One hell of a GUI interface (minus graphical)
"how does this even work lol"
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#ifndef GUI_GameFrame_h__
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#define GUI_GameFrame_h__
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#include "GUI/Frame.h"
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#include "GUI/WorldFrame.h"
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#include "GUI/Viewport.h"
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#include "GameWorld.h"
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namespace GUI
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{
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class GameFrame : public Frame
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{
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public:
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GameFrame(Frame* parent, std::string name)
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: Frame(parent, name)
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{
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m_World = std::make_shared<GameWorld>(EventBroker, ResourceManager);
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m_World->Initialize();
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auto worldFrame = new WorldFrame(this, "GameWorldFrame", m_World);
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{
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new Viewport(worldFrame, "Viewport1", m_World);
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new Viewport(worldFrame, "Viewport2", m_World);
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}
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}
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void Update(double dt) override
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{
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}
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void Draw(std::shared_ptr<Renderer> renderer) override
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{
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}
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private:
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std::shared_ptr<GameWorld> m_World;
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};
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}
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#endif // GUI_GameFrame_h__
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