I'll create a GUI interface using Visual Basic, see if I can track an IP address
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@@ -1,6 +1,8 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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# Visual Studio 2013
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VisualStudioVersion = 12.0.30110.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Returngeance", "Returngeance\Returngeance.vcxproj", "{E8B4A2A2-882B-402A-98A7-8B4F7233C8B3}"
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EndProject
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Project("{F088123C-0E9E-452A-89E6-6BA2F21D5CAC}") = "ModelingProject1", "ModelingProject1\ModelingProject1.modelproj", "{B35F204C-3377-457E-AC9E-D9606F421191}"
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@@ -174,11 +174,14 @@
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<ClInclude Include="..\..\src\Events\MouseRelease.h" />
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<ClInclude Include="..\..\src\Events\PlaySound.h" />
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<ClInclude Include="..\..\src\Events\SetVelocity.h" />
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<ClInclude Include="..\..\src\Events\SetViewportCamera.h" />
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<ClInclude Include="..\..\src\Events\TankSteer.h" />
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<ClInclude Include="..\..\src\Factory.h" />
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<ClInclude Include="..\..\src\GameWorld.h" />
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<ClInclude Include="..\..\src\GUI\Frame.h" />
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<ClInclude Include="..\..\src\EventBroker.h" />
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<ClInclude Include="..\..\src\GUI\WorldFrame.h" />
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<ClInclude Include="..\..\src\GUI\TextureFrame.h" />
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<ClInclude Include="..\..\src\GUI\Viewport.h" />
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<ClInclude Include="..\..\src\InputController.h" />
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<ClInclude Include="..\..\src\InputManager.h" />
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@@ -158,6 +158,9 @@
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<Filter Include="Gameplay\Components">
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<UniqueIdentifier>{cb06b441-90b8-46ed-b347-4190dac7185b}</UniqueIdentifier>
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</Filter>
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<Filter Include="Rendering\Events">
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<UniqueIdentifier>{a025d51e-594d-4844-983b-f683726bf1bf}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\src\World.h" />
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@@ -397,6 +400,15 @@
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<ClInclude Include="..\..\src\Components\Player.h">
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<Filter>Gameplay\Components</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\GUI\TextureFrame.h">
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<Filter>GUI</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\GUI\WorldFrame.h">
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<Filter>GUI</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Events\SetViewportCamera.h">
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<Filter>Rendering\Events</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\src\Shaders\Fragment2.glsl">
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