Initial work for pre-caching resources in render system
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@@ -39,7 +39,7 @@ public:
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void Draw(double dt);
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void DrawText();
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void AddModelToDraw(std::shared_ptr<Model> model, glm::vec3 position, glm::quat orientation, glm::vec3 scale, bool visible, bool shadowCaster);
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void AddModelToDraw(Model* model, glm::vec3 position, glm::quat orientation, glm::vec3 scale, bool visible, bool shadowCaster);
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void AddTextToDraw();
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void AddPointLightToDraw(
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glm::vec3 _position,
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