MessageRelay renamed to EventRelay

This commit is contained in:
2014-04-28 06:03:45 +02:00
parent dfd9425473
commit 22138a36aa
3 changed files with 7 additions and 7 deletions
+5 -5
View File
@@ -5,17 +5,17 @@
#include <unordered_map> #include <unordered_map>
#include <list> #include <list>
struct Message struct Event
{ {
protected: protected:
Message() { } Event() { }
}; };
class MessageRelay class EventRelay
{ {
private: private:
typedef std::string MessageType_t; typedef std::string MessageType_t;
typedef std::function<bool(Message)> MessageCallback_t; typedef std::function<bool(Event)> MessageCallback_t;
public: public:
void Subscribe(std::string messageType, MessageCallback_t callback) void Subscribe(std::string messageType, MessageCallback_t callback)
@@ -23,7 +23,7 @@ public:
m_Callbacks[messageType].push_back(callback); m_Callbacks[messageType].push_back(callback);
} }
void Raise(std::string messageType, Message message) void Raise(std::string messageType, Event message)
{ {
auto callbackIt = m_Callbacks.find(messageType); auto callbackIt = m_Callbacks.find(messageType);
if (callbackIt == m_Callbacks.end()) if (callbackIt == m_Callbacks.end())
+1 -1
View File
@@ -140,7 +140,7 @@
<ClInclude Include="..\..\src\Factory.h" /> <ClInclude Include="..\..\src\Factory.h" />
<ClInclude Include="..\..\src\GameWorld.h" /> <ClInclude Include="..\..\src\GameWorld.h" />
<ClInclude Include="..\..\src\GUI\Frame.h" /> <ClInclude Include="..\..\src\GUI\Frame.h" />
<ClInclude Include="..\..\src\MessageRelay.h" /> <ClInclude Include="..\..\src\EventRelay.h" />
<ClInclude Include="..\..\src\Model.h" /> <ClInclude Include="..\..\src\Model.h" />
<ClInclude Include="..\..\src\OBJ.h" /> <ClInclude Include="..\..\src\OBJ.h" />
<ClInclude Include="..\..\src\PrecompiledHeader.h" /> <ClInclude Include="..\..\src\PrecompiledHeader.h" />
@@ -220,10 +220,10 @@
<ClInclude Include="..\..\src\GUI\Frame.h"> <ClInclude Include="..\..\src\GUI\Frame.h">
<Filter>GUI</Filter> <Filter>GUI</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\MessageRelay.h" />
<ClInclude Include="..\..\src\Util\Rectangle.h"> <ClInclude Include="..\..\src\Util\Rectangle.h">
<Filter>Util</Filter> <Filter>Util</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\EventRelay.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\..\src\Shaders\AABB.frag.glsl"> <None Include="..\..\src\Shaders\AABB.frag.glsl">