Merge remote-tracking branch 'origin/particles' into deffered_rendering

Conflicts:
	assets
	src/GameWorld.cpp
	vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
Tleety
2014-06-02 20:20:36 +02:00
22 changed files with 472 additions and 188 deletions
+117 -121
View File
@@ -8,7 +8,7 @@ void Systems::ParticleSystem::Initialize()
{
m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>();
tempSpawnedExplosions = false;
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Systems::ParticleSystem::OnKeyUp);
EVENT_SUBSCRIBE_MEMBER(m_EExplosion, &ParticleSystem::CreateExplosion);
}
void Systems::ParticleSystem::Update(double dt)
@@ -22,11 +22,14 @@ void Systems::ParticleSystem::Update(double dt)
double timeLived = glfwGetTime() - spawnTime;
auto eComp = m_World->GetComponent<Components::ParticleEmitter>(explosionID);
if(timeLived > eComp->LifeTime)
if(timeLived > eComp->LifeTime && m_ParticlesToEmitter[explosionID] == NULL)
{
auto e = m_World->GetComponent<Components::ParticleEmitter>(explosionID);
m_World->RemoveEntity(e->ParticleTemplate);
m_World->RemoveEntity(explosionID);
it = m_ExplosionEmitters.erase(it);
//LOG_INFO("Deleted explosion emitter successfully");
//LOG_INFO("Deleted explosion emitter successfully. nr of emitters%i", m_ExplosionEmitters.size());
}
else
{
@@ -46,69 +49,82 @@ void Systems::ParticleSystem::UpdateEntity(double dt, EntityID entity, EntityID
{
emitterComponent->TimeSinceLastSpawn += dt;
auto emitterTransformComponent = m_World->GetComponent<Components::Transform>(entity);
if(emitterComponent->TimeSinceLastSpawn > emitterComponent->SpawnFrequency)
// if(emitterComponent->TimeSinceLastSpawn > emitterComponent->SpawnFrequency)
// {
// SpawnParticles(entity);
// emitterComponent->TimeSinceLastSpawn = 0;
// }
}
auto particleComponent = m_World->GetComponent<Components::Particle>(entity);
if(particleComponent)
{
EntityID particleID = entity;
double timeLived = glfwGetTime() - particleComponent->SpawnTime;
if(timeLived > particleComponent->LifeTime)
{
SpawnParticles(entity);
emitterComponent->TimeSinceLastSpawn = 0;
m_World->RemoveEntity(particleID);
m_ParticlesToEmitter.erase(particleID);
return;
}
std::list<ParticleData>::iterator it;
for(it = m_ParticleEmitter[entity].begin(); it != m_ParticleEmitter[entity].end();)
else
{
EntityID particleID = (it)->ParticleID;
auto transformComponent = m_World->GetComponent<Components::Transform>(particleID);
auto particleComponent = m_World->GetComponent<Components::Particle>(particleID);
double timeLived = glfwGetTime() - it->SpawnTime;
if(timeLived > particleComponent->LifeTime)
auto eComponent = m_World->GetComponent<Components::ParticleEmitter>(m_ParticlesToEmitter[particleID]);
auto sprite = m_World->GetComponent<Components::Sprite>(entity);
// FIX: calculate once
float timeProgress = timeLived / particleComponent->LifeTime;
// ColorInterpolation(timeProgress, particleComponent->ColorSpectrum, color);
// Scale interpolation
if(particleComponent->ScaleSpectrum.size() > 1)
VectorInterpolation(timeProgress, particleComponent->ScaleSpectrum, transformComponent->Scale);
// Velocity interpolation
if(particleComponent->VelocitySpectrum.size() > 1)
VectorInterpolation(timeProgress, particleComponent->VelocitySpectrum, transformComponent->Velocity);
if(particleComponent->Fade == true)
{
m_World->RemoveEntity(particleID);
it = m_ParticleEmitter[entity].erase(it);
std::vector<float> spectrum;
spectrum.push_back(1);
spectrum.push_back(0);
float alpha;
ScalarInterpolation(timeProgress, spectrum, alpha);
sprite->Color.w = alpha;
}
else
/*// Angular velocity interpolation
if (particleComponent->AngularVelocitySpectrum.size() != 0)
{
// FIX: calculate once
float timeProgress = timeLived / particleComponent->LifeTime;
// ColorInterpolation(timeProgress, particleComponent->ColorSpectrum, color);
// Scale interpolation
if(particleComponent->ScaleSpectrum.size() > 1)
VectorInterpolation(timeProgress, particleComponent->ScaleSpectrum, transformComponent->Scale);
// Velocity interpolation
if(particleComponent->VelocitySpectrum.size() > 1)
VectorInterpolation(timeProgress, particleComponent->VelocitySpectrum, transformComponent->Velocity);
// Angular velocity interpolation
if (particleComponent->AngularVelocitySpectrum.size() != 0)
if(particleComponent->AngularVelocitySpectrum.size() > 1)
{
if(particleComponent->AngularVelocitySpectrum.size() > 1)
{
ScalarInterpolation(timeProgress, particleComponent->AngularVelocitySpectrum, it->AngularVelocity);
transformComponent->Orientation = glm::angleAxis(it->AngularVelocity, it->Orientation);
}
else
{
transformComponent->Orientation *= glm::angleAxis(it->AngularVelocity, it->Orientation);
//it->Orientation = glm::angleAxis(it->AngularVelocity, it->Orientation);
}
ScalarInterpolation(timeProgress, particleComponent->AngularVelocitySpectrum, it->AngularVelocity);
transformComponent->Orientation = glm::angleAxis(it->AngularVelocity, it->Orientation);
}
//Angular velocity interpolation
if(particleComponent->OrientationSpectrum.size() > 1)
else
{
VectorInterpolation(timeProgress, particleComponent->OrientationSpectrum, it->Orientation);
glm::vec3 v1 = (particleComponent->OrientationSpectrum[0]);
glm::vec3 v2 = (it->Orientation);
glm::vec3 v3 = glm::normalize(glm::cross(v1,v2));
float angle = glm::acos(glm::dot(v1, v2) / (glm::length(v1) * glm::length(v2)));
transformComponent->Orientation = glm::angleAxis(angle, v3);
transformComponent->Orientation *= glm::angleAxis(it->AngularVelocity, it->Orientation);
//it->Orientation = glm::angleAxis(it->AngularVelocity, it->Orientation);
}
transformComponent->Position += transformComponent->Velocity * (float)dt;
it++;
}
//Angular velocity interpolation
if(particleComponent->OrientationSpectrum.size() > 1)
{
VectorInterpolation(timeProgress, particleComponent->OrientationSpectrum, it->Orientation);
glm::vec3 v1 = (particleComponent->OrientationSpectrum[0]);
glm::vec3 v2 = (it->Orientation);
glm::vec3 v3 = glm::normalize(glm::cross(v1,v2));
float angle = glm::acos(glm::dot(v1, v2) / (glm::length(v1) * glm::length(v2)));
transformComponent->Orientation = glm::angleAxis(angle, v3);
}*/
transformComponent->Position += transformComponent->Velocity * (float)dt;
}
}
}
@@ -127,12 +143,11 @@ void Systems::ParticleSystem::SpawnParticles(EntityID emitterID)
glm::vec3 ePosition = m_TransformSystem->AbsolutePosition(emitterID);
glm::quat eOrientation = eTransform->Orientation;
glm::vec3 paticleSpeed = glm::vec3(eComponent->Speed);
for(int i = 0; i < eComponent->SpawnCount; i++)
{
auto particleEntity = m_World->CloneEntity(eComponent->ParticleTemplate);
auto particleTransform = m_World->GetComponent<Components::Transform>(particleEntity);
auto ent = m_World->CloneEntity(eComponent->ParticleTemplate);
m_ParticlesToEmitter.insert(std::make_pair(ent, emitterID));
auto particleTransform = m_World->GetComponent<Components::Transform>(ent);
particleTransform->Position = ePosition;
particleTransform->Orientation = eOrientation;
@@ -143,16 +158,21 @@ void Systems::ParticleSystem::SpawnParticles(EntityID emitterID)
glm::normalize(glm::angleAxis(RandomizeAngle(spreadAngle), glm::vec3(0, 1, 0))) *
glm::normalize(glm::angleAxis(RandomizeAngle(spreadAngle), glm::vec3(0, 0, 1)));
auto particleComponent = m_World->AddComponent<Components::Particle>(particleEntity);
particleComponent->LifeTime = eComponent->LifeTime - 0.5;
particleComponent->ScaleSpectrum = eComponent->ScaleSpectrum;
particleComponent->VelocitySpectrum.push_back(particleTransform->Velocity);
auto particle = m_World->AddComponent<Components::Particle>(ent);
particle->LifeTime = eComponent->LifeTime;
particle->ScaleSpectrum = eComponent->ScaleSpectrum;
particle->VelocitySpectrum.push_back(particleTransform->Velocity);
particle->Fade = eComponent->Fade;
auto sprite = m_World->GetComponent<Components::Sprite>(ent);
if(eComponent->Color != glm::vec4(0))
sprite->Color = eComponent->Color;
if (eComponent->ScaleSpectrum.size() > 0)
{
if (eComponent->ScaleSpectrum.size() > 1)
{
particleComponent->ScaleSpectrum = eComponent->ScaleSpectrum;
particle->ScaleSpectrum = eComponent->ScaleSpectrum;
}
else
{
@@ -165,22 +185,20 @@ void Systems::ParticleSystem::SpawnParticles(EntityID emitterID)
}
if(eComponent->UseGoalVelocity)
particleComponent->VelocitySpectrum.push_back(eComponent->GoalVelocity);
particleComponent->OrientationSpectrum = eComponent->OrientationSpectrum;
if(particleComponent->OrientationSpectrum.size() != 0)
particleTransform->Orientation = glm::angleAxis(0.f, particleComponent->OrientationSpectrum[0]);
particleComponent->AngularVelocitySpectrum = eComponent->AngularVelocitySpectrum;
particle->VelocitySpectrum.push_back(eComponent->GoalVelocity);
particle->OrientationSpectrum = eComponent->OrientationSpectrum;
if(particle->OrientationSpectrum.size() != 0)
particleTransform->Orientation = glm::angleAxis(0.f, particle->OrientationSpectrum[0]);
particle->AngularVelocitySpectrum = eComponent->AngularVelocitySpectrum;
ParticleData data;
data.ParticleID = particleEntity;
data.SpawnTime = glfwGetTime();
if (particleComponent->AngularVelocitySpectrum.size() != 0)
data.AngularVelocity = particleComponent->AngularVelocitySpectrum[0];
if (particleComponent->OrientationSpectrum.size() != 0)
data.Orientation = particleComponent->OrientationSpectrum[0];
else data.Orientation = eOrientation * glm::vec3(0,0,-1);
m_ParticleEmitter[emitterID].push_back(data);
particle->SpawnTime = glfwGetTime();
// if (particle->AngularVelocitySpectrum.size() != 0)
// data.AngularVelocity = particle->AngularVelocitySpectrum[0];
// if (particle->OrientationSpectrum.size() != 0)
// data.Orientation = particle->OrientationSpectrum[0];
// else data.Orientation = eOrientation * glm::vec3(0,0,-1);
//m_ParticleEmitter[emitterID].push_back(data);
}
}
@@ -200,23 +218,13 @@ void Systems::ParticleSystem::VectorInterpolation(double timeProgress, std::vect
dAxisValue = glm::abs(spectrum[0].y - spectrum[1].y);
if (spectrum[0].y > spectrum[1].y)
dAxisValue *= -1;
v.y = spectrum[0].y + dAxisValue * timeProgress;
v.y = spectrum[0].y + dAxisValue * timeProgress;
dAxisValue = glm::abs(spectrum[0].z - spectrum[1].z);
if(spectrum[0].z > spectrum[1].z)
dAxisValue *= -1;
v.z = spectrum[0].z + dAxisValue * timeProgress;
}
// void Systems::ParticleSystem::ColorInterpolation(double timeProgress, std::vector<Color> spectrum, Color &c)
// {
// float dColor = glm::abs(spectrum[0].r - spectrum[1].r);
// c.r = spectrum[0].r + dColor * timeProgress;
// dColor = glm::abs(spectrum[0].g - spectrum[1].g);
// c.g = spectrum[0].g + dColor * timeProgress;
// dColor = glm::abs(spectrum[0].b - spectrum[1].b);
// c.b = spectrum[0].b + dColor * timeProgress;
// }
void Systems::ParticleSystem::ScalarInterpolation(double timeProgress, std::vector<float> spectrum, float &alpha)
{
float dAlpha = glm::abs(spectrum[0] - spectrum[1]);
@@ -225,53 +233,41 @@ void Systems::ParticleSystem::ScalarInterpolation(double timeProgress, std::vect
alpha = spectrum[0] + dAlpha * timeProgress;
}
void Systems::ParticleSystem::CreateExplosion(glm::vec3 _pos, double _lifeTime, int _particlesToSpawn, std::string _spritePath, glm::quat _relativeUpOri, float _speed, float _spreadAngle, float _particleScale)
bool Systems::ParticleSystem::CreateExplosion(const Events::CreateExplosion &e)
{
LOG_INFO("Spawning an explosion");
auto explosion = m_World->CreateEntity();
auto emitter = m_World->AddComponent<Components::ParticleEmitter>(explosion);
emitter->LifeTime = _lifeTime;
emitter->SpawnCount = _particlesToSpawn;
emitter->Speed = _speed;
emitter->SpreadAngle = _spreadAngle;
emitter->SpawnFrequency = _lifeTime + 20; //temp
// emitter->UseGoalVelocity = true;
// emitter->GoalVelocity = glm::vec3(0,-_speed, 0);
emitter->LifeTime = e.LifeTime;
emitter->SpawnCount = e.ParticlesToSpawn;
emitter->Speed = e.Speed;
emitter->SpreadAngle = e.SpreadAngle;
//emitter->ScaleSpectrum.push_back(glm::vec3(e.ParticleScale));
emitter->SpawnFrequency = e.LifeTime + 20; //temp
emitter->Fade = true;
emitter->Color = e.Color;
std::vector<glm::vec3> scale;
scale.push_back(glm::vec3(e.ParticleScale[0]));
if(e.ParticleScale.size() >= 2)
scale.push_back(glm::vec3(e.ParticleScale[1]));
emitter->ScaleSpectrum = scale;
// emitter->GoalVelocity = glm::vec3(0,-_speed, 0);
m_World->CommitEntity(explosion);
auto particleEnt = m_World->CreateEntity();
auto templateComponent = m_World->AddComponent<Components::Template>(particleEnt);
auto TEMP = m_World->AddComponent<Components::Transform>(particleEnt);
TEMP->Scale = glm::vec3(0);
auto spriteComponent = m_World->AddComponent<Components::Sprite>(particleEnt);
spriteComponent->SpriteFile = _spritePath;
spriteComponent->SpriteFile = e.spritePath;
m_World->CommitEntity(particleEnt);
emitter->ParticleTemplate = particleEnt;
auto transform = m_World->AddComponent<Components::Transform>(explosion);
transform->Position = _pos;
transform->Orientation = _relativeUpOri;
transform->Position = e.Position;
transform->Orientation = e.RelativeUpOrientation;
SpawnParticles(explosion);
m_ExplosionEmitters[explosion] = glfwGetTime();
}
bool Systems::ParticleSystem::OnKeyUp(const Events::KeyUp &e)
{
if(!tempSpawnedExplosions)
{
if (e.KeyCode == GLFW_KEY_B)
{
tempSpawnedExplosions = true;
CreateExplosion(
glm::vec3(0, 10, 0),
0.5,
60,
"Textures/Sprites/NewtonTreeDeleteASAPPlease.png",
glm::angleAxis(glm::pi<float>()/2, glm::vec3(1,0,0)),
40,
glm::pi<float>(),
0.5f
);
}
}
return true;
}
+11 -17
View File
@@ -9,21 +9,13 @@
#include "Components/Sprite.h"
#include "EventBroker.h"
#include "Events/KeyUp.h"
#include "Events/CreateExplosion.h"
#include "Color.h"
#include <GLFW/glfw3.h>
namespace Systems
{
struct ParticleData
{
EntityID ParticleID;
double SpawnTime;
float AngularVelocity;
glm::vec3 Orientation;
Color color;
};
class ParticleSystem : public System
{
public:
@@ -36,7 +28,7 @@ public:
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
void Initialize() override;
void CreateExplosion(glm::vec3 _pos, double _lifeTime, int _particlesToSpawn, std::string _spritePath, glm::quat _relativeUpOri, float _speed, float _spreadAngle, float _particleScale);
//void CreateExplosion(glm::vec3 _pos, double _lifeTime, int _particlesToSpawn, std::string _spritePath, glm::quat _relativeUpOri, float _speed, float _spreadAngle, float _particleScale);
virtual bool OnCommand(const Events::KeyUp &event) { return false; }
@@ -45,19 +37,21 @@ private:
float RandomizeAngle(float spreadAngle);
//void ScaleInterpolation(double timeProgress, std::vector<float> spectrum, glm::vec3 &scale);
void VectorInterpolation(double timeProgress, std::vector<glm::vec3> spectrum, glm::vec3 &velocity);
//void ColorInterpolation(double timeProgress, std::vector<Color> spectrum, Color &color);
void ScalarInterpolation(double timeProgress, std::vector<float> spectrum, float &alpha);
void Billboard();
std::map<EntityID, std::list<ParticleData>> m_ParticleEmitter;
std::map<EntityID, double> m_TimeSinceLastSpawn;
std::map<EntityID, double> m_ExplosionEmitters;
//std::map<EntityID, std::list<ParticleData>> m_ParticleEmitter;
std::shared_ptr<Systems::TransformSystem> m_TransformSystem;
bool tempSpawnedExplosions;
EventRelay<ParticleSystem, Events::KeyUp> m_EKeyUp;
bool OnKeyUp(const Events::KeyUp &e);
// EventRelay<ParticleSystem, Events::KeyUp> m_EKeyUp;
// bool OnKeyUp(const Events::KeyUp &e);
EventRelay<ParticleSystem, Events::CreateExplosion> m_EExplosion;
bool CreateExplosion(const Events::CreateExplosion &e);
std::map<EntityID, double> m_ExplosionEmitters;
std::map<EntityID, EntityID> m_ParticlesToEmitter;
};
}
+35
View File
@@ -130,6 +130,41 @@ bool Systems::TankSteeringSystem::OnCollision( const Events::Collision &e )
auto physicsComponents = m_World->GetComponentsOfType<Components::Physics>();
auto shellTransform = m_World->GetComponent<Components::Transform>(shellEntity);
//auto otherTransform = m_World->GetComponent<Components::Transform>(otherEntity);
{
Events::CreateExplosion e;
e.LifeTime = 3;
e.ParticleScale.push_back(8);
e.ParticlesToSpawn = 20;
e.Position = shellTransform->Position;
e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
e.Speed = 3;
e.SpreadAngle = glm::pi<float>();
e.spritePath = "Textures/Sprites/Smoke1.png";
e.Color = glm::vec4(0.6,0.6,0.6,1);
EventBroker->Publish(e);
e.LifeTime = 0.7;
e.ParticleScale.push_back(12);
e.ParticlesToSpawn = 10;
e.Position = shellTransform->Position;
e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
e.Speed = 17;
e.SpreadAngle = glm::pi<float>();
e.spritePath = "Textures/Sprites/Fire.png";
EventBroker->Publish(e);
e.LifeTime = 0.2;
e.ParticleScale.push_back(1);
e.ParticleScale.push_back(15);
e.ParticlesToSpawn = 5;
e.Position = shellTransform->Position;
e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
e.Speed = 6;
e.SpreadAngle = glm::pi<float>();
e.spritePath = "Textures/Sprites/Blast1.png";
e.Color = glm::vec4(2, 2, 2, 0.2);
EventBroker->Publish(e);
}
for (auto &physComponent : *physicsComponents)
{
EntityID physicsEntity = std::dynamic_pointer_cast<Components::Physics>(physComponent)->Entity;
+1
View File
@@ -5,6 +5,7 @@
#include "Events/SetVelocity.h"
#include "Events/ApplyForce.h"
#include "Events/ApplyPointImpulse.h"
#include "Events/CreateExplosion.h"
#include "Events/Collision.h"
#include "Components/Transform.h"
#include "Components/TankSteering.h"