Billboarding on sprites
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@@ -23,7 +23,7 @@ public:
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int HEIGHT, WIDTH;
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std::list<std::tuple<Model*, glm::mat4, bool, bool>> ModelsToRender;
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std::list<std::tuple<Texture*, glm::mat4>> TexturesToRender;
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std::list<std::tuple<Texture*, glm::mat4, glm::mat4>> TexturesToRender;
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int Lights;
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std::vector<float> Light_position;
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std::vector<float> Light_specular;
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