Physics!!!!!1111oneoneonetwo

This commit is contained in:
ViktorLjung
2014-04-06 03:39:50 +02:00
parent d6fc82c91e
commit 1d0747076f
12 changed files with 373 additions and 18 deletions
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#include "PrecompiledHeader.h"
#include "DebugSystem.h"
#include "World.h"
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#ifndef DebugSystem_h__
#define DebugSystem_h__
#include "System.h"
#include "Components/Transform.h"
namespace Systems
{
class DebugSystem : public System
{
public:
DebugSystem(World* world)
: System(world) { }
void Update(double dt) override;
//void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
};
}
#endif // DebugSystem_h__
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#include "PrecompiledHeader.h"
#include "PhysicsSystem.h"
#include "World.h"
Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
{
m_Broadphase = new btDbvtBroadphase();
m_CollisionConfiguration = new btDefaultCollisionConfiguration();
m_Dispatcher = new btCollisionDispatcher(m_CollisionConfiguration);
m_Solver = new btSequentialImpulseConstraintSolver();
m_DynamicsWorld = new btDiscreteDynamicsWorld(m_Dispatcher, m_Broadphase, m_Solver, m_CollisionConfiguration);
m_DynamicsWorld->setGravity(btVector3(0, -9.82f, 0));
}
void Systems::PhysicsSystem::Update(double dt)
{
// Update entity transform in physics world
for (auto pair : *m_World->GetEntities()) {
EntityID entity = pair.first;
EntityID parent = pair.second;
if (parent != 0)
continue;
if (m_PhysicsData.find(entity) != m_PhysicsData.end()) {
PhysicsData* physicsData = &m_PhysicsData[entity];
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
btTransform transform;
transform.setFromOpenGLMatrix(glm::value_ptr(glm::translate(glm::mat4(), transformComponent->Position) * glm::toMat4(transformComponent->Orientation)));
physicsData->MotionState->setWorldTransform(transform);
physicsData->CollisionShape->setLocalScaling(btVector3(transformComponent->Scale.x, transformComponent->Scale.y, transformComponent->Scale.z));
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity, "Physics");
physicsData->RigidBody->setGravity(btVector3(physicsComponent->Gravity.x, physicsComponent->Gravity.y, physicsComponent->Gravity.z));
}
}
m_DynamicsWorld->stepSimulation(dt, 10, 1.0f/60.0f);
}
void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
if (!transformComponent)
return;
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity, "Physics");
auto sphereShapeComponent = m_World->GetComponent<Components::SphereShape>(entity, "SphereShape");
auto boxShapeComponent = m_World->GetComponent<Components::BoxShape>(entity, "BoxShape");
if (physicsComponent && (sphereShapeComponent || boxShapeComponent))
{
if (m_PhysicsData.find(entity) == m_PhysicsData.end()) {
SetUpPhysicsState(entity);
}
if (parent != 0)
return;
PhysicsData* physicsData = &m_PhysicsData[entity];
btTransform transform;
physicsData->MotionState->getWorldTransform(transform);
transformComponent->Position.x = transform.getOrigin().x();
transformComponent->Position.y = transform.getOrigin().y();
transformComponent->Position.z = transform.getOrigin().z();
btVector3 angle = transform.getRotation().getAxis();
transformComponent->Orientation.x = transform.getRotation().x();
transformComponent->Orientation.y = transform.getRotation().y();
transformComponent->Orientation.z = transform.getRotation().z();
transformComponent->Orientation.w = transform.getRotation().w();
}
else
{
if (m_PhysicsData.find(entity) != m_PhysicsData.end()) {
TearDownPhysicsState(entity);
}
}
}
void Systems::PhysicsSystem::OnComponentCreated(std::string type, std::shared_ptr<Component> component)
{
}
void Systems::PhysicsSystem::OnComponentRemoved(std::string type, Component* component)
{
}
void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity)
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity, "Physics");
auto sphereShapeComponent = m_World->GetComponent<Components::SphereShape>(entity, "SphereShape");
auto boxShapeComponent = m_World->GetComponent<Components::BoxShape>(entity, "BoxShape");
PhysicsData* physicsData = &m_PhysicsData[entity];
if (boxShapeComponent)
{
physicsData->CollisionShape = new btBoxShape(btVector3(boxShapeComponent->Width, boxShapeComponent->Height, boxShapeComponent->Depth));
}
else if(sphereShapeComponent)
{
physicsData->CollisionShape = new btSphereShape(sphereShapeComponent->Radius);
}
if (transformComponent)
{
btTransform transform;
transform.setFromOpenGLMatrix(glm::value_ptr(glm::translate(glm::mat4(), transformComponent->Position) * glm::toMat4(transformComponent->Orientation)));
physicsData->MotionState = new btDefaultMotionState(transform);
}
btVector3 inertia;
if (physicsComponent->Mass != 0)
physicsData->CollisionShape->calculateLocalInertia(physicsComponent->Mass, inertia);
btRigidBody::btRigidBodyConstructionInfo rigidBodyCI(physicsComponent->Mass, physicsData->MotionState, physicsData->CollisionShape, inertia);
rigidBodyCI.m_friction = physicsComponent->Friction;
if (sphereShapeComponent)
{
rigidBodyCI.m_rollingFriction = sphereShapeComponent->RollingFriction;
}
physicsData->RigidBody = new btRigidBody(rigidBodyCI);
m_DynamicsWorld->addRigidBody(physicsData->RigidBody);
}
void Systems::PhysicsSystem::TearDownPhysicsState(EntityID entity)
{
PhysicsData* physicsData = &m_PhysicsData[entity];
delete physicsData->RigidBody;
delete physicsData->MotionState;
delete physicsData->CollisionShape;
m_PhysicsData.erase(entity);
}
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#ifndef PhysicsSystem_h__
#define PhysicsSystem_h__
#include "System.h"
#include "Components/Transform.h"
#include "Components/Physics.h"
#include "Components/BoxShape.h"
#include "Components/SphereShape.h"
#include "btBulletDynamicsCommon.h"
#include "LinearMath/btMatrix3x3.h"
namespace Systems
{
class PhysicsSystem : public System
{
public:
PhysicsSystem(World* world);
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
void OnComponentRemoved(std::string type, Component* component) override;
private:
btBroadphaseInterface* m_Broadphase;
btDefaultCollisionConfiguration* m_CollisionConfiguration;
btCollisionDispatcher* m_Dispatcher;
btSequentialImpulseConstraintSolver* m_Solver;
btDiscreteDynamicsWorld* m_DynamicsWorld;
struct PhysicsData
{
btRigidBody* RigidBody;
btMotionState* MotionState;
btCollisionShape* CollisionShape;
};
std::map<EntityID, PhysicsData> m_PhysicsData;
void SetUpPhysicsState(EntityID entity);
void TearDownPhysicsState(EntityID entity);
};
}
#endif // PhysicsSystem_h__