Orientation interpolation complete (v.length() != glm::length(v), the latter is correct)
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@@ -59,19 +59,15 @@ void Systems::ParticleSystem::UpdateEntity(double dt, EntityID entity, EntityID
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if(particleComponent->AngularVelocitySpectrum.size() > 1)
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ScalarInterpolation(timeProgress, particleComponent->AngularVelocitySpectrum, it->AngularVelocity);
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//Angular velocity interpolation
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if(particleComponent->OrientationSpectrum.size() > 1)
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VectorInterpolation(timeProgress, particleComponent->OrientationSpectrum, it->Orientation);
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glm::vec3 v1 = glm::normalize(particleComponent->OrientationSpectrum[0]);
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glm::vec3 v2 = glm::normalize(it->Orientation);
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glm::vec3 v3 = glm::cross(v1,v2);
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float angle = glm::abs(glm::acos(glm::dot(v1, v2) / (v1.length() * v2.length())));
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glm::vec3 v1 = (particleComponent->OrientationSpectrum[0]);
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glm::vec3 v2 = (it->Orientation);
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glm::vec3 v3 = glm::normalize(glm::cross(v1,v2));
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float angle = glm::acos(glm::dot(v1, v2) / (glm::length(v1) * glm::length(v2)));
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transformComponent->Orientation = glm::angleAxis(angle, v3);
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//float alpha = it->AngularVelocity * dt;
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//transformComponent->Orientation = transformComponent->Orientation * it->Orientation;
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transformComponent->Position += transformComponent->Velocity * (float)dt;
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it++;
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@@ -122,6 +118,8 @@ void Systems::ParticleSystem::SpawnParticles(EntityID emitterID)
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// particle->AngularVelocitySpectrum.push_back(0.f);
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// particle->AngularVelocitySpectrum.push_back(-glm::pi<float>());
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particle->OrientationSpectrum = particle->VelocitySpectrum;
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// particle->OrientationSpectrum.push_back(glm::vec3(0,1,0));
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// particle->OrientationSpectrum.push_back(glm::vec3(0,-1,0));
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// Color startColor = {.4f, .45f, .2f};
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// particle->ColorSpectrum.push_back(startColor);
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