Fixed attenuation for lights.

This commit is contained in:
Tleety
2014-05-11 00:02:34 +02:00
parent c1c30b0019
commit 22d855a521
8 changed files with 50 additions and 31 deletions
+2 -2
View File
@@ -224,11 +224,11 @@ void GameWorld::Initialize()
CommitEntity(car);
}
*/
for(int i = 0; i < 20; i++)
for(int i = 0; i < 50; i++)
{
auto Light = CreateEntity();
auto transform = AddComponent<Components::Transform>(Light, "Transform");
transform->Position = glm::vec3(i*cos(i), 3, 0 + i*sin(i));
transform->Position = glm::vec3(i*cos(i), (float)(0.1*i), 0 + i*sin(i));
auto light = AddComponent<Components::PointLight>(Light, "PointLight");
//light->Specular = glm::vec3(1.0f, 1.0f, 1.0f);
auto model = AddComponent<Components::Model>(Light, "Model");