Merge branch 'master' into Sound+Particles

Conflicts:
	src/GameWorld.cpp
	vs11/Returngeance/Returngeance.vcxproj
	vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
Stiffly
2014-06-03 20:39:44 +02:00
29 changed files with 1391 additions and 458 deletions
+4 -4
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@@ -15,12 +15,12 @@ MKLINK "%ConfigPath%\Sounds\" "assets\Sounds\" /J
:: Shaders :: Shaders
MKLINK "%ConfigPath%\Shaders\" "src\Shaders\" /J MKLINK "%ConfigPath%\Shaders\" "src\Shaders\" /J
:: DLLs :: DLLs
MKLINK "%ConfigPath%\glfw3.dll" "libs\glfw-3.0.4\lib\%Configuration%\glfw3.dll" /H COPY "libs\glfw-3.0.4\lib\%Configuration%\glfw3.dll" "%ConfigPath%\glfw3.dll"
MKLINK "%ConfigPath%\fmodex.dll" "libs\FMOD\lib\fmodex.dll" /H COPY "libs\FMOD\lib\fmodex.dll" "%ConfigPath%\fmodex.dll"
IF %~1==Debug ( IF %~1==Debug (
MKLINK "%ConfigPath%\glew32d.dll" "libs\glew-1.10.0\bin\%Configuration%\Win32\glew32d.dll" /H COPY "libs\glew-1.10.0\bin\%Configuration%\Win32\glew32d.dll" "%ConfigPath%\glew32d.dll"
) )
IF %~1==Release ( IF %~1==Release (
MKLINK "%ConfigPath%\glew32.dll" "libs\glew-1.10.0\bin\%Configuration%\Win32\glew32.dll" /H COPY "libs\glew-1.10.0\bin\%Configuration%\Win32\glew32.dll" "%ConfigPath%\glew32.dll"
) )
GOTO:eof GOTO:eof
+29 -4
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@@ -16,13 +16,38 @@ struct Physics : Component
EXPLOSION = 4, EXPLOSION = 4,
}; };
enum class MotionTypeEnum
{
Dynamic,
Fixed,
Keyframed
};
Physics() Physics()
: Mass(1.f), Static(false), Phantom(false), CalculateCenterOfMass(true), CenterOfMass(glm::vec3(0)), InitialLinearVelocity(glm::vec3(0)), InitialAngularVelocity(glm::vec3(0)), : Mass(1.f)
LinearDamping(0.f), AngularDamping(0.05f), GravityFactor(1.f), Friction(0.5f), Restitution(0.4f), MaxLinearVelocity(200.f), MaxAngularVelocity(200.f), //, Static(false)
CollisionLayer(0), CollisionSystemGroup(0), CollisionSubSystemId(0), CollisionSubSystemDontCollideWith(0), CollisionEvent(false){} , MotionType(MotionTypeEnum::Fixed)
, Phantom(false)
, CalculateCenterOfMass(true)
, CenterOfMass(glm::vec3(0))
, InitialLinearVelocity(glm::vec3(0))
, InitialAngularVelocity(glm::vec3(0))
, LinearDamping(0.f)
, AngularDamping(0.05f)
, GravityFactor(1.f)
, Friction(0.5f)
, Restitution(0.4f)
, MaxLinearVelocity(200.f)
, MaxAngularVelocity(200.f)
, CollisionLayer(0)
, CollisionSystemGroup(0)
, CollisionSubSystemId(0)
, CollisionSubSystemDontCollideWith(0)
, CollisionEvent(false)
{ }
float Mass; float Mass;
bool Static; MotionTypeEnum MotionType;
bool Phantom; bool Phantom;
bool CalculateCenterOfMass; bool CalculateCenterOfMass;
+16
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@@ -0,0 +1,16 @@
#ifndef Components_VehicleSpawn_h__
#define Components_VehicleSpawn_h__
#include "Component.h"
namespace Components
{
struct SpawnPoint : Component
{
virtual SpawnPoint* Clone() const override { return new SpawnPoint(*this); }
};
}
#endif // Components_VehicleSpawn_h__
+3 -4
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@@ -10,10 +10,9 @@ namespace Components
struct Vehicle : Component struct Vehicle : Component
{ {
Vehicle() Vehicle()
: MaxTorque(1000.0f), MinRPM(0.0f), OptimalRPM(2000.0f), MaxRPM(3000.0f), MaxSteeringAngle(35), TopSpeed(70.0f), : MaxTorque(1000.0f), MinRPM(200.0f), OptimalRPM(3000.0f), MaxRPM(6000.0f), MaxSteeringAngle(35), TopSpeed(90.0f),
MaxSpeedFullSteeringAngle(40.0f), SpringDamping(1.f), UpshiftRPM(2500.0f), DownshiftRPM(500.0f), MaxSpeedFullSteeringAngle(40.0f), SpringDamping(1.f), UpshiftRPM(5500.0f), DownshiftRPM(1000.0f),
gearsRatio0(4.5f), gearsRatio1(2.5f), gearsRatio2(1.0f), gearsRatio3(0.5f){ } gearsRatio0(3.0f), gearsRatio1(2.25f), gearsRatio2(1.5f), gearsRatio3(1.0f){ }
//gearsRatio0(3.0f), gearsRatio1(2.25f), gearsRatio2(1.5f), gearsRatio3(1.0f)
float MaxTorque; float MaxTorque;
float MinRPM; float MinRPM;
float OptimalRPM; float OptimalRPM;
+20
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@@ -0,0 +1,20 @@
#ifndef Components_Wall_h__
#define Components_Wall_h__
#include "Component.h"
#include <string>
#include <vector>
namespace Components
{
struct Wall : Component
{
std::vector<EntityID> Walldebris;
virtual Wall* Clone() const override { return new Wall(*this); }
};
}
#endif // Components_TankShell_h__
+16
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@@ -0,0 +1,16 @@
#ifndef Events_OnDead_h__
#define Events_OnDead_h__
#include "Entity.h"
#include "EventBroker.h"
namespace Events
{
struct OnDead : Event
{
EntityID Entity;
};
}
#endif // Events_OnDead_h__
+16
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@@ -0,0 +1,16 @@
#ifndef Events_SpawnVehicle_h__
#define Events_SpawnVehicle_h__
#include "Entity.h"
#include "EventBroker.h"
namespace Events
{
struct SpawnVehicle : Event
{
int PlayerID;
std::string VehicleType;
};
}
#endif // Events_SpawnVehicle_h__
+18 -6
View File
@@ -6,6 +6,9 @@
#include "Util/Rectangle.h" #include "Util/Rectangle.h"
#include "EventBroker.h" #include "EventBroker.h"
#include "Events/KeyDown.h"
#include "Events/KeyUp.h"
#include "Events/InputCommand.h"
#include "ResourceManager.h" #include "ResourceManager.h"
#include "Renderer.h" #include "Renderer.h"
#include "RenderQueue.h" #include "RenderQueue.h"
@@ -79,7 +82,13 @@ public:
std::string Name() const { return m_Name; } std::string Name() const { return m_Name; }
void SetName(std::string val) { m_Name = val; } void SetName(std::string val) { m_Name = val; }
int Layer() const { return m_Layer; } int Layer() const { return m_Layer; }
bool Hidden() const { return m_Hidden; } bool Hidden() const
{
if (m_Parent)
return m_Parent->Hidden() || m_Hidden;
else
return m_Hidden;
}
void Hide() { m_Hidden = true; } void Hide() { m_Hidden = true; }
void Show() { m_Hidden = false; } void Show() { m_Hidden = false; }
@@ -129,11 +138,6 @@ public:
return Rectangle(left, top, width, height); return Rectangle(left, top, width, height);
} }
virtual bool OnKeyDown(const Events::KeyDown &event) { return false; }
virtual bool OnKeyUp(const Events::KeyUp &event) { return false; }
//virtual bool OnMouseDown(const Events::KeyDown &event) { }
//virtual bool OnMouseUp(const Events::KeyDown &event) { }
void UpdateLayered(double dt) void UpdateLayered(double dt)
{ {
if (this->Hidden()) if (this->Hidden())
@@ -196,14 +200,22 @@ protected:
typedef std::multimap<std::string, std::shared_ptr<Frame>> Children_t; // name -> frame typedef std::multimap<std::string, std::shared_ptr<Frame>> Children_t; // name -> frame
std::map<int, Children_t> m_Children; // layer -> Children_t std::map<int, Children_t> m_Children; // layer -> Children_t
virtual bool OnKeyDown(const Events::KeyDown &event) { return false; }
virtual bool OnKeyUp(const Events::KeyUp &event) { return false; }
//virtual bool OnMouseDown(const Events::KeyDown &event) { }
//virtual bool OnMouseUp(const Events::KeyDown &event) { }
virtual bool OnCommand(const Events::InputCommand &event) { return false; }
private: private:
EventRelay<Frame, Events::KeyDown> m_EKeyDown; EventRelay<Frame, Events::KeyDown> m_EKeyDown;
EventRelay<Frame, Events::KeyUp> m_EKeyUp; EventRelay<Frame, Events::KeyUp> m_EKeyUp;
EventRelay<Frame, Events::InputCommand> m_EInputCommand;
void Initialize() void Initialize()
{ {
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Frame::OnKeyDown); EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Frame::OnKeyDown);
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Frame::OnKeyUp); EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Frame::OnKeyUp);
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Frame::OnCommand);
} }
}; };
+3 -3
View File
@@ -25,13 +25,13 @@ public:
vp1 = new Viewport(worldFrame, "Viewport1", m_World); vp1 = new Viewport(worldFrame, "Viewport1", m_World);
vp1->X = 0; vp1->X = 0;
vp1->Width = this->Width / 2.f; vp1->Width = this->Width / 2.f;
new PlayerHUD(vp1, "PlayerHUD", m_World, 1); //new PlayerHUD(vp1, "PlayerHUD", m_World, 1);
//new VehicleSelection(vp1, "VehicleSelection", m_World, 1); auto vehicleSelection = new VehicleSelection(vp1, "VehicleSelection", m_World, 1);
vp2 = new Viewport(worldFrame, "Viewport2", m_World); vp2 = new Viewport(worldFrame, "Viewport2", m_World);
vp2->X = vp1->Right(); vp2->X = vp1->Right();
vp2->Width = this->Width / 2.f; vp2->Width = this->Width / 2.f;
new PlayerHUD(vp2, "PlayerHUD", m_World, 2); //new PlayerHUD(vp2, "PlayerHUD", m_World, 2);
m_FreeCamViewport = new Viewport(worldFrame, "ViewportFreeCam", m_World); m_FreeCamViewport = new Viewport(worldFrame, "ViewportFreeCam", m_World);
m_FreeCamViewport->Hide(); m_FreeCamViewport->Hide();
+72 -27
View File
@@ -3,6 +3,7 @@
#include "GUI/Frame.h" #include "GUI/Frame.h"
#include "GUI/HealthOverlay.h" #include "GUI/HealthOverlay.h"
#include "Events/SpawnVehicle.h"
namespace GUI namespace GUI
{ {
@@ -37,35 +38,8 @@ namespace GUI
m_Background->SetTexture("Textures/GUI/VehicleSelection/1.png"); m_Background->SetTexture("Textures/GUI/VehicleSelection/1.png");
} }
bool OnKeyUp(const Events::KeyUp &event) override
{
if (event.KeyCode == GLFW_KEY_LEFT)
{
m_CurrentSelection--;
}
else if (event.KeyCode == GLFW_KEY_RIGHT)
{
m_CurrentSelection++;
}
m_CurrentSelection = (m_CurrentSelection < 0) ? 0 : ((m_CurrentSelection > 3) ? 3 : m_CurrentSelection);
std::stringstream ss;
ss << "Textures/GUI/VehicleSelection/" << m_CurrentSelection + 1 << ".png";
m_Background->FadeToTexture(ss.str(), 1.f);
glm::vec2 scale = Scale();
glm::vec2 coord = -m_SelectionCoordinates[m_CurrentSelection];
m_TargetCoordinate = coord * scale + glm::vec2(Width / 2.f, Height / 2.f);
glm::vec2 size = m_SelectionSizes[m_CurrentSelection];
m_TargetSize = size * scale;
return true;
}
void Update(double dt) override void Update(double dt) override
{ {
glm::vec2 posDiff = m_TargetCoordinate - m_CurrentCoordinate; glm::vec2 posDiff = m_TargetCoordinate - m_CurrentCoordinate;
m_CurrentCoordinate += posDiff * 2.f * (float)dt; m_CurrentCoordinate += posDiff * 2.f * (float)dt;
@@ -94,6 +68,77 @@ namespace GUI
float m_CurrentAlpha; float m_CurrentAlpha;
TextureFrame* m_Background; TextureFrame* m_Background;
bool OnCommand(const Events::InputCommand &event) override
{
if (Hidden())
return false;
if (event.PlayerID != m_PlayerID)
return false;
// Menu movement
if (event.Command == "interface_horizontal" || event.Command == "interface_vertical")
{
// Horizontal scrolling
if (event.Command == "interface_horizontal")
{
if (event.Value > 0)
m_CurrentSelection++;
else if (event.Value < 0)
m_CurrentSelection--;
}
// Vertical scrolling to switch between "rows" in an intuitive way
else if (event.Command == "interface_vertical")
{
if (event.Value > 0)
{
if (m_CurrentSelection == 0)
m_CurrentSelection++;
else if (m_CurrentSelection == 3)
m_CurrentSelection--;
}
else if (event.Value < 0)
{
if (m_CurrentSelection == 1)
m_CurrentSelection--;
else if (m_CurrentSelection == 2)
m_CurrentSelection++;
}
}
m_CurrentSelection = (m_CurrentSelection < 0) ? 0 : ((m_CurrentSelection > 3) ? 3 : m_CurrentSelection);
std::stringstream ss;
ss << "Textures/GUI/VehicleSelection/" << m_CurrentSelection + 1 << ".png";
m_Background->FadeToTexture(ss.str(), 1.f);
glm::vec2 scale = Scale();
glm::vec2 coord = -m_SelectionCoordinates[m_CurrentSelection];
m_TargetCoordinate = coord * scale + glm::vec2(Width / 2.f, Height / 2.f);
glm::vec2 size = m_SelectionSizes[m_CurrentSelection];
m_TargetSize = size * scale;
}
// Vehicle select
if (event.Command == "interface_confirm" && event.Value > 0)
{
Events::SpawnVehicle e;
e.PlayerID = m_PlayerID;
if (m_CurrentSelection == 0)
e.VehicleType = "Tank"; // HACK: Base on selected vehicle ID
else if (m_CurrentSelection == 1)
e.VehicleType = "Helicopter";
else if (m_CurrentSelection == 2)
e.VehicleType = "HRSV";
else if (m_CurrentSelection == 3)
e.VehicleType = "Jeep";
EventBroker->Publish(e);
Hide();
}
return true;
}
}; };
glm::vec2 VehicleSelection::m_SelectionCoordinates[4] = { glm::vec2 VehicleSelection::m_SelectionCoordinates[4] = {
+575 -316
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File diff suppressed because it is too large Load Diff
+4 -1
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@@ -22,6 +22,7 @@
#include "Systems/DamageSystem.h" #include "Systems/DamageSystem.h"
#include "Systems/WheelPairSystem.h" #include "Systems/WheelPairSystem.h"
#include "Systems/FollowSystem.h" #include "Systems/FollowSystem.h"
#include "Systems/WallSystem.h"
#include "Systems/GarageSystem.h" #include "Systems/GarageSystem.h"
#include "Components/Camera.h" #include "Components/Camera.h"
@@ -77,10 +78,12 @@ private:
void BindGamepadAxis(Gamepad::Axis axis, std::string command, float value); void BindGamepadAxis(Gamepad::Axis axis, std::string command, float value);
void BindGamepadButton(Gamepad::Button button, std::string command, float value); void BindGamepadButton(Gamepad::Button button, std::string command, float value);
EntityID CreateTank(int playerID);
void CreateGate(glm::vec3 Position); void CreateGate(glm::vec3 Position);
void AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool steering); void AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool steering);
EntityID CreateJeep(int playerID); EntityID CreateJeep(int playerID);
EntityID CreateWall(glm::vec3 pos, glm::quat orientation);
EntityID CreateGarage(glm::vec3 Position, int playerID);
std::vector<EntityID> m_WallDebrisTemplates;
}; };
#endif // GameWorld_h__ #endif // GameWorld_h__
+1 -1
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@@ -93,7 +93,7 @@ Model::Model(std::shared_ptr<ResourceManager> rm, OBJ &obj)
if (Vertices.size() > 0) if (Vertices.size() > 0)
{ {
CreateTangents(); CreateTangents();
getSimilarVertexIndex(); //getSimilarVertexIndex();
CreateBuffers(Vertices, Normals, TangentNormals, BiTangentNormals, TextureCoords); CreateBuffers(Vertices, Normals, TangentNormals, BiTangentNormals, TextureCoords);
} }
else else
+15 -17
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@@ -377,9 +377,9 @@ void Renderer::DrawWorld(RenderQueuePair &rq)
for(auto job : rq.Forward) for(auto job : rq.Forward)
{ {
glm::mat4 cameraProjection = m_Camera->ProjectionMatrix((float)m_Viewport.Width / m_Viewport.Height); glm::mat4 cameraProjection = m_Camera->ProjectionMatrix((float)m_Viewport.Width / m_Viewport.Height);
glm::mat4 cameraMatrix = cameraProjection * m_Camera->ViewMatrix(); glm::mat4 cameraMatrix = m_Camera->ViewMatrix();
glm::vec3 spritePos = glm::vec3(cameraMatrix * job->ModelMatrix * glm::vec4(1, 1, 1, 0)); glm::vec3 spritePos = glm::vec3((cameraMatrix * job->ModelMatrix) * glm::vec4(1, 1, 1, 1));
job->Depth = spritePos.z; job->Depth = spritePos.z;
} }
rq.Forward.Jobs.sort(Renderer::DepthSort); rq.Forward.Jobs.sort(Renderer::DepthSort);
@@ -389,7 +389,7 @@ void Renderer::DrawWorld(RenderQueuePair &rq)
/* /*
Base pass Base pass
*/ */
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbBasePass); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbBasePass);
glViewport(m_Viewport.X, m_Height - m_Viewport.Y - m_Viewport.Height, m_Viewport.Width, m_Viewport.Height); glViewport(m_Viewport.X, m_Height - m_Viewport.Y - m_Viewport.Height, m_Viewport.Width, m_Viewport.Height);
glScissor(m_Scissor.X, m_Height - m_Scissor.Y - m_Scissor.Height, m_Scissor.Width, m_Scissor.Height); glScissor(m_Scissor.X, m_Height - m_Scissor.Y - m_Scissor.Height, m_Scissor.Width, m_Scissor.Height);
//glViewport(0, 0, m_Width, m_Height); //glViewport(0, 0, m_Width, m_Height);
@@ -475,10 +475,10 @@ void Renderer::ForwardRendering(RenderQueue &rq)
glScissor(m_Viewport.X, m_Height - m_Viewport.Y - m_Viewport.Height, m_Viewport.Width, m_Viewport.Height); glScissor(m_Viewport.X, m_Height - m_Viewport.Y - m_Viewport.Height, m_Viewport.Width, m_Viewport.Height);
// Clear G-buffer // Clear G-buffer
GLenum attachments[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3 }; GLenum attachments[] = { GL_COLOR_ATTACHMENT0, GL_NONE , GL_NONE , GL_NONE };
glDrawBuffers(4, attachments); glDrawBuffers(4, attachments);
glClearColor(0.f, 0.f, 0.f, 0.f); //glClearColor(0.f, 0.f, 0.f, 1.f);
glClear(GL_COLOR_BUFFER_BIT); //glClear(GL_COLOR_BUFFER_BIT);
glEnable(GL_BLEND); glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -512,23 +512,21 @@ void Renderer::ForwardRendering(RenderQueue &rq)
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, modelJob->DiffuseTexture); glBindTexture(GL_TEXTURE_2D, modelJob->DiffuseTexture);
if (modelJob->NormalTexture != 0) /*if (modelJob->NormalTexture != 0)
{ {
glActiveTexture(GL_TEXTURE2); glActiveTexture(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_2D, modelJob->NormalTexture); glBindTexture(GL_TEXTURE_2D, modelJob->NormalTexture);
} }
if (modelJob->SpecularTexture) if (modelJob->SpecularTexture)
{ {
glActiveTexture(GL_TEXTURE3); glActiveTexture(GL_TEXTURE3);
glBindTexture(GL_TEXTURE_2D, modelJob->SpecularTexture); glBindTexture(GL_TEXTURE_2D, modelJob->SpecularTexture);
} }*/
glDrawArrays(GL_TRIANGLES, modelJob->StartIndex, modelJob->EndIndex - modelJob->StartIndex + 1); glDrawArrays(GL_TRIANGLES, modelJob->StartIndex, modelJob->EndIndex - modelJob->StartIndex + 1);
continue; continue;
} }
auto spriteJob = std::dynamic_pointer_cast<SpriteJob>(job); auto spriteJob = std::dynamic_pointer_cast<SpriteJob>(job);
if (spriteJob) if (spriteJob)
{ {
@@ -559,9 +557,9 @@ void Renderer::ForwardRendering(RenderQueue &rq)
glViewport(0, 0, m_Width, m_Height); glViewport(0, 0, m_Width, m_Height);
glScissor(0, 0, m_Width, m_Height); glScissor(0, 0, m_Width, m_Height);
glDepthMask(GL_FALSE);
glDisable(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND); glDisable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
m_FinalForwardPassProgram.Bind(); m_FinalForwardPassProgram.Bind();
//ShaderProgramHandle = m_FinalForwardPassProgram.GetHandle(); //ShaderProgramHandle = m_FinalForwardPassProgram.GetHandle();
@@ -947,7 +945,7 @@ void Renderer::FrameBufferTextures()
//Generate and bind diffuse texture //Generate and bind diffuse texture
glGenTextures(1, &m_fDiffuseTexture); glGenTextures(1, &m_fDiffuseTexture);
glBindTexture(GL_TEXTURE_2D, m_fDiffuseTexture); glBindTexture(GL_TEXTURE_2D, m_fDiffuseTexture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, m_Width, m_Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_Width, m_Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+1 -1
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@@ -219,7 +219,7 @@ private:
void CreateNormalMapTangent(); void CreateNormalMapTangent();
void ForwardRendering(RenderQueue &rq); void ForwardRendering(RenderQueue &rq);
static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j) { return (i->Depth > j->Depth); } static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j) { return (i->Depth < j->Depth); }
GLuint CreateQuad(); GLuint CreateQuad();
void DrawDebugShadowMap(); void DrawDebugShadowMap();
+8 -1
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@@ -1,7 +1,6 @@
#include "PrecompiledHeader.h" #include "PrecompiledHeader.h"
#include "DamageSystem.h" #include "DamageSystem.h"
#include "World.h" #include "World.h"
void Systems::DamageSystem::RegisterComponents( ComponentFactory* cf ) void Systems::DamageSystem::RegisterComponents( ComponentFactory* cf )
{ {
cf->Register<Components::Health>([]() { return new Components::Health(); }); cf->Register<Components::Health>([]() { return new Components::Health(); });
@@ -15,8 +14,16 @@ void Systems::DamageSystem::Initialize()
bool Systems::DamageSystem::OnDamage( const Events::Damage &event ) bool Systems::DamageSystem::OnDamage( const Events::Damage &event )
{ {
if(!m_World->ValidEntity(event.Entity))
return false;
auto health = m_World->GetComponent<Components::Health>(event.Entity); auto health = m_World->GetComponent<Components::Health>(event.Entity);
health->Amount -= event.Amount; health->Amount -= event.Amount;
if(health->Amount <= 0)
{
Events::OnDead e;
e.Entity = event.Entity;
EventBroker->Publish(e);
}
LOG_INFO("Damaged entity %i, Health left: %f", event.Entity, health->Amount); LOG_INFO("Damaged entity %i, Health left: %f", event.Entity, health->Amount);
return true; return true;
} }
+1
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@@ -5,6 +5,7 @@
#include "System.h" #include "System.h"
#include "Components/Health.h" #include "Components/Health.h"
#include "Events/Damage.h" #include "Events/Damage.h"
#include "Events/OnDead.h"
namespace Systems namespace Systems
{ {
+39 -1
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@@ -5,12 +5,14 @@
void Systems::GarageSystem::RegisterComponents( ComponentFactory* cf ) void Systems::GarageSystem::RegisterComponents( ComponentFactory* cf )
{ {
cf->Register<Components::Garage>([]() { return new Components::Garage(); }); cf->Register<Components::Garage>([]() { return new Components::Garage(); });
cf->Register<Components::SpawnPoint>([]() { return new Components::SpawnPoint(); });
} }
void Systems::GarageSystem::Initialize() void Systems::GarageSystem::Initialize()
{ {
EVENT_SUBSCRIBE_MEMBER(m_EEnterTrigger, &Systems::GarageSystem::OnEnterTrigger); EVENT_SUBSCRIBE_MEMBER(m_EEnterTrigger, &Systems::GarageSystem::OnEnterTrigger);
EVENT_SUBSCRIBE_MEMBER(m_ELeaveTrigger, &Systems::GarageSystem::OnLeaveTrigger); EVENT_SUBSCRIBE_MEMBER(m_ELeaveTrigger, &Systems::GarageSystem::OnLeaveTrigger);
EVENT_SUBSCRIBE_MEMBER(m_ECommand, &Systems::GarageSystem::OnCommand);
} }
void Systems::GarageSystem::Update(double dt) void Systems::GarageSystem::Update(double dt)
@@ -34,11 +36,13 @@ bool Systems::GarageSystem::OnEnterTrigger(const Events::EnterTrigger &event)
std::string name = m_World->GetProperty<std::string>(event.Trigger, "Name"); std::string name = m_World->GetProperty<std::string>(event.Trigger, "Name");
if (name == "BoundsTrigger" || name == "ElevatorShaftTrigger") if (name == "BoundsTrigger")
{ {
ToggleGarage(garageComponent); ToggleGarage(garageComponent);
} }
m_EntitiesInTrigger[event.Trigger].insert(event.Entity);
return true; return true;
} }
@@ -59,6 +63,40 @@ bool Systems::GarageSystem::OnLeaveTrigger(const Events::LeaveTrigger &event)
ToggleGarage(garageComponent); ToggleGarage(garageComponent);
} }
m_EntitiesInTrigger[event.Trigger].erase(event.Entity);
return true;
}
bool Systems::GarageSystem::OnCommand(const Events::InputCommand &event)
{
if (event.Command == "use" && event.Value > 0)
{
for (auto &pair : m_EntitiesInTrigger)
{
EntityID trigger = pair.first;
auto entities = pair.second;
std::string name = m_World->GetProperty<std::string>(trigger, "Name");
if (name != "ElevatorShaftTrigger")
continue;
auto triggerBaseParent = m_World->GetEntityBaseParent(trigger);
auto triggerPlayerComponent = m_World->GetComponent<Components::Player>(triggerBaseParent);
for (EntityID entity : entities)
{
auto entityPlayerComponent = m_World->GetComponent<Components::Player>(triggerBaseParent);
if (triggerPlayerComponent == entityPlayerComponent)
{
EntityID garage = m_World->GetEntityParent(trigger);
auto garageComponent = m_World->GetComponent<Components::Garage>(garage);
ToggleGarage(garageComponent);
}
}
}
}
return true; return true;
} }
+9
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@@ -1,13 +1,17 @@
#ifndef GarageSystem_h__ #ifndef GarageSystem_h__
#define GarageSystem_h__ #define GarageSystem_h__
#include <set>
#include "System.h" #include "System.h"
#include "Components/Transform.h" #include "Components/Transform.h"
#include "Components/Trigger.h" #include "Components/Trigger.h"
#include "Components/Garage.h" #include "Components/Garage.h"
#include "Components/SpawnPoint.h"
#include "Events/EnterTrigger.h" #include "Events/EnterTrigger.h"
#include "Events/LeaveTrigger.h" #include "Events/LeaveTrigger.h"
#include "Events/SpawnVehicle.h"
#include "Events/InputCommand.h"
#include "Components/Player.h" #include "Components/Player.h"
#include "Events/Move.h" #include "Events/Move.h"
@@ -30,12 +34,17 @@ namespace Systems
void UpdateEntity(double dt, EntityID entity, EntityID parent) override; void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
private: private:
std::map<EntityID, std::set<EntityID>> m_EntitiesInTrigger;
EventRelay<GarageSystem, Events::EnterTrigger> m_EEnterTrigger; EventRelay<GarageSystem, Events::EnterTrigger> m_EEnterTrigger;
bool OnEnterTrigger(const Events::EnterTrigger &event); bool OnEnterTrigger(const Events::EnterTrigger &event);
EventRelay<GarageSystem, Events::LeaveTrigger> m_ELeaveTrigger; EventRelay<GarageSystem, Events::LeaveTrigger> m_ELeaveTrigger;
bool OnLeaveTrigger(const Events::LeaveTrigger &event); bool OnLeaveTrigger(const Events::LeaveTrigger &event);
EventRelay<GarageSystem, Events::InputCommand> m_ECommand;
bool OnCommand(const Events::InputCommand &event);
void ToggleGarage(Components::Garage* garageComponent); void ToggleGarage(Components::Garage* garageComponent);
}; };
} }
+30 -47
View File
@@ -46,8 +46,8 @@ void Systems::InputSystem::Update(double dt)
bool Systems::InputSystem::OnKeyDown(const Events::KeyDown &event) bool Systems::InputSystem::OnKeyDown(const Events::KeyDown &event)
{ {
auto bindingIt = m_KeyBindings.find(event.KeyCode); auto range = m_KeyBindings.equal_range(event.KeyCode);
if (bindingIt != m_KeyBindings.end()) for (auto bindingIt = range.first; bindingIt != range.second; bindingIt++)
{ {
std::string command; std::string command;
float value; float value;
@@ -61,8 +61,8 @@ bool Systems::InputSystem::OnKeyDown(const Events::KeyDown &event)
bool Systems::InputSystem::OnKeyUp(const Events::KeyUp &event) bool Systems::InputSystem::OnKeyUp(const Events::KeyUp &event)
{ {
auto bindingIt = m_KeyBindings.find(event.KeyCode); auto range = m_KeyBindings.equal_range(event.KeyCode);
if (bindingIt != m_KeyBindings.end()) for (auto bindingIt = range.first; bindingIt != range.second; bindingIt++)
{ {
std::string command; std::string command;
float value; float value;
@@ -76,8 +76,8 @@ bool Systems::InputSystem::OnKeyUp(const Events::KeyUp &event)
bool Systems::InputSystem::OnMousePress(const Events::MousePress &event) bool Systems::InputSystem::OnMousePress(const Events::MousePress &event)
{ {
auto bindingIt = m_MouseButtonBindings.find(event.Button); auto range = m_MouseButtonBindings.equal_range(event.Button);
if (bindingIt != m_MouseButtonBindings.end()) for (auto bindingIt = range.first; bindingIt != range.second; bindingIt++)
{ {
std::string command; std::string command;
float value; float value;
@@ -91,8 +91,8 @@ bool Systems::InputSystem::OnMousePress(const Events::MousePress &event)
bool Systems::InputSystem::OnMouseRelease(const Events::MouseRelease &event) bool Systems::InputSystem::OnMouseRelease(const Events::MouseRelease &event)
{ {
auto bindingIt = m_MouseButtonBindings.find(event.Button); auto range = m_MouseButtonBindings.equal_range(event.Button);
if (bindingIt != m_MouseButtonBindings.end()) for (auto bindingIt = range.first; bindingIt != range.second; bindingIt++)
{ {
std::string command; std::string command;
float value; float value;
@@ -106,8 +106,8 @@ bool Systems::InputSystem::OnMouseRelease(const Events::MouseRelease &event)
bool Systems::InputSystem::OnGamepadAxis(const Events::GamepadAxis &event) bool Systems::InputSystem::OnGamepadAxis(const Events::GamepadAxis &event)
{ {
auto bindingIt = m_GamepadAxisBindings.find(event.Axis); auto range = m_GamepadAxisBindings.equal_range(event.Axis);
if (bindingIt != m_GamepadAxisBindings.end()) for (auto bindingIt = range.first; bindingIt != range.second; bindingIt++)
{ {
std::string command; std::string command;
float value; float value;
@@ -121,8 +121,8 @@ bool Systems::InputSystem::OnGamepadAxis(const Events::GamepadAxis &event)
bool Systems::InputSystem::OnGamepadButtonDown(const Events::GamepadButtonDown &event) bool Systems::InputSystem::OnGamepadButtonDown(const Events::GamepadButtonDown &event)
{ {
auto bindingIt = m_GamepadButtonBindings.find(event.Button); auto range = m_GamepadButtonBindings.equal_range(event.Button);
if (bindingIt != m_GamepadButtonBindings.end()) for (auto bindingIt = range.first; bindingIt != range.second; bindingIt++)
{ {
std::string command; std::string command;
float value; float value;
@@ -136,8 +136,8 @@ bool Systems::InputSystem::OnGamepadButtonDown(const Events::GamepadButtonDown &
bool Systems::InputSystem::OnGamepadButtonUp(const Events::GamepadButtonUp &event) bool Systems::InputSystem::OnGamepadButtonUp(const Events::GamepadButtonUp &event)
{ {
auto bindingIt = m_GamepadButtonBindings.find(event.Button); auto range = m_GamepadButtonBindings.equal_range(event.Button);
if (bindingIt != m_GamepadButtonBindings.end()) for (auto bindingIt = range.first; bindingIt != range.second; bindingIt++)
{ {
std::string command; std::string command;
float value; float value;
@@ -149,18 +149,13 @@ bool Systems::InputSystem::OnGamepadButtonUp(const Events::GamepadButtonUp &even
return true; return true;
} }
bool Systems::InputSystem::OnBindKey(const Events::BindKey &event) bool Systems::InputSystem::OnBindKey(const Events::BindKey &event)
{ {
if (event.Command.empty()) if (event.Command.empty())
{ return false;
m_KeyBindings.erase(event.KeyCode);
} m_KeyBindings.insert(std::make_pair(event.KeyCode, std::make_tuple(event.Command, event.Value)));
else LOG_DEBUG("Input: Bound key %i to %s", event.KeyCode, event.Command.c_str());
{
m_KeyBindings[event.KeyCode] = std::make_tuple(event.Command, event.Value);
LOG_DEBUG("Input: Bound key %i:%c to %s", event.KeyCode, (char)event.KeyCode, event.Command.c_str());
}
return true; return true;
} }
@@ -168,14 +163,10 @@ bool Systems::InputSystem::OnBindKey(const Events::BindKey &event)
bool Systems::InputSystem::OnBindMouseButton(const Events::BindMouseButton &event) bool Systems::InputSystem::OnBindMouseButton(const Events::BindMouseButton &event)
{ {
if (event.Command.empty()) if (event.Command.empty())
{ return false;
m_MouseButtonBindings.erase(event.Button);
} m_MouseButtonBindings.insert(std::make_pair(event.Button, std::make_tuple(event.Command, event.Value)));
else LOG_DEBUG("Input: Bound mouse button %i to %s", event.Button, event.Command.c_str());
{
m_MouseButtonBindings[event.Button] = std::make_tuple(event.Command, event.Value);
LOG_DEBUG("Input: Bound mouse button %i to %s", event.Button, event.Command.c_str());
}
return true; return true;
} }
@@ -183,14 +174,10 @@ bool Systems::InputSystem::OnBindMouseButton(const Events::BindMouseButton &even
bool Systems::InputSystem::OnBindGamepadAxis(const Events::BindGamepadAxis &event) bool Systems::InputSystem::OnBindGamepadAxis(const Events::BindGamepadAxis &event)
{ {
if (event.Command.empty()) if (event.Command.empty())
{ return false;
m_GamepadAxisBindings.erase(event.Axis);
} m_GamepadAxisBindings.insert(std::make_pair(event.Axis, std::make_tuple(event.Command, event.Value)));
else LOG_DEBUG("Input: Bound gamepad axis %i to %s", event.Axis, event.Command.c_str());
{
m_GamepadAxisBindings[event.Axis] = std::make_tuple(event.Command, event.Value);
LOG_DEBUG("Input: Bound gamepad axis %i to %s", event.Axis, event.Command.c_str());
}
return true; return true;
} }
@@ -198,14 +185,10 @@ bool Systems::InputSystem::OnBindGamepadAxis(const Events::BindGamepadAxis &even
bool Systems::InputSystem::OnBindGamepadButton(const Events::BindGamepadButton &event) bool Systems::InputSystem::OnBindGamepadButton(const Events::BindGamepadButton &event)
{ {
if (event.Command.empty()) if (event.Command.empty())
{ return false;
m_GamepadButtonBindings.erase(event.Button);
} m_GamepadButtonBindings.insert(std::make_pair(event.Button, std::make_tuple(event.Command, event.Value)));
else LOG_DEBUG("Input: Bound gamepad axis %i to %s", event.Button, event.Command.c_str());
{
m_GamepadButtonBindings[event.Button] = std::make_tuple(event.Command, event.Value);
LOG_DEBUG("Input: Bound gamepad axis %i to %s", event.Button, event.Command.c_str());
}
return true; return true;
} }
+4 -4
View File
@@ -40,10 +40,10 @@ private:
std::unordered_map<std::string, std::unordered_map<Gamepad::Axis, float>> m_CommandGamepadAxisValues; // command string -> gamepad axis value for command std::unordered_map<std::string, std::unordered_map<Gamepad::Axis, float>> m_CommandGamepadAxisValues; // command string -> gamepad axis value for command
std::unordered_map<std::string, std::unordered_map<Gamepad::Button, float>> m_CommandGamepadButtonValues; // command string -> gamepad button value for command std::unordered_map<std::string, std::unordered_map<Gamepad::Button, float>> m_CommandGamepadButtonValues; // command string -> gamepad button value for command
// Input binding tables // Input binding tables
std::unordered_map<int, std::tuple<std::string, float>> m_KeyBindings; // GLFW_KEY... -> command string & value std::unordered_multimap<int, std::tuple<std::string, float>> m_KeyBindings; // GLFW_KEY... -> command string & value
std::unordered_map<int, std::tuple<std::string, float>> m_MouseButtonBindings; // GLFW_MOUSE_BUTTON... -> command string std::unordered_multimap<int, std::tuple<std::string, float>> m_MouseButtonBindings; // GLFW_MOUSE_BUTTON... -> command string
std::unordered_map<Gamepad::Axis, std::tuple<std::string, float>> m_GamepadAxisBindings; // Gamepad::Axis -> command string & value std::unordered_multimap<Gamepad::Axis, std::tuple<std::string, float>> m_GamepadAxisBindings; // Gamepad::Axis -> command string & value
std::unordered_map<Gamepad::Button, std::tuple<std::string, float>> m_GamepadButtonBindings; // Gamepad::Button -> command string std::unordered_multimap<Gamepad::Button, std::tuple<std::string, float>> m_GamepadButtonBindings; // Gamepad::Button -> command string
// Input events // Input events
EventRelay<InputSystem, Events::KeyDown> m_EKeyDown; EventRelay<InputSystem, Events::KeyDown> m_EKeyDown;
+41 -10
View File
@@ -80,7 +80,7 @@ void Systems::PhysicsSystem::Initialize()
worldInfo.m_broadPhaseBorderBehaviour = hkpWorldCinfo::BROADPHASE_BORDER_FIX_ENTITY; worldInfo.m_broadPhaseBorderBehaviour = hkpWorldCinfo::BROADPHASE_BORDER_FIX_ENTITY;
// You must specify the size of the broad phase - objects should not be simulated outside this region // You must specify the size of the broad phase - objects should not be simulated outside this region
worldInfo.setBroadPhaseWorldSize(1500.0f); worldInfo.setBroadPhaseWorldSize(500.0f);
m_PhysicsWorld = new hkpWorld(worldInfo); m_PhysicsWorld = new hkpWorld(worldInfo);
// When the simulation type is SIMULATION_TYPE_MULTITHREADED, in the debug build, the sdk performs checks // When the simulation type is SIMULATION_TYPE_MULTITHREADED, in the debug build, the sdk performs checks
@@ -151,6 +151,10 @@ void Systems::PhysicsSystem::Update(double dt)
EntityID entity = pair.first; EntityID entity = pair.first;
EntityID parent = pair.second; EntityID parent = pair.second;
auto templateComponent = m_World->GetComponent<Components::Template>(entity);
if(templateComponent)
continue;
if (m_RigidBodies.find(entity) == m_RigidBodies.end()) if (m_RigidBodies.find(entity) == m_RigidBodies.end())
continue; continue;
@@ -218,6 +222,10 @@ void Systems::PhysicsSystem::Update(double dt)
void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent) void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{ {
auto templateComponent = m_World->GetComponent<Components::Template>(entity);
if(templateComponent)
return;
auto transformComponent = m_World->GetComponent<Components::Transform>(entity); auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
if (!transformComponent) if (!transformComponent)
return; return;
@@ -229,6 +237,19 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
if(m_Vehicles.find(car) != m_Vehicles.end()) if(m_Vehicles.find(car) != m_Vehicles.end())
{ {
m_PhysicsWorld->markForWrite(); m_PhysicsWorld->markForWrite();
/*auto player = m_World->GetComponent<Components::Player>(car);
if(player)
{
if(player->ID == 1)
{
LOG_INFO("Speed: %f, Gear: %i, RPM: %f", m_Vehicles[car]->calcKMPH(), m_Vehicles[car]->m_currentGear, m_Vehicles[car]->m_rpm);
}
}*/
m_Vehicles[car]->getChassis()->activate(); m_Vehicles[car]->getChassis()->activate();
hkVector4 hardPoint = m_Vehicles[car]->m_suspension->m_wheelParams[wheelComponent->ID].m_hardpointChassisSpace; hkVector4 hardPoint = m_Vehicles[car]->m_suspension->m_wheelParams[wheelComponent->ID].m_hardpointChassisSpace;
@@ -297,14 +318,14 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity); auto physicsComponent = m_World->GetComponent<Components::Physics>(entity);
if (physicsComponent && m_Shapes[entity].size() > 0) if (physicsComponent && m_Shapes[entity].size() > 0)
{ {
if(entityParent != 0 && !physicsComponent->Static) if(entityParent != 0 && physicsComponent->MotionType == Components::Physics::MotionTypeEnum::Dynamic)
{ {
LOG_ERROR("Entity: %i, Only the baseparent can have a dynamic PhysicsComponent", entity); LOG_ERROR("Entity: %i, Only the baseparent can have a dynamic PhysicsComponent", entity);
return; return;
} }
hkpShape* shape; hkpShape* shape;
if(! physicsComponent->Static) // Not static if(physicsComponent->MotionType == Components::Physics::MotionTypeEnum::Dynamic)
{ {
hkArray<hkpShape*> shapeArray; hkArray<hkpShape*> shapeArray;
for (auto &shapeData : m_Shapes[entity]) for (auto &shapeData : m_Shapes[entity])
@@ -368,6 +389,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor; rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor;
if(physicsComponent->CalculateCenterOfMass) if(physicsComponent->CalculateCenterOfMass)
physicsComponent->CenterOfMass = HKVECTOR4_TO_GLMVEC3(massProperties.m_centerOfMass); physicsComponent->CenterOfMass = HKVECTOR4_TO_GLMVEC3(massProperties.m_centerOfMass);
rigidBodyInfo.m_centerOfMass = GLMVEC3_TO_HKVECTOR4(physicsComponent->CenterOfMass); rigidBodyInfo.m_centerOfMass = GLMVEC3_TO_HKVECTOR4(physicsComponent->CenterOfMass);
rigidBodyInfo.m_mass = massProperties.m_mass; rigidBodyInfo.m_mass = massProperties.m_mass;
rigidBodyInfo.m_linearVelocity = GLMVEC3_TO_HKVECTOR4(physicsComponent->InitialLinearVelocity); rigidBodyInfo.m_linearVelocity = GLMVEC3_TO_HKVECTOR4(physicsComponent->InitialLinearVelocity);
@@ -381,7 +403,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
rigidBodyInfo.m_maxLinearVelocity = physicsComponent->MaxLinearVelocity; rigidBodyInfo.m_maxLinearVelocity = physicsComponent->MaxLinearVelocity;
rigidBodyInfo.m_maxAngularVelocity = physicsComponent->MaxAngularVelocity; rigidBodyInfo.m_maxAngularVelocity = physicsComponent->MaxAngularVelocity;
rigidBodyInfo.m_collisionFilterInfo = hkpGroupFilter::calcFilterInfo(physicsComponent->CollisionLayer, physicsComponent->CollisionSystemGroup, physicsComponent->CollisionSubSystemId, physicsComponent->CollisionSubSystemDontCollideWith); rigidBodyInfo.m_collisionFilterInfo = hkpGroupFilter::calcFilterInfo(physicsComponent->CollisionLayer, physicsComponent->CollisionSystemGroup, physicsComponent->CollisionSubSystemId, physicsComponent->CollisionSubSystemDontCollideWith);
rigidBodyInfo.m_enableDeactivation = false; rigidBodyInfo.m_enableDeactivation = true;;
} }
// Create RigidBody // Create RigidBody
hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo); hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
@@ -400,7 +422,6 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
} }
} }
VehicleSetup vehicleSetup; VehicleSetup vehicleSetup;
// Create the basic vehicle. // Create the basic vehicle.
m_Vehicles[entity] = new hkpVehicleInstance(m_RigidBodies[entity]); m_Vehicles[entity] = new hkpVehicleInstance(m_RigidBodies[entity]);
@@ -438,7 +459,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
rigidBody->removeReference(); rigidBody->removeReference();
} }
} }
else // Static else if(physicsComponent->MotionType == Components::Physics::MotionTypeEnum::Fixed || physicsComponent->MotionType == Components::Physics::MotionTypeEnum::Keyframed)
{ {
// Create the hkpStaticCompoundShape and add the instances. // Create the hkpStaticCompoundShape and add the instances.
// "meshShape" should not be modified by the user in any way after adding it as an instance. // "meshShape" should not be modified by the user in any way after adding it as an instance.
@@ -490,7 +511,15 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
hkpRigidBodyCinfo rigidBodyInfo; hkpRigidBodyCinfo rigidBodyInfo;
{ {
rigidBodyInfo.m_shape = shape; rigidBodyInfo.m_shape = shape;
rigidBodyInfo.m_motionType = hkpMotion::MOTION_KEYFRAMED; if(physicsComponent->MotionType == Components::Physics::MotionTypeEnum::Fixed)
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
}
else if(physicsComponent->MotionType == Components::Physics::MotionTypeEnum::Keyframed)
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_KEYFRAMED;
}
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity); auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
hkVector4 position = GLMVEC3_TO_HKVECTOR4(absoluteTransform.Position); hkVector4 position = GLMVEC3_TO_HKVECTOR4(absoluteTransform.Position);
hkQuaternion rotation = GLMQUAT_TO_HKQUATERNION(absoluteTransform.Orientation); hkQuaternion rotation = GLMQUAT_TO_HKQUATERNION(absoluteTransform.Orientation);
@@ -513,7 +542,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
rigidBodyInfo.m_maxLinearVelocity = physicsComponent->MaxLinearVelocity; rigidBodyInfo.m_maxLinearVelocity = physicsComponent->MaxLinearVelocity;
rigidBodyInfo.m_maxAngularVelocity = physicsComponent->MaxAngularVelocity; rigidBodyInfo.m_maxAngularVelocity = physicsComponent->MaxAngularVelocity;
rigidBodyInfo.m_collisionFilterInfo = hkpGroupFilter::calcFilterInfo(physicsComponent->CollisionLayer, physicsComponent->CollisionSystemGroup, physicsComponent->CollisionSubSystemId, physicsComponent->CollisionSubSystemDontCollideWith); rigidBodyInfo.m_collisionFilterInfo = hkpGroupFilter::calcFilterInfo(physicsComponent->CollisionLayer, physicsComponent->CollisionSystemGroup, physicsComponent->CollisionSubSystemId, physicsComponent->CollisionSubSystemDontCollideWith);
rigidBodyInfo.m_enableDeactivation = false; rigidBodyInfo.m_enableDeactivation = true;
} }
// Create RigidBody // Create RigidBody
hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo); hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
@@ -621,6 +650,8 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
std::vector<hkReal>* vertices = new std::vector<hkReal>; std::vector<hkReal>* vertices = new std::vector<hkReal>;
std::vector<hkUint16>* vertexIndices = new std::vector<hkUint16>; std::vector<hkUint16>* vertexIndices = new std::vector<hkUint16>;
auto meshShape = ResourceManager->Load<OBJ>("OBJ", meshShapeComponent->ResourceName); auto meshShape = ResourceManager->Load<OBJ>("OBJ", meshShapeComponent->ResourceName);
if(!meshShape)
return;
for (auto &vertex : meshShape->Vertices) for (auto &vertex : meshShape->Vertices)
{ {
@@ -732,7 +763,7 @@ bool Systems::PhysicsSystem::OnTankSteer(const Events::TankSteer &event)
} }
else else
{ {
deviceStatus->m_positionX = steeringX; deviceStatus->m_positionX = event.PositionX;
deviceStatus->m_positionY = event.PositionY; deviceStatus->m_positionY = event.PositionY;
} }
@@ -752,6 +783,7 @@ bool Systems::PhysicsSystem::OnSetVelocity( const Events::SetVelocity &event )
{ {
m_PhysicsWorld->markForWrite(); m_PhysicsWorld->markForWrite();
m_RigidBodies[event.Entity]->activate();
m_RigidBodies[event.Entity]->setLinearVelocity(GLMVEC3_TO_HKVECTOR4(event.Velocity)); m_RigidBodies[event.Entity]->setLinearVelocity(GLMVEC3_TO_HKVECTOR4(event.Velocity));
auto transformComponent = m_World->GetComponent<Components::Transform>(event.Entity); auto transformComponent = m_World->GetComponent<Components::Transform>(event.Entity);
transformComponent->Velocity = event.Velocity; transformComponent->Velocity = event.Velocity;
@@ -795,7 +827,6 @@ void Systems::PhysicsSystem::OnComponentRemoved(EntityID entity, std::string typ
m_RigidBodies.erase(entity); m_RigidBodies.erase(entity);
m_PhysicsWorld->unmarkForWrite(); m_PhysicsWorld->unmarkForWrite();
} }
} }
+1
View File
@@ -23,6 +23,7 @@
#include "Components/HingeConstraint.h" #include "Components/HingeConstraint.h"
#include "Components/WheelPair.h" #include "Components/WheelPair.h"
#include "Components/TowerSteering.h" #include "Components/TowerSteering.h"
#include "Components/Player.h"
#include "Events/TankSteer.h" #include "Events/TankSteer.h"
#include "Events/SetVelocity.h" #include "Events/SetVelocity.h"
#include "Events/ApplyForce.h" #include "Events/ApplyForce.h"
+319 -6
View File
@@ -2,7 +2,7 @@
#include "TankSteeringSystem.h" #include "TankSteeringSystem.h"
#include "World.h" #include "World.h"
void Systems::TankSteeringSystem::RegisterComponents( ComponentFactory* cf ) void Systems::TankSteeringSystem::RegisterComponents(ComponentFactory* cf)
{ {
cf->Register<Components::TankSteering>([]() { return new Components::TankSteering(); }); cf->Register<Components::TankSteering>([]() { return new Components::TankSteering(); });
cf->Register<Components::TowerSteering>([]() { return new Components::TowerSteering(); }); cf->Register<Components::TowerSteering>([]() { return new Components::TowerSteering(); });
@@ -12,6 +12,7 @@ void Systems::TankSteeringSystem::RegisterComponents( ComponentFactory* cf )
void Systems::TankSteeringSystem::Initialize() void Systems::TankSteeringSystem::Initialize()
{ {
EVENT_SUBSCRIBE_MEMBER(m_ECollision, &Systems::TankSteeringSystem::OnCollision); EVENT_SUBSCRIBE_MEMBER(m_ECollision, &Systems::TankSteeringSystem::OnCollision);
EVENT_SUBSCRIBE_MEMBER(m_ESpawnVehicle, &Systems::TankSteeringSystem::OnSpawnVehicle);
for (int i = 0; i < 4; i++) for (int i = 0; i < 4; i++)
{ {
@@ -124,7 +125,7 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
// } // }
} }
bool Systems::TankSteeringSystem::OnCollision( const Events::Collision &e ) bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
{ {
if(m_World->ValidEntity(e.Entity1) && m_World->ValidEntity(e.Entity2)) if(m_World->ValidEntity(e.Entity1) && m_World->ValidEntity(e.Entity2))
{ {
@@ -152,6 +153,9 @@ bool Systems::TankSteeringSystem::OnCollision( const Events::Collision &e )
return false; return false;
} }
if(m_World->GetComponent<Components::Template>(shellEntity))
return false;
auto physicsComponents = m_World->GetComponentsOfType<Components::Physics>(); auto physicsComponents = m_World->GetComponentsOfType<Components::Physics>();
auto shellTransform = m_World->GetComponent<Components::Transform>(shellEntity); auto shellTransform = m_World->GetComponent<Components::Transform>(shellEntity);
//auto otherTransform = m_World->GetComponent<Components::Transform>(otherEntity); //auto otherTransform = m_World->GetComponent<Components::Transform>(otherEntity);
@@ -218,8 +222,6 @@ bool Systems::TankSteeringSystem::OnCollision( const Events::Collision &e )
EventBroker->Publish(d); EventBroker->Publish(d);
} }
m_World->RemoveEntity(shellEntity); m_World->RemoveEntity(shellEntity);
} }
} }
@@ -300,6 +302,319 @@ bool Systems::TankSteeringSystem::OnCollision( const Events::Collision &e )
return true; return true;
} }
bool Systems::TankSteeringSystem::OnSpawnVehicle(const Events::SpawnVehicle &event)
{
if (event.VehicleType != "Tank")
return false;
auto spawnPointComponents = m_World->GetComponentsOfType<Components::SpawnPoint>();
if (!spawnPointComponents)
{
LOG_ERROR("Found no spawn points!");
return false;
}
for (auto &spawnPointComponent : *spawnPointComponents)
{
auto spawnPoint = spawnPointComponent->Entity;
auto spawnPointBaseParent = m_World->GetEntityBaseParent(spawnPoint);
auto playerComponent = m_World->GetComponent<Components::Player>(spawnPointBaseParent);
if (!playerComponent || playerComponent->ID != event.PlayerID)
continue;
Components::Transform absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(spawnPoint);
// Create a tank
EntityID tank = CreateTank(event.PlayerID);
auto tankTransform = m_World->GetComponent<Components::Transform>(tank);
tankTransform->Position = absoluteTransform.Position;
tankTransform->Orientation = absoluteTransform.Orientation;
// Set the viewport correctly
Events::SetViewportCamera e;
e.CameraEntity = m_World->GetProperty<EntityID>(tank, "Camera");
if (event.PlayerID == 1)
e.ViewportFrame = "Viewport1";
else if (event.PlayerID == 2)
e.ViewportFrame = "Viewport2";
EventBroker->Publish(e);
}
return true;
}
EntityID Systems::TankSteeringSystem::CreateTank(int playerID)
{
auto tank = m_World->CreateEntity();
auto transform = m_World->AddComponent<Components::Transform>(tank);
transform->Position = glm::vec3(0, 5, 0);
//transform->Orientation = glm::angleAxis(0.f, glm::vec3(0, 1, 0));
auto physics = m_World->AddComponent<Components::Physics>(tank);
physics->Mass = 63000 - 16000;
physics->MotionType = Components::Physics::MotionTypeEnum::Dynamic;
auto vehicle = m_World->AddComponent<Components::Vehicle>(tank);
vehicle->MaxTorque = 8000.f;
vehicle->MaxSteeringAngle = 90.f;
vehicle->MaxSpeedFullSteeringAngle = 4.f;
auto player = m_World->AddComponent<Components::Player>(tank);
player->ID = playerID;
auto tankSteering = m_World->AddComponent<Components::TankSteering>(tank);
m_World->AddComponent<Components::Input>(tank);
auto health = m_World->AddComponent<Components::Health>(tank);
health->Amount = 100.f;
{
auto shape = m_World->CreateEntity(tank);
auto transform = m_World->AddComponent<Components::Transform>(shape);
auto meshShape = m_World->AddComponent<Components::MeshShape>(shape);
meshShape->ResourceName = "Models/Tank/TankCollisionShape.obj";
m_World->CommitEntity(shape);
}
{
auto shapeTower = m_World->CreateEntity(tank);
auto transform = m_World->AddComponent<Components::Transform>(shapeTower);
transform->Position = glm::vec3(0, 1.10633f, 1.03024f);
auto box = m_World->AddComponent<Components::BoxShape>(shapeTower);
box->Width = 1.298f;
box->Height = 0.502f;
box->Depth = 1.211f;
m_World->CommitEntity(shapeTower);
}
{
auto chassis = m_World->CreateEntity(tank);
auto transform = m_World->AddComponent<Components::Transform>(chassis);
transform->Position = glm::vec3(0, 0, 0);
auto model = m_World->AddComponent<Components::Model>(chassis);
model->ModelFile = "Models/Tank/tankBody.obj";
}
{
auto tower = m_World->CreateEntity(tank);
m_World->SetProperty(tower, "Name", "tower");
auto transform = m_World->AddComponent<Components::Transform>(tower);
transform->Position = glm::vec3(0.f, 0.68f, 0.9f);
auto model = m_World->AddComponent<Components::Model>(tower);
model->ModelFile = "Models/Tank/tankTop.obj";
auto towerSteering = m_World->AddComponent<Components::TowerSteering>(tower);
towerSteering->Axis = glm::vec3(0.f, 1.f, 0.f);
towerSteering->TurnSpeed = glm::pi<float>() / 4.f;
{
auto barrel = m_World->CreateEntity(tower);
auto transform = m_World->AddComponent<Components::Transform>(barrel);
transform->Position = glm::vec3(-0.012f, 0.3f, -0.95);
auto model = m_World->AddComponent<Components::Model>(barrel);
model->ModelFile = "Models/Tank/tankBarrel.obj";
auto barrelSteering = m_World->AddComponent<Components::BarrelSteering>(barrel);
barrelSteering->Axis = glm::vec3(1.f, 0.f, 0.f);
barrelSteering->TurnSpeed = glm::pi<float>() / 4.f;
barrelSteering->ShotSpeed = 70.f;
barrelSteering->LowerRotationLimit = glm::radians(-10.f);
barrelSteering->UpperRotationLimit = glm::radians(40.f);
{
auto shot = m_World->CreateEntity(barrel);
auto transform = m_World->AddComponent<Components::Transform>(shot);
transform->Position = glm::vec3(0.35f, 0.f, -2.f);
transform->Orientation = glm::angleAxis(-glm::pi<float>() / 2.f, glm::vec3(1, 0, 0));
transform->Scale = glm::vec3(3.f);
m_World->AddComponent<Components::Template>(shot);
auto physics = m_World->AddComponent<Components::Physics>(shot);
physics->Mass = 25.f;
physics->MotionType = Components::Physics::MotionTypeEnum::Dynamic;
physics->CollisionEvent = true;
auto modelComponent = m_World->AddComponent<Components::Model>(shot);
modelComponent->ModelFile = "Models/Placeholders/rocket/Rocket.obj";
auto tankShellComponent = m_World->AddComponent<Components::TankShell>(shot);
tankShellComponent->Damage = 20.f;
tankShellComponent->ExplosionRadius = 30.f;
tankShellComponent->ExplosionStrength = 300000.f;
{
auto shape = m_World->CreateEntity(shot);
auto transform = m_World->AddComponent<Components::Transform>(shape);
auto boxShape = m_World->AddComponent<Components::BoxShape>(shape);
boxShape->Width = 0.5f;
boxShape->Height = 0.5f;
boxShape->Depth = 0.5f;
m_World->CommitEntity(shape);
}
m_World->CommitEntity(shot);
barrelSteering->ShotTemplate = shot;
auto cameraTower = m_World->CreateEntity(barrel);
{
auto transform = m_World->AddComponent<Components::Transform>(cameraTower);
transform->Position.z = 16.f;
transform->Position.y = 4.f;
transform->Orientation = glm::quat(glm::vec3(-glm::radians(5.f), 0.f, 0.f));
auto cameraComp = m_World->AddComponent<Components::Camera>(cameraTower);
cameraComp->FarClip = 2000.f;
/*auto follow = m_World->AddComponent<Components::Follow>(cameraTower);
follow->Entity = barrel;
follow->Distance = 15.f;
follow->FollowAxis = glm::vec3(1, 1, 1);*/
}
m_World->SetProperty(tank, "Camera", cameraTower);
}
m_World->CommitEntity(barrel);
tankSteering->Barrel = barrel;
}
m_World->CommitEntity(tower);
tankSteering->Turret = tower;
}
//{
// auto lightentity = m_World->CreateEntity(tank);
// auto transform = m_World->AddComponent<Components::Transform>(lightentity);
// transform->Position = glm::vec3(0, 0, 0);
// auto light = m_World->AddComponent<Components::PointLight>(lightentity);
// //light->Diffuse = glm::vec3(128.f/255.f, 172.f/255.f, 242.f/255.f);
// //light->Specular = glm::vec3(1.f);
// /*light->ConstantAttenuation = 0.3f;
// light->LinearAttenuation = 0.003f;
// light->QuadraticAttenuation = 0.002f;*/
//}
// auto wheelpair = m_World->CreateEntity(tank);
// SetProperty(wheelpair, "Name", "WheelPair");
// AddComponent(wheelpair, "WheelPairThingy");
#pragma region Wheels
//Create wheels
float wheelOffset = -0.83f;
const float suspensionStrength = 15.f;
const float springLength = 0.3f;
AddTankWheelPair(tank, glm::vec3(1.68f, wheelOffset, -1.715f), 0, true);
AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, -1.715f), 0, true);
AddTankWheelPair(tank, glm::vec3(1.68f, wheelOffset, 2.375), 1, false);
AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, 2.375), 1, false);
#pragma endregion
{
auto entity = m_World->CreateEntity(tank);
auto transformComponent = m_World->AddComponent<Components::Transform>(entity);
transformComponent->Position = glm::vec3(-2, -1.7, 2.0);
transformComponent->Scale = glm::vec3(3, 3, 3);
transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
auto emitterComponent = m_World->AddComponent<Components::ParticleEmitter>(entity);
emitterComponent->SpawnCount = 2;
emitterComponent->SpawnFrequency = 0.005;
emitterComponent->SpreadAngle = glm::pi<float>();
emitterComponent->UseGoalVelocity = false;
emitterComponent->LifeTime = 0.5;
//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
m_World->CommitEntity(entity);
auto particleEntity = m_World->CreateEntity(entity);
auto TEMP = m_World->AddComponent<Components::Transform>(particleEntity);
TEMP->Scale = glm::vec3(0);
auto spriteComponent = m_World->AddComponent<Components::Sprite>(particleEntity);
spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
emitterComponent->ParticleTemplate = particleEntity;
m_World->CommitEntity(particleEntity);
}
m_World->CommitEntity(tank);
return tank;
}
void Systems::TankSteeringSystem::AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool front)
{
const float separation = 1.77f;
const float suspensionStrength = 15.f;
const float springLength = 0.3f;
bool steering = front;
auto wheelFront = m_World->CreateEntity(tankEntity);
{
auto transform = m_World->AddComponent<Components::Transform>(wheelFront);
transform->Position = position - glm::vec3(0, 0, separation / 2.f); // glm::vec3(1.68f, -0.83f - wheelOffset, -0.83f);
//transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
#ifdef DEBUG
auto model = m_World->AddComponent<Components::Model>(wheelFront);
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
#endif
auto Wheel = m_World->AddComponent<Components::Wheel>(wheelFront);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = axleID;
Wheel->Mass = 2000;
Wheel->Radius = 0.6f;
Wheel->Steering = steering;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 4.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
m_World->CommitEntity(wheelFront);
}
auto wheelBack = m_World->CreateEntity(tankEntity);
{
auto transform = m_World->AddComponent<Components::Transform>(wheelBack);
transform->Position = position + glm::vec3(0, 0, separation / 2.f); // glm::vec3(1.68f, -0.83f - wheelOffset, -2.6f);
//transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
#ifdef DEBUG
auto model = m_World->AddComponent<Components::Model>(wheelBack);
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
#endif
auto Wheel = m_World->AddComponent<Components::Wheel>(wheelBack);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = axleID;
Wheel->Mass = 2000;
Wheel->Radius = 0.6f;
Wheel->Steering = steering;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 4.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
m_World->CommitEntity(wheelBack);
}
auto wheelPair = m_World->CreateEntity(tankEntity);
{
{
auto transform = m_World->AddComponent<Components::Transform>(wheelPair);
transform->Position = position;
//transform->Orientation = glm::quat(glm::vec3(0, glm::pi<float>() / 4.f, 0));
auto pair = m_World->AddComponent<Components::WheelPair>(wheelPair);
pair->FakeWheelFront = wheelFront;
pair->FakeWheelBack = wheelBack;
}
auto modelEntity = m_World->CreateEntity(wheelPair);
{
auto transform = m_World->AddComponent<Components::Transform>(modelEntity);
//transform->Position = glm::vec3(0.f, 0.35f, 0.f);
if (front)
{
transform->Position = glm::vec3(0.f, 0.03f, 0.f);
transform->Orientation = glm::quat(glm::vec3(0, glm::pi<float>(), 0));
}
else
{
transform->Position = glm::vec3(0.f, 0.17f, 0.f);
transform->Scale = glm::vec3(1.f, 1.2f, 1.2f);
}
auto model = m_World->AddComponent<Components::Model>(modelEntity);
model->ModelFile = "Models/Tank/tankWheel.obj";
}
m_World->CommitEntity(modelEntity);
}
m_World->CommitEntity(wheelPair);
}
void Systems::TankSteeringSystem::TankSteeringInputController::Update( double dt ) void Systems::TankSteeringSystem::TankSteeringInputController::Update( double dt )
{ {
PositionX = m_Horizontal; PositionX = m_Horizontal;
@@ -364,5 +679,3 @@ bool Systems::TankSteeringSystem::TankSteeringInputController::OnCommand(const E
return true; return true;
} }
+18 -1
View File
@@ -36,6 +36,18 @@
#include "Components/Vehicle.h" #include "Components/Vehicle.h"
#include "Components/Player.h" #include "Components/Player.h"
#include "Events/SpawnVehicle.h"
#include "Components/SpawnPoint.h"
#include "Components/Wheel.h"
#include "Components/MeshShape.h"
#include "Components/Camera.h"
#include "Components/BoxShape.h"
#include "Components/WheelPair.h"
#include "Components/Input.h"
#include "Events/SetViewportCamera.h"
namespace Systems namespace Systems
{ {
@@ -53,13 +65,18 @@ namespace Systems
void UpdateEntity(double dt, EntityID entity, EntityID parent) override; void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
private: private:
std::map<EntityID, double> m_TimeSinceLastShot;
EventRelay<TankSteeringSystem, Events::Collision> m_ECollision; EventRelay<TankSteeringSystem, Events::Collision> m_ECollision;
bool OnCollision(const Events::Collision &e); bool OnCollision(const Events::Collision &e);
EventRelay<TankSteeringSystem, Events::SpawnVehicle> m_ESpawnVehicle;
bool OnSpawnVehicle(const Events::SpawnVehicle &e);
class TankSteeringInputController; class TankSteeringInputController;
std::array<std::shared_ptr<TankSteeringInputController>, 4> m_TankInputControllers; std::array<std::shared_ptr<TankSteeringInputController>, 4> m_TankInputControllers;
std::map<EntityID, double> m_TimeSinceLastShot; EntityID CreateTank(int playerID);
void AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool front);
}; };
class TankSteeringSystem::TankSteeringInputController : InputController<TankSteeringSystem> class TankSteeringSystem::TankSteeringInputController : InputController<TankSteeringSystem>
+56
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@@ -0,0 +1,56 @@
#include "PrecompiledHeader.h"
#include "WallSystem.h"
#include "World.h"
void Systems::WallSystem::RegisterComponents( ComponentFactory* cf )
{
cf->Register<Components::Wall>([]() { return new Components::Wall(); });
}
void Systems::WallSystem::Initialize()
{
EVENT_SUBSCRIBE_MEMBER(m_eDamage, &Systems::WallSystem::Damage);
}
bool Systems::WallSystem::Damage( const Events::Damage &event )
{
auto wallComponent = m_World->GetComponent<Components::Wall>(event.Entity);
if(!wallComponent)
{
return false;
}
LOG_INFO("WallSystem::Damage");
auto wallhealthcomponent = m_World->GetComponent<Components::Health>(event.Entity);
if(wallhealthcomponent->Amount > 0)
{
return false;
}
LOG_INFO("You are dead");
auto transformComponent = m_World->GetComponent<Components::Transform>(event.Entity);
for(auto d : wallComponent->Walldebris)
{
auto debris = m_World->CloneEntity(d);
auto transform = m_World->GetComponent<Components::Transform>(debris);
transform->Position += transformComponent->Position;
// DO STUFF! :D
float distance = glm::distance(transform->Position, transformComponent->Position);
float radius = 5.f;
float strength = (1.f - pow(distance / radius, 2)) * 500.f;
glm::vec3 direction = glm::normalize(transformComponent->Position - transform->Position);
Events::ApplyPointImpulse e;
e.Entity = debris;
e.Impulse = direction * strength;
e.Position = transformComponent->Position;
EventBroker->Publish(e);
}
m_World->RemoveEntity(event.Entity);
return true;
}
+42
View File
@@ -0,0 +1,42 @@
#ifndef WallSystem_h__
#define WallSystem_h__
#include "System.h"
#include "Events/OnDead.h"
#include "Events/Damage.h"
#include "Events/ApplyPointImpulse.h"
#include "Components/Model.h"
#include "Components/Wall.h"
#include "Components/Transform.h"
#include "Components/Physics.h"
#include "Components/MeshShape.h"
#include "Components/Tankshell.h"
#include "Components/Health.h"
namespace Systems
{
class WallSystem : public System
{
public:
WallSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
: System(world, eventBroker, resourceManager) { }
void Initialize() override;
void RegisterComponents(ComponentFactory* cf) override;
EventRelay<WallSystem, Events::Damage> m_eDamage;
bool Damage(const Events::Damage &event);
private:
};
}
#endif // WallSystem_h__
+7 -1
View File
@@ -124,6 +124,7 @@
<ClCompile Include="..\..\src\Systems\TimerSystem.cpp" /> <ClCompile Include="..\..\src\Systems\TimerSystem.cpp" />
<ClCompile Include="..\..\src\Systems\TransformSystem.cpp" /> <ClCompile Include="..\..\src\Systems\TransformSystem.cpp" />
<ClCompile Include="..\..\src\Systems\TriggerSystem.cpp" /> <ClCompile Include="..\..\src\Systems\TriggerSystem.cpp" />
<ClCompile Include="..\..\src\Systems\WallSystem.cpp" />
<ClCompile Include="..\..\src\Systems\WheelPairSystem.cpp" /> <ClCompile Include="..\..\src\Systems\WheelPairSystem.cpp" />
<ClCompile Include="..\..\src\Texture.cpp" /> <ClCompile Include="..\..\src\Texture.cpp" />
<ClCompile Include="..\..\src\World.cpp" /> <ClCompile Include="..\..\src\World.cpp" />
@@ -171,7 +172,9 @@
<ClInclude Include="..\..\src\Components\Trigger.h" /> <ClInclude Include="..\..\src\Components\Trigger.h" />
<ClInclude Include="..\..\src\Components\TriggerRotate.h" /> <ClInclude Include="..\..\src\Components\TriggerRotate.h" />
<ClInclude Include="..\..\src\Components\Vehicle.h" /> <ClInclude Include="..\..\src\Components\Vehicle.h" />
<ClInclude Include="..\..\src\Components\SpawnPoint.h" />
<ClInclude Include="..\..\src\Components\Viewport.h" /> <ClInclude Include="..\..\src\Components\Viewport.h" />
<ClInclude Include="..\..\src\Components\Wall.h" />
<ClInclude Include="..\..\src\Components\Wheel.h" /> <ClInclude Include="..\..\src\Components\Wheel.h" />
<ClInclude Include="..\..\src\Components\WheelPair.h" /> <ClInclude Include="..\..\src\Components\WheelPair.h" />
<ClInclude Include="..\..\src\CubemapTexture.h" /> <ClInclude Include="..\..\src\CubemapTexture.h" />
@@ -184,8 +187,8 @@
<ClInclude Include="..\..\src\Events\BindKey.h" /> <ClInclude Include="..\..\src\Events\BindKey.h" />
<ClInclude Include="..\..\src\Events\BindMouseButton.h" /> <ClInclude Include="..\..\src\Events\BindMouseButton.h" />
<ClInclude Include="..\..\src\Events\Collision.h" /> <ClInclude Include="..\..\src\Events\Collision.h" />
<ClInclude Include="..\..\src\Events\ComponentCreated.h" />
<ClInclude Include="..\..\src\Events\CreateExplosion.h" /> <ClInclude Include="..\..\src\Events\CreateExplosion.h" />
<ClInclude Include="..\..\src\Events\ComponentCreated.h" />
<ClInclude Include="..\..\src\Events\Damage.h" /> <ClInclude Include="..\..\src\Events\Damage.h" />
<ClInclude Include="..\..\src\Events\DisableCollisions.h" /> <ClInclude Include="..\..\src\Events\DisableCollisions.h" />
<ClInclude Include="..\..\src\Events\EnableCollisions.h" /> <ClInclude Include="..\..\src\Events\EnableCollisions.h" />
@@ -199,12 +202,14 @@
<ClInclude Include="..\..\src\Events\MouseMove.h" /> <ClInclude Include="..\..\src\Events\MouseMove.h" />
<ClInclude Include="..\..\src\Events\MousePress.h" /> <ClInclude Include="..\..\src\Events\MousePress.h" />
<ClInclude Include="..\..\src\Events\MouseRelease.h" /> <ClInclude Include="..\..\src\Events\MouseRelease.h" />
<ClInclude Include="..\..\src\Events\OnDead.h" />
<ClInclude Include="..\..\src\Events\Move.h" /> <ClInclude Include="..\..\src\Events\Move.h" />
<ClInclude Include="..\..\src\Events\PlayBGM.h" /> <ClInclude Include="..\..\src\Events\PlayBGM.h" />
<ClInclude Include="..\..\src\Events\PlaySFX.h" /> <ClInclude Include="..\..\src\Events\PlaySFX.h" />
<ClInclude Include="..\..\src\Events\Rotate.h" /> <ClInclude Include="..\..\src\Events\Rotate.h" />
<ClInclude Include="..\..\src\Events\SetVelocity.h" /> <ClInclude Include="..\..\src\Events\SetVelocity.h" />
<ClInclude Include="..\..\src\Events\SetViewportCamera.h" /> <ClInclude Include="..\..\src\Events\SetViewportCamera.h" />
<ClInclude Include="..\..\src\Events\SpawnVehicle.h" />
<ClInclude Include="..\..\src\Events\StopSound.h" /> <ClInclude Include="..\..\src\Events\StopSound.h" />
<ClInclude Include="..\..\src\Events\TankSteer.h" /> <ClInclude Include="..\..\src\Events\TankSteer.h" />
<ClInclude Include="..\..\src\Events\EnterTrigger.h" /> <ClInclude Include="..\..\src\Events\EnterTrigger.h" />
@@ -247,6 +252,7 @@
<ClInclude Include="..\..\src\Systems\TimerSystem.h" /> <ClInclude Include="..\..\src\Systems\TimerSystem.h" />
<ClInclude Include="..\..\src\Systems\TransformSystem.h" /> <ClInclude Include="..\..\src\Systems\TransformSystem.h" />
<ClInclude Include="..\..\src\Systems\TriggerSystem.h" /> <ClInclude Include="..\..\src\Systems\TriggerSystem.h" />
<ClInclude Include="..\..\src\Systems\WallSystem.h" />
<ClInclude Include="..\..\src\Systems\WheelPairSystem.h" /> <ClInclude Include="..\..\src\Systems\WheelPairSystem.h" />
<ClInclude Include="..\..\src\Texture.h" /> <ClInclude Include="..\..\src\Texture.h" />
<ClInclude Include="..\..\src\Util\GLError.h" /> <ClInclude Include="..\..\src\Util\GLError.h" />
+23 -3
View File
@@ -78,6 +78,9 @@
<ClCompile Include="..\..\src\Systems\FollowSystem.cpp"> <ClCompile Include="..\..\src\Systems\FollowSystem.cpp">
<Filter>Game\Systems</Filter> <Filter>Game\Systems</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\Systems\WallSystem.cpp">
<Filter>Gameplay\Systems</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Systems\GarageSystem.cpp"> <ClCompile Include="..\..\src\Systems\GarageSystem.cpp">
<Filter>Game\Systems</Filter> <Filter>Game\Systems</Filter>
</ClCompile> </ClCompile>
@@ -185,10 +188,9 @@
<Filter Include="Particle System\Events"> <Filter Include="Particle System\Events">
<UniqueIdentifier>{ddd3c442-7c2f-4690-9308-fcef62deee0b}</UniqueIdentifier> <UniqueIdentifier>{ddd3c442-7c2f-4690-9308-fcef62deee0b}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Gameplay\Systems"> <Filter Include="Game\Systems">
<UniqueIdentifier>{3c2ea0e5-41a1-4b11-a891-1d59ead7223c}</UniqueIdentifier> <UniqueIdentifier>{3c2ea0e5-41a1-4b11-a891-1d59ead7223c}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Base\Events"> <Filter Include="Base\Events">
<UniqueIdentifier>{3cbe68d9-2446-45ee-8637-ffb805997dcd}</UniqueIdentifier> <UniqueIdentifier>{3cbe68d9-2446-45ee-8637-ffb805997dcd}</UniqueIdentifier>
</Filter> </Filter>
@@ -521,6 +523,12 @@
<ClInclude Include="..\..\src\Events\Move.h"> <ClInclude Include="..\..\src\Events\Move.h">
<Filter>Base\Events</Filter> <Filter>Base\Events</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\Components\BlendMap.h">
<Filter>Rendering\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Systems\WallSystem.h">
<Filter>Gameplay\Systems</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\LeaveTrigger.h"> <ClInclude Include="..\..\src\Events\LeaveTrigger.h">
<Filter>Physics\Events</Filter> <Filter>Physics\Events</Filter>
</ClInclude> </ClInclude>
@@ -557,6 +565,18 @@
<ClInclude Include="..\..\src\GUI\VehicleSelection.h"> <ClInclude Include="..\..\src\GUI\VehicleSelection.h">
<Filter>GUI</Filter> <Filter>GUI</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\Events\OnDead.h">
<Filter>Gameplay\Events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\SpawnVehicle.h">
<Filter>Game\Events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\Wall.h">
<Filter>Game\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\SpawnPoint.h">
<Filter>Game\Components</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\..\src\Shaders\Fragment2.glsl"> <None Include="..\..\src\Shaders\Fragment2.glsl">