Fixed things with the skybox and placed some items in the world.
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@@ -15,6 +15,7 @@ void Systems::RenderSystem::RegisterComponents(ComponentFactory* cf)
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cf->Register<Components::PointLight>([]() { return new Components::PointLight(); });
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cf->Register<Components::DirectionalLight>([]() { return new Components::DirectionalLight(); });
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cf->Register<Components::Viewport>([]() { return new Components::Viewport(); });
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cf->Register<Components::BlendMap>([]() { return new Components::BlendMap(); });
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}
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void Systems::RenderSystem::OnEntityCommit(EntityID entity)
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@@ -20,6 +20,7 @@
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#include "Renderer.h"
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#include "RenderQueue.h"
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#include "Events/SetViewportCamera.h"
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#include "Components/BlendMap.h"
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namespace Systems
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{
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