Added a movable tree or somthing dunno lol tired-.
This commit is contained in:
+42
-11
@@ -324,33 +324,64 @@ void GameWorld::Initialize()
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{
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auto tree = CreateEntity();
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auto transform = AddComponent<Components::Transform>(tree);
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transform->Position = glm::vec3(0, -10, 0);
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auto model = AddComponent<Components::Model>(tree);
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model->ModelFile = "Models/Tree/Stem/Stem.obj";
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transform->Position = glm::vec3(0, 10, 0);
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auto physics = AddComponent<Components::Physics>(tree);
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physics->Mass = 100.f;
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physics->Static = false;
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//physics->LinearDamping = 3.f;
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physics->CalculateCenterOfMass = true;
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{
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auto leafs = CreateEntity(tree);
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auto transform = AddComponent<Components::Transform>(leafs);
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auto model = AddComponent<Components::Model>(leafs);
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model->ModelFile = "Models/Tree/Leafs/Leafs.obj";
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model->Transparent = true;
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CommitEntity(leafs);
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auto stem = CreateEntity(tree);
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auto transform = AddComponent<Components::Transform>(stem);
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transform->Position = glm::vec3(0, -2.40906f, 0);
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auto model = AddComponent<Components::Model>(stem);
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model->ModelFile = "Models/Tree/Stem/Stem.obj";
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}
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{
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auto leafs = CreateEntity(tree);
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auto transform = AddComponent<Components::Transform>(leafs);
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transform->Position = glm::vec3(0, -2.45511f, 0);
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auto model = AddComponent<Components::Model>(leafs);
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model->ModelFile = "Models/Tree/Leafs/Leafs.obj";
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model->Transparent = true;
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CommitEntity(leafs);
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}
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{
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auto shape = CreateEntity(tree);
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auto transform = AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(0.f, 0.f, 0.f);
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auto mesh = AddComponent<Components::MeshShape>(shape);
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mesh->ResourceName = "Models/Tree/Collision/Collision.obj";
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CommitEntity(shape);
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}
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/*{
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auto shape = CreateEntity(tree);
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auto transform = AddComponent<Components::Transform>(shape);
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auto box = AddComponent<Components::BoxShape>(shape);
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transform->Position = glm::vec3(0.f, 0.f, 2.29552f);
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transform->Position = glm::vec3(0.f, 0, 0.f);
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box->Width = 0.296f;
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box->Height = 2.511f;
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box->Depth = 0.296f;
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CommitEntity(shape);
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}
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}
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{
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auto shape = CreateEntity(tree);
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auto transform = AddComponent<Components::Transform>(shape);
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auto sphere = AddComponent<Components::SphereShape>(shape);
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transform->Position = glm::vec3(0, 2.04506f, 0.f);
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sphere->Radius = 1.389f;
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CommitEntity(shape);
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}*/
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CommitEntity(tree);
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}
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