Fixed some things in gameworld and added a new skymap.
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+2
-1
@@ -201,7 +201,8 @@ private:
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void CreateNormalMapTangent();
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void ForwardRendering(RenderQueue &rq);
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static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j) { return (i->Depth < j->Depth); }
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GLuint CreateQuad();
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void DrawDebugShadowMap();
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GLuint CreateAABB();
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