Fixed attenuation for lights.
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@@ -13,10 +13,12 @@ struct PointLight : Component
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: Specular(1.0f, 1.0f, 1.0f)
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, Diffuse(0.4f, 0.4f, 0.4f)
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, specularExponent(50.0f)
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, Scale(10.0f)
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, ConstantAttenuation(1.05f)
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, LinearAttenuation(0.f)
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, QuadraticAttenuation(2.55f)
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{ }
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float constantAttenuation, linearAttenuation, quadraticAttenuation;
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float ConstantAttenuation, LinearAttenuation, QuadraticAttenuation;
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Color color;
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glm::vec3 Specular;
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