One hell of a GUI interface (minus graphical)
"how does this even work lol"
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@@ -17,7 +17,7 @@
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class Model : public Resource
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{
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public:
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Model(ResourceManager* rm, OBJ &obj);
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Model(std::shared_ptr<ResourceManager> resourceManager, OBJ &obj);
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struct TextureGroup
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{
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