Player/Team specific triggers
This commit is contained in:
+18
-131
@@ -421,6 +421,7 @@ void GameWorld::RegisterComponents()
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m_ComponentFactory.Register<Components::Flag>([]() { return new Components::Flag(); });
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m_ComponentFactory.Register<Components::Move>([]() { return new Components::Move(); });
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m_ComponentFactory.Register<Components::Rotate>([]() { return new Components::Rotate(); });
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m_ComponentFactory.Register<Components::Team>([]() { return new Components::Team(); });
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}
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void GameWorld::RegisterSystems()
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@@ -507,7 +508,7 @@ void GameWorld::BindGamepadButton(Gamepad::Button button, std::string command, f
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EventBroker->Publish(e);
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}
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void GameWorld::CreateGate(EntityID parent, glm::vec3 position, glm::quat orientation)
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void GameWorld::CreateGate(EntityID parent, glm::vec3 position, glm::quat orientation, int teamID)
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{
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auto gateParent = CreateEntity(parent);
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auto transform = AddComponent<Components::Transform>(gateParent);
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@@ -614,9 +615,11 @@ void GameWorld::CreateGate(EntityID parent, glm::vec3 position, glm::quat orient
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auto transform = AddComponent<Components::Transform>(gateTrigger);
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transform->Position = glm::vec3(0, 2.8241, 0);
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auto trigger = AddComponent<Components::Trigger>(gateTrigger);
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trigger->TeamID = teamID;
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auto triggerMove = AddComponent<Components::TriggerMove>(gateTrigger);
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triggerMove->Entity = gate;
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auto teamComponent = AddComponent<Components::Team>(gateTrigger);
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teamComponent->TeamID = teamID;
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{
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auto shape = CreateEntity(gateTrigger);
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auto transform = AddComponent<Components::Transform>(shape);
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@@ -663,126 +666,6 @@ EntityID GameWorld::CreateWall(EntityID parent, glm::vec3 pos, glm::quat orienta
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}
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EntityID GameWorld::CreateJeep(int playerID)
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{
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auto jeep = CreateEntity();
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auto transform = AddComponent<Components::Transform>(jeep);
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transform->Position = glm::vec3(0, 5, 0);
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transform->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(0, 1, 0));
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auto physics = AddComponent<Components::Physics>(jeep);
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physics->Mass = 1800;
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physics->MotionType = Components::Physics::MotionTypeEnum::Dynamic;
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auto vehicle = AddComponent<Components::Vehicle>(jeep);
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vehicle->DownshiftRPM = 3500.f;
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vehicle->UpshiftRPM = 6000.f;
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AddComponent<Components::Input>(jeep);
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auto player = AddComponent<Components::Player>(jeep);
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player->ID = playerID;
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auto health = AddComponent<Components::Health>(jeep);
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health->Amount = 100.f;
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{
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auto shape = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(shape);
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auto meshShape = AddComponent<Components::MeshShape>(shape);
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meshShape->ResourceName = "Models/Jeep/Chassi/ChassiCollision.obj";
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CommitEntity(shape);
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}
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{
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auto chassis = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(chassis);
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transform->Position = glm::vec3(0, 0, 0); // 0.6577f
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auto model = AddComponent<Components::Model>(chassis);
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model->ModelFile = "Models/Jeep/Chassi/chassi.obj";
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}
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//Create wheels
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float wheelOffset = 0.4f;
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float springLength = 0.3f;
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float suspensionStrength = 35.f;
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{
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auto wheel = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(wheel);
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transform->Position = glm::vec3(1.9f, 0.5546f - wheelOffset, -0.9242f);
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transform->Scale = glm::vec3(1.0f);
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auto model = AddComponent<Components::Model>(wheel);
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model->ModelFile = "Models/Jeep/WheelFront/wheelFront.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel);
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 0;
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Wheel->Mass = 50;
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Wheel->Radius = 0.837f;
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Wheel->Steering = true;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->ConnectedToHandbrake = true;
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CommitEntity(wheel);
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}
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{
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auto wheel = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(wheel);
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transform->Position = glm::vec3(-1.9f, 0.5546f - wheelOffset, -0.9242f);
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transform->Scale = glm::vec3(1.0f);
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transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
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auto model = AddComponent<Components::Model>(wheel);
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model->ModelFile = "Models/Jeep/WheelFront/wheelFront.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel);
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 0;
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Wheel->Mass = 50;
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Wheel->Radius = 0.837f;
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Wheel->Steering = true;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->ConnectedToHandbrake = true;
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CommitEntity(wheel);
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}
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{
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auto wheel = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(wheel);
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transform->Position = glm::vec3(0.2726f, 0.2805f - wheelOffset, 1.9307f);
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auto model = AddComponent<Components::Model>(wheel);
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model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel);
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 1;
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Wheel->Mass = 50;
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Wheel->Radius = 0.737f;
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Wheel->Steering = false;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->ConnectedToHandbrake = true;
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CommitEntity(wheel);
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}
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{
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auto wheel = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(wheel);
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transform->Position = glm::vec3(-0.2726f, 0.2805f - wheelOffset, 1.9307f);
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transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
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auto model = AddComponent<Components::Model>(wheel);
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model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel);
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 1;
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Wheel->Mass = 50;
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Wheel->Radius = 0.737f;
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Wheel->Steering = false;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->ConnectedToHandbrake = true;
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CommitEntity(wheel);
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}
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CommitEntity(jeep);
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return jeep;
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}
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void GameWorld::CreateTerrain()
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{
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{
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@@ -938,7 +821,7 @@ void GameWorld::CreateTerrain()
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}
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}
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void GameWorld::CreateBase(glm::quat orientation, int playerID)
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void GameWorld::CreateBase(glm::quat orientation, int teamID)
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{
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auto base = CreateEntity();
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auto transform = AddComponent<Components::Transform>(base);
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@@ -1200,7 +1083,7 @@ void GameWorld::CreateBase(glm::quat orientation, int playerID)
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}
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#pragma endregion Terrain
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CreateGate(base, glm::vec3(273.f, 40.185f, 0.06f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
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CreateGate(base, glm::vec3(273.f, 40.185f, 0.06f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)), teamID);
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CreateWall(base, glm::vec3(273.f, 40.3f, -55.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
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CreateWall(base, glm::vec3(273.f, 40.3f, -45.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
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@@ -1210,19 +1093,16 @@ void GameWorld::CreateBase(glm::quat orientation, int playerID)
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CreateWall(base, glm::vec3(273.f, 40.3f, 15.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
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CreateWall(base, glm::vec3(273.f, 40.3f, 25.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
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CreateGarage(base, glm::vec3(323.2f, 41.4f, -10.2f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)), playerID);
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CreateGarage(base, glm::vec3(323.2f, 41.4f, -10.2f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)), teamID);
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}
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EntityID GameWorld::CreateGarage(EntityID parent, glm::vec3 Position, glm::quat orientation, int playerID)
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EntityID GameWorld::CreateGarage(EntityID parent, glm::vec3 Position, glm::quat orientation, int teamID)
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{
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auto garage = CreateEntity(parent);
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auto transform = AddComponent<Components::Transform>(garage);
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transform->Position = Position;
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transform->Orientation = orientation;
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auto player = CreateEntity(garage);
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auto playerComponent = AddComponent<Components::Player>(player);
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playerComponent->ID = playerID;
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auto ElevatorBase = CreateEntity(garage);
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{
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auto transform = AddComponent<Components::Transform>(ElevatorBase);
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@@ -1334,7 +1214,8 @@ EntityID GameWorld::CreateGarage(EntityID parent, glm::vec3 Position, glm::quat
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auto transform = AddComponent<Components::Transform>(spawnPoint);
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transform->Position.y = 1.f;
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auto spawnPointComponent = AddComponent<Components::SpawnPoint>(spawnPoint);
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spawnPointComponent->Player = player;
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auto teamComponent = AddComponent<Components::Team>(spawnPoint);
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teamComponent->TeamID = teamID;
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}
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CommitEntity(spawnPoint);
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}
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@@ -1352,6 +1233,9 @@ EntityID GameWorld::CreateGarage(EntityID parent, glm::vec3 Position, glm::quat
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auto transform = AddComponent<Components::Transform>(trigger);
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transform->Position = glm::vec3(0, 44.87521f, 0);
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auto triggerComponent = AddComponent<Components::Trigger>(trigger);
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triggerComponent->TeamID = teamID;
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auto teamComponent = AddComponent<Components::Team>(trigger);
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teamComponent->TeamID = teamID;
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{
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auto shape = CreateEntity(trigger);
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auto transform = AddComponent<Components::Transform>(shape);
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@@ -1371,6 +1255,9 @@ EntityID GameWorld::CreateGarage(EntityID parent, glm::vec3 Position, glm::quat
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auto transform = AddComponent<Components::Transform>(trigger);
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transform->Position = glm::vec3(0.69385f, -6.7997f, -2.0f);
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auto triggerComponent = AddComponent<Components::Trigger>(trigger);
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triggerComponent->TeamID = teamID;
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auto teamComponent = AddComponent<Components::Team>(trigger);
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teamComponent->TeamID = teamID;
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{
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auto shape = CreateEntity(trigger);
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auto transform = AddComponent<Components::Transform>(shape);
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