Initial work for pre-caching resources in render system
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@@ -4,6 +4,7 @@
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#include "Factory.h"
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#include "Entity.h"
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#include "Component.h"
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#include "ResourceManager.h"
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class World;
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@@ -13,6 +14,9 @@ public:
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System(World* world) : m_World(world) { }
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virtual ~System() { }
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virtual void RegisterComponents(ComponentFactory* cf) { } // TODO: Make abstract
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virtual void RegisterResourceTypes(ResourceManager* rm) { } // TODO: Make abstract
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virtual void Initialize() { }
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// Called once per system every tick
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