I'll create a GUI interface using Visual Basic, see if I can track an IP address

This commit is contained in:
2014-05-24 20:37:55 +02:00
parent 2fbcad4dbf
commit 07c74ff9f5
14 changed files with 401 additions and 85 deletions
+7 -2
View File
@@ -1,7 +1,9 @@
#include <string>
#include <sstream>
#include "ResourceManager.h"
#include "EventBroker.h"
#include "RenderQueue.h"
#include "Renderer.h"
#include "InputManager.h"
#include "GUI/Frame.h"
@@ -12,6 +14,8 @@ class Engine
public:
Engine(int argc, char* argv[])
{
m_ResourceManager = std::make_shared<ResourceManager>();
m_EventBroker = std::make_shared<EventBroker>();
m_Renderer = std::make_shared<Renderer>();
@@ -19,7 +23,7 @@ public:
m_InputManager = std::make_shared<InputManager>(m_Renderer->GetWindow(), m_EventBroker);
//m_UIParent = std::make_shared<GUI::Frame>(m_EventBroker);
m_FrameStack = std::make_shared<GUI::Frame>(m_EventBroker, m_Renderer);
m_World = std::make_shared<GameWorld>(m_EventBroker, m_Renderer);
m_World->Initialize();
@@ -44,10 +48,11 @@ public:
}
private:
std::shared_ptr<ResourceManager> m_ResourceManager;
std::shared_ptr<EventBroker> m_EventBroker;
std::shared_ptr<Renderer> m_Renderer;
std::shared_ptr<InputManager> m_InputManager;
//std::shared_ptr<GUI::Frame> m_UIParent;
std::shared_ptr<GUI::Frame> m_FrameStack;
// TODO: This should ultimately live in GameFrame
std::shared_ptr<GameWorld> m_World;