FreeSteeringSystem updated to allow for controller input

This commit is contained in:
2014-05-17 00:50:45 +02:00
parent 33b14b1859
commit 2a28f65c37
2 changed files with 59 additions and 71 deletions
+55 -69
View File
@@ -24,95 +24,85 @@ void Systems::FreeSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
{ {
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform"); auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
glm::vec3 cameraRight = glm::vec3(m_InputController->Orientation * glm::vec4(1, 0, 0, 0)); glm::vec3 cameraRight = glm::vec3(transform->Orientation * glm::vec4(1, 0, 0, 0));
glm::vec3 cameraForward = glm::vec3(m_InputController->Orientation * glm::vec4(0, 0, -1, 0)); glm::vec3 cameraForward = glm::vec3(transform->Orientation * glm::vec4(0, 0, -1, 0));
glm::vec3 movement; glm::vec3 movement;
movement += cameraRight * m_InputController->Movement.x; movement += cameraRight * m_InputController->Movement.x;
movement.y += m_InputController->Movement.y; movement.y += m_InputController->Movement.y;
movement += cameraForward * -m_InputController->Movement.z; movement += cameraForward * -m_InputController->Movement.z;
transform->Position += movement * steering->Speed * m_InputController->SpeedMultiplier * (float)dt; float speedMultiplier = 1.f;
transform->Orientation = m_InputController->Orientation; if (m_InputController->SpeedMultiplier > 0)
speedMultiplier *= 4;
else if (m_InputController->SpeedMultiplier < 0)
speedMultiplier /= 4;
transform->Position += movement * steering->Speed * speedMultiplier * (float)dt;
glm::quat mouseOrientationPitch = glm::quat(m_InputController->MouseOrientation * glm::vec3(1, 0, 0));
glm::quat mouseOrientationYaw = glm::quat(m_InputController->MouseOrientation * glm::vec3(0, 1, 0));
glm::vec3 controllerOrientationEuler = m_InputController->ControllerOrientation * (float)dt;
glm::quat controllerOrientationPitch = glm::quat(controllerOrientationEuler * glm::vec3(1, 0, 0));
glm::quat controllerOrientationYaw = glm::quat(controllerOrientationEuler * glm::vec3(0, 1, 0));
// TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS
//---------------------------------------------------------------------
transform->Orientation = (mouseOrientationYaw * controllerOrientationYaw)
* transform->Orientation
* (mouseOrientationPitch * controllerOrientationPitch);
//---------------------------------------------------------------------
// TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS
} }
m_InputController->MouseOrientation = glm::vec3(0);
} }
bool Systems::FreeSteeringSystem::FreeSteeringInputController::OnCommand(const Events::InputCommand &event) bool Systems::FreeSteeringSystem::FreeSteeringInputController::OnCommand(const Events::InputCommand &event)
{ {
// Movement // Movement
if (event.Command == "+cam_forward") if (event.Command == "vertical")
{ {
Movement.z += -1.f; Movement.z = -event.Value;
} }
else if (event.Command == "-cam_forward") else if (event.Command == "horizontal")
{ {
Movement.z -= -1.f; Movement.x = event.Value;
} }
else if (event.Command == "+cam_backward") else if (event.Command == "normal")
{ {
Movement.z += 1.f; Movement.y = event.Value;
}
else if (event.Command == "-cam_backward")
{
Movement.z -= 1.f;
}
else if (event.Command == "+cam_right")
{
Movement.x -= 1.f;
}
else if (event.Command == "-cam_right")
{
Movement.x += 1.f;
}
else if (event.Command == "+cam_left")
{
Movement.x -= -1.f;
}
else if (event.Command == "-cam_left")
{
Movement.x += -1.f;
}
else if (event.Command == "+up")
{
Movement.y += 1.f;
}
else if (event.Command == "-up")
{
Movement.y -= 1.f;
}
else if (event.Command == "+down")
{
Movement.y += -1.f;
}
else if (event.Command == "-down")
{
Movement.y -= -1.f;
} }
// Speed // Speed
else if (event.Command == "+fast") else if (event.Command == "speed")
{ {
SpeedMultiplier *= 4.f; SpeedMultiplier = event.Value;
}
else if (event.Command == "-fast")
{
SpeedMultiplier /= 4.f;
}
else if (event.Command == "+slow")
{
SpeedMultiplier /= 4.f;
}
else if (event.Command == "-slow")
{
SpeedMultiplier *= 4.f;
} }
// Mouse click // Mouse click
else if (event.Command == "+attack") else if (event.Command == "attack")
{ {
OrientationActive = true; OrientationActive = event.Value > 0;
if (OrientationActive)
{
Events::LockMouse e;
EventBroker->Publish(e);
}
else
{
Events::UnlockMouse e;
EventBroker->Publish(e);
}
} }
else if (event.Command == "-attack")
else if (event.Command == "vertical2")
{ {
OrientationActive = false; ControllerOrientation.x = event.Value;
}
else if (event.Command == "horizontal2")
{
ControllerOrientation.y = -event.Value;
} }
return true; return true;
@@ -122,11 +112,7 @@ bool Systems::FreeSteeringSystem::FreeSteeringInputController::OnMouseMove(const
{ {
if (OrientationActive) if (OrientationActive)
{ {
// TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS MouseOrientation = -glm::vec3(event.DeltaY / 300.f, event.DeltaX / 300.f, 0.f);
//---------------------------------------------------------------------
Orientation = glm::angleAxis<float>(event.DeltaX / 300.f, glm::vec3(0, -1, 0)) * Orientation * glm::angleAxis<float>(event.DeltaY / 300.f, glm::vec3(-1, 0, 0));
//---------------------------------------------------------------------
// TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS
} }
return true; return true;
+4 -2
View File
@@ -4,6 +4,7 @@
#include "Components/Transform.h" #include "Components/Transform.h"
#include "Components/FreeSteering.h" #include "Components/FreeSteering.h"
#include "InputController.h" #include "InputController.h"
#include "Events/LockMouse.h"
namespace Systems namespace Systems
{ {
@@ -31,11 +32,12 @@ class FreeSteeringSystem::FreeSteeringInputController : InputController
public: public:
FreeSteeringInputController(std::shared_ptr<::EventBroker> eventBroker) FreeSteeringInputController(std::shared_ptr<::EventBroker> eventBroker)
: InputController(eventBroker) : InputController(eventBroker)
, SpeedMultiplier(1.f) , SpeedMultiplier(0.f)
, OrientationActive(false) { } , OrientationActive(false) { }
glm::vec3 Movement; glm::vec3 Movement;
glm::quat Orientation; glm::vec3 MouseOrientation;
glm::vec3 ControllerOrientation;
float SpeedMultiplier; float SpeedMultiplier;
bool OrientationActive; bool OrientationActive;