Colors now working correcly.
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+20
-16
@@ -750,14 +750,16 @@ EntityID GameWorld::CreateTank(int playerID)
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emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
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CommitEntity(entity);
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auto particleEntity = CreateEntity(entity);
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auto TEMP = AddComponent<Components::Transform>(particleEntity);
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TEMP->Scale = glm::vec3(0);
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auto spriteComponent = AddComponent<Components::Sprite>(particleEntity);
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spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
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emitterComponent->ParticleTemplate = particleEntity;
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CommitEntity(particleEntity);
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{
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auto particleEntity = CreateEntity(entity);
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auto templateComponent = AddComponent<Components::Template>(particleEntity);
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auto TEMP = AddComponent<Components::Transform>(particleEntity);
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TEMP->Scale = glm::vec3(0);
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auto spriteComponent = AddComponent<Components::Sprite>(particleEntity);
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spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
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CommitEntity(particleEntity);
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emitterComponent->ParticleTemplate = particleEntity;
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}
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}
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{
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@@ -835,14 +837,16 @@ EntityID GameWorld::CreateTank(int playerID)
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emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
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CommitEntity(entity);
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auto particleEntity = CreateEntity(entity);
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auto TEMP = AddComponent<Components::Transform>(particleEntity);
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TEMP->Scale = glm::vec3(0);
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auto spriteComponent = AddComponent<Components::Sprite>(particleEntity);
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spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
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emitterComponent->ParticleTemplate = particleEntity;
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CommitEntity(particleEntity);
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{
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auto particleEntity = CreateEntity(entity);
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auto templateComponent = AddComponent<Components::Template>(particleEntity);
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auto TEMP = AddComponent<Components::Transform>(particleEntity);
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TEMP->Scale = glm::vec3(0);
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auto spriteComponent = AddComponent<Components::Sprite>(particleEntity);
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spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
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CommitEntity(particleEntity);
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emitterComponent->ParticleTemplate = particleEntity;
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}
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}
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CommitEntity(tank);
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