Added support for multiple emitters. (ParticleEmitter component now friend class to ParticleSystem)

This commit is contained in:
Stiffly
2014-04-25 00:24:13 +02:00
parent b07605594d
commit 166a9f48f1
4 changed files with 38 additions and 26 deletions
+13 -13
View File
@@ -6,12 +6,12 @@
Systems::ParticleSystem::ParticleSystem(World *m_World) : System(m_World)
{
m_TimeSinceLastSpawn = 0;
}
void Systems::ParticleSystem::Update(double dt)
{
m_TimeSinceLastSpawn += dt;
}
void Systems::ParticleSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
@@ -23,14 +23,13 @@ void Systems::ParticleSystem::UpdateEntity(double dt, EntityID entity, EntityID
auto emitterComponent = m_World->GetComponent<Components::ParticleEmitter>(entity, "ParticleEmitter");
if(emitterComponent)
{
if(m_TimeSinceLastSpawn > emitterComponent->SpawnFrequency)
emitterComponent->TimeSinceLastSpawn += dt;
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
if(emitterComponent->TimeSinceLastSpawn > emitterComponent->SpawnFrequency)
{
//if(m_ParticleEmitter[entity].size() < 100) // TEMP
{
SpawnParticles(entity, emitterComponent->SpawnCount, emitterComponent->SpreadAngle);
m_TimeSinceLastSpawn = 0;
}
//std::cout<<"Particle count: "<<m_ParticleEmitter[entity].size()<<std::endl; // TEMP
SpawnParticles(entity, transformComponent->Position, emitterComponent->SpawnCount, emitterComponent->SpreadAngle);
emitterComponent->TimeSinceLastSpawn = 0;
}
std::list<ParticleData>::iterator it;
@@ -54,7 +53,7 @@ void Systems::ParticleSystem::UpdateEntity(double dt, EntityID entity, EntityID
}
auto transformComponent = m_World->GetComponent<Components::Transform>(particleID, "Transform");
float speed = 10 * dt;
float speed = 20 * dt;
transformComponent->Position.x += it->Direction.x * speed;
transformComponent->Position.y += it->Direction.y * speed;
transformComponent->Position.z += it->Direction.z * speed;
@@ -92,14 +91,16 @@ void Systems::ParticleSystem::RegisterComponents(ComponentFactory* cf)
cf->Register("Particle", []() { return new Components::Particle(); });
}
void Systems::ParticleSystem::SpawnParticles(EntityID emitterID, float spawnCount, float spreadAngle)
void Systems::ParticleSystem::SpawnParticles(EntityID emitterID, glm::vec3 pos, float spawnCount, float spreadAngle)
{
for(int i = 0; i < spawnCount; i++)
{
auto ent = m_World->CreateEntity();
auto transform = m_World->AddComponent<Components::Transform>(ent, "Transform");
transform->Position = glm::vec3(0, 20, 0);
transform->Position.x = pos.x;
transform->Position.y = pos.y;
transform->Position.z = pos.z;
transform->Scale = glm::vec3(1, 1, 0);
auto particle = m_World->AddComponent<Components::Particle>(ent, "Particle");
@@ -134,7 +135,6 @@ void Systems::ParticleSystem::SpawnParticles(EntityID emitterID, float spawnCoun
m_ParticleEmitter[emitterID].push_back(data);
}
//std::cout<<"Added "<<spawnCount<<" particles..."<<std::endl;
}