0x20 +#define GLX_SLOW_VISUAL_EXT 0x8001 +#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D +#endif /* GLX_EXT_visual_rating */ + +#ifndef GLX_INTEL_swap_event +#define GLX_INTEL_swap_event 1 +#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 +#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 +#define GLX_COPY_COMPLETE_INTEL 0x8181 +#define GLX_FLIP_COMPLETE_INTEL 0x8182 +#endif /* GLX_INTEL_swap_event */ + +#ifndef GLX_MESA_agp_offset +#define GLX_MESA_agp_offset 1 +typedef unsigned int ( *PFNGLXGETAGPOFFSETMESAPROC) (const void *pointer); +#ifdef GLX_GLXEXT_PROTOTYPES +unsigned int glXGetAGPOffsetMESA (const void *pointer); +#endif +#endif /* GLX_MESA_agp_offset */ + +#ifndef GLX_MESA_copy_sub_buffer +#define GLX_MESA_copy_sub_buffer 1 +typedef void ( *PFNGLXCOPYSUBBUFFERMESAPROC) (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height); +#ifdef GLX_GLXEXT_PROTOTYPES +void glXCopySubBufferMESA (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height); +#endif +#endif /* GLX_MESA_copy_sub_buffer */ + +#ifndef GLX_MESA_pixmap_colormap +#define GLX_MESA_pixmap_colormap 1 +typedef GLXPixmap ( *PFNGLXCREATEGLXPIXMAPMESAPROC) (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); +#ifdef GLX_GLXEXT_PROTOTYPES +GLXPixmap glXCreateGLXPixmapMESA (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); +#endif +#endif /* GLX_MESA_pixmap_colormap */ + +#ifndef GLX_MESA_release_buffers +#define GLX_MESA_release_buffers 1 +typedef Bool ( *PFNGLXRELEASEBUFFERSMESAPROC) (Display *dpy, GLXDrawable drawable); +#ifdef GLX_GLXEXT_PROTOTYPES +Bool glXReleaseBuffersMESA (Display *dpy, GLXDrawable drawable); +#endif +#endif /* GLX_MESA_release_buffers */ + +#ifndef GLX_MESA_set_3dfx_mode +#define GLX_MESA_set_3dfx_mode 1 +#define GLX_3DFX_WINDOW_MODE_MESA 0x1 +#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 +typedef Bool ( *PFNGLXSET3DFXMODEMESAPROC) (int mode); +#ifdef GLX_GLXEXT_PROTOTYPES +Bool glXSet3DfxModeMESA (int mode); +#endif +#endif /* GLX_MESA_set_3dfx_mode */ + +#ifndef GLX_NV_copy_image +#define GLX_NV_copy_image 1 +typedef void ( *PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GLX_GLXEXT_PROTOTYPES +void glXCopyImageSubDataNV (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GLX_NV_copy_image */ + +#ifndef GLX_NV_float_buffer +#define GLX_NV_float_buffer 1 +#define GLX_FLOAT_COMPONENTS_NV 0x20B0 +#endif /* GLX_NV_float_buffer */ + +#ifndef GLX_NV_multisample_coverage +#define GLX_NV_multisample_coverage 1 +#define GLX_COVERAGE_SAMPLES_NV 100001 +#define GLX_COLOR_SAMPLES_NV 0x20B3 +#endif /* GLX_NV_multisample_coverage */ + +#ifndef GLX_NV_present_video +#define GLX_NV_present_video 1 +#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 +typedef unsigned int *( *PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements); +typedef int ( *PFNGLXBINDVIDEODEVICENVPROC) (Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +#ifdef GLX_GLXEXT_PROTOTYPES +unsigned int *glXEnumerateVideoDevicesNV (Display *dpy, int screen, int *nelements); +int glXBindVideoDeviceNV (Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +#endif +#endif /* GLX_NV_present_video */ + +#ifndef GLX_NV_swap_group +#define GLX_NV_swap_group 1 +typedef Bool ( *PFNGLXJOINSWAPGROUPNVPROC) (Display *dpy, GLXDrawable drawable, GLuint group); +typedef Bool ( *PFNGLXBINDSWAPBARRIERNVPROC) (Display *dpy, GLuint group, GLuint barrier); +typedef Bool ( *PFNGLXQUERYSWAPGROUPNVPROC) (Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); +typedef Bool ( *PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); +typedef Bool ( *PFNGLXQUERYFRAMECOUNTNVPROC) (Display *dpy, int screen, GLuint *count); +typedef Bool ( *PFNGLXRESETFRAMECOUNTNVPROC) (Display *dpy, int screen); +#ifdef GLX_GLXEXT_PROTOTYPES +Bool glXJoinSwapGroupNV (Display *dpy, GLXDrawable drawable, GLuint group); +Bool glXBindSwapBarrierNV (Display *dpy, GLuint group, GLuint barrier); +Bool glXQuerySwapGroupNV (Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); +Bool glXQueryMaxSwapGroupsNV (Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); +Bool glXQueryFrameCountNV (Display *dpy, int screen, GLuint *count); +Bool glXResetFrameCountNV (Display *dpy, int screen); +#endif +#endif /* GLX_NV_swap_group */ + +#ifndef GLX_NV_video_capture +#define GLX_NV_video_capture 1 +typedef XID GLXVideoCaptureDeviceNV; +#define GLX_DEVICE_ID_NV 0x20CD +#define GLX_UNIQUE_ID_NV 0x20CE +#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF +typedef int ( *PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +typedef GLXVideoCaptureDeviceNV *( *PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display *dpy, int screen, int *nelements); +typedef void ( *PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device); +typedef int ( *PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); +typedef void ( *PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device); +#ifdef GLX_GLXEXT_PROTOTYPES +int glXBindVideoCaptureDeviceNV (Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +GLXVideoCaptureDeviceNV *glXEnumerateVideoCaptureDevicesNV (Display *dpy, int screen, int *nelements); +void glXLockVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device); +int glXQueryVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); +void glXReleaseVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device); +#endif +#endif /* GLX_NV_video_capture */ + +#ifndef GLX_NV_video_output +#define GLX_NV_video_output 1 +typedef unsigned int GLXVideoDeviceNV; +#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 +#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 +#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 +#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 +#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 +#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA +#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB +#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC +typedef int ( *PFNGLXGETVIDEODEVICENVPROC) (Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); +typedef int ( *PFNGLXRELEASEVIDEODEVICENVPROC) (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice); +typedef int ( *PFNGLXBINDVIDEOIMAGENVPROC) (Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +typedef int ( *PFNGLXRELEASEVIDEOIMAGENVPROC) (Display *dpy, GLXPbuffer pbuf); +typedef int ( *PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); +typedef int ( *PFNGLXGETVIDEOINFONVPROC) (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +#ifdef GLX_GLXEXT_PROTOTYPES +int glXGetVideoDeviceNV (Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); +int glXReleaseVideoDeviceNV (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice); +int glXBindVideoImageNV (Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +int glXReleaseVideoImageNV (Display *dpy, GLXPbuffer pbuf); +int glXSendPbufferToVideoNV (Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); +int glXGetVideoInfoNV (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +#endif +#endif /* GLX_NV_video_output */ + +#ifndef GLX_OML_swap_method +#define GLX_OML_swap_method 1 +#define GLX_SWAP_METHOD_OML 0x8060 +#define GLX_SWAP_EXCHANGE_OML 0x8061 +#define GLX_SWAP_COPY_OML 0x8062 +#define GLX_SWAP_UNDEFINED_OML 0x8063 +#endif /* GLX_OML_swap_method */ + +#ifndef GLX_OML_sync_control +#define GLX_OML_sync_control 1 +#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GLX_OML_sync_control extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include +#elif defined(__sun__) || defined(__digital__) +#include +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include +#elif defined(__SCO__) || defined(__USLC__) +#include +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +/* Fallback if nothing above works */ +#include +#endif +#endif +typedef Bool ( *PFNGLXGETSYNCVALUESOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc); +typedef Bool ( *PFNGLXGETMSCRATEOMLPROC) (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator); +typedef int64_t ( *PFNGLXSWAPBUFFERSMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +typedef Bool ( *PFNGLXWAITFORMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc); +typedef Bool ( *PFNGLXWAITFORSBCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc); +#ifdef GLX_GLXEXT_PROTOTYPES +Bool glXGetSyncValuesOML (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc); +Bool glXGetMscRateOML (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator); +int64_t glXSwapBuffersMscOML (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +Bool glXWaitForMscOML (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc); +Bool glXWaitForSbcOML (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc); +#endif +#endif /* GLX_OML_sync_control */ + +#ifndef GLX_SGIS_blended_overlay +#define GLX_SGIS_blended_overlay 1 +#define GLX_BLENDED_RGBA_SGIS 0x8025 +#endif /* GLX_SGIS_blended_overlay */ + +#ifndef GLX_SGIS_multisample +#define GLX_SGIS_multisample 1 +#define GLX_SAMPLE_BUFFERS_SGIS 100000 +#define GLX_SAMPLES_SGIS 100001 +#endif /* GLX_SGIS_multisample */ + +#ifndef GLX_SGIS_shared_multisample +#define GLX_SGIS_shared_multisample 1 +#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 +#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 +#endif /* GLX_SGIS_shared_multisample */ + +#ifndef GLX_SGIX_dmbuffer +#define GLX_SGIX_dmbuffer 1 +typedef XID GLXPbufferSGIX; +#ifdef _DM_BUFFER_H_ +#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024 +typedef Bool ( *PFNGLXASSOCIATEDMPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer); +#ifdef GLX_GLXEXT_PROTOTYPES +Bool glXAssociateDMPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer); +#endif +#endif /* _DM_BUFFER_H_ */ +#endif /* GLX_SGIX_dmbuffer */ + +#ifndef GLX_SGIX_fbconfig +#define GLX_SGIX_fbconfig 1 +typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; +#define GLX_WINDOW_BIT_SGIX 0x00000001 +#define GLX_PIXMAP_BIT_SGIX 0x00000002 +#define GLX_RGBA_BIT_SGIX 0x00000001 +#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 +#define GLX_DRAWABLE_TYPE_SGIX 0x8010 +#define GLX_RENDER_TYPE_SGIX 0x8011 +#define GLX_X_RENDERABLE_SGIX 0x8012 +#define GLX_FBCONFIG_ID_SGIX 0x8013 +#define GLX_RGBA_TYPE_SGIX 0x8014 +#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 +typedef int ( *PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value); +typedef GLXFBConfigSGIX *( *PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, int *attrib_list, int *nelements); +typedef GLXPixmap ( *PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap); +typedef GLXContext ( *PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct); +typedef XVisualInfo *( *PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config); +typedef GLXFBConfigSGIX ( *PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display *dpy, XVisualInfo *vis); +#ifdef GLX_GLXEXT_PROTOTYPES +int glXGetFBConfigAttribSGIX (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value); +GLXFBConfigSGIX *glXChooseFBConfigSGIX (Display *dpy, int screen, int *attrib_list, int *nelements); +GLXPixmap glXCreateGLXPixmapWithConfigSGIX (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap); +GLXContext glXCreateContextWithConfigSGIX (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct); +XVisualInfo *glXGetVisualFromFBConfigSGIX (Display *dpy, GLXFBConfigSGIX config); +GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX (Display *dpy, XVisualInfo *vis); +#endif +#endif /* GLX_SGIX_fbconfig */ + +#ifndef GLX_SGIX_hyperpipe +#define GLX_SGIX_hyperpipe 1 +typedef struct { + char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ + int networkId; +} GLXHyperpipeNetworkSGIX; +typedef struct { + char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ + int channel; + unsigned int participationType; + int timeSlice; +} GLXHyperpipeConfigSGIX; +typedef struct { + char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ + int srcXOrigin, srcYOrigin, srcWidth, srcHeight; + int destXOrigin, destYOrigin, destWidth, destHeight; +} GLXPipeRect; +typedef struct { + char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ + int XOrigin, YOrigin, maxHeight, maxWidth; +} GLXPipeRectLimits; +#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 +#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 +#define GLX_BAD_HYPERPIPE_SGIX 92 +#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 +#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 +#define GLX_PIPE_RECT_SGIX 0x00000001 +#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 +#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 +#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 +#define GLX_HYPERPIPE_ID_SGIX 0x8030 +typedef GLXHyperpipeNetworkSGIX *( *PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); +typedef int ( *PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); +typedef GLXHyperpipeConfigSGIX *( *PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); +typedef int ( *PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); +typedef int ( *PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); +typedef int ( *PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); +typedef int ( *PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); +typedef int ( *PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); +#ifdef GLX_GLXEXT_PROTOTYPES +GLXHyperpipeNetworkSGIX *glXQueryHyperpipeNetworkSGIX (Display *dpy, int *npipes); +int glXHyperpipeConfigSGIX (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); +GLXHyperpipeConfigSGIX *glXQueryHyperpipeConfigSGIX (Display *dpy, int hpId, int *npipes); +int glXDestroyHyperpipeConfigSGIX (Display *dpy, int hpId); +int glXBindHyperpipeSGIX (Display *dpy, int hpId); +int glXQueryHyperpipeBestAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); +int glXHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList); +int glXQueryHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); +#endif +#endif /* GLX_SGIX_hyperpipe */ + +#ifndef GLX_SGIX_pbuffer +#define GLX_SGIX_pbuffer 1 +#define GLX_PBUFFER_BIT_SGIX 0x00000004 +#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 +#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 +#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 +#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 +#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 +#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 +#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 +#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 +#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 +#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 +#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A +#define GLX_PRESERVED_CONTENTS_SGIX 0x801B +#define GLX_LARGEST_PBUFFER_SGIX 0x801C +#define GLX_WIDTH_SGIX 0x801D +#define GLX_HEIGHT_SGIX 0x801E +#define GLX_EVENT_MASK_SGIX 0x801F +#define GLX_DAMAGED_SGIX 0x8020 +#define GLX_SAVED_SGIX 0x8021 +#define GLX_WINDOW_SGIX 0x8022 +#define GLX_PBUFFER_SGIX 0x8023 +typedef GLXPbufferSGIX ( *PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list); +typedef void ( *PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf); +typedef int ( *PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value); +typedef void ( *PFNGLXSELECTEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long mask); +typedef void ( *PFNGLXGETSELECTEDEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long *mask); +#ifdef GLX_GLXEXT_PROTOTYPES +GLXPbufferSGIX glXCreateGLXPbufferSGIX (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list); +void glXDestroyGLXPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuf); +int glXQueryGLXPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value); +void glXSelectEventSGIX (Display *dpy, GLXDrawable drawable, unsigned long mask); +void glXGetSelectedEventSGIX (Display *dpy, GLXDrawable drawable, unsigned long *mask); +#endif +#endif /* GLX_SGIX_pbuffer */ + +#ifndef GLX_SGIX_swap_barrier +#define GLX_SGIX_swap_barrier 1 +typedef void ( *PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); +typedef Bool ( *PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); +#ifdef GLX_GLXEXT_PROTOTYPES +void glXBindSwapBarrierSGIX (Display *dpy, GLXDrawable drawable, int barrier); +Bool glXQueryMaxSwapBarriersSGIX (Display *dpy, int screen, int *max); +#endif +#endif /* GLX_SGIX_swap_barrier */ + +#ifndef GLX_SGIX_swap_group +#define GLX_SGIX_swap_group 1 +typedef void ( *PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); +#ifdef GLX_GLXEXT_PROTOTYPES +void glXJoinSwapGroupSGIX (Display *dpy, GLXDrawable drawable, GLXDrawable member); +#endif +#endif /* GLX_SGIX_swap_group */ + +#ifndef GLX_SGIX_video_resize +#define GLX_SGIX_video_resize 1 +#define GLX_SYNC_FRAME_SGIX 0x00000000 +#define GLX_SYNC_SWAP_SGIX 0x00000001 +typedef int ( *PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display *display, int screen, int channel, Window window); +typedef int ( *PFNGLXCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int x, int y, int w, int h); +typedef int ( *PFNGLXQUERYCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); +typedef int ( *PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display *display, int screen, int channel, int *x, int *y, int *w, int *h); +typedef int ( *PFNGLXCHANNELRECTSYNCSGIXPROC) (Display *display, int screen, int channel, GLenum synctype); +#ifdef GLX_GLXEXT_PROTOTYPES +int glXBindChannelToWindowSGIX (Display *display, int screen, int channel, Window window); +int glXChannelRectSGIX (Display *display, int screen, int channel, int x, int y, int w, int h); +int glXQueryChannelRectSGIX (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); +int glXQueryChannelDeltasSGIX (Display *display, int screen, int channel, int *x, int *y, int *w, int *h); +int glXChannelRectSyncSGIX (Display *display, int screen, int channel, GLenum synctype); +#endif +#endif /* GLX_SGIX_video_resize */ + +#ifndef GLX_SGIX_video_source +#define GLX_SGIX_video_source 1 +typedef XID GLXVideoSourceSGIX; +#ifdef _VL_H +typedef GLXVideoSourceSGIX ( *PFNGLXCREATEGLXVIDEOSOURCESGIXPROC) (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode); +typedef void ( *PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC) (Display *dpy, GLXVideoSourceSGIX glxvideosource); +#ifdef GLX_GLXEXT_PROTOTYPES +GLXVideoSourceSGIX glXCreateGLXVideoSourceSGIX (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode); +void glXDestroyGLXVideoSourceSGIX (Display *dpy, GLXVideoSourceSGIX glxvideosource); +#endif +#endif /* _VL_H */ +#endif /* GLX_SGIX_video_source */ + +#ifndef GLX_SGIX_visual_select_group +#define GLX_SGIX_visual_select_group 1 +#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 +#endif /* GLX_SGIX_visual_select_group */ + +#ifndef GLX_SGI_cushion +#define GLX_SGI_cushion 1 +typedef void ( *PFNGLXCUSHIONSGIPROC) (Display *dpy, Window window, float cushion); +#ifdef GLX_GLXEXT_PROTOTYPES +void glXCushionSGI (Display *dpy, Window window, float cushion); +#endif +#endif /* GLX_SGI_cushion */ + +#ifndef GLX_SGI_make_current_read +#define GLX_SGI_make_current_read 1 +typedef Bool ( *PFNGLXMAKECURRENTREADSGIPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef GLXDrawable ( *PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); +#ifdef GLX_GLXEXT_PROTOTYPES +Bool glXMakeCurrentReadSGI (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +GLXDrawable glXGetCurrentReadDrawableSGI (void); +#endif +#endif /* GLX_SGI_make_current_read */ + +#ifndef GLX_SGI_swap_control +#define GLX_SGI_swap_control 1 +typedef int ( *PFNGLXSWAPINTERVALSGIPROC) (int interval); +#ifdef GLX_GLXEXT_PROTOTYPES +int glXSwapIntervalSGI (int interval); +#endif +#endif /* GLX_SGI_swap_control */ + +#ifndef GLX_SGI_video_sync +#define GLX_SGI_video_sync 1 +typedef int ( *PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int *count); +typedef int ( *PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int *count); +#ifdef GLX_GLXEXT_PROTOTYPES +int glXGetVideoSyncSGI (unsigned int *count); +int glXWaitVideoSyncSGI (int divisor, int remainder, unsigned int *count); +#endif +#endif /* GLX_SGI_video_sync */ + +#ifndef GLX_SUN_get_transparent_index +#define GLX_SUN_get_transparent_index 1 +typedef Status ( *PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex); +#ifdef GLX_GLXEXT_PROTOTYPES +Status glXGetTransparentIndexSUN (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex); +#endif +#endif /* GLX_SUN_get_transparent_index */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/libs/glfw-3.0.4/deps/GL/wglext.h b/libs/glfw-3.0.4/deps/GL/wglext.h new file mode 100644 index 0000000..dc73a01 --- /dev/null +++ b/libs/glfw-3.0.4/deps/GL/wglext.h @@ -0,0 +1,833 @@ +#ifndef __wglext_h_ +#define __wglext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.opengl.org/registry/ +** +** Khronos $Revision: 23649 $ on $Date: 2013-10-23 00:21:49 -0700 (Wed, 23 Oct 2013) $ +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define WIN32_LEAN_AND_MEAN 1 +#include +#endif + +#define WGL_WGLEXT_VERSION 20130916 + +/* Generated C header for: + * API: wgl + * Versions considered: .* + * Versions emitted: _nomatch_^ + * Default extensions included: wgl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef WGL_ARB_buffer_region +#define WGL_ARB_buffer_region 1 +#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 +#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 +#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 +#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 +typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); +typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); +typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); +typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +#ifdef WGL_WGLEXT_PROTOTYPES +HANDLE WINAPI wglCreateBufferRegionARB (HDC hDC, int iLayerPlane, UINT uType); +VOID WINAPI wglDeleteBufferRegionARB (HANDLE hRegion); +BOOL WINAPI wglSaveBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height); +BOOL WINAPI wglRestoreBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +#endif +#endif /* WGL_ARB_buffer_region */ + +#ifndef WGL_ARB_create_context +#define WGL_ARB_create_context 1 +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define ERROR_INVALID_VERSION_ARB 0x2095 +typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList); +#ifdef WGL_WGLEXT_PROTOTYPES +HGLRC WINAPI wglCreateContextAttribsARB (HDC hDC, HGLRC hShareContext, const int *attribList); +#endif +#endif /* WGL_ARB_create_context */ + +#ifndef WGL_ARB_create_context_profile +#define WGL_ARB_create_context_profile 1 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define ERROR_INVALID_PROFILE_ARB 0x2096 +#endif /* WGL_ARB_create_context_profile */ + +#ifndef WGL_ARB_create_context_robustness +#define WGL_ARB_create_context_robustness 1 +#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 +#endif /* WGL_ARB_create_context_robustness */ + +#ifndef WGL_ARB_extensions_string +#define WGL_ARB_extensions_string 1 +typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); +#ifdef WGL_WGLEXT_PROTOTYPES +const char *WINAPI wglGetExtensionsStringARB (HDC hdc); +#endif +#endif /* WGL_ARB_extensions_string */ + +#ifndef WGL_ARB_framebuffer_sRGB +#define WGL_ARB_framebuffer_sRGB 1 +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 +#endif /* WGL_ARB_framebuffer_sRGB */ + +#ifndef WGL_ARB_make_current_read +#define WGL_ARB_make_current_read 1 +#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglMakeContextCurrentARB (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +HDC WINAPI wglGetCurrentReadDCARB (void); +#endif +#endif /* WGL_ARB_make_current_read */ + +#ifndef WGL_ARB_multisample +#define WGL_ARB_multisample 1 +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 +#endif /* WGL_ARB_multisample */ + +#ifndef WGL_ARB_pbuffer +#define WGL_ARB_pbuffer 1 +DECLARE_HANDLE(HPBUFFERARB); +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 +#define WGL_PBUFFER_LARGEST_ARB 0x2033 +#define WGL_PBUFFER_WIDTH_ARB 0x2034 +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 +#define WGL_PBUFFER_LOST_ARB 0x2036 +typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); +#ifdef WGL_WGLEXT_PROTOTYPES +HPBUFFERARB WINAPI wglCreatePbufferARB (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB hPbuffer); +int WINAPI wglReleasePbufferDCARB (HPBUFFERARB hPbuffer, HDC hDC); +BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB hPbuffer); +BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); +#endif +#endif /* WGL_ARB_pbuffer */ + +#ifndef WGL_ARB_pixel_format +#define WGL_ARB_pixel_format 1 +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_UNDEFINED_ARB 0x202A +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_TYPE_COLORINDEX_ARB 0x202C +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetPixelFormatAttribivARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); +BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); +BOOL WINAPI wglChoosePixelFormatARB (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#endif +#endif /* WGL_ARB_pixel_format */ + +#ifndef WGL_ARB_pixel_format_float +#define WGL_ARB_pixel_format_float 1 +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 +#endif /* WGL_ARB_pixel_format_float */ + +#ifndef WGL_ARB_render_texture +#define WGL_ARB_render_texture 1 +#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 +#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 +#define WGL_TEXTURE_FORMAT_ARB 0x2072 +#define WGL_TEXTURE_TARGET_ARB 0x2073 +#define WGL_MIPMAP_TEXTURE_ARB 0x2074 +#define WGL_TEXTURE_RGB_ARB 0x2075 +#define WGL_TEXTURE_RGBA_ARB 0x2076 +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 +#define WGL_TEXTURE_1D_ARB 0x2079 +#define WGL_TEXTURE_2D_ARB 0x207A +#define WGL_MIPMAP_LEVEL_ARB 0x207B +#define WGL_CUBE_MAP_FACE_ARB 0x207C +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 +#define WGL_FRONT_LEFT_ARB 0x2083 +#define WGL_FRONT_RIGHT_ARB 0x2084 +#define WGL_BACK_LEFT_ARB 0x2085 +#define WGL_BACK_RIGHT_ARB 0x2086 +#define WGL_AUX0_ARB 0x2087 +#define WGL_AUX1_ARB 0x2088 +#define WGL_AUX2_ARB 0x2089 +#define WGL_AUX3_ARB 0x208A +#define WGL_AUX4_ARB 0x208B +#define WGL_AUX5_ARB 0x208C +#define WGL_AUX6_ARB 0x208D +#define WGL_AUX7_ARB 0x208E +#define WGL_AUX8_ARB 0x208F +#define WGL_AUX9_ARB 0x2090 +typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglBindTexImageARB (HPBUFFERARB hPbuffer, int iBuffer); +BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB hPbuffer, int iBuffer); +BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB hPbuffer, const int *piAttribList); +#endif +#endif /* WGL_ARB_render_texture */ + +#ifndef WGL_ARB_robustness_application_isolation +#define WGL_ARB_robustness_application_isolation 1 +#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 +#endif /* WGL_ARB_robustness_application_isolation */ + +#ifndef WGL_ARB_robustness_share_group_isolation +#define WGL_ARB_robustness_share_group_isolation 1 +#endif /* WGL_ARB_robustness_share_group_isolation */ + +#ifndef WGL_3DFX_multisample +#define WGL_3DFX_multisample 1 +#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 +#define WGL_SAMPLES_3DFX 0x2061 +#endif /* WGL_3DFX_multisample */ + +#ifndef WGL_3DL_stereo_control +#define WGL_3DL_stereo_control 1 +#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 +#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 +#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 +#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 +typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglSetStereoEmitterState3DL (HDC hDC, UINT uState); +#endif +#endif /* WGL_3DL_stereo_control */ + +#ifndef WGL_AMD_gpu_association +#define WGL_AMD_gpu_association 1 +#define WGL_GPU_VENDOR_AMD 0x1F00 +#define WGL_GPU_RENDERER_STRING_AMD 0x1F01 +#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define WGL_GPU_RAM_AMD 0x21A3 +#define WGL_GPU_CLOCK_AMD 0x21A4 +#define WGL_GPU_NUM_PIPES_AMD 0x21A5 +#define WGL_GPU_NUM_SIMD_AMD 0x21A6 +#define WGL_GPU_NUM_RB_AMD 0x21A7 +#define WGL_GPU_NUM_SPI_AMD 0x21A8 +typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids); +typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, int property, GLenum dataType, UINT size, void *data); +typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int *attribList); +typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); +typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); +typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef WGL_WGLEXT_PROTOTYPES +UINT WINAPI wglGetGPUIDsAMD (UINT maxCount, UINT *ids); +INT WINAPI wglGetGPUInfoAMD (UINT id, int property, GLenum dataType, UINT size, void *data); +UINT WINAPI wglGetContextGPUIDAMD (HGLRC hglrc); +HGLRC WINAPI wglCreateAssociatedContextAMD (UINT id); +HGLRC WINAPI wglCreateAssociatedContextAttribsAMD (UINT id, HGLRC hShareContext, const int *attribList); +BOOL WINAPI wglDeleteAssociatedContextAMD (HGLRC hglrc); +BOOL WINAPI wglMakeAssociatedContextCurrentAMD (HGLRC hglrc); +HGLRC WINAPI wglGetCurrentAssociatedContextAMD (void); +VOID WINAPI wglBlitContextFramebufferAMD (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* WGL_AMD_gpu_association */ + +#ifndef WGL_ATI_pixel_format_float +#define WGL_ATI_pixel_format_float 1 +#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 +#endif /* WGL_ATI_pixel_format_float */ + +#ifndef WGL_EXT_create_context_es2_profile +#define WGL_EXT_create_context_es2_profile 1 +#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 +#endif /* WGL_EXT_create_context_es2_profile */ + +#ifndef WGL_EXT_create_context_es_profile +#define WGL_EXT_create_context_es_profile 1 +#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 +#endif /* WGL_EXT_create_context_es_profile */ + +#ifndef WGL_EXT_depth_float +#define WGL_EXT_depth_float 1 +#define WGL_DEPTH_FLOAT_EXT 0x2040 +#endif /* WGL_EXT_depth_float */ + +#ifndef WGL_EXT_display_color_table +#define WGL_EXT_display_color_table 1 +typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length); +typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); +#ifdef WGL_WGLEXT_PROTOTYPES +GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort id); +GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *table, GLuint length); +GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort id); +VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort id); +#endif +#endif /* WGL_EXT_display_color_table */ + +#ifndef WGL_EXT_extensions_string +#define WGL_EXT_extensions_string 1 +typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); +#ifdef WGL_WGLEXT_PROTOTYPES +const char *WINAPI wglGetExtensionsStringEXT (void); +#endif +#endif /* WGL_EXT_extensions_string */ + +#ifndef WGL_EXT_framebuffer_sRGB +#define WGL_EXT_framebuffer_sRGB 1 +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 +#endif /* WGL_EXT_framebuffer_sRGB */ + +#ifndef WGL_EXT_make_current_read +#define WGL_EXT_make_current_read 1 +#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglMakeContextCurrentEXT (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +HDC WINAPI wglGetCurrentReadDCEXT (void); +#endif +#endif /* WGL_EXT_make_current_read */ + +#ifndef WGL_EXT_multisample +#define WGL_EXT_multisample 1 +#define WGL_SAMPLE_BUFFERS_EXT 0x2041 +#define WGL_SAMPLES_EXT 0x2042 +#endif /* WGL_EXT_multisample */ + +#ifndef WGL_EXT_pbuffer +#define WGL_EXT_pbuffer 1 +DECLARE_HANDLE(HPBUFFEREXT); +#define WGL_DRAW_TO_PBUFFER_EXT 0x202D +#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E +#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 +#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 +#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 +#define WGL_PBUFFER_LARGEST_EXT 0x2033 +#define WGL_PBUFFER_WIDTH_EXT 0x2034 +#define WGL_PBUFFER_HEIGHT_EXT 0x2035 +typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); +#ifdef WGL_WGLEXT_PROTOTYPES +HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT hPbuffer); +int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT hPbuffer, HDC hDC); +BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT hPbuffer); +BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); +#endif +#endif /* WGL_EXT_pbuffer */ + +#ifndef WGL_EXT_pixel_format +#define WGL_EXT_pixel_format 1 +#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 +#define WGL_DRAW_TO_WINDOW_EXT 0x2001 +#define WGL_DRAW_TO_BITMAP_EXT 0x2002 +#define WGL_ACCELERATION_EXT 0x2003 +#define WGL_NEED_PALETTE_EXT 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 +#define WGL_SWAP_METHOD_EXT 0x2007 +#define WGL_NUMBER_OVERLAYS_EXT 0x2008 +#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 +#define WGL_TRANSPARENT_EXT 0x200A +#define WGL_TRANSPARENT_VALUE_EXT 0x200B +#define WGL_SHARE_DEPTH_EXT 0x200C +#define WGL_SHARE_STENCIL_EXT 0x200D +#define WGL_SHARE_ACCUM_EXT 0x200E +#define WGL_SUPPORT_GDI_EXT 0x200F +#define WGL_SUPPORT_OPENGL_EXT 0x2010 +#define WGL_DOUBLE_BUFFER_EXT 0x2011 +#define WGL_STEREO_EXT 0x2012 +#define WGL_PIXEL_TYPE_EXT 0x2013 +#define WGL_COLOR_BITS_EXT 0x2014 +#define WGL_RED_BITS_EXT 0x2015 +#define WGL_RED_SHIFT_EXT 0x2016 +#define WGL_GREEN_BITS_EXT 0x2017 +#define WGL_GREEN_SHIFT_EXT 0x2018 +#define WGL_BLUE_BITS_EXT 0x2019 +#define WGL_BLUE_SHIFT_EXT 0x201A +#define WGL_ALPHA_BITS_EXT 0x201B +#define WGL_ALPHA_SHIFT_EXT 0x201C +#define WGL_ACCUM_BITS_EXT 0x201D +#define WGL_ACCUM_RED_BITS_EXT 0x201E +#define WGL_ACCUM_GREEN_BITS_EXT 0x201F +#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 +#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 +#define WGL_DEPTH_BITS_EXT 0x2022 +#define WGL_STENCIL_BITS_EXT 0x2023 +#define WGL_AUX_BUFFERS_EXT 0x2024 +#define WGL_NO_ACCELERATION_EXT 0x2025 +#define WGL_GENERIC_ACCELERATION_EXT 0x2026 +#define WGL_FULL_ACCELERATION_EXT 0x2027 +#define WGL_SWAP_EXCHANGE_EXT 0x2028 +#define WGL_SWAP_COPY_EXT 0x2029 +#define WGL_SWAP_UNDEFINED_EXT 0x202A +#define WGL_TYPE_RGBA_EXT 0x202B +#define WGL_TYPE_COLORINDEX_EXT 0x202C +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); +BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues); +BOOL WINAPI wglChoosePixelFormatEXT (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#endif +#endif /* WGL_EXT_pixel_format */ + +#ifndef WGL_EXT_pixel_format_packed_float +#define WGL_EXT_pixel_format_packed_float 1 +#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 +#endif /* WGL_EXT_pixel_format_packed_float */ + +#ifndef WGL_EXT_swap_control +#define WGL_EXT_swap_control 1 +typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); +typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglSwapIntervalEXT (int interval); +int WINAPI wglGetSwapIntervalEXT (void); +#endif +#endif /* WGL_EXT_swap_control */ + +#ifndef WGL_EXT_swap_control_tear +#define WGL_EXT_swap_control_tear 1 +#endif /* WGL_EXT_swap_control_tear */ + +#ifndef WGL_I3D_digital_video_control +#define WGL_I3D_digital_video_control 1 +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 +#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 +#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 +typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); +typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC hDC, int iAttribute, int *piValue); +BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC hDC, int iAttribute, const int *piValue); +#endif +#endif /* WGL_I3D_digital_video_control */ + +#ifndef WGL_I3D_gamma +#define WGL_I3D_gamma 1 +#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E +#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetGammaTableParametersI3D (HDC hDC, int iAttribute, int *piValue); +BOOL WINAPI wglSetGammaTableParametersI3D (HDC hDC, int iAttribute, const int *piValue); +BOOL WINAPI wglGetGammaTableI3D (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); +BOOL WINAPI wglSetGammaTableI3D (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); +#endif +#endif /* WGL_I3D_gamma */ + +#ifndef WGL_I3D_genlock +#define WGL_I3D_genlock 1 +#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 +#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 +#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 +#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 +#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 +#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 +#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A +#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B +#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C +typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge); +typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay); +typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglEnableGenlockI3D (HDC hDC); +BOOL WINAPI wglDisableGenlockI3D (HDC hDC); +BOOL WINAPI wglIsEnabledGenlockI3D (HDC hDC, BOOL *pFlag); +BOOL WINAPI wglGenlockSourceI3D (HDC hDC, UINT uSource); +BOOL WINAPI wglGetGenlockSourceI3D (HDC hDC, UINT *uSource); +BOOL WINAPI wglGenlockSourceEdgeI3D (HDC hDC, UINT uEdge); +BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC hDC, UINT *uEdge); +BOOL WINAPI wglGenlockSampleRateI3D (HDC hDC, UINT uRate); +BOOL WINAPI wglGetGenlockSampleRateI3D (HDC hDC, UINT *uRate); +BOOL WINAPI wglGenlockSourceDelayI3D (HDC hDC, UINT uDelay); +BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC hDC, UINT *uDelay); +BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); +#endif +#endif /* WGL_I3D_genlock */ + +#ifndef WGL_I3D_image_buffer +#define WGL_I3D_image_buffer 1 +#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 +#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 +typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); +typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); +typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); +typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count); +#ifdef WGL_WGLEXT_PROTOTYPES +LPVOID WINAPI wglCreateImageBufferI3D (HDC hDC, DWORD dwSize, UINT uFlags); +BOOL WINAPI wglDestroyImageBufferI3D (HDC hDC, LPVOID pAddress); +BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); +BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC hDC, const LPVOID *pAddress, UINT count); +#endif +#endif /* WGL_I3D_image_buffer */ + +#ifndef WGL_I3D_swap_frame_lock +#define WGL_I3D_swap_frame_lock 1 +typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglEnableFrameLockI3D (void); +BOOL WINAPI wglDisableFrameLockI3D (void); +BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *pFlag); +BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *pFlag); +#endif +#endif /* WGL_I3D_swap_frame_lock */ + +#ifndef WGL_I3D_swap_frame_usage +#define WGL_I3D_swap_frame_usage 1 +typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage); +typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetFrameUsageI3D (float *pUsage); +BOOL WINAPI wglBeginFrameTrackingI3D (void); +BOOL WINAPI wglEndFrameTrackingI3D (void); +BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); +#endif +#endif /* WGL_I3D_swap_frame_usage */ + +#ifndef WGL_NV_DX_interop +#define WGL_NV_DX_interop 1 +#define WGL_ACCESS_READ_ONLY_NV 0x00000000 +#define WGL_ACCESS_READ_WRITE_NV 0x00000001 +#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002 +typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void *dxObject, HANDLE shareHandle); +typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void *dxDevice); +typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); +typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); +typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); +typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); +typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); +typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglDXSetResourceShareHandleNV (void *dxObject, HANDLE shareHandle); +HANDLE WINAPI wglDXOpenDeviceNV (void *dxDevice); +BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice); +HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); +BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject); +BOOL WINAPI wglDXObjectAccessNV (HANDLE hObject, GLenum access); +BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); +BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); +#endif +#endif /* WGL_NV_DX_interop */ + +#ifndef WGL_NV_DX_interop2 +#define WGL_NV_DX_interop2 1 +#endif /* WGL_NV_DX_interop2 */ + +#ifndef WGL_NV_copy_image +#define WGL_NV_copy_image 1 +typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglCopyImageSubDataNV (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* WGL_NV_copy_image */ + +#ifndef WGL_NV_delay_before_swap +#define WGL_NV_delay_before_swap 1 +typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglDelayBeforeSwapNV (HDC hDC, GLfloat seconds); +#endif +#endif /* WGL_NV_delay_before_swap */ + +#ifndef WGL_NV_float_buffer +#define WGL_NV_float_buffer 1 +#define WGL_FLOAT_COMPONENTS_NV 0x20B0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 +#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 +#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 +#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 +#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 +#endif /* WGL_NV_float_buffer */ + +#ifndef WGL_NV_gpu_affinity +#define WGL_NV_gpu_affinity 1 +DECLARE_HANDLE(HGPUNV); +struct _GPU_DEVICE { + DWORD cb; + CHAR DeviceName[32]; + CHAR DeviceString[128]; + DWORD Flags; + RECT rcVirtualScreen; +}; +typedef struct _GPU_DEVICE *PGPU_DEVICE; +#define ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 +#define ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 +typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); +typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); +typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu); +BOOL WINAPI wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +HDC WINAPI wglCreateAffinityDCNV (const HGPUNV *phGpuList); +BOOL WINAPI wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +BOOL WINAPI wglDeleteDCNV (HDC hdc); +#endif +#endif /* WGL_NV_gpu_affinity */ + +#ifndef WGL_NV_multisample_coverage +#define WGL_NV_multisample_coverage 1 +#define WGL_COVERAGE_SAMPLES_NV 0x2042 +#define WGL_COLOR_SAMPLES_NV 0x20B9 +#endif /* WGL_NV_multisample_coverage */ + +#ifndef WGL_NV_present_video +#define WGL_NV_present_video 1 +DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); +#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 +typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList); +typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); +typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int *piValue); +#ifdef WGL_WGLEXT_PROTOTYPES +int WINAPI wglEnumerateVideoDevicesNV (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList); +BOOL WINAPI wglBindVideoDeviceNV (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); +BOOL WINAPI wglQueryCurrentContextNV (int iAttribute, int *piValue); +#endif +#endif /* WGL_NV_present_video */ + +#ifndef WGL_NV_render_depth_texture +#define WGL_NV_render_depth_texture 1 +#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 +#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 +#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 +#define WGL_DEPTH_COMPONENT_NV 0x20A7 +#endif /* WGL_NV_render_depth_texture */ + +#ifndef WGL_NV_render_texture_rectangle +#define WGL_NV_render_texture_rectangle 1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 +#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 +#endif /* WGL_NV_render_texture_rectangle */ + +#ifndef WGL_NV_swap_group +#define WGL_NV_swap_group 1 +typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); +typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); +typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint *group, GLuint *barrier); +typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint *count); +typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglJoinSwapGroupNV (HDC hDC, GLuint group); +BOOL WINAPI wglBindSwapBarrierNV (GLuint group, GLuint barrier); +BOOL WINAPI wglQuerySwapGroupNV (HDC hDC, GLuint *group, GLuint *barrier); +BOOL WINAPI wglQueryMaxSwapGroupsNV (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); +BOOL WINAPI wglQueryFrameCountNV (HDC hDC, GLuint *count); +BOOL WINAPI wglResetFrameCountNV (HDC hDC); +#endif +#endif /* WGL_NV_swap_group */ + +#ifndef WGL_NV_vertex_array_range +#define WGL_NV_vertex_array_range 1 +typedef void *(WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); +typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); +#ifdef WGL_WGLEXT_PROTOTYPES +void *WINAPI wglAllocateMemoryNV (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); +void WINAPI wglFreeMemoryNV (void *pointer); +#endif +#endif /* WGL_NV_vertex_array_range */ + +#ifndef WGL_NV_video_capture +#define WGL_NV_video_capture 1 +DECLARE_HANDLE(HVIDEOINPUTDEVICENV); +#define WGL_UNIQUE_ID_NV 0x20CE +#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF +typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList); +typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglBindVideoCaptureDeviceNV (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +UINT WINAPI wglEnumerateVideoCaptureDevicesNV (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList); +BOOL WINAPI wglLockVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +BOOL WINAPI wglQueryVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); +BOOL WINAPI wglReleaseVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +#endif +#endif /* WGL_NV_video_capture */ + +#ifndef WGL_NV_video_output +#define WGL_NV_video_output 1 +DECLARE_HANDLE(HPVIDEODEV); +#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 +#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 +#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 +#define WGL_VIDEO_OUT_COLOR_NV 0x20C3 +#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 +#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 +#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define WGL_VIDEO_OUT_FRAME 0x20C8 +#define WGL_VIDEO_OUT_FIELD_1 0x20C9 +#define WGL_VIDEO_OUT_FIELD_2 0x20CA +#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB +#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC +typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); +typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); +typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetVideoDeviceNV (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); +BOOL WINAPI wglReleaseVideoDeviceNV (HPVIDEODEV hVideoDevice); +BOOL WINAPI wglBindVideoImageNV (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +BOOL WINAPI wglReleaseVideoImageNV (HPBUFFERARB hPbuffer, int iVideoBuffer); +BOOL WINAPI wglSendPbufferToVideoNV (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); +BOOL WINAPI wglGetVideoInfoNV (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +#endif +#endif /* WGL_NV_video_output */ + +#ifndef WGL_OML_sync_control +#define WGL_OML_sync_control 1 +typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator); +typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetSyncValuesOML (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); +BOOL WINAPI wglGetMscRateOML (HDC hdc, INT32 *numerator, INT32 *denominator); +INT64 WINAPI wglSwapBuffersMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +INT64 WINAPI wglSwapLayerBuffersMscOML (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +BOOL WINAPI wglWaitForMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); +BOOL WINAPI wglWaitForSbcOML (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); +#endif +#endif /* WGL_OML_sync_control */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/libs/glfw-3.0.4/deps/getopt.c b/libs/glfw-3.0.4/deps/getopt.c new file mode 100644 index 0000000..7b3decd --- /dev/null +++ b/libs/glfw-3.0.4/deps/getopt.c @@ -0,0 +1,267 @@ +/***************************************************************************** +* getopt.c - competent and free getopt library. +* $Header: /cvsroot/freegetopt/freegetopt/getopt.c,v 1.2 2003/10/26 03:10:20 vindaci Exp $ +* +* Copyright (c)2002-2003 Mark K. Kim +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions +* are met: +* +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in +* the documentation and/or other materials provided with the +* distribution. +* +* * Neither the original author of this software nor the names of its +* contributors may be used to endorse or promote products derived +* from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS +* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED +* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, +* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF +* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH +* DAMAGE. +*/ +#ifndef _CRT_SECURE_NO_WARNINGS +#define _CRT_SECURE_NO_WARNINGS +#endif + +#include +#include +#include +#include "getopt.h" + +/* 2013-01-06 Camilla Berglund + * + * Only define _CRT_SECURE_NO_WARNINGS if not already defined. + */ +/* 2012-08-12 Lambert Clara + * + * Constify third argument of getopt. + */ +/* 2011-07-27 Camilla Berglund + * + * Added _CRT_SECURE_NO_WARNINGS macro. + */ +/* 2009-10-12 Camilla Berglund + * + * Removed unused global static variable 'ID'. + */ + +char* optarg = NULL; +int optind = 0; +int opterr = 1; +int optopt = '?'; + + +static char** prev_argv = NULL; /* Keep a copy of argv and argc to */ +static int prev_argc = 0; /* tell if getopt params change */ +static int argv_index = 0; /* Option we're checking */ +static int argv_index2 = 0; /* Option argument we're checking */ +static int opt_offset = 0; /* Index into compounded "-option" */ +static int dashdash = 0; /* True if "--" option reached */ +static int nonopt = 0; /* How many nonopts we've found */ + +static void increment_index() +{ + /* Move onto the next option */ + if(argv_index < argv_index2) + { + while(prev_argv[++argv_index] && prev_argv[argv_index][0] != '-' + && argv_index < argv_index2+1); + } + else argv_index++; + opt_offset = 1; +} + + +/* +* Permutes argv[] so that the argument currently being processed is moved +* to the end. +*/ +static int permute_argv_once() +{ + /* Movability check */ + if(argv_index + nonopt >= prev_argc) return 1; + /* Move the current option to the end, bring the others to front */ + else + { + char* tmp = prev_argv[argv_index]; + + /* Move the data */ + memmove(&prev_argv[argv_index], &prev_argv[argv_index+1], + sizeof(char**) * (prev_argc - argv_index - 1)); + prev_argv[prev_argc - 1] = tmp; + + nonopt++; + return 0; + } +} + + +int getopt(int argc, char** argv, const char* optstr) +{ + int c = 0; + + /* If we have new argv, reinitialize */ + if(prev_argv != argv || prev_argc != argc) + { + /* Initialize variables */ + prev_argv = argv; + prev_argc = argc; + argv_index = 1; + argv_index2 = 1; + opt_offset = 1; + dashdash = 0; + nonopt = 0; + } + + /* Jump point in case we want to ignore the current argv_index */ + getopt_top: + + /* Misc. initializations */ + optarg = NULL; + + /* Dash-dash check */ + if(argv[argv_index] && !strcmp(argv[argv_index], "--")) + { + dashdash = 1; + increment_index(); + } + + /* If we're at the end of argv, that's it. */ + if(argv[argv_index] == NULL) + { + c = -1; + } + /* Are we looking at a string? Single dash is also a string */ + else if(dashdash || argv[argv_index][0] != '-' || !strcmp(argv[argv_index], "-")) + { + /* If we want a string... */ + if(optstr[0] == '-') + { + c = 1; + optarg = argv[argv_index]; + increment_index(); + } + /* If we really don't want it (we're in POSIX mode), we're done */ + else if(optstr[0] == '+' || getenv("POSIXLY_CORRECT")) + { + c = -1; + + /* Everything else is a non-opt argument */ + nonopt = argc - argv_index; + } + /* If we mildly don't want it, then move it back */ + else + { + if(!permute_argv_once()) goto getopt_top; + else c = -1; + } + } + /* Otherwise we're looking at an option */ + else + { + char* opt_ptr = NULL; + + /* Grab the option */ + c = argv[argv_index][opt_offset++]; + + /* Is the option in the optstr? */ + if(optstr[0] == '-') opt_ptr = strchr(optstr+1, c); + else opt_ptr = strchr(optstr, c); + /* Invalid argument */ + if(!opt_ptr) + { + if(opterr) + { + fprintf(stderr, "%s: invalid option -- %c\n", argv[0], c); + } + + optopt = c; + c = '?'; + + /* Move onto the next option */ + increment_index(); + } + /* Option takes argument */ + else if(opt_ptr[1] == ':') + { + /* ie, -oARGUMENT, -xxxoARGUMENT, etc. */ + if(argv[argv_index][opt_offset] != '\0') + { + optarg = &argv[argv_index][opt_offset]; + increment_index(); + } + /* ie, -o ARGUMENT (only if it's a required argument) */ + else if(opt_ptr[2] != ':') + { + /* One of those "you're not expected to understand this" moment */ + if(argv_index2 < argv_index) argv_index2 = argv_index; + while(argv[++argv_index2] && argv[argv_index2][0] == '-'); + optarg = argv[argv_index2]; + + /* Don't cross into the non-option argument list */ + if(argv_index2 + nonopt >= prev_argc) optarg = NULL; + + /* Move onto the next option */ + increment_index(); + } + else + { + /* Move onto the next option */ + increment_index(); + } + + /* In case we got no argument for an option with required argument */ + if(optarg == NULL && opt_ptr[2] != ':') + { + optopt = c; + c = '?'; + + if(opterr) + { + fprintf(stderr,"%s: option requires an argument -- %c\n", + argv[0], optopt); + } + } + } + /* Option does not take argument */ + else + { + /* Next argv_index */ + if(argv[argv_index][opt_offset] == '\0') + { + increment_index(); + } + } + } + + /* Calculate optind */ + if(c == -1) + { + optind = argc - nonopt; + } + else + { + optind = argv_index; + } + + return c; +} + + +/* vim:ts=3 +*/ diff --git a/libs/glfw-3.0.4/deps/getopt.h b/libs/glfw-3.0.4/deps/getopt.h new file mode 100644 index 0000000..6d2e4af --- /dev/null +++ b/libs/glfw-3.0.4/deps/getopt.h @@ -0,0 +1,63 @@ +/***************************************************************************** +* getopt.h - competent and free getopt library. +* $Header: /cvsroot/freegetopt/freegetopt/getopt.h,v 1.2 2003/10/26 03:10:20 vindaci Exp $ +* +* Copyright (c)2002-2003 Mark K. Kim +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions +* are met: +* +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in +* the documentation and/or other materials provided with the +* distribution. +* +* * Neither the original author of this software nor the names of its +* contributors may be used to endorse or promote products derived +* from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS +* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED +* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, +* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF +* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH +* DAMAGE. +*/ +#ifndef GETOPT_H_ +#define GETOPT_H_ + + +#ifdef __cplusplus +extern "C" { +#endif + + +extern char* optarg; +extern int optind; +extern int opterr; +extern int optopt; + +int getopt(int argc, char** argv, const char* optstr); + + +#ifdef __cplusplus +} +#endif + + +#endif /* GETOPT_H_ */ + + +/* vim:ts=3 +*/ diff --git a/libs/glfw-3.0.4/deps/tinycthread.c b/libs/glfw-3.0.4/deps/tinycthread.c new file mode 100644 index 0000000..670857e --- /dev/null +++ b/libs/glfw-3.0.4/deps/tinycthread.c @@ -0,0 +1,593 @@ +/* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; -*- +Copyright (c) 2012 Marcus Geelnard + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. +*/ + +/* 2013-01-06 Camilla Berglund + * + * Added casts from time_t to DWORD to avoid warnings on VC++. + */ + +#include "tinycthread.h" +#include + +/* Platform specific includes */ +#if defined(_TTHREAD_POSIX_) + #include + #include + #include + #include + #include +#elif defined(_TTHREAD_WIN32_) + #include + #include +#endif + +/* Standard, good-to-have defines */ +#ifndef NULL + #define NULL (void*)0 +#endif +#ifndef TRUE + #define TRUE 1 +#endif +#ifndef FALSE + #define FALSE 0 +#endif + +int mtx_init(mtx_t *mtx, int type) +{ +#if defined(_TTHREAD_WIN32_) + mtx->mAlreadyLocked = FALSE; + mtx->mRecursive = type & mtx_recursive; + InitializeCriticalSection(&mtx->mHandle); + return thrd_success; +#else + int ret; + pthread_mutexattr_t attr; + pthread_mutexattr_init(&attr); + if (type & mtx_recursive) + { + pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE); + } + ret = pthread_mutex_init(mtx, &attr); + pthread_mutexattr_destroy(&attr); + return ret == 0 ? thrd_success : thrd_error; +#endif +} + +void mtx_destroy(mtx_t *mtx) +{ +#if defined(_TTHREAD_WIN32_) + DeleteCriticalSection(&mtx->mHandle); +#else + pthread_mutex_destroy(mtx); +#endif +} + +int mtx_lock(mtx_t *mtx) +{ +#if defined(_TTHREAD_WIN32_) + EnterCriticalSection(&mtx->mHandle); + if (!mtx->mRecursive) + { + while(mtx->mAlreadyLocked) Sleep(1000); /* Simulate deadlock... */ + mtx->mAlreadyLocked = TRUE; + } + return thrd_success; +#else + return pthread_mutex_lock(mtx) == 0 ? thrd_success : thrd_error; +#endif +} + +int mtx_timedlock(mtx_t *mtx, const struct timespec *ts) +{ + /* FIXME! */ + (void)mtx; + (void)ts; + return thrd_error; +} + +int mtx_trylock(mtx_t *mtx) +{ +#if defined(_TTHREAD_WIN32_) + int ret = TryEnterCriticalSection(&mtx->mHandle) ? thrd_success : thrd_busy; + if ((!mtx->mRecursive) && (ret == thrd_success) && mtx->mAlreadyLocked) + { + LeaveCriticalSection(&mtx->mHandle); + ret = thrd_busy; + } + return ret; +#else + return (pthread_mutex_trylock(mtx) == 0) ? thrd_success : thrd_busy; +#endif +} + +int mtx_unlock(mtx_t *mtx) +{ +#if defined(_TTHREAD_WIN32_) + mtx->mAlreadyLocked = FALSE; + LeaveCriticalSection(&mtx->mHandle); + return thrd_success; +#else + return pthread_mutex_unlock(mtx) == 0 ? thrd_success : thrd_error;; +#endif +} + +#if defined(_TTHREAD_WIN32_) +#define _CONDITION_EVENT_ONE 0 +#define _CONDITION_EVENT_ALL 1 +#endif + +int cnd_init(cnd_t *cond) +{ +#if defined(_TTHREAD_WIN32_) + cond->mWaitersCount = 0; + + /* Init critical section */ + InitializeCriticalSection(&cond->mWaitersCountLock); + + /* Init events */ + cond->mEvents[_CONDITION_EVENT_ONE] = CreateEvent(NULL, FALSE, FALSE, NULL); + if (cond->mEvents[_CONDITION_EVENT_ONE] == NULL) + { + cond->mEvents[_CONDITION_EVENT_ALL] = NULL; + return thrd_error; + } + cond->mEvents[_CONDITION_EVENT_ALL] = CreateEvent(NULL, TRUE, FALSE, NULL); + if (cond->mEvents[_CONDITION_EVENT_ALL] == NULL) + { + CloseHandle(cond->mEvents[_CONDITION_EVENT_ONE]); + cond->mEvents[_CONDITION_EVENT_ONE] = NULL; + return thrd_error; + } + + return thrd_success; +#else + return pthread_cond_init(cond, NULL) == 0 ? thrd_success : thrd_error; +#endif +} + +void cnd_destroy(cnd_t *cond) +{ +#if defined(_TTHREAD_WIN32_) + if (cond->mEvents[_CONDITION_EVENT_ONE] != NULL) + { + CloseHandle(cond->mEvents[_CONDITION_EVENT_ONE]); + } + if (cond->mEvents[_CONDITION_EVENT_ALL] != NULL) + { + CloseHandle(cond->mEvents[_CONDITION_EVENT_ALL]); + } + DeleteCriticalSection(&cond->mWaitersCountLock); +#else + pthread_cond_destroy(cond); +#endif +} + +int cnd_signal(cnd_t *cond) +{ +#if defined(_TTHREAD_WIN32_) + int haveWaiters; + + /* Are there any waiters? */ + EnterCriticalSection(&cond->mWaitersCountLock); + haveWaiters = (cond->mWaitersCount > 0); + LeaveCriticalSection(&cond->mWaitersCountLock); + + /* If we have any waiting threads, send them a signal */ + if(haveWaiters) + { + if (SetEvent(cond->mEvents[_CONDITION_EVENT_ONE]) == 0) + { + return thrd_error; + } + } + + return thrd_success; +#else + return pthread_cond_signal(cond) == 0 ? thrd_success : thrd_error; +#endif +} + +int cnd_broadcast(cnd_t *cond) +{ +#if defined(_TTHREAD_WIN32_) + int haveWaiters; + + /* Are there any waiters? */ + EnterCriticalSection(&cond->mWaitersCountLock); + haveWaiters = (cond->mWaitersCount > 0); + LeaveCriticalSection(&cond->mWaitersCountLock); + + /* If we have any waiting threads, send them a signal */ + if(haveWaiters) + { + if (SetEvent(cond->mEvents[_CONDITION_EVENT_ALL]) == 0) + { + return thrd_error; + } + } + + return thrd_success; +#else + return pthread_cond_signal(cond) == 0 ? thrd_success : thrd_error; +#endif +} + +#if defined(_TTHREAD_WIN32_) +static int _cnd_timedwait_win32(cnd_t *cond, mtx_t *mtx, DWORD timeout) +{ + int result, lastWaiter; + + /* Increment number of waiters */ + EnterCriticalSection(&cond->mWaitersCountLock); + ++ cond->mWaitersCount; + LeaveCriticalSection(&cond->mWaitersCountLock); + + /* Release the mutex while waiting for the condition (will decrease + the number of waiters when done)... */ + mtx_unlock(mtx); + + /* Wait for either event to become signaled due to cnd_signal() or + cnd_broadcast() being called */ + result = WaitForMultipleObjects(2, cond->mEvents, FALSE, timeout); + if (result == WAIT_TIMEOUT) + { + return thrd_timeout; + } + else if (result == (int)WAIT_FAILED) + { + return thrd_error; + } + + /* Check if we are the last waiter */ + EnterCriticalSection(&cond->mWaitersCountLock); + -- cond->mWaitersCount; + lastWaiter = (result == (WAIT_OBJECT_0 + _CONDITION_EVENT_ALL)) && + (cond->mWaitersCount == 0); + LeaveCriticalSection(&cond->mWaitersCountLock); + + /* If we are the last waiter to be notified to stop waiting, reset the event */ + if (lastWaiter) + { + if (ResetEvent(cond->mEvents[_CONDITION_EVENT_ALL]) == 0) + { + return thrd_error; + } + } + + /* Re-acquire the mutex */ + mtx_lock(mtx); + + return thrd_success; +} +#endif + +int cnd_wait(cnd_t *cond, mtx_t *mtx) +{ +#if defined(_TTHREAD_WIN32_) + return _cnd_timedwait_win32(cond, mtx, INFINITE); +#else + return pthread_cond_wait(cond, mtx) == 0 ? thrd_success : thrd_error; +#endif +} + +int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts) +{ +#if defined(_TTHREAD_WIN32_) + struct timespec now; + if (clock_gettime(TIME_UTC, &now) == 0) + { + DWORD delta = (DWORD) ((ts->tv_sec - now.tv_sec) * 1000 + + (ts->tv_nsec - now.tv_nsec + 500000) / 1000000); + return _cnd_timedwait_win32(cond, mtx, delta); + } + else + return thrd_error; +#else + int ret; + ret = pthread_cond_timedwait(cond, mtx, ts); + if (ret == ETIMEDOUT) + { + return thrd_timeout; + } + return ret == 0 ? thrd_success : thrd_error; +#endif +} + + +/** Information to pass to the new thread (what to run). */ +typedef struct { + thrd_start_t mFunction; /**< Pointer to the function to be executed. */ + void * mArg; /**< Function argument for the thread function. */ +} _thread_start_info; + +/* Thread wrapper function. */ +#if defined(_TTHREAD_WIN32_) +static unsigned WINAPI _thrd_wrapper_function(void * aArg) +#elif defined(_TTHREAD_POSIX_) +static void * _thrd_wrapper_function(void * aArg) +#endif +{ + thrd_start_t fun; + void *arg; + int res; +#if defined(_TTHREAD_POSIX_) + void *pres; +#endif + + /* Get thread startup information */ + _thread_start_info *ti = (_thread_start_info *) aArg; + fun = ti->mFunction; + arg = ti->mArg; + + /* The thread is responsible for freeing the startup information */ + free((void *)ti); + + /* Call the actual client thread function */ + res = fun(arg); + +#if defined(_TTHREAD_WIN32_) + return res; +#else + pres = malloc(sizeof(int)); + if (pres != NULL) + { + *(int*)pres = res; + } + return pres; +#endif +} + +int thrd_create(thrd_t *thr, thrd_start_t func, void *arg) +{ + /* Fill out the thread startup information (passed to the thread wrapper, + which will eventually free it) */ + _thread_start_info* ti = (_thread_start_info*)malloc(sizeof(_thread_start_info)); + if (ti == NULL) + { + return thrd_nomem; + } + ti->mFunction = func; + ti->mArg = arg; + + /* Create the thread */ +#if defined(_TTHREAD_WIN32_) + *thr = (HANDLE)_beginthreadex(NULL, 0, _thrd_wrapper_function, (void *)ti, 0, NULL); +#elif defined(_TTHREAD_POSIX_) + if(pthread_create(thr, NULL, _thrd_wrapper_function, (void *)ti) != 0) + { + *thr = 0; + } +#endif + + /* Did we fail to create the thread? */ + if(!*thr) + { + free(ti); + return thrd_error; + } + + return thrd_success; +} + +thrd_t thrd_current(void) +{ +#if defined(_TTHREAD_WIN32_) + return GetCurrentThread(); +#else + return pthread_self(); +#endif +} + +int thrd_detach(thrd_t thr) +{ + /* FIXME! */ + (void)thr; + return thrd_error; +} + +int thrd_equal(thrd_t thr0, thrd_t thr1) +{ +#if defined(_TTHREAD_WIN32_) + return thr0 == thr1; +#else + return pthread_equal(thr0, thr1); +#endif +} + +void thrd_exit(int res) +{ +#if defined(_TTHREAD_WIN32_) + ExitThread(res); +#else + void *pres = malloc(sizeof(int)); + if (pres != NULL) + { + *(int*)pres = res; + } + pthread_exit(pres); +#endif +} + +int thrd_join(thrd_t thr, int *res) +{ +#if defined(_TTHREAD_WIN32_) + if (WaitForSingleObject(thr, INFINITE) == WAIT_FAILED) + { + return thrd_error; + } + if (res != NULL) + { + DWORD dwRes; + GetExitCodeThread(thr, &dwRes); + *res = dwRes; + } +#elif defined(_TTHREAD_POSIX_) + void *pres; + int ires = 0; + if (pthread_join(thr, &pres) != 0) + { + return thrd_error; + } + if (pres != NULL) + { + ires = *(int*)pres; + free(pres); + } + if (res != NULL) + { + *res = ires; + } +#endif + return thrd_success; +} + +int thrd_sleep(const struct timespec *time_point, struct timespec *remaining) +{ + struct timespec now; +#if defined(_TTHREAD_WIN32_) + DWORD delta; +#else + long delta; +#endif + + /* Get the current time */ + if (clock_gettime(TIME_UTC, &now) != 0) + return -2; // FIXME: Some specific error code? + +#if defined(_TTHREAD_WIN32_) + /* Delta in milliseconds */ + delta = (DWORD) ((time_point->tv_sec - now.tv_sec) * 1000 + + (time_point->tv_nsec - now.tv_nsec + 500000) / 1000000); + if (delta > 0) + { + Sleep(delta); + } +#else + /* Delta in microseconds */ + delta = (time_point->tv_sec - now.tv_sec) * 1000000L + + (time_point->tv_nsec - now.tv_nsec + 500L) / 1000L; + + /* On some systems, the usleep argument must be < 1000000 */ + while (delta > 999999L) + { + usleep(999999); + delta -= 999999L; + } + if (delta > 0L) + { + usleep((useconds_t)delta); + } +#endif + + /* We don't support waking up prematurely (yet) */ + if (remaining) + { + remaining->tv_sec = 0; + remaining->tv_nsec = 0; + } + return 0; +} + +void thrd_yield(void) +{ +#if defined(_TTHREAD_WIN32_) + Sleep(0); +#else + sched_yield(); +#endif +} + +int tss_create(tss_t *key, tss_dtor_t dtor) +{ +#if defined(_TTHREAD_WIN32_) + /* FIXME: The destructor function is not supported yet... */ + if (dtor != NULL) + { + return thrd_error; + } + *key = TlsAlloc(); + if (*key == TLS_OUT_OF_INDEXES) + { + return thrd_error; + } +#else + if (pthread_key_create(key, dtor) != 0) + { + return thrd_error; + } +#endif + return thrd_success; +} + +void tss_delete(tss_t key) +{ +#if defined(_TTHREAD_WIN32_) + TlsFree(key); +#else + pthread_key_delete(key); +#endif +} + +void *tss_get(tss_t key) +{ +#if defined(_TTHREAD_WIN32_) + return TlsGetValue(key); +#else + return pthread_getspecific(key); +#endif +} + +int tss_set(tss_t key, void *val) +{ +#if defined(_TTHREAD_WIN32_) + if (TlsSetValue(key, val) == 0) + { + return thrd_error; + } +#else + if (pthread_setspecific(key, val) != 0) + { + return thrd_error; + } +#endif + return thrd_success; +} + +#if defined(_TTHREAD_EMULATE_CLOCK_GETTIME_) +int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts) +{ +#if defined(_TTHREAD_WIN32_) + struct _timeb tb; + _ftime(&tb); + ts->tv_sec = (time_t)tb.time; + ts->tv_nsec = 1000000L * (long)tb.millitm; +#else + struct timeval tv; + gettimeofday(&tv, NULL); + ts->tv_sec = (time_t)tv.tv_sec; + ts->tv_nsec = 1000L * (long)tv.tv_usec; +#endif + return 0; +} +#endif // _TTHREAD_EMULATE_CLOCK_GETTIME_ + diff --git a/libs/glfw-3.0.4/deps/tinycthread.h b/libs/glfw-3.0.4/deps/tinycthread.h new file mode 100644 index 0000000..18451ef --- /dev/null +++ b/libs/glfw-3.0.4/deps/tinycthread.h @@ -0,0 +1,439 @@ +/* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; -*- +Copyright (c) 2012 Marcus Geelnard + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. +*/ + +#ifndef _TINYCTHREAD_H_ +#define _TINYCTHREAD_H_ + +/** +* @file +* @mainpage TinyCThread API Reference +* +* @section intro_sec Introduction +* TinyCThread is a minimal, portable implementation of basic threading +* classes for C. +* +* They closely mimic the functionality and naming of the C11 standard, and +* should be easily replaceable with the corresponding standard variants. +* +* @section port_sec Portability +* The Win32 variant uses the native Win32 API for implementing the thread +* classes, while for other systems, the POSIX threads API (pthread) is used. +* +* @section misc_sec Miscellaneous +* The following special keywords are available: #_Thread_local. +* +* For more detailed information, browse the different sections of this +* documentation. A good place to start is: +* tinycthread.h. +*/ + +/* Which platform are we on? */ +#if !defined(_TTHREAD_PLATFORM_DEFINED_) + #if defined(_WIN32) || defined(__WIN32__) || defined(__WINDOWS__) + #define _TTHREAD_WIN32_ + #else + #define _TTHREAD_POSIX_ + #endif + #define _TTHREAD_PLATFORM_DEFINED_ +#endif + +/* Activate some POSIX functionality (e.g. clock_gettime and recursive mutexes) */ +#if defined(_TTHREAD_POSIX_) + #undef _FEATURES_H + #if !defined(_GNU_SOURCE) + #define _GNU_SOURCE + #endif + #if !defined(_POSIX_C_SOURCE) || ((_POSIX_C_SOURCE - 0) < 199309L) + #undef _POSIX_C_SOURCE + #define _POSIX_C_SOURCE 199309L + #endif + #if !defined(_XOPEN_SOURCE) || ((_XOPEN_SOURCE - 0) < 500) + #undef _XOPEN_SOURCE + #define _XOPEN_SOURCE 500 + #endif +#endif + +/* Generic includes */ +#include + +/* Platform specific includes */ +#if defined(_TTHREAD_POSIX_) + #include +#elif defined(_TTHREAD_WIN32_) + #ifndef WIN32_LEAN_AND_MEAN + #define WIN32_LEAN_AND_MEAN + #define __UNDEF_LEAN_AND_MEAN + #endif + #include + #ifdef __UNDEF_LEAN_AND_MEAN + #undef WIN32_LEAN_AND_MEAN + #undef __UNDEF_LEAN_AND_MEAN + #endif +#endif + +/* Workaround for missing TIME_UTC: If time.h doesn't provide TIME_UTC, + it's quite likely that libc does not support it either. Hence, fall back to + the only other supported time specifier: CLOCK_REALTIME (and if that fails, + we're probably emulating clock_gettime anyway, so anything goes). */ +#ifndef TIME_UTC + #ifdef CLOCK_REALTIME + #define TIME_UTC CLOCK_REALTIME + #else + #define TIME_UTC 0 + #endif +#endif + +/* Workaround for missing clock_gettime (most Windows compilers, afaik) */ +#if defined(_TTHREAD_WIN32_) || defined(__APPLE_CC__) +#define _TTHREAD_EMULATE_CLOCK_GETTIME_ +/* Emulate struct timespec */ +#if defined(_TTHREAD_WIN32_) +struct _ttherad_timespec { + time_t tv_sec; + long tv_nsec; +}; +#define timespec _ttherad_timespec +#endif + +/* Emulate clockid_t */ +typedef int _tthread_clockid_t; +#define clockid_t _tthread_clockid_t + +/* Emulate clock_gettime */ +int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts); +#define clock_gettime _tthread_clock_gettime +#endif + + +/** TinyCThread version (major number). */ +#define TINYCTHREAD_VERSION_MAJOR 1 +/** TinyCThread version (minor number). */ +#define TINYCTHREAD_VERSION_MINOR 1 +/** TinyCThread version (full version). */ +#define TINYCTHREAD_VERSION (TINYCTHREAD_VERSION_MAJOR * 100 + TINYCTHREAD_VERSION_MINOR) + +/** +* @def _Thread_local +* Thread local storage keyword. +* A variable that is declared with the @c _Thread_local keyword makes the +* value of the variable local to each thread (known as thread-local storage, +* or TLS). Example usage: +* @code +* // This variable is local to each thread. +* _Thread_local int variable; +* @endcode +* @note The @c _Thread_local keyword is a macro that maps to the corresponding +* compiler directive (e.g. @c __declspec(thread)). +* @note This directive is currently not supported on Mac OS X (it will give +* a compiler error), since compile-time TLS is not supported in the Mac OS X +* executable format. Also, some older versions of MinGW (before GCC 4.x) do +* not support this directive. +* @hideinitializer +*/ + +/* FIXME: Check for a PROPER value of __STDC_VERSION__ to know if we have C11 */ +#if !(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201102L)) && !defined(_Thread_local) + #if defined(__GNUC__) || defined(__INTEL_COMPILER) || defined(__SUNPRO_CC) || defined(__IBMCPP__) + #define _Thread_local __thread + #else + #define _Thread_local __declspec(thread) + #endif +#endif + +/* Macros */ +#define TSS_DTOR_ITERATIONS 0 + +/* Function return values */ +#define thrd_error 0 /**< The requested operation failed */ +#define thrd_success 1 /**< The requested operation succeeded */ +#define thrd_timeout 2 /**< The time specified in the call was reached without acquiring the requested resource */ +#define thrd_busy 3 /**< The requested operation failed because a tesource requested by a test and return function is already in use */ +#define thrd_nomem 4 /**< The requested operation failed because it was unable to allocate memory */ + +/* Mutex types */ +#define mtx_plain 1 +#define mtx_timed 2 +#define mtx_try 4 +#define mtx_recursive 8 + +/* Mutex */ +#if defined(_TTHREAD_WIN32_) +typedef struct { + CRITICAL_SECTION mHandle; /* Critical section handle */ + int mAlreadyLocked; /* TRUE if the mutex is already locked */ + int mRecursive; /* TRUE if the mutex is recursive */ +} mtx_t; +#else +typedef pthread_mutex_t mtx_t; +#endif + +/** Create a mutex object. +* @param mtx A mutex object. +* @param type Bit-mask that must have one of the following six values: +* @li @c mtx_plain for a simple non-recursive mutex +* @li @c mtx_timed for a non-recursive mutex that supports timeout +* @li @c mtx_try for a non-recursive mutex that supports test and return +* @li @c mtx_plain | @c mtx_recursive (same as @c mtx_plain, but recursive) +* @li @c mtx_timed | @c mtx_recursive (same as @c mtx_timed, but recursive) +* @li @c mtx_try | @c mtx_recursive (same as @c mtx_try, but recursive) +* @return @ref thrd_success on success, or @ref thrd_error if the request could +* not be honored. +*/ +int mtx_init(mtx_t *mtx, int type); + +/** Release any resources used by the given mutex. +* @param mtx A mutex object. +*/ +void mtx_destroy(mtx_t *mtx); + +/** Lock the given mutex. +* Blocks until the given mutex can be locked. If the mutex is non-recursive, and +* the calling thread already has a lock on the mutex, this call will block +* forever. +* @param mtx A mutex object. +* @return @ref thrd_success on success, or @ref thrd_error if the request could +* not be honored. +*/ +int mtx_lock(mtx_t *mtx); + +/** NOT YET IMPLEMENTED. +*/ +int mtx_timedlock(mtx_t *mtx, const struct timespec *ts); + +/** Try to lock the given mutex. +* The specified mutex shall support either test and return or timeout. If the +* mutex is already locked, the function returns without blocking. +* @param mtx A mutex object. +* @return @ref thrd_success on success, or @ref thrd_busy if the resource +* requested is already in use, or @ref thrd_error if the request could not be +* honored. +*/ +int mtx_trylock(mtx_t *mtx); + +/** Unlock the given mutex. +* @param mtx A mutex object. +* @return @ref thrd_success on success, or @ref thrd_error if the request could +* not be honored. +*/ +int mtx_unlock(mtx_t *mtx); + +/* Condition variable */ +#if defined(_TTHREAD_WIN32_) +typedef struct { + HANDLE mEvents[2]; /* Signal and broadcast event HANDLEs. */ + unsigned int mWaitersCount; /* Count of the number of waiters. */ + CRITICAL_SECTION mWaitersCountLock; /* Serialize access to mWaitersCount. */ +} cnd_t; +#else +typedef pthread_cond_t cnd_t; +#endif + +/** Create a condition variable object. +* @param cond A condition variable object. +* @return @ref thrd_success on success, or @ref thrd_error if the request could +* not be honored. +*/ +int cnd_init(cnd_t *cond); + +/** Release any resources used by the given condition variable. +* @param cond A condition variable object. +*/ +void cnd_destroy(cnd_t *cond); + +/** Signal a condition variable. +* Unblocks one of the threads that are blocked on the given condition variable +* at the time of the call. If no threads are blocked on the condition variable +* at the time of the call, the function does nothing and return success. +* @param cond A condition variable object. +* @return @ref thrd_success on success, or @ref thrd_error if the request could +* not be honored. +*/ +int cnd_signal(cnd_t *cond); + +/** Broadcast a condition variable. +* Unblocks all of the threads that are blocked on the given condition variable +* at the time of the call. If no threads are blocked on the condition variable +* at the time of the call, the function does nothing and return success. +* @param cond A condition variable object. +* @return @ref thrd_success on success, or @ref thrd_error if the request could +* not be honored. +*/ +int cnd_broadcast(cnd_t *cond); + +/** Wait for a condition variable to become signaled. +* The function atomically unlocks the given mutex and endeavors to block until +* the given condition variable is signaled by a call to cnd_signal or to +* cnd_broadcast. When the calling thread becomes unblocked it locks the mutex +* before it returns. +* @param cond A condition variable object. +* @param mtx A mutex object. +* @return @ref thrd_success on success, or @ref thrd_error if the request could +* not be honored. +*/ +int cnd_wait(cnd_t *cond, mtx_t *mtx); + +/** Wait for a condition variable to become signaled. +* The function atomically unlocks the given mutex and endeavors to block until +* the given condition variable is signaled by a call to cnd_signal or to +* cnd_broadcast, or until after the specified time. When the calling thread +* becomes unblocked it locks the mutex before it returns. +* @param cond A condition variable object. +* @param mtx A mutex object. +* @param xt A point in time at which the request will time out (absolute time). +* @return @ref thrd_success upon success, or @ref thrd_timeout if the time +* specified in the call was reached without acquiring the requested resource, or +* @ref thrd_error if the request could not be honored. +*/ +int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts); + +/* Thread */ +#if defined(_TTHREAD_WIN32_) +typedef HANDLE thrd_t; +#else +typedef pthread_t thrd_t; +#endif + +/** Thread start function. +* Any thread that is started with the @ref thrd_create() function must be +* started through a function of this type. +* @param arg The thread argument (the @c arg argument of the corresponding +* @ref thrd_create() call). +* @return The thread return value, which can be obtained by another thread +* by using the @ref thrd_join() function. +*/ +typedef int (*thrd_start_t)(void *arg); + +/** Create a new thread. +* @param thr Identifier of the newly created thread. +* @param func A function pointer to the function that will be executed in +* the new thread. +* @param arg An argument to the thread function. +* @return @ref thrd_success on success, or @ref thrd_nomem if no memory could +* be allocated for the thread requested, or @ref thrd_error if the request +* could not be honored. +* @note A thread’s identifier may be reused for a different thread once the +* original thread has exited and either been detached or joined to another +* thread. +*/ +int thrd_create(thrd_t *thr, thrd_start_t func, void *arg); + +/** Identify the calling thread. +* @return The identifier of the calling thread. +*/ +thrd_t thrd_current(void); + +/** NOT YET IMPLEMENTED. +*/ +int thrd_detach(thrd_t thr); + +/** Compare two thread identifiers. +* The function determines if two thread identifiers refer to the same thread. +* @return Zero if the two thread identifiers refer to different threads. +* Otherwise a nonzero value is returned. +*/ +int thrd_equal(thrd_t thr0, thrd_t thr1); + +/** Terminate execution of the calling thread. +* @param res Result code of the calling thread. +*/ +void thrd_exit(int res); + +/** Wait for a thread to terminate. +* The function joins the given thread with the current thread by blocking +* until the other thread has terminated. +* @param thr The thread to join with. +* @param res If this pointer is not NULL, the function will store the result +* code of the given thread in the integer pointed to by @c res. +* @return @ref thrd_success on success, or @ref thrd_error if the request could +* not be honored. +*/ +int thrd_join(thrd_t thr, int *res); + +/** Put the calling thread to sleep. +* Suspend execution of the calling thread. +* @param time_point A point in time at which the thread will resume (absolute time). +* @param remaining If non-NULL, this parameter will hold the remaining time until +* time_point upon return. This will typically be zero, but if +* the thread was woken up by a signal that is not ignored before +* time_point was reached @c remaining will hold a positive +* time. +* @return 0 (zero) on successful sleep, or -1 if an interrupt occurred. +*/ +int thrd_sleep(const struct timespec *time_point, struct timespec *remaining); + +/** Yield execution to another thread. +* Permit other threads to run, even if the current thread would ordinarily +* continue to run. +*/ +void thrd_yield(void); + +/* Thread local storage */ +#if defined(_TTHREAD_WIN32_) +typedef DWORD tss_t; +#else +typedef pthread_key_t tss_t; +#endif + +/** Destructor function for a thread-specific storage. +* @param val The value of the destructed thread-specific storage. +*/ +typedef void (*tss_dtor_t)(void *val); + +/** Create a thread-specific storage. +* @param key The unique key identifier that will be set if the function is +* successful. +* @param dtor Destructor function. This can be NULL. +* @return @ref thrd_success on success, or @ref thrd_error if the request could +* not be honored. +* @note The destructor function is not supported under Windows. If @c dtor is +* not NULL when calling this function under Windows, the function will fail +* and return @ref thrd_error. +*/ +int tss_create(tss_t *key, tss_dtor_t dtor); + +/** Delete a thread-specific storage. +* The function releases any resources used by the given thread-specific +* storage. +* @param key The key that shall be deleted. +*/ +void tss_delete(tss_t key); + +/** Get the value for a thread-specific storage. +* @param key The thread-specific storage identifier. +* @return The value for the current thread held in the given thread-specific +* storage. +*/ +void *tss_get(tss_t key); + +/** Set the value for a thread-specific storage. +* @param key The thread-specific storage identifier. +* @param val The value of the thread-specific storage to set for the current +* thread. +* @return @ref thrd_success on success, or @ref thrd_error if the request could +* not be honored. +*/ +int tss_set(tss_t key, void *val); + + +#endif /* _TINYTHREAD_H_ */ + diff --git a/libs/glfw-3.0.4/docs/CMakeLists.txt b/libs/glfw-3.0.4/docs/CMakeLists.txt new file mode 100644 index 0000000..45a6162 --- /dev/null +++ b/libs/glfw-3.0.4/docs/CMakeLists.txt @@ -0,0 +1,5 @@ + +add_custom_target(docs ALL ${DOXYGEN_EXECUTABLE} + WORKING_DIRECTORY ${GLFW_BINARY_DIR}/docs + COMMENT "Generating HTML documentation" VERBATIM) + diff --git a/libs/glfw-3.0.4/docs/Doxyfile.in b/libs/glfw-3.0.4/docs/Doxyfile.in new file mode 100644 index 0000000..ed6c658 --- /dev/null +++ b/libs/glfw-3.0.4/docs/Doxyfile.in @@ -0,0 +1,1872 @@ +# Doxyfile 1.8.3.1 + +# This file describes the settings to be used by the documentation system +# doxygen (www.doxygen.org) for a project. +# +# All text after a hash (#) is considered a comment and will be ignored. +# The format is: +# TAG = value [value, ...] +# For lists items can also be appended using: +# TAG += value [value, ...] +# Values that contain spaces should be placed between quotes (" "). + +#--------------------------------------------------------------------------- +# Project related configuration options +#--------------------------------------------------------------------------- + +# This tag specifies the encoding used for all characters in the config file +# that follow. The default is UTF-8 which is also the encoding used for all +# text before the first occurrence of this tag. Doxygen uses libiconv (or the +# iconv built into libc) for the transcoding. See +# http://www.gnu.org/software/libiconv for the list of possible encodings. + +DOXYFILE_ENCODING = UTF-8 + +# The PROJECT_NAME tag is a single word (or sequence of words) that should +# identify the project. Note that if you do not use Doxywizard you need +# to put quotes around the project name if it contains spaces. + +PROJECT_NAME = "GLFW" + +# The PROJECT_NUMBER tag can be used to enter a project or revision number. +# This could be handy for archiving the generated documentation or +# if some version control system is used. + +PROJECT_NUMBER = @GLFW_VERSION_FULL@ + +# Using the PROJECT_BRIEF tag one can provide an optional one line description +# for a project that appears at the top of each page and should give viewer +# a quick idea about the purpose of the project. Keep the description short. + +PROJECT_BRIEF = "A multi-platform library for OpenGL, window and input" + +# With the PROJECT_LOGO tag one can specify an logo or icon that is +# included in the documentation. The maximum height of the logo should not +# exceed 55 pixels and the maximum width should not exceed 200 pixels. +# Doxygen will copy the logo to the output directory. + +PROJECT_LOGO = + +# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) +# base path where the generated documentation will be put. +# If a relative path is entered, it will be relative to the location +# where doxygen was started. If left blank the current directory will be used. + +OUTPUT_DIRECTORY = @GLFW_BINARY_DIR@/docs + +# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create +# 4096 sub-directories (in 2 levels) under the output directory of each output +# format and will distribute the generated files over these directories. +# Enabling this option can be useful when feeding doxygen a huge amount of +# source files, where putting all generated files in the same directory would +# otherwise cause performance problems for the file system. + +CREATE_SUBDIRS = NO + +# The OUTPUT_LANGUAGE tag is used to specify the language in which all +# documentation generated by doxygen is written. Doxygen will use this +# information to generate all constant output in the proper language. +# The default language is English, other supported languages are: +# Afrikaans, Arabic, Brazilian, Catalan, Chinese, Chinese-Traditional, +# Croatian, Czech, Danish, Dutch, Esperanto, Farsi, Finnish, French, German, +# Greek, Hungarian, Italian, Japanese, Japanese-en (Japanese with English +# messages), Korean, Korean-en, Lithuanian, Norwegian, Macedonian, Persian, +# Polish, Portuguese, Romanian, Russian, Serbian, Serbian-Cyrillic, Slovak, +# Slovene, Spanish, Swedish, Ukrainian, and Vietnamese. + +OUTPUT_LANGUAGE = English + +# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will +# include brief member descriptions after the members that are listed in +# the file and class documentation (similar to JavaDoc). +# Set to NO to disable this. + +BRIEF_MEMBER_DESC = YES + +# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend +# the brief description of a member or function before the detailed description. +# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the +# brief descriptions will be completely suppressed. + +REPEAT_BRIEF = NO + +# This tag implements a quasi-intelligent brief description abbreviator +# that is used to form the text in various listings. Each string +# in this list, if found as the leading text of the brief description, will be +# stripped from the text and the result after processing the whole list, is +# used as the annotated text. Otherwise, the brief description is used as-is. +# If left blank, the following values are used ("$name" is automatically +# replaced with the name of the entity): "The $name class" "The $name widget" +# "The $name file" "is" "provides" "specifies" "contains" +# "represents" "a" "an" "the" + +ABBREVIATE_BRIEF = + +# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then +# Doxygen will generate a detailed section even if there is only a brief +# description. + +ALWAYS_DETAILED_SEC = YES + +# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all +# inherited members of a class in the documentation of that class as if those +# members were ordinary class members. Constructors, destructors and assignment +# operators of the base classes will not be shown. + +INLINE_INHERITED_MEMB = NO + +# If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full +# path before files name in the file list and in the header files. If set +# to NO the shortest path that makes the file name unique will be used. + +FULL_PATH_NAMES = NO + +# If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag +# can be used to strip a user-defined part of the path. Stripping is +# only done if one of the specified strings matches the left-hand part of +# the path. The tag can be used to show relative paths in the file list. +# If left blank the directory from which doxygen is run is used as the +# path to strip. Note that you specify absolute paths here, but also +# relative paths, which will be relative from the directory where doxygen is +# started. + +STRIP_FROM_PATH = + +# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of +# the path mentioned in the documentation of a class, which tells +# the reader which header file to include in order to use a class. +# If left blank only the name of the header file containing the class +# definition is used. Otherwise one should specify the include paths that +# are normally passed to the compiler using the -I flag. + +STRIP_FROM_INC_PATH = + +# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter +# (but less readable) file names. This can be useful if your file system +# doesn't support long names like on DOS, Mac, or CD-ROM. + +SHORT_NAMES = NO + +# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen +# will interpret the first line (until the first dot) of a JavaDoc-style +# comment as the brief description. If set to NO, the JavaDoc +# comments will behave just like regular Qt-style comments +# (thus requiring an explicit @brief command for a brief description.) + +JAVADOC_AUTOBRIEF = NO + +# If the QT_AUTOBRIEF tag is set to YES then Doxygen will +# interpret the first line (until the first dot) of a Qt-style +# comment as the brief description. If set to NO, the comments +# will behave just like regular Qt-style comments (thus requiring +# an explicit \brief command for a brief description.) + +QT_AUTOBRIEF = NO + +# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen +# treat a multi-line C++ special comment block (i.e. a block of //! or /// +# comments) as a brief description. This used to be the default behaviour. +# The new default is to treat a multi-line C++ comment block as a detailed +# description. Set this tag to YES if you prefer the old behaviour instead. + +MULTILINE_CPP_IS_BRIEF = NO + +# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented +# member inherits the documentation from any documented member that it +# re-implements. + +INHERIT_DOCS = YES + +# If the SEPARATE_MEMBER_PAGES tag is set to YES, then doxygen will produce +# a new page for each member. If set to NO, the documentation of a member will +# be part of the file/class/namespace that contains it. + +SEPARATE_MEMBER_PAGES = NO + +# The TAB_SIZE tag can be used to set the number of spaces in a tab. +# Doxygen uses this value to replace tabs by spaces in code fragments. + +TAB_SIZE = 8 + +# This tag can be used to specify a number of aliases that acts +# as commands in the documentation. An alias has the form "name=value". +# For example adding "sideeffect=\par Side Effects:\n" will allow you to +# put the command \sideeffect (or @sideeffect) in the documentation, which +# will result in a user-defined paragraph with heading "Side Effects:". +# You can put \n's in the value part of an alias to insert newlines. + +ALIASES = + +# This tag can be used to specify a number of word-keyword mappings (TCL only). +# A mapping has the form "name=value". For example adding +# "class=itcl::class" will allow you to use the command class in the +# itcl::class meaning. + +TCL_SUBST = + +# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C +# sources only. Doxygen will then generate output that is more tailored for C. +# For instance, some of the names that are used will be different. The list +# of all members will be omitted, etc. + +OPTIMIZE_OUTPUT_FOR_C = YES + +# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java +# sources only. Doxygen will then generate output that is more tailored for +# Java. For instance, namespaces will be presented as packages, qualified +# scopes will look different, etc. + +OPTIMIZE_OUTPUT_JAVA = NO + +# Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran +# sources only. Doxygen will then generate output that is more tailored for +# Fortran. + +OPTIMIZE_FOR_FORTRAN = NO + +# Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL +# sources. Doxygen will then generate output that is tailored for +# VHDL. + +OPTIMIZE_OUTPUT_VHDL = NO + +# Doxygen selects the parser to use depending on the extension of the files it +# parses. With this tag you can assign which parser to use for a given +# extension. Doxygen has a built-in mapping, but you can override or extend it +# using this tag. The format is ext=language, where ext is a file extension, +# and language is one of the parsers supported by doxygen: IDL, Java, +# Javascript, CSharp, C, C++, D, PHP, Objective-C, Python, Fortran, VHDL, C, +# C++. For instance to make doxygen treat .inc files as Fortran files (default +# is PHP), and .f files as C (default is Fortran), use: inc=Fortran f=C. Note +# that for custom extensions you also need to set FILE_PATTERNS otherwise the +# files are not read by doxygen. + +EXTENSION_MAPPING = + +# If MARKDOWN_SUPPORT is enabled (the default) then doxygen pre-processes all +# comments according to the Markdown format, which allows for more readable +# documentation. See http://daringfireball.net/projects/markdown/ for details. +# The output of markdown processing is further processed by doxygen, so you +# can mix doxygen, HTML, and XML commands with Markdown formatting. +# Disable only in case of backward compatibilities issues. + +MARKDOWN_SUPPORT = YES + +# When enabled doxygen tries to link words that correspond to documented classes, +# or namespaces to their corresponding documentation. Such a link can be +# prevented in individual cases by by putting a % sign in front of the word or +# globally by setting AUTOLINK_SUPPORT to NO. + +AUTOLINK_SUPPORT = YES + +# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want +# to include (a tag file for) the STL sources as input, then you should +# set this tag to YES in order to let doxygen match functions declarations and +# definitions whose arguments contain STL classes (e.g. func(std::string); v.s. +# func(std::string) {}). This also makes the inheritance and collaboration +# diagrams that involve STL classes more complete and accurate. + +BUILTIN_STL_SUPPORT = NO + +# If you use Microsoft's C++/CLI language, you should set this option to YES to +# enable parsing support. + +CPP_CLI_SUPPORT = NO + +# Set the SIP_SUPPORT tag to YES if your project consists of sip sources only. +# Doxygen will parse them like normal C++ but will assume all classes use public +# instead of private inheritance when no explicit protection keyword is present. + +SIP_SUPPORT = NO + +# For Microsoft's IDL there are propget and propput attributes to indicate +# getter and setter methods for a property. Setting this option to YES (the +# default) will make doxygen replace the get and set methods by a property in +# the documentation. This will only work if the methods are indeed getting or +# setting a simple type. If this is not the case, or you want to show the +# methods anyway, you should set this option to NO. + +IDL_PROPERTY_SUPPORT = NO + +# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC +# tag is set to YES, then doxygen will reuse the documentation of the first +# member in the group (if any) for the other members of the group. By default +# all members of a group must be documented explicitly. + +DISTRIBUTE_GROUP_DOC = NO + +# Set the SUBGROUPING tag to YES (the default) to allow class member groups of +# the same type (for instance a group of public functions) to be put as a +# subgroup of that type (e.g. under the Public Functions section). Set it to +# NO to prevent subgrouping. Alternatively, this can be done per class using +# the \nosubgrouping command. + +SUBGROUPING = YES + +# When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and +# unions are shown inside the group in which they are included (e.g. using +# @ingroup) instead of on a separate page (for HTML and Man pages) or +# section (for LaTeX and RTF). + +INLINE_GROUPED_CLASSES = NO + +# When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and +# unions with only public data fields will be shown inline in the documentation +# of the scope in which they are defined (i.e. file, namespace, or group +# documentation), provided this scope is documented. If set to NO (the default), +# structs, classes, and unions are shown on a separate page (for HTML and Man +# pages) or section (for LaTeX and RTF). + +INLINE_SIMPLE_STRUCTS = NO + +# When TYPEDEF_HIDES_STRUCT is enabled, a typedef of a struct, union, or enum +# is documented as struct, union, or enum with the name of the typedef. So +# typedef struct TypeS {} TypeT, will appear in the documentation as a struct +# with name TypeT. When disabled the typedef will appear as a member of a file, +# namespace, or class. And the struct will be named TypeS. This can typically +# be useful for C code in case the coding convention dictates that all compound +# types are typedef'ed and only the typedef is referenced, never the tag name. + +TYPEDEF_HIDES_STRUCT = NO + +# Similar to the SYMBOL_CACHE_SIZE the size of the symbol lookup cache can be +# set using LOOKUP_CACHE_SIZE. This cache is used to resolve symbols given +# their name and scope. Since this can be an expensive process and often the +# same symbol appear multiple times in the code, doxygen keeps a cache of +# pre-resolved symbols. If the cache is too small doxygen will become slower. +# If the cache is too large, memory is wasted. The cache size is given by this +# formula: 2^(16+LOOKUP_CACHE_SIZE). The valid range is 0..9, the default is 0, +# corresponding to a cache size of 2^16 = 65536 symbols. + +LOOKUP_CACHE_SIZE = 0 + +#--------------------------------------------------------------------------- +# Build related configuration options +#--------------------------------------------------------------------------- + +# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in +# documentation are documented, even if no documentation was available. +# Private class members and static file members will be hidden unless +# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES + +EXTRACT_ALL = YES + +# If the EXTRACT_PRIVATE tag is set to YES all private members of a class +# will be included in the documentation. + +EXTRACT_PRIVATE = NO + +# If the EXTRACT_PACKAGE tag is set to YES all members with package or internal +# scope will be included in the documentation. + +EXTRACT_PACKAGE = NO + +# If the EXTRACT_STATIC tag is set to YES all static members of a file +# will be included in the documentation. + +EXTRACT_STATIC = NO + +# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs) +# defined locally in source files will be included in the documentation. +# If set to NO only classes defined in header files are included. + +EXTRACT_LOCAL_CLASSES = YES + +# This flag is only useful for Objective-C code. When set to YES local +# methods, which are defined in the implementation section but not in +# the interface are included in the documentation. +# If set to NO (the default) only methods in the interface are included. + +EXTRACT_LOCAL_METHODS = NO + +# If this flag is set to YES, the members of anonymous namespaces will be +# extracted and appear in the documentation as a namespace called +# 'anonymous_namespace{file}', where file will be replaced with the base +# name of the file that contains the anonymous namespace. By default +# anonymous namespaces are hidden. + +EXTRACT_ANON_NSPACES = NO + +# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all +# undocumented members of documented classes, files or namespaces. +# If set to NO (the default) these members will be included in the +# various overviews, but no documentation section is generated. +# This option has no effect if EXTRACT_ALL is enabled. + +HIDE_UNDOC_MEMBERS = NO + +# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all +# undocumented classes that are normally visible in the class hierarchy. +# If set to NO (the default) these classes will be included in the various +# overviews. This option has no effect if EXTRACT_ALL is enabled. + +HIDE_UNDOC_CLASSES = NO + +# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all +# friend (class|struct|union) declarations. +# If set to NO (the default) these declarations will be included in the +# documentation. + +HIDE_FRIEND_COMPOUNDS = NO + +# If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any +# documentation blocks found inside the body of a function. +# If set to NO (the default) these blocks will be appended to the +# function's detailed documentation block. + +HIDE_IN_BODY_DOCS = NO + +# The INTERNAL_DOCS tag determines if documentation +# that is typed after a \internal command is included. If the tag is set +# to NO (the default) then the documentation will be excluded. +# Set it to YES to include the internal documentation. + +INTERNAL_DOCS = NO + +# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate +# file names in lower-case letters. If set to YES upper-case letters are also +# allowed. This is useful if you have classes or files whose names only differ +# in case and if your file system supports case sensitive file names. Windows +# and Mac users are advised to set this option to NO. + +CASE_SENSE_NAMES = YES + +# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen +# will show members with their full class and namespace scopes in the +# documentation. If set to YES the scope will be hidden. + +HIDE_SCOPE_NAMES = NO + +# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen +# will put a list of the files that are included by a file in the documentation +# of that file. + +SHOW_INCLUDE_FILES = NO + +# If the FORCE_LOCAL_INCLUDES tag is set to YES then Doxygen +# will list include files with double quotes in the documentation +# rather than with sharp brackets. + +FORCE_LOCAL_INCLUDES = NO + +# If the INLINE_INFO tag is set to YES (the default) then a tag [inline] +# is inserted in the documentation for inline members. + +INLINE_INFO = YES + +# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen +# will sort the (detailed) documentation of file and class members +# alphabetically by member name. If set to NO the members will appear in +# declaration order. + +SORT_MEMBER_DOCS = YES + +# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the +# brief documentation of file, namespace and class members alphabetically +# by member name. If set to NO (the default) the members will appear in +# declaration order. + +SORT_BRIEF_DOCS = NO + +# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen +# will sort the (brief and detailed) documentation of class members so that +# constructors and destructors are listed first. If set to NO (the default) +# the constructors will appear in the respective orders defined by +# SORT_MEMBER_DOCS and SORT_BRIEF_DOCS. +# This tag will be ignored for brief docs if SORT_BRIEF_DOCS is set to NO +# and ignored for detailed docs if SORT_MEMBER_DOCS is set to NO. + +SORT_MEMBERS_CTORS_1ST = NO + +# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the +# hierarchy of group names into alphabetical order. If set to NO (the default) +# the group names will appear in their defined order. + +SORT_GROUP_NAMES = YES + +# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be +# sorted by fully-qualified names, including namespaces. If set to +# NO (the default), the class list will be sorted only by class name, +# not including the namespace part. +# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES. +# Note: This option applies only to the class list, not to the +# alphabetical list. + +SORT_BY_SCOPE_NAME = NO + +# If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to +# do proper type resolution of all parameters of a function it will reject a +# match between the prototype and the implementation of a member function even +# if there is only one candidate or it is obvious which candidate to choose +# by doing a simple string match. By disabling STRICT_PROTO_MATCHING doxygen +# will still accept a match between prototype and implementation in such cases. + +STRICT_PROTO_MATCHING = NO + +# The GENERATE_TODOLIST tag can be used to enable (YES) or +# disable (NO) the todo list. This list is created by putting \todo +# commands in the documentation. + +GENERATE_TODOLIST = YES + +# The GENERATE_TESTLIST tag can be used to enable (YES) or +# disable (NO) the test list. This list is created by putting \test +# commands in the documentation. + +GENERATE_TESTLIST = YES + +# The GENERATE_BUGLIST tag can be used to enable (YES) or +# disable (NO) the bug list. This list is created by putting \bug +# commands in the documentation. + +GENERATE_BUGLIST = YES + +# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or +# disable (NO) the deprecated list. This list is created by putting +# \deprecated commands in the documentation. + +GENERATE_DEPRECATEDLIST= YES + +# The ENABLED_SECTIONS tag can be used to enable conditional +# documentation sections, marked by \if section-label ... \endif +# and \cond section-label ... \endcond blocks. + +ENABLED_SECTIONS = + +# The MAX_INITIALIZER_LINES tag determines the maximum number of lines +# the initial value of a variable or macro consists of for it to appear in +# the documentation. If the initializer consists of more lines than specified +# here it will be hidden. Use a value of 0 to hide initializers completely. +# The appearance of the initializer of individual variables and macros in the +# documentation can be controlled using \showinitializer or \hideinitializer +# command in the documentation regardless of this setting. + +MAX_INITIALIZER_LINES = 30 + +# Set the SHOW_USED_FILES tag to NO to disable the list of files generated +# at the bottom of the documentation of classes and structs. If set to YES the +# list will mention the files that were used to generate the documentation. + +SHOW_USED_FILES = YES + +# Set the SHOW_FILES tag to NO to disable the generation of the Files page. +# This will remove the Files entry from the Quick Index and from the +# Folder Tree View (if specified). The default is YES. + +SHOW_FILES = YES + +# Set the SHOW_NAMESPACES tag to NO to disable the generation of the +# Namespaces page. +# This will remove the Namespaces entry from the Quick Index +# and from the Folder Tree View (if specified). The default is YES. + +SHOW_NAMESPACES = NO + +# The FILE_VERSION_FILTER tag can be used to specify a program or script that +# doxygen should invoke to get the current version for each file (typically from +# the version control system). Doxygen will invoke the program by executing (via +# popen()) the command , where is the value of +# the FILE_VERSION_FILTER tag, and is the name of an input file +# provided by doxygen. Whatever the program writes to standard output +# is used as the file version. See the manual for examples. + +FILE_VERSION_FILTER = + +# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed +# by doxygen. The layout file controls the global structure of the generated +# output files in an output format independent way. To create the layout file +# that represents doxygen's defaults, run doxygen with the -l option. +# You can optionally specify a file name after the option, if omitted +# DoxygenLayout.xml will be used as the name of the layout file. + +LAYOUT_FILE = + +# The CITE_BIB_FILES tag can be used to specify one or more bib files +# containing the references data. This must be a list of .bib files. The +# .bib extension is automatically appended if omitted. Using this command +# requires the bibtex tool to be installed. See also +# http://en.wikipedia.org/wiki/BibTeX for more info. For LaTeX the style +# of the bibliography can be controlled using LATEX_BIB_STYLE. To use this +# feature you need bibtex and perl available in the search path. Do not use +# file names with spaces, bibtex cannot handle them. + +CITE_BIB_FILES = + +#--------------------------------------------------------------------------- +# configuration options related to warning and progress messages +#--------------------------------------------------------------------------- + +# The QUIET tag can be used to turn on/off the messages that are generated +# by doxygen. Possible values are YES and NO. If left blank NO is used. + +QUIET = YES + +# The WARNINGS tag can be used to turn on/off the warning messages that are +# generated by doxygen. Possible values are YES and NO. If left blank +# NO is used. + +WARNINGS = YES + +# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings +# for undocumented members. If EXTRACT_ALL is set to YES then this flag will +# automatically be disabled. + +WARN_IF_UNDOCUMENTED = YES + +# If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for +# potential errors in the documentation, such as not documenting some +# parameters in a documented function, or documenting parameters that +# don't exist or using markup commands wrongly. + +WARN_IF_DOC_ERROR = YES + +# The WARN_NO_PARAMDOC option can be enabled to get warnings for +# functions that are documented, but have no documentation for their parameters +# or return value. If set to NO (the default) doxygen will only warn about +# wrong or incomplete parameter documentation, but not about the absence of +# documentation. + +WARN_NO_PARAMDOC = YES + +# The WARN_FORMAT tag determines the format of the warning messages that +# doxygen can produce. The string should contain the $file, $line, and $text +# tags, which will be replaced by the file and line number from which the +# warning originated and the warning text. Optionally the format may contain +# $version, which will be replaced by the version of the file (if it could +# be obtained via FILE_VERSION_FILTER) + +WARN_FORMAT = "$file:$line: $text" + +# The WARN_LOGFILE tag can be used to specify a file to which warning +# and error messages should be written. If left blank the output is written +# to stderr. + +WARN_LOGFILE = @GLFW_BINARY_DIR@/docs/warnings.txt + +#--------------------------------------------------------------------------- +# configuration options related to the input files +#--------------------------------------------------------------------------- + +# The INPUT tag can be used to specify the files and/or directories that contain +# documented source files. You may enter file names like "myfile.cpp" or +# directories like "/usr/src/myproject". Separate the files or directories +# with spaces. + +INPUT = @GLFW_INTERNAL_DOCS@ \ + @GLFW_SOURCE_DIR@/include/GLFW/glfw3.h \ + @GLFW_SOURCE_DIR@/include/GLFW/glfw3native.h \ + @GLFW_SOURCE_DIR@/docs/main.dox \ + @GLFW_SOURCE_DIR@/docs/news.dox \ + @GLFW_SOURCE_DIR@/docs/quick.dox \ + @GLFW_SOURCE_DIR@/docs/moving.dox \ + @GLFW_SOURCE_DIR@/docs/compile.dox \ + @GLFW_SOURCE_DIR@/docs/build.dox \ + @GLFW_SOURCE_DIR@/docs/context.dox \ + @GLFW_SOURCE_DIR@/docs/monitor.dox \ + @GLFW_SOURCE_DIR@/docs/window.dox \ + @GLFW_SOURCE_DIR@/docs/compat.dox + +# This tag can be used to specify the character encoding of the source files +# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is +# also the default input encoding. Doxygen uses libiconv (or the iconv built +# into libc) for the transcoding. See http://www.gnu.org/software/libiconv for +# the list of possible encodings. + +INPUT_ENCODING = UTF-8 + +# If the value of the INPUT tag contains directories, you can use the +# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp +# and *.h) to filter out the source-files in the directories. If left +# blank the following patterns are tested: +# *.c *.cc *.cxx *.cpp *.c++ *.d *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh +# *.hxx *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.dox *.py +# *.f90 *.f *.for *.vhd *.vhdl + +FILE_PATTERNS = *.h *.dox + +# The RECURSIVE tag can be used to turn specify whether or not subdirectories +# should be searched for input files as well. Possible values are YES and NO. +# If left blank NO is used. + +RECURSIVE = NO + +# The EXCLUDE tag can be used to specify files and/or directories that should be +# excluded from the INPUT source files. This way you can easily exclude a +# subdirectory from a directory tree whose root is specified with the INPUT tag. +# Note that relative paths are relative to the directory from which doxygen is +# run. + +EXCLUDE = + +# The EXCLUDE_SYMLINKS tag can be used to select whether or not files or +# directories that are symbolic links (a Unix file system feature) are excluded +# from the input. + +EXCLUDE_SYMLINKS = NO + +# If the value of the INPUT tag contains directories, you can use the +# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude +# certain files from those directories. Note that the wildcards are matched +# against the file with absolute path, so to exclude all test directories +# for example use the pattern */test/* + +EXCLUDE_PATTERNS = + +# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names +# (namespaces, classes, functions, etc.) that should be excluded from the +# output. The symbol name can be a fully qualified name, a word, or if the +# wildcard * is used, a substring. Examples: ANamespace, AClass, +# AClass::ANamespace, ANamespace::*Test + +EXCLUDE_SYMBOLS = APIENTRY GLFWAPI + +# The EXAMPLE_PATH tag can be used to specify one or more files or +# directories that contain example code fragments that are included (see +# the \include command). + +EXAMPLE_PATH = @GLFW_SOURCE_DIR@/examples + +# If the value of the EXAMPLE_PATH tag contains directories, you can use the +# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp +# and *.h) to filter out the source-files in the directories. If left +# blank all files are included. + +EXAMPLE_PATTERNS = + +# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be +# searched for input files to be used with the \include or \dontinclude +# commands irrespective of the value of the RECURSIVE tag. +# Possible values are YES and NO. If left blank NO is used. + +EXAMPLE_RECURSIVE = NO + +# The IMAGE_PATH tag can be used to specify one or more files or +# directories that contain image that are included in the documentation (see +# the \image command). + +IMAGE_PATH = + +# The INPUT_FILTER tag can be used to specify a program that doxygen should +# invoke to filter for each input file. Doxygen will invoke the filter program +# by executing (via popen()) the command , where +# is the value of the INPUT_FILTER tag, and is the name of an +# input file. Doxygen will then use the output that the filter program writes +# to standard output. +# If FILTER_PATTERNS is specified, this tag will be +# ignored. + +INPUT_FILTER = + +# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern +# basis. +# Doxygen will compare the file name with each pattern and apply the +# filter if there is a match. +# The filters are a list of the form: +# pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further +# info on how filters are used. If FILTER_PATTERNS is empty or if +# non of the patterns match the file name, INPUT_FILTER is applied. + +FILTER_PATTERNS = + +# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using +# INPUT_FILTER) will be used to filter the input files when producing source +# files to browse (i.e. when SOURCE_BROWSER is set to YES). + +FILTER_SOURCE_FILES = NO + +# The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file +# pattern. A pattern will override the setting for FILTER_PATTERN (if any) +# and it is also possible to disable source filtering for a specific pattern +# using *.ext= (so without naming a filter). This option only has effect when +# FILTER_SOURCE_FILES is enabled. + +FILTER_SOURCE_PATTERNS = + +# If the USE_MD_FILE_AS_MAINPAGE tag refers to the name of a markdown file that +# is part of the input, its contents will be placed on the main page (index.html). +# This can be useful if you have a project on for instance GitHub and want reuse +# the introduction page also for the doxygen output. + +USE_MDFILE_AS_MAINPAGE = + +#--------------------------------------------------------------------------- +# configuration options related to source browsing +#--------------------------------------------------------------------------- + +# If the SOURCE_BROWSER tag is set to YES then a list of source files will +# be generated. Documented entities will be cross-referenced with these sources. +# Note: To get rid of all source code in the generated output, make sure also +# VERBATIM_HEADERS is set to NO. + +SOURCE_BROWSER = NO + +# Setting the INLINE_SOURCES tag to YES will include the body +# of functions and classes directly in the documentation. + +INLINE_SOURCES = NO + +# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct +# doxygen to hide any special comment blocks from generated source code +# fragments. Normal C, C++ and Fortran comments will always remain visible. + +STRIP_CODE_COMMENTS = YES + +# If the REFERENCED_BY_RELATION tag is set to YES +# then for each documented function all documented +# functions referencing it will be listed. + +REFERENCED_BY_RELATION = NO + +# If the REFERENCES_RELATION tag is set to YES +# then for each documented function all documented entities +# called/used by that function will be listed. + +REFERENCES_RELATION = NO + +# If the REFERENCES_LINK_SOURCE tag is set to YES (the default) +# and SOURCE_BROWSER tag is set to YES, then the hyperlinks from +# functions in REFERENCES_RELATION and REFERENCED_BY_RELATION lists will +# link to the source code. +# Otherwise they will link to the documentation. + +REFERENCES_LINK_SOURCE = YES + +# If the USE_HTAGS tag is set to YES then the references to source code +# will point to the HTML generated by the htags(1) tool instead of doxygen +# built-in source browser. The htags tool is part of GNU's global source +# tagging system (see http://www.gnu.org/software/global/global.html). You +# will need version 4.8.6 or higher. + +USE_HTAGS = NO + +# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen +# will generate a verbatim copy of the header file for each class for +# which an include is specified. Set to NO to disable this. + +VERBATIM_HEADERS = YES + +#--------------------------------------------------------------------------- +# configuration options related to the alphabetical class index +#--------------------------------------------------------------------------- + +# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index +# of all compounds will be generated. Enable this if the project +# contains a lot of classes, structs, unions or interfaces. + +ALPHABETICAL_INDEX = YES + +# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then +# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns +# in which this list will be split (can be a number in the range [1..20]) + +COLS_IN_ALPHA_INDEX = 5 + +# In case all classes in a project start with a common prefix, all +# classes will be put under the same header in the alphabetical index. +# The IGNORE_PREFIX tag can be used to specify one or more prefixes that +# should be ignored while generating the index headers. + +IGNORE_PREFIX = glfw GLFW_ + +#--------------------------------------------------------------------------- +# configuration options related to the HTML output +#--------------------------------------------------------------------------- + +# If the GENERATE_HTML tag is set to YES (the default) Doxygen will +# generate HTML output. + +GENERATE_HTML = YES + +# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `html' will be used as the default path. + +HTML_OUTPUT = html + +# The HTML_FILE_EXTENSION tag can be used to specify the file extension for +# each generated HTML page (for example: .htm,.php,.asp). If it is left blank +# doxygen will generate files with .html extension. + +HTML_FILE_EXTENSION = .html + +# The HTML_HEADER tag can be used to specify a personal HTML header for +# each generated HTML page. If it is left blank doxygen will generate a +# standard header. Note that when using a custom header you are responsible +# for the proper inclusion of any scripts and style sheets that doxygen +# needs, which is dependent on the configuration options used. +# It is advised to generate a default header using "doxygen -w html +# header.html footer.html stylesheet.css YourConfigFile" and then modify +# that header. Note that the header is subject to change so you typically +# have to redo this when upgrading to a newer version of doxygen or when +# changing the value of configuration settings such as GENERATE_TREEVIEW! + +HTML_HEADER = @GLFW_SOURCE_DIR@/docs/header.html + +# The HTML_FOOTER tag can be used to specify a personal HTML footer for +# each generated HTML page. If it is left blank doxygen will generate a +# standard footer. + +HTML_FOOTER = @GLFW_SOURCE_DIR@/docs/footer.html + +# The HTML_STYLESHEET tag can be used to specify a user-defined cascading +# style sheet that is used by each HTML page. It can be used to +# fine-tune the look of the HTML output. If left blank doxygen will +# generate a default style sheet. Note that it is recommended to use +# HTML_EXTRA_STYLESHEET instead of this one, as it is more robust and this +# tag will in the future become obsolete. + +HTML_STYLESHEET = + +# The HTML_EXTRA_STYLESHEET tag can be used to specify an additional +# user-defined cascading style sheet that is included after the standard +# style sheets created by doxygen. Using this option one can overrule +# certain style aspects. This is preferred over using HTML_STYLESHEET +# since it does not replace the standard style sheet and is therefor more +# robust against future updates. Doxygen will copy the style sheet file to +# the output directory. + +HTML_EXTRA_STYLESHEET = @GLFW_SOURCE_DIR@/docs/extra.css + +# The HTML_EXTRA_FILES tag can be used to specify one or more extra images or +# other source files which should be copied to the HTML output directory. Note +# that these files will be copied to the base HTML output directory. Use the +# $relpath$ marker in the HTML_HEADER and/or HTML_FOOTER files to load these +# files. In the HTML_STYLESHEET file, use the file name only. Also note that +# the files will be copied as-is; there are no commands or markers available. + +HTML_EXTRA_FILES = + +# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. +# Doxygen will adjust the colors in the style sheet and background images +# according to this color. Hue is specified as an angle on a colorwheel, +# see http://en.wikipedia.org/wiki/Hue for more information. +# For instance the value 0 represents red, 60 is yellow, 120 is green, +# 180 is cyan, 240 is blue, 300 purple, and 360 is red again. +# The allowed range is 0 to 359. + +HTML_COLORSTYLE_HUE = 220 + +# The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of +# the colors in the HTML output. For a value of 0 the output will use +# grayscales only. A value of 255 will produce the most vivid colors. + +HTML_COLORSTYLE_SAT = 100 + +# The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to +# the luminance component of the colors in the HTML output. Values below +# 100 gradually make the output lighter, whereas values above 100 make +# the output darker. The value divided by 100 is the actual gamma applied, +# so 80 represents a gamma of 0.8, The value 220 represents a gamma of 2.2, +# and 100 does not change the gamma. + +HTML_COLORSTYLE_GAMMA = 80 + +# If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML +# page will contain the date and time when the page was generated. Setting +# this to NO can help when comparing the output of multiple runs. + +HTML_TIMESTAMP = YES + +# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML +# documentation will contain sections that can be hidden and shown after the +# page has loaded. + +HTML_DYNAMIC_SECTIONS = NO + +# With HTML_INDEX_NUM_ENTRIES one can control the preferred number of +# entries shown in the various tree structured indices initially; the user +# can expand and collapse entries dynamically later on. Doxygen will expand +# the tree to such a level that at most the specified number of entries are +# visible (unless a fully collapsed tree already exceeds this amount). +# So setting the number of entries 1 will produce a full collapsed tree by +# default. 0 is a special value representing an infinite number of entries +# and will result in a full expanded tree by default. + +HTML_INDEX_NUM_ENTRIES = 100 + +# If the GENERATE_DOCSET tag is set to YES, additional index files +# will be generated that can be used as input for Apple's Xcode 3 +# integrated development environment, introduced with OSX 10.5 (Leopard). +# To create a documentation set, doxygen will generate a Makefile in the +# HTML output directory. Running make will produce the docset in that +# directory and running "make install" will install the docset in +# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find +# it at startup. +# See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html +# for more information. + +GENERATE_DOCSET = NO + +# When GENERATE_DOCSET tag is set to YES, this tag determines the name of the +# feed. A documentation feed provides an umbrella under which multiple +# documentation sets from a single provider (such as a company or product suite) +# can be grouped. + +DOCSET_FEEDNAME = "Doxygen generated docs" + +# When GENERATE_DOCSET tag is set to YES, this tag specifies a string that +# should uniquely identify the documentation set bundle. This should be a +# reverse domain-name style string, e.g. com.mycompany.MyDocSet. Doxygen +# will append .docset to the name. + +DOCSET_BUNDLE_ID = org.doxygen.Project + +# When GENERATE_PUBLISHER_ID tag specifies a string that should uniquely +# identify the documentation publisher. This should be a reverse domain-name +# style string, e.g. com.mycompany.MyDocSet.documentation. + +DOCSET_PUBLISHER_ID = org.doxygen.Publisher + +# The GENERATE_PUBLISHER_NAME tag identifies the documentation publisher. + +DOCSET_PUBLISHER_NAME = Publisher + +# If the GENERATE_HTMLHELP tag is set to YES, additional index files +# will be generated that can be used as input for tools like the +# Microsoft HTML help workshop to generate a compiled HTML help file (.chm) +# of the generated HTML documentation. + +GENERATE_HTMLHELP = NO + +# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can +# be used to specify the file name of the resulting .chm file. You +# can add a path in front of the file if the result should not be +# written to the html output directory. + +CHM_FILE = + +# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can +# be used to specify the location (absolute path including file name) of +# the HTML help compiler (hhc.exe). If non-empty doxygen will try to run +# the HTML help compiler on the generated index.hhp. + +HHC_LOCATION = + +# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag +# controls if a separate .chi index file is generated (YES) or that +# it should be included in the master .chm file (NO). + +GENERATE_CHI = NO + +# If the GENERATE_HTMLHELP tag is set to YES, the CHM_INDEX_ENCODING +# is used to encode HtmlHelp index (hhk), content (hhc) and project file +# content. + +CHM_INDEX_ENCODING = + +# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag +# controls whether a binary table of contents is generated (YES) or a +# normal table of contents (NO) in the .chm file. + +BINARY_TOC = NO + +# The TOC_EXPAND flag can be set to YES to add extra items for group members +# to the contents of the HTML help documentation and to the tree view. + +TOC_EXPAND = NO + +# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and +# QHP_VIRTUAL_FOLDER are set, an additional index file will be generated +# that can be used as input for Qt's qhelpgenerator to generate a +# Qt Compressed Help (.qch) of the generated HTML documentation. + +GENERATE_QHP = NO + +# If the QHG_LOCATION tag is specified, the QCH_FILE tag can +# be used to specify the file name of the resulting .qch file. +# The path specified is relative to the HTML output folder. + +QCH_FILE = + +# The QHP_NAMESPACE tag specifies the namespace to use when generating +# Qt Help Project output. For more information please see +# http://doc.trolltech.com/qthelpproject.html#namespace + +QHP_NAMESPACE = org.doxygen.Project + +# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating +# Qt Help Project output. For more information please see +# http://doc.trolltech.com/qthelpproject.html#virtual-folders + +QHP_VIRTUAL_FOLDER = doc + +# If QHP_CUST_FILTER_NAME is set, it specifies the name of a custom filter to +# add. For more information please see +# http://doc.trolltech.com/qthelpproject.html#custom-filters + +QHP_CUST_FILTER_NAME = + +# The QHP_CUST_FILT_ATTRS tag specifies the list of the attributes of the +# custom filter to add. For more information please see +# +# Qt Help Project / Custom Filters. + +QHP_CUST_FILTER_ATTRS = + +# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this +# project's +# filter section matches. +# +# Qt Help Project / Filter Attributes. + +QHP_SECT_FILTER_ATTRS = + +# If the GENERATE_QHP tag is set to YES, the QHG_LOCATION tag can +# be used to specify the location of Qt's qhelpgenerator. +# If non-empty doxygen will try to run qhelpgenerator on the generated +# .qhp file. + +QHG_LOCATION = + +# If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files +# will be generated, which together with the HTML files, form an Eclipse help +# plugin. To install this plugin and make it available under the help contents +# menu in Eclipse, the contents of the directory containing the HTML and XML +# files needs to be copied into the plugins directory of eclipse. The name of +# the directory within the plugins directory should be the same as +# the ECLIPSE_DOC_ID value. After copying Eclipse needs to be restarted before +# the help appears. + +GENERATE_ECLIPSEHELP = NO + +# A unique identifier for the eclipse help plugin. When installing the plugin +# the directory name containing the HTML and XML files should also have +# this name. + +ECLIPSE_DOC_ID = org.doxygen.Project + +# The DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs) +# at top of each HTML page. The value NO (the default) enables the index and +# the value YES disables it. Since the tabs have the same information as the +# navigation tree you can set this option to NO if you already set +# GENERATE_TREEVIEW to YES. + +DISABLE_INDEX = NO + +# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index +# structure should be generated to display hierarchical information. +# If the tag value is set to YES, a side panel will be generated +# containing a tree-like index structure (just like the one that +# is generated for HTML Help). For this to work a browser that supports +# JavaScript, DHTML, CSS and frames is required (i.e. any modern browser). +# Windows users are probably better off using the HTML help feature. +# Since the tree basically has the same information as the tab index you +# could consider to set DISABLE_INDEX to NO when enabling this option. + +GENERATE_TREEVIEW = NO + +# The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values +# (range [0,1..20]) that doxygen will group on one line in the generated HTML +# documentation. Note that a value of 0 will completely suppress the enum +# values from appearing in the overview section. + +ENUM_VALUES_PER_LINE = 4 + +# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be +# used to set the initial width (in pixels) of the frame in which the tree +# is shown. + +TREEVIEW_WIDTH = 300 + +# When the EXT_LINKS_IN_WINDOW option is set to YES doxygen will open +# links to external symbols imported via tag files in a separate window. + +EXT_LINKS_IN_WINDOW = NO + +# Use this tag to change the font size of Latex formulas included +# as images in the HTML documentation. The default is 10. Note that +# when you change the font size after a successful doxygen run you need +# to manually remove any form_*.png images from the HTML output directory +# to force them to be regenerated. + +FORMULA_FONTSIZE = 10 + +# Use the FORMULA_TRANPARENT tag to determine whether or not the images +# generated for formulas are transparent PNGs. Transparent PNGs are +# not supported properly for IE 6.0, but are supported on all modern browsers. +# Note that when changing this option you need to delete any form_*.png files +# in the HTML output before the changes have effect. + +FORMULA_TRANSPARENT = YES + +# Enable the USE_MATHJAX option to render LaTeX formulas using MathJax +# (see http://www.mathjax.org) which uses client side Javascript for the +# rendering instead of using prerendered bitmaps. Use this if you do not +# have LaTeX installed or if you want to formulas look prettier in the HTML +# output. When enabled you may also need to install MathJax separately and +# configure the path to it using the MATHJAX_RELPATH option. + +USE_MATHJAX = NO + +# When MathJax is enabled you can set the default output format to be used for +# thA MathJax output. Supported types are HTML-CSS, NativeMML (i.e. MathML) and +# SVG. The default value is HTML-CSS, which is slower, but has the best +# compatibility. + +MATHJAX_FORMAT = HTML-CSS + +# When MathJax is enabled you need to specify the location relative to the +# HTML output directory using the MATHJAX_RELPATH option. The destination +# directory should contain the MathJax.js script. For instance, if the mathjax +# directory is located at the same level as the HTML output directory, then +# MATHJAX_RELPATH should be ../mathjax. The default value points to +# the MathJax Content Delivery Network so you can quickly see the result without +# installing MathJax. +# However, it is strongly recommended to install a local +# copy of MathJax from http://www.mathjax.org before deployment. + +MATHJAX_RELPATH = http://cdn.mathjax.org/mathjax/latest + +# The MATHJAX_EXTENSIONS tag can be used to specify one or MathJax extension +# names that should be enabled during MathJax rendering. + +MATHJAX_EXTENSIONS = + +# When the SEARCHENGINE tag is enabled doxygen will generate a search box +# for the HTML output. The underlying search engine uses javascript +# and DHTML and should work on any modern browser. Note that when using +# HTML help (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets +# (GENERATE_DOCSET) there is already a search function so this one should +# typically be disabled. For large projects the javascript based search engine +# can be slow, then enabling SERVER_BASED_SEARCH may provide a better solution. + +SEARCHENGINE = YES + +# When the SERVER_BASED_SEARCH tag is enabled the search engine will be +# implemented using a web server instead of a web client using Javascript. +# There are two flavours of web server based search depending on the +# EXTERNAL_SEARCH setting. When disabled, doxygen will generate a PHP script for +# searching and an index file used by the script. When EXTERNAL_SEARCH is +# enabled the indexing and searching needs to be provided by external tools. +# See the manual for details. + +SERVER_BASED_SEARCH = NO + +# When EXTERNAL_SEARCH is enabled doxygen will no longer generate the PHP +# script for searching. Instead the search results are written to an XML file +# which needs to be processed by an external indexer. Doxygen will invoke an +# external search engine pointed to by the SEARCHENGINE_URL option to obtain +# the search results. Doxygen ships with an example indexer (doxyindexer) and +# search engine (doxysearch.cgi) which are based on the open source search engine +# library Xapian. See the manual for configuration details. + +EXTERNAL_SEARCH = NO + +# The SEARCHENGINE_URL should point to a search engine hosted by a web server +# which will returned the search results when EXTERNAL_SEARCH is enabled. +# Doxygen ships with an example search engine (doxysearch) which is based on +# the open source search engine library Xapian. See the manual for configuration +# details. + +SEARCHENGINE_URL = + +# When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the unindexed +# search data is written to a file for indexing by an external tool. With the +# SEARCHDATA_FILE tag the name of this file can be specified. + +SEARCHDATA_FILE = searchdata.xml + +# When SERVER_BASED_SEARCH AND EXTERNAL_SEARCH are both enabled the +# EXTERNAL_SEARCH_ID tag can be used as an identifier for the project. This is +# useful in combination with EXTRA_SEARCH_MAPPINGS to search through multiple +# projects and redirect the results back to the right project. + +EXTERNAL_SEARCH_ID = + +# The EXTRA_SEARCH_MAPPINGS tag can be used to enable searching through doxygen +# projects other than the one defined by this configuration file, but that are +# all added to the same external search index. Each project needs to have a +# unique id set via EXTERNAL_SEARCH_ID. The search mapping then maps the id +# of to a relative location where the documentation can be found. +# The format is: EXTRA_SEARCH_MAPPINGS = id1=loc1 id2=loc2 ... + +EXTRA_SEARCH_MAPPINGS = + +#--------------------------------------------------------------------------- +# configuration options related to the LaTeX output +#--------------------------------------------------------------------------- + +# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will +# generate Latex output. + +GENERATE_LATEX = NO + +# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `latex' will be used as the default path. + +LATEX_OUTPUT = latex + +# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be +# invoked. If left blank `latex' will be used as the default command name. +# Note that when enabling USE_PDFLATEX this option is only used for +# generating bitmaps for formulas in the HTML output, but not in the +# Makefile that is written to the output directory. + +LATEX_CMD_NAME = latex + +# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to +# generate index for LaTeX. If left blank `makeindex' will be used as the +# default command name. + +MAKEINDEX_CMD_NAME = makeindex + +# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact +# LaTeX documents. This may be useful for small projects and may help to +# save some trees in general. + +COMPACT_LATEX = NO + +# The PAPER_TYPE tag can be used to set the paper type that is used +# by the printer. Possible values are: a4, letter, legal and +# executive. If left blank a4wide will be used. + +PAPER_TYPE = a4 + +# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX +# packages that should be included in the LaTeX output. + +EXTRA_PACKAGES = + +# The LATEX_HEADER tag can be used to specify a personal LaTeX header for +# the generated latex document. The header should contain everything until +# the first chapter. If it is left blank doxygen will generate a +# standard header. Notice: only use this tag if you know what you are doing! + +LATEX_HEADER = + +# The LATEX_FOOTER tag can be used to specify a personal LaTeX footer for +# the generated latex document. The footer should contain everything after +# the last chapter. If it is left blank doxygen will generate a +# standard footer. Notice: only use this tag if you know what you are doing! + +LATEX_FOOTER = + +# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated +# is prepared for conversion to pdf (using ps2pdf). The pdf file will +# contain links (just like the HTML output) instead of page references +# This makes the output suitable for online browsing using a pdf viewer. + +PDF_HYPERLINKS = YES + +# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of +# plain latex in the generated Makefile. Set this option to YES to get a +# higher quality PDF documentation. + +USE_PDFLATEX = YES + +# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode. +# command to the generated LaTeX files. This will instruct LaTeX to keep +# running if errors occur, instead of asking the user for help. +# This option is also used when generating formulas in HTML. + +LATEX_BATCHMODE = NO + +# If LATEX_HIDE_INDICES is set to YES then doxygen will not +# include the index chapters (such as File Index, Compound Index, etc.) +# in the output. + +LATEX_HIDE_INDICES = NO + +# If LATEX_SOURCE_CODE is set to YES then doxygen will include +# source code with syntax highlighting in the LaTeX output. +# Note that which sources are shown also depends on other settings +# such as SOURCE_BROWSER. + +LATEX_SOURCE_CODE = NO + +# The LATEX_BIB_STYLE tag can be used to specify the style to use for the +# bibliography, e.g. plainnat, or ieeetr. The default style is "plain". See +# http://en.wikipedia.org/wiki/BibTeX for more info. + +LATEX_BIB_STYLE = plain + +#--------------------------------------------------------------------------- +# configuration options related to the RTF output +#--------------------------------------------------------------------------- + +# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output +# The RTF output is optimized for Word 97 and may not look very pretty with +# other RTF readers or editors. + +GENERATE_RTF = NO + +# The RTF_OUTPUT tag is used to specify where the RTF docs will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `rtf' will be used as the default path. + +RTF_OUTPUT = rtf + +# If the COMPACT_RTF tag is set to YES Doxygen generates more compact +# RTF documents. This may be useful for small projects and may help to +# save some trees in general. + +COMPACT_RTF = NO + +# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated +# will contain hyperlink fields. The RTF file will +# contain links (just like the HTML output) instead of page references. +# This makes the output suitable for online browsing using WORD or other +# programs which support those fields. +# Note: wordpad (write) and others do not support links. + +RTF_HYPERLINKS = NO + +# Load style sheet definitions from file. Syntax is similar to doxygen's +# config file, i.e. a series of assignments. You only have to provide +# replacements, missing definitions are set to their default value. + +RTF_STYLESHEET_FILE = + +# Set optional variables used in the generation of an rtf document. +# Syntax is similar to doxygen's config file. + +RTF_EXTENSIONS_FILE = + +#--------------------------------------------------------------------------- +# configuration options related to the man page output +#--------------------------------------------------------------------------- + +# If the GENERATE_MAN tag is set to YES (the default) Doxygen will +# generate man pages + +GENERATE_MAN = NO + +# The MAN_OUTPUT tag is used to specify where the man pages will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `man' will be used as the default path. + +MAN_OUTPUT = man + +# The MAN_EXTENSION tag determines the extension that is added to +# the generated man pages (default is the subroutine's section .3) + +MAN_EXTENSION = .3 + +# If the MAN_LINKS tag is set to YES and Doxygen generates man output, +# then it will generate one additional man file for each entity +# documented in the real man page(s). These additional files +# only source the real man page, but without them the man command +# would be unable to find the correct page. The default is NO. + +MAN_LINKS = NO + +#--------------------------------------------------------------------------- +# configuration options related to the XML output +#--------------------------------------------------------------------------- + +# If the GENERATE_XML tag is set to YES Doxygen will +# generate an XML file that captures the structure of +# the code including all documentation. + +GENERATE_XML = NO + +# The XML_OUTPUT tag is used to specify where the XML pages will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `xml' will be used as the default path. + +XML_OUTPUT = xml + +# The XML_SCHEMA tag can be used to specify an XML schema, +# which can be used by a validating XML parser to check the +# syntax of the XML files. + +XML_SCHEMA = + +# The XML_DTD tag can be used to specify an XML DTD, +# which can be used by a validating XML parser to check the +# syntax of the XML files. + +XML_DTD = + +# If the XML_PROGRAMLISTING tag is set to YES Doxygen will +# dump the program listings (including syntax highlighting +# and cross-referencing information) to the XML output. Note that +# enabling this will significantly increase the size of the XML output. + +XML_PROGRAMLISTING = YES + +#--------------------------------------------------------------------------- +# configuration options for the AutoGen Definitions output +#--------------------------------------------------------------------------- + +# If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will +# generate an AutoGen Definitions (see autogen.sf.net) file +# that captures the structure of the code including all +# documentation. Note that this feature is still experimental +# and incomplete at the moment. + +GENERATE_AUTOGEN_DEF = NO + +#--------------------------------------------------------------------------- +# configuration options related to the Perl module output +#--------------------------------------------------------------------------- + +# If the GENERATE_PERLMOD tag is set to YES Doxygen will +# generate a Perl module file that captures the structure of +# the code including all documentation. Note that this +# feature is still experimental and incomplete at the +# moment. + +GENERATE_PERLMOD = NO + +# If the PERLMOD_LATEX tag is set to YES Doxygen will generate +# the necessary Makefile rules, Perl scripts and LaTeX code to be able +# to generate PDF and DVI output from the Perl module output. + +PERLMOD_LATEX = NO + +# If the PERLMOD_PRETTY tag is set to YES the Perl module output will be +# nicely formatted so it can be parsed by a human reader. +# This is useful +# if you want to understand what is going on. +# On the other hand, if this +# tag is set to NO the size of the Perl module output will be much smaller +# and Perl will parse it just the same. + +PERLMOD_PRETTY = YES + +# The names of the make variables in the generated doxyrules.make file +# are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX. +# This is useful so different doxyrules.make files included by the same +# Makefile don't overwrite each other's variables. + +PERLMOD_MAKEVAR_PREFIX = + +#--------------------------------------------------------------------------- +# Configuration options related to the preprocessor +#--------------------------------------------------------------------------- + +# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will +# evaluate all C-preprocessor directives found in the sources and include +# files. + +ENABLE_PREPROCESSING = YES + +# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro +# names in the source code. If set to NO (the default) only conditional +# compilation will be performed. Macro expansion can be done in a controlled +# way by setting EXPAND_ONLY_PREDEF to YES. + +MACRO_EXPANSION = YES + +# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES +# then the macro expansion is limited to the macros specified with the +# PREDEFINED and EXPAND_AS_DEFINED tags. + +EXPAND_ONLY_PREDEF = YES + +# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files +# pointed to by INCLUDE_PATH will be searched when a #include is found. + +SEARCH_INCLUDES = YES + +# The INCLUDE_PATH tag can be used to specify one or more directories that +# contain include files that are not input files but should be processed by +# the preprocessor. + +INCLUDE_PATH = + +# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard +# patterns (like *.h and *.hpp) to filter out the header-files in the +# directories. If left blank, the patterns specified with FILE_PATTERNS will +# be used. + +INCLUDE_FILE_PATTERNS = + +# The PREDEFINED tag can be used to specify one or more macro names that +# are defined before the preprocessor is started (similar to the -D option of +# gcc). The argument of the tag is a list of macros of the form: name +# or name=definition (no spaces). If the definition and the = are +# omitted =1 is assumed. To prevent a macro definition from being +# undefined via #undef or recursively expanded use the := operator +# instead of the = operator. + +PREDEFINED = GLFWAPI= \ + GLFW_EXPOSE_NATIVE_WIN32 \ + GLFW_EXPOSE_NATIVE_WGL \ + GLFW_EXPOSE_NATIVE_X11 \ + GLFW_EXPOSE_NATIVE_GLX \ + GLFW_EXPOSE_NATIVE_COCOA \ + GLFW_EXPOSE_NATIVE_NSGL \ + GLFW_EXPOSE_NATIVE_EGL + +# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then +# this tag can be used to specify a list of macro names that should be expanded. +# The macro definition that is found in the sources will be used. +# Use the PREDEFINED tag if you want to use a different macro definition that +# overrules the definition found in the source code. + +EXPAND_AS_DEFINED = + +# If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then +# doxygen's preprocessor will remove all references to function-like macros +# that are alone on a line, have an all uppercase name, and do not end with a +# semicolon, because these will confuse the parser if not removed. + +SKIP_FUNCTION_MACROS = YES + +#--------------------------------------------------------------------------- +# Configuration::additions related to external references +#--------------------------------------------------------------------------- + +# The TAGFILES option can be used to specify one or more tagfiles. For each +# tag file the location of the external documentation should be added. The +# format of a tag file without this location is as follows: +# +# TAGFILES = file1 file2 ... +# Adding location for the tag files is done as follows: +# +# TAGFILES = file1=loc1 "file2 = loc2" ... +# where "loc1" and "loc2" can be relative or absolute paths +# or URLs. Note that each tag file must have a unique name (where the name does +# NOT include the path). If a tag file is not located in the directory in which +# doxygen is run, you must also specify the path to the tagfile here. + +TAGFILES = + +# When a file name is specified after GENERATE_TAGFILE, doxygen will create +# a tag file that is based on the input files it reads. + +GENERATE_TAGFILE = + +# If the ALLEXTERNALS tag is set to YES all external classes will be listed +# in the class index. If set to NO only the inherited external classes +# will be listed. + +ALLEXTERNALS = NO + +# If the EXTERNAL_GROUPS tag is set to YES all external groups will be listed +# in the modules index. If set to NO, only the current project's groups will +# be listed. + +EXTERNAL_GROUPS = YES + +# The PERL_PATH should be the absolute path and name of the perl script +# interpreter (i.e. the result of `which perl'). + +PERL_PATH = /usr/bin/perl + +#--------------------------------------------------------------------------- +# Configuration options related to the dot tool +#--------------------------------------------------------------------------- + +# If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will +# generate a inheritance diagram (in HTML, RTF and LaTeX) for classes with base +# or super classes. Setting the tag to NO turns the diagrams off. Note that +# this option also works with HAVE_DOT disabled, but it is recommended to +# install and use dot, since it yields more powerful graphs. + +CLASS_DIAGRAMS = YES + +# You can define message sequence charts within doxygen comments using the \msc +# command. Doxygen will then run the mscgen tool (see +# http://www.mcternan.me.uk/mscgen/) to produce the chart and insert it in the +# documentation. The MSCGEN_PATH tag allows you to specify the directory where +# the mscgen tool resides. If left empty the tool is assumed to be found in the +# default search path. + +MSCGEN_PATH = + +# If set to YES, the inheritance and collaboration graphs will hide +# inheritance and usage relations if the target is undocumented +# or is not a class. + +HIDE_UNDOC_RELATIONS = YES + +# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is +# available from the path. This tool is part of Graphviz, a graph visualization +# toolkit from AT&T and Lucent Bell Labs. The other options in this section +# have no effect if this option is set to NO (the default) + +HAVE_DOT = NO + +# The DOT_NUM_THREADS specifies the number of dot invocations doxygen is +# allowed to run in parallel. When set to 0 (the default) doxygen will +# base this on the number of processors available in the system. You can set it +# explicitly to a value larger than 0 to get control over the balance +# between CPU load and processing speed. + +DOT_NUM_THREADS = 0 + +# By default doxygen will use the Helvetica font for all dot files that +# doxygen generates. When you want a differently looking font you can specify +# the font name using DOT_FONTNAME. You need to make sure dot is able to find +# the font, which can be done by putting it in a standard location or by setting +# the DOTFONTPATH environment variable or by setting DOT_FONTPATH to the +# directory containing the font. + +DOT_FONTNAME = Helvetica + +# The DOT_FONTSIZE tag can be used to set the size of the font of dot graphs. +# The default size is 10pt. + +DOT_FONTSIZE = 10 + +# By default doxygen will tell dot to use the Helvetica font. +# If you specify a different font using DOT_FONTNAME you can use DOT_FONTPATH to +# set the path where dot can find it. + +DOT_FONTPATH = + +# If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen +# will generate a graph for each documented class showing the direct and +# indirect inheritance relations. Setting this tag to YES will force the +# CLASS_DIAGRAMS tag to NO. + +CLASS_GRAPH = YES + +# If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen +# will generate a graph for each documented class showing the direct and +# indirect implementation dependencies (inheritance, containment, and +# class references variables) of the class with other documented classes. + +COLLABORATION_GRAPH = YES + +# If the GROUP_GRAPHS and HAVE_DOT tags are set to YES then doxygen +# will generate a graph for groups, showing the direct groups dependencies + +GROUP_GRAPHS = YES + +# If the UML_LOOK tag is set to YES doxygen will generate inheritance and +# collaboration diagrams in a style similar to the OMG's Unified Modeling +# Language. + +UML_LOOK = NO + +# If the UML_LOOK tag is enabled, the fields and methods are shown inside +# the class node. If there are many fields or methods and many nodes the +# graph may become too big to be useful. The UML_LIMIT_NUM_FIELDS +# threshold limits the number of items for each type to make the size more +# managable. Set this to 0 for no limit. Note that the threshold may be +# exceeded by 50% before the limit is enforced. + +UML_LIMIT_NUM_FIELDS = 10 + +# If set to YES, the inheritance and collaboration graphs will show the +# relations between templates and their instances. + +TEMPLATE_RELATIONS = NO + +# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDE_GRAPH, and HAVE_DOT +# tags are set to YES then doxygen will generate a graph for each documented +# file showing the direct and indirect include dependencies of the file with +# other documented files. + +INCLUDE_GRAPH = YES + +# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDED_BY_GRAPH, and +# HAVE_DOT tags are set to YES then doxygen will generate a graph for each +# documented header file showing the documented files that directly or +# indirectly include this file. + +INCLUDED_BY_GRAPH = YES + +# If the CALL_GRAPH and HAVE_DOT options are set to YES then +# doxygen will generate a call dependency graph for every global function +# or class method. Note that enabling this option will significantly increase +# the time of a run. So in most cases it will be better to enable call graphs +# for selected functions only using the \callgraph command. + +CALL_GRAPH = NO + +# If the CALLER_GRAPH and HAVE_DOT tags are set to YES then +# doxygen will generate a caller dependency graph for every global function +# or class method. Note that enabling this option will significantly increase +# the time of a run. So in most cases it will be better to enable caller +# graphs for selected functions only using the \callergraph command. + +CALLER_GRAPH = NO + +# If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen +# will generate a graphical hierarchy of all classes instead of a textual one. + +GRAPHICAL_HIERARCHY = YES + +# If the DIRECTORY_GRAPH and HAVE_DOT tags are set to YES +# then doxygen will show the dependencies a directory has on other directories +# in a graphical way. The dependency relations are determined by the #include +# relations between the files in the directories. + +DIRECTORY_GRAPH = YES + +# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images +# generated by dot. Possible values are svg, png, jpg, or gif. +# If left blank png will be used. If you choose svg you need to set +# HTML_FILE_EXTENSION to xhtml in order to make the SVG files +# visible in IE 9+ (other browsers do not have this requirement). + +DOT_IMAGE_FORMAT = png + +# If DOT_IMAGE_FORMAT is set to svg, then this option can be set to YES to +# enable generation of interactive SVG images that allow zooming and panning. +# Note that this requires a modern browser other than Internet Explorer. +# Tested and working are Firefox, Chrome, Safari, and Opera. For IE 9+ you +# need to set HTML_FILE_EXTENSION to xhtml in order to make the SVG files +# visible. Older versions of IE do not have SVG support. + +INTERACTIVE_SVG = NO + +# The tag DOT_PATH can be used to specify the path where the dot tool can be +# found. If left blank, it is assumed the dot tool can be found in the path. + +DOT_PATH = + +# The DOTFILE_DIRS tag can be used to specify one or more directories that +# contain dot files that are included in the documentation (see the +# \dotfile command). + +DOTFILE_DIRS = + +# The MSCFILE_DIRS tag can be used to specify one or more directories that +# contain msc files that are included in the documentation (see the +# \mscfile command). + +MSCFILE_DIRS = + +# The DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of +# nodes that will be shown in the graph. If the number of nodes in a graph +# becomes larger than this value, doxygen will truncate the graph, which is +# visualized by representing a node as a red box. Note that doxygen if the +# number of direct children of the root node in a graph is already larger than +# DOT_GRAPH_MAX_NODES then the graph will not be shown at all. Also note +# that the size of a graph can be further restricted by MAX_DOT_GRAPH_DEPTH. + +DOT_GRAPH_MAX_NODES = 50 + +# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the +# graphs generated by dot. A depth value of 3 means that only nodes reachable +# from the root by following a path via at most 3 edges will be shown. Nodes +# that lay further from the root node will be omitted. Note that setting this +# option to 1 or 2 may greatly reduce the computation time needed for large +# code bases. Also note that the size of a graph can be further restricted by +# DOT_GRAPH_MAX_NODES. Using a depth of 0 means no depth restriction. + +MAX_DOT_GRAPH_DEPTH = 0 + +# Set the DOT_TRANSPARENT tag to YES to generate images with a transparent +# background. This is disabled by default, because dot on Windows does not +# seem to support this out of the box. Warning: Depending on the platform used, +# enabling this option may lead to badly anti-aliased labels on the edges of +# a graph (i.e. they become hard to read). + +DOT_TRANSPARENT = NO + +# Set the DOT_MULTI_TARGETS tag to YES allow dot to generate multiple output +# files in one run (i.e. multiple -o and -T options on the command line). This +# makes dot run faster, but since only newer versions of dot (>1.8.10) +# support this, this feature is disabled by default. + +DOT_MULTI_TARGETS = NO + +# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will +# generate a legend page explaining the meaning of the various boxes and +# arrows in the dot generated graphs. + +GENERATE_LEGEND = YES + +# If the DOT_CLEANUP tag is set to YES (the default) Doxygen will +# remove the intermediate dot files that are used to generate +# the various graphs. + +DOT_CLEANUP = YES diff --git a/libs/glfw-3.0.4/docs/build.dox b/libs/glfw-3.0.4/docs/build.dox new file mode 100644 index 0000000..c4594cd --- /dev/null +++ b/libs/glfw-3.0.4/docs/build.dox @@ -0,0 +1,217 @@ +/*! + +@page build Building programs that use GLFW + +@tableofcontents + +This is about compiling and linking programs that use GLFW. For information on +how to write such programs, start with the [introductory tutorial](@ref quick). +For information on how to compile the GLFW library itself, see the @ref compile +guide. + + +@section build_include Including the GLFW header file + +In the files of your program where you use OpenGL or GLFW, you should include +the GLFW 3 header file, i.e.: + +@code +#include +@endcode + +This defines all the constants, types and function prototypes of the GLFW API. +It also includes the chosen client API header files (by default OpenGL), and +defines all the constants and types necessary for those headers to work on that +platform. + +For example, under Windows you are normally required to include `windows.h` +before including `GL/gl.h`. This would make your source file tied to Windows +and pollute your code's namespace with the whole Win32 API. + +Instead, the GLFW header takes care of this for you, not by including +`windows.h`, but rather by itself duplicating only the necessary parts of it. +It does this only where needed, so if `windows.h` *is* included, the GLFW header +does not try to redefine those symbols. + +In other words: + + - Do *not* include the OpenGL headers yourself, as GLFW does this for you + - Do *not* include `windows.h` or other platform-specific headers unless you + plan on using those APIs directly + - If you *do* need to include such headers, do it *before* including + the GLFW one and it will detect this + +If you are using an OpenGL extension loading library such as +[GLEW](http://glew.sourceforge.net/), the GLEW header should also be included +*before* the GLFW one. The GLEW header defines macros that disable any OpenGL +header that the GLFW header includes and GLEW will work as expected. + + +@subsection build_macros GLFW header option macros + +These macros may be defined before the inclusion of the GLFW header and affect +the behavior of the header. Note that GLFW does not provide any of the OpenGL +or OpenGL ES headers mentioned below. These are provided by your development +environment or your OpenGL or OpenGL ES SDK. + +`GLFW_INCLUDE_GLCOREARB` makes the header include the modern `GL/glcorearb.h` +header (`OpenGL/gl3.h` on OS X) instead of the regular OpenGL header. + +`GLFW_INCLUDE_ES1` makes the header include the OpenGL ES 1.x `GLES/gl.h` header +instead of the regular OpenGL header. + +`GLFW_INCLUDE_ES2` makes the header include the OpenGL ES 2.0 `GLES2/gl2.h` +header instead of the regular OpenGL header. + +`GLFW_INCLUDE_ES3` makes the header include the OpenGL ES 3.0 `GLES3/gl3.h` +header instead of the regular OpenGL header. + +`GLFW_INCLUDE_NONE` makes the header not include any client API header. + +`GLFW_INCLUDE_GLU` makes the header include the GLU header *in addition to* the +OpenGL header. This should only be used with the default `GL/gl.h` header +(`OpenGL/gl.h` on OS X), i.e. if you are not using any of the above macros. + +`GLFW_DLL` is necessary when using the GLFW DLL on Windows, in order to explain +to the compiler that the GLFW functions will be coming from another executable. +It has no function on other platforms. + + +@section build_link Link with the right libraries + +@subsection build_link_win32 With MinGW or Visual C++ on Windows + +The static version of the GLFW library is named `glfw3`. When using this +version, it is also necessary to link with some libraries that GLFW uses. + +When linking a program under Windows that uses the static version of GLFW, you +must link with `opengl32`. On some versions of MinGW, you must also explicitly +link with `gdi32`, while other versions of MinGW include it in the set of +default libraries along with other dependencies like `user32` and `kernel32`. +If you are using GLU, you must also link with `glu32`. + +The link library for the GLFW DLL is named `glfw3dll`. When compiling a program +that uses the DLL version of GLFW, you need to define the `GLFW_DLL` macro +*before* any inclusion of the GLFW header. This can be done either with +a compiler switch or by defining it in your source code. + +A program using the GLFW DLL does not need to link against any of its +dependencies, but you still have to link against `opengl32` if your program uses +OpenGL and `glu32` if it uses GLU. + + +@subsection build_link_cmake_source With CMake and GLFW source + +You can use the GLFW source tree directly from a project that uses CMake. This +way, GLFW will be built along with your application as needed. + +Firstly, add the root directory of the GLFW source tree to your project. This +will add the `glfw` target and the necessary cache variables to your project. + + add_subdirectory(path/to/glfw) + +To be able to include the GLFW header from your code, you need to tell the +compiler where to find it. + + include_directories(path/to/glfw/include) + +Once GLFW has been added to the project, the `GLFW_LIBRARIES` cache variable +contains all link-time dependencies of GLFW as it is currently configured. To +link against GLFW, link against them and the `glfw` target. + + target_link_libraries(myapp glfw ${GLFW_LIBRARIES}) + +Note that `GLFW_LIBRARIES` does not include GLU, as GLFW does not use it. If +your application needs GLU, you can add it to the list of dependencies with the +`OPENGL_glu_LIBRARY` cache variable, which is implicitly created when the GLFW +CMake files look for OpenGL. + + target_link_libraries(myapp glfw ${OPENGL_glu_LIBRARY} ${GLFW_LIBRARIES}) + + +@subsection build_link_cmake_pkgconfig With CMake on Unix and installed GLFW binaries + +CMake can import settings from pkg-config, which GLFW supports. When you +installed GLFW, the pkg-config file `glfw3.pc` was installed along with it. + +First you need to find the PkgConfig package. If this fails, you may need to +install the pkg-config package for your distribution. + + find_package(PkgConfig REQUIRED) + +This creates the CMake commands to find pkg-config packages. Then you need to +find the GLFW package. + + pkg_search_module(GLFW REQUIRED glfw3) + +This creates the CMake variables you need to use GLFW. To be able to include +the GLFW header, you need to tell your compiler where it is. + + include_directories(${GLFW_INCLUDE_DIRS}) + +You also need to link against the correct libraries. If you are using the +shared library version of GLFW, use the `GLFW_LIBRARIES` variable. + + target_link_libraries(simple ${GLFW_LIBRARIES}) + + +If you are using the static library version of GLFW, use the +`GLFW_STATIC_LIBRARIES` variable instead. + + target_link_libraries(simple ${GLFW_STATIC_LIBRARIES}) + + +@subsection build_link_pkgconfig With pkg-config on OS X or other Unix + +GLFW supports [pkg-config](http://www.freedesktop.org/wiki/Software/pkg-config/), +and the `glfw3.pc` file is generated when the GLFW library is built and installed +along with it. + +A typical compile and link command-line when using the static may look like this: + + cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3` + +If you are using the shared library, simply omit the `--static` flag. + + cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3` + +You can also use the `glfw3.pc` file without installing it first, by using the +`PKG_CONFIG_PATH` environment variable. + + env PKG_CONFIG_PATH=path/to/glfw/src cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3` + +The dependencies do not include GLU, as GLFW does not need it. On OS X, GLU is +built into the OpenGL framework, so if you need GLU you don't need to do +anything extra. If you need GLU and are using Linux or BSD, you should add +`-lGLU` to your link flags. + +See the manpage and other documentation for pkg-config and your compiler and +linker for more information on how to link programs. + + +@subsection build_link_xcode With Xcode on OS X + +If you are using the dynamic library version of GLFW, simply add it to the +project dependencies. + +If you are using the static library version of GLFW, add it and the Cocoa, +OpenGL, IOKit and CoreVideo frameworks to the project as dependencies. + + +@subsection build_link_osx With command-line on OS X + +If you do not wish to use pkg-config, you need to add the required frameworks +and libraries to your command-line using the `-l` and `-framework` switches, +i.e.: + + cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo + +Note that you do not add the `.framework` extension to a framework when adding +it from the command-line. + +The OpenGL framework contains both the OpenGL and GLU APIs, so there is nothing +special to do when using GLU. Also note that even though your machine may have +`libGL`-style OpenGL libraries, they are for use with the X Window System and +will *not* work with the OS X native version of GLFW. + +*/ diff --git a/libs/glfw-3.0.4/docs/compat.dox b/libs/glfw-3.0.4/docs/compat.dox new file mode 100644 index 0000000..e14263f --- /dev/null +++ b/libs/glfw-3.0.4/docs/compat.dox @@ -0,0 +1,137 @@ +/*! + +@page compat Standards conformance + +@tableofcontents + +This chapter describes the various API extensions used by this version of GLFW. +It lists what are essentially implementation details, but which are nonetheless +vital knowledge for developers wishing to deploy their applications on machines +with varied specifications. + +Note that the information in this appendix is not a part of the API +specification but merely list some of the preconditions for certain parts of the +API to function on a given machine. As such, any part of it may change in +future versions without this being considered a breaking API change. + +@section compat_wm ICCCM and EWMH conformance + +As GLFW uses Xlib, directly, without any intervening toolkit +library, it has sole responsibility for interacting well with the many and +varied window managers in use on Unix-like systems. In order for applications +and window managers to work well together, a number of standards and +conventions have been developed that regulate behavior outside the scope of the +X11 API; most importantly the +[Inter-Client Communication Conventions Manual](http://www.tronche.com/gui/x/icccm/) +(ICCCM) and +[Extended Window Manager Hints](http://standards.freedesktop.org/wm-spec/wm-spec-latest.html) +(EWMH) standards. + +GLFW uses the ICCCM `WM_DELETE_WINDOW` protocol to intercept the user +attempting to close the GLFW window. If the running window manager does not +support this protocol, the close callback will never be called. + +GLFW uses the EWMH `_NET_WM_PING` protocol, allowing the window manager notify +the user when the application has stopped responding, i.e. when it has ceased to +process events. If the running window manager does not support this protocol, +the user will not be notified if the application locks up. + +GLFW uses the EWMH `_NET_WM_STATE` protocol to tell the window manager to make +the GLFW window full screen. If the running window manager does not support this +protocol, full screen windows may not work properly. GLFW has a fallback code +path in case this protocol is unavailable, but every window manager behaves +slightly differently in this regard. + +GLFW uses the +[clipboard manager protocol](http://www.freedesktop.org/wiki/ClipboardManager/) +to push a clipboard string (i.e. selection) owned by a GLFW window about to be +destroyed to the clipboard manager. If there is no running clipboard manager, +the clipboard string will be unavailable once the window has been destroyed. + +@section compat_glx GLX extensions + +The GLX API is the default API used to create OpenGL contexts on Unix-like +systems using the X Window System. + +GLFW uses the `GLXFBConfig` API to enumerate and select framebuffer pixel +formats. This requires either GLX 1.3 or greater, or the `GLX_SGIX_fbconfig` +extension. Where both are available, the SGIX extension is preferred. If +neither is available, GLFW will be unable to create windows. + +GLFW uses the `GLX_MESA_swap_control,` `GLX_EXT_swap_control` and +`GLX_SGI_swap_control` extensions to provide vertical retrace synchronization +(or "vsync"), in that order of preference. Where none of these extension are +available, calling @ref glfwSwapInterval will have no effect. + +GLFW uses the `GLX_ARB_multisample` extension to create contexts with +multisampling anti-aliasing. Where this extension is unavailable, the +`GLFW_SAMPLES` hint will have no effect. + +GLFW uses the `GLX_ARB_create_context` extension when available, even when +creating OpenGL contexts of version 2.1 and below. Where this extension is +unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` +hints will only be partially supported, the `GLFW_OPENGL_DEBUG_CONTEXT` hint +will have no effect, and setting the `GLFW_OPENGL_PROFILE` or +`GLFW_OPENGL_FORWARD_COMPAT` hints to a non-zero value will cause @ref +glfwCreateWindow to fail. + +GLFW uses the `GLX_ARB_create_context_profile` extension to provide support for +context profiles. Where this extension is unavailable, setting the +`GLFW_OPENGL_PROFILE` hint to anything but zero, or setting `GLFW_CLIENT_API` to +anything but `GLFW_OPENGL_API` will cause @ref glfwCreateWindow to fail. + +@section compat_wgl WGL extensions + +The WGL API is used to create OpenGL contexts on Microsoft Windows and other +implementations of the Win32 API, such as Wine. + +GLFW uses either the `WGL_EXT_extension_string` or the +`WGL_ARB_extension_string` extension to check for the presence of all other WGL +extensions listed below. If both are available, the EXT one is preferred. If +neither is available, no other extensions are used and many GLFW features +related to context creation will have no effect or cause errors when used. + +GLFW uses the `WGL_EXT_swap_control` extension to provide vertical retrace +synchronization (or 'vsync'). Where this extension is unavailable, calling @ref +glfwSwapInterval will have no effect. + +GLFW uses the `WGL_ARB_pixel_format` and `WGL_ARB_multisample` extensions to +create contexts with multisampling anti-aliasing. Where these extensions are +unavailable, the `GLFW_SAMPLES` hint will have no effect. + +GLFW uses the `WGL_ARB_create_context` extension when available, even when +creating OpenGL contexts of version 2.1 and below. Where this extension is +unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` +hints will only be partially supported, the `GLFW_OPENGL_DEBUG_CONTEXT` hint +will have no effect, and setting the `GLFW_OPENGL_PROFILE` or +`GLFW_OPENGL_FORWARD_COMPAT` hints to a non-zero value will cause @ref +glfwCreateWindow to fail. + +GLFW uses the `WGL_ARB_create_context_profile` extension to provide support for +context profiles. Where this extension is unavailable, setting the +`GLFW_OPENGL_PROFILE` hint to anything but zero will cause @ref glfwCreateWindow +to fail. + +@section compat_osx OpenGL 3.2 and later on OS X + +Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then +only forward-compatible, core profile contexts are supported. Support for +OpenGL 4.1 was introduced with OS X 10.9, also limited to forward-compatible, +core profile contexts. There is also still no mechanism for requesting debug +contexts. Versions of Mac OS X earlier than 10.7 support at most OpenGL +version 2.1. + +Because of this, on OS X 10.7 and later, the `GLFW_CONTEXT_VERSION_MAJOR` and +`GLFW_CONTEXT_VERSION_MINOR` hints will cause @ref glfwCreateWindow to fail if +given version 3.0 or 3.1, the `GLFW_OPENGL_FORWARD_COMPAT` hint must be set to +non-zero and the `GLFW_OPENGL_PROFILE` hint must be set to +`GLFW_OPENGL_CORE_PROFILE` when creating OpenGL 3.2 and later contexts and the +`GLFW_OPENGL_DEBUG_CONTEXT` hint is ignored. + +Also, on Mac OS X 10.6 and below, the `GLFW_CONTEXT_VERSION_MAJOR` and +`GLFW_CONTEXT_VERSION_MINOR` hints will fail if given a version above 2.1, +setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT` hints to +a non-default value will cause @ref glfwCreateWindow to fail and the +`GLFW_OPENGL_DEBUG_CONTEXT` hint is ignored. + +*/ diff --git a/libs/glfw-3.0.4/docs/compile.dox b/libs/glfw-3.0.4/docs/compile.dox new file mode 100644 index 0000000..ef6c3b9 --- /dev/null +++ b/libs/glfw-3.0.4/docs/compile.dox @@ -0,0 +1,261 @@ +/*! + +@page compile Compiling GLFW + +@tableofcontents + +This is about compiling the GLFW library itself. For information on how to +build programs that use GLFW, see the @ref build guide. + + +@section compile_deps Dependencies + +To compile GLFW and the accompanying example programs, you will need **CMake**, +which will generate the project files or makefiles for your particular +development environment. If you are on a Unix-like system such as Linux or +FreeBSD or have a package system like Fink, MacPorts, Cygwin or Homebrew, you +can simply install its CMake package. If not, you can get installers for +Windows and OS X from the [CMake website](http://www.cmake.org/). + +Additional dependencies are listed below. + +If you wish to compile GLFW without CMake, see @ref compile_manual. + + +@subsection compile_deps_msvc Dependencies using Visual C++ on Windows + +The Microsoft Platform SDK that is installed along with Visual C++ contains all +the necessary headers, link libraries and tools except for CMake. + + +@subsection compile_deps_mingw Dependencies with MinGW or MinGW-w64 on Windows + +Both the MinGW and the MinGW-w64 packages contain all the necessary headers, +link libraries and tools except for CMake. + + +@subsection compile_deps_mingw_cross Dependencies using MinGW or MinGW-w64 cross-compilation + +Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For +example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages +for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives +like Ubuntu have the `mingw-w64` package for both. + +GLFW has CMake toolchain files in the `CMake/` directory that allow for easy +cross-compilation of Windows binaries. To use these files you need to add a +special parameter when generating the project files or makefiles: + + cmake -DCMAKE_TOOLCHAIN_FILE= . + +The exact toolchain file to use depends on the prefix used by the MinGW or +MinGW-w64 binaries on your system. You can usually see this in the /usr +directory. For example, both the Debian/Ubuntu and Cygwin MinGW-w64 packages +have `/usr/x86_64-w64-mingw32` for the 64-bit compilers, so the correct +invocation would be: + + cmake -DCMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake . + +For more details see the article +[CMake Cross Compiling](http://www.paraview.org/Wiki/CMake_Cross_Compiling) on +the CMake wiki. + + +@subsection compile_deps_xcode Dependencies using Xcode on OS X + +Xcode contains all necessary tools except for CMake. The necessary headers and +libraries are included in the core OS frameworks. Xcode can be downloaded from +the Mac App Store or from the ADC Member Center. + + +@subsection compile_deps_x11 Dependencies using Linux and X11 + +To compile GLFW for X11, you need to have the X11 and OpenGL header packages +installed, as well as the basic development tools like GCC and make. For +example, on Ubuntu and other distributions based on Debian GNU/Linux, you need +to install the `xorg-dev` and `libglu1-mesa-dev` packages. The former pulls in +all X.org header packages and the latter pulls in the Mesa OpenGL and GLU +packages. GLFW itself doesn't need or use GLU, but some of the examples do. +Note that using header files and libraries from Mesa during compilation *will +not* tie your binaries to the Mesa implementation of OpenGL. + + +@section compile_cmake Generating files with CMake + +Once you have all necessary dependencies it is time to generate the project +files or makefiles for your development environment. CMake needs to know two +paths for this: the path to the *root* directory of the GLFW source tree (i.e. +*not* the `src` subdirectory) and the target path for the generated files and +compiled binaries. If these are the same, it is called an in-tree build, +otherwise it is called an out-of-tree build. + +One of several advantages of out-of-tree builds is that you can generate files +and compile for different development environments using a single source tree. + + +@subsection compile_cmake_cli Generating files with the CMake command-line tool + +To make an in-tree build, enter the *root* directory of the GLFW source tree +(i.e. *not* the `src` subdirectory) and run CMake. The current directory is +used as target path, while the path provided as an argument is used to find the +source tree. + + cd + cmake . + +To make an out-of-tree build, make another directory, enter it and run CMake +with the (relative or absolute) path to the root of the source tree as an +argument. + + cd + mkdir build + cd build + cmake .. + + +@subsection compile_cmake_gui Generating files with the CMake GUI + +If you are using the GUI version, choose the root of the GLFW source tree as +source location and the same directory or another, empty directory as the +destination for binaries. Choose *Configure*, change any options you wish to, +*Configure* again to let the changes take effect and then *Generate*. + + +@section compile_options CMake options + +The CMake files for GLFW provide a number of options, although not all are +available on all supported platforms. Some of these are de facto standards +among CMake users and so have no `GLFW_` prefix. + +If you are using the GUI version of CMake, these are listed and can be changed +from there. If you are using the command-line version, use the `ccmake` tool. +Some package systems like Ubuntu and other distributions based on Debian +GNU/Linux have this tool in a separate `cmake-curses-gui` package. + + +@subsection compile_options_shared Shared CMake options + +`BUILD_SHARED_LIBS` determines whether GLFW is built as a static +library or as a DLL / shared library / dynamic library. + +`LIB_SUFFIX` affects where the GLFW shared /dynamic library is installed. If it +is empty, it is installed to `${CMAKE_INSTALL_PREFIX}/lib`. If it is set to +`64`, it is installed to `${CMAKE_INSTALL_PREFIX}/lib64`. + +`GLFW_CLIENT_LIBRARY` determines which client API library to use. If set to +`opengl` the OpenGL library is used, if set to `glesv1` for the OpenGL ES 1.x +library is used, or if set to `glesv2` the OpenGL ES 2.0 library is used. The +selected library and its header files must be present on the system for this to +work. + +`GLFW_BUILD_EXAMPLES` determines whether the GLFW examples are built +along with the library. + +`GLFW_BUILD_TESTS` determines whether the GLFW test programs are +built along with the library. + +`GLFW_BUILD_DOCS` determines whether the GLFW documentation is built along with +the library. + + +@subsection compile_options_osx OS X specific CMake options + +`GLFW_USE_CHDIR` determines whether `glfwInit` changes the current +directory of bundled applications to the `Contents/Resources` directory. + +`GLFW_USE_MENUBAR` determines whether the first call to +`glfwCreateWindow` sets up a minimal menu bar. + +`GLFW_BUILD_UNIVERSAL` determines whether to build Universal Binaries. + + +@subsection compile_options_win32 Windows specific CMake options + +`USE_MSVC_RUNTIME_LIBRARY_DLL` determines whether to use the DLL version or the +static library version of the Visual C++ runtime library. If set to `ON`, the +DLL version of the Visual C++ library is used. It is recommended to set this to +`ON`, as this keeps the executable smaller and benefits from security and bug +fix updates of the Visual C++ runtime. + +`GLFW_USE_DWM_SWAP_INTERVAL` determines whether the swap interval is set even +when DWM compositing is enabled. If this is `ON`, the swap interval is set even +if DWM is enabled. It is recommended to set this to `OFF`, as doing otherwise +can lead to severe jitter. + +`GLFW_USE_OPTIMUS_HPG` determines whether to export the `NvOptimusEnablement` +symbol, which forces the use of the high-performance GPU on nVidia Optimus +systems. + + +@subsection compile_options_egl EGL specific CMake options + +`GLFW_USE_EGL` determines whether to use EGL instead of the platform-specific +context creation API. Note that EGL is not yet provided on all supported +platforms. + + +@section compile_manual Compiling GLFW manually + +If you wish to compile GLFW without its CMake build environment then you will +have to do at least some of the platform detection yourself. GLFW needs +a number of configuration macros to be defined in order to know what it's being +compiled for and has many optional, platform-specific ones for various features. + +When building with CMake, the `glfw_config.h` configuration header is generated +based on the current platform and CMake options. The GLFW CMake environment +defines `_GLFW_USE_CONFIG_H`, which causes this header to be included by +`internal.h`. Without this macro, GLFW will expect the necessary configuration +macros to be defined on the command-line. + +Three macros *must* be defined when compiling GLFW: one for selecting the window +creation API, one selecting the context creation API and one client library. +Exactly one of each kind must be defined for GLFW to compile and link. + +The window creation API is used to create windows, handle input, monitors, gamma +ramps and clipboard. The options are: + + - `_GLFW_COCOA` to use the Cocoa frameworks + - `_GLFW_WIN32` to use the Win32 API + - `_GLFW_X11` to use the X Window System + +The context creation API is used to enumerate pixel formats / framebuffer +configurations and to create contexts. The options are: + + - `_GLFW_NSGL` to use the Cocoa OpenGL framework + - `_GLFW_WGL` to use the Win32 WGL API + - `_GLFW_GLX` to use the X11 GLX API + - `_GLFW_EGL` to use the EGL API (experimental) + +The client library is the one providing the OpenGL or OpenGL ES API, which is +used by GLFW to probe the created context. This is not the same thing as the +client API, as many desktop OpenGL client libraries now expose the OpenGL ES API +through extensions. The options are: + + - `_GLFW_USE_OPENGL` for the desktop OpenGL (opengl32.dll, libGL.so or + OpenGL.framework) + - `_GLFW_USE_GLESV1` for OpenGL ES 1.x (experimental) + - `_GLFW_USE_GLESV2` for OpenGL ES 2.x (experimental) + +Note that `_GLFW_USE_GLESV1` and `_GLFW_USE_GLESV2` may only be used with EGL, +as the other context creation APIs do not interface with OpenGL ES client +libraries. + +If you are building GLFW as a shared library / dynamic library / DLL then you +must also define `_GLFW_BUILD_DLL`. Otherwise, you may not define it. + +If you are using the X11 window creation API then you *must* also select an entry +point retrieval mechanism. + + - `_GLFW_HAS_GLXGETPROCADDRESS` to use `glXGetProcAddress` (recommended) + - `_GLFW_HAS_GLXGETPROCADDRESSARB` to use `glXGetProcAddressARB` (legacy) + - `_GLFW_HAS_GLXGETPROCADDRESSEXT` to use `glXGetProcAddressEXT` (legacy) + - `_GLFW_HAS_DLOPEN` to do manual retrieval with `dlopen` (fallback) + +If you are using the Cocoa window creation API, the following options are +available: + + - `_GLFW_USE_CHDIR` to `chdir` to the `Resources` subdirectory of the + application bundle during @ref glfwInit (recommended) + - `_GLFW_USE_MENUBAR` to create and populate the menu bar when the first window + is created (recommended) + +*/ diff --git a/libs/glfw-3.0.4/docs/context.dox b/libs/glfw-3.0.4/docs/context.dox new file mode 100644 index 0000000..8057cc7 --- /dev/null +++ b/libs/glfw-3.0.4/docs/context.dox @@ -0,0 +1,174 @@ +/*! + +@page context Context handling guide + +@tableofcontents + +The primary purpose of GLFW is to provide a simple interface to window +management and OpenGL and OpenGL ES context creation. GLFW supports +multiple windows, each of which has its own context. + + +@section context_object Context handles + +The @ref GLFWwindow object encapsulates both a window and a context. They are +created with @ref glfwCreateWindow and destroyed with @ref glfwDestroyWindow (or +@ref glfwTerminate, if any remain). As the window and context are inseparably +linked, the object pointer is used as both a context and window handle. + + +@section context_hints Context creation hints + +There are a number of hints, specified using @ref glfwWindowHint, related to +what kind of context is created. See +[context related hints](@ref window_hints_ctx) in the window handling guide. + + +@section context_sharing Context object sharing + +When creating a window and context with @ref glfwCreateWindow, you can specify +another window whose context the new one should share its objects with. OpenGL +object sharing is implemented by the operating system and graphics driver and is +described in the OpenGL documentation. On platforms where it is possible to +choose which types of objects are shared, GLFW requests that all are shared. + + +@section context_current Current context + +Before you can use the OpenGL or OpenGL ES APIs, you need to have a current +context of the proper type. The context encapsulates all render state and all +objects like textures and shaders. + +Note that a context can only be current for a single thread at a time, and +a thread can only have a single context at a time. + +A context is made current with @ref glfwMakeContextCurrent. + +@code +glfwMakeContextCurrent(window); +@endcode + +The current context is returned by @ref glfwGetCurrentContext. + +@code +GLFWwindow* window = glfwGetCurrentContext(); +@endcode + + +@section context_swap Swapping buffers + +See [swapping buffers](@ref window_swap) in the window handling guide. + + +@section context_glext OpenGL extension handling + +One of the benefits of OpenGL is its extensibility. Independent hardware +vendors (IHVs) may include functionality in their OpenGL implementations that +expand upon the OpenGL standard before that functionality is included in a new +version of the OpenGL specification. + +An extension is defined by: + +- An extension name (e.g. `GL_ARB_debug_output`) +- New OpenGL tokens (e.g. `GL_DEBUG_SEVERITY_HIGH_ARB`) +- New OpenGL functions (e.g. `glGetDebugMessageLogARB`) + +Note the `ARB` affix, which stands for Architecture Review Board and is used +for official extensions. There are many different affixes, depending on who +wrote the extension. A list of extensions, together with their specifications, +can be found at the [OpenGL Registry](http://www.opengl.org/registry/). + +To use a certain extension, you must first check whether the context supports +that extension and then, if it introduces new functions, retrieve the pointers +to those functions. + +This can be done with GLFW, as will be described in this section, but usually +you will instead want to use a dedicated extension loading library such as +[GLEW](http://glew.sourceforge.net/). This kind of library greatly reduces the +amount of work necessary to use both OpenGL extensions and modern versions of +the OpenGL API. GLEW in particular has been extensively tested with and works +well with GLFW. + + +@subsection context_glext_header The glext.h header + +The `glext.h` header is a continually updated file that defines the interfaces +for all OpenGL extensions. The latest version of this can always be found at +the [OpenGL Registry](http://www.opengl.org/registry/). It it strongly +recommended that you use your own copy, as the one shipped with your development +environment may be several years out of date and may not include the extensions +you wish to use. + +The header defines function pointer types for all functions of all extensions it +supports. These have names like `PFNGLGETDEBUGMESSAGELOGARB` (for +`glGetDebugMessageLogARB`), i.e. the name is made uppercase and `PFN` and `PROC` +are added to the ends. + + +@subsection context_glext_string Checking for extensions + +A given machine may not actually support the extension (it may have older +drivers or a graphics card that lacks the necessary hardware features), so it +is necessary to check whether the context supports the extension. This is done +with @ref glfwExtensionSupported. + +@code +if (glfwExtensionSupported("GL_ARB_debug_output")) +{ + // The extension is supported by the current context +} +@endcode + +The argument is a null terminated ASCII string with the extension name. If the +extension is supported, @ref glfwExtensionSupported returns non-zero, otherwise +it returns zero. + + +@subsection context_glext_proc Fetching function pointers + +Many extensions, though not all, require the use of new OpenGL functions. +These entry points are often not exposed by your link libraries, making +it necessary to fetch them at run time. With @ref glfwGetProcAddress you can +retrieve the address of extension and non-extension OpenGL functions. + +@code +PFNGLGETDEBUGMESSAGELOGARB pfnGetDebugMessageLog = glfwGetProcAddress("glGetDebugMessageLogARB"); +@endcode + +In general, you should avoid giving the function pointer variables the (exact) +same name as the function, as this may confuse your linker. Instead, you can +use a different prefix, like above, or some other naming scheme. + +Now that all the pieces have been introduced, here is what they might look like +when used together. + +@code +#include "glext.h" + +#define glGetDebugMessageLogARB pfnGetDebugMessageLog +PFNGLGETDEBUGMESSAGELOGARB pfnGetDebugMessageLog; + +// Flag indicating whether the extension is supported +int has_debug_output = 0; + +void load_extensions(void) +{ + if (glfwExtensionSupported("GL_ARB_debug_output")) + { + pfnGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGARB) glfwGetProcAddress("glGetDebugMessageLogARB"); + if (pfnGetDebugMessageLog) + { + // Both the extension name and the function pointer are present + has_debug_output = 1; + } + } +} + +void some_function(void) +{ + // Now the extension function can be called as usual + glGetDebugMessageLogARB(...); +} +@endcode + +*/ diff --git a/libs/glfw-3.0.4/docs/extra.css b/libs/glfw-3.0.4/docs/extra.css new file mode 100644 index 0000000..639c4e7 --- /dev/null +++ b/libs/glfw-3.0.4/docs/extra.css @@ -0,0 +1,312 @@ +html { + background-color:hsl(0,0%,95%); 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+} + +code { + background-color:hsl(0,0%,95%); + padding:0.1em; + border-radius: 4px; +} diff --git a/libs/glfw-3.0.4/docs/footer.html b/libs/glfw-3.0.4/docs/footer.html new file mode 100644 index 0000000..b0434ca --- /dev/null +++ b/libs/glfw-3.0.4/docs/footer.html @@ -0,0 +1,7 @@ + + + diff --git a/libs/glfw-3.0.4/docs/header.html b/libs/glfw-3.0.4/docs/header.html new file mode 100644 index 0000000..9759d8b --- /dev/null +++ b/libs/glfw-3.0.4/docs/header.html @@ -0,0 +1,34 @@ + + + + + + +$projectname: $title +$title + + + +$treeview +$search +$mathjax + +$extrastylesheet + + +
    + + + + + diff --git a/libs/glfw-3.0.4/docs/internal.dox b/libs/glfw-3.0.4/docs/internal.dox new file mode 100644 index 0000000..a2653fe --- /dev/null +++ b/libs/glfw-3.0.4/docs/internal.dox @@ -0,0 +1,116 @@ +/*! + +@page internals Internal structure + +@tableofcontents + +There are several interfaces inside GLFW. Each interface has its own area of +responsibility and its own naming conventions. + + +@section internals_public Public interface + +The most well-known is the public interface, described in the glfw3.h header +file. This is implemented in source files shared by all platforms and these +files contain no platform-specific code. This code usually ends up calling the +platform and internal interfaces to do the actual work. + +The public interface uses the OpenGL naming conventions except with GLFW and +glfw instead of GL and gl. For struct members, where OpenGL sets no precedent, +it use headless camel case. + +Examples: @ref glfwCreateWindow, @ref GLFWwindow, @ref GLFWvidmode.redBits, +`GLFW_RED_BITS` + + +@section internals_native Native interface + +The [native interface](@ref native) is a small set of publicly available +but platform-specific functions, described in the glfw3native.h header file and +used to gain access to the underlying window, context and (on some platforms) +display handles used by the platform interface. + +The function names of the native interface are similar to those of the public +interface, but embeds the name of the interface that the returned handle is +from. + +Examples: @ref glfwGetX11Window, @ref glfwGetWGLContext + + +@section internals_internal Internal interface + +The internal interface consists of utility functions used by all other +interfaces. It is shared code implemented in the same shared source files as +the public and event interfaces. The internal interface is described in the +internal.h header file. + +The internal interface is in charge of GLFW's global data, which it stores in +a `_GLFWlibrary` struct named `_glfw`. + +The internal interface uses the same style as the public interface, except all +global names have a leading underscore. + +Examples: @ref _glfwIsValidContextConfig, @ref _GLFWwindow, `_glfw.currentRamp` + + +@section internals_platform Platform interface + +The platform interface implements all platform-specific operations as a service +to the public interface. This includes event processing. The platform +interface is never directly called by users of GLFW and never directly calls the +user's code. It is also prohibited from modifying the platform-independent part +of the internal structs. Instead, it calls the event interface when events +interesting to GLFW are received. + +The platform interface mirrors those parts of the public interface that needs to +perform platform-specific operations on some or all platforms. The are also +named the same except that the glfw function prefix is replaced by +_glfwPlatform. + +Examples: @ref _glfwPlatformCreateWindow + +The platform interface also defines structs that contain platform-specific +global and per-object state. Their names mirror those of the internal +interface, except that an interface-specific suffix is added. + +Examples: `_GLFWwindowX11`, `_GLFWcontextWGL` + +These structs are incorporated as members into the internal interface structs +using special macros that name them after the specific interface used. This +prevents shared code from accidentally using these members. + +Examples: `window.win32.handle`, `_glfw.x11.display` + + +@section internals_event Event interface + +The event interface is implemented in the same shared source files as the public +interface and is responsible for delivering the events it receives to the user, +either via callbacks, via window state changes or both. + +The function names of the event interface use a `_glfwInput` prefix and the +ObjectEvent pattern. + +Examples: @ref _glfwInputWindowFocus, @ref _glfwInputCursorMotion + + +@section internals_static Static functions + +Static functions may be used by any interface and have no prefixes or suffixes. +These use headless camel case. + +Examples: `clearScrollOffsets` + + +@section internals_config Configuration macros + +GLFW uses a number of configuration macros to select at compile time which +interfaces and code paths to use. They are defined in the glfw_config.h header file, +which is generated from the `glfw_config.h.in` file by CMake. + +Configuration macros the same style as tokens in the public interface, except +with a leading underscore. + +Examples: `_GLFW_HAS_GLXGETPROCADDRESS` + +*/ diff --git a/libs/glfw-3.0.4/docs/main.dox b/libs/glfw-3.0.4/docs/main.dox new file mode 100644 index 0000000..1898079 --- /dev/null +++ b/libs/glfw-3.0.4/docs/main.dox @@ -0,0 +1,22 @@ +/*! + +@mainpage notitle + +@section main_intro Introduction + +GLFW is a free, Open Source, multi-platform library for opening a window, +creating an OpenGL context and managing input. It is easy to integrate into +existing applications and does not lay claim to the main loop. + +This is the documentation for version 3.0, which has [many new features](@ref news). + +There is a [quick tutorial](@ref quick) for people new to GLFW, which shows how +to write a small but complete program, and guides for +[compiling GLFW](@ref compile) and +[building programs that use GLFW](@ref build). + +If you have used GLFW 2.x in the past, there is a +[transition guide](@ref moving) that explains what has changed and how to update +existing code to use the new API. + +*/ diff --git a/libs/glfw-3.0.4/docs/monitor.dox b/libs/glfw-3.0.4/docs/monitor.dox new file mode 100644 index 0000000..a3ada5a --- /dev/null +++ b/libs/glfw-3.0.4/docs/monitor.dox @@ -0,0 +1,105 @@ +/*! + +@page monitor Multi-monitor guide + +@tableofcontents + + +@section monitor_objects Monitor objects + +The @ref GLFWmonitor object represents a currently connected monitor. + + +@section monitor_monitors Retrieving monitors + +The primary monitor is returned by @ref glfwGetPrimaryMonitor. It is usually +the user's preferred monitor and the one with global UI elements like task bar +or menu bar. + +@code +GLFWmonitor* primary = glfwGetPrimaryMonitor(); +@endcode + +You can retrieve all currently connected monitors with @ref glfwGetMonitors. + +@code +int count; +GLFWmonitor** monitors = glfwGetMonitors(&count); +@endcode + + +@section monitor_modes Retrieving video modes + +Although GLFW generally does a good job at selecting a suitable video +mode for you when you open a full screen window, it is sometimes useful to +know exactly which modes are available on a certain system. For example, +you may want to present the user with a list of video modes to select +from. To get a list of available video modes, you can use the function +@ref glfwGetVideoModes. + +@code +int count; +GLFWvidmode* modes = glfwGetVideoModes(monitor, &count); +@endcode + +To get the current video mode of a monitor call @ref glfwGetVideoMode. + +@code +const GLFWvidmode* mode = glfwGetVideoMode(monitor); +@endcode + + +@section monitor_size Monitor physical size + +The physical size in millimetres of a monitor, or an approximation of it, can be +retrieved with @ref glfwGetMonitorPhysicalSize. + +@code +int widthMM, heightMM; +glfwGetMonitorPhysicalSize(monitor, &widthMM, &heightMM); +@endcode + +This can, for example, be used together with the current video mode to calculate +the DPI of a monitor. + +@code +const double dpi = mode->width / (widthMM / 25.4); +@endcode + + +@section monitor_name Monitor name + +The name of a monitor is returned by @ref glfwGetMonitorName. + +@code +const char* name = glfwGetMonitorName(monitor); +@endcode + +The monitor name is a regular C string using the UTF-8 encoding. Note that +monitor names are not guaranteed to be unique. + + +@section monitor_gamma Monitor gamma ramp + +The gamma ramp of a monitor can be set with @ref glfwSetGammaRamp, which accepts +a monitor handle and a pointer to a @ref GLFWgammaramp structure. + +@code +glfwSetGammaRamp(monitor, &ramp); +@endcode + +The current gamma ramp for a monitor is returned by @ref glfwGetGammaRamp. + +@code +const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor); +@endcode + +If you wish to set a regular gamma ramp, you can have GLFW calculate it for you +from the desired exponent with @ref glfwSetGamma, which in turn calls @ref +glfwSetGammaRamp with the resulting ramp. + +@code +glfwSetGamma(monitor, 1.0); +@endcode + +*/ diff --git a/libs/glfw-3.0.4/docs/moving.dox b/libs/glfw-3.0.4/docs/moving.dox new file mode 100644 index 0000000..8d5c2e8 --- /dev/null +++ b/libs/glfw-3.0.4/docs/moving.dox @@ -0,0 +1,327 @@ +/*! + +@page moving Moving from GLFW 2 to 3 + +@tableofcontents + +This is a transition guide for moving from GLFW 2 to 3. It describes what has +changed or been removed, but does *not* include +[new features](@ref news) unless they are required when moving an existing code +base onto the new API. For example, use of the new multi-monitor functions are +required to create full screen windows with GLFW 3. + + +@section moving_removed Removed features + +@subsection moving_threads Threading functions + +The threading functions have been removed, including the sleep function. They +were fairly primitive, under-used, poorly integrated and took time away from the +focus of GLFW (i.e. context, input and window). There are better threading +libraries available and native threading support is available in both C++11 and +C11, both of which are gaining traction. + +If you wish to use the C++11 or C11 facilities but your compiler doesn't yet +support them, see the +[TinyThread++](https://gitorious.org/tinythread/tinythreadpp) and +[TinyCThread](https://gitorious.org/tinythread/tinycthread) projects created by +the original author of GLFW. These libraries implement a usable subset of the +threading APIs in C++11 and C11, and in fact some GLFW 3 test programs use +TinyCThread. + +However, GLFW 3 has better support for *use from multiple threads* than GLFW +2 had. Contexts can be made current on and rendered with from secondary +threads, and the documentation explicitly states which functions may be used +from secondary threads and which may only be used from the main thread, i.e. the +thread that calls main. + + +@subsection moving_image Image and texture loading + +The image and texture loading functions have been removed. They only supported +the Targa image format, making them mostly useful for beginner level examples. +To become of sufficiently high quality to warrant keeping them in GLFW 3, they +would need not only to support other formats, but also modern extensions to the +OpenGL texturing facilities. This would either add a number of external +dependencies (libjpeg, libpng, etc.), or force GLFW to ship with inline versions +of these libraries. + +As there already are libraries doing this, it seems unnecessary both to +duplicate this work and to tie this duplicate to GLFW. Projects similar to +GLFW, such as freeglut, could also gain from such a library. Also, would be no +platform-specific part of such a library, as both OpenGL and stdio are available +wherever GLFW is. + + +@subsection moving_char_up Character actions + +The action parameter of the [character callback](@ref GLFWcharfun) has been +removed. This was an artefact of the origin of GLFW, i.e. being developed in +English by a Swede. However, many keyboard layouts require more than one key to +produce characters with diacritical marks. Even the Swedish keyboard layout +requires this for uncommon cases like ĂĽ. + +Note that this is only the removal of the *action parameter* of the character +callback, *not* the removal of the character callback itself. + + +@subsection moving_wheel Mouse wheel position + +The `glfwGetMouseWheel` function has been removed. Scroll events do not +represent an absolute state, but is instead an interpretation of a relative +change in state, like character input. So, like character input, there is no +sane 'current state' to return. The mouse wheel callback has been replaced by +a [scroll callback](@ref GLFWscrollfun) that receives two-dimensional scroll +offsets. + + +@subsection moving_stdcall GLFWCALL macro + +The `GLFWCALL` macro, which made callback functions use +[__stdcall](http://msdn.microsoft.com/en-us/library/zxk0tw93.aspx) on Windows, +has been removed. GLFW is written in C, not Pascal. Removing this macro means +there's one less thing for users of GLFW to remember, i.e. the requirement to +mark all callback functions with `GLFWCALL`. It also simplifies the creation of +DLLs and DLL link libraries, as there's no need to explicitly disable `@n` entry +point suffixes. + + +@subsection moving_mbcs Win32 MBCS support + +The Win32 port of GLFW 3 will not compile in +[MBCS mode](http://msdn.microsoft.com/en-us/library/5z097dxa.aspx). +However, because the use of the Unicode version of the Win32 API doesn't affect +the process as a whole, but only those windows created using it, it's perfectly +possible to call MBCS functions from other parts of the same application. +Therefore, even if an application using GLFW has MBCS mode code, there's no need +for GLFW itself to support it. + + +@subsection moving_windows Support for versions of Windows older than XP + +All explicit support for version of Windows older than XP has been removed. +There is no code that actively prevents GLFW 3 from running on these earlier +versions, but it uses Win32 functions that those versions lack. + +Windows XP was released in 2001, and by now (2013) it has not only +replaced almost all earlier versions of Windows, but is itself rapidly being +replaced by Windows 7 and 8. The MSDN library doesn't even provide +documentation for version older than Windows 2000, making it difficult to +maintain compatibility with these versions even if it was deemed worth the +effort. + +The Win32 API has also not stood still, and GLFW 3 uses many functions only +present on Windows XP or later. Even supporting an OS as new as XP (new +from the perspective of GLFW 2, which still supports Windows 95) requires +runtime checking for a number of functions that are present only on modern +version of Windows. + + +@subsection moving_syskeys Capture of system-wide hotkeys + +The ability to disable and capture system-wide hotkeys like Alt+Tab has been +removed. Modern applications, whether they're games, scientific visualisations +or something else, are nowadays expected to be good desktop citizens and allow +these hotkeys to function even when running in full screen mode. + + +@subsection moving_opened Window open parameter + +The `GLFW_OPENED` window parameter has been removed. As long as the +[window object](@ref window_object) is around, the window is "open". To detect +when the user attempts to close the window, see @ref glfwWindowShouldClose and +the [close callback](@ref GLFWwindowclosefun). + + +@subsection moving_autopoll Automatic polling of events + +GLFW 3 does not automatically poll for events on @ref glfwSwapBuffers, which +means you need to call @ref glfwPollEvents or @ref glfwWaitEvents yourself. +Unlike buffer swap, the event processing functions act on all windows at once. + + +@subsection moving_terminate Automatic termination + +GLFW 3 does not register @ref glfwTerminate with `atexit` at initialization. To +properly release all resources allocated by GLFW, you should therefore call @ref +glfwTerminate yourself before exiting. + + +@subsection moving_glu GLU header inclusion + +GLFW 3 does not include the GLU header by default and GLU itself has been +deprecated, but you can request that the GLFW 3 header includes it by defining +`GLFW_INCLUDE_GLU` before the inclusion of the GLFW 3 header. + + +@section moving_changed Changes to existing features + +@subsection moving_window_handles Window handles + +Because GLFW 3 supports multiple windows, window handle parameters have been +added to all window-related GLFW functions and callbacks. The handle of +a newly created window is returned by @ref glfwCreateWindow (formerly +`glfwOpenWindow`). Window handles are of the `GLFWwindow*` type, i.e. a pointer +to an opaque struct. + + +@subsection moving_monitor Multi-monitor support + +GLFW 3 provides support for multiple monitors, adding the `GLFWmonitor*` handle +type and a set of related functions. To request a full screen mode window, +instead of passing `GLFW_FULLSCREEN` you specify which monitor you wish the +window to use. There is @ref glfwGetPrimaryMonitor that provides behaviour +similar to that of GLFW 2. + + +@subsection moving_window_close Window closing + +Window closing initiated by the user is now just an event like any other. +Unlike GLFW 2, windows and contexts created with GLFW 3 will not disappear from +underfoot. Each window now has a close flag, which is set when the user +attempts to close it. By default, nothing else happens and the window stays +open and visible. It is then up to you to either destroy the window, take some +other action or simply ignore the request. You can query the close flag at any +time with @ref glfwWindowShouldClose and set it at any time with @ref +glfwSetWindowShouldClose. + +The close callback no longer returns a value. Instead, it is called after the +close flag has been set so it can override its value, if it chooses to, before +event processing completes. You may however not call @ref glfwDestroyWindow +from the close callback (or any other window related callback). + +GLFW itself never clears the close flag, allowing you to set it for other +reasons for the window to close as well, for example the user choosing Quit from +the main menu. + + +@subsection moving_context Explicit context management + +Each GLFW 3 window has its own OpenGL context and only you, the user, can know +which context should be current on which thread at any given time. Therefore, +GLFW 3 makes no assumptions about when you want a certain context to be current, +leaving that decision to you. + +This means, among other things, that you need to call @ref +glfwMakeContextCurrent after creating a window before you can call any OpenGL +functions. + + +@subsection moving_repeat Key repeat + +The `GLFW_KEY_REPEAT` enable has been removed and key repeat is always enabled +for both keys and characters. A new key action, `GLFW_REPEAT`, has been added +to allow the [key callback](@ref GLFWkeyfun) to distinguish an initial key press +from a repeat. Note that @ref glfwGetKey still returns only `GLFW_PRESS` or +`GLFW_RELEASE`. + + +@subsection moving_keys Physical key input + +GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to +the values generated by the current keyboard layout. The tokens are named +according to the values they would have using the standard US layout, but this +is only a convenience, as most programmers are assumed to know that layout. +This means that (for example) `GLFW_KEY_LEFT_BRACKET` is always a single key and +is the same key in the same place regardless of what keyboard layouts the users +of your program has. + +The key input facility was never meant for text input, although using it that +way worked slightly better in GLFW 2. If you were using it to input text, you +should be using the character callback instead, on both GLFW 2 and 3. This will +give you the characters being input, as opposed to the keys being pressed. + +GLFW 3 has key tokens for all keys on a standard 105 key keyboard, so instead of +having to remember whether to check for `'a'` or `'A'`, you now check for +`GLFW_KEY_A`. + + +@subsection moving_joystick Joystick input + +The `glfwGetJoystickPos` function has been renamed to @ref glfwGetJoystickAxes. + +The `glfwGetJoystickParam` function and the `GLFW_PRESENT`, `GLFW_AXES` and +`GLFW_BUTTONS` tokens have been replaced by the @ref glfwJoystickPresent +function as well as axis and button counts returned by the @ref +glfwGetJoystickAxes and @ref glfwGetJoystickButtons functions. + + +@subsection moving_video_modes Video mode enumeration + +Video mode enumeration is now per-monitor. The @ref glfwGetVideoModes function +now returns all available modes for a specific monitor instead of requiring you +to guess how large an array you need. The `glfwGetDesktopMode` function, which +had poorly defined behavior, has been replaced by @ref glfwGetVideoMode, which +returns the current mode of a monitor. + + +@subsection moving_cursor Cursor positioning + +GLFW 3 only allows you to position the cursor within a window using @ref +glfwSetCursorPos (formerly `glfwSetMousePos`) when that window is active. +Unless the window is active, the function fails silently. + + +@subsection moving_hints Persistent window hints + +Window hints are no longer reset to their default values on window creation, but +instead retain their values until modified by @ref glfwWindowHint (formerly +`glfwOpenWindowHint`) or @ref glfwDefaultWindowHints, or until the library is +terminated and re-initialized. + + +@section moving_renamed Name changes + +@subsection moving_renamed_files Library and header file + +The GLFW 3 header is named @ref glfw3.h and moved to the `GLFW` directory, to +avoid collisions with the headers of other major versions. Similarly, the GLFW +3 library is named `glfw3,` except when it's installed as a shared library on +Unix-like systems, where it uses the +[soname](https://en.wikipedia.org/wiki/soname) `libglfw.so.3`. + + +@subsection moving_renamed_functions Functions + +| GLFW 2 | GLFW 3 | Notes | +| --------------------------- | ----------------------------- | ----- | +| `glfwOpenWindow` | @ref glfwCreateWindow | All channel bit depths are now hints +| `glfwCloseWindow` | @ref glfwDestroyWindow | | +| `glfwOpenWindowHint` | @ref glfwWindowHint | Now accepts all `GLFW_*_BITS` tokens | +| `glfwEnable` | @ref glfwSetInputMode | | +| `glfwDisable` | @ref glfwSetInputMode | | +| `glfwGetMousePos` | @ref glfwGetCursorPos | | +| `glfwSetMousePos` | @ref glfwSetCursorPos | | +| `glfwSetMousePosCallback` | @ref glfwSetCursorPosCallback | | +| `glfwSetMouseWheelCallback` | @ref glfwSetScrollCallback | Accepts two-dimensional scroll offsets as doubles | +| `glfwGetJoystickPos` | @ref glfwGetJoystickAxes | | +| `glfwGetWindowParam` | @ref glfwGetWindowAttrib | | +| `glfwGetGLVersion` | @ref glfwGetWindowAttrib | Use `GLFW_CONTEXT_VERSION_MAJOR`, `GLFW_CONTEXT_VERSION_MINOR` and `GLFW_CONTEXT_REVISION` | +| `glfwGetDesktopMode` | @ref glfwGetVideoMode | Returns the current mode of a monitor | +| `glfwGetJoystickParam` | @ref glfwJoystickPresent | The axis and button counts are provided by @ref glfwGetJoystickAxes and @ref glfwGetJoystickButtons | + +@subsection moving_renamed_tokens Tokens + +| GLFW 2 | GLFW 3 | Notes | +| --------------------------- | ---------------------------- | ----- | +| `GLFW_OPENGL_VERSION_MAJOR` | `GLFW_CONTEXT_VERSION_MAJOR` | Renamed as it applies to OpenGL ES as well | +| `GLFW_OPENGL_VERSION_MINOR` | `GLFW_CONTEXT_VERSION_MINOR` | Renamed as it applies to OpenGL ES as well | +| `GLFW_FSAA_SAMPLES` | `GLFW_SAMPLES` | Renamed to match the OpenGL API | +| `GLFW_ACTIVE` | `GLFW_FOCUSED` | Renamed to match the window focus callback | +| `GLFW_WINDOW_NO_RESIZE` | `GLFW_RESIZABLE` | The default has been inverted | +| `GLFW_MOUSE_CURSOR` | `GLFW_CURSOR` | Used with @ref glfwSetInputMode | +| `GLFW_KEY_ESC` | `GLFW_KEY_ESCAPE` | | +| `GLFW_KEY_DEL` | `GLFW_KEY_DELETE` | | +| `GLFW_KEY_PAGEUP` | `GLFW_KEY_PAGE_UP` | | +| `GLFW_KEY_PAGEDOWN` | `GLFW_KEY_PAGE_DOWN` | | +| `GLFW_KEY_KP_NUM_LOCK` | `GLFW_KEY_NUM_LOCK` | | +| `GLFW_KEY_LCTRL` | `GLFW_KEY_LEFT_CONTROL` | | +| `GLFW_KEY_LSHIFT` | `GLFW_KEY_LEFT_SHIFT` | | +| `GLFW_KEY_LALT` | `GLFW_KEY_LEFT_ALT` | | +| `GLFW_KEY_LSUPER` | `GLFW_KEY_LEFT_SUPER` | | +| `GLFW_KEY_RCTRL` | `GLFW_KEY_RIGHT_CONTROL` | | +| `GLFW_KEY_RSHIFT` | `GLFW_KEY_RIGHT_SHIFT` | | +| `GLFW_KEY_RALT` | `GLFW_KEY_RIGHT_ALT` | | +| `GLFW_KEY_RSUPER` | `GLFW_KEY_RIGHT_SUPER` | | + +*/ diff --git a/libs/glfw-3.0.4/docs/news.dox b/libs/glfw-3.0.4/docs/news.dox new file mode 100644 index 0000000..bbce25f --- /dev/null +++ b/libs/glfw-3.0.4/docs/news.dox @@ -0,0 +1,173 @@ +/*! + +@page news New features + +@tableofcontents + + +@section news_30 New features in version 3.0 + +@subsection news_30_cmake CMake build system + +GLFW now uses the CMake build system instead of the various makefiles and +project files used by earlier versions. CMake is available for all platforms +supported by GLFW, is present in most package systems and can generate +makefiles and/or project files for most popular development environments. + +For more information on how to use CMake, see the +[CMake manual](http://cmake.org/cmake/help/documentation.html). + + +@subsection news_30_multiwnd Multi-window support + +GLFW now supports the creation of multiple windows, each with their own OpenGL +or OpenGL ES context, and all window functions now take a window handle. Event +callbacks are now per-window and are provided with the handle of the window that +received the event. The @ref glfwMakeContextCurrent function has been added to +select which context is current on a given thread. + + +@subsection news_30_multimon Multi-monitor support + +GLFW now explicitly supports multiple monitors. They can be enumerated with +@ref glfwGetMonitors, queried with @ref glfwGetVideoModes, @ref +glfwGetMonitorPos, @ref glfwGetMonitorName and @ref glfwGetMonitorPhysicalSize, +and specified at window creation to make the newly created window full screen on +that specific monitor. + + +@subsection news_30_unicode Unicode support + +All string arguments to GLFW functions and all strings returned by GLFW now use +the UTF-8 encoding. This includes the window title, error string, clipboard +text, monitor and joystick names as well as the extension function arguments (as +ASCII is a subset of UTF-8). + + +@subsection news_30_clipboard Clipboard text I/O + +GLFW now supports reading and writing plain text to and from the system +clipboard, with the @ref glfwGetClipboardString and @ref glfwSetClipboardString +functions. + + +@subsection news_30_gamma Gamma ramp support + +GLFW now supports setting and reading back the gamma ramp of monitors, with the +@ref glfwGetGammaRamp and @ref glfwSetGammaRamp functions. There is also @ref +glfwSetGamma, which generates a ramp from a gamma value and then sets it. + + +@subsection news_30_gles OpenGL ES support + +GLFW now supports the creation of OpenGL ES contexts, by setting the +`GLFW_CLIENT_API` window hint to `GLFW_OPENGL_ES_API`, where creation of such +contexts are supported. Note that GLFW *does not implement* OpenGL ES, so your +driver must provide support in a way usable by GLFW. Modern nVidia and Intel +drivers support creation of OpenGL ES context using the GLX and WGL APIs, while +AMD provides an EGL implementation instead. + + +@subsection news_30_egl (Experimental) EGL support + +GLFW now has an experimental EGL context creation back end that can be selected +through CMake options. + + +@subsection news_30_hidpi High-DPI support + +GLFW now supports high-DPI monitors on both Windows and OS X, giving windows full +resolution framebuffers where other UI elements are scaled up. To achieve this, +@ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have been +added. These work with pixels, while the rest of the GLFW API works with screen +coordinates. + + +@subsection news_30_error Error callback + +GLFW now has an error callback, which can provide your application with much +more detailed diagnostics than was previously possible. The callback is passed +an error code and a description string. + + +@subsection news_30_wndptr Per-window user pointer + +Each window now has a user-defined pointer, retrieved with @ref +glfwGetWindowUserPointer and set with @ref glfwSetWindowUserPointer, to make it +easier to integrate GLFW into C++ code. + + +@subsection news_30_iconifyfun Window iconification callback + +Each window now has a callback for iconification and restoration events, +which is set with @ref glfwSetWindowIconifyCallback. + + +@subsection news_30_wndposfun Window position callback + +Each window now has a callback for position events, which is set with @ref +glfwSetWindowPosCallback. + + +@subsection news_30_wndpos Window position query + +The position of a window can now be retrieved using @ref glfwGetWindowPos. + + +@subsection news_30_focusfun Window focus callback + +Each windows now has a callback for focus events, which is set with @ref +glfwSetWindowFocusCallback. + + +@subsection news_30_enterleave Cursor enter/leave callback + +Each window now has a callback for when the mouse cursor enters or leaves its +client area, which is set with @ref glfwSetCursorEnterCallback. + + +@subsection news_30_wndtitle Initial window title + +The title of a window is now specified at creation time, as one of the arguments +to @ref glfwCreateWindow. + + +@subsection news_30_hidden Hidden windows + +Windows can now be hidden with @ref glfwHideWindow, shown using @ref +glfwShowWindow and created initially hidden with the `GLFW_VISIBLE` window hint. +This allows for off-screen rendering in a way compatible with most drivers, as +well as moving a window to a specific position before showing it. + + +@subsection news_30_undecorated Undecorated windows + +Windowed mode windows can now be created without decorations, i.e. things like +a frame, a title bar, with the `GLFW_DECORATED` window hint. This allows for +the creation of things like splash screens. + + +@subsection news_30_keymods Modifier key bit masks + +[Modifier key bit mask](@ref mods) parameters have been added to the +[mouse button](@ref GLFWmousebuttonfun) and [key](@ref GLFWkeyfun) callbacks. + + +@subsection news_30_scancode Platform-specific scancodes + +A scancode parameter has been added to the [key callback](@ref GLFWkeyfun). Keys +that don't have a [key token](@ref keys) still get passed on with the key +parameter set to `GLFW_KEY_UNKNOWN`. These scancodes will vary between machines +and are intended to be used for key bindings. + + +@subsection news_30_jsname Joystick names + +The name of a joystick can now be retrieved using @ref glfwGetJoystickName. + + +@subsection news_30_doxygen Doxygen documentation + +You are reading it. + +*/ diff --git a/libs/glfw-3.0.4/docs/quick.dox b/libs/glfw-3.0.4/docs/quick.dox new file mode 100644 index 0000000..d024730 --- /dev/null +++ b/libs/glfw-3.0.4/docs/quick.dox @@ -0,0 +1,308 @@ +/*! + +@page quick Getting started + +@tableofcontents + +This guide will show how to write simple OpenGL applications using GLFW 3. It +will introduce a few of the most commonly used functions, but there are many +others. To see detailed documentation on any GLFW function, just click on its +name. + +This guide assumes no experience with earlier versions of GLFW. If you +have used GLFW 2.x in the past, you should also read the +[transition guide](@ref moving). + + +@section quick_include Including the GLFW header + +In the files of your program where you use OpenGL or GLFW, you need to include +the GLFW 3 header file. + +@code +#include +@endcode + +This defines all the constants, types and function prototypes of the GLFW API. +It also includes the OpenGL header, and defines all the constants and types +necessary for it to work on your platform. + +For example, under Windows you are normally required to include `windows.h` +before including `GL/gl.h`. This would make your source file tied to Windows +and pollute your code's namespace with the whole Win32 API. + +Instead, the GLFW header takes care of this for you, not by including +`windows.h`, but rather by itself duplicating only the necessary parts of it. +It does this only where needed, so if `windows.h` *is* included, the GLFW header +does not try to redefine those symbols. + +In other words: + +- Do *not* include the OpenGL headers yourself, as GLFW does this for you +- Do *not* include `windows.h` or other platform-specific headers unless + you plan on using those APIs directly +- If you *do* need to include such headers, do it *before* including the + GLFW one and it will detect this + +Starting with version 3.0, the GLU header `glu.h` is no longer included by +default. If you wish to include it, define `GLFW_INCLUDE_GLU` before the +inclusion of the GLFW header. + +@code +#define GLFW_INCLUDE_GLU +#include +@endcode + + +@section quick_init_term Initializing and terminating GLFW + +Before you can use most GLFW functions, the library must be initialized. This +is done with @ref glfwInit, which returns non-zero if successful, or zero if an +error occurred. + +@code +if (!glfwInit()) + exit(EXIT_FAILURE); +@endcode + +When you are done using GLFW, typically at the very end of the program, you need +to call @ref glfwTerminate. + +@code +glfwTerminate(); +@endcode + +This destroys any remaining windows and releases any other resources allocated by +GLFW. After this call, you must call @ref glfwInit again before using any GLFW +functions that require it. + + +@section quick_capture_error Setting an error callback + +Most events are reported through callbacks, whether it's a key being pressed, +a GLFW window being moved, or an error occurring. Callbacks are simply +C functions (or C++ static methods) that are called by GLFW with arguments +describing the event. + +In case @ref glfwInit or any other GLFW function fails, an error is reported to +the GLFW error callback. You can receive these reports by setting the error +callback. The callback function itself should match the signature of @ref +GLFWerrorfun. Here is a simple error callback that just prints the error +description to `stderr`. + +@code +void error_callback(int error, const char* description) +{ + fputs(description, stderr); +} +@endcode + +Setting the callback, so GLFW knows to call it, is done with @ref +glfwSetErrorCallback. This is one of the few GLFW functions that may be called +before @ref glfwInit, which lets you be notified of errors during +initialization, so you should set it before you do anything else with GLFW. + +@code +glfwSetErrorCallback(error_callback); +@endcode + + +@section quick_create_window Creating a window and context + +The window (and its context) is created with @ref glfwCreateWindow, which +returns a handle to the created window. For example, this creates a 640 by 480 +windowed mode window: + +@code +GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL); +@endcode + +If window creation fails, `NULL` will be returned, so you need to check whether +it did. + +@code +if (!window) +{ + glfwTerminate(); + exit(EXIT_FAILURE); +} +@endcode + +This handle is then passed to all window related functions, and is provided to +you along with input events, so you know which window received the input. + +To create a full screen window, you need to specify which monitor the window +should use. In most cases, the user's primary monitor is a good choice. You +can get this with @ref glfwGetPrimaryMonitor. To make the above window +full screen, just pass along the monitor handle: + +@code +GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", glfwGetPrimaryMonitor(), NULL); +@endcode + +Full screen windows cover the entire display area of a monitor, have no border +or decorations, and change the monitor's resolution to the one most closely +matching the requested window size. + +When you are done with the window, destroy it with the @ref glfwDestroyWindow +function. + +@code +glfwDestroyWindow(window); +@endcode + +Once this function is called, no more events will be delivered for that window +and its handle becomes invalid. + + +@section quick_context_current Making the OpenGL context current + +Before you can use the OpenGL API, it must have a current OpenGL context. You +make a window's context current with @ref glfwMakeContextCurrent. It will then +remain as the current context until you make another context current or until +the window owning it is destroyed. + +@code +glfwMakeContextCurrent(window); +@endcode + + +@section quick_window_close Checking the window close flag + +Each window has a flag indicating whether the window should be closed. This can +be checked with @ref glfwWindowShouldClose. + +When the user attempts to close the window, either by pressing the close widget +in the title bar or using a key combination like Alt+F4, this flag is set to 1. +Note that **the window isn't actually closed**, so you are expected to monitor +this flag and either destroy the window or give some kind of feedback to the +user. + +@code +while (!glfwWindowShouldClose(window)) +{ + // Keep running +} +@endcode + +You can be notified when user is attempting to close the window by setting +a close callback with @ref glfwSetWindowCloseCallback. The callback will be +called immediately after the close flag has been set. + +You can also set it yourself with @ref glfwSetWindowShouldClose. This can be +useful if you want to interpret other kinds of input as closing the window, like +for example pressing the escape key. + + +@section quick_key_input Receiving input events + +Each window has a large number of callbacks that can be set to receive all the +various kinds of events. To receive key press and release events, a +[key callback](@ref GLFWkeyfun) is set using @ref glfwSetKeyCallback. + +@code +static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) +{ + if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) + glfwSetWindowShouldClose(window, GL_TRUE); +} +@endcode + +For event callbacks to actually be called when an event occurs, you need to +process events as described below. + + +@section quick_render Rendering with OpenGL + +Once you have a current OpenGL context, you can use OpenGL normally. In this +tutorial, a multi-colored rotating triangle will be rendered. The framebuffer +size, needed by this example for `glViewport` and `glOrtho`, is retrieved with +@ref glfwGetFramebufferSize. + +@code +int width, height; +glfwGetFramebufferSize(window, &width, &height); +glViewport(0, 0, width, height); +@endcode + +However, you can also set a framebuffer size callback using @ref +glfwSetFramebufferSizeCallback and call `glViewport` from there. + +@code +void framebuffer_size_callback(GLFWwindow* window, int width, int height) +{ + glViewport(0, 0, width, height); +} +@endcode + + +@section quick_timer Reading the timer + +For the triangle to rotate properly, a time source is needed. GLFW provides +@ref glfwGetTime, which returns the number of seconds since @ref glfwInit as +a `double`. The time source used is the most accurate on each platform and +generally has micro- or nanosecond resolution. + +@code +double time = glfwGetTime(); +@endcode + + +@section quick_swap_buffers Swapping buffers + +GLFW windows always use double-buffering. That means that you have two +rendering buffers; a front buffer and a back buffer. The front buffer is the +one being displayed and the back buffer the one you render to. + +When the entire frame has been rendered, it is time to swap the back and the +front buffers in order to display the rendered frame, and begin rendering a new +frame. This is done with @ref glfwSwapBuffers. + +@code +glfwSwapBuffers(window); +@endcode + + +@section quick_process_events Processing events + +GLFW needs to communicate regularly with the window system both in order to +receive events and to show that it hasn't locked up. Event processing must be +done regularly and is normally done each frame before rendering but after buffer +swap. + +There are two ways to process pending events. @ref glfwPollEvents processes +only those events that have already been received and then returns immediately. +This is the best choice when rendering continually, like most games do. + +@code +glfwPollEvents(); +@endcode + +If instead you only need to update your rendering once you have received new +input, @ref glfwWaitEvents is a better choice. It waits until at least one +event has been received, putting the thread to sleep in the meantime, and then +processes all received events just like @ref glfwPollEvents does. This saves +a great deal of CPU cycles and is useful for, for example, many kinds of editing +tools. + +@code +glfwWaitEvents(); +@endcode + + +@section quick_example Putting it together: A small GLFW application + +Now that you know how to initialize GLFW, create a window and poll for +keyboard input, it's possible to create a simple program. + +@snippet simple.c code + +This program creates a 640 by 480 windowed mode window and runs a loop clearing +the screen, rendering a triangle and processing events until the user closes the +window. It can be found in the source distribution as `examples/simple.c`, and +is by default compiled along with all other examples when you build GLFW. + +To learn more about how to compile and link programs that use GLFW, see +@ref build. + +*/ diff --git a/libs/glfw-3.0.4/docs/window.dox b/libs/glfw-3.0.4/docs/window.dox new file mode 100644 index 0000000..ab83e50 --- /dev/null +++ b/libs/glfw-3.0.4/docs/window.dox @@ -0,0 +1,496 @@ +/*! + +@page window Window handling guide + +@tableofcontents + +The primary purpose of GLFW is to provide a simple interface to window +management and OpenGL and OpenGL ES context creation. GLFW supports multiple +windows, which can be either a normal desktop window or a full screen window. + + +@section window_object Window handles + +The @ref GLFWwindow object encapsulates both a window and a context. They are +created with @ref glfwCreateWindow and destroyed with @ref glfwDestroyWindow (or +@ref glfwTerminate, if any remain). As the window and context are inseparably +linked, the object pointer is used as both a context and window handle. + + +@section window_creation Window creation + +The window and its context are created with @ref glfwCreateWindow, which +returns a handle to the created window object. For example, this creates a 640 +by 480 windowed mode window: + +@code +GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL); +@endcode + +If window creation fails, `NULL` will be returned, so you need to check whether +it did. + +This handle is then passed to all window related functions, and is provided to +you along with input events, so you know which window received the input. + +To create a full screen window, you need to specify which monitor the window +should use. In most cases, the user's primary monitor is a good choice. For +more information about monitors, see the @ref monitor. + +@code +GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", glfwGetPrimaryMonitor(), NULL); +@endcode + +Full screen windows cover the entire display area of a monitor, have no border +or decorations, and change the monitor's resolution to the one most closely +matching the requested window size. + +For more control over how the window and its context are created, see @ref +window_hints below. + + +@section window_destruction Window destruction + +When you are done with the window, destroy it with the @ref glfwDestroyWindow +function. + +@code +glfwDestroyWindow(window); +@endcode + +Once this function is called, no more events will be delivered for that window +and its handle becomes invalid. + + +@section window_userptr Window user pointer + +Each window has a user pointer that can be set with @ref +glfwSetWindowUserPointer and fetched with @ref glfwGetWindowUserPointer. This +can be used for any purpose you need and will not modified by GLFW throughout +the life-time of the window. + + +@section window_hints Window creation hints + +There are a number of hints that can be set before the creation of a window and +context. Some affect the window itself, others affect the framebuffer or +context. These hints are set to their default values each time the library is +initialized with @ref glfwInit, can be set individually with @ref glfwWindowHint +and reset all at once to their defaults with @ref glfwDefaultWindowHints. + +Note that hints need to be set *before* the creation of the window and context +you wish to have the specified attributes. + + +@subsection window_hints_hard Hard and soft constraints + +Some window hints are hard constraints. These must match the available +capabilities *exactly* for window and context creation to succeed. Hints +that are not hard constraints are matched as closely as possible, but the +resulting window and context may differ from what these hints requested. To +find out the actual attributes of the created window and context, use the +@ref glfwGetWindowAttrib function. + +The following hints are hard constraints: +- `GLFW_STEREO` +- `GLFW_CLIENT_API` + +The following additional hints are hard constraints if requesting an OpenGL +context: +- `GLFW_OPENGL_FORWARD_COMPAT` +- `GLFW_OPENGL_PROFILE` + +Hints that do not apply to a given type of window or context are ignored. + + +@subsection window_hints_wnd Window related hints + +The `GLFW_RESIZABLE` hint specifies whether the window will be resizable *by the +user*. The window will still be resizable using the @ref glfwSetWindowSize +function. This hint is ignored for full screen windows. + +The `GLFW_VISIBLE` hint specifies whether the window will be initially +visible. This hint is ignored for full screen windows. + +The `GLFW_DECORATED` hint specifies whether the window will have window +decorations such as a border, a close widget, etc. This hint is ignored for +full screen windows. Note that even though a window may lack a close widget, it +is usually still possible for the user to generate close events. + + +@subsection window_hints_fb Framebuffer related hints + +The `GLFW_RED_BITS`, `GLFW_GREEN_BITS`, `GLFW_BLUE_BITS`, `GLFW_ALPHA_BITS`, +`GLFW_DEPTH_BITS` and `GLFW_STENCIL_BITS` hints specify the desired bit +depths of the various components of the default framebuffer. + +The `GLFW_ACCUM_RED_BITS`, `GLFW_ACCUM_GREEN_BITS`, `GLFW_ACCUM_BLUE_BITS` +and `GLFW_ACCUM_ALPHA_BITS` hints specify the desired bit depths of the +various components of the accumulation buffer. + +The `GLFW_AUX_BUFFERS` hint specifies the desired number of auxiliary +buffers. + +The `GLFW_STEREO` hint specifies whether to use stereoscopic rendering. + +The `GLFW_SAMPLES` hint specifies the desired number of samples to use for +multisampling. Zero disables multisampling. + +The `GLFW_SRGB_CAPABLE` hint specifies whether the framebuffer should be +sRGB capable. + +The `GLFW_REFRESH_RATE` hint specifies the desired refresh rate for full screen +windows. If set to zero, the highest available refresh rate will be used. This +hint is ignored for windowed mode windows. + + +@subsection window_hints_ctx Context related hints + +The `GLFW_CLIENT_API` hint specifies which client API to create the context +for. Possible values are `GLFW_OPENGL_API` and `GLFW_OPENGL_ES_API`. + +The `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` hints +specify the client API version that the created context must be compatible +with. + +For OpenGL, these hints are *not* hard constraints, as they don't have to +match exactly, but @ref glfwCreateWindow will still fail if the resulting +OpenGL version is less than the one requested. It is therefore perfectly +safe to use the default of version 1.0 for legacy code and you may still +get backwards-compatible contexts of version 3.0 and above when available. + +While there is no way to ask the driver for a context of the highest supported +version, most drivers provide this when you ask GLFW for a version +1.0 context. + +For OpenGL ES, these hints are hard constraints. + +If an OpenGL context is requested, the `GLFW_OPENGL_FORWARD_COMPAT` hint +specifies whether the OpenGL context should be forward-compatible, i.e. one +where all functionality deprecated in the requested version of OpenGL is +removed. This may only be used if the requested OpenGL version is 3.0 or +above. If another client API is requested, this hint is ignored. + +If an OpenGL context is requested, the `GLFW_OPENGL_DEBUG_CONTEXT` hint +specifies whether to create a debug OpenGL context, which may have +additional error and performance issue reporting functionality. If another +client API is requested, this hint is ignored. + +If an OpenGL context is requested, the `GLFW_OPENGL_PROFILE` hint specifies +which OpenGL profile to create the context for. Possible values are one of +`GLFW_OPENGL_CORE_PROFILE` or `GLFW_OPENGL_COMPAT_PROFILE`, or +`GLFW_OPENGL_ANY_PROFILE` to not request a specific profile. If requesting +an OpenGL version below 3.2, `GLFW_OPENGL_ANY_PROFILE` must be used. If +another client API is requested, this hint is ignored. + +The `GLFW_CONTEXT_ROBUSTNESS` hint specifies the robustness strategy to be +used by the context. This can be one of `GLFW_NO_RESET_NOTIFICATION` or +`GLFW_LOSE_CONTEXT_ON_RESET`, or `GLFW_NO_ROBUSTNESS` to not request +a robustness strategy. + + +@subsection window_hints_values Supported and default values + +| Name | Default value | Supported values | +| ---------------------------- | ------------------------- | ----------------------- | +| `GLFW_RESIZABLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` | +| `GLFW_VISIBLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` | +| `GLFW_DECORATED` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` | +| `GLFW_RED_BITS` | 8 | 0 to `INT_MAX` | +| `GLFW_GREEN_BITS` | 8 | 0 to `INT_MAX` | +| `GLFW_BLUE_BITS` | 8 | 0 to `INT_MAX` | +| `GLFW_ALPHA_BITS` | 8 | 0 to `INT_MAX` | +| `GLFW_DEPTH_BITS` | 24 | 0 to `INT_MAX` | +| `GLFW_STENCIL_BITS` | 8 | 0 to `INT_MAX` | +| `GLFW_ACCUM_RED_BITS` | 0 | 0 to `INT_MAX` | +| `GLFW_ACCUM_GREEN_BITS` | 0 | 0 to `INT_MAX` | +| `GLFW_ACCUM_BLUE_BITS` | 0 | 0 to `INT_MAX` | +| `GLFW_ACCUM_ALPHA_BITS` | 0 | 0 to `INT_MAX` | +| `GLFW_AUX_BUFFERS` | 0 | 0 to `INT_MAX` | +| `GLFW_SAMPLES` | 0 | 0 to `INT_MAX` | +| `GLFW_REFRESH_RATE` | 0 | 0 to `INT_MAX` | +| `GLFW_STEREO` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` | +| `GLFW_SRGB_CAPABLE` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` | +| `GLFW_CLIENT_API` | `GLFW_OPENGL_API` | `GLFW_OPENGL_API` or `GLFW_OPENGL_ES_API` | +| `GLFW_CONTEXT_VERSION_MAJOR` | 1 | Any valid major version number of the chosen client API | +| `GLFW_CONTEXT_VERSION_MINOR` | 0 | Any valid minor version number of the chosen client API | +| `GLFW_CONTEXT_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS`, `GLFW_NO_RESET_NOTIFICATION` or `GLFW_LOSE_CONTEXT_ON_RESET` | +| `GLFW_OPENGL_FORWARD_COMPAT` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` | +| `GLFW_OPENGL_DEBUG_CONTEXT` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` | +| `GLFW_OPENGL_PROFILE` | `GLFW_OPENGL_ANY_PROFILE` | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE` | + + +@section window_close Window close flag + +When the user attempts to close the window, for example by clicking the close +widget or using a key chord like Alt+F4, the *close flag* of the window is set. +The window is however not actually destroyed and, unless you watch for this +state change, nothing further happens. + +The current state of the close flag is returned by @ref glfwWindowShouldClose +and can be set or cleared directly with @ref glfwSetWindowShouldClose. A common +pattern is to use the close flag as a main loop condition. + +@code +while (!glfwWindowShouldClose(window)) +{ + render(window); + + glfwSwapBuffers(window); + glfwPollEvents(); +} +@endcode + +If you wish to be notified when the user attempts to close a window, you can set +the close callback with @ref glfwSetWindowCloseCallback. This callback is +called directly *after* the close flag has been set. + +@code +glfwSetWindowCloseCallback(window, window_close_callback); +@endcode + +The callback function can be used for example to filter close requests and clear +the close flag again unless certain conditions are met. + +@code +void window_close_callback(GLFWwindow* window) +{ + if (!time_to_close) + glfwSetWindowShouldClose(window, GL_FALSE); +} +@endcode + + +@section window_size Window size + +The size of a window can be changed with @ref glfwSetWindowSize. For windowed +mode windows, this resizes the specified window so that its *client area* has +the specified size. Note that the window system may put limitations on size. +For full screen windows, it selects and sets the video mode most closely +matching the specified size. + +@code +void glfwSetWindowSize(window, 640, 480); +@endcode + +If you wish to be notified when a window is resized, whether by the user or +the system, you can set the size callback with @ref glfwSetWindowSizeCallback. + +@code +glfwSetWindowSizeCallback(window, window_size_callback); +@endcode + +The callback function receives the new size of the client area of the window. + +@code +void window_size_callback(GLFWwindow* window, int width, int height) +{ +} +@endcode + +There is also @ref glfwGetWindowSize for directly retrieving the current size of +a window. + +@code +int width, height; +glfwGetWindowSize(window, &width, &height); +@endcode + + +@section window_fbsize Window framebuffer size + +While the size of a window is measured in screen coordinates, OpenGL works with +pixels. The size you pass into `glViewport`, for example, should be in pixels +and not screen coordinates. On some platforms screen coordinates and pixels are +the same, but this is not the case on all platforms supported by GLFW. There is +a second set of functions to retrieve the size in pixels of the framebuffer of +a window. + +If you wish to be notified when the framebuffer of a window is resized, whether +by the user or the system, you can set the size callback with @ref +glfwSetFramebufferSizeCallback. + +@code +glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); +@endcode + +The callback function receives the new size of the client area of the window, +which can for example be used to update the OpenGL viewport. + +@code +void framebuffer_size_callback(GLFWwindow* window, int width, int height) +{ + glViewport(0, 0, width, height); +} +@endcode + +There is also @ref glfwGetFramebufferSize for directly retrieving the current +size of the framebuffer of a window. + +@code +int width, height; +glfwGetFramebufferSize(window, &width, &height); +glViewport(0, 0, width, height); +@endcode + +Note that the size of a framebuffer may change independently of the size of +a window, for example if the window is dragged between a regular monitor and +a high-DPI one. + + +@section window_pos Window position + +The position of a windowed-mode window can be changed with @ref +glfwSetWindowPos. This moves the window so that the upper-left corner of its +client area has the specified screen coordinates. Note that the window system +may put limitations on placement. + +@code +glfwSetWindowPos(window, 100, 100); +@endcode + +If you wish to be notified when a window is moved, whether by the user or +the system, you can set the position callback with @ref glfwSetWindowPosCallback. + +@code +glfwSetWindowPosCallback(window, window_pos_callback); +@endcode + +The callback function receives the new position of the upper-left corner of its +client area. + +@code +void window_size_callback(GLFWwindow* window, int xpos, int ypos) +{ +} +@endcode + +There is also @ref glfwGetWindowPos for directly retrieving the current position +of the client area of the window. + +@code +int xpos, ypos; +glfwGetWindowPos(window, &xpos, &ypos); +@endcode + + +@section window_title Window title + +All GLFW windows have a title, although undecorated or full screen windows may +not display it or only display it in a task bar or similar interface. To change +the title of a window, use @ref glfwSetWindowTitle. + +@code +glfwSetWindowTitle(window, "My Window"); +@endcode + +The window title is a regular C string using the UTF-8 encoding. This means +for example that, as long as your source file is encoded as UTF-8, you can use +any Unicode characters. + +@code +glfwSetWindowTitle(window, "ă•ă‚ăŞă‚‰çµ¶ćś›ĺ…生"); +@endcode + + +@section window_attribs Window attributes + +Windows have a number of attributes that can be returned using @ref +glfwGetWindowAttrib. Some reflect state that may change during the lifetime of +the window, while others reflect the corresponding hints and are fixed at the +time of creation. + +@code +if (glfwGetWindowAttrib(window, GLFW_FOCUSED)) +{ + // window has input focus +} +@endcode + + +@subsection window_attribs_window Window attributes + +The `GLFW_FOCUSED` attribute indicates whether the specified window currently +has input focus. + +The `GLFW_ICONIFIED` attribute indicates whether the specified window is +currently iconified, whether by the user or with @ref glfwIconifyWindow. + +The `GLFW_VISIBLE` attribute indicates whether the specified window is currently +visible. Window visibility can be controlled with @ref glfwShowWindow and @ref +glfwHideWindow and initial visibility is controlled by the +[window hint](@ref window_hints) with the same name. + +The `GLFW_RESIZABLE` attribute indicates whether the specified window is +resizable *by the user*. This is controlled by the +[window hint](@ref window_hints) with the same name. + +The `GLFW_DECORATED` attribute indicates whether the specified window has +decorations such as a border, a close widget, etc. This is controlled by the +[window hint](@ref window_hints) with the same name. + + +@subsection window_attribs_context Context attributes + +The `GLFW_CLIENT_API` attribute indicates the client API provided by the +window's context; either `GLFW_OPENGL_API` or `GLFW_OPENGL_ES_API`. + +The `GLFW_CONTEXT_VERSION_MAJOR`, `GLFW_CONTEXT_VERSION_MINOR` and +`GLFW_CONTEXT_REVISION` attributes indicate the client API version of the +window's context. + +The `GLFW_OPENGL_FORWARD_COMPAT` attribute is `GL_TRUE` if the window's +context is an OpenGL forward-compatible one, or `GL_FALSE` otherwise. + +The `GLFW_OPENGL_DEBUG_CONTEXT` attribute is `GL_TRUE` if the window's +context is an OpenGL debug context, or `GL_FALSE` otherwise. + +The `GLFW_OPENGL_PROFILE` attribute indicates the OpenGL profile used by the +context. This is `GLFW_OPENGL_CORE_PROFILE` or `GLFW_OPENGL_COMPAT_PROFILE` +if the context uses a known profile, or `GLFW_OPENGL_ANY_PROFILE` if the +OpenGL profile is unknown or the context is for another client API. Note that +the returned profile may not match the profile bits of the context flags, as +GLFW will try other means of detecting the profile when no bits are set. + +The `GLFW_CONTEXT_ROBUSTNESS` attribute indicates the robustness strategy +used by the context. This is `GLFW_LOSE_CONTEXT_ON_RESET` or +`GLFW_NO_RESET_NOTIFICATION` if the window's context supports robustness, or +`GLFW_NO_ROBUSTNESS` otherwise. + + +@section window_swap Swapping buffers + +GLFW windows are always double buffered. That means that you have two +rendering buffers; a front buffer and a back buffer. The front buffer is +the one being displayed and the back buffer the one you render to. + +When the entire frame has been rendered, it is time to swap the back and the +front buffers in order to display what has been rendered and begin rendering +a new frame. This is done with @ref glfwSwapBuffers. + +@code +glfwSwapBuffers(window); +@endcode + +Sometimes it can be useful to select when the buffer swap will occur. With the +function @ref glfwSwapInterval it is possible to select the minimum number of +monitor refreshes the driver should wait before swapping the buffers: + +@code +glfwSwapInterval(1); +@endcode + +If the interval is zero, the swap will take place immediately when @ref +glfwSwapBuffers is called without waiting for a refresh. Otherwise at least +interval retraces will pass between each buffer swap. Using a swap interval of +zero can be useful for benchmarking purposes, when it is not desirable to +measure the time it takes to wait for the vertical retrace. However, a swap +interval of one lets you avoid tearing. + +Note that this may not work on all machines, as some drivers have +user-controlled settings that override any swap interval the application +requests. It is also by default disabled on Windows Vista and later when using +DWM (Aero), as using it there sometimes leads to severe jitter. You can +forcibly enable it for machines using DWM using @ref compile_options_win32. + +*/ diff --git a/libs/glfw-3.0.4/examples/CMakeLists.txt b/libs/glfw-3.0.4/examples/CMakeLists.txt new file mode 100644 index 0000000..0199819 --- /dev/null +++ b/libs/glfw-3.0.4/examples/CMakeLists.txt @@ -0,0 +1,60 @@ + +link_libraries(glfw ${OPENGL_glu_LIBRARY}) + +if (BUILD_SHARED_LIBS) + add_definitions(-DGLFW_DLL) + link_libraries(${OPENGL_gl_LIBRARY} ${MATH_LIBRARY}) +else() + link_libraries(${glfw_LIBRARIES}) +endif() + +include_directories(${GLFW_SOURCE_DIR}/include + ${GLFW_SOURCE_DIR}/deps) + +if (NOT APPLE) + # HACK: This is NOTFOUND on OS X 10.8 + include_directories(${OPENGL_INCLUDE_DIR}) +endif() + +set(GETOPT ${GLFW_SOURCE_DIR}/deps/getopt.h + ${GLFW_SOURCE_DIR}/deps/getopt.c) + +if (APPLE) + # Set fancy names for bundles + add_executable(Boing MACOSX_BUNDLE boing.c) + add_executable(Gears MACOSX_BUNDLE gears.c) + add_executable(Simple MACOSX_BUNDLE simple.c) + add_executable("Split View" MACOSX_BUNDLE splitview.c) + add_executable(Wave MACOSX_BUNDLE wave.c) + + set_target_properties(Boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing") + set_target_properties(Gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears") + set_target_properties(Simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple") + set_target_properties("Split View" PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Split View") + set_target_properties(Wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave") +else() + # Set boring names for executables + add_executable(boing WIN32 boing.c) + add_executable(gears WIN32 gears.c) + add_executable(heightmap WIN32 heightmap.c ${GETOPT}) + add_executable(simple WIN32 simple.c) + add_executable(splitview WIN32 splitview.c) + add_executable(wave WIN32 wave.c) +endif() + +if (MSVC) + set(WINDOWS_BINARIES boing gears heightmap simple splitview wave) + + # Tell MSVC to use main instead of WinMain for Windows subsystem executables + set_target_properties(${WINDOWS_BINARIES} PROPERTIES + LINK_FLAGS "/ENTRY:mainCRTStartup") +endif() + +if (APPLE) + set(BUNDLE_BINARIES Boing Gears Simple "Split View" Wave) + + set_target_properties(${BUNDLE_BINARIES} PROPERTIES + MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION} + MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL}) +endif() + diff --git a/libs/glfw-3.0.4/examples/boing.c b/libs/glfw-3.0.4/examples/boing.c new file mode 100644 index 0000000..79d2e95 --- /dev/null +++ b/libs/glfw-3.0.4/examples/boing.c @@ -0,0 +1,628 @@ +/***************************************************************************** + * Title: GLBoing + * Desc: Tribute to Amiga Boing. + * Author: Jim Brooks + * Original Amiga authors were R.J. Mical and Dale Luck. + * GLFW conversion by Marcus Geelnard + * Notes: - 360' = 2*PI [radian] + * + * - Distances between objects are created by doing a relative + * Z translations. + * + * - Although OpenGL enticingly supports alpha-blending, + * the shadow of the original Boing didn't affect the color + * of the grid. + * + * - [Marcus] Changed timing scheme from interval driven to frame- + * time based animation steps (which results in much smoother + * movement) + * + * History of Amiga Boing: + * + * Boing was demonstrated on the prototype Amiga (codenamed "Lorraine") in + * 1985. According to legend, it was written ad-hoc in one night by + * R. J. Mical and Dale Luck. Because the bouncing ball animation was so fast + * and smooth, attendees did not believe the Amiga prototype was really doing + * the rendering. Suspecting a trick, they began looking around the booth for + * a hidden computer or VCR. + *****************************************************************************/ + +#include +#include +#include + +#define GLFW_INCLUDE_GLU +#include + + +/***************************************************************************** + * Various declarations and macros + *****************************************************************************/ + +/* Prototypes */ +void init( void ); +void display( void ); +void reshape( GLFWwindow* window, int w, int h ); +void key_callback( GLFWwindow* window, int key, int scancode, int action, int mods ); +void DrawBoingBall( void ); +void BounceBall( double dt ); +void DrawBoingBallBand( GLfloat long_lo, GLfloat long_hi ); +void DrawGrid( void ); + +#define RADIUS 70.f +#define STEP_LONGITUDE 22.5f /* 22.5 makes 8 bands like original Boing */ +#define STEP_LATITUDE 22.5f + +#define DIST_BALL (RADIUS * 2.f + RADIUS * 0.1f) + +#define VIEW_SCENE_DIST (DIST_BALL * 3.f + 200.f)/* distance from viewer to middle of boing area */ +#define GRID_SIZE (RADIUS * 4.5f) /* length (width) of grid */ +#define BOUNCE_HEIGHT (RADIUS * 2.1f) +#define BOUNCE_WIDTH (RADIUS * 2.1f) + +#define SHADOW_OFFSET_X -20.f +#define SHADOW_OFFSET_Y 10.f +#define SHADOW_OFFSET_Z 0.f + +#define WALL_L_OFFSET 0.f +#define WALL_R_OFFSET 5.f + +/* Animation speed (50.0 mimics the original GLUT demo speed) */ +#define ANIMATION_SPEED 50.f + +/* Maximum allowed delta time per physics iteration */ +#define MAX_DELTA_T 0.02f + +/* Draw ball, or its shadow */ +typedef enum { DRAW_BALL, DRAW_BALL_SHADOW } DRAW_BALL_ENUM; + +/* Vertex type */ +typedef struct {float x; float y; float z;} vertex_t; + +/* Global vars */ +GLfloat deg_rot_y = 0.f; +GLfloat deg_rot_y_inc = 2.f; +GLfloat ball_x = -RADIUS; +GLfloat ball_y = -RADIUS; +GLfloat ball_x_inc = 1.f; +GLfloat ball_y_inc = 2.f; +DRAW_BALL_ENUM drawBallHow; +double t; +double t_old = 0.f; +double dt; + +/* Random number generator */ +#ifndef RAND_MAX + #define RAND_MAX 4095 +#endif + +/* PI */ +#ifndef M_PI + #define M_PI 3.1415926535897932384626433832795 +#endif + + +/***************************************************************************** + * Truncate a degree. + *****************************************************************************/ +GLfloat TruncateDeg( GLfloat deg ) +{ + if ( deg >= 360.f ) + return (deg - 360.f); + else + return deg; +} + +/***************************************************************************** + * Convert a degree (360-based) into a radian. + * 360' = 2 * PI + *****************************************************************************/ +double deg2rad( double deg ) +{ + return deg / 360 * (2 * M_PI); +} + +/***************************************************************************** + * 360' sin(). + *****************************************************************************/ +double sin_deg( double deg ) +{ + return sin( deg2rad( deg ) ); +} + +/***************************************************************************** + * 360' cos(). + *****************************************************************************/ +double cos_deg( double deg ) +{ + return cos( deg2rad( deg ) ); +} + +/***************************************************************************** + * Compute a cross product (for a normal vector). + * + * c = a x b + *****************************************************************************/ +void CrossProduct( vertex_t a, vertex_t b, vertex_t c, vertex_t *n ) +{ + GLfloat u1, u2, u3; + GLfloat v1, v2, v3; + + u1 = b.x - a.x; + u2 = b.y - a.y; + u3 = b.y - a.z; + + v1 = c.x - a.x; + v2 = c.y - a.y; + v3 = c.z - a.z; + + n->x = u2 * v3 - v2 * v3; + n->y = u3 * v1 - v3 * u1; + n->z = u1 * v2 - v1 * u2; +} + +/***************************************************************************** + * Calculate the angle to be passed to gluPerspective() so that a scene + * is visible. This function originates from the OpenGL Red Book. + * + * Parms : size + * The size of the segment when the angle is intersected at "dist" + * (ie at the outermost edge of the angle of vision). + * + * dist + * Distance from viewpoint to scene. + *****************************************************************************/ +GLfloat PerspectiveAngle( GLfloat size, + GLfloat dist ) +{ + GLfloat radTheta, degTheta; + + radTheta = 2.f * (GLfloat) atan2( size / 2.f, dist ); + degTheta = (180.f * radTheta) / (GLfloat) M_PI; + return degTheta; +} + + + +#define BOING_DEBUG 0 + + +/***************************************************************************** + * init() + *****************************************************************************/ +void init( void ) +{ + /* + * Clear background. + */ + glClearColor( 0.55f, 0.55f, 0.55f, 0.f ); + + glShadeModel( GL_FLAT ); +} + + +/***************************************************************************** + * display() + *****************************************************************************/ +void display(void) +{ + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + glPushMatrix(); + + drawBallHow = DRAW_BALL_SHADOW; + DrawBoingBall(); + + DrawGrid(); + + drawBallHow = DRAW_BALL; + DrawBoingBall(); + + glPopMatrix(); + glFlush(); +} + + +/***************************************************************************** + * reshape() + *****************************************************************************/ +void reshape( GLFWwindow* window, int w, int h ) +{ + glViewport( 0, 0, (GLsizei)w, (GLsizei)h ); + + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + + gluPerspective( PerspectiveAngle( RADIUS * 2, 200 ), + (GLfloat)w / (GLfloat)h, + 1.0, + VIEW_SCENE_DIST ); + + glMatrixMode( GL_MODELVIEW ); + glLoadIdentity(); + + gluLookAt( 0.0, 0.0, VIEW_SCENE_DIST,/* eye */ + 0.0, 0.0, 0.0, /* center of vision */ + 0.0, -1.0, 0.0 ); /* up vector */ +} + +void key_callback( GLFWwindow* window, int key, int scancode, int action, int mods ) +{ + if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) + glfwSetWindowShouldClose(window, GL_TRUE); +} + +/***************************************************************************** + * Draw the Boing ball. + * + * The Boing ball is sphere in which each facet is a rectangle. + * Facet colors alternate between red and white. + * The ball is built by stacking latitudinal circles. Each circle is composed + * of a widely-separated set of points, so that each facet is noticably large. + *****************************************************************************/ +void DrawBoingBall( void ) +{ + GLfloat lon_deg; /* degree of longitude */ + double dt_total, dt2; + + glPushMatrix(); + glMatrixMode( GL_MODELVIEW ); + + /* + * Another relative Z translation to separate objects. + */ + glTranslatef( 0.0, 0.0, DIST_BALL ); + + /* Update ball position and rotation (iterate if necessary) */ + dt_total = dt; + while( dt_total > 0.0 ) + { + dt2 = dt_total > MAX_DELTA_T ? MAX_DELTA_T : dt_total; + dt_total -= dt2; + BounceBall( dt2 ); + deg_rot_y = TruncateDeg( deg_rot_y + deg_rot_y_inc*((float)dt2*ANIMATION_SPEED) ); + } + + /* Set ball position */ + glTranslatef( ball_x, ball_y, 0.0 ); + + /* + * Offset the shadow. + */ + if ( drawBallHow == DRAW_BALL_SHADOW ) + { + glTranslatef( SHADOW_OFFSET_X, + SHADOW_OFFSET_Y, + SHADOW_OFFSET_Z ); + } + + /* + * Tilt the ball. + */ + glRotatef( -20.0, 0.0, 0.0, 1.0 ); + + /* + * Continually rotate ball around Y axis. + */ + glRotatef( deg_rot_y, 0.0, 1.0, 0.0 ); + + /* + * Set OpenGL state for Boing ball. + */ + glCullFace( GL_FRONT ); + glEnable( GL_CULL_FACE ); + glEnable( GL_NORMALIZE ); + + /* + * Build a faceted latitude slice of the Boing ball, + * stepping same-sized vertical bands of the sphere. + */ + for ( lon_deg = 0; + lon_deg < 180; + lon_deg += STEP_LONGITUDE ) + { + /* + * Draw a latitude circle at this longitude. + */ + DrawBoingBallBand( lon_deg, + lon_deg + STEP_LONGITUDE ); + } + + glPopMatrix(); + + return; +} + + +/***************************************************************************** + * Bounce the ball. + *****************************************************************************/ +void BounceBall( double delta_t ) +{ + GLfloat sign; + GLfloat deg; + + /* Bounce on walls */ + if ( ball_x > (BOUNCE_WIDTH/2 + WALL_R_OFFSET ) ) + { + ball_x_inc = -0.5f - 0.75f * (GLfloat)rand() / (GLfloat)RAND_MAX; + deg_rot_y_inc = -deg_rot_y_inc; + } + if ( ball_x < -(BOUNCE_HEIGHT/2 + WALL_L_OFFSET) ) + { + ball_x_inc = 0.5f + 0.75f * (GLfloat)rand() / (GLfloat)RAND_MAX; + deg_rot_y_inc = -deg_rot_y_inc; + } + + /* Bounce on floor / roof */ + if ( ball_y > BOUNCE_HEIGHT/2 ) + { + ball_y_inc = -0.75f - 1.f * (GLfloat)rand() / (GLfloat)RAND_MAX; + } + if ( ball_y < -BOUNCE_HEIGHT/2*0.85 ) + { + ball_y_inc = 0.75f + 1.f * (GLfloat)rand() / (GLfloat)RAND_MAX; + } + + /* Update ball position */ + ball_x += ball_x_inc * ((float)delta_t*ANIMATION_SPEED); + ball_y += ball_y_inc * ((float)delta_t*ANIMATION_SPEED); + + /* + * Simulate the effects of gravity on Y movement. + */ + if ( ball_y_inc < 0 ) sign = -1.0; else sign = 1.0; + + deg = (ball_y + BOUNCE_HEIGHT/2) * 90 / BOUNCE_HEIGHT; + if ( deg > 80 ) deg = 80; + if ( deg < 10 ) deg = 10; + + ball_y_inc = sign * 4.f * (float) sin_deg( deg ); +} + + +/***************************************************************************** + * Draw a faceted latitude band of the Boing ball. + * + * Parms: long_lo, long_hi + * Low and high longitudes of slice, resp. + *****************************************************************************/ +void DrawBoingBallBand( GLfloat long_lo, + GLfloat long_hi ) +{ + vertex_t vert_ne; /* "ne" means south-east, so on */ + vertex_t vert_nw; + vertex_t vert_sw; + vertex_t vert_se; + vertex_t vert_norm; + GLfloat lat_deg; + static int colorToggle = 0; + + /* + * Iterate thru the points of a latitude circle. + * A latitude circle is a 2D set of X,Z points. + */ + for ( lat_deg = 0; + lat_deg <= (360 - STEP_LATITUDE); + lat_deg += STEP_LATITUDE ) + { + /* + * Color this polygon with red or white. + */ + if ( colorToggle ) + glColor3f( 0.8f, 0.1f, 0.1f ); + else + glColor3f( 0.95f, 0.95f, 0.95f ); +#if 0 + if ( lat_deg >= 180 ) + if ( colorToggle ) + glColor3f( 0.1f, 0.8f, 0.1f ); + else + glColor3f( 0.5f, 0.5f, 0.95f ); +#endif + colorToggle = ! colorToggle; + + /* + * Change color if drawing shadow. + */ + if ( drawBallHow == DRAW_BALL_SHADOW ) + glColor3f( 0.35f, 0.35f, 0.35f ); + + /* + * Assign each Y. + */ + vert_ne.y = vert_nw.y = (float) cos_deg(long_hi) * RADIUS; + vert_sw.y = vert_se.y = (float) cos_deg(long_lo) * RADIUS; + + /* + * Assign each X,Z with sin,cos values scaled by latitude radius indexed by longitude. + * Eg, long=0 and long=180 are at the poles, so zero scale is sin(longitude), + * while long=90 (sin(90)=1) is at equator. + */ + vert_ne.x = (float) cos_deg( lat_deg ) * (RADIUS * (float) sin_deg( long_lo + STEP_LONGITUDE )); + vert_se.x = (float) cos_deg( lat_deg ) * (RADIUS * (float) sin_deg( long_lo )); + vert_nw.x = (float) cos_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * (float) sin_deg( long_lo + STEP_LONGITUDE )); + vert_sw.x = (float) cos_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * (float) sin_deg( long_lo )); + + vert_ne.z = (float) sin_deg( lat_deg ) * (RADIUS * (float) sin_deg( long_lo + STEP_LONGITUDE )); + vert_se.z = (float) sin_deg( lat_deg ) * (RADIUS * (float) sin_deg( long_lo )); + vert_nw.z = (float) sin_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * (float) sin_deg( long_lo + STEP_LONGITUDE )); + vert_sw.z = (float) sin_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * (float) sin_deg( long_lo )); + + /* + * Draw the facet. + */ + glBegin( GL_POLYGON ); + + CrossProduct( vert_ne, vert_nw, vert_sw, &vert_norm ); + glNormal3f( vert_norm.x, vert_norm.y, vert_norm.z ); + + glVertex3f( vert_ne.x, vert_ne.y, vert_ne.z ); + glVertex3f( vert_nw.x, vert_nw.y, vert_nw.z ); + glVertex3f( vert_sw.x, vert_sw.y, vert_sw.z ); + glVertex3f( vert_se.x, vert_se.y, vert_se.z ); + + glEnd(); + +#if BOING_DEBUG + printf( "----------------------------------------------------------- \n" ); + printf( "lat = %f long_lo = %f long_hi = %f \n", lat_deg, long_lo, long_hi ); + printf( "vert_ne x = %.8f y = %.8f z = %.8f \n", vert_ne.x, vert_ne.y, vert_ne.z ); + printf( "vert_nw x = %.8f y = %.8f z = %.8f \n", vert_nw.x, vert_nw.y, vert_nw.z ); + printf( "vert_se x = %.8f y = %.8f z = %.8f \n", vert_se.x, vert_se.y, vert_se.z ); + printf( "vert_sw x = %.8f y = %.8f z = %.8f \n", vert_sw.x, vert_sw.y, vert_sw.z ); +#endif + + } + + /* + * Toggle color so that next band will opposite red/white colors than this one. + */ + colorToggle = ! colorToggle; + + /* + * This circular band is done. + */ + return; +} + + +/***************************************************************************** + * Draw the purple grid of lines, behind the Boing ball. + * When the Workbench is dropped to the bottom, Boing shows 12 rows. + *****************************************************************************/ +void DrawGrid( void ) +{ + int row, col; + const int rowTotal = 12; /* must be divisible by 2 */ + const int colTotal = rowTotal; /* must be same as rowTotal */ + const GLfloat widthLine = 2.0; /* should be divisible by 2 */ + const GLfloat sizeCell = GRID_SIZE / rowTotal; + const GLfloat z_offset = -40.0; + GLfloat xl, xr; + GLfloat yt, yb; + + glPushMatrix(); + glDisable( GL_CULL_FACE ); + + /* + * Another relative Z translation to separate objects. + */ + glTranslatef( 0.0, 0.0, DIST_BALL ); + + /* + * Draw vertical lines (as skinny 3D rectangles). + */ + for ( col = 0; col <= colTotal; col++ ) + { + /* + * Compute co-ords of line. + */ + xl = -GRID_SIZE / 2 + col * sizeCell; + xr = xl + widthLine; + + yt = GRID_SIZE / 2; + yb = -GRID_SIZE / 2 - widthLine; + + glBegin( GL_POLYGON ); + + glColor3f( 0.6f, 0.1f, 0.6f ); /* purple */ + + glVertex3f( xr, yt, z_offset ); /* NE */ + glVertex3f( xl, yt, z_offset ); /* NW */ + glVertex3f( xl, yb, z_offset ); /* SW */ + glVertex3f( xr, yb, z_offset ); /* SE */ + + glEnd(); + } + + /* + * Draw horizontal lines (as skinny 3D rectangles). + */ + for ( row = 0; row <= rowTotal; row++ ) + { + /* + * Compute co-ords of line. + */ + yt = GRID_SIZE / 2 - row * sizeCell; + yb = yt - widthLine; + + xl = -GRID_SIZE / 2; + xr = GRID_SIZE / 2 + widthLine; + + glBegin( GL_POLYGON ); + + glColor3f( 0.6f, 0.1f, 0.6f ); /* purple */ + + glVertex3f( xr, yt, z_offset ); /* NE */ + glVertex3f( xl, yt, z_offset ); /* NW */ + glVertex3f( xl, yb, z_offset ); /* SW */ + glVertex3f( xr, yb, z_offset ); /* SE */ + + glEnd(); + } + + glPopMatrix(); + + return; +} + + +/*======================================================================* + * main() + *======================================================================*/ + +int main( void ) +{ + GLFWwindow* window; + int width, height; + + /* Init GLFW */ + if( !glfwInit() ) + exit( EXIT_FAILURE ); + + glfwWindowHint(GLFW_DEPTH_BITS, 16); + + window = glfwCreateWindow( 400, 400, "Boing (classic Amiga demo)", NULL, NULL ); + if (!window) + { + glfwTerminate(); + exit( EXIT_FAILURE ); + } + + glfwSetFramebufferSizeCallback(window, reshape); + glfwSetKeyCallback(window, key_callback); + + glfwMakeContextCurrent(window); + glfwSwapInterval( 1 ); + + glfwGetFramebufferSize(window, &width, &height); + reshape(window, width, height); + + glfwSetTime( 0.0 ); + + init(); + + /* Main loop */ + for (;;) + { + /* Timing */ + t = glfwGetTime(); + dt = t - t_old; + t_old = t; + + /* Draw one frame */ + display(); + + /* Swap buffers */ + glfwSwapBuffers(window); + glfwPollEvents(); + + /* Check if we are still running */ + if (glfwWindowShouldClose(window)) + break; + } + + glfwTerminate(); + exit( EXIT_SUCCESS ); +} + diff --git a/libs/glfw-3.0.4/examples/gears.c b/libs/glfw-3.0.4/examples/gears.c new file mode 100644 index 0000000..2d44596 --- /dev/null +++ b/libs/glfw-3.0.4/examples/gears.c @@ -0,0 +1,372 @@ +/* + * 3-D gear wheels. This program is in the public domain. + * + * Command line options: + * -info print GL implementation information + * -exit automatically exit after 30 seconds + * + * + * Brian Paul + * + * + * Marcus Geelnard: + * - Conversion to GLFW + * - Time based rendering (frame rate independent) + * - Slightly modified camera that should work better for stereo viewing + * + * + * Camilla Berglund: + * - Removed FPS counter (this is not a benchmark) + * - Added a few comments + * - Enabled vsync + */ + + +#include +#include +#include +#include +#include + +#ifndef M_PI +#define M_PI 3.141592654 +#endif + +/* If non-zero, the program exits after that many seconds + */ +static int autoexit = 0; + +/** + + Draw a gear wheel. You'll probably want to call this function when + building a display list since we do a lot of trig here. + + Input: inner_radius - radius of hole at center + outer_radius - radius at center of teeth + width - width of gear teeth - number of teeth + tooth_depth - depth of tooth + + **/ + +static void +gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, + GLint teeth, GLfloat tooth_depth) +{ + GLint i; + GLfloat r0, r1, r2; + GLfloat angle, da; + GLfloat u, v, len; + + r0 = inner_radius; + r1 = outer_radius - tooth_depth / 2.f; + r2 = outer_radius + tooth_depth / 2.f; + + da = 2.f * (float) M_PI / teeth / 4.f; + + glShadeModel(GL_FLAT); + + glNormal3f(0.f, 0.f, 1.f); + + /* draw front face */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) { + angle = i * 2.f * (float) M_PI / teeth; + glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f); + glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f); + if (i < teeth) { + glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f); + glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f); + } + } + glEnd(); + + /* draw front sides of teeth */ + glBegin(GL_QUADS); + da = 2.f * (float) M_PI / teeth / 4.f; + for (i = 0; i < teeth; i++) { + angle = i * 2.f * (float) M_PI / teeth; + + glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f); + glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), width * 0.5f); + glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), width * 0.5f); + glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f); + } + glEnd(); + + glNormal3f(0.0, 0.0, -1.0); + + /* draw back face */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) { + angle = i * 2.f * (float) M_PI / teeth; + glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f); + glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f); + if (i < teeth) { + glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f); + glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f); + } + } + glEnd(); + + /* draw back sides of teeth */ + glBegin(GL_QUADS); + da = 2.f * (float) M_PI / teeth / 4.f; + for (i = 0; i < teeth; i++) { + angle = i * 2.f * (float) M_PI / teeth; + + glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f); + glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), -width * 0.5f); + glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), -width * 0.5f); + glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f); + } + glEnd(); + + /* draw outward faces of teeth */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i < teeth; i++) { + angle = i * 2.f * (float) M_PI / teeth; + + glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f); + glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f); + u = r2 * (float) cos(angle + da) - r1 * (float) cos(angle); + v = r2 * (float) sin(angle + da) - r1 * (float) sin(angle); + len = (float) sqrt(u * u + v * v); + u /= len; + v /= len; + glNormal3f(v, -u, 0.0); + glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), width * 0.5f); + glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), -width * 0.5f); + glNormal3f((float) cos(angle), (float) sin(angle), 0.f); + glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), width * 0.5f); + glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), -width * 0.5f); + u = r1 * (float) cos(angle + 3 * da) - r2 * (float) cos(angle + 2 * da); + v = r1 * (float) sin(angle + 3 * da) - r2 * (float) sin(angle + 2 * da); + glNormal3f(v, -u, 0.f); + glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f); + glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f); + glNormal3f((float) cos(angle), (float) sin(angle), 0.f); + } + + glVertex3f(r1 * (float) cos(0), r1 * (float) sin(0), width * 0.5f); + glVertex3f(r1 * (float) cos(0), r1 * (float) sin(0), -width * 0.5f); + + glEnd(); + + glShadeModel(GL_SMOOTH); + + /* draw inside radius cylinder */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) { + angle = i * 2.f * (float) M_PI / teeth; + glNormal3f(-(float) cos(angle), -(float) sin(angle), 0.f); + glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f); + glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f); + } + glEnd(); + +} + + +static GLfloat view_rotx = 20.f, view_roty = 30.f, view_rotz = 0.f; +static GLint gear1, gear2, gear3; +static GLfloat angle = 0.f; + +/* OpenGL draw function & timing */ +static void draw(void) +{ + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glPushMatrix(); + glRotatef(view_rotx, 1.0, 0.0, 0.0); + glRotatef(view_roty, 0.0, 1.0, 0.0); + glRotatef(view_rotz, 0.0, 0.0, 1.0); + + glPushMatrix(); + glTranslatef(-3.0, -2.0, 0.0); + glRotatef(angle, 0.0, 0.0, 1.0); + glCallList(gear1); + glPopMatrix(); + + glPushMatrix(); + glTranslatef(3.1f, -2.f, 0.f); + glRotatef(-2.f * angle - 9.f, 0.f, 0.f, 1.f); + glCallList(gear2); + glPopMatrix(); + + glPushMatrix(); + glTranslatef(-3.1f, 4.2f, 0.f); + glRotatef(-2.f * angle - 25.f, 0.f, 0.f, 1.f); + glCallList(gear3); + glPopMatrix(); + + glPopMatrix(); +} + + +/* update animation parameters */ +static void animate(void) +{ + angle = 100.f * (float) glfwGetTime(); +} + + +/* change view angle, exit upon ESC */ +void key( GLFWwindow* window, int k, int s, int action, int mods ) +{ + if( action != GLFW_PRESS ) return; + + switch (k) { + case GLFW_KEY_Z: + if( mods & GLFW_MOD_SHIFT ) + view_rotz -= 5.0; + else + view_rotz += 5.0; + break; + case GLFW_KEY_ESCAPE: + glfwSetWindowShouldClose(window, GL_TRUE); + break; + case GLFW_KEY_UP: + view_rotx += 5.0; + break; + case GLFW_KEY_DOWN: + view_rotx -= 5.0; + break; + case GLFW_KEY_LEFT: + view_roty += 5.0; + break; + case GLFW_KEY_RIGHT: + view_roty -= 5.0; + break; + default: + return; + } +} + + +/* new window size */ +void reshape( GLFWwindow* window, int width, int height ) +{ + GLfloat h = (GLfloat) height / (GLfloat) width; + GLfloat xmax, znear, zfar; + + znear = 5.0f; + zfar = 30.0f; + xmax = znear * 0.5f; + + glViewport( 0, 0, (GLint) width, (GLint) height ); + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + glFrustum( -xmax, xmax, -xmax*h, xmax*h, znear, zfar ); + glMatrixMode( GL_MODELVIEW ); + glLoadIdentity(); + glTranslatef( 0.0, 0.0, -20.0 ); +} + + +/* program & OpenGL initialization */ +static void init(int argc, char *argv[]) +{ + static GLfloat pos[4] = {5.f, 5.f, 10.f, 0.f}; + static GLfloat red[4] = {0.8f, 0.1f, 0.f, 1.f}; + static GLfloat green[4] = {0.f, 0.8f, 0.2f, 1.f}; + static GLfloat blue[4] = {0.2f, 0.2f, 1.f, 1.f}; + GLint i; + + glLightfv(GL_LIGHT0, GL_POSITION, pos); + glEnable(GL_CULL_FACE); + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + glEnable(GL_DEPTH_TEST); + + /* make the gears */ + gear1 = glGenLists(1); + glNewList(gear1, GL_COMPILE); + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); + gear(1.f, 4.f, 1.f, 20, 0.7f); + glEndList(); + + gear2 = glGenLists(1); + glNewList(gear2, GL_COMPILE); + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); + gear(0.5f, 2.f, 2.f, 10, 0.7f); + glEndList(); + + gear3 = glGenLists(1); + glNewList(gear3, GL_COMPILE); + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); + gear(1.3f, 2.f, 0.5f, 10, 0.7f); + glEndList(); + + glEnable(GL_NORMALIZE); + + for ( i=1; i +#include +#include +#include +#include +#include "getopt.h" + +#include +#include + +/* OpenGL function pointers */ +static PFNGLGENBUFFERSPROC pglGenBuffers = NULL; +static PFNGLGENVERTEXARRAYSPROC pglGenVertexArrays = NULL; +static PFNGLDELETEVERTEXARRAYSPROC pglDeleteVertexArrays = NULL; +static PFNGLCREATESHADERPROC pglCreateShader = NULL; +static PFNGLSHADERSOURCEPROC pglShaderSource = NULL; +static PFNGLCOMPILESHADERPROC pglCompileShader = NULL; +static PFNGLGETSHADERIVPROC pglGetShaderiv = NULL; +static PFNGLGETSHADERINFOLOGPROC pglGetShaderInfoLog = NULL; +static PFNGLDELETESHADERPROC pglDeleteShader = NULL; +static PFNGLCREATEPROGRAMPROC pglCreateProgram = NULL; +static PFNGLATTACHSHADERPROC pglAttachShader = NULL; +static PFNGLLINKPROGRAMPROC pglLinkProgram = NULL; +static PFNGLUSEPROGRAMPROC pglUseProgram = NULL; +static PFNGLGETPROGRAMIVPROC pglGetProgramiv = NULL; +static PFNGLGETPROGRAMINFOLOGPROC pglGetProgramInfoLog = NULL; +static PFNGLDELETEPROGRAMPROC pglDeleteProgram = NULL; +static PFNGLGETUNIFORMLOCATIONPROC pglGetUniformLocation = NULL; +static PFNGLUNIFORMMATRIX4FVPROC pglUniformMatrix4fv = NULL; +static PFNGLGETATTRIBLOCATIONPROC pglGetAttribLocation = NULL; +static PFNGLBINDVERTEXARRAYPROC pglBindVertexArray = NULL; +static PFNGLBUFFERDATAPROC pglBufferData = NULL; +static PFNGLBINDBUFFERPROC pglBindBuffer = NULL; +static PFNGLBUFFERSUBDATAPROC pglBufferSubData = NULL; +static PFNGLENABLEVERTEXATTRIBARRAYPROC pglEnableVertexAttribArray = NULL; +static PFNGLVERTEXATTRIBPOINTERPROC pglVertexAttribPointer = NULL; + +/* Map height updates */ +#define MAX_CIRCLE_SIZE (5.0f) +#define MAX_DISPLACEMENT (1.0f) +#define DISPLACEMENT_SIGN_LIMIT (0.3f) +#define MAX_ITER (200) +#define NUM_ITER_AT_A_TIME (1) + +/* Map general information */ +#define MAP_SIZE (10.0f) +#define MAP_NUM_VERTICES (80) +#define MAP_NUM_TOTAL_VERTICES (MAP_NUM_VERTICES*MAP_NUM_VERTICES) +#define MAP_NUM_LINES (3* (MAP_NUM_VERTICES - 1) * (MAP_NUM_VERTICES - 1) + \ + 2 * (MAP_NUM_VERTICES - 1)) + + +/* OpenGL function pointers */ + +#define RESOLVE_GL_FCN(type, var, name) \ + if (status == GL_TRUE) \ + {\ + var = (type) glfwGetProcAddress((name));\ + if ((var) == NULL)\ + {\ + status = GL_FALSE;\ + }\ + } + + +static GLboolean init_opengl(void) +{ + GLboolean status = GL_TRUE; + RESOLVE_GL_FCN(PFNGLCREATESHADERPROC, pglCreateShader, "glCreateShader"); + RESOLVE_GL_FCN(PFNGLSHADERSOURCEPROC, pglShaderSource, "glShaderSource"); + RESOLVE_GL_FCN(PFNGLCOMPILESHADERPROC, pglCompileShader, "glCompileShader"); + RESOLVE_GL_FCN(PFNGLGETSHADERIVPROC, pglGetShaderiv, "glGetShaderiv"); + RESOLVE_GL_FCN(PFNGLGETSHADERINFOLOGPROC, pglGetShaderInfoLog, "glGetShaderInfoLog"); + RESOLVE_GL_FCN(PFNGLDELETESHADERPROC, pglDeleteShader, "glDeleteShader"); + RESOLVE_GL_FCN(PFNGLCREATEPROGRAMPROC, pglCreateProgram, "glCreateProgram"); + RESOLVE_GL_FCN(PFNGLATTACHSHADERPROC, pglAttachShader, "glAttachShader"); + RESOLVE_GL_FCN(PFNGLLINKPROGRAMPROC, pglLinkProgram, "glLinkProgram"); + RESOLVE_GL_FCN(PFNGLUSEPROGRAMPROC, pglUseProgram, "glUseProgram"); + RESOLVE_GL_FCN(PFNGLGETPROGRAMIVPROC, pglGetProgramiv, "glGetProgramiv"); + RESOLVE_GL_FCN(PFNGLGETPROGRAMINFOLOGPROC, pglGetProgramInfoLog, "glGetProgramInfoLog"); + RESOLVE_GL_FCN(PFNGLDELETEPROGRAMPROC, pglDeleteProgram, "glDeleteProgram"); + RESOLVE_GL_FCN(PFNGLGETUNIFORMLOCATIONPROC, pglGetUniformLocation, "glGetUniformLocation"); + RESOLVE_GL_FCN(PFNGLUNIFORMMATRIX4FVPROC, pglUniformMatrix4fv, "glUniformMatrix4fv"); + RESOLVE_GL_FCN(PFNGLGETATTRIBLOCATIONPROC, pglGetAttribLocation, "glGetAttribLocation"); + RESOLVE_GL_FCN(PFNGLGENVERTEXARRAYSPROC, pglGenVertexArrays, "glGenVertexArrays"); + RESOLVE_GL_FCN(PFNGLDELETEVERTEXARRAYSPROC, pglDeleteVertexArrays, "glDeleteVertexArrays"); + RESOLVE_GL_FCN(PFNGLBINDVERTEXARRAYPROC, pglBindVertexArray, "glBindVertexArray"); + RESOLVE_GL_FCN(PFNGLGENBUFFERSPROC, pglGenBuffers, "glGenBuffers"); + RESOLVE_GL_FCN(PFNGLBINDBUFFERPROC, pglBindBuffer, "glBindBuffer"); + RESOLVE_GL_FCN(PFNGLBUFFERDATAPROC, pglBufferData, "glBufferData"); + RESOLVE_GL_FCN(PFNGLBUFFERSUBDATAPROC, pglBufferSubData, "glBufferSubData"); + RESOLVE_GL_FCN(PFNGLENABLEVERTEXATTRIBARRAYPROC, pglEnableVertexAttribArray, "glEnableVertexAttribArray"); + RESOLVE_GL_FCN(PFNGLVERTEXATTRIBPOINTERPROC, pglVertexAttribPointer, "glVertexAttribPointer"); + return status; +} +/********************************************************************** + * Default shader programs + *********************************************************************/ + +static const char* default_vertex_shader = +"#version 150\n" +"uniform mat4 project;\n" +"uniform mat4 modelview;\n" +"in float x;\n" +"in float y;\n" +"in float z;\n" +"\n" +"void main()\n" +"{\n" +" gl_Position = project * modelview * vec4(x, y, z, 1.0);\n" +"}\n"; + +static const char* default_fragment_shader = +"#version 150\n" +"out vec4 gl_FragColor;\n" +"void main()\n" +"{\n" +" gl_FragColor = vec4(0.2, 1.0, 0.2, 1.0); \n" +"}\n"; + +/********************************************************************** + * Values for shader uniforms + *********************************************************************/ + +/* Frustum configuration */ +static GLfloat view_angle = 45.0f; +static GLfloat aspect_ratio = 4.0f/3.0f; +static GLfloat z_near = 1.0f; +static GLfloat z_far = 100.f; + +/* Projection matrix */ +static GLfloat projection_matrix[16] = { + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f +}; + +/* Model view matrix */ +static GLfloat modelview_matrix[16] = { + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f +}; + +/********************************************************************** + * Heightmap vertex and index data + *********************************************************************/ + +static GLfloat map_vertices[3][MAP_NUM_TOTAL_VERTICES]; +static GLuint map_line_indices[2*MAP_NUM_LINES]; + +/* Store uniform location for the shaders + * Those values are setup as part of the process of creating + * the shader program. They should not be used before creating + * the program. + */ +static GLuint mesh; +static GLuint mesh_vbo[4]; + +/********************************************************************** + * OpenGL helper functions + *********************************************************************/ + +/* Load a (text) file into memory and return its contents + */ +static char* read_file_content(const char* filename) +{ + FILE* fd; + size_t size = 0; + char* result = NULL; + + fd = fopen(filename, "r"); + if (fd != NULL) + { + size = fseek(fd, 0, SEEK_END); + (void) fseek(fd, 0, SEEK_SET); + + result = malloc(size + 1); + result[size] = '\0'; + if (fread(result, size, 1, fd) != 1) + { + free(result); + result = NULL; + } + (void) fclose(fd); + } + return result; +} + +/* Creates a shader object of the specified type using the specified text + */ +static GLuint make_shader(GLenum type, const char* shader_src) +{ + GLuint shader; + GLint shader_ok; + GLsizei log_length; + char info_log[8192]; + + shader = pglCreateShader(type); + if (shader != 0) + { + pglShaderSource(shader, 1, (const GLchar**)&shader_src, NULL); + pglCompileShader(shader); + pglGetShaderiv(shader, GL_COMPILE_STATUS, &shader_ok); + if (shader_ok != GL_TRUE) + { + fprintf(stderr, "ERROR: Failed to compile %s shader\n", (type == GL_FRAGMENT_SHADER) ? "fragment" : "vertex" ); + pglGetShaderInfoLog(shader, 8192, &log_length,info_log); + fprintf(stderr, "ERROR: \n%s\n\n", info_log); + pglDeleteShader(shader); + shader = 0; + } + } + return shader; +} + +/* Creates a program object using the specified vertex and fragment text + */ +static GLuint make_shader_program(const char* vertex_shader_src, const char* fragment_shader_src) +{ + GLuint program = 0u; + GLint program_ok; + GLuint vertex_shader = 0u; + GLuint fragment_shader = 0u; + GLsizei log_length; + char info_log[8192]; + + vertex_shader = make_shader(GL_VERTEX_SHADER, (vertex_shader_src == NULL) ? default_vertex_shader : vertex_shader_src); + if (vertex_shader != 0u) + { + fragment_shader = make_shader(GL_FRAGMENT_SHADER, (fragment_shader_src == NULL) ? default_fragment_shader : fragment_shader_src); + if (fragment_shader != 0u) + { + /* make the program that connect the two shader and link it */ + program = pglCreateProgram(); + if (program != 0u) + { + /* attach both shader and link */ + pglAttachShader(program, vertex_shader); + pglAttachShader(program, fragment_shader); + pglLinkProgram(program); + pglGetProgramiv(program, GL_LINK_STATUS, &program_ok); + + if (program_ok != GL_TRUE) + { + fprintf(stderr, "ERROR, failed to link shader program\n"); + pglGetProgramInfoLog(program, 8192, &log_length, info_log); + fprintf(stderr, "ERROR: \n%s\n\n", info_log); + pglDeleteProgram(program); + pglDeleteShader(fragment_shader); + pglDeleteShader(vertex_shader); + program = 0u; + } + } + } + else + { + fprintf(stderr, "ERROR: Unable to load fragment shader\n"); + pglDeleteShader(vertex_shader); + } + } + else + { + fprintf(stderr, "ERROR: Unable to load vertex shader\n"); + } + return program; +} + +/********************************************************************** + * Geometry creation functions + *********************************************************************/ + +/* Generate vertices and indices for the heightmap + */ +static void init_map(void) +{ + int i; + int j; + int k; + GLfloat step = MAP_SIZE / (MAP_NUM_VERTICES - 1); + GLfloat x = 0.0f; + GLfloat z = 0.0f; + /* Create a flat grid */ + k = 0; + for (i = 0 ; i < MAP_NUM_VERTICES ; ++i) + { + for (j = 0 ; j < MAP_NUM_VERTICES ; ++j) + { + map_vertices[0][k] = x; + map_vertices[1][k] = 0.0f; + map_vertices[2][k] = z; + z += step; + ++k; + } + x += step; + z = 0.0f; + } +#if DEBUG_ENABLED + for (i = 0 ; i < MAP_NUM_TOTAL_VERTICES ; ++i) + { + printf ("Vertice %d (%f, %f, %f)\n", + i, map_vertices[0][i], map_vertices[1][i], map_vertices[2][i]); + + } +#endif + /* create indices */ + /* line fan based on i + * i+1 + * | / i + n + 1 + * | / + * |/ + * i --- i + n + */ + + /* close the top of the square */ + k = 0; + for (i = 0 ; i < MAP_NUM_VERTICES -1 ; ++i) + { + map_line_indices[k++] = (i + 1) * MAP_NUM_VERTICES -1; + map_line_indices[k++] = (i + 2) * MAP_NUM_VERTICES -1; + } + /* close the right of the square */ + for (i = 0 ; i < MAP_NUM_VERTICES -1 ; ++i) + { + map_line_indices[k++] = (MAP_NUM_VERTICES - 1) * MAP_NUM_VERTICES + i; + map_line_indices[k++] = (MAP_NUM_VERTICES - 1) * MAP_NUM_VERTICES + i + 1; + } + + for (i = 0 ; i < (MAP_NUM_VERTICES - 1) ; ++i) + { + for (j = 0 ; j < (MAP_NUM_VERTICES - 1) ; ++j) + { + int ref = i * (MAP_NUM_VERTICES) + j; + map_line_indices[k++] = ref; + map_line_indices[k++] = ref + 1; + + map_line_indices[k++] = ref; + map_line_indices[k++] = ref + MAP_NUM_VERTICES; + + map_line_indices[k++] = ref; + map_line_indices[k++] = ref + MAP_NUM_VERTICES + 1; + } + } + +#ifdef DEBUG_ENABLED + for (k = 0 ; k < 2 * MAP_NUM_LINES ; k += 2) + { + int beg, end; + beg = map_line_indices[k]; + end = map_line_indices[k+1]; + printf ("Line %d: %d -> %d (%f, %f, %f) -> (%f, %f, %f)\n", + k / 2, beg, end, + map_vertices[0][beg], map_vertices[1][beg], map_vertices[2][beg], + map_vertices[0][end], map_vertices[1][end], map_vertices[2][end]); + } +#endif +} + +static void generate_heightmap__circle(float* center_x, float* center_y, + float* size, float* displacement) +{ + float sign; + /* random value for element in between [0-1.0] */ + *center_x = (MAP_SIZE * rand()) / (1.0f * RAND_MAX); + *center_y = (MAP_SIZE * rand()) / (1.0f * RAND_MAX); + *size = (MAX_CIRCLE_SIZE * rand()) / (1.0f * RAND_MAX); + sign = (1.0f * rand()) / (1.0f * RAND_MAX); + sign = (sign < DISPLACEMENT_SIGN_LIMIT) ? -1.0f : 1.0f; + *displacement = (sign * (MAX_DISPLACEMENT * rand())) / (1.0f * RAND_MAX); +} + +/* Run the specified number of iterations of the generation process for the + * heightmap + */ +static void update_map(int num_iter) +{ + assert(num_iter > 0); + while(num_iter) + { + /* center of the circle */ + float center_x; + float center_z; + float circle_size; + float disp; + size_t ii; + generate_heightmap__circle(¢er_x, ¢er_z, &circle_size, &disp); + disp = disp / 2.0f; + for (ii = 0u ; ii < MAP_NUM_TOTAL_VERTICES ; ++ii) + { + GLfloat dx = center_x - map_vertices[0][ii]; + GLfloat dz = center_z - map_vertices[2][ii]; + GLfloat pd = (2.0f * sqrtf((dx * dx) + (dz * dz))) / circle_size; + if (fabs(pd) <= 1.0f) + { + /* tx,tz is within the circle */ + GLfloat new_height = disp + (float) (cos(pd*3.14f)*disp); + map_vertices[1][ii] += new_height; + } + } + --num_iter; + } +} + +/********************************************************************** + * OpenGL helper functions + *********************************************************************/ + +/* Create VBO, IBO and VAO objects for the heightmap geometry and bind them to + * the specified program object + */ +static void make_mesh(GLuint program) +{ + GLuint attrloc; + + pglGenVertexArrays(1, &mesh); + pglGenBuffers(4, mesh_vbo); + pglBindVertexArray(mesh); + /* Prepare the data for drawing through a buffer inidices */ + pglBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mesh_vbo[3]); + pglBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint)* MAP_NUM_LINES * 2, map_line_indices, GL_STATIC_DRAW); + + /* Prepare the attributes for rendering */ + attrloc = pglGetAttribLocation(program, "x"); + pglBindBuffer(GL_ARRAY_BUFFER, mesh_vbo[0]); + pglBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[0][0], GL_STATIC_DRAW); + pglEnableVertexAttribArray(attrloc); + pglVertexAttribPointer(attrloc, 1, GL_FLOAT, GL_FALSE, 0, 0); + + attrloc = pglGetAttribLocation(program, "z"); + pglBindBuffer(GL_ARRAY_BUFFER, mesh_vbo[2]); + pglBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[2][0], GL_STATIC_DRAW); + pglEnableVertexAttribArray(attrloc); + pglVertexAttribPointer(attrloc, 1, GL_FLOAT, GL_FALSE, 0, 0); + + attrloc = pglGetAttribLocation(program, "y"); + pglBindBuffer(GL_ARRAY_BUFFER, mesh_vbo[1]); + pglBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[1][0], GL_DYNAMIC_DRAW); + pglEnableVertexAttribArray(attrloc); + pglVertexAttribPointer(attrloc, 1, GL_FLOAT, GL_FALSE, 0, 0); +} + +/* Update VBO vertices from source data + */ +static void update_mesh(void) +{ + pglBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[1][0]); +} + +/********************************************************************** + * GLFW callback functions + *********************************************************************/ + +static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) +{ + switch(key) + { + case GLFW_KEY_ESCAPE: + /* Exit program on Escape */ + glfwSetWindowShouldClose(window, GL_TRUE); + break; + } +} + +/* Print usage information */ +static void usage(void) +{ + printf("Usage: heightmap [-v ] [-f ]\n"); + printf(" heightmap [-h]\n"); +} + +int main(int argc, char** argv) +{ + GLFWwindow* window; + int ch, iter; + double dt; + double last_update_time; + int frame; + float f; + GLint uloc_modelview; + GLint uloc_project; + + char* vertex_shader_path = NULL; + char* fragment_shader_path = NULL; + char* vertex_shader_src = NULL; + char* fragment_shader_src = NULL; + GLuint shader_program; + + while ((ch = getopt(argc, argv, "f:v:h")) != -1) + { + switch (ch) + { + case 'f': + fragment_shader_path = optarg; + break; + case 'v': + vertex_shader_path = optarg; + break; + case 'h': + usage(); + exit(EXIT_SUCCESS); + default: + usage(); + exit(EXIT_FAILURE); + } + } + + if (fragment_shader_path) + { + vertex_shader_src = read_file_content(fragment_shader_path); + if (!fragment_shader_src) + { + fprintf(stderr, + "ERROR: unable to load fragment shader from '%s'\n", + fragment_shader_path); + exit(EXIT_FAILURE); + } + } + + if (vertex_shader_path) + { + vertex_shader_src = read_file_content(vertex_shader_path); + if (!vertex_shader_src) + { + fprintf(stderr, + "ERROR: unable to load vertex shader from '%s'\n", + fragment_shader_path); + exit(EXIT_FAILURE); + } + } + + if (!glfwInit()) + { + fprintf(stderr, "ERROR: Unable to initialize GLFW\n"); + usage(); + + free(vertex_shader_src); + free(fragment_shader_src); + exit(EXIT_FAILURE); + } + + glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); + glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); + glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_FALSE); + + window = glfwCreateWindow(800, 600, "GLFW OpenGL3 Heightmap demo", NULL, NULL); + if (! window ) + { + fprintf(stderr, "ERROR: Unable to create the OpenGL context and associated window\n"); + usage(); + + free(vertex_shader_src); + free(fragment_shader_src); + + glfwTerminate(); + exit(EXIT_FAILURE); + } + + /* Register events callback */ + glfwSetKeyCallback(window, key_callback); + + glfwMakeContextCurrent(window); + if (GL_TRUE != init_opengl()) + { + fprintf(stderr, "ERROR: unable to resolve OpenGL function pointers\n"); + free(vertex_shader_src); + free(fragment_shader_src); + + glfwTerminate(); + exit(EXIT_FAILURE); + } + /* Prepare opengl resources for rendering */ + shader_program = make_shader_program(vertex_shader_src , fragment_shader_src); + free(vertex_shader_src); + free(fragment_shader_src); + + if (shader_program == 0u) + { + fprintf(stderr, "ERROR: during creation of the shader program\n"); + usage(); + + glfwTerminate(); + exit(EXIT_FAILURE); + } + + pglUseProgram(shader_program); + uloc_project = pglGetUniformLocation(shader_program, "project"); + uloc_modelview = pglGetUniformLocation(shader_program, "modelview"); + + /* Compute the projection matrix */ + f = 1.0f / tanf(view_angle / 2.0f); + projection_matrix[0] = f / aspect_ratio; + projection_matrix[5] = f; + projection_matrix[10] = (z_far + z_near)/ (z_near - z_far); + projection_matrix[11] = -1.0f; + projection_matrix[14] = 2.0f * (z_far * z_near) / (z_near - z_far); + pglUniformMatrix4fv(uloc_project, 1, GL_FALSE, projection_matrix); + + /* Set the camera position */ + modelview_matrix[12] = -5.0f; + modelview_matrix[13] = -5.0f; + modelview_matrix[14] = -20.0f; + pglUniformMatrix4fv(uloc_modelview, 1, GL_FALSE, modelview_matrix); + + /* Create mesh data */ + init_map(); + make_mesh(shader_program); + + /* Create vao + vbo to store the mesh */ + /* Create the vbo to store all the information for the grid and the height */ + + /* setup the scene ready for rendering */ + glViewport(0, 0, 800, 600); + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + + /* main loop */ + frame = 0; + iter = 0; + last_update_time = glfwGetTime(); + + while (!glfwWindowShouldClose(window)) + { + ++frame; + /* render the next frame */ + glClear(GL_COLOR_BUFFER_BIT); + glDrawElements(GL_LINES, 2* MAP_NUM_LINES , GL_UNSIGNED_INT, 0); + + /* display and process events through callbacks */ + glfwSwapBuffers(window); + glfwPollEvents(); + /* Check the frame rate and update the heightmap if needed */ + dt = glfwGetTime(); + if ((dt - last_update_time) > 0.2) + { + /* generate the next iteration of the heightmap */ + if (iter < MAX_ITER) + { + update_map(NUM_ITER_AT_A_TIME); + update_mesh(); + iter += NUM_ITER_AT_A_TIME; + } + last_update_time = dt; + frame = 0; + } + } + + glfwTerminate(); + exit(EXIT_SUCCESS); +} + diff --git a/libs/glfw-3.0.4/examples/simple.c b/libs/glfw-3.0.4/examples/simple.c new file mode 100644 index 0000000..89eaa02 --- /dev/null +++ b/libs/glfw-3.0.4/examples/simple.c @@ -0,0 +1,101 @@ +//======================================================================== +// Simple GLFW example +// Copyright (c) Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +//! [code] + +#include + +#include +#include + +static void error_callback(int error, const char* description) +{ + fputs(description, stderr); +} + +static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) +{ + if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) + glfwSetWindowShouldClose(window, GL_TRUE); +} + +int main(void) +{ + GLFWwindow* window; + + glfwSetErrorCallback(error_callback); + + if (!glfwInit()) + exit(EXIT_FAILURE); + + window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL); + if (!window) + { + glfwTerminate(); + exit(EXIT_FAILURE); + } + + glfwMakeContextCurrent(window); + + glfwSetKeyCallback(window, key_callback); + + while (!glfwWindowShouldClose(window)) + { + float ratio; + int width, height; + + glfwGetFramebufferSize(window, &width, &height); + ratio = width / (float) height; + + glViewport(0, 0, width, height); + glClear(GL_COLOR_BUFFER_BIT); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-ratio, ratio, -1.f, 1.f, 1.f, -1.f); + glMatrixMode(GL_MODELVIEW); + + glLoadIdentity(); + glRotatef((float) glfwGetTime() * 50.f, 0.f, 0.f, 1.f); + + glBegin(GL_TRIANGLES); + glColor3f(1.f, 0.f, 0.f); + glVertex3f(-0.6f, -0.4f, 0.f); + glColor3f(0.f, 1.f, 0.f); + glVertex3f(0.6f, -0.4f, 0.f); + glColor3f(0.f, 0.f, 1.f); + glVertex3f(0.f, 0.6f, 0.f); + glEnd(); + + glfwSwapBuffers(window); + glfwPollEvents(); + } + + glfwDestroyWindow(window); + + glfwTerminate(); + exit(EXIT_SUCCESS); +} + +//! [code] diff --git a/libs/glfw-3.0.4/examples/splitview.c b/libs/glfw-3.0.4/examples/splitview.c new file mode 100644 index 0000000..30b093b --- /dev/null +++ b/libs/glfw-3.0.4/examples/splitview.c @@ -0,0 +1,511 @@ +//======================================================================== +// This is an example program for the GLFW library +// +// The program uses a "split window" view, rendering four views of the +// same scene in one window (e.g. uesful for 3D modelling software). This +// demo uses scissors to separete the four different rendering areas from +// each other. +// +// (If the code seems a little bit strange here and there, it may be +// because I am not a friend of orthogonal projections) +//======================================================================== + +#define GLFW_INCLUDE_GLU +#include + +#include +#include +#include + +#ifndef M_PI +#define M_PI 3.14159265358979323846 +#endif + + +//======================================================================== +// Global variables +//======================================================================== + +// Mouse position +static double xpos = 0, ypos = 0; + +// Window size +static int width, height; + +// Active view: 0 = none, 1 = upper left, 2 = upper right, 3 = lower left, +// 4 = lower right +static int active_view = 0; + +// Rotation around each axis +static int rot_x = 0, rot_y = 0, rot_z = 0; + +// Do redraw? +static int do_redraw = 1; + + +//======================================================================== +// Draw a solid torus (use a display list for the model) +//======================================================================== + +#define TORUS_MAJOR 1.5 +#define TORUS_MINOR 0.5 +#define TORUS_MAJOR_RES 32 +#define TORUS_MINOR_RES 32 + +static void drawTorus(void) +{ + static GLuint torus_list = 0; + int i, j, k; + double s, t, x, y, z, nx, ny, nz, scale, twopi; + + if (!torus_list) + { + // Start recording displaylist + torus_list = glGenLists(1); + glNewList(torus_list, GL_COMPILE_AND_EXECUTE); + + // Draw torus + twopi = 2.0 * M_PI; + for (i = 0; i < TORUS_MINOR_RES; i++) + { + glBegin(GL_QUAD_STRIP); + for (j = 0; j <= TORUS_MAJOR_RES; j++) + { + for (k = 1; k >= 0; k--) + { + s = (i + k) % TORUS_MINOR_RES + 0.5; + t = j % TORUS_MAJOR_RES; + + // Calculate point on surface + x = (TORUS_MAJOR + TORUS_MINOR * cos(s * twopi / TORUS_MINOR_RES)) * cos(t * twopi / TORUS_MAJOR_RES); + y = TORUS_MINOR * sin(s * twopi / TORUS_MINOR_RES); + z = (TORUS_MAJOR + TORUS_MINOR * cos(s * twopi / TORUS_MINOR_RES)) * sin(t * twopi / TORUS_MAJOR_RES); + + // Calculate surface normal + nx = x - TORUS_MAJOR * cos(t * twopi / TORUS_MAJOR_RES); + ny = y; + nz = z - TORUS_MAJOR * sin(t * twopi / TORUS_MAJOR_RES); + scale = 1.0 / sqrt(nx*nx + ny*ny + nz*nz); + nx *= scale; + ny *= scale; + nz *= scale; + + glNormal3f((float) nx, (float) ny, (float) nz); + glVertex3f((float) x, (float) y, (float) z); + } + } + + glEnd(); + } + + // Stop recording displaylist + glEndList(); + } + else + { + // Playback displaylist + glCallList(torus_list); + } +} + + +//======================================================================== +// Draw the scene (a rotating torus) +//======================================================================== + +static void drawScene(void) +{ + const GLfloat model_diffuse[4] = {1.0f, 0.8f, 0.8f, 1.0f}; + const GLfloat model_specular[4] = {0.6f, 0.6f, 0.6f, 1.0f}; + const GLfloat model_shininess = 20.0f; + + glPushMatrix(); + + // Rotate the object + glRotatef((GLfloat) rot_x * 0.5f, 1.0f, 0.0f, 0.0f); + glRotatef((GLfloat) rot_y * 0.5f, 0.0f, 1.0f, 0.0f); + glRotatef((GLfloat) rot_z * 0.5f, 0.0f, 0.0f, 1.0f); + + // Set model color (used for orthogonal views, lighting disabled) + glColor4fv(model_diffuse); + + // Set model material (used for perspective view, lighting enabled) + glMaterialfv(GL_FRONT, GL_DIFFUSE, model_diffuse); + glMaterialfv(GL_FRONT, GL_SPECULAR, model_specular); + glMaterialf(GL_FRONT, GL_SHININESS, model_shininess); + + // Draw torus + drawTorus(); + + glPopMatrix(); +} + + +//======================================================================== +// Draw a 2D grid (used for orthogonal views) +//======================================================================== + +static void drawGrid(float scale, int steps) +{ + int i; + float x, y; + + glPushMatrix(); + + // Set background to some dark bluish grey + glClearColor(0.05f, 0.05f, 0.2f, 0.0f); + glClear(GL_COLOR_BUFFER_BIT); + + // Setup modelview matrix (flat XY view) + glLoadIdentity(); + gluLookAt(0.0, 0.0, 1.0, + 0.0, 0.0, 0.0, + 0.0, 1.0, 0.0); + + // We don't want to update the Z-buffer + glDepthMask(GL_FALSE); + + // Set grid color + glColor3f(0.0f, 0.5f, 0.5f); + + glBegin(GL_LINES); + + // Horizontal lines + x = scale * 0.5f * (float) (steps - 1); + y = -scale * 0.5f * (float) (steps - 1); + for (i = 0; i < steps; i++) + { + glVertex3f(-x, y, 0.0f); + glVertex3f(x, y, 0.0f); + y += scale; + } + + // Vertical lines + x = -scale * 0.5f * (float) (steps - 1); + y = scale * 0.5f * (float) (steps - 1); + for (i = 0; i < steps; i++) + { + glVertex3f(x, -y, 0.0f); + glVertex3f(x, y, 0.0f); + x += scale; + } + + glEnd(); + + // Enable Z-buffer writing again + glDepthMask(GL_TRUE); + + glPopMatrix(); +} + + +//======================================================================== +// Draw all views +//======================================================================== + +static void drawAllViews(void) +{ + const GLfloat light_position[4] = {0.0f, 8.0f, 8.0f, 1.0f}; + const GLfloat light_diffuse[4] = {1.0f, 1.0f, 1.0f, 1.0f}; + const GLfloat light_specular[4] = {1.0f, 1.0f, 1.0f, 1.0f}; + const GLfloat light_ambient[4] = {0.2f, 0.2f, 0.3f, 1.0f}; + double aspect; + + // Calculate aspect of window + if (height > 0) + aspect = (double) width / (double) height; + else + aspect = 1.0; + + // Clear screen + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + // Enable scissor test + glEnable(GL_SCISSOR_TEST); + + // Enable depth test + glEnable(GL_DEPTH_TEST); + glDepthFunc(GL_LEQUAL); + + // ** ORTHOGONAL VIEWS ** + + // For orthogonal views, use wireframe rendering + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + + // Enable line anti-aliasing + glEnable(GL_LINE_SMOOTH); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + // Setup orthogonal projection matrix + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-3.0 * aspect, 3.0 * aspect, -3.0, 3.0, 1.0, 50.0); + + // Upper left view (TOP VIEW) + glViewport(0, height / 2, width / 2, height / 2); + glScissor(0, height / 2, width / 2, height / 2); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + gluLookAt(0.0f, 10.0f, 1e-3f, // Eye-position (above) + 0.0f, 0.0f, 0.0f, // View-point + 0.0f, 1.0f, 0.0f); // Up-vector + drawGrid(0.5, 12); + drawScene(); + + // Lower left view (FRONT VIEW) + glViewport(0, 0, width / 2, height / 2); + glScissor(0, 0, width / 2, height / 2); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + gluLookAt(0.0f, 0.0f, 10.0f, // Eye-position (in front of) + 0.0f, 0.0f, 0.0f, // View-point + 0.0f, 1.0f, 0.0f); // Up-vector + drawGrid(0.5, 12); + drawScene(); + + // Lower right view (SIDE VIEW) + glViewport(width / 2, 0, width / 2, height / 2); + glScissor(width / 2, 0, width / 2, height / 2); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + gluLookAt(10.0f, 0.0f, 0.0f, // Eye-position (to the right) + 0.0f, 0.0f, 0.0f, // View-point + 0.0f, 1.0f, 0.0f); // Up-vector + drawGrid(0.5, 12); + drawScene(); + + // Disable line anti-aliasing + glDisable(GL_LINE_SMOOTH); + glDisable(GL_BLEND); + + // ** PERSPECTIVE VIEW ** + + // For perspective view, use solid rendering + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + + // Enable face culling (faster rendering) + glEnable(GL_CULL_FACE); + glCullFace(GL_BACK); + glFrontFace(GL_CW); + + // Setup perspective projection matrix + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(65.0f, aspect, 1.0f, 50.0f); + + // Upper right view (PERSPECTIVE VIEW) + glViewport(width / 2, height / 2, width / 2, height / 2); + glScissor(width / 2, height / 2, width / 2, height / 2); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + gluLookAt(3.0f, 1.5f, 3.0f, // Eye-position + 0.0f, 0.0f, 0.0f, // View-point + 0.0f, 1.0f, 0.0f); // Up-vector + + // Configure and enable light source 1 + glLightfv(GL_LIGHT1, GL_POSITION, light_position); + glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient); + glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); + glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular); + glEnable(GL_LIGHT1); + glEnable(GL_LIGHTING); + + // Draw scene + drawScene(); + + // Disable lighting + glDisable(GL_LIGHTING); + + // Disable face culling + glDisable(GL_CULL_FACE); + + // Disable depth test + glDisable(GL_DEPTH_TEST); + + // Disable scissor test + glDisable(GL_SCISSOR_TEST); + + // Draw a border around the active view + if (active_view > 0 && active_view != 2) + { + glViewport(0, 0, width, height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(0.0, 2.0, 0.0, 2.0, 0.0, 1.0); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef((GLfloat) ((active_view - 1) & 1), (GLfloat) (1 - (active_view - 1) / 2), 0.0f); + + glColor3f(1.0f, 1.0f, 0.6f); + + glBegin(GL_LINE_STRIP); + glVertex2i(0, 0); + glVertex2i(1, 0); + glVertex2i(1, 1); + glVertex2i(0, 1); + glVertex2i(0, 0); + glEnd(); + } +} + + +//======================================================================== +// Framebuffer size callback function +//======================================================================== + +static void framebufferSizeFun(GLFWwindow* window, int w, int h) +{ + width = w; + height = h > 0 ? h : 1; + do_redraw = 1; +} + + +//======================================================================== +// Window refresh callback function +//======================================================================== + +static void windowRefreshFun(GLFWwindow* window) +{ + do_redraw = 1; +} + + +//======================================================================== +// Mouse position callback function +//======================================================================== + +static void cursorPosFun(GLFWwindow* window, double x, double y) +{ + // Depending on which view was selected, rotate around different axes + switch (active_view) + { + case 1: + rot_x += (int) (y - ypos); + rot_z += (int) (x - xpos); + do_redraw = 1; + break; + case 3: + rot_x += (int) (y - ypos); + rot_y += (int) (x - xpos); + do_redraw = 1; + break; + case 4: + rot_y += (int) (x - xpos); + rot_z += (int) (y - ypos); + do_redraw = 1; + break; + default: + // Do nothing for perspective view, or if no view is selected + break; + } + + // Remember cursor position + xpos = x; + ypos = y; +} + + +//======================================================================== +// Mouse button callback function +//======================================================================== + +static void mouseButtonFun(GLFWwindow* window, int button, int action, int mods) +{ + if ((button == GLFW_MOUSE_BUTTON_LEFT) && action == GLFW_PRESS) + { + // Detect which of the four views was clicked + active_view = 1; + if (xpos >= width / 2) + active_view += 1; + if (ypos >= height / 2) + active_view += 2; + } + else if (button == GLFW_MOUSE_BUTTON_LEFT) + { + // Deselect any previously selected view + active_view = 0; + } + + do_redraw = 1; +} + +static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) +{ + if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) + glfwSetWindowShouldClose(window, GL_TRUE); +} + + +//======================================================================== +// main +//======================================================================== + +int main(void) +{ + GLFWwindow* window; + + // Initialise GLFW + if (!glfwInit()) + { + fprintf(stderr, "Failed to initialize GLFW\n"); + exit(EXIT_FAILURE); + } + + // Open OpenGL window + window = glfwCreateWindow(500, 500, "Split view demo", NULL, NULL); + if (!window) + { + fprintf(stderr, "Failed to open GLFW window\n"); + + glfwTerminate(); + exit(EXIT_FAILURE); + } + + // Set callback functions + glfwSetFramebufferSizeCallback(window, framebufferSizeFun); + glfwSetWindowRefreshCallback(window, windowRefreshFun); + glfwSetCursorPosCallback(window, cursorPosFun); + glfwSetMouseButtonCallback(window, mouseButtonFun); + glfwSetKeyCallback(window, key_callback); + + // Enable vsync + glfwMakeContextCurrent(window); + glfwSwapInterval(1); + + glfwGetFramebufferSize(window, &width, &height); + framebufferSizeFun(window, width, height); + + // Main loop + for (;;) + { + // Only redraw if we need to + if (do_redraw) + { + // Draw all views + drawAllViews(); + + // Swap buffers + glfwSwapBuffers(window); + + do_redraw = 0; + } + + // Wait for new events + glfwWaitEvents(); + + // Check if the window should be closed + if (glfwWindowShouldClose(window)) + break; + } + + // Close OpenGL window and terminate GLFW + glfwTerminate(); + + exit(EXIT_SUCCESS); +} + diff --git a/libs/glfw-3.0.4/examples/wave.c b/libs/glfw-3.0.4/examples/wave.c new file mode 100644 index 0000000..6890e85 --- /dev/null +++ b/libs/glfw-3.0.4/examples/wave.c @@ -0,0 +1,457 @@ +/***************************************************************************** + * Wave Simulation in OpenGL + * (C) 2002 Jakob Thomsen + * http://home.in.tum.de/~thomsen + * Modified for GLFW by Sylvain Hellegouarch - sh@programmationworld.com + * Modified for variable frame rate by Marcus Geelnard + * 2003-Jan-31: Minor cleanups and speedups / MG + * 2010-10-24: Formatting and cleanup - Camilla Berglund + *****************************************************************************/ + +#include +#include +#include + +#define GLFW_INCLUDE_GLU +#include + +#ifndef M_PI + #define M_PI 3.1415926535897932384626433832795 +#endif + +// Maximum delta T to allow for differential calculations +#define MAX_DELTA_T 0.01 + +// Animation speed (10.0 looks good) +#define ANIMATION_SPEED 10.0 + +GLfloat alpha = 210.f, beta = -70.f; +GLfloat zoom = 2.f; + +GLboolean locked = GL_FALSE; + +int cursorX; +int cursorY; + +struct Vertex +{ + GLfloat x, y, z; + GLfloat r, g, b; +}; + +#define GRIDW 50 +#define GRIDH 50 +#define VERTEXNUM (GRIDW*GRIDH) + +#define QUADW (GRIDW - 1) +#define QUADH (GRIDH - 1) +#define QUADNUM (QUADW*QUADH) + +GLuint quad[4 * QUADNUM]; +struct Vertex vertex[VERTEXNUM]; + +/* The grid will look like this: + * + * 3 4 5 + * *---*---* + * | | | + * | 0 | 1 | + * | | | + * *---*---* + * 0 1 2 + */ + +//======================================================================== +// Initialize grid geometry +//======================================================================== + +void init_vertices(void) +{ + int x, y, p; + + // Place the vertices in a grid + for (y = 0; y < GRIDH; y++) + { + for (x = 0; x < GRIDW; x++) + { + p = y * GRIDW + x; + + vertex[p].x = (GLfloat) (x - GRIDW / 2) / (GLfloat) (GRIDW / 2); + vertex[p].y = (GLfloat) (y - GRIDH / 2) / (GLfloat) (GRIDH / 2); + vertex[p].z = 0; + + if ((x % 4 < 2) ^ (y % 4 < 2)) + vertex[p].r = 0.0; + else + vertex[p].r = 1.0; + + vertex[p].g = (GLfloat) y / (GLfloat) GRIDH; + vertex[p].b = 1.f - ((GLfloat) x / (GLfloat) GRIDW + (GLfloat) y / (GLfloat) GRIDH) / 2.f; + } + } + + for (y = 0; y < QUADH; y++) + { + for (x = 0; x < QUADW; x++) + { + p = 4 * (y * QUADW + x); + + quad[p + 0] = y * GRIDW + x; // Some point + quad[p + 1] = y * GRIDW + x + 1; // Neighbor at the right side + quad[p + 2] = (y + 1) * GRIDW + x + 1; // Upper right neighbor + quad[p + 3] = (y + 1) * GRIDW + x; // Upper neighbor + } + } +} + +double dt; +double p[GRIDW][GRIDH]; +double vx[GRIDW][GRIDH], vy[GRIDW][GRIDH]; +double ax[GRIDW][GRIDH], ay[GRIDW][GRIDH]; + +//======================================================================== +// Initialize grid +//======================================================================== + +void init_grid(void) +{ + int x, y; + double dx, dy, d; + + for (y = 0; y < GRIDH; y++) + { + for (x = 0; x < GRIDW; x++) + { + dx = (double) (x - GRIDW / 2); + dy = (double) (y - GRIDH / 2); + d = sqrt(dx * dx + dy * dy); + if (d < 0.1 * (double) (GRIDW / 2)) + { + d = d * 10.0; + p[x][y] = -cos(d * (M_PI / (double)(GRIDW * 4))) * 100.0; + } + else + p[x][y] = 0.0; + + vx[x][y] = 0.0; + vy[x][y] = 0.0; + } + } +} + + +//======================================================================== +// Draw scene +//======================================================================== + +void draw_scene(GLFWwindow* window) +{ + // Clear the color and depth buffers + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + // We don't want to modify the projection matrix + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + // Move back + glTranslatef(0.0, 0.0, -zoom); + // Rotate the view + glRotatef(beta, 1.0, 0.0, 0.0); + glRotatef(alpha, 0.0, 0.0, 1.0); + + glDrawElements(GL_QUADS, 4 * QUADNUM, GL_UNSIGNED_INT, quad); + + glfwSwapBuffers(window); +} + + +//======================================================================== +// Initialize Miscellaneous OpenGL state +//======================================================================== + +void init_opengl(void) +{ + // Use Gouraud (smooth) shading + glShadeModel(GL_SMOOTH); + + // Switch on the z-buffer + glEnable(GL_DEPTH_TEST); + + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_COLOR_ARRAY); + glVertexPointer(3, GL_FLOAT, sizeof(struct Vertex), vertex); + glColorPointer(3, GL_FLOAT, sizeof(struct Vertex), &vertex[0].r); // Pointer to the first color + + glPointSize(2.0); + + // Background color is black + glClearColor(0, 0, 0, 0); +} + + +//======================================================================== +// Modify the height of each vertex according to the pressure +//======================================================================== + +void adjust_grid(void) +{ + int pos; + int x, y; + + for (y = 0; y < GRIDH; y++) + { + for (x = 0; x < GRIDW; x++) + { + pos = y * GRIDW + x; + vertex[pos].z = (float) (p[x][y] * (1.0 / 50.0)); + } + } +} + + +//======================================================================== +// Calculate wave propagation +//======================================================================== + +void calc_grid(void) +{ + int x, y, x2, y2; + double time_step = dt * ANIMATION_SPEED; + + // Compute accelerations + for (x = 0; x < GRIDW; x++) + { + x2 = (x + 1) % GRIDW; + for(y = 0; y < GRIDH; y++) + ax[x][y] = p[x][y] - p[x2][y]; + } + + for (y = 0; y < GRIDH; y++) + { + y2 = (y + 1) % GRIDH; + for(x = 0; x < GRIDW; x++) + ay[x][y] = p[x][y] - p[x][y2]; + } + + // Compute speeds + for (x = 0; x < GRIDW; x++) + { + for (y = 0; y < GRIDH; y++) + { + vx[x][y] = vx[x][y] + ax[x][y] * time_step; + vy[x][y] = vy[x][y] + ay[x][y] * time_step; + } + } + + // Compute pressure + for (x = 1; x < GRIDW; x++) + { + x2 = x - 1; + for (y = 1; y < GRIDH; y++) + { + y2 = y - 1; + p[x][y] = p[x][y] + (vx[x2][y] - vx[x][y] + vy[x][y2] - vy[x][y]) * time_step; + } + } +} + + +//======================================================================== +// Print errors +//======================================================================== + +static void error_callback(int error, const char* description) +{ + fprintf(stderr, "Error: %s\n", description); +} + + +//======================================================================== +// Handle key strokes +//======================================================================== + +void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) +{ + if (action != GLFW_PRESS) + return; + + switch (key) + { + case GLFW_KEY_ESCAPE: + glfwSetWindowShouldClose(window, GL_TRUE); + break; + case GLFW_KEY_SPACE: + init_grid(); + break; + case GLFW_KEY_LEFT: + alpha += 5; + break; + case GLFW_KEY_RIGHT: + alpha -= 5; + break; + case GLFW_KEY_UP: + beta -= 5; + break; + case GLFW_KEY_DOWN: + beta += 5; + break; + case GLFW_KEY_PAGE_UP: + zoom -= 0.25f; + if (zoom < 0.f) + zoom = 0.f; + break; + case GLFW_KEY_PAGE_DOWN: + zoom += 0.25f; + break; + default: + break; + } +} + + +//======================================================================== +// Callback function for mouse button events +//======================================================================== + +void mouse_button_callback(GLFWwindow* window, int button, int action, int mods) +{ + if (button != GLFW_MOUSE_BUTTON_LEFT) + return; + + if (action == GLFW_PRESS) + { + glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); + locked = GL_TRUE; + } + else + { + locked = GL_FALSE; + glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); + } +} + + +//======================================================================== +// Callback function for cursor motion events +//======================================================================== + +void cursor_position_callback(GLFWwindow* window, double x, double y) +{ + if (locked) + { + alpha += (GLfloat) (x - cursorX) / 10.f; + beta += (GLfloat) (y - cursorY) / 10.f; + } + + cursorX = (int) x; + cursorY = (int) y; +} + + +//======================================================================== +// Callback function for scroll events +//======================================================================== + +void scroll_callback(GLFWwindow* window, double x, double y) +{ + zoom += (float) y / 4.f; + if (zoom < 0) + zoom = 0; +} + + +//======================================================================== +// Callback function for framebuffer resize events +//======================================================================== + +void framebuffer_size_callback(GLFWwindow* window, int width, int height) +{ + float ratio = 1.f; + + if (height > 0) + ratio = (float) width / (float) height; + + // Setup viewport + glViewport(0, 0, width, height); + + // Change to the projection matrix and set our viewing volume + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(60.0, ratio, 1.0, 1024.0); +} + + +//======================================================================== +// main +//======================================================================== + +int main(int argc, char* argv[]) +{ + GLFWwindow* window; + double t, dt_total, t_old; + int width, height; + + glfwSetErrorCallback(error_callback); + + if (!glfwInit()) + exit(EXIT_FAILURE); + + window = glfwCreateWindow(640, 480, "Wave Simulation", NULL, NULL); + if (!window) + { + glfwTerminate(); + exit(EXIT_FAILURE); + } + + glfwSetKeyCallback(window, key_callback); + glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); + glfwSetMouseButtonCallback(window, mouse_button_callback); + glfwSetCursorPosCallback(window, cursor_position_callback); + glfwSetScrollCallback(window, scroll_callback); + + glfwMakeContextCurrent(window); + glfwSwapInterval(1); + + glfwGetFramebufferSize(window, &width, &height); + framebuffer_size_callback(window, width, height); + + // Initialize OpenGL + init_opengl(); + + // Initialize simulation + init_vertices(); + init_grid(); + adjust_grid(); + + // Initialize timer + t_old = glfwGetTime() - 0.01; + + while (!glfwWindowShouldClose(window)) + { + t = glfwGetTime(); + dt_total = t - t_old; + t_old = t; + + // Safety - iterate if dt_total is too large + while (dt_total > 0.f) + { + // Select iteration time step + dt = dt_total > MAX_DELTA_T ? MAX_DELTA_T : dt_total; + dt_total -= dt; + + // Calculate wave propagation + calc_grid(); + } + + // Compute height of each vertex + adjust_grid(); + + // Draw wave grid to OpenGL display + draw_scene(window); + + glfwPollEvents(); + } + + exit(EXIT_SUCCESS); +} + diff --git a/libs/glfw-3.0.4/lib/Debug/glfw3.dll b/libs/glfw-3.0.4/lib/Debug/glfw3.dll deleted file mode 100755 index a104071..0000000 Binary files a/libs/glfw-3.0.4/lib/Debug/glfw3.dll and /dev/null differ diff --git a/libs/glfw-3.0.4/lib/Debug/glfw3.ilk b/libs/glfw-3.0.4/lib/Debug/glfw3.ilk deleted file mode 100755 index 32be478..0000000 Binary files a/libs/glfw-3.0.4/lib/Debug/glfw3.ilk and /dev/null differ diff --git a/libs/glfw-3.0.4/lib/Debug/glfw3.pdb b/libs/glfw-3.0.4/lib/Debug/glfw3.pdb deleted file mode 100755 index 9fff9dc..0000000 Binary files a/libs/glfw-3.0.4/lib/Debug/glfw3.pdb and /dev/null differ diff --git a/libs/glfw-3.0.4/lib/Debug/glfw3dll.exp b/libs/glfw-3.0.4/lib/Debug/glfw3dll.exp deleted file mode 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deleted file mode 100755 index fa5f041..0000000 Binary files a/libs/glfw-3.0.4/lib/Release/glfw3dll.lib and /dev/null differ diff --git a/libs/glfw-3.0.4/src/CMakeLists.txt b/libs/glfw-3.0.4/src/CMakeLists.txt new file mode 100644 index 0000000..cd699ef --- /dev/null +++ b/libs/glfw-3.0.4/src/CMakeLists.txt @@ -0,0 +1,88 @@ + +include_directories(${GLFW_SOURCE_DIR}/src + ${GLFW_BINARY_DIR}/src + ${glfw_INCLUDE_DIRS}) + +add_definitions(-D_GLFW_USE_CONFIG_H) + +set(common_HEADERS ${GLFW_BINARY_DIR}/src/glfw_config.h internal.h + ${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h + ${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h) +set(common_SOURCES clipboard.c context.c gamma.c init.c input.c joystick.c + monitor.c time.c window.c) + +if (_GLFW_COCOA) + set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h) + set(glfw_SOURCES ${common_SOURCES} cocoa_clipboard.m cocoa_gamma.c + cocoa_init.m cocoa_joystick.m cocoa_monitor.m cocoa_time.c + cocoa_window.m) +elseif (_GLFW_WIN32) + set(glfw_HEADERS ${common_HEADERS} win32_platform.h) + set(glfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_gamma.c + win32_init.c win32_joystick.c win32_monitor.c win32_time.c + win32_window.c) +elseif (_GLFW_X11) + set(glfw_HEADERS ${common_HEADERS} x11_platform.h) + set(glfw_SOURCES ${common_SOURCES} x11_clipboard.c x11_gamma.c x11_init.c + x11_joystick.c x11_monitor.c x11_time.c x11_window.c + x11_unicode.c) +endif() + +if (_GLFW_EGL) + list(APPEND glfw_HEADERS ${common_HEADERS} egl_platform.h) + list(APPEND glfw_SOURCES ${common_SOURCES} egl_context.c) +elseif (_GLFW_NSGL) + list(APPEND glfw_HEADERS ${common_HEADERS} nsgl_platform.h) + list(APPEND glfw_SOURCES ${common_SOURCES} nsgl_context.m) +elseif (_GLFW_WGL) + list(APPEND glfw_HEADERS ${common_HEADERS} wgl_platform.h) + list(APPEND glfw_SOURCES ${common_SOURCES} wgl_context.c) +elseif (_GLFW_X11) + list(APPEND glfw_HEADERS ${common_HEADERS} glx_platform.h) + list(APPEND glfw_SOURCES ${common_SOURCES} glx_context.c) +endif() + +if (APPLE) + # For some reason, CMake doesn't know about .m + set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C) +endif() + +add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS}) +set_target_properties(glfw PROPERTIES OUTPUT_NAME "${GLFW_LIB_NAME}") + +if (BUILD_SHARED_LIBS) + # Include version information in the output + set_target_properties(glfw PROPERTIES VERSION ${GLFW_VERSION}) + if (UNIX) + set_target_properties(glfw PROPERTIES SOVERSION ${GLFW_VERSION_MAJOR}) + endif() + + if (WIN32) + # The GLFW DLL needs a special compile-time macro and import library name + set_target_properties(glfw PROPERTIES PREFIX "" IMPORT_PREFIX "") + + if (MINGW) + set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.a") + else() + set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib") + endif() + elseif (APPLE) + # Append -fno-common to the compile flags to work around a bug in + # Apple's GCC + get_target_property(glfw_CFLAGS glfw COMPILE_FLAGS) + if (NOT glfw_CFLAGS) + set(glfw_CFLAGS "") + endif() + set_target_properties(glfw PROPERTIES + COMPILE_FLAGS "${glfw_CFLAGS} -fno-common" + INSTALL_NAME_DIR "${CMAKE_INSTALL_PREFIX}/lib${LIB_SUFFIX}") + endif() + + target_link_libraries(glfw ${glfw_LIBRARIES}) + target_link_libraries(glfw LINK_INTERFACE_LIBRARIES) +endif() + +if (GLFW_INSTALL) + install(TARGETS glfw EXPORT glfwTargets DESTINATION lib${LIB_SUFFIX}) +endif() + diff --git a/libs/glfw-3.0.4/src/clipboard.c b/libs/glfw-3.0.4/src/clipboard.c new file mode 100644 index 0000000..f28c5c6 --- /dev/null +++ b/libs/glfw-3.0.4/src/clipboard.c @@ -0,0 +1,50 @@ +//======================================================================== +// GLFW 3.0 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include +#include + + +////////////////////////////////////////////////////////////////////////// +////// GLFW public API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI void glfwSetClipboardString(GLFWwindow* handle, const char* string) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT(); + _glfwPlatformSetClipboardString(window, string); +} + +GLFWAPI const char* glfwGetClipboardString(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return _glfwPlatformGetClipboardString(window); +} + diff --git a/libs/glfw-3.0.4/src/cocoa_clipboard.m b/libs/glfw-3.0.4/src/cocoa_clipboard.m new file mode 100644 index 0000000..a58eb5c --- /dev/null +++ b/libs/glfw-3.0.4/src/cocoa_clipboard.m @@ -0,0 +1,70 @@ +//======================================================================== +// GLFW 3.0 OS X - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include +#include + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string) +{ + NSArray* types = [NSArray arrayWithObjects:NSStringPboardType, nil]; + + NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; + [pasteboard declareTypes:types owner:nil]; + [pasteboard setString:[NSString stringWithUTF8String:string] + forType:NSStringPboardType]; +} + +const char* _glfwPlatformGetClipboardString(_GLFWwindow* window) +{ + NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; + + if (![[pasteboard types] containsObject:NSStringPboardType]) + { + _glfwInputError(GLFW_FORMAT_UNAVAILABLE, NULL); + return NULL; + } + + NSString* object = [pasteboard stringForType:NSStringPboardType]; + if (!object) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Cocoa: Failed to retrieve object from pasteboard"); + return NULL; + } + + free(_glfw.ns.clipboardString); + _glfw.ns.clipboardString = strdup([object UTF8String]); + + return _glfw.ns.clipboardString; +} + diff --git a/libs/glfw-3.0.4/src/cocoa_gamma.c b/libs/glfw-3.0.4/src/cocoa_gamma.c new file mode 100644 index 0000000..f2905f4 --- /dev/null +++ b/libs/glfw-3.0.4/src/cocoa_gamma.c @@ -0,0 +1,84 @@ +//======================================================================== +// GLFW 3.0 OS X - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include +#include +#include + +#include + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) +{ + uint32_t i, size = CGDisplayGammaTableCapacity(monitor->ns.displayID); + CGGammaValue* values = calloc(size * 3, sizeof(CGGammaValue)); + + CGGetDisplayTransferByTable(monitor->ns.displayID, + size, + values, + values + size, + values + size * 2, + &size); + + _glfwAllocGammaArrays(ramp, size); + + for (i = 0; i < size; i++) + { + ramp->red[i] = (unsigned short) (values[i] * 65535); + ramp->green[i] = (unsigned short) (values[i + size] * 65535); + ramp->blue[i] = (unsigned short) (values[i + size * 2] * 65535); + } + + free(values); +} + +void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) +{ + int i; + CGGammaValue* values = calloc(ramp->size * 3, sizeof(CGGammaValue)); + + for (i = 0; i < ramp->size; i++) + { + values[i] = ramp->red[i] / 65535.f; + values[i + ramp->size] = ramp->green[i] / 65535.f; + values[i + ramp->size * 2] = ramp->blue[i] / 65535.f; + } + + CGSetDisplayTransferByTable(monitor->ns.displayID, + ramp->size, + values, + values + ramp->size, + values + ramp->size * 2); + + free(values); +} + diff --git a/libs/glfw-3.0.4/src/cocoa_init.m b/libs/glfw-3.0.4/src/cocoa_init.m new file mode 100644 index 0000000..42b31c5 --- /dev/null +++ b/libs/glfw-3.0.4/src/cocoa_init.m @@ -0,0 +1,142 @@ +//======================================================================== +// GLFW 3.0 OS X - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2009-2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" +#include // For MAXPATHLEN + + +#if defined(_GLFW_USE_CHDIR) + +// Change to our application bundle's resources directory, if present +// +static void changeToResourcesDirectory(void) +{ + char resourcesPath[MAXPATHLEN]; + + CFBundleRef bundle = CFBundleGetMainBundle(); + if (!bundle) + return; + + CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle); + + CFStringRef last = CFURLCopyLastPathComponent(resourcesURL); + if (CFStringCompare(CFSTR("Resources"), last, 0) != kCFCompareEqualTo) + { + CFRelease(last); + CFRelease(resourcesURL); + return; + } + + CFRelease(last); + + if (!CFURLGetFileSystemRepresentation(resourcesURL, + true, + (UInt8*) resourcesPath, + MAXPATHLEN)) + { + CFRelease(resourcesURL); + return; + } + + CFRelease(resourcesURL); + + chdir(resourcesPath); +} + +#endif /* _GLFW_USE_CHDIR */ + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +int _glfwPlatformInit(void) +{ + _glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init]; + +#if defined(_GLFW_USE_CHDIR) + changeToResourcesDirectory(); +#endif + + _glfw.ns.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); + if (!_glfw.ns.eventSource) + return GL_FALSE; + + CGEventSourceSetLocalEventsSuppressionInterval(_glfw.ns.eventSource, 0.0); + + if (!_glfwInitContextAPI()) + return GL_FALSE; + + _glfwInitTimer(); + _glfwInitJoysticks(); + + return GL_TRUE; +} + +void _glfwPlatformTerminate(void) +{ + if (_glfw.ns.eventSource) + { + CFRelease(_glfw.ns.eventSource); + _glfw.ns.eventSource = NULL; + } + + [NSApp setDelegate:nil]; + [_glfw.ns.delegate release]; + _glfw.ns.delegate = nil; + + [_glfw.ns.autoreleasePool release]; + _glfw.ns.autoreleasePool = nil; + + [_glfw.ns.cursor release]; + _glfw.ns.cursor = nil; + + free(_glfw.ns.clipboardString); + + _glfwTerminateJoysticks(); + _glfwTerminateContextAPI(); +} + +const char* _glfwPlatformGetVersionString(void) +{ + const char* version = _GLFW_VERSION_NUMBER " Cocoa" +#if defined(_GLFW_NSGL) + " NSGL" +#endif +#if defined(_GLFW_USE_CHDIR) + " chdir" +#endif +#if defined(_GLFW_USE_MENUBAR) + " menubar" +#endif +#if defined(_GLFW_BUILD_DLL) + " dynamic" +#endif + ; + + return version; +} + diff --git a/libs/glfw-3.0.4/src/cocoa_joystick.m b/libs/glfw-3.0.4/src/cocoa_joystick.m new file mode 100644 index 0000000..7af1042 --- /dev/null +++ b/libs/glfw-3.0.4/src/cocoa_joystick.m @@ -0,0 +1,492 @@ +//======================================================================== +// GLFW 3.0 OS X - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2009-2010 Camilla Berglund +// Copyright (c) 2012 Torsten Walluhn +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include +#include + +#include +#include + +#include +#include + + +//------------------------------------------------------------------------ +// Joystick element information +//------------------------------------------------------------------------ +typedef struct +{ + IOHIDElementCookie cookie; + + long min; + long max; + + long minReport; + long maxReport; + +} _GLFWjoyelement; + + +static void getElementsCFArrayHandler(const void* value, void* parameter); + + +// Adds an element to the specified joystick +// +static void addJoystickElement(_GLFWjoy* joystick, CFTypeRef elementRef) +{ + long elementType, usagePage, usage; + CFMutableArrayRef elementsArray = NULL; + + CFNumberGetValue(CFDictionaryGetValue(elementRef, CFSTR(kIOHIDElementTypeKey)), + kCFNumberLongType, &elementType); + CFNumberGetValue(CFDictionaryGetValue(elementRef, CFSTR(kIOHIDElementUsagePageKey)), + kCFNumberLongType, &usagePage); + CFNumberGetValue(CFDictionaryGetValue(elementRef, CFSTR(kIOHIDElementUsageKey)), + kCFNumberLongType, &usage); + + if ((elementType == kIOHIDElementTypeInput_Axis) || + (elementType == kIOHIDElementTypeInput_Button) || + (elementType == kIOHIDElementTypeInput_Misc)) + { + switch (usagePage) + { + case kHIDPage_GenericDesktop: + { + switch (usage) + { + case kHIDUsage_GD_X: + case kHIDUsage_GD_Y: + case kHIDUsage_GD_Z: + case kHIDUsage_GD_Rx: + case kHIDUsage_GD_Ry: + case kHIDUsage_GD_Rz: + case kHIDUsage_GD_Slider: + case kHIDUsage_GD_Dial: + case kHIDUsage_GD_Wheel: + elementsArray = joystick->axisElements; + break; + case kHIDUsage_GD_Hatswitch: + elementsArray = joystick->hatElements; + break; + } + + break; + } + + case kHIDPage_Button: + elementsArray = joystick->buttonElements; + break; + default: + break; + } + + if (elementsArray) + { + long number; + CFTypeRef numberRef; + _GLFWjoyelement* element = calloc(1, sizeof(_GLFWjoyelement)); + + CFArrayAppendValue(elementsArray, element); + + numberRef = CFDictionaryGetValue(elementRef, CFSTR(kIOHIDElementCookieKey)); + if (numberRef && CFNumberGetValue(numberRef, kCFNumberLongType, &number)) + element->cookie = (IOHIDElementCookie) number; + + numberRef = CFDictionaryGetValue(elementRef, CFSTR(kIOHIDElementMinKey)); + if (numberRef && CFNumberGetValue(numberRef, kCFNumberLongType, &number)) + element->minReport = element->min = number; + + numberRef = CFDictionaryGetValue(elementRef, CFSTR(kIOHIDElementMaxKey)); + if (numberRef && CFNumberGetValue(numberRef, kCFNumberLongType, &number)) + element->maxReport = element->max = number; + } + } + else + { + CFTypeRef array = CFDictionaryGetValue(elementRef, CFSTR(kIOHIDElementKey)); + if (array) + { + if (CFGetTypeID(array) == CFArrayGetTypeID()) + { + CFRange range = { 0, CFArrayGetCount(array) }; + CFArrayApplyFunction(array, range, getElementsCFArrayHandler, joystick); + } + } + } +} + +// Adds an element to the specified joystick +// +static void getElementsCFArrayHandler(const void* value, void* parameter) +{ + if (CFGetTypeID(value) == CFDictionaryGetTypeID()) + addJoystickElement((_GLFWjoy*) parameter, (CFTypeRef) value); +} + +// Returns the value of the specified element of the specified joystick +// +static long getElementValue(_GLFWjoy* joystick, _GLFWjoyelement* element) +{ + IOReturn result = kIOReturnSuccess; + IOHIDEventStruct hidEvent; + hidEvent.value = 0; + + if (joystick && element && joystick->interface) + { + result = (*(joystick->interface))->getElementValue(joystick->interface, + element->cookie, + &hidEvent); + if (kIOReturnSuccess == result) + { + // Record min and max for auto calibration + if (hidEvent.value < element->minReport) + element->minReport = hidEvent.value; + if (hidEvent.value > element->maxReport) + element->maxReport = hidEvent.value; + } + } + + // Auto user scale + return (long) hidEvent.value; +} + +// Removes the specified joystick +// +static void removeJoystick(_GLFWjoy* joystick) +{ + int i; + + if (!joystick->present) + return; + + for (i = 0; i < CFArrayGetCount(joystick->axisElements); i++) + free((void*) CFArrayGetValueAtIndex(joystick->axisElements, i)); + CFArrayRemoveAllValues(joystick->axisElements); + + for (i = 0; i < CFArrayGetCount(joystick->buttonElements); i++) + free((void*) CFArrayGetValueAtIndex(joystick->buttonElements, i)); + CFArrayRemoveAllValues(joystick->buttonElements); + + for (i = 0; i < CFArrayGetCount(joystick->hatElements); i++) + free((void*) CFArrayGetValueAtIndex(joystick->hatElements, i)); + CFArrayRemoveAllValues(joystick->hatElements); + + free(joystick->axes); + free(joystick->buttons); + + (*(joystick->interface))->close(joystick->interface); + (*(joystick->interface))->Release(joystick->interface); + + memset(joystick, 0, sizeof(_GLFWjoy)); +} + +// Callback for user-initiated joystick removal +// +static void removalCallback(void* target, IOReturn result, void* refcon, void* sender) +{ + removeJoystick((_GLFWjoy*) refcon); +} + +// Polls for joystick events and updates GLFW state +// +static void pollJoystickEvents(void) +{ + int joy; + + for (joy = 0; joy <= GLFW_JOYSTICK_LAST; joy++) + { + CFIndex i; + int buttonIndex = 0; + _GLFWjoy* joystick = _glfw.ns.joysticks + joy; + + if (!joystick->present) + continue; + + for (i = 0; i < CFArrayGetCount(joystick->buttonElements); i++) + { + _GLFWjoyelement* button = + (_GLFWjoyelement*) CFArrayGetValueAtIndex(joystick->buttonElements, i); + + if (getElementValue(joystick, button)) + joystick->buttons[buttonIndex++] = GLFW_PRESS; + else + joystick->buttons[buttonIndex++] = GLFW_RELEASE; + } + + for (i = 0; i < CFArrayGetCount(joystick->axisElements); i++) + { + _GLFWjoyelement* axis = + (_GLFWjoyelement*) CFArrayGetValueAtIndex(joystick->axisElements, i); + + long value = getElementValue(joystick, axis); + long readScale = axis->maxReport - axis->minReport; + + if (readScale == 0) + joystick->axes[i] = value; + else + joystick->axes[i] = (2.f * (value - axis->minReport) / readScale) - 1.f; + } + + for (i = 0; i < CFArrayGetCount(joystick->hatElements); i++) + { + _GLFWjoyelement* hat = + (_GLFWjoyelement*) CFArrayGetValueAtIndex(joystick->hatElements, i); + + // Bit fields of button presses for each direction, including nil + const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 }; + + long j, value = getElementValue(joystick, hat); + if (value < 0 || value > 8) + value = 8; + + for (j = 0; j < 4; j++) + { + if (directions[value] & (1 << j)) + joystick->buttons[buttonIndex++] = GLFW_PRESS; + else + joystick->buttons[buttonIndex++] = GLFW_RELEASE; + } + } + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Initialize joystick interface +// +void _glfwInitJoysticks(void) +{ + int joy = 0; + IOReturn result = kIOReturnSuccess; + mach_port_t masterPort = 0; + io_iterator_t objectIterator = 0; + CFMutableDictionaryRef hidMatchDictionary = NULL; + io_object_t ioHIDDeviceObject = 0; + + result = IOMasterPort(bootstrap_port, &masterPort); + hidMatchDictionary = IOServiceMatching(kIOHIDDeviceKey); + if (kIOReturnSuccess != result || !hidMatchDictionary) + { + if (hidMatchDictionary) + CFRelease(hidMatchDictionary); + + return; + } + + result = IOServiceGetMatchingServices(masterPort, + hidMatchDictionary, + &objectIterator); + if (result != kIOReturnSuccess) + return; + + if (!objectIterator) + { + // There are no joysticks + return; + } + + while ((ioHIDDeviceObject = IOIteratorNext(objectIterator))) + { + CFMutableDictionaryRef propsRef = NULL; + CFTypeRef valueRef = NULL; + kern_return_t result; + + IOCFPlugInInterface** ppPlugInInterface = NULL; + HRESULT plugInResult = S_OK; + SInt32 score = 0; + + long usagePage, usage; + + // Check device type + result = IORegistryEntryCreateCFProperties(ioHIDDeviceObject, + &propsRef, + kCFAllocatorDefault, + kNilOptions); + + if (result != kIOReturnSuccess) + continue; + + valueRef = CFDictionaryGetValue(propsRef, CFSTR(kIOHIDPrimaryUsagePageKey)); + if (valueRef) + { + CFNumberGetValue(valueRef, kCFNumberLongType, &usagePage); + if (usagePage != kHIDPage_GenericDesktop) + { + // This device is not relevant to GLFW + CFRelease(valueRef); + continue; + } + + CFRelease(valueRef); + } + + valueRef = CFDictionaryGetValue(propsRef, CFSTR(kIOHIDPrimaryUsageKey)); + if (valueRef) + { + CFNumberGetValue(valueRef, kCFNumberLongType, &usage); + + if ((usage != kHIDUsage_GD_Joystick && + usage != kHIDUsage_GD_GamePad && + usage != kHIDUsage_GD_MultiAxisController)) + { + // This device is not relevant to GLFW + CFRelease(valueRef); + continue; + } + + CFRelease(valueRef); + } + + _GLFWjoy* joystick = _glfw.ns.joysticks + joy; + joystick->present = GL_TRUE; + + result = IOCreatePlugInInterfaceForService(ioHIDDeviceObject, + kIOHIDDeviceUserClientTypeID, + kIOCFPlugInInterfaceID, + &ppPlugInInterface, + &score); + + if (kIOReturnSuccess != result) + return; + + plugInResult = (*ppPlugInInterface)->QueryInterface( + ppPlugInInterface, + CFUUIDGetUUIDBytes(kIOHIDDeviceInterfaceID), + (void *) &(joystick->interface)); + + if (plugInResult != S_OK) + return; + + (*ppPlugInInterface)->Release(ppPlugInInterface); + + (*(joystick->interface))->open(joystick->interface, 0); + (*(joystick->interface))->setRemovalCallback(joystick->interface, + removalCallback, + joystick, + joystick); + + // Get product string + valueRef = CFDictionaryGetValue(propsRef, CFSTR(kIOHIDProductKey)); + if (valueRef) + { + CFStringGetCString(valueRef, + joystick->name, + sizeof(joystick->name), + kCFStringEncodingUTF8); + CFRelease(valueRef); + } + + joystick->axisElements = CFArrayCreateMutable(NULL, 0, NULL); + joystick->buttonElements = CFArrayCreateMutable(NULL, 0, NULL); + joystick->hatElements = CFArrayCreateMutable(NULL, 0, NULL); + + valueRef = CFDictionaryGetValue(propsRef, CFSTR(kIOHIDElementKey)); + if (CFGetTypeID(valueRef) == CFArrayGetTypeID()) + { + CFRange range = { 0, CFArrayGetCount(valueRef) }; + CFArrayApplyFunction(valueRef, + range, + getElementsCFArrayHandler, + (void*) joystick); + CFRelease(valueRef); + } + + joystick->axes = calloc(CFArrayGetCount(joystick->axisElements), + sizeof(float)); + joystick->buttons = calloc(CFArrayGetCount(joystick->buttonElements) + + CFArrayGetCount(joystick->hatElements) * 4, 1); + + joy++; + if (joy > GLFW_JOYSTICK_LAST) + break; + } +} + +// Close all opened joystick handles +// +void _glfwTerminateJoysticks(void) +{ + int i; + + for (i = 0; i < GLFW_JOYSTICK_LAST + 1; i++) + { + _GLFWjoy* joystick = &_glfw.ns.joysticks[i]; + removeJoystick(joystick); + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +int _glfwPlatformJoystickPresent(int joy) +{ + pollJoystickEvents(); + + return _glfw.ns.joysticks[joy].present; +} + +const float* _glfwPlatformGetJoystickAxes(int joy, int* count) +{ + _GLFWjoy* joystick = _glfw.ns.joysticks + joy; + + pollJoystickEvents(); + + if (!joystick->present) + return NULL; + + *count = (int) CFArrayGetCount(joystick->axisElements); + return joystick->axes; +} + +const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count) +{ + _GLFWjoy* joystick = _glfw.ns.joysticks + joy; + + pollJoystickEvents(); + + if (!joystick->present) + return NULL; + + *count = (int) CFArrayGetCount(joystick->buttonElements) + + (int) CFArrayGetCount(joystick->hatElements) * 4; + return joystick->buttons; +} + +const char* _glfwPlatformGetJoystickName(int joy) +{ + pollJoystickEvents(); + + return _glfw.ns.joysticks[joy].name; +} + diff --git a/libs/glfw-3.0.4/src/cocoa_monitor.m b/libs/glfw-3.0.4/src/cocoa_monitor.m new file mode 100644 index 0000000..caddde4 --- /dev/null +++ b/libs/glfw-3.0.4/src/cocoa_monitor.m @@ -0,0 +1,388 @@ +//======================================================================== +// GLFW 3.0 OS X - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include +#include + +#include +#include +#include +#include + + +// Get the name of the specified display +// +static const char* getDisplayName(CGDirectDisplayID displayID) +{ + char* name; + CFDictionaryRef info, names; + CFStringRef value; + CFIndex size; + + info = IODisplayCreateInfoDictionary(CGDisplayIOServicePort(displayID), + kIODisplayOnlyPreferredName); + names = CFDictionaryGetValue(info, CFSTR(kDisplayProductName)); + + if (!names || !CFDictionaryGetValueIfPresent(names, CFSTR("en_US"), + (const void**) &value)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "Failed to retrieve display name"); + + CFRelease(info); + return strdup("Unknown"); + } + + size = CFStringGetMaximumSizeForEncoding(CFStringGetLength(value), + kCFStringEncodingUTF8); + name = calloc(size + 1, sizeof(char)); + CFStringGetCString(value, name, size, kCFStringEncodingUTF8); + + CFRelease(info); + + return name; +} + +// Check whether the display mode should be included in enumeration +// +static GLboolean modeIsGood(CGDisplayModeRef mode) +{ + uint32_t flags = CGDisplayModeGetIOFlags(mode); + if (!(flags & kDisplayModeValidFlag) || !(flags & kDisplayModeSafeFlag)) + return GL_FALSE; + + if (flags & kDisplayModeInterlacedFlag) + return GL_FALSE; + + if (flags & kDisplayModeStretchedFlag) + return GL_FALSE; + + CFStringRef format = CGDisplayModeCopyPixelEncoding(mode); + if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) && + CFStringCompare(format, CFSTR(IO32BitDirectPixels), 0)) + { + CFRelease(format); + return GL_FALSE; + } + + CFRelease(format); + return GL_TRUE; +} + +// Convert Core Graphics display mode to GLFW video mode +// +static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode, + CVDisplayLinkRef link) +{ + GLFWvidmode result; + result.width = (int) CGDisplayModeGetWidth(mode); + result.height = (int) CGDisplayModeGetHeight(mode); + result.refreshRate = (int) CGDisplayModeGetRefreshRate(mode); + + if (result.refreshRate == 0) + { + const CVTime time = CVDisplayLinkGetNominalOutputVideoRefreshPeriod(link); + if (!(time.flags & kCVTimeIsIndefinite)) + result.refreshRate = (int) (time.timeScale / (double) time.timeValue); + } + + CFStringRef format = CGDisplayModeCopyPixelEncoding(mode); + + if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0) + { + result.redBits = 5; + result.greenBits = 5; + result.blueBits = 5; + } + else + { + result.redBits = 8; + result.greenBits = 8; + result.blueBits = 8; + } + + CFRelease(format); + return result; +} + +// Starts reservation for display fading +// +static CGDisplayFadeReservationToken beginFadeReservation(void) +{ + CGDisplayFadeReservationToken token = kCGDisplayFadeReservationInvalidToken; + + if (CGAcquireDisplayFadeReservation(5, &token) == kCGErrorSuccess) + CGDisplayFade(token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE); + + return token; +} + +// Ends reservation for display fading +// +static void endFadeReservation(CGDisplayFadeReservationToken token) +{ + if (token != kCGDisplayFadeReservationInvalidToken) + { + CGDisplayFade(token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE); + CGReleaseDisplayFadeReservation(token); + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Change the current video mode +// +GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired) +{ + CGDisplayModeRef bestMode = NULL; + CFArrayRef modes; + CFIndex count, i; + unsigned int sizeDiff, leastSizeDiff = UINT_MAX; + unsigned int rateDiff, leastRateDiff = UINT_MAX; + const int bpp = desired->redBits - desired->greenBits - desired->blueBits; + + modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL); + count = CFArrayGetCount(modes); + + for (i = 0; i < count; i++) + { + CGDisplayModeRef mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i); + if (!modeIsGood(mode)) + continue; + + int modeBPP; + + // Identify display mode pixel encoding + { + CFStringRef format = CGDisplayModeCopyPixelEncoding(mode); + + if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0) + modeBPP = 16; + else + modeBPP = 32; + + CFRelease(format); + } + + const int modeWidth = (int) CGDisplayModeGetWidth(mode); + const int modeHeight = (int) CGDisplayModeGetHeight(mode); + const int modeRate = (int) CGDisplayModeGetRefreshRate(mode); + + sizeDiff = (abs(modeBPP - bpp) << 25) | + ((modeWidth - desired->width) * (modeWidth - desired->width) + + (modeHeight - desired->height) * (modeHeight - desired->height)); + + if (desired->refreshRate) + rateDiff = abs(modeRate - desired->refreshRate); + else + rateDiff = UINT_MAX - modeRate; + + if ((sizeDiff < leastSizeDiff) || + (sizeDiff == leastSizeDiff && rateDiff < leastRateDiff)) + { + bestMode = mode; + leastSizeDiff = sizeDiff; + leastRateDiff = rateDiff; + } + } + + if (!bestMode) + { + CFRelease(modes); + return GL_FALSE; + } + + monitor->ns.previousMode = CGDisplayCopyDisplayMode(monitor->ns.displayID); + + CGDisplayFadeReservationToken token = beginFadeReservation(); + + CGDisplayCapture(monitor->ns.displayID); + CGDisplaySetDisplayMode(monitor->ns.displayID, bestMode, NULL); + + endFadeReservation(token); + + CFRelease(modes); + return GL_TRUE; +} + +// Restore the previously saved (original) video mode +// +void _glfwRestoreVideoMode(_GLFWmonitor* monitor) +{ + CGDisplayFadeReservationToken token = beginFadeReservation(); + + CGDisplaySetDisplayMode(monitor->ns.displayID, monitor->ns.previousMode, NULL); + CGDisplayRelease(monitor->ns.displayID); + + endFadeReservation(token); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +_GLFWmonitor** _glfwPlatformGetMonitors(int* count) +{ + uint32_t i, found = 0, monitorCount; + _GLFWmonitor** monitors; + CGDirectDisplayID* displays; + + *count = 0; + + CGGetActiveDisplayList(0, NULL, &monitorCount); + + displays = calloc(monitorCount, sizeof(CGDirectDisplayID)); + monitors = calloc(monitorCount, sizeof(_GLFWmonitor*)); + + CGGetActiveDisplayList(monitorCount, displays, &monitorCount); + + for (i = 0; i < monitorCount; i++) + { + const CGSize size = CGDisplayScreenSize(displays[i]); + + monitors[found] = _glfwCreateMonitor(getDisplayName(displays[i]), + size.width, size.height); + + monitors[found]->ns.displayID = displays[i]; + found++; + } + + free(displays); + + for (i = 0; i < monitorCount; i++) + { + if (CGDisplayIsMain(monitors[i]->ns.displayID)) + { + _GLFWmonitor* temp = monitors[0]; + monitors[0] = monitors[i]; + monitors[i] = temp; + break; + } + } + + NSArray* screens = [NSScreen screens]; + + for (i = 0; i < monitorCount; i++) + { + int j; + + for (j = 0; j < [screens count]; j++) + { + NSScreen* screen = [screens objectAtIndex:j]; + NSDictionary* dictionary = [screen deviceDescription]; + NSNumber* number = [dictionary objectForKey:@"NSScreenNumber"]; + + if (monitors[i]->ns.displayID == [number unsignedIntegerValue]) + { + monitors[i]->ns.screen = screen; + break; + } + } + + if (monitors[i]->ns.screen == nil) + { + _glfwDestroyMonitors(monitors, monitorCount); + _glfwInputError(GLFW_PLATFORM_ERROR, + "Cocoa: Failed to find NSScreen for CGDisplay %s", + monitors[i]->name); + + free(monitors); + return NULL; + } + } + + *count = monitorCount; + return monitors; +} + +GLboolean _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second) +{ + return first->ns.displayID == second->ns.displayID; +} + +void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) +{ + const CGRect bounds = CGDisplayBounds(monitor->ns.displayID); + + if (xpos) + *xpos = (int) bounds.origin.x; + if (ypos) + *ypos = (int) bounds.origin.y; +} + +GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found) +{ + CFArrayRef modes; + CFIndex count, i; + GLFWvidmode* result; + CVDisplayLinkRef link; + + CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link); + + modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL); + count = CFArrayGetCount(modes); + + result = calloc(count, sizeof(GLFWvidmode)); + *found = 0; + + for (i = 0; i < count; i++) + { + CGDisplayModeRef mode; + + mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i); + if (modeIsGood(mode)) + { + result[*found] = vidmodeFromCGDisplayMode(mode, link); + (*found)++; + } + } + + CFRelease(modes); + + CVDisplayLinkRelease(link); + return result; +} + +void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode *mode) +{ + CGDisplayModeRef displayMode; + CVDisplayLinkRef link; + + CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link); + + displayMode = CGDisplayCopyDisplayMode(monitor->ns.displayID); + *mode = vidmodeFromCGDisplayMode(displayMode, link); + CGDisplayModeRelease(displayMode); + + CVDisplayLinkRelease(link); +} + diff --git a/libs/glfw-3.0.4/src/cocoa_platform.h b/libs/glfw-3.0.4/src/cocoa_platform.h new file mode 100644 index 0000000..0e92c4a --- /dev/null +++ b/libs/glfw-3.0.4/src/cocoa_platform.h @@ -0,0 +1,149 @@ +//======================================================================== +// GLFW 3.0 OS X - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2009-2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#ifndef _cocoa_platform_h_ +#define _cocoa_platform_h_ + + +#include + +#if defined(__OBJC__) +#import +#else +#include +typedef void* id; +#endif + +#if defined(_GLFW_NSGL) + #include "nsgl_platform.h" +#else + #error "No supported context creation API selected" +#endif + +#include +#include +#include +#include + +#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS ns +#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNS ns +#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorNS ns + + +//======================================================================== +// GLFW platform specific types +//======================================================================== + + +//------------------------------------------------------------------------ +// Platform-specific window structure +//------------------------------------------------------------------------ +typedef struct _GLFWwindowNS +{ + id object; + id delegate; + id view; + unsigned int modifierFlags; +} _GLFWwindowNS; + + +//------------------------------------------------------------------------ +// Joystick information & state +//------------------------------------------------------------------------ +typedef struct +{ + int present; + char name[256]; + + IOHIDDeviceInterface** interface; + + CFMutableArrayRef axisElements; + CFMutableArrayRef buttonElements; + CFMutableArrayRef hatElements; + + float* axes; + unsigned char* buttons; + +} _GLFWjoy; + + +//------------------------------------------------------------------------ +// Platform-specific library global data for Cocoa +//------------------------------------------------------------------------ +typedef struct _GLFWlibraryNS +{ + struct { + double base; + double resolution; + } timer; + + CGEventSourceRef eventSource; + id delegate; + id autoreleasePool; + id cursor; + + char* clipboardString; + + _GLFWjoy joysticks[GLFW_JOYSTICK_LAST + 1]; +} _GLFWlibraryNS; + + +//------------------------------------------------------------------------ +// Platform-specific monitor structure +//------------------------------------------------------------------------ +typedef struct _GLFWmonitorNS +{ + CGDirectDisplayID displayID; + CGDisplayModeRef previousMode; + id screen; + +} _GLFWmonitorNS; + + +//======================================================================== +// Prototypes for platform specific internal functions +//======================================================================== + +// Time +void _glfwInitTimer(void); + +// Joystick input +void _glfwInitJoysticks(void); +void _glfwTerminateJoysticks(void); + +// Fullscreen +GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired); +void _glfwRestoreVideoMode(_GLFWmonitor* monitor); + +// OpenGL support +int _glfwInitContextAPI(void); +void _glfwTerminateContextAPI(void); +int _glfwCreateContext(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWfbconfig* fbconfig); +void _glfwDestroyContext(_GLFWwindow* window); + +#endif // _cocoa_platform_h_ diff --git a/libs/glfw-3.0.4/src/cocoa_time.c b/libs/glfw-3.0.4/src/cocoa_time.c new file mode 100644 index 0000000..cb294cb --- /dev/null +++ b/libs/glfw-3.0.4/src/cocoa_time.c @@ -0,0 +1,71 @@ +//======================================================================== +// GLFW 3.0 OS X - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2009-2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include + + +// Return raw time +// +static uint64_t getRawTime(void) +{ + return mach_absolute_time(); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Initialise timer +// +void _glfwInitTimer(void) +{ + mach_timebase_info_data_t info; + mach_timebase_info(&info); + + _glfw.ns.timer.resolution = (double) info.numer / (info.denom * 1.0e9); + _glfw.ns.timer.base = getRawTime(); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +double _glfwPlatformGetTime(void) +{ + return (double) (getRawTime() - _glfw.ns.timer.base) * + _glfw.ns.timer.resolution; +} + +void _glfwPlatformSetTime(double time) +{ + _glfw.ns.timer.base = getRawTime() - + (uint64_t) (time / _glfw.ns.timer.resolution); +} + diff --git a/libs/glfw-3.0.4/src/cocoa_window.m b/libs/glfw-3.0.4/src/cocoa_window.m new file mode 100644 index 0000000..8170194 --- /dev/null +++ b/libs/glfw-3.0.4/src/cocoa_window.m @@ -0,0 +1,1129 @@ +//======================================================================== +// GLFW 3.0 OS X - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2009-2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +// Needed for _NSGetProgname +#include + + +// Center the cursor in the view of the window +// +static void centerCursor(_GLFWwindow *window) +{ + int width, height; + _glfwPlatformGetWindowSize(window, &width, &height); + _glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0); +} + +// Update the cursor to match the specified cursor mode +// +static void setModeCursor(_GLFWwindow* window, int mode) +{ + if (mode == GLFW_CURSOR_NORMAL) + [[NSCursor arrowCursor] set]; + else + [(NSCursor*) _glfw.ns.cursor set]; +} + +// Enter fullscreen mode +// +static void enterFullscreenMode(_GLFWwindow* window) +{ + if ([window->ns.view isInFullScreenMode]) + return; + + _glfwSetVideoMode(window->monitor, &window->videoMode); + + NSDictionary* options = [NSDictionary dictionaryWithObjectsAndKeys: + [NSNumber numberWithBool:NO], + NSFullScreenModeAllScreens, + nil]; + + [window->ns.view enterFullScreenMode:window->monitor->ns.screen + withOptions:options]; + + // HACK: Synthesize focus event as window does not become key when the view + // is made full screen + // TODO: Remove this when moving to a full screen window + _glfwInputWindowFocus(window, GL_TRUE); +} + +// Leave fullscreen mode +// +static void leaveFullscreenMode(_GLFWwindow* window) +{ + if (![window->ns.view isInFullScreenMode]) + return; + + // HACK: Synthesize focus event as window does not become key when the view + // is made full screen + // TODO: Remove this when moving to a full screen window + _glfwInputWindowFocus(window, GL_FALSE); + + _glfwRestoreVideoMode(window->monitor); + + // Exit full screen after the video restore to avoid a nasty display + // flickering during the fade + [window->ns.view exitFullScreenModeWithOptions:nil]; +} + +// Transforms the specified y-coordinate between the CG display and NS screen +// coordinate systems +// +static float transformY(float y) +{ + const float height = CGDisplayBounds(CGMainDisplayID()).size.height; + return height - y; +} + +// Returns the backing rect of the specified window +// +static NSRect convertRectToBacking(_GLFWwindow* window, NSRect contentRect) +{ +#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 + if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) + return [window->ns.view convertRectToBacking:contentRect]; + else +#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ + return contentRect; +} + + +//------------------------------------------------------------------------ +// Delegate for window related notifications +//------------------------------------------------------------------------ + +@interface GLFWWindowDelegate : NSObject +{ + _GLFWwindow* window; +} + +- (id)initWithGlfwWindow:(_GLFWwindow *)initWndow; + +@end + +@implementation GLFWWindowDelegate + +- (id)initWithGlfwWindow:(_GLFWwindow *)initWindow +{ + self = [super init]; + if (self != nil) + window = initWindow; + + return self; +} + +- (BOOL)windowShouldClose:(id)sender +{ + _glfwInputWindowCloseRequest(window); + return NO; +} + +- (void)windowDidResize:(NSNotification *)notification +{ + [window->nsgl.context update]; + + const NSRect contentRect = [window->ns.view frame]; + const NSRect fbRect = convertRectToBacking(window, contentRect); + + _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height); + _glfwInputWindowSize(window, contentRect.size.width, contentRect.size.height); + _glfwInputWindowDamage(window); + + if (window->cursorMode == GLFW_CURSOR_DISABLED) + centerCursor(window); +} + +- (void)windowDidMove:(NSNotification *)notification +{ + [window->nsgl.context update]; + + int x, y; + _glfwPlatformGetWindowPos(window, &x, &y); + _glfwInputWindowPos(window, x, y); + + if (window->cursorMode == GLFW_CURSOR_DISABLED) + centerCursor(window); +} + +- (void)windowDidMiniaturize:(NSNotification *)notification +{ + _glfwInputWindowIconify(window, GL_TRUE); +} + +- (void)windowDidDeminiaturize:(NSNotification *)notification +{ + if (window->monitor) + enterFullscreenMode(window); + + _glfwInputWindowIconify(window, GL_FALSE); +} + +- (void)windowDidBecomeKey:(NSNotification *)notification +{ + _glfwInputWindowFocus(window, GL_TRUE); + _glfwPlatformSetCursorMode(window, window->cursorMode); +} + +- (void)windowDidResignKey:(NSNotification *)notification +{ + _glfwInputWindowFocus(window, GL_FALSE); + _glfwPlatformSetCursorMode(window, GLFW_CURSOR_NORMAL); +} + +@end + + +//------------------------------------------------------------------------ +// Delegate for application related notifications +//------------------------------------------------------------------------ + +@interface GLFWApplicationDelegate : NSObject +@end + +@implementation GLFWApplicationDelegate + +- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender +{ + _GLFWwindow* window; + + for (window = _glfw.windowListHead; window; window = window->next) + _glfwInputWindowCloseRequest(window); + + return NSTerminateCancel; +} + +- (void)applicationDidHide:(NSNotification *)notification +{ + _GLFWwindow* window; + + for (window = _glfw.windowListHead; window; window = window->next) + _glfwInputWindowVisibility(window, GL_FALSE); +} + +- (void)applicationDidUnhide:(NSNotification *)notification +{ + _GLFWwindow* window; + + for (window = _glfw.windowListHead; window; window = window->next) + { + if ([window->ns.object isVisible]) + _glfwInputWindowVisibility(window, GL_TRUE); + } +} + +- (void)applicationDidChangeScreenParameters:(NSNotification *) notification +{ + _glfwInputMonitorChange(); +} + +@end + +// Translates OS X key modifiers into GLFW ones +// +static int translateFlags(NSUInteger flags) +{ + int mods = 0; + + if (flags & NSShiftKeyMask) + mods |= GLFW_MOD_SHIFT; + if (flags & NSControlKeyMask) + mods |= GLFW_MOD_CONTROL; + if (flags & NSAlternateKeyMask) + mods |= GLFW_MOD_ALT; + if (flags & NSCommandKeyMask) + mods |= GLFW_MOD_SUPER; + + return mods; +} + +// Translates a OS X keycode to a GLFW keycode +// +static int translateKey(unsigned int key) +{ + // Keyboard symbol translation table + static const unsigned int table[128] = + { + /* 00 */ GLFW_KEY_A, + /* 01 */ GLFW_KEY_S, + /* 02 */ GLFW_KEY_D, + /* 03 */ GLFW_KEY_F, + /* 04 */ GLFW_KEY_H, + /* 05 */ GLFW_KEY_G, + /* 06 */ GLFW_KEY_Z, + /* 07 */ GLFW_KEY_X, + /* 08 */ GLFW_KEY_C, + /* 09 */ GLFW_KEY_V, + /* 0a */ GLFW_KEY_WORLD_1, + /* 0b */ GLFW_KEY_B, + /* 0c */ GLFW_KEY_Q, + /* 0d */ GLFW_KEY_W, + /* 0e */ GLFW_KEY_E, + /* 0f */ GLFW_KEY_R, + /* 10 */ GLFW_KEY_Y, + /* 11 */ GLFW_KEY_T, + /* 12 */ GLFW_KEY_1, + /* 13 */ GLFW_KEY_2, + /* 14 */ GLFW_KEY_3, + /* 15 */ GLFW_KEY_4, + /* 16 */ GLFW_KEY_6, + /* 17 */ GLFW_KEY_5, + /* 18 */ GLFW_KEY_EQUAL, + /* 19 */ GLFW_KEY_9, + /* 1a */ GLFW_KEY_7, + /* 1b */ GLFW_KEY_MINUS, + /* 1c */ GLFW_KEY_8, + /* 1d */ GLFW_KEY_0, + /* 1e */ GLFW_KEY_RIGHT_BRACKET, + /* 1f */ GLFW_KEY_O, + /* 20 */ GLFW_KEY_U, + /* 21 */ GLFW_KEY_LEFT_BRACKET, + /* 22 */ GLFW_KEY_I, + /* 23 */ GLFW_KEY_P, + /* 24 */ GLFW_KEY_ENTER, + /* 25 */ GLFW_KEY_L, + /* 26 */ GLFW_KEY_J, + /* 27 */ GLFW_KEY_APOSTROPHE, + /* 28 */ GLFW_KEY_K, + /* 29 */ GLFW_KEY_SEMICOLON, + /* 2a */ GLFW_KEY_BACKSLASH, + /* 2b */ GLFW_KEY_COMMA, + /* 2c */ GLFW_KEY_SLASH, + /* 2d */ GLFW_KEY_N, + /* 2e */ GLFW_KEY_M, + /* 2f */ GLFW_KEY_PERIOD, + /* 30 */ GLFW_KEY_TAB, + /* 31 */ GLFW_KEY_SPACE, + /* 32 */ GLFW_KEY_GRAVE_ACCENT, + /* 33 */ GLFW_KEY_BACKSPACE, + /* 34 */ GLFW_KEY_UNKNOWN, + /* 35 */ GLFW_KEY_ESCAPE, + /* 36 */ GLFW_KEY_RIGHT_SUPER, + /* 37 */ GLFW_KEY_LEFT_SUPER, + /* 38 */ GLFW_KEY_LEFT_SHIFT, + /* 39 */ GLFW_KEY_CAPS_LOCK, + /* 3a */ GLFW_KEY_LEFT_ALT, + /* 3b */ GLFW_KEY_LEFT_CONTROL, + /* 3c */ GLFW_KEY_RIGHT_SHIFT, + /* 3d */ GLFW_KEY_RIGHT_ALT, + /* 3e */ GLFW_KEY_RIGHT_CONTROL, + /* 3f */ GLFW_KEY_UNKNOWN, /* Function */ + /* 40 */ GLFW_KEY_F17, + /* 41 */ GLFW_KEY_KP_DECIMAL, + /* 42 */ GLFW_KEY_UNKNOWN, + /* 43 */ GLFW_KEY_KP_MULTIPLY, + /* 44 */ GLFW_KEY_UNKNOWN, + /* 45 */ GLFW_KEY_KP_ADD, + /* 46 */ GLFW_KEY_UNKNOWN, + /* 47 */ GLFW_KEY_NUM_LOCK, /* Really KeypadClear... */ + /* 48 */ GLFW_KEY_UNKNOWN, /* VolumeUp */ + /* 49 */ GLFW_KEY_UNKNOWN, /* VolumeDown */ + /* 4a */ GLFW_KEY_UNKNOWN, /* Mute */ + /* 4b */ GLFW_KEY_KP_DIVIDE, + /* 4c */ GLFW_KEY_KP_ENTER, + /* 4d */ GLFW_KEY_UNKNOWN, + /* 4e */ GLFW_KEY_KP_SUBTRACT, + /* 4f */ GLFW_KEY_F18, + /* 50 */ GLFW_KEY_F19, + /* 51 */ GLFW_KEY_KP_EQUAL, + /* 52 */ GLFW_KEY_KP_0, + /* 53 */ GLFW_KEY_KP_1, + /* 54 */ GLFW_KEY_KP_2, + /* 55 */ GLFW_KEY_KP_3, + /* 56 */ GLFW_KEY_KP_4, + /* 57 */ GLFW_KEY_KP_5, + /* 58 */ GLFW_KEY_KP_6, + /* 59 */ GLFW_KEY_KP_7, + /* 5a */ GLFW_KEY_F20, + /* 5b */ GLFW_KEY_KP_8, + /* 5c */ GLFW_KEY_KP_9, + /* 5d */ GLFW_KEY_UNKNOWN, + /* 5e */ GLFW_KEY_UNKNOWN, + /* 5f */ GLFW_KEY_UNKNOWN, + /* 60 */ GLFW_KEY_F5, + /* 61 */ GLFW_KEY_F6, + /* 62 */ GLFW_KEY_F7, + /* 63 */ GLFW_KEY_F3, + /* 64 */ GLFW_KEY_F8, + /* 65 */ GLFW_KEY_F9, + /* 66 */ GLFW_KEY_UNKNOWN, + /* 67 */ GLFW_KEY_F11, + /* 68 */ GLFW_KEY_UNKNOWN, + /* 69 */ GLFW_KEY_F13, + /* 6a */ GLFW_KEY_F16, + /* 6b */ GLFW_KEY_F14, + /* 6c */ GLFW_KEY_UNKNOWN, + /* 6d */ GLFW_KEY_F10, + /* 6e */ GLFW_KEY_UNKNOWN, + /* 6f */ GLFW_KEY_F12, + /* 70 */ GLFW_KEY_UNKNOWN, + /* 71 */ GLFW_KEY_F15, + /* 72 */ GLFW_KEY_INSERT, /* Really Help... */ + /* 73 */ GLFW_KEY_HOME, + /* 74 */ GLFW_KEY_PAGE_UP, + /* 75 */ GLFW_KEY_DELETE, + /* 76 */ GLFW_KEY_F4, + /* 77 */ GLFW_KEY_END, + /* 78 */ GLFW_KEY_F2, + /* 79 */ GLFW_KEY_PAGE_DOWN, + /* 7a */ GLFW_KEY_F1, + /* 7b */ GLFW_KEY_LEFT, + /* 7c */ GLFW_KEY_RIGHT, + /* 7d */ GLFW_KEY_DOWN, + /* 7e */ GLFW_KEY_UP, + /* 7f */ GLFW_KEY_UNKNOWN, + }; + + if (key >= 128) + return GLFW_KEY_UNKNOWN; + + return table[key]; +} + + +//------------------------------------------------------------------------ +// Content view class for the GLFW window +//------------------------------------------------------------------------ + +@interface GLFWContentView : NSView +{ + _GLFWwindow* window; + NSTrackingArea* trackingArea; +} + +- (id)initWithGlfwWindow:(_GLFWwindow *)initWindow; + +@end + +@implementation GLFWContentView + ++ (void)initialize +{ + if (self == [GLFWContentView class]) + { + if (_glfw.ns.cursor == nil) + { + NSImage* data = [[NSImage alloc] initWithSize:NSMakeSize(1, 1)]; + _glfw.ns.cursor = [[NSCursor alloc] initWithImage:data + hotSpot:NSZeroPoint]; + [data release]; + } + } +} + +- (id)initWithGlfwWindow:(_GLFWwindow *)initWindow +{ + self = [super init]; + if (self != nil) + { + window = initWindow; + trackingArea = nil; + + [self updateTrackingAreas]; + } + + return self; +} + +-(void)dealloc +{ + [trackingArea release]; + [super dealloc]; +} + +- (BOOL)isOpaque +{ + return YES; +} + +- (BOOL)canBecomeKeyView +{ + return YES; +} + +- (BOOL)acceptsFirstResponder +{ + return YES; +} + +- (void)cursorUpdate:(NSEvent *)event +{ + setModeCursor(window, window->cursorMode); +} + +- (void)mouseDown:(NSEvent *)event +{ + _glfwInputMouseClick(window, + GLFW_MOUSE_BUTTON_LEFT, + GLFW_PRESS, + translateFlags([event modifierFlags])); +} + +- (void)mouseDragged:(NSEvent *)event +{ + [self mouseMoved:event]; +} + +- (void)mouseUp:(NSEvent *)event +{ + _glfwInputMouseClick(window, + GLFW_MOUSE_BUTTON_LEFT, + GLFW_RELEASE, + translateFlags([event modifierFlags])); +} + +- (void)mouseMoved:(NSEvent *)event +{ + if (window->cursorMode == GLFW_CURSOR_DISABLED) + _glfwInputCursorMotion(window, [event deltaX], [event deltaY]); + else + { + const NSRect contentRect = [window->ns.view frame]; + const NSPoint p = [event locationInWindow]; + + _glfwInputCursorMotion(window, p.x, contentRect.size.height - p.y); + } +} + +- (void)rightMouseDown:(NSEvent *)event +{ + _glfwInputMouseClick(window, + GLFW_MOUSE_BUTTON_RIGHT, + GLFW_PRESS, + translateFlags([event modifierFlags])); +} + +- (void)rightMouseDragged:(NSEvent *)event +{ + [self mouseMoved:event]; +} + +- (void)rightMouseUp:(NSEvent *)event +{ + _glfwInputMouseClick(window, + GLFW_MOUSE_BUTTON_RIGHT, + GLFW_RELEASE, + translateFlags([event modifierFlags])); +} + +- (void)otherMouseDown:(NSEvent *)event +{ + _glfwInputMouseClick(window, + (int) [event buttonNumber], + GLFW_PRESS, + translateFlags([event modifierFlags])); +} + +- (void)otherMouseDragged:(NSEvent *)event +{ + [self mouseMoved:event]; +} + +- (void)otherMouseUp:(NSEvent *)event +{ + _glfwInputMouseClick(window, + (int) [event buttonNumber], + GLFW_RELEASE, + translateFlags([event modifierFlags])); +} + +- (void)mouseExited:(NSEvent *)event +{ + _glfwInputCursorEnter(window, GL_FALSE); +} + +- (void)mouseEntered:(NSEvent *)event +{ + _glfwInputCursorEnter(window, GL_TRUE); +} + +- (void)viewDidChangeBackingProperties +{ + const NSRect contentRect = [window->ns.view frame]; + const NSRect fbRect = convertRectToBacking(window, contentRect); + + _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height); +} + +- (void)updateTrackingAreas +{ + if (trackingArea != nil) + { + [self removeTrackingArea:trackingArea]; + [trackingArea release]; + } + + NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited | + NSTrackingActiveInKeyWindow | + NSTrackingCursorUpdate | + NSTrackingInVisibleRect; + + trackingArea = [[NSTrackingArea alloc] initWithRect:[self bounds] + options:options + owner:self + userInfo:nil]; + + [self addTrackingArea:trackingArea]; + [super updateTrackingAreas]; +} + +- (void)keyDown:(NSEvent *)event +{ + const int key = translateKey([event keyCode]); + const int mods = translateFlags([event modifierFlags]); + _glfwInputKey(window, key, [event keyCode], GLFW_PRESS, mods); + + NSString* characters = [event characters]; + NSUInteger i, length = [characters length]; + + for (i = 0; i < length; i++) + _glfwInputChar(window, [characters characterAtIndex:i]); +} + +- (void)flagsChanged:(NSEvent *)event +{ + int action; + unsigned int newModifierFlags = + [event modifierFlags] & NSDeviceIndependentModifierFlagsMask; + + if (newModifierFlags > window->ns.modifierFlags) + action = GLFW_PRESS; + else + action = GLFW_RELEASE; + + window->ns.modifierFlags = newModifierFlags; + + const int key = translateKey([event keyCode]); + const int mods = translateFlags([event modifierFlags]); + _glfwInputKey(window, key, [event keyCode], action, mods); +} + +- (void)keyUp:(NSEvent *)event +{ + const int key = translateKey([event keyCode]); + const int mods = translateFlags([event modifierFlags]); + _glfwInputKey(window, key, [event keyCode], GLFW_RELEASE, mods); +} + +- (void)scrollWheel:(NSEvent *)event +{ + double deltaX, deltaY; + +#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 + if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) + { + deltaX = [event scrollingDeltaX]; + deltaY = [event scrollingDeltaY]; + + if ([event hasPreciseScrollingDeltas]) + { + deltaX *= 0.1; + deltaY *= 0.1; + } + } + else +#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ + { + deltaX = [event deltaX]; + deltaY = [event deltaY]; + } + + if (fabs(deltaX) > 0.0 || fabs(deltaY) > 0.0) + _glfwInputScroll(window, deltaX, deltaY); +} + +@end + + +//------------------------------------------------------------------------ +// GLFW window class +//------------------------------------------------------------------------ + +@interface GLFWWindow : NSWindow {} +@end + +@implementation GLFWWindow + +- (BOOL)canBecomeKeyWindow +{ + // Required for NSBorderlessWindowMask windows + return YES; +} + +@end + + +//------------------------------------------------------------------------ +// GLFW application class +//------------------------------------------------------------------------ + +@interface GLFWApplication : NSApplication +@end + +@implementation GLFWApplication + +// From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost +// This works around an AppKit bug, where key up events while holding +// down the command key don't get sent to the key window. +- (void)sendEvent:(NSEvent *)event +{ + if ([event type] == NSKeyUp && ([event modifierFlags] & NSCommandKeyMask)) + [[self keyWindow] sendEvent:event]; + else + [super sendEvent:event]; +} + +@end + +#if defined(_GLFW_USE_MENUBAR) + +// Try to figure out what the calling application is called +// +static NSString* findAppName(void) +{ + size_t i; + NSDictionary* infoDictionary = [[NSBundle mainBundle] infoDictionary]; + + // Keys to search for as potential application names + NSString* GLFWNameKeys[] = + { + @"CFBundleDisplayName", + @"CFBundleName", + @"CFBundleExecutable", + }; + + for (i = 0; i < sizeof(GLFWNameKeys) / sizeof(GLFWNameKeys[0]); i++) + { + id name = [infoDictionary objectForKey:GLFWNameKeys[i]]; + if (name && + [name isKindOfClass:[NSString class]] && + ![name isEqualToString:@""]) + { + return name; + } + } + + char** progname = _NSGetProgname(); + if (progname && *progname) + return [NSString stringWithUTF8String:*progname]; + + // Really shouldn't get here + return @"GLFW Application"; +} + +// Set up the menu bar (manually) +// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that +// could go away at any moment, lots of stuff that really should be +// localize(d|able), etc. Loading a nib would save us this horror, but that +// doesn't seem like a good thing to require of GLFW's clients. +// +static void createMenuBar(void) +{ + NSString* appName = findAppName(); + + NSMenu* bar = [[NSMenu alloc] init]; + [NSApp setMainMenu:bar]; + + NSMenuItem* appMenuItem = + [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""]; + NSMenu* appMenu = [[NSMenu alloc] init]; + [appMenuItem setSubmenu:appMenu]; + + [appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName] + action:@selector(orderFrontStandardAboutPanel:) + keyEquivalent:@""]; + [appMenu addItem:[NSMenuItem separatorItem]]; + NSMenu* servicesMenu = [[NSMenu alloc] init]; + [NSApp setServicesMenu:servicesMenu]; + [[appMenu addItemWithTitle:@"Services" + action:NULL + keyEquivalent:@""] setSubmenu:servicesMenu]; + [appMenu addItem:[NSMenuItem separatorItem]]; + [appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName] + action:@selector(hide:) + keyEquivalent:@"h"]; + [[appMenu addItemWithTitle:@"Hide Others" + action:@selector(hideOtherApplications:) + keyEquivalent:@"h"] + setKeyEquivalentModifierMask:NSAlternateKeyMask | NSCommandKeyMask]; + [appMenu addItemWithTitle:@"Show All" + action:@selector(unhideAllApplications:) + keyEquivalent:@""]; + [appMenu addItem:[NSMenuItem separatorItem]]; + [appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName] + action:@selector(terminate:) + keyEquivalent:@"q"]; + + NSMenuItem* windowMenuItem = + [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""]; + NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; + [NSApp setWindowsMenu:windowMenu]; + [windowMenuItem setSubmenu:windowMenu]; + + [windowMenu addItemWithTitle:@"Minimize" + action:@selector(performMiniaturize:) + keyEquivalent:@"m"]; + [windowMenu addItemWithTitle:@"Zoom" + action:@selector(performZoom:) + keyEquivalent:@""]; + [windowMenu addItem:[NSMenuItem separatorItem]]; + [windowMenu addItemWithTitle:@"Bring All to Front" + action:@selector(arrangeInFront:) + keyEquivalent:@""]; + +#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 + if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) + { + // TODO: Make this appear at the bottom of the menu (for consistency) + + [windowMenu addItem:[NSMenuItem separatorItem]]; + [[windowMenu addItemWithTitle:@"Enter Full Screen" + action:@selector(toggleFullScreen:) + keyEquivalent:@"f"] + setKeyEquivalentModifierMask:NSControlKeyMask | NSCommandKeyMask]; + } +#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ + + // Prior to Snow Leopard, we need to use this oddly-named semi-private API + // to get the application menu working properly. + SEL setAppleMenuSelector = NSSelectorFromString(@"setAppleMenu:"); + [NSApp performSelector:setAppleMenuSelector withObject:appMenu]; +} + +#endif /* _GLFW_USE_MENUBAR */ + +// Initialize the Cocoa Application Kit +// +static GLboolean initializeAppKit(void) +{ + if (NSApp) + return GL_TRUE; + + // Implicitly create shared NSApplication instance + [GLFWApplication sharedApplication]; + + // In case we are unbundled, make us a proper UI application + [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular]; + +#if defined(_GLFW_USE_MENUBAR) + // Menu bar setup must go between sharedApplication above and + // finishLaunching below, in order to properly emulate the behavior + // of NSApplicationMain + createMenuBar(); +#endif + + [NSApp finishLaunching]; + + return GL_TRUE; +} + +// Create the Cocoa window +// +static GLboolean createWindow(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig) +{ + unsigned int styleMask = 0; + + if (wndconfig->monitor || !wndconfig->decorated) + styleMask = NSBorderlessWindowMask; + else + { + styleMask = NSTitledWindowMask | NSClosableWindowMask | + NSMiniaturizableWindowMask; + + if (wndconfig->resizable) + styleMask |= NSResizableWindowMask; + } + + window->ns.object = [[GLFWWindow alloc] + initWithContentRect:NSMakeRect(0, 0, wndconfig->width, wndconfig->height) + styleMask:styleMask + backing:NSBackingStoreBuffered + defer:NO]; + + if (window->ns.object == nil) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create window"); + return GL_FALSE; + } + + window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window]; + +#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 + if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) + { + [window->ns.view setWantsBestResolutionOpenGLSurface:YES]; + + if (wndconfig->resizable) + [window->ns.object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary]; + } +#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ + + [window->ns.object setTitle:[NSString stringWithUTF8String:wndconfig->title]]; + [window->ns.object setContentView:window->ns.view]; + [window->ns.object setDelegate:window->ns.delegate]; + [window->ns.object setAcceptsMouseMovedEvents:YES]; + [window->ns.object center]; + +#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 + if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) + [window->ns.object setRestorable:NO]; +#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ + + return GL_TRUE; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +int _glfwPlatformCreateWindow(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWfbconfig* fbconfig) +{ + if (!initializeAppKit()) + return GL_FALSE; + + // There can only be one application delegate, but we allocate it the + // first time a window is created to keep all window code in this file + if (_glfw.ns.delegate == nil) + { + _glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init]; + if (_glfw.ns.delegate == nil) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Cocoa: Failed to create application delegate"); + return GL_FALSE; + } + + [NSApp setDelegate:_glfw.ns.delegate]; + } + + window->ns.delegate = [[GLFWWindowDelegate alloc] initWithGlfwWindow:window]; + if (window->ns.delegate == nil) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Cocoa: Failed to create window delegate"); + return GL_FALSE; + } + + // Don't use accumulation buffer support; it's not accelerated + // Aux buffers probably aren't accelerated either + + if (!createWindow(window, wndconfig)) + return GL_FALSE; + + if (!_glfwCreateContext(window, wndconfig, fbconfig)) + return GL_FALSE; + + [window->nsgl.context setView:window->ns.view]; + + if (wndconfig->monitor) + enterFullscreenMode(window); + + return GL_TRUE; +} + +void _glfwPlatformDestroyWindow(_GLFWwindow* window) +{ + [window->ns.object orderOut:nil]; + + if (window->monitor) + leaveFullscreenMode(window); + + _glfwDestroyContext(window); + + [window->ns.object setDelegate:nil]; + [window->ns.delegate release]; + window->ns.delegate = nil; + + [window->ns.view release]; + window->ns.view = nil; + + [window->ns.object close]; + window->ns.object = nil; +} + +void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title) +{ + [window->ns.object setTitle:[NSString stringWithUTF8String:title]]; +} + +void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) +{ + const NSRect contentRect = + [window->ns.object contentRectForFrameRect:[window->ns.object frame]]; + + if (xpos) + *xpos = contentRect.origin.x; + if (ypos) + *ypos = transformY(contentRect.origin.y + contentRect.size.height); +} + +void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y) +{ + const NSRect contentRect = [window->ns.view frame]; + const NSRect dummyRect = NSMakeRect(x, transformY(y + contentRect.size.height), 0, 0); + const NSRect frameRect = [window->ns.object frameRectForContentRect:dummyRect]; + [window->ns.object setFrameOrigin:frameRect.origin]; +} + +void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) +{ + const NSRect contentRect = [window->ns.view frame]; + + if (width) + *width = contentRect.size.width; + if (height) + *height = contentRect.size.height; +} + +void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) +{ + [window->ns.object setContentSize:NSMakeSize(width, height)]; +} + +void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) +{ + const NSRect contentRect = [window->ns.view frame]; + const NSRect fbRect = convertRectToBacking(window, contentRect); + + if (width) + *width = (int) fbRect.size.width; + if (height) + *height = (int) fbRect.size.height; +} + +void _glfwPlatformIconifyWindow(_GLFWwindow* window) +{ + if (window->monitor) + leaveFullscreenMode(window); + + [window->ns.object miniaturize:nil]; +} + +void _glfwPlatformRestoreWindow(_GLFWwindow* window) +{ + [window->ns.object deminiaturize:nil]; +} + +void _glfwPlatformShowWindow(_GLFWwindow* window) +{ + // Make us the active application + // HACK: This has been moved here from initializeAppKit to prevent + // applications using only hidden windows from being activated, but + // should probably not be done every time any window is shown + [NSApp activateIgnoringOtherApps:YES]; + + [window->ns.object makeKeyAndOrderFront:nil]; + _glfwInputWindowVisibility(window, GL_TRUE); +} + +void _glfwPlatformHideWindow(_GLFWwindow* window) +{ + [window->ns.object orderOut:nil]; + _glfwInputWindowVisibility(window, GL_FALSE); +} + +void _glfwPlatformPollEvents(void) +{ + for (;;) + { + NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask + untilDate:[NSDate distantPast] + inMode:NSDefaultRunLoopMode + dequeue:YES]; + if (event == nil) + break; + + [NSApp sendEvent:event]; + } + + [_glfw.ns.autoreleasePool drain]; + _glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init]; +} + +void _glfwPlatformWaitEvents(void) +{ + // I wanted to pass NO to dequeue:, and rely on PollEvents to + // dequeue and send. For reasons not at all clear to me, passing + // NO to dequeue: causes this method never to return. + NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask + untilDate:[NSDate distantFuture] + inMode:NSDefaultRunLoopMode + dequeue:YES]; + [NSApp sendEvent:event]; + + _glfwPlatformPollEvents(); +} + +void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y) +{ + setModeCursor(window, window->cursorMode); + + if (window->monitor) + { + CGDisplayMoveCursorToPoint(window->monitor->ns.displayID, + CGPointMake(x, y)); + } + else + { + const NSRect contentRect = [window->ns.view frame]; + const NSPoint localPoint = NSMakePoint(x, contentRect.size.height - y - 1); + const NSPoint globalPoint = [window->ns.object convertBaseToScreen:localPoint]; + + CGWarpMouseCursorPosition(CGPointMake(globalPoint.x, + transformY(globalPoint.y))); + } +} + +void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) +{ + setModeCursor(window, mode); + + if (mode == GLFW_CURSOR_DISABLED) + { + CGAssociateMouseAndMouseCursorPosition(false); + centerCursor(window); + } + else + CGAssociateMouseAndMouseCursorPosition(true); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW native API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(nil); + return window->ns.object; +} + diff --git a/libs/glfw-3.0.4/src/context.c b/libs/glfw-3.0.4/src/context.c new file mode 100644 index 0000000..3bc86bc --- /dev/null +++ b/libs/glfw-3.0.4/src/context.c @@ -0,0 +1,640 @@ +//======================================================================== +// GLFW 3.0 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include +#include +#include +#include + + +// Parses the client API version string and extracts the version number +// +static GLboolean parseGLVersion(int* api, int* major, int* minor, int* rev) +{ + int i, _api = GLFW_OPENGL_API, _major, _minor = 0, _rev = 0; + const char* version; + const char* prefixes[] = + { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + NULL + }; + + version = (const char*) glGetString(GL_VERSION); + if (!version) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Failed to retrieve context version string"); + return GL_FALSE; + } + + for (i = 0; prefixes[i]; i++) + { + const size_t length = strlen(prefixes[i]); + + if (strncmp(version, prefixes[i], length) == 0) + { + version += length; + _api = GLFW_OPENGL_ES_API; + break; + } + } + + if (!sscanf(version, "%d.%d.%d", &_major, &_minor, &_rev)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "No version found in context version string"); + return GL_FALSE; + } + + *api = _api; + *major = _major; + *minor = _minor; + *rev = _rev; + + return GL_TRUE; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig) +{ + if (wndconfig->clientAPI != GLFW_OPENGL_API && + wndconfig->clientAPI != GLFW_OPENGL_ES_API) + { + _glfwInputError(GLFW_INVALID_ENUM, "Invalid client API requested"); + return GL_FALSE; + } + + if (wndconfig->clientAPI == GLFW_OPENGL_API) + { + if ((wndconfig->glMajor < 1 || wndconfig->glMinor < 0) || + (wndconfig->glMajor == 1 && wndconfig->glMinor > 5) || + (wndconfig->glMajor == 2 && wndconfig->glMinor > 1) || + (wndconfig->glMajor == 3 && wndconfig->glMinor > 3)) + { + // OpenGL 1.0 is the smallest valid version + // OpenGL 1.x series ended with version 1.5 + // OpenGL 2.x series ended with version 2.1 + // OpenGL 3.x series ended with version 3.3 + + _glfwInputError(GLFW_INVALID_VALUE, + "Invalid OpenGL version %i.%i requested", + wndconfig->glMajor, wndconfig->glMinor); + return GL_FALSE; + } + else + { + // For now, let everything else through + } + + if (wndconfig->glProfile) + { + if (wndconfig->glProfile != GLFW_OPENGL_CORE_PROFILE && + wndconfig->glProfile != GLFW_OPENGL_COMPAT_PROFILE) + { + _glfwInputError(GLFW_INVALID_ENUM, + "Invalid OpenGL profile requested"); + return GL_FALSE; + } + + if (wndconfig->glMajor < 3 || + (wndconfig->glMajor == 3 && wndconfig->glMinor < 2)) + { + // Desktop OpenGL context profiles are only defined for version 3.2 + // and above + + _glfwInputError(GLFW_INVALID_VALUE, + "Context profiles only exist for " + "OpenGL version 3.2 and above"); + return GL_FALSE; + } + } + + if (wndconfig->glForward && wndconfig->glMajor < 3) + { + // Forward-compatible contexts are only defined for OpenGL version 3.0 and above + _glfwInputError(GLFW_INVALID_VALUE, + "Forward compatibility only exist for OpenGL " + "version 3.0 and above"); + return GL_FALSE; + } + } + else if (wndconfig->clientAPI == GLFW_OPENGL_ES_API) + { + if (wndconfig->glMajor < 1 || wndconfig->glMinor < 0 || + (wndconfig->glMajor == 1 && wndconfig->glMinor > 1) || + (wndconfig->glMajor == 2 && wndconfig->glMinor > 0)) + { + // OpenGL ES 1.0 is the smallest valid version + // OpenGL ES 1.x series ended with version 1.1 + // OpenGL ES 2.x series ended with version 2.0 + + _glfwInputError(GLFW_INVALID_VALUE, + "Invalid OpenGL ES version %i.%i requested", + wndconfig->glMajor, wndconfig->glMinor); + return GL_FALSE; + } + else + { + // For now, let everything else through + } + + if (wndconfig->glProfile) + { + // OpenGL ES does not support profiles + _glfwInputError(GLFW_INVALID_VALUE, + "Context profiles are not supported by OpenGL ES"); + return GL_FALSE; + } + + if (wndconfig->glForward) + { + // OpenGL ES does not support forward-compatibility + _glfwInputError(GLFW_INVALID_VALUE, + "Forward compatibility is not supported by OpenGL ES"); + return GL_FALSE; + } + } + + if (wndconfig->glRobustness) + { + if (wndconfig->glRobustness != GLFW_NO_RESET_NOTIFICATION && + wndconfig->glRobustness != GLFW_LOSE_CONTEXT_ON_RESET) + { + _glfwInputError(GLFW_INVALID_VALUE, + "Invalid context robustness mode requested"); + return GL_FALSE; + } + } + + return GL_TRUE; +} + +const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired, + const _GLFWfbconfig* alternatives, + unsigned int count) +{ + unsigned int i; + unsigned int missing, leastMissing = UINT_MAX; + unsigned int colorDiff, leastColorDiff = UINT_MAX; + unsigned int extraDiff, leastExtraDiff = UINT_MAX; + const _GLFWfbconfig* current; + const _GLFWfbconfig* closest = NULL; + + for (i = 0; i < count; i++) + { + current = alternatives + i; + + if (desired->stereo > 0 && current->stereo == 0) + { + // Stereo is a hard constraint + continue; + } + + // Count number of missing buffers + { + missing = 0; + + if (desired->alphaBits > 0 && current->alphaBits == 0) + missing++; + + if (desired->depthBits > 0 && current->depthBits == 0) + missing++; + + if (desired->stencilBits > 0 && current->stencilBits == 0) + missing++; + + if (desired->auxBuffers > 0 && current->auxBuffers < desired->auxBuffers) + missing += desired->auxBuffers - current->auxBuffers; + + if (desired->samples > 0 && current->samples == 0) + { + // Technically, several multisampling buffers could be + // involved, but that's a lower level implementation detail and + // not important to us here, so we count them as one + missing++; + } + } + + // These polynomials make many small channel size differences matter + // less than one large channel size difference + + // Calculate color channel size difference value + { + colorDiff = 0; + + if (desired->redBits > 0) + { + colorDiff += (desired->redBits - current->redBits) * + (desired->redBits - current->redBits); + } + + if (desired->greenBits > 0) + { + colorDiff += (desired->greenBits - current->greenBits) * + (desired->greenBits - current->greenBits); + } + + if (desired->blueBits > 0) + { + colorDiff += (desired->blueBits - current->blueBits) * + (desired->blueBits - current->blueBits); + } + } + + // Calculate non-color channel size difference value + { + extraDiff = 0; + + if (desired->alphaBits > 0) + { + extraDiff += (desired->alphaBits - current->alphaBits) * + (desired->alphaBits - current->alphaBits); + } + + if (desired->depthBits > 0) + { + extraDiff += (desired->depthBits - current->depthBits) * + (desired->depthBits - current->depthBits); + } + + if (desired->stencilBits > 0) + { + extraDiff += (desired->stencilBits - current->stencilBits) * + (desired->stencilBits - current->stencilBits); + } + + if (desired->accumRedBits > 0) + { + extraDiff += (desired->accumRedBits - current->accumRedBits) * + (desired->accumRedBits - current->accumRedBits); + } + + if (desired->accumGreenBits > 0) + { + extraDiff += (desired->accumGreenBits - current->accumGreenBits) * + (desired->accumGreenBits - current->accumGreenBits); + } + + if (desired->accumBlueBits > 0) + { + extraDiff += (desired->accumBlueBits - current->accumBlueBits) * + (desired->accumBlueBits - current->accumBlueBits); + } + + if (desired->accumAlphaBits > 0) + { + extraDiff += (desired->accumAlphaBits - current->accumAlphaBits) * + (desired->accumAlphaBits - current->accumAlphaBits); + } + + if (desired->samples > 0) + { + extraDiff += (desired->samples - current->samples) * + (desired->samples - current->samples); + } + + if (desired->sRGB) + { + if (!current->sRGB) + extraDiff++; + } + } + + // Figure out if the current one is better than the best one found so far + // Least number of missing buffers is the most important heuristic, + // then color buffer size match and lastly size match for other buffers + + if (missing < leastMissing) + closest = current; + else if (missing == leastMissing) + { + if ((colorDiff < leastColorDiff) || + (colorDiff == leastColorDiff && extraDiff < leastExtraDiff)) + { + closest = current; + } + } + + if (current == closest) + { + leastMissing = missing; + leastColorDiff = colorDiff; + leastExtraDiff = extraDiff; + } + } + + return closest; +} + +GLboolean _glfwRefreshContextAttribs(void) +{ + _GLFWwindow* window = _glfwPlatformGetCurrentContext(); + + if (!parseGLVersion(&window->clientAPI, + &window->glMajor, + &window->glMinor, + &window->glRevision)) + { + return GL_FALSE; + } + +#if defined(_GLFW_USE_OPENGL) + if (window->glMajor > 2) + { + // OpenGL 3.0+ uses a different function for extension string retrieval + // We cache it here instead of in glfwExtensionSupported mostly to alert + // users as early as possible that their build may be broken + + window->GetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress("glGetStringi"); + if (!window->GetStringi) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Entry point retrieval is broken"); + return GL_FALSE; + } + } + + if (window->clientAPI == GLFW_OPENGL_API) + { + // Read back context flags (OpenGL 3.0 and above) + if (window->glMajor >= 3) + { + GLint flags; + glGetIntegerv(GL_CONTEXT_FLAGS, &flags); + + if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT) + window->glForward = GL_TRUE; + + if (flags & GL_CONTEXT_FLAG_DEBUG_BIT) + window->glDebug = GL_TRUE; + else if (glfwExtensionSupported("GL_ARB_debug_output")) + { + // HACK: This is a workaround for older drivers (pre KHR_debug) + // not setting the debug bit in the context flags for + // debug contexts + window->glDebug = GL_TRUE; + } + } + + // Read back OpenGL context profile (OpenGL 3.2 and above) + if (window->glMajor > 3 || + (window->glMajor == 3 && window->glMinor >= 2)) + { + GLint mask; + glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask); + + if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) + window->glProfile = GLFW_OPENGL_COMPAT_PROFILE; + else if (mask & GL_CONTEXT_CORE_PROFILE_BIT) + window->glProfile = GLFW_OPENGL_CORE_PROFILE; + else if (glfwExtensionSupported("GL_ARB_compatibility")) + { + // HACK: This is a workaround for the compatibility profile bit + // not being set in the context flags if an OpenGL 3.2+ + // context was created without having requested a specific + // version + window->glProfile = GLFW_OPENGL_COMPAT_PROFILE; + } + } + + // Read back robustness strategy + if (glfwExtensionSupported("GL_ARB_robustness")) + { + // NOTE: We avoid using the context flags for detection, as they are + // only present from 3.0 while the extension applies from 1.1 + + GLint strategy; + glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy); + + if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB) + window->glRobustness = GLFW_LOSE_CONTEXT_ON_RESET; + else if (strategy == GL_NO_RESET_NOTIFICATION_ARB) + window->glRobustness = GLFW_NO_RESET_NOTIFICATION; + } + } + else + { + // Read back robustness strategy + if (glfwExtensionSupported("GL_EXT_robustness")) + { + // NOTE: The values of these constants match those of the OpenGL ARB + // one, so we can reuse them here + + GLint strategy; + glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy); + + if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB) + window->glRobustness = GLFW_LOSE_CONTEXT_ON_RESET; + else if (strategy == GL_NO_RESET_NOTIFICATION_ARB) + window->glRobustness = GLFW_NO_RESET_NOTIFICATION; + } + } +#endif // _GLFW_USE_OPENGL + + return GL_TRUE; +} + +GLboolean _glfwIsValidContext(_GLFWwndconfig* wndconfig) +{ + _GLFWwindow* window = _glfwPlatformGetCurrentContext(); + + if (window->glMajor < wndconfig->glMajor || + (window->glMajor == wndconfig->glMajor && + window->glMinor < wndconfig->glMinor)) + { + // The desired OpenGL version is greater than the actual version + // This only happens if the machine lacks {GLX|WGL}_ARB_create_context + // /and/ the user has requested an OpenGL version greater than 1.0 + + // For API consistency, we emulate the behavior of the + // {GLX|WGL}_ARB_create_context extension and fail here + + _glfwInputError(GLFW_VERSION_UNAVAILABLE, NULL); + return GL_FALSE; + } + + return GL_TRUE; +} + +int _glfwStringInExtensionString(const char* string, const GLubyte* extensions) +{ + const GLubyte* start; + GLubyte* where; + GLubyte* terminator; + + // It takes a bit of care to be fool-proof about parsing the + // OpenGL extensions string. Don't be fooled by sub-strings, + // etc. + start = extensions; + for (;;) + { + where = (GLubyte*) strstr((const char*) start, string); + if (!where) + return GL_FALSE; + + terminator = where + strlen(string); + if (where == start || *(where - 1) == ' ') + { + if (*terminator == ' ' || *terminator == '\0') + break; + } + + start = terminator; + } + + return GL_TRUE; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW public API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + + _GLFW_REQUIRE_INIT(); + + if (_glfwPlatformGetCurrentContext() == window) + return; + + _glfwPlatformMakeContextCurrent(window); +} + +GLFWAPI GLFWwindow* glfwGetCurrentContext(void) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return (GLFWwindow*) _glfwPlatformGetCurrentContext(); +} + +GLFWAPI void glfwSwapBuffers(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT(); + _glfwPlatformSwapBuffers(window); +} + +GLFWAPI void glfwSwapInterval(int interval) +{ + _GLFW_REQUIRE_INIT(); + + if (!_glfwPlatformGetCurrentContext()) + { + _glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL); + return; + } + + _glfwPlatformSwapInterval(interval); +} + +GLFWAPI int glfwExtensionSupported(const char* extension) +{ + const GLubyte* extensions; + _GLFWwindow* window; + + _GLFW_REQUIRE_INIT_OR_RETURN(GL_FALSE); + + window = _glfwPlatformGetCurrentContext(); + if (!window) + { + _glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL); + return GL_FALSE; + } + + if (!extension || *extension == '\0') + { + _glfwInputError(GLFW_INVALID_VALUE, NULL); + return GL_FALSE; + } + + if (window->glMajor < 3) + { + // Check if extension is in the old style OpenGL extensions string + + extensions = glGetString(GL_EXTENSIONS); + if (!extensions) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Failed to retrieve extension string"); + return GL_FALSE; + } + + if (_glfwStringInExtensionString(extension, extensions)) + return GL_TRUE; + } +#if defined(_GLFW_USE_OPENGL) + else + { + int i; + GLint count; + + // Check if extension is in the modern OpenGL extensions string list + + glGetIntegerv(GL_NUM_EXTENSIONS, &count); + + for (i = 0; i < count; i++) + { + const char* en = (const char*) window->GetStringi(GL_EXTENSIONS, i); + if (!en) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Failed to retrieve extension string %i", i); + return GL_FALSE; + } + + if (strcmp(en, extension) == 0) + return GL_TRUE; + } + } +#endif // _GLFW_USE_OPENGL + + // Check if extension is in the platform-specific string + return _glfwPlatformExtensionSupported(extension); +} + +GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (!_glfwPlatformGetCurrentContext()) + { + _glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL); + return NULL; + } + + return _glfwPlatformGetProcAddress(procname); +} + diff --git a/libs/glfw-3.0.4/src/egl_context.c b/libs/glfw-3.0.4/src/egl_context.c new file mode 100644 index 0000000..bab955f --- /dev/null +++ b/libs/glfw-3.0.4/src/egl_context.c @@ -0,0 +1,546 @@ +//======================================================================== +// GLFW 3.0 EGL - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include +#include +#include + + +// Thread local storage attribute macro +// +#if defined(_MSC_VER) + #define _GLFW_TLS __declspec(thread) +#elif defined(__GNUC__) + #define _GLFW_TLS __thread +#else + #define _GLFW_TLS +#endif + + +// The per-thread current context/window pointer +// +static _GLFW_TLS _GLFWwindow* _glfwCurrentWindow = NULL; + + +// Return a description of the specified EGL error +// +static const char* getErrorString(EGLint error) +{ + switch (error) + { + case EGL_SUCCESS: + return "Success"; + case EGL_NOT_INITIALIZED: + return "EGL is not or could not be initialized"; + case EGL_BAD_ACCESS: + return "EGL cannot access a requested resource"; + case EGL_BAD_ALLOC: + return "EGL failed to allocate resources for the requested operation"; + case EGL_BAD_ATTRIBUTE: + return "An unrecognized attribute or attribute value was passed " + "in the attribute list"; + case EGL_BAD_CONTEXT: + return "An EGLContext argument does not name a valid EGL " + "rendering context"; + case EGL_BAD_CONFIG: + return "An EGLConfig argument does not name a valid EGL frame " + "buffer configuration"; + case EGL_BAD_CURRENT_SURFACE: + return "The current surface of the calling thread is a window, pixel " + "buffer or pixmap that is no longer valid"; + case EGL_BAD_DISPLAY: + return "An EGLDisplay argument does not name a valid EGL display " + "connection"; + case EGL_BAD_SURFACE: + return "An EGLSurface argument does not name a valid surface " + "configured for GL rendering"; + case EGL_BAD_MATCH: + return "Arguments are inconsistent"; + case EGL_BAD_PARAMETER: + return "One or more argument values are invalid"; + case EGL_BAD_NATIVE_PIXMAP: + return "A NativePixmapType argument does not refer to a valid " + "native pixmap"; + case EGL_BAD_NATIVE_WINDOW: + return "A NativeWindowType argument does not refer to a valid " + "native window"; + case EGL_CONTEXT_LOST: + return "The application must destroy all contexts and reinitialise"; + } + + return "UNKNOWN EGL ERROR"; +} + +// Returns the specified attribute of the specified EGLConfig +// +static int getConfigAttrib(EGLConfig config, int attrib) +{ + int value; + eglGetConfigAttrib(_glfw.egl.display, config, attrib, &value); + return value; +} + +// Return a list of available and usable framebuffer configs +// +static GLboolean chooseFBConfigs(const _GLFWwndconfig* wndconfig, + const _GLFWfbconfig* desired, + EGLConfig* result) +{ + EGLConfig* nativeConfigs; + _GLFWfbconfig* usableConfigs; + const _GLFWfbconfig* closest; + int i, nativeCount, usableCount; + + eglGetConfigs(_glfw.egl.display, NULL, 0, &nativeCount); + if (!nativeCount) + { + _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: No EGLConfigs returned"); + return GL_FALSE; + } + + nativeConfigs = calloc(nativeCount, sizeof(EGLConfig)); + eglGetConfigs(_glfw.egl.display, nativeConfigs, nativeCount, &nativeCount); + + usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig)); + usableCount = 0; + + for (i = 0; i < nativeCount; i++) + { + const EGLConfig n = nativeConfigs[i]; + _GLFWfbconfig* u = usableConfigs + usableCount; + +#if defined(_GLFW_X11) + if (!getConfigAttrib(n, EGL_NATIVE_VISUAL_ID)) + { + // Only consider EGLConfigs with associated visuals + continue; + } +#endif // _GLFW_X11 + + if (!(getConfigAttrib(n, EGL_COLOR_BUFFER_TYPE) & EGL_RGB_BUFFER)) + { + // Only consider RGB(A) EGLConfigs + continue; + } + + if (!(getConfigAttrib(n, EGL_SURFACE_TYPE) & EGL_WINDOW_BIT)) + { + // Only consider window EGLConfigs + continue; + } + + if (wndconfig->clientAPI == GLFW_OPENGL_ES_API) + { + if (wndconfig->glMajor == 1) + { + if (!(getConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES_BIT)) + continue; + } + else + { + if (!(getConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT)) + continue; + } + } + else if (wndconfig->clientAPI == GLFW_OPENGL_API) + { + if (!(getConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_BIT)) + continue; + } + + u->redBits = getConfigAttrib(n, EGL_RED_SIZE); + u->greenBits = getConfigAttrib(n, EGL_GREEN_SIZE); + u->blueBits = getConfigAttrib(n, EGL_BLUE_SIZE); + + u->alphaBits = getConfigAttrib(n, EGL_ALPHA_SIZE); + u->depthBits = getConfigAttrib(n, EGL_DEPTH_SIZE); + u->stencilBits = getConfigAttrib(n, EGL_STENCIL_SIZE); + + u->samples = getConfigAttrib(n, EGL_SAMPLES); + + u->egl = n; + usableCount++; + } + + closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount); + if (closest) + *result = closest->egl; + + free(nativeConfigs); + free(usableConfigs); + + return closest ? GL_TRUE : GL_FALSE; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Initialize EGL +// +int _glfwInitContextAPI(void) +{ + _glfw.egl.display = eglGetDisplay((EGLNativeDisplayType)_GLFW_EGL_NATIVE_DISPLAY); + if (_glfw.egl.display == EGL_NO_DISPLAY) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "EGL: Failed to get EGL display: %s", + getErrorString(eglGetError())); + return GL_FALSE; + } + + if (!eglInitialize(_glfw.egl.display, + &_glfw.egl.versionMajor, + &_glfw.egl.versionMinor)) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "EGL: Failed to initialize EGL: %s", + getErrorString(eglGetError())); + return GL_FALSE; + } + + if (_glfwPlatformExtensionSupported("EGL_KHR_create_context")) + _glfw.egl.KHR_create_context = GL_TRUE; + + return GL_TRUE; +} + +// Terminate EGL +// +void _glfwTerminateContextAPI(void) +{ + eglTerminate(_glfw.egl.display); +} + +#define setEGLattrib(attribName, attribValue) \ +{ \ + attribs[index++] = attribName; \ + attribs[index++] = attribValue; \ + assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \ +} + +// Prepare for creation of the OpenGL context +// +int _glfwCreateContext(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWfbconfig* fbconfig) +{ + int attribs[40]; + EGLint count = 0; + EGLConfig config; + EGLContext share = NULL; + + if (wndconfig->share) + share = wndconfig->share->egl.context; + + if (!chooseFBConfigs(wndconfig, fbconfig, &config)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "EGL: Failed to find a suitable EGLConfig"); + return GL_FALSE; + } + +#if defined(_GLFW_X11) + // Retrieve the visual corresponding to the chosen EGL config + { + int mask; + EGLint redBits, greenBits, blueBits, alphaBits, visualID = 0; + XVisualInfo info; + + eglGetConfigAttrib(_glfw.egl.display, config, + EGL_NATIVE_VISUAL_ID, &visualID); + + info.screen = _glfw.x11.screen; + mask = VisualScreenMask; + + if (visualID) + { + // The X window visual must match the EGL config + info.visualid = visualID; + mask |= VisualIDMask; + } + else + { + // some EGL drivers don't implement the EGL_NATIVE_VISUAL_ID + // attribute, so attempt to find the closest match. + + eglGetConfigAttrib(_glfw.egl.display, config, + EGL_RED_SIZE, &redBits); + eglGetConfigAttrib(_glfw.egl.display, config, + EGL_GREEN_SIZE, &greenBits); + eglGetConfigAttrib(_glfw.egl.display, config, + EGL_BLUE_SIZE, &blueBits); + eglGetConfigAttrib(_glfw.egl.display, config, + EGL_ALPHA_SIZE, &alphaBits); + + info.depth = redBits + greenBits + blueBits + alphaBits; + mask |= VisualDepthMask; + } + + window->egl.visual = XGetVisualInfo(_glfw.x11.display, + mask, &info, &count); + + if (window->egl.visual == NULL) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "EGL: Failed to retrieve visual for EGLConfig"); + return GL_FALSE; + } + } +#endif // _GLFW_X11 + + if (wndconfig->clientAPI == GLFW_OPENGL_ES_API) + { + if (!eglBindAPI(EGL_OPENGL_ES_API)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "EGL: Failed to bind OpenGL ES: %s", + getErrorString(eglGetError())); + return GL_FALSE; + } + } + else + { + if (!eglBindAPI(EGL_OPENGL_API)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "EGL: Failed to bind OpenGL: %s", + getErrorString(eglGetError())); + return GL_FALSE; + } + } + + if (_glfw.egl.KHR_create_context) + { + int index = 0, mask = 0, flags = 0, strategy = 0; + + if (wndconfig->clientAPI == GLFW_OPENGL_API) + { + if (wndconfig->glProfile == GLFW_OPENGL_CORE_PROFILE) + mask |= EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR; + else if (wndconfig->glProfile == GLFW_OPENGL_COMPAT_PROFILE) + mask |= EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR; + + if (wndconfig->glForward) + flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR; + + if (wndconfig->glDebug) + flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR; + } + + if (wndconfig->glRobustness != GLFW_NO_ROBUSTNESS) + { + if (wndconfig->glRobustness == GLFW_NO_RESET_NOTIFICATION) + strategy = EGL_NO_RESET_NOTIFICATION_KHR; + else if (wndconfig->glRobustness == GLFW_LOSE_CONTEXT_ON_RESET) + strategy = EGL_LOSE_CONTEXT_ON_RESET_KHR; + + flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR; + } + + if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0) + { + setEGLattrib(EGL_CONTEXT_MAJOR_VERSION_KHR, wndconfig->glMajor); + setEGLattrib(EGL_CONTEXT_MINOR_VERSION_KHR, wndconfig->glMinor); + } + + if (mask) + setEGLattrib(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask); + + if (flags) + setEGLattrib(EGL_CONTEXT_FLAGS_KHR, flags); + + if (strategy) + setEGLattrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR, strategy); + + setEGLattrib(EGL_NONE, EGL_NONE); + } + else + { + int index = 0; + + if (wndconfig->clientAPI == GLFW_OPENGL_ES_API) + setEGLattrib(EGL_CONTEXT_CLIENT_VERSION, wndconfig->glMajor); + + setEGLattrib(EGL_NONE, EGL_NONE); + } + + window->egl.context = eglCreateContext(_glfw.egl.display, + config, share, attribs); + + if (window->egl.context == EGL_NO_CONTEXT) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "EGL: Failed to create context: %s", + getErrorString(eglGetError())); + return GL_FALSE; + } + + window->egl.config = config; + + return GL_TRUE; +} + +#undef setEGLattrib + +// Destroy the OpenGL context +// +void _glfwDestroyContext(_GLFWwindow* window) +{ +#if defined(_GLFW_X11) + if (window->egl.visual) + { + XFree(window->egl.visual); + window->egl.visual = NULL; + } +#endif // _GLFW_X11 + + if (window->egl.surface) + { + eglDestroySurface(_glfw.egl.display, window->egl.surface); + window->egl.surface = EGL_NO_SURFACE; + } + + if (window->egl.context) + { + eglDestroyContext(_glfw.egl.display, window->egl.context); + window->egl.context = EGL_NO_CONTEXT; + } +} + +// Analyzes the specified context for possible recreation +// +int _glfwAnalyzeContext(const _GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWfbconfig* fbconfig) +{ +#if defined(_GLFW_WIN32) + return _GLFW_RECREATION_NOT_NEEDED; +#else + return 0; +#endif +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwPlatformMakeContextCurrent(_GLFWwindow* window) +{ + if (window) + { + if (window->egl.surface == EGL_NO_SURFACE) + { + window->egl.surface = eglCreateWindowSurface(_glfw.egl.display, + window->egl.config, + (EGLNativeWindowType)_GLFW_EGL_NATIVE_WINDOW, + NULL); + if (window->egl.surface == EGL_NO_SURFACE) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "EGL: Failed to create window surface: %s", + getErrorString(eglGetError())); + } + } + + eglMakeCurrent(_glfw.egl.display, + window->egl.surface, + window->egl.surface, + window->egl.context); + } + else + { + eglMakeCurrent(_glfw.egl.display, + EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + } + + _glfwCurrentWindow = window; +} + +_GLFWwindow* _glfwPlatformGetCurrentContext(void) +{ + return _glfwCurrentWindow; +} + +void _glfwPlatformSwapBuffers(_GLFWwindow* window) +{ + eglSwapBuffers(_glfw.egl.display, window->egl.surface); +} + +void _glfwPlatformSwapInterval(int interval) +{ + eglSwapInterval(_glfw.egl.display, interval); +} + +int _glfwPlatformExtensionSupported(const char* extension) +{ + const char* extensions; + + extensions = eglQueryString(_glfw.egl.display, EGL_EXTENSIONS); + if (extensions != NULL) + { + if (_glfwStringInExtensionString(extension, (unsigned char*) extensions)) + return GL_TRUE; + } + + return GL_FALSE; +} + +GLFWglproc _glfwPlatformGetProcAddress(const char* procname) +{ + return eglGetProcAddress(procname); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW native API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI EGLDisplay glfwGetEGLDisplay(void) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return _glfw.egl.display; +} + +GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return window->egl.context; +} + +GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(0); + return window->egl.surface; +} + diff --git a/libs/glfw-3.0.4/src/egl_platform.h b/libs/glfw-3.0.4/src/egl_platform.h new file mode 100644 index 0000000..1109eb9 --- /dev/null +++ b/libs/glfw-3.0.4/src/egl_platform.h @@ -0,0 +1,80 @@ +//======================================================================== +// GLFW 3.0 EGL - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#ifndef _egl_platform_h_ +#define _egl_platform_h_ + +#include + +// This path may need to be changed if you build GLFW using your own setup +// We ship and use our own copy of eglext.h since GLFW uses fairly new +// extensions and not all operating systems come with an up-to-date version +#include "../deps/EGL/eglext.h" + +// Do we have support for dlopen/dlsym? +#if defined(_GLFW_HAS_DLOPEN) + #include +#endif + +#define _GLFW_PLATFORM_FBCONFIG EGLConfig egl +#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextEGL egl +#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryEGL egl + + +//======================================================================== +// GLFW platform specific types +//======================================================================== + +//------------------------------------------------------------------------ +// Platform-specific OpenGL context structure +//------------------------------------------------------------------------ +typedef struct _GLFWcontextEGL +{ + EGLConfig config; + EGLContext context; + EGLSurface surface; + +#if defined(_GLFW_X11) + XVisualInfo* visual; +#endif +} _GLFWcontextEGL; + + +//------------------------------------------------------------------------ +// Platform-specific library global data for EGL +//------------------------------------------------------------------------ +typedef struct _GLFWlibraryEGL +{ + EGLDisplay display; + EGLint versionMajor, versionMinor; + + GLboolean KHR_create_context; + +} _GLFWlibraryEGL; + + +#endif // _egl_platform_h_ diff --git a/libs/glfw-3.0.4/src/gamma.c b/libs/glfw-3.0.4/src/gamma.c new file mode 100644 index 0000000..8d78304 --- /dev/null +++ b/libs/glfw-3.0.4/src/gamma.c @@ -0,0 +1,126 @@ +//======================================================================== +// GLFW 3.0 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include +#include +#include + +#if defined(_MSC_VER) + #include +#endif + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size) +{ + ramp->red = calloc(size, sizeof(unsigned short)); + ramp->green = calloc(size, sizeof(unsigned short)); + ramp->blue = calloc(size, sizeof(unsigned short)); + ramp->size = size; +} + +void _glfwFreeGammaArrays(GLFWgammaramp* ramp) +{ + free(ramp->red); + free(ramp->green); + free(ramp->blue); + + memset(ramp, 0, sizeof(GLFWgammaramp)); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW public API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma) +{ + int i; + unsigned short values[256]; + GLFWgammaramp ramp; + + _GLFW_REQUIRE_INIT(); + + if (gamma <= 0.f) + { + _glfwInputError(GLFW_INVALID_VALUE, + "Gamma value must be greater than zero"); + return; + } + + for (i = 0; i < 256; i++) + { + double value; + + // Calculate intensity + value = i / 255.0; + // Apply gamma curve + value = pow(value, 1.0 / gamma) * 65535.0 + 0.5; + + // Clamp to value range + if (value > 65535.0) + value = 65535.0; + + values[i] = (unsigned short) value; + } + + ramp.red = values; + ramp.green = values; + ramp.blue = values; + ramp.size = 256; + + glfwSetGammaRamp(handle, &ramp); +} + +GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* handle) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + _glfwFreeGammaArrays(&monitor->currentRamp); + _glfwPlatformGetGammaRamp(monitor, &monitor->currentRamp); + + return &monitor->currentRamp; +} + +GLFWAPI void glfwSetGammaRamp(GLFWmonitor* handle, const GLFWgammaramp* ramp) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + + _GLFW_REQUIRE_INIT(); + + if (!monitor->originalRamp.size) + _glfwPlatformGetGammaRamp(monitor, &monitor->originalRamp); + + _glfwPlatformSetGammaRamp(monitor, ramp); +} + diff --git a/libs/glfw-3.0.4/src/glfw3.pc.in b/libs/glfw-3.0.4/src/glfw3.pc.in new file mode 100644 index 0000000..d56a494 --- /dev/null +++ b/libs/glfw-3.0.4/src/glfw3.pc.in @@ -0,0 +1,13 @@ +prefix=@CMAKE_INSTALL_PREFIX@ +exec_prefix=${prefix} +includedir=${prefix}/include +libdir=${exec_prefix}/lib@LIB_SUFFIX@ + +Name: GLFW +Description: A portable library for OpenGL, window and input +Version: @GLFW_VERSION_FULL@ +URL: http://www.glfw.org/ +Requires.private: @GLFW_PKG_DEPS@ +Libs: -L${libdir} -l@GLFW_LIB_NAME@ +Libs.private: @GLFW_PKG_LIBS@ +Cflags: -I${includedir} diff --git a/libs/glfw-3.0.4/src/glfwConfig.cmake.in b/libs/glfw-3.0.4/src/glfwConfig.cmake.in new file mode 100644 index 0000000..796ad2c --- /dev/null +++ b/libs/glfw-3.0.4/src/glfwConfig.cmake.in @@ -0,0 +1,10 @@ +# - Config file for the glfw package +# It defines the following variables +# GLFW_INCLUDE_DIR, the path where GLFW headers are located +# GLFW_LIBRARY_DIR, folder in which the GLFW library is located +# GLFW_LIBRARY, library to link against to use GLFW + +set(GLFW_INCLUDE_DIR "@CMAKE_INSTALL_PREFIX@/include") +set(GLFW_LIBRARY_DIR "@CMAKE_INSTALL_PREFIX@/lib@LIB_SUFFIX@") + +find_library(GLFW_LIBRARY "@GLFW_LIB_NAME@" HINTS ${GLFW_LIBRARY_DIR}) diff --git a/libs/glfw-3.0.4/src/glfwConfigVersion.cmake.in b/libs/glfw-3.0.4/src/glfwConfigVersion.cmake.in new file mode 100644 index 0000000..da8eaf6 --- /dev/null +++ b/libs/glfw-3.0.4/src/glfwConfigVersion.cmake.in @@ -0,0 +1,12 @@ + +set(PACKAGE_VERSION "@GLFW_VERSION_FULL@") + +if ("${PACKAGE_FIND_VERSION_MAJOR}" EQUAL "@GLFW_VERSION_MAJOR@") + set(PACKAGE_VERSION_COMPATIBLE TRUE) + if ("${PACKAGE_FIND_VERSION_MINOR}" EQUAL @GLFW_VERSION_MINOR@) + set(PACKAGE_VERSION_EXACT TRUE) + endif() +else() + set(PACKAGE_VERSION_COMPATIBLE FALSE) +endif() + diff --git a/libs/glfw-3.0.4/src/glfw_config.h.in b/libs/glfw-3.0.4/src/glfw_config.h.in new file mode 100644 index 0000000..a731860 --- /dev/null +++ b/libs/glfw-3.0.4/src/glfw_config.h.in @@ -0,0 +1,83 @@ +//======================================================================== +// GLFW 3.0 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// As glfw_config.h.in, this file is used by CMake to produce the +// glfw_config.h configuration header file. If you are adding a feature +// requiring conditional compilation, this is where to add the macro. +//======================================================================== +// As glfw_config.h, this file defines compile-time option macros for a +// specific platform and development environment. If you are using the +// GLFW CMake files, modify glfw_config.h.in instead of this file. If you +// are using your own build system, make this file define the appropriate +// macros in whatever way is suitable. +//======================================================================== + +// Define this to 1 if building GLFW for X11 +#cmakedefine _GLFW_X11 +// Define this to 1 if building GLFW for Win32 +#cmakedefine _GLFW_WIN32 +// Define this to 1 if building GLFW for Cocoa +#cmakedefine _GLFW_COCOA + +// Define this to 1 if building GLFW for EGL +#cmakedefine _GLFW_EGL +// Define this to 1 if building GLFW for GLX +#cmakedefine _GLFW_GLX +// Define this to 1 if building GLFW for WGL +#cmakedefine _GLFW_WGL +// Define this to 1 if building GLFW for NSGL +#cmakedefine _GLFW_NSGL + +// Define this to 1 if building as a shared library / dynamic library / DLL +#cmakedefine _GLFW_BUILD_DLL + +// Define this to 1 to disable dynamic loading of winmm +#cmakedefine _GLFW_NO_DLOAD_WINMM +// Define this to 1 if glfwSwapInterval should ignore DWM compositing status +#cmakedefine _GLFW_USE_DWM_SWAP_INTERVAL +// Define this to 1 to force use of high-performance GPU on Optimus systems +#cmakedefine _GLFW_USE_OPTIMUS_HPG + +// Define this to 1 if glXGetProcAddress is available +#cmakedefine _GLFW_HAS_GLXGETPROCADDRESS +// Define this to 1 if glXGetProcAddressARB is available +#cmakedefine _GLFW_HAS_GLXGETPROCADDRESSARB +// Define this to 1 if glXGetProcAddressEXT is available +#cmakedefine _GLFW_HAS_GLXGETPROCADDRESSEXT +// Define this to 1 if dlopen is available +#cmakedefine _GLFW_HAS_DLOPEN + +// Define this to 1 if glfwInit should change the current directory +#cmakedefine _GLFW_USE_CHDIR +// Define this to 1 if glfwCreateWindow should populate the menu bar +#cmakedefine _GLFW_USE_MENUBAR + +// Define this to 1 if using OpenGL as the client library +#cmakedefine _GLFW_USE_OPENGL +// Define this to 1 if using OpenGL ES 1.1 as the client library +#cmakedefine _GLFW_USE_GLESV1 +// Define this to 1 if using OpenGL ES 2.0 as the client library +#cmakedefine _GLFW_USE_GLESV2 + diff --git a/libs/glfw-3.0.4/src/glx_context.c b/libs/glfw-3.0.4/src/glx_context.c new file mode 100644 index 0000000..6b87000 --- /dev/null +++ b/libs/glfw-3.0.4/src/glx_context.c @@ -0,0 +1,612 @@ +//======================================================================== +// GLFW 3.0 GLX - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include +#include +#include + + +// This is the only glXGetProcAddress variant not declared by glxext.h +void (*glXGetProcAddressEXT(const GLubyte* procName))(); + + +#ifndef GLXBadProfileARB + #define GLXBadProfileARB 13 +#endif + + +// Returns the specified attribute of the specified GLXFBConfig +// NOTE: Do not call this unless we have found GLX 1.3+ or GLX_SGIX_fbconfig +// +static int getFBConfigAttrib(GLXFBConfig fbconfig, int attrib) +{ + int value; + + if (_glfw.glx.SGIX_fbconfig) + { + _glfw.glx.GetFBConfigAttribSGIX(_glfw.x11.display, + fbconfig, attrib, &value); + } + else + glXGetFBConfigAttrib(_glfw.x11.display, fbconfig, attrib, &value); + + return value; +} + +// Return a list of available and usable framebuffer configs +// +static GLboolean chooseFBConfig(const _GLFWfbconfig* desired, GLXFBConfig* result) +{ + GLXFBConfig* nativeConfigs; + _GLFWfbconfig* usableConfigs; + const _GLFWfbconfig* closest; + int i, nativeCount, usableCount; + const char* vendor; + GLboolean trustWindowBit = GL_TRUE; + + vendor = glXGetClientString(_glfw.x11.display, GLX_VENDOR); + if (strcmp(vendor, "Chromium") == 0) + { + // HACK: This is a (hopefully temporary) workaround for Chromium + // (VirtualBox GL) not setting the window bit on any GLXFBConfigs + trustWindowBit = GL_FALSE; + } + + if (_glfw.glx.SGIX_fbconfig) + { + nativeConfigs = _glfw.glx.ChooseFBConfigSGIX(_glfw.x11.display, + _glfw.x11.screen, + NULL, + &nativeCount); + } + else + { + nativeConfigs = glXGetFBConfigs(_glfw.x11.display, + _glfw.x11.screen, + &nativeCount); + } + + if (!nativeCount) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "GLX: No GLXFBConfigs returned"); + return GL_FALSE; + } + + usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig)); + usableCount = 0; + + for (i = 0; i < nativeCount; i++) + { + const GLXFBConfig n = nativeConfigs[i]; + _GLFWfbconfig* u = usableConfigs + usableCount; + + if (!getFBConfigAttrib(n, GLX_DOUBLEBUFFER) || + !getFBConfigAttrib(n, GLX_VISUAL_ID)) + { + // Only consider double-buffered GLXFBConfigs with associated visuals + continue; + } + + if (!(getFBConfigAttrib(n, GLX_RENDER_TYPE) & GLX_RGBA_BIT)) + { + // Only consider RGBA GLXFBConfigs + continue; + } + + if (!(getFBConfigAttrib(n, GLX_DRAWABLE_TYPE) & GLX_WINDOW_BIT)) + { + if (trustWindowBit) + { + // Only consider window GLXFBConfigs + continue; + } + } + + u->redBits = getFBConfigAttrib(n, GLX_RED_SIZE); + u->greenBits = getFBConfigAttrib(n, GLX_GREEN_SIZE); + u->blueBits = getFBConfigAttrib(n, GLX_BLUE_SIZE); + + u->alphaBits = getFBConfigAttrib(n, GLX_ALPHA_SIZE); + u->depthBits = getFBConfigAttrib(n, GLX_DEPTH_SIZE); + u->stencilBits = getFBConfigAttrib(n, GLX_STENCIL_SIZE); + + u->accumRedBits = getFBConfigAttrib(n, GLX_ACCUM_RED_SIZE); + u->accumGreenBits = getFBConfigAttrib(n, GLX_ACCUM_GREEN_SIZE); + u->accumBlueBits = getFBConfigAttrib(n, GLX_ACCUM_BLUE_SIZE); + u->accumAlphaBits = getFBConfigAttrib(n, GLX_ACCUM_ALPHA_SIZE); + + u->auxBuffers = getFBConfigAttrib(n, GLX_AUX_BUFFERS); + u->stereo = getFBConfigAttrib(n, GLX_STEREO); + + if (_glfw.glx.ARB_multisample) + u->samples = getFBConfigAttrib(n, GLX_SAMPLES); + + if (_glfw.glx.ARB_framebuffer_sRGB) + u->sRGB = getFBConfigAttrib(n, GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB); + + u->glx = n; + usableCount++; + } + + closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount); + if (closest) + *result = closest->glx; + + XFree(nativeConfigs); + free(usableConfigs); + + return closest ? GL_TRUE : GL_FALSE; +} + +// Create the OpenGL context using legacy API +// +static GLXContext createLegacyContext(_GLFWwindow* window, + GLXFBConfig fbconfig, + GLXContext share) +{ + if (_glfw.glx.SGIX_fbconfig) + { + return _glfw.glx.CreateContextWithConfigSGIX(_glfw.x11.display, + fbconfig, + GLX_RGBA_TYPE, + share, + True); + } + + return glXCreateNewContext(_glfw.x11.display, + fbconfig, + GLX_RGBA_TYPE, + share, + True); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Initialize GLX +// +int _glfwInitContextAPI(void) +{ +#ifdef _GLFW_DLOPEN_LIBGL + int i; + char* libGL_names[ ] = + { + "libGL.so", + "libGL.so.1", + "/usr/lib/libGL.so", + "/usr/lib/libGL.so.1", + NULL + }; + + for (i = 0; libGL_names[i] != NULL; i++) + { + _glfw.glx.libGL = dlopen(libGL_names[i], RTLD_LAZY | RTLD_GLOBAL); + if (_glfw.glx.libGL) + break; + } + + if (!_glfw.glx.libGL) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "GLX: Failed to find libGL"); + return GL_FALSE; + } +#endif + + if (pthread_key_create(&_glfw.glx.current, NULL) != 0) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "GLX: Failed to create context TLS"); + return GL_FALSE; + } + + // Check if GLX is supported on this display + if (!glXQueryExtension(_glfw.x11.display, + &_glfw.glx.errorBase, + &_glfw.glx.eventBase)) + { + _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: GLX support not found"); + return GL_FALSE; + } + + if (!glXQueryVersion(_glfw.x11.display, + &_glfw.glx.versionMajor, + &_glfw.glx.versionMinor)) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "GLX: Failed to query GLX version"); + return GL_FALSE; + } + + if (_glfwPlatformExtensionSupported("GLX_EXT_swap_control")) + { + _glfw.glx.SwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC) + _glfwPlatformGetProcAddress("glXSwapIntervalEXT"); + + if (_glfw.glx.SwapIntervalEXT) + _glfw.glx.EXT_swap_control = GL_TRUE; + } + + if (_glfwPlatformExtensionSupported("GLX_SGI_swap_control")) + { + _glfw.glx.SwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC) + _glfwPlatformGetProcAddress("glXSwapIntervalSGI"); + + if (_glfw.glx.SwapIntervalSGI) + _glfw.glx.SGI_swap_control = GL_TRUE; + } + + if (_glfwPlatformExtensionSupported("GLX_MESA_swap_control")) + { + _glfw.glx.SwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC) + _glfwPlatformGetProcAddress("glXSwapIntervalMESA"); + + if (_glfw.glx.SwapIntervalMESA) + _glfw.glx.MESA_swap_control = GL_TRUE; + } + + if (_glfwPlatformExtensionSupported("GLX_SGIX_fbconfig")) + { + _glfw.glx.GetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC) + _glfwPlatformGetProcAddress("glXGetFBConfigAttribSGIX"); + _glfw.glx.ChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC) + _glfwPlatformGetProcAddress("glXChooseFBConfigSGIX"); + _glfw.glx.CreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) + _glfwPlatformGetProcAddress("glXCreateContextWithConfigSGIX"); + _glfw.glx.GetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) + _glfwPlatformGetProcAddress("glXGetVisualFromFBConfigSGIX"); + + if (_glfw.glx.GetFBConfigAttribSGIX && + _glfw.glx.ChooseFBConfigSGIX && + _glfw.glx.CreateContextWithConfigSGIX && + _glfw.glx.GetVisualFromFBConfigSGIX) + { + _glfw.glx.SGIX_fbconfig = GL_TRUE; + } + } + + if (_glfwPlatformExtensionSupported("GLX_ARB_multisample")) + _glfw.glx.ARB_multisample = GL_TRUE; + + if (_glfwPlatformExtensionSupported("GLX_ARB_framebuffer_sRGB")) + _glfw.glx.ARB_framebuffer_sRGB = GL_TRUE; + + if (_glfwPlatformExtensionSupported("GLX_ARB_create_context")) + { + _glfw.glx.CreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC) + _glfwPlatformGetProcAddress("glXCreateContextAttribsARB"); + + if (_glfw.glx.CreateContextAttribsARB) + _glfw.glx.ARB_create_context = GL_TRUE; + } + + if (_glfwPlatformExtensionSupported("GLX_ARB_create_context_robustness")) + _glfw.glx.ARB_create_context_robustness = GL_TRUE; + + if (_glfwPlatformExtensionSupported("GLX_ARB_create_context_profile")) + _glfw.glx.ARB_create_context_profile = GL_TRUE; + + if (_glfwPlatformExtensionSupported("GLX_EXT_create_context_es2_profile")) + _glfw.glx.EXT_create_context_es2_profile = GL_TRUE; + + return GL_TRUE; +} + +// Terminate GLX +// +void _glfwTerminateContextAPI(void) +{ + // Unload libGL.so if necessary +#ifdef _GLFW_DLOPEN_LIBGL + if (_glfw.glx.libGL != NULL) + { + dlclose(_glfw.glx.libGL); + _glfw.glx.libGL = NULL; + } +#endif + + pthread_key_delete(_glfw.glx.current); +} + +#define setGLXattrib(attribName, attribValue) \ +{ \ + attribs[index++] = attribName; \ + attribs[index++] = attribValue; \ + assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \ +} + +// Prepare for creation of the OpenGL context +// +int _glfwCreateContext(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWfbconfig* fbconfig) +{ + int attribs[40]; + GLXFBConfig native; + GLXContext share = NULL; + + if (wndconfig->share) + share = wndconfig->share->glx.context; + + if (!chooseFBConfig(fbconfig, &native)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "GLX: Failed to find a suitable GLXFBConfig"); + return GL_FALSE; + } + + // Retrieve the corresponding visual + if (_glfw.glx.SGIX_fbconfig) + { + window->glx.visual = + _glfw.glx.GetVisualFromFBConfigSGIX(_glfw.x11.display, native); + } + else + window->glx.visual = glXGetVisualFromFBConfig(_glfw.x11.display, native); + + if (window->glx.visual == NULL) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "GLX: Failed to retrieve visual for GLXFBConfig"); + return GL_FALSE; + } + + if (wndconfig->clientAPI == GLFW_OPENGL_ES_API) + { + if (!_glfw.glx.ARB_create_context || + !_glfw.glx.ARB_create_context_profile || + !_glfw.glx.EXT_create_context_es2_profile) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "GLX: OpenGL ES requested but " + "GLX_EXT_create_context_es2_profile is unavailable"); + return GL_FALSE; + } + } + + if (wndconfig->glForward) + { + if (!_glfw.glx.ARB_create_context) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "GLX: Forward compatibility requested but " + "GLX_ARB_create_context_profile is unavailable"); + return GL_FALSE; + } + } + + if (wndconfig->glProfile) + { + if (!_glfw.glx.ARB_create_context || + !_glfw.glx.ARB_create_context_profile) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "GLX: An OpenGL profile requested but " + "GLX_ARB_create_context_profile is unavailable"); + return GL_FALSE; + } + } + + _glfwGrabXErrorHandler(); + + if (_glfw.glx.ARB_create_context) + { + int index = 0, mask = 0, flags = 0, strategy = 0; + + if (wndconfig->clientAPI == GLFW_OPENGL_API) + { + if (wndconfig->glForward) + flags |= GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB; + + if (wndconfig->glDebug) + flags |= GLX_CONTEXT_DEBUG_BIT_ARB; + + if (wndconfig->glProfile) + { + if (wndconfig->glProfile == GLFW_OPENGL_CORE_PROFILE) + mask |= GLX_CONTEXT_CORE_PROFILE_BIT_ARB; + else if (wndconfig->glProfile == GLFW_OPENGL_COMPAT_PROFILE) + mask |= GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; + } + } + else + mask |= GLX_CONTEXT_ES2_PROFILE_BIT_EXT; + + if (wndconfig->glRobustness != GLFW_NO_ROBUSTNESS) + { + if (_glfw.glx.ARB_create_context_robustness) + { + if (wndconfig->glRobustness == GLFW_NO_RESET_NOTIFICATION) + strategy = GLX_NO_RESET_NOTIFICATION_ARB; + else if (wndconfig->glRobustness == GLFW_LOSE_CONTEXT_ON_RESET) + strategy = GLX_LOSE_CONTEXT_ON_RESET_ARB; + + flags |= GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB; + } + } + + if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0) + { + // NOTE: Only request an explicitly versioned context when + // necessary, as explicitly requesting version 1.0 does not + // always return the highest available version + + setGLXattrib(GLX_CONTEXT_MAJOR_VERSION_ARB, wndconfig->glMajor); + setGLXattrib(GLX_CONTEXT_MINOR_VERSION_ARB, wndconfig->glMinor); + } + + if (mask) + setGLXattrib(GLX_CONTEXT_PROFILE_MASK_ARB, mask); + + if (flags) + setGLXattrib(GLX_CONTEXT_FLAGS_ARB, flags); + + if (strategy) + setGLXattrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, strategy); + + setGLXattrib(None, None); + + window->glx.context = + _glfw.glx.CreateContextAttribsARB(_glfw.x11.display, + native, + share, + True, + attribs); + + if (window->glx.context == NULL) + { + // HACK: This is a fallback for the broken Mesa implementation of + // GLX_ARB_create_context_profile, which fails default 1.0 + // context creation with a GLXBadProfileARB error in violation + // of the extension spec + if (_glfw.x11.errorCode == _glfw.glx.errorBase + GLXBadProfileARB && + wndconfig->clientAPI == GLFW_OPENGL_API && + wndconfig->glProfile == GLFW_OPENGL_ANY_PROFILE && + wndconfig->glForward == GL_FALSE) + { + window->glx.context = createLegacyContext(window, native, share); + } + } + } + else + window->glx.context = createLegacyContext(window, native, share); + + _glfwReleaseXErrorHandler(); + + if (window->glx.context == NULL) + { + _glfwInputXError(GLFW_PLATFORM_ERROR, "GLX: Failed to create context"); + return GL_FALSE; + } + + return GL_TRUE; +} + +#undef setGLXattrib + +// Destroy the OpenGL context +// +void _glfwDestroyContext(_GLFWwindow* window) +{ + if (window->glx.visual) + { + XFree(window->glx.visual); + window->glx.visual = NULL; + } + + if (window->glx.context) + { + glXDestroyContext(_glfw.x11.display, window->glx.context); + window->glx.context = NULL; + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwPlatformMakeContextCurrent(_GLFWwindow* window) +{ + if (window) + { + glXMakeCurrent(_glfw.x11.display, + window->x11.handle, + window->glx.context); + } + else + glXMakeCurrent(_glfw.x11.display, None, NULL); + + pthread_setspecific(_glfw.glx.current, window); +} + +_GLFWwindow* _glfwPlatformGetCurrentContext(void) +{ + return (_GLFWwindow*) pthread_getspecific(_glfw.glx.current); +} + +void _glfwPlatformSwapBuffers(_GLFWwindow* window) +{ + glXSwapBuffers(_glfw.x11.display, window->x11.handle); +} + +void _glfwPlatformSwapInterval(int interval) +{ + _GLFWwindow* window = _glfwPlatformGetCurrentContext(); + + if (_glfw.glx.EXT_swap_control) + { + _glfw.glx.SwapIntervalEXT(_glfw.x11.display, + window->x11.handle, + interval); + } + else if (_glfw.glx.MESA_swap_control) + _glfw.glx.SwapIntervalMESA(interval); + else if (_glfw.glx.SGI_swap_control) + { + if (interval > 0) + _glfw.glx.SwapIntervalSGI(interval); + } +} + +int _glfwPlatformExtensionSupported(const char* extension) +{ + const GLubyte* extensions; + + // Get list of GLX extensions + extensions = (const GLubyte*) glXQueryExtensionsString(_glfw.x11.display, + _glfw.x11.screen); + if (extensions != NULL) + { + if (_glfwStringInExtensionString(extension, extensions)) + return GL_TRUE; + } + + return GL_FALSE; +} + +GLFWglproc _glfwPlatformGetProcAddress(const char* procname) +{ + return _glfw_glXGetProcAddress((const GLubyte*) procname); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW native API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return window->glx.context; +} + diff --git a/libs/glfw-3.0.4/src/glx_platform.h b/libs/glfw-3.0.4/src/glx_platform.h new file mode 100644 index 0000000..4b133a2 --- /dev/null +++ b/libs/glfw-3.0.4/src/glx_platform.h @@ -0,0 +1,125 @@ +//======================================================================== +// GLFW 3.0 GLX - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#ifndef _glx_platform_h_ +#define _glx_platform_h_ + +#define GLX_GLXEXT_LEGACY +#include + +// This path may need to be changed if you build GLFW using your own setup +// We ship and use our own copy of glxext.h since GLFW uses fairly new +// extensions and not all operating systems come with an up-to-date version +#include "../deps/GL/glxext.h" + +// Do we have support for dlopen/dlsym? +#if defined(_GLFW_HAS_DLOPEN) + #include +#endif + +#include + +// We support four different ways for getting addresses for GL/GLX +// extension functions: glXGetProcAddress, glXGetProcAddressARB, +// glXGetProcAddressEXT, and dlsym +#if defined(_GLFW_HAS_GLXGETPROCADDRESSARB) + #define _glfw_glXGetProcAddress(x) glXGetProcAddressARB(x) +#elif defined(_GLFW_HAS_GLXGETPROCADDRESS) + #define _glfw_glXGetProcAddress(x) glXGetProcAddress(x) +#elif defined(_GLFW_HAS_GLXGETPROCADDRESSEXT) + #define _glfw_glXGetProcAddress(x) glXGetProcAddressEXT(x) +#elif defined(_GLFW_HAS_DLOPEN) + #define _glfw_glXGetProcAddress(x) dlsym(_glfw.glx.libGL, x) + #define _GLFW_DLOPEN_LIBGL +#else + #error "No OpenGL entry point retrieval mechanism was enabled" +#endif + +#define _GLFW_PLATFORM_FBCONFIG GLXFBConfig glx +#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextGLX glx +#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryGLX glx + +#ifndef GLX_MESA_swap_control +typedef int (*PFNGLXSWAPINTERVALMESAPROC)(int); +#endif + + +//======================================================================== +// GLFW platform specific types +//======================================================================== + +//------------------------------------------------------------------------ +// Platform-specific OpenGL context structure +//------------------------------------------------------------------------ +typedef struct _GLFWcontextGLX +{ + GLXContext context; // OpenGL rendering context + XVisualInfo* visual; // Visual for selected GLXFBConfig + +} _GLFWcontextGLX; + + +//------------------------------------------------------------------------ +// Platform-specific library global data for GLX +//------------------------------------------------------------------------ +typedef struct _GLFWlibraryGLX +{ + // Server-side GLX version + int versionMajor, versionMinor; + int eventBase; + int errorBase; + + // TLS key for per-thread current context/window + pthread_key_t current; + + // GLX extensions + PFNGLXSWAPINTERVALSGIPROC SwapIntervalSGI; + PFNGLXSWAPINTERVALEXTPROC SwapIntervalEXT; + PFNGLXSWAPINTERVALMESAPROC SwapIntervalMESA; + PFNGLXGETFBCONFIGATTRIBSGIXPROC GetFBConfigAttribSGIX; + PFNGLXCHOOSEFBCONFIGSGIXPROC ChooseFBConfigSGIX; + PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC CreateContextWithConfigSGIX; + PFNGLXGETVISUALFROMFBCONFIGSGIXPROC GetVisualFromFBConfigSGIX; + PFNGLXCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB; + GLboolean SGIX_fbconfig; + GLboolean SGI_swap_control; + GLboolean EXT_swap_control; + GLboolean MESA_swap_control; + GLboolean ARB_multisample; + GLboolean ARB_framebuffer_sRGB; + GLboolean ARB_create_context; + GLboolean ARB_create_context_profile; + GLboolean ARB_create_context_robustness; + GLboolean EXT_create_context_es2_profile; + +#if defined(_GLFW_DLOPEN_LIBGL) + void* libGL; // dlopen handle for libGL.so +#endif +} _GLFWlibraryGLX; + + +#endif // _glx_platform_h_ diff --git a/libs/glfw-3.0.4/src/init.c b/libs/glfw-3.0.4/src/init.c new file mode 100644 index 0000000..d34abea --- /dev/null +++ b/libs/glfw-3.0.4/src/init.c @@ -0,0 +1,197 @@ +//======================================================================== +// GLFW 3.0 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include +#include +#include +#include + + +// Global state shared between compilation units of GLFW +// These are documented in internal.h +// +GLboolean _glfwInitialized = GL_FALSE; +_GLFWlibrary _glfw; + + +// The current error callback +// This is outside of _glfw so it can be initialized and usable before +// glfwInit is called, which lets that function report errors +// +static GLFWerrorfun _glfwErrorCallback = NULL; + + +// Returns a generic string representation of the specified error +// +static const char* getErrorString(int error) +{ + switch (error) + { + case GLFW_NOT_INITIALIZED: + return "The GLFW library is not initialized"; + case GLFW_NO_CURRENT_CONTEXT: + return "There is no current context"; + case GLFW_INVALID_ENUM: + return "Invalid argument for enum parameter"; + case GLFW_INVALID_VALUE: + return "Invalid value for parameter"; + case GLFW_OUT_OF_MEMORY: + return "Out of memory"; + case GLFW_API_UNAVAILABLE: + return "The requested client API is unavailable"; + case GLFW_VERSION_UNAVAILABLE: + return "The requested client API version is unavailable"; + case GLFW_PLATFORM_ERROR: + return "A platform-specific error occurred"; + case GLFW_FORMAT_UNAVAILABLE: + return "The requested format is unavailable"; + } + + return "ERROR: UNKNOWN ERROR TOKEN PASSED TO glfwErrorString"; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW event API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwInputError(int error, const char* format, ...) +{ + if (_glfwErrorCallback) + { + char buffer[16384]; + const char* description; + + if (format) + { + int count; + va_list vl; + + va_start(vl, format); + count = vsnprintf(buffer, sizeof(buffer), format, vl); + va_end(vl); + + if (count < 0) + buffer[sizeof(buffer) - 1] = '\0'; + + description = buffer; + } + else + description = getErrorString(error); + + _glfwErrorCallback(error, description); + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW public API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI int glfwInit(void) +{ + if (_glfwInitialized) + return GL_TRUE; + + memset(&_glfw, 0, sizeof(_glfw)); + + if (!_glfwPlatformInit()) + { + _glfwPlatformTerminate(); + return GL_FALSE; + } + + _glfw.monitors = _glfwPlatformGetMonitors(&_glfw.monitorCount); + if (_glfw.monitors == NULL) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "No monitors found"); + _glfwPlatformTerminate(); + return GL_FALSE; + } + + _glfwInitialized = GL_TRUE; + + // Not all window hints have zero as their default value + glfwDefaultWindowHints(); + + return GL_TRUE; +} + +GLFWAPI void glfwTerminate(void) +{ + int i; + + if (!_glfwInitialized) + return; + + memset(&_glfw.callbacks, 0, sizeof(_glfw.callbacks)); + + // Close all remaining windows + while (_glfw.windowListHead) + glfwDestroyWindow((GLFWwindow*) _glfw.windowListHead); + + for (i = 0; i < _glfw.monitorCount; i++) + { + _GLFWmonitor* monitor = _glfw.monitors[i]; + if (monitor->originalRamp.size) + _glfwPlatformSetGammaRamp(monitor, &monitor->originalRamp); + } + + _glfwDestroyMonitors(_glfw.monitors, _glfw.monitorCount); + _glfw.monitors = NULL; + _glfw.monitorCount = 0; + + _glfwPlatformTerminate(); + + _glfwInitialized = GL_FALSE; +} + +GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev) +{ + if (major != NULL) + *major = GLFW_VERSION_MAJOR; + + if (minor != NULL) + *minor = GLFW_VERSION_MINOR; + + if (rev != NULL) + *rev = GLFW_VERSION_REVISION; +} + +GLFWAPI const char* glfwGetVersionString(void) +{ + return _glfwPlatformGetVersionString(); +} + +GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun) +{ + _GLFW_SWAP_POINTERS(_glfwErrorCallback, cbfun); + return cbfun; +} + diff --git a/libs/glfw-3.0.4/src/input.c b/libs/glfw-3.0.4/src/input.c new file mode 100644 index 0000000..866a489 --- /dev/null +++ b/libs/glfw-3.0.4/src/input.c @@ -0,0 +1,396 @@ +//======================================================================== +// GLFW 3.0 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +// Internal key state used for sticky keys +#define _GLFW_STICK 3 + + +// Sets the cursor mode for the specified window +// +static void setCursorMode(_GLFWwindow* window, int newMode) +{ + const int oldMode = window->cursorMode; + + if (newMode != GLFW_CURSOR_NORMAL && + newMode != GLFW_CURSOR_HIDDEN && + newMode != GLFW_CURSOR_DISABLED) + { + _glfwInputError(GLFW_INVALID_ENUM, NULL); + return; + } + + if (oldMode == newMode) + return; + + window->cursorMode = newMode; + + if (window == _glfw.focusedWindow) + { + if (oldMode == GLFW_CURSOR_DISABLED) + { + window->cursorPosX = _glfw.cursorPosX; + window->cursorPosY = _glfw.cursorPosY; + + _glfwPlatformSetCursorPos(window, _glfw.cursorPosX, _glfw.cursorPosY); + } + else if (newMode == GLFW_CURSOR_DISABLED) + { + int width, height; + + _glfw.cursorPosX = window->cursorPosX; + _glfw.cursorPosY = window->cursorPosY; + + _glfwPlatformGetWindowSize(window, &width, &height); + _glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0); + } + + _glfwPlatformSetCursorMode(window, newMode); + } +} + +// Set sticky keys mode for the specified window +// +static void setStickyKeys(_GLFWwindow* window, int enabled) +{ + if (window->stickyKeys == enabled) + return; + + if (!enabled) + { + int i; + + // Release all sticky keys + for (i = 0; i <= GLFW_KEY_LAST; i++) + { + if (window->key[i] == _GLFW_STICK) + window->key[i] = GLFW_RELEASE; + } + } + + window->stickyKeys = enabled; +} + +// Set sticky mouse buttons mode for the specified window +// +static void setStickyMouseButtons(_GLFWwindow* window, int enabled) +{ + if (window->stickyMouseButtons == enabled) + return; + + if (!enabled) + { + int i; + + // Release all sticky mouse buttons + for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++) + { + if (window->mouseButton[i] == _GLFW_STICK) + window->mouseButton[i] = GLFW_RELEASE; + } + } + + window->stickyMouseButtons = enabled; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW event API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods) +{ + GLboolean repeated = GL_FALSE; + + if (action == GLFW_RELEASE && window->key[key] == GLFW_RELEASE) + return; + + if (key >= 0 && key <= GLFW_KEY_LAST) + { + if (action == GLFW_PRESS && window->key[key] == GLFW_PRESS) + repeated = GL_TRUE; + + if (action == GLFW_RELEASE && window->stickyKeys) + window->key[key] = _GLFW_STICK; + else + window->key[key] = (char) action; + } + + if (repeated) + action = GLFW_REPEAT; + + if (window->callbacks.key) + window->callbacks.key((GLFWwindow*) window, key, scancode, action, mods); +} + +void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint) +{ + if (codepoint < 32 || (codepoint > 126 && codepoint < 160)) + return; + + if (window->callbacks.character) + window->callbacks.character((GLFWwindow*) window, codepoint); +} + +void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset) +{ + if (window->callbacks.scroll) + window->callbacks.scroll((GLFWwindow*) window, xoffset, yoffset); +} + +void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods) +{ + if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST) + return; + + // Register mouse button action + if (action == GLFW_RELEASE && window->stickyMouseButtons) + window->mouseButton[button] = _GLFW_STICK; + else + window->mouseButton[button] = (char) action; + + if (window->callbacks.mouseButton) + window->callbacks.mouseButton((GLFWwindow*) window, button, action, mods); +} + +void _glfwInputCursorMotion(_GLFWwindow* window, double x, double y) +{ + if (window->cursorMode == GLFW_CURSOR_DISABLED) + { + if (x == 0.0 && y == 0.0) + return; + + window->cursorPosX += x; + window->cursorPosY += y; + } + else + { + if (window->cursorPosX == x && window->cursorPosY == y) + return; + + window->cursorPosX = x; + window->cursorPosY = y; + } + + if (window->callbacks.cursorPos) + { + window->callbacks.cursorPos((GLFWwindow*) window, + window->cursorPosX, + window->cursorPosY); + } +} + +void _glfwInputCursorEnter(_GLFWwindow* window, int entered) +{ + if (window->callbacks.cursorEnter) + window->callbacks.cursorEnter((GLFWwindow*) window, entered); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW public API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + + _GLFW_REQUIRE_INIT_OR_RETURN(0); + + switch (mode) + { + case GLFW_CURSOR: + return window->cursorMode; + case GLFW_STICKY_KEYS: + return window->stickyKeys; + case GLFW_STICKY_MOUSE_BUTTONS: + return window->stickyMouseButtons; + default: + _glfwInputError(GLFW_INVALID_ENUM, NULL); + return 0; + } +} + +GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + + _GLFW_REQUIRE_INIT(); + + switch (mode) + { + case GLFW_CURSOR: + setCursorMode(window, value); + break; + case GLFW_STICKY_KEYS: + setStickyKeys(window, value ? GL_TRUE : GL_FALSE); + break; + case GLFW_STICKY_MOUSE_BUTTONS: + setStickyMouseButtons(window, value ? GL_TRUE : GL_FALSE); + break; + default: + _glfwInputError(GLFW_INVALID_ENUM, NULL); + break; + } +} + +GLFWAPI int glfwGetKey(GLFWwindow* handle, int key) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + + _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE); + + if (key < 0 || key > GLFW_KEY_LAST) + { + _glfwInputError(GLFW_INVALID_ENUM, "The specified key is invalid"); + return GLFW_RELEASE; + } + + if (window->key[key] == _GLFW_STICK) + { + // Sticky mode: release key now + window->key[key] = GLFW_RELEASE; + return GLFW_PRESS; + } + + return (int) window->key[key]; +} + +GLFWAPI int glfwGetMouseButton(GLFWwindow* handle, int button) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + + _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE); + + if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST) + { + _glfwInputError(GLFW_INVALID_ENUM, + "The specified mouse button is invalid"); + return GLFW_RELEASE; + } + + if (window->mouseButton[button] == _GLFW_STICK) + { + // Sticky mode: release mouse button now + window->mouseButton[button] = GLFW_RELEASE; + return GLFW_PRESS; + } + + return (int) window->mouseButton[button]; +} + +GLFWAPI void glfwGetCursorPos(GLFWwindow* handle, double* xpos, double* ypos) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + + _GLFW_REQUIRE_INIT(); + + if (xpos) + *xpos = window->cursorPosX; + + if (ypos) + *ypos = window->cursorPosY; +} + +GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, double xpos, double ypos) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + + _GLFW_REQUIRE_INIT(); + + if (_glfw.focusedWindow != window) + return; + + // Don't do anything if the cursor position did not change + if (xpos == window->cursorPosX && ypos == window->cursorPosY) + return; + + // Set GLFW cursor position + window->cursorPosX = xpos; + window->cursorPosY = ypos; + + // Do not move physical cursor if it is disabled + if (window->cursorMode == GLFW_CURSOR_DISABLED) + return; + + // Update physical cursor position + _glfwPlatformSetCursorPos(window, xpos, ypos); +} + +GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* handle, GLFWkeyfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP_POINTERS(window->callbacks.key, cbfun); + return cbfun; +} + +GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* handle, GLFWcharfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP_POINTERS(window->callbacks.character, cbfun); + return cbfun; +} + +GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* handle, + GLFWmousebuttonfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP_POINTERS(window->callbacks.mouseButton, cbfun); + return cbfun; +} + +GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* handle, + GLFWcursorposfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP_POINTERS(window->callbacks.cursorPos, cbfun); + return cbfun; +} + +GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* handle, + GLFWcursorenterfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP_POINTERS(window->callbacks.cursorEnter, cbfun); + return cbfun; +} + +GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* handle, + GLFWscrollfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP_POINTERS(window->callbacks.scroll, cbfun); + return cbfun; +} + diff --git a/libs/glfw-3.0.4/src/internal.h b/libs/glfw-3.0.4/src/internal.h new file mode 100644 index 0000000..8a24959 --- /dev/null +++ b/libs/glfw-3.0.4/src/internal.h @@ -0,0 +1,776 @@ +//======================================================================== +// GLFW 3.0 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#ifndef _internal_h_ +#define _internal_h_ + + +#if defined(_GLFW_USE_CONFIG_H) + #include "glfw_config.h" +#endif + +#define _GLFW_VERSION_NUMBER "3.0.4" + +#if defined(_GLFW_USE_OPENGL) + // This is the default for glfw3.h +#elif defined(_GLFW_USE_GLESV1) + #define GLFW_INCLUDE_ES1 +#elif defined(_GLFW_USE_GLESV2) + #define GLFW_INCLUDE_ES2 +#else + #error "No supported client library selected" +#endif + +// Disable the inclusion of the platform glext.h by gl.h to allow proper +// inclusion of our own, newer glext.h below +#define GL_GLEXT_LEGACY + +#include "../include/GLFW/glfw3.h" + +#if defined(_GLFW_USE_OPENGL) + // This path may need to be changed if you build GLFW using your own setup + // GLFW comes with its own copy of glext.h since it uses fairly new extensions + // and not all development environments come with an up-to-date version + #include "../deps/GL/glext.h" +#endif + +typedef struct _GLFWhints _GLFWhints; +typedef struct _GLFWwndconfig _GLFWwndconfig; +typedef struct _GLFWfbconfig _GLFWfbconfig; +typedef struct _GLFWwindow _GLFWwindow; +typedef struct _GLFWlibrary _GLFWlibrary; +typedef struct _GLFWmonitor _GLFWmonitor; + +#if defined(_GLFW_COCOA) + #include "cocoa_platform.h" +#elif defined(_GLFW_WIN32) + #include "win32_platform.h" +#elif defined(_GLFW_X11) + #include "x11_platform.h" +#else + #error "No supported window creation API selected" +#endif + + +//======================================================================== +// Doxygen group definitions +//======================================================================== + +/*! @defgroup platform Platform interface + * @brief The interface implemented by the platform-specific code. + * + * The platform API is the interface exposed by the platform-specific code for + * each platform and is called by the shared code of the public API It mirrors + * the public API except it uses objects instead of handles. + */ +/*! @defgroup event Event interface + * @brief The interface used by the platform-specific code to report events. + * + * The event API is used by the platform-specific code to notify the shared + * code of events that can be translated into state changes and/or callback + * calls. + */ +/*! @defgroup utility Utility functions + * @brief Various utility functions for internal use. + * + * These functions are shared code and may be used by any part of GLFW + * Each platform may add its own utility functions, but those may only be + * called by the platform-specific code + */ + + +//======================================================================== +// Helper macros +//======================================================================== + +// Checks for whether the library has been intitalized +#define _GLFW_REQUIRE_INIT() \ + if (!_glfwInitialized) \ + { \ + _glfwInputError(GLFW_NOT_INITIALIZED, NULL); \ + return; \ + } +#define _GLFW_REQUIRE_INIT_OR_RETURN(x) \ + if (!_glfwInitialized) \ + { \ + _glfwInputError(GLFW_NOT_INITIALIZED, NULL); \ + return x; \ + } + +// Swaps the provided pointers +#define _GLFW_SWAP_POINTERS(x, y) \ + { \ + void* t; \ + t = x; \ + x = y; \ + y = t; \ + } + + +//======================================================================== +// Internal types +//======================================================================== + +/*! @brief Window and context configuration. + * + * Parameters relating to the creation of the context and window but not + * directly related to the framebuffer. This is used to pass window and + * context creation parameters from shared code to the platform API. + */ +struct _GLFWwndconfig +{ + int width; + int height; + const char* title; + GLboolean resizable; + GLboolean visible; + GLboolean decorated; + int clientAPI; + int glMajor; + int glMinor; + GLboolean glForward; + GLboolean glDebug; + int glProfile; + int glRobustness; + _GLFWmonitor* monitor; + _GLFWwindow* share; +}; + + +/*! @brief Framebuffer configuration. + * + * This describes buffers and their sizes. It also contains + * a platform-specific ID used to map back to the backend API's object. + * + * It is used to pass framebuffer parameters from shared code to the platform + * API and also to enumerate and select available framebuffer configs. + */ +struct _GLFWfbconfig +{ + int redBits; + int greenBits; + int blueBits; + int alphaBits; + int depthBits; + int stencilBits; + int accumRedBits; + int accumGreenBits; + int accumBlueBits; + int accumAlphaBits; + int auxBuffers; + GLboolean stereo; + int samples; + GLboolean sRGB; + + // This is defined in the context API's platform.h + _GLFW_PLATFORM_FBCONFIG; +}; + + +/*! @brief Window and context structure. + */ +struct _GLFWwindow +{ + struct _GLFWwindow* next; + + // Window settings and state + GLboolean iconified; + GLboolean resizable; + GLboolean decorated; + GLboolean visible; + GLboolean closed; + void* userPointer; + GLFWvidmode videoMode; + _GLFWmonitor* monitor; + + // Window input state + GLboolean stickyKeys; + GLboolean stickyMouseButtons; + double cursorPosX, cursorPosY; + int cursorMode; + char mouseButton[GLFW_MOUSE_BUTTON_LAST + 1]; + char key[GLFW_KEY_LAST + 1]; + + // OpenGL extensions and context attributes + int clientAPI; + int glMajor, glMinor, glRevision; + GLboolean glForward, glDebug; + int glProfile; + int glRobustness; +#if defined(_GLFW_USE_OPENGL) + PFNGLGETSTRINGIPROC GetStringi; +#endif + + struct { + GLFWwindowposfun pos; + GLFWwindowsizefun size; + GLFWwindowclosefun close; + GLFWwindowrefreshfun refresh; + GLFWwindowfocusfun focus; + GLFWwindowiconifyfun iconify; + GLFWframebuffersizefun fbsize; + GLFWmousebuttonfun mouseButton; + GLFWcursorposfun cursorPos; + GLFWcursorenterfun cursorEnter; + GLFWscrollfun scroll; + GLFWkeyfun key; + GLFWcharfun character; + } callbacks; + + // This is defined in the window API's platform.h + _GLFW_PLATFORM_WINDOW_STATE; + // This is defined in the context API's platform.h + _GLFW_PLATFORM_CONTEXT_STATE; +}; + + +/*! @brief Monitor structure. + */ +struct _GLFWmonitor +{ + char* name; + + // Physical dimensions in millimeters. + int widthMM, heightMM; + + GLFWvidmode* modes; + int modeCount; + GLFWvidmode currentMode; + + GLFWgammaramp originalRamp; + GLFWgammaramp currentRamp; + + // This is defined in the window API's platform.h + _GLFW_PLATFORM_MONITOR_STATE; +}; + + +/*! @brief Library global data. + */ +struct _GLFWlibrary +{ + struct { + int redBits; + int greenBits; + int blueBits; + int alphaBits; + int depthBits; + int stencilBits; + int accumRedBits; + int accumGreenBits; + int accumBlueBits; + int accumAlphaBits; + int auxBuffers; + GLboolean stereo; + GLboolean resizable; + GLboolean visible; + GLboolean decorated; + int samples; + GLboolean sRGB; + int refreshRate; + int clientAPI; + int glMajor; + int glMinor; + GLboolean glForward; + GLboolean glDebug; + int glProfile; + int glRobustness; + } hints; + + double cursorPosX, cursorPosY; + + _GLFWwindow* windowListHead; + _GLFWwindow* focusedWindow; + + _GLFWmonitor** monitors; + int monitorCount; + + struct { + GLFWmonitorfun monitor; + } callbacks; + + // This is defined in the window API's platform.h + _GLFW_PLATFORM_LIBRARY_WINDOW_STATE; + // This is defined in the context API's platform.h + _GLFW_PLATFORM_LIBRARY_OPENGL_STATE; +}; + + +//======================================================================== +// Global state shared between compilation units of GLFW +//======================================================================== + +/*! @brief Flag indicating whether GLFW has been successfully initialized. + */ +extern GLboolean _glfwInitialized; + +/*! @brief All global data protected by @ref _glfwInitialized. + * This should only be touched after a call to @ref glfwInit that has not been + * followed by a call to @ref glfwTerminate. + */ +extern _GLFWlibrary _glfw; + + +//======================================================================== +// Platform API functions +//======================================================================== + +/*! @brief Initializes the platform-specific part of the library. + * @return `GL_TRUE` if successful, or `GL_FALSE` if an error occurred. + * @ingroup platform + */ +int _glfwPlatformInit(void); + +/*! @brief Terminates the platform-specific part of the library. + * @ingroup platform + */ +void _glfwPlatformTerminate(void); + +/*! @copydoc glfwGetVersionString + * @ingroup platform + * + * @note The returned string must be available for the duration of the program. + * + * @note The returned string must not change for the duration of the program. + */ +const char* _glfwPlatformGetVersionString(void); + +/*! @copydoc glfwSetCursorPos + * @ingroup platform + */ +void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos); + +/*! @brief Sets up the specified cursor mode for the specified window. + * @param[in] window The window whose cursor mode to change. + * @param[in] mode The desired cursor mode. + * @ingroup platform + */ +void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode); + +/*! @copydoc glfwGetMonitors + * @ingroup platform + */ +_GLFWmonitor** _glfwPlatformGetMonitors(int* count); + +/*! @brief Checks whether two monitor objects represent the same monitor. + * + * @param[in] first The first monitor. + * @param[in] second The second monitor. + * @return @c GL_TRUE if the monitor objects represent the same monitor, or @c + * GL_FALSE otherwise. + * @ingroup platform + */ +GLboolean _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second); + +/*! @copydoc glfwGetMonitorPos + * @ingroup platform + */ +void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos); + +/*! @copydoc glfwGetVideoModes + * @ingroup platform + */ +GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count); + +/*! @ingroup platform + */ +void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode); + +/*! @copydoc glfwGetGammaRamp + * @ingroup platform + */ +void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp); + +/*! @copydoc glfwSetGammaRamp + * @ingroup platform + */ +void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp); + +/*! @copydoc glfwSetClipboardString + * @ingroup platform + */ +void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string); + +/*! @copydoc glfwGetClipboardString + * @ingroup platform + * + * @note The returned string must be valid until the next call to @ref + * _glfwPlatformGetClipboardString or @ref _glfwPlatformSetClipboardString. + */ +const char* _glfwPlatformGetClipboardString(_GLFWwindow* window); + +/*! @copydoc glfwJoystickPresent + * @ingroup platform + */ +int _glfwPlatformJoystickPresent(int joy); + +/*! @copydoc glfwGetJoystickAxes + * @ingroup platform + */ +const float* _glfwPlatformGetJoystickAxes(int joy, int* count); + +/*! @copydoc glfwGetJoystickButtons + * @ingroup platform + */ +const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count); + +/*! @copydoc glfwGetJoystickName + * @ingroup platform + */ +const char* _glfwPlatformGetJoystickName(int joy); + +/*! @copydoc glfwGetTime + * @ingroup platform + */ +double _glfwPlatformGetTime(void); + +/*! @copydoc glfwSetTime + * @ingroup platform + */ +void _glfwPlatformSetTime(double time); + +/*! @ingroup platform + */ +int _glfwPlatformCreateWindow(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWfbconfig* fbconfig); + +/*! @ingroup platform + */ +void _glfwPlatformDestroyWindow(_GLFWwindow* window); + +/*! @copydoc glfwSetWindowTitle + * @ingroup platform + */ +void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title); + +/*! @copydoc glfwGetWindowPos + * @ingroup platform + */ +void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos); + +/*! @copydoc glfwSetWindowPos + * @ingroup platform + */ +void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos); + +/*! @copydoc glfwGetWindowSize + * @ingroup platform + */ +void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height); + +/*! @copydoc glfwSetWindowSize + * @ingroup platform + */ +void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height); + +/*! @copydoc glfwGetFramebufferSize + * @ingroup platform + */ +void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height); + +/*! @copydoc glfwIconifyWindow + * @ingroup platform + */ +void _glfwPlatformIconifyWindow(_GLFWwindow* window); + +/*! @copydoc glfwRestoreWindow + * @ingroup platform + */ +void _glfwPlatformRestoreWindow(_GLFWwindow* window); + +/*! @copydoc glfwShowWindow + * @ingroup platform + */ +void _glfwPlatformShowWindow(_GLFWwindow* window); + +/*! @copydoc glfwHideWindow + * @ingroup platform + */ +void _glfwPlatformHideWindow(_GLFWwindow* window); + +/*! @copydoc glfwPollEvents + * @ingroup platform + */ +void _glfwPlatformPollEvents(void); + +/*! @copydoc glfwWaitEvents + * @ingroup platform + */ +void _glfwPlatformWaitEvents(void); + +/*! @copydoc glfwMakeContextCurrent + * @ingroup platform + */ +void _glfwPlatformMakeContextCurrent(_GLFWwindow* window); + +/*! @copydoc glfwGetCurrentContext + * @ingroup platform + */ +_GLFWwindow* _glfwPlatformGetCurrentContext(void); + +/*! @copydoc glfwSwapBuffers + * @ingroup platform + */ +void _glfwPlatformSwapBuffers(_GLFWwindow* window); + +/*! @copydoc glfwSwapInterval + * @ingroup platform + */ +void _glfwPlatformSwapInterval(int interval); + +/*! @ingroup platform + */ +int _glfwPlatformExtensionSupported(const char* extension); + +/*! @copydoc glfwGetProcAddress + * @ingroup platform + */ +GLFWglproc _glfwPlatformGetProcAddress(const char* procname); + + +//======================================================================== +// Event API functions +//======================================================================== + +/*! @brief Notifies shared code of a window focus event. + * @param[in] window The window that received the event. + * @param[in] focused `GL_TRUE` if the window received focus, or `GL_FALSE` + * if it lost focus. + * @ingroup event + */ +void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean focused); + +/*! @brief Notifies shared code of a window movement event. + * @param[in] window The window that received the event. + * @param[in] xpos The new x-coordinate of the client area of the window. + * @param[in] ypos The new y-coordinate of the client area of the window. + * @ingroup event + */ +void _glfwInputWindowPos(_GLFWwindow* window, int xpos, int ypos); + +/*! @brief Notifies shared code of a window resize event. + * @param[in] window The window that received the event. + * @param[in] width The new width of the client area of the window. + * @param[in] height The new height of the client area of the window. + * @ingroup event + */ +void _glfwInputWindowSize(_GLFWwindow* window, int width, int height); + +/*! @brief Notifies shared code of a framebuffer resize event. + * @param[in] window The window that received the event. + * @param[in] width The new width, in pixels, of the framebuffer. + * @param[in] height The new height, in pixels, of the framebuffer. + * @ingroup event + */ +void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height); + +/*! @brief Notifies shared code of a window iconification event. + * @param[in] window The window that received the event. + * @param[in] iconified `GL_TRUE` if the window was iconified, or `GL_FALSE` + * if it was restored. + * @ingroup event + */ +void _glfwInputWindowIconify(_GLFWwindow* window, int iconified); + +/*! @brief Notifies shared code of a window show/hide event. + * @param[in] window The window that received the event. + * @param[in] visible `GL_TRUE` if the window was shown, or `GL_FALSE` if it + * was hidden. + * @ingroup event + */ +void _glfwInputWindowVisibility(_GLFWwindow* window, int visible); + +/*! @brief Notifies shared code of a window damage event. + * @param[in] window The window that received the event. + */ +void _glfwInputWindowDamage(_GLFWwindow* window); + +/*! @brief Notifies shared code of a window close request event + * @param[in] window The window that received the event. + * @ingroup event + */ +void _glfwInputWindowCloseRequest(_GLFWwindow* window); + +/*! @brief Notifies shared code of a physical key event. + * @param[in] window The window that received the event. + * @param[in] key The key that was pressed or released. + * @param[in] scancode The system-specific scan code of the key. + * @param[in] action @ref GLFW_PRESS or @ref GLFW_RELEASE. + * @param[in] mods The modifiers pressed when the event was generated. + * @ingroup event + */ +void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods); + +/*! @brief Notifies shared code of a Unicode character input event. + * @param[in] window The window that received the event. + * @param[in] codepoint The Unicode code point of the input character. + * @ingroup event + */ +void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint); + +/*! @brief Notifies shared code of a scroll event. + * @param[in] window The window that received the event. + * @param[in] x The scroll offset along the x-axis. + * @param[in] y The scroll offset along the y-axis. + * @ingroup event + */ +void _glfwInputScroll(_GLFWwindow* window, double x, double y); + +/*! @brief Notifies shared code of a mouse button click event. + * @param[in] window The window that received the event. + * @param[in] button The button that was pressed or released. + * @param[in] action @ref GLFW_PRESS or @ref GLFW_RELEASE. + * @ingroup event + */ +void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods); + +/*! @brief Notifies shared code of a cursor motion event. + * @param[in] window The window that received the event. + * @param[in] x The new x-coordinate of the cursor, relative to the left edge + * of the client area of the window. + * @param[in] y The new y-coordinate of the cursor, relative to the top edge + * of the client area of the window. + * @ingroup event + */ +void _glfwInputCursorMotion(_GLFWwindow* window, double x, double y); + +/*! @brief Notifies shared code of a cursor enter/leave event. + * @param[in] window The window that received the event. + * @param[in] entered `GL_TRUE` if the cursor entered the client area of the + * window, or `GL_FALSE` if it left it. + * @ingroup event + */ +void _glfwInputCursorEnter(_GLFWwindow* window, int entered); + +/*! @ingroup event + */ +void _glfwInputMonitorChange(void); + +/*! @brief Notifies shared code of an error. + * @param[in] error The error code most suitable for the error. + * @param[in] format The `printf` style format string of the error + * description. + * @ingroup event + */ +void _glfwInputError(int error, const char* format, ...); + + +//======================================================================== +// Utility functions +//======================================================================== + +/*! @ingroup utility + */ +const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor, + const GLFWvidmode* desired); + +/*! @brief Performs lexical comparison between two @ref GLFWvidmode structures. + * @ingroup utility + */ +int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second); + +/*! @brief Splits a color depth into red, green and blue bit depths. + * @ingroup utility + */ +void _glfwSplitBPP(int bpp, int* red, int* green, int* blue); + +/*! @brief Searches an extension string for the specified extension. + * @param[in] string The extension string to search. + * @param[in] extensions The extension to search for. + * @return `GL_TRUE` if the extension was found, or `GL_FALSE` otherwise. + * @ingroup utility + */ +int _glfwStringInExtensionString(const char* string, const GLubyte* extensions); + +/*! @brief Chooses the framebuffer config that best matches the desired one. + * @param[in] desired The desired framebuffer config. + * @param[in] alternatives The framebuffer configs supported by the system. + * @param[in] count The number of entries in the alternatives array. + * @return The framebuffer config most closely matching the desired one, or @c + * NULL if none fulfilled the hard constraints of the desired values. + * @ingroup utility + */ +const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired, + const _GLFWfbconfig* alternatives, + unsigned int count); + +/*! @brief Retrieves the attributes of the current context. + * @return `GL_TRUE` if successful, or `GL_FALSE` if the context is unusable. + * @ingroup utility + */ +GLboolean _glfwRefreshContextAttribs(void); + +/*! @brief Checks whether the desired context attributes are valid. + * @param[in] wndconfig The context attributes to check. + * @return `GL_TRUE` if the context attributes are valid, or `GL_FALSE` + * otherwise. + * @ingroup utility + * + * This function checks things like whether the specified client API version + * exists and whether all relevant options have supported and non-conflicting + * values. + */ +GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig); + +/*! @brief Checks whether the current context fulfils the specified hard + * constraints. + * @param[in] wndconfig The desired context attributes. + * @return `GL_TRUE` if the context fulfils the hard constraints, or `GL_FALSE` + * otherwise. + * @ingroup utility + */ +GLboolean _glfwIsValidContext(_GLFWwndconfig* wndconfig); + +/*! @ingroup utility + */ +void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size); + +/*! @ingroup utility + */ +void _glfwFreeGammaArrays(GLFWgammaramp* ramp); + +/*! @brief Allocates and returns a monitor object with the specified name + * and dimensions. + * @param[in] name The name of the monitor. + * @param[in] widthMM The width, in mm, of the monitor's display area. + * @param[in] heightMM The height, in mm, of the monitor's display area. + * @return The newly created object. + * @ingroup utility + */ +_GLFWmonitor* _glfwCreateMonitor(const char* name, int widthMM, int heightMM); + +/*! @brief Frees a monitor object and any data associated with it. + * @ingroup utility + */ +void _glfwDestroyMonitor(_GLFWmonitor* monitor); + +/*! @ingroup utility + */ +void _glfwDestroyMonitors(_GLFWmonitor** monitors, int count); + +#endif // _internal_h_ diff --git a/libs/glfw-3.0.4/src/joystick.c b/libs/glfw-3.0.4/src/joystick.c new file mode 100644 index 0000000..b53ea11 --- /dev/null +++ b/libs/glfw-3.0.4/src/joystick.c @@ -0,0 +1,90 @@ +//======================================================================== +// GLFW 3.0 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + + +////////////////////////////////////////////////////////////////////////// +////// GLFW public API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI int glfwJoystickPresent(int joy) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(0); + + if (joy < 0 || joy > GLFW_JOYSTICK_LAST) + { + _glfwInputError(GLFW_INVALID_ENUM, NULL); + return 0; + } + + return _glfwPlatformJoystickPresent(joy); +} + +GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count) +{ + *count = 0; + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (joy < 0 || joy > GLFW_JOYSTICK_LAST) + { + _glfwInputError(GLFW_INVALID_ENUM, NULL); + return NULL; + } + + return _glfwPlatformGetJoystickAxes(joy, count); +} + +GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count) +{ + *count = 0; + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (joy < 0 || joy > GLFW_JOYSTICK_LAST) + { + _glfwInputError(GLFW_INVALID_ENUM, NULL); + return NULL; + } + + return _glfwPlatformGetJoystickButtons(joy, count); +} + +GLFWAPI const char* glfwGetJoystickName(int joy) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (joy < 0 || joy > GLFW_JOYSTICK_LAST) + { + _glfwInputError(GLFW_INVALID_ENUM, NULL); + return NULL; + } + + return _glfwPlatformGetJoystickName(joy); +} + diff --git a/libs/glfw-3.0.4/src/monitor.c b/libs/glfw-3.0.4/src/monitor.c new file mode 100644 index 0000000..f80d5e9 --- /dev/null +++ b/libs/glfw-3.0.4/src/monitor.c @@ -0,0 +1,357 @@ +//======================================================================== +// GLFW 3.0 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include +#include +#include + +#if defined(_MSC_VER) + #include + #define strdup _strdup +#endif + + +// Lexical comparison function for GLFW video modes, used by qsort +// +static int compareVideoModes(const void* firstPtr, const void* secondPtr) +{ + int firstBPP, secondBPP, firstSize, secondSize; + GLFWvidmode* first = (GLFWvidmode*) firstPtr; + GLFWvidmode* second = (GLFWvidmode*) secondPtr; + + // First sort on color bits per pixel + + firstBPP = first->redBits + + first->greenBits + + first->blueBits; + secondBPP = second->redBits + + second->greenBits + + second->blueBits; + + if (firstBPP != secondBPP) + return firstBPP - secondBPP; + + // Then sort on screen area, in pixels + + firstSize = first->width * first->height; + secondSize = second->width * second->height; + + if (firstSize != secondSize) + return firstSize - secondSize; + + // Lastly sort on refresh rate + + return first->refreshRate - second->refreshRate; +} + +// Retrieves the available modes for the specified monitor +// +static int refreshVideoModes(_GLFWmonitor* monitor) +{ + int modeCount; + GLFWvidmode* modes; + + if (monitor->modes) + return GL_TRUE; + + modes = _glfwPlatformGetVideoModes(monitor, &modeCount); + if (!modes) + return GL_FALSE; + + qsort(modes, modeCount, sizeof(GLFWvidmode), compareVideoModes); + + free(monitor->modes); + monitor->modes = modes; + monitor->modeCount = modeCount; + + return GL_TRUE; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW event API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwInputMonitorChange(void) +{ + int i, j, monitorCount = _glfw.monitorCount; + _GLFWmonitor** monitors = _glfw.monitors; + + _glfw.monitors = _glfwPlatformGetMonitors(&_glfw.monitorCount); + + // Re-use still connected monitor objects + + for (i = 0; i < _glfw.monitorCount; i++) + { + for (j = 0; j < monitorCount; j++) + { + if (_glfwPlatformIsSameMonitor(_glfw.monitors[i], monitors[j])) + { + _glfwDestroyMonitor(_glfw.monitors[i]); + _glfw.monitors[i] = monitors[j]; + break; + } + } + } + + // Find and report disconnected monitors (not in the new list) + + for (i = 0; i < monitorCount; i++) + { + _GLFWwindow* window; + + for (j = 0; j < _glfw.monitorCount; j++) + { + if (monitors[i] == _glfw.monitors[j]) + break; + } + + if (j < _glfw.monitorCount) + continue; + + for (window = _glfw.windowListHead; window; window = window->next) + { + if (window->monitor == monitors[i]) + window->monitor = NULL; + } + + if (_glfw.callbacks.monitor) + _glfw.callbacks.monitor((GLFWmonitor*) monitors[i], GLFW_DISCONNECTED); + } + + // Find and report newly connected monitors (not in the old list) + // Re-used monitor objects are then removed from the old list to avoid + // having them destroyed at the end of this function + + for (i = 0; i < _glfw.monitorCount; i++) + { + for (j = 0; j < monitorCount; j++) + { + if (_glfw.monitors[i] == monitors[j]) + { + monitors[j] = NULL; + break; + } + } + + if (j < monitorCount) + continue; + + if (_glfw.callbacks.monitor) + _glfw.callbacks.monitor((GLFWmonitor*) _glfw.monitors[i], GLFW_CONNECTED); + } + + _glfwDestroyMonitors(monitors, monitorCount); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +_GLFWmonitor* _glfwCreateMonitor(const char* name, int widthMM, int heightMM) +{ + _GLFWmonitor* monitor = calloc(1, sizeof(_GLFWmonitor)); + monitor->name = strdup(name); + monitor->widthMM = widthMM; + monitor->heightMM = heightMM; + + return monitor; +} + +void _glfwDestroyMonitor(_GLFWmonitor* monitor) +{ + if (monitor == NULL) + return; + + _glfwFreeGammaArrays(&monitor->originalRamp); + _glfwFreeGammaArrays(&monitor->currentRamp); + + free(monitor->modes); + free(monitor->name); + free(monitor); +} + +void _glfwDestroyMonitors(_GLFWmonitor** monitors, int count) +{ + int i; + + for (i = 0; i < count; i++) + _glfwDestroyMonitor(monitors[i]); + + free(monitors); +} + +const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor, + const GLFWvidmode* desired) +{ + int i; + unsigned int sizeDiff, leastSizeDiff = UINT_MAX; + unsigned int rateDiff, leastRateDiff = UINT_MAX; + unsigned int colorDiff, leastColorDiff = UINT_MAX; + const GLFWvidmode* current; + const GLFWvidmode* closest = NULL; + + if (!refreshVideoModes(monitor)) + return NULL; + + for (i = 0; i < monitor->modeCount; i++) + { + current = monitor->modes + i; + + colorDiff = abs((current->redBits + current->greenBits + current->blueBits) - + (desired->redBits + desired->greenBits + desired->blueBits)); + + sizeDiff = abs((current->width - desired->width) * + (current->width - desired->width) + + (current->height - desired->height) * + (current->height - desired->height)); + + if (desired->refreshRate) + rateDiff = abs(current->refreshRate - desired->refreshRate); + else + rateDiff = UINT_MAX - current->refreshRate; + + if ((colorDiff < leastColorDiff) || + (colorDiff == leastColorDiff && sizeDiff < leastSizeDiff) || + (colorDiff == leastColorDiff && sizeDiff == leastSizeDiff && rateDiff < leastRateDiff)) + { + closest = current; + leastSizeDiff = sizeDiff; + leastRateDiff = rateDiff; + leastColorDiff = colorDiff; + } + } + + return closest; +} + +int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second) +{ + return compareVideoModes(first, second); +} + +void _glfwSplitBPP(int bpp, int* red, int* green, int* blue) +{ + int delta; + + // We assume that by 32 the user really meant 24 + if (bpp == 32) + bpp = 24; + + // Convert "bits per pixel" to red, green & blue sizes + + *red = *green = *blue = bpp / 3; + delta = bpp - (*red * 3); + if (delta >= 1) + *green = *green + 1; + + if (delta == 2) + *red = *red + 1; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW public API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI GLFWmonitor** glfwGetMonitors(int* count) +{ + *count = 0; + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + *count = _glfw.monitorCount; + return (GLFWmonitor**) _glfw.monitors; +} + +GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return (GLFWmonitor*) _glfw.monitors[0]; +} + +GLFWAPI void glfwGetMonitorPos(GLFWmonitor* handle, int* xpos, int* ypos) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + _GLFW_REQUIRE_INIT(); + _glfwPlatformGetMonitorPos(monitor, xpos, ypos); +} + +GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* width, int* height) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + + _GLFW_REQUIRE_INIT(); + + if (width) + *width = monitor->widthMM; + if (height) + *height = monitor->heightMM; +} + +GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return monitor->name; +} + +GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP_POINTERS(_glfw.callbacks.monitor, cbfun); + return cbfun; +} + +GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* handle, int* count) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + + *count = 0; + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (!refreshVideoModes(monitor)) + return NULL; + + *count = monitor->modeCount; + return monitor->modes; +} + +GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* handle) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + _glfwPlatformGetVideoMode(monitor, &monitor->currentMode); + return &monitor->currentMode; +} + diff --git a/libs/glfw-3.0.4/src/nsgl_context.m b/libs/glfw-3.0.4/src/nsgl_context.m new file mode 100644 index 0000000..71638ad --- /dev/null +++ b/libs/glfw-3.0.4/src/nsgl_context.m @@ -0,0 +1,291 @@ +//======================================================================== +// GLFW 3.0 OS X - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2009-2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Initialize OpenGL support +// +int _glfwInitContextAPI(void) +{ + if (pthread_key_create(&_glfw.nsgl.current, NULL) != 0) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "NSGL: Failed to create context TLS"); + return GL_FALSE; + } + + _glfw.nsgl.framework = + CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl")); + if (_glfw.nsgl.framework == NULL) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "NSGL: Failed to locate OpenGL framework"); + return GL_FALSE; + } + + return GL_TRUE; +} + +// Terminate OpenGL support +// +void _glfwTerminateContextAPI(void) +{ + pthread_key_delete(_glfw.nsgl.current); +} + +// Create the OpenGL context +// +int _glfwCreateContext(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWfbconfig* fbconfig) +{ + unsigned int attributeCount = 0; + + // OS X needs non-zero color size, so set resonable values + int colorBits = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits; + if (colorBits == 0) + colorBits = 24; + else if (colorBits < 15) + colorBits = 15; + + if (wndconfig->clientAPI == GLFW_OPENGL_ES_API) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "NSGL: This API does not support OpenGL ES"); + return GL_FALSE; + } + +#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 + if (wndconfig->glMajor == 3 && wndconfig->glMinor < 2) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "NSGL: The targeted version of OS X does not " + "support OpenGL 3.0 or 3.1"); + return GL_FALSE; + } + + if (wndconfig->glMajor > 2) + { + if (!wndconfig->glForward) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "NSGL: The targeted version of OS X only " + "supports OpenGL 3.2 and later versions if they " + "are forward-compatible"); + return GL_FALSE; + } + + if (wndconfig->glProfile != GLFW_OPENGL_CORE_PROFILE) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "NSGL: The targeted version of OS X only " + "supports OpenGL 3.2 and later versions if they " + "use the core profile"); + return GL_FALSE; + } + } +#else + // Fail if OpenGL 3.0 or above was requested + if (wndconfig->glMajor > 2) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "NSGL: The targeted version of OS X does not " + "support OpenGL version 3.0 or above"); + return GL_FALSE; + } +#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ + + // Fail if a robustness strategy was requested + if (wndconfig->glRobustness) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "NSGL: OS X does not support OpenGL robustness " + "strategies"); + return GL_FALSE; + } + +#define ADD_ATTR(x) { attributes[attributeCount++] = x; } +#define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); } + + // Arbitrary array size here + NSOpenGLPixelFormatAttribute attributes[40]; + + ADD_ATTR(NSOpenGLPFADoubleBuffer); + ADD_ATTR(NSOpenGLPFAClosestPolicy); + +#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 + if (wndconfig->glMajor > 2) + ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core); +#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ + + ADD_ATTR2(NSOpenGLPFAColorSize, colorBits); + + if (fbconfig->alphaBits > 0) + ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits); + + if (fbconfig->depthBits > 0) + ADD_ATTR2(NSOpenGLPFADepthSize, fbconfig->depthBits); + + if (fbconfig->stencilBits > 0) + ADD_ATTR2(NSOpenGLPFAStencilSize, fbconfig->stencilBits); + + int accumBits = fbconfig->accumRedBits + fbconfig->accumGreenBits + + fbconfig->accumBlueBits + fbconfig->accumAlphaBits; + + if (accumBits > 0) + ADD_ATTR2(NSOpenGLPFAAccumSize, accumBits); + + if (fbconfig->auxBuffers > 0) + ADD_ATTR2(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers); + + if (fbconfig->stereo) + ADD_ATTR(NSOpenGLPFAStereo); + + if (fbconfig->samples > 0) + { + ADD_ATTR2(NSOpenGLPFASampleBuffers, 1); + ADD_ATTR2(NSOpenGLPFASamples, fbconfig->samples); + } + + // NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB + // frambuffer, so there's no need (and no way) to request it + + ADD_ATTR(0); + +#undef ADD_ATTR +#undef ADD_ATTR2 + + window->nsgl.pixelFormat = + [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes]; + if (window->nsgl.pixelFormat == nil) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "NSGL: Failed to create OpenGL pixel format"); + return GL_FALSE; + } + + NSOpenGLContext* share = NULL; + + if (wndconfig->share) + share = wndconfig->share->nsgl.context; + + window->nsgl.context = + [[NSOpenGLContext alloc] initWithFormat:window->nsgl.pixelFormat + shareContext:share]; + if (window->nsgl.context == nil) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "NSGL: Failed to create OpenGL context"); + return GL_FALSE; + } + + return GL_TRUE; +} + +// Destroy the OpenGL context +// +void _glfwDestroyContext(_GLFWwindow* window) +{ + [window->nsgl.pixelFormat release]; + window->nsgl.pixelFormat = nil; + + [window->nsgl.context release]; + window->nsgl.context = nil; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwPlatformMakeContextCurrent(_GLFWwindow* window) +{ + if (window) + [window->nsgl.context makeCurrentContext]; + else + [NSOpenGLContext clearCurrentContext]; + + pthread_setspecific(_glfw.nsgl.current, window); +} + +_GLFWwindow* _glfwPlatformGetCurrentContext(void) +{ + return (_GLFWwindow*) pthread_getspecific(_glfw.nsgl.current); +} + +void _glfwPlatformSwapBuffers(_GLFWwindow* window) +{ + // ARP appears to be unnecessary, but this is future-proof + [window->nsgl.context flushBuffer]; +} + +void _glfwPlatformSwapInterval(int interval) +{ + _GLFWwindow* window = _glfwPlatformGetCurrentContext(); + + GLint sync = interval; + [window->nsgl.context setValues:&sync forParameter:NSOpenGLCPSwapInterval]; +} + +int _glfwPlatformExtensionSupported(const char* extension) +{ + // There are no NSGL extensions + return GL_FALSE; +} + +GLFWglproc _glfwPlatformGetProcAddress(const char* procname) +{ + CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault, + procname, + kCFStringEncodingASCII); + + GLFWglproc symbol = CFBundleGetFunctionPointerForName(_glfw.nsgl.framework, + symbolName); + + CFRelease(symbolName); + + return symbol; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW native API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(nil); + return window->nsgl.context; +} + diff --git a/libs/glfw-3.0.4/src/nsgl_platform.h b/libs/glfw-3.0.4/src/nsgl_platform.h new file mode 100644 index 0000000..31da2f6 --- /dev/null +++ b/libs/glfw-3.0.4/src/nsgl_platform.h @@ -0,0 +1,64 @@ +//======================================================================== +// GLFW 3.0 OS X - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2009-2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#ifndef _nsgl_platform_h_ +#define _nsgl_platform_h_ + + +#define _GLFW_PLATFORM_FBCONFIG +#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl +#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryNSGL nsgl + + +//======================================================================== +// GLFW platform specific types +//======================================================================== + +//------------------------------------------------------------------------ +// Platform-specific OpenGL context structure +//------------------------------------------------------------------------ +typedef struct _GLFWcontextNSGL +{ + id pixelFormat; + id context; +} _GLFWcontextNSGL; + + +//------------------------------------------------------------------------ +// Platform-specific library global data for NSGL +//------------------------------------------------------------------------ +typedef struct _GLFWlibraryNSGL +{ + // dlopen handle for dynamically loading OpenGL extension entry points + void* framework; + + // TLS key for per-thread current context/window + pthread_key_t current; + +} _GLFWlibraryNSGL; + + +#endif // _nsgl_platform_h_ diff --git a/libs/glfw-3.0.4/src/time.c b/libs/glfw-3.0.4/src/time.c new file mode 100644 index 0000000..6af4813 --- /dev/null +++ b/libs/glfw-3.0.4/src/time.c @@ -0,0 +1,46 @@ +//======================================================================== +// GLFW 3.0 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + + +////////////////////////////////////////////////////////////////////////// +////// GLFW public API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI double glfwGetTime(void) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(0.0); + return _glfwPlatformGetTime(); +} + +GLFWAPI void glfwSetTime(double time) +{ + _GLFW_REQUIRE_INIT(); + _glfwPlatformSetTime(time); +} + diff --git a/libs/glfw-3.0.4/src/wgl_context.c b/libs/glfw-3.0.4/src/wgl_context.c new file mode 100644 index 0000000..0b3610b --- /dev/null +++ b/libs/glfw-3.0.4/src/wgl_context.c @@ -0,0 +1,670 @@ +//======================================================================== +// GLFW 3.0 WGL - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include +#include +#include + + +// Initialize WGL-specific extensions +// This function is called once before initial context creation, i.e. before +// any WGL extensions could be present. This is done in order to have both +// extension variable clearing and loading in the same place, hopefully +// decreasing the possibility of forgetting to add one without the other. +// +static void initWGLExtensions(_GLFWwindow* window) +{ + // This needs to include every function pointer loaded below + window->wgl.SwapIntervalEXT = NULL; + window->wgl.GetPixelFormatAttribivARB = NULL; + window->wgl.GetExtensionsStringARB = NULL; + window->wgl.GetExtensionsStringEXT = NULL; + window->wgl.CreateContextAttribsARB = NULL; + + // This needs to include every extension used below except for + // WGL_ARB_extensions_string and WGL_EXT_extensions_string + window->wgl.ARB_multisample = GL_FALSE; + window->wgl.ARB_framebuffer_sRGB = GL_FALSE; + window->wgl.ARB_create_context = GL_FALSE; + window->wgl.ARB_create_context_profile = GL_FALSE; + window->wgl.EXT_create_context_es2_profile = GL_FALSE; + window->wgl.ARB_create_context_robustness = GL_FALSE; + window->wgl.EXT_swap_control = GL_FALSE; + window->wgl.ARB_pixel_format = GL_FALSE; + + window->wgl.GetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC) + wglGetProcAddress("wglGetExtensionsStringEXT"); + if (!window->wgl.GetExtensionsStringEXT) + { + window->wgl.GetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC) + wglGetProcAddress("wglGetExtensionsStringARB"); + if (!window->wgl.GetExtensionsStringARB) + return; + } + + if (_glfwPlatformExtensionSupported("WGL_ARB_multisample")) + window->wgl.ARB_multisample = GL_TRUE; + + if (_glfwPlatformExtensionSupported("WGL_ARB_framebuffer_sRGB")) + window->wgl.ARB_framebuffer_sRGB = GL_TRUE; + + if (_glfwPlatformExtensionSupported("WGL_ARB_create_context")) + { + window->wgl.CreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) + wglGetProcAddress("wglCreateContextAttribsARB"); + + if (window->wgl.CreateContextAttribsARB) + window->wgl.ARB_create_context = GL_TRUE; + } + + if (window->wgl.ARB_create_context) + { + if (_glfwPlatformExtensionSupported("WGL_ARB_create_context_profile")) + window->wgl.ARB_create_context_profile = GL_TRUE; + } + + if (window->wgl.ARB_create_context && + window->wgl.ARB_create_context_profile) + { + if (_glfwPlatformExtensionSupported("WGL_EXT_create_context_es2_profile")) + window->wgl.EXT_create_context_es2_profile = GL_TRUE; + } + + if (window->wgl.ARB_create_context) + { + if (_glfwPlatformExtensionSupported("WGL_ARB_create_context_robustness")) + window->wgl.ARB_create_context_robustness = GL_TRUE; + } + + if (_glfwPlatformExtensionSupported("WGL_EXT_swap_control")) + { + window->wgl.SwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) + wglGetProcAddress("wglSwapIntervalEXT"); + + if (window->wgl.SwapIntervalEXT) + window->wgl.EXT_swap_control = GL_TRUE; + } + + if (_glfwPlatformExtensionSupported("WGL_ARB_pixel_format")) + { + window->wgl.GetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC) + wglGetProcAddress("wglGetPixelFormatAttribivARB"); + + if (window->wgl.GetPixelFormatAttribivARB) + window->wgl.ARB_pixel_format = GL_TRUE; + } +} + +// Returns the specified attribute of the specified pixel format +// NOTE: Do not call this unless we have found WGL_ARB_pixel_format +// +static int getPixelFormatAttrib(_GLFWwindow* window, int pixelFormat, int attrib) +{ + int value = 0; + + if (!window->wgl.GetPixelFormatAttribivARB(window->wgl.dc, + pixelFormat, + 0, 1, &attrib, &value)) + { + // NOTE: We should probably handle this error somehow + return 0; + } + + return value; +} + +// Return a list of available and usable framebuffer configs +// +static GLboolean choosePixelFormat(_GLFWwindow* window, + const _GLFWfbconfig* desired, + int* result) +{ + _GLFWfbconfig* usableConfigs; + const _GLFWfbconfig* closest; + int i, nativeCount, usableCount; + + if (window->wgl.ARB_pixel_format) + { + nativeCount = getPixelFormatAttrib(window, + 1, + WGL_NUMBER_PIXEL_FORMATS_ARB); + } + else + { + nativeCount = DescribePixelFormat(window->wgl.dc, + 1, + sizeof(PIXELFORMATDESCRIPTOR), + NULL); + } + + if (!nativeCount) + { + _glfwInputError(GLFW_API_UNAVAILABLE, "WGL: No pixel formats found"); + return GL_FALSE; + } + + usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig)); + usableCount = 0; + + for (i = 0; i < nativeCount; i++) + { + const int n = i + 1; + _GLFWfbconfig* u = usableConfigs + usableCount; + + if (window->wgl.ARB_pixel_format) + { + // Get pixel format attributes through WGL_ARB_pixel_format + if (!getPixelFormatAttrib(window, n, WGL_SUPPORT_OPENGL_ARB) || + !getPixelFormatAttrib(window, n, WGL_DRAW_TO_WINDOW_ARB) || + !getPixelFormatAttrib(window, n, WGL_DOUBLE_BUFFER_ARB)) + { + continue; + } + + if (getPixelFormatAttrib(window, n, WGL_PIXEL_TYPE_ARB) != + WGL_TYPE_RGBA_ARB) + { + continue; + } + + if (getPixelFormatAttrib(window, n, WGL_ACCELERATION_ARB) == + WGL_NO_ACCELERATION_ARB) + { + continue; + } + + u->redBits = getPixelFormatAttrib(window, n, WGL_RED_BITS_ARB); + u->greenBits = getPixelFormatAttrib(window, n, WGL_GREEN_BITS_ARB); + u->blueBits = getPixelFormatAttrib(window, n, WGL_BLUE_BITS_ARB); + u->alphaBits = getPixelFormatAttrib(window, n, WGL_ALPHA_BITS_ARB); + + u->depthBits = getPixelFormatAttrib(window, n, WGL_DEPTH_BITS_ARB); + u->stencilBits = getPixelFormatAttrib(window, n, WGL_STENCIL_BITS_ARB); + + u->accumRedBits = getPixelFormatAttrib(window, n, WGL_ACCUM_RED_BITS_ARB); + u->accumGreenBits = getPixelFormatAttrib(window, n, WGL_ACCUM_GREEN_BITS_ARB); + u->accumBlueBits = getPixelFormatAttrib(window, n, WGL_ACCUM_BLUE_BITS_ARB); + u->accumAlphaBits = getPixelFormatAttrib(window, n, WGL_ACCUM_ALPHA_BITS_ARB); + + u->auxBuffers = getPixelFormatAttrib(window, n, WGL_AUX_BUFFERS_ARB); + u->stereo = getPixelFormatAttrib(window, n, WGL_STEREO_ARB); + + if (window->wgl.ARB_multisample) + u->samples = getPixelFormatAttrib(window, n, WGL_SAMPLES_ARB); + + if (window->wgl.ARB_framebuffer_sRGB) + u->sRGB = getPixelFormatAttrib(window, n, WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB); + } + else + { + PIXELFORMATDESCRIPTOR pfd; + + // Get pixel format attributes through old-fashioned PFDs + + if (!DescribePixelFormat(window->wgl.dc, + n, + sizeof(PIXELFORMATDESCRIPTOR), + &pfd)) + { + continue; + } + + if (!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) || + !(pfd.dwFlags & PFD_SUPPORT_OPENGL) || + !(pfd.dwFlags & PFD_DOUBLEBUFFER)) + { + continue; + } + + if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) && + (pfd.dwFlags & PFD_GENERIC_FORMAT)) + { + continue; + } + + if (pfd.iPixelType != PFD_TYPE_RGBA) + continue; + + u->redBits = pfd.cRedBits; + u->greenBits = pfd.cGreenBits; + u->blueBits = pfd.cBlueBits; + u->alphaBits = pfd.cAlphaBits; + + u->depthBits = pfd.cDepthBits; + u->stencilBits = pfd.cStencilBits; + + u->accumRedBits = pfd.cAccumRedBits; + u->accumGreenBits = pfd.cAccumGreenBits; + u->accumBlueBits = pfd.cAccumBlueBits; + u->accumAlphaBits = pfd.cAccumAlphaBits; + + u->auxBuffers = pfd.cAuxBuffers; + u->stereo = (pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE; + } + + u->wgl = n; + usableCount++; + } + + if (!usableCount) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "WGL: The driver does not appear to support OpenGL"); + + free(usableConfigs); + return GL_FALSE; + } + + closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount); + if (!closest) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "WGL: Failed to find a suitable pixel format"); + + free(usableConfigs); + return GL_FALSE; + } + + *result = closest->wgl; + free(usableConfigs); + + return GL_TRUE; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Initialize WGL +// +int _glfwInitContextAPI(void) +{ + _glfw.wgl.opengl32.instance = LoadLibrary(L"opengl32.dll"); + if (!_glfw.wgl.opengl32.instance) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "Failed to load opengl32.dll"); + return GL_FALSE; + } + + _glfw.wgl.current = TlsAlloc(); + if (_glfw.wgl.current == TLS_OUT_OF_INDEXES) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "WGL: Failed to allocate TLS index"); + return GL_FALSE; + } + + _glfw.wgl.hasTLS = GL_TRUE; + + return GL_TRUE; +} + +// Terminate WGL +// +void _glfwTerminateContextAPI(void) +{ + if (_glfw.wgl.hasTLS) + TlsFree(_glfw.wgl.current); + + if (_glfw.wgl.opengl32.instance) + FreeLibrary(_glfw.wgl.opengl32.instance); +} + +#define setWGLattrib(attribName, attribValue) \ +{ \ + attribs[index++] = attribName; \ + attribs[index++] = attribValue; \ + assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \ +} + +// Prepare for creation of the OpenGL context +// +int _glfwCreateContext(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWfbconfig* fbconfig) +{ + int attribs[40]; + int pixelFormat = 0; + PIXELFORMATDESCRIPTOR pfd; + HGLRC share = NULL; + + if (wndconfig->share) + share = wndconfig->share->wgl.context; + + window->wgl.dc = GetDC(window->win32.handle); + if (!window->wgl.dc) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Win32: Failed to retrieve DC for window"); + return GL_FALSE; + } + + if (!choosePixelFormat(window, fbconfig, &pixelFormat)) + return GL_FALSE; + + if (!DescribePixelFormat(window->wgl.dc, pixelFormat, sizeof(pfd), &pfd)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Win32: Failed to retrieve PFD for selected pixel " + "format"); + return GL_FALSE; + } + + if (!SetPixelFormat(window->wgl.dc, pixelFormat, &pfd)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Win32: Failed to set selected pixel format"); + return GL_FALSE; + } + + if (window->wgl.ARB_create_context) + { + int index = 0, mask = 0, flags = 0, strategy = 0; + + if (wndconfig->clientAPI == GLFW_OPENGL_API) + { + if (wndconfig->glForward) + flags |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB; + + if (wndconfig->glDebug) + flags |= WGL_CONTEXT_DEBUG_BIT_ARB; + + if (wndconfig->glProfile) + { + if (wndconfig->glProfile == GLFW_OPENGL_CORE_PROFILE) + mask |= WGL_CONTEXT_CORE_PROFILE_BIT_ARB; + else if (wndconfig->glProfile == GLFW_OPENGL_COMPAT_PROFILE) + mask |= WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; + } + } + else + mask |= WGL_CONTEXT_ES2_PROFILE_BIT_EXT; + + if (wndconfig->glRobustness) + { + if (window->wgl.ARB_create_context_robustness) + { + if (wndconfig->glRobustness == GLFW_NO_RESET_NOTIFICATION) + strategy = WGL_NO_RESET_NOTIFICATION_ARB; + else if (wndconfig->glRobustness == GLFW_LOSE_CONTEXT_ON_RESET) + strategy = WGL_LOSE_CONTEXT_ON_RESET_ARB; + + flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB; + } + } + + if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0) + { + setWGLattrib(WGL_CONTEXT_MAJOR_VERSION_ARB, wndconfig->glMajor); + setWGLattrib(WGL_CONTEXT_MINOR_VERSION_ARB, wndconfig->glMinor); + } + + if (flags) + setWGLattrib(WGL_CONTEXT_FLAGS_ARB, flags); + + if (mask) + setWGLattrib(WGL_CONTEXT_PROFILE_MASK_ARB, mask); + + if (strategy) + setWGLattrib(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, strategy); + + setWGLattrib(0, 0); + + window->wgl.context = window->wgl.CreateContextAttribsARB(window->wgl.dc, + share, + attribs); + if (!window->wgl.context) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "WGL: Failed to create OpenGL context"); + return GL_FALSE; + } + } + else + { + window->wgl.context = wglCreateContext(window->wgl.dc); + if (!window->wgl.context) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "WGL: Failed to create OpenGL context"); + return GL_FALSE; + } + + if (share) + { + if (!wglShareLists(share, window->wgl.context)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "WGL: Failed to enable sharing with specified " + "OpenGL context"); + return GL_FALSE; + } + } + } + + _glfwPlatformMakeContextCurrent(window); + initWGLExtensions(window); + + return GL_TRUE; +} + +#undef setWGLattrib + +// Destroy the OpenGL context +// +void _glfwDestroyContext(_GLFWwindow* window) +{ + if (window->wgl.context) + { + wglDeleteContext(window->wgl.context); + window->wgl.context = NULL; + } + + if (window->wgl.dc) + { + ReleaseDC(window->win32.handle, window->wgl.dc); + window->wgl.dc = NULL; + } +} + +// Analyzes the specified context for possible recreation +// +int _glfwAnalyzeContext(const _GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWfbconfig* fbconfig) +{ + GLboolean required = GL_FALSE; + + if (wndconfig->clientAPI == GLFW_OPENGL_API) + { + if (wndconfig->glForward) + { + if (!window->wgl.ARB_create_context) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "WGL: A forward compatible OpenGL context " + "requested but WGL_ARB_create_context is " + "unavailable"); + return _GLFW_RECREATION_IMPOSSIBLE; + } + + required = GL_TRUE; + } + + if (wndconfig->glProfile) + { + if (!window->wgl.ARB_create_context_profile) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "WGL: OpenGL profile requested but " + "WGL_ARB_create_context_profile is unavailable"); + return _GLFW_RECREATION_IMPOSSIBLE; + } + + required = GL_TRUE; + } + } + else + { + if (!window->wgl.ARB_create_context || + !window->wgl.ARB_create_context_profile || + !window->wgl.EXT_create_context_es2_profile) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "WGL: OpenGL ES requested but " + "WGL_ARB_create_context_es2_profile is unavailable"); + return _GLFW_RECREATION_IMPOSSIBLE; + } + + required = GL_TRUE; + } + + if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0) + { + if (window->wgl.ARB_create_context) + required = GL_TRUE; + } + + if (wndconfig->glDebug) + { + if (window->wgl.ARB_create_context) + required = GL_TRUE; + } + + if (fbconfig->samples > 0) + { + // We want FSAA, but can we get it? + // FSAA is not a hard constraint, so otherwise we just don't care + + if (window->wgl.ARB_multisample && window->wgl.ARB_pixel_format) + { + // We appear to have both the extension and the means to ask for it + required = GL_TRUE; + } + } + + if (required) + return _GLFW_RECREATION_REQUIRED; + + return _GLFW_RECREATION_NOT_NEEDED; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwPlatformMakeContextCurrent(_GLFWwindow* window) +{ + if (window) + wglMakeCurrent(window->wgl.dc, window->wgl.context); + else + wglMakeCurrent(NULL, NULL); + + TlsSetValue(_glfw.wgl.current, window); +} + +_GLFWwindow* _glfwPlatformGetCurrentContext(void) +{ + return TlsGetValue(_glfw.wgl.current); +} + +void _glfwPlatformSwapBuffers(_GLFWwindow* window) +{ + SwapBuffers(window->wgl.dc); +} + +void _glfwPlatformSwapInterval(int interval) +{ + _GLFWwindow* window = _glfwPlatformGetCurrentContext(); + +#if !defined(_GLFW_USE_DWM_SWAP_INTERVAL) + if (_glfwIsCompositionEnabled() && interval) + { + // Don't enabled vsync when desktop compositing is enabled, as it leads + // to frame jitter + return; + } +#endif + + if (window->wgl.EXT_swap_control) + window->wgl.SwapIntervalEXT(interval); +} + +int _glfwPlatformExtensionSupported(const char* extension) +{ + const GLubyte* extensions; + + _GLFWwindow* window = _glfwPlatformGetCurrentContext(); + + if (window->wgl.GetExtensionsStringEXT != NULL) + { + extensions = (GLubyte*) window->wgl.GetExtensionsStringEXT(); + if (extensions != NULL) + { + if (_glfwStringInExtensionString(extension, extensions)) + return GL_TRUE; + } + } + + if (window->wgl.GetExtensionsStringARB != NULL) + { + extensions = (GLubyte*) window->wgl.GetExtensionsStringARB(window->wgl.dc); + if (extensions != NULL) + { + if (_glfwStringInExtensionString(extension, extensions)) + return GL_TRUE; + } + } + + return GL_FALSE; +} + +GLFWglproc _glfwPlatformGetProcAddress(const char* procname) +{ + const GLFWglproc proc = (GLFWglproc) wglGetProcAddress(procname); + if (proc) + return proc; + + return (GLFWglproc) GetProcAddress(_glfw.wgl.opengl32.instance, procname); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW native API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return window->wgl.context; +} + diff --git a/libs/glfw-3.0.4/src/wgl_platform.h b/libs/glfw-3.0.4/src/wgl_platform.h new file mode 100644 index 0000000..bffdf74 --- /dev/null +++ b/libs/glfw-3.0.4/src/wgl_platform.h @@ -0,0 +1,88 @@ +//======================================================================== +// GLFW 3.0 WGL - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#ifndef _wgl_platform_h_ +#define _wgl_platform_h_ + +// This path may need to be changed if you build GLFW using your own setup +// We ship and use our own copy of wglext.h since GLFW uses fairly new +// extensions and not all operating systems come with an up-to-date version +#include "../deps/GL/wglext.h" + + +#define _GLFW_PLATFORM_FBCONFIG int wgl +#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextWGL wgl +#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryWGL wgl + + +//======================================================================== +// GLFW platform specific types +//======================================================================== + +//------------------------------------------------------------------------ +// Platform-specific OpenGL context structure +//------------------------------------------------------------------------ +typedef struct _GLFWcontextWGL +{ + // Platform specific window resources + HDC dc; // Private GDI device context + HGLRC context; // Permanent rendering context + + // Platform specific extensions (context specific) + PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT; + PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB; + PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT; + PFNWGLGETEXTENSIONSSTRINGARBPROC GetExtensionsStringARB; + PFNWGLCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB; + GLboolean EXT_swap_control; + GLboolean ARB_multisample; + GLboolean ARB_framebuffer_sRGB; + GLboolean ARB_pixel_format; + GLboolean ARB_create_context; + GLboolean ARB_create_context_profile; + GLboolean EXT_create_context_es2_profile; + GLboolean ARB_create_context_robustness; +} _GLFWcontextWGL; + + +//------------------------------------------------------------------------ +// Platform-specific library global data for WGL +//------------------------------------------------------------------------ +typedef struct _GLFWlibraryWGL +{ + GLboolean hasTLS; + DWORD current; + + // opengl32.dll + struct { + HINSTANCE instance; + } opengl32; + +} _GLFWlibraryWGL; + + +#endif // _wgl_platform_h_ diff --git a/libs/glfw-3.0.4/src/win32_clipboard.c b/libs/glfw-3.0.4/src/win32_clipboard.c new file mode 100644 index 0000000..8fcba46 --- /dev/null +++ b/libs/glfw-3.0.4/src/win32_clipboard.c @@ -0,0 +1,127 @@ +//======================================================================== +// GLFW 3.0 Win32 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include +#include +#include +#include + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string) +{ + WCHAR* wideString; + HANDLE stringHandle; + size_t wideSize; + + wideString = _glfwCreateWideStringFromUTF8(string); + if (!wideString) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Win32: Failed to convert clipboard string to " + "wide string"); + return; + } + + wideSize = (wcslen(wideString) + 1) * sizeof(WCHAR); + + stringHandle = GlobalAlloc(GMEM_MOVEABLE, wideSize); + if (!stringHandle) + { + free(wideString); + + _glfwInputError(GLFW_PLATFORM_ERROR, + "Win32: Failed to allocate global handle for clipboard"); + return; + } + + memcpy(GlobalLock(stringHandle), wideString, wideSize); + GlobalUnlock(stringHandle); + + if (!OpenClipboard(window->win32.handle)) + { + GlobalFree(stringHandle); + free(wideString); + + _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to open clipboard"); + return; + } + + EmptyClipboard(); + SetClipboardData(CF_UNICODETEXT, stringHandle); + CloseClipboard(); + + free(wideString); +} + +const char* _glfwPlatformGetClipboardString(_GLFWwindow* window) +{ + HANDLE stringHandle; + + if (!IsClipboardFormatAvailable(CF_UNICODETEXT)) + { + _glfwInputError(GLFW_FORMAT_UNAVAILABLE, NULL); + return NULL; + } + + if (!OpenClipboard(window->win32.handle)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to open clipboard"); + return NULL; + } + + stringHandle = GetClipboardData(CF_UNICODETEXT); + if (!stringHandle) + { + CloseClipboard(); + + _glfwInputError(GLFW_PLATFORM_ERROR, + "Win32: Failed to retrieve clipboard data"); + return NULL; + } + + free(_glfw.win32.clipboardString); + _glfw.win32.clipboardString = + _glfwCreateUTF8FromWideString(GlobalLock(stringHandle)); + + GlobalUnlock(stringHandle); + CloseClipboard(); + + if (!_glfw.win32.clipboardString) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Win32: Failed to convert wide string to UTF-8"); + return NULL; + } + + return _glfw.win32.clipboardString; +} + diff --git a/libs/glfw-3.0.4/src/win32_gamma.c b/libs/glfw-3.0.4/src/win32_gamma.c new file mode 100644 index 0000000..b062bcf --- /dev/null +++ b/libs/glfw-3.0.4/src/win32_gamma.c @@ -0,0 +1,82 @@ +//======================================================================== +// GLFW 3.0 Win32 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) +{ + HDC dc; + WORD values[768]; + DISPLAY_DEVICE display; + + ZeroMemory(&display, sizeof(DISPLAY_DEVICE)); + display.cb = sizeof(DISPLAY_DEVICE); + EnumDisplayDevices(monitor->win32.name, 0, &display, 0); + + dc = CreateDC(L"DISPLAY", display.DeviceString, NULL, NULL); + GetDeviceGammaRamp(dc, values); + DeleteDC(dc); + + _glfwAllocGammaArrays(ramp, 256); + + memcpy(ramp->red, values + 0, 256 * sizeof(unsigned short)); + memcpy(ramp->green, values + 256, 256 * sizeof(unsigned short)); + memcpy(ramp->blue, values + 512, 256 * sizeof(unsigned short)); +} + +void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) +{ + HDC dc; + WORD values[768]; + DISPLAY_DEVICE display; + + if (ramp->size != 256) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Win32: Gamma ramp size must be 256"); + return; + } + + memcpy(values + 0, ramp->red, 256 * sizeof(unsigned short)); + memcpy(values + 256, ramp->green, 256 * sizeof(unsigned short)); + memcpy(values + 512, ramp->blue, 256 * sizeof(unsigned short)); + + ZeroMemory(&display, sizeof(DISPLAY_DEVICE)); + display.cb = sizeof(DISPLAY_DEVICE); + EnumDisplayDevices(monitor->win32.name, 0, &display, 0); + + dc = CreateDC(L"DISPLAY", display.DeviceString, NULL, NULL); + SetDeviceGammaRamp(dc, values); + DeleteDC(dc); +} + diff --git a/libs/glfw-3.0.4/src/win32_init.c b/libs/glfw-3.0.4/src/win32_init.c new file mode 100644 index 0000000..aae46a9 --- /dev/null +++ b/libs/glfw-3.0.4/src/win32_init.c @@ -0,0 +1,269 @@ +//======================================================================== +// GLFW 3.0 Win32 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include +#include + +#ifdef __BORLANDC__ +// With the Borland C++ compiler, we want to disable FPU exceptions +#include +#endif // __BORLANDC__ + + +#if defined(_GLFW_USE_OPTIMUS_HPG) + +// Applications exporting this symbol with this value will be automatically +// directed to the high-performance GPU on nVidia Optimus systems +// +GLFWAPI DWORD NvOptimusEnablement = 0x00000001; + +#endif // _GLFW_USE_OPTIMUS_HPG + +#if defined(_GLFW_BUILD_DLL) + +// GLFW DLL entry point +// +BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) +{ + return TRUE; +} + +#endif // _GLFW_BUILD_DLL + +// Load necessary libraries (DLLs) +// +static GLboolean initLibraries(void) +{ +#ifndef _GLFW_NO_DLOAD_WINMM + // winmm.dll (for joystick and timer support) + + _glfw.win32.winmm.instance = LoadLibrary(L"winmm.dll"); + if (!_glfw.win32.winmm.instance) + return GL_FALSE; + + _glfw.win32.winmm.joyGetDevCaps = (JOYGETDEVCAPS_T) + GetProcAddress(_glfw.win32.winmm.instance, "joyGetDevCapsW"); + _glfw.win32.winmm.joyGetPos = (JOYGETPOS_T) + GetProcAddress(_glfw.win32.winmm.instance, "joyGetPos"); + _glfw.win32.winmm.joyGetPosEx = (JOYGETPOSEX_T) + GetProcAddress(_glfw.win32.winmm.instance, "joyGetPosEx"); + _glfw.win32.winmm.timeGetTime = (TIMEGETTIME_T) + GetProcAddress(_glfw.win32.winmm.instance, "timeGetTime"); + + if (!_glfw.win32.winmm.joyGetDevCaps || + !_glfw.win32.winmm.joyGetPos || + !_glfw.win32.winmm.joyGetPosEx || + !_glfw.win32.winmm.timeGetTime) + { + return GL_FALSE; + } +#endif // _GLFW_NO_DLOAD_WINMM + + _glfw.win32.user32.instance = LoadLibrary(L"user32.dll"); + if (_glfw.win32.user32.instance) + { + _glfw.win32.user32.SetProcessDPIAware = (SETPROCESSDPIAWARE_T) + GetProcAddress(_glfw.win32.user32.instance, "SetProcessDPIAware"); + } + + _glfw.win32.dwmapi.instance = LoadLibrary(L"dwmapi.dll"); + if (_glfw.win32.dwmapi.instance) + { + _glfw.win32.dwmapi.DwmIsCompositionEnabled = (DWMISCOMPOSITIONENABLED_T) + GetProcAddress(_glfw.win32.dwmapi.instance, "DwmIsCompositionEnabled"); + } + + return GL_TRUE; +} + +// Unload used libraries (DLLs) +// +static void terminateLibraries(void) +{ +#ifndef _GLFW_NO_DLOAD_WINMM + if (_glfw.win32.winmm.instance != NULL) + { + FreeLibrary(_glfw.win32.winmm.instance); + _glfw.win32.winmm.instance = NULL; + } +#endif // _GLFW_NO_DLOAD_WINMM + + if (_glfw.win32.user32.instance) + FreeLibrary(_glfw.win32.user32.instance); + + if (_glfw.win32.dwmapi.instance) + FreeLibrary(_glfw.win32.dwmapi.instance); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Returns whether desktop compositing is enabled +// +BOOL _glfwIsCompositionEnabled(void) +{ + BOOL enabled; + + if (!_glfw_DwmIsCompositionEnabled) + return FALSE; + + if (_glfw_DwmIsCompositionEnabled(&enabled) != S_OK) + return FALSE; + + return enabled; +} + +// Returns a wide string version of the specified UTF-8 string +// +WCHAR* _glfwCreateWideStringFromUTF8(const char* source) +{ + WCHAR* target; + int length; + + length = MultiByteToWideChar(CP_UTF8, 0, source, -1, NULL, 0); + if (!length) + return NULL; + + target = calloc(length + 1, sizeof(WCHAR)); + + if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, length + 1)) + { + free(target); + return NULL; + } + + return target; +} + +// Returns a UTF-8 string version of the specified wide string +// +char* _glfwCreateUTF8FromWideString(const WCHAR* source) +{ + char* target; + int length; + + length = WideCharToMultiByte(CP_UTF8, 0, source, -1, NULL, 0, NULL, NULL); + if (!length) + return NULL; + + target = calloc(length + 1, sizeof(char)); + + if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, length + 1, NULL, NULL)) + { + free(target); + return NULL; + } + + return target; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +int _glfwPlatformInit(void) +{ + // To make SetForegroundWindow work as we want, we need to fiddle + // with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early + // as possible in the hope of still being the foreground process) + SystemParametersInfo(SPI_GETFOREGROUNDLOCKTIMEOUT, 0, + &_glfw.win32.foregroundLockTimeout, 0); + SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(0), + SPIF_SENDCHANGE); + + if (!initLibraries()) + return GL_FALSE; + + if (_glfw_SetProcessDPIAware) + _glfw_SetProcessDPIAware(); + +#ifdef __BORLANDC__ + // With the Borland C++ compiler, we want to disable FPU exceptions + // (this is recommended for OpenGL applications under Windows) + _control87(MCW_EM, MCW_EM); +#endif + + if (!_glfwInitContextAPI()) + return GL_FALSE; + + _glfwInitTimer(); + _glfwInitJoysticks(); + + return GL_TRUE; +} + +void _glfwPlatformTerminate(void) +{ + if (_glfw.win32.classAtom) + { + UnregisterClass(_GLFW_WNDCLASSNAME, GetModuleHandle(NULL)); + _glfw.win32.classAtom = 0; + } + + // Restore previous foreground lock timeout system setting + SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, + UIntToPtr(_glfw.win32.foregroundLockTimeout), + SPIF_SENDCHANGE); + + free(_glfw.win32.clipboardString); + + _glfwTerminateJoysticks(); + _glfwTerminateContextAPI(); + terminateLibraries(); +} + +const char* _glfwPlatformGetVersionString(void) +{ + const char* version = _GLFW_VERSION_NUMBER " Win32" +#if defined(_GLFW_WGL) + " WGL" +#elif defined(_GLFW_EGL) + " EGL" +#endif +#if defined(__MINGW32__) + " MinGW" +#elif defined(_MSC_VER) + " VisualC" +#elif defined(__BORLANDC__) + " BorlandC" +#endif +#if !defined(_GLFW_NO_DLOAD_WINMM) + " LoadLibrary(winmm)" +#endif +#if defined(_GLFW_BUILD_DLL) + " DLL" +#endif + ; + + return version; +} + diff --git a/libs/glfw-3.0.4/src/win32_joystick.c b/libs/glfw-3.0.4/src/win32_joystick.c new file mode 100644 index 0000000..1a17236 --- /dev/null +++ b/libs/glfw-3.0.4/src/win32_joystick.c @@ -0,0 +1,177 @@ +//======================================================================== +// GLFW 3.0 Win32 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Calculate normalized joystick position +// +static float calcJoystickPos(DWORD pos, DWORD min, DWORD max) +{ + float fpos = (float) pos; + float fmin = (float) min; + float fmax = (float) max; + + return (2.f * (fpos - fmin) / (fmax - fmin)) - 1.f; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Initialize joystick interface +// +void _glfwInitJoysticks(void) +{ +} + +// Close all opened joystick handles +// +void _glfwTerminateJoysticks(void) +{ + int i; + + for (i = 0; i < GLFW_JOYSTICK_LAST; i++) + free(_glfw.win32.joystick[i].name); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +int _glfwPlatformJoystickPresent(int joy) +{ + JOYINFO ji; + + if (_glfw_joyGetPos(joy, &ji) != JOYERR_NOERROR) + return GL_FALSE; + + return GL_TRUE; +} + +const float* _glfwPlatformGetJoystickAxes(int joy, int* count) +{ + JOYCAPS jc; + JOYINFOEX ji; + float* axes = _glfw.win32.joystick[joy].axes; + + if (_glfw_joyGetDevCaps(joy, &jc, sizeof(JOYCAPS)) != JOYERR_NOERROR) + return NULL; + + ji.dwSize = sizeof(JOYINFOEX); + ji.dwFlags = JOY_RETURNX | JOY_RETURNY | JOY_RETURNZ | + JOY_RETURNR | JOY_RETURNU | JOY_RETURNV; + if (_glfw_joyGetPosEx(joy, &ji) != JOYERR_NOERROR) + return NULL; + + axes[(*count)++] = calcJoystickPos(ji.dwXpos, jc.wXmin, jc.wXmax); + axes[(*count)++] = calcJoystickPos(ji.dwYpos, jc.wYmin, jc.wYmax); + + if (jc.wCaps & JOYCAPS_HASZ) + axes[(*count)++] = calcJoystickPos(ji.dwZpos, jc.wZmin, jc.wZmax); + + if (jc.wCaps & JOYCAPS_HASR) + axes[(*count)++] = calcJoystickPos(ji.dwRpos, jc.wRmin, jc.wRmax); + + if (jc.wCaps & JOYCAPS_HASU) + axes[(*count)++] = calcJoystickPos(ji.dwUpos, jc.wUmin, jc.wUmax); + + if (jc.wCaps & JOYCAPS_HASV) + axes[(*count)++] = calcJoystickPos(ji.dwVpos, jc.wVmin, jc.wVmax); + + return axes; +} + +const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count) +{ + JOYCAPS jc; + JOYINFOEX ji; + unsigned char* buttons = _glfw.win32.joystick[joy].buttons; + + if (_glfw_joyGetDevCaps(joy, &jc, sizeof(JOYCAPS)) != JOYERR_NOERROR) + return NULL; + + ji.dwSize = sizeof(JOYINFOEX); + ji.dwFlags = JOY_RETURNBUTTONS | JOY_RETURNPOV; + if (_glfw_joyGetPosEx(joy, &ji) != JOYERR_NOERROR) + return NULL; + + while (*count < (int) jc.wNumButtons) + { + buttons[*count] = (unsigned char) + (ji.dwButtons & (1UL << *count) ? GLFW_PRESS : GLFW_RELEASE); + (*count)++; + } + + // Virtual buttons - Inject data from hats + // Each hat is exposed as 4 buttons which exposes 8 directions with + // concurrent button presses + // NOTE: this API exposes only one hat + + if ((jc.wCaps & JOYCAPS_HASPOV) && (jc.wCaps & JOYCAPS_POV4DIR)) + { + int i, value = ji.dwPOV / 100 / 45; + + // Bit fields of button presses for each direction, including nil + const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 }; + + if (value < 0 || value > 8) + value = 8; + + for (i = 0; i < 4; i++) + { + if (directions[value] & (1 << i)) + buttons[(*count)++] = GLFW_PRESS; + else + buttons[(*count)++] = GLFW_RELEASE; + } + } + + return buttons; +} + +const char* _glfwPlatformGetJoystickName(int joy) +{ + JOYCAPS jc; + + if (_glfw_joyGetDevCaps(joy, &jc, sizeof(JOYCAPS)) != JOYERR_NOERROR) + return NULL; + + free(_glfw.win32.joystick[joy].name); + _glfw.win32.joystick[joy].name = _glfwCreateUTF8FromWideString(jc.szPname); + + return _glfw.win32.joystick[joy].name; +} + diff --git a/libs/glfw-3.0.4/src/win32_monitor.c b/libs/glfw-3.0.4/src/win32_monitor.c new file mode 100644 index 0000000..c7ec314 --- /dev/null +++ b/libs/glfw-3.0.4/src/win32_monitor.c @@ -0,0 +1,284 @@ +//======================================================================== +// GLFW 3.0 Win32 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include +#include +#include +#include + +// These constants are missing on MinGW +#ifndef EDS_ROTATEDMODE + #define EDS_ROTATEDMODE 0x00000004 +#endif +#ifndef DISPLAY_DEVICE_ACTIVE + #define DISPLAY_DEVICE_ACTIVE 0x00000001 +#endif + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Change the current video mode +// +GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired) +{ + GLFWvidmode current; + const GLFWvidmode* best; + DEVMODE dm; + + best = _glfwChooseVideoMode(monitor, desired); + + _glfwPlatformGetVideoMode(monitor, ¤t); + if (_glfwCompareVideoModes(¤t, best) == 0) + return GL_TRUE; + + ZeroMemory(&dm, sizeof(dm)); + dm.dmSize = sizeof(DEVMODE); + dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL | + DM_DISPLAYFREQUENCY; + dm.dmPelsWidth = best->width; + dm.dmPelsHeight = best->height; + dm.dmBitsPerPel = best->redBits + best->greenBits + best->blueBits; + dm.dmDisplayFrequency = best->refreshRate; + + if (dm.dmBitsPerPel < 15 || dm.dmBitsPerPel >= 24) + dm.dmBitsPerPel = 32; + + if (ChangeDisplaySettingsEx(monitor->win32.name, + &dm, + NULL, + CDS_FULLSCREEN, + NULL) != DISP_CHANGE_SUCCESSFUL) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to set video mode"); + return GL_FALSE; + } + + return GL_TRUE; +} + +// Restore the previously saved (original) video mode +// +void _glfwRestoreVideoMode(_GLFWmonitor* monitor) +{ + ChangeDisplaySettingsEx(monitor->win32.name, + NULL, NULL, CDS_FULLSCREEN, NULL); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +_GLFWmonitor** _glfwPlatformGetMonitors(int* count) +{ + int size = 0, found = 0; + _GLFWmonitor** monitors = NULL; + DWORD adapterIndex = 0; + int primaryIndex = 0; + + *count = 0; + + for (;;) + { + DISPLAY_DEVICE adapter, display; + char* name; + HDC dc; + + ZeroMemory(&adapter, sizeof(DISPLAY_DEVICE)); + adapter.cb = sizeof(DISPLAY_DEVICE); + + if (!EnumDisplayDevices(NULL, adapterIndex, &adapter, 0)) + break; + + adapterIndex++; + + if ((adapter.StateFlags & DISPLAY_DEVICE_MIRRORING_DRIVER) || + !(adapter.StateFlags & DISPLAY_DEVICE_ACTIVE)) + { + continue; + } + + if (found == size) + { + if (size) + size *= 2; + else + size = 4; + + monitors = (_GLFWmonitor**) realloc(monitors, sizeof(_GLFWmonitor*) * size); + } + + ZeroMemory(&display, sizeof(DISPLAY_DEVICE)); + display.cb = sizeof(DISPLAY_DEVICE); + + EnumDisplayDevices(adapter.DeviceName, 0, &display, 0); + dc = CreateDC(L"DISPLAY", display.DeviceString, NULL, NULL); + + if (adapter.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE) + primaryIndex = found; + + name = _glfwCreateUTF8FromWideString(display.DeviceString); + if (!name) + { + _glfwDestroyMonitors(monitors, found); + _glfwInputError(GLFW_PLATFORM_ERROR, + "Failed to convert string to UTF-8"); + + free(monitors); + return NULL; + } + + monitors[found] = _glfwCreateMonitor(name, + GetDeviceCaps(dc, HORZSIZE), + GetDeviceCaps(dc, VERTSIZE)); + + free(name); + DeleteDC(dc); + + wcscpy(monitors[found]->win32.name, adapter.DeviceName); + found++; + } + + if (primaryIndex > 0) + { + _GLFWmonitor* temp = monitors[0]; + monitors[0] = monitors[primaryIndex]; + monitors[primaryIndex] = temp; + } + + *count = found; + return monitors; +} + +GLboolean _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second) +{ + return wcscmp(first->win32.name, second->win32.name) == 0; +} + +void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) +{ + DEVMODE settings; + ZeroMemory(&settings, sizeof(DEVMODE)); + settings.dmSize = sizeof(DEVMODE); + + EnumDisplaySettingsEx(monitor->win32.name, + ENUM_CURRENT_SETTINGS, + &settings, + EDS_ROTATEDMODE); + + if (xpos) + *xpos = settings.dmPosition.x; + if (ypos) + *ypos = settings.dmPosition.y; +} + +GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found) +{ + int modeIndex = 0, count = 0; + GLFWvidmode* result = NULL; + + *found = 0; + + for (;;) + { + int i; + GLFWvidmode mode; + DEVMODE dm; + + ZeroMemory(&dm, sizeof(DEVMODE)); + dm.dmSize = sizeof(DEVMODE); + + if (!EnumDisplaySettings(monitor->win32.name, modeIndex, &dm)) + break; + + modeIndex++; + + if (dm.dmBitsPerPel < 15) + { + // Skip modes with less than 15 BPP + continue; + } + + mode.width = dm.dmPelsWidth; + mode.height = dm.dmPelsHeight; + mode.refreshRate = dm.dmDisplayFrequency; + _glfwSplitBPP(dm.dmBitsPerPel, + &mode.redBits, + &mode.greenBits, + &mode.blueBits); + + for (i = 0; i < *found; i++) + { + if (_glfwCompareVideoModes(result + i, &mode) == 0) + break; + } + + if (i < *found) + { + // This is a duplicate, so skip it + continue; + } + + if (*found == count) + { + if (count) + count *= 2; + else + count = 128; + + result = (GLFWvidmode*) realloc(result, count * sizeof(GLFWvidmode)); + } + + result[*found] = mode; + (*found)++; + } + + return result; +} + +void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode) +{ + DEVMODE dm; + + ZeroMemory(&dm, sizeof(DEVMODE)); + dm.dmSize = sizeof(DEVMODE); + + EnumDisplaySettings(monitor->win32.name, ENUM_CURRENT_SETTINGS, &dm); + + mode->width = dm.dmPelsWidth; + mode->height = dm.dmPelsHeight; + mode->refreshRate = dm.dmDisplayFrequency; + _glfwSplitBPP(dm.dmBitsPerPel, + &mode->redBits, + &mode->greenBits, + &mode->blueBits); +} + diff --git a/libs/glfw-3.0.4/src/win32_platform.h b/libs/glfw-3.0.4/src/win32_platform.h new file mode 100644 index 0000000..11d774b --- /dev/null +++ b/libs/glfw-3.0.4/src/win32_platform.h @@ -0,0 +1,257 @@ +//======================================================================== +// GLFW 3.0 Win32 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#ifndef _win32_platform_h_ +#define _win32_platform_h_ + + +// We don't need all the fancy stuff +#ifndef NOMINMAX + #define NOMINMAX +#endif + +#ifndef VC_EXTRALEAN + #define VC_EXTRALEAN +#endif + +#ifndef WIN32_LEAN_AND_MEAN + #define WIN32_LEAN_AND_MEAN +#endif + +// This is a workaround for the fact that glfw3.h needs to export APIENTRY (to +// correctly declare a GL_ARB_debug_output callback, for example) but windows.h +// thinks it is the only one that gets to do so +#undef APIENTRY + +// GLFW on Windows is Unicode only and does not work in MBCS mode +#ifndef UNICODE + #define UNICODE +#endif + +// GLFW requires Windows XP or later +#if WINVER < 0x0501 + #undef WINVER + #define WINVER 0x0501 +#endif +#if _WIN32_WINNT < 0x0501 + #undef _WIN32_WINNT + #define _WIN32_WINNT 0x0501 +#endif + +#include +#include +#include + + +//======================================================================== +// Hack: Define things that some windows.h variants don't +//======================================================================== + +#ifndef WM_MOUSEHWHEEL + #define WM_MOUSEHWHEEL 0x020E +#endif +#ifndef WM_DWMCOMPOSITIONCHANGED + #define WM_DWMCOMPOSITIONCHANGED 0x031E +#endif + + +//======================================================================== +// DLLs that are loaded at glfwInit() +//======================================================================== + +// winmm.dll function pointer typedefs +#ifndef _GLFW_NO_DLOAD_WINMM +typedef MMRESULT (WINAPI * JOYGETDEVCAPS_T) (UINT,LPJOYCAPS,UINT); +typedef MMRESULT (WINAPI * JOYGETPOS_T) (UINT,LPJOYINFO); +typedef MMRESULT (WINAPI * JOYGETPOSEX_T) (UINT,LPJOYINFOEX); +typedef DWORD (WINAPI * TIMEGETTIME_T) (void); +#endif // _GLFW_NO_DLOAD_WINMM + + +// winmm.dll shortcuts +#ifndef _GLFW_NO_DLOAD_WINMM + #define _glfw_joyGetDevCaps _glfw.win32.winmm.joyGetDevCaps + #define _glfw_joyGetPos _glfw.win32.winmm.joyGetPos + #define _glfw_joyGetPosEx _glfw.win32.winmm.joyGetPosEx + #define _glfw_timeGetTime _glfw.win32.winmm.timeGetTime +#else + #define _glfw_joyGetDevCaps joyGetDevCaps + #define _glfw_joyGetPos joyGetPos + #define _glfw_joyGetPosEx joyGetPosEx + #define _glfw_timeGetTime timeGetTime +#endif // _GLFW_NO_DLOAD_WINMM + +// user32.dll function pointer typedefs +typedef BOOL (WINAPI * SETPROCESSDPIAWARE_T)(void); +#define _glfw_SetProcessDPIAware _glfw.win32.user32.SetProcessDPIAware + +// dwmapi.dll function pointer typedefs +typedef HRESULT (WINAPI * DWMISCOMPOSITIONENABLED_T)(BOOL*); +#define _glfw_DwmIsCompositionEnabled _glfw.win32.dwmapi.DwmIsCompositionEnabled + + +// We use versioned window class names in order not to cause conflicts +// between applications using different versions of GLFW +#define _GLFW_WNDCLASSNAME L"GLFW30" + +#define _GLFW_RECREATION_NOT_NEEDED 0 +#define _GLFW_RECREATION_REQUIRED 1 +#define _GLFW_RECREATION_IMPOSSIBLE 2 + + +#if defined(_GLFW_WGL) + #include "wgl_platform.h" +#elif defined(_GLFW_EGL) + #define _GLFW_EGL_NATIVE_WINDOW window->win32.handle + #define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY + #include "egl_platform.h" +#else + #error "No supported context creation API selected" +#endif + +#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 win32 +#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWin32 win32 +#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorWin32 win32 + + +//======================================================================== +// GLFW platform specific types +//======================================================================== + + +//------------------------------------------------------------------------ +// Platform-specific window structure +//------------------------------------------------------------------------ +typedef struct _GLFWwindowWin32 +{ + // Platform specific window resources + HWND handle; // Window handle + DWORD dwStyle; // Window styles used for window creation + DWORD dwExStyle; // --"-- + + // Various platform specific internal variables + GLboolean cursorCentered; + GLboolean cursorInside; + GLboolean cursorHidden; + int oldCursorX, oldCursorY; +} _GLFWwindowWin32; + + +//------------------------------------------------------------------------ +// Platform-specific library global data for Win32 +//------------------------------------------------------------------------ +typedef struct _GLFWlibraryWin32 +{ + ATOM classAtom; + DWORD foregroundLockTimeout; + char* clipboardString; + + // Timer data + struct { + GLboolean hasPC; + double resolution; + unsigned __int64 base; + } timer; + +#ifndef _GLFW_NO_DLOAD_WINMM + // winmm.dll + struct { + HINSTANCE instance; + JOYGETDEVCAPS_T joyGetDevCaps; + JOYGETPOS_T joyGetPos; + JOYGETPOSEX_T joyGetPosEx; + TIMEGETTIME_T timeGetTime; + } winmm; +#endif // _GLFW_NO_DLOAD_WINMM + + // user32.dll + struct { + HINSTANCE instance; + SETPROCESSDPIAWARE_T SetProcessDPIAware; + } user32; + + // dwmapi.dll + struct { + HINSTANCE instance; + DWMISCOMPOSITIONENABLED_T DwmIsCompositionEnabled; + } dwmapi; + + struct { + float axes[6]; + unsigned char buttons[36]; // 32 buttons plus one hat + char* name; + } joystick[GLFW_JOYSTICK_LAST + 1]; + +} _GLFWlibraryWin32; + + +//------------------------------------------------------------------------ +// Platform-specific monitor structure +//------------------------------------------------------------------------ +typedef struct _GLFWmonitorWin32 +{ + // This size matches the static size of DISPLAY_DEVICE.DeviceName + WCHAR name[32]; + +} _GLFWmonitorWin32; + + +//======================================================================== +// Prototypes for platform specific internal functions +//======================================================================== + +// Desktop compositing +BOOL _glfwIsCompositionEnabled(void); + +// Wide strings +WCHAR* _glfwCreateWideStringFromUTF8(const char* source); +char* _glfwCreateUTF8FromWideString(const WCHAR* source); + +// Time +void _glfwInitTimer(void); + +// Joystick input +void _glfwInitJoysticks(void); +void _glfwTerminateJoysticks(void); + +// OpenGL support +int _glfwInitContextAPI(void); +void _glfwTerminateContextAPI(void); +int _glfwCreateContext(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWfbconfig* fbconfig); +void _glfwDestroyContext(_GLFWwindow* window); +int _glfwAnalyzeContext(const _GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWfbconfig* fbconfig); + +// Fullscreen support +GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired); +void _glfwRestoreVideoMode(_GLFWmonitor* monitor); + + +#endif // _win32_platform_h_ diff --git a/libs/glfw-3.0.4/src/win32_time.c b/libs/glfw-3.0.4/src/win32_time.c new file mode 100644 index 0000000..6c90895 --- /dev/null +++ b/libs/glfw-3.0.4/src/win32_time.c @@ -0,0 +1,86 @@ +//======================================================================== +// GLFW 3.0 Win32 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + + +// Return raw time +// +static unsigned __int64 getRawTime(void) +{ + if (_glfw.win32.timer.hasPC) + { + unsigned __int64 time; + QueryPerformanceCounter((LARGE_INTEGER*) &time); + return time; + } + else + return (unsigned __int64) _glfw_timeGetTime(); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Initialise timer +// +void _glfwInitTimer(void) +{ + unsigned __int64 frequency; + + if (QueryPerformanceFrequency((LARGE_INTEGER*) &frequency)) + { + _glfw.win32.timer.hasPC = GL_TRUE; + _glfw.win32.timer.resolution = 1.0 / (double) frequency; + } + else + { + _glfw.win32.timer.hasPC = GL_FALSE; + _glfw.win32.timer.resolution = 0.001; // winmm resolution is 1 ms + } + + _glfw.win32.timer.base = getRawTime(); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +double _glfwPlatformGetTime(void) +{ + return (double) (getRawTime() - _glfw.win32.timer.base) * + _glfw.win32.timer.resolution; +} + +void _glfwPlatformSetTime(double time) +{ + _glfw.win32.timer.base = getRawTime() - + (unsigned __int64) (time / _glfw.win32.timer.resolution); +} + diff --git a/libs/glfw-3.0.4/src/win32_window.c b/libs/glfw-3.0.4/src/win32_window.c new file mode 100644 index 0000000..6803f70 --- /dev/null +++ b/libs/glfw-3.0.4/src/win32_window.c @@ -0,0 +1,1172 @@ +//======================================================================== +// GLFW 3.0 Win32 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include +#include +#include + +#define _GLFW_KEY_INVALID -2 + + +// Updates the cursor clip rect +// +static void updateClipRect(_GLFWwindow* window) +{ + RECT clipRect; + GetClientRect(window->win32.handle, &clipRect); + ClientToScreen(window->win32.handle, (POINT*) &clipRect.left); + ClientToScreen(window->win32.handle, (POINT*) &clipRect.right); + ClipCursor(&clipRect); +} + +// Hide mouse cursor +// +static void hideCursor(_GLFWwindow* window) +{ + POINT pos; + + ReleaseCapture(); + ClipCursor(NULL); + + if (window->win32.cursorHidden) + { + ShowCursor(TRUE); + window->win32.cursorHidden = GL_FALSE; + } + + if (GetCursorPos(&pos)) + { + if (WindowFromPoint(pos) == window->win32.handle) + SetCursor(NULL); + } +} + +// Capture mouse cursor +// +static void captureCursor(_GLFWwindow* window) +{ + if (!window->win32.cursorHidden) + { + ShowCursor(FALSE); + window->win32.cursorHidden = GL_TRUE; + } + + updateClipRect(window); + SetCapture(window->win32.handle); +} + +// Show mouse cursor +// +static void showCursor(_GLFWwindow* window) +{ + POINT pos; + + ReleaseCapture(); + ClipCursor(NULL); + + if (window->win32.cursorHidden) + { + ShowCursor(TRUE); + window->win32.cursorHidden = GL_FALSE; + } + + if (GetCursorPos(&pos)) + { + if (WindowFromPoint(pos) == window->win32.handle) + SetCursor(LoadCursor(NULL, IDC_ARROW)); + } +} + +// Retrieves and translates modifier keys +// +static int getKeyMods(void) +{ + int mods = 0; + + if (GetKeyState(VK_SHIFT) & (1 << 31)) + mods |= GLFW_MOD_SHIFT; + if (GetKeyState(VK_CONTROL) & (1 << 31)) + mods |= GLFW_MOD_CONTROL; + if (GetKeyState(VK_MENU) & (1 << 31)) + mods |= GLFW_MOD_ALT; + if ((GetKeyState(VK_LWIN) | GetKeyState(VK_RWIN)) & (1 << 31)) + mods |= GLFW_MOD_SUPER; + + return mods; +} + +// Retrieves and translates modifier keys +// +static int getAsyncKeyMods(void) +{ + int mods = 0; + + if (GetAsyncKeyState(VK_SHIFT) & (1 << 31)) + mods |= GLFW_MOD_SHIFT; + if (GetAsyncKeyState(VK_CONTROL) & (1 << 31)) + mods |= GLFW_MOD_CONTROL; + if (GetAsyncKeyState(VK_MENU) & (1 << 31)) + mods |= GLFW_MOD_ALT; + if ((GetAsyncKeyState(VK_LWIN) | GetAsyncKeyState(VK_RWIN)) & (1 << 31)) + mods |= GLFW_MOD_SUPER; + + return mods; +} + +// Translates a Windows key to the corresponding GLFW key +// +static int translateKey(WPARAM wParam, LPARAM lParam) +{ + // Check for numeric keypad keys + // NOTE: This way we always force "NumLock = ON", which is intentional since + // the returned key code should correspond to a physical location. + if ((HIWORD(lParam) & 0x100) == 0) + { + switch (MapVirtualKey(HIWORD(lParam) & 0xFF, 1)) + { + case VK_INSERT: return GLFW_KEY_KP_0; + case VK_END: return GLFW_KEY_KP_1; + case VK_DOWN: return GLFW_KEY_KP_2; + case VK_NEXT: return GLFW_KEY_KP_3; + case VK_LEFT: return GLFW_KEY_KP_4; + case VK_CLEAR: return GLFW_KEY_KP_5; + case VK_RIGHT: return GLFW_KEY_KP_6; + case VK_HOME: return GLFW_KEY_KP_7; + case VK_UP: return GLFW_KEY_KP_8; + case VK_PRIOR: return GLFW_KEY_KP_9; + case VK_DIVIDE: return GLFW_KEY_KP_DIVIDE; + case VK_MULTIPLY: return GLFW_KEY_KP_MULTIPLY; + case VK_SUBTRACT: return GLFW_KEY_KP_SUBTRACT; + case VK_ADD: return GLFW_KEY_KP_ADD; + case VK_DELETE: return GLFW_KEY_KP_DECIMAL; + default: break; + } + } + + // Check which key was pressed or released + switch (wParam) + { + // The SHIFT keys require special handling + case VK_SHIFT: + { + // Compare scan code for this key with that of VK_RSHIFT in + // order to determine which shift key was pressed (left or + // right) + const DWORD scancode = MapVirtualKey(VK_RSHIFT, 0); + if ((DWORD) ((lParam & 0x01ff0000) >> 16) == scancode) + return GLFW_KEY_RIGHT_SHIFT; + + return GLFW_KEY_LEFT_SHIFT; + } + + // The CTRL keys require special handling + case VK_CONTROL: + { + MSG next; + DWORD time; + + // Is this an extended key (i.e. right key)? + if (lParam & 0x01000000) + return GLFW_KEY_RIGHT_CONTROL; + + // Here is a trick: "Alt Gr" sends LCTRL, then RALT. We only + // want the RALT message, so we try to see if the next message + // is a RALT message. In that case, this is a false LCTRL! + time = GetMessageTime(); + + if (PeekMessage(&next, NULL, 0, 0, PM_NOREMOVE)) + { + if (next.message == WM_KEYDOWN || + next.message == WM_SYSKEYDOWN || + next.message == WM_KEYUP || + next.message == WM_SYSKEYUP) + { + if (next.wParam == VK_MENU && + (next.lParam & 0x01000000) && + next.time == time) + { + // Next message is a RALT down message, which + // means that this is not a proper LCTRL message + return _GLFW_KEY_INVALID; + } + } + } + + return GLFW_KEY_LEFT_CONTROL; + } + + // The ALT keys require special handling + case VK_MENU: + { + // Is this an extended key (i.e. right key)? + if (lParam & 0x01000000) + return GLFW_KEY_RIGHT_ALT; + + return GLFW_KEY_LEFT_ALT; + } + + // The ENTER keys require special handling + case VK_RETURN: + { + // Is this an extended key (i.e. right key)? + if (lParam & 0x01000000) + return GLFW_KEY_KP_ENTER; + + return GLFW_KEY_ENTER; + } + + // Funcion keys (non-printable keys) + case VK_ESCAPE: return GLFW_KEY_ESCAPE; + case VK_TAB: return GLFW_KEY_TAB; + case VK_BACK: return GLFW_KEY_BACKSPACE; + case VK_HOME: return GLFW_KEY_HOME; + case VK_END: return GLFW_KEY_END; + case VK_PRIOR: return GLFW_KEY_PAGE_UP; + case VK_NEXT: return GLFW_KEY_PAGE_DOWN; + case VK_INSERT: return GLFW_KEY_INSERT; + case VK_DELETE: return GLFW_KEY_DELETE; + case VK_LEFT: return GLFW_KEY_LEFT; + case VK_UP: return GLFW_KEY_UP; + case VK_RIGHT: return GLFW_KEY_RIGHT; + case VK_DOWN: return GLFW_KEY_DOWN; + case VK_F1: return GLFW_KEY_F1; + case VK_F2: return GLFW_KEY_F2; + case VK_F3: return GLFW_KEY_F3; + case VK_F4: return GLFW_KEY_F4; + case VK_F5: return GLFW_KEY_F5; + case VK_F6: return GLFW_KEY_F6; + case VK_F7: return GLFW_KEY_F7; + case VK_F8: return GLFW_KEY_F8; + case VK_F9: return GLFW_KEY_F9; + case VK_F10: return GLFW_KEY_F10; + case VK_F11: return GLFW_KEY_F11; + case VK_F12: return GLFW_KEY_F12; + case VK_F13: return GLFW_KEY_F13; + case VK_F14: return GLFW_KEY_F14; + case VK_F15: return GLFW_KEY_F15; + case VK_F16: return GLFW_KEY_F16; + case VK_F17: return GLFW_KEY_F17; + case VK_F18: return GLFW_KEY_F18; + case VK_F19: return GLFW_KEY_F19; + case VK_F20: return GLFW_KEY_F20; + case VK_F21: return GLFW_KEY_F21; + case VK_F22: return GLFW_KEY_F22; + case VK_F23: return GLFW_KEY_F23; + case VK_F24: return GLFW_KEY_F24; + case VK_NUMLOCK: return GLFW_KEY_NUM_LOCK; + case VK_CAPITAL: return GLFW_KEY_CAPS_LOCK; + case VK_SNAPSHOT: return GLFW_KEY_PRINT_SCREEN; + case VK_SCROLL: return GLFW_KEY_SCROLL_LOCK; + case VK_PAUSE: return GLFW_KEY_PAUSE; + case VK_LWIN: return GLFW_KEY_LEFT_SUPER; + case VK_RWIN: return GLFW_KEY_RIGHT_SUPER; + case VK_APPS: return GLFW_KEY_MENU; + + // Numeric keypad + case VK_NUMPAD0: return GLFW_KEY_KP_0; + case VK_NUMPAD1: return GLFW_KEY_KP_1; + case VK_NUMPAD2: return GLFW_KEY_KP_2; + case VK_NUMPAD3: return GLFW_KEY_KP_3; + case VK_NUMPAD4: return GLFW_KEY_KP_4; + case VK_NUMPAD5: return GLFW_KEY_KP_5; + case VK_NUMPAD6: return GLFW_KEY_KP_6; + case VK_NUMPAD7: return GLFW_KEY_KP_7; + case VK_NUMPAD8: return GLFW_KEY_KP_8; + case VK_NUMPAD9: return GLFW_KEY_KP_9; + case VK_DIVIDE: return GLFW_KEY_KP_DIVIDE; + case VK_MULTIPLY: return GLFW_KEY_KP_MULTIPLY; + case VK_SUBTRACT: return GLFW_KEY_KP_SUBTRACT; + case VK_ADD: return GLFW_KEY_KP_ADD; + case VK_DECIMAL: return GLFW_KEY_KP_DECIMAL; + + // Printable keys are mapped according to US layout + case VK_SPACE: return GLFW_KEY_SPACE; + case 0x30: return GLFW_KEY_0; + case 0x31: return GLFW_KEY_1; + case 0x32: return GLFW_KEY_2; + case 0x33: return GLFW_KEY_3; + case 0x34: return GLFW_KEY_4; + case 0x35: return GLFW_KEY_5; + case 0x36: return GLFW_KEY_6; + case 0x37: return GLFW_KEY_7; + case 0x38: return GLFW_KEY_8; + case 0x39: return GLFW_KEY_9; + case 0x41: return GLFW_KEY_A; + case 0x42: return GLFW_KEY_B; + case 0x43: return GLFW_KEY_C; + case 0x44: return GLFW_KEY_D; + case 0x45: return GLFW_KEY_E; + case 0x46: return GLFW_KEY_F; + case 0x47: return GLFW_KEY_G; + case 0x48: return GLFW_KEY_H; + case 0x49: return GLFW_KEY_I; + case 0x4A: return GLFW_KEY_J; + case 0x4B: return GLFW_KEY_K; + case 0x4C: return GLFW_KEY_L; + case 0x4D: return GLFW_KEY_M; + case 0x4E: return GLFW_KEY_N; + case 0x4F: return GLFW_KEY_O; + case 0x50: return GLFW_KEY_P; + case 0x51: return GLFW_KEY_Q; + case 0x52: return GLFW_KEY_R; + case 0x53: return GLFW_KEY_S; + case 0x54: return GLFW_KEY_T; + case 0x55: return GLFW_KEY_U; + case 0x56: return GLFW_KEY_V; + case 0x57: return GLFW_KEY_W; + case 0x58: return GLFW_KEY_X; + case 0x59: return GLFW_KEY_Y; + case 0x5A: return GLFW_KEY_Z; + case 0xBD: return GLFW_KEY_MINUS; + case 0xBB: return GLFW_KEY_EQUAL; + case 0xDB: return GLFW_KEY_LEFT_BRACKET; + case 0xDD: return GLFW_KEY_RIGHT_BRACKET; + case 0xDC: return GLFW_KEY_BACKSLASH; + case 0xBA: return GLFW_KEY_SEMICOLON; + case 0xDE: return GLFW_KEY_APOSTROPHE; + case 0xC0: return GLFW_KEY_GRAVE_ACCENT; + case 0xBC: return GLFW_KEY_COMMA; + case 0xBE: return GLFW_KEY_PERIOD; + case 0xBF: return GLFW_KEY_SLASH; + case 0xDF: return GLFW_KEY_WORLD_1; + case 0xE2: return GLFW_KEY_WORLD_2; + default: break; + } + + // No matching translation was found + return GLFW_KEY_UNKNOWN; +} + +// Window callback function (handles window events) +// +static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, + WPARAM wParam, LPARAM lParam) +{ + _GLFWwindow* window = (_GLFWwindow*) GetWindowLongPtr(hWnd, 0); + + switch (uMsg) + { + case WM_CREATE: + { + CREATESTRUCT* cs = (CREATESTRUCT*) lParam; + SetWindowLongPtr(hWnd, 0, (LONG_PTR) cs->lpCreateParams); + break; + } + + case WM_ACTIVATE: + { + // Window was (de)focused and/or (de)iconified + + BOOL focused = LOWORD(wParam) != WA_INACTIVE; + BOOL iconified = HIWORD(wParam) ? TRUE : FALSE; + + if (focused && iconified) + { + if (window->iconified && _glfw.focusedWindow != window) + { + // This is a workaround for window restoration using the + // Win+D hot key leading to windows being told they're + // focused and iconified and then never told they're + // restored + iconified = FALSE; + } + else + { + // This is a workaround for window iconification using the + // taskbar leading to windows being told they're focused and + // iconified and then never told they're defocused + focused = FALSE; + } + } + + if (!focused && _glfw.focusedWindow == window) + { + // The window was defocused (or iconified, see above) + + if (window->cursorMode != GLFW_CURSOR_NORMAL) + showCursor(window); + + if (window->monitor) + { + if (!iconified) + { + // Iconify the (on top, borderless, oddly positioned) + // window or the user will be annoyed + _glfwPlatformIconifyWindow(window); + } + + _glfwRestoreVideoMode(window->monitor); + } + } + else if (focused && _glfw.focusedWindow != window) + { + // The window was focused + + if (window->cursorMode == GLFW_CURSOR_DISABLED) + captureCursor(window); + else if (window->cursorMode == GLFW_CURSOR_HIDDEN) + hideCursor(window); + + if (window->monitor) + _glfwSetVideoMode(window->monitor, &window->videoMode); + } + + _glfwInputWindowFocus(window, focused); + _glfwInputWindowIconify(window, iconified); + return 0; + } + + case WM_ACTIVATEAPP: + { + if (!wParam && IsIconic(hWnd)) + { + // This is a workaround for full screen windows losing focus + // through Alt+Tab leading to windows being told they're + // unfocused and restored and then never told they're iconified + _glfwInputWindowIconify(window, GL_TRUE); + } + + return 0; + } + + case WM_SHOWWINDOW: + { + _glfwInputWindowVisibility(window, wParam ? GL_TRUE : GL_FALSE); + break; + } + + case WM_SYSCOMMAND: + { + switch (wParam & 0xfff0) + { + case SC_SCREENSAVE: + case SC_MONITORPOWER: + { + if (window->monitor) + { + // We are running in fullscreen mode, so disallow + // screen saver and screen blanking + return 0; + } + else + break; + } + + // User trying to access application menu using ALT? + case SC_KEYMENU: + return 0; + } + break; + } + + case WM_CLOSE: + { + _glfwInputWindowCloseRequest(window); + return 0; + } + + case WM_KEYDOWN: + case WM_SYSKEYDOWN: + { + const int scancode = (lParam >> 16) & 0xff; + const int key = translateKey(wParam, lParam); + if (key == _GLFW_KEY_INVALID) + break; + + _glfwInputKey(window, key, scancode, GLFW_PRESS, getKeyMods()); + break; + } + + case WM_CHAR: + case WM_SYSCHAR: + { + _glfwInputChar(window, (unsigned int) wParam); + return 0; + } + + case WM_UNICHAR: + { + // This message is not sent by Windows, but is sent by some + // third-party input method engines + + if (wParam == UNICODE_NOCHAR) + { + // Returning TRUE here announces support for this message + return TRUE; + } + + _glfwInputChar(window, (unsigned int) wParam); + return FALSE; + } + + case WM_KEYUP: + case WM_SYSKEYUP: + { + const int mods = getKeyMods(); + const int scancode = (lParam >> 16) & 0xff; + const int key = translateKey(wParam, lParam); + if (key == _GLFW_KEY_INVALID) + break; + + if (wParam == VK_SHIFT) + { + // Release both Shift keys on Shift up event, as only one event + // is sent even if both keys are released + _glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, scancode, GLFW_RELEASE, mods); + _glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, scancode, GLFW_RELEASE, mods); + } + else if (wParam == VK_SNAPSHOT) + { + // Key down is not reported for the print screen key + _glfwInputKey(window, key, scancode, GLFW_PRESS, mods); + _glfwInputKey(window, key, scancode, GLFW_RELEASE, mods); + } + else + _glfwInputKey(window, key, scancode, GLFW_RELEASE, mods); + + break; + } + + case WM_LBUTTONDOWN: + case WM_RBUTTONDOWN: + case WM_MBUTTONDOWN: + case WM_XBUTTONDOWN: + { + const int mods = getKeyMods(); + + SetCapture(hWnd); + + if (uMsg == WM_LBUTTONDOWN) + _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, mods); + else if (uMsg == WM_RBUTTONDOWN) + _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS, mods); + else if (uMsg == WM_MBUTTONDOWN) + _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS, mods); + else + { + if (HIWORD(wParam) == XBUTTON1) + _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_4, GLFW_PRESS, mods); + else if (HIWORD(wParam) == XBUTTON2) + _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_5, GLFW_PRESS, mods); + + return TRUE; + } + + return 0; + } + + case WM_LBUTTONUP: + case WM_RBUTTONUP: + case WM_MBUTTONUP: + case WM_XBUTTONUP: + { + const int mods = getKeyMods(); + + ReleaseCapture(); + + if (uMsg == WM_LBUTTONUP) + _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE, mods); + else if (uMsg == WM_RBUTTONUP) + _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE, mods); + else if (uMsg == WM_MBUTTONUP) + _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_RELEASE, mods); + else + { + if (HIWORD(wParam) == XBUTTON1) + _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_4, GLFW_RELEASE, mods); + else if (HIWORD(wParam) == XBUTTON2) + _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_5, GLFW_RELEASE, mods); + + return TRUE; + } + + return 0; + } + + case WM_MOUSEMOVE: + { + const int newCursorX = GET_X_LPARAM(lParam); + const int newCursorY = GET_Y_LPARAM(lParam); + + if (newCursorX != window->win32.oldCursorX || + newCursorY != window->win32.oldCursorY) + { + int x, y; + + if (window->cursorMode == GLFW_CURSOR_DISABLED) + { + if (_glfw.focusedWindow != window) + return 0; + + x = newCursorX - window->win32.oldCursorX; + y = newCursorY - window->win32.oldCursorY; + } + else + { + x = newCursorX; + y = newCursorY; + } + + window->win32.oldCursorX = newCursorX; + window->win32.oldCursorY = newCursorY; + window->win32.cursorCentered = GL_FALSE; + + _glfwInputCursorMotion(window, x, y); + } + + if (!window->win32.cursorInside) + { + TRACKMOUSEEVENT tme; + ZeroMemory(&tme, sizeof(tme)); + tme.cbSize = sizeof(tme); + tme.dwFlags = TME_LEAVE; + tme.hwndTrack = window->win32.handle; + TrackMouseEvent(&tme); + + window->win32.cursorInside = GL_TRUE; + _glfwInputCursorEnter(window, GL_TRUE); + } + + return 0; + } + + case WM_MOUSELEAVE: + { + window->win32.cursorInside = GL_FALSE; + _glfwInputCursorEnter(window, GL_FALSE); + return 0; + } + + case WM_MOUSEWHEEL: + { + _glfwInputScroll(window, 0.0, (SHORT) HIWORD(wParam) / (double) WHEEL_DELTA); + return 0; + } + + case WM_MOUSEHWHEEL: + { + // This message is only sent on Windows Vista and later + _glfwInputScroll(window, (SHORT) HIWORD(wParam) / (double) WHEEL_DELTA, 0.0); + return 0; + } + + case WM_SIZE: + { + if (window->cursorMode == GLFW_CURSOR_DISABLED && + _glfw.focusedWindow == window) + { + updateClipRect(window); + } + + _glfwInputFramebufferSize(window, LOWORD(lParam), HIWORD(lParam)); + _glfwInputWindowSize(window, LOWORD(lParam), HIWORD(lParam)); + return 0; + } + + case WM_MOVE: + { + if (window->cursorMode == GLFW_CURSOR_DISABLED && + _glfw.focusedWindow == window) + { + updateClipRect(window); + } + + // NOTE: This cannot use LOWORD/HIWORD recommended by MSDN, as + // those macros do not handle negative window positions correctly + _glfwInputWindowPos(window, + GET_X_LPARAM(lParam), + GET_Y_LPARAM(lParam)); + return 0; + } + + case WM_PAINT: + { + _glfwInputWindowDamage(window); + break; + } + + case WM_SETCURSOR: + { + if (window->cursorMode != GLFW_CURSOR_NORMAL && + _glfw.focusedWindow == window && + LOWORD(lParam) == HTCLIENT) + { + SetCursor(NULL); + return TRUE; + } + + break; + } + + case WM_DEVICECHANGE: + { + if (DBT_DEVNODES_CHANGED == wParam) + { + _glfwInputMonitorChange(); + return TRUE; + } + break; + } + + case WM_DWMCOMPOSITIONCHANGED: + { + if (_glfwIsCompositionEnabled()) + { + _GLFWwindow* previous = _glfwPlatformGetCurrentContext(); + _glfwPlatformMakeContextCurrent(window); + _glfwPlatformSwapInterval(0); + _glfwPlatformMakeContextCurrent(previous); + } + + // TODO: Restore vsync if compositing was disabled + break; + } + } + + return DefWindowProc(hWnd, uMsg, wParam, lParam); +} + +// Translate client window size to full window size (including window borders) +// +static void getFullWindowSize(_GLFWwindow* window, + int clientWidth, int clientHeight, + int* fullWidth, int* fullHeight) +{ + RECT rect = { 0, 0, clientWidth, clientHeight }; + AdjustWindowRectEx(&rect, window->win32.dwStyle, + FALSE, window->win32.dwExStyle); + *fullWidth = rect.right - rect.left; + *fullHeight = rect.bottom - rect.top; +} + +// Registers the GLFW window class +// +static ATOM registerWindowClass(void) +{ + WNDCLASS wc; + ATOM classAtom; + + // Set window class parameters + wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; + wc.lpfnWndProc = (WNDPROC) windowProc; + wc.cbClsExtra = 0; // No extra class data + wc.cbWndExtra = sizeof(void*) + sizeof(int); // Make room for one pointer + wc.hInstance = GetModuleHandle(NULL); + wc.hCursor = LoadCursor(NULL, IDC_ARROW); + wc.hbrBackground = NULL; // No background + wc.lpszMenuName = NULL; // No menu + wc.lpszClassName = _GLFW_WNDCLASSNAME; + + // Load user-provided icon if available + wc.hIcon = LoadIcon(GetModuleHandle(NULL), L"GLFW_ICON"); + if (!wc.hIcon) + { + // No user-provided icon found, load default icon + wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); + } + + classAtom = RegisterClass(&wc); + if (!classAtom) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Win32: Failed to register window class"); + return 0; + } + + return classAtom; +} + +// Creates the GLFW window and rendering context +// +static int createWindow(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWfbconfig* fbconfig) +{ + int xpos, ypos, fullWidth, fullHeight; + WCHAR* wideTitle; + + window->win32.dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN; + window->win32.dwExStyle = WS_EX_APPWINDOW; + + if (window->monitor) + { + window->win32.dwStyle |= WS_POPUP; + + _glfwPlatformGetMonitorPos(wndconfig->monitor, &xpos, &ypos); + fullWidth = wndconfig->width; + fullHeight = wndconfig->height; + } + else + { + if (wndconfig->decorated) + { + window->win32.dwStyle |= WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX; + + if (wndconfig->resizable) + { + window->win32.dwStyle |= WS_MAXIMIZEBOX | WS_SIZEBOX; + window->win32.dwExStyle |= WS_EX_WINDOWEDGE; + } + } + else + window->win32.dwStyle |= WS_POPUP; + + xpos = CW_USEDEFAULT; + ypos = CW_USEDEFAULT; + + getFullWindowSize(window, + wndconfig->width, wndconfig->height, + &fullWidth, &fullHeight); + } + + wideTitle = _glfwCreateWideStringFromUTF8(wndconfig->title); + if (!wideTitle) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Win32: Failed to convert title to wide string"); + return GL_FALSE; + } + + window->win32.handle = CreateWindowEx(window->win32.dwExStyle, + _GLFW_WNDCLASSNAME, + wideTitle, + window->win32.dwStyle, + xpos, ypos, + fullWidth, fullHeight, + NULL, // No parent window + NULL, // No window menu + GetModuleHandle(NULL), + window); // Pass object to WM_CREATE + + free(wideTitle); + + if (!window->win32.handle) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to create window"); + return GL_FALSE; + } + + if (!_glfwCreateContext(window, wndconfig, fbconfig)) + return GL_FALSE; + + return GL_TRUE; +} + +// Destroys the GLFW window and rendering context +// +static void destroyWindow(_GLFWwindow* window) +{ + _glfwDestroyContext(window); + + if (window->win32.handle) + { + DestroyWindow(window->win32.handle); + window->win32.handle = NULL; + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +int _glfwPlatformCreateWindow(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWfbconfig* fbconfig) +{ + int status; + + if (!_glfw.win32.classAtom) + { + _glfw.win32.classAtom = registerWindowClass(); + if (!_glfw.win32.classAtom) + return GL_FALSE; + } + + if (!createWindow(window, wndconfig, fbconfig)) + return GL_FALSE; + + status = _glfwAnalyzeContext(window, wndconfig, fbconfig); + + if (status == _GLFW_RECREATION_IMPOSSIBLE) + return GL_FALSE; + + if (status == _GLFW_RECREATION_REQUIRED) + { + // Some window hints require us to re-create the context using WGL + // extensions retrieved through the current context, as we cannot check + // for WGL extensions or retrieve WGL entry points before we have a + // current context (actually until we have implicitly loaded the ICD) + + // Yes, this is strange, and yes, this is the proper way on Win32 + + // As Windows only allows you to set the pixel format once for a + // window, we need to destroy the current window and create a new one + // to be able to use the new pixel format + + // Technically, it may be possible to keep the old window around if + // we're just creating an OpenGL 3.0+ context with the same pixel + // format, but it's not worth the added code complexity + + // First we clear the current context (the one we just created) + // This is usually done by glfwDestroyWindow, but as we're not doing + // full GLFW window destruction, it's duplicated here + _glfwPlatformMakeContextCurrent(NULL); + + // Next destroy the Win32 window and WGL context (without resetting or + // destroying the GLFW window object) + destroyWindow(window); + + // ...and then create them again, this time with better APIs + if (!createWindow(window, wndconfig, fbconfig)) + return GL_FALSE; + } + + if (window->monitor) + { + if (!_glfwSetVideoMode(window->monitor, &window->videoMode)) + return GL_FALSE; + + // Place the window above all topmost windows + _glfwPlatformShowWindow(window); + SetWindowPos(window->win32.handle, HWND_TOPMOST, 0,0,0,0, + SWP_NOMOVE | SWP_NOSIZE); + } + + return GL_TRUE; +} + +void _glfwPlatformDestroyWindow(_GLFWwindow* window) +{ + destroyWindow(window); + + if (window->monitor) + _glfwRestoreVideoMode(window->monitor); +} + +void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) +{ + WCHAR* wideTitle = _glfwCreateWideStringFromUTF8(title); + if (!wideTitle) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Win32: Failed to convert title to wide string"); + return; + } + + SetWindowText(window->win32.handle, wideTitle); + free(wideTitle); +} + +void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) +{ + POINT pos = { 0, 0 }; + ClientToScreen(window->win32.handle, &pos); + + if (xpos) + *xpos = pos.x; + if (ypos) + *ypos = pos.y; +} + +void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos) +{ + RECT rect = { xpos, ypos, xpos, ypos }; + AdjustWindowRectEx(&rect, window->win32.dwStyle, + FALSE, window->win32.dwExStyle); + SetWindowPos(window->win32.handle, NULL, rect.left, rect.top, 0, 0, + SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOSIZE); +} + +void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) +{ + RECT area; + GetClientRect(window->win32.handle, &area); + + if (width) + *width = area.right; + if (height) + *height = area.bottom; +} + +void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) +{ + if (window->monitor) + { + GLFWvidmode mode; + _glfwSetVideoMode(window->monitor, &window->videoMode); + _glfwPlatformGetVideoMode(window->monitor, &mode); + + SetWindowPos(window->win32.handle, HWND_TOP, + 0, 0, mode.width, mode.height, + SWP_NOMOVE); + } + else + { + int fullWidth, fullHeight; + getFullWindowSize(window, width, height, &fullWidth, &fullHeight); + + SetWindowPos(window->win32.handle, HWND_TOP, + 0, 0, fullWidth, fullHeight, + SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER); + } +} + +void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) +{ + _glfwPlatformGetWindowSize(window, width, height); +} + +void _glfwPlatformIconifyWindow(_GLFWwindow* window) +{ + ShowWindow(window->win32.handle, SW_MINIMIZE); +} + +void _glfwPlatformRestoreWindow(_GLFWwindow* window) +{ + ShowWindow(window->win32.handle, SW_RESTORE); +} + +void _glfwPlatformShowWindow(_GLFWwindow* window) +{ + ShowWindow(window->win32.handle, SW_SHOWNORMAL); + BringWindowToTop(window->win32.handle); + SetForegroundWindow(window->win32.handle); + SetFocus(window->win32.handle); +} + +void _glfwPlatformHideWindow(_GLFWwindow* window) +{ + ShowWindow(window->win32.handle, SW_HIDE); +} + +void _glfwPlatformPollEvents(void) +{ + MSG msg; + _GLFWwindow* window; + + while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) + { + if (msg.message == WM_QUIT) + { + // Treat WM_QUIT as a close on all windows + + window = _glfw.windowListHead; + while (window) + { + _glfwInputWindowCloseRequest(window); + window = window->next; + } + } + else + { + TranslateMessage(&msg); + DispatchMessage(&msg); + } + } + + window = _glfw.focusedWindow; + if (window) + { + // LSHIFT/RSHIFT fixup (keys tend to "stick" without this fix) + // This is the only async event handling in GLFW, but it solves some + // nasty problems + { + const int mods = getAsyncKeyMods(); + + // Get current state of left and right shift keys + const int lshiftDown = (GetAsyncKeyState(VK_LSHIFT) >> 15) & 1; + const int rshiftDown = (GetAsyncKeyState(VK_RSHIFT) >> 15) & 1; + + // See if this differs from our belief of what has happened + // (we only have to check for lost key up events) + if (!lshiftDown && window->key[GLFW_KEY_LEFT_SHIFT] == 1) + _glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, 0, GLFW_RELEASE, mods); + + if (!rshiftDown && window->key[GLFW_KEY_RIGHT_SHIFT] == 1) + _glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, 0, GLFW_RELEASE, mods); + } + + // Did the cursor move in an focused window that has captured the cursor + if (window->cursorMode == GLFW_CURSOR_DISABLED && + !window->win32.cursorCentered) + { + int width, height; + _glfwPlatformGetWindowSize(window, &width, &height); + _glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0); + window->win32.cursorCentered = GL_TRUE; + } + } +} + +void _glfwPlatformWaitEvents(void) +{ + WaitMessage(); + + _glfwPlatformPollEvents(); +} + +void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos) +{ + POINT pos = { (int) xpos, (int) ypos }; + ClientToScreen(window->win32.handle, &pos); + SetCursorPos(pos.x, pos.y); + + window->win32.oldCursorX = (int) xpos; + window->win32.oldCursorY = (int) ypos; +} + +void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) +{ + switch (mode) + { + case GLFW_CURSOR_NORMAL: + showCursor(window); + break; + case GLFW_CURSOR_HIDDEN: + hideCursor(window); + break; + case GLFW_CURSOR_DISABLED: + captureCursor(window); + break; + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW native API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI HWND glfwGetWin32Window(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return window->win32.handle; +} + diff --git a/libs/glfw-3.0.4/src/window.c b/libs/glfw-3.0.4/src/window.c new file mode 100644 index 0000000..4e2b277 --- /dev/null +++ b/libs/glfw-3.0.4/src/window.c @@ -0,0 +1,674 @@ +//======================================================================== +// GLFW 3.0 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2010 Camilla Berglund +// Copyright (c) 2012 Torsten Walluhn +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include +#include +#if defined(_MSC_VER) + #include +#endif + + +// Return the maxiumum of the specified values +// +static int Max(int a, int b) +{ + return (a > b) ? a : b; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW event API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean focused) +{ + if (focused) + { + if (_glfw.focusedWindow != window) + { + _glfw.focusedWindow = window; + + if (window->callbacks.focus) + window->callbacks.focus((GLFWwindow*) window, focused); + } + } + else + { + if (_glfw.focusedWindow == window) + { + int i; + + _glfw.focusedWindow = NULL; + + if (window->callbacks.focus) + window->callbacks.focus((GLFWwindow*) window, focused); + + // Release all pressed keyboard keys + for (i = 0; i <= GLFW_KEY_LAST; i++) + { + if (window->key[i] == GLFW_PRESS) + _glfwInputKey(window, i, 0, GLFW_RELEASE, 0); + } + + // Release all pressed mouse buttons + for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++) + { + if (window->mouseButton[i] == GLFW_PRESS) + _glfwInputMouseClick(window, i, GLFW_RELEASE, 0); + } + } + } +} + +void _glfwInputWindowPos(_GLFWwindow* window, int x, int y) +{ + if (window->callbacks.pos) + window->callbacks.pos((GLFWwindow*) window, x, y); +} + +void _glfwInputWindowSize(_GLFWwindow* window, int width, int height) +{ + if (window->callbacks.size) + window->callbacks.size((GLFWwindow*) window, width, height); +} + +void _glfwInputWindowIconify(_GLFWwindow* window, int iconified) +{ + if (window->iconified == iconified) + return; + + window->iconified = iconified; + + if (window->callbacks.iconify) + window->callbacks.iconify((GLFWwindow*) window, iconified); +} + +void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height) +{ + if (window->callbacks.fbsize) + window->callbacks.fbsize((GLFWwindow*) window, width, height); +} + +void _glfwInputWindowVisibility(_GLFWwindow* window, int visible) +{ + window->visible = visible; +} + +void _glfwInputWindowDamage(_GLFWwindow* window) +{ + if (window->callbacks.refresh) + window->callbacks.refresh((GLFWwindow*) window); +} + +void _glfwInputWindowCloseRequest(_GLFWwindow* window) +{ + window->closed = GL_TRUE; + + if (window->callbacks.close) + window->callbacks.close((GLFWwindow*) window); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW public API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, + const char* title, + GLFWmonitor* monitor, + GLFWwindow* share) +{ + _GLFWfbconfig fbconfig; + _GLFWwndconfig wndconfig; + _GLFWwindow* window; + _GLFWwindow* previous; + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (width <= 0 || height <= 0) + { + _glfwInputError(GLFW_INVALID_VALUE, "Invalid window size"); + return NULL; + } + + // Set up desired framebuffer config + fbconfig.redBits = Max(_glfw.hints.redBits, 0); + fbconfig.greenBits = Max(_glfw.hints.greenBits, 0); + fbconfig.blueBits = Max(_glfw.hints.blueBits, 0); + fbconfig.alphaBits = Max(_glfw.hints.alphaBits, 0); + fbconfig.depthBits = Max(_glfw.hints.depthBits, 0); + fbconfig.stencilBits = Max(_glfw.hints.stencilBits, 0); + fbconfig.accumRedBits = Max(_glfw.hints.accumRedBits, 0); + fbconfig.accumGreenBits = Max(_glfw.hints.accumGreenBits, 0); + fbconfig.accumBlueBits = Max(_glfw.hints.accumBlueBits, 0); + fbconfig.accumAlphaBits = Max(_glfw.hints.accumAlphaBits, 0); + fbconfig.auxBuffers = Max(_glfw.hints.auxBuffers, 0); + fbconfig.stereo = _glfw.hints.stereo ? GL_TRUE : GL_FALSE; + fbconfig.samples = Max(_glfw.hints.samples, 0); + fbconfig.sRGB = _glfw.hints.sRGB ? GL_TRUE : GL_FALSE; + + // Set up desired window config + wndconfig.width = width; + wndconfig.height = height; + wndconfig.title = title; + wndconfig.resizable = _glfw.hints.resizable ? GL_TRUE : GL_FALSE; + wndconfig.visible = _glfw.hints.visible ? GL_TRUE : GL_FALSE; + wndconfig.decorated = _glfw.hints.decorated ? GL_TRUE : GL_FALSE; + wndconfig.clientAPI = _glfw.hints.clientAPI; + wndconfig.glMajor = _glfw.hints.glMajor; + wndconfig.glMinor = _glfw.hints.glMinor; + wndconfig.glForward = _glfw.hints.glForward ? GL_TRUE : GL_FALSE; + wndconfig.glDebug = _glfw.hints.glDebug ? GL_TRUE : GL_FALSE; + wndconfig.glProfile = _glfw.hints.glProfile; + wndconfig.glRobustness = _glfw.hints.glRobustness; + wndconfig.monitor = (_GLFWmonitor*) monitor; + wndconfig.share = (_GLFWwindow*) share; + + // Check the OpenGL bits of the window config + if (!_glfwIsValidContextConfig(&wndconfig)) + return NULL; + + window = calloc(1, sizeof(_GLFWwindow)); + window->next = _glfw.windowListHead; + _glfw.windowListHead = window; + + if (wndconfig.monitor) + { + wndconfig.resizable = GL_TRUE; + wndconfig.visible = GL_TRUE; + + // Set up desired video mode + window->videoMode.width = width; + window->videoMode.height = height; + window->videoMode.redBits = Max(_glfw.hints.redBits, 0); + window->videoMode.greenBits = Max(_glfw.hints.greenBits, 0); + window->videoMode.blueBits = Max(_glfw.hints.blueBits, 0); + window->videoMode.refreshRate = Max(_glfw.hints.refreshRate, 0); + } + + window->monitor = wndconfig.monitor; + window->resizable = wndconfig.resizable; + window->decorated = wndconfig.decorated; + window->cursorMode = GLFW_CURSOR_NORMAL; + + // Save the currently current context so it can be restored later + previous = (_GLFWwindow*) glfwGetCurrentContext(); + + // Open the actual window and create its context + if (!_glfwPlatformCreateWindow(window, &wndconfig, &fbconfig)) + { + glfwDestroyWindow((GLFWwindow*) window); + glfwMakeContextCurrent((GLFWwindow*) previous); + return NULL; + } + + glfwMakeContextCurrent((GLFWwindow*) window); + + // Retrieve the actual (as opposed to requested) context attributes + if (!_glfwRefreshContextAttribs()) + { + glfwDestroyWindow((GLFWwindow*) window); + glfwMakeContextCurrent((GLFWwindow*) previous); + return NULL; + } + + // Verify the context against the requested parameters + if (!_glfwIsValidContext(&wndconfig)) + { + glfwDestroyWindow((GLFWwindow*) window); + glfwMakeContextCurrent((GLFWwindow*) previous); + return NULL; + } + + // Clearing the front buffer to black to avoid garbage pixels left over + // from previous uses of our bit of VRAM + glClear(GL_COLOR_BUFFER_BIT); + _glfwPlatformSwapBuffers(window); + + // Restore the previously current context (or NULL) + glfwMakeContextCurrent((GLFWwindow*) previous); + + if (wndconfig.monitor == NULL && wndconfig.visible) + glfwShowWindow((GLFWwindow*) window); + + return (GLFWwindow*) window; +} + +void glfwDefaultWindowHints(void) +{ + _GLFW_REQUIRE_INIT(); + + memset(&_glfw.hints, 0, sizeof(_glfw.hints)); + + // The default is OpenGL with minimum version 1.0 + _glfw.hints.clientAPI = GLFW_OPENGL_API; + _glfw.hints.glMajor = 1; + _glfw.hints.glMinor = 0; + + // The default is a visible, resizable window with decorations + _glfw.hints.resizable = GL_TRUE; + _glfw.hints.visible = GL_TRUE; + _glfw.hints.decorated = GL_TRUE; + + // The default is 24 bits of color, 24 bits of depth and 8 bits of stencil + _glfw.hints.redBits = 8; + _glfw.hints.greenBits = 8; + _glfw.hints.blueBits = 8; + _glfw.hints.alphaBits = 8; + _glfw.hints.depthBits = 24; + _glfw.hints.stencilBits = 8; +} + +GLFWAPI void glfwWindowHint(int target, int hint) +{ + _GLFW_REQUIRE_INIT(); + + switch (target) + { + case GLFW_RED_BITS: + _glfw.hints.redBits = hint; + break; + case GLFW_GREEN_BITS: + _glfw.hints.greenBits = hint; + break; + case GLFW_BLUE_BITS: + _glfw.hints.blueBits = hint; + break; + case GLFW_ALPHA_BITS: + _glfw.hints.alphaBits = hint; + break; + case GLFW_DEPTH_BITS: + _glfw.hints.depthBits = hint; + break; + case GLFW_STENCIL_BITS: + _glfw.hints.stencilBits = hint; + break; + case GLFW_ACCUM_RED_BITS: + _glfw.hints.accumRedBits = hint; + break; + case GLFW_ACCUM_GREEN_BITS: + _glfw.hints.accumGreenBits = hint; + break; + case GLFW_ACCUM_BLUE_BITS: + _glfw.hints.accumBlueBits = hint; + break; + case GLFW_ACCUM_ALPHA_BITS: + _glfw.hints.accumAlphaBits = hint; + break; + case GLFW_AUX_BUFFERS: + _glfw.hints.auxBuffers = hint; + break; + case GLFW_STEREO: + _glfw.hints.stereo = hint; + break; + case GLFW_REFRESH_RATE: + _glfw.hints.refreshRate = hint; + break; + case GLFW_RESIZABLE: + _glfw.hints.resizable = hint; + break; + case GLFW_DECORATED: + _glfw.hints.decorated = hint; + break; + case GLFW_VISIBLE: + _glfw.hints.visible = hint; + break; + case GLFW_SAMPLES: + _glfw.hints.samples = hint; + break; + case GLFW_SRGB_CAPABLE: + _glfw.hints.sRGB = hint; + break; + case GLFW_CLIENT_API: + _glfw.hints.clientAPI = hint; + break; + case GLFW_CONTEXT_VERSION_MAJOR: + _glfw.hints.glMajor = hint; + break; + case GLFW_CONTEXT_VERSION_MINOR: + _glfw.hints.glMinor = hint; + break; + case GLFW_CONTEXT_ROBUSTNESS: + _glfw.hints.glRobustness = hint; + break; + case GLFW_OPENGL_FORWARD_COMPAT: + _glfw.hints.glForward = hint; + break; + case GLFW_OPENGL_DEBUG_CONTEXT: + _glfw.hints.glDebug = hint; + break; + case GLFW_OPENGL_PROFILE: + _glfw.hints.glProfile = hint; + break; + default: + _glfwInputError(GLFW_INVALID_ENUM, NULL); + break; + } +} + +GLFWAPI void glfwDestroyWindow(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + + _GLFW_REQUIRE_INIT(); + + // Allow closing of NULL (to match the behavior of free) + if (window == NULL) + return; + + // Clear all callbacks to avoid exposing a half torn-down window object + memset(&window->callbacks, 0, sizeof(window->callbacks)); + + // The window's context must not be current on another thread when the + // window is destroyed + if (window == _glfwPlatformGetCurrentContext()) + _glfwPlatformMakeContextCurrent(NULL); + + // Clear the focused window pointer if this is the focused window + if (window == _glfw.focusedWindow) + _glfw.focusedWindow = NULL; + + _glfwPlatformDestroyWindow(window); + + // Unlink window from global linked list + { + _GLFWwindow** prev = &_glfw.windowListHead; + + while (*prev != window) + prev = &((*prev)->next); + + *prev = window->next; + } + + free(window); +} + +GLFWAPI int glfwWindowShouldClose(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(0); + return window->closed; +} + +GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* handle, int value) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT(); + window->closed = value; +} + +GLFWAPI void glfwSetWindowTitle(GLFWwindow* handle, const char* title) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT(); + _glfwPlatformSetWindowTitle(window, title); +} + +GLFWAPI void glfwGetWindowPos(GLFWwindow* handle, int* xpos, int* ypos) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT(); + _glfwPlatformGetWindowPos(window, xpos, ypos); +} + +GLFWAPI void glfwSetWindowPos(GLFWwindow* handle, int xpos, int ypos) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + + _GLFW_REQUIRE_INIT(); + + if (window->monitor) + { + _glfwInputError(GLFW_INVALID_VALUE, + "Fullscreen windows cannot be positioned"); + return; + } + + _glfwPlatformSetWindowPos(window, xpos, ypos); +} + +GLFWAPI void glfwGetWindowSize(GLFWwindow* handle, int* width, int* height) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT(); + _glfwPlatformGetWindowSize(window, width, height); +} + +GLFWAPI void glfwSetWindowSize(GLFWwindow* handle, int width, int height) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + + _GLFW_REQUIRE_INIT(); + + if (window->iconified) + return; + + if (window->monitor) + { + window->videoMode.width = width; + window->videoMode.height = height; + } + + _glfwPlatformSetWindowSize(window, width, height); +} + +GLFWAPI void glfwGetFramebufferSize(GLFWwindow* handle, int* width, int* height) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + + _GLFW_REQUIRE_INIT(); + + _glfwPlatformGetFramebufferSize(window, width, height); +} + +GLFWAPI void glfwIconifyWindow(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + + _GLFW_REQUIRE_INIT(); + + if (window->iconified) + return; + + _glfwPlatformIconifyWindow(window); +} + +GLFWAPI void glfwRestoreWindow(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + + _GLFW_REQUIRE_INIT(); + + if (!window->iconified) + return; + + _glfwPlatformRestoreWindow(window); +} + +GLFWAPI void glfwShowWindow(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + + _GLFW_REQUIRE_INIT(); + + if (window->monitor) + return; + + _glfwPlatformShowWindow(window); +} + +GLFWAPI void glfwHideWindow(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + + _GLFW_REQUIRE_INIT(); + + if (window->monitor) + return; + + _glfwPlatformHideWindow(window); +} + +GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + + _GLFW_REQUIRE_INIT_OR_RETURN(0); + + switch (attrib) + { + case GLFW_FOCUSED: + return window == _glfw.focusedWindow; + case GLFW_ICONIFIED: + return window->iconified; + case GLFW_RESIZABLE: + return window->resizable; + case GLFW_DECORATED: + return window->decorated; + case GLFW_VISIBLE: + return window->visible; + case GLFW_CLIENT_API: + return window->clientAPI; + case GLFW_CONTEXT_VERSION_MAJOR: + return window->glMajor; + case GLFW_CONTEXT_VERSION_MINOR: + return window->glMinor; + case GLFW_CONTEXT_REVISION: + return window->glRevision; + case GLFW_CONTEXT_ROBUSTNESS: + return window->glRobustness; + case GLFW_OPENGL_FORWARD_COMPAT: + return window->glForward; + case GLFW_OPENGL_DEBUG_CONTEXT: + return window->glDebug; + case GLFW_OPENGL_PROFILE: + return window->glProfile; + } + + _glfwInputError(GLFW_INVALID_ENUM, NULL); + return 0; +} + +GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return (GLFWmonitor*) window->monitor; +} + +GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* handle, void* pointer) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT(); + window->userPointer = pointer; +} + +GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return window->userPointer; +} + +GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* handle, + GLFWwindowposfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP_POINTERS(window->callbacks.pos, cbfun); + return cbfun; +} + +GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* handle, + GLFWwindowsizefun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP_POINTERS(window->callbacks.size, cbfun); + return cbfun; +} + +GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* handle, + GLFWwindowclosefun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP_POINTERS(window->callbacks.close, cbfun); + return cbfun; +} + +GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* handle, + GLFWwindowrefreshfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP_POINTERS(window->callbacks.refresh, cbfun); + return cbfun; +} + +GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* handle, + GLFWwindowfocusfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP_POINTERS(window->callbacks.focus, cbfun); + return cbfun; +} + +GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* handle, + GLFWwindowiconifyfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP_POINTERS(window->callbacks.iconify, cbfun); + return cbfun; +} + +GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* handle, + GLFWframebuffersizefun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP_POINTERS(window->callbacks.fbsize, cbfun); + return cbfun; +} + +GLFWAPI void glfwPollEvents(void) +{ + _GLFW_REQUIRE_INIT(); + _glfwPlatformPollEvents(); +} + +GLFWAPI void glfwWaitEvents(void) +{ + _GLFW_REQUIRE_INIT(); + _glfwPlatformWaitEvents(); +} + diff --git a/libs/glfw-3.0.4/src/x11_clipboard.c b/libs/glfw-3.0.4/src/x11_clipboard.c new file mode 100644 index 0000000..614ba36 --- /dev/null +++ b/libs/glfw-3.0.4/src/x11_clipboard.c @@ -0,0 +1,335 @@ +//======================================================================== +// GLFW 3.0 X11 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include +#include +#include +#include + + +// Returns whether the event is a selection event +// +static Bool isSelectionMessage(Display* display, XEvent* event, XPointer pointer) +{ + return event->type == SelectionRequest || + event->type == SelectionNotify || + event->type == SelectionClear; +} + +// Set the specified property to the selection converted to the requested target +// +static Atom writeTargetToProperty(const XSelectionRequestEvent* request) +{ + int i; + const Atom formats[] = { _glfw.x11.UTF8_STRING, + _glfw.x11.COMPOUND_STRING, + XA_STRING }; + const int formatCount = sizeof(formats) / sizeof(formats[0]); + + if (request->property == None) + { + // The requestor is a legacy client (ICCCM section 2.2) + // We don't support legacy clients, so fail here + return None; + } + + if (request->target == _glfw.x11.TARGETS) + { + // The list of supported targets was requested + + const Atom targets[] = { _glfw.x11.TARGETS, + _glfw.x11.MULTIPLE, + _glfw.x11.UTF8_STRING, + _glfw.x11.COMPOUND_STRING, + XA_STRING }; + + XChangeProperty(_glfw.x11.display, + request->requestor, + request->property, + XA_ATOM, + 32, + PropModeReplace, + (unsigned char*) targets, + sizeof(targets) / sizeof(targets[0])); + + return request->property; + } + + if (request->target == _glfw.x11.MULTIPLE) + { + // Multiple conversions were requested + + Atom* targets; + unsigned long i, count; + + count = _glfwGetWindowProperty(request->requestor, + request->property, + _glfw.x11.ATOM_PAIR, + (unsigned char**) &targets); + + for (i = 0; i < count; i += 2) + { + int j; + + for (j = 0; j < formatCount; j++) + { + if (targets[i] == formats[j]) + break; + } + + if (j < formatCount) + { + XChangeProperty(_glfw.x11.display, + request->requestor, + targets[i + 1], + targets[i], + 8, + PropModeReplace, + (unsigned char*) _glfw.x11.selection.string, + strlen(_glfw.x11.selection.string)); + } + else + targets[i + 1] = None; + } + + XChangeProperty(_glfw.x11.display, + request->requestor, + request->property, + _glfw.x11.ATOM_PAIR, + 32, + PropModeReplace, + (unsigned char*) targets, + count); + + XFree(targets); + + return request->property; + } + + if (request->target == _glfw.x11.SAVE_TARGETS) + { + // The request is a check whether we support SAVE_TARGETS + // It should be handled as a no-op side effect target + + XChangeProperty(_glfw.x11.display, + request->requestor, + request->property, + XInternAtom(_glfw.x11.display, "NULL", False), + 32, + PropModeReplace, + NULL, + 0); + + return request->property; + } + + // Conversion to a data target was requested + + for (i = 0; i < formatCount; i++) + { + if (request->target == formats[i]) + { + // The requested target is one we support + + XChangeProperty(_glfw.x11.display, + request->requestor, + request->property, + request->target, + 8, + PropModeReplace, + (unsigned char*) _glfw.x11.selection.string, + strlen(_glfw.x11.selection.string)); + + return request->property; + } + } + + // The requested target is not supported + + return None; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwHandleSelectionClear(XEvent* event) +{ + free(_glfw.x11.selection.string); + _glfw.x11.selection.string = NULL; +} + +void _glfwHandleSelectionRequest(XEvent* event) +{ + const XSelectionRequestEvent* request = &event->xselectionrequest; + + XEvent response; + memset(&response, 0, sizeof(response)); + + response.xselection.property = writeTargetToProperty(request); + response.xselection.type = SelectionNotify; + response.xselection.display = request->display; + response.xselection.requestor = request->requestor; + response.xselection.selection = request->selection; + response.xselection.target = request->target; + response.xselection.time = request->time; + + XSendEvent(_glfw.x11.display, request->requestor, False, 0, &response); +} + +void _glfwPushSelectionToManager(_GLFWwindow* window) +{ + XConvertSelection(_glfw.x11.display, + _glfw.x11.CLIPBOARD_MANAGER, + _glfw.x11.SAVE_TARGETS, + None, + window->x11.handle, + CurrentTime); + + for (;;) + { + XEvent event; + + if (!XCheckIfEvent(_glfw.x11.display, &event, isSelectionMessage, NULL)) + continue; + + switch (event.type) + { + case SelectionRequest: + _glfwHandleSelectionRequest(&event); + break; + + case SelectionClear: + _glfwHandleSelectionClear(&event); + break; + + case SelectionNotify: + { + if (event.xselection.target == _glfw.x11.SAVE_TARGETS) + { + // This means one of two things; either the selection was + // not owned, which means there is no clipboard manager, or + // the transfer to the clipboard manager has completed + // In either case, it means we are done here + return; + } + + break; + } + } + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string) +{ + free(_glfw.x11.selection.string); + _glfw.x11.selection.string = strdup(string); + + XSetSelectionOwner(_glfw.x11.display, + _glfw.x11.CLIPBOARD, + window->x11.handle, CurrentTime); + + if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.CLIPBOARD) != + window->x11.handle) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Failed to become owner of the clipboard selection"); + } +} + +const char* _glfwPlatformGetClipboardString(_GLFWwindow* window) +{ + size_t i; + const Atom formats[] = { _glfw.x11.UTF8_STRING, + _glfw.x11.COMPOUND_STRING, + XA_STRING }; + const size_t formatCount = sizeof(formats) / sizeof(formats[0]); + + if (_glfwFindWindowByHandle(XGetSelectionOwner(_glfw.x11.display, + _glfw.x11.CLIPBOARD))) + { + // Instead of doing a large number of X round-trips just to put this + // string into a window property and then read it back, just return it + return _glfw.x11.selection.string; + } + + free(_glfw.x11.selection.string); + _glfw.x11.selection.string = NULL; + + for (i = 0; i < formatCount; i++) + { + char* data; + XEvent event; + + XConvertSelection(_glfw.x11.display, + _glfw.x11.CLIPBOARD, + formats[i], + _glfw.x11.GLFW_SELECTION, + window->x11.handle, CurrentTime); + + // XCheckTypedEvent is used instead of XIfEvent in order not to lock + // other threads out from the display during the entire wait period + while (!XCheckTypedEvent(_glfw.x11.display, SelectionNotify, &event)) + ; + + if (event.xselection.property == None) + continue; + + if (_glfwGetWindowProperty(event.xselection.requestor, + event.xselection.property, + event.xselection.target, + (unsigned char**) &data)) + { + _glfw.x11.selection.string = strdup(data); + } + + XFree(data); + + XDeleteProperty(_glfw.x11.display, + event.xselection.requestor, + event.xselection.property); + + if (_glfw.x11.selection.string) + break; + } + + if (_glfw.x11.selection.string == NULL) + { + _glfwInputError(GLFW_FORMAT_UNAVAILABLE, + "X11: Failed to convert selection to string"); + } + + return _glfw.x11.selection.string; +} + diff --git a/libs/glfw-3.0.4/src/x11_gamma.c b/libs/glfw-3.0.4/src/x11_gamma.c new file mode 100644 index 0000000..1831263 --- /dev/null +++ b/libs/glfw-3.0.4/src/x11_gamma.c @@ -0,0 +1,123 @@ +//======================================================================== +// GLFW 3.0 X11 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include +#include + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Detect gamma ramp support +// +void _glfwInitGammaRamp(void) +{ + // RandR gamma support is only available with version 1.2 and above + if (_glfw.x11.randr.available && + (_glfw.x11.randr.versionMajor > 1 || + (_glfw.x11.randr.versionMajor == 1 && + _glfw.x11.randr.versionMinor >= 2))) + { + // FIXME: Assumes that all monitors have the same size gamma tables + // This is reasonable as I suspect the that if they did differ, it + // would imply that setting the gamma size to an arbitary size is + // possible as well. + XRRScreenResources* rr = XRRGetScreenResources(_glfw.x11.display, + _glfw.x11.root); + + if (XRRGetCrtcGammaSize(_glfw.x11.display, rr->crtcs[0]) == 0) + { + // This is probably older Nvidia RandR with broken gamma support + // Flag it as useless and try Xf86VidMode below, if available + _glfw.x11.randr.gammaBroken = GL_TRUE; + } + + XRRFreeScreenResources(rr); + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) +{ + if (_glfw.x11.randr.available && !_glfw.x11.randr.gammaBroken) + { + const size_t size = XRRGetCrtcGammaSize(_glfw.x11.display, + monitor->x11.crtc); + XRRCrtcGamma* gamma = XRRGetCrtcGamma(_glfw.x11.display, + monitor->x11.crtc); + + _glfwAllocGammaArrays(ramp, size); + + memcpy(ramp->red, gamma->red, size * sizeof(unsigned short)); + memcpy(ramp->green, gamma->green, size * sizeof(unsigned short)); + memcpy(ramp->blue, gamma->blue, size * sizeof(unsigned short)); + + XRRFreeGamma(gamma); + } + else if (_glfw.x11.vidmode.available) + { + int size; + XF86VidModeGetGammaRampSize(_glfw.x11.display, _glfw.x11.screen, &size); + + _glfwAllocGammaArrays(ramp, size); + + XF86VidModeGetGammaRamp(_glfw.x11.display, + _glfw.x11.screen, + ramp->size, ramp->red, ramp->green, ramp->blue); + } +} + +void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) +{ + if (_glfw.x11.randr.available && !_glfw.x11.randr.gammaBroken) + { + XRRCrtcGamma* gamma = XRRAllocGamma(ramp->size); + + memcpy(gamma->red, ramp->red, ramp->size * sizeof(unsigned short)); + memcpy(gamma->green, ramp->green, ramp->size * sizeof(unsigned short)); + memcpy(gamma->blue, ramp->blue, ramp->size * sizeof(unsigned short)); + + XRRSetCrtcGamma(_glfw.x11.display, monitor->x11.crtc, gamma); + XRRFreeGamma(gamma); + } + else if (_glfw.x11.vidmode.available) + { + XF86VidModeSetGammaRamp(_glfw.x11.display, + _glfw.x11.screen, + ramp->size, + (unsigned short*) ramp->red, + (unsigned short*) ramp->green, + (unsigned short*) ramp->blue); + } +} + diff --git a/libs/glfw-3.0.4/src/x11_init.c b/libs/glfw-3.0.4/src/x11_init.c new file mode 100644 index 0000000..5b477f0 --- /dev/null +++ b/libs/glfw-3.0.4/src/x11_init.c @@ -0,0 +1,713 @@ +//======================================================================== +// GLFW 3.0 X11 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include + +#include +#include +#include + + +// Translate an X11 key code to a GLFW key code. +// +static int translateKey(int keyCode) +{ + int keySym; + + // Valid key code range is [8,255], according to the XLib manual + if (keyCode < 8 || keyCode > 255) + return GLFW_KEY_UNKNOWN; + + // Try secondary keysym, for numeric keypad keys + // Note: This way we always force "NumLock = ON", which is intentional + // since the returned key code should correspond to a physical + // location. + keySym = XkbKeycodeToKeysym(_glfw.x11.display, keyCode, 0, 1); + switch (keySym) + { + case XK_KP_0: return GLFW_KEY_KP_0; + case XK_KP_1: return GLFW_KEY_KP_1; + case XK_KP_2: return GLFW_KEY_KP_2; + case XK_KP_3: return GLFW_KEY_KP_3; + case XK_KP_4: return GLFW_KEY_KP_4; + case XK_KP_5: return GLFW_KEY_KP_5; + case XK_KP_6: return GLFW_KEY_KP_6; + case XK_KP_7: return GLFW_KEY_KP_7; + case XK_KP_8: return GLFW_KEY_KP_8; + case XK_KP_9: return GLFW_KEY_KP_9; + case XK_KP_Separator: + case XK_KP_Decimal: return GLFW_KEY_KP_DECIMAL; + case XK_KP_Equal: return GLFW_KEY_KP_EQUAL; + case XK_KP_Enter: return GLFW_KEY_KP_ENTER; + default: break; + } + + // Now try pimary keysym for function keys (non-printable keys). These + // should not be layout dependent (i.e. US layout and international + // layouts should give the same result). + keySym = XkbKeycodeToKeysym(_glfw.x11.display, keyCode, 0, 0); + switch (keySym) + { + case XK_Escape: return GLFW_KEY_ESCAPE; + case XK_Tab: return GLFW_KEY_TAB; + case XK_Shift_L: return GLFW_KEY_LEFT_SHIFT; + case XK_Shift_R: return GLFW_KEY_RIGHT_SHIFT; + case XK_Control_L: return GLFW_KEY_LEFT_CONTROL; + case XK_Control_R: return GLFW_KEY_RIGHT_CONTROL; + case XK_Meta_L: + case XK_Alt_L: return GLFW_KEY_LEFT_ALT; + case XK_Mode_switch: // Mapped to Alt_R on many keyboards + case XK_ISO_Level3_Shift: // AltGr on at least some machines + case XK_Meta_R: + case XK_Alt_R: return GLFW_KEY_RIGHT_ALT; + case XK_Super_L: return GLFW_KEY_LEFT_SUPER; + case XK_Super_R: return GLFW_KEY_RIGHT_SUPER; + case XK_Menu: return GLFW_KEY_MENU; + case XK_Num_Lock: return GLFW_KEY_NUM_LOCK; + case XK_Caps_Lock: return GLFW_KEY_CAPS_LOCK; + case XK_Print: return GLFW_KEY_PRINT_SCREEN; + case XK_Scroll_Lock: return GLFW_KEY_SCROLL_LOCK; + case XK_Pause: return GLFW_KEY_PAUSE; + case XK_Delete: return GLFW_KEY_DELETE; + case XK_BackSpace: return GLFW_KEY_BACKSPACE; + case XK_Return: return GLFW_KEY_ENTER; + case XK_Home: return GLFW_KEY_HOME; + case XK_End: return GLFW_KEY_END; + case XK_Page_Up: return GLFW_KEY_PAGE_UP; + case XK_Page_Down: return GLFW_KEY_PAGE_DOWN; + case XK_Insert: return GLFW_KEY_INSERT; + case XK_Left: return GLFW_KEY_LEFT; + case XK_Right: return GLFW_KEY_RIGHT; + case XK_Down: return GLFW_KEY_DOWN; + case XK_Up: return GLFW_KEY_UP; + case XK_F1: return GLFW_KEY_F1; + case XK_F2: return GLFW_KEY_F2; + case XK_F3: return GLFW_KEY_F3; + case XK_F4: return GLFW_KEY_F4; + case XK_F5: return GLFW_KEY_F5; + case XK_F6: return GLFW_KEY_F6; + case XK_F7: return GLFW_KEY_F7; + case XK_F8: return GLFW_KEY_F8; + case XK_F9: return GLFW_KEY_F9; + case XK_F10: return GLFW_KEY_F10; + case XK_F11: return GLFW_KEY_F11; + case XK_F12: return GLFW_KEY_F12; + case XK_F13: return GLFW_KEY_F13; + case XK_F14: return GLFW_KEY_F14; + case XK_F15: return GLFW_KEY_F15; + case XK_F16: return GLFW_KEY_F16; + case XK_F17: return GLFW_KEY_F17; + case XK_F18: return GLFW_KEY_F18; + case XK_F19: return GLFW_KEY_F19; + case XK_F20: return GLFW_KEY_F20; + case XK_F21: return GLFW_KEY_F21; + case XK_F22: return GLFW_KEY_F22; + case XK_F23: return GLFW_KEY_F23; + case XK_F24: return GLFW_KEY_F24; + case XK_F25: return GLFW_KEY_F25; + + // Numeric keypad + case XK_KP_Divide: return GLFW_KEY_KP_DIVIDE; + case XK_KP_Multiply: return GLFW_KEY_KP_MULTIPLY; + case XK_KP_Subtract: return GLFW_KEY_KP_SUBTRACT; + case XK_KP_Add: return GLFW_KEY_KP_ADD; + + // These should have been detected in secondary keysym test above! + case XK_KP_Insert: return GLFW_KEY_KP_0; + case XK_KP_End: return GLFW_KEY_KP_1; + case XK_KP_Down: return GLFW_KEY_KP_2; + case XK_KP_Page_Down: return GLFW_KEY_KP_3; + case XK_KP_Left: return GLFW_KEY_KP_4; + case XK_KP_Right: return GLFW_KEY_KP_6; + case XK_KP_Home: return GLFW_KEY_KP_7; + case XK_KP_Up: return GLFW_KEY_KP_8; + case XK_KP_Page_Up: return GLFW_KEY_KP_9; + case XK_KP_Delete: return GLFW_KEY_KP_DECIMAL; + case XK_KP_Equal: return GLFW_KEY_KP_EQUAL; + case XK_KP_Enter: return GLFW_KEY_KP_ENTER; + + // Last resort: Check for printable keys (should not happen if the XKB + // extension is available). This will give a layout dependent mapping + // (which is wrong, and we may miss some keys, especially on non-US + // keyboards), but it's better than nothing... + case XK_a: return GLFW_KEY_A; + case XK_b: return GLFW_KEY_B; + case XK_c: return GLFW_KEY_C; + case XK_d: return GLFW_KEY_D; + case XK_e: return GLFW_KEY_E; + case XK_f: return GLFW_KEY_F; + case XK_g: return GLFW_KEY_G; + case XK_h: return GLFW_KEY_H; + case XK_i: return GLFW_KEY_I; + case XK_j: return GLFW_KEY_J; + case XK_k: return GLFW_KEY_K; + case XK_l: return GLFW_KEY_L; + case XK_m: return GLFW_KEY_M; + case XK_n: return GLFW_KEY_N; + case XK_o: return GLFW_KEY_O; + case XK_p: return GLFW_KEY_P; + case XK_q: return GLFW_KEY_Q; + case XK_r: return GLFW_KEY_R; + case XK_s: return GLFW_KEY_S; + case XK_t: return GLFW_KEY_T; + case XK_u: return GLFW_KEY_U; + case XK_v: return GLFW_KEY_V; + case XK_w: return GLFW_KEY_W; + case XK_x: return GLFW_KEY_X; + case XK_y: return GLFW_KEY_Y; + case XK_z: return GLFW_KEY_Z; + case XK_1: return GLFW_KEY_1; + case XK_2: return GLFW_KEY_2; + case XK_3: return GLFW_KEY_3; + case XK_4: return GLFW_KEY_4; + case XK_5: return GLFW_KEY_5; + case XK_6: return GLFW_KEY_6; + case XK_7: return GLFW_KEY_7; + case XK_8: return GLFW_KEY_8; + case XK_9: return GLFW_KEY_9; + case XK_0: return GLFW_KEY_0; + case XK_space: return GLFW_KEY_SPACE; + case XK_minus: return GLFW_KEY_MINUS; + case XK_equal: return GLFW_KEY_EQUAL; + case XK_bracketleft: return GLFW_KEY_LEFT_BRACKET; + case XK_bracketright: return GLFW_KEY_RIGHT_BRACKET; + case XK_backslash: return GLFW_KEY_BACKSLASH; + case XK_semicolon: return GLFW_KEY_SEMICOLON; + case XK_apostrophe: return GLFW_KEY_APOSTROPHE; + case XK_grave: return GLFW_KEY_GRAVE_ACCENT; + case XK_comma: return GLFW_KEY_COMMA; + case XK_period: return GLFW_KEY_PERIOD; + case XK_slash: return GLFW_KEY_SLASH; + case XK_less: return GLFW_KEY_WORLD_1; // At least in some layouts... + default: break; + } + + // No matching translation was found + return GLFW_KEY_UNKNOWN; +} + +// Update the key code LUT +// +static void updateKeyCodeLUT(void) +{ + int i, keyCode, keyCodeGLFW; + char name[XkbKeyNameLength + 1]; + XkbDescPtr descr; + + // Clear the LUT + for (keyCode = 0; keyCode < 256; keyCode++) + _glfw.x11.keyCodeLUT[keyCode] = GLFW_KEY_UNKNOWN; + + // Use XKB to determine physical key locations independently of the current + // keyboard layout + + // Get keyboard description + descr = XkbGetKeyboard(_glfw.x11.display, + XkbAllComponentsMask, + XkbUseCoreKbd); + + // Find the X11 key code -> GLFW key code mapping + for (keyCode = descr->min_key_code; keyCode <= descr->max_key_code; ++keyCode) + { + // Get the key name + for (i = 0; i < XkbKeyNameLength; i++) + name[i] = descr->names->keys[keyCode].name[i]; + + name[XkbKeyNameLength] = 0; + + // Map the key name to a GLFW key code. Note: We only map printable + // keys here, and we use the US keyboard layout. The rest of the + // keys (function keys) are mapped using traditional KeySym + // translations. + if (strcmp(name, "TLDE") == 0) keyCodeGLFW = GLFW_KEY_GRAVE_ACCENT; + else if (strcmp(name, "AE01") == 0) keyCodeGLFW = GLFW_KEY_1; + else if (strcmp(name, "AE02") == 0) keyCodeGLFW = GLFW_KEY_2; + else if (strcmp(name, "AE03") == 0) keyCodeGLFW = GLFW_KEY_3; + else if (strcmp(name, "AE04") == 0) keyCodeGLFW = GLFW_KEY_4; + else if (strcmp(name, "AE05") == 0) keyCodeGLFW = GLFW_KEY_5; + else if (strcmp(name, "AE06") == 0) keyCodeGLFW = GLFW_KEY_6; + else if (strcmp(name, "AE07") == 0) keyCodeGLFW = GLFW_KEY_7; + else if (strcmp(name, "AE08") == 0) keyCodeGLFW = GLFW_KEY_8; + else if (strcmp(name, "AE09") == 0) keyCodeGLFW = GLFW_KEY_9; + else if (strcmp(name, "AE10") == 0) keyCodeGLFW = GLFW_KEY_0; + else if (strcmp(name, "AE11") == 0) keyCodeGLFW = GLFW_KEY_MINUS; + else if (strcmp(name, "AE12") == 0) keyCodeGLFW = GLFW_KEY_EQUAL; + else if (strcmp(name, "AD01") == 0) keyCodeGLFW = GLFW_KEY_Q; + else if (strcmp(name, "AD02") == 0) keyCodeGLFW = GLFW_KEY_W; + else if (strcmp(name, "AD03") == 0) keyCodeGLFW = GLFW_KEY_E; + else if (strcmp(name, "AD04") == 0) keyCodeGLFW = GLFW_KEY_R; + else if (strcmp(name, "AD05") == 0) keyCodeGLFW = GLFW_KEY_T; + else if (strcmp(name, "AD06") == 0) keyCodeGLFW = GLFW_KEY_Y; + else if (strcmp(name, "AD07") == 0) keyCodeGLFW = GLFW_KEY_U; + else if (strcmp(name, "AD08") == 0) keyCodeGLFW = GLFW_KEY_I; + else if (strcmp(name, "AD09") == 0) keyCodeGLFW = GLFW_KEY_O; + else if (strcmp(name, "AD10") == 0) keyCodeGLFW = GLFW_KEY_P; + else if (strcmp(name, "AD11") == 0) keyCodeGLFW = GLFW_KEY_LEFT_BRACKET; + else if (strcmp(name, "AD12") == 0) keyCodeGLFW = GLFW_KEY_RIGHT_BRACKET; + else if (strcmp(name, "AC01") == 0) keyCodeGLFW = GLFW_KEY_A; + else if (strcmp(name, "AC02") == 0) keyCodeGLFW = GLFW_KEY_S; + else if (strcmp(name, "AC03") == 0) keyCodeGLFW = GLFW_KEY_D; + else if (strcmp(name, "AC04") == 0) keyCodeGLFW = GLFW_KEY_F; + else if (strcmp(name, "AC05") == 0) keyCodeGLFW = GLFW_KEY_G; + else if (strcmp(name, "AC06") == 0) keyCodeGLFW = GLFW_KEY_H; + else if (strcmp(name, "AC07") == 0) keyCodeGLFW = GLFW_KEY_J; + else if (strcmp(name, "AC08") == 0) keyCodeGLFW = GLFW_KEY_K; + else if (strcmp(name, "AC09") == 0) keyCodeGLFW = GLFW_KEY_L; + else if (strcmp(name, "AC10") == 0) keyCodeGLFW = GLFW_KEY_SEMICOLON; + else if (strcmp(name, "AC11") == 0) keyCodeGLFW = GLFW_KEY_APOSTROPHE; + else if (strcmp(name, "AB01") == 0) keyCodeGLFW = GLFW_KEY_Z; + else if (strcmp(name, "AB02") == 0) keyCodeGLFW = GLFW_KEY_X; + else if (strcmp(name, "AB03") == 0) keyCodeGLFW = GLFW_KEY_C; + else if (strcmp(name, "AB04") == 0) keyCodeGLFW = GLFW_KEY_V; + else if (strcmp(name, "AB05") == 0) keyCodeGLFW = GLFW_KEY_B; + else if (strcmp(name, "AB06") == 0) keyCodeGLFW = GLFW_KEY_N; + else if (strcmp(name, "AB07") == 0) keyCodeGLFW = GLFW_KEY_M; + else if (strcmp(name, "AB08") == 0) keyCodeGLFW = GLFW_KEY_COMMA; + else if (strcmp(name, "AB09") == 0) keyCodeGLFW = GLFW_KEY_PERIOD; + else if (strcmp(name, "AB10") == 0) keyCodeGLFW = GLFW_KEY_SLASH; + else if (strcmp(name, "BKSL") == 0) keyCodeGLFW = GLFW_KEY_BACKSLASH; + else if (strcmp(name, "LSGT") == 0) keyCodeGLFW = GLFW_KEY_WORLD_1; + else keyCodeGLFW = GLFW_KEY_UNKNOWN; + + // Update the key code LUT + if ((keyCode >= 0) && (keyCode < 256)) + _glfw.x11.keyCodeLUT[keyCode] = keyCodeGLFW; + } + + // Free the keyboard description + XkbFreeKeyboard(descr, 0, True); + + // Translate the un-translated key codes using traditional X11 KeySym + // lookups + for (keyCode = 0; keyCode < 256; keyCode++) + { + if (_glfw.x11.keyCodeLUT[keyCode] < 0) + _glfw.x11.keyCodeLUT[keyCode] = translateKey(keyCode); + } +} + +// Check whether the specified atom is supported +// +static Atom getSupportedAtom(Atom* supportedAtoms, + unsigned long atomCount, + const char* atomName) +{ + Atom atom = XInternAtom(_glfw.x11.display, atomName, True); + if (atom != None) + { + unsigned long i; + + for (i = 0; i < atomCount; i++) + { + if (supportedAtoms[i] == atom) + return atom; + } + } + + return None; +} + +// Check whether the running window manager is EWMH-compliant +// +static void detectEWMH(void) +{ + Window* windowFromRoot = NULL; + Window* windowFromChild = NULL; + + // First we need a couple of atoms, which should already be there + Atom supportingWmCheck = + XInternAtom(_glfw.x11.display, "_NET_SUPPORTING_WM_CHECK", True); + Atom wmSupported = + XInternAtom(_glfw.x11.display, "_NET_SUPPORTED", True); + if (supportingWmCheck == None || wmSupported == None) + return; + + // Then we look for the _NET_SUPPORTING_WM_CHECK property of the root window + if (_glfwGetWindowProperty(_glfw.x11.root, + supportingWmCheck, + XA_WINDOW, + (unsigned char**) &windowFromRoot) != 1) + { + XFree(windowFromRoot); + return; + } + + // It should be the ID of a child window (of the root) + // Then we look for the same property on the child window + if (_glfwGetWindowProperty(*windowFromRoot, + supportingWmCheck, + XA_WINDOW, + (unsigned char**) &windowFromChild) != 1) + { + XFree(windowFromRoot); + XFree(windowFromChild); + return; + } + + // It should be the ID of that same child window + if (*windowFromRoot != *windowFromChild) + { + XFree(windowFromRoot); + XFree(windowFromChild); + return; + } + + XFree(windowFromRoot); + XFree(windowFromChild); + + // We are now fairly sure that an EWMH-compliant window manager is running + + Atom* supportedAtoms; + unsigned long atomCount; + + // Now we need to check the _NET_SUPPORTED property of the root window + // It should be a list of supported WM protocol and state atoms + atomCount = _glfwGetWindowProperty(_glfw.x11.root, + wmSupported, + XA_ATOM, + (unsigned char**) &supportedAtoms); + + // See which of the atoms we support that are supported by the WM + + _glfw.x11.NET_WM_STATE = + getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE"); + _glfw.x11.NET_WM_STATE_FULLSCREEN = + getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_FULLSCREEN"); + _glfw.x11.NET_WM_NAME = + getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_NAME"); + _glfw.x11.NET_WM_ICON_NAME = + getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_ICON_NAME"); + _glfw.x11.NET_WM_PID = + getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_PID"); + _glfw.x11.NET_WM_PING = + getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_PING"); + _glfw.x11.NET_ACTIVE_WINDOW = + getSupportedAtom(supportedAtoms, atomCount, "_NET_ACTIVE_WINDOW"); + _glfw.x11.NET_WM_BYPASS_COMPOSITOR = + getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_BYPASS_COMPOSITOR"); + + XFree(supportedAtoms); + + _glfw.x11.hasEWMH = GL_TRUE; +} + +// Initialize X11 display and look for supported X11 extensions +// +static GLboolean initExtensions(void) +{ + Bool supported; + + // Find or create window manager atoms + _glfw.x11.WM_STATE = XInternAtom(_glfw.x11.display, "WM_STATE", False); + _glfw.x11.WM_DELETE_WINDOW = XInternAtom(_glfw.x11.display, + "WM_DELETE_WINDOW", + False); + _glfw.x11.MOTIF_WM_HINTS = XInternAtom(_glfw.x11.display, + "_MOTIF_WM_HINTS", + False); + + // Check for XF86VidMode extension + _glfw.x11.vidmode.available = + XF86VidModeQueryExtension(_glfw.x11.display, + &_glfw.x11.vidmode.eventBase, + &_glfw.x11.vidmode.errorBase); + + // Check for RandR extension + _glfw.x11.randr.available = + XRRQueryExtension(_glfw.x11.display, + &_glfw.x11.randr.eventBase, + &_glfw.x11.randr.errorBase); + + if (_glfw.x11.randr.available) + { + if (!XRRQueryVersion(_glfw.x11.display, + &_glfw.x11.randr.versionMajor, + &_glfw.x11.randr.versionMinor)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Failed to query RandR version"); + return GL_FALSE; + } + + // The GLFW RandR path requires at least version 1.3 + if (_glfw.x11.randr.versionMajor == 1 && + _glfw.x11.randr.versionMinor < 3) + { + _glfw.x11.randr.available = GL_FALSE; + } + } + + if (XQueryExtension(_glfw.x11.display, + "XInputExtension", + &_glfw.x11.xi.majorOpcode, + &_glfw.x11.xi.eventBase, + &_glfw.x11.xi.errorBase)) + { + _glfw.x11.xi.versionMajor = 2; + _glfw.x11.xi.versionMinor = 0; + + if (XIQueryVersion(_glfw.x11.display, + &_glfw.x11.xi.versionMajor, + &_glfw.x11.xi.versionMinor) != BadRequest) + { + _glfw.x11.xi.available = GL_TRUE; + } + } + + // Check if Xkb is supported on this display + _glfw.x11.xkb.versionMajor = 1; + _glfw.x11.xkb.versionMinor = 0; + if (!XkbQueryExtension(_glfw.x11.display, + &_glfw.x11.xkb.majorOpcode, + &_glfw.x11.xkb.eventBase, + &_glfw.x11.xkb.errorBase, + &_glfw.x11.xkb.versionMajor, + &_glfw.x11.xkb.versionMinor)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: The keyboard extension is not available"); + return GL_FALSE; + } + + if (!XkbSetDetectableAutoRepeat(_glfw.x11.display, True, &supported)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Failed to set detectable key repeat"); + return GL_FALSE; + } + + if (!supported) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Detectable key repeat is not supported"); + return GL_FALSE; + } + + // Update the key code LUT + // FIXME: We should listen to XkbMapNotify events to track changes to + // the keyboard mapping. + updateKeyCodeLUT(); + + // Detect whether an EWMH-conformant window manager is running + detectEWMH(); + + // Find or create string format atoms + _glfw.x11.UTF8_STRING = + XInternAtom(_glfw.x11.display, "UTF8_STRING", False); + _glfw.x11.COMPOUND_STRING = + XInternAtom(_glfw.x11.display, "COMPOUND_STRING", False); + _glfw.x11.ATOM_PAIR = XInternAtom(_glfw.x11.display, "ATOM_PAIR", False); + + // Find or create selection property atom + _glfw.x11.GLFW_SELECTION = + XInternAtom(_glfw.x11.display, "GLFW_SELECTION", False); + + // Find or create standard clipboard atoms + _glfw.x11.TARGETS = XInternAtom(_glfw.x11.display, "TARGETS", False); + _glfw.x11.MULTIPLE = XInternAtom(_glfw.x11.display, "MULTIPLE", False); + _glfw.x11.CLIPBOARD = XInternAtom(_glfw.x11.display, "CLIPBOARD", False); + + // Find or create clipboard manager atoms + _glfw.x11.CLIPBOARD_MANAGER = + XInternAtom(_glfw.x11.display, "CLIPBOARD_MANAGER", False); + _glfw.x11.SAVE_TARGETS = + XInternAtom(_glfw.x11.display, "SAVE_TARGETS", False); + + return GL_TRUE; +} + +// Create a blank cursor (for locked mouse mode) +// +static Cursor createNULLCursor(void) +{ + Pixmap cursormask; + XGCValues xgc; + GC gc; + XColor col; + Cursor cursor; + + _glfwGrabXErrorHandler(); + + cursormask = XCreatePixmap(_glfw.x11.display, _glfw.x11.root, 1, 1, 1); + xgc.function = GXclear; + gc = XCreateGC(_glfw.x11.display, cursormask, GCFunction, &xgc); + XFillRectangle(_glfw.x11.display, cursormask, gc, 0, 0, 1, 1); + col.pixel = 0; + col.red = 0; + col.flags = 4; + cursor = XCreatePixmapCursor(_glfw.x11.display, + cursormask, cursormask, + &col, &col, 0, 0); + XFreePixmap(_glfw.x11.display, cursormask); + XFreeGC(_glfw.x11.display, gc); + + _glfwReleaseXErrorHandler(); + + if (cursor == None) + { + _glfwInputXError(GLFW_PLATFORM_ERROR, + "X11: Failed to create null cursor"); + } + + return cursor; +} + +// Terminate X11 display +// +static void terminateDisplay(void) +{ + if (_glfw.x11.display) + { + XCloseDisplay(_glfw.x11.display); + _glfw.x11.display = NULL; + } +} + +// X error handler +// +static int errorHandler(Display *display, XErrorEvent* event) +{ + _glfw.x11.errorCode = event->error_code; + return 0; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Install the X error handler +// +void _glfwGrabXErrorHandler(void) +{ + _glfw.x11.errorCode = Success; + XSetErrorHandler(errorHandler); +} + +// Remove the X error handler +// +void _glfwReleaseXErrorHandler(void) +{ + // Synchronize to make sure all commands are processed + XSync(_glfw.x11.display, False); + XSetErrorHandler(NULL); +} + +// Report X error +// +void _glfwInputXError(int error, const char* message) +{ + char buffer[8192]; + XGetErrorText(_glfw.x11.display, _glfw.x11.errorCode, + buffer, sizeof(buffer)); + + _glfwInputError(error, "%s: %s", message, buffer); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +int _glfwPlatformInit(void) +{ + XInitThreads(); + + _glfw.x11.display = XOpenDisplay(NULL); + if (!_glfw.x11.display) + { + _glfwInputError(GLFW_API_UNAVAILABLE, "X11: Failed to open X display"); + return GL_FALSE; + } + + _glfw.x11.screen = DefaultScreen(_glfw.x11.display); + _glfw.x11.root = RootWindow(_glfw.x11.display, _glfw.x11.screen); + _glfw.x11.context = XUniqueContext(); + + if (!initExtensions()) + return GL_FALSE; + + _glfw.x11.cursor = createNULLCursor(); + + if (!_glfwInitContextAPI()) + return GL_FALSE; + + _glfwInitTimer(); + _glfwInitJoysticks(); + _glfwInitGammaRamp(); + + return GL_TRUE; +} + +void _glfwPlatformTerminate(void) +{ + if (_glfw.x11.cursor) + { + XFreeCursor(_glfw.x11.display, _glfw.x11.cursor); + _glfw.x11.cursor = (Cursor) 0; + } + + free(_glfw.x11.selection.string); + + _glfwTerminateJoysticks(); + _glfwTerminateContextAPI(); + terminateDisplay(); +} + +const char* _glfwPlatformGetVersionString(void) +{ + const char* version = _GLFW_VERSION_NUMBER " X11" +#if defined(_GLFW_GLX) + " GLX" +#elif defined(_GLFW_EGL) + " EGL" +#endif +#if defined(_GLFW_HAS_GLXGETPROCADDRESS) + " glXGetProcAddress" +#elif defined(_GLFW_HAS_GLXGETPROCADDRESSARB) + " glXGetProcAddressARB" +#elif defined(_GLFW_HAS_GLXGETPROCADDRESSEXT) + " glXGetProcAddressEXT" +#elif defined(_GLFW_DLOPEN_LIBGL) + " dlsym(libGL)" +#endif +#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK) + " clock_gettime" +#endif +#if defined(__linux__) + " /dev/js" +#endif +#if defined(_GLFW_BUILD_DLL) + " shared" +#endif + ; + + return version; +} + diff --git a/libs/glfw-3.0.4/src/x11_joystick.c b/libs/glfw-3.0.4/src/x11_joystick.c new file mode 100644 index 0000000..248ab12 --- /dev/null +++ b/libs/glfw-3.0.4/src/x11_joystick.c @@ -0,0 +1,259 @@ +//======================================================================== +// GLFW 3.0 X11 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#ifdef __linux__ +#include + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#endif // __linux__ + + +// Attempt to open the specified joystick device +// +static int openJoystickDevice(int joy, const char* path) +{ +#ifdef __linux__ + char axisCount, buttonCount; + char name[256]; + int fd, version; + + fd = open(path, O_RDONLY | O_NONBLOCK); + if (fd == -1) + return GL_FALSE; + + _glfw.x11.joystick[joy].fd = fd; + + // Verify that the joystick driver version is at least 1.0 + ioctl(fd, JSIOCGVERSION, &version); + if (version < 0x010000) + { + // It's an old 0.x interface (we don't support it) + close(fd); + return GL_FALSE; + } + + if (ioctl(fd, JSIOCGNAME(sizeof(name)), name) < 0) + strncpy(name, "Unknown", sizeof(name)); + + _glfw.x11.joystick[joy].name = strdup(name); + + ioctl(fd, JSIOCGAXES, &axisCount); + _glfw.x11.joystick[joy].axisCount = (int) axisCount; + + ioctl(fd, JSIOCGBUTTONS, &buttonCount); + _glfw.x11.joystick[joy].buttonCount = (int) buttonCount; + + _glfw.x11.joystick[joy].axes = calloc(axisCount, sizeof(float)); + _glfw.x11.joystick[joy].buttons = calloc(buttonCount, 1); + + _glfw.x11.joystick[joy].present = GL_TRUE; +#endif // __linux__ + + return GL_TRUE; +} + +// Polls for and processes events for all present joysticks +// +static void pollJoystickEvents(void) +{ +#ifdef __linux__ + int i; + ssize_t result; + struct js_event e; + + for (i = 0; i <= GLFW_JOYSTICK_LAST; i++) + { + if (!_glfw.x11.joystick[i].present) + continue; + + // Read all queued events (non-blocking) + for (;;) + { + errno = 0; + result = read(_glfw.x11.joystick[i].fd, &e, sizeof(e)); + + if (errno == ENODEV) + { + free(_glfw.x11.joystick[i].axes); + free(_glfw.x11.joystick[i].buttons); + free(_glfw.x11.joystick[i].name); + _glfw.x11.joystick[i].present = GL_FALSE; + } + + if (result == -1) + break; + + // We don't care if it's an init event or not + e.type &= ~JS_EVENT_INIT; + + switch (e.type) + { + case JS_EVENT_AXIS: + _glfw.x11.joystick[i].axes[e.number] = + (float) e.value / 32767.0f; + break; + + case JS_EVENT_BUTTON: + _glfw.x11.joystick[i].buttons[e.number] = + e.value ? GLFW_PRESS : GLFW_RELEASE; + break; + + default: + break; + } + } + } +#endif // __linux__ +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Initialize joystick interface +// +void _glfwInitJoysticks(void) +{ +#ifdef __linux__ + int joy = 0; + size_t i; + regex_t regex; + DIR* dir; + const char* dirs[] = + { + "/dev/input", + "/dev" + }; + + if (regcomp(®ex, "^js[0-9]\\+$", 0) != 0) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to compile regex"); + return; + } + + for (i = 0; i < sizeof(dirs) / sizeof(dirs[0]); i++) + { + struct dirent* entry; + + dir = opendir(dirs[i]); + if (!dir) + continue; + + while ((entry = readdir(dir))) + { + char path[20]; + regmatch_t match; + + if (regexec(®ex, entry->d_name, 1, &match, 0) != 0) + continue; + + snprintf(path, sizeof(path), "%s/%s", dirs[i], entry->d_name); + if (openJoystickDevice(joy, path)) + joy++; + } + + closedir(dir); + } + + regfree(®ex); +#endif // __linux__ +} + +// Close all opened joystick handles +// +void _glfwTerminateJoysticks(void) +{ +#ifdef __linux__ + int i; + + for (i = 0; i <= GLFW_JOYSTICK_LAST; i++) + { + if (_glfw.x11.joystick[i].present) + { + close(_glfw.x11.joystick[i].fd); + free(_glfw.x11.joystick[i].axes); + free(_glfw.x11.joystick[i].buttons); + free(_glfw.x11.joystick[i].name); + + _glfw.x11.joystick[i].present = GL_FALSE; + } + } +#endif // __linux__ +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +int _glfwPlatformJoystickPresent(int joy) +{ + pollJoystickEvents(); + + return _glfw.x11.joystick[joy].present; +} + +const float* _glfwPlatformGetJoystickAxes(int joy, int* count) +{ + pollJoystickEvents(); + + if (!_glfw.x11.joystick[joy].present) + return NULL; + + *count = _glfw.x11.joystick[joy].axisCount; + return _glfw.x11.joystick[joy].axes; +} + +const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count) +{ + pollJoystickEvents(); + + if (!_glfw.x11.joystick[joy].present) + return NULL; + + *count = _glfw.x11.joystick[joy].buttonCount; + return _glfw.x11.joystick[joy].buttons; +} + +const char* _glfwPlatformGetJoystickName(int joy) +{ + pollJoystickEvents(); + + return _glfw.x11.joystick[joy].name; +} + diff --git a/libs/glfw-3.0.4/src/x11_monitor.c b/libs/glfw-3.0.4/src/x11_monitor.c new file mode 100644 index 0000000..48d47b4 --- /dev/null +++ b/libs/glfw-3.0.4/src/x11_monitor.c @@ -0,0 +1,404 @@ +//======================================================================== +// GLFW 3.0 X11 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include +#include +#include + + +static int calculateRefreshRate(const XRRModeInfo* mi) +{ + if (!mi->hTotal || !mi->vTotal) + return 0; + + return (int) ((double) mi->dotClock / ((double) mi->hTotal * (double) mi->vTotal)); +} + +static const XRRModeInfo* getModeInfo(const XRRScreenResources* sr, RRMode id) +{ + int i; + + for (i = 0; i < sr->nmode; i++) + { + if (sr->modes[i].id == id) + return sr->modes + i; + } + + return NULL; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Set the current video mode for the specified monitor +// +void _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired) +{ + if (_glfw.x11.randr.available) + { + int i, j; + XRRScreenResources* sr; + XRRCrtcInfo* ci; + XRROutputInfo* oi; + RRMode bestMode = 0; + unsigned int sizeDiff, leastSizeDiff = UINT_MAX; + unsigned int rateDiff, leastRateDiff = UINT_MAX; + + sr = XRRGetScreenResources(_glfw.x11.display, _glfw.x11.root); + ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); + oi = XRRGetOutputInfo(_glfw.x11.display, sr, monitor->x11.output); + + for (i = 0; i < sr->nmode; i++) + { + const XRRModeInfo* mi = sr->modes + i; + + if (mi->modeFlags & RR_Interlace) + continue; + + for (j = 0; j < oi->nmode; j++) + { + if (oi->modes[j] == mi->id) + break; + } + + if (j == oi->nmode) + continue; + + sizeDiff = (mi->width - desired->width) * + (mi->width - desired->width) + + (mi->height - desired->height) * + (mi->height - desired->height); + + if (desired->refreshRate) + rateDiff = abs(calculateRefreshRate(mi) - desired->refreshRate); + else + rateDiff = UINT_MAX - calculateRefreshRate(mi); + + if ((sizeDiff < leastSizeDiff) || + (sizeDiff == leastSizeDiff && rateDiff < leastRateDiff)) + { + bestMode = mi->id; + leastSizeDiff = sizeDiff; + leastRateDiff = rateDiff; + } + } + + if (bestMode == ci->mode) + return; + + if (monitor->x11.oldMode == None) + monitor->x11.oldMode = ci->mode; + + XRRSetCrtcConfig(_glfw.x11.display, + sr, monitor->x11.crtc, + CurrentTime, + ci->x, ci->y, + bestMode, + ci->rotation, + ci->outputs, + ci->noutput); + + XRRFreeOutputInfo(oi); + XRRFreeCrtcInfo(ci); + XRRFreeScreenResources(sr); + } +} + +// Restore the saved (original) video mode for the specified monitor +// +void _glfwRestoreVideoMode(_GLFWmonitor* monitor) +{ + if (_glfw.x11.randr.available) + { + XRRScreenResources* sr; + XRRCrtcInfo* ci; + + if (monitor->x11.oldMode == None) + return; + + sr = XRRGetScreenResources(_glfw.x11.display, _glfw.x11.root); + ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); + + XRRSetCrtcConfig(_glfw.x11.display, + sr, monitor->x11.crtc, + CurrentTime, + ci->x, ci->y, + monitor->x11.oldMode, + ci->rotation, + ci->outputs, + ci->noutput); + + XRRFreeCrtcInfo(ci); + XRRFreeScreenResources(sr); + + monitor->x11.oldMode = None; + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +_GLFWmonitor** _glfwPlatformGetMonitors(int* count) +{ + _GLFWmonitor** monitors = NULL; + + *count = 0; + + if (_glfw.x11.randr.available) + { + int i, found = 0; + RROutput primary; + XRRScreenResources* sr; + + sr = XRRGetScreenResources(_glfw.x11.display, _glfw.x11.root); + primary = XRRGetOutputPrimary(_glfw.x11.display, _glfw.x11.root); + + monitors = calloc(sr->ncrtc, sizeof(_GLFWmonitor*)); + + for (i = 0; i < sr->ncrtc; i++) + { + int j; + XRROutputInfo* oi; + XRRCrtcInfo* ci; + RROutput output; + + ci = XRRGetCrtcInfo(_glfw.x11.display, sr, sr->crtcs[i]); + if (ci->noutput == 0) + { + XRRFreeCrtcInfo(ci); + continue; + } + + output = ci->outputs[0]; + + for (j = 0; j < ci->noutput; j++) + { + if (ci->outputs[j] == primary) + { + output = primary; + break; + } + } + + oi = XRRGetOutputInfo(_glfw.x11.display, sr, output); + if (oi->connection != RR_Connected) + { + XRRFreeOutputInfo(oi); + XRRFreeCrtcInfo(ci); + continue; + } + + monitors[found] = _glfwCreateMonitor(oi->name, + oi->mm_width, oi->mm_height); + + monitors[found]->x11.output = output; + monitors[found]->x11.crtc = oi->crtc; + + XRRFreeOutputInfo(oi); + XRRFreeCrtcInfo(ci); + + found++; + } + + XRRFreeScreenResources(sr); + + for (i = 0; i < found; i++) + { + if (monitors[i]->x11.output == primary) + { + _GLFWmonitor* temp = monitors[0]; + monitors[0] = monitors[i]; + monitors[i] = temp; + break; + } + } + + if (found == 0) + { + free(monitors); + monitors = NULL; + } + + *count = found; + } + else + { + monitors = calloc(1, sizeof(_GLFWmonitor*)); + monitors[0] = _glfwCreateMonitor("Display", + DisplayWidthMM(_glfw.x11.display, + _glfw.x11.screen), + DisplayHeightMM(_glfw.x11.display, + _glfw.x11.screen)); + *count = 1; + } + + return monitors; +} + +GLboolean _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second) +{ + return first->x11.crtc == second->x11.crtc; +} + +void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) +{ + if (_glfw.x11.randr.available) + { + XRRScreenResources* sr; + XRRCrtcInfo* ci; + + sr = XRRGetScreenResources(_glfw.x11.display, _glfw.x11.root); + ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); + + if (xpos) + *xpos = ci->x; + if (ypos) + *ypos = ci->y; + + XRRFreeCrtcInfo(ci); + XRRFreeScreenResources(sr); + } + else + { + if (xpos) + *xpos = 0; + if (ypos) + *ypos = 0; + } +} + +GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found) +{ + GLFWvidmode* result; + int depth, r, g, b; + + depth = DefaultDepth(_glfw.x11.display, _glfw.x11.screen); + _glfwSplitBPP(depth, &r, &g, &b); + + *found = 0; + + // Build array of available resolutions + + if (_glfw.x11.randr.available) + { + int i, j; + XRRScreenResources* sr; + XRROutputInfo* oi; + + sr = XRRGetScreenResources(_glfw.x11.display, _glfw.x11.root); + oi = XRRGetOutputInfo(_glfw.x11.display, sr, monitor->x11.output); + + result = calloc(oi->nmode, sizeof(GLFWvidmode)); + + for (i = 0; i < oi->nmode; i++) + { + GLFWvidmode mode; + const XRRModeInfo* mi = getModeInfo(sr, oi->modes[i]); + + mode.width = mi->width; + mode.height = mi->height; + mode.refreshRate = calculateRefreshRate(mi); + + for (j = 0; j < *found; j++) + { + if (result[j].width == mode.width && + result[j].height == mode.height && + result[j].refreshRate == mode.refreshRate) + { + break; + } + } + + if (j < *found) + { + // This is a duplicate, so skip it + continue; + } + + mode.redBits = r; + mode.greenBits = g; + mode.blueBits = b; + + result[*found] = mode; + (*found)++; + } + + XRRFreeOutputInfo(oi); + XRRFreeScreenResources(sr); + } + else + { + *found = 1; + + result = calloc(1, sizeof(GLFWvidmode)); + + result[0].width = DisplayWidth(_glfw.x11.display, _glfw.x11.screen); + result[0].height = DisplayHeight(_glfw.x11.display, _glfw.x11.screen); + result[0].redBits = r; + result[0].greenBits = g; + result[0].blueBits = b; + result[0].refreshRate = 0; + } + + return result; +} + +void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode) +{ + if (_glfw.x11.randr.available) + { + XRRScreenResources* sr; + XRRCrtcInfo* ci; + + sr = XRRGetScreenResources(_glfw.x11.display, _glfw.x11.root); + ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); + + mode->width = ci->width; + mode->height = ci->height; + + mode->refreshRate = calculateRefreshRate(getModeInfo(sr, ci->mode)); + + XRRFreeCrtcInfo(ci); + XRRFreeScreenResources(sr); + } + else + { + mode->width = DisplayWidth(_glfw.x11.display, _glfw.x11.screen); + mode->height = DisplayHeight(_glfw.x11.display, _glfw.x11.screen); + mode->refreshRate = 0; + } + + _glfwSplitBPP(DefaultDepth(_glfw.x11.display, _glfw.x11.screen), + &mode->redBits, &mode->greenBits, &mode->blueBits); +} + diff --git a/libs/glfw-3.0.4/src/x11_platform.h b/libs/glfw-3.0.4/src/x11_platform.h new file mode 100644 index 0000000..f812938 --- /dev/null +++ b/libs/glfw-3.0.4/src/x11_platform.h @@ -0,0 +1,265 @@ +//======================================================================== +// GLFW 3.0 X11 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#ifndef _x11_platform_h_ +#define _x11_platform_h_ + +#include +#include +#include +#include +#include +#include + +// The Xf86VidMode extension provides fallback gamma control +#include + +// The XRandR extension provides mode setting and gamma control +#include + +// The XInput2 extension provides improved input events +#include + +// The Xkb extension provides improved keyboard support +#include + +#if defined(_GLFW_GLX) + #define _GLFW_X11_CONTEXT_VISUAL window->glx.visual + #include "glx_platform.h" +#elif defined(_GLFW_EGL) + #define _GLFW_X11_CONTEXT_VISUAL window->egl.visual + #define _GLFW_EGL_NATIVE_WINDOW window->x11.handle + #define _GLFW_EGL_NATIVE_DISPLAY _glfw.x11.display + #include "egl_platform.h" +#else + #error "No supported context creation API selected" +#endif + +#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowX11 x11 +#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryX11 x11 +#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorX11 x11 + + +//======================================================================== +// GLFW platform specific types +//======================================================================== + + +//------------------------------------------------------------------------ +// Platform-specific window structure +//------------------------------------------------------------------------ +typedef struct _GLFWwindowX11 +{ + // Platform specific window resources + Colormap colormap; // Window colormap + Window handle; // Window handle + + // Various platform specific internal variables + GLboolean overrideRedirect; // True if window is OverrideRedirect + GLboolean cursorGrabbed; // True if cursor is currently grabbed + GLboolean cursorHidden; // True if cursor is currently hidden + + // Cached position and size used to filter out duplicate events + int width, height; + int xpos, ypos; + + // The last received cursor position, regardless of source + double cursorPosX, cursorPosY; + // The last position the cursor was warped to by GLFW + int warpPosX, warpPosY; + +} _GLFWwindowX11; + + +//------------------------------------------------------------------------ +// Platform-specific library global data for X11 +//------------------------------------------------------------------------ +typedef struct _GLFWlibraryX11 +{ + Display* display; + int screen; + Window root; + + // Invisible cursor for hidden cursor mode + Cursor cursor; + XContext context; + + // Window manager atoms + Atom WM_STATE; + Atom WM_DELETE_WINDOW; + Atom NET_WM_NAME; + Atom NET_WM_ICON_NAME; + Atom NET_WM_PID; + Atom NET_WM_PING; + Atom NET_WM_STATE; + Atom NET_WM_STATE_FULLSCREEN; + Atom NET_WM_BYPASS_COMPOSITOR; + Atom NET_ACTIVE_WINDOW; + Atom MOTIF_WM_HINTS; + + // Selection atoms + Atom TARGETS; + Atom MULTIPLE; + Atom CLIPBOARD; + Atom CLIPBOARD_MANAGER; + Atom SAVE_TARGETS; + Atom UTF8_STRING; + Atom COMPOUND_STRING; + Atom ATOM_PAIR; + Atom GLFW_SELECTION; + + // True if window manager supports EWMH + GLboolean hasEWMH; + + // Error code received by the X error handler + int errorCode; + + struct { + GLboolean available; + int eventBase; + int errorBase; + } vidmode; + + struct { + GLboolean available; + int eventBase; + int errorBase; + int versionMajor; + int versionMinor; + GLboolean gammaBroken; + } randr; + + struct { + int majorOpcode; + int eventBase; + int errorBase; + int versionMajor; + int versionMinor; + } xkb; + + struct { + GLboolean available; + int majorOpcode; + int eventBase; + int errorBase; + int versionMajor; + int versionMinor; + } xi; + + // LUT for mapping X11 key codes to GLFW key codes + int keyCodeLUT[256]; + + struct { + int count; + int timeout; + int interval; + int blanking; + int exposure; + } saver; + + struct { + GLboolean monotonic; + double resolution; + uint64_t base; + } timer; + + struct { + char* string; + } selection; + + struct { + int present; + int fd; + float* axes; + int axisCount; + unsigned char* buttons; + int buttonCount; + char* name; + } joystick[GLFW_JOYSTICK_LAST + 1]; + +} _GLFWlibraryX11; + + +//------------------------------------------------------------------------ +// Platform-specific monitor structure +//------------------------------------------------------------------------ +typedef struct _GLFWmonitorX11 +{ + RROutput output; + RRCrtc crtc; + RRMode oldMode; + +} _GLFWmonitorX11; + + +//======================================================================== +// Prototypes for platform specific internal functions +//======================================================================== + +// Time +void _glfwInitTimer(void); + +// Gamma +void _glfwInitGammaRamp(void); + +// OpenGL support +int _glfwInitContextAPI(void); +void _glfwTerminateContextAPI(void); +int _glfwCreateContext(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWfbconfig* fbconfig); +void _glfwDestroyContext(_GLFWwindow* window); + +// Fullscreen support +void _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired); +void _glfwRestoreVideoMode(_GLFWmonitor* monitor); + +// Joystick input +void _glfwInitJoysticks(void); +void _glfwTerminateJoysticks(void); + +// Unicode support +long _glfwKeySym2Unicode(KeySym keysym); + +// Clipboard handling +void _glfwHandleSelectionClear(XEvent* event); +void _glfwHandleSelectionRequest(XEvent* event); +void _glfwPushSelectionToManager(_GLFWwindow* window); + +// Window support +_GLFWwindow* _glfwFindWindowByHandle(Window handle); +unsigned long _glfwGetWindowProperty(Window window, + Atom property, + Atom type, + unsigned char** value); + +// X11 error handler +void _glfwGrabXErrorHandler(void); +void _glfwReleaseXErrorHandler(void); +void _glfwInputXError(int error, const char* message); + +#endif // _x11_platform_h_ diff --git a/libs/glfw-3.0.4/src/x11_time.c b/libs/glfw-3.0.4/src/x11_time.c new file mode 100644 index 0000000..d787d89 --- /dev/null +++ b/libs/glfw-3.0.4/src/x11_time.c @@ -0,0 +1,98 @@ +//======================================================================== +// GLFW 3.0 X11 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include +#include + + +// Return raw time +// +static uint64_t getRawTime(void) +{ +#if defined(CLOCK_MONOTONIC) + if (_glfw.x11.timer.monotonic) + { + struct timespec ts; + + clock_gettime(CLOCK_MONOTONIC, &ts); + return (uint64_t) ts.tv_sec * (uint64_t) 1000000000 + (uint64_t) ts.tv_nsec; + } + else +#endif + { + struct timeval tv; + + gettimeofday(&tv, NULL); + return (uint64_t) tv.tv_sec * (uint64_t) 1000000 + (uint64_t) tv.tv_usec; + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Initialise timer +// +void _glfwInitTimer(void) +{ +#if defined(CLOCK_MONOTONIC) + struct timespec ts; + + if (clock_gettime(CLOCK_MONOTONIC, &ts) == 0) + { + _glfw.x11.timer.monotonic = GL_TRUE; + _glfw.x11.timer.resolution = 1e-9; + } + else +#endif + { + _glfw.x11.timer.resolution = 1e-6; + } + + _glfw.x11.timer.base = getRawTime(); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +double _glfwPlatformGetTime(void) +{ + return (double) (getRawTime() - _glfw.x11.timer.base) * + _glfw.x11.timer.resolution; +} + +void _glfwPlatformSetTime(double time) +{ + _glfw.x11.timer.base = getRawTime() - + (uint64_t) (time / _glfw.x11.timer.resolution); +} + diff --git a/libs/glfw-3.0.4/src/x11_unicode.c b/libs/glfw-3.0.4/src/x11_unicode.c new file mode 100644 index 0000000..b847e0f --- /dev/null +++ b/libs/glfw-3.0.4/src/x11_unicode.c @@ -0,0 +1,891 @@ +//======================================================================== +// GLFW 3.0 X11 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + + +/* + * Marcus: This code was originally written by Markus G. Kuhn. + * I have made some slight changes (trimmed it down a bit from >60 KB to + * 20 KB), but the functionality is the same. + */ + +/* + * This module converts keysym values into the corresponding ISO 10646 + * (UCS, Unicode) values. + * + * The array keysymtab[] contains pairs of X11 keysym values for graphical + * characters and the corresponding Unicode value. The function + * _glfwKeySym2Unicode() maps a keysym onto a Unicode value using a binary + * search, therefore keysymtab[] must remain SORTED by keysym value. + * + * We allow to represent any UCS character in the range U-00000000 to + * U-00FFFFFF by a keysym value in the range 0x01000000 to 0x01ffffff. + * This admittedly does not cover the entire 31-bit space of UCS, but + * it does cover all of the characters up to U-10FFFF, which can be + * represented by UTF-16, and more, and it is very unlikely that higher + * UCS codes will ever be assigned by ISO. So to get Unicode character + * U+ABCD you can directly use keysym 0x0100abcd. + * + * Original author: Markus G. Kuhn , University of + * Cambridge, April 2001 + * + * Special thanks to Richard Verhoeven for preparing + * an initial draft of the mapping table. + * + */ + + +//************************************************************************ +//**** KeySym to Unicode mapping table **** +//************************************************************************ + +static struct codepair { + unsigned short keysym; + unsigned short ucs; +} keysymtab[] = { + { 0x01a1, 0x0104 }, + { 0x01a2, 0x02d8 }, + { 0x01a3, 0x0141 }, + { 0x01a5, 0x013d }, + { 0x01a6, 0x015a }, + { 0x01a9, 0x0160 }, + { 0x01aa, 0x015e }, + { 0x01ab, 0x0164 }, + { 0x01ac, 0x0179 }, + { 0x01ae, 0x017d }, + { 0x01af, 0x017b }, + { 0x01b1, 0x0105 }, + { 0x01b2, 0x02db }, + { 0x01b3, 0x0142 }, + { 0x01b5, 0x013e }, + { 0x01b6, 0x015b }, + { 0x01b7, 0x02c7 }, + { 0x01b9, 0x0161 }, + { 0x01ba, 0x015f }, + { 0x01bb, 0x0165 }, + { 0x01bc, 0x017a }, + { 0x01bd, 0x02dd }, + { 0x01be, 0x017e }, + { 0x01bf, 0x017c }, + { 0x01c0, 0x0154 }, + { 0x01c3, 0x0102 }, + { 0x01c5, 0x0139 }, + { 0x01c6, 0x0106 }, + { 0x01c8, 0x010c }, + { 0x01ca, 0x0118 }, + { 0x01cc, 0x011a }, + { 0x01cf, 0x010e }, + { 0x01d0, 0x0110 }, + { 0x01d1, 0x0143 }, + { 0x01d2, 0x0147 }, + { 0x01d5, 0x0150 }, + { 0x01d8, 0x0158 }, + { 0x01d9, 0x016e }, + { 0x01db, 0x0170 }, + { 0x01de, 0x0162 }, + { 0x01e0, 0x0155 }, + { 0x01e3, 0x0103 }, + { 0x01e5, 0x013a }, + { 0x01e6, 0x0107 }, + { 0x01e8, 0x010d }, + { 0x01ea, 0x0119 }, + { 0x01ec, 0x011b }, + { 0x01ef, 0x010f }, + { 0x01f0, 0x0111 }, + { 0x01f1, 0x0144 }, + { 0x01f2, 0x0148 }, + { 0x01f5, 0x0151 }, + { 0x01f8, 0x0159 }, + { 0x01f9, 0x016f }, + { 0x01fb, 0x0171 }, + { 0x01fe, 0x0163 }, + { 0x01ff, 0x02d9 }, + { 0x02a1, 0x0126 }, + { 0x02a6, 0x0124 }, + { 0x02a9, 0x0130 }, + { 0x02ab, 0x011e }, + { 0x02ac, 0x0134 }, + { 0x02b1, 0x0127 }, + { 0x02b6, 0x0125 }, + { 0x02b9, 0x0131 }, + { 0x02bb, 0x011f }, + { 0x02bc, 0x0135 }, + { 0x02c5, 0x010a }, + { 0x02c6, 0x0108 }, + { 0x02d5, 0x0120 }, + { 0x02d8, 0x011c }, + { 0x02dd, 0x016c }, + { 0x02de, 0x015c }, + { 0x02e5, 0x010b }, + { 0x02e6, 0x0109 }, + { 0x02f5, 0x0121 }, + { 0x02f8, 0x011d }, + { 0x02fd, 0x016d }, + { 0x02fe, 0x015d }, + { 0x03a2, 0x0138 }, + { 0x03a3, 0x0156 }, + { 0x03a5, 0x0128 }, + { 0x03a6, 0x013b }, + { 0x03aa, 0x0112 }, + { 0x03ab, 0x0122 }, + { 0x03ac, 0x0166 }, + { 0x03b3, 0x0157 }, + { 0x03b5, 0x0129 }, + { 0x03b6, 0x013c }, + { 0x03ba, 0x0113 }, + { 0x03bb, 0x0123 }, + { 0x03bc, 0x0167 }, + { 0x03bd, 0x014a }, + { 0x03bf, 0x014b }, + { 0x03c0, 0x0100 }, + { 0x03c7, 0x012e }, + { 0x03cc, 0x0116 }, + { 0x03cf, 0x012a }, + { 0x03d1, 0x0145 }, + { 0x03d2, 0x014c }, + { 0x03d3, 0x0136 }, + { 0x03d9, 0x0172 }, + { 0x03dd, 0x0168 }, + { 0x03de, 0x016a }, + { 0x03e0, 0x0101 }, + { 0x03e7, 0x012f }, + { 0x03ec, 0x0117 }, + { 0x03ef, 0x012b }, + { 0x03f1, 0x0146 }, + { 0x03f2, 0x014d }, + { 0x03f3, 0x0137 }, + { 0x03f9, 0x0173 }, + { 0x03fd, 0x0169 }, + { 0x03fe, 0x016b }, + { 0x047e, 0x203e }, + { 0x04a1, 0x3002 }, + { 0x04a2, 0x300c }, + { 0x04a3, 0x300d }, + { 0x04a4, 0x3001 }, + { 0x04a5, 0x30fb }, + { 0x04a6, 0x30f2 }, + { 0x04a7, 0x30a1 }, + { 0x04a8, 0x30a3 }, + { 0x04a9, 0x30a5 }, + { 0x04aa, 0x30a7 }, + { 0x04ab, 0x30a9 }, + { 0x04ac, 0x30e3 }, + { 0x04ad, 0x30e5 }, + { 0x04ae, 0x30e7 }, + { 0x04af, 0x30c3 }, + { 0x04b0, 0x30fc }, + { 0x04b1, 0x30a2 }, + { 0x04b2, 0x30a4 }, + { 0x04b3, 0x30a6 }, + { 0x04b4, 0x30a8 }, + { 0x04b5, 0x30aa }, + { 0x04b6, 0x30ab }, + { 0x04b7, 0x30ad }, + { 0x04b8, 0x30af }, + { 0x04b9, 0x30b1 }, + { 0x04ba, 0x30b3 }, + { 0x04bb, 0x30b5 }, + { 0x04bc, 0x30b7 }, + { 0x04bd, 0x30b9 }, + { 0x04be, 0x30bb }, + { 0x04bf, 0x30bd }, + { 0x04c0, 0x30bf }, + { 0x04c1, 0x30c1 }, + { 0x04c2, 0x30c4 }, + { 0x04c3, 0x30c6 }, + { 0x04c4, 0x30c8 }, + { 0x04c5, 0x30ca }, + { 0x04c6, 0x30cb }, + { 0x04c7, 0x30cc }, + { 0x04c8, 0x30cd }, + { 0x04c9, 0x30ce }, + { 0x04ca, 0x30cf }, + { 0x04cb, 0x30d2 }, + { 0x04cc, 0x30d5 }, + { 0x04cd, 0x30d8 }, + { 0x04ce, 0x30db }, + { 0x04cf, 0x30de }, + { 0x04d0, 0x30df }, + { 0x04d1, 0x30e0 }, + { 0x04d2, 0x30e1 }, + { 0x04d3, 0x30e2 }, + { 0x04d4, 0x30e4 }, + { 0x04d5, 0x30e6 }, + { 0x04d6, 0x30e8 }, + { 0x04d7, 0x30e9 }, + { 0x04d8, 0x30ea }, + { 0x04d9, 0x30eb }, + { 0x04da, 0x30ec }, + { 0x04db, 0x30ed }, + { 0x04dc, 0x30ef }, + { 0x04dd, 0x30f3 }, + { 0x04de, 0x309b }, + { 0x04df, 0x309c }, + { 0x05ac, 0x060c }, + { 0x05bb, 0x061b }, + { 0x05bf, 0x061f }, + { 0x05c1, 0x0621 }, + { 0x05c2, 0x0622 }, + { 0x05c3, 0x0623 }, + { 0x05c4, 0x0624 }, + { 0x05c5, 0x0625 }, + { 0x05c6, 0x0626 }, + { 0x05c7, 0x0627 }, + { 0x05c8, 0x0628 }, + { 0x05c9, 0x0629 }, + { 0x05ca, 0x062a }, + { 0x05cb, 0x062b }, + { 0x05cc, 0x062c }, + { 0x05cd, 0x062d }, + { 0x05ce, 0x062e }, + { 0x05cf, 0x062f }, + { 0x05d0, 0x0630 }, + { 0x05d1, 0x0631 }, + { 0x05d2, 0x0632 }, + { 0x05d3, 0x0633 }, + { 0x05d4, 0x0634 }, + { 0x05d5, 0x0635 }, + { 0x05d6, 0x0636 }, + { 0x05d7, 0x0637 }, + { 0x05d8, 0x0638 }, + { 0x05d9, 0x0639 }, + { 0x05da, 0x063a }, + { 0x05e0, 0x0640 }, + { 0x05e1, 0x0641 }, + { 0x05e2, 0x0642 }, + { 0x05e3, 0x0643 }, + { 0x05e4, 0x0644 }, + { 0x05e5, 0x0645 }, + { 0x05e6, 0x0646 }, + { 0x05e7, 0x0647 }, + { 0x05e8, 0x0648 }, + { 0x05e9, 0x0649 }, + { 0x05ea, 0x064a }, + { 0x05eb, 0x064b }, + { 0x05ec, 0x064c }, + { 0x05ed, 0x064d }, + { 0x05ee, 0x064e }, + { 0x05ef, 0x064f }, + { 0x05f0, 0x0650 }, + { 0x05f1, 0x0651 }, + { 0x05f2, 0x0652 }, + { 0x06a1, 0x0452 }, + { 0x06a2, 0x0453 }, + { 0x06a3, 0x0451 }, + { 0x06a4, 0x0454 }, + { 0x06a5, 0x0455 }, + { 0x06a6, 0x0456 }, + { 0x06a7, 0x0457 }, + { 0x06a8, 0x0458 }, + { 0x06a9, 0x0459 }, + { 0x06aa, 0x045a }, + { 0x06ab, 0x045b }, + { 0x06ac, 0x045c }, + { 0x06ae, 0x045e }, + { 0x06af, 0x045f }, + { 0x06b0, 0x2116 }, + { 0x06b1, 0x0402 }, + { 0x06b2, 0x0403 }, + { 0x06b3, 0x0401 }, + { 0x06b4, 0x0404 }, + { 0x06b5, 0x0405 }, + { 0x06b6, 0x0406 }, + { 0x06b7, 0x0407 }, + { 0x06b8, 0x0408 }, + { 0x06b9, 0x0409 }, + { 0x06ba, 0x040a }, + { 0x06bb, 0x040b }, + { 0x06bc, 0x040c }, + { 0x06be, 0x040e }, + { 0x06bf, 0x040f }, + { 0x06c0, 0x044e }, + { 0x06c1, 0x0430 }, + { 0x06c2, 0x0431 }, + { 0x06c3, 0x0446 }, + { 0x06c4, 0x0434 }, + { 0x06c5, 0x0435 }, + { 0x06c6, 0x0444 }, + { 0x06c7, 0x0433 }, + { 0x06c8, 0x0445 }, + { 0x06c9, 0x0438 }, + { 0x06ca, 0x0439 }, + { 0x06cb, 0x043a }, + { 0x06cc, 0x043b }, + { 0x06cd, 0x043c }, + { 0x06ce, 0x043d }, + { 0x06cf, 0x043e }, + { 0x06d0, 0x043f }, + { 0x06d1, 0x044f }, + { 0x06d2, 0x0440 }, + { 0x06d3, 0x0441 }, + { 0x06d4, 0x0442 }, + { 0x06d5, 0x0443 }, + { 0x06d6, 0x0436 }, + { 0x06d7, 0x0432 }, + { 0x06d8, 0x044c }, + { 0x06d9, 0x044b }, + { 0x06da, 0x0437 }, + { 0x06db, 0x0448 }, + { 0x06dc, 0x044d }, + { 0x06dd, 0x0449 }, + { 0x06de, 0x0447 }, + { 0x06df, 0x044a }, + { 0x06e0, 0x042e }, + { 0x06e1, 0x0410 }, + { 0x06e2, 0x0411 }, + { 0x06e3, 0x0426 }, + { 0x06e4, 0x0414 }, + { 0x06e5, 0x0415 }, + { 0x06e6, 0x0424 }, + { 0x06e7, 0x0413 }, + { 0x06e8, 0x0425 }, + { 0x06e9, 0x0418 }, + { 0x06ea, 0x0419 }, + { 0x06eb, 0x041a }, + { 0x06ec, 0x041b }, + { 0x06ed, 0x041c }, + { 0x06ee, 0x041d }, + { 0x06ef, 0x041e }, + { 0x06f0, 0x041f }, + { 0x06f1, 0x042f }, + { 0x06f2, 0x0420 }, + { 0x06f3, 0x0421 }, + { 0x06f4, 0x0422 }, + { 0x06f5, 0x0423 }, + { 0x06f6, 0x0416 }, + { 0x06f7, 0x0412 }, + { 0x06f8, 0x042c }, + { 0x06f9, 0x042b }, + { 0x06fa, 0x0417 }, + { 0x06fb, 0x0428 }, + { 0x06fc, 0x042d }, + { 0x06fd, 0x0429 }, + { 0x06fe, 0x0427 }, + { 0x06ff, 0x042a }, + { 0x07a1, 0x0386 }, + { 0x07a2, 0x0388 }, + { 0x07a3, 0x0389 }, + { 0x07a4, 0x038a }, + { 0x07a5, 0x03aa }, + { 0x07a7, 0x038c }, + { 0x07a8, 0x038e }, + { 0x07a9, 0x03ab }, + { 0x07ab, 0x038f }, + { 0x07ae, 0x0385 }, + { 0x07af, 0x2015 }, + { 0x07b1, 0x03ac }, + { 0x07b2, 0x03ad }, + { 0x07b3, 0x03ae }, + { 0x07b4, 0x03af }, + { 0x07b5, 0x03ca }, + { 0x07b6, 0x0390 }, + { 0x07b7, 0x03cc }, + { 0x07b8, 0x03cd }, + { 0x07b9, 0x03cb }, + { 0x07ba, 0x03b0 }, + { 0x07bb, 0x03ce }, + { 0x07c1, 0x0391 }, + { 0x07c2, 0x0392 }, + { 0x07c3, 0x0393 }, + { 0x07c4, 0x0394 }, + { 0x07c5, 0x0395 }, + { 0x07c6, 0x0396 }, + { 0x07c7, 0x0397 }, + { 0x07c8, 0x0398 }, + { 0x07c9, 0x0399 }, + { 0x07ca, 0x039a }, + { 0x07cb, 0x039b }, + { 0x07cc, 0x039c }, + { 0x07cd, 0x039d }, + { 0x07ce, 0x039e }, + { 0x07cf, 0x039f }, + { 0x07d0, 0x03a0 }, + { 0x07d1, 0x03a1 }, + { 0x07d2, 0x03a3 }, + { 0x07d4, 0x03a4 }, + { 0x07d5, 0x03a5 }, + { 0x07d6, 0x03a6 }, + { 0x07d7, 0x03a7 }, + { 0x07d8, 0x03a8 }, + { 0x07d9, 0x03a9 }, + { 0x07e1, 0x03b1 }, + { 0x07e2, 0x03b2 }, + { 0x07e3, 0x03b3 }, + { 0x07e4, 0x03b4 }, + { 0x07e5, 0x03b5 }, + { 0x07e6, 0x03b6 }, + { 0x07e7, 0x03b7 }, + { 0x07e8, 0x03b8 }, + { 0x07e9, 0x03b9 }, + { 0x07ea, 0x03ba }, + { 0x07eb, 0x03bb }, + { 0x07ec, 0x03bc }, + { 0x07ed, 0x03bd }, + { 0x07ee, 0x03be }, + { 0x07ef, 0x03bf }, + { 0x07f0, 0x03c0 }, + { 0x07f1, 0x03c1 }, + { 0x07f2, 0x03c3 }, + { 0x07f3, 0x03c2 }, + { 0x07f4, 0x03c4 }, + { 0x07f5, 0x03c5 }, + { 0x07f6, 0x03c6 }, + { 0x07f7, 0x03c7 }, + { 0x07f8, 0x03c8 }, + { 0x07f9, 0x03c9 }, + { 0x08a1, 0x23b7 }, + { 0x08a2, 0x250c }, + { 0x08a3, 0x2500 }, + { 0x08a4, 0x2320 }, + { 0x08a5, 0x2321 }, + { 0x08a6, 0x2502 }, + { 0x08a7, 0x23a1 }, + { 0x08a8, 0x23a3 }, + { 0x08a9, 0x23a4 }, + { 0x08aa, 0x23a6 }, + { 0x08ab, 0x239b }, + { 0x08ac, 0x239d }, + { 0x08ad, 0x239e }, + { 0x08ae, 0x23a0 }, + { 0x08af, 0x23a8 }, + { 0x08b0, 0x23ac }, + { 0x08bc, 0x2264 }, + { 0x08bd, 0x2260 }, + { 0x08be, 0x2265 }, + { 0x08bf, 0x222b }, + { 0x08c0, 0x2234 }, + { 0x08c1, 0x221d }, + { 0x08c2, 0x221e }, + { 0x08c5, 0x2207 }, + { 0x08c8, 0x223c }, + { 0x08c9, 0x2243 }, + { 0x08cd, 0x21d4 }, + { 0x08ce, 0x21d2 }, + { 0x08cf, 0x2261 }, + { 0x08d6, 0x221a }, + { 0x08da, 0x2282 }, + { 0x08db, 0x2283 }, + { 0x08dc, 0x2229 }, + { 0x08dd, 0x222a }, + { 0x08de, 0x2227 }, + { 0x08df, 0x2228 }, + { 0x08ef, 0x2202 }, + { 0x08f6, 0x0192 }, + { 0x08fb, 0x2190 }, + { 0x08fc, 0x2191 }, + { 0x08fd, 0x2192 }, + { 0x08fe, 0x2193 }, + { 0x09e0, 0x25c6 }, + { 0x09e1, 0x2592 }, + { 0x09e2, 0x2409 }, + { 0x09e3, 0x240c }, + { 0x09e4, 0x240d }, + { 0x09e5, 0x240a }, + { 0x09e8, 0x2424 }, + { 0x09e9, 0x240b }, + { 0x09ea, 0x2518 }, + { 0x09eb, 0x2510 }, + { 0x09ec, 0x250c }, + { 0x09ed, 0x2514 }, + { 0x09ee, 0x253c }, + { 0x09ef, 0x23ba }, + { 0x09f0, 0x23bb }, + { 0x09f1, 0x2500 }, + { 0x09f2, 0x23bc }, + { 0x09f3, 0x23bd }, + { 0x09f4, 0x251c }, + { 0x09f5, 0x2524 }, + { 0x09f6, 0x2534 }, + { 0x09f7, 0x252c }, + { 0x09f8, 0x2502 }, + { 0x0aa1, 0x2003 }, + { 0x0aa2, 0x2002 }, + { 0x0aa3, 0x2004 }, + { 0x0aa4, 0x2005 }, + { 0x0aa5, 0x2007 }, + { 0x0aa6, 0x2008 }, + { 0x0aa7, 0x2009 }, + { 0x0aa8, 0x200a }, + { 0x0aa9, 0x2014 }, + { 0x0aaa, 0x2013 }, + { 0x0aae, 0x2026 }, + { 0x0aaf, 0x2025 }, + { 0x0ab0, 0x2153 }, + { 0x0ab1, 0x2154 }, + { 0x0ab2, 0x2155 }, + { 0x0ab3, 0x2156 }, + { 0x0ab4, 0x2157 }, + { 0x0ab5, 0x2158 }, + { 0x0ab6, 0x2159 }, + { 0x0ab7, 0x215a }, + { 0x0ab8, 0x2105 }, + { 0x0abb, 0x2012 }, + { 0x0abc, 0x2329 }, + { 0x0abe, 0x232a }, + { 0x0ac3, 0x215b }, + { 0x0ac4, 0x215c }, + { 0x0ac5, 0x215d }, + { 0x0ac6, 0x215e }, + { 0x0ac9, 0x2122 }, + { 0x0aca, 0x2613 }, + { 0x0acc, 0x25c1 }, + { 0x0acd, 0x25b7 }, + { 0x0ace, 0x25cb }, + { 0x0acf, 0x25af }, + { 0x0ad0, 0x2018 }, + { 0x0ad1, 0x2019 }, + { 0x0ad2, 0x201c }, + { 0x0ad3, 0x201d }, + { 0x0ad4, 0x211e }, + { 0x0ad6, 0x2032 }, + { 0x0ad7, 0x2033 }, + { 0x0ad9, 0x271d }, + { 0x0adb, 0x25ac }, + { 0x0adc, 0x25c0 }, + { 0x0add, 0x25b6 }, + { 0x0ade, 0x25cf }, + { 0x0adf, 0x25ae }, + { 0x0ae0, 0x25e6 }, + { 0x0ae1, 0x25ab }, + { 0x0ae2, 0x25ad }, + { 0x0ae3, 0x25b3 }, + { 0x0ae4, 0x25bd }, + { 0x0ae5, 0x2606 }, + { 0x0ae6, 0x2022 }, + { 0x0ae7, 0x25aa }, + { 0x0ae8, 0x25b2 }, + { 0x0ae9, 0x25bc }, + { 0x0aea, 0x261c }, + { 0x0aeb, 0x261e }, + { 0x0aec, 0x2663 }, + { 0x0aed, 0x2666 }, + { 0x0aee, 0x2665 }, + { 0x0af0, 0x2720 }, + { 0x0af1, 0x2020 }, + { 0x0af2, 0x2021 }, + { 0x0af3, 0x2713 }, + { 0x0af4, 0x2717 }, + { 0x0af5, 0x266f }, + { 0x0af6, 0x266d }, + { 0x0af7, 0x2642 }, + { 0x0af8, 0x2640 }, + { 0x0af9, 0x260e }, + { 0x0afa, 0x2315 }, + { 0x0afb, 0x2117 }, + { 0x0afc, 0x2038 }, + { 0x0afd, 0x201a }, + { 0x0afe, 0x201e }, + { 0x0ba3, 0x003c }, + { 0x0ba6, 0x003e }, + { 0x0ba8, 0x2228 }, + { 0x0ba9, 0x2227 }, + { 0x0bc0, 0x00af }, + { 0x0bc2, 0x22a5 }, + { 0x0bc3, 0x2229 }, + { 0x0bc4, 0x230a }, + { 0x0bc6, 0x005f }, + { 0x0bca, 0x2218 }, + { 0x0bcc, 0x2395 }, + { 0x0bce, 0x22a4 }, + { 0x0bcf, 0x25cb }, + { 0x0bd3, 0x2308 }, + { 0x0bd6, 0x222a }, + { 0x0bd8, 0x2283 }, + { 0x0bda, 0x2282 }, + { 0x0bdc, 0x22a2 }, + { 0x0bfc, 0x22a3 }, + { 0x0cdf, 0x2017 }, + { 0x0ce0, 0x05d0 }, + { 0x0ce1, 0x05d1 }, + { 0x0ce2, 0x05d2 }, + { 0x0ce3, 0x05d3 }, + { 0x0ce4, 0x05d4 }, + { 0x0ce5, 0x05d5 }, + { 0x0ce6, 0x05d6 }, + { 0x0ce7, 0x05d7 }, + { 0x0ce8, 0x05d8 }, + { 0x0ce9, 0x05d9 }, + { 0x0cea, 0x05da }, + { 0x0ceb, 0x05db }, + { 0x0cec, 0x05dc }, + { 0x0ced, 0x05dd }, + { 0x0cee, 0x05de }, + { 0x0cef, 0x05df }, + { 0x0cf0, 0x05e0 }, + { 0x0cf1, 0x05e1 }, + { 0x0cf2, 0x05e2 }, + { 0x0cf3, 0x05e3 }, + { 0x0cf4, 0x05e4 }, + { 0x0cf5, 0x05e5 }, + { 0x0cf6, 0x05e6 }, + { 0x0cf7, 0x05e7 }, + { 0x0cf8, 0x05e8 }, + { 0x0cf9, 0x05e9 }, + { 0x0cfa, 0x05ea }, + { 0x0da1, 0x0e01 }, + { 0x0da2, 0x0e02 }, + { 0x0da3, 0x0e03 }, + { 0x0da4, 0x0e04 }, + { 0x0da5, 0x0e05 }, + { 0x0da6, 0x0e06 }, + { 0x0da7, 0x0e07 }, + { 0x0da8, 0x0e08 }, + { 0x0da9, 0x0e09 }, + { 0x0daa, 0x0e0a }, + { 0x0dab, 0x0e0b }, + { 0x0dac, 0x0e0c }, + { 0x0dad, 0x0e0d }, + { 0x0dae, 0x0e0e }, + { 0x0daf, 0x0e0f }, + { 0x0db0, 0x0e10 }, + { 0x0db1, 0x0e11 }, + { 0x0db2, 0x0e12 }, + { 0x0db3, 0x0e13 }, + { 0x0db4, 0x0e14 }, + { 0x0db5, 0x0e15 }, + { 0x0db6, 0x0e16 }, + { 0x0db7, 0x0e17 }, + { 0x0db8, 0x0e18 }, + { 0x0db9, 0x0e19 }, + { 0x0dba, 0x0e1a }, + { 0x0dbb, 0x0e1b }, + { 0x0dbc, 0x0e1c }, + { 0x0dbd, 0x0e1d }, + { 0x0dbe, 0x0e1e }, + { 0x0dbf, 0x0e1f }, + { 0x0dc0, 0x0e20 }, + { 0x0dc1, 0x0e21 }, + { 0x0dc2, 0x0e22 }, + { 0x0dc3, 0x0e23 }, + { 0x0dc4, 0x0e24 }, + { 0x0dc5, 0x0e25 }, + { 0x0dc6, 0x0e26 }, + { 0x0dc7, 0x0e27 }, + { 0x0dc8, 0x0e28 }, + { 0x0dc9, 0x0e29 }, + { 0x0dca, 0x0e2a }, + { 0x0dcb, 0x0e2b }, + { 0x0dcc, 0x0e2c }, + { 0x0dcd, 0x0e2d }, + { 0x0dce, 0x0e2e }, + { 0x0dcf, 0x0e2f }, + { 0x0dd0, 0x0e30 }, + { 0x0dd1, 0x0e31 }, + { 0x0dd2, 0x0e32 }, + { 0x0dd3, 0x0e33 }, + { 0x0dd4, 0x0e34 }, + { 0x0dd5, 0x0e35 }, + { 0x0dd6, 0x0e36 }, + { 0x0dd7, 0x0e37 }, + { 0x0dd8, 0x0e38 }, + { 0x0dd9, 0x0e39 }, + { 0x0dda, 0x0e3a }, + { 0x0ddf, 0x0e3f }, + { 0x0de0, 0x0e40 }, + { 0x0de1, 0x0e41 }, + { 0x0de2, 0x0e42 }, + { 0x0de3, 0x0e43 }, + { 0x0de4, 0x0e44 }, + { 0x0de5, 0x0e45 }, + { 0x0de6, 0x0e46 }, + { 0x0de7, 0x0e47 }, + { 0x0de8, 0x0e48 }, + { 0x0de9, 0x0e49 }, + { 0x0dea, 0x0e4a }, + { 0x0deb, 0x0e4b }, + { 0x0dec, 0x0e4c }, + { 0x0ded, 0x0e4d }, + { 0x0df0, 0x0e50 }, + { 0x0df1, 0x0e51 }, + { 0x0df2, 0x0e52 }, + { 0x0df3, 0x0e53 }, + { 0x0df4, 0x0e54 }, + { 0x0df5, 0x0e55 }, + { 0x0df6, 0x0e56 }, + { 0x0df7, 0x0e57 }, + { 0x0df8, 0x0e58 }, + { 0x0df9, 0x0e59 }, + { 0x0ea1, 0x3131 }, + { 0x0ea2, 0x3132 }, + { 0x0ea3, 0x3133 }, + { 0x0ea4, 0x3134 }, + { 0x0ea5, 0x3135 }, + { 0x0ea6, 0x3136 }, + { 0x0ea7, 0x3137 }, + { 0x0ea8, 0x3138 }, + { 0x0ea9, 0x3139 }, + { 0x0eaa, 0x313a }, + { 0x0eab, 0x313b }, + { 0x0eac, 0x313c }, + { 0x0ead, 0x313d }, + { 0x0eae, 0x313e }, + { 0x0eaf, 0x313f }, + { 0x0eb0, 0x3140 }, + { 0x0eb1, 0x3141 }, + { 0x0eb2, 0x3142 }, + { 0x0eb3, 0x3143 }, + { 0x0eb4, 0x3144 }, + { 0x0eb5, 0x3145 }, + { 0x0eb6, 0x3146 }, + { 0x0eb7, 0x3147 }, + { 0x0eb8, 0x3148 }, + { 0x0eb9, 0x3149 }, + { 0x0eba, 0x314a }, + { 0x0ebb, 0x314b }, + { 0x0ebc, 0x314c }, + { 0x0ebd, 0x314d }, + { 0x0ebe, 0x314e }, + { 0x0ebf, 0x314f }, + { 0x0ec0, 0x3150 }, + { 0x0ec1, 0x3151 }, + { 0x0ec2, 0x3152 }, + { 0x0ec3, 0x3153 }, + { 0x0ec4, 0x3154 }, + { 0x0ec5, 0x3155 }, + { 0x0ec6, 0x3156 }, + { 0x0ec7, 0x3157 }, + { 0x0ec8, 0x3158 }, + { 0x0ec9, 0x3159 }, + { 0x0eca, 0x315a }, + { 0x0ecb, 0x315b }, + { 0x0ecc, 0x315c }, + { 0x0ecd, 0x315d }, + { 0x0ece, 0x315e }, + { 0x0ecf, 0x315f }, + { 0x0ed0, 0x3160 }, + { 0x0ed1, 0x3161 }, + { 0x0ed2, 0x3162 }, + { 0x0ed3, 0x3163 }, + { 0x0ed4, 0x11a8 }, + { 0x0ed5, 0x11a9 }, + { 0x0ed6, 0x11aa }, + { 0x0ed7, 0x11ab }, + { 0x0ed8, 0x11ac }, + { 0x0ed9, 0x11ad }, + { 0x0eda, 0x11ae }, + { 0x0edb, 0x11af }, + { 0x0edc, 0x11b0 }, + { 0x0edd, 0x11b1 }, + { 0x0ede, 0x11b2 }, + { 0x0edf, 0x11b3 }, + { 0x0ee0, 0x11b4 }, + { 0x0ee1, 0x11b5 }, + { 0x0ee2, 0x11b6 }, + { 0x0ee3, 0x11b7 }, + { 0x0ee4, 0x11b8 }, + { 0x0ee5, 0x11b9 }, + { 0x0ee6, 0x11ba }, + { 0x0ee7, 0x11bb }, + { 0x0ee8, 0x11bc }, + { 0x0ee9, 0x11bd }, + { 0x0eea, 0x11be }, + { 0x0eeb, 0x11bf }, + { 0x0eec, 0x11c0 }, + { 0x0eed, 0x11c1 }, + { 0x0eee, 0x11c2 }, + { 0x0eef, 0x316d }, + { 0x0ef0, 0x3171 }, + { 0x0ef1, 0x3178 }, + { 0x0ef2, 0x317f }, + { 0x0ef3, 0x3181 }, + { 0x0ef4, 0x3184 }, + { 0x0ef5, 0x3186 }, + { 0x0ef6, 0x318d }, + { 0x0ef7, 0x318e }, + { 0x0ef8, 0x11eb }, + { 0x0ef9, 0x11f0 }, + { 0x0efa, 0x11f9 }, + { 0x0eff, 0x20a9 }, + { 0x13a4, 0x20ac }, + { 0x13bc, 0x0152 }, + { 0x13bd, 0x0153 }, + { 0x13be, 0x0178 }, + { 0x20ac, 0x20ac }, + // Numeric keypad with numlock on + { XK_KP_Space, ' ' }, + { XK_KP_Equal, '=' }, + { XK_KP_Multiply, '*' }, + { XK_KP_Add, '+' }, + { XK_KP_Separator, ',' }, + { XK_KP_Subtract, '-' }, + { XK_KP_Decimal, '.' }, + { XK_KP_Divide, '/' }, + { XK_KP_0, 0x0030 }, + { XK_KP_1, 0x0031 }, + { XK_KP_2, 0x0032 }, + { XK_KP_3, 0x0033 }, + { XK_KP_4, 0x0034 }, + { XK_KP_5, 0x0035 }, + { XK_KP_6, 0x0036 }, + { XK_KP_7, 0x0037 }, + { XK_KP_8, 0x0038 }, + { XK_KP_9, 0x0039 } +}; + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Convert X11 KeySym to Unicode +// +long _glfwKeySym2Unicode( KeySym keysym ) +{ + int min = 0; + int max = sizeof(keysymtab) / sizeof(struct codepair) - 1; + int mid; + + /* First check for Latin-1 characters (1:1 mapping) */ + if( (keysym >= 0x0020 && keysym <= 0x007e) || + (keysym >= 0x00a0 && keysym <= 0x00ff) ) + { return keysym; + } + + /* Also check for directly encoded 24-bit UCS characters */ + if( (keysym & 0xff000000) == 0x01000000 ) + return keysym & 0x00ffffff; + + /* Binary search in table */ + while( max >= min ) + { + mid = (min + max) / 2; + if( keysymtab[mid].keysym < keysym ) + min = mid + 1; + else if( keysymtab[mid].keysym > keysym ) + max = mid - 1; + else + { + /* Found it! */ + return keysymtab[mid].ucs; + } + } + + /* No matching Unicode value found */ + return -1; +} + diff --git a/libs/glfw-3.0.4/src/x11_window.c b/libs/glfw-3.0.4/src/x11_window.c new file mode 100644 index 0000000..7f75695 --- /dev/null +++ b/libs/glfw-3.0.4/src/x11_window.c @@ -0,0 +1,1240 @@ +//======================================================================== +// GLFW 3.0 X11 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include + +#include +#include +#include +#include + +// Action for EWMH client messages +#define _NET_WM_STATE_REMOVE 0 +#define _NET_WM_STATE_ADD 1 +#define _NET_WM_STATE_TOGGLE 2 + +// Additional mouse button names for XButtonEvent +#define Button6 6 +#define Button7 7 + +typedef struct +{ + unsigned long flags; + unsigned long functions; + unsigned long decorations; + long input_mode; + unsigned long status; +} MotifWmHints; + +#define MWM_HINTS_DECORATIONS (1L << 1) + + +// Translates an X event modifier state mask +// +static int translateState(int state) +{ + int mods = 0; + + if (state & ShiftMask) + mods |= GLFW_MOD_SHIFT; + if (state & ControlMask) + mods |= GLFW_MOD_CONTROL; + if (state & Mod1Mask) + mods |= GLFW_MOD_ALT; + if (state & Mod4Mask) + mods |= GLFW_MOD_SUPER; + + return mods; +} + +// Translates an X Window key to internal coding +// +static int translateKey(int keycode) +{ + // Use the pre-filled LUT (see updateKeyCodeLUT() in x11_init.c) + if ((keycode >= 0) && (keycode < 256)) + return _glfw.x11.keyCodeLUT[keycode]; + + return GLFW_KEY_UNKNOWN; +} + +// Translates an X Window event to Unicode +// +static int translateChar(XKeyEvent* event) +{ + KeySym keysym; + + // Get X11 keysym + XLookupString(event, NULL, 0, &keysym, NULL); + + // Convert to Unicode (see x11_unicode.c) + return (int) _glfwKeySym2Unicode(keysym); +} + +// Create the X11 window (and its colormap) +// +static GLboolean createWindow(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig) +{ + unsigned long wamask; + XSetWindowAttributes wa; + XVisualInfo* visual = _GLFW_X11_CONTEXT_VISUAL; + + // Every window needs a colormap + // Create one based on the visual used by the current context + // TODO: Decouple this from context creation + + window->x11.colormap = XCreateColormap(_glfw.x11.display, + _glfw.x11.root, + visual->visual, + AllocNone); + + // Create the actual window + { + wamask = CWBorderPixel | CWColormap | CWEventMask; + + wa.colormap = window->x11.colormap; + wa.border_pixel = 0; + wa.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask | + PointerMotionMask | ButtonPressMask | ButtonReleaseMask | + ExposureMask | FocusChangeMask | VisibilityChangeMask | + EnterWindowMask | LeaveWindowMask | PropertyChangeMask; + + if (wndconfig->monitor == NULL) + { + // HACK: This is a workaround for windows without a background pixel + // not getting any decorations on certain older versions of + // Compiz running on Intel hardware + wa.background_pixel = BlackPixel(_glfw.x11.display, + _glfw.x11.screen); + wamask |= CWBackPixel; + } + + _glfwGrabXErrorHandler(); + + window->x11.handle = XCreateWindow(_glfw.x11.display, + _glfw.x11.root, + 0, 0, + wndconfig->width, wndconfig->height, + 0, // Border width + visual->depth, // Color depth + InputOutput, + visual->visual, + wamask, + &wa); + + _glfwReleaseXErrorHandler(); + + if (!window->x11.handle) + { + _glfwInputXError(GLFW_PLATFORM_ERROR, + "X11: Failed to create window"); + return GL_FALSE; + } + + if (!wndconfig->decorated) + { + MotifWmHints hints; + hints.flags = MWM_HINTS_DECORATIONS; + hints.decorations = 0; + + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.MOTIF_WM_HINTS, + _glfw.x11.MOTIF_WM_HINTS, 32, + PropModeReplace, + (unsigned char*) &hints, + sizeof(MotifWmHints) / sizeof(long)); + } + + XSaveContext(_glfw.x11.display, + window->x11.handle, + _glfw.x11.context, + (XPointer) window); + } + + if (window->monitor && !_glfw.x11.hasEWMH) + { + // This is the butcher's way of removing window decorations + // Setting the override-redirect attribute on a window makes the window + // manager ignore the window completely (ICCCM, section 4) + // The good thing is that this makes undecorated fullscreen windows + // easy to do; the bad thing is that we have to do everything manually + // and some things (like iconify/restore) won't work at all, as those + // are tasks usually performed by the window manager + + XSetWindowAttributes attributes; + attributes.override_redirect = True; + XChangeWindowAttributes(_glfw.x11.display, + window->x11.handle, + CWOverrideRedirect, + &attributes); + + window->x11.overrideRedirect = GL_TRUE; + } + + // Declare the WM protocols supported by GLFW + { + int count = 0; + Atom protocols[2]; + + // The WM_DELETE_WINDOW ICCCM protocol + // Basic window close notification protocol + if (_glfw.x11.WM_DELETE_WINDOW) + protocols[count++] = _glfw.x11.WM_DELETE_WINDOW; + + // The _NET_WM_PING EWMH protocol + // Tells the WM to ping the GLFW window and flag the application as + // unresponsive if the WM doesn't get a reply within a few seconds + if (_glfw.x11.NET_WM_PING) + protocols[count++] = _glfw.x11.NET_WM_PING; + + if (count > 0) + { + XSetWMProtocols(_glfw.x11.display, window->x11.handle, + protocols, count); + } + } + + if (_glfw.x11.NET_WM_PID) + { + const pid_t pid = getpid(); + + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_PID, XA_CARDINAL, 32, + PropModeReplace, + (unsigned char*) &pid, 1); + } + + // Set ICCCM WM_HINTS property + { + XWMHints* hints = XAllocWMHints(); + if (!hints) + { + _glfwInputError(GLFW_OUT_OF_MEMORY, + "X11: Failed to allocate WM hints"); + return GL_FALSE; + } + + hints->flags = StateHint; + hints->initial_state = NormalState; + + XSetWMHints(_glfw.x11.display, window->x11.handle, hints); + XFree(hints); + } + + // Set ICCCM WM_NORMAL_HINTS property (even if no parts are set) + { + XSizeHints* hints = XAllocSizeHints(); + hints->flags = 0; + + if (wndconfig->monitor) + { + hints->flags |= PPosition; + _glfwPlatformGetMonitorPos(wndconfig->monitor, &hints->x, &hints->y); + } + else + { + // HACK: Explicitly setting PPosition to any value causes some WMs, + // notably Compiz and Metacity, to honor the position of + // unmapped windows set by XMoveWindow + hints->flags |= PPosition; + hints->x = hints->y = 0; + } + + if (!wndconfig->resizable) + { + hints->flags |= (PMinSize | PMaxSize); + hints->min_width = hints->max_width = wndconfig->width; + hints->min_height = hints->max_height = wndconfig->height; + } + + XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints); + XFree(hints); + } + + // Set ICCCM WM_CLASS property + // HACK: Until a mechanism for specifying the application name is added, the + // initial window title is used as the window class name + if (strlen(wndconfig->title)) + { + XClassHint* hint = XAllocClassHint(); + hint->res_name = (char*) wndconfig->title; + hint->res_class = (char*) wndconfig->title; + + XSetClassHint(_glfw.x11.display, window->x11.handle, hint); + XFree(hint); + } + + if (_glfw.x11.xi.available) + { + // Select for XInput2 events + + XIEventMask eventmask; + unsigned char mask[] = { 0 }; + + eventmask.deviceid = 2; + eventmask.mask_len = sizeof(mask); + eventmask.mask = mask; + XISetMask(mask, XI_Motion); + + XISelectEvents(_glfw.x11.display, window->x11.handle, &eventmask, 1); + } + + _glfwPlatformSetWindowTitle(window, wndconfig->title); + + XRRSelectInput(_glfw.x11.display, window->x11.handle, + RRScreenChangeNotifyMask); + + _glfwPlatformGetWindowPos(window, &window->x11.xpos, &window->x11.ypos); + _glfwPlatformGetWindowSize(window, &window->x11.width, &window->x11.height); + + return GL_TRUE; +} + +// Hide cursor +// +static void hideCursor(_GLFWwindow* window) +{ + // Un-grab cursor (in windowed mode only; in fullscreen mode we still + // want the cursor grabbed in order to confine the cursor to the window + // area) + if (window->x11.cursorGrabbed && window->monitor == NULL) + { + XUngrabPointer(_glfw.x11.display, CurrentTime); + window->x11.cursorGrabbed = GL_FALSE; + } + + if (!window->x11.cursorHidden) + { + XDefineCursor(_glfw.x11.display, window->x11.handle, _glfw.x11.cursor); + window->x11.cursorHidden = GL_TRUE; + } +} + +// Capture cursor +// +static void captureCursor(_GLFWwindow* window) +{ + hideCursor(window); + + if (!window->x11.cursorGrabbed) + { + if (XGrabPointer(_glfw.x11.display, window->x11.handle, True, + ButtonPressMask | ButtonReleaseMask | + PointerMotionMask, GrabModeAsync, GrabModeAsync, + window->x11.handle, None, CurrentTime) == + GrabSuccess) + { + window->x11.cursorGrabbed = GL_TRUE; + } + } +} + +// Show cursor +// +static void showCursor(_GLFWwindow* window) +{ + // Un-grab cursor (in windowed mode only; in fullscreen mode we still + // want the cursor grabbed in order to confine the cursor to the window + // area) + if (window->x11.cursorGrabbed && window->monitor == NULL) + { + XUngrabPointer(_glfw.x11.display, CurrentTime); + window->x11.cursorGrabbed = GL_FALSE; + } + + // Show cursor + if (window->x11.cursorHidden) + { + XUndefineCursor(_glfw.x11.display, window->x11.handle); + window->x11.cursorHidden = GL_FALSE; + } +} + +// Enter fullscreen mode +// +static void enterFullscreenMode(_GLFWwindow* window) +{ + if (_glfw.x11.saver.count == 0) + { + // Remember old screen saver settings + XGetScreenSaver(_glfw.x11.display, + &_glfw.x11.saver.timeout, + &_glfw.x11.saver.interval, + &_glfw.x11.saver.blanking, + &_glfw.x11.saver.exposure); + + // Disable screen saver + XSetScreenSaver(_glfw.x11.display, 0, 0, DontPreferBlanking, + DefaultExposures); + } + + _glfw.x11.saver.count++; + + _glfwSetVideoMode(window->monitor, &window->videoMode); + + if (_glfw.x11.NET_WM_BYPASS_COMPOSITOR) + { + const unsigned long value = 1; + + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_BYPASS_COMPOSITOR, XA_CARDINAL, 32, + PropModeReplace, (unsigned char*) &value, 1); + } + + if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_FULLSCREEN) + { + int x, y; + _glfwPlatformGetMonitorPos(window->monitor, &x, &y); + _glfwPlatformSetWindowPos(window, x, y); + + if (_glfw.x11.NET_ACTIVE_WINDOW) + { + // Ask the window manager to raise and focus the GLFW window + // Only focused windows with the _NET_WM_STATE_FULLSCREEN state end + // up on top of all other windows ("Stacking order" in EWMH spec) + + XEvent event; + memset(&event, 0, sizeof(event)); + + event.type = ClientMessage; + event.xclient.window = window->x11.handle; + event.xclient.format = 32; // Data is 32-bit longs + event.xclient.message_type = _glfw.x11.NET_ACTIVE_WINDOW; + event.xclient.data.l[0] = 1; // Sender is a normal application + event.xclient.data.l[1] = 0; // We don't really know the timestamp + + XSendEvent(_glfw.x11.display, + _glfw.x11.root, + False, + SubstructureNotifyMask | SubstructureRedirectMask, + &event); + } + + // Ask the window manager to make the GLFW window a fullscreen window + // Fullscreen windows are undecorated and, when focused, are kept + // on top of all other windows + + XEvent event; + memset(&event, 0, sizeof(event)); + + event.type = ClientMessage; + event.xclient.window = window->x11.handle; + event.xclient.format = 32; // Data is 32-bit longs + event.xclient.message_type = _glfw.x11.NET_WM_STATE; + event.xclient.data.l[0] = _NET_WM_STATE_ADD; + event.xclient.data.l[1] = _glfw.x11.NET_WM_STATE_FULLSCREEN; + event.xclient.data.l[2] = 0; // No secondary property + event.xclient.data.l[3] = 1; // Sender is a normal application + + XSendEvent(_glfw.x11.display, + _glfw.x11.root, + False, + SubstructureNotifyMask | SubstructureRedirectMask, + &event); + } + else if (window->x11.overrideRedirect) + { + // In override-redirect mode we have divorced ourselves from the + // window manager, so we need to do everything manually + + GLFWvidmode mode; + _glfwPlatformGetVideoMode(window->monitor, &mode); + + XRaiseWindow(_glfw.x11.display, window->x11.handle); + XSetInputFocus(_glfw.x11.display, window->x11.handle, + RevertToParent, CurrentTime); + XMoveWindow(_glfw.x11.display, window->x11.handle, 0, 0); + XResizeWindow(_glfw.x11.display, window->x11.handle, + mode.width, mode.height); + } +} + +// Leave fullscreen mode +// +static void leaveFullscreenMode(_GLFWwindow* window) +{ + _glfwRestoreVideoMode(window->monitor); + + _glfw.x11.saver.count--; + + if (_glfw.x11.saver.count == 0) + { + // Restore old screen saver settings + XSetScreenSaver(_glfw.x11.display, + _glfw.x11.saver.timeout, + _glfw.x11.saver.interval, + _glfw.x11.saver.blanking, + _glfw.x11.saver.exposure); + } + + if (_glfw.x11.NET_WM_BYPASS_COMPOSITOR) + { + const unsigned long value = 0; + + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_BYPASS_COMPOSITOR, XA_CARDINAL, 32, + PropModeReplace, (unsigned char*) &value, 1); + } + + if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_FULLSCREEN) + { + // Ask the window manager to make the GLFW window a normal window + // Normal windows usually have frames and other decorations + + XEvent event; + memset(&event, 0, sizeof(event)); + + event.type = ClientMessage; + event.xclient.window = window->x11.handle; + event.xclient.format = 32; // Data is 32-bit longs + event.xclient.message_type = _glfw.x11.NET_WM_STATE; + event.xclient.data.l[0] = _NET_WM_STATE_REMOVE; + event.xclient.data.l[1] = _glfw.x11.NET_WM_STATE_FULLSCREEN; + event.xclient.data.l[2] = 0; // No secondary property + event.xclient.data.l[3] = 1; // Sender is a normal application + + XSendEvent(_glfw.x11.display, + _glfw.x11.root, + False, + SubstructureNotifyMask | SubstructureRedirectMask, + &event); + } +} + +// Process the specified X event +// +static void processEvent(XEvent *event) +{ + _GLFWwindow* window = NULL; + + if (event->type != GenericEvent) + { + window = _glfwFindWindowByHandle(event->xany.window); + if (window == NULL) + { + // This is an event for a window that has already been destroyed + return; + } + } + + switch (event->type) + { + case KeyPress: + { + const int key = translateKey(event->xkey.keycode); + const int mods = translateState(event->xkey.state); + const int character = translateChar(&event->xkey); + + _glfwInputKey(window, key, event->xkey.keycode, GLFW_PRESS, mods); + + if (character != -1) + _glfwInputChar(window, character); + + break; + } + + case KeyRelease: + { + const int key = translateKey(event->xkey.keycode); + const int mods = translateState(event->xkey.state); + + _glfwInputKey(window, key, event->xkey.keycode, GLFW_RELEASE, mods); + break; + } + + case ButtonPress: + { + const int mods = translateState(event->xbutton.state); + + if (event->xbutton.button == Button1) + _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, mods); + else if (event->xbutton.button == Button2) + _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS, mods); + else if (event->xbutton.button == Button3) + _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS, mods); + + // Modern X provides scroll events as mouse button presses + else if (event->xbutton.button == Button4) + _glfwInputScroll(window, 0.0, 1.0); + else if (event->xbutton.button == Button5) + _glfwInputScroll(window, 0.0, -1.0); + else if (event->xbutton.button == Button6) + _glfwInputScroll(window, -1.0, 0.0); + else if (event->xbutton.button == Button7) + _glfwInputScroll(window, 1.0, 0.0); + + else + { + // Additional buttons after 7 are treated as regular buttons + // We subtract 4 to fill the gap left by scroll input above + _glfwInputMouseClick(window, + event->xbutton.button - 4, + GLFW_PRESS, + mods); + } + + break; + } + + case ButtonRelease: + { + const int mods = translateState(event->xbutton.state); + + if (event->xbutton.button == Button1) + { + _glfwInputMouseClick(window, + GLFW_MOUSE_BUTTON_LEFT, + GLFW_RELEASE, + mods); + } + else if (event->xbutton.button == Button2) + { + _glfwInputMouseClick(window, + GLFW_MOUSE_BUTTON_MIDDLE, + GLFW_RELEASE, + mods); + } + else if (event->xbutton.button == Button3) + { + _glfwInputMouseClick(window, + GLFW_MOUSE_BUTTON_RIGHT, + GLFW_RELEASE, + mods); + } + else if (event->xbutton.button > Button7) + { + // Additional buttons after 7 are treated as regular buttons + // We subtract 4 to fill the gap left by scroll input above + _glfwInputMouseClick(window, + event->xbutton.button - 4, + GLFW_RELEASE, + mods); + } + break; + } + + case EnterNotify: + { + if (window->cursorMode == GLFW_CURSOR_HIDDEN) + hideCursor(window); + + _glfwInputCursorEnter(window, GL_TRUE); + break; + } + + case LeaveNotify: + { + if (window->cursorMode == GLFW_CURSOR_HIDDEN) + showCursor(window); + + _glfwInputCursorEnter(window, GL_FALSE); + break; + } + + case MotionNotify: + { + if (event->xmotion.x != window->x11.warpPosX || + event->xmotion.y != window->x11.warpPosY) + { + // The cursor was moved by something other than GLFW + + int x, y; + + if (window->cursorMode == GLFW_CURSOR_DISABLED) + { + if (_glfw.focusedWindow != window) + break; + + x = event->xmotion.x - window->x11.cursorPosX; + y = event->xmotion.y - window->x11.cursorPosY; + } + else + { + x = event->xmotion.x; + y = event->xmotion.y; + } + + _glfwInputCursorMotion(window, x, y); + } + + window->x11.cursorPosX = event->xmotion.x; + window->x11.cursorPosY = event->xmotion.y; + break; + } + + case ConfigureNotify: + { + if (event->xconfigure.width != window->x11.width || + event->xconfigure.height != window->x11.height) + { + _glfwInputFramebufferSize(window, + event->xconfigure.width, + event->xconfigure.height); + + _glfwInputWindowSize(window, + event->xconfigure.width, + event->xconfigure.height); + + window->x11.width = event->xconfigure.width; + window->x11.height = event->xconfigure.height; + } + + if (event->xconfigure.x != window->x11.xpos || + event->xconfigure.y != window->x11.ypos) + { + _glfwInputWindowPos(window, + event->xconfigure.x, + event->xconfigure.y); + + window->x11.xpos = event->xconfigure.x; + window->x11.ypos = event->xconfigure.y; + } + + break; + } + + case ClientMessage: + { + // Custom client message, probably from the window manager + + if ((Atom) event->xclient.data.l[0] == _glfw.x11.WM_DELETE_WINDOW) + { + // The window manager was asked to close the window, for example by + // the user pressing a 'close' window decoration button + + _glfwInputWindowCloseRequest(window); + } + else if (_glfw.x11.NET_WM_PING && + (Atom) event->xclient.data.l[0] == _glfw.x11.NET_WM_PING) + { + // The window manager is pinging the application to ensure it's + // still responding to events + + event->xclient.window = _glfw.x11.root; + XSendEvent(_glfw.x11.display, + event->xclient.window, + False, + SubstructureNotifyMask | SubstructureRedirectMask, + event); + } + + break; + } + + case MapNotify: + { + _glfwInputWindowVisibility(window, GL_TRUE); + break; + } + + case UnmapNotify: + { + _glfwInputWindowVisibility(window, GL_FALSE); + break; + } + + case FocusIn: + { + _glfwInputWindowFocus(window, GL_TRUE); + + if (window->cursorMode == GLFW_CURSOR_DISABLED) + captureCursor(window); + + break; + } + + case FocusOut: + { + _glfwInputWindowFocus(window, GL_FALSE); + + if (window->cursorMode == GLFW_CURSOR_DISABLED) + showCursor(window); + + break; + } + + case Expose: + { + _glfwInputWindowDamage(window); + break; + } + + case PropertyNotify: + { + if (event->xproperty.atom == _glfw.x11.WM_STATE && + event->xproperty.state == PropertyNewValue) + { + struct { + CARD32 state; + Window icon; + } *state = NULL; + + if (_glfwGetWindowProperty(window->x11.handle, + _glfw.x11.WM_STATE, + _glfw.x11.WM_STATE, + (unsigned char**) &state) >= 2) + { + if (state->state == IconicState) + _glfwInputWindowIconify(window, GL_TRUE); + else if (state->state == NormalState) + _glfwInputWindowIconify(window, GL_FALSE); + } + + XFree(state); + } + + break; + } + + case SelectionClear: + { + _glfwHandleSelectionClear(event); + break; + } + + case SelectionRequest: + { + _glfwHandleSelectionRequest(event); + break; + } + + case DestroyNotify: + return; + + case GenericEvent: + { + if (event->xcookie.extension == _glfw.x11.xi.majorOpcode && + XGetEventData(_glfw.x11.display, &event->xcookie)) + { + if (event->xcookie.evtype == XI_Motion) + { + XIDeviceEvent* data = (XIDeviceEvent*) event->xcookie.data; + + window = _glfwFindWindowByHandle(data->event); + if (window) + { + if (data->event_x != window->x11.warpPosX || + data->event_y != window->x11.warpPosY) + { + // The cursor was moved by something other than GLFW + + double x, y; + + if (window->cursorMode == GLFW_CURSOR_DISABLED) + { + if (_glfw.focusedWindow != window) + break; + + x = data->event_x - window->x11.cursorPosX; + y = data->event_y - window->x11.cursorPosY; + } + else + { + x = data->event_x; + y = data->event_y; + } + + _glfwInputCursorMotion(window, x, y); + } + + window->x11.cursorPosX = data->event_x; + window->x11.cursorPosY = data->event_y; + } + } + } + + XFreeEventData(_glfw.x11.display, &event->xcookie); + break; + } + + default: + { + switch (event->type - _glfw.x11.randr.eventBase) + { + case RRScreenChangeNotify: + { + XRRUpdateConfiguration(event); + break; + } + } + + break; + } + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Return the GLFW window corresponding to the specified X11 window +// +_GLFWwindow* _glfwFindWindowByHandle(Window handle) +{ + _GLFWwindow* window; + + if (XFindContext(_glfw.x11.display, + handle, + _glfw.x11.context, + (XPointer*) &window) != 0) + { + return NULL; + } + + return window; +} + +// Retrieve a single window property of the specified type +// Inspired by fghGetWindowProperty from freeglut +// +unsigned long _glfwGetWindowProperty(Window window, + Atom property, + Atom type, + unsigned char** value) +{ + Atom actualType; + int actualFormat; + unsigned long itemCount, bytesAfter; + + XGetWindowProperty(_glfw.x11.display, + window, + property, + 0, + LONG_MAX, + False, + type, + &actualType, + &actualFormat, + &itemCount, + &bytesAfter, + value); + + if (actualType != type) + return 0; + + return itemCount; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +int _glfwPlatformCreateWindow(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWfbconfig* fbconfig) +{ + if (!_glfwCreateContext(window, wndconfig, fbconfig)) + return GL_FALSE; + + if (!createWindow(window, wndconfig)) + return GL_FALSE; + + if (wndconfig->monitor) + { + _glfwPlatformShowWindow(window); + enterFullscreenMode(window); + } + + return GL_TRUE; +} + +void _glfwPlatformDestroyWindow(_GLFWwindow* window) +{ + if (window->monitor) + leaveFullscreenMode(window); + + _glfwDestroyContext(window); + + if (window->x11.handle) + { + if (window->x11.handle == + XGetSelectionOwner(_glfw.x11.display, _glfw.x11.CLIPBOARD)) + { + _glfwPushSelectionToManager(window); + } + + XDeleteContext(_glfw.x11.display, window->x11.handle, _glfw.x11.context); + XUnmapWindow(_glfw.x11.display, window->x11.handle); + XDestroyWindow(_glfw.x11.display, window->x11.handle); + window->x11.handle = (Window) 0; + } + + if (window->x11.colormap) + { + XFreeColormap(_glfw.x11.display, window->x11.colormap); + window->x11.colormap = (Colormap) 0; + } +} + +void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) +{ +#if defined(X_HAVE_UTF8_STRING) + Xutf8SetWMProperties(_glfw.x11.display, + window->x11.handle, + title, title, + NULL, 0, + NULL, NULL, NULL); +#else + // This may be a slightly better fallback than using XStoreName and + // XSetIconName, which always store their arguments using STRING + XmbSetWMProperties(_glfw.x11.display, + window->x11.handle, + title, title, + NULL, 0, + NULL, NULL, NULL); +#endif + + if (_glfw.x11.NET_WM_NAME) + { + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_NAME, _glfw.x11.UTF8_STRING, 8, + PropModeReplace, + (unsigned char*) title, strlen(title)); + } + + if (_glfw.x11.NET_WM_ICON_NAME) + { + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_ICON_NAME, _glfw.x11.UTF8_STRING, 8, + PropModeReplace, + (unsigned char*) title, strlen(title)); + } +} + +void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) +{ + Window child; + int x, y; + + XTranslateCoordinates(_glfw.x11.display, window->x11.handle, _glfw.x11.root, + 0, 0, &x, &y, &child); + + if (child) + { + int left, top; + + XTranslateCoordinates(_glfw.x11.display, window->x11.handle, child, + 0, 0, &left, &top, &child); + + x -= left; + y -= top; + } + + if (xpos) + *xpos = x; + if (ypos) + *ypos = y; +} + +void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos) +{ + XMoveWindow(_glfw.x11.display, window->x11.handle, xpos, ypos); + XFlush(_glfw.x11.display); +} + +void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) +{ + XWindowAttributes attribs; + XGetWindowAttributes(_glfw.x11.display, window->x11.handle, &attribs); + + if (width) + *width = attribs.width; + if (height) + *height = attribs.height; +} + +void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) +{ + if (window->monitor) + { + _glfwSetVideoMode(window->monitor, &window->videoMode); + + if (window->x11.overrideRedirect) + { + GLFWvidmode mode; + _glfwPlatformGetVideoMode(window->monitor, &mode); + XResizeWindow(_glfw.x11.display, window->x11.handle, + mode.width, mode.height); + } + } + else + { + if (!window->resizable) + { + // Update window size restrictions to match new window size + + XSizeHints* hints = XAllocSizeHints(); + + hints->flags |= (PMinSize | PMaxSize); + hints->min_width = hints->max_width = width; + hints->min_height = hints->max_height = height; + + XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints); + XFree(hints); + } + + XResizeWindow(_glfw.x11.display, window->x11.handle, width, height); + } + + XFlush(_glfw.x11.display); +} + +void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) +{ + _glfwPlatformGetWindowSize(window, width, height); +} + +void _glfwPlatformIconifyWindow(_GLFWwindow* window) +{ + if (window->x11.overrideRedirect) + { + // Override-redirect windows cannot be iconified or restored, as those + // tasks are performed by the window manager + _glfwInputError(GLFW_API_UNAVAILABLE, + "X11: Iconification of full screen windows requires " + "a WM that supports EWMH"); + return; + } + + XIconifyWindow(_glfw.x11.display, window->x11.handle, _glfw.x11.screen); +} + +void _glfwPlatformRestoreWindow(_GLFWwindow* window) +{ + if (window->x11.overrideRedirect) + { + // Override-redirect windows cannot be iconified or restored, as those + // tasks are performed by the window manager + _glfwInputError(GLFW_API_UNAVAILABLE, + "X11: Iconification of full screen windows requires " + "a WM that supports EWMH"); + return; + } + + XMapWindow(_glfw.x11.display, window->x11.handle); +} + +void _glfwPlatformShowWindow(_GLFWwindow* window) +{ + XMapRaised(_glfw.x11.display, window->x11.handle); + XFlush(_glfw.x11.display); +} + +void _glfwPlatformHideWindow(_GLFWwindow* window) +{ + XUnmapWindow(_glfw.x11.display, window->x11.handle); + XFlush(_glfw.x11.display); +} + +void _glfwPlatformPollEvents(void) +{ + int count = XPending(_glfw.x11.display); + while (count--) + { + XEvent event; + XNextEvent(_glfw.x11.display, &event); + processEvent(&event); + } + + _GLFWwindow* window = _glfw.focusedWindow; + if (window && window->cursorMode == GLFW_CURSOR_DISABLED) + { + int width, height; + _glfwPlatformGetWindowSize(window, &width, &height); + _glfwPlatformSetCursorPos(window, width / 2, height / 2); + } +} + +void _glfwPlatformWaitEvents(void) +{ + if (!XPending(_glfw.x11.display)) + { + fd_set fds; + const int fd = ConnectionNumber(_glfw.x11.display); + + FD_ZERO(&fds); + FD_SET(fd, &fds); + + // select(1) is used instead of an X function like XNextEvent, as the + // wait inside those are guarded by the mutex protecting the display + // struct, locking out other threads from using X (including GLX) + if (select(fd + 1, &fds, NULL, NULL, NULL) < 0) + return; + } + + _glfwPlatformPollEvents(); +} + +void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y) +{ + // Store the new position so it can be recognized later + window->x11.warpPosX = (int) x; + window->x11.warpPosY = (int) y; + + XWarpPointer(_glfw.x11.display, None, window->x11.handle, + 0,0,0,0, (int) x, (int) y); +} + +void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) +{ + switch (mode) + { + case GLFW_CURSOR_NORMAL: + showCursor(window); + break; + case GLFW_CURSOR_HIDDEN: + hideCursor(window); + break; + case GLFW_CURSOR_DISABLED: + captureCursor(window); + break; + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW native API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI Display* glfwGetX11Display(void) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return _glfw.x11.display; +} + +GLFWAPI Window glfwGetX11Window(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(None); + return window->x11.handle; +} + diff --git a/libs/glfw-3.0.4/tests/CMakeLists.txt b/libs/glfw-3.0.4/tests/CMakeLists.txt new file mode 100644 index 0000000..56b000a --- /dev/null +++ b/libs/glfw-3.0.4/tests/CMakeLists.txt @@ -0,0 +1,71 @@ + +link_libraries(glfw ${OPENGL_glu_LIBRARY}) + +if (BUILD_SHARED_LIBS) + add_definitions(-DGLFW_DLL) + link_libraries(${OPENGL_gl_LIBRARY} ${MATH_LIBRARY}) +else() + link_libraries(${glfw_LIBRARIES}) +endif() + +include_directories(${GLFW_SOURCE_DIR}/include + ${GLFW_SOURCE_DIR}/deps) + +if (NOT APPLE) + # HACK: This is NOTFOUND on OS X 10.8 + include_directories(${OPENGL_INCLUDE_DIR}) +endif() + +set(GETOPT ${GLFW_SOURCE_DIR}/deps/getopt.h + ${GLFW_SOURCE_DIR}/deps/getopt.c) +set(TINYCTHREAD ${GLFW_SOURCE_DIR}/deps/tinycthread.h + ${GLFW_SOURCE_DIR}/deps/tinycthread.c) + +add_executable(clipboard clipboard.c ${GETOPT}) +add_executable(defaults defaults.c) +add_executable(events events.c ${GETOPT}) +add_executable(fsaa fsaa.c ${GETOPT}) +add_executable(gamma gamma.c ${GETOPT}) +add_executable(glfwinfo glfwinfo.c ${GETOPT}) +add_executable(iconify iconify.c ${GETOPT}) +add_executable(joysticks joysticks.c) +add_executable(modes modes.c ${GETOPT}) +add_executable(peter peter.c) +add_executable(reopen reopen.c) + +add_executable(accuracy WIN32 MACOSX_BUNDLE accuracy.c) +set_target_properties(accuracy PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Accuracy") + +add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c) +set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing") + +add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c) +set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing") + +add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD}) +set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads") + +add_executable(title WIN32 MACOSX_BUNDLE title.c) +set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title") + +add_executable(windows WIN32 MACOSX_BUNDLE windows.c) +set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows") + +target_link_libraries(threads ${CMAKE_THREAD_LIBS_INIT} ${RT_LIBRARY}) + +set(WINDOWS_BINARIES accuracy sharing tearing threads title windows) +set(CONSOLE_BINARIES clipboard defaults events fsaa gamma glfwinfo + iconify joysticks modes peter reopen) + +if (MSVC) + # Tell MSVC to use main instead of WinMain for Windows subsystem executables + set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES + LINK_FLAGS "/ENTRY:mainCRTStartup") +endif() + +if (APPLE) + set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES + MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION} + MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL}) +endif() + diff --git a/libs/glfw-3.0.4/tests/accuracy.c b/libs/glfw-3.0.4/tests/accuracy.c new file mode 100644 index 0000000..01adbd1 --- /dev/null +++ b/libs/glfw-3.0.4/tests/accuracy.c @@ -0,0 +1,129 @@ +//======================================================================== +// Mouse cursor accuracy test +// Copyright (c) Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// +// This test came about as the result of bug #1867804 +// +// No sign of said bug has so far been detected +// +//======================================================================== + +#define GLFW_INCLUDE_GLU +#include + +#include +#include + +static double cursor_x = 0.0, cursor_y = 0.0; +static int window_width = 640, window_height = 480; +static int swap_interval = 1; + +static void set_swap_interval(GLFWwindow* window, int interval) +{ + char title[256]; + + swap_interval = interval; + glfwSwapInterval(swap_interval); + + sprintf(title, "Cursor Inaccuracy Detector (interval %i)", swap_interval); + + glfwSetWindowTitle(window, title); +} + +static void error_callback(int error, const char* description) +{ + fprintf(stderr, "Error: %s\n", description); +} + +static void framebuffer_size_callback(GLFWwindow* window, int width, int height) +{ + window_width = width; + window_height = height; + + glViewport(0, 0, window_width, window_height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluOrtho2D(0.f, window_width, 0.f, window_height); +} + +static void cursor_position_callback(GLFWwindow* window, double x, double y) +{ + cursor_x = x; + cursor_y = y; +} + +static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) +{ + if (key == GLFW_KEY_SPACE && action == GLFW_PRESS) + set_swap_interval(window, 1 - swap_interval); +} + +int main(void) +{ + GLFWwindow* window; + int width, height; + + glfwSetErrorCallback(error_callback); + + if (!glfwInit()) + exit(EXIT_FAILURE); + + window = glfwCreateWindow(window_width, window_height, "", NULL, NULL); + if (!window) + { + glfwTerminate(); + exit(EXIT_FAILURE); + } + + glfwSetCursorPosCallback(window, cursor_position_callback); + glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); + glfwSetKeyCallback(window, key_callback); + + glfwMakeContextCurrent(window); + + glfwGetFramebufferSize(window, &width, &height); + framebuffer_size_callback(window, width, height); + + set_swap_interval(window, swap_interval); + + while (!glfwWindowShouldClose(window)) + { + glClear(GL_COLOR_BUFFER_BIT); + + glBegin(GL_LINES); + glVertex2f(0.f, (GLfloat) (window_height - cursor_y)); + glVertex2f((GLfloat) window_width, (GLfloat) (window_height - cursor_y)); + glVertex2f((GLfloat) cursor_x, 0.f); + glVertex2f((GLfloat) cursor_x, (GLfloat) window_height); + glEnd(); + + glfwSwapBuffers(window); + glfwPollEvents(); + } + + glfwTerminate(); + exit(EXIT_SUCCESS); +} + diff --git a/libs/glfw-3.0.4/tests/clipboard.c b/libs/glfw-3.0.4/tests/clipboard.c new file mode 100644 index 0000000..4342284 --- /dev/null +++ b/libs/glfw-3.0.4/tests/clipboard.c @@ -0,0 +1,149 @@ +//======================================================================== +// Clipboard test program +// Copyright (c) Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// +// This program is used to test the clipboard functionality. +// +//======================================================================== + +#include + +#include +#include + +#include "getopt.h" + +static void usage(void) +{ + printf("Usage: clipboard [-h]\n"); +} + +static void error_callback(int error, const char* description) +{ + fprintf(stderr, "Error: %s\n", description); +} + +static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) +{ + if (action != GLFW_PRESS) + return; + + switch (key) + { + case GLFW_KEY_ESCAPE: + glfwSetWindowShouldClose(window, GL_TRUE); + break; + + case GLFW_KEY_V: + if (mods == GLFW_MOD_CONTROL) + { + const char* string; + + string = glfwGetClipboardString(window); + if (string) + printf("Clipboard contains \"%s\"\n", string); + else + printf("Clipboard does not contain a string\n"); + } + break; + + case GLFW_KEY_C: + if (mods == GLFW_MOD_CONTROL) + { + const char* string = "Hello GLFW World!"; + glfwSetClipboardString(window, string); + printf("Setting clipboard to \"%s\"\n", string); + } + break; + } +} + +static void framebuffer_size_callback(GLFWwindow* window, int width, int height) +{ + glViewport(0, 0, width, height); +} + +int main(int argc, char** argv) +{ + int ch; + GLFWwindow* window; + + while ((ch = getopt(argc, argv, "h")) != -1) + { + switch (ch) + { + case 'h': + usage(); + exit(EXIT_SUCCESS); + + default: + usage(); + exit(EXIT_FAILURE); + } + } + + glfwSetErrorCallback(error_callback); + + if (!glfwInit()) + { + fprintf(stderr, "Failed to initialize GLFW\n"); + exit(EXIT_FAILURE); + } + + window = glfwCreateWindow(200, 200, "Clipboard Test", NULL, NULL); + if (!window) + { + glfwTerminate(); + + fprintf(stderr, "Failed to open GLFW window\n"); + exit(EXIT_FAILURE); + } + + glfwMakeContextCurrent(window); + glfwSwapInterval(1); + + glfwSetKeyCallback(window, key_callback); + glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); + + glMatrixMode(GL_PROJECTION); + glOrtho(-1.f, 1.f, -1.f, 1.f, -1.f, 1.f); + glMatrixMode(GL_MODELVIEW); + + glClearColor(0.5f, 0.5f, 0.5f, 0); + + while (!glfwWindowShouldClose(window)) + { + glClear(GL_COLOR_BUFFER_BIT); + + glColor3f(0.8f, 0.2f, 0.4f); + glRectf(-0.5f, -0.5f, 0.5f, 0.5f); + + glfwSwapBuffers(window); + glfwWaitEvents(); + } + + glfwTerminate(); + exit(EXIT_SUCCESS); +} + diff --git a/libs/glfw-3.0.4/tests/defaults.c b/libs/glfw-3.0.4/tests/defaults.c new file mode 100644 index 0000000..2d48354 --- /dev/null +++ b/libs/glfw-3.0.4/tests/defaults.c @@ -0,0 +1,131 @@ +//======================================================================== +// Default window/context test +// Copyright (c) Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// +// This test creates a windowed mode window with all window hints set to +// default values and then reports the actual attributes of the created +// window and context +// +//======================================================================== + +#include +#include + +#include +#include + +typedef struct +{ + int attrib; + const char* ext; + const char* name; +} AttribGL; + +typedef struct +{ + int attrib; + const char* name; +} AttribGLFW; + +static AttribGL gl_attribs[] = +{ + { GL_RED_BITS, NULL, "red bits" }, + { GL_GREEN_BITS, NULL, "green bits" }, + { GL_BLUE_BITS, NULL, "blue bits" }, + { GL_ALPHA_BITS, NULL, "alpha bits" }, + { GL_DEPTH_BITS, NULL, "depth bits" }, + { GL_STENCIL_BITS, NULL, "stencil bits" }, + { GL_STEREO, NULL, "stereo" }, + { GL_SAMPLES_ARB, "GL_ARB_multisample", "FSAA samples" }, + { 0, NULL, NULL } +}; + +static AttribGLFW glfw_attribs[] = +{ + { GLFW_CONTEXT_VERSION_MAJOR, "Context version major" }, + { GLFW_CONTEXT_VERSION_MINOR, "Context version minor" }, + { GLFW_OPENGL_FORWARD_COMPAT, "OpenGL forward compatible" }, + { GLFW_OPENGL_DEBUG_CONTEXT, "OpenGL debug context" }, + { GLFW_OPENGL_PROFILE, "OpenGL profile" }, + { 0, NULL } +}; + +static void error_callback(int error, const char* description) +{ + fprintf(stderr, "Error: %s\n", description); +} + +int main(void) +{ + int i, width, height; + GLFWwindow* window; + + glfwSetErrorCallback(error_callback); + + if (!glfwInit()) + exit(EXIT_FAILURE); + + glfwWindowHint(GLFW_VISIBLE, GL_FALSE); + + window = glfwCreateWindow(640, 480, "Defaults", NULL, NULL); + if (!window) + { + glfwTerminate(); + exit(EXIT_FAILURE); + } + + glfwMakeContextCurrent(window); + glfwGetFramebufferSize(window, &width, &height); + + printf("framebuffer size: %ix%i\n", width, height); + + for (i = 0; glfw_attribs[i].name; i++) + { + printf("%s: %i\n", + glfw_attribs[i].name, + glfwGetWindowAttrib(window, glfw_attribs[i].attrib)); + } + + for (i = 0; gl_attribs[i].name; i++) + { + GLint value = 0; + + if (gl_attribs[i].ext) + { + if (!glfwExtensionSupported(gl_attribs[i].ext)) + continue; + } + + glGetIntegerv(gl_attribs[i].attrib, &value); + + printf("%s: %i\n", gl_attribs[i].name, value); + } + + glfwDestroyWindow(window); + window = NULL; + + glfwTerminate(); + exit(EXIT_SUCCESS); +} + diff --git a/libs/glfw-3.0.4/tests/events.c b/libs/glfw-3.0.4/tests/events.c new file mode 100644 index 0000000..7ac69c8 --- /dev/null +++ b/libs/glfw-3.0.4/tests/events.c @@ -0,0 +1,480 @@ +//======================================================================== +// Event linter (event spewer) +// Copyright (c) Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// +// This test hooks every available callback and outputs their arguments +// +// Log messages go to stdout, error messages to stderr +// +// Every event also gets a (sequential) number to aid discussion of logs +// +//======================================================================== + +#include + +#include +#include +#include +#include +#include + +#include "getopt.h" + +// These must match the input mode defaults +static GLboolean closeable = GL_TRUE; + +// Event index +static unsigned int counter = 0; + +static const char* get_key_name(int key) +{ + switch (key) + { + // Printable keys + case GLFW_KEY_A: return "A"; + case GLFW_KEY_B: return "B"; + case GLFW_KEY_C: return "C"; + case GLFW_KEY_D: return "D"; + case GLFW_KEY_E: return "E"; + case GLFW_KEY_F: return "F"; + case GLFW_KEY_G: return "G"; + case GLFW_KEY_H: return "H"; + case GLFW_KEY_I: return "I"; + case GLFW_KEY_J: return "J"; + case GLFW_KEY_K: return "K"; + case GLFW_KEY_L: return "L"; + case GLFW_KEY_M: return "M"; + case GLFW_KEY_N: return "N"; + case GLFW_KEY_O: return "O"; + case GLFW_KEY_P: return "P"; + case GLFW_KEY_Q: return "Q"; + case GLFW_KEY_R: return "R"; + case GLFW_KEY_S: return "S"; + case GLFW_KEY_T: return "T"; + case GLFW_KEY_U: return "U"; + case GLFW_KEY_V: return "V"; + case GLFW_KEY_W: return "W"; + case GLFW_KEY_X: return "X"; + case GLFW_KEY_Y: return "Y"; + case GLFW_KEY_Z: return "Z"; + case GLFW_KEY_1: return "1"; + case GLFW_KEY_2: return "2"; + case GLFW_KEY_3: return "3"; + case GLFW_KEY_4: return "4"; + case GLFW_KEY_5: return "5"; + case GLFW_KEY_6: return "6"; + case GLFW_KEY_7: return "7"; + case GLFW_KEY_8: return "8"; + case GLFW_KEY_9: return "9"; + case GLFW_KEY_0: return "0"; + case GLFW_KEY_SPACE: return "SPACE"; + case GLFW_KEY_MINUS: return "MINUS"; + case GLFW_KEY_EQUAL: return "EQUAL"; + case GLFW_KEY_LEFT_BRACKET: return "LEFT BRACKET"; + case GLFW_KEY_RIGHT_BRACKET: return "RIGHT BRACKET"; + case GLFW_KEY_BACKSLASH: return "BACKSLASH"; + case GLFW_KEY_SEMICOLON: return "SEMICOLON"; + case GLFW_KEY_APOSTROPHE: return "APOSTROPHE"; + case GLFW_KEY_GRAVE_ACCENT: return "GRAVE ACCENT"; + case GLFW_KEY_COMMA: return "COMMA"; + case GLFW_KEY_PERIOD: return "PERIOD"; + case GLFW_KEY_SLASH: return "SLASH"; + case GLFW_KEY_WORLD_1: return "WORLD 1"; + case GLFW_KEY_WORLD_2: return "WORLD 2"; + + // Function keys + case GLFW_KEY_ESCAPE: return "ESCAPE"; + case GLFW_KEY_F1: return "F1"; + case GLFW_KEY_F2: return "F2"; + case GLFW_KEY_F3: return "F3"; + case GLFW_KEY_F4: return "F4"; + case GLFW_KEY_F5: return "F5"; + case GLFW_KEY_F6: return "F6"; + case GLFW_KEY_F7: return "F7"; + case GLFW_KEY_F8: return "F8"; + case GLFW_KEY_F9: return "F9"; + case GLFW_KEY_F10: return "F10"; + case GLFW_KEY_F11: return "F11"; + case GLFW_KEY_F12: return "F12"; + case GLFW_KEY_F13: return "F13"; + case GLFW_KEY_F14: return "F14"; + case GLFW_KEY_F15: return "F15"; + case GLFW_KEY_F16: return "F16"; + case GLFW_KEY_F17: return "F17"; + case GLFW_KEY_F18: return "F18"; + case GLFW_KEY_F19: return "F19"; + case GLFW_KEY_F20: return "F20"; + case GLFW_KEY_F21: return "F21"; + case GLFW_KEY_F22: return "F22"; + case GLFW_KEY_F23: return "F23"; + case GLFW_KEY_F24: return "F24"; + case GLFW_KEY_F25: return "F25"; + case GLFW_KEY_UP: return "UP"; + case GLFW_KEY_DOWN: return "DOWN"; + case GLFW_KEY_LEFT: return "LEFT"; + case GLFW_KEY_RIGHT: return "RIGHT"; + case GLFW_KEY_LEFT_SHIFT: return "LEFT SHIFT"; + case GLFW_KEY_RIGHT_SHIFT: return "RIGHT SHIFT"; + case GLFW_KEY_LEFT_CONTROL: return "LEFT CONTROL"; + case GLFW_KEY_RIGHT_CONTROL: return "RIGHT CONTROL"; + case GLFW_KEY_LEFT_ALT: return "LEFT ALT"; + case GLFW_KEY_RIGHT_ALT: return "RIGHT ALT"; + case GLFW_KEY_TAB: return "TAB"; + case GLFW_KEY_ENTER: return "ENTER"; + case GLFW_KEY_BACKSPACE: return "BACKSPACE"; + case GLFW_KEY_INSERT: return "INSERT"; + case GLFW_KEY_DELETE: return "DELETE"; + case GLFW_KEY_PAGE_UP: return "PAGE UP"; + case GLFW_KEY_PAGE_DOWN: return "PAGE DOWN"; + case GLFW_KEY_HOME: return "HOME"; + case GLFW_KEY_END: return "END"; + case GLFW_KEY_KP_0: return "KEYPAD 0"; + case GLFW_KEY_KP_1: return "KEYPAD 1"; + case GLFW_KEY_KP_2: return "KEYPAD 2"; + case GLFW_KEY_KP_3: return "KEYPAD 3"; + case GLFW_KEY_KP_4: return "KEYPAD 4"; + case GLFW_KEY_KP_5: return "KEYPAD 5"; + case GLFW_KEY_KP_6: return "KEYPAD 6"; + case GLFW_KEY_KP_7: return "KEYPAD 7"; + case GLFW_KEY_KP_8: return "KEYPAD 8"; + case GLFW_KEY_KP_9: return "KEYPAD 9"; + case GLFW_KEY_KP_DIVIDE: return "KEYPAD DIVIDE"; + case GLFW_KEY_KP_MULTIPLY: return "KEYPAD MULTPLY"; + case GLFW_KEY_KP_SUBTRACT: return "KEYPAD SUBTRACT"; + case GLFW_KEY_KP_ADD: return "KEYPAD ADD"; + case GLFW_KEY_KP_DECIMAL: return "KEYPAD DECIMAL"; + case GLFW_KEY_KP_EQUAL: return "KEYPAD EQUAL"; + case GLFW_KEY_KP_ENTER: return "KEYPAD ENTER"; + case GLFW_KEY_PRINT_SCREEN: return "PRINT SCREEN"; + case GLFW_KEY_NUM_LOCK: return "NUM LOCK"; + case GLFW_KEY_CAPS_LOCK: return "CAPS LOCK"; + case GLFW_KEY_SCROLL_LOCK: return "SCROLL LOCK"; + case GLFW_KEY_PAUSE: return "PAUSE"; + case GLFW_KEY_LEFT_SUPER: return "LEFT SUPER"; + case GLFW_KEY_RIGHT_SUPER: return "RIGHT SUPER"; + case GLFW_KEY_MENU: return "MENU"; + case GLFW_KEY_UNKNOWN: return "UNKNOWN"; + + default: return NULL; + } +} + +static const char* get_action_name(int action) +{ + switch (action) + { + case GLFW_PRESS: + return "pressed"; + case GLFW_RELEASE: + return "released"; + case GLFW_REPEAT: + return "repeated"; + } + + return "caused unknown action"; +} + +static const char* get_button_name(int button) +{ + switch (button) + { + case GLFW_MOUSE_BUTTON_LEFT: + return "left"; + case GLFW_MOUSE_BUTTON_RIGHT: + return "right"; + case GLFW_MOUSE_BUTTON_MIDDLE: + return "middle"; + } + + return NULL; +} + +static const char* get_mods_name(int mods) +{ + static char name[512]; + + name[0] = '\0'; + + if (mods & GLFW_MOD_SHIFT) + strcat(name, " shift"); + if (mods & GLFW_MOD_CONTROL) + strcat(name, " control"); + if (mods & GLFW_MOD_ALT) + strcat(name, " alt"); + if (mods & GLFW_MOD_SUPER) + strcat(name, " super"); + + return name; +} + +static const char* get_character_string(int codepoint) +{ + // This assumes UTF-8, which is stupid + static char result[6 + 1]; + + int length = wctomb(result, codepoint); + if (length == -1) + length = 0; + + result[length] = '\0'; + return result; +} + +static void error_callback(int error, const char* description) +{ + fprintf(stderr, "Error: %s\n", description); +} + +static void window_pos_callback(GLFWwindow* window, int x, int y) +{ + printf("%08x at %0.3f: Window position: %i %i\n", + counter++, + glfwGetTime(), + x, + y); +} + +static void window_size_callback(GLFWwindow* window, int width, int height) +{ + printf("%08x at %0.3f: Window size: %i %i\n", + counter++, + glfwGetTime(), + width, + height); +} + +static void framebuffer_size_callback(GLFWwindow* window, int width, int height) +{ + printf("%08x at %0.3f: Framebuffer size: %i %i\n", + counter++, + glfwGetTime(), + width, + height); + + glViewport(0, 0, width, height); +} + +static void window_close_callback(GLFWwindow* window) +{ + printf("%08x at %0.3f: Window close\n", counter++, glfwGetTime()); + + glfwSetWindowShouldClose(window, closeable); +} + +static void window_refresh_callback(GLFWwindow* window) +{ + printf("%08x at %0.3f: Window refresh\n", counter++, glfwGetTime()); + + if (glfwGetCurrentContext()) + { + glClear(GL_COLOR_BUFFER_BIT); + glfwSwapBuffers(window); + } +} + +static void window_focus_callback(GLFWwindow* window, int focused) +{ + printf("%08x at %0.3f: Window %s\n", + counter++, + glfwGetTime(), + focused ? "focused" : "defocused"); +} + +static void window_iconify_callback(GLFWwindow* window, int iconified) +{ + printf("%08x at %0.3f: Window was %s\n", + counter++, + glfwGetTime(), + iconified ? "iconified" : "restored"); +} + +static void mouse_button_callback(GLFWwindow* window, int button, int action, int mods) +{ + const char* name = get_button_name(button); + + printf("%08x at %0.3f: Mouse button %i", counter++, glfwGetTime(), button); + + if (name) + printf(" (%s)", name); + + if (mods) + printf(" (with%s)", get_mods_name(mods)); + + printf(" was %s\n", get_action_name(action)); +} + +static void cursor_position_callback(GLFWwindow* window, double x, double y) +{ + printf("%08x at %0.3f: Cursor position: %f %f\n", counter++, glfwGetTime(), x, y); +} + +static void cursor_enter_callback(GLFWwindow* window, int entered) +{ + printf("%08x at %0.3f: Cursor %s window\n", + counter++, + glfwGetTime(), + entered ? "entered" : "left"); +} + +static void scroll_callback(GLFWwindow* window, double x, double y) +{ + printf("%08x at %0.3f: Scroll: %0.3f %0.3f\n", counter++, glfwGetTime(), x, y); +} + +static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) +{ + const char* name = get_key_name(key); + + printf("%08x at %0.3f: Key 0x%04x Scancode 0x%04x", + counter++, glfwGetTime(), key, scancode); + + if (name) + printf(" (%s)", name); + + if (mods) + printf(" (with%s)", get_mods_name(mods)); + + printf(" was %s\n", get_action_name(action)); + + if (action != GLFW_PRESS) + return; + + switch (key) + { + case GLFW_KEY_C: + { + closeable = !closeable; + + printf("(( closing %s ))\n", closeable ? "enabled" : "disabled"); + break; + } + } +} + +static void char_callback(GLFWwindow* window, unsigned int codepoint) +{ + printf("%08x at %0.3f: Character 0x%08x (%s) input\n", + counter++, + glfwGetTime(), + codepoint, + get_character_string(codepoint)); +} + +void monitor_callback(GLFWmonitor* monitor, int event) +{ + if (event == GLFW_CONNECTED) + { + int x, y, widthMM, heightMM; + const GLFWvidmode* mode = glfwGetVideoMode(monitor); + + glfwGetMonitorPos(monitor, &x, &y); + glfwGetMonitorPhysicalSize(monitor, &widthMM, &heightMM); + + printf("%08x at %0.3f: Monitor %s (%ix%i at %ix%i, %ix%i mm) was connected\n", + counter++, + glfwGetTime(), + glfwGetMonitorName(monitor), + mode->width, mode->height, + x, y, + widthMM, heightMM); + } + else + { + printf("%08x at %0.3f: Monitor %s was disconnected\n", + counter++, + glfwGetTime(), + glfwGetMonitorName(monitor)); + } +} + +int main(int argc, char** argv) +{ + GLFWwindow* window; + GLFWmonitor* monitor = NULL; + int ch, width, height; + + setlocale(LC_ALL, ""); + + glfwSetErrorCallback(error_callback); + + if (!glfwInit()) + exit(EXIT_FAILURE); + + printf("Library initialized\n"); + + while ((ch = getopt(argc, argv, "f")) != -1) + { + switch (ch) + { + case 'f': + monitor = glfwGetPrimaryMonitor(); + break; + } + } + + window = glfwCreateWindow(640, 480, "Event Linter", monitor, NULL); + if (!window) + { + glfwTerminate(); + exit(EXIT_FAILURE); + } + + printf("Window opened\n"); + + glfwSetMonitorCallback(monitor_callback); + + glfwSetWindowPosCallback(window, window_pos_callback); + glfwSetWindowSizeCallback(window, window_size_callback); + glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); + glfwSetWindowCloseCallback(window, window_close_callback); + glfwSetWindowRefreshCallback(window, window_refresh_callback); + glfwSetWindowFocusCallback(window, window_focus_callback); + glfwSetWindowIconifyCallback(window, window_iconify_callback); + glfwSetMouseButtonCallback(window, mouse_button_callback); + glfwSetCursorPosCallback(window, cursor_position_callback); + glfwSetCursorEnterCallback(window, cursor_enter_callback); + glfwSetScrollCallback(window, scroll_callback); + glfwSetKeyCallback(window, key_callback); + glfwSetCharCallback(window, char_callback); + + glfwMakeContextCurrent(window); + glfwSwapInterval(1); + + glfwGetWindowSize(window, &width, &height); + printf("Window size should be %ix%i\n", width, height); + + printf("Main loop starting\n"); + + while (!glfwWindowShouldClose(window)) + { + glfwWaitEvents(); + + // Workaround for an issue with msvcrt and mintty + fflush(stdout); + } + + glfwTerminate(); + exit(EXIT_SUCCESS); +} + diff --git a/libs/glfw-3.0.4/tests/fsaa.c b/libs/glfw-3.0.4/tests/fsaa.c new file mode 100644 index 0000000..1725825 --- /dev/null +++ b/libs/glfw-3.0.4/tests/fsaa.c @@ -0,0 +1,158 @@ +//======================================================================== +// Fullscreen anti-aliasing test +// Copyright (c) Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// +// This test renders two high contrast, slowly rotating quads, one aliased +// and one (hopefully) anti-aliased, thus allowing for visual verification +// of whether FSAA is indeed enabled +// +//======================================================================== + +#define GLFW_INCLUDE_GLU +#include +#include + +#include +#include + +#include "getopt.h" + +static void error_callback(int error, const char* description) +{ + fprintf(stderr, "Error: %s\n", description); +} + +static void framebuffer_size_callback(GLFWwindow* window, int width, int height) +{ + glViewport(0, 0, width, height); +} + +static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) +{ + if (action != GLFW_PRESS) + return; + + switch (key) + { + case GLFW_KEY_SPACE: + glfwSetTime(0.0); + break; + } +} + +static void usage(void) +{ + printf("Usage: fsaa [-h] [-s SAMPLES]\n"); +} + +int main(int argc, char** argv) +{ + int ch, samples = 4; + GLFWwindow* window; + + while ((ch = getopt(argc, argv, "hs:")) != -1) + { + switch (ch) + { + case 'h': + usage(); + exit(EXIT_SUCCESS); + case 's': + samples = atoi(optarg); + break; + default: + usage(); + exit(EXIT_FAILURE); + } + } + + glfwSetErrorCallback(error_callback); + + if (!glfwInit()) + exit(EXIT_FAILURE); + + if (samples) + printf("Requesting FSAA with %i samples\n", samples); + else + printf("Requesting that FSAA not be available\n"); + + glfwWindowHint(GLFW_SAMPLES, samples); + + window = glfwCreateWindow(800, 400, "Aliasing Detector", NULL, NULL); + if (!window) + { + glfwTerminate(); + exit(EXIT_FAILURE); + } + + glfwSetKeyCallback(window, key_callback); + glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); + + glfwMakeContextCurrent(window); + glfwSwapInterval(1); + + if (!glfwExtensionSupported("GL_ARB_multisample")) + { + glfwTerminate(); + exit(EXIT_FAILURE); + } + + glGetIntegerv(GL_SAMPLES_ARB, &samples); + if (samples) + printf("Context reports FSAA is available with %i samples\n", samples); + else + printf("Context reports FSAA is unavailable\n"); + + glMatrixMode(GL_PROJECTION); + gluOrtho2D(0.f, 1.f, 0.f, 0.5f); + glMatrixMode(GL_MODELVIEW); + + while (!glfwWindowShouldClose(window)) + { + GLfloat time = (GLfloat) glfwGetTime(); + + glClear(GL_COLOR_BUFFER_BIT); + + glLoadIdentity(); + glTranslatef(0.25f, 0.25f, 0.f); + glRotatef(time, 0.f, 0.f, 1.f); + + glDisable(GL_MULTISAMPLE_ARB); + glRectf(-0.15f, -0.15f, 0.15f, 0.15f); + + glLoadIdentity(); + glTranslatef(0.75f, 0.25f, 0.f); + glRotatef(time, 0.f, 0.f, 1.f); + + glEnable(GL_MULTISAMPLE_ARB); + glRectf(-0.15f, -0.15f, 0.15f, 0.15f); + + glfwSwapBuffers(window); + glfwPollEvents(); + } + + glfwTerminate(); + exit(EXIT_SUCCESS); +} + diff --git a/libs/glfw-3.0.4/tests/gamma.c b/libs/glfw-3.0.4/tests/gamma.c new file mode 100644 index 0000000..19dc35d --- /dev/null +++ b/libs/glfw-3.0.4/tests/gamma.c @@ -0,0 +1,175 @@ +//======================================================================== +// Gamma correction test program +// Copyright (c) Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// +// This program is used to test the gamma correction functionality for +// both fullscreen and windowed mode windows +// +//======================================================================== + +#include + +#include +#include + +#include "getopt.h" + +#define STEP_SIZE 0.1f + +static GLfloat gamma_value = 1.0f; + +static void usage(void) +{ + printf("Usage: gamma [-h] [-f]\n"); +} + +static void set_gamma(GLFWwindow* window, float value) +{ + GLFWmonitor* monitor = glfwGetWindowMonitor(window); + if (!monitor) + monitor = glfwGetPrimaryMonitor(); + + gamma_value = value; + printf("Gamma: %f\n", gamma_value); + glfwSetGamma(monitor, gamma_value); +} + +static void error_callback(int error, const char* description) +{ + fprintf(stderr, "Error: %s\n", description); +} + +static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) +{ + if (action != GLFW_PRESS) + return; + + switch (key) + { + case GLFW_KEY_ESCAPE: + { + glfwSetWindowShouldClose(window, GL_TRUE); + break; + } + + case GLFW_KEY_KP_ADD: + case GLFW_KEY_Q: + { + set_gamma(window, gamma_value + STEP_SIZE); + break; + } + + case GLFW_KEY_KP_SUBTRACT: + case GLFW_KEY_W: + { + if (gamma_value - STEP_SIZE > 0.f) + set_gamma(window, gamma_value - STEP_SIZE); + + break; + } + } +} + +static void framebuffer_size_callback(GLFWwindow* window, int width, int height) +{ + glViewport(0, 0, width, height); +} + +int main(int argc, char** argv) +{ + int width, height, ch; + GLFWmonitor* monitor = NULL; + GLFWwindow* window; + + glfwSetErrorCallback(error_callback); + + if (!glfwInit()) + exit(EXIT_FAILURE); + + while ((ch = getopt(argc, argv, "fh")) != -1) + { + switch (ch) + { + case 'h': + usage(); + exit(EXIT_SUCCESS); + + case 'f': + monitor = glfwGetPrimaryMonitor(); + break; + + default: + usage(); + exit(EXIT_FAILURE); + } + } + + if (monitor) + { + const GLFWvidmode* mode = glfwGetVideoMode(monitor); + width = mode->width; + height = mode->height; + } + else + { + width = 200; + height = 200; + } + + window = glfwCreateWindow(width, height, "Gamma Test", monitor, NULL); + if (!window) + { + glfwTerminate(); + exit(EXIT_FAILURE); + } + + set_gamma(window, 1.f); + + glfwMakeContextCurrent(window); + glfwSwapInterval(1); + + glfwSetKeyCallback(window, key_callback); + glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); + + glMatrixMode(GL_PROJECTION); + glOrtho(-1.f, 1.f, -1.f, 1.f, -1.f, 1.f); + glMatrixMode(GL_MODELVIEW); + + glClearColor(0.5f, 0.5f, 0.5f, 0); + + while (!glfwWindowShouldClose(window)) + { + glClear(GL_COLOR_BUFFER_BIT); + + glColor3f(0.8f, 0.2f, 0.4f); + glRectf(-0.5f, -0.5f, 0.5f, 0.5f); + + glfwSwapBuffers(window); + glfwWaitEvents(); + } + + glfwTerminate(); + exit(EXIT_SUCCESS); +} + diff --git a/libs/glfw-3.0.4/tests/glfwinfo.c b/libs/glfw-3.0.4/tests/glfwinfo.c new file mode 100644 index 0000000..fc312de --- /dev/null +++ b/libs/glfw-3.0.4/tests/glfwinfo.c @@ -0,0 +1,396 @@ +//======================================================================== +// Version information dumper +// Copyright (c) Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// +// This test is a pale imitation of glxinfo(1), except not really +// +// It dumps GLFW and OpenGL version information +// +//======================================================================== + +#include +#include + +#include +#include +#include + +#include "getopt.h" + +#ifdef _MSC_VER +#define strcasecmp(x, y) _stricmp(x, y) +#endif + +#define API_OPENGL "gl" +#define API_OPENGL_ES "es" + +#define PROFILE_NAME_CORE "core" +#define PROFILE_NAME_COMPAT "compat" + +#define STRATEGY_NAME_NONE "none" +#define STRATEGY_NAME_LOSE "lose" + +static void usage(void) +{ + printf("Usage: glfwinfo [-h] [-a API] [-m MAJOR] [-n MINOR] [-d] [-l] [-f] [-p PROFILE] [-r STRATEGY]\n"); + printf("Options:\n"); + printf(" -a the client API to use (" API_OPENGL " or " API_OPENGL_ES ")\n"); + printf(" -d request a debug context\n"); + printf(" -f require a forward-compatible context\n"); + printf(" -h show this help\n"); + printf(" -l list all client API extensions after context creation\n"); + printf(" -m the major number of the requred client API version\n"); + printf(" -n the minor number of the requred client API version\n"); + printf(" -p the OpenGL profile to use (" PROFILE_NAME_CORE " or " PROFILE_NAME_COMPAT ")\n"); + printf(" -r the robustness strategy to use (" STRATEGY_NAME_NONE " or " STRATEGY_NAME_LOSE ")\n"); +} + +static void error_callback(int error, const char* description) +{ + fprintf(stderr, "Error: %s\n", description); +} + +static const char* get_client_api_name(int api) +{ + if (api == GLFW_OPENGL_API) + return "OpenGL"; + else if (api == GLFW_OPENGL_ES_API) + return "OpenGL ES"; + + return "Unknown API"; +} + +static const char* get_profile_name_gl(GLint mask) +{ + if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) + return PROFILE_NAME_COMPAT; + if (mask & GL_CONTEXT_CORE_PROFILE_BIT) + return PROFILE_NAME_CORE; + + return "unknown"; +} + +static const char* get_profile_name_glfw(int profile) +{ + if (profile == GLFW_OPENGL_COMPAT_PROFILE) + return PROFILE_NAME_COMPAT; + if (profile == GLFW_OPENGL_CORE_PROFILE) + return PROFILE_NAME_CORE; + + return "unknown"; +} + +static const char* get_strategy_name_gl(GLint strategy) +{ + if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB) + return STRATEGY_NAME_LOSE; + if (strategy == GL_NO_RESET_NOTIFICATION_ARB) + return STRATEGY_NAME_NONE; + + return "unknown"; +} + +static const char* get_strategy_name_glfw(int strategy) +{ + if (strategy == GLFW_LOSE_CONTEXT_ON_RESET) + return STRATEGY_NAME_LOSE; + if (strategy == GLFW_NO_RESET_NOTIFICATION) + return STRATEGY_NAME_NONE; + + return "unknown"; +} + +static void list_extensions(int api, int major, int minor) +{ + int i; + GLint count; + const GLubyte* extensions; + + printf("%s context supported extensions:\n", get_client_api_name(api)); + + if (api == GLFW_OPENGL_API && major > 2) + { + PFNGLGETSTRINGIPROC glGetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress("glGetStringi"); + if (!glGetStringi) + { + glfwTerminate(); + exit(EXIT_FAILURE); + } + + glGetIntegerv(GL_NUM_EXTENSIONS, &count); + + for (i = 0; i < count; i++) + puts((const char*) glGetStringi(GL_EXTENSIONS, i)); + } + else + { + extensions = glGetString(GL_EXTENSIONS); + while (*extensions != '\0') + { + if (*extensions == ' ') + putchar('\n'); + else + putchar(*extensions); + + extensions++; + } + } + + putchar('\n'); +} + +static GLboolean valid_version(void) +{ + int major, minor, revision; + + glfwGetVersion(&major, &minor, &revision); + + printf("GLFW header version: %u.%u.%u\n", + GLFW_VERSION_MAJOR, + GLFW_VERSION_MINOR, + GLFW_VERSION_REVISION); + + printf("GLFW library version: %u.%u.%u\n", major, minor, revision); + + if (major != GLFW_VERSION_MAJOR) + { + printf("*** ERROR: GLFW major version mismatch! ***\n"); + return GL_FALSE; + } + + if (minor != GLFW_VERSION_MINOR || revision != GLFW_VERSION_REVISION) + printf("*** WARNING: GLFW version mismatch! ***\n"); + + printf("GLFW library version string: \"%s\"\n", glfwGetVersionString()); + return GL_TRUE; +} + +int main(int argc, char** argv) +{ + int ch, api = 0, profile = 0, strategy = 0, major = 1, minor = 0, revision; + GLboolean debug = GL_FALSE, forward = GL_FALSE, list = GL_FALSE; + GLint flags, mask; + GLFWwindow* window; + + while ((ch = getopt(argc, argv, "a:dfhlm:n:p:r:")) != -1) + { + switch (ch) + { + case 'a': + if (strcasecmp(optarg, API_OPENGL) == 0) + api = GLFW_OPENGL_API; + else if (strcasecmp(optarg, API_OPENGL_ES) == 0) + api = GLFW_OPENGL_ES_API; + else + { + usage(); + exit(EXIT_FAILURE); + } + case 'd': + debug = GL_TRUE; + break; + case 'f': + forward = GL_TRUE; + break; + case 'h': + usage(); + exit(EXIT_SUCCESS); + case 'l': + list = GL_TRUE; + break; + case 'm': + major = atoi(optarg); + break; + case 'n': + minor = atoi(optarg); + break; + case 'p': + if (strcasecmp(optarg, PROFILE_NAME_CORE) == 0) + profile = GLFW_OPENGL_CORE_PROFILE; + else if (strcasecmp(optarg, PROFILE_NAME_COMPAT) == 0) + profile = GLFW_OPENGL_COMPAT_PROFILE; + else + { + usage(); + exit(EXIT_FAILURE); + } + break; + case 'r': + if (strcasecmp(optarg, STRATEGY_NAME_NONE) == 0) + strategy = GLFW_NO_RESET_NOTIFICATION; + else if (strcasecmp(optarg, STRATEGY_NAME_LOSE) == 0) + strategy = GLFW_LOSE_CONTEXT_ON_RESET; + else + { + usage(); + exit(EXIT_FAILURE); + } + break; + default: + usage(); + exit(EXIT_FAILURE); + } + } + + // Initialize GLFW and create window + + if (!valid_version()) + exit(EXIT_FAILURE); + + glfwSetErrorCallback(error_callback); + + if (!glfwInit()) + exit(EXIT_FAILURE); + + if (major != 1 || minor != 0) + { + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, major); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, minor); + } + + if (api != 0) + glfwWindowHint(GLFW_CLIENT_API, api); + + if (debug) + glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE); + + if (forward) + glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); + + if (profile != 0) + glfwWindowHint(GLFW_OPENGL_PROFILE, profile); + + if (strategy) + glfwWindowHint(GLFW_CONTEXT_ROBUSTNESS, strategy); + + glfwWindowHint(GLFW_VISIBLE, GL_FALSE); + + window = glfwCreateWindow(200, 200, "Version", NULL, NULL); + if (!window) + { + glfwTerminate(); + exit(EXIT_FAILURE); + } + + glfwMakeContextCurrent(window); + + // Report client API version + + api = glfwGetWindowAttrib(window, GLFW_CLIENT_API); + major = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR); + minor = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR); + revision = glfwGetWindowAttrib(window, GLFW_CONTEXT_REVISION); + + printf("%s context version string: \"%s\"\n", + get_client_api_name(api), + glGetString(GL_VERSION)); + + printf("%s context version parsed by GLFW: %u.%u.%u\n", + get_client_api_name(api), + major, minor, revision); + + // Report client API context properties + + if (api == GLFW_OPENGL_API) + { + if (major >= 3) + { + glGetIntegerv(GL_CONTEXT_FLAGS, &flags); + printf("%s context flags (0x%08x):", get_client_api_name(api), flags); + + if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT) + printf(" forward-compatible"); + if (flags & GL_CONTEXT_FLAG_DEBUG_BIT) + printf(" debug"); + if (flags & GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB) + printf(" robustness"); + putchar('\n'); + + printf("%s context flags parsed by GLFW:", get_client_api_name(api)); + + if (glfwGetWindowAttrib(window, GLFW_OPENGL_FORWARD_COMPAT)) + printf(" forward-compatible"); + if (glfwGetWindowAttrib(window, GLFW_OPENGL_DEBUG_CONTEXT)) + printf(" debug"); + if (glfwGetWindowAttrib(window, GLFW_CONTEXT_ROBUSTNESS) != GLFW_NO_ROBUSTNESS) + printf(" robustness"); + putchar('\n'); + } + + if (major > 3 || (major == 3 && minor >= 2)) + { + int profile = glfwGetWindowAttrib(window, GLFW_OPENGL_PROFILE); + + glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask); + printf("%s profile mask (0x%08x): %s\n", + get_client_api_name(api), + mask, + get_profile_name_gl(mask)); + + printf("%s profile mask parsed by GLFW: %s\n", + get_client_api_name(api), + get_profile_name_glfw(profile)); + } + + if (glfwExtensionSupported("GL_ARB_robustness")) + { + int robustness; + GLint strategy; + glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy); + + printf("%s robustness strategy (0x%08x): %s\n", + get_client_api_name(api), + strategy, + get_strategy_name_gl(strategy)); + + robustness = glfwGetWindowAttrib(window, GLFW_CONTEXT_ROBUSTNESS); + + printf("%s robustness strategy parsed by GLFW: %s\n", + get_client_api_name(api), + get_strategy_name_glfw(robustness)); + } + } + + printf("%s context renderer string: \"%s\"\n", + get_client_api_name(api), + glGetString(GL_RENDERER)); + printf("%s context vendor string: \"%s\"\n", + get_client_api_name(api), + glGetString(GL_VENDOR)); + + if (major > 1) + { + printf("%s context shading language version: \"%s\"\n", + get_client_api_name(api), + glGetString(GL_SHADING_LANGUAGE_VERSION)); + } + + // Report client API extensions + if (list) + list_extensions(api, major, minor); + + glfwTerminate(); + exit(EXIT_SUCCESS); +} + diff --git a/libs/glfw-3.0.4/tests/iconify.c b/libs/glfw-3.0.4/tests/iconify.c new file mode 100644 index 0000000..361fe2f --- /dev/null +++ b/libs/glfw-3.0.4/tests/iconify.c @@ -0,0 +1,176 @@ +//======================================================================== +// Iconify/restore test program +// Copyright (c) Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// +// This program is used to test the iconify/restore functionality for +// both fullscreen and windowed mode windows +// +//======================================================================== + +#include + +#include +#include + +#include "getopt.h" + +static void usage(void) +{ + printf("Usage: iconify [-h] [-f]\n"); +} + +static void error_callback(int error, const char* description) +{ + fprintf(stderr, "Error: %s\n", description); +} + +static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) +{ + printf("%0.2f Key %s\n", + glfwGetTime(), + action == GLFW_PRESS ? "pressed" : "released"); + + if (action != GLFW_PRESS) + return; + + switch (key) + { + case GLFW_KEY_SPACE: + glfwIconifyWindow(window); + break; + case GLFW_KEY_ESCAPE: + glfwSetWindowShouldClose(window, GL_TRUE); + break; + } +} + +static void window_size_callback(GLFWwindow* window, int width, int height) +{ + printf("%0.2f Window resized to %ix%i\n", glfwGetTime(), width, height); +} + +static void framebuffer_size_callback(GLFWwindow* window, int width, int height) +{ + printf("%0.2f Framebuffer resized to %ix%i\n", glfwGetTime(), width, height); + + glViewport(0, 0, width, height); +} + +static void window_focus_callback(GLFWwindow* window, int focused) +{ + printf("%0.2f Window %s\n", + glfwGetTime(), + focused ? "focused" : "defocused"); +} + +static void window_iconify_callback(GLFWwindow* window, int iconified) +{ + printf("%0.2f Window %s\n", + glfwGetTime(), + iconified ? "iconified" : "restored"); +} + +int main(int argc, char** argv) +{ + int width, height, ch; + GLFWmonitor* monitor = NULL; + GLFWwindow* window; + + glfwSetErrorCallback(error_callback); + + if (!glfwInit()) + exit(EXIT_FAILURE); + + while ((ch = getopt(argc, argv, "fh")) != -1) + { + switch (ch) + { + case 'h': + usage(); + exit(EXIT_SUCCESS); + + case 'f': + monitor = glfwGetPrimaryMonitor(); + break; + + default: + usage(); + exit(EXIT_FAILURE); + } + } + + if (monitor) + { + const GLFWvidmode* mode = glfwGetVideoMode(monitor); + width = mode->width; + height = mode->height; + } + else + { + width = 640; + height = 480; + } + + window = glfwCreateWindow(width, height, "Iconify", monitor, NULL); + if (!window) + { + glfwTerminate(); + exit(EXIT_FAILURE); + } + + glfwMakeContextCurrent(window); + glfwSwapInterval(1); + + glfwSetKeyCallback(window, key_callback); + glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); + glfwSetWindowSizeCallback(window, window_size_callback); + glfwSetWindowFocusCallback(window, window_focus_callback); + glfwSetWindowIconifyCallback(window, window_iconify_callback); + + printf("Window is %s and %s\n", + glfwGetWindowAttrib(window, GLFW_ICONIFIED) ? "iconified" : "restored", + glfwGetWindowAttrib(window, GLFW_FOCUSED) ? "focused" : "defocused"); + + glEnable(GL_SCISSOR_TEST); + + while (!glfwWindowShouldClose(window)) + { + glfwGetFramebufferSize(window, &width, &height); + + glScissor(0, 0, width, height); + glClearColor(0, 0, 0, 0); + glClear(GL_COLOR_BUFFER_BIT); + + glScissor(0, 0, 640, 480); + glClearColor(1, 1, 1, 0); + glClear(GL_COLOR_BUFFER_BIT); + + glfwSwapBuffers(window); + glfwPollEvents(); + } + + glfwTerminate(); + exit(EXIT_SUCCESS); +} + diff --git a/libs/glfw-3.0.4/tests/joysticks.c b/libs/glfw-3.0.4/tests/joysticks.c new file mode 100644 index 0000000..a3a5cd7 --- /dev/null +++ b/libs/glfw-3.0.4/tests/joysticks.c @@ -0,0 +1,234 @@ +//======================================================================== +// Joystick input test +// Copyright (c) Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// +// This test displays the state of every button and axis of every connected +// joystick and/or gamepad +// +//======================================================================== + +#include + +#include +#include +#include + +#ifdef _MSC_VER +#define strdup(x) _strdup(x) +#endif + +typedef struct Joystick +{ + GLboolean present; + char* name; + float* axes; + unsigned char* buttons; + int axis_count; + int button_count; +} Joystick; + +static Joystick joysticks[GLFW_JOYSTICK_LAST - GLFW_JOYSTICK_1 + 1]; +static int joystick_count = 0; + +static void error_callback(int error, const char* description) +{ + fprintf(stderr, "Error: %s\n", description); +} + +static void framebuffer_size_callback(GLFWwindow* window, int width, int height) +{ + glViewport(0, 0, width, height); +} + +static void draw_joystick(Joystick* j, int x, int y, int width, int height) +{ + int i; + const int axis_height = 3 * height / 4; + const int button_height = height / 4; + + if (j->axis_count) + { + const int axis_width = width / j->axis_count; + + for (i = 0; i < j->axis_count; i++) + { + float value = j->axes[i] / 2.f + 0.5f; + + glColor3f(0.3f, 0.3f, 0.3f); + glRecti(x + i * axis_width, + y, + x + (i + 1) * axis_width, + y + axis_height); + + glColor3f(1.f, 1.f, 1.f); + glRecti(x + i * axis_width, + y + (int) (value * (axis_height - 5)), + x + (i + 1) * axis_width, + y + 5 + (int) (value * (axis_height - 5))); + } + } + + if (j->button_count) + { + const int button_width = width / j->button_count; + + for (i = 0; i < j->button_count; i++) + { + if (j->buttons[i]) + glColor3f(1.f, 1.f, 1.f); + else + glColor3f(0.3f, 0.3f, 0.3f); + + glRecti(x + i * button_width, + y + axis_height, + x + (i + 1) * button_width, + y + axis_height + button_height); + } + } +} + +static void draw_joysticks(GLFWwindow* window) +{ + int i, width, height; + + glfwGetFramebufferSize(window, &width, &height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(0.f, width, height, 0.f, 1.f, -1.f); + glMatrixMode(GL_MODELVIEW); + + for (i = 0; i < sizeof(joysticks) / sizeof(Joystick); i++) + { + Joystick* j = joysticks + i; + + if (j->present) + { + draw_joystick(j, + 0, i * height / joystick_count, + width, height / joystick_count); + } + } +} + +static void refresh_joysticks(void) +{ + int i; + + for (i = 0; i < sizeof(joysticks) / sizeof(Joystick); i++) + { + Joystick* j = joysticks + i; + + if (glfwJoystickPresent(GLFW_JOYSTICK_1 + i)) + { + const float* axes; + const unsigned char* buttons; + int axis_count, button_count; + + free(j->name); + j->name = strdup(glfwGetJoystickName(GLFW_JOYSTICK_1 + i)); + + axes = glfwGetJoystickAxes(GLFW_JOYSTICK_1 + i, &axis_count); + if (axis_count != j->axis_count) + { + j->axis_count = axis_count; + j->axes = realloc(j->axes, j->axis_count * sizeof(float)); + } + + memcpy(j->axes, axes, axis_count * sizeof(float)); + + buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_1 + i, &button_count); + if (button_count != j->button_count) + { + j->button_count = button_count; + j->buttons = realloc(j->buttons, j->button_count); + } + + memcpy(j->buttons, buttons, button_count * sizeof(unsigned char)); + + if (!j->present) + { + printf("Found joystick %i named \'%s\' with %i axes, %i buttons\n", + i + 1, j->name, j->axis_count, j->button_count); + + joystick_count++; + } + + j->present = GL_TRUE; + } + else + { + if (j->present) + { + printf("Lost joystick %i named \'%s\'\n", i + 1, j->name); + + free(j->name); + free(j->axes); + free(j->buttons); + memset(j, 0, sizeof(Joystick)); + + joystick_count--; + } + } + } +} + +int main(void) +{ + GLFWwindow* window; + + memset(joysticks, 0, sizeof(joysticks)); + + glfwSetErrorCallback(error_callback); + + if (!glfwInit()) + exit(EXIT_FAILURE); + + window = glfwCreateWindow(640, 480, "Joystick Test", NULL, NULL); + if (!window) + { + glfwTerminate(); + exit(EXIT_FAILURE); + } + + glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); + + glfwMakeContextCurrent(window); + glfwSwapInterval(1); + + while (!glfwWindowShouldClose(window)) + { + glClear(GL_COLOR_BUFFER_BIT); + + refresh_joysticks(); + draw_joysticks(window); + + glfwSwapBuffers(window); + glfwPollEvents(); + } + + glfwTerminate(); + exit(EXIT_SUCCESS); +} + diff --git a/libs/glfw-3.0.4/tests/modes.c b/libs/glfw-3.0.4/tests/modes.c new file mode 100644 index 0000000..7635368 --- /dev/null +++ b/libs/glfw-3.0.4/tests/modes.c @@ -0,0 +1,239 @@ +//======================================================================== +// Video mode test +// Copyright (c) Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// +// This test enumerates or verifies video modes +// +//======================================================================== + +#include + +#include +#include +#include + +#include "getopt.h" + +enum Mode +{ + LIST_MODE, + TEST_MODE +}; + +static void usage(void) +{ + printf("Usage: modes [-t]\n"); + printf(" modes -h\n"); +} + +static const char* format_mode(const GLFWvidmode* mode) +{ + static char buffer[512]; + + sprintf(buffer, + "%i x %i x %i (%i %i %i) %i Hz", + mode->width, mode->height, + mode->redBits + mode->greenBits + mode->blueBits, + mode->redBits, mode->greenBits, mode->blueBits, + mode->refreshRate); + + buffer[sizeof(buffer) - 1] = '\0'; + return buffer; +} + +static void error_callback(int error, const char* description) +{ + fprintf(stderr, "Error: %s\n", description); +} + +static void framebuffer_size_callback(GLFWwindow* window, int width, int height) +{ + printf("Framebuffer resized to %ix%i\n", width, height); + + glViewport(0, 0, width, height); +} + +static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) +{ + if (key == GLFW_KEY_ESCAPE) + glfwSetWindowShouldClose(window, GL_TRUE); +} + +static void list_modes(GLFWmonitor* monitor) +{ + int count, x, y, widthMM, heightMM, dpi, i; + const GLFWvidmode* mode = glfwGetVideoMode(monitor); + const GLFWvidmode* modes = glfwGetVideoModes(monitor, &count); + + glfwGetMonitorPos(monitor, &x, &y); + glfwGetMonitorPhysicalSize(monitor, &widthMM, &heightMM); + + printf("Name: %s (%s)\n", + glfwGetMonitorName(monitor), + glfwGetPrimaryMonitor() == monitor ? "primary" : "secondary"); + printf("Current mode: %s\n", format_mode(mode)); + printf("Virtual position: %i %i\n", x, y); + + dpi = (int) ((float) mode->width * 25.4f / (float) widthMM); + printf("Physical size: %i x %i mm (%i dpi)\n", widthMM, heightMM, dpi); + + printf("Modes:\n"); + + for (i = 0; i < count; i++) + { + printf("%3u: %s", (unsigned int) i, format_mode(modes + i)); + + if (memcmp(mode, modes + i, sizeof(GLFWvidmode)) == 0) + printf(" (current mode)"); + + putchar('\n'); + } +} + +static void test_modes(GLFWmonitor* monitor) +{ + int i, count; + GLFWwindow* window; + const GLFWvidmode* modes = glfwGetVideoModes(monitor, &count); + + for (i = 0; i < count; i++) + { + const GLFWvidmode* mode = modes + i; + GLFWvidmode current; + + glfwWindowHint(GLFW_RED_BITS, mode->redBits); + glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits); + glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits); + + printf("Testing mode %u on monitor %s: %s\n", + (unsigned int) i, + glfwGetMonitorName(monitor), + format_mode(mode)); + + window = glfwCreateWindow(mode->width, mode->height, + "Video Mode Test", + glfwGetPrimaryMonitor(), + NULL); + if (!window) + { + printf("Failed to enter mode %u: %s\n", + (unsigned int) i, + format_mode(mode)); + continue; + } + + glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); + glfwSetKeyCallback(window, key_callback); + + glfwMakeContextCurrent(window); + glfwSwapInterval(1); + + glfwSetTime(0.0); + + while (glfwGetTime() < 5.0) + { + glClear(GL_COLOR_BUFFER_BIT); + glfwSwapBuffers(window); + glfwPollEvents(); + + if (glfwWindowShouldClose(window)) + { + printf("User terminated program\n"); + + glfwTerminate(); + exit(EXIT_SUCCESS); + } + } + + glGetIntegerv(GL_RED_BITS, ¤t.redBits); + glGetIntegerv(GL_GREEN_BITS, ¤t.greenBits); + glGetIntegerv(GL_BLUE_BITS, ¤t.blueBits); + + glfwGetWindowSize(window, ¤t.width, ¤t.height); + + if (current.redBits != mode->redBits || + current.greenBits != mode->greenBits || + current.blueBits != mode->blueBits) + { + printf("*** Color bit mismatch: (%i %i %i) instead of (%i %i %i)\n", + current.redBits, current.greenBits, current.blueBits, + mode->redBits, mode->greenBits, mode->blueBits); + } + + if (current.width != mode->width || current.height != mode->height) + { + printf("*** Size mismatch: %ix%i instead of %ix%i\n", + current.width, current.height, + mode->width, mode->height); + } + + printf("Closing window\n"); + + glfwDestroyWindow(window); + window = NULL; + + glfwPollEvents(); + } +} + +int main(int argc, char** argv) +{ + int ch, i, count, mode = LIST_MODE; + GLFWmonitor** monitors; + + while ((ch = getopt(argc, argv, "th")) != -1) + { + switch (ch) + { + case 'h': + usage(); + exit(EXIT_SUCCESS); + case 't': + mode = TEST_MODE; + break; + default: + usage(); + exit(EXIT_FAILURE); + } + } + + glfwSetErrorCallback(error_callback); + + if (!glfwInit()) + exit(EXIT_FAILURE); + + monitors = glfwGetMonitors(&count); + + for (i = 0; i < count; i++) + { + if (mode == LIST_MODE) + list_modes(monitors[i]); + else if (mode == TEST_MODE) + test_modes(monitors[i]); + } + + glfwTerminate(); + exit(EXIT_SUCCESS); +} + diff --git a/libs/glfw-3.0.4/tests/peter.c b/libs/glfw-3.0.4/tests/peter.c new file mode 100644 index 0000000..030ea50 --- /dev/null +++ b/libs/glfw-3.0.4/tests/peter.c @@ -0,0 +1,156 @@ +//======================================================================== +// Cursor input bug test +// Copyright (c) Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// +// This test came about as the result of bugs #1262764, #1726540 and +// #1726592, all reported by the user peterpp, hence the name +// +// The utility of this test outside of these bugs is uncertain +// +//======================================================================== + +#include + +#include +#include + +static GLboolean reopen = GL_FALSE; +static double cursor_x; +static double cursor_y; + +static void toggle_cursor(GLFWwindow* window) +{ + if (glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED) + { + printf("Released cursor\n"); + glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); + } + else + { + printf("Captured cursor\n"); + glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); + } +} + +static void error_callback(int error, const char* description) +{ + fprintf(stderr, "Error: %s\n", description); +} + +static void cursor_position_callback(GLFWwindow* window, double x, double y) +{ + printf("Cursor moved to: %f %f (%f %f)\n", x, y, x - cursor_x, y - cursor_y); + cursor_x = x; + cursor_y = y; +} + +static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) +{ + switch (key) + { + case GLFW_KEY_SPACE: + { + if (action == GLFW_PRESS) + toggle_cursor(window); + + break; + } + + case GLFW_KEY_R: + { + if (action == GLFW_PRESS) + reopen = GL_TRUE; + + break; + } + } +} + +static void framebuffer_size_callback(GLFWwindow* window, int width, int height) +{ + glViewport(0, 0, width, height); +} + +static GLFWwindow* open_window(void) +{ + GLFWwindow* window = glfwCreateWindow(640, 480, "Peter Detector", NULL, NULL); + if (!window) + return NULL; + + glfwMakeContextCurrent(window); + glfwSwapInterval(1); + + glfwGetCursorPos(window, &cursor_x, &cursor_y); + printf("Cursor position: %f %f\n", cursor_x, cursor_y); + + glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); + glfwSetCursorPosCallback(window, cursor_position_callback); + glfwSetKeyCallback(window, key_callback); + + return window; +} + +int main(void) +{ + GLFWwindow* window; + + glfwSetErrorCallback(error_callback); + + if (!glfwInit()) + exit(EXIT_FAILURE); + + window = open_window(); + if (!window) + { + glfwTerminate(); + exit(EXIT_FAILURE); + } + + glClearColor(0.f, 0.f, 0.f, 0.f); + + while (!glfwWindowShouldClose(window)) + { + glClear(GL_COLOR_BUFFER_BIT); + + glfwSwapBuffers(window); + glfwWaitEvents(); + + if (reopen) + { + glfwDestroyWindow(window); + window = open_window(); + if (!window) + { + glfwTerminate(); + exit(EXIT_FAILURE); + } + + reopen = GL_FALSE; + } + } + + glfwTerminate(); + exit(EXIT_SUCCESS); +} + diff --git a/libs/glfw-3.0.4/tests/reopen.c b/libs/glfw-3.0.4/tests/reopen.c new file mode 100644 index 0000000..6f69b90 --- /dev/null +++ b/libs/glfw-3.0.4/tests/reopen.c @@ -0,0 +1,177 @@ +//======================================================================== +// Window re-opener (open/close stress test) +// Copyright (c) Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// +// This test came about as the result of bug #1262773 +// +// It closes and re-opens the GLFW window every five seconds, alternating +// between windowed and fullscreen mode +// +// It also times and logs opening and closing actions and attempts to separate +// user initiated window closing from its own +// +//======================================================================== + +#include + +#include +#include +#include + +static void error_callback(int error, const char* description) +{ + fprintf(stderr, "Error: %s\n", description); +} + +static void framebuffer_size_callback(GLFWwindow* window, int width, int height) +{ + glViewport(0, 0, width, height); +} + +static void window_close_callback(GLFWwindow* window) +{ + printf("Close callback triggered\n"); +} + +static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) +{ + if (action != GLFW_PRESS) + return; + + switch (key) + { + case GLFW_KEY_Q: + case GLFW_KEY_ESCAPE: + glfwSetWindowShouldClose(window, GL_TRUE); + break; + } +} + +static GLFWwindow* open_window(int width, int height, GLFWmonitor* monitor) +{ + double base; + GLFWwindow* window; + + base = glfwGetTime(); + + window = glfwCreateWindow(width, height, "Window Re-opener", monitor, NULL); + if (!window) + return NULL; + + glfwMakeContextCurrent(window); + glfwSwapInterval(1); + + glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); + glfwSetWindowCloseCallback(window, window_close_callback); + glfwSetKeyCallback(window, key_callback); + + if (monitor) + { + printf("Opening full screen window on monitor %s took %0.3f seconds\n", + glfwGetMonitorName(monitor), + glfwGetTime() - base); + } + else + { + printf("Opening regular window took %0.3f seconds\n", + glfwGetTime() - base); + } + + return window; +} + +static void close_window(GLFWwindow* window) +{ + double base = glfwGetTime(); + glfwDestroyWindow(window); + printf("Closing window took %0.3f seconds\n", glfwGetTime() - base); +} + +int main(int argc, char** argv) +{ + int count = 0; + GLFWwindow* window; + + srand((unsigned int) time(NULL)); + + glfwSetErrorCallback(error_callback); + + if (!glfwInit()) + exit(EXIT_FAILURE); + + for (;;) + { + GLFWmonitor* monitor = NULL; + + if (count & 1) + { + int monitorCount; + GLFWmonitor** monitors = glfwGetMonitors(&monitorCount); + monitor = monitors[rand() % monitorCount]; + } + + window = open_window(640, 480, monitor); + if (!window) + { + glfwTerminate(); + exit(EXIT_FAILURE); + } + + glMatrixMode(GL_PROJECTION); + glOrtho(-1.f, 1.f, -1.f, 1.f, 1.f, -1.f); + glMatrixMode(GL_MODELVIEW); + + glfwSetTime(0.0); + + while (glfwGetTime() < 5.0) + { + glClear(GL_COLOR_BUFFER_BIT); + + glPushMatrix(); + glRotatef((GLfloat) glfwGetTime() * 100.f, 0.f, 0.f, 1.f); + glRectf(-0.5f, -0.5f, 1.f, 1.f); + glPopMatrix(); + + glfwSwapBuffers(window); + glfwPollEvents(); + + if (glfwWindowShouldClose(window)) + { + close_window(window); + printf("User closed window\n"); + + glfwTerminate(); + exit(EXIT_SUCCESS); + } + } + + printf("Closing window\n"); + close_window(window); + + count++; + } + + glfwTerminate(); +} + diff --git a/libs/glfw-3.0.4/tests/sharing.c b/libs/glfw-3.0.4/tests/sharing.c new file mode 100644 index 0000000..030ea11 --- /dev/null +++ b/libs/glfw-3.0.4/tests/sharing.c @@ -0,0 +1,185 @@ +//======================================================================== +// Context sharing test program +// Copyright (c) Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// +// This program is used to test sharing of objects between contexts +// +//======================================================================== + +#define GLFW_INCLUDE_GLU +#include + +#include +#include + +#define WIDTH 400 +#define HEIGHT 400 +#define OFFSET 50 + +static GLFWwindow* windows[2]; + +static void error_callback(int error, const char* description) +{ + fprintf(stderr, "Error: %s\n", description); +} + +static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) +{ + if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE) + glfwSetWindowShouldClose(window, GL_TRUE); +} + +static GLFWwindow* open_window(const char* title, GLFWwindow* share, int posX, int posY) +{ + GLFWwindow* window; + + glfwWindowHint(GLFW_VISIBLE, GL_FALSE); + window = glfwCreateWindow(WIDTH, HEIGHT, title, NULL, share); + if (!window) + return NULL; + + glfwMakeContextCurrent(window); + glfwSwapInterval(1); + glfwSetWindowPos(window, posX, posY); + glfwShowWindow(window); + + glfwSetKeyCallback(window, key_callback); + + return window; +} + +static GLuint create_texture(void) +{ + int x, y; + char pixels[256 * 256]; + GLuint texture; + + glGenTextures(1, &texture); + glBindTexture(GL_TEXTURE_2D, texture); + + for (y = 0; y < 256; y++) + { + for (x = 0; x < 256; x++) + pixels[y * 256 + x] = rand() % 256; + } + + glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 256, 256, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, pixels); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + return texture; +} + +static void draw_quad(GLuint texture) +{ + int width, height; + glfwGetFramebufferSize(glfwGetCurrentContext(), &width, &height); + + glViewport(0, 0, width, height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluOrtho2D(0.f, 1.f, 0.f, 1.f); + + glEnable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, texture); + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + + glBegin(GL_QUADS); + + glTexCoord2f(0.f, 0.f); + glVertex2f(0.f, 0.f); + + glTexCoord2f(1.f, 0.f); + glVertex2f(1.f, 0.f); + + glTexCoord2f(1.f, 1.f); + glVertex2f(1.f, 1.f); + + glTexCoord2f(0.f, 1.f); + glVertex2f(0.f, 1.f); + + glEnd(); +} + +int main(int argc, char** argv) +{ + int x, y, width; + GLuint texture; + + glfwSetErrorCallback(error_callback); + + if (!glfwInit()) + exit(EXIT_FAILURE); + + windows[0] = open_window("First", NULL, OFFSET, OFFSET); + if (!windows[0]) + { + glfwTerminate(); + exit(EXIT_FAILURE); + } + + // This is the one and only time we create a texture + // It is created inside the first context, created above + // It will then be shared with the second context, created below + texture = create_texture(); + + glfwGetWindowPos(windows[0], &x, &y); + glfwGetWindowSize(windows[0], &width, NULL); + + // Put the second window to the right of the first one + windows[1] = open_window("Second", windows[0], x + width + OFFSET, y); + if (!windows[1]) + { + glfwTerminate(); + exit(EXIT_FAILURE); + } + + // Set drawing color for both contexts + glfwMakeContextCurrent(windows[0]); + glColor3f(0.6f, 0.f, 0.6f); + glfwMakeContextCurrent(windows[1]); + glColor3f(0.6f, 0.6f, 0.f); + + glfwMakeContextCurrent(windows[0]); + + while (!glfwWindowShouldClose(windows[0]) && + !glfwWindowShouldClose(windows[1])) + { + glfwMakeContextCurrent(windows[0]); + draw_quad(texture); + + glfwMakeContextCurrent(windows[1]); + draw_quad(texture); + + glfwSwapBuffers(windows[0]); + glfwSwapBuffers(windows[1]); + + glfwWaitEvents(); + } + + glfwTerminate(); + exit(EXIT_SUCCESS); +} + diff --git a/libs/glfw-3.0.4/tests/tearing.c b/libs/glfw-3.0.4/tests/tearing.c new file mode 100644 index 0000000..94865fa --- /dev/null +++ b/libs/glfw-3.0.4/tests/tearing.c @@ -0,0 +1,130 @@ +//======================================================================== +// Vsync enabling test +// Copyright (c) Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// +// This test renders a high contrast, horizontally moving bar, allowing for +// visual verification of whether the set swap interval is indeed obeyed +// +//======================================================================== + +#include + +#include +#include +#include + +static int swap_interval; +static double frame_rate; + +static void update_window_title(GLFWwindow* window) +{ + char title[256]; + + sprintf(title, "Tearing detector (interval %i, %0.1f Hz)", + swap_interval, frame_rate); + + glfwSetWindowTitle(window, title); +} + +static void set_swap_interval(GLFWwindow* window, int interval) +{ + swap_interval = interval; + glfwSwapInterval(swap_interval); + update_window_title(window); +} + +static void error_callback(int error, const char* description) +{ + fprintf(stderr, "Error: %s\n", description); +} + +static void framebuffer_size_callback(GLFWwindow* window, int width, int height) +{ + glViewport(0, 0, width, height); +} + +static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) +{ + if (key == GLFW_KEY_SPACE && action == GLFW_PRESS) + set_swap_interval(window, 1 - swap_interval); +} + +int main(void) +{ + float position; + unsigned long frame_count = 0; + double last_time, current_time; + GLFWwindow* window; + + glfwSetErrorCallback(error_callback); + + if (!glfwInit()) + exit(EXIT_FAILURE); + + window = glfwCreateWindow(640, 480, "", NULL, NULL); + if (!window) + { + glfwTerminate(); + exit(EXIT_FAILURE); + } + + glfwMakeContextCurrent(window); + set_swap_interval(window, 0); + + last_time = glfwGetTime(); + frame_rate = 0.0; + + glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); + glfwSetKeyCallback(window, key_callback); + + glMatrixMode(GL_PROJECTION); + glOrtho(-1.f, 1.f, -1.f, 1.f, 1.f, -1.f); + glMatrixMode(GL_MODELVIEW); + + while (!glfwWindowShouldClose(window)) + { + glClear(GL_COLOR_BUFFER_BIT); + + position = cosf((float) glfwGetTime() * 4.f) * 0.75f; + glRectf(position - 0.25f, -1.f, position + 0.25f, 1.f); + + glfwSwapBuffers(window); + glfwPollEvents(); + + frame_count++; + + current_time = glfwGetTime(); + if (current_time - last_time > 1.0) + { + frame_rate = frame_count / (current_time - last_time); + frame_count = 0; + last_time = current_time; + update_window_title(window); + } + } + + glfwTerminate(); + exit(EXIT_SUCCESS); +} + diff --git a/libs/glfw-3.0.4/tests/threads.c b/libs/glfw-3.0.4/tests/threads.c new file mode 100644 index 0000000..f4fcdd9 --- /dev/null +++ b/libs/glfw-3.0.4/tests/threads.c @@ -0,0 +1,132 @@ +//======================================================================== +// Multithreading test +// Copyright (c) Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// +// This test is intended to verify whether the OpenGL context part of +// the GLFW API is able to be used from multiple threads +// +//======================================================================== + +#include "tinycthread.h" + +#include + +#include +#include +#include + +typedef struct +{ + GLFWwindow* window; + const char* title; + float r, g, b; + thrd_t id; +} Thread; + +static volatile GLboolean running = GL_TRUE; + +static void error_callback(int error, const char* description) +{ + fprintf(stderr, "Error: %s\n", description); +} + +static int thread_main(void* data) +{ + const Thread* thread = (const Thread*) data; + + glfwMakeContextCurrent(thread->window); + glfwSwapInterval(1); + + while (running) + { + const float v = (float) fabs(sin(glfwGetTime() * 2.f)); + glClearColor(thread->r * v, thread->g * v, thread->b * v, 0.f); + + glClear(GL_COLOR_BUFFER_BIT); + glfwSwapBuffers(thread->window); + } + + glfwMakeContextCurrent(NULL); + return 0; +} + +int main(void) +{ + int i, result; + Thread threads[] = + { + { NULL, "Red", 1.f, 0.f, 0.f, 0 }, + { NULL, "Green", 0.f, 1.f, 0.f, 0 }, + { NULL, "Blue", 0.f, 0.f, 1.f, 0 } + }; + const int count = sizeof(threads) / sizeof(Thread); + + glfwSetErrorCallback(error_callback); + + if (!glfwInit()) + exit(EXIT_FAILURE); + + glfwWindowHint(GLFW_VISIBLE, GL_FALSE); + + for (i = 0; i < count; i++) + { + threads[i].window = glfwCreateWindow(200, 200, + threads[i].title, + NULL, NULL); + if (!threads[i].window) + { + glfwTerminate(); + exit(EXIT_FAILURE); + } + + glfwSetWindowPos(threads[i].window, 200 + 250 * i, 200); + glfwShowWindow(threads[i].window); + + if (thrd_create(&threads[i].id, thread_main, threads + i) != + thrd_success) + { + fprintf(stderr, "Failed to create secondary thread\n"); + + glfwTerminate(); + exit(EXIT_FAILURE); + } + } + + while (running) + { + glfwWaitEvents(); + + for (i = 0; i < count; i++) + { + if (glfwWindowShouldClose(threads[i].window)) + running = GL_FALSE; + } + } + + for (i = 0; i < count; i++) + thrd_join(threads[i].id, &result); + + exit(EXIT_SUCCESS); +} + diff --git a/libs/glfw-3.0.4/tests/title.c b/libs/glfw-3.0.4/tests/title.c new file mode 100644 index 0000000..15ddb83 --- /dev/null +++ b/libs/glfw-3.0.4/tests/title.c @@ -0,0 +1,76 @@ +//======================================================================== +// UTF-8 window title test +// Copyright (c) Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// +// This test sets a UTF-8 window title +// +//======================================================================== + +#include + +#include +#include + +static void error_callback(int error, const char* description) +{ + fprintf(stderr, "Error: %s\n", description); +} + +static void framebuffer_size_callback(GLFWwindow* window, int width, int height) +{ + glViewport(0, 0, width, height); +} + +int main(void) +{ + GLFWwindow* window; + + glfwSetErrorCallback(error_callback); + + if (!glfwInit()) + exit(EXIT_FAILURE); + + window = glfwCreateWindow(400, 400, "English 日本語 Ń€ŃŃŃкий язык ĺ®č©±", NULL, NULL); + if (!window) + { + glfwTerminate(); + exit(EXIT_FAILURE); + } + + glfwMakeContextCurrent(window); + glfwSwapInterval(1); + + glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); + + while (!glfwWindowShouldClose(window)) + { + glClear(GL_COLOR_BUFFER_BIT); + glfwSwapBuffers(window); + glfwWaitEvents(); + } + + glfwTerminate(); + exit(EXIT_SUCCESS); +} + diff --git a/libs/glfw-3.0.4/tests/windows.c b/libs/glfw-3.0.4/tests/windows.c new file mode 100644 index 0000000..b8ad663 --- /dev/null +++ b/libs/glfw-3.0.4/tests/windows.c @@ -0,0 +1,98 @@ +//======================================================================== +// Simple multi-window test +// Copyright (c) Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// +// This test creates four windows and clears each in a different color +// +//======================================================================== + +#include + +#include +#include + +static const char* titles[] = +{ + "Foo", + "Bar", + "Baz", + "Quux" +}; + +static void error_callback(int error, const char* description) +{ + fprintf(stderr, "Error: %s\n", description); +} + +int main(void) +{ + int i; + GLboolean running = GL_TRUE; + GLFWwindow* windows[4]; + + glfwSetErrorCallback(error_callback); + + if (!glfwInit()) + exit(EXIT_FAILURE); + + glfwWindowHint(GLFW_VISIBLE, GL_FALSE); + + for (i = 0; i < 4; i++) + { + windows[i] = glfwCreateWindow(200, 200, titles[i], NULL, NULL); + if (!windows[i]) + { + glfwTerminate(); + exit(EXIT_FAILURE); + } + + glfwMakeContextCurrent(windows[i]); + glClearColor((GLclampf) (i & 1), + (GLclampf) (i >> 1), + i ? 0.f : 1.f, + 0.f); + + glfwSetWindowPos(windows[i], 100 + (i & 1) * 300, 100 + (i >> 1) * 300); + glfwShowWindow(windows[i]); + } + + while (running) + { + for (i = 0; i < 4; i++) + { + glfwMakeContextCurrent(windows[i]); + glClear(GL_COLOR_BUFFER_BIT); + glfwSwapBuffers(windows[i]); + + if (glfwWindowShouldClose(windows[i])) + running = GL_FALSE; + } + + glfwPollEvents(); + } + + glfwTerminate(); + exit(EXIT_SUCCESS); +} + diff --git a/libs/openal-soft-1.15.1/.gitignore b/libs/openal-soft-1.15.1/.gitignore deleted file mode 100755 index cfa0c20..0000000 --- a/libs/openal-soft-1.15.1/.gitignore +++ /dev/null @@ -1,5 +0,0 @@ -build -winbuild -include/sndio.h -include/sys -openal-soft.kdev4 diff --git a/libs/openal-soft-1.15.1/README b/libs/openal-soft-1.15.1/README deleted file mode 100755 index ebca8f9..0000000 --- a/libs/openal-soft-1.15.1/README +++ /dev/null @@ -1,53 +0,0 @@ -Source Install -============== - -To install OpenAL Soft, use your favorite shell to go into the build/ -directory, and run: - -cmake .. - -Assuming configuration went well, you can then build it, typically using GNU -Make (KDevelop, MSVC, and others are possible depending on your system setup -and CMake configuration). - -Please Note: Double check that the appropriate backends were detected. Often, -complaints of no sound, crashing, and missing devices can be solved by making -sure the correct backends are being used. CMake's output will identify which -backends were enabled. - -For most systems, you will likely want to make sure ALSA, OSS, and PulseAudio -were detected (if your target system uses them). For Windows, make sure -DirectSound was detected. - - -Utilities -========= - -The source package comes with an informational utility, openal-info, and is -built by default. It prints out information provided by the ALC and AL sub- -systems, including discovered devices, version information, and extensions. - - -Configuration -============= - -OpenAL Soft can be configured on a per-user and per-system basis. This allows -users and sysadmins to control information provided to applications, as well -as application-agnostic behavior of the library. See alsoftrc.sample for -available settings. - - -Acknowledgements -================ - -Special thanks go to: - -Creative Labs for the original source code this is based off of. - -Christopher Fitzgerald for the current reverb effect implementation, and -helping with the low-pass filter. - -Christian Borss for the 3D panning code the current implementation is heavilly -based on. - -Ben Davis for the idea behind the current click-removal code. diff --git a/libs/openal-soft-1.15.1/Win32/soft_oal.dll b/libs/openal-soft-1.15.1/Win32/soft_oal.dll new file mode 100644 index 0000000..71ced6a Binary files /dev/null and b/libs/openal-soft-1.15.1/Win32/soft_oal.dll differ diff --git a/libs/openal-soft-1.15.1/Win64/soft_oal.dll b/libs/openal-soft-1.15.1/Win64/soft_oal.dll new file mode 100644 index 0000000..b47ff95 Binary files /dev/null and b/libs/openal-soft-1.15.1/Win64/soft_oal.dll differ diff --git a/libs/openal-soft-1.15.1/env-vars.txt b/libs/openal-soft-1.15.1/env-vars.txt deleted file mode 100755 index 47dce03..0000000 --- a/libs/openal-soft-1.15.1/env-vars.txt +++ /dev/null @@ -1,71 +0,0 @@ -Useful Environment Variables - -Below is a list of environment variables that can be set to aid with running or -debugging apps that use OpenAL Soft. They should be set before the app is run. - -*** Logging *** - -ALSOFT_LOGLEVEL -Specifies the amount of logging OpenAL Soft will write out: -0 - Effectively disables all logging -1 - Prints out errors only -2 - Prints out warnings and errors -3 - Prints out additional information, as well as warnings and errors -4 - Same as 3, but also device and context reference count changes. This will - print out *a lot* of info, and is generally not useful unless you're trying - to track a reference leak within the library. - -ALSOFT_LOGFILE -Specifies a filename that logged output will be written to. Note that the file -will be first cleared when logging is initialized. - -*** Overrides *** - -ALSOFT_CONF -Specifies an additional configuration file to load settings from. These -settings will take precedence over the global and user configs, but not other -environment variable settings. - -ALSOFT_DRIVERS -Overrides the drivers config option. This specifies which backend drivers to -consider or not consider for use. Please see the drivers option in -alsoftrc.sample for a list of available drivers. - -ALSOFT_DEFAULT_REVERB -Specifies the default reverb preset to apply to sources. Please see the -default-reverb option in alsoftrc.sample for additional information and a list -of available presets. - -ALSOFT_TRAP_AL_ERROR -Set to "true" or "1" to force trapping AL errors. Like the trap-al-error config -option, this will raise a SIGTRAP signal (or a breakpoint exception under -Windows) when a context-level error is generated. Useful when run under a -debugger as it will break execution right when the error occurs, making it -easier to track the cause. - -ALSOFT_TRAP_ALC_ERROR -Set to "true" or "1" to force trapping ALC errors. Like the trap-alc-error -config option, this will raise a SIGTRAP signal (or a breakpoint exception -under Windows) when a device-level error is generated. Useful when run under a -debugger as it will break execution right when the error occurs, making it -easier to track the cause. - -ALSOFT_TRAP_ERROR -Set to "true" or "1" to force trapping both ALC and AL errors. - -*** Compatibility *** - -__ALSOFT_HALF_ANGLE_CONES -Older versions of OpenAL Soft incorrectly calculated the cone angles to range -between 0 and 180 degrees, instead of the expected range of 0 to 360 degrees. -Setting this to "true" or "1" restores the old buggy behavior, for apps that -were written to expect the incorrect range. - -__ALSOFT_REVERSE_Z -Applications that don't natively use OpenAL's coordinate system have to convert -to it before passing in 3D coordinates. Depending on how exactly this is done, -it can cause correct output for stereo but incorrect Z panning for surround -sound (i.e., sounds that are supposed to be behind you sound like they're in -front, and vice-versa). Setting this to "true" or "1" will negate the localized -Z coordinate to attempt to fix output for apps that have incorrect front/back -panning. diff --git a/libs/openal-soft-1.15.1/hrtf.txt b/libs/openal-soft-1.15.1/hrtf.txt deleted file mode 100755 index 59a8b4e..0000000 --- a/libs/openal-soft-1.15.1/hrtf.txt +++ /dev/null @@ -1,74 +0,0 @@ -HRTF Support -============ - -Starting with OpenAL Soft 1.14, HRTFs can be used to enable enhanced -spatialization for both 3D (mono) and multi-channel sources, when used with -headphones/stereo output. This can be enabled using the 'hrtf' config option. - -For multi-channel sources this creates a virtual speaker effect, making it -sound as if speakers provide a discrete position for each channel around the -listener. For mono sources this provides much more versatility in the perceived -placement of sounds, making it seem as though they are coming from all around, -including above and below the listener, instead of just to the front, back, and -sides. - -The built-in data set is based on the KEMAR HRTF data provided by MIT, which -can be found at . It's only -available when using 44100hz playback. - - -External HRTF Data Sets -======================= - -OpenAL Soft also provides an option to use user-specified data sets, in -addition to or in place of the built-in set. This allows users to provide their -own data sets, which could be better suited for their heads, or to work with -stereo speakers instead of headphones, or to support more playback sample -rates, for example. - -The file format is specified below. It uses little-endian byte order. - -== -ALchar magic[8] = "MinPHR01"; -ALuint sampleRate; - -ALubyte hrirSize; /* Can be 8 to 128 in steps of 8. */ -ALubyte evCount; /* Can be 5 to 128. */ - -ALubyte azCount[evCount]; /* Each can be 1 to 128. */ - -/* NOTE: hrirCount is the sum of all azCounts */ -ALshort coefficients[hrirCount][hrirSize]; -ALubyte delays[hrirCount]; /* Each can be 0 to 63. */ -== - -The data is described as thus: - -The file first starts with the 8-byte marker, "MinPHR01", to identify it as an -HRTF data set. This is followed by an unsigned 32-bit integer, specifying the -sample rate the data set is designed for (OpenAL Soft will not use it if the -output device's playback rate doesn't match). - -Afterward, an unsigned 8-bit integer specifies how many sample points (or -finite impulse response filter coefficients) make up each HRIR. - -The following unsigned 8-bit integer specifies the number of elevations used -by the data set. The elevations start at the bottom (-90 degrees), and -increment upwards. Following this is an array of unsigned 8-bit integers, one -for each elevation which specifies the number of azimuths (and thus HRIRs) that -make up each elevation. Azimuths start clockwise from the front, constructing -a full circle for the left ear only. The right ear uses the same HRIRs but in -reverse (ie, left = angle, right = 360-angle). - -The actual coefficients follow. Each coefficient is a signed 16-bit sample, -with each HRIR being a consecutive number of sample points. The HRIRs must be -minimum-phase. This allows the use of a smaller filter length, reducing -computation. For reference, the built-in data set uses a 32-point filter while -even the smallest data set provided by MIT used a 128-sample filter (a 4x -reduction by applying minimum-phase reconstruction). Theoretically, one could -further reduce the minimum-phase version down to a 16-point filter with only a -small reduction in quality. - -After the coefficients is an array of unsigned 8-bit delay values, one for -each HRIR. This is the propagation delay (in samples) a signal must wait before -being convolved with the corresponding minimum-phase HRIR filter. diff --git a/libs/openal-soft-1.15.1/hrtf_defs/CIAIR.def b/libs/openal-soft-1.15.1/hrtf_defs/CIAIR.def new file mode 100644 index 0000000..07fb165 --- /dev/null +++ b/libs/openal-soft-1.15.1/hrtf_defs/CIAIR.def @@ -0,0 +1,2010 @@ +# This is a makehrtf HRIR definition file. It is used to define the layout +# and source data to be processed into an OpenAL Soft compatible HRTF. +# +# This definition is used to transform the left ear HRIRs from a dataset +# used in several papers and articles by Fumitada Itakura, Kazuya Takeda, +# Mikio Ikeda, Shoji Kajita, and Takanori Nishino. +# +# The data (data02.tgz) can be obtained from The Database of Head Related +# Transfer Functions hosted by the Takeda Laboratory at Nagoya University: +# +# http://www.sp.m.is.nagoya-u.ac.jp/HRTF/database.html +# +# It is copyright 1999 by Itakura Laboratory and the Center for Integrated +# Acoustic Information Research (CIAIR) of Nagoya University and provided +# free of charge with no restrictions on use so long as the authors (above) +# are cited. + +rate = 44100 + +points = 512 + +# The CIAIR set is composed of a uniform number of azimuths for all but the +# poles (-90 and 90 degree elevation). +azimuths = 1, 72, 72, 72, 72, 72, 72, 72, 72, 72, 72, 72, 72, 72, 72, 72, 72, 72, 72, 72, 72, 72, 72, 72, 72, 72, 72, 72, 72, 72, 72, 72, 72, 72, 72, 72, 1 + +# No head radius was provided. Just use the average radius of 9 cm. +radius = 0.09 + +# The distance between the source and the listener is not known for this set, +# so 1.5 m is used. +distance = 1.5 + +# The CIAIR source azimuth is counter-clockwise, so it needs to be flipped. +# The extension of the source data may be misleading, they're ASCII text +# lists of floating point values (one per line). + +[ 9, 0 ] = ascii (fp) : "./hrtfs/elev-45/L-45e000a.dat" +[ 9, 1 ] = ascii (fp) : "./hrtfs/elev-45/L-45e355a.dat" +[ 9, 2 ] = ascii (fp) : "./hrtfs/elev-45/L-45e350a.dat" +[ 9, 3 ] = ascii (fp) : "./hrtfs/elev-45/L-45e345a.dat" +[ 9, 4 ] = ascii (fp) : "./hrtfs/elev-45/L-45e340a.dat" +[ 9, 5 ] = ascii (fp) : "./hrtfs/elev-45/L-45e335a.dat" +[ 9, 6 ] = ascii (fp) : "./hrtfs/elev-45/L-45e330a.dat" +[ 9, 7 ] = ascii (fp) : "./hrtfs/elev-45/L-45e325a.dat" +[ 9, 8 ] = ascii (fp) : "./hrtfs/elev-45/L-45e320a.dat" +[ 9, 9 ] = ascii (fp) : "./hrtfs/elev-45/L-45e315a.dat" +[ 9, 10 ] = ascii (fp) : "./hrtfs/elev-45/L-45e310a.dat" +[ 9, 11 ] = ascii (fp) : "./hrtfs/elev-45/L-45e305a.dat" +[ 9, 12 ] = ascii (fp) : "./hrtfs/elev-45/L-45e300a.dat" +[ 9, 13 ] = ascii (fp) : "./hrtfs/elev-45/L-45e295a.dat" +[ 9, 14 ] = ascii (fp) : "./hrtfs/elev-45/L-45e290a.dat" +[ 9, 15 ] = ascii (fp) : "./hrtfs/elev-45/L-45e285a.dat" +[ 9, 16 ] = ascii (fp) : "./hrtfs/elev-45/L-45e280a.dat" +[ 9, 17 ] = ascii (fp) : "./hrtfs/elev-45/L-45e275a.dat" +[ 9, 18 ] = ascii (fp) : "./hrtfs/elev-45/L-45e270a.dat" +[ 9, 19 ] = ascii (fp) : "./hrtfs/elev-45/L-45e265a.dat" +[ 9, 20 ] = ascii (fp) : "./hrtfs/elev-45/L-45e260a.dat" +[ 9, 21 ] = ascii (fp) : "./hrtfs/elev-45/L-45e255a.dat" +[ 9, 22 ] = ascii (fp) : "./hrtfs/elev-45/L-45e250a.dat" +[ 9, 23 ] = ascii (fp) : "./hrtfs/elev-45/L-45e245a.dat" +[ 9, 24 ] = ascii (fp) : "./hrtfs/elev-45/L-45e240a.dat" +[ 9, 25 ] = ascii (fp) : "./hrtfs/elev-45/L-45e235a.dat" +[ 9, 26 ] = ascii (fp) : "./hrtfs/elev-45/L-45e230a.dat" +[ 9, 27 ] = ascii (fp) : "./hrtfs/elev-45/L-45e225a.dat" +[ 9, 28 ] = ascii (fp) : "./hrtfs/elev-45/L-45e220a.dat" +[ 9, 29 ] = ascii (fp) : "./hrtfs/elev-45/L-45e215a.dat" +[ 9, 30 ] = ascii (fp) : "./hrtfs/elev-45/L-45e210a.dat" +[ 9, 31 ] = ascii (fp) : "./hrtfs/elev-45/L-45e205a.dat" +[ 9, 32 ] = ascii (fp) : "./hrtfs/elev-45/L-45e200a.dat" +[ 9, 33 ] = ascii (fp) : "./hrtfs/elev-45/L-45e195a.dat" +[ 9, 34 ] = ascii (fp) : "./hrtfs/elev-45/L-45e190a.dat" +[ 9, 35 ] = ascii (fp) : "./hrtfs/elev-45/L-45e185a.dat" +[ 9, 36 ] = ascii (fp) : "./hrtfs/elev-45/L-45e180a.dat" +[ 9, 37 ] = ascii (fp) : "./hrtfs/elev-45/L-45e175a.dat" +[ 9, 38 ] = ascii (fp) : "./hrtfs/elev-45/L-45e170a.dat" +[ 9, 39 ] = ascii (fp) : "./hrtfs/elev-45/L-45e165a.dat" +[ 9, 40 ] = ascii (fp) : "./hrtfs/elev-45/L-45e160a.dat" +[ 9, 41 ] = ascii (fp) : "./hrtfs/elev-45/L-45e155a.dat" +[ 9, 42 ] = ascii (fp) : "./hrtfs/elev-45/L-45e150a.dat" +[ 9, 43 ] = ascii (fp) : "./hrtfs/elev-45/L-45e145a.dat" +[ 9, 44 ] = ascii (fp) : "./hrtfs/elev-45/L-45e140a.dat" +[ 9, 45 ] = ascii (fp) : "./hrtfs/elev-45/L-45e135a.dat" +[ 9, 46 ] = ascii (fp) : "./hrtfs/elev-45/L-45e130a.dat" +[ 9, 47 ] = ascii (fp) : "./hrtfs/elev-45/L-45e125a.dat" +[ 9, 48 ] = ascii (fp) : "./hrtfs/elev-45/L-45e120a.dat" +[ 9, 49 ] = ascii (fp) : "./hrtfs/elev-45/L-45e115a.dat" +[ 9, 50 ] = ascii (fp) : "./hrtfs/elev-45/L-45e110a.dat" +[ 9, 51 ] = ascii (fp) : "./hrtfs/elev-45/L-45e105a.dat" +[ 9, 52 ] = ascii (fp) : "./hrtfs/elev-45/L-45e100a.dat" +[ 9, 53 ] = ascii (fp) : "./hrtfs/elev-45/L-45e095a.dat" +[ 9, 54 ] = ascii (fp) : "./hrtfs/elev-45/L-45e090a.dat" +[ 9, 55 ] = ascii (fp) : "./hrtfs/elev-45/L-45e085a.dat" +[ 9, 56 ] = ascii (fp) : "./hrtfs/elev-45/L-45e080a.dat" +[ 9, 57 ] = ascii (fp) : "./hrtfs/elev-45/L-45e075a.dat" +[ 9, 58 ] = ascii (fp) : "./hrtfs/elev-45/L-45e070a.dat" +[ 9, 59 ] = ascii (fp) : "./hrtfs/elev-45/L-45e065a.dat" +[ 9, 60 ] = ascii (fp) : "./hrtfs/elev-45/L-45e060a.dat" +[ 9, 61 ] = ascii (fp) : "./hrtfs/elev-45/L-45e055a.dat" +[ 9, 62 ] = ascii (fp) : "./hrtfs/elev-45/L-45e050a.dat" +[ 9, 63 ] = ascii (fp) : "./hrtfs/elev-45/L-45e045a.dat" +[ 9, 64 ] = ascii (fp) : "./hrtfs/elev-45/L-45e040a.dat" +[ 9, 65 ] = ascii (fp) : "./hrtfs/elev-45/L-45e035a.dat" +[ 9, 66 ] = ascii (fp) : "./hrtfs/elev-45/L-45e030a.dat" +[ 9, 67 ] = ascii (fp) : "./hrtfs/elev-45/L-45e025a.dat" +[ 9, 68 ] = ascii (fp) : "./hrtfs/elev-45/L-45e020a.dat" +[ 9, 69 ] = ascii (fp) : "./hrtfs/elev-45/L-45e015a.dat" +[ 9, 70 ] = ascii (fp) : "./hrtfs/elev-45/L-45e010a.dat" +[ 9, 71 ] = ascii (fp) : "./hrtfs/elev-45/L-45e005a.dat" + +[ 10, 0 ] = ascii (fp) : "./hrtfs/elev-40/L-40e000a.dat" +[ 10, 1 ] = ascii (fp) : "./hrtfs/elev-40/L-40e355a.dat" +[ 10, 2 ] = ascii (fp) : "./hrtfs/elev-40/L-40e350a.dat" +[ 10, 3 ] = ascii (fp) : "./hrtfs/elev-40/L-40e345a.dat" +[ 10, 4 ] = ascii (fp) : "./hrtfs/elev-40/L-40e340a.dat" +[ 10, 5 ] = ascii (fp) : "./hrtfs/elev-40/L-40e335a.dat" +[ 10, 6 ] = ascii (fp) : "./hrtfs/elev-40/L-40e330a.dat" +[ 10, 7 ] = ascii (fp) : "./hrtfs/elev-40/L-40e325a.dat" +[ 10, 8 ] = ascii (fp) : "./hrtfs/elev-40/L-40e320a.dat" +[ 10, 9 ] = ascii (fp) : "./hrtfs/elev-40/L-40e315a.dat" +[ 10, 10 ] = ascii (fp) : "./hrtfs/elev-40/L-40e310a.dat" +[ 10, 11 ] = ascii (fp) : "./hrtfs/elev-40/L-40e305a.dat" +[ 10, 12 ] = ascii (fp) : "./hrtfs/elev-40/L-40e300a.dat" +[ 10, 13 ] = ascii (fp) : "./hrtfs/elev-40/L-40e295a.dat" +[ 10, 14 ] = ascii (fp) : "./hrtfs/elev-40/L-40e290a.dat" +[ 10, 15 ] = ascii (fp) : "./hrtfs/elev-40/L-40e285a.dat" +[ 10, 16 ] = ascii (fp) : "./hrtfs/elev-40/L-40e280a.dat" +[ 10, 17 ] = ascii (fp) : "./hrtfs/elev-40/L-40e275a.dat" +[ 10, 18 ] = ascii (fp) : "./hrtfs/elev-40/L-40e270a.dat" +[ 10, 19 ] = ascii (fp) : "./hrtfs/elev-40/L-40e265a.dat" +[ 10, 20 ] = ascii (fp) : "./hrtfs/elev-40/L-40e260a.dat" +[ 10, 21 ] = ascii (fp) : "./hrtfs/elev-40/L-40e255a.dat" +[ 10, 22 ] = ascii (fp) : "./hrtfs/elev-40/L-40e250a.dat" +[ 10, 23 ] = ascii (fp) : "./hrtfs/elev-40/L-40e245a.dat" +[ 10, 24 ] = ascii (fp) : "./hrtfs/elev-40/L-40e240a.dat" +[ 10, 25 ] = ascii (fp) : "./hrtfs/elev-40/L-40e235a.dat" +[ 10, 26 ] = ascii (fp) : "./hrtfs/elev-40/L-40e230a.dat" +[ 10, 27 ] = ascii (fp) : "./hrtfs/elev-40/L-40e225a.dat" +[ 10, 28 ] = ascii (fp) : "./hrtfs/elev-40/L-40e220a.dat" +[ 10, 29 ] = ascii (fp) : "./hrtfs/elev-40/L-40e215a.dat" +[ 10, 30 ] = ascii (fp) : "./hrtfs/elev-40/L-40e210a.dat" +[ 10, 31 ] = ascii (fp) : "./hrtfs/elev-40/L-40e205a.dat" +[ 10, 32 ] = ascii (fp) : "./hrtfs/elev-40/L-40e200a.dat" +[ 10, 33 ] = ascii (fp) : "./hrtfs/elev-40/L-40e195a.dat" +[ 10, 34 ] = ascii (fp) : "./hrtfs/elev-40/L-40e190a.dat" +[ 10, 35 ] = ascii (fp) : "./hrtfs/elev-40/L-40e185a.dat" +[ 10, 36 ] = ascii (fp) : "./hrtfs/elev-40/L-40e180a.dat" +[ 10, 37 ] = ascii (fp) : "./hrtfs/elev-40/L-40e175a.dat" +[ 10, 38 ] = ascii (fp) : "./hrtfs/elev-40/L-40e170a.dat" +[ 10, 39 ] = ascii (fp) : "./hrtfs/elev-40/L-40e165a.dat" +[ 10, 40 ] = ascii (fp) : "./hrtfs/elev-40/L-40e160a.dat" +[ 10, 41 ] = ascii (fp) : "./hrtfs/elev-40/L-40e155a.dat" +[ 10, 42 ] = ascii (fp) : "./hrtfs/elev-40/L-40e150a.dat" +[ 10, 43 ] = ascii (fp) : "./hrtfs/elev-40/L-40e145a.dat" +[ 10, 44 ] = ascii (fp) : "./hrtfs/elev-40/L-40e140a.dat" +[ 10, 45 ] = ascii (fp) : "./hrtfs/elev-40/L-40e135a.dat" +[ 10, 46 ] = ascii (fp) : "./hrtfs/elev-40/L-40e130a.dat" +[ 10, 47 ] = ascii (fp) : "./hrtfs/elev-40/L-40e125a.dat" +[ 10, 48 ] = ascii (fp) : "./hrtfs/elev-40/L-40e120a.dat" +[ 10, 49 ] = ascii (fp) : "./hrtfs/elev-40/L-40e115a.dat" +[ 10, 50 ] = ascii (fp) : "./hrtfs/elev-40/L-40e110a.dat" +[ 10, 51 ] = ascii (fp) : "./hrtfs/elev-40/L-40e105a.dat" +[ 10, 52 ] = ascii (fp) : "./hrtfs/elev-40/L-40e100a.dat" +[ 10, 53 ] = ascii (fp) : "./hrtfs/elev-40/L-40e095a.dat" +[ 10, 54 ] = ascii (fp) : "./hrtfs/elev-40/L-40e090a.dat" +[ 10, 55 ] = ascii (fp) : "./hrtfs/elev-40/L-40e085a.dat" +[ 10, 56 ] = ascii (fp) : "./hrtfs/elev-40/L-40e080a.dat" +[ 10, 57 ] = ascii (fp) : "./hrtfs/elev-40/L-40e075a.dat" +[ 10, 58 ] = ascii (fp) : "./hrtfs/elev-40/L-40e070a.dat" +[ 10, 59 ] = ascii (fp) : "./hrtfs/elev-40/L-40e065a.dat" +[ 10, 60 ] = ascii (fp) : "./hrtfs/elev-40/L-40e060a.dat" +[ 10, 61 ] = ascii (fp) : "./hrtfs/elev-40/L-40e055a.dat" +[ 10, 62 ] = ascii (fp) : "./hrtfs/elev-40/L-40e050a.dat" +[ 10, 63 ] = ascii (fp) : "./hrtfs/elev-40/L-40e045a.dat" +[ 10, 64 ] = ascii (fp) : "./hrtfs/elev-40/L-40e040a.dat" +[ 10, 65 ] = ascii (fp) : "./hrtfs/elev-40/L-40e035a.dat" +[ 10, 66 ] = ascii (fp) : "./hrtfs/elev-40/L-40e030a.dat" +[ 10, 67 ] = ascii (fp) : "./hrtfs/elev-40/L-40e025a.dat" +[ 10, 68 ] = ascii (fp) : "./hrtfs/elev-40/L-40e020a.dat" +[ 10, 69 ] = ascii (fp) : "./hrtfs/elev-40/L-40e015a.dat" +[ 10, 70 ] = ascii (fp) : "./hrtfs/elev-40/L-40e010a.dat" +[ 10, 71 ] = ascii (fp) : "./hrtfs/elev-40/L-40e005a.dat" + +[ 11, 0 ] = ascii (fp) : "./hrtfs/elev-35/L-35e000a.dat" +[ 11, 1 ] = ascii (fp) : "./hrtfs/elev-35/L-35e355a.dat" +[ 11, 2 ] = ascii (fp) : "./hrtfs/elev-35/L-35e350a.dat" +[ 11, 3 ] = ascii (fp) : "./hrtfs/elev-35/L-35e345a.dat" +[ 11, 4 ] = ascii (fp) : "./hrtfs/elev-35/L-35e340a.dat" +[ 11, 5 ] = ascii (fp) : "./hrtfs/elev-35/L-35e335a.dat" +[ 11, 6 ] = ascii (fp) : "./hrtfs/elev-35/L-35e330a.dat" +[ 11, 7 ] = ascii (fp) : "./hrtfs/elev-35/L-35e325a.dat" +[ 11, 8 ] = ascii (fp) : "./hrtfs/elev-35/L-35e320a.dat" +[ 11, 9 ] = ascii (fp) : "./hrtfs/elev-35/L-35e315a.dat" +[ 11, 10 ] = ascii (fp) : "./hrtfs/elev-35/L-35e310a.dat" +[ 11, 11 ] = ascii (fp) : "./hrtfs/elev-35/L-35e305a.dat" +[ 11, 12 ] = ascii (fp) : "./hrtfs/elev-35/L-35e300a.dat" +[ 11, 13 ] = ascii (fp) : "./hrtfs/elev-35/L-35e295a.dat" +[ 11, 14 ] = ascii (fp) : "./hrtfs/elev-35/L-35e290a.dat" +[ 11, 15 ] = ascii (fp) : "./hrtfs/elev-35/L-35e285a.dat" +[ 11, 16 ] = ascii (fp) : "./hrtfs/elev-35/L-35e280a.dat" +[ 11, 17 ] = ascii (fp) : "./hrtfs/elev-35/L-35e275a.dat" +[ 11, 18 ] = ascii (fp) : "./hrtfs/elev-35/L-35e270a.dat" +[ 11, 19 ] = ascii (fp) : "./hrtfs/elev-35/L-35e265a.dat" +[ 11, 20 ] = ascii (fp) : "./hrtfs/elev-35/L-35e260a.dat" +[ 11, 21 ] = ascii (fp) : "./hrtfs/elev-35/L-35e255a.dat" +[ 11, 22 ] = ascii (fp) : "./hrtfs/elev-35/L-35e250a.dat" +[ 11, 23 ] = ascii (fp) : "./hrtfs/elev-35/L-35e245a.dat" +[ 11, 24 ] = ascii (fp) : "./hrtfs/elev-35/L-35e240a.dat" +[ 11, 25 ] = ascii (fp) : "./hrtfs/elev-35/L-35e235a.dat" +[ 11, 26 ] = ascii (fp) : "./hrtfs/elev-35/L-35e230a.dat" +[ 11, 27 ] = ascii (fp) : "./hrtfs/elev-35/L-35e225a.dat" +[ 11, 28 ] = ascii (fp) : "./hrtfs/elev-35/L-35e220a.dat" +[ 11, 29 ] = ascii (fp) : "./hrtfs/elev-35/L-35e215a.dat" +[ 11, 30 ] = ascii (fp) : "./hrtfs/elev-35/L-35e210a.dat" +[ 11, 31 ] = ascii (fp) : "./hrtfs/elev-35/L-35e205a.dat" +[ 11, 32 ] = ascii (fp) : "./hrtfs/elev-35/L-35e200a.dat" +[ 11, 33 ] = ascii (fp) : "./hrtfs/elev-35/L-35e195a.dat" +[ 11, 34 ] = ascii (fp) : "./hrtfs/elev-35/L-35e190a.dat" +[ 11, 35 ] = ascii (fp) : "./hrtfs/elev-35/L-35e185a.dat" +[ 11, 36 ] = ascii (fp) : "./hrtfs/elev-35/L-35e180a.dat" +[ 11, 37 ] = ascii (fp) : "./hrtfs/elev-35/L-35e175a.dat" +[ 11, 38 ] = ascii (fp) : "./hrtfs/elev-35/L-35e170a.dat" +[ 11, 39 ] = ascii (fp) : "./hrtfs/elev-35/L-35e165a.dat" +[ 11, 40 ] = ascii (fp) : "./hrtfs/elev-35/L-35e160a.dat" +[ 11, 41 ] = ascii (fp) : "./hrtfs/elev-35/L-35e155a.dat" +[ 11, 42 ] = ascii (fp) : "./hrtfs/elev-35/L-35e150a.dat" +[ 11, 43 ] = ascii (fp) : "./hrtfs/elev-35/L-35e145a.dat" +[ 11, 44 ] = ascii (fp) : "./hrtfs/elev-35/L-35e140a.dat" +[ 11, 45 ] = ascii (fp) : "./hrtfs/elev-35/L-35e135a.dat" +[ 11, 46 ] = ascii (fp) : "./hrtfs/elev-35/L-35e130a.dat" +[ 11, 47 ] = ascii (fp) : "./hrtfs/elev-35/L-35e125a.dat" +[ 11, 48 ] = ascii (fp) : "./hrtfs/elev-35/L-35e120a.dat" +[ 11, 49 ] = ascii (fp) : "./hrtfs/elev-35/L-35e115a.dat" +[ 11, 50 ] = ascii (fp) : "./hrtfs/elev-35/L-35e110a.dat" +[ 11, 51 ] = ascii (fp) : "./hrtfs/elev-35/L-35e105a.dat" +[ 11, 52 ] = ascii (fp) : "./hrtfs/elev-35/L-35e100a.dat" +[ 11, 53 ] = ascii (fp) : "./hrtfs/elev-35/L-35e095a.dat" +[ 11, 54 ] = ascii (fp) : "./hrtfs/elev-35/L-35e090a.dat" +[ 11, 55 ] = ascii (fp) : "./hrtfs/elev-35/L-35e085a.dat" +[ 11, 56 ] = ascii (fp) : "./hrtfs/elev-35/L-35e080a.dat" +[ 11, 57 ] = ascii (fp) : "./hrtfs/elev-35/L-35e075a.dat" +[ 11, 58 ] = ascii (fp) : "./hrtfs/elev-35/L-35e070a.dat" +[ 11, 59 ] = ascii (fp) : "./hrtfs/elev-35/L-35e065a.dat" +[ 11, 60 ] = ascii (fp) : "./hrtfs/elev-35/L-35e060a.dat" +[ 11, 61 ] = ascii (fp) : "./hrtfs/elev-35/L-35e055a.dat" +[ 11, 62 ] = ascii (fp) : "./hrtfs/elev-35/L-35e050a.dat" +[ 11, 63 ] = ascii (fp) : "./hrtfs/elev-35/L-35e045a.dat" +[ 11, 64 ] = ascii (fp) : "./hrtfs/elev-35/L-35e040a.dat" +[ 11, 65 ] = ascii (fp) : "./hrtfs/elev-35/L-35e035a.dat" +[ 11, 66 ] = ascii (fp) : "./hrtfs/elev-35/L-35e030a.dat" +[ 11, 67 ] = ascii (fp) : "./hrtfs/elev-35/L-35e025a.dat" +[ 11, 68 ] = ascii (fp) : "./hrtfs/elev-35/L-35e020a.dat" +[ 11, 69 ] = ascii (fp) : "./hrtfs/elev-35/L-35e015a.dat" +[ 11, 70 ] = ascii (fp) : "./hrtfs/elev-35/L-35e010a.dat" +[ 11, 71 ] = ascii (fp) : "./hrtfs/elev-35/L-35e005a.dat" + +[ 12, 0 ] = ascii (fp) : "./hrtfs/elev-30/L-30e000a.dat" +[ 12, 1 ] = ascii (fp) : "./hrtfs/elev-30/L-30e355a.dat" +[ 12, 2 ] = ascii (fp) : "./hrtfs/elev-30/L-30e350a.dat" +[ 12, 3 ] = ascii (fp) : "./hrtfs/elev-30/L-30e345a.dat" +[ 12, 4 ] = ascii (fp) : "./hrtfs/elev-30/L-30e340a.dat" +[ 12, 5 ] = ascii (fp) : "./hrtfs/elev-30/L-30e335a.dat" +[ 12, 6 ] = ascii (fp) : "./hrtfs/elev-30/L-30e330a.dat" +[ 12, 7 ] = ascii (fp) : "./hrtfs/elev-30/L-30e325a.dat" +[ 12, 8 ] = ascii (fp) : "./hrtfs/elev-30/L-30e320a.dat" +[ 12, 9 ] = ascii (fp) : "./hrtfs/elev-30/L-30e315a.dat" +[ 12, 10 ] = ascii (fp) : "./hrtfs/elev-30/L-30e310a.dat" +[ 12, 11 ] = ascii (fp) : "./hrtfs/elev-30/L-30e305a.dat" +[ 12, 12 ] = ascii (fp) : "./hrtfs/elev-30/L-30e300a.dat" +[ 12, 13 ] = ascii (fp) : "./hrtfs/elev-30/L-30e295a.dat" +[ 12, 14 ] = ascii (fp) : "./hrtfs/elev-30/L-30e290a.dat" +[ 12, 15 ] = ascii (fp) : "./hrtfs/elev-30/L-30e285a.dat" +[ 12, 16 ] = ascii (fp) : "./hrtfs/elev-30/L-30e280a.dat" +[ 12, 17 ] = ascii (fp) : "./hrtfs/elev-30/L-30e275a.dat" +[ 12, 18 ] = ascii (fp) : "./hrtfs/elev-30/L-30e270a.dat" +[ 12, 19 ] = ascii (fp) : "./hrtfs/elev-30/L-30e265a.dat" +[ 12, 20 ] = ascii (fp) : "./hrtfs/elev-30/L-30e260a.dat" +[ 12, 21 ] = ascii (fp) : "./hrtfs/elev-30/L-30e255a.dat" +[ 12, 22 ] = ascii (fp) : "./hrtfs/elev-30/L-30e250a.dat" +[ 12, 23 ] = ascii (fp) : "./hrtfs/elev-30/L-30e245a.dat" +[ 12, 24 ] = ascii (fp) : "./hrtfs/elev-30/L-30e240a.dat" +[ 12, 25 ] = ascii (fp) : "./hrtfs/elev-30/L-30e235a.dat" +[ 12, 26 ] = ascii (fp) : "./hrtfs/elev-30/L-30e230a.dat" +[ 12, 27 ] = ascii (fp) : "./hrtfs/elev-30/L-30e225a.dat" +[ 12, 28 ] = ascii (fp) : "./hrtfs/elev-30/L-30e220a.dat" +[ 12, 29 ] = ascii (fp) : "./hrtfs/elev-30/L-30e215a.dat" +[ 12, 30 ] = ascii (fp) : "./hrtfs/elev-30/L-30e210a.dat" +[ 12, 31 ] = ascii (fp) : "./hrtfs/elev-30/L-30e205a.dat" +[ 12, 32 ] = ascii (fp) : "./hrtfs/elev-30/L-30e200a.dat" +[ 12, 33 ] = ascii (fp) : "./hrtfs/elev-30/L-30e195a.dat" +[ 12, 34 ] = ascii (fp) : "./hrtfs/elev-30/L-30e190a.dat" +[ 12, 35 ] = ascii (fp) : "./hrtfs/elev-30/L-30e185a.dat" +[ 12, 36 ] = ascii (fp) : "./hrtfs/elev-30/L-30e180a.dat" +[ 12, 37 ] = ascii (fp) : "./hrtfs/elev-30/L-30e175a.dat" +[ 12, 38 ] = ascii (fp) : "./hrtfs/elev-30/L-30e170a.dat" +[ 12, 39 ] = ascii (fp) : "./hrtfs/elev-30/L-30e165a.dat" +[ 12, 40 ] = ascii (fp) : "./hrtfs/elev-30/L-30e160a.dat" +[ 12, 41 ] = ascii (fp) : "./hrtfs/elev-30/L-30e155a.dat" +[ 12, 42 ] = ascii (fp) : "./hrtfs/elev-30/L-30e150a.dat" +[ 12, 43 ] = ascii (fp) : "./hrtfs/elev-30/L-30e145a.dat" +[ 12, 44 ] = ascii (fp) : "./hrtfs/elev-30/L-30e140a.dat" +[ 12, 45 ] = ascii (fp) : "./hrtfs/elev-30/L-30e135a.dat" +[ 12, 46 ] = ascii (fp) : "./hrtfs/elev-30/L-30e130a.dat" +[ 12, 47 ] = ascii (fp) : "./hrtfs/elev-30/L-30e125a.dat" +[ 12, 48 ] = ascii (fp) : "./hrtfs/elev-30/L-30e120a.dat" +[ 12, 49 ] = ascii (fp) : "./hrtfs/elev-30/L-30e115a.dat" +[ 12, 50 ] = ascii (fp) : "./hrtfs/elev-30/L-30e110a.dat" +[ 12, 51 ] = ascii (fp) : "./hrtfs/elev-30/L-30e105a.dat" +[ 12, 52 ] = ascii (fp) : "./hrtfs/elev-30/L-30e100a.dat" +[ 12, 53 ] = ascii (fp) : "./hrtfs/elev-30/L-30e095a.dat" +[ 12, 54 ] = ascii (fp) : "./hrtfs/elev-30/L-30e090a.dat" +[ 12, 55 ] = ascii (fp) : "./hrtfs/elev-30/L-30e085a.dat" +[ 12, 56 ] = ascii (fp) : "./hrtfs/elev-30/L-30e080a.dat" +[ 12, 57 ] = ascii (fp) : "./hrtfs/elev-30/L-30e075a.dat" +[ 12, 58 ] = ascii (fp) : "./hrtfs/elev-30/L-30e070a.dat" +[ 12, 59 ] = ascii (fp) : "./hrtfs/elev-30/L-30e065a.dat" +[ 12, 60 ] = ascii (fp) : "./hrtfs/elev-30/L-30e060a.dat" +[ 12, 61 ] = ascii (fp) : "./hrtfs/elev-30/L-30e055a.dat" +[ 12, 62 ] = ascii (fp) : "./hrtfs/elev-30/L-30e050a.dat" +[ 12, 63 ] = ascii (fp) : "./hrtfs/elev-30/L-30e045a.dat" +[ 12, 64 ] = ascii (fp) : "./hrtfs/elev-30/L-30e040a.dat" +[ 12, 65 ] = ascii (fp) : "./hrtfs/elev-30/L-30e035a.dat" +[ 12, 66 ] = ascii (fp) : "./hrtfs/elev-30/L-30e030a.dat" +[ 12, 67 ] = ascii (fp) : "./hrtfs/elev-30/L-30e025a.dat" +[ 12, 68 ] = ascii (fp) : "./hrtfs/elev-30/L-30e020a.dat" +[ 12, 69 ] = ascii (fp) : "./hrtfs/elev-30/L-30e015a.dat" +[ 12, 70 ] = ascii (fp) : "./hrtfs/elev-30/L-30e010a.dat" +[ 12, 71 ] = ascii (fp) : "./hrtfs/elev-30/L-30e005a.dat" + +[ 13, 0 ] = ascii (fp) : "./hrtfs/elev-25/L-25e000a.dat" +[ 13, 1 ] = ascii (fp) : "./hrtfs/elev-25/L-25e355a.dat" +[ 13, 2 ] = ascii (fp) : "./hrtfs/elev-25/L-25e350a.dat" +[ 13, 3 ] = ascii (fp) : "./hrtfs/elev-25/L-25e345a.dat" +[ 13, 4 ] = ascii (fp) : "./hrtfs/elev-25/L-25e340a.dat" +[ 13, 5 ] = ascii (fp) : "./hrtfs/elev-25/L-25e335a.dat" +[ 13, 6 ] = ascii (fp) : "./hrtfs/elev-25/L-25e330a.dat" +[ 13, 7 ] = ascii (fp) : "./hrtfs/elev-25/L-25e325a.dat" +[ 13, 8 ] = ascii (fp) : "./hrtfs/elev-25/L-25e320a.dat" +[ 13, 9 ] = ascii (fp) : "./hrtfs/elev-25/L-25e315a.dat" +[ 13, 10 ] = ascii (fp) : "./hrtfs/elev-25/L-25e310a.dat" +[ 13, 11 ] = ascii (fp) : "./hrtfs/elev-25/L-25e305a.dat" +[ 13, 12 ] = ascii (fp) : "./hrtfs/elev-25/L-25e300a.dat" +[ 13, 13 ] = ascii (fp) : "./hrtfs/elev-25/L-25e295a.dat" +[ 13, 14 ] = ascii (fp) : "./hrtfs/elev-25/L-25e290a.dat" +[ 13, 15 ] = ascii (fp) : "./hrtfs/elev-25/L-25e285a.dat" +[ 13, 16 ] = ascii (fp) : "./hrtfs/elev-25/L-25e280a.dat" +[ 13, 17 ] = ascii (fp) : "./hrtfs/elev-25/L-25e275a.dat" +[ 13, 18 ] = ascii (fp) : "./hrtfs/elev-25/L-25e270a.dat" +[ 13, 19 ] = ascii (fp) : "./hrtfs/elev-25/L-25e265a.dat" +[ 13, 20 ] = ascii (fp) : "./hrtfs/elev-25/L-25e260a.dat" +[ 13, 21 ] = ascii (fp) : "./hrtfs/elev-25/L-25e255a.dat" +[ 13, 22 ] = ascii (fp) : "./hrtfs/elev-25/L-25e250a.dat" +[ 13, 23 ] = ascii (fp) : "./hrtfs/elev-25/L-25e245a.dat" +[ 13, 24 ] = ascii (fp) : "./hrtfs/elev-25/L-25e240a.dat" +[ 13, 25 ] = ascii (fp) : "./hrtfs/elev-25/L-25e235a.dat" +[ 13, 26 ] = ascii (fp) : "./hrtfs/elev-25/L-25e230a.dat" +[ 13, 27 ] = ascii (fp) : "./hrtfs/elev-25/L-25e225a.dat" +[ 13, 28 ] = ascii (fp) : "./hrtfs/elev-25/L-25e220a.dat" +[ 13, 29 ] = ascii (fp) : "./hrtfs/elev-25/L-25e215a.dat" +[ 13, 30 ] = ascii (fp) : "./hrtfs/elev-25/L-25e210a.dat" +[ 13, 31 ] = ascii (fp) : "./hrtfs/elev-25/L-25e205a.dat" +[ 13, 32 ] = ascii (fp) : "./hrtfs/elev-25/L-25e200a.dat" +[ 13, 33 ] = ascii (fp) : "./hrtfs/elev-25/L-25e195a.dat" +[ 13, 34 ] = ascii (fp) : "./hrtfs/elev-25/L-25e190a.dat" +[ 13, 35 ] = ascii (fp) : "./hrtfs/elev-25/L-25e185a.dat" +[ 13, 36 ] = ascii (fp) : "./hrtfs/elev-25/L-25e180a.dat" +[ 13, 37 ] = ascii (fp) : "./hrtfs/elev-25/L-25e175a.dat" +[ 13, 38 ] = ascii (fp) : "./hrtfs/elev-25/L-25e170a.dat" +[ 13, 39 ] = ascii (fp) : "./hrtfs/elev-25/L-25e165a.dat" +[ 13, 40 ] = ascii (fp) : "./hrtfs/elev-25/L-25e160a.dat" +[ 13, 41 ] = ascii (fp) : "./hrtfs/elev-25/L-25e155a.dat" +[ 13, 42 ] = ascii (fp) : "./hrtfs/elev-25/L-25e150a.dat" +[ 13, 43 ] = ascii (fp) : "./hrtfs/elev-25/L-25e145a.dat" +[ 13, 44 ] = ascii (fp) : "./hrtfs/elev-25/L-25e140a.dat" +[ 13, 45 ] = ascii (fp) : "./hrtfs/elev-25/L-25e135a.dat" +[ 13, 46 ] = ascii (fp) : "./hrtfs/elev-25/L-25e130a.dat" +[ 13, 47 ] = ascii (fp) : "./hrtfs/elev-25/L-25e125a.dat" +[ 13, 48 ] = ascii (fp) : "./hrtfs/elev-25/L-25e120a.dat" +[ 13, 49 ] = ascii (fp) : "./hrtfs/elev-25/L-25e115a.dat" +[ 13, 50 ] = ascii (fp) : "./hrtfs/elev-25/L-25e110a.dat" +[ 13, 51 ] = ascii (fp) : "./hrtfs/elev-25/L-25e105a.dat" +[ 13, 52 ] = ascii (fp) : "./hrtfs/elev-25/L-25e100a.dat" +[ 13, 53 ] = ascii (fp) : "./hrtfs/elev-25/L-25e095a.dat" +[ 13, 54 ] = ascii (fp) : "./hrtfs/elev-25/L-25e090a.dat" +[ 13, 55 ] = ascii (fp) : "./hrtfs/elev-25/L-25e085a.dat" +[ 13, 56 ] = ascii (fp) : "./hrtfs/elev-25/L-25e080a.dat" +[ 13, 57 ] = ascii (fp) : "./hrtfs/elev-25/L-25e075a.dat" +[ 13, 58 ] = ascii (fp) : "./hrtfs/elev-25/L-25e070a.dat" +[ 13, 59 ] = ascii (fp) : "./hrtfs/elev-25/L-25e065a.dat" +[ 13, 60 ] = ascii (fp) : "./hrtfs/elev-25/L-25e060a.dat" +[ 13, 61 ] = ascii (fp) : "./hrtfs/elev-25/L-25e055a.dat" +[ 13, 62 ] = ascii (fp) : "./hrtfs/elev-25/L-25e050a.dat" +[ 13, 63 ] = ascii (fp) : "./hrtfs/elev-25/L-25e045a.dat" +[ 13, 64 ] = ascii (fp) : "./hrtfs/elev-25/L-25e040a.dat" +[ 13, 65 ] = ascii (fp) : "./hrtfs/elev-25/L-25e035a.dat" +[ 13, 66 ] = ascii (fp) : "./hrtfs/elev-25/L-25e030a.dat" +[ 13, 67 ] = ascii (fp) : "./hrtfs/elev-25/L-25e025a.dat" +[ 13, 68 ] = ascii (fp) : "./hrtfs/elev-25/L-25e020a.dat" +[ 13, 69 ] = ascii (fp) : "./hrtfs/elev-25/L-25e015a.dat" +[ 13, 70 ] = ascii (fp) : "./hrtfs/elev-25/L-25e010a.dat" +[ 13, 71 ] = ascii (fp) : "./hrtfs/elev-25/L-25e005a.dat" + +[ 14, 0 ] = ascii (fp) : "./hrtfs/elev-20/L-20e000a.dat" +[ 14, 1 ] = ascii (fp) : "./hrtfs/elev-20/L-20e355a.dat" +[ 14, 2 ] = ascii (fp) : "./hrtfs/elev-20/L-20e350a.dat" +[ 14, 3 ] = ascii (fp) : "./hrtfs/elev-20/L-20e345a.dat" +[ 14, 4 ] = ascii (fp) : "./hrtfs/elev-20/L-20e340a.dat" +[ 14, 5 ] = ascii (fp) : "./hrtfs/elev-20/L-20e335a.dat" +[ 14, 6 ] = ascii (fp) : "./hrtfs/elev-20/L-20e330a.dat" +[ 14, 7 ] = ascii (fp) : "./hrtfs/elev-20/L-20e325a.dat" +[ 14, 8 ] = ascii (fp) : "./hrtfs/elev-20/L-20e320a.dat" +[ 14, 9 ] = ascii (fp) : "./hrtfs/elev-20/L-20e315a.dat" +[ 14, 10 ] = ascii (fp) : "./hrtfs/elev-20/L-20e310a.dat" +[ 14, 11 ] = ascii (fp) : "./hrtfs/elev-20/L-20e305a.dat" +[ 14, 12 ] = ascii (fp) : "./hrtfs/elev-20/L-20e300a.dat" +[ 14, 13 ] = ascii (fp) : "./hrtfs/elev-20/L-20e295a.dat" +[ 14, 14 ] = ascii (fp) : "./hrtfs/elev-20/L-20e290a.dat" +[ 14, 15 ] = ascii (fp) : "./hrtfs/elev-20/L-20e285a.dat" +[ 14, 16 ] = ascii (fp) : "./hrtfs/elev-20/L-20e280a.dat" +[ 14, 17 ] = ascii (fp) : "./hrtfs/elev-20/L-20e275a.dat" +[ 14, 18 ] = ascii (fp) : "./hrtfs/elev-20/L-20e270a.dat" +[ 14, 19 ] = ascii (fp) : "./hrtfs/elev-20/L-20e265a.dat" +[ 14, 20 ] = ascii (fp) : "./hrtfs/elev-20/L-20e260a.dat" +[ 14, 21 ] = ascii (fp) : "./hrtfs/elev-20/L-20e255a.dat" +[ 14, 22 ] = ascii (fp) : "./hrtfs/elev-20/L-20e250a.dat" +[ 14, 23 ] = ascii (fp) : "./hrtfs/elev-20/L-20e245a.dat" +[ 14, 24 ] = ascii (fp) : "./hrtfs/elev-20/L-20e240a.dat" +[ 14, 25 ] = ascii (fp) : "./hrtfs/elev-20/L-20e235a.dat" +[ 14, 26 ] = ascii (fp) : "./hrtfs/elev-20/L-20e230a.dat" +[ 14, 27 ] = ascii (fp) : "./hrtfs/elev-20/L-20e225a.dat" +[ 14, 28 ] = ascii (fp) : "./hrtfs/elev-20/L-20e220a.dat" +[ 14, 29 ] = ascii (fp) : "./hrtfs/elev-20/L-20e215a.dat" +[ 14, 30 ] = ascii (fp) : "./hrtfs/elev-20/L-20e210a.dat" +[ 14, 31 ] = ascii (fp) : "./hrtfs/elev-20/L-20e205a.dat" +[ 14, 32 ] = ascii (fp) : "./hrtfs/elev-20/L-20e200a.dat" +[ 14, 33 ] = ascii (fp) : "./hrtfs/elev-20/L-20e195a.dat" +[ 14, 34 ] = ascii (fp) : "./hrtfs/elev-20/L-20e190a.dat" +[ 14, 35 ] = ascii (fp) : "./hrtfs/elev-20/L-20e185a.dat" +[ 14, 36 ] = ascii (fp) : "./hrtfs/elev-20/L-20e180a.dat" +[ 14, 37 ] = ascii (fp) : "./hrtfs/elev-20/L-20e175a.dat" +[ 14, 38 ] = ascii (fp) : "./hrtfs/elev-20/L-20e170a.dat" +[ 14, 39 ] = ascii (fp) : "./hrtfs/elev-20/L-20e165a.dat" +[ 14, 40 ] = ascii (fp) : "./hrtfs/elev-20/L-20e160a.dat" +[ 14, 41 ] = ascii (fp) : "./hrtfs/elev-20/L-20e155a.dat" +[ 14, 42 ] = ascii (fp) : "./hrtfs/elev-20/L-20e150a.dat" +[ 14, 43 ] = ascii (fp) : "./hrtfs/elev-20/L-20e145a.dat" +[ 14, 44 ] = ascii (fp) : "./hrtfs/elev-20/L-20e140a.dat" +[ 14, 45 ] = ascii (fp) : "./hrtfs/elev-20/L-20e135a.dat" +[ 14, 46 ] = ascii (fp) : "./hrtfs/elev-20/L-20e130a.dat" +[ 14, 47 ] = ascii (fp) : "./hrtfs/elev-20/L-20e125a.dat" +[ 14, 48 ] = ascii (fp) : "./hrtfs/elev-20/L-20e120a.dat" +[ 14, 49 ] = ascii (fp) : "./hrtfs/elev-20/L-20e115a.dat" +[ 14, 50 ] = ascii (fp) : "./hrtfs/elev-20/L-20e110a.dat" +[ 14, 51 ] = ascii (fp) : "./hrtfs/elev-20/L-20e105a.dat" +[ 14, 52 ] = ascii (fp) : "./hrtfs/elev-20/L-20e100a.dat" +[ 14, 53 ] = ascii (fp) : "./hrtfs/elev-20/L-20e095a.dat" +[ 14, 54 ] = ascii (fp) : "./hrtfs/elev-20/L-20e090a.dat" +[ 14, 55 ] = ascii (fp) : "./hrtfs/elev-20/L-20e085a.dat" +[ 14, 56 ] = ascii (fp) : "./hrtfs/elev-20/L-20e080a.dat" +[ 14, 57 ] = ascii (fp) : "./hrtfs/elev-20/L-20e075a.dat" +[ 14, 58 ] = ascii (fp) : "./hrtfs/elev-20/L-20e070a.dat" +[ 14, 59 ] = ascii (fp) : "./hrtfs/elev-20/L-20e065a.dat" +[ 14, 60 ] = ascii (fp) : "./hrtfs/elev-20/L-20e060a.dat" +[ 14, 61 ] = ascii (fp) : "./hrtfs/elev-20/L-20e055a.dat" +[ 14, 62 ] = ascii (fp) : "./hrtfs/elev-20/L-20e050a.dat" +[ 14, 63 ] = ascii (fp) : "./hrtfs/elev-20/L-20e045a.dat" +[ 14, 64 ] = ascii (fp) : "./hrtfs/elev-20/L-20e040a.dat" +[ 14, 65 ] = ascii (fp) : "./hrtfs/elev-20/L-20e035a.dat" +[ 14, 66 ] = ascii (fp) : "./hrtfs/elev-20/L-20e030a.dat" +[ 14, 67 ] = ascii (fp) : "./hrtfs/elev-20/L-20e025a.dat" +[ 14, 68 ] = ascii (fp) : "./hrtfs/elev-20/L-20e020a.dat" +[ 14, 69 ] = ascii (fp) : "./hrtfs/elev-20/L-20e015a.dat" +[ 14, 70 ] = ascii (fp) : "./hrtfs/elev-20/L-20e010a.dat" +[ 14, 71 ] = ascii (fp) : "./hrtfs/elev-20/L-20e005a.dat" + +[ 15, 0 ] = ascii (fp) : "./hrtfs/elev-15/L-15e000a.dat" +[ 15, 1 ] = ascii (fp) : "./hrtfs/elev-15/L-15e355a.dat" +[ 15, 2 ] = ascii (fp) : "./hrtfs/elev-15/L-15e350a.dat" +[ 15, 3 ] = ascii (fp) : "./hrtfs/elev-15/L-15e345a.dat" +[ 15, 4 ] = ascii (fp) : "./hrtfs/elev-15/L-15e340a.dat" +[ 15, 5 ] = ascii (fp) : "./hrtfs/elev-15/L-15e335a.dat" +[ 15, 6 ] = ascii (fp) : "./hrtfs/elev-15/L-15e330a.dat" +[ 15, 7 ] = ascii (fp) : "./hrtfs/elev-15/L-15e325a.dat" +[ 15, 8 ] = ascii (fp) : "./hrtfs/elev-15/L-15e320a.dat" +[ 15, 9 ] = ascii (fp) : "./hrtfs/elev-15/L-15e315a.dat" +[ 15, 10 ] = ascii (fp) : "./hrtfs/elev-15/L-15e310a.dat" +[ 15, 11 ] = ascii (fp) : "./hrtfs/elev-15/L-15e305a.dat" +[ 15, 12 ] = ascii (fp) : "./hrtfs/elev-15/L-15e300a.dat" +[ 15, 13 ] = ascii (fp) : "./hrtfs/elev-15/L-15e295a.dat" +[ 15, 14 ] = ascii (fp) : "./hrtfs/elev-15/L-15e290a.dat" +[ 15, 15 ] = ascii (fp) : "./hrtfs/elev-15/L-15e285a.dat" +[ 15, 16 ] = ascii (fp) : "./hrtfs/elev-15/L-15e280a.dat" +[ 15, 17 ] = ascii (fp) : "./hrtfs/elev-15/L-15e275a.dat" +[ 15, 18 ] = ascii (fp) : "./hrtfs/elev-15/L-15e270a.dat" +[ 15, 19 ] = ascii (fp) : "./hrtfs/elev-15/L-15e265a.dat" +[ 15, 20 ] = ascii (fp) : "./hrtfs/elev-15/L-15e260a.dat" +[ 15, 21 ] = ascii (fp) : "./hrtfs/elev-15/L-15e255a.dat" +[ 15, 22 ] = ascii (fp) : "./hrtfs/elev-15/L-15e250a.dat" +[ 15, 23 ] = ascii (fp) : "./hrtfs/elev-15/L-15e245a.dat" +[ 15, 24 ] = ascii (fp) : "./hrtfs/elev-15/L-15e240a.dat" +[ 15, 25 ] = ascii (fp) : "./hrtfs/elev-15/L-15e235a.dat" +[ 15, 26 ] = ascii (fp) : "./hrtfs/elev-15/L-15e230a.dat" +[ 15, 27 ] = ascii (fp) : "./hrtfs/elev-15/L-15e225a.dat" +[ 15, 28 ] = ascii (fp) : "./hrtfs/elev-15/L-15e220a.dat" +[ 15, 29 ] = ascii (fp) : "./hrtfs/elev-15/L-15e215a.dat" +[ 15, 30 ] = ascii (fp) : "./hrtfs/elev-15/L-15e210a.dat" +[ 15, 31 ] = ascii (fp) : "./hrtfs/elev-15/L-15e205a.dat" +[ 15, 32 ] = ascii (fp) : "./hrtfs/elev-15/L-15e200a.dat" +[ 15, 33 ] = ascii (fp) : "./hrtfs/elev-15/L-15e195a.dat" +[ 15, 34 ] = ascii (fp) : "./hrtfs/elev-15/L-15e190a.dat" +[ 15, 35 ] = ascii (fp) : "./hrtfs/elev-15/L-15e185a.dat" +[ 15, 36 ] = ascii (fp) : "./hrtfs/elev-15/L-15e180a.dat" +[ 15, 37 ] = ascii (fp) : "./hrtfs/elev-15/L-15e175a.dat" +[ 15, 38 ] = ascii (fp) : "./hrtfs/elev-15/L-15e170a.dat" +[ 15, 39 ] = ascii (fp) : "./hrtfs/elev-15/L-15e165a.dat" +[ 15, 40 ] = ascii (fp) : "./hrtfs/elev-15/L-15e160a.dat" +[ 15, 41 ] = ascii (fp) : "./hrtfs/elev-15/L-15e155a.dat" +[ 15, 42 ] = ascii (fp) : "./hrtfs/elev-15/L-15e150a.dat" +[ 15, 43 ] = ascii (fp) : "./hrtfs/elev-15/L-15e145a.dat" +[ 15, 44 ] = ascii (fp) : "./hrtfs/elev-15/L-15e140a.dat" +[ 15, 45 ] = ascii (fp) : "./hrtfs/elev-15/L-15e135a.dat" +[ 15, 46 ] = ascii (fp) : "./hrtfs/elev-15/L-15e130a.dat" +[ 15, 47 ] = ascii (fp) : "./hrtfs/elev-15/L-15e125a.dat" +[ 15, 48 ] = ascii (fp) : "./hrtfs/elev-15/L-15e120a.dat" +[ 15, 49 ] = ascii (fp) : "./hrtfs/elev-15/L-15e115a.dat" +[ 15, 50 ] = ascii (fp) : "./hrtfs/elev-15/L-15e110a.dat" +[ 15, 51 ] = ascii (fp) : "./hrtfs/elev-15/L-15e105a.dat" +[ 15, 52 ] = ascii (fp) : "./hrtfs/elev-15/L-15e100a.dat" +[ 15, 53 ] = ascii (fp) : "./hrtfs/elev-15/L-15e095a.dat" +[ 15, 54 ] = ascii (fp) : "./hrtfs/elev-15/L-15e090a.dat" +[ 15, 55 ] = ascii (fp) : "./hrtfs/elev-15/L-15e085a.dat" +[ 15, 56 ] = ascii (fp) : "./hrtfs/elev-15/L-15e080a.dat" +[ 15, 57 ] = ascii (fp) : "./hrtfs/elev-15/L-15e075a.dat" +[ 15, 58 ] = ascii (fp) : "./hrtfs/elev-15/L-15e070a.dat" +[ 15, 59 ] = ascii (fp) : "./hrtfs/elev-15/L-15e065a.dat" +[ 15, 60 ] = ascii (fp) : "./hrtfs/elev-15/L-15e060a.dat" +[ 15, 61 ] = ascii (fp) : "./hrtfs/elev-15/L-15e055a.dat" +[ 15, 62 ] = ascii (fp) : "./hrtfs/elev-15/L-15e050a.dat" +[ 15, 63 ] = ascii (fp) : "./hrtfs/elev-15/L-15e045a.dat" +[ 15, 64 ] = ascii (fp) : "./hrtfs/elev-15/L-15e040a.dat" +[ 15, 65 ] = ascii (fp) : "./hrtfs/elev-15/L-15e035a.dat" +[ 15, 66 ] = ascii (fp) : "./hrtfs/elev-15/L-15e030a.dat" +[ 15, 67 ] = ascii (fp) : "./hrtfs/elev-15/L-15e025a.dat" +[ 15, 68 ] = ascii (fp) : "./hrtfs/elev-15/L-15e020a.dat" +[ 15, 69 ] = ascii (fp) : "./hrtfs/elev-15/L-15e015a.dat" +[ 15, 70 ] = ascii (fp) : "./hrtfs/elev-15/L-15e010a.dat" +[ 15, 71 ] = ascii (fp) : "./hrtfs/elev-15/L-15e005a.dat" + +[ 16, 0 ] = ascii (fp) : "./hrtfs/elev-10/L-10e000a.dat" +[ 16, 1 ] = ascii (fp) : "./hrtfs/elev-10/L-10e355a.dat" +[ 16, 2 ] = ascii (fp) : "./hrtfs/elev-10/L-10e350a.dat" +[ 16, 3 ] = ascii (fp) : "./hrtfs/elev-10/L-10e345a.dat" +[ 16, 4 ] = ascii (fp) : "./hrtfs/elev-10/L-10e340a.dat" +[ 16, 5 ] = ascii (fp) : "./hrtfs/elev-10/L-10e335a.dat" +[ 16, 6 ] = ascii (fp) : "./hrtfs/elev-10/L-10e330a.dat" +[ 16, 7 ] = ascii (fp) : "./hrtfs/elev-10/L-10e325a.dat" +[ 16, 8 ] = ascii (fp) : "./hrtfs/elev-10/L-10e320a.dat" +[ 16, 9 ] = ascii (fp) : "./hrtfs/elev-10/L-10e315a.dat" +[ 16, 10 ] = ascii (fp) : "./hrtfs/elev-10/L-10e310a.dat" +[ 16, 11 ] = ascii (fp) : "./hrtfs/elev-10/L-10e305a.dat" +[ 16, 12 ] = ascii (fp) : "./hrtfs/elev-10/L-10e300a.dat" +[ 16, 13 ] = ascii (fp) : "./hrtfs/elev-10/L-10e295a.dat" +[ 16, 14 ] = ascii (fp) : "./hrtfs/elev-10/L-10e290a.dat" +[ 16, 15 ] = ascii (fp) : "./hrtfs/elev-10/L-10e285a.dat" +[ 16, 16 ] = ascii (fp) : "./hrtfs/elev-10/L-10e280a.dat" +[ 16, 17 ] = ascii (fp) : "./hrtfs/elev-10/L-10e275a.dat" +[ 16, 18 ] = ascii (fp) : "./hrtfs/elev-10/L-10e270a.dat" +[ 16, 19 ] = ascii (fp) : "./hrtfs/elev-10/L-10e265a.dat" +[ 16, 20 ] = ascii (fp) : "./hrtfs/elev-10/L-10e260a.dat" +[ 16, 21 ] = ascii (fp) : "./hrtfs/elev-10/L-10e255a.dat" +[ 16, 22 ] = ascii (fp) : "./hrtfs/elev-10/L-10e250a.dat" +[ 16, 23 ] = ascii (fp) : "./hrtfs/elev-10/L-10e245a.dat" +[ 16, 24 ] = ascii (fp) : "./hrtfs/elev-10/L-10e240a.dat" +[ 16, 25 ] = ascii (fp) : "./hrtfs/elev-10/L-10e235a.dat" +[ 16, 26 ] = ascii (fp) : "./hrtfs/elev-10/L-10e230a.dat" +[ 16, 27 ] = ascii (fp) : "./hrtfs/elev-10/L-10e225a.dat" +[ 16, 28 ] = ascii (fp) : "./hrtfs/elev-10/L-10e220a.dat" +[ 16, 29 ] = ascii (fp) : "./hrtfs/elev-10/L-10e215a.dat" +[ 16, 30 ] = ascii (fp) : "./hrtfs/elev-10/L-10e210a.dat" +[ 16, 31 ] = ascii (fp) : "./hrtfs/elev-10/L-10e205a.dat" +[ 16, 32 ] = ascii (fp) : "./hrtfs/elev-10/L-10e200a.dat" +[ 16, 33 ] = ascii (fp) : "./hrtfs/elev-10/L-10e195a.dat" +[ 16, 34 ] = ascii (fp) : "./hrtfs/elev-10/L-10e190a.dat" +[ 16, 35 ] = ascii (fp) : "./hrtfs/elev-10/L-10e185a.dat" +[ 16, 36 ] = ascii (fp) : "./hrtfs/elev-10/L-10e180a.dat" +[ 16, 37 ] = ascii (fp) : "./hrtfs/elev-10/L-10e175a.dat" +[ 16, 38 ] = ascii (fp) : "./hrtfs/elev-10/L-10e170a.dat" +[ 16, 39 ] = ascii (fp) : "./hrtfs/elev-10/L-10e165a.dat" +[ 16, 40 ] = ascii (fp) : "./hrtfs/elev-10/L-10e160a.dat" +[ 16, 41 ] = ascii (fp) : "./hrtfs/elev-10/L-10e155a.dat" +[ 16, 42 ] = ascii (fp) : "./hrtfs/elev-10/L-10e150a.dat" +[ 16, 43 ] = ascii (fp) : "./hrtfs/elev-10/L-10e145a.dat" +[ 16, 44 ] = ascii (fp) : "./hrtfs/elev-10/L-10e140a.dat" +[ 16, 45 ] = ascii (fp) : "./hrtfs/elev-10/L-10e135a.dat" +[ 16, 46 ] = ascii (fp) : "./hrtfs/elev-10/L-10e130a.dat" +[ 16, 47 ] = ascii (fp) : "./hrtfs/elev-10/L-10e125a.dat" +[ 16, 48 ] = ascii (fp) : "./hrtfs/elev-10/L-10e120a.dat" +[ 16, 49 ] = ascii (fp) : "./hrtfs/elev-10/L-10e115a.dat" +[ 16, 50 ] = ascii (fp) : "./hrtfs/elev-10/L-10e110a.dat" +[ 16, 51 ] = ascii (fp) : "./hrtfs/elev-10/L-10e105a.dat" +[ 16, 52 ] = ascii (fp) : "./hrtfs/elev-10/L-10e100a.dat" +[ 16, 53 ] = ascii (fp) : "./hrtfs/elev-10/L-10e095a.dat" +[ 16, 54 ] = ascii (fp) : "./hrtfs/elev-10/L-10e090a.dat" +[ 16, 55 ] = ascii (fp) : "./hrtfs/elev-10/L-10e085a.dat" +[ 16, 56 ] = ascii (fp) : "./hrtfs/elev-10/L-10e080a.dat" +[ 16, 57 ] = ascii (fp) : "./hrtfs/elev-10/L-10e075a.dat" +[ 16, 58 ] = ascii (fp) : "./hrtfs/elev-10/L-10e070a.dat" +[ 16, 59 ] = ascii (fp) : "./hrtfs/elev-10/L-10e065a.dat" +[ 16, 60 ] = ascii (fp) : "./hrtfs/elev-10/L-10e060a.dat" +[ 16, 61 ] = ascii (fp) : "./hrtfs/elev-10/L-10e055a.dat" +[ 16, 62 ] = ascii (fp) : "./hrtfs/elev-10/L-10e050a.dat" +[ 16, 63 ] = ascii (fp) : "./hrtfs/elev-10/L-10e045a.dat" +[ 16, 64 ] = ascii (fp) : "./hrtfs/elev-10/L-10e040a.dat" +[ 16, 65 ] = ascii (fp) : "./hrtfs/elev-10/L-10e035a.dat" +[ 16, 66 ] = ascii (fp) : "./hrtfs/elev-10/L-10e030a.dat" +[ 16, 67 ] = ascii (fp) : "./hrtfs/elev-10/L-10e025a.dat" +[ 16, 68 ] = ascii (fp) : "./hrtfs/elev-10/L-10e020a.dat" +[ 16, 69 ] = ascii (fp) : "./hrtfs/elev-10/L-10e015a.dat" +[ 16, 70 ] = ascii (fp) : "./hrtfs/elev-10/L-10e010a.dat" +[ 16, 71 ] = ascii (fp) : "./hrtfs/elev-10/L-10e005a.dat" + +[ 17, 0 ] = ascii (fp) : "./hrtfs/elev-5/L-5e000a.dat" +[ 17, 1 ] = ascii (fp) : "./hrtfs/elev-5/L-5e355a.dat" +[ 17, 2 ] = ascii (fp) : "./hrtfs/elev-5/L-5e350a.dat" +[ 17, 3 ] = ascii (fp) : "./hrtfs/elev-5/L-5e345a.dat" +[ 17, 4 ] = ascii (fp) : "./hrtfs/elev-5/L-5e340a.dat" +[ 17, 5 ] = ascii (fp) : "./hrtfs/elev-5/L-5e335a.dat" +[ 17, 6 ] = ascii (fp) : "./hrtfs/elev-5/L-5e330a.dat" +[ 17, 7 ] = ascii (fp) : "./hrtfs/elev-5/L-5e325a.dat" +[ 17, 8 ] = ascii (fp) : "./hrtfs/elev-5/L-5e320a.dat" +[ 17, 9 ] = ascii (fp) : "./hrtfs/elev-5/L-5e315a.dat" +[ 17, 10 ] = ascii (fp) : "./hrtfs/elev-5/L-5e310a.dat" +[ 17, 11 ] = ascii (fp) : "./hrtfs/elev-5/L-5e305a.dat" +[ 17, 12 ] = ascii (fp) : "./hrtfs/elev-5/L-5e300a.dat" +[ 17, 13 ] = ascii (fp) : "./hrtfs/elev-5/L-5e295a.dat" +[ 17, 14 ] = ascii (fp) : "./hrtfs/elev-5/L-5e290a.dat" +[ 17, 15 ] = ascii (fp) : "./hrtfs/elev-5/L-5e285a.dat" +[ 17, 16 ] = ascii (fp) : "./hrtfs/elev-5/L-5e280a.dat" +[ 17, 17 ] = ascii (fp) : "./hrtfs/elev-5/L-5e275a.dat" +[ 17, 18 ] = ascii (fp) : "./hrtfs/elev-5/L-5e270a.dat" +[ 17, 19 ] = ascii (fp) : "./hrtfs/elev-5/L-5e265a.dat" +[ 17, 20 ] = ascii (fp) : "./hrtfs/elev-5/L-5e260a.dat" +[ 17, 21 ] = ascii (fp) : "./hrtfs/elev-5/L-5e255a.dat" +[ 17, 22 ] = ascii (fp) : "./hrtfs/elev-5/L-5e250a.dat" +[ 17, 23 ] = ascii (fp) : "./hrtfs/elev-5/L-5e245a.dat" +[ 17, 24 ] = ascii (fp) : "./hrtfs/elev-5/L-5e240a.dat" +[ 17, 25 ] = ascii (fp) : "./hrtfs/elev-5/L-5e235a.dat" +[ 17, 26 ] = ascii (fp) : "./hrtfs/elev-5/L-5e230a.dat" +[ 17, 27 ] = ascii (fp) : "./hrtfs/elev-5/L-5e225a.dat" +[ 17, 28 ] = ascii (fp) : "./hrtfs/elev-5/L-5e220a.dat" +[ 17, 29 ] = ascii (fp) : "./hrtfs/elev-5/L-5e215a.dat" +[ 17, 30 ] = ascii (fp) : "./hrtfs/elev-5/L-5e210a.dat" +[ 17, 31 ] = ascii (fp) : "./hrtfs/elev-5/L-5e205a.dat" +[ 17, 32 ] = ascii (fp) : "./hrtfs/elev-5/L-5e200a.dat" +[ 17, 33 ] = ascii (fp) : "./hrtfs/elev-5/L-5e195a.dat" +[ 17, 34 ] = ascii (fp) : "./hrtfs/elev-5/L-5e190a.dat" +[ 17, 35 ] = ascii (fp) : "./hrtfs/elev-5/L-5e185a.dat" +[ 17, 36 ] = ascii (fp) : "./hrtfs/elev-5/L-5e180a.dat" +[ 17, 37 ] = ascii (fp) : "./hrtfs/elev-5/L-5e175a.dat" +[ 17, 38 ] = ascii (fp) : "./hrtfs/elev-5/L-5e170a.dat" +[ 17, 39 ] = ascii (fp) : "./hrtfs/elev-5/L-5e165a.dat" +[ 17, 40 ] = ascii (fp) : "./hrtfs/elev-5/L-5e160a.dat" +[ 17, 41 ] = ascii (fp) : "./hrtfs/elev-5/L-5e155a.dat" +[ 17, 42 ] = ascii (fp) : "./hrtfs/elev-5/L-5e150a.dat" +[ 17, 43 ] = ascii (fp) : "./hrtfs/elev-5/L-5e145a.dat" +[ 17, 44 ] = ascii (fp) : "./hrtfs/elev-5/L-5e140a.dat" +[ 17, 45 ] = ascii (fp) : "./hrtfs/elev-5/L-5e135a.dat" +[ 17, 46 ] = ascii (fp) : "./hrtfs/elev-5/L-5e130a.dat" +[ 17, 47 ] = ascii (fp) : "./hrtfs/elev-5/L-5e125a.dat" +[ 17, 48 ] = ascii (fp) : "./hrtfs/elev-5/L-5e120a.dat" +[ 17, 49 ] = ascii (fp) : "./hrtfs/elev-5/L-5e115a.dat" +[ 17, 50 ] = ascii (fp) : "./hrtfs/elev-5/L-5e110a.dat" +[ 17, 51 ] = ascii (fp) : "./hrtfs/elev-5/L-5e105a.dat" +[ 17, 52 ] = ascii (fp) : "./hrtfs/elev-5/L-5e100a.dat" +[ 17, 53 ] = ascii (fp) : "./hrtfs/elev-5/L-5e095a.dat" +[ 17, 54 ] = ascii (fp) : "./hrtfs/elev-5/L-5e090a.dat" +[ 17, 55 ] = ascii (fp) : "./hrtfs/elev-5/L-5e085a.dat" +[ 17, 56 ] = ascii (fp) : "./hrtfs/elev-5/L-5e080a.dat" +[ 17, 57 ] = ascii (fp) : "./hrtfs/elev-5/L-5e075a.dat" +[ 17, 58 ] = ascii (fp) : "./hrtfs/elev-5/L-5e070a.dat" +[ 17, 59 ] = ascii (fp) : "./hrtfs/elev-5/L-5e065a.dat" +[ 17, 60 ] = ascii (fp) : "./hrtfs/elev-5/L-5e060a.dat" +[ 17, 61 ] = ascii (fp) : "./hrtfs/elev-5/L-5e055a.dat" +[ 17, 62 ] = ascii (fp) : "./hrtfs/elev-5/L-5e050a.dat" +[ 17, 63 ] = ascii (fp) : "./hrtfs/elev-5/L-5e045a.dat" +[ 17, 64 ] = ascii (fp) : "./hrtfs/elev-5/L-5e040a.dat" +[ 17, 65 ] = ascii (fp) : "./hrtfs/elev-5/L-5e035a.dat" +[ 17, 66 ] = ascii (fp) : "./hrtfs/elev-5/L-5e030a.dat" +[ 17, 67 ] = ascii (fp) : "./hrtfs/elev-5/L-5e025a.dat" +[ 17, 68 ] = ascii (fp) : "./hrtfs/elev-5/L-5e020a.dat" +[ 17, 69 ] = ascii (fp) : "./hrtfs/elev-5/L-5e015a.dat" +[ 17, 70 ] = ascii (fp) : "./hrtfs/elev-5/L-5e010a.dat" +[ 17, 71 ] = ascii (fp) : "./hrtfs/elev-5/L-5e005a.dat" + +[ 18, 0 ] = ascii (fp) : "./hrtfs/elev0/L0e000a.dat" +[ 18, 1 ] = ascii (fp) : "./hrtfs/elev0/L0e355a.dat" +[ 18, 2 ] = ascii (fp) : "./hrtfs/elev0/L0e350a.dat" +[ 18, 3 ] = ascii (fp) : "./hrtfs/elev0/L0e345a.dat" +[ 18, 4 ] = ascii (fp) : "./hrtfs/elev0/L0e340a.dat" +[ 18, 5 ] = ascii (fp) : "./hrtfs/elev0/L0e335a.dat" +[ 18, 6 ] = ascii (fp) : "./hrtfs/elev0/L0e330a.dat" +[ 18, 7 ] = ascii (fp) : "./hrtfs/elev0/L0e325a.dat" +[ 18, 8 ] = ascii (fp) : "./hrtfs/elev0/L0e320a.dat" +[ 18, 9 ] = ascii (fp) : "./hrtfs/elev0/L0e315a.dat" +[ 18, 10 ] = ascii (fp) : "./hrtfs/elev0/L0e310a.dat" +[ 18, 11 ] = ascii (fp) : "./hrtfs/elev0/L0e305a.dat" +[ 18, 12 ] = ascii (fp) : "./hrtfs/elev0/L0e300a.dat" +[ 18, 13 ] = ascii (fp) : "./hrtfs/elev0/L0e295a.dat" +[ 18, 14 ] = ascii (fp) : "./hrtfs/elev0/L0e290a.dat" +[ 18, 15 ] = ascii (fp) : "./hrtfs/elev0/L0e285a.dat" +[ 18, 16 ] = ascii (fp) : "./hrtfs/elev0/L0e280a.dat" +[ 18, 17 ] = ascii (fp) : "./hrtfs/elev0/L0e275a.dat" +[ 18, 18 ] = ascii (fp) : "./hrtfs/elev0/L0e270a.dat" +[ 18, 19 ] = ascii (fp) : "./hrtfs/elev0/L0e265a.dat" +[ 18, 20 ] = ascii (fp) : "./hrtfs/elev0/L0e260a.dat" +[ 18, 21 ] = ascii (fp) : "./hrtfs/elev0/L0e255a.dat" +[ 18, 22 ] = ascii (fp) : "./hrtfs/elev0/L0e250a.dat" +[ 18, 23 ] = ascii (fp) : "./hrtfs/elev0/L0e245a.dat" +[ 18, 24 ] = ascii (fp) : "./hrtfs/elev0/L0e240a.dat" +[ 18, 25 ] = ascii (fp) : "./hrtfs/elev0/L0e235a.dat" +[ 18, 26 ] = ascii (fp) : "./hrtfs/elev0/L0e230a.dat" +[ 18, 27 ] = ascii (fp) : "./hrtfs/elev0/L0e225a.dat" +[ 18, 28 ] = ascii (fp) : "./hrtfs/elev0/L0e220a.dat" +[ 18, 29 ] = ascii (fp) : "./hrtfs/elev0/L0e215a.dat" +[ 18, 30 ] = ascii (fp) : "./hrtfs/elev0/L0e210a.dat" +[ 18, 31 ] = ascii (fp) : "./hrtfs/elev0/L0e205a.dat" +[ 18, 32 ] = ascii (fp) : "./hrtfs/elev0/L0e200a.dat" +[ 18, 33 ] = ascii (fp) : "./hrtfs/elev0/L0e195a.dat" +[ 18, 34 ] = ascii (fp) : "./hrtfs/elev0/L0e190a.dat" +[ 18, 35 ] = ascii (fp) : "./hrtfs/elev0/L0e185a.dat" +[ 18, 36 ] = ascii (fp) : "./hrtfs/elev0/L0e180a.dat" +[ 18, 37 ] = ascii (fp) : "./hrtfs/elev0/L0e175a.dat" +[ 18, 38 ] = ascii (fp) : "./hrtfs/elev0/L0e170a.dat" +[ 18, 39 ] = ascii (fp) : "./hrtfs/elev0/L0e165a.dat" +[ 18, 40 ] = ascii (fp) : "./hrtfs/elev0/L0e160a.dat" +[ 18, 41 ] = ascii (fp) : "./hrtfs/elev0/L0e155a.dat" +[ 18, 42 ] = ascii (fp) : "./hrtfs/elev0/L0e150a.dat" +[ 18, 43 ] = ascii (fp) : "./hrtfs/elev0/L0e145a.dat" +[ 18, 44 ] = ascii (fp) : "./hrtfs/elev0/L0e140a.dat" +[ 18, 45 ] = ascii (fp) : "./hrtfs/elev0/L0e135a.dat" +[ 18, 46 ] = ascii (fp) : "./hrtfs/elev0/L0e130a.dat" +[ 18, 47 ] = ascii (fp) : "./hrtfs/elev0/L0e125a.dat" +[ 18, 48 ] = ascii (fp) : "./hrtfs/elev0/L0e120a.dat" +[ 18, 49 ] = ascii (fp) : "./hrtfs/elev0/L0e115a.dat" +[ 18, 50 ] = ascii (fp) : "./hrtfs/elev0/L0e110a.dat" +[ 18, 51 ] = ascii (fp) : "./hrtfs/elev0/L0e105a.dat" +[ 18, 52 ] = ascii (fp) : "./hrtfs/elev0/L0e100a.dat" +[ 18, 53 ] = ascii (fp) : "./hrtfs/elev0/L0e095a.dat" +[ 18, 54 ] = ascii (fp) : "./hrtfs/elev0/L0e090a.dat" +[ 18, 55 ] = ascii (fp) : "./hrtfs/elev0/L0e085a.dat" +[ 18, 56 ] = ascii (fp) : "./hrtfs/elev0/L0e080a.dat" +[ 18, 57 ] = ascii (fp) : "./hrtfs/elev0/L0e075a.dat" +[ 18, 58 ] = ascii (fp) : "./hrtfs/elev0/L0e070a.dat" +[ 18, 59 ] = ascii (fp) : "./hrtfs/elev0/L0e065a.dat" +[ 18, 60 ] = ascii (fp) : "./hrtfs/elev0/L0e060a.dat" +[ 18, 61 ] = ascii (fp) : "./hrtfs/elev0/L0e055a.dat" +[ 18, 62 ] = ascii (fp) : "./hrtfs/elev0/L0e050a.dat" +[ 18, 63 ] = ascii (fp) : "./hrtfs/elev0/L0e045a.dat" +[ 18, 64 ] = ascii (fp) : "./hrtfs/elev0/L0e040a.dat" +[ 18, 65 ] = ascii (fp) : "./hrtfs/elev0/L0e035a.dat" +[ 18, 66 ] = ascii (fp) : "./hrtfs/elev0/L0e030a.dat" +[ 18, 67 ] = ascii (fp) : "./hrtfs/elev0/L0e025a.dat" +[ 18, 68 ] = ascii (fp) : "./hrtfs/elev0/L0e020a.dat" +[ 18, 69 ] = ascii (fp) : "./hrtfs/elev0/L0e015a.dat" +[ 18, 70 ] = ascii (fp) : "./hrtfs/elev0/L0e010a.dat" +[ 18, 71 ] = ascii (fp) : "./hrtfs/elev0/L0e005a.dat" + +[ 19, 0 ] = ascii (fp) : "./hrtfs/elev5/L5e000a.dat" +[ 19, 1 ] = ascii (fp) : "./hrtfs/elev5/L5e355a.dat" +[ 19, 2 ] = ascii (fp) : "./hrtfs/elev5/L5e350a.dat" +[ 19, 3 ] = ascii (fp) : "./hrtfs/elev5/L5e345a.dat" +[ 19, 4 ] = ascii (fp) : "./hrtfs/elev5/L5e340a.dat" +[ 19, 5 ] = ascii (fp) : "./hrtfs/elev5/L5e335a.dat" +[ 19, 6 ] = ascii (fp) : "./hrtfs/elev5/L5e330a.dat" +[ 19, 7 ] = ascii (fp) : "./hrtfs/elev5/L5e325a.dat" +[ 19, 8 ] = ascii (fp) : "./hrtfs/elev5/L5e320a.dat" +[ 19, 9 ] = ascii (fp) : "./hrtfs/elev5/L5e315a.dat" +[ 19, 10 ] = ascii (fp) : "./hrtfs/elev5/L5e310a.dat" +[ 19, 11 ] = ascii (fp) : "./hrtfs/elev5/L5e305a.dat" +[ 19, 12 ] = ascii (fp) : "./hrtfs/elev5/L5e300a.dat" +[ 19, 13 ] = ascii (fp) : "./hrtfs/elev5/L5e295a.dat" +[ 19, 14 ] = ascii (fp) : "./hrtfs/elev5/L5e290a.dat" +[ 19, 15 ] = ascii (fp) : "./hrtfs/elev5/L5e285a.dat" +[ 19, 16 ] = ascii (fp) : "./hrtfs/elev5/L5e280a.dat" +[ 19, 17 ] = ascii (fp) : "./hrtfs/elev5/L5e275a.dat" +[ 19, 18 ] = ascii (fp) : "./hrtfs/elev5/L5e270a.dat" +[ 19, 19 ] = ascii (fp) : "./hrtfs/elev5/L5e265a.dat" +[ 19, 20 ] = ascii (fp) : "./hrtfs/elev5/L5e260a.dat" +[ 19, 21 ] = ascii (fp) : "./hrtfs/elev5/L5e255a.dat" +[ 19, 22 ] = ascii (fp) : "./hrtfs/elev5/L5e250a.dat" +[ 19, 23 ] = ascii (fp) : "./hrtfs/elev5/L5e245a.dat" +[ 19, 24 ] = ascii (fp) : "./hrtfs/elev5/L5e240a.dat" +[ 19, 25 ] = ascii (fp) : "./hrtfs/elev5/L5e235a.dat" +[ 19, 26 ] = ascii (fp) : "./hrtfs/elev5/L5e230a.dat" +[ 19, 27 ] = ascii (fp) : "./hrtfs/elev5/L5e225a.dat" +[ 19, 28 ] = ascii (fp) : "./hrtfs/elev5/L5e220a.dat" +[ 19, 29 ] = ascii (fp) : "./hrtfs/elev5/L5e215a.dat" +[ 19, 30 ] = ascii (fp) : "./hrtfs/elev5/L5e210a.dat" +[ 19, 31 ] = ascii (fp) : "./hrtfs/elev5/L5e205a.dat" +[ 19, 32 ] = ascii (fp) : "./hrtfs/elev5/L5e200a.dat" +[ 19, 33 ] = ascii (fp) : "./hrtfs/elev5/L5e195a.dat" +[ 19, 34 ] = ascii (fp) : "./hrtfs/elev5/L5e190a.dat" +[ 19, 35 ] = ascii (fp) : "./hrtfs/elev5/L5e185a.dat" +[ 19, 36 ] = ascii (fp) : "./hrtfs/elev5/L5e180a.dat" +[ 19, 37 ] = ascii (fp) : "./hrtfs/elev5/L5e175a.dat" +[ 19, 38 ] = ascii (fp) : "./hrtfs/elev5/L5e170a.dat" +[ 19, 39 ] = ascii (fp) : "./hrtfs/elev5/L5e165a.dat" +[ 19, 40 ] = ascii (fp) : "./hrtfs/elev5/L5e160a.dat" +[ 19, 41 ] = ascii (fp) : "./hrtfs/elev5/L5e155a.dat" +[ 19, 42 ] = ascii (fp) : "./hrtfs/elev5/L5e150a.dat" +[ 19, 43 ] = ascii (fp) : "./hrtfs/elev5/L5e145a.dat" +[ 19, 44 ] = ascii (fp) : "./hrtfs/elev5/L5e140a.dat" +[ 19, 45 ] = ascii (fp) : "./hrtfs/elev5/L5e135a.dat" +[ 19, 46 ] = ascii (fp) : "./hrtfs/elev5/L5e130a.dat" +[ 19, 47 ] = ascii (fp) : "./hrtfs/elev5/L5e125a.dat" +[ 19, 48 ] = ascii (fp) : "./hrtfs/elev5/L5e120a.dat" +[ 19, 49 ] = ascii (fp) : "./hrtfs/elev5/L5e115a.dat" +[ 19, 50 ] = ascii (fp) : "./hrtfs/elev5/L5e110a.dat" +[ 19, 51 ] = ascii (fp) : "./hrtfs/elev5/L5e105a.dat" +[ 19, 52 ] = ascii (fp) : "./hrtfs/elev5/L5e100a.dat" +[ 19, 53 ] = ascii (fp) : "./hrtfs/elev5/L5e095a.dat" +[ 19, 54 ] = ascii (fp) : "./hrtfs/elev5/L5e090a.dat" +[ 19, 55 ] = ascii (fp) : "./hrtfs/elev5/L5e085a.dat" +[ 19, 56 ] = ascii (fp) : "./hrtfs/elev5/L5e080a.dat" +[ 19, 57 ] = ascii (fp) : "./hrtfs/elev5/L5e075a.dat" +[ 19, 58 ] = ascii (fp) : "./hrtfs/elev5/L5e070a.dat" +[ 19, 59 ] = ascii (fp) : "./hrtfs/elev5/L5e065a.dat" +[ 19, 60 ] = ascii (fp) : "./hrtfs/elev5/L5e060a.dat" +[ 19, 61 ] = ascii (fp) : "./hrtfs/elev5/L5e055a.dat" +[ 19, 62 ] = ascii (fp) : "./hrtfs/elev5/L5e050a.dat" +[ 19, 63 ] = ascii (fp) : "./hrtfs/elev5/L5e045a.dat" +[ 19, 64 ] = ascii (fp) : "./hrtfs/elev5/L5e040a.dat" +[ 19, 65 ] = ascii (fp) : "./hrtfs/elev5/L5e035a.dat" +[ 19, 66 ] = ascii (fp) : "./hrtfs/elev5/L5e030a.dat" +[ 19, 67 ] = ascii (fp) : "./hrtfs/elev5/L5e025a.dat" +[ 19, 68 ] = ascii (fp) : "./hrtfs/elev5/L5e020a.dat" +[ 19, 69 ] = ascii (fp) : "./hrtfs/elev5/L5e015a.dat" +[ 19, 70 ] = ascii (fp) : "./hrtfs/elev5/L5e010a.dat" +[ 19, 71 ] = ascii (fp) : "./hrtfs/elev5/L5e005a.dat" + +[ 20, 0 ] = ascii (fp) : "./hrtfs/elev10/L10e000a.dat" +[ 20, 1 ] = ascii (fp) : "./hrtfs/elev10/L10e355a.dat" +[ 20, 2 ] = ascii (fp) : "./hrtfs/elev10/L10e350a.dat" +[ 20, 3 ] = ascii (fp) : "./hrtfs/elev10/L10e345a.dat" +[ 20, 4 ] = ascii (fp) : "./hrtfs/elev10/L10e340a.dat" +[ 20, 5 ] = ascii (fp) : "./hrtfs/elev10/L10e335a.dat" +[ 20, 6 ] = ascii (fp) : "./hrtfs/elev10/L10e330a.dat" +[ 20, 7 ] = ascii (fp) : "./hrtfs/elev10/L10e325a.dat" +[ 20, 8 ] = ascii (fp) : "./hrtfs/elev10/L10e320a.dat" +[ 20, 9 ] = ascii (fp) : "./hrtfs/elev10/L10e315a.dat" +[ 20, 10 ] = ascii (fp) : "./hrtfs/elev10/L10e310a.dat" +[ 20, 11 ] = ascii (fp) : "./hrtfs/elev10/L10e305a.dat" +[ 20, 12 ] = ascii (fp) : "./hrtfs/elev10/L10e300a.dat" +[ 20, 13 ] = ascii (fp) : "./hrtfs/elev10/L10e295a.dat" +[ 20, 14 ] = ascii (fp) : "./hrtfs/elev10/L10e290a.dat" +[ 20, 15 ] = ascii (fp) : "./hrtfs/elev10/L10e285a.dat" +[ 20, 16 ] = ascii (fp) : "./hrtfs/elev10/L10e280a.dat" +[ 20, 17 ] = ascii (fp) : "./hrtfs/elev10/L10e275a.dat" +[ 20, 18 ] = ascii (fp) : "./hrtfs/elev10/L10e270a.dat" +[ 20, 19 ] = ascii (fp) : "./hrtfs/elev10/L10e265a.dat" +[ 20, 20 ] = ascii (fp) : "./hrtfs/elev10/L10e260a.dat" +[ 20, 21 ] = ascii (fp) : "./hrtfs/elev10/L10e255a.dat" +[ 20, 22 ] = ascii (fp) : "./hrtfs/elev10/L10e250a.dat" +[ 20, 23 ] = ascii (fp) : "./hrtfs/elev10/L10e245a.dat" +[ 20, 24 ] = ascii (fp) : "./hrtfs/elev10/L10e240a.dat" +[ 20, 25 ] = ascii (fp) : "./hrtfs/elev10/L10e235a.dat" +[ 20, 26 ] = ascii (fp) : "./hrtfs/elev10/L10e230a.dat" +[ 20, 27 ] = ascii (fp) : "./hrtfs/elev10/L10e225a.dat" +[ 20, 28 ] = ascii (fp) : "./hrtfs/elev10/L10e220a.dat" +[ 20, 29 ] = ascii (fp) : "./hrtfs/elev10/L10e215a.dat" +[ 20, 30 ] = ascii (fp) : "./hrtfs/elev10/L10e210a.dat" +[ 20, 31 ] = ascii (fp) : "./hrtfs/elev10/L10e205a.dat" +[ 20, 32 ] = ascii (fp) : "./hrtfs/elev10/L10e200a.dat" +[ 20, 33 ] = ascii (fp) : "./hrtfs/elev10/L10e195a.dat" +[ 20, 34 ] = ascii (fp) : "./hrtfs/elev10/L10e190a.dat" +[ 20, 35 ] = ascii (fp) : "./hrtfs/elev10/L10e185a.dat" +[ 20, 36 ] = ascii (fp) : "./hrtfs/elev10/L10e180a.dat" +[ 20, 37 ] = ascii (fp) : "./hrtfs/elev10/L10e175a.dat" +[ 20, 38 ] = ascii (fp) : "./hrtfs/elev10/L10e170a.dat" +[ 20, 39 ] = ascii (fp) : "./hrtfs/elev10/L10e165a.dat" +[ 20, 40 ] = ascii (fp) : "./hrtfs/elev10/L10e160a.dat" +[ 20, 41 ] = ascii (fp) : "./hrtfs/elev10/L10e155a.dat" +[ 20, 42 ] = ascii (fp) : "./hrtfs/elev10/L10e150a.dat" +[ 20, 43 ] = ascii (fp) : "./hrtfs/elev10/L10e145a.dat" +[ 20, 44 ] = ascii (fp) : "./hrtfs/elev10/L10e140a.dat" +[ 20, 45 ] = ascii (fp) : "./hrtfs/elev10/L10e135a.dat" +[ 20, 46 ] = ascii (fp) : "./hrtfs/elev10/L10e130a.dat" +[ 20, 47 ] = ascii (fp) : "./hrtfs/elev10/L10e125a.dat" +[ 20, 48 ] = ascii (fp) : "./hrtfs/elev10/L10e120a.dat" +[ 20, 49 ] = ascii (fp) : "./hrtfs/elev10/L10e115a.dat" +[ 20, 50 ] = ascii (fp) : "./hrtfs/elev10/L10e110a.dat" +[ 20, 51 ] = ascii (fp) : "./hrtfs/elev10/L10e105a.dat" +[ 20, 52 ] = ascii (fp) : "./hrtfs/elev10/L10e100a.dat" +[ 20, 53 ] = ascii (fp) : "./hrtfs/elev10/L10e095a.dat" +[ 20, 54 ] = ascii (fp) : "./hrtfs/elev10/L10e090a.dat" +[ 20, 55 ] = ascii (fp) : "./hrtfs/elev10/L10e085a.dat" +[ 20, 56 ] = ascii (fp) : "./hrtfs/elev10/L10e080a.dat" +[ 20, 57 ] = ascii (fp) : "./hrtfs/elev10/L10e075a.dat" +[ 20, 58 ] = ascii (fp) : "./hrtfs/elev10/L10e070a.dat" +[ 20, 59 ] = ascii (fp) : "./hrtfs/elev10/L10e065a.dat" +[ 20, 60 ] = ascii (fp) : "./hrtfs/elev10/L10e060a.dat" +[ 20, 61 ] = ascii (fp) : "./hrtfs/elev10/L10e055a.dat" +[ 20, 62 ] = ascii (fp) : "./hrtfs/elev10/L10e050a.dat" +[ 20, 63 ] = ascii (fp) : "./hrtfs/elev10/L10e045a.dat" +[ 20, 64 ] = ascii (fp) : "./hrtfs/elev10/L10e040a.dat" +[ 20, 65 ] = ascii (fp) : "./hrtfs/elev10/L10e035a.dat" +[ 20, 66 ] = ascii (fp) : "./hrtfs/elev10/L10e030a.dat" +[ 20, 67 ] = ascii (fp) : "./hrtfs/elev10/L10e025a.dat" +[ 20, 68 ] = ascii (fp) : "./hrtfs/elev10/L10e020a.dat" +[ 20, 69 ] = ascii (fp) : "./hrtfs/elev10/L10e015a.dat" +[ 20, 70 ] = ascii (fp) : "./hrtfs/elev10/L10e010a.dat" +[ 20, 71 ] = ascii (fp) : "./hrtfs/elev10/L10e005a.dat" + +[ 21, 0 ] = ascii (fp) : "./hrtfs/elev15/L15e000a.dat" +[ 21, 1 ] = ascii (fp) : "./hrtfs/elev15/L15e355a.dat" +[ 21, 2 ] = ascii (fp) : "./hrtfs/elev15/L15e350a.dat" +[ 21, 3 ] = ascii (fp) : "./hrtfs/elev15/L15e345a.dat" +[ 21, 4 ] = ascii (fp) : "./hrtfs/elev15/L15e340a.dat" +[ 21, 5 ] = ascii (fp) : "./hrtfs/elev15/L15e335a.dat" +[ 21, 6 ] = ascii (fp) : "./hrtfs/elev15/L15e330a.dat" +[ 21, 7 ] = ascii (fp) : "./hrtfs/elev15/L15e325a.dat" +[ 21, 8 ] = ascii (fp) : "./hrtfs/elev15/L15e320a.dat" +[ 21, 9 ] = ascii (fp) : "./hrtfs/elev15/L15e315a.dat" +[ 21, 10 ] = ascii (fp) : "./hrtfs/elev15/L15e310a.dat" +[ 21, 11 ] = ascii (fp) : "./hrtfs/elev15/L15e305a.dat" +[ 21, 12 ] = ascii (fp) : "./hrtfs/elev15/L15e300a.dat" +[ 21, 13 ] = ascii (fp) : "./hrtfs/elev15/L15e295a.dat" +[ 21, 14 ] = ascii (fp) : "./hrtfs/elev15/L15e290a.dat" +[ 21, 15 ] = ascii (fp) : "./hrtfs/elev15/L15e285a.dat" +[ 21, 16 ] = ascii (fp) : "./hrtfs/elev15/L15e280a.dat" +[ 21, 17 ] = ascii (fp) : "./hrtfs/elev15/L15e275a.dat" +[ 21, 18 ] = ascii (fp) : "./hrtfs/elev15/L15e270a.dat" +[ 21, 19 ] = ascii (fp) : "./hrtfs/elev15/L15e265a.dat" +[ 21, 20 ] = ascii (fp) : "./hrtfs/elev15/L15e260a.dat" +[ 21, 21 ] = ascii (fp) : "./hrtfs/elev15/L15e255a.dat" +[ 21, 22 ] = ascii (fp) : "./hrtfs/elev15/L15e250a.dat" +[ 21, 23 ] = ascii (fp) : "./hrtfs/elev15/L15e245a.dat" +[ 21, 24 ] = ascii (fp) : "./hrtfs/elev15/L15e240a.dat" +[ 21, 25 ] = ascii (fp) : "./hrtfs/elev15/L15e235a.dat" +[ 21, 26 ] = ascii (fp) : "./hrtfs/elev15/L15e230a.dat" +[ 21, 27 ] = ascii (fp) : "./hrtfs/elev15/L15e225a.dat" +[ 21, 28 ] = ascii (fp) : "./hrtfs/elev15/L15e220a.dat" +[ 21, 29 ] = ascii (fp) : "./hrtfs/elev15/L15e215a.dat" +[ 21, 30 ] = ascii (fp) : "./hrtfs/elev15/L15e210a.dat" +[ 21, 31 ] = ascii (fp) : "./hrtfs/elev15/L15e205a.dat" +[ 21, 32 ] = ascii (fp) : "./hrtfs/elev15/L15e200a.dat" +[ 21, 33 ] = ascii (fp) : "./hrtfs/elev15/L15e195a.dat" +[ 21, 34 ] = ascii (fp) : "./hrtfs/elev15/L15e190a.dat" +[ 21, 35 ] = ascii (fp) : "./hrtfs/elev15/L15e185a.dat" +[ 21, 36 ] = ascii (fp) : "./hrtfs/elev15/L15e180a.dat" +[ 21, 37 ] = ascii (fp) : "./hrtfs/elev15/L15e175a.dat" +[ 21, 38 ] = ascii (fp) : "./hrtfs/elev15/L15e170a.dat" +[ 21, 39 ] = ascii (fp) : "./hrtfs/elev15/L15e165a.dat" +[ 21, 40 ] = ascii (fp) : "./hrtfs/elev15/L15e160a.dat" +[ 21, 41 ] = ascii (fp) : "./hrtfs/elev15/L15e155a.dat" +[ 21, 42 ] = ascii (fp) : "./hrtfs/elev15/L15e150a.dat" +[ 21, 43 ] = ascii (fp) : "./hrtfs/elev15/L15e145a.dat" +[ 21, 44 ] = ascii (fp) : "./hrtfs/elev15/L15e140a.dat" +[ 21, 45 ] = ascii (fp) : "./hrtfs/elev15/L15e135a.dat" +[ 21, 46 ] = ascii (fp) : "./hrtfs/elev15/L15e130a.dat" +[ 21, 47 ] = ascii (fp) : "./hrtfs/elev15/L15e125a.dat" +[ 21, 48 ] = ascii (fp) : "./hrtfs/elev15/L15e120a.dat" +[ 21, 49 ] = ascii (fp) : "./hrtfs/elev15/L15e115a.dat" +[ 21, 50 ] = ascii (fp) : "./hrtfs/elev15/L15e110a.dat" +[ 21, 51 ] = ascii (fp) : "./hrtfs/elev15/L15e105a.dat" +[ 21, 52 ] = ascii (fp) : "./hrtfs/elev15/L15e100a.dat" +[ 21, 53 ] = ascii (fp) : "./hrtfs/elev15/L15e095a.dat" +[ 21, 54 ] = ascii (fp) : "./hrtfs/elev15/L15e090a.dat" +[ 21, 55 ] = ascii (fp) : "./hrtfs/elev15/L15e085a.dat" +[ 21, 56 ] = ascii (fp) : "./hrtfs/elev15/L15e080a.dat" +[ 21, 57 ] = ascii (fp) : "./hrtfs/elev15/L15e075a.dat" +[ 21, 58 ] = ascii (fp) : "./hrtfs/elev15/L15e070a.dat" +[ 21, 59 ] = ascii (fp) : "./hrtfs/elev15/L15e065a.dat" +[ 21, 60 ] = ascii (fp) : "./hrtfs/elev15/L15e060a.dat" 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] = ascii (fp) : "./hrtfs/elev35/L35e270a.dat" +[ 25, 19 ] = ascii (fp) : "./hrtfs/elev35/L35e265a.dat" +[ 25, 20 ] = ascii (fp) : "./hrtfs/elev35/L35e260a.dat" +[ 25, 21 ] = ascii (fp) : "./hrtfs/elev35/L35e255a.dat" +[ 25, 22 ] = ascii (fp) : "./hrtfs/elev35/L35e250a.dat" +[ 25, 23 ] = ascii (fp) : "./hrtfs/elev35/L35e245a.dat" +[ 25, 24 ] = ascii (fp) : "./hrtfs/elev35/L35e240a.dat" +[ 25, 25 ] = ascii (fp) : "./hrtfs/elev35/L35e235a.dat" +[ 25, 26 ] = ascii (fp) : "./hrtfs/elev35/L35e230a.dat" +[ 25, 27 ] = ascii (fp) : "./hrtfs/elev35/L35e225a.dat" +[ 25, 28 ] = ascii (fp) : "./hrtfs/elev35/L35e220a.dat" +[ 25, 29 ] = ascii (fp) : "./hrtfs/elev35/L35e215a.dat" +[ 25, 30 ] = ascii (fp) : "./hrtfs/elev35/L35e210a.dat" +[ 25, 31 ] = ascii (fp) : "./hrtfs/elev35/L35e205a.dat" +[ 25, 32 ] = ascii (fp) : "./hrtfs/elev35/L35e200a.dat" +[ 25, 33 ] = ascii (fp) : "./hrtfs/elev35/L35e195a.dat" +[ 25, 34 ] = ascii (fp) : "./hrtfs/elev35/L35e190a.dat" +[ 25, 35 ] = ascii (fp) : 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] = ascii (fp) : "./hrtfs/elev40/L40e280a.dat" +[ 26, 17 ] = ascii (fp) : "./hrtfs/elev40/L40e275a.dat" +[ 26, 18 ] = ascii (fp) : "./hrtfs/elev40/L40e270a.dat" +[ 26, 19 ] = ascii (fp) : "./hrtfs/elev40/L40e265a.dat" +[ 26, 20 ] = ascii (fp) : "./hrtfs/elev40/L40e260a.dat" +[ 26, 21 ] = ascii (fp) : "./hrtfs/elev40/L40e255a.dat" +[ 26, 22 ] = ascii (fp) : "./hrtfs/elev40/L40e250a.dat" +[ 26, 23 ] = ascii (fp) : "./hrtfs/elev40/L40e245a.dat" +[ 26, 24 ] = ascii (fp) : "./hrtfs/elev40/L40e240a.dat" +[ 26, 25 ] = ascii (fp) : "./hrtfs/elev40/L40e235a.dat" +[ 26, 26 ] = ascii (fp) : "./hrtfs/elev40/L40e230a.dat" +[ 26, 27 ] = ascii (fp) : "./hrtfs/elev40/L40e225a.dat" +[ 26, 28 ] = ascii (fp) : "./hrtfs/elev40/L40e220a.dat" +[ 26, 29 ] = ascii (fp) : "./hrtfs/elev40/L40e215a.dat" +[ 26, 30 ] = ascii (fp) : "./hrtfs/elev40/L40e210a.dat" +[ 26, 31 ] = ascii (fp) : "./hrtfs/elev40/L40e205a.dat" +[ 26, 32 ] = ascii (fp) : "./hrtfs/elev40/L40e200a.dat" +[ 26, 33 ] = ascii (fp) : 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] = ascii (fp) : "./hrtfs/elev45/L45e290a.dat" +[ 27, 15 ] = ascii (fp) : "./hrtfs/elev45/L45e285a.dat" +[ 27, 16 ] = ascii (fp) : "./hrtfs/elev45/L45e280a.dat" +[ 27, 17 ] = ascii (fp) : "./hrtfs/elev45/L45e275a.dat" +[ 27, 18 ] = ascii (fp) : "./hrtfs/elev45/L45e270a.dat" +[ 27, 19 ] = ascii (fp) : "./hrtfs/elev45/L45e265a.dat" +[ 27, 20 ] = ascii (fp) : "./hrtfs/elev45/L45e260a.dat" +[ 27, 21 ] = ascii (fp) : "./hrtfs/elev45/L45e255a.dat" +[ 27, 22 ] = ascii (fp) : "./hrtfs/elev45/L45e250a.dat" +[ 27, 23 ] = ascii (fp) : "./hrtfs/elev45/L45e245a.dat" +[ 27, 24 ] = ascii (fp) : "./hrtfs/elev45/L45e240a.dat" +[ 27, 25 ] = ascii (fp) : "./hrtfs/elev45/L45e235a.dat" +[ 27, 26 ] = ascii (fp) : "./hrtfs/elev45/L45e230a.dat" +[ 27, 27 ] = ascii (fp) : "./hrtfs/elev45/L45e225a.dat" +[ 27, 28 ] = ascii (fp) : "./hrtfs/elev45/L45e220a.dat" +[ 27, 29 ] = ascii (fp) : "./hrtfs/elev45/L45e215a.dat" +[ 27, 30 ] = ascii (fp) : "./hrtfs/elev45/L45e210a.dat" +[ 27, 31 ] = ascii (fp) : 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+[ 27, 49 ] = ascii (fp) : "./hrtfs/elev45/L45e115a.dat" +[ 27, 50 ] = ascii (fp) : "./hrtfs/elev45/L45e110a.dat" +[ 27, 51 ] = ascii (fp) : "./hrtfs/elev45/L45e105a.dat" +[ 27, 52 ] = ascii (fp) : "./hrtfs/elev45/L45e100a.dat" +[ 27, 53 ] = ascii (fp) : "./hrtfs/elev45/L45e095a.dat" +[ 27, 54 ] = ascii (fp) : "./hrtfs/elev45/L45e090a.dat" +[ 27, 55 ] = ascii (fp) : "./hrtfs/elev45/L45e085a.dat" +[ 27, 56 ] = ascii (fp) : "./hrtfs/elev45/L45e080a.dat" +[ 27, 57 ] = ascii (fp) : "./hrtfs/elev45/L45e075a.dat" +[ 27, 58 ] = ascii (fp) : "./hrtfs/elev45/L45e070a.dat" +[ 27, 59 ] = ascii (fp) : "./hrtfs/elev45/L45e065a.dat" +[ 27, 60 ] = ascii (fp) : "./hrtfs/elev45/L45e060a.dat" +[ 27, 61 ] = ascii (fp) : "./hrtfs/elev45/L45e055a.dat" +[ 27, 62 ] = ascii (fp) : "./hrtfs/elev45/L45e050a.dat" +[ 27, 63 ] = ascii (fp) : "./hrtfs/elev45/L45e045a.dat" +[ 27, 64 ] = ascii (fp) : "./hrtfs/elev45/L45e040a.dat" +[ 27, 65 ] = ascii (fp) : "./hrtfs/elev45/L45e035a.dat" +[ 27, 66 ] = ascii (fp) : 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] = ascii (fp) : "./hrtfs/elev50/L50e300a.dat" +[ 28, 13 ] = ascii (fp) : "./hrtfs/elev50/L50e295a.dat" +[ 28, 14 ] = ascii (fp) : "./hrtfs/elev50/L50e290a.dat" +[ 28, 15 ] = ascii (fp) : "./hrtfs/elev50/L50e285a.dat" +[ 28, 16 ] = ascii (fp) : "./hrtfs/elev50/L50e280a.dat" +[ 28, 17 ] = ascii (fp) : "./hrtfs/elev50/L50e275a.dat" +[ 28, 18 ] = ascii (fp) : "./hrtfs/elev50/L50e270a.dat" +[ 28, 19 ] = ascii (fp) : "./hrtfs/elev50/L50e265a.dat" +[ 28, 20 ] = ascii (fp) : "./hrtfs/elev50/L50e260a.dat" +[ 28, 21 ] = ascii (fp) : "./hrtfs/elev50/L50e255a.dat" +[ 28, 22 ] = ascii (fp) : "./hrtfs/elev50/L50e250a.dat" +[ 28, 23 ] = ascii (fp) : "./hrtfs/elev50/L50e245a.dat" +[ 28, 24 ] = ascii (fp) : "./hrtfs/elev50/L50e240a.dat" +[ 28, 25 ] = ascii (fp) : "./hrtfs/elev50/L50e235a.dat" +[ 28, 26 ] = ascii (fp) : "./hrtfs/elev50/L50e230a.dat" +[ 28, 27 ] = ascii (fp) : "./hrtfs/elev50/L50e225a.dat" +[ 28, 28 ] = ascii (fp) : "./hrtfs/elev50/L50e220a.dat" +[ 28, 29 ] = ascii (fp) : 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] = ascii (fp) : "./hrtfs/elev55/L55e310a.dat" +[ 29, 11 ] = ascii (fp) : "./hrtfs/elev55/L55e305a.dat" +[ 29, 12 ] = ascii (fp) : "./hrtfs/elev55/L55e300a.dat" +[ 29, 13 ] = ascii (fp) : "./hrtfs/elev55/L55e295a.dat" +[ 29, 14 ] = ascii (fp) : "./hrtfs/elev55/L55e290a.dat" +[ 29, 15 ] = ascii (fp) : "./hrtfs/elev55/L55e285a.dat" +[ 29, 16 ] = ascii (fp) : "./hrtfs/elev55/L55e280a.dat" +[ 29, 17 ] = ascii (fp) : "./hrtfs/elev55/L55e275a.dat" +[ 29, 18 ] = ascii (fp) : "./hrtfs/elev55/L55e270a.dat" +[ 29, 19 ] = ascii (fp) : "./hrtfs/elev55/L55e265a.dat" +[ 29, 20 ] = ascii (fp) : "./hrtfs/elev55/L55e260a.dat" +[ 29, 21 ] = ascii (fp) : "./hrtfs/elev55/L55e255a.dat" +[ 29, 22 ] = ascii (fp) : "./hrtfs/elev55/L55e250a.dat" +[ 29, 23 ] = ascii (fp) : "./hrtfs/elev55/L55e245a.dat" +[ 29, 24 ] = ascii (fp) : "./hrtfs/elev55/L55e240a.dat" +[ 29, 25 ] = ascii (fp) : "./hrtfs/elev55/L55e235a.dat" +[ 29, 26 ] = ascii (fp) : "./hrtfs/elev55/L55e230a.dat" +[ 29, 27 ] = ascii (fp) : 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8 ] = ascii (fp) : "./hrtfs/elev60/L60e320a.dat" +[ 30, 9 ] = ascii (fp) : "./hrtfs/elev60/L60e315a.dat" +[ 30, 10 ] = ascii (fp) : "./hrtfs/elev60/L60e310a.dat" +[ 30, 11 ] = ascii (fp) : "./hrtfs/elev60/L60e305a.dat" +[ 30, 12 ] = ascii (fp) : "./hrtfs/elev60/L60e300a.dat" +[ 30, 13 ] = ascii (fp) : "./hrtfs/elev60/L60e295a.dat" +[ 30, 14 ] = ascii (fp) : "./hrtfs/elev60/L60e290a.dat" +[ 30, 15 ] = ascii (fp) : "./hrtfs/elev60/L60e285a.dat" +[ 30, 16 ] = ascii (fp) : "./hrtfs/elev60/L60e280a.dat" +[ 30, 17 ] = ascii (fp) : "./hrtfs/elev60/L60e275a.dat" +[ 30, 18 ] = ascii (fp) : "./hrtfs/elev60/L60e270a.dat" +[ 30, 19 ] = ascii (fp) : "./hrtfs/elev60/L60e265a.dat" +[ 30, 20 ] = ascii (fp) : "./hrtfs/elev60/L60e260a.dat" +[ 30, 21 ] = ascii (fp) : "./hrtfs/elev60/L60e255a.dat" +[ 30, 22 ] = ascii (fp) : "./hrtfs/elev60/L60e250a.dat" +[ 30, 23 ] = ascii (fp) : "./hrtfs/elev60/L60e245a.dat" +[ 30, 24 ] = ascii (fp) : "./hrtfs/elev60/L60e240a.dat" +[ 30, 25 ] = ascii (fp) : 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+[ 30, 43 ] = ascii (fp) : "./hrtfs/elev60/L60e145a.dat" +[ 30, 44 ] = ascii (fp) : "./hrtfs/elev60/L60e140a.dat" +[ 30, 45 ] = ascii (fp) : "./hrtfs/elev60/L60e135a.dat" +[ 30, 46 ] = ascii (fp) : "./hrtfs/elev60/L60e130a.dat" +[ 30, 47 ] = ascii (fp) : "./hrtfs/elev60/L60e125a.dat" +[ 30, 48 ] = ascii (fp) : "./hrtfs/elev60/L60e120a.dat" +[ 30, 49 ] = ascii (fp) : "./hrtfs/elev60/L60e115a.dat" +[ 30, 50 ] = ascii (fp) : "./hrtfs/elev60/L60e110a.dat" +[ 30, 51 ] = ascii (fp) : "./hrtfs/elev60/L60e105a.dat" +[ 30, 52 ] = ascii (fp) : "./hrtfs/elev60/L60e100a.dat" +[ 30, 53 ] = ascii (fp) : "./hrtfs/elev60/L60e095a.dat" +[ 30, 54 ] = ascii (fp) : "./hrtfs/elev60/L60e090a.dat" +[ 30, 55 ] = ascii (fp) : "./hrtfs/elev60/L60e085a.dat" +[ 30, 56 ] = ascii (fp) : "./hrtfs/elev60/L60e080a.dat" +[ 30, 57 ] = ascii (fp) : "./hrtfs/elev60/L60e075a.dat" +[ 30, 58 ] = ascii (fp) : "./hrtfs/elev60/L60e070a.dat" +[ 30, 59 ] = ascii (fp) : "./hrtfs/elev60/L60e065a.dat" +[ 30, 60 ] = ascii (fp) : 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31, 6 ] = ascii (fp) : "./hrtfs/elev65/L65e330a.dat" +[ 31, 7 ] = ascii (fp) : "./hrtfs/elev65/L65e325a.dat" +[ 31, 8 ] = ascii (fp) : "./hrtfs/elev65/L65e320a.dat" +[ 31, 9 ] = ascii (fp) : "./hrtfs/elev65/L65e315a.dat" +[ 31, 10 ] = ascii (fp) : "./hrtfs/elev65/L65e310a.dat" +[ 31, 11 ] = ascii (fp) : "./hrtfs/elev65/L65e305a.dat" +[ 31, 12 ] = ascii (fp) : "./hrtfs/elev65/L65e300a.dat" +[ 31, 13 ] = ascii (fp) : "./hrtfs/elev65/L65e295a.dat" +[ 31, 14 ] = ascii (fp) : "./hrtfs/elev65/L65e290a.dat" +[ 31, 15 ] = ascii (fp) : "./hrtfs/elev65/L65e285a.dat" +[ 31, 16 ] = ascii (fp) : "./hrtfs/elev65/L65e280a.dat" +[ 31, 17 ] = ascii (fp) : "./hrtfs/elev65/L65e275a.dat" +[ 31, 18 ] = ascii (fp) : "./hrtfs/elev65/L65e270a.dat" +[ 31, 19 ] = ascii (fp) : "./hrtfs/elev65/L65e265a.dat" +[ 31, 20 ] = ascii (fp) : "./hrtfs/elev65/L65e260a.dat" +[ 31, 21 ] = ascii (fp) : "./hrtfs/elev65/L65e255a.dat" +[ 31, 22 ] = ascii (fp) : "./hrtfs/elev65/L65e250a.dat" +[ 31, 23 ] = ascii (fp) : "./hrtfs/elev65/L65e245a.dat" +[ 31, 24 ] = ascii (fp) : "./hrtfs/elev65/L65e240a.dat" +[ 31, 25 ] = ascii (fp) : "./hrtfs/elev65/L65e235a.dat" +[ 31, 26 ] = ascii (fp) : "./hrtfs/elev65/L65e230a.dat" +[ 31, 27 ] = ascii (fp) : "./hrtfs/elev65/L65e225a.dat" +[ 31, 28 ] = ascii (fp) : "./hrtfs/elev65/L65e220a.dat" +[ 31, 29 ] = ascii (fp) : "./hrtfs/elev65/L65e215a.dat" +[ 31, 30 ] = ascii (fp) : "./hrtfs/elev65/L65e210a.dat" +[ 31, 31 ] = ascii (fp) : "./hrtfs/elev65/L65e205a.dat" +[ 31, 32 ] = ascii (fp) : "./hrtfs/elev65/L65e200a.dat" +[ 31, 33 ] = ascii (fp) : "./hrtfs/elev65/L65e195a.dat" +[ 31, 34 ] = ascii (fp) : "./hrtfs/elev65/L65e190a.dat" +[ 31, 35 ] = ascii (fp) : "./hrtfs/elev65/L65e185a.dat" +[ 31, 36 ] = ascii (fp) : "./hrtfs/elev65/L65e180a.dat" +[ 31, 37 ] = ascii (fp) : "./hrtfs/elev65/L65e175a.dat" +[ 31, 38 ] = ascii (fp) : "./hrtfs/elev65/L65e170a.dat" +[ 31, 39 ] = ascii (fp) : "./hrtfs/elev65/L65e165a.dat" +[ 31, 40 ] = ascii (fp) : "./hrtfs/elev65/L65e160a.dat" +[ 31, 41 ] = ascii (fp) : "./hrtfs/elev65/L65e155a.dat" +[ 31, 42 ] = ascii (fp) : "./hrtfs/elev65/L65e150a.dat" +[ 31, 43 ] = ascii (fp) : "./hrtfs/elev65/L65e145a.dat" +[ 31, 44 ] = ascii (fp) : "./hrtfs/elev65/L65e140a.dat" +[ 31, 45 ] = ascii (fp) : "./hrtfs/elev65/L65e135a.dat" +[ 31, 46 ] = ascii (fp) : "./hrtfs/elev65/L65e130a.dat" +[ 31, 47 ] = ascii (fp) : "./hrtfs/elev65/L65e125a.dat" +[ 31, 48 ] = ascii (fp) : "./hrtfs/elev65/L65e120a.dat" +[ 31, 49 ] = ascii (fp) : "./hrtfs/elev65/L65e115a.dat" +[ 31, 50 ] = ascii (fp) : "./hrtfs/elev65/L65e110a.dat" +[ 31, 51 ] = ascii (fp) : "./hrtfs/elev65/L65e105a.dat" +[ 31, 52 ] = ascii (fp) : "./hrtfs/elev65/L65e100a.dat" +[ 31, 53 ] = ascii (fp) : "./hrtfs/elev65/L65e095a.dat" +[ 31, 54 ] = ascii (fp) : "./hrtfs/elev65/L65e090a.dat" +[ 31, 55 ] = ascii (fp) : "./hrtfs/elev65/L65e085a.dat" +[ 31, 56 ] = ascii (fp) : "./hrtfs/elev65/L65e080a.dat" +[ 31, 57 ] = ascii (fp) : "./hrtfs/elev65/L65e075a.dat" +[ 31, 58 ] = ascii (fp) : 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32, 4 ] = ascii (fp) : "./hrtfs/elev70/L70e340a.dat" +[ 32, 5 ] = ascii (fp) : "./hrtfs/elev70/L70e335a.dat" +[ 32, 6 ] = ascii (fp) : "./hrtfs/elev70/L70e330a.dat" +[ 32, 7 ] = ascii (fp) : "./hrtfs/elev70/L70e325a.dat" +[ 32, 8 ] = ascii (fp) : "./hrtfs/elev70/L70e320a.dat" +[ 32, 9 ] = ascii (fp) : "./hrtfs/elev70/L70e315a.dat" +[ 32, 10 ] = ascii (fp) : "./hrtfs/elev70/L70e310a.dat" +[ 32, 11 ] = ascii (fp) : "./hrtfs/elev70/L70e305a.dat" +[ 32, 12 ] = ascii (fp) : "./hrtfs/elev70/L70e300a.dat" +[ 32, 13 ] = ascii (fp) : "./hrtfs/elev70/L70e295a.dat" +[ 32, 14 ] = ascii (fp) : "./hrtfs/elev70/L70e290a.dat" +[ 32, 15 ] = ascii (fp) : "./hrtfs/elev70/L70e285a.dat" +[ 32, 16 ] = ascii (fp) : "./hrtfs/elev70/L70e280a.dat" +[ 32, 17 ] = ascii (fp) : "./hrtfs/elev70/L70e275a.dat" +[ 32, 18 ] = ascii (fp) : "./hrtfs/elev70/L70e270a.dat" +[ 32, 19 ] = ascii (fp) : "./hrtfs/elev70/L70e265a.dat" +[ 32, 20 ] = ascii (fp) : "./hrtfs/elev70/L70e260a.dat" +[ 32, 21 ] = ascii (fp) : 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+[ 32, 39 ] = ascii (fp) : "./hrtfs/elev70/L70e165a.dat" +[ 32, 40 ] = ascii (fp) : "./hrtfs/elev70/L70e160a.dat" +[ 32, 41 ] = ascii (fp) : "./hrtfs/elev70/L70e155a.dat" +[ 32, 42 ] = ascii (fp) : "./hrtfs/elev70/L70e150a.dat" +[ 32, 43 ] = ascii (fp) : "./hrtfs/elev70/L70e145a.dat" +[ 32, 44 ] = ascii (fp) : "./hrtfs/elev70/L70e140a.dat" +[ 32, 45 ] = ascii (fp) : "./hrtfs/elev70/L70e135a.dat" +[ 32, 46 ] = ascii (fp) : "./hrtfs/elev70/L70e130a.dat" +[ 32, 47 ] = ascii (fp) : "./hrtfs/elev70/L70e125a.dat" +[ 32, 48 ] = ascii (fp) : "./hrtfs/elev70/L70e120a.dat" +[ 32, 49 ] = ascii (fp) : "./hrtfs/elev70/L70e115a.dat" +[ 32, 50 ] = ascii (fp) : "./hrtfs/elev70/L70e110a.dat" +[ 32, 51 ] = ascii (fp) : "./hrtfs/elev70/L70e105a.dat" +[ 32, 52 ] = ascii (fp) : "./hrtfs/elev70/L70e100a.dat" +[ 32, 53 ] = ascii (fp) : "./hrtfs/elev70/L70e095a.dat" +[ 32, 54 ] = ascii (fp) : "./hrtfs/elev70/L70e090a.dat" +[ 32, 55 ] = ascii (fp) : "./hrtfs/elev70/L70e085a.dat" +[ 32, 56 ] = ascii (fp) : "./hrtfs/elev70/L70e080a.dat" +[ 32, 57 ] = ascii (fp) : "./hrtfs/elev70/L70e075a.dat" +[ 32, 58 ] = ascii (fp) : "./hrtfs/elev70/L70e070a.dat" +[ 32, 59 ] = ascii (fp) : "./hrtfs/elev70/L70e065a.dat" +[ 32, 60 ] = ascii (fp) : "./hrtfs/elev70/L70e060a.dat" +[ 32, 61 ] = ascii (fp) : "./hrtfs/elev70/L70e055a.dat" +[ 32, 62 ] = ascii (fp) : "./hrtfs/elev70/L70e050a.dat" +[ 32, 63 ] = ascii (fp) : "./hrtfs/elev70/L70e045a.dat" +[ 32, 64 ] = ascii (fp) : "./hrtfs/elev70/L70e040a.dat" +[ 32, 65 ] = ascii (fp) : "./hrtfs/elev70/L70e035a.dat" +[ 32, 66 ] = ascii (fp) : "./hrtfs/elev70/L70e030a.dat" +[ 32, 67 ] = ascii (fp) : "./hrtfs/elev70/L70e025a.dat" +[ 32, 68 ] = ascii (fp) : "./hrtfs/elev70/L70e020a.dat" +[ 32, 69 ] = ascii (fp) : "./hrtfs/elev70/L70e015a.dat" +[ 32, 70 ] = ascii (fp) : "./hrtfs/elev70/L70e010a.dat" +[ 32, 71 ] = ascii (fp) : "./hrtfs/elev70/L70e005a.dat" + +[ 33, 0 ] = ascii (fp) : "./hrtfs/elev75/L75e000a.dat" +[ 33, 1 ] = ascii (fp) : "./hrtfs/elev75/L75e355a.dat" +[ 33, 2 ] = ascii (fp) : "./hrtfs/elev75/L75e350a.dat" +[ 33, 3 ] = ascii (fp) : "./hrtfs/elev75/L75e345a.dat" +[ 33, 4 ] = ascii (fp) : "./hrtfs/elev75/L75e340a.dat" +[ 33, 5 ] = ascii (fp) : "./hrtfs/elev75/L75e335a.dat" +[ 33, 6 ] = ascii (fp) : "./hrtfs/elev75/L75e330a.dat" +[ 33, 7 ] = ascii (fp) : "./hrtfs/elev75/L75e325a.dat" +[ 33, 8 ] = ascii (fp) : "./hrtfs/elev75/L75e320a.dat" +[ 33, 9 ] = ascii (fp) : "./hrtfs/elev75/L75e315a.dat" +[ 33, 10 ] = ascii (fp) : "./hrtfs/elev75/L75e310a.dat" +[ 33, 11 ] = ascii (fp) : "./hrtfs/elev75/L75e305a.dat" +[ 33, 12 ] = ascii (fp) : "./hrtfs/elev75/L75e300a.dat" +[ 33, 13 ] = ascii (fp) : "./hrtfs/elev75/L75e295a.dat" +[ 33, 14 ] = ascii (fp) : "./hrtfs/elev75/L75e290a.dat" +[ 33, 15 ] = ascii (fp) : "./hrtfs/elev75/L75e285a.dat" +[ 33, 16 ] = ascii (fp) : "./hrtfs/elev75/L75e280a.dat" +[ 33, 17 ] = ascii (fp) : "./hrtfs/elev75/L75e275a.dat" +[ 33, 18 ] = ascii (fp) : "./hrtfs/elev75/L75e270a.dat" +[ 33, 19 ] = ascii (fp) : "./hrtfs/elev75/L75e265a.dat" +[ 33, 20 ] = ascii (fp) : "./hrtfs/elev75/L75e260a.dat" +[ 33, 21 ] = ascii (fp) : "./hrtfs/elev75/L75e255a.dat" +[ 33, 22 ] = ascii (fp) : "./hrtfs/elev75/L75e250a.dat" +[ 33, 23 ] = ascii (fp) : "./hrtfs/elev75/L75e245a.dat" +[ 33, 24 ] = ascii (fp) : "./hrtfs/elev75/L75e240a.dat" +[ 33, 25 ] = ascii (fp) : "./hrtfs/elev75/L75e235a.dat" +[ 33, 26 ] = ascii (fp) : "./hrtfs/elev75/L75e230a.dat" +[ 33, 27 ] = ascii (fp) : "./hrtfs/elev75/L75e225a.dat" +[ 33, 28 ] = ascii (fp) : "./hrtfs/elev75/L75e220a.dat" +[ 33, 29 ] = ascii (fp) : "./hrtfs/elev75/L75e215a.dat" +[ 33, 30 ] = ascii (fp) : "./hrtfs/elev75/L75e210a.dat" +[ 33, 31 ] = ascii (fp) : "./hrtfs/elev75/L75e205a.dat" +[ 33, 32 ] = ascii (fp) : "./hrtfs/elev75/L75e200a.dat" +[ 33, 33 ] = ascii (fp) : "./hrtfs/elev75/L75e195a.dat" +[ 33, 34 ] = ascii (fp) : "./hrtfs/elev75/L75e190a.dat" +[ 33, 35 ] = ascii (fp) : "./hrtfs/elev75/L75e185a.dat" +[ 33, 36 ] = ascii (fp) : "./hrtfs/elev75/L75e180a.dat" +[ 33, 37 ] = ascii (fp) : "./hrtfs/elev75/L75e175a.dat" +[ 33, 38 ] = ascii (fp) : "./hrtfs/elev75/L75e170a.dat" +[ 33, 39 ] = ascii (fp) : "./hrtfs/elev75/L75e165a.dat" +[ 33, 40 ] = ascii (fp) : "./hrtfs/elev75/L75e160a.dat" +[ 33, 41 ] = ascii (fp) : "./hrtfs/elev75/L75e155a.dat" +[ 33, 42 ] = ascii (fp) : "./hrtfs/elev75/L75e150a.dat" +[ 33, 43 ] = ascii (fp) : "./hrtfs/elev75/L75e145a.dat" +[ 33, 44 ] = ascii (fp) : "./hrtfs/elev75/L75e140a.dat" +[ 33, 45 ] = ascii (fp) : "./hrtfs/elev75/L75e135a.dat" +[ 33, 46 ] = ascii (fp) : "./hrtfs/elev75/L75e130a.dat" +[ 33, 47 ] = ascii (fp) : "./hrtfs/elev75/L75e125a.dat" +[ 33, 48 ] = ascii (fp) : "./hrtfs/elev75/L75e120a.dat" +[ 33, 49 ] = ascii (fp) : "./hrtfs/elev75/L75e115a.dat" +[ 33, 50 ] = ascii (fp) : "./hrtfs/elev75/L75e110a.dat" +[ 33, 51 ] = ascii (fp) : "./hrtfs/elev75/L75e105a.dat" +[ 33, 52 ] = ascii (fp) : "./hrtfs/elev75/L75e100a.dat" +[ 33, 53 ] = ascii (fp) : "./hrtfs/elev75/L75e095a.dat" +[ 33, 54 ] = ascii (fp) : "./hrtfs/elev75/L75e090a.dat" +[ 33, 55 ] = ascii (fp) : "./hrtfs/elev75/L75e085a.dat" +[ 33, 56 ] = ascii (fp) : "./hrtfs/elev75/L75e080a.dat" +[ 33, 57 ] = ascii (fp) : "./hrtfs/elev75/L75e075a.dat" +[ 33, 58 ] = ascii (fp) : "./hrtfs/elev75/L75e070a.dat" +[ 33, 59 ] = ascii (fp) : "./hrtfs/elev75/L75e065a.dat" +[ 33, 60 ] = ascii (fp) : "./hrtfs/elev75/L75e060a.dat" +[ 33, 61 ] = ascii (fp) : "./hrtfs/elev75/L75e055a.dat" +[ 33, 62 ] = ascii (fp) : "./hrtfs/elev75/L75e050a.dat" +[ 33, 63 ] = ascii (fp) : "./hrtfs/elev75/L75e045a.dat" +[ 33, 64 ] = ascii (fp) : "./hrtfs/elev75/L75e040a.dat" +[ 33, 65 ] = ascii (fp) : "./hrtfs/elev75/L75e035a.dat" +[ 33, 66 ] = ascii (fp) : "./hrtfs/elev75/L75e030a.dat" +[ 33, 67 ] = ascii (fp) : "./hrtfs/elev75/L75e025a.dat" +[ 33, 68 ] = ascii (fp) : "./hrtfs/elev75/L75e020a.dat" +[ 33, 69 ] = ascii (fp) : "./hrtfs/elev75/L75e015a.dat" +[ 33, 70 ] = ascii (fp) : "./hrtfs/elev75/L75e010a.dat" +[ 33, 71 ] = ascii (fp) : "./hrtfs/elev75/L75e005a.dat" + +[ 34, 0 ] = ascii (fp) : "./hrtfs/elev80/L80e000a.dat" +[ 34, 1 ] = ascii (fp) : "./hrtfs/elev80/L80e355a.dat" +[ 34, 2 ] = ascii (fp) : "./hrtfs/elev80/L80e350a.dat" +[ 34, 3 ] = ascii (fp) : "./hrtfs/elev80/L80e345a.dat" +[ 34, 4 ] = ascii (fp) : "./hrtfs/elev80/L80e340a.dat" +[ 34, 5 ] = ascii (fp) : "./hrtfs/elev80/L80e335a.dat" +[ 34, 6 ] = ascii (fp) : "./hrtfs/elev80/L80e330a.dat" +[ 34, 7 ] = ascii (fp) : "./hrtfs/elev80/L80e325a.dat" +[ 34, 8 ] = ascii (fp) : "./hrtfs/elev80/L80e320a.dat" +[ 34, 9 ] = ascii (fp) : "./hrtfs/elev80/L80e315a.dat" +[ 34, 10 ] = ascii (fp) : "./hrtfs/elev80/L80e310a.dat" +[ 34, 11 ] = ascii (fp) : "./hrtfs/elev80/L80e305a.dat" +[ 34, 12 ] = ascii (fp) : "./hrtfs/elev80/L80e300a.dat" +[ 34, 13 ] = ascii (fp) : "./hrtfs/elev80/L80e295a.dat" +[ 34, 14 ] = ascii (fp) : "./hrtfs/elev80/L80e290a.dat" +[ 34, 15 ] = ascii (fp) : "./hrtfs/elev80/L80e285a.dat" +[ 34, 16 ] = ascii (fp) : "./hrtfs/elev80/L80e280a.dat" +[ 34, 17 ] = ascii (fp) : "./hrtfs/elev80/L80e275a.dat" +[ 34, 18 ] = ascii (fp) : "./hrtfs/elev80/L80e270a.dat" +[ 34, 19 ] = ascii (fp) : "./hrtfs/elev80/L80e265a.dat" +[ 34, 20 ] = ascii (fp) : "./hrtfs/elev80/L80e260a.dat" +[ 34, 21 ] = ascii (fp) : "./hrtfs/elev80/L80e255a.dat" +[ 34, 22 ] = ascii (fp) : "./hrtfs/elev80/L80e250a.dat" +[ 34, 23 ] = ascii (fp) : "./hrtfs/elev80/L80e245a.dat" +[ 34, 24 ] = ascii (fp) : "./hrtfs/elev80/L80e240a.dat" +[ 34, 25 ] = ascii (fp) : "./hrtfs/elev80/L80e235a.dat" +[ 34, 26 ] = ascii (fp) : "./hrtfs/elev80/L80e230a.dat" +[ 34, 27 ] = ascii (fp) : "./hrtfs/elev80/L80e225a.dat" +[ 34, 28 ] = ascii (fp) : "./hrtfs/elev80/L80e220a.dat" +[ 34, 29 ] = ascii (fp) : "./hrtfs/elev80/L80e215a.dat" +[ 34, 30 ] = ascii (fp) : "./hrtfs/elev80/L80e210a.dat" +[ 34, 31 ] = ascii (fp) : "./hrtfs/elev80/L80e205a.dat" +[ 34, 32 ] = ascii (fp) : "./hrtfs/elev80/L80e200a.dat" +[ 34, 33 ] = ascii (fp) : "./hrtfs/elev80/L80e195a.dat" +[ 34, 34 ] = ascii (fp) : "./hrtfs/elev80/L80e190a.dat" +[ 34, 35 ] = ascii (fp) : "./hrtfs/elev80/L80e185a.dat" +[ 34, 36 ] = ascii (fp) : "./hrtfs/elev80/L80e180a.dat" +[ 34, 37 ] = ascii (fp) : "./hrtfs/elev80/L80e175a.dat" +[ 34, 38 ] = ascii (fp) : "./hrtfs/elev80/L80e170a.dat" +[ 34, 39 ] = ascii (fp) : "./hrtfs/elev80/L80e165a.dat" +[ 34, 40 ] = ascii (fp) : "./hrtfs/elev80/L80e160a.dat" +[ 34, 41 ] = ascii (fp) : "./hrtfs/elev80/L80e155a.dat" +[ 34, 42 ] = ascii (fp) : "./hrtfs/elev80/L80e150a.dat" +[ 34, 43 ] = ascii (fp) : "./hrtfs/elev80/L80e145a.dat" +[ 34, 44 ] = ascii (fp) : "./hrtfs/elev80/L80e140a.dat" +[ 34, 45 ] = ascii (fp) : "./hrtfs/elev80/L80e135a.dat" +[ 34, 46 ] = ascii (fp) : "./hrtfs/elev80/L80e130a.dat" +[ 34, 47 ] = ascii (fp) : "./hrtfs/elev80/L80e125a.dat" +[ 34, 48 ] = ascii (fp) : "./hrtfs/elev80/L80e120a.dat" +[ 34, 49 ] = ascii (fp) : "./hrtfs/elev80/L80e115a.dat" +[ 34, 50 ] = ascii (fp) : "./hrtfs/elev80/L80e110a.dat" +[ 34, 51 ] = ascii (fp) : "./hrtfs/elev80/L80e105a.dat" +[ 34, 52 ] = ascii (fp) : "./hrtfs/elev80/L80e100a.dat" +[ 34, 53 ] = ascii (fp) : "./hrtfs/elev80/L80e095a.dat" +[ 34, 54 ] = ascii (fp) : "./hrtfs/elev80/L80e090a.dat" +[ 34, 55 ] = ascii (fp) : "./hrtfs/elev80/L80e085a.dat" +[ 34, 56 ] = ascii (fp) : "./hrtfs/elev80/L80e080a.dat" +[ 34, 57 ] = ascii (fp) : "./hrtfs/elev80/L80e075a.dat" +[ 34, 58 ] = ascii (fp) : "./hrtfs/elev80/L80e070a.dat" +[ 34, 59 ] = ascii (fp) : "./hrtfs/elev80/L80e065a.dat" +[ 34, 60 ] = ascii (fp) : "./hrtfs/elev80/L80e060a.dat" +[ 34, 61 ] = ascii (fp) : "./hrtfs/elev80/L80e055a.dat" +[ 34, 62 ] = ascii (fp) : "./hrtfs/elev80/L80e050a.dat" +[ 34, 63 ] = ascii (fp) : "./hrtfs/elev80/L80e045a.dat" +[ 34, 64 ] = ascii (fp) : "./hrtfs/elev80/L80e040a.dat" +[ 34, 65 ] = ascii (fp) : "./hrtfs/elev80/L80e035a.dat" +[ 34, 66 ] = ascii (fp) : "./hrtfs/elev80/L80e030a.dat" +[ 34, 67 ] = ascii (fp) : "./hrtfs/elev80/L80e025a.dat" +[ 34, 68 ] = ascii (fp) : "./hrtfs/elev80/L80e020a.dat" +[ 34, 69 ] = ascii (fp) : "./hrtfs/elev80/L80e015a.dat" +[ 34, 70 ] = ascii (fp) : "./hrtfs/elev80/L80e010a.dat" +[ 34, 71 ] = ascii (fp) : "./hrtfs/elev80/L80e005a.dat" + +[ 35, 0 ] = ascii (fp) : "./hrtfs/elev85/L85e000a.dat" +[ 35, 1 ] = ascii (fp) : "./hrtfs/elev85/L85e355a.dat" +[ 35, 2 ] = ascii (fp) : "./hrtfs/elev85/L85e350a.dat" +[ 35, 3 ] = ascii (fp) : "./hrtfs/elev85/L85e345a.dat" +[ 35, 4 ] = ascii (fp) : "./hrtfs/elev85/L85e340a.dat" +[ 35, 5 ] = ascii (fp) : "./hrtfs/elev85/L85e335a.dat" +[ 35, 6 ] = ascii (fp) : "./hrtfs/elev85/L85e330a.dat" +[ 35, 7 ] = ascii (fp) : "./hrtfs/elev85/L85e325a.dat" +[ 35, 8 ] = ascii (fp) : "./hrtfs/elev85/L85e320a.dat" +[ 35, 9 ] = ascii (fp) : "./hrtfs/elev85/L85e315a.dat" +[ 35, 10 ] = ascii (fp) : "./hrtfs/elev85/L85e310a.dat" +[ 35, 11 ] = ascii (fp) : "./hrtfs/elev85/L85e305a.dat" +[ 35, 12 ] = ascii (fp) : "./hrtfs/elev85/L85e300a.dat" +[ 35, 13 ] = ascii (fp) : "./hrtfs/elev85/L85e295a.dat" +[ 35, 14 ] = ascii (fp) : "./hrtfs/elev85/L85e290a.dat" +[ 35, 15 ] = ascii (fp) : "./hrtfs/elev85/L85e285a.dat" +[ 35, 16 ] = ascii (fp) : "./hrtfs/elev85/L85e280a.dat" +[ 35, 17 ] = ascii (fp) : "./hrtfs/elev85/L85e275a.dat" +[ 35, 18 ] = ascii (fp) : "./hrtfs/elev85/L85e270a.dat" +[ 35, 19 ] = ascii (fp) : "./hrtfs/elev85/L85e265a.dat" +[ 35, 20 ] = ascii (fp) : "./hrtfs/elev85/L85e260a.dat" +[ 35, 21 ] = ascii (fp) : "./hrtfs/elev85/L85e255a.dat" +[ 35, 22 ] = ascii (fp) : "./hrtfs/elev85/L85e250a.dat" +[ 35, 23 ] = ascii (fp) : "./hrtfs/elev85/L85e245a.dat" +[ 35, 24 ] = ascii (fp) : "./hrtfs/elev85/L85e240a.dat" +[ 35, 25 ] = ascii (fp) : "./hrtfs/elev85/L85e235a.dat" +[ 35, 26 ] = ascii (fp) : "./hrtfs/elev85/L85e230a.dat" +[ 35, 27 ] = ascii (fp) : "./hrtfs/elev85/L85e225a.dat" +[ 35, 28 ] = ascii (fp) : "./hrtfs/elev85/L85e220a.dat" +[ 35, 29 ] = ascii (fp) : "./hrtfs/elev85/L85e215a.dat" +[ 35, 30 ] = ascii (fp) : "./hrtfs/elev85/L85e210a.dat" +[ 35, 31 ] = ascii (fp) : "./hrtfs/elev85/L85e205a.dat" +[ 35, 32 ] = ascii (fp) : "./hrtfs/elev85/L85e200a.dat" +[ 35, 33 ] = ascii (fp) : "./hrtfs/elev85/L85e195a.dat" +[ 35, 34 ] = ascii (fp) : "./hrtfs/elev85/L85e190a.dat" +[ 35, 35 ] = ascii (fp) : "./hrtfs/elev85/L85e185a.dat" +[ 35, 36 ] = ascii (fp) : "./hrtfs/elev85/L85e180a.dat" +[ 35, 37 ] = ascii (fp) : "./hrtfs/elev85/L85e175a.dat" +[ 35, 38 ] = ascii (fp) : "./hrtfs/elev85/L85e170a.dat" +[ 35, 39 ] = ascii (fp) : "./hrtfs/elev85/L85e165a.dat" +[ 35, 40 ] = ascii (fp) : "./hrtfs/elev85/L85e160a.dat" +[ 35, 41 ] = ascii (fp) : "./hrtfs/elev85/L85e155a.dat" +[ 35, 42 ] = ascii (fp) : "./hrtfs/elev85/L85e150a.dat" +[ 35, 43 ] = ascii (fp) : "./hrtfs/elev85/L85e145a.dat" +[ 35, 44 ] = ascii (fp) : "./hrtfs/elev85/L85e140a.dat" +[ 35, 45 ] = ascii (fp) : "./hrtfs/elev85/L85e135a.dat" +[ 35, 46 ] = ascii (fp) : "./hrtfs/elev85/L85e130a.dat" +[ 35, 47 ] = ascii (fp) : "./hrtfs/elev85/L85e125a.dat" +[ 35, 48 ] = ascii (fp) : "./hrtfs/elev85/L85e120a.dat" +[ 35, 49 ] = ascii (fp) : "./hrtfs/elev85/L85e115a.dat" +[ 35, 50 ] = ascii (fp) : "./hrtfs/elev85/L85e110a.dat" +[ 35, 51 ] = ascii (fp) : "./hrtfs/elev85/L85e105a.dat" +[ 35, 52 ] = ascii (fp) : "./hrtfs/elev85/L85e100a.dat" +[ 35, 53 ] = ascii (fp) : "./hrtfs/elev85/L85e095a.dat" +[ 35, 54 ] = ascii (fp) : "./hrtfs/elev85/L85e090a.dat" +[ 35, 55 ] = ascii (fp) : "./hrtfs/elev85/L85e085a.dat" +[ 35, 56 ] = ascii (fp) : "./hrtfs/elev85/L85e080a.dat" +[ 35, 57 ] = ascii (fp) : "./hrtfs/elev85/L85e075a.dat" +[ 35, 58 ] = ascii (fp) : "./hrtfs/elev85/L85e070a.dat" +[ 35, 59 ] = ascii (fp) : "./hrtfs/elev85/L85e065a.dat" +[ 35, 60 ] = ascii (fp) : "./hrtfs/elev85/L85e060a.dat" +[ 35, 61 ] = ascii (fp) : "./hrtfs/elev85/L85e055a.dat" +[ 35, 62 ] = ascii (fp) : "./hrtfs/elev85/L85e050a.dat" +[ 35, 63 ] = ascii (fp) : "./hrtfs/elev85/L85e045a.dat" +[ 35, 64 ] = ascii (fp) : "./hrtfs/elev85/L85e040a.dat" +[ 35, 65 ] = ascii (fp) : "./hrtfs/elev85/L85e035a.dat" +[ 35, 66 ] = ascii (fp) : "./hrtfs/elev85/L85e030a.dat" +[ 35, 67 ] = ascii (fp) : "./hrtfs/elev85/L85e025a.dat" +[ 35, 68 ] = ascii (fp) : "./hrtfs/elev85/L85e020a.dat" +[ 35, 69 ] = ascii (fp) : "./hrtfs/elev85/L85e015a.dat" +[ 35, 70 ] = ascii (fp) : "./hrtfs/elev85/L85e010a.dat" +[ 35, 71 ] = ascii (fp) : "./hrtfs/elev85/L85e005a.dat" + +[ 36, 0 ] = ascii (fp) : "./hrtfs/elev90/L90e000a.dat" + + diff --git a/libs/openal-soft-1.15.1/hrtf_defs/IRC_1005.def b/libs/openal-soft-1.15.1/hrtf_defs/IRC_1005.def new file mode 100644 index 0000000..5c02c58 --- /dev/null +++ b/libs/openal-soft-1.15.1/hrtf_defs/IRC_1005.def @@ -0,0 +1,421 @@ +# This is a makehrtf HRIR definition file. It is used to define the layout +# and source data to be processed into an OpenAL Soft compatible HRTF. +# +# This definition is used to transform an average of the left and right ear +# HRIRs from any raw dataset from the IRCAM/AKG Listen HRTF database. +# +# The datasets are available free of charge from: +# +# http://recherche.ircam.fr/equipes/salles/listen/index.html +# +# Contact for the Listen HRTF Database: +# +# Olivier Warusfel , +# Room Acoustics Team, IRCAM +# 1, place Igor Stravinsky +# 75004 PARIS, France + +rate = 44100 + +# The raw sets have up to 8192 samples, but 2048 seems large enough. +points = 2048 + +# The IRCAM sets are not as dense as the MIT set. +azimuths = 1, 6, 12, 24, 24, 24, 24, 24, 24, 24, 12, 6, 1 + +# No head radius was provided. Just use the average radius of 9 cm. +radius = 0.09 + +# The distance between the source and the listener (in meters). +distance = 1.95 + +# The IRCAM source azimuth is counter-clockwise, so it needs to be flipped. +# Left and right ear HRIRs (from the respective WAVE channels) are averaged. + +# Repalce all occurrences of IRC_#### for the desired subject (1005 was used +# in this demonstration). + +[ 3, 0 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T000_P315.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T000_P315.wav" +[ 3, 1 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T345_P315.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T015_P315.wav" +[ 3, 2 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T330_P315.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T030_P315.wav" +[ 3, 3 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T315_P315.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T045_P315.wav" +[ 3, 4 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T300_P315.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T060_P315.wav" +[ 3, 5 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T285_P315.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T075_P315.wav" +[ 3, 6 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T270_P315.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T090_P315.wav" +[ 3, 7 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T255_P315.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T105_P315.wav" +[ 3, 8 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T240_P315.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T120_P315.wav" +[ 3, 9 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T225_P315.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T135_P315.wav" +[ 3, 10 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T210_P315.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T150_P315.wav" +[ 3, 11 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T195_P315.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T165_P315.wav" +[ 3, 12 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T180_P315.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T180_P315.wav" +[ 3, 13 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T165_P315.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T195_P315.wav" +[ 3, 14 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T150_P315.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T210_P315.wav" +[ 3, 15 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T135_P315.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T225_P315.wav" +[ 3, 16 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T120_P315.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T240_P315.wav" +[ 3, 17 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T105_P315.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T255_P315.wav" +[ 3, 18 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T090_P315.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T270_P315.wav" +[ 3, 19 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T075_P315.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T285_P315.wav" +[ 3, 20 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T060_P315.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T300_P315.wav" +[ 3, 21 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T045_P315.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T315_P315.wav" +[ 3, 22 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T030_P315.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T330_P315.wav" +[ 3, 23 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T015_P315.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T345_P315.wav" + +[ 4, 0 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T000_P330.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T000_P330.wav" +[ 4, 1 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T345_P330.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T015_P330.wav" +[ 4, 2 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T330_P330.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T030_P330.wav" +[ 4, 3 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T315_P330.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T045_P330.wav" +[ 4, 4 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T300_P330.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T060_P330.wav" +[ 4, 5 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T285_P330.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T075_P330.wav" +[ 4, 6 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T270_P330.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T090_P330.wav" +[ 4, 7 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T255_P330.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T105_P330.wav" +[ 4, 8 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T240_P330.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T120_P330.wav" +[ 4, 9 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T225_P330.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T135_P330.wav" +[ 4, 10 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T210_P330.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T150_P330.wav" +[ 4, 11 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T195_P330.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T165_P330.wav" +[ 4, 12 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T180_P330.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T180_P330.wav" +[ 4, 13 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T165_P330.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T195_P330.wav" +[ 4, 14 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T150_P330.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T210_P330.wav" +[ 4, 15 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T135_P330.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T225_P330.wav" +[ 4, 16 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T120_P330.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T240_P330.wav" +[ 4, 17 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T105_P330.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T255_P330.wav" +[ 4, 18 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T090_P330.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T270_P330.wav" +[ 4, 19 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T075_P330.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T285_P330.wav" +[ 4, 20 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T060_P330.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T300_P330.wav" +[ 4, 21 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T045_P330.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T315_P330.wav" +[ 4, 22 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T030_P330.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T330_P330.wav" +[ 4, 23 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T015_P330.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T345_P330.wav" + +[ 5, 0 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T000_P345.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T000_P345.wav" +[ 5, 1 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T345_P345.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T015_P345.wav" +[ 5, 2 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T330_P345.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T030_P345.wav" +[ 5, 3 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T315_P345.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T045_P345.wav" +[ 5, 4 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T300_P345.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T060_P345.wav" +[ 5, 5 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T285_P345.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T075_P345.wav" +[ 5, 6 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T270_P345.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T090_P345.wav" +[ 5, 7 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T255_P345.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T105_P345.wav" +[ 5, 8 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T240_P345.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T120_P345.wav" +[ 5, 9 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T225_P345.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T135_P345.wav" +[ 5, 10 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T210_P345.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T150_P345.wav" +[ 5, 11 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T195_P345.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T165_P345.wav" +[ 5, 12 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T180_P345.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T180_P345.wav" +[ 5, 13 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T165_P345.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T195_P345.wav" +[ 5, 14 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T150_P345.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T210_P345.wav" +[ 5, 15 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T135_P345.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T225_P345.wav" +[ 5, 16 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T120_P345.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T240_P345.wav" +[ 5, 17 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T105_P345.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T255_P345.wav" +[ 5, 18 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T090_P345.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T270_P345.wav" +[ 5, 19 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T075_P345.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T285_P345.wav" +[ 5, 20 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T060_P345.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T300_P345.wav" +[ 5, 21 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T045_P345.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T315_P345.wav" +[ 5, 22 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T030_P345.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T330_P345.wav" +[ 5, 23 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T015_P345.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T345_P345.wav" + +[ 6, 0 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T000_P000.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T000_P000.wav" +[ 6, 1 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T345_P000.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T015_P000.wav" +[ 6, 2 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T330_P000.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T030_P000.wav" +[ 6, 3 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T315_P000.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T045_P000.wav" +[ 6, 4 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T300_P000.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T060_P000.wav" +[ 6, 5 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T285_P000.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T075_P000.wav" +[ 6, 6 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T270_P000.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T090_P000.wav" +[ 6, 7 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T255_P000.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T105_P000.wav" +[ 6, 8 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T240_P000.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T120_P000.wav" +[ 6, 9 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T225_P000.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T135_P000.wav" +[ 6, 10 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T210_P000.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T150_P000.wav" +[ 6, 11 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T195_P000.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T165_P000.wav" +[ 6, 12 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T180_P000.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T180_P000.wav" +[ 6, 13 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T165_P000.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T195_P000.wav" +[ 6, 14 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T150_P000.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T210_P000.wav" +[ 6, 15 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T135_P000.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T225_P000.wav" +[ 6, 16 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T120_P000.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T240_P000.wav" +[ 6, 17 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T105_P000.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T255_P000.wav" +[ 6, 18 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T090_P000.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T270_P000.wav" +[ 6, 19 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T075_P000.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T285_P000.wav" +[ 6, 20 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T060_P000.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T300_P000.wav" +[ 6, 21 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T045_P000.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T315_P000.wav" +[ 6, 22 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T030_P000.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T330_P000.wav" +[ 6, 23 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T015_P000.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T345_P000.wav" + +[ 7, 0 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T000_P015.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T000_P015.wav" +[ 7, 1 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T345_P015.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T015_P015.wav" +[ 7, 2 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T330_P015.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T030_P015.wav" +[ 7, 3 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T315_P015.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T045_P015.wav" +[ 7, 4 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T300_P015.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T060_P015.wav" +[ 7, 5 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T285_P015.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T075_P015.wav" +[ 7, 6 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T270_P015.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T090_P015.wav" +[ 7, 7 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T255_P015.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T105_P015.wav" +[ 7, 8 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T240_P015.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T120_P015.wav" +[ 7, 9 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T225_P015.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T135_P015.wav" +[ 7, 10 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T210_P015.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T150_P015.wav" +[ 7, 11 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T195_P015.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T165_P015.wav" +[ 7, 12 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T180_P015.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T180_P015.wav" +[ 7, 13 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T165_P015.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T195_P015.wav" +[ 7, 14 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T150_P015.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T210_P015.wav" +[ 7, 15 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T135_P015.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T225_P015.wav" +[ 7, 16 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T120_P015.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T240_P015.wav" +[ 7, 17 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T105_P015.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T255_P015.wav" +[ 7, 18 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T090_P015.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T270_P015.wav" +[ 7, 19 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T075_P015.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T285_P015.wav" +[ 7, 20 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T060_P015.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T300_P015.wav" +[ 7, 21 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T045_P015.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T315_P015.wav" +[ 7, 22 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T030_P015.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T330_P015.wav" +[ 7, 23 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T015_P015.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T345_P015.wav" + +[ 8, 0 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T000_P030.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T000_P030.wav" +[ 8, 1 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T345_P030.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T015_P030.wav" +[ 8, 2 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T330_P030.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T030_P030.wav" +[ 8, 3 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T315_P030.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T045_P030.wav" +[ 8, 4 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T300_P030.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T060_P030.wav" +[ 8, 5 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T285_P030.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T075_P030.wav" +[ 8, 6 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T270_P030.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T090_P030.wav" +[ 8, 7 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T255_P030.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T105_P030.wav" +[ 8, 8 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T240_P030.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T120_P030.wav" +[ 8, 9 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T225_P030.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T135_P030.wav" +[ 8, 10 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T210_P030.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T150_P030.wav" +[ 8, 11 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T195_P030.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T165_P030.wav" +[ 8, 12 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T180_P030.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T180_P030.wav" +[ 8, 13 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T165_P030.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T195_P030.wav" +[ 8, 14 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T150_P030.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T210_P030.wav" +[ 8, 15 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T135_P030.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T225_P030.wav" +[ 8, 16 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T120_P030.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T240_P030.wav" +[ 8, 17 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T105_P030.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T255_P030.wav" +[ 8, 18 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T090_P030.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T270_P030.wav" +[ 8, 19 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T075_P030.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T285_P030.wav" +[ 8, 20 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T060_P030.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T300_P030.wav" +[ 8, 21 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T045_P030.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T315_P030.wav" +[ 8, 22 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T030_P030.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T330_P030.wav" +[ 8, 23 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T015_P030.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T345_P030.wav" + +[ 9, 0 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T000_P045.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T000_P045.wav" +[ 9, 1 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T345_P045.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T015_P045.wav" +[ 9, 2 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T330_P045.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T030_P045.wav" +[ 9, 3 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T315_P045.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T045_P045.wav" +[ 9, 4 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T300_P045.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T060_P045.wav" +[ 9, 5 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T285_P045.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T075_P045.wav" +[ 9, 6 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T270_P045.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T090_P045.wav" +[ 9, 7 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T255_P045.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T105_P045.wav" +[ 9, 8 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T240_P045.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T120_P045.wav" +[ 9, 9 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T225_P045.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T135_P045.wav" +[ 9, 10 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T210_P045.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T150_P045.wav" +[ 9, 11 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T195_P045.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T165_P045.wav" +[ 9, 12 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T180_P045.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T180_P045.wav" +[ 9, 13 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T165_P045.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T195_P045.wav" +[ 9, 14 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T150_P045.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T210_P045.wav" +[ 9, 15 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T135_P045.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T225_P045.wav" +[ 9, 16 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T120_P045.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T240_P045.wav" +[ 9, 17 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T105_P045.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T255_P045.wav" +[ 9, 18 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T090_P045.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T270_P045.wav" +[ 9, 19 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T075_P045.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T285_P045.wav" +[ 9, 20 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T060_P045.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T300_P045.wav" +[ 9, 21 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T045_P045.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T315_P045.wav" +[ 9, 22 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T030_P045.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T330_P045.wav" +[ 9, 23 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T015_P045.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T345_P045.wav" + +[ 10, 0 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T000_P060.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T000_P060.wav" +[ 10, 1 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T330_P060.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T030_P060.wav" +[ 10, 2 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T300_P060.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T060_P060.wav" +[ 10, 3 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T270_P060.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T090_P060.wav" +[ 10, 4 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T240_P060.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T120_P060.wav" +[ 10, 5 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T210_P060.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T150_P060.wav" +[ 10, 6 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T180_P060.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T180_P060.wav" +[ 10, 7 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T150_P060.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T210_P060.wav" +[ 10, 8 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T120_P060.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T240_P060.wav" +[ 10, 9 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T090_P060.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T270_P060.wav" +[ 10, 10 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T060_P060.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T300_P060.wav" +[ 10, 11 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T030_P060.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T330_P060.wav" + +[ 11, 0 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T000_P075.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T000_P075.wav" +[ 11, 1 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T300_P075.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T060_P075.wav" +[ 11, 2 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T240_P075.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T120_P075.wav" +[ 11, 3 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T180_P075.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T180_P075.wav" +[ 11, 4 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T120_P075.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T240_P075.wav" +[ 11, 5 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T060_P075.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T300_P075.wav" + +[ 12, 0 ] = wave (0) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T000_P090.wav" + + wave (1) : "./IRC/RAW/WAV/IRC_1005_R/IRC_1005_R_R0195_T000_P090.wav" + diff --git a/libs/openal-soft-1.15.1/hrtf_defs/MIT_KEMAR.def b/libs/openal-soft-1.15.1/hrtf_defs/MIT_KEMAR.def new file mode 100644 index 0000000..62412b2 --- /dev/null +++ b/libs/openal-soft-1.15.1/hrtf_defs/MIT_KEMAR.def @@ -0,0 +1,819 @@ +# This is a makehrtf HRIR definition file. It is used to define the layout +# and source data to be processed into an OpenAL Soft compatible HRTF. +# +# This definition is used to transform the left ear HRIRs from the full set +# of KEMAR HRIRs provided by Bill Gardner and Keith +# Martin of MIT Media Laboratory. +# +# The data (full.tar.Z or full.zip) is available from: +# +# http://sound.media.mit.edu/resources/KEMAR.html +# +# It is copyright 1994 by MIT Media Laboratory, and provided free of charge +# with no restrictions on use so long as the authors (above) are cited. +# +# This definition is used to generate the internal HRTF table used by OpenAL +# Soft. + +# The following are the dataset metrics. They must always be specified at +# start of a definition file, but their order is not important. + +# Sampling rate of the HRIR data (in hertz). +rate = 44100 + +# The number of points to use from the HRIR data. This should be a +# sufficiently large value (to encompass the entire impulse response). It +# cannot be smaller than the truncation size (default is 32) specified on the +# command line. +points = 512 + +# A list of the number of azimuths measured for each elevation. There must +# be at least 5 elevations covering the 180 degrees for the dataset to be +# viable. +azimuths = 1, 12, 24, 36, 45, 56, 60, 72, 72, 72, 72, 72, 60, 56, 45, 36, 24, 12, 1 + +# The approximate radius (measured ear-to-ear) of the listener's head (in +# meters). This does not have to match the dataset, since makehrtf uses a +# spherical model to reconstruct the propagation delay. +radius = 0.09 + +# The distance between the source and the listener (in meters). This does +# have to match the dataset, but it's effect is minimal at the moment due to +# the coupled nature of OpenAL Soft's HRTF model. +distance = 1.4 + +# Following the metrics is the list of source HRIRs for each elevation and +# azimuth pair. They don't have to be specified in order, but the final +# composition must not be sparse. They can however begin above a number of +# elevations (as typical for HRIR measurements). +# +# The elevation and azimuth indices are used to determine the resulting polar +# coordinates following OpenAL Soft's convention (-90 degree elevation +# increasing counter-clockwise from the bottom; 0 degree azimuth increasing +# clockwise from the front). +# +# More than one HRIR can be used per source, in which case the average +# magnitude response of all references for that source is used. +# +# Source specification is of the form (~BNF): +# +# source = '[' ev_index ',' az_index ']' '=' source_ref [ '+' source_ref ]* +# +# ev_index = unsigned_integer +# az_index = unsigned_integer +# source_ref = ref_spec ':' filename +# +# ref_spec = ( wave_fmt '(' wave_parms ')' [ '@' start_sample ] ) | +# ( bin_fmt '(' bini_parms ')' [ '@' start_bytes ] ) | +# ( bin_fmt '(' binf_parms ')' [ '@' start_bytes ] ) | +# ( ascii_fmt '(' asci_parms ')' [ '@' start_elements ] ) | +# ( ascii_fmt '(' ascf_parms ')' [ '@' start_elements ] ) +# filename = double_quoted_string +# +# wave_fmt = 'wave' +# wave_parms = channel +# bin_fmt = 'bin_le' | 'bin_be' +# bini_parms = 'int' ',' byte_size [ ',' bin_sig_bits ] [ ';' skip_bytes ] +# binf_parms = 'fp' ',' byte_size [ ';' skip_bytes ] +# ascii_fmt = 'ascii' +# asci_parms = 'int' ',' sig_bits [ ';' skip_elements ] +# ascf_parms = 'fp' [ ';' skip_elements ] +# start_sample = unsigned_integer +# start_bytes = unsigned_integer +# start_elements = unsigned_integer +# +# channel = unsigned_integer +# byte_size = unsigned_integer +# bin_sig_bits = signed_integer +# skip_bytes = unsigned_integer +# sig_bits = unsigned_integer +# skip_elements = unsigned_integer +# +# For bin_sig_bits, positive values mean the significant bits start at the +# MSB (padding toward the LSB) while negative values mean they start at the +# LSB. + +[ 5, 0 ] = wave (0) : "./MITfull/elev-40/L-40e000a.wav" +[ 5, 1 ] = wave (0) : "./MITfull/elev-40/L-40e006a.wav" +[ 5, 2 ] = wave 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b/libs/openal-soft-1.15.1/makehrtf.exe new file mode 100644 index 0000000..0fe3243 Binary files /dev/null and b/libs/openal-soft-1.15.1/makehrtf.exe differ diff --git a/libs/openal-soft-1.15.1/openal-info32.exe b/libs/openal-soft-1.15.1/openal-info32.exe new file mode 100644 index 0000000..621bc98 Binary files /dev/null and b/libs/openal-soft-1.15.1/openal-info32.exe differ diff --git a/libs/openal-soft-1.15.1/openal-info64.exe b/libs/openal-soft-1.15.1/openal-info64.exe new file mode 100644 index 0000000..ff59d1f Binary files /dev/null and b/libs/openal-soft-1.15.1/openal-info64.exe differ diff --git a/libs/openal-soft-1.15.1/readme.txt b/libs/openal-soft-1.15.1/readme.txt new file mode 100644 index 0000000..3bc7529 --- /dev/null +++ b/libs/openal-soft-1.15.1/readme.txt @@ -0,0 +1,27 @@ +OpenAL Soft Binary Distribution + +These binaries are provided as a convenience. Users and developers may use it +so they can use OpenAL Soft without having to build it from source. + +Note that it is still expected to install the OpenAL redistributable provided +by Creative Labs (at http://openal.org/), as that will provide the "router" +OpenAL32.dll that applications talk to, and may provide extra drivers for the +user's hardware. The DLLs provided here will simply add additional devices for +applications to select from. If you do not wish to use the redistributable, +then rename soft_oal.dll to OpenAL32.dll (note: even the 64-bit DLL should be +named OpenAL32.dll)... just be aware this will prevent other system-installed +OpenAL implementations from working. + +To use the 32-bit DLL, copy it from the Win32 folder to the folder OpenAL32.dll +is installed in. +For 32-bit Windows, the Win32 DLL will typically go into the system32 folder. +For 64-bit Windows, the Win32 DLL will typically go into the SysWOW64 folder. + +To use the 64-bit DLL, copy it from the Win64 folder to the folder OpenAL32.dll +is installed in. This will typically be the system32 folder. + +The included openal-info32.exe and openal-info64.exe programs can be used to +tell if the OpenAL Soft DLL is being detected. It should be run from a command +shell, as the program will exit as soon as it's done printing information. + +Have fun! diff --git a/src/Components/BallSocketConstraint.h b/src/Components/BallSocketConstraint.h deleted file mode 100755 index fb3c3f8..0000000 --- a/src/Components/BallSocketConstraint.h +++ /dev/null @@ -1,19 +0,0 @@ -#ifndef Components_BallSocketConstraint_h__ -#define Components_BallSocketConstraint_h__ - -#include "Component.h" - -namespace Components -{ -// http://bulletphysics.org/mediawiki-1.5.8/index.php/Constraints -struct BallSocketConstraint : Component -{ - // Create constraint between these entities - EntityID EntityA; - EntityID EntityB; - // The pivot point in local coordinates - glm::vec3 PivotA; - glm::vec3 PivotB; -}; -} -#endif // Components_BallSocketConstraint_h__ \ No newline at end of file diff --git a/src/Components/Bounds.h b/src/Components/Bounds.h deleted file mode 100755 index f05c6d8..0000000 --- a/src/Components/Bounds.h +++ /dev/null @@ -1,17 +0,0 @@ -#ifndef Components_Bounds_h__ -#define Components_Bounds_h__ - -#include "Component.h" - -namespace Components -{ - -struct Bounds : Component -{ - //Axis Aligned Bounding Box - glm::vec3 Origin; - glm::vec3 VolumeVector; //The vector that defines the volume of the BB, it goes from one corner to the opposite one -}; - -} -#endif // !Components_Bounds_h__ \ No newline at end of file diff --git a/src/Components/BoxShape.h b/src/Components/BoxShape.h deleted file mode 100644 index a34a3c4..0000000 --- a/src/Components/BoxShape.h +++ /dev/null @@ -1,18 +0,0 @@ -#ifndef Components_BoxShape_h__ -#define Components_BoxShape_h__ - -#include "Component.h" - -namespace Components -{ - -struct BoxShape : Component -{ - float Height; - float Width; - float Depth; -}; - -} - -#endif // !Components_BoxShape_h__ diff --git a/src/Components/Collision.h b/src/Components/Collision.h deleted file mode 100755 index 83450a4..0000000 --- a/src/Components/Collision.h +++ /dev/null @@ -1,21 +0,0 @@ -#ifndef Components_Collision_h__ -#define Components_Collision_h__ - -#include "Entity.h" -#include "Component.h" -#include - -namespace Components -{ - -struct Collision : Component -{ - Collision() : Phantom(false), Interested(false) { } - - bool Phantom; - bool Interested; - std::vector CollidingEntities; -}; - -} -#endif // !Components_Collision_h__ \ No newline at end of file diff --git a/src/Components/CompoundShape.h b/src/Components/CompoundShape.h deleted file mode 100644 index 5bcd753..0000000 --- a/src/Components/CompoundShape.h +++ /dev/null @@ -1,14 +0,0 @@ -#ifndef Components_CompoundShape_h__ -#define Components_CompoundShape_h__ - -#include "Component.h" - -namespace Components -{ -struct CompoundShape : Component -{ - -}; -} - -#endif // Components_CompoundShape_h__ \ No newline at end of file diff --git a/src/Components/CustomShape.h b/src/Components/CustomShape.h deleted file mode 100644 index 26b1dc9..0000000 --- a/src/Components/CustomShape.h +++ /dev/null @@ -1,17 +0,0 @@ -#ifndef Components_CustomShape_h__ -#define Components_CustomShape_h__ - -#include "Component.h" -#include - -namespace Components -{ - -struct CustomShape : Component -{ - std::string fileName; -}; - -} - -#endif // !Components_CustomShape_h__ diff --git a/src/Components/FreeSteering.h b/src/Components/FreeSteering.h index 20bf97a..a972eaf 100755 --- a/src/Components/FreeSteering.h +++ b/src/Components/FreeSteering.h @@ -7,7 +7,8 @@ namespace Components { struct FreeSteering : Component { - float Speed = 35; + FreeSteering() : Speed(35) { } + float Speed; }; } diff --git a/src/Components/HingeConstraint.h b/src/Components/HingeConstraint.h deleted file mode 100755 index c87685a..0000000 --- a/src/Components/HingeConstraint.h +++ /dev/null @@ -1,35 +0,0 @@ -#ifndef Components_HingeConstraint_h__ -#define Components_HingeConstraint_h__ - -#include "Component.h" - -namespace Components -{ -// http://bulletphysics.org/mediawiki-1.5.8/index.php/Constraints -struct HingeConstraint : Component -{ - // Create constraint between these entities - EntityID EntityA; - EntityID EntityB; - // The pivot point in local coordinates - glm::vec3 PivotA; - glm::vec3 PivotB; - // The axis to rotate around - glm::vec3 AxisA; - glm::vec3 AxisB; - - /* - void setLimit(btScalar low, - btScalar high, - btScalar softness = 0.9f, - btScalar_biasFactor = 0.3f, - btScalar relaxationFactor = 1.0f) - */ - float LowLimit; - float HighLimit; - float Softness = 0.9f; - float BiasFactor = 0.3f; - float RelaxationFactor = 1.0f; -}; -} -#endif // Components_HingeConstraint_h__ \ No newline at end of file diff --git a/src/Components/MeshShape.h b/src/Components/MeshShape.h deleted file mode 100755 index 5a03b57..0000000 --- a/src/Components/MeshShape.h +++ /dev/null @@ -1,14 +0,0 @@ -#ifndef Components_MeshShape_h__ -#define Components_MeshShape_h__ - -#include "Component.h" - -namespace Components -{ -struct MeshShape : Component -{ - std::string Filename; -}; -} - -#endif // Components_MeshShape_h__ diff --git a/src/Components/Physics.h b/src/Components/Physics.h deleted file mode 100644 index 9a62350..0000000 --- a/src/Components/Physics.h +++ /dev/null @@ -1,18 +0,0 @@ -#ifndef Components_Physics_h__ -#define Components_Physics_h__ - -#include "Component.h" - -namespace Components -{ - -struct Physics : Component -{ - float Mass = 0; - float Friction = 0; - glm::vec3 Gravity = glm::vec3(0, -9.82f, 0); -}; - -} - -#endif // !Components_Physics_h__ diff --git a/src/Components/PowerUp.h b/src/Components/PowerUp.h deleted file mode 100755 index fce5d6e..0000000 --- a/src/Components/PowerUp.h +++ /dev/null @@ -1,15 +0,0 @@ -#ifndef Components_PowerUp_h__ -#define Components_PowerUp_h__ - -#include "Component.h" - -namespace Components -{ - -struct PowerUp : Component -{ - float Speed; -}; - -} -#endif // !Components_PowerUp_h__ \ No newline at end of file diff --git a/src/Components/SliderConstraint.h b/src/Components/SliderConstraint.h deleted file mode 100755 index 96de566..0000000 --- a/src/Components/SliderConstraint.h +++ /dev/null @@ -1,16 +0,0 @@ -#ifndef Components_SliderConstraint_h__ -#define Components_SliderConstraint_h__ - -#include "Component.h" - -namespace Components -{ -// http://bulletphysics.org/mediawiki-1.5.8/index.php/Constraints -struct SliderConstraint : Component -{ - // Create constraint between these entities - EntityID EntityA; - EntityID EntityB; -}; -} -#endif // Components_SliderConstraint_h__ \ No newline at end of file diff --git a/src/Components/SoundEmitter.h b/src/Components/SoundEmitter.h index f7dfa14..b4c74ee 100755 --- a/src/Components/SoundEmitter.h +++ b/src/Components/SoundEmitter.h @@ -10,11 +10,12 @@ namespace Components struct SoundEmitter : Component { - float Gain = 1.f; - float MaxDistance = 1.f; - float ReferenceDistance = 1.f; - float Pitch = 1.f; - bool Loop = false; + SoundEmitter() : Gain(1.f), MaxDistance(1.f), ReferenceDistance(1.f), Pitch(1.f), Loop(false) {} + float Gain; + float MaxDistance; + float ReferenceDistance; + float Pitch; + bool Loop; std::string Path; }; diff --git a/src/Components/SphereShape.h b/src/Components/SphereShape.h deleted file mode 100644 index a1c1af8..0000000 --- a/src/Components/SphereShape.h +++ /dev/null @@ -1,17 +0,0 @@ -#ifndef Components_SphereShape_h__ -#define Components_SphereShape_h__ - -#include "Component.h" - -namespace Components -{ - -struct SphereShape : Component -{ - float Radius; - float RollingFriction; -}; - -} - -#endif // !Components_SphereShape_h__ diff --git a/src/Components/StaticMeshShape.h b/src/Components/StaticMeshShape.h deleted file mode 100755 index f73456c..0000000 --- a/src/Components/StaticMeshShape.h +++ /dev/null @@ -1,14 +0,0 @@ -#ifndef Components_StaticMeshShape_h__ -#define Components_StaticMeshShape_h__ - -#include "Component.h" - -namespace Components -{ -struct StaticMeshShape : Component -{ - std::string Filename; -}; -} - -#endif // Components_StaticMeshShape_h__ diff --git a/src/Components/Vehicle.h b/src/Components/Vehicle.h deleted file mode 100644 index a4b3b3b..0000000 --- a/src/Components/Vehicle.h +++ /dev/null @@ -1,18 +0,0 @@ -#ifndef Components_Vehicle_h__ -#define Components_Vehicle_h__ - -#include "Component.h" - -namespace Components -{ - - struct Vehicle : Component -{ - - - -}; - -} - -#endif // Components_Vehicle_h__ diff --git a/src/Components/Wheel.h b/src/Components/Wheel.h deleted file mode 100644 index bcb617a..0000000 --- a/src/Components/Wheel.h +++ /dev/null @@ -1,31 +0,0 @@ -#ifndef Components_Wheel_h__ -#define Components_Wheel_h__ - -#include "Component.h" - - -namespace Components -{ - - struct Wheel : Component -{ - EntityID CarID; - - glm::vec3 ConnectionPoint; - glm::vec3 Direction; - glm::vec3 Axle; - float SuspensionRestLength; - float Radius; - bool IsFrontWheel; - - float SuspensionStiffness; - float SuspensionCompression; - float SuspensionDamping; - float MaxSuspensionTravelCm; - float FrictionSlip; - float MaxSuspensionForce; -}; - -} - -#endif // Components_Wheel_h__ diff --git a/src/GameWorld.cpp b/src/GameWorld.cpp index b697d09..274ad52 100755 --- a/src/GameWorld.cpp +++ b/src/GameWorld.cpp @@ -25,73 +25,6 @@ void GameWorld::Initialize() transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f)); auto model = AddComponent(terrain, "Model"); model->ModelFile = "Models/Placeholders/PhysicsTest/Plane.obj"; - auto physics = AddComponent(terrain, "Physics"); - physics->Friction = 0.5f; - auto Box = AddComponent(terrain, "BoxShape"); - Box->Width = 0.5f; - Box->Height = 0.5; - Box->Depth = 0.5f; - - } - - - - { - - - for (int i = 0; i < 1; i++) - { - auto entity = CreateEntity(); - auto transform = AddComponent(entity, "Transform"); - transform->Scale = glm::vec3(1.0f); - transform->Position = glm::vec3(0, 10+i, 0); - transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f)); - auto model = AddComponent(entity, "Model"); - model->ModelFile = "Models/Placeholders/PhysicsTest/ArrowCube.obj"; - auto physics = AddComponent(entity, "Physics"); - physics->Mass = 10; - - auto box = AddComponent(entity, "BoxShape"); - box->Width = 0.5; - box->Height = 0.5; - box->Depth = 0.5; - - - { - auto entity1 = CreateEntity(); - - - auto transform = AddComponent(entity1, "Transform"); - transform->Scale = glm::vec3(1.0f); - transform->Position = glm::vec3(-5.f, 10+i, 0); - transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f)); - auto model = AddComponent(entity1, "Model"); - model->ModelFile = "Models/Placeholders/PhysicsTest/ArrowCube.obj"; - - auto physics = AddComponent(entity1, "Physics"); - physics->Mass = 0; - - auto box = AddComponent(entity1, "BoxShape"); - box->Width = 0.5; - box->Height = 0.5; - box->Depth = 0.5; - - auto hingeConstraint = AddComponent(entity1, "HingeConstraint"); - hingeConstraint->EntityA = entity; - hingeConstraint->EntityB = entity1; - hingeConstraint->AxisA = glm::vec3(0, 0, 1); - hingeConstraint->AxisB = glm::vec3(0, 0, 1); - hingeConstraint->LowLimit = -glm::pi(); - hingeConstraint->HighLimit = glm::pi(); - hingeConstraint->PivotA = glm::vec3(-5, 0, 0); - hingeConstraint->PivotB = glm::vec3(0, 0, 0); - - } - - } - - - } { @@ -102,8 +35,6 @@ void GameWorld::Initialize() emitter->Loop = true; GetSystem("SoundSystem")->PlaySound(emitter); } - - } void GameWorld::Update(double dt) @@ -113,9 +44,7 @@ void GameWorld::Update(double dt) void GameWorld::RegisterComponents() { - m_ComponentFactory.Register("Bounds", []() { return new Components::Bounds(); }); m_ComponentFactory.Register("Camera", []() { return new Components::Camera(); }); - m_ComponentFactory.Register("Collision", []() { return new Components::Collision(); }); m_ComponentFactory.Register("DirectionalLight", []() { return new Components::DirectionalLight(); }); m_ComponentFactory.Register("Input", []() { return new Components::Input(); }); m_ComponentFactory.Register("Model", []() { return new Components::Model(); }); @@ -127,17 +56,7 @@ void GameWorld::RegisterComponents() m_ComponentFactory.Register("Transform", []() { return new Components::Transform(); }); m_ComponentFactory.Register("FreeSteering", []() { return new Components::FreeSteering(); }); - m_ComponentFactory.Register("Physics", []() { return new Components::Physics(); }); - m_ComponentFactory.Register("CompoundShape", []() { return new Components::CompoundShape(); }); - m_ComponentFactory.Register("SphereShape", []() { return new Components::SphereShape(); }); - m_ComponentFactory.Register("BoxShape", []() { return new Components::BoxShape(); }); - - m_ComponentFactory.Register("HingeConstraint", []() { return new Components::HingeConstraint(); }); - m_ComponentFactory.Register("BallSocketConstraint", []() { return new Components::BallSocketConstraint(); }); - m_ComponentFactory.Register("SliderConstraint", []() { return new Components::SliderConstraint(); }); - - m_ComponentFactory.Register("Vehicle", []() { return new Components::Vehicle(); }); - m_ComponentFactory.Register("Wheel", []() { return new Components::Wheel(); }); + ///m_ComponentFactory.Register("Physics", []() { return new Components::Physics(); }); } void GameWorld::RegisterSystems() diff --git a/src/GameWorld.h b/src/GameWorld.h index fb2c2a0..9694daf 100755 --- a/src/GameWorld.h +++ b/src/GameWorld.h @@ -15,33 +15,18 @@ #include "Systems/SoundSystem.h" #include "Systems/PhysicsSystem.h" -#include "Components/Bounds.h" #include "Components/Camera.h" -#include "Components/Collision.h" #include "Components/DirectionalLight.h" #include "Components/Input.h" #include "Components/Model.h" #include "Components/ParticleEmitter.h" #include "Components/PointLight.h" -#include "Components/PowerUp.h" #include "Components/SoundEmitter.h" #include "Components/Sprite.h" #include "Components/Stat.h" #include "Components/Template.h" #include "Components/Transform.h" -#include "Components/CompoundShape.h" -#include "Components/BoxShape.h" -#include "Components/SphereShape.h" -#include "Components/Physics.h" - -#include "Components/BallSocketConstraint.h" -#include "Components/HingeConstraint.h" -#include "Components/SliderConstraint.h" - -#include "Components/Vehicle.h" -#include "Components/Wheel.h" - class GameWorld : public World { public: diff --git a/src/Skybox.cpp b/src/Skybox.cpp index 6d902a1..d76c84d 100755 --- a/src/Skybox.cpp +++ b/src/Skybox.cpp @@ -3,13 +3,13 @@ Skybox::Skybox(std::string skyboxPath, std::string extension /* = "png" */) { - m_Cubemap = std::make_shared( - skyboxPath + "/right." + extension, + m_Cubemap = std::shared_ptr(new CubemapTexture( + skyboxPath + "/right." + extension, skyboxPath + "/left." + extension, skyboxPath + "/top." + extension, skyboxPath + "/bottom." + extension, skyboxPath + "/front." + extension, - skyboxPath + "/back." + extension); + skyboxPath + "/back." + extension)); m_Cubemap->Load(); Initialize(); } diff --git a/src/Systems/PhysicsSystem.cpp b/src/Systems/PhysicsSystem.cpp index da32e25..458a1b8 100644 --- a/src/Systems/PhysicsSystem.cpp +++ b/src/Systems/PhysicsSystem.cpp @@ -5,219 +5,17 @@ Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world) -{ - m_Broadphase = new btDbvtBroadphase(); - m_CollisionConfiguration = new btDefaultCollisionConfiguration(); - m_Dispatcher = new btCollisionDispatcher(m_CollisionConfiguration); - m_Solver = new btSequentialImpulseConstraintSolver(); - - m_DynamicsWorld = new btDiscreteDynamicsWorld(m_Dispatcher, m_Broadphase, m_Solver, m_CollisionConfiguration); - m_DynamicsWorld->setGravity(btVector3(0, -9.82f, 0)); +{ } void Systems::PhysicsSystem::Update(double dt) -{ - // Update entity transform in physics world - for (auto pair : *m_World->GetEntities()) - { - EntityID entity = pair.first; - EntityID parent = pair.second; - - if (parent != 0) - continue; - - if (m_PhysicsData.find(entity) != m_PhysicsData.end()) - { - PhysicsData* physicsData = &m_PhysicsData[entity]; - auto transformComponent = m_World->GetComponent(entity, "Transform"); - - btTransform transform; - transform.setFromOpenGLMatrix(glm::value_ptr(glm::translate(glm::mat4(), transformComponent->Position) * glm::toMat4(transformComponent->Orientation))); - physicsData->MotionState->setWorldTransform(transform); - physicsData->CollisionShape->setLocalScaling(btVector3(transformComponent->Scale.x, transformComponent->Scale.y, transformComponent->Scale.z)); - - - auto physicsComponent = m_World->GetComponent(entity, "Physics"); - physicsData->RigidBody->setGravity(btVector3(physicsComponent->Gravity.x, physicsComponent->Gravity.y, physicsComponent->Gravity.z)); - } - } - - m_DynamicsWorld->stepSimulation(dt, 10, 1.0f/60.0f); - - - +{ } void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent) -{ - auto transformComponent = m_World->GetComponent(entity, "Transform"); - if (!transformComponent) - return; - - auto physicsComponent = m_World->GetComponent(entity, "Physics"); - auto sphereShapeComponent = m_World->GetComponent(entity, "SphereShape"); - auto boxShapeComponent = m_World->GetComponent(entity, "BoxShape"); - auto meshShapeComponent = m_World->GetComponent(entity, "MeshShape"); - auto staticMeshShapeComponent = m_World->GetComponent(entity, "StaticMeshShape"); - auto vehicleComponent = m_World->GetComponent(entity, "Vehicle"); - auto wheelComponent = m_World->GetComponent(entity, "Wheel"); - - if (physicsComponent || sphereShapeComponent || boxShapeComponent || meshShapeComponent || staticMeshShapeComponent) - { - if (m_PhysicsData.find(entity) == m_PhysicsData.end()) - { - SetUpPhysicsState(entity, parent); - } - - if (parent != 0) - return; - PhysicsData* physicsData = &m_PhysicsData[entity]; - - btTransform transform; - physicsData->MotionState->getWorldTransform(transform); - transformComponent->Position.x = transform.getOrigin().x(); - transformComponent->Position.y = transform.getOrigin().y(); - transformComponent->Position.z = transform.getOrigin().z(); - btVector3 angle = transform.getRotation().getAxis(); - transformComponent->Orientation.x = transform.getRotation().x(); - transformComponent->Orientation.y = transform.getRotation().y(); - transformComponent->Orientation.z = transform.getRotation().z(); - transformComponent->Orientation.w = transform.getRotation().w(); - } - else - { - if (m_PhysicsData.find(entity) != m_PhysicsData.end()) - { - TearDownPhysicsState(entity, parent); - } - } - - auto ballSocketComponent = m_World->GetComponent(entity, "BallSocketConstraint"); - auto sliderComponent = m_World->GetComponent(entity, "SliderConstraint"); - auto hingeComponent = m_World->GetComponent(entity, "HingeConstraint"); - - if (ballSocketComponent) - { - EntityID entityA = ballSocketComponent->EntityA; - EntityID entityB = ballSocketComponent->EntityB; - - if (m_Constraints.find(std::make_pair(entityA, entityB)) == m_Constraints.end()) - { - if (m_PhysicsData.find(entityA) != m_PhysicsData.end() && m_PhysicsData.find(entityB) != m_PhysicsData.end()) - { - btVector3 pivotA = btVector3(ballSocketComponent->PivotA.x, ballSocketComponent->PivotA.y, ballSocketComponent->PivotA.z); - btVector3 pivotB = btVector3(ballSocketComponent->PivotB.x, ballSocketComponent->PivotB.y, ballSocketComponent->PivotB.z); - - m_Constraints[std::make_pair(entityA, entityB)] = new btPoint2PointConstraint(*m_PhysicsData[entityA].RigidBody, *m_PhysicsData[entityB].RigidBody, pivotA, pivotB); - m_DynamicsWorld->addConstraint(m_Constraints[std::make_pair(entityA, entityB)]); - - } - } - } - else if (sliderComponent) - { - EntityID entityA = sliderComponent->EntityA; - EntityID entityB = sliderComponent->EntityB; - - if (m_Constraints.find(std::make_pair(entityA, entityB)) == m_Constraints.end()) - { - if (m_PhysicsData.find(entityA) != m_PhysicsData.end() && m_PhysicsData.find(entityB) != m_PhysicsData.end()) - { - btTransform transformA; - m_PhysicsData[entityA].MotionState->getWorldTransform(transformA); - btTransform transformB; - m_PhysicsData[entityB].MotionState->getWorldTransform(transformB); - - m_Constraints[std::make_pair(entityA, entityB)] = new btSliderConstraint(*m_PhysicsData[entityA].RigidBody, *m_PhysicsData[entityB].RigidBody, transformA, transformB, true); - m_DynamicsWorld->addConstraint(m_Constraints[std::make_pair(entityA, entityB)]); - } - } - } - else if (hingeComponent) - { - EntityID entityA = hingeComponent->EntityA; - EntityID entityB = hingeComponent->EntityB; - - if (m_Constraints.find(std::make_pair(entityA, entityB)) == m_Constraints.end()) - { - if (m_PhysicsData.find(entityA) != m_PhysicsData.end() && m_PhysicsData.find(entityB) != m_PhysicsData.end()) - { - btVector3 PivotA = btVector3(hingeComponent->PivotA.x, hingeComponent->PivotA.y, hingeComponent->PivotA.z); - btVector3 PivotB = btVector3(hingeComponent->PivotB.x, hingeComponent->PivotB.y, hingeComponent->PivotB.z); - - btVector3 AxisA = btVector3(hingeComponent->AxisA.x, hingeComponent->AxisA.y, hingeComponent->AxisA.z); - btVector3 AxisB = btVector3(hingeComponent->AxisB.x, hingeComponent->AxisB.y, hingeComponent->AxisB.z); - - - btHingeConstraint* hingeConstraint = new btHingeConstraint(*m_PhysicsData[entityA].RigidBody, *m_PhysicsData[entityB].RigidBody, PivotA, PivotB, AxisA, AxisB, true); - hingeConstraint->setLimit(hingeComponent->LowLimit, hingeComponent->HighLimit, hingeComponent->Softness, hingeComponent->BiasFactor, hingeComponent->RelaxationFactor); - - - m_Constraints[std::make_pair(entityA, entityB)] = hingeConstraint; - m_DynamicsWorld->addConstraint(m_Constraints[std::make_pair(entityA, entityB)]); - } - } - } - - - if (vehicleComponent ) - { - if (m_Vehicles.find(entity) == m_Vehicles.end()) { - if (m_PhysicsData.find(entity) == m_PhysicsData.end()){ - LOG_WARNING("Chassi missing rigidbody on vehicle i%", entity); - return; - } - - m_Vehicles[entity].VehicleRaycaster = new btDefaultVehicleRaycaster(m_DynamicsWorld); - m_Vehicles[entity].RaycastVehicle = new btRaycastVehicle(m_Vehicles[entity].Tuning, m_PhysicsData[entity].RigidBody, m_Vehicles[entity].VehicleRaycaster); - - //m_Vehicles[entity].RaycastVehicle->setCoordinateSystem(0, 1, 2); - m_DynamicsWorld->addVehicle(m_Vehicles[entity].RaycastVehicle); - - } - - - -// for (int i = 0; i < m_Vehicles[entity].RaycastVehicle->getNumWheels(); i++) -// { -// m_Vehicles[entity].RaycastVehicle->applyEngineForce(10, i); -// -// } - } - if (wheelComponent) - { - - EntityID carID = wheelComponent->CarID; - if (m_Vehicles.find(carID) != m_Vehicles.end()){ - auto wheels = &m_Vehicles[carID].Wheels; - if (wheels->find(entity) == wheels->end()) - { - wheels->insert(entity); - - btVector3 connectionPoint = btVector3(wheelComponent->ConnectionPoint.x, wheelComponent->ConnectionPoint.y, wheelComponent->ConnectionPoint.z); - btVector3 direction = btVector3(wheelComponent->Direction.x, wheelComponent->Direction.y, wheelComponent->Direction.z); - btVector3 axle = btVector3(wheelComponent->Axle.x, wheelComponent->Axle.y, wheelComponent->Axle.z); - - btWheelInfo& wheel = m_Vehicles[carID].RaycastVehicle->addWheel(connectionPoint, direction, axle, wheelComponent->SuspensionRestLength, wheelComponent->Radius, m_Vehicles[entity].Tuning, wheelComponent->IsFrontWheel); - - wheel.m_suspensionStiffness = wheelComponent->SuspensionStiffness; - wheel.m_wheelsDampingRelaxation = wheelComponent->SuspensionDamping; - wheel.m_wheelsDampingCompression = wheelComponent->SuspensionCompression; - wheel.m_frictionSlip = wheelComponent->FrictionSlip; - wheel.m_rollInfluence = 0.1f; - - - } - } - - - } - - - - +{ } @@ -232,126 +30,12 @@ void Systems::PhysicsSystem::OnComponentRemoved(std::string type, Component* com } void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent) -{ - auto transformComponent = m_World->GetComponent(entity, "Transform"); - if (!transformComponent) - { - LOG_WARNING("Physics component missing transform component on entity %i", entity); - return; - } +{ - auto physicsComponent = m_World->GetComponent(entity, "Physics"); - auto compoundShapeComponent = m_World->GetComponent(entity, "CompoundShape"); - auto sphereShapeComponent = m_World->GetComponent(entity, "SphereShape"); - auto boxShapeComponent = m_World->GetComponent(entity, "BoxShape"); - auto meshShapeComponent = m_World->GetComponent(entity, "MeshShape"); - auto staticMeshShapeComponent = m_World->GetComponent(entity, "StaticMeshShape"); - - if (compoundShapeComponent && (sphereShapeComponent || boxShapeComponent || meshShapeComponent || staticMeshShapeComponent)) - { - LOG_WARNING("Entity %i has both compound shape and normal shape! Normal shapes must be children to entity with compound shape.", entity); - } - - PhysicsData* physicsData = &m_PhysicsData[entity]; - - /*EntityID baseParent = m_World->GetEntityBaseParent(entity); - auto baseCompoundShape = m_World->GetComponent(baseParent, "CompoundShape");*/ - - // Set-up compound shape - if (compoundShapeComponent) - { - btCompoundShape* compoundShape = new btCompoundShape(); - physicsData->CollisionShape = compoundShape; - - btTransform transform; - transform.setFromOpenGLMatrix(glm::value_ptr(glm::translate(glm::mat4(), transformComponent->Position) * glm::toMat4(transformComponent->Orientation))); - physicsData->MotionState = new btDefaultMotionState(transform); - - btVector3 inertia; - if (physicsComponent->Mass != 0) - { - physicsData->CollisionShape->calculateLocalInertia(physicsComponent->Mass, inertia); - } - - btRigidBody::btRigidBodyConstructionInfo rigidBodyCI(physicsComponent->Mass, physicsData->MotionState, physicsData->CollisionShape, inertia); - physicsData->RigidBody = new btRigidBody(rigidBodyCI); - - m_DynamicsWorld->addRigidBody(physicsData->RigidBody); - } - - // Set-up normal shapes - else if (boxShapeComponent) - { - physicsData->CollisionShape = new btBoxShape(btVector3(boxShapeComponent->Width, boxShapeComponent->Height, boxShapeComponent->Depth)); - } - else if (sphereShapeComponent) - { - physicsData->CollisionShape = new btSphereShape(sphereShapeComponent->Radius); - } - else if (meshShapeComponent) - { - // TODO: Collision mesh things go here - //new btConvexTriangleMeshShape() - } - if (boxShapeComponent || sphereShapeComponent || meshShapeComponent || staticMeshShapeComponent) - { - btTransform transform; - transform.setFromOpenGLMatrix(glm::value_ptr(glm::translate(glm::mat4(), transformComponent->Position) * glm::toMat4(transformComponent->Orientation))); - - // If there's a local physics component - if (physicsComponent) - { - physicsData->MotionState = new btDefaultMotionState(transform); - - btVector3 inertia; - if (physicsComponent->Mass != 0) - { - physicsData->CollisionShape->calculateLocalInertia(physicsComponent->Mass, inertia); - } - - btRigidBody::btRigidBodyConstructionInfo rigidBodyCI(physicsComponent->Mass, physicsData->MotionState, physicsData->CollisionShape, inertia); - physicsData->RigidBody = new btRigidBody(rigidBodyCI); - - m_DynamicsWorld->addRigidBody(physicsData->RigidBody); - } - else - { - // Otherwise, find our base parent and attach to compound shape - EntityID baseParent = m_World->GetEntityBaseParent(entity); - auto basePhysicsComponent = m_World->GetComponent(baseParent, "Physics"); - if (!basePhysicsComponent) - { - LOG_WARNING("Failed to attach orphan collision shape on entity %i: missing physics component on base parent entity %i", entity, baseParent); - return; - } - auto baseCompoundShapeComponent = m_World->GetComponent(baseParent, "CompoundShape"); - if (!baseCompoundShapeComponent) - { - LOG_WARNING("Failed to attach orphan collision shape on entity %i: missing compound shape on base parent entity %i", entity, baseParent); - return; - } - PhysicsData* basePhysicsData = &m_PhysicsData.at(baseParent); - - btCompoundShape* baseCompoundShape = dynamic_cast(basePhysicsData->CollisionShape); - baseCompoundShape->addChildShape(transform, physicsData->CollisionShape); - - btVector3 inertia; - baseCompoundShape->calculateLocalInertia(basePhysicsComponent->Mass, inertia); - - basePhysicsData->RigidBody->setMassProps(basePhysicsComponent->Mass, inertia); - basePhysicsData->RigidBody->updateInertiaTensor(); - } - } } void Systems::PhysicsSystem::TearDownPhysicsState(EntityID entity, EntityID parent) -{ - PhysicsData* physicsData = &m_PhysicsData[entity]; +{ - delete physicsData->RigidBody; - delete physicsData->MotionState; - delete physicsData->CollisionShape; - - m_PhysicsData.erase(entity); } diff --git a/src/Systems/PhysicsSystem.h b/src/Systems/PhysicsSystem.h index b59a5c6..1bceb90 100644 --- a/src/Systems/PhysicsSystem.h +++ b/src/Systems/PhysicsSystem.h @@ -3,20 +3,7 @@ #include "System.h" #include "Components/Transform.h" -#include "Components/Physics.h" -#include "Components/CompoundShape.h" -#include "Components/BoxShape.h" -#include "Components/SphereShape.h" -#include "Components/MeshShape.h" -#include "Components/StaticMeshShape.h" -#include "Components/BallSocketConstraint.h" -#include "Components/HingeConstraint.h" -#include "Components/SliderConstraint.h" -#include "Components/Vehicle.h" -#include "Components/Wheel.h" -#include "btBulletDynamicsCommon.h" -#include "LinearMath/btMatrix3x3.h" #include namespace Systems @@ -32,36 +19,6 @@ public: void OnComponentRemoved(std::string type, Component* component) override; private: - btBroadphaseInterface* m_Broadphase; - btDefaultCollisionConfiguration* m_CollisionConfiguration; - btCollisionDispatcher* m_Dispatcher; - btSequentialImpulseConstraintSolver* m_Solver; - btDiscreteDynamicsWorld* m_DynamicsWorld; - - - //m_DynamicsWorld = new btDiscreteDynamicsWorld(m_Dispatcher, m_Broadphase, m_Solver, m_CollisionConfiguration); - - - struct PhysicsData - { - btRigidBody* RigidBody; - btMotionState* MotionState; - btCollisionShape* CollisionShape; - }; - std::map m_PhysicsData; - std::map, btTypedConstraint*> m_Constraints; - - - struct Vehicle - { - btVehicleRaycaster* VehicleRaycaster; - btRaycastVehicle* RaycastVehicle; - btRaycastVehicle::btVehicleTuning Tuning; - std::unordered_set Wheels; - }; - - std::map m_Vehicles; - void SetUpPhysicsState(EntityID entity, EntityID parent); void TearDownPhysicsState(EntityID entity, EntityID parent); }; diff --git a/src/Systems/RenderSystem.cpp b/src/Systems/RenderSystem.cpp index 95490bf..e296023 100755 --- a/src/Systems/RenderSystem.cpp +++ b/src/Systems/RenderSystem.cpp @@ -32,18 +32,6 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa m_Renderer->AddModelToDraw(model, position, orientation, scale, modelComponent->Visible, modelComponent->ShadowCaster); } - // Debug draw bounds -#ifdef DEBUG - auto collision = m_World->GetComponent(entity, "Collision"); - auto bounds = m_World->GetComponent(entity, "Bounds"); - if (bounds != nullptr) - { - glm::vec3 origin = m_TransformSystem->AbsolutePosition(entity) + (transformComponent->Scale * bounds->Origin); - glm::vec3 volumeVector = transformComponent->Scale * bounds->VolumeVector; - m_Renderer->AddAABBToDraw(origin, volumeVector, (collision != nullptr && collision->CollidingEntities.size() > 0)); - } -#endif - auto pointLightComponent = m_World->GetComponent(entity, "PointLight"); if (pointLightComponent != nullptr) { diff --git a/src/Systems/RenderSystem.h b/src/Systems/RenderSystem.h index 7629cd5..f55d2d6 100755 --- a/src/Systems/RenderSystem.h +++ b/src/Systems/RenderSystem.h @@ -10,8 +10,6 @@ #include "Components/Model.h" #include "Components/Transform.h" #include "Components/Camera.h" -#include "Components/Bounds.h" -#include "Components/Collision.h" #include "Renderer.h" namespace Systems diff --git a/vs12/ModelingProject1/ModelDefinition/ModelingProject1.uml b/vs11/ModelingProject1/ModelDefinition/ModelingProject1.uml old mode 100755 new mode 100644 similarity index 100% rename from vs12/ModelingProject1/ModelDefinition/ModelingProject1.uml rename to vs11/ModelingProject1/ModelDefinition/ModelingProject1.uml diff --git a/vs12/ModelingProject1/ModelDefinition/Package1_0008.uml b/vs11/ModelingProject1/ModelDefinition/Package1_0008.uml old mode 100755 new mode 100644 similarity index 100% rename from vs12/ModelingProject1/ModelDefinition/Package1_0008.uml rename to vs11/ModelingProject1/ModelDefinition/Package1_0008.uml diff --git a/vs12/ModelingProject1/ModelDefinition/Package1_0108.uml b/vs11/ModelingProject1/ModelDefinition/Package1_0108.uml old mode 100755 new mode 100644 similarity index 100% rename from vs12/ModelingProject1/ModelDefinition/Package1_0108.uml rename to vs11/ModelingProject1/ModelDefinition/Package1_0108.uml diff --git a/vs12/ModelingProject1/ModelDefinition/Package1_1307.uml b/vs11/ModelingProject1/ModelDefinition/Package1_1307.uml similarity index 100% rename from vs12/ModelingProject1/ModelDefinition/Package1_1307.uml rename to vs11/ModelingProject1/ModelDefinition/Package1_1307.uml diff --git a/vs12/ModelingProject1/ModelDefinition/Package1_2342.uml b/vs11/ModelingProject1/ModelDefinition/Package1_2342.uml old mode 100755 new mode 100644 similarity index 100% rename from vs12/ModelingProject1/ModelDefinition/Package1_2342.uml rename to vs11/ModelingProject1/ModelDefinition/Package1_2342.uml diff --git a/vs12/ModelingProject1/ModelDefinition/Package1_2346.uml b/vs11/ModelingProject1/ModelDefinition/Package1_2346.uml old mode 100755 new mode 100644 similarity index 100% rename from vs12/ModelingProject1/ModelDefinition/Package1_2346.uml rename to vs11/ModelingProject1/ModelDefinition/Package1_2346.uml diff --git a/vs12/ModelingProject1/ModelDefinition/Package_0008.uml b/vs11/ModelingProject1/ModelDefinition/Package_0008.uml old mode 100755 new mode 100644 similarity index 100% rename from vs12/ModelingProject1/ModelDefinition/Package_0008.uml rename to vs11/ModelingProject1/ModelDefinition/Package_0008.uml diff --git a/vs12/ModelingProject1/ModelDefinition/Package_0010.uml b/vs11/ModelingProject1/ModelDefinition/Package_0010.uml old mode 100755 new mode 100644 similarity index 100% rename from vs12/ModelingProject1/ModelDefinition/Package_0010.uml rename to vs11/ModelingProject1/ModelDefinition/Package_0010.uml diff --git a/vs12/ModelingProject1/ModelDefinition/Package_0013.uml b/vs11/ModelingProject1/ModelDefinition/Package_0013.uml old mode 100755 new mode 100644 similarity index 100% rename from vs12/ModelingProject1/ModelDefinition/Package_0013.uml rename to vs11/ModelingProject1/ModelDefinition/Package_0013.uml diff --git a/vs12/ModelingProject1/ModelDefinition/Package_0059.uml b/vs11/ModelingProject1/ModelDefinition/Package_0059.uml old mode 100755 new mode 100644 similarity index 100% rename from vs12/ModelingProject1/ModelDefinition/Package_0059.uml rename to vs11/ModelingProject1/ModelDefinition/Package_0059.uml diff --git a/vs12/ModelingProject1/ModelDefinition/Package_0100.uml b/vs11/ModelingProject1/ModelDefinition/Package_0100.uml old mode 100755 new mode 100644 similarity index 100% rename from vs12/ModelingProject1/ModelDefinition/Package_0100.uml rename to vs11/ModelingProject1/ModelDefinition/Package_0100.uml diff --git a/vs12/ModelingProject1/ModelDefinition/Package_0101.uml b/vs11/ModelingProject1/ModelDefinition/Package_0101.uml old mode 100755 new mode 100644 similarity index 100% rename from vs12/ModelingProject1/ModelDefinition/Package_0101.uml rename to vs11/ModelingProject1/ModelDefinition/Package_0101.uml diff --git a/vs12/ModelingProject1/ModelDefinition/Package_0108.uml b/vs11/ModelingProject1/ModelDefinition/Package_0108.uml old mode 100755 new mode 100644 similarity index 100% rename from vs12/ModelingProject1/ModelDefinition/Package_0108.uml rename to vs11/ModelingProject1/ModelDefinition/Package_0108.uml diff --git a/vs12/ModelingProject1/ModelDefinition/Package_0112.uml b/vs11/ModelingProject1/ModelDefinition/Package_0112.uml old mode 100755 new mode 100644 similarity index 100% rename from vs12/ModelingProject1/ModelDefinition/Package_0112.uml rename to vs11/ModelingProject1/ModelDefinition/Package_0112.uml diff --git a/vs12/ModelingProject1/ModelDefinition/Package_0113.uml b/vs11/ModelingProject1/ModelDefinition/Package_0113.uml old mode 100755 new mode 100644 similarity index 100% rename from vs12/ModelingProject1/ModelDefinition/Package_0113.uml rename to vs11/ModelingProject1/ModelDefinition/Package_0113.uml diff --git a/vs12/ModelingProject1/ModelDefinition/Package_1307.uml b/vs11/ModelingProject1/ModelDefinition/Package_1307.uml similarity index 100% rename from vs12/ModelingProject1/ModelDefinition/Package_1307.uml rename to vs11/ModelingProject1/ModelDefinition/Package_1307.uml diff --git a/vs12/ModelingProject1/ModelDefinition/Package_1308.uml b/vs11/ModelingProject1/ModelDefinition/Package_1308.uml similarity index 100% rename from vs12/ModelingProject1/ModelDefinition/Package_1308.uml rename to vs11/ModelingProject1/ModelDefinition/Package_1308.uml diff --git a/vs12/ModelingProject1/ModelDefinition/Package_2341.uml b/vs11/ModelingProject1/ModelDefinition/Package_2341.uml old mode 100755 new mode 100644 similarity index 100% rename from vs12/ModelingProject1/ModelDefinition/Package_2341.uml rename to vs11/ModelingProject1/ModelDefinition/Package_2341.uml diff --git a/vs12/ModelingProject1/ModelDefinition/Package_2342.uml b/vs11/ModelingProject1/ModelDefinition/Package_2342.uml old mode 100755 new mode 100644 similarity index 100% rename from vs12/ModelingProject1/ModelDefinition/Package_2342.uml rename to vs11/ModelingProject1/ModelDefinition/Package_2342.uml diff --git a/vs12/ModelingProject1/ModelDefinition/Package_2346.uml b/vs11/ModelingProject1/ModelDefinition/Package_2346.uml old mode 100755 new mode 100644 similarity index 100% rename from vs12/ModelingProject1/ModelDefinition/Package_2346.uml rename to vs11/ModelingProject1/ModelDefinition/Package_2346.uml diff --git a/vs12/ModelingProject1/ModelingProject1.modelproj b/vs11/ModelingProject1/ModelingProject1.modelproj old mode 100755 new mode 100644 similarity index 100% rename from vs12/ModelingProject1/ModelingProject1.modelproj rename to vs11/ModelingProject1/ModelingProject1.modelproj diff --git a/vs12/ModelingProject1/UMLClassDiagram1.classdiagram b/vs11/ModelingProject1/UMLClassDiagram1.classdiagram old mode 100755 new mode 100644 similarity index 100% rename from vs12/ModelingProject1/UMLClassDiagram1.classdiagram rename to vs11/ModelingProject1/UMLClassDiagram1.classdiagram diff --git a/vs12/ModelingProject1/UMLClassDiagram1.classdiagram.layout b/vs11/ModelingProject1/UMLClassDiagram1.classdiagram.layout old mode 100755 new mode 100644 similarity index 100% rename from vs12/ModelingProject1/UMLClassDiagram1.classdiagram.layout rename to vs11/ModelingProject1/UMLClassDiagram1.classdiagram.layout diff --git a/vs12/Returngeance.sln b/vs11/Returngeance.sln old mode 100755 new mode 100644 similarity index 100% rename from vs12/Returngeance.sln rename to vs11/Returngeance.sln diff --git a/vs12/Returngeance/Returngeance.vcxproj b/vs11/Returngeance/Returngeance.vcxproj old mode 100755 new mode 100644 similarity index 86% rename from vs12/Returngeance/Returngeance.vcxproj rename to vs11/Returngeance/Returngeance.vcxproj index 93ac2a5..bc11a09 --- a/vs12/Returngeance/Returngeance.vcxproj +++ b/vs11/Returngeance/Returngeance.vcxproj @@ -18,7 +18,7 @@ Application true - v120 + v110 MultiByte @@ -40,13 +40,13 @@ $(BOOST_ROOT);$(SolutionDir)\..\src;$(SolutionDir)\..\libs;$(SolutionDir)\..\libs\glew-1.10.0\include;$(SolutionDir)\..\libs\glfw-3.0.4\include;$(SolutionDir)\..\libs\glm-0.9.5.3;$(SolutionDir)\..\libs\openal-soft-1.15.1\include;$(SolutionDir)\..\libs\bullet-2.82-r2704\src;$(SolutionDir)\..\libs\SOIL\src;$(IncludePath) - $(BOOST_ROOT)\lib32-msvc-12.0;$(SolutionDir)\..\libs\glew-1.10.0\lib\Debug\Win32;$(SolutionDir)\..\libs\glfw-3.0.4\lib\Debug;$(SolutionDir)\..\libs\openal-soft-1.15.1\lib\Win32\Debug;$(SolutionDir)\..\libs\bullet-2.82-r2704\lib\Debug;$(SolutionDir)\..\libs\SOIL\lib\Debug;$(LibraryPath) + $(BOOST_ROOT)\lib32-msvc-11.0;$(SolutionDir)\..\libs\glew-1.10.0\lib\Debug\Win32;$(SolutionDir)\..\libs\glfw-3.0.4\lib\Debug;$(SolutionDir)\..\libs\openal-soft-1.15.1\lib\Win32\Debug;$(SolutionDir)\..\libs\bullet-2.82-r2704\lib\Debug;$(SolutionDir)\..\libs\SOIL\lib\Debug;$(LibraryPath) $(SolutionDir)\..\bin\$(Configuration)\ $(SolutionDir)\..\obj\$(Configuration)\ $(BOOST_ROOT);$(SolutionDir)\..\src;$(SolutionDir)\..\libs;$(SolutionDir)\..\libs\glew-1.10.0\include;$(SolutionDir)\..\libs\glfw-3.0.4\include;$(SolutionDir)\..\libs\glm-0.9.5.3;$(SolutionDir)\..\libs\openal-soft-1.15.1\include;$(SolutionDir)\..\libs\bullet-2.82-r2704\src;$(SolutionDir)\..\libs\SOIL\src;$(IncludePath) - $(BOOST_ROOT)\lib32-msvc-12.0;$(SolutionDir)\..\libs\glfw-3.0.4\lib\Release;$(SolutionDir)\..\libs\glew-1.10.0\lib\Release\Win32;$(SolutionDir)\..\libs\openal-soft-1.15.1\lib\Win32\Release;$(SolutionDir)\..\libs\bullet-2.82-r2704\lib\Release;$(SolutionDir)\..\libs\SOIL\lib\Release;$(LibraryPath) + $(BOOST_ROOT)\lib32-msvc-11.0;$(SolutionDir)\..\libs\glfw-3.0.4\lib\Release;$(SolutionDir)\..\libs\glew-1.10.0\lib\Release\Win32;$(SolutionDir)\..\libs\openal-soft-1.15.1\lib\Win32\Release;$(SolutionDir)\..\libs\bullet-2.82-r2704\lib\Release;$(SolutionDir)\..\libs\SOIL\lib\Release;$(LibraryPath) $(SolutionDir)\..\bin\$(Configuration)\ $(SolutionDir)\..\obj\$(Configuration)\ @@ -62,7 +62,7 @@ true - BulletCollision_Debug.lib;BulletDynamics_Debug.lib;LinearMath_Debug.lib;OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32d.lib;glfw3dll.lib;%(AdditionalDependencies) + OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32d.lib;glfw3.lib;%(AdditionalDependencies) @@ -84,7 +84,7 @@ true true true - BulletCollision.lib;BulletDynamics.lib;LinearMath.lib;OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32.lib;glfw3dll.lib;%(AdditionalDependencies) + OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32.lib;glfw3.lib;%(AdditionalDependencies) @@ -113,32 +113,18 @@ - - - - - - - - - - - - - - diff --git a/vs12/Returngeance/Returngeance.vcxproj.filters b/vs11/Returngeance/Returngeance.vcxproj.filters old mode 100755 new mode 100644 similarity index 80% rename from vs12/Returngeance/Returngeance.vcxproj.filters rename to vs11/Returngeance/Returngeance.vcxproj.filters index 03449ab..e78c08b --- a/vs12/Returngeance/Returngeance.vcxproj.filters +++ b/vs11/Returngeance/Returngeance.vcxproj.filters @@ -59,9 +59,6 @@ Components - - Components - Components @@ -77,9 +74,6 @@ Components - - Components - Components @@ -95,9 +89,6 @@ Components - - Components - Util @@ -130,45 +121,12 @@ Components - - Components - - - Components - - - Components - Systems Systems - - Components - - - Components - - - Components - - - Components - - - Components - - - Components - - - Components - - - Components - Systems