Separated PlaySound into PlaySFX and PlayBGM.

This commit is contained in:
Stiffly
2014-05-28 22:06:26 +02:00
parent 1a043ab411
commit 1b2f930afa
13 changed files with 87 additions and 27 deletions
+2 -1
View File
@@ -174,7 +174,8 @@
<ClInclude Include="..\..\src\Events\MouseMove.h" />
<ClInclude Include="..\..\src\Events\MousePress.h" />
<ClInclude Include="..\..\src\Events\MouseRelease.h" />
<ClInclude Include="..\..\src\Events\PlaySound.h" />
<ClInclude Include="..\..\src\Events\PlayBGM.h" />
<ClInclude Include="..\..\src\Events\PlaySFX.h" />
<ClInclude Include="..\..\src\Events\SetVelocity.h" />
<ClInclude Include="..\..\src\Events\TankSteer.h" />
<ClInclude Include="..\..\src\Factory.h" />
@@ -49,7 +49,6 @@
<Filter>Input\Systems</Filter>
</ClCompile>
<ClCompile Include="..\..\src\ResourceManager.cpp" />
<ClCompile Include="..\..\src\Sound.cpp" />
<ClCompile Include="..\..\src\Systems\ParticleSystem.cpp">
<Filter>Particle System\Systems</Filter>
</ClCompile>
@@ -66,6 +65,9 @@
<ClCompile Include="..\..\src\Systems\HelicopterSteeringSystem.cpp">
<Filter>Gameplay\Vehicles\Helicopter\Systems</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Sound.cpp">
<Filter>Audio</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Filter Include="Util">
@@ -304,9 +306,6 @@
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="..\..\src\EventBroker.h" />
<ClInclude Include="..\..\src\Events\PlaySound.h">
<Filter>Audio\Events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\KeyDown.h">
<Filter>Input\Events</Filter>
</ClInclude>
@@ -406,6 +405,12 @@
<ClInclude Include="..\..\src\Events\ComponentCreated.h">
<Filter>Base\Events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\PlayBGM.h">
<Filter>Audio\Events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\PlaySFX.h">
<Filter>Audio\Events</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\Shaders\Fragment2.glsl">