Tank wheel pair!
This commit is contained in:
@@ -8,8 +8,8 @@ namespace Components
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struct WheelPair : Component
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{
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EntityID FakeWheel1;
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EntityID FakeWheel2;
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EntityID FakeWheelFront;
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EntityID FakeWheelBack;
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virtual WheelPair* Clone() const override { return new WheelPair(*this); }
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};
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+8
-9
@@ -18,7 +18,7 @@ public:
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GameFrame(Frame* parent, std::string name)
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: Frame(parent, name)
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{
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EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &GameFrame::OnCommand);
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &GameFrame::OnKeyUp);
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m_World = std::make_shared<GameWorld>(EventBroker, ResourceManager);
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auto worldFrame = new WorldFrame(this, "GameWorldFrame", m_World);
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@@ -40,22 +40,21 @@ public:
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}
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private:
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EventRelay<Frame, Events::InputCommand> m_EInputCommand;
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EventRelay<Frame, Events::KeyUp> m_EKeyUp;
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std::shared_ptr<GameWorld> m_World;
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Viewport* vp1;
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Viewport* vp2;
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Viewport* m_FreeCamViewport;
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bool OnCommand(const Events::InputCommand &event)
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bool OnKeyUp(const Events::KeyUp &event)
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{
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if (event.Command == "cam_vertical" || event.Command == "cam_horizontal" || event.Command == "cam_normal" || event.Command == "cam_lock")
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if (event.KeyCode == GLFW_KEY_1)
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{
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m_FreeCamViewport->Show();
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}
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else
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{
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m_FreeCamViewport->Hide();
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if (m_FreeCamViewport->Hidden())
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m_FreeCamViewport->Show();
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else
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m_FreeCamViewport->Hide();
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}
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return true;
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+121
-290
@@ -56,8 +56,8 @@ void GameWorld::Initialize()
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auto camera = CreateEntity();
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{
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auto transform = AddComponent<Components::Transform>(camera);
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transform->Position.z = 20.f;
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transform->Position.y = 20.f;
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transform->Position.z = 150.f;
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transform->Position.y = 10.f;
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//transform->Orientation = glm::quat(glm::vec3(glm::pi<float>() / 8.f, 0.f, 0.f));
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auto cameraComp = AddComponent<Components::Camera>(camera);
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cameraComp->FarClip = 2000.f;
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@@ -126,7 +126,7 @@ void GameWorld::Initialize()
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EntityID tank1 = CreateTank(1);
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{
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auto transform = GetComponent<Components::Transform>(tank1);
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transform->Position.z = 50.f;
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transform->Position.z = 145.f;
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Events::SetViewportCamera e;
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e.CameraEntity = GetProperty<EntityID>(tank1, "Camera");
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@@ -480,295 +480,17 @@ EntityID GameWorld::CreateTank(int playerID)
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#pragma region Wheels
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//Create wheels
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float wheelOffset = 0.4f;
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float springLength = 0.3f;
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float suspensionStrength = 15.f;
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#pragma region Pair R1
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{
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auto wheel1 = CreateEntity(tank);
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{
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auto transform = AddComponent<Components::Transform>(wheel1);
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transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, -2.6f);
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transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
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auto model = AddComponent<Components::Model>(wheel1);
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model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel1);
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 0;
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Wheel->Mass = 2000;
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Wheel->Radius = 0.6f;
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Wheel->Steering = true;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 3.f;
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Wheel->ConnectedToHandbrake = true;
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Wheel->TorqueRatio = 0.125f;
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Wheel->Width = 0.6f;
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{
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auto shape = CreateEntity(wheel1);
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auto shapetransform = AddComponent<Components::Transform>(shape);
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shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
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auto boxShape = AddComponent<Components::BoxShape>(shape);
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boxShape->Width = 0.7f;
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boxShape->Height = 0.34f;
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boxShape->Depth = 0.7f;
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CommitEntity(shape);
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}
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CommitEntity(wheel1);
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}
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auto wheel2 = CreateEntity(tank);
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{
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auto transform = AddComponent<Components::Transform>(wheel2);
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transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, -0.83f);
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transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
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auto model = AddComponent<Components::Model>(wheel2);
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model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel2);
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 0;
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Wheel->Mass = 2000;
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Wheel->Radius = 0.6f;
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Wheel->Steering = false;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 3.f;
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Wheel->ConnectedToHandbrake = true;
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Wheel->TorqueRatio = 0.125f;
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Wheel->Width = 0.6f;
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{
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auto shape = CreateEntity(wheel2);
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auto shapetransform = AddComponent<Components::Transform>(shape);
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shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
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auto boxShape = AddComponent<Components::BoxShape>(shape);
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boxShape->Width = 0.7f;
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boxShape->Height = 0.34f;
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boxShape->Depth = 0.7f;
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CommitEntity(shape);
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}
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CommitEntity(wheel2);
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}
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auto wheelPair = CreateEntity(tank);
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{
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auto transform = AddComponent<Components::Transform>(wheelPair);
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transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, -1.715f);
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auto pair = AddComponent<Components::WheelPair>(wheelPair);
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pair->FakeWheel1 = wheel1;
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pair->FakeWheel2 = wheel2;
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auto model = AddComponent<Components::Model>(wheel2);
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model->ModelFile = "Models/Tank/tankWheel.obj";
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}
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}
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#pragma endregion
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#pragma region Pair L1
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{
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auto wheel = CreateEntity(tank);
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auto transform = AddComponent<Components::Transform>(wheel);
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transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, -2.6f);
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transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
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auto model = AddComponent<Components::Model>(wheel);
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model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel);
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 0;
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Wheel->Mass = 2000;
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Wheel->Radius = 0.6f;
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Wheel->Steering = true;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 3.f;
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Wheel->ConnectedToHandbrake = true;
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Wheel->TorqueRatio = 0.125f;
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Wheel->Width = 0.6f;
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{
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auto shape = CreateEntity(wheel);
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auto shapetransform = AddComponent<Components::Transform>(shape);
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shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
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auto boxShape = AddComponent<Components::BoxShape>(shape);
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boxShape->Width = 0.7f;
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boxShape->Height = 0.34f;
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boxShape->Depth = 0.7f;
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CommitEntity(shape);
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}
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CommitEntity(wheel);
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}
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{
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auto wheel = CreateEntity(tank);
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auto transform = AddComponent<Components::Transform>(wheel);
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transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, -0.83f);
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transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
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auto model = AddComponent<Components::Model>(wheel);
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model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel);
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 0;
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Wheel->Mass = 2000;
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Wheel->Radius = 0.6f;
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Wheel->Steering = true;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 3.f;
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Wheel->ConnectedToHandbrake = true;
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Wheel->TorqueRatio = 0.125f;
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Wheel->Width = 0.6f;
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{
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auto shape = CreateEntity(wheel);
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auto shapetransform = AddComponent<Components::Transform>(shape);
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shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
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auto boxShape = AddComponent<Components::BoxShape>(shape);
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boxShape->Width = 0.7f;
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boxShape->Height = 0.34f;
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boxShape->Depth = 0.7f;
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CommitEntity(shape);
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}
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CommitEntity(wheel);
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}
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#pragma endregion
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#pragma region Pair R2
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//Back
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{
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auto wheel = CreateEntity(tank);
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auto transform = AddComponent<Components::Transform>(wheel);
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transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, 1.f);
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auto model = AddComponent<Components::Model>(wheel);
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model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel);
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 1;
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Wheel->Mass = 2000;
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Wheel->Radius = 0.6f;
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Wheel->Steering = false;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 3.f;
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Wheel->ConnectedToHandbrake = true;
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Wheel->TorqueRatio = 0.125f;
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Wheel->Width = 0.6f;
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{
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auto shape = CreateEntity(wheel);
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auto shapetransform = AddComponent<Components::Transform>(shape);
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shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
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auto boxShape = AddComponent<Components::BoxShape>(shape);
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boxShape->Width = 0.7f;
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boxShape->Height = 0.34f;
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boxShape->Depth = 0.7f;
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CommitEntity(shape);
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}
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CommitEntity(wheel);
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}
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{
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auto wheel = CreateEntity(tank);
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auto transform = AddComponent<Components::Transform>(wheel);
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transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, 2.95f);
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auto model = AddComponent<Components::Model>(wheel);
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model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel);
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 1;
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Wheel->Mass = 2000;
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Wheel->Radius = 0.6f;
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Wheel->Steering = false;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 3.f;
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Wheel->ConnectedToHandbrake = true;
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Wheel->TorqueRatio = 0.125f;
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Wheel->Width = 0.6f;
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{
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auto shape = CreateEntity(wheel);
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auto shapetransform = AddComponent<Components::Transform>(shape);
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shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
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auto boxShape = AddComponent<Components::BoxShape>(shape);
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boxShape->Width = 0.7f;
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boxShape->Height = 0.34f;
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boxShape->Depth = 0.7f;
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CommitEntity(shape);
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}
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CommitEntity(wheel);
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auto entity = CreateEntity(tank);
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auto transformComponent = AddComponent<Components::Transform>(entity);
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transformComponent->Position = glm::vec3(2, -1.7, 2.0);
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transformComponent->Scale = glm::vec3(3, 3, 3);
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transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
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auto emitterComponent = AddComponent<Components::ParticleEmitter>(entity);
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emitterComponent->SpawnCount = 2;
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emitterComponent->SpawnFrequency = 0.005;
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emitterComponent->SpreadAngle = glm::pi<float>();
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emitterComponent->UseGoalVelocity = false;
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emitterComponent->LifeTime = 0.5;
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//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
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emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
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CommitEntity(entity);
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auto particleEntity = CreateEntity(entity);
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auto TEMP = AddComponent<Components::Transform>(particleEntity);
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TEMP->Scale = glm::vec3(0);
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auto spriteComponent = AddComponent<Components::Sprite>(particleEntity);
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spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
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emitterComponent->ParticleTemplate = particleEntity;
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CommitEntity(particleEntity);
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}
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#pragma endregion
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#pragma region Pair L2
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{
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auto wheel = CreateEntity(tank);
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auto transform = AddComponent<Components::Transform>(wheel);
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transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, 1.f);
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transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
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auto model = AddComponent<Components::Model>(wheel);
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model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel);
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 1;
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Wheel->Mass = 2000;
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Wheel->Radius = 0.6f;
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Wheel->Steering = false;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 3.f;
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Wheel->ConnectedToHandbrake = true;
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Wheel->TorqueRatio = 0.125f;
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Wheel->Width = 0.6f;
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{
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auto shape = CreateEntity(wheel);
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auto shapetransform = AddComponent<Components::Transform>(shape);
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shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
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auto boxShape = AddComponent<Components::BoxShape>(shape);
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boxShape->Width = 0.7f;
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boxShape->Height = 0.34f;
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boxShape->Depth = 0.7f;
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CommitEntity(shape);
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}
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CommitEntity(wheel);
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}
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{
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auto wheel = CreateEntity(tank);
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auto transform = AddComponent<Components::Transform>(wheel);
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transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, 2.95f);
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auto model = AddComponent<Components::Model>(wheel);
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model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel);
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 1;
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Wheel->Mass = 2000;
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Wheel->Radius = 0.6f;
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Wheel->Steering = false;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 3.f;
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Wheel->ConnectedToHandbrake = true;
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Wheel->TorqueRatio = 0.125f;
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Wheel->Width = 0.6f;
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{
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auto shape = CreateEntity(wheel);
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auto shapetransform = AddComponent<Components::Transform>(shape);
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shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
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auto boxShape = AddComponent<Components::BoxShape>(shape);
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boxShape->Width = 0.7f;
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boxShape->Height = 0.34f;
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boxShape->Depth = 0.7f;
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CommitEntity(shape);
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}
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CommitEntity(wheel);
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#pragma endregion
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float wheelOffset = -0.83f;
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const float suspensionStrength = 15.f;
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const float springLength = 0.3f;
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AddTankWheelPair(tank, glm::vec3(1.68f, wheelOffset, -1.715f), 0, true);
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AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, -1.715f), 0, true);
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AddTankWheelPair(tank, glm::vec3(1.68f, wheelOffset, 2.375), 1, false);
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AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, 2.375), 1, false);
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#pragma endregion
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{
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auto entity = CreateEntity(tank);
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auto transformComponent = AddComponent<Components::Transform>(entity);
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transformComponent->Position = glm::vec3(-2, -1.7, 2.0);
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@@ -799,6 +521,115 @@ EntityID GameWorld::CreateTank(int playerID)
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return tank;
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}
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void GameWorld::AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool front)
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{
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const float separation = 1.77f;
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const float suspensionStrength = 15.f;
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const float springLength = 0.3f;
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bool steering = front;
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auto wheelFront = CreateEntity(tankEntity);
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{
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auto transform = AddComponent<Components::Transform>(wheelFront);
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transform->Position = position - glm::vec3(0, 0, separation / 2.f); // glm::vec3(1.68f, -0.83f - wheelOffset, -0.83f);
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//transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
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#ifdef DEBUG
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auto model = AddComponent<Components::Model>(wheelFront);
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model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
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#endif
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auto Wheel = AddComponent<Components::Wheel>(wheelFront);
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = axleID;
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Wheel->Mass = 2000;
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Wheel->Radius = 0.6f;
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Wheel->Steering = steering;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 3.f;
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Wheel->ConnectedToHandbrake = true;
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Wheel->TorqueRatio = 0.125f;
|
||||
Wheel->Width = 0.6f;
|
||||
{
|
||||
auto shape = CreateEntity(wheelFront);
|
||||
auto shapetransform = AddComponent<Components::Transform>(shape);
|
||||
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
|
||||
auto boxShape = AddComponent<Components::BoxShape>(shape);
|
||||
boxShape->Width = 0.7f;
|
||||
boxShape->Height = 0.34f;
|
||||
boxShape->Depth = 0.7f;
|
||||
CommitEntity(shape);
|
||||
}
|
||||
CommitEntity(wheelFront);
|
||||
}
|
||||
|
||||
auto wheelBack = CreateEntity(tankEntity);
|
||||
{
|
||||
auto transform = AddComponent<Components::Transform>(wheelBack);
|
||||
transform->Position = position + glm::vec3(0, 0, separation / 2.f); // glm::vec3(1.68f, -0.83f - wheelOffset, -2.6f);
|
||||
//transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
|
||||
#ifdef DEBUG
|
||||
auto model = AddComponent<Components::Model>(wheelBack);
|
||||
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
|
||||
#endif
|
||||
auto Wheel = AddComponent<Components::Wheel>(wheelBack);
|
||||
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
||||
Wheel->AxleID = axleID;
|
||||
Wheel->Mass = 2000;
|
||||
Wheel->Radius = 0.6f;
|
||||
Wheel->Steering = steering;
|
||||
Wheel->SuspensionStrength = suspensionStrength;
|
||||
Wheel->Friction = 3.f;
|
||||
Wheel->ConnectedToHandbrake = true;
|
||||
Wheel->TorqueRatio = 0.125f;
|
||||
Wheel->Width = 0.6f;
|
||||
{
|
||||
auto shape = CreateEntity(wheelBack);
|
||||
auto shapetransform = AddComponent<Components::Transform>(shape);
|
||||
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
|
||||
auto boxShape = AddComponent<Components::BoxShape>(shape);
|
||||
boxShape->Width = 0.7f;
|
||||
boxShape->Height = 0.34f;
|
||||
boxShape->Depth = 0.7f;
|
||||
CommitEntity(shape);
|
||||
}
|
||||
CommitEntity(wheelBack);
|
||||
}
|
||||
|
||||
auto wheelPair = CreateEntity(tankEntity);
|
||||
{
|
||||
{
|
||||
auto transform = AddComponent<Components::Transform>(wheelPair);
|
||||
transform->Position = position;
|
||||
//transform->Orientation = glm::quat(glm::vec3(0, glm::pi<float>() / 4.f, 0));
|
||||
|
||||
auto pair = AddComponent<Components::WheelPair>(wheelPair);
|
||||
pair->FakeWheelFront = wheelFront;
|
||||
pair->FakeWheelBack = wheelBack;
|
||||
}
|
||||
|
||||
auto modelEntity = CreateEntity(wheelPair);
|
||||
{
|
||||
auto transform = AddComponent<Components::Transform>(modelEntity);
|
||||
//transform->Position = glm::vec3(0.f, 0.35f, 0.f);
|
||||
if (front)
|
||||
{
|
||||
transform->Position = glm::vec3(0.f, 0.03f, 0.f);
|
||||
transform->Orientation = glm::quat(glm::vec3(0, glm::pi<float>(), 0));
|
||||
}
|
||||
else
|
||||
{
|
||||
transform->Position = glm::vec3(0.f, 0.17f, 0.f);
|
||||
transform->Scale = glm::vec3(1.f, 1.2f, 1.2f);
|
||||
}
|
||||
|
||||
auto model = AddComponent<Components::Model>(modelEntity);
|
||||
model->ModelFile = "Models/Tank/tankWheel.obj";
|
||||
}
|
||||
CommitEntity(modelEntity);
|
||||
}
|
||||
CommitEntity(wheelPair);
|
||||
}
|
||||
|
||||
EntityID GameWorld::CreateJeep(int playerID)
|
||||
{
|
||||
auto jeep = CreateEntity();
|
||||
|
||||
+4
-3
@@ -59,9 +59,6 @@ public:
|
||||
|
||||
void Initialize();
|
||||
|
||||
EntityID CreateTank(int playerID);
|
||||
EntityID CreateJeep(int playerID);
|
||||
|
||||
void RegisterSystems() override;
|
||||
void AddSystems() override;
|
||||
void RegisterComponents() override;
|
||||
@@ -73,6 +70,10 @@ private:
|
||||
void BindMouseButton(int button, std::string command, float value);
|
||||
void BindGamepadAxis(Gamepad::Axis axis, std::string command, float value);
|
||||
void BindGamepadButton(Gamepad::Button button, std::string command, float value);
|
||||
|
||||
EntityID CreateTank(int playerID);
|
||||
void AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool steering);
|
||||
EntityID CreateJeep(int playerID);
|
||||
};
|
||||
|
||||
#endif // GameWorld_h__
|
||||
|
||||
@@ -16,20 +16,18 @@ void Systems::WheelPairSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (!transform)
|
||||
return;
|
||||
auto transformFake1 = m_World->GetComponent<Components::Transform>(wheelPair->FakeWheel1);
|
||||
if (!transformFake1)
|
||||
auto transformFakeFront = m_World->GetComponent<Components::Transform>(wheelPair->FakeWheelFront);
|
||||
if (!transformFakeFront)
|
||||
return;
|
||||
auto transformFake2 = m_World->GetComponent<Components::Transform>(wheelPair->FakeWheel2);
|
||||
if (!transformFake2)
|
||||
auto transformFakeBack = m_World->GetComponent<Components::Transform>(wheelPair->FakeWheelBack);
|
||||
if (!transformFakeBack)
|
||||
return;
|
||||
|
||||
glm::vec3 thing = transformFake2->Position - transformFake1->Position;
|
||||
glm::vec3 forward = glm::normalize(glm::vec3(thing.x, 0, thing.z));
|
||||
glm::vec3 up = glm::vec3(0, 1, 0);
|
||||
glm::vec3 thing = transformFakeBack->Position - transformFakeFront->Position;
|
||||
|
||||
float angle = glm::acos(glm::dot(glm::normalize(thing), forward));
|
||||
float height = (thing / 2.f).y;
|
||||
float height = ((transformFakeFront->Position + transformFakeBack->Position) / 2.f).y;
|
||||
float angle = std::atan2f(thing.y, thing.z);
|
||||
|
||||
transform->Position.y = height;
|
||||
//transform->Orientation = glm::quat(glm::vec3())
|
||||
transform->Orientation = glm::quat(glm::eulerAngles(transform->Orientation) * glm::vec3(0, 1, 1) + glm::vec3(-angle, 0, 0));
|
||||
}
|
||||
Reference in New Issue
Block a user