Merge branch 'master' into Sound+Particles
Conflicts: src/GameWorld.cpp vs11/Returngeance/Returngeance.vcxproj vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
@@ -2,7 +2,7 @@
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#include "TankSteeringSystem.h"
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#include "World.h"
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void Systems::TankSteeringSystem::RegisterComponents( ComponentFactory* cf )
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void Systems::TankSteeringSystem::RegisterComponents(ComponentFactory* cf)
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{
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cf->Register<Components::TankSteering>([]() { return new Components::TankSteering(); });
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cf->Register<Components::TowerSteering>([]() { return new Components::TowerSteering(); });
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@@ -12,6 +12,7 @@ void Systems::TankSteeringSystem::RegisterComponents( ComponentFactory* cf )
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void Systems::TankSteeringSystem::Initialize()
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{
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EVENT_SUBSCRIBE_MEMBER(m_ECollision, &Systems::TankSteeringSystem::OnCollision);
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EVENT_SUBSCRIBE_MEMBER(m_ESpawnVehicle, &Systems::TankSteeringSystem::OnSpawnVehicle);
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for (int i = 0; i < 4; i++)
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{
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@@ -124,7 +125,7 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
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// }
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}
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bool Systems::TankSteeringSystem::OnCollision( const Events::Collision &e )
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bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
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{
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if(m_World->ValidEntity(e.Entity1) && m_World->ValidEntity(e.Entity2))
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{
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@@ -152,6 +153,9 @@ bool Systems::TankSteeringSystem::OnCollision( const Events::Collision &e )
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return false;
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}
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if(m_World->GetComponent<Components::Template>(shellEntity))
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return false;
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auto physicsComponents = m_World->GetComponentsOfType<Components::Physics>();
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auto shellTransform = m_World->GetComponent<Components::Transform>(shellEntity);
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//auto otherTransform = m_World->GetComponent<Components::Transform>(otherEntity);
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@@ -218,8 +222,6 @@ bool Systems::TankSteeringSystem::OnCollision( const Events::Collision &e )
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EventBroker->Publish(d);
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}
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m_World->RemoveEntity(shellEntity);
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}
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}
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@@ -300,6 +302,319 @@ bool Systems::TankSteeringSystem::OnCollision( const Events::Collision &e )
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return true;
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}
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bool Systems::TankSteeringSystem::OnSpawnVehicle(const Events::SpawnVehicle &event)
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{
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if (event.VehicleType != "Tank")
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return false;
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auto spawnPointComponents = m_World->GetComponentsOfType<Components::SpawnPoint>();
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if (!spawnPointComponents)
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{
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LOG_ERROR("Found no spawn points!");
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return false;
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}
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for (auto &spawnPointComponent : *spawnPointComponents)
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{
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auto spawnPoint = spawnPointComponent->Entity;
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auto spawnPointBaseParent = m_World->GetEntityBaseParent(spawnPoint);
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auto playerComponent = m_World->GetComponent<Components::Player>(spawnPointBaseParent);
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if (!playerComponent || playerComponent->ID != event.PlayerID)
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continue;
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Components::Transform absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(spawnPoint);
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// Create a tank
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EntityID tank = CreateTank(event.PlayerID);
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auto tankTransform = m_World->GetComponent<Components::Transform>(tank);
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tankTransform->Position = absoluteTransform.Position;
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tankTransform->Orientation = absoluteTransform.Orientation;
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// Set the viewport correctly
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Events::SetViewportCamera e;
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e.CameraEntity = m_World->GetProperty<EntityID>(tank, "Camera");
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if (event.PlayerID == 1)
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e.ViewportFrame = "Viewport1";
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else if (event.PlayerID == 2)
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e.ViewportFrame = "Viewport2";
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EventBroker->Publish(e);
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}
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return true;
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}
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EntityID Systems::TankSteeringSystem::CreateTank(int playerID)
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{
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auto tank = m_World->CreateEntity();
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auto transform = m_World->AddComponent<Components::Transform>(tank);
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transform->Position = glm::vec3(0, 5, 0);
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//transform->Orientation = glm::angleAxis(0.f, glm::vec3(0, 1, 0));
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auto physics = m_World->AddComponent<Components::Physics>(tank);
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physics->Mass = 63000 - 16000;
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physics->MotionType = Components::Physics::MotionTypeEnum::Dynamic;
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auto vehicle = m_World->AddComponent<Components::Vehicle>(tank);
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vehicle->MaxTorque = 8000.f;
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vehicle->MaxSteeringAngle = 90.f;
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vehicle->MaxSpeedFullSteeringAngle = 4.f;
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auto player = m_World->AddComponent<Components::Player>(tank);
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player->ID = playerID;
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auto tankSteering = m_World->AddComponent<Components::TankSteering>(tank);
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m_World->AddComponent<Components::Input>(tank);
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auto health = m_World->AddComponent<Components::Health>(tank);
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health->Amount = 100.f;
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{
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auto shape = m_World->CreateEntity(tank);
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auto transform = m_World->AddComponent<Components::Transform>(shape);
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auto meshShape = m_World->AddComponent<Components::MeshShape>(shape);
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meshShape->ResourceName = "Models/Tank/TankCollisionShape.obj";
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m_World->CommitEntity(shape);
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}
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{
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auto shapeTower = m_World->CreateEntity(tank);
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auto transform = m_World->AddComponent<Components::Transform>(shapeTower);
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transform->Position = glm::vec3(0, 1.10633f, 1.03024f);
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auto box = m_World->AddComponent<Components::BoxShape>(shapeTower);
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box->Width = 1.298f;
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box->Height = 0.502f;
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box->Depth = 1.211f;
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m_World->CommitEntity(shapeTower);
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}
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{
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auto chassis = m_World->CreateEntity(tank);
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auto transform = m_World->AddComponent<Components::Transform>(chassis);
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transform->Position = glm::vec3(0, 0, 0);
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auto model = m_World->AddComponent<Components::Model>(chassis);
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model->ModelFile = "Models/Tank/tankBody.obj";
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}
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{
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auto tower = m_World->CreateEntity(tank);
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m_World->SetProperty(tower, "Name", "tower");
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auto transform = m_World->AddComponent<Components::Transform>(tower);
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transform->Position = glm::vec3(0.f, 0.68f, 0.9f);
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auto model = m_World->AddComponent<Components::Model>(tower);
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model->ModelFile = "Models/Tank/tankTop.obj";
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auto towerSteering = m_World->AddComponent<Components::TowerSteering>(tower);
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towerSteering->Axis = glm::vec3(0.f, 1.f, 0.f);
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towerSteering->TurnSpeed = glm::pi<float>() / 4.f;
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{
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auto barrel = m_World->CreateEntity(tower);
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auto transform = m_World->AddComponent<Components::Transform>(barrel);
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transform->Position = glm::vec3(-0.012f, 0.3f, -0.95);
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auto model = m_World->AddComponent<Components::Model>(barrel);
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model->ModelFile = "Models/Tank/tankBarrel.obj";
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auto barrelSteering = m_World->AddComponent<Components::BarrelSteering>(barrel);
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barrelSteering->Axis = glm::vec3(1.f, 0.f, 0.f);
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barrelSteering->TurnSpeed = glm::pi<float>() / 4.f;
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barrelSteering->ShotSpeed = 70.f;
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barrelSteering->LowerRotationLimit = glm::radians(-10.f);
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barrelSteering->UpperRotationLimit = glm::radians(40.f);
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{
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auto shot = m_World->CreateEntity(barrel);
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auto transform = m_World->AddComponent<Components::Transform>(shot);
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transform->Position = glm::vec3(0.35f, 0.f, -2.f);
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transform->Orientation = glm::angleAxis(-glm::pi<float>() / 2.f, glm::vec3(1, 0, 0));
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transform->Scale = glm::vec3(3.f);
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m_World->AddComponent<Components::Template>(shot);
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auto physics = m_World->AddComponent<Components::Physics>(shot);
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physics->Mass = 25.f;
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physics->MotionType = Components::Physics::MotionTypeEnum::Dynamic;
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physics->CollisionEvent = true;
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auto modelComponent = m_World->AddComponent<Components::Model>(shot);
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modelComponent->ModelFile = "Models/Placeholders/rocket/Rocket.obj";
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auto tankShellComponent = m_World->AddComponent<Components::TankShell>(shot);
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tankShellComponent->Damage = 20.f;
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tankShellComponent->ExplosionRadius = 30.f;
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tankShellComponent->ExplosionStrength = 300000.f;
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{
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auto shape = m_World->CreateEntity(shot);
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auto transform = m_World->AddComponent<Components::Transform>(shape);
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auto boxShape = m_World->AddComponent<Components::BoxShape>(shape);
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boxShape->Width = 0.5f;
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boxShape->Height = 0.5f;
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boxShape->Depth = 0.5f;
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m_World->CommitEntity(shape);
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}
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m_World->CommitEntity(shot);
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barrelSteering->ShotTemplate = shot;
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auto cameraTower = m_World->CreateEntity(barrel);
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{
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auto transform = m_World->AddComponent<Components::Transform>(cameraTower);
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transform->Position.z = 16.f;
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transform->Position.y = 4.f;
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transform->Orientation = glm::quat(glm::vec3(-glm::radians(5.f), 0.f, 0.f));
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auto cameraComp = m_World->AddComponent<Components::Camera>(cameraTower);
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cameraComp->FarClip = 2000.f;
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/*auto follow = m_World->AddComponent<Components::Follow>(cameraTower);
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follow->Entity = barrel;
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follow->Distance = 15.f;
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follow->FollowAxis = glm::vec3(1, 1, 1);*/
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}
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m_World->SetProperty(tank, "Camera", cameraTower);
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}
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m_World->CommitEntity(barrel);
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tankSteering->Barrel = barrel;
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}
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m_World->CommitEntity(tower);
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tankSteering->Turret = tower;
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}
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//{
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// auto lightentity = m_World->CreateEntity(tank);
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// auto transform = m_World->AddComponent<Components::Transform>(lightentity);
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// transform->Position = glm::vec3(0, 0, 0);
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// auto light = m_World->AddComponent<Components::PointLight>(lightentity);
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// //light->Diffuse = glm::vec3(128.f/255.f, 172.f/255.f, 242.f/255.f);
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// //light->Specular = glm::vec3(1.f);
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// /*light->ConstantAttenuation = 0.3f;
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// light->LinearAttenuation = 0.003f;
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// light->QuadraticAttenuation = 0.002f;*/
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//}
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// auto wheelpair = m_World->CreateEntity(tank);
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// SetProperty(wheelpair, "Name", "WheelPair");
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// AddComponent(wheelpair, "WheelPairThingy");
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#pragma region Wheels
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//Create wheels
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float wheelOffset = -0.83f;
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const float suspensionStrength = 15.f;
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const float springLength = 0.3f;
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AddTankWheelPair(tank, glm::vec3(1.68f, wheelOffset, -1.715f), 0, true);
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AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, -1.715f), 0, true);
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AddTankWheelPair(tank, glm::vec3(1.68f, wheelOffset, 2.375), 1, false);
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AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, 2.375), 1, false);
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#pragma endregion
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{
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auto entity = m_World->CreateEntity(tank);
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auto transformComponent = m_World->AddComponent<Components::Transform>(entity);
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transformComponent->Position = glm::vec3(-2, -1.7, 2.0);
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transformComponent->Scale = glm::vec3(3, 3, 3);
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transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
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auto emitterComponent = m_World->AddComponent<Components::ParticleEmitter>(entity);
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emitterComponent->SpawnCount = 2;
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emitterComponent->SpawnFrequency = 0.005;
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emitterComponent->SpreadAngle = glm::pi<float>();
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emitterComponent->UseGoalVelocity = false;
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emitterComponent->LifeTime = 0.5;
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//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
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emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
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m_World->CommitEntity(entity);
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auto particleEntity = m_World->CreateEntity(entity);
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auto TEMP = m_World->AddComponent<Components::Transform>(particleEntity);
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TEMP->Scale = glm::vec3(0);
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auto spriteComponent = m_World->AddComponent<Components::Sprite>(particleEntity);
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spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
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emitterComponent->ParticleTemplate = particleEntity;
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m_World->CommitEntity(particleEntity);
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}
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m_World->CommitEntity(tank);
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return tank;
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}
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void Systems::TankSteeringSystem::AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool front)
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{
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const float separation = 1.77f;
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const float suspensionStrength = 15.f;
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const float springLength = 0.3f;
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bool steering = front;
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auto wheelFront = m_World->CreateEntity(tankEntity);
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{
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auto transform = m_World->AddComponent<Components::Transform>(wheelFront);
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transform->Position = position - glm::vec3(0, 0, separation / 2.f); // glm::vec3(1.68f, -0.83f - wheelOffset, -0.83f);
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//transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
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#ifdef DEBUG
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auto model = m_World->AddComponent<Components::Model>(wheelFront);
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model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
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#endif
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auto Wheel = m_World->AddComponent<Components::Wheel>(wheelFront);
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = axleID;
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Wheel->Mass = 2000;
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Wheel->Radius = 0.6f;
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Wheel->Steering = steering;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->ConnectedToHandbrake = true;
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Wheel->TorqueRatio = 0.125f;
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Wheel->Width = 0.6f;
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m_World->CommitEntity(wheelFront);
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}
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auto wheelBack = m_World->CreateEntity(tankEntity);
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{
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auto transform = m_World->AddComponent<Components::Transform>(wheelBack);
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transform->Position = position + glm::vec3(0, 0, separation / 2.f); // glm::vec3(1.68f, -0.83f - wheelOffset, -2.6f);
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//transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
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#ifdef DEBUG
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auto model = m_World->AddComponent<Components::Model>(wheelBack);
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model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
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#endif
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auto Wheel = m_World->AddComponent<Components::Wheel>(wheelBack);
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = axleID;
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Wheel->Mass = 2000;
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Wheel->Radius = 0.6f;
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Wheel->Steering = steering;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->ConnectedToHandbrake = true;
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Wheel->TorqueRatio = 0.125f;
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Wheel->Width = 0.6f;
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m_World->CommitEntity(wheelBack);
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}
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auto wheelPair = m_World->CreateEntity(tankEntity);
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{
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{
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auto transform = m_World->AddComponent<Components::Transform>(wheelPair);
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transform->Position = position;
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//transform->Orientation = glm::quat(glm::vec3(0, glm::pi<float>() / 4.f, 0));
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auto pair = m_World->AddComponent<Components::WheelPair>(wheelPair);
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pair->FakeWheelFront = wheelFront;
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pair->FakeWheelBack = wheelBack;
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}
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auto modelEntity = m_World->CreateEntity(wheelPair);
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{
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auto transform = m_World->AddComponent<Components::Transform>(modelEntity);
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//transform->Position = glm::vec3(0.f, 0.35f, 0.f);
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if (front)
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{
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transform->Position = glm::vec3(0.f, 0.03f, 0.f);
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transform->Orientation = glm::quat(glm::vec3(0, glm::pi<float>(), 0));
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}
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else
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{
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transform->Position = glm::vec3(0.f, 0.17f, 0.f);
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transform->Scale = glm::vec3(1.f, 1.2f, 1.2f);
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}
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auto model = m_World->AddComponent<Components::Model>(modelEntity);
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model->ModelFile = "Models/Tank/tankWheel.obj";
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}
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m_World->CommitEntity(modelEntity);
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}
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m_World->CommitEntity(wheelPair);
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}
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void Systems::TankSteeringSystem::TankSteeringInputController::Update( double dt )
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{
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PositionX = m_Horizontal;
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@@ -364,5 +679,3 @@ bool Systems::TankSteeringSystem::TankSteeringInputController::OnCommand(const E
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return true;
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}
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