Player/Team specific triggers
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+3
-2
@@ -57,6 +57,7 @@
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#include "Components/TriggerRotate.h"
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#include "Components/Move.h"
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#include "Components/Rotate.h"
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#include "Components/Team.h"
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class GameWorld : public World
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{
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@@ -79,11 +80,11 @@ private:
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void BindGamepadAxis(Gamepad::Axis axis, std::string command, float value);
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void BindGamepadButton(Gamepad::Button button, std::string command, float value);
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void CreateGate(EntityID parent, glm::vec3 position, glm::quat orientation);
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void CreateGate(EntityID parent, glm::vec3 position, glm::quat orientation, int teamID);
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void AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool steering);
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EntityID CreateJeep(int playerID);
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EntityID CreateWall(EntityID parent, glm::vec3 pos, glm::quat orientation);
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EntityID CreateGarage(EntityID parent, glm::vec3 Position, glm::quat orientation, int playerID);
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EntityID CreateGarage(EntityID parent, glm::vec3 Position, glm::quat orientation, int teamID);
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void CreateTerrain();
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void CreateBase(glm::quat orientation, int playerID);
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std::vector<EntityID> m_WallDebrisTemplates;
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