Initial work for pre-caching resources in render system
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@@ -25,7 +25,7 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
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m_CachedModels[modelComponent->ModelFile] = std::make_shared<Model>(OBJ(modelComponent->ModelFile));
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}
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auto model = m_CachedModels[modelComponent->ModelFile];
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auto model = m_World->GetResourceManager()->Fetch<Model>(modelComponent->ModelFile);
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glm::vec3 position = m_TransformSystem->AbsolutePosition(entity);
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glm::quat orientation = m_TransformSystem->AbsoluteOrientation(entity);
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glm::vec3 scale = m_TransformSystem->AbsoluteScale(entity);
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@@ -63,6 +63,21 @@ void Systems::RenderSystem::Initialize()
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m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>("TransformSystem");
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}
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void Systems::RenderSystem::RegisterComponents(ComponentFactory* cf)
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{
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cf->Register("Camera", []() { return new Components::Camera(); });
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cf->Register("Model", []() { return new Components::Model(); });
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cf->Register("Sprite", []() { return new Components::Sprite(); });
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cf->Register("PointLight", []() { return new Components::PointLight(); });
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cf->Register("DirectionalLight", []() { return new Components::DirectionalLight(); });
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}
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void Systems::RenderSystem::RegisterResourceTypes(ResourceManager* rm)
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{
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rm->RegisterType("Texture", [](std::string resourceName) { return new Texture(resourceName); });
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rm->RegisterType("Model", [](std::string resourceName) { return new Model(OBJ(resourceName)); });
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}
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