Fixed attenuation for lights.

This commit is contained in:
Tleety
2014-05-11 00:02:34 +02:00
parent c1c30b0019
commit 22d855a521
8 changed files with 50 additions and 31 deletions
+4 -2
View File
@@ -13,10 +13,12 @@ struct PointLight : Component
: Specular(1.0f, 1.0f, 1.0f)
, Diffuse(0.4f, 0.4f, 0.4f)
, specularExponent(50.0f)
, Scale(10.0f)
, ConstantAttenuation(1.05f)
, LinearAttenuation(0.f)
, QuadraticAttenuation(2.55f)
{ }
float constantAttenuation, linearAttenuation, quadraticAttenuation;
float ConstantAttenuation, LinearAttenuation, QuadraticAttenuation;
Color color;
glm::vec3 Specular;