WIP on deffered_rendering: a459a1c Skybox bugfix
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@@ -12,5 +12,4 @@ out vec4 FragColor;
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void main()
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{
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FragColor = texture(CubemapTexture, Input.TextureCoord);
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//FragColor = vec4(1.0, 1.0, 1.0, 0.0);
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}
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