One hell of a GUI interface (minus graphical)
"how does this even work lol"
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@@ -16,11 +16,12 @@ namespace Systems
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class SoundSystem : public System
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{
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public:
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SoundSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
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: System(world, eventBroker) { }
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SoundSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
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: System(world, eventBroker, resourceManager)
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{ }
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void RegisterComponents(ComponentFactory* cf) override;
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void RegisterResourceTypes(ResourceManager* rm) override;
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void RegisterResourceTypes(std::shared_ptr<::ResourceManager> rm) override;
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void Initialize() override;
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void Update(double dt) override;
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