Colors now working correcly.

This commit is contained in:
Tleety
2014-05-30 22:45:00 +02:00
parent ed803733da
commit 0e612cb3f3
6 changed files with 47 additions and 39 deletions
+3 -2
View File
@@ -4,15 +4,16 @@
#include <string>
#include "Component.h"
#include "Color.h"
namespace Components
{
struct Sprite : Component
{
Sprite() : Color(glm::vec4(1.0f, 1.0f, 1.0f, 1.0f)) { }
std::string SpriteFile;
Color Color;
glm::vec4 Color;
virtual Sprite* Clone() const override { return new Sprite(*this); }
};