From 27bfbd2025fdf37ad976da5ea113c71a0f24ef64 Mon Sep 17 00:00:00 2001 From: sippeangelo Date: Mon, 2 Jun 2014 17:00:45 +0200 Subject: [PATCH] Fixed free cam viewport toggle bug --- src/GUI/GameFrame.h | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/src/GUI/GameFrame.h b/src/GUI/GameFrame.h index 6bd5b2f..1100dc9 100644 --- a/src/GUI/GameFrame.h +++ b/src/GUI/GameFrame.h @@ -19,8 +19,6 @@ public: GameFrame(Frame* parent, std::string name) : Frame(parent, name) { - EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &GameFrame::OnKeyUp); - m_World = std::make_shared(EventBroker, ResourceManager); auto worldFrame = new WorldFrame(this, "GameWorldFrame", m_World); { @@ -36,7 +34,7 @@ public: new PlayerHUD(vp2, "PlayerHUD", m_World, 2); m_FreeCamViewport = new Viewport(worldFrame, "ViewportFreeCam", m_World); - m_FreeCamViewport->Show(); + m_FreeCamViewport->Hide(); } m_World->Initialize(); } @@ -49,7 +47,7 @@ private: Viewport* vp2; Viewport* m_FreeCamViewport; - bool OnKeyUp(const Events::KeyUp &event) + bool OnKeyUp(const Events::KeyUp &event) override { if (event.KeyCode == GLFW_KEY_1) {