Merge remote-tracking branch 'origin/particles' into deffered_rendering
Conflicts: assets src/GameWorld.cpp vs11/Returngeance/Returngeance.vcxproj.filters
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@@ -11,9 +11,10 @@ namespace Components
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struct Particle : Component
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{
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std::vector<Color> ColorSpectrum;
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std::vector<glm::vec3> ScaleSpectrum;
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double LifeTime;
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double SpawnTime;
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bool Fade;
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std::vector<glm::vec3> VelocitySpectrum;
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std::vector<float> AngularVelocitySpectrum;
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std::vector<glm::vec3> OrientationSpectrum; //Keep?
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@@ -19,20 +19,22 @@ struct ParticleEmitter : Component
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, SpawnCount(0)
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, SpreadAngle(0)
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, LifeTime(0)
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, TimeSinceLastSpawn(100) { } // TEMP fulhack så att partiklarna spawnar direkt
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, TimeSinceLastSpawn(100)
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, Color(glm::vec4(0)) { }
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EntityID ParticleTemplate;
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float SpawnFrequency;
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float Speed;
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int SpawnCount;
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std::vector<Color> ColorSpectrum;
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glm::vec4 Color;
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std::vector<glm::vec3> ScaleSpectrum;
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float SpreadAngle;
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double LifeTime;
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bool UseGoalVelocity;
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bool Fade;
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glm::vec3 GoalVelocity;
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std::vector<float> AngularVelocitySpectrum;
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std::vector<glm::vec3> OrientationSpectrum; //Keep?
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std::vector<glm::vec3> OrientationSpectrum; //Keep? noo..
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private:
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double TimeSinceLastSpawn;
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