Meh-ish helicopter physics

This commit is contained in:
2014-05-17 00:56:38 +02:00
parent add27aa8f4
commit 16d51c64c5
11 changed files with 259 additions and 653 deletions
+54
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#include "System.h"
#include "Components/Transform.h"
#include "Components/HelicopterSteering.h"
#include "Events/SetVelocity.h"
#include "Events/ApplyForce.h"
#include "InputController.h"
namespace Systems
{
class HelicopterSteeringSystem : public System
{
public:
HelicopterSteeringSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
: System(world, eventBroker) { }
void RegisterComponents(ComponentFactory* cf) override;
void Initialize() override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
private:
class HelicopterSteeringInputController;
std::unique_ptr<HelicopterSteeringInputController> m_InputController;
std::map<EntityID, double> m_TimeSinceLastShot;
};
class HelicopterSteeringSystem::HelicopterSteeringInputController : InputController
{
public:
HelicopterSteeringInputController(std::shared_ptr<::EventBroker> eventBroker)
: InputController(eventBroker)
, Power(0.f)
{ }
float Power;
glm::vec3 Rotation;
void Update(double dt);
protected:
bool OnCommand(const Events::InputCommand &event) override;
bool OnMouseMove(const Events::MouseMove &event) override;
};
}