Player/Team specific triggers
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#ifndef Components_Team_h__
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#define Components_Team_h__
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#include "Component.h"
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#include "Entity.h"
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namespace Components
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{
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struct Team : Component
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{
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unsigned int TeamID;
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virtual Team* Clone() const override { return new Team(*this); }
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};
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}
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#endif // !Components_Team_h__
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