Fixed attenuation for lights.

This commit is contained in:
Tleety
2014-05-11 00:02:34 +02:00
parent c1c30b0019
commit 22d855a521
8 changed files with 50 additions and 31 deletions
+2 -2
View File
@@ -16,10 +16,10 @@ out vec4 frag_Normal;
void main()
{
// Diffuse Texture
frag_Diffuse = texture2D(DiffuseTexture, Input.TextureCoord);
frag_Diffuse = texture(DiffuseTexture, Input.TextureCoord);
// G-buffer Position
frag_Position = vec4(Input.Position.xyz, 0.0);
frag_Position = vec4(Input.Position.xyz, 1.0);
// G-buffer Normal
frag_Normal = vec4(Input.Normal, 0.0);