One hell of a GUI interface (minus graphical)
"how does this even work lol"
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@@ -19,24 +19,24 @@ struct Rectangle
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int Width;
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int Height;
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const int& GetLeft() const { return X; }
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virtual int Left() const { return X; }
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void SetLeft(int left)
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{
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Width += X - left;
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X = left;
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}
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int GetRight() const { return X + Width; }
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virtual int Right() const { return X + Width; }
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void SetRight(int right)
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{
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Width = right - X;
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}
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const int& GetTop() const { return Y; }
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virtual int Top() const { return Y; }
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void SetTop(int top)
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{
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Height += Y - top;
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Y = top;
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}
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int GetBottom() const { return Y + Height; }
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virtual int Bottom() const { return Y + Height; }
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int SetBottom(int bottom)
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{
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Height = bottom - Y;
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@@ -44,15 +44,15 @@ struct Rectangle
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Rectangle& operator+=(const Rectangle &rhs)
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{
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SetLeft(std::min(GetLeft(), rhs.GetLeft()));
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SetRight(std::max(GetRight(), rhs.GetRight()));
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SetTop(std::min(GetTop(), rhs.GetTop()));
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SetBottom(std::max(GetBottom(), rhs.GetBottom()));
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SetLeft(std::min(Left(), rhs.Left()));
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SetRight(std::max(Right(), rhs.Right()));
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SetTop(std::min(Top(), rhs.Top()));
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SetBottom(std::max(Bottom(), rhs.Bottom()));
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}
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static bool Intersects(const Rectangle &r1, const Rectangle &r2)
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{
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return !(r2.GetLeft() > r1.GetRight() || r2.GetRight() < r1.GetLeft() || r2.GetTop() > r1.GetBottom() || r2.GetBottom() < r1.GetTop());
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return !(r2.Left() > r1.Right() || r2.Right() < r1.Left() || r2.Top() > r1.Bottom() || r2.Bottom() < r1.Top());
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}
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};
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