One hell of a GUI interface (minus graphical)
"how does this even work lol"
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@@ -10,8 +10,9 @@ namespace Systems
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class TransformSystem : public System
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{
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public:
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TransformSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
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: System(world, eventBroker) { }
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TransformSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
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: System(world, eventBroker, resourceManager)
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{ }
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//void Update(double dt) override;
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//void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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