Skeleton MessageRelay
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@@ -0,0 +1,14 @@
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#ifndef GUI_Frame_h__
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#define GUI_Frame_h__
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namespace GUI
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{
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class Frame
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{
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};
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}
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#endif // GUI_Frame_h__
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@@ -0,0 +1,43 @@
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#ifndef MessageRelay_h__
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#define MessageRelay_h__
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#include <functional>
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#include <unordered_map>
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#include <list>
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struct Message
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{
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protected:
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Message() { }
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};
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class MessageRelay
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{
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private:
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typedef std::string MessageType_t;
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typedef std::function<bool(Message)> MessageCallback_t;
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public:
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void Subscribe(std::string messageType, MessageCallback_t callback)
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{
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m_Callbacks[messageType].push_back(callback);
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}
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void Raise(std::string messageType, Message message)
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{
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auto callbackIt = m_Callbacks.find(messageType);
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if (callbackIt == m_Callbacks.end())
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return;
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for (auto &callback : callbackIt->second)
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{
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callback(message);
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}
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}
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private:
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std::unordered_map<MessageType_t, std::list<MessageCallback_t>> m_Callbacks;
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};
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#endif // MessageRelay_h__
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@@ -139,6 +139,8 @@
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<ClInclude Include="..\..\src\Entity.h" />
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<ClInclude Include="..\..\src\Entity.h" />
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<ClInclude Include="..\..\src\Factory.h" />
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<ClInclude Include="..\..\src\Factory.h" />
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<ClInclude Include="..\..\src\GameWorld.h" />
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<ClInclude Include="..\..\src\GameWorld.h" />
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<ClInclude Include="..\..\src\GUI\Frame.h" />
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<ClInclude Include="..\..\src\MessageRelay.h" />
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<ClInclude Include="..\..\src\Model.h" />
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<ClInclude Include="..\..\src\Model.h" />
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<ClInclude Include="..\..\src\OBJ.h" />
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<ClInclude Include="..\..\src\OBJ.h" />
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<ClInclude Include="..\..\src\PrecompiledHeader.h" />
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<ClInclude Include="..\..\src\PrecompiledHeader.h" />
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@@ -112,6 +112,9 @@
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<Filter Include="Particle System\Systems">
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<Filter Include="Particle System\Systems">
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<UniqueIdentifier>{9f45f029-46c8-4c0d-b44c-dc9bffd3c6a6}</UniqueIdentifier>
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<UniqueIdentifier>{9f45f029-46c8-4c0d-b44c-dc9bffd3c6a6}</UniqueIdentifier>
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</Filter>
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</Filter>
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<Filter Include="GUI">
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<UniqueIdentifier>{6e633434-4aed-453d-b2f9-8c51ca7f78db}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\src\World.h" />
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<ClInclude Include="..\..\src\World.h" />
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@@ -214,6 +217,10 @@
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\..\src\Components\Box.h" />
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<ClInclude Include="..\..\src\Components\Box.h" />
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<ClInclude Include="..\..\src\Components\Sphere.h" />
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<ClInclude Include="..\..\src\Components\Sphere.h" />
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<ClInclude Include="..\..\src\GUI\Frame.h">
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<Filter>GUI</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\MessageRelay.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="..\..\src\Shaders\AABB.frag.glsl">
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<None Include="..\..\src\Shaders\AABB.frag.glsl">
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