I'll create a GUI interface using Visual Basic, see if I can track an IP address
This commit is contained in:
+7
-2
@@ -1,7 +1,9 @@
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
|
||||
#include "ResourceManager.h"
|
||||
#include "EventBroker.h"
|
||||
#include "RenderQueue.h"
|
||||
#include "Renderer.h"
|
||||
#include "InputManager.h"
|
||||
#include "GUI/Frame.h"
|
||||
@@ -12,6 +14,8 @@ class Engine
|
||||
public:
|
||||
Engine(int argc, char* argv[])
|
||||
{
|
||||
m_ResourceManager = std::make_shared<ResourceManager>();
|
||||
|
||||
m_EventBroker = std::make_shared<EventBroker>();
|
||||
|
||||
m_Renderer = std::make_shared<Renderer>();
|
||||
@@ -19,7 +23,7 @@ public:
|
||||
|
||||
m_InputManager = std::make_shared<InputManager>(m_Renderer->GetWindow(), m_EventBroker);
|
||||
|
||||
//m_UIParent = std::make_shared<GUI::Frame>(m_EventBroker);
|
||||
m_FrameStack = std::make_shared<GUI::Frame>(m_EventBroker, m_Renderer);
|
||||
|
||||
m_World = std::make_shared<GameWorld>(m_EventBroker, m_Renderer);
|
||||
m_World->Initialize();
|
||||
@@ -44,10 +48,11 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<ResourceManager> m_ResourceManager;
|
||||
std::shared_ptr<EventBroker> m_EventBroker;
|
||||
std::shared_ptr<Renderer> m_Renderer;
|
||||
std::shared_ptr<InputManager> m_InputManager;
|
||||
//std::shared_ptr<GUI::Frame> m_UIParent;
|
||||
std::shared_ptr<GUI::Frame> m_FrameStack;
|
||||
// TODO: This should ultimately live in GameFrame
|
||||
std::shared_ptr<GameWorld> m_World;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user