Merge remote-tracking branch 'origin/master' into gui
Conflicts: src/GameWorld.cpp src/Systems/FreeSteeringSystem.cpp src/Systems/PhysicsSystem.cpp vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
+237
-17
@@ -25,10 +25,9 @@
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#include "PhysicsSystem.h"
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#include "World.h"
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void Systems::PhysicsSystem::Initialize()
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{
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m_Accumulator = 0;
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{
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hkMemorySystem::FrameInfo finfo(500 * 1024); // Allocate 500KB of Physics solver buffer
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hkMemoryRouter* memoryRouter = hkMemoryInitUtil::initDefault(hkMallocAllocator::m_defaultMallocAllocator, finfo);
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@@ -41,7 +40,7 @@ void Systems::PhysicsSystem::Initialize()
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worldInfo.m_broadPhaseBorderBehaviour = hkpWorldCinfo::BROADPHASE_BORDER_FIX_ENTITY; // just fix the entity if the object falls off too far
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// You must specify the size of the broad phase - objects should not be simulated outside this region
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worldInfo.setBroadPhaseWorldSize(10000.0f);
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worldInfo.setBroadPhaseWorldSize(1000.0f);
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m_PhysicsWorld = new hkpWorld(worldInfo);
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}
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// Register all collision agents, even though only box - box will be used in this particular example.
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@@ -64,11 +63,39 @@ void Systems::PhysicsSystem::Initialize()
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void Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
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{
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cf->Register("Physics", []() { return new Components::Physics(); });
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cf->Register("Box", []() { return new Components::Box(); });
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cf->Register("Sphere", []() { return new Components::Sphere(); });
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cf->Register("Vehicle", []() { return new Components::Vehicle(); });
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cf->Register("Wheel", []() { return new Components::Wheel(); });
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}
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void Systems::PhysicsSystem::Update(double dt)
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{
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static const double timestep = 1 / 60.0;
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for (auto pair : *m_World->GetEntities())
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{
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EntityID entity = pair.first;
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if (m_RigidBodies.find(entity) == m_RigidBodies.end())
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continue;
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
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if (!transformComponent)
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continue;
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if(m_RigidBodies[entity]->isActive())
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{
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hkVector4 position(transformComponent->Position.x, transformComponent->Position.y, transformComponent->Position.z);
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hkQuaternion rotation(transformComponent->Orientation.x, transformComponent->Orientation.y, transformComponent->Orientation.z, transformComponent->Orientation.w);
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m_RigidBodies[entity]->setPositionAndRotation(position, rotation);
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}
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}
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static const double timestep = 1 / 30.0;
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m_Accumulator += dt;
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while (m_Accumulator >= timestep)
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{
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@@ -85,21 +112,170 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
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if (!transformComponent)
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return;
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if (m_RigidBodies.find(entity) == m_RigidBodies.end())
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auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity, "Wheel");
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if (wheelComponent)
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{
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SetUpPhysicsState(entity, parent);
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EntityID car = m_World->GetEntityParent(entity);
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if(m_Vehicles.find(car) != m_Vehicles.end())
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{
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m_Vehicles[car]->getChassis()->activate();
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hkVector4 hardPoint = m_Vehicles[car]->m_suspension->m_wheelParams[wheelComponent->ID].m_hardpointChassisSpace;
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hkVector4 suspensionDirection = m_Vehicles[car]->m_suspension->m_wheelParams[wheelComponent->ID].m_directionChassisSpace;
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hkReal suspensionLength = m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_currentSuspensionLength;
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glm::vec3 position = glm::vec3(hardPoint(0) + (suspensionDirection(0) * suspensionLength), hardPoint(1) + (suspensionDirection(1) * suspensionLength), hardPoint(2) + (suspensionDirection(2) * suspensionLength));
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transformComponent->Position = position;
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hkQuaternion steeringOrientation = m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_steeringOrientationChassisSpace;
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hkReal spinAngle = -m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_spinAngle;
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glm::quat orientation = glm::quat(steeringOrientation(3), steeringOrientation(0), steeringOrientation(1), steeringOrientation(2)) * glm::angleAxis<float>(spinAngle, glm::vec3(1, 0, 0));
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transformComponent->Orientation = orientation * wheelComponent->OriginalOrientation;
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}
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}
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else
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else if(m_Vehicles.find(entity) != m_Vehicles.end())
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{
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hkVector4 position = m_RigidBodies[entity]->getPosition();
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transformComponent->Position = glm::vec3(position(0), position(1), position(2));
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hkQuaternion orientation = m_RigidBodies[entity]->getRotation();
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transformComponent->Orientation = glm::quat(orientation(3),orientation(0), orientation(1), orientation(2));
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}
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else if(m_RigidBodies.find(entity) != m_RigidBodies.end())
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{
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if(m_RigidBodies[entity]->isActive())
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{
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hkVector4 position = m_RigidBodies[entity]->getPosition();
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transformComponent->Position = glm::vec3(position(0), position(1), position(2));
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hkQuaternion orientation = m_RigidBodies[entity]->getRotation();
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transformComponent->Orientation = glm::quat(orientation(3),orientation(0), orientation(1), orientation(2));
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}
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}
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// HACK: Vehicle test-controls
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auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(entity, "Vehicle");
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auto inputComponent = m_World->GetComponent<Components::Input>(entity, "Input");
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if (vehicleComponent && inputComponent)
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{
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hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[entity]->m_deviceStatus;
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deviceStatus->m_positionY = inputComponent->KeyState[GLFW_KEY_UP] * -1 + inputComponent->KeyState[GLFW_KEY_DOWN] * 1;
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deviceStatus->m_positionX = inputComponent->KeyState[GLFW_KEY_LEFT] * -1 + inputComponent->KeyState[GLFW_KEY_RIGHT] * 1;
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deviceStatus->m_handbrakeButtonPressed = inputComponent->KeyState[GLFW_KEY_RIGHT_CONTROL];
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}
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}
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void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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{
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
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if (!transformComponent)
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return;
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auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity, "Wheel");
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if (wheelComponent)
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{
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wheelComponent->ID = m_Wheels.size();
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wheelComponent->OriginalOrientation = transformComponent->Orientation;
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m_Wheels.push_back(entity);
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}
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auto physicsComponent = m_World->GetComponent<Components::Physics>(entity, "Physics");
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if (!physicsComponent)
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return;
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auto sphereComponent = m_World->GetComponent<Components::Sphere >(entity, "Sphere");
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auto boxComponent = m_World->GetComponent<Components::Box >(entity, "Box");
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hkpConvexShape* shape;
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hkpRigidBodyCinfo rigidBodyInfo;
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hkMassProperties massProperties;
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if (sphereComponent)
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{
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shape = new hkpSphereShape(sphereComponent->Radius);
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rigidBodyInfo.m_shape = shape;
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if (physicsComponent->Static)
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{
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
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}
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else
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{
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_SPHERE_INERTIA;
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}
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hkpInertiaTensorComputer::computeSphereVolumeMassProperties(sphereComponent->Radius, physicsComponent->Mass, massProperties);
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}
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else if (boxComponent)
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{
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hkReal thickness = 0.05;
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shape = new hkpBoxShape(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness));
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rigidBodyInfo.m_shape = shape;
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if (physicsComponent->Static)
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{
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
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}
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else
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{
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_BOX_INERTIA;
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}
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hkpInertiaTensorComputer::computeBoxSurfaceMassProperties(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness), physicsComponent->Mass, thickness, massProperties);
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}
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else
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{
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return;
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}
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rigidBodyInfo.m_position.set(transformComponent->Position.x, transformComponent->Position.y, transformComponent->Position.z);
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rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor;
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rigidBodyInfo.m_centerOfMass = massProperties.m_centerOfMass;
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rigidBodyInfo.m_mass = massProperties.m_mass;
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// Create RigidBody
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hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
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auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity, "Vehicle");
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if (vehicleComponent && m_Vehicles.find(entity) == m_Vehicles.end())
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{
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for (int i = 0; i < m_Wheels.size(); i++)
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{
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if(m_World->GetEntityParent(m_Wheels[i]) != entity)
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{
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m_Wheels.erase(m_Wheels.begin() + i);
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i--;
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}
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}
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VehicleSetup vehicleSetup;
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// Create the basic vehicle.
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m_Vehicles[entity] = new hkpVehicleInstance(rigidBody);
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vehicleSetup.buildVehicle(m_World, m_PhysicsWorld, *m_Vehicles[entity], entity, m_Wheels);
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// Add the vehicle's entities and phantoms to the world
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m_Vehicles[entity]->addToWorld(m_PhysicsWorld);
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m_RigidBodies[entity] = rigidBody;
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// The vehicle is an action
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m_PhysicsWorld->addAction(m_Vehicles[entity]);
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//m_Vehicles[entity]->m_rpm = 0.0f; // Not sure why this one should be here
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m_Wheels.clear();
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shape->removeReference();
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rigidBody->removeReference();
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}
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else
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{
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m_PhysicsWorld->addEntity(rigidBody);
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m_RigidBodies[entity] = rigidBody;
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shape->removeReference();
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rigidBody->removeReference();
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}
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}
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/*
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void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
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{
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@@ -124,17 +300,32 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
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{
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shape = new hkpSphereShape(sphereComponent->Radius);
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rigidBodyInfo.m_shape = shape;
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_SPHERE_INERTIA;
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if (physicsComponent->Static)
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{
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
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}
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else
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{
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_SPHERE_INERTIA;
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}
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hkpInertiaTensorComputer::computeSphereVolumeMassProperties(sphereComponent->Radius, physicsComponent->Mass, massProperties);
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}
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else if (boxComponent)
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{
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shape = new hkpBoxShape(hkVector4(boxComponent->Width, boxComponent->Height, boxComponent->Depth));
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hkReal thickness = 0.05;
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shape = new hkpBoxShape(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness));
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rigidBodyInfo.m_shape = shape;
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
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hkReal thickness = 0.1;
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if (physicsComponent->Static)
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{
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
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}
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else
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{
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_BOX_INERTIA;
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}
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hkpInertiaTensorComputer::computeBoxSurfaceMassProperties(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness), physicsComponent->Mass, thickness, massProperties);
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}
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else
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@@ -149,13 +340,41 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
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// Create RigidBody
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hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
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shape->removeReference();
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m_PhysicsWorld->addEntity(rigidBody);
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m_RigidBodies[entity] = rigidBody;
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rigidBody->removeReference();
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auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity, "Vehicle");
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if (vehicleComponent && m_Vehicles.find(entity) == m_Vehicles.end())
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{
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VehicleSetup vehicleSetup;
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// Create the basic vehicle.
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m_Vehicles[entity] = new hkpVehicleInstance(rigidBody);
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vehicleSetup.buildVehicle(m_PhysicsWorld, *m_Vehicles[entity]);
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// Add the vehicle's entities and phantoms to the world
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m_Vehicles[entity]->addToWorld(m_PhysicsWorld);
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m_RigidBodies[entity] = rigidBody;
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// The vehicle is an action
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m_PhysicsWorld->addAction(m_Vehicles[entity]);
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//m_Vehicles[entity]->m_rpm = 0.0f; // Not sure why this one should be here
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shape->removeReference();
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rigidBody->removeReference();
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}
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else
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{
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m_PhysicsWorld->addEntity(rigidBody);
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m_RigidBodies[entity] = rigidBody;
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shape->removeReference();
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rigidBody->removeReference();
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}
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}
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*/
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void Systems::PhysicsSystem::TearDownPhysicsState(EntityID entity, EntityID parent)
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{
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@@ -201,5 +420,6 @@ void Systems::PhysicsSystem::StepVisualDebugger()
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void HK_CALL Systems::PhysicsSystem::HavokErrorReport(const char* msg, void*)
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{
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LOG_DEBUG("%s", msg);
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LOG_INFO("%s", msg);
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}
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