One hell of a GUI interface (minus graphical)
"how does this even work lol"
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@@ -18,6 +18,7 @@
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#include "Components/Template.h"
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#include "Components/Transform.h"
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#include "Renderer.h"
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#include "RenderQueue.h"
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namespace Systems
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{
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@@ -25,12 +26,12 @@ namespace Systems
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class RenderSystem : public System
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{
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public:
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RenderSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<Renderer> renderer)
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: System(world, eventBroker)
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, m_Renderer(renderer) { }
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RenderSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
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: System(world, eventBroker, resourceManager)
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{ }
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void RegisterComponents(ComponentFactory* cf) override;
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void RegisterResourceTypes(ResourceManager* rm) override;
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void RegisterResourceTypes(std::shared_ptr<::ResourceManager> rm) override;
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void Initialize() override;
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std::unordered_map<std::string, std::shared_ptr<Model>> m_CachedModels;
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@@ -38,12 +39,12 @@ public:
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void OnEntityCommit(EntityID entity) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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private:
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std::shared_ptr<Renderer> m_Renderer;
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std::shared_ptr<Systems::TransformSystem> m_TransformSystem;
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void EnqueueModel(Model* model, glm::mat4 modelMatrix);
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void EnqueueSprite(Texture* texture, glm::mat4 modelMatrix);
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};
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